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	<id>https://en.scpslgame.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=VexxfulOmega9</id>
	<title>SCP: Secret Laboratory English Official Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://en.scpslgame.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=VexxfulOmega9"/>
	<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Special:Contributions/VexxfulOmega9"/>
	<updated>2026-04-22T00:10:33Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.44.2</generator>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Emergency_Power_Station&amp;diff=5963</id>
		<title>Emergency Power Station</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Emergency_Power_Station&amp;diff=5963"/>
		<updated>2021-02-11T13:25:09Z</updated>

		<summary type="html">&lt;p&gt;VexxfulOmega9: /* Spawning */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Structure infobox&lt;br /&gt;
|image = Generator1.png&lt;br /&gt;
|imagesize = 350&lt;br /&gt;
|spawn = [[Heavy Containment Zone]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emergency Power Stations&#039;&#039;&#039; &#039;&#039;&#039;(EPS)&#039;&#039;&#039; also known as &#039;&#039;&#039;Generators&#039;&#039;&#039; are a type of [[Locations|Structure]] found in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. Emergency Power Stations are a recontainment devices that spawn around [[Heavy Containment Zone]] that are used to terminated [[SCP-079]]. Five Emergency Power Stations will spawn each round. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An Emergency Power Station requires {{Hoverimage|{{HoverKeycard|Required Access1=AA2}}|text=Armory Access 2}} to unlock them. Once they are unlocked anyone can open/close them. A [[Weapon Manager Tablet]] must be placed in it to activate it. Each Emergency Power Station takes around a minute to power up and a countdown is displayed on active Emergency Power Stations. [[C.A.S.S.I.E.]] will announce when Emergency Power Stations are successfully powered up and will keep count of the number of Emergency Power Stations active. Activated Emergency Power Stations cannot be deactivated, but the powering-up process can be cancelled by pressing {{Key Press|E}} on the button.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Emergency Power Stations are used to recontain SCP-079. Each Emergency Power Station turned on will [[SCP-079#AP Regen Rate|increase the regeneration rate of SCP-079&#039;s AP]]. Turning on all 5 Emergency Power Stations will give SCP-079 almost limitless power, followed by the [[Overcharge]] mechanic one minute later. Powering up an Emergency Power Station will alert [[SCP-079]] and rooms containing said Emergency Power Stations will be marked red on the map.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Emergency Power Stations have multiple visuals on them while powering up. One of these visuals is a timer showing how much time is left until it turns on. &amp;lt;br&amp;gt;&lt;br /&gt;
The timer will say Engaged once the Emergency Power Station is turned on.&lt;br /&gt;
There is a dial labeled Local Voltage that also shows how much time is left by having an arrow slowly move from green to red. &amp;lt;br&amp;gt;&lt;br /&gt;
The dial labeled Total Voltage will show how many Emergency Power Stations are currently on. &amp;lt;br&amp;gt;&lt;br /&gt;
Emergency Power Stations have three lights that show if the Emergency Power Station is activated, disabled or has a Weapon Manager Tablet in it.&lt;br /&gt;
&lt;br /&gt;
==Spawning==&lt;br /&gt;
Emergency Power Stations can only spawn in Heavy Containment Zone, up to a maximum of five at any given time. There are 10 rooms in which Emergency Power Stations can spawn. Two generators can appear in the same room at a time, however this is a rare occurence.&lt;br /&gt;
&lt;br /&gt;
*[[Heavy_Containment_Zone#Ammunition Armory|HCZ Armory Room]]&lt;br /&gt;
**On the left or the right side of the room.&lt;br /&gt;
&lt;br /&gt;
*[[Heavy_Containment_Zone#Entrance Zone Checkpoint|Entrance Zone Checkpoint]]&lt;br /&gt;
**On either side of the door to the HCZ. &lt;br /&gt;
&lt;br /&gt;
*[[Heavy_Containment_Zone#Micro HID Armory|Micro HID Armory]]&lt;br /&gt;
**Either left and/or right if the door to the room containing the Micro.&lt;br /&gt;
&lt;br /&gt;
*[[Heavy_Containment_Zone#Server Room|Server Room]]&lt;br /&gt;
**On the upper level of the room, or on the wall near the door or the wall opposite to it.&lt;br /&gt;
&lt;br /&gt;
*[[Heavy_Containment_Zone#Warhead Silo|Nuke Room]]&lt;br /&gt;
**Down the elevator, near the control panel and/or parralel to the armory door.&lt;br /&gt;
&lt;br /&gt;
*[[Heavy_Containment_Zone#SCP-049&#039;s Containment Area|SCP-049&#039;s Room]]&lt;br /&gt;
**At the top of the elevator, in the hallway.&lt;br /&gt;
&lt;br /&gt;
*[[Heavy_Containment_Zone#SCP-079&#039;s Containment Area|SCP-079&#039;s Room]]&lt;br /&gt;
**Outside the gate leading to the containment chamber.&lt;br /&gt;
&lt;br /&gt;
*[[Heavy_Containment_Zone#SCP-096&#039;s Containment Area|SCP-096&#039;s Room]]&lt;br /&gt;
**On the right wall of the room.&lt;br /&gt;
&lt;br /&gt;
*[[Heavy_Containment_Zone#SCP-106&#039;s Containment Area|SCP-106&#039;s Room]]&lt;br /&gt;
**On the left wall of the room.&lt;br /&gt;
&lt;br /&gt;
*[[Heavy_Containment_Zone#SCP-939&#039;s Containment Area|SCP-939&#039;s Room]]&lt;br /&gt;
**On the wall that runs along the walkway of the room.&lt;br /&gt;
&lt;br /&gt;
==Announcements==&lt;br /&gt;
&amp;lt;div class=&amp;quot;quoteAudio&amp;quot;&amp;gt;&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=1of5 2.mp3|title=When Emergency Power Stations 1-4 are activated:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;X out of 5 generators activated.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=5of5 2.mp3|title=When all Emergency Power Stations are activated:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;5 out of 5 generators activated. All generators have been successfully engaged. Finalizing recontainment sequence. Heavy Containment Zone overcharge in T-minus one minute.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=321 3.mp3|title=When Heavy Containment Zone Overcharges:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Overcharge in 3 2 1.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=OverchargeNo079.mp3|title=When overcharge ends and there was no SCP-079:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Facility is back in operational mode.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=1080px widths=250px perrow=5&amp;gt;&lt;br /&gt;
Generator Servers.jpg|An Emergency Power Station in the Server Room.&lt;br /&gt;
Generator Micro.jpg|An Emergency Power Station in the Micro HID Room.&lt;br /&gt;
Generator 096.png|An Emergency Power Station in SCP-096&#039;s Room.&lt;br /&gt;
TimerGenerator.png|An Emergency Power Station counting down.&lt;br /&gt;
LocalVoltage.png|The Local Voltage dial that shows how much long until the Emergency Power Station turns on.&lt;br /&gt;
TotalVoltage.png|The Total Voltage dial that shows how many Emergency Power Stations have been engaged.&lt;br /&gt;
EngagedGenerator.png|An engaged Emergency Power Station.&lt;br /&gt;
SCP-079 HUD warning.png|The alert that SCP-079 gets when an Emergency Power Station is being booted up.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Locations Navbox}}&lt;/div&gt;</summary>
		<author><name>VexxfulOmega9</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-096&amp;diff=5962</id>
		<title>SCP-096</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-096&amp;diff=5962"/>
		<updated>2021-02-10T17:31:01Z</updated>

		<summary type="html">&lt;p&gt;VexxfulOmega9: /* In Game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP Infobox Test&lt;br /&gt;
|MainImage =&lt;br /&gt;
&amp;lt;div class=&amp;quot;infobox-tabber&amp;quot;&amp;gt;  &lt;br /&gt;
&amp;lt;tabber&amp;gt;Enraged=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=1035px widths=135px&amp;gt;&lt;br /&gt;
SCP-096 Enraged5.png|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|-|&lt;br /&gt;
Docile=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=188px widths=135px&amp;gt;&lt;br /&gt;
SCP-096 Docile6.png|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|F1MenuArt = [[File:SCPCAT096.png|center|125px]]&lt;br /&gt;
|AbilityImage1 = [[File:096MeleeSprite.png|middle|75px|Active]]&lt;br /&gt;
|AbilityName1 = Melee Attack (Active)&lt;br /&gt;
|AbilityDescription1 = Perform a swipe attack with left click that instantly kills targets.&lt;br /&gt;
|AbilityImage2 = [[File:096ShieldSprite.png|middle|75px|Passive]] &lt;br /&gt;
|AbilityName2 = Scopophobia (Passive)&lt;br /&gt;
|AbilityDescription2 = Enrage when looked or shot at, increasing your &amp;lt;br&amp;gt; Hume Shield and rage time per target.&lt;br /&gt;
|AbilityImage3 = [[File:096TryNotToCrySprite.png|middle|75px|Active]]&lt;br /&gt;
|AbilityName3 = Try Not To Cry (Active)&lt;br /&gt;
|AbilityDescription3 = Lean up against a door to become very quiet by pressing right click.&lt;br /&gt;
|AbilityImage4 = [[File:096ChargeSprite.png|middle|75px|Active]]&lt;br /&gt;
|AbilityName4 = Charge (Active)&lt;br /&gt;
|AbilityDescription4 = Perform a charge attack with right click forcing open any gates you run into.&lt;br /&gt;
|Health = 1500&amp;lt;br&amp;gt;[[File:CATSHIELD.png|12px]] Hume Shield: 350 &amp;lt;br&amp;gt;Rage Time: 15-30 secs&amp;lt;br&amp;gt;Very high jump&lt;br /&gt;
|OtherStat1= [[File:CATSPRINT.png|12px]] Speed:&amp;lt;br&amp;gt;&amp;lt;div style=&#039;padding: 0px; width: 225px; word-break: break-all; word-wrap: break-word;&#039;&amp;gt;3 m/s entering/exiting rage&amp;lt;br&amp;gt;5 m/s while docile&lt;br /&gt;
|OtherStat2= 12 m/s when enraged&amp;lt;br&amp;gt;25 m/s when charging&amp;lt;/div&amp;gt;&lt;br /&gt;
|Spawn = [[Heavy Containment Zone]]&lt;br /&gt;
|Weakness = [[Micro HID]]&lt;br /&gt;
|OtherInformation = Gains 70 Hume Shield for each target. &amp;lt;br&amp;gt; &amp;lt;div style=&#039;padding: 0px; width: 350px; word-break: break-all; word-wrap: break-word;&#039;&amp;gt;Each target makes 096&#039;s rage last 3 seconds longer.&amp;lt;br&amp;gt; Can only see targets while enraged.&amp;lt;br&amp;gt;Voiced By Bronson &amp;quot;Bronsolo&amp;quot; Bragg&#039;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Class ID&#039;&#039;&#039; 9&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
&#039;&#039;&#039;SCP-096&#039;&#039;&#039; is one out of {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-096 is a tall, pale, humanoid entity that will attempt to kill anyone that happened to see its face. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-096 acts as an offensive SCP class, meant to disperse groups of people.&lt;br /&gt;
