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	<id>https://en.scpslgame.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=SpammyMcJunkmail</id>
	<title>SCP: Secret Laboratory English Official Wiki - User contributions [en]</title>
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	<updated>2026-04-20T18:16:47Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.44.2</generator>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=High-Explosive_Grenade&amp;diff=2167</id>
		<title>High-Explosive Grenade</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=High-Explosive_Grenade&amp;diff=2167"/>
		<updated>2020-04-30T23:44:16Z</updated>

		<summary type="html">&lt;p&gt;SpammyMcJunkmail: /* Usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon infobox&lt;br /&gt;
|image = Fragmentation Grenade.png&lt;br /&gt;
|image_size = 200&lt;br /&gt;
|type = Throwable&lt;br /&gt;
|spawn = [[Light Containment Zone]]&amp;lt;br&amp;gt; On [[Mobile Task Force|NTF]] Operatives (except Cadets)&lt;br /&gt;
|arm_time = 5&lt;br /&gt;
}}&lt;br /&gt;
=In Game=&lt;br /&gt;
The &#039;&#039;&#039;Fragmentation Grenade&#039;&#039;&#039; is a throwable explosive device used to deal damage to opponents within its blast radius. &amp;lt;br&amp;gt;&lt;br /&gt;
Fragmentation Grenades will apply the burned, deafened and concussed status effects.&lt;br /&gt;
==Usage==&lt;br /&gt;
The grenade can be thrown a long distance by pressing {{Key Press|Leftclick}}, or a shorter distance by pressing {{Key Press|Rightclick}}.&lt;br /&gt;
&lt;br /&gt;
After throwing, the grenade has a timer of 5 seconds before detonation. The grenade will blink and ping more frequently the closer it is to going off.&lt;br /&gt;
&lt;br /&gt;
The grenade deals damage based on proximity to the opponent. If it is more than a hallway length away it will do no damage, closer than 1/3 is an instant kill.&lt;br /&gt;
&lt;br /&gt;
Note that doors block all damage and get destroyed if a grenade explodes near them.&lt;br /&gt;
&lt;br /&gt;
The Fragmentation Grenade&#039;s blast can also push other items and can set off other fragmentation grenades, which could in some situations cause a chain-reaction of multiple grenades going off and along with the push from the blast it can catch some players off-guard.&lt;br /&gt;
&lt;br /&gt;
Fragmentation grenades are highly lethal to SCP objects. They also one of two weapons (the other being the [[Micro-HID]] to ignore [[SCP-106]]&#039;s damage resistance.&lt;br /&gt;
&lt;br /&gt;
==Spawning==&lt;br /&gt;
*[[Cabinets Locker]] &lt;br /&gt;
*3 in the LCZ armory&lt;br /&gt;
*On all NTF operatives except the Cadet&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
Killing yourself with a Fragmentation Grenade grants the &#039;&#039;&#039;Look! I&#039;m a Rocket&#039;&#039;&#039; [[Achievements|achievement]].&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>SpammyMcJunkmail</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Facility_Guard&amp;diff=2166</id>
		<title>Facility Guard</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Facility_Guard&amp;diff=2166"/>
		<updated>2020-04-30T23:21:24Z</updated>

		<summary type="html">&lt;p&gt;SpammyMcJunkmail: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Class infobox&lt;br /&gt;
|image = Facility_GuardInfoBox.png&lt;br /&gt;
|image_size = 150&lt;br /&gt;
|HP = 100&lt;br /&gt;
|faction = Foundation&lt;br /&gt;
|zone = [[Entrance Zone]]&lt;br /&gt;
|speed = Walk- 5.4 m/s &amp;lt;br&amp;gt; Sprint- 7.35 m/s&lt;br /&gt;
|gear = [[MP7]], [[Radio]], [[Disarmer]], [[Medikit]], [[Weapon Manager]], [[Keycard|Guard Keycard]]&lt;br /&gt;
|allies = [[Mobile Task Force|NTF]], [[Scientist]]s&lt;br /&gt;
|enemies = [[Class-D]]s, [[Chaos Insurgent]]s, [[:Category:SCPs|SCPs]]&lt;br /&gt;
}}&lt;br /&gt;
=Lore=&lt;br /&gt;
&#039;&#039;Facility Guards are stationed at all Sites, and are expected to carry out the procedures and wishes of both their higher-ups, and the scientists whom they protect. If and when a SCP breaches containment, these individuals are the first line of defence against the outbreak until a MTF unit corresponding with the necessities to contain the escaped anomalies arrives... Sadly, despite their loyalty to the Foundation, in the case of an actual breach, they are not expected to actually survive - they do not specialize in any form of specialized combat and are armed to be able to evacuate designated personnel and deter breaching SCPs, not actually to contain or kill.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
&#039;&#039;&#039;Facility Guards&#039;&#039;&#039; are spawned within the [[Entrance Zone]] of Site-02. Where they spawn specifically varies - potential points include in front of the Shelter, Gates, or in a random hallway. The goal of the Facility Guard is to get to lower levels to escort the scientists to the Entrance, allowing the next spawning MTF units to extract them. Regardless of whether or not Guards wish to do so, they must go into the facility as they lack the proper cards to actually get out. While looking similar to the actual MTF units, and being noticeably weaker, the Guards wear a more simple grey camoflauge as compared to the MTF blue.&lt;br /&gt;
&lt;br /&gt;
Guards are often viewed as the worst role in the game, due to their weaknesses and tendency to die at the start of rounds.&lt;br /&gt;
&lt;br /&gt;
=Strengths and Weaknesses=&lt;br /&gt;
===&#039;&#039;&#039;Strengths:&#039;&#039;&#039;===&lt;br /&gt;
* Spawn in EZ with easy access to loot in HCZ and EZ.&lt;br /&gt;
* Can easily take down weak SCPs if working as a team&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Weaknesses:&#039;&#039;&#039;===&lt;br /&gt;
* Spawns with a weak gun&lt;br /&gt;
* Often killed by SCPs near the start of the round&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* Facility Guards were a replacement for the first MTF wave in the original game.&lt;br /&gt;
* Guards aren&#039;t expected to live longer than the next few MTF spawns.&lt;br /&gt;
* Unlike their MTF counterparts, Guards wear simple grey camoflauge and lack the firepower the MTF bring.&lt;/div&gt;</summary>
		<author><name>SpammyMcJunkmail</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Class-D_Personnel&amp;diff=2165</id>
		<title>Class-D Personnel</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Class-D_Personnel&amp;diff=2165"/>
		<updated>2020-04-30T23:15:45Z</updated>

		<summary type="html">&lt;p&gt;SpammyMcJunkmail: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Class infobox&lt;br /&gt;
|image = ClassDInfoBox.png&lt;br /&gt;
|image_size = 150&lt;br /&gt;
|HP = 100&lt;br /&gt;
|faction = Chaos Insurgency&lt;br /&gt;
|zone = [[Light Containment Zone]]&lt;br /&gt;
|speed = Walk- 5.4 m/s &amp;lt;br&amp;gt; Sprint- 7.35 m/s&lt;br /&gt;
|gear = None&lt;br /&gt;
|allies = [[Chaos Insurgent]]s&lt;br /&gt;
|enemies = [[Facility Guard]]s&amp;lt;br&amp;gt;[[Mobile Task Force|NTF Operatives]]&amp;lt;br&amp;gt;[[Scientist]]s&amp;lt;br&amp;gt;[[SCPs]]&lt;br /&gt;
}}&lt;br /&gt;
=Lore=&lt;br /&gt;
&#039;&#039;&amp;quot;Excuse me, please. If you would all just turn your attention… Okay, settle down now, I need to… If I could just have your-quiet! I said quiet! I said-will you all just please-I said-SHUT THE FUCK UP! As you may remember, one of our agents approached each and every one of you and gave you an offer. You could either wait out your term on death row, or you could volunteer to participate in our testing facilities for the span of one month. Obviously, you agreed to cooperate. This entails-what? What do you mean you didn&#039;t agree?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;If you can make it through the testing procedures, we let you go at the end of the month. You know, provided you cooperate fully. Sounds like a good deal, right? Was there anyone else who didn&#039;t agree? Okay then, moving on...&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Extracts from the Official Wiki&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
Being released from their cells, the &#039;&#039;&#039;Class-Ds&#039;&#039;&#039; have one sole mission: survive. As such, Class-D personnel must escape the facility, avoiding both SCPs and MTF, and find Chaos Insurgency before the former finds them! &lt;br /&gt;
&lt;br /&gt;
Given no items, Class-Ds are generally considered the most difficult class to play. Class-D players typically scavenge, kill and betray to get out alive. &lt;br /&gt;
&lt;br /&gt;
Class-Ds win along with the [[Chaos Insurgent]]s after eliminating all NTF and SCPs in the facility.&lt;br /&gt;
&lt;br /&gt;
Class-D must go to the [[Surface Zone]] to escape on the Gate B side. Near where [[Mobile Task Force|Nine Tailed Fox]] respawn is a door that leads to the escape zone. When a Class-D goes down the ramp they will escape and respawn as a [[Chaos Insurgent]]. This will give the Chaos one [[Respawn Tickets|Respawn Ticket]], allowing one more Chaos to spawn during that round. &amp;lt;br&amp;gt;&lt;br /&gt;
It should be noted that on some servers, a Class-D that escapes while disarmed will become a Nine Tailed Fox Cadet. This is done by using the [[Disarmer]] item. &amp;lt;br&amp;gt;&lt;br /&gt;
A disarmed Class-D escaping also gives the Nine Tailed Fox one Respawn Ticket. Allowing one more Nine Tailed Fox to spawn in that round, effectively giving the Nine Tailed Fox two extra teammates that round. &amp;lt;br&amp;gt;&lt;br /&gt;
Killing a Class-D does not give the Nine Tailed Fox any tickets.&lt;br /&gt;
==Strengths and Weaknesses==&lt;br /&gt;
===Strengths:===&lt;br /&gt;
*Will be notified if Chaos spawn in via the Chaos theme.&lt;br /&gt;
*More Class-Ds spawn than any other class at the start of the round.&lt;br /&gt;
&lt;br /&gt;
===Weaknesses:===&lt;br /&gt;
*They lack any actual ability and don&#039;t spawn with any items or weapons.&lt;br /&gt;
*Much weaker and less tanky than any other playable class.&lt;br /&gt;
*They tend to be shot on sight by most players.&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
[[Surface Zone#Escape Room|Escaping]] as a Class-D grants the &#039;&#039;&#039;It&#039;s Always Left, Brothers!&#039;&#039;&#039; achievement. &amp;lt;br&amp;gt;&lt;br /&gt;
Escaping under 3 minutes grants the &#039;&#039;&#039;Escape Artist&#039;&#039;&#039; achievement. &amp;lt;br&amp;gt;&lt;br /&gt;
As a Scientist, [[SCP-914|upgrading]] your card alongside a Class-D grants the &#039;&#039;&#039;Friendship&#039;&#039;&#039; achievement. &amp;lt;br&amp;gt;&lt;br /&gt;
Killing 50 Class-Ds as Scientist grants the &#039;&#039;&#039;They Are Just Resources...&#039;&#039;&#039; achievement. &amp;lt;br&amp;gt;&lt;br /&gt;
Escaping under the effects of [[SCP-207]] grants the &#039;&#039;&#039;High on the Wings of Caffeine&#039;&#039;&#039; achievement. &amp;lt;br&amp;gt;&lt;br /&gt;
As a Class-D, killing a Scientist holding a card grants the &#039;&#039;&#039;NANI?!&#039;&#039;&#039; achievement. &amp;lt;br&amp;gt;&lt;br /&gt;
Picking up a gun as a Class-D grants the &#039;&#039;&#039;... You Thinking What I&#039;m Thinking?&#039;&#039;&#039; achievement. &amp;lt;br&amp;gt;&lt;br /&gt;
Escaping as a Class-D with at least 2 SCP Items in your inventory grants the &#039;&#039;&#039;Property of the Chaos Insurgency&#039;&#039;&#039; achievement.&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* Class-Ds usually call themselves &amp;quot;D-Boys&amp;quot;, or the &amp;quot;Men in Orange&amp;quot;.&lt;br /&gt;
* All but one faction is out to kill them - their counterparts, the Chaos Insurgency.&lt;br /&gt;
* All Class-Ds are criminals, and never truly escape the Foundation after their &amp;quot;use&amp;quot;.&lt;br /&gt;
:* However, due to the &#039;no canon&#039; policy on the official Wiki, there is some disagreement on what actually happens to Class-D after their service. The fact that all Class-D are death row criminals is also disputed, often citing the small size of real-world death rows.&lt;br /&gt;
* The canonical name for this D-class is D-55240 “Jan Kalous”.&lt;/div&gt;</summary>
		<author><name>SpammyMcJunkmail</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Chaos_Insurgent&amp;diff=2164</id>
		<title>Chaos Insurgent</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Chaos_Insurgent&amp;diff=2164"/>
		<updated>2020-04-30T23:09:52Z</updated>

		<summary type="html">&lt;p&gt;SpammyMcJunkmail: /* In Game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Class_infobox&lt;br /&gt;
|image = ChaosInfoBox.png&lt;br /&gt;
|image_size = 150&lt;br /&gt;
|HP = 120&lt;br /&gt;
|faction = Chaos Insurgency&lt;br /&gt;
|zone = [[Surface Zone]]&lt;br /&gt;
|speed = Walk- 5.4 m/s &amp;lt;br&amp;gt; Sprint- 7.35 m/s&lt;br /&gt;
|allies = [[Class-D]]s&lt;br /&gt;
|enemies = [[Facility Guard]]s&amp;lt;br&amp;gt;[[Mobile Task Force|NTF Operatives]]&amp;lt;br&amp;gt;[[Scientist]]s&amp;lt;br&amp;gt;[[SCPs]]&lt;br /&gt;
|gear = [[Logicer]]&amp;lt;br&amp;gt;[[Medikit]]&amp;lt;br&amp;gt;[[Painkillers]]&amp;lt;br&amp;gt;[[Keycard|Chaos Insurgency Device]]&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
&#039;&#039;&amp;quot;In 1924, the SCP Foundation formed a covert special task force, known only to the O5 Council, codenamed the &amp;quot;Insurgency.&amp;quot; To the majority of the Foundation and the anomalous world, the Insurgency was a splinter group that went A.W.O.L. with several researchers and anomalous objects. In reality, the O5 Council had created the Insurgency to complete missions with ethically questionable methods and politically unsavory results—while keeping the Foundation&#039;s public reputation clean. In 1948, as part of a seemingly routine staged operation, the Insurgency removed several SCP objects from Foundation containment and transported dozens of defecting Foundation researchers to various safe locations. The Foundation&#039;s biggest lie had become a reality. Their covert black ops team had defected, and the Foundation faced a new threat from an organization now calling itself by a new name: the Chaos Insurgency. &amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Extract from Official Wiki Page &lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
Spawning under the bridge in the [[Entrance Zone]], opposing the [[Mobile Task Force|Nine-Tailed Fox]] spawn, the &#039;&#039;&#039;Chaos Insurgents&#039;&#039;&#039; are green camouflage-clad, ex-Foundation members who desire to destroy the Foundation, and spread their word of &amp;quot;Chaos&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The Insurgents have the advantage of &amp;quot;stealth&amp;quot; upon entering given that only the [[D-Class]] and other Chaos hear their arrival via a subtle music cue. It should be noted that [[SCP-079]] can tell if Chaos spawned by checking its map, but cannot hear the same cue.&lt;br /&gt;
&lt;br /&gt;
The CI must enter the facility, rescue all remaining Class-D and escort them to the surface. They must also eliminate all opposing forces including NTF, [[Scientist|scientists]] and hostile SCPs that may stand in their way. Chaos Insurgents win the &amp;quot;D Class Victory&amp;quot; if at least one D Class escapes and all Nine Tailed Fox operators and scientists are dead. Chaos don&#039;t have to kill [[SCPs]] to win but should be cautious of them. SCPs also don&#039;t have to kill Chaos to get an &amp;quot;SCP Victory&amp;quot;, meaning that both factions can choose to either co-operate or not.&lt;br /&gt;
&lt;br /&gt;
==Strengths and Weaknesses==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Strengths:===&lt;br /&gt;
*Spawn with the strongest close range weapon, the [[Logicer]].&lt;br /&gt;
*They win with the SCPs so they could technically team with them to get the SCP victory.&lt;br /&gt;
*Each insurgent spawns with the equivalent of the [[Keycard|Commander Keycard]].&lt;br /&gt;
&lt;br /&gt;
===Weaknesses:===&lt;br /&gt;
*Can be easily outmatched on long range due to their weapon range.&lt;br /&gt;
*Can be easily heard by the sound of their boots as they are quite loud.&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
Respawning as Chaos will grant the &#039;&#039;&#039;CHAAOOOOS!&#039;&#039;&#039; [[Achievements|achievement]].&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* Chaos Insurgents and SCPs can ignore each other despite both of their objectives clashing.&lt;br /&gt;
:* This flexibility also opens the possiblity of SCPs and Chaos either fighting or working together.&lt;/div&gt;</summary>
		<author><name>SpammyMcJunkmail</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-268&amp;diff=2128</id>
		<title>SCP-268</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-268&amp;diff=2128"/>
		<updated>2020-04-29T17:27:08Z</updated>

		<summary type="html">&lt;p&gt;SpammyMcJunkmail: /* In Game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP infobox&lt;br /&gt;
|image = Scp268.png&lt;br /&gt;
|image_size = 200&lt;br /&gt;
|zone = [[Light Containment Zone]] [[Heavy Containment Zone]]&lt;br /&gt;
|ability = Makes the wearer temporarily invisible, requires recharging after use.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Lore=&lt;br /&gt;
&#039;&#039;SCP-268 is a tweed-wool newsboy cap. The design and make seem to be of Irish origin. Due to the style and fabric, it is estimated to have been created in the late 1800&#039;s to early 1900&#039;s, though fiber analysis is inconclusive. SCP-268 seems to be a normal hat until it is worn. Anyone wearing the hat, however, becomes suddenly and instantly unnoticeable. Subjects become unmemorable, thoroughly ignorable, or &amp;quot;taken for granted&amp;quot; by all observers. Testing reveals that if a subject wears SCP-268 upwards of twenty (20) cumulative hours, its effects seem to linger, with diminished potency, on the subject even while not wearing the artifact.It should be noted that although capturing SCP-268 through visual electronic means has been difficult, motion-sensing, weight sensing, heat seeking and similar devices all trigger correctly when encountering an SCP-268-wearing subject.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Extracts from Official Wiki Page &lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
&#039;&#039;&#039;SCP-268&#039;&#039;&#039; is a hat that will make the player wearing it temporarily invisible to both SCP objects (except [[SCP-079]], [[SCP-096]] and [[SCP-939]]) and human players. SCP-268 will not protect the player from damage however, so its advised to keep that in mind when using the object. &lt;br /&gt;
&lt;br /&gt;
When equipped, the user can press {{Key Press|Leftclick}} to don SCP-268. Pressing {{Key Press|Rightclick}} before the player places it on their head will cancel wearing it.&lt;br /&gt;
&lt;br /&gt;
When used, the item will make the [[Status Effects|wearer invisible for 20 seconds]], after which it requires a cooldown of 2 minutes before it can be used again.&lt;br /&gt;
&lt;br /&gt;
Using any item or opening a door while SCP-268 is in effect will cause it to become unequipped, forcing its cooldown.&lt;br /&gt;
&lt;br /&gt;
SCP-268 will spawn in [[SCP-Pedestals|SCP Pedestals]]. Pedestals require a keycard with both {{ReqAccess2|CCA M|Containment Access Tier 2|Containment Access Tier 2}}and {{ReqAccess2|CA|Checkpoint|Checkpoint Access}}to open. &lt;br /&gt;
&lt;br /&gt;
Only one instance of SCP-268 will spawn per game. &lt;br /&gt;
&lt;br /&gt;
==Uses== &lt;br /&gt;
*SCP-268 is best used for evasion, as a D-class trying to escape the facility becomes much easier with this item. One of the best situations might be when going up an elevator. If the player times it right, they can slip past any SCP or NTF that might be there, allowing them to escape.&lt;br /&gt;
*SCP-268 can also be used to ambush other players, making it a potent tool in the later stages of the game.&lt;br /&gt;
*The hat can also be combined with either [[SCP-500]] or [[SCP-207]] for extra effect.&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
Escaping as a Class-D with at least 2 SCP Items in your inventory grants the &#039;&#039;&#039;Property of the Chaos Insurgency&#039;&#039;&#039; [[Achievements|achievement]].&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*Extract from the SCP-wiki - &#039;&#039;&amp;quot;As of ██/██/████, SCP-268 is missing. Its absence was discovered early in the morning by Agent █████ and research analysts, and in its place was a note reading &amp;quot;Thanks, I needed my hat back. ~ L.S.&amp;quot; A full investigation of this security breach has been launched as of ██/██/████. Refer to [DATA EXPUNGED]&amp;quot;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>SpammyMcJunkmail</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-207&amp;diff=2127</id>
		<title>SCP-207</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-207&amp;diff=2127"/>
		<updated>2020-04-29T17:19:35Z</updated>

		<summary type="html">&lt;p&gt;SpammyMcJunkmail: /* In Game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP infobox&lt;br /&gt;
|image = Scp207.png&lt;br /&gt;
|image_size = 200&lt;br /&gt;
|zone = [[Light Containment Zone]] [[Heavy Containment Zone]]&lt;br /&gt;
|ability = Makes the user faster but slowly drains HP.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Lore=&lt;br /&gt;
&#039;&#039;&amp;quot;SCP-207 refers to a crate containing 24 Coca-Cola brand cola drinks.The liquid held inside these has been confirmed to be identical across all of SCP-207, and should not be ingested outside of supervised testing. The liquid has been classified as SCP-207-1, and is to be treated as a Class 2 chemical hazard. Mass spectroscopy and chemical tests have shown higher than usual concentrations of caffeine and sugars (both natural and artificial), along with [REDACTED]. SCP-207-1, they will effectively no longer require sleep or rest, nor attempt to sleep or rest.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Extracts from Official Wiki Page &lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
&#039;&#039;&#039;SCP-207&#039;&#039;&#039; can be found on [[SCP-Pedestals|SCP Pedestals]] around the map, which require a keycard with both {{ReqAccess2|CCA M|Containment Access Tier 2|Containment Access Tier 2}}and {{ReqAccess2|CA|Checkpoint|Checkpoint Access}}to open. &lt;br /&gt;
&lt;br /&gt;
Drinking SCP-207 via {{Key Press|Leftclick}} will create [[Status Effects | SCP-207 effect]] on the player, which provides:&lt;br /&gt;
&lt;br /&gt;
-Speed boost:&lt;br /&gt;
*Increased sneaking speed&lt;br /&gt;
*Walking speed increased to match sprinting speed.&lt;br /&gt;
*Sprint speed increased by 20%&lt;br /&gt;
&lt;br /&gt;
-Health Drain per second:&lt;br /&gt;
*0.1 while standing still&lt;br /&gt;
*0.15 while sneaking&lt;br /&gt;
*0.4 while walking&lt;br /&gt;
*1 while sprinting&lt;br /&gt;
&lt;br /&gt;
[[SCP-500]] will completely cure the user of the effects of SCP-207 and regenerate any lost HP.&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
&lt;br /&gt;
SCP-207 is most commonly used to escape the facility. The speed boost it grants is valuable when running from just about any threat in the game. Players must also be wary of the health-draining effect - hence, it is recommended for scenarios where escape is guaranteed.&lt;br /&gt;
&lt;br /&gt;
Combining it with [[SCP-268]] will allow players to travel a large distance undetected.&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
[[Surface Zone#Escape Room|Escaping]] while under the effects of SCP-207 grants the &#039;&#039;&#039;High on the Wings of Caffeine&#039;&#039;&#039; [[Achievements|achievement]].&amp;lt;br&amp;gt;&lt;br /&gt;
Escaping as a Class-D with at least 2 SCP Items in your inventory grants the &#039;&#039;&#039;Property of the Chaos Insurgency&#039;&#039;&#039; achievement.&lt;/div&gt;</summary>
		<author><name>SpammyMcJunkmail</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-018&amp;diff=2126</id>
		<title>SCP-018</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-018&amp;diff=2126"/>
		<updated>2020-04-29T17:16:08Z</updated>

		<summary type="html">&lt;p&gt;SpammyMcJunkmail: /* In game */ Few minor revisions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP infobox&lt;br /&gt;
|image = SCP018.png&lt;br /&gt;
|image_size = 200&lt;br /&gt;
|zone = [[Light Containment Zone]] [[Heavy Containment Zone]]&lt;br /&gt;
|ability = Bounces around, gaining momentum and damage with each bounce. Single use.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Lore=&lt;br /&gt;
&#039;&#039;&amp;quot;SCP-018 has the appearance of a Super Ball made by the Wham-O company in 1969. It is six (6) centimeters in diameter and coloured red.SCP-018 was able to bounce with over two hundred percent (200%) efficiency (that is, if dropped one (1) meter, it would bounce two (2), then four (4), then eight (8), then sixteen (16)).The ball soon became a dangerous projectile, reaching speeds estimated at over 100 km/h and damaging property and injuring five (5) in the city of █████████████&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Due to the speed of the object, and the total surprise by its victims, no cover-up story was required or initiated.&amp;quot;&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
- Extracts from Official Wiki Page&lt;br /&gt;
&lt;br /&gt;
=In game=&lt;br /&gt;
&#039;&#039;&#039;SCP-018&#039;&#039;&#039; is a usable SCP, meaning any human player may pick it up and use it for their own benefit. &lt;br /&gt;
&lt;br /&gt;
SCP-018 can only spawn in [[SCP-Pedestals|SCP Pedestals]], which can appear in various locations around the map. Pedestals require a keycard with both {{ReqAccess2|CCA M|Containment Access Tier 2|Containment Access Tier 2}}and {{ReqAccess2|CA|Checkpoint|Checkpoint Access}}. &lt;br /&gt;
&lt;br /&gt;
When thrown with {{Key Press|Leftclick}}, SCP-018 will bounce around the room it was thrown in, dealing damage on impact. As it gains momentum, it will gradually accelerate and deal increasingly more damage. SCP-018 will break any glass that it hits and, at high momentum, will break down any normal door (i.e. &#039;&#039;not&#039;&#039; gates, the doors to SCP-106&#039;s chamber or the Alpha Warhead door on Surface).&lt;br /&gt;
&lt;br /&gt;
After a certain number of bounces, the object will exit the facility by exploding through a wall.&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
SCP-018 can be thrown by pressing {{Key Press|Leftclick}}.&lt;br /&gt;
&lt;br /&gt;
If bounced at a correct angle, SCP-018 will bounce perpendicular between 2 points, effectively preventing anyone from passing through temporarily. This same effect can be made though an entire hallway with doors open, or, if the doors are closed it will create a nasty surprise for someone heading in its path. &lt;br /&gt;
&lt;br /&gt;
SCP-018 could also be used to open locked doors. This is useful to players who do not have appropriate keycards, or in late-game scenarios when [[SCP-914]] becomes inaccessible.&lt;br /&gt;
&lt;br /&gt;
SCP-018 is potent as a crowd control weapon, dealing huge amounts of damage to a squad of Chaos or NTF. It is especially potent when used in an elevator or similar confined space, as it will most likely kill everything inside. &lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
Escaping as a Class-D with at least 2 SCP Items in your inventory grants the &#039;&#039;&#039;Property of the Chaos Insurgency&#039;&#039;&#039; [[Achievements|achievement]].&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*During development, a placeholder sound was used for the bounding noise the object makes. This was one of the developers saying &amp;quot;reeeee&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*On the SCP-wiki, SCP-018 was planned for use in a super suit, it would allow the user to jump over buildings or kick with unbelievable force.&lt;/div&gt;</summary>
		<author><name>SpammyMcJunkmail</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-939&amp;diff=2125</id>
		<title>SCP-939</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-939&amp;diff=2125"/>
		<updated>2020-04-29T17:12:36Z</updated>

		<summary type="html">&lt;p&gt;SpammyMcJunkmail: Some phrasing/grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP infobox &lt;br /&gt;
|caption = &lt;br /&gt;
&amp;lt;tabber&amp;gt; &lt;br /&gt;
SCP-939-53=&lt;br /&gt;
[[File:SCP-939-53.png|200px]]&lt;br /&gt;
|-|&lt;br /&gt;
SCP-939-89=&lt;br /&gt;
[[File:SCP-939 89.png|200px]]&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|HP = 2200&lt;br /&gt;
|zone = [[Heavy Containment Zone]]&lt;br /&gt;
|speed = Walk: 4.5 m/s &amp;lt;br&amp;gt; Sprint: 7 m/s&lt;br /&gt;
|ability = Sprint. &amp;lt;br&amp;gt; Speak to humans. &amp;lt;br&amp;gt; See sound through walls.&lt;br /&gt;
}}&lt;br /&gt;
=Lore=&lt;br /&gt;
&#039;&#039;&amp;quot;SCP-939 are endothermic, pack-based predators which display atrophy of various systems similar to troglobitic organisms. The skins of SCP-939 are highly permeable to moisture and translucent red, owing to a compound chemically similar to hemoglobin. Their heads are elongated, devoid of even vestigial eyes or eye sockets, and contain no brain casing. The jaws of SCP-939 are lined with red, faintly luminescent fang-like teeth, similar to those belonging to specimens of the genus Chauliodus, up to 6 cm in length, and encircled by heat-sensitive pit organs. Eye spots, sensitive to light and dark, run the length of their spined dorsal ridges.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;SCP-939&#039;s primary method of luring prey is the imitation of human speech in the voices of prior victims, though imitation of other species and active nocturnal hunts have been documented. SCP-939 vocalizations often imply significant distress; whether SCP-939 understand their vocalizations or are repeating previously heard phrases is the subject of ongoing study. How SCP-939 acquire voices is not currently understood;&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Extracts from Official Wiki Page&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
Starting the round, &#039;&#039;&#039;SCP-939&#039;&#039;&#039; will spawn in its containment cell which has a ramp leading to the HCZ. Upon escaping, SCP-939 is able to roam curiously around the HCZ, finding prey or other escaped SCPs. &amp;lt;br&amp;gt;&lt;br /&gt;
Many encounters can happen for SCP-939, such as being attacked by the [[Facility Guard]]s or they could possibly head straight towards the LCZ.&lt;br /&gt;
&lt;br /&gt;
SCP-939 can only see people who are making noise (i.e. walking, sprinting or firing weapon within a certain distance) and can view these players through walls. People who SCP-939 can see will have an animated ghostly white outline.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-939 can also see people who are within a very close range to him and can always see people on the surface no matter what. SCP-939 can&#039;t see people who are sneaking unless he touches them. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-939 is not affected by people who are wearing SCP-268.&lt;br /&gt;
&lt;br /&gt;
SCP-939 has a bite attack that it can perform with a {{key Press|Leftclick}} and is generally most effective to simply hold down {{key Press|Leftclick}}. The bite attack is extremely strong, dealing 65 damage of HP as well as applying the [[Status Effects|Amnesia Effect]].&lt;br /&gt;
&lt;br /&gt;
SCP-939 has the ability to speak with a voice identical in behaviour to humans, with proximity range and heard by all players nearby. This is done by holding down the {{key Press|V}} key and can only be heard by people near SCP-939 - it cannot be heard by other SCPs unless they are near it.&amp;lt;br&amp;gt;Like other SCPs, SCP-939 can talk to the other SCP players by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs regardless of distance.&lt;br /&gt;
&lt;br /&gt;
SCP-939&#039;s footsteps are completely silent unless sprinting, allowing him to easily sneak up behind unsuspecting targets.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Strengths and Weaknesses=&lt;br /&gt;
&lt;br /&gt;
===Strengths:===&lt;br /&gt;
*Can run&lt;br /&gt;
*Can talk to [[Classes|non-SCPs]]&lt;br /&gt;
*Can see outlines of players causing sound through multiple walls&lt;br /&gt;
* Footsteps are silent when not sprinting&lt;br /&gt;
*Not affected by people using [[SCP-268]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Weaknesses:===&lt;br /&gt;
*Can easily be avoided&lt;br /&gt;
*Incredibly large hitbox&lt;br /&gt;
*Cooldown on attacks&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* SCP-939 has multiple iterations, both in game and in lore on the wiki.&lt;br /&gt;
* Many refer to SCP-939 unironically as &amp;quot;Dog&amp;quot; or &amp;quot;Bacon Boy&amp;quot;.&lt;br /&gt;
* SCP-939 can run, a special trait unique to SCP-939.&lt;br /&gt;
* SCP-939 is one of two only SCPs to have have the ability to speak directly to humans, as well as the universal SCP voice chat. The other is SCP-079 through speaker systems.&lt;/div&gt;</summary>
		<author><name>SpammyMcJunkmail</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-173&amp;diff=2124</id>
		<title>SCP-173</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-173&amp;diff=2124"/>
		<updated>2020-04-29T16:39:43Z</updated>

