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''P-B-3'' '''Zone-wide Decontamination (S)''' is a [[Mechanics|Mechanic]] in ''SCP: Secret Laboratory'' that locks down [[Light Containment Zone]] after a set period, preventing players inside the zone from prolonging the round, while also making the overall playable area of [[Site-02]] smaller.<br>
The process is announced and initiated by [[C.A.S.S.I.E.]] as an emergency breach procedure.
__TOC__
=In Game=
[[File:Decon_Display_Animation.gif|thumb|right|400px|Decontamination Display]]
[[File:Decon_Display_Animation.gif|thumb|right|400px|Decontamination Display]]


''P-B-3'' '''Zone-wide Decontamination (S)''' is a [[Mechanics|mechanic]] in ''SCP: Secret Laboratory'' that locks down [[Light Containment Zone]] after a set period, which prevents players inside the zone from prolonging the round, while also making the overall playable are of Site-02 smaller. The process is announced and initiated by [[C.A.S.S.I.E.]] as an emergency breach procedure.
C.A.S.S.I.E. will announce to everyone in Light Containment Zone about a decontamination procedure that is scheduled to occur in 15 minutes. A 15-minute timer will then display at both LCZ checkpoints and both elevator systems located in HCZ.<br>
__TOC__
The timer is actually sped up, and the in-game time to decontamination is 11 minutes and 45 seconds. This is done to apply pressure to the players in LCZ.
<br clear=all>
==In Game==
This mechanic is announced to everyone in Light Containment Zone as a decontamination procedure that is scheduled to occur in 15 minutes. A 15-minute timer then displays at the LCZ checkpoints and the elevators located in HCZ. This timer is in fact sped up and the actual time to decontamination is 11 minutes and 45 seconds. This is done to apply pressure to the players in LCZ.


As the round progresses, C.A.S.S.I.E. will announce the procedure's status to the Zone at the 10, 5, and 1 minute mark. At the 30-second mark, C.A.S.S.I.E. will announce a countdown. At this point, all checkpoint doors will permanently open. Elevator doors are not automatically called.
As the round progresses, C.A.S.S.I.E. will announce the procedure's status to the Zone at the 10, 5, and 1 minute mark. At the 30-second mark, C.A.S.S.I.E. will announce a countdown. At this point, all checkpoint doors will permanently open. Elevator doors are not automatically called.<br>


Once the timer stops, the process closes and locks all doors in the Zone.  Vents in the zone will pour out lime, corrosive gas which damages all players still in the Zone, including [[:Category:SCPs|SCPs]]. This is announced to the entire facility. <br>
Once the timer stops, the process closes and locks all doors in the Zone.  Vents in LCZ will being to pour out lime, corrosive gas which damages all players still in the Zone, including [[SCP|SCPs]]. This is announced to the entire facility. <br>
The only methods of escape is to teleport out via a portal for [[SCP-106]] or via [[Remote Admin]].
The only methods of escape at this point, is to teleport out via a portal for [[SCP-106]], or via the [[Remote Admin]] panel.


==Announcements==
==Announcements==
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LCZ Elevator Timer.png|The timer as it appears on the screen above the elevators connecting Light and Heavy Containment Zone.
LCZ Elevator Timer.png|The timer as it appears on the screen above the elevators connecting Light and Heavy Containment Zone.
LCZ Screen 30 Seconds.png|The timer during the last 30 seconds.
LCZ Screen 30 Seconds.png|The timer during the last 30 seconds.
DeconDisabled.png|The checkpoint screens if the server uses config to disable the Decontamination Process.
DeconDisabled.png|The checkpoint screens if the server uses Config or Remote Admin to disable the Decontamination Process.
</gallery>
</gallery>
=Trivia=
*Contrary to popular belief, not all doors in Light Containment Zone open during the 30-second countdown. Only the checkpoint doors will open.
[[Category:Mechanics]]
[[Category:Mechanics]]
{{Mechanics Navbox}}
{{Mechanics Navbox}}

Revision as of 13:19, 1 April 2022

P-B-3 Zone-wide Decontamination (S) is a Mechanic in SCP: Secret Laboratory that locks down Light Containment Zone after a set period, preventing players inside the zone from prolonging the round, while also making the overall playable area of Site-02 smaller.
The process is announced and initiated by C.A.S.S.I.E. as an emergency breach procedure.

In Game

Decontamination Display

C.A.S.S.I.E. will announce to everyone in Light Containment Zone about a decontamination procedure that is scheduled to occur in 15 minutes. A 15-minute timer will then display at both LCZ checkpoints and both elevator systems located in HCZ.
The timer is actually sped up, and the in-game time to decontamination is 11 minutes and 45 seconds. This is done to apply pressure to the players in LCZ.

As the round progresses, C.A.S.S.I.E. will announce the procedure's status to the Zone at the 10, 5, and 1 minute mark. At the 30-second mark, C.A.S.S.I.E. will announce a countdown. At this point, all checkpoint doors will permanently open. Elevator doors are not automatically called.

Once the timer stops, the process closes and locks all doors in the Zone. Vents in LCZ will being to pour out lime, corrosive gas which damages all players still in the Zone, including SCPs. This is announced to the entire facility.
The only methods of escape at this point, is to teleport out via a portal for SCP-106, or via the Remote Admin panel.

Announcements

"Attention, all personnel. The Light Containment Zone decontamination process will occur in T-minus 15 minutes. All biological substances must be removed in order to avoid destruction."


"Danger, Light Containment zone overall decontamination in T-minus 10 Minutes."


"Danger, Light Containment zone overall decontamination in T-minus 5 Minutes."


"Danger, Light Containment zone overall decontamination in T-minus 1 Minute."


"Danger, Light Containment Zone overall decontamination in T-minus 30 seconds. All checkpoint doors have been permanently opened. Please evacuate immediately. 20. 19. 18. 17. 16. 15. 14. 13. 12. 11. 10 seconds. 9. 8. 7. 6. 5. 4. 3. 2. 1."


"Light Containment Zone is locked down and ready for decontamination. The removal of organic substances has now begun."



Gallery

Trivia

  • Contrary to popular belief, not all doors in Light Containment Zone open during the 30-second countdown. Only the checkpoint doors will open.
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