From SCP: Secret Laboratory English Official Wiki

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|image_size = 100
|image_size = 100
|HP      = 100
|HP      = 100
|zone    = [[Entrance-Zone]]
|zone    = [[Entrance Zone]]
|speed  = 10
|speed  = 10
|Starting Gear = MP7, Walkie Talkie, Guard Keycard
|Starting Gear = MP7, Walkie Talkie, Guard Keycard

Revision as of 00:32, 16 September 2018

Facility Guard
100
100
Stats
Health 100
Spawn Zone Entrance Zone
Movement Speed 10
Article Link Guard Page
Class Color EC2222


Lore


Facility Guards stationed at the unspecified Site are expected to carry out the procedures and wishes of both their higher ups, and they scientists they protect. If a SCP breaches containment, these individuals are the first line of defence against the outbreak... and despite their loyalty to the Foundation, in the case of an actual breach, not are expected to actually survive.

In Game


All Facility Guards are spawned within the Entrance Zone of the Site. Where they spawn specifically do vary including in front of the Shelter, Gates, or in a random hallway. The goal of the Facility Guard is to get to lower levels to get the scientists to the Entrance to allow the next spawning MTF units to escort them out. Regardless of whether or not Guards wish to do so, they must go into the Facility as they lack the proper cards to actually get out. While looking similar to the actual MTF units, and being noticablt weaker, the Guards wear a more simple grey camoflauge as compared to the MTF blue.

Starting Items

  • MP7
  • Radio
  • Disarmer
  • Flashbang
  • Weapon Manager Tablet

Enemies

  • D-Class
  • Chaos-Insurgency
  • SCPs

Trivia


  • Facility Guards were a replacement for the first MTF wave in the original game.
  • Guards aren't expected to live longer than the next few MTF spawns.
  • Unlike their MTF counterparts, Guards are simply grey and lack the firepower the MTF bring.
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