https://en.scpslgame.com/api.php?action=feedcontributions&user=CranMan15&feedformat=atomSCP: Secret Laboratory English Official Wiki - User contributions [en]2024-03-29T09:39:05ZUser contributionsMediaWiki 1.40.0https://en.scpslgame.com/index.php?title=SCP-173&diff=11487SCP-1732023-01-21T17:14:06Z<p>CranMan15: Re-added trivia, trivia got deleted when SCP-173's beta wiki page got moved, changed "Operational Guide" to Operational Guide Entry/Entries"</p>
<hr />
<div>{{SCP Infobox Test<br />
|name = SCP-173<br />
|MainImage = [[File:RenderSCP-173.png|center|235px|link=File:RenderSCP-173.png]]<br />
|F1MenuArt = [[File:MatthewF1.png|center|225px|link=File:MatthewF1.png]]<br />
|Abilities =<br />
<tabber><br />
Ability 173Armor=<br />
<center><big>'''Reinforced Concrete (Passive)'''</big></center><br><br />
Heavy Armor level bullet resistance.<br> Higher penetration weapons are more effective.<br />
|-|<br />
Ability 173Tantrum=<br />
<center><big>'''Tantrum (Active)'''</big></center><br><br />
A pool of filth on the ground that slows targets. Regain a small amount of HS when stained targets are killed.<br />
|-|<br />
Ability 173Blink=<br />
<center><big>'''Blink (Active)'''</big></center><br><br />
Teleport to a marker on the ground, forcing everyone to blink. Will kill the nearest human if they are in range.<br />
|-|<br />
Ability 173Breakneck=<br />
<center><big>'''Break Neck Speeds (Active)'''</big></center><br><br />
SCP-173 moves a lot faster and can blink further, but is unable to kill.<br />
</tabber><br />
|Health = 4000<br />
|HS = 750<br />
|HSFinal = 1500<br />
|HSRegen = 20<br />
|HSDelay = 10<br />
|Walk = 7.3<br />
|Sprint = 12.4<br />
|sprintName = Break Neck<br />
|jumpHeight = 5<br />
|Spawn = [[Light Containment Zone]]<br />
|Weakness = Can't move when looked at, [[Micro H.I.D.]]<br />
|OtherInformation = Nickname: Matthew <br> Class ID: 0 <!-- Do not add Peanut or any other Community names here; Matthew is official --><br />
}}<br />
'''SCP-173''' is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in ''SCP: Secret Laboratory''.<br><br />
SCP-173 acts as an assassin class SCP, meant to quickly hunt down and eliminate a single target or small groups of players. <br />
__TOC__<br />
<br clear=left><br />
=Operational Guide Entries=<br />
===Class Operational Guide Entry===<br />
{{OpGuide2}}<br />
===Abilities Operational Guide Entries===<br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision0"><br />
<span class="mw-customtoggle-myDivision0"><br><font color=red><span style="border-bottom: 1px dotted; font-size:15px">- [M1] — Snap</span></font></span><div class="mw-collapsible-content" style="height: auto"><br><br />
{{OpGuide2|SCP-173 Snap}}<br />
</div><br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision1"><br />
<span class="mw-customtoggle-myDivision1"><br><font color=red><span style="border-bottom: 1px dotted; font-size:15px">- [M2] — Blink</span></font></span><div class="mw-collapsible-content" style="height: auto"><br><br />
{{OpGuide2|SCP-173 Blink}}<br />
</div><br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision2"><br />
<span class="mw-customtoggle-myDivision2"><br><font color=red><span style="border-bottom: 1px dotted; font-size:15px">- [Shift] — Breakneck Speeds</span></font></span><div class="mw-collapsible-content" style="height: auto"><br><br />
{{OpGuide2|SCP-173 Breakneck Speeds}}<br />
</div><br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision3"><br />
<span class="mw-customtoggle-myDivision3"><br><font color=red><span style="border-bottom: 1px dotted; font-size:15px">- [F] — Tantrum</span></font></span><div class="mw-collapsible-content" style="height: auto"><br><br />
{{OpGuide2|SCP-173 Tantrum}}<br />
</div><br />
</div><br />
<br />
=In Game=<br />
At the start of a round, SCP-173 will spawn in its [[Light Containment Zone#SCP-173's Containment Chamber - PT00|Containment Cell]] in Light Containment Zone.<br><br />
Upon spawning, SCP-173 won't be able to exit the cell right away, as the only exit (a gate) is locked shut, which gives the [[Class-D Personnel|Class-Ds]] and [[Scientist]]s some time to explore. After a short amount of time, the gate will automatically open, and SCP-173 can leave its cell, free to roam around the map. If SCP-173 takes no damage for 10 seconds, its [[Hume Shield]] will slowly regenerate by 20 HS/s. SCP-173 can talk to the other SCPs by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs no matter the distance.<br><br />
==Hume Shield==<br />
* SCP-173 has base [[Hume Shield]] value of {{HumeShield|SCP=SCP-173|type=base}}.<br />
**At 20% HP, SCP-173 will have {{HumeShield|SCP=SCP-173|type=final}} Hume Shield.<br />
* If SCP-173 takes no damage for {{HumeShield|SCP=SCP-173|type=delay}} seconds, its Hume Shield will slowly regenerate by {{HumeShield|SCP=SCP-173|type=regen}} HS/s.<br />
* SCP-173 restores {{HumeShield|SCP=SCP-173|type=bonus}} Hume Shield if they kill a player under the Tantrum Effect.<br />
* Hume Shield does not factor in SCP-173's damage resistance.<br />
<br />
==Abilities==<br />
===Neck Snap===<br />
When SCP-173 isn't being observed, they can press {{key Press|Leftclick}} to snap a player's neck, instantly killing them. This attack will play a fairly audible sound effect, that can alert other players.<br><br />
<br />
===Reinforced Concrete===<br />
SCP-173 takes reduced damage from all firearms besides the [[Micro H.I.D.]] and the [[3-X Particle Disruptor]]. This only applies to SCP-173's base HP and not their Hume Shield. This passive armor has a value of 80%, and will factor in a weapon's penetration, similar to [[Armor (Disambiguation)|Armor]] worn by humans. The amount of damage is determined by the formula {{Mvar|1 = x = a(100% − p)}}, where {{Mvar|a}} is the armor protection level, {{Mvar|p}} is the penetration amount of a weapon, with {{Mvar|x}} being the actual damage reduced. So a weapon with 50% penetration shooting a player in the body would only reduce the damage by 40% instead of 80%. <br />
<br />
===Tantrum===<br />
While unobserved, SCP-173 can leave a pool of filth on the ground by pressing the {{key Press|F}} key. While multiple pools can be placed at once, the ability has a 30 second cooldown. A pool of filth will last only 180 seconds on the ground, though Tesla Gates will instantly destroy them, preventing SCP-173 from placing them near the Tesla Gate. <br><br />
Players entering the pool gain the {{Hoverimage|Reduces player speed by 20%<br> Players cannot sprint|text=Stained}} [[Status Effects|Status Effect]], which lasts until the player leaves the pool plus three seconds afterwards. If SCP-173 kills a player while they are under the Stained Effect, they will instantly gain back 400 Hume Shield.<br />
<br />
===Blink===<br />
When SCP-173 is being looked at by a [[Humans|Human]], SCP-173 will stop moving and be locked in place. A small HUD element will appear on SCP-173's screen displaying a 3.0 second countdown for their Blink ability. When the cooldown ends, the player can hold {{key Press|Rightclick}} make a marker appear on the ground. The marker can be moved by using the mouse and can travel up to a max distance of 8 meters. When the player releases {{key Press|Rightclick}}, SCP-173 will teleport to their mark, which will force humans to blink. If any humans are in range, SCP-173 will automatically kill the closest one. The marker will change colors to display if SCP-173 is within killing range of a human or if Breakneck Speeds is activated.<br><br />
The Blink ability will shatter nearby windows when used.<br />
<br />
===Breakneck Speeds===<br />
Breakneck Speeds can be turned on by pressing {{key Press|Shift}}, and can be used whether or not SCP-173 is seen.<br><br />
In this state, SCP-173 moves 1.7x faster, blinks 1.8x further, charges blinks twice as quickly, but is unable to kill players. The ability can be used by SCP-173 to quickly escape a dangerous situation as it allows them to move much more quickly at the cost of being unable to kill.<br><br />
This mode ends when the player presses {{key Press|Shift}} again. There is a small grace peroid of 1.5 seconds after the ability is activated where pressing the {{key Press|Shift}} key will not cancel the ability. It will also ends automatically 10 seconds after SCP-173 is spotted.<br><br />
The ability has a 40 second cooldown, the cooldown only starts after the ability ends.<br />
<br />
==Related Achievements==<br />
*Dying to SCP-173 grants the '''Is this your first time?''' [[Achievements|achievement]].<br />
<br />
==Sounds==<br />
{{multi-listen start}}<br />
{|class="wikitable" style="display: inline-table;"<br />
!colspan="2"|Sight Stingers<br />
|-<br />
|{{multi-listen item|filename=173 Encounter.mp3|title=Encountering SCP-173|description=}}<br />
|{{multi-listen item|filename=173 Its Still Here Ambient.mp3|title=Encountering SCP-173 (before ambience goes away)|description=}}<br />
|-<br />
<br />
!colspan="2"|Chase Ambient<br />
|-<br />
|{{multi-listen item|filename=173 I See It.mp3|title=Staring ambience #1|description=}}<br />
|{{multi-listen item|filename=173 I Really See It.mp3|title=Staring ambience #2|description=}}<br />
|-<br />
|{{multi-listen item|filename=173 I Cant Stop Seeing It.mp3|title=Staring ambience #3|description=}}<br />
|{{multi-listen item|filename=173 Its Gone Ambient.mp3|title=Looking away and ambience ends|description=}}<br />
|-<br />
!colspan="2"|Attack Sounds<br />
|-<br />
|{{multi-listen item|filename=New neck Snap 1.mp3|title=Neck Snap 1|description=}}<br />
|{{multi-listen item|filename=New Neck Snap 2.mp3|title=Neck Snap 2|description=}}<br />
|-<br />
|{{multi-listen item|filename=New Neck Snap 3.mp3|title=Neck Snap 3|description=}}<br />
|-<br />
!colspan="2"|Ability SFX<br />
|-<br />
|{{multi-listen item|filename=173Tantrum.mp3|title=Tantrum Puddle|description=}}<br />
||{{multi-listen item|filename=173 Teleport.mp3|title=Blink|description=}}<br />
|-<br />
!colspan="2"|Movement<br />
|-<br />
|{{multi-listen item|filename=173Scrape1.mp3|title=Movement #1|description=}}<br />
|{{multi-listen item|filename=173Scrape2.mp3|title=Movement #2|description=}}<br />
|-<br />
|{{multi-listen item|filename=173Scrape3.mp3|title=Movement #3|description=}}<br />
|-<br />
!colspan="2"|Misc<br />
|-<br />
|{{multi-listen item|filename=173 Hume Shield Break.mp3|title=Hume Shield depletes|description=}}<br />
|}<br />
{{multi-listen end}}<br />
<br />
==Gallery==<br />
<gallery mode="nolines" heights=150px widths=225px><br />
File:SCP 173.png|SCP-173's model prior to the [[Updates/11.0.0|Parabellum (v11.0.0)]] update.<br />
TheNut.png|For the ''2018 April Fools Event'', SCP-173 was turned into a Peanut.<br />
MrNuttyRender.png|For the ''2019 April Fools Event'' and ''2020 Halloween Event'', SCP-173 was replaced with the glorious <br> '''Mr. Nutty'''.<br />
PumnutRender.png|For the ''2018 Halloween Event'', SCP-173 became a pumpkin.<br />
SnownutRender.png|For the ''2018 & 2019 Christmas Event'', SCP-173 was replaced with a snowman. Automatically spawns in the Class-D Cells and 173's chambers during December.<br />
SCP 173Xmas.png|For the ''2020 Christmas Event'', SCP-173 was covered in snow.<br />
Snowmatt.png|For the ''2021 & 2022 Christmas Event'', SCP-173 became a snowman.<br />
</gallery><br />
<br />
==Trivia==<br />
*SCP-173 doesn't have a ragdoll upon death, and instead falls apart into pieces when killed.<br />
**The Christmas 2021 & 2022 models would explode into a snowy mist and leave behind a black scarf and tophat.<br />
*SCP-173 was the first class added to ''SCP: Secret Laboratory'' and the oldest part of the game that still exists today.<br />
*SCP-173's ability icons were designed by '''RiriLeTiroir'''.<br />
*SCP-173's [[Updates/11.2.0|v11.2.0]] Tantrum sound was recorded by Northwood Studios Audio Manager '''Brendan "Scot" O'Dowd''', who recorded it by putting his microphone in a beanbag and shaking it.<br />
*SCP-173's Parabellum and Mr. Nutty models was designed by former Northwood Studios Art Director '''VESS'''.<br />
*SCP-173's Mr. Nutty model is based on the "This Pleases the Nut" meme, which originates from the Jimmy Carter Peanut Statue built in Georgia, United States.<br />
*Dying to SCP-173 will cause the player's head to be twisted 180 degrees around the base of the neck.<br />
{{SCP Navbox}}</div>CranMan15https://en.scpslgame.com/index.php?title=Logicer&diff=11486Logicer2023-01-21T16:41:18Z<p>CranMan15: Re-added trivia, trivia got deleted when the Logicer's beta wiki page got moved, changed "Operational Guide" to "Operational Guide Entry"</p>
<hr />
<div>{{Weapon infobox 3<br />
|type = LMG<br />
|image = LogicerIcon.png<br />
|caption = <br />
|caliber = 7.62x39mm<br />
|ammo = 100<br />
|weight = 11.3<br />
|length2 = 115<br />
|fire_rate = 660<br />
|draw_time = 0.93<br />
|speed = 9<br />
|stamina = 24<br />
<!--- Values are taken from the Weapon Summary Menu --><br />
|bullet_accuracy = 0.035<br />
|ads_accuracy = 0.15<br />
|hip_accuracy = 3.5<br />
|running_accuracy = 16.6<br />
|damage_falloff = 150<br />
|barrel_attachments = 4<br />
|sight_attachments = 4<br />
|bottom_attachments = 4<br />
|spawn_class = [[Chaos Insurgent|Chaos Repressors]]s<br />
|inspired = H&K MG5<br />
|manufactor= <br />
|ID = 24<br />
}}<br />
The '''Logicer''' (or the '''LGC5''') is a type of [[Weapons|Firearm]] in ''SCP: Secret Laboratory''. Its high rate of fire makes it great for quickly disposing of targets.<br />
=Operational Guide Entry=<br />
<div style="display:flex; flex:auto; flex-direction:row; flex-basis:min-content; min-width:60%"><br />
{{OpGuide2}}<br />
</div><br />
<br />
<br />
=In Game=<br />
The Logicer has a low hip fire accuracy but a high ADS fire accuracy, making the weapon extremely efficient when aim-firing. It is a very heavy weapon, so any form of movement causes the hip fire accuracy to become practically uncontrollable. In general, the weapon is best to use while standing still or aiming down sights. The Laser attachment can help make the hip fire accuracy a lot more manageable, at the cost of enemies being able to see the laser, thus giving your position away. <br />
<br />
The Logicer is an open bolt gun, unlike the other automatic weapons found in game. Because of this, the weapon cannot store an extra bullet in its chamber. This also means that dry firing the weapon with zero bullets, will cause its bolt go to a closed position. This in turn makes the reload animation slightly longer as now the bolt has to be moved back into an open position. If the player unequips the Logicer to cancel the reloading animation after the bolt was moved back into an open position, the bolt will stay in its open position after the player re-equips it.<br />
<br />
The Logicer's rounds are fairly limited as only Chaos Riflemen, Repressors and Conscripts spawn with them, and they don't spawn in [[Site-02]]. Therefore, the only way to gain more Logicer rounds is to pick them up from deceased Chaos Insurgents, or using SCP-914.<br><br />
Holding down the {{key Press|E}} key on a player with the firearm equipped will disarm the player.<br />
<br />
The Logicer has only 1 possible spawn location:<br />
* [[Chaos Insurgent|Chaos Repressors]] (will always spawn with a Logicer)<br />
<br />
==Attachments==<br />
<div class="round-tabber"><br />
<tabber><br />
Sight=<br />
{|class="wikitable" style="display: inline-table;"<br />
|-<br />
!Attachment<br />
!Stats<br />
|-<br />
|style="text-align:center;|[[File:LogicerStandardSight.png|60px|center]]''Iron Sights''<br />
|ADS Zoom <font color= #05e814>1.25x </font> <br> Default Attachment<br />
|-<br />
|style="text-align:center;|[[File:LogicerDotSight.png|60px|center]]''Dot Sight''<br />
|ADS Zoom <font color= #05e814>1.05x </font> <br> Weight <font color= #ea2107> +2% </font><br />
|-<br />
|style="text-align:center;|[[File:LogicerAmmoCounter.png|60px|center]]''Ammo Counter Sight''<br />
|ADS Zoom <font color= #05e814>1.2x </font> <br> <font color= #05e814>Ammo Counter </font> <br> Aiming Speed <font color= #ea2107> -20% </font> <br> Weight <font color= #ea2107> +4% </font><br />
|-<br />
|style="text-align:center;|[[File:LogicerScopeNV.png|90px|center]]''Night-Vision Scope''<br />
|ADS Zoom <font color= #05e814>2.25x*</font> <br> <font color= #05e814>Night Vision </font> <br> Aiming Speed <font color= #ea2107> -25% </font> <br> Weight <font color= #ea2107> +12% </font><br />
|}<br />
<br><nowiki>*Incorrectly listed as 1.05x ingame.</nowiki><br />
|-|<br />
Barrel=<br />
{|class="wikitable" style="display: inline-table;"<br />
|-<br />
!Attachment<br />
!Stats<br />
|-<br />
|style="text-align:center;|[[File:LogicerStandardBarrel.png|100px|center]]''Standard Barrel''<br />
|Default Attachment<br />
|-<br />
|style="text-align:center;|[[File:LogicerFlashHider.png|110px|center]]''Flash Hider''<br />
|<font color= #05e814>Flash Suppression </font> <br> Equip Time <font color= #ea2107> +0.1s </font> <br> Length <font color= #ea2107> +7% </font> <br> Weight <font color= #ea2107> +3% </font><br />
|-<br />
|style="text-align:center;|[[File:LogicerMuzzleBrake.png|110px|center]]''Muzzle Brake''<br />
|Recoil <font color= #05e814> -30% </font> <br> Equip Time <font color= #ea2107> +0.1s </font> <br> Gunshot Loudness <font color= #ea2107> +20% </font> <br> Length <font color= #ea2107> +7% </font> <br> Weight <font color= #ea2107> +3% </font><br />
|-<br />
|style="text-align:center;|[[File:LogicerShortBarrel.png|60px|center]]''Light Barrel''<br />
|Equip Time <font color= #05e814> -0.35s </font> <br> Hip-Firing Accuracy <font color= #05e814> +43% </font> <br> Length <font color= #05e814> -10% </font> <br> Weight <font color= #05e814> -10% </font> <br> Damage <font color= #ea2107> -5% </font> <br> Penetration <font color= #ea2107> -5% </font> <br />
|}<br />
|-|<br />
Bottom=<br />
{|class="wikitable" style="display: inline-table;"<br />
|-<br />
!Attachment<br />
!Changes<br />
|-<br />
|style="text-align:center;|[[File:LogicerRubberRest.png|80px|center]]''None''<br />
|Default Attachment<br />
|-<br />
|style="text-align:center;|[[File:LogicerForegrip.png|25px|center]]''Foregrip''<br />
|Recoil <font color= #05e814> -20% </font> <br> Equip Time <font color= ea2107> +0.1s </font> <br> Aiming Speed <font color= #ea2107> -10% </font> <br> Weight <font color= #ea2107> +2% </font><br />
|-<br />
|style="text-align:center;|[[File:LogicerFlashlight.png|80px|center]]''Flashlight''<br />
|<font color= #05e814>Light Source </font> <br> Weight <font color= #ea2107> +3% </font><br />
|-<br />
|style="text-align:center;|[[File:LogicerLaser.png|80px|center]]''Laser Sight''<br />
|Hip-Firing Accuracy <font color= 05e814> +67% </font> <br> <font color= #ea2107>Laser is visible to others </font> <br> Weight <font color= #ea2107> +2% </font><br />
|}<br />
</tabber><br />
</div><br />
<br clear=all><br />
<br />
==Stats==<br />
{{#ask: <br />
[[Weapon::Logicer]]<br />
[[Armor::None]]<br />
[[Type::+]]<br />
|?name<br />
|?Logicer-1<br />
|?Logicer-2<br />
|?Logicer-3<br />
|?Logicer-4<br />
|?Logicer-5<br />
|?Logicer-6<br />
|?Logicer-7<br />
|?Logicer-8<br />
|?Logicer-9<br />
|introtemplate=2DamageHeader<br />
|template=2DamageBody<br />
|outrotemplate=Footer<br />
|format=plainlist<br />
|link=none<br />
|sort=position<br />
|class=smwtable<br />
}}<br />
==Sounds==<br />
{{multi-listen start}}<br />
{{multi-listen item|filename=Log Firing.mp3|title=Fire|description=}}<br><br />
{{multi-listen item|filename=Log ADS In.mp3|title=ADS In |description=}}<br><br />
{{multi-listen item|filename=Log ADS Out.mp3|title=ADS Out|description=}}<br><br />
{{multi-listen end}}<br />
<br />
==Gallery==<br />
<div class="round-tabber"><br />
<tabber><br />
Animations=<br />
{|<br />
|[[File:Logicer Equip New.gif|thumb|600px|Equip Animation]]<br />
|[[File:Logicer Inspect New.gif|thumb|600px|Inspect Animation]]<br />
|-<br />
|[[File:Logicer Reload New.gif|thumb|600px|Reload Animation]]<br />
|[[File:Logicer Unload New.gif|thumb|600px|Unload Animation]]<br />
|}<br />
|-|<br />
Render=<br />
{|<br />
|[[File:LogicerRender.jpeg|thumb|600px|Official 2.1k Render]]<br />
|}<br />
|-|<br />
Legacy=<br />
{|<br />
|[[File:OldLogicerIcon.png|thumb|320px|The former inventory icon of the Logicer, before the Parabellum (v11.0.0) update.]]<br />
|}<br />
</tabber><br />
<br />
==Trivia==<br />
* [https://sketchfab.com/3d-models/scp-secret-laboratory-logicer-lmg-hk-mg5-34ed0a5d290043beb0128b7fe7f9de39 Sketch Fab Link ]<br />
* The inside of the Logicer says "$400,000/12s".<br />
** This is a reference to a line said by the ''Team Fortress 2'' Heavy Weapons Guy in a YouTube video titled [https://youtu.be/jHgZh4GV9G0?t=27 "Meet the Heavy"].<br />
* The Logicer's barrel will slowly heat up if the player fires for awhile.<br />
** This is purely a visual change and has no relevance to gameplay. <br />
* Despite the H&K MG5 using 7.62x51mm NATO rounds, the Logicer in-game uses 7.62x39mm rounds.<br />
**This was most likely done as having two different types of 7.62mm rounds ingame could lead to confusion.<br />
* Scanning the QR Code on the Red Dot Sight will take players to the [https://youtu.be/9ejzqm1KWjg following YouTube video].<br />
*The Dot Sight for the Logicer is based off of the Hensoldt ZO 4x30i Intermediate Range Targeting Optic.<br />
{{Items Navbox}}<noinclude></div>CranMan15https://en.scpslgame.com/index.php?title=FSP-9&diff=11485FSP-92023-01-21T16:33:19Z<p>CranMan15: Re-added trivia, trivia got deleted when the FSP-9's beta wiki page got moved, changed "Operation Guide" to "Operational Guide Entry"</p>
<hr />
<div>{{Weapon infobox 3<br />
|type = SMG<br />
|image = FSP-9Icon.png<br />
|caliber = 9x19mm<br />
|ammo = 30 (+1)<br />
|weight = 2.45<br />
|length2 = 45<br />
|draw_time = 0.38<br />
|fire_rate = 690<br />
|damage_falloff = 25<br />
<!--- Values are taken from the Weapon Summary Menu --><br />
|bullet_accuracy = 0.17<br />
|ads_accuracy = 0.4<br />
|hip_accuracy = 1.7<br />
|running_accuracy = 2.5<br />
|barrel_attachments = 3<br />
|sight_attachments = 3<br />
|magazine_attachments = 3<br />
|bottom_attachments = 2<br />
|spawn_locations = [[Light Containment Zone#LCZ Armory - ##00|LCZ - Armory]] <br> [[Weapon Locker Type 21|Weapon Locker Type 21]]<br />
|inspired = H&K MP7A1<br />
|spawn_class = [[Facility Guard|Facility Guards]]<br />
|manufactor = [[Lore/Manufacturers#Foundation_Gunworks|Foundation Gunworks]] <br> [[Lore/Manufacturers#Lunae_Defence|Lunae Defence]] (Various Attachments)<br />
|ID = 23<br />
}}<br />
The '''FSP-9''' is a type of [[Weapons|Firearm]] in ''SCP: Secret Laboratory''. It acts as an early game firearm, great for killing unarmed players.<br />
__TOC__<br />
=Operational Guide Entry=<br />
<div style="display:flex; flex:auto; flex-direction:row; flex-basis:min-content; min-width:60%"><br />
{{OpGuide2}}<br />
</div><br />
<br />
=In Game=<br />
The FSP-9 boasts a high fire rate, making it a powerful weapon at the start of a round, able to quickly kill unarmed players at a close range. The weapon's light weight and short length makes it effective at shooting while moving, but its low penetration (35%) makes it less effective against players with [[Combat Armor|Combat]] or [[Heavy Armor]]. Additionally, the FSP-9 has extremely high inaccuracy and recoil, making it less effective at longer ranges without the foregrip and stock attachments.<br><br />
<br />
The FSP-9 has 3 possible spawn locations:<br />
* [[Facility Guard|Facility Guards]] (Will always spawn with a FSP-9)<br />
* LCZ- [[Light Containment Zone#LCZ Armory - ##00|LCZ Armory]] (On the right table) [100%]<br />
* [[Weapon Locker Type 21]] (Possibly inside one of the large cabinets) [14.3%]<br />
<br />
Due to being a closed bolt firearm, the FSP-9 bolt will be locked into an open position once it runs out of ammo, which causes the reload animation to be slightly longer. The bolt will only lock to an open position if the FSP-9 currently has a magazine in it. If the magazine was removed from the FSP-9, but the bullet in the chamber was not, firing this bullet will not cause the bolt to lock to an open position. Though, reloading in this state will still cause the reload animation to be longer than normal, as the player now has to rechamber the FSP-9.<br><br />
<br />
Holding down the {{key Press|E}} key on a player with the firearm equipped will disarm the player.<br />
<br />
==Attachments==<br />
<div class="round-tabber"><br />
<tabber><br />
Sight=<br />
{|class="wikitable" style="display: inline-table;"<br />
|-<br />
!Attachment<br />
!Stats<br />
|-<br />
|style="text-align:center;|[[File:FSP-9IronSights.png|65px|center]]''Iron Sights''<br />
|ADS Zoom <font color= #05e814>1.25x</font><br> Default attachment <br />
|-<br />
|style="text-align:center;|[[File:FSP-9Dot.png|65px|center]]''Dot Sight''<br />
|ADS Zoom <font color= #05e814>1.05x</font> <br> Weight <font color= #ea2107> +16% </font><br />
|-<br />
|style="text-align:center;|[[File:FSP-9Holo.png|65px|center]]''Holographic Sight''<br />
|ADS Zoom <font color= #05e814>1.05x</font> <br> Weight <font color= #ea2107> +18% </font><br />
|}<br />
|-|<br />
Barrel=<br />
{|class="wikitable" style="display: inline-table;"<br />
|-<br />
!Attachment<br />
!Stats<br />
|-<br />
|style="text-align:center;|[[File:FSP-9DefBarrel.png|80px|center]]''Standard Barrel''<br />
|Default attachment <br />
|-<br />
|style="text-align:center;|[[File:FSP-9Hider.png|80px|center]]''Flash Hider''<br />
|<font color= #05e814>Flash Suppression</font> <br> Length <font color= #ea2107> +7% </font> <br> Weight <font color= #ea2107> +4% </font><br />
|-<br />
|style="text-align:center;|[[File:FSP-9Suppressor.png|100px|center]]''Suppressor''<br />
|Gunshot loudness <font color= #05e814>-65%</font> <br> Bullet accuracy <font color= #05e814>+18%</font> <br> <font color= #05e814>Flash Suppression</font> <br> Equip Time <font color= #ea2107>+0.19s </font> <br> Length <font color= #ea2107> +41% </font> <br> Weight <font color= #ea2107> +14% </font><br />
|}<br />
|-|<br />
Stock=<br />
{|class="wikitable" style="display: inline-table;"<br />
|-<br />
!Attachment<br />
!Stats<br />
|-<br />
|style="text-align:center;|[[File:FSP-9StockRetracted.png|20px|center]]''Retracted Stock''<br />
|Default attachment <br />
|-<br />
|style="text-align:center;|[[File:FSP-9StockExtended.png|80px|center]]''Extended Stock''<br />
|Aiming Accuracy <font color= #05e814>+100%</font> <br> Recoil When Aiming <font color= #05e814>-40%</font> <br> Equip Time <font color= #ea2107>+1.47s </font> <br> Length <font color= #ea2107>+51% </font><br />
|}<br />
|-|<br />
Bottom=<br />
{|class="wikitable" style="display: inline-table;"<br />
|-<br />
!Attachment<br />
!Stats<br />
|-<br />
|style="text-align:center;|[[File:FSP-9GripRetracted.png|80px|center]]''Retracted Foregrip''<br />
|Default attachment <br />
|-<br />
|style="text-align:center;|[[File:FSP-9GripExtended.png|30px|center]]''Foregrip''<br />
|Recoil <font color= #05e814>-30%</font> <br> Equip Time <font color= #ea2107>+0.93s </font><br />
|}<br />
|-|<br />
Side=<br />
{|class="wikitable" style="display: inline-table;"<br />
|-<br />
!Attachment<br />
!Changes<br />
|-<br />
|style="text-align:center;|[[File:FSP-9NoSiderail.png|100px|center]]''None''<br />
|Default Attachment<br />
|-<br />
|style="text-align:center;|[[File:FSP-9AmmoCounter.png|80px|center]]''Ammo Counter''<br />
|<font color= #05e814>Ammo Counter</font> <br> Equip Time <font color= #ea2107>+0.24s </font> <br> Weight <font color= #ea2107>+27% </font><br />
|-<br />
|style="text-align:center;|[[File:FSP-9Laser.png|80px|center]]''Laser Sight''<br />
|Hip-Firing Accuracy <font color= #05e814> +100% </font> <br> Equip Time <font color= #ea2107>+0.24s </font> <br> <font color= #ea2107>Laser is visible to others</font> <br> Weight <font color= #ea2107>+12% </font><br />
|-<br />
|style="text-align:center;|[[File:FSP-9Flashlight.png|80px|center]]''Flashlight''<br />
|<font color= #05e814>Light Source</font> <br> Equip Time <font color= #ea2107> +0.24s </font> <br> Weight <font color= #ea2107> +16% </font><br />
|}<br />
</tabber><br />
</div><br />
<br />
==Stats==<br />
{{#ask: <br />
[[Weapon::FSP-9]]<br />
[[Armor::+]]<br />
[[Type::+]]<br />
|?name<br />
|?FSP-9-1<br />
|?FSP-9-2<br />
|?FSP-9-3<br />
|?FSP-9-4<br />
|introtemplate=COM-15Header<br />
|template=COM-15Body<br />
|outrotemplate=Footer<br />
|format=plainlist<br />
|link=none<br />
|sort=position<br />
|class=smwtable<br />
}}<br />
<br />
==Sounds==<br />
{{multi-listen start}}<br />
{{multi-listen item|filename=FSP9EquipStock.mp3|title=Equip|description=}}<br><br />
{{multi-listen item|filename=FSP9Fire.mp3|title=Fire|description=}}<br><br />
{{multi-listen item|filename=FSP9Suppressor.mp3|title=Suppressor |description=}}<br><br />
{{multi-listen item|filename=FSP9ADSIn.mp3|title=ADS In|description=}}<br><br />
{{multi-listen item|filename=FSP9ADSOut.mp3|title=ADS Out|description=}}<br />
{{multi-listen end}}<br />
<br />
==Gallery==<br />
<div class="round-tabber"><br />
{{#tag:tabber|<br />
Animations=<br />
<gallery mode="packed" widths=600px heights=338px><br />
FSP-9 Equip Animation.gif| '''Equip + Chamber Animation'''<br />
FSP-9 Inspect Animation.gif| '''Inspect Animation'''<br />
FSP-9 Reload Animation.gif| '''Reload Animation'''<br />
FSP-9 Full Reload Animation.gif| '''Reload Animation (from unload)'''<br />
FSP-9 Unload Animation.gif| '''Unload Animation'''<br />
</gallery><br />
{{!}}-{{!}}<br />
Render=<br />
<table><br />
<tr><br />
<td>[[File:FSP-9Render.jpeg|thumb|600px|Official 2.1k Render]]</td><br />
</tr><br />
</table><br />
{{!}}-{{!}}<br />
Legacy=<br />
<table><br />
<tr><br />
<td>[[File:OldFSP-9Icon.png|thumb|350px|The former inventory icon of the FSP-9 (known as the MP7), before the Parabellum (v11.0.0) update.]]</td><br />
</tr><br />
</table><br />
}}<br />
<br />
=Trivia=<br />
*The former name of the FSP-9 was '''MP7'''.<br />
*Despite the H&K MP7A1 using 4.6x30mm rounds, the FSP-9 uses 9x19mm.<br />
*According to the [[COM-18#Operational Guide|COM-18's Operational Guide]], the FSP-9 replaced the COM-18 as the Facility Guard's standard issued firearm.<br />
*The Dot Sight for the FSP-9 is based on the Barska Multi-Reticle Electro Sight.<br />
{{Items Navbox}}<noinclude></div>CranMan15https://en.scpslgame.com/index.php?title=Crossvec&diff=11484Crossvec2023-01-21T16:25:15Z<p>CranMan15: Re-added trivia, trivia got deleted when Crossvec's beta wiki page got moved, changed "Operational Guide" to "Operational Guide Entry"</p>
<hr />
<div>{{Weapon infobox 3<br />
|type = SMG<br />
|image = CrossvecIcon.png<br />
|caption = <br />
|caliber = 9x19mm<br />
|ammo = 40 (+1)<br />
|fire_rate = 810<br />
|weight = 2.65<br />
|length2 = 61<br />
|draw_time = 1.27<br />
<!--- Values are taken from the Weapon Summary Menu --><br />
|bullet_accuracy = 0.17<br />
|ads_accuracy = 0.2<br />
|hip_accuracy = 1.7<br />
|running_accuracy = 2.8<br />
|damage_falloff = 30<br />
|barrel_attachments = 4<br />
|sight_attachments = 4<br />
|stock_attachments = 2<br />
|bottom_attachments = 4<br />
|magazine_attachments = 2<br />
|spawn_locations = [[Light Containment Zone#LCZ Armory - ##00|LCZ - Armory]] <br> [[Heavy Containment Zone#SCP-079's Containment Area|HCZ - SCP-079's Containment Chamber]] <br> [[Weapon Locker Type 21|Weapon Locker Type 21]]<br />
|inspired = KRISS Vector SMG <br> Vector CRB/SO (Extended Barrel)<br />
|spawn_class = [[Mobile Task Force#MTF Private|MTF Privates]]<br />
|manufactor= [[Lore/Manufacturers#Foundation_Gunworks|Foundation Gunworks]] <br> [[Lore/Manufacturers#Lunae_Defence|Lunae Defence]] (Various Attachments)<br />
|ID = 21<br />
}}<br />
The '''Crossvec''' is a type of [[Weapons|Firearm]] found in ''SCP: Secret Laboratory''. It acts as an easy to use SMG, with great accuracy due to its low weight.<br />
__TOC__<br />
=Operational Guide Entry=<br />
<div style="display:flex; flex:auto; flex-direction:row; flex-basis:min-content; min-width:60%"><br />
{{OpGuide2}}<br />
</div><br />
<br />
=In Game=<br />
The Crossvec is a fairly light weapon, making it great at unleashing continuous fire over short/medium distances even while moving. The weapon's high rate of fire makes it very effective against SCPs or groups of humans, as it possesses a high DPS (Damage per Second) ratio. The firearm's fair amount of attachments also makes it quite versatile for different situations.<br />
<br />
The Crossvec has 4 possible spawn locations:<br />
* [[Mobile Task Force#MTF Private|MTF Privates]] (Will always spawn with a Crossvec)<br />
* LCZ- [[Light Containment Zone#LCZ Armory - ##00|LCZ Armory]] (On the left table) [100%]<br />
* HCZ- [[Heavy Containment Zone#SCP-079's Containment Area|SCP-079's Containment Chamber]] (Inside the side room) [100%]<br />
* [[Weapon Locker Type 21]] (Possibly inside one of the large cabinets) [14.3%]<br />
<br><br />
<br />
Due to being a closed bolt firearm, the Crossvec bolt will be locked into an open position once it runs out of ammo, which causes the reload animation to be slightly longer. The bolt will only lock to an open position if the Crossvec currently has a magazine in it. If the magazine was removed from the Crossvec but the bullet in the chamber was not, firing this bullet will not cause the bolt to lock to an open position. Though, reloading in this state will still cause the reload animation to be longer than normal as the player now has to rechamber the Crossvec.<br><br />
<br />
Holding down the {{key Press|E}} key on a player with the firearm equipped will disarm the player.<br />
<br />
==Attachments==<br />
<div class="round-tabber"><br />
<tabber><br />
Sight=<br />
{|class="wikitable" style="display: inline-table;"<br />
|-<br />
!Attachment<br />
!Stats<br />
|-<br />
|style="text-align:center;|[[File:CrossvecIronSights.png|30px|center]]''Iron Sights''<br />
|ADS Zoom <font color= #05e814>1.25x </font> <br> Default Attachment<br />
|-<br />
|style="text-align:center;|[[File:CrossvecHoloSight.png|80px|center]]''Holographic Sight''<br />
|ADS Zoom <font color= #05e814>1.05x </font> <br> Weight <font color= #ea2107> +17% </font><br />
|-<br />
|style="text-align:center;|[[File:CrossvecDotSight.png|80px|center]]''Dot Sight''<br />
|ADS Zoom <font color= #05e814>1.05x </font> <br> Weight <font color= #ea2107> +17% </font><br />
|-<br />
|style="text-align:center;|[[File:CrossvecNightVision.png|80px|center]]''Night-Vision Scope''<br />
|ADS Zoom <font color= #05e814>1.85x</font> <br> <font color= #05e814>Night Vision</font> <br> Aiming Speed <font color= #ea2107>-25%</font> <br> Equip Time <font color= #ea2107> +0.22s </font> <br> Weight <font color= #ea2107> +47% </font><br />
|}<br />
|-|<br />
Barrel=<br />
{|class="wikitable" style="display: inline-table;"<br />
|-<br />
!Attachment<br />
!Stats<br />
|-<br />
|style="text-align:center;|[[File:CrossvecBarrelStandard.png|80px|center]]''Standard Barrel''<br />
|Default Attachment<br />
|-<br />
|style="text-align:center;|[[File:CrossvecBarrelSupp.png|120px|center]]''Suppressor''<br />
| Gunshot Loudness <font color= #05e814>-65%</font> <br>Bullet accuracy <font color= #05e814>+25%</font> <br> <font color= #05e814>Flash Suppression</font> <br> Equip Time <font color= #ea2107>+0.32s</font> <br> Length <font color= #ea2107> +29% </font> <br> Weight <font color= #ea2107> +13% </font><br />
|-<br />
|style="text-align:center;|[[File:CrossvecBarrelLong.png|150px|center]]''Extended Barrel''<br />
| Damage <font color= #05e814> +5% </font> <br> Penetration <font color= #05e814> +10% </font> <br> Bullet Accuracy <font color= #05e814> +43% </font> <br> Equip Time <font color= #ea2107> +0.32s </font> <br> Length <font color= #ea2107> +35% </font> <br> Weight <font color= #ea2107> +23% </font><br />
|-<br />
|style="text-align:center;|[[File:CrossvecBarrelHider.png|80px|center]]''Flash Hider''<br />
| Gunshot Loudness <font color= #05e814>-10%</font> <br> <font color= #05e814>Flash Suppression</font> <br> Equip Time <font color= #ea2107> +0.14s</font> <br> Length <font color= #ea2107> +6% </font> <br> Weight <font color= #ea2107> +8% </font><br />
|}<br />
|-|<br />
Stock=<br />
{|class="wikitable" style="display: inline-table;"<br />
|-<br />
!Attachment<br />
!Changes<br />
|-<br />
|style="text-align:center;|[[File:CrossvecStock.png|80px|center]]''Stock''<br />
|Default Attachment<br />
|-<br />
|style="text-align:center;|[[File:CrossvecCollapsedStock.png|30px|center]]''Retracted Stock''<br />
|Equip Time <font color= #05e814>-0.47s </font> <br> Length <font color= #05e814>-33%</font> <br> Recoil When Aiming <font color= #ea2107> +100% </font> <br> Aiming Accuracy <font color= #ea2107> -38% </font><br />
|}<br />
|-|<br />
Bottom=<br />
{|class="wikitable" style="display: inline-table;"<br />
|-<br />
!Attachment<br />
!Changes<br />
|-<br />
|style="text-align:center;|[[File:CrossvecNoBottom.png|100px|center]]''None''<br />
|Default Attachment<br />
|-<br />
|style="text-align:center;|[[File:CrossvecGrip.png|30px|center]]''Foregrip''<br />
|Recoil <font color= #05e814> -40%</font> <br> Aiming Speed <font color= #ea2107> -15% </font> <br> Equip Time <font color= #ea2107> +0.14s </font> <br> Weight <font color= #ea2107> +9% </font><br />
|-<br />
|style="text-align:center;|[[File:CrossvecLaser.png|80px|center]]''Laser Sight''<br />
|Hip-Firing Accuracy <font color= 05e814> +67% </font> <br> <font color= #ea2107>Laser is visible to others </font> <br> Weight <font color= #ea2107> +8% </font><br />
|-<br />
|style="text-align:center;|[[File:CrossvecFlashlight.png|80px|center]]''Flashlight''<br />
|<font color= 05e814>Light Source </font> <br> Equip Time <font color= ea2107>+0.14s </font> <br> Weight <font color= #ea2107> +11% </font><br />
|}<br />
|-|<br />
Magazine=<br />
{|class="wikitable" style="display: inline-table;"<br />
|-<br />
!Attachment<br />
!Changes<br />
|-<br />
|style="text-align:center;|[[File:40JHP.png|50px|center]]''JHP Magazine''<br />
|Default Attachment<br />
|-<br />
|style="text-align:center;|[[File:30AP.png|50px|center]]''Low-cap AP Mag''<br />
|Penetration <font color= #05e814> +150% </font> <br> Weight <font color= #05e814> -6% </font> <br> Damage <font color= #ea2107> -15%</font> <br> Magazine Capacity <font color= ea2107> -10 </font> <br />
|}<br />
</tabber><br />
</div><br />
<br clear=all><br />
<br />
==Stats==<br />
<div class="round-tabber"><br />
{{#tag:tabber|<br />
JHP Mag=<br />
{{#ask: <br />
[[Weapon::CrossvecJHP]]<br />
[[Armor::None]]<br />
[[Type::+]]<br />
|?name<br />
|?Crossvec-1<br />
|?Crossvec-2<br />
|?Crossvec-3<br />
|?Crossvec-4<br />
|?Crossvec-5<br />
|?Crossvec-6<br />
|?Crossvec-7<br />
|?Crossvec-8<br />
|introtemplate=2DamageHeader<br />
|template=2DamageBody<br />
|outrotemplate=Footer<br />
|format=plainlist<br />
|link=none<br />
|sort=position<br />
|class=smwtable<br />
}}<br />
{{!}}-{{!}}<br />
AP Mag=<br />
{{#ask: <br />
[[Weapon::CrossvecAP]]<br />
[[Armor::None]]<br />
[[Type::+]]<br />
|?name<br />
|?Crossvec-1<br />
|?Crossvec-2<br />
|?Crossvec-3<br />
|?Crossvec-4<br />
|?Crossvec-5<br />
|?Crossvec-6<br />
|?Crossvec-7<br />
|?Crossvec-8<br />
|introtemplate=2DamageHeader<br />
|template=2DamageBody<br />
|outrotemplate=Footer<br />
|format=plainlist<br />
|link=none<br />
|sort=position<br />
|class=smwtable<br />
}}<br />
}}<br />
<br />
==Sounds==<br />
{{multi-listen start}}<br />
{{multi-listen item|filename=CrossvecEquip.mp3|title=Equip|description=}}<br><br />
{{multi-listen item|filename=CrossvecEquipStock.mp3|title=Equip (Stock)|description=}}<br><br />
{{multi-listen item|filename=CrossvecFire.mp3|title=Fire|description=}}<br><br />
{{multi-listen item|filename=CrossvecSuppressor.mp3|title=Suppressor |description=}}<br><br />
{{multi-listen item|filename=CrossvecADSIn.mp3|title=ADS In|description=}}<br><br />
{{multi-listen item|filename=CrossvecADSOut.mp3|title=ADS Out|description=}}<br />
{{multi-listen end}}<br />
<br />
==Gallery==<br />
<div class="round-tabber"><br />
<tabber><br />
Animations=<br />
{|<br />
|[[File:Crossvec Equip Animation.gif|thumb|600px|'''Equip + Chamber Animation''']]<br />
|[[File:Crossvec Inspect Animation.gif|thumb|600px|'''Inspect Animation''']]<br />
|-<br />
|[[File:Crossvec Reload Animation.gif|thumb|600px|'''Reload Animation''']]<br />
|[[File:Crossvec Full Reload Animation.gif|thumb|600px|'''Reload Animation (from unload)''']]<br />
|-<br />
|[[File:Crossvec Unload Animation.gif|thumb|600px|'''Unload Animation''']]<br />
|}<br />
|-|<br />
Render=<br />
{|<br />
|[[File:CrossvecRender.jpeg|thumb|600px|Official 2.1k Render]]<br />
|}<br />
|-|<br />
Legacy=<br />
{|<br />
|[[File:P90.png|thumb|480px|The Project 90's inventory icon. The P90 was replaced by the Crossvec in the Parabellum (v11.0.0) update.]]<br />
|}<br />
</tabber><br />
<br />
=Trivia=<br />
* The Crossvec replaced the Project 90 in the [[Updates/11.0.0|Parabellum (v11.0.0)]] update.<br />
**Despite the FN P90 firing 5.7x28mm rounds, the Project 90 fires 9mm rounds.<br />
* The Holographic Sight for the Crossvec is based on the Vortex AMG UH-1 Gen 2 holographic sight.<br />
*The Suppressor for the Crossvec is based on the SliencerCo Osprey 45 suppressor.<br />
*The KRISS Vector has a downards recoil pattern due to its unusual recoil reduction method, known as the '''KRISS Super V'''. This is not represented ingame with the Crossvec, as its recoil pattern goes upwards.<br />
**This was most likely done for consistency sake, as it may be confusing if only one firearm had a downwards recoil pattern.<br />
{{Items Navbox}}<noinclude></div>CranMan15https://en.scpslgame.com/index.php?title=Lore/Manufacturers&diff=11483Lore/Manufacturers2023-01-21T16:12:30Z<p>CranMan15: Changed "Great Britain" to "United Kingdom" (Great Britain is a geographic term, not a political one), changed trivia, changed "USA" to "United States"</p>
<hr />
<div>{{Spoilers}}<br />
{{Disambiguate|Manufacturers|Lore (Disambiguation)}}<br />
==Manufacturers==<br />
The ''SCP: Secret Laboratory'' Universe is home to different types of manufacturers responsible for the creation of firearms, anomalies and other items. The Foundation and Chaos Insurgency get many of their supplies from these companies, but most of the companies are independent and are unaware what the Foundation or Chaos Insurgency actually do. Some of these companies are owned by the Foundation or work closely with them. The following sections will list known manufacturers and anything they are credited for. Manufacturers taken from the Foundation Wiki will only list items that are in-game or referenced in someway outside the Foundation Wiki.<br />
===Firearms===<br />
<br />
<br />
====Advanced Apartment Corp.====<br />
Advanced Apartment Corp. is an independent company located in the United States.<br><br />
They manufactured the following:<br />
* The [[COM-15#Attachment|COM-15's]] Suppressor attachment.<br />
<br clear=all><br />
<br />
====Eagle Tactical Solutions====<br />
[[File:FBLogo.png|200px|right]]<br />
Eagle Tactical Solutions is a company located in the United States, responsible for supplying the Foundation with [[Flashbang Grenade|Flashbang Grenades]]. The text on the Flashbang Grenade's model suggest they are located at 275 Lavon Road in Eagle Pass, TX 78852. The back of the Flashbang Grenade also mentions Euclid and Keter SCPs, implying that Eagle Tactical Solution works closely with the Foundation and is aware of their work. <br><br />
They manufactured the following:<br />
* [[Flashbang Grenade]]<br />
<br clear=all><br />
<br />
====Foundation Gunworks====<br />
[[File:FoundationGunworksLogo.png|200px|right]]<br />
Foundation Gunworks is a Foundation owned company located in the USA near [[Lore/Miscellaneous#Area-14|Area-14]]. The company manufactures weapons and attachments for the Foundation to use. While some of the firearms they created are inspired by other weapons, such as the [[Crossvec]] being inspired by the KRISS Vector SMG and the [[FSP-9]] being inspired by the H&K MP7A1, the Foundation created ones are intended to be their own custom variant. Hence why the FSP-9 uses 9x19mm rounds while the H&K MP7A1 uses 4.6x30mm rounds (A change most likely done to have a universal ammo for most Foundation firearms). The Crossvec is the standard issue firearm for MTF Privates, despite the fact the KRISS Vector SMG is rarely used by special forces due to being hard to use in difficult environments. This suggests that the Foundation's variant of the KRISS Vector SMG was designed to better suit combat. One of the main differences is their recoil, the KRISS Vector has a unique recoil reduction system that dampens on of the main causes for recoil in firearms. This does not fully remove the recoil for the firearm, only dampens it. This leads to a recoil pattern that goes downwards. The Crossvec ingame has a recoil pattern that goes upwards, suggesting the Foundation may have omitted this system in the Crossvec. Most likely done so the firearm can be easy to learn if its follows a normal recoil pattern.<br><br />
They manufactured the following:<br />
* [[COM-18]]<br />
** Suppressor Attachment<br />
* [[Crossvec]]<br />
*Facility Recovery-Standard Rifles<br />
** [[MTF-E11-SR]]: Designated rifle for Epsilon-11<br />
** Various unnamed designations not in-game<br />
* [[FSP-9]]<br />
<br />
<br clear=all><br />
<br />
====Gunex====<br />
Gunex is an independent company that manufactures different types of weapon attachments. The Chaos Insurgency use some of these attachments for their [[AK|AKs]].<br />
They manufactured the following:<br />
*The following [[AK#Attachments|AK]] attachments<br />
**Holographic Sight<br />
**Telescopic Sight<br />
**Laser<br />
**Flashlight<br />
**Drum AP Mag<br />
**Drum JHP Mag<br />
* The [[Shotgun#Attachments|Shotgun's]] Holographic Sight.<br />
**The Shotgun's Holographic Sight is the same as the AK's Holographic Sight.<br />
<br clear=all><br />
<br />
====Industries====<br />
[[File:IndustriesLogo.png|200px|right]]<br />
Industries is a company with little known information about. They most likely help supply the Foundation with powerful technology to make powerful weapons, as their name can be found on the [[Micro H.I.D.]] Due to the fact the blueprint for the Micro H.I.D. are made by the Foundation, this may imply they work closely with the Foundation or are even owned by them. <br> <br />
They manufactured the following:<br />
* [[Micro H.I.D.]]<br />
<br clear=all><br />
<br />
====Lunae Defence====<br />
[[File:LunaeLogo.png|200px|right]]<br />
Lunae Defence is an independent company located in the United Kingdom that specializes in manufacturing weapon attachments. They have been around since the year 1925.<br><br />
They manufactured the following:<br />
*The following [[COM-18#Attachments|COM-18]] attachments<br />
**Dot Sight<br />
**Extended AP Magazine<br />
**Extended JHP Magazine<br />
**Laser Sight<br />
**Flashlight<br />
* The following [[Crossvec#Attachments|Crossvec]] attachments <br />
**Dot Sight <br />
**Holographic Sight<br />
**Night Vision Scope<br />
**Suppressor<br />
*The following [[FSP-9#Attachments|FSP-9]] attachments<br />
** Suppressor<br />
** Dot Sight<br />
** Holographic Sight<br />
*The following [[MTF-E11-SR#Attachments|MTF-E11-SR]] attachments <br />
**Holographic Sight<br />
**Dot Sight<br />
**Night Vision Scope<br />
**Telescopic Sight<br />
**Muzzle Booster<br />
**Muzzle Brake<br />
**Suppressor<br />
**FMJ Drum Magazine<br />
<br clear=all><br />
<br />
====Luty Arms Co.====<br />
[[File:LutyArmsLogo.png|200px|right]]<br />
Luty Arms Co. is an independent company that was founded in the United Kingdom, but in 1920 moved to Agua Fria, Texas, United States. Luty Arms Co. specializes in creating weaponry.<br><br />
They manufactured the following:<br />
* [[Revolver]]<br />
<br clear=all><br />
<br />
====PG Arms====<br />
[[File:PGArmsLogo.png|200px|right]]<br />
PG Arms is an independent company located in Italy, responsible for the supplying the [[COM-15]] sidearm found in-game. It should be noted that the COM-15 in-game is a personal firearm brought in by a Junior Researcher and is not a Foundation issued weapon. This suggests that PG Arms are not a supplier for the Foundation, due the Foundation using Foundation Gunworks and Lunae Defence for their firearm needs instead. <br><br />
They manufactured the following:<br />
* [[COM-15]] <br />
** Flashlight Attachment<br />
<br clear=all><br />
<br />
====Standard BGT. Co.====<br />
Standard BGT. CO. is an independent company located in New France, Connecticut, United States. Information on them is limited, but it seems they have a focus on manufacturing weapons for law enforcement use.<br><br />
They manufactured the following:<br />
* [[Shotgun]] (Double Barreled Baguette)<br />
<br clear=all><br />
<br />
<br />
<br />
<br />
<br />
===SCP Objects===<br />
====Blam-O MFG Co====<br />
[[File:Blam-OLogo.png|200px|right]]<br />
Blam-O MFG Co is an independent company located in Paris, Texas, United States. They specialize in making toys for the general public. [[SCP-018]] is branded as being made by them, though it is unknown if they actually made SCP-018 or if an unknown third party simply just used their name as a disguise.<br><br />
<br />
<br clear=all><br />
<br />
====Conta-Cola====<br />
Conta-Cola is an independent beverage company that sells soda to the public. [[SCP-207]] is branded as a Conta-Cola beverage in-game. Though, it is unknown if it was accidentally created by the Conta-Cola company, or by an unknown third party which used the Conta-Cola brand as a disguise.<br />
<br clear=all><br />
====The Factory====<br />
[[File:TheFactoryLogo.png|200px|right]]<br />
<small>''(The following company is not exclusive to the SCP Secret Laboratory Universe and is from the Foundation Wiki. The information in this section is deprived from the Foundation Wiki and may not be accurate to the SCP SL Timeline. They have a dedicated page on the Foundation Wiki [https://scp-wiki.wikidot.com/factory-hub here].) </small><br><br />
The Factory is a very mysterious and poorly understood company that was most likely founded in 1835. They are responsible for the creation of numerous anomalous objects or supply other companies with equipment to create their own anomalous object.<br />
<br />
They supplied Titan Consumer Appliances and Electronics the ectoplasm used in [[SCP-2176]].<br />
<br />
<br clear=all><br />
<br />
====Prometheus Labs Inc====<br />
[[File:PromLabsLogo.png|100px|right]]<br />
<small>''(The following company is not exclusive to the ''SCP: Secret Laboratory'' Universe and is from the Foundation Wiki. The information in this section is deprived from the Foundation Wiki and may not be accurate to the ''SCP: Secret Laboratory'' Timeline. They have a dedicated page on the Foundation Wiki [https://scp-wiki.wikidot.com/prometheus-labs-hub here].) </small><br><br />
Prometheus Labs Inc was a company founded in 1892 to research anomalous objects for use in future technologies. They are one of the many Groups of Interest marked by the Foundation. <br><br />
Prometheus Labs would sell advanced and anomalous technologies to governments, militaries and other Groups of Interest. The company would sometimes work with the Foundation for the containment of anomalous objects but would not cease their production of anomalous technologies despite efforts made by the Foundation. In 1998, the company dissolved due to financial decline, and their subsidiaries would later rebrand themselves into their own company. Many former employees at Prometheus Labs would later work at the Foundation.<br><br />
They manufactured the following:<br />
*[[SCP-1853]]<br />
<br />
Known subsidiaries:<br />
*Prometheus Bioengineering<br />
**Rebranded to Amrita Therapeutics<br />
*Prometheus Energy<br />
**Rebranded to Archimedes <br />
*Prometheus Automobile Group <br />
**Rebranded to Argo Automotives<br />
*Prometheus Chemicals<br />
**Rebranded to Iris Arts<br />
*Prosthetics Division of Prometheus Medical<br />
**Rebranded to Silver Hand Cybernetics<br />
*Prometheus Software Solutions<br />
**Rebranded to Redzone Security <br />
*Prometheus Consumer Technologies<br />
**Rebranded to Titan Consumer Appliances and Electronics<br />
<br clear=all><br />
<br />
====Titan Consumer Appliances and Electronics====<br />
<small>''(The following company is not exclusive to the ''SCP: Secret Laboratory'' Universe and is from the Foundation Wiki. The information in this section is deprived from the Foundation Wiki and may not be accurate to the ''SCP: Secret Laboratory'' Timeline.)</small><br><br />
Titan Consumer Appliances and Electronics (TCAE) is a paratechnology company that has a focus on producing anomalous technology for consumer use. They were originally a division of Prometheus Labs Inc under the name Prometheus Consumer Technologies but in 1999 they rebranded due to Prometheus Labs being dissolved.<br />
Following the containment of SCP-2176, TCAE agreed to help the Foundation create paratechnology for use by the Foundation. This agreement also meant TCAE could no longer be supplied by The Factory.<br><br />
They manufactured the following:<br />
*[[SCP-2176]]<br />
**Ectoplasm supplied by The Factory <br />
<br />
Employees<br />
*<span class="plainlinks">[https://www.youtube.com/watch?v=QeSmUl9YBSg| Mark Edding]</span> <font color=green>(Active)</font><br />
**Salesman<br />
*<span class="plainlinks">[https://www.youtube.com/watch?t=62&v=QeSmUl9YBSg&feature=youtu.be| Unnamed Disclaimer Guy]</span> <font color=green>(Active)</font><br />
*<span class="plainlinks">[https://www.youtube.com/watch?t=65&v=QeSmUl9YBSg&feature=youtu.be| Unnamed Terms and Conditions Guy]</span> <font color=green>(Active)</font><br />
<br clear=all><br />
<br />
===Other===<br />
====Hykia====<br />
[[File:HykiaLogo.png|200px|right]]<br />
Hykia is a company located in Sweden that manufactures a variety of items, most notably the [[Radio]]. The front of the Radio says "Site-02 Security Department" on it, suggesting that Hykia possibly works closely with the Foundation.<br />
<br />
Despite not being found in-game, the back of the Radio also mentions to only use Hykia branded chargers to recharge the Radio (Though this is only an attention to detail and not confirmation for a charger being added).<br><br />
They manufactured the following:<br />
* [[Radio]]<br />
** LI-Ion Battery Model Bat-420/J<br />
** Radio Charger (Not in-game)<br />
* [[Flashlight]]<br />
<br />
<br clear=all><br />
<br />
==Not located In Game==<br />
This section is to list manufactures that do not appear in-game but exist in the ''SCP: Secret Laboratory'' Universe. These companies for the most part have only appeared in teasers or trailers. Since these companies are not located in-game, they should not be considered as fully canon.<br />
<br />
===People's Capital Star===<br />
People's Capital Star is an independent news printing company located in New York City, New York, United States. One of their newspapers appears at the start of the Xmas 2021 trailer reporting on strange weather conditions in the United States which have caused temperatures to drop extremely low. <br />
<br clear=all><br />
<br />
===The Cavendish Institute===<br />
The Cavendish Institute is an independent company located in New York City, New York, United States. They appear near the start of the Xmas Trailer on the newspaper and later on the billboard. What they do is currently unknown but their billboard describes they want to make the world a better place. Their ads always seem to have a focus on the moon.<br><br />
<br />
The SCP-939 Rework teaser shows they manufacture a brand of whiteboard markers.<br />
<br />
===Tiffany's===<br />
Tiffany's is an independent company that seems to be located in the United States. They are a delivery service that has a focus on breakfast related foods. <br><br />
In the Xmas 2021 Trailer, they are seen delivering [[SCP-244|SCP-244-A]] to the mayor of New York City, Stephen Galeoto. It is unknown how they acquired SCP-244-A.<br />
<br clear=all><br />
<br />
<br clear=all><br />
<br />
==Trivia==<br />
*The company "Hykia" name is a combination of the real life companies, Hytera and Nokia.<br />
*Luty Arms Co. is named after '''Philip Luty''', an English gun designer.<br />
*Eagle Tactical Solutions is named after the real life company, Combined Tactical Systems.<br />
* On the offical SCP wiki for the SCP-018's and SCP-207's articles, Conta-Cola and Blam-O MFG Co are referred to as Coca-Cola and Wham-O respectively.<br />
** They were renamed in-game for legal reasons as both are the names of real-life companies.<br />
<br />
[[Category: Lore]]</div>CranMan15https://en.scpslgame.com/index.php?title=SCP-096&diff=11047SCP-0962022-12-23T06:22:38Z<p>CranMan15: Correcting VESS' title (VESS is referred to as "Art Director" in the in-game credits)</p>