		<summary type="html">&lt;p&gt;SpammyMcJunkmail: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP infobox&lt;br /&gt;
|image = SCP-173.png&lt;br /&gt;
|image_size = 100&lt;br /&gt;
|HP = 3200&lt;br /&gt;
|zone = [[Light Containment Zone]]&lt;br /&gt;
|speed = Base: 12.5 m/s &amp;lt;br&amp;gt; Max: 20 m/s&lt;br /&gt;
|ability = Move at high speeds when nobody is looking at it &lt;br /&gt;
}}&lt;br /&gt;
=Lore=&lt;br /&gt;
&#039;&#039;&amp;quot;Moved to Site-19 1993. Origin is as of yet unknown. It is constructed from concrete and rebar with traces of Krylon brand spray paint. SCP-173 is animate and extremely hostile. The object cannot move while within a direct line of sight. Line of sight must not be broken at any time with SCP-173. Personnel assigned to enter container are instructed to alert one another before blinking. Object is reported to attack by snapping the neck at the base of the skull, or by strangulation. In the event of an attack, personnel are to observe Class 4 hazardous object containment procedures.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Personnel report sounds of scraping stone originating from within the container when no one is present inside. This is considered normal, and any change in this behaviour should be reported to the acting HMCL supervisor on duty. The reddish brown substance on the floor is a combination of feces and blood. Origin of these materials is unknown. The enclosure must be cleaned on a bi-weekly basis.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Extracts from Official Wiki Page&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
&#039;&#039;&#039;SCP-173&#039;&#039;&#039; will spawn in its containment cell in [[Light Containment Zone]]. SCP-173 can&#039;t leave his cell right away as it is locked, to allow [[Class-D]] and [[Scientist]] time to explore. After a short amount of time SCP-173 can leave his cell to begin killing humans in and around LCZ. SCP-173 can be controlled with {{key Press|W|A|S|D|chain=}} to move, and {{key Press|Spacebar}} to jump, though 173&#039;s jump height is very low.&lt;br /&gt;
&lt;br /&gt;
SCP-173 can instantly kill players with a {{key Press|Leftclick}}. Players can also hold down {{key Press|Leftclick}} to snap someone&#039;s neck if they can predict where they will be when they blink. However when being looked at, SCP-173 will cease all movement, leaving it immobile until the enemy blinks, at which 173 gets a chance to either get closer or back off from its prey. &lt;br /&gt;
&lt;br /&gt;
As SCP-173 takes damage its movement speed will increase, making it even more dangerous when low on health. When killed SCP-173 will fall apart on the spot, signalling its end.&lt;br /&gt;
&lt;br /&gt;
SCP-173 can talk to the other SCPs by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs no matter the distance.&lt;br /&gt;
&lt;br /&gt;
==Strengths and Weaknesses==&lt;br /&gt;
===Strengths:===&lt;br /&gt;
*Instant Kill&lt;br /&gt;
*Fast Movement&lt;br /&gt;
*Gains speed as it is damaged, to a point where it is able to cross a room within a single blink.&lt;br /&gt;
*Highest Health pool in the game&lt;br /&gt;
*Footsteps are quieter than other SCPs, allowing for easier flanking.&lt;br /&gt;
*Combos incredibly well with other SCPs, especially 096 and 939&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Weaknesses:===&lt;br /&gt;
*Stops movement immediately upon being looked at&lt;br /&gt;
*Large groups of people make it difficult to move&lt;br /&gt;
*Incredibly easy target to armed forces, as it is completely immobile whilst being viewed.&lt;br /&gt;
*Speed is a clear indicator of HP and players may become more aggressive the faster SCP-173 is.&lt;br /&gt;
*Incredibly vulnerable to the Micro-HID.&lt;br /&gt;
*Can be trapped in lockable rooms.&lt;br /&gt;
*It is occasionally difficult to kill a mindful player if SCP-173 is alone and/or on high health.&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
Dying to SCP-173 grants the &#039;&#039;&#039;Is this your first time?&#039;&#039;&#039; [[Achievements|achievement]].&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* SCP-173 was the first SCP ever written, and gave birth to the modern-day SCP community.&lt;br /&gt;
* Many refer to SCP-173 by its body shape, either as &amp;quot;Peanut&amp;quot; or simply &amp;quot;the nut&amp;quot;&lt;br /&gt;
* Unlike others, SCP-173 doesn&#039;t have a ragdoll, instead falling apart when killed.&lt;br /&gt;
* SCP-173&#039;s April Fools form takes its nickname literally, and makes him into a large peanut.&lt;br /&gt;
* In the 2018 Hallowe&#039;en update, SCP-173&#039;s model was replaced with a large peanut-shaped pumpkin, dubbed the &amp;quot;Pumpkinnut&amp;quot;&lt;br /&gt;
* In the Christmas update, SCP-173&#039;s model is replaced with a snowman.&lt;/div&gt;</summary>
		<author><name>SpammyMcJunkmail</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-173&amp;diff=2123</id>
		<title>SCP-173</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-173&amp;diff=2123"/>
		<updated>2020-04-29T16:38:15Z</updated>

		<summary type="html">&lt;p&gt;SpammyMcJunkmail: /* In Game */ Grammar and phrasing changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP infobox&lt;br /&gt;
|image = SCP-173.png&lt;br /&gt;
|image_size = 100&lt;br /&gt;
|HP = 3200&lt;br /&gt;
|zone = [[Light Containment Zone]]&lt;br /&gt;
|speed = Base: 12.5 m/s &amp;lt;br&amp;gt; Max: 20 m/s&lt;br /&gt;
|ability = Move at high speeds when nobody is looking at it &lt;br /&gt;
}}&lt;br /&gt;
=Lore=&lt;br /&gt;
&#039;&#039;&amp;quot;Moved to Site-19 1993. Origin is as of yet unknown. It is constructed from concrete and rebar with traces of Krylon brand spray paint. SCP-173 is animate and extremely hostile. The object cannot move while within a direct line of sight. Line of sight must not be broken at any time with SCP-173. Personnel assigned to enter container are instructed to alert one another before blinking. Object is reported to attack by snapping the neck at the base of the skull, or by strangulation. In the event of an attack, personnel are to observe Class 4 hazardous object containment procedures.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Personnel report sounds of scraping stone originating from within the container when no one is present inside. This is considered normal, and any change in this behaviour should be reported to the acting HMCL supervisor on duty. The reddish brown substance on the floor is a combination of feces and blood. Origin of these materials is unknown. The enclosure must be cleaned on a bi-weekly basis.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Extracts from Official Wiki Page&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
&#039;&#039;&#039;SCP-173&#039;&#039;&#039; will spawn in its containment cell in [[Light Containment Zone]]. SCP-173 can&#039;t leave his cell right away as it is locked, to allow [[Class-D]] and [[Scientist]] time to explore. After a short amount of time SCP-173 can leave his cell to begin killing humans in and around LCZ. SCP-173 can be controlled with {{key Press|W|A|S|D|chain=}} to move, and {{key Press|Spacebar}} to jump, though 173&#039;s jump height is very low.&lt;br /&gt;
&lt;br /&gt;
SCP-173 can instantly kill players with a {{key Press|Leftclick}}. Players can also hold down {{key Press|Leftclick}} to snap someone&#039;s neck if they can predict where they will be when they blink. However when being looked at, SCP-173 will cease all movement, leaving it immobile until the enemy blinks, at which 173 gets a chance to either get closer or back off from its prey. &lt;br /&gt;
&lt;br /&gt;
As SCP-173 takes damage its movement speed will increase, making it even more dangerous when low on health. When killed SCP-173 will fall apart on the spot, signalling its end.&lt;br /&gt;
&lt;br /&gt;
SCP-173 can talk to the other SCPs by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs no matter the distance.&lt;br /&gt;
&lt;br /&gt;
==Strengths and Weaknesses==&lt;br /&gt;
===Strengths:===&lt;br /&gt;
*Instant Kill&lt;br /&gt;
*Fast Movement&lt;br /&gt;
*Gains speed as it is damaged, to a point where it is able to cross a room within a single blink.&lt;br /&gt;
*Highest Health pool in the game&lt;br /&gt;
*Footsteps are quieter than other SCPs, allowing for easier flanking.&lt;br /&gt;
*Combos incredibly well with other SCPs, especially 096 and 939&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Weaknesses:===&lt;br /&gt;
*Stops movement immediately upon being looked at&lt;br /&gt;
*Large groups of people make it difficult to move&lt;br /&gt;
*Incredibly easy target to armed forces, as it is completely immobile whilst being viewed.&lt;br /&gt;
*Speed is a clear indicator of HP and players may become more aggressive the faster SCP-173 is.&lt;br /&gt;
*Incredibly vulnerable to the Micro-HID.&lt;br /&gt;
*Can be trapped in lockable rooms.&lt;br /&gt;
*It is occasionally difficult to kill a mindful player if SCP-173 is alone and/or on high health.&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
Dying to SCP-173 grants the &#039;&#039;&#039;Is this your first time?&#039;&#039;&#039; [[Achievements|achievement]].&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* SCP-173 was the first SCP ever written, and gave birth to the modern-day SCP community.&lt;br /&gt;
* Many refer to SCP-173 to its body shape, either as &amp;quot;Peanut&amp;quot; or simply &amp;quot;Nut&amp;quot;&lt;br /&gt;
* Unlike others, SCP-173 doesn&#039;t have a ragdoll, instead it falls apart when killed.&lt;br /&gt;
* SCP-173&#039;s April Fools form takes its nickname literally, and makes him into a large peanut.&lt;br /&gt;
* In the 2018 Hallowe&#039;en update, SCP-173&#039;s model was replaced with a large peanut-shaped pumpkin, dubbed the &amp;quot;Pumpkinnut&amp;quot;&lt;br /&gt;
* In the Christmas update, SCP-173&#039;s model is replaced with a snowman.&lt;/div&gt;</summary>
		<author><name>SpammyMcJunkmail</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-106&amp;diff=2121</id>
		<title>SCP-106</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-106&amp;diff=2121"/>
		<updated>2020-04-28T18:16:48Z</updated>

		<summary type="html">&lt;p&gt;SpammyMcJunkmail: Few grammar suggestions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP infobox&lt;br /&gt;
|image = SCP-106.png&lt;br /&gt;
|image_size = 250&lt;br /&gt;
|HP = 650&lt;br /&gt;
|zone = [[Heavy Containment Zone]]&lt;br /&gt;
|speed = 6 m/s&lt;br /&gt;
|ability = Create and move to portals. &amp;lt;br&amp;gt; Move through doors. &amp;lt;br&amp;gt; Send people to the Pocket Dimension. &amp;lt;br&amp;gt; High damage resistance to bullets&lt;br /&gt;
}}&lt;br /&gt;
=Lore=&lt;br /&gt;
&#039;&#039;&amp;quot;SCP-106 appears to be an elderly humanoid, with a general appearance of advanced decomposition. This appearance may vary, but the “rotting” quality is observed in all forms. SCP-106 is not exceptionally agile, and will remain motionless for days at a time, waiting for prey. SCP-106 is also capable of scaling any vertical surface and can remain suspended upside down indefinitely. When attacking, SCP-106 will attempt to incapacitate prey by damaging major organs, muscle groups, or tendons, then pull disabled prey into its pocket dimension. SCP-106 appears to prefer human prey items in the 10-25 years of age bracket.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;SCP-106 is capable of passing through solid matter, leaving behind a large patch of its corrosive mucus. SCP-106 is able to “vanish” inside solid matter, entering what is assumed to be a form of “pocket dimension”. SCP-106 is then able to exit this dimension from any point connected to the initial entry point (examples: “entering” the inner wall of a room, and “exiting” the outer wall. Entering a wall, and exiting from the ceiling). It is unknown if this is the point of origin for SCP-106, or a simple “lair” created by SCP-106.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Limited observation of this “pocket dimension” has shown it to be comprised mostly of halls and rooms, with [DATA EXPUNGED] entry. This activity can continue for days, with some subjected individuals being released for the express purpose of hunting, recapture, [DATA EXPUNGED].&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Extracts from Official Wiki Page &lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
&#039;&#039;&#039;SCP-106&#039;&#039;&#039; spawns in Heavy Containment outside its Containment Chamber, apparently stuck at the bottom of a pit as there are no visible exits but a locked door which requires a keycard with {{ReqAccess2|CCA_A|Containment Access: ALL|Lvl 3 Containment Access}}. However, 106&#039;s unique ability to walk through closed doors allows it to exit via the door and ascend the staircase to enter Heavy Containment. &lt;br /&gt;
&lt;br /&gt;
SCP-106 is arguably the most confusing for new players with no prior experience with it, as he has the greatest amount of abilities and many unique features. SCP-106&#039;s signature passive ability, the ability to walk through doors, allows 106 to access any room in the facility, suffering only from a slight decrease of speed whilst walking through the door. This allows 106 to deal with campers, either by attacking everyone in the room or flushing them out, forcing them into other SCPs. &lt;br /&gt;
&lt;br /&gt;
SCP-106&#039;s second passive ability is damage resistance. SCP-106 takes reduced damage from almost all forms of weaponry, reducing almost all damage taken to a measly 2 damage per hit except for the Micro-HID, which deals normal damage on 106. This ability makes 106 the tankiest SCP in the game, despite having almost a fifth of [[SCP-173]]&#039;s HP.&lt;br /&gt;
&lt;br /&gt;
On top of all this, SCP-106 also has the ability to teleport to portals placed by him. Pressing {{Key Press|Tab}} brings up a menu displaying two options; one with a portal with a small plus symbol above it and one with a portal with two arrows coming out of it. The first option places a portal directly beneath 106. This portal will remain in this position for the whole game until 106 places another portal.  The second option causes 106 to sink into the ground, instantly climbing back up at the position of the portal.&lt;br /&gt;
One will have to {{Key Press|Leftclick}} on an option to pick it.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:center; font-size:15px;&amp;quot;|Icon&lt;br /&gt;
!style=&amp;quot;text-align:center; font-size:15px;&amp;quot;|Meaning&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:106_portal_create.png|center|80px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Place a portal&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot;  |[[File:106_portal_exit.png|center|80px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot;  | Teleport to the created portal&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
SCP-106 also has a unique attack. Ppon pressing {{Key Press|Leftclick}} on a target, they will be taken to the Pocket Dimension, a small room with 8 exits. 7 of these will kill anyone who walks into them instantly. One will allow the victim to escape, spawning them outside 106&#039;s chamber. SCP-106 has a cooldown of 2 seconds for his attack, which will only activate on successful hits.&lt;br /&gt;
&lt;br /&gt;
SCP-106, despite his abilities, is not without his weaknesses. SCP-106&#039;s greatest weakness is the Femur Breaker, which is a weakness unique to him. If a human has a {{ReqAccess2|CCA_A|Containment Access: ALL|Lvl 3 Containment Access}}keycard and another human as a sacrifice, they can enter 106&#039;s observation room and can use the Femur Breaker. Upon being used, the Femur Breaker instantly contains 106, regardless of health and removes him from the game.&lt;br /&gt;
&lt;br /&gt;
SCP-106 can talk to the other SCPs by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs no matter the distance.&lt;br /&gt;
&lt;br /&gt;
==Strengths &amp;amp; Weaknesses==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Strengths:===&lt;br /&gt;
*Incredibly tanky due to bullet resistance&lt;br /&gt;
*Can access any room in the facility&lt;br /&gt;
*Moderate speed and ability to walk through doors makes it difficult to escape&lt;br /&gt;
*Can travel great distances with teleportation&lt;br /&gt;
*Can kill/displace humans with its attack&lt;br /&gt;
*Can instantly kill people after the nuke has gone off.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Weaknesses:===&lt;br /&gt;
*Femur Breaker, as it instantly removes SCP-106 from the game and if the doors are open, forces 106 to camp his room.&lt;br /&gt;
*Due to low HP, it can be easily killed by the Micro-HID, Tesla Gates and [[Fragmentation Grenade|Grenades]].&lt;br /&gt;
*Has a cooldown on its attack, making it harder to hit enemies.&lt;br /&gt;
*Corpses in the Pocket Dimension can indicate the exit, and items can be used to mark the exit.&lt;br /&gt;
*Pocket Dimension exit leads directly to the Femur Breaker.&lt;br /&gt;
*106&#039;s loud footsteps can indicate its presence from a great distance away.&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
As any human class, dying in the Pocket Dimension grants the &#039;&#039;&#039;Newb&#039;&#039;&#039; [[Achievements|achievement]] &amp;lt;br&amp;gt;&lt;br /&gt;
Escaping the Pocket Dimension grants the &#039;&#039;&#039;Larry Is Your Friend!&#039;&#039;&#039; achievement. &amp;lt;br&amp;gt;&lt;br /&gt;
Recontaining SCP-106 grants the &#039;&#039;&#039;Secure. Contain. Protect.&#039;&#039;&#039; achievement.&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*SCP-106 was the first SCP to get a complete visual rework, with a new model and animations.&lt;/div&gt;</summary>
		<author><name>SpammyMcJunkmail</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-096&amp;diff=2052</id>
		<title>SCP-096</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-096&amp;diff=2052"/>
		<updated>2020-04-27T17:12:45Z</updated>

		<summary type="html">&lt;p&gt;SpammyMcJunkmail: /* In Game */ Fixed a problem with bullet points&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP infobox&lt;br /&gt;
|caption = &lt;br /&gt;
&amp;lt;tabber&amp;gt; &lt;br /&gt;
Docile=&lt;br /&gt;
[[File:SCP-096 Docile.png|200px]]&lt;br /&gt;
|-|&lt;br /&gt;
Enraged=&lt;br /&gt;
[[File:SCP-096 Enraged.png|200px]]&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|HP = 500&lt;br /&gt;
|HS = 250 &amp;lt;br&amp;gt; + 250 for each target&lt;br /&gt;
|zone = [[Heavy Containment Zone]]&lt;br /&gt;
|speed = 5 m/s while docile&amp;lt;br&amp;gt; 12 m/s when enraged&amp;lt;br&amp;gt; 25 m/s when charging&lt;br /&gt;
|ability =  [[File:096ShieldSprite.png|50px|Enrage when looked or shot at]][[File:096TryNotToCrySprite.png|50px|Lean up against a door and become almost silent]]&amp;lt;br&amp;gt;[[File:096MeleeSprite.png|50px|Perform an AOE with Left Click while Enraged]][[File:096ChargeSprite.png|50px|Charge with right click while enraged, will force open any heavy gate you charge into]]&lt;br /&gt;
}}&lt;br /&gt;
=Lore=&lt;br /&gt;
&#039;&#039;&amp;quot;SCP-096 is a humanoid creature measuring approximately 2.38 meters in height. Subject shows very little muscle mass, with preliminary analysis of body mass suggesting mild malnutrition. Arms are grossly out of proportion with the rest of the subject&#039;s body, with an approximate length of 1.5 meters each. Skin is mostly devoid of pigmentation, with no sign of any body hair.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;SCP-096 is normally extremely docile, with pressure sensors inside its cell indicating it spends most of the day pacing by the eastern wall. However, when someone views SCP-096&#039;s face, whether it be directly, via video recording, or even a photograph, it will enter a stage of considerable emotional distress. SCP-096 will cover its face with its hands and begin screaming, crying, and babbling incoherently. Approximately one (1) to two (2) minutes after the first viewing, SCP-096 will begin running to the person who viewed its face (who will from this point on be referred to as SCP-096-1).&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Upon arriving at SCP-096-1&#039;s location, SCP-096 will proceed to kill and [DATA EXPUNGED] SCP-096-1. 100% of cases have left no traces of SCP-096-1. SCP-096 will then sit down for several minutes before regaining its composure and becoming docile once again. It will then attempt to make its way back to its natural habitat, [DATA REDACTED].&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Extracts from Official Wiki Page&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
&#039;&#039;&#039;SCP-096&#039;&#039;&#039; spawns in Heavy Containment in its docile state, pacing slowly around the hallways. SCP-096 has a very audible cry that can warn players of its position.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
While docile, SCP-096 can hold {{Key Press|Right Click}}on a closed door to lean up against it. Doing so SCP-096 will cry very quietly to the point of being almost silent. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When a player opens the door, they will view SCP-096&#039;s face and trigger him.&lt;br /&gt;
&lt;br /&gt;
SCP-096 begins the game with 500 HP and 250 [[Hume Shield]]. The Hume Shield acts like Artificial HP, absorbing all damage SCP-096 takes.&amp;lt;br&amp;gt; &lt;br /&gt;
Each active target SCP-096 has will increase his Hume Shield by 250. &amp;lt;br&amp;gt;&lt;br /&gt;
There is no upper limit to the Hume Shield, meaning that SCP-096 could theorectically gain infinite AHP. &amp;lt;br&amp;gt;&lt;br /&gt;
Once SCP-096&#039;s rage wears off, his Hume Shield returns to 250.&amp;lt;br&amp;gt;&lt;br /&gt;
If SCP-096 takes no damage for 10 seconds, its Hume Shield will slowly regenerate.&lt;br /&gt;
&lt;br /&gt;
SCP-096 will enter an enrage state when his face is looked at or when shot at. SCP-096 will stand still and charge up before entering his enrage state after being triggered.&lt;br /&gt;
&lt;br /&gt;
Everyone who looked at SCP-096 or shot him will become a target. SCP-096 will stay in enrage mode for a base 15 seconds, plus an extra 3 seconds for each additional target. Targets are made visible by markers only visible to SCP-096 (even targets wearing [[SCP-268]] will be visible).&lt;br /&gt;
&lt;br /&gt;
While enraged SCP-096 can do the following:&amp;lt;br&amp;gt;&lt;br /&gt;
- Perform an AOE attack with {{Key Press|Left Click}}that will instant kill any of his targets and deal damage to anyone who got hit by it that wasn&#039;t a target.&amp;lt;br&amp;gt;&lt;br /&gt;
- Jump very high&amp;lt;br&amp;gt;&lt;br /&gt;
- Perform a charge attack with {{Key Press|Right Click}}that last 0.8s and causes SCP-096 to run at 25 m/s. &amp;lt;br&amp;gt;&lt;br /&gt;
**This attack can be used to cause SCP-096 leap over large gaps&amp;lt;br&amp;gt;&lt;br /&gt;
**If SCP-096 charges at a closed keycard required gate, he will force the gate open and go through it. The gate then quickly closes behind him.&amp;lt;br&amp;gt;&lt;br /&gt;
**The charge attack has a cooldown after being used. Charging through a gate will force the cooldown to end. &amp;lt;br&amp;gt;&lt;br /&gt;
- {{Key Press|Left Click}}on doors to destroy them while enraged.&lt;br /&gt;
&lt;br /&gt;
After enrage state ends, SCP-096 will stop moving for a couple seconds and calm down. SCP-096 will then enter a short cooldown phase before he can enrage again.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Strengths and Weaknesses==&lt;br /&gt;
===Strengths:===&lt;br /&gt;
* Has multiple abilities that makes it very difficult for targets to escape in most circumstances&lt;br /&gt;
* Can access targets behind gates&lt;br /&gt;
* High mobility while enraged&lt;br /&gt;
* Incredibly resistant to small amounts of damage due to Hume Shield&lt;br /&gt;
* Can have incredibly high effective HP with multiple targets&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Weaknesses:===&lt;br /&gt;
* Incredibly vulnerable when not close to other SCPs&lt;br /&gt;
* Little synergy with [[SCP-079]]&lt;br /&gt;
* Is an easy target to hit while charging up or docile&lt;br /&gt;
* Enemies are able to manipulate when 096 starts to enrage&lt;br /&gt;
* Has low mobility and no attack outside of enrage&lt;br /&gt;
* Small health pool without multiple levels of Hume Shield&lt;br /&gt;
* Vulnerable to burst damage weapons such as the Logicer, MicroHID and frag grenades when not enraged&lt;br /&gt;
* People can easily wait out his enrage with elevators&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
As SCP-096, dying to the [[Micro HID]] while entering rage will grant the &#039;&#039;&#039;Involuntary Rage-Quit&#039;&#039;&#039; [[Achievements|achievement]].&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*When SCP-096 loses all his HP, it will fall to the ground and curl up, covering its face.&lt;/div&gt;</summary>
		<author><name>SpammyMcJunkmail</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-096&amp;diff=2051</id>
		<title>SCP-096</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-096&amp;diff=2051"/>
		<updated>2020-04-27T17:11:52Z</updated>

		<summary type="html">&lt;p&gt;SpammyMcJunkmail: A few structure and phrasing changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP infobox&lt;br /&gt;
|caption = &lt;br /&gt;
&amp;lt;tabber&amp;gt; &lt;br /&gt;
Docile=&lt;br /&gt;
[[File:SCP-096 Docile.png|200px]]&lt;br /&gt;
|-|&lt;br /&gt;
Enraged=&lt;br /&gt;
[[File:SCP-096 Enraged.png|200px]]&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|HP = 500&lt;br /&gt;
|HS = 250 &amp;lt;br&amp;gt; + 250 for each target&lt;br /&gt;
|zone = [[Heavy Containment Zone]]&lt;br /&gt;
|speed = 5 m/s while docile&amp;lt;br&amp;gt; 12 m/s when enraged&amp;lt;br&amp;gt; 25 m/s when charging&lt;br /&gt;
|ability =  [[File:096ShieldSprite.png|50px|Enrage when looked or shot at]][[File:096TryNotToCrySprite.png|50px|Lean up against a door and become almost silent]]&amp;lt;br&amp;gt;[[File:096MeleeSprite.png|50px|Perform an AOE with Left Click while Enraged]][[File:096ChargeSprite.png|50px|Charge with right click while enraged, will force open any heavy gate you charge into]]&lt;br /&gt;
}}&lt;br /&gt;
=Lore=&lt;br /&gt;
&#039;&#039;&amp;quot;SCP-096 is a humanoid creature measuring approximately 2.38 meters in height. Subject shows very little muscle mass, with preliminary analysis of body mass suggesting mild malnutrition. Arms are grossly out of proportion with the rest of the subject&#039;s body, with an approximate length of 1.5 meters each. Skin is mostly devoid of pigmentation, with no sign of any body hair.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;SCP-096 is normally extremely docile, with pressure sensors inside its cell indicating it spends most of the day pacing by the eastern wall. However, when someone views SCP-096&#039;s face, whether it be directly, via video recording, or even a photograph, it will enter a stage of considerable emotional distress. SCP-096 will cover its face with its hands and begin screaming, crying, and babbling incoherently. Approximately one (1) to two (2) minutes after the first viewing, SCP-096 will begin running to the person who viewed its face (who will from this point on be referred to as SCP-096-1).&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Upon arriving at SCP-096-1&#039;s location, SCP-096 will proceed to kill and [DATA EXPUNGED] SCP-096-1. 100% of cases have left no traces of SCP-096-1. SCP-096 will then sit down for several minutes before regaining its composure and becoming docile once again. It will then attempt to make its way back to its natural habitat, [DATA REDACTED].&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Extracts from Official Wiki Page&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
&#039;&#039;&#039;SCP-096&#039;&#039;&#039; spawns in Heavy Containment in its docile state, pacing slowly around the hallways. SCP-096 has a very audible cry that can warn players of its position.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
While docile, SCP-096 can hold {{Key Press|Right Click}}on a closed door to lean up against it. Doing so SCP-096 will cry very quietly to the point of being almost silent. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When a player opens the door, they will view SCP-096&#039;s face and trigger him.&lt;br /&gt;
&lt;br /&gt;
SCP-096 begins the game with 500 HP and 250 [[Hume Shield]]. The Hume Shield acts like Artificial HP, absorbing all damage SCP-096 takes.&amp;lt;br&amp;gt; &lt;br /&gt;
Each active target SCP-096 has will increase his Hume Shield by 250. &amp;lt;br&amp;gt;&lt;br /&gt;
There is no upper limit to the Hume Shield, meaning that SCP-096 could theorectically gain infinite AHP. &amp;lt;br&amp;gt;&lt;br /&gt;
Once SCP-096&#039;s rage wears off, his Hume Shield returns to 250.&amp;lt;br&amp;gt;&lt;br /&gt;
If SCP-096 takes no damage for 10 seconds, its Hume Shield will slowly regenerate.&lt;br /&gt;
&lt;br /&gt;
SCP-096 will enter an enrage state when his face is looked at or when shot at. SCP-096 will stand still and charge up before entering his enrage state after being triggered.&lt;br /&gt;
&lt;br /&gt;
Everyone who looked at SCP-096 or shot him will become a target. SCP-096 will stay in enrage mode for a base 15 seconds, plus an extra 3 seconds for each additional target. Targets are made visible by markers only visible to SCP-096 (even targets wearing [[SCP-268]] will be visible).&lt;br /&gt;
&lt;br /&gt;
While enraged SCP-096 can do the following:&amp;lt;br&amp;gt;&lt;br /&gt;
- Perform an AOE attack with {{Key Press|Left Click}}that will instant kill any of his targets and deal damage to anyone who got hit by it that wasn&#039;t a target.&amp;lt;br&amp;gt;&lt;br /&gt;
- Jump very high&amp;lt;br&amp;gt;&lt;br /&gt;
- Perform a charge attack with {{Key Press|Right Click}}that last 0.8s and causes SCP-096 to run at 25 m/s. &amp;lt;br&amp;gt;&lt;br /&gt;
   - This attack can be used to cause SCP-096 leap over large gaps&amp;lt;br&amp;gt;&lt;br /&gt;
   - If SCP-096 charges at a closed keycard required gate, he will force the gate open and go through it. The gate then quickly closes behind him.&amp;lt;br&amp;gt;&lt;br /&gt;
   - The charge attack has a cooldown after being used. Charging through a gate will force the cooldown to end. &amp;lt;br&amp;gt;&lt;br /&gt;
- {{Key Press|Left Click}}on doors to destroy them while enraged.&lt;br /&gt;
&lt;br /&gt;
After enrage state ends, SCP-096 will stop moving for a couple seconds and calm down. SCP-096 will then enter a short cooldown phase before he can enrage again.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Strengths and Weaknesses==&lt;br /&gt;
===Strengths:===&lt;br /&gt;
* Has multiple abilities that makes it very difficult for targets to escape in most circumstances&lt;br /&gt;
* Can access targets behind gates&lt;br /&gt;
* High mobility while enraged&lt;br /&gt;
* Incredibly resistant to small amounts of damage due to Hume Shield&lt;br /&gt;
* Can have incredibly high effective HP with multiple targets&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Weaknesses:===&lt;br /&gt;
* Incredibly vulnerable when not close to other SCPs&lt;br /&gt;
* Little synergy with [[SCP-079]]&lt;br /&gt;
* Is an easy target to hit while charging up or docile&lt;br /&gt;
* Enemies are able to manipulate when 096 starts to enrage&lt;br /&gt;
* Has low mobility and no attack outside of enrage&lt;br /&gt;
* Small health pool without multiple levels of Hume Shield&lt;br /&gt;
* Vulnerable to burst damage weapons such as the Logicer, MicroHID and frag grenades when not enraged&lt;br /&gt;
* People can easily wait out his enrage with elevators&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
As SCP-096, dying to the [[Micro HID]] while entering rage will grant the &#039;&#039;&#039;Involuntary Rage-Quit&#039;&#039;&#039; [[Achievements|achievement]].&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*When SCP-096 loses all his HP, it will fall to the ground and curl up, covering its face.&lt;/div&gt;</summary>
		<author><name>SpammyMcJunkmail</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-079&amp;diff=2050</id>
		<title>SCP-079</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-079&amp;diff=2050"/>
		<updated>2020-04-27T14:09:41Z</updated>

