From SCP: Secret Laboratory English Official Wiki

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{{Human Infobox
{{Human Infobox
|name = Facility Guard
|name = Facility Guard
|MainImage = [[File:Facility_GuardInfoBox2.png|80px|center]]
|MainImage = Facility Guard (12.0)
|F1MenuArt = [[File:MTFF1.png|150px|center]]
|mainImageSize = 435px
|Slot1 = {{Guard}}
|F1MenuArt = GuardF1
|Health = 100
|Health = 100
|Walk = 5.4
|humantype = military
|Sprint = 7.35
|Spawn = [[Entrance Zone]]
|Spawn = [[Entrance Zone]]
|Alies = [[Mobile Task Force|Nine Tailed Fox]] <br> [[Scientist|Scientists]]
|Alies = {{fancy link|mtf|backgroundalpha=0}} <br> {{fancy link|scientists|backgroundalpha=0}}
|Enemies = [[Class-D|Class-Ds]] <br> [[Chaos Insurgent|Chaos Insurgents]] <br> [[SCPs]]
|Enemies = {{fancy link|cis|backgroundalpha=0}} <br> {{fancy link|classd|backgroundalpha=0}} <br> {{fancy link|scps|backgroundalpha=0}}
|OtherInformation = Class ID = 15
|OtherInformation = Class ID: 15 <br> Class Color: {{Class Color|class=Guard|displayhex=true}}
}}
}}
'''Facility Guards''' are a [[Humans|military class]] that spawn in the [[Entrance Zone]]. Their goal is to escort {{fancy link|scientists|backgroundalpha=0}} to the [[Surface Zone]], and either eliminate or detain the escaped {{fancy link|classd|backgroundalpha=0}}.
__TOC__
=Operational Guides=
===Class Operational Guide===
<div style="display:flex; flex:auto; flex-direction:row; flex-basis:min-content; min-width:60%">
{{OpGuide2}}
</div>
===Site-02 Lockdown Procedures — Security Directives===
In the event of a Code: White/Gray breach.
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision">
<span class="mw-customtoggle-myDivision"><br><div id="OPGuidebutton"><span style="font-size:15px">- Priority A</span></div></span><div class="mw-collapsible-content" style="height: auto"><br>
{{OpGuide2|Site-02 Lockdown Facility Guard}}
</div>
</div><br>
<div id="OPGuidebuttonDenied"><span style="font-size:15px">- Priority B</span></div><br>
<div id="OPGuidebuttonDenied"><span style="font-size:15px">- Priority C</span></div><br>
<div id="OPGuidebuttonDenied"><span style="font-size:15px">- Priority D</span></div><br>
<div id="OPGuidebuttonDenied"><span style="font-size:15px">- Priority E</span></div><br>
=In Game=
=In Game=
'''Facility Guards''' are a [[Classes|military class]] that spawn in the [[Entrance Zone]] of Site-02 at the start of the round. Where they spawn specifically varies - potential points include in front of the Shelter, Gates, or in a random hallway.  
At the start of the round, Facility Guards will spawn in a random room in [[Entrance Zone]]. They will spawn with a [[FSP-9]], a [[Keycard|Guard Keycard]], a [[Flashbang Grenade]], [[First Aid Kit]], [[Radio]], and [[Light Armor]].
<br>


The goal of the Facility Guard is to enter lower levels to escort the scientists to the Entrance, allowing the spawning MTF units to extract them. Regardless of whether or not Guards wish to do so, they must go into the facility as they lack the proper cards to actually get out.  
A Facility Guard's goal is to defend Scientists and escort them to Surface Zone. They can also choose to eliminate, or disarm any Class-D Personnel they find. Disarming can be done by holding down the {{Key Press|E}} key on an unarmed player with any gun equipped.<br>
<br>


While looking similar to the actual MTF units, and being noticeably weaker, the Guards wear a more simple grey camouflage as compared to the MTF blue.
Guards can then either search for the proper Keycards required to leave the [[Site-02|Facility]], or wait until {{fancy link|mtfops|backgroundalpha=0}} arrive. Once MTF have arrived, Guards are encouraged to cooperate with them to defeat the hostile {{fancy link|scps|backgroundalpha=0}} and any {{fancy link|cis|backgroundalpha=0}} that may have spawned.


=Strengths and Weaknesses=
While looking similar to the actual MTF units (and spawning with weaker equipment), Guards wear a more simple grey camouflage as compared to the MTF blue.
<br>