<hr />
<div>{{SCP Infobox Test<br />
|MainImage = <br />
<div class="infobox-tabber"> <br />
<tabber>Enraged=<br />
<center><br />
<gallery mode="nolines" heights=188px widths=135px><br />
RenderEnraged_096.png|<br />
</gallery><br />
</center><br />
|-|<br />
Docile=<br />
<center><br />
<gallery mode="nolines" heights=188px widths=135px><br />
Docile_096Render.png|<br />
</gallery><br />
</center><br />
</tabber><br />
</div><br />
|F1MenuArt = [[File:SCPCAT096.png|center|125px]]<br />
|Abilities =<br />
<tabber><br />
Ability 096Melee=<br />
<center><big>'''Melee Attack (Active)'''</big></center><br><br />
Perform a swipe attack with left click that instantly kills targets.<br />
|-|<br />
Ability 096Shield=<br />
<center><big>'''Scopophobia (Passive)'''</big></center><br><br />
Enter enrage mode when looked or shot at. Rage time scales based on targets.<br />
|-|<br />
Ability 096Cry=<br />
<center><big>'''Try Not To Cry (Active)'''</big></center><br><br />
Lean up against a door to become very quiet by pressing right click.<br />
|-|<br />
Ability 096Charged=<br />
<center><big>'''Charge (Active)'''</big></center><br><br />
Perform a charge attack with right click forcing open any gates you run into.<br />
</tabber><br />
|Health = 2000<br>[[File:CATSHIELD.png|12px]] Hume Shield: 800 <br>Rage Time: 15-30 secs<br />
|OtherStat1= [[File:CATSPRINT.png|12px]] Speed:<br><div style='padding: 0px; width: 225px; word-break: break-all; word-wrap: break-word;'>Wind-Up/Down: {{MeterstoHubes|3}} m/s <br>Docile: {{MeterstoHubes|5}} m/s<br />
|OtherStat2= Enrage: {{MeterstoHubes|12}} m/s<br>Charge: {{MeterstoHubes|25}} m/s</div><br />
|Spawn = [[Heavy Containment Zone]]<br />
|Weakness = [[Micro HID]]<br />
|OtherInformation = Can only see targets while enraged.<br>Voiced By Bronson "Bronsolo" Bragg'</div><br>Class ID: 9<br />
}}<br />
'''SCP-096''' is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes within ''SCP: Secret Laboratory''. <br><br />
SCP-096 is a tall, pale, humanoid entity that will attempt to kill anyone who happens to see its face. <br><br />
__TOC__<br />
=In Game=<br />
SCP-096 spawns in [[Heavy Containment Zone#SCP-096's Containment Area|Heavy Containment Zone]] in its docile state. SCP-096 has a very audible cry that can warn players of its position.<br />
<br><br />
SCP-096 acts as an offensive SCP class, meant to disperse groups of people. SCP-096 is capable of taking out smaller groups of people with ease, but can struggle with larger groups. <br><br />
<br />
== Abilities ==<br />
SCP-096 begins the game with 2000 HP and 800 [[Hume Shield]]. After 25 seconds have passed without the player taking damage, the Hume Shield will slowly regenerate by 40 HS/s.<br />
<br><br />
SCP-096 will enter its enraged state when its face is looked at or when shot at. SCP-096 will 'wind-up' before entering its enraged state. While charging up, SCP-096 can move at 2.3 m/s.<br><br />
<br />
When triggered, SCP-096 will enter a phase that is often referred to as rage delay. This phase affects how long it takes for SCP-096 to actually enter the "wind-up" animation. Rage delay time depends on the distance from SCP-096 and the distance of its face to the center of the screen. The time can range from zero seconds to up to 24 seconds. After rage delay ends, the wind-up animation will begin, which always last six seconds. After those six seconds have passed. SCP-096 will then enter its enrage state where they can begin killing players. Shooting SCP-096 during rage delay will '''NOT''' force SCP-096 into the wind-up animation, giving players time to safely deal damage to SCP-096. Since Rage delay can last up to 24 seconds and wind-up is always six seconds, this means SCP-096 can be left in a completely vulnerable state for 30 seconds before it can enter enrage.<br />
<br />
Anyone who looks at SCP-096's face or shoots it will become a target. Players who are targets will be given an audio cue to indicate this (SCP-096 will also hear this audio cue when they receive their first target). SCP-096 will stay in enraged mode for a base 15 seconds, plus an extra 3 seconds for each additional target, going up to a maximum time of 30 seconds. Targets are made visible by markers that are only visible to SCP-096 (even targets wearing [[SCP-268]] will be visible). SCP-096 only gains additional rage time during the calm and wind-up states; it will not gain more time while in enrage mode. <br><br />
<br />
While enraged, SCP-096 can do the following:<br><br />
<br />
* Perform an area-of-effect attack with {{Key Press|Leftclick}} that will instantly kill any target hit by it. Non-targets take zero damage.<br><br />
* Jump very high.<br><br />
* Perform a charge attack with {{Key Press|Rightclick}} that last 0.8s and causes SCP-096 to run at 18.8 m/s. <br><br />
** Will instantly kill targets that 096 runs into.<br />
*** Only deals 40 damage to non-targets.<br />
** This attack can be used to cause SCP-096 to leap over large gaps.<br />
** If SCP-096 charges at a closed gate, it will force the gate open and go through it. The gate then quickly closes behind it.<br />
***Any non-SCPs that try to slide through a gate that SCP-096 is opening will be instantly killed.<br />
** The charge attack has a cooldown after being used. Charging through a gate will force the cooldown to end. <br><br />
** Any normal doors SCP-096 runs into will break.<br />
* {{Key Press|Leftclick}} on doors to destroy them while enraged.<br />
<br><br />
<br />
After its enraged state ends, SCP-096 will enter a 6 second cooldown phase before it can become enraged again. While exiting its enraged state, it moves at 2.3 m/s before going back to its normal docile speed of 3.8 m/s.<br />
<br />
When SCP-096 loses all its HP, it will fall to the ground and curl up, covering its face. It will appear to be sobbing quietly. <br />
<br clear=all><br />
<br><br />
<br />
==Countering==<br />
While SCP-096 is a powerful SCP that is capable of taking down unprepared groups of players, it is not unstoppable. SCP-096 is extremely vulnerable to large groups of players who apply pressure during the wind-up or cooldown states. Attacking SCP-096 while they are in wind-up state is a very effective way to deplete their Hume Shield and deal damage to their HP. This is best done in large groups to quickly deal damage. Weapons like the [[Logicer]] and [[Crossvec]] are extremely effective at quickly depleting Hume Shield and HP due to their high fire rate. SCP-096 can also be easily terminated by using the [[Micro H.I.D.]] after forcing a room blackout with SCP-2176. <br><br />
Running away at the start of SCP-096's wind up will often lead to them wiping out their targets with ease. So it is best to apply pressure to SCP-096 during this time. While other SCPs may get in the way, they can be dealt with by the usage of items. Items like [[SCP-2176]] or [[Flashbang Grenade]]s can be extremely effective at stopping SCPs from defending SCP-096 during wind-up.<br />
<br />
<br />
<br />
<br><br />
<br />
==Related Achievements==<br />
* As SCP-096, dying to any weapon while entering rage will grant the '''Involuntary Rage-Quit''' [[Achievements|achievement]].<br />
<br />
==Sounds==<br />
The following are sounds that SCP-096 will make.<br />
{{multi-listen start}}<br />
{{multi-listen item|filename=Docile Loop.mp3|title=Docile|description=SCP-096 while in its docile state}}<br><br />
{{multi-listen item|filename=Try Not to Cry.mp3|title=Try Not to Cry|description=SCP-096 while using Try Not to Cry}}<br><br />
{{multi-listen item|filename=Docile to Rage.mp3|title=Docile to Rage|description=SCP-096 while entering rage}}<br><br />
{{multi-listen item|filename=Rage Loop.mp3|title=Rage Loop|description=SCP-096 while enraged}}<br><br />
{{multi-listen item|filename=Rage to Docile.mp3|title=Rage to Docile|description=SCP-096 when exiting rage}}<br><br />
{{multi-listen item|filename=Shyguy Killed.mp3|title=Recontainment|description=SCP-096 when it's recontained}}<br><br />
{{multi-listen item|filename=OnKill.mp3|title=Splat|description=SCP-096's sound effect when killing}}<br><br />
{{multi-listen item|filename=PlayerWasSeen.mp3|title=Target|description=Players (and SCP-096 when they receive their first target) hear this sound when they become a target}}<br />
{{multi-listen end}}<br />
<br />
==Gallery==<br />
<div class="round-tabber"><br />
{{#tag:tabber|<br />
Animations=<br />
<gallery mode="packed" widths=600px heights=338px><br />
SCP-096_Docile_Animation.gif| Docile Animation<br />
SCP-096_Windup_Animation.gif| Windup Animation<br />
SCP-096_Attack_and_Enrage_Animations.gif| Attack/Enrage Animation<br />
SCP-096_Winddown Animation.gif| Winddown Animation<br />
SCP-096_Ragdoll_Animation.gif| Ragdoll Animation<br />
</gallery><br />
{{!}}-{{!}}<br />
Other=<br />
<gallery mode="nolines" heights=150px widths=225px><br />
Wendigoenrage.png|During the ''Halloween 2020 Event'', SCP-096's model was changed to '''The Wendigo'''.|link=File:Wendigoenrage.png<br />
2020Xmas096.png|During the ''Xmas 2020 Event'', SCP-096's model was intended to have a Light Blue hue.|link=File:2020Xmas096.png<br />
2020Xmas096Bugged.png|During the ''Xmas 2020 Event'', SCP-096's due to a mistake with its emission texutre, they looked like this|link=File:2020Xmas096Bugged.png<br />
096Halloween21.png|SCP-096 Halloween 2021 Event.|link=File:096Halloween21.png<br />
Old096RageRender.png|SCP-096's former model.|link=File:Old096RageRender.png<br />
096Plush.png|Official SCP-096 Plushie.|link=File:096Plush.png<br />
</gallery><br />
}}<br />
</div><br />
<br />
==History==<br />
{|class="mw-collapsible mw-collapsed wikitable" style="display: inline-table;"<br />
|+ style="white-space:nowrap; border:1px solid; padding:3px;" | SCP-096 Changelog History <br />
|-<br />
!colspan="2"|[https://steamcommunity.com/games/700330/announcements/detail/3374756222225098943 February 17th 2018]<br />
|SCP-096 is announced on Steam in the 1.1.0 changelog.<br />
|-<br />
!colspan="2" style="text-align:center;"|[[Updates/3.0.0|3.0.0]]<br />
|[[File:Old096F1.png|25px]] SCP-096 added. <br />
|-<br />
!colspan="2" style="text-align:center;"|[[Updates/3.1.0|3.1.0]]<br />
|Containment Chamber redesigned to fit SCP-096's article on the SCP wiki.<br />
|-<br />
!colspan="2"|April 1st 2018<br />
|Renamed SCP-096 to SAD BOI and heavily distorted its animations for the 2018 April Fools update.<br />
|-<br />
!colspan="2" rowspan="2" style="text-align:center;"|[[Updates/5.0.0|5.0.0]]<br />
|Enrage time raised to {{hoverimage|Was 12.5 seconds.|text=14.5 seconds}}.<br />
|-<br />
|Ragdoll added.<br />
|-<br />
!colspan="2"|October 31st 2018<br />
|Put a pumpkin over SCP-096's head for the 2018 Halloween update.<br />
|-<br />
!colspan="2" style="text-align:center;"|[[Updates/7.3.0|7.3.0]]<br />
|Unspecified changes.<br />
|-<br />
!colspan="2"|April 1st 2019<br />
|Renamed SCP-096 to SCP-096-Binge and made its model severely obese for the 2019 April Fools update.<br />
|-<br />
!colspan="2"|[https://www.twitch.tv/scpsl_official/clip/CredulousConsiderateEndiveBrokeBack?filter=clips&range=all&sort=time April 28th 2019]<br />
|SCP-096's remodel is first teased on Twitch in a Megapatch 2 Q&A showing only the head and torso.<br />
|-<br />
!colspan="2" rowspan="2" style="text-align:center;"|[[Updates/9.0.0|9.0.0]]<br />
|Two sounds added to kills done by SCP-096.<br />
|-<br />
|Time to trigger decreased by 30%.<br />
|-<br />
!colspan="2" style="text-align:center;"|[[Updates/9.0.3|9.0.3]]<br />
|Attack hitmarkers are made server-side.<br />
|-<br />
!colspan="2" rowspan="2" style="text-align:center;"|[[Updates/9.1.0|9.1.0]]<br />
|Jump height increased by 50% when enraged.<br />
|-<br />
|Time to trigger now dynamically changes based on player count.<br />
|-<br />
!colspan="2"|[https://steamcommunity.com/gid/103582791460901430/announcements/detail/1716373422386984969 March 9th 2020]<br />
|Scopophobia is announced. The update adds [[Stamina]], [[Respawn Tickets]], new [[Status Effects]], and a rework of SCP-096.<br />
|-<br />
!colspan="1" rowspan="7" style="text-align:center;"|[[Updates/10.0.0|10.0.0]]<br />
!style="text-align:center;"|Public Beta I<br />
|[[File:096_IconCAT.png|25px]] SCP-096 reworked.<br />
* New model and sounds.<br />
* HP lowered to 500.<br />
* 250 HS applied. Increases by 250 HS every time a player looks at its face.<br />
* Two new abilities: Try Not To Cry and Charge.<br />
* Can no longer see people who haven't seen its face during Enrage and Targets are highlighted during Enrage.<br />
* Enrage to Docile transition is no longer instant.<br />
* Animated ragdoll added.<br />
|-<br />
!rowspan="2" style="text-align:center;"|Public Beta XII<br />
|Range of TNTC cries decreased.<br />
|-<br />
|HS increased to {{hoverimage|Was 250 HS.|text=500 HS}}. HS scaling per target decreased to 250.<br />
|-<br />
!text-align:center;"|Public Beta XIX<br />
|SCP-096 can be harmed while using TNTC.<br />
|-<br />
!rowspan="2" style="text-align:center;"|Release Candidate I<br />
|People who touch SCP-096 will be counted as seeing its face.<br />
|-<br />
|People who touch SCP-096 while it's charging through a gate will instantly die on contact.<br />
|-<br />
!style="text-align:center;"|Release 10.0.0<br />
|People who touch SCP-096 will no longer be counted as seeing its face.<br />
|-<br />
!colspan="2" style="text-align:center;"|[[Updates/10.0.1|10.0.1]]<br />
|Size of animated ragdoll decreased.<br />
|-<br />
!colspan="2" style="text-align:center;"|[[Updates/10.0.2|10.0.2]]<br />
|SCP-096 can now pry open the big gate on Surface Zone.<br />
|-<br />
!colspan="2"|[[Updates/10.0.5|October 23rd 2020]]<br />
|[[File:Wendigoenrage.png|50px]]Renamed SCP-096 to The Wendigo along with having light emit from its mouth and eyes for the 2020 Halloween update.<br />
|-<br />
!rowspan="9" colspan="2" style="text-align:center;"|[[Updates/10.1.0|10.1.0]]<br />
|SCP-096's max rage time is now capped to 30 seconds.<br />
|-<br />
|HP increased to {{hoverimage|Was 500.|text=1500}}.<br />
|-<br />
|Hume Shield reduced to {{hoverimage|Was 500|text=350}}.<br />
|-<br />
|HS Regeneration reduced to {{hoverimage|Was 10 HS per second.|text=5 HS per second}}.<br />
|-<br />
|HS per target reduced to {{hoverimage|Was 200 HS per target.|text=70}}.<br />
|-<br />
|Can no longer see people who haven't seen its face during docile to enrage transition.<br />
|-<br />
|Cooldown timer for Charge and Enrage timer added.<br />
|-<br />
|Players that see its face will get an audio cue played to them.<br />
|-<br />
|Animated ragdoll now takes into account gravity and can display player name and cause of death.<br />
|-<br />
!rowspan="3" colspan="2" style="text-align:center;"|[[Updates/10.1.2|10.1.2]]<br />
|Hit registration lasts longer server-side.<br />
|-<br />
|Attack hitbox now changes depending on which hand of SCP-096 is used.<br />
|-<br />
|Vision code reworked to be more accurate.<br />
|-<br />
!colspan="2"|[[Updates/10.1.3|December 22nd 2020]]<br />
|[[File:2020Xmas096.png|50px]][[File:2020Xmas096Bugged.png|50px]] Tinted SCP-096's textures blue and applied an emission texture to its eyes for the 2020 Christmas update (Texture wasn't properly applied, leading to the entire model glowing instead).<br />
|-<br />
!colspan="2" style="text-align:center;"|[[Updates/10.2.2|10.2.2]]<br />
|Can now instantly destroy doors with charge again.<br />
|-<br />
!colspan="1" rowspan="11" style="text-align:center;"|[[Updates/11.0.0|11.0.0]]<br />
!rowspan="11" style="text-align:center;"|Patreon Beta XI<br />
|HP increased to {{hoverimage|Was 1500.|text=2000}}.<br />
|-<br />
|HS increased to {{hoverimage|Was 350.|text=1000}}.<br />
|-<br />
|HS no longer scales per target and will always max out at 1000 HS.<br />
|-<br />
|HS regeneration increased to {{hoverimage|Was originally 5 HS per second.|text=40 HS per second}}.<br />
|-<br />
|Enrage time now only increases from targets gained during Docile and Docile to Enrage transitions.<br />
|-<br />
|Charge cooldown decrease to 5 seconds.<br />
|-<br />
|Charge cooldown decrease by 3.5 seconds if SCP-096 kills someone with it.<br />
|-<br />
|SCP-096 can no longer instant-kill people who haven't seen its face (Will only deal 40 damage via charge).<br />
|-<br />
|Targets are highlighted in the Docile to Enrage transition first instead of when Enrage starts.<br />
|-<br />
|Hume Shield particles now stop appearing when SCP-096 performs TNTC.<br />
|-<br />
|SCP-096 now is notified when someone sees its face with the same audio cue used by humans who see its face.<br />
|-<br />
!colspan="2"|[https://en.scpslgame.com/index.php?title=Updates/11.0.1 October 24th 2021]<br />
|[[File:096Halloween21.png|50px]] Applied an emission texture on SCP-096 to make its mouth and eyes glow for the 2021 Halloween update.<br />
|-<br />
!rowspan="3" colspan="2" style="text-align:center;"|[[Updates/11.1.0|11.1.0]]<br />
|Ragdolls from kills done by SCP-096's charge will have force applied to them.<br />
|}<br />
<br />
=Trivia=<br />
*SCP-096 has 2 unused animations.<br />
**One is an animation of SCP-096 getting back up from their death animation.<br />
**The other animation is known as "Grapple". The animation is SCP-096 slamming their hands onto the ground. This was intended to be used when SCP-096 attacked a target while enraged, but was scrapped due to implementation issues.<br />
*A charging SCP-096 is the fastest thing in-game.<br />
**SCP-096 is also one of the slowest SCPs in-game due to its entering/exiting rage speed only being 2.3 m/s.<br />
*According to Wavepoole, SCP-096's cry ability was named after the "Lie down, try not to cry, cry a lot" meme.<br />
*SCP-096's Scopophobia model was designed by former Northwood Studios Art Director '''VESS''', and was the driving factor for '''VESS''' joining Northwood Studios.<br />
*SCP-096 was the 2nd SCP to be reworked, be given new abilities as well as introducing the Hume Shield mechanic.<br />
**Despite popular belief, reworked SCP-096's enraged speed is slower than old SCP-096. Old SCP-096 had an enraged speed of 9.27 m/s while reworked has an enraged speed of 9 m/s. Though, docile speed was increased from 3.5 m/s to 3.8 m/s in the rework.<br />
<br />
{{SCP Navbox}}</div>CranMan15https://en.scpslgame.com/index.php?title=SCP-173&diff=11046SCP-1732022-12-23T06:20:19Z<p>CranMan15: Correcting VESS' title (VESS is referred to as "Art Director" in the in-game credits)</p>
<hr />
<div>{{Beta}}<br />
{{SCP Infobox Test<br />
|MainImage = [[File:MatthewRender.png|center|135px]]<br />
|F1MenuArt = [[File:MatthewF1.png|center|125px]]<br />
|Abilities =<br />
<tabber><br />
Ability 173Armor=<br />
<center><big>'''Reinforced Concrete (Passive)'''</big></center><br><br />
Heavy Armor level bullet resistance.<br> Higher penetration weapons are more effective.<br />
|-|<br />
Ability 173Tantrum=<br />
<center><big>'''Tantrum (Active)'''</big></center><br><br />
A pool of filth on the ground that slows targets. Regain a small amount of HS when stained targets are killed.<br />
|-|<br />
Ability 173Blink=<br />
<center><big>'''Blink (Active)'''</big></center><br><br />
Teleport to a marker on the ground, forcing everyone to blink. Will kill the nearest human if they are in range.<br />
|-|<br />
Ability 173Breakneck=<br />
<center><big>'''Break Neck Speeds (Active)'''</big></center><br><br />
SCP-173 moves a lot faster and can blink further, but is unable to kill.<br />
</tabber><br />
|Health = 3000<br>[[File:CATSHIELD.png|12px]] Hume Shield: 1200<br>[[File:173EyeBloodshot.png|12px]] Blink Time: 3.6s<br />
|OtherStat1= [[File:CATSPRINT.png|12px]] Speed: <br> Normal: {{MetersToHubes|10|unit=m/s}}<br>Break Neck: {{MetersToHubes|17|unit=m/s}}<br />
|OtherStat2= </div><br />
|Spawn = [[Light Containment Zone]]<br />
|Weakness = Can't move when looked at, [[Micro H.I.D.]]<br />
|OtherInformation = Nickname: Matthew <br> Class ID: 0 <!-- Do not add Peanut or any other Community names here; Matthew is official --><br />
}}<br />
'''SCP-173''' is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in ''SCP: Secret Laboratory''.<br><br />
SCP-173 acts as an assassin class SCP, meant to quickly hunt down and eliminate a single target or small groups of players. <br />
__TOC__<br />
=In Game=<br />
At the start of a round, SCP-173 will spawn in its [[Light Containment Zone#SCP-173's Containment Chamber - PT00|Containment Cell]] in Light Containment Zone.<br><br />
Upon spawning, SCP-173 won't be able to exit the cell right away, as the only exit (a gate) is locked shut, which gives the [[Class-D Personnel|Class-Ds]] and [[Scientist]]s some time to explore. After a short amount of time, the gate will automatically open, and SCP-173 can leave its cell, free to roam around the facility.<br><br />
<br />
When SCP-173 isn't being observed, they can press {{key Press|Leftclick}} on a player to snap their neck.<br><br />
Once seen, SCP-173 stops moving, but starts a 3.6 second countdown for their Blink ability. When the cooldown ends, the player can hold {{key Press|Rightclick}} to mark a location. When the player releases {{key Press|Rightclick}}, SCP-173 will teleport to their mark, which will force humans to blink. If any humans are in range, SCP-173 will automatically kill the closest one. The max range for Blink is 9.375 meters.<br><br />
<br />
The countdown is shown in the center of SCP-173's screen over a symbol of an eye. When Blink is ready, the eye turns red, and SCP-173 can blink (only if seen). If no one looks at SCP-173, the red eye shrinks over time. If SCP-173 is seen again before the eye disappears, it will become full, and 173 can blink immediately.<br><br />
The red eye lasts 3 seconds, starting when all witnesses are lost, but only appears after the countdown finishes.<br />
<br />
SCP-173 also has several abilities it can use:<br><br />
Breakneck Speeds can be turned on by pressing {{key Press|Shift}}, and can be used whether or not SCP-173 is seen.<br><br />
In this state, SCP-173 moves 1.7x faster, blinks 1.8x further, charges blinks twice as quickly, but is unable to kill players. This mode ends when the player presses {{key Press|Shift}} again, though the player must wait at least 1.5 seconds after activation. It will also ends automatically 10 seconds after SCP-173 is spotted.<br><br />
The ability has a 40 second cooldown starting when the ability ends. <br />
<br />
Tantrum can be activated by pressing the {{key Press|F}} key. <br><br />
When activated, SCP-173 will leave a pool of filth on the ground. Players entering the pool gain the {{Hoverimage|Reduces player speed by 20%<br> Players cannot sprint|text=Stained}} [[Status Effects|Status Effect]], which lasts until the player leaves the pool. Even after leaving the filth, the Stained effect lasts for two more seconds. If SCP-173 kills someone while they are under the effects, they will instantly gain back 100 [[Hume Shield]]. Each pool of filth lasts for 180 seconds, and multiple pools can be placed down. Tesla Gates will destroy nearby filth when activated.<br><br />
Tantrum can only be used when SCP-173 is not seen, and has a 30 second cooldown once used. <br />
<br />
SCP-173 has bullet resistance similar to [[SCP-106]], but unlike SCP-106, the bullet resistance isn't as high, and the damage taken is based on the penetration of the weapon. Weapons with lower penetration will deal less damage than weapons with higher penetration. SCP-173 has an armor value of 80%, which is equal to [[Heavy Armor]].<br><br />
SCP-173's Hume Shield does not factor in this bullet resistance, and will take normal damage.<br />
<br />
SCP-173 can talk to the other SCPs by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs no matter the distance.<br />
<br />
==Related Achievements==<br />
*Dying to SCP-173 grants the '''Is this your first time?''' [[Achievements|achievement]].<br />
<br />
==Sounds==<br />
{{multi-listen start}}<br />
{|class="wikitable" style="display: inline-table;"<br />
!colspan="2"|Sight Stingers<br />
|-<br />
|{{multi-listen item|filename=173 Encounter.mp3|title=Encountering SCP-173|description=}}<br />
|{{multi-listen item|filename=173 Its Still Here Ambient.mp3|title=Encountering SCP-173 (before ambience goes away)|description=}}<br />
|-<br />
<br />
!colspan="2"|Chase Ambient<br />
|-<br />
|{{multi-listen item|filename=173 I See It.mp3|title=Staring ambience #1|description=}}<br />
|{{multi-listen item|filename=173 I Really See It.mp3|title=Staring ambience #2|description=}}<br />
|-<br />
|{{multi-listen item|filename=173 I Cant Stop Seeing It.mp3|title=Staring ambience #3|description=}}<br />
|{{multi-listen item|filename=173 ChaseMusic.mp3|title=Chase Theme|description=}}<br />
|-<br />
|{{multi-listen item|filename=173 Its Gone Ambient.mp3|title=Looking away and ambience ends|description=}}<br />
|-<br />
!colspan="2"|Attack Sounds<br />
|-<br />
|{{multi-listen item|filename=New neck Snap 1.mp3|title=Neck Snap 1|description=}}<br />
|{{multi-listen item|filename=New Neck Snap 2.mp3|title=Neck Snap 2|description=}}<br />
|-<br />
|{{multi-listen item|filename=New Neck Snap 3.mp3|title=Neck Snap 3|description=}}<br />
|-<br />
!colspan="2"|Ability SFX<br />
|-<br />
|{{multi-listen item|filename=173 Hume Shield Break.mp3|title=Hume Shield depletes|description=}}<br />
|{{multi-listen item|filename=173 Teleport.mp3|title=Blink|description=}}<br />
|-<br />
|{{multi-listen item|filename=173Tantrum.mp3|title=Tantrum Puddle (Idle)|description=}}<br />
|{{multi-listen item|filename=The_Poopen.mp3|title=Tantrum Puddle (Placement)|description=}}<br />
|-<br />
!colspan="2"|Movement<br />
|-<br />
|{{multi-listen item|filename=173Scrape1.mp3|title=Movement #1|description=}}<br />
|{{multi-listen item|filename=173Scrape2.mp3|title=Movement #2|description=}}<br />
|-<br />
|{{multi-listen item|filename=173Scrape3.mp3|title=Movement #3|description=}}<br />
|}<br />
{{multi-listen end}}<br />
<br />
==Gallery==<br />
<br />
<div class="round-tabber"><br />
{{#tag:tabber|<br />
Animations=<br />
<gallery mode="packed" widths=600px heights=338px><br />
173Dies.gif|SCP-173 falling apart<br />
</gallery><br />
{{!}}-{{!}}<br />
Other=<br />
<gallery mode="nolines" heights=150px widths=225px><br />
File:Old173Render.png|SCP-173's model prior to the [[Updates/11.0.0|Parabellum (v11.0.0)]] update.<br />
TheNut.png|For ''April Fools 2018 Event'' , SCP-173 was turned into a Peanut.<br />
MrNuttyRender.png|For ''April Fools 2019 Event'' and ''Halloween 2020 Event'', SCP-173 was replaced with the glorious <br> '''Mr. Nutty'''.<br />
PumnutRender.png|For ''Halloween 2018'', SCP-173 became a pumpkin.<br />
SnownutRender.png|For the ''X-Mas 2018 & 2019 Events'', SCP-173 was replaced with a snowman. Automatically spawns in the Class-D Cells and 173's chambers during December.<br />
SCP 173Xmas.png|For ''X-Mas 2020'', SCP-173 was covered in snow.<br />
Snowmatt.png|For ''X-Mas 2021'', SCP-173 became a snowman.<br />
</gallery><br />
}}<br />
</div><br />
<br />
==Trivia==<br />
* SCP-173 doesn't have a ragdoll upon death, and instead falls apart into pieces when killed.<br />
* Dying to SCP-173 will cause the player's head to be twisted 180 degrees around the base of the neck.<br />
*SCP-173 was the first class added to ''SCP: Secret Laboratory'' and the oldest part of the game that still exists today.<br />
*SCP-173's ability icons were designed by '''RiriLeTiroir'''.<br />
*SCP-173's [[Updates/11.2.0|v11.2.0]] Tantrum sound was recorded by Northwood Studios Audio Manager '''Brendan "Scot" O'Dowd''', who recorded it by putting his microphone in a beanbag and shaking it.<br />
*SCP-173's Parabellum and Mr. Nutty models was designed by former Northwood Studios Art Director '''VESS'''.<br />
*SCP-173's Mr. Nutty model is based on the "This Pleases the Nut" meme, which originates from the Jimmy Carter Peanut Statue built in Georgia, United States.<br />
{{SCP Navbox}}</div>CranMan15https://en.scpslgame.com/index.php?title=Achievements&diff=11030Achievements2022-12-10T06:26:25Z<p>CranMan15: Added trivia (found in the in-game credits under the "3rd Party Assets Creators" section)</p>
<hr />
<div>There are a total of '''35''' hidden achievements in ''SCP: Secret Laboratory''. These achievements are listed as the following: <br><br />
__TOC__<br />
==Human Achievements==<br />
Achievements that are solely related to the human classes.<br />
{| class="wikitable" style="width:60%;font-size:13px;"<br />
!Icon<br />
!Name<br />
!How to Unlock<br />
|-<br />
|[[File:CHAOS2.png|75px|center]]<br />
|style="white-space: nowrap;"|'''CHAAOOOOS!'''<br />
|style="white-space: nowrap;"|Respawn as [[Chaos Insurgent|Chaos Insurgency]] after dying.<br />
|-<br />
|style="background-color: #2e2e2e; white-space: nowrap;" |[[File:SpeedrunEscape.png|75px|center]]<br />
|style="background-color: #2e2e2e; white-space: nowrap;"|'''Escape Artist'''<br />
|style="background-color: #2e2e2e; white-space: nowrap;"|Escape in 3 minutes or less as either [[Class-D Personnel|Class-D]] or [[Scientist]].<br />
|-<br />
|[[File:EscapeAsScientist.png|75px|center]]<br />
|style="white-space: nowrap;"|'''For Science!'''<br />
|style="white-space: nowrap;"|Escape as a [[Scientist]].<br />
|-<br />
|style="background-color: #2e2e2e; white-space: nowrap;"|[[File:SpawnAsNTF.png|75px|center]]<br />
|style="background-color: #2e2e2e; white-space: nowrap;"|'''Gear Up, Boys!'''<br />
|style="background-color: #2e2e2e; white-space: nowrap;"|Respawn as [[Mobile Task Force|Nine Tailed Fox]] after dying.<br />
|-<br />
|[[File:GravityWorksHere.png|75px|center]]<br />
|style="white-space: nowrap;"|'''Gravity Works Here!'''<br />
|style="white-space: nowrap;"|Get killed by fall damage.<br />
|-<br />
|style="background-color: #2e2e2e; white-space: nowrap;"|[[File:AdrenalineAchivement2.png|75px|center]]<br />
|style="background-color: #2e2e2e; white-space: nowrap;"|'''Ha! I didn't even feel that!'''<br />
|style="background-color: #2e2e2e;"|Use the Artificial Health from [[Adrenaline]] to survive a hit that would normally kill you.<br />
|-<br />
|[[File:IsThisThingOn.png|75px|center]]<br />
|style="white-space: nowrap;"|'''Is This Thing On?'''<br />
|style="white-space: nowrap;"|Interact with the [[Entrance Zone#Intercom Room|Intercom]] located in [[Entrance Zone]].<br />
|-<br />
|style="background-color: #2e2e2e; white-space: nowrap;"|[[File:EscapeAsClassD.png|75px|center]]<br />
|style="background-color: #2e2e2e; white-space: nowrap;"|'''It's Always Left, Brothers!'''<br />
|style="background-color: #2e2e2e; white-space: nowrap;"|Escape as a [[Class-D Personnel|Class-D]].<br />
|-<br />
|style="background-color: #2e2e2e; white-space: nowrap;"|[[File:LookImaRocket.jpg|75px|center]]<br />
|style="background-color: #2e2e2e; white-space: nowrap;"|'''Look! I'm a Rocket!'''<br />
|style="background-color: #2e2e2e; white-space: nowrap;"|Kill yourself with a [[High-Explosive Grenade|Grenade]].<br />
|-<br />
|[[File:KillScientistHoldingKeycard.png|75px|center]]<br />
|style="white-space: nowrap;"|'''NANI?!'''<br />
|style="white-space: nowrap;"|Kill a [[Scientist]] holding a [[Keycard]] while playing as a [[Class-D Personnel|Class-D]].<br />
|-<br />
|style="background-color: #2e2e2e; white-space: nowrap;"|[[File:CommitMicroHIDTeslaGate.png|75px|center]]<br />
|style="background-color: #2e2e2e; white-space: nowrap;"|'''Overcurrent'''<br />
|style="background-color: #2e2e2e; white-space: nowrap;"|Jump into a Tesla Gate while holding the [[Micro H.I.D.]].<br />
|-<br />
|[[File:Overpowered.png|75px|center]]<br />
|style="white-space: nowrap;"|'''Overpowered!'''<br />
|style="white-space: nowrap;"|Pick up an [[Keycard|O5 Keycard]].<br />
|-<br />
|style="background-color: #2e2e2e; white-space: nowrap;"|[[File:PEWPEW.png|75px|center]]<br />
|style="background-color: #2e2e2e; white-space: nowrap;"|'''Pew Pew!'''<br />
|style="background-color: #2e2e2e;"|Kill 5 humans under 30 seconds with any [[Weapons|gun]], the timer starts when you '''EQUIP''' the gun.<br />
|-<br />
|[[File:DisarmedNTF.png|75px|center]]<br />
|style="white-space: nowrap;"|'''The Tables Have Turned'''<br />
|style="white-space: nowrap;"|Disarm a [[Mobile Task Force|Nine Tailed Fox]], by holding {{key Press|E}} with a firearm pointed at them.<br />
|-<br />
|style="background-color: #2e2e2e; white-space: nowrap;"|[[File:Kill50ClassDs.png|75px|center]]<br />
|style="background-color: #2e2e2e; white-space: nowrap;"|'''They Are Just Resources...'''<br />
|style="background-color: #2e2e2e; white-space: nowrap;"|As a [[Scientist]], kill 50 [[Class-D Personnel|Class-Ds]].<br />
|-<br />
|[[File:FindGunAsClassD.png|75px|center]]<br />
|style="white-space: nowrap;"|'''... You Thinking What I'm Thinking?'''<br />
|style="white-space: nowrap;"|Pick up any [[Weapons|gun]] as a [[Class-D Personnel|Class-D]].<br />
|-<br />
|}<br />
<br />
==SCP Achievements==<br />
Achievements which are related to both the playable and non-playable SCPs.<br />
{| class="wikitable" style="width:60%;font-size:13px;"<br />
!Icon<br />
!Name<br />
!How to Unlock<br />
|-<br />
|[[File:SCP-500Achivement.png|75px|center]]<br />
|style="white-space: nowrap;"|'''Crisis Averted '''<br />
|style="white-space: nowrap;"|Use [[SCP-500]] when you are about to die.<br />
|-<br />
|style="background-color: #2e2e2e;"|[[File:FRIENDSHIP.png|75px|center]]<br />
|style="background-color: #2e2e2e; white-space: nowrap;"|'''Friendship'''<br />
|style="background-color: #2e2e2e; white-space: nowrap;"|As a [[Scientist]], upgrade your [[Keycard]] in [[SCP-914]] along side a [[Class-D Personnel|Class-D]].<br />
|-<br />
|[[File:WinnersDoDrugs.png (1913×849).png|75px|center]]<br />
|style="white-space: nowrap;"|'''High on the Wings of Caffeine'''<br />
|Escape the facility as either [[Class-D Personnel|Class-D]] or [[Scientist]] while under the effects of [[SCP-207]].<br />
|-<br />
|style="background-color: #2e2e2e;"|[[File:Scientist kill SCP.png|75px|center]]<br />
|style="background-color: #2e2e2e; white-space: nowrap;"|'''If you want something done right...'''<br />
|style="background-color: #2e2e2e; white-space: nowrap;"|As a [[Scientist]], kill any SCP.<br />
|-<br />
|[[File:AsSCPKillMicroHIDUser.png|75px|center]]<br />
|style="white-space: nowrap;"|'''I'll Pass, Thanks'''<br />
|style="white-space: nowrap;"|As an SCP, kill someone who is using the [[Micro H.I.D.]].<br />
|-<br />
|style="background-color: #2e2e2e;"|[[File:FirstTimeNew.png|75px|center]]<br />
|style="background-color: #2e2e2e; white-space: nowrap;"|'''Is this your first time?'''<br />
|style="background-color: #2e2e2e; white-space: nowrap;"|Die from [[SCP-173]].<br />
|-<br />
|[[File:LarryIsYourFriend.png|75px|center]]<br />
|style="white-space: nowrap;"|'''Larry Is Your Friend!'''<br />
|style="white-space: nowrap;"|Get captured by [[SCP-106]], then escape the Pocket Dimension.<br />
|-<br />
|style="background-color: #2e2e2e;"|[[File:KillSCPWithTeslaGateGun.png|75px|center]]<br />
|style="background-color: #2e2e2e; white-space: nowrap;"|'''Microwave Meal'''<br />
|style="background-color: #2e2e2e; white-space: nowrap;"|With the [[Micro H.I.D.]], kill an SCP.<br />
|-<br />
|[[File:TheCure.png|75px|center]]<br />
|style="white-space: nowrap;"|'''My Cure Is Most Effective...'''<br />
|style="white-space: nowrap;"|As [[SCP-049]], convert ten people into [[SCP-049-2]] in one round.<br />
|-<br />
|style="background-color: #2e2e2e;"|[[File:DieInThePocketDimension.png|75px|center]]<br />
|style="background-color: #2e2e2e; white-space: nowrap;"|'''Newb'''<br />
|style="background-color: #2e2e2e; white-space: nowrap;"|Get captured by [[SCP-106]], then die inside the Pocket Dimension.<br />
|-<br />
|[[File:PropertyOfTheChaos.png|75px|center]]<br />
|style="white-space: nowrap;"|'''Property of the Chaos Insurgency'''<br />
|style="white-space: nowrap;"|As a [[Class-D Personnel|Class-D]], escape with two or more SCP items in your inventory. <br />
|-<br />
|style="background-color: #2e2e2e;"|[[File:FemurCrunch.png|75px|center]]<br />
|style="background-color: #2e2e2e; white-space: nowrap;"|'''Secure. Contain. Protect.'''<br />
|style="background-color: #2e2e2e; white-space: nowrap;"|Recontain [[SCP-106]] with the Femur Breaker.<br />
|-<br />
|[[File:InvoluntaryRageQuit.jpg|75px|center]]<br />
|style="white-space: nowrap;"|'''Involuntary Rage-Quit'''<br />
|style="white-space: nowrap;"|Die while entering a rage as [[SCP-096]].<br />
|}<br />
<br />
==Miscellaneous Achievements==<br />
Achievements that don't fit into the categories listed above.<br><br />
It is important to note that the Halloween and Christmas achievement are tied to the actual updates. Just because props are spawning does not mean the Achievement is enabled. For more information, read [[Clutter System]].<br />
{| class="wikitable" style="width:50%;font-size:13px;"<br />
!Icon<br />
!Name<br />
!How to Unlock<br />
|-<br />
|-<br />
|[[File:DeepFriedHuman.png|75px|center]]<br />
|style="white-space: nowrap;"|'''Deep Fried'''<br />
|style="white-space: nowrap;"|Die from a Tesla Gate.<br />
|-<br />
|style="background-color: #2e2e2e;"|[[File:PlayTheHalloween.png|75px|center]]<br />
|style="background-color: #2e2e2e; white-space: nowrap;"|'''Halloween!'''<br />
|style="background-color: #2e2e2e; white-space: nowrap;"|Play a Halloween version of the game.<br />
|-<br />
|[[File:XmasMattAchievement.png|75px|center]]<br />
|style="white-space: nowrap;"|'''Merry Christmas!'''<br />
|style="white-space: nowrap;"|Play a Christmas version of the game.<br />
|-<br />
|style="background-color: #2e2e2e;"|[[File:SuriviveTheAlphaWarhead.png|75px|center]]<br />
|style="background-color: #2e2e2e; white-space: nowrap;"|'''T-minus 90 seconds...'''<br />
|style="background-color: #2e2e2e; white-space: nowrap;"|Be on the [[Surface Zone]] when the [[Alpha Warhead]] blows up.<br />
|-<br />
|[[File:CancelWarheadAtLast15Sec.png|75px|center]]<br />
|style="white-space: nowrap;"|'''That was... close.'''<br />
|style="white-space: nowrap;"|Cancel the [[Alpha Warhead]] at the last 15 seconds.<br />
|-<br />
|style="background-color: #2e2e2e;"|[[File:DieWithinTheFirstMinute.png|75px|center]]<br />
|style="background-color: #2e2e2e;white-space: nowrap;"|'''Wow, really?'''<br />
|style="background-color: #2e2e2e; white-space: nowrap;"|Die within the first minute of the round.<br />
|}<br />
<br />
==Removed Achievements==<br />
Achievements that have been removed from the game.<br />
{| class="wikitable" style="width:40%;font-size:13px;"<br />
!Icon<br />
!Name<br />
!How to Unlock<br />
|-<br />
|[[File:Removed Achivement.png|75px|center]]<br />
|style="white-space: nowrap;"|'''Roasted'''<br />
|style='white-space: nowrap;"|Survive a hit from a Tesla Gate as an SCP.<br />
|-<br />
|style="background-color: #2e2e2e; white-space: nowrap;" |[[File:UpcomingStar.jpg|75px|center]]<br />
|style="background-color: #2e2e2e; white-space: nowrap;"|'''Upcoming Star'''<br />
|style="background-color: #2e2e2e; white-space: nowrap;"|Successfully submitted a score to an SCP: SL Tournament.<br />
|}<br />
<br />
==Trivia==<br />
* Certain achievements used to have different names. <br />
** For example, '''Gear Up, Boys!''' used to be called '''A rescue!'''<br />
* The '''Look! I'm a Rocket!''' achievement contains an outdated icon showing 5 Fragmentation Grenades.<br />
** The Fragmentation Grenade was replaced by the [[High-Explosive Grenade]] in the [[Updates/11.0.0|11.0.0]] update.<br />
*The words "Winners Don't Do Drugs" on the achievement '''High on the Wings of Caffeine''' is referring to an anti-drug slogan that appeared on arcade machines in the United States from 1989 to 2000.<br />
*The Achievement icons were designed by '''ventpixel'''.</div>CranMan15https://en.scpslgame.com/index.php?title=Micro_H.I.D.&diff=11029Micro H.I.D.2022-12-10T06:04:16Z<p>CranMan15: Added trivia (see pinned comment and its replies on Alguien's YouTube video titled "1 Micro HID 2 kills", "Sound Designer" is the title that Bronsolo is referred to in the in-game credits under the "Special Thanks" section)</p>
<hr />
<div>{{Micro HID Infobox<br />
|name = Micro H.I.D.<br />
|image = MicroHIDIcon.png<br />
|image_size = 200<br />
|description = "Micro High-Intensity Electrical <br> Discharge Thrower"<br />
|manufactor= [[Lore/Manufacturers#Industries|Industries]]<br />
|type = Experimental Energy Weapon<br />
|ammo = 1<br />
|blast_damage = 90<br />
|blast_damage_dps = 1150<br />
|blast_duration = 10<br />
|arm_time = 5<br />
|fire_delay = 2<br />
|stamina_penalty = -50%<br />
|spawn = [[Heavy Containment Zone]]<br />
|SCP914 = True<br />
|ID = 16<br />
|weight = 21.5<br />
|length = 122.5<br />
}}<br />
The '''Micro High Intensity Discharge Thrower''' also known as the '''Micro H.I.D.''' for short, is an experimental [[Weapons|Weapon]] in ''SCP: Secret Laboratory''. It is an extremely powerful weapon that is effective at terminating SCP subjects.<br />
__TOC__<br />
=In Game=<br />
The Micro H.I.D. was created by [[Site-02|Site-02]] and functions as a highly powerful weapon, dealing 1150 DPS. This is the highest amount of DPS that can be dealt to SCPs. It is capable of instantly killing any human in its path and making short work of SCP subjects. The weapon requires a charge time before it can be used, which is the main weakness of the weapon. The mechanical whirs and charging sound of the Micro H.I.D. will make most players run away in fear, meaning it can be used for this effect alone. The weapon can be fired for a controlled amount and kept in a charged state by holding {{Key Press|Rightclick}}, but this slowly drains the weapons power.<br><br />
<br />
The Micro H.I.D. can be recharged with [[SCP-914]] with the 1:1, Fine and Very Fine settings.<br />
<br />
The Micro H.I.D. will break most glass windows it hits but cannot break doors.<br />
<br />
The Micro H.I.D. will not kill teammates if Friendly Fire is enabled unless the player directly aims at their teammates. This is to avoid accidental kills.<br />
<br />
The Micro H.I.D. does not count as a firearm for [[Inventory Mechanics|inventory limits]] or hotkeys.<br />
<br />
==Firing==<br />
The Micro H.I.D. can be fired by holding down {{Key Press|Leftclick}} to slowly charge up the Micro H.I.D., which will then automatically fire after 5 seconds. The Micro H.I.D. will consume energy while charging up and firing will greatly increase the rate of consumption.<br />
<br />
The Micro H.I.D. will keep firing until it either runs out of energy or {{Key Press|Leftclick}} is released. <br />
<br />
By holding {{Key Press|Rightclick}}, the Micro H.I.D. will still charge up and loose energy but won't fire.<br> This can be used to get the Micro H.I.D. charged up before hand and then {{Key Press|Leftclick}} once a target is in range. This will slowly consume the Micro H.I.D.'s remaining energy, so it should be used wisely.<br />
<br />
Details:<br />
*Charge time of 5 seconds<br />
*Firing delay of 2 seconds<br />
*The weapon can be continuously fired for at most 10 seconds at full charge.<br />
<br />
==Spawning==<br />
*Only in the [[Heavy_Containment_Zone#Micro H.I.D. Armory|Micro H.I.D. Armory]]<br />
<br />
==Related Achievements==<br />
* Killing an SCP with the Micro H.I.D. grants the '''Microwave Meal''' [[Achievements|achievement]]. <br><br />
* Jumping into a [[Heavy_Containment_Zone#Tesla_Gate|Tesla Gate]] while holding the Micro H.I.D. grants the '''Overcurrent''' achievement. <br><br />
* As an SCP, killing someone who is firing the Micro H.I.D. grants the '''I'll Pass, Thanks''' achievement. <br><br />
* As SCP-096, dying to the Micro H.I.D. while entering rage mode grants the '''Involuntary Rage-Quit''' achievement.<br />
<br />
==Sounds==<br />
{{multi-listen start}}<br />
{{multi-listen item|filename=SpinUp.mp3|title=Charging|description=}}<br><br />
{{multi-listen item|filename=SpinLoop.mp3|title=Fully Charged, no fire|description=}}<br><br />
{{multi-listen item|filename=MicroFire.mp3|title=Firing|description=}}<br><br />
{{multi-listen item|filename=SpinDown.mp3|title=Wind Down|description=}}<br><br />
{{multi-listen end}}<br />
<br />
==Gallery==<br />
<div class="round-tabber"><br />
{{#tag:tabber|<br />
Animations=<br />
<table><br />
<tr><br />
<td>[[File:Micro HID Equip New.gif|thumb|600px|Equip Animation]]</td><br />
<td>[[File:Micro HID Charge New.gif|thumb|600px|Charge Animation]]</td><br />
</tr><br />
<tr><br />
<td>[[File:Micro HID Fire New.gif|thumb|600px|Fire Animation]]</td><br />
</tr><br />
</table><br />
{{!}}-{{!}}<br />
Concept Arts=<br />
<gallery mode="packed" heights=275px widths=338px><br />
MicroHIDArt1.jpg|Conceptual Art #1 by Purplegoop.<br />
MicroHIDArt3.png|Conceptual Art #2 by Purplegoop.<br />
MicroHIDArt2.png|Conceptual Sketch by Purplegoop.<br />
MicroHIDBlueprint.png|Blueprint of Micro H.I.D.<br />
Microhid electric cannon.jpg|The first concept for the Micro H.I.D. remodel in Megapatch II <br />
MICROHID_Original.png|An unedited version of the current model<br />
</gallery><br />
{{!}}-{{!}}<br />
Legacy=<br />
<gallery mode="nolines" heights=1080px widths=250px><br />
OldMicroHIDIcon.png|The former inventory icon of the Micro H.I.D. of its older model.<br />
OlderMicroHIDIcon.png|An even older inventory icon of the Micro H.I.D.<br />
</gallery><br />
}}<br />
</div><br />
<br />
=Trivia=<br />
*The Micro H.I.D. is inspired, and directly based upon the H.I.D. Turret from ''SCP: Containment Breach.''<br />
**While the H.I.D. Turret in ''SCP: Containment Breach'' only fired a bright charge of light, the Micro H.I.D. fires a lethal beam.<br />
*A closer look at the Micro HID model reveals two pieces of text on it:<br />
**The first one reads "SEND HELP Hubert is holding me at gun point"<br />
**The second one reads "167151154154040163150151156145". When translated with Octal, these numbers turn into "will shine".<br />
*The Micro H.I.D. model is inverted ingame due to the fact it was accidentally modeled as a left handed weapon. This can easily be seen by looking for the "167151154154040163150151156145" text easter egg, as it appears backwards on the model.<br />
**The "SEND HELP Hubert is holding me at gun point" appears on the model normally, meaning it was added after the model was inverted.<br />
*The sounds of the Micro H.I.D. was recorded by former Northwood Studios Sound Designer '''Bronson "Bronsolo" Bragg'''.<br />
{{Items Navbox}}</div>CranMan15https://en.scpslgame.com/index.php?title=SCP-096&diff=11027SCP-0962022-12-09T03:18:16Z<p>CranMan15: Correction: "Is SCP-173 Being Redesigned?"</p>
<hr />
<div>{{SCP Infobox Test<br />
|MainImage = <br />
<div class="infobox-tabber"> <br />
<tabber>Enraged=<br />
<center><br />
<gallery mode="nolines" heights=188px widths=135px><br />
RenderEnraged_096.png|<br />
</gallery><br />
</center><br />
|-|<br />
Docile=<br />
<center><br />
<gallery mode="nolines" heights=188px widths=135px><br />
Docile_096Render.png|<br />
</gallery><br />
</center><br />
</tabber><br />
</div><br />
|F1MenuArt = [[File:SCPCAT096.png|center|125px]]<br />
|Abilities =<br />
<tabber><br />
Ability 096Melee=<br />
<center><big>'''Melee Attack (Active)'''</big></center><br><br />
Perform a swipe attack with left click that instantly kills targets.<br />
|-|<br />
Ability 096Shield=<br />
<center><big>'''Scopophobia (Passive)'''</big></center><br><br />
Enter enrage mode when looked or shot at. Rage time scales based on targets.<br />
|-|<br />
Ability 096Cry=<br />
<center><big>'''Try Not To Cry (Active)'''</big></center><br><br />
Lean up against a door to become very quiet by pressing right click.<br />
|-|<br />
Ability 096Charged=<br />
<center><big>'''Charge (Active)'''</big></center><br><br />
Perform a charge attack with right click forcing open any gates you run into.<br />
</tabber><br />
|Health = 2000<br>[[File:CATSHIELD.png|12px]] Hume Shield: 800 <br>Rage Time: 15-30 secs<br />
|OtherStat1= [[File:CATSPRINT.png|12px]] Speed:<br><div style='padding: 0px; width: 225px; word-break: break-all; word-wrap: break-word;'>Wind-Up/Down: {{MeterstoHubes|3}} m/s <br>Docile: {{MeterstoHubes|5}} m/s<br />
|OtherStat2= Enrage: {{MeterstoHubes|12}} m/s<br>Charge: {{MeterstoHubes|25}} m/s</div><br />
|Spawn = [[Heavy Containment Zone]]<br />
|Weakness = [[Micro HID]]<br />
|OtherInformation = Can only see targets while enraged.<br>Voiced By Bronson "Bronsolo" Bragg'</div><br>Class ID: 9<br />
}}<br />
'''SCP-096''' is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes within ''SCP: Secret Laboratory''. <br><br />
SCP-096 is a tall, pale, humanoid entity that will attempt to kill anyone who happens to see its face. <br><br />
__TOC__<br />
=In Game=<br />
SCP-096 spawns in [[Heavy Containment Zone#SCP-096's Containment Area|Heavy Containment Zone]] in its docile state. SCP-096 has a very audible cry that can warn players of its position.<br />
<br><br />
SCP-096 acts as an offensive SCP class, meant to disperse groups of people. SCP-096 is capable of taking out smaller groups of people with ease, but can struggle with larger groups. <br><br />
<br />
== Abilities ==<br />
SCP-096 begins the game with 2000 HP and 800 [[Hume Shield]]. After 25 seconds have passed without the player taking damage, the Hume Shield will slowly regenerate by 40 HS/s.<br />
<br><br />
SCP-096 will enter its enraged state when its face is looked at or when shot at. SCP-096 will 'wind-up' before entering its enraged state. While charging up, SCP-096 can move at 2.3 m/s.<br><br />
<br />
When triggered, SCP-096 will enter a phase that is often referred to as rage delay. This phase affects how long it takes for SCP-096 to actually enter the "wind-up" animation. Rage delay time depends on the distance from SCP-096 and the distance of its face to the center of the screen. The time can range from zero seconds to up to 24 seconds. After rage delay ends, the wind-up animation will begin, which always last six seconds. After those six seconds have passed. SCP-096 will then enter its enrage state where they can begin killing players. Shooting SCP-096 during rage delay will '''NOT''' force SCP-096 into the wind-up animation, giving players time to safely deal damage to SCP-096. Since Rage delay can last up to 24 seconds and wind-up is always six seconds, this means SCP-096 can be left in a completely vulnerable state for 30 seconds before it can enter enrage.<br />
<br />
Anyone who looks at SCP-096's face or shoots it will become a target. Players who are targets will be given an audio cue to indicate this (SCP-096 will also hear this audio cue when they receive their first target). SCP-096 will stay in enraged mode for a base 15 seconds, plus an extra 3 seconds for each additional target, going up to a maximum time of 30 seconds. Targets are made visible by markers that are only visible to SCP-096 (even targets wearing [[SCP-268]] will be visible). SCP-096 only gains additional rage time during the calm and wind-up states; it will not gain more time while in enrage mode. <br><br />
<br />
While enraged, SCP-096 can do the following:<br><br />
<br />
* Perform an area-of-effect attack with {{Key Press|Leftclick}} that will instantly kill any target hit by it. Non-targets take zero damage.<br><br />
* Jump very high.<br><br />
* Perform a charge attack with {{Key Press|Rightclick}} that last 0.8s and causes SCP-096 to run at 18.8 m/s. <br><br />
** Will instantly kill targets that 096 runs into.<br />
*** Only deals 40 damage to non-targets.<br />
** This attack can be used to cause SCP-096 to leap over large gaps.<br />
** If SCP-096 charges at a closed gate, it will force the gate open and go through it. The gate then quickly closes behind it.<br />
***Any non-SCPs that try to slide through a gate that SCP-096 is opening will be instantly killed.<br />
** The charge attack has a cooldown after being used. Charging through a gate will force the cooldown to end. <br><br />
** Any normal doors SCP-096 runs into will break.<br />
* {{Key Press|Leftclick}} on doors to destroy them while enraged.<br />
<br><br />
<br />
After its enraged state ends, SCP-096 will enter a 6 second cooldown phase before it can become enraged again. While exiting its enraged state, it moves at 2.3 m/s before going back to its normal docile speed of 3.8 m/s.<br />
<br />
When SCP-096 loses all its HP, it will fall to the ground and curl up, covering its face. It will appear to be sobbing quietly. <br />
<br clear=all><br />
<br><br />
<br />
==Countering==<br />
While SCP-096 is a powerful SCP that is capable of taking down unprepared groups of players, it is not unstoppable. SCP-096 is extremely vulnerable to large groups of players who apply pressure during the wind-up or cooldown states. Attacking SCP-096 while they are in wind-up state is a very effective way to deplete their Hume Shield and deal damage to their HP. This is best done in large groups to quickly deal damage. Weapons like the [[Logicer]] and [[Crossvec]] are extremely effective at quickly depleting Hume Shield and HP due to their high fire rate. SCP-096 can also be easily terminated by using the [[Micro H.I.D.]] after forcing a room blackout with SCP-2176. <br><br />
Running away at the start of SCP-096's wind up will often lead to them wiping out their targets with ease. So it is best to apply pressure to SCP-096 during this time. While other SCPs may get in the way, they can be dealt with by the usage of items. Items like [[SCP-2176]] or [[Flashbang Grenade]]s can be extremely effective at stopping SCPs from defending SCP-096 during wind-up.<br />
<br />
<br />
<br />
<br><br />
<br />
==Related Achievements==<br />
* As SCP-096, dying to any weapon while entering rage will grant the '''Involuntary Rage-Quit''' [[Achievements|achievement]].<br />
<br />
==Sounds==<br />
The following are sounds that SCP-096 will make.<br />
{{multi-listen start}}<br />
{{multi-listen item|filename=Docile Loop.mp3|title=Docile|description=SCP-096 while in its docile state}}<br><br />
{{multi-listen item|filename=Try Not to Cry.mp3|title=Try Not to Cry|description=SCP-096 while using Try Not to Cry}}<br><br />
{{multi-listen item|filename=Docile to Rage.mp3|title=Docile to Rage|description=SCP-096 while entering rage}}<br><br />
{{multi-listen item|filename=Rage Loop.mp3|title=Rage Loop|description=SCP-096 while enraged}}<br><br />
{{multi-listen item|filename=Rage to Docile.mp3|title=Rage to Docile|description=SCP-096 when exiting rage}}<br><br />
{{multi-listen item|filename=Shyguy Killed.mp3|title=Recontainment|description=SCP-096 when it's recontained}}<br><br />
{{multi-listen item|filename=OnKill.mp3|title=Splat|description=SCP-096's sound effect when killing}}<br><br />
{{multi-listen item|filename=PlayerWasSeen.mp3|title=Target|description=Players (and SCP-096 when they receive their first target) hear this sound when they become a target}}<br />
{{multi-listen end}}<br />
<br />
==Gallery==<br />
<div class="round-tabber"><br />
{{#tag:tabber|<br />
Animations=<br />
<gallery mode="packed" widths=600px heights=338px><br />
SCP-096_Docile_Animation.gif| Docile Animation<br />
SCP-096_Windup_Animation.gif| Windup Animation<br />
SCP-096_Attack_and_Enrage_Animations.gif| Attack/Enrage Animation<br />
SCP-096_Winddown Animation.gif| Winddown Animation<br />
SCP-096_Ragdoll_Animation.gif| Ragdoll Animation<br />
</gallery><br />
{{!}}-{{!}}<br />
Other=<br />
<gallery mode="nolines" heights=150px widths=225px><br />
Wendigoenrage.png|During the ''Halloween 2020 Event'', SCP-096's model was changed to '''The Wendigo'''.|link=File:Wendigoenrage.png<br />
2020Xmas096.png|During the ''Xmas 2020 Event'', SCP-096's model was intended to have a Light Blue hue.|link=File:2020Xmas096.png<br />
2020Xmas096Bugged.png|During the ''Xmas 2020 Event'', SCP-096's due to a mistake with its emission texutre, they looked like this|link=File:2020Xmas096Bugged.png<br />
096Halloween21.png|SCP-096 Halloween 2021 Event.|link=File:096Halloween21.png<br />
Old096RageRender.png|SCP-096's former model.|link=File:Old096RageRender.png<br />
096Plush.png|Official SCP-096 Plushie.|link=File:096Plush.png<br />
</gallery><br />
}}<br />
</div><br />
<br />
==History==<br />
{|class="mw-collapsible mw-collapsed wikitable" style="display: inline-table;"<br />
|+ style="white-space:nowrap; border:1px solid; padding:3px;" | SCP-096 Changelog History <br />
|-<br />
!colspan="2"|[https://steamcommunity.com/games/700330/announcements/detail/3374756222225098943 February 17th 2018]<br />
|SCP-096 is announced on Steam in the 1.1.0 changelog.<br />
|-<br />
!colspan="2" style="text-align:center;"|[[Updates/3.0.0|3.0.0]]<br />
|[[File:Old096F1.png|25px]] SCP-096 added. <br />
|-<br />
!colspan="2" style="text-align:center;"|[[Updates/3.1.0|3.1.0]]<br />
|Containment Chamber redesigned to fit SCP-096's article on the SCP wiki.<br />
|-<br />
