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Main article: Light Containment Zone
The Light Containment Zone Decontamination Process is a mechanic in SCP:SL used to curtail the length of games by locking down Light Containment Zone 15 minutes into a round. This forces players to move through the other areas of the facility and removes access to SCP-914.
P-B-3 is an emergency protocol started by C.A.S.S.I.E that starts a schedule Decontamination Process in a zone. In game, this will occur in the Light Containment Zone.
Although announcements state that the decontamination takes 15 minutes to begin, in reality the timer counts down faster, which results in a duration of 11 minutes and 45 seconds in total. Once active, the process closes and locks all doors in LCZ and begins to slowly kill any players still in the LCZ, regardless of their health, including SCPs. Once begun, this process is inescapable except for an SCP-106 who has placed their portal outside of LCZ.
All locked doors and checkpoints will be kept open 30 seconds before the process begins, allowing trapped players - human and SCP alike - to escape. It should be noted that the elevators are not called down automatically - this is still to be done by players.
Once the process begins green corrosive gas will start pouring out of vents and will slowly kill anything inside the LCZ. Any elevators that are down at Elevator System A and B will be called up and become inoperable to prevent players from returning the LCZ.
Voicelines
Over the course of the round CASSIE will announce the status of the Decontamination Process to everyone in the Light Containment Zone. The decontamination start line is played throughout the whole facility.
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- This page was last edited on 1 September 2020, at 17:45.
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