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[[File:Warhead_Explode_Animation.gif|thumb|right|320px|KABOOM!]]
[[File:Warhead_Explode_Animation.gif|thumb|right|320px|The Alpha Warhead detonating]]
The '''Alpha Warhead''' is a [[Mechanics|mechanic]] in ''SCP: Secret Laboratory'' that causes the underground section of [[Locations|Site-02]] to be blown up, forcing everyone to evacuate to the [[Surface Zone]] or go to [[Heavy Containment Zone]] to turn off the Alpha Warhead. <br>
The '''Alpha Warhead''' is a [[Mechanics|Mechanic]] in ''SCP: Secret Laboratory'' that causes the underground section of [[Site-02|Site-02]] to blow up, forcing everyone to evacuate to the [[Surface Zone|Surface]]. <br>
The Alpha Warhead acts as a last resort emergency method in an event of a serious containment breach, with the intent of blowing up any threat that is inside Site-02.
The Alpha Warhead acts as a last resort emergency method in an event of a serious containment breach, with the intent of blowing up any threat that is inside Site-02.


=== In-Game ===
=In Game=
The Alpha Warhead is a mechanic often used to stop campers from prolonging the round by forcing them out of hiding.<br>
The Alpha Warhead is a mechanic used to prevent players from camping inside the facility, bringing a quicker end to the round. <br>
To turn on the Alpha Warhead, one most locate the silo in [[Heavy Containment Zone#Alpha Warhead Silo|Heavy Containment Zone]] and flip its lever. This can be done by anyone except [[SCP-079]].
Afterwards, one must go up to the Surface Zone and open the nuke room door, which requires a [[Keycard]] with {{Hoverimage|{{HoverKeycard|Required Access1=NA}}|text=Nuke Access}} to open. <br>
They then must open up a button panel, which also requires Nuke Access to open. Afterwards, the button can be pressed by anyone if the Alpha Warhead is ready.


The screen on the terminal will state the current status of the Alpha Warhead. "<font color= #05e814>Ready</font>" means you can turn the Alpha Warhead on, "<font color= #ea2107>Disabled</font>" means you can't turn the Alpha Warhead on, and "<font color= #ea2107>Please Wait</font>" means that you must wait before turning the Alpha Warhead back on.  
To turn on the Alpha Warhead, one most locate the silo in [[Heavy Containment Zone#Alpha Warhead Silo|Heavy Containment Zone]] and flip its lever into the "<font color= #05e814>Ready</font>" position. This can be done by anyone except [[SCP-079]]. <br>
Afterwards, one must go up to the Surface Zone and enter the [[Surface Zone#Warhead Activation Room|Warhead Activation Room]]. Inside, there is a button locked underneath a glass panel, which requires a [[Keycard]] with {{Hoverimage|{{HoverKeycard|Required Access1=NA}}|text=Nuke Access}} to open. Afterwards, the button can be pressed by anyone if the Alpha Warhead is enabled.<br>
 
The screen on the terminal will state the current status of the Alpha Warhead. "<font color= #05e814>Ready</font>" means you can turn the Alpha Warhead on. "<font color= #ea2107>Disabled</font>" means you can't turn the Alpha Warhead on. "<font color= #ea2107>Please Wait</font>" means that you must wait before turning the Alpha Warhead back on.
 
If the warhead is enabled, and the button is pressed, a countdown will begin on the screen in the Nuke Room. A loud alarm will also play twice as soon as the detonation sequence has begun. [[C.A.S.S.I.E.#Nuke|C.A.S.S.I.E.]] will then announce the activation and how much time until the Alpha Warhead blows up. <br>
The time until detonation can range from 80 seconds to 120 seconds depending on the server, though the default time is 90 seconds. During the detonation sequence, a siren will begin to play, and red lights will turn on throughout the entire facility, including the Surface.<br>
All doors within the facility will be locked in an open state during the nuke, with the exception of [[Heavy Containment Zone#SCP-106's Containment Area|SCP-106's CC Door]], and [[Heavy Containment Zone#SCP-079's Containment Area|SCP-079's CC Door]], which will stay closed. <br>
Servers can use also configs to make it possible for Gate A and B to be closed during the detonation sequence; by default, Gate A and B will be forced open during the detonation sequence.  


