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	<id>https://en.scpslgame.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Seems+Legit</id>
	<title>SCP: Secret Laboratory English Official Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://en.scpslgame.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Seems+Legit"/>
	<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Special:Contributions/Seems_Legit"/>
	<updated>2026-04-13T05:35:37Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.44.2</generator>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-939&amp;diff=301</id>
		<title>SCP-939</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-939&amp;diff=301"/>
		<updated>2018-10-05T23:19:39Z</updated>

		<summary type="html">&lt;p&gt;Seems Legit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{SCP infobox&lt;br /&gt;
|Name    = SCP-939&lt;br /&gt;
|image   = placeholder.png&lt;br /&gt;
|caption = SCP-939-53 Placeholder&lt;br /&gt;
|image_size = 256&lt;br /&gt;
|image2   = SCP-939-89.png&lt;br /&gt;
|caption2 = SCP-939-89&lt;br /&gt;
|image_size2 = 256&lt;br /&gt;
|HP      = 2200&lt;br /&gt;
|Zone    = [[Heavy Containment Zone]]&lt;br /&gt;
|Speed   = 5 while walking, 7 while sprinting&lt;br /&gt;
|Ability = Sprinting, speaking to humans, seeing humans through walls.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Lore=&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&amp;quot;SCP-939 are endothermic, pack-based predators which display atrophy of various systems similar to troglobitic organisms. The skins of SCP-939 are highly permeable to moisture and translucent red, owing to a compound chemically similar to hemoglobin. Their heads are elongated, devoid of even vestigial eyes or eye sockets, and contain no brain casing. The jaws of SCP-939 are lined with red, faintly luminescent fang-like teeth, similar to those belonging to specimens of the genus Chauliodus, up to 6 cm in length, and encircled by heat-sensitive pit organs. Eye spots, sensitive to light and dark, run the length of their spined dorsal ridges.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;SCP-939&#039;s primary method of luring prey is the imitation of human speech in the voices of prior victims, though imitation of other species and active nocturnal hunts have been documented. SCP-939 vocalizations often imply significant distress; whether SCP-939 understand their vocalizations or are repeating previously heard phrases is the subject of ongoing study. How SCP-939 acquire voices is not currently understood;&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Extract from the SCP Wiki.&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
----&lt;br /&gt;
Starting the round, the players using SCP-939 will spawn in its containment cell, which has a ramp leading to the HCZ. Upon getting out, SCP-939 will be allowed to play, which it does by running around the facility, ending those who intend to either kill it or attempt to lure unsuspecting human factions into either trusting it, or misleading them. In game controls are simple, one will use the WASD (if set) to move, SCP-939 however can run by holding the Shift key, a feature not seen amongst other SCPs. &lt;br /&gt;
&lt;br /&gt;
To kill, simply get close to any entity who isn&#039;t a fellow SCP and left-click, while the attack itself is delayed, and doesn&#039;t instant kill, it does more damage the more damage you take as SCP-939, and when being shot, you accelerate. &lt;br /&gt;
&lt;br /&gt;
Pressing the V key allows a player using SCP-939 to speak with human factions, although this also doubles as the SCP chat which is still accessed through Q Do not confuse these. SCP-939 can also see moving or talking individuals, giving them a ghostly white outline.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Strengths and Weaknesses=&lt;br /&gt;
----&lt;br /&gt;
==Strengths:==&lt;br /&gt;
*Can run&lt;br /&gt;
*Can talk&lt;br /&gt;
*Moves faster under fire&lt;br /&gt;
*Can regenerate health if standing still for long enough&lt;br /&gt;
*Can see sound&lt;br /&gt;
*Can trick human factions&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Weaknesses:==&lt;br /&gt;
*Can be outrun relatively easily&lt;br /&gt;
*Can be snuck past&lt;br /&gt;
*Incredibly large target&lt;br /&gt;
*Delayed attack&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
----&lt;br /&gt;
* SCP-939 has multiple iterations, both in game and in lore on the wiki.&lt;br /&gt;
* Many refer to SCP-939 unironically as &amp;quot;Dog&amp;quot; or &amp;quot;Bacon Boy&amp;quot;.&lt;br /&gt;
* SCP-939 can run, a trait shared only by SCP-049-2&lt;br /&gt;
* SCP-939 is the only SCP to have two voice chats, one to SCPs, one to humans.&lt;br /&gt;
&lt;br /&gt;
[[Category:SCPs]]&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Seems Legit</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Facility_Guard&amp;diff=300</id>
		<title>Facility Guard</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Facility_Guard&amp;diff=300"/>
		<updated>2018-10-05T22:54:38Z</updated>

		<summary type="html">&lt;p&gt;Seems Legit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Class infobox&lt;br /&gt;
|image   = Facility-Guard.png&lt;br /&gt;
|image_size = 100&lt;br /&gt;
|HP      = 100&lt;br /&gt;
|zone    = [[Entrance Zone]]&lt;br /&gt;
|speed   = 10&lt;br /&gt;
|Starting Gear = MP7, Walkie Talkie, Guard Keycard&lt;br /&gt;
|Enemies = Chaos-Insurgency, SCPs, D-Class&lt;br /&gt;
}}&lt;br /&gt;
=Lore=&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;Facility Guards are stationed at all Sites, and are expected to carry out the procedures and wishes of both their higher-ups, and they scientists whom they protect. If and when a SCP breaches containment, these individuals are the first line of defence against the outbreak until a MTF unit corresponding to the necessities to contain the escaped anomalies arrives... Sadly, despite their loyalty to the Foundation, in the case of an actual breach, they are not expected to actually survive - they do not specialize in any form of specialized combat and are armed to be able to evacuate designated personnel and deter breaching SCPs, not actually to contain or kill.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
----&lt;br /&gt;
All Facility Guards are spawned within the Entrance Zone of the Site. Where they spawn specifically do vary including in front of the Shelter, Gates, or in a random hallway. The goal of the Facility Guard is to get to lower levels to get the scientists to the Entrance to allow the next spawning MTF units to escort them out. Regardless of whether or not Guards wish to do so, they must go into the Facility as they lack the proper cards to actually get out. While looking similar to the actual MTF units, and being noticablt weaker, the Guards wear a more simple grey camoflauge as compared to the MTF blue.&lt;br /&gt;
&lt;br /&gt;
==Starting Items==&lt;br /&gt;
* MP7&lt;br /&gt;
* Radio&lt;br /&gt;
* Disarmer&lt;br /&gt;
* Flashbang&lt;br /&gt;
* Weapon Manager Tablet&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
* D-Class&lt;br /&gt;
* Chaos-Insurgency&lt;br /&gt;
* SCPs&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
----&lt;br /&gt;
* Facility Guards were a replacement for the first MTF wave in the original game.&lt;br /&gt;
* Guards aren&#039;t expected to live longer than the next few MTF spawns.&lt;br /&gt;
* Unlike their MTF counterparts, Guards are simply grey and lack the firepower the MTF bring.&lt;br /&gt;
&lt;br /&gt;
[[Category:Human]]&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Seems Legit</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Facility_Guard&amp;diff=230</id>
		<title>Facility Guard</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Facility_Guard&amp;diff=230"/>
		<updated>2018-09-15T00:58:38Z</updated>

		<summary type="html">&lt;p&gt;Seems Legit: Created page with &amp;quot;{{SCP infobox |image   = Facility-Guard.png |image_size = 100 |HP      = 100 |zone    = Entrance-Zone |speed   = 10 |Starting Gear = MP7, Walkie Talkie, Guard Keycard |Ene...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP infobox&lt;br /&gt;
|image   = Facility-Guard.png&lt;br /&gt;
|image_size = 100&lt;br /&gt;
|HP      = 100&lt;br /&gt;
|zone    = [[Entrance-Zone]]&lt;br /&gt;
|speed   = 10&lt;br /&gt;
|Starting Gear = MP7, Walkie Talkie, Guard Keycard&lt;br /&gt;
|Enemies = Chaos-Insurgency, SCPs, D-Class&lt;br /&gt;
}}&lt;br /&gt;
=Lore=&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;Facility Guards stationed at the unspecified Site are expected to carry out the procedures and wishes of both their higher ups, and they scientists they protect. If a SCP breaches containment, these individuals are the first line of defence against the outbreak... and despite their loyalty to the Foundation, in the case of an actual breach, not are expected to actually survive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
----&lt;br /&gt;
All Facility Guards are spawned within the Entrance Zone of the Site. Where they spawn specifically do vary including in front of the Shelter, Gates, or in a random hallway. The goal of the Facility Guard is to get to lower levels to get the scientists to the Entrance to allow the next spawning MTF units to escort them out. Regardless of whether or not Guards wish to do so, they must go into the Facility as they lack the proper cards to actually get out. While looking similar to the actual MTF units, and being noticablt weaker, the Guards wear a more simple grey camoflauge as compared to the MTF blue.&lt;br /&gt;
&lt;br /&gt;
==Starting Items==&lt;br /&gt;
* MP7&lt;br /&gt;
* Radio&lt;br /&gt;
* Disarmer&lt;br /&gt;
* Flashbang&lt;br /&gt;
* Weapon Manager Tablet&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
* D-Class&lt;br /&gt;
* Chaos-Insurgency&lt;br /&gt;
* SCPs&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
----&lt;br /&gt;
* Facility Guards were a replacement for the first MTF wave in the original game.&lt;br /&gt;
* Guards aren&#039;t expected to live longer than the next few MTF spawns.&lt;br /&gt;
* Unlike their MTF counterparts, Guards are simply grey and lack the firepower the MTF bring.&lt;br /&gt;
&lt;br /&gt;
[[Category:Human]]&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Seems Legit</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-049-2&amp;diff=214</id>
		<title>SCP-049-2</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-049-2&amp;diff=214"/>
		<updated>2018-09-04T23:42:53Z</updated>

