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Doors in SCP: Secret Laboratory have multiple different Mechanics, such as resistance, keycard level and opening/closing speed.

In-game

Doors are often used by Human players to slow down chasing SCPs, they are also used by SCP-079 to help SCPs catch up to humans.
SCP-106 can walk through any door that isn't Evac Shelter at a speed of 1 m/s.
SCP-079 can open doors at the cost of AP, the amount of AP depends on the door.
Some doors require Keycards with a certain tier to open.

Types

There are five main door types, a Light Door, Heavy Door, Window Door, Checkpoint and Gates.


Light Doors have a fast opening and closing speed. Mainly used in Light Containment Zone. These doors are also used for most keycard doors.
Unopenable/undestroyable Light Doors are found in Entrance Zone.


Heavy Doors have a slow opening and closing speed. They are only used in Heavy Containment Zone for non keycard doors.


Checkpoint Doors have a fast opening and closing speed and will auto close after a certain amount of time. They share the same model as the Light Door. This door type has no relation to the Checkpoint Access Tier for Keycards. A door can be a Checkpoint Door that requires a different access tier and a door can require Checkpoint Access but not be a Checkpoint Door.


Window Doors have a fast opening and closing speed plus a window on the door. They are mainly used in Entrance Zone and are weaker than normal doors.


Gates are large doors that have a slow opening and closing speed. The Gate for Evac Shelter can not be opened by any means.
An enraged SCP-096 can charge at a closed Gate to force it open for a split second to go through, allowing SCP-096 to get targets behind Gates.

Strength

Doors have different strengths values that determine what can destroy them and what won't

Normal- can be destroyed by SCP-018, Fragmentation Grenades, SCP-096 and Remote Admin.

Strong- can be destroyed by SCP-096 and Remote Admin.

Very Strong - can only be destroyed by Remote Admin.

Indestructible- can not be destroyed by any means, including Remote Admin.

Ingame Doors

Normal LCZ Door
Type: Light
AP Cost: 5
No Keycard required.
Strength: Normal
Door HP: 150
Glass Room 18 Door
Type: Gate
AP Cost: 5
No Keycard required.
Strength: Indestructible
Door HP: N/A
Class-D Cell Door
Type: Light
AP Cost: 5
No Keycard required.
Strength: Normal
Door HP: 170
Inner Airlock Doors
Type: Light
AP Cost: 5
No Keycard required.
Strength: Normal
Door HP: 170
Checkpoint Doors
Type: Checkpoint
AP Cost: 10
Access Level: Checkpoint Access Checkpoint Access 

Checkpoint Access

Strength: Very Strong
Door HP: 80
SCP-914's Containment Door
Type: Gate
AP Cost: 50
Access Level: Containment Access 1 Containment Access 1 

Containment Access 1

Strength: Indestructible
Door HP: N/A
SCP-012's Containment Door
Type: Light
AP Cost: 40
Access Level: Containment Access 2 Containment Access 2 

Containment Access 2

Strength: Normal
Door HP: 200
LCZ Armory Door
Type: Light
AP Cost: 50
Access Level: Armory Access 1 Armory Access 1 

Armory Access 1

Strength: Normal
Door HP: 200
Normal HCZ Door
Type: Heavy
AP Cost: 5
No Keycard required.
Strength: Normal
Door HP: 150
HCZ Armory Door
Type: Light
AP Cost: 50
Access Level: Armory Access 1 Armory Access 1 

Armory Access 1

Strength: Normal
Door HP: 200
Nuke Armory Door
Type: Light
AP Cost: 60
Access Level: Armory Access 2 Armory Access 2 

Armory Access 2

Strength: Normal
Door HP: 200
SCP-049's Armory Door
Type: Light
AP Cost: 60
Access Level: Armory Access 2 Armory Access 2 

Armory Access 2

Strength: Normal
Door HP: 200
Micro H.I.D. Armory Door
Type: Light
AP Cost: 70
Access Level: Armory Access 3 Armory Access 3 

Armory Access 3

Strength: Normal
Door HP: 200
SCP-079 Containment Doors
Type: Gate
AP Cost: 110
Access Level: Containment Access 3 CC3 doesn't exist anymore you idiot!!!! 

Containment Access 3

Strength: Indestructible
Door HP: N/A
SCP-096 Containment Door
Type: Light
AP Cost: 40
Access Level: Containment Access 2 Containment Access 2 

Containment Access 2

Strength: Normal
Door HP: 200
SCP-106 Containment Doors
Type: Checkpoint
AP Cost: 110
Access Level: Containment Access 3 CC3 doesn't exist anymore you idiot!!!! 

Containment Access 3

Strength: Strong
Door HP: 700
Normal EZ Door
Type: Window
AP Cost: 5
No Keycard required.
Strength: Normal
Door HP: 90
EZ Checkpoint Doors
Type: Checkpoint
AP Cost: 10
Access Level: Checkpoint Access Checkpoint Access 

Checkpoint Access

Strength: Very Strong
Door HP: 80
Intercom Door
Type: Window
AP Cost: 30
Access Level: Intercom Access Intercom Access 

Intercom Access

Strength: Normal
Door HP: 100
Gate A and Gate B
Type: Gate
AP Cost: 80
Access Level: Gate Access Gate Access 

Gate Access

Strength: Indestructible
Door HP: N/A
Escape Area Door
Type: Window
AP Cost: 5
No Keycard required.
Strength: Normal
Door HP: 90
Warhead Activation Room Door
Type: Light
AP Cost: 110
Access Level: Nuke Access Nuke Access 

Nuke Access

Strength: Strong
Door HP: 725
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