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* Spawning with better gear than the MTF Cadet, the CI despite lacking a radio make up for what they lack in teamwork in pure and unrivaled firepower.
* Spawning with better gear than the MTF Cadet, the CI despite lacking a radio make up for what they lack in teamwork in pure and unrivaled firepower.
* Chaos Insurgents and SCPs CAN ignore each other game wise despite both of their objectives clashing.
* Chaos Insurgents and SCPs CAN ignore each other game wise despite both of their objectives clashing.
[[Category:Classes]]
[[Category:Humans]]

Revision as of 23:25, 5 April 2019

Chaos Insurgent
Stats
Health

120

Faction Chaos Insurgency
Spawn Gear Logicer, Medkit, Chaos Insurgency Device
Spawn Zone Surface
Movement Speed N/A
Allies Class-Ds
Enemies Scientists, NTF Operatives, Facility Guards
Class ID {{{ID}}}


Description

"In 1924, the SCP Foundation formed a covert special task force, known only to the O5 Council, codenamed the "Insurgency." To the majority of the Foundation and the anomalous world, the Insurgency was a splinter group that went A.W.O.L. with several researchers and anomalous objects. In reality, the O5 Council had created the Insurgency to complete missions with ethically questionable methods and politically unsavory results—while keeping the Foundation's public reputation clean. In 1948, as part of a seemingly routine staged operation, the Insurgency removed several SCP objects from Foundation containment and transported dozens of defecting Foundation researchers to various safe locations.The Foundation's biggest lie had become a reality. Their covert black ops team had defected, and the Foundation faced a new threat from an organization now calling itself by a new name: the Chaos Insurgency. "

-Extract from the SCP Wiki.

In Game

Spawning under the "Bridge" in the Entrance Zone, opposing the Nine-Tailed Fox spawn, the Chaos Insurgents are green camolauge clad, ex-Foundation members who desire to destroy the Foundation, and spread their word of "Chaos". Functioning like every other human faction, the Insurgents have the advantage of "stealth" upon entering given that only the D-Class hear their arrival. The CI must go into the facility and rescue all remainning Class-D and escort them to the surface. Otherwise, they must eliminate all NTF or hostile SCPs that may stand in their way.

Chaos Insurgents win the "Chaos Insurgency victory" if all but Class-Ds and CI are eliminated, however, they may also win if all of Foundation staff is eliminated while atleast one SCP is also alive, getting the "SCP victory".

Strengths and Weaknesses

Strengths:

  • Spawn with the strongest close range weapon, the Logicer.
  • They win with the SCPs so they could technically team with them to get the SCP victory.
  • Each insurgent spawns with the equivelant of the Commander Keycard.

Weaknesses:

  • Can be easily outmatched on long range due to their weapon range.
  • Can be easily heard by the sound of their boots as they are quite loud.

Trivia

  • Chaos Insurgents seem to have a case of PTSD and constantly scream "CHAOS" wherever they go.
  • Chaos Insurgents are the Class-Ds only true ally.
  • Spawning with better gear than the MTF Cadet, the CI despite lacking a radio make up for what they lack in teamwork in pure and unrivaled firepower.
  • Chaos Insurgents and SCPs CAN ignore each other game wise despite both of their objectives clashing.
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