		<summary type="html">&lt;p&gt;Seems Legit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP infobox&lt;br /&gt;
|Name    = SCP-049-2&lt;br /&gt;
|image   = Requires One&lt;br /&gt;
|image_size = 100&lt;br /&gt;
|HP      = {{Hub::Global:SCP-049/HP}}&lt;br /&gt;
|Zone    = [[All]]&lt;br /&gt;
|Speed   = 5.2&lt;br /&gt;
|Ability = Almost Identical to a normal Human player&lt;br /&gt;
}}&lt;br /&gt;
=Lore=&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&amp;quot;SCP-049-2 instances are reanimated corpses that have been operated on by SCP-049. These instances do not seem to retain any of their prior memories or mental functions, having only basic motor skills and response mechanisms. While these instances are generally inactive, moving very little and in a generally ambulatory fashion, they can become extremely aggressive if provoked, or if directed to by SCP-049. SCP-049-2 instances express active biological functions, though these are vastly different from currently understood human physiology. Despite these alterations, SCP-049 often remarks that the subjects have been &amp;quot;cured&amp;quot;.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Extracts from Official Wiki Page&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
----&lt;br /&gt;
The only way to become SCP-049-2 is to die by the hands of SCP-049, and be resurrected within the allotted time. Upon spawning, you will revive where you died initially. As SCP-049-2, you are the same speed as most human factions, and can run... but lack the inventory ability. The purpose of you is to be a tank for the more important SCPs to survive, after all SCP-049-2 is cannon fodder is several ways, mostly due to being expendable and able to be mass produced in a sense from cornered human prey. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Strengths and Weaknesses=&lt;br /&gt;
----&lt;br /&gt;
==Strengths:==&lt;br /&gt;
*Can actually run&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Weaknesses:==&lt;br /&gt;
*is basically human with the SCP title slapped on.&lt;br /&gt;
*Cannot regenerate, or have any special abilities outside of running.&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
----&lt;br /&gt;
*Many people just commit suicide when SCP-049-2&lt;br /&gt;
*Usually called Zombies or &amp;quot;Z-Boys&amp;quot;.&lt;br /&gt;
*All human factions share the same SCP-049-2 model upon resurrection.&lt;br /&gt;
*Constantly t-pose while running.&lt;br /&gt;
[[Category:SCPs]]&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Seems Legit</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-049-2&amp;diff=213</id>
		<title>SCP-049-2</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-049-2&amp;diff=213"/>
		<updated>2018-09-04T23:37:35Z</updated>

		<summary type="html">&lt;p&gt;Seems Legit: Created page with &amp;quot;{{SCP infobox |Name    = SCP-049-2 |image   = SCP-049-2.png |image_size = 100 |HP      = {{Hub::Global:SCP-049/HP}} |Zone    = All |Speed   = 5.2 |Ability = Almost Identic...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP infobox&lt;br /&gt;
|Name    = SCP-049-2&lt;br /&gt;
|image   = SCP-049-2.png&lt;br /&gt;
|image_size = 100&lt;br /&gt;
|HP      = {{Hub::Global:SCP-049/HP}}&lt;br /&gt;
|Zone    = [[All]]&lt;br /&gt;
|Speed   = 5.2&lt;br /&gt;
|Ability = Almost Identical to a normal Human player&lt;br /&gt;
}}&lt;br /&gt;
=Lore=&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&amp;quot;SCP-049-2 instances are reanimated corpses that have been operated on by SCP-049. These instances do not seem to retain any of their prior memories or mental functions, having only basic motor skills and response mechanisms. While these instances are generally inactive, moving very little and in a generally ambulatory fashion, they can become extremely aggressive if provoked, or if directed to by SCP-049. SCP-049-2 instances express active biological functions, though these are vastly different from currently understood human physiology. Despite these alterations, SCP-049 often remarks that the subjects have been &amp;quot;cured&amp;quot;.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Extracts from Official Wiki Page&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
----&lt;br /&gt;
The only way to become SCP-049-2 is to die by the hands of SCP-049, and be resurrected within the allotted time. Upon spawning, you will revive where you died initially. As SCP-049-2, you are the same speed as most human factions, and can run... but lack the inventory ability. The purpose of you is to be a tank for the more important SCPs to survive, after all SCP-049-2 is cannon fodder is several ways, mostly due to being expendable and able to be mass produced in a sense from cornered human prey. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Strengths and Weaknesses=&lt;br /&gt;
----&lt;br /&gt;
==Strengths:==&lt;br /&gt;
*Can actually run&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Weaknesses:==&lt;br /&gt;
*is basically human with the SCP title slapped on.&lt;br /&gt;
*Cannot regenerate, or have any special abilities outside of running.&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
----&lt;br /&gt;
*Many people just commit suicide when SCP-049-2&lt;br /&gt;
*Usually called Zombies or &amp;quot;Z-Boys&amp;quot;&lt;br /&gt;
*All human factions share the same SCP-049-2 model&lt;br /&gt;
[[Category:SCPs]]&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Seems Legit</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Chaos_Insurgent&amp;diff=198</id>
		<title>Chaos Insurgent</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Chaos_Insurgent&amp;diff=198"/>
		<updated>2018-08-30T23:33:03Z</updated>

		<summary type="html">&lt;p&gt;Seems Legit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Class_infobox&lt;br /&gt;
|image =  [[File:Chaos_Insurgent.png|400px]]&lt;br /&gt;
|image_size = 100&lt;br /&gt;
|HP      = 150&lt;br /&gt;
|Team    = Chaos Insurgency&lt;br /&gt;
|Zone    = [[Entry]]&lt;br /&gt;
|Speed   = 10&lt;br /&gt;
|Allies  = [[D-Class]]s&lt;br /&gt;
|Enemies = [[Scientists]]s, [[MTF]]s, [[:Category:SCP|SCPs]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
&#039;&#039;&amp;quot;In 1924, the SCP Foundation formed a covert special task force, known only to the O5 Council, codenamed the &amp;quot;Insurgency.&amp;quot; To the majority of the Foundation and the anomalous world, the Insurgency was a splinter group that went A.W.O.L. with several researchers and anomalous objects. In reality, the O5 Council had created the Insurgency to complete missions with ethically questionable methods and politically unsavory results—while keeping the Foundation&#039;s public reputation clean. In 1948, as part of a seemingly routine staged operation, the Insurgency removed several SCP objects from Foundation containment and transported dozens of defecting Foundation researchers to various safe locations.The Foundation&#039;s biggest lie had become a reality. Their covert black ops team had defected, and the Foundation faced a new threat from an organization now calling itself by a new name: the Chaos Insurgency. &amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Extract from the SCP Wiki.&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
Spawning under the &amp;quot;Bridge&amp;quot; in Entry, opposing the MTF spawn, the Chaos Insurgents are green camolauge clad, ex-Foundation members who desire to destroy the Foundation, and spread their word of &amp;quot;Chaos&amp;quot; Functioning like every other human faction, the Insurgents have the advantage of &amp;quot;stealth&amp;quot; upon entering given that only the D-Class hear their arrival. The CI must go into the facility and rescue all remainning D-Class and escort them to the surface. Otherise, they eliminate all MTF or hostile SCPs that stand in your way of winning and getting the D-CLass out.&lt;br /&gt;
&lt;br /&gt;
The Chaos Insurgency spawn with a CI Logicer, a medkit, and a Chaos Insurgent Card (far superior to a Cadets damn loadout)&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
----&lt;br /&gt;
* Chaos Insurgents seem to have a case of PTSD and constantly scream &amp;quot;CHAOS&amp;quot; wherever they go.&lt;br /&gt;
* Chaos Insurgents are the D-CLass only true ally.&lt;br /&gt;
* Spawning with better gear than the MTF Cadet, the CI despite lacking a radio make up for what they lack in teamwork in pure and unrivaled firepower.&lt;br /&gt;
* Chaos Insurgents and SCPs CAN ignore each other game wise despite both of their objectives clashing.&lt;br /&gt;
&lt;br /&gt;
[[Category:Human]]&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Seems Legit</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Chaos_Insurgent&amp;diff=197</id>
		<title>Chaos Insurgent</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Chaos_Insurgent&amp;diff=197"/>
		<updated>2018-08-30T23:22:14Z</updated>

