<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://en.scpslgame.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Raptor1500</id>
	<title>SCP: Secret Laboratory English Official Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://en.scpslgame.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Raptor1500"/>
	<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Special:Contributions/Raptor1500"/>
	<updated>2026-04-12T10:43:31Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.44.2</generator>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Template:Hycontent3&amp;diff=13643</id>
		<title>Template:Hycontent3</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Template:Hycontent3&amp;diff=13643"/>
		<updated>2023-09-03T12:07:54Z</updated>

		<summary type="html">&lt;p&gt;Raptor1500: Undo revision 13642 by Raptor1500 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#ask:&lt;br /&gt;
[[item::{{{1|Captain Keycard}}}]]&lt;br /&gt;
|?image = 2&lt;br /&gt;
|?link = 1&lt;br /&gt;
|?item = 3&lt;br /&gt;
|format = plainlist&lt;br /&gt;
|headers = hide&lt;br /&gt;
|searchlabel =-&lt;br /&gt;
|mainlabel =-&lt;br /&gt;
|link = none&lt;br /&gt;
|namedargs = yes&lt;br /&gt;
|template=HycontentNew&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Hycontent|Janitor keycard2|Keycard|Janitor Keycard|}}&lt;br /&gt;
{{Hycontent3|Micro H.I.D.}}&lt;/div&gt;</summary>
		<author><name>Raptor1500</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Template:Hycontent3&amp;diff=13642</id>
		<title>Template:Hycontent3</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Template:Hycontent3&amp;diff=13642"/>
		<updated>2023-09-03T12:07:26Z</updated>

		<summary type="html">&lt;p&gt;Raptor1500: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#ask:&lt;br /&gt;
[[item::{{{1|Captain Keycard}}}]]&lt;br /&gt;
|?image = 2&lt;br /&gt;
|?link = 1&lt;br /&gt;
|?item = 3&lt;br /&gt;
|format = plainlist&lt;br /&gt;
|headers = hide&lt;br /&gt;
|searchlabel =-&lt;br /&gt;
|mainlabel =-&lt;br /&gt;
|link = none&lt;br /&gt;
|namedargs = yes&lt;br /&gt;
|template=HycontentNew&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Hycontent|Janitor keycard2|Карта Доступа|Карта Доступа Уборщика|}}&lt;br /&gt;
{{Hycontent3|Micro H.I.D.}}&lt;/div&gt;</summary>
		<author><name>Raptor1500</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Template:079DoorAP&amp;diff=10231</id>
		<title>Template:079DoorAP</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Template:079DoorAP&amp;diff=10231"/>
		<updated>2022-06-25T16:34:04Z</updated>

		<summary type="html">&lt;p&gt;Raptor1500: 012 doesn&amp;#039;t exist&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!Door &lt;br /&gt;
!AP Cost&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;&amp;quot; |Non-Keycard doors; GR-18&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;&amp;quot; |5 AP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;background-color: #2e2e2e;&amp;quot; |LCZ/HCZ and HCZ/EZ Checkpoints&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;background-color: #2e2e2e;&amp;quot; |10 AP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;&amp;quot; |Intercom Broadcasting Center&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;&amp;quot; |30 AP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;background-color: #2e2e2e;&amp;quot; |SCP-096; TC01 Control Room&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;background-color: #2e2e2e;&amp;quot; |40 AP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;&amp;quot; |LCZ and HCZ Armory; SCP-914&#039;s CC&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;&amp;quot; |50 AP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;background-color: #2e2e2e;&amp;quot; |SCP-049&#039;s and Nuke Room Armory&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;background-color: #2e2e2e;&amp;quot; |60 AP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;&amp;quot; |The Micro H.I.D. Storage&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;&amp;quot; |70 AP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;background-color: #2e2e2e;&amp;quot; |Gate A and Gate B&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;background-color: #2e2e2e;&amp;quot; |80 AP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;&amp;quot; |SCP-106 and SCP-079&#039;s CC&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;&amp;quot; |110 AP&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Raptor1500</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=.44_Revolver&amp;diff=8471</id>
		<title>.44 Revolver</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=.44_Revolver&amp;diff=8471"/>
		<updated>2021-12-15T21:18:38Z</updated>

		<summary type="html">&lt;p&gt;Raptor1500: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon infobox 3&lt;br /&gt;
|type = Pistol &lt;br /&gt;
|image = RevolverIcon.png&lt;br /&gt;
|caliber = .44 Mag&lt;br /&gt;
|ammo = 6&lt;br /&gt;
|reload = ??&lt;br /&gt;
|nocat = yes&lt;br /&gt;
|fire_rate = 240&lt;br /&gt;
|weight = 0.45&lt;br /&gt;
|length2 = 34&lt;br /&gt;
|ads_time = ??&lt;br /&gt;
|draw_time = 0.45&lt;br /&gt;
|fire_delay = 0.1&lt;br /&gt;
|fire_delay2 = 0&lt;br /&gt;
|damage_falloff = 75&lt;br /&gt;
|barrel_attachments = 3&lt;br /&gt;
|sight_attachments = 3&lt;br /&gt;
|magazine_attachments = 3&lt;br /&gt;
|bottom_attachments = 2&lt;br /&gt;
|spawn_locations = &lt;br /&gt;
|spawn_class = [[Chaos Insurgent#Chaos Repressor|Chaos Marauder]]&lt;br /&gt;
|inspired = S&amp;amp;W Model 500/Model 629&lt;br /&gt;
|manufactor= [[File:LutyArmsLogo.png|25px|middle]] [[Lore/Manufactures#Luty_Arms_Co.|Luty Arms Co.]]&lt;br /&gt;
|ID = 39&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;.44 Revolver&#039;&#039;&#039;, also simply known as the &#039;&#039;&#039;Revolver&#039;&#039;&#039;, is a [[Weapons|firearm]] found in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. Its high firepower makes it effective at one tapping single targets; though its slow fire rate makes it less effective against large groups.&lt;br /&gt;
__TOC__&lt;br /&gt;
==In-game==&lt;br /&gt;
The Revolver only spawns on the [[Chaos Insurgent|Chaos Marauder]] subclass. The weapon is very useful as a sidearm, though with the right attachment configuration it can act as a long range weapon. The weapon&#039;s power allows it to easily perform one tap headshots.&lt;br /&gt;
&lt;br /&gt;
The Revolver spawns on the Chaos Marauder as a secondary weapon.&lt;br /&gt;
The Revolver will always one tap headshot any human player that isn&#039;t wearing armor. By default the weapon has 65% armor penetration, making it somewhat effective against armored foes. With the .44 AP Mag attachments, bullet penetration is increased by 85%, making it extremely effective against foes with armor. Equipping the .44 AP Mag with either the Medium or Long Barrel will allow the Revolver to always one tap human player heads, regardless of what [[Armor]] they are wearing (or not). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Revolver has two modes: &#039;&#039;Double-Action&#039;&#039; and &#039;&#039;Single-Action&#039;&#039;. By default the Revolver is in &#039;&#039;Double-Action&#039;&#039; mode. When in &#039;&#039;Double-Action&#039;&#039; mode, the player must hold {{Key Press|Leftclick}} for 0.1s to fire. If the player presses {{Key Press|Middleclick}}, the Revolver switches to &#039;&#039;Single-Action&#039;&#039; mode. Simply pressing {{Key Press|Leftclick}} will achieve nothing, unlike all the other guns in the game.&amp;lt;br&amp;gt;&lt;br /&gt;
In &#039;&#039;Single-Action&#039;&#039; mode the Revolver much is more accurate. The downside of this mode is that the player has to manually cock the Revolver&#039;s hammer with {{Key Press|Middleclick}} each time they want to fire in this mode, thus giving an overall lower fire-rate.&lt;br /&gt;
&lt;br /&gt;
The Revolver has three different cylinders: &lt;br /&gt;
- The default 6-shot cylinder with 6 FMJ bullets&lt;br /&gt;
- The 4-shot cylinder with 4 AP bullets &lt;br /&gt;
- The 8-shot cylinder, which contains 8 FMJ bullets but causes the 0.1s fire delay to be increased.&lt;br /&gt;
&lt;br /&gt;
With the right attachment configurations, the Revolver can act as a powerful, primary weapon with long range that can one tap headshot any target. The downsides to these configurations are the gun being heavier, a lower amount of bullets (through the AP cylinder), a slower firerate (when using the large cylinder or &#039;&#039;Single-Action&#039;&#039;) and an extended equip time. This makes it extremely ineffective as a sidearm or in close combat. Holding down the {{key Press|E}} key on a player with the firearm equipped will disarm the player.&lt;br /&gt;
&lt;br /&gt;
The Revolver&#039;s rounds are fairly limited, as Chaos Marauder spawn with them, and can be found nowhere else within Site-02. Therefore, the only way to gain more Revolver rounds is to pick them up from deceased Chaos Insurgents, or using [[SCP-914]].&lt;br /&gt;
&lt;br /&gt;
==Attachments==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Sight=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverIronSight.png|100px|center]]&#039;&#039;Iron Sights&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1.2x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverDotSight.png|100px|center]]&#039;&#039;Dot Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1.05x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.02s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +7% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverScope.png|100px|center]]&#039;&#039;Telescopic Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;6x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.05s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +33% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Barrel=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverBarrelMedium.png|80px|center]]&#039;&#039;Medium Barrel&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverBarrelLong.png|100px|center]]&#039;&#039;Long Barrel&#039;&#039;&lt;br /&gt;
| Damage &amp;lt;font color= #05e814&amp;gt; +10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Bullet Acuracy &amp;lt;font color= #05e814&amp;gt; +100% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.08s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt; +37% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +51% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverBarrelShort.png|60px|center]]&#039;&#039;Short Barrel&#039;&#039;&lt;br /&gt;
| Equip Time &amp;lt;font color= #05e814&amp;gt; -0.19s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #05e814&amp;gt; -22% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #05e814&amp;gt; -30% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Damage &amp;lt;font color= ea2107&amp;gt; -10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Bullet Accuracy &amp;lt;font color= #ea2107&amp;gt; -23% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Stock=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverPistolGrip.png|60px|center]]&#039;&#039;Standard Stock&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverButtstock.png|80px|center]]&#039;&#039;Heavy Stock&#039;&#039;&lt;br /&gt;
|Aiming Accuracy &amp;lt;font color= #05e814&amp;gt; +150% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Recoil When Aiming &amp;lt;font color= #05e814&amp;gt; -35% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= ea2107&amp;gt; +0.11s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt; +89% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +33% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Magazine=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverCylinder6.png|60px|center]]&#039;&#039;6-Shot Cylinder&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverCylinder4.png|60px|center]]&#039;&#039;4-Shot Cylinder&#039;&#039;&lt;br /&gt;
|Penetration &amp;lt;font color= #05e814&amp;gt; +30% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Bullet Accuracy &amp;lt;font color= #05e814&amp;gt; +25% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Magazine Capacity &amp;lt;font color= #ea2107&amp;gt; -2 &amp;lt;/font&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverCylinder8.png|60px|center]]&#039;&#039;8-Shot Cylinder&#039;&#039;&lt;br /&gt;
|Magazine Capacity &amp;lt;font color= #05e814&amp;gt; +2 &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Fire Rate &amp;lt;font color= #ea2107&amp;gt; -40% &amp;lt;/font&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
No Armor=&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Weapon::Revolver]]&lt;br /&gt;
[[Armor::None]]&lt;br /&gt;
[[Type::+]]&lt;br /&gt;
 |?name&lt;br /&gt;
 |?revolver1&lt;br /&gt;
 |?revolver2&lt;br /&gt;
 |?revolver3&lt;br /&gt;
 |?revolver4&lt;br /&gt;
 |?revolver5&lt;br /&gt;
 |?revolver6&lt;br /&gt;
 |introtemplate=RevolverHeader&lt;br /&gt;
 |template=RevolverBody&lt;br /&gt;
 |outrotemplate=Footer&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |link=none&lt;br /&gt;
 |sort=position&lt;br /&gt;
 |class=smwtable&lt;br /&gt;
}}&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Light Armor=&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Weapon::Revolver]]&lt;br /&gt;
[[Armor::Guard]]&lt;br /&gt;
[[Type::+]]&lt;br /&gt;
 |?name&lt;br /&gt;
 |?revolver1&lt;br /&gt;
 |?revolver2&lt;br /&gt;
 |?revolver3&lt;br /&gt;
 |?revolver4&lt;br /&gt;
 |?revolver5&lt;br /&gt;
 |?revolver6&lt;br /&gt;
 |introtemplate=RevolverHeader&lt;br /&gt;
 |template=RevolverBody&lt;br /&gt;
 |outrotemplate=Footer&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |link=none&lt;br /&gt;
 |sort = position&lt;br /&gt;
 |class = smwtable&lt;br /&gt;
}}&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Combat Armor=&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Weapon::Revolver]]&lt;br /&gt;
[[Armor::Combat]]&lt;br /&gt;
[[Type::+]]&lt;br /&gt;
 |?name&lt;br /&gt;
 |?revolver1&lt;br /&gt;
 |?revolver2&lt;br /&gt;
 |?revolver3&lt;br /&gt;
 |?revolver4&lt;br /&gt;
 |?revolver5&lt;br /&gt;
 |?revolver6&lt;br /&gt;
 |introtemplate=RevolverHeader&lt;br /&gt;
 |template=RevolverBody&lt;br /&gt;
 |outrotemplate=Footer&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |link=none&lt;br /&gt;
 |sort = position&lt;br /&gt;
 |class = smwtable&lt;br /&gt;
}}&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Heavy Armor=&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Weapon::Revolver]]&lt;br /&gt;
[[Armor::Heavy]]&lt;br /&gt;
[[Type::+]]&lt;br /&gt;
 |?name&lt;br /&gt;
 |?revolver1&lt;br /&gt;
 |?revolver2&lt;br /&gt;
 |?revolver3&lt;br /&gt;
 |?revolver4&lt;br /&gt;
 |?revolver5&lt;br /&gt;
 |?revolver6&lt;br /&gt;
 |introtemplate=RevolverHeader&lt;br /&gt;
 |template=RevolverBody&lt;br /&gt;
 |outrotemplate=Footer&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |link=none&lt;br /&gt;
 |sort = position&lt;br /&gt;
 |class = smwtable&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=RevCock.mp3|title=Hammer pull|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=RevShoot.mp3|title=Fire|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=RevDryfire.mp3|title=Dry Fire |description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=RevADSUp.mp3|title=ADS In|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=RevADSDown.mp3|title=ADS Out|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Animations=&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Revolver  Equip New.gif|thumb|600px|Equip Animation]]&lt;br /&gt;
|[[File:Revolver  Equip Rare New.gif|thumb|600px|Rare Equip Animation]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Revolver  Inspect New.gif|thumb|600px|Inspect Animation]]&lt;br /&gt;
|[[File:Revolver  Reload New.gif|thumb|600px|Reload Animation]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Revolver  Rare Reload New.gif|thumb|600px|Rare Reload Animation]]&lt;br /&gt;
|[[File:Revolver  Full Reload New.gif|thumb|600px|Reload Animation (from unload)]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Revolver  Unload New.gif|thumb|600px|Unload Animation]]&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Render=&lt;br /&gt;
{|&lt;br /&gt;
|[[File:RevolverRender.jpeg|thumb|600px|Official 2.1k Render]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Inside the frame of the Revolver is a hidden message saying &amp;quot;Thanks Ender :)&amp;quot;&lt;br /&gt;
*The Revolver was made in Agua Fria, Texas, which is a reference to Big Iron.&lt;/div&gt;</summary>
		<author><name>Raptor1500</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Light_Armor&amp;diff=8268</id>
		<title>Light Armor</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Light_Armor&amp;diff=8268"/>
		<updated>2021-11-20T11:28:21Z</updated>

		<summary type="html">&lt;p&gt;Raptor1500: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Disambiguate|Light Armor|Armor (Disambiguation)}}&lt;br /&gt;
{{Item infobox&lt;br /&gt;
|image = Light Armor.png&lt;br /&gt;
|image_size = 200&lt;br /&gt;
|type = Equipment (Wearable)&lt;br /&gt;
|usage = Reduces damage from bullets and grenades&lt;br /&gt;
|bodyProtection = 40&lt;br /&gt;
|headProtection = 30&lt;br /&gt;
|speedPenalty = ??&lt;br /&gt;
|staminaPenalty = ??&lt;br /&gt;
|spawn = [[Facility Guard]]s &amp;lt;br&amp;gt; [[Weapon Locker Type 21]] (Large Cabinets)&lt;br /&gt;
|ID = 0&lt;br /&gt;
}}&lt;br /&gt;
== In game ==&lt;br /&gt;
&#039;&#039;&#039;Light Armor&#039;&#039;&#039; is a type of [[Items|item]] found in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. It is a relatively weak type of armor that spawns on Facility Guards, giving only 40% body protection and 30% head protection.  It is important to note that this doesn&#039;t mean the Guard Armor reduces damage by 40% and 30% for body and head damage respectively. The damage reduced is based on the formula, {{Mvar|1 = x = a(100% − p)}}, where {{Mvar|a}} is the armor protection level, {{Mvar|p}} is the penetration amount of a weapon, with {{Mvar|x}} being the actual damage reduced. So a weapon with 50% penetration shooting a player in the body would only reduce the damage by 20% instead of 40%.&amp;lt;br&amp;gt; Unlike the other armor types, Light Armor does not decrease the player&#039;s speed or stamina.&lt;br /&gt;
&lt;br /&gt;
==Inventory Limits==&lt;br /&gt;
&amp;lt;small&amp;gt;See the [[Inventory Mechanics]] page for more details &amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Wearing Light Armor will increase the limit of how many items a player can hold of that specific item type, it does not increase the number of inventory slots.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;font color=#0248f7&amp;gt;9x19mm&amp;lt;/font&amp;gt; - 60 Rounds&lt;br /&gt;
*&amp;lt;font color=#0248f7&amp;gt;5.56x45mm&amp;lt;/font&amp;gt; - 40 Rounds&lt;br /&gt;
*&amp;lt;font color=#096e11&amp;gt;7.62x39mm&amp;lt;/font&amp;gt; - 40 Rounds&lt;br /&gt;
*&amp;lt;font color=#096e11&amp;gt;.44 Mag&amp;lt;/font&amp;gt; - 18 Rounds&lt;br /&gt;
*&amp;lt;font color=#096e11&amp;gt;12/70 Buckshot&amp;lt;/font&amp;gt; - 14 Rounds&lt;br /&gt;
*Two Firearms&lt;br /&gt;
&lt;br /&gt;
== Spawning ==&lt;br /&gt;
* On [[Facility Guard]]s&lt;br /&gt;
* [[Weapon Locker Type 21]] (Large Cabinets)&lt;br /&gt;
&lt;br /&gt;
{{Items Navbox}}&lt;/div&gt;</summary>
		<author><name>Raptor1500</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=AK&amp;diff=7849</id>
		<title>AK</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=AK&amp;diff=7849"/>
		<updated>2021-10-26T19:36:20Z</updated>