!colspan="2"|April 1st 2018<br />
|Renamed SCP-096 to SAD BOI and heavily distorted its animations for the 2018 April Fools update.<br />
|-<br />
!colspan="2" rowspan="2" style="text-align:center;"|[[Updates/5.0.0|5.0.0]]<br />
|Enrage time raised to {{hoverimage|Was 12.5 seconds.|text=14.5 seconds}}.<br />
|-<br />
|Ragdoll added.<br />
|-<br />
!colspan="2"|October 31st 2018<br />
|Put a pumpkin over SCP-096's head for the 2018 Halloween update.<br />
|-<br />
!colspan="2" style="text-align:center;"|[[Updates/7.3.0|7.3.0]]<br />
|Unspecified changes.<br />
|-<br />
!colspan="2"|April 1st 2019<br />
|Renamed SCP-096 to SCP-096-Binge and made its model severely obese for the 2019 April Fools update.<br />
|-<br />
!colspan="2"|[https://www.twitch.tv/scpsl_official/clip/CredulousConsiderateEndiveBrokeBack?filter=clips&range=all&sort=time April 28th 2019]<br />
|SCP-096's remodel is first teased on Twitch in a Megapatch 2 Q&A showing only the head and torso.<br />
|-<br />
!colspan="2" rowspan="2" style="text-align:center;"|[[Updates/9.0.0|9.0.0]]<br />
|Two sounds added to kills done by SCP-096.<br />
|-<br />
|Time to trigger decreased by 30%.<br />
|-<br />
!colspan="2" style="text-align:center;"|[[Updates/9.0.3|9.0.3]]<br />
|Attack hitmarkers are made server-side.<br />
|-<br />
!colspan="2" rowspan="2" style="text-align:center;"|[[Updates/9.1.0|9.1.0]]<br />
|Jump height increased by 50% when enraged.<br />
|-<br />
|Time to trigger now dynamically changes based on player count.<br />
|-<br />
!colspan="2"|[https://steamcommunity.com/gid/103582791460901430/announcements/detail/1716373422386984969 March 9th 2020]<br />
|Scopophobia is announced. The update adds [[Stamina]], [[Respawn Tickets]], new [[Status Effects]], and a rework of SCP-096.<br />
|-<br />
!colspan="1" rowspan="7" style="text-align:center;"|[[Updates/10.0.0|10.0.0]]<br />
!style="text-align:center;"|Public Beta I<br />
|[[File:096_IconCAT.png|25px]] SCP-096 reworked.<br />
* New model and sounds.<br />
* HP lowered to 500.<br />
* 250 HS applied. Increases by 250 HS every time a player looks at its face.<br />
* Two new abilities: Try Not To Cry and Charge.<br />
* Can no longer see people who haven't seen its face during Enrage and Targets are highlighted during Enrage.<br />
* Enrage to Docile transition is no longer instant.<br />
* Animated ragdoll added.<br />
|-<br />
!rowspan="2" style="text-align:center;"|Public Beta XII<br />
|Range of TNTC cries decreased.<br />
|-<br />
|HS increased to {{hoverimage|Was 250 HS.|text=500 HS}}. HS scaling per target decreased to 250.<br />
|-<br />
!text-align:center;"|Public Beta XIX<br />
|SCP-096 can be harmed while using TNTC.<br />
|-<br />
!rowspan="2" style="text-align:center;"|Release Candidate I<br />
|People who touch SCP-096 will be counted as seeing its face.<br />
|-<br />
|People who touch SCP-096 while it's charging through a gate will instantly die on contact.<br />
|-<br />
!style="text-align:center;"|Release 10.0.0<br />
|People who touch SCP-096 will no longer be counted as seeing its face.<br />
|-<br />
!colspan="2" style="text-align:center;"|[[Updates/10.0.1|10.0.1]]<br />
|Size of animated ragdoll decreased.<br />
|-<br />
!colspan="2" style="text-align:center;"|[[Updates/10.0.2|10.0.2]]<br />
|SCP-096 can now pry open the big gate on Surface Zone.<br />
|-<br />
!colspan="2"|[[Updates/10.0.5|October 23rd 2020]]<br />
|[[File:Wendigoenrage.png|50px]]Renamed SCP-096 to The Wendigo along with having light emit from its mouth and eyes for the 2020 Halloween update.<br />
|-<br />
!rowspan="9" colspan="2" style="text-align:center;"|[[Updates/10.1.0|10.1.0]]<br />
|SCP-096's max rage time is now capped to 30 seconds.<br />
|-<br />
|HP increased to {{hoverimage|Was 500.|text=1500}}.<br />
|-<br />
|Hume Shield reduced to {{hoverimage|Was 500|text=350}}.<br />
|-<br />
|HS Regeneration reduced to {{hoverimage|Was 10 HS per second.|text=5 HS per second}}.<br />
|-<br />
|HS per target reduced to {{hoverimage|Was 200 HS per target.|text=70}}.<br />
|-<br />
|Can no longer see people who haven't seen its face during docile to enrage transition.<br />
|-<br />
|Cooldown timer for Charge and Enrage timer added.<br />
|-<br />
|Players that see its face will get an audio cue played to them.<br />
|-<br />
|Animated ragdoll now takes into account gravity and can display player name and cause of death.<br />
|-<br />
!rowspan="3" colspan="2" style="text-align:center;"|[[Updates/10.1.2|10.1.2]]<br />
|Hit registration lasts longer server-side.<br />
|-<br />
|Attack hitbox now changes depending on which hand of SCP-096 is used.<br />
|-<br />
|Vision code reworked to be more accurate.<br />
|-<br />
!colspan="2"|[[Updates/10.1.3|December 22nd 2020]]<br />
|[[File:2020Xmas096.png|50px]][[File:2020Xmas096Bugged.png|50px]] Tinted SCP-096's textures blue and applied an emission texture to its eyes for the 2020 Christmas update (Texture wasn't properly applied, leading to the entire model glowing instead).<br />
|-<br />
!colspan="2" style="text-align:center;"|[[Updates/10.2.2|10.2.2]]<br />
|Can now instantly destroy doors with charge again.<br />
|-<br />
!colspan="1" rowspan="11" style="text-align:center;"|[[Updates/11.0.0|11.0.0]]<br />
!rowspan="11" style="text-align:center;"|Patreon Beta XI<br />
|HP increased to {{hoverimage|Was 1500.|text=2000}}.<br />
|-<br />
|HS increased to {{hoverimage|Was 350.|text=1000}}.<br />
|-<br />
|HS no longer scales per target and will always max out at 1000 HS.<br />
|-<br />
|HS regeneration increased to {{hoverimage|Was originally 5 HS per second.|text=40 HS per second}}.<br />
|-<br />
|Enrage time now only increases from targets gained during Docile and Docile to Enrage transitions.<br />
|-<br />
|Charge cooldown decrease to 5 seconds.<br />
|-<br />
|Charge cooldown decrease by 3.5 seconds if SCP-096 kills someone with it.<br />
|-<br />
|SCP-096 can no longer instant-kill people who haven't seen its face (Will only deal 40 damage via charge).<br />
|-<br />
|Targets are highlighted in the Docile to Enrage transition first instead of when Enrage starts.<br />
|-<br />
|Hume Shield particles now stop appearing when SCP-096 performs TNTC.<br />
|-<br />
|SCP-096 now is notified when someone sees its face with the same audio cue used by humans who see its face.<br />
|-<br />
!colspan="2"|[https://en.scpslgame.com/index.php?title=Updates/11.0.1 October 24th 2021]<br />
|[[File:096Halloween21.png|50px]] Applied an emission texture on SCP-096 to make its mouth and eyes glow for the 2021 Halloween update.<br />
|-<br />
!rowspan="3" colspan="2" style="text-align:center;"|[[Updates/11.1.0|11.1.0]]<br />
|Ragdolls from kills done by SCP-096's charge will have force applied to them.<br />
|}<br />
<br />
=Trivia=<br />
*SCP-096 has 2 unused animations.<br />
**One is an animation of SCP-096 getting back up from their death animation.<br />
**The other animation is known as "Grapple". The animation is SCP-096 slamming their hands onto the ground. This was intended to be used when SCP-096 attacked a target while enraged, but was scrapped due to implementation issues.<br />
*A charging SCP-096 is the fastest thing in-game.<br />
**SCP-096 is also one of the slowest SCPs in-game due to its entering/exiting rage speed only being 2.3 m/s.<br />
*According to Wavepoole, SCP-096's cry ability was named after the "Lie down, try not to cry, cry a lot" meme.<br />
*SCP-096's Scopophobia model was designed by former Northwood Studios Art Manager '''VESS''', and was the driving factor for '''VESS''' joining Northwood Studios.<br />
*SCP-096 was the 2nd SCP to be reworked, be given new abilities as well as introducing the Hume Shield mechanic.<br />
**Despite popular belief, reworked SCP-096's enraged speed is slower than old SCP-096. Old SCP-096 had an enraged speed of 9.27 m/s while reworked has an enraged speed of 9 m/s. Though, docile speed was increased from 3.5 m/s to 3.8 m/s in the rework.<br />
<br />
{{SCP Navbox}}</div>CranMan15https://en.scpslgame.com/index.php?title=SCP-173&diff=11026SCP-1732022-12-09T03:07:51Z<p>CranMan15: Added trivia about SCP-173's models (comes from Dr. Cimmerian's YouTube video titled "Is SCP-173 Being Redesigned?" at 2:26 - 2:40, 3:19 - 3:36)</p>
<hr />
<div>{{Beta}}<br />
{{SCP Infobox Test<br />
|MainImage = [[File:MatthewRender.png|center|135px]]<br />
|F1MenuArt = [[File:MatthewF1.png|center|125px]]<br />
|Abilities =<br />
<tabber><br />
Ability 173Armor=<br />
<center><big>'''Reinforced Concrete (Passive)'''</big></center><br><br />
Heavy Armor level bullet resistance.<br> Higher penetration weapons are more effective.<br />
|-|<br />
Ability 173Tantrum=<br />
<center><big>'''Tantrum (Active)'''</big></center><br><br />
A pool of filth on the ground that slows targets. Regain a small amount of HS when stained targets are killed.<br />
|-|<br />
Ability 173Blink=<br />
<center><big>'''Blink (Active)'''</big></center><br><br />
Teleport to a marker on the ground, forcing everyone to blink. Will kill the nearest human if they are in range.<br />
|-|<br />
Ability 173Breakneck=<br />
<center><big>'''Break Neck Speeds (Active)'''</big></center><br><br />
SCP-173 moves a lot faster and can blink further, but is unable to kill.<br />
</tabber><br />
|Health = 3000<br>[[File:CATSHIELD.png|12px]] Hume Shield: 1200<br>[[File:173EyeBloodshot.png|12px]] Blink Time: 3.6s<br />
|OtherStat1= [[File:CATSPRINT.png|12px]] Speed: <br> Normal: {{MetersToHubes|10|unit=m/s}}<br>Break Neck: {{MetersToHubes|17|unit=m/s}}<br />
|OtherStat2= </div><br />
|Spawn = [[Light Containment Zone]]<br />
|Weakness = Can't move when looked at, [[Micro H.I.D.]]<br />
|OtherInformation = Nickname: Matthew <br> Class ID: 0 <!-- Do not add Peanut or any other Community names here; Matthew is official --><br />
}}<br />
'''SCP-173''' is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in ''SCP: Secret Laboratory''.<br><br />
SCP-173 acts as an assassin class SCP, meant to quickly hunt down and eliminate a single target or small groups of players. <br />
__TOC__<br />
=In Game=<br />
At the start of a round, SCP-173 will spawn in its [[Light Containment Zone#SCP-173's Containment Chamber - PT00|Containment Cell]] in Light Containment Zone.<br><br />
Upon spawning, SCP-173 won't be able to exit the cell right away, as the only exit (a gate) is locked shut, which gives the [[Class-D Personnel|Class-Ds]] and [[Scientist]]s some time to explore. After a short amount of time, the gate will automatically open, and SCP-173 can leave its cell, free to roam around the facility.<br><br />
<br />
When SCP-173 isn't being observed, they can press {{key Press|Leftclick}} on a player to snap their neck.<br><br />
Once seen, SCP-173 stops moving, but starts a 3.6 second countdown for their Blink ability. When the cooldown ends, the player can hold {{key Press|Rightclick}} to mark a location. When the player releases {{key Press|Rightclick}}, SCP-173 will teleport to their mark, which will force humans to blink. If any humans are in range, SCP-173 will automatically kill the closest one. The max range for Blink is 9.375 meters.<br><br />
<br />
The countdown is shown in the center of SCP-173's screen over a symbol of an eye. When Blink is ready, the eye turns red, and SCP-173 can blink (only if seen). If no one looks at SCP-173, the red eye shrinks over time. If SCP-173 is seen again before the eye disappears, it will become full, and 173 can blink immediately.<br><br />
The red eye lasts 3 seconds, starting when all witnesses are lost, but only appears after the countdown finishes.<br />
<br />
SCP-173 also has several abilities it can use:<br><br />
Breakneck Speeds can be turned on by pressing {{key Press|Shift}}, and can be used whether or not SCP-173 is seen.<br><br />
In this state, SCP-173 moves 1.7x faster, blinks 1.8x further, charges blinks twice as quickly, but is unable to kill players. This mode ends when the player presses {{key Press|Shift}} again, though the player must wait at least 1.5 seconds after activation. It will also ends automatically 10 seconds after SCP-173 is spotted.<br><br />
The ability has a 40 second cooldown starting when the ability ends. <br />
<br />
Tantrum can be activated by pressing the {{key Press|F}} key. <br><br />
When activated, SCP-173 will leave a pool of filth on the ground. Players entering the pool gain the {{Hoverimage|Reduces player speed by 20%<br> Players cannot sprint|text=Stained}} [[Status Effects|Status Effect]], which lasts until the player leaves the pool. Even after leaving the filth, the Stained effect lasts for two more seconds. If SCP-173 kills someone while they are under the effects, they will instantly gain back 100 [[Hume Shield]]. Each pool of filth lasts for 180 seconds, and multiple pools can be placed down. Tesla Gates will destroy nearby filth when activated.<br><br />
Tantrum can only be used when SCP-173 is not seen, and has a 30 second cooldown once used. <br />
<br />
SCP-173 has bullet resistance similar to [[SCP-106]], but unlike SCP-106, the bullet resistance isn't as high, and the damage taken is based on the penetration of the weapon. Weapons with lower penetration will deal less damage than weapons with higher penetration. SCP-173 has an armor value of 80%, which is equal to [[Heavy Armor]].<br><br />
SCP-173's Hume Shield does not factor in this bullet resistance, and will take normal damage.<br />
<br />
SCP-173 can talk to the other SCPs by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs no matter the distance.<br />
<br />
==Related Achievements==<br />
*Dying to SCP-173 grants the '''Is this your first time?''' [[Achievements|achievement]].<br />
<br />
==Sounds==<br />
{{multi-listen start}}<br />
{|class="wikitable" style="display: inline-table;"<br />
!colspan="2"|Sight Stingers<br />
|-<br />
|{{multi-listen item|filename=173 Encounter.mp3|title=Encountering SCP-173|description=}}<br />
|{{multi-listen item|filename=173 Its Still Here Ambient.mp3|title=Encountering SCP-173 (before ambience goes away)|description=}}<br />
|-<br />
<br />
!colspan="2"|Chase Ambient<br />
|-<br />
|{{multi-listen item|filename=173 I See It.mp3|title=Staring ambience #1|description=}}<br />
|{{multi-listen item|filename=173 I Really See It.mp3|title=Staring ambience #2|description=}}<br />
|-<br />
|{{multi-listen item|filename=173 I Cant Stop Seeing It.mp3|title=Staring ambience #3|description=}}<br />
|{{multi-listen item|filename=173 ChaseMusic.mp3|title=Chase Theme|description=}}<br />
|-<br />
|{{multi-listen item|filename=173 Its Gone Ambient.mp3|title=Looking away and ambience ends|description=}}<br />
|-<br />
!colspan="2"|Attack Sounds<br />
|-<br />
|{{multi-listen item|filename=New neck Snap 1.mp3|title=Neck Snap 1|description=}}<br />
|{{multi-listen item|filename=New Neck Snap 2.mp3|title=Neck Snap 2|description=}}<br />
|-<br />
|{{multi-listen item|filename=New Neck Snap 3.mp3|title=Neck Snap 3|description=}}<br />
|-<br />
!colspan="2"|Ability SFX<br />
|-<br />
|{{multi-listen item|filename=173 Hume Shield Break.mp3|title=Hume Shield depletes|description=}}<br />
|{{multi-listen item|filename=173 Teleport.mp3|title=Blink|description=}}<br />
|-<br />
|{{multi-listen item|filename=173Tantrum.mp3|title=Tantrum Puddle (Idle)|description=}}<br />
|{{multi-listen item|filename=The_Poopen.mp3|title=Tantrum Puddle (Placement)|description=}}<br />
|-<br />
!colspan="2"|Movement<br />
|-<br />
|{{multi-listen item|filename=173Scrape1.mp3|title=Movement #1|description=}}<br />
|{{multi-listen item|filename=173Scrape2.mp3|title=Movement #2|description=}}<br />
|-<br />
|{{multi-listen item|filename=173Scrape3.mp3|title=Movement #3|description=}}<br />
|}<br />
{{multi-listen end}}<br />
<br />
==Gallery==<br />
<br />
<div class="round-tabber"><br />
{{#tag:tabber|<br />
Animations=<br />
<gallery mode="packed" widths=600px heights=338px><br />
173Dies.gif|SCP-173 falling apart<br />
</gallery><br />
{{!}}-{{!}}<br />
Other=<br />
<gallery mode="nolines" heights=150px widths=225px><br />
File:Old173Render.png|SCP-173's model prior to the [[Updates/11.0.0|Parabellum (v11.0.0)]] update.<br />
TheNut.png|For ''April Fools 2018 Event'' , SCP-173 was turned into a Peanut.<br />
MrNuttyRender.png|For ''April Fools 2019 Event'' and ''Halloween 2020 Event'', SCP-173 was replaced with the glorious <br> '''Mr. Nutty'''.<br />
PumnutRender.png|For ''Halloween 2018'', SCP-173 became a pumpkin.<br />
SnownutRender.png|For the ''X-Mas 2018 & 2019 Events'', SCP-173 was replaced with a snowman. Automatically spawns in the Class-D Cells and 173's chambers during December.<br />
SCP 173Xmas.png|For ''X-Mas 2020'', SCP-173 was covered in snow.<br />
Snowmatt.png|For ''X-Mas 2021'', SCP-173 became a snowman.<br />
</gallery><br />
}}<br />
</div><br />
<br />
==Trivia==<br />
* SCP-173 doesn't have a ragdoll upon death, and instead falls apart into pieces when killed.<br />
* Dying to SCP-173 will cause the player's head to be twisted 180 degrees around the base of the neck.<br />
*SCP-173 was the first class added to ''SCP: Secret Laboratory'' and the oldest part of the game that still exists today.<br />
*SCP-173's ability icons were designed by '''RiriLeTiroir'''.<br />
*SCP-173's [[Updates/11.2.0|v11.2.0]] Tantrum sound was recorded by Northwood Studios Audio Manager '''Brendan "Scot" O'Dowd''', who recorded it by putting his microphone in a beanbag and shaking it.<br />
*SCP-173's Parabellum and Mr. Nutty models was designed by former Northwood Studios Art Manager '''VESS'''.<br />
*SCP-173's Mr. Nutty model is based on the "This Pleases the Nut" meme, which originates from the Jimmy Carter Peanut Statue built in Georgia, United States.<br />
{{SCP Navbox}}</div>CranMan15https://en.scpslgame.com/index.php?title=SCP-096&diff=11025SCP-0962022-12-09T03:04:30Z<p>CranMan15: Added trivia about SCP-096's Scopophobia model (comes from Dr. Cimmerian's YouTube video titled "Is SCP-173 Being Replaced?" at 13:42 - 13:55)</p>
<hr />
<div>{{SCP Infobox Test<br />
|MainImage = <br />
<div class="infobox-tabber"> <br />
<tabber>Enraged=<br />
<center><br />
<gallery mode="nolines" heights=188px widths=135px><br />
RenderEnraged_096.png|<br />
</gallery><br />
</center><br />
|-|<br />
Docile=<br />
<center><br />
<gallery mode="nolines" heights=188px widths=135px><br />
Docile_096Render.png|<br />
</gallery><br />
</center><br />
</tabber><br />
</div><br />
|F1MenuArt = [[File:SCPCAT096.png|center|125px]]<br />
|Abilities =<br />
<tabber><br />
Ability 096Melee=<br />
<center><big>'''Melee Attack (Active)'''</big></center><br><br />
Perform a swipe attack with left click that instantly kills targets.<br />
|-|<br />
Ability 096Shield=<br />
<center><big>'''Scopophobia (Passive)'''</big></center><br><br />
Enter enrage mode when looked or shot at. Rage time scales based on targets.<br />
|-|<br />
Ability 096Cry=<br />
<center><big>'''Try Not To Cry (Active)'''</big></center><br><br />
Lean up against a door to become very quiet by pressing right click.<br />
|-|<br />
Ability 096Charged=<br />
<center><big>'''Charge (Active)'''</big></center><br><br />
Perform a charge attack with right click forcing open any gates you run into.<br />
</tabber><br />
|Health = 2000<br>[[File:CATSHIELD.png|12px]] Hume Shield: 800 <br>Rage Time: 15-30 secs<br />
|OtherStat1= [[File:CATSPRINT.png|12px]] Speed:<br><div style='padding: 0px; width: 225px; word-break: break-all; word-wrap: break-word;'>Wind-Up/Down: {{MeterstoHubes|3}} m/s <br>Docile: {{MeterstoHubes|5}} m/s<br />
|OtherStat2= Enrage: {{MeterstoHubes|12}} m/s<br>Charge: {{MeterstoHubes|25}} m/s</div><br />
|Spawn = [[Heavy Containment Zone]]<br />
|Weakness = [[Micro HID]]<br />
|OtherInformation = Can only see targets while enraged.<br>Voiced By Bronson "Bronsolo" Bragg'</div><br>Class ID: 9<br />
}}<br />
'''SCP-096''' is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes within ''SCP: Secret Laboratory''. <br><br />
SCP-096 is a tall, pale, humanoid entity that will attempt to kill anyone who happens to see its face. <br><br />
__TOC__<br />
=In Game=<br />
SCP-096 spawns in [[Heavy Containment Zone#SCP-096's Containment Area|Heavy Containment Zone]] in its docile state. SCP-096 has a very audible cry that can warn players of its position.<br />
<br><br />
SCP-096 acts as an offensive SCP class, meant to disperse groups of people. SCP-096 is capable of taking out smaller groups of people with ease, but can struggle with larger groups. <br><br />
<br />
== Abilities ==<br />
SCP-096 begins the game with 2000 HP and 800 [[Hume Shield]]. After 25 seconds have passed without the player taking damage, the Hume Shield will slowly regenerate by 40 HS/s.<br />
<br><br />
SCP-096 will enter its enraged state when its face is looked at or when shot at. SCP-096 will 'wind-up' before entering its enraged state. While charging up, SCP-096 can move at 2.3 m/s.<br><br />
<br />
When triggered, SCP-096 will enter a phase that is often referred to as rage delay. This phase affects how long it takes for SCP-096 to actually enter the "wind-up" animation. Rage delay time depends on the distance from SCP-096 and the distance of its face to the center of the screen. The time can range from zero seconds to up to 24 seconds. After rage delay ends, the wind-up animation will begin, which always last six seconds. After those six seconds have passed. SCP-096 will then enter its enrage state where they can begin killing players. Shooting SCP-096 during rage delay will '''NOT''' force SCP-096 into the wind-up animation, giving players time to safely deal damage to SCP-096. Since Rage delay can last up to 24 seconds and wind-up is always six seconds, this means SCP-096 can be left in a completely vulnerable state for 30 seconds before it can enter enrage.<br />
<br />
Anyone who looks at SCP-096's face or shoots it will become a target. Players who are targets will be given an audio cue to indicate this (SCP-096 will also hear this audio cue when they receive their first target). SCP-096 will stay in enraged mode for a base 15 seconds, plus an extra 3 seconds for each additional target, going up to a maximum time of 30 seconds. Targets are made visible by markers that are only visible to SCP-096 (even targets wearing [[SCP-268]] will be visible). SCP-096 only gains additional rage time during the calm and wind-up states; it will not gain more time while in enrage mode. <br><br />
<br />
While enraged, SCP-096 can do the following:<br><br />
<br />
* Perform an area-of-effect attack with {{Key Press|Leftclick}} that will instantly kill any target hit by it. Non-targets take zero damage.<br><br />
* Jump very high.<br><br />
* Perform a charge attack with {{Key Press|Rightclick}} that last 0.8s and causes SCP-096 to run at 18.8 m/s. <br><br />
** Will instantly kill targets that 096 runs into.<br />
*** Only deals 40 damage to non-targets.<br />
** This attack can be used to cause SCP-096 to leap over large gaps.<br />
** If SCP-096 charges at a closed gate, it will force the gate open and go through it. The gate then quickly closes behind it.<br />
***Any non-SCPs that try to slide through a gate that SCP-096 is opening will be instantly killed.<br />
** The charge attack has a cooldown after being used. Charging through a gate will force the cooldown to end. <br><br />
** Any normal doors SCP-096 runs into will break.<br />
* {{Key Press|Leftclick}} on doors to destroy them while enraged.<br />
<br><br />
<br />
After its enraged state ends, SCP-096 will enter a 6 second cooldown phase before it can become enraged again. While exiting its enraged state, it moves at 2.3 m/s before going back to its normal docile speed of 3.8 m/s.<br />
<br />
When SCP-096 loses all its HP, it will fall to the ground and curl up, covering its face. It will appear to be sobbing quietly. <br />
<br clear=all><br />
<br><br />
<br />
==Countering==<br />
While SCP-096 is a powerful SCP that is capable of taking down unprepared groups of players, it is not unstoppable. SCP-096 is extremely vulnerable to large groups of players who apply pressure during the wind-up or cooldown states. Attacking SCP-096 while they are in wind-up state is a very effective way to deplete their Hume Shield and deal damage to their HP. This is best done in large groups to quickly deal damage. Weapons like the [[Logicer]] and [[Crossvec]] are extremely effective at quickly depleting Hume Shield and HP due to their high fire rate. SCP-096 can also be easily terminated by using the [[Micro H.I.D.]] after forcing a room blackout with SCP-2176. <br><br />
Running away at the start of SCP-096's wind up will often lead to them wiping out their targets with ease. So it is best to apply pressure to SCP-096 during this time. While other SCPs may get in the way, they can be dealt with by the usage of items. Items like [[SCP-2176]] or [[Flashbang Grenade]]s can be extremely effective at stopping SCPs from defending SCP-096 during wind-up.<br />
<br />
<br />
<br />
<br><br />
<br />
==Related Achievements==<br />
* As SCP-096, dying to any weapon while entering rage will grant the '''Involuntary Rage-Quit''' [[Achievements|achievement]].<br />
<br />
==Sounds==<br />
The following are sounds that SCP-096 will make.<br />
{{multi-listen start}}<br />
{{multi-listen item|filename=Docile Loop.mp3|title=Docile|description=SCP-096 while in its docile state}}<br><br />
{{multi-listen item|filename=Try Not to Cry.mp3|title=Try Not to Cry|description=SCP-096 while using Try Not to Cry}}<br><br />
{{multi-listen item|filename=Docile to Rage.mp3|title=Docile to Rage|description=SCP-096 while entering rage}}<br><br />
{{multi-listen item|filename=Rage Loop.mp3|title=Rage Loop|description=SCP-096 while enraged}}<br><br />
{{multi-listen item|filename=Rage to Docile.mp3|title=Rage to Docile|description=SCP-096 when exiting rage}}<br><br />
{{multi-listen item|filename=Shyguy Killed.mp3|title=Recontainment|description=SCP-096 when it's recontained}}<br><br />
{{multi-listen item|filename=OnKill.mp3|title=Splat|description=SCP-096's sound effect when killing}}<br><br />
{{multi-listen item|filename=PlayerWasSeen.mp3|title=Target|description=Players (and SCP-096 when they receive their first target) hear this sound when they become a target}}<br />
{{multi-listen end}}<br />
<br />
==Gallery==<br />
<div class="round-tabber"><br />
{{#tag:tabber|<br />
Animations=<br />
<gallery mode="packed" widths=600px heights=338px><br />
SCP-096_Docile_Animation.gif| Docile Animation<br />
SCP-096_Windup_Animation.gif| Windup Animation<br />
SCP-096_Attack_and_Enrage_Animations.gif| Attack/Enrage Animation<br />
SCP-096_Winddown Animation.gif| Winddown Animation<br />
SCP-096_Ragdoll_Animation.gif| Ragdoll Animation<br />
</gallery><br />
{{!}}-{{!}}<br />
Other=<br />
<gallery mode="nolines" heights=150px widths=225px><br />
Wendigoenrage.png|During the ''Halloween 2020 Event'', SCP-096's model was changed to '''The Wendigo'''.|link=File:Wendigoenrage.png<br />
2020Xmas096.png|During the ''Xmas 2020 Event'', SCP-096's model was intended to have a Light Blue hue.|link=File:2020Xmas096.png<br />
2020Xmas096Bugged.png|During the ''Xmas 2020 Event'', SCP-096's due to a mistake with its emission texutre, they looked like this|link=File:2020Xmas096Bugged.png<br />
096Halloween21.png|SCP-096 Halloween 2021 Event.|link=File:096Halloween21.png<br />
Old096RageRender.png|SCP-096's former model.|link=File:Old096RageRender.png<br />
096Plush.png|Official SCP-096 Plushie.|link=File:096Plush.png<br />
</gallery><br />
}}<br />
</div><br />
<br />
==History==<br />
{|class="mw-collapsible mw-collapsed wikitable" style="display: inline-table;"<br />
|+ style="white-space:nowrap; border:1px solid; padding:3px;" | SCP-096 Changelog History <br />
|-<br />
!colspan="2"|[https://steamcommunity.com/games/700330/announcements/detail/3374756222225098943 February 17th 2018]<br />
|SCP-096 is announced on Steam in the 1.1.0 changelog.<br />
|-<br />
!colspan="2" style="text-align:center;"|[[Updates/3.0.0|3.0.0]]<br />
|[[File:Old096F1.png|25px]] SCP-096 added. <br />
|-<br />
!colspan="2" style="text-align:center;"|[[Updates/3.1.0|3.1.0]]<br />
|Containment Chamber redesigned to fit SCP-096's article on the SCP wiki.<br />
|-<br />
!colspan="2"|April 1st 2018<br />
|Renamed SCP-096 to SAD BOI and heavily distorted its animations for the 2018 April Fools update.<br />
|-<br />
!colspan="2" rowspan="2" style="text-align:center;"|[[Updates/5.0.0|5.0.0]]<br />
|Enrage time raised to {{hoverimage|Was 12.5 seconds.|text=14.5 seconds}}.<br />
|-<br />
|Ragdoll added.<br />
|-<br />
!colspan="2"|October 31st 2018<br />
|Put a pumpkin over SCP-096's head for the 2018 Halloween update.<br />
|-<br />
!colspan="2" style="text-align:center;"|[[Updates/7.3.0|7.3.0]]<br />
|Unspecified changes.<br />
|-<br />
!colspan="2"|April 1st 2019<br />
|Renamed SCP-096 to SCP-096-Binge and made its model severely obese for the 2019 April Fools update.<br />
|-<br />
!colspan="2"|[https://www.twitch.tv/scpsl_official/clip/CredulousConsiderateEndiveBrokeBack?filter=clips&range=all&sort=time April 28th 2019]<br />
|SCP-096's remodel is first teased on Twitch in a Megapatch 2 Q&A showing only the head and torso.<br />
|-<br />
!colspan="2" rowspan="2" style="text-align:center;"|[[Updates/9.0.0|9.0.0]]<br />
|Two sounds added to kills done by SCP-096.<br />
|-<br />
|Time to trigger decreased by 30%.<br />
|-<br />
!colspan="2" style="text-align:center;"|[[Updates/9.0.3|9.0.3]]<br />
|Attack hitmarkers are made server-side.<br />
|-<br />
!colspan="2" rowspan="2" style="text-align:center;"|[[Updates/9.1.0|9.1.0]]<br />
|Jump height increased by 50% when enraged.<br />
|-<br />
|Time to trigger now dynamically changes based on player count.<br />
|-<br />
!colspan="2"|[https://steamcommunity.com/gid/103582791460901430/announcements/detail/1716373422386984969 March 9th 2020]<br />
|Scopophobia is announced. The update adds [[Stamina]], [[Respawn Tickets]], new [[Status Effects]], and a rework of SCP-096.<br />
|-<br />
!colspan="1" rowspan="7" style="text-align:center;"|[[Updates/10.0.0|10.0.0]]<br />
!style="text-align:center;"|Public Beta I<br />
|[[File:096_IconCAT.png|25px]] SCP-096 reworked.<br />
* New model and sounds.<br />
* HP lowered to 500.<br />
* 250 HS applied. Increases by 250 HS every time a player looks at its face.<br />
* Two new abilities: Try Not To Cry and Charge.<br />
* Can no longer see people who haven't seen its face during Enrage and Targets are highlighted during Enrage.<br />
* Enrage to Docile transition is no longer instant.<br />
* Animated ragdoll added.<br />
|-<br />
!rowspan="2" style="text-align:center;"|Public Beta XII<br />
|Range of TNTC cries decreased.<br />
|-<br />
|HS increased to {{hoverimage|Was 250 HS.|text=500 HS}}. HS scaling per target decreased to 250.<br />
|-<br />
!text-align:center;"|Public Beta XIX<br />
|SCP-096 can be harmed while using TNTC.<br />
|-<br />
!rowspan="2" style="text-align:center;"|Release Candidate I<br />
|People who touch SCP-096 will be counted as seeing its face.<br />
|-<br />
|People who touch SCP-096 while it's charging through a gate will instantly die on contact.<br />
|-<br />
!style="text-align:center;"|Release 10.0.0<br />
|People who touch SCP-096 will no longer be counted as seeing its face.<br />
|-<br />
!colspan="2" style="text-align:center;"|[[Updates/10.0.1|10.0.1]]<br />
|Size of animated ragdoll decreased.<br />
|-<br />
!colspan="2" style="text-align:center;"|[[Updates/10.0.2|10.0.2]]<br />
|SCP-096 can now pry open the big gate on Surface Zone.<br />
|-<br />
!colspan="2"|[[Updates/10.0.5|October 23rd 2020]]<br />
|[[File:Wendigoenrage.png|50px]]Renamed SCP-096 to The Wendigo along with having light emit from its mouth and eyes for the 2020 Halloween update.<br />
|-<br />
!rowspan="9" colspan="2" style="text-align:center;"|[[Updates/10.1.0|10.1.0]]<br />
|SCP-096's max rage time is now capped to 30 seconds.<br />
|-<br />
|HP increased to {{hoverimage|Was 500.|text=1500}}.<br />
|-<br />
|Hume Shield reduced to {{hoverimage|Was 500|text=350}}.<br />
|-<br />
|HS Regeneration reduced to {{hoverimage|Was 10 HS per second.|text=5 HS per second}}.<br />
|-<br />
|HS per target reduced to {{hoverimage|Was 200 HS per target.|text=70}}.<br />
|-<br />
|Can no longer see people who haven't seen its face during docile to enrage transition.<br />
|-<br />
|Cooldown timer for Charge and Enrage timer added.<br />
|-<br />
|Players that see its face will get an audio cue played to them.<br />
|-<br />
|Animated ragdoll now takes into account gravity and can display player name and cause of death.<br />
|-<br />
!rowspan="3" colspan="2" style="text-align:center;"|[[Updates/10.1.2|10.1.2]]<br />
|Hit registration lasts longer server-side.<br />
|-<br />
|Attack hitbox now changes depending on which hand of SCP-096 is used.<br />
|-<br />
|Vision code reworked to be more accurate.<br />
|-<br />
!colspan="2"|[[Updates/10.1.3|December 22nd 2020]]<br />
|[[File:2020Xmas096.png|50px]][[File:2020Xmas096Bugged.png|50px]] Tinted SCP-096's textures blue and applied an emission texture to its eyes for the 2020 Christmas update (Texture wasn't properly applied, leading to the entire model glowing instead).<br />
|-<br />
!colspan="2" style="text-align:center;"|[[Updates/10.2.2|10.2.2]]<br />
|Can now instantly destroy doors with charge again.<br />
|-<br />
!colspan="1" rowspan="11" style="text-align:center;"|[[Updates/11.0.0|11.0.0]]<br />
!rowspan="11" style="text-align:center;"|Patreon Beta XI<br />
|HP increased to {{hoverimage|Was 1500.|text=2000}}.<br />
|-<br />
|HS increased to {{hoverimage|Was 350.|text=1000}}.<br />
|-<br />
|HS no longer scales per target and will always max out at 1000 HS.<br />
|-<br />
|HS regeneration increased to {{hoverimage|Was originally 5 HS per second.|text=40 HS per second}}.<br />
|-<br />
|Enrage time now only increases from targets gained during Docile and Docile to Enrage transitions.<br />
|-<br />
|Charge cooldown decrease to 5 seconds.<br />
|-<br />
|Charge cooldown decrease by 3.5 seconds if SCP-096 kills someone with it.<br />
|-<br />
|SCP-096 can no longer instant-kill people who haven't seen its face (Will only deal 40 damage via charge).<br />
|-<br />
|Targets are highlighted in the Docile to Enrage transition first instead of when Enrage starts.<br />
|-<br />
|Hume Shield particles now stop appearing when SCP-096 performs TNTC.<br />
|-<br />
|SCP-096 now is notified when someone sees its face with the same audio cue used by humans who see its face.<br />
|-<br />
!colspan="2"|[https://en.scpslgame.com/index.php?title=Updates/11.0.1 October 24th 2021]<br />
|[[File:096Halloween21.png|50px]] Applied an emission texture on SCP-096 to make its mouth and eyes glow for the 2021 Halloween update.<br />
|-<br />
!rowspan="3" colspan="2" style="text-align:center;"|[[Updates/11.1.0|11.1.0]]<br />
|Ragdolls from kills done by SCP-096's charge will have force applied to them.<br />
|}<br />
<br />
=Trivia=<br />
*SCP-096 has 2 unused animations.<br />
**One is an animation of SCP-096 getting back up from their death animation.<br />
**The other animation is known as "Grapple". The animation is SCP-096 slamming their hands onto the ground. This was intended to be used when SCP-096 attacked a target while enraged, but was scrapped due to implementation issues.<br />
*A charging SCP-096 is the fastest thing in-game.<br />
**SCP-096 is also one of the slowest SCPs in-game due to his entering/exiting rage speed only being 2.3 m/s.<br />
*According to Wavepoole, SCP-096's cry ability was named after the "Lie down, try not to cry, cry a lot" meme.<br />
*SCP-096's Scopophobia model was designed by former Northwood Studios Art Manager '''VESS''', and was the driving factor for '''VESS''' joining Northwood Studios.<br />
*SCP-096 was the 2nd SCP to be reworked, be given new abilities as well as introducing the Hume Shield mechanic.<br />
**Despite popular belief, reworked SCP-096's enraged speed is slower than old SCP-096. Old SCP-096 had an enraged speed of 9.27 m/s while reworked has an enraged speed of 9 m/s. Though, docile speed was increased from 3.5 m/s to 3.8 m/s in the rework.<br />
<br />
{{SCP Navbox}}</div>CranMan15https://en.scpslgame.com/index.php?title=Crossvec&diff=11023Crossvec2022-12-08T02:37:33Z<p>CranMan15: Added trivia, fixed typo</p>
<hr />
<div>{{Beta|Writting up new report}}<br />
{{Weapon infobox 3<br />
|type = SMG<br />
|image = CrossvecIcon.png<br />
|caption = <br />
|caliber = 9x19mm<br />
|ammo = 40 (+1)<br />
|fire_rate = 690<br />
|reload = ??<br />
|weight = 2.65<br />
|length2 = 61<br />
|ads_time = ??<br />
|draw_time = 1.27<br />
<!--- Values are taken from the Weapon Summary Menu --><br />
|bullet_accuracy = 0.17<br />
|ads_accuracy = 0.2<br />
|hip_accuracy = 1.7<br />
|running_accuracy = 2.8<br />
|damage_falloff = 30<br />
|barrel_attachments = 4<br />
|sight_attachments = 4<br />
|stock_attachments = 2<br />
|bottom_attachments = 4<br />
|magazine_attachments = 2<br />
|spawn_locations = [[Light Containment Zone#LCZ Armory - ##00|LCZ - Armory]] <br> [[Heavy Containment Zone#SCP-079's Containment Area|HCZ - SCP-079's Containment Chamber]] <br> [[Weapon Locker Type 21|Weapon Locker Type 21]]<br />
|inspired = KRISS Vector SMG <br> Vector CRB/SO (Extended Barrel)<br />
|spawn_class = [[Mobile Task Force|MTF Privates]]<br />
|manufactor= [[Lore/Manufacturers#Foundation_Gunworks|Foundation Gunworks]] <br> [[Lore/Manufacturers#Lunae_Defence|Lunae Defence]] (Various Attachments)<br />
|ID = 21<br />
}}<br />
The '''Crossvec''' is a type of [[Weapons|Firearm]] found in ''SCP: Secret Laboratory''. It acts as an easy to use SMG, with great accuracy due to its low weight.<br />
__TOC__<br />
=In Game=<br />
The Crossvec is a SMG, being fairly light, and great at unleashing continuous fire over a short/medium distance while moving. The weapon's very high fire rate makes it very effective against SCPs and groups of humans, as it possesses a high DPS ratio. The firearm's fair amount of attachments also makes it quite versatile.<br> <br />
Holding down the {{key Press|E}} key on a player with the firearm equipped will disarm the player.<br />
<br />
The Crossvec has 4 possible spawn locations:<br />
* [[Mobile Task Force|MTF Privates]] (will always spawn with a Crossvec)<br />
* LCZ- [[Light Containment Zone#LCZ Armory - ##00|LCZ Armory]] (on the left table) [100%]<br />
* HCZ- [[Heavy Containment Zone#SCP-079's Containment Area|SCP-079's Containment Chamber]] (inside the side room) [100%]<br />
* [[Weapon Locker Type 21]] (possibly inside one of the large cabinets) [14.3%]<br />
<br />
Due to being a closed bolt firearm, the Crossvec bolt will be locked into an open position once it runs out of ammo, which causes the reload animation to be slightly longer. The bolt will only lock to an open position if the Crossvec currently has a magazine in it. If the magazine was removed from the Crossvec but the bullet in the chamber was not, firing this bullet will not cause the bolt to lock to an open position. Though, reloading in this state will still cause the reload animation to be longer than normal as the player now has to rechamber the Crossvec.<br />
<br />
==Attachments==<br />
<div class="round-tabber"><br />
<tabber><br />
Sight=<br />
{|class="wikitable" style="display: inline-table;"<br />
|-<br />
!Attachment<br />
!Stats<br />
|-<br />
|style="text-align:center;|[[File:CrossvecIronSights.png|30px|center]]''Iron Sights''<br />
|ADS Zoom <font color= #05e814>1.25x </font> <br> Default Attachment<br />
|-<br />
|style="text-align:center;|[[File:CrossvecHoloSight.png|80px|center]]''Holographic Sight''<br />
|ADS Zoom <font color= #05e814>1.05x </font> <br> Weight <font color= #ea2107> +17% </font><br />
|-<br />
|style="text-align:center;|[[File:CrossvecDotSight.png|80px|center]]''Dot Sight''<br />
|ADS Zoom <font color= #05e814>1.05x </font> <br> Weight <font color= #ea2107> +17% </font><br />
|-<br />
|style="text-align:center;|[[File:CrossvecNightVision.png|80px|center]]''Night-Vision Scope''<br />
|ADS Zoom <font color= #05e814>1.85x</font> <br> <font color= #05e814>Night Vision</font> <br> Aiming Speed <font color= #ea2107>-25%</font> <br> Equip Time <font color= #ea2107> +0.22s </font> <br> Weight <font color= #ea2107> +47% </font><br />
|}<br />
|-|<br />
Barrel=<br />
{|class="wikitable" style="display: inline-table;"<br />
|-<br />
!Attachment<br />
!Stats<br />
|-<br />
|style="text-align:center;|[[File:CrossvecBarrelStandard.png|80px|center]]''Standard Barrel''<br />
|Default Attachment<br />
|-<br />
|style="text-align:center;|[[File:CrossvecBarrelSupp.png|120px|center]]''Suppressor''<br />
| Gunshot Loudness <font color= #05e814>-65%</font> <br>Bullet accuracy <font color= #05e814>+25%</font> <br> <font color= #05e814>Flash Suppression</font> <br> Equip Time <font color= #ea2107>+0.32s</font> <br> Length <font color= #ea2107> +29% </font> <br> Weight <font color= #ea2107> +13% </font><br />
|-<br />
|style="text-align:center;|[[File:CrossvecBarrelLong.png|150px|center]]''Extended Barrel''<br />
| Damage <font color= #05e814> +5% </font> <br> Penetration <font color= #05e814> +10% </font> <br> Bullet Accuracy <font color= #05e814> +43% </font> <br> Equip Time <font color= #ea2107> +0.32s </font> <br> Length <font color= #ea2107> +35% </font> <br> Weight <font color= #ea2107> +23% </font><br />
|-<br />
|style="text-align:center;|[[File:CrossvecBarrelHider.png|80px|center]]''Flash Hider''<br />
| Gunshot Loudness <font color= #05e814>-10%</font> <br> <font color= #05e814>Flash Suppression</font> <br> Equip Time <font color= #ea2107> +0.14s</font> <br> Length <font color= #ea2107> +6% </font> <br> Weight <font color= #ea2107> +8% </font><br />
|}<br />
|-|<br />
Stock=<br />
{|class="wikitable" style="display: inline-table;"<br />
|-<br />
!Attachment<br />
!Changes<br />
|-<br />
|style="text-align:center;|[[File:CrossvecStock.png|80px|center]]''Stock''<br />
|Default Attachment<br />
|-<br />
|style="text-align:center;|[[File:CrossvecCollapsedStock.png|30px|center]]''Retracted Stock''<br />
|Equip Time <font color= #05e814>-0.47s </font> <br> Length <font color= #05e814>-33%</font> <br> Recoil When Aiming <font color= #ea2107> +100% </font> <br> Aiming Accuracy <font color= #ea2107> -38% </font><br />
|}<br />
|-|<br />
Bottom=<br />
{|class="wikitable" style="display: inline-table;"<br />
|-<br />
!Attachment<br />
!Changes<br />
|-<br />
|style="text-align:center;|[[File:CrossvecNoBottom.png|100px|center]]''None''<br />
|Default Attachment<br />
|-<br />
|style="text-align:center;|[[File:CrossvecGrip.png|30px|center]]''Foregrip''<br />
|Recoil <font color= #05e814> -40%</font> <br> Aiming Speed <font color= #ea2107> -15% </font> <br> Equip Time <font color= #ea2107> +0.14s </font> <br> Weight <font color= #ea2107> +9% </font><br />
|-<br />
|style="text-align:center;|[[File:CrossvecLaser.png|80px|center]]''Laser Sight''<br />
|Hip-Firing Accuracy <font color= 05e814> +67% </font> <br> <font color= #ea2107>Laser is visible to others </font> <br> Weight <font color= #ea2107> +8% </font><br />
|-<br />
|style="text-align:center;|[[File:CrossvecFlashlight.png|80px|center]]''Flashlight''<br />
|<font color= 05e814>Light Source </font> <br> Equip Time <font color= ea2107>+0.14s </font> <br> Weight <font color= #ea2107> +11% </font><br />
|}<br />
|-|<br />
Magazine=<br />
{|class="wikitable" style="display: inline-table;"<br />
|-<br />
!Attachment<br />
!Changes<br />
|-<br />
|style="text-align:center;|[[File:40JHP.png|50px|center]]''JHP Magazine''<br />
|Default Attachment<br />
|-<br />
|style="text-align:center;|[[File:30AP.png|50px|center]]''Low-cap AP Mag''<br />
|Penetration <font color= #05e814> +250% </font> <br> Weight <font color= #05e814> -6% </font> <br> Damage <font color= #ea2107> -10%</font> <br> Magazine Capacity <font color= ea2107> -10 </font> <br />
|}<br />
</tabber><br />
</div><br />
<br clear=all><br />
<br />
==Stats==<br />
<div class="round-tabber"><br />
{{#tag:tabber|<br />
JHP Mag=<br />
{{#ask: <br />
[[Weapon::CrossvecJHP]]<br />
[[Armor::None]]<br />
[[Type::+]]<br />
|?name<br />
|?Crossvec-1<br />
|?Crossvec-2<br />
|?Crossvec-3<br />
|?Crossvec-4<br />
|?Crossvec-5<br />
|?Crossvec-6<br />
|?Crossvec-7<br />
|?Crossvec-8<br />
|introtemplate=2DamageHeader<br />
|template=2DamageBody<br />
|outrotemplate=Footer<br />
|format=plainlist<br />
|link=none<br />
|sort=position<br />
|class=smwtable<br />
}}<br />
{{!}}-{{!}}<br />
AP Mag=<br />
{{#ask: <br />
[[Weapon::CrossvecAP]]<br />
[[Armor::None]]<br />
[[Type::+]]<br />
|?name<br />
|?Crossvec-1<br />
|?Crossvec-2<br />
|?Crossvec-3<br />
|?Crossvec-4<br />
|?Crossvec-5<br />
|?Crossvec-6<br />
|?Crossvec-7<br />
|?Crossvec-8<br />
|introtemplate=2DamageHeader<br />
|template=2DamageBody<br />
|outrotemplate=Footer<br />
|format=plainlist<br />
|link=none<br />
|sort=position<br />
|class=smwtable<br />
}}<br />
}}<br />
<br />
==Sounds==<br />
{{multi-listen start}}<br />
{{multi-listen item|filename=CrossvecEquip.mp3|title=Equip|description=}}<br><br />
{{multi-listen item|filename=CrossvecEquipStock.mp3|title=Equip (Stock)|description=}}<br><br />
{{multi-listen item|filename=CrossvecFire.mp3|title=Fire|description=}}<br><br />
{{multi-listen item|filename=CrossvecSuppressor.mp3|title=Suppressor |description=}}<br><br />
{{multi-listen item|filename=CrossvecADSIn.mp3|title=ADS In|description=}}<br><br />
{{multi-listen item|filename=CrossvecADSOut.mp3|title=ADS Out|description=}}<br />
{{multi-listen end}}<br />
<br />
==Gallery==<br />
<div class="round-tabber"><br />
<tabber><br />
Animations=<br />
{|<br />
|[[File:Crossvec Equip Animation.gif|thumb|600px|'''Equip + Chamber Animation''']]<br />
|[[File:Crossvec Inspect Animation.gif|thumb|600px|'''Inspect Animation''']]<br />
|-<br />
|[[File:Crossvec Reload Animation.gif|thumb|600px|'''Reload Animation''']]<br />
|[[File:Crossvec Full Reload Animation.gif|thumb|600px|'''Reload Animation (from unload)''']]<br />
|-<br />
|[[File:Crossvec Unload Animation.gif|thumb|600px|'''Unload Animation''']]<br />
|}<br />
|-|<br />
Render=<br />
{|<br />
|[[File:CrossvecRender.jpeg|thumb|600px|Official 2.1k Render]]<br />
|}<br />
|-|<br />
Legacy=<br />
{|<br />
|[[File:Project90Icon.png|thumb|480px|The Project 90's inventory icon. The P90 was replaced by the Crossvec in the Parabellum (v11.0) update.]]<br />
|}<br />
</tabber><br />
<br />
=Trivia=<br />
* The Crossvec replaced the Project 90 in the [[Updates/11.0.0|Parabellum (v11.0.0)]] update.<br />
**Despite the FN P90 firing 5.7x28mm rounds, the Project 90 fires 9mm rounds.<br />
* The Holographic Sight for the Crossvec is based on the Vortex AMG UH-1 Gen 2 holographic sight.<br />
*The Suppressor for the Crossvec is based on the SliencerCo Osprey 45 suppressor.<br />
*The KRISS Vector has a downards recoil pattern due to its unusual recoil reduction method, known as the '''KRISS Super V'''. This is not represented ingame with the Crossvec, as its recoil pattern goes upwards.<br />
**This was most likely done for consistency sake, as it may be confusing if only one firearm had a downwards recoil pattern.<br />
{{Items Navbox}}</div>CranMan15https://en.scpslgame.com/index.php?title=FSP-9&diff=11022FSP-92022-12-08T01:13:37Z<p>CranMan15: Added trivia about the Dot Sight (FSP-9 has an ArtStation page, please add it)</p>
<hr />
<div>{{Beta|Writting up new report}}<br />
{{Weapon infobox 3<br />
|type = SMG<br />
|image = FSP-9Icon.png<br />
|caliber = 9x19mm<br />
|ammo = 30 (+1)<br />
|reload = ??<br />
|weight = 2.45<br />
|length2 = 45<br />
|ads_time = ??<br />
|draw_time = 0.38<br />
|fire_rate = 630<br />
|damage_falloff = 25<br />
<!--- Values are taken from the Weapon Summary Menu --><br />
|bullet_accuracy = 0.17<br />
|ads_accuracy = 0.4<br />
|hip_accuracy = 1.7<br />
|running_accuracy = 2.5<br />
|barrel_attachments = 3<br />
|sight_attachments = 3<br />
|magazine_attachments = 3<br />
|bottom_attachments = 2<br />
|spawn_locations = [[Light Containment Zone#LCZ Armory - ##00|LCZ - Armory]] <br> [[Weapon Locker Type 21|Weapon Locker Type 21]]<br />
|inspired = H&K MP7A1<br />
|spawn_class = [[Facility Guard|Facility Guards]]<br />
|manufactor = [[Lore/Manufacturers#Foundation_Gunworks|Foundation Gunworks]] <br> [[Lore/Manufacturers#Lunae_Defence|Lunae Defence]] (Various Attachments)<br />
|ID = 23<br />
}}<br />
The '''FSP-9''' is a type of [[Weapons|Firearm]] in ''SCP: Secret Laboratory''. It acts as an early game firearm, great for killing unarmed players.<br />
__TOC__<br />
=In Game=<br />
The FSP-9 has extremely high inaccuracy and recoil, making it very difficult to use without using its foregrip and stock attachments. Despite this, its high fire rate makes it a powerful gun at the start of every round, able to quickly mow down groups of unarmed players (usually [[Class-D Personnel|Class-Ds]]) at a closer range. The weapon's light weight and short length makes it effective at shooting while moving, but its low penetration (35%) makes it less effective on players with [[Combat Armor|Combat]] or [[Heavy Armor]].<br><br />
Holding down the {{key Press|E}} key on a player with the firearm equipped will disarm the player.<br />
<br />
The FSP-9 has 3 possible spawn locations:<br />
* [[Facility Guard|Facility Guards]] (Will always spawn with a FSP-9)<br />
* LCZ- [[Light Containment Zone#LCZ Armory - ##00|LCZ Armory]] (On the right table) [100%]<br />
* [[Weapon Locker Type 21]] (Possibly inside one of the large cabinets) [14.3%]<br />
<br />
Due to being a closed bolt firearm, the FSP-9 bolt will be locked into an open position once it runs out of ammo, which causes the reload animation to be slightly longer. The bolt will only lock to an open position if the FSP-9 currently has a magazine in it. If the magazine was removed from the FSP-9, but the bullet in the chamber was not, firing this bullet will not cause the bolt to lock to an open position. Though, reloading in this state will still cause the reload animation to be longer than normal, as the player now has to rechamber the FSP-9.<br><br />
<br />
==Attachments==<br />
<div class="round-tabber"><br />
<tabber><br />
Sight=<br />
{|class="wikitable" style="display: inline-table;"<br />
|-<br />
!Attachment<br />
!Stats<br />
|-<br />
|style="text-align:center;|[[File:FSP-9IronSights.png|65px|center]]''Iron Sights''<br />
|ADS Zoom <font color= #05e814>1.25x</font><br> Default attachment <br />
|-<br />
|style="text-align:center;|[[File:FSP-9Dot.png|65px|center]]''Dot Sight''<br />
|ADS Zoom <font color= #05e814>1.05x</font> <br> Weight <font color= #ea2107> +16% </font><br />
|-<br />
|style="text-align:center;|[[File:FSP-9Holo.png|65px|center]]''Holographic Sight''<br />
|ADS Zoom <font color= #05e814>1.05x</font> <br> Weight <font color= #ea2107> +18% </font><br />
|}<br />
|-|<br />
Barrel=<br />
{|class="wikitable" style="display: inline-table;"<br />
|-<br />
!Attachment<br />
!Stats<br />
|-<br />
|style="text-align:center;|[[File:FSP-9DefBarrel.png|80px|center]]''Standard Barrel''<br />
|Default attachment <br />
|-<br />
|style="text-align:center;|[[File:FSP-9Hider.png|80px|center]]''Flash Hider''<br />
|<font color= #05e814>Flash Suppression</font> <br> Length <font color= #ea2107> +7% </font> <br> Weight <font color= #ea2107> +4% </font><br />
|-<br />
|style="text-align:center;|[[File:FSP-9Suppressor.png|100px|center]]''Suppressor''<br />
|Gunshot loudness <font color= #05e814>-65%</font> <br> Bullet accuracy <font color= #05e814>+18%</font> <br> <font color= #05e814>Flash Suppression</font> <br> Equip Time <font color= #ea2107>+0.19s </font> <br> Length <font color= #ea2107> +41% </font> <br> Weight <font color= #ea2107> +14% </font><br />
|}<br />
|-|<br />
Stock=<br />
{|class="wikitable" style="display: inline-table;"<br />
|-<br />
!Attachment<br />
!Stats<br />
|-<br />
|style="text-align:center;|[[File:FSP-9StockRetracted.png|20px|center]]''Retracted Stock''<br />
|Default attachment <br />
|-<br />
|style="text-align:center;|[[File:FSP-9StockExtended.png|80px|center]]''Extended Stock''<br />
|Aiming Accuracy <font color= #05e814>+100%</font> <br> Recoil When Aiming <font color= #05e814>-40%</font> <br> Equip Time <font color= #ea2107>+1.47s </font> <br> Length <font color= #ea2107>+51% </font><br />
|}<br />
|-|<br />
Bottom=<br />
{|class="wikitable" style="display: inline-table;"<br />
|-<br />
!Attachment<br />
!Stats<br />
|-<br />
|style="text-align:center;|[[File:FSP-9GripRetracted.png|80px|center]]''Retracted Foregrip''<br />
|Default attachment <br />
|-<br />
|style="text-align:center;|[[File:FSP-9GripExtended.png|30px|center]]''Foregrip''<br />
|Recoil <font color= #05e814>-30%</font> <br> Equip Time <font color= #ea2107>+0.93s </font><br />
|}<br />
|-|<br />
Side=<br />
{|class="wikitable" style="display: inline-table;"<br />
|-<br />
!Attachment<br />
!Changes<br />
|-<br />
|style="text-align:center;|[[File:FSP-9NoSiderail.png|100px|center]]''None''<br />
|Default Attachment<br />
|-<br />
|style="text-align:center;|[[File:FSP-9AmmoCounter.png|80px|center]]''Ammo Counter''<br />
|<font color= #05e814>Ammo Counter</font> <br> Equip Time <font color= #ea2107>+0.24s </font> <br> Weight <font color= #ea2107>+27% </font><br />
|-<br />
|style="text-align:center;|[[File:FSP-9Laser.png|80px|center]]''Laser Sight''<br />
|Hip-Firing Accuracy <font color= #05e814> +100% </font> <br> Equip Time <font color= #ea2107>+0.24s </font> <br> <font color= #ea2107>Laser is visible to others</font> <br> Weight <font color= #ea2107>+12% </font><br />
|-<br />
|style="text-align:center;|[[File:FSP-9Flashlight.png|80px|center]]''Flashlight''<br />
|<font color= #05e814>Light Source</font> <br> Equip Time <font color= #ea2107> +0.24s </font> <br> Weight <font color= #ea2107> +16% </font><br />
|}<br />
</tabber><br />
</div><br />
<br />
==Stats==<br />
{{#ask: <br />
[[Weapon::FSP-9]]<br />
[[Armor::+]]<br />
[[Type::+]]<br />
|?name<br />
|?FSP-9-1<br />
|?FSP-9-2<br />
|?FSP-9-3<br />
|?FSP-9-4<br />
|introtemplate=COM-15Header<br />
|template=COM-15Body<br />
|outrotemplate=Footer<br />
|format=plainlist<br />
|link=none<br />
|sort=position<br />
|class=smwtable<br />
}}<br />
<br />
==Sounds==<br />
{{multi-listen start}}<br />
{{multi-listen item|filename=FSP9EquipStock.mp3|title=Equip|description=}}<br><br />
{{multi-listen item|filename=FSP9Fire.mp3|title=Fire|description=}}<br><br />
{{multi-listen item|filename=FSP9Suppressor.mp3|title=Suppressor |description=}}<br><br />
{{multi-listen item|filename=FSP9ADSIn.mp3|title=ADS In|description=}}<br><br />
{{multi-listen item|filename=FSP9ADSOut.mp3|title=ADS Out|description=}}<br />
{{multi-listen end}}<br />
<br />
==Gallery==<br />
<div class="round-tabber"><br />
{{#tag:tabber|<br />
Animations=<br />
<gallery mode="packed" widths=600px heights=338px><br />
FSP-9 Equip Animation.gif| '''Equip + Chamber Animation'''<br />
FSP-9 Inspect Animation.gif| '''Inspect Animation'''<br />
FSP-9 Reload Animation.gif| '''Reload Animation'''<br />
FSP-9 Full Reload Animation.gif| '''Reload Animation (from unload)'''<br />
FSP-9 Unload Animation.gif| '''Unload Animation'''<br />
</gallery><br />
{{!}}-{{!}}<br />
Render=<br />
<table><br />
<tr><br />
<td>[[File:FSP-9Render.jpeg|thumb|600px|Official 2.1k Render]]</td><br />
</tr><br />
</table><br />
{{!}}-{{!}}<br />
Legacy=<br />
<table><br />
<tr><br />
<td>[[File:OldFSP-9Icon.png|thumb|350px|The former inventory icon of the FSP-9 (known as the MP7), before the Parabellum (v11.0) update.]]</td><br />
</tr><br />
</table><br />
}}<br />
<br />
=Trivia=<br />
* The former name of the FSP-9 was '''MP7'''.<br />
* Despite the H&K MP7A1 using 4.6x30mm rounds, the FSP-9 uses 9x19mm.<br />
*The Dot Sight for the FSP-9 is based on the Barska Multi-Reticle Electro Sight.<br />
{{Items Navbox}}</div>CranMan15https://en.scpslgame.com/index.php?title=SCP-079&diff=11021SCP-0792022-12-08T00:54:23Z<p>CranMan15: Added trivia</p>
<hr />
<div>{{Beta}}<br />
{{SCP Infobox Test<br />
|MainImage = [[File:079Render.png|center|200px|link=File:079Render.png]]<br />
|F1MenuArt = [[File:SCPCAT 079.png|center|130px|link=File:SCPCAT 079.png]]<br />
|Abilities =<br />
<tabber><br />
Ability 079Door=<br />
<center><big>'''Open/Close Doors (Active)'''</big></center><br><br />
Open, close, or lock doors to help fellow SCPs catch people with ease.<br />
|-|<br />
Ability 079Lock=<br />
<center><big>''' Lockdown (Active)'''</big></center><br><br />
Lockdown a room and turn off its lights, allowing SCP-173 to move freely.<br />
|-|<br />
Ability 079Telsa=<br />
<center><big>'''Tesla Overcharge (Active)'''</big></center><br><br />
Activate Tesla Gates on anyone who walks through.<br />
|-|<br />
Ability 079Gen=<br />
<center><big>'''Virtually Indestructible (Passive)'''</big></center><br><br />
