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{{Class_infobox
{{Human Infobox
|image = ChaosInfoBox.png
|name = Chaos Insurgent
|image_size = 150
|MainImage = [[File:ChaosInfoBox2.png|75px|center]]
|HP = 120
|F1MenuArt = [[File:ChaosF1.png|145px|center]]
|faction = Insurgência do Chaos
|Health = 120
|zone = [[Superfície]]
|Walk = 5.4 m/s
|speed = Andando- 5.4 m/s <br> Correndo- 7.35 m/s
|Sprint = 7.35 m/s
|allies = [[Class-D]]s
|Spawn = [[Surface Zone]]
|enemies = [[Guarda]]s<br>[[MTF|Operativos da NTF]]<br>[[Cientista]]s<br>[[SCPs]]
|Alies = [[Class-D|Class-Ds]]
|gear = [[Logicer]]<br>[[Kit medico]]<br>[[Painkillers]]<br>[[Cartão/Dispositivo da Chaos Insurgency]]<br>
|Enemies = [[Facility Guard|Facility Guards]] <br> [[Mobile Task Force]] <br> [[Scientist|Scientists]] <br> [[:Category:SCPs|SCPs]]
|OtherInformation = Class ID = 8
}}
}}
=In Game=
'''Chaos Insurgents''' are a [[Classes|military class]] that spawn under the bridge in [[Surface Zone]]. Chaos Insurgents are green camouflage-clad, ex-Foundation members who are tasked with eliminating [[Facility Guard|Facility Guards]] and [[Mobile Task Force]], while also saving the [[Class-D]].


=Descrição=
The CI must enter the facility, rescue all remaining Class-D and escort them to the surface. They must also eliminate all opposing forces including MTF, [[Scientist|Scientists]], and any hostile SCPs that may stand in their way. Chaos Insurgents win the "Class D Victory" if at least one D Class manages to escape, and all Nine Tailed Fox operators and scientists are dead. <br>
''"Em 1924, a Fundação SCP formou uma força tarefa especial secreta, conhecida apenas pelo Conselho O5, com o nome-código "Insurgência". Para a maioria da Fundação e para o mundo anómalo, a Insurgência era um grupo dissidente que se deslocou à A.W.O.L. com vários investigadores e objectos anómalos. Na realidade, o Conselho O5 tinha criado a Insurgência para completar missões com métodos eticamente questionáveis e resultados politicamente desagradáveis - mantendo ao mesmo tempo a reputação pública da Fundação limpa. Em 1948, como parte de uma operação aparentemente de rotina, a Insurgência removeu vários SCPs da contenção da Fundação e transportou dezenas de investigadores da Fundação com participação para vários locais seguros. A maior mentira da Fundação tinha-se tornado realidade. A sua equipe de operações secretas tinha desertado, assim, a Fundação enfrentou uma nova ameaça, uma organização que agora se intitula por um novo nome: a Insurgência do Chaos. "''


- Extraido da Wiki oficial
It should be noted however, that on some servers; Chaos are given the option to detain Scientists with a disarmer, then let them escape while detained. This will then turn the Scientist into Chaos, also giving the Chaos two respawn tickets. A disarmed Scientist escaping will show up as a Class-D escape on the win screen, allowing Chaos to still win even if no Class-D managed to escape.
<br>


="In-Game"=
Chaos don't have to kill [[SCPs]] to win, but should still be cautious of them. SCPs also don't have to kill Chaos to get an "SCP Victory", meaning that both factions can choose to either co-operate or fight.
Spawnando debaixo da ponte na [[Superfície]], opondo-se ao spawn dos [[MTFs| NTFs]] , os '''Ingurgêntes do Chaos''' são membros verdes revestidos com camuflagem, ex-membros da fundação, que desejam destruir-la, e espalhar a sua palavra de "Chaos!".


Os Insurgêntes têm a vantagem de spawnar "furtivamente", dado que apenas os [[Class-Ds]] e outros Chaos possam ouvir a sua chegada através de uma música taticá. Note-se que o [[SCP-079]] pode dizer se os Chaos spawnaram ao verificar o seu mapa, mas não pode ouvir a "musiquinha".
The Insurgents have the advantage of surprise upon entering the facility, given that only the Class-D and other Chaos can hear their arrival via a subtle music cue. It should also be noted that [[SCP-079]] can tell if Chaos spawned by checking its map, but it cannot hear the same cue.
 
However, this 'element of surprise' is more often ruined then not, due to the loud and distinct noises of their boots while walking on the floor.
<br>


O IC deverá entrar nas instalações, resgatar todos os restantes Class-D e escoltá-los até à [[Superfície]]. Devem também eliminar todas as forças opostas, incluindo NTF, [[Cientistas]] e SCPs hostis que possam impedir o seu caminho. Os Insurgentes da Chaos ganham apenas se pelo menos uma Classe D escapar e todos os operadores e cientistas da Nine Tailed Fox estiverem mortos. Deve também notar-se que em alguns servidores, os Chaos podem optar por deter os cientistas com um desarmador e depois deixá-los escapar enquanto ainda estão detidos, o que transformará o cientista em um Chaos, ao mesmo tempo, dá ao Chaos dois bilhetes de respawn. Um Cientista desarmado que ao fugir contará como um Class-D a fugir na Tabela e Resultados de vitória, permitindo que o Chaos ainda ganhe se nenhum Class-D conseguir escapar. Os Chaos não precisam eliminar os [[SCPs]] para ganhar, mas deve ser cauteloso com eles. Os SCPs também não têm de matar o Chaos para ganhar, o que significa que ambas as classes podem escolher entre cooperar ou não. (NOTA: Isso tudo vária de acordo com regras de cada servidor!)