		<summary type="html">&lt;p&gt;Raptor1500: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon infobox 3&lt;br /&gt;
|type = Rifle&lt;br /&gt;
|image = NewAKIcon.png&lt;br /&gt;
|caption = &lt;br /&gt;
|caliber = 7.62x39mm&lt;br /&gt;
|ammo = 30 (+1)&lt;br /&gt;
|weight = 3.8&lt;br /&gt;
|length2 = 96&lt;br /&gt;
|reload = ??&lt;br /&gt;
|fire_rate = 498&lt;br /&gt;
|ads_time = ??&lt;br /&gt;
|draw_time = ??&lt;br /&gt;
|speed = 1&lt;br /&gt;
|stamina = 2&lt;br /&gt;
|damage_falloff = 100&lt;br /&gt;
|barrel_attachments = 5&lt;br /&gt;
|sight_attachments = 4&lt;br /&gt;
|bottom_attachments = 4&lt;br /&gt;
|stock_attachments = 3&lt;br /&gt;
|spawn_class = On [[Chaos Insurgent#Chaos Riflemen|Chaos Riflemen]] &amp;lt;br&amp;gt; On [[Chaos Insurgent#Chaos Conscript|Chaos Conscripts]] &lt;br /&gt;
|inspired = AK Rifles&lt;br /&gt;
|manufactor= &lt;br /&gt;
|ID = 40&lt;br /&gt;
}}&lt;br /&gt;
==In Game==&lt;br /&gt;
The &#039;&#039;&#039;AK&#039;&#039;&#039; is a type of [[Weapons|firearm]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. It is an Automatic Rifle found exclusively on [[Chaos Insurgent|Chaos Riflemen]] and [[Chaos Insurgent|Chaos Conscripts]]. The weapon has a very low hip fire accuracy, but a slightly higher ADS fire accuracy, thus making the weapon more efficient when aiming down sights. The AK is a medium weight weapon but its fast fire rate makes the recoil sporadic and unpredictable. In general, the AK is best used in medium range firefights as minor attachment modifications can help make it more stable as well as easier to fire consistently at targets. The Laser attachment can largely increase the hip fire accuracy (as with all guns that can take the attachment) and assist with long durations. The AK&#039;s high customizability allows for 240 different combinations, allowing anyone&#039;s playstyle to be accounted for. Holding down the {{key Press|E}} key on a player with the firearm equipped will disarm the player.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The AK&#039;s rounds are fairly limited, as Chaos Riflemen spawn with them, and can be found nowhere else within Site-02. Therefore, the only way to gain more AK rounds is to pick them up from deceased Chaos Insurgents, or using [[SCP-914]].&lt;br /&gt;
&lt;br /&gt;
==Attachments==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Sight=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:IronSights_AK.png|50px|center]]&#039;&#039;Iron Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1.3x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:HoloAttachment.png|65px|center]]&#039;&#039;Holographic Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1.05x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;  Equip time &amp;lt;font color= #ea2107&amp;gt; +0.03s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;  Weight &amp;lt;font color= #ea2107&amp;gt; +13% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:AmmoCounter_AK.png|65px|center]]&#039;&#039;Ammo Counter Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1.1x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; &amp;lt;font color= #05e814&amp;gt;Ammo Counter &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:Scope_AK.png|120px|center]]&#039;&#039;Telescopic Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;6x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Aiming Accuracy &amp;lt;font color= #05e814&amp;gt;+43%&amp;lt;/font&amp;gt;  &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt;+0.06s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Aiming Speed &amp;lt;font color= #ea2107&amp;gt;-25% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt;+28% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Barrel=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:DefaultBarrel_AK.png|65px|center]]&#039;&#039;Standard Barrel&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:HeavyBarrel_AK.png|120px|center]]&#039;&#039;Extended Barrel&#039;&#039;&lt;br /&gt;
| Penetration &amp;lt;font color= #05e814&amp;gt; +10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Bullet Accuracy &amp;lt;font color= #05e814&amp;gt; +25% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Damage &amp;lt;font color= #05e814&amp;gt; +5% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.18s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Hip-Firing Accuracy &amp;lt;font color= #ea2107&amp;gt;-5% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt;+20% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt;+22% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:Suppressor_AK.png|90px|center]]&#039;&#039;Suppressor&#039;&#039;&lt;br /&gt;
| Gunshot Loudness &amp;lt;font color= #05e814&amp;gt; -65% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;  &amp;lt;font color= #05e814&amp;gt; Flash Suppression &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.1s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt;+17% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt;+14% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:MuzzleBrake_AK.png|80px|center]]&#039;&#039;Muzzle Brake&#039;&#039;&lt;br /&gt;
| Recoil &amp;lt;font color= #05e814&amp;gt; -10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Gunshot Loudness &amp;lt;font color= #ea2107&amp;gt; +30% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.03s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt;+5% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt;+6% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:MuzzleBooster_AK.png|80px|center]]&#039;&#039;Muzzle Booster&#039;&#039;&lt;br /&gt;
| Fire Rate &amp;lt;font color= #05e814&amp;gt; +15% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Recoil &amp;lt;font color= #ea2107&amp;gt; +25% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Bullet Accuracy &amp;lt;font color= #ea2107&amp;gt; -17% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.03s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt;+8% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt;+9% &amp;lt;/font&amp;gt;  &lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Bottom=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:NoSiderail_AK.png|80px|center]]&#039;&#039;None&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:Foregrip_AK.png|25px|center]]&#039;&#039;Foregrip&#039;&#039;&lt;br /&gt;
|Recoil &amp;lt;font color= #05e814&amp;gt; -15% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Aiming Speed &amp;lt;font color= #ea2107&amp;gt; -15% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt;+6% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:Flashlight_AK.png|80px|center]]&#039;&#039;Flashlight&#039;&#039;&lt;br /&gt;
|&amp;lt;font color= #05e814&amp;gt; Light Source &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt;+13% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:Laser_AK.png|80px|center]]&#039;&#039;Laser&#039;&#039;&lt;br /&gt;
|Hip-Firing Accuracy &amp;lt;font color= #05e814&amp;gt; +82% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; &amp;lt;font color= #ea2107&amp;gt;Laser is visible to others &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt;+9% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Stock=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:LightStock 0.png|80px|center]]&#039;&#039;Standard Stock&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:WoodStock_AK.png|80px|center]]&#039;&#039;Heavy Stock&#039;&#039;&lt;br /&gt;
|Recoil when aiming  &amp;lt;font color= #05e814&amp;gt; -35.7% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Aiming Accuracy &amp;lt;font color= #05e814&amp;gt; +82% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Hip-Firing Accuracy &amp;lt;font color= #ea2107&amp;gt; -9% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt;+8% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt;+31% &amp;lt;/font&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:NoStock_AK.png|10px|center]]&#039;&#039;No Stock&#039;&#039;&lt;br /&gt;
|Equip Time &amp;lt;font color= #05e814&amp;gt; -0.18s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Hip-Firing Accuracy &amp;lt;font color= #05e814&amp;gt; +25% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #05e814&amp;gt;-21% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #05e814&amp;gt;-8% &amp;lt;/font&amp;gt;  &amp;lt;br&amp;gt; Aiming Speed &amp;lt;font color= #ea2107&amp;gt; -100% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Magazine=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:BananaAP_AK.png|50px|center]]&#039;&#039;Banana AK Mag&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:BananaJHP_AK.png|50px|center]]&#039;&#039;Banana JHP Mag&#039;&#039;&lt;br /&gt;
|Damage &amp;lt;font color= #05e814&amp;gt; +20% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Penetration &amp;lt;font color= #ea2107&amp;gt; -50% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:DrumAP_AK.png|50px|center]]&#039;&#039;Drum AP Mag&#039;&#039;&lt;br /&gt;
|Magazine Capacity &amp;lt;font color= #05e814&amp;gt; +25 &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Reload Time &amp;lt;font color= #ea2107&amp;gt; +1.6 &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +62% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:DrumJHP_AK.png|50px|center]]&#039;&#039;Drum JHP Mag&#039;&#039;&lt;br /&gt;
|Magazine Capacity &amp;lt;font color= #05e814&amp;gt; +25 &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Damage &amp;lt;font color= #05e814&amp;gt; +20% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Reload Time &amp;lt;font color= #ea2107&amp;gt; +1.6 &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Penetration &amp;lt;font color= #ea2107&amp;gt; -50% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +62% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
AP Mag=&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Weapon::AKAP]]&lt;br /&gt;
[[Armor::+]]&lt;br /&gt;
[[Type::+]]&lt;br /&gt;
 |?name&lt;br /&gt;
 |?AK-1&lt;br /&gt;
 |?AK-2&lt;br /&gt;
 |?AK-3&lt;br /&gt;
 |?AK-4&lt;br /&gt;
 |?AK-5&lt;br /&gt;
 |?AK-6&lt;br /&gt;
 |?AK-7&lt;br /&gt;
 |?AK-8&lt;br /&gt;
 |?AK-9&lt;br /&gt;
 |introtemplate=2DamageHeader&lt;br /&gt;
 |template=2DamageBody&lt;br /&gt;
 |outrotemplate=Footer&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |link=none&lt;br /&gt;
 |sort=position&lt;br /&gt;
 |class=smwtable&lt;br /&gt;
}}&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
JHP Mag=&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Weapon::AKJHP]]&lt;br /&gt;
[[Armor::+]]&lt;br /&gt;
[[Type::+]]&lt;br /&gt;
 |?name&lt;br /&gt;
 |?AK-1&lt;br /&gt;
 |?AK-2&lt;br /&gt;
 |?AK-3&lt;br /&gt;
 |?AK-4&lt;br /&gt;
 |?AK-5&lt;br /&gt;
 |?AK-6&lt;br /&gt;
 |?AK-7&lt;br /&gt;
 |?AK-8&lt;br /&gt;
 |?AK-9&lt;br /&gt;
 |introtemplate=2DamageHeader&lt;br /&gt;
 |template=2DamageBody&lt;br /&gt;
 |outrotemplate=Footer&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |link=none&lt;br /&gt;
 |sort=position&lt;br /&gt;
 |class=smwtable&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=AK Equip.mp3|title=Equip|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=AK Firing.mp3|title=Fire|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=AK Silencer.mp3|title=Silencer|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=AK Pickup.mp3|title=Pickup |description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{|&lt;br /&gt;
|[[File:AK Equip New.gif|thumb|600px|Equip Animation]]&lt;br /&gt;
|[[File:AK Inspect New.gif|thumb|600px|Inspect Animation]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AK Reload New.gif|thumb|600px|Reload Animation]]&lt;br /&gt;
|[[File:AK Full Reload.gif|thumb|600px|Full Reload Animation]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AK Unload New.gif|thumb|600px|Unload Animation]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Raptor1500</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-049-2&amp;diff=7838</id>
		<title>SCP-049-2</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-049-2&amp;diff=7838"/>
		<updated>2021-10-25T16:36:31Z</updated>

		<summary type="html">&lt;p&gt;Raptor1500: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP infobox&lt;br /&gt;
|image = 049-2 infobox.png&lt;br /&gt;
|image_size = 300px&lt;br /&gt;
|HP = 500&lt;br /&gt;
|speed = {{MetersToHubes|6.5|unit=m/s}}&lt;br /&gt;
|ability = Melee attack&lt;br /&gt;
|ID = 10&lt;br /&gt;
|linkOverride = SCP-049&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-049-2&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-049-2 acts as a support SCP, meant to swarm small groups of people, while also acting as shields for other SCPs.&lt;br /&gt;
__TOC__&lt;br /&gt;
=In Game=&lt;br /&gt;
SCP-049-2 instances are only created when [[SCP-049]] resurrects a human player within 10 seconds after their death. Upon revival, the player will spawn where they initially died. &lt;br /&gt;
&lt;br /&gt;
SCP-049-2 can attack by either pressing or holding {{Key Press|Leftclick}}. SCP-049-2 attacks have no wind-up but have a 1 second delay after being used. Their attacks only deal 40 damage. SCP-049-2 attacks will break windows.&amp;lt;br&amp;gt; &lt;br /&gt;
It is important to note that the hitbox for SCP-049-2&#039;s attack does not last the entire attack animation, and instead only lasts for the frame that the player clicked.&lt;br /&gt;
&lt;br /&gt;
SCP-049-2 instances are nimble, and can move almost as fast as a sprinting human.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-049-2s are most effective in swarms, and can easily overrun small groups of people.&amp;lt;br&amp;gt;&lt;br /&gt;
As SCP-049-2 instances can be easily replaced, they are commonly used as &#039;meat shields&#039; - effective at tanking damage in order to allow more important SCPs survive (i.e. [[SCP-096]] in it&#039;s buildup state).&lt;br /&gt;
&lt;br /&gt;
SCP-049-2 can communicate with other SCPs by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs regardless of the distance.&lt;br /&gt;
&lt;br /&gt;
=Strengths and Weaknesses=&lt;br /&gt;
===Strengths:===&lt;br /&gt;
*Power in numbers - can easily overwhelm small groups of humans.&lt;br /&gt;
*Quite fast.&lt;br /&gt;
*Can take limbshot damage, which reduces gun damage by half.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Weaknesses:===&lt;br /&gt;
*Has no special abilities.&lt;br /&gt;
*Incredibly low HP when compared to that of other SCPs.&lt;br /&gt;
*Vulnerable to headshot damage.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=1080px widths=250px&amp;gt;&lt;br /&gt;
SCP-049-2_View_Model.png|SCP-049-2&#039;s view model.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*All human factions share the same SCP-049-2 model upon resurrection.&lt;br /&gt;
*In older versions of the game, the zombies used to have T-posing models, which became a joke within the community for a long time. &lt;br /&gt;
*The model for SCP-049-2 is an altered version of the corpse ragdoll, which was used for every single playable entity in the game in older versions.&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>Raptor1500</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Shotgun&amp;diff=7819</id>
		<title>Shotgun</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Shotgun&amp;diff=7819"/>
		<updated>2021-10-24T15:26:07Z</updated>

		<summary type="html">&lt;p&gt;Raptor1500: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon infobox 3&lt;br /&gt;
|type = Shotgun&lt;br /&gt;
|image = ShotgunIcon.png&lt;br /&gt;
|caliber = 12/70 Buckshot &lt;br /&gt;
|ammo = 14 (+2)&lt;br /&gt;
|fire_rate = 100&lt;br /&gt;
|reload = Shotgun&lt;br /&gt;
|weight = 3.95&lt;br /&gt;
|length2 = 74&lt;br /&gt;
|ads_time = 0.2&lt;br /&gt;
|draw_time = ??&lt;br /&gt;
|shot_time = 0.3&lt;br /&gt;
|pump_time = 0.7&lt;br /&gt;
|speed = 1&lt;br /&gt;
|stamina = 2&lt;br /&gt;
|damage_falloff = 18&lt;br /&gt;
|ads_accuracy = Shotgun&lt;br /&gt;
|stationary_accuracy = Shotgun&lt;br /&gt;
|barrel_attachments = 3&lt;br /&gt;
|sight_attachments = 2&lt;br /&gt;
|magazine_attachments = 1&lt;br /&gt;
|bottom_attachments = 4&lt;br /&gt;
|spawn_locations = Chaos Marauders&lt;br /&gt;
|inspired = Standard Manufacturing DP-12&lt;br /&gt;
|ID = 41&lt;br /&gt;
|manufactor= [[Lore/Manufactures#Standard_BGT._Co.|Standard BGT. CO.]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Shotgun&#039;&#039;&#039;, also known as the &#039;&#039;&#039;Double Barrel Baguette&#039;&#039;&#039; is a type of [[Weapons|firearm]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039; that is primarily used by the [[Chaos Insurgent|Chaos Marauders]] as they are the only class in the game to spawn with it (along with the [[Revolver|Revolver]]). The weapon fires mini buckshots at players for massive damage. The Shotgun has a very short damage falloff, making it only effective at close range, but its high damage still allows it to deal some damage from afar, provided the buckshots hit the player.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The default spray pattern for firing the weapon leans towards the right, although the spread is random. This means it is best to aim near the left of players when engaging at long range. With the Choke Barrel attachment, the spray pattern is no longer random but the overall spread is increased. The Extended Barrel attachment increases penetration and lowers the spread, but makes the spray pattern completely random while also increasing the draw-time. Holding down the {{key Press|E}} key on a player with the firearm equipped will disarm the player.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Shotgun&#039;s rounds are fairly limited, as Chaos Marauders spawn with them, and can be found nowhere else within Site-02. Therefore, the only way to gain more Buckshot rounds is to pick them up from deceased Chaos Insurgents, or using SCP-914.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Attachments==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Sight=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:ShotgunIronSights.png|20px|center]]&#039;&#039;Iron Sights&#039;&#039;&lt;br /&gt;
|ADS Zoom &amp;lt;font color= #05e814&amp;gt; 1.25x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Default attachment &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:HoloAttachment.png|40px|center]]&#039;&#039;Holographic Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom &amp;lt;font color= #05e814&amp;gt; 1.05x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt;+0.03%&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +14% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Barrel=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:ShotgunNoBarrel.png|20px|center]]&#039;&#039;Standard Barrel&#039;&#039;&lt;br /&gt;
|Default attachment &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:ShotgunChoke.png|100px|center]]&#039;&#039;Choke&#039;&#039;&lt;br /&gt;
|Pattern Consistency &amp;lt;font color= #05e814&amp;gt; +100% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Pellet Spread &amp;lt;font color= #ea2107&amp;gt; +20% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt; +10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +9% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:ShotgunLongBarrel.png|100px|center]]&#039;&#039;Extended Barrel&#039;&#039;&lt;br /&gt;
|Penetration &amp;lt;font color= #05e814&amp;gt; +10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Pellet Spread &amp;lt;font color= #05e814&amp;gt; -10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.1s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt; +17% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +23% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Side=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:ShotgunNoRail.png|80px|center]]&#039;&#039;None&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9AmmoCounter.png|80px|center]]&#039;&#039;Ammo Counter&#039;&#039;&lt;br /&gt;
|&amp;lt;font color= #05e814&amp;gt; Ammo Counter&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.03s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +20% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9Laser.png|80px|center]]&#039;&#039;Laser Sight&#039;&#039;&lt;br /&gt;
|Hip-Firing Accuracy &amp;lt;font color= #05e814&amp;gt; +100% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; &amp;lt;font color= #ea2107&amp;gt;Laser is visible to others &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +5% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9Flashlight.png|80px|center]]&#039;&#039;Flashlight&#039;&#039;&lt;br /&gt;
|&amp;lt;font color= #05e814&amp;gt; Light Source&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.03s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +8% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
Due to how the Shotgun works, these values only represent when 8 out of 12 the pellets hit the person. Players hit by more than 8 pellets do not take additional damage. Shotgun ignores headshot and limbshot.&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Weapon::Shotgun]]&lt;br /&gt;
[[Armor::None]]&lt;br /&gt;
[[Type::+]]&lt;br /&gt;
 |?name&lt;br /&gt;
 |?Shotgun-1&lt;br /&gt;
 |?Shotgun-2&lt;br /&gt;
 |?Shotgun-3&lt;br /&gt;
 |?Shotgun-4&lt;br /&gt;
 |?Shotgun-5&lt;br /&gt;
 |?Shotgun-6&lt;br /&gt;
 |?Shotgun-7&lt;br /&gt;
 |?Shotgun-8&lt;br /&gt;
 |?Shotgun-9&lt;br /&gt;
 |introtemplate=2DamageHeader&lt;br /&gt;
 |template=2DamageBody&lt;br /&gt;
 |outrotemplate=Footer&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |link=none&lt;br /&gt;
 |sort=position&lt;br /&gt;
 |class=smwtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Shotgun Equip.mp3|title=Equip|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Shotgun Firing 1st.mp3|title=Fire #1|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Shotgun Firing 2nd.mp3|title=Fire #2|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Shotgun Pump.mp3|title=Pump |description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Shotgun ADS In.mp3|title=ADS In|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Shotgun ADS Out.mp3|title=ADS Out|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Shotgun Equip New.gif|thumb|600px|Equip Animation]]&lt;br /&gt;
|[[File:Shotgun Inspect New.gif|thumb|600px|Inspect Animation]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shotgun Reload New.gif|thumb|600px|Reload Animation]]&lt;br /&gt;
|}&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The Shotgun is also called the Double Barrel Baguette due to the fact it was created in New France, USA.&lt;br /&gt;
* When inspecting the Shotgun, it is possible to see how many shells remain inside of it. This is rather inprecise, but can be a small loophole around using the Ammo Counter attachment, in favor of using the Laser or Flashlight attachments.&lt;br /&gt;
* The Shotgun is the only firearm that cannot be unloaded by holding {{Key Press|R}}.&lt;/div&gt;</summary>
		<author><name>Raptor1500</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Standard_Locker&amp;diff=7438</id>
		<title>Standard Locker</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Standard_Locker&amp;diff=7438"/>
		<updated>2021-09-24T23:23:48Z</updated>