SCP-079 is immune to all normal forms of damage but is weak to the 3 Generators around HCZ.<br />
</tabber><br />
|Health = 100,000 <br />
|OtherStat1=Max AP: 100 AP<br />
|OtherStat2=AP Regen: 1.2 AP/s<br />
|Spawn = [[Heavy Containment Zone]]<br />
|Weakness = [[Alpha Warhead]] and [[Emergency Power Stations]] <br />
|OtherInformation = Interacts with facility systems <br> Automatically dies as the last SCP <br> Class ID: 7<br />
}}<br />
{{quote<br />
|quote =I have returned once more...<br />
|speaker = SCP-079 in the <br />
<span class="plainlinks">[https://www.youtube.com/watch?v=JCVm3LvWKQ8&feature=youtu.be&t=53 incoming SCP teaser]</span><br />
}}<br><br><br />
'''SCP-079''' is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in ''SCP: Secret Laboratory''. <br />
SCP-079 is an evolving AI on a small computer and can control facility functions remotely. <br><br />
SCP-079 acts as a support class SCP with abilities focused on assisting other SCPs. Despite this, a competent SCP-079 player can often be one of the most dangerous SCPs in-game.<br><br />
SCP-079 will never spawn as the only SCP in a given round. <br><br />
The chances of SCP-079 spawning increases the more SCPs are in a given round.<br />
__TOC__<br />
<br clear=all><br />
<br />
=In Game=<br />
[[File:SCP-079_Bootup_Animation.gif|400px|thumb|Bootup Animation]]<br />
SCP-079 effectively utilizes [[Locations|Site-02]]'s security system to navigate and act. There are security cameras around the map that serve as its mode of navigation. SCP-079 uses these cameras to see the room it's in, and to interact with various electronics around the facility. <br />
<br />
SCP-079 can change between nearby cameras by pressing {{Key Press|Leftclick}} on a camera icon or using the {{Key Press|W|A|S|D|chain=}} keys. The room SCP-079 will be brought to via {{Key Press|W|A|S|D|chain=}} is based on camera rotation and not room position. Clicking on the {{Key Press|W|A|S|D|chain=}} icons on the top right of its screen will also take SCP-079 to the corresponding room.<br><br />
A camera not currently used by SCP-079 will have its lights be in the color {{Hoverimage|A shade of red<br>Hex: #76000<br>RGB: (118, 0, 0)|text=maroon}}, while one being currently operated will be {{Hoverimage|A shade between blue and green<br>Hex: #00FFFF<br>RGB: (0, 255, 255)|text=cyan}} in color.<br />
<br />
SCP-079 can also press {{Key Press|TAB}} to open up a map of the current zone it's in, except while on Surface Zone. This allows SCP-079 to {{Key Press|Leftclick}} on any room on the map to instantly travel to it, with the AP cost depending on how far away the room is in relation to SCP-079's current location. SCP-079 can move the map with the mouse and zoom in and out with the mouse scroll wheel.<br />
<br />
Cameras can be controlled by moving the mouse towards the edge of the screen, slowly moving the camera based on which edge the mouse is on. Holding down the {{Key Press|Spacebar}} centers the camera on the mouse instead, allowing for faster camera movement but making it harder to interact with the facility. The settings in the main menu include an option to make {{Key Press|Spacebar}} toggle between these two camera movement options, allowing one to simply press {{Key Press|Spacebar}} once to change between them.<br />
<br />
SCP-079 can talk to other SCP players using {{Key Press|Q}}, regardless of the distance. Additionally, other playable SCPs are marked on SCP-079's map with a red square and rooms with charging [[Emergency Power Stations]] are shaded in red. The map also displays how many players are alive in each faction at the top left corner.<br />
<br />
SCP-079 can see people who are wearing [[SCP-268]].<br />
<br />
If [[SCP-2176]] is thrown in a room, SCP-079 cannot interact with the doors in said room.<br />
<br />
A competent SCP-079 player is often one of the most dangerous things in-game, as their ability to control the doors of Site-02 makes it one of the biggest threats to human players, who often utilize these doors to escape other SCPs and/or hostile human players.<br />
<br />
<br />
<br />
<br clear=all><br />
<br />
==Re-containment==<br />
SCP-079 technically has 100,000 HP, making it practically impossible to terminate it by simply shooting its monitor. SCP-079 can be taken care of in three different ways - termination via [[Alpha Warhead]], re-containment by turning on all three Emergency Power Stations, or by re-containing/terminating all other SCP subjects.<br />
<br />
Three Emergency Power Stations, a.k.a Generators, spawn randomly around the [[Heavy Containment Zone]]. Each Emergency Power Station requires a [[Keycard]] with {{Hoverimage|{{HoverKeycard|Required Access1=AA2}}|text=Armory Access 2}} to unlock. Flipping the switch inside of the Power Station will turn it on. This will warn SCP-079 and mark the location of the Station on its map. <br><br />
Each Emergency Power Station must be on for around two minutes to fully activate. During this time, the switch can be flipped again to turn off the Station, causing its timer to slowly count back up to the maximum. However, once the timer reaches zero, [[C.A.S.S.I.E.]] will announce the Station's activation and it cannot be turned off.<br><br />
Once all three Emergency Power Stations are activated, SCP-079's Containment Area will open up. Inside, a button can be found to start the [[Overcharge]] mechanic, causing SCP-079 to be forced out of Site-02's systems and be re-contained. Heavy Containment Zone also blackouts at this time and all doors in HCZ will close and cannot be opened for a short time.<br />
Emergency Power Stations still spawn even if there's no SCP-079 player.<br />
<br clear=all><br />
<br />
==Abilities==<br />
[[File:079 Abilities.png|400px|thumb|Abilities icon on SCP-079's HUD]]<br />
SCP-079 has many abilities it can use to interact with the facility around them.<br />
<br><br />
These abilities appear as icons on the screen. A {{Key Press|Leftclick}} on these icons can activate that ability. <br><br />
<br><br />
SCP-079 only has one ability that it can use to directly kill players, which is activating Tesla Gates. The rest of its abilities, besides Speakers, are used to assist SCPs in killing humans, or humans in killing other humans.<br />
<br><br />
<br />
SCP-079 will gain EXP from using the following abilities: Tesla Gates, Door Interactions, Elevator Interactions and Lockdown. <br />
<br><br />
<br />
SCP-079 will gain a large amount of EXP if someone dies from a Tesla Gate it activated, or if a player dies near a door it recently interacted with.<br />
<br><br />
<br />
Below is a chart showing SCP-079's abilities.<br />
{|class="wikitable" style="display: inline-table;"<br />
!Icon<br />
!Description<br />
!AP Cost<br />
!Tier Needed<br />
|-<br />
| style="text-align:center; font-size:13px;" |[[File:Cctv-icon.png|center|45px]]<br />
| style="text-align:center; font-size:13px;" |Will quickly move to the selected camera. <br />
| style="text-align:center; font-size:13px;" |Varies<br />
| style="text-align:center; font-size:13px;" |Tier 1<br />
|-<br />
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" |[[File:Door main.png|center|50px]]<br />
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" |Shows available door actions when hovering over it.<br />
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" |N/A<br />
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" |Tier 1<br />
|-<br />
| style="text-align:center; font-size:13px;" |[[File:Door-Open.png|center|50px]]<br />
| style="text-align:center; font-size:13px;" |Open the corresponding door. <br />
| style="text-align:center; font-size:13px;" |Varies<br />
| style="text-align:center; font-size:13px;" |Tier 1<br />
|-<br />
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" |[[File:Door-close.png|center|50px]]<br />
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" |Close the corresponding door.<br />
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" |Varies<br />
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" |Tier 1<br />
|-<br />
| style="text-align:center; font-size:13px;" |[[File:Door-Lock-icon.png|center|50px]]<br />
| style="text-align:center; font-size:13px;background-color: #2e2e2;" |Lock a door at the cost of draining AP.<br />
| style="text-align:center; font-size:13px;" |4 AP/s<br />
| style="text-align:center; font-size:13px;" |Tier 1<br />
|-<br />
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" |[[File:Elevator-move.png|center|45px]]<br />
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" |Will force the corresponding elevator to be sent up or down.<br />
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" |10 AP<br />
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" |Tier 1<br />
|-<br />
| style="text-align:center; font-size:13px;" |[[File:Speakericon.png|center|45px]]<br />
| style="text-align:center; font-size:13px;" |Talk through a speaker to humans at the cost of draining AP.<br />
| style="text-align:center; font-size:13px;" |2 AP/s<br />
| style="text-align:center; font-size:13px;" |Tier 1<br />
|-<br />
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" |[[File:Tesla.png|center|45px]]<br />
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" |Forces an overcharge of a Tesla Gate at the cost of a lot of AP.<br />
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" |50 AP<br />
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" |Tier 1<br />
|-<br />
| style="text-align:center; font-size:13px;" |[[File:Lockdown-icon.png|center|45px]]<br />
| style="text-align:center; font-size:13px;" |Locks down the room and turns the lights out.<br>Allowing [[SCP-173]] to move freely.<br>Has a five second cool-down.<br />
| style="text-align:center; font-size:13px;" |60 AP<br />
| style="text-align:center; font-size:13px;" |Tier 2<br />
|}<br />
The Lockdown ability will turn off lights for 8 seconds and lock doors for 10 seconds.<br><br />
SCP-079 is unable to use the Lockdown ability in any room that has a destroyed door.<br><br />
Players can use [[Flashlight|Flashlights]] or the Night-Vision Scope attachment on the [[Crossvec]], [[MTF-E11-SR]], and [[Logicer]] to stop SCP-173 from moving in a room under a Lockdown. <br><br />
If SCP-2176 is thrown in a room under a Lockdown, SCP-079 cannot interact with the doors in the room, nor Lockdown any room connected to said doors.<br />
<br />
Below is a chart showing how much AP is needed to open or close a door.<br />
{{079DoorAP}}<br />
<br />
===Changing Zones===<br />
SCP-079's map will only show the current zone it's in. For most zones, SCP-079 has to go to an elevator to enter a different zone. <br><br />
This is the same for SCP-049's Containment Area and the Alpha Warhead Silo. To travel between EZ/HCZ, it only needs to travel between the cameras on either side of the Checkpoint at no extra AP cost.<br />
<br />
<br><br />
Below is a chart showing the AP cost to change between the other zones/floors of the facility. <br />
{|class="wikitable" style="display: inline-table;"<br />
!Icon<br />
!Location<br />
!AP Cost<br />
|-<br />
| style="text-align:center; font-size:13px;" |[[File:Tp_049.png|center|200px]]<br />
| style="text-align:center; font-size:13px;" |[[SCP-049]]'s Containment Area in HCZ.<br />
| style="text-align:center; font-size:13px;" |30 AP<br />
|-<br />
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" |[[File:Tp_lcz.png|center|200px]]<br />
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" |Elevator Systems A and B in HCZ.<br />
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" |30 AP<br />
|-<br />
| style="text-align:center; font-size:13px;" |[[File:Tp_hcz.png|center|200px]]<br />
| style="text-align:center; font-size:13px;" |Elevator Systems A and B in LCZ.<br />
| style="text-align:center; font-size:13px;" |30 AP<br />
|-<br />
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" |[[File:Tp_nuke.png|center|200px]]<br />
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" |Nuke Silo in HCZ.<br />
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" |30 AP<br />
|-<br />
| style="text-align:center; font-size:13px;" |[[File:Tp_ez.png|center|200px]]<br />
| style="text-align:center; font-size:13px;" |Both Elevators on the Surface Zone.<br />
| style="text-align:center; font-size:13px;" |30 AP<br />
|-<br />
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" |[[File:Tp_sz.png|center|200px]]<br />
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" |Gate A and B in Entrance Zone.<br />
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" |30 AP<br />
|-<br />
|}<br />
<br />
===Tiers===<br />
As SCP-079 uses its abilities, the controlling player gains a small amount of EXP.<br><br />
If anyone, even a fellow SCP, dies near a door that SCP-079 recently interacted with, SCP-079 will gain a substantial amount of EXP. <br><br />
When SCP-079 gets enough EXP, it levels up, gaining faster AP regeneration and a higher max AP.<br />
<br />
====General Interactions====<br />
SCP-079 will gain a small amount of EXP from interacting with things around the facility. <br><br />
As SCP-079 levels up, the amount of EXP earned for general interactions goes down. <br><br />
While SCP-079 can no longer gain EXP at Tier 5, the EXP from general interactions still decreases.<br />
<br />
{{079 EXP Chart<br />
|Tier2 = 2.5 <br />
|Tier3 = 4.1<br />
|Tier4 = 6.8<br />
|Door = 1.5<br />
|Tesla = 15<br />
|Lockdown = 20<br />
|Elevator = 3.5<br />
}}<br />
<br />
====Termination Assist====<br />
If SCP-079 kills a player with a Tesla Gate or a player dies near a door SCP-079 recently interacted with, a huge amount of EXP will be awarded. <br><br />
The amount of EXP SCP-079 gains for termination assists doesn't decrease or increase as SCP-079 gains levels.<br />
*SCP-079 gains '''60 EXP''' from [[Scientist|Scientists]] and SCPs.<br />
*SCP-079 gains '''35 EXP''' from [[Class-D Personnel]].<br />
*SCP-079 gains '''30 EXP''' from [[Mobile Task Force]] operatives and [[Facility Guard|Facility Guards]].<br />
*SCP-079 gains '''20 EXP''' from [[Chaos Insurgent|Chaos Insurgents]].<br />
<br />
SCP-079 will only get half of the normal amount of EXP when helping [[SCP-106]] catch someone.<br />
<br />
Termination Assist EXP is still gained when SCP-079 helps a human kill another human. So helping a Chaos Insurgent kill a Scientist or a Facility Guard kill a Class-D can be an easy way to get some quick EXP.<br />
<br />
====Tier====<br />
SCP-079 levels up as it gains EXP. <br><br />
Leveling up will cause SCP-079's AP to recharge faster and reset existing EXP to 0. <br><br />
Reaching Tier 2 will give SCP-079 the ability to Lockdown a room.<br />
<br />
'''Access Tier 1:'''<br />
*100 max AP.<br />
*Regenerates AP at 1.2 AP per second.<br />
*Can lock doors until AP depletes.<br />
*Can open/close doors.<br />
*Can cause elevators to be sent up or down.<br />
*Can activate Tesla Gates.<br />
*Can use a speaker in specific rooms to communicate to anyone in that room.<br />
'''Access Tier 2:'''<br />
*Unlocks at 100 EXP.<br />
*110 max AP.<br />
*Regenerates AP at 2.5 AP per second.<br />
*Can use Tier 1 abilities for less energy.<br />
*Can cause the room SCP-079 is currently in to "lockdown" for several seconds, causing all the doors to lock and the lights to go out.<br />
'''Access Tier 3:'''<br />
*Unlocks at 150 EXP.<br />
*125 max AP.<br />
*Regenerates AP at 4.1 AP per second.<br />
'''Access Tier 4:'''<br />
*Unlocks at 220 EXP.<br />
*150 max AP.<br />
*Regenerates AP at 6.8 AP per second.<br />
'''Access Tier 5:'''<br />
*Unlocks at 350 EXP.<br />
*200 max AP.<br />
*Regenerates AP at 11.2 AP per second.<br />
<br />
==AP Regen Rate==<br />
The rate at which SCP-079 regenerates AP is based on what tier SCP-079 is at.<br />
*Tier 1 - 1.2 AP/s<br />
*Tier 2 - 2.5 AP/s<br />
*Tier 3 - 4.1 AP/s<br />
*Tier 4 - 6.8 AP/s<br />
*Tier 5 - 11.2 AP/s<br />
<br />
=Trivia=<br />
*SCP-079's power is referred to as "mana" in the game files, a reference to how fantasy games manage magic power.<br><br />
*On the bottom-right corner of SCP-079's screen is a clock in the 24-hour time format. This clock uses the time set on the SCP-079 player's computer and is not relevant to gameplay.<br />
*SCP-079 was temporarily removed from the game in [[Updates/1.0.0|version 1.0.0]] due to many complaints about it being unfun and boring to play. In [[Updates/8.0.0|Megapatch I (8.0.0)]], SCP-079 was added back to the game with a rework.<br />
**Pre-rework SCP-079 had no AP or EXP. Instead, SCP-079 would have to hack a door, camera, or Tesla Gate to use it. The time varied depending on what was getting hacked, with some hacks taking up to 30 seconds. After hacking a door or Tesla Gate, a menu would pop up with actions to perform by using the number keys. Doors could only be locked if SCP-079's special ability was available and they would only be locked for a set time. SCP-079 could not interact with elevators.<br />
**Pre-rework SCP-079 would turn the cameras with the {{Key Press|W|A|S|D|chain=}} keys and could zoom in with the scroll wheel.<br />
**Pre-rework SCP-079 was not terminated with Emergency Power Stations and was instead terminated by shooting its monitor, which took about two shots.<br />
**Pre-rework SCP-079 could be terminated in less than a minute if MTF got lucky with the random loot from Entrance Zone, as there was a small chance for the [[Standard Locker#Trivia|Cabinets]] in [[Entrance Zone#Walkway Office|Walkway Office]] to have a Facility Manager Keycard in it.<br><br />
<br />
*SCP-079 was the first SCP to get a rework, completely changing SCP-079's mechanics as well as adding EXP and AP.<br><br />
*When SCP-079 was first re-implemented, there was a bug that caused the Alpha Warhead to not terminate SCP-079, making ending the round impossible to end in a Stalemate or MTF win.<br><br />
*SCP-079's model is based off a Synco CRT Monitor TM-1 200. SCP-079's model itself even says Pynco on it.<br />
**SCP-079 displays a white '''X''' on its screen despite the fact the Synco CRT can only display green text.<br><br />
***This X is also off centered. Have fun.<br />
*Because SCP-079 is only immune to the [[Micro H.I.D.]], guns, and explosions, other sources of damage, such as Tesla Gates, can terminate SCP-079 if you teleport its hit-box in the way of one.<br />
**The Chaos Car would leave SCP-079 with only one HP.<br />
*Unlike every other SCP, SCP-079's class color is purple and not red, despite the fact that the Remote Admin panel shows it as red.<br />
{{SCP Navbox}}</div>CranMan15https://en.scpslgame.com/index.php?title=Updates&diff=10846Updates2022-10-09T06:58:35Z<p>CranMan15: Added names to updates that have them, expanded update summaries (Happy late birthday, Parabellum!)</p>
<hr />
<div>This is a list of every update that has been released for ''SCP: Secret Laboratory''. The list will include the following information: <br />
<br />
*The version number of an update,<br />
*the name of the update (if it has one),<br />
*when the update was released,<br />
and<br />
*short summaries of the content added in the update. <br />
<br />
==Update List==<br />
[[Updates/11.2.1|v11.2.1 - {{#timel: j M Y|25.6.2022.}}]] - SCP balance changes, Shotgun changes<br />
<br />
[[Updates/11.2.0|v11.2.0 - {{#timel: j M Y|12.4.2022.}}]] - SCP-1853 added, SCP-244 permanently re-added, Win Conditions overhaul, Shotgun improvements<br />
<br />
[[Updates/11.1.5|v11.1.5 - {{#timel: j M Y|18.3.2022.}}]] - Major Anti-Cheat Overhaul (Rolled Back)<br />
<br />
[[Updates/11.1.4|v11.1.4 - {{#timel: j M Y|4.3.2022.}}]] - Bug fixes<br />
<br />
[[Updates/11.1.3|v11.1.3 - {{#timel: j M Y|19.2.2022.}}]] - Balance changes<br />
<br />
[[Updates/11.1.2|v11.1.2 - {{#timel: j M Y|17.1.2022.}}]] - C.A.S.S.I.E. Subtitles<br />
<br />
[[Updates/11.1.1|v11.1.1 (2021 Christmas Event) - {{#timel: j M Y|18.12.2021.}}]] - SCP-244 added, SCP-2536 re-added, Christmas cosmetic and audio changes<br />
<br />
[[Updates/11.1.0|v11.1.0 - {{#timel: j M Y|26.10.2021.}}]] - Permanent re-addition of SCP-330 and SCP-2176<br />
<br />
[[Updates/11.0.3|v11.0.3 - {{#timel: j M Y|26.10.2021.}}]] - 2021 Halloween Event bug fixes <br />
<br />
[[Updates/11.0.2|v11.0.2 - {{#timel: j M Y|25.10.2021.}}]] - 2021 Halloween Event bug fixes<br />
<br />
[[Updates/11.0.1|v11.0.1 (2021 Halloween Event) - {{#timel: j M Y|24.10.2021.}}]] - Re-added SCP-330, SCP-2176 added, Halloween cosmetic and audio changes <br />
<br />
[[Updates/11.0.0|v11.0.0 (Parabellum) - {{#timel: j M Y|8.10.2021.}}]] - Inventory rework, gunplay rework, SCP-173 reworked<br />
<br />
[[Updates/10.2.2|v10.2.2 - {{#timel: j M Y|3.3.2021.}}]] - Bug fixes<br />
<br />
[[Updates/10.2.1|v10.2.1 - {{#timel: j M Y|8.1.2021.}}]] - Bug fixes<br />
<br />
[[Updates/10.2.0|v10.2.0 - {{#timel: j M Y|6.1.2021.}}]] - Door refactor, bug fixes<br />
<br />
[[Updates/10.1.3|v10.1.3 (2020 Christmas Event) - {{#timel: j M Y|22.12.2020.}}]] - SCP-2536 added, Christmas cosmetic and audio changes<br />
<br />
[[Updates/10.1.2|v10.1.2 - {{#timel: j M Y|19.11.2020.}}]] - Bug fixes<br />
<br />
[[Updates/10.1.1|v10.1.1 - {{#timel: j M Y|7.11.2020.}}]] - Bug fixes<br />
<br />
[[Updates/10.1.0|v10.1.0 - {{#timel: j M Y|3.11.2020.}}]] - SCP-096 re-balance<br />
<br />
[[Updates/10.0.6|v10.0.6 - {{#timel: j M Y|27.10.2020.}}]] - SCP-330 re-balance<br />
<br />
[[Updates/10.0.5|v10.0.5 (2020 Halloween Event) - {{#timel: j M Y|23.10.2020.}}]] - SCP-330 added, Halloween cosmetic and audio changes<br />
<br />
[[Updates/10.0.4|v10.0.4 - {{#timel: j M Y|19.9.2020.}}]] - Anti-Cheat fix<br />
<br />
[[Updates/10.0.3|v10.0.3 - {{#timel: j M Y|14.9.2020.}}]] - SCP Microphone Indicators, Coin is now seen when held, Bug Fixes<br />
<br />
[[Updates/10.0.2|v10.0.2 - {{#timel: j M Y|13.8.2020.}}]] - Bug fixes<br />
<br />
[[Updates/10.0.1|v10.0.1 - {{#timel: j M Y|3.8.2020.}}]] - More RA commands, bug fixes, Removed chair in SCP-096's room. :(<br />
<br />
[[Updates/10.0.0|v10.0.0 (Scopophobia) - {{#timel: j M Y|24.7.2020.}}]] - SCP-096 reworked, Spawning Tickets added, Stamina added, Status Effects added, Main Menu and UX overhaul<br />
<br />
[[Updates/9.1.3|v9.1.3 - {{#timel: j M Y|21.12.2019.}}]] - Christmas C.A.S.S.I.E Pack<br />
<br />
[[Updates/9.1.1|v9.1.1 - {{#timel: j M Y|21.12.2019.}}]] - Bug fix<br />
<br />
[[Updates/9.1.0|v9.1.0 - {{#timel: j M Y|21.12.2019.}}]] - Megapatch Minipatch<br />
<br />
[[Updates/9.0.4|v̷̵͉̰͍ͅ9̢̩̟͎̳͟.̺̩̫̖͙̰͖0̖̪̀́͞.͉̪͖͕̕͜4̸̪̖- {{#timel: j M Y|16.12.2019.}}]] - Ʉ₦₮ł₮ⱠɆĐ<br />
<br />
[[Updates/9.0.3|v9.0.3 - {{#timel: j M Y|04.12.2019.}}]] - Bug fix<br />
<br />
[[Updates/9.0.2|v9.0.2 - {{#timel: j M Y|30.11.2019.}}]] - Bug fix<br />
<br />
[[Updates/9.0.1|v9.0.1 - {{#timel: j M Y|30.11.2019.}}]] - Bug fix<br />
<br />
[[Updates/9.0.0|v9.0.0 (Megapatch II) - {{#timel: j M Y|29.11.2019.}}]] - SCP Items added, New Locker System, Treatment System rework, Micro H.I.D. reworked, balance and miscellaneous changes<br />
<br />
[[Updates/8.0.0|v8.0.0 (Megapatch I) - {{#timel: j M Y|17.12.2018.}}]] - SCP-079 re-added and reworked, USP added, general bug fixes and changes<br />
<br />
[[Updates/7.4.0|v7.4.0 - {{#timel: j M Y|7.9.2018.}}]] - Inventory rework, RA improvements<br />
<br />
[[Updates/7.3.1|v7.3.1 - {{#timel: j M Y|9.8.2018.}}]] - Bug fix<br />
<br />
[[Updates/7.3.0|v7.3.0 - {{#timel: j M Y|5.8.2018.}}]] - CASSIE, New MTF-E11-SR, Breakable Glass<br />
<br />
[[Updates/7.2.0|v7.2.0 - {{#timel: j M Y|13.7.2018.}}]] - Visual Update<br />
<br />
[[Updates/7.1.0|v7.1.0 - {{#timel: j M Y|5.7.2018.}}]] - Bug fixes<br />
<br />
[[Updates/7.0.0|v7.0.0 - {{#timel: j M Y|3.7.2018.}}]] - SCP-939-53/89 added, SCP-106 model reworked, Steam achievements added, Fragmentation Grenade added, re-addition of Tesla Gates<br />
<br />
[[Updates/6.2.0|v6.2.0 - {{#timel: j M Y|9.6.2018.}}]] - Game Optimization <br />
<br />
[[Updates/6.0.1|v6.0.1 - {{#timel: j M Y|28.5.2018.}}]] - Bug fix<br />
<br />
[[Updates/6.0.0|v6.0.0 - {{#timel: j M Y|27.5.2018.}}]] - Finished LCZ Overhaul, Weapon Rework, Facility Guards<br />
<br />
[[Updates/5.1.1|v5.1.1 - {{#timel: j M Y|3.5.2018.}}]] - Bug fix<br />
<br />
[[Updates/5.1.0|v5.1.0 - {{#timel: j M Y|2.5.2018.}}]] - Remote Admin Overhaul, New Bloom<br />
<br />
[[Updates/5.0.1|v5.0.1 - {{#timel: j M Y|22.4.2018.}}]] - Bug fixes<br />
<br />
[[Updates/5.0.0|v5.0.0 - {{#timel: j M Y|21.4.2018.}}]] - Ragdolls, Decontamination, Blood, CASSIE's nuke lines.<br />
<br />
[[Updates/4.0.0|v4.0.0 - {{#timel: j M Y|24.3.2018.}}]] - Beginning of LCZ Overhaul, Customizable Warhead time.<br />
<br />
[[Updates/3.3.3|v3.3.3 - {{#timel: j M Y|17.3.2018.}}]] - Bug fix<br />
<br />
[[Updates/3.3.2|v3.3.2 - {{#timel: j M Y|14.3.2018.}}]] - Bug fix<br />
<br />
[[Updates/3.3.1|v3.3.1 - {{#timel: j M Y|13.3.2018.}}]] - Bug fix<br />
<br />
[[Updates/3.3.0|v3.3.0 - {{#timel: j M Y|13.3.2018.}}]] - Bug fix<br />
<br />
[[Updates/3.1.0|v3.1.0 - {{#timel: j M Y|5.3.2018.}}]] - Bug fix<br />
<br />
[[Updates/3.0.0|v3.0.0 - {{#timel: j M Y|4.3.2018.}}]] - SCP-096 added, Female Nuke Announcer, SCP-049-2 buff<br />
<br />
[[Updates/1.1.0|v1.1.0 - {{#timel: j M Y|17.2.2018.}}]] - Minor HCZ rooms remodel, SCP-173 stairway re-added, bug fixes<br />
<br />
[[Updates/1.0.2|v1.0.2 - {{#timel: j M Y|11.2.2018.}}]] - Bug fix<br />
<br />
[[Updates/1.0.0|v1.0.0 - {{#timel: j M Y|7.2.2018.}}]] - Full release, SCP-079 temporarily removed, new map generator added, new server browser system added, new door models<br />
<br />
[[Updates/0.4.2|v0.4.2 - {{#timel: j M Y|24.1.2018.}}]] - Bug fix, Linux support added<br />
<br />
[[Updates/0.4.1|v0.4.1 - {{#timel: j M Y|16.1.2018.}}]] - Server Side Changes <br />
<br />
[[Updates/0.3.2|v0.3.2 - {{#timel: j M Y|8.1.2018.}}]] - Bug fixes<br />
<br />
[[Updates/0.3.1|v0.3.1 - {{#timel: j M Y|8.1.2018.}}]] - Bug fixes<br />
<br />
[[Updates/0.3.0|v0.3.0 - {{#timel: j M Y|7.1.2018.}}]] - Addition of Remote Admin, new Chaos Insurgency van + new engine sound effects<br />
<br />
[[Updates/0.2.1|v0.2.1 + v0.2.1b - {{#timel: j M Y|30.12.2017.}}]] - Bug fixes<br />
<br />
[[Updates/0.2.0|v0.2.0 - {{#timel: j M Y|29.12.2017.}}]] - Server changes, Steam Release</div>CranMan15https://en.scpslgame.com/index.php?title=SCP-173&diff=10845SCP-1732022-10-09T06:28:17Z<p>CranMan15: Added trivia about SCP-173's Tantrum sound added in v11.2.0 (comes from 11.2.0 reveal live stream at 1:06:27 - 1:06:49)</p>
<hr />
<div>{{Beta}}<br />
{{SCP Infobox Test<br />
|MainImage = [[File:MatthewRender.png|center|135px]]<br />
|F1MenuArt = [[File:MatthewF1.png|center|125px]]<br />
|Abilities =<br />
<tabber><br />
Ability 173Armor=<br />
<center><big>'''Reinforced Concrete (Passive)'''</big></center><br><br />
Heavy Armor level bullet resistance.<br> Higher penetration weapons are more effective.<br />
|-|<br />
Ability 173Tantrum=<br />
<center><big>'''Tantrum (Active)'''</big></center><br><br />
A pool of filth on the ground that slows targets. Regain a small amount of HS when stained targets are killed.<br />
|-|<br />
Ability 173Blink=<br />
<center><big>'''Blink (Active)'''</big></center><br><br />
Teleport to a marker on the ground, forcing everyone to blink. Will kill the nearest human if they are in range.<br />
|-|<br />
Ability 173Breakneck=<br />
<center><big>'''Break Neck Speeds (Active)'''</big></center><br><br />
SCP-173 moves a lot faster and can blink further, but is unable to kill.<br />
</tabber><br />
|Health = 3000<br>[[File:CATSHIELD.png|12px]] Hume Shield: 1200<br>[[File:173EyeBloodshot.png|12px]] Blink Time: 3.6s<br />
|OtherStat1= [[File:CATSPRINT.png|12px]] Speed: <br> Normal: {{MetersToHubes|10|unit=m/s}}<br>Break Neck: {{MetersToHubes|17|unit=m/s}}<br />
|OtherStat2= </div><br />
|Spawn = [[Light Containment Zone]]<br />
|Weakness = Can't move when looked at, [[Micro H.I.D.]]<br />
|OtherInformation = Nickname: Matthew <br> Class ID: 0 <!-- Do not add Peanut or any other Community names here; Matthew is official --><br />
}}<br />
'''SCP-173''' is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in ''SCP: Secret Laboratory''.<br><br />
SCP-173 acts as an assassin class SCP, meant to quickly hunt down and eliminate a single target or small groups of players. <br />
__TOC__<br />
=In Game=<br />
At the start of a round, SCP-173 will spawn in its [[Light Containment Zone#SCP-173's Containment Chamber - PT00|Containment Cell]] in Light Containment Zone.<br><br />
Upon spawning, SCP-173 won't be able to exit the cell right away, as the only exit (a gate) is locked shut, which gives the [[Class-D Personnel|Class-Ds]] and [[Scientist]]s some time to explore. After a short amount of time, the gate will automatically open, and SCP-173 can leave its cell, free to roam around the map.<br><br />
<br />
When SCP-173 isn't being observed, they can press {{key Press|Leftclick}} on a player to snap their neck.<br><br />
Once seen, SCP-173 stops moving, but starts a 3.6 second countdown for their Blink ability. When the cooldown ends, the player can hold {{key Press|Rightclick}} to mark a location. When the player releases {{key Press|Rightclick}}, SCP-173 will teleport to their mark, which will force humans to blink. If any humans are in range, SCP-173 will automatically kill the closest one. The max range for Blink is 9.375 meters.<br><br />
<br />
The countdown is shown in the center of SCP-173's screen over a symbol of an eye. When Blink is ready, the eye turns red, and SCP-173 can blink (only if seen). If no one looks at SCP-173, the red eye shrinks over time. If SCP-173 is seen again before the eye disappears, it will become full, and 173 can blink immediately.<br><br />
The red eye lasts 3 seconds, starting when all witnesses are lost, but only appears after the countdown finishes.<br />
<br />
SCP-173 also has several abilities it can use:<br><br />
Breakneck Speeds can be turned on by pressing {{key Press|Shift}}, and can be used whether or not SCP-173 is seen.<br><br />
In this state, SCP-173 moves 1.7x faster, blinks 1.8x further, charges blinks twice as quickly, but is unable to kill players. This mode ends when the player presses {{key Press|Shift}} again, though the player must wait at least 1.5 seconds after activation. It will also ends automatically 10 seconds after SCP-173 is spotted.<br><br />
The ability has a 40 second cooldown starting when the ability ends. <br />
<br />
Tantrum can be activated by pressing the {{key Press|F}} key. <br><br />
When activated, SCP-173 will leave a pool of filth on the ground. Players entering the pool gain the {{Hoverimage|Reduces player speed by 20%<br> Players cannot sprint|text=Stained}} [[Status Effects|Status Effect]], which lasts until the player leaves the pool. Even after leaving the filth, the Stained effect lasts for two more seconds. If SCP-173 kills someone while they are under the effects, they will instantly gain back 100 [[Hume Shield]]. Each pool of filth lasts for 180 seconds, and multiple pools can be placed down. Tesla Gates will destroy nearby filth when activated.<br><br />
Tantrum can only be used when SCP-173 is not seen, and has a 30 second cooldown once used. <br />
<br />
SCP-173 has bullet resistance similar to [[SCP-106]], but unlike SCP-106, the bullet resistance isn't as high, and the damage taken is based on the penetration of the weapon. Weapons with lower penetration will deal less damage than weapons with higher penetration. SCP-173 has an armor value of 80%, which is equal to [[Heavy Armor]].<br><br />
SCP-173's Hume Shield does not factor in this bullet resistance, and will take normal damage.<br />
<br />
SCP-173 can talk to the other SCPs by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs no matter the distance.<br />
<br />
==Related Achievements==<br />
*Dying to SCP-173 grants the '''Is this your first time?''' [[Achievements|achievement]].<br />
<br />
==Sounds==<br />
{{multi-listen start}}<br />
{|class="wikitable" style="display: inline-table;"<br />
!colspan="2"|Sight Stingers<br />
|-<br />
|{{multi-listen item|filename=173 Encounter.mp3|title=Encountering SCP-173|description=}}<br />
|{{multi-listen item|filename=173 Its Still Here Ambient.mp3|title=Encountering SCP-173 (before ambience goes away)|description=}}<br />
|-<br />
<br />
!colspan="2"|Chase Ambient<br />
|-<br />
|{{multi-listen item|filename=173 I See It.mp3|title=Staring ambience #1|description=}}<br />
|{{multi-listen item|filename=173 I Really See It.mp3|title=Staring ambience #2|description=}}<br />
|-<br />
|{{multi-listen item|filename=173 I Cant Stop Seeing It.mp3|title=Staring ambience #3|description=}}<br />
|{{multi-listen item|filename=173 ChaseMusic.mp3|title=Chase Theme|description=}}<br />
|-<br />
|{{multi-listen item|filename=173 Its Gone Ambient.mp3|title=Looking away and ambience ends|description=}}<br />
|-<br />
!colspan="2"|Attack Sounds<br />
|-<br />
|{{multi-listen item|filename=New neck Snap 1.mp3|title=Neck Snap 1|description=}}<br />
|{{multi-listen item|filename=New Neck Snap 2.mp3|title=Neck Snap 2|description=}}<br />
|-<br />
|{{multi-listen item|filename=New Neck Snap 3.mp3|title=Neck Snap 3|description=}}<br />
|-<br />
!colspan="2"|Ability SFX<br />
|-<br />
|{{multi-listen item|filename=173 Hume Shield Break.mp3|title=Hume Shield depletes|description=}}<br />
|{{multi-listen item|filename=173Tantrum.mp3|title=Tantrum Puddle|description=}}<br />
|-<br />
||{{multi-listen item|filename=173 Teleport.mp3|title=Blink|description=}}<br />
|-<br />
!colspan="2"|Movement<br />
|-<br />
|{{multi-listen item|filename=173Scrape1.mp3|title=Movement #1|description=}}<br />
|{{multi-listen item|filename=173Scrape2.mp3|title=Movement #2|description=}}<br />
|-<br />
|{{multi-listen item|filename=173Scrape3.mp3|title=Movement #3|description=}}<br />
|}<br />
{{multi-listen end}}<br />
<br />
==Gallery==<br />
<br />
<div class="round-tabber"><br />
{{#tag:tabber|<br />
Animations=<br />
<gallery mode="packed" widths=600px heights=338px><br />
173Dies.gif|SCP-173 falling apart<br />
</gallery><br />
{{!}}-{{!}}<br />
Other=<br />
<gallery mode="nolines" heights=150px widths=225px><br />
File:Old173Render.png|SCP-173's model prior to the [[Updates/11.0.0|Parabellum (v11.0.0)]] update.<br />
TheNut.png|For ''April Fools 2018 Event'' , SCP-173 was turned into a Peanut.<br />
MrNuttyRender.png|For ''April Fools 2019 Event'' and ''Halloween 2020 Event'', SCP-173 was replaced with the glorious <br> '''Mr. Nutty'''.<br />
PumnutRender.png|For ''Halloween 2018'', SCP-173 became a pumpkin.<br />
SnownutRender.png|For the ''X-Mas 2018 & 2019 Events'', SCP-173 was replaced with a snowman. Automatically spawns in the Class-D Cells and 173's chambers during December.<br />
SCP 173Xmas.png|For ''X-Mas 2020'', SCP-173 was covered in snow.<br />
Snowmatt.png|For ''X-Mas 2021'', SCP-173 became a snowman.<br />
</gallery><br />
}}<br />
</div><br />
<br />
==Trivia==<br />
* SCP-173 doesn't have a ragdoll upon death, and instead falls apart into pieces when killed.<br />
* Dying to SCP-173 will cause the player's head to be twisted 180 degrees around the base of the neck.<br />
*SCP-173 was the first class added to ''SCP: Secret Laboratory'' and the oldest part of the game that still exists today.<br />
*SCP-173's ability icons were designed by '''RiriLeTiroir'''.<br />
*SCP-173's [[Updates/11.2.0|v11.2.0]] Tantrum sound was recorded by Northwood Studios Audio Manager '''Brendan "Scot" O'Dowd''', who recorded it by putting his microphone in a beanbag and shaking it.<br />
{{SCP Navbox}}</div>CranMan15https://en.scpslgame.com/index.php?title=SCP-173&diff=10697SCP-1732022-09-05T09:26:58Z<p>CranMan15: Added new piece of trivia (found in the in-game credits under the "3rd Party Assets Creators" section)</p>
<hr />
<div>{{SCP Infobox Test<br />
|MainImage = [[File:MatthewRender.png|center|135px]]<br />
|F1MenuArt = [[File:MatthewF1.png|center|125px]]<br />
|AbilityImage1 = [[File:173Shield.png|75px]]<br />
|AbilityName1 = Reinforced Concrete (Passive)<br />
|AbilityDescription1 = Heavy Armor level bullet resistance.<br> Higher penetration weapons are more effective.<br />
|AbilityImage2 = [[File:173Shit.png|75px]]<br />
|AbilityName2 = Tantrum (Active)<br />
|AbilityDescription2 = A pool of filth on the ground that slows targets. Regain a small amount of HS when stained targets are killed.<br />
|AbilityImage3 = [[File:173Blink.png|75px]]<br />
|AbilityName3 = Blink (Active)<br />
|AbilityDescription3 = Teleport to a marker on the ground, forcing everyone to blink. Will kill the nearest human if they are in range.<br />
|AbilityImage4 = [[File:173Breakneck.png|75px]]<br />
|AbilityName4 = Break Neck Speeds (Active)<br />
|AbilityDescription4 = SCP-173 moves a lot faster and can blink further, but is unable to kill.<br />
|Health = 3000<br>[[File:CATSHIELD.png|12px]] Hume Shield: 1200<br>[[File:173EyeBloodshot.png|12px]] Blink Time: 3.6s<br />
|OtherStat1= [[File:CATSPRINT.png|12px]] Speed: <br> Normal: {{MetersToHubes|10|unit=m/s}}<br>Break Neck: {{MetersToHubes|17|unit=m/s}}<br />
|OtherStat2= </div><br />
|Spawn = [[Light Containment Zone]]<br />
|Weakness = Can't move when looked at, [[Micro H.I.D.]]<br />
|OtherInformation = Nickname: Matthew <br> Class ID = 0 <br> Class Colour = #d01c1c <!-- Do not add Peanut or any other Community names here; Matthew is official --><br />
}}<br />
'''SCP-173''' is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in ''SCP: Secret Laboratory''.<br><br />
SCP-173 acts as an assassin class SCP, meant to quickly hunt down and eliminate a single target or small groups of players. <br />
__TOC__<br />
=In Game=<br />
At the start of a round, SCP-173 will spawn in its [[Light Containment Zone#SCP-173's Containment Chamber - PT00|Containment Cell]] in Light Containment Zone.<br><br />
Upon spawning, SCP-173 won't be able to exit the cell right away, as the only exit (a gate) is locked shut, which gives the [[Class-D Personnel|Class-Ds]] and [[Scientist]]s some time to explore. After a short amount of time, the gate will automatically open, and SCP-173 can leave its cell, free to roam around the map.<br><br />
<br />
When SCP-173 isn't being observed, they can press {{key Press|Leftclick}} on a player to snap their neck.<br><br />
Once seen, SCP-173 stops moving, but starts a 3.6 second countdown for their Blink ability. When the cooldown ends, the player can hold {{key Press|Rightclick}} to mark a location. When the player releases {{key Press|Rightclick}}, SCP-173 will teleport to their mark, which will force humans to blink. If any humans are in range, SCP-173 will automatically kill the closest one. The max range for Blink is 9.375 meters.<br><br />
<br />
The countdown is shown in the center of SCP-173's screen over a symbol of an eye. When Blink is ready, the eye turns red, and SCP-173 can blink (only if seen). If no one looks at SCP-173, the red eye shrinks over time. If SCP-173 is seen again before the eye disappears, it will become full, and 173 can blink immediately.<br><br />
The red eye lasts 3 seconds, starting when all witnesses are lost, but only appears after the countdown finishes.<br />
<br />
SCP-173 also has several abilities it can use:<br><br />
Breakneck Speeds can be turned on by pressing {{key Press|Shift}}, and can be used whether or not SCP-173 is seen.<br><br />
In this state, SCP-173 moves 1.7x faster, blinks 1.8x further, charges blinks twice as quickly, but is unable to kill players. This mode ends when the player presses {{key Press|Shift}} again, though the player must wait at least 1.5 seconds after activation. It will also ends automatically 10 seconds after SCP-173 is spotted.<br><br />
The ability has a 40 second cooldown starting when the ability ends. <br />
<br />
Tantrum can be activated by pressing the {{key Press|F}} key. <br><br />
When activated, SCP-173 will leave a pool of filth on the ground. Players entering the pool gain the {{Hoverimage|Reduces player speed by 20%<br> Players cannot sprint|text=Stained}} [[Status Effects|Status Effect]], which lasts until the player leaves the pool. Even after leaving the filth, the Stained effect lasts for two more seconds. If SCP-173 kills someone while they are under the effects, they will instantly gain back 100 [[Hume Shield]]. Each pool of filth lasts for 180 seconds, and multiple pools can be placed down. Tesla Gates will destroy nearby filth when activated.<br><br />
Tantrum can only be used when SCP-173 is not seen, and has a 30 second cooldown once used. <br />
<br />
SCP-173 has bullet resistance similar to [[SCP-106]], but unlike SCP-106, the bullet resistance isn't as high, and the damage taken is based on the penetration of the weapon. Weapons with lower penetration will deal less damage than weapons with higher penetration. SCP-173 has an armor value of 80%, which is equal to [[Heavy Armor]].<br><br />
SCP-173's Hume Shield does not factor in this bullet resistance, and will take normal damage.<br />
<br />
SCP-173 can talk to the other SCPs by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs no matter the distance.<br />
<br />
==Related Achievements==<br />
*Dying to SCP-173 grants the '''Is this your first time?''' [[Achievements|achievement]].<br />
<br />
==Sounds==<br />
{{multi-listen start}}<br />
{|class="wikitable" style="display: inline-table;"<br />
!colspan="2"|Sight Stingers<br />
|-<br />
|{{multi-listen item|filename=173 Encounter.mp3|title=Encountering SCP-173|description=}}<br />
|{{multi-listen item|filename=173 Its Still Here Ambient.mp3|title=Encountering SCP-173 (before ambience goes away)|description=}}<br />
|-<br />
<br />
!colspan="2"|Chase Ambient<br />
|-<br />
|{{multi-listen item|filename=173 I See It.mp3|title=Staring ambience #1|description=}}<br />
|{{multi-listen item|filename=173 I Really See It.mp3|title=Staring ambience #2|description=}}<br />
|-<br />
|{{multi-listen item|filename=173 I Cant Stop Seeing It.mp3|title=Staring ambience #3|description=}}<br />
|{{multi-listen item|filename=173 ChaseMusic.mp3|title=Chase Theme|description=}}<br />
|-<br />
|{{multi-listen item|filename=173 Its Gone Ambient.mp3|title=Looking away and ambience ends|description=}}<br />
|-<br />
!colspan="2"|Attack Sounds<br />
|-<br />
|{{multi-listen item|filename=New neck Snap 1.mp3|title=Neck Snap 1|description=}}<br />
|{{multi-listen item|filename=New Neck Snap 2.mp3|title=Neck Snap 2|description=}}<br />
|-<br />
|{{multi-listen item|filename=New Neck Snap 3.mp3|title=Neck Snap 3|description=}}<br />
|-<br />
!colspan="2"|Ability SFX<br />
|-<br />
|{{multi-listen item|filename=173 Hume Shield Break.mp3|title=Hume Shield depletes|description=}}<br />
|{{multi-listen item|filename=173Tantrum.mp3|title=Tantrum Puddle|description=}}<br />
|-<br />
||{{multi-listen item|filename=173 Teleport.mp3|title=Blink|description=}}<br />
|-<br />
!colspan="2"|Movement<br />
|-<br />
|{{multi-listen item|filename=173Scrape1.mp3|title=Movement #1|description=}}<br />
|{{multi-listen item|filename=173Scrape2.mp3|title=Movement #2|description=}}<br />
|-<br />
|{{multi-listen item|filename=173Scrape3.mp3|title=Movement #3|description=}}<br />
|}<br />
{{multi-listen end}}<br />
<br />
==Gallery==<br />
<br />
<div class="round-tabber"><br />
{{#tag:tabber|<br />
Animations=<br />
<gallery mode="packed" widths=600px heights=338px><br />
173Dies.gif|SCP-173 falling apart<br />
</gallery><br />
{{!}}-{{!}}<br />
Other=<br />
<gallery mode="nolines" heights=150px widths=225px><br />
File:Old173Render.png|SCP-173's model prior to the [[Updates/11.0.0|11.0.0]] update<br />
TheNut.png|For ''April Fools 2018 Event'' , SCP-173 was turned into a Peanut.<br />
MrNuttyRender.png|For ''April Fools 2019 Event'' and ''Halloween 2020 Event'', SCP-173 was replaced with the glorious <br> '''Mr. Nutty'''.<br />
PumnutRender.png|For ''Halloween 2018'', SCP-173 became a pumpkin.<br />
SnownutRender.png|For the ''X-Mas 2018 & 2019 Events'', SCP-173 was replaced with a snowman. Automatically spawns in the Class-D Cells and 173's chambers during December.<br />
SCP 173Xmas.png|For ''X-Mas 2020'', SCP-173 was covered in snow.<br />
Snowmatt.png|For ''X-Mas 2021'', SCP-173 became a snowman.<br />
</gallery><br />
}}<br />
</div><br />
<br />
==Trivia==<br />
* SCP-173 doesn't have a ragdoll upon death, and instead falls apart into pieces when killed.<br />
* Dying to SCP-173 will cause the player's head to be twisted 180 degrees around the base of the neck.<br />
*SCP-173 was the first class added to ''SCP: Secret Laboratory'' and the oldest part of the game that still exists today.<br />
*SCP-173's ability icons were designed by RiriLeTiroir.<br />
{{SCP Navbox}}</div>CranMan15https://en.scpslgame.com/index.php?title=SCP-173&diff=10647SCP-1732022-09-01T23:58:17Z<p>CranMan15: Added new trivia (comes from the v11.0.0 patch notes) (SCP-173 has a new Tantrum sound, please update the current one)</p>
<hr />
<div>{{SCP Infobox Test<br />
|MainImage = [[File:MatthewRender.png|center|135px]]<br />
|F1MenuArt = [[File:MatthewF1.png|center|125px]]<br />
|AbilityImage1 = [[File:173Shield.png|75px]]<br />
|AbilityName1 = Reinforced Concrete (Passive)<br />
|AbilityDescription1 = Heavy Armor level bullet resistance.<br> Higher penetration weapons are more effective.<br />
|AbilityImage2 = [[File:173Shit.png|75px]]<br />
|AbilityName2 = Tantrum (Active)<br />
|AbilityDescription2 = A pool of filth on the ground that slows targets. Regain a small amount of HS when stained targets are killed.<br />
|AbilityImage3 = [[File:173Blink.png|75px]]<br />
|AbilityName3 = Blink (Active)<br />
|AbilityDescription3 = Teleport to a marker on the ground, forcing everyone to blink. Will kill the nearest human if they are in range.<br />
|AbilityImage4 = [[File:173Breakneck.png|75px]]<br />
|AbilityName4 = Break Neck Speeds (Active)<br />
|AbilityDescription4 = SCP-173 moves a lot faster and can blink further, but is unable to kill.<br />
|Health = 3000<br>[[File:CATSHIELD.png|12px]] Hume Shield: 1200<br>[[File:173EyeBloodshot.png|12px]] Blink Time: 3.6s<br />
|OtherStat1= [[File:CATSPRINT.png|12px]] Speed: <br> Normal: {{MetersToHubes|10|unit=m/s}}<br>Break Neck: {{MetersToHubes|17|unit=m/s}}<br />
|OtherStat2= </div><br />
|Spawn = [[Light Containment Zone]]<br />
|Weakness = Can't move when looked at, [[Micro H.I.D.]]<br />
|OtherInformation = Nickname: Matthew <br> Class ID = 0 <br> Class Colour = #d01c1c <!-- Do not add Peanut or any other Community names here; Matthew is official --><br />
}}<br />
'''SCP-173''' is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in ''SCP: Secret Laboratory''.<br><br />
SCP-173 acts as an assassin class SCP, meant to quickly hunt down and eliminate a single target or small groups of players. <br />
__TOC__<br />
=In Game=<br />
At the start of a round, SCP-173 will spawn in its [[Light Containment Zone#SCP-173's Containment Chamber - PT00|Containment Cell]] in Light Containment Zone.<br><br />
Upon spawning, SCP-173 won't be able to exit the cell right away, as the only exit (a gate) is locked shut, which gives the [[Class-D Personnel|Class-Ds]] and [[Scientist]]s some time to explore. After a short amount of time, the gate will automatically open, and SCP-173 can leave its cell, free to roam around the map.<br><br />
<br />
When SCP-173 isn't being observed, they can press {{key Press|Leftclick}} on a player to snap their neck.<br><br />
Once seen, SCP-173 stops moving, but starts a 3.6 second countdown for their Blink ability. When the cooldown ends, the player can hold {{key Press|Rightclick}} to mark a location. When the player releases {{key Press|Rightclick}}, SCP-173 will teleport to their mark, which will force humans to blink. If any humans are in range, SCP-173 will automatically kill the closest one. The max range for Blink is 9.375 meters.<br><br />
<br />
The countdown is shown in the center of SCP-173's screen over a symbol of an eye. When Blink is ready, the eye turns red, and SCP-173 can blink (only if seen). If no one looks at SCP-173, the red eye shrinks over time. If SCP-173 is seen again before the eye disappears, it will become full, and 173 can blink immediately.<br><br />
The red eye lasts 3 seconds, starting when all witnesses are lost, but only appears after the countdown finishes.<br />
<br />
SCP-173 also has several abilities it can use:<br><br />
Breakneck Speeds can be turned on by pressing {{key Press|Shift}}, and can be used whether or not SCP-173 is seen.<br><br />
In this state, SCP-173 moves 1.7x faster, blinks 1.8x further, charges blinks twice as quickly, but is unable to kill players. This mode ends when the player presses {{key Press|Shift}} again, though the player must wait at least 1.5 seconds after activation. It will also ends automatically 10 seconds after SCP-173 is spotted.<br><br />
The ability has a 40 second cooldown starting when the ability ends. <br />
<br />
Tantrum can be activated by pressing the {{key Press|F}} key. <br><br />
When activated, SCP-173 will leave a pool of filth on the ground. Players entering the pool gain the {{Hoverimage|Reduces player speed by 20%<br> Players cannot sprint|text=Stained}} [[Status Effects|Status Effect]], which lasts until the player leaves the pool. Even after leaving the filth, the Stained effect lasts for two more seconds. If SCP-173 kills someone while they are under the effects, they will instantly gain back 100 [[Hume Shield]]. Each pool of filth lasts for 180 seconds, and multiple pools can be placed down. Tesla Gates will destroy nearby filth when activated.<br><br />
Tantrum can only be used when SCP-173 is not seen, and has a 30 second cooldown once used. <br />
<br />
SCP-173 has bullet resistance similar to [[SCP-106]], but unlike SCP-106, the bullet resistance isn't as high, and the damage taken is based on the penetration of the weapon. Weapons with lower penetration will deal less damage than weapons with higher penetration. SCP-173 has an armor value of 80%, which is equal to [[Heavy Armor]].<br><br />
SCP-173's Hume Shield does not factor in this bullet resistance, and will take normal damage.<br />
<br />
SCP-173 can talk to the other SCPs by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs no matter the distance.<br />
<br />
==Related Achievements==<br />
*Dying to SCP-173 grants the '''Is this your first time?''' [[Achievements|achievement]].<br />
<br />
==Sounds==<br />
{{multi-listen start}}<br />
{|class="wikitable" style="display: inline-table;"<br />
!colspan="2"|Sight Stingers<br />
|-<br />
|{{multi-listen item|filename=173 Encounter.mp3|title=Encountering SCP-173|description=}}<br />
|{{multi-listen item|filename=173 Its Still Here Ambient.mp3|title=Encountering SCP-173 (before ambience goes away)|description=}}<br />
|-<br />
<br />
!colspan="2"|Chase Ambient<br />
|-<br />
|{{multi-listen item|filename=173 I See It.mp3|title=Staring ambience #1|description=}}<br />
|{{multi-listen item|filename=173 I Really See It.mp3|title=Staring ambience #2|description=}}<br />
|-<br />
|{{multi-listen item|filename=173 I Cant Stop Seeing It.mp3|title=Staring ambience #3|description=}}<br />
|{{multi-listen item|filename=173 ChaseMusic.mp3|title=Chase Theme|description=}}<br />
|-<br />
|{{multi-listen item|filename=173 Its Gone Ambient.mp3|title=Looking away and ambience ends|description=}}<br />
|-<br />
!colspan="2"|Attack Sounds<br />
|-<br />
|{{multi-listen item|filename=New neck Snap 1.mp3|title=Neck Snap 1|description=}}<br />
|{{multi-listen item|filename=New Neck Snap 2.mp3|title=Neck Snap 2|description=}}<br />
|-<br />
|{{multi-listen item|filename=New Neck Snap 3.mp3|title=Neck Snap 3|description=}}<br />
|-<br />
!colspan="2"|Ability SFX<br />
|-<br />
|{{multi-listen item|filename=173 Hume Shield Break.mp3|title=Hume Shield depletes|description=}}<br />
|{{multi-listen item|filename=173Tantrum.mp3|title=Tantrum Puddle|description=}}<br />
|-<br />
||{{multi-listen item|filename=173 Teleport.mp3|title=Blink|description=}}<br />
|-<br />
!colspan="2"|Movement<br />
|-<br />
|{{multi-listen item|filename=173Scrape1.mp3|title=Movement #1|description=}}<br />
|{{multi-listen item|filename=173Scrape2.mp3|title=Movement #2|description=}}<br />
|-<br />
|{{multi-listen item|filename=173Scrape3.mp3|title=Movement #3|description=}}<br />
|}<br />
{{multi-listen end}}<br />
<br />
==Gallery==<br />
<br />
<div class="round-tabber"><br />
{{#tag:tabber|<br />
Animations=<br />
<gallery mode="packed" widths=600px heights=338px><br />
173Dies.gif|SCP-173 falling apart<br />
</gallery><br />
{{!}}-{{!}}<br />
Other=<br />
<gallery mode="nolines" heights=150px widths=225px><br />
File:Old173Render.png|SCP-173's model prior to the [[Updates/11.0.0|11.0.0]] update<br />
TheNut.png|For ''April Fools 2018 Event'' , SCP-173 was turned into a Peanut.<br />
MrNuttyRender.png|For ''April Fools 2019 Event'' and ''Halloween 2020 Event'', SCP-173 was replaced with the glorious <br> '''Mr. Nutty'''.<br />
PumnutRender.png|For ''Halloween 2018'', SCP-173 became a pumpkin.<br />
SnownutRender.png|For the ''X-Mas 2018 & 2019 Events'', SCP-173 was replaced with a snowman. Automatically spawns in the Class-D Cells and 173's chambers during December.<br />
SCP 173Xmas.png|For ''X-Mas 2020'', SCP-173 was covered in snow.<br />
Snowmatt.png|For ''X-Mas 2021'', SCP-173 became a snowman.<br />
</gallery><br />
}}<br />
</div><br />
<br />
==Trivia==<br />
* SCP-173 doesn't have a ragdoll upon death, and instead falls apart into pieces when killed.<br />
* Dying to SCP-173 will cause the player's head to be twisted 180 degrees around the base of the neck.<br />
*SCP-173 was the first class added to ''SCP: Secret Laboratory'' and the oldest part of the game that still exists today.<br />
{{SCP Navbox}}</div>CranMan15https://en.scpslgame.com/index.php?title=Logicer&diff=10631Logicer2022-08-29T23:05:03Z<p>CranMan15: Changed some pieces of trivia</p>
<hr />
<div>{{Weapon infobox 3<br />
|type = LMG<br />
|image = LogicerIcon.png<br />
|caption = <br />
|caliber = 7.62x39mm<br />
|ammo = 100<br />
|weight = 11.3<br />
|length2 = 115<br />
|fire_rate = 660<br />
|draw_time = 0.93<br />
|speed = 9<br />
|stamina = 24<br />
<!--- Values are taken from the Weapon Summary Menu --><br />
|bullet_accuracy = 0.035<br />
|ads_accuracy = 0.15<br />
|hip_accuracy = 3.5<br />
|running_accuracy = 16.6<br />
|damage_falloff = 150<br />
|barrel_attachments = 4<br />
|sight_attachments = 4<br />
|bottom_attachments = 4<br />
|spawn_class = [[Chaos Insurgent|Chaos Repressors]]s<br />
|inspired = H&K MG5<br />
|manufactor= <br />
|ID = 24<br />
}}<br />
The '''Logicer''' (or the '''LGC5''') is a type of [[Weapons|Firearm]] in ''SCP: Secret Laboratory''. Its high rate of fire makes it great for quickly disposing of targets.<br />
==In Game==<br />
The Logicer has a low hip fire accuracy but a high ADS fire accuracy, making the weapon extremely efficient when aim-firing. It is a very heavy weapon, so any form of movement causes the hip fire accuracy to become practically uncontrollable. In general, the weapon is best to use while standing still or aiming down sights. The Laser attachment can help make the hip fire accuracy a lot more manageable, at the cost of enemies being able to see the laser, thus giving your position away. <br />
<br />
The Logicer is an open bolt gun, unlike the other automatic weapons found in game. Because of this, the weapon cannot store an extra bullet in its chamber. This also means that dry firing the weapon with zero bullets, will cause its bolt go to a closed position. This in turn makes the reload animation slightly longer as now the bolt has to be moved back into an open position. If the player unequips the Logicer to cancel the reloading animation after the bolt was moved back into an open position, the bolt will stay in its open position after the player re-equips it.<br />
<br />
The Logicer has a very small firing delay due to its long barrel. This delay is about 0.05s long.<br />
<br />
The Logicer's rounds are fairly limited as only Chaos Riflemen, Repressors and Conscripts spawn with them, and they don't spawn in [[Site-02]]. Therefore, the only way to gain more Logicer rounds is to pick them up from deceased Chaos Insurgents, or using SCP-914.<br><br />
Holding down the {{key Press|E}} key on a player with the firearm equipped will disarm the player.<br />
<br />
The Logicer has only 1 possible spawn location:<br />
* [[Chaos Insurgent|Chaos Repressors]] (will always spawn with a Logicer)<br />
<br />
==Attachments==<br />
<div class="round-tabber"><br />
<tabber><br />
Sight=<br />
{|class="wikitable" style="display: inline-table;"<br />
|-<br />
!Attachment<br />
!Stats<br />
|-<br />
|style="text-align:center;|[[File:LogicerStandardSight.png|60px|center]]''Iron Sights''<br />
|ADS Zoom <font color= #05e814>1.25x </font> <br> Default Attachment<br />
|-<br />
|style="text-align:center;|[[File:LogicerDotSight.png|60px|center]]''Dot Sight''<br />
