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|OtherInformation = Class ID = 15 | |OtherInformation = Class ID = 15 | ||
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=In Game= | =In Game= | ||
'''Facility Guards''' are a [[Classes|military class]] that spawn in the [[Entrance Zone]] of Site-02 at the start of the round. Where they spawn specifically varies - potential points include in front of the Shelter, Gates, or in a random hallway. The goal of the Facility Guard is to get to lower levels to escort the scientists to the Entrance, allowing the next spawning MTF units to extract them. Regardless of whether or not Guards wish to do so, they must go into the facility as they lack the proper cards to actually get out. While looking similar to the actual MTF units, and being noticeably weaker, the Guards wear a more simple grey camouflage as compared to the MTF blue. | '''Facility Guards''' are a [[Classes|military class]] that spawn in the [[Entrance Zone]] of Site-02 at the start of the round. Where they spawn specifically varies - potential points include in front of the Shelter, Gates, or in a random hallway. The goal of the Facility Guard is to get to lower levels to escort the scientists to the Entrance, allowing the next spawning MTF units to extract them. Regardless of whether or not Guards wish to do so, they must go into the facility as they lack the proper cards to actually get out. While looking similar to the actual MTF units, and being noticeably weaker, the Guards wear a more simple grey camouflage as compared to the MTF blue. |
Revision as of 23:18, 4 October 2020
Facility Guard | ||||
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Inventory | ||||
Starting Ammo Pool (Firearm + Reserve) | ||||
Stats | ||||
Health: 100 | Stamina: 20s | Jump Power: 4.9 | ||
Sneak: 1.6 m/s | Walk: 5.4 m/s m/s | Sprint: 7.35 m/s m/s | ||
Allies | Enemies | |||
Nine Tailed Fox Scientists |
Class-Ds Chaos Insurgents SCPs | |||
Other Information | ||||
Spawn Location: Entrance Zone Class ID = 15 |
In Game
Facility Guards are a military class that spawn in the Entrance Zone of Site-02 at the start of the round. Where they spawn specifically varies - potential points include in front of the Shelter, Gates, or in a random hallway. The goal of the Facility Guard is to get to lower levels to escort the scientists to the Entrance, allowing the next spawning MTF units to extract them. Regardless of whether or not Guards wish to do so, they must go into the facility as they lack the proper cards to actually get out. While looking similar to the actual MTF units, and being noticeably weaker, the Guards wear a more simple grey camouflage as compared to the MTF blue.
Guards are often viewed as the worst role in the game, due to their weaknesses and tendency to die at the start of rounds.
Strengths and Weaknesses
Strengths:
- Spawn in EZ with easy access to loot in HCZ and EZ.
- Can easily take down weak SCPs if working as a team
Weaknesses:
- Spawns with a weak gun
- Often killed by SCPs near the start of the round
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- This page was last edited on 4 October 2020, at 23:18.
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