		<summary type="html">&lt;p&gt;Seems Legit: Created page with &amp;quot;{{Class_infobox |image = PENDING .png |image_size = 100 |HP      = 150 |Team    = Chaos Insurgency |Zone    = Entry |Speed   = 10 |Allies  = D-Classs |Enemies = Scie...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Class_infobox&lt;br /&gt;
|image = PENDING .png&lt;br /&gt;
|image_size = 100&lt;br /&gt;
|HP      = 150&lt;br /&gt;
|Team    = Chaos Insurgency&lt;br /&gt;
|Zone    = [[Entry]]&lt;br /&gt;
|Speed   = 10&lt;br /&gt;
|Allies  = [[D-Class]]s&lt;br /&gt;
|Enemies = [[Scientists]]s, [[MTF]]s, [[:Category:SCP|SCPs]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;In 1924, the SCP Foundation formed a covert special task force, known only to the O5 Council, codenamed the &amp;quot;Insurgency.&amp;quot; To the majority of the Foundation and the anomalous world, the Insurgency was a splinter group that went A.W.O.L. with several researchers and anomalous objects. In reality, the O5 Council had created the Insurgency to complete missions with ethically questionable methods and politically unsavory results—while keeping the Foundation&#039;s public reputation clean. In 1948, as part of a seemingly routine staged operation, the Insurgency removed several SCP objects from Foundation containment and transported dozens of defecting Foundation researchers to various safe locations.The Foundation&#039;s biggest lie had become a reality. Their covert black ops team had defected, and the Foundation faced a new threat from an organization now calling itself by a new name: the Chaos Insurgency. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
-Extract from the SCP Wiki.&lt;br /&gt;
&lt;br /&gt;
&#039;=Items=&lt;br /&gt;
&lt;br /&gt;
•Chaos Insurgent Card&lt;br /&gt;
•Medkit (varies)&lt;br /&gt;
•CI Logicer&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
Spawning under the &amp;quot;Bridge&amp;quot; in Entry, opposing the MTF spawn, the Chaos Insurgents are green camolauge clad, ex-Foundation members who desire to destroy the Foundation, and spread their word of &amp;quot;Chaos&amp;quot; Functioning like every other human faction, the Insurgents have the advantage of &amp;quot;stealth&amp;quot; upon entering given that only the D-Class hear their arrival. The CI must go into the facility and rescue all remainning D-Class and escort them to the surface. Otherise, they eliminate all MTF or hostile SCPs that stand in your way of winning and getting the D-CLass out.&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
----&lt;br /&gt;
* Chaos Insurgents seem to have a case of PTSD and constantly scream &amp;quot;CHAOS&amp;quot; wherever they go.&lt;br /&gt;
* Chaos Insurgents are the D-CLass only true ally.&lt;br /&gt;
* Spawning with better gear than the MTF Cadet, the CI despite lacking a radio make up for what they lack in teamwork in pure and unrivaled firepower.&lt;br /&gt;
* Chaos Insurgents and SCPs CAN ignore each other game wise despite both of their objectives clashing.&lt;br /&gt;
&lt;br /&gt;
[[Category:Human]]&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Seems Legit</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Class-D_Personnel&amp;diff=180</id>
		<title>Class-D Personnel</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Class-D_Personnel&amp;diff=180"/>
		<updated>2018-08-30T00:54:38Z</updated>

		<summary type="html">&lt;p&gt;Seems Legit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP infobox&lt;br /&gt;
|Name    = D-Class&lt;br /&gt;
|image   = D-Class.png&lt;br /&gt;
|image_size = 200&lt;br /&gt;
|HP      = 100&lt;br /&gt;
|Zone    = [[Light Containment Zone]]&lt;br /&gt;
|Speed   = 10 &lt;br /&gt;
|Starting Items = None&lt;br /&gt;
 &lt;br /&gt;
}}&lt;br /&gt;
=Lore=&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&amp;quot;Excuse me, please. If you would all just turn your attention… Okay, settle down now, I need to… If I could just have your-quiet! I said quiet! I said-will you all just please-I said-SHUT THE FUCK UP! As you may remember, one of our agents approached each and every one of you and gave you an offer. You could either wait out your term on death row, or you could volunteer to participate in our testing facilities for the span of one month. Obviously, you agreed to cooperate. This entails-what? What do you mean you didn&#039;t agree?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;If you can make it through the testing procedures, we let you go at the end of the month. You know, provided you cooperate fully. Sounds like a good deal, right? Was there anyone else who didn&#039;t agree? Okay then, moving on...&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Extract from the SCP Wiki.&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
----&lt;br /&gt;
Being released from their cells, the D-Class have one sole mission, to survive. As such, as a D-Class you must escape the facility, avoid the SCPs and MTF, and find Chaos Insurgency before the former find you! Given no items, a D-Class must get out, and using the power of the inventory and the pick up system, by holding &amp;quot;E&amp;quot;, a D-Class can pick up items. When a D-Class successfully escapes, they become a Choas Insurgent, and are sent in to find more fellow former D-Class to liberate. Given their inherent lack of any items, D-Class are forced to scavenge, loot, kill, and pillage, all while trying to escape LCZ decontamination and a possible nuke activation. One must pass through all the gates and escape via &amp;quot;Gate A&amp;quot; or B to get out, and run to the end of the bomb shelter.&lt;br /&gt;
&lt;br /&gt;
=Strengths and Weaknesses=&lt;br /&gt;
----&lt;br /&gt;
==Strengths:==&lt;br /&gt;
*They have an inventory.&lt;br /&gt;
*They can pick up and use items.&lt;br /&gt;
*They can outrun SCP-096 and 049... given 096 isn&#039;t enraged.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Weaknesses:==&lt;br /&gt;
*They lack any actual ability.&lt;br /&gt;
*Much weaker and less tanky than any other playable faction.&lt;br /&gt;
*The noise they make can attract SCPs.&lt;br /&gt;
*They tend to be shot on sight.&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
----&lt;br /&gt;
* D-Class usually call themselves &amp;quot;D-Boys&amp;quot;, or the &amp;quot;Men in Orange&amp;quot;.&lt;br /&gt;
* They are the most difficult class to play (makes it more fun).&lt;br /&gt;
* All but one faction is out to kill them, their counterparts, the Chaos Insurgency.&lt;br /&gt;
* All D-Class are criminals, and never truly escape the Foundation after &amp;quot;use&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Category:Human]]&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Seems Legit</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-914&amp;diff=179</id>
		<title>SCP-914</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-914&amp;diff=179"/>
		<updated>2018-08-30T00:02:41Z</updated>

		<summary type="html">&lt;p&gt;Seems Legit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP infobox&lt;br /&gt;
|Name    = SCP-914&lt;br /&gt;
|image   = SCP-914.png&lt;br /&gt;
|image_size = 600&lt;br /&gt;
|Zone    = [[Light Containment Zone]]&lt;br /&gt;
|Ability = Upgrade or downgrade all objects put into it&lt;br /&gt;
}}&lt;br /&gt;
=Lore=&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;SCP-914 is a large clockwork device weighing several tons and covering an area of eighteen square meters, consisting of screw drives, belts, pulleys, gears, springs and other clockwork. It is incredibly complex, consisting of over eight million moving parts comprised mostly of tin and copper, with some wooden and cloth items observed... Two large booths 3mx2.1mx2.1m (10ftx7ftx7ft) are connected via copper tubes to the main body of SCP-914, labeled “Intake” and “Output”. Between them is a copper panel with a large knob with a small arrow attached. The words Rough, Coarse, 1:1, Fine, and Very Fine are positioned at points around the knob. Below the knob is a large “key” that winds the “mainspring”.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;When an object is placed in the Intake Booth, a door slides shut, and a small bell sounds. If the knob is turned to any position and the key wound up, SCP-914 will “refine” the object in the booth. No energy is lost in the process, and the object appears to be in stasis until the Output Booth door is opened. Intense observation and testing have not shown how SCP-914 accomplishes this, and no test object has ever been observed inside SCP-914 during the “refining” process. &amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Extract from the SCP Wiki.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
----&lt;br /&gt;
SCP-914 isn&#039;t a player controlled entity. Rather, it is a feature that allows human factions to upgrade or downgrade their desired objects. It stays constantly in its containment room in LCZ, and can be used by turning its knob and pressing the button with an object inside of it. To get to it, one needs a Scientist card or Janitor card (any card with low level clearance to SCPs) to open and close the blast doors leading to it. It can be considered a &amp;quot;safe room&amp;quot; against most of the SCPs that will hunt the human players.&lt;br /&gt;
&lt;br /&gt;
=How to Use it=&lt;br /&gt;
----&lt;br /&gt;
==To Upgrade:==&lt;br /&gt;
*Press &amp;quot;E&amp;quot; on the knob above the button and set it to &amp;quot;1:1&amp;quot;, &amp;quot;Fine&amp;quot;, or &amp;quot;Very Fine&amp;quot;&lt;br /&gt;
*Put object(s) into the &amp;quot;Intake&amp;quot; booth&lt;br /&gt;
*Press &amp;quot;E&amp;quot; on the button.&lt;br /&gt;
*Wait for the &amp;quot;ding&amp;quot;&lt;br /&gt;
*Go into the &amp;quot;Outake&amp;quot; booth and take the upgraded object&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==To Downgrade:==&lt;br /&gt;
*Press &amp;quot;E&amp;quot; on the knob above the button and set it to &amp;quot;Coarse&amp;quot; or &amp;quot;Rough&amp;quot;&lt;br /&gt;
*Put object(s) into the &amp;quot;Intake&amp;quot; booth&lt;br /&gt;
*Press &amp;quot;E&amp;quot; on the button.&lt;br /&gt;
*Wait for the &amp;quot;ding&amp;quot;&lt;br /&gt;
*Go into the &amp;quot;Outake&amp;quot; booth and take the downgraded object - or it may have vanished depending on its quality beforehand&lt;br /&gt;
&lt;br /&gt;
=Recipe List=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Categories !! Tier 1 !! Tier 2 !! Tier 3 !! Tier 4 !! Tier &amp;quot;5&amp;quot; !! Tier &amp;quot;6&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Weaponry || [[File:COM-15.png|60px]] ||  [[File:MP7.png|60px]] MP7 ||  [[File:Project-90.png|60px]] Project90 || [[File:Epsilon-11 SR.png|60px]] Epsilon-11 || [[File:Logicer.png|60px]] Logicier || [[File:Micro HID.png|60px]] MicroHID&lt;br /&gt;
|-&lt;br /&gt;
| SCP Containment || [[File:Janitor_Keycard.png|60px]] Janitor ||  [[File:Scientist_Keycard.png|60px]] Scientist ||  [[File:Major_Scientist_Keycard.png|60px]] Major Scientist || [[File:Containment_Engineer_Keycard.png|60px]] Containment Engineer &lt;br /&gt;
|-&lt;br /&gt;
| Administration || [[File:Zone_Manager_Keycard.png|60px]] Zone Manager || [[File:Facility_Manager_Keycard.png|60px]] Facility Manager || [[File:CIAD_Keycard.png|60px]] CI Device ||[[File:O5_Keycard.png|60px]] O5 &lt;br /&gt;
|-&lt;br /&gt;
| Security || [[File:Guard_Keycard.png|60px]] Guard || [[File:Senior_Guard_Keycard.png|60px]] Senior Guard || [[File:Lieutenant_Keycard.png|60px]] MTF Lieutenant || [[File:Commander_Keycard.png|60px]] MTF Commander &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Of Note=&lt;br /&gt;
*Putting a used MicroHID through 914 on &amp;quot;Fine&amp;quot; or &amp;quot;Very Fine&amp;quot; can give it another charge.&lt;br /&gt;
*Putting a dead radio into 914 on &amp;quot;Fine&amp;quot; or &amp;quot;Very Fine&amp;quot; can restore the battery.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
----&lt;br /&gt;
* SCP-914 may or may not be sentient, depending on the lore.&lt;br /&gt;
* SCP-914 is almost ESSENTIAL for non-SCPs to win the game early on or activating the nuke.&lt;br /&gt;
* Unlike others, SCP-914 isn&#039;t playable, hostile, or even bound to a faction.&lt;br /&gt;
* It makes for a great hiding spot when going against SCPs - it&#039;s one of the rooms that they must &amp;quot;guard&amp;quot; given its importance.&lt;br /&gt;
&lt;br /&gt;
[[Category:SCPs]]&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Seems Legit</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Class-D_Personnel&amp;diff=158</id>
		<title>Class-D Personnel</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Class-D_Personnel&amp;diff=158"/>
		<updated>2018-08-29T00:52:15Z</updated>