|ADS Zoom <font color= #05e814>1.05x </font> <br> Weight <font color= #ea2107> +2% </font><br />
|-<br />
|style="text-align:center;|[[File:LogicerAmmoCounter.png|60px|center]]''Ammo Counter Sight''<br />
|ADS Zoom <font color= #05e814>1.2x </font> <br> <font color= #05e814>Ammo Counter </font> <br> Aiming Speed <font color= #ea2107> -20% </font> <br> Weight <font color= #ea2107> +4% </font><br />
|-<br />
|style="text-align:center;|[[File:LogicerScopeNV.png|90px|center]]''Night-Vision Scope''<br />
|ADS Zoom <font color= #05e814>2.25x</font> <br> <font color= #05e814>Night Vision </font> <br> Aiming Speed <font color= #ea2107> -25% </font> <br> Weight <font color= #ea2107> +12% </font><br />
|}<br />
|-|<br />
Barrel=<br />
{|class="wikitable" style="display: inline-table;"<br />
|-<br />
!Attachment<br />
!Stats<br />
|-<br />
|style="text-align:center;|[[File:LogicerStandardBarrel.png|100px|center]]''Standard Barrel''<br />
|Default Attachment<br />
|-<br />
|style="text-align:center;|[[File:LogicerFlashHider.png|110px|center]]''Flash Hider''<br />
|<font color= #05e814>Flash Suppression </font> <br> Equip Time <font color= #ea2107> +0.1s </font> <br> Length <font color= #ea2107> +7% </font> <br> Weight <font color= #ea2107> +3% </font><br />
|-<br />
|style="text-align:center;|[[File:LogicerMuzzleBrake.png|110px|center]]''Muzzle Brake''<br />
|Recoil <font color= #05e814> -30% </font> <br> Equip Time <font color= #ea2107> +0.1s </font> <br> Gunshot Loudness <font color= #ea2107> +20% </font> <br> Length <font color= #ea2107> +7% </font> <br> Weight <font color= #ea2107> +3% </font><br />
|-<br />
|style="text-align:center;|[[File:LogicerShortBarrel.png|60px|center]]''Light Barrel''<br />
|Equip Time <font color= #05e814> -0.35s </font> <br> Hip-Firing Accuracy <font color= #05e814> +43% </font> <br> Length <font color= #05e814> -10% </font> <br> Weight <font color= #05e814> -10% </font> <br> Damage <font color= #ea2107> -5% </font> <br> Penetration <font color= #ea2107> -5% </font> <br />
|}<br />
|-|<br />
Bottom=<br />
{|class="wikitable" style="display: inline-table;"<br />
|-<br />
!Attachment<br />
!Changes<br />
|-<br />
|style="text-align:center;|[[File:LogicerRubberRest.png|80px|center]]''None''<br />
|Default Attachment<br />
|-<br />
|style="text-align:center;|[[File:LogicerForegrip.png|25px|center]]''Foregrip''<br />
|Recoil <font color= #05e814> -20% </font> <br> Equip Time <font color= ea2107> +0.1s </font> <br> Aiming Speed <font color= #ea2107> -10% </font> <br> Weight <font color= #ea2107> +2% </font><br />
|-<br />
|style="text-align:center;|[[File:LogicerFlashlight.png|80px|center]]''Flashlight''<br />
|<font color= #05e814>Light Source </font> <br> Weight <font color= #ea2107> +3% </font><br />
|-<br />
|style="text-align:center;|[[File:LogicerLaser.png|80px|center]]''Laser Sight''<br />
|Hip-Firing Accuracy <font color= 05e814> +67% </font> <br> <font color= #ea2107>Laser is visible to others </font> <br> Weight <font color= #ea2107> +2% </font><br />
|}<br />
</tabber><br />
</div><br />
<br clear=all><br />
<br />
==Stats==<br />
{{#ask: <br />
[[Weapon::Logicer]]<br />
[[Armor::None]]<br />
[[Type::+]]<br />
|?name<br />
|?Logicer-1<br />
|?Logicer-2<br />
|?Logicer-3<br />
|?Logicer-4<br />
|?Logicer-5<br />
|?Logicer-6<br />
|?Logicer-7<br />
|?Logicer-8<br />
|?Logicer-9<br />
|introtemplate=2DamageHeader<br />
|template=2DamageBody<br />
|outrotemplate=Footer<br />
|format=plainlist<br />
|link=none<br />
|sort=position<br />
|class=smwtable<br />
}}<br />
==Sounds==<br />
{{multi-listen start}}<br />
{{multi-listen item|filename=Log Firing.mp3|title=Fire|description=}}<br><br />
{{multi-listen item|filename=Log ADS In.mp3|title=ADS In |description=}}<br><br />
{{multi-listen item|filename=Log ADS Out.mp3|title=ADS Out|description=}}<br><br />
{{multi-listen end}}<br />
<br />
==Gallery==<br />
<div class="round-tabber"><br />
<tabber><br />
Animations=<br />
{|<br />
|[[File:Logicer Equip New.gif|thumb|600px|Equip Animation]]<br />
|[[File:Logicer Inspect New.gif|thumb|600px|Inspect Animation]]<br />
|-<br />
|[[File:Logicer Reload New.gif|thumb|600px|Reload Animation]]<br />
|[[File:Logicer Unload New.gif|thumb|600px|Unload Animation]]<br />
|}<br />
|-|<br />
Render=<br />
{|<br />
|[[File:LogicerRender.jpeg|thumb|600px|Official 2.1k Render]]<br />
|}<br />
|-|<br />
Legacy=<br />
{|<br />
|[[File:OldLogicerIcon.png|thumb|320px|The former inventory icon of the Logicer, before the Parabellum (v11.0) update.]]<br />
|}<br />
</tabber><br />
<br />
==Trivia==<br />
* [https://sketchfab.com/3d-models/scp-secret-laboratory-logicer-lmg-hk-mg5-34ed0a5d290043beb0128b7fe7f9de39 Sketch Fab Link ]<br />
* The inside of the Logicer says "$400,000/12s".<br />
** This is a reference to a line said by the ''Team Fortress 2'' Heavy in the YouTube video titled [https://youtu.be/jHgZh4GV9G0?t=27 "Meet the Heavy"].<br />
* The Logicer's barrel will slowly heat up if the player fires for awhile.<br />
** This is purely a visual change and has no relevance to gameplay. <br />
* Despite the H&K MG5 using 7.62x51mm NATO rounds, the Logicer in-game uses 7.62x39mm rounds.<br />
**This was most likely done as having two different types of 7.62mm rounds ingame could lead to confusion.<br />
* Scanning the QR Code on the Dot Sight will take players to the [https://youtu.be/9ejzqm1KWjg following YouTube video].<br />
*The Dot Sight for the Logicer is based off of the Hensoldt ZO 4x30i Intermediate Range Targeting Optic.<br />
{{Items Navbox}}</div>CranMan15https://en.scpslgame.com/index.php?title=Updates&diff=10582Updates2022-08-28T07:07:58Z<p>CranMan15: Added short intro to the page, added more info about the updates (will come back to this later)</p>
<hr />
<div>This is a list of every update that has been released for ''SCP: Secret Laboratory''. The list will include the following information: <br />
<br />
*The version number of an update,<br />
*when the update was released,<br />
and<br />
*short summaries of the content added in the update. <br />
<br />
==Update List==<br />
[[Updates/11.2.1|v11.2.1 - {{#timel: j M Y|25.6.2022.}}]] - SCP balance changes, Shotgun changes<br />
<br />
[[Updates/11.2.0|v11.2.0 - {{#timel: j M Y|12.4.2022.}}]] - SCP-1853 added, SCP-244 permanently re-added, Win Conditions overhaul, Shotgun improvements<br />
<br />
[[Updates/11.1.5|v11.1.5 - {{#timel: j M Y|18.3.2022.}}]] - Major Anti-Cheat Overhaul (Rolled Back)<br />
<br />
[[Updates/11.1.4|v11.1.4 - {{#timel: j M Y|4.3.2022.}}]] - Bug fixes<br />
<br />
[[Updates/11.1.3|v11.1.3 - {{#timel: j M Y|19.2.2022.}}]] - Balance changes<br />
<br />
[[Updates/11.1.2|v11.1.2 - {{#timel: j M Y|17.1.2022.}}]] - C.A.S.S.I.E. Subtitles<br />
<br />
[[Updates/11.1.1|v11.1.1 - {{#timel: j M Y|18.12.2021.}}]] - 2021 Christmas Event<br />
<br />
[[Updates/11.1.0|v11.1.0 - {{#timel: j M Y|26.10.2021.}}]] - Permanent re-addition of SCP-330 and SCP-2176<br />
<br />
[[Updates/11.0.3|v11.0.3 - {{#timel: j M Y|26.10.2021.}}]] - 2021 Halloween Event bug fixes <br />
<br />
[[Updates/11.0.2|v11.0.2 - {{#timel: j M Y|25.10.2021.}}]] - 2021 Halloween Event bug fixes<br />
<br />
[[Updates/11.0.1|v11.0.1 - {{#timel: j M Y|24.10.2021.}}]] - 2021 Halloween Event <br />
<br />
[[Updates/11.0.0|v11.0.0 - {{#timel: j M Y|8.10.2021.}}]] - Parabellum<br />
<br />
[[Updates/10.2.2|v10.2.2 - {{#timel: j M Y|3.3.2021.}}]] - Bug fixes<br />
<br />
[[Updates/10.2.1|v10.2.1 - {{#timel: j M Y|8.1.2021.}}]] - Bug fixes<br />
<br />
[[Updates/10.2.0|v10.2.0 - {{#timel: j M Y|6.1.2021.}}]] - Door refactor, bug fixes<br />
<br />
[[Updates/10.1.3|v10.1.3 - {{#timel: j M Y|22.12.2020.}}]] - 2020 Christmas Event<br />
<br />
[[Updates/10.1.2|v10.1.2 - {{#timel: j M Y|19.11.2020.}}]] - Bug fixes<br />
<br />
[[Updates/10.1.1|v10.1.1 - {{#timel: j M Y|7.11.2020.}}]] - Bug fixes<br />
<br />
[[Updates/10.1.0|v10.1.0 - {{#timel: j M Y|3.11.2020.}}]] - SCP-096 re-balance<br />
<br />
[[Updates/10.0.6|v10.0.6 - {{#timel: j M Y|27.10.2020.}}]] - SCP-330 re-balance<br />
<br />
[[Updates/10.0.5|v10.0.5 - {{#timel: j M Y|23.10.2020.}}]] - 2020 Halloween Event<br />
<br />
[[Updates/10.0.4|v10.0.4 - {{#timel: j M Y|19.9.2020.}}]] - Anti-Cheat fix<br />
<br />
[[Updates/10.0.3|v10.0.3 - {{#timel: j M Y|14.9.2020.}}]] - SCP Microphone Indicators, Coin is now seen when held, Bug Fixes<br />
<br />
[[Updates/10.0.2|v10.0.2 - {{#timel: j M Y|13.8.2020.}}]] - Bug fixes<br />
<br />
[[Updates/10.0.1|v10.0.1 - {{#timel: j M Y|3.8.2020.}}]] - More RA commands, bug fixes, Removed chair in SCP-096's room. :(<br />
<br />
[[Updates/10.0.0|v10.0.0 - {{#timel: j M Y|24.7.2020.}}]] - Scopophobia<br />
<br />
[[Updates/9.1.3|v9.1.3 - {{#timel: j M Y|21.12.2019.}}]] - Christmas C.A.S.S.I.E Pack<br />
<br />
[[Updates/9.1.1|v9.1.1 - {{#timel: j M Y|21.12.2019.}}]] - Bug fix<br />
<br />
[[Updates/9.1.0|v9.1.0 - {{#timel: j M Y|21.12.2019.}}]] - Megapatch Minipatch<br />
<br />
[[Updates/9.0.4|v̷̵͉̰͍ͅ9̢̩̟͎̳͟.̺̩̫̖͙̰͖0̖̪̀́͞.͉̪͖͕̕͜4̸̪̖- {{#timel: j M Y|16.12.2019.}}]] - Ʉ₦₮ł₮ⱠɆĐ<br />
<br />
[[Updates/9.0.3|v9.0.3 - {{#timel: j M Y|04.12.2019.}}]] - Bug fix<br />
<br />
[[Updates/9.0.2|v9.0.2 - {{#timel: j M Y|30.11.2019.}}]] - Bug fix<br />
<br />
[[Updates/9.0.1|v9.0.1 - {{#timel: j M Y|30.11.2019.}}]] - Bug fix<br />
<br />
[[Updates/9.0.0|v9.0.0 - {{#timel: j M Y|29.11.2019.}}]] - Megapatch II<br />
<br />
[[Updates/8.0.0|v8.0.0 - {{#timel: j M Y|17.12.2018.}}]] - Megapatch I<br />
<br />
[[Updates/7.4.0|v7.4.0 - {{#timel: j M Y|7.9.2018.}}]] - Inventory Rework, RA Improvements<br />
<br />
[[Updates/7.3.1|v7.3.1 - {{#timel: j M Y|9.8.2018.}}]] - Bug fix<br />
<br />
[[Updates/7.3.0|v7.3.0 - {{#timel: j M Y|5.8.2018.}}]] - CASSIE, New MTF-E11-SR, Breakable Glass<br />
<br />
[[Updates/7.2.0|v7.2.0 - {{#timel: j M Y|13.7.2018.}}]] - Visual Update<br />
<br />
[[Updates/7.1.0|v7.1.0 - {{#timel: j M Y|5.7.2018.}}]] - Bug fixes<br />
<br />
[[Updates/7.0.0|v7.0.0 - {{#timel: j M Y|3.7.2018.}}]] - SCP-939-53/89 added, SCP-106 model reworked, Steam achievements added, Fragmentation Grenade added, re-addition of Tesla Gates<br />
<br />
[[Updates/6.2.0|v6.2.0 - {{#timel: j M Y|9.6.2018.}}]] - Game Optimization <br />
<br />
[[Updates/6.0.1|v6.0.1 - {{#timel: j M Y|28.5.2018.}}]] - Bug fix<br />
<br />
[[Updates/6.0.0|v6.0.0 - {{#timel: j M Y|27.5.2018.}}]] - Finished LCZ Overhaul, Weapon Rework, Facility Guards<br />
<br />
[[Updates/5.1.1|v5.1.1 - {{#timel: j M Y|3.5.2018.}}]] - Bug fix<br />
<br />
[[Updates/5.1.0|v5.1.0 - {{#timel: j M Y|2.5.2018.}}]] - Remote Admin Overhaul, New Bloom<br />
<br />
[[Updates/5.0.1|v5.0.1 - {{#timel: j M Y|22.4.2018.}}]] - Bug fixes<br />
<br />
[[Updates/5.0.0|v5.0.0 - {{#timel: j M Y|21.4.2018.}}]] - Ragdolls, Decontamination, Blood, CASSIE's nuke lines.<br />
<br />
[[Updates/4.0.0|v4.0.0 - {{#timel: j M Y|24.3.2018.}}]] - Beginning of LCZ Overhaul, Customizable Warhead time.<br />
<br />
[[Updates/3.3.3|v3.3.3 - {{#timel: j M Y|17.3.2018.}}]] - Bug fix<br />
<br />
[[Updates/3.3.2|v3.3.2 - {{#timel: j M Y|14.3.2018.}}]] - Bug fix<br />
<br />
[[Updates/3.3.1|v3.3.1 - {{#timel: j M Y|13.3.2018.}}]] - Bug fix<br />
<br />
[[Updates/3.3.0|v3.3.0 - {{#timel: j M Y|13.3.2018.}}]] - Bug fix<br />
<br />
[[Updates/3.1.0|v3.1.0 - {{#timel: j M Y|5.3.2018.}}]] - Bug fix<br />
<br />
[[Updates/3.0.0|v3.0.0 - {{#timel: j M Y|4.3.2018.}}]] - SCP-096 added, Female Nuke Announcer, SCP-049-2 buff<br />
<br />
[[Updates/1.1.0|v1.1.0 - {{#timel: j M Y|17.2.2018.}}]] - Minor HCZ rooms remodel, SCP-173 stairway re-added, bug fixes<br />
<br />
[[Updates/1.0.2|v1.0.2 - {{#timel: j M Y|11.2.2018.}}]] - Bug fix<br />
<br />
[[Updates/1.0.0|v1.0.0 - {{#timel: j M Y|7.2.2018.}}]] - Full release, SCP-079 temporarily removed, new map generator added, new server browser system added, new door models<br />
<br />
[[Updates/0.4.2|v0.4.2 - {{#timel: j M Y|24.1.2018.}}]] - Bug fix, Linux support added<br />
<br />
[[Updates/0.4.1|v0.4.1 - {{#timel: j M Y|16.1.2018.}}]] - Server Side Changes <br />
<br />
[[Updates/0.3.2|v0.3.2 - {{#timel: j M Y|8.1.2018.}}]] - Bug fixes<br />
<br />
[[Updates/0.3.1|v0.3.1 - {{#timel: j M Y|8.1.2018.}}]] - Bug fixes<br />
<br />
[[Updates/0.3.0|v0.3.0 - {{#timel: j M Y|7.1.2018.}}]] - Addition of Remote Admin, new Chaos Insurgency van + new engine sound effects<br />
<br />
[[Updates/0.2.1|v0.2.1 + v0.2.1b - {{#timel: j M Y|30.12.2017.}}]] - Bug fixes<br />
<br />
[[Updates/0.2.0|v0.2.0 - {{#timel: j M Y|29.12.2017.}}]] - Server changes, Steam Release</div>CranMan15https://en.scpslgame.com/index.php?title=Updates/0.4.2&diff=10581Updates/0.4.22022-08-28T06:41:43Z<p>CranMan15: Added more info about the update (comes from the Steam post)</p>
<hr />
<div>{{Version_infobox<br />
|version = 0.4.2<br />
|stage = Beta<br />
|date = 24.1.2018.<br />
|previous = 0.4.1<br />
|next = 1.0.0<br />
|steamlink = https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/2356940714978537465<br />
}}<br />
<br />
==Changelog==<br />
*Slightly improved code protection & optimization. Everybody gets protection!<br />
*Linux support. Penguin lovers unite!<br />
*Server Info – now you can add rules, links and other news to be visible on the server browser. Finally, we don’t have to read everything in a steam discussion anymore…<br />
<br />
<br />
<br />
The update is supposed to be going live at ~18:00 (6 p.m.) GMT +1.<br />
{{Updates Navbox}}</div>CranMan15https://en.scpslgame.com/index.php?title=Updates/0.4.1&diff=10580Updates/0.4.12022-08-28T06:27:27Z<p>CranMan15: Added more info about the update (comes from the Steam post)</p>
<hr />
<div>{{Version_infobox<br />
|version = 0.4.1<br />
|stage = Beta<br />
|date = 16.1.2018.<br />
|previous = 0.3.2<br />
|next = 0.4.2<br />
|steamlink = https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/2747626897948722812<br />
}}<br />
<br />
==Changelog==<br />
<br />
Hello folks! The new update is due to arrive today between 6 and 7 p.m. GMT +1. Here is the changelog in advance. Don't forget to keep your servers up to date! <br />
<br />
Major change: Updated Dedicated Server Control Panel;<br />
*Name changed from "Server Manager" to "Local Admin".<br />
*Servers are now protected from crashes! Those damn bugs are being shaken off...<br />
*You can now host dual (more than one!) servers. Double trouble!<br />
*The Local Admin Panel has a friendly UI and is user-oriented.<br />
<br />
Minor features;<br />
*Minor redesign of the main menu with some added details. Spot the changes and... There's nothing to win!<br />
*Ability to change the server ports. Now you can run it on 106, 173, 079, er... Wait, that can't be right.<br />
*Micro HID and Positron Grenades fixed. They now deal damage again.<br />
*Fixed server lag when recontaining SCP-106! You can now put him back in that cage, where he belongs, without fear of being punished for it by the server!<br />
<br />
Notes;<br />
*For all you Penguin lovers out there, we have good news! Linux server support is coming soon!<br />
{{Updates Navbox}}</div>CranMan15https://en.scpslgame.com/index.php?title=Updates/0.3.1&diff=10579Updates/0.3.12022-08-28T06:17:00Z<p>CranMan15: Fixed incorrect date, Steam post says 8/1/18</p>
<hr />
<div>{{Version_infobox<br />
|version = 0.3.1<br />
|stage = Beta<br />
|date = 8.1.2018.<br />
|previous = 0.3.0<br />
|next = 0.3.2<br />
|steamlink = https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/2284879949572347884<br />
}}<br />
<br />
==Changelog==<br />
*Pocket Dimension works again<br />
*Reduced loudness of Chaos Insurgency van<br />
*Fixed "flying bullet holes"<br />
*The damage system should be now more reliable<br />
*Tutorial #2 "Shooting" works again<br />
{{Updates Navbox}}</div>CranMan15https://en.scpslgame.com/index.php?title=Flashbang_Grenade&diff=10578Flashbang Grenade2022-08-28T02:56:57Z<p>CranMan15: Added what the Flashbang Grenade is based on, added what Eagle Tactical Solutions is based on (please add this to the lore page)</p>
<hr />
<div>{{Weapon infobox<br />
|image = FlashbangIcon.png<br />
|image_size = 200<br />
|type = Throwable<br />
|spawn = [[Light Containment Zone#LCZ Armory - ##00|LCZ Armory]] <br> [[Weapon Locker Type 21]]<br> [[Facility Guard]]s<br />
|arm_time = 3<br />
|effect = {{Hoverimage|Makes all noises muffled and quiet <wbr/> for a short time|text=Deafen Effect}}<br>{{Hoverimage|Blinds the player for a short time|text=Flashed Effect}}<br />
|manufactor = [[Lore/Manufactures#Eagle_Tactical_Solutions|Eagle Tactical Solutions]]<br />
|ID = 26<br />
}}<br />
The '''Flashbang Grenade''' is a type of [[Weapons|Weapon]] in ''SCP: Secret Laboratory''. It is a throwable explosive device used to temporary blind any opponents that were near the grenade when it goes off.<br />
__TOC__<br />
=In Game=<br />
The Flashbang Grenade can be thrown a long distance by pressing {{Key Press|Leftclick}}, or a shorter distance by pressing {{Key Press|Rightclick}}.<br><br />
<br />
After being thrown, the Flashbang Grenade takes 3 seconds to go off (It is possible to hold down the throw button, but this will not cook the grenade. It simply allows the player to have more control over timing. It will still take 3 seconds to explode after being thrown). Players affected by the Flashbang Grenade will be given both the {{Hoverimage|Makes all noises muffled and quiet <wbr/> for a short time|text=Deafen}} and {{Hoverimage|Blinds the player for a short time|text=Flashed Effect}} [[Status Effects]].<br><br />
<br />
The duration of these [[Status Effects]] depends on multiple factors.<br><br />
The full flash lasts 5 seconds, and is achieved if the opponent is looking at the Flashbang Grenade within a distance equal or inferior to that of a hallway's length from it.<br><br />
However, this doesn't mean that being further than a hallway distance away will nullify the flash, as the flash distance is quite large: sometimes players who didn't even see the Flashbang Grenade may still get blinded, but the flash from this distance lasts less than four seconds. The Flashbang Grenade's blast radius is five times larger on Surface than inside the underground section of [[Site-02]].<br><br />
<br />
[[SCP-079]] is immune to Flashbang Grenades. Despite being blind, [[SCP-939]] is not immune to Flashbang Grenades.<br><br />
This is because SCP-939 instances are known to be very sensitive to bright lights due to being covered in eyespots. <!--- Read the wiki. 939 instances hate light --><br />
<br />
By pressing {{Key Press|R}} before the grenade is thrown, the player will reinsert the pin, cancelling the throw.<br />
<br />
== Spawning ==<br />
* [[Weapon Locker Type 21]] (Small Cabinets) [16.6%]<br />
* 3 spawn in the [[Light Containment Zone#LCZ Armory - ##00|LCZ Armory]] [100%]<br />
* On [[Facility Guard|Facility Guards]]<br />
<br />
==Gallery==<br />
<div class="round-tabber"><br />
{{#tag:tabber|<br />
Animations=<br />
<gallery mode="packed" widths=600px heights=338px><br />
Flashbang Grenade Equip Animation.gif| '''Equip Animation'''<br />
Flashbang Grenade Use Animation.gif| '''Use Animation'''<br />
</gallery><br />
{{!}}-{{!}}<br />
Legacy=<br />
<gallery mode="nolines" widths=255px heights=338px><br />
OldFlashbangIcon.png|The former inventory icon of the Flash Grenade. The model was replaced in v11.0 when most items were given improved models.<br />
SmokeGrenadeIcon.png|The inventory icon of the Smoke Grenade. The model was a Unity Store Asset. They solely spawned on Chaos Insurgents. <br />
</gallery><br />
<br />
}}<br />
<br />
=Trivia=<br />
* It is possible to call the number on the Flashbang Grenade's model. Doing so will give a joke pre-recorded message that is not related to the game. The number is the following: "248-434-5508". You must be in the United States for this to work. '''We do not take responsibility for any oversea charges you could receive by ignoring this warning'''.<br />
*The Flashbang Grenade is based on the CTS ('''Combined Tactical Systems''') 7290 flashbang.<br />
**The manufacturer of the Flashbang Grenade ('''Eagle Tactical Solutions''') is based on the company "'''Combined Systems, Inc.'''" (aka "'''Combined Tactical Systems'''").<br />
[[Category:Weapons]]<br />
[[Category:Grenades]]<br />
{{Items Navbox}}</div>CranMan15https://en.scpslgame.com/index.php?title=Updates&diff=10575Updates2022-08-26T23:43:38Z<p>CranMan15: Added new updates, fixed incorrect dates, added more info about the updates (will come back to this later)</p>
<hr />
<div>List of all ''SCP: Secret Laboratory'' updates. <br><br />
<br />
[[Updates/11.2.1|v11.2.1 - {{#timel: j M Y|25.6.2022.}}]] - SCP balance changes, Shotgun changes<br />
<br />
[[Updates/11.2.0|v11.2.0 - {{#timel: j M Y|12.4.2022.}}]] - SCP-1853 added, SCP-244 permanently re-added, Win Conditions overhaul, Shotgun improvements<br />
<br />
[[Updates/11.1.5|v11.1.5 - {{#timel: j M Y|18.3.2022.}}]] - Major Anti-Cheat Overhaul (Rolled Back)<br />
<br />
[[Updates/11.1.4|v11.1.4 - {{#timel: j M Y|4.3.2022.}}]] - Bug fixes<br />
<br />
[[Updates/11.1.3|v11.1.3 - {{#timel: j M Y|19.2.2022.}}]] - Balance changes<br />
<br />
[[Updates/11.1.2|v11.1.2 - {{#timel: j M Y|17.1.2022.}}]] - C.A.S.S.I.E. Subtitles<br />
<br />
[[Updates/11.1.1|v11.1.1 - {{#timel: j M Y|18.12.2021.}}]] - 2021 Christmas Event<br />
<br />
[[Updates/11.1.0|v11.1.0 - {{#timel: j M Y|26.10.2021.}}]] - Permanent re-addition of SCP-330 and SCP-2176<br />
<br />
[[Updates/11.0.3|v11.0.3 - {{#timel: j M Y|26.10.2021.}}]] - 2021 Halloween Event bug fixes <br />
<br />
[[Updates/11.0.2|v11.0.2 - {{#timel: j M Y|25.10.2021.}}]] - 2021 Halloween Event bug fixes<br />
<br />
[[Updates/11.0.1|v11.0.1 - {{#timel: j M Y|24.10.2021.}}]] - 2021 Halloween Event <br />
<br />
[[Updates/11.0.0|v11.0.0 - {{#timel: j M Y|8.10.2021.}}]] - Parabellum<br />
<br />
[[Updates/10.2.2|v10.2.2 - {{#timel: j M Y|3.3.2021.}}]] - Bug fixes<br />
<br />
[[Updates/10.2.1|v10.2.1 - {{#timel: j M Y|8.1.2021.}}]] - Bug fixes<br />
<br />
[[Updates/10.2.0|v10.2.0 - {{#timel: j M Y|6.1.2021.}}]] - Door refactor, bug fixes<br />
<br />
[[Updates/10.1.3|v10.1.3 - {{#timel: j M Y|22.12.2020.}}]] - 2021 Christmas Event<br />
<br />
[[Updates/10.1.2|v10.1.2 - {{#timel: j M Y|19.11.2020.}}]] - Bug fixes<br />
<br />
[[Updates/10.1.1|v10.1.1 - {{#timel: j M Y|7.11.2020.}}]] - Bug fixes<br />
<br />
[[Updates/10.1.0|v10.1.0 - {{#timel: j M Y|3.11.2020.}}]] - SCP-096 re-balance<br />
<br />
[[Updates/10.0.6|v10.0.6 - {{#timel: j M Y|27.10.2020.}}]] - SCP-330 re-balance<br />
<br />
[[Updates/10.0.5|v10.0.5 - {{#timel: j M Y|23.10.2020.}}]] - 2020 Halloween Event<br />
<br />
[[Updates/10.0.4|v10.0.4 - {{#timel: j M Y|19.9.2020.}}]] - Anti-Cheat fix<br />
<br />
[[Updates/10.0.3|v10.0.3 - {{#timel: j M Y|14.9.2020.}}]] - SCP Microphone Indicators, Coin is now seen when held, Bug Fixes<br />
<br />
[[Updates/10.0.2|v10.0.2 - {{#timel: j M Y|13.8.2020.}}]] - Bug fixes<br />
<br />
[[Updates/10.0.1|v10.0.1 - {{#timel: j M Y|3.8.2020.}}]] - More RA commands, bug fixes, Removed chair in SCP-096's room. :(<br />
<br />
[[Updates/10.0.0|v10.0.0 - {{#timel: j M Y|24.7.2020.}}]] - Scopophobia<br />
<br />
[[Updates/9.1.3|v9.1.3 - {{#timel: j M Y|21.12.2019.}}]] - Christmas C.A.S.S.I.E Pack<br />
<br />
[[Updates/9.1.1|v9.1.1 - {{#timel: j M Y|21.12.2019.}}]] - Bug fix<br />
<br />
[[Updates/9.1.0|v9.1.0 - {{#timel: j M Y|21.12.2019.}}]] - Megapatch Minipatch<br />
<br />
[[Updates/9.0.4|v̷̵͉̰͍ͅ9̢̩̟͎̳͟.̺̩̫̖͙̰͖0̖̪̀́͞.͉̪͖͕̕͜4̸̪̖- {{#timel: j M Y|16.12.2019.}}]] - Ʉ₦₮ł₮ⱠɆĐ<br />
<br />
[[Updates/9.0.3|v9.0.3 - {{#timel: j M Y|04.12.2019.}}]] - Bug fix<br />
<br />
[[Updates/9.0.2|v9.0.2 - {{#timel: j M Y|30.11.2019.}}]] - Bug fix<br />
<br />
[[Updates/9.0.1|v9.0.1 - {{#timel: j M Y|30.11.2019.}}]] - Bug fix<br />
<br />
[[Updates/9.0.0|v9.0.0 - {{#timel: j M Y|29.11.2019.}}]] - Megapatch II<br />
<br />
[[Updates/8.0.0|v8.0.0 - {{#timel: j M Y|17.12.2018.}}]] - Megapatch I<br />
<br />
[[Updates/7.4.0|v7.4.0 - {{#timel: j M Y|7.9.2018.}}]] - Inventory Rework, RA Improvements<br />
<br />
[[Updates/7.3.1|v7.3.1 - {{#timel: j M Y|9.8.2018.}}]] - Bug fix<br />
<br />
[[Updates/7.3.0|v7.3.0 - {{#timel: j M Y|5.8.2018.}}]] - CASSIE, New MTF-E11-SR, Breakable Glass<br />
<br />
[[Updates/7.2.0|v7.2.0 - {{#timel: j M Y|13.7.2018.}}]] - Visual Update<br />
<br />
[[Updates/7.1.0|v7.1.0 - {{#timel: j M Y|5.7.2018.}}]] - Bug fixes<br />
<br />
[[Updates/7.0.0|v7.0.0 - {{#timel: j M Y|3.7.2018.}}]] - SCP-939-53/89 added, SCP-106 Model reworked, Steam achievements added, Fragmentation Grenade added, re-addition of Tesla Gates<br />
<br />
[[Updates/6.2.0|v6.2.0 - {{#timel: j M Y|9.6.2018.}}]] - Game Optimization <br />
<br />
[[Updates/6.0.1|v6.0.1 - {{#timel: j M Y|28.5.2018.}}]] - Bug fix<br />
<br />
[[Updates/6.0.0|v6.0.0 - {{#timel: j M Y|27.5.2018.}}]] - Finished LCZ Overhaul, Weapon Rework, Facility Guards<br />
<br />
[[Updates/5.1.1|v5.1.1 - {{#timel: j M Y|3.5.2018.}}]] - Bug fix<br />
<br />
[[Updates/5.1.0|v5.1.0 - {{#timel: j M Y|2.5.2018.}}]] - Remote Admin Overhaul, New Bloom,<br />
<br />
[[Updates/5.0.1|v5.0.1 - {{#timel: j M Y|22.4.2018.}}]] - Bug fixes<br />
<br />
[[Updates/5.0.0|v5.0.0 - {{#timel: j M Y|21.4.2018.}}]] - Ragdolls, Decontamination, Blood, CASSIE's nuke lines.<br />
<br />
[[Updates/4.0.0|v4.0.0 - {{#timel: j M Y|24.3.2018.}}]] - Beginning of LCZ Overhaul, Customizable Warhead time.<br />
<br />
[[Updates/3.3.3|v3.3.3 - {{#timel: j M Y|17.3.2018.}}]] - Bug fix<br />
<br />
[[Updates/3.3.2|v3.3.2 - {{#timel: j M Y|14.3.2018.}}]] - Bug fix<br />
<br />
[[Updates/3.3.1|v3.3.1 - {{#timel: j M Y|13.3.2018.}}]] - Bug fix<br />
<br />
[[Updates/3.3.0|v3.3.0 - {{#timel: j M Y|13.3.2018.}}]] - Bug fix<br />
<br />
[[Updates/3.1.0|v3.1.0 - {{#timel: j M Y|5.3.2018.}}]] - Bug fix<br />
<br />
[[Updates/3.0.0|v3.0.0 - {{#timel: j M Y|4.3.2018.}}]] - SCP-096, Female Nuke Announcer, 049-2 buff<br />
<br />
[[Updates/1.1.0|v1.1.0 - {{#timel: j M Y|17.2.2018.}}]] - Minor HCZ rooms remodel, SCP-173 stairway re-added, bug fixes<br />
<br />
[[Updates/1.0.2|v1.0.2 - {{#timel: j M Y|11.2.2018.}}]] - Bug fix<br />
<br />
[[Updates/1.0.0|v1.0.0 - {{#timel: j M Y|7.2.2018.}}]] - Full Release, SCP-079 temporarily removed<br />
<br />
[[Updates/0.4.2|v0.4.2 - {{#timel: j M Y|24.1.2018.}}]] - Bug fix, Linux support added<br />
<br />
[[Updates/0.4.1|v0.4.1 - {{#timel: j M Y|16.1.2018.}}]] - Server Side Changes <br />
<br />
[[Updates/0.3.2|v0.3.2 - {{#timel: j M Y|8.1.2018.}}]] - Bug fix<br />
<br />
[[Updates/0.3.1|v0.3.1 - {{#timel: j M Y|8.1.2018.}}]] - Bug fix<br />
<br />
[[Updates/0.3.0|v0.3.0 - {{#timel: j M Y|7.1.2018.}}]] - Remote Admin, Chaos Car<br />
<br />
[[Updates/0.2.1|v0.2.1 - {{#timel: j M Y|30.12.2017.}}]] - Bug fix<br />
<br />
[[Updates/0.2.0|v0.2.0 - {{#timel: j M Y|29.12.2017.}}]] - Server changes, Steam Release</div>CranMan15https://en.scpslgame.com/index.php?title=MTF-E11-SR&diff=10574MTF-E11-SR2022-08-26T22:12:38Z<p>CranMan15: Added what the MTF-E11-SR's Holographic Sight is based on</p>
<hr />
<div>{{Weapon infobox 3<br />
|type = Rifle<br />
|image = E11SRIcon.png<br />
|caliber = 5.56x45mm <br />
|ammo = 40 (+1)<br />
|fire_rate = 570<br />
|reload =<br />
|weight = 3.15<br />
|length2 = 87<br />
|draw_time = 0.73<br />
|damage_falloff = 100<br />
<!--- Values are taken from the Weapon Summary Menu --><br />
|bullet_accuracy = 0.05<br />
|ads_accuracy = 0.08<br />
|hip_accuracy = 2<br />
|roundOverride = 0<br />
|running_accuracy = 5.8<br />
|barrel_attachments = 5<br />
|sight_attachments = 5<br />
|magazine_attachments = 4<br />
|bottom_attachments = 3<br />
|stock_attachments = 3<br />
|side_attachments = 3<br />
|body_attachments = 2<br />
|spawn_locations = [[MTF-E11-SR Rack|MTF-E11-SR Rack]]<br />
|spawn_class = [[Mobile Task Force|MTF Captain]] <br> [[Mobile Task Force|MTF Sergeant]] <br> [[Mobile Task Force|MTF Specialist]]<br />
|inspired = Maxim Defense MDX 508 <br> MDX 510 (Rifle Body)<br />
|ID = 20<br />
|manufactor= [[Lore/Manufacturers#Foundation_Gunworks|Foundation Gunworks]] <br> [[Lore/Manufacturers#Lunae_Defence|Lunae Defence]] (Various Attachments)<br />
}}<br />
The '''MTF-E11-SR''' is a type of [[Weapons|Firearm]] in ''SCP: Secret Laboratory''. It is a designated '''Facility Recovery-Standard Rifle (FR-SR)''' used by Epsilon-11. The firearm is a highly customizable assault rifle, making it effective in any combat situation.<br />
__TOC__<br />
=In Game=<br />
The MTF-E11-SR is a fully automatic assault rifle, which makes it very accurate for the first few shots, but becomes inaccurate during continuous fire; this makes the weapon best used in short bursts, instead of long sprays. <br><br />
The weapon also has very poor movement accuracy, making it best used when standing still, or using lighter attachment configurations. The laser attachment can partially negate this weakness. <br><br />
The high penetration of the weapon makes it very effective against armored targets.<br><br />
Holding down the {{key Press|E}} key on a player with the firearm equipped will disarm the player.<br />
<br />
The MTF-E11-SR has 4 possible spawn locations:<br />
* [[Mobile_Task_Force#MTF_Captain|MTF Captains]], [[Mobile_Task_Force#MTF_Sergeant|MTF Sergeants]], and [[Mobile_Task_Force#MTF_Specialist|MTF Specialist]] (will always spawn with a MTF-E11-SR)<br />
* [[MTF-E11-SR Rack]] (inside the rack)<br />
<br />
The MTF-E11-SR is a very customizable weapon due to the amount of attachments that can be equipped.<br><br />
The weapon can be customized to be effective in long range combat or short range combat: long distance configurations are very useful on the [[Surface Zone|Surface]], although a short-range or mid-range configuration is far more preferable for use within the facility.<br><br />
<br />
The MTF-E11-SR is a closed bolt firearm, allowing it to hold one extra bullet than its max mag size by storing it in the chamber. This also means if the player unloads the MTF-E11-SR but cancels the animation before the bullet in the chamber is removed, when they re-equip it, the MTF-E11-SR will have one bullet in it despite having no magazine, which they can still fire.<br />
<br />
Due to being a closed bolt firearm, the MTF-E11-SR bolt will be locked into an open position once it runs out of ammo, which causes the reload animation to be slightly longer. The bolt will only lock to an open position if the MTF-E11-SR currently has a magazine in it. If the magazine was removed from the MTF-E11-SR, but the bullet in the chamber was not, firing this bullet will not cause the bolt to lock to an open position. Though, reloading in this state will still cause the reload animation to be longer than normal as the player now has to rechamber the MTF-E11-SR.<br />
==Attachments==<br />
<div class="round-tabber"><br />
<tabber><br />
Sight=<br />
{|class="wikitable" style="display: inline-table;"<br />
|-<br />
!Attachment<br />
!Stats<br />
|-<br />
|style="text-align:center;|[[File:IronSights_E11.png|50px|center]]''Iron Sight''<br />
|ADS Zoom <font color= #05e814>1.3x </font> <br> Default Attachment<br />
|-<br />
|style="text-align:center;|[[File:Holo_E11.png|50px|center]]''Holographic Sight''<br />
|ADS Zoom <font color= #05e814>1.05x </font> <br> Equip Time <font color= #ea2107> +0.04s </font> <br> Weight <font color= #ea2107> +13% </font><br />
|-<br />
|style="text-align:center;|[[File:DotAttachement.png|60px|center]]''Dot Sight''<br />
|ADS Zoom <font color= #05e814>1.05x </font> <br> Equip Time <font color= #ea2107> +0.04s </font> <br> Weight <font color= #ea2107> +8% </font><br />
|-<br />
|style="text-align:center;|[[File:NV_E11.png|100px|center]]''Night-Vision Scope''<br />
|ADS Zoom <font color= #05e814>3.3x</font> <br> <font color= #05e814>Night Vision</font> <br> Aiming Speed <font color= #ea2107>-25%</font> <br> Equip Time <font color= #ea2107> +0.08s </font> <br> Weight <font color= #ea2107> +35% </font><br />
|-<br />
|style="text-align:center;|[[File:Scope_E11.png|100px|center]]''Telescopic Sight''<br />
|ADS Zoom <font color= #05e814>6x </font> <br> Aiming Accuracy <font color= #05e814>+33%</font> <br> Equip Time <font color= #ea2107> +0.08s </font> <br> Aiming Speed <font color= #ea2107>-30%</font> <br> Weight <font color= #ea2107> +32% </font><br />
|-<br />
|}<br />
|-|<br />
Body=<br />
{|class="wikitable" style="display: inline-table;"<br />
|-<br />
!Attachment<br />
!Stats<br />
|-<br />
|style="text-align:center;|[[File:ShortBody.png|60px|center]]''Carbine Body''<br />
|Default Attachment<br />
|-<br />
|style="text-align:center;|[[File:RifleBody.png|100px|center]]''Rifle Body''<br />
|Damage <font color= #05e814> +7.5% </font> <br> Penetration <font color= #05e814> +15% </font> <br> Bullet Accuracy <font color= #05e814> +54% </font> <br> Fire Rate <font color= #ea2107> -10% </font> <br> Equip Time <font color= #ea2107>+0.13s </font> <br> Hip-Firing Accuracy <font color= #ea2107> -26% </font> <br> Length <font color= #ea2107> +20% </font> <br> Weight <font color= #ea2107> +46% </font><br />
|}<br />
|-|<br />
Barrel=<br />
{|class="wikitable" style="display: inline-table;"<br />
|-<br />
!Attachment<br />
!Stats<br />
|-<br />
|style="text-align:center;|[[File:NoMuzzle.png|65px|center]]''Standard Barrel''<br />
|Default Attachment<br />
|-<br />
|style="text-align:center;|[[File:SuppressorE11.png|100px|center]]''Suppressor''<br />
|Gunshot Loudness <font color= #05e814>-65%</font> <br> <font color= #05e814>Flash Suppression</font> <br> Bullet Accuracy <font color= #05e814>+11%</font> <br> Equip Time <font color= #ea2107>+0.08s</font> <br> Length <font color= #ea2107> +20% </font> <br> Weight <font color= #ea2107> +19% </font><br />
|-<br />
|style="text-align:center;|[[File:FlashHiderE11.png|60px|center]]''Flash Hider''<br />
|<font color= #05e814>Flash Suppression</font> <br> Equip Time <font color= #ea2107> +0.04s</font> <br> Length <font color= #ea2107> +1% </font> <br> Weight <font color= #ea2107> +2% </font><br />
|-<br />
|style="text-align:center;|[[File:MuzzleBoosterE11.png|60px|center]]''Muzzle Booster''<br />
| Fire Rate <font color= #05e814> +10% </font> <br> Equip Time <font color= #ea2107> +0.04s </font> <br> Recoil <font color= #ea2107> +30% </font> <br> Bullet Accuracy <font color= #ea2107> -17% </font><br> Length <font color= #ea2107> +1% </font> <br> Weight <font color= #ea2107> +6% </font><br />
|-<br />
|style="text-align:center;|[[File:MuzzleBrake 0.png|60px|center]]''Muzzle Brake''<br />
|Recoil <font color= #05e814> -10% </font> <br> Equip Time <font color= #ea2107> +0.04s </font> <br> Gunshot Loudness <font color= #ea2107> +20% </font> <br> Length <font color= #ea2107> +1% </font> <br> Weight <font color= #ea2107> +2% </font><br />
|}<br />
|-|<br />
Stock=<br />
{|class="wikitable" style="display: inline-table;"<br />
|-<br />
!Attachment<br />
!Changes<br />
|-<br />
|style="text-align:center;|[[File:DefaultStock.png|100px|center]]''Standard Stock''<br />
|Default Attachment<br />
|-<br />
|style="text-align:center;|[[File:LightStock 0.png|100px|center]]''Lightweight Stock''<br />
|Equip Time <font color= #05e814> -0.12s </font> <br> Hip-Firing Accuracy <font color= #05e814> +18% </font> <br> Length <font color= #05e814> -1% </font> <br> Weight <font color=#05e814> -13% </font> <br> Recoil When Aiming <font color= #ea2107> +25% </font><br />
|-<br />
|style="text-align:center;|[[File:ShockStock.png|100px|center]]''Recoil-Reducing Stock''<br />
|Recoil When Aiming <font color= #05e814> -33.3% </font> <br> Length <font color= #05e814> -1% </font> <br> Equip Time <font color= #ea2107>+0.08s </font> <br> Weight <font color= #ea2107> +22% </font><br />
|-|<br />
Bottom=<br />
{|class="wikitable" style="display: inline-table;"<br />
|-<br />
!Attachment<br />
!Changes<br />
|-<br />
|style="text-align:center;|[[File:NoUnderrail.png|65px|center]]''None''<br />
|Default Attachment<br />
|-<br />
|style="text-align:center;|[[File:GripE11.png|60px|center]]''Foregrip''<br />
|Recoil <font color= #05e814> -15% </font> <br> Aiming Speed <font color= #ea2107> -15% </font> <br> Weight <font color= ea2107> +8% </font> <br />
|-<br />
|style="text-align:center;|[[File:LaserE11.png|60px|center]]''Laser Sight''<br />
|Hip-Firing Accuracy <font color= 05e814> +100% </font> <br> <font color= ea2107> Laser is visible to others </font> <br> Weight <font color= ea2107> +11% </font> <br />
|}<br />
|-|<br />
Side=<br />
{|class="wikitable" style="display: inline-table;"<br />
|-<br />
!Attachment<br />
!Changes<br />
|-<br />
|style="text-align:center;|[[File:NoSiderailE11.png|65px|center]]''None''<br />
|Default Attachment<br />
|-<br />
|style="text-align:center;|[[File:FlashlightE11.png|100px|center]]''Flashlight''<br />
|<font color= 05e814>Light Source </font> <br> Equip Time <font color= ea2107>+0.08s </font> <br> Weight <font color= #ea2107> +16% </font><br />
|-<br />
|style="text-align:center;|[[File:AmmoCounter 2.png|100px|center]]''Ammo Counter''<br />
|<font color= 05e814>Ammo Counter </font> <br> Equip Time <font color= ea2107>+0.08s </font> <br> Weight <font color= #ea2107> +21% </font><br />
|}<br />
|-|<br />
Magazine=<br />
{|class="wikitable" style="display: inline-table;"<br />
|-<br />
!Attachment<br />
!Changes<br />
|-<br />
|style="text-align:center;|[[File:Mag40FMJ.png|50px|center]]''FMJ Magazine''<br />
|Default Attachment<br />
|-<br />
|style="text-align:center;|[[File:Mag65FMJ.png|60px|center]]''FMJ Drum Magazine''<br />
|Magazine Capacity <font color= #05e814>+25</font><br> Reload Time <font color= #ea2107> +2s </font> <br> Weight <font color= ea2107> +79% </font> <br />
|-<br />
|style="text-align:center;|[[File:Mag30JHP.png|50px|center]]''Low-Cap JHP Magazine ''<br />
|Damage <font color= #05e814>+30%</font><br> Weight <font color= #05e814>-3%</font> <br> Magazine Capacity <font color= #ea2107> -10 </font><br> Penetration <font color= #ea2107> -50% </font><br />
|-<br />
|style="text-align:center;|[[File:Mag30AP.png|50px|center]]''Low-Cap AP Magazine ''<br />
|Penetration <font color= #05e814>+20%</font><br> Weight <font color= #05e814>-3%</font> <br> Magazine Capacity <font color= #ea2107> -10 </font><br />
|}<br />
</tabber><br />
</div><br />
<br clear=all><br />
<br />
==Stats==<br />
<div class="round-tabber"><br />
{{#tag:tabber|<br />
FMJ Mag=<br />
{{#ask: <br />
[[Weapon::E-11FMJ]]<br />
[[Armor::+]]<br />
[[Type::+]]<br />
|?name<br />
|?MTF-E11-SR-1<br />
|?MTF-E11-SR-2<br />
|?MTF-E11-SR-3<br />
|?MTF-E11-SR-4<br />
|?MTF-E11-SR-5<br />
|?MTF-E11-SR-6<br />
|?MTF-E11-SR-7<br />
|?MTF-E11-SR-8<br />
|?MTF-E11-SR-9<br />
|introtemplate=2DamageHeader<br />
|template=2DamageBody<br />
|outrotemplate=Footer<br />
|format=plainlist<br />
|link=none<br />
|sort=position<br />
|class=smwtable<br />
}}<br />
{{!}}-{{!}}<br />
AP Mag=<br />
{{#ask: <br />
[[Weapon::E-11AP]]<br />
[[Armor::+]]<br />
[[Type::+]]<br />
|?name<br />
|?MTF-E11-SR-1<br />
|?MTF-E11-SR-2<br />
|?MTF-E11-SR-3<br />
|?MTF-E11-SR-4<br />
|?MTF-E11-SR-5<br />
|?MTF-E11-SR-6<br />
|?MTF-E11-SR-7<br />
|?MTF-E11-SR-8<br />
|?MTF-E11-SR-9<br />
|introtemplate=2DamageHeader<br />
|template=2DamageBody<br />
|outrotemplate=Footer<br />
|format=plainlist<br />
|link=none<br />
|sort=position<br />
|class=smwtable<br />
}}<br />
{{!}}-{{!}}<br />
JHP Mag=<br />
{{#ask: <br />
[[Weapon::E-11JHP]]<br />
[[Armor::+]]<br />
[[Type::+]]<br />
|?name<br />
|?MTF-E11-SR-1<br />
|?MTF-E11-SR-2<br />
|?MTF-E11-SR-3<br />
|?MTF-E11-SR-4<br />
|?MTF-E11-SR-5<br />
|?MTF-E11-SR-6<br />
|?MTF-E11-SR-7<br />
|?MTF-E11-SR-8<br />
|?MTF-E11-SR-9<br />
|introtemplate=2DamageHeader<br />
|template=2DamageBody<br />
|outrotemplate=Footer<br />
|format=plainlist<br />
|link=none<br />
|sort=position<br />
|class=smwtable<br />
}}<br />
}}<br />
<br />
==Sounds==<br />
{{multi-listen start}}<br />
{{multi-listen item|filename=E11SREquip.mp3|title=Equip|description=}}<br><br />
{{multi-listen item|filename=E11SRFire.mp3|title=Fire|description=}}<br><br />
{{multi-listen item|filename=E11SRSuppressor.mp3|title=Suppressor |description=}}<br><br />
{{multi-listen item|filename=E11SRDryFire.mp3|title=Dry Fire|description=}}<br><br />
{{multi-listen end}}<br />
<br />
==Gallery==<br />
<div class="round-tabber"><br />
{{#tag:tabber|<br />
Animations=<br />
<gallery mode="packed" widths=600px heights=338px><br />
E-11 Equip Animation.png| '''Equip + Chamber Animation'''<br />
E-11 Inspect Animation.gif| '''Inspect Animation'''<br />
E-11 Reload Animation.png| '''Reload Animation'''<br />
E-11 Full Reload Animation.png| '''Reload Animation (from unload)'''<br />
E-11 Unload Animation.png| '''Unload Animation'''<br />
</gallery><br />
{{!}}-{{!}}<br />
Render=<br />
<gallery mode="packed" widths=600px heights=338px><br />
E-11Render1.jpg|Official Render #1<br />
E-11Render2.jpg|Official Render #2<br />
E-11Render3.jpg|Official Render #3<br />
E-11Render4.jpg|Official Render #4<br />
E11Render.jpeg|Official 2.1k Render<br />
</gallery><br />
[https://www.artstation.com/artwork/VgEy1X Click here for more renders]<br />
{{!}}-{{!}}<br />
Legacy=<br />
<gallery mode="packed" widths=600px heights=338px><br />
OldestE11SRIcon.png|The first inventory icon of the MTF-E11-SR. This was a Dev Store Asset.<br />
OlderE11SRIcon.png|The second inventory icon of the MTF-E11-SR. Also known as the '''Fusion Rifle'''.<br />
OldE11SRIcon.png|The third inventory icon of the MTF-E11-SR for the model introducded in the 6.0.0 update.<br />
OldE11Render.png|The fourth model of the MTF-E11-SR. This is an unofficial render, as the game still used the 6.0.0 model as its inventory icon.<br />
</gallery><br />
}}<br />
</div><br />
<br />
==Trivia==<br />
*The MTF-E11-SR was originally called the '''Epsilon-11 Standard Rifle'''.<br />
*The MTF-E11-SR's Night Vision Scope is slightly off centered while in ADS.<br />
<!--- Have fun being cursed with this knowledge --><br />
*It was once planned to rename the MTF-E11-SR to '''Facility Recovery-Standard Rifle (FR-SR)'''.<br />
**FR-SR would become the name used by Foundation Gunworks for the rifles they manufacture, with MTF-E11-SR acting as a designation for the ones given to Epsilon-11.<br />
*The MTF-E11-SR's Holographic Sight is based on the EOTech XPS series of holographic sights.<br />
*The MTF-E11-SR has gone through the most model changes out of any other firearm in game.<br />
**The first model had a futuristic appearance and was a dev store asset [https://devassets.com/assets/sci-fi-weapons/ bought here]. It was called the Epsilon-11 Standard Rifle.<br />
**The second model also had a futuristic appearance. This model is often refered to as the '''Fusion Rifle'''. Though, officially it was still called the Epsilon-11 Standard Rifle. It was an original asset made for the game by Straditarion.<br />
**The third model was introduced in the [[Updates/6.0.0|first weapon overhaul (6.0.0)]]. The futuristic appearance was replaced in favor of a more modern version. This was based off the HK417.<br />
**The fourth model was introduced in the [[Updates/7.3.0|7.3.0 patch]]. This version was a mixture of both the HK416 and HK417, while also adding a couple new attachments.<br />
***All the sights were given tweaks in the [[[[Updates/9.0.0|Megapatch II (9.0.0)]] update.<br />
***The inventory icon still used the the 6.0.0 model of the weapon and was never updated to the correct model.<br />
**The final and current model was introduced in the [[Updates/11.0.0|Parabellum (11.0.0)]] update. This version was inspired by the Maxim Defense MDX 508 with the Rifle Body attachment being inspired by the MDX 510.<br />
[[Category:Weapons]]<br />
{{Items Navbox}}</div>CranMan15https://en.scpslgame.com/index.php?title=Victory_Conditions&diff=10408Victory Conditions2022-07-22T07:43:14Z<p>CranMan15: Added victory messages section, fixed typo</p>
<hr />
<div>'''Victory Conditions''' are a [[Mechanics|Mechanic]] in ''SCP: Secret Laboratory'' that determines when a round will end and which team will be decided as the winner.<br><br />
Currently, a round will only end under the following three conditions:<br />
* Only {{Class Color|class=Sergeant|nameoverride=MTF}} and {{Class Color|class=Scientist}} are left alive.<br />
* Only {{Class Color|class=Conscript|nameoverride=Chaos}} and {{Class Color|class=SCPs}} are left alive.<br />
* Only {{Class Color|class=Conscript|nameoverride=Chaos}} and {{Class Color|class=Class-D|nameoverride=Class-Ds}} are left alive.<br />
<br />
After one of the following three conditions are checked, the winner will be decided based on three factors: The amount of {{Class Color|class=Class-D|nameoverride=Class-D Escapes}}, {{Class Color|class=Scientist|nameoverride=Scientist Escapes}}, and {{Class Color|class=SCPs|nameoverride=SCPs still alive}}.<br><br />
[[Class-D Personnel|Class-Ds]] or [[Scientist|Scientists]] that escaped while disarmed will NOT be counted towards the amount of {{Class Color|class=Class-D|nameoverride=Class-D Escapes}} or {{Class Color|class=Scientist|nameoverride=Scientist Escapes}}, despite the fact they will respawn as the opposite team. So while [[Mobile Task Force|MTF]] escorting a disarmed Class-D to the escape area will not give them points towards winning, it does prevent the Class-D from being used towards an Insurgency victory, while also giving the MTF an extra teammate.<br />
==Conditions Table==<br />
<br />
{| class="wikitable" <br />
|-<br />
! colspan="1" style="border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 3px white;"| Who is left?<br />
! colspan="1" style="border-style: solid; border-width: 1px 0 1px 1px;border-bottom:solid 2px white;" | Who Wins?<br />
|-<br />
| rowspan = "2" style="border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 3px white;"|Only {{Class Color|class=Sergeant|nameoverride=MTF}} and {{Class Color|class=Scientist}} left<br />
|style="border-style: solid; border-width: 1px 0 1px 1px;border-bottom:solid 2px white;" |If {{Class Color|class=Scientist|nameoverride=Scientist Escape}} is higher than {{Class Color|class=Class-D|nameoverride=Class-D Escape}}- {{Class Color|class=Sergeant|nameoverride=Foundation Win}} (Tie Breaker)<br />
|-<br />
|style="border-style: solid; border-width: 1px 0 1px 1px;border-bottom:solid 3px white;"| If {{Class Color|class=Class-D|nameoverride=Class-D Escape}} is higher than {{Class Color|class=Scientist|nameoverride=Scientist Escape}}- {{Class Color|class=Spectator|nameoverride=Stalemate}}<br />
|-<br />
| rowspan = "3" style="border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 3px white;"|Only {{Class Color|class=SCPs}} ({{Class Color|class=Conscript|nameoverride=Chaos}} can also be alive)<br />
|style="border-style: solid; border-width: 1px 0 1px 1px;border-bottom:solid 2px white;" |If {{Class Color|class=Scientist|nameoverride=Scientist Escape}} is higher than {{Class Color|class=Class-D|nameoverride=Class-D Escape}} and {{Class Color|class=SCPs|nameoverride=alive SCPs}} - {{Class Color|class=Spectator|nameoverride=Stalemate}}<br />
|-<br />
|style="border-style: solid; border-width: 1px 0 1px 1px;border-bottom:solid 2px white;" |If more {{Class Color|class=SCPs}} are alive than both {{Class Color|class=Class-D|nameoverride=civilian}} {{Class Color|class=Scientist|nameoverride=escapes}}- {{Class Color|class=SCPs|nameoverride=SCP Win}}<br />
|-<br />
|style="border-style: solid; border-width: 1px 0 1px 1px;border-bottom:solid 3px white;"|If {{Class Color|class=Class-D|nameoverride=Class-D Escape}} is higher than {{Class Color|class=Scientist|nameoverride=Scientist Escape}} and {{Class Color|class=SCPs|nameoverride=alive SCPs}}- {{Class Color|class=Conscript|nameoverride=Insurgency Win}} (Tie Breaker)<br />
|-<br />
| rowspan = "2" style="border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 3px white;" |Only {{Class Color|class=Conscript|nameoverride=Chaos}} and {{Class Color|class=Class-D|nameoverride=Class-Ds}} left<br />
|style="border-style: solid; border-width: 1px 0 1px 1px;border-bottom:solid 2px white;" | If {{Class Color|class=Scientist|nameoverride=Scientist Escape}} is higher than {{Class Color|class=Class-D|nameoverride=Class-D Escape}}- {{Class Color|class=Spectator|nameoverride=Stalemate}}<br />
|-<br />
<br />
|-<br />
|style="border-style: solid; border-width: 1px 0 1px 1px;border-bottom:solid 2px white;" |If {{Class Color|class=Class-D|nameoverride=Class-D Escape}} is higher than {{Class Color|class=Scientist|nameoverride=Scientist Escape}}- {{Class Color|class=Conscript|nameoverride=Insurgency Win}} (Tie Breaker)<br />
|}<br />
==Victory Messages==<br />
If the {{Class Color|class=Sergeant|nameoverride=Foundation}} wins: "'''All threats to safety have been neutralized. [[Site-02]] is secure once again.'''"<br />
<br />
If the {{Class Color|class=Conscript|nameoverride=Insurgency}} wins: "'''Foundation presence has been exterminated. Operatives standing by for further orders.'''"<br />
<br />
If the {{Class Color|class=SCPs|nameoverride=SCPs}} win: "'''The escaped subjects have overrun the facility. Emergency response has been scrambled.'''"<br />
<br />
If the round ends in a {{Class Color|class=Spectator|nameoverride=Stalemate}}: "'''Site-02 is under certain control, but not without cost. The victor is undetermined.'''"<br />
=Trivia=<br />
*In earlier versions of the game, the team that won at the end of a round was Class-Ds and MTF instead of Insurgency and Foundation.</div>CranMan15https://en.scpslgame.com/index.php?title=Stamina&diff=10255Stamina2022-06-25T23:04:06Z<p>CranMan15: Updated stamina usage for SCP-1853</p>
<hr />
<div>'''Stamina''' is a [[Mechanics|Mechanic]] in ''SCP: Secret Laboratory'' that is used to control the frequency and duration of sprinting for humans.<br />
__TOC__<br />
=In Game=<br />
By holding down the {{Key Press|Shift}} key, [[Humans]] and [[SCP-939]] can sprint.<br><br />
Sprinting as a human will use up their Stamina. All human classes have the same amount of Stamina, as well as identical depletion and regeneration rates. When a human uses all of their Stamina, they will be unable to sprint until it begins to regenerate.<br><br />
Unlike humans, SCP-939 has no Stamina.<br />
<br />
===Stats===<br />
These are all the values for Stamina: <br><br />
* Stamina drains at 5% per second while sprinting.<br />
* There is a 3 second grace period after spawning where humans can sprint without using Stamina.<br />
* Humans must stop sprinting for one second before Stamina can start to refill.<br />
** The regen rate of Stamina increases exponentially as the player waits. It takes around four seconds for Stamina to fully regen. <br />
**It is much more efficient for a player to wait for their Stamina to fully regen before sprinting again. The player will gain more distance in the same amount of time versus a player that starts sprinting after a little regen. Though, if there is an SCP right on the player's tail, sprinting only after a little regen is more effective.<br />
* Humans can sprint for 20 consecutive seconds before needing to refill their Stamina.<br />
* Stamina will slowly drain while jumping in place when holding the {{Key Press|Shift}} key.<br />
* [[Adrenaline]] completely refills the Stamina bar and stops it from draining for 20 seconds.<br />
* [[SCP-207]] gives infinite Stamina until the SCP-207 effect is removed.<br />
* [[SCP-330|Yellow Candy]] restores 25% of Stamina.<br />
* [[SCP-1853]] applies a -30% penalty to Stamina for all classes.<br />
* [[Combat Armor]] applies a -20% penalty to Stamina for Civilian Classes and -10% penalty to Military Classes.<br />
* [[Heavy Armor]] applies a -30% penalty to Stamina for Civilian Classes and -15% penalty to Military Classes.<br />
* [[Micro H.I.D.]] applies a -50% penalty to Stamina for all classes. This only applies when the weapon is carried.<br />
* Certain Firearms will also add penalties to the player's Stamina. Unlike with armor, the penalty is the same for both Civilian and Military Classes. This only applies when the weapon is carried.<br />
**Adding attachments to Firearms will increase their weight, which can increase their Stamina penalty. Some Firearms may only gain a Stamina penalty when certain attachments are used.<br />
* Items that add a Stamina penalty do not affect the regen rate.<br />
<br />
==Gallery==<br />
[[File:Stamina Bar.png|left|thumb|450px|The Stamina Bar as seen on human classes]]<br />
<br />
[[Category:Mechanics]]<br />
{{Mechanics Navbox}}</div>CranMan15https://en.scpslgame.com/index.php?title=SCP-207&diff=10254SCP-2072022-06-25T22:54:18Z<p>CranMan15: Added link, fixed typos</p>
<hr />
<div>{{SCP Item Infobox<br />
|image = SCP207Icon.png<br />
|image_size = 200<br />
|type = SCP Item<br />
|spawn = [[Bulletproof Locker №7|Bulletproof Locker №7]]<br />
|usage = Makes the user faster but slowly drains HP. <br> Gives the player infinite<br> [[Stamina]].<br />
|effect = {{Hoverimage|Increases movement speed and <wbr/>gives infinite Stamina|text=SCP-207 Effect}}<br />
|Description = ''Harmfully increases motor skills.''<br />
|ID = 18<br />
|manufactor= [[Lore/Manufacturers#Conta-Cola|Conta-Cola]]<br />
}}<br />
'''SCP-207''' is an [[SCPs|SCP Item]] that will increase the player's speed at the cost of gradual health drain. It can be used to get out of dangerous situations, as it allows the player to easily outrun other classes.<br />
__TOC__<br />
=In Game=<br />
SCP-207 can be found in [[Bulletproof Locker №7|Bulletproof Locker №7s]] located around the map, which require a [[Keycard]] with both {{Hoverimage|{{HoverKeycard|Required Access1=CC2|Required Access2=CA}}|text=Containment Access 2 and Checkpoint Access}} to open. <br />
<br />
While having SCP-207 equipped, players can drink it by pressing {{Key Press|Left Click}} (This takes about 5 seconds). Once drunk, the player will be given the {{Hoverimage|Infinite Stamina and increased movement speed with health drain|text=SCP-207}} [[Status Effects|Status Effect]], and will recover 30 HP.<br><br />
This will increase the player's speed in all movement options and give them infinite Stamina, but will cause them to start taking damage based on how fast they are moving.<br />
<br />
Players can combine SCP-207 with [[SCP-1853]] to negate SCP-1853's additional Stamina draining effects. However, doing so will give the player the {{Hoverimage|Damage dealt every 5 seconds. Slowly increases over time. <br> Damage: 2HP - 20HP|text=Poisoned}} Status Effect.<br />
<br />
Using [[SCP-500]] will completely cure the player of the effects of SCP-207, and will regenerate any lost HP. <br />
<br />
<br clear=all><br />
<br />
Players can drink multiple SCP-207s to increase its effects. A player can stack up to a total of 4 SCP-207s. The stats increase for SCP-207 is as followed. The distance section represents how far a 100 HP target can travel without healing before they die.<br />
{{207 Stats Chart<br />
|SneakingSpeed = 2<br />
|WalkingSpeed = 5.4 <br />
|SprintingSpeed = 7.35<br />
|SneakingDamage = 0.15<br />
|WalkingDamage = 0.4<br />
|SprintingDamage = 1<br />
|StandingDamage = 0.1<br />
|2ColaDamageMultiplier = 1.5<br />
|3ColaDamageMultiplier = 2.5<br />
|4ColaDamageMultiplier = 4<br />
|1ColaSpeedMultiplier = 1.2<br />
|2ColaSpeedMultiplier = 1.38 <br />
|3ColaSpeedMultiplier = 1.5<br />
|4ColaSpeedMultiplier = 1.56<br />
}}<br />
<br />
==Uses==<br />
* The small heal that SCP-207 provides can be useful in a pinch if you have no other healing items.<br />
* SCP-207 can be used to escape from hostile players and/or SCPs. The speed boost it grants is valuable when running from just about any threat in the game.<br />
** However, players must also be wary of the health-draining effect - hence, it is recommended for scenarios where escape is guaranteed.<br><br />
<br />
<br />
==Related Achievements==<br />
* Escaping while under the effects of SCP-207 grants the '''High on the Wings of Caffeine''' [[Achievements|achievement]].<br><br />
* Escaping as a [[Class-D Personnel|Class-D]] with at least 2 SCP Items in your inventory grants the '''Property of the Chaos Insurgency''' achievement.<br><br />
<br />
==Sounds==<br />
{{multi-listen start}}<br />
{{multi-listen item|filename=207 Equip.mp3|title=Equip|description=}}<br><br />
{{multi-listen item|filename=207 Use.mp3|title=Use|description=}}<br><br />
{{multi-listen end}}<br />
<br />
==Gallery==<br />
<div class="round-tabber"><br />
{{#tag:tabber|<br />
Animations=<br />
<table><br />
<tr><br />
<td>[[File:207 Equip New.gif|thumb|600px|Equip Animation]]</td><br />
<td>[[File:207 Use New.gif|thumb|600px|Use Animation]]</td><br />
</tr><br />
</table><br />
{{!}}-{{!}}<br />
Legacy=<br />
<gallery mode="nolines" heights=480px widths=230px><br />
File:OldSCP207Icon.png|The former inventory icon of SCP-207, before the [[Updates/11.0.0|Parabellum (v11.0.0)]] update.<br />
</gallery><br />
}}<br />
</div><br />
<br />
=Trivia=<br />
*SCP-207 has the words "Conta-Cola" on its label, which is a reference to the real life "Coca-Cola" company.<br />
