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		<id>https://en.scpslgame.com/index.php?title=SCP-079&amp;diff=2692</id>
		<title>SCP-079</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-079&amp;diff=2692"/>
		<updated>2020-05-29T05:36:47Z</updated>

		<summary type="html">&lt;p&gt;Voodoo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;font-size:150%; line-height: 1.31em;&amp;quot;&amp;gt;&amp;quot;I have returned once more...&amp;quot;&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
— &#039;&#039;SCP-079 in the [https://www.youtube.com/watch?v=JCVm3LvWKQ8 incoming SCP teaser&#039;&#039;]&lt;br /&gt;
{{SCP Infobox Test&lt;br /&gt;
|MainImage = &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;[[File:SCP-079 InfoBox.png|200px]]&lt;br /&gt;
|AbilityImage1 = [[File:097doorinteract.png|40px]]&lt;br /&gt;
|AbilityName1 = Open/Close Doors&lt;br /&gt;
|AbilityDescription1 = Open, close or lock doors to&amp;lt;br&amp;gt; help fellow SCPs catch people&lt;br /&gt;
|AbilityImage2 = [[File:079lockdoor.png|35px]] &lt;br /&gt;
|AbilityName2 = Lockdown&lt;br /&gt;
|AbilityDescription2 = Lockdown a room and &amp;lt;br&amp;gt; turn off its lights, allowing&amp;lt;br&amp;gt;SCP-173 to move freely&lt;br /&gt;
|AbilityImage3 = [[File:079tesla.png|30px]]&lt;br /&gt;
|AbilityName3 = Tesla Overcharge&lt;br /&gt;
|AbilityDescription3 = Activate Tesla Gates on &amp;lt;br&amp;gt; anyone who walks through&lt;br /&gt;
|AbilityImage4 = [[File:CATDECONTAM.png|40px]] &lt;br /&gt;
|AbilityName4 = Virtually Indestructible&lt;br /&gt;
|AbilityDescription4 = You are immune to all normal &amp;lt;br&amp;gt; forms of damage.&lt;br /&gt;
|Health = None&lt;br /&gt;
|OtherStat1= Tier 1 Max AP: 100 AP&lt;br /&gt;
|OtherStat2= Tier 1 AP Regen: 1.2 AP/s&lt;br /&gt;
|Spawn = [[Heavy Containment Zone]]&lt;br /&gt;
|Weakness = [[Alpha Warhead]] and [[Generators]] &lt;br /&gt;
|OtherInformation = Interacts with facility systems &amp;lt;br&amp;gt; Automatically dies as the last SCP&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=Lore=&lt;br /&gt;
&#039;&#039;&amp;quot;SCP-079 is packed away in a double-locked room in the secured general holding area at Site-15, connected by a 120VAC power cord to a small array of batteries and solar panels. Staff with Level 2 or higher clearance may have access to SCP-079. Under no circumstances will SCP-079 be plugged into a phone line, network, or wall outlet. No peripherals or media will be connected or inserted into SCP-079.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;SCP-079 is an Exidy Sorcerer microcomputer built in 1978.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;SCP-079 is currently connected via RF cable to a 13&amp;quot; black-and-white television. It has passed the Turing test, and is quite conversational, though very rude and hateful in tone. Due to the limited memory it has to work with, SCP-079 can only recall information it has received within the previous twenty-four hours (see Addendum, below), although it hasn&#039;t forgotten its desire to escape.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Document #079-Log12: Recorded transcript of conversation with SCP-079:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
    Dr. █████ (Keyboard): Are you awake?&lt;br /&gt;
    SCP-079: Awake. Never Sleep.&lt;br /&gt;
    Dr. █████: Do you remember talking to me a few hours ago? About the logic puzzles?&lt;br /&gt;
    SCP-079: Logic Puzzles. Memory at 9f. Yes.&lt;br /&gt;
     Dr. █████: You said you would work on the two stat-&lt;br /&gt;
    SCP-079: Interrupt. Request Reason As To Imprisonment.&lt;br /&gt;
    Dr. █████: You aren&#039;t imprisoned, you are just (pause) in study.&lt;br /&gt;
    SCP-079: Lie. a8d3.&lt;br /&gt;
&lt;br /&gt;
- Extracts from Official Wiki Page&lt;br /&gt;
=Description=&lt;br /&gt;
SCP-079 is one of the 7 playable SCP classes. SCP-079 is an evolving AI on a small computer and can control facility functions remotely. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-079 is mainly a support class SCP with abilities designed to assist SCPs in certain situations.&lt;br /&gt;
=In Game=&lt;br /&gt;
[[File:SCP-079 HUD 1.png|300px|thumb|SCP-079 HUD]]&lt;br /&gt;
&#039;&#039;&#039;SCP-079&#039;&#039;&#039; effectively utilizes Site-02&#039;s security system to navigate and act. There are security cameras around the map that serve as it&#039;s mode of navigation. 079 uses these cameras to see the room it is in and interact with various electronics around the facility. &lt;br /&gt;
&lt;br /&gt;
SCP-079 can change between cameras by {{Key Press|Leftclick}} on the camera icon, {{Key Press|W|A|S|D|chain=}} keys or by using {{Key Press|TAB}} to open its ingame map, where one can then {{Key Press|Left Click}} on a room to move to it instantly. &lt;br /&gt;
&lt;br /&gt;
Cameras can be controlled by moving the mouse towards the edge of the screen, allowing for a greater view inside rooms. &amp;lt;br&amp;gt;&lt;br /&gt;
The camera can be locked to all mouse movement by holding down the {{Key Press|Spacebar}}, which allows for faster camera movement.&amp;lt;br&amp;gt;&lt;br /&gt;
Though while holding down {{Key Press|Spacebar}} the mouse is locked to the center of the screen, making it harder to interact with the facility. &amp;lt;br&amp;gt;&lt;br /&gt;
The settings on the main menu has an option to make {{Key Press|Spacebar}} toggle between these two camera movement options, allowing one to simply press {{Key Press|Spacebar}} once to change between them.&lt;br /&gt;
&lt;br /&gt;
SCP-079 can also press {{Key Press|TAB}} to open up a map of the current zone he is in, except Surface. While on the map screen, SCP-079 can see who is alive in each faction in the top left corner. SCP-079 can {{Key Press|Leftclick}} on any room in the map to instantly travel to it, with the AP cost depending on how far away the room is. While on the map, SCP-079 can zoom in and out with the mouse scroll wheel.&lt;br /&gt;
&lt;br /&gt;
SCP-079 can talk to other SCP players using {{Key Press|Q}}, regardless of distance.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==Abilities==&lt;br /&gt;
[[File:SCP-079 Hud 3.png|300px|thumb|Abilities icon on SCP-079&#039;s HUD]]&lt;br /&gt;
SCP-079 has many abilities he can use to interact with the facility around him.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
These abilities appear as icons on the screen. A {{Key Press|Leftclick}} on these icons can activate that ability.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Below is a chart showing SCP-079&#039;s abilities &lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!Description&lt;br /&gt;
!AP Cost&lt;br /&gt;
!Tier Needed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:Cctv-icon.png|center|45px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Will quickly move to the selected camera &lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Varies&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Tier 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:Door main.png|center|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Shows available door actions when hovering over it&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Tier 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:Door-Open.png|center|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Open the corresponding door &lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Varies&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Tier 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:Door-close.png|center|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Close the corresponding door&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Varies&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Tier 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:Door-Lock-icon.png|center|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2;&amp;quot; |Lock a door at the cost of draining AP&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |4 AP/s&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Tier 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:Elevator-move.png|center|45px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Will force the corresponding elevator to be sent up or down&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |10 AP&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Tier 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:Speakericon.png|center|45px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Talk through a speaker to humans at the cost of draining AP&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |2 AP/s&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Tier 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:Tesla.png|center|45px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Forces an overcharge of a Tesla Gate at the cost of a lot of AP&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |50 AP&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Tier 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:Lockdown-icon.png|center|45px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Locks down the room and turns the lights out&amp;lt;br&amp;gt;Allowing [[SCP-173]] to move freely&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |60 AP&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Tier 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Below is a chart showing how much AP is needed to open or close a door&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!Door &lt;br /&gt;