==='''Strengths:'''===
==Spawn Locations==
* Only class to spawn in with a weapon at the beginning of the round.
<div style="display:none">{{LOCALDAY}}</div>
* Spawns in EZ with easy access to loot located in HCZ and EZ.
{|class="wikitable" style="display: inline-table;"
* Can easily take down weaker [[SCPs]] if working as a team.
!Image
!Room Name
!Image
!Room Name
!Image
!Room Name
|-
| style="text-align:center; width:125px;" |<div class="imagehotfix ">[[File:Loadingdockentrance.png]]</div>
| style="text-align:center;" |[[Entrance_Zone#Loading_Dock|Loading Dock]]
| style="text-align:center; width:125px;" |<div class="imagehotfix ">[[File:EzTintersection.PNG]]</div>
| style="text-align:center;" |[[Entrance_Zone#Hallways|T-Intersection]]
| style="text-align:center; width:125px;" |<div class="imagehotfix ">[[File:EzXintersection.PNG]]</div>
| style="text-align:center;" |[[Entrance_Zone#Hallways|X-Intersection]]
|-
| style="text-align:center; width:125px;" |<div class="imagehotfix ">[[File:Ezcorneroverview.PNG]]</div>
| style="text-align:center;" |[[Entrance_Zone#Hallways|Corner Hallway]]
| style="text-align:center; width:125px;" |<div class="imagehotfix ">[[File:Ezhallway.PNG]]</div>
| style="text-align:center;" |[[Entrance_Zone#Hallways|Straight Hallway]]
| style="text-align:center; width:125px;" |<div class="imagehotfix ">[[File:Conferencehallway.png]]</div>
| style="text-align:center;" |[[Entrance_Zone#Conference_Hallway|Conference Hallway]]
|-
| style="text-align:center; width:125px;" |<div class="imagehotfix ">[[File:Intercomentrance.png]]</div>
| style="text-align:center;" |[[Entrance_Zone#Intercom_Room|Intercom Room]]
| style="text-align:center; width:125px;" |<div class="imagehotfix ">[[File:Largeofficeoverview.png]]</div>
| style="text-align:center;" |[[Entrance_Zone#Large_Office|Large Office]]
| style="text-align:center; width:125px;" |<div class="imagehotfix ">[[File:Largeofficeoverview.png]]</div>
| style="text-align:center;" |[[Entrance_Zone#Minor_Office|Minor Office]]
|}
<br>
<br>


==='''Weaknesses:'''===
=Trivia=
* Spawns with a weaker gun, the [[MP7]].
*Guards were added in the [[Updates/6.0.0|6.0.0]] update.
* Often killed by SCPs near the start of the round.
*At the start of the round, if the game is for some reason unable to spawn a player as any class, the game will simply default to Facility Guard as a failsafe.
* Often a favored target by [[Class-D]] personnel.
 
 
 
 
{{Human Navbox}}
{{Human Navbox}}

Latest revision as of 16:38, 30 November 2023

Facility Guard
Inventory

Starting Ammo Pool (Firearm + Reserve)
9x19mm - 60 rounds

Stats
Health: 100 Stamina: 20s Jump Power: 4.9
Sneak: 1.6 m/s Walk: 3.9 m/s Sprint: 5.4 m/s
Allies Enemies
Mobile Task Force

Scientists

Chaos Insurgents

Class-D Personnel
SCPs

Other Information
Spawn Location: Entrance Zone
Class ID: 15
Class Color: 5B6370

Facility Guards are a military class that spawn in the Entrance Zone. Their goal is to escort Scientists to the Surface Zone, and either eliminate or detain the escaped Class-D Personnel.

Operational Guides

Class Operational Guide

The SCP Foundation’s internal security force deals with a large array of problems, such as old and poorly fabricated containment chambers, D-Class, and disloyalty. These brave men are the first and foremost response and can make all the difference. 

Security guards come equipped with all the tactical gear needed to handle any scenario, giving them the best chance of preventing a situation from escalating.

___
“The truth of the matter is, when a large catastrophe does strike our Site, all our protocols, all our drills… none of that will matter. Everything is unpredictable. Everything that can go wrong, will go wrong. It’s just a matter of time. We are not the most well-equipped security force the Foundation has. If a large catastrophe hits, we’ll only have our wits and instincts to keep us alive. We are the first line of defense. We are the first responders tasked to save those in danger. We have the responsibility to ensure the safety and well-being of all staff members. Because of that, you are the bravest men I have ever had the honor to serve with. ”
-Cpt. Everett Janek, Security Chief, Site-02

Site-02 Lockdown Procedures — Security Directives

In the event of a Code: White/Gray breach.


- Priority A

On-site security teams are to make immediate attempts to re-secure the compromised zones so QRF, or tactical response teams, may approach the crisis unhindered. 

All members of site security are to prioritize the safety and security of site personnel — Class-C and/or Level-1 and above. Principal priority personnel remain to be research staff.

If evacuation shelters have been rendered ineffective, due to the nature of the threat, security staff are to escort any surviving personnel to the surface for extraction. The entrance gates are to always be kept sealed to prevent the escape of SCP objects. 

In the case of assault of a highly-organized major force, security personnel are not to engage directly unless deemed absolutely necessary. For more information, and the expanded version, refer to “Executive Prevention Code". 


- Priority B


- Priority C


- Priority D


- Priority E


In Game

At the start of the round, Facility Guards will spawn in a random room in Entrance Zone. They will spawn with a FSP-9, a Guard Keycard, a Flashbang Grenade, First Aid Kit, Radio, and Light Armor.

A Facility Guard's goal is to defend Scientists and escort them to Surface Zone. They can also choose to eliminate, or disarm any Class-D Personnel they find. Disarming can be done by holding down the E key on an unarmed player with any gun equipped.

Guards can then either search for the proper Keycards required to leave the Facility, or wait until Mobile Task Force Operatives arrive. Once MTF have arrived, Guards are encouraged to cooperate with them to defeat the hostile SCPs and any Chaos Insurgents that may have spawned.

While looking similar to the actual MTF units (and spawning with weaker equipment), Guards wear a more simple grey camouflage as compared to the MTF blue.

Spawn Locations

29
Image Room Name Image Room Name Image Room Name
Loading Dock
T-Intersection
X-Intersection
Corner Hallway
Straight Hallway
Conference Hallway
Intercom Room
Large Office
Minor Office


Trivia

  • Guards were added in the 6.0.0 update.
  • At the start of the round, if the game is for some reason unable to spawn a player as any class, the game will simply default to Facility Guard as a failsafe.
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