==Fraquezas e Vantagens==
{{Related|Soundtrack}}
<div class="quoteAudio">
{{multi-listen start}}
{{multi-listen item|filename=The Chaos Insurgency Theme.mp3|title='''The Chaos Insurgency Spawn Music'''}}
{{multi-listen end}}
<br>
==Strengths and Weaknesses==
<br>
===Strengths:===
*Spawns with the [[Logicer]]; a weapon holding the highest rate of fire and greatest mag capacity.
*The round will end if only Chaos and SCPs remain; so both sides could technically team to achieve either the SCP or Class D victory.
*Each insurgent spawns with the equivalent of the [[Keycard|Commander Keycard]].
<br>
<br>
===Vantagens:===
*Spawna com a melhor arma de pequeno alcance, the [[Logicer]].
*OS ICs tecnicamente ganha com os SCPs.
*Cada um vem com os mesmos itens[[Keycard|Commander Keycard]].


===Fraquezas:===
===Weaknesses:===
*Podem ser facilmente derrotados por uma arma de longo alcance.
*Can easily be outmatched in long range fights, due to their weapon's lack of range and bullet spread.
*É muito facil saber se os Chaos estão por perto, por conta de suas botas pesadas.
*Can easily be heard by the sound of their boots, as they are quite loud.
*The Logicer does half damage to SCPs, largely mitigating its firepower advantage. If you have to engage SCPs, it is advised you scavenge MTF guns.
<br>


==Conquistas relacionadas==
==Related Achievements==
Spawnando como Chaos, você ganha a conquista '''CHAAOOOOS!''' [[Achievements|achievement]].
Respawning as Chaos will grant the '''CHAAOOOOS!''' [[Achievements|achievement]].


=Trivia=
=Trivia=
* SCPs e IC se cooperam por conta dos seus mesmo objetivos.
* Chaos Insurgents and SCPs can ignore each other, despite both of their objectives clashing.
:* Essa felixibilidade faz com que ambos podem batalhar entre si ou se ajudarem.
:* This flexibility also opens the possibility of SCPs and Chaos either fighting or working together.
{{Human Navbox}}
{{Human Navbox}}

Revision as of 13:40, 12 March 2021

Chaos Insurgent

[[File:

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.png]]

[[File:

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.png]]

Inventory
Stats
Health: 120 Stamina: 20s Jump Power: 4.9
Sneak: 1.6 m/s Walk: 5.4 m/s m/s Sprint: 7.35 m/s m/s
Allies Enemies
Class-Ds Facility Guards
Mobile Task Force
Scientists
SCPs
Other Information
Spawn Location: Surface Zone
Class ID = 8

In Game

Chaos Insurgents are a military class that spawn under the bridge in Surface Zone. Chaos Insurgents are green camouflage-clad, ex-Foundation members who are tasked with eliminating Facility Guards and Mobile Task Force, while also saving the Class-D.

The CI must enter the facility, rescue all remaining Class-D and escort them to the surface. They must also eliminate all opposing forces including MTF, Scientists, and any hostile SCPs that may stand in their way. Chaos Insurgents win the "Class D Victory" if at least one D Class manages to escape, and all Nine Tailed Fox operators and scientists are dead.

It should be noted however, that on some servers; Chaos are given the option to detain Scientists with a disarmer, then let them escape while detained. This will then turn the Scientist into Chaos, also giving the Chaos two respawn tickets. A disarmed Scientist escaping will show up as a Class-D escape on the win screen, allowing Chaos to still win even if no Class-D managed to escape.

Chaos don't have to kill SCPs to win, but should still be cautious of them. SCPs also don't have to kill Chaos to get an "SCP Victory", meaning that both factions can choose to either co-operate or fight.

The Insurgents have the advantage of surprise upon entering the facility, given that only the Class-D and other Chaos can hear their arrival via a subtle music cue. It should also be noted that SCP-079 can tell if Chaos spawned by checking its map, but it cannot hear the same cue.

However, this 'element of surprise' is more often ruined then not, due to the loud and distinct noises of their boots while walking on the floor.


Related article: Soundtrack


Strengths and Weaknesses


Strengths:

  • Spawns with the Logicer; a weapon holding the highest rate of fire and greatest mag capacity.
  • The round will end if only Chaos and SCPs remain; so both sides could technically team to achieve either the SCP or Class D victory.
  • Each insurgent spawns with the equivalent of the Commander Keycard.


Weaknesses:

  • Can easily be outmatched in long range fights, due to their weapon's lack of range and bullet spread.
  • Can easily be heard by the sound of their boots, as they are quite loud.
  • The Logicer does half damage to SCPs, largely mitigating its firepower advantage. If you have to engage SCPs, it is advised you scavenge MTF guns.


Related Achievements

Respawning as Chaos will grant the CHAAOOOOS! achievement.

Trivia

  • Chaos Insurgents and SCPs can ignore each other, despite both of their objectives clashing.
  • This flexibility also opens the possibility of SCPs and Chaos either fighting or working together.
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