From SCP: Secret Laboratory English Official Wiki

Revision as of 17:34, 26 January 2022 by Jogmoo (talk | contribs) (Like CD and Scientist page)

Chaos Insurgents are a military class that spawn under the bridge in Surface Zone. Their goal is to eliminate any remaining Foundation Personnel, while also saving Class-Ds.

Chaos Insurgent

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Inventory
Stats
Health: 100 Stamina: 20s Jump Power: 4.9
Sneak: 1.6 m/s Walk: 5.4 m/s Sprint: 7.35 m/s
Allies Enemies
Class-Ds Facility Guards
Mobile Task Force
Scientists
SCPs
Other Information
Spawn Location: Surface Zone
Class ID = 8

In Game

Chaos Insurgents will spawn in later during a round as a reinforcement group (The 3 different sub-classes will spawn with different items). Their goal is to rescue all remaining Class-Ds, and escort them to the Surface, while also eliminating any opposing forces left in the round (MTF, Scientists, or hostile SCPs).
Chaos Insurgents win the "Class D Victory" if at least one D Class manages to escape, and all Nine Tailed Fox operators and scientists are dead.

Chaos can also choose to instead disarm Scientist and let them escape while detained. This will then turn the Scientist into Chaos, while also giving the Chaos two respawn tickets. A disarmed Scientist escaping will show up as a Class-D escape on the win screen, allowing Chaos to still win even if no Class-D managed to escape.

While Chaos are not required to kill SCPs, they should still be cautious of them. SCPs also don't have to kill Chaos to get an "SCP Victory", meaning that both factions can choose to either co-operate or fight.

The Insurgents have the advantage of surprise upon entering the facility, given that only the Class-D and other Chaos can hear their arrival via a subtle music cue (SCP-079 can tell if Chaos spawned by checking its map, but it cannot hear the same cue).
However, this 'element of surprise' is more often ruined due to the loud and distinct noises of their boots while walking on the floor.

Related article: Soundtrack


Subclasses

The Chaos Insurgents spawn in waves of different subclasses. These subclasses have different gear and spawn chances that is based off the amount of players that respawned. Chaos Conscript only spawns by a Class-D or a disarmed Scientist that escapes.


Chaos Riflemen

The most common Chaos Subclass. Will always spawn.

Starting Ammo Pool (Firearm + Reserve)
7.62x39mm - 120 rounds


Chaos Marauder

The 2nd most common Chaos Subclass. Will only spawn if at least four players respawned.

Starting Ammo Pool (Firearm + Reserve)
12/70 Buckshot - 42 rounds .44 Mag - 24 rounds


Chaos Repressor

The rarest Chaos Subclass. Often only 1 or 2 will spawn.

Starting Ammo Pool (Firearm + Reserve)
7.62x39mm - 200 rounds


Chaos Conscript

Spawns when a Class-D or disarmed Scientist escapes.

Starting Ammo Pool (Firearm + Reserve)
7.62x39mm - 120 rounds


Spawning

The amount of players that spawned in as Chaos affects how much of each subclass will spawn in. The chart below shows the number of spawned players, and how they are divided into the subclasses.

Chaos Car
Num of Spawned Players Repressor (≤20%) Marauder (≤30%) Riflemen (Rem.)
3 -- -- 3
4 -- 1 3
5 1 1 3
6 1 1 4
7 1 2 4
8 1 2 5
10 2 3 5
12 2 3 7
14 2 4 8
15 3 4 8
20 4 6 10

Strengths and Weaknesses


Strengths:

  • Spawns with powerful, close-range weaponry.
  • Each insurgent spawns with the equivalent of the Captain Keycard.
  • The round will end if only Chaos and SCPs remain, so both sides could technically team to achieve either the SCP or Class D victory.


Weaknesses:

  • Can easily be heard by the sound of their boots walking.
  • Can easily be outmatched in long range fights, due to their weapon's lack of range and bullet spread.

Related Achievements

  • Respawning as Chaos will grant the CHAAOOOOS! achievement.

Trivia

  • Chaos Insurgents and SCPs can ignore each other, despite both of their objectives clashing.
  • Prior to the 11.0.0, Chaos Insurgent sub-classes did not exists, and every Insurgent would spawn with a Logicer.
  • The Chaos Subclass names were chosen by an event where Patreon would suggest them via discord, then they were voted on by staff and Patreons. The Conscript subclass was not originally planned and the idea was instead suggested by the Patreon user Bapple, with the name "Conscript" coming from a Northwood staff member.
    • Conscript --> Ender
    • Rifleman --> Splatn’t
    • Marauder --> Cressent
    • Repressor was adapted from the name "Suppressor" which was suggested by Mikel.
    • The winner for the name for Rifleman was actually the word "Assault" and was suggested by CheeseChurger.
      • It was changed as the devs wanted the word to be three syllables.
    • For majority of 11.0 Beta, Maruader and Repressor were used on the wrong sub-class. With Repressor used on the Shotgunner and Maruader used on the Logicer sub-class. This was fixed during late public beta.
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