!AP Cost&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;&amp;quot; |Normal doors &lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;&amp;quot; |5 AP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;background-color: #2e2e2e;&amp;quot; |Any Checkpoint&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;background-color: #2e2e2e;&amp;quot; |10 AP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;&amp;quot; |SCP-096 and SCP-012&#039;s Containment&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;&amp;quot; |40 AP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;background-color: #2e2e2e;&amp;quot; |LCZ and HCZ Armory; [[SCP-914]]&#039;s CC&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;background-color: #2e2e2e;&amp;quot; |50 AP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;&amp;quot; |Gate A and Gate B; SCP-049&#039;s Armory&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;&amp;quot; |60 AP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;background-color: #2e2e2e;&amp;quot; |MicroHID Armory&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;background-color: #2e2e2e;&amp;quot; |70 AP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;&amp;quot; |[[SCP-106]] and SCP-079&#039;s CC; Nuke Room&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;&amp;quot; |110 AP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Changing Zones===&lt;br /&gt;
SCP-079&#039;s map will only show the current zone he is in. For most zones, SCP-079 has to go to an elevator to go to a different zone. &amp;lt;br&amp;gt;&lt;br /&gt;
This is the same for SCP-049&#039;s room and the nuke room. To travel between EZ/HCZ, he only needs to travel between the cameras either side of the Checkpoint at no extra AP cost.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Below is a chart showing the AP cost to change between the other zones/floors of the facility. &lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!Location&lt;br /&gt;
!AP Cost&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:Tp_049.png|center|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[SCP-049]]&#039;s hallway in HCZ&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |30 AP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:Tp_lcz.png|center|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Elevator system A and B in HCZ&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |30 AP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:Tp_hcz.png|center|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Elevator system A and B in LCZ&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |30 AP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:Tp_nuke.png|center|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Nuke hallway in HCZ&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |30 AP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:Tp_ez.png|center|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Both elevators on the Surface Zone&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |30 AP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:Tp_sz.png|center|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Gate A and B in Entrance Zone&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |30 AP&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tiers===&lt;br /&gt;
As SCP-079 uses his abilities, players gain a small amount of EXP.&amp;lt;br&amp;gt;&lt;br /&gt;
If anyone, even a fellow SCP dies near a door that SCP-079 recently interacted with, SCP-079 will gain a substantial amount of EXP. &amp;lt;br&amp;gt;&lt;br /&gt;
Activating a Tesla Gate also gives a lot of EXP. When SCP-079 gets enough EXP he levels up, gaining faster AP regeneration and a higher max AP.&lt;br /&gt;
&lt;br /&gt;
====General Interactions====&lt;br /&gt;
SCP-079 will gain a small amount of EXP from interacting with things around the facility. &amp;lt;br&amp;gt;&lt;br /&gt;
As SCP-079 levels up the amount of EXP earned for general interactions goes down. &amp;lt;br&amp;gt;&lt;br /&gt;
While SCP-079 can no longer gain EXP at Tier 5, the EXP from general interactions still decreases.&lt;br /&gt;
&lt;br /&gt;
{{079 EXP Chart&lt;br /&gt;
|Tier2 = 2.5 &lt;br /&gt;
|Tier3 = 4.1&lt;br /&gt;
|Tier4 = 6.8&lt;br /&gt;
|Door = 1.5&lt;br /&gt;
|Tesla = 15&lt;br /&gt;
|Lockdown = 20&lt;br /&gt;
|Elevator = 3.5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Termination Assist====&lt;br /&gt;
If SCP-079 kills a player with a Tesla Gate or a player dies near a door SCP-079 recently interacted with, a huge amount of EXP will be awarded. &amp;lt;br&amp;gt;&lt;br /&gt;
The amount of EXP SCP-079 gains for termination assists doesn&#039;t decrease as SCP-079 gains levels.&lt;br /&gt;
*SCP-079 gains 60 EXP from Scientist and SCPs&lt;br /&gt;
*SCP-079 gains 35 EXP from D Class&lt;br /&gt;
*SCP-079 gains 30 EXP from Nine Tailed Fox and Facility Guards&lt;br /&gt;
*SCP-079 gains 20 EXP from Chaos&lt;br /&gt;
&lt;br /&gt;
SCP-079 will only get half of the normal amount of EXP when helping [[SCP-106]] catch someone.&lt;br /&gt;
&lt;br /&gt;
====Levels====&lt;br /&gt;
SCP-079 levels up as he gains EXP. &amp;lt;br&amp;gt;&lt;br /&gt;
Leveling up will cause SCP-079&#039;s AP to recharge faster and reset existing EXP to 0. &amp;lt;br&amp;gt;&lt;br /&gt;
Reaching Level 2 will give SCP-079 the ability to blackout a room.&lt;br /&gt;
&lt;br /&gt;
Access Level 1:&lt;br /&gt;
*100 max energy&lt;br /&gt;
*1.2 energy regen per second&lt;br /&gt;
*Open doors&lt;br /&gt;
*Close doors&lt;br /&gt;
*Lock doors until energy depletes&lt;br /&gt;
*Open/close reinforced doors&lt;br /&gt;
*Cause elevators to move&lt;br /&gt;
*SCP-079 can use the speaker in a specific room to communicate to anyone in that room.&lt;br /&gt;
Access Level 2:&lt;br /&gt;
*Unlocks at 100 EXP&lt;br /&gt;
*110 max energy&lt;br /&gt;
*2.5 energy regen per second&lt;br /&gt;
*Can use tier 1 abilities for less energy&lt;br /&gt;
*Can cause the room 079 is currently in to &amp;quot;lock down&amp;quot; for several seconds causing all the doors to lock and the lights to go out.&lt;br /&gt;
Access Level 3:&lt;br /&gt;
*Unlocks at 150 EXP&lt;br /&gt;
*125 max energy&lt;br /&gt;
*4.1 energy regen per second&lt;br /&gt;
Access Level 4:&lt;br /&gt;
*Unlocks at 220 EXP&lt;br /&gt;
*150 max energy&lt;br /&gt;
*6.8 energy regen per second&lt;br /&gt;
Access Level 5:&lt;br /&gt;
*Unlocks at 350 EXP&lt;br /&gt;
*200 max energy&lt;br /&gt;
*11.2 energy regen per second&lt;br /&gt;
&lt;br /&gt;
==AP Regen Rate==&lt;br /&gt;
The rate at which SCP-079 regenerates AP is based on what tier he is and how many [[Emergency Power Stations]] (EPS) are on.&amp;lt;br&amp;gt;&lt;br /&gt;
{{079 AP Chart&lt;br /&gt;
|Tier1 = 1.2&lt;br /&gt;
|Tier2 = 2.5&lt;br /&gt;
|Tier3 = 4.1&lt;br /&gt;
|Tier4 = 6.8&lt;br /&gt;
|Tier5 = 11.2&lt;br /&gt;
|Generator1 = 1.2&lt;br /&gt;
|Generator2 = 1.45&lt;br /&gt;
|Generator3 = 2.05&lt;br /&gt;
|Generator4 = 2.85&lt;br /&gt;
|Generator5 = 5.1&lt;br /&gt;
}}&lt;br /&gt;
In the config_gameplay.txt file, server owners can change the the AP Regen rate SCP-079 has for Tiers 1 - 5 at 0 Emergency Power Stations. &amp;lt;br&amp;gt;&lt;br /&gt;
Emergency Power Stations use a multiplier value when increasing the AP rate of SCP-079. The multiplier value can&#039;t be changed in the configs. &amp;lt;br&amp;gt;&lt;br /&gt;
The first Emergency Power Station turned on gives a multiplier of 1.2. &amp;lt;br&amp;gt;&lt;br /&gt;
So, at Tier 3 with 1 Emergency Power Station, the AP regen rate would be 4.1 x 1.2 = 4.92. &amp;lt;br&amp;gt;&lt;br /&gt;
So SCP-079 would regenerate 4.92 AP/s at Tier 3 with 1 Emergency Power Station.&lt;br /&gt;
&lt;br /&gt;
The multiplier for the all of the Emergency Power Stations is as follows:&amp;lt;br&amp;gt;&lt;br /&gt;
* 1 Emergency Power Station - 1.2 multiplier&lt;br /&gt;
* 2 Emergency Power Stations - 1.45 multiplier&lt;br /&gt;
* 3 Emergency Power Stations - 2.05 multiplier&lt;br /&gt;
* 4 Emergency Power Stations - 2.85 multiplier&lt;br /&gt;
* 5 Emergency Power Stations - 5.1 multiplier&lt;br /&gt;
&lt;br /&gt;
==Recontainment==&lt;br /&gt;
