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	<title>SCP: Secret Laboratory English Official Wiki - User contributions [en]</title>
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	<updated>2026-04-12T12:13:30Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://en.scpslgame.com/index.php?title=Entrance_Zone&amp;diff=4355</id>
		<title>Entrance Zone</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Entrance_Zone&amp;diff=4355"/>
		<updated>2020-09-22T13:59:37Z</updated>

		<summary type="html">&lt;p&gt;Traygon: Fixed page being contained within hover menu&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
The &#039;&#039;&#039;Entrance Zone&#039;&#039;&#039; (EZ) is one of four zones in [[Locations|Site-02]]. It contains the only exits out of the facility and due to this, it is crucial for non-SCPs to keep control of it. Unlike [[Light Containment Zone]], Entrance Zone only contains one checkpoint, which leads to [[Heavy Containment Zone]].&lt;br /&gt;
&lt;br /&gt;
Entrance Zone contains four [[Workstation|Workstations]] and three possible [[Locker|Lockers]] spawn locations, two of which are in the same room. Entrance Zone is also home to Gate-A and Gate-B which lead to the [[Surface Zone]].&lt;br /&gt;
&lt;br /&gt;
It is the spawn location of [[Facility Guard]]s at the start of the game.&lt;br /&gt;
&lt;br /&gt;
=Unique Rooms=&lt;br /&gt;
Unique rooms are rooms that spawn only once (except the two gates) and might include valuable items or have an important gameplay role.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Walkway Office==&lt;br /&gt;
[[File:Walkway Office.png|300px|right|thumb|Overview of the room]]&lt;br /&gt;
The &#039;&#039;&#039;Walkway Office&#039;&#039;&#039; is a medium sized room that contains a walkway and stairs. The top of these stairs has a chance for a [[Locker]] to spawn. A [[Workstation]] will also always spawn at the top of the stairs.&lt;br /&gt;
&lt;br /&gt;
Another Locker may also spawn one the lower floor of the office near one of the doors to the office.&lt;br /&gt;
&#039;&#039;&#039;Possible loot:&#039;&#039;&#039;&lt;br /&gt;
*[[Locker]]&lt;br /&gt;
** Random ammo&lt;br /&gt;
***5.56mm; 75 rounds&lt;br /&gt;
***7.62mm; 105-140 rounds&lt;br /&gt;
***9.00mm; 15 rounds&lt;br /&gt;
** [[Adrenaline]]&lt;br /&gt;
** [[Flashlight]]&lt;br /&gt;
** [[Keycard|Scientist Keycard]]&lt;br /&gt;
** [[Keycard|Zone Manager Keycard]]&lt;br /&gt;
** [[First Aid Kit]]&lt;br /&gt;
** [[Painkillers]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Cubical Office==&lt;br /&gt;
The &#039;&#039;&#039;Cubical Office&#039;&#039;&#039; is a medium sized office that contains multiple desk with computers on them. &amp;lt;br&amp;gt;&lt;br /&gt;
Near the corner of the room contains a cubical, a common hiding spot that may also contain a lootable [[Locker]].&lt;br /&gt;
[[File:Cubical Office Room.png|300px|right|thumb|An overview of the room]]&lt;br /&gt;
[[File:Cubical Office Cube.png|300px|right|thumb|The Cubical located in the corner of the room. A locker will sometimes spawn here.]]&lt;br /&gt;
&#039;&#039;&#039;Possible loot:&#039;&#039;&#039;&lt;br /&gt;
*[[Locker]]&lt;br /&gt;
** Random ammo&lt;br /&gt;
***5.56mm; 75 rounds&lt;br /&gt;
***7.62mm; 105-140 rounds&lt;br /&gt;
***9.00mm; 15 rounds&lt;br /&gt;
** [[Adrenaline]]&lt;br /&gt;
** [[Flashlight]]&lt;br /&gt;
** [[Keycard|Scientist Keycard]]&lt;br /&gt;
** [[Keycard|Zone Manager Keycard]]&lt;br /&gt;
** [[First Aid Kit]]&lt;br /&gt;
** [[Painkillers]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Side Office==&lt;br /&gt;
[[File:Office_Alt.png|300px|right|thumb|Overview of the room]]&lt;br /&gt;
The &#039;&#039;&#039;Side Office&#039;&#039;&#039; is a hallway with a small office on the side below floor level. The dividing wall of the sunken office can be used for cover and hiding.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==Intercom Room==&lt;br /&gt;