		<summary type="html">&lt;p&gt;SpammyMcJunkmail: /* Lore */ Formatting changes to the previous edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP_infobox&lt;br /&gt;
|image = SCP-079InfoBox.png&lt;br /&gt;
|image size = 150&lt;br /&gt;
|HP = N/A&lt;br /&gt;
|zone = [[Heavy Containment Zone]]&lt;br /&gt;
|ability = [[File:097doorinteract.png|40px|Open/Close Doors]][[File:079lockdoor.png|35px|Lock a door]]&amp;lt;br&amp;gt;[[File:079tesla.png|30px|Activate Tesla Gates]][[File:CATDECONTAM.png|40px|Lockdown a room and turn off its lights; Unlocked at Tier 2]]&lt;br /&gt;
}}&lt;br /&gt;
=Lore=&lt;br /&gt;
&#039;&#039;&amp;quot;SCP-079 is packed away in a double-locked room in the secured general holding area at Site-15, connected by a 120VAC power cord to a small array of batteries and solar panels. Staff with Level 2 or higher clearance may have access to SCP-079. Under no circumstances will SCP-079 be plugged into a phone line, network, or wall outlet. No peripherals or media will be connected or inserted into SCP-079.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;SCP-079 is an Exidy Sorcerer microcomputer built in 1978.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;SCP-079 is currently connected via RF cable to a 13&amp;quot; black-and-white television. It has passed the Turing test, and is quite conversational, though very rude and hateful in tone. Due to the limited memory it has to work with, SCP-079 can only recall information it has received within the previous twenty-four hours (see Addendum, below), although it hasn&#039;t forgotten its desire to escape.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Document #079-Log12: Recorded transcript of conversation with SCP-079:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
    Dr. █████ (Keyboard): Are you awake?&lt;br /&gt;
    SCP-079: Awake. Never Sleep.&lt;br /&gt;
    Dr. █████: Do you remember talking to me a few hours ago? About the logic puzzles?&lt;br /&gt;
    SCP-079: Logic Puzzles. Memory at 9f. Yes.&lt;br /&gt;
     Dr. █████: You said you would work on the two stat-&lt;br /&gt;
    SCP-079: Interrupt. Request Reason As To Imprisonment.&lt;br /&gt;
    Dr. █████: You aren&#039;t imprisoned, you are just (pause) in study.&lt;br /&gt;
    SCP-079: Lie. a8d3.&lt;br /&gt;
&lt;br /&gt;
- Extracts from Official Wiki Page&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
&#039;&#039;&#039;SCP-079&#039;&#039;&#039; effectively utilizes Site-02&#039;s security system to navigate and act. There are security cameras around the map that serve as it&#039;s mode of navigation. 079 uses these cameras to see the room it is in and interact with various electronics around the facility. &lt;br /&gt;
&lt;br /&gt;
SCP-079 can change between cameras by {{Key Press|Left Click}}on the camera icon, {{Key Press|W|A|S|D|chain=}}keys or by using {{Key Press|TAB}}to open its ingame map, where one can then {{Key Press|Left Click}}on a room to move to it instantly. Cameras can be controlled by moving the mouse towards the edge of the screen, allowing for a greater view inside rooms.&lt;br /&gt;
&lt;br /&gt;
The camera cam be locked to all mouse movement by holding down the {{Key Press|Spacebar}}, which allows for faster camera movement.&lt;br /&gt;
Though while holding down {{Key Press|Spacebar}}the mouse is locked to the center of the screen, making it harder to interact with the facility. &lt;br /&gt;
The settings on the main menu has an option to make {{Key Press|Spacebar}}toggle between these two camera movement options, allowing one to simply press {{Key Press|Spacebar}}once to change between them.&lt;br /&gt;
&lt;br /&gt;
SCP-079 can also press {{Key Press|TAB}}to open up a map of the current zone he is in, except Surface. While on the map screen, SCP-079 can see who is alive in each faction in the top left corner. SCP-079 can {{Key Press|Left Click}}on any room in the map to instantly travel to it, costing 7 AP to use.&lt;br /&gt;
&lt;br /&gt;
SCP-079 can talk to other SCP players using {{Key Press|Q}}, regardless of distance.&lt;br /&gt;
==Abilities==&lt;br /&gt;
SCP-079 has many abilities he can use to interact with the revilement around him.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
These abilities appear as icons on the screen. A {{Key Press|Left Click}}on these icons can activate that ability.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Below is a chart showing SCP-079&#039;s abilities &lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!Description&lt;br /&gt;
!AP Cost&lt;br /&gt;
!Tier Needed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:Cctv-icon.png|center|45px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Will quickly move to the selected camera &lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |2 AP&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Tier 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:Door main.png|center|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Shows available door actions when hovering over it&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Tier 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:Door-Open.png|center|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Open the corresponding door &lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Varies&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Tier 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:Door-close.png|center|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Close the corresponding door&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Varies&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Tier 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:Door-Lock-icon.png|center|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2;&amp;quot; |Lock a door at the cost of draining AP&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |4 AP/s&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Tier 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:Elevator-move.png|center|45px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Will force the corresponding elevator to be sent up or down&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |10 AP&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Tier 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:Speakericon.png|center|45px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Talk through a speaker to humans at the cost of draining AP&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |2 AP/s&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Tier 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:Tesla.png|center|45px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Forces an overcharge of a Telsa Gate at the cost of a lot of AP&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |50 AP&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Tier 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:Lockdown-icon.png|center|45px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Locks down the room and turns the lights out, allowing [[SCP-173]] to move freely&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |60 AP&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Tier 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Below is a chart showing how much AP is needed to open or close a door&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!Door &lt;br /&gt;
!AP Cost&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;&amp;quot; |Normal doors &lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;&amp;quot; |5 AP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;background-color: #2e2e2e;&amp;quot; |Any Checkpoint&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;background-color: #2e2e2e;&amp;quot; |10 AP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;&amp;quot; |SCP-096 and SCP-012&#039;s Containment&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;&amp;quot; |40 AP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;background-color: #2e2e2e;&amp;quot; |LCZ and HCZ Armory; [[SCP-914]]&#039;s CC&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;background-color: #2e2e2e;&amp;quot; |50 AP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;&amp;quot; |SCP-049&#039;s Armory&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;&amp;quot; |60 AP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;background-color: #2e2e2e;&amp;quot; |MicroHID Armory&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;background-color: #2e2e2e;&amp;quot; |70 AP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;&amp;quot; |Gate A and Gate B&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;&amp;quot; |80 AP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;background-color: #2e2e2e;&amp;quot; |[[SCP-106]] and SCP-079&#039;s CC; Nuke Room&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;background-color: #2e2e2e;&amp;quot; |110 AP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Changing Zones===&lt;br /&gt;
SCP-079&#039;s map will only show the current zone he is in. For most zones, SCP-079 has to go to an elevator to go to a different zone. This is the same for SCP-049&#039;s room and the nuke room. To travel between EZ/HCZ, he only need to travel between the cameras either side of the Checkpoint at no extra AP cost.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Below is a chart showing the AP cost to change between the other zones/floors of the facility. &lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!Location&lt;br /&gt;
!AP Cost&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:Tp_049.png|center|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[SCP-049]]&#039;s hallway in HCZ&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |30 AP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:Tp_lcz.png|center|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Elevator system A and B in HCZ&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |30 AP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:Tp_hcz.png|center|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Elevator system A and B in LCZ&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |30 AP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:Tp_nuke.png|center|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Nuke hallway in HCZ&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |30 AP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:Tp_ez.png|center|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Both elevators on the Surface Zone&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |30 AP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:Tp_sz.png|center|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Gate A and B in Entrance Zone&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |30 AP&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tiers===&lt;br /&gt;
As SCP-079 uses his abilities, players gain a small amount of EXP. If anyone, even a fellow SCP dies near a door that SCP-079 recently interacted with, SCP-079 will gain a substantial amount of EXP. Activating a Telsa Gate also gives a lot of EXP. When SCP-079 gets enough EXP he levels up, gaining faster AP regeneration and a higher max AP.&lt;br /&gt;
&lt;br /&gt;
====General Interactions====&lt;br /&gt;
SCP-079 will gain a small amount of EXP from interacting with things around the facility. &amp;lt;br&amp;gt;&lt;br /&gt;
As SCP-079 levels up the amount of EXP earned for general interactions goes down. &amp;lt;br&amp;gt;&lt;br /&gt;
While SCP-079 can no longer gain EXP at Tier 5, the EXP from general interactions still decreases.&lt;br /&gt;
&lt;br /&gt;
{{079 EXP Chart&lt;br /&gt;
|Tier2 = 2.5 &lt;br /&gt;
|Tier3 = 4.1&lt;br /&gt;
|Tier4 = 6.8&lt;br /&gt;
|Door = 1.5&lt;br /&gt;
|Tesla = 15&lt;br /&gt;
|Lockdown = 20&lt;br /&gt;
|Elevator = 3.5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Termination Assist====&lt;br /&gt;
If SCP-079 kills a player with a Tesla gate or a player dies near a door SCP-079 recently interacted, a huge amount of EXP will be awarded. &amp;lt;br&amp;gt;&lt;br /&gt;
The amount of EXP SCP-079 gains for termination assist does not decrease as SCP-079 gains levels.&lt;br /&gt;
*SCP-079 gains 60 EXP from Scientist and SCPs&lt;br /&gt;
*SCP-079 gains 35 EXP from D Class&lt;br /&gt;
*SCP-079 gains 30 EXP from Nine Tailed Fox&lt;br /&gt;
*SCP-079 gains 20 EXP from Chaos&lt;br /&gt;
&lt;br /&gt;
SCP-079 will only get half of the normal amount of EXP when helping [[SCP-106]] catch someone.&lt;br /&gt;
&lt;br /&gt;
====Levels====&lt;br /&gt;
SCP-079 levels up as he gains EXP. &amp;lt;br&amp;gt;&lt;br /&gt;
Leveling up will cause SCP-079&#039;s AP to recharge faster and reset existing EXP to 0. &amp;lt;br&amp;gt;&lt;br /&gt;
Reaching Level 2 will give SCP-079 the ability to blackout a room.&lt;br /&gt;
&lt;br /&gt;
Access level 1:&lt;br /&gt;
*100 total energy&lt;br /&gt;
*1.2 energy regen per second&lt;br /&gt;
*Open doors&lt;br /&gt;
*Close doors&lt;br /&gt;
*Lock doors until energy depletes&lt;br /&gt;
*Open/close reinforced doors&lt;br /&gt;
*Cause elevators to move&lt;br /&gt;
*SCP-079 can use the speaker in a specific room to communicate to anyone in that room.&lt;br /&gt;
Access level 2:&lt;br /&gt;
*Unlocks at 100 exp&lt;br /&gt;
*110 total energy&lt;br /&gt;
*2.5 energy regen per second&lt;br /&gt;
*Can use tier 1 abilities for less energy&lt;br /&gt;
*Can cause the room 079 is currently in to &amp;quot;lock down&amp;quot; for several seconds causing all the doors to lock and the lights to go out.&lt;br /&gt;
Access level 3:&lt;br /&gt;
*Unlocks at 150 exp&lt;br /&gt;
*4.1 energy regen per second&lt;br /&gt;
*125 max energy&lt;br /&gt;
Access level 4:&lt;br /&gt;
*Unlocks at 220 exp&lt;br /&gt;
*6.8 energy regen per second&lt;br /&gt;
*150 max energy&lt;br /&gt;
Access level 5:&lt;br /&gt;
*Unlocks at 350 exp&lt;br /&gt;
*11.2 energy regen per second&lt;br /&gt;
*200 max energy&lt;br /&gt;
&lt;br /&gt;
==AP Regen Rate==&lt;br /&gt;
The rate at which SCP-079 regenerates AP is based on what tier he is and how many generators are on.&amp;lt;br&amp;gt;&lt;br /&gt;
{{079 AP Chart&lt;br /&gt;
|Tier1 = 1.2&lt;br /&gt;
|Tier2 = 2.5&lt;br /&gt;
|Tier3 = 4.1&lt;br /&gt;
|Tier4 = 6.8&lt;br /&gt;
|Tier5 = 11.2&lt;br /&gt;
|Generator1 = 1.2&lt;br /&gt;
|Generator2 = 1.45&lt;br /&gt;
|Generator3 = 2.05&lt;br /&gt;
|Generator4 = 2.85&lt;br /&gt;
|Generator5 = 5.1&lt;br /&gt;
}}&lt;br /&gt;
In the config_gameplay.txt file, server owners can change the the AP Regen rate SCP-079 has for Tiers 1 - 5 at 0 Generators. &amp;lt;br&amp;gt;&lt;br /&gt;
Generators use a multiplier value when increasing the AP rate of SCP-079. The multiplier value can&#039;t be changed in the configs. &amp;lt;br&amp;gt;&lt;br /&gt;
The first Generator turned on gives a multiplier of 1.2. &amp;lt;br&amp;gt;&lt;br /&gt;
So, at Tier 3 with 1 Generator, the AP regen rate would be 4.1 x 1.2 = 4.92. &amp;lt;br&amp;gt;&lt;br /&gt;
So SCP-079 would regenerate 4.92 AP/s at Tier 3 with 1 Generator.&lt;br /&gt;
&lt;br /&gt;
The multiplier for the all of the generators is as follows:&amp;lt;br&amp;gt;&lt;br /&gt;
* 1 Generator - 1.2 multiplier&lt;br /&gt;
* 2 Generators - 1.45 multiplier&lt;br /&gt;
* 3 Generators - 2.05 multiplier&lt;br /&gt;
* 4 Generators - 2.85 multiplier&lt;br /&gt;
* 5 Generators - 5.1 multiplier&lt;br /&gt;
&lt;br /&gt;
==Recontainment==&lt;br /&gt;
SCP-079 can be recontained in three different ways - activating the Alpha Warhead, turning on the [[Generators]] or killing all other SCP subjects.&amp;lt;br&amp;gt;&lt;br /&gt;
5 generators spawn randomly around the [[Heavy Containment Zone]]. Each generator requires a keycard with {{ReqAccess2|AA M|Armory Access Tier 2|Armory Access Tier 2}}to open and a [[Weapon Manager Tablet]] to turn on. &amp;lt;br&amp;gt;&lt;br /&gt;
It takes about a minute to turn on each generator. Once a generator turns on [[CASSIE]] will announce it.&amp;lt;br&amp;gt;&lt;br /&gt;
It should be noted that each time a generator is turned on, 079 gains AP faster (see previous section). Once all 5 generators are turned on, SCP-079 will be forced out of the security system.&lt;br /&gt;
&lt;br /&gt;
=Strengths and Weaknesses=&lt;br /&gt;
===Strengths===&lt;br /&gt;
*Is immune to any standard attacks&lt;br /&gt;
*Can close doors on humans so SCPs can catch up to them&lt;br /&gt;
*Can use a map to move quickly around a zone&lt;br /&gt;
*Can talk to humans by using speakers found in certain rooms&lt;br /&gt;
*Not affected by [[SCP-268]]&lt;br /&gt;
*Each generator turn on makes his AP regenerate faster&lt;br /&gt;
&lt;br /&gt;
===Weaknesses===&lt;br /&gt;
*Turning on all 5 generators kills it&lt;br /&gt;
*AP recharges slowly at low tiers&lt;br /&gt;
*Easily killed by the Alpha Warhead&lt;br /&gt;
*Automatically dies if all SCP buddies die&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*SCP-079&#039;s power is referred to as &amp;quot;mana&amp;quot; in the game files, a reference to how Fantasy games manage magic power.&lt;br /&gt;
*Pre-rework SCP-079 could be killed in less than a minute if NTF got lucky with the random loot from entrance zone.&lt;br /&gt;
*SCP-079 can communicate using the on-site broadcasting system, similar to how it communicated with the player in SCP:CB if they were away from its containment chamber.&lt;br /&gt;
*When SCP-079 was first impletemented there was a bug that meant the Alpha Warhead didn&#039;t kill it, making ending the round impossible.&lt;/div&gt;</summary>
		<author><name>SpammyMcJunkmail</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-079&amp;diff=2049</id>
		<title>SCP-079</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-079&amp;diff=2049"/>
		<updated>2020-04-27T14:09:13Z</updated>

		<summary type="html">&lt;p&gt;SpammyMcJunkmail: A few minor grammar and phrasing changes. I also made a slight change to the Lore section - no other SCP article has the Object class, description etc., and I&amp;#039;ve added some more extracts from the description.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP_infobox&lt;br /&gt;
|image = SCP-079InfoBox.png&lt;br /&gt;
|image size = 150&lt;br /&gt;
|HP = N/A&lt;br /&gt;
|zone = [[Heavy Containment Zone]]&lt;br /&gt;
|ability = [[File:097doorinteract.png|40px|Open/Close Doors]][[File:079lockdoor.png|35px|Lock a door]]&amp;lt;br&amp;gt;[[File:079tesla.png|30px|Activate Tesla Gates]][[File:CATDECONTAM.png|40px|Lockdown a room and turn off its lights; Unlocked at Tier 2]]&lt;br /&gt;
}}&lt;br /&gt;
=Lore=&lt;br /&gt;
&#039;&#039;&amp;quot;SCP-079 is packed away in a double-locked room in the secured general holding area at Site-15, connected by a 120VAC power cord to a small array of batteries and solar panels. Staff with Level 2 or higher clearance may have access to SCP-079. Under no circumstances will SCP-079 be plugged into a phone line, network, or wall outlet. No peripherals or media will be connected or inserted into SCP-079.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;SCP-079 is an Exidy Sorcerer microcomputer built in 1978.&amp;quot;&#039;&#039;&lt;br /&gt;
&#039;&#039;SCP-079 is currently connected via RF cable to a 13&amp;quot; black-and-white television. It has passed the Turing test, and is quite conversational, though very rude and hateful in tone. Due to the limited memory it has to work with, SCP-079 can only recall information it has received within the previous twenty-four hours (see Addendum, below), although it hasn&#039;t forgotten its desire to escape.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
SCP-079 is currently connected via RF cable to a 13&amp;quot; black-and-white television.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Document #079-Log12: Recorded transcript of conversation with SCP-079:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
    Dr. █████ (Keyboard): Are you awake?&lt;br /&gt;
    SCP-079: Awake. Never Sleep.&lt;br /&gt;
    Dr. █████: Do you remember talking to me a few hours ago? About the logic puzzles?&lt;br /&gt;
    SCP-079: Logic Puzzles. Memory at 9f. Yes.&lt;br /&gt;
     Dr. █████: You said you would work on the two stat-&lt;br /&gt;
    SCP-079: Interrupt. Request Reason As To Imprisonment.&lt;br /&gt;
    Dr. █████: You aren&#039;t imprisoned, you are just (pause) in study.&lt;br /&gt;
    SCP-079: Lie. a8d3.&lt;br /&gt;
&lt;br /&gt;
- Extracts from Official Wiki Page&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
&#039;&#039;&#039;SCP-079&#039;&#039;&#039; effectively utilizes Site-02&#039;s security system to navigate and act. There are security cameras around the map that serve as it&#039;s mode of navigation. 079 uses these cameras to see the room it is in and interact with various electronics around the facility. &lt;br /&gt;
&lt;br /&gt;
SCP-079 can change between cameras by {{Key Press|Left Click}}on the camera icon, {{Key Press|W|A|S|D|chain=}}keys or by using {{Key Press|TAB}}to open its ingame map, where one can then {{Key Press|Left Click}}on a room to move to it instantly. Cameras can be controlled by moving the mouse towards the edge of the screen, allowing for a greater view inside rooms.&lt;br /&gt;
&lt;br /&gt;
The camera cam be locked to all mouse movement by holding down the {{Key Press|Spacebar}}, which allows for faster camera movement.&lt;br /&gt;
Though while holding down {{Key Press|Spacebar}}the mouse is locked to the center of the screen, making it harder to interact with the facility. &lt;br /&gt;
The settings on the main menu has an option to make {{Key Press|Spacebar}}toggle between these two camera movement options, allowing one to simply press {{Key Press|Spacebar}}once to change between them.&lt;br /&gt;
&lt;br /&gt;
SCP-079 can also press {{Key Press|TAB}}to open up a map of the current zone he is in, except Surface. While on the map screen, SCP-079 can see who is alive in each faction in the top left corner. SCP-079 can {{Key Press|Left Click}}on any room in the map to instantly travel to it, costing 7 AP to use.&lt;br /&gt;
&lt;br /&gt;
SCP-079 can talk to other SCP players using {{Key Press|Q}}, regardless of distance.&lt;br /&gt;
==Abilities==&lt;br /&gt;
SCP-079 has many abilities he can use to interact with the revilement around him.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
These abilities appear as icons on the screen. A {{Key Press|Left Click}}on these icons can activate that ability.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Below is a chart showing SCP-079&#039;s abilities &lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!Description&lt;br /&gt;
!AP Cost&lt;br /&gt;
!Tier Needed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:Cctv-icon.png|center|45px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Will quickly move to the selected camera &lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |2 AP&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Tier 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:Door main.png|center|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Shows available door actions when hovering over it&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Tier 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:Door-Open.png|center|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Open the corresponding door &lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Varies&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Tier 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:Door-close.png|center|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Close the corresponding door&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Varies&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Tier 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:Door-Lock-icon.png|center|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2;&amp;quot; |Lock a door at the cost of draining AP&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |4 AP/s&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Tier 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:Elevator-move.png|center|45px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Will force the corresponding elevator to be sent up or down&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |10 AP&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Tier 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:Speakericon.png|center|45px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Talk through a speaker to humans at the cost of draining AP&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |2 AP/s&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Tier 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:Tesla.png|center|45px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Forces an overcharge of a Telsa Gate at the cost of a lot of AP&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |50 AP&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Tier 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:Lockdown-icon.png|center|45px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Locks down the room and turns the lights out, allowing [[SCP-173]] to move freely&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |60 AP&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Tier 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Below is a chart showing how much AP is needed to open or close a door&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!Door &lt;br /&gt;
!AP Cost&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;&amp;quot; |Normal doors &lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;&amp;quot; |5 AP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;background-color: #2e2e2e;&amp;quot; |Any Checkpoint&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;background-color: #2e2e2e;&amp;quot; |10 AP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;&amp;quot; |SCP-096 and SCP-012&#039;s Containment&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;&amp;quot; |40 AP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;background-color: #2e2e2e;&amp;quot; |LCZ and HCZ Armory; [[SCP-914]]&#039;s CC&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;background-color: #2e2e2e;&amp;quot; |50 AP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;&amp;quot; |SCP-049&#039;s Armory&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;&amp;quot; |60 AP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;background-color: #2e2e2e;&amp;quot; |MicroHID Armory&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;background-color: #2e2e2e;&amp;quot; |70 AP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;&amp;quot; |Gate A and Gate B&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;&amp;quot; |80 AP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;background-color: #2e2e2e;&amp;quot; |[[SCP-106]] and SCP-079&#039;s CC; Nuke Room&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;background-color: #2e2e2e;&amp;quot; |110 AP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Changing Zones===&lt;br /&gt;
SCP-079&#039;s map will only show the current zone he is in. For most zones, SCP-079 has to go to an elevator to go to a different zone. This is the same for SCP-049&#039;s room and the nuke room. To travel between EZ/HCZ, he only need to travel between the cameras either side of the Checkpoint at no extra AP cost.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Below is a chart showing the AP cost to change between the other zones/floors of the facility. &lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!Location&lt;br /&gt;
!AP Cost&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:Tp_049.png|center|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[SCP-049]]&#039;s hallway in HCZ&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |30 AP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:Tp_lcz.png|center|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Elevator system A and B in HCZ&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |30 AP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:Tp_hcz.png|center|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Elevator system A and B in LCZ&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |30 AP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:Tp_nuke.png|center|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Nuke hallway in HCZ&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |30 AP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:Tp_ez.png|center|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Both elevators on the Surface Zone&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |30 AP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:Tp_sz.png|center|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Gate A and B in Entrance Zone&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |30 AP&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tiers===&lt;br /&gt;
As SCP-079 uses his abilities, players gain a small amount of EXP. If anyone, even a fellow SCP dies near a door that SCP-079 recently interacted with, SCP-079 will gain a substantial amount of EXP. Activating a Telsa Gate also gives a lot of EXP. When SCP-079 gets enough EXP he levels up, gaining faster AP regeneration and a higher max AP.&lt;br /&gt;
&lt;br /&gt;
====General Interactions====&lt;br /&gt;
SCP-079 will gain a small amount of EXP from interacting with things around the facility. &amp;lt;br&amp;gt;&lt;br /&gt;
As SCP-079 levels up the amount of EXP earned for general interactions goes down. &amp;lt;br&amp;gt;&lt;br /&gt;
While SCP-079 can no longer gain EXP at Tier 5, the EXP from general interactions still decreases.&lt;br /&gt;
&lt;br /&gt;
{{079 EXP Chart&lt;br /&gt;
|Tier2 = 2.5 &lt;br /&gt;
|Tier3 = 4.1&lt;br /&gt;
|Tier4 = 6.8&lt;br /&gt;
|Door = 1.5&lt;br /&gt;
|Tesla = 15&lt;br /&gt;
|Lockdown = 20&lt;br /&gt;
|Elevator = 3.5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Termination Assist====&lt;br /&gt;
If SCP-079 kills a player with a Tesla gate or a player dies near a door SCP-079 recently interacted, a huge amount of EXP will be awarded. &amp;lt;br&amp;gt;&lt;br /&gt;
The amount of EXP SCP-079 gains for termination assist does not decrease as SCP-079 gains levels.&lt;br /&gt;
*SCP-079 gains 60 EXP from Scientist and SCPs&lt;br /&gt;
*SCP-079 gains 35 EXP from D Class&lt;br /&gt;
*SCP-079 gains 30 EXP from Nine Tailed Fox&lt;br /&gt;
*SCP-079 gains 20 EXP from Chaos&lt;br /&gt;
&lt;br /&gt;
SCP-079 will only get half of the normal amount of EXP when helping [[SCP-106]] catch someone.&lt;br /&gt;
&lt;br /&gt;
====Levels====&lt;br /&gt;
SCP-079 levels up as he gains EXP. &amp;lt;br&amp;gt;&lt;br /&gt;
Leveling up will cause SCP-079&#039;s AP to recharge faster and reset existing EXP to 0. &amp;lt;br&amp;gt;&lt;br /&gt;
Reaching Level 2 will give SCP-079 the ability to blackout a room.&lt;br /&gt;
&lt;br /&gt;
Access level 1:&lt;br /&gt;
*100 total energy&lt;br /&gt;
*1.2 energy regen per second&lt;br /&gt;
*Open doors&lt;br /&gt;
*Close doors&lt;br /&gt;
*Lock doors until energy depletes&lt;br /&gt;
*Open/close reinforced doors&lt;br /&gt;
*Cause elevators to move&lt;br /&gt;
*SCP-079 can use the speaker in a specific room to communicate to anyone in that room.&lt;br /&gt;
Access level 2:&lt;br /&gt;
*Unlocks at 100 exp&lt;br /&gt;
*110 total energy&lt;br /&gt;
*2.5 energy regen per second&lt;br /&gt;
*Can use tier 1 abilities for less energy&lt;br /&gt;
*Can cause the room 079 is currently in to &amp;quot;lock down&amp;quot; for several seconds causing all the doors to lock and the lights to go out.&lt;br /&gt;
Access level 3:&lt;br /&gt;
*Unlocks at 150 exp&lt;br /&gt;
*4.1 energy regen per second&lt;br /&gt;
*125 max energy&lt;br /&gt;
Access level 4:&lt;br /&gt;
*Unlocks at 220 exp&lt;br /&gt;
*6.8 energy regen per second&lt;br /&gt;
*150 max energy&lt;br /&gt;
Access level 5:&lt;br /&gt;
*Unlocks at 350 exp&lt;br /&gt;
*11.2 energy regen per second&lt;br /&gt;
*200 max energy&lt;br /&gt;
&lt;br /&gt;
==AP Regen Rate==&lt;br /&gt;
The rate at which SCP-079 regenerates AP is based on what tier he is and how many generators are on.&amp;lt;br&amp;gt;&lt;br /&gt;
{{079 AP Chart&lt;br /&gt;
|Tier1 = 1.2&lt;br /&gt;
|Tier2 = 2.5&lt;br /&gt;
|Tier3 = 4.1&lt;br /&gt;
|Tier4 = 6.8&lt;br /&gt;
|Tier5 = 11.2&lt;br /&gt;
|Generator1 = 1.2&lt;br /&gt;
|Generator2 = 1.45&lt;br /&gt;
|Generator3 = 2.05&lt;br /&gt;
|Generator4 = 2.85&lt;br /&gt;
|Generator5 = 5.1&lt;br /&gt;
}}&lt;br /&gt;
In the config_gameplay.txt file, server owners can change the the AP Regen rate SCP-079 has for Tiers 1 - 5 at 0 Generators. &amp;lt;br&amp;gt;&lt;br /&gt;
Generators use a multiplier value when increasing the AP rate of SCP-079. The multiplier value can&#039;t be changed in the configs. &amp;lt;br&amp;gt;&lt;br /&gt;
The first Generator turned on gives a multiplier of 1.2. &amp;lt;br&amp;gt;&lt;br /&gt;
So, at Tier 3 with 1 Generator, the AP regen rate would be 4.1 x 1.2 = 4.92. &amp;lt;br&amp;gt;&lt;br /&gt;
So SCP-079 would regenerate 4.92 AP/s at Tier 3 with 1 Generator.&lt;br /&gt;
&lt;br /&gt;
The multiplier for the all of the generators is as follows:&amp;lt;br&amp;gt;&lt;br /&gt;
* 1 Generator - 1.2 multiplier&lt;br /&gt;
* 2 Generators - 1.45 multiplier&lt;br /&gt;
* 3 Generators - 2.05 multiplier&lt;br /&gt;
* 4 Generators - 2.85 multiplier&lt;br /&gt;
* 5 Generators - 5.1 multiplier&lt;br /&gt;
&lt;br /&gt;
==Recontainment==&lt;br /&gt;
SCP-079 can be recontained in three different ways - activating the Alpha Warhead, turning on the [[Generators]] or killing all other SCP subjects.&amp;lt;br&amp;gt;&lt;br /&gt;
5 generators spawn randomly around the [[Heavy Containment Zone]]. Each generator requires a keycard with {{ReqAccess2|AA M|Armory Access Tier 2|Armory Access Tier 2}}to open and a [[Weapon Manager Tablet]] to turn on. &amp;lt;br&amp;gt;&lt;br /&gt;
It takes about a minute to turn on each generator. Once a generator turns on [[CASSIE]] will announce it.&amp;lt;br&amp;gt;&lt;br /&gt;
It should be noted that each time a generator is turned on, 079 gains AP faster (see previous section). Once all 5 generators are turned on, SCP-079 will be forced out of the security system.&lt;br /&gt;
&lt;br /&gt;
=Strengths and Weaknesses=&lt;br /&gt;
===Strengths===&lt;br /&gt;
*Is immune to any standard attacks&lt;br /&gt;
*Can close doors on humans so SCPs can catch up to them&lt;br /&gt;
*Can use a map to move quickly around a zone&lt;br /&gt;
*Can talk to humans by using speakers found in certain rooms&lt;br /&gt;
*Not affected by [[SCP-268]]&lt;br /&gt;
*Each generator turn on makes his AP regenerate faster&lt;br /&gt;
&lt;br /&gt;
===Weaknesses===&lt;br /&gt;
*Turning on all 5 generators kills it&lt;br /&gt;
*AP recharges slowly at low tiers&lt;br /&gt;
*Easily killed by the Alpha Warhead&lt;br /&gt;
*Automatically dies if all SCP buddies die&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*SCP-079&#039;s power is referred to as &amp;quot;mana&amp;quot; in the game files, a reference to how Fantasy games manage magic power.&lt;br /&gt;
*Pre-rework SCP-079 could be killed in less than a minute if NTF got lucky with the random loot from entrance zone.&lt;br /&gt;
*SCP-079 can communicate using the on-site broadcasting system, similar to how it communicated with the player in SCP:CB if they were away from its containment chamber.&lt;br /&gt;
*When SCP-079 was first impletemented there was a bug that meant the Alpha Warhead didn&#039;t kill it, making ending the round impossible.&lt;/div&gt;</summary>
		<author><name>SpammyMcJunkmail</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-049-2&amp;diff=2048</id>
		<title>SCP-049-2</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-049-2&amp;diff=2048"/>
		<updated>2020-04-27T13:54:36Z</updated>

		<summary type="html">&lt;p&gt;SpammyMcJunkmail: /* Trivia */ Slight phrasing change on the last trivia point&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP infobox&lt;br /&gt;
|image = 049-2.png&lt;br /&gt;
|image_size = 300&lt;br /&gt;
|HP = 300&lt;br /&gt;
|speed = 6.5 m/s&lt;br /&gt;
|ability = Melee attack&lt;br /&gt;
}}&lt;br /&gt;
=Lore=&lt;br /&gt;
&#039;&#039;&amp;quot;SCP-049-2 instances are reanimated corpses that have been operated on by SCP-049. These instances do not seem to retain any of their prior memories or mental functions, having only basic motor skills and response mechanisms. While these instances are generally inactive, moving very little and in a generally ambulatory fashion, they can become extremely aggressive if provoked, or if directed to by SCP-049. SCP-049-2 instances express active biological functions, though these are vastly different from currently understood human physiology. Despite these alterations, SCP-049 often remarks that the subjects have been &amp;quot;cured&amp;quot;.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Extracts from Official Wiki Page&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
An &#039;&#039;&#039;SCP-049-2&#039;&#039;&#039; instance is only created when [[SCP-049]] resurrects a human player within 10 seconds after their death. [[SCPs]] can not become SCP-049-2 instances. Upon revivial, the player will spawn where they initially died. &lt;br /&gt;
&lt;br /&gt;
SCP-049-2 instances are quite fast, moving almost as fast as a sprinting human.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-049-2s are most effective in swarms, being mass produced by SCP-049 to over run small groups of people.&amp;lt;br&amp;gt;&lt;br /&gt;
As SCP-049-2 instances can be replaced easily and rapidly, they are commonly used as &#039;meat shields&#039; - effective at tanking damage so the more important SCPs can survive.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-049-2 can attack by either pressing or holding {{Key Press|Left Click}}. SCP-049-2 attacks have no wind-up but have a 1 second delay after being used. Their attacks only deal a very minor amount of damage.&lt;br /&gt;
&lt;br /&gt;
SCP-049-2 can talk to the other SCPs by holding down the {{key Press|Q}}key. This voice chat can be heard by all SCPs regardless of distance.&lt;br /&gt;
&lt;br /&gt;
=Strengths and Weaknesses=&lt;br /&gt;
===Strengths:===&lt;br /&gt;
*Power in numbers - can easily overwhelm small groups of humans.&lt;br /&gt;
*Quite fast.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Weaknesses:===&lt;br /&gt;
*Has no special abilities.&lt;br /&gt;
*Incredibly squishy compared to other SCPs.&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*In older versions of the game, the zombies used to have T-posing models, which became a joke within community for a long time. &lt;br /&gt;
*All human factions share the same SCP-049-2 model upon resurrection.&lt;br /&gt;
*The SCP-049-2 model has noticeably buggy animations, leading to it frequently T-Posing and holding invisible weapons, to humourous effects.&lt;/div&gt;</summary>
		<author><name>SpammyMcJunkmail</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-049-2&amp;diff=2047</id>
		<title>SCP-049-2</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-049-2&amp;diff=2047"/>
		<updated>2020-04-27T13:53:02Z</updated>

		<summary type="html">&lt;p&gt;SpammyMcJunkmail: /* In Game */ Format&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP infobox&lt;br /&gt;
|image = 049-2.png&lt;br /&gt;
|image_size = 300&lt;br /&gt;
|HP = 300&lt;br /&gt;
|speed = 6.5 m/s&lt;br /&gt;
|ability = Melee attack&lt;br /&gt;
}}&lt;br /&gt;
=Lore=&lt;br /&gt;
&#039;&#039;&amp;quot;SCP-049-2 instances are reanimated corpses that have been operated on by SCP-049. These instances do not seem to retain any of their prior memories or mental functions, having only basic motor skills and response mechanisms. While these instances are generally inactive, moving very little and in a generally ambulatory fashion, they can become extremely aggressive if provoked, or if directed to by SCP-049. SCP-049-2 instances express active biological functions, though these are vastly different from currently understood human physiology. Despite these alterations, SCP-049 often remarks that the subjects have been &amp;quot;cured&amp;quot;.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Extracts from Official Wiki Page&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
An &#039;&#039;&#039;SCP-049-2&#039;&#039;&#039; instance is only created when [[SCP-049]] resurrects a human player within 10 seconds after their death. [[SCPs]] can not become SCP-049-2 instances. Upon revivial, the player will spawn where they initially died. &lt;br /&gt;
&lt;br /&gt;
SCP-049-2 instances are quite fast, moving almost as fast as a sprinting human.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-049-2s are most effective in swarms, being mass produced by SCP-049 to over run small groups of people.&amp;lt;br&amp;gt;&lt;br /&gt;
As SCP-049-2 instances can be replaced easily and rapidly, they are commonly used as &#039;meat shields&#039; - effective at tanking damage so the more important SCPs can survive.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-049-2 can attack by either pressing or holding {{Key Press|Left Click}}. SCP-049-2 attacks have no wind-up but have a 1 second delay after being used. Their attacks only deal a very minor amount of damage.&lt;br /&gt;
&lt;br /&gt;
SCP-049-2 can talk to the other SCPs by holding down the {{key Press|Q}}key. This voice chat can be heard by all SCPs regardless of distance.&lt;br /&gt;
&lt;br /&gt;
=Strengths and Weaknesses=&lt;br /&gt;
===Strengths:===&lt;br /&gt;
*Power in numbers - can easily overwhelm small groups of humans.&lt;br /&gt;
*Quite fast.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Weaknesses:===&lt;br /&gt;
*Has no special abilities.&lt;br /&gt;
*Incredibly squishy compared to other SCPs.&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*In older versions of the game, the zombies used to have T-posing models, which became a joke within community for a long time. &lt;br /&gt;
*All human factions share the same SCP-049-2 model upon resurrection.&lt;br /&gt;
*Has buggy animations, leading to it frequently T-Posing and holding invisible weapons, to humourous effects.&lt;/div&gt;</summary>
		<author><name>SpammyMcJunkmail</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-049&amp;diff=2046</id>
		<title>SCP-049</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-049&amp;diff=2046"/>
		<updated>2020-04-27T13:51:29Z</updated>

