Updates/14.2.6: Difference between revisions
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Created page with "{{Version_infobox |version = 14.2.6 |date = 7.1.2026 |previous = 14.2.5 |next = |steamlink = https://store.steampowered.com/news/app/700330/view/528748782770194251?l=english }} =Gameplay Changes= * Re-implemented & adjusted movement penalties across the AK, E11-SR, Logicer, FR-MG-0, and Shotgun, dependent upon attachment customisation. ** Movement Penalties: *** FR-MG-0: -3% min; -6% max. *** Logicer: -4% min; -6% max. *** E11-SR: -1% min; -4% max. *** AK: -2% min; -..." |
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{{Version_infobox | {{Version_infobox | ||
|version = 14.2.6 | |version = 14.2.6 | ||
|date = | |date = 25.3.2026 | ||
|previous = 14.2.5 | |previous = 14.2.5 | ||
|next = | |next = | ||
Latest revision as of 23:13, 28 March 2026
| v14.2.6 | |
|---|---|
| Release Date | 25 Mar 2026 |
| Version chronology | |
| Previous Version | Next Version |
| v14.2.5 | N/A |
| External Links | |
| Steam changelogs | |
Gameplay Changes
- Re-implemented & adjusted movement penalties across the AK, E11-SR, Logicer, FR-MG-0, and Shotgun, dependent upon attachment customisation.
- Movement Penalties:
- FR-MG-0: -3% min; -6% max.
- Logicer: -4% min; -6% max.
- E11-SR: -1% min; -4% max.
- AK: -2% min; -4% max.
- Shotgun: -2% min; -2% max.
- Stamina Penalties:
- FR-MG-0: +8% min; +14% max.
- Logicer: +10% min; +16% max.
- E11-SR: +3% min; +8% max.
- AK: +4% min; +9% max.
- Shotgun: +4% min; +4% max.
- Movement Penalties:
- Added the 2025 Art Contest winners to the back of the Class-D cellblock.
- Moved the 2024 Art Contest winners into cells in the Class-D cellblock.
- Re-added Anti-SCP-207 into the Remote Admin menu.
- Remote Admin’s spawn waves menu now has a UI.
- Included in this UI are comments explaining features, along with functionality to forcefully pause a respawn wave’s timer.
Fixes
- Fixed spectator fog not changing when viewing players in different zones.
- Fixed respawning yourself through RA as SCP-939 numerous times in a row breaking the Focus crouching camera position.
- Fixed SCP-106's passthrough mechanic breaking when respawned various times in a row.
- Fixed Light & Combat Armor not being affected by fade-out effects.
- Fixed a number of issues that would crash the server due to threading-induced race conditions.
- Fixed entry not being removed from `SnakeSessions` when Chaos Keycard is removed/destroyed.
- Fixed Overwatch's SCP voice chat channel button being shown as on, even when off by default.
- Fixed Overwatch voice chat channel buttons resetting each time the UI is open or closed.
- Fixed player's movement being blocked by an uncontrolled exception under specific, rare circumstances.
- Fixed snow piles and primitive object toys placed in the Surface Zone sometimes killing you when the Alpha Warhead detonates.
- Fixed "BoxCollider does not support negative scale or size." warning spam.
- Fixed Anti-SCP-207 killing you in certain cases instead of saving you.
- Fixed `_seedTokenValid` not being reset properly, causing desync under specific circumstances.
- Fixed cancellation of certain events still causing undesired side-effects, such as:
- Fixed denied snowball damage still showing a hitmarker.
- Fixed denied warhead damage still counting towards warhead kills.
- Fixed denied Metal & Spicy effects damage source still showing a hitmarker.
- Fixed denied strangle damage not disabling the effect.
- Fixed denied fall damage still sending `FallDamageMessage`.
- Fixed denied SCP-106 last target's damage still teleporting you to the pocket dimension.
- Fixed denied SCP-939's lunge damage still invoking the `Scp939Attacked` event.
- Added extra out-of-bounds measures in the unplayable area of SCP-106's containment to prevent smaller-sized roles from exploiting them.
- Fixed Marshmallow Man damage handler not having an attacker assigned.
- Fixed marshmallow emotion sync causing the original model to be visible.
- Fixed `FirearmWorldModel` not existing for the same item after re-equipped.
- Fixed `StatusEffectBase`'s `Duration` property not being set to 0 when `DisableEffect` is called.
- Fixed "INVALID FLOAT" comment for `player_info_range`.
- Fixed exception caused by the Pocket Dimension's item exit mechanic failing to find a valid position.
- Fixed exception caused by `null` data being processed when refreshing the RA config.
- Fixed exception caused by `QueryProcessor.OnDestroy` attempting to access a `null` or empty `_sender.OutputId`.
- Fixed exception caused by attempting to update ammo whilst the player's object is `null` and they aren't.
Technical Changes
- Preauth is now run on a separate thread for optimisation purposes. Developer Note: This is particularly noticeable during heavy networking load times, such as when auth is spammed. However, because it is a separate thread, you shouldn't be communicating with Unity's API during preauth unless you know exactly what you're doing.
- Implemented an alternative method to connect to the Central Servers in countries where access to Cloudflare may be restricted.
- Added new `HitmarkerType.Blocked`, which is now used when SCP-1509's attack is cancelled. Developer Note: We might extend this functionality to other features in the future. We'd like to hear your feedback on it!
- Added voice chat channel buttons for `Lobby` & `SCP-1507`.
- Overwatch UI should now be displayed above the Lobby UI.
- Spectator UI now won't show up in the lobby if you set your role to spectator/overwatch.
- Spectator role will now hear lobby players if the round hasn't started yet.
- Added `ISprintSpeedModifier` interface used by items which modify the sprint speed of the player (typically while equipped).
- Added `MovementPenaltyModule` module to specify sprint/stamina penalties on firearms.
- Added `InspectedItem` & `InspectingItem` LabAPI events.
- Added negative priority support for `AdminToyWaypoints`.
- Added `WaveTimer.IsForcefullyPaused`, which allows developers to completely pause a wave's timer. This will cause the timer to not tick down under any circumstance, as opposed to the regular pause function. Additionally, if set to `true`, not even objective rewards will affect the timer.
- Added the `FastResources` system, used internally by the game to access specific resources such as roles and items more quickly. This is one of our many steps towards updating our current Unity version.
- Added static accessors for `FpcGravityController.Gravity`.
- All players' gravities are now synced to joining players.
- Added optional `owner` parameter to `RagdollManager.ServerCreateRagdoll` that lets you set the original owner of the Ragdoll.
- Added checks to prevent certain possible exploits.
- Added a simple pop-up that tells the user that the SDR was enabled when an error is detected.
- `LiteNetLib` has been updated to the latest version.
- Updated to a newer version of the Steamworks plugin library.
- Removed unused gameplay configs from the server config template.
Thank you all. See you in the dark.
- Northwood Studios