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The [[Light Containment Zone]] '''Decontamination Process''' is a [[Mechanics|mechanic]] in SCP SL used to stop rounds going on forever by locking down Light Containment Zone 15 minutes into a round.
The [[Light Containment Zone]] '''Decontamination Process''' is a [[Mechanics|mechanic]] in SCP SL used to stop rounds going on forever by locking down Light Containment Zone 15 minutes into a round.


'''P-B-3''' is an emergency protocol that starts a schedule Decontamination Process in a zone. In game, this will happen to Light Containment Zone<br>
'''P-B-3''' is an emergency protocol started by [[C.A.S.S.I.E]] that starts a schedule Decontamination Process in a zone. In game, this will happen to Light Containment Zone<br>
Although announcements state that the decontamination takes 15 minutes to finish, in reality the timer coutns down faster, which results in a duration of 11 minutes and 45 seconds in total.. Once active the process closes and locks all doors in LCZ, and begins to slowly kill any players still in the LCZ, regardless of their health, including [[:Category:SCPs|SCPs]]. Once begun, this process is inescapable except for an [[SCP-106]] who has placed their portal outside of LCZ.
Although announcements state that the decontamination takes 15 minutes to finish, in reality the timer coutns down faster, which results in a duration of 11 minutes and 45 seconds in total.. Once active the process closes and locks all doors in LCZ, and begins to slowly kill any players still in the LCZ, regardless of their health, including [[:Category:SCPs|SCPs]]. Once begun, this process is inescapable except for an [[SCP-106]] who has placed their portal outside of LCZ.



Revision as of 17:55, 3 April 2020

Main article: Light Containment Zone


The Light Containment Zone Decontamination Process is a mechanic in SCP SL used to stop rounds going on forever by locking down Light Containment Zone 15 minutes into a round.

P-B-3 is an emergency protocol started by C.A.S.S.I.E that starts a schedule Decontamination Process in a zone. In game, this will happen to Light Containment Zone
Although announcements state that the decontamination takes 15 minutes to finish, in reality the timer coutns down faster, which results in a duration of 11 minutes and 45 seconds in total.. Once active the process closes and locks all doors in LCZ, and begins to slowly kill any players still in the LCZ, regardless of their health, including SCPs. Once begun, this process is inescapable except for an SCP-106 who has placed their portal outside of LCZ.

All locked doors and checkpoints will be locked open 30 seconds before the process begins, allowing trapped SCPs, and cardless Class-Ds to escape.

Once the process begins green gas will start pouring out of vents and will slowly kill anything inside the LCZ. Any elevators that are down at Elevator System A and B will be called up and become inoperable to prevent players from returning the LCZ.

Voicelines

Over the course of the match CASSIE will announce the stance of the Decontamination Process to everyone in Light Containment Zone. The 1 minute warning message and the message once the process has begun is played throughout the whole facility.

At 15 Minutes

"Attention, all personnel, the Light Containment Zone decontamination process will occur in t-minus 15 minutes. All biological substances must be removed in order to avoid destruction."
15 Minutes

At 10, 5, and 1 minute(s)

"Danger, Light Containment Zone overall decontamination in t-minus [TIME]."
10 Minutes
5 Minutes
1 Minutes

At 30 Seconds

"Danger, Light Containment Zone overall decontamination in t-minus 30 seconds. All checkpoint doors have been permanently opened. Please evacuate immediately. [COUNTS DOWN FROM 20 SECONDS]."
30 Seconds

When decontamination begins

"Light Containment Zone is locked down and ready for decontamination. The removal of organic substances has now begun."
Begun

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