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==Gallery==
==Gallery==
<gallery mode="nolines" heights=1080px widths=250px>
<gallery mode="nolines" heights=1080px widths=250px>
LCZ Screen CASSIE Scanning.png|The LCZ Checkpoint Screens at the start of the round
LCZ Screen CASSIE Scanning.png|The LCZ Checkpoint Screens at the start of the round.
LCZ Screen CASSIE Scan Complete.png|The Screens at the start of C.A.S.S.I.E. announcing decontamination
LCZ Screen CASSIE Scan Complete.png|The Screens at the start of C.A.S.S.I.E. announcing decontamination.
LCZ Screen Timer.png|The timer on the LCZ Checkpoint Screens, appears a couple seconds before C.A.S.S.I.E. says ''"in 15 minutes."''
LCZ Screen Timer.png|The timer on the LCZ Checkpoint Screens, appears a couple seconds before C.A.S.S.I.E. says ''"in 15 minutes"''.
LCZ Elevator Timer.png|The timer as it appears on the screen above the elevators connecting Light and Heavy Containment Zone
LCZ Elevator Timer.png|The timer as it appears on the screen above the elevators connecting Light and Heavy Containment Zone.
LCZ Screen 30 Seconds.png|The timer during the last 30 seconds
LCZ Screen 30 Seconds.png|The timer during the last 30 seconds.
AllCPDoorsHaveBeenPermantOpen.png|The checkpoint doors being locked open
AllCPDoorsHaveBeenPermantOpen.png|The checkpoint doors being locked open.
Decontamination Gas.png|The green corrosive Decontamination Gas
Decontamination Gas.png|The green corrosive Decontamination Gas.
</gallery>
</gallery>
[[Category:Mechanics]]
[[Category:Mechanics]]
{{Mechanics Navbox}}
{{Mechanics Navbox}}

Revision as of 18:41, 1 September 2020

Main article: Light Containment Zone


The Light Containment Zone Decontamination Process is a mechanic in SCP:SL used to curtail the length of games by locking down Light Containment Zone 15 minutes into a round. This forces players to move through the other areas of the facility and removes access to SCP-914.

P-B-3 is an emergency protocol started by C.A.S.S.I.E that starts a schedule Decontamination Process in a zone. In game, this will occur in the Light Containment Zone.
Although announcements state that the decontamination takes 15 minutes to begin, in reality the timer counts down faster, which results in a duration of 11 minutes and 45 seconds in total. Once active, the process closes and locks all doors in LCZ and begins to slowly kill any players still in the LCZ, regardless of their health, including SCPs. Once begun, this process is inescapable except for an SCP-106 who has placed their portal outside of LCZ.

Both checkpoints will be kept open during the 30 seconds countdown, allowing trapped players - human and SCP alike - to escape. It should be noted that the elevators are not called down automatically - this is still to be done by players.

Once the process begins green corrosive gas will start pouring out of vents and will slowly kill anything inside the LCZ. Any elevators down in HCZ Elevator System A and B will then go back up to Light Containment Zone and become inoperable to prevent players from returning the LCZ.

Voicelines

Over the course of the round C.A.S.S.I.E. will announce the status of the Decontamination Process to everyone in the Light Containment Zone. The decontamination start line is played throughout the whole facility.

"Attention, all personnel. The Light Containment Zone decontamination process will occur in T-minus 15 minutes. All biological substances must be removed in order to avoid destruction."


"Danger, Light Containment zone overall decontamination in T-minus 10 Minutes."


"Danger, Light Containment zone overall decontamination in T-minus 5 Minutes."


"Danger, Light Containment zone overall decontamination in T-minus 1 Minute."


"Danger, Light Containment Zone overall decontamination in T-minus 30 seconds. All checkpoint doors have been permanently opened. Please evacuate immediately. 20. 19. 18. 17. 16. 15. 14. 13. 12. 11. 10 seconds. 9. 8. 7. 6. 5. 4. 3. 2. 1."


"Light Containment Zone is locked down and ready for decontamination. The removal of organic substances has now begun."



Gallery

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