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''P-B-3'' '''Zone-wide Decontamination (S)''' is a [[Mechanics|Mechanic]] in ''SCP: Secret Laboratory'' that locks down [[Light Containment Zone]] after a set period, preventing players inside the zone from prolonging the round, while also making the overall playable area of [[Site-02]] smaller.<br>
{{Main|Light Containment Zone}}
The process is announced and initiated by [[C.A.S.S.I.E.]] as an emergency breach procedure.
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=In Game=
[[File:Decon_Display_Animation.gif|thumb|right|400px|Decontamination Display]]


''P-B-3'' '''Zone-wide Decontamination (S)''' is a [[Mechanics|mechanic]] in ''SCP: Secret Laboratory'' used to stop the round from being prolong. The process is an emergency procedure started by [[C.A.S.S.I.E.]] during the breach to lockdown the [[Light Containment Zone]], forcing people to leave the zone and not camp it, while also locking [[SCP-914]] off for the rest of the round. <br>
C.A.S.S.I.E. will announce to everyone in Light Containment Zone about a decontamination procedure that is scheduled to occur in 15 minutes. A 15-minute timer will then display at both LCZ checkpoints and both elevator systems located in HCZ.<br>  
Although announcements state that the decontamination takes 15 minutes to begin, in reality the timer counts down faster, which results in a duration of 11 minutes and 45 seconds in total. Once active, the process closes and locks all doors in LCZ and begins to slowly kill any players still in the LCZ, regardless of their health, including [[:Category:SCPs|SCPs]]. Once begun, this process is inescapable except for an [[SCP-106]] who has placed their portal outside of LCZ.
The timer is actually sped up, and the in-game time to decontamination is 11 minutes and 45 seconds. This is done to apply pressure to the players in LCZ.


Both checkpoints will be kept open during the 30 seconds countdown, allowing trapped players - human and SCP alike - to escape. It should be noted that the elevators are not called down automatically - this is still to be done by players.
As the round progresses, C.A.S.S.I.E. will announce the procedure's status to the Zone at the 10, 5, and 1 minute mark. At the 30-second mark, C.A.S.S.I.E. will announce a countdown. At this point, all checkpoint doors will permanently open. Elevator doors are not automatically called.<br>


Once the process begins green corrosive gas will start pouring out of vents and will slowly kill anything inside the LCZ. Any elevators down in HCZ Elevator System A and B will then go back up to Light Containment Zone and become inoperable to prevent players from returning the LCZ.
Once the timer stops, the process closes and locks all doors in the Zone. Vents in LCZ will being to pour out lime, corrosive gas which damages all players still in the Zone, including [[SCP|SCPs]]. This is announced to the entire facility. <br>
 
The only methods of escape at this point, is to teleport out via a portal for [[SCP-106]], or via the [[Remote Admin]] panel.
=Voicelines=
Over the course of the round C.A.S.S.I.E. will announce the status of the Decontamination Process to everyone in the Light Containment Zone. The decontamination start line is played throughout the whole facility.  


==Announcements==
{{multi-listen start}}
{{multi-listen start}}
{{multi-listen item|filename=Decontamination_15_minutes.mp3|title=15 Minutes left:|description='''''"Attention, all personnel. The Light Containment Zone decontamination process will occur in T-minus 15 minutes. All biological substances must be removed in order to avoid destruction."'''}}<br>
{{multi-listen item|filename=Decontamination_15_minutes.mp3|title=15 Minutes left:|description='''''"Attention, all personnel. The Light Containment Zone decontamination process will occur in T-minus 15 minutes. All biological substances must be removed in order to avoid destruction."'''}}<br>
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==Gallery==
==Gallery==
<gallery mode="nolines" heights=1080px widths=250px>
<gallery mode="packed" heights=250px>
LCZ Screen CASSIE Scanning.png|The LCZ Checkpoint Screens at the start of the round.
LCZ Screen CASSIE Scanning.png|The LCZ Checkpoint Screens at the start of the round.
LCZ Screen CASSIE Scan Complete.png|The Screens at the start of C.A.S.S.I.E. announcing decontamination.
LCZ Screen CASSIE Scan Complete.png|The Screens at the start of C.A.S.S.I.E. announcing decontamination.
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LCZ Elevator Timer.png|The timer as it appears on the screen above the elevators connecting Light and Heavy Containment Zone.
LCZ Elevator Timer.png|The timer as it appears on the screen above the elevators connecting Light and Heavy Containment Zone.
LCZ Screen 30 Seconds.png|The timer during the last 30 seconds.
LCZ Screen 30 Seconds.png|The timer during the last 30 seconds.
AllCPDoorsHaveBeenPermantOpen.png|The checkpoint doors being locked open.
DeconDisabled.png|The checkpoint screens if the server uses Config or Remote Admin to disable the Decontamination Process.
Decontamination Gas.png|The green corrosive Decontamination Gas.
</gallery>
</gallery>
=Trivia=
*Contrary to popular belief, not all doors in Light Containment Zone open during the 30-second countdown. Only the checkpoint doors will open.
[[Category:Mechanics]]
[[Category:Mechanics]]
{{Mechanics Navbox}}
{{Mechanics Navbox}}

Revision as of 13:19, 1 April 2022

P-B-3 Zone-wide Decontamination (S) is a Mechanic in SCP: Secret Laboratory that locks down Light Containment Zone after a set period, preventing players inside the zone from prolonging the round, while also making the overall playable area of Site-02 smaller.
The process is announced and initiated by C.A.S.S.I.E. as an emergency breach procedure.

In Game

Decontamination Display

C.A.S.S.I.E. will announce to everyone in Light Containment Zone about a decontamination procedure that is scheduled to occur in 15 minutes. A 15-minute timer will then display at both LCZ checkpoints and both elevator systems located in HCZ.
The timer is actually sped up, and the in-game time to decontamination is 11 minutes and 45 seconds. This is done to apply pressure to the players in LCZ.

As the round progresses, C.A.S.S.I.E. will announce the procedure's status to the Zone at the 10, 5, and 1 minute mark. At the 30-second mark, C.A.S.S.I.E. will announce a countdown. At this point, all checkpoint doors will permanently open. Elevator doors are not automatically called.

Once the timer stops, the process closes and locks all doors in the Zone. Vents in LCZ will being to pour out lime, corrosive gas which damages all players still in the Zone, including SCPs. This is announced to the entire facility.
The only methods of escape at this point, is to teleport out via a portal for SCP-106, or via the Remote Admin panel.

Announcements

"Attention, all personnel. The Light Containment Zone decontamination process will occur in T-minus 15 minutes. All biological substances must be removed in order to avoid destruction."


"Danger, Light Containment zone overall decontamination in T-minus 10 Minutes."


"Danger, Light Containment zone overall decontamination in T-minus 5 Minutes."


"Danger, Light Containment zone overall decontamination in T-minus 1 Minute."


"Danger, Light Containment Zone overall decontamination in T-minus 30 seconds. All checkpoint doors have been permanently opened. Please evacuate immediately. 20. 19. 18. 17. 16. 15. 14. 13. 12. 11. 10 seconds. 9. 8. 7. 6. 5. 4. 3. 2. 1."


"Light Containment Zone is locked down and ready for decontamination. The removal of organic substances has now begun."



Gallery

Trivia

  • Contrary to popular belief, not all doors in Light Containment Zone open during the 30-second countdown. Only the checkpoint doors will open.
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