		<summary type="html">&lt;p&gt;Seems Legit: Created page with &amp;quot;{{SCP infobox |Name    = D-Class |image   = [requires a pic which I hope comes in the future] |image_size = 100 |HP      = 100 |Zone    = Light Containment Zone |Speed   =...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP infobox&lt;br /&gt;
|Name    = D-Class&lt;br /&gt;
|image   = [requires a pic which I hope comes in the future]&lt;br /&gt;
|image_size = 100&lt;br /&gt;
|HP      = 100&lt;br /&gt;
|Zone    = [[Light Containment Zone]]&lt;br /&gt;
|Speed   = 15 (when walking) - [requires data] (when running)&lt;br /&gt;
|Starting Items = None&lt;br /&gt;
 &lt;br /&gt;
}}&lt;br /&gt;
=Lore=&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&amp;quot;Excuse me, please. If you would all just turn your attention… Okay, settle down now, I need to… If I could just have your-quiet! I said quiet! I said-will you all just please-I said-SHUT THE FUCK UP! As you may remember, one of our agents approached each and every one of you and gave you an offer. You could either wait out your term on death row, or you could volunteer to participate in our testing facilities for the span of one month. Obviously, you agreed to cooperate. This entails-what? What do you mean you didn&#039;t agree?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;If you can make it through the testing procedures, we let you go at the end of the month. You know, provided you cooperate fully. Sounds like a good deal, right? Was there anyone else who didn&#039;t agree? Okay then, moving on...&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Extract from the SCP Wiki.&lt;br /&gt;
&lt;br /&gt;
Given the fact that D-Class are ex-convicts sentenced to death, looks do not matter as in the eyes of the Foundation, you are all resources. The only thing you may actually share is the orange color of your jumpsuit, and the short life you may have. In the end to us, you are all the same. You are expendable, and will be used however we see fit.&lt;br /&gt;
&lt;br /&gt;
-[REDACTED]&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
----&lt;br /&gt;
Being released from their cells, the D-Class have one sole mission, to survive. As such, as a D-Class you must escape the facility, avoid the SCPs and MTF, and find Chaos Insurgency before the former find you! Given no items, a D-Class must get out, and using the power of the inventory and the pick up system, by holding &amp;quot;E&amp;quot;, a D-Class can pick up items. When a D-Class successfully escapes, they become a Choas Insurgent, and are sent in to find more fellow former D-Class to liberate. Given their inherent lack of any items, D-Class are forced to scavenge, loot, kill, and pillage, all while trying to escape LCZ decontamination and a possible nuke activation. One must pass through all the gates and escape via &amp;quot;Gate A&amp;quot; or B to get out, and run to the end of the bomb shelter.&lt;br /&gt;
&lt;br /&gt;
=Strengths and Weaknesses=&lt;br /&gt;
----&lt;br /&gt;
==Strengths:==&lt;br /&gt;
*They have an inventory.&lt;br /&gt;
*They can pick up and use items.&lt;br /&gt;
*They can outrun SCP-096 and 049... given 096 isn&#039;t enraged.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Weaknesses:==&lt;br /&gt;
*They lack any actual ability.&lt;br /&gt;
*Much weaker and less tanky than any other playable faction.&lt;br /&gt;
*The noise they make can attract SCPs.&lt;br /&gt;
*They tend to be shot on sight.&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
----&lt;br /&gt;
* D-Class usually call themselves &amp;quot;D-Boys&amp;quot;, or the &amp;quot;Men in Orange&amp;quot;.&lt;br /&gt;
* They are the most difficult class to play (makes it more fun).&lt;br /&gt;
* All but one faction is out to kill them, their counterparts, the Chaos Insurgency.&lt;br /&gt;
* All D-Class are criminals, and never truly escape the Foundation after &amp;quot;use&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Category:Human]]&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Seems Legit</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-914&amp;diff=157</id>
		<title>SCP-914</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-914&amp;diff=157"/>
		<updated>2018-08-29T00:24:39Z</updated>

		<summary type="html">&lt;p&gt;Seems Legit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP infobox&lt;br /&gt;
|Name    = SCP-914&lt;br /&gt;
|image   = SCP-914.png&lt;br /&gt;
|image_size = 600&lt;br /&gt;
|Zone    = [[Light Containment Zone]]&lt;br /&gt;
|Ability = Upgrade or downgrade all objects put into it&lt;br /&gt;
}}&lt;br /&gt;
=Lore=&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&amp;quot;SCP-914 is a large clockwork device weighing several tons and covering an area of eighteen square meters, consisting of screw drives, belts, pulleys, gears, springs and other clockwork. It is incredibly complex, consisting of over eight million moving parts comprised mostly of tin and copper, with some wooden and cloth items observed... Two large booths 3mx2.1mx2.1m (10ftx7ftx7ft) are connected via copper tubes to the main body of SCP-914, labeled “Intake” and “Output”. Between them is a copper panel with a large knob with a small arrow attached. The words Rough, Coarse, 1:1, Fine, and Very Fine are positioned at points around the knob. Below the knob is a large “key” that winds the “mainspring”.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;When an object is placed in the Intake Booth, a door slides shut, and a small bell sounds. If the knob is turned to any position and the key wound up, SCP-914 will “refine” the object in the booth. No energy is lost in the process, and the object appears to be in stasis until the Output Booth door is opened. Intense observation and testing have not shown how SCP-914 accomplishes this, and no test object has ever been observed inside SCP-914 during the “refining” process. &amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Extract from the SCP Wiki.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
----&lt;br /&gt;
SCP-914 isn&#039;t a player controlled entity. Rather, it is a feature that allows human factions to upgrade or downgrade their desired objects. It stays constantly in its containment room in LCZ, and can be used by turning its knob and pressing the button with an object inside of it. To get to it, one needs a Scientist card or Janitor card (any card with low level clearance to SCPs) to open and close the blast doors leading to it. It can be considered a &amp;quot;safe room&amp;quot; against most of the SCPs that will hunt the human players.&lt;br /&gt;
&lt;br /&gt;
=How to Use it=&lt;br /&gt;
----&lt;br /&gt;
==To Upgrade:==&lt;br /&gt;
*Press &amp;quot;E&amp;quot; on the knob above the button and set it to &amp;quot;1:1&amp;quot;, &amp;quot;Fine&amp;quot;, or &amp;quot;Very Fine&amp;quot;&lt;br /&gt;
*Put object(s) into the &amp;quot;Intake&amp;quot; booth&lt;br /&gt;
*Press &amp;quot;E&amp;quot; on the button.&lt;br /&gt;
*Wait for the &amp;quot;ding&amp;quot;&lt;br /&gt;
*Go into the &amp;quot;Outake&amp;quot; booth and take the upgraded object&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==To Downgrade:==&lt;br /&gt;
*Press &amp;quot;E&amp;quot; on the knob above the button and set it to &amp;quot;Coarse&amp;quot; or &amp;quot;Rough&amp;quot;&lt;br /&gt;
*Put object(s) into the &amp;quot;Intake&amp;quot; booth&lt;br /&gt;
*Press &amp;quot;E&amp;quot; on the button.&lt;br /&gt;
*Wait for the &amp;quot;ding&amp;quot;&lt;br /&gt;
*Go into the &amp;quot;Outake&amp;quot; booth and take the downgraded object - or it may have vanished depending on its quality beforehand&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
----&lt;br /&gt;
* SCP-914 may or may not be sentient, depending on the lore.&lt;br /&gt;
* SCP-914 is almost ESSENTIAL for non-SCPs to win the game early on or activating the nuke.&lt;br /&gt;
* Unlike others, SCP-914 isn&#039;t playable, hostile, or even bound to a faction.&lt;br /&gt;
* It makes for a great hiding spot when going against SCPs - it&#039;s one of the rooms that they must &amp;quot;guard&amp;quot; given its importance.&lt;br /&gt;
&lt;br /&gt;
[[Category:SCPs]]&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Seems Legit</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-914&amp;diff=155</id>
		<title>SCP-914</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-914&amp;diff=155"/>
		<updated>2018-08-29T00:22:02Z</updated>