		<summary type="html">&lt;p&gt;Raptor1500: Why repeat the same information twice?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Structure infobox&lt;br /&gt;
|image	= NewStandardLocker.png&lt;br /&gt;
|image_size = 150&lt;br /&gt;
|spawn	= Various Rooms &amp;lt;br&amp;gt; in [[Light Containment Zone]] &amp;lt;br&amp;gt; and [[Entrance Zone]]&lt;br /&gt;
}}&lt;br /&gt;
=In Game=&lt;br /&gt;
&#039;&#039;&#039;Standard Locker&#039;&#039;&#039; is a type of [[Locations|Structure]] found in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. Standard Lockers will randomly spawn in certain rooms around Site-02. Standard Lockers can be opened by players by pressing the {{Key Press|E}} key. Standard Lockers contain random [[Items|items]] that the player can collect.&lt;br /&gt;
&lt;br /&gt;
==Possible Spawn Locations==&lt;br /&gt;
&#039;&#039;[[Light Containment Zone]]&#039;&#039;&lt;br /&gt;
* [[Light Containment Zone#Glass Room - GR 18|Glass Room]]&lt;br /&gt;
* [[Light Containment Zone#Containment Room and Chamber of SCP-173 - PT|173&#039;s room]]&lt;br /&gt;
* [[Light Containment Zone#Office - PC15|PC Office]]&lt;br /&gt;
* [[Light Containment Zone#Garden Chamber - VT|Garden Chamber]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Entrance Zone]]&#039;&#039; &lt;br /&gt;
* [[Entrance Zone#Walkway Office|Walkway Office]] &lt;br /&gt;
* [[Entrance Zone#Cubical Office|Cubical Office]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible loot:&#039;&#039;&#039;&lt;br /&gt;
* Random ammo&lt;br /&gt;
**5.56mm; 75 rounds&lt;br /&gt;
**7.62mm; 105-140 rounds&lt;br /&gt;
**9.00mm; 15 rounds&lt;br /&gt;
* [[Adrenaline]]&lt;br /&gt;
* [[Flashlight]]&lt;br /&gt;
* [[Keycard|Scientist Keycard]]&lt;br /&gt;
* [[Keycard|Zone Manager Keycard]]&lt;br /&gt;
* [[First Aid Kit]]&lt;br /&gt;
* [[Painkillers]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=150px&amp;gt;&lt;br /&gt;
Locker GR18.jpg|The Locker in the Glass Room.&lt;br /&gt;
SCP-173&#039;s Room Locker.png|The Locker in SCP-173&#039;s room.&lt;br /&gt;
VT-00 Closet.png|The Locker in the Garden Chamber.&lt;br /&gt;
EZ Locker.png|A Locker in Entrance Zone.&lt;br /&gt;
Opened Locker.png|An opened Locker with loot in it.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In earlier builds, Cabinets spawned instead of Lockers. These only spawned in Glass Room#18 and Walkway Office. Cabinets can be searched by holding E on them, after a bar fills up, an item is added to the player&#039;s inventory. Cabinets could only be looted once per round and only had one item.&lt;br /&gt;
** The Cabients in Entrance Zone had a very low chance to give a Facility Manager Keycard, allowing [[Mobile Task Force]] to recontain SCP-106 or turn on [[Alpha Warhead]] early game.&lt;br /&gt;
***In even earlier builds, this allowed MTF to kill SCP-079 by opening his room and shooting him.&lt;br /&gt;
{{Locations Navbox}}&lt;/div&gt;</summary>
		<author><name>Raptor1500</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=COM-15&amp;diff=6945</id>
		<title>COM-15</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=COM-15&amp;diff=6945"/>
		<updated>2021-04-27T17:43:36Z</updated>

		<summary type="html">&lt;p&gt;Raptor1500: IT&amp;#039;S A SUPPRESSOR NOT A SILENCER&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon infobox 2&lt;br /&gt;
|name = COM-15 Sidearm&lt;br /&gt;
|image = [[File:COM-15 pistol.png|350px]]&lt;br /&gt;
|weaponType = Pistol&lt;br /&gt;
|ammoCap = 12&lt;br /&gt;
|ammoType = 9.00 MM&lt;br /&gt;
|defaultDamage = 21.4&lt;br /&gt;
|defaultROF = 360&lt;br /&gt;
|barrel1Name = Suppressor&lt;br /&gt;
|barrel1Image = Pistol Suppressor.png&lt;br /&gt;
|barrel1Damage = 19.3&lt;br /&gt;
|reloadTime = 1.5&lt;br /&gt;
|spawnLocations =  [[Light Containment Zone#LCZ Armory - ##00|LCZ - Armory]] &amp;lt;br&amp;gt; [[Light Containment Zone#Water Closet - WC00|LCZ - Water Closet]] &amp;lt;br&amp;gt; [[Light Containment Zone#Glass Room - GR18|LCZ - Glass Room]] &amp;lt;br&amp;gt; [[Light Containment Zone#SCP-173&#039;s Containment Chamber - PT00|LCZ - Side area near SCP-173&#039;s room]]&lt;br /&gt;
|spawnID = 13&lt;br /&gt;
}}&lt;br /&gt;
=In Game=&lt;br /&gt;
The &#039;&#039;&#039;COM-15 Sidearm&#039;&#039;&#039;, or &#039;&#039;&#039;COM-15&#039;&#039;&#039;, is a [[Weapons|weapon]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. It is a semi-automatic pistol that spawns in various locations in the [[Light Containment Zone]]. Its high headshot damage, coupled with how easily it can be found at the start of a match, gives it the potential to be a very powerful early-round weapon.&lt;br /&gt;
&lt;br /&gt;
==Attachments==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Sight=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:No Attachment.png|60px|center]]None&lt;br /&gt;
|Recoil (while aiming) &amp;lt;font color= #05e814&amp;gt;-10%&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; Zoom scale 1.4&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Barrel=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:Pistol Suppressor.png|60px|center]]Suppressor&lt;br /&gt;
|Damage &amp;lt;font color= #ea2107&amp;gt; -10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Shot loudness &amp;lt;font color= #05e814&amp;gt;-60% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Recoil &amp;lt;font color= #05e814&amp;gt;-20% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Other=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:Flashlight Pistol.png|60px|center]]Flashlight&lt;br /&gt;
|Adds a flashlight to the gun&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Spawning==&lt;br /&gt;
There are two natural spawn locations for the COM-15. One is guaranteed to appear inside the [[Keycard|keycard]]-locked [[Light_Containment_Zone#Armory - ##00|LCZ Armory]], while another has a chance to appear in any of the following locations:&lt;br /&gt;
*The [[Light_Containment_Zone#Water Closet - WC00|LCZ Water Closet]], on the sinks.&amp;lt;br&amp;gt;&lt;br /&gt;
*The central chamber inside the [[Light_Containment_Zone#Glass Room - GR18|Glass Room]].&amp;lt;br&amp;gt;&lt;br /&gt;
*On the desk downstairs in [[Light_Containment_Zone#SCP-012&#039;s Containment Chamber and Room - #012|012&#039;s Containment Room]].&amp;lt;br&amp;gt;&lt;br /&gt;
*In the side room at the top of the stairway leading to [[Light_Containment_Zone#SCP-173&#039;s Containment Chamber - PT00|173&#039;s Containment Room]]&lt;br /&gt;
This COM-15 generates in only one of these areas. It may also not appear at all in any given round, leaving the only accessible COM-15 inside of the LCZ Armory.&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Com15_shoot.mp3|title=Firing|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Com15_reload.mp3|title=Reload|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Silencer.mp3|title=Silencer|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* &amp;quot;COM&amp;quot; in COM-15 does not stand for anything and is just random letters.&lt;br /&gt;
{{Items Navbox}}&lt;/div&gt;</summary>
		<author><name>Raptor1500</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Light_Containment_Zone&amp;diff=6655</id>
		<title>Light Containment Zone</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Light_Containment_Zone&amp;diff=6655"/>
		<updated>2021-04-24T10:10:46Z</updated>