SCP-096 is capable of taking out smaller groups of people with ease but can struggle with larger groups. SCP-096 is able to silence himself for an ambush on doors by using {{Key Press|Rightclick}} to activate his Try Not to Cry ability.&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
SCP-096 spawns in Heavy Containment in its docile state, pacing slowly around the hallways. SCP-096 has a very audible cry that can warn players of its position.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
While docile, SCP-096 can hold {{Key Press|Rightclick}} on a closed door to lean up against it. Doing so SCP-096 will cry very quietly to the point of being almost silent. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When a player opens the door, they will view SCP-096&#039;s face and trigger him.&lt;br /&gt;
&lt;br /&gt;
SCP-096 begins the game with 1500 HP and 350 [[Hume Shield]]. The Hume Shield acts similar to Artificial HP (AHP) though unlike AHP, Hume Shield will absorb all damage while also regenerating over time instead of decaying.&amp;lt;br&amp;gt; &lt;br /&gt;
Each active target SCP-096 has will increase his Hume Shield cap by 70. SCP-096 Hume Shield will quickly regenerate to reach the new cap.&amp;lt;br&amp;gt;&lt;br /&gt;
Once SCP-096&#039;s rage wears off, his Hume Shield returns to 350.&amp;lt;br&amp;gt;&lt;br /&gt;
If SCP-096 takes no damage for 10 seconds, its Hume Shield will slowly regenerate by 5 HS/s.&lt;br /&gt;
&lt;br /&gt;
SCP-096 will enter its enraged state when its face is looked at or when shot at. SCP-096 will windup before entering its enraged state after being triggered. While charging up SCP-096 can move at 3 m/s. &lt;br /&gt;
&lt;br /&gt;
Everyone who looked at SCP-096 or shot it, will become a target. SCP-096 will stay in enrage mode for a base 15 seconds, plus an extra 3 seconds for each additional target up to a max of 30 seconds. Targets are made visible by markers only visible to SCP-096 (even targets wearing [[SCP-268]] will be visible).&lt;br /&gt;
While enraged SCP-096 can do the following:&amp;lt;br&amp;gt;&lt;br /&gt;
* Perform an AOE attack with {{Key Press|Leftclick}} that will instantly kill anyone hit by it, even if you aren&#039;t a target.&amp;lt;br&amp;gt;&lt;br /&gt;
* Jump very high&amp;lt;br&amp;gt;&lt;br /&gt;
* Perform a charge attack with {{Key Press|Rightclick}} that last 0.8s and causes SCP-096 to run at 25 m/s. &amp;lt;br&amp;gt;&lt;br /&gt;
**This attack can be used to cause SCP-096 leap over large gaps&amp;lt;br&amp;gt;&lt;br /&gt;
**If SCP-096 charges at a closed gate, he will force the gate open and go through it. The gate then quickly closes behind him.&lt;br /&gt;
***Any non-SCPs that try to slide through a gate that SCP-096 is opening will be instantly killed.&lt;br /&gt;
**The charge attack has a cooldown after being used. Charging through a gate will force the cooldown to end. &amp;lt;br&amp;gt;&lt;br /&gt;
**Anyone who SCP-096 charges into will die.&lt;br /&gt;
** Any normal doors you run into will break.&lt;br /&gt;
** Will kill anyone hit by the charge.&lt;br /&gt;
* {{Key Press|Leftclick}} on doors to destroy them while enraged.&lt;br /&gt;
&lt;br /&gt;
After enrage state ends, SCP-096 will enter a 6 second cooldown phase before he can enrage again. While exiting rage he moves at 3 m/s before going to his normal docile speed of 5 m/s.&lt;br /&gt;
&lt;br /&gt;
When SCP-096 loses all his HP, it will fall to the ground and curl up, covering its face.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Countering===&lt;br /&gt;
SCP-096 is a powerful SCP, capable of taking down unprepared groups. SCP-096 can be countered by looking at the floor, this way you don&#039;t become a target. It is not a good idea to hide in common spots from SCP-096 when you are not a target, as a smart SCP-096 might check common hiding spots when they have no more targets. Leaving the room that SCP-096 is in will increase the chances of survival.&amp;lt;br&amp;gt; &lt;br /&gt;
While stacking SCP-207 can&#039;t make you faster than SCP-096, the speed increase might help you get to a safe place, like an elevator in time, or even get far enough away that SCP-096 focuses on closer targets. Two through three SCP-207s is often enough for this. &amp;lt;br&amp;gt;&lt;br /&gt;
While SCP-096 is fast enough to run through a Tesla Gate without stopping, they may still be useful for getting away from SCP-096 as less experienced players are more likely to stop.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To take down SCP-096 successfully without the use of the [[Micro HID]], a group needs to be very coordinated and use good teamwork. A good strategy is to have some people act as bait to trigger SCP-096, then have the rest of the team shoot SCP-096 during cooldown.&amp;lt;br&amp;gt;&lt;br /&gt;
If the group is large enough, then most or all of the team can shoot at him during windup to either contain or deal massive damage to SCP-096. The most effective way to deal with SCP-096 is to shoot him during cooldown and windup. While the Hume Shield can protect with from a single person or a small group, it is always a good idea to shoot at SCP-096 if you know you are a target and there is no elevator near by. A group of targets shooting at SCP-096 during windup have a good chance of taking out his Hume Shield and damaging his HP, which can make it easier to take him down next time.&amp;lt;br&amp;gt;&lt;br /&gt;
A common mistake people make is when a large group of people trigger SCP-096, only 3-4 people shoot him while the rest scatter or even close an elevator on their teammates. Doing this will make it extremely hard to contain SCP-096.&lt;br /&gt;
&lt;br /&gt;
==Strengths and Weaknesses==&lt;br /&gt;
===Strengths:===&lt;br /&gt;
* Has multiple abilities that makes it very difficult for targets to escape in most circumstances.&lt;br /&gt;
* Can access targets behind gates.&lt;br /&gt;
* High mobility while enraged.&lt;br /&gt;
* Incredibly resistant to small amounts of damage due to Hume Shield.&lt;br /&gt;
* Can have incredibly high effective HP with multiple targets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Weaknesses:===&lt;br /&gt;
* Little synergy with [[SCP-079]]&lt;br /&gt;
* Is an easy target to hit while winding up or docile.&lt;br /&gt;
* Enemies are able to manipulate when 096 starts to enrage.&lt;br /&gt;
* Vulnerable to burst damage weapons such as the Logicer, MicroHID and Fragmentation Grenades when not enraged.&lt;br /&gt;
* People can easily wait out his rage with elevators.&lt;br /&gt;
* Easily contained if all or most of his targets shoot him during windup.&lt;br /&gt;
* People looking at the floor.&lt;br /&gt;
* Large Groups.&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
As SCP-096, dying to the [[Micro HID]] while entering rage will grant the &#039;&#039;&#039;Involuntary Rage-Quit&#039;&#039;&#039; [[Achievements|achievement]].&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
&amp;lt;div class=&amp;quot;quoteAudio&amp;quot;&amp;gt;&lt;br /&gt;
The following are sounds that SCP-096 will make.&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Docile Loop.mp3|title=Docile|description=SCP-096 while in his docile state}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Try Not to Cry.mp3|title=Try Not to Cry|description=SCP-096 while using Try Not to Cry}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Docile to Rage.mp3|title=Docile to Rage|description=SCP-096 while entering rage}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Rage Loop.mp3|title=Rage Loop|description=SCP-096 while enraged}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Rage to Docile.mp3|title=Rage to Docile|description=SCP-096 when exiting rage}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Shyguy Killed.mp3|title=Recontainment|description=SCP-096 when he is recontained}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=PlayerWasSeen.mp3|title=Target|description=Players hear this sound when they become a target}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=1080px widths=250px&amp;gt;&lt;br /&gt;
SCP-096 View Model Docile.png|SCP-096&#039;s view model while docile.&lt;br /&gt;
SCP-096 View Model Charging Up.png|SCP-096&#039;s view model when he starts to enter rage.&lt;br /&gt;
SCP-096 View Model Enraged.png|SCP-096&#039;s view model when he is enraged.&lt;br /&gt;
096 Ragdoll.png|SCP-096&#039;s ragdoll.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=150px widths=225px&amp;gt;&lt;br /&gt;
Wendigoenrage.png| During the &#039;&#039;Halloween 2020 Event&#039;&#039;, SCP-096&#039;s model was changed to &#039;&#039;&#039;The Wendigo&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*SCP-096 has 2 unused animations.&lt;br /&gt;
*A charging SCP-096 is the fastest thing ingame.&lt;br /&gt;
**SCP-096 is also one of the slowest SCPs ingame due to his entering/exiting rage speed only being 3 m/s.&lt;br /&gt;
* Acording to Wavepoole, SCP-096&#039;s cry ability was named after the &amp;quot;Lie down, try not to cry, cry a lot&amp;quot; meme.&lt;br /&gt;
*SCP-096 was the 2nd SCP to be reworked, be given new abilites as well as introducing the Hume Shield mechanic.&lt;br /&gt;
**Despite popular belief, reworked SCP-096&#039;s enraged speed is slower than old SCP-096. Old SCP-096 had an enraged speed of 12.36 m/s while reworked has an enraged speed of 12 m/s. Though, docile speed was increased from 4.7 m/s to 5 m/s in the rework.&lt;br /&gt;
*SCP-096 is the only SCP with an animated ragdoll. Upon reaching zero HP, SCP-096 will curl up into the ball and lay on the ground for the rest of the round. Because of this, SCP-096 does not actually get terminated when their HP reaches zero.&lt;br /&gt;
**Despite this most [[C.A.S.S.I.E.]] lines will still say SCP-096 was terminated.&lt;br /&gt;
&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>VexxfulOmega9</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-096&amp;diff=5961</id>
		<title>SCP-096</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-096&amp;diff=5961"/>
		<updated>2021-02-10T17:24:41Z</updated>

		<summary type="html">&lt;p&gt;VexxfulOmega9: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP Infobox Test&lt;br /&gt;
|MainImage =&lt;br /&gt;
&amp;lt;div class=&amp;quot;infobox-tabber&amp;quot;&amp;gt;  &lt;br /&gt;
&amp;lt;tabber&amp;gt;Enraged=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=1035px widths=135px&amp;gt;&lt;br /&gt;
SCP-096 Enraged5.png|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|-|&lt;br /&gt;
Docile=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=188px widths=135px&amp;gt;&lt;br /&gt;
SCP-096 Docile6.png|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|F1MenuArt = [[File:SCPCAT096.png|center|125px]]&lt;br /&gt;