		<summary type="html">&lt;p&gt;Seems Legit: Created page with &amp;quot;{{SCP infobox |Name    = SCP-914 |image   =  |image_size = 100 |Zone    = Light Containment Zone |Ability = Upgrade or downgrade all objects put into it }} =Lore= ---- &amp;#039;&amp;#039;&amp;quot;...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP infobox&lt;br /&gt;
|Name    = SCP-914&lt;br /&gt;
|image   = &lt;br /&gt;
|image_size = 100&lt;br /&gt;
|Zone    = [[Light Containment Zone]]&lt;br /&gt;
|Ability = Upgrade or downgrade all objects put into it&lt;br /&gt;
}}&lt;br /&gt;
=Lore=&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&amp;quot;SCP-914 is a large clockwork device weighing several tons and covering an area of eighteen square meters, consisting of screw drives, belts, pulleys, gears, springs and other clockwork. It is incredibly complex, consisting of over eight million moving parts comprised mostly of tin and copper, with some wooden and cloth items observed... Two large booths 3mx2.1mx2.1m (10ftx7ftx7ft) are connected via copper tubes to the main body of SCP-914, labeled “Intake” and “Output”. Between them is a copper panel with a large knob with a small arrow attached. The words Rough, Coarse, 1:1, Fine, and Very Fine are positioned at points around the knob. Below the knob is a large “key” that winds the “mainspring”.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;When an object is placed in the Intake Booth, a door slides shut, and a small bell sounds. If the knob is turned to any position and the key wound up, SCP-914 will “refine” the object in the booth. No energy is lost in the process, and the object appears to be in stasis until the Output Booth door is opened. Intense observation and testing have not shown how SCP-914 accomplishes this, and no test object has ever been observed inside SCP-914 during the “refining” process. &amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Extract from the SCP Wiki.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
----&lt;br /&gt;
SCP-914 isn&#039;t a player controlled entity. Rather, it is a feature that allows human factions to upgrade or downgrade their desired objects. It stays constantly in its containment room in LCZ, and can be used by turning its knob and pressing the button with an object inside of it. To get to it, one needs a Scientist card or Janitor card (any card with low level clearance to SCPs) to open and close the blast doors leading to it. It can be considered a &amp;quot;safe room&amp;quot; against most of the SCPs that will hunt the human players.&lt;br /&gt;
&lt;br /&gt;
=How to Use it=&lt;br /&gt;
----&lt;br /&gt;
==To Upgrade:==&lt;br /&gt;
*Press &amp;quot;E&amp;quot; on the knob above the button and set it to &amp;quot;1:1&amp;quot;, &amp;quot;Fine&amp;quot;, or &amp;quot;Very Fine&amp;quot;&lt;br /&gt;
*Put object(s) into the &amp;quot;Intake&amp;quot; booth&lt;br /&gt;
*Press &amp;quot;E&amp;quot; on the button.&lt;br /&gt;
*Wait for the &amp;quot;ding&amp;quot;&lt;br /&gt;
*Go into the &amp;quot;Outake&amp;quot; booth and take the upgraded object&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==To Downgrade:==&lt;br /&gt;
*Press &amp;quot;E&amp;quot; on the knob above the button and set it to &amp;quot;Coarse&amp;quot; or &amp;quot;Rough&amp;quot;&lt;br /&gt;
*Put object(s) into the &amp;quot;Intake&amp;quot; booth&lt;br /&gt;
*Press &amp;quot;E&amp;quot; on the button.&lt;br /&gt;
*Wait for the &amp;quot;ding&amp;quot;&lt;br /&gt;
*Go into the &amp;quot;Outake&amp;quot; booth and take the downgraded object - or it may have vanished depending on its quality beforehand&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
----&lt;br /&gt;
* SCP-914 may or may not be sentient, depending on the lore.&lt;br /&gt;
* SCP-914 is almost ESSENTIAL for non-SCPs to win the game early on or activating the nuke.&lt;br /&gt;
* Unlike others, SCP-914 isn&#039;t playable, hostile, or even bound to a faction.&lt;br /&gt;
* It makes for a great hiding spot when going against SCPs - it&#039;s one of the rooms that they must &amp;quot;guard&amp;quot; given its importance.&lt;br /&gt;
&lt;br /&gt;
[[Category:SCPs]]&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Seems Legit</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-049&amp;diff=116</id>
		<title>SCP-049</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-049&amp;diff=116"/>
		<updated>2018-08-28T00:38:33Z</updated>

		<summary type="html">&lt;p&gt;Seems Legit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP infobox&lt;br /&gt;
|Name    = SCP-049&lt;br /&gt;
|image   = SCP-049.png&lt;br /&gt;
|image_size = 100&lt;br /&gt;
|HP      = {{Hub::Global:SCP-049/HP}}&lt;br /&gt;
|Zone    = [[Heavy Containment Zone]]&lt;br /&gt;
|Speed   = 5.2&lt;br /&gt;
|Ability = Resurrecting those he kills as SCP-049-2&lt;br /&gt;
}}&lt;br /&gt;
=Lore=&lt;br /&gt;
Discovered by the SCP Foundation in Montauban, France following a series of unknown disapperances, SCP-049 was contained through a collaboration of local law enforcement and on-sight agents. Although he claims to know a cure to what he refers to as the &amp;quot;Plague&amp;quot;, any evidence or attempt for him to prove his work as led to outbreaks of SCP-049-2. After the death of Dr. Ray Hamm, the researcher overlooking SCP-049&#039;s experiments was killed by the latter, SCP-049 has had all allowances revoked, and put under heavy scrutiny.&lt;br /&gt;
&lt;br /&gt;
==Snippet from the Wiki==&lt;br /&gt;
SCP-049 is a humanoid entity, roughly 1.9 meters in height, which bears the appearance of a medieval plague doctor. SCP-049 is capable of speech in a variety of languages, though tends to prefer English or medieval French2. While SCP-049 is generally cordial and cooperative with Foundation staff, it can become especially irritated or at times outright aggressive if it feels that it is in the presence of what it calls the &amp;quot;Pestilence&amp;quot;. Although the exact nature of this Pestilence is currently unknown to Foundation researchers, it does seem to be an issue of immense concern to SCP-049 and will become hostile with individuals it sees as being affected by the Pestilence, often having to be restrained should it encounter such. If left unchecked, SCP-049 will generally attempt to kill any such individual; SCP-049 is capable of causing all biological functions of an organism to cease through direct skin contact.&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
&#039;&#039;&amp;quot;SCP-049 is 1.9 m. tall and weighs an indeterminable amount due to given his lethality through touch. The thick robes it appears to wear are a part of its body, which despite appear to be external actually grow from SCP-049 - through x-ray scans, he does have a humanoid skeletal system underneath.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;SCP-049 will become hostile with individuals it sees as being affected by the Pestilence, often having to be restrained should it encounter such. If left unchecked, SCP-049 will generally attempt to kill any such individual; SCP-049 is capable of causing all biological functions of an organism to cease through direct skin contact. How this occurs is currently unknown, and autopsies of SCP-049&#039;s victims have invariably been inconclusive. SCP-049 has expressed frustration or remorse after these killings, indicating that they have done little to kill &amp;quot;The Pestilence&amp;quot;, though will usually seek to then perform a crude surgery on the corpse using the implements contained within a black doctor&#039;s bag it carries on its person at all times3. While these surgeries are not always &amp;quot;successful&amp;quot;, they often result in the creation of instances of SCP-049-2.&amp;quot;&#039;&#039;&lt;br /&gt;
- Extracts from official Wiki Page&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
Being spawned in SCP-049&#039;s cell in Heavy Containment, SCP-049 can immediately leave his cell given as he must use the elevator in his area to reach HCZ proper. Upon leaving, SCP-049 will be let loose to cure the impure of the facility, and end the &amp;quot;Pestilence&amp;quot;. SCP-049 can kill any human instantly upon pressing Left Click, and upon holding &amp;quot;E&amp;quot; upon their corpse, can resurrect them as an instance of 049-2, however there are serious drawbacks to him. SCP-049 is incapable of running, and walks briskly at most, and while he can jump, it is only slightly more than SCP-173. SCP-049 also can only revive those HE killed within a certain amount of time (default being 15 seconds). The more damage SCP-049 takes, the faster he can revive a person he killed.&lt;br /&gt;
&lt;br /&gt;
==Strengths and Weaknesses==&lt;br /&gt;
SCP-049 is one of the scarier SCPs to meet in the game as of the moment. A single left click from him is an instant kill on the unlucky person, and by holding &amp;quot;E&amp;quot;, SCP-049 can resurrect them as SCP-049-2, basically more canon fodder for the SCPs too use against their enemy factions. The more damage SCP-049 takes, the faster he can revive those he had killed into 049-2... but catching his prey is another ordeal.&lt;br /&gt;
&lt;br /&gt;
SCP-049 isn&#039;t fast. While he isn&#039;t the slowest, that goes to SCP-096, he isn&#039;t capable of speed. He is incapable of running, and outside of a brisk walk pace, he can barely keep up with any human entity given that they don&#039;t notice him. Unlike SCP-173 who tends to give signs that he&#039;s around easily, SCP-049 while quiet can sneak up on people, but a simple jump can deny him a kill. And when resurrecting his prey, they may either respawn as MTF/CI, or chose to off themselves by Tesla or by jumping into the Abyss. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Strategies for The Doctor, and Against Him==&lt;br /&gt;
===To Cure the Diseased===&lt;br /&gt;
Catching people to cure is hard, so let the other SCPs do it for you!. Most when seeing SCP-173, or 106, or 939 will run for it, and won&#039;t notice the silent doctor right behind them! The best way to do this is to slightly lag behind the other SCPs, which one tends to do due to speed difference, and when the other SCPs scare the humans out of their hiding places, let them run to you and into your open arms. But an open note... not all people will be that blind sided. Some will predict you and either let themselves be killed, or avoid you entirely. In these cases you must place yourself at an entry gate and wait for your prey. Also going to Entry and screwing over the Facility Guards is also a good thing to do to get 049-2s early game... those poor bastards. If someone pulls a cheeky breeky and lock themselves into a keycard room... wait for em. be silent, don&#039;t move and just wait. They have to come out eventually... or call in 106. His ability to walk trough doors is fun to get prey out into the open for you to cure em.&lt;br /&gt;
&lt;br /&gt;
===An Apple a Day to Keep the Doctor Away===&lt;br /&gt;
SCP-049 is the 2nd to most easiest to avoid... if you do it right. By that I meant that do not, and I mean DO NOT let yourself be guided by him. Attempt to always get around him and go the way he came from unless it was a dead end. To have him herd you into a corner is a fast way to get turned. If you do see SCP-049, lock yourself into the nearest room that requires a keycard and get away from the door... he can still turn you through it (did it to me the cheeky little bastard). But you don&#039;t want to stay there cause when 049 can&#039;t do something, he calls in 096 or 106... and those are bad company to have when LOCKED IN A ROOM. So when you hear 049 leave, or makes you believe to leave, GUN IT. Don&#039;t stay there or you&#039;ll be next regardless. Always jump around and hold shift around 049, he can&#039;t run himself and it&#039;s easy to lose him granted you close the doors behind you to block his vision. Lastly... and this is big... never ever be the front person in a group meeting 049. They tend to be the first one to go. Rather be the 2nd or 3rd so that you can lay in some fire and then book it.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* As of late, SCP-049 has gotten a rewrite on the main SCP Wiki!&lt;br /&gt;
* Many refer to SCP-049 as &amp;quot;Plague Boy&amp;quot;, &amp;quot;Doctor&amp;quot;, or simply &amp;quot;049&amp;quot;.&lt;br /&gt;
* Using SCP-049 to his fullest can allow one to completely force any enemy faction out of HCZ.&lt;br /&gt;
* Due to his ability to create new SCPs (049-2), he can reverse the SCP body count at the end of a match, sometimes into the negatives.&lt;br /&gt;
&lt;br /&gt;
[[Category:SCPs]]&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Seems Legit</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-173&amp;diff=109</id>
		<title>SCP-173</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-173&amp;diff=109"/>
		<updated>2018-08-27T23:37:19Z</updated>

