From SCP: Secret Laboratory English Official Wiki

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However, this 'element of surprise' is more often ruined then not, due to the loud and distinct noises of their boots while walking on the floor.
However, this 'element of surprise' is more often ruined then not, due to the loud and distinct noises of their boots while walking on the floor.
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{{Related|Soundtrack}}
{{Related|Soundtrack}}
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==Strengths and Weaknesses==
==Strengths and Weaknesses==
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Revision as of 14:21, 12 March 2021

Chaos Insurgent

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Inventory
Stats
Health: 120 Stamina: 20s Jump Power: 4.9
Sneak: 1.6 m/s Walk: 5.4 m/s m/s Sprint: 7.35 m/s m/s
Allies Enemies
Class-Ds Facility Guards
Mobile Task Force
Scientists
SCPs
Other Information
Spawn Location: Surface Zone
Class ID = 8

In Game

Chaos Insurgents are a military class that spawn under the bridge in the Surface Zone. Chaos Insurgents are green camouflage-clad, ex-Foundation members who are tasked with eliminating Facility Guards and Mobile Task Force, while also saving the Class-D.

The CI must enter the facility, rescue all remaining Class-D and escort them to the surface. They must also eliminate all opposing forces including NTF, scientists and any hostile SCPs that may stand in their way. Chaos Insurgents win the "Class D Victory" if at least one D Class escapes and all Nine Tailed Fox operators and scientists are dead.

It should also be noted that on some servers, Chaos can choose to detain Scientists with a disarmer then let them escape while detained. This will then turn the Scientist into Chaos, also giving the Chaos two respawn tickets. A disarmed Scientist escaping will show up as a Class-D escaping on the win screen, allowing Chaos to still win even if no Class-D managed to escape. Chaos don't have to kill SCPs to win but should still be cautious of them. SCPs also don't have to kill Chaos to get an "SCP Victory", meaning that both factions can choose to either co-operate or fight.

The Insurgents have the advantage of surprise upon entering, given that only the Class-D and other Chaos hear their arrival via a subtle music cue. It should be noted that SCP-079 can tell if Chaos spawned by checking its map, but cannot hear the same cue.

However, this 'element of surprise' is more often ruined then not, due to the loud and distinct noises of their boots while walking on the floor.


Related article: Soundtrack


Strengths and Weaknesses


Strengths:

  • Spawns with the Logicer; a weapon holding the highest rate of fire and greatest mag capacity.
  • The round ends if only Chaos and SCPs remain; so both sides could technically team to get either the SCP or Class D victory.
  • Each insurgent spawns with the equivalent of the Commander Keycard.


Weaknesses:

  • Can easily be outmatched in long range fights, due to their weapon's lack of range and bullet spread.
  • Can easily be heard by the sound of their boots as they are quite loud.
  • The Logicer does half damage to SCPs, largely mitigating its firepower advantage. If you have to engage SCPs, it is advised to scavenge MTF guns.


Related Achievements

Respawning as Chaos will grant the CHAAOOOOS! achievement.

Trivia

  • Chaos Insurgents and SCPs can ignore each other, despite both of their objectives clashing.
  • This flexibility also opens the possibility of SCPs and Chaos either fighting or working together.
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