From SCP: Secret Laboratory English Official Wiki

Revision as of 23:52, 20 July 2024 by OnionMλn (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

This article is about the Artificial HP. For pages with similar naming, see the Secondary HP (Disambiguation) page.

Artificial HP is a Mechanic in SCP: Secret Laboratory that acts as a small, secondary HP bar for humans, that can be applied by the use of items.

Description

Artificial HP (or simply AHP) is a secondary health bar that will absorb 70% of damage that a player takes, while the player's actual HP will only take 30% of the damage it would normally take.
Artificial HP is displayed as a green bar that appears above the normal HP bar. Items that give decaying AHP will decay at their own rate. For example, using two Adrenaline will give the player 75 AHP, but it won't decay at 1.2 AHP/s. Instead, it will decay at double the rate, until it hits 40, were it will then decay at the normal rate.
This system will also factor in left over AHP vs new AHP. So if a player has 20 AHP left over from one Adrenaline, then uses a second Adrenaline. The player would have 60 AHP that will decay at double the rate until it hits 20 AHP. If the player uses an item that gives non-decaying AHP, then later uses an item that gives decaying AHP, only the amount given from the later item will decay.
The 3-X Particle Disruptor and the Jailbird will entirely bypass Artificial HP, allowing direct damage to a player's HP.
Artificial HP should not be confused for Hume Shield, which is a regenerating "secondary" HP bars that SCPs have, which absorb 100% of damage taken.

When it comes to the "death save mechanic" of SCP-207?, any AHP the player has while under the effect is counted as part of the player's normal HP. So a player with "35 AHP and 5 HP" is treated as a player with 40 HP, which will prevent the death save mechanic from going off if the player's normal HP takes damage that is less than the collective total of the AHP and HP but great enough to deplete the five HP.

In Game

Artificial HP can be applied by the usage of items. The max amount of AHP a player has is dependent on what item the player uses. Items will not grant AHP pass their maximum threshold unless said item has a higher threshold. Items with a lower threshold can be used if an item with a higher threshold was used. After AHP hits zero, the maximum threshold is reset to 75. Currently, no item can exceed 75. AHP can be obtained in the following ways:

  • Adrenaline
    • Grants 40 Artificial Health that decays at 1.2 AHP/s.
      • The decay rate becomes faster while under the effects of multiple Adrenaline.
    • Can not increase AHP pass 75.
  • Anti-Cola
    • Passively regenerates Artificial Health if the player is at full HP.
    • Can not increase AHP pass 75.
    • Decays at a rate of 1.2 per second when removed.
  • SCP-330
    • Blue Candy grants 30 AHP that won't decay. This AHP can not increase pass 75.
    • Rainbow Candy grants 20 AHP that won't decay for ten seconds. This AHP can not increase pass 75.
  • SCP-330 Halloween Event 2021
    • Blue Candy granted 350 AHP that won't decay for 15 seconds. The decay rate was 1.2 AHP/s.
      • After a rebalance patch, AHP would reset to zero after 15 seconds.
    • Red Candy granted 50 AHP that won't decay for 15 seconds. The decay rate was 1.2 AHP/s.
    • Purple Candy granted 600 AHP that decayed at 10 AHP/s after a 15 seconds grace period.
  • SCP-330 Halloween Event 2020
    • Purple Candy gave the player 15 AHP.
      • After a rebalance patch, it was increased to 25 AHP.
    • Pink Candy gave the player a very weak AHP regen, of 3 AHP every 5 seconds; this lasted for 10 seconds.
      • Pink Candy would also instantly explode, killing the player, causing the AHP to only be seen via Godmode.

Gallery

The Artificial Health bar
Cookies help us deliver our services. By using our services, you agree to our use of cookies.