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Updates/14.2.6: Difference between revisions

From SCP: Secret Laboratory English Official Wiki
Created page with "{{Version_infobox |version = 14.2.6 |date = 7.1.2026 |previous = 14.2.5 |next = |steamlink = https://store.steampowered.com/news/app/700330/view/528748782770194251?l=english }} =Gameplay Changes= * Re-implemented & adjusted movement penalties across the AK, E11-SR, Logicer, FR-MG-0, and Shotgun, dependent upon attachment customisation. ** Movement Penalties: *** FR-MG-0: -3% min; -6% max. *** Logicer: -4% min; -6% max. *** E11-SR: -1% min; -4% max. *** AK: -2% min; -..."
 
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{{Version_infobox
{{Version_infobox
|version = 14.2.6
|version = 14.2.6
|date = 7.1.2026
|date = 25.3.2026
|previous = 14.2.5
|previous = 14.2.5
|next =   
|next =   

Latest revision as of 23:13, 28 March 2026

v14.2.6
Release Date 25 Mar 2026
Version chronology
Previous Version Next Version
v14.2.5 N/A
External Links
Steam changelogs



Gameplay Changes

  • Re-implemented & adjusted movement penalties across the AK, E11-SR, Logicer, FR-MG-0, and Shotgun, dependent upon attachment customisation.
    • Movement Penalties:
      • FR-MG-0: -3% min; -6% max.
      • Logicer: -4% min; -6% max.
      • E11-SR: -1% min; -4% max.
      • AK: -2% min; -4% max.
      • Shotgun: -2% min; -2% max.
    • Stamina Penalties:
      • FR-MG-0: +8% min; +14% max.
      • Logicer: +10% min; +16% max.
      • E11-SR: +3% min; +8% max.
      • AK: +4% min; +9% max.
      • Shotgun: +4% min; +4% max.
  • Added the 2025 Art Contest winners to the back of the Class-D cellblock.
  • Moved the 2024 Art Contest winners into cells in the Class-D cellblock.
  • Re-added Anti-SCP-207 into the Remote Admin menu.
  • Remote Admin’s spawn waves menu now has a UI.
  • Included in this UI are comments explaining features, along with functionality to forcefully pause a respawn wave’s timer.


Fixes

  • Fixed spectator fog not changing when viewing players in different zones.
  • Fixed respawning yourself through RA as SCP-939 numerous times in a row breaking the Focus crouching camera position.
  • Fixed SCP-106's passthrough mechanic breaking when respawned various times in a row.
  • Fixed Light & Combat Armor not being affected by fade-out effects.
  • Fixed a number of issues that would crash the server due to threading-induced race conditions.
  • Fixed entry not being removed from `SnakeSessions` when Chaos Keycard is removed/destroyed.
  • Fixed Overwatch's SCP voice chat channel button being shown as on, even when off by default.
  • Fixed Overwatch voice chat channel buttons resetting each time the UI is open or closed.
  • Fixed player's movement being blocked by an uncontrolled exception under specific, rare circumstances.
  • Fixed snow piles and primitive object toys placed in the Surface Zone sometimes killing you when the Alpha Warhead detonates.
  • Fixed "BoxCollider does not support negative scale or size." warning spam.
  • Fixed Anti-SCP-207 killing you in certain cases instead of saving you.
  • Fixed `_seedTokenValid` not being reset properly, causing desync under specific circumstances.
  • Fixed cancellation of certain events still causing undesired side-effects, such as:
  • Fixed denied snowball damage still showing a hitmarker.
  • Fixed denied warhead damage still counting towards warhead kills.
  • Fixed denied Metal & Spicy effects damage source still showing a hitmarker.
  • Fixed denied strangle damage not disabling the effect.
  • Fixed denied fall damage still sending `FallDamageMessage`.
  • Fixed denied SCP-106 last target's damage still teleporting you to the pocket dimension.
  • Fixed denied SCP-939's lunge damage still invoking the `Scp939Attacked` event.
  • Added extra out-of-bounds measures in the unplayable area of SCP-106's containment to prevent smaller-sized roles from exploiting them.
  • Fixed Marshmallow Man damage handler not having an attacker assigned.
  • Fixed marshmallow emotion sync causing the original model to be visible.
  • Fixed `FirearmWorldModel` not existing for the same item after re-equipped.
  • Fixed `StatusEffectBase`'s `Duration` property not being set to 0 when `DisableEffect` is called.
  • Fixed "INVALID FLOAT" comment for `player_info_range`.
  • Fixed exception caused by the Pocket Dimension's item exit mechanic failing to find a valid position.
  • Fixed exception caused by `null` data being processed when refreshing the RA config.
  • Fixed exception caused by `QueryProcessor.OnDestroy` attempting to access a `null` or empty `_sender.OutputId`.
  • Fixed exception caused by attempting to update ammo whilst the player's object is `null` and they aren't.


Technical Changes

  • Preauth is now run on a separate thread for optimisation purposes. Developer Note: This is particularly noticeable during heavy networking load times, such as when auth is spammed. However, because it is a separate thread, you shouldn't be communicating with Unity's API during preauth unless you know exactly what you're doing.
  • Implemented an alternative method to connect to the Central Servers in countries where access to Cloudflare may be restricted.
  • Added new `HitmarkerType.Blocked`, which is now used when SCP-1509's attack is cancelled. Developer Note: We might extend this functionality to other features in the future. We'd like to hear your feedback on it!
  • Added voice chat channel buttons for `Lobby` & `SCP-1507`.
  • Overwatch UI should now be displayed above the Lobby UI.
  • Spectator UI now won't show up in the lobby if you set your role to spectator/overwatch.
  • Spectator role will now hear lobby players if the round hasn't started yet.
  • Added `ISprintSpeedModifier` interface used by items which modify the sprint speed of the player (typically while equipped).
  • Added `MovementPenaltyModule` module to specify sprint/stamina penalties on firearms.
  • Added `InspectedItem` & `InspectingItem` LabAPI events.
  • Added negative priority support for `AdminToyWaypoints`.
  • Added `WaveTimer.IsForcefullyPaused`, which allows developers to completely pause a wave's timer. This will cause the timer to not tick down under any circumstance, as opposed to the regular pause function. Additionally, if set to `true`, not even objective rewards will affect the timer.
  • Added the `FastResources` system, used internally by the game to access specific resources such as roles and items more quickly. This is one of our many steps towards updating our current Unity version.
  • Added static accessors for `FpcGravityController.Gravity`.
  • All players' gravities are now synced to joining players.
  • Added optional `owner` parameter to `RagdollManager.ServerCreateRagdoll` that lets you set the original owner of the Ragdoll.
  • Added checks to prevent certain possible exploits.
  • Added a simple pop-up that tells the user that the SDR was enabled when an error is detected.
  • `LiteNetLib` has been updated to the latest version.
  • Updated to a newer version of the Steamworks plugin library.
  • Removed unused gameplay configs from the server config template.


Thank you all. See you in the dark.

- Northwood Studios

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