[[File:Intercom Entrance.jpg|300px|right|thumb|Entrance to the Intercom]]&lt;br /&gt;
[[File:Intercom_Room.jpg|300px|right|thumb|The Intercom]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Intercom Room&#039;&#039;&#039; is a corner room with a keycard locked door that requires {{Hoverimage|{{HoverKeycard|Required Access1=IA}}|text=Intercom Access}} to open. The door leads to the intercom that players can use to broadcast messages to the whole facility. The duration of and cooldown between broadcasts can be changed in the server config - by default, players have up to 20 seconds to send broadcasts followed by a 120 second cooldown.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gates==&lt;br /&gt;
[[File:Gate_A-2.jpg|300px|right|thumb|Gate A]]&lt;br /&gt;
[[File:Gate_B-2.jpg|300px|right|thumb|Gate B]]&lt;br /&gt;
&lt;br /&gt;
Two gates that lead to the [[Surface Zone]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gate A&#039;&#039;&#039; is closer to the [[Chaos Insurgent]] spawn area, whilst &#039;&#039;&#039;Gate B&#039;&#039;&#039; is closer to the [[Mobile Task Force|NTF]] spawn area and escape room.&lt;br /&gt;
&lt;br /&gt;
Both gates have an elevator leading to the surface and a [[Workstation]].&lt;br /&gt;
&lt;br /&gt;
The gates can only be opened by keycard with {{Hoverimage|{{HoverKeycard|Required Access1=GA}}|text=Gate Access}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Evacuation Shelter==&lt;br /&gt;
[[File:Evac.jpg|300px|right|thumb|The Evacuation Shelter]]&lt;br /&gt;
The &#039;&#039;&#039;Evacuation Shelter&#039;&#039;&#039; is a small room that looks similar to a gate. While the gate can be interacted with, the gate can&#039;t be opened by any means.&lt;br /&gt;
&lt;br /&gt;
A [[Workstation]] can be found to the left of the entrance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=Hallways and Dead Ends=&lt;br /&gt;
Hallways are repeating connectors in between unique rooms and other hallways, most of the time nothing of interest can be found in them. &lt;br /&gt;
Dead ends are a single door &amp;quot;rooms&amp;quot; that have no gameplay purpose but can be used as hiding spots.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==Straight Hallway==&lt;br /&gt;
[[File:EZ_HL_S.jpg|300px|right|thumb|Straight hallway]]&lt;br /&gt;
A simple straight hallway with a decorative bench along the side.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==Corner Hallway==&lt;br /&gt;
[[File:EZ_HL_C.jpg|300px|right|thumb|C shaped hallway]]&lt;br /&gt;
A simple corner hallway with a decorative bench near the corner. The corner is also a place to hide from SCPs.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==4-Way Intersection==&lt;br /&gt;
[[File:EZ_HL_X.jpg|300px|right|thumb|X shaped hallway]]&lt;br /&gt;
A 4-Way Intersection with a decorative bench near on of the doors.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==Dead End==&lt;br /&gt;
[[File:Dead_End_1.jpg|300px|right|thumb|Variation 1]]&lt;br /&gt;
[[File:Dead_End_2.jpg|300px|right|thumb|Variation 2]]&lt;br /&gt;
&#039;&#039;&#039;Dead Ends&#039;&#039;&#039; are red rooms with only one entrance. There are two variations of dead ends. &amp;lt;br&amp;gt;&lt;br /&gt;
A small version that has a collapsed ceiling, stopping one from passing. This room is a common hiding spot. &amp;lt;br&amp;gt;&lt;br /&gt;
A large dead end room that contains a gate that can&#039;t be interacted with, Facility Guards can spawn in this room. Like the other Dead End room, this room is also a common hiding place.&lt;br /&gt;
[[Category:Zones]]&lt;br /&gt;
{{Locations Navbox}}&lt;/div&gt;</summary>
		<author><name>Traygon</name></author>
	</entry>
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