		<summary type="html">&lt;p&gt;Raptor1500: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
The &#039;&#039;&#039;Light Containment Zone&#039;&#039;&#039; (LCZ) is one of four zones in [[Locations|Site-02]], where [[Class-D]]s, [[Scientist]]s, and [[SCP-173]] spawn. [[SCP-914]] is also found here, and often becomes a congregating point in the early game.&lt;br /&gt;
&lt;br /&gt;
Light Containment Zone contains three [[Workstation|Workstations]], four possible [[Standard Locker|Standard Lockers]] spawn locations and multiple [[Bulletproof Locker №7|Bulletproof Locker №7s]] and [[Wall-mounted Medkit|Wall-mounted Medkits]].&lt;br /&gt;
&lt;br /&gt;
Light Containment Zone is also home to the [[Decontamination Process]], a process which kills anything within the LCZ 11 minutes and 45 seconds after the round has started. This forces players to move  down to the [[Heavy Containment Zone]] and prevents backtracking to SCP-914. Interesting, the announcement in-game says 15 minutes instead of 11 minutes, this is intentional to apply pressure to the players.&lt;br /&gt;
&lt;br /&gt;
There are a few important rooms that contain supplies for players to aid their journey through the Heavy Containment Zone. A helpful navigation aid is the signs above doors, which primarily informs players of the type of room that lies beyond. Certain rooms will have fixed designations (see next section), whilst others will be pseudo-random.&lt;br /&gt;
&lt;br /&gt;
Despite popular belief, Light Containment Zone is above Heavy Containment Zone and not below it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Related|Soundtrack}}&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Light Containment Zone Ambient.mp3|title=Light Containment Zone&#039;s Theme|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
=Unique Rooms=&lt;br /&gt;
Unique rooms are rooms that spawn only once (with the exception of the airlock and two checkpoints), containing valuable items or to be used as hiding spots. These rooms have fixed designations:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Class-D Cells - CD01==&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}| December = ClassDXmas2.png |Class D Cells.png }}|300px|right|thumb|The Class-D Cells]]&lt;br /&gt;
{{#switch: {{CURRENTMONTHNAME}}| October = [[File:ClassDHalloween.png|300px|right|thumb|The back of the Class-D Cells.]] | December = [[File:ClassDXmas2.png|300px|right|thumb|The back of the Class-D Cells.]]  | [[File:Class D Cell&#039;s Art.png|300px|right|thumb|Artwork found at the back of the cells]]&lt;br /&gt;
[[File:SCPSL Art Contest Winner1.png|250px|right|thumb|The SCP-106 Contest Art made by Purplegoop]]&lt;br /&gt;
[[File:SCPSL Art Contest Winner2 MK2.png|300px|right|thumb|The SCP-049 Contest Art made by Moranatol]]}}&lt;br /&gt;
The &#039;&#039;&#039;Class-D Cells&#039;&#039;&#039; are the spawn location of all [[Class-D]]s. The room is a long hallway with multiple cell doors that run along the central walls of the room. &amp;lt;br&amp;gt;&lt;br /&gt;
Behind each cell door is a small room containing a small single bed and a table. Class-D will randomly spawn among these small cells. &amp;lt;br&amp;gt;&lt;br /&gt;
There is nothing of direct importance in this area as it simply leads into the LCZ proper. &amp;lt;br&amp;gt;&lt;br /&gt;
The back of this room contains two pieces of artwork made by winners of an art contest for SCP:SL. These artworks do not appear when the [[Clutter System|Halloween and Xmas props]] are spawned in.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Water Closet - WC00==&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween Bathroom.png | December = Xmas Bathroom.png|Bathroom.png }}|300px|right|thumb|WC Hallway]]&lt;br /&gt;
[[File:WC_Men_Toilets.png|300px|right|thumb|Men&#039;s Toilets]]&lt;br /&gt;
[[File:WT_Female_Toilets.png|300px|right|thumb|Women&#039;s Toilets]]&lt;br /&gt;
The &#039;&#039;&#039;Water Closet&#039;&#039;&#039; is a hallway that contains a male and female bathroom, that can sometimes have loot in them. [[Scientist]] can spawn in this room. &amp;lt;br&amp;gt;&lt;br /&gt;
A [[Wall-mounted Medkit]] will sometimes spawn outside the bathroom door along the wall. &amp;lt;br&amp;gt;&lt;br /&gt;
The Water Closet contains 3 toilets and 2 sinks in both the male and female restrooms. &amp;lt;br&amp;gt;&lt;br /&gt;
In the male and female bathrooms, there is the possibility of finding up to two keycards and/or the [[COM-15 Sidearm]]. &amp;lt;br&amp;gt;&lt;br /&gt;
The bathrooms can be used as a hiding place from SCPs, but may not be as effective against humans who may be checking the room for loot.&lt;br /&gt;
&#039;&#039;&#039;Possible loot:&#039;&#039;&#039;&lt;br /&gt;
*Outside the Toilets:&lt;br /&gt;
**[[Wall-mounted Medkit]]&lt;br /&gt;
&lt;br /&gt;
* Men&#039;s Toilets:&lt;br /&gt;
** [[Keycard|Scientist Keycard]]&lt;br /&gt;
** [[COM-15 Sidearm]]&lt;br /&gt;
&lt;br /&gt;
* Women&#039;s Toilets:&lt;br /&gt;
** [[Keycard|Scientist Keycard]]&lt;br /&gt;
** [[Keycard|Janitor Keycard]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Office - PC15==&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}| October = Halloween LCZ PC Room.png | December = PCXmas.png |LCZ PC Room.png}}|300px|right|thumb|PC Room]]&lt;br /&gt;
The &#039;&#039;&#039;Office&#039;&#039;&#039; is a medium sized room that has an orderly arrangement of desks with computer monitors, phones, and other utensils. &amp;lt;br&amp;gt;&lt;br /&gt;
A single [[Keycard|Scientist Keycard]] always spawn in this room on a random desk. &lt;br /&gt;
A [[Standard Locker]] and [[Wall-mounted Medkit|Wall-mounted Medkits]] sometimes spawns in this room&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loot:&#039;&#039;&#039;&lt;br /&gt;
* On a random desk:&lt;br /&gt;
**[[Keycard|Scientist Keycard]]&lt;br /&gt;
&lt;br /&gt;
* Standard Locker:&lt;br /&gt;
** [[Adrenaline]]&lt;br /&gt;
** Random ammo&lt;br /&gt;
***5.56mm; 75 rounds&lt;br /&gt;
***7.62mm; 105-140 rounds&lt;br /&gt;
***9.00mm; 15 rounds&lt;br /&gt;
** [[Flashlight]]&lt;br /&gt;
** [[First Aid Kit]]&lt;br /&gt;
** [[Painkillers]]&lt;br /&gt;
** [[Keycard|Scientist Keycard]]&lt;br /&gt;
** [[Keycard|Zone Manager Keycard]]&lt;br /&gt;
&lt;br /&gt;
*[[Wall-mounted Medkit]] (up to two)&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Glass Room - GR18==&lt;br /&gt;
[[File:GR Entrance.png|300px|right|thumb|Entrance to the Glass Room]]&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}| October = GR18Halloween.png | December = Xmas GR-18 Room.png| GR-18 Room.png}}|300px|right|thumb|Inside the Glass Room]]&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween GRInside.png | December = Xmas GRInside.png | GRInside.png }}|300px|right|thumb|The chamber in the Glass Room]]&lt;br /&gt;
The &#039;&#039;&#039;Glass Room&#039;&#039;&#039; is a medium sized testing chamber found in Light Containment Zone, marked with GR-18 above its door. &amp;lt;br&amp;gt;&lt;br /&gt;
Behind the door is a small room containing a gate that can be opened without the use of a keycard.&lt;br /&gt;
Scientist can sometimes spawn in this part of the room.&amp;lt;br&amp;gt;&lt;br /&gt;
Behind the gate is a medium sized room with a glass chamber in the middle.&lt;br /&gt;
The right wall of the room has a chance for a [[Medical Cabinets|Medical Cabinet]] or a [[Standard Locker]] to spawn.&lt;br /&gt;
A [[COM-15 Sidearm]] pistol will sometimes spawn in the middle of the glass chamber.&amp;lt;br&amp;gt;&lt;br /&gt;
If the glass in the chamber is broken, it can be walked through by any class that isn&#039;t SCP-096. Making it a useful way to avoid SCP-096.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Loot:&#039;&#039;&#039;&lt;br /&gt;
* Inside the glass cage:&lt;br /&gt;
** [[COM-15 Sidearm]]&lt;br /&gt;
&lt;br /&gt;
* Standard Locker:&lt;br /&gt;
** [[Adrenaline]]&lt;br /&gt;
** Random ammo&lt;br /&gt;
***5.56mm; 75 rounds&lt;br /&gt;
***7.62mm; 105-140 rounds&lt;br /&gt;
***9.00mm; 15 rounds&lt;br /&gt;
** [[Flashlight]]&lt;br /&gt;
** [[First Aid Kit]]&lt;br /&gt;
** [[Painkillers]]&lt;br /&gt;
** [[Keycard|Scientist Keycard]]&lt;br /&gt;
** [[Keycard|Zone Manager Keycard]]&lt;br /&gt;
&lt;br /&gt;
*[[Wall-mounted Medkit]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==LCZ Armory - ##00==&lt;br /&gt;
[[File:LCZ Armory2.png|300px|right|thumb|Inside the armory]]&lt;br /&gt;
{{ReqAccess|AA1}}&lt;br /&gt;
{{079 AP Cost|Cost=50}}&lt;br /&gt;
{{DoorDestroy|ImmunityLvl=Lvl1}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;LCZ Armory&#039;&#039;&#039; is a medium sized room containing two [[Workstation|Workstations]] and multiple guns, grenades and ammo. The room requires {{Hoverimage|{{HoverKeycard|Required Access1=AA1}}|text=Armory Access 1}} to open it. &amp;lt;br&amp;gt;&lt;br /&gt;
Scientist can spawn outside the keycard door in this room but are unable to grab the guns due to their keycard being unable to open the door, forcing them to find one elsewhere. &amp;lt;br&amp;gt;&lt;br /&gt;
It can be especially useful for Class-Ds to kill Scientists or [[Mobile Task Force|NTF]], or vice-versa with [[Chaos Insurgent]]s. &lt;br /&gt;
&lt;br /&gt;
It contains a variety of weapons and ammunition to choose from.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loot:&#039;&#039;&#039;&lt;br /&gt;
* Weapons:&lt;br /&gt;
** [[COM-15 Sidearm]]&lt;br /&gt;
** [[Project 90]]&lt;br /&gt;
** [[MP7]]&lt;br /&gt;
* Grenades:&lt;br /&gt;
** 3 [[Fragmentation Grenade]]s&lt;br /&gt;
** 3 [[Flashbang Grenade]]s&lt;br /&gt;
* Ammo:&lt;br /&gt;
** 7.62mm; 70 rounds&lt;br /&gt;
** 9.00mm; 30 rounds&lt;br /&gt;
*Other:&lt;br /&gt;
**2 [[Weapon Manager Tablet]]s&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SCP-012&#039;s Containment Chamber - #012==&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween 012_Door.png | December = Xmas 012_Door.png |012_Door.png }}|300px|right|thumb|Entrance to SCP-012&#039;s control room]]&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween 012_side_room.png | December = 012ClosetXmas.png|012_side_room.png }}|300px|right|thumb|The small side room at the end of the hallway]]&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween 012 Room.png| December = Xmas 012_Room.png |012_Room.png }}|300px|right|thumb|SCP-012&#039;s control room]]&lt;br /&gt;
[[File:012_Chamber.png|300px|right|thumb|SCP-012&#039;s chamber]]&lt;br /&gt;
{{ReqAccess|CC2}}&lt;br /&gt;
{{079 AP Cost|Cost=40}}&lt;br /&gt;
{{DoorDestroy|ImmunityLvl=Lvl1}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SCP-012&#039;s Containment Chamber&#039;&#039;&#039; is a long hallway with two doors at a dead end. One doors leads to a small room that sometimes contain a [[Bulletproof Locker №7]] in it. The other door requires a keycard with {{Hoverimage|{{HoverKeycard|Required Access1=CC2}}|text=Containment Access 2}} to open. This door leads to the actual chamber of SCP-012. &amp;lt;br&amp;gt;&lt;br /&gt;
While nothing is present inside the containment chamber of SCP-012, a [[COM-15 Sidearm]] has a chance to spawn here as well as a guaranteed [[Keycard|Zone Manager Keycard]] on the control room outside of the chamber.&amp;lt;br&amp;gt;&lt;br /&gt;
The room is often used as a hiding place to avoid SCPs.&lt;br /&gt;
&#039;&#039;&#039;Loot:&#039;&#039;&#039;&lt;br /&gt;
* [[Keycard|Zone Manager Keycard]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible loot:&#039;&#039;&#039;&lt;br /&gt;
* [[COM-15 Sidearm]]&lt;br /&gt;
* [[Bulletproof Locker №7]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SCP-173&#039;s Containment Chamber - PT00==&lt;br /&gt;
[[File:PT_Stairway.png|300px|right|thumb|Stairway leading to SCP-173&#039;s chamber]]&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = 173Halloween.png |173 Containment Room.png }}|300px|right|thumb|The Room outside SCP-173&#039;s Chamber]]&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween SCP-173_Chamber.png|SCP-173_Chamber.png }}|300px|right|thumb|SCP-173&#039;s chamber]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SCP-173&#039;s Containment Chamber&#039;&#039;&#039; is a two story room that stores [[SCP-173]].&amp;lt;br&amp;gt;&lt;br /&gt;
In the preceding room before SCP-173&#039;s chamber, there is an inaccessible door to the right and a balcony to the left with an inaccessible control room on the upper level. &lt;br /&gt;
&lt;br /&gt;
At the beginning of the round SCP-173, if selected, will spawn in the containment chamber. The door cannot be opened immediately due to a short timer.&lt;br /&gt;
&lt;br /&gt;
There is a chance that a [[Bulletproof Locker №7]] and/or a [[COM-15 Sidearm]] pistol spawns inside the side room at the top of the stairs leading to [[SCP-173]]&#039;s containment.&lt;br /&gt;
&lt;br /&gt;
A [[Standard Locker]] can sometimes spawn next to SCP-173&#039;s containment cell.&lt;br /&gt;
&lt;br /&gt;
The chamber itself can be used as a hiding place from any threats.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible loot:&#039;&#039;&#039;&lt;br /&gt;
* Inside the small room:&lt;br /&gt;
** [[COM-15 Sidearm]]&lt;br /&gt;
** [[Bulletproof Locker №7]]&lt;br /&gt;
* Standard Locker:&lt;br /&gt;
** [[Adrenaline]]&lt;br /&gt;
** Random ammo&lt;br /&gt;
***5.56mm; 75 rounds&lt;br /&gt;
***7.62mm; 105-140 rounds&lt;br /&gt;
***9.00mm; 15 rounds&lt;br /&gt;
** [[Flashlight]]&lt;br /&gt;
** [[First Aid Kit]]&lt;br /&gt;
** [[Painkillers]]&lt;br /&gt;
** [[Keycard|Scientist Keycard]]&lt;br /&gt;
** [[Keycard|Zone Manager Keycard]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SCP-914&#039;s Containment Chamber - #914==&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween 914Entrance.png|914Entrance.png }}|300px|right|thumb|Entrance to SCP-914]]&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}| October = 914Halloween2.png | December = 914Xmas.png | SCP-914 Interior.png }}|300px|right|thumb|SCP-914]]&lt;br /&gt;
{{ReqAccess|CC1}}&lt;br /&gt;
{{079 AP Cost|Cost=50}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SCP-914&#039;s Containment Chamber&#039;&#039;&#039; is a medium sized room that stores [[SCP-914]]. &amp;lt;br&amp;gt;&lt;br /&gt;
Behind the door is a smaller room containing a gate that leads to SCP-914 with a poster of SCP-914 next to it.&lt;br /&gt;
The gate requires a keycard with {{Hoverimage|{{HoverKeycard|Required Access1=CC1}}|text=Containment Access 1}} to open. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-914 is the most important room in Light Containment Zone, as it is used to [[SCP-914/outputs|upgrade items]]. &amp;lt;br&amp;gt;&lt;br /&gt;
Due to this, it is a popular place for [[SCPs]] to target, making it a dangerous place to be in at the start of the round.&lt;br /&gt;
&#039;&#039;&#039;Possible loot:&#039;&#039;&#039;&lt;br /&gt;
*[[Wall-mounted Medkit]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Heavy Containment Zone Checkpoints - EX-A/EX-B==&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween CheckpointsLCZ-HCZ.png | December = Xmas CheckpointsLCZ-HCZ.png|CheckpointsLCZ-HCZ.png }}|300px|right|thumb|Security checkpoint]]&lt;br /&gt;
{{ReqAccess|CA}}&lt;br /&gt;
{{079 AP Cost|Cost=10}}&lt;br /&gt;
{{DoorDestroy|ImmunityLvl=Lvl3}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Heavy Containment Zone Checkpoints&#039;&#039;&#039; are the gateways to and from the [[Heavy Containment Zone]]. There are two checkpoints found within the LCZ.&lt;br /&gt;
&lt;br /&gt;
It contains two labeled doorways that both open once a Keycard is swiped. They lead to a pair of lifts denoted under either Lift A or Lift B (depending on the checkpoint) which lead down to the HCZ. There are also screens at either checkpoint displaying the remaining time to decontamination. &amp;lt;br&amp;gt;&lt;br /&gt;
A keycard with {{Hoverimage|{{HoverKeycard|Required Access1=CA}}|text=Checkpoint Access}} is required to open the checkpoint. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Related|Soundtrack}}&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=The Waiting Game.mp3|title=Elevator Music|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Airlock - ALXX==&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}| December = Xmas LCZ_Airlock.png| LCZ_Airlock.png }}|300px|right|thumb|Inside the airlock]]&lt;br /&gt;
[[File:Airlock_side-room.png|300px|right|thumb|Inside the airlock]]&lt;br /&gt;
&amp;lt;small&amp;gt;(Inner Doors)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{DoorDestroy|ImmunityLvl=Lvl1}}&lt;br /&gt;
The &#039;&#039;&#039;Airlock&#039;&#039;&#039; is a small, red-lit room with two doors on each side and a small dark side-room. &lt;br /&gt;
&lt;br /&gt;
Upon opening one of the inner doors, the other door will close. This makes Airlocks a great place to slow people down during a chase.&lt;br /&gt;
&lt;br /&gt;
The smaller side-room is often a place to hide in as most players pass it when running through the Airlocks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Garden Chamber - VT00==&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween VT-00 Room.png| December = Xmas VT-00 Room.png|VT-00 Room.png }}|300px|right|thumb|The VT-00 Room]]&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween VT-00 Plants.png| December = VTXmas.png|VT-00 Plants.png }}|300px|right|thumb|The plants found in the room]]&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = VTHalloween.png| December = Xmas VT-00 Closet.png |VT-00 Closet.png }}|300px|right|thumb|The smaller room found in VT-00 that often contains loot]]&lt;br /&gt;
The &#039;&#039;&#039;Garden Chamber&#039;&#039;&#039; also known as the &#039;&#039;&#039;Greenhouse Room&#039;&#039;&#039; contains a greenhouse area with several plants, sectioned off from the playable area with a large glass window. Players can access the plants by smashing the window, although the plants cannot be interacted with. The Garden Chamber has two entrances on opposite ends of the room.&lt;br /&gt;
&lt;br /&gt;
On the wall opposite the plants is a door that leads to a small room which either has a [[Wall-mounted Medkit]], a [[Standard Locker]], a [[Bulletproof Locker №7]] or nothing.&lt;br /&gt;
&lt;br /&gt;
Interesting, the room&#039;s code, VT00, does not match with the room name. Both Greenhouse and Garden Chamber have officially been used when refering to this room.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Loot&#039;&#039;&#039;&lt;br /&gt;
* Standard Locker:&lt;br /&gt;
** [[Adrenaline]]&lt;br /&gt;
***5.56mm; 75 rounds&lt;br /&gt;
***7.62mm; 105-140 rounds&lt;br /&gt;
***9.00mm; 15 rounds&lt;br /&gt;
** [[Flashlight]]&lt;br /&gt;
** [[First Aid Kit]]&lt;br /&gt;
** [[Painkillers]]&lt;br /&gt;
** [[Keycard|Scientist Keycard]]&lt;br /&gt;
** [[Keycard|Zone Manager Keycard]]&lt;br /&gt;
* [[Wall-mounted Medkit]]&lt;br /&gt;
* [[Bulletproof Locker №7]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Hallways=&lt;br /&gt;
Hallways are repeating connectors that connect unique rooms and other hallways. Most of the time nothing of interest can be found in them and they make up the bulk of rooms in LCZ. These rooms have pseudo-random designations - while the first two letters will remain constant, the two numbers will change with each room.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==Straight Hallway - HS==&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween LCZ Straight.png| December = Xmas LCZ Straight.png|LCZ Straight.png}}|300px|right|thumb|Straight hallway]]&lt;br /&gt;
A simple straight hallway that contains two vents on the upper parts of the walls. One of these vents contain an easter egg.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==Corner - HC== &lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween LCZ Corner.png | December = Xmas LCZ Corner.png |LCZ Corner.png }}|300px|right|thumb|C shaped hallway]]&lt;br /&gt;
A simple corner hallway.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==3-Way Intersection - IT==&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween LCZ 3-Way.png| December = Xmas LCZ 3-Way.png|LCZ Three way.png}}|300px|right|thumb|T shaped hallway]]&lt;br /&gt;
A simple three way intersection.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==4-Way Intersection - IX==&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}} | December =Xmas LCZ Four way.png| LCZ Four way.png }}|300px|right|thumb|X shaped hallway]]&lt;br /&gt;
[[File:Sinkhole.png|300px|right|thumb|A sinkhole that can spawn in the room]]&lt;br /&gt;
A four way intersection.&amp;lt;br&amp;gt;&lt;br /&gt;
A [[Status Effects|Sinkhole]] can sometimes spawn in this room, as apart of the [[Clutter System]]. By default this is turned off, however server owners can change the config to allow for a percentage chance of sinkholes spawning. &amp;lt;br&amp;gt;&lt;br /&gt;
If a sinkhole is present, it will slow down any players that aren&#039;t SCPs. Unlike in &#039;&#039;Containment Breach&#039;&#039;, sinkholes will not teleport the player to the Pocket Dimension, this is intentional.&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=SinkholeAudio.mp3|title=Sinkhole|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Impossible Rooms==&lt;br /&gt;
[[File:OldVT00.png|300px|right|thumb|Impossible VT00]]&lt;br /&gt;
&#039;&#039;&#039;Impossible Rooms&#039;&#039;&#039; are rooms to do not naturally generate under normal ingame conditions despite existing as apart of the generation code. The Impossible VT00 is that of an older version of the room.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Map Layouts=&lt;br /&gt;
There are five possible map layouts of Light Containment Zone. Special Rooms are randomized in these layouts.&amp;lt;br&amp;gt;&lt;br /&gt;
The Class-D Cells always spawns in the same exact spot for all five layouts, which can allow Class-Ds to figure out the layout early in the game.&amp;lt;br&amp;gt;&lt;br /&gt;
Below are all the possible map layouts, using the community given names.&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
The Arms =&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{MapLayouts&lt;br /&gt;
|      |   |   |   |   |   |ERS|   |   |   |&lt;br /&gt;
|11=   |   |   |   |CSE|SRW|4RW|ERW|   |   |&lt;br /&gt;
|21=   |ERS|   |ERE|TRN|CSW|SRN|   |   |   |&lt;br /&gt;
|31=   |SRN|   |   |   |TRE|TRW|   |   |   |&lt;br /&gt;
|41=ERE|TRW|   |ERS|   |SRN|CNE|ERW|   |   |&lt;br /&gt;
|51=   |CNE|SRW|4RW|SRW|CNW|   |   |   |   |&lt;br /&gt;
|61=   |   |   |SRN|   |   |   |   |   |   |&lt;br /&gt;
|71=   |CDE|SRW|TRW|   |   |   |   |   |   |&lt;br /&gt;
|81=   |   |   |ERN|   |   |   |   |   |   |&lt;br /&gt;
}}&lt;br /&gt;
|-|&lt;br /&gt;
The Heart=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{MapLayouts&lt;br /&gt;
|      |   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|11=   |   |ERS|   |ERS|   |ERS|   |   |   |&lt;br /&gt;
|21=   |   |SRN|CSE|TRN|SRW|TRN|ERW|   |   |&lt;br /&gt;
|31=ERE|CSW|TRE|TRW|   |   |   |   |   |   |&lt;br /&gt;
|41=   |TRE|4RW|4RW|SRW|ERW|   |   |   |   |&lt;br /&gt;
|51=ERE|CNW|SRN|CNE|CSW|   |   |   |   |   |&lt;br /&gt;
|61=   |   |SRN|   |ERN|   |   |   |   |   |&lt;br /&gt;
|71=   |CDE|CNW|   |   |   |   |   |   |   |&lt;br /&gt;
|81=   |   |   |   |   |   |   |   |   |   |&lt;br /&gt;
}}&lt;br /&gt;
|-|&lt;br /&gt;
The Line=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{MapLayouts&lt;br /&gt;
|   |   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|11=|CDE|CSW|ERS|   |ERS|   |ERS|   |   |&lt;br /&gt;
|21=|CSE|TRN|4RW|SRW|4RW|SRW|TRW|   |   |&lt;br /&gt;
|31=|ERN|   |ERN|   |ERN|   |TRE|ERW|   |&lt;br /&gt;
|41=|   |   |   |   |   |   |SRN|   |   |&lt;br /&gt;
|51=|   |   |   |   |   |   |CNE|ERW|   |&lt;br /&gt;
|61=|   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|71=|   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|81=|   |   |   |   |   |   |   |   |   |&lt;br /&gt;
}}&lt;br /&gt;
|-|&lt;br /&gt;
The Loop=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{MapLayouts&lt;br /&gt;
|   |   |   |   |ERE|CSW|   |   |   |   |&lt;br /&gt;
|11=|   |   |   |   |SRN|   |   |   |   |&lt;br /&gt;
|21=|ERS|   |CSE|SRW|TRW|CSE|ERW|   |   |&lt;br /&gt;
|31=|CNE|TRS|TRW|   |CNE|TRW|   |   |   |&lt;br /&gt;
|41=|   |CNE|4RW|ERW|   |SRN|   |   |   |&lt;br /&gt;
|51=|ERE|TRS|TRN|SRW|SRW|TRW|   |   |   |&lt;br /&gt;
|61=|   |TRE|CSW|   |   |CNE|ERW|   |   |&lt;br /&gt;
|71=|CDE|TRW|CNE|ERW|   |   |   |   |   |&lt;br /&gt;
|81=|   |ERN|   |   |   |   |   |   |   |&lt;br /&gt;
}}&lt;br /&gt;
|-|&lt;br /&gt;
The Ring=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{MapLayouts&lt;br /&gt;
|   |   |   |   |ERS|   |   |   |   |   |&lt;br /&gt;
|11=|ERE|TRS|SRW|TRN|SRW|TRS|ERW|   |   |&lt;br /&gt;
|21=|   |SRN|   |   |   |SRN|   |   |   |&lt;br /&gt;
|31=|ERE|TRW|   |   |CDE|TRW|   |   |   |&lt;br /&gt;
|41=|   |SRN|   |   |   |SRN|   |   |   |&lt;br /&gt;
|51=|ERE|4RW|SRW|TRS|SRW|TRN|ERW|   |   |&lt;br /&gt;
|61=|   |SRN|   |ERN|   |   |   |   |   |&lt;br /&gt;
|71=|ERE|CNW|   |   |   |   |   |   |   |&lt;br /&gt;
|81=|   |   |   |   |   |   |   |   |   |&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
[[Category:Zones]]&lt;br /&gt;
&lt;br /&gt;
{{Locations Navbox}}&lt;/div&gt;</summary>
		<author><name>Raptor1500</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-096&amp;diff=6251</id>
		<title>SCP-096</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-096&amp;diff=6251"/>
		<updated>2021-03-30T16:33:38Z</updated>

