From SCP: Secret Laboratory English Official Wiki

Chaos Insurgent
Inventory
Stats
Health: 100 Stamina: 20s Jump Power: 4.9
Sneak: 1.6 m/s Walk: 3.9 m/s Sprint: 5.4 m/s
Allies Enemies
Class-D Personnel Facility Guards

Mobile Task Force
Scientists
SCPs

Other Information
Spawn Location: Surface Zone
Class IDs:
8 (Conscript)
18 (Riflemen)
19 (MTF Marauder)
20 (Repressor)
Class Colors:
008F1C (Conscript/Riflemen)
0D7D35 (Repressor)
006826 (Marauder)

Chaos Insurgents are a military class that spawn on the Surface. Their goal is to rescue any remaining Class-D Personnel and eliminate all Foundation Personnel and SCPs.

Operational Guides

Class Operational Guide

Once a mere fragment, but now a formidable military power. Yet they remain little more than a shadow of their old Foundation employers. 

Founded in 1948, the Chaos Insurgency has managed to gain power and numerous military assets to use against the Foundation during facility raids.

Their primary objective is to purge the facility of Foundation personnel, and seize all assets that are deemed to serve the best interests of Delta Command — their elusive overseers.

___
"The Chaos Insurgency are a nasty bunch of people. Rumor has it, they used to be Alpha-1. They split away from the Foundations ages ago. Supposedly their vision did not exactly align with what the Foundation had in mind. Why do they raid our sites? Well, their recruits are told that they’re fighting and rebelling against the lies of the world; perpetrated by the Foundation. They’re told that they’ll create a utopia for humanity by using the anomalous. A utopia where humanity is the master of everything. But really, who knows what the Chaos Insurgency actually wants, right?”
-James Karlock, Assistant Director of Security, Site-02

Covert Ops Briefing


-Message from Delta Command

DeCIRO Catalog Number: CO-
>
2912
275
494
<
Document Type: Covert Ops briefing Dates received: 2017-07-11 through 2018-11-07 Operation status: Open Foreword: The Foundation is crumbling beneath their treachery. Destroying their broken, twisted prayers to their pillar of containment. The steel supports, which uphold them, have begun to shake loose. Their hopes of security are desolated as they lie open and unprotected. We of Delta Command, and the engineer, believe that it is finally time to see through the chaos we have sown. Site-02 will be the final time we reap. Everything is prepared. Take the steps to heart, extract the prisoners, and slaughter the [DATA EXPUNGED].

In Game

Chaos Insurgents will spawn later during a round as a reinforcement group (The 3 different sub-classes will spawn with different items). Their goal is to rescue all remaining Class-Ds, and escort them to the Surface, while also eliminating any opposing forces left in the round.

Chaos Insurgents win with a "Insurgency Victory" if the amount of Class-D escapes is higher than the amount of Scientist escapes and uncontained SCPs, and all other Foundation Personnel have died.

Chaos can choose to disarm any Scientists they come across and escort them to the Surface Zone. This will then turn the disarmed player into Chaos, while also giving the Chaos two Respawn Tokens.

Unlike other human classes, Chaos Insurgents are not all counted as targets for the SCPs. 75% of every Chaos Insurgency respawn wave will be counted as targets to the SCPs; the number of targets added rounds down as the game simply multiplies the number of Chaos Insurgents spawned by 75% (i.e. in a respawn wave of 15 Chaos Insurgents, it will multiply the 15 that respawn by 75% resulting in 11.25, the game then rounds this down to 11 resulting in 11 total targets added to the SCPs' counter.) A Class-D or detained Scientist who escapes will not be affected by this and will just add an extra target to the SCPs' counter. Chaos Insurgents spawned via Remote Admin will also add an extra target.

Upon spawning, the Insurgency has the advantage of surprise, as only the Class-D and other Chaos will be notified of their arrival via a music cue (SCP-079 can tell if Chaos spawned by checking its map at Tier 3 or above, but cannot hear the same cue. Other SCPs will also be able to see their target counter increase.).
However, this 'element of surprise' is more often ruined due to the loud and distinct noises of their boots while walking on the floor. Additionally, their firearms are some of the loudest in the game.

Related article: Soundtrack


Subclasses

The Chaos Insurgents spawn in waves of different subclasses. These subclasses have different gear and spawn chances that is based off the amount of players that respawned. Chaos Conscript only spawns by a Class-D or a disarmed Scientist that escapes.

Spawning

Related article: Respawning

Chaos do not spawn at the start of the round, instead acting as a possible class to for spectators to respawn as. By default, the time between respawns is at minimum 280 seconds and at max 350 seconds. When a respawn occurs, Chaos will be chosen to respawn if they have more Respawn Tokens than the MTF, in the event of a tie, MTF will respawn. For each player that respawned, one Chaos Respawn Token is used up. By default, up to a max of 15 Chaos can spawn. Server config can be edited to change respawn time and the max amount of players that can be respawned. The Chaos Car will drive up at Gate-A and come to a stop to show Chaos is respawning.

The amount of players that spawned in as Chaos affects how much of each subclass will spawn in. The chart below shows the number of spawned players, and how they are divided into the subclasses.

Chaos Car Arriving
Num of Spawned Players Repressor (≤20%) Marauder (≤30%) Riflemen (Rem.)
3 -- -- 3
4 -- 1 3
5 1 1 3
6 1 1 4
7 1 2 4
8 1 2 5
10 2 3 5
12 2 3 7
14 2 4 8
15 3 4 8
20 4 6 10

Related Achievements


Click to view 2 achievement(s) related to Chaos Insurgent:

Change in Command
Disarm an MTF operative.

We of Delta Command...
Respawn as Chaos Insurgent after dying.


Trivia

  • The Chaos Subclass names were chosen by an event where Patreons would suggest them via discord, then they were voted on by staff and Patreons. The Conscript subclass was not originally planned and the idea was instead suggested by the Patreon user will b. gaming, with the name "Conscript" coming from a Northwood staff member.
    • Conscript --> Ender
    • Rifleman --> Splatn’t
    • Marauder --> Crescent
    • Repressor was adapted from the name "Suppressor" which was suggested by Mikel.
    • The winner for the name for Rifleman was actually the word "Assault" and was suggested by CheeseChurger.
      • It was changed as the developers wanted the word to be three syllables.
    • For majority of 11.0 Beta, Marauder and Repressor were used on the wrong sub-class. With Repressor used on the Shotgunner and Marauder used on the Logicer sub-class. This was fixed during late public beta.
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