Data/Status Effects: Difference between revisions
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|description = Player takes damage over time. The amount of damage increases over time. | |description = Player takes damage over time. The amount of damage increases over time. | ||
|link = [[Status Effects#Poisoned|Poisoned]] | |link = [[Status Effects#Poisoned|Poisoned]] | ||
}} | |||
{{#subobject: | |||
|name = Scanned | |||
|type = Negative | |||
|description = Mutes the game's soundtrack before playing a loud ambience stinger. | |||
|vitality = false | |||
|link = [[Status Effects#Scanned|Scanned]] | |||
}} | }} | ||
{{#subobject: | {{#subobject: |
Revision as of 15:14, 31 July 2023