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	<id>https://en.scpslgame.com/index.php?action=history&amp;feed=atom&amp;title=Template%3AHaunted330</id>
	<title>Template:Haunted330 - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://en.scpslgame.com/index.php?action=history&amp;feed=atom&amp;title=Template%3AHaunted330"/>
	<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Template:Haunted330&amp;action=history"/>
	<updated>2026-04-12T12:22:44Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.44.2</generator>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Template:Haunted330&amp;diff=17542&amp;oldid=prev</id>
		<title>Jamintheinfinite at 02:18, 9 March 2026</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Template:Haunted330&amp;diff=17542&amp;oldid=prev"/>
		<updated>2026-03-09T02:18:35Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:18, 9 March 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l128&quot;&gt;Line 128:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 128:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Applies the effects from 2-4 random non haunted candies.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Applies the effects from 2-4 random non haunted candies.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Applies one random haunted candy effect.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Applies one random haunted candy effect.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;**The chances of a specific candy being applied is equal to the chances of obtaining the candy from the bowl.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Teleports the player to a random room in Light Containment Zone or Heavy Containment Zone.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Teleports the player to a random room in Light Containment Zone or Heavy Containment Zone.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**The teleport functions similar to escaping the [[SCP-106#Pocket Dimension|Pocket Dimension]] without applying the Negative Status Effects.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**The teleport functions similar to escaping the [[SCP-106#Pocket Dimension|Pocket Dimension]] without applying the Negative Status Effects.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key wiki_en:diff:1.41:old-17520:rev-17542:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Template:Haunted330&amp;diff=17520&amp;oldid=prev</id>
		<title>Jamintheinfinite: Created page with &quot;{|class=&quot;wikitable wikitable--stripe wikitable--sticky--header wikitable--border&quot; style=&quot;display: inline-table;&quot; ! style=&quot;text-align:center;&quot; |Type of Candy ! style=&quot;text-align:center;&quot; |Applied Effects ! style=&quot;text-align:center;&quot; |Chance of Obtaining |- | style=&quot;text-align:center;&quot; |{{ItemTable2|Blue Candy}} | *Player turns into the &quot;Marshmallow Man&quot;. **All items are dropped from the inventory. **Grants 25% damage resistance to all source. **The player&#039;s speed is incre...&quot;</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Template:Haunted330&amp;diff=17520&amp;oldid=prev"/>
		<updated>2026-02-25T19:27:14Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{|class=&amp;quot;wikitable wikitable--stripe wikitable--sticky--header wikitable--border&amp;quot; style=&amp;quot;display: inline-table;&amp;quot; ! style=&amp;quot;text-align:center;&amp;quot; |Type of Candy ! style=&amp;quot;text-align:center;&amp;quot; |Applied Effects ! style=&amp;quot;text-align:center;&amp;quot; |Chance of Obtaining |- | style=&amp;quot;text-align:center;&amp;quot; |{{ItemTable2|Blue Candy}} | *Player turns into the &amp;quot;Marshmallow Man&amp;quot;. **All items are dropped from the inventory. **Grants 25% damage resistance to all source. **The player&amp;#039;s speed is incre...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{|class=&amp;quot;wikitable wikitable--stripe wikitable--sticky--header wikitable--border&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; |Type of Candy&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; |Applied Effects&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; |Chance of Obtaining&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{ItemTable2|Blue Candy}}&lt;br /&gt;