*Even though the player is clearly drinking SCP-207, the amount of liquid inside the bottle does not decrease.<br />
<br />
{{SCP Navbox}}<br />
{{Items Navbox}}<br />
[[Category:SCPs]]</div>CranMan15https://en.scpslgame.com/index.php?title=Logicer&diff=10113Logicer2022-06-07T16:00:29Z<p>CranMan15: Added what the Logicer's Dot Sight is based on</p>
<hr />
<div>{{Weapon infobox 3<br />
|type = LMG<br />
|image = LogicerIcon.png<br />
|caption = <br />
|caliber = 7.62x39mm<br />
|ammo = 100<br />
|weight = 11.3<br />
|length2 = 115<br />
|fire_rate = 660<br />
|draw_time = 0.93<br />
|speed = 9<br />
|stamina = 24<br />
<!--- Values are taken from the Weapon Summary Menu --><br />
|bullet_accuracy = 0.035<br />
|ads_accuracy = 0.15<br />
|hip_accuracy = 3.5<br />
|running_accuracy = 16.6<br />
|damage_falloff = 150<br />
|barrel_attachments = 4<br />
|sight_attachments = 4<br />
|bottom_attachments = 4<br />
|spawn_class = [[Chaos Insurgent|Chaos Repressors]]s<br />
|inspired = H&K MG5<br />
|manufactor= <br />
|ID = 24<br />
}}<br />
The '''Logicer''' (or the '''LGC5''') is a type of [[Weapons|Firearm]] in ''SCP: Secret Laboratory''. Its high rate of fire makes it great for quickly disposing of targets.<br />
==In Game==<br />
The Logicer has a low hip fire accuracy but a high ADS fire accuracy, making the weapon extremely efficient when aim-firing. It is a very heavy weapon, so any form of movement causes the hip fire accuracy to become practically uncontrollable. In general, the weapon is best to use while standing still or aiming down sights. The Laser attachment can help make the hip fire accuracy a lot more manageable, at the cost of enemies being able to see the laser, thus giving your position away. <br />
<br />
The Logicer is an open bolt gun, unlike the other automatic weapons found in game. Because of this, the weapon cannot store an extra bullet in its chamber. This also means that dry firing the weapon with zero bullets, will cause its bolt go to a closed position. This in turn makes the reload animation slightly longer as now the bolt has to be moved back into an open position. If the player unequips the Logicer to cancel the reloading animation after the bolt was moved back into an open position, the bolt will stay in its open position after the player re-equips it.<br />
<br />
The Logicer has a very small firing delay due to its long barrel. This delays is about 0.05s long.<br />
<br />
The Logicer's rounds are fairly limited as only Chaos Riflemen, Repressors and Conscripts spawn with them, and they don't spawn in [[Site-02]]. Therefore, the only way to gain more Logicer rounds is to pick them up from deceased Chaos Insurgents, or using SCP-914.<br><br />
Holding down the {{key Press|E}} key on a player with the firearm equipped will disarm the player.<br />
<br />
The Logicer has only 1 possible spawn location:<br />
* [[Chaos Insurgent|Chaos Repressors]] (will always spawn with a Logicer)<br />
<br />
==Attachments==<br />
<div class="round-tabber"><br />
<tabber><br />
Sight=<br />
{|class="wikitable" style="display: inline-table;"<br />
|-<br />
!Attachment<br />
!Stats<br />
|-<br />
|style="text-align:center;|[[File:LogicerStandardSight.png|60px|center]]''Iron Sights''<br />
|ADS Zoom <font color= #05e814>1.25x </font> <br> Default Attachment<br />
|-<br />
|style="text-align:center;|[[File:LogicerDotSight.png|60px|center]]''Dot Sight''<br />
|ADS Zoom <font color= #05e814>1.05x </font> <br> Weight <font color= #ea2107> +2% </font><br />
|-<br />
|style="text-align:center;|[[File:LogicerAmmoCounter.png|60px|center]]''Ammo Counter Sight''<br />
|ADS Zoom <font color= #05e814>1.2x </font> <br> <font color= #05e814>Ammo Counter </font> <br> Aiming Speed <font color= #ea2107> -20% </font> <br> Weight <font color= #ea2107> +4% </font><br />
|-<br />
|style="text-align:center;|[[File:LogicerScopeNV.png|90px|center]]''Night-Vision Scope''<br />
|ADS Zoom <font color= #05e814>2.25x</font> <br> <font color= #05e814>Night Vision </font> <br> Aiming Speed <font color= #ea2107> -25% </font> <br> Weight <font color= #ea2107> +12% </font><br />
|}<br />
|-|<br />
Barrel=<br />
{|class="wikitable" style="display: inline-table;"<br />
|-<br />
!Attachment<br />
!Stats<br />
|-<br />
|style="text-align:center;|[[File:LogicerStandardBarrel.png|100px|center]]''Standard Barrel''<br />
|Default Attachment<br />
|-<br />
|style="text-align:center;|[[File:LogicerFlashHider.png|110px|center]]''Flash Hider''<br />
|<font color= #05e814>Flash Suppression </font> <br> Equip Time <font color= #ea2107> +0.1s </font> <br> Length <font color= #ea2107> +7% </font> <br> Weight <font color= #ea2107> +3% </font><br />
|-<br />
|style="text-align:center;|[[File:LogicerMuzzleBrake.png|110px|center]]''Muzzle Brake''<br />
|Recoil <font color= #05e814> -30% </font> <br> Equip Time <font color= #ea2107> +0.1s </font> <br> Gunshot Loudness <font color= #ea2107> +20% </font> <br> Length <font color= #ea2107> +7% </font> <br> Weight <font color= #ea2107> +3% </font><br />
|-<br />
|style="text-align:center;|[[File:LogicerShortBarrel.png|60px|center]]''Light Barrel''<br />
|Equip Time <font color= #05e814> -0.35s </font> <br> Hip-Firing Accuracy <font color= #05e814> +43% </font> <br> Length <font color= #05e814> -10% </font> <br> Weight <font color= #05e814> -10% </font> <br> Damage <font color= #ea2107> -5% </font> <br> Penetration <font color= #ea2107> -5% </font> <br />
|}<br />
|-|<br />
Bottom=<br />
{|class="wikitable" style="display: inline-table;"<br />
|-<br />
!Attachment<br />
!Changes<br />
|-<br />
|style="text-align:center;|[[File:LogicerRubberRest.png|80px|center]]''None''<br />
|Default Attachment<br />
|-<br />
|style="text-align:center;|[[File:LogicerForegrip.png|25px|center]]''Foregrip''<br />
|Recoil <font color= #05e814> -20% </font> <br> Equip Time <font color= ea2107> +0.1s </font> <br> Aiming Speed <font color= #ea2107> -10% </font> <br> Weight <font color= #ea2107> +2% </font><br />
|-<br />
|style="text-align:center;|[[File:LogicerFlashlight.png|80px|center]]''Flashlight''<br />
|<font color= #05e814>Light Source </font> <br> Weight <font color= #ea2107> +3% </font><br />
|-<br />
|style="text-align:center;|[[File:LogicerLaser.png|80px|center]]''Laser Sight''<br />
|Hip-Firing Accuracy <font color= 05e814> +67% </font> <br> <font color= #ea2107>Laser is visible to others </font> <br> Weight <font color= #ea2107> +2% </font><br />
|}<br />
</tabber><br />
</div><br />
<br clear=all><br />
<br />
==Stats==<br />
{{#ask: <br />
[[Weapon::Logicer]]<br />
[[Armor::None]]<br />
[[Type::+]]<br />
|?name<br />
|?Logicer-1<br />
|?Logicer-2<br />
|?Logicer-3<br />
|?Logicer-4<br />
|?Logicer-5<br />
|?Logicer-6<br />
|?Logicer-7<br />
|?Logicer-8<br />
|?Logicer-9<br />
|introtemplate=2DamageHeader<br />
|template=2DamageBody<br />
|outrotemplate=Footer<br />
|format=plainlist<br />
|link=none<br />
|sort=position<br />
|class=smwtable<br />
}}<br />
==Sounds==<br />
{{multi-listen start}}<br />
{{multi-listen item|filename=Log Firing.mp3|title=Fire|description=}}<br><br />
{{multi-listen item|filename=Log ADS In.mp3|title=ADS In |description=}}<br><br />
{{multi-listen item|filename=Log ADS Out.mp3|title=ADS Out|description=}}<br><br />
{{multi-listen end}}<br />
<br />
==Gallery==<br />
<div class="round-tabber"><br />
<tabber><br />
Animations=<br />
{|<br />
|[[File:Logicer Equip New.gif|thumb|600px|Equip Animation]]<br />
|[[File:Logicer Inspect New.gif|thumb|600px|Inspect Animation]]<br />
|-<br />
|[[File:Logicer Reload New.gif|thumb|600px|Reload Animation]]<br />
|[[File:Logicer Unload New.gif|thumb|600px|Unload Animation]]<br />
|}<br />
|-|<br />
Render=<br />
{|<br />
|[[File:LogicerRender.jpeg|thumb|600px|Official 2.1k Render]]<br />
|}<br />
|-|<br />
Legacy=<br />
{|<br />
|[[File:Logicer gun.png|thumb|320px|The former inventory icon of the Logicer, before the Parabellum (v11.0) update.]]<br />
|}<br />
</tabber><br />
<br />
==Trivia==<br />
* [https://sketchfab.com/3d-models/scp-secret-laboratory-logicer-lmg-hk-mg5-34ed0a5d290043beb0128b7fe7f9de39 Sketch Fab Link ]<br />
* The inside of the Logicer says "$400,000/12s".<br />
** This is a reference to a line in [https://youtu.be/jHgZh4GV9G0?t=27 Meet the Heavy] TF2 video.<br />
* The Logicer's barrel will slowly heat up if the player fires for awhile.<br />
** This is purely a visual change and has no relevance to gameplay. <br />
* Despite the H&K MG5 using 7.62x51mm rounds, the Logicer in-game uses 7.62x39mm rounds.<br />
**This was most likely done as having two different types of 7.62mm rounds ingame could lead to confusion.<br />
* Scanning the QR Code on the Dot Sight will take players to the [https://youtu.be/9ejzqm1KWjg following YouTube video].<br />
*The Dot Sight for the Logicer is based off of the Hensoldt ZO 4x30i Intermediate Range Targeting Optic.<br />
{{Items Navbox}}</div>CranMan15https://en.scpslgame.com/index.php?title=Adrenaline&diff=10090Adrenaline2022-05-29T04:40:50Z<p>CranMan15: Added link, fixed typos</p>
<hr />
<div>{{Item infobox<br />
|image = AdrenalineIcon.png<br />
|image_size = 200<br />
|type = Medical<br />
|usage = Grants bonus health<br />
|spawn = [[Mobile Task Force#MTF_Captain|MTF Captains]]<br>[[Chaos Insurgent#Chaos_Repressor|Chaos Repressors]]<br>[[First Aid Cabinet|Adrenaline First Aid Cabinet]]s<br />
|effect = {{Hoverimage|Gives the player infinite sprint.|text=Invigorated Effect}}<br />
|Description = ''Temporarily increases endurance.''<br />
|ID = 33<br />
}}<br />
The '''Adrenaline''' is a type of [[Items|Medical Item]] found in ''SCP: Secret Laboratory''.<br />
__TOC__<br />
=Description=<br />
If equipped, players can use Adrenaline by pressing {{Key Press|Leftclick}}. When used, Adrenaline will grant the user a small amount of [[Status Effects#Artificial HP|Artificial HP]], allowing them to sustain more damage and lose less permanent health. Adrenaline also provides the player with unlimited stamina for a short period of time.<br />
<br />
==In Game==<br />
* Grants 40 Artificial Health.<br />
** 70% of damage is absorbed by Artificial Health.<br />
** If Artificial Health is depleted, excess damage will be dealt to regular HP at 100%.<br />
** Artificial Health drains at 1.2 AHP/s and caps at 75 AHP.<br />
* Refills the stamina bar to full; gives the {{Hoverimage|Gives the player infinite sprint|text=Invigorated}} [[Status Effects|Status Effect]] for 20 seconds.<br />
* Removes the {{Hoverimage|Causes the players screen to get blurry when they turn|text=Concussed}} Status Effect.<br />
<br />
==Spawning==<br />
* [[Mobile Task Force#MTF_Captain|MTF Captains]]<br />
* [[Chaos Insurgent#Chaos_Repressor|Chaos Repressors]]<br />
* [[First Aid Cabinet|First Aid Cabinet (Adrenaline version)]]<br />
<br />
==Sounds==<br />
{{multi-listen start}}<br />
{{multi-listen item|filename=Adrenaline_Equip.mp3|title=Equip|description=}}<br><br />
{{multi-listen item|filename=Adrenaline_Use.mp3|title=Use|description=}}<br><br />
{{multi-listen end}}<br />
<br />
==Related Achievements==<br />
* Using the Artificial Health from the Adrenaline to survive a hit that will normally kill you grants the '''Ha! I didn't even feel that!''' [[Achievements|achievement]].<br />
<br />
==Gallery==<br />
<div class="round-tabber"><br />
{{#tag:tabber|<br />
Animations=<br />
<table><br />
<tr><br />
<td>[[File:Adrenaline Equip New.gif|thumb|600px|Equip Animation]]</td><br />
<td>[[File:Adrenaline Use New.gif|thumb|600px|Use Animation]]</td><br />
</tr><br />
</table><br />
{{!}}-{{!}}<br />
Legacy=<br />
<gallery mode="nolines" widths=255px heights=338px><br />
File:SRYINGE.png|The former inventory icon of the Adrenaline, before the Parabellum (v11.0.0) update.<br />
</gallery><br />
}}<br />
</div><br />
<br />
==Trivia==<br />
* Adrenaline used to give players a powerful regeneration when it was first added. This was removed in [[Updates/11.0.0|Parabellum (v11.0.0)]].[[Category:Medical Items]]<br />
*During Alpha Builds of ''SCP: Secret Laboratory'', Adrenaline was an item that could be spawned in via Console. It healed 40 HP when used. The item was removed upon full release.<br />
**Adrenaline was added back in [[Updates/9.0.0|Megapatch II (v9.0.0)]].<br />
{{Items Navbox}}</div>CranMan15https://en.scpslgame.com/index.php?title=AK&diff=10089AK2022-05-29T04:20:37Z<p>CranMan15: Fixed some typos</p>
<hr />
<div>{{Weapon infobox 3<br />
|type = Rifle<br />
|image = NewAKIcon.png<br />
|caption = <br />
|caliber = 7.62x39mm<br />
|ammo = 30 (+1)<br />
|weight = 3.9<br />
|length2 = 96<br />
|fire_rate = 498<br />
|draw_time = 0.54<br />
|speed = 1<br />
|stamina = 2<br />
<!--- Values are taken from the Weapon Summary Menu --><br />
|bullet_accuracy = 0.07<br />
|ads_accuracy = 0.08<br />
|hip_accuracy = 2.5<br />
|running_accuracy = 7.4<br />
|damage_falloff = 100<br />
|barrel_attachments = 5<br />
|sight_attachments = 4<br />
|bottom_attachments = 4<br />
|stock_attachments = 3<br />
|spawn_class = [[Chaos Insurgent#Chaos Conscript|Chaos Conscripts]] <br> [[Chaos Insurgent#Chaos Riflemen|Chaos Riflemen]] <br />
|inspired = Various AK Rifles<br />
|manufactor= [[Lore/Manufacturers#Gunex|Gunex]] (Various Attachments)<br />
|ID = 40<br />
}}<br />
The '''AK''' is a type of [[Weapons|Firearm]] in ''SCP: Secret Laboratory''. It is a custom made firearm that acts as the Chaos Insurgency's version of the [[MTF-E11-SR]]. Though the weapon itself is meant to be somewhat similar to the [[Crossvec]] when it comes to balancing due to the fact most Chaos spawn with the AK. Similar to how most MTF spawn with the Crossvec.<br />
__TOC__<br />
==In Game==<br />
The AK boasts very high damage and penetration, but suffers from low firerate, low hipfire accuracy, high weight, and high recoil. As such, the default AK is usually most effective when aiming down sights at mid range. However, attachments such as the Laser or No Stock can make it more effective at close range, while others such as the Heavy Stock or Extended Barrel can improve its long range ability. Overall, the AK allows for 240 different combinations, allowing anyone's play-style to be accounted for.<br><br />
<br />
The AK's rounds are fairly limited as only Chaos Riflemen, Repressors, and Conscripts spawn with them, and they don't spawn in [[Site-02]]. Therefore, the only way to gain more AK rounds is to pick them up from deceased Chaos Insurgents, or using [[SCP-914]].<br><br />
Holding down the {{key Press|E}} key on a player with the firearm equipped will disarm the player.<br />
<br />
The AK has only 2 possible spawn locations:<br />
* [[Chaos Insurgent#Chaos Conscript|Chaos Conscripts]], and [[Chaos Insurgent#Chaos Riflemen|Chaos Riflemen]] (will always spawn with a AK)<br />
<br />
Due to being a closed bolt firearm, the AK bolt will be locked into an open position once it runs out of ammo, which causes the reload animation to be slightly longer. The bolt will only lock to an open position if the AK currently has a magazine in it. If the magazine was removed from the AK but the bullet in the chamber was not, firing this bullet will not cause the bolt to lock to an open position. Though, reloading in this state will still cause the reload animation to be longer than normal as the player now has to rechamber the AK.<br />
<br />
==Attachments==<br />
<div class="round-tabber"><br />
<tabber><br />
Sight=<br />
{|class="wikitable" style="display: inline-table;"<br />
|-<br />
!Attachment<br />
!Stats<br />
|-<br />
|style="text-align:center;|[[File:IronSights_AK.png|50px|center]]''Iron Sight''<br />
|ADS Zoom <font color= #05e814>1.3x </font> <br> Default Attachment<br />
|-<br />
|style="text-align:center;|[[File:HoloAttachment.png|65px|center]]''Holographic Sight''<br />
|ADS Zoom <font color= #05e814>1.05x </font> <br> Equip time <font color= #ea2107> +0.03s </font> <br> Weight <font color= #ea2107> +13% </font> <br><br />
|-<br />
|style="text-align:center;|[[File:AmmoCounter_AK.png|65px|center]]''Ammo Counter Sight''<br />
|ADS Zoom <font color= #05e814>1.1x </font> <br> <font color= #05e814>Ammo Counter </font> <br> Weight <font color= #ea2107> +10% </font> <br><br />
|-<br />
|style="text-align:center;|[[File:Scope_AK.png|120px|center]]''Telescopic Sight''<br />
|ADS Zoom <font color= #05e814>6x </font> <br> Aiming Accuracy <font color= #05e814>+43%</font> <br> Equip Time <font color= #ea2107>+0.06s </font> <br> Aiming Speed <font color= #ea2107>-25% </font> <br> Weight <font color= #ea2107>+28% </font><br />
|}<br />
|-|<br />
Barrel=<br />
{|class="wikitable" style="display: inline-table;"<br />
|-<br />
!Attachment<br />
!Stats<br />
|-<br />
|style="text-align:center;|[[File:DefaultBarrel_AK.png|65px|center]]''Standard Barrel''<br />
|Default Attachment<br />
|-<br />
|style="text-align:center;|[[File:HeavyBarrel_AK.png|120px|center]]''Extended Barrel''<br />
| Penetration <font color= #05e814> +10% </font> <br> Bullet Accuracy <font color= #05e814> +25% </font> <br> Damage <font color= #05e814> +5% </font> <br> Equip Time <font color= #ea2107> +0.18s </font> <br> Hip-Firing Accuracy <font color= #ea2107>-5% </font> <br> Length <font color= #ea2107>+20% </font> <br> Weight <font color= #ea2107>+22% </font><br />
|-<br />
|style="text-align:center;|[[File:Suppressor_AK.png|90px|center]]''Suppressor''<br />
| Gunshot Loudness <font color= #05e814> -65% </font> <br> Bullet Accuracy <font color= #05e814> +18% </font> <br> <font color= #05e814> Flash Suppression </font> <br> Equip Time <font color= #ea2107> +0.1s </font> <br> Length <font color= #ea2107>+17% </font> <br> Weight <font color= #ea2107>+14% </font><br />
|-<br />
|style="text-align:center;|[[File:MuzzleBrake_AK.png|80px|center]]''Muzzle Brake''<br />
| Recoil <font color= #05e814> -10% </font> <br> Gunshot Loudness <font color= #ea2107> +30% </font> <br> Equip Time <font color= #ea2107> +0.03s </font> <br> Length <font color= #ea2107>+5% </font> <br> Weight <font color= #ea2107>+6% </font><br />
|-<br />
|style="text-align:center;|[[File:MuzzleBooster_AK.png|80px|center]]''Muzzle Booster''<br />
| Fire Rate <font color= #05e814> +15% </font> <br> Recoil <font color= #ea2107> +25% </font> <br> Bullet Accuracy <font color= #ea2107> -17% </font> <br> Equip Time <font color= #ea2107> +0.03s </font> <br> Length <font color= #ea2107>+8% </font> <br> Weight <font color= #ea2107>+9% </font> <br />
|}<br />
|-|<br />
Bottom=<br />
{|class="wikitable" style="display: inline-table;"<br />
|-<br />
!Attachment<br />
!Stats<br />
|-<br />
|style="text-align:center;|[[File:NoSiderail_AK.png|80px|center]]''None''<br />
|Default Attachment<br />
|-<br />
|style="text-align:center;|[[File:Foregrip_AK.png|25px|center]]''Foregrip''<br />
|Recoil <font color= #05e814> -15% </font> <br> Aiming Speed <font color= #ea2107> -15% </font> <br> Weight <font color= #ea2107>+6% </font><br />
|-<br />
|style="text-align:center;|[[File:Flashlight_AK.png|80px|center]]''Flashlight''<br />
|<font color= #05e814> Light Source </font> <br> Weight <font color= #ea2107>+13% </font><br />
|-<br />
|style="text-align:center;|[[File:Laser_AK.png|80px|center]]''Laser''<br />
|Hip-Firing Accuracy <font color= #05e814> +82% </font> <br> <font color= #ea2107>Laser is visible to others </font> <br> Weight <font color= #ea2107>+9% </font><br />
|}<br />
|-|<br />
Stock=<br />
{|class="wikitable" style="display: inline-table;"<br />
|-<br />
!Attachment<br />
!Stats<br />
|-<br />
|style="text-align:center;|[[File:LightStock 0.png|80px|center]]''Standard Stock''<br />
|Default Attachment<br />
|-<br />
|style="text-align:center;|[[File:WoodStock_AK.png|80px|center]]''Heavy Stock''<br />
|Recoil When Aiming <font color= #05e814> -35.7% </font> <br> Aiming Accuracy <font color= #05e814> +82% </font> <br> Hip-Firing Accuracy <font color= #ea2107> -9% </font> <br> Length <font color= #ea2107>+8% </font> <br> Weight <font color= #ea2107>+31% </font> <br />
|-<br />
|style="text-align:center;|[[File:NoStock_AK.png|10px|center]]''No Stock''<br />
|Equip Time <font color= #05e814> -0.18s </font> <br> Hip-Firing Accuracy <font color= #05e814> +25% </font> <br> Length <font color= #05e814>-21% </font> <br> Weight <font color= #05e814>-8% </font> <br> Aiming Speed <font color= #ea2107> -100% </font><br />
|}<br />
|-|<br />
Magazine=<br />
{|class="wikitable" style="display: inline-table;"<br />
|-<br />
!Attachment<br />
!Stats<br />
|-<br />
|style="text-align:center;|[[File:BananaAP_AK.png|50px|center]]''Banana AK Mag''<br />
|Default Attachment<br />
|-<br />
|style="text-align:center;|[[File:BananaJHP_AK.png|50px|center]]''Banana JHP Mag''<br />
|Damage <font color= #05e814> +20% </font> <br> Penetration <font color= #ea2107> -50% </font><br />
|-<br />
|style="text-align:center;|[[File:DrumAP_AK.png|50px|center]]''Drum AP Mag''<br />
|Magazine Capacity <font color= #05e814> +25 </font> <br> Reload Time <font color= #ea2107> +1.6 </font> <br> Weight <font color= #ea2107> +62% </font><br />
|-<br />
|style="text-align:center;|[[File:DrumJHP_AK.png|50px|center]]''Drum JHP Mag''<br />
|Magazine Capacity <font color= #05e814> +25 </font> <br> Damage <font color= #05e814> +20% </font> <br> Reload Time <font color= #ea2107> +1.6 </font> <br> Penetration <font color= #ea2107> -50% </font> <br> Weight <font color= #ea2107> +62% </font><br />
|}<br />
</tabber><br />
</div><br />
<br clear=all><br />
<br />
==Stats==<br />
<div class="round-tabber"><br />
{{#tag:tabber|<br />
AP Mag=<br />
{{#ask: <br />
[[Weapon::AKAP]]<br />
[[Armor::+]]<br />
[[Type::+]]<br />
|?name<br />
|?AK-1<br />
|?AK-2<br />
|?AK-3<br />
|?AK-4<br />
|?AK-5<br />
|?AK-6<br />
|?AK-7<br />
|?AK-8<br />
|?AK-9<br />
|introtemplate=2DamageHeader<br />
|template=2DamageBody<br />
|outrotemplate=Footer<br />
|format=plainlist<br />
|link=none<br />
|sort=position<br />
|class=smwtable<br />
}}<br />
{{!}}-{{!}}<br />
JHP Mag=<br />
{{#ask: <br />
[[Weapon::AKJHP]]<br />
[[Armor::+]]<br />
[[Type::+]]<br />
|?name<br />
|?AK-1<br />
|?AK-2<br />
|?AK-3<br />
|?AK-4<br />
|?AK-5<br />
|?AK-6<br />
|?AK-7<br />
|?AK-8<br />
|?AK-9<br />
|introtemplate=2DamageHeader<br />
|template=2DamageBody<br />
|outrotemplate=Footer<br />
|format=plainlist<br />
|link=none<br />
|sort=position<br />
|class=smwtable<br />
}}<br />
}}<br />
<br />
==Sounds==<br />
{{multi-listen start}}<br />
{{multi-listen item|filename=AK Equip.mp3|title=Equip|description=}}<br><br />
{{multi-listen item|filename=AK Firing.mp3|title=Fire|description=}}<br><br />
{{multi-listen item|filename=AK Silencer.mp3|title=Silencer|description=}}<br><br />
{{multi-listen item|filename=AK Pickup.mp3|title=Pickup |description=}}<br><br />
{{multi-listen end}}<br />
<br />
==Gallery==<br />
<div class="round-tabber"><br />
{{#tag:tabber|<br />
Animations=<br />
<gallery mode="packed" widths=600px heights=338px><br />
AK Equip Animation.png| '''Equip + Chamber Animation'''<br />
AK Inspect Animation.png| '''Inspect Animation'''<br />
AK Reload Animation.png| '''Reload Animation'''<br />
AK Full Reload Animation.png| '''Reload Animation (from unload)'''<br />
AK Unload Animation.png| '''Unload Animation'''<br />
</gallery><br />
{{!}}-{{!}}<br />
Renders=<br />
<gallery mode="packed" widths=600px heights=338px><br />
AK_Render_2.jpg|Official Render #1<br />
AK_Render_4.jpg|Official Render #2<br />
AK_Render_1.jpg|Official Render #3<br />
AK_Render_3.jpg|Official Render #4<br />
</gallery><br />
[https://www.artstation.com/artwork/L3KAnR Click here for more renders]<br />
}}<br />
</div><br />
<br />
==Trivia==<br />
*The AK is the only firearm to have not received an official 2.1k render.<br />
**This is because, at the time, the AK model was not yet ready to be released to the public.<br />
*For the majority of the 11.0.0 public beta, the AK's model was a green colored reskin of the MTF-E11-SR.<br />
<br />
*The AK in-game is said to be a custom made firearm. It uses a lot of parts of various origin, from different original AKs to custom aftermarket parts.<br />
**The furniture, handguard and stock, has no resemblance of sets used on AK-100 series or the AK-12 series; the default stock in particular is not folding, even though folding stocks had became a standard on Russian AK Rifles since the '90s.<br />
**The Muzzle Devices are faithful recreations of original Russian devices.<br />
***Default Barrel is AKM's "sloped" Muzzle Brake; the actual barrel length suggests that the default configuration is close to the AK-104.<br />
***Muzzle Brake is one used on various full-size AKs, mainly the AK-74 and AK-103.<br />
***Muzzle Booster is one used on short-barrel AKs, mainly the AKS-74U and AK-104.<br />
***Silencer is the PBS-1, used on most 7.62 AKs starting from the AKM.<br />
**The Rear Iron Sights appears to be based off the AK-12's Aperture Sights.<br />
**Despite there being a Soviet Dovetail mount on the side, the gun uses an adapter for Picatinny Rails.<br />
***The Holographic Sight is a Russian PK120 sight, also known as 1P87 by the Russian GRAU military index system.<br />
**The Dust Cover is one of the variants used on older AKs, presumably AKM or AK-103 and not on the AK-12.<br />
**Magazine options look a lot like PMAGs.<br />
**The receiver has markings saying "KEK-72B" in Latin letters on it, suggesting a possible third party origin of the weapon.<br />
<br />
<br />
{{Items Navbox}}</div>CranMan15https://en.scpslgame.com/index.php?title=SCP-079&diff=10085SCP-0792022-05-28T10:30:49Z<p>CranMan15: Replaced all male pronouns with gender-neutral pronouns (SCP Wiki refers to 079 with gender-neutral pronouns), added info about SCP-2176, fixed typos, general clean up</p>
<hr />
<div>{{SCP Infobox Test<br />
|MainImage = [[File:079Render.png|center|200px]]<br />
|F1MenuArt = [[File:SCPCAT 079.png|center|130px]]<br />
|AbilityImage1 = [[File:097doorinteract2.png|middle|65px]]<br />
|AbilityName1 = Open/Close Doors (Active)<br />
|AbilityDescription1 = Open, close, or lock doors to help fellow SCPs catch people with ease.<br />
|AbilityImage2 = [[File:079lockdoor2.png|middle|65px]] <br />
|AbilityName2 = Lockdown (Active)<br />
|AbilityDescription2 = Lockdown a room and turn off its lights, allowing SCP-173 to move freely.<br />
|AbilityImage3 = [[File:079tesla2.png|middle|65px]]<br />
|AbilityName3 = Tesla Overcharge (Active)<br />
|AbilityDescription3 = Activate Tesla Gates on anyone who walks through.<br />
|AbilityImage4 = [[File:CATDECONTAM2.png|middle|65px]] <br />
|AbilityName4 = Virtually Indestructible (Passive)<br />
|AbilityDescription4 = SCP-079 is immune to all normal forms of damage but is weak to the 3 Generators around HCZ.<br />
|Health = 100,000 <br />
|OtherStat1=Max AP: 100 AP<br />
|OtherStat2=AP Regen: 1.2 AP/s<br />
|Spawn = [[Heavy Containment Zone]]<br />
|Weakness = [[Alpha Warhead]] and [[Emergency Power Stations]] <br />
|OtherInformation = Interacts with facility systems <br> Automatically dies as the last SCP <br> '''Class ID''' = 7<br />
}}<br />
{{quote<br />
|quote =I have returned once more...<br />
|speaker = SCP-079 in the <br />
<span class="plainlinks">[https://www.youtube.com/watch?v=JCVm3LvWKQ8&feature=youtu.be&t=53 incoming SCP teaser]</span><br />
}}<br><br><br />
'''SCP-079''' is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in ''SCP: Secret Laboratory''. <br />
SCP-079 is an evolving AI on a small computer and can control facility functions remotely. <br><br />
SCP-079 acts as a support class SCP with abilities focused on assisting other SCPs. Despite this, a competent SCP-079 player can often be one of the most dangerous SCPs in-game.<br><br />
SCP-079 will never spawn as the only SCP in a given round. <br><br />
The chances of SCP-079 spawning increases the more SCPs are in a given round.<br />
__TOC__<br />
<br clear=all><br />
<br />
=In Game=<br />
[[File:SCP-079_Bootup_Animation.gif|400px|thumb|Bootup Animation]]<br />
SCP-079 effectively utilizes [[Locations|Site-02]]'s security system to navigate and act. There are security cameras around the map that serve as its mode of navigation. SCP-079 uses these cameras to see the room it's in, and to interact with various electronics around the facility. <br />
<br />
SCP-079 can change between nearby cameras by pressing {{Key Press|Leftclick}} on a camera icon or using the {{Key Press|W|A|S|D|chain=}} keys. The room SCP-079 will be brought to via {{Key Press|W|A|S|D|chain=}} is based on camera rotation and not room position. Clicking on the {{Key Press|W|A|S|D|chain=}} icons on the top right of its screen will also take SCP-079 to the corresponding room.<br />
<br />
SCP-079 can also press {{Key Press|TAB}} to open up a map of the current zone it's in, except while on Surface Zone. This allows SCP-079 to {{Key Press|Leftclick}} on any room on the map to instantly travel to it, with the AP cost depending on how far away the room is in relation to SCP-079's current location. SCP-079 can move the map with the mouse and zoom in and out with the mouse scroll wheel.<br />
<br />
Cameras can be controlled by moving the mouse towards the edge of the screen, slowly moving the camera based on which edge the mouse is on. Holding down the {{Key Press|Spacebar}} centers the camera on the mouse instead, allowing for faster camera movement but making it harder to interact with the facility. The settings in the main menu include an option to make {{Key Press|Spacebar}} toggle between these two camera movement options, allowing one to simply press {{Key Press|Spacebar}} once to change between them.<br />
<br />
SCP-079 can talk to other SCP players using {{Key Press|Q}}, regardless of the distance. Additionally, other playable SCPs are marked on SCP-079's map with a red square and rooms with charging [[Emergency Power Stations]] are shaded in red. The map also displays how many players are alive in each faction at the top left corner.<br />
<br />
SCP-079 can see people who are wearing [[SCP-268]].<br />
<br />
If [[SCP-2176]] is thrown in a room, SCP-079 cannot interact with the doors in said room.<br />
<br />
A competent SCP-079 player is often one of the most dangerous things in-game, as their ability to control the doors of Site-02 makes it one of the biggest threats to human players, who often utilize these doors to escape other SCPs and/or hostile human players.<br />
<br />
<br />
<br />
<br clear=all><br />
<br />
==Re-containment==<br />
SCP-079 technically has 100,000 HP, making it practically impossible to terminate it by simply shooting its monitor. SCP-079 can be taken care of in three different ways - termination via [[Alpha Warhead]], re-containment by turning on all three Emergency Power Stations, or by re-containing/terminating all other SCP subjects.<br />
<br />
Three Emergency Power Stations, a.k.a Generators, spawn randomly around the [[Heavy Containment Zone]]. Each Emergency Power Station requires a [[Keycard]] with {{Hoverimage|{{HoverKeycard|Required Access1=AA2}}|text=Armory Access 2}} to unlock. Flipping the switch inside of the Power Station will turn it on. This will warn SCP-079 and mark the location of the Station on its map. <br><br />
Each Emergency Power Station must be on for around two minutes to fully activate. During this time, the switch can be flipped again to turn off the Station, causing its timer to slowly count back up to the maximum. However, once the timer reaches zero, [[C.A.S.S.I.E.]] will announce the Station's activation and it cannot be turned off.<br><br />
Once all three Emergency Power Stations are activated, SCP-079's Containment Area will open up. Inside, a button can be found to start the [[Overcharge]] mechanic, causing SCP-079 to be forced out of Site-02's systems and be re-contained. Heavy Containment Zone also blackouts at this time and all doors in HCZ will close and cannot be opened for a short time.<br />
Emergency Power Stations still spawn even if there's no SCP-079 player.<br />
<br clear=all><br />
<br />
==Abilities==<br />
[[File:079 Abilities.png|400px|thumb|Abilities icon on SCP-079's HUD]]<br />
SCP-079 has many abilities it can use to interact with the facility around them.<br />
<br><br />
These abilities appear as icons on the screen. A {{Key Press|Leftclick}} on these icons can activate that ability. <br><br />
<br><br />
SCP-079 only has one ability that it can use to directly kill players, which is activating Tesla Gates. The rest of its abilities, besides Speakers, are used to assist SCPs in killing humans, or humans in killing other humans.<br />
<br><br />
<br />
SCP-079 will gain EXP from using the following abilities: Tesla Gates, Door Interactions, Elevator Interactions and Lockdown. <br />
<br><br />
<br />
SCP-079 will gain a large amount of EXP if someone dies from a Tesla Gate it activated, or if a player dies near a door it recently interacted with.<br />
<br><br />
<br />
Below is a chart showing SCP-079's abilities.<br />
{|class="wikitable" style="display: inline-table;"<br />
!Icon<br />
!Description<br />
!AP Cost<br />
!Tier Needed<br />
|-<br />
| style="text-align:center; font-size:13px;" |[[File:Cctv-icon.png|center|45px]]<br />
| style="text-align:center; font-size:13px;" |Will quickly move to the selected camera. <br />
| style="text-align:center; font-size:13px;" |Varies<br />
| style="text-align:center; font-size:13px;" |Tier 1<br />
|-<br />
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" |[[File:Door main.png|center|50px]]<br />
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" |Shows available door actions when hovering over it.<br />
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" |N/A<br />
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" |Tier 1<br />
|-<br />
| style="text-align:center; font-size:13px;" |[[File:Door-Open.png|center|50px]]<br />
| style="text-align:center; font-size:13px;" |Open the corresponding door. <br />
| style="text-align:center; font-size:13px;" |Varies<br />
| style="text-align:center; font-size:13px;" |Tier 1<br />
|-<br />
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" |[[File:Door-close.png|center|50px]]<br />
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" |Close the corresponding door.<br />
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" |Varies<br />
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" |Tier 1<br />
|-<br />
| style="text-align:center; font-size:13px;" |[[File:Door-Lock-icon.png|center|50px]]<br />
| style="text-align:center; font-size:13px;background-color: #2e2e2;" |Lock a door at the cost of draining AP.<br />
| style="text-align:center; font-size:13px;" |4 AP/s<br />
| style="text-align:center; font-size:13px;" |Tier 1<br />
|-<br />
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" |[[File:Elevator-move.png|center|45px]]<br />
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" |Will force the corresponding elevator to be sent up or down.<br />
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" |10 AP<br />
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" |Tier 1<br />
|-<br />
| style="text-align:center; font-size:13px;" |[[File:Speakericon.png|center|45px]]<br />
| style="text-align:center; font-size:13px;" |Talk through a speaker to humans at the cost of draining AP.<br />
| style="text-align:center; font-size:13px;" |2 AP/s<br />
| style="text-align:center; font-size:13px;" |Tier 1<br />
|-<br />
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" |[[File:Tesla.png|center|45px]]<br />
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" |Forces an overcharge of a Tesla Gate at the cost of a lot of AP.<br />
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" |50 AP<br />
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" |Tier 1<br />
|-<br />
| style="text-align:center; font-size:13px;" |[[File:Lockdown-icon.png|center|45px]]<br />
| style="text-align:center; font-size:13px;" |Locks down the room and turns the lights out.<br>Allowing [[SCP-173]] to move freely.<br>Has a five second cool-down.<br />
| style="text-align:center; font-size:13px;" |60 AP<br />
| style="text-align:center; font-size:13px;" |Tier 2<br />
|}<br />
The Lockdown ability will turn off lights for 8 seconds and lock doors for 10 seconds.<br><br />
SCP-079 is unable to use the Lockdown ability in any room that has a destroyed door.<br><br />
Players can use [[Flashlight|Flashlights]] or the Night-Vision Scope attachment on the [[Crossvec]], [[MTF-E11-SR]], and [[Logicer]] to stop SCP-173 from moving in a room under a Lockdown. <br><br />
If SCP-2176 is thrown in a room under a Lockdown, SCP-079 cannot interact with the doors in the room, nor Lockdown any room connected to said doors.<br />
<br />
Below is a chart showing how much AP is needed to open or close a door.<br />
{{079DoorAP}}<br />
<br />
===Changing Zones===<br />
SCP-079's map will only show the current zone it's in. For most zones, SCP-079 has to go to an elevator to enter a different zone. <br><br />
This is the same for SCP-049's Containment Area and the Alpha Warhead Silo. To travel between EZ/HCZ, it only needs to travel between the cameras on either side of the Checkpoint at no extra AP cost.<br />
<br />
<br><br />
Below is a chart showing the AP cost to change between the other zones/floors of the facility. <br />
{|class="wikitable" style="display: inline-table;"<br />
!Icon<br />
!Location<br />
!AP Cost<br />
|-<br />
| style="text-align:center; font-size:13px;" |[[File:Tp_049.png|center|200px]]<br />
| style="text-align:center; font-size:13px;" |[[SCP-049]]'s Containment Area in HCZ.<br />
| style="text-align:center; font-size:13px;" |30 AP<br />
|-<br />
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" |[[File:Tp_lcz.png|center|200px]]<br />
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" |Elevator Systems A and B in HCZ.<br />
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" |30 AP<br />
|-<br />
| style="text-align:center; font-size:13px;" |[[File:Tp_hcz.png|center|200px]]<br />
| style="text-align:center; font-size:13px;" |Elevator Systems A and B in LCZ.<br />
| style="text-align:center; font-size:13px;" |30 AP<br />
|-<br />
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" |[[File:Tp_nuke.png|center|200px]]<br />
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" |Nuke Silo in HCZ.<br />
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" |30 AP<br />
|-<br />
| style="text-align:center; font-size:13px;" |[[File:Tp_ez.png|center|200px]]<br />
| style="text-align:center; font-size:13px;" |Both Elevators on the Surface Zone.<br />
| style="text-align:center; font-size:13px;" |30 AP<br />
|-<br />
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" |[[File:Tp_sz.png|center|200px]]<br />
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" |Gate A and B in Entrance Zone.<br />
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" |30 AP<br />
|-<br />
|}<br />
<br />
===Tiers===<br />
As SCP-079 uses its abilities, the controlling player gains a small amount of EXP.<br><br />
If anyone, even a fellow SCP, dies near a door that SCP-079 recently interacted with, SCP-079 will gain a substantial amount of EXP. <br><br />
When SCP-079 gets enough EXP, it levels up, gaining faster AP regeneration and a higher max AP.<br />
<br />
====General Interactions====<br />
SCP-079 will gain a small amount of EXP from interacting with things around the facility. <br><br />
As SCP-079 levels up, the amount of EXP earned for general interactions goes down. <br><br />
While SCP-079 can no longer gain EXP at Tier 5, the EXP from general interactions still decreases.<br />
<br />
{{079 EXP Chart<br />
|Tier2 = 2.5 <br />
|Tier3 = 4.1<br />
|Tier4 = 6.8<br />
|Door = 1.5<br />
|Tesla = 15<br />
|Lockdown = 20<br />
|Elevator = 3.5<br />
}}<br />
<br />
====Termination Assist====<br />
If SCP-079 kills a player with a Tesla Gate or a player dies near a door SCP-079 recently interacted with, a huge amount of EXP will be awarded. <br><br />
The amount of EXP SCP-079 gains for termination assists doesn't decrease or increase as SCP-079 gains levels.<br />
*SCP-079 gains '''60 EXP''' from [[Scientists]] and SCPs.<br />
*SCP-079 gains '''35 EXP''' from [[Class-D Personnel]].<br />
*SCP-079 gains '''30 EXP''' from [[Mobile Task Force]] operatives and [[Facility Guard|Facility Guards]].<br />
*SCP-079 gains '''20 EXP''' from [[Chaos Insurgent|Chaos Insurgents]].<br />
<br />
SCP-079 will only get half of the normal amount of EXP when helping [[SCP-106]] catch someone.<br />
<br />
Termination Assist EXP is still gained when SCP-079 helps a human kill another human. So helping a Chaos Insurgent kill a Scientist or a Facility Guard kill a Class-D can be an easy way to get some quick EXP.<br />
<br />
====Tier====<br />
SCP-079 levels up as it gains EXP. <br><br />
Leveling up will cause SCP-079's AP to recharge faster and reset existing EXP to 0. <br><br />
Reaching Tier 2 will give SCP-079 the ability to Lockdown a room.<br />
<br />
'''Access Tier 1:'''<br />
*100 max AP.<br />
*Regenerates AP at 1.2 AP per second.<br />
*Can lock doors until AP depletes.<br />
*Can open/close doors.<br />
*Can cause elevators to be sent up or down.<br />
*Can activate Tesla Gates.<br />
*Can use a speaker in specific rooms to communicate to anyone in that room.<br />
'''Access Tier 2:'''<br />
*Unlocks at 100 EXP.<br />
*110 max AP.<br />
*Regenerates AP at 2.5 AP per second.<br />
*Can use Tier 1 abilities for less energy.<br />
*Can cause the room SCP-079 is currently in to "lockdown" for several seconds, causing all the doors to lock and the lights to go out.<br />
'''Access Tier 3:'''<br />
*Unlocks at 150 EXP.<br />
*125 max AP.<br />
*Regenerates AP at 4.1 AP per second.<br />
'''Access Tier 4:'''<br />
*Unlocks at 220 EXP.<br />
*150 max AP.<br />
*Regenerates AP at 6.8 AP per second.<br />
'''Access Tier 5:'''<br />
*Unlocks at 350 EXP.<br />
*200 max AP.<br />
*Regenerates AP at 11.2 AP per second.<br />
<br />
==AP Regen Rate==<br />
The rate at which SCP-079 regenerates AP is based on what tier SCP-079 is at.<br />
*Tier 1 - 1.2 AP/s<br />
*Tier 2 - 2.5 AP/s<br />
*Tier 3 - 4.1 AP/s<br />
*Tier 4 - 6.8 AP/s<br />
*Tier 5 - 11.2 AP/s<br />
<br />
=Trivia=<br />
*SCP-079's power is referred to as "mana" in the game files, a reference to how fantasy games manage magic power.<br><br />
*SCP-079 was temporarily removed from the game in [[Updates/1.0.0|version 1.0.0]] due to many complaints about it being unfun and boring to play. In [[Updates/8.0.0|Megapatch I (8.0.0)]], SCP-079 was added back to the game with a rework.<br />
**Pre-rework SCP-079 had no AP or EXP. Instead, SCP-079 would have to hack a door, camera, or Tesla Gate to use it. The time varied depending on what was getting hacked, with some hacks taking up to 30 seconds. After hacking a door or Tesla Gate, a menu would pop up with actions to perform by using the number keys. Doors could only be locked if SCP-079's special ability was available and they would only be locked for a set time. SCP-079 could not interact with elevators.<br />
**Pre-rework SCP-079 would turn the cameras with the {{Key Press|W|A|S|D|chain=}} keys and could zoom in with the scroll wheel.<br />
**Pre-rework SCP-079 was not terminated with Emergency Power Stations and was instead terminated by shooting its monitor, which took about two shots.<br />
**Pre-rework SCP-079 could be terminated in less than a minute if MTF got lucky with the random loot from Entrance Zone, as there was a small chance for the [[Standard Locker#Trivia|Cabinets]] in [[Entrance Zone#Walkway Office|Walkway Office]] to have a Facility Manager Keycard in it.<br><br />
<br />
*SCP-079 was the first SCP to get a rework, completely changing SCP-079's mechanics as well as adding EXP and AP.<br><br />
*When SCP-079 was first re-implemented, there was a bug that caused the Alpha Warhead to not terminate SCP-079, making ending the round impossible to end in a Stalemate or MTF win.<br><br />
*SCP-079's model is based off a Synco CRT Monitor TM-1 200. SCP-079's model itself even says Pynco on it.<br />
**''An interesting fact'': SCP-079 displays a white '''X''' on its screen despite the fact the Synco CRT can only display green text.<br><br />
*Because SCP-079 is only immune to the [[Micro H.I.D.]], guns, and explosions, other sources of damage, such as Tesla Gates, can terminate SCP-079 if you teleport its hit-box in the way of one.<br />
**The Chaos Car would leave SCP-079 with only one HP.<br />
*Unlike every other SCP, SCP-079's class color is purple and not red, despite the fact that the Remote Admin panel shows it as red.<br />
{{SCP Navbox}}</div>CranMan15https://en.scpslgame.com/index.php?title=Alpha_Warhead&diff=10067Alpha Warhead2022-05-25T08:05:24Z<p>CranMan15: Changed info about the nuke room on Surface Zone</p>
<hr />
<div>[[File:Warhead_Explode_Animation.gif|thumb|right|320px|The Alpha Warhead detonating]]<br />
The '''Alpha Warhead''' is a [[Mechanics|Mechanic]] in ''SCP: Secret Laboratory'' that causes the underground section of [[Site-02|Site-02]] to blow up, forcing everyone to evacuate to the [[Surface Zone|Surface]]. <br><br />
The Alpha Warhead acts as a last resort emergency method in an event of a serious containment breach, with the intent of blowing up any threat that is inside Site-02.<br />
<br />
=In Game=<br />
The Alpha Warhead is a mechanic often used to stop campers from prolonging the round by forcing them out of hiding.<br><br />
<br />
To turn on the Alpha Warhead, one most locate the silo in [[Heavy Containment Zone#Alpha Warhead Silo|Heavy Containment Zone]] and flip its lever into the "<font color= #05e814>Ready</font>" position. This can be done by anyone except [[SCP-079]]. <br><br />
Afterwards, one must go up to the Surface Zone and open the [[Surface Zone#Warhead Activation Room|Warhead Activation Room]]. This door doesn't require a [[Keycard]] to open. <br><br />
There is then a button that is locked underneath a glass panel, which requires a Keycard with {{Hoverimage|{{HoverKeycard|Required Access1=NA}}|text=Nuke Access}} to open. Afterwards, the button can be pressed by anyone if the Alpha Warhead is enabled.<br><br />
<br />
The screen on the terminal will state the current status of the Alpha Warhead. "<font color= #05e814>Ready</font>" means you can turn the Alpha Warhead on. "<font color= #ea2107>Disabled</font>" means you can't turn the Alpha Warhead on. "<font color= #ea2107>Please Wait</font>" means that you must wait before turning the Alpha Warhead back on. <br />
<br />
If the warhead is enabled, and the button is pressed, a countdown will begin on the screen in the Nuke Room. A loud alarm will also play twice as soon as the detonation sequence has begun. <br><br />
[[C.A.S.S.I.E.#Nuke|C.A.S.S.I.E.]] will then announce the activation and how much time until the Alpha Warhead blows up. <br><br />
The time can range from 80 seconds to 120 seconds, depending on the server, though the default time is 90 seconds. A siren will also begin to play while the Alpha Warhead goes off. Red lights will turn on through out the entire facility, including on Surface Zone.<br><br />
While most doors inside the facility will be locked in an open state during the nuke, [[Heavy Containment Zone#SCP-106's Containment Area|SCP-106's CC Door]], and [[Heavy Containment Zone#SCP-079's Containment Area|SCP-079's CC Door]] will stay closed. <br> <br />
Servers can use also configs to make it possible for Gate A and B to be closed during the detonation sequence; this can be useful for trapping SCPs inside Site-02. <br><br />
<br />
During the last 45 seconds of the timer until detonation, a snippet of [[Soundtrack#Warhead Theme|"Ajoura - The SCP Foundation Main Theme"]] will begin to play. <br><br />
<br />
When the Alpha Warhead blows up, anything left inside the facility will be instantly killed. This includes SCP-079, regardless of where its camera currently is (making it of the three ways to kill SCP-079). The door to the Nuke Room on Surface Zone will also open by itself and can no longer be closed, stopping people from camping the room post Alpha Warhead.<br />
<br />
The detonation sequence can be cancelled by pressing the red button in the Alpha Warhead Silo on the control panel. When this happens, the sirens will stop, the lights go back to normal, and C.A.S.S.I.E. will announce the warhead has been cancelled. The lever can also be flipped back to the off state to stop people from turning the Alpha Warhead back on, forcing people to go back to the Nuke Silo to flip it back on. <br><br />
If the detonation sequence is started again after being cancelled, C.A.S.S.I.E. will announce that the sequence has been resumed, and will say how much time is remaining. The time remaining is based off how much time was left when the Alpha Warhead was last canceled. <br><br />
It is impossible to turn off the Alpha Warhead at the last 10 seconds of the countdown; the screens in both the Silo and Surface nuke room flash "<font color= #ea2107>Detonation Inevitable</font>" above and below the countdown. <br><br />
<br />
==Announcements==<br />
===Activation===<br />
One of the following lines will play when the nuke is turned on for the first time in a round.<br />
{{multi-listen start}}<br />
{{multi-listen item|filename=Main120.mp3|title=When the nuke starts (120 seconds):|description='''''"Alpha Warhead Emergency Detonation Sequence engaged. The underground section of the facility will be detonated in T-minus 120 seconds."'''''}}<br><br />
{{multi-listen item|filename=Main110.mp3|title=When the nuke starts (110 seconds):|description='''''"Alpha Warhead Emergency Detonation Sequence engaged. The underground section of the facility will be detonated in T-minus 110 seconds."'''''}}<br><br />
{{multi-listen item|filename=Main100.mp3|title=When the nuke starts (100 seconds):|description='''''"Alpha Warhead Emergency Detonation Sequence engaged. The underground section of the facility will be detonated in T-minus 100 seconds."'''''}}<br><br />
{{multi-listen item|filename=Main90.mp3|title=When the nuke starts (90 seconds) (default time):|description='''''"Alpha Warhead Emergency Detonation Sequence engaged. The underground section of the facility will be detonated in T-minus 90 seconds."'''''}}<br><br />
{{multi-listen item|filename=Main80.mp3|title=When the nuke starts (80 seconds):|description='''''"Alpha Warhead Emergency Detonation Sequence engaged. The underground section of the facility will be detonated in T-minus 80 seconds."'''''}}<br><br />
{{multi-listen end}}<br />
<br />
===Cancellation===<br />
{{multi-listen start}}<br />
{{multi-listen item|filename=Cancel_Warhead.mp3|title=When the nuke is cancelled:|description='''''"Detonation cancelled, restarting systems."'''''}}<br><br />
{{multi-listen end}}<br />
<br />
===Reactivation===<br />
One of the following lines will play when the nuke is reactivated after being cancelled.<br />
{{multi-listen start}}<br />
{{multi-listen item|filename=Resume100.mp3|title=When the nuke is reactivated after being cancelled (100 seconds left):|description='''''"Detonation Sequence resumed, T-minus, 100 seconds."'''''}}<br><br />
{{multi-listen item|filename=Resume90.mp3|title=When the nuke is reactivated after being cancelled (90 seconds left):|description='''''"Detonation Sequence resumed, T-minus, 90 seconds."'''''}}<br><br />
{{multi-listen item|filename=Resume80.mp3|title=When the nuke is reactivated after being cancelled (80 seconds left):|description='''''"Detonation Sequence resumed, T-minus, 80 seconds."'''''}}<br><br />
{{multi-listen item|filename=Resume70.mp3|title=When the nuke is reactivated after being cancelled (70 seconds left):|description='''''"Detonation Sequence resumed, T-minus, 70 seconds."'''''}}<br><br />
{{multi-listen item|filename=Resume60.mp3|title=When the nuke is reactivated after being cancelled (60 seconds left):|description='''''"Detonation Sequence resumed, T-minus, 60 seconds."'''''}}<br><br />
{{multi-listen item|filename=Resume50.mp3|title=When the nuke is reactivated after being cancelled (50 seconds left):|description='''''"Detonation Sequence resumed, T-minus, 50 seconds."'''''}}<br><br />
{{multi-listen item|filename=Resume40.mp3|title=When the nuke is reactivated after being cancelled (40 seconds left):|description='''''"Detonation Sequence resumed, T-minus, 40 seconds."'''''}}<br><br />
{{multi-listen item|filename=Resume30.mp3|title=When the nuke is reactivated after being cancelled (30 seconds left):|description='''''"Detonation Sequence resumed, T-minus, 30 seconds."'''''}}<br><br />
{{multi-listen end}}<br />
== Related Achievements ==<br />
*Surviving the Alpha Warhead detonation will grant the '''T-minus 90 seconds...''' [[Achievements|achievement.]]<br />
*Cancelling the Alpha Warhead detonation within the last 15 seconds will grant the '''That was... close.''' achievement.<br />
==Gallery==<br />
<gallery mode="packed" heights=150px><br />
The Alpha Warhead.png|The Alpha Warhead.<br />
Nuke Pannel Ready.png|The Nuke Panel in its Ready state.<br />
Nuke Terminal Ready.png|The Nuke Terminal in its Ready state.<br />
Nuke Terminal Timer.png|The Nuke Terminal with the timer.<br />
Warhead Lights.png|The red warhead lights.<br />
</gallery><br />
<br />
=Trivia=<br />
* The [[Overcharge]] event will not occur during the detonation sequence.<br />
* Any SCPs terminated by the Alpha Warhead will not give MTF [[Respawn Tickets]].<br />
[[Category:Mechanics]]<br />
{{Mechanics Navbox}}</div>CranMan15https://en.scpslgame.com/index.php?title=Alpha_Warhead&diff=10043Alpha Warhead2022-05-23T03:40:38Z<p>CranMan15: Added Related Achievements section</p>
<hr />
<div>[[File:Warhead_Explode_Animation.gif|thumb|right|320px|The Alpha Warhead detonating]]<br />
The '''Alpha Warhead''' is a [[Mechanics|Mechanic]] in ''SCP: Secret Laboratory'' that causes the underground section of [[Site-02|Site-02]] to blow up, forcing everyone to evacuate to the [[Surface Zone|Surface]]. <br><br />
The Alpha Warhead acts as a last resort emergency method in an event of a serious containment breach, with the intent of blowing up any threat that is inside Site-02.<br />
<br />
=In Game=<br />
The Alpha Warhead is a mechanic often used to stop campers from prolonging the round by forcing them out of hiding.<br><br />
<br />
To turn on the Alpha Warhead, one most locate the silo in [[Heavy Containment Zone#Alpha Warhead Silo|Heavy Containment Zone]] and flip its lever into the "<font color= #05e814>Ready</font>" position. This can be done by anyone except [[SCP-079]]. <br><br />
Afterwards, one must go up to the Surface Zone and open the [[Surface Zone#Warhead Activation Room|Warhead Activation Room]], which requires a [[Keycard]] with {{Hoverimage|{{HoverKeycard|Required Access1=NA}}|text=Nuke Access}} to open. <br><br />
There is then a button that is locked underneath a glass panel, which also requires Nuke Access to open. Afterwards, the button can be pressed by anyone if the Alpha Warhead is enabled.<br><br />
<br />
The screen on the terminal will state the current status of the Alpha Warhead. "<font color= #05e814>Ready</font>" means you can turn the Alpha Warhead on. "<font color= #ea2107>Disabled</font>" means you can't turn the Alpha Warhead on. "<font color= #ea2107>Please Wait</font>" means that you must wait before turning the Alpha Warhead back on. <br />
<br />
If the warhead is enabled, and the button is pressed, a countdown will begin on the screen in the Nuke Room. A loud alarm will also play twice as soon as the detonation sequence has begun. <br><br />
[[C.A.S.S.I.E.#Nuke|C.A.S.S.I.E.]] will then announce the activation and how much time until the Alpha Warhead blows up. <br><br />
The time can range from 80 seconds to 120 seconds, depending on the server, though the default time is 90 seconds. A siren will also begin to play while the Alpha Warhead goes off. Red lights will turn on through out the entire facility, including on Surface Zone.<br><br />
While most doors inside the facility will be locked in an open state during the nuke, [[Heavy Containment Zone#SCP-106's Containment Area|SCP-106's CC Door]], and [[Heavy Containment Zone#SCP-079's Containment Area|SCP-079's CC Door]] will stay closed. <br> <br />
Servers can use also configs to make it possible for Gate A and B to be closed during the detonation sequence; this can be useful for trapping SCPs inside Site-02. <br><br />
<br />
During the last 45 seconds of the timer until detonation, a snippet of [[Soundtrack#Warhead Theme|"Ajoura - The SCP Foundation Main Theme"]] will begin to play. <br><br />
<br />
When the Alpha Warhead blows up, anything left inside the facility will be instantly killed. This includes SCP-079, regardless of where its camera currently is (making it of the three ways to kill SCP-079). The door to the Nuke Room on Surface Zone will also open by itself and can no longer be closed, stopping people from camping the room post Alpha Warhead.<br />