		<summary type="html">&lt;p&gt;Raptor1500: Reverted edits by 2600:6C60:5800:8400:20C9:CA86:3442:527 (talk) to last revision by LOstSTar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP Infobox Test&lt;br /&gt;
|MainImage =&lt;br /&gt;
&amp;lt;div class=&amp;quot;infobox-tabber&amp;quot;&amp;gt;  &lt;br /&gt;
&amp;lt;tabber&amp;gt;Enraged=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=1035px widths=135px&amp;gt;&lt;br /&gt;
SCP-096 Enraged5.png|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|-|&lt;br /&gt;
Docile=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=188px widths=135px&amp;gt;&lt;br /&gt;
SCP-096 Docile6.png|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|F1MenuArt = [[File:SCPCAT096.png|center|125px]]&lt;br /&gt;
|AbilityImage1 = [[File:096MeleeSprite.png|middle|75px|Active]]&lt;br /&gt;
|AbilityName1 = Melee Attack (Active)&lt;br /&gt;
|AbilityDescription1 = Perform a swipe attack with left click that instantly kills targets.&lt;br /&gt;
|AbilityImage2 = [[File:096ShieldSprite.png|middle|75px|Passive]] &lt;br /&gt;
|AbilityName2 = Scopophobia (Passive)&lt;br /&gt;
|AbilityDescription2 = Enrage when looked or shot at, increasing your &amp;lt;br&amp;gt; Hume Shield and rage time per target.&lt;br /&gt;
|AbilityImage3 = [[File:096TryNotToCrySprite.png|middle|75px|Active]]&lt;br /&gt;
|AbilityName3 = Try Not To Cry (Active)&lt;br /&gt;
|AbilityDescription3 = Lean up against a door to become very quiet by pressing right click.&lt;br /&gt;
|AbilityImage4 = [[File:096ChargeSprite.png|middle|75px|Active]]&lt;br /&gt;
|AbilityName4 = Charge (Active)&lt;br /&gt;
|AbilityDescription4 = Perform a charge attack with right click forcing open any gates you run into.&lt;br /&gt;
|Health = 1500&amp;lt;br&amp;gt;[[File:CATSHIELD.png|12px]] Hume Shield: 350 &amp;lt;br&amp;gt;Rage Time: 15-30 secs&amp;lt;br&amp;gt;Very high jump&lt;br /&gt;
|OtherStat1= [[File:CATSPRINT.png|12px]] Speed:&amp;lt;br&amp;gt;&amp;lt;div style=&#039;padding: 0px; width: 225px; word-break: break-all; word-wrap: break-word;&#039;&amp;gt;3 m/s entering/exiting rage&amp;lt;br&amp;gt;5 m/s while docile&lt;br /&gt;
|OtherStat2= 12 m/s when enraged&amp;lt;br&amp;gt;25 m/s when charging&amp;lt;/div&amp;gt;&lt;br /&gt;
|Spawn = [[Heavy Containment Zone]]&lt;br /&gt;
|Weakness = [[Micro HID]]&lt;br /&gt;
|OtherInformation = Gains 70 Hume Shield for each target. &amp;lt;br&amp;gt; &amp;lt;div style=&#039;padding: 0px; width: 350px; word-break: break-all; word-wrap: break-word;&#039;&amp;gt;Each target makes 096&#039;s rage last 3 seconds longer.&amp;lt;br&amp;gt; Can only see targets while enraged.&amp;lt;br&amp;gt;Voiced By Bronson &amp;quot;Bronsolo&amp;quot; Bragg&#039;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Class ID&#039;&#039;&#039; 9&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
&#039;&#039;&#039;SCP-096&#039;&#039;&#039; is one out of {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-096 is a tall, pale, humanoid entity that will attempt to kill anyone that happened to see its face. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-096 acts as an offensive SCP class, meant to disperse groups of people.&lt;br /&gt;
SCP-096 is capable of taking out smaller groups of people with ease but can struggle with larger groups. SCP-096 is able to silence himself for an ambush on doors by using {{Key Press|Rightclick}} to activate his Try Not to Cry ability.&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
SCP-096 spawns in Heavy Containment in its docile state, pacing slowly around the hallways. SCP-096 has a very audible cry that can warn players of its position.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
While docile, SCP-096 can hold {{Key Press|Rightclick}} on a closed door to lean up against it. Doing so SCP-096 will cry very quietly to the point of being almost silent. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When a player opens the door, they will view SCP-096&#039;s face and trigger him.&lt;br /&gt;
&lt;br /&gt;
SCP-096 begins the game with 1500 HP and 350 [[Hume Shield]]. The Hume Shield acts similar to Artificial HP (AHP) though unlike AHP, Hume Shield will absorb all damage while also regenerating over time instead of decaying.&amp;lt;br&amp;gt; &lt;br /&gt;
Each active target SCP-096 has will increase his Hume Shield cap by 70. SCP-096 Hume Shield will quickly regenerate to reach the new cap.&amp;lt;br&amp;gt;&lt;br /&gt;
Once SCP-096&#039;s rage wears off, his Hume Shield returns to 350.&amp;lt;br&amp;gt;&lt;br /&gt;
If SCP-096 takes no damage for 10 seconds, its Hume Shield will slowly regenerate by 5 HS/s.&lt;br /&gt;
&lt;br /&gt;
SCP-096 will enter its enraged state when its face is looked at or when shot at. SCP-096 will windup before entering its enraged state after being triggered. While charging up SCP-096 can move at 3 m/s. &lt;br /&gt;
&lt;br /&gt;
Anyone who looks at SCP-096 or shot it, will become a target. SCP-096 will stay in enraged mode for a base 15 seconds, plus an extra 3 seconds for each additional target, going up to a max of 30 seconds. Targets are made visible by markers only visible to SCP-096 (even targets wearing [[SCP-268]] will be visible).&lt;br /&gt;
While enraged SCP-096 can do the following:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Perform an AOE attack with {{Key Press|Leftclick}} that will instantly kill anyone hit by it, even if you aren&#039;t a target.&amp;lt;br&amp;gt;&lt;br /&gt;
* Jump very high.&amp;lt;br&amp;gt;&lt;br /&gt;
* Perform a charge attack with {{Key Press|Rightclick}} that last 0.8s and causes SCP-096 to run at 25 m/s. &amp;lt;br&amp;gt;&lt;br /&gt;
**This attack can be used to cause SCP-096 leap over large gaps&amp;lt;br&amp;gt;&lt;br /&gt;
**If SCP-096 charges at a closed gate, he will force the gate open and go through it. The gate then quickly closes behind him.&lt;br /&gt;
***Any non-SCPs that try to slide through a gate that SCP-096 is opening will be instantly killed.&lt;br /&gt;
**The charge attack has a cooldown after being used. Charging through a gate will force the cooldown to end. &amp;lt;br&amp;gt;&lt;br /&gt;
**Anyone who SCP-096 charges into will die.&lt;br /&gt;
** Any normal doors SCP-096 runs into will break.&lt;br /&gt;
** Anyone hit by SCP-096s charge will die.&lt;br /&gt;
* {{Key Press|Leftclick}} on doors to destroy them while enraged.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After his enraged state ends, SCP-096 will enter a 6 second cooldown phase before he can become enraged again. While exiting his enraged state, he moves at 3 m/s before going back to his normal docile speed of 5 m/s.&lt;br /&gt;
&lt;br /&gt;
When SCP-096 loses all his HP, it will fall to the ground and curl up, covering its face.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Countering===&lt;br /&gt;
SCP-096 is a powerful SCP, capable of taking down unprepared groups. SCP-096 can be countered by looking at the floor, by doing this, you will not become a target. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is not a good idea to hide in common hiding spots from SCP-096 when you are not a target; as a smarter SCP-096 might check common hiding spots when they have no more targets. Leaving the room that SCP-096 is in will increase your chances of survival.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
While stacking SCP-207 can&#039;t make you faster than SCP-096, the speed increase might help you get to a safe place, like an elevator in time, or even get far enough away that SCP-096 focuses on closer targets. Two to three SCP-207s is often enough for this. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While SCP-096 is fast enough to run through a Tesla Gate without stopping, they may still be useful for getting away from SCP-096 as less experienced players are more likely to stop.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To take down SCP-096 successfully without the use of the [[Micro HID]], a group needs to be very coordinated and use good teamwork. A good strategy is to have some people act as bait to trigger SCP-096, then have the rest of the team shoot SCP-096 during cooldown.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the group is large enough, then most or all of the team can shoot at him during windup to either contain or deal massive damage to SCP-096. The most effective way to deal with SCP-096 is to shoot him during cooldown and windup. While the Hume Shield can protect with from a single person or a small group, it is always a good idea to shoot at SCP-096 if you know you are a target and there is no elevator near by. A group of targets shooting at SCP-096 during windup have a good chance of taking out his Hume Shield and damaging his HP, which can make it easier to take him down next time.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A common mistake people make is when a large group of people trigger SCP-096, only 3-4 people shoot him while the rest scatter or even close an elevator on their teammates. Doing this will make it extremely hard to contain SCP-096.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Strengths and Weaknesses==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Strengths:===&lt;br /&gt;
* Has multiple abilities that makes it very difficult for targets to escape in most circumstances.&lt;br /&gt;
* Can access targets behind gates.&lt;br /&gt;
* High mobility while enraged.&lt;br /&gt;
* Incredibly resistant to small amounts of damage due to Hume Shield.&lt;br /&gt;
* Can have incredibly high HP with multiple targets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Weaknesses:===&lt;br /&gt;
* Little synergy with [[SCP-079]]. (e.g) Breaking doors that 079 could otherwise have utilized to stall players.&lt;br /&gt;
* Is an easy target to hit while winding up or docile.&lt;br /&gt;
* Enemies are able to manipulate when 096 starts to enrage.&lt;br /&gt;
* Vulnerable to burst damage weapons such as the Logicer, MicroHID and Fragmentation Grenades when not enraged.&lt;br /&gt;
* People can easily wait out his rage with elevators.&lt;br /&gt;
* Easily contained if all or most of his targets shoot him during windup.&lt;br /&gt;
* People looking at the floor.&lt;br /&gt;
* Large Groups.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
As SCP-096, dying to any weapon while entering rage will grant the &#039;&#039;&#039;Involuntary Rage-Quit&#039;&#039;&#039; [[Achievements|achievement]].&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
&amp;lt;div class=&amp;quot;quoteAudio&amp;quot;&amp;gt;&lt;br /&gt;
The following are sounds that SCP-096 will make.&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Docile Loop.mp3|title=Docile|description=SCP-096 while in his docile state}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Try Not to Cry.mp3|title=Try Not to Cry|description=SCP-096 while using Try Not to Cry}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Docile to Rage.mp3|title=Docile to Rage|description=SCP-096 while entering rage}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Rage Loop.mp3|title=Rage Loop|description=SCP-096 while enraged}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Rage to Docile.mp3|title=Rage to Docile|description=SCP-096 when exiting rage}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Shyguy Killed.mp3|title=Recontainment|description=SCP-096 when he is recontained}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=PlayerWasSeen.mp3|title=Target|description=Players hear this sound when they become a target}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=1080px widths=250px&amp;gt;&lt;br /&gt;
SCP-096 View Model Docile.png|SCP-096&#039;s view model while docile.&lt;br /&gt;
SCP-096 View Model Charging Up.png|SCP-096&#039;s view model when he starts to enter rage.&lt;br /&gt;
SCP-096 View Model Enraged.png|SCP-096&#039;s view model when he is enraged.&lt;br /&gt;
096 Ragdoll.png|SCP-096&#039;s ragdoll.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=150px widths=225px&amp;gt;&lt;br /&gt;
Wendigoenrage.png| During the &#039;&#039;Halloween 2020 Event&#039;&#039;, SCP-096&#039;s model was changed to &#039;&#039;&#039;The Wendigo&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*SCP-096 has 2 unused animations.&lt;br /&gt;
*A charging SCP-096 is the fastest thing ingame.&lt;br /&gt;
**SCP-096 is also one of the slowest SCPs ingame due to his entering/exiting rage speed only being 3 m/s.&lt;br /&gt;
* Acording to Wavepoole, SCP-096&#039;s cry ability was named after the &amp;quot;Lie down, try not to cry, cry a lot&amp;quot; meme.&lt;br /&gt;
*SCP-096 was the 2nd SCP to be reworked, be given new abilites as well as introducing the Hume Shield mechanic.&lt;br /&gt;
**Despite popular belief, reworked SCP-096&#039;s enraged speed is slower than old SCP-096. Old SCP-096 had an enraged speed of 12.36 m/s while reworked has an enraged speed of 12 m/s. Though, docile speed was increased from 4.7 m/s to 5 m/s in the rework.&lt;br /&gt;
*SCP-096 is the only SCP with an animated ragdoll. Upon reaching zero HP, SCP-096 will curl up into the ball and lay on the ground for the rest of the round. Because of this, SCP-096 does not actually get terminated when their HP reaches zero.&lt;br /&gt;
**Despite this most [[C.A.S.S.I.E.]] lines will still say SCP-096 was terminated.&lt;br /&gt;
&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>Raptor1500</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Updates&amp;diff=6229</id>
		<title>Updates</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Updates&amp;diff=6229"/>
		<updated>2021-03-24T17:36:51Z</updated>