|&lt;br /&gt;
*Player turns into the &amp;quot;Marshmallow Man&amp;quot;.&lt;br /&gt;
**All items are dropped from the inventory.&lt;br /&gt;
**Grants 25% damage resistance to all source.&lt;br /&gt;
**The player&amp;#039;s speed is increased by 55%.&lt;br /&gt;
**The player loses the ability to sprint.&lt;br /&gt;
**Ability to perform melee attacks that deal 90 damage per hit.&lt;br /&gt;
***The swing has a cooldown of 0.5 seconds.&lt;br /&gt;
**Player&amp;#039;s Stamina constantly drains over the course of 15 seconds. Each kill restores seven seconds of stamina.&lt;br /&gt;
***If Stamina reaches 0%, the player reverts back to normal.&lt;br /&gt;
** The following [[Status Effects]] were applied for three seconds after the player reverts back to normal: &lt;br /&gt;
*** {{Hoverimage|Makes the player&amp;#039;s screen very blurry.|text=Blinded}}  &lt;br /&gt;
*** {{Hoverimage|Causes the players screen to get blurry when they turn.&amp;lt;br&amp;gt;The faster they turn the blurrier it gets.|text=Concussed}}  &lt;br /&gt;
*** {{Hoverimage|Makes it harder for the player to hear noises.|text=Deafened}}  &lt;br /&gt;
*** {{Hoverimage|Slows down all movement.|text=Disabled}}  &lt;br /&gt;
*** {{Hoverimage|Halves the maximum stamina capacity and stamina regeneration rate.|text=Exhausted}} &lt;br /&gt;
** The following [[Status Effects]] are removed upon consumption:&lt;br /&gt;
**Anti-Cola&lt;br /&gt;
**Blinded&lt;br /&gt;
**Bodyshot Reduction&lt;br /&gt;
**Burned&lt;br /&gt;
**Cardiac Arrest&lt;br /&gt;
**Concussed&lt;br /&gt;
**Deafened&lt;br /&gt;
**Corroding&lt;br /&gt;
**Invigorated&lt;br /&gt;
**Movement Boost&lt;br /&gt;
**Rainbow Taste&lt;br /&gt;
**SCP-207&lt;br /&gt;
**Spawn Protection&lt;br /&gt;
*Applies 450 AHP that deteriorated after 15 seconds.&lt;br /&gt;
**AHP absorbs 100% of all damage. &lt;br /&gt;
**AHP drops to zero upon the end of its effects.&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; |{{WeightedProbability|weight=5|totalWeight=100}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{ItemTable2|Gray Candy}}&lt;br /&gt;
|&lt;br /&gt;
*Applies the Metal Status Effect for 30 seconds&lt;br /&gt;
**The player&amp;#039;s model becomes grey and metalic.&lt;br /&gt;
**Damage reduction of 80%.&lt;br /&gt;
***Fall damage is reduced by 95%.&lt;br /&gt;
**Movement speed decreased by 75%.&lt;br /&gt;
**Medical Item usage speed decreased by 50%.&lt;br /&gt;
**Removes Orange and White Candy effects if active.&lt;br /&gt;
**A metallic clunk noise is made whenever the player is hit.&lt;br /&gt;
**Footsteps are significantly louder and metallic in nature.&lt;br /&gt;
**If the player falls from a high enough distance to cause at least 35 damage, they will dish out an attack that damages nearby enemies with a two meter radius.&lt;br /&gt;
***The damage of this attack is 40% of the fall damage taken by the player plus 80.&lt;br /&gt;
**The player emanates a legally distinct and parody theme similar to one when a plumber with blue overalls turns metal.&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; |{{WeightedProbability|weight=9.5|totalWeight=100}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;   &amp;quot; |{{ItemTable2|Green Candy}}&lt;br /&gt;
| style=&amp;quot; &amp;quot; |&lt;br /&gt;