		<summary type="html">&lt;p&gt;Seems Legit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP infobox&lt;br /&gt;
|Name    = SCP-173&lt;br /&gt;
|image   = SCP-173-SL.png&lt;br /&gt;
|image_size = 100&lt;br /&gt;
|HP      = {{Hub::Global:SCP-173/HP}}&lt;br /&gt;
|Zone    = [[Light Containment Zone]]&lt;br /&gt;
|Speed   = 15&lt;br /&gt;
|Ability = Moving when nobody is looking at it at high speeds &lt;br /&gt;
}}&lt;br /&gt;
=Lore=&lt;br /&gt;
Created in the late 4Chan and being somewhat of an early Creepypasta, SCP-173 while not being numerically first in the SCP series was the first created. Upon the creation of the SCP Wiki itself, SCP-173 saw himself ported over and added to the newly coined SCP Foundation - and becoming one of their most recognizable anomalies &amp;quot;contained&amp;quot;. Whether it was created by the AWCY (Are We Cool Yet?) Group of Interest, or simply as a means to play a deadly game of hide and seek, it does what it does best, snapping necks.&lt;br /&gt;
&lt;br /&gt;
==Snippet of the Wiki==&lt;br /&gt;
Moved to Site-19 1993. Origin is as of yet unknown. It is constructed from concrete and rebar with traces of Krylon brand spray paint. SCP-173 is animate and extremely hostile. The object cannot move while within a direct line of sight. Line of sight must not be broken at any time with SCP-173. Personnel assigned to enter container are instructed to alert one another before blinking. Object is reported to attack by snapping the neck at the base of the skull, or by strangulation. In the event of an attack, personnel are to observe Class 4 hazardous object containment procedures.&lt;br /&gt;
Personnel report sounds of scraping stone originating from within the container when no one is present inside. This is considered normal, and any change in this behaviour should be reported to the acting HMCL supervisor on duty.&lt;br /&gt;
The reddish brown substance on the floor is a combination of feces and blood. Origin of these materials is unknown. The enclosure must be cleaned on a bi-weekly basis.&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
Upon being spawned, the player using SCP-173 will spawn in it&#039;s containment cell, which will open after a timer has passed. Upon being let out SCP-173 will be allowed to play, which it does by running around the facility, ending those who intend to either kill it or escape from it. In game controls are simple, one will use the WASD (if set) to move, but all movement is accelerated at the expense of 173&#039;s jump height being heavily lessened to the point of almost not getting off the ground. &lt;br /&gt;
&lt;br /&gt;
To kill, simply get close to any entity who isn&#039;t a fellow SCP and left-click, if done right one will hear a snap and the victim will be instantly killed. However when being looked at, all movement SCP-173 will cease, leaving it immobile until the enemy blinks, at which 173 gets a chance to either get closer, or back off from it&#039;s prey. &lt;br /&gt;
&lt;br /&gt;
As SCP-173 takes damage it&#039;s movement speed will be increased making it even more dangerous when low on health. When killed SCP-173 will fall apart on the spot, signalling its end. &lt;br /&gt;
&lt;br /&gt;
==Strengths and Weaknesses==&lt;br /&gt;
SCP-173 is well rounded... as far as they go anyway. His strengths ignoring his insta kill which most of the SCPs hold, he has incredible speed that allows him to traverse the facility much faster than any other SCP, and his ability to move only faster when hurt greatly boons the SCP team. His speed also allows for easy flanking, and despite the sound of necks breaking, SCP-173 can easily end a group if they don&#039;t pay attention... or herd their enemy into the larger group of SCPs.&lt;br /&gt;
&lt;br /&gt;
However there are his downfalls. When running, one can hear his footseps as he runs through, and whenvever anyone looks at you, regardless of distance, you will stop, they will blink, and they will be alerted to you. His downside of stopping whenever someone looks at you is also a large weakness given how one wrong step into a horde of players is a swift way to experience a GAME OVER. The faster Peanut gets is also an indicator of how low he is, meaning players MAY get more aggressive towards you. Hoards of people are also a nightmare, making it harder for you to kill them, or even move at all&lt;br /&gt;
&lt;br /&gt;
==Strategies For the Nut, and Against the Nut==&lt;br /&gt;
===For the Nut to break the Nonbelievers===&lt;br /&gt;
SCP-173 despite being the most fun (opinion) to play as, is really hard to actually do anything with. The best way to use the Peanut is to hide behind doors whenever you hear motion.. or speaking anyway. If you do run into a group of people, break off and use an alternative route to get behind them. Most get tunnel vision and won&#039;t notice until it&#039;s too late. If you hear a MicroHID being used however, GET AWAY FROM THERE. You may survive the blast but constant gunfire will end you swiftly. OR what you can do as SCP-173 is get up to them when they&#039;re charging up the MicroHID and break em. Death stops the charge and ends their attempt on you. It&#039;s a small chance, but one that may pull off a spectatular rampage that&#039;ll leave the rest of that group running. But the most important thing to note is that you will always need your team. NEVER STRAY TOO FAR FROM ANOTHER SCP.&lt;br /&gt;
&lt;br /&gt;
===For the Nonbelievers to Survive His Holiness===&lt;br /&gt;
Ignoring the initial shock factor of SCP-173&#039;s initial snap, he can be annoying but easy to ignore of remove from the game. Try and lure him out into an open room full of people to fire on him, or if you can, trap him down a hallway and charge the MicroHID. One spray can seriously harm him but be wary of his enhanced speed. If you notice him however faster than normal, CHASE HIM. That means he is weakened, but enough gunfire will put him down for good. When SCP-173 vanishes from sight, look around be cautious of your surroundings, SCP-173 may attempt to flank you to end you. NEVER GET TUNNEL VISION, this is one way to get yourself ended fast when facing him, but if you see 173 with any other SCP, run. He himself isn&#039;t much of a threat, but with others, turning around to open a door may be your end if he&#039;s around.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* SCP-173 is considered to be the &amp;quot;first&amp;quot; SCP created.&lt;br /&gt;
* Many refer to SCP-173 to it&#039;s body shape, either as &amp;quot;Peanut&amp;quot; or simply &amp;quot;Nut&amp;quot;&lt;br /&gt;
* Unlike others, SCP-173 doesn&#039;t have a ragdoll, instead it falls apart when killed.&lt;br /&gt;
* SCP-173&#039;s April Fools form takes it&#039;s nickname literally, and makes him into a large peanut.&lt;br /&gt;
&lt;br /&gt;
[[Category:SCPs]]&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Seems Legit</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-173&amp;diff=108</id>
		<title>SCP-173</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-173&amp;diff=108"/>
		<updated>2018-08-27T23:35:44Z</updated>