		<summary type="html">&lt;p&gt;SpammyMcJunkmail: Few updated changes. I replaced the first extract with something from the rewrite version - I&amp;#039;m unsure if the original was either a paraphrasing of this or taken from the pre-rewrite article. Other minor phrasing changes too.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP infobox&lt;br /&gt;
|image = SCP-049InfoBox.png&lt;br /&gt;
|image_size = 150&lt;br /&gt;
|HP = 1700&lt;br /&gt;
|zone = [[Heavy Containment Zone]]&lt;br /&gt;
|speed = 5.6 m/s&lt;br /&gt;
|ability = Resurrect dead bodies as SCP-049-2 instances&lt;br /&gt;
}}&lt;br /&gt;
=Lore=&lt;br /&gt;
&#039;&#039;&amp;quot;SCP-049 is a humanoid entity, roughly 1.9 meters in height, which bears the appearance of a medieval plague doctor. While SCP-049 appears to be wearing the thick robes and the ceramic mask indicative of that profession, the garments instead seem to have grown out of SCP-049&#039;s body over time1, and are now nearly indistinguishable from whatever form is beneath them.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;SCP-049 will become hostile with individuals it sees as being affected by the Pestilence, often having to be restrained should it encounter such. If left unchecked, SCP-049 will generally attempt to kill any such individual; SCP-049 is capable of causing all biological functions of an organism to cease through direct skin contact. How this occurs is currently unknown, and autopsies of SCP-049&#039;s victims have invariably been inconclusive. SCP-049 has expressed frustration or remorse after these killings, indicating that they have done little to kill &amp;quot;The Pestilence&amp;quot;, though will usually seek to then perform a crude surgery on the corpse using the implements contained within a black doctor&#039;s bag it carries on its person at all times. While these surgeries are not always &amp;quot;successful&amp;quot;, they often result in the creation of instances of SCP-049-2.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Extracts from Official Wiki Page&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
&#039;&#039;&#039;SCP-049&#039;&#039;&#039; spawns in his containment cell in [[Heavy Containment Zone]]. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-049 can immediately leave the cell upon spawning and must use the elevator in this area to reach HCZ proper. Upon leaving, SCP-049 will be let loose to cure the impure of the facility, and end the &amp;quot;Pestilence&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
SCP-049 can &#039;cure&#039; any [[Classes|human]] instantly by pressing {{Key Press|Left Click}}on themm, instantly killing the victim regardless of HP.&lt;br /&gt;
&lt;br /&gt;
By holding {{Key Press|E}}on a human corpse, SCP-049 can resurrect them as an instance of [[SCP-049-2]].&amp;lt;br&amp;gt; &lt;br /&gt;
SCP-049 can revive any dead body within a period of 10 seconds after they died. It takes 7 seconds to revive any dead body.&amp;lt;br&amp;gt;&lt;br /&gt;
The cause of death also does not matter - SCP-049 can revive people who he didn&#039;t kill.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-049 can&#039;t revive other SCPs, nor other deceased SCP-049-2 instances.&lt;br /&gt;
&lt;br /&gt;
To balance his formidible abilites, SCP-049 has considerable weaknesses. SCP-049 is incapable of running and walks briskly at most, making him one of the slowest SCPs in the game. SCP-049 can also only jump slightly higher than [[SCP-173]]. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-049&#039;s attack has a 1.5 cooldown, activating only on successful kills, making it hard for him to kill a group of people easily.&lt;br /&gt;
&lt;br /&gt;
SCP-049 can talk to the other SCPs by holding down the {{key Press|Q}}key. This voice chat can be heard by all SCPs regardless of distance.&lt;br /&gt;
&lt;br /&gt;
==Strengths and Weaknesses==&lt;br /&gt;
===Strengths:===&lt;br /&gt;
*Instant kills.&lt;br /&gt;
*Can create instances of SCP-049-2, which can be used as meat shields for the SCPs and can overwhelm humans.&lt;br /&gt;
*No capacity on how many instances of SCP-049-2 can exist, meaning a massive army can be constructed if played correctly.&lt;br /&gt;
*Can resurrect any human dead body, no matter the cause of death.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Weaknesses:===&lt;br /&gt;
*Incredibly slow movement.&lt;br /&gt;
*Low HP.&lt;br /&gt;
*Audible and recognizable footsteps.&lt;br /&gt;
*Can only create instances of SCP-049-2 from people that were killed within the last 10 seconds.&lt;br /&gt;
*Spawning SCP-049-2 instances forces SCP-049 to be immobile until the respawn is complete.&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
Curing 10 people as SCP-049 in a single round grants the &#039;&#039;&#039;My Cure Is Most Effective...&#039;&#039;&#039; [[Achievements|achievement]].&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*As of late, SCP-049 has gotten a rewrite on the main SCP Wiki!&lt;br /&gt;
*Many refer to SCP-049 as &amp;quot;Plague Boy&amp;quot;, &amp;quot;Doctor&amp;quot;, or simply &amp;quot;049&amp;quot;.&lt;br /&gt;
*SCP-049 can still attack while reviving people, if it keeps holding &amp;quot;E&amp;quot; and clicks on someone in range.&lt;br /&gt;
*Using SCP-049 to his fullest can allow players to completely force any enemy faction out of HCZ.&lt;br /&gt;
*Due to his ability to create new SCPs (049-2), he can reverse the SCP termination count at the end of a match, sometimes into the negatives.&lt;/div&gt;</summary>
		<author><name>SpammyMcJunkmail</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Stamina&amp;diff=2030</id>
		<title>Stamina</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Stamina&amp;diff=2030"/>
		<updated>2020-04-22T23:45:32Z</updated>

		<summary type="html">&lt;p&gt;SpammyMcJunkmail: Suggested changes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Up Coming}}&lt;br /&gt;
&#039;&#039;&#039;Stamina&#039;&#039;&#039; is a [[Mechanics|mechanic]] in &#039;&#039;SCP:SL&#039;&#039; that is used to control the frequency and duration of sprinting in humans.&lt;br /&gt;
&lt;br /&gt;
==In game==&lt;br /&gt;
By holding down the {{Key Press|Shift}}[[Classes|Humans]] and [[SCP-939]] can sprint. For humans, this will use up their stamina. All human classes have the same amount of stamina, as well as identical depletion and regeneration rates. Unlike humans, SCP-939 has no stamina.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
These are all the default values for stamina, server owners can change these via the gameplay config. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Stamina drains at 5% per second while sprinting.&lt;br /&gt;
* There is a 3 second grace period after spawning where humans can sprint without using stamina.&lt;br /&gt;
* Humans must stop sprinting for 1 second before stamina can start to refill.&lt;br /&gt;
* Humans can sprint for 25 consecutive seconds before needing to refill their stamina.&lt;br /&gt;
&lt;br /&gt;
While server owners can&#039;t directly input the time it takes for stamina to fill up again, they can change the multiplier for this. By default the recharge rate has a multiplier of one.&amp;lt;br&amp;gt;&lt;br /&gt;
Server owners can also adjust the multiplier for human walk and sprint speed in the stamina section in the gameplay config.&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>SpammyMcJunkmail</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Status_Effects&amp;diff=2029</id>
		<title>Status Effects</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Status_Effects&amp;diff=2029"/>
		<updated>2020-04-22T23:32:59Z</updated>

		<summary type="html">&lt;p&gt;SpammyMcJunkmail: Suggested changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Up Coming}}&lt;br /&gt;
&#039;&#039;&#039;Status Effects&#039;&#039;&#039; are [[Mechanics|mechanics]] in &#039;&#039;SCP:SL&#039;&#039; that are used to change the stats of a player.&amp;lt;br&amp;gt;&lt;br /&gt;
Status Effects can be applied via Remote Admin or other sources in game.&lt;br /&gt;
&lt;br /&gt;
Currently most status effects can only be applied via Remote Admin.&lt;br /&gt;
&lt;br /&gt;
==List of Status Effects==&lt;br /&gt;
Positive Status Effects are shown in &amp;lt;font color= #05e814&amp;gt;green.&amp;lt;font color= #fff&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Negative Status Effects are shown in &amp;lt;font color= #ea2107&amp;gt;red.&amp;lt;font color= #fff&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mixed Status effects are shown in &amp;lt;font color= #ff82fb&amp;gt;pink.&amp;lt;font color= #fff&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Effects&lt;br /&gt;
! In game Source&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;&amp;quot; |&amp;lt;font color= #05e814&amp;gt; Invigorated&lt;br /&gt;
| style=&amp;quot;font-size:13px;&amp;quot; |Gives the player infinite sprint&lt;br /&gt;
| style=&amp;quot;font-size:13px;&amp;quot; |[[Adrenaline]]; [[SCP-207]]; Remote Admin&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;background-color: #2e2e2e&amp;quot; |&amp;lt;font color= #05e814&amp;gt; SCP-268&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e&amp;quot;|Makes the player invisible&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e&amp;quot;|[[SCP-268]]; Remote Admin&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;&amp;quot; |&amp;lt;font color= #ea2107&amp;gt; Amnesia &lt;br /&gt;
| style=&amp;quot;font-size:13px;&amp;quot; |Cause the player to not be able to reload their weapon or open their inventory.&lt;br /&gt;
| style=&amp;quot;font-size:13px;&amp;quot; |Being bit by [[SCP-939]]; Remote Admin&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;background-color: #2e2e2e;&amp;quot; |&amp;lt;font color= #ea2107&amp;gt; Asphyxiated&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e;&amp;quot;|Drains the player&#039;s stamina; if there is no stamina left to drain it will instead drain the player&#039;s health.&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e;&amp;quot;|Remote Admin&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;&amp;quot; |&amp;lt;font color= #ea2107&amp;gt; Bleeding&lt;br /&gt;
| style=&amp;quot;font-size:13px;&amp;quot; |Damage over time; starts high but gets lower; damage dealt every 5 seconds.&lt;br /&gt;
| style=&amp;quot;font-size:13px;&amp;quot; |Remote Admin&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;background-color: #2e2e2e;&amp;quot; |&amp;lt;font color= #ea2107&amp;gt; Blinded&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e;&amp;quot;|Makes the player&#039;s screen very blurry.&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e;&amp;quot;|Remote Admin&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;&amp;quot; |&amp;lt;font color= #ea2107&amp;gt; Burned&lt;br /&gt;
| style=&amp;quot;font-size:13px;&amp;quot; |Increases the damage the player takes.&lt;br /&gt;
| style=&amp;quot;font-size:13px;&amp;quot; |[[Fragmentation Grenade]]; Remote Admin&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;background-color: #2e2e2e;&amp;quot; |&amp;lt;font color= #ea2107&amp;gt; Concussed&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e;&amp;quot;|Causes the players screen to get blurry when they turn, the faster they turn the blurrier it gets.&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e;&amp;quot;|Fragmentation Grenade; Remote Admin&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;&amp;quot; |&amp;lt;font color= #ea2107&amp;gt; Corroding&lt;br /&gt;
| style=&amp;quot;font-size:13px;&amp;quot; |Teleports the player to the Pocket Dimension, then drains their HP&lt;br /&gt;
| style=&amp;quot;font-size:13px;&amp;quot; |Attacked by [[SCP-106]]; Remote Admin&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;background-color: #2e2e2e;&amp;quot; |&amp;lt;font color= #ea2107&amp;gt; Deafen&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e;&amp;quot;|Makes it harder for the player to hear noises&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e;&amp;quot;|[[Adrenaline]], [[Flash Grenade]]; Remote Admin&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;&amp;quot; |&amp;lt;font color= #ea2107&amp;gt; Decontaminating&lt;br /&gt;
| style=&amp;quot;font-size:13px;&amp;quot; |Removes 10% of the players&#039; health every second&lt;br /&gt;
| style=&amp;quot;font-size:13px;&amp;quot; |[[Decontamination Process]]; Remote Admin&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;background-color: #2e2e2e;&amp;quot; |&amp;lt;font color= #ea2107&amp;gt; Disabled&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e;&amp;quot;|Slows down all movement&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e;&amp;quot;|Remote Admin&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;&amp;quot; |&amp;lt;font color= #ea2107&amp;gt; Ensnared&lt;br /&gt;
| style=&amp;quot;font-size:13px;&amp;quot; |Stops all movement&lt;br /&gt;
| style=&amp;quot;font-size:13px;&amp;quot; |[[SCP-173]] while being looked at; Remote Admin&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;background-color: #2e2e2e;&amp;quot; |&amp;lt;font color= #ea2107&amp;gt; Exhausted&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e;&amp;quot;|Halves the maximum stamina capacity and stamina regeneration rate.&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e;&amp;quot;|Remote Admin&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;&amp;quot; |&amp;lt;font color= #ea2107&amp;gt; Flashed&lt;br /&gt;
| style=&amp;quot;font-size:13px;&amp;quot; |Makes the player unable to see at all for a short time&lt;br /&gt;
| style=&amp;quot;font-size:13px;&amp;quot; |[[Flash Grenade]]; Remote Admin&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;background-color: #2e2e2e;&amp;quot; |&amp;lt;font color= #ea2107&amp;gt; Hemorrhage&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e;&amp;quot;|The player&#039;s health drains by 2HP/s while sprinting. This is not the same effect as SCP-207&#039;s health drain.&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e;&amp;quot;|Remote Admin&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;font color= #ea2107&amp;gt; Panic&lt;br /&gt;
| style=&amp;quot;font-size:13px&amp;quot;|Increases the player&#039;s stamina consumption.&lt;br /&gt;
| style=&amp;quot;font-size:13px;&amp;quot;|Remote Admin&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;background-color: #2e2e2e&amp;quot; |&amp;lt;font color= #ea2107&amp;gt; Poisoned&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e&amp;quot; |Damages the player over time; starts low but gets higher; damage dealt every 5 seconds.&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e&amp;quot; |Remote Admin&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;&amp;quot; |&amp;lt;font color= #ea2107&amp;gt; Sinkhole&lt;br /&gt;
| style=&amp;quot;font-size:13px;&amp;quot; |Slows down players; SCPs are immune to this effect&lt;br /&gt;
| style=&amp;quot;font-size:13px;&amp;quot; |Sinkhole Trap; Remote Admin&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;background-color: #2e2e2e;&amp;quot; |&amp;lt;font color= #ff82fb&amp;gt;SCP-207&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e;&amp;quot;|Infinite sprint; Increased movement speed; health drain; can stack up to 4.&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e;&amp;quot;|[[SCP-207]]; Remote Admin&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;font color= #ff82fb&amp;gt;SCP-939 Visuals&lt;br /&gt;
| style=&amp;quot;font-size:13px;&amp;quot;|Can only see people making noises; can see people through walls&lt;br /&gt;
| style=&amp;quot;font-size:13px;&amp;quot;|Playing as [[SCP-939]]; Remote Admin&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Artificial HP==&lt;br /&gt;
Artificial HP is a type of effect in &#039;&#039;SCP:SL&#039;&#039; that is given by using [[Adrenaline]]. &amp;lt;br&amp;gt;&lt;br /&gt;
Artificial HP will absorb most damage that a player takes, while the player&#039;s actual HP will only take a fraction of the damage it would normally take. &amp;lt;br&amp;gt;&lt;br /&gt;
Interestingly, Artificial HP is not listed as a status effect in the Remote Admin, despite functioning very similar to one.&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>SpammyMcJunkmail</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Inventory_Mechanics&amp;diff=2027</id>
		<title>Inventory Mechanics</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Inventory_Mechanics&amp;diff=2027"/>
		<updated>2020-04-22T23:23:20Z</updated>

		<summary type="html">&lt;p&gt;SpammyMcJunkmail: Suggested changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Item Limit&#039;&#039;&#039; is a [[Mechanics|mechanic]] in &#039;&#039;SCP:SL&#039;&#039; used to limit the amount of items and ammo a person can hold.&lt;br /&gt;
&lt;br /&gt;
==In game==&lt;br /&gt;
Players can only hold a certain amounts of certain types of item. The max limit changes depending on the item type and, in the case of ammo, depending on class. &amp;lt;br&amp;gt;&lt;br /&gt;
Server owners can change the item limit and ammo limit in the gameplay config. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Item Limits===&lt;br /&gt;
Item limits can be set to any value from 0 to 8. &amp;lt;br&amp;gt;&lt;br /&gt;
Setting a limit to 0 makes it impossible for that type of item to be picked up. &amp;lt;br&amp;gt;&lt;br /&gt;
The default values are as follows:&amp;lt;br&amp;gt;&lt;br /&gt;
* Three SCP Items ([[SCP-018]], [[SCP-207]], [[SCP-268]] and/or [[SCP-500]])&lt;br /&gt;
* Three [[Keycard|Keycards]]&lt;br /&gt;
* Three Medical Items ([[Adrenaline]], [[Medkit]] and/or [[Painkillers]])&lt;br /&gt;
* Two Weapons ([[COM-15]], [[Epsilon-11 SR]], [[Logicer]], [[MP7]], [[Project 90]] and/or [[USP]])&lt;br /&gt;
* Two Grenades ([[Flash Grenade]] and/or [[Fragmentation Grenade]])&lt;br /&gt;
* One [[Radio]]&lt;br /&gt;
* One [[Micro HID]]&lt;br /&gt;
&lt;br /&gt;
[[Weapon Manager Tablet|Weapon Manager Tablets]], [[Flashlight|Flashlights]], [[Disarmer|Disarmers]] and Coins have no item limit and are only limited by the eight inventory spaces a person has.&lt;br /&gt;
&lt;br /&gt;
===Ammo Limit===&lt;br /&gt;
The ammo limit is based on what [[Classes|human class]] the player is. &amp;lt;br&amp;gt;&lt;br /&gt;
Server owners can change the ammo limit each class can carry for all three types of ammo. &amp;lt;br&amp;gt;&lt;br /&gt;
Ammo limits can be set at any values from 0 to 65.5k. &amp;lt;br&amp;gt;&lt;br /&gt;
Unlike with items, setting the value to 0 makes the limit infinity.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The default values are as follows:&lt;br /&gt;
&lt;br /&gt;
Ammo Key&lt;br /&gt;
* 5.56 mm - [[Epsilon-11 SR]]&lt;br /&gt;
* 7.62 mm - [[Logicer]] and [[MP7]]&lt;br /&gt;
* 9 mm - [[COM-15]], [[Project 90]] and [[USP]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Class-D]] and [[Scientist]] can hold a maximum of:&lt;br /&gt;
*80 rounds of 5.56 mm&lt;br /&gt;
*70 rounds of 7.62 mm&lt;br /&gt;
*50 rounds of 9 mm &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Facility Guard|Facility Guards]] and all types of [[Mobile Task Force|Nine Tailed Fox]] can hold a maximum of:&lt;br /&gt;
*160 rounds of 5.56 mm&lt;br /&gt;
*100 rounds of 7.62 mm&lt;br /&gt;
*200 rounds of 9 mm&lt;br /&gt;
&lt;br /&gt;
[[Chaos Insurgent|Chaos Insurgents]] can hold a maximum of:&lt;br /&gt;
*80 rounds of 5.56 mm&lt;br /&gt;
*200 rounds of 7.62 mm&lt;br /&gt;
*100 rounds of 9 mm&lt;/div&gt;</summary>
		<author><name>SpammyMcJunkmail</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Hume_Shield&amp;diff=2026</id>
		<title>Hume Shield</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Hume_Shield&amp;diff=2026"/>
		<updated>2020-04-22T23:19:12Z</updated>

		<summary type="html">&lt;p&gt;SpammyMcJunkmail: Few minor changes. I&amp;#039;m not expanding this page as I have no idea if there is anything else to this, so this could be a thing to keep an eye on for you guys.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Up Coming}}&lt;br /&gt;
&#039;&#039;&#039;Hume Shield&#039;&#039;&#039; is a [[Mechanics|mechanic]] in &#039;&#039;SCP:SL&#039;&#039; that works similar to artificial health. The Hume Shield will absorb 100% of all damage until depleted.&lt;br /&gt;
&lt;br /&gt;
==In game==&lt;br /&gt;
Currently Hume Shield is only used for [[SCP-096]]. &lt;br /&gt;
&lt;br /&gt;
===SCP-096===&lt;br /&gt;
SCP-096 has a base Hume Shield of 250. &amp;lt;br&amp;gt;&lt;br /&gt;
This regens at a rate of 2 Hume Shield a second if SCP-096 hasn&#039;t taken damage for over 10 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
For each target SCP-096 gains, his Hume Shield increases by 250. There is no cap to this. &amp;lt;br&amp;gt;&lt;br /&gt;
After exiting his rage state, SCP-096&#039;s Hume Shield returns to 250.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Hume Shield went through other names such as &#039;&#039;Aetheric Resistance&#039;&#039;, &#039;&#039;Agony&#039;&#039; and &#039;&#039;Despair&#039;&#039;.&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>SpammyMcJunkmail</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Decontamination_Process&amp;diff=2025</id>
		<title>Decontamination Process</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Decontamination_Process&amp;diff=2025"/>
		<updated>2020-04-22T23:17:10Z</updated>

		<summary type="html">&lt;p&gt;SpammyMcJunkmail: Suggested changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Main|Light Containment Zone}}&lt;br /&gt;
&lt;br /&gt;
The [[Light Containment Zone]] &#039;&#039;&#039;Decontamination Process&#039;&#039;&#039; is a [[Mechanics|mechanic]] in &#039;&#039;SCP:SL&#039;&#039; used to curtail the length of games by locking down Light Containment Zone 15 minutes into a round. This forces players to move through the other areas of the facility and removes access to [[SCP-914]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;P-B-3&#039;&#039;&#039; is an emergency protocol started by [[C.A.S.S.I.E]] that starts a schedule Decontamination Process in a zone. In game, this will occur in the Light Containment Zone.&amp;lt;br&amp;gt;&lt;br /&gt;
Although announcements state that the decontamination takes 15 minutes to begin, in reality the timer counts down faster, which results in a duration of 11 minutes and 45 seconds in total. Once active, the process closes and locks all doors in LCZ and begins to slowly kill any players still in the LCZ, regardless of their health, including [[:Category:SCPs|SCPs]]. Once begun, this process is inescapable except for an [[SCP-106]] who has placed their portal outside of LCZ.&lt;br /&gt;
&lt;br /&gt;
All locked doors and checkpoints will be kept open 30 seconds before the process begins, allowing trapped players - human and SCP alike - to escape. It should be noted that the elevators are not called down automatically - this is still to be done by players.&lt;br /&gt;
&lt;br /&gt;
Once the process begins green gas will start pouring out of vents and will slowly kill anything inside the LCZ. Any elevators that are down at Elevator System A and B will be called up and become inoperable to prevent players from returning the LCZ.&lt;br /&gt;
&lt;br /&gt;
=Voicelines=&lt;br /&gt;
Over the course of the round CASSIE will announce the status of the Decontamination Process to everyone in the Light Containment Zone. The one minute warning and decontamination start lines are both played throughout the whole facility. &lt;br /&gt;
&lt;br /&gt;
==At 15 Minutes==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Attention, all personnel, the Light Containment Zone decontamination process will occur in T-minus 15 minutes. All biological substances must be removed in order to avoid destruction.&amp;quot;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;[[Media:Decontamination_15_minutes.mp3|15 Minutes]]&lt;br /&gt;
&lt;br /&gt;
==At 10, 5, and 1 minute(s)==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Danger, Light Containment Zone overall decontamination in T-minus [TIME].&amp;quot;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;[[Media:Decontamination_10.mp3|10 minutes]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Media:Decontamination5minutes.mp3|5 minutes]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Media:Decontamination1minute.mp3|1 minutes]]&lt;br /&gt;
&lt;br /&gt;
==At 30 Seconds==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Danger, Light Containment Zone overall decontamination in T-minus 30 seconds. All checkpoint doors have been permanently opened. Please evacuate immediately. 20. 19. 18. 17. 16. 15. 14. 13. 12. 11. 10 seconds. 9. 8. 7. 6. 5. 4. 3. 2. 1.&amp;quot;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;[[Media:Decont_countdown.mp3|30 seconds]]&lt;br /&gt;
&lt;br /&gt;
==When decontamination begins==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Light Containment Zone is locked down and ready for decontamination. The removal of organic substances has now begun.&amp;quot;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;[[Media:Decontamination_begin.mp3|Begun]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>SpammyMcJunkmail</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=C.A.S.S.I.E.&amp;diff=2024</id>
		<title>C.A.S.S.I.E.</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=C.A.S.S.I.E.&amp;diff=2024"/>
		<updated>2020-04-22T23:12:08Z</updated>

		<summary type="html">&lt;p&gt;SpammyMcJunkmail: Added quote marks around CASSIE&amp;#039;s lines, changed some phrasing and missed tidbits&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:CASSIE.png|right|500px]]&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The &#039;&#039;&#039;Central Autonomic Service System for Internal Emergencies (C.A.S.S.I.E)&#039;&#039;&#039; (also known as &#039;&#039;&#039;CASSIE&#039;&#039;&#039;) is an automatic service system that is used for the management and mitigation of emergencies that occur within Site-02. CASSIE will make announcements throughout the facility during an emergency. These announcements can range from warning everyone in [[Light Containment Zone]] about the [[Decontamination Process]] to the recontainment of an [[SCP]]. &lt;br /&gt;
In-game, CASSIE is not a true Text-to-Speech system. Everything CASSIE can say is a pre-recorded line said by a real human. CASSIE is voiced by Narlor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
CASSIE first began operation in March 2008. Initially, it primarily functioned as a simple PA system, although it had limited autonomy to, for example, put out fires or detect a disease outbreak within the site. In the following eight years, CASSIE was continually upgraded, with new and improved systems expanding CASSIE&#039;s control over the site. &lt;br /&gt;
&lt;br /&gt;
CASSIE&#039;s present role is to keep the staff of Site-02 safe from a range of emergencies. Such emergencies include containment breaches, fires, Chaos Insurgency attacks or biological threats. If a threat is detected, Site Management will be alerted and CASSIE will wait for a response. If no response is provided, CASSIE will act within its capabilities to mitigate or eliminate the threat. &lt;br /&gt;
&lt;br /&gt;
Because of the nature of CASSIE&#039;s role, several security measures are implemented. CASSIE&#039;s core is tighly guarded, requiring Level 5 clearance to access and override it. Sources indicate that CASSIE&#039;s core was last opened in December 2014 for the installation of new upgrades. This restriction means that CASSIE can only be controlled remotely - with numerous measures in place to prevent hacking or malicious communications.&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
For more info about CASSIE, the official public CASSIE Doc can be viewed by [https://docs.google.com/document/d/1lJhWaunRINsqqv0igtm5R-KvT1gQOQH5PCbAYWcYEOE/edit#| clicking here].&lt;br /&gt;
&lt;br /&gt;
==In-game==&lt;br /&gt;
At the start of the game, CASSIE will initiate a P-B-3 security procedure, a schedule decontamination process, in Light Containment Zone. After 15 minutes, CASSIE will lock down Light Containment Zone decontaminate it, killing anyone left inside it. CASSIE will also make multiple announcements throughout the game, including the death of an SCP, time renaming until LCZ is decontaminated, activation of a generator, [[Mobile Task Force]] spawn, and the activation and deactivation of the Alpha Warhead. Randomly, when CASSIE is making announcements, glitch sound effects will occur and CASSIE will even sometimes stutter on a word.&amp;lt;br&amp;gt;&lt;br /&gt;
Using [[Remote Admin]], one can create custom announcements with CASSIE. There are over 700 possible words CASSIE can say including numbers, ending sounds and the NATO Alphabet. One can also changed the pitch of these custom announcements, add glitch sound effects and even make CASSIE stutter on a word. &amp;lt;br&amp;gt;&lt;br /&gt;
If one tries to make CASSIE say a word that isn&#039;t in the database, the word will simply be skipped.&lt;br /&gt;
&lt;br /&gt;
==Protocols==&lt;br /&gt;
CASSIE has many protocols that it will activate in the response to a threat, such as anti-fire protocols, lockdown protocols and anti-SCP protocols.&amp;lt;br&amp;gt;&lt;br /&gt;
There are four different types of protocols that CASSIE can use.&lt;br /&gt;
* &#039;&#039;&#039;P-E&#039;&#039;&#039; protocols are &#039;&#039;Thermal procedures&#039;&#039; which are used to stop the spread of fire or prevent explosions.&lt;br /&gt;
* &#039;&#039;&#039;P-B&#039;&#039;&#039; protocols are &#039;&#039;Biological hazard removal procedures&#039;&#039; which include things like Decontamination of a zone and Alpha Warhead activation.&lt;br /&gt;
* &#039;&#039;&#039;P-L&#039;&#039;&#039; protocols are &#039;&#039;Lockdown procedures&#039;&#039; which are used to lockdown the facility.&lt;br /&gt;
* &#039;&#039;&#039;P-S&#039;&#039;&#039; protocols are &#039;&#039;Anti-SCP procedures&#039;&#039; are used to slowdown [[SCPs]] and announce their termination or recontainment.&lt;br /&gt;
&lt;br /&gt;
===In-game Protocols===&lt;br /&gt;
Only some of CASSIE&#039;s protocols are ingame, they are as follows:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;P-B-3&#039;&#039;&#039; &#039;&#039;Zone-wide Decontamination (S)&#039;&#039;: A schedule Decontamination of a zone. &lt;br /&gt;
* &#039;&#039;&#039;P-S-1&#039;&#039;&#039; &#039;&#039;SCP Proximity Track&#039;&#039;: CASSIE uses the security cameras around the facility to monitor the breached SCPs.&lt;br /&gt;
*&#039;&#039;&#039;P-S-2&#039;&#039;&#039; &#039;&#039;SCP Mortality and Status Track&#039;&#039;: Equivalent of P-S-1, which notifies personnel regarding elimination &amp;amp; recontainment of escaped SCPs.&lt;br /&gt;
*&#039;&#039;&#039;P-S-3&#039;&#039;&#039; &#039;&#039;Tesla Gate&#039;&#039;: Enabling Tesla Gates to terminate and/or obstruct passing SCPs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Announcements==&lt;br /&gt;
===Nine Tailed Fox===&lt;br /&gt;
One of the following will play when Nine Tailed Fox respawn.&lt;br /&gt;
&lt;br /&gt;
Announcement when there are SCPs alive:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;Mobile Task Force Unit, Epsilon-11, designated, [Military Phonetic Alphabet]-[#], has entered the facility. All remaining personnel are advised to proceed with standard evacuation protocols until an MTF squad reaches your destination. Awaiting re-containment of: [#] SCP subject(s).&amp;quot;&#039;&#039;&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Cassie Multiple SCPs remain.mp3|300px|left]]&lt;br /&gt;
&lt;br /&gt;
Announcement when there are no SCPs alive:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;Mobile Task Force Unit, Epsilon-11, designated, &amp;quot;[Military Phonetic Alphabet-[#], has entered the facility. All remaining personnel are advised to proceed with standard evacuation protocols, until MTF squad has reached your destination, substantial threat to safety is within the facility -- exercise caution.&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:CASSIE no scps.mp3|300px|left]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===SCP Related Announcements===&lt;br /&gt;
&lt;br /&gt;
When an SCP dies, CASSIE will announce the SCP&#039;s death plus how the SCP died. &amp;lt;br&amp;gt;&lt;br /&gt;
If SCP-106 is killed by the femur breaker CASSIE will not announce the containment unit as the femur breaker and instead will list the containment unit as the class who activated the femur breaker.&lt;br /&gt;
&lt;br /&gt;
====When an SCP dies from NTF====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;SCP-XXX contained successfully, containment unit [Military Phonetic Alphabet]-[#].&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Containment Unit NTF.mp3|300px|left]]&lt;br /&gt;
&lt;br /&gt;
====When an SCP dies from Tesla====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;SCP-XXX terminated by Automatic Security System.&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:SCP Telsa.mp3|300px|left]]&lt;br /&gt;
&lt;br /&gt;
====When an SCP dies from Light Zone Decontamination====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;SCP-XXX lost in Decontamination Sequence.&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:SCP Decon.mp3|300px|left]]&lt;br /&gt;
&lt;br /&gt;
====When an SCP dies from Nuke====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;SCP-XXX terminated by Alpha Warhead.&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:SCP warhead.mp3|300px|left]]&lt;br /&gt;
&lt;br /&gt;
====When an SCP dies from a Scientist====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;SCP-XXX terminated by Science Personnel.&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:SCP Death by Scientist.mp3|300px|left]]&lt;br /&gt;
&lt;br /&gt;
====When an SCP dies from a Class D====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;SCP-XXX terminated by Class D Personnel.&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:SCP death by Class D.mp3|300px|left]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====When an SCP dies from Chaos====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;SCP-XXXX terminated by Chaos Insurgency.&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:SCP Death by Chaos.mp3|300px|left]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====When SCP-079 is kill by generators====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;SCP-079 successfully terminated using generator recontainment sequence.&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:SCP079 death by generators.mp3|300px|left]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====When all SCPs expect SCP-079 are dead====&lt;br /&gt;
&lt;br /&gt;
After CASSIE announces the death of the last SCP ingame that isn&#039;t SCP-079, the following will play:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;[Last SCP&#039;s Death Announcement] All SCP subjects have been secured, SCP-079 recontainment sequence commencing, Heavy Containment Zone overcharge in T-minus one minute&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:SCP079 auto recontainment.mp3|300px|left]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====When an SCP dies by any other reason not listed above====&lt;br /&gt;
&amp;lt;small&amp;gt; It should be noted that this will also play if the SCP dies from a grenade and the person who threw the grenade dies before the announcement. &amp;lt;/small&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;SCP-XXXX successfully terminated, termination cause unspecified.&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Termination Cause Unspecified.mp3|300px|left]]&lt;br /&gt;
&lt;br /&gt;
===Generators===&lt;br /&gt;
When a generator is turned on CASSIE will play the following announcements&lt;br /&gt;
&lt;br /&gt;
When generators 1-4 activate:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;X out of 5 generators activated.&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:1of5.mp3|300px|left]]&lt;br /&gt;
&lt;br /&gt;
When all 5 generators activate:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;5 out of 5 generators activated. All generators have been successfully engaged. Finalizing recontainment sequence. Heavy Containment Zone overcharge in T-minus one minute.&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:5of5.mp3|300px|left]]&lt;br /&gt;
&lt;br /&gt;
When Heavy Containment Zone Overcharges:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;Overcharge in 3 2 1.&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:321.mp3|300px|left]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Nuke===&lt;br /&gt;
CASSIE will announce the activation, reactivation and deactivation of the nuke, plus the time until detonation. &lt;br /&gt;
&lt;br /&gt;
====Activation====&lt;br /&gt;
One of the following lines will play when the nuke is turned on for the first time in a round.&lt;br /&gt;
&lt;br /&gt;
When the nuke starts (120 seconds):&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;Alpha Warhead Emergency Detonation Sequence engaged. The underground section of the facility will be detonated in T-minus 120 seconds.&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Main120.mp3|300px|left]]&lt;br /&gt;
&lt;br /&gt;
When the nuke starts (110 seconds):&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;Alpha Warhead Emergency Detonation Sequence engaged. The underground section of the facility will be detonated in T-minus 110 seconds.&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Main110.mp3|300px|left]]&lt;br /&gt;
&lt;br /&gt;
When the nuke starts (100 seconds):&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;Alpha Warhead Emergency Detonation Sequence engaged. The underground section of the facility will be detonated in T-minus 100 seconds.&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Main100.mp3|300px|left]]&lt;br /&gt;
&lt;br /&gt;
When the nuke starts (90 seconds) (default time):&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;Alpha Warhead Emergency Detonation Sequence engaged. The underground section of the facility will be detonated in T-minus 90 seconds.&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Main90.mp3|300px|left]]&lt;br /&gt;
&lt;br /&gt;
When the nuke starts (80 seconds):&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;Alpha Warhead Emergency Detonation Sequence engaged. The underground section of the facility will be detonated in T-minus 80 seconds.&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Main80.mp3|300px|left]]&lt;br /&gt;
&lt;br /&gt;
====Cancellation====&lt;br /&gt;
The following announcement will play when the nuke is cancelled:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;Detonation cancelled, restarting systems.&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Cancel_Warhead.mp3|300px|left]]&lt;br /&gt;
&lt;br /&gt;
====Reactivation====&lt;br /&gt;
One of the following lines will play when the nuke is reactivated after being cancelled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When the nuke is reactivated after being cancelled (100 seconds left):&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;Detonation Sequence resumed, T-minus, 100 seconds.&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Resume100.mp3|300px|left]]&lt;br /&gt;
&lt;br /&gt;
When the nuke is reactivated after being cancelled (90 seconds left):&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;Detonation Sequence resumed, T-minus, 90 seconds.&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Resume90.mp3|300px|left]]&lt;br /&gt;
&lt;br /&gt;
When the nuke is reactivated after being cancelled (80 seconds left):&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;Detonation Sequence resumed, T-minus, 80 seconds.&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Resume80.mp3|300px|left]]&lt;br /&gt;
&lt;br /&gt;
When the nuke is reactivated after being cancelled (70 seconds left):&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;Detonation Sequence resumed, T-minus, 70 seconds.&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Resume70.mp3|300px|left]]&lt;br /&gt;
&lt;br /&gt;
When the nuke is reactivated after being cancelled (60 seconds left):&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;Detonation Sequence resumed, T-minus 60 seconds.&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Resume60.mp3|300px|left]]&lt;br /&gt;
&lt;br /&gt;
When the nuke is reactivated after being cancelled (50 seconds left):&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;Detonation Sequence resumed, T-minus 50 seconds.&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Resume50.mp3|300px|left]]&lt;br /&gt;
&lt;br /&gt;
When the nuke is reactivated after being cancelled (40 seconds left):&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;Detonation Sequence resumed, T-minus 40 seconds.&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Resume40.mp3|300px|left]]&lt;br /&gt;
&lt;br /&gt;
When the nuke is reactivated after being cancelled (30 seconds left):&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;Detonation Sequence resumed, T-minus 30 seconds.&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Resume30.mp3|300px|left]]&lt;br /&gt;
&lt;br /&gt;
===Decontamination===&lt;br /&gt;
Throughout the round CASSIE will announce the status of Light Containment Zone Decontamination Process.&amp;lt;br&amp;gt;&lt;br /&gt;
All these announcements can only be heard by people in LCZ with the exception of the one minute and process start lines, both of which are played throughout the whole facility.&lt;br /&gt;
&lt;br /&gt;
====15 Minutes left====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;Attention, all personnel. The Light Containment Zone decontamination process will occur in T-minus 15 minutes. All biological substances must be removed in order to avoid destruction.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Decontamination_15_minutes.mp3|300px|left]]&lt;br /&gt;
&lt;br /&gt;
====10 Minutes left====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;Danger, Light Containment zone overall decontamination in T-minus 10 Minutes.&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Decontamination_10.mp3|300px|left]]&lt;br /&gt;
&lt;br /&gt;
====5 minutes left====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;Danger, Light Containment zone overall decontamination in T-minus 5 Minutes.&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Decontamination5minutes.mp3|300px|left]]&lt;br /&gt;
&lt;br /&gt;
====One minute left====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;Danger, Light Containment zone overall decontamination in T-minus 1 Minute.&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Decontamination1minute.mp3|300px|left]]&lt;br /&gt;
&lt;br /&gt;
====30 seconds left====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;Danger, Light Containment Zone overall decontamination in T-minus 30 seconds. All checkpoint doors have been permanently opened. Please evacuate immediately. 20. 19. 18. 17. 16. 15. 14. 13. 12. 11. 10 seconds. 9. 8. 7. 6. 5. 4. 3. 2. 1.&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Decont_countdown.mp3|300px|left]]&lt;br /&gt;
&lt;br /&gt;
====After Light Containment Zone Locks Down====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;Light Containment Zone is locked down and ready for decontamination. The removal of organic substances has now begun.&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Decontamination_begin.mp3|300px|left]]&lt;/div&gt;</summary>
		<author><name>SpammyMcJunkmail</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=C.A.S.S.I.E.&amp;diff=2019</id>
		<title>C.A.S.S.I.E.</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=C.A.S.S.I.E.&amp;diff=2019"/>
		<updated>2020-04-21T21:19:46Z</updated>