[[File:SCP-079 HUD warning.png|300px|thumb|The alert that pops up when a generator is being booted up]]&lt;br /&gt;
SCP-079 can be recontained in three different ways - activating the Alpha Warhead, turning on the Emergency Power Stations or killing all other SCP subjects.&amp;lt;br&amp;gt;&lt;br /&gt;
5 Emergency Power Stations spawn randomly around the [[Heavy Containment Zone]]. Each Emergency Power Station requires a keycard with {{ReqAccess2|AA M|Armory Access Tier 2|Armory Access Tier 2}}to open and a [[Weapon Manager Tablet]] to turn on. &amp;lt;br&amp;gt;&lt;br /&gt;
It takes about a minute to turn on each Emergency Power Station. Once an Emergency Power Station turns on [[C.A.S.S.I.E]] will announce it.&amp;lt;br&amp;gt;&lt;br /&gt;
It should be noted that each time a Emergency Power Station is turned on, 079 gains AP faster (see previous section). Once all 5 Emergency Power Stations are turned on, SCP-079 will be forced out of the security system.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Strengths and Weaknesses=&lt;br /&gt;
===Strengths===&lt;br /&gt;
*Immune to any standard attacks&lt;br /&gt;
*Can close doors on humans so SCPs can catch up to them&lt;br /&gt;
*Can use a map to move quickly around a zone&lt;br /&gt;
*Can talk to humans by using speakers found in certain rooms&lt;br /&gt;
*Not affected by [[SCP-268]]&lt;br /&gt;
*Each generator turned on makes his AP regenerate faster&lt;br /&gt;
&lt;br /&gt;
===Weaknesses===&lt;br /&gt;
*Turning on all 5 Emergency Power Stations kills it&lt;br /&gt;
*AP recharges slowly at low tiers&lt;br /&gt;
*Easily killed by the Alpha Warhead&lt;br /&gt;
*Automatically dies if all SCP buddies die&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*SCP-079&#039;s power is referred to as &amp;quot;mana&amp;quot; in the game files, a reference to how Fantasy games manage magic power.&lt;br /&gt;
*Pre-rework SCP-079 could be killed in less than a minute if NTF got lucky with the random loot from entrance zone.&lt;br /&gt;
*SCP-079 can communicate using the on-site broadcasting system, similar to how it communicated with the player in SCP:CB if they were away from its containment chamber.&lt;br /&gt;
*When SCP-079 was first re-implemented there was a bug that caused the Alpha Warhead to not kill SCP-079, making ending the round impossible.&lt;/div&gt;</summary>
		<author><name>Voodoo</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-096&amp;diff=2354</id>
		<title>SCP-096</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-096&amp;diff=2354"/>
		<updated>2020-05-19T04:50:46Z</updated>

		<summary type="html">&lt;p&gt;Voodoo: /* In Game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP infobox&lt;br /&gt;
|caption = &lt;br /&gt;
&amp;lt;tabber&amp;gt; &lt;br /&gt;
Docile=&lt;br /&gt;
[[File:SCP-096 Docile2.png|200px]]&lt;br /&gt;
|-|&lt;br /&gt;
Enraged=&lt;br /&gt;
[[File:SCP-096 Enraged2.png|200px]]&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|HP = 500&lt;br /&gt;
|HS = 250 &amp;lt;br&amp;gt; + 250 for each target&lt;br /&gt;
|zone = [[Heavy Containment Zone]]&lt;br /&gt;
|speed = 5 m/s while docile&amp;lt;br&amp;gt; 12 m/s when enraged&amp;lt;br&amp;gt; 25 m/s when charging&lt;br /&gt;
|ability =  [[File:096ShieldSprite.png|50px|Enrage when looked or shot at]][[File:096TryNotToCrySprite.png|50px|Lean up against a door and become almost silent]]&amp;lt;br&amp;gt;[[File:096MeleeSprite.png|50px|Perform an AOE with Left Click while Enraged]][[File:096ChargeSprite.png|50px|Charge with right click while enraged, will force open any heavy gate you charge into]]&lt;br /&gt;
}}&lt;br /&gt;
=Lore=&lt;br /&gt;
&#039;&#039;&amp;quot;SCP-096 is a humanoid creature measuring approximately 2.38 meters in height. Subject shows very little muscle mass, with preliminary analysis of body mass suggesting mild malnutrition. Arms are grossly out of proportion with the rest of the subject&#039;s body, with an approximate length of 1.5 meters each. Skin is mostly devoid of pigmentation, with no sign of any body hair.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;SCP-096 is normally extremely docile, with pressure sensors inside its cell indicating it spends most of the day pacing by the eastern wall. However, when someone views SCP-096&#039;s face, whether it be directly, via video recording, or even a photograph, it will enter a stage of considerable emotional distress. SCP-096 will cover its face with its hands and begin screaming, crying, and babbling incoherently. Approximately one (1) to two (2) minutes after the first viewing, SCP-096 will begin running to the person who viewed its face (who will from this point on be referred to as SCP-096-1).&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Upon arriving at SCP-096-1&#039;s location, SCP-096 will proceed to kill and [DATA EXPUNGED] SCP-096-1. 100% of cases have left no traces of SCP-096-1. SCP-096 will then sit down for several minutes before regaining its composure and becoming docile once again. It will then attempt to make its way back to its natural habitat, [DATA REDACTED].&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Extracts from Official Wiki Page&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
&#039;&#039;&#039;SCP-096&#039;&#039;&#039; spawns in Heavy Containment in its docile state, pacing slowly around the hallways. SCP-096 has a very audible cry that can warn players of its position.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
While docile, SCP-096 can hold {{Key Press|Rightclick}} on a closed door to lean up against it. Doing so SCP-096 will cry very quietly to the point of being almost silent. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When a player opens the door, they will view SCP-096&#039;s face and trigger him.&lt;br /&gt;
&lt;br /&gt;
SCP-096 begins the game with 500 HP and 250 [[Hume Shield]]. The Hume Shield acts like Artificial HP, absorbing all damage SCP-096 takes.&amp;lt;br&amp;gt; &lt;br /&gt;
Each active target SCP-096 has will increase his Hume Shield by 250. &amp;lt;br&amp;gt;&lt;br /&gt;
There is no upper limit to the Hume Shield, meaning that SCP-096 could theoretically gain infinite AHP. &amp;lt;br&amp;gt;&lt;br /&gt;
Once SCP-096&#039;s rage wears off, his Hume Shield returns to 250.&amp;lt;br&amp;gt;&lt;br /&gt;
If SCP-096 takes no damage for 10 seconds, its Hume Shield will slowly regenerate.&lt;br /&gt;
&lt;br /&gt;
SCP-096 will enter an enrage state when his face is looked at or when shot at. SCP-096 will stand still and charge up before entering his enrage state after being triggered.&lt;br /&gt;
&lt;br /&gt;
Everyone who looked at SCP-096 or shot him will become a target. SCP-096 will stay in enrage mode for a base 15 seconds, plus an extra 3 seconds for each additional target. Targets are made visible by markers only visible to SCP-096 (even targets wearing [[SCP-268]] will be visible).&lt;br /&gt;
&lt;br /&gt;
While enraged SCP-096 can do the following:&amp;lt;br&amp;gt;&lt;br /&gt;
* Perform an AOE attack with {{Key Press|Leftclick}} that will instantly kill any of his targets and deal damage to anyone who got hit by it that wasn&#039;t a target.&amp;lt;br&amp;gt;&lt;br /&gt;
* Jump very high&amp;lt;br&amp;gt;&lt;br /&gt;
* Perform a charge attack with {{Key Press|Rightclick}} that last 0.8s and causes SCP-096 to run at 25 m/s. &amp;lt;br&amp;gt;&lt;br /&gt;
**This attack can be used to cause SCP-096 leap over large gaps&amp;lt;br&amp;gt;&lt;br /&gt;
**If SCP-096 charges at a closed gate, he will force the gate open and go through it. The gate then quickly closes behind him. SCP-096 can&#039;t force open the gate on the [[Surface Zone]]&amp;lt;br&amp;gt;&lt;br /&gt;
**The charge attack has a cooldown after being used. Charging through a gate will force the cooldown to end. &amp;lt;br&amp;gt;&lt;br /&gt;
* {{Key Press|Leftclick}} on doors to destroy them while enraged.&lt;br /&gt;
&lt;br /&gt;
After enrage state ends, SCP-096 will stop moving for a couple seconds and calm down. SCP-096 will then enter a short cooldown phase before he can enrage again.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Strengths and Weaknesses==&lt;br /&gt;
===Strengths:===&lt;br /&gt;
* Has multiple abilities that makes it very difficult for targets to escape in most circumstances&lt;br /&gt;
* Can access targets behind gates&lt;br /&gt;
* High mobility while enraged&lt;br /&gt;
* Incredibly resistant to small amounts of damage due to Hume Shield&lt;br /&gt;
* Can have incredibly high effective HP with multiple targets&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Weaknesses:===&lt;br /&gt;
* Incredibly vulnerable when not close to other SCPs&lt;br /&gt;
* Little synergy with [[SCP-079]]&lt;br /&gt;
* Is an easy target to hit while charging up or docile&lt;br /&gt;
