From SCP: Secret Laboratory English Official Wiki

Micro H.I.D.
Basic Info
Type Experimental Energy Weapon
Description Mobile high-intensity electrical discharge thrower
Ammo Capacity 1
Basic Stats
Blast Damage 143.75
Blast Damage (DPS) 1150
Weight 21.5kg
Length 122.5cm
Handling Stats
Pick-Up Time Higher weight increases time 4.01s Unrounded value: 4.0075s
Stamina Penalty -50%
Miscellaneous Info
Obtainable from 914? True
Deletion % in PD Pocket Dimension High Tier (0%)
Disarm Immunity? Does having this item equipped make the player
immune to being disarmed?
Immune
Manufacturer Industries
Debug Name MicroHID
Item ID 16

The Micro High-Intensity Electrical Discharge Thrower also known as the Micro H.I.D. for short, is an experimental Weapon in SCP: Secret Laboratory. It is an extremely powerful weapon that is effective at terminating SCP subjects.

Operational Guide

An experimental, high-intensity discharge thrower developed by Site-02’s Advanced Weapons department. Labeled in Foundation registries under Project: Segmentum, the Micro H.I.D serves as a powerful weapon capable of terminating most SCP objects. 

___
“I worry about why we are beginning to invest our resources in developing weapons, rather than improved containment methods for anomalies. “Segmentum” has been responsible for the termination of SCP-████, SCP-████, SCP-███, and SCP-████. Many more that escaped during the “Shattered Crown” scenario have been marked for termination under the E.P.C. I don’t normally question my superiors, but I don’t understand why the Overseers have been more open to approving SCP-termination requests.”
-Dr. Katelyn Wright, Head of Project: Segmentum

In Game

The Micro H.I.D. was created by Site-02 and functions as a highly powerful weapon, dealing 1150 DPS. This is the highest amount of DPS that can be dealt to SCPs. It is capable of instantly killing any human in its path and making short work of SCP subjects. The weapon requires a charge time before it can be used, which is the main weakness of the weapon. The mechanical whirs and charging sound of the Micro H.I.D. will make most players run away in fear, meaning it can be used for this effect alone.

The Micro H.I.D. can be recharged with SCP-914 with the 1:1, Fine and Very Fine settings. On Coarse it has a 50% chance to become the 3-X Particle Disruptor or the Jailbird.

The Micro H.I.D. will break most glass windows it hits but cannot break doors.

The Micro H.I.D. will not kill teammates if Friendly Fire is enabled unless the player directly aims at their teammates. This is to avoid accidental kills.

The Micro H.I.D. does not count as a firearm for inventory limits. Instead, it has its own inventory limit of 1.


Firing

The Micro H.I.D. has multiple different states that can be switched between with the Left Click or Right Click.

  • The weapon starts off in the Idle state.
  • Holding Left Click or Right Click switches the weapon to the Powering Up state. This state last 5.95 seconds.
    • The drain rate while powering up the device is a linear value that slowly increases over time until 5.95 seconds have passed. Afterwards the rate is a constant 0.04/s.
  • If the player is holding Right Click after the 5.95 seconds have passed then the weapon enters the Primed state. The weapon will not fire in this state but will drain slowly. Making it an effective way to reposition oneself or as way to scare off the SCPs.
  • If the player is holding Left Click after the 5.95 seconds have passed then the weapon enters the Firing state. This state has a fire delay of 1.7 seconds.
    • While firing, the drain rate of the weapon is increased to 0.13/s.
    • The weapon has a range of 6.3 meters 0.42 hallways.
  • The player can switch between the Firing and Primed states at anytime by simply switching between holding Left Click or Right Click.
  • Releasing the Left Click or Right Click buttons will switch the weapon to the Powering Down state. This state last 3.1 seconds.
    • After the 3.1 seconds, the Micro H.I.D. goes back to the Idle State.
  • The weapon has an energy value of "1".
  • The weapon takes 0.35 seconds to switch between any state. This effectively means that:
    • The Powering Up state is 6.3 seconds long (5.95 + 0.35).
    • The Firing Delay is 2.05 seconds long (1.7 + 0.35).
      • Giving a total firing delay of 8.35 seconds (Powering Up + Firing Delay).
    • The Powering Down state is 3.45 seconds long (3.1 + 0.35).

Spawning

Related Achievements


Click to view 3 achievement(s) related to Micro H.I.D.:

I'll Pass, Thanks
As an SCP, kill (or send to the Pocket Dimension) a human who is charging the Micro H.I.D.

Microwave Meal
As a human, successfully terminate an SCP with the Micro H.I.D.

Overcurrent
Jump into a Tesla Gate while holding the Micro H.I.D.

Sounds






Gallery

Trivia

  • The Micro H.I.D. is inspired, and directly based upon the H.I.D. Turret from SCP: Containment Breach.
    • While the H.I.D. Turret in SCP: Containment Breach only fired a bright charge of light, the Micro H.I.D. fires a lethal beam.
  • A closer look at the Micro H.I.D. model reveals two pieces of text on it:
    • The first one reads "SEND HELP Hubert is holding me at gun point"
    • The second one reads "167151154154040163150151156145". When translated with Octal, these numbers turn into "will shine".
  • The Micro H.I.D. model is inverted ingame due to the fact it was accidentally modeled as a left handed weapon. This can easily be seen by looking for the "167151154154040163150151156145" text easter egg, as it appears backwards on the model.
    • The "SEND HELP Hubert is holding me at gun point" appears on the model normally, meaning it was added after the model was inverted.
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