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	<id>https://en.scpslgame.com/index.php?action=history&amp;feed=atom&amp;title=Updates%2F14.2.6</id>
	<title>Updates/14.2.6 - Revision history</title>
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	<updated>2026-07-06T20:49:20Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://en.scpslgame.com/index.php?title=Updates/14.2.6&amp;diff=17574&amp;oldid=prev</id>
		<title>Jamintheinfinite at 23:13, 28 March 2026</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Updates/14.2.6&amp;diff=17574&amp;oldid=prev"/>
		<updated>2026-03-28T23:13:47Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:13, 28 March 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Version_infobox&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Version_infobox&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|version = 14.2.6&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|version = 14.2.6&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|date = &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;7&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;1&lt;/del&gt;.2026&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|date = &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;25&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;3&lt;/ins&gt;.2026&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|previous = 14.2.5&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|previous = 14.2.5&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|next =   &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|next =   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Updates/14.2.6&amp;diff=17572&amp;oldid=prev</id>
		<title>Jamintheinfinite: Created page with &quot;{{Version_infobox |version = 14.2.6 |date = 7.1.2026 |previous = 14.2.5 |next =   |steamlink = https://store.steampowered.com/news/app/700330/view/528748782770194251?l=english }}   =Gameplay Changes= * Re-implemented &amp; adjusted movement penalties across the AK, E11-SR, Logicer, FR-MG-0, and Shotgun, dependent upon attachment customisation. ** Movement Penalties: *** FR-MG-0: -3% min; -6% max. *** Logicer: -4% min; -6% max. *** E11-SR: -1% min; -4% max. *** AK: -2% min; -...&quot;</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Updates/14.2.6&amp;diff=17572&amp;oldid=prev"/>
		<updated>2026-03-28T23:12:58Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Version_infobox |version = 14.2.6 |date = 7.1.2026 |previous = 14.2.5 |next =   |steamlink = https://store.steampowered.com/news/app/700330/view/528748782770194251?l=english }}   =Gameplay Changes= * Re-implemented &amp;amp; adjusted movement penalties across the AK, E11-SR, Logicer, FR-MG-0, and Shotgun, dependent upon attachment customisation. ** Movement Penalties: *** FR-MG-0: -3% min; -6% max. *** Logicer: -4% min; -6% max. *** E11-SR: -1% min; -4% max. *** AK: -2% min; -...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Version_infobox&lt;br /&gt;
|version = 14.2.6&lt;br /&gt;
|date = 7.1.2026&lt;br /&gt;
|previous = 14.2.5&lt;br /&gt;
|next =  &lt;br /&gt;
|steamlink = https://store.steampowered.com/news/app/700330/view/528748782770194251?l=english&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Gameplay Changes=&lt;br /&gt;
* Re-implemented &amp;amp; adjusted movement penalties across the AK, E11-SR, Logicer, FR-MG-0, and Shotgun, dependent upon attachment customisation.&lt;br /&gt;
** Movement Penalties:&lt;br /&gt;
*** FR-MG-0: -3% min; -6% max.&lt;br /&gt;
*** Logicer: -4% min; -6% max.&lt;br /&gt;
*** E11-SR: -1% min; -4% max.&lt;br /&gt;
*** AK: -2% min; -4% max.&lt;br /&gt;
*** Shotgun: -2% min; -2% max.&lt;br /&gt;
** Stamina Penalties:&lt;br /&gt;
*** FR-MG-0: +8% min; +14% max.&lt;br /&gt;
*** Logicer: +10% min; +16% max.&lt;br /&gt;
*** E11-SR: +3% min; +8% max.&lt;br /&gt;
*** AK: +4% min; +9% max.&lt;br /&gt;
*** Shotgun: +4% min; +4% max.&lt;br /&gt;
&lt;br /&gt;
* Added the 2025 Art Contest winners to the back of the Class-D cellblock.&lt;br /&gt;
* Moved the 2024 Art Contest winners into cells in the Class-D cellblock.&lt;br /&gt;
* Re-added Anti-SCP-207 into the Remote Admin menu.&lt;br /&gt;
* Remote Admin’s spawn waves menu now has a UI.&lt;br /&gt;
* Included in this UI are comments explaining features, along with functionality to forcefully pause a respawn wave’s timer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Fixes=&lt;br /&gt;
* Fixed spectator fog not changing when viewing players in different zones.&lt;br /&gt;
* Fixed respawning yourself through RA as SCP-939 numerous times in a row breaking the Focus crouching camera position.&lt;br /&gt;
* Fixed SCP-106&amp;#039;s passthrough mechanic breaking when respawned various times in a row.&lt;br /&gt;
* Fixed Light &amp;amp; Combat Armor not being affected by fade-out effects.&lt;br /&gt;
* Fixed a number of issues that would crash the server due to threading-induced race conditions.&lt;br /&gt;
* Fixed entry not being removed from `SnakeSessions` when Chaos Keycard is removed/destroyed.&lt;br /&gt;
* Fixed Overwatch&amp;#039;s SCP voice chat channel button being shown as on, even when off by default.&lt;br /&gt;
* Fixed Overwatch voice chat channel buttons resetting each time the UI is open or closed.&lt;br /&gt;