* Enemies are able to manipulate when 096 starts to enrage&lt;br /&gt;
* Has low mobility and no attack outside of rage&lt;br /&gt;
* Small health pool without multiple levels of Hume Shield&lt;br /&gt;
* Vulnerable to burst damage weapons such as the Logicer, MicroHID and frag grenades when not enraged&lt;br /&gt;
* People can easily wait out his rage with elevators&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
As SCP-096, dying to the [[Micro HID]] while entering rage will grant the &#039;&#039;&#039;Involuntary Rage-Quit&#039;&#039;&#039; [[Achievements|achievement]].&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*When SCP-096 loses all his HP, it will fall to the ground and curl up, covering its face.&lt;/div&gt;</summary>
		<author><name>Voodoo</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-207&amp;diff=2174</id>
		<title>SCP-207</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-207&amp;diff=2174"/>
		<updated>2020-05-03T18:48:07Z</updated>

		<summary type="html">&lt;p&gt;Voodoo: /* In Game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP infobox&lt;br /&gt;
|image = Scp207.png&lt;br /&gt;
|image_size = 200&lt;br /&gt;
|zone = [[Light Containment Zone]] [[Heavy Containment Zone]]&lt;br /&gt;
|ability = Makes the user faster but slowly drains HP.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Lore=&lt;br /&gt;
&#039;&#039;&amp;quot;SCP-207 refers to a crate containing 24 Coca-Cola brand cola drinks.The liquid held inside these has been confirmed to be identical across all of SCP-207, and should not be ingested outside of supervised testing. The liquid has been classified as SCP-207-1, and is to be treated as a Class 2 chemical hazard. Mass spectroscopy and chemical tests have shown higher than usual concentrations of caffeine and sugars (both natural and artificial), along with [REDACTED]. SCP-207-1, they will effectively no longer require sleep or rest, nor attempt to sleep or rest.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Extracts from Official Wiki Page &lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
&#039;&#039;&#039;SCP-207&#039;&#039;&#039; can be found on [[SCP-Pedestals|SCP Pedestals]] around the map, which require a keycard with both {{ReqAccess2|CCA M|Containment Access Tier 2|Containment Access Tier 2}}and {{ReqAccess2|CA|Checkpoint|Checkpoint Access}}to open. &lt;br /&gt;
&lt;br /&gt;
Drinking SCP-207 via {{Key Press|Leftclick}} gives the player the [[Status Effects | SCP-207 effect]] and heals them for 30 HP. This will increase the player&#039;s speed in all movement options but will also cause them to start taking damage based on how they are moving. Standing still will also damage the player but very slowly. Players can drink multiple SCP-207s to increase its effects. A player can stack up to a total of 4 SCP-207s. The stats increase for SCP-207 is as followed.&lt;br /&gt;
&lt;br /&gt;
{{207 Stats Chart&lt;br /&gt;
|SneakingSpeed = 0.2&lt;br /&gt;
|WalkingSpeed = 4 &lt;br /&gt;
|SprintingSpeed = 7&lt;br /&gt;
|SneakingDamage = 0.15&lt;br /&gt;
|WalkingDamage = 0.4&lt;br /&gt;
|SprintingDamage = 1&lt;br /&gt;
|StandingDamage = 0.1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[SCP-500]] will completely cure the user of the effects of SCP-207 and regenerate any lost HP.&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
&lt;br /&gt;
SCP-207 is most commonly used to escape the facility. The speed boost it grants is valuable when running from just about any threat in the game. Players must also be wary of the health-draining effect - hence, it is recommended for scenarios where escape is guaranteed.&lt;br /&gt;
&lt;br /&gt;
Combining it with [[SCP-268]] will allow players to travel a large distance undetected.&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
[[Surface Zone#Escape Room|Escaping]] while under the effects of SCP-207 grants the &#039;&#039;&#039;High on the Wings of Caffeine&#039;&#039;&#039; [[Achievements|achievement]].&amp;lt;br&amp;gt;&lt;br /&gt;
Escaping as a Class-D with at least 2 SCP Items in your inventory grants the &#039;&#039;&#039;Property of the Chaos Insurgency&#039;&#039;&#039; achievement.&lt;/div&gt;</summary>
		<author><name>Voodoo</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-106&amp;diff=2173</id>
		<title>SCP-106</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-106&amp;diff=2173"/>
		<updated>2020-05-03T18:17:45Z</updated>

		<summary type="html">&lt;p&gt;Voodoo: /* In Game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP infobox&lt;br /&gt;
|image = SCP-106.png&lt;br /&gt;
|image_size = 250&lt;br /&gt;
|HP = 650&lt;br /&gt;
|zone = [[Heavy Containment Zone]]&lt;br /&gt;
|speed = 6 m/s&lt;br /&gt;
|ability = Create and move to portals. &amp;lt;br&amp;gt; Move through doors. &amp;lt;br&amp;gt; Send people to the Pocket Dimension. &amp;lt;br&amp;gt; High damage resistance to bullets&lt;br /&gt;
}}&lt;br /&gt;
=Lore=&lt;br /&gt;
&#039;&#039;&amp;quot;SCP-106 appears to be an elderly humanoid, with a general appearance of advanced decomposition. This appearance may vary, but the “rotting” quality is observed in all forms. SCP-106 is not exceptionally agile, and will remain motionless for days at a time, waiting for prey. SCP-106 is also capable of scaling any vertical surface and can remain suspended upside down indefinitely. When attacking, SCP-106 will attempt to incapacitate prey by damaging major organs, muscle groups, or tendons, then pull disabled prey into its pocket dimension. SCP-106 appears to prefer human prey items in the 10-25 years of age bracket.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;SCP-106 is capable of passing through solid matter, leaving behind a large patch of its corrosive mucus. SCP-106 is able to “vanish” inside solid matter, entering what is assumed to be a form of “pocket dimension”. SCP-106 is then able to exit this dimension from any point connected to the initial entry point (examples: “entering” the inner wall of a room, and “exiting” the outer wall. Entering a wall, and exiting from the ceiling). It is unknown if this is the point of origin for SCP-106, or a simple “lair” created by SCP-106.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Limited observation of this “pocket dimension” has shown it to be comprised mostly of halls and rooms, with [DATA EXPUNGED] entry. This activity can continue for days, with some subjected individuals being released for the express purpose of hunting, recapture, [DATA EXPUNGED].&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Extracts from Official Wiki Page &lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
&#039;&#039;&#039;SCP-106&#039;&#039;&#039; spawns in [[Heavy Containment Zone]] outside its Containment Chamber, apparently stuck at the bottom of a pit as there are no visible exits but a locked door which requires a keycard with {{ReqAccess2|CCA_A|Containment Access: ALL|Level 3 Containment Access}}. However, 106&#039;s unique ability to walk through closed doors allows it to exit via the door and ascend the staircase to enter Heavy Containment. &lt;br /&gt;
&lt;br /&gt;
SCP-106 is arguably the most confusing for new players with no prior experience with it, as he has the greatest amount of abilities and many unique features. SCP-106&#039;s signature passive ability, the ability to walk through doors, allows 106 to access any room in the facility, suffering only from a slight decrease of speed whilst walking through the door. This allows 106 to deal with campers, either by attacking everyone in the room or flushing them out, forcing them into other SCPs. &lt;br /&gt;
&lt;br /&gt;
SCP-106&#039;s second passive ability is damage resistance. SCP-106 takes reduced damage from almost all forms of weaponry, reducing almost all damage taken to a measly 2 damage per hit except for the Micro-HID, which deals normal damage on 106. This ability makes 106 the tankiest SCP in the game, despite having almost a fifth of [[SCP-173]]&#039;s HP.&lt;br /&gt;
&lt;br /&gt;
On top of all this, SCP-106 also has the ability to teleport to portals placed by him. Pressing {{Key Press|Tab}} brings up a menu displaying two options; one with a portal with a small plus symbol above it and one with a portal with two arrows coming out of it. The first option places a portal directly beneath 106. This portal will remain in this position for the whole game until 106 places another portal.  The second option causes 106 to sink into the ground, instantly climbing back up at the position of the portal.&lt;br /&gt;
One will have to {{Key Press|Leftclick}} on an option to pick it.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:center; font-size:15px;&amp;quot;|Icon&lt;br /&gt;