|AbilityImage1 = [[File:096MeleeSprite.png|middle|75px|Active]]&lt;br /&gt;
|AbilityName1 = Melee Attack (Active)&lt;br /&gt;
|AbilityDescription1 = Perform a swipe attack with left click that instantly kills targets.&lt;br /&gt;
|AbilityImage2 = [[File:096ShieldSprite.png|middle|75px|Passive]] &lt;br /&gt;
|AbilityName2 = Scopophobia (Passive)&lt;br /&gt;
|AbilityDescription2 = Enrage when looked or shot at, increasing your &amp;lt;br&amp;gt; Hume Shield and rage time per target.&lt;br /&gt;
|AbilityImage3 = [[File:096TryNotToCrySprite.png|middle|75px|Active]]&lt;br /&gt;
|AbilityName3 = Try Not To Cry (Active)&lt;br /&gt;
|AbilityDescription3 = Lean up against a door to become very quiet by pressing right click.&lt;br /&gt;
|AbilityImage4 = [[File:096ChargeSprite.png|middle|75px|Active]]&lt;br /&gt;
|AbilityName4 = Charge (Active)&lt;br /&gt;
|AbilityDescription4 = Perform a charge attack with right click forcing open any gates you run into.&lt;br /&gt;
|Health = 1500&amp;lt;br&amp;gt;[[File:CATSHIELD.png|12px]] Hume Shield: 350 &amp;lt;br&amp;gt;Rage Time: 15-30 secs&amp;lt;br&amp;gt;Very high jump&lt;br /&gt;
|OtherStat1= [[File:CATSPRINT.png|12px]] Speed:&amp;lt;br&amp;gt;&amp;lt;div style=&#039;padding: 0px; width: 225px; word-break: break-all; word-wrap: break-word;&#039;&amp;gt;3 m/s entering/exiting rage&amp;lt;br&amp;gt;5 m/s while docile&lt;br /&gt;
|OtherStat2= 12 m/s when enraged&amp;lt;br&amp;gt;25 m/s when charging&amp;lt;/div&amp;gt;&lt;br /&gt;
|Spawn = [[Heavy Containment Zone]]&lt;br /&gt;
|Weakness = [[Micro HID]]&lt;br /&gt;
|OtherInformation = Gains 70 Hume Shield for each target. &amp;lt;br&amp;gt; &amp;lt;div style=&#039;padding: 0px; width: 350px; word-break: break-all; word-wrap: break-word;&#039;&amp;gt;Each target makes 096&#039;s rage last 3 seconds longer.&amp;lt;br&amp;gt; Can only see targets while enraged.&amp;lt;br&amp;gt;Voiced By Bronson &amp;quot;Bronsolo&amp;quot; Bragg&#039;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Class ID&#039;&#039;&#039; 9&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
&#039;&#039;&#039;SCP-096&#039;&#039;&#039; is one out of {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-096 is a tall, pale, humanoid entity that will attempt to kill anyone that happened to see its face. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-096 acts as an offensive SCP class, meant to disperse groups of people.&lt;br /&gt;
SCP-096 is capable of taking out smaller groups of people with ease but can struggle with larger groups. SCP-096 is able to silence himself for an ambush on doors by using {{Key Press|Rightclick}} to activate his Try Not to Cry ability.&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
SCP-096 spawns in Heavy Containment in its docile state, pacing slowly around the hallways. SCP-096 has a very audible cry that can warn players of its position.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
While docile, SCP-096 can hold {{Key Press|Rightclick}} on a closed door to lean up against it. Doing so SCP-096 will cry very quietly to the point of being almost silent. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When a player opens the door, they will view SCP-096&#039;s face and trigger him.&lt;br /&gt;
&lt;br /&gt;
SCP-096 begins the game with 1500 HP and 350 [[Hume Shield]]. The Hume Shield acts like Artificial HP (AHP) though unlike AHP, Hume Shield will absorb all damage, while also regenerating over time instead of decaying.&amp;lt;br&amp;gt; &lt;br /&gt;
Each active target SCP-096 has will increase his Hume Shield cap by 70. SCP-096 Hume Shield will quickly regenerate to reach the new cap.&amp;lt;br&amp;gt;&lt;br /&gt;
There is no upper limit to the Hume Shield, meaning that SCP-096 could theoretically gain infinite AHP. &amp;lt;br&amp;gt;&lt;br /&gt;
Once SCP-096&#039;s rage wears off, his Hume Shield returns to 350.&amp;lt;br&amp;gt;&lt;br /&gt;
If SCP-096 takes no damage for 10 seconds, its Hume Shield will slowly regenerate by 5 HS/s.&lt;br /&gt;
&lt;br /&gt;
SCP-096 will enter an enrage state when his face is looked at or when shot at. SCP-096 will windup before entering his enrage state after being triggered. While charging up SCP-096 can move at 3 m/s. &lt;br /&gt;
&lt;br /&gt;
Everyone who looked at SCP-096 or shot him will become a target. SCP-096 will stay in enrage mode for a base 15 seconds, plus an extra 3 seconds for each additional target up to a max of 30 seconds. Targets are made visible by markers only visible to SCP-096 (even targets wearing [[SCP-268]] will be visible).&lt;br /&gt;
While enraged SCP-096 can do the following:&amp;lt;br&amp;gt;&lt;br /&gt;
* Perform an AOE attack with {{Key Press|Leftclick}} that will instantly kill anyone hit by it, even if you aren&#039;t a target.&amp;lt;br&amp;gt;&lt;br /&gt;
* Jump very high&amp;lt;br&amp;gt;&lt;br /&gt;
* Perform a charge attack with {{Key Press|Rightclick}} that last 0.8s and causes SCP-096 to run at 25 m/s. &amp;lt;br&amp;gt;&lt;br /&gt;
**This attack can be used to cause SCP-096 leap over large gaps&amp;lt;br&amp;gt;&lt;br /&gt;
**If SCP-096 charges at a closed gate, he will force the gate open and go through it. The gate then quickly closes behind him.&lt;br /&gt;
***Any non-SCPs that try to slide through a gate that SCP-096 is opening will be instantly killed.&lt;br /&gt;
**The charge attack has a cooldown after being used. Charging through a gate will force the cooldown to end. &amp;lt;br&amp;gt;&lt;br /&gt;
**Anyone who SCP-096 charges into will die.&lt;br /&gt;
** Any normal doors you run into will break.&lt;br /&gt;
** Will kill anyone hit by the charge.&lt;br /&gt;
* {{Key Press|Leftclick}} on doors to destroy them while enraged.&lt;br /&gt;
&lt;br /&gt;
After enrage state ends, SCP-096 will enter a 6 second cooldown phase before he can enrage again. While exiting rage he moves at 3 m/s before going to his normal docile speed of 5 m/s.&lt;br /&gt;
&lt;br /&gt;
When SCP-096 loses all his HP, it will fall to the ground and curl up, covering its face.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Countering===&lt;br /&gt;
SCP-096 is a powerful SCP, capable of taking down unprepared groups. SCP-096 can be countered by looking at the floor, this way you don&#039;t become a target. It is not a good idea to hide in common spots from SCP-096 when you are not a target, as a smart SCP-096 might check common hiding spots when they have no more targets. Leaving the room that SCP-096 is in will increase the chances of survival.&amp;lt;br&amp;gt; &lt;br /&gt;
While stacking SCP-207 can&#039;t make you faster than SCP-096, the speed increase might help you get to a safe place, like an elevator in time, or even get far enough away that SCP-096 focuses on closer targets. Two through three SCP-207s is often enough for this. &amp;lt;br&amp;gt;&lt;br /&gt;
While SCP-096 is fast enough to run through a Tesla Gate without stopping, they may still be useful for getting away from SCP-096 as less experienced players are more likely to stop.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To take down SCP-096 successfully without the use of the [[Micro HID]], a group needs to be very coordinated and use good teamwork. A good strategy is to have some people act as bait to trigger SCP-096, then have the rest of the team shoot SCP-096 during cooldown.&amp;lt;br&amp;gt;&lt;br /&gt;
If the group is large enough, then most or all of the team can shoot at him during windup to either contain or deal massive damage to SCP-096. The most effective way to deal with SCP-096 is to shoot him during cooldown and windup. While the Hume Shield can protect with from a single person or a small group, it is always a good idea to shoot at SCP-096 if you know you are a target and there is no elevator near by. A group of targets shooting at SCP-096 during windup have a good chance of taking out his Hume Shield and damaging his HP, which can make it easier to take him down next time.&amp;lt;br&amp;gt;&lt;br /&gt;
A common mistake people make is when a large group of people trigger SCP-096, only 3-4 people shoot him while the rest scatter or even close an elevator on their teammates. Doing this will make it extremely hard to contain SCP-096.&lt;br /&gt;
&lt;br /&gt;
==Strengths and Weaknesses==&lt;br /&gt;
===Strengths:===&lt;br /&gt;
* Has multiple abilities that makes it very difficult for targets to escape in most circumstances.&lt;br /&gt;
* Can access targets behind gates.&lt;br /&gt;
* High mobility while enraged.&lt;br /&gt;
* Incredibly resistant to small amounts of damage due to Hume Shield.&lt;br /&gt;
* Can have incredibly high effective HP with multiple targets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Weaknesses:===&lt;br /&gt;
* Little synergy with [[SCP-079]]&lt;br /&gt;
* Is an easy target to hit while winding up or docile.&lt;br /&gt;
* Enemies are able to manipulate when 096 starts to enrage.&lt;br /&gt;
* Vulnerable to burst damage weapons such as the Logicer, MicroHID and Fragmentation Grenades when not enraged.&lt;br /&gt;
* People can easily wait out his rage with elevators.&lt;br /&gt;
* Easily contained if all or most of his targets shoot him during windup.&lt;br /&gt;
* People looking at the floor.&lt;br /&gt;
* Large Groups.&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
As SCP-096, dying to the [[Micro HID]] while entering rage will grant the &#039;&#039;&#039;Involuntary Rage-Quit&#039;&#039;&#039; [[Achievements|achievement]].&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
&amp;lt;div class=&amp;quot;quoteAudio&amp;quot;&amp;gt;&lt;br /&gt;
The following are sounds that SCP-096 will make.&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Docile Loop.mp3|title=Docile|description=SCP-096 while in his docile state}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Try Not to Cry.mp3|title=Try Not to Cry|description=SCP-096 while using Try Not to Cry}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Docile to Rage.mp3|title=Docile to Rage|description=SCP-096 while entering rage}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Rage Loop.mp3|title=Rage Loop|description=SCP-096 while enraged}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Rage to Docile.mp3|title=Rage to Docile|description=SCP-096 when exiting rage}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Shyguy Killed.mp3|title=Recontainment|description=SCP-096 when he is recontained}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=PlayerWasSeen.mp3|title=Target|description=Players hear this sound when they become a target}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=1080px widths=250px&amp;gt;&lt;br /&gt;