		<summary type="html">&lt;p&gt;Seems Legit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP infobox&lt;br /&gt;
|Name    = SCP-173&lt;br /&gt;
|image   = SCP-173-SL.png&lt;br /&gt;
|image_size = 100&lt;br /&gt;
|HP      = {{Hub::Global:SCP-173/HP}}&lt;br /&gt;
|Zone    = [[Light Containment Zone]]&lt;br /&gt;
|Speed   = 15&lt;br /&gt;
|Ability = Moving when nobody is looking at it at high speeds &lt;br /&gt;
}}&lt;br /&gt;
=Lore=&lt;br /&gt;
Created in the late 4Chan and being somewhat of an early Creepypasta, SCP-173 while not being numerically first in the SCP series was the first created. Upon the creation of the SCP Wiki itself, SCP-173 saw himself ported over and added to the newly coined SCP Foundation - and becoming one of their most recognizable anomalies &amp;quot;contained&amp;quot;. Whether it was created by the AWCY (Are We Cool Yet?) Group of Interest, or simply as a means to play a deadly game of hide and seek, it does what it does best, snapping necks.&lt;br /&gt;
&lt;br /&gt;
==Snippet of the Wiki==&lt;br /&gt;
Moved to Site-19 1993. Origin is as of yet unknown. It is constructed from concrete and rebar with traces of Krylon brand spray paint. SCP-173 is animate and extremely hostile. The object cannot move while within a direct line of sight. Line of sight must not be broken at any time with SCP-173. Personnel assigned to enter container are instructed to alert one another before blinking. Object is reported to attack by snapping the neck at the base of the skull, or by strangulation. In the event of an attack, personnel are to observe Class 4 hazardous object containment procedures.&lt;br /&gt;
Personnel report sounds of scraping stone originating from within the container when no one is present inside. This is considered normal, and any change in this behaviour should be reported to the acting HMCL supervisor on duty.&lt;br /&gt;
The reddish brown substance on the floor is a combination of feces and blood. Origin of these materials is unknown. The enclosure must be cleaned on a bi-weekly basis.&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
Upon being spawned, the player using SCP-173 will spawn in it&#039;s containment cell, which will open after a timer has passed. Upon being let out SCP-173 will be allowed to play, which it does by running around the facility, ending those who intend to either kill it or escape from it. In game controls are simple, one will use the WASD (if set) to move, but all movement is accelerated at the expense of 173&#039;s jump height being heavily lessened to the point of almost not getting off the ground. &lt;br /&gt;
&lt;br /&gt;
To kill, simply get close to any entity who isn&#039;t a fellow SCP and left-click, if done right one will hear a snap and the victim will be instantly killed. However when being looked at, all movement SCP-173 will cease, leaving it immobile until the enemy blinks, at which 173 gets a chance to either get closer, or back off from it&#039;s prey. &lt;br /&gt;
&lt;br /&gt;
As SCP-173 takes damage it&#039;s movement speed will be increased making it even more dangerous when low on health. When killed SCP-173 will fall apart on the spot, signalling its end. &lt;br /&gt;
&lt;br /&gt;
==Strengths and Weaknesses==&lt;br /&gt;
SCP-173 is well rounded... as far as they go anyway. His strengths ignoring his insta kill which most of the SCPs hold, he has incredible speed that allows him to traverse the facility much faster than any other SCP, and his ability to move only faster when hurt greatly boons the SCP team. His speed also allows for easy flanking, and despite the sound of necks breaking, SCP-173 can easily end a group if they don&#039;t pay attention... or herd their enemy into the larger group of SCPs.&lt;br /&gt;
&lt;br /&gt;
However there are his downfalls. When running, one can hear his footseps as he runs through, and whenvever anyone looks at you, regardless of distance, you will stop, they will blink, and they will be alerted to you. His downside of stopping whenever someone looks at you is also a large weakness given how one wrong step into a horde of players is a swift way to experience a GAME OVER. The faster Peanut gets is also an indicator of &lt;br /&gt;
&lt;br /&gt;
==Strategies For the Nut, and Against the Nut==&lt;br /&gt;
===For the Nut to break the Nonbelievers===&lt;br /&gt;
SCP-173 despite being the most fun (opinion) to play as, is really hard to actually do anything with. The best way to use the Peanut is to hide behind doors whenever you hear motion.. or speaking anyway. If you do run into a group of people, break off and use an alternative route to get behind them. Most get tunnel vision and won&#039;t notice until it&#039;s too late. If you hear a MicroHID being used however, GET AWAY FROM THERE. You may survive the blast but constant gunfire will end you swiftly. OR what you can do as SCP-173 is get up to them when they&#039;re charging up the MicroHID and break em. Death stops the charge and ends their attempt on you. It&#039;s a small chance, but one that may pull off a spectatular rampage that&#039;ll leave the rest of that group running. But the most important thing to note is that you will always need your team. NEVER STRAY TOO FAR FROM ANOTHER SCP.&lt;br /&gt;
&lt;br /&gt;
===For the Nonbelievers to Survive His Holiness===&lt;br /&gt;
Ignoring the initial shock factor of SCP-173&#039;s initial snap, he can be annoying but easy to ignore of remove from the game. Try and lure him out into an open room full of people to fire on him, or if you can, trap him down a hallway and charge the MicroHID. One spray can seriously harm him but be wary of his enhanced speed. If you notice him however faster than normal, CHASE HIM. That means he is weakened, but enough gunfire will put him down for good. When SCP-173 vanishes from sight, look around be cautious of your surroundings, SCP-173 may attempt to flank you to end you. NEVER GET TUNNEL VISION, this is one way to get yourself ended fast when facing him, but if you see 173 with any other SCP, run. He himself isn&#039;t much of a threat, but with others, turning around to open a door may be your end if he&#039;s around.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* SCP-173 is considered to be the &amp;quot;first&amp;quot; SCP created.&lt;br /&gt;
* Many refer to SCP-173 to it&#039;s body shape, either as &amp;quot;Peanut&amp;quot; or simply &amp;quot;Nut&amp;quot;&lt;br /&gt;
* Unlike others, SCP-173 doesn&#039;t have a ragdoll, instead it falls apart when killed.&lt;br /&gt;
* SCP-173&#039;s April Fools form takes it&#039;s nickname literally, and makes him into a large peanut.&lt;br /&gt;
&lt;br /&gt;
[[Category:SCPs]]&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Seems Legit</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-173&amp;diff=107</id>
		<title>SCP-173</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-173&amp;diff=107"/>
		<updated>2018-08-27T23:34:34Z</updated>

		<summary type="html">&lt;p&gt;Seems Legit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP infobox&lt;br /&gt;
|Name    = SCP-173&lt;br /&gt;
|image   = SCP-173-SL.png&lt;br /&gt;
|image_size = 100&lt;br /&gt;
|HP      = {{Hub::Global:SCP-173/HP}}&lt;br /&gt;
|Zone    = [[Light Containment Zone]]&lt;br /&gt;
|Speed   = 15&lt;br /&gt;
|Ability = Moving when nobody is looking at it at high speeds &lt;br /&gt;
}}&lt;br /&gt;
=Lore=&lt;br /&gt;
Created in the late 4Chan and being somewhat of an early Creepypasta, SCP-173 while not being numerically first in the SCP series was the first created. Upon the creation of the SCP Wiki itself, SCP-173 saw himself ported over and added to the newly coined SCP Foundation - and becoming one of their most recognizable anomalies &amp;quot;contained&amp;quot;. Whether it was created by the AWCY (Are We Cool Yet?) Group of Interest, or simply as a means to play a deadly game of hide and seek, it does what it does best, snapping necks.&lt;br /&gt;
&lt;br /&gt;
==Snippet of the Wiki==&lt;br /&gt;
Moved to Site-19 1993. Origin is as of yet unknown. It is constructed from concrete and rebar with traces of Krylon brand spray paint. SCP-173 is animate and extremely hostile. The object cannot move while within a direct line of sight. Line of sight must not be broken at any time with SCP-173. Personnel assigned to enter container are instructed to alert one another before blinking. Object is reported to attack by snapping the neck at the base of the skull, or by strangulation. In the event of an attack, personnel are to observe Class 4 hazardous object containment procedures.&lt;br /&gt;
Personnel report sounds of scraping stone originating from within the container when no one is present inside. This is considered normal, and any change in this behaviour should be reported to the acting HMCL supervisor on duty.&lt;br /&gt;
The reddish brown substance on the floor is a combination of feces and blood. Origin of these materials is unknown. The enclosure must be cleaned on a bi-weekly basis.&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
Upon being spawned, the player using SCP-173 will spawn in it&#039;s containment cell, which will open after a timer has passed. Upon being let out SCP-173 will be allowed to play, which it does by running around the facility, ending those who intend to either kill it or escape from it. In game controls are simple, one will use the WASD (if set) to move, but all movement is accelerated at the expense of 173&#039;s jump height being heavily lessened to the point of almost not getting off the ground. &lt;br /&gt;
&lt;br /&gt;
To kill, simply get close to any entity who isn&#039;t a fellow SCP and left-click, if done right one will hear a snap and the victim will be instantly killed. However when being looked at, all movement SCP-173 will cease, leaving it immobile until the enemy blinks, at which 173 gets a chance to either get closer, or back off from it&#039;s prey. &lt;br /&gt;
&lt;br /&gt;
As SCP-173 takes damage it&#039;s movement speed will be increased making it even more dangerous when low on health. When killed SCP-173 will fall apart on the spot, signalling its end. &lt;br /&gt;
&lt;br /&gt;
==Strengths and Weaknesses==&lt;br /&gt;
SCP-173 is well rounded... as far as they go anyway. His strengths ignoring his insta kill which most of the SCPs hold, he has incredible speed that allows him to traverse the facility much faster than any other SCP, and his ability to move only faster when hurt greatly boons the SCP team. &lt;br /&gt;
&lt;br /&gt;
However there are his downfalls. When running, one can hear his footseps as he runs through, and whenvever anyone looks at you, regardless of distance, you will stop, they will blink, and they will be alerted to you. His downside of stopping whenever someone looks at you is also a large weakness given how one wrong step into a horde of players is a swift way to experience a GAME OVER. The faster Peanut gets is also an indicator of &lt;br /&gt;
&lt;br /&gt;
==Strategies For the Nut, and Against the Nut==&lt;br /&gt;
===For the Nut to break the Nonbelievers===&lt;br /&gt;
SCP-173 despite being the most fun (opinion) to play as, is really hard to actually do anything with. The best way to use the Peanut is to hide behind doors whenever you hear motion.. or speaking anyway. If you do run into a group of people, break off and use an alternative route to get behind them. Most get tunnel vision and won&#039;t notice until it&#039;s too late. If you hear a MicroHID being used however, GET AWAY FROM THERE. You may survive the blast but constant gunfire will end you swiftly. OR what you can do as SCP-173 is get up to them when they&#039;re charging up the MicroHID and break em. Death stops the charge and ends their attempt on you. It&#039;s a small chance, but one that may pull off a spectatular rampage that&#039;ll leave the rest of that group running. But the most important thing to note is that you will always need your team. NEVER STRAY TOO FAR FROM ANOTHER SCP.&lt;br /&gt;
&lt;br /&gt;
===For the Nonbelievers to Survive His Holiness===&lt;br /&gt;
Ignoring the initial shock factor of SCP-173&#039;s initial snap, he can be annoying but easy to ignore of remove from the game. Try and lure him out into an open room full of people to fire on him, or if you can, trap him down a hallway and charge the MicroHID. One spray can seriously harm him but be wary of his enhanced speed. If you notice him however faster than normal, CHASE HIM. That means he is weakened, but enough gunfire will put him down for good. When SCP-173 vanishes from sight, look around be cautious of your surroundings, SCP-173 may attempt to flank you to end you. NEVER GET TUNNEL VISION, this is one way to get yourself ended fast when facing him, but if you see 173 with any other SCP, run. He himself isn&#039;t much of a threat, but with others, turning around to open a door may be your end if he&#039;s around.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* SCP-173 is considered to be the &amp;quot;first&amp;quot; SCP created.&lt;br /&gt;
* Many refer to SCP-173 to it&#039;s body shape, either as &amp;quot;Peanut&amp;quot; or simply &amp;quot;Nut&amp;quot;&lt;br /&gt;
* Unlike others, SCP-173 doesn&#039;t have a ragdoll, instead it falls apart when killed.&lt;br /&gt;
* SCP-173&#039;s April Fools form takes it&#039;s nickname literally, and makes him into a large peanut.&lt;br /&gt;
&lt;br /&gt;
[[Category:SCPs]]&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Seems Legit</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-049&amp;diff=61</id>
		<title>SCP-049</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-049&amp;diff=61"/>
		<updated>2018-08-26T20:54:36Z</updated>