		<summary type="html">&lt;p&gt;Raptor1500: Added missing updates&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;List of all SCP:SL updates after 1.0.0 and their changelogs. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.2.2|v10.2.2 - 3.3.2021.]] - Bug fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.2.1|v10.2.1 - 8.1.2021.]] - Bug fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.2.0|v10.2.0 - 6.1.2021.]] - Door refactor, bug fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.1.3|v10.1.3 - 22.12.2020.]] - Christmas 2020&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.1.2|v10.1.2 - 19.11.2020.]] - Bug fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.1.1|v10.1.1 - 7.11.2020.]] - Bug fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.1.0|v10.1.0 - 3.11.2020.]] - SCP-096 Rebalance&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.0.6|v10.0.6 - 27.10.2020.]] - SCP-330 Rebalance&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.0.5|v10.0.5 - 23.10.2020.]] - Halloween 2020&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.0.4|v10.0.4 - 19.9.2020.]] - Anticheat fix&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.0.3|v10.0.3 - 14.9.2020.]] - SCP Mic Indicators, Coin is now seen when held, Bug Fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.0.2|v10.0.2 - 13.8.2020.]] - Bug fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.0.1|v10.0.1 - 3.8.2020.]] - More RA commands, Bug Fixes, Removed chair in SCP-096&#039;s room. :(&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.0.0|v10.0.0 - 24.7.2020.]] - Scopophobia&lt;br /&gt;
&lt;br /&gt;
[[Updates/9.1.3|v9.1.3 - 21.12.2019.]] - Christmas C.A.S.S.I.E Pack&lt;br /&gt;
&lt;br /&gt;
[[Updates/9.1.1|v9.1.1 - 21.12.2019.]] - Bugfix&lt;br /&gt;
&lt;br /&gt;
[[Updates/9.1.0|v9.1.0 - 21.12.2019.]] - Mega Minipatch&lt;br /&gt;
&lt;br /&gt;
[[Updates/9.0.4|v̷̵͉̰͍ͅ9̢̩̟͎̳͟.̺̩̫̖͙̰͖0̖̪̀́͞.͉̪͖͕̕͜4̸̪̖- 16.12.2019.]] - Ʉ₦₮ł₮ⱠɆĐ&lt;br /&gt;
&lt;br /&gt;
[[Updates/9.0.3|v9.0.3 - 04.12.2019.]] - Bugfix&lt;br /&gt;
&lt;br /&gt;
[[Updates/9.0.2|v9.0.2 - 30.11.2019.]] - Bugfix&lt;br /&gt;
&lt;br /&gt;
[[Updates/9.0.1|v9.0.1 - 30.11.2019.]] - Bugfix&lt;br /&gt;
&lt;br /&gt;
[[Updates/9.0.0|v9.0.0 - 29.11.2019.]] - Megapatch II&lt;br /&gt;
&lt;br /&gt;
[[Updates/8.0.0|v8.0.0 - 17.12.2018.]] - Megapatch I&lt;br /&gt;
&lt;br /&gt;
[[Updates/7.4.0|v7.4.0 - 7.9.2018.]] - Inventory Rework, RA Improvements&lt;br /&gt;
&lt;br /&gt;
[[Updates/7.3.1|v7.3.1 - 9.8.2018.]] - Bugfix&lt;br /&gt;
&lt;br /&gt;
[[Updates/7.3.0|v7.3.0 - 5.8.2018.]] - CASSIE, New MTF-E11-SR, Breakable Glass&lt;br /&gt;
&lt;br /&gt;
[[Updates/7.2.0|v7.2.0 - 13.7.2018.]] - Visual Update&lt;br /&gt;
&lt;br /&gt;
[[Updates/7.1.0|v7.1.0 - 5.7.2018.]] - Bugfixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/7.0.0|v7.0.0 - 3.7.2018.]] - SCP-939, 106 Model Rework, Achievements&lt;br /&gt;
&lt;br /&gt;
[[Updates/6.2.0|v6.2.0 - 9.6.2018.]] - Game Optimization &lt;br /&gt;
&lt;br /&gt;
[[Updates/6.0.1|v6.0.1 - 28.5.2018.]] - Bugfix&lt;br /&gt;
&lt;br /&gt;
[[Updates/6.0.0|v6.0.0 - 27.5.2018.]] - Finished LCZ Overhaul, Weapon Rework, Facility Guards&lt;br /&gt;
&lt;br /&gt;
[[Updates/5.1.1|v5.1.1 - 3.5.2018.]] - Bugfix&lt;br /&gt;
&lt;br /&gt;
[[Updates/5.1.0|v5.1.0 - 2.5.2018.]] - Remote Admin Overhaul, New Bloom,&lt;br /&gt;
&lt;br /&gt;
[[Updates/5.0.1|v5.0.1 - 22.4.2018.]] - Bugfixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/5.0.0|v5.0.0 - 21.4.2018.]] - Ragdolls, Decontamination, Blood, CASSIE&#039;s nuke lines.&lt;br /&gt;
&lt;br /&gt;
[[Updates/4.0.0|v4.0.0 - 24.3.2018.]] - Beginning of LCZ Overhaul, Customizable Warhead time.&lt;br /&gt;
&lt;br /&gt;
[[Updates/3.3.3|v3.3.3 - 17.3.2018.]] - Bugfix&lt;br /&gt;
&lt;br /&gt;
[[Updates/3.3.2|v3.3.2 - 14.3.2018.]] - Bugfix&lt;br /&gt;
&lt;br /&gt;
[[Updates/3.3.1|v3.3.1 - 13.3.2018.]] - Bugfix&lt;br /&gt;
&lt;br /&gt;
[[Updates/3.3.0|v3.3.0 - 13.3.2018.]] - Bugfix&lt;br /&gt;
&lt;br /&gt;
[[Updates/3.1.0|v3.1.0 - 5.3.2018.]] - Bugfix&lt;br /&gt;
&lt;br /&gt;
[[Updates/3.0.0|v3.0.0 - 4.3.2018.]] - SCP-096, Female Nuke Announcer, 049-2 buff&lt;br /&gt;
&lt;br /&gt;
[[Updates/1.1.0|v1.1.0 - 17.2.2018.]] - Minor HCZ rooms remodel, SCP-173 stairway readded, bugfixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/1.0.2|v1.0.2 - 11.2.2018.]] - Bugfix&lt;br /&gt;
&lt;br /&gt;
[[Updates/1.0.0|v1.0.0 - 7.2.2018.]] - Full Release&lt;br /&gt;
&lt;br /&gt;
[[Updates/0.4.2|v0.4.2 - 24.1.2018.]] - Bugfix&lt;br /&gt;
&lt;br /&gt;
[[Updates/0.4.1|v0.4.1 - 16.1.2018.]] - Server Side Changes &lt;br /&gt;
&lt;br /&gt;
[[Updates/0.3.2|v0.3.2 - 8.1.2018.]] - Bugfix&lt;br /&gt;
&lt;br /&gt;
[[Updates/0.3.1|v0.3.1 - 8.1.2018.]] - Bugfix&lt;br /&gt;
&lt;br /&gt;
[[Updates/0.3.0|v0.3.0 - 7.1.2018.]] - Remote Admin, Chaos Car&lt;br /&gt;
&lt;br /&gt;
[[Updates/0.2.1|v0.2.1 - 30.12.2017.]] - Bugfix&lt;br /&gt;
&lt;br /&gt;
[[Updates/0.2.0|v0.2.0 - 29.12.2017.]] - Server changes, Steam Release&lt;/div&gt;</summary>
		<author><name>Raptor1500</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Updates/10.0.0&amp;diff=6228</id>
		<title>Updates/10.0.0</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Updates/10.0.0&amp;diff=6228"/>
		<updated>2021-03-24T12:39:09Z</updated>