SCP-096 View Model Docile.png|SCP-096&#039;s view model while docile.&lt;br /&gt;
SCP-096 View Model Charging Up.png|SCP-096&#039;s view model when he starts to enter rage.&lt;br /&gt;
SCP-096 View Model Enraged.png|SCP-096&#039;s view model when he is enraged.&lt;br /&gt;
096 Ragdoll.png|SCP-096&#039;s ragdoll.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=150px widths=225px&amp;gt;&lt;br /&gt;
Wendigoenrage.png| During the &#039;&#039;Halloween 2020 Event&#039;&#039;, SCP-096&#039;s model was changed to &#039;&#039;&#039;The Wendigo&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*SCP-096 has 2 unused animations.&lt;br /&gt;
*A charging SCP-096 is the fastest thing ingame.&lt;br /&gt;
**SCP-096 is also one of the slowest SCPs ingame due to his entering/exiting rage speed only being 3 m/s.&lt;br /&gt;
* Acording to Wavepoole, SCP-096&#039;s cry ability was named after the &amp;quot;Lie down, try not to cry, cry a lot&amp;quot; meme.&lt;br /&gt;
*SCP-096 was the 2nd SCP to be reworked, be given new abilites as well as introducing the Hume Shield mechanic.&lt;br /&gt;
**Despite popular belief, reworked SCP-096&#039;s enraged speed is slower than old SCP-096. Old SCP-096 had an enraged speed of 12.36 m/s while reworked has an enraged speed of 12 m/s. Though, docile speed was increased from 4.7 m/s to 5 m/s in the rework.&lt;br /&gt;
*SCP-096 is the only SCP with an animated ragdoll. Upon reaching zero HP, SCP-096 will curl up into the ball and lay on the ground for the rest of the round. Because of this, SCP-096 does not actually get terminated when their HP reaches zero.&lt;br /&gt;
**Despite this most [[C.A.S.S.I.E.]] lines will still say SCP-096 was terminated.&lt;br /&gt;
&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>VexxfulOmega9</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Class-D_Personnel&amp;diff=5938</id>
		<title>Class-D Personnel</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Class-D_Personnel&amp;diff=5938"/>
		<updated>2021-02-09T15:51:47Z</updated>

		<summary type="html">&lt;p&gt;VexxfulOmega9: /* In Game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Human Infobox&lt;br /&gt;
|name = Class-D&lt;br /&gt;
|MainImage = [[File:ClassDInfoBox2.png|75px|center]]&lt;br /&gt;
|F1MenuArt = [[File:ClassDF1.png|150px|center]]&lt;br /&gt;
|Health = 100&lt;br /&gt;
|Walk = 5.4 m/s&lt;br /&gt;
|Sprint = 7.35 m/s&lt;br /&gt;
|Spawn = [[Light Containment Zone]]&lt;br /&gt;
|Alies = [[Chaos Insurgent|Chaos Insurgents]]&lt;br /&gt;
|Enemies = [[Facility Guard|Facility Guards]] &amp;lt;br&amp;gt; [[Mobile Task Force|Nine Tailed Fox]] &amp;lt;br&amp;gt; [[Scientist|Scientists]] &amp;lt;br&amp;gt; [[SCPs]]&lt;br /&gt;
|OtherInformation = Class ID = 1 &amp;lt;br&amp;gt; Canon Name: Jan Kalous&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
&#039;&#039;&#039;Class-Ds&#039;&#039;&#039; are a [[Classes|civilian class]] that spawns in [[Light Containment Zone]], being brought to [[Locations|Site-02]] for testing. At the start of the round, Class-Ds will spawn in the Class-D Cells without any items, and must search Light Containment Zone for any items that can assist in their escape, while watching out for any other threats like [[SCPs]].&lt;br /&gt;
&lt;br /&gt;
Given no items and a low health pool, Class-Ds are generally considered the most difficult class to play. Class-D players typically scavenge, kill, and betray to get out alive. &lt;br /&gt;
&lt;br /&gt;
Class-Ds win along with the [[Chaos Insurgent]]s after eliminating all NTF and SCPs in the facility.&lt;br /&gt;
&lt;br /&gt;
Class-D must go to the [[Surface Zone]] to escape on the Gate B side. Near where [[Mobile Task Force|Nine Tailed Fox]] respawn is a door that leads to the escape zone. When a Class-D goes down the ramp they will escape and respawn as a [[Chaos Insurgent]]. This will give the Chaos one [[Respawn Tickets|Respawn Ticket]], allowing one more Chaos to spawn during that round.&lt;br /&gt;
&lt;br /&gt;
If the cuffed_escapee_change_team config option is set to true on a server, a Class-D that escapes while disarmed will become a Nine Tailed Fox Cadet. This is done by using the [[Disarmer]] item. &amp;lt;br&amp;gt;&lt;br /&gt;
A disarmed Class-D escaping also gives the Nine Tailed Fox one Respawn Ticket. Allowing one more Nine Tailed Fox to spawn in that round, effectively giving the Nine Tailed Fox two extra teammates that round. &amp;lt;br&amp;gt;&lt;br /&gt;
Killing a Class-D does not give the Nine Tailed Fox any tickets.&lt;br /&gt;
==Strengths and Weaknesses==&lt;br /&gt;
===Strengths:===&lt;br /&gt;
*Will be notified if Chaos spawn in via the Chaos theme.&lt;br /&gt;
*More Class-Ds spawn than any other class at the start of the round.&lt;br /&gt;
&lt;br /&gt;
===Weaknesses:===&lt;br /&gt;
*They lack any actual ability and don&#039;t spawn with any items or weapons.&lt;br /&gt;
*Much weaker and less tanky than any other playable class.&lt;br /&gt;
*They tend to be shot on sight by most players.&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
[[Surface Zone#Escape Room|Escaping]] as a Class-D grants the &#039;&#039;&#039;It&#039;s Always Left, Brothers!&#039;&#039;&#039; achievement. &amp;lt;br&amp;gt;&lt;br /&gt;
Escaping under 3 minutes grants the &#039;&#039;&#039;Escape Artist&#039;&#039;&#039; achievement. &amp;lt;br&amp;gt;&lt;br /&gt;
As a Scientist, [[SCP-914|upgrading]] your card alongside a Class-D grants the &#039;&#039;&#039;Friendship&#039;&#039;&#039; achievement. &amp;lt;br&amp;gt;&lt;br /&gt;
Killing 50 Class-Ds as Scientist grants the &#039;&#039;&#039;They Are Just Resources...&#039;&#039;&#039; achievement. &amp;lt;br&amp;gt;&lt;br /&gt;
Escaping under the effects of [[SCP-207]] grants the &#039;&#039;&#039;High on the Wings of Caffeine&#039;&#039;&#039; achievement. &amp;lt;br&amp;gt;&lt;br /&gt;
As a Class-D, killing a Scientist holding a card grants the &#039;&#039;&#039;NANI?!&#039;&#039;&#039; achievement. &amp;lt;br&amp;gt;&lt;br /&gt;
Picking up a gun as a Class-D grants the &#039;&#039;&#039;... You Thinking What I&#039;m Thinking?&#039;&#039;&#039; achievement. &amp;lt;br&amp;gt;&lt;br /&gt;
Escaping as a Class-D with at least 2 SCP Items in your inventory grants the &#039;&#039;&#039;Property of the Chaos Insurgency&#039;&#039;&#039; achievement.&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* The canonical name for the current D-class model is D-55240 “Jan Kalous”.&lt;br /&gt;
* According to former Game Designer, Wavepoole, Site-02 doesn&#039;t hire actual janitorial staff, and uses Class-D instead.&lt;br /&gt;
* There were going to be 4 other Class-D models that players could select from the &#039;&#039;Customization&#039;&#039; menu at one point. 3 of those models were female and 1 was male.&lt;br /&gt;
**These variants would even have gotten their own stats, advantages and disadvantages.&lt;br /&gt;
**But, as Northwood decided to scrap the customization system, these models were left unused.&lt;br /&gt;
&lt;br /&gt;
{{Human Navbox}}&lt;/div&gt;</summary>
		<author><name>VexxfulOmega9</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Emergency_Power_Station&amp;diff=5937</id>
		<title>Emergency Power Station</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Emergency_Power_Station&amp;diff=5937"/>
		<updated>2021-02-09T15:12:34Z</updated>

		<summary type="html">&lt;p&gt;VexxfulOmega9: /* Spawning */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Structure infobox&lt;br /&gt;
|image = Generator1.png&lt;br /&gt;
|imagesize = 350&lt;br /&gt;
|spawn = [[Heavy Containment Zone]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emergency Power Stations&#039;&#039;&#039; &#039;&#039;&#039;(EPS)&#039;&#039;&#039; also known as &#039;&#039;&#039;Generators&#039;&#039;&#039; are a type of [[Locations|Structure]] found in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. Emergency Power Stations are a recontainment devices that spawn around [[Heavy Containment Zone]] that are used to terminated [[SCP-079]]. Five Emergency Power Stations will spawn each round. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An Emergency Power Station requires {{Hoverimage|{{HoverKeycard|Required Access1=AA2}}|text=Armory Access 2}} to unlock them. Once they are unlocked anyone can open/close them. A [[Weapon Manager Tablet]] must be placed in it to activate it. Each Emergency Power Station takes around a minute to power up and a countdown is displayed on active Emergency Power Stations. [[C.A.S.S.I.E.]] will announce when Emergency Power Stations are successfully powered up and will keep count of the number of Emergency Power Stations active. Activated Emergency Power Stations cannot be deactivated, but the powering-up process can be cancelled by pressing {{Key Press|E}} on the button.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Emergency Power Stations are used to recontain SCP-079. Each Emergency Power Station turned on will [[SCP-079#AP Regen Rate|increase the regeneration rate of SCP-079&#039;s AP]]. Turning on all 5 Emergency Power Stations will give SCP-079 almost limitless power, followed by the [[Overcharge]] mechanic one minute later. Powering up an Emergency Power Station will alert [[SCP-079]] and rooms containing said Emergency Power Stations will be marked red on the map.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Emergency Power Stations have multiple visuals on them while powering up. One of these visuals is a timer showing how much time is left until it turns on. &amp;lt;br&amp;gt;&lt;br /&gt;
The timer will say Engaged once the Emergency Power Station is turned on.&lt;br /&gt;
There is a dial labeled Local Voltage that also shows how much time is left by having an arrow slowly move from green to red. &amp;lt;br&amp;gt;&lt;br /&gt;
The dial labeled Total Voltage will show how many Emergency Power Stations are currently on. &amp;lt;br&amp;gt;&lt;br /&gt;
Emergency Power Stations have three lights that show if the Emergency Power Station is activated, disabled or has a Weapon Manager Tablet in it.&lt;br /&gt;
&lt;br /&gt;
==Spawning==&lt;br /&gt;
Emergency Power Stations can only spawn in Heavy Containment Zone, up to a maximum of five at any given time. There are 10 rooms in which Emergency Power Stations can spawn. Two generators can not appear in the same room.&lt;br /&gt;
&lt;br /&gt;
*[[Heavy_Containment_Zone#Ammunition Armory|HCZ Armory Room]]&lt;br /&gt;
**On the left or the right side of the room.&lt;br /&gt;
&lt;br /&gt;
*[[Heavy_Containment_Zone#Entrance Zone Checkpoint|Entrance Zone Checkpoint]]&lt;br /&gt;
**On either side of the door to the HCZ. &lt;br /&gt;
&lt;br /&gt;
*[[Heavy_Containment_Zone#Micro HID Armory|Micro HID Armory]]&lt;br /&gt;
**On either side of the room containing the Micro.&lt;br /&gt;
&lt;br /&gt;