*Applies the Sugar High Status Effect for 20 seconds&lt;br /&gt;
**Player&amp;#039;s health is increased to 200 HP.&lt;br /&gt;
***The maximum health is increased to 300.&lt;br /&gt;
**Stamina will constantly regenerate when not sprinting with no delay.&lt;br /&gt;
**Health regenerates at a rate of 6 HP/s when below 100.&lt;br /&gt;
|style=&amp;quot;text-align:center;  &amp;quot; |{{WeightedProbability|weight=11|totalWeight=100}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{ItemTable2|Orange Candy}}&lt;br /&gt;
|&lt;br /&gt;
*Applies the Glowing Status Effect for 20 seconds&lt;br /&gt;
**The player will glow a bright, uniform orange.&lt;br /&gt;
**Players who look at a Glowing Player will have their vision vastly reduced.&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; |{{WeightedProbability|weight=10|totalWeight=100}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;  &amp;quot; |{{ItemTable2|Purple Candy}}&lt;br /&gt;
| style=&amp;quot; &amp;quot; |&lt;br /&gt;
*Applies the Slow Metabolism Status Effect for 20 seconds.&lt;br /&gt;
** 10% movement speed reduction.&lt;br /&gt;
** The player becomes fat.&lt;br /&gt;
** The player&amp;#039;s voice is deepened.&lt;br /&gt;
*Triples the consumption speed of candies. &lt;br /&gt;
*Applies 330 [[Artificial HP|AHP]] that decays slowly over the course of 40 seconds.&lt;br /&gt;
**This AHP absorbs 100% of all damage.&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;text-align:center;  &amp;quot; |{{WeightedProbability|weight=11|totalWeight=100}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{ItemTable2|Rainbow Candy}}&lt;br /&gt;
| &lt;br /&gt;
*Leaves a floor level smoke cloud on the ground. Players inside the cloud are given the Prismatic Status Effect.&lt;br /&gt;
**Players have a HP Regeneration of 5 HP/s.&lt;br /&gt;
**Players are given a speed boost of 5%.&lt;br /&gt;
**Players are given a damage reduction of 15%.&lt;br /&gt;
**A one time, non-instant death prevention is granted, similar to [[Anti-Cola]]’s effect.&lt;br /&gt;
***This will last three additional seconds after leaving the cloud.&lt;br /&gt;
**The could will vanish after 30 seconds.&lt;br /&gt;
**SCPs are unaffected by the cloud.&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; |{{WeightedProbability|weight=11|totalWeight=100}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; &amp;quot; |{{ItemTable2|Red Candy}}&lt;br /&gt;
|style=&amp;quot; &amp;quot; |&lt;br /&gt;
*Applies the Spicy Status Effect&lt;br /&gt;
**The player breathes fire that travels up to five meters. &lt;br /&gt;
**Players caught in the fire take 60 damage per second and are given the Burned Status Effect for 60 seconds.&lt;br /&gt;
***Hume Shield takes 180 damage per second.&lt;br /&gt;
|style=&amp;quot;text-align:center;  &amp;quot; |{{WeightedProbability|weight=11|totalWeight=100}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{ItemTable2|Yellow Candy}}&lt;br /&gt;
|&lt;br /&gt;
*Applies the Sugar Rush Status Effect for ten seconds.&lt;br /&gt;
** 50% movement speed boost.&lt;br /&gt;
**Completely fills the Stamina bar.&lt;br /&gt;
**Player looses complete control of their character besides camera. The player is forced to always run forward.&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; |{{WeightedProbability|weight=11|totalWeight=100}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;  &amp;quot; |{{ItemTable2|White Candy}}&lt;br /&gt;
| style=&amp;quot; &amp;quot; | &lt;br /&gt;
*Applies the Ghostly Status Effect for 25 seconds.&lt;br /&gt;
