From SCP: Secret Laboratory English Official Wiki

No edit summary
Line 12: Line 12:
|OtherInformation = Class ID = 15
|OtherInformation = Class ID = 15
}}
}}
=Lore=
''Facility Guards are security personnel who guard the site against internal and external threats. They are often used to escort D-class personnel to containment chambers. They are also used to escort Science Personnel through Heavy Containment if needed.''
''During a containment breach, they are tasked with escorting Science Personnel out of the facility and to terminate D-class. Facility Guards are not equipped to contain escaped SCPs however, and as such must avoid any encounter during the containment breach. Once a Mobile Task Force group has entered the facility, they are tasked with providing valuable intel and assisting MTF until the SCPs have been recontained.
''
=In Game=
=In Game=
'''Facility Guards''' are a [[Classes|military class]] that spawn in the [[Entrance Zone]] of Site-02 at the start of the round. Where they spawn specifically varies - potential points include in front of the Shelter, Gates, or in a random hallway. The goal of the Facility Guard is to get to lower levels to escort the scientists to the Entrance, allowing the next spawning MTF units to extract them. Regardless of whether or not Guards wish to do so, they must go into the facility as they lack the proper cards to actually get out. While looking similar to the actual MTF units, and being noticeably weaker, the Guards wear a more simple grey camouflage as compared to the MTF blue.
'''Facility Guards''' are a [[Classes|military class]] that spawn in the [[Entrance Zone]] of Site-02 at the start of the round. Where they spawn specifically varies - potential points include in front of the Shelter, Gates, or in a random hallway. The goal of the Facility Guard is to get to lower levels to escort the scientists to the Entrance, allowing the next spawning MTF units to extract them. Regardless of whether or not Guards wish to do so, they must go into the facility as they lack the proper cards to actually get out. While looking similar to the actual MTF units, and being noticeably weaker, the Guards wear a more simple grey camouflage as compared to the MTF blue.

Revision as of 23:18, 4 October 2020

Facility Guard

[[File:

.png|center|100px|link=File:
.png]]

[[File:

.png|center|250px|link=File:
.png]]

Inventory

Starting Ammo Pool (Firearm + Reserve)
9x19mm - 60 rounds

Stats
Health: 100 Stamina: 20s Jump Power: 4.9
Sneak: 1.6 m/s Walk: 5.4 m/s m/s Sprint: 7.35 m/s m/s
Allies Enemies
Nine Tailed Fox
Scientists
Class-Ds
Chaos Insurgents
SCPs
Other Information
Spawn Location: Entrance Zone
Class ID = 15

In Game

Facility Guards are a military class that spawn in the Entrance Zone of Site-02 at the start of the round. Where they spawn specifically varies - potential points include in front of the Shelter, Gates, or in a random hallway. The goal of the Facility Guard is to get to lower levels to escort the scientists to the Entrance, allowing the next spawning MTF units to extract them. Regardless of whether or not Guards wish to do so, they must go into the facility as they lack the proper cards to actually get out. While looking similar to the actual MTF units, and being noticeably weaker, the Guards wear a more simple grey camouflage as compared to the MTF blue.

Guards are often viewed as the worst role in the game, due to their weaknesses and tendency to die at the start of rounds.

Strengths and Weaknesses

Strengths:

  • Spawn in EZ with easy access to loot in HCZ and EZ.
  • Can easily take down weak SCPs if working as a team

Weaknesses:

  • Spawns with a weak gun
  • Often killed by SCPs near the start of the round
Cookies help us deliver our services. By using our services, you agree to our use of cookies.