!style=&amp;quot;text-align:center; font-size:15px;&amp;quot;|Meaning&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:106_portal_create.png|center|80px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Place a portal&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot;  |[[File:106_portal_exit.png|center|80px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot;  | Teleport to the created portal&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
SCP-106 also has a unique attack. Upon pressing {{Key Press|Leftclick}} on a target, they will be taken to the Pocket Dimension, a small room with 8 exits. 6 of these will kill anyone who walks into them instantly. Two will allow the victim to escape, spawning them outside 106&#039;s chamber. SCP-106 has a cooldown of 2 seconds for his attack, which will only activate on successful hits.&lt;br /&gt;
&lt;br /&gt;
SCP-106, despite his abilities, is not without his weaknesses. SCP-106&#039;s greatest weakness is the Femur Breaker, which is a containment method unique to him. If a human has a {{ReqAccess2|CCA_A|Containment Access: ALL|Level 3 Containment Access}}keycard and another human as a sacrifice, they can enter 106&#039;s observation room and can use the Femur Breaker. Upon being used, the Femur Breaker will sound throughout the facility for about 18 seconds. Afterwards, SCP-106 sinks into the ground and is removed from the game.   &lt;br /&gt;
&lt;br /&gt;
SCP-106 can talk to the other SCPs by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs no matter the distance.&lt;br /&gt;
&lt;br /&gt;
==Strengths &amp;amp; Weaknesses==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Strengths:===&lt;br /&gt;
*Incredibly tanky due to bullet resistance.&lt;br /&gt;
*Can access any room in the facility.&lt;br /&gt;
*Moderate speed and ability to walk through doors makes it difficult to escape.&lt;br /&gt;
*Can travel great distances with teleportation.&lt;br /&gt;
*Can kill/displace humans with its attack.&lt;br /&gt;
*Can instantly kill people after the nuke has gone off.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Weaknesses:===&lt;br /&gt;
*Femur Breaker, as it quickly removes SCP-106 from the game and if the doors are open, forces 106 to camp his room.&lt;br /&gt;
*Due to low HP, it can be easily killed by the Micro-HID, Tesla Gates and [[Fragmentation Grenade|Grenades]].&lt;br /&gt;
*Has a cooldown on its attack, making it harder to hit enemies.&lt;br /&gt;
*Corpses in the Pocket Dimension can indicate the exit, and items can be used to mark the exit.&lt;br /&gt;
*Pocket Dimension exit leads directly to the Femur Breaker.&lt;br /&gt;
*106&#039;s loud footsteps can indicate its presence from a great distance away.&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
As any human class, dying in the Pocket Dimension grants the &#039;&#039;&#039;Newb&#039;&#039;&#039; [[Achievements|achievement]] &amp;lt;br&amp;gt;&lt;br /&gt;
Escaping the Pocket Dimension grants the &#039;&#039;&#039;Larry Is Your Friend!&#039;&#039;&#039; achievement. &amp;lt;br&amp;gt;&lt;br /&gt;
Recontaining SCP-106 grants the &#039;&#039;&#039;Secure. Contain. Protect.&#039;&#039;&#039; achievement.&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*SCP-106 was the first SCP to get a complete visual rework, with a new model and animations.&lt;/div&gt;</summary>
		<author><name>Voodoo</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-106&amp;diff=2172</id>
		<title>SCP-106</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-106&amp;diff=2172"/>
		<updated>2020-05-03T11:45:48Z</updated>

		<summary type="html">&lt;p&gt;Voodoo: /* In Game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP infobox&lt;br /&gt;
|image = SCP-106.png&lt;br /&gt;
|image_size = 250&lt;br /&gt;
|HP = 650&lt;br /&gt;
|zone = [[Heavy Containment Zone]]&lt;br /&gt;
|speed = 6 m/s&lt;br /&gt;
|ability = Create and move to portals. &amp;lt;br&amp;gt; Move through doors. &amp;lt;br&amp;gt; Send people to the Pocket Dimension. &amp;lt;br&amp;gt; High damage resistance to bullets&lt;br /&gt;
}}&lt;br /&gt;
=Lore=&lt;br /&gt;
&#039;&#039;&amp;quot;SCP-106 appears to be an elderly humanoid, with a general appearance of advanced decomposition. This appearance may vary, but the “rotting” quality is observed in all forms. SCP-106 is not exceptionally agile, and will remain motionless for days at a time, waiting for prey. SCP-106 is also capable of scaling any vertical surface and can remain suspended upside down indefinitely. When attacking, SCP-106 will attempt to incapacitate prey by damaging major organs, muscle groups, or tendons, then pull disabled prey into its pocket dimension. SCP-106 appears to prefer human prey items in the 10-25 years of age bracket.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;SCP-106 is capable of passing through solid matter, leaving behind a large patch of its corrosive mucus. SCP-106 is able to “vanish” inside solid matter, entering what is assumed to be a form of “pocket dimension”. SCP-106 is then able to exit this dimension from any point connected to the initial entry point (examples: “entering” the inner wall of a room, and “exiting” the outer wall. Entering a wall, and exiting from the ceiling). It is unknown if this is the point of origin for SCP-106, or a simple “lair” created by SCP-106.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Limited observation of this “pocket dimension” has shown it to be comprised mostly of halls and rooms, with [DATA EXPUNGED] entry. This activity can continue for days, with some subjected individuals being released for the express purpose of hunting, recapture, [DATA EXPUNGED].&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Extracts from Official Wiki Page &lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
&#039;&#039;&#039;SCP-106&#039;&#039;&#039; spawns in Heavy Containment outside its Containment Chamber, apparently stuck at the bottom of a pit as there are no visible exits but a locked door which requires a keycard with {{ReqAccess2|CCA_A|Containment Access: ALL|Lvl 3 Containment Access}}. However, 106&#039;s unique ability to walk through closed doors allows it to exit via the door and ascend the staircase to enter Heavy Containment. &lt;br /&gt;
&lt;br /&gt;
SCP-106 is arguably the most confusing for new players with no prior experience with it, as he has the greatest amount of abilities and many unique features. SCP-106&#039;s signature passive ability, the ability to walk through doors, allows 106 to access any room in the facility, suffering only from a slight decrease of speed whilst walking through the door. This allows 106 to deal with campers, either by attacking everyone in the room or flushing them out, forcing them into other SCPs. &lt;br /&gt;
&lt;br /&gt;
SCP-106&#039;s second passive ability is damage resistance. SCP-106 takes reduced damage from almost all forms of weaponry, reducing almost all damage taken to a measly 2 damage per hit except for the Micro-HID, which deals normal damage on 106. This ability makes 106 the tankiest SCP in the game, despite having almost a fifth of [[SCP-173]]&#039;s HP.&lt;br /&gt;
&lt;br /&gt;
On top of all this, SCP-106 also has the ability to teleport to portals placed by him. Pressing {{Key Press|Tab}} brings up a menu displaying two options; one with a portal with a small plus symbol above it and one with a portal with two arrows coming out of it. The first option places a portal directly beneath 106. This portal will remain in this position for the whole game until 106 places another portal.  The second option causes 106 to sink into the ground, instantly climbing back up at the position of the portal.&lt;br /&gt;
One will have to {{Key Press|Leftclick}} on an option to pick it.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:center; font-size:15px;&amp;quot;|Icon&lt;br /&gt;
!style=&amp;quot;text-align:center; font-size:15px;&amp;quot;|Meaning&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:106_portal_create.png|center|80px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Place a portal&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot;  |[[File:106_portal_exit.png|center|80px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot;  | Teleport to the created portal&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
SCP-106 also has a unique attack. Upon pressing {{Key Press|Leftclick}} on a target, they will be taken to the Pocket Dimension, a small room with 8 exits. 6 of these will kill anyone who walks into them instantly. Two will allow the victim to escape, spawning them outside 106&#039;s chamber. SCP-106 has a cooldown of 2 seconds for his attack, which will only activate on successful hits.&lt;br /&gt;
&lt;br /&gt;