**The player becomes translucent and ghostly white with an echo filter applied to their voice.&lt;br /&gt;
**The player is unable to pick up items.&lt;br /&gt;
**Equipping any item makes it fall through the player&amp;#039;s hands and onto the ground.&lt;br /&gt;
**The player can walk through non keycard doors, similar to SCP-106.&lt;br /&gt;
**The player can open any keycard locked door by interacting with it.&lt;br /&gt;
***This effect last three additional seconds after the Ghostly effect ends.&lt;br /&gt;
|style=&amp;quot;text-align:center;  &amp;quot; |{{WeightedProbability|weight=10|totalWeight=100}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{ItemTable2|Black Candy}}&lt;br /&gt;
|&lt;br /&gt;
*One of the following random effects:&lt;br /&gt;
*Applies the effects from 2-4 random non haunted candies.&lt;br /&gt;
*Applies one random haunted candy effect.&lt;br /&gt;
**The chances of a specific candy being applied is equal to the chances of obtaining the candy from the bowl.&lt;br /&gt;
*Teleports the player to a random room in Light Containment Zone or Heavy Containment Zone.&lt;br /&gt;
**The teleport functions similar to escaping the [[SCP-106#Pocket Dimension|Pocket Dimension]] without applying the Negative Status Effects.&lt;br /&gt;
*Gives the player two Black Candy pieces.&lt;br /&gt;
*The player dies; leaving no items or body behind.&lt;br /&gt;
*The player instantly explodes&lt;br /&gt;
* 1-3 of the following status effects are given at random (can be cured as normal):&lt;br /&gt;
** SCP-207 (Permanent)&lt;br /&gt;
** Anti-Cola (Permanent)&lt;br /&gt;
*** If a player is granted both the SCP-207 and Anti-Cola effects at the same time, they will explode as normal.&lt;br /&gt;
*** If the player already has the SCP-207 or Anti-Cola effects, the intensity will be increased by one permanently.&lt;br /&gt;
**SCP-1853&lt;br /&gt;
** Bleeding (20 seconds)&lt;br /&gt;
** Concussed (20 seconds)&lt;br /&gt;
** Ensnared (10 seconds)&lt;br /&gt;
** Flashed (5 seconds)&lt;br /&gt;
** Hypothermia (15 seconds)&lt;br /&gt;
** Invigorated (15 seconds)&lt;br /&gt;
** Lightweight (20 seconds; Intensity of 60)&lt;br /&gt;
** Movement Speed Boost (10 seconds; Intensity of 25 which is a +25% increase)&lt;br /&gt;
** Poisoned (Permanent)&lt;br /&gt;
** Severed Hands (Permanent)&lt;br /&gt;
** Slowness (10 seconds; Intensity of 25 which is a -25% decrease)&lt;br /&gt;
|style=&amp;quot;text-align:center; &amp;quot; |{{WeightedProbability|weight=6|totalWeight=100}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;  &amp;quot; |{{ItemTable2|Pink Candy}}&lt;br /&gt;
| style=&amp;quot; &amp;quot; | &lt;br /&gt;
*Player explodes&lt;br /&gt;
|style=&amp;quot;text-align:center;  &amp;quot; |{{WeightedProbability|weight=4|totalWeight=100}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |{{ItemTable2|Evil Candy}}&lt;br /&gt;
|&lt;br /&gt;
*Turns the player evil&lt;br /&gt;
**Player permanently turns into the Marshmallow Man with an evil mustache.&lt;br /&gt;
**Marshmallow Man can perform an evil laugh by pressing {{Key Press|F}}.&lt;br /&gt;
***Applies the Evil Traumatized effect to players within a five meter radius. Functions similar to the Traumatized Effect with the screen visuals being applied for looking at an Evil Marshmallow Man instead.&lt;br /&gt;
****Players under this effect are not instantly killed by SCP-106 unlike Traumatized.&lt;br /&gt;
**Health regenerates at a rate of 3 HP/s.&lt;br /&gt;
**AHP is restored by 100 per kill.&lt;br /&gt;
*Ability to open any door that requires Checkpoint Access.&lt;br /&gt;
*Ignores Friendly Fire rules.&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; |{{WeightedProbability|weight=-0.5|totalWeight=100}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;  &amp;quot; |{{ItemTable2|Brown Candy}}&lt;br /&gt;
| style=&amp;quot; &amp;quot; |&lt;br /&gt;
*The player leaves a Tantrum puddle on the ground, similar to SCP-173&amp;#039;s ability.&lt;br /&gt;
**This puddle will affect SCPs.&lt;br /&gt;
|style=&amp;quot;text-align:center; &amp;quot; |0%&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
</feed>