		<summary type="html">&lt;p&gt;Seems Legit: Created page with &amp;quot;{{SCP infobox |Name    = SCP-049 |image   = SCP-049.png |image_size = 100 |HP      = {{Hub::Global:SCP-049/HP}} |Zone    = Heavy Containment Zone |Speed   = 60 |Ability =...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP infobox&lt;br /&gt;
|Name    = SCP-049&lt;br /&gt;
|image   = SCP-049.png&lt;br /&gt;
|image_size = 100&lt;br /&gt;
|HP      = {{Hub::Global:SCP-049/HP}}&lt;br /&gt;
|Zone    = [[Heavy Containment Zone]]&lt;br /&gt;
|Speed   = 60&lt;br /&gt;
|Ability = Resurrecting those he kills as SCP-049-2&lt;br /&gt;
}}&lt;br /&gt;
=Lore=&lt;br /&gt;
Discovered by the SCP Foundation in Montauban, France following a series of unknown disapperances, SCP-049 was contained through a collaboration of local law enforcement and on-sight agents. Although he claims to know a cure to what he refers to as the &amp;quot;Plague&amp;quot;, any evidence or attempt for him to prove his work as led to outbreaks of SCP-049-2. After the death of Dr. Ray Hamm, the researcher overlooking SCP-049&#039;s experiments was killed by the latter, SCP-049 has had all allowances revoked, and put under heavy scrutiny.&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
SCP-049 is 1.9 m. tall and weighs an indeterminable amount due to given his lethality through touch. The thick robes it appears to wear are a part of its body, which despite appear to be external actually grow from SCP-049 - through x-ray scans, he does have a humanoid skeletal system underneath. SCP-049&#039;s touch is lethal, causing whomever he touches to instantly expire, and given enough time and with tools yet to be identified, SCP-049 will turn the fallen individual into an instance of SCP-049-2, a mindless, zombielike entity which will be dormant until a &amp;quot;diseased&amp;quot; being comes too close.&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
Being spawned in SCP-049&#039;s cell in Heavy Containment, SCP-049 can immediately leave his cell given as he must use the elevator in his area to reach HCZ proper. Upon leaving, SCP-049 will be let loose to cure the impure of the facility, and end the &amp;quot;Pestilence&amp;quot;. SCP-049 upon a left click can kill any being who isn&#039;t a SCP instantly, and upon holding &amp;quot;E&amp;quot; upon their corpse, can resurrect them as an instance of 049-2, however there are serious drawbacks to him. SCP-049 is incapable of running, and walks briskly at most, and while he can jump, it is only slightly more than SCP-173. SCP-049 also can only revive those HE killed within a certain amount of time (default being 15 seconds). The more damage SCP-049 takes, the faster he can revive a person he killed.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* As of late, SCP-049 has gotten a rewrite on the main SCP Wiki!&lt;br /&gt;
* Many refer to SCP-049 as &amp;quot;Plague Boy&amp;quot;, &amp;quot;Doctor&amp;quot;, or simply &amp;quot;049&amp;quot;.&lt;br /&gt;
* Using SCP-049 to his fullest can allow one to completely force any enemy faction out of HCZ.&lt;br /&gt;
* Due to his ability to create new SCPs (049-2), he can reverse the SCP body count at the end of a match, sometimes into the negatives.&lt;/div&gt;</summary>
		<author><name>Seems Legit</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-173&amp;diff=47</id>
		<title>SCP-173</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-173&amp;diff=47"/>
		<updated>2018-08-25T19:30:02Z</updated>

		<summary type="html">&lt;p&gt;Seems Legit: The general page for SCP-173, can be edited to fix various changes overtime&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|bodyclass      = vcard&lt;br /&gt;
&lt;br /&gt;
|aboveclass     = fn org&lt;br /&gt;
|abovestyle     = background-color:black&lt;br /&gt;
|above          = {{#ifeq:{{{Name|}}}||&amp;lt;includeonly&amp;gt;{{error|Class name required|tag=span}}&amp;lt;/includeonly&amp;gt;|{{{Name}}}}}&lt;br /&gt;
&lt;br /&gt;
|subheader      = {{ifempty|{{{other_name|}}}|{{{alt_name|}}}}}&lt;br /&gt;
|suheaderclass = nickname&lt;br /&gt;
&lt;br /&gt;
|image1   = {{#invoke:InfoboxImage|InfoboxImage|image={{{image|{{{photo|}}}}}}|size={{{image_size|{{{photo_width|}}}}}}|sizedefault=256px|alt={{{alt|{{{photo_alt|}}}}}}}}&lt;br /&gt;
|caption1 = {{ifempty|{{{caption|}}}|{{{photo_caption|}}}}}&lt;br /&gt;
&lt;br /&gt;
|label1   = Health&lt;br /&gt;
|data1    = {{{HP|}}}&lt;br /&gt;
&lt;br /&gt;
|label2   = Spawn Zone&lt;br /&gt;
|data2    = {{{Zone|}}}&lt;br /&gt;
&lt;br /&gt;
|label3   = Walk Speed&lt;br /&gt;
|data3    = {{{Speed|}}}&lt;br /&gt;
&lt;br /&gt;
|label4   = Special Ability&lt;br /&gt;
|data4    = {{{Ability|}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{SCP infobox&lt;br /&gt;
|Name    = SCP-173&lt;br /&gt;
|image   = [[File:SCP-173-SL.png|256px|thumb|center]]&lt;br /&gt;
|caption = SCP-173&lt;br /&gt;
|HP      = {{Hub::Global:SCP-173/HP}}&lt;br /&gt;
|Zone    = [[Light Containment Zone]]&lt;br /&gt;
|Speed   = 60&lt;br /&gt;
|Ability = Moving when nobody is looking at it at high speeds &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
Created in the late 4Chan and being somewhat of an early Creepypasta, SCP-173 while not being numerically first in the SCP series was the first created. Upon the creation of the SCP Wiki itself, SCP-173 saw himself ported over and added to the newly coined SCP Foundation - and becoming one of their most recognizable anomalies &amp;quot;contained&amp;quot;. Whether he was created by the AWCY (Are We Cool Yet?) Group of Interest, or simply as a means to play a deadly game of hide and seek, he does what he does best, snapping necks.&lt;br /&gt;
==Description==&lt;br /&gt;
SCP-173 is [REDACTED] ft. tall and weighs an indeterminable amount. Comprised of rebar, concrete, and contains traces of spray paint. The dark red and brown markings both on it and around it are a combination of feces and blood, which have yet to be determined their origin. SCP-173 is hostile, and when not looked at SCP 173 will accelerate to the nearest entity before snapping their neck or strangling them to death. &lt;br /&gt;
==In Game==&lt;br /&gt;
Upon being spawned, the player using SCP-173 will spawn in its containment cell, which will open after a timer has passed. Upon being let out SCP-173 will be allowed to play, which it does by running around the facility, ending those who intend to either kill it or escape from it. In game controls are simple, all movement is accelerated at the expense of 173&#039;s jump being heavily lessened to the point of almost not getting off the ground. To kill, simply get close behind to any entity who isn&#039;t a fellow SCP and left-click, if done right one will hear a snap and the victim will be instantly killed. However when being looked at, all movement SCP-173 has will cease, leaving it immobile until the enemy blinks, at which 173 gets a chance to either get closer, or back off from their prey. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
However, if one takes too much damage as SCP-173, they will begin to accelerate faster when moving, until they have been destroyed. When taking enough damage or fire to kill SCP-173, instead SCP-173 will fall apart into pieces, signaling the end of a SCP, and the end of their player.&lt;br /&gt;
==Trivia==&lt;br /&gt;
* SCP-173 is considered to be the &amp;quot;first&amp;quot; SCP created.&lt;br /&gt;
* Many refer to SCP-173 to his body shape, either as &amp;quot;Peanut&amp;quot; or simply &amp;quot;Nut&amp;quot;&lt;br /&gt;
* SCP-173 unlike the others doesn&#039;t have a ragdoll, instead it falls apart.&lt;br /&gt;
*SCP-173&#039;s April Fools form takes his nickname literally, and makes him into a large peanut.&lt;/div&gt;</summary>
		<author><name>Seems Legit</name></author>
	</entry>
</feed>