SCP-106, despite his abilities, is not without his weaknesses. SCP-106&#039;s greatest weakness is the Femur Breaker, which is a containment method unique to him. If a human has a {{ReqAccess2|CCA_A|Containment Access: ALL|Level 3 Containment Access}}keycard and another human as a sacrifice, they can enter 106&#039;s observation room and can use the Femur Breaker. Upon being used, the Femur Breaker will sound throughout the facility for about 18 seconds. Afterwards, SCP-106 will sink into the ground and be removed from the game.   &lt;br /&gt;
&lt;br /&gt;
SCP-106 can talk to the other SCPs by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs no matter the distance.&lt;br /&gt;
&lt;br /&gt;
==Strengths &amp;amp; Weaknesses==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Strengths:===&lt;br /&gt;
*Incredibly tanky due to bullet resistance&lt;br /&gt;
*Can access any room in the facility&lt;br /&gt;
*Moderate speed and ability to walk through doors makes it difficult to escape&lt;br /&gt;
*Can travel great distances with teleportation&lt;br /&gt;
*Can kill/displace humans with its attack&lt;br /&gt;
*Can instantly kill people after the nuke has gone off.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Weaknesses:===&lt;br /&gt;
*Femur Breaker, as it instantly removes SCP-106 from the game and if the doors are open, forces 106 to camp his room.&lt;br /&gt;
*Due to low HP, it can be easily killed by the Micro-HID, Tesla Gates and [[Fragmentation Grenade|Grenades]].&lt;br /&gt;
*Has a cooldown on its attack, making it harder to hit enemies.&lt;br /&gt;
*Corpses in the Pocket Dimension can indicate the exit, and items can be used to mark the exit.&lt;br /&gt;
*Pocket Dimension exit leads directly to the Femur Breaker.&lt;br /&gt;
*106&#039;s loud footsteps can indicate its presence from a great distance away.&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
As any human class, dying in the Pocket Dimension grants the &#039;&#039;&#039;Newb&#039;&#039;&#039; [[Achievements|achievement]] &amp;lt;br&amp;gt;&lt;br /&gt;
Escaping the Pocket Dimension grants the &#039;&#039;&#039;Larry Is Your Friend!&#039;&#039;&#039; achievement. &amp;lt;br&amp;gt;&lt;br /&gt;
Recontaining SCP-106 grants the &#039;&#039;&#039;Secure. Contain. Protect.&#039;&#039;&#039; achievement.&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*SCP-106 was the first SCP to get a complete visual rework, with a new model and animations.&lt;/div&gt;</summary>
		<author><name>Voodoo</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Status_Effects&amp;diff=2171</id>
		<title>Status Effects</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Status_Effects&amp;diff=2171"/>
		<updated>2020-05-02T03:45:07Z</updated>

		<summary type="html">&lt;p&gt;Voodoo: /* List of Status Effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Up Coming}}&lt;br /&gt;
&#039;&#039;&#039;Status Effects&#039;&#039;&#039; are [[Mechanics|mechanics]] in &#039;&#039;SCP:SL&#039;&#039; that are used to change the stats of a player.&amp;lt;br&amp;gt;&lt;br /&gt;
Status Effects can be applied via Remote Admin or other sources in game.&lt;br /&gt;
&lt;br /&gt;
Currently most status effects can only be applied via Remote Admin.&lt;br /&gt;
&lt;br /&gt;
==List of Status Effects==&lt;br /&gt;
Positive Status Effects are shown in &amp;lt;font color= #05e814&amp;gt;green.&amp;lt;font color= #fff&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Negative Status Effects are shown in &amp;lt;font color= #ea2107&amp;gt;red.&amp;lt;font color= #fff&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mixed Status effects are shown in &amp;lt;font color= #ff82fb&amp;gt;pink.&amp;lt;font color= #fff&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Effects&lt;br /&gt;
! In game Source&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;&amp;quot; |&amp;lt;font color= #05e814&amp;gt; Invigorated&lt;br /&gt;
| style=&amp;quot;font-size:13px;&amp;quot; |Gives the player infinite sprint&lt;br /&gt;
| style=&amp;quot;font-size:13px;&amp;quot; |[[Adrenaline]]; [[SCP-207]]; Remote Admin&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;background-color: #2e2e2e&amp;quot; |&amp;lt;font color= #05e814&amp;gt; SCP-268&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e&amp;quot;|Makes the player invisible&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e&amp;quot;|[[SCP-268]]; Remote Admin&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;&amp;quot; |&amp;lt;font color= #ea2107&amp;gt; Amnesia &lt;br /&gt;
| style=&amp;quot;font-size:13px;&amp;quot; |Cause the player to not be able to reload their weapon or open their inventory.&lt;br /&gt;
| style=&amp;quot;font-size:13px;&amp;quot; |Being bit by [[SCP-939]]; Remote Admin&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;background-color: #2e2e2e;&amp;quot; |&amp;lt;font color= #ea2107&amp;gt; Asphyxiated&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e;&amp;quot;|Drains the player&#039;s stamina; if there is no stamina left to drain it will instead drain the player&#039;s health.&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e;&amp;quot;|Remote Admin&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;&amp;quot; |&amp;lt;font color= #ea2107&amp;gt; Bleeding&lt;br /&gt;
| style=&amp;quot;font-size:13px;&amp;quot; |Damage over time; starts high but gets lower; damage dealt every 5 seconds.&lt;br /&gt;
| style=&amp;quot;font-size:13px;&amp;quot; |Remote Admin&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;background-color: #2e2e2e;&amp;quot; |&amp;lt;font color= #ea2107&amp;gt; Blinded&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e;&amp;quot;|Makes the player&#039;s screen very blurry.&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e;&amp;quot;|Remote Admin&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;&amp;quot; |&amp;lt;font color= #ea2107&amp;gt; Burned&lt;br /&gt;
| style=&amp;quot;font-size:13px;&amp;quot; |Increases the damage the player takes.&lt;br /&gt;
| style=&amp;quot;font-size:13px;&amp;quot; |Explosion from [[SCP-018]], [[Fragmentation Grenade]]; Remote Admin&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;background-color: #2e2e2e;&amp;quot; |&amp;lt;font color= #ea2107&amp;gt; Concussed&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e;&amp;quot;|Causes the players screen to get blurry when they turn, the faster they turn the blurrier it gets.&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e;&amp;quot;|Explosion from [[SCP-018]], [[Fragmentation Grenade]]; Remote Admin&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;&amp;quot; |&amp;lt;font color= #ea2107&amp;gt; Corroding&lt;br /&gt;
| style=&amp;quot;font-size:13px;&amp;quot; |Teleports the player to the Pocket Dimension, then drains their HP&lt;br /&gt;
| style=&amp;quot;font-size:13px;&amp;quot; |Attacked by [[SCP-106]]; Remote Admin&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;background-color: #2e2e2e;&amp;quot; |&amp;lt;font color= #ea2107&amp;gt; Deafen&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e;&amp;quot;|Makes it harder for the player to hear noises&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e;&amp;quot;|[[Adrenaline]], [[Flash Grenade]], [[Fragmentation Grenade]]; Remote Admin&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;&amp;quot; |&amp;lt;font color= #ea2107&amp;gt; Decontaminating&lt;br /&gt;
| style=&amp;quot;font-size:13px;&amp;quot; |Removes 10% of the players&#039; health every second&lt;br /&gt;
| style=&amp;quot;font-size:13px;&amp;quot; |[[Decontamination Process]]; Remote Admin&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;background-color: #2e2e2e;&amp;quot; |&amp;lt;font color= #ea2107&amp;gt; Disabled&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e;&amp;quot;|Slows down all movement&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e;&amp;quot;|Remote Admin&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;&amp;quot; |&amp;lt;font color= #ea2107&amp;gt; Ensnared&lt;br /&gt;
| style=&amp;quot;font-size:13px;&amp;quot; |Stops all movement&lt;br /&gt;
| style=&amp;quot;font-size:13px;&amp;quot; |[[SCP-173]] while being looked at; Remote Admin&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;background-color: #2e2e2e;&amp;quot; |&amp;lt;font color= #ea2107&amp;gt; Exhausted&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e;&amp;quot;|Halves the maximum stamina capacity and stamina regeneration rate.&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e;&amp;quot;|Remote Admin&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;&amp;quot; |&amp;lt;font color= #ea2107&amp;gt; Flashed&lt;br /&gt;
| style=&amp;quot;font-size:13px;&amp;quot; |Makes the player unable to see at all for a short time&lt;br /&gt;