<br />
The detonation sequence can be cancelled by pressing the red button in the Alpha Warhead Silo on the control panel. When this happens, the sirens will stop, the lights go back to normal, and C.A.S.S.I.E. will announce the warhead has been cancelled. The lever can also be flipped back to the off state to stop people from turning the Alpha Warhead back on, forcing people to go back to the Nuke Silo to flip it back on. <br><br />
If the detonation sequence is started again after being cancelled, C.A.S.S.I.E. will announce that the sequence has been resumed, and will say how much time is remaining. The time remaining is based off how much time was left when the Alpha Warhead was last canceled. <br><br />
It is impossible to turn off the Alpha Warhead at the last 10 seconds of the countdown; the screens in both the Silo and Surface nuke room flash "<font color= #ea2107>Detonation Inevitable</font>" above and below the countdown. <br><br />
<br />
==Announcements==<br />
===Activation===<br />
One of the following lines will play when the nuke is turned on for the first time in a round.<br />
{{multi-listen start}}<br />
{{multi-listen item|filename=Main120.mp3|title=When the nuke starts (120 seconds):|description='''''"Alpha Warhead Emergency Detonation Sequence engaged. The underground section of the facility will be detonated in T-minus 120 seconds."'''''}}<br><br />
{{multi-listen item|filename=Main110.mp3|title=When the nuke starts (110 seconds):|description='''''"Alpha Warhead Emergency Detonation Sequence engaged. The underground section of the facility will be detonated in T-minus 110 seconds."'''''}}<br><br />
{{multi-listen item|filename=Main100.mp3|title=When the nuke starts (100 seconds):|description='''''"Alpha Warhead Emergency Detonation Sequence engaged. The underground section of the facility will be detonated in T-minus 100 seconds."'''''}}<br><br />
{{multi-listen item|filename=Main90.mp3|title=When the nuke starts (90 seconds) (default time):|description='''''"Alpha Warhead Emergency Detonation Sequence engaged. The underground section of the facility will be detonated in T-minus 90 seconds."'''''}}<br><br />
{{multi-listen item|filename=Main80.mp3|title=When the nuke starts (80 seconds):|description='''''"Alpha Warhead Emergency Detonation Sequence engaged. The underground section of the facility will be detonated in T-minus 80 seconds."'''''}}<br><br />
{{multi-listen end}}<br />
<br />
===Cancellation===<br />
{{multi-listen start}}<br />
{{multi-listen item|filename=Cancel_Warhead.mp3|title=When the nuke is cancelled:|description='''''"Detonation cancelled, restarting systems."'''''}}<br><br />
{{multi-listen end}}<br />
<br />
===Reactivation===<br />
One of the following lines will play when the nuke is reactivated after being cancelled.<br />
{{multi-listen start}}<br />
{{multi-listen item|filename=Resume100.mp3|title=When the nuke is reactivated after being cancelled (100 seconds left):|description='''''"Detonation Sequence resumed, T-minus, 100 seconds."'''''}}<br><br />
{{multi-listen item|filename=Resume90.mp3|title=When the nuke is reactivated after being cancelled (90 seconds left):|description='''''"Detonation Sequence resumed, T-minus, 90 seconds."'''''}}<br><br />
{{multi-listen item|filename=Resume80.mp3|title=When the nuke is reactivated after being cancelled (80 seconds left):|description='''''"Detonation Sequence resumed, T-minus, 80 seconds."'''''}}<br><br />
{{multi-listen item|filename=Resume70.mp3|title=When the nuke is reactivated after being cancelled (70 seconds left):|description='''''"Detonation Sequence resumed, T-minus, 70 seconds."'''''}}<br><br />
{{multi-listen item|filename=Resume60.mp3|title=When the nuke is reactivated after being cancelled (60 seconds left):|description='''''"Detonation Sequence resumed, T-minus, 60 seconds."'''''}}<br><br />
{{multi-listen item|filename=Resume50.mp3|title=When the nuke is reactivated after being cancelled (50 seconds left):|description='''''"Detonation Sequence resumed, T-minus, 50 seconds."'''''}}<br><br />
{{multi-listen item|filename=Resume40.mp3|title=When the nuke is reactivated after being cancelled (40 seconds left):|description='''''"Detonation Sequence resumed, T-minus, 40 seconds."'''''}}<br><br />
{{multi-listen item|filename=Resume30.mp3|title=When the nuke is reactivated after being cancelled (30 seconds left):|description='''''"Detonation Sequence resumed, T-minus, 30 seconds."'''''}}<br><br />
{{multi-listen end}}<br />
== Related Achievements ==<br />
*Surviving the Alpha Warhead detonation will grant the '''T-minus 90 seconds...''' [[Achievements|achievement.]]<br />
*Cancelling the Alpha Warhead detonation within the last 15 seconds will grant the '''That was... close.''' achievement.<br />
==Gallery==<br />
<gallery mode="packed" heights=150px><br />
The Alpha Warhead.png|The Alpha Warhead.<br />
Nuke Pannel Ready.png|The Nuke Panel in its Ready state.<br />
Nuke Terminal Ready.png|The Nuke Terminal in its Ready state.<br />
Nuke Terminal Timer.png|The Nuke Terminal with the timer.<br />
Warhead Lights.png|The red warhead lights.<br />
</gallery><br />
<br />
=Trivia=<br />
* The [[Overcharge]] event will not occur during the detonation sequence.<br />
* Any SCPs terminated by the Alpha Warhead will not give MTF [[Respawn Tickets]].<br />
[[Category:Mechanics]]<br />
{{Mechanics Navbox}}</div>CranMan15https://en.scpslgame.com/index.php?title=SCP-096&diff=10039SCP-0962022-05-19T02:30:22Z<p>CranMan15: Replaced all male pronouns with gender-neutral pronouns (SCP Wiki refers to 096 with gender-neutral pronouns), fixed typos, removed a piece of trivia (was already mentioned on the page)</p>
<hr />
<div>{{SCP Infobox Test<br />
|MainImage = <br />
<div class="infobox-tabber"> <br />
<tabber>Enraged=<br />
<center><br />
<gallery mode="nolines" heights=188px widths=135px><br />
RenderEnraged_096.png|<br />
</gallery><br />
</center><br />
|-|<br />
Docile=<br />
<center><br />
<gallery mode="nolines" heights=188px widths=135px><br />
Docile_096Render.png|<br />
</gallery><br />
</center><br />
</tabber><br />
</div><br />
|F1MenuArt = [[File:SCPCAT096.png|center|125px]]<br />
|AbilityImage1 = [[File:096MeleeSprite.png|middle|75px|Active]]<br />
|AbilityName1 = Melee Attack (Active)<br />
|AbilityDescription1 = Perform a swipe attack with left click that instantly kills targets.<br />
|AbilityImage2 = [[File:096ShieldSprite.png|middle|75px|Passive]] <br />
|AbilityName2 = Scopophobia (Passive)<br />
|AbilityDescription2 = Enter enrage mode when looked or shot at. Rage time scales based on targets.<br />
|AbilityImage3 = [[File:096TryNotToCrySprite.png|middle|75px|Active]]<br />
|AbilityName3 = Try Not To Cry (Active)<br />
|AbilityDescription3 = Lean up against a door to become very quiet by pressing right click.<br />
|AbilityImage4 = [[File:096ChargeSprite.png|middle|75px|Active]]<br />
|AbilityName4 = Charge (Active)<br />
|AbilityDescription4 = Perform a charge attack with right click forcing open any gates you run into.<br />
|Health = 2000<br>[[File:CATSHIELD.png|12px]] Hume Shield: 1000 <br>Rage Time: 15-30 secs<br />
|OtherStat1= [[File:CATSPRINT.png|12px]] Speed:<br><div style='padding: 0px; width: 225px; word-break: break-all; word-wrap: break-word;'>Wind-Up/Down: {{MeterstoHubes|3}} m/s <br>Docile: {{MeterstoHubes|5}} m/s<br />
|OtherStat2= Enrage: {{MeterstoHubes|12}} m/s<br>Charge: {{MeterstoHubes|25}} m/s</div><br />
|Spawn = [[Heavy Containment Zone]]<br />
|Weakness = [[Micro HID]]<br />
|OtherInformation = Can only see targets while enraged.<br>Voiced By Bronson "Bronsolo" Bragg'</div><br>Class ID = 9<br />
}}<br />
'''SCP-096''' is one out of {{PlayableSCPs}} playable [[SCPs|SCP]] classes within ''SCP: Secret Laboratory''. <br><br />
SCP-096 is a tall, pale, humanoid entity that will attempt to kill anyone who happens to see its face. <br><br />
__TOC__<br />
=In Game=<br />
SCP-096 spawns in [[Heavy Containment Zone#SCP-096's Containment Area|Heavy Containment Zone]] in its docile state. SCP-096 has a very audible cry that can warn players of its position.<br />
<br><br />
SCP-096 acts as an offensive SCP class, meant to disperse groups of people. SCP-096 is capable of taking out smaller groups of people with ease, but can struggle with larger groups. <br><br />
<br />
== Abilities ==<br />
SCP-096 begins the game with 2000 HP and 1000 [[Hume Shield]]. After 25 seconds have passed without the player taking damage, the Hume Shield will slowly regenerate by 40 HS/s.<br />
<br><br />
SCP-096 will enter its enraged state when its face is looked at or when shot at. SCP-096 will 'wind-up' before entering its enraged state. While charging up, SCP-096 can move at 2.3 m/s.<br><br />
<br />
When triggered, SCP-096 will enter a phase that is often referred to as rage delay. This phase affects how long it takes for SCP-096 to actually enter the "wind-up" animation. Rage delay time depends on the distance from SCP-096 and the distance of its face to the center of the screen. The time can range from zero seconds to up to 24 seconds. After rage delay ends, the wind-up animation will begin, which always last six seconds. After those six seconds have passed. SCP-096 will then enter its enrage state where they can begin killing players. Shooting SCP-096 during rage delay will '''NOT''' force SCP-096 into the wind-up animation, giving players time to safely deal damage to SCP-096. Since Rage delay can last up to 24 seconds and wind-up is always six seconds, this means SCP-096 can be left in a completely vulnerable state for 30 seconds before it can enter enrage.<br />
<br />
Anyone who looks at SCP-096's face or shoots it will become a target. Players who are targets will be given an audio cue to indicate this (SCP-096 will also hear this audio cue when they receive their first target). SCP-096 will stay in enraged mode for a base 15 seconds, plus an extra 3 seconds for each additional target, going up to a maximum time of 30 seconds. Targets are made visible by markers that are only visible to SCP-096 (even targets wearing [[SCP-268]] will be visible). SCP-096 only gains additional rage time during the calm and wind-up states; it will not gain more time while in enrage mode. <br><br />
<br />
While enraged, SCP-096 can do the following:<br><br />
<br />
* Perform an area-of-effect attack with {{Key Press|Leftclick}} that will instantly kill any target hit by it. Non-targets take zero damage.<br><br />
* Jump very high.<br><br />
* Perform a charge attack with {{Key Press|Rightclick}} that last 0.8s and causes SCP-096 to run at 18.8 m/s. <br><br />
** Will instantly kill targets that 096 runs into.<br />
*** Only deals 40 damage to non-targets.<br />
** This attack can be used to cause SCP-096 to leap over large gaps.<br />
** If SCP-096 charges at a closed gate, it will force the gate open and go through it. The gate then quickly closes behind it.<br />
***Any non-SCPs that try to slide through a gate that SCP-096 is opening will be instantly killed.<br />
** The charge attack has a cooldown after being used. Charging through a gate will force the cooldown to end. <br><br />
** Any normal doors SCP-096 runs into will break.<br />
* {{Key Press|Leftclick}} on doors to destroy them while enraged.<br />
<br><br />
<br />
After its enraged state ends, SCP-096 will enter a 6 second cooldown phase before it can become enraged again. While exiting its enraged state, it moves at 2.3 m/s before going back to its normal docile speed of 3.8 m/s.<br />
<br />
When SCP-096 loses all its HP, it will fall to the ground and curl up, covering its face. It will appear to be sobbing quietly. <br />
<br clear=all><br />
<br><br />
<br />
==Countering==<br />
While SCP-096 is a powerful SCP that is capable of taking down unprepared groups of players, it is not unstoppable. SCP-096 is extremely vulnerable to large groups of players who apply pressure during the wind-up or cooldown states. Attacking SCP-096 while they are in wind-up state is a very effective way to deplete their Hume Shield and deal damage to their HP. This is best done in large groups to quickly deal damage. Weapons like the [[Logicer]] and [[Crossvec]] are extremely effective at quickly depleting Hume Shield and HP due to their high fire rate. SCP-096 can also be easily terminated by using the [[Micro H.I.D.]] after forcing a room blackout with SCP-2176. <br><br />
Running away at the start of SCP-096's wind up will often lead to them wiping out their targets with ease. So it is best to apply pressure to SCP-096 during this time. While other SCPs may get in the way, they can be dealt with by the usage of items. Items like [[SCP-2176]] or [[Flashbang Grenade]]s can be extremely effective at stopping SCPs from defending SCP-096 during wind-up.<br />
<br />
<br />
<br />
<br><br />
<br />
==Strengths and Weaknesses==<br />
<br><br />
<br />
===Strengths:===<br />
* Has multiple abilities that makes it very difficult for targets to escape in most circumstances.<br />
* Can access targets behind gates.<br />
* High mobility while enraged.<br />
* Incredibly resistant to small amounts of damage due to having Hume Shield.<br />
<br />
<br />
<br><br />
<br />
===Weaknesses:===<br />
* Little synergy with [[SCP-079]]. (e.g) Breaking doors that 079 could otherwise have utilized to stall players.<br />
* Is an easy target to hit while winding up or docile.<br />
* Enemies are able to manipulate when 096 starts to enrage.<br />
* Incredibly vulnerable to burst damage weapons such as the Logicer and Micro H.I.D. when not enraged.<br />
* People can easily wait out his rage with elevators.<br />
* Easily contained if all or most of his targets shoot him during windup.<br />
* People looking at the floor.<br />
* Large groups.<br />
<br><br />
<br />
==Related Achievements==<br />
* As SCP-096, dying to any weapon while entering rage will grant the '''Involuntary Rage-Quit''' [[Achievements|achievement]].<br />
<br />
==Sounds==<br />
The following are sounds that SCP-096 will make.<br />
{{multi-listen start}}<br />
{{multi-listen item|filename=Docile Loop.mp3|title=Docile|description=SCP-096 while in its docile state}}<br><br />
{{multi-listen item|filename=Try Not to Cry.mp3|title=Try Not to Cry|description=SCP-096 while using Try Not to Cry}}<br><br />
{{multi-listen item|filename=Docile to Rage.mp3|title=Docile to Rage|description=SCP-096 while entering rage}}<br><br />
{{multi-listen item|filename=Rage Loop.mp3|title=Rage Loop|description=SCP-096 while enraged}}<br><br />
{{multi-listen item|filename=Rage to Docile.mp3|title=Rage to Docile|description=SCP-096 when exiting rage}}<br><br />
{{multi-listen item|filename=Shyguy Killed.mp3|title=Recontainment|description=SCP-096 when it's recontained}}<br><br />
{{multi-listen item|filename=OnKill.mp3|title=Splat|description=SCP-096's sound effect when killing}}<br><br />
{{multi-listen item|filename=PlayerWasSeen.mp3|title=Target|description=Players (and SCP-096 when they receive their first target) hear this sound when they become a target}}<br />
{{multi-listen end}}<br />
<br />
==Gallery==<br />
<div class="round-tabber"><br />
{{#tag:tabber|<br />
Animations=<br />
<gallery mode="packed" widths=600px heights=338px><br />
SCP-096_Docile_Animation.gif| Docile Animation<br />
SCP-096_Windup_Animation.gif| Windup Animation<br />
SCP-096_Attack_and_Enrage_Animations.gif| Attack/Enrage Animation<br />
SCP-096_Winddown Animation.gif| Winddown Animation<br />
SCP-096_Ragdoll_Animation.gif| Ragdoll Animation<br />
</gallery><br />
{{!}}-{{!}}<br />
Other=<br />
<gallery mode="nolines" heights=150px widths=225px><br />
Wendigoenrage.png|During the ''Halloween 2020 Event'', SCP-096's model was changed to '''The Wendigo'''.<br />
2020Xmas096.png|During the ''Xmas 2020 Event'', SCP-096's model was intended to have a Light Blue hue.<br />
2020Xmas096Bugged.png|During the ''Xmas 2020 Event'', SCP-096's model was bugged causing it to look like this.<br />
096Halloween21.png|SCP-096 Halloween 2021 Event.<br />
096Plush.png|Official SCP-096 Plushie.<br />
</gallery><br />
}}<br />
</div><br />
<br />
==History==<br />
{|class="mw-collapsible mw-collapsed wikitable" style="display: inline-table;"<br />
|+ style="white-space:nowrap; border:1px solid; padding:3px;" | SCP-096 Changelog History <br />
|-<br />
!colspan="2"|[https://steamcommunity.com/games/700330/announcements/detail/3374756222225098943 February 17th 2018]<br />
|SCP-096 is announced on Steam in the 1.1.0 changelog.<br />
|-<br />
!colspan="2" style="text-align:center;"|[[Updates/3.0.0|3.0.0]]<br />
|[[File:Old096F1.png|25px]] SCP-096 added. <br />
|-<br />
!colspan="2" style="text-align:center;"|[[Updates/3.1.0|3.1.0]]<br />
|[[Heavy Containment Zone#SCP-096's Containment Area|Spawn room redesigned to fit SCP-096's article on the SCP wiki.]]<br />
|-<br />
!colspan="2"|April 1st 2018<br />
|Renamed SCP-096 to SAD BOI and heavily distorted its animations for the 2018 April Fools update.<br />
|-<br />
!colspan="2" rowspan="2" style="text-align:center;"|[[Updates/5.0.0|5.0.0]]<br />
|Enrage time raised to 14.5 seconds. Previously it was 12.5 seconds.<br />
|-<br />
|Ragdoll added.<br />
|-<br />
!colspan="2"|October 31st 2018<br />
|Put a pumpkin over SCP-096's head for the 2018 Halloween update.<br />
|-<br />
!colspan="2" style="text-align:center;"|[[Updates/7.3.0|7.3.0]]<br />
|Unspecified changes.<br />
|-<br />
!colspan="2"|April 1st 2019<br />
|Renamed SCP-096 to SCP-096-Binge and made its model severely obese for the 2019 April Fools update.<br />
|-<br />
!colspan="2"|[https://www.twitch.tv/scpsl_official/clip/CredulousConsiderateEndiveBrokeBack?filter=clips&range=all&sort=time April 28th 2019]<br />
|SCP-096's remodel is first teased on Twitch in a Megapatch 2 Q&A showing only the head and torso.<br />
|-<br />
!colspan="2" rowspan="2" style="text-align:center;"|[[Updates/9.0.0|9.0.0]]<br />
|Two sounds added to kills by SCP-096.<br />
|-<br />
|Time to trigger decreased by 30%.<br />
|-<br />
!colspan="2" style="text-align:center;"|[[Updates/9.0.3|9.0.3]]<br />
|Attack hitmarkers are made server-side.<br />
|-<br />
!colspan="2" rowspan="2" style="text-align:center;"|[[Updates/9.1.0|9.1.0]]<br />
|Jump height increased by 50% when enraged.<br />
|-<br />
|Time to trigger now dynamically changes based on player count.<br />
|-<br />
!colspan="2"|[https://steamcommunity.com/gid/103582791460901430/announcements/detail/1716373422386984969 March 9th 2020]<br />
|Scopophobia is announced. The update adds [[Stamina]], [[Respawn Tickets]], new [[Status Effects]], and a rework of SCP-096.<br />
|-<br />
!colspan="1" rowspan="7" style="text-align:center;"|[[Updates/10.0.0|10.0.0]]<br />
!style="text-align:center;"|Public Beta I<br />
|[[File:096_IconCAT.png|25px]] SCP-096 Reworked.<br />
* New model and sounds.<br />
* HP lowered to 500.<br />
* 250 HS applied. Increases by 250 HS every time a player looks at its face.<br />
* Two new abilities, Try Not To Cry and Charge.<br />
* Can no longer see people who haven't seen its face during Enrage and Targets are highlighted during Enrage.<br />
* Enrage to Docile transition is no longer instant.<br />
* Animated ragdoll added.<br />
|-<br />
!rowspan="2" style="text-align:center;"|Public Beta XII<br />
|Range of TNTC cries decreased.<br />
|-<br />
|HS increased to 500 HS. HS scaling per target decreased to 250.<br />
|-<br />
!text-align:center;"|Public Beta XIX<br />
|SCP-096 can be harmed while using TNTC.<br />
|-<br />
!rowspan="2" style="text-align:center;"|Release Candidate I<br />
|People who touch SCP-096 will be counted as seeing its face.<br />
|-<br />
|People who touch SCP-096 while it's charging through a gate will instantly die on contact.<br />
|-<br />
!style="text-align:center;"|Release 10.0.0<br />
|People who touch SCP-096 will no longer be counted as seeing its face.<br />
|-<br />
!colspan="2" style="text-align:center;"|[[Updates/10.0.1|10.0.1]]<br />
|Size of animated ragdoll decreased.<br />
|-<br />
!colspan="2" style="text-align:center;"|[[Updates/10.0.2|10.0.2]]<br />
|SCP-096 can now pry open the big gate on Surface Zone.<br />
|-<br />
!colspan="2"|[[Updates/10.0.5|October 23rd 2020]]<br />
|[[File:Wendigoenrage.png|50px]]Renamed SCP-096 to The Wendigo along with having light emit from its mouth and eyes for the 2020 Halloween update.<br />
|-<br />
!rowspan="9" colspan="2" style="text-align:center;"|[[Updates/10.1.0|10.1.0]]<br />
|SCP-096's max rage time is now capped to 30 seconds.<br />
|-<br />
|HP increased to 1500.<br />
|-<br />
|Hume Shield reduced to 350.<br />
|-<br />
|HS Regeneration reduced to 5 HS per second.<br />
|-<br />
|HS per target reduced to 70.<br />
|-<br />
|Can no longer see people who haven't seen its face during docile to enrage transition.<br />
|-<br />
|Cooldown timer for Charge and Enrage timer added.<br />
|-<br />
|Players that see its face will get an audio cue played to them.<br />
|-<br />
|Animated ragdoll now takes into account gravity and can display player name and cause of death.<br />
|-<br />
!rowspan="3" colspan="2" style="text-align:center;"|[[Updates/10.1.2|10.1.2]]<br />
|Hit registration lasts longer server-side.<br />
|-<br />
|Attack hitbox now changes depending on which hand of SCP-096 is used.<br />
|-<br />
|Vision code reworked to be more accurate.<br />
|-<br />
!colspan="2"|[[Updates/10.1.3|December 22nd 2020]]<br />
|[[File:2020Xmas096.png|50px]][[File:2020Xmas096Bugged.png|50px]] Tinted SCP-096's textures blue and applied an emission texture to its eyes for the 2020 Christmas update. (which wasn't properly applied, leading to the entire model glowing instead.)<br />
|-<br />
!colspan="2" style="text-align:center;"|[[Updates/10.2.2|10.2.2]]<br />
|Can now instantly destroy doors with charge again. (Originally couldn't as a result of the door refactor in [[Updates/10.2.0|10.2.0]].)<br />
|-<br />
!colspan="1" rowspan="10" style="text-align:center;"|[[Updates/10.0.0|11.0.0]]<br />
!rowspan="10" style="text-align:center;"|Patreon Beta XI<br />
|HP increased to 2000.<br />
|-<br />
|HS increased to 1000.<br />
|-<br />
|HS no longer scales per target and will always max out at 1000.<br />
|-<br />
|HS regeneration increased to 40 HS per second.<br />
|-<br />
|Enrage time now only increases from targets gained during Docile and Docile to Enrage transitions.<br />
|-<br />
|Charge cooldown increases to 3.5 seconds if someone is killed with it.<br />
|-<br />
|SCP-096 can no longer insta-kill people who haven't seen its face. It can still deal 40 damage to them via Charge.<br />
|-<br />
|Targets are highlighted in the Docile to Enrage transition first instead of when Enrage starts.<br />
|-<br />
|Hume Shield particles now stop appearing when SCP-096 performs TNTC.<br />
|-<br />
|SCP-096 now is notified when someone sees its face with the same audio cue used by humans who see its face.<br />
|-<br />
!colspan="2"|[https://en.scpslgame.com/index.php?title=Updates/11.0.1 October 24th 2021]<br />
|[[File:096Halloween21.png|50px]] Applied an emission texture on SCP-096 to make its mouth and eyes glow for the 2021 Halloween update.<br />
|-<br />
!rowspan="3" colspan="2" style="text-align:center;"|[[Updates/11.1.0|11.1.0]]<br />
|Ragdolls from kills done by SCP-096's charge will have force applied to them.<br />
|}<br />
<br />
=Trivia=<br />
*SCP-096 has 2 unused animations.<br />
*A charging SCP-096 is the fastest thing in-game.<br />
**SCP-096 is also one of the slowest SCPs in-game due to his entering/exiting rage speed only being 2.3 m/s.<br />
* According to Wavepoole, SCP-096's cry ability was named after the "Lie down, try not to cry, cry a lot" meme.<br />
*SCP-096 was the 2nd SCP to be reworked, be given new abilities as well as introducing the Hume Shield mechanic.<br />
**Despite popular belief, reworked SCP-096's enraged speed is slower than old SCP-096. Old SCP-096 had an enraged speed of 9.27 m/s while reworked has an enraged speed of 9 m/s. Though, docile speed was increased from 3.5 m/s to 3.8 m/s in the rework.<br />
<br />
{{SCP Navbox}}</div>CranMan15https://en.scpslgame.com/index.php?title=Achievements&diff=10038Achievements2022-05-19T01:49:02Z<p>CranMan15: Added trivia about the High on the Wings of Caffeine achievement, fixed typos</p>
<hr />
<div>There are a total of '''35''' hidden achievements in ''SCP: Secret Laboratory''. These achievements are listed as the following: <br><br />
__TOC__<br />
==Human Achievements==<br />
Achievements that are solely related to the human classes.<br />
{| class="wikitable" style="width:60%;font-size:13px;"<br />
!Icon<br />
!Name<br />
!How to Unlock<br />
|-<br />
|[[File:CHAOS2.png|75px|center]]<br />
|style="white-space: nowrap;"|'''CHAAOOOOS!'''<br />
|style="white-space: nowrap;"|Respawn as [[Chaos Insurgent|Chaos Insurgency]] after dying.<br />
|-<br />
|style="background-color: #2e2e2e; white-space: nowrap;" |[[File:SpeedrunEscape.png|75px|center]]<br />
|style="background-color: #2e2e2e; white-space: nowrap;"|'''Escape Artist'''<br />
|style="background-color: #2e2e2e; white-space: nowrap;"|Escape in 3 minutes or less as either [[Class-D Personnel|Class-D]] or [[Scientist]].<br />
|-<br />
|[[File:EscapeAsScientist.png|75px|center]]<br />
|style="white-space: nowrap;"|'''For Science!'''<br />
|style="white-space: nowrap;"|Escape as a [[Scientist]].<br />
|-<br />
|style="background-color: #2e2e2e; white-space: nowrap;"|[[File:SpawnAsNTF.png|75px|center]]<br />
|style="background-color: #2e2e2e; white-space: nowrap;"|'''Gear Up, Boys!'''<br />
|style="background-color: #2e2e2e; white-space: nowrap;"|Respawn as [[Mobile Task Force|Nine Tailed Fox]] after dying.<br />
|-<br />
|[[File:GravityWorksHere.png|75px|center]]<br />
|style="white-space: nowrap;"|'''Gravity Works Here!'''<br />
|style="white-space: nowrap;"|Get killed by fall damage.<br />
|-<br />
|style="background-color: #2e2e2e; white-space: nowrap;"|[[File:AdrenalineAchivement2.png|75px|center]]<br />
|style="background-color: #2e2e2e; white-space: nowrap;"|'''Ha! I didn't even feel that!'''<br />
|style="background-color: #2e2e2e;"|Use the Artificial Health from [[Adrenaline]] to survive a hit that would normally kill you.<br />
|-<br />
|[[File:IsThisThingOn.png|75px|center]]<br />
|style="white-space: nowrap;"|'''Is This Thing On?'''<br />
|style="white-space: nowrap;"|Interact with the [[Entrance Zone#Intercom Room|Intercom]] located in [[Entrance Zone]].<br />
|-<br />
|style="background-color: #2e2e2e; white-space: nowrap;"|[[File:EscapeAsClassD.png|75px|center]]<br />
|style="background-color: #2e2e2e; white-space: nowrap;"|'''It's Always Left, Brothers!'''<br />
|style="background-color: #2e2e2e; white-space: nowrap;"|Escape as a [[Class-D Personnel|Class-D]].<br />
|-<br />
|style="background-color: #2e2e2e; white-space: nowrap;"|[[File:LookImaRocket.jpg|75px|center]]<br />
|style="background-color: #2e2e2e; white-space: nowrap;"|'''Look! I'm a Rocket!'''<br />
|style="background-color: #2e2e2e; white-space: nowrap;"|Kill yourself with a [[High-Explosive Grenade|Grenade]].<br />
|-<br />
|[[File:KillScientistHoldingKeycard.png|75px|center]]<br />
|style="white-space: nowrap;"|'''NANI?!'''<br />
|style="white-space: nowrap;"|Kill a [[Scientist]] holding a [[Keycard]] while playing as a [[Class-D Personnel|Class-D]].<br />
|-<br />
|style="background-color: #2e2e2e; white-space: nowrap;"|[[File:CommitMicroHIDTeslaGate.png|75px|center]]<br />
|style="background-color: #2e2e2e; white-space: nowrap;"|'''Overcurrent'''<br />
|style="background-color: #2e2e2e; white-space: nowrap;"|Jump into a Tesla Gate while holding the [[Micro H.I.D.]].<br />
|-<br />
|[[File:Overpowered.png|75px|center]]<br />
|style="white-space: nowrap;"|'''Overpowered!'''<br />
|style="white-space: nowrap;"|Pick up an [[Keycard|O5 Keycard]].<br />
|-<br />
|style="background-color: #2e2e2e; white-space: nowrap;"|[[File:PEWPEW.png|75px|center]]<br />
|style="background-color: #2e2e2e; white-space: nowrap;"|'''Pew Pew!'''<br />
|style="background-color: #2e2e2e;"|Kill 5 humans under 30 seconds with any [[Weapons|gun]], the timer starts when you '''EQUIP''' the gun.<br />
|-<br />
|[[File:DisarmedNTF.png|75px|center]]<br />
|style="white-space: nowrap;"|'''The Tables Have Turned'''<br />
|style="white-space: nowrap;"|Disarm a [[Mobile Task Force|Nine Tailed Fox]], by holding {{key Press|E}} with a firearm pointed at them.<br />
|-<br />
|style="background-color: #2e2e2e; white-space: nowrap;"|[[File:Kill50ClassDs.png|75px|center]]<br />
|style="background-color: #2e2e2e; white-space: nowrap;"|'''They Are Just Resources...'''<br />
|style="background-color: #2e2e2e; white-space: nowrap;"|As a [[Scientist]], kill 50 [[Class-D Personnel|Class-Ds]].<br />
|-<br />
|[[File:FindGunAsClassD.png|75px|center]]<br />
|style="white-space: nowrap;"|'''... You Thinking What I'm Thinking?'''<br />
|style="white-space: nowrap;"|Pick up any [[Weapons|gun]] as a [[Class-D Personnel|Class-D]].<br />
|-<br />
|}<br />
<br />
==SCP Achievements==<br />
Achievements which are related to both the playable and non-playable SCPs.<br />
{| class="wikitable" style="width:60%;font-size:13px;"<br />
!Icon<br />
!Name<br />
!How to Unlock<br />
|-<br />
|[[File:SCP-500Achivement.png|75px|center]]<br />
|style="white-space: nowrap;"|'''Crisis Averted '''<br />
|style="white-space: nowrap;"|Use [[SCP-500]] when you are about to die.<br />
|-<br />
|style="background-color: #2e2e2e;"|[[File:FRIENDSHIP.png|75px|center]]<br />
|style="background-color: #2e2e2e; white-space: nowrap;"|'''Friendship'''<br />
|style="background-color: #2e2e2e; white-space: nowrap;"|As a [[Scientist]], upgrade your [[Keycard]] in [[SCP-914]] along side a [[Class-D Personnel|Class-D]].<br />
|-<br />
|[[File:WinnersDoDrugs.png (1913×849).png|75px|center]]<br />
|style="white-space: nowrap;"|'''High on the Wings of Caffeine'''<br />
|Escape the facility as either [[Class-D Personnel|Class-D]] or [[Scientist]] while under the effects of [[SCP-207]].<br />
|-<br />
|style="background-color: #2e2e2e;"|[[File:Scientist kill SCP.png|75px|center]]<br />
|style="background-color: #2e2e2e; white-space: nowrap;"|'''If you want something done right...'''<br />
|style="background-color: #2e2e2e; white-space: nowrap;"|As a [[Scientist]], kill any SCP.<br />
|-<br />
|[[File:AsSCPKillMicroHIDUser.png|75px|center]]<br />
|style="white-space: nowrap;"|'''I'll Pass, Thanks'''<br />
|style="white-space: nowrap;"|As an SCP, kill someone who is using the [[Micro H.I.D.]].<br />
|-<br />
|style="background-color: #2e2e2e;"|[[File:FirstTimeNew.png|75px|center]]<br />
|style="background-color: #2e2e2e; white-space: nowrap;"|'''Is this your first time?'''<br />
|style="background-color: #2e2e2e; white-space: nowrap;"|Die from [[SCP-173]].<br />
|-<br />
|[[File:LarryIsYourFriend.png|75px|center]]<br />
|style="white-space: nowrap;"|'''Larry Is Your Friend!'''<br />
|style="white-space: nowrap;"|Get captured by [[SCP-106]], then escape the Pocket Dimension.<br />
|-<br />
|style="background-color: #2e2e2e;"|[[File:KillSCPWithTeslaGateGun.png|75px|center]]<br />
|style="background-color: #2e2e2e; white-space: nowrap;"|'''Microwave Meal'''<br />
|style="background-color: #2e2e2e; white-space: nowrap;"|With the [[Micro H.I.D.]], kill an SCP.<br />
|-<br />
|[[File:TheCure.png|75px|center]]<br />
|style="white-space: nowrap;"|'''My Cure Is Most Effective...'''<br />
|style="white-space: nowrap;"|As [[SCP-049]], convert ten people into [[SCP-049-2]] in one round.<br />
|-<br />
|style="background-color: #2e2e2e;"|[[File:DieInThePocketDimension.png|75px|center]]<br />
|style="background-color: #2e2e2e; white-space: nowrap;"|'''Newb'''<br />
|style="background-color: #2e2e2e; white-space: nowrap;"|Get captured by [[SCP-106]], then die inside the Pocket Dimension.<br />
|-<br />
|[[File:PropertyOfTheChaos.png|75px|center]]<br />
|style="white-space: nowrap;"|'''Property of the Chaos Insurgency'''<br />
|style="white-space: nowrap;"|As a [[Class-D Personnel|Class-D]], escape with two or more SCP items in your inventory. <br />
|-<br />
|style="background-color: #2e2e2e;"|[[File:FemurCrunch.png|75px|center]]<br />
|style="background-color: #2e2e2e; white-space: nowrap;"|'''Secure. Contain. Protect.'''<br />
|style="background-color: #2e2e2e; white-space: nowrap;"|Recontain [[SCP-106]] with the Femur Breaker.<br />
|-<br />
|[[File:InvoluntaryRageQuit.jpg|75px|center]]<br />
|style="white-space: nowrap;"|'''Involuntary Rage-Quit'''<br />
|style="white-space: nowrap;"|Die while entering a rage as [[SCP-096]].<br />
|}<br />
<br />
==Miscellaneous Achievements==<br />
Achievements that don't fit into the categories listed above.<br><br />
It is important to note that the Halloween and Christmas achievement are tied to the actual updates. Just because props are spawning does not mean the Achievement is enabled. For more information, read [[Clutter System]].<br />
{| class="wikitable" style="width:50%;font-size:13px;"<br />
!Icon<br />
!Name<br />
!How to Unlock<br />
|-<br />
|-<br />
|[[File:DeepFriedHuman.png|75px|center]]<br />
|style="white-space: nowrap;"|'''Deep Fried'''<br />
|style="white-space: nowrap;"|Die from a Tesla Gate.<br />
|-<br />
|style="background-color: #2e2e2e;"|[[File:PlayTheHalloween.png|75px|center]]<br />
|style="background-color: #2e2e2e; white-space: nowrap;"|'''Halloween!'''<br />
|style="background-color: #2e2e2e; white-space: nowrap;"|Play a Halloween version of the game.<br />
|-<br />
|[[File:XmasMattAchievement.png|75px|center]]<br />
|style="white-space: nowrap;"|'''Merry Christmas!'''<br />
|style="white-space: nowrap;"|Play a Christmas version of the game.<br />
|-<br />
|style="background-color: #2e2e2e;"|[[File:SuriviveTheAlphaWarhead.png|75px|center]]<br />
|style="background-color: #2e2e2e; white-space: nowrap;"|'''T-minus 90 seconds...'''<br />
|style="background-color: #2e2e2e; white-space: nowrap;"|Be on the [[Surface Zone]] when the [[Alpha Warhead]] blows up.<br />
|-<br />
|[[File:CancelWarheadAtLast15Sec.png|75px|center]]<br />
|style="white-space: nowrap;"|'''That was... close.'''<br />
|style="white-space: nowrap;"|Cancel the [[Alpha Warhead]] at the last 15 seconds.<br />
|-<br />
|style="background-color: #2e2e2e;"|[[File:DieWithinTheFirstMinute.png|75px|center]]<br />
|style="background-color: #2e2e2e;white-space: nowrap;"|'''Wow, really?'''<br />
|style="background-color: #2e2e2e; white-space: nowrap;"|Die within the first minute of the round.<br />
|}<br />
<br />
==Removed Achievements==<br />
Achievements that have been removed from the game.<br />
{| class="wikitable" style="width:40%;font-size:13px;"<br />
!Icon<br />
!Name<br />
!How to Unlock<br />
|-<br />
|[[File:Removed Achivement.png|75px|center]]<br />
|style="white-space: nowrap;"|'''Roasted'''<br />
|style='white-space: nowrap;"|Survive a hit from a Tesla Gate as an SCP.<br />
|-<br />
|style="background-color: #2e2e2e; white-space: nowrap;" |[[File:UpcomingStar.jpg|75px|center]]<br />
|style="background-color: #2e2e2e; white-space: nowrap;"|'''Upcoming Star'''<br />
|style="background-color: #2e2e2e; white-space: nowrap;"|Successfully submitted a score to an SCP: SL Tournament.<br />
|}<br />
<br />
==Trivia==<br />
* Certain achievements used to have different names. <br />
** For example, '''Gear Up, Boys!''' used to be called '''A rescue!'''<br />
* The '''Look! I'm a Rocket!''' achievement contains an outdated icon showing 5 Fragmentation Grenades.<br />
** The Fragmentation Grenade was replaced by the [[High-Explosive Grenade]] in the [[Updates/11.0.0|11.0.0]] update.<br />
*The words "Winners Don't Do Drugs" on the achievement '''High on the Wings of Caffeine''' is referring to an anti-drug slogan that appeared on arcade machines in the United States from 1989 to 2000.</div>CranMan15https://en.scpslgame.com/index.php?title=Crossvec&diff=10024Crossvec2022-05-15T20:26:48Z<p>CranMan15: Added rounds per minute (RPM) for the Crossvec's fire rate</p>
<hr />
<div>{{Weapon infobox 3<br />
|type = SMG<br />
|image = CrossvecIcon.png<br />
|caption = <br />
|caliber = 9x19mm<br />
|ammo = 40 (+1)<br />
|fire_rate = 690 RPM<br />
|reload = ??<br />
|weight = 2.65<br />
|length2 = 61<br />
|ads_time = ??<br />
|draw_time = 1.27<br />
<!--- Values are taken from the Weapon Summary Menu --><br />
|bullet_accuracy = 0.17<br />
|ads_accuracy = 0.2<br />
|hip_accuracy = 1.7<br />
|running_accuracy = 2.8<br />
|damage_falloff = 30<br />
|barrel_attachments = 4<br />
|sight_attachments = 4<br />
|stock_attachments = 2<br />
|bottom_attachments = 4<br />
|magazine_attachments = 2<br />
|spawn_locations = [[Light Containment Zone#LCZ Armory - ##00|LCZ - Armory]] <br> [[Heavy Containment Zone#SCP-079's Containment Area|HCZ - SCP-079's Containment Chamber]] <br> [[Weapon Locker Type 21|Weapon Locker Type 21]]<br />
|inspired = KRISS Vector SMG <br> Vector CRB/SO (Extended Barrel)<br />
|spawn_class = [[Mobile Task Force|MTF Privates]]<br />
|manufactor= [[Lore/Manufacturers#Foundation_Gunworks|Foundation Gunworks]] <br> [[Lore/Manufacturers#Lunae_Defence|Lunae Defence]] (Various Attachments)<br />
|ID = 21<br />
}}<br />
The '''Crossvec''' is a type of [[Weapons|Firearm]] found in ''SCP: Secret Laboratory''. It acts as an easy to use SMG, with great accuracy due to its low weight.<br />
__TOC__<br />
=In Game=<br />
The Crossvec is a SMG, being fairly light, and great at unleashing continuous fire over a short/medium distance while moving. The weapon's very high fire rate makes it very effective against SCPs and groups of humans, as it possesses a high DPS ratio. The firearm's fair amount of attachments also makes it quite versatile.<br> <br />
Holding down the {{key Press|E}} key on a player with the firearm equipped will disarm the player.<br />
<br />
The Crossvec has 4 possible spawn locations:<br />
* [[Mobile Task Force|MTF Privates]] (will always spawn with a Crossvec)<br />
* LCZ- [[Light Containment Zone#LCZ Armory - ##00|LCZ Armory]] (on the left table) [100%]<br />
* HCZ- [[Heavy Containment Zone#SCP-079's Containment Area|SCP-079's Containment Chamber]] (inside the side room) [100%]<br />
* [[Weapon Locker Type 21]] (possibly inside one of the large cabinets) [14.3%]<br />
<br />
Due to being a closed bolt firearm, the Crossvec bolt will be locked into an open position once it runs out of ammo, which causes the reload animation to be slightly longer. The bolt will only lock to an open position if the Crossvec currently has a magazine in it. If the magazine was removed from the Crossvec but the bullet in the chamber was not, firing this bullet will not cause the bolt to lock to an open position. Though, reloading in this state will still cause the reload animation to be longer than normal as the player now has to rechamber the Crossvec.<br />
<br />
==Attachments==<br />
<div class="round-tabber"><br />
<tabber><br />
Sight=<br />
{|class="wikitable" style="display: inline-table;"<br />
|-<br />
!Attachment<br />
!Stats<br />
|-<br />
|style="text-align:center;|[[File:CrossvecIronSights.png|30px|center]]''Iron Sights''<br />
|ADS Zoom <font color= #05e814>1.25x </font> <br> Default Attachment<br />
|-<br />
|style="text-align:center;|[[File:CrossvecHoloSight.png|80px|center]]''Holographic Sight''<br />
|ADS Zoom <font color= #05e814>1.05x </font> <br> Weight <font color= #ea2107> +17% </font><br />
|-<br />
|style="text-align:center;|[[File:CrossvecDotSight.png|80px|center]]''Dot Sight''<br />
|ADS Zoom <font color= #05e814>1.05x </font> <br> Weight <font color= #ea2107> +17% </font><br />
|-<br />
|style="text-align:center;|[[File:CrossvecNightVision.png|80px|center]]''Night-Vision Scope''<br />
|ADS Zoom <font color= #05e814>1.85x*</font> <br> <font color= #05e814>Night Vision</font> <br> Aiming Speed <font color= #ea2107>-25%</font> <br> Equip Time <font color= #ea2107> +0.22s </font> <br> Weight <font color= #ea2107> +47% </font><br />
|}<br />
<br><nowiki>*Incorrectly listed as 1.05x ingame.</nowiki><br />
|-|<br />
Barrel=<br />
{|class="wikitable" style="display: inline-table;"<br />
|-<br />
!Attachment<br />
!Stats<br />
|-<br />
|style="text-align:center;|[[File:CrossvecBarrelStandard.png|80px|center]]''Standard Barrel''<br />
|Default Attachment<br />
|-<br />
|style="text-align:center;|[[File:CrossvecBarrelSupp.png|120px|center]]''Suppressor''<br />
| Gunshot Loudness <font color= #05e814>-65%</font> <br>Bullet accuracy <font color= #05e814>+25%</font> <br> <font color= #05e814>Flash Suppression</font> <br> Equip Time <font color= #ea2107>+0.32s</font> <br> Length <font color= #ea2107> +29% </font> <br> Weight <font color= #ea2107> +13% </font><br />
|-<br />
|style="text-align:center;|[[File:CrossvecBarrelLong.png|150px|center]]''Extended Barrel''<br />
| Damage <font color= #05e814> +5% </font> <br> Penetration <font color= #05e814> +10% </font> <br> Bullet Accuracy <font color= #05e814> +43% </font> <br> Equip Time <font color= #ea2107> +0.32s </font> <br> Length <font color= #ea2107> +35% </font> <br> Weight <font color= #ea2107> +23% </font><br />
|-<br />
|style="text-align:center;|[[File:CrossvecBarrelHider.png|80px|center]]''Flash Hider''<br />
| Gunshot Loudness <font color= #05e814>-10%</font> <br> <font color= #05e814>Flash Suppression</font> <br> Equip Time <font color= #ea2107> +0.14s</font> <br> Length <font color= #ea2107> +6% </font> <br> Weight <font color= #ea2107> +8% </font><br />
|}<br />
|-|<br />
Stock=<br />
{|class="wikitable" style="display: inline-table;"<br />
|-<br />
!Attachment<br />
!Changes<br />
|-<br />
|style="text-align:center;|[[File:CrossvecStock.png|80px|center]]''Stock''<br />
|Default Attachment<br />
|-<br />
|style="text-align:center;|[[File:CrossvecCollapsedStock.png|30px|center]]''Retracted Stock''<br />
|Equip Time <font color= #05e814>-0.47s </font> <br> Length <font color= #05e814>-33%</font> <br> Recoil When Aiming <font color= #ea2107> +100% </font> <br> Aiming Accuracy <font color= #ea2107> -38% </font><br />
|}<br />
|-|<br />
Bottom=<br />
{|class="wikitable" style="display: inline-table;"<br />
|-<br />
!Attachment<br />
!Changes<br />
|-<br />
|style="text-align:center;|[[File:CrossvecNoBottom.png|100px|center]]''None''<br />
|Default Attachment<br />
|-<br />
|style="text-align:center;|[[File:CrossvecGrip.png|30px|center]]''Foregrip''<br />
|Recoil <font color= #05e814> -40%</font> <br> Aiming Speed <font color= #ea2107> -15% </font> <br> Equip Time <font color= #ea2107> +0.14s </font> <br> Weight <font color= #ea2107> +9% </font><br />
|-<br />
|style="text-align:center;|[[File:CrossvecLaser.png|80px|center]]''Laser Sight''<br />
|Hip-Firing Accuracy <font color= 05e814> +67% </font> <br> <font color= #ea2107>Laser is visible to others </font> <br> Weight <font color= #ea2107> +8% </font><br />
|-<br />
|style="text-align:center;|[[File:CrossvecFlashlight.png|80px|center]]''Flashlight''<br />
|<font color= 05e814>Light Source </font> <br> Equip Time <font color= ea2107>+0.14s </font> <br> Weight <font color= #ea2107> +11% </font><br />
|}<br />
|-|<br />
Magazine=<br />
{|class="wikitable" style="display: inline-table;"<br />
|-<br />
!Attachment<br />
!Changes<br />
|-<br />
|style="text-align:center;|[[File:40JHP.png|50px|center]]''JHP Magazine''<br />
|Default Attachment<br />
|-<br />
|style="text-align:center;|[[File:30AP.png|50px|center]]''Low-cap AP Mag''<br />
|Penetration <font color= #05e814> +250% </font> <br> Weight <font color= #05e814> -6% </font> <br> Damage <font color= #ea2107> -10%</font> <br> Magazine Capacity <font color= ea2107> -10 </font> <br />
|}<br />
</tabber><br />
</div><br />
<br clear=all><br />
<br />
==Stats==<br />
<div class="round-tabber"><br />
{{#tag:tabber|<br />
JHP Mag=<br />
{{#ask: <br />
[[Weapon::CrossvecJHP]]<br />
[[Armor::None]]<br />
[[Type::+]]<br />
|?name<br />
|?Crossvec-1<br />
|?Crossvec-2<br />
|?Crossvec-3<br />
|?Crossvec-4<br />
|?Crossvec-5<br />
|?Crossvec-6<br />
|?Crossvec-7<br />
|?Crossvec-8<br />
|introtemplate=2DamageHeader<br />
|template=2DamageBody<br />
|outrotemplate=Footer<br />
|format=plainlist<br />
|link=none<br />
|sort=position<br />
|class=smwtable<br />
}}<br />
{{!}}-{{!}}<br />
AP Mag=<br />
{{#ask: <br />
[[Weapon::CrossvecAP]]<br />
[[Armor::None]]<br />
[[Type::+]]<br />
|?name<br />
|?Crossvec-1<br />
|?Crossvec-2<br />
|?Crossvec-3<br />
|?Crossvec-4<br />
|?Crossvec-5<br />
|?Crossvec-6<br />
|?Crossvec-7<br />
|?Crossvec-8<br />
|introtemplate=2DamageHeader<br />
|template=2DamageBody<br />
|outrotemplate=Footer<br />
|format=plainlist<br />
|link=none<br />
|sort=position<br />
|class=smwtable<br />
}}<br />
}}<br />
<br />
==Sounds==<br />
{{multi-listen start}}<br />
{{multi-listen item|filename=CrossvecEquip.mp3|title=Equip|description=}}<br><br />
{{multi-listen item|filename=CrossvecEquipStock.mp3|title=Equip (Stock)|description=}}<br><br />
{{multi-listen item|filename=CrossvecFire.mp3|title=Fire|description=}}<br><br />
{{multi-listen item|filename=CrossvecSuppressor.mp3|title=Suppressor |description=}}<br><br />
{{multi-listen item|filename=CrossvecADSIn.mp3|title=ADS In|description=}}<br><br />
{{multi-listen item|filename=CrossvecADSOut.mp3|title=ADS Out|description=}}<br />
{{multi-listen end}}<br />
<br />
==Gallery==<br />
<div class="round-tabber"><br />
<tabber><br />
Animations=<br />
{|<br />
|[[File:Crossvec Equip Animation.gif|thumb|600px|'''Equip + Chamber Animation''']]<br />
|[[File:Crossvec Inspect Animation.gif|thumb|600px|'''Inspect Animation''']]<br />
|-<br />
|[[File:Crossvec Reload Animation.gif|thumb|600px|'''Reload Animation''']]<br />
|[[File:Crossvec Full Reload Animation.gif|thumb|600px|'''Reload Animation (from unload)''']]<br />
|-<br />
|[[File:Crossvec Unload Animation.gif|thumb|600px|'''Unload Animation''']]<br />
|}<br />
|-|<br />
Render=<br />
{|<br />
|[[File:CrossvecRender.jpeg|thumb|600px|Official 2.1k Render]]<br />
|}<br />
|-|<br />
Legacy=<br />
{|<br />
|[[File:P90.png|thumb|480px|The Project 90's inventory icon. The P90 was replaced by the Crossvec in the Parabellum (v11.0) update.]]<br />
|}<br />
</tabber><br />
<br />
=Trivia=<br />
* The Crossvec replaced the Project 90 in the [[Updates/11.0.0|11.0.0]] update.<br />
* The Holographic Sight for the Crossvec is based on the Vortex AMG UH-1 Gen 2 holographic sight.<br />
{{Items Navbox}}</div>CranMan15https://en.scpslgame.com/index.php?title=SCP-096&diff=10007SCP-0962022-05-08T21:23:42Z<p>CranMan15: Added info about the audio cue that players and SCP-096 get (see verison 11.0.0's balance changes)</p>
<hr />
<div>{{SCP Infobox Test<br />
|MainImage = <br />
<div class="infobox-tabber"> <br />
<tabber>Enraged=<br />
<center><br />
<gallery mode="nolines" heights=188px widths=135px><br />
RenderEnraged_096.png|<br />
</gallery><br />
</center><br />
|-|<br />
Docile=<br />
<center><br />
<gallery mode="nolines" heights=188px widths=135px><br />
Docile_096Render.png|<br />
</gallery><br />
</center><br />
</tabber><br />
</div><br />
|F1MenuArt = [[File:SCPCAT096.png|center|125px]]<br />
|AbilityImage1 = [[File:096MeleeSprite.png|middle|75px|Active]]<br />
|AbilityName1 = Melee Attack (Active)<br />
|AbilityDescription1 = Perform a swipe attack with left click that instantly kills targets.<br />
|AbilityImage2 = [[File:096ShieldSprite.png|middle|75px|Passive]] <br />
|AbilityName2 = Scopophobia (Passive)<br />
|AbilityDescription2 = Enter enrage mode when looked or shot at. Rage time scales based on targets.<br />
|AbilityImage3 = [[File:096TryNotToCrySprite.png|middle|75px|Active]]<br />
|AbilityName3 = Try Not To Cry (Active)<br />
|AbilityDescription3 = Lean up against a door to become very quiet by pressing right click.<br />
|AbilityImage4 = [[File:096ChargeSprite.png|middle|75px|Active]]<br />
|AbilityName4 = Charge (Active)<br />
|AbilityDescription4 = Perform a charge attack with right click forcing open any gates you run into.<br />
|Health = 2000<br>[[File:CATSHIELD.png|12px]] Hume Shield: 1000 <br>Rage Time: 15-30 secs<br />
|OtherStat1= [[File:CATSPRINT.png|12px]] Speed:<br><div style='padding: 0px; width: 225px; word-break: break-all; word-wrap: break-word;'>Wind-Up/Down: {{MeterstoHubes|3}} m/s <br>Docile: {{MeterstoHubes|5}} m/s<br />
|OtherStat2= Enrage: {{MeterstoHubes|12}} m/s<br>Charge: {{MeterstoHubes|25}} m/s</div><br />
|Spawn = [[Heavy Containment Zone]]<br />
|Weakness = [[Micro HID]]<br />
|OtherInformation = Can only see targets while enraged.<br>Voiced By Bronson "Bronsolo" Bragg'</div><br>Class ID = 9<br />
}}<br />
'''SCP-096''' is one out of {{PlayableSCPs}} playable [[SCPs|SCP]] classes within ''SCP: Secret Laboratory''. <br><br />
SCP-096 is a tall, pale, humanoid entity that will attempt to kill anyone who happens to see its face. <br><br />
__TOC__<br />
=In Game=<br />
SCP-096 spawns in [[Heavy Containment Zone#SCP-096's Containment Area|Heavy Containment Zone]] in its docile state. SCP-096 has a very audible cry that can warn players of its position.<br />
<br><br />
SCP-096 acts as an offensive SCP class, meant to disperse groups of people. SCP-096 is capable of taking out smaller groups of people with ease, but can struggle with larger groups. <br><br />
<br />
== Abilities ==<br />
SCP-096 begins the game with 2000 HP and 1000 [[Hume Shield]]. After 25 seconds have passed without the player taking damage, the Hume Shield will slowly regenerate by 40 HS/s.<br />
<br><br />
SCP-096 will enter its enraged state when its face is looked at or when shot at. SCP-096 will 'wind-up' before entering its enraged state. While charging up SCP-096 can move at 2.3 m/s.<br><br />
<br />
When triggered, SCP-096 will enter a phase that is often referred to as rage delay. This phase affects how long it takes for SCP-096 to actually enter the "wind up" animation. Rage Delay time depends on the distance from SCP-096 and the distance of its face to the center of the screen. The time can range from zero seconds to up to 24 seconds. After rage delay ends, the wind up animation will begin, which always last six seconds. After those six seconds have passed. SCP-096 will then enter his enrage state where they can begin killing players. Shooting SCP-096 during rage delay will '''NOT''' force SCP-096 into the wind up animation, giving players time to safely deal damage to SCP-096. Since Rage Delay can last up to 24 seconds and Wind Up is always six seconds, this means SCP-096 can be left in a completely vulnerable state for 30 seconds before it can enter enrage<br />
<br />
Anyone who looks at SCP-096's face or shoots it will become a target. Players who are targets will be given an audio cue to indicate this (SCP-096 will also hear this audio cue when they receive their first target). SCP-096 will stay in enraged mode for a base 15 seconds, plus an extra 3 seconds for each additional target, going up to a maximum time of 30 seconds. Targets are made visible by markers that are only visible to SCP-096 (even targets wearing [[SCP-268]] will be visible). SCP-096 only gains additional rage time during the calm and wind-up states; he will not gain more time while in enrage mode. <br><br />
<br />
While enraged, SCP-096 can do the following:<br><br />
<br />
* Perform an area-of-effect attack with {{Key Press|Leftclick}} that will instantly kill any target hit by it. Non targets take zero damage.<br><br />
* Jump very high.<br><br />
* Perform a charge attack with {{Key Press|Rightclick}} that last 0.8s and causes SCP-096 to run at 18.8 m/s. <br><br />
** Will instant kill targets that 096 runs into<br />
*** Only deals 40 damage to non targets.<br />
** This attack can be used to cause SCP-096 leap over large gaps.<br />
** If SCP-096 charges at a closed gate, he will force the gate open and go through it. The gate then quickly closes behind him.<br />
***Any non-SCPs that try to slide through a gate that SCP-096 is opening will be instantly killed.<br />
** The charge attack has a cooldown after being used. Charging through a gate will force the cooldown to end. <br><br />
** Any normal doors SCP-096 runs into will break.<br />
* {{Key Press|Leftclick}} on doors to destroy them while enraged.<br />
<br><br />
<br />
After his enraged state ends, SCP-096 will enter a 6 second cooldown phase before he can become enraged again. While exiting his enraged state, he moves at 2.3 m/s before going back to his normal docile speed of 3.8 m/s.<br />
<br />
When SCP-096 loses all his HP, it will fall to the ground and curl up, covering its face. It will appear to be sobbing quietly. <br />
<br clear=all><br />
<br><br />
<br />
==Countering==<br />
While SCP-096 is a powerful SCP that is capable of taking down unprepared groups of players, it is not unstoppable. SCP-096 is extremely vulnerable to large groups of players who apply pressure during the wind-up or cooldown states. Attacking SCP-096 while they are in wind-up state is a very effective way to deplete their Hume Shield and deal damage to their HP. This is best done in large groups to quickly deal damage. Weapons like the [[Logicer]] and [[Crossvec]] are extremely effective at quickly depleting Hume Shield and HP due to their high fire rate. SCP-096 can also be easily terminated by using the [[Micro H.I.D.]] after forcing a room blackout with SCP-2176. <br><br />
Running away at the start of SCP-096's wind up will often lead to them wiping out their targets with ease. So it is best to apply pressure to SCP-096 during this time. While other SCPs may get in the way, they can be dealt with by the usage of items. Things like [[SCP-2176]] or [[Flashbang Grenade]]s can be extremely effective at stopping SCPs from defending SCP-096 during wind-up.<br />
<br />
<br />
<br />
<br><br />
<br />
==Strengths and Weaknesses==<br />
<br><br />
<br />
===Strengths:===<br />
* Has multiple abilities that makes it very difficult for targets to escape in most circumstances.<br />
* Can access targets behind gates.<br />
* High mobility while enraged.<br />
* Incredibly resistant to small amounts of damage due to Hume Shield.<br />
<br />
<br />
<br><br />
<br />
===Weaknesses:===<br />
* Little synergy with [[SCP-079]]. (e.g) Breaking doors that 079 could otherwise have utilized to stall players.<br />
* Is an easy target to hit while winding up or docile.<br />
* Enemies are able to manipulate when 096 starts to enrage.<br />
* Incredibly vulnerable to burst damage weapons such as the Logicer and Micro H.I.D. when not enraged.<br />
* People can easily wait out his rage with elevators.<br />
* Easily contained if all or most of his targets shoot him during windup.<br />
* People looking at the floor.<br />
* Large Groups.<br />
<br><br />
<br />
==Related Achievements==<br />
* As SCP-096, dying to any weapon while entering rage will grant the '''Involuntary Rage-Quit''' [[Achievements|achievement]].<br />
<br />
==Sounds==<br />
The following are sounds that SCP-096 will make.<br />
{{multi-listen start}}<br />
{{multi-listen item|filename=Docile Loop.mp3|title=Docile|description=SCP-096 while in his docile state}}<br><br />
{{multi-listen item|filename=Try Not to Cry.mp3|title=Try Not to Cry|description=SCP-096 while using Try Not to Cry}}<br><br />
{{multi-listen item|filename=Docile to Rage.mp3|title=Docile to Rage|description=SCP-096 while entering rage}}<br><br />
{{multi-listen item|filename=Rage Loop.mp3|title=Rage Loop|description=SCP-096 while enraged}}<br><br />
{{multi-listen item|filename=Rage to Docile.mp3|title=Rage to Docile|description=SCP-096 when exiting rage}}<br><br />
{{multi-listen item|filename=Shyguy Killed.mp3|title=Recontainment|description=SCP-096 when he is recontained}}<br><br />
{{multi-listen item|filename=OnKill.mp3|title=Splat|description=SCP-096's sound effect when killing}}<br><br />
{{multi-listen item|filename=PlayerWasSeen.mp3|title=Target|description=Players (and SCP-096 when they receive their first target) hear this sound when they become a target}}<br />
{{multi-listen end}}<br />
<br />
==Gallery==<br />
<div class="round-tabber"><br />
{{#tag:tabber|<br />
Animations=<br />
<gallery mode="packed" widths=600px heights=338px><br />
SCP-096_Docile_Animation.gif| Docile Animation<br />
SCP-096_Windup_Animation.gif| Windup Animation<br />
SCP-096_Attack_and_Enrage_Animations.gif| Attack/Enrage Animation<br />
SCP-096_Winddown Animation.gif| Winddown Animation<br />
SCP-096_Ragdoll_Animation.gif| Ragdoll Animation<br />
</gallery><br />
{{!}}-{{!}}<br />
Other=<br />
<gallery mode="nolines" heights=150px widths=225px><br />
Wendigoenrage.png|During the ''Halloween 2020 Event'', SCP-096's model was changed to '''The Wendigo'''.<br />
2020Xmas096.png|During the ''Xmas 2020 Event'', SCP-096's model was intended to have a Light Blue hue.<br />
2020Xmas096Bugged.png|During the ''Xmas 2020 Event'', SCP-096's model was bugged causing it to look like this.<br />
096Halloween21.png|SCP-096 Halloween 2021 Event.<br />