*[[Heavy_Containment_Zone#Server Room|Server Room]]&lt;br /&gt;
**On the upper level of the room, or on the wall near the door or the wall opposite to it.&lt;br /&gt;
&lt;br /&gt;
*[[Heavy_Containment_Zone#Warhead Silo|Nuke Room]]&lt;br /&gt;
**Down the elevator, near the control panel. &lt;br /&gt;
&lt;br /&gt;
*[[Heavy_Containment_Zone#SCP-049&#039;s Containment Area|SCP-049&#039;s Room]]&lt;br /&gt;
**At the top of the elevator, in the hallway.&lt;br /&gt;
&lt;br /&gt;
*[[Heavy_Containment_Zone#SCP-079&#039;s Containment Area|SCP-079&#039;s Room]]&lt;br /&gt;
**Outside the gate leading to the containment chamber.&lt;br /&gt;
&lt;br /&gt;
*[[Heavy_Containment_Zone#SCP-096&#039;s Containment Area|SCP-096&#039;s Room]]&lt;br /&gt;
**On the right wall of the room.&lt;br /&gt;
&lt;br /&gt;
*[[Heavy_Containment_Zone#SCP-106&#039;s Containment Area|SCP-106&#039;s Room]]&lt;br /&gt;
**On the left wall of the room.&lt;br /&gt;
&lt;br /&gt;
*[[Heavy_Containment_Zone#SCP-939&#039;s Containment Area|SCP-939&#039;s Room]]&lt;br /&gt;
**On the wall that runs along the walkway of the room.&lt;br /&gt;
&lt;br /&gt;
==Announcements==&lt;br /&gt;
&amp;lt;div class=&amp;quot;quoteAudio&amp;quot;&amp;gt;&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=1of5 2.mp3|title=When Emergency Power Stations 1-4 are activated:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;X out of 5 generators activated.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=5of5 2.mp3|title=When all Emergency Power Stations are activated:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;5 out of 5 generators activated. All generators have been successfully engaged. Finalizing recontainment sequence. Heavy Containment Zone overcharge in T-minus one minute.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=321 3.mp3|title=When Heavy Containment Zone Overcharges:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Overcharge in 3 2 1.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=OverchargeNo079.mp3|title=When overcharge ends and there was no SCP-079:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Facility is back in operational mode.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=1080px widths=250px perrow=5&amp;gt;&lt;br /&gt;
Generator Servers.jpg|An Emergency Power Station in the Server Room.&lt;br /&gt;
Generator Micro.jpg|An Emergency Power Station in the Micro HID Room.&lt;br /&gt;
Generator 096.png|An Emergency Power Station in SCP-096&#039;s Room.&lt;br /&gt;
TimerGenerator.png|An Emergency Power Station counting down.&lt;br /&gt;
LocalVoltage.png|The Local Voltage dial that shows how much long until the Emergency Power Station turns on.&lt;br /&gt;
TotalVoltage.png|The Total Voltage dial that shows how many Emergency Power Stations have been engaged.&lt;br /&gt;
EngagedGenerator.png|An engaged Emergency Power Station.&lt;br /&gt;
SCP-079 HUD warning.png|The alert that SCP-079 gets when an Emergency Power Station is being booted up.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Locations Navbox}}&lt;/div&gt;</summary>
		<author><name>VexxfulOmega9</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-079&amp;diff=5936</id>
		<title>SCP-079</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-079&amp;diff=5936"/>
		<updated>2021-02-09T15:00:55Z</updated>

		<summary type="html">&lt;p&gt;VexxfulOmega9: /* In Game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP Infobox Test&lt;br /&gt;
|MainImage = [[File:SCP-079 InfoBox.png|center|170px]]&lt;br /&gt;
|F1MenuArt = [[File:SCPCAT 079.png|center|130px]]&lt;br /&gt;
|AbilityImage1 = [[File:097doorinteract2.png|middle|65px]]&lt;br /&gt;
|AbilityName1 = Open/Close Doors (Active)&lt;br /&gt;
|AbilityDescription1 = Open, close or lock doors to help fellow SCPs catch people with ease.&lt;br /&gt;
|AbilityImage2 = [[File:079lockdoor2.png|middle|65px]] &lt;br /&gt;
|AbilityName2 = Lockdown (Active)&lt;br /&gt;
|AbilityDescription2 = Lockdown a room and turn off its lights, allowing SCP-173 to move freely.&lt;br /&gt;
|AbilityImage3 = [[File:079tesla2.png|middle|65px]]&lt;br /&gt;
|AbilityName3 = Tesla Overcharge (Active)&lt;br /&gt;
|AbilityDescription3 = Activate Tesla Gates on anyone who walks through.&lt;br /&gt;
|AbilityImage4 = [[File:CATDECONTAM2.png|middle|65px]] &lt;br /&gt;
|AbilityName4 = Virtually Indestructible (Passive)&lt;br /&gt;
|AbilityDescription4 = SCP-079 is immune to all normal forms of damage but is weak to the 5 Generators around HCZ.&lt;br /&gt;
|Health = 100,000 &lt;br /&gt;
|OtherStat1=Max AP: 100 AP&lt;br /&gt;
|OtherStat2=AP Regen: 1.2 AP/s&lt;br /&gt;
|Spawn = [[Heavy Containment Zone]]&lt;br /&gt;
|Weakness = [[Alpha Warhead]] and [[Generators]] &lt;br /&gt;
|OtherInformation = Interacts with facility systems &amp;lt;br&amp;gt; Automatically dies as the last SCP &amp;lt;br&amp;gt; &#039;&#039;&#039;Class ID&#039;&#039;&#039; 7&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:150%; line-height: 1.31em;&amp;quot;&amp;gt;&amp;quot;I have returned once more...&amp;quot;&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
— &#039;&#039;SCP-079 in the [https://www.youtube.com/watch?v=JCVm3LvWKQ8&amp;amp;feature=youtu.be&amp;amp;t=53 incoming SCP teaser&#039;&#039;]&lt;br /&gt;
=Description=&lt;br /&gt;
&#039;&#039;&#039;SCP-079&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. &lt;br /&gt;
SCP-079 is an evolving AI on a small computer and can control facility functions remotely. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-079 acts as a support class SCP with abilities designed to assist SCPs in certain situations. Despite the fact he is heavily based around being a support class, a competent SCP-079 player can be one of the most dangerous SCPs ingame.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-079 will never spawn as the only SCP in a given round. &amp;lt;br&amp;gt;&lt;br /&gt;
The chances of SCP-079 spawning increases the more SCPs there are in a given round.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
[[File:SCP-079 HUD 1.2.png|300px|thumb|SCP-079 HUD]]&lt;br /&gt;
SCP-079 effectively utilizes [[Locations|Site-02]]&#039;s security system to navigate and act. There are security cameras around the map that serve as it&#039;s mode of navigation. 079 uses these cameras to see the room it is in and interact with various electronics around the facility. &lt;br /&gt;
&lt;br /&gt;
SCP-079 can change between cameras by using {{Key Press|Leftclick}} on a camera icon, using the {{Key Press|W|A|S|D|chain=}} keys or by using {{Key Press|TAB}} to open its ingame map, where one can then {{Key Press|Left Click}} on a room to move to it instantly.  The room SCP-079 will be brought to via {{Key Press|W|A|S|D|chain=}}  is based on camera rotation and not room position. &lt;br /&gt;
&lt;br /&gt;
Cameras can be controlled by moving the mouse towards the edge of the screen, allowing for different angles inside a room. &amp;lt;br&amp;gt;&lt;br /&gt;
The camera can be locked to all mouse movement by holding down the {{Key Press|Spacebar}}, which allows for faster camera movement.&amp;lt;br&amp;gt;&lt;br /&gt;
However, while holding down the {{Key Press|Spacebar}}, the mouse is locked to the center of the screen, making it harder to interact with the facility. &amp;lt;br&amp;gt;&lt;br /&gt;
The settings on the main menu has an option to make {{Key Press|Spacebar}} toggle between these two camera movement options, allowing one to simply press {{Key Press|Spacebar}} once to change between them.&lt;br /&gt;
&lt;br /&gt;
SCP-079 can also press {{Key Press|TAB}} to open up a map of the current zone he is in, except Surface. While on the map screen, SCP-079 can see who is alive in each faction in the top left corner. SCP-079 can {{Key Press|Leftclick}} on any room in the map to instantly travel to it, with the AP cost depending on how far away the room is. While on the map, SCP-079 can zoom in and out with the mouse scroll wheel.&lt;br /&gt;
&lt;br /&gt;
SCP-079 can talk to other SCP players using {{Key Press|Q}}, regardless of distance.&lt;br /&gt;
&lt;br /&gt;
SCP-079 can see people who are wearing [[SCP-268]].&lt;br /&gt;
&lt;br /&gt;
A competent SCP-079 player is one of the most dangerous things ingame, as their ability to control the doors of Site-02 makes him one of the biggest threats to human players, who often use doors to escape the other SCPs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Interesting, unlike every other SCP, SCP-079&#039;s class color is purple and not red, despite the fact Remote Admin shows him as red.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==Abilities==&lt;br /&gt;
[[File:SCP-079 Hud 3.png|300px|thumb|Abilities icon on SCP-079&#039;s HUD]]&lt;br /&gt;
SCP-079 has many abilities he can use to interact with the facility around him.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
These abilities appear as icons on the screen. A {{Key Press|Leftclick}} on these icons can activate that ability. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-079 only has one ability that he can use to directly kill players, the rest of his abilities, besides Speakers, are used to assist SCPs in killing humans, or humans killing other humans.&lt;br /&gt;
SCP-079 will gain EXP from using the following abilities, Tesla Gates, Door Interactions, Elevator Interactions and Lockdown. SCP-079 will gain a lot of EXP if someone dies from a Tesla Gate he activated or if a player dies near a door he recently interacted with.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Below is a chart showing SCP-079&#039;s abilities &lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!Description&lt;br /&gt;
!AP Cost&lt;br /&gt;