| style=&amp;quot;font-size:13px;&amp;quot; |[[Flash Grenade]]; Remote Admin&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;background-color: #2e2e2e;&amp;quot; |&amp;lt;font color= #ea2107&amp;gt; Hemorrhage&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e;&amp;quot;|The player&#039;s health drains by 2HP/s while sprinting. This is not the same effect as SCP-207&#039;s health drain.&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e;&amp;quot;|Remote Admin&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;font color= #ea2107&amp;gt; Panic&lt;br /&gt;
| style=&amp;quot;font-size:13px&amp;quot;|Slighty increases the player&#039;s stamina consumption.&lt;br /&gt;
| style=&amp;quot;font-size:13px;&amp;quot;|Remote Admin&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;background-color: #2e2e2e&amp;quot; |&amp;lt;font color= #ea2107&amp;gt; Poisoned&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e&amp;quot; |Damages the player over time; starts low but gets higher; damage dealt every 5 seconds.&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e&amp;quot; |Remote Admin&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;&amp;quot; |&amp;lt;font color= #ea2107&amp;gt; Sinkhole&lt;br /&gt;
| style=&amp;quot;font-size:13px;&amp;quot; |Slows down players; SCPs are immune to this effect&lt;br /&gt;
| style=&amp;quot;font-size:13px;&amp;quot; |Sinkhole Trap; Remote Admin&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;background-color: #2e2e2e;&amp;quot; |&amp;lt;font color= #ff82fb&amp;gt;SCP-207&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e;&amp;quot;|Infinite sprint; Increased movement speed; health drain; can stack up to 4.&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e;&amp;quot;|[[SCP-207]]; Remote Admin&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;font color= #ff82fb&amp;gt;SCP-939 Visuals&lt;br /&gt;
| style=&amp;quot;font-size:13px;&amp;quot;|Can only see people making noises; can see people through walls&lt;br /&gt;
| style=&amp;quot;font-size:13px;&amp;quot;|Playing as [[SCP-939]]; Remote Admin&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Artificial HP==&lt;br /&gt;
Artificial HP is a type of effect in &#039;&#039;SCP:SL&#039;&#039; that is given by using [[Adrenaline]]. &amp;lt;br&amp;gt;&lt;br /&gt;
Artificial HP will absorb most damage that a player takes, while the player&#039;s actual HP will only take a fraction of the damage it would normally take. &amp;lt;br&amp;gt;&lt;br /&gt;
Interestingly, Artificial HP is not listed as a status effect in the Remote Admin, despite functioning very similar to one.&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Voodoo</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Light_Containment_Zone&amp;diff=2130</id>
		<title>Light Containment Zone</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Light_Containment_Zone&amp;diff=2130"/>
		<updated>2020-04-30T07:26:23Z</updated>

		<summary type="html">&lt;p&gt;Voodoo: /* Bathroom - WC00 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
The &#039;&#039;&#039;Light Containment Zone&#039;&#039;&#039; is one of four zones in [[Locations|Site-02]], where [[Class-D]]s, [[Scientist]]s, and [[SCP-173]] spawn. [[SCP-914]] is also found here, and often becomes a congregating point in the early game. The LCZ is also home to the [[Decontamination Process]], a process which kills anything within the LCZ 15 minutes and 30 seconds after the round has started. This forces players to move up through the [[Heavy Containment Zone]] and prevents backtracking to SCP-914.&lt;br /&gt;
&lt;br /&gt;
There are a few important rooms that contain supplies for players to aid their journey through the [[Heavy Containment Zone]]. A helpful navigation aid is the signs above doors, which primarily informs players of the type of room that lies beyond. Certain rooms will have fixed designations (see next section), whilst others will be pseudo-random.&lt;br /&gt;
&lt;br /&gt;
=Unique Rooms=&lt;br /&gt;
Unique rooms are rooms that spawn only once (with the exception of the airlock and two checkpoints), containing valuable items or to be used as hiding spots. These rooms have fixed designations:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Class-D Cells - CD01==&lt;br /&gt;
The spawn location of all [[Class-D]]s. There is nothing of direct importance in this area as it simply leads into the LCZ proper. &amp;lt;br&amp;gt;&lt;br /&gt;
The back of this room contains two pieces of artwork made by winners of an art contest for SCP:SL.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:CD_Cells.png|400px|center|thumb|Cells]]&lt;br /&gt;
&lt;br /&gt;
[[File:Class D Cell&#039;s Art.png|400px|center|thumb|Artwork found at the back of the cells]]&lt;br /&gt;
&lt;br /&gt;
==Bathroom - WC00==&lt;br /&gt;
In the male and female bathrooms, there is the possibility of finding up to two keycards and/or the [[COM-15]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible loot:&#039;&#039;&#039;&lt;br /&gt;
* Men&#039;s Toilets:&lt;br /&gt;
** [[Keycard|Scientist Keycard]]&lt;br /&gt;
** [[COM-15]]&lt;br /&gt;
* Women&#039;s Toilets:&lt;br /&gt;
** [[Keycard|Scientist Keycard]]&lt;br /&gt;
** [[Keycard|Janitor Keycard]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:WC_Hallway.png|400px|center|thumb|WC Hallway]][[File:WC_Toilets.png|400px|center|thumb|Men&#039;s Toilets]]&lt;br /&gt;
&lt;br /&gt;
==Office - PC15==&lt;br /&gt;
The office is organized into an orderly arrangement of desks with computer monitors, phones, and other utensils. A single [[Keycard|Scientist Keycard]] always spawns on one of the center-most desks. &amp;lt;br&amp;gt; &lt;br /&gt;
A [[Locker]] and [[Medical Cabinets|Medical Cabinet]] sometimes spawns in this room&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loot:&#039;&#039;&#039;&lt;br /&gt;
* On a random desk:&lt;br /&gt;
**[[Keycard|Scientist Keycard]]&lt;br /&gt;
&lt;br /&gt;
* Locker:&lt;br /&gt;
** [[Adrenaline]]&lt;br /&gt;
** Random ammo&lt;br /&gt;
** [[Flashlight]]&lt;br /&gt;
** [[Medikit|Medkit]]&lt;br /&gt;
** [[Painkillers]]&lt;br /&gt;
** [[Keycard|Scientist Keycard]]&lt;br /&gt;
** [[Keycard|Zone Manager Keycard]]&lt;br /&gt;
&lt;br /&gt;
*[[Medical Cabinets|Medical Cabinet]]&lt;br /&gt;
&lt;br /&gt;
[[File:PC_Room.png|400px|center|thumb|PC Room]]&lt;br /&gt;
&lt;br /&gt;
==Glass Room - GR18==&lt;br /&gt;
GR18 contains either a [[Medical Cabinets|Medical Cabinet]] or a [[Locker]] on the wall to the right of the door. &amp;lt;br&amp;gt;&lt;br /&gt;
A [[COM-15]] pistol will sometimes spawn in the glass cage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Loot:&#039;&#039;&#039;&lt;br /&gt;
* Inside the glass cage:&lt;br /&gt;
** [[COM-15]]&lt;br /&gt;
&lt;br /&gt;
* Locker:&lt;br /&gt;
** [[Adrenaline]]&lt;br /&gt;
** Random ammo&lt;br /&gt;
** [[Flashlight]]&lt;br /&gt;
** [[Medikit|Medkit]]&lt;br /&gt;
** [[Painkillers]]&lt;br /&gt;
** [[Keycard|Scientist Keycard]]&lt;br /&gt;
** [[Keycard|Zone Manager Keycard]]&lt;br /&gt;
&lt;br /&gt;
*[[Medical Cabinets|Medical Cabinet]]&lt;br /&gt;
&lt;br /&gt;
[[File:GR-18 Room.png|400px|center|thumb|Inside the Glass Room]]&lt;br /&gt;
&lt;br /&gt;
==SCP-914&#039;s Containment Chamber - #914==&lt;br /&gt;
{{Main|SCP-914}}&lt;br /&gt;
{{ReqAccess|CCA_L|Containment Chamber Access: Low}}&lt;br /&gt;
&lt;br /&gt;
The residence of [[SCP-914]]. Requires any [[Keycard]] to enter. SCP-914 is the most important room in Light Containment Zone, as it is used to [[SCP-914/outputs|upgrade items]] (commonly keycards). &amp;lt;br&amp;gt;&lt;br /&gt;
Due to this, it is a popular place for [[SCPs]] to target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:-914_Chamber.png|400px|center|thumb|SCP-914]]&lt;br /&gt;
&lt;br /&gt;
==SCP-173&#039;s Containment Chamber - PT00==&lt;br /&gt;
In the preceding room before [[SCP-173]]&#039;s chamber, there is an inaccessible door to the right and a balcony to the left with an inaccessible control room on the upper level. &lt;br /&gt;
&lt;br /&gt;
At the beginning of the round [[SCP-173]], if selected, will spawn in the containment chamber. The door cannot be opened immediately due to a short timer.&lt;br /&gt;
&lt;br /&gt;
There is a chance that an [[SCP-Pedestal|SCP Pedestal]] and/or a [[COM-15]] pistol spawns inside the side room at the top of the stairs leading to [[SCP-173]]&#039;s containment.&lt;br /&gt;
&lt;br /&gt;
A [[Locker]] can sometimes spawn next to SCP-173&#039;s containment cell.&lt;br /&gt;
&lt;br /&gt;
[[File:PT_Stairway.png|400px|center|thumb|Stairway leading to SCP-173&#039;s chamber]]&lt;br /&gt;
[[File:PT_Chamber.png|400px|center|thumb|SCP-173&#039;s chamber]]&lt;br /&gt;
[[File:SCP-173&#039;s Room Locker.png|400px|center|thumb|The locker that sometimes spawns in this room]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible loot:&#039;&#039;&#039;&lt;br /&gt;
* Inside the small room:&lt;br /&gt;
** [[COM-15]]&lt;br /&gt;
** [[SCP-Pedestals|SCP Pedestal]]&lt;br /&gt;
* Locker:&lt;br /&gt;