		<summary type="html">&lt;p&gt;Raptor1500: /* Main Menu and UX Overhaul */ Divided two sentences&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version_infobox&lt;br /&gt;
|version = 10.0.0&lt;br /&gt;
|stage = Beta&lt;br /&gt;
|date = 24.7.2020&lt;br /&gt;
|previous = 9.1.3&lt;br /&gt;
|next = 10.0.1&lt;br /&gt;
|steamlink = https://steamcommunity.com/games/700330/announcements/detail/1706236518845934267&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
[[File:096 rework update.png|800px|center]]&lt;br /&gt;
Hello!&lt;br /&gt;
&lt;br /&gt;
We’re very happy to announce that, after a long and challenging development process, &#039;&#039;SCP: Secret Laboratory&#039;s&#039;&#039; next update has arrived and is now fully available to everyone. Scopophobia rivals Megapatch 2 in its scale - this update brings major reworks, large performance improvements, rewritten systems, and more.&lt;br /&gt;
&lt;br /&gt;
==[[SCP-096]] Rework==&lt;br /&gt;
Scopophobia (n.) - an abnormal fear of being looked at or seen.&lt;br /&gt;
&lt;br /&gt;
The Shy Guy is among the oldest classes in the game. Although mechanically it mostly works well, it uses an outdated model, and all of its voice files are taken from SCP - Containment Breach. SCP-096 was long overdue for a revamp, and its complete rework is the highlight and namesake of Scopophobia - including a brand-new model, completely revamped sounds, and a fully remade user experience.&lt;br /&gt;
&lt;br /&gt;
SCP-096 is now our most polished and well-presented SCP to date, and we&#039;d like to keep its exact mechanics a surprise for players to discover in-game. As a result, they won&#039;t be in these patch notes, but all of the changes to SCP-096, big and small, exist in-game for you to discover and play with - or be killed by. If you&#039;ve played or followed the beta, you may know already what&#039;s in store for you, but if not, then keep an eye out!&lt;br /&gt;
&lt;br /&gt;
SCP-096’s character info screen has also been fully updated to match its new mechanics, to keep you and your teammates up to date. Technically, you can also just go into a local server and view the info screen from there, but is there any fun in that?&lt;br /&gt;
&lt;br /&gt;
In the interest of transparency, though, here&#039;s a few highlights you can look forward to:&lt;br /&gt;
* - Full revamp of the rage system, scaling effective health and duration with the amount of targets.&lt;br /&gt;
* - Three active abilities - some used when docile, and some used in rage.&lt;br /&gt;
* - Completely original model, animations, audio, and voice acting made by our amazingly-talented artists and sound designers.&lt;br /&gt;
* - Is now the tallest SCP in the game.&lt;br /&gt;
&lt;br /&gt;
SCP-096 received extensive changes during the beta period for Scopophobia, and right now we hope that they’re in an acceptable state. We’ll be working internally to provide further refinements in upcoming tweaks.&lt;br /&gt;
[[File:096Shadow.png|center|750px]]&lt;br /&gt;
==[[Respawn Tickets|Spawning Tickets]]==&lt;br /&gt;
One of SL&#039;s longest-standing problems is its respawn system. While it lets players get back into the round after dying instead of having to wait for it to end, it also has no limits; as a result, squads can constantly respawn and go into the facility, throwing themselves at remaining targets until they win through sheer numbers. This never feels satisfying to do, and often results in the game dragging on far past when people wanted it to end - especially if the last squad member is away or hides to wait for a respawn.&lt;br /&gt;
&lt;br /&gt;
Spawning tickets is our solution to this problem. In short, rather than having an unlimited pool of reinforcements, both military teams - the Nine-Tailed Fox and Chaos Insurgency - draw from a limited pool of tickets. Every time a respawn wave occurs, every respawned player consumes one ticket from the pool.&lt;br /&gt;
&lt;br /&gt;
The likelihood of each team spawning is now determined by their tickets. If a team has twice as many tickets as the other, then that team will spawn twice as often. Once a team runs out of tickets, it won&#039;t respawn! If this happens to the Nine-Tailed Fox, they’ll be permanently disabled for the match; the Chaos Insurgency, however, can continue to spawn if they gain more tickets somehow. If both teams are out of tickets, the Chaos Insurgency will be the only team that spawns.&lt;br /&gt;
&lt;br /&gt;
Tickets aren&#039;t just consumed. Different actions throughout the facility also cause tickets to replenish for the various teams. These actions are as follows:&lt;br /&gt;
&lt;br /&gt;
CI&lt;br /&gt;
* - Starts with 14 tickets&lt;br /&gt;
* - +1 whenever a Class-D escapes&lt;br /&gt;
* - +1 whenever a Scientist dies&lt;br /&gt;
* - +2 whenever a cuffed Scientist escapes&lt;br /&gt;
* - +2 whenever a Class-D or CI uses an SCP item&lt;br /&gt;
* &lt;br /&gt;
NTF&lt;br /&gt;
* - Starts with 24 tickets&lt;br /&gt;
* - +1 whenever a Scientist escapes&lt;br /&gt;
* - +1 whenever a cuffed Class-D escapes&lt;br /&gt;
* - +1 for every 25% max health lost on an SCP, up to 4 total tickets per SCP&lt;br /&gt;
&lt;br /&gt;
All of these values, including default tickets, SCP health loss intervals, and ticket returns for various events can be configured by server owners in the gameplay config. Additionally, although we highly recommend using the system, owners can opt out of it by simply disabling it altogether.&lt;br /&gt;
&lt;br /&gt;
As a disclaimer, although this is a refinement of the current system and an iteration upon outdated mechanics, we do intend to modify win conditions more heavily in future updates. Spawning tickets may or may not be removed when new win conditions make their way into SL, and we&#039;ll likely be refining it as time goes on until that point!&lt;br /&gt;
&lt;br /&gt;
==[[Stamina]]==&lt;br /&gt;
From its conception, SCPSL has been a fast-paced game. Human classes can run constantly at a fast pace, and even the slowest SCP classes move at a jogging pace. Going into this update, we wanted to place more emphasis on the movement system without slowing down the overall pace of the game.&lt;br /&gt;
&lt;br /&gt;
In order to accomplish this, we&#039;ve introduced a new system - stamina, also known as a run meter. While sprinting, you will slowly deplete your stamina, and you can&#039;t sprint while out of stamina. Walking, standing still, or sneaking will allow your stamina to replenish so that you can run again.&lt;br /&gt;
&lt;br /&gt;
Default values for this are very forgiving. It takes about 20 seconds at a full sprint to run out of stamina, and it regenerates in less time than that, meaning that you&#039;ll still be sprinting more often than not if you like to play the game fast and hard. In order to keep the pace of the game the same, walking speed has received a substantial increase for human classes. Sprint speed has also been increased, but by a much smaller amount.&lt;br /&gt;
&lt;br /&gt;
Stamina&#039;s main purpose is as a design tool to interact with various parts of the game in a better way, and we&#039;ve added a few of these already (as you can see in the Balance Changes segment.) We&#039;ve been very careful in designing and tweaking stamina throughout the testing period to get it to a point where it doesn&#039;t feel strangulating to play with and so that it serves as an addition to make movement more interesting instead of restricting it heavily.&lt;br /&gt;
&lt;br /&gt;
Stamina doesn&#039;t currently affect SCPs in any way - only humans. Stamina does, however, play a part in a lot of different status effects, and so disabling it entirely will cause some of them to behave strangely, as well as providing a nerf to revised items such as adrenaline and SCP-207.&lt;br /&gt;
&lt;br /&gt;
[[File:StaminaBarUpdate.png]]&lt;br /&gt;
&lt;br /&gt;
===A Note on Configuration===&lt;br /&gt;
When we were initially planning stamina, we were nervous of the public response. As a result, when the feature was announced, and public reception was mixed, we said at the time that we would allow server owners to fully configure, or even remove, stamina.&lt;br /&gt;
&lt;br /&gt;
However, as time has passed, and the feature has become more refined, our development teams have gradually decided that allowing heavy configuration of stamina can and will result in an unhealthy dynamic between servers and the game&#039;s overall intended balance. So, at least for the time being, we&#039;ve decided to keep stamina hardcoded. Unless modified by third-party mods, stamina will be the same across servers. Mods or plugins can modify stamina&#039;s values rather easily, but configuration won&#039;t be a vanilla feature for the game.&lt;br /&gt;
&lt;br /&gt;
Our reasons for this choice are as follows:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Stamina will play a large part in further balancing of the game. SCPs will interact with it, and disabling or heavily modifying stamina will leave future additions or balance amendments feeling incomplete or broken;&amp;lt;br&amp;gt;&lt;br /&gt;
Several important new systems now interact with stamina, such as status effects, and without stamina, they may behave improperly or result in errors;&amp;lt;br&amp;gt;&lt;br /&gt;
Server-side stamina configurations will result in inconsistent experiences between different players, and cause confusion as to what is and isn&#039;t an intended feature.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This doesn&#039;t mean that we&#039;re done with stamina, or that we&#039;re forcing it to remain in its current state. We know this feature - and this decision - will be controversial, and although feedback has thus far been mostly positive, we&#039;ll be closely watching general preferences and the overall public response to stamina. If stamina ends up being a feature that the vast majority of people hate, or that no longer fulfills its purpose, then we may remove it entirely.&lt;br /&gt;
&lt;br /&gt;
We ask that you keep a close eye on how matches flow in light of this decision, and let us know how stamina feels, both as an SCP or as one of the game&#039;s many human classes. Feedback is a very big part of what goes into our balance decisions, and this choice wasn&#039;t one we made lightly.&lt;br /&gt;
&lt;br /&gt;
==[[Status Effects]]==&lt;br /&gt;
Our second Devlog spoke about status effects, and they&#039;ve been fully realized and implemented in this update. For those unfamiliar with the concept, a status effect is a temporary change to your general condition or the way you play the game; for instance, SCP-207 is a status effect that speeds you up while slowly draining your health.&lt;br /&gt;
&lt;br /&gt;
Scopophobia includes a slew of new status effects! All of them can be applied via a new Remote Admin panel and text-based RA queries, and some of them occur naturally in-game. In addition to migrating all old temporary conditions to the new system (like SCP-268, SCP-207, and the Pocket Dimension), this update includes the following new status effects:&lt;br /&gt;
&lt;br /&gt;
* - Amnesia prevents you from opening your inventory or reloading.&lt;br /&gt;
* - Bleeding is a damage-over-time that starts out dealing high damage and decreases over time.&lt;br /&gt;
* - Blinded hugely blurs your screen, preventing you from making out any detail.&lt;br /&gt;
* - Burned increases all damage taken by a small amount.&lt;br /&gt;
* - Concussed blurs your screen depending on how fast you turn your camera.&lt;br /&gt;
* - Deafened greatly muffles everything you hear.&lt;br /&gt;
* - Decontaminating is now a status effect, and drains 10% of your max health per second until death.&lt;br /&gt;
* - Disabled cripples your movement speed.&lt;br /&gt;
* - Ensnared stops you from moving at all.&lt;br /&gt;
* - Hemorrhage quickly causes damage while sprinting.&lt;br /&gt;
* - Poisoned is the inverse of Bleeding - it starts with low damage and slowly ramps up.&lt;br /&gt;
&lt;br /&gt;
In addition, there are also some stamina-related statuses:&lt;br /&gt;
&lt;br /&gt;
* - Invigorated causes running to cost no stamina, although running will still pause stamina regeneration even if it doesn&#039;t have a stamina cost.&lt;br /&gt;
* - Asphyxiated quickly drains stamina, and drains health if stamina is gone.&lt;br /&gt;
* - Exhausted cuts max stamina and stamina regeneration rate in half.&lt;br /&gt;
* - Panic slightly increases all stamina drain.&lt;br /&gt;
&lt;br /&gt;
Some old mechanics have also been moved to status effects. For instance, 939&#039;s vision is now tied entirely to status effects, meaning admins can place the effect onto other classes! However, be careful when using these effects with RA; many aren&#039;t intended to be placed onto classes they shouldn&#039;t naturally occur on, and doing so can cause glitches and oddities for them.&lt;br /&gt;
&lt;br /&gt;
Medical items can be used to cure status effects to varying degrees. For instance, SCP-500 reduces the damage of Bleeding and Poisoned to their minimum values, while painkillers can remove Concussed and Burned outright. With the advent of negative effects on players, it was astute to give some medical items tweaks to balance, and to give them new niches. Almost every effect interacts with medical items in some way - experiment!&lt;br /&gt;
&lt;br /&gt;
As mentioned before, though some of these are already implemented, some of them only exist in code and remote admin. In adding these effects, we wanted to provide a design tool for the future, as well as give plugin devs and server admins a new mechanic to tinker with in different ways.&lt;br /&gt;
&lt;br /&gt;
[[File:StatusEffect.jpg|center|750px]]&lt;br /&gt;
&lt;br /&gt;
==[[Decontamination Process|Decontamination]] Displays==&lt;br /&gt;
This was a feature requested a long time ago by our patrons. Now, in Scopophobia, we were able to make it a reality, thanks to our rewrite of decontamination code!&lt;br /&gt;
&lt;br /&gt;
In both checkpoints in Light Containment Zone, you can now find large screens on the LCZ side of the doors. These displays show the remaining time until the zone is decontaminated, featuring animations for starting up and counting down, as well as an appearance change during the final 30 seconds. If the server has decontamination disabled for whatever reason, it&#039;ll simply show the Foundation&#039;s logo instead.&lt;br /&gt;
&lt;br /&gt;
A little-known fact is that decontamination actually happens after just under 12 minutes, instead of 15 minutes - this was a deliberate choice to keep the game moving at a fast pace while preserving the feeling of rushing to get prepared and armed in early-game. As such, you&#039;ll see this happen in real-time on the displays, which will count down at a slightly sped-up rate, slowing down whenever reaching an announcement or during the final 30 seconds.&lt;br /&gt;
&lt;br /&gt;
[[File:DeconDisplay1.png|center|750px]]&lt;br /&gt;
[[File:DeconDisplay2.png|center|750px]]&lt;br /&gt;
==Alpha Warhead Lights==&lt;br /&gt;
In the early versions of SL, whenever the alpha warhead was enabled, all the lights in the facility became red, which increased the tension of the match and provided a better atmosphere. Due to the lights having outdated code, we had to cut this feature some time before Megapatch 2&#039;s release. Bringing them back has been requested a lot since then, and as a result, for 10.0, we&#039;ve rewritten the system and put it back into the game.&lt;br /&gt;
&lt;br /&gt;
Once the Alpha Warhead turns on, all lights in the facility - even those in places that previously lacked red lights, like the Entrance Zone - will turn bright red, reflecting the countdown taking place and providing a visual aid to accompany the siren. The lights will turn back to normal once the warhead is cancelled, but will remain on for the rest of the match if the warhead detonates.&lt;br /&gt;
&lt;br /&gt;
[[File:WarheadLights1.png|center|750px]]&lt;br /&gt;
[[File:WarheadLights2.png|center|750px]]&lt;br /&gt;
&lt;br /&gt;
==Main Menu and UX Overhaul==&lt;br /&gt;
Although Secret Laboratory&#039;s HUD has always been functional enough to accomplish what it sets out to do, it&#039;s very simple - especially its main menu. Part of our update cycle for this patch included a careful revamp of our entire user experience. Not only does this include the in-game UI, but it also includes the whole main menu!&lt;br /&gt;
&lt;br /&gt;
The server browser has been completely revamped. You now have a lot more flexibility over how you find, view, and enter servers, including a long overdue system: Favorites. This allows you to &#039;favorite&#039; servers by clicking a star icon on their browser entry, then switching to a Favorites tab that lets you see only servers that you’ve marked as favorites. This browser also includes a Refresh button and a Rejoin button, to join the last server you were connected to, and you can click on a server&#039;s entry to view its info without having to switch screens.&lt;br /&gt;
&lt;br /&gt;
Other tabs of note are Official, which shows all official servers; History, which shows a history of all the servers you&#039;ve played on before; and Friends, which shows any servers your friends are connected to. In addition, when connecting to a server, you&#039;ll see a representation of your connection progress, along with dioramas from around the facility and tips to offer flavor and advice.&lt;br /&gt;
&lt;br /&gt;
We&#039;ve also overhauled the Settings tab, which features true toggle buttons, dropdowns, and switching between tabs without having to go into submenus. Every single aspect of the main menu has been iterated upon and tweaked into a modernized, less simplistic version. You should find the menu faster, more performant, and more effective than it ever has been.&lt;br /&gt;
&lt;br /&gt;
Let us know what you think!&lt;br /&gt;
&lt;br /&gt;
[[File:MainMenuRework.png|center|750px]]&lt;br /&gt;
&lt;br /&gt;
==Intractable==&lt;br /&gt;
In Scopophobia, we&#039;ve introduced a framework to interact with objects in the facility to display an image on your HUD. This feature is currently very small, and only exists in a handful of places, but we felt it was worth mentioning. In the future, it may be used for things such as computer displays, or documents that provide worldbuilding for SL&#039;s setting.&lt;br /&gt;
&lt;br /&gt;
Right now, you can interact with the artwork in the Class-D cells to see a zoomed-in detail view of them. Additionally, in light of our first ARG, which happened during the last weeks of 2019, we&#039;ve also created an intractable in-game plaque commemorating the event and featuring the names of some of its participants, which is located in the place where it all began.&lt;br /&gt;
&lt;br /&gt;
This feature may see a lot of use in upcoming updates. Stay tuned!&lt;br /&gt;
&lt;br /&gt;
==Balance==&lt;br /&gt;
As part of our ongoing effort to spice up the core gameplay, we&#039;ve tweaked the balance in the following ways in order to accommodate the new mechanics introduced in Scopophobia.&lt;br /&gt;
&lt;br /&gt;
{{DevVoice|Hi! It&#039;s me, the anonymous voice for developer&#039;s notes. We&#039;ve done these in previous changelogs to show transparency in certain changes and why we&#039;ve made them, and we see no reason to stop, so you can find little tidbits throughout the balance sections about why we did certain things.}}&lt;br /&gt;
&lt;br /&gt;
===Items===&lt;br /&gt;
{{DevVoice|Stamina will undoubtedly change how players move through the level, and so as to not make it an &amp;quot;island&amp;quot; (a mechanic with no interconnecting parts to the rest of the game) we&#039;ve implemented it in different ways throughout the base game, including shifting some of adrenaline&#039;s power to a new stamina-preserving effect.}}&lt;br /&gt;
&lt;br /&gt;
* - Flashbangs now cause the Deafened status effect&lt;br /&gt;
* - Frag grenades now apply Burned and Concussed to human players, with duration scaling with range; at point-blank, these effects are applied for 10 seconds&lt;br /&gt;
* - SCP-500 now removes the Concussed and Deafened status effects, and reduces the damage of Bleeding and Poisoned to their lowest possible value&lt;br /&gt;
* - Medkits now remove the Bleeding and Burned status effects&lt;br /&gt;
* - Adrenaline now removes the Concussed status effect&lt;br /&gt;
* - Adrenaline now grants 30 AHP, from 50&lt;br /&gt;
* - Adrenaline now grants the Invigorated status effect for 20 seconds&lt;br /&gt;
* - Painkillers now remove the Burned and Concussed status effects&lt;br /&gt;
* - When consumed, SCP-207 grants infinite stamina while its effects remain on the player&lt;br /&gt;
&lt;br /&gt;
===[[Logicer]]===&lt;br /&gt;
* - Deals half damage against SCPs&lt;br /&gt;
* - Magazine size reduced to 75, down from 100&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{DevVoice|This is a tremendous change, and one with large ramifications. The Logicer has consistently been the strongest weapon since the game&#039;s release, sporting a huge magazine, high damage, and rapid rate of fire. Coupled with the fact that all Chaos Insurgents spawn with the weapon, and it meant that nearly any SCP could be consistently killed with relative ease in any situation where more than a few players encountered it at the same time - especially the new SCP-096 - which obviously breaks intended balance.&lt;br /&gt;
&lt;br /&gt;
Next update, we&#039;d like to rework the Logicer into something completely different, or even replace it entirely. However, in its current state, it would be difficult to do this without making the update take even longer or adjusting more weapons, and so, as such, we&#039;re greatly reducing its power against SCPs. The weapon still remains a powerhouse capable of effectively dispatching threats at close range, but it should no longer be a guaranteed death sentence for SCPs that aren&#039;t 939.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Attachments===&lt;br /&gt;
{{DevVoice|The Heavy Barrel in conjunction with the Gyroscopic Stabilizer was an incredibly strong combination, being a straight upgrade in nearly all situations unless you wanted to use a silencer. Both attachments have received adjustments in Scopophobia.}}&lt;br /&gt;
&lt;br /&gt;
* - The Heavy Barrel now reduces firing rate by 20% on the E-11-SR and the P90&lt;br /&gt;
* - The Gyroscopic Stabilizer now greatly widens the crosshair on the E-11-SR&lt;br /&gt;
&lt;br /&gt;
{{DevVoice|Our intent with these changes isn&#039;t to nerf them outright. Heavy Barrel is no longer essentially a straight upgrade, and instead deals the same DPS as the base E-11. The goal of the change is to shift the attachment to be stronger at medium and long ranges (because of the higher damage per shot and thus its decreased falloff) but worse at close-ranges than the normal weapon (because of the slower firing rate making it easier to miss shots.) This change applies to the P90 as well, both for consistency and because the heavy barrel turned the P90 into the weapon with the highest DPS in the game.&lt;br /&gt;
&lt;br /&gt;
The Gyroscopic Stabilizer is another attachment with a straight buff - except in this case, instead of a negligible downside, it has no downside. Rather than a numbers nerf, which feels like a temporary change, we decided to give it a unique downside. This allows it to be a strong attachment for players who prefer to aim-down-sights or use long-range scope attachments without penalizing them for playing to its strengths.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SCPs==&lt;br /&gt;
===[[SCP-049]]===&lt;br /&gt;
&lt;br /&gt;
* -Movement speed increased to 6 m/s (was 5.6 m/s)&lt;br /&gt;
&lt;br /&gt;
{{DevVoice|SCP-049 has been the slowest SCP in-game for quite some time, and with the increase in walking speed conferred by the addition of stamina, we discovered that people now walked so quickly that SCP-049 could simply be out-walked. Because 049&#039;s slow speed has been a consistent problem in the past as well, we&#039;ve decided to tentatively bump it up to match that of SCP-106, in hopes that the good doctor will now perform better in a post-stamina environment.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[SCP-049-2]]===&lt;br /&gt;
&lt;br /&gt;
* - Windup on attacks has been removed (was previously 0.2s)&lt;br /&gt;
* - Hands are now less prominent on the screen&lt;br /&gt;
* - Attacks now destroy windows&lt;br /&gt;
&lt;br /&gt;
{{DevVoice|Zombies have been one of the most inconsistent classes in SL since their original conception due to outdated code and design practices. We recently revisited their code, where we adjusted some of these old elements and removed the windup on the attacks to make them feel less clunky to use. They should now feel much more consistent to play.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[SCP-939]]===&lt;br /&gt;
&lt;br /&gt;
* - Attacks now inflict Amnesia for 3 seconds&lt;br /&gt;
* - Multiple attacks will add onto the duration of the effect&lt;br /&gt;
* - Attacks now consistently deal 65 damage, instead of a random amount between 50 and 80&lt;br /&gt;
&lt;br /&gt;
{{DevVoice|SCP-939 fills a strong role right now as a brawler, able to catch up to humans in a chase and bring them down. Stamina may be able to make SCP-939 much stronger, as it&#039;ll be able to catch humans after they become exhausted, and so we felt this was a good time to adjust its balance a bit.&lt;br /&gt;
&lt;br /&gt;
Randomized damage numbers are something we&#039;ve been moving away from, as you can see with the standardization of weapon damage and past changes to SCP-049-2&#039;s damage. 65 is the average of the old numbers, meaning its balance will stay statistically unchanged, but players should no longer be able to survive more bites than they should be able to if the damage rolls low, and conversely, they won&#039;t be able to survive too few bites if that damage rolls high.&lt;br /&gt;
&lt;br /&gt;
Finally, Amnesia is meant to serve as another way to apply pressure to humans if they&#039;re hit once - 3 seconds isn&#039;t much, but it incentivizes getting out of range and neuters combat effectiveness towards 939 at point-blank.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Quality-of-Life==&lt;br /&gt;
&lt;br /&gt;
* - [[SCP-106]] can now walk through windows&lt;br /&gt;
* - Allowed [[SCP-079]] to lock down rooms in Entrance Zone as well as more rooms in Heavy Containment&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
&lt;br /&gt;
* - Tesla gates now do more damage per tick, but only tick three times; the net effect is that the damage per blast is greatly reduced but is still immediately lethal to humans, SCP-106, and SCP-049-2, but will no longer one-shot high-health SCPs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Afterword==&lt;br /&gt;
&lt;br /&gt;
These are wide-spanning changes, but they&#039;re not final. In fact, it&#039;s highly likely they&#039;ll receive changes after they&#039;ve had some time to exist for a bit. For Megapatch 2, we released 9.1.0 - Megapatch Minipatch - as a response to ongoing feedback and to further refine the changes introduced in the update, and it&#039;s likely the same thing will happen here. Let us know your thoughts!&lt;br /&gt;
&lt;br /&gt;
==Other Changes==&lt;br /&gt;
* This update also includes a bunch of smaller changes that didn&#039;t fit into any of these other categories. In no particular order:&lt;br /&gt;
* Adjusted compression and import settings across many of the game&#039;s assets. This has resulted in a dramatic improvement in RAM usage with no drawbacks and no visible difference in quality!&lt;br /&gt;
* Dropped flashlights now have a light source&lt;br /&gt;
* Players now leave behind ragdolls and drop their items when leaving the server; disconnected SCPs will play their recontainment announcement&lt;br /&gt;
* Ragdolls now maintain the velocity their player had on death; this includes SCP-173&#039;s broken chunks, each of which have independent physics&lt;br /&gt;
* The info screen now toggles on and off, instead of requiring a held keypress&lt;br /&gt;
* The info screen fades in and out, instead of simply appearing and vanishing&lt;br /&gt;
* Revamped the appearance of the hitmarker to be more consistent and intrude less on the crosshair. Did you know that the old hitmarker was off-center? You do now.&lt;br /&gt;
* Updated the textures of the Research Supervisor keycard and the Cadet keycard to show their new names instead of their old ones (which were Major Scientist and Senior Guard, respectively)&lt;br /&gt;
* Remade keycard inventory icons in neutral lighting - they previously had a blue tint applied to them&lt;br /&gt;
* The health bar now has a more stylized appearance&lt;br /&gt;
* Artificial health now always displays separately, and shows its remaining amount as a number&lt;br /&gt;
* AHP is now visible to spectators&lt;br /&gt;
* Status effects, such as SCP-268, are now visible to spectators&lt;br /&gt;
* Improved the appearance of the overlay that displays when at low health&lt;br /&gt;
* Expanded CASSIE&#039;s vocabulary, as well as adding prefixes and suffixes to it, such as &amp;quot;pro-&amp;quot;, &amp;quot;anti-&amp;quot;, &amp;quot;un-&amp;quot;, &amp;quot;-ish&amp;quot;, and &amp;quot;-like&amp;quot;&lt;br /&gt;
* Implemented a custom parser for CASSIE so that different localizations of decimal points produce the same result&lt;br /&gt;
* Trying to fire a gun while it has no ammo in its magazine is now audible to all players, instead of just the person trying to shoot&lt;br /&gt;
* The MicroHID now breaks windows&lt;br /&gt;
* Pickup up items now shows a circle around the cursor that gradually fills, instead of a simple progress bar&lt;br /&gt;
* Picking up items is now handled on the server, preventing cheats from allowing instant item pickups and equalizing pickup times between players with different ping&lt;br /&gt;
* Decontamination is now handled server-side, and should perform slightly better&lt;br /&gt;
* Added a new &amp;quot;PLEASE WAIT&amp;quot; screen when launching the game&lt;br /&gt;
* Updated translations with community contributions&lt;br /&gt;
* Updated the credits list&lt;br /&gt;
* Updated the RA interface with new panels for status effects and spawning tickets and added new command queries pertaining to these&lt;br /&gt;
* Added a new RA command, pfx, to assign status effects to players with the given intensity (syntax: pfx (list of IDs) [effect name]=[effect intensity].)&lt;br /&gt;
** NOTE FOR ABOVE: Not all status effects utilize intensity; for most effects, you&#039;ll want to use tpfx, listed below.&lt;br /&gt;
* Added a new RA command, tpfx, to assign status effects to players with a duration (syntax: tpfx (list of IDs) [effect name]=[effect duration in seconds]. for example, &amp;quot;tpfx 1 poisoned=10&amp;quot; will assign player number 1 the Poisoned effect for 10 seconds.)&lt;br /&gt;
* LocalAdmin now uses a cleaner console display and should perform faster&lt;br /&gt;
* Removed unused script assets in order to improve file sizes and loading times&lt;br /&gt;
* As a consequence of improvements to door code, the &amp;quot;ACCESS DENIED&amp;quot; animation now lasts about half as long&lt;br /&gt;
* Fully rewrote some backend systems for stability, expansion, and performance&lt;br /&gt;
* Greatly optimized tesla gate performance&lt;br /&gt;
* Blood no longer appears on doors due to consistent rendering issues&lt;br /&gt;
* Ragdolls now disappear after two minutes to conserve long-term performance; this can be configured per-server using the new config key &amp;quot;ragdoll_cleanup_time&amp;quot;. If set to 0, ragdolls will remain forever, identical to the old system&lt;br /&gt;
* Added additional colliders throughout the level to prevent nonsensical deaths as well as out-of-bounds glitching&lt;br /&gt;
* Implemented the ability for servers or plugins to change a player&#039;s display name&lt;br /&gt;
* Added the ability for servers to change the intercom&#039;s displayed text through RA&lt;br /&gt;
* Added a server config for a multiplier applied to damage dealt by friendly fire&lt;br /&gt;
* Bypass mode now works to open the panel in the Alpha Warhead control panel in the Surface Zone&lt;br /&gt;
* Blocked @here and @everyone mentions in cheater reports. (You jerks.)&lt;br /&gt;
* Fixes towards players appearing twice on the same server&lt;br /&gt;
* Fixed several broken achievements&lt;br /&gt;
* Fixed The Bloodening(tm) by preventing blood decals occasionally having their scale set extremely high&lt;br /&gt;
* Fixed SCP-207&#039;s third-person model having collision&lt;br /&gt;
* Fixed the Tutorial class model being locked into the pose of holding a keycard&lt;br /&gt;
* Fixed a malformed collider in LCZ straightaways that allowed players to scale the wall&lt;br /&gt;
* Fixed a collider in SCP-106&#039;s chamber that allowed players to slide down the side of the floating cube to avoid fall damage&lt;br /&gt;
* Fixed the elevators at Gate A and Gate B teleporting items into the void&lt;br /&gt;
* Fixed elevators also moving items and grenades that were sitting just outside of their doors&lt;br /&gt;
* Fixed sinkholes being able to spawn if their spawn chance was set to 0&lt;br /&gt;
* Fixed a long-standing culling issue when standing inside the Class-D cells&lt;br /&gt;
* Fixed frag grenade chain explosions not working on dedicated servers&lt;br /&gt;
* Fixed the squad size limit config being ignored&lt;br /&gt;
* Fixed some missing materials in room prefabs&lt;br /&gt;
* Fixed an issue where SCP-939 couldn&#039;t see thrown grenades&lt;br /&gt;
* Fixed SCP-939 being unable to see SCP-173&#039;s model through walls&lt;br /&gt;
* Gate B&#039;s elevator interactable on the Surface Zone no longer leads to Gate A in the facility&lt;br /&gt;
* Huge improvements to our backend systems and performance stability&lt;br /&gt;
* A lot of other things we probably forgot to list!&lt;br /&gt;
&lt;br /&gt;
==Conclusion==&lt;br /&gt;
Originally, we wanted to release this update in March of this year, in a much different world. In May, we released a public beta so that you could experience the update and have a say in its development. Now, four months past our initial release time, we&#039;re releasing it at the end of July. Suffice it to say, a release this late in the year isn&#039;t what we had planned. We lost a lot of goodwill when Megapatch 2 took so long, and we wanted to make up for it with this update, and move back towards a regular release schedule.&lt;br /&gt;
&lt;br /&gt;
From all of us: we&#039;re sorry it took so long. Though an apology doesn&#039;t make up for the delay, we still mean it, and we hope that Scopophobia can be fun enough that it was worth the wait. We appreciate the continued support very much. The amount of changes in this patch is even greater than those of Megapatch 2, and we hope you&#039;re as happy with the update as we are.&lt;br /&gt;
&lt;br /&gt;
Expect a patch coming soon within the next few months with refinements that we couldn&#039;t squeeze into Scopophobia, as well as changes and tweaks depending on how things go from here. After that, we&#039;ll certainly be trying to have some fun with the holidays later this year, and beyond that... well, we have ideas.&lt;br /&gt;
&lt;br /&gt;
In the meantime, enjoy what we&#039;ve made together... and don&#039;t look behind you.&lt;br /&gt;
{{Updates Navbox}}&lt;/div&gt;</summary>
		<author><name>Raptor1500</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-914/Outputs&amp;diff=6227</id>
		<title>SCP-914/Outputs</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-914/Outputs&amp;diff=6227"/>
		<updated>2021-03-23T18:05:32Z</updated>