After turning on, a countdown will begin on the screen in the Nuke Room. A loud horn will play twice as soon as it is turned on. <br>
[[C.A.S.S.I.E.#Nuke|C.A.S.S.I.E.]] will then announce the activation and how much time until the Alpha Warhead blow ups. <br>
The time can range from 80 seconds to 120 seconds, depending on the server. Though the default time is 90 seconds. A siren will also begin to play while the Alpha Warhead goes off. Red lights will turn on through out the entire facility, including on Surface Zone.<br>
Most doors inside the facility will be locked in an open state during the nuke. [[SCP-106|SCP-106's]] CC door and SCP-079 CC door will stay closed. <br>
Servers can use config to make it so that Gate A and Gate B can be closed during the detonation sequence, this can be useful for trapping SCPs inside Site-02. <br>
During the last 45 seconds of the timer until detonation, a snippet of [[Soundtrack#Warhead Theme|"Ajoura - The SCP Foundation Main Theme"]] will begin to play. <br>
During the last 45 seconds of the timer until detonation, a snippet of [[Soundtrack#Warhead Theme|"Ajoura - The SCP Foundation Main Theme"]] will begin to play. <br>
When the Alpha Warhead blows up, anything left inside the facility will be instant killed. Turning on the Alpha Warhead is one of the three ways to kill SCP-079. The door to the Nuke Room on Surface Zone will also open by itself and can no longer be closed, stopping people from camping the room post Alpha Warhead.


The detonation sequence can be canceled by pressing the red button in the Alpha Warhead Silo on the control panel. When this happens, the sirens will stop, the lights go back to normal and C.A.S.S.I.E. will announce the warhead has been cancelled. The level can also be flipped back to the off state to stop people from turning the Alpha Warhead back on, forcing people to go back to the Nuke Silo to flip it back on. It is impossible to turn off the Alpha Warhead at the last 10 seconds of the countdown; the screens in both the Silo and Surface nuke room flash "<font color= #ea2107>Detonation Inevitable</font>" above and below the countdown. <br>
When the Alpha Warhead blows up, anything left inside the facility will be instantly killed. This includes SCP-079, regardless of what camera it is looking through (making it of the three ways to kill SCP-079). The door to the Nuke Room on Surface Zone will also be forced open and cannot be closed.


After being canceled, the Alpha Warhead can't be activated for a short period of time. Flipping the lever back to the off position disables the Alpha Warhead until the lever is turned back on. If the detonation sequence is started again after being cancelled, C.A.S.S.I.E. will announce that the sequence has been resumed, and will say how much time is remaining. The time remaining is based off how much time was left when the Alpha Warhead was last canceled. <br>
To cancel the detonation sequence, a red button located in the Alpha Warhead Silo on the control panel must be pressed. When this happens, the sirens will stop, the lights go back to normal, and C.A.S.S.I.E. will announce the warhead has been cancelled. The lever can also be flipped back to the off state to stop people from turning the Alpha Warhead back on, forcing people to go back to the Nuke Silo to flip it back on. <br>
If the detonation sequence is started again after being cancelled, C.A.S.S.I.E. will announce that the sequence has been resumed, and will say how much time is remaining. The time remaining is based off how much time was left when the Alpha Warhead was last canceled. <br>


The Heavy Containment Zone [[Overcharge]] process will not occur during the detonation sequence.
It is impossible to turn off the Alpha Warhead at the last 10 seconds of the countdown; the screens in both the Silo and Surface nuke room flash "<font color= #ea2107>Detonation Inevitable</font>" above and below the countdown. <br>


Any SCPs terminated by the Alpha Warhead will not give MTF [[Respawn Tickets]].
==Announcements==
==Announcements==
===Activation===
===Activation===
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{{multi-listen item|filename=Resume30.mp3|title=When the nuke is reactivated after being cancelled (30 seconds left):|description='''''"Detonation Sequence resumed, T-minus, 30 seconds."'''''}}<br>
{{multi-listen item|filename=Resume30.mp3|title=When the nuke is reactivated after being cancelled (30 seconds left):|description='''''"Detonation Sequence resumed, T-minus, 30 seconds."'''''}}<br>
{{multi-listen end}}
{{multi-listen end}}
== Related Achievements ==
* Surviving the Alpha Warhead detonation will grant the '''T-minus 90 seconds...''' [[Achievements|achievement]].
* Cancelling the Alpha Warhead detonation within the last 15 seconds will grant the '''That was... close.''' achievement.