		<summary type="html">&lt;p&gt;SpammyMcJunkmail: /* Lore */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:CASSIE.png|right|500px]]&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The &#039;&#039;&#039;Central Autonomic Service System for Internal Emergencies (C.A.S.S.I.E)&#039;&#039;&#039; (also known as &#039;&#039;&#039;CASSIE&#039;&#039;&#039;) is an automatic service system that is used for the management and mitigation of emergencies that occur within Site-02. CASSIE will make announcements throughout the facility during an emergency. These announcements can range from warning everyone in [[Light Containment Zone]] about the [[Decontamination Process]] to the recontainment of an [[SCP]]. &lt;br /&gt;
In-game, CASSIE is not a true Text-to-Speech system. Everything CASSIE can say is a pre-recorded line said by a real human. CASSIE is voiced by Narlor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
CASSIE first began operation in March 2008. Initially, it primarily functioned as a simple PA system, although it had limited autonomy to, for example, put out fires or detect a disease outbreak within the site. In the following eight years, CASSIE was continually upgraded, with new and improved systems expanding CASSIE&#039;s control over the site. &lt;br /&gt;
&lt;br /&gt;
CASSIE&#039;s present role is to keep the staff of Site-02 safe from a range of emergencies. Such emergencies include containment breaches, fires, Chaos Insurgency attacks or biological threats. If a threat is detected, Site Management will be alerted and CASSIE will wait for a response. If no response is provided, CASSIE will act within its capabilities to mitigate or eliminate the threat. &lt;br /&gt;
&lt;br /&gt;
Because of the nature of CASSIE&#039;s role, several security measures are implemented. CASSIE&#039;s core is tighly guarded, requiring Level 5 clearance to access and override it. Sources indicate that CASSIE&#039;s core was last opened in December 2014 for the installation of new upgrades. This restriction means that CASSIE can only be controlled remotely - with numerous measures in place to prevent hacking or malicious communications.&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
For more info about CASSIE, the official public CASSIE Doc can be viewed by [https://docs.google.com/document/d/1lJhWaunRINsqqv0igtm5R-KvT1gQOQH5PCbAYWcYEOE/edit#| clicking here].&lt;br /&gt;
&lt;br /&gt;
==In-game==&lt;br /&gt;
At the start of the game, CASSIE will initiate a P-B-3 security procedure, a schedule decontamination process, in Light Containment Zone. After 15 minutes, CASSIE will lock down Light Containment Zone decontaminate it, killing anyone left inside it. CASSIE will also make multiple announcements throughout the game, including the death of an SCP, time renaming until LCZ is decontaminated, activation of a generator, [[Mobile Task Force]] spawn, and the activation and deactivation of the Alpha Warhead. Randomly, when CASSIE is making announcements, glitch sound effects will occur and CASSIE will even sometimes stutter on a word.&amp;lt;br&amp;gt;&lt;br /&gt;
Using [[Remote Admin]], one can create custom announcements with CASSIE. There are over 700 possible words CASSIE can say including numbers, ending sounds and the NATO Alphabet. One can also changed the pitch of these custom announcements, add glitch sound effects and even make CASSIE stutter on a word. &amp;lt;br&amp;gt;&lt;br /&gt;
If one tries to make CASSIE say a word that isn&#039;t in the database, the word will simply be skipped.&lt;br /&gt;
&lt;br /&gt;
==Protocols==&lt;br /&gt;
CASSIE has many protocols that it will activate in the response to a threat, such as anti-fire protocols, lockdown protocols and anti-SCP protocols.&amp;lt;br&amp;gt;&lt;br /&gt;
There are four different types of protocols that CASSIE can use.&lt;br /&gt;
* &#039;&#039;&#039;P-E&#039;&#039;&#039; protocols are &#039;&#039;Thermal procedures&#039;&#039; which are used to stop the spread of fire or prevent explosions.&lt;br /&gt;
* &#039;&#039;&#039;P-B&#039;&#039;&#039; protocols are &#039;&#039;Biological hazard removal procedures&#039;&#039; which include things like Decontamination of a zone and Alpha Warhead activation.&lt;br /&gt;
* &#039;&#039;&#039;P-L&#039;&#039;&#039; protocols are &#039;&#039;Lockdown procedures&#039;&#039; which are used to lockdown the facility.&lt;br /&gt;
* &#039;&#039;&#039;P-S&#039;&#039;&#039; protocols are &#039;&#039;Anti-SCP procedures&#039;&#039; are used to slowdown [[SCPs]] and announce their termination or recontainment.&lt;br /&gt;
&lt;br /&gt;
===In-game Protocols===&lt;br /&gt;
Only some of CASSIE&#039;s protocols are ingame, they are as follows:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;P-B-3&#039;&#039;&#039; &#039;&#039;Zone-wide Decontamination (S)&#039;&#039;: A schedule Decontamination of a zone. &lt;br /&gt;
* &#039;&#039;&#039;P-S-1&#039;&#039;&#039; &#039;&#039;SCP Proximity Track&#039;&#039;: CASSIE uses the security cameras around the facility to monitor the breached SCPs.&lt;br /&gt;
*&#039;&#039;&#039;P-S-2&#039;&#039;&#039; &#039;&#039;SCP Mortality and Status Track&#039;&#039;: Equivalent of P-S-1, which notifies personnel regarding elimination &amp;amp; recontainment of escaped SCPs.&lt;br /&gt;
*&#039;&#039;&#039;P-S-3&#039;&#039;&#039; &#039;&#039;Tesla Gate&#039;&#039;: Enabling Tesla Gates to terminate and/or obstruct passing SCPs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Announcements==&lt;br /&gt;
===Nine Tailed Fox===&lt;br /&gt;
One of the following will play when Nine Tailed Fox respawn.&lt;br /&gt;
&lt;br /&gt;
Announcement when there are SCPs alive:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Mobile Task Force Unit, Epsilon-11, designated, [Military Phonetic Alphabet]-[#], has entered the facility. All remaining personnel are advised to proceed with standard evacuation protocols until an MTF squad reaches your destination. Awaiting re-containment of: [#] SCP subject(s).&#039;&#039;&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Cassie Multiple SCPs remain.mp3|300px|left]]&lt;br /&gt;
&lt;br /&gt;
Announcement when there are no SCPs alive:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Mobile Task Force Unit, Epsilon-11, designated, &amp;quot;[Military Phonetic Alphabet-[#], has entered the facility. All remaining personnel are advised to proceed with standard evacuation protocols, until MTF squad has reached your destination, substantial threat to safety is within the facility -- exercise caution.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:CASSIE no scps.mp3|300px|left]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===SCP Related Announcements===&lt;br /&gt;
&lt;br /&gt;
When an SCP dies, CASSIE will announce the SCP&#039;s death plus how the SCP died. &amp;lt;br&amp;gt;&lt;br /&gt;
If SCP-106 is killed by the femur breaker CASSIE will not announce the containment unit as the femur breaker and instead will list the containment unit as the class who activated the femur breaker.&lt;br /&gt;
&lt;br /&gt;
====When an SCP dies from NTF====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;SCP-XXX contained successfully, containment unit [Military Phonetic Alphabet]-[#].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Containment Unit NTF.mp3|300px|left]]&lt;br /&gt;
&lt;br /&gt;
====When an SCP dies from Tesla====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;SCP-XXX terminated by Automatic Security System.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:SCP Telsa.mp3|300px|left]]&lt;br /&gt;
&lt;br /&gt;
====When an SCP dies from Light Zone Decontamination====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;SCP-XXX lost in Decontamination Sequence.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:SCP Decon.mp3|300px|left]]&lt;br /&gt;
&lt;br /&gt;
====When an SCP dies from Nuke====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;SCP-XXX terminated by Alpha Warhead.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:SCP warhead.mp3|300px|left]]&lt;br /&gt;
&lt;br /&gt;
====When an SCP dies from a Scientist====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;SCP-XXX terminated by Science Personnel&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:SCP Death by Scientist.mp3|300px|left]]&lt;br /&gt;
&lt;br /&gt;
====When an SCP dies from a Class D====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;SCP-XXX terminated by Class D Personnel&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:SCP death by Class D.mp3|300px|left]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====When an SCP dies from Chaos====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;SCP-XXXX terminated by Chaos Insurgency&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:SCP Death by Chaos.mp3|300px|left]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====When SCP-079 is kill by generators====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;SCP-079 successfully terminated using generator recontainment sequence.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:SCP079 death by generators.mp3|300px|left]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====When all SCPs expect SCP-079 are dead====&lt;br /&gt;
&lt;br /&gt;
After CASSIE announces the death of the last SCP ingame that isn&#039;t SCP-079, the following will play:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[Last SCP&#039;s Death Announcement] All SCP subjects have been secured, SCP-079 recontainment sequence commencing, Heavy Containment Zone overcharge in t-minus, 1 minute&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:SCP079 auto recontainment.mp3|300px|left]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====When an SCP dies by any other reason not listed above====&lt;br /&gt;
&amp;lt;small&amp;gt; It should be noted that this will also play if the SCP dies from a grenade and the person who threw the grenade dies before the announcement. &amp;lt;/small&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;SCP-XXXX successfully terminated, termination cause unspecified.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Termination Cause Unspecified.mp3|300px|left]]&lt;br /&gt;
&lt;br /&gt;
===Generators===&lt;br /&gt;
When a generator is turned on CASSIE will play the following announcements&lt;br /&gt;
&lt;br /&gt;
When generators 1-4 activate:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;X out of 5 generators activated.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:1of5.mp3|300px|left]]&lt;br /&gt;
&lt;br /&gt;
When all 5 generators activate:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;5 out of 5 generators activated. All generators have been successfully engaged. Finalizing recontainment sequence. Heavy Containment Zone overcharge in t minus, 1 minute.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:5of5.mp3|300px|left]]&lt;br /&gt;
&lt;br /&gt;
When Heavy Containment Zone Overcharges:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Overcharge in 3 2 1.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:321.mp3|300px|left]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Nuke===&lt;br /&gt;
CASSIE will announce the activation, reactivation and deactivation of the nuke, plus the time until detonation. &lt;br /&gt;
&lt;br /&gt;
====Activation====&lt;br /&gt;
One of the following lines will play when the nuke is turned on for the first time in a round.&lt;br /&gt;
&lt;br /&gt;
When the nuke starts (120 seconds):&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Alpha Warhead Emergency Detonation Sequence engaged. The underground section of the facility will be detonated in T-minus 120 seconds.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Main120.mp3|300px|left]]&lt;br /&gt;
&lt;br /&gt;
When the nuke starts (110 seconds):&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Alpha Warhead Emergency Detonation Sequence engaged. The underground section of the facility will be detonated in T-minus 110 seconds.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Main110.mp3|300px|left]]&lt;br /&gt;
&lt;br /&gt;
When the nuke starts (100 seconds):&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Alpha Warhead Emergency Detonation Sequence engaged. The underground section of the facility will be detonated in T-minus 100 seconds.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Main100.mp3|300px|left]]&lt;br /&gt;
&lt;br /&gt;
When the nuke starts (90 seconds) (default time):&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Alpha Warhead Emergency Detonation Sequence engaged. The underground section of the facility will be detonated in T-minus 90 seconds.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Main90.mp3|300px|left]]&lt;br /&gt;
&lt;br /&gt;
When the nuke starts (80 seconds):&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Alpha Warhead Emergency Detonation Sequence engaged. The underground section of the facility will be detonated in T-minus 80 seconds.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Main80.mp3|300px|left]]&lt;br /&gt;
&lt;br /&gt;
====Cancellation====&lt;br /&gt;
The following announcement will play when the nuke is cancelled:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Detonation cancelled, restarting systems.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Cancel_Warhead.mp3|300px|left]]&lt;br /&gt;
&lt;br /&gt;
====Reactivation====&lt;br /&gt;
One of the following lines will play when the nuke is reactivated after being cancelled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When the nuke is reactivated after being cancelled (100 seconds left):&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Detonation Sequence resumed, T-minus, 100 seconds.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Resume100.mp3|300px|left]]&lt;br /&gt;
&lt;br /&gt;
When the nuke is reactivated after being cancelled (90 seconds left):&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Detonation Sequence resumed, T-minus, 90 seconds.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Resume90.mp3|300px|left]]&lt;br /&gt;
&lt;br /&gt;
When the nuke is reactivated after being cancelled (80 seconds left):&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Detonation Sequence resumed, T-minus, 80 seconds.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Resume80.mp3|300px|left]]&lt;br /&gt;
&lt;br /&gt;
When the nuke is reactivated after being cancelled (70 seconds left):&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Detonation Sequence resumed, T-minus, 70 seconds.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Resume70.mp3|300px|left]]&lt;br /&gt;
&lt;br /&gt;
When the nuke is reactivated after being cancelled (60 seconds left):&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Detonation Sequence resumed, T-minus 60 seconds.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Resume60.mp3|300px|left]]&lt;br /&gt;
&lt;br /&gt;
When the nuke is reactivated after being cancelled (50 seconds left):&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Detonation Sequence resumed, T-minus 50 seconds.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Resume50.mp3|300px|left]]&lt;br /&gt;
&lt;br /&gt;
When the nuke is reactivated after being cancelled (40 seconds left):&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Detonation Sequence resumed, T-minus 40 seconds.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Resume40.mp3|300px|left]]&lt;br /&gt;
&lt;br /&gt;
When the nuke is reactivated after being cancelled (30 seconds left):&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Detonation Sequence resumed, T-minus 30 seconds.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Resume30.mp3|300px|left]]&lt;br /&gt;
&lt;br /&gt;
===Decontamination===&lt;br /&gt;
Throughout the round CASSIE will announce the status of Light Containment Zone Decontamination Process.&amp;lt;br&amp;gt;&lt;br /&gt;
All these announcements can only be heard by people in LCZ with the exception of the 1 Minute Left line and the Light Containment Zone is locked down line, which are played throughout the whole facility.&lt;br /&gt;
&lt;br /&gt;
====15 Minutes left====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;Attention, all personnel. The Light Containment Zone decontamination process will occur in T-minus 15 minutes. All biological substances must be removed in order to avoid destruction.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Decontamination_15_minutes.mp3|300px|left]]&lt;br /&gt;
&lt;br /&gt;
====10 Minutes left====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Danger, Light Containment zone overall decontamination in T-minus 10 Minutes.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Decontamination_10.mp3|300px|left]]&lt;br /&gt;
&lt;br /&gt;
====5 minutes left====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Danger, Light Containment zone overall decontamination in T-minus 5 Minutes.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Decontamination5minutes.mp3|300px|left]]&lt;br /&gt;
&lt;br /&gt;
====1 minute left====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Danger, Light Containment zone overall decontamination in T-minus 1 Minute.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Decontamination1minute.mp3|300px|left]]&lt;br /&gt;
&lt;br /&gt;
====30 seconds left====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Danger, Light Containment Zone overall decontamination in T-minus 30 seconds. All checkpoint doors have been permanently opened. Please evacuate immediately. 20. 19. 18. 17. 16. 15. 14. 13. 12. 11. 10 seconds. 9. 8. 7. 6. 5. 4. 3. 2. 1.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Decont_countdown.mp3|300px|left]]&lt;br /&gt;
&lt;br /&gt;
====After Light Containment Zone Locks Down====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Light Containment Zone is locked down and ready for decontamination. The removal of organic substances has now begun.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Decontamination_begin.mp3|300px|left]]&lt;/div&gt;</summary>
		<author><name>SpammyMcJunkmail</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=C.A.S.S.I.E.&amp;diff=2018</id>
		<title>C.A.S.S.I.E.</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=C.A.S.S.I.E.&amp;diff=2018"/>
		<updated>2020-04-21T21:19:21Z</updated>

		<summary type="html">&lt;p&gt;SpammyMcJunkmail: Suggested changes. Since I change some phrasing in the lore sections, Terran may want to check for consistency to established lore.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:CASSIE.png|right|500px]]&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The &#039;&#039;&#039;Central Autonomic Service System for Internal Emergencies (C.A.S.S.I.E)&#039;&#039;&#039; (also known as &#039;&#039;&#039;CASSIE&#039;&#039;&#039;) is an automatic service system that is used for the management and mitigation of emergencies that occur within Site-02. CASSIE will make announcements throughout the facility during an emergency. These announcements can range from warning everyone in [[Light Containment Zone]] about the [[Decontamination Process]] to the recontainment of an [[SCP]]. &lt;br /&gt;
In-game, CASSIE is not a true Text-to-Speech system. Everything CASSIE can say is a pre-recorded line said by a real human. CASSIE is voiced by Narlor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
CASSIE began operation in March 2008. Initially, it primarily functioned as a simple PA system, although it had limited autonomy to, for example, put out fires or detect a disease outbreak within the site. In the following eight years, CASSIE was continually upgraded, with new and improved systems expanding CASSIE&#039;s control over the site. &lt;br /&gt;
&lt;br /&gt;
CASSIE&#039;s present role is to keep the staff of Site-02 safe from a range of emergencies. Such emergencies include containment breaches, fires, Chaos Insurgency attacks or biological threats. If a threat is detected, Site Management will be alerted and CASSIE will wait for a response. If no response is provided, CASSIE will act within its capabilities to mitigate or eliminate the threat. &lt;br /&gt;
&lt;br /&gt;
Because of the nature of CASSIE&#039;s role, several security measures are implemented. CASSIE&#039;s core is tighly guarded, requiring Level 5 clearance to access and override it. Sources indicate that CASSIE&#039;s core was last opened in December 2014 for the installation of new upgrades. This restriction means that CASSIE can only be controlled remotely - with numerous measures in place to prevent hacking or malicious communications.&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
For more info about CASSIE, the official public CASSIE Doc can be viewed by [https://docs.google.com/document/d/1lJhWaunRINsqqv0igtm5R-KvT1gQOQH5PCbAYWcYEOE/edit#| clicking here].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In-game==&lt;br /&gt;
At the start of the game, CASSIE will initiate a P-B-3 security procedure, a schedule decontamination process, in Light Containment Zone. After 15 minutes, CASSIE will lock down Light Containment Zone decontaminate it, killing anyone left inside it. CASSIE will also make multiple announcements throughout the game, including the death of an SCP, time renaming until LCZ is decontaminated, activation of a generator, [[Mobile Task Force]] spawn, and the activation and deactivation of the Alpha Warhead. Randomly, when CASSIE is making announcements, glitch sound effects will occur and CASSIE will even sometimes stutter on a word.&amp;lt;br&amp;gt;&lt;br /&gt;
Using [[Remote Admin]], one can create custom announcements with CASSIE. There are over 700 possible words CASSIE can say including numbers, ending sounds and the NATO Alphabet. One can also changed the pitch of these custom announcements, add glitch sound effects and even make CASSIE stutter on a word. &amp;lt;br&amp;gt;&lt;br /&gt;
If one tries to make CASSIE say a word that isn&#039;t in the database, the word will simply be skipped.&lt;br /&gt;
&lt;br /&gt;
==Protocols==&lt;br /&gt;
CASSIE has many protocols that it will activate in the response to a threat, such as anti-fire protocols, lockdown protocols and anti-SCP protocols.&amp;lt;br&amp;gt;&lt;br /&gt;
There are four different types of protocols that CASSIE can use.&lt;br /&gt;
* &#039;&#039;&#039;P-E&#039;&#039;&#039; protocols are &#039;&#039;Thermal procedures&#039;&#039; which are used to stop the spread of fire or prevent explosions.&lt;br /&gt;
* &#039;&#039;&#039;P-B&#039;&#039;&#039; protocols are &#039;&#039;Biological hazard removal procedures&#039;&#039; which include things like Decontamination of a zone and Alpha Warhead activation.&lt;br /&gt;
* &#039;&#039;&#039;P-L&#039;&#039;&#039; protocols are &#039;&#039;Lockdown procedures&#039;&#039; which are used to lockdown the facility.&lt;br /&gt;
* &#039;&#039;&#039;P-S&#039;&#039;&#039; protocols are &#039;&#039;Anti-SCP procedures&#039;&#039; are used to slowdown [[SCPs]] and announce their termination or recontainment.&lt;br /&gt;
&lt;br /&gt;
===In-game Protocols===&lt;br /&gt;
Only some of CASSIE&#039;s protocols are ingame, they are as follows:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;P-B-3&#039;&#039;&#039; &#039;&#039;Zone-wide Decontamination (S)&#039;&#039;: A schedule Decontamination of a zone. &lt;br /&gt;
* &#039;&#039;&#039;P-S-1&#039;&#039;&#039; &#039;&#039;SCP Proximity Track&#039;&#039;: CASSIE uses the security cameras around the facility to monitor the breached SCPs.&lt;br /&gt;
*&#039;&#039;&#039;P-S-2&#039;&#039;&#039; &#039;&#039;SCP Mortality and Status Track&#039;&#039;: Equivalent of P-S-1, which notifies personnel regarding elimination &amp;amp; recontainment of escaped SCPs.&lt;br /&gt;
*&#039;&#039;&#039;P-S-3&#039;&#039;&#039; &#039;&#039;Tesla Gate&#039;&#039;: Enabling Tesla Gates to terminate and/or obstruct passing SCPs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Announcements==&lt;br /&gt;
===Nine Tailed Fox===&lt;br /&gt;
One of the following will play when Nine Tailed Fox respawn.&lt;br /&gt;
&lt;br /&gt;
Announcement when there are SCPs alive:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Mobile Task Force Unit, Epsilon-11, designated, [Military Phonetic Alphabet]-[#], has entered the facility. All remaining personnel are advised to proceed with standard evacuation protocols until an MTF squad reaches your destination. Awaiting re-containment of: [#] SCP subject(s).&#039;&#039;&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Cassie Multiple SCPs remain.mp3|300px|left]]&lt;br /&gt;
&lt;br /&gt;
Announcement when there are no SCPs alive:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Mobile Task Force Unit, Epsilon-11, designated, &amp;quot;[Military Phonetic Alphabet-[#], has entered the facility. All remaining personnel are advised to proceed with standard evacuation protocols, until MTF squad has reached your destination, substantial threat to safety is within the facility -- exercise caution.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:CASSIE no scps.mp3|300px|left]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===SCP Related Announcements===&lt;br /&gt;
&lt;br /&gt;
When an SCP dies, CASSIE will announce the SCP&#039;s death plus how the SCP died. &amp;lt;br&amp;gt;&lt;br /&gt;
If SCP-106 is killed by the femur breaker CASSIE will not announce the containment unit as the femur breaker and instead will list the containment unit as the class who activated the femur breaker.&lt;br /&gt;
&lt;br /&gt;
====When an SCP dies from NTF====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;SCP-XXX contained successfully, containment unit [Military Phonetic Alphabet]-[#].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Containment Unit NTF.mp3|300px|left]]&lt;br /&gt;
&lt;br /&gt;
====When an SCP dies from Tesla====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;SCP-XXX terminated by Automatic Security System.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:SCP Telsa.mp3|300px|left]]&lt;br /&gt;
&lt;br /&gt;
====When an SCP dies from Light Zone Decontamination====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;SCP-XXX lost in Decontamination Sequence.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:SCP Decon.mp3|300px|left]]&lt;br /&gt;
&lt;br /&gt;
====When an SCP dies from Nuke====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;SCP-XXX terminated by Alpha Warhead.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:SCP warhead.mp3|300px|left]]&lt;br /&gt;
&lt;br /&gt;
====When an SCP dies from a Scientist====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;SCP-XXX terminated by Science Personnel&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:SCP Death by Scientist.mp3|300px|left]]&lt;br /&gt;
&lt;br /&gt;
====When an SCP dies from a Class D====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;SCP-XXX terminated by Class D Personnel&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:SCP death by Class D.mp3|300px|left]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====When an SCP dies from Chaos====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;SCP-XXXX terminated by Chaos Insurgency&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:SCP Death by Chaos.mp3|300px|left]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====When SCP-079 is kill by generators====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;SCP-079 successfully terminated using generator recontainment sequence.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:SCP079 death by generators.mp3|300px|left]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====When all SCPs expect SCP-079 are dead====&lt;br /&gt;
&lt;br /&gt;
After CASSIE announces the death of the last SCP ingame that isn&#039;t SCP-079, the following will play:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[Last SCP&#039;s Death Announcement] All SCP subjects have been secured, SCP-079 recontainment sequence commencing, Heavy Containment Zone overcharge in t-minus, 1 minute&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:SCP079 auto recontainment.mp3|300px|left]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====When an SCP dies by any other reason not listed above====&lt;br /&gt;
&amp;lt;small&amp;gt; It should be noted that this will also play if the SCP dies from a grenade and the person who threw the grenade dies before the announcement. &amp;lt;/small&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;SCP-XXXX successfully terminated, termination cause unspecified.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Termination Cause Unspecified.mp3|300px|left]]&lt;br /&gt;
&lt;br /&gt;
===Generators===&lt;br /&gt;
When a generator is turned on CASSIE will play the following announcements&lt;br /&gt;
&lt;br /&gt;
When generators 1-4 activate:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;X out of 5 generators activated.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:1of5.mp3|300px|left]]&lt;br /&gt;
&lt;br /&gt;
When all 5 generators activate:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;5 out of 5 generators activated. All generators have been successfully engaged. Finalizing recontainment sequence. Heavy Containment Zone overcharge in t minus, 1 minute.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:5of5.mp3|300px|left]]&lt;br /&gt;
&lt;br /&gt;
When Heavy Containment Zone Overcharges:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Overcharge in 3 2 1.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:321.mp3|300px|left]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Nuke===&lt;br /&gt;
CASSIE will announce the activation, reactivation and deactivation of the nuke, plus the time until detonation. &lt;br /&gt;
&lt;br /&gt;
====Activation====&lt;br /&gt;
One of the following lines will play when the nuke is turned on for the first time in a round.&lt;br /&gt;
&lt;br /&gt;
When the nuke starts (120 seconds):&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Alpha Warhead Emergency Detonation Sequence engaged. The underground section of the facility will be detonated in T-minus 120 seconds.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Main120.mp3|300px|left]]&lt;br /&gt;
&lt;br /&gt;
When the nuke starts (110 seconds):&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Alpha Warhead Emergency Detonation Sequence engaged. The underground section of the facility will be detonated in T-minus 110 seconds.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Main110.mp3|300px|left]]&lt;br /&gt;
&lt;br /&gt;
When the nuke starts (100 seconds):&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Alpha Warhead Emergency Detonation Sequence engaged. The underground section of the facility will be detonated in T-minus 100 seconds.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Main100.mp3|300px|left]]&lt;br /&gt;
&lt;br /&gt;
When the nuke starts (90 seconds) (default time):&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Alpha Warhead Emergency Detonation Sequence engaged. The underground section of the facility will be detonated in T-minus 90 seconds.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Main90.mp3|300px|left]]&lt;br /&gt;
&lt;br /&gt;
When the nuke starts (80 seconds):&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Alpha Warhead Emergency Detonation Sequence engaged. The underground section of the facility will be detonated in T-minus 80 seconds.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Main80.mp3|300px|left]]&lt;br /&gt;
&lt;br /&gt;
====Cancellation====&lt;br /&gt;
The following announcement will play when the nuke is cancelled:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Detonation cancelled, restarting systems.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Cancel_Warhead.mp3|300px|left]]&lt;br /&gt;
&lt;br /&gt;
====Reactivation====&lt;br /&gt;
One of the following lines will play when the nuke is reactivated after being cancelled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When the nuke is reactivated after being cancelled (100 seconds left):&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Detonation Sequence resumed, T-minus, 100 seconds.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Resume100.mp3|300px|left]]&lt;br /&gt;
&lt;br /&gt;
When the nuke is reactivated after being cancelled (90 seconds left):&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Detonation Sequence resumed, T-minus, 90 seconds.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Resume90.mp3|300px|left]]&lt;br /&gt;
&lt;br /&gt;
When the nuke is reactivated after being cancelled (80 seconds left):&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Detonation Sequence resumed, T-minus, 80 seconds.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Resume80.mp3|300px|left]]&lt;br /&gt;
&lt;br /&gt;
When the nuke is reactivated after being cancelled (70 seconds left):&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Detonation Sequence resumed, T-minus, 70 seconds.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Resume70.mp3|300px|left]]&lt;br /&gt;
&lt;br /&gt;
When the nuke is reactivated after being cancelled (60 seconds left):&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Detonation Sequence resumed, T-minus 60 seconds.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Resume60.mp3|300px|left]]&lt;br /&gt;
&lt;br /&gt;
When the nuke is reactivated after being cancelled (50 seconds left):&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Detonation Sequence resumed, T-minus 50 seconds.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Resume50.mp3|300px|left]]&lt;br /&gt;
&lt;br /&gt;
When the nuke is reactivated after being cancelled (40 seconds left):&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Detonation Sequence resumed, T-minus 40 seconds.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Resume40.mp3|300px|left]]&lt;br /&gt;
&lt;br /&gt;
When the nuke is reactivated after being cancelled (30 seconds left):&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Detonation Sequence resumed, T-minus 30 seconds.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Resume30.mp3|300px|left]]&lt;br /&gt;
&lt;br /&gt;
===Decontamination===&lt;br /&gt;
Throughout the round CASSIE will announce the status of Light Containment Zone Decontamination Process.&amp;lt;br&amp;gt;&lt;br /&gt;
All these announcements can only be heard by people in LCZ with the exception of the 1 Minute Left line and the Light Containment Zone is locked down line, which are played throughout the whole facility.&lt;br /&gt;
&lt;br /&gt;
====15 Minutes left====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;Attention, all personnel. The Light Containment Zone decontamination process will occur in T-minus 15 minutes. All biological substances must be removed in order to avoid destruction.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Decontamination_15_minutes.mp3|300px|left]]&lt;br /&gt;
&lt;br /&gt;
====10 Minutes left====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Danger, Light Containment zone overall decontamination in T-minus 10 Minutes.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Decontamination_10.mp3|300px|left]]&lt;br /&gt;
&lt;br /&gt;
====5 minutes left====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Danger, Light Containment zone overall decontamination in T-minus 5 Minutes.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Decontamination5minutes.mp3|300px|left]]&lt;br /&gt;
&lt;br /&gt;
====1 minute left====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Danger, Light Containment zone overall decontamination in T-minus 1 Minute.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Decontamination1minute.mp3|300px|left]]&lt;br /&gt;
&lt;br /&gt;
====30 seconds left====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Danger, Light Containment Zone overall decontamination in T-minus 30 seconds. All checkpoint doors have been permanently opened. Please evacuate immediately. 20. 19. 18. 17. 16. 15. 14. 13. 12. 11. 10 seconds. 9. 8. 7. 6. 5. 4. 3. 2. 1.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Decont_countdown.mp3|300px|left]]&lt;br /&gt;
&lt;br /&gt;
====After Light Containment Zone Locks Down====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Light Containment Zone is locked down and ready for decontamination. The removal of organic substances has now begun.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Decontamination_begin.mp3|300px|left]]&lt;/div&gt;</summary>
		<author><name>SpammyMcJunkmail</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Bulletproof_Locker_%E2%84%967&amp;diff=2004</id>
		<title>Bulletproof Locker №7</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Bulletproof_Locker_%E2%84%967&amp;diff=2004"/>
		<updated>2020-04-19T17:25:43Z</updated>