** [[Adrenaline]]&lt;br /&gt;
** Random ammo&lt;br /&gt;
** [[Flashlight]]&lt;br /&gt;
** [[Medikit|Medkit]]&lt;br /&gt;
** [[Painkillers]]&lt;br /&gt;
** [[Keycard|Scientist Keycard]]&lt;br /&gt;
** [[Keycard|Zone Manager Keycard]]&lt;br /&gt;
&lt;br /&gt;
==Armory - ##00==&lt;br /&gt;
{{ReqAccess|AA_L|Armory Access: Low}}&lt;br /&gt;
The armory room is useful for keycard-wielding players to arm themselves against SCPs. It can be especially useful for Class-Ds to kill Scientists or [[Mobile Task Force|NTF]], or vice-versa with [[Chaos Insurgent]]s. &lt;br /&gt;
&lt;br /&gt;
It contains a variety of weapons and ammunition to choose from.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loot:&#039;&#039;&#039;&lt;br /&gt;
* Weapons:&lt;br /&gt;
** [[COM-15]]&lt;br /&gt;
** [[Project 90]]&lt;br /&gt;
** [[MP7]]&lt;br /&gt;
** [[USP]]&lt;br /&gt;
* Grenades:&lt;br /&gt;
** 3 [[Fragmentation Grenade]]s&lt;br /&gt;
** 3 [[Flash Grenade]]s&lt;br /&gt;
* Ammo:&lt;br /&gt;
** 2 9MM magazines&lt;br /&gt;
** 2 7.62MM magazines&lt;br /&gt;
*Other:&lt;br /&gt;
**2 [[Weapon Manager Tablet]]s&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:--00_Room.png|400px|center|thumb|Inside the armory]]&lt;br /&gt;
&lt;br /&gt;
==SCP-012&#039;s Containment Chamber and Room - #012==&lt;br /&gt;
{{ReqAccess|CCA_M|Containment Chamber Access: Medium}}&lt;br /&gt;
While nothing is present inside the containment chamber of SCP-012, a [[COM-15|COM-15 Pistol]] and a [[Keycard|Zone Manager Keycard]] have the possibility of spawning in the control room outside of the chamber.&lt;br /&gt;
&lt;br /&gt;
A [[SCP-Pedestals|SCP-Pedestal]] can sometimes spawn in the small room outside SCP-012&#039;s chamber.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible loot:&#039;&#039;&#039;&lt;br /&gt;
* [[Keycard|Zone Manager Keycard]]&lt;br /&gt;
* [[COM-15]]&lt;br /&gt;
* [[SCP-Pedestals|SCP-Pedestal]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:012_Door.png|400px|center|thumb|Entrance to SCP-012&#039;s control room]]&amp;lt;br&amp;gt;[[File:-012_Room.png|400px|center|thumb|SCP-012&#039;s control room]]&lt;br /&gt;
&lt;br /&gt;
==Heavy Containment Zone Checkpoint - EX-A/EX-B==&lt;br /&gt;
{{ReqAccess|CA|Checkpoint Access}}&lt;br /&gt;
In LCZ, checkpoints are the gateways to and from the [[Heavy Containment Zone]]. There are two checkpoints found within the LCZ.&lt;br /&gt;
&lt;br /&gt;
It contains two labeled doorways that both open once a keycard is swiped. They lead to a pair of lifts denoted under either Lift A or Lift B (depending on the checkpoint) which lead up to the HCZ. There are also screens at either checkpoint displaying the remaining time to decontamination.&lt;br /&gt;
&lt;br /&gt;
[[File:EX_Checkpoint.png|400px|center|thumb|Security checkpoint]]&lt;br /&gt;
&lt;br /&gt;
==Airlock - ALXX==&lt;br /&gt;
The Airlock is a red-lit room with two doors on each side and a small dark side-room. &lt;br /&gt;
&lt;br /&gt;
Upon pressing either button the inward doors will toggle (open door will close and closed door will open) while the outside doors won&#039;t be affected. &lt;br /&gt;
&lt;br /&gt;
The smaller side-room could be used to hide as most players pass it up when running through.&lt;br /&gt;
&lt;br /&gt;
[[File:AL_Airlock.png|400px|center|thumb|Inside the airlock]]&lt;br /&gt;
&lt;br /&gt;
==Greenhouse Room - VT00==&lt;br /&gt;
The Greenhouse Room contains a greenhouse area with several plants, sectioned off from the playable area with a large glass window. Players can access the plants by smashing the window, although the plants cannot be interacted with. The greenhouse has two entrances on opposite ends of the room.&lt;br /&gt;
&lt;br /&gt;
On the wall opposite the plants is a door that leads to a small room which either has a [[Medical Cabinets|Medical Cabinet]], a [[Locker]], an [[SCP-Pedestals|SCP-Pedestal]] or nothing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Loot&#039;&#039;&#039;&lt;br /&gt;
* Locker:&lt;br /&gt;
** [[Adrenaline]]&lt;br /&gt;
** Ammo&lt;br /&gt;
** [[Flashlight]]&lt;br /&gt;
** [[Medikit|Medkit]]&lt;br /&gt;
** [[Painkillers]]&lt;br /&gt;
** [[Keycard|Scientist Keycard]]&lt;br /&gt;
** [[Keycard|Zone Manager Keycard]]&lt;br /&gt;
* [[Medical Cabinets|Medical Cabinet]]&lt;br /&gt;
* [[SCP-Pedestals|SCP-Pedestal]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:VT-00 Room.png|400px|center|thumb|The VT-00 Room]]&lt;br /&gt;
[[File:VT-00 Plants.png|400px|center|thumb|The plants found in the room]]&lt;br /&gt;
[[File:VT-00 Closet.png|400px|center|thumb|The smaller room found in VT-00 that often contains loot]]&lt;br /&gt;
&lt;br /&gt;
=Hallways=&lt;br /&gt;
Hallways are repeating connectors that connect unique rooms and other hallways. Most of the time nothing of interest can be found in them and they make up the bulk of rooms in LCZ. These rooms have pseudo-random designations - while the first two letters will remain constant, the two numbers will change with each room.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Straight Hallway - HS==&lt;br /&gt;
A simple straight hallway.&lt;br /&gt;
[[File:HS_Hallway.png|400px|center|thumb|Straight hallway]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Corner - HC== &lt;br /&gt;
A simple corner hallway.&lt;br /&gt;
[[File:HC_Hallway.png|400px|center|thumb|C shaped hallway]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==3-Way Intersection - IT==&lt;br /&gt;
A simple three way intersection.&lt;br /&gt;
[[File:IT_Hallway.png|400px|center|thumb|T shaped hallway]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==4-Way Intersection - IX==&lt;br /&gt;
A four way intersection.&amp;lt;br&amp;gt;&lt;br /&gt;
A [[Status Effects|Sinkhole]] can sometimes spawn in this room. By default this is turned off, however server owners can change the config to allow for a percentage chance of sinkholes spawning. &amp;lt;br&amp;gt;&lt;br /&gt;
If a sinkhole is present, it will slow down any players that aren&#039;t SCPs. Unlike &#039;&#039;Containment Breach&#039;&#039;, sinkholes will not teleport the player to the Pocket Dimension. &lt;br /&gt;
[[File:IX_Hallway.png|400px|center|thumb|X shaped hallway]]&lt;br /&gt;
[[Category:Zones]]&lt;/div&gt;</summary>
		<author><name>Voodoo</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=COM-15&amp;diff=2129</id>
		<title>COM-15</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=COM-15&amp;diff=2129"/>
		<updated>2020-04-30T07:12:40Z</updated>

		<summary type="html">&lt;p&gt;Voodoo: /* Spawning */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon infobox&lt;br /&gt;
|image = COM-15 pistol.png&lt;br /&gt;
|image_size = 200&lt;br /&gt;
|type = Pistol&lt;br /&gt;
|ammo = 12&lt;br /&gt;
|damage = Default: 21.4 &amp;lt;br&amp;gt; Silencer: 19.3&lt;br /&gt;
|fire_rate = 360&lt;br /&gt;
|reload = 1.5&lt;br /&gt;
|caliber = 9&lt;br /&gt;
|spawn = [[Light Containment Zone]]&lt;br /&gt;
}}&lt;br /&gt;
=In Game=&lt;br /&gt;
Described as a &#039;self-defence weapon&#039; in-game, the &#039;&#039;&#039;COM-15&#039;&#039;&#039; is a semi automatic pistol which can only be found in the LCZ. It is usually considered to be a very powerful early round weapon due to the high damage it is able to output (upon landing a headshot) and how easily it can be found at the start of a game. &lt;br /&gt;
&lt;br /&gt;
==Attachments==&lt;br /&gt;
===Sight===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:No Attachment.png|50px|center]]None&lt;br /&gt;
|Recoil (while aiming) &amp;lt;font color= #05e814&amp;gt;-10%&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; Zoom scale 1.4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Barrel===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:Pistol Suppressor.png|60px|center]]Suppressor&lt;br /&gt;
|Damage &amp;lt;font color= #ea2107&amp;gt; -10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Shot loudness &amp;lt;font color= #05e814&amp;gt;-60% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Recoil &amp;lt;font color= #05e814&amp;gt;-20% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:Flashlight Pistol.png|60px|center]]Flashlight&lt;br /&gt;
|Adds a flashlight to the gun&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Spawning==&lt;br /&gt;
*[[Light_Containment_Zone#Armory - ##00|LCZ Armory]]&amp;lt;br&amp;gt;&lt;br /&gt;
*Chance to spawn in the [[Light_Containment_Zone#Bathroom - WC00|LCZ Bathroom]]&amp;lt;br&amp;gt;&lt;br /&gt;
*Chance to spawn in [[Light_Containment_Zone#Glass Room - GR18|372&#039;s Chamber]]&amp;lt;br&amp;gt;&lt;br /&gt;
*Chance to spawn in [[Light_Containment_Zone#SCP-012&#039;s Containment Chamber and Room - #012|012&#039;s Containment Room]]&amp;lt;br&amp;gt;&lt;br /&gt;
*Chance to spawn in the side room at the top of the stairway leading to [[Light_Containment_Zone#SCP-173&#039;s Containment Chamber - PT00|173&#039;s Containment Room]]&lt;/div&gt;</summary>
		<author><name>Voodoo</name></author>
	</entry>
</feed>