==Gallery==
==Gallery==
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Warhead Lights.png|The red warhead lights.
Warhead Lights.png|The red warhead lights.
</gallery>
</gallery>
=Trivia=
* The [[Overcharge]] event will not occur during the detonation sequence.
* Any SCPs terminated by the Alpha Warhead will not give MTF [[Respawn Tickets]].
[[Category:Mechanics]]
[[Category:Mechanics]]
{{Mechanics Navbox}}
{{Mechanics Navbox}}

Revision as of 18:38, 28 May 2022

The Alpha Warhead detonating

The Alpha Warhead is a Mechanic in SCP: Secret Laboratory that causes the underground section of Site-02 to blow up, forcing everyone to evacuate to the Surface.
The Alpha Warhead acts as a last resort emergency method in an event of a serious containment breach, with the intent of blowing up any threat that is inside Site-02.

In Game

The Alpha Warhead is a mechanic used to prevent players from camping inside the facility, bringing a quicker end to the round.

To turn on the Alpha Warhead, one most locate the silo in Heavy Containment Zone and flip its lever into the "Ready" position. This can be done by anyone except SCP-079.

Afterwards, one must go up to the Surface Zone and enter the Warhead Activation Room. Inside, there is a button locked underneath a glass panel, which requires a Keycard with

Nuke Access Nuke Access 

Nuke Access

to open. Afterwards, the button can be pressed by anyone if the Alpha Warhead is enabled.

The screen on the terminal will state the current status of the Alpha Warhead. "Ready" means you can turn the Alpha Warhead on. "Disabled" means you can't turn the Alpha Warhead on. "Please Wait" means that you must wait before turning the Alpha Warhead back on.

If the warhead is enabled, and the button is pressed, a countdown will begin on the screen in the Nuke Room. A loud alarm will also play twice as soon as the detonation sequence has begun. C.A.S.S.I.E. will then announce the activation and how much time until the Alpha Warhead blows up.
The time until detonation can range from 80 seconds to 120 seconds depending on the server, though the default time is 90 seconds. During the detonation sequence, a siren will begin to play, and red lights will turn on throughout the entire facility, including the Surface.
All doors within the facility will be locked in an open state during the nuke, with the exception of SCP-106's CC Door, and SCP-079's CC Door, which will stay closed.
Servers can use also configs to make it possible for Gate A and B to be closed during the detonation sequence; by default, Gate A and B will be forced open during the detonation sequence.

During the last 45 seconds of the timer until detonation, a snippet of "Ajoura - The SCP Foundation Main Theme" will begin to play.

When the Alpha Warhead blows up, anything left inside the facility will be instantly killed. This includes SCP-079, regardless of what camera it is looking through (making it of the three ways to kill SCP-079). The door to the Nuke Room on Surface Zone will also be forced open and cannot be closed.

To cancel the detonation sequence, a red button located in the Alpha Warhead Silo on the control panel must be pressed. When this happens, the sirens will stop, the lights go back to normal, and C.A.S.S.I.E. will announce the warhead has been cancelled. The lever can also be flipped back to the off state to stop people from turning the Alpha Warhead back on, forcing people to go back to the Nuke Silo to flip it back on.
If the detonation sequence is started again after being cancelled, C.A.S.S.I.E. will announce that the sequence has been resumed, and will say how much time is remaining. The time remaining is based off how much time was left when the Alpha Warhead was last canceled.

It is impossible to turn off the Alpha Warhead at the last 10 seconds of the countdown; the screens in both the Silo and Surface nuke room flash "Detonation Inevitable" above and below the countdown.

Announcements

Activation

One of the following lines will play when the nuke is turned on for the first time in a round.

"Alpha Warhead Emergency Detonation Sequence engaged. The underground section of the facility will be detonated in T-minus 120 seconds."

"Alpha Warhead Emergency Detonation Sequence engaged. The underground section of the facility will be detonated in T-minus 110 seconds."

"Alpha Warhead Emergency Detonation Sequence engaged. The underground section of the facility will be detonated in T-minus 100 seconds."

"Alpha Warhead Emergency Detonation Sequence engaged. The underground section of the facility will be detonated in T-minus 90 seconds."

"Alpha Warhead Emergency Detonation Sequence engaged. The underground section of the facility will be detonated in T-minus 80 seconds."


Cancellation

"Detonation cancelled, restarting systems."


Reactivation

One of the following lines will play when the nuke is reactivated after being cancelled.










Related Achievements

  • Surviving the Alpha Warhead detonation will grant the T-minus 90 seconds... achievement.
  • Cancelling the Alpha Warhead detonation within the last 15 seconds will grant the That was... close. achievement.

Gallery

Trivia

  • The Overcharge event will not occur during the detonation sequence.
  • Any SCPs terminated by the Alpha Warhead will not give MTF Respawn Tickets.
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