		<summary type="html">&lt;p&gt;SpammyMcJunkmail: Suggested changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Structure infobox&lt;br /&gt;
|image = SCP Item Pedestal.png&lt;br /&gt;
|image_size = 250&lt;br /&gt;
|spawn = [[Light Containment Zone]] and [[Heavy Containment Zone]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
An &#039;&#039;&#039;SCP Pedestal&#039;&#039;&#039; is a small locked pedestal that contains an SCP item. They spawn throughout the facility in many different rooms in both Light and Heavy Containment Zones.&amp;lt;br&amp;gt;&lt;br /&gt;
Each pedestal will have one random SCP item spawn in it at the start of every round. Possible contents include [[SCP-018]], [[SCP-207]], [[SCP-268]] and [[SCP-500]].&lt;br /&gt;
Only one instance of each SCP-018 and SCP-268 can spawn per round, whereas multiple instances of SCP-207 and SCP-500 can spawn per round.&lt;br /&gt;
&lt;br /&gt;
SCP Pedestals require a keycard with both {{ReqAccess2|CCA M|Containment Access Tier 2|Containment Access Tier 2}}and {{ReqAccess2|CA|Checkpoint|Checkpoint Access}}to open.&lt;br /&gt;
&lt;br /&gt;
==Spawn Locations==&lt;br /&gt;
===Light Containment Zone===&lt;br /&gt;
*[[Light_Containment_Zone#Greenhouse Room - VT|VT-00]] &lt;br /&gt;
*[[Light_Containment_Zone#SCP-012&#039;s Containment Chamber and Room - #012|SCP-012&#039;s room]]&lt;br /&gt;
*[[Light_Containment_Zone#Containment Room and Chamber of SCP-173 - PT|SCP-173&#039;s room]]&lt;br /&gt;
&lt;br /&gt;
===Heavy Containment Zone===&lt;br /&gt;
*[[Heavy_Containment_Zone#Ammunition Armory|HCZ Armory Room]]&lt;br /&gt;
*[[Heavy_Containment_Zone#Micro HID Armory|Micro HID Armory]]&lt;br /&gt;
*[[Heavy_Containment_Zone#Warhead Silo|Nuke Room]]&lt;br /&gt;
*[[Heavy_Containment_Zone#SCP-049&#039;s Containment Area|SCP-049&#039;s Room]]&lt;br /&gt;
*[[Heavy_Containment_Zone#SCP-096&#039;s Containment Area|SCP-096&#039;s Room]]&lt;br /&gt;
*[[Heavy_Containment_Zone#SCP-939&#039;s Containment Area|SCP-939&#039;s Room]]&lt;/div&gt;</summary>
		<author><name>SpammyMcJunkmail</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Bulletproof_Locker_%E2%84%967&amp;diff=2003</id>
		<title>Bulletproof Locker №7</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Bulletproof_Locker_%E2%84%967&amp;diff=2003"/>
		<updated>2020-04-19T16:08:17Z</updated>

		<summary type="html">&lt;p&gt;SpammyMcJunkmail: Suggested changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Structure infobox&lt;br /&gt;
|image = SCP Item Pedestal.png&lt;br /&gt;
|image_size = 250&lt;br /&gt;
|spawn = [[Light Containment Zone]] and [[Heavy Containment Zone]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
An &#039;&#039;&#039;SCP Pedestal&#039;&#039;&#039; is a small pedestal containing an SCP item locked inside them. They spawn throughout the facility in many different rooms in both Light and Heavy Containment Zones.&amp;lt;br&amp;gt;&lt;br /&gt;
Each pedestal will have one random SCP item spawn in it at the start of every round. Possible contents include [[SCP-018]], [[SCP-207]], [[SCP-268]] and [[SCP-500]].&lt;br /&gt;
Only one instance of each SCP-018 and SCP-268 can spawn per round, whereas multiple instances of SCP-207 and SCP-500 can spawn per round.&lt;br /&gt;
&lt;br /&gt;
SCP Pedestals require a keycard with both {{ReqAccess2|CCA M|Containment Access Tier 2|Containment Access Tier 2}}and {{ReqAccess2|CA|Checkpoint|Checkpoint Access}}to open them.&lt;br /&gt;
&lt;br /&gt;
==Spawn Locations==&lt;br /&gt;
===Light Containment Zone===&lt;br /&gt;
*[[Light_Containment_Zone#Greenhouse Room - VT|VT-00]] &lt;br /&gt;
*[[Light_Containment_Zone#SCP-012&#039;s Containment Chamber and Room - #012|SCP-012&#039;s room]]&lt;br /&gt;
*[[Light_Containment_Zone#Containment Room and Chamber of SCP-173 - PT|SCP-173&#039;s room]]&lt;br /&gt;
&lt;br /&gt;
===Heavy Containment Zone===&lt;br /&gt;
*[[Heavy_Containment_Zone#Ammunition Armory|HCZ Armory Room]]&lt;br /&gt;
*[[Heavy_Containment_Zone#Micro HID Armory|Micro HID Armory]]&lt;br /&gt;
*[[Heavy_Containment_Zone#Warhead Silo|Nuke Room]]&lt;br /&gt;
*[[Heavy_Containment_Zone#SCP-049&#039;s Containment Area|SCP-049&#039;s Room]]&lt;br /&gt;
*[[Heavy_Containment_Zone#SCP-096&#039;s Containment Area|SCP-096&#039;s Room]]&lt;br /&gt;
*[[Heavy_Containment_Zone#SCP-939&#039;s Containment Area|SCP-939&#039;s Room]]&lt;/div&gt;</summary>
		<author><name>SpammyMcJunkmail</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Standard_Locker&amp;diff=2002</id>
		<title>Standard Locker</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Standard_Locker&amp;diff=2002"/>
		<updated>2020-04-19T15:58:39Z</updated>

		<summary type="html">&lt;p&gt;SpammyMcJunkmail: Suggested changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Structure infobox&lt;br /&gt;
|image	= Lockers.png&lt;br /&gt;
|image_size = 250&lt;br /&gt;
|spawn	= Various Rooms in [[Light Containment Zone]] and [[Entrance Zone]]&lt;br /&gt;
}}&lt;br /&gt;
=In Game=&lt;br /&gt;
&#039;&#039;&#039;Lockers&#039;&#039;&#039; are objects that can be opened by players. Lockers often contain random [[Items|items]] and a small chance for a [[COM-15]] pistol that the player can collect. The items inside change every game and once a locker is open it does not close or respawn any items. Like other containers, lockers spawn randomly around the facility.&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
In [[Light Containment Zone]] they may be found in the [[Light Containment Zone#Glass Room - GR 18|Glass Room]], [[Light Containment Zone#Containment Room and Chamber of SCP-173 - PT|173&#039;s room]] and the [[Light Containment Zone#Greenhouse Room - VT|Greenhouse Room]].&lt;br /&gt;
&lt;br /&gt;
In [[Entrance Zone]] they may also be found in the [[Entrance Zone#Walkway Office|Walkway Office]] and the [[Entrance Zone#Cubical Office|Cubical Office]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible loot:&#039;&#039;&#039;&lt;br /&gt;
** Random ammo&lt;br /&gt;
** [[Adrenaline]]&lt;br /&gt;
** [[Flashlight]]&lt;br /&gt;
** [[Keycard|Scientist Keycard]]&lt;br /&gt;
** [[Keycard|Zone Manager Keycard]]&lt;br /&gt;
** [[Medkit]]&lt;br /&gt;
** [[Painkillers]]&lt;/div&gt;</summary>
		<author><name>SpammyMcJunkmail</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=First_Aid_Cabinet&amp;diff=2001</id>
		<title>First Aid Cabinet</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=First_Aid_Cabinet&amp;diff=2001"/>
		<updated>2020-04-19T15:55:41Z</updated>

		<summary type="html">&lt;p&gt;SpammyMcJunkmail: Suggested changes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Structure infobox&lt;br /&gt;
|image = MedkitLocker.jpg&lt;br /&gt;
|image_size = 250&lt;br /&gt;
|spawn = [[Light Containment Zone]] and [[Heavy Containment Zone]]&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
The &#039;&#039;&#039;Medical Cabinet&#039;&#039;&#039; is a small white case attached to the wall with the red cross symbol on it. It can be opened and closed by pressing {{Key Press|E}}. Each cabinet contains one [[Medkit]], which the player can use to restore HP.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
Medical Cabinets can spawn in a multitude of locations throughout the facility. It should be noted that this section lists all possible spawn locations - spawning is random, meaninig that something else (or nothing) may spawn in its place.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt; [[Light Containment Zone]] &amp;lt;/u&amp;gt;&lt;br /&gt;
*[[Light Containment Zone#Glass Room - GR 18|Glass Room]]&lt;br /&gt;
**On the right wall, opposite the door to the glass chamber.&lt;br /&gt;
&lt;br /&gt;
*[[Light Containment Zone#Office - PC|PC Room]]&lt;br /&gt;
**On the wall to the right of the door.&lt;br /&gt;
&lt;br /&gt;
* [[SCP-914|SCP-914&#039;s Room]] &lt;br /&gt;
**Outside the containment chamber on the left wall.&lt;br /&gt;
&lt;br /&gt;
*[[Light Containment Zone#Bathroom - WC|Bathrooms]]&lt;br /&gt;
**On the wall beside the door frame.&lt;br /&gt;
&lt;br /&gt;
*[[Light Containment Zone#Greenhouse Room - VT|Greenhouse Room]]&lt;br /&gt;
**Behind the door opposite to the plants.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt; [[Heavy Containment Zone]] &amp;lt;/u&amp;gt;&lt;br /&gt;
*[[Heavy_Containment_Zone#Ammunition Armory|HCZ Armory Room]]&lt;br /&gt;
**On the left and right side of the room. Up to two can spawn here.&lt;br /&gt;
&lt;br /&gt;
*[[Heavy_Containment_Zone#Entrance Zone Checkpoint|Entrance Zone Checkpoint]]&lt;br /&gt;
**On either side of the door to the HCZ. Up to two can spawn here.&lt;br /&gt;
&lt;br /&gt;
*[[Heavy_Containment_Zone#Micro HID Armory|Micro HID Armory]]&lt;br /&gt;
**On either side of the room containing the Micro. Up to two can spawn here.&lt;br /&gt;
&lt;br /&gt;
*[[Heavy_Containment_Zone#Server Room|Server Room]]&lt;br /&gt;
**On the upper level of the room, on the wall near the door or the wall opposite to it. Up to two can spawn here.&lt;br /&gt;
&lt;br /&gt;
*[[Heavy_Containment_Zone#Warhead Silo|Nuke Room]]&lt;br /&gt;
**Down the elevator, near the control panel.&lt;br /&gt;
&lt;br /&gt;
*[[Heavy_Containment_Zone#SCP-049&#039;s Containment Area|SCP-049&#039;s Room]]&lt;br /&gt;
**At the top of the elevator, in the hallway.&lt;br /&gt;
&lt;br /&gt;
*[[Heavy_Containment_Zone#SCP-079&#039;s Containment Area|SCP-079&#039;s Room]]&lt;br /&gt;
**Outside the containment chamber.&lt;br /&gt;
&lt;br /&gt;
*[[Heavy_Containment_Zone#SCP-096&#039;s Containment Area|SCP-096&#039;s Room]]&lt;br /&gt;
**On the right wall of the room.&lt;br /&gt;
&lt;br /&gt;
*[[Heavy_Containment_Zone#SCP-939&#039;s Containment Area|SCP-939&#039;s Room]]&lt;br /&gt;
**On the wall that runs along the walkway of the room.&lt;/div&gt;</summary>
		<author><name>SpammyMcJunkmail</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=MTF-E11-SR_Rack&amp;diff=1999</id>
		<title>MTF-E11-SR Rack</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=MTF-E11-SR_Rack&amp;diff=1999"/>
		<updated>2020-04-19T15:46:44Z</updated>

		<summary type="html">&lt;p&gt;SpammyMcJunkmail: Fixed some overlooked things I wanted to change&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Structure infobox&lt;br /&gt;
|image	= Gun Locker.png&lt;br /&gt;
|image_size = 250&lt;br /&gt;
|spawn	= [[Heavy_Containment_Zone#SCP-049&#039;s Containment Area|SCP-049&#039;s Armory]] and [[Heavy_Containment_Zone#Warhead Silo|Nuke Room Armory]]&lt;br /&gt;
}}&lt;br /&gt;
=In Game=&lt;br /&gt;
The &#039;&#039;&#039;Gun Locker&#039;&#039;&#039; is a wide wall-mounted locker that contains one [[Epsilon-11 SR]] and some 5.56mm magazines. The attachments on the gun are random.&amp;lt;br&amp;gt;&lt;br /&gt;
It requires {{ReqAccess2|AA M|Armory Access Tier 2|Armory Access Tier 2}}to both open and close the locker.&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
One Gun Locker spawns per game. It can either spawn in [[Heavy_Containment_Zone#SCP-049&#039;s Containment Area|SCP-049&#039;s Armory]] or in the [[Heavy_Containment_Zone#Warhead Silo|Nuke Room Armory]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loot:&#039;&#039;&#039;&lt;br /&gt;
* [[Epsilon-11 SR]]&lt;br /&gt;
* 5.56 mm ammo&lt;/div&gt;</summary>
		<author><name>SpammyMcJunkmail</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=MTF-E11-SR_Rack&amp;diff=1998</id>
		<title>MTF-E11-SR Rack</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=MTF-E11-SR_Rack&amp;diff=1998"/>
		<updated>2020-04-19T15:46:13Z</updated>

		<summary type="html">&lt;p&gt;SpammyMcJunkmail: Suggested changes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Structure infobox&lt;br /&gt;
|image	= Gun Locker.png&lt;br /&gt;
|image_size = 250&lt;br /&gt;
|spawn	= [[Heavy_Containment_Zone#SCP-049&#039;s Containment Area|SCP-049&#039;s Armory]] and [[Heavy_Containment_Zone#Warhead Silo|Nuke Room Armory]]&lt;br /&gt;
}}&lt;br /&gt;
=In Game=&lt;br /&gt;
The &#039;&#039;&#039;Gun Locker&#039;&#039;&#039; is a wide wall-mounted locker that contains one [[Epsilon-11 SR]] and some 5.56mm ammo to go along with it. The attachments on the gun are random.&amp;lt;br&amp;gt;&lt;br /&gt;
It requires {{ReqAccess2|AA M|Armory Access Tier 2|Armory Access Tier 2}}to both open and close the locker.&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
One Gun Locker spawns per game. It can either spawn in [[Heavy_Containment_Zone#SCP-049&#039;s Containment Area|SCP-049&#039;s Armory]] or in the [[Heavy_Containment_Zone#Warhead Silo|Nuke Room Armory]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loot:&#039;&#039;&#039;&lt;br /&gt;
* [[Epsilon-11 SR]]&lt;br /&gt;
* 5.56 MM Ammo&lt;/div&gt;</summary>
		<author><name>SpammyMcJunkmail</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Emergency_Power_Station&amp;diff=1997</id>
		<title>Emergency Power Station</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Emergency_Power_Station&amp;diff=1997"/>
		<updated>2020-04-19T15:44:51Z</updated>

		<summary type="html">&lt;p&gt;SpammyMcJunkmail: Fixed formatting error with button code.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Structure infobox&lt;br /&gt;
|image = Generators.png&lt;br /&gt;
|imagesize = 250&lt;br /&gt;
|spawn = [[Heavy Containment Zone]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Generators&#039;&#039;&#039; are recontainment devices that spawn around [[Heavy Containment Zone]]. Up to five generators can spawn in at a time. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A generator requires {{ReqAccess2|AA M|Armory Access Tier 2|Armory Access Tier 2}}to open and a [[Weapon Manager Tablet]] must be placed in it to activate it. Each generator takes around a minute to power up and a countdown is displayed on active generators. [[C.A.S.S.I.E|CASSIE]] will announce when generators are successfully powered up and will keep count of the number of generators active. Active generators cannot be deactivated, but the powering-up process can be cancelled by pressing {{Key Press|E}}on the button.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Generators are used to recontain [[SCP-079]]. Each generator turned on will [[SCP-079#AP Regen Rate|increase the regeneration rate of SCP-079&#039;s AP]]. Turning on all 5 generators will give SCP-079 almost limitless power, followed by recontainment one minute later. Powering up a generator will alert [[SCP-079]] and rooms containing said generators will be marked red on the map.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Spawning==&lt;br /&gt;
Generators can only spawn in Heavy Containment Zone, up to a max of five at a given time. There are multiple rooms in which generators can spawn and certain rooms can contain more than one generator.&lt;br /&gt;
&lt;br /&gt;
*[[Heavy_Containment_Zone#Ammunition Armory|HCZ Armory Room]]&lt;br /&gt;
**On the left and right side of the room. Up to two can spawn here.&lt;br /&gt;
&lt;br /&gt;
*[[Heavy_Containment_Zone#Entrance Zone Checkpoint|Entrance Zone Checkpoint]]&lt;br /&gt;
**On either side of the door to the HCZ. Up to two can spawn here.&lt;br /&gt;
&lt;br /&gt;
*[[Heavy_Containment_Zone#Micro HID Armory|Micro HID Armory]]&lt;br /&gt;
**On either side of the room containing the Micro. Up to two can spawn here.&lt;br /&gt;
&lt;br /&gt;
*[[Heavy_Containment_Zone#Server Room|Server Room]]&lt;br /&gt;
**On the upper level of the room, on the wall near the door or the wall opposite to it. Up to two can spawn here.&lt;br /&gt;
&lt;br /&gt;
*[[Heavy_Containment_Zone#Warhead Silo|Nuke Room]]&lt;br /&gt;
**Down the elevator, near the control panel.&lt;br /&gt;
&lt;br /&gt;
*[[Heavy_Containment_Zone#SCP-049&#039;s Containment Area|SCP-049&#039;s Room]]&lt;br /&gt;
**At the top of the elevator, in the hallway.&lt;br /&gt;
&lt;br /&gt;
*[[Heavy_Containment_Zone#SCP-079&#039;s Containment Area|SCP-079&#039;s Room]]&lt;br /&gt;
**Outside the containment chamber.&lt;br /&gt;
&lt;br /&gt;
*[[Heavy_Containment_Zone#SCP-096&#039;s Containment Area|SCP-096&#039;s Room]]&lt;br /&gt;
**On the right wall of the room.&lt;br /&gt;
&lt;br /&gt;
*[[Heavy_Containment_Zone#SCP-106&#039;s Containment Area|SCP-106&#039;s Room]]&lt;br /&gt;
**On the right wall of the room.&lt;br /&gt;
&lt;br /&gt;
*[[Heavy_Containment_Zone#SCP-939&#039;s Containment Area|SCP-939&#039;s Room]]&lt;br /&gt;
**On the wall that runs along the walkway of the room.&lt;/div&gt;</summary>
		<author><name>SpammyMcJunkmail</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Emergency_Power_Station&amp;diff=1996</id>
		<title>Emergency Power Station</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Emergency_Power_Station&amp;diff=1996"/>
		<updated>2020-04-19T15:44:27Z</updated>

		<summary type="html">&lt;p&gt;SpammyMcJunkmail: Suggested changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Structure infobox&lt;br /&gt;
|image = Generators.png&lt;br /&gt;
|imagesize = 250&lt;br /&gt;
|spawn = [[Heavy Containment Zone]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Generators&#039;&#039;&#039; are recontainment devices that spawn around [[Heavy Containment Zone]]. Up to five generators can spawn in at a time. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A generator requires {{ReqAccess2|AA M|Armory Access Tier 2|Armory Access Tier 2}}to open and a [[Weapon Manager Tablet]] must be placed in it to activate it. Each generator takes around a minute to power up and a countdown is displayed on active generators. [[C.A.S.S.I.E|CASSIE]] will announce when generators are successfully powered up and will keep count of the number of generators active. Active generators cannot be deactivated, but the powering-up process can be cancelled by pressing {{Key Press|E}} on the button.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Generators are used to recontain [[SCP-079]]. Each generator turned on will [[SCP-079#AP Regen Rate|increase the regeneration rate of SCP-079&#039;s AP]]. Turning on all 5 generators will give SCP-079 almost limitless power, followed by recontainment one minute later. Powering up a generator will alert [[SCP-079]] and rooms containing said generators will be marked red on the map.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Spawning==&lt;br /&gt;
Generators can only spawn in Heavy Containment Zone, up to a max of five at a given time. There are multiple rooms in which generators can spawn and certain rooms can contain more than one generator.&lt;br /&gt;
&lt;br /&gt;
*[[Heavy_Containment_Zone#Ammunition Armory|HCZ Armory Room]]&lt;br /&gt;
**On the left and right side of the room. Up to two can spawn here.&lt;br /&gt;
&lt;br /&gt;
*[[Heavy_Containment_Zone#Entrance Zone Checkpoint|Entrance Zone Checkpoint]]&lt;br /&gt;
**On either side of the door to the HCZ. Up to two can spawn here.&lt;br /&gt;
&lt;br /&gt;
*[[Heavy_Containment_Zone#Micro HID Armory|Micro HID Armory]]&lt;br /&gt;
**On either side of the room containing the Micro. Up to two can spawn here.&lt;br /&gt;
&lt;br /&gt;
*[[Heavy_Containment_Zone#Server Room|Server Room]]&lt;br /&gt;
**On the upper level of the room, on the wall near the door or the wall opposite to it. Up to two can spawn here.&lt;br /&gt;
&lt;br /&gt;
*[[Heavy_Containment_Zone#Warhead Silo|Nuke Room]]&lt;br /&gt;
**Down the elevator, near the control panel.&lt;br /&gt;
&lt;br /&gt;
*[[Heavy_Containment_Zone#SCP-049&#039;s Containment Area|SCP-049&#039;s Room]]&lt;br /&gt;
**At the top of the elevator, in the hallway.&lt;br /&gt;
&lt;br /&gt;
*[[Heavy_Containment_Zone#SCP-079&#039;s Containment Area|SCP-079&#039;s Room]]&lt;br /&gt;
**Outside the containment chamber.&lt;br /&gt;
&lt;br /&gt;
*[[Heavy_Containment_Zone#SCP-096&#039;s Containment Area|SCP-096&#039;s Room]]&lt;br /&gt;
**On the right wall of the room.&lt;br /&gt;
&lt;br /&gt;
*[[Heavy_Containment_Zone#SCP-106&#039;s Containment Area|SCP-106&#039;s Room]]&lt;br /&gt;
**On the right wall of the room.&lt;br /&gt;
&lt;br /&gt;
*[[Heavy_Containment_Zone#SCP-939&#039;s Containment Area|SCP-939&#039;s Room]]&lt;br /&gt;
**On the wall that runs along the walkway of the room.&lt;/div&gt;</summary>
		<author><name>SpammyMcJunkmail</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Weapon_Locker_Type_21&amp;diff=1995</id>
		<title>Weapon Locker Type 21</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Weapon_Locker_Type_21&amp;diff=1995"/>
		<updated>2020-04-19T15:24:51Z</updated>

		<summary type="html">&lt;p&gt;SpammyMcJunkmail: Acting on previous suggestion. Revert if not desired.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Structure infobox&lt;br /&gt;
|image = Cabients_Locker.png&lt;br /&gt;
|imagesize = 250&lt;br /&gt;
|spawn = [[Heavy_Containment_Zone#SCP-049&#039;s Containment Area|SCP-049&#039;s Armory]] or [[Heavy_Containment_Zone#Warhead Silo|Nuke Room Armory]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Cabinets Locker&#039;&#039;&#039; is a locker that has multiple different cabinet doors. &amp;lt;br&amp;gt;&lt;br /&gt;
Each door will contain loot behind. It can have loot such as [[Weapon Manager Tablet|Weapon Manager Tablets]], [[Medikit|Medkits]], or the [[USP]] which will have random attachments on it.&lt;br /&gt;
&lt;br /&gt;
It requires {{ReqAccess2|AA M|Armory Access Tier 2|Armory Access Tier 2}}to both open and close the cabinets.&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
One Cabinet Locker spawns per game. It can either spawn in [[Heavy_Containment_Zone#SCP-049&#039;s Containment Area|SCP-049&#039;s Armory]] or in the [[Heavy_Containment_Zone#Warhead Silo|Nuke Room Armory]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loot:&#039;&#039;&#039;&lt;br /&gt;
* Random ammo&lt;br /&gt;
*[[Flash Grenade]]&lt;br /&gt;
*[[Fragmentation Grenade]]&lt;br /&gt;
*[[Medkit]]&lt;br /&gt;
*[[MP7]]&lt;br /&gt;
*[[Project 90]]&lt;br /&gt;
*[[USP]]&lt;br /&gt;
*[[Weapon Manager Tablet]]&lt;/div&gt;</summary>
		<author><name>SpammyMcJunkmail</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Weapon_Locker_Type_21&amp;diff=1994</id>
		<title>Weapon Locker Type 21</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Weapon_Locker_Type_21&amp;diff=1994"/>
		<updated>2020-04-19T15:24:18Z</updated>

		<summary type="html">&lt;p&gt;SpammyMcJunkmail: Suggested changes. As another suggestion, I would perhaps get rid of the &amp;#039;In Game&amp;#039; header - there isn&amp;#039;t really anything outside of the game to talk about concerning this locker.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Structure infobox&lt;br /&gt;
|image = Cabients_Locker.png&lt;br /&gt;
|imagesize = 250&lt;br /&gt;
|spawn = [[Heavy_Containment_Zone#SCP-049&#039;s Containment Area|SCP-049&#039;s Armory]] or [[Heavy_Containment_Zone#Warhead Silo|Nuke Room Armory]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==In Game==&lt;br /&gt;
The &#039;&#039;&#039;Cabinets Locker&#039;&#039;&#039; is a locker that has multiple different cabinet doors. &amp;lt;br&amp;gt;&lt;br /&gt;
Each door will contain loot behind. It can have loot such as [[Weapon Manager Tablet|Weapon Manager Tablets]], [[Medikit|Medkits]], or the [[USP]] which will have random attachments on it.&lt;br /&gt;
&lt;br /&gt;
It requires {{ReqAccess2|AA M|Armory Access Tier 2|Armory Access Tier 2}}to both open and close the cabinets.&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
One Cabinet Locker spawns per game. It can either spawn in [[Heavy_Containment_Zone#SCP-049&#039;s Containment Area|SCP-049&#039;s Armory]] or in the [[Heavy_Containment_Zone#Warhead Silo|Nuke Room Armory]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loot:&#039;&#039;&#039;&lt;br /&gt;
* Random ammo&lt;br /&gt;
*[[Flash Grenade]]&lt;br /&gt;
*[[Fragmentation Grenade]]&lt;br /&gt;
*[[Medkit]]&lt;br /&gt;
*[[MP7]]&lt;br /&gt;
*[[Project 90]]&lt;br /&gt;
*[[USP]]&lt;br /&gt;
*[[Weapon Manager Tablet]]&lt;/div&gt;</summary>
		<author><name>SpammyMcJunkmail</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Heavy_Containment_Zone&amp;diff=1982</id>
		<title>Heavy Containment Zone</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Heavy_Containment_Zone&amp;diff=1982"/>
		<updated>2020-04-18T15:52:41Z</updated>