!Tier Needed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:Cctv-icon.png|center|45px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Will quickly move to the selected camera &lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Varies&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Tier 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:Door main.png|center|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Shows available door actions when hovering over it&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Tier 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:Door-Open.png|center|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Open the corresponding door &lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Varies&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Tier 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:Door-close.png|center|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Close the corresponding door&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Varies&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Tier 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:Door-Lock-icon.png|center|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2;&amp;quot; |Lock a door at the cost of draining AP&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |4 AP/s&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Tier 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:Elevator-move.png|center|45px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Will force the corresponding elevator to be sent up or down&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |10 AP&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Tier 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:Speakericon.png|center|45px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Talk through a speaker to humans at the cost of draining AP&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |2 AP/s&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Tier 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:Tesla.png|center|45px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Forces an overcharge of a Tesla Gate at the cost of a lot of AP&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |50 AP&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Tier 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:Lockdown-icon.png|center|45px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Locks down the room and turns the lights out&amp;lt;br&amp;gt;Allowing [[SCP-173]] to move freely&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |60 AP&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Tier 2&lt;br /&gt;
|}&lt;br /&gt;
SCP-079 is unable to use the Lockdown ability in any room that has a destroyed door.&amp;lt;br&amp;gt;&lt;br /&gt;
Players can use [[Flashlight|Flashlights]] or the Night Vision [[Epsilon-11 SR]] attachment to stop SCP-173 from moving in a Lockdown room.&lt;br /&gt;
&lt;br /&gt;
Below is a chart showing how much AP is needed to open or close a door&lt;br /&gt;
{{079DoorAP}}&lt;br /&gt;
&lt;br /&gt;
===Changing Zones===&lt;br /&gt;
SCP-079&#039;s map will only show the current zone he is in. For most zones, SCP-079 has to go to an elevator to go to a different zone. &amp;lt;br&amp;gt;&lt;br /&gt;
This is the same for SCP-049&#039;s room and the nuke room. To travel between EZ/HCZ, he only needs to travel between the cameras either side of the Checkpoint at no extra AP cost.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Below is a chart showing the AP cost to change between the other zones/floors of the facility. &lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!Location&lt;br /&gt;
!AP Cost&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:Tp_049.png|center|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[SCP-049]]&#039;s hallway in HCZ&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |30 AP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:Tp_lcz.png|center|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Elevator system A and B in HCZ&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |30 AP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:Tp_hcz.png|center|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Elevator system A and B in LCZ&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |30 AP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:Tp_nuke.png|center|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Nuke hallway in HCZ&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |30 AP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:Tp_ez.png|center|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Both elevators on the Surface Zone&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |30 AP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:Tp_sz.png|center|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Gate A and B in Entrance Zone&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |30 AP&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tiers===&lt;br /&gt;
As SCP-079 uses his abilities, players gain a small amount of EXP.&amp;lt;br&amp;gt;&lt;br /&gt;
If anyone, even a fellow SCP, dies near a door that SCP-079 recently interacted with, SCP-079 will gain a substantial amount of EXP. &amp;lt;br&amp;gt;&lt;br /&gt;
When SCP-079 gets enough EXP he levels up, gaining faster AP regeneration and a higher max AP.&lt;br /&gt;
&lt;br /&gt;
====General Interactions====&lt;br /&gt;
SCP-079 will gain a small amount of EXP from interacting with things around the facility. &amp;lt;br&amp;gt;&lt;br /&gt;
As SCP-079 levels up the amount of EXP earned for general interactions goes down. &amp;lt;br&amp;gt;&lt;br /&gt;
While SCP-079 can no longer gain EXP at Tier 5, the EXP from general interactions still decreases.&lt;br /&gt;
&lt;br /&gt;
{{079 EXP Chart&lt;br /&gt;
|Tier2 = 2.5 &lt;br /&gt;
|Tier3 = 4.1&lt;br /&gt;
|Tier4 = 6.8&lt;br /&gt;
|Door = 1.5&lt;br /&gt;
|Tesla = 15&lt;br /&gt;
|Lockdown = 20&lt;br /&gt;
|Elevator = 3.5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Termination Assist====&lt;br /&gt;
If SCP-079 kills a player with a Tesla Gate or a player dies near a door SCP-079 recently interacted with, a huge amount of EXP will be awarded. &amp;lt;br&amp;gt;&lt;br /&gt;
The amount of EXP SCP-079 gains for termination assists doesn&#039;t decrease as SCP-079 gains levels.&lt;br /&gt;
*SCP-079 gains 60 EXP from Scientist and SCPs&lt;br /&gt;
*SCP-079 gains 35 EXP from D Class&lt;br /&gt;
*SCP-079 gains 30 EXP from Nine Tailed Fox and Facility Guards&lt;br /&gt;
*SCP-079 gains 20 EXP from Chaos&lt;br /&gt;
&lt;br /&gt;
SCP-079 will only get half of the normal amount of EXP when helping [[SCP-106]] catch someone.&lt;br /&gt;
&lt;br /&gt;
Termination Assist EXP is still gained when SCP-079 helps a human kill another human. So helping Chaos kill a Scientist or a Facility Guard kill a Class D can be an easy way to get some quick EXP.&lt;br /&gt;
&lt;br /&gt;
====Levels====&lt;br /&gt;
SCP-079 levels up as he gains EXP. &amp;lt;br&amp;gt;&lt;br /&gt;
Leveling up will cause SCP-079&#039;s AP to recharge faster and reset existing EXP to 0. &amp;lt;br&amp;gt;&lt;br /&gt;
Reaching Level 2 will give SCP-079 the ability to blackout a room.&lt;br /&gt;
&lt;br /&gt;
Access Level 1:&lt;br /&gt;
*100 max energy&lt;br /&gt;
*1.2 energy regen per second&lt;br /&gt;
*Open doors&lt;br /&gt;
*Close doors&lt;br /&gt;
*Lock doors until energy depletes&lt;br /&gt;
*Open/close reinforced doors&lt;br /&gt;
*Cause elevators to move&lt;br /&gt;
*SCP-079 can use the speaker in a specific room to communicate to anyone in that room.&lt;br /&gt;
Access Level 2:&lt;br /&gt;
*Unlocks at 100 EXP&lt;br /&gt;
*110 max energy&lt;br /&gt;
*2.5 energy regen per second&lt;br /&gt;
*Can use tier 1 abilities for less energy&lt;br /&gt;
*Can cause the room 079 is currently in to &amp;quot;lock down&amp;quot; for several seconds causing all the doors to lock and the lights to go out.&lt;br /&gt;
Access Level 3:&lt;br /&gt;
*Unlocks at 150 EXP&lt;br /&gt;
*125 max energy&lt;br /&gt;
*4.1 energy regen per second&lt;br /&gt;
Access Level 4:&lt;br /&gt;
*Unlocks at 220 EXP&lt;br /&gt;
*150 max energy&lt;br /&gt;
*6.8 energy regen per second&lt;br /&gt;
Access Level 5:&lt;br /&gt;
*Unlocks at 350 EXP&lt;br /&gt;
*200 max energy&lt;br /&gt;
*11.2 energy regen per second&lt;br /&gt;
&lt;br /&gt;
==AP Regen Rate==&lt;br /&gt;
The rate at which SCP-079 regenerates AP is based on what tier he is and how many [[Emergency Power Stations]] (EPS) are on.&amp;lt;br&amp;gt;&lt;br /&gt;
{{079 AP Chart&lt;br /&gt;
|Tier1 = 1.2&lt;br /&gt;
|Tier2 = 2.5&lt;br /&gt;
|Tier3 = 4.1&lt;br /&gt;
|Tier4 = 6.8&lt;br /&gt;
|Tier5 = 11.2&lt;br /&gt;
|Generator1 = 1.2&lt;br /&gt;
|Generator2 = 1.45&lt;br /&gt;
|Generator3 = 2.05&lt;br /&gt;
|Generator4 = 2.85&lt;br /&gt;
|Generator5 = 5.1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Termination==&lt;br /&gt;
[[File:SCP-079 HUD warning.png|300px|thumb|The alert that pops up when an Emergency Power Station is being booted up]]&lt;br /&gt;
Despite having 100,000 HP, SCP-079 can not be terminated the normal way. SCP-079 can only be terminated in three different ways - activating the Alpha Warhead, turning on the Emergency Power Stations or killing all other SCP subjects.&lt;br /&gt;
&lt;br /&gt;
5 [[Emergency Power Stations]] aka Generators, spawn randomly around the [[Heavy Containment Zone]]. Each Emergency Power Station requires a keycard with {{Hoverimage|{{HoverKeycard|Required Access1=AA2}}|text=Armory Access 2}} to open and a [[Weapon Manager Tablet]] to turn on. &amp;lt;br&amp;gt;&lt;br /&gt;
It takes about a minute to turn on each Emergency Power Station. Once an Emergency Power Station turns on [[C.A.S.S.I.E.]] will announce it.&amp;lt;br&amp;gt;&lt;br /&gt;
It should be noted that each time a Emergency Power Station is turned on, 079 gains AP faster (see previous section). Once all 5 Emergency Power Stations are turned on, the [[Overcharge]] mechanic will begin and SCP-079 will be forced out of Site-02&#039;s systems and be terminated. This happens one minute after the final Emergency Power Station turns on. Heavy Containment Zone also blackouts at this time and all doors in HCZ will close and can not be opened for a short time. If SCP-079 is terminated by Overcharge the MTF will gain 4 [[Respawn Tickets]]. This does not happen if SCP-079 is terminated via the Alpha Warhead.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Strengths and Weaknesses=&lt;br /&gt;
===Strengths===&lt;br /&gt;
*Immune to any standard attacks.&lt;br /&gt;
*Can close doors on humans so SCPs can catch up to them.&lt;br /&gt;
*Can use a map to move quickly around a zone.&lt;br /&gt;
*Can talk to humans by using speakers found in certain rooms.&lt;br /&gt;
*Not affected by [[SCP-268]].&lt;br /&gt;
*Each Emergency Power Station turned on makes his AP regenerate faster.&lt;br /&gt;
*Extremely powerful with great teamwork.&lt;br /&gt;
&lt;br /&gt;
===Weaknesses===&lt;br /&gt;
*Turning on all 5 Emergency Power Stations kills it.&lt;br /&gt;
*AP recharges slowly at low tiers.&lt;br /&gt;
*Easily killed by the Alpha Warhead.&lt;br /&gt;
*Automatically dies if all SCP buddies die.&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*SCP-079&#039;s power is referred to as &amp;quot;mana&amp;quot; in the game files, a reference to how Fantasy games manage magic power.&lt;br /&gt;
*SCP-079 was temporarily removed from the game in version 1.0.0 due to many complaints about him being unfun and boring to play, in Megapatch I SCP-079 was added back to the game with a rework.&lt;br /&gt;
