From SCP: Secret Laboratory English Official Wiki
EVENT

ATTENTION! This article's topic contains information about {{{Event}}}. Chaos Insurgent was removed from the game after the event ended.
This page only exist for trivia purposes now.

Chaos Insurgent
File:ChaosInfoBox.png
Stats
Health 120
Faction Chaos Insurgency
Spawn Gear Logicer
Medikit
Painkillers
Chaos Insurgency Device
Spawn Zone Surface Zone
Movement Speed Walk- 5.4 m/s
Sprint- 7.35 m/s
Allies Class-Ds
Enemies Facility Guards
NTF Operatives
Scientists
SCPs
Class ID {{{ID}}}


Description

"In 1924, the SCP Foundation formed a covert special task force, known only to the O5 Council, codenamed the "Insurgency." To the majority of the Foundation and the anomalous world, the Insurgency was a splinter group that went A.W.O.L. with several researchers and anomalous objects. In reality, the O5 Council had created the Insurgency to complete missions with ethically questionable methods and politically unsavory results—while keeping the Foundation's public reputation clean. In 1948, as part of a seemingly routine staged operation, the Insurgency removed several SCP objects from Foundation containment and transported dozens of defecting Foundation researchers to various safe locations. The Foundation's biggest lie had become a reality. Their covert black ops team had defected, and the Foundation faced a new threat from an organization now calling itself by a new name: the Chaos Insurgency. "

- Extract from Official Wiki Page

In Game

Spawning under the bridge in the Surface Zone, opposing the Nine-Tailed Fox spawn, the Chaos Insurgents are green camouflage-clad, ex-Foundation members who desire to destroy the Foundation, and spread their word of "Chaos".

The Insurgents have the advantage of "stealth" upon entering given that only the D-Class and other Chaos hear their arrival via a subtle music cue. It should be noted that SCP-079 can tell if Chaos spawned by checking its map, but cannot hear the same cue.

The CI must enter the facility, rescue all remaining Class-D and escort them to the surface. They must also eliminate all opposing forces including NTF, scientists and hostile SCPs that may stand in their way. Chaos Insurgents win the "D Class Victory" if at least one D Class escapes and all Nine Tailed Fox operators and scientists are dead. It should also be noted that on some servers, Chaos can choose to detain Scientist with a disarmer then letting them escaped while they are still detained, this will turn the Scientist into Chaos, while giving the Chaos two respawn tickets. A disarmed Scientist escaping will show up as a Class-D escaping on the win screen, allowing Chaos to still win if no Class-D managed to escape. Chaos don't have to kill SCPs to win but should be cautious of them. SCPs also don't have to kill Chaos to get an "SCP Victory", meaning that both factions can choose to either co-operate or not.

Strengths and Weaknesses


Strengths:

  • Spawn with the strongest close range weapon, the Logicer.
  • They win with the SCPs so they could technically team with them to get the SCP victory.
  • Each insurgent spawns with the equivalent of the Commander Keycard.

Weaknesses:

  • Can be easily outmatched on long range due to their weapon range.
  • Can be easily heard by the sound of their boots as they are quite loud.

Related Achievements

Respawning as Chaos will grant the CHAAOOOOS! achievement.

Trivia

  • Chaos Insurgents and SCPs can ignore each other despite both of their objectives clashing.
  • This flexibility also opens the possiblity of SCPs and Chaos either fighting or working together.
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