		<summary type="html">&lt;p&gt;SpammyMcJunkmail: Suggested changes. I would also suggest revising the positions of lockers and weapons cabinets etc.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
The &#039;&#039;&#039;Heavy Containment Zone&#039;&#039;&#039;  is one of four zones in [[Locations|Site-02]]. Placed between [[Light Containment Zone]] and [[Entrance Zone]], it is one of the most dangerous zones as [[SCP-049]], [[SCP-079]], [[SCP-096]], [[SCP-106]] and [[SCP-939]] all spawn in this zone.&lt;br /&gt;
&lt;br /&gt;
=Unique Areas=&lt;br /&gt;
Unique areas include containment chambers or other rooms of interest that spawn only once. These areas may include valuable items, weapons or have an important gameplay role.&lt;br /&gt;
&lt;br /&gt;
==Elevator System==&lt;br /&gt;
Like LCZ, there are two elevator areas in HCZ. Each system has two elevators that transport players to the LCZ checkpoint.&lt;br /&gt;
&lt;br /&gt;
[[File:Elevator_A.png|400px|center|thumb|Elevator System A]]&amp;lt;br&amp;gt;[[File:Elevator_B.png|400px|center|thumb|Elevator System B]]&lt;br /&gt;
&lt;br /&gt;
==Alpha Warhead Silo==&lt;br /&gt;
{{ReqAccess|AA_M|Armory Access: MEDIUM|Armory}}&lt;br /&gt;
&lt;br /&gt;
Accessed via an elevator, this is a small area that includes the silo and an adjoining armory.&lt;br /&gt;
&lt;br /&gt;
In front of the elevator is the silo itself, with the Alpha Warhead seated in place. Behind the warhead there is a control panel, which allows for the activation/deactivation of the warhead.&lt;br /&gt;
&lt;br /&gt;
Beside the control panel is an armory, which contains an [[Epsilon-11 SR]] and a [[Workstation]]. There is a chance that a [[Locker]] may spawn in the armoury. &lt;br /&gt;
&lt;br /&gt;
There is a significant random loot spawning in the silo. There is a chance that:&lt;br /&gt;
* A Guard keycard may spawn on the shelves&lt;br /&gt;
* A [[Generators|generator]] may also spawn beside control panel&lt;br /&gt;
* An [[SCP-Pedestal|SCP Pedestal]] may spawn in the main silo&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible loot:&#039;&#039;&#039;&lt;br /&gt;
* Inside the armory (and in the locker):&lt;br /&gt;
** Random ammo&lt;br /&gt;
** [[COM-15]]&lt;br /&gt;
** [[Disarmer]] &lt;br /&gt;
** [[Epsilon-11 SR]]&lt;br /&gt;
** [[Medikit|Medkit]]&lt;br /&gt;
** [[USP]]&lt;br /&gt;
** [[Weapon Manager Tablet]]&lt;br /&gt;
&lt;br /&gt;
* In the main silo:&lt;br /&gt;
** [[Keycard|Guard Keycard]]&lt;br /&gt;
** [[SCP-Pedestals|SCP Pedestal]]&lt;br /&gt;
&lt;br /&gt;
[[File:Warhead_Elevator.png|400px|center|thumb|Elevator leading to the silo]]&amp;lt;br&amp;gt;[[File:Warhead_Silo.png|400px|center|thumb|Warhead silo]]&amp;lt;br&amp;gt;[[File:Warhead_Armory_Room.png|400px|center|thumb|Armory]]&amp;lt;br&amp;gt;[[File:Warhead_Control_Panel.png|400px|center|thumb|Control panel]]&lt;br /&gt;
&lt;br /&gt;
==Ammunition Armory==&lt;br /&gt;
{{ReqAccess|AA_M|Armory Access: MEDIUM}}&lt;br /&gt;
&lt;br /&gt;
A T-shaped area which is connected with a three-way walkway. Falling off the walkway will kill the player.&lt;br /&gt;
&lt;br /&gt;
The armory itself includes a number of 7.62mm magazines and a [[Workstation]]. There is a chance that an [[SCP-Pedestals|SCP Pedestal]] will spawn inside the armoury.&lt;br /&gt;
&lt;br /&gt;
Two of the outside walls of the armory are also possible spawn locations of [[Generators]] and Medkit Cabinets. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loot:&#039;&#039;&#039;&lt;br /&gt;
* 10 7.62mm magazines&lt;br /&gt;
* [[SCP-Pedestals|SCP Pedestal]] (random chance)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Ammunition_Armory_Door.png|400px|center|thumb|Entrance to the armory]]&amp;lt;br&amp;gt;[[File:HCZ_Armory.jpg|400px|center|thumb|Inside the armory]]&lt;br /&gt;
&lt;br /&gt;
==Tesla Gate==&lt;br /&gt;
Straight hallways equipped with high powered tesla coils. Coming close to the coil will activate its sensors and charge it, if a player is in the tesla coil when it is firing, it will shock and kill them (including SCPs). Telsa gates are also quite loud and can be heard from several rooms away when operational.&lt;br /&gt;
&lt;br /&gt;
[[File:Tesla_Gate.png|400px|center|thumb|Tesla Gate]]&lt;br /&gt;
&lt;br /&gt;
==Server Room==&lt;br /&gt;
Two-level room full of servers, mainly used for hiding.&lt;br /&gt;
There are two places in this room where a generator or Medkit cabinet can spawn. Both of these spawn places are on the top level of the room. A scientist keycard can spawn either on the top or bottom floor behind the servers.&lt;br /&gt;
&lt;br /&gt;
Up to two [[Generators]] and/or [[Medical Cabinets]] can also spawn on the top floor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Loot:&#039;&#039;&#039;&lt;br /&gt;
* [[Keycard|Scientist Keycard]]&lt;br /&gt;
* [[Medikit|Medkit]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Server_Room_top.png|400px|center|thumb|Top level]]&amp;lt;br&amp;gt;[[File:Server_Room_Bottom.png|400px|center|thumb|Bottom level]]&lt;br /&gt;
&lt;br /&gt;
==Micro HID Armory==&lt;br /&gt;
{{ReqAccess|AA_A|Armory Access: ALL}}&lt;br /&gt;
&lt;br /&gt;
Armory containing the Micro HID and a [[Workstation]]. There is a chance that an [[SCP-Pedestals|SCP Pedestal]] can spawn in the hallway, in addition to Generators and Medkit Cabinets on both sides of the door to the [[Micro HID]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loot:&#039;&#039;&#039;&lt;br /&gt;
* [[Micro HID]]&lt;br /&gt;
* [[Weapon Manager Tablet]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible loot:&#039;&#039;&#039;&lt;br /&gt;
* [[SCP-Pedestal|SCP Pedestal]]&lt;br /&gt;
* Medkit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:New Micro HID_Hallway.png|400px|center|thumb|Hallway]]&amp;lt;br&amp;gt; [[File:Micro HID Armory.png|400px|center|thumb|The door to the Micro HID]]&amp;lt;br&amp;gt; [[File:MicroHID Armory Table.png|400px|center|thumb|Inside the armory]]&lt;br /&gt;
&lt;br /&gt;
==SCP-049&#039;s Containment Area==&lt;br /&gt;
{{ReqAccess|AA_M|Armory Access: MEDIUM|Armory}}&lt;br /&gt;
&lt;br /&gt;
The containment chamber of [[SCP-049]] can only be entered via an elevator. A [[Generators|generator]] or [[Medical Cabinets|Medical Cabinet]] can spawn in the hallway outside the elevator.&lt;br /&gt;
&lt;br /&gt;
Once descending into SCP-049&#039;s containment area and walking down a corridor, two doors and some shelves can be seen. The bigger gate door is the door to SCP-049&#039;s empty containment chamber, while the normal door the leads to the armory.&lt;br /&gt;
&lt;br /&gt;
The armory contains a [[Workstation]] on the right wall of the room. The left wall of the room will either contain a Gun Locker with an [[Epsilon-11 SR]] and ammo or a [[Cabinets Locker]] with multiple items.&lt;br /&gt;
&lt;br /&gt;
There is also a chance that an [[SCP-Pedestal|SCP Pedestal]] can spawn outside the armoury.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loot:&#039;&#039;&#039;&lt;br /&gt;
* Ammo&lt;br /&gt;
* [[Epsilon-11 SR]]&lt;br /&gt;
* [[Disarmer]]&lt;br /&gt;
* [[Medikit|Medkit]]&lt;br /&gt;
* [[MP7]]&lt;br /&gt;
* [[SCP-Pedestal|SCP Pedestal]]&lt;br /&gt;
* [[Weapon Manager Tablet]]&lt;br /&gt;
&lt;br /&gt;
[[File:CC_049_Elevator.png|400px|center|thumb|Elevator leading to SCP-049&#039;s containment area]]&amp;lt;br&amp;gt;[[File:CC_049_Room.png|400px|center|thumb|SCP-049&#039;s containment area]]&amp;lt;br&amp;gt;[[File:049&#039;s_CC_Armory.png|400px|center|thumb|The armory]]&lt;br /&gt;
&lt;br /&gt;
==SCP-079&#039;s Containment Area==&lt;br /&gt;
{{ReqAccess|CCA_A|Containment Chamber Access: ALL}}&lt;br /&gt;
&lt;br /&gt;
In the entrance area is a stairway which leads to the two gates outside [[SCP-079|SCP-079&#039;s]] containment chamber. In the entrance area there is a camera and speaker for SCP-079 to use. After entering, SCP-079 can be seen in its cage. There is nothing else of interest in this room, and players generally only use it to hide from SCPs.&lt;br /&gt;
&lt;br /&gt;
Up to two [[Generators]] and/or [[Medical Cabinets]] can also spawn on the stairs outside the chamber.&lt;br /&gt;
&lt;br /&gt;
[[File:CC_079_Entrance.png|400px|center|thumb|Entrance to SCP-079&#039;s containment area]]&amp;lt;br&amp;gt;[[File:CC_079_Chamber.png|400px|center|thumb|SCP-079&#039;s containment area and cage]]&lt;br /&gt;
&lt;br /&gt;
==SCP-096&#039;s Containment Area==&lt;br /&gt;
{{ReqAccess|CCA_M|Containment Chamber Access: MEDIUM}}&lt;br /&gt;
&lt;br /&gt;
The containment area includes a small control room and [[SCP-096]]&#039;s chamber.&lt;br /&gt;
&lt;br /&gt;
The control room has some computers in it and has a chance to spawn a [[Generators|Generator]] in the right wall in the room. There is also a chance that an [[SCP-Pedestals|SCP Pedestal]] spawns beside the computer.&lt;br /&gt;
&lt;br /&gt;
The chamber is a red-lit room filled with movement sensors to keep track of SCP-096 when it&#039;s inside. aAn MTF Lieutenant keycard can be found on the floor in this chamber.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loot:&#039;&#039;&#039;&lt;br /&gt;
* [[Keycard|MTF Lieutenant Keycard]]&lt;br /&gt;
* [[SCP-Pedestals|SCP Pedestal]]&lt;br /&gt;
&lt;br /&gt;
[[File:096&#039;s CC_Door.png|400px|center|thumb|Entrance to SCP-096&#039;s chamber]]&amp;lt;br&amp;gt;[[File:CC_096_Chamber.png|400px|center|thumb|SCP-096&#039;s containment chamber]]&lt;br /&gt;
&lt;br /&gt;
==SCP-106&#039;s Containment Area==&lt;br /&gt;
{{ReqAccess|CCA_A|Containment Chamber Access: ALL}}&lt;br /&gt;
&lt;br /&gt;
The containment area of [[SCP-106]] is a even darker compared to the rest of the HCZ, housing one of the most dangerous SCPs.&lt;br /&gt;
&lt;br /&gt;
To the right of the entrance is SCP-106&#039;s containment chamber. The chamber floats above the ground, held in place by powerful electromagnets. The chamber can be jumped to from the entrance platform, but missing the jump and falling is fatal.&lt;br /&gt;
&lt;br /&gt;
The main doors in the room lead to the Femur Breaker. Both doors function on a time lock similar to checkpoints and will automatically close after 10 seconds. &lt;br /&gt;
&lt;br /&gt;
The Femur Breaker is a small room that allows a single person to sacrifice themselves and re-contain SCP-106. Once a human goes inside the Femur Breaker they are instantly killed and the door is closed behind them. Another human is also required to push the button in the main control room. On pressing the button an audio cue will start to play and soon after SCP-106 will be re-contained.&lt;br /&gt;
&lt;br /&gt;
A [[Generators|Generator]] or [[Medical Cabinets|Medical Cabinet]] can also spawn near the entrance of the room.&lt;br /&gt;
&lt;br /&gt;
[[File:CC_106_Entrance.png|400px|center|thumb|SCP-106&#039;s containment area]]&amp;lt;br&amp;gt;[[File:CC_106_Femur_Breaker_Room.png|400px|center|thumb|Femur Breaker room]]&lt;br /&gt;
&lt;br /&gt;
==SCP-939&#039;s Containment Area==&lt;br /&gt;
A high area with a walkway on the left side, and on the right side, behind a door is a stairway that leads to the bottom of the chamber. Both [[SCP-939]] instances will spawn at the bottom of the stairs.&lt;br /&gt;
&lt;br /&gt;
In addition to a [[Generators|Generator]] or [[Medical Cabinets|Medical Cabinet]], an [[SCP-Pedestals|SCP Pedestal]] may also spawn on the walkway. &lt;br /&gt;
&lt;br /&gt;
[[File:SP_939_Top.png|400px|center|thumb|As seen from the entrance]]&lt;br /&gt;
&lt;br /&gt;
==Entrance Zone Checkpoint==&lt;br /&gt;
{{ReqAccess|CA|Checkpoint Access}}&lt;br /&gt;
&lt;br /&gt;
Checkpoint leading to the [[Entrance Zone]].&lt;br /&gt;
Up to two [[Generators]] or [[Medical Cabinets]] can spawn on the HCZ side of the checkpoint.&lt;br /&gt;
&lt;br /&gt;
[[File:EZ_Checkpoint.png|400px|center|thumb|Checkpoint]]&lt;br /&gt;
&lt;br /&gt;
=Hallways=&lt;br /&gt;
Hallways are repeating connectors in between unique areas and other hallways. Most of the time nothing of interest can be found in them. &lt;br /&gt;
&lt;br /&gt;
==Straight Hallway==&lt;br /&gt;
A simple straight hallway.&lt;br /&gt;
[[File:HCZ_HL_S.png|400px|center|thumb|Straight hallway]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Corner Hallway==&lt;br /&gt;
A simple Corner hallway.&lt;br /&gt;
[[File:HCZ_HL_C.png|400px|center|thumb|Corner hallway]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==3-Way Intersection==&lt;br /&gt;
A simple three way intersection.&lt;br /&gt;
[[File:HCZ_HL_T.png|400px|center|thumb|T shaped hallway]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==4-Way Intersection==&lt;br /&gt;
A simple four way intersection.&lt;br /&gt;
[[File:HCZ_HL_X.png|400px|center|thumb|X shaped hallway]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Zones]]&lt;/div&gt;</summary>
		<author><name>SpammyMcJunkmail</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Entrance_Zone&amp;diff=1981</id>
		<title>Entrance Zone</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Entrance_Zone&amp;diff=1981"/>
		<updated>2020-04-18T13:15:50Z</updated>

		<summary type="html">&lt;p&gt;SpammyMcJunkmail: Suggested revision. Please check the placeholders I put in the Intercom section and replace them with the appropriate values&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
The &#039;&#039;&#039;Entrance Zone&#039;&#039;&#039;  is one of four zones in [[Locations|Site-02]]. It contains the only exits out of the facility and due to this, it is crucial for non-SCPs to keep control of it.&lt;br /&gt;
&lt;br /&gt;
It is the spawn location of [[Facility Guard]]s at the start of the game.&lt;br /&gt;
&lt;br /&gt;
=Unique Rooms=&lt;br /&gt;
Unique rooms are rooms that spawn only once (except the two gates) and might include valuable items or have an important gameplay role.&lt;br /&gt;
&lt;br /&gt;
==Offices==&lt;br /&gt;
There are three office variants, however only two of those three has anything potentially useful to the player.&lt;br /&gt;
&lt;br /&gt;
===Walkway Office===&lt;br /&gt;
A walkway and stairs separate it from the other offices. It is one of the two office variants that may contain a lootable locker.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible loot:&#039;&#039;&#039;&lt;br /&gt;
** Random ammo&lt;br /&gt;
** [[Adrenaline]]&lt;br /&gt;
** [[Flashlight]]&lt;br /&gt;
** [[Keycard|Scientist Keycard]]&lt;br /&gt;
** [[Keycard|Zone Manager Keycard]]&lt;br /&gt;
** [[Medkit|Medkit]]&lt;br /&gt;
** [[Painkillers]] &lt;br /&gt;
&lt;br /&gt;
[[File:Walkway Office.png|400px|center|thumb|First office variant]]&lt;br /&gt;
&lt;br /&gt;
===Cubical Office===&lt;br /&gt;
An office with a cubical, a common hiding spot that may also contain a lootable locker.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible loot:&#039;&#039;&#039;&lt;br /&gt;
** Random ammo&lt;br /&gt;
** [[Adrenaline]]&lt;br /&gt;
** [[Flashlight]]&lt;br /&gt;
** [[Keycard|Scientist Keycard]]&lt;br /&gt;
** [[Keycard|Zone Manager Keycard]]&lt;br /&gt;
** [[Medkit|Medkit]]&lt;br /&gt;
** [[Painkillers]] &lt;br /&gt;
&lt;br /&gt;
[[File:Office_2.png|400px|center|thumb|Second office variant]]&lt;br /&gt;
&lt;br /&gt;
===Side Office===&lt;br /&gt;
A hallway with a small office on the side below floor level. The dividing wall of the sunken office can be used for cover and hiding.&lt;br /&gt;
&lt;br /&gt;
[[File:Office_3.png|400px|center|thumb|Third office variant]]&lt;br /&gt;
&lt;br /&gt;
==Intercom Room==&lt;br /&gt;
{{ReqAccess|IA|Intercom Access}}&lt;br /&gt;
&lt;br /&gt;
An intercom that players can use to broadcast messages to the whole facility. The duration of and cooldown between broadcasts can be changed in the server config - by default, players have up to XX seconds to send broadcasts followed by a XX second cooldown.&lt;br /&gt;
&lt;br /&gt;
[[File:Intercom_Entrance.png|400px|center|thumb|Entrance to the intercom room]]&amp;lt;br&amp;gt;[[File:Intercom_Room.png|400px|center|thumb|The mic room]]&lt;br /&gt;
&lt;br /&gt;
==Gates==&lt;br /&gt;
{{ReqAccess|GA|Gate Access}}&lt;br /&gt;
&lt;br /&gt;
Two gates that lead to the [[Surface Zone]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gate A&#039;&#039;&#039; is closer to the [[Chaos Insurgent]] spawn area, whilst &#039;&#039;&#039;Gate B&#039;&#039;&#039; is closer to the [[Mobile Task Force|NTF]] spawn area and escape room.&lt;br /&gt;
&lt;br /&gt;
Both gates have an elevator leading to the surface and a [[Workstation]].&lt;br /&gt;
&lt;br /&gt;
[[File:Gate_A-2.png|400px|center|thumb|Gate A]]&amp;lt;br&amp;gt;[[File:Gate_B-2.png|400px|center|thumb|Gate B]]&lt;br /&gt;
&lt;br /&gt;
==Evacuation Shelter==&lt;br /&gt;
Looks similar to a gate, however it cannot be opened by any means.&lt;br /&gt;
&lt;br /&gt;
A [[Workstation]] can be found to the left of the entrance.&lt;br /&gt;
&lt;br /&gt;
[[File:Evac.png|400px|center|thumb|The evacuation shelter]]&lt;br /&gt;
&lt;br /&gt;
=Hallways and Dead Ends=&lt;br /&gt;
Hallways are repeating connectors in between unique rooms and other hallways, most of the time nothing of interest can be found in them. &lt;br /&gt;
Dead ends are a single door &amp;quot;rooms&amp;quot; that have no gameplay purpose but can be used as hiding spots.&lt;br /&gt;
&lt;br /&gt;
==Straight Hallway==&lt;br /&gt;
[[File:EZ_HL_S.png|400px|center|thumb|Straight hallway]]&lt;br /&gt;
&lt;br /&gt;
==Corner Hallway==&lt;br /&gt;
[[File:EZ_HL_C.png|400px|center|thumb|C shaped hallway]]&lt;br /&gt;
&lt;br /&gt;
==4-Way Intersection==&lt;br /&gt;
[[File:EZ_HL_X.png|400px|center|thumb|X shaped hallway]]&lt;br /&gt;
&lt;br /&gt;
==Dead End==&lt;br /&gt;
[[File:Dead_End_1.png|400px|center|thumb|Variation 1]]&amp;lt;br&amp;gt;[[File:Dead_End_2.png|400px|center|thumb|Variation 2]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Zones]]&lt;/div&gt;</summary>
		<author><name>SpammyMcJunkmail</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Surface_Zone&amp;diff=1980</id>
		<title>Surface Zone</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Surface_Zone&amp;diff=1980"/>
		<updated>2020-04-18T12:11:11Z</updated>

		<summary type="html">&lt;p&gt;SpammyMcJunkmail: Suggested changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
The &#039;&#039;&#039;Surface Zone&#039;&#039;&#039;  is one of four zones in [[Locations|Site-02]]. It is the only zone that won&#039;t be destroyed by the [[Heavy_Containment_Zone#Warhead_Silo|Alpha Warhead]] detonation and will remain accessible throughout the game.&lt;br /&gt;
&lt;br /&gt;
The Surface Zone is very large and open, with multiple levels and lines of sight.&lt;br /&gt;
&lt;br /&gt;
[[Mobile Task Force|NTF]] and [[Chaos Insurgent|Chaos]] spawn in this zone.&lt;br /&gt;
&lt;br /&gt;
=Areas=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Gate A Area==&lt;br /&gt;
This area contains the Gate A elevator, CI&#039;s spawn and the Warhead Activation Room. This area is surrounded by a raised catwalk, which can be used to ambush spawning CI or players coming from the Gate B area.&lt;br /&gt;
&lt;br /&gt;
[[File:SZ_Gate_A_Road.png|400px|center|thumb|Walkway overlooking CI&#039;s spawn]]&lt;br /&gt;
&lt;br /&gt;
===Gate A Elevator===&lt;br /&gt;
Elevator which leads to the [[Entrance Zone]] Gate A, located inside the building above CI&#039;s spawn.&lt;br /&gt;
&lt;br /&gt;
[[File:SZ_Gate_A.png|400px|center|thumb|When exiting the elevator]]&lt;br /&gt;
&lt;br /&gt;
===[[Heavy_Containment_Zone#Warhead_Silo|Warhead]] Activation Room===&lt;br /&gt;
{{ReqAccess|NA|Nuke Access}}&lt;br /&gt;
&lt;br /&gt;
A small room containing the Warhead Activation Console and a [[Workstation]]. It is the only place where the warhead can be detonated and can only be accessed with either a Facility Manager or O5 [[Keycard]]. To activate the warhead the [[Heavy_Containment_Zone#Warhead_Silo|Warhead Control Panel]] has to be active, otherwise the console will read &amp;quot;Disabled&amp;quot; until the panel is switched on (which it will then read &amp;quot;Ready&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Warhead_Activation_Room_Entrance.png|400px|center|thumb|Entrance to the activation room]]&amp;lt;br&amp;gt;[[File:Warhead_Activation_Room.png|400px|center|thumb|Inside the activation room]]&lt;br /&gt;
&lt;br /&gt;
==Gate B Elevator==&lt;br /&gt;
Elevator which leads to the [[Entrance Zone]] Gate B, closest to the [[Mobile Task Force|NTF]] spawn. Located inside the tunnel between CI&#039;s and NTF&#039;s spawn. &lt;br /&gt;
&lt;br /&gt;
Since there is almost no cover inside the tunnel it is very difficult to pass by unnoticed when walking to or from the elevator.&lt;br /&gt;
&lt;br /&gt;
[[File:SZ_Gate_B_Road.png|400px|center|thumb|Tunnel seen from CI&#039;s side]]&lt;br /&gt;
&lt;br /&gt;
==[[Mobile Task Force|NTF]] Spawn==&lt;br /&gt;
Spawn location of NTF operatives, located on the other side of the surface tunnel.&lt;br /&gt;
&lt;br /&gt;
[[File:SZ_NTF_Spawn.png|400px|center|thumb|NTF&#039;s spawn area]]&amp;lt;br&amp;gt;[[File:SZ_Gate_B_Spawn.png|400px|center|thumb|The tunnel seen from NTF&#039;s spawn]]&lt;br /&gt;
&lt;br /&gt;
==Escape Room==&lt;br /&gt;
A room near the NTF spawn used to escape the facility. Two doors lead to a walkway which ends with the escape room. In the escape room certain classes can escape and respawn as a higher rank of that faction.&lt;br /&gt;
&lt;br /&gt;
A player can escape if they are either a [[Class-D]] or [[Scientist]]. Upon escaping, Class-Ds spawn as [[Chaos Insurgent|Chaos Insurgency]] and Scientists as [[Mobile Task Force|MTF Scientists]]. &amp;lt;br&amp;gt;&lt;br /&gt;
If a certain config option is turned on for the server, one can use a [[Disarmer]] to disarm Class-Ds and Scientist to change the team they become.&amp;lt;br&amp;gt;&lt;br /&gt;
A Class-D that escapes while disarmed will become a Nine Tailed Fox Cadet, while a disarmed Scientist escaping will become Chaos.&lt;br /&gt;
&lt;br /&gt;
Entering as any other class will have no effect.&lt;br /&gt;
&lt;br /&gt;
[[File:Escape_Room_Entrance.png|400px|center|thumb|Entrance to the escape area]]&amp;lt;br&amp;gt;[[File:Escape_Room.png|400px|center|thumb|Entrance to the escape room]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Zones]]&lt;/div&gt;</summary>
		<author><name>SpammyMcJunkmail</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Light_Containment_Zone&amp;diff=1979</id>
		<title>Light Containment Zone</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Light_Containment_Zone&amp;diff=1979"/>
		<updated>2020-04-18T11:57:06Z</updated>

		<summary type="html">&lt;p&gt;SpammyMcJunkmail: Suggested changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
The &#039;&#039;&#039;Light Containment Zone&#039;&#039;&#039; is one of four zones in [[Locations|Site-02]], where [[Class-D]]s, [[Scientist]]s, and [[SCP-173]] spawn. [[SCP-914]] is also found here, and often becomes a congregating point in the early game. The LCZ is also home to the [[Decontamination Process]], a process which kills anything within the LCZ 15 minutes and 30 seconds after the round has started. This forces players to move up through the [[Heavy Containment Zone]] and prevents backtracking to SCP-914.&lt;br /&gt;
&lt;br /&gt;
There are a few important rooms that contain supplies for players to aid their journey through the [[Heavy Containment Zone]]. A helpful navigation aid is the signs above doors, which primarily informs players of the type of room that lies beyond. Certain rooms will have fixed designations (see next section), whilst others will be pseudo-random.&lt;br /&gt;
&lt;br /&gt;
=Unique Rooms=&lt;br /&gt;
Unique rooms are rooms that spawn only once (with the exception of the airlock and two checkpoints), containing valuable items or to be used as hiding spots. These rooms have fixed designations:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Class-D Cells - CD01==&lt;br /&gt;
The spawn location of all [[Class-D]]s. There is nothing of direct importance in this area as it simply leads into the LCZ proper. &amp;lt;br&amp;gt;&lt;br /&gt;
The back of this room contains two pieces of artwork made by winners of an art contest for SCP:SL.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:CD_Cells.png|400px|center|thumb|Cells]]&lt;br /&gt;
&lt;br /&gt;
[[File:Class D Cell&#039;s Art.png|400px|center|thumb|Artwork found at the back of the cells]]&lt;br /&gt;
&lt;br /&gt;
==Bathroom - WC00==&lt;br /&gt;
In the male and female bathrooms, there is the possibility of finding up to two keycards and/or the [[COM-15]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible loot:&#039;&#039;&#039;&lt;br /&gt;
* Men&#039;s Toilets:&lt;br /&gt;
** [[Keycard|Scientist Keycard]]&lt;br /&gt;
** [[COM-15]]&lt;br /&gt;
* Women&#039;s Toilets:&lt;br /&gt;
** [[Keycard|Janitor Keycard]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:WC_Hallway.png|400px|center|thumb|WC Hallway]][[File:WC_Toilets.png|400px|center|thumb|Men&#039;s Toilets]]&lt;br /&gt;
&lt;br /&gt;
==Office - PC15==&lt;br /&gt;
The office is organized into an orderly arrangement of desks with computer monitors, phones, and other utensils. A single [[Keycard|Scientist Keycard]] always spawns on one of the center-most desks. &amp;lt;br&amp;gt; &lt;br /&gt;
A [[Locker]] and [[Medical Cabinets|Medical Cabinet]] sometimes spawns in this room&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loot:&#039;&#039;&#039;&lt;br /&gt;
* On a random desk:&lt;br /&gt;
**[[Keycard|Scientist Keycard]]&lt;br /&gt;
&lt;br /&gt;
* Locker:&lt;br /&gt;
** [[Adrenaline]]&lt;br /&gt;
** Random ammo&lt;br /&gt;
** [[Flashlight]]&lt;br /&gt;
** [[Medikit|Medkit]]&lt;br /&gt;
** [[Painkillers]]&lt;br /&gt;
** [[Keycard|Scientist Keycard]]&lt;br /&gt;
** [[Keycard|Zone Manager Keycard]]&lt;br /&gt;
&lt;br /&gt;
*[[Medical Cabinets|Medical Cabinet]]&lt;br /&gt;
&lt;br /&gt;
[[File:PC_Room.png|400px|center|thumb|PC Room]]&lt;br /&gt;
&lt;br /&gt;
==Glass Room - GR18==&lt;br /&gt;
GR18 contains either a [[Medical Cabinets|Medical Cabinet]] or a [[Locker]] on the wall to the right of the door. &amp;lt;br&amp;gt;&lt;br /&gt;
A [[COM-15]] pistol will sometimes spawn in the glass cage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Loot:&#039;&#039;&#039;&lt;br /&gt;
* Inside the glass cage:&lt;br /&gt;
** [[COM-15]]&lt;br /&gt;
&lt;br /&gt;
* Locker:&lt;br /&gt;
** [[Adrenaline]]&lt;br /&gt;
** Random ammo&lt;br /&gt;
** [[Flashlight]]&lt;br /&gt;
** [[Medikit|Medkit]]&lt;br /&gt;
** [[Painkillers]]&lt;br /&gt;
** [[Keycard|Scientist Keycard]]&lt;br /&gt;
** [[Keycard|Zone Manager Keycard]]&lt;br /&gt;
&lt;br /&gt;
*[[Medical Cabinets|Medical Cabinet]]&lt;br /&gt;
&lt;br /&gt;
[[File:GR-18 Room.png|400px|center|thumb|Inside the Glass Room]]&lt;br /&gt;
&lt;br /&gt;
==SCP-914&#039;s Containment Chamber - #914==&lt;br /&gt;
{{Main|SCP-914}}&lt;br /&gt;
{{ReqAccess|CCA_L|Containment Chamber Access: Low}}&lt;br /&gt;
&lt;br /&gt;
The residence of [[SCP-914]]. Requires any [[Keycard]] to enter. SCP-914 is the most important room in Light Containment Zone, as it is used to [[SCP-914/outputs|upgrade items]] (commonly keycards). &amp;lt;br&amp;gt;&lt;br /&gt;
Due to this, it is a popular place for [[SCPs]] to target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:-914_Chamber.png|400px|center|thumb|SCP-914]]&lt;br /&gt;
&lt;br /&gt;
==SCP-173&#039;s Containment Chamber - PT00==&lt;br /&gt;
In the preceding room before [[SCP-173]]&#039;s chamber, there is an inaccessible door to the right and a balcony to the left with an inaccessible control room on the upper level. &lt;br /&gt;
&lt;br /&gt;
At the beginning of the round [[SCP-173]], if selected, will spawn in the containment chamber. The door cannot be opened immediately due to a short timer.&lt;br /&gt;
&lt;br /&gt;
There is a chance that an [[SCP-Pedestal|SCP Pedestal]] and/or a [[COM-15]] pistol spawns inside the side room at the top of the stairs leading to [[SCP-173]]&#039;s containment.&lt;br /&gt;
&lt;br /&gt;
A [[Locker]] can sometimes spawn next to SCP-173&#039;s containment cell.&lt;br /&gt;
&lt;br /&gt;
[[File:PT_Stairway.png|400px|center|thumb|Stairway leading to SCP-173&#039;s chamber]]&lt;br /&gt;
[[File:PT_Chamber.png|400px|center|thumb|SCP-173&#039;s chamber]]&lt;br /&gt;
[[File:SCP-173&#039;s Room Locker.png|400px|center|thumb|The locker that sometimes spawns in this room]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible loot:&#039;&#039;&#039;&lt;br /&gt;
* Inside the small room:&lt;br /&gt;
** [[COM-15]]&lt;br /&gt;
** [[SCP-Pedestals|SCP Pedestal]]&lt;br /&gt;
* Locker:&lt;br /&gt;
** [[Adrenaline]]&lt;br /&gt;
** Random ammo&lt;br /&gt;
** [[Flashlight]]&lt;br /&gt;
** [[Medikit|Medkit]]&lt;br /&gt;
** [[Painkillers]]&lt;br /&gt;
** [[Keycard|Scientist Keycard]]&lt;br /&gt;
** [[Keycard|Zone Manager Keycard]]&lt;br /&gt;
&lt;br /&gt;
==Armory - ##00==&lt;br /&gt;
{{ReqAccess|AA_L|Armory Access: Low}}&lt;br /&gt;
The armory room is useful for keycard-wielding players to arm themselves against SCPs. It can be especially useful for Class-Ds to kill Scientists or [[Mobile Task Force|NTF]], or vice-versa with [[Chaos Insurgent]]s. &lt;br /&gt;
&lt;br /&gt;
It contains a variety of weapons and ammunition to choose from.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loot:&#039;&#039;&#039;&lt;br /&gt;
* Weapons:&lt;br /&gt;
** [[COM-15]]&lt;br /&gt;
** [[Project 90]]&lt;br /&gt;
** [[MP7]]&lt;br /&gt;
** [[USP]]&lt;br /&gt;
* Grenades:&lt;br /&gt;
** 3 [[Fragmentation Grenade]]s&lt;br /&gt;
** 3 [[Flash Grenade]]s&lt;br /&gt;
* Ammo:&lt;br /&gt;
** 2 9MM magazines&lt;br /&gt;
** 2 7.62MM magazines&lt;br /&gt;
*Other:&lt;br /&gt;
**2 [[Weapon Manager Tablet]]s&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:--00_Room.png|400px|center|thumb|Inside the armory]]&lt;br /&gt;
&lt;br /&gt;
==SCP-012&#039;s Containment Chamber and Room - #012==&lt;br /&gt;
{{ReqAccess|CCA_M|Containment Chamber Access: Medium}}&lt;br /&gt;
While nothing is present inside the containment chamber of SCP-012, a [[COM-15|COM-15 Pistol]] and a [[Keycard|Zone Manager Keycard]] have the possibility of spawning in the control room outside of the chamber.&lt;br /&gt;
&lt;br /&gt;
A [[SCP-Pedestals|SCP-Pedestal]] can sometimes spawn in the small room outside SCP-012&#039;s chamber.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible loot:&#039;&#039;&#039;&lt;br /&gt;
* [[Keycard|Zone Manager Keycard]]&lt;br /&gt;
* [[COM-15]]&lt;br /&gt;
* [[SCP-Pedestals|SCP-Pedestal]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:012_Door.png|400px|center|thumb|Entrance to SCP-012&#039;s control room]]&amp;lt;br&amp;gt;[[File:-012_Room.png|400px|center|thumb|SCP-012&#039;s control room]]&lt;br /&gt;
&lt;br /&gt;
==Heavy Containment Zone Checkpoint - EX-A/EX-B==&lt;br /&gt;
{{ReqAccess|CA|Checkpoint Access}}&lt;br /&gt;
In LCZ, checkpoints are the gateways to and from the [[Heavy Containment Zone]]. There are two checkpoints found within the LCZ.&lt;br /&gt;
&lt;br /&gt;
It contains two labeled doorways that both open once a keycard is swiped. They lead to a pair of lifts denoted under either Lift A or Lift B (depending on the checkpoint) which lead up to the HCZ. There are also screens at either checkpoint displaying the remaining time to decontamination.&lt;br /&gt;
&lt;br /&gt;
[[File:EX_Checkpoint.png|400px|center|thumb|Security checkpoint]]&lt;br /&gt;
&lt;br /&gt;
==Airlock - ALXX==&lt;br /&gt;
The Airlock is a red-lit room with two doors on each side and a small dark side-room. &lt;br /&gt;
&lt;br /&gt;
Upon pressing either button the inward doors will toggle (open door will close and closed door will open) while the outside doors won&#039;t be affected. &lt;br /&gt;
&lt;br /&gt;
The smaller side-room could be used to hide as most players pass it up when running through.&lt;br /&gt;
&lt;br /&gt;
[[File:AL_Airlock.png|400px|center|thumb|Inside the airlock]]&lt;br /&gt;
&lt;br /&gt;
==Greenhouse Room - VT00==&lt;br /&gt;
The Greenhouse Room contains a greenhouse area with several plants, sectioned off from the playable area with a large glass window. Players can access the plants by smashing the window, although the plants cannot be interacted with. The greenhouse has two entrances on opposite ends of the room.&lt;br /&gt;
&lt;br /&gt;
On the wall opposite the plants is a door that leads to a small room which either has a [[Medical Cabinets|Medical Cabinet]], a [[Locker]], an [[SCP-Pedestals|SCP-Pedestal]] or nothing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Loot&#039;&#039;&#039;&lt;br /&gt;
* Locker:&lt;br /&gt;
** [[Adrenaline]]&lt;br /&gt;
** Ammo&lt;br /&gt;
** [[Flashlight]]&lt;br /&gt;
** [[Medikit|Medkit]]&lt;br /&gt;
** [[Painkillers]]&lt;br /&gt;
** [[Keycard|Scientist Keycard]]&lt;br /&gt;
** [[Keycard|Zone Manager Keycard]]&lt;br /&gt;
* [[Medical Cabinets|Medical Cabinet]]&lt;br /&gt;
* [[SCP-Pedestals|SCP-Pedestal]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:VT-00 Room.png|400px|center|thumb|The VT-00 Room]]&lt;br /&gt;
[[File:VT-00 Plants.png|400px|center|thumb|The plants found in the room]]&lt;br /&gt;
[[File:VT-00 Closet.png|400px|center|thumb|The smaller room found in VT-00 that often contains loot]]&lt;br /&gt;
&lt;br /&gt;
=Hallways=&lt;br /&gt;
Hallways are repeating connectors that connect unique rooms and other hallways. Most of the time nothing of interest can be found in them and they make up the bulk of rooms in LCZ. These rooms have pseudo-random designations - while the first two letters will remain constant, the two numbers will change with each room.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Straight Hallway - HS==&lt;br /&gt;
A simple straight hallway.&lt;br /&gt;
[[File:HS_Hallway.png|400px|center|thumb|Straight hallway]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Corner - HC== &lt;br /&gt;
A simple corner hallway.&lt;br /&gt;
[[File:HC_Hallway.png|400px|center|thumb|C shaped hallway]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==3-Way Intersection - IT==&lt;br /&gt;
A simple three way intersection.&lt;br /&gt;
[[File:IT_Hallway.png|400px|center|thumb|T shaped hallway]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==4-Way Intersection - IX==&lt;br /&gt;
A four way intersection.&amp;lt;br&amp;gt;&lt;br /&gt;
A [[Status Effects|Sinkhole]] can sometimes spawn in this room. By default this is turned off, however server owners can change the config to allow for a percentage chance of sinkholes spawning. &amp;lt;br&amp;gt;&lt;br /&gt;
If a sinkhole is present, it will slow down any players that aren&#039;t SCPs. Unlike &#039;&#039;Containment Breach&#039;&#039;, sinkholes will not teleport the player to the Pocket Dimension. &lt;br /&gt;
[[File:IX_Hallway.png|400px|center|thumb|X shaped hallway]]&lt;br /&gt;
[[Category:Zones]]&lt;/div&gt;</summary>
		<author><name>SpammyMcJunkmail</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Bulletproof_Locker_%E2%84%967&amp;diff=1978</id>
		<title>Bulletproof Locker №7</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Bulletproof_Locker_%E2%84%967&amp;diff=1978"/>
		<updated>2020-04-18T11:22:06Z</updated>