* Fixed player&amp;#039;s movement being blocked by an uncontrolled exception under specific, rare circumstances.&lt;br /&gt;
* Fixed snow piles and primitive object toys placed in the Surface Zone sometimes killing you when the Alpha Warhead detonates.&lt;br /&gt;
* Fixed &amp;quot;BoxCollider does not support negative scale or size.&amp;quot; warning spam.&lt;br /&gt;
* Fixed Anti-SCP-207 killing you in certain cases instead of saving you.&lt;br /&gt;
* Fixed `_seedTokenValid` not being reset properly, causing desync under specific circumstances.&lt;br /&gt;
* Fixed cancellation of certain events still causing undesired side-effects, such as:&lt;br /&gt;
* Fixed denied snowball damage still showing a hitmarker.&lt;br /&gt;
* Fixed denied warhead damage still counting towards warhead kills.&lt;br /&gt;
* Fixed denied Metal &amp;amp; Spicy effects damage source still showing a hitmarker.&lt;br /&gt;
* Fixed denied strangle damage not disabling the effect.&lt;br /&gt;
* Fixed denied fall damage still sending `FallDamageMessage`.&lt;br /&gt;
* Fixed denied SCP-106 last target&amp;#039;s damage still teleporting you to the pocket dimension.&lt;br /&gt;
* Fixed denied SCP-939&amp;#039;s lunge damage still invoking the `Scp939Attacked` event.&lt;br /&gt;
* Added extra out-of-bounds measures in the unplayable area of SCP-106&amp;#039;s containment to prevent smaller-sized roles from exploiting them.&lt;br /&gt;
* Fixed Marshmallow Man damage handler not having an attacker assigned.&lt;br /&gt;
* Fixed marshmallow emotion sync causing the original model to be visible.&lt;br /&gt;
* Fixed `FirearmWorldModel` not existing for the same item after re-equipped.&lt;br /&gt;
* Fixed `StatusEffectBase`&amp;#039;s `Duration` property not being set to 0 when `DisableEffect` is called.&lt;br /&gt;
* Fixed &amp;quot;INVALID FLOAT&amp;quot; comment for `player_info_range`.&lt;br /&gt;
* Fixed exception caused by the Pocket Dimension&amp;#039;s item exit mechanic failing to find a valid position.&lt;br /&gt;
* Fixed exception caused by `null` data being processed when refreshing the RA config.&lt;br /&gt;
* Fixed exception caused by `QueryProcessor.OnDestroy` attempting to access a `null` or empty `_sender.OutputId`.&lt;br /&gt;
* Fixed exception caused by attempting to update ammo whilst the player&amp;#039;s object is `null` and they aren&amp;#039;t.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Technical Changes=&lt;br /&gt;
* Preauth is now run on a separate thread for optimisation purposes. Developer Note: This is particularly noticeable during heavy networking load times, such as when auth is spammed. However, because it is a separate thread, you shouldn&amp;#039;t be communicating with Unity&amp;#039;s API during preauth unless you know exactly what you&amp;#039;re doing.&lt;br /&gt;
* Implemented an alternative method to connect to the Central Servers in countries where access to Cloudflare may be restricted.&lt;br /&gt;
* Added new `HitmarkerType.Blocked`, which is now used when SCP-1509&amp;#039;s attack is cancelled. Developer Note: We might extend this functionality to other features in the future. We&amp;#039;d like to hear your feedback on it!&lt;br /&gt;
* Added voice chat channel buttons for `Lobby` &amp;amp; `SCP-1507`.&lt;br /&gt;
* Overwatch UI should now be displayed above the Lobby UI.&lt;br /&gt;
* Spectator UI now won&amp;#039;t show up in the lobby if you set your role to spectator/overwatch.&lt;br /&gt;
* Spectator role will now hear lobby players if the round hasn&amp;#039;t started yet.&lt;br /&gt;
* Added `ISprintSpeedModifier` interface used by items which modify the sprint speed of the player (typically while equipped).&lt;br /&gt;
* Added `MovementPenaltyModule` module to specify sprint/stamina penalties on firearms.&lt;br /&gt;
* Added `InspectedItem` &amp;amp; `InspectingItem` LabAPI events.&lt;br /&gt;
* Added negative priority support for `AdminToyWaypoints`.&lt;br /&gt;
* Added `WaveTimer.IsForcefullyPaused`, which allows developers to completely pause a wave&amp;#039;s timer. This will cause the timer to not tick down under any circumstance, as opposed to the regular pause function. Additionally, if set to `true`, not even objective rewards will affect the timer.&lt;br /&gt;
* Added the `FastResources` system, used internally by the game to access specific resources such as roles and items more quickly. This is one of our many steps towards updating our current Unity version.&lt;br /&gt;
* Added static accessors for `FpcGravityController.Gravity`.&lt;br /&gt;
* All players&amp;#039; gravities are now synced to joining players.&lt;br /&gt;
* Added optional `owner` parameter to `RagdollManager.ServerCreateRagdoll` that lets you set the original owner of the Ragdoll.&lt;br /&gt;
* Added checks to prevent certain possible exploits.&lt;br /&gt;
* Added a simple pop-up that tells the user that the SDR was enabled when an error is detected.&lt;br /&gt;
* `LiteNetLib` has been updated to the latest version.&lt;br /&gt;
* Updated to a newer version of the Steamworks plugin library.&lt;br /&gt;
* Removed unused gameplay configs from the server config template.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thank you all. See you in the dark.&lt;br /&gt;
&lt;br /&gt;
- Northwood Studios&lt;/div&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
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