**Pre-rework SCP-079 had no AP or EXP. Instead SCP-079 would have to hack a door, camera or tesla to use it. The time varied depending on what was getting hack, with somethings taking up to 30 seconds. After hacking a door or tesla, a menu would pop up with actions to perform by using the number keys. Doors could only be locked if SCP-079&#039;s special ability was available and they would only be locked for a set time. SCP-079 could not interact with elevators.&lt;br /&gt;
**Pre-rework SCP-079 would turn the cameras with the {{Key Press|W|A|S|D|chain=}} keys and could zoom in with the scroll wheel.&lt;br /&gt;
**Old SCP-079 was not killed with Emergency Power Stations and was instead terminated by shooting his monitor, which took about two shots.&lt;br /&gt;
**Pre-rework SCP-079 could be killed in less than a minute if NTF got lucky with the random loot from Entrance Zone. As there was a small chance for the [[Standard Locker#Trivia|Cabients]] in [[Entrance Zone#Walkway Office|Walkway Office]] to have a Facility Manager in it.&lt;br /&gt;
*SCP-079 was the first SCP to get a rework, completely changing SCP-079&#039;s mechanics as well as adding EXP and AP.&lt;br /&gt;
*When SCP-079 was first re-implemented there was a bug that caused the Alpha Warhead to not kill SCP-079, making ending the round impossible.&lt;br /&gt;
*SCP-079&#039;s model is based off a Synco CRT Monitor TM-1 200, the SCP-079 model it self even says Pynco on it.&lt;br /&gt;
**Interesting, SCP-079 displays a white X despite the fact the Synco CRT can only display green text.&lt;br /&gt;
&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>VexxfulOmega9</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-079&amp;diff=5935</id>
		<title>SCP-079</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-079&amp;diff=5935"/>
		<updated>2021-02-09T14:52:12Z</updated>

		<summary type="html">&lt;p&gt;VexxfulOmega9: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP Infobox Test&lt;br /&gt;
|MainImage = [[File:SCP-079 InfoBox.png|center|170px]]&lt;br /&gt;
|F1MenuArt = [[File:SCPCAT 079.png|center|130px]]&lt;br /&gt;
|AbilityImage1 = [[File:097doorinteract2.png|middle|65px]]&lt;br /&gt;
|AbilityName1 = Open/Close Doors (Active)&lt;br /&gt;
|AbilityDescription1 = Open, close or lock doors to help fellow SCPs catch people with ease.&lt;br /&gt;
|AbilityImage2 = [[File:079lockdoor2.png|middle|65px]] &lt;br /&gt;
|AbilityName2 = Lockdown (Active)&lt;br /&gt;
|AbilityDescription2 = Lockdown a room and turn off its lights, allowing SCP-173 to move freely.&lt;br /&gt;
|AbilityImage3 = [[File:079tesla2.png|middle|65px]]&lt;br /&gt;
|AbilityName3 = Tesla Overcharge (Active)&lt;br /&gt;
|AbilityDescription3 = Activate Tesla Gates on anyone who walks through.&lt;br /&gt;
|AbilityImage4 = [[File:CATDECONTAM2.png|middle|65px]] &lt;br /&gt;
|AbilityName4 = Virtually Indestructible (Passive)&lt;br /&gt;
|AbilityDescription4 = SCP-079 is immune to all normal forms of damage but is weak to the 5 Generators around HCZ.&lt;br /&gt;
|Health = 100,000 &lt;br /&gt;
|OtherStat1=Max AP: 100 AP&lt;br /&gt;
|OtherStat2=AP Regen: 1.2 AP/s&lt;br /&gt;
|Spawn = [[Heavy Containment Zone]]&lt;br /&gt;
|Weakness = [[Alpha Warhead]] and [[Generators]] &lt;br /&gt;
|OtherInformation = Interacts with facility systems &amp;lt;br&amp;gt; Automatically dies as the last SCP &amp;lt;br&amp;gt; &#039;&#039;&#039;Class ID&#039;&#039;&#039; 7&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:150%; line-height: 1.31em;&amp;quot;&amp;gt;&amp;quot;I have returned once more...&amp;quot;&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
— &#039;&#039;SCP-079 in the [https://www.youtube.com/watch?v=JCVm3LvWKQ8&amp;amp;feature=youtu.be&amp;amp;t=53 incoming SCP teaser&#039;&#039;]&lt;br /&gt;
=Description=&lt;br /&gt;
&#039;&#039;&#039;SCP-079&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. &lt;br /&gt;
SCP-079 is an evolving AI on a small computer and can control facility functions remotely. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-079 acts as a support class SCP with abilities designed to assist SCPs in certain situations. Despite the fact he is heavily based around being a support class, a competent SCP-079 player can be one of the most dangerous SCPs ingame.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-079 will never spawn as the only SCP in a given round. &amp;lt;br&amp;gt;&lt;br /&gt;
The chances of SCP-079 spawning increases the more SCPs there are in a given round.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
[[File:SCP-079 HUD 1.2.png|300px|thumb|SCP-079 HUD]]&lt;br /&gt;
SCP-079 effectively utilizes [[Locations|Site-02]]&#039;s security system to navigate and act. There are security cameras around the map that serve as it&#039;s mode of navigation. 079 uses these cameras to see the room it is in and interact with various electronics around the facility. &lt;br /&gt;
&lt;br /&gt;
SCP-079 can change between cameras by {{Key Press|Leftclick}} on the camera icon, {{Key Press|W|A|S|D|chain=}} keys or by using {{Key Press|TAB}} to open its ingame map, where one can then {{Key Press|Left Click}} on a room to move to it instantly.  The room SCP-079 will be brought to via {{Key Press|W|A|S|D|chain=}}  is based on camera rotation and not room position. &lt;br /&gt;
&lt;br /&gt;
Cameras can be controlled by moving the mouse towards the edge of the screen, allowing for a greater view inside rooms. &amp;lt;br&amp;gt;&lt;br /&gt;
The camera can be locked to all mouse movement by holding down the {{Key Press|Spacebar}}, which allows for faster camera movement.&amp;lt;br&amp;gt;&lt;br /&gt;
Though while holding down {{Key Press|Spacebar}} the mouse is locked to the center of the screen, making it harder to interact with the facility. &amp;lt;br&amp;gt;&lt;br /&gt;
The settings on the main menu has an option to make {{Key Press|Spacebar}} toggle between these two camera movement options, allowing one to simply press {{Key Press|Spacebar}} once to change between them.&lt;br /&gt;
&lt;br /&gt;
SCP-079 can also press {{Key Press|TAB}} to open up a map of the current zone he is in, except Surface. While on the map screen, SCP-079 can see who is alive in each faction in the top left corner. SCP-079 can {{Key Press|Leftclick}} on any room in the map to instantly travel to it, with the AP cost depending on how far away the room is. While on the map, SCP-079 can zoom in and out with the mouse scroll wheel.&lt;br /&gt;
&lt;br /&gt;
SCP-079 can talk to other SCP players using {{Key Press|Q}}, regardless of distance.&lt;br /&gt;
&lt;br /&gt;
SCP-079 can see people who are wearing [[SCP-268]].&lt;br /&gt;
&lt;br /&gt;
A competent SCP-079 player is one of the most dangerous things ingame, as their ability to control the doors of Site-02 makes him one of the biggest threats to human players, who often use doors to escape the other SCPs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Interesting, unlike every other SCP, SCP-079&#039;s class color is purple and not red, despite the fact Remote Admin shows him as red.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==Abilities==&lt;br /&gt;
[[File:SCP-079 Hud 3.png|300px|thumb|Abilities icon on SCP-079&#039;s HUD]]&lt;br /&gt;
SCP-079 has many abilities he can use to interact with the facility around him.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
These abilities appear as icons on the screen. A {{Key Press|Leftclick}} on these icons can activate that ability. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-079 only has one ability that he can use to directly kill players, the rest of his abilities, besides Speakers, are used to assist SCPs in killing humans, or humans killing other humans.&lt;br /&gt;
SCP-079 will gain EXP from using the following abilities, Tesla Gates, Door Interactions, Elevator Interactions and Lockdown. SCP-079 will gain a lot of EXP if someone dies from a Tesla Gate he activated or if a player dies near a door he recently interacted with.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Below is a chart showing SCP-079&#039;s abilities &lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!Description&lt;br /&gt;
!AP Cost&lt;br /&gt;
!Tier Needed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:Cctv-icon.png|center|45px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Will quickly move to the selected camera &lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Varies&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Tier 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:Door main.png|center|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Shows available door actions when hovering over it&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Tier 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:Door-Open.png|center|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Open the corresponding door &lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Varies&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Tier 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:Door-close.png|center|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Close the corresponding door&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Varies&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Tier 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:Door-Lock-icon.png|center|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2;&amp;quot; |Lock a door at the cost of draining AP&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |4 AP/s&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Tier 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:Elevator-move.png|center|45px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Will force the corresponding elevator to be sent up or down&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |10 AP&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Tier 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:Speakericon.png|center|45px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Talk through a speaker to humans at the cost of draining AP&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |2 AP/s&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Tier 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:Tesla.png|center|45px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Forces an overcharge of a Tesla Gate at the cost of a lot of AP&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |50 AP&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Tier 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:Lockdown-icon.png|center|45px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Locks down the room and turns the lights out&amp;lt;br&amp;gt;Allowing [[SCP-173]] to move freely&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |60 AP&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Tier 2&lt;br /&gt;