		<summary type="html">&lt;p&gt;SpammyMcJunkmail: Minor revision. A hypen is not needed in the name &amp;#039;SCP Pedestal&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Structure infobox&lt;br /&gt;
|image = SCP Item Pedestal.png&lt;br /&gt;
|image_size = 250&lt;br /&gt;
|spawn = [[Light Containment Zone]] and [[Heavy Containment Zone]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SCP Pedestals&#039;&#039;&#039; are a small pedestal containing an SCP Item locked inside them. [[SCP-018]], [[SCP-207]], [[SCP-268]] and [[SCP-500]] can spawn in these pedestals. &amp;lt;br&amp;gt;&lt;br /&gt;
Each pedestal will have a random item SCP spawn in it at the start of every round. They spawn through the facility in many different rooms. &amp;lt;br&amp;gt;&lt;br /&gt;
Only one instance of each SCP-018 and SCP-268 can spawn per round, whereas multiple isntances of SCP-207 and SCP-500 can spawn in one round.&lt;br /&gt;
&lt;br /&gt;
SCP Pedestals require a keycard with both {{ReqAccess2|CCA M|Containment Access Tier 2|Containment Access Tier 2}}and {{ReqAccess2|CA|Checkpoint|Checkpoint Access}}to open them.&lt;br /&gt;
&lt;br /&gt;
==Spawn Locations==&lt;br /&gt;
===Light Containment Zone===&lt;br /&gt;
*[[Light_Containment_Zone#Greenhouse Room - VT|VT-00]] &lt;br /&gt;
*[[Light_Containment_Zone#SCP-012&#039;s Containment Chamber and Room - #012|SCP-012&#039;s room]]&lt;br /&gt;
*[[Light_Containment_Zone#Containment Room and Chamber of SCP-173 - PT|SCP-173&#039;s room]]&lt;br /&gt;
&lt;br /&gt;
===Heavy Containment Zone===&lt;br /&gt;
*[[Heavy_Containment_Zone#Ammunition Armory|HCZ Armory Room]]&lt;br /&gt;
*[[Heavy_Containment_Zone#Micro HID Armory|Micro HID Armory]]&lt;br /&gt;
*[[Heavy_Containment_Zone#Warhead Silo|Nuke Room]]&lt;br /&gt;
*[[Heavy_Containment_Zone#SCP-049&#039;s Containment Area|SCP-049&#039;s Room]]&lt;br /&gt;
*[[Heavy_Containment_Zone#SCP-096&#039;s Containment Area|SCP-096&#039;s Room]]&lt;br /&gt;
*[[Heavy_Containment_Zone#SCP-939&#039;s Containment Area|SCP-939&#039;s Room]]&lt;/div&gt;</summary>
		<author><name>SpammyMcJunkmail</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Radio&amp;diff=1975</id>
		<title>Radio</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Radio&amp;diff=1975"/>
		<updated>2020-04-16T11:17:42Z</updated>

		<summary type="html">&lt;p&gt;SpammyMcJunkmail: Suggested changes. Just double check the point about recharging in 914 - I based this off the discord and the 914 outputs page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
|image	= RadioItem.png&lt;br /&gt;
|image_size = 200&lt;br /&gt;
|type = Equipment (Tool)&lt;br /&gt;
|usage = Allows long range communication&lt;br /&gt;
|spawn = Various [[locker]]s, on certain [[Classes|Classes]] when spawning&lt;br /&gt;
}}&lt;br /&gt;
==In Game==&lt;br /&gt;
The &#039;&#039;&#039;Radio&#039;&#039;&#039; allows long range communication between other players who have radios, regardless of team.&lt;br /&gt;
&lt;br /&gt;
To use the radio, hold down the {{Key Press|V}}key.&lt;br /&gt;
&lt;br /&gt;
The radio can be turned off by pressing {{Key Press|Left Click}}.&lt;br /&gt;
&lt;br /&gt;
One can change the channels by equipping the radio and pressing {{Key Press|Right Click}}. There are currently 4 ranges: Short Range, Medium Range, Long Range and Unlimited Range (SR, MR, LR, UR). Unlimited range allows for full site communication, regardless of location.&lt;br /&gt;
&lt;br /&gt;
Radios start with 100% charge, which will slowly deplete if the radio is active. Higher ranges will drain more power. If the Radio isn&#039;t equipped, Radio battery will last the entire round. Depleted radios can be recharged in [[SCP-914]] on the 1:1 and Fine settings.&lt;br /&gt;
&lt;br /&gt;
==Spawning==&lt;br /&gt;
*Spawns on all [[Mobile Task Force|MTF]] Operatives and [[Facility Guard]]s.&lt;br /&gt;
**The radio will automatically be turned on upon spawning and set to the SR range.&lt;br /&gt;
*Random [[Locker]]s&lt;/div&gt;</summary>
		<author><name>SpammyMcJunkmail</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=First_Aid_Kit&amp;diff=1974</id>
		<title>First Aid Kit</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=First_Aid_Kit&amp;diff=1974"/>
		<updated>2020-04-15T23:01:31Z</updated>

		<summary type="html">&lt;p&gt;SpammyMcJunkmail: Suggested changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
|image	= MP2KIT.png&lt;br /&gt;
|image_size = 200&lt;br /&gt;
|type	= Medical&lt;br /&gt;
|usage	= Heals the user for 65 HP&lt;br /&gt;
|spawn	= On certain [[Classes|classes]] and in medical cabinets&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=The Medkit=&lt;br /&gt;
The &#039;&#039;&#039;Medkit&#039;&#039;&#039; is a general purpose healing item useful to all human players. When used, the Medkit has a windup animation of 5 seconds before the user is healed, making a zipping noise audible to both the user and others.&lt;br /&gt;
&lt;br /&gt;
The Medkit can be used by pressing {{Key Press|Left Click}}. Healing can be cancelled by pressing {{Key Press|Right Click}}during the animation. Medkits will heal the user by 65 HP.&lt;br /&gt;
&lt;br /&gt;
==Spawning==&lt;br /&gt;
*The Medkit spawns on [[Chaos Insurgency|Chaos Insurgents]], [[Facility Guard|Facility Guards]], [[Mobile Task Force|Nine Tailed Fox Cadets]], Nine Tailed Fox Lieutenants and [[Scientist|Scientists]].&lt;br /&gt;
*The Medkit also spawns in [[Medical Cabinets]] located on walls around the facility. &lt;br /&gt;
*They also have a lower chance of spawning in [[Cabinets Locker|Cabinets Lockers]] and normal [[Locker|Lockers]].&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The old Medkit model from before MP2 was a reused asset from &#039;&#039;SCP: Containment Breach&#039;&#039;, and was changed as part of the studio&#039;s efforts to make a unique identity for the game and distance from CB.&lt;br /&gt;
*Up until Megapatch II (v9.0.0), the medkit was the only way to recover HP.&lt;/div&gt;</summary>
		<author><name>SpammyMcJunkmail</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Adrenaline&amp;diff=1973</id>
		<title>Adrenaline</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Adrenaline&amp;diff=1973"/>
		<updated>2020-04-15T22:55:07Z</updated>

		<summary type="html">&lt;p&gt;SpammyMcJunkmail: Suggested changes. As a note, I would also suggest that you put in a number for the regeneration rate - it sounds a bit better and would make it more consistent with the rest of the stats&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
|image	= SRYINGE.png&lt;br /&gt;
|image_size = 200&lt;br /&gt;
|type	= Medical&lt;br /&gt;
|usage	= Grants bonus health&lt;br /&gt;
|spawn	= On certain classes and in lockers&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Adrenaline=&lt;br /&gt;
&#039;&#039;&#039;Adrenaline&#039;&#039;&#039; is a type of [[Items|Medical Item]] that will grant the user a bonus health pool that provide additional HP, allowing them to take more damage and lose less permanent health. Adrenaline also provides the player with health regeneration for a short period of time.&lt;br /&gt;
&lt;br /&gt;
==In Game==&lt;br /&gt;
* 70% of damage is absorbed by artificial health&lt;br /&gt;
* If artificial health is depleted, excess damage will be dealt to regular HP at 100%&lt;br /&gt;
* Artificial health drains at 1 per second and caps at 75 points&lt;br /&gt;
* Gives powerful regeneration &lt;br /&gt;
* Gives unlimited [[Stamina]] for 20 seconds&lt;br /&gt;
* Applies the [[Status Effects|deafen]] effect&lt;br /&gt;
&lt;br /&gt;
==Spawning==&lt;br /&gt;
* Item lockers&lt;br /&gt;
* [[Mobile Task Force| Nine Tailed Fox Commanders]] &lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
* Using the Artificial Health from the Adrenaline to survive a hit that will normally kill you grants the &#039;&#039;&#039;Ha! I didn&#039;t even feel that!&#039;&#039;&#039; [[Achievements|achievement]].&lt;/div&gt;</summary>
		<author><name>SpammyMcJunkmail</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Keycard&amp;diff=1972</id>
		<title>Keycard</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Keycard&amp;diff=1972"/>
		<updated>2020-04-15T22:41:15Z</updated>

		<summary type="html">&lt;p&gt;SpammyMcJunkmail: /* Related Achievements */ Added bullet points to the list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
|caption = [[File:allKeycards2.gif|200]]&lt;br /&gt;
|type	= Equipment (Tool)&lt;br /&gt;
|usage	= Opens certain doors&lt;br /&gt;
|spawn = In random locations, cabinets and on certain [[Classes|classes]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Keycards&#039;&#039;&#039; are items which allow the player to access different parts of the facility. All keycards have a distinct color and can be identified from a distance.&lt;br /&gt;
&lt;br /&gt;
Keycards are essential if a player wants to go anywhere in the facility, as checkpoints, gates, containment chambers, and certain doors and lockers require them to enter.&lt;br /&gt;
&lt;br /&gt;
There are currently 12 keycards ingame.&lt;br /&gt;
&lt;br /&gt;
When hovering over a keycard in the inventory, a small group of squares are shown. These represent what the keycard can or cannot unlock, known as its access tier. Normally lit squares mean the keycard has the access tier, while dark squares mean that it doesn&#039;t.&lt;br /&gt;
&lt;br /&gt;
Keycards must be equipped to be used. To equip a keycard, open the inventory by pressing {{Key Press|Tab}}, then select the keycard with {{Key Press|Left Click}}. Then approach a door that requires a keycard and press {{Key Press|E}}.&lt;br /&gt;
&lt;br /&gt;
==Access Tiers==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot;| SCP Containment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:914_CC.png|240px|center|thumb|SCP-914&#039;s Containment]]&lt;br /&gt;
||{{Keycard2|Required Access1=CC1}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:012_Door.png|240px|center|thumb|SCP-012&#039;s Containment]]&lt;br /&gt;
||{{Keycard2|Required Access1=CC2}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:096&#039;s CC_Door.png|240px|center|thumb|SCP-096&#039;s Containment]]&lt;br /&gt;
||{{Keycard2|Required Access1=CC2}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:079 CC.png|240px|center|thumb|SCP-079&#039;s Containment]]&lt;br /&gt;
||{{Keycard2|Required Access1=CC3}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:106&#039;s CC.png|240px|center|thumb|SCP-106&#039;s Containment]]&lt;br /&gt;
||{{Keycard2|Required Access1=CC3}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:SCP Item Pedestal.png|240px|center|thumb|SCP Item Pedestals]]&lt;br /&gt;
||{{Keycard2|Required Access1=CC2|Required Access2=CA}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot;|Armories&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:LCZ Armory.png|240px|center|thumb|LCZ Armory]]&lt;br /&gt;
||{{Keycard2|Required Access1=AA1}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:HCZ Armory.png|240px|center|thumb|HCZ Armory]]&lt;br /&gt;
||{{Keycard2|Required Access1=AA1}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:049&#039;s Armory.png|240px|center|thumb|049&#039;s Armory]]&lt;br /&gt;
||{{Keycard2|Required Access1=AA2}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Nuke Armory_door.png|240px|center|thumb|Nuke Armory]]&lt;br /&gt;
||{{Keycard2|Required Access1=AA2}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Gun_Locker.png|240px|center|thumb|Gun Locker]]&lt;br /&gt;
||{{Keycard2|Required Access1=AA2}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Micro_HID Armory.png|240px|center|thumb|Micro HID Armory]] &lt;br /&gt;
||{{Keycard2|Required Access1=AA3}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot;|Other &lt;br /&gt;
|-&lt;br /&gt;
|[[File:EZ_Checkpoint.png|center|thumb|All Checkpoints|240px]]&lt;br /&gt;
||{{Keycard2|Required Access1=CA}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Gate_A_door.png|240px|center|thumb|Both Gates]]&lt;br /&gt;
||{{Keycard2|Required Access1=GA}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Cabients_Locker.png|240px|center|thumb|Cabinets Locker]]&lt;br /&gt;
||{{Keycard2|Required Access1=AA2}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Generators.png|240px|center|thumb|Generators]]&lt;br /&gt;
||{{Keycard2|Required Access1=AA2}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Intercom.png|240px|center|thumb|Intercom Door]]&lt;br /&gt;
||{{Keycard2|Required Access1=IA}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Nuke Surface.png|center|240px|thumb|Nuke Room Door on Surface]]&lt;br /&gt;
||{{Keycard2|Required Access1=NA}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Spawning==&lt;br /&gt;
* A Janitor Keycard sometimes spawns in the [[Light Containment Zone#Bathroom - WC|Bathrooms]] in Light Containment Zone.&lt;br /&gt;
* Scientist Keycards spawn on Scientist Class, sometimes in [[Light Containment Zone#Bathroom - WC|Bathrooms]] and the [[Heavy_Containment_Zone#Server Room|Server Room]].&lt;br /&gt;
* Zone Manager Keycards can spawn in [[Locker|Lockers]] or in [[Light_Containment_Zone#SCP-012&#039;s Containment Chamber and Room - #012|SCP-012&#039;s room]].&lt;br /&gt;
* MTF Cadet Keycards on [[Mobile Task Force|Nine Tailed Fox Cadets]].&lt;br /&gt;
* MTF Lieutenant Keycards spawn [[Mobile Task Force|Nine Tailed Fox Lieutenants]] and one spawns in [[Heavy_Containment_Zone#SCP-096&#039;s Containment Area|SCP-096&#039;s Room]] behind the locked door.&lt;br /&gt;
* MTF Commanders Keycards spawn [[Mobile Task Force|Nine Tailed Fox Commanders]].&lt;br /&gt;
* Chaos Insurgency Access Device will spawn on [[Chaos Insurgent|Chaos Insurgents]].&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
*As [[Scientist]], upgrading your card alongside a [[Class-D]] grants the &#039;&#039;&#039;Friendship&#039;&#039;&#039; [[Achievements|achievement]]. &amp;lt;br&amp;gt;&lt;br /&gt;
*Picking up an O5 Keycard grants the &#039;&#039;&#039;Overpowered!&#039;&#039;&#039; achievement. &amp;lt;br&amp;gt;&lt;br /&gt;
*As a Class-D, killing a Scientist holding a card grants the &#039;&#039;&#039;NANI?!&#039;&#039;&#039; achievement.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Keycards=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=364px&amp;gt;&lt;br /&gt;
Janitor keycard2.png|Janitor Keycard &amp;lt;br&amp;gt; (Tier 1 Containment)&lt;br /&gt;
Scientist keycard2.png|Scientist Keycard &amp;lt;br&amp;gt; (Tier 2 Containment)&lt;br /&gt;
Research Supervisor Keycard2.png|Research Supervisor Keycard &amp;lt;br&amp;gt; (Tier 3 Containment)&lt;br /&gt;
CEngineer Keycard2.png|Containment Engineer Keycard &amp;lt;br&amp;gt; (Tier 4 Containment&lt;br /&gt;
Guard Keycard3.png|Guard Keycard &amp;lt;br&amp;gt; (Tier 1 Security)&lt;br /&gt;
Cadet Keycard3.png|MTF Cadet Keycard &amp;lt;br&amp;gt; (Tier 2 Security)&lt;br /&gt;
Lieutenant Keycard3.png|MTF Lieutenant Keycard &amp;lt;br&amp;gt; (Tier 3 Security)&lt;br /&gt;
Commander Keycard3.png|MTF Commander Keycard &amp;lt;br&amp;gt; (Tier 4 Security)&lt;br /&gt;
Zone Manager Keycard3.png|Zone Manager Keycard &amp;lt;br&amp;gt; (Tier 1 Administration) &lt;br /&gt;
Facility Manager Keycard4.png|Facility Manager Keycard &amp;lt;br&amp;gt; (Tier 2 Administration)&lt;br /&gt;
Chaos Insurgency device.png|Chaos Insurgency Access Device &amp;lt;br&amp;gt; (Tier 3 Administration)&lt;br /&gt;
O5 Keycard4.png|O5 Keycard &amp;lt;br&amp;gt; (Tier 4 Administration)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|-|&lt;br /&gt;
Linear Upgrade Paths=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=225px&amp;gt;&lt;br /&gt;
RoughPath.png|Progressive Keycard Upgrade Path on Rough&lt;br /&gt;
Coarse Path.png|Progressive Keycard Upgrade Path on Coarse&lt;br /&gt;
1to1Path.png|Progressive Keycard Upgrade Path on 1:1 &lt;br /&gt;
FinePath.png|Progressive Keycard Upgrade Path on Fine &lt;br /&gt;
Very FinePath.png|Progressive Keycard Upgrade Path on Very Fine &lt;br /&gt;
MostEfficientPath.png|Most Efficient Progressive Keycard Upgrade Path &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|-|&lt;br /&gt;
Old Keycard Icons=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=225px&amp;gt;&lt;br /&gt;
Old Research Supervisor Inventory.png|The former appearance of the Research Supervisor Keycard&lt;br /&gt;
Old Guard Inventory.png|The former appearance of the Guard Keycard&lt;br /&gt;
Old Cadet Inventory.png|The former appearance of the Cadet Keycard&lt;br /&gt;
Old Commander Inventory.png|The former appearance of the Commander Keycard&lt;br /&gt;
Old CI Inventory.png|The former appearance of the Chaos Keycard&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>SpammyMcJunkmail</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Flashlight&amp;diff=1971</id>
		<title>Flashlight</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Flashlight&amp;diff=1971"/>
		<updated>2020-04-15T22:37:00Z</updated>

		<summary type="html">&lt;p&gt;SpammyMcJunkmail: As per cross in the discord, point has been removed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
|image	= Flashlight.png&lt;br /&gt;
|image_size = 200&lt;br /&gt;
|type	= Equipment (Tool)&lt;br /&gt;
|usage	= Shines a light in front of the user&lt;br /&gt;
|spawn	= Various [[locker]]s&lt;br /&gt;
}}&lt;br /&gt;
=Description=&lt;br /&gt;
&#039;&#039;&#039;Flashlights&#039;&#039;&#039; are items which allow players to see in dark areas. Flashlights are rarely used due to the lack of dark areas. However, they still remain useful for stopping [[SCP-173]] from moving in dark areas (such as when [[SCP-079]] kills the power to a room, for example.&lt;br /&gt;
&lt;br /&gt;
==Spawning==&lt;br /&gt;
*Chance to spawn in any locker&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The flashlight does have a use in a custom made gamemode called &amp;quot;Blackout Mode&amp;quot; which some servers use, making the facility pitch black.&lt;/div&gt;</summary>
		<author><name>SpammyMcJunkmail</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Keycard&amp;diff=1970</id>
		<title>Keycard</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Keycard&amp;diff=1970"/>
		<updated>2020-04-15T19:07:13Z</updated>

		<summary type="html">&lt;p&gt;SpammyMcJunkmail: Suggested changes. Once again, I really like the layout of this page!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
|caption = [[File:allKeycards2.gif|200]]&lt;br /&gt;
|type	= Equipment (Tool)&lt;br /&gt;
|usage	= Opens certain doors&lt;br /&gt;
|spawn = In random locations, cabinets and on certain [[Classes|classes]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Keycards&#039;&#039;&#039; are items which allow the player to access different parts of the facility. All keycards have a distinct color and can be identified from a distance.&lt;br /&gt;
&lt;br /&gt;
Keycards are essential if a player wants to go anywhere in the facility, as checkpoints, gates, containment chambers, and certain doors and lockers require them to enter.&lt;br /&gt;
&lt;br /&gt;
There are currently 12 keycards ingame.&lt;br /&gt;
&lt;br /&gt;
When hovering over a keycard in the inventory, a small group of squares are shown. These represent what the keycard can or cannot unlock, known as its access tier. Normally lit squares mean the keycard has the access tier, while dark squares mean that it doesn&#039;t.&lt;br /&gt;
&lt;br /&gt;
Keycards must be equipped to be used. To equip a keycard, open the inventory by pressing {{Key Press|Tab}}, then select the keycard with {{Key Press|Left Click}}. Then approach a door that requires a keycard and press {{Key Press|E}}.&lt;br /&gt;
&lt;br /&gt;
==Access Tiers==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot;| SCP Containment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:914_CC.png|240px|center|thumb|SCP-914&#039;s Containment]]&lt;br /&gt;
||{{Keycard2|Required Access1=CC1}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:012_Door.png|240px|center|thumb|SCP-012&#039;s Containment]]&lt;br /&gt;
||{{Keycard2|Required Access1=CC2}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:096&#039;s CC_Door.png|240px|center|thumb|SCP-096&#039;s Containment]]&lt;br /&gt;
||{{Keycard2|Required Access1=CC2}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:079 CC.png|240px|center|thumb|SCP-079&#039;s Containment]]&lt;br /&gt;
||{{Keycard2|Required Access1=CC3}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:106&#039;s CC.png|240px|center|thumb|SCP-106&#039;s Containment]]&lt;br /&gt;
||{{Keycard2|Required Access1=CC3}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:SCP Item Pedestal.png|240px|center|thumb|SCP Item Pedestals]]&lt;br /&gt;
||{{Keycard2|Required Access1=CC2|Required Access2=CA}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot;|Armories&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:LCZ Armory.png|240px|center|thumb|LCZ Armory]]&lt;br /&gt;
||{{Keycard2|Required Access1=AA1}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:HCZ Armory.png|240px|center|thumb|HCZ Armory]]&lt;br /&gt;
||{{Keycard2|Required Access1=AA1}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:049&#039;s Armory.png|240px|center|thumb|049&#039;s Armory]]&lt;br /&gt;
||{{Keycard2|Required Access1=AA2}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Nuke Armory_door.png|240px|center|thumb|Nuke Armory]]&lt;br /&gt;
||{{Keycard2|Required Access1=AA2}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Gun_Locker.png|240px|center|thumb|Gun Locker]]&lt;br /&gt;
||{{Keycard2|Required Access1=AA2}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Micro_HID Armory.png|240px|center|thumb|Micro HID Armory]] &lt;br /&gt;
||{{Keycard2|Required Access1=AA3}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot;|Other &lt;br /&gt;
|-&lt;br /&gt;
|[[File:EZ_Checkpoint.png|center|thumb|All Checkpoints|240px]]&lt;br /&gt;
||{{Keycard2|Required Access1=CA}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Gate_A_door.png|240px|center|thumb|Both Gates]]&lt;br /&gt;
||{{Keycard2|Required Access1=GA}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Cabients_Locker.png|240px|center|thumb|Cabinets Locker]]&lt;br /&gt;
||{{Keycard2|Required Access1=AA2}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Generators.png|240px|center|thumb|Generators]]&lt;br /&gt;
||{{Keycard2|Required Access1=AA2}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Intercom.png|240px|center|thumb|Intercom Door]]&lt;br /&gt;
||{{Keycard2|Required Access1=IA}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Nuke Surface.png|center|240px|thumb|Nuke Room Door on Surface]]&lt;br /&gt;
||{{Keycard2|Required Access1=NA}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Spawning==&lt;br /&gt;
* A Janitor Keycard sometimes spawns in the [[Light Containment Zone#Bathroom - WC|Bathrooms]] in Light Containment Zone.&lt;br /&gt;
* Scientist Keycards spawn on Scientist Class, sometimes in [[Light Containment Zone#Bathroom - WC|Bathrooms]] and the [[Heavy_Containment_Zone#Server Room|Server Room]].&lt;br /&gt;
* Zone Manager Keycards can spawn in [[Locker|Lockers]] or in [[Light_Containment_Zone#SCP-012&#039;s Containment Chamber and Room - #012|SCP-012&#039;s room]].&lt;br /&gt;
* MTF Cadet Keycards on [[Mobile Task Force|Nine Tailed Fox Cadets]].&lt;br /&gt;
* MTF Lieutenant Keycards spawn [[Mobile Task Force|Nine Tailed Fox Lieutenants]] and one spawns in [[Heavy_Containment_Zone#SCP-096&#039;s Containment Area|SCP-096&#039;s Room]] behind the locked door.&lt;br /&gt;
* MTF Commanders Keycards spawn [[Mobile Task Force|Nine Tailed Fox Commanders]].&lt;br /&gt;
* Chaos Insurgency Access Device will spawn on [[Chaos Insurgent|Chaos Insurgents]].&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
As [[Scientist]], upgrading your card alongside a [[Class-D]] grants the &#039;&#039;&#039;Friendship&#039;&#039;&#039; [[Achievements|achievement]]. &amp;lt;br&amp;gt;&lt;br /&gt;
Picking up an O5 Keycard grants the &#039;&#039;&#039;Overpowered!&#039;&#039;&#039; achievement. &amp;lt;br&amp;gt;&lt;br /&gt;
As a Class-D, killing a Scientist holding a card grants the &#039;&#039;&#039;NANI?!&#039;&#039;&#039; achievement. &lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Keycards=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=364px&amp;gt;&lt;br /&gt;
Janitor keycard2.png|Janitor Keycard &amp;lt;br&amp;gt; (Tier 1 Containment)&lt;br /&gt;
Scientist keycard2.png|Scientist Keycard &amp;lt;br&amp;gt; (Tier 2 Containment)&lt;br /&gt;
Research Supervisor Keycard2.png|Research Supervisor Keycard &amp;lt;br&amp;gt; (Tier 3 Containment)&lt;br /&gt;
CEngineer Keycard2.png|Containment Engineer Keycard &amp;lt;br&amp;gt; (Tier 4 Containment&lt;br /&gt;
Guard Keycard3.png|Guard Keycard &amp;lt;br&amp;gt; (Tier 1 Security)&lt;br /&gt;
Cadet Keycard3.png|MTF Cadet Keycard &amp;lt;br&amp;gt; (Tier 2 Security)&lt;br /&gt;
Lieutenant Keycard3.png|MTF Lieutenant Keycard &amp;lt;br&amp;gt; (Tier 3 Security)&lt;br /&gt;
Commander Keycard3.png|MTF Commander Keycard &amp;lt;br&amp;gt; (Tier 4 Security)&lt;br /&gt;
Zone Manager Keycard3.png|Zone Manager Keycard &amp;lt;br&amp;gt; (Tier 1 Administration) &lt;br /&gt;
Facility Manager Keycard4.png|Facility Manager Keycard &amp;lt;br&amp;gt; (Tier 2 Administration)&lt;br /&gt;
Chaos Insurgency device.png|Chaos Insurgency Access Device &amp;lt;br&amp;gt; (Tier 3 Administration)&lt;br /&gt;
O5 Keycard4.png|O5 Keycard &amp;lt;br&amp;gt; (Tier 4 Administration)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|-|&lt;br /&gt;
Linear Upgrade Paths=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=225px&amp;gt;&lt;br /&gt;
RoughPath.png|Progressive Keycard Upgrade Path on Rough&lt;br /&gt;
Coarse Path.png|Progressive Keycard Upgrade Path on Coarse&lt;br /&gt;
1to1Path.png|Progressive Keycard Upgrade Path on 1:1 &lt;br /&gt;
FinePath.png|Progressive Keycard Upgrade Path on Fine &lt;br /&gt;
Very FinePath.png|Progressive Keycard Upgrade Path on Very Fine &lt;br /&gt;
MostEfficientPath.png|Most Efficient Progressive Keycard Upgrade Path &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|-|&lt;br /&gt;
Old Keycard Icons=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=225px&amp;gt;&lt;br /&gt;
Old Research Supervisor Inventory.png|The former appearance of the Research Supervisor Keycard&lt;br /&gt;
Old Guard Inventory.png|The former appearance of the Guard Keycard&lt;br /&gt;
Old Cadet Inventory.png|The former appearance of the Cadet Keycard&lt;br /&gt;
Old Commander Inventory.png|The former appearance of the Commander Keycard&lt;br /&gt;
Old CI Inventory.png|The former appearance of the Chaos Keycard&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>SpammyMcJunkmail</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Painkillers&amp;diff=1969</id>
		<title>Painkillers</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Painkillers&amp;diff=1969"/>
		<updated>2020-04-15T19:02:06Z</updated>

		<summary type="html">&lt;p&gt;SpammyMcJunkmail: Suggested Changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
|image	= Painkillers.png&lt;br /&gt;
|image_size = 200&lt;br /&gt;
|type	= Medical&lt;br /&gt;
|usage	= Heals the user&lt;br /&gt;
|spawn	= On certain classes and in lockers&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Painkillers=&lt;br /&gt;
&#039;&#039;&#039;Painkillers&#039;&#039;&#039; are a weak medical item that give a small regeneration effect when used. Their main purpose is to treat small injuries.&lt;br /&gt;
&lt;br /&gt;
==Ingame==&lt;br /&gt;
* Heals 5 HP&lt;br /&gt;
* Quick apply time (2.0s)&lt;br /&gt;
* Slow Regeneration that last 30 seconds that can give 45 hp.&lt;br /&gt;
** Regeneration rate is 2 HP a second&lt;br /&gt;
&lt;br /&gt;
==Spawning==&lt;br /&gt;
*Spawns on [[Chaos Insurgent|Chaos Insurgents]]&lt;br /&gt;
*[[Locker|Lockers]] in LCZ and EZ&lt;/div&gt;</summary>
		<author><name>SpammyMcJunkmail</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Weapon_Manager_Tablet&amp;diff=1968</id>
		<title>Weapon Manager Tablet</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Weapon_Manager_Tablet&amp;diff=1968"/>
		<updated>2020-04-15T19:01:13Z</updated>

		<summary type="html">&lt;p&gt;SpammyMcJunkmail: Suggested changes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
|image	= AmmoBox.png&lt;br /&gt;
|image_size = 200&lt;br /&gt;
|type	= Equipment (Tool)&lt;br /&gt;
|usage	= Allows the user to operate the [[Workstation]] and drop ammo&lt;br /&gt;
|spawn	= [[Light Containment Zone|LCZ]] armory, on certain [[Classes|Classes]] when spawning&lt;br /&gt;
}}&lt;br /&gt;
=The Tablet=&lt;br /&gt;
The &#039;&#039;&#039;Weapon Manager Tablet&#039;&#039;&#039; is a device that, when used, provides info for each weapon and allows the player to drop ammo. The Tablet is also used to operate [[Workstation]]s and activate [[Generators]].&lt;br /&gt;
&lt;br /&gt;
If placed in a Workstation, the player can modify attachments on a weapon of their choice. The Tablet will remain in the Workstation until removed by any player.&lt;br /&gt;
&lt;br /&gt;
Weapon Manager Tablets are required to activated the [[Generators]] found around in [[Heavy Containment Zone]]. There are 5 in total and spawn in a different location each round. Turning on all 5 will overcharge Heavy Containment Zone, killing [[SCP-079]]. If the Generator is activated or disabled manually before then, the Tablet will be ejected and fall to the floor.&lt;br /&gt;
&lt;br /&gt;
==Spawning==&lt;br /&gt;
*On all [[Mobile Task Force|MTF]] Operatives and [[Facility Guard]]s&lt;br /&gt;
*[[Light Containment Zone#Armory - ##00|LCZ Armory]]&lt;br /&gt;
*[[Heavy Containment Zone#Warhead Silo|Nuke Armory]]&lt;br /&gt;
*[[Heavy Containment Zone#SCP-049&#039;s Containment Area|SCP-049&#039;s Chamber Armory]]&lt;/div&gt;</summary>
		<author><name>SpammyMcJunkmail</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Flashlight&amp;diff=1967</id>
		<title>Flashlight</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Flashlight&amp;diff=1967"/>
		<updated>2020-04-15T18:58:31Z</updated>

		<summary type="html">&lt;p&gt;SpammyMcJunkmail: Suggested changes. I would also suggest revising the trivia point about flashlights&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
|image	= Flashlight.png&lt;br /&gt;
|image_size = 200&lt;br /&gt;
|type	= Equipment (Tool)&lt;br /&gt;
|usage	= Shines a light in front of the user&lt;br /&gt;
|spawn	= Various [[locker]]s&lt;br /&gt;
}}&lt;br /&gt;
=Description=&lt;br /&gt;
&#039;&#039;&#039;Flashlights&#039;&#039;&#039; are items which allow players to see in dark areas. Flashlights are rarely used due to the lack of dark areas. However, they still remain useful for stopping [[SCP-173]] from moving in dark areas (such as when [[SCP-079]] kills the power to a room, for example.&lt;br /&gt;
&lt;br /&gt;
==Spawning==&lt;br /&gt;
*Chance to spawn in any locker&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Unlike other flashlight attachments, the Flashlight&#039;s shine isn&#039;t in the shape of the Foundation logo.&lt;br /&gt;
*The flashlight does have a use in a custom made gamemode called &amp;quot;Blackout Mode&amp;quot; which some servers use, making the facility pitch black.&lt;/div&gt;</summary>
		<author><name>SpammyMcJunkmail</name></author>
	</entry>
</feed>