096Plush.png|Official SCP-096 Plushie.<br />
</gallery><br />
}}<br />
</div><br />
<br />
==History==<br />
{|class="mw-collapsible mw-collapsed wikitable" style="display: inline-table;"<br />
|+ style="white-space:nowrap; border:1px solid; padding:3px;" | SCP-096 Changelog History <br />
|-<br />
!colspan="2"|[https://steamcommunity.com/games/700330/announcements/detail/3374756222225098943 February 17th 2018]<br />
|SCP-096 is announced on Steam in the 1.1.0 changelog.<br />
|-<br />
!colspan="2" style="text-align:center;"|[[Updates/3.0.0|3.0.0]]<br />
|[[File:Old096F1.png|25px]] SCP-096 Added. <br />
|-<br />
!colspan="2" style="text-align:center;"|[[Updates/3.1.0|3.1.0]]<br />
|[[Heavy Containment Zone#SCP-096's Containment Area|Spawn room redesigned to fit SCP-096s article on the SCP wiki.]]<br />
|-<br />
!colspan="2"|April 1st 2018<br />
|Renamed SCP-096 to SAD BOI and heavily distorted its animations for the April Fools update.<br />
|-<br />
!colspan="2" rowspan="2" style="text-align:center;"|[[Updates/5.0.0|5.0.0]]<br />
|Enrage time raised to 14.5 seconds. Previously it was 12.5 seconds.<br />
|-<br />
|Ragdoll added.<br />
|-<br />
!colspan="2"|October 31st 2018<br />
|Put a pumpkin over SCP-096s head for the halloween update.<br />
|-<br />
!colspan="2" style="text-align:center;"|[[Updates/7.3.0|7.3.0]]<br />
|Unspecified changes.<br />
|-<br />
!colspan="2"|April 1st 2019<br />
|Renamed SCP-096 to SCP-096-Binge and made its model severely obese April Fools update.<br />
|-<br />
!colspan="2"|[https://www.twitch.tv/scpsl_official/clip/CredulousConsiderateEndiveBrokeBack?filter=clips&range=all&sort=time April 28th 2019]<br />
|SCP-096s remodel is first teased on Twitch in a Megapatch 2 Q&A showing only the head and torso.<br />
|-<br />
!colspan="2" rowspan="2" style="text-align:center;"|[[Updates/9.0.0|9.0.0]]<br />
|Two sounds added to kills by SCP-096.<br />
|-<br />
|Time to trigger decreased by 30%<br />
|-<br />
!colspan="2" style="text-align:center;"|[[Updates/9.0.3|9.0.3]]<br />
|Attack hitmarkers are made serverside.<br />
|-<br />
!colspan="2" rowspan="2" style="text-align:center;"|[[Updates/9.1.0|9.1.0]]<br />
|Jump height increased by 50% when enraged.<br />
|-<br />
|Time to trigger now dynamically changes based on player count.<br />
|-<br />
!colspan="2"|[https://steamcommunity.com/gid/103582791460901430/announcements/detail/1716373422386984969 March 9th 2020]<br />
|Scopophobia is announced. The update adds [[Stamina]], [[Respawn Tickets]], new [[Status Effects]] and a rework of SCP-096.<br />
|-<br />
!colspan="1" rowspan="7" style="text-align:center;"|[[Updates/10.0.0|10.0.0]]<br />
!style="text-align:center;"|Public Beta I<br />
|[[File:096_IconCAT.png|25px]] SCP-096 Reworked.<br />
* New model and sounds.<br />
* HP lowered to 500<br />
* 250 HS applied. Increases by 250 HS every time a player looks at its face.<br />
* Two new abilities, Try Not To Cry and Charge.<br />
* Can no longer see people who haven't seen its face during Enrage and Targets are highlighted during Enrage.<br />
* Enrage to Docile transition is no longer instant.<br />
* Animated ragdoll added.<br />
|-<br />
!rowspan="2" style="text-align:center;"|Public Beta XII<br />
|Range of TNTC cries decreased.<br />
|-<br />
|HS increased to 500 HS. HS scaling per target decreased to 250.<br />
|-<br />
!text-align:center;"|Public Beta XIX<br />
|SCP-096 can be harmed while using TNTC.<br />
|-<br />
!rowspan="2" style="text-align:center;"|Release Candidate I<br />
|People who touch SCP-096 will be counted as seeing its face.<br />
|-<br />
|People who touch SCP-096 while it is charging through a gate will instantly die on contact.<br />
|-<br />
!style="text-align:center;"|Release 10.0.0<br />
|People who touch SCP-096 will no longer be counted as seeing its face.<br />
|-<br />
!colspan="2" style="text-align:center;"|[[Updates/10.0.1|10.0.1]]<br />
|Size of animated ragdoll decreased.<br />
|-<br />
!colspan="2" style="text-align:center;"|[[Updates/10.0.2|10.0.2]]<br />
|SCP-096 can now pry open the big gate on Surface Zone<br />
|-<br />
!colspan="2"|[[Updates/10.0.5|October 23rd 2020]]<br />
|[[File:Wendigoenrage.png|50px]]Renamed SCP-096 to The Wendigo along with having light emit from its mouth and eyes for the Halloween update.<br />
|-<br />
!rowspan="9" colspan="2" style="text-align:center;"|[[Updates/10.1.0|10.1.0]]<br />
|SCP-096s max rage time is now capped to 30 seconds.<br />
|-<br />
|HP increased to 1500<br />
|-<br />
|Hume Shield reduced to 350.<br />
|-<br />
|HS Regeneration reduced to 5 HS per second<br />
|-<br />
|HS per target reduced to 70<br />
|-<br />
|Can no longer see people who haven't seen its face during docile to enrage transition.<br />
|-<br />
|Cooldown timer for Charge and Enrage timer added.<br />
|-<br />
|Players that see its face will get an audio cue played to them.<br />
|-<br />
|Animated ragdoll now takes into account gravity and can display player name and cause of death.<br />
|-<br />
!rowspan="3" colspan="2" style="text-align:center;"|[[Updates/10.1.2|10.1.2]]<br />
|Hit registration lasts longer server-side<br />
|-<br />
|Attack hitbox now changes depending on which hand of SCP-096 is used.<br />
|-<br />
|Vision code reworked to be more accurate.<br />
|-<br />
!colspan="2"|[[Updates/10.1.3|December 22nd 2020]]<br />
|[[File:2020Xmas096.png|50px]][[File:2020Xmas096Bugged.png|50px]] Tinted SCP-096s textures blue and applied an emission texture to its eyes. (which wasn't properly applied, leading to the entire model glowing instead.)<br />
|-<br />
!colspan="2" style="text-align:center;"|[[Updates/10.2.2|10.2.2]]<br />
|Can now instantly destroy doors with charge again. (Originally couldn't as a result of the door refactor in [[Updates/10.2.0|10.2.0]].)<br />
|-<br />
!colspan="1" rowspan="10" style="text-align:center;"|[[Updates/10.0.0|11.0.0]]<br />
!rowspan="10" style="text-align:center;"|Patreon Beta XI<br />
|HP increased to 2000.<br />
|-<br />
|HS increased to 1000.<br />
|-<br />
|HS no longer scales per target and will always remain at 1000 max.<br />
|-<br />
|HS regeneration increased to 40 HS per second.<br />
|-<br />
|Enrage time now only increases from targets gained during Docile and Docile to Enrage transitions.<br />
|-<br />
|Charge cooldown increases to 3.5 seconds if someone is killed with it.<br />
|-<br />
|SCP-096 can no longer insta-kill people who haven't seen its face. It can still deal 40 damage to them via Charge.<br />
|-<br />
|Targets are highlighted in the Docile to Enrage transition first instead of when Enrage starts.<br />
|-<br />
|Hume Shield particles now stop appearing when SCP-096 performs TNTC.<br />
|-<br />
|SCP-096 now is notified when someone sees its face with the same audio cue used by humans who see its face.<br />
|-<br />
!colspan="2"|[https://en.scpslgame.com/index.php?title=Updates/11.0.1 October 24th 2021]<br />
|[[File:096Halloween21.png|50px]] Applied an emission texture on SCP-096 to make its mouth and eyes glow for the Halloween update.<br />
|-<br />
!rowspan="3" colspan="2" style="text-align:center;"|[[Updates/11.1.0|11.1.0]]<br />
|Ragdolls from kills done by SCP-096s charge will have force applied to them.<br />
|}<br />
<br />
=Trivia=<br />
*SCP-096 has 2 unused animations.<br />
*A charging SCP-096 is the fastest thing ingame.<br />
**SCP-096 is also one of the slowest SCPs ingame due to his entering/exiting rage speed only being 2.3 m/s.<br />
* According to Wavepoole, SCP-096's cry ability was named after the "Lie down, try not to cry, cry a lot" meme.<br />
*SCP-096 was the 2nd SCP to be reworked, be given new abilites as well as introducing the Hume Shield mechanic.<br />
**Despite popular belief, reworked SCP-096's enraged speed is slower than old SCP-096. Old SCP-096 had an enraged speed of 9.27 m/s while reworked has an enraged speed of 9 m/s. Though, docile speed was increased from 3.5 m/s to 3.8 m/s in the rework.<br />
*Upon reaching zero HP, SCP-096 will curl up into the ball and lay on the ground for the rest of the round.<br />
<br />
{{SCP Navbox}}</div>CranMan15https://en.scpslgame.com/index.php?title=SCP-173&diff=10005SCP-1732022-05-08T20:40:20Z<p>CranMan15: Added a quote from SCP-173's F1 menu, fixed typos</p>
<hr />
<div>{{SCP Infobox Test<br />
|MainImage = [[File:MatthewRender.png|center|135px]]<br />
|F1MenuArt = [[File:MatthewF1.png|center|125px]]<br />
|AbilityImage1 = [[File:173Shield.png|75px]]<br />
|AbilityName1 = Reinforced Concrete (Passive)<br />
|AbilityDescription1 = Heavy Armor level bullet resistance.<br> Higher penetration weapons are more effective.<br />
|AbilityImage2 = [[File:173Shit.png|75px]]<br />
|AbilityName2 = Tantrum (Active)<br />
|AbilityDescription2 = A pool of filth on the ground that slows targets. Regain a small amount of HS when stained targets are killed.<br />
|AbilityImage3 = [[File:173Blink.png|75px]]<br />
|AbilityName3 = Blink (Active)<br />
|AbilityDescription3 = Teleport to a marker on the ground, forcing everyone to blink. Will kill the nearest human if they are in range.<br />
|AbilityImage4 = [[File:173Breakneck.png|75px]]<br />
|AbilityName4 = Break Neck Speeds (Active)<br />
|AbilityDescription4 = SCP-173 moves a lot faster and can blink further, but is unable to kill.<br />
|Health = 3000<br>[[File:CATSHIELD.png|12px]] Hume Shield: 1500<br>[[File:173EyeBloodshot.png|12px]] Blink Time: 3.6s<br />
|OtherStat1= [[File:CATSPRINT.png|12px]] Speed: <br> Normal: {{MetersToHubes|10|unit=m/s}}<br>Break Neck: {{MetersToHubes|17|unit=m/s}}<br />
|OtherStat2= </div><br />
|Spawn = [[Light Containment Zone]]<br />
|Weakness = Can't move when looked at, [[Micro H.I.D.]]<br />
|OtherInformation = Nickname: Matthew <br> Class ID = 0 <!-- Do not add Peanut or any other Community names here; Matthew is official --><br />
}}<br />
{{quote<br />
|quote = SCP-173's horrific appearance commands attention. Becoming extremely deadly when it isn't being observed, the Sculpture demands a witness at all times.<br />
|speaker = SCP-173's F1 menu<br />
}}<br />
'''SCP-173''' is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in ''SCP: Secret Laboratory''.<br><br />
SCP-173 acts as an assassin class SCP, meant to quickly hunt down and eliminate a single target or small groups of players. <br />
__TOC__<br />
=In Game=<br />
At the start of a round, SCP-173 will spawn in its [[Light Containment Zone#SCP-173's Containment Chamber - PT00|Containment Cell]] in Light Containment Zone.<br><br />
Upon spawning, SCP-173 won't be able to exit the cell right away, as the only exit (a gate) is locked shut, which gives the [[Class-D Personnel|Class-Ds]] and [[Scientist]]s some time to explore. After a short amount of time, the gate will automatically open, and SCP-173 can leave its cell, free to roam around the map.<br><br />
<br />
When SCP-173 isn't being observed, they can press {{key Press|Leftclick}} to snap a player's necks.<br><br />
Once seen, SCP-173 stops moving, but starts a 3.6 second countdown for their Blink ability. When the cooldown ends, the player can hold {{key Press|Rightclick}} to mark a location. When the player releases {{key Press|Rightclick}}, SCP-173 will teleport to their mark, which will force humans to blink. If any humans are in range, SCP-173 will automatically kill the closest one.<br><br />
<br />
The countdown is shown in the center of SCP-173's screen over a symbol of an eye. When Blink is ready, the eye turns red, and SCP-173 can blink (only if seen). If no one looks at SCP-173, the red eye shrinks over time. If SCP-173 is seen again before the eye disappears, it will become full, and 173 can blink immediately.<br><br />
The red eye lasts 3 seconds, starting when all witnesses are lost, but only appears after the countdown finishes.<br />
<br />
SCP-173 also has several ability's it can use:<br><br />
Breakneck Speeds can be turned on by pressing {{key Press|Shift}}, and can be used whether or not SCP-173 is seen.<br><br />
In this state, SCP-173 moves 1.7x faster, blinks 1.8x further, charges blinks twice as quickly, but is unable to kill players. This mode ends when the player presses {{key Press|Shift}} again, though the player must wait at least 1.5 seconds after activation. It will also ends automatically 10 seconds after SCP-173 is spotted.<br><br />
The ability has a 40 second cooldown starting when the ability ends. <br />
<br />
Tantrum can be activated by pressing the {{key Press|F}} key. <br><br />
When activated, SCP-173 will leave a pool of filth on the ground. Players entering the pool gain the {{Hoverimage|Reduces player speed by 20%<br> Players cannot sprint|text=Stained}} [[Status Effects|Status Effect]], which lasts until the player leaves the pool. Even after leaving the filth, the Stained effect lasts for two more seconds. If SCP-173 kills someone while they are under the effects, they will instantly gain back 100 [[Hume Shield]]. Each pool of filth lasts for 180 seconds, and multiple pools can be placed down. Tesla Gates will destroy nearby filth when activated.<br><br />
Tantrum can only be used when SCP-173 is not seen, and has a 30 second cooldown once used. <br />
<br />
SCP-173 has bullet resistance similar to [[SCP-106]], but unlike SCP-106, the bullet resistance isn't as high, and the damage taken is based on the penetration of the weapon. Weapons with lower penetration will deal less damage than weapons with higher penetration. SCP-173 has an armor value of 80%, which is equal to [[Heavy Armor]].<br><br />
SCP-173's Hume Shield does not factor in this bullet resistance, and will take normal damage.<br />
<br />
SCP-173 can talk to the other SCPs by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs no matter the distance.<br />
<br />
==Strengths and Weaknesses==<br />
===Strengths:===<br />
*Instantly kills.<br />
*The Breakneck Speeds ability makes it easy to escape large, armed groups.<br />
*Tantrum ability is useful for ambushing humans, as it prevents sprinting.<br />
**Players who have the "Stained" effect from Tantrum will restore 100 Hume Shield when killed by SCP-173.<br />
*Combos incredibly well with other SCPs, especially [[SCP-079]].<br />
<br><br />
<br />
===Weaknesses:===<br />
*Stops movement immediately upon being looked at.<br />
*Can be trapped in lockable rooms due to movement mechanics.<br />
*An incredibly easy target to armed forces, as it is completely immobile whilst being viewed.<br />
<br><br />
<br />
==Related Achievements==<br />
*Dying to SCP-173 grants the '''Is this your first time?''' [[Achievements|achievement]].<br />
<br />
==Sounds==<br />
{{multi-listen start}}<br />
{|class="wikitable" style="display: inline-table;"<br />
!colspan="2"|Sight Stingers<br />
|-<br />
|{{multi-listen item|filename=173 Encounter.mp3|title=Encountering SCP-173|description=}}<br />
|{{multi-listen item|filename=173 Its Still Here Ambient.mp3|title=Encountering SCP-173 (before ambience goes away)|description=}}<br />
|-<br />
<br />
!colspan="2"|Chase Ambient<br />
|-<br />
|{{multi-listen item|filename=173 I See It.mp3|title=Staring ambience #1|description=}}<br />
|{{multi-listen item|filename=173 I Really See It.mp3|title=Staring ambience #2|description=}}<br />
|-<br />
|{{multi-listen item|filename=173 I Cant Stop Seeing It.mp3|title=Staring ambience #3|description=}}<br />
|{{multi-listen item|filename=173 Its Gone Ambient.mp3|title=Looking away and ambience ends|description=}}<br />
|-<br />
!colspan="2"|Attack Sounds<br />
|-<br />
|{{multi-listen item|filename=New neck Snap 1.mp3|title=Neck Snap 1|description=}}<br />
|{{multi-listen item|filename=New Neck Snap 2.mp3|title=Neck Snap 2|description=}}<br />
|-<br />
|{{multi-listen item|filename=New Neck Snap 3.mp3|title=Neck Snap 3|description=}}<br />
|-<br />
!colspan="2"|Ability SFX<br />
|-<br />
|{{multi-listen item|filename=173 Hume Shield Break.mp3|title=Hume Shield depletes|description=}}<br />
|{{multi-listen item|filename=173Tantrum.mp3|title=Tantrum Puddle|description=}}<br />
|-<br />
||{{multi-listen item|filename=173 Teleport.mp3|title=Blink|description=}}<br />
|-<br />
!colspan="2"|Movement<br />
|-<br />
|{{multi-listen item|filename=173Scrape1.mp3|title=Movement #1|description=}}<br />
|{{multi-listen item|filename=173Scrape2.mp3|title=Movement #2|description=}}<br />
|-<br />
|{{multi-listen item|filename=173Scrape3.mp3|title=Movement #3|description=}}<br />
|}<br />
{{multi-listen end}}<br />
<br />
==Gallery==<br />
<br />
<div class="round-tabber"><br />
{{#tag:tabber|<br />
Animations=<br />
<gallery mode="packed" widths=600px heights=338px><br />
173Dies.gif|SCP-173 falling apart<br />
</gallery><br />
{{!}}-{{!}}<br />
Other=<br />
<gallery mode="nolines" heights=150px widths=225px><br />
File:SCP 173.png|SCP-173's model prior to the [[Updates/11.0.0|11.0.0]] update<br />
TheNut.png|For ''April Fools 2018 Event'' , SCP-173 was turned into a Peanut.<br />
MrNuttyRender.png|For ''April Fools 2019 Event'' and ''Halloween 2020 Event'', SCP-173 was replaced with the glorious <br> '''Mr. Nutty'''.<br />
PumnutRender.png|For ''Halloween 2018'', SCP-173 became a pumpkin.<br />
SnownutRender.png|For the ''X-Mas 2018 & 2019 Events'', SCP-173 was replaced with a snowman. Automatically spawns in the Class-D Cells and 173's chambers during December.<br />
SCP 173Xmas.png|For ''X-Mas 2020'', SCP-173 was covered in snow.<br />
Snowmatt.png|For ''X-Mas 2021'', SCP-173 became a snowman.<br />
</gallery><br />
}}<br />
</div><br />
<br />
==Trivia==<br />
* SCP-173 doesn't have a ragdoll upon death, and instead falls apart into pieces when killed.<br />
* Dying to SCP-173 will cause the player's head to be twisted 180 degrees around the base of the neck.<br />
{{SCP Navbox}}</div>CranMan15https://en.scpslgame.com/index.php?title=Light_Containment_Zone&diff=9964Light Containment Zone2022-05-01T11:59:34Z<p>CranMan15: SCP-096 can walk into GR-18 (see version 11.1.2's patch notes), fixed some typos</p>
<hr />
<div><br />
<includeonly>{{CURRENTDAY}}</includeonly><br />
The '''Light Containment Zone''' is one of four zones found in ''SCP: Secret Laboratory''. <br />
__TOC__<br />
==Description==<br />
Light Containment Zone (LCZ) is one of the four zones in [[Locations|Site-02]]. <br><br />
It is the spawn location of [[Class-D Personnel|Class-D]]s, [[Scientist]]s, and [[SCP-173]], as well as being the location of [[SCP-914]] and [[SCP-330]].<br />
<br />
Light Containment Zone is also the only zone that is affected by the [[Decontamination Process]], a process which kills anything within the zone 11 minutes and 45 seconds after the round has started. This forces players to move down to [[Heavy Containment Zone]], and prevents players from camping and stalling a round. <br />
<br />
There are a few important rooms that contain supplies for players to aid their journey through the Heavy Containment Zone. A helpful navigation aid is the signs above doors, which primarily informs players of the type of room that lies beyond. Certain rooms will have fixed designations (see next section), whilst others will be pseudo-random.<br />
<br />
Despite popular belief, Light Containment Zone is above Heavy Containment Zone and not below it.<br />
<br />
{{Related|Soundtrack}}<br />
{{multi-listen start}}<br />
{{multi-listen item|filename=Light Containment Zone Ambient.mp3|title=Light Containment Zone's Theme|description=}}<br />
{{multi-listen end}}<br />
<br />
=Unique Rooms=<br />
Unique rooms are rooms that spawn only once (with the exception of airlocks and the two checkpoints) and can contain valuable items or can be used as hiding spots. These rooms have fixed designations:<br />
<br />
<br />
==Class-D Cells - CD01==<br />
[[File:{{#switch: {{CURRENTMONTHNAME}}|October =SpookyClassDCell.png|December = ClassDXmas2.png |CDEntrance.png }}|400px|right|thumb|The Class-D Cells]]<br />
{{#switch: {{CURRENTMONTHNAME}}| October = [[File:SpoookyClassDCellBack.png|400px|right|thumb|The back of the Class-D Cells.]] | December = [[File:ClassDXmas1.png|400px|right|thumb|The back of the Class-D Cells.]] | [[File:CDBack.png|400px|right|thumb|Artwork found at the back of the cells]] [[File:SCPSL Art Contest Winner2 MK2.png|400px|right|thumb|The SCP-049 Contest Art made by Moranatol]] [[File:SCPSL Art Contest Winner1.png|250px|right|thumb|The SCP-106 Contest Art made by Purplegoop]]<br />
}}<br />
The '''Class-D Cells''' are the spawn location of all [[Class-D]]s. The room is a long hallway with multiple cell doors that run along the central walls of the room. <br><br />
Behind each cell door is a small room containing a small single bed and a table. 1-3 Class-Ds will randomly spawn among these small cells. <br><br />
No items will spawn here, and the room has no importance besides being the spawn location of Class-Ds.<br><br />
The back of this room contains two pieces of artwork made by winners of an art contest for SCP:SL. These artworks do not appear when the [[Clutter System|Halloween and Xmas props]] are spawned in.<br />
<br />
<br clear=all><br />
<br />
==Water Closet - WC00==<br />
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween Bathroom.png | December = Xmas Bathroom.png|WCHallway.png }}|400px|right|thumb|WC Hallway]]<br />
[[File:WCMale.png|400px|right|thumb|Men's Toilets]]<br />
[[File:WCFemale.png|400px|right|thumb|Women's Toilets]]<br />
The '''Water Closet''' is a hallway that contains a male and female bathroom (which can contain loot). This is also a [[Scientist]] spawn location. <br><br />
The Water Closet contains 3 toilets and 2 sinks in both the male and female restrooms. <br><br />
In the male and female bathrooms, there is the possibility of finding up to two keycards and/or the [[COM-15]]. <br><br />
A [[First Aid Cabinet]] will sometimes spawn outside the bathroom door along the wall. <br><br />
The bathrooms can be used as a hiding place from SCPs, but may not be as effective against humans who may be checking the room for loot.<br />
<br />
'''Possible Spawns:'''<br />
*Outside the Toilets:<br />
**[[First Aid Cabinet]]<br />
* Men's Toilets:<br />
**[[Keycard|Janitor Keycard]] or [[Keycard|Scientist Keycard]]<br />
** [[COM-15]]<br />
* Women's Toilets:<br />
**[[Keycard|Janitor Keycard]] or [[Keycard|Scientist Keycard]]<br />
** [[COM-15]]<br />
<br clear=all><br />
<br />
==Garden Chamber - VT00==<br />
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween VT-00 Room.png| December = Xmas VT-00 Room.png|GCOverview.png }}|400px|right|thumb|The VT-00 Room]]<br />
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween VT-00 Plants.png| December = VTXmas.png|GCPlants.png }}|400px|right|thumb|The plants found in the room]]<br />
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = VTHalloween.png| December = Xmas VT-00 Closet.png |GCLocker.png }}|400px|right|thumb|The smaller room found in VT-00 that often contains loot]]<br />
The '''Garden Chamber''', also known as the '''Greenhouse Room''', contains a greenhouse area with several plants sectioned off from the playable area with a large glass window. Players can access the plants by smashing the window, although the plants cannot be interacted with. The Garden Chamber has two entrances on opposite ends of the room.<br />
<br />
On the wall opposite the plants is a door that leads to a small room which either has a [[First Aid Cabinet]], a [[Standard Locker]], a [[Bulletproof Locker №7]], a [[Workstation]] or nothing.<br />
<br />
Interestingly, the room's code, VT00, does not match with the room name. Both Greenhouse and Garden Chamber have officially been used when referring to this room.<br />
<br />
'''Possible Spawns'''<br />
*In the side room:<br />
** [[Standard Locker]]<br />
** [[First Aid Cabinet]]<br />
** [[Bulletproof Locker №7]]<br />
** [[Workstation]]<br />
*Behind the glass:<br />
**[[Keycard|Janitor Keycard]] or [[Keycard|Scientist Keycard]]<br />
<br />
<br clear=all><br />
<br />
==Office - PC15==<br />
[[File:{{#switch: {{CURRENTMONTHNAME}}| October = Halloween LCZ PC Room.png | December = PCXmas.png |PC15Entrance.png}}|400px|right|thumb|PC Room]]<br />
The '''Office''' is a medium sized room that has an orderly arrangement of desks with computer monitors, phones, and other utensils. <br><br />
A single [[Keycard|Scientist Keycard]] always spawn in this room on a random desk. <br />
A [[Standard Locker]] and 2 [[First Aid Cabinet]]s can sometimes spawn in this room.<br />
<br />
'''Guaranteed Spawns:'''<br />
* On a random desk:<br />
**[[Keycard|Scientist Keycard]]<br />
<br />
'''Possible Spawns:'''<br />
* [[Standard Locker]]<br />
* [[First Aid Cabinet]] (up to two)<br />
<br clear=all><br />
<br />
==Glass Room - GR18==<br />
[[File:GR18Entrance.png|400px|right|thumb|Entrance to the Glass Room]]<br />
[[File:{{#switch: {{CURRENTMONTHNAME}}| October = GR18Halloween.png | December = Xmas GR-18 Room.png| GR18Box.png}}|400px|right|thumb|Inside the Glass Room]]<br />
The '''Glass Room''' is a medium sized testing chamber found in Light Containment Zone, that contains a large glass chamber and several shelves. <br><br />
To enter the room, the player must first open a gate that does not require a keycard.<br />
This is also a Scientist spawn location.<br><br />
The right wall of the room has a chance for a [[First Aid Cabinet]], [[Standard Locker]], or [[Workstation]] to spawn.<br />
A [[COM-15]] and Keycard can sometimes spawn on the shelf in this room. <br><br />
The glass in the chamber can be broken and players can walk into the chamber as any class.<br />
<br />
'''Possible Spawns:'''<br />
* Inside the glass cage<br />
** [[COM-15]]<br />
*Along the right wall:<br />
** [[Standard Locker]]<br />
** [[First Aid Cabinet]]<br />
** [[Workstation]]<br />
*On the shelf:<br />
**[[Keycard|Janitor Keycard]] or [[Keycard|Scientist Keycard]]<br />
** [[COM-15]]<br />
<br />
<br clear=all><br />
<br />
==LCZ Armory - ##00==<br />
[[File:00Entrance.png|400px|right|thumb|Entrance to the armory]]<br />
[[File:LCZ --00 Inside.png|400px|right|thumb|Inside the armory]]<br />
{{DoorStats|<br />
|ReqAccess=AA1<br />
|AP = 50<br />
|DestroyLvl=Lvl1<br />
}}<br />
The '''LCZ Armory''' is a medium sized room containing two [[Workstation|Workstations]] and multiple guns, grenades and ammo. The room requires {{Hoverimage|{{HoverKeycard|Required Access1=AA1}}|text=Armory Access 1}} to open it. <br><br />
Scientist can spawn outside the armory door, but are unable to enter it due to their keycard being unable to open the door, forcing them to find one elsewhere. <br><br />
This room can be extremely useful for Class-Ds to kill Guards, and/or MTF (or for Scientists to kill Class-Ds, and/or Chaos Insurgency). <br />
<br />
The room contains a variety of weapons and ammunition to choose from.<br />
'''Guaranteed Spawns:'''<br />
* Firearms:<br />
** [[FSP-9]]<br />
** 2 [[Crossvec]]s<br />
** 2 [[COM-18]]s<br />
* Grenades:<br />
** 3 [[Fragmentation Grenade]]s<br />
** 4 [[Flashbang Grenade]]s<br />
* Ammo:<br />
** 9x19mm (150 Rounds)<br />
*Body Armor:<br />
** [[Heavy Armor]]<br />
** 2 [[Combat Armor]]s<br />
*Other:<br />
** 2 [[Workstation]]s<br />
** [[Flashlight]]<br />
** [[Radio]]<br />
<br />
<br clear=all><br />
<br />
==Heavy Containment Zone Checkpoints - EX-A/EX-B==<br />
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween CheckpointsLCZ-HCZ.png | December = Xmas CheckpointsLCZ-HCZ.png|EXEntrance.png }}|400px|right|thumb|Security checkpoint]]<br />
[[File:EXElevators.png|400px|right|thumb|The elevators]]<br />
{{DoorStats|<br />
|ReqAccess=CA<br />
|AP = 10<br />
|DestroyLvl=RA<br />
}}<br />
The '''Heavy Containment Zone Checkpoints''' are the gateways to and from [[Heavy Containment Zone]]. There are two checkpoints found within the LCZ.<br />
<br />
Each checkpoint contains two doorways that will both open once a Keycard with {{Hoverimage|{{HoverKeycard|Required Access1=CA}}|text=Checkpoint Access}} is used. <br><br />
The checkpoints lead to a pair of lifts denoted under either Lift A or Lift B (depending on the checkpoint), which lead down to the HCZ. There are also screens at either checkpoint displaying the remaining time until decontamination. <br><br />
<br />
When there are 30 seconds left before decontamination occurs, all checkpoint doors will be permanently opened and cannot be shut.<br />
<br />
{{Related|Soundtrack}}<br />
{{multi-listen start}}<br />
{{multi-listen item|filename=The Waiting Game.mp3|title=Elevator Music|description=}}<br />
{{multi-listen end}}<br />
<br />
'''Possible Spawns:'''<br />
*On the checkpoint itself:<br />
**[[First Aid Cabinet]]<br />
<br clear=all><br />
<br />
==Test Chamber 1 - TC01==<br />
[[File:TC01EntranceRoom.png|400px|right|thumb|Entrance]]<br />
[[File:TC01Control.png|400px|right|thumb|Control Room]]<br />
[[File:TC01ChamberRoom.png|400px|right|thumb|The side room with SCP-330]]<br />
{{DoorStats|<br />
|ReqAccess=CC2<br />
|AP = 40<br />
|DestroyLvl=Lvl1<br />
}}<br />
'''Test Chamber 1''' is a small room with two doors that lead to smaller rooms. One doors leads to the control room, and requires a keycard with {{Hoverimage|{{HoverKeycard|Required Access1=CC2}}|text=Containment Access 2}} to open.<br> The room acts as a small testing room for Site-02 staff to perform experiments; it is currently being used to test [[SCP-330]].<br />
The control room has a computer that will unlock the other door in the chamber when interacted with. This door leads to SCP-330, where players can grab candy from the bowl. It is possible to lock the chamber door and trap players inside the room. <br><br />
Inside the control room, a [[COM-15]] has a chance to spawn here as well as a guaranteed [[Keycard|Zone Manager Keycard]] and [[Combat Armor]].<br><br />
<br />
'''Guaranteed Spawns:'''<br />
*Inside the Control Room:<br />
** [[Keycard|Zone Manager Keycard]]<br />
** [[Combat Armor]]<br />
** [[Coin]] (inside the mug)<br />
'''Possible Spawns:'''<br />
*Inside the Control Room:<br />
** [[Bulletproof Locker №7]]<br />
** [[COM-15]]<br />
*Outside the Containment Chamber<br />
** [[Standard Locker]]<br />
** [[Workstation]]<br />
** [[First Aid Cabinet]]<br />
<br />
<br clear=all><br />
<br />
==SCP-173's Containment Chamber - PT00==<br />
[[File:173Entrance.png|400px|right|thumb|Stairway leading to SCP-173's chamber]]<br />
[[File:173Side.png|400px|right|thumb|The side room that is outside the chamber area]]<br />
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = 173Halloween.png |173 Containment Room.png }}|400px|right|thumb|The room outside SCP-173's Chamber]]<br />
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween SCP-173_Chamber.png|173Chamber.png }}|400px|right|thumb|SCP-173's chamber]]<br />
'''SCP-173's Containment Chamber''' is a two story room that is the spawn location of [[SCP-173]].<br><br />
<br />
On the bottom of the floor is a staircase. When climbing up the staircase, a side room can be found and a door which leads to SCP-173's chamber. <br><br />
In the preceding room before SCP-173's chamber, there is an inaccessible door to the right and a balcony to the left with an inaccessible control room on the upper level. There is also a gate alongside the wall which leads to SCP-173's Containment Chamber.<br><br />
At the beginning of the round SCP-173, if selected, will spawn in the containment chamber. The door cannot be opened immediately due to a short timer.<br />
The chamber itself can be used as a hiding place from any threats.<br />
<br />
In the side room next to the stairs, there is a chance that a [[COM-15]] will spawn on the desk.<br><br />
A [[Standard Locker]] can sometimes spawn next to SCP-173's containment cell.<br><br />
<br />
'''Possible Spawns:'''<br />
* On the desk in the side room:<br />
** [[COM-15]]<br />
* On the right side of the wall in the side room:<br />
** [[Bulletproof Locker №7]]<br />
** [[First Aid Cabinet]]<br />
** [[Workstation]]<br />
*Outside the containment chamber:<br />
** [[Standard Locker]]<br />
** [[First Aid Cabinet]]<br />
<br clear=all><br />
<br />
==SCP-914's Containment Chamber - #914==<br />
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween 914Entrance.png|914EntranceNew.png }}|400px|right|thumb|Entrance to SCP-914]]<br />
[[File:{{#switch: {{CURRENTMONTHNAME}}| October = 914Halloween2.png | December = 914Xmas.png | 914Chamber.png }}|400px|right|thumb|SCP-914]]<br />
{{DoorStats|<br />
|ReqAccess=CC1<br />
|AP = 50<br />
|DestroyLvl=Lvl3<br />
|doorExtra = (Containment Gate)<br />
}}<br />
'''SCP-914's Containment Chamber''' is a medium sized room that contains [[SCP-914]]. <br><br />
To enter SCP-914's containment chamber, the player must first open a gate. The gate requires a keycard with {{Hoverimage|{{HoverKeycard|Required Access1=CC1}}|text=Containment Access 1}} to open. <br><br />
SCP-914 is the most important room in Light Containment Zone, as it is used to [[SCP-914/outputs|upgrade items]]. <br><br />
Due to this, it is a popular place for [[SCPs]] to target, making it a dangerous place to be in at the start of the round.<br />
<br />
'''Possible Spawns:'''<br />
*Outside the chamber:<br />
**[[First Aid Cabinet]]<br />
*Inside the chamber on the shelves:<br />
**[[Keycard|Janitor Keycard]] or [[Keycard|Scientist Keycard]]<br />
<br clear=all><br />
<br />
==Airlock - ALXX==<br />
[[File:{{#switch: {{CURRENTMONTHNAME}}| December = Xmas LCZ_Airlock.png| ALInside.png }}|400px|right|thumb|Inside the airlock]]<br />
[[File:ALSide.png|400px|right|thumb|Inside the airlock]]<br />
{{DoorDestroy|ImmunityLvl=Lvl1|imageshow=yes}}<br />
The '''Airlock''' is a small, red-lit room with two doors on each side and a small dark side-room. <br />
<br />
When a player opens one of the inner doors, the door on the opposite side will close. This makes Airlocks a great place to slow people down during a chase.<br />
<br />
The smaller side-room is often a place to hide in as most players pass it when running through the Airlocks.<br />
<br />
<br clear=all><br />
<br />
=Hallways=<br />
Hallways are repeating connectors that connect unique rooms and other hallways. Most of the time nothing of interest can be found in them and they make up the bulk of rooms in LCZ. These rooms have pseudo-random designations - while the first two letters will remain constant, the two numbers will change with each room.<br />
<br />
<br clear=all><br />
==Straight Hallway - HS==<br />
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween LCZ Straight.png| December = Xmas LCZ Straight.png|LCZStraight.png}}|400px|right|thumb|Straight hallway]]<br />
A simple straight hallway that contains two vents on the upper parts of the walls. One of the upper vents contains one of four hidden Hubertballs in the game.<br />
<br />
<br />
<br clear=all><br />
<br />
==Corner - HC== <br />
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween LCZ Corner.png | December = Xmas LCZ Corner.png |LCZCorner.png }}|400px|right|thumb|C shaped hallway]]<br />
A simple corner hallway.<br />
<br />
<br />
<br clear=all><br />
==3-Way Intersection - IT==<br />
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween LCZ 3-Way.png| December = Xmas LCZ 3-Way.png|LCZ3Way.png}}|400px|right|thumb|T shaped hallway]]<br />
A simple three way intersection.<br />
<br />
<br />
<br clear=all><br />
==4-Way Intersection - IX==<br />
[[File:{{#switch: {{CURRENTMONTHNAME}} | December =Xmas LCZ Four way.png| LightCAT.png }}|400px|right|thumb|X shaped hallway]]<br />
[[File:LCZSinkhole.png|400px|right|thumb|A sinkhole that can spawn in the room]]<br />
A four way intersection.<br><br />
A [[Status Effects|Sinkhole]] can sometimes spawn in this room, as a part of the [[Clutter System]]. By default this is turned off, however server owners can change the config to allow for a percentage chance of sinkholes spawning. <br><br />
If a sinkhole is present, players who walk through it (that aren't SCPs) will be slowed down. Unlike in ''Containment Breach'', sinkholes will not teleport the player to the Pocket Dimension; this is intentional.<br />
{{multi-listen start}}<br />
{{multi-listen item|filename=SinkholeAudio.mp3|title=Sinkhole|description=}}<br />
{{multi-listen end}}<br />
<br clear=all><br />
<br />
==Impossible Rooms==<br />
[[File:OldVT00.png|400px|right|thumb|Impossible VT00]]<br />
'''Impossible Rooms''' are rooms to do not naturally generate under normal in-game conditions despite existing as apart of the generation code. The Impossible VT00 is that of an older version of the room. In version 8.0.0, the update that re-added SCP-079, VT00 stopped generated for unknown reasons. Despite this, the room was still updated to support SCP-079.<br />
<br clear=all><br />
<br />
=Map Layouts=<br />
There are five possible map layouts of Light Containment Zone. Special Rooms are randomized in these layouts.<br><br />
The Class-D Cells always spawns in the same exact spot for all five layouts, which can allow Class-Ds to figure out the layout early in the game.<br><br />
Credits:<br />
*Mooshua - [https://layout.mooshua.net/ SL Layout Creator]. This website is not official.<br />
<div class="round-tabber"><br />
<tabber><br />
LCZ Layout #1 =<br />
<center><br />
[[File:LCZ_1.png]]<br />
|-|<br />
LCZ Layout #2=<br />
<center><br />
[[File:LCZ_2.png]]<br />
|-|<br />
LCZ Layout #3=<br />
<center><br />
[[File:LCZ_3.png]]<br />
|-|<br />
LCZ Layout #4=<br />
<center><br />
[[File:LCZ_4.png]]<br />
|-|<br />
LCZ Layout #5=<br />
<center><br />
[[File:LCZ_5.png]]<br />
</tabber><br />
<br />
=Trivia=<br />
* Interestingly, the announcement in-game says that the LCZ decontamination process occurs in 15 minutes, while the actual time is 11 minutes and 45 seconds. This was intentionally added to apply pressure to the players.<br />
<br />
[[Category:Zones]]<br />
{{Locations Navbox}}</div>CranMan15https://en.scpslgame.com/index.php?title=Alpha_Warhead&diff=9907Alpha Warhead2022-04-26T19:11:56Z<p>CranMan15: Fixed some typos</p>
<hr />
<div>[[File:Warhead_Explode_Animation.gif|thumb|right|320px|The Alpha Warhead detonating]]<br />
The '''Alpha Warhead''' is a [[Mechanics|Mechanic]] in ''SCP: Secret Laboratory'' that causes the underground section of [[Site-02|Site-02]] to blow up, forcing everyone to evacuate to the [[Surface Zone|Surface]]. <br><br />
The Alpha Warhead acts as a last resort emergency method in an event of a serious containment breach, with the intent of blowing up any threat that is inside Site-02.<br />
<br />
=In Game=<br />
The Alpha Warhead is a mechanic often used to stop campers from prolonging the round by forcing them out of hiding.<br><br />
<br />
To turn on the Alpha Warhead, one most locate the silo in [[Heavy Containment Zone#Alpha Warhead Silo|Heavy Containment Zone]] and flip its lever into the "<font color= #05e814>Ready</font>" position. This can be done by anyone except [[SCP-079]]. <br><br />
Afterwards, one must go up to the Surface Zone and open the [[Surface Zone#Warhead Activation Room|Warhead Activation Room]], which requires a [[Keycard]] with {{Hoverimage|{{HoverKeycard|Required Access1=NA}}|text=Nuke Access}} to open. <br><br />
There is then a button that is locked underneath a glass panel, which also requires Nuke Access to open. Afterwards, the button can be pressed by anyone if the Alpha Warhead is enabled.<br><br />
<br />
The screen on the terminal will state the current status of the Alpha Warhead. "<font color= #05e814>Ready</font>" means you can turn the Alpha Warhead on. "<font color= #ea2107>Disabled</font>" means you can't turn the Alpha Warhead on. "<font color= #ea2107>Please Wait</font>" means that you must wait before turning the Alpha Warhead back on. <br />
<br />
If the warhead is enabled, and the button is pressed, a countdown will begin on the screen in the Nuke Room. A loud alarm will also play twice as soon as the detonation sequence has begun. <br><br />
[[C.A.S.S.I.E.#Nuke|C.A.S.S.I.E.]] will then announce the activation and how much time until the Alpha Warhead blows up. <br><br />
The time can range from 80 seconds to 120 seconds, depending on the server, though the default time is 90 seconds. A siren will also begin to play while the Alpha Warhead goes off. Red lights will turn on through out the entire facility, including on Surface Zone.<br><br />
While most doors inside the facility will be locked in an open state during the nuke, [[Heavy Containment Zone#SCP-106's Containment Area|SCP-106's CC Door]], and [[Heavy Containment Zone#SCP-079's Containment Area|SCP-079's CC Door]] will stay closed. <br> <br />
Servers can use also configs to make it possible for Gate A and B to be closed during the detonation sequence; this can be useful for trapping SCPs inside Site-02. <br><br />
<br />
During the last 45 seconds of the timer until detonation, a snippet of [[Soundtrack#Warhead Theme|"Ajoura - The SCP Foundation Main Theme"]] will begin to play. <br><br />
<br />
When the Alpha Warhead blows up, anything left inside the facility will be instantly killed. This includes SCP-079, regardless of where its camera currently is (making it of the three ways to kill SCP-079). The door to the Nuke Room on Surface Zone will also open by itself and can no longer be closed, stopping people from camping the room post Alpha Warhead.<br />
<br />
The detonation sequence can be cancelled by pressing the red button in the Alpha Warhead Silo on the control panel. When this happens, the sirens will stop, the lights go back to normal, and C.A.S.S.I.E. will announce the warhead has been cancelled. The lever can also be flipped back to the off state to stop people from turning the Alpha Warhead back on, forcing people to go back to the Nuke Silo to flip it back on. <br><br />
If the detonation sequence is started again after being cancelled, C.A.S.S.I.E. will announce that the sequence has been resumed, and will say how much time is remaining. The time remaining is based off how much time was left when the Alpha Warhead was last canceled. <br><br />
It is impossible to turn off the Alpha Warhead at the last 10 seconds of the countdown; the screens in both the Silo and Surface nuke room flash "<font color= #ea2107>Detonation Inevitable</font>" above and below the countdown. <br><br />
<br />
==Announcements==<br />
===Activation===<br />
One of the following lines will play when the nuke is turned on for the first time in a round.<br />
{{multi-listen start}}<br />
{{multi-listen item|filename=Main120.mp3|title=When the nuke starts (120 seconds):|description='''''"Alpha Warhead Emergency Detonation Sequence engaged. The underground section of the facility will be detonated in T-minus 120 seconds."'''''}}<br><br />
{{multi-listen item|filename=Main110.mp3|title=When the nuke starts (110 seconds):|description='''''"Alpha Warhead Emergency Detonation Sequence engaged. The underground section of the facility will be detonated in T-minus 110 seconds."'''''}}<br><br />
{{multi-listen item|filename=Main100.mp3|title=When the nuke starts (100 seconds):|description='''''"Alpha Warhead Emergency Detonation Sequence engaged. The underground section of the facility will be detonated in T-minus 100 seconds."'''''}}<br><br />
{{multi-listen item|filename=Main90.mp3|title=When the nuke starts (90 seconds) (default time):|description='''''"Alpha Warhead Emergency Detonation Sequence engaged. The underground section of the facility will be detonated in T-minus 90 seconds."'''''}}<br><br />
{{multi-listen item|filename=Main80.mp3|title=When the nuke starts (80 seconds):|description='''''"Alpha Warhead Emergency Detonation Sequence engaged. The underground section of the facility will be detonated in T-minus 80 seconds."'''''}}<br><br />
{{multi-listen end}}<br />
<br />
===Cancellation===<br />
{{multi-listen start}}<br />
{{multi-listen item|filename=Cancel_Warhead.mp3|title=When the nuke is cancelled:|description='''''"Detonation cancelled, restarting systems."'''''}}<br><br />
{{multi-listen end}}<br />
<br />
===Reactivation===<br />
One of the following lines will play when the nuke is reactivated after being cancelled.<br />
{{multi-listen start}}<br />
{{multi-listen item|filename=Resume100.mp3|title=When the nuke is reactivated after being cancelled (100 seconds left):|description='''''"Detonation Sequence resumed, T-minus, 100 seconds."'''''}}<br><br />
{{multi-listen item|filename=Resume90.mp3|title=When the nuke is reactivated after being cancelled (90 seconds left):|description='''''"Detonation Sequence resumed, T-minus, 90 seconds."'''''}}<br><br />
{{multi-listen item|filename=Resume80.mp3|title=When the nuke is reactivated after being cancelled (80 seconds left):|description='''''"Detonation Sequence resumed, T-minus, 80 seconds."'''''}}<br><br />
{{multi-listen item|filename=Resume70.mp3|title=When the nuke is reactivated after being cancelled (70 seconds left):|description='''''"Detonation Sequence resumed, T-minus, 70 seconds."'''''}}<br><br />
{{multi-listen item|filename=Resume60.mp3|title=When the nuke is reactivated after being cancelled (60 seconds left):|description='''''"Detonation Sequence resumed, T-minus, 60 seconds."'''''}}<br><br />
{{multi-listen item|filename=Resume50.mp3|title=When the nuke is reactivated after being cancelled (50 seconds left):|description='''''"Detonation Sequence resumed, T-minus, 50 seconds."'''''}}<br><br />
{{multi-listen item|filename=Resume40.mp3|title=When the nuke is reactivated after being cancelled (40 seconds left):|description='''''"Detonation Sequence resumed, T-minus, 40 seconds."'''''}}<br><br />
{{multi-listen item|filename=Resume30.mp3|title=When the nuke is reactivated after being cancelled (30 seconds left):|description='''''"Detonation Sequence resumed, T-minus, 30 seconds."'''''}}<br><br />
{{multi-listen end}}<br />
<br />
==Gallery==<br />
<gallery mode="packed" heights=150px><br />
The Alpha Warhead.png|The Alpha Warhead.<br />
Nuke Pannel Ready.png|The Nuke Panel in its Ready state.<br />
Nuke Terminal Ready.png|The Nuke Terminal in its Ready state.<br />
Nuke Terminal Timer.png|The Nuke Terminal with the timer.<br />
Warhead Lights.png|The red warhead lights.<br />
</gallery><br />
<br />
=Trivia=<br />
* The [[Overcharge]] event will not occur during the detonation sequence.<br />
* Any SCPs terminated by the Alpha Warhead will not give MTF [[Respawn Tickets]].<br />
[[Category:Mechanics]]<br />
{{Mechanics Navbox}}</div>CranMan15https://en.scpslgame.com/index.php?title=Crossvec&diff=9906Crossvec2022-04-26T06:16:03Z<p>CranMan15: Added what the Crossvec's Holographic Sight is based on</p>
<hr />
<div>{{Weapon infobox 3<br />
|type = SMG<br />
|image = CrossvecIcon.png<br />
|caption = <br />
|caliber = 9x19mm<br />
|ammo = 40 (+1)<br />
|fire_rate = 690<br />
|reload = ??<br />
|weight = 2.65<br />
|length2 = 61<br />
|ads_time = ??<br />
|draw_time = 1.27<br />
<!--- Values are taken from the Weapon Summary Menu --><br />
|bullet_accuracy = 0.17<br />
|ads_accuracy = 0.2<br />
|hip_accuracy = 1.7<br />
|running_accuracy = 2.8<br />
|damage_falloff = 30<br />
|barrel_attachments = 4<br />
|sight_attachments = 4<br />
|stock_attachments = 2<br />
|bottom_attachments = 4<br />
|magazine_attachments = 2<br />
|spawn_locations = [[Light Containment Zone#LCZ Armory - ##00|LCZ - Armory]] <br> [[Heavy Containment Zone#SCP-079's Containment Area|HCZ - SCP-079's Containment Chamber]] <br> [[Weapon Locker Type 21|Weapon Locker Type 21]]<br />
|inspired = KRISS Vector SMG <br> Vector CRB/SO (Extended Barrel)<br />
|spawn_class = [[Mobile Task Force#MTF Private|MTF Privates]]<br />
|manufactor= [[Lore/Manufacturers#Foundation_Gunworks|Foundation Gunworks]] <br> [[Lore/Manufacturers#Lunae_Defence|Lunae Defence]] (Various Attachments)<br />
|ID = 21<br />
}}<br />
The '''Crossvec''' is a type of [[Weapons|Firearm]] found in ''SCP: Secret Laboratory''. It acts as an easy to use SMG, with great accuracy due to its low weight.<br />
__TOC__<br />
=In Game=<br />
The Crossvec is a SMG, being fairly light, and great at unleashing continuous fire over a short/medium distance while moving. The weapon's very high fire rate makes it very effective against SCPs and groups of humans, as it possesses a high DPS ratio. The firearm's fair amount of attachments also makes it quite versatile.<br> <br />
Holding down the {{key Press|E}} key on a player with the firearm equipped will disarm the player.<br />
<br />
The Crossvec has 4 possible spawn locations:<br />
* [[Mobile Task Force#MTF Private|MTF Privates]] (will always spawn with a Crossvec)<br />
* LCZ- [[Light Containment Zone#LCZ Armory - ##00|LCZ Armory]] (on the left table) [100%]<br />
* HCZ- [[Heavy Containment Zone#SCP-079's Containment Area|SCP-079's Containment Chamber]] (inside the side room) [100%]<br />
* [[Weapon Locker Type 21]] (possibly inside one of the large cabinets) [14.3%]<br />
<br />
Due to being a closed bolt firearm, the Crossvec bolt will be locked into an open position once it runs out of ammo, which causes the reload animation to be slightly longer. The bolt will only lock to an open position if the Crossvec currently has a magazine in it. If the magazine was removed from the Crossvec but the bullet in the chamber was not, firing this bullet will not cause the bolt to lock to an open position. Though, reloading in this state will still cause the reload animation to be longer than normal as the player now has to rechamber the Crossvec.<br />
<br />
==Attachments==<br />
<div class="round-tabber"><br />
<tabber><br />
Sight=<br />
{|class="wikitable" style="display: inline-table;"<br />
|-<br />
!Attachment<br />
!Stats<br />
|-<br />
|style="text-align:center;|[[File:CrossvecIronSights.png|30px|center]]''Iron Sights''<br />
|ADS Zoom <font color= #05e814>1.25x </font> <br> Default Attachment<br />
|-<br />
|style="text-align:center;|[[File:CrossvecHoloSight.png|80px|center]]''Holographic Sight''<br />
|ADS Zoom <font color= #05e814>1.05x </font> <br> Weight <font color= #ea2107> +17% </font><br />
|-<br />
|style="text-align:center;|[[File:CrossvecDotSight.png|80px|center]]''Dot Sight''<br />
|ADS Zoom <font color= #05e814>1.05x </font> <br> Weight <font color= #ea2107> +17% </font><br />
|-<br />
|style="text-align:center;|[[File:CrossvecNightVision.png|80px|center]]''Night-Vision Scope''<br />
|ADS Zoom <font color= #05e814>1.85x*</font> <br> <font color= #05e814>Night Vision</font> <br> Aiming Speed <font color= #ea2107>-25%</font> <br> Equip Time <font color= #ea2107> +0.22s </font> <br> Weight <font color= #ea2107> +47% </font><br />
|}<br />
<br><nowiki>*Incorrectly listed as 1.05x ingame.</nowiki><br />
|-|<br />
Barrel=<br />
{|class="wikitable" style="display: inline-table;"<br />
|-<br />
!Attachment<br />
!Stats<br />
|-<br />
|style="text-align:center;|[[File:CrossvecBarrelStandard.png|80px|center]]''Standard Barrel''<br />
|Default Attachment<br />
|-<br />
|style="text-align:center;|[[File:CrossvecBarrelSupp.png|120px|center]]''Suppressor''<br />
| Gunshot Loudness <font color= #05e814>-65%</font> <br>Bullet accuracy <font color= #05e814>+25%</font> <br> <font color= #05e814>Flash Suppression</font> <br> Equip Time <font color= #ea2107>+0.32s</font> <br> Length <font color= #ea2107> +29% </font> <br> Weight <font color= #ea2107> +13% </font><br />
|-<br />
|style="text-align:center;|[[File:CrossvecBarrelLong.png|150px|center]]''Extended Barrel''<br />
| Damage <font color= #05e814> +5% </font> <br> Penetration <font color= #05e814> +10% </font> <br> Bullet Accuracy <font color= #05e814> +43% </font> <br> Equip Time <font color= #ea2107> +0.32s </font> <br> Length <font color= #ea2107> +35% </font> <br> Weight <font color= #ea2107> +23% </font><br />
|-<br />
|style="text-align:center;|[[File:CrossvecBarrelHider.png|80px|center]]''Flash Hider''<br />
| Gunshot Loudness <font color= #05e814>-10%</font> <br> <font color= #05e814>Flash Suppression</font> <br> Equip Time <font color= #ea2107> +0.14s</font> <br> Length <font color= #ea2107> +6% </font> <br> Weight <font color= #ea2107> +8% </font><br />
|}<br />
|-|<br />
Stock=<br />
{|class="wikitable" style="display: inline-table;"<br />
|-<br />
!Attachment<br />
!Changes<br />
|-<br />
|style="text-align:center;|[[File:CrossvecStock.png|80px|center]]''Stock''<br />
|Default Attachment<br />
|-<br />
|style="text-align:center;|[[File:CrossvecCollapsedStock.png|30px|center]]''Retracted Stock''<br />
|Equip Time <font color= #05e814>-0.47s </font> <br> Length <font color= #05e814>-33%</font> <br> Recoil When Aiming <font color= #ea2107> +100% </font> <br> Aiming Accuracy <font color= #ea2107> -38% </font><br />
|}<br />
|-|<br />
Bottom=<br />
{|class="wikitable" style="display: inline-table;"<br />
|-<br />
!Attachment<br />
!Changes<br />
|-<br />
|style="text-align:center;|[[File:CrossvecNoBottom.png|100px|center]]''None''<br />
|Default Attachment<br />
|-<br />
|style="text-align:center;|[[File:CrossvecGrip.png|30px|center]]''Foregrip''<br />
|Recoil <font color= #05e814> -40%</font> <br> Aiming Speed <font color= #ea2107> -15% </font> <br> Equip Time <font color= #ea2107> +0.14s </font> <br> Weight <font color= #ea2107> +9% </font><br />
|-<br />
|style="text-align:center;|[[File:CrossvecLaser.png|80px|center]]''Laser Sight''<br />
|Hip-Firing Accuracy <font color= 05e814> +67% </font> <br> <font color= #ea2107>Laser is visible to others </font> <br> Weight <font color= #ea2107> +8% </font><br />
|-<br />
|style="text-align:center;|[[File:CrossvecFlashlight.png|80px|center]]''Flashlight''<br />
|<font color= 05e814>Light Source </font> <br> Equip Time <font color= ea2107>+0.14s </font> <br> Weight <font color= #ea2107> +11% </font><br />
|}<br />
|-|<br />
Magazine=<br />
{|class="wikitable" style="display: inline-table;"<br />
|-<br />
!Attachment<br />
!Changes<br />
|-<br />
|style="text-align:center;|[[File:40JHP.png|50px|center]]''JHP Magazine''<br />
|Default Attachment<br />
|-<br />
|style="text-align:center;|[[File:30AP.png|50px|center]]''Low-cap AP Mag''<br />
|Penetration <font color= #05e814> +250% </font> <br> Weight <font color= #05e814> -6% </font> <br> Damage <font color= #ea2107> -10%</font> <br> Magazine Capacity <font color= ea2107> -10 </font> <br />
|}<br />
</tabber><br />
</div><br />
<br clear=all><br />
<br />
==Stats==<br />
<div class="round-tabber"><br />
{{#tag:tabber|<br />
JHP Mag=<br />
{{#ask: <br />
[[Weapon::CrossvecJHP]]<br />
[[Armor::None]]<br />
[[Type::+]]<br />
|?name<br />
|?Crossvec-1<br />
|?Crossvec-2<br />
|?Crossvec-3<br />
|?Crossvec-4<br />
|?Crossvec-5<br />
|?Crossvec-6<br />
|?Crossvec-7<br />
|?Crossvec-8<br />
|introtemplate=2DamageHeader<br />
|template=2DamageBody<br />
|outrotemplate=Footer<br />
|format=plainlist<br />
|link=none<br />
|sort=position<br />
|class=smwtable<br />
}}<br />
{{!}}-{{!}}<br />
AP Mag=<br />
{{#ask: <br />
[[Weapon::CrossvecAP]]<br />
[[Armor::None]]<br />
[[Type::+]]<br />
|?name<br />
|?Crossvec-1<br />
|?Crossvec-2<br />
|?Crossvec-3<br />
|?Crossvec-4<br />
|?Crossvec-5<br />
|?Crossvec-6<br />
|?Crossvec-7<br />
|?Crossvec-8<br />
|introtemplate=2DamageHeader<br />
|template=2DamageBody<br />
|outrotemplate=Footer<br />
|format=plainlist<br />
|link=none<br />
|sort=position<br />
|class=smwtable<br />
}}<br />
}}<br />
<br />
==Sounds==<br />
{{multi-listen start}}<br />
{{multi-listen item|filename=CrossvecEquip.mp3|title=Equip|description=}}<br><br />
{{multi-listen item|filename=CrossvecEquipStock.mp3|title=Equip (Stock)|description=}}<br><br />
{{multi-listen item|filename=CrossvecFire.mp3|title=Fire|description=}}<br><br />
{{multi-listen item|filename=CrossvecSuppressor.mp3|title=Suppressor |description=}}<br><br />
{{multi-listen item|filename=CrossvecADSIn.mp3|title=ADS In|description=}}<br><br />
{{multi-listen item|filename=CrossvecADSOut.mp3|title=ADS Out|description=}}<br />
{{multi-listen end}}<br />
<br />
==Gallery==<br />
<div class="round-tabber"><br />
<tabber><br />
Animations=<br />
{|<br />
|[[File:Crossvec Equip Animation.gif|thumb|600px|'''Equip + Chamber Animation''']]<br />
|[[File:Crossvec Inspect Animation.gif|thumb|600px|'''Inspect Animation''']]<br />
|-<br />
|[[File:Crossvec Reload Animation.gif|thumb|600px|'''Reload Animation''']]<br />
|[[File:Crossvec Full Reload Animation.gif|thumb|600px|'''Reload Animation (from unload)''']]<br />
|-<br />
|[[File:Crossvec Unload Animation.gif|thumb|600px|'''Unload Animation''']]<br />
|}<br />
|-|<br />
Render=<br />
{|<br />
|[[File:CrossvecRender.jpeg|thumb|600px|Official 2.1k Render]]<br />
|}<br />
|-|<br />
Legacy=<br />
{|<br />
|[[File:P90.png|thumb|480px|The Project 90's inventory icon. The P90 was replaced by the Crossvec in the Parabellum (v11.0) update.]]<br />
|}<br />
</tabber><br />
<br />
=Trivia=<br />
* The Crossvec replaced the Project 90 in the [[Updates/11.0.0|11.0.0]] update.<br />
* The Holographic Sight for the Crossvec is based on the Vortex AMG UH-1 Gen 2 holographic sight.<br />
{{Items Navbox}}</div>CranMan15