|}&lt;br /&gt;
SCP-079 is unable to use the Lockdown ability in any room that has a destroyed door.&amp;lt;br&amp;gt;&lt;br /&gt;
Players can use [[Flashlight|Flashlights]] or the Night Vision [[Epsilon-11 SR]] attachment to stop SCP-173 from moving in a Lockdown room.&lt;br /&gt;
&lt;br /&gt;
Below is a chart showing how much AP is needed to open or close a door&lt;br /&gt;
{{079DoorAP}}&lt;br /&gt;
&lt;br /&gt;
===Changing Zones===&lt;br /&gt;
SCP-079&#039;s map will only show the current zone he is in. For most zones, SCP-079 has to go to an elevator to go to a different zone. &amp;lt;br&amp;gt;&lt;br /&gt;
This is the same for SCP-049&#039;s room and the nuke room. To travel between EZ/HCZ, he only needs to travel between the cameras either side of the Checkpoint at no extra AP cost.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Below is a chart showing the AP cost to change between the other zones/floors of the facility. &lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!Location&lt;br /&gt;
!AP Cost&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:Tp_049.png|center|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[SCP-049]]&#039;s hallway in HCZ&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |30 AP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:Tp_lcz.png|center|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Elevator system A and B in HCZ&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |30 AP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:Tp_hcz.png|center|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Elevator system A and B in LCZ&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |30 AP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:Tp_nuke.png|center|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Nuke hallway in HCZ&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |30 AP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:Tp_ez.png|center|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Both elevators on the Surface Zone&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |30 AP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:Tp_sz.png|center|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Gate A and B in Entrance Zone&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |30 AP&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tiers===&lt;br /&gt;
As SCP-079 uses his abilities, players gain a small amount of EXP.&amp;lt;br&amp;gt;&lt;br /&gt;
If anyone, even a fellow SCP, dies near a door that SCP-079 recently interacted with, SCP-079 will gain a substantial amount of EXP. &amp;lt;br&amp;gt;&lt;br /&gt;
When SCP-079 gets enough EXP he levels up, gaining faster AP regeneration and a higher max AP.&lt;br /&gt;
&lt;br /&gt;
====General Interactions====&lt;br /&gt;
SCP-079 will gain a small amount of EXP from interacting with things around the facility. &amp;lt;br&amp;gt;&lt;br /&gt;
As SCP-079 levels up the amount of EXP earned for general interactions goes down. &amp;lt;br&amp;gt;&lt;br /&gt;
While SCP-079 can no longer gain EXP at Tier 5, the EXP from general interactions still decreases.&lt;br /&gt;
&lt;br /&gt;
{{079 EXP Chart&lt;br /&gt;
|Tier2 = 2.5 &lt;br /&gt;
|Tier3 = 4.1&lt;br /&gt;
|Tier4 = 6.8&lt;br /&gt;
|Door = 1.5&lt;br /&gt;
|Tesla = 15&lt;br /&gt;
|Lockdown = 20&lt;br /&gt;
|Elevator = 3.5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Termination Assist====&lt;br /&gt;
If SCP-079 kills a player with a Tesla Gate or a player dies near a door SCP-079 recently interacted with, a huge amount of EXP will be awarded. &amp;lt;br&amp;gt;&lt;br /&gt;
The amount of EXP SCP-079 gains for termination assists doesn&#039;t decrease as SCP-079 gains levels.&lt;br /&gt;
*SCP-079 gains 60 EXP from Scientist and SCPs&lt;br /&gt;
*SCP-079 gains 35 EXP from D Class&lt;br /&gt;
*SCP-079 gains 30 EXP from Nine Tailed Fox and Facility Guards&lt;br /&gt;
*SCP-079 gains 20 EXP from Chaos&lt;br /&gt;
&lt;br /&gt;
SCP-079 will only get half of the normal amount of EXP when helping [[SCP-106]] catch someone.&lt;br /&gt;
&lt;br /&gt;
Termination Assist EXP is still gained when SCP-079 helps a human kill another human. So helping Chaos kill a Scientist or a Facility Guard kill a Class D can be an easy way to get some quick EXP.&lt;br /&gt;
&lt;br /&gt;
====Levels====&lt;br /&gt;
SCP-079 levels up as he gains EXP. &amp;lt;br&amp;gt;&lt;br /&gt;
Leveling up will cause SCP-079&#039;s AP to recharge faster and reset existing EXP to 0. &amp;lt;br&amp;gt;&lt;br /&gt;
Reaching Level 2 will give SCP-079 the ability to blackout a room.&lt;br /&gt;
&lt;br /&gt;
Access Level 1:&lt;br /&gt;
*100 max energy&lt;br /&gt;
*1.2 energy regen per second&lt;br /&gt;
*Open doors&lt;br /&gt;
*Close doors&lt;br /&gt;
*Lock doors until energy depletes&lt;br /&gt;
*Open/close reinforced doors&lt;br /&gt;
*Cause elevators to move&lt;br /&gt;
*SCP-079 can use the speaker in a specific room to communicate to anyone in that room.&lt;br /&gt;
Access Level 2:&lt;br /&gt;
*Unlocks at 100 EXP&lt;br /&gt;
*110 max energy&lt;br /&gt;
*2.5 energy regen per second&lt;br /&gt;
*Can use tier 1 abilities for less energy&lt;br /&gt;
*Can cause the room 079 is currently in to &amp;quot;lock down&amp;quot; for several seconds causing all the doors to lock and the lights to go out.&lt;br /&gt;
Access Level 3:&lt;br /&gt;
*Unlocks at 150 EXP&lt;br /&gt;
*125 max energy&lt;br /&gt;
*4.1 energy regen per second&lt;br /&gt;
Access Level 4:&lt;br /&gt;
*Unlocks at 220 EXP&lt;br /&gt;
*150 max energy&lt;br /&gt;
*6.8 energy regen per second&lt;br /&gt;
Access Level 5:&lt;br /&gt;
*Unlocks at 350 EXP&lt;br /&gt;
*200 max energy&lt;br /&gt;
*11.2 energy regen per second&lt;br /&gt;
&lt;br /&gt;
==AP Regen Rate==&lt;br /&gt;
The rate at which SCP-079 regenerates AP is based on what tier he is and how many [[Emergency Power Stations]] (EPS) are on.&amp;lt;br&amp;gt;&lt;br /&gt;
{{079 AP Chart&lt;br /&gt;
|Tier1 = 1.2&lt;br /&gt;
|Tier2 = 2.5&lt;br /&gt;
|Tier3 = 4.1&lt;br /&gt;
|Tier4 = 6.8&lt;br /&gt;
|Tier5 = 11.2&lt;br /&gt;
|Generator1 = 1.2&lt;br /&gt;
|Generator2 = 1.45&lt;br /&gt;
|Generator3 = 2.05&lt;br /&gt;
|Generator4 = 2.85&lt;br /&gt;
|Generator5 = 5.1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Termination==&lt;br /&gt;
[[File:SCP-079 HUD warning.png|300px|thumb|The alert that pops up when an Emergency Power Station is being booted up]]&lt;br /&gt;
Despite having 100,000 HP, SCP-079 can not be terminated the normal way. SCP-079 can only be terminated in three different ways - activating the Alpha Warhead, turning on the Emergency Power Stations or killing all other SCP subjects.&lt;br /&gt;
&lt;br /&gt;
5 [[Emergency Power Stations]] aka Generators, spawn randomly around the [[Heavy Containment Zone]]. Each Emergency Power Station requires a keycard with {{Hoverimage|{{HoverKeycard|Required Access1=AA2}}|text=Armory Access 2}} to open and a [[Weapon Manager Tablet]] to turn on. &amp;lt;br&amp;gt;&lt;br /&gt;
It takes about a minute to turn on each Emergency Power Station. Once an Emergency Power Station turns on [[C.A.S.S.I.E.]] will announce it.&amp;lt;br&amp;gt;&lt;br /&gt;
It should be noted that each time a Emergency Power Station is turned on, 079 gains AP faster (see previous section). Once all 5 Emergency Power Stations are turned on, the [[Overcharge]] mechanic will begin and SCP-079 will be forced out of Site-02&#039;s systems and be terminated. This happens one minute after the final Emergency Power Station turns on. Heavy Containment Zone also blackouts at this time and all doors in HCZ will close and can not be opened for a short time. If SCP-079 is terminated by Overcharge the MTF will gain 4 [[Respawn Tickets]]. This does not happen if SCP-079 is terminated via the Alpha Warhead.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Strengths and Weaknesses=&lt;br /&gt;
===Strengths===&lt;br /&gt;
*Immune to any standard attacks.&lt;br /&gt;
*Can close doors on humans so SCPs can catch up to them.&lt;br /&gt;
*Can use a map to move quickly around a zone.&lt;br /&gt;
*Can talk to humans by using speakers found in certain rooms.&lt;br /&gt;
*Not affected by [[SCP-268]].&lt;br /&gt;
*Each Emergency Power Station turned on makes his AP regenerate faster.&lt;br /&gt;
*Extremely powerful with great teamwork.&lt;br /&gt;
&lt;br /&gt;
===Weaknesses===&lt;br /&gt;
*Turning on all 5 Emergency Power Stations kills it.&lt;br /&gt;
*AP recharges slowly at low tiers.&lt;br /&gt;
*Easily killed by the Alpha Warhead.&lt;br /&gt;
*Automatically dies if all SCP buddies die.&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*SCP-079&#039;s power is referred to as &amp;quot;mana&amp;quot; in the game files, a reference to how Fantasy games manage magic power.&lt;br /&gt;
*SCP-079 was temporarily removed from the game in version 1.0.0 due to many complaints about him being unfun and boring to play, in Megapatch I SCP-079 was added back to the game with a rework.&lt;br /&gt;
**Pre-rework SCP-079 had no AP or EXP. Instead SCP-079 would have to hack a door, camera or tesla to use it. The time varied depending on what was getting hack, with somethings taking up to 30 seconds. After hacking a door or tesla, a menu would pop up with actions to perform by using the number keys. Doors could only be locked if SCP-079&#039;s special ability was available and they would only be locked for a set time. SCP-079 could not interact with elevators.&lt;br /&gt;
**Pre-rework SCP-079 would turn the cameras with the {{Key Press|W|A|S|D|chain=}} keys and could zoom in with the scroll wheel.&lt;br /&gt;
**Old SCP-079 was not killed with Emergency Power Stations and was instead terminated by shooting his monitor, which took about two shots.&lt;br /&gt;
**Pre-rework SCP-079 could be killed in less than a minute if NTF got lucky with the random loot from Entrance Zone. As there was a small chance for the [[Standard Locker#Trivia|Cabients]] in [[Entrance Zone#Walkway Office|Walkway Office]] to have a Facility Manager in it.&lt;br /&gt;
*SCP-079 was the first SCP to get a rework, completely changing SCP-079&#039;s mechanics as well as adding EXP and AP.&lt;br /&gt;
*When SCP-079 was first re-implemented there was a bug that caused the Alpha Warhead to not kill SCP-079, making ending the round impossible.&lt;br /&gt;
*SCP-079&#039;s model is based off a Synco CRT Monitor TM-1 200, the SCP-079 model it self even says Pynco on it.&lt;br /&gt;
**Interesting, SCP-079 displays a white X despite the fact the Synco CRT can only display green text.&lt;br /&gt;
&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>VexxfulOmega9</name></author>
	</entry>
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