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{{Class infobox
{{Human Infobox
|image = Facility_Guard.png
|name = Facility Guard
|image_size = 250
|MainImage = [[File:Facility_GuardInfoBox2.png|80px|center]]
|HP = 100
|F1MenuArt = [[File:MTFF1.png|150px|center]]
|faction = Foundation
|Slot1 = {{Guard}}
|zone = [[Entrance Zone]]
|Health = 100
|speed = N/A
|Walk = 5.4 m/s
|gear = [[MP7]], [[Radio]], [[Disarmer]], [[Medikit]], [[Weapon Manager]], [[Keycard|Guard Keycard]]
|Sprint = 7.35 m/s
|allies = [[Mobile Task Force|NTF]], [[Scientist]]s
|Spawn = [[Entrance Zone]]
|enemies = [[Class-D]]s, [[Chaos Insurgent]]s, [[:Category:SCPs|SCPs]]
|Alies = [[Mobile Task Force|Nine Tailed Fox]] <br> [[Scientist|Scientists]]
|Enemies = [[Class-D|Class-Ds]] <br> [[Chaos Insurgent|Chaos Insurgents]] <br> [[SCPs]]
|OtherInformation = Class ID = 15
}}
}}
=Lore=
=In Game=
''Facility Guards are stationed at all Sites, and are expected to carry out the procedures and wishes of both their higher-ups, and they scientists whom they protect. If and when a SCP breaches containment, these individuals are the first line of defence against the outbreak until a MTF unit corresponding to the necessities to contain the escaped anomalies arrives... Sadly, despite their loyalty to the Foundation, in the case of an actual breach, they are not expected to actually survive - they do not specialize in any form of specialized combat and are armed to be able to evacuate designated personnel and deter breaching SCPs, not actually to contain or kill.''
'''Facility Guards''' are a [[Classes|military class]] that spawn in the [[Entrance Zone]] of Site-02 at the start of the round. Where they spawn specifically varies - potential points include in front of the Shelter, Gates, or in a random hallway.  
<br>
 
The goal of the Facility Guard is to enter lower levels to escort the scientists to the Entrance, allowing the spawning MTF units to extract them. Regardless of whether or not Guards wish to do so, they must go into the facility as they lack the proper cards to actually get out.
<br>
 
While looking similar to the actual MTF units, and being noticeably weaker, the Guards wear a more simple grey camouflage as compared to the MTF blue.


=In Game=
=Strengths and Weaknesses=
All Facility Guards are spawned within the Entrance Zone of the Site. Where they spawn specifically does vary including in front of the Shelter, Gates, or in a random hallway. The goal of the Facility Guard is to get to lower levels to get the scientists to the Entrance to allow the next spawning MTF units to escort them out. Regardless of whether or not Guards wish to do so, they must go into the Facility as they lack the proper cards to actually get out. While looking similar to the actual MTF units, and being noticeably weaker, the Guards wear a more simple grey camoflauge as compared to the MTF blue.
<br>
 
==='''Strengths:'''===
* Only class to spawn in with a weapon at the beginning of the round.
* Spawns in EZ with easy access to loot located in HCZ and EZ.
* Can easily take down weaker [[SCPs]] if working as a team.
<br>
 
==='''Weaknesses:'''===
* Spawns with a weaker gun, the [[MP7]].
* Often killed by SCPs near the start of the round.
* Often a favored target by [[Class-D]] personnel.
 
{{Human Navbox}}


=Trivia=
=Trivia=
* Facility Guards were a replacement for the first MTF wave in the original game.
The F1 Menu Art of the Guard is identical to the MTF's; despite them having very different appearances.
* Guards aren't expected to live longer than the next few MTF spawns.
* Unlike their MTF counterparts, Guards are simply grey and lack the firepower the MTF bring.

Revision as of 17:51, 6 March 2021

Facility Guard

[[File:

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.png]]

[[File:

.png|center|250px|link=File:
.png]]

Inventory

Starting Ammo Pool (Firearm + Reserve)
9x19mm - 60 rounds

Stats
Health: 100 Stamina: 20s Jump Power: 4.9
Sneak: 1.6 m/s Walk: 5.4 m/s m/s Sprint: 7.35 m/s m/s
Allies Enemies
Nine Tailed Fox
Scientists
Class-Ds
Chaos Insurgents
SCPs
Other Information
Spawn Location: Entrance Zone
Class ID = 15

In Game

Facility Guards are a military class that spawn in the Entrance Zone of Site-02 at the start of the round. Where they spawn specifically varies - potential points include in front of the Shelter, Gates, or in a random hallway.

The goal of the Facility Guard is to enter lower levels to escort the scientists to the Entrance, allowing the spawning MTF units to extract them. Regardless of whether or not Guards wish to do so, they must go into the facility as they lack the proper cards to actually get out.

While looking similar to the actual MTF units, and being noticeably weaker, the Guards wear a more simple grey camouflage as compared to the MTF blue.

Strengths and Weaknesses


Strengths:

  • Only class to spawn in with a weapon at the beginning of the round.
  • Spawns in EZ with easy access to loot located in HCZ and EZ.
  • Can easily take down weaker SCPs if working as a team.


Weaknesses:

  • Spawns with a weaker gun, the MP7.
  • Often killed by SCPs near the start of the round.
  • Often a favored target by Class-D personnel.


Trivia

The F1 Menu Art of the Guard is identical to the MTF's; despite them having very different appearances.

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