		<summary type="html">&lt;p&gt;Raptor1500: /* Keycards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=All SCP-914&#039;s item outputs=&lt;br /&gt;
{{Main|SCP-914}}&lt;br /&gt;
The following are charts showing every possible outcome for upgrading items in SCP-914. For a linear upgrade chart for keycards. Check the gallery section of the [[Keycard]] page.&lt;br /&gt;
&lt;br /&gt;
It should be noted that servers can use plugins to change the outputs for items in SCP-914, or even allow you to change teams. These charts are based off vanilla game, so they may not match up for servers the edit 914 outputs. The most common of these plugins is one that lets people upgrade the [[Coin]] into a Keycard.&lt;br /&gt;
==Keycards==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:1560px;font-size:12px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #1c1c1c;&amp;quot;|Input &lt;br /&gt;
! style=&amp;quot;background-color: #cf1919;&amp;quot;| Rough &lt;br /&gt;
! style=&amp;quot;background-color: #b86b18;&amp;quot;| Coarse&lt;br /&gt;
! style=&amp;quot;background-color: #916b03;&amp;quot;| 1:1&lt;br /&gt;
! style=&amp;quot;background-color: #597a18;&amp;quot;| Fine&lt;br /&gt;
! style=&amp;quot;background-color: #3d8708;&amp;quot;| Very Fine&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item|Janitor Icon|Keycard|Janitor Keycard|}}&lt;br /&gt;
| style=&amp;quot;background-color: #cf1919;&amp;quot;| Destroyed &lt;br /&gt;
| style=&amp;quot;background-color: #b86b18;&amp;quot;| Destroyed &lt;br /&gt;
| style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item|ZManager icon|Keycard|Zone Manager Keycard|}}&lt;br /&gt;
| style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item|Scientist Icon|Keycard|Scientist Keycard|}}&lt;br /&gt;
| style=&amp;quot;background-color: #3d8708;&amp;quot;|  {{914_Item|Scientist Icon|Keycard|Scientist Keycard|50%}}{{914_Item|Research Supervisor Icon|Keycard|Research Supervisor Keycard|50%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item|Scientist Icon|Keycard|Scientist Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt;&lt;br /&gt;
{{914_Item|Janitor Icon|Keycard|Janitor Keycard|50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item|Janitor Icon|Keycard|Janitor Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item|ZManager icon|Keycard|Zone Manager Keycard|}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item|Research Supervisor Icon|Keycard|Research Supervisor Keycard|}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&lt;br /&gt;
{{914_Item|Scientist Icon|Keycard|Scientist Keycard|33%}}&lt;br /&gt;
{{914_Item|Research Supervisor Icon|Keycard|Research Supervisor Keycard|33%}}&lt;br /&gt;
{{914_Item|CEngineer icon|Keycard|Containment Engineer Keycard|33%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|&lt;br /&gt;
{{914_Item|Research Supervisor Icon|Keycard|Research Supervisor Keycard|}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{914_Item|Janitor Icon|Keycard|Janitor Keycard|50%}}{{914_Item|Scientist Icon|Keycard|Scientist Keycard|50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item|Scientist Icon|Keycard|Scientist Keycard|}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item|Guard Icon|Keycard|Guard Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item|CEngineer icon|Keycard|Containment Engineer Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&lt;br /&gt;
{{914_Item|Research Supervisor Icon|Keycard|Research Supervisor Keycard|50%}}&lt;br /&gt;
{{914_Item|CEngineer icon|Keycard|Containment Engineer Keycard|50%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item|CEngineer icon|Keycard|Containment Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;|&lt;br /&gt;
{{914_Item|Scientist Icon|Keycard|Scientist Keycard|50%}}&lt;br /&gt;
{{914_Item|Research Supervisor Icon|Keycard|Research Supervisor Keycard|50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;|{{914_Item|Research Supervisor Icon|Keycard|Research Supervisor Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;|{{914_Item|Owner Icon|Keycard|Facility Manager Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| &lt;br /&gt;
{{914_Item|Commander icon|Keycard|Commander Keycard|50%}}&lt;br /&gt;
{{914_Item|O5 icon|Keycard|O5 Keycard|50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (33%)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item|O5 icon|Keycard|O5 Keycard|66%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item|Guard Icon|Keycard|Guard Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;|{{914_Item|Janitor Icon|Keycard|Janitor Keycard|50%}}{{914_Item|Scientist Icon|Keycard|Scientist Keycard|50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;|{{914_Item|Scientist Icon|Keycard|Scientist Keycard|}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;|{{914_Item|Research Supervisor Icon|Keycard|Research Supervisor Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;|{{914_Item|Cadet icon2|Keycard|Cadet Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&lt;br /&gt;
{{914_Item|Guard Icon|Keycard|Guard Keycard|33%}}&lt;br /&gt;
{{914_Item|Lieutenant Icon|Keycard|Lieutenant Keycard|33%}}&lt;br /&gt;
{{914_Item|Commander icon|Keycard|Commander Keycard|33%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item|Cadet icon2|Keycard|Cadet Keycard}} &lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| &lt;br /&gt;
{{914_Item|Scientist Icon|Keycard|Scientist Keycard|50%}}&lt;br /&gt;
{{914_Item|Research Supervisor Icon|Keycard|Research Supervisor Keycard|50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item|Research Supervisor Icon|Keycard|Research Supervisor Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;| {{914_Item|CEngineer icon|Keycard|Containment Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item|Lieutenant Icon|Keycard|Lieutenant Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&lt;br /&gt;
{{914_Item|Lieutenant Icon|Keycard|Lieutenant Keycard|50%}}&lt;br /&gt;
{{914_Item|Commander icon|Keycard|Commander Keycard|50%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item|Lieutenant Icon|Keycard|Lieutenant Keycard}} &lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;|&lt;br /&gt;
{{914_Item|Guard Icon|Keycard|Guard Keycard|50%}} &lt;br /&gt;
{{914_Item|Cadet icon2|Keycard|Cadet Keycard|50%}} &lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item|Cadet icon2|Keycard|Cadet Keycard}} &lt;br /&gt;
|style=&amp;quot;background-color: #916b03;| {{914_Item|CEngineer icon|Keycard|Containment Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item|Commander icon|Keycard|Commander Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&lt;br /&gt;
{{914_Item|Lieutenant Icon|Keycard|Lieutenant Keycard|33%}}&lt;br /&gt;
{{914_Item|Commander icon|Keycard|Commander Keycard|33%}}&lt;br /&gt;
{{914_Item|O5 icon|Keycard|O5 Keycard|33%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item|Commander icon|Keycard|Commander Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;|&lt;br /&gt;
{{914_Item|Guard Icon|Keycard|Guard Keycard|50%}} &lt;br /&gt;
{{914_Item|Cadet icon2|Keycard|Cadet Keycard|50%}} &lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item|Lieutenant Icon|Keycard|Lieutenant Keycard}} &lt;br /&gt;
|style=&amp;quot;background-color: #916b03;| {{914_Item|Chaos_card_icon2|Keycard|Chaos Insurgency Access Device}}  &lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item|O5 icon|Keycard|O5 Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&lt;br /&gt;
{{914_Item|Commander icon|Keycard|Commander Keycard|25%}}&lt;br /&gt;
{{914_Item|O5 icon|Keycard|O5 Keycard|75%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item|ZManager icon|Keycard|Zone Manager Keycard|}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{914_Item|Janitor Icon|Keycard|Janitor Keycard|50%}}{{914_Item|Scientist Icon|Keycard|Scientist Keycard|50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item|Scientist Icon|Keycard|Scientist Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item|Guard Icon|Keycard|Guard Keycard}} &lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item|Owner Icon|Keycard|Facility Manager Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&lt;br /&gt;
{{914_Item|ZManager icon|Keycard|Zone Manager Keycard|40%}}&lt;br /&gt;
{{914_Item|Owner Icon|Keycard|Facility Manager Keycard|40%}}&lt;br /&gt;
{{914_Item|Chaos_card_icon2|Keycard|Chaos Insurgency Access Device|20%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item|Owner Icon|Keycard|Facility Manager Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{914_Item|ZManager icon|Keycard|Zone Manager Keycard|}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item|Commander icon|Keycard|Commander Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item|Chaos_card_icon2|Keycard|Chaos Insurgency Access Device}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item|O5 icon|Keycard|O5 Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (25%)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item|O5 icon|Keycard|O5 Keycard|75%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item|Chaos_card_icon2|Keycard|Chaos Insurgency Access Device}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{914_Item|Cadet icon2|Keycard|Cadet Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item|Lieutenant Icon|Keycard|Lieutenant Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item|Commander icon|Keycard|Commander Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item|O5 icon|Keycard|O5 Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| &lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (25%)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item|O5 icon|Keycard|O5 Keycard|75%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item|O5 icon|Keycard|O5 Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{914_Item|Cadet icon2|Keycard|Cadet Keycard|}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| &lt;br /&gt;
{{914_Item|CEngineer icon|Keycard|Containment Keycard|33%}}&lt;br /&gt;
{{914_Item|Owner Icon|Keycard|Facility Manager Keycard|33%}}&lt;br /&gt;
{{914_Item|Commander icon|Keycard|Commander Keycard|33%}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item|O5 icon|Keycard|O5 Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| &lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item|O5 icon|Keycard|O5 Keycard|50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (75%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item|O5 icon|Keycard|O5 Keycard|25%}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:1560px;font-size:12px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #1c1c1c;&amp;quot;|Input &lt;br /&gt;
! style=&amp;quot;background-color: #cf1919;&amp;quot;| Rough &lt;br /&gt;
! style=&amp;quot;background-color: #b86b18;&amp;quot;| Coarse&lt;br /&gt;
! style=&amp;quot;background-color: #b88102;&amp;quot;| 1:1&lt;br /&gt;
! style=&amp;quot;background-color: #70991f;&amp;quot;| Fine&lt;br /&gt;
! style=&amp;quot;background-color: #49a10b;&amp;quot;| Very Fine&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item|COM-15 pistol|COM-15 Sidearm|COM-15 Sidearm}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| Destroyed&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| Destroyed&lt;br /&gt;
|style=&amp;quot;background-color: #b88102;&amp;quot;| {{914_Item|COM-15 pistol|COM-15 Sidearm|COM-15 Sidearm}}&lt;br /&gt;
|style=&amp;quot;background-color: #70991f;&amp;quot;| {{914_Item|P90|Project 90|Project 90}}&lt;br /&gt;
|style=&amp;quot;background-color: #49a10b;&amp;quot;| {{914_Item|Pistol USP|USP|USP}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item|P90|Project 90|Project 90}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| Destroyed &lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item|COM-15 pistol|COM-15 Sidearm|COM-15 Sidearm}}&lt;br /&gt;
|style=&amp;quot;background-color: #b88102;&amp;quot;| {{914_Item|P90|Project 90|Project 90}}&lt;br /&gt;
|style=&amp;quot;background-color: #70991f;&amp;quot;| {{914_Item|Epsilon-11 Rifle|Epsilon-11 SR|MTF-E11-SR}}&lt;br /&gt;
|style=&amp;quot;background-color: #49a10b;&amp;quot;| {{914_Item|Epsilon-11 Rifle|Epsilon-11 SR|MTF-E11-SR}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item|MP7 gun|MP7|MP7}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| Destroyed&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item|COM-15 pistol|COM-15 Sidearm|COM-15 Sidearm}}&lt;br /&gt;
|style=&amp;quot;background-color: #b88102;&amp;quot;| {{914_Item|MP7 gun|MP7|MP7}}&lt;br /&gt;
|style=&amp;quot;background-color: #70991f;&amp;quot;| {{914_Item|P90|Project 90|Project 90}}&lt;br /&gt;
|style=&amp;quot;background-color: #49a10b;&amp;quot;| {{914_Item|Logicer gun|Logicer|Logicer}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item|Epsilon-11 Rifle|Epsilon-11 SR|MTF-E11-SR}} &lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| &lt;br /&gt;
Destroyed (50%) &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item|COM-15 pistol|COM-15|COM-15 Sidearm|50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| &lt;br /&gt;
{{914_Item|P90|Project 90|Project 90|50%}}&lt;br /&gt;
{{914_Item|MP7 gun|MP7|MP7|50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #b88102;&amp;quot;| {{914_Item|Logicer gun|Logicer|Logicer}}&lt;br /&gt;
|style=&amp;quot;background-color: #70991f;&amp;quot;| {{914_Item|Logicer gun|Logicer|Logicer}}&lt;br /&gt;
|style=&amp;quot;background-color: #49a10b;&amp;quot;| Destroyed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item|Micro HID|Micro H.I.D.|Micro H.I.D.}} &lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;|Destroyed&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;|{{914_Item|Epsilon-11 Rifle|Epsilon-11 SR|MTF-E11-SR}}&lt;br /&gt;
|style=&amp;quot;background-color: #b88102;&amp;quot;|{{914_Item|Micro HID|Micro H.I.D.|Micro H.I.D.|Charged}} &lt;br /&gt;
|style=&amp;quot;background-color: #70991f;&amp;quot;|{{914_Item|Micro HID|Micro H.I.D.|Micro H.I.D.|Charged}} &lt;br /&gt;
|style=&amp;quot;background-color: #49a10b;&amp;quot;|{{914_Item|Micro HID|Micro H.I.D.|Micro H.I.D.|Charged}} &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item|Pistol USP|USP|USP}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;|&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item|COM-15 pistol|COM-15 Sidearm|COM-15 Sidearm}}&lt;br /&gt;
|style=&amp;quot;background-color: #b88102;&amp;quot;| {{914_Item|Pistol USP|USP|USP}}&lt;br /&gt;
|style=&amp;quot;background-color: #70991f;&amp;quot;| {{914_Item|P90|Project 90|Project 90|}}&lt;br /&gt;
|style=&amp;quot;background-color: #49a10b;&amp;quot;|&lt;br /&gt;
{{914_Item|Epsilon-11 Rifle|Epsilon-11 SR|MTF-E11-SR|33%}}&lt;br /&gt;
{{914_Item|P90|Project 90|Project 90|33%}}&lt;br /&gt;
{{914_Item|Pistol USP|USP|USP|33%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item|Logicer gun|Logicer|Logicer}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{914_Item|COM-15 pistol|COM-15 Sidearm|COM-15 Sidearm}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item|Pistol USP|USP|USP}}&lt;br /&gt;
|style=&amp;quot;background-color: #b88102;&amp;quot;| {{914_Item|Epsilon-11 Rifle|Epsilon-11 SR|MTF-E11-SR}}&lt;br /&gt;
|style=&amp;quot;background-color: #70991f;&amp;quot;| &lt;br /&gt;
{{914_Item|Epsilon-11 Rifle|Epsilon-11 SR|MTF-E11-SR|33%}}&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (33%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item|Logicer gun|Logicer|Logicer|33%}}&lt;br /&gt;
|style=&amp;quot;background-color: #49a10b;&amp;quot;| Destroyed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item|CATFG|Fragmentation Grenade|Fragmentation Grenade}} &lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| Destroyed&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item|CATFLASH|Flashbang Grenade|Flashbang Grenade}} &lt;br /&gt;
|style=&amp;quot;background-color: #b88102;&amp;quot;| {{914_Item|CATFLASH|Flashbang Grenade|Flashbang Grenade}} &lt;br /&gt;
|style=&amp;quot;background-color: #70991f;&amp;quot;| {{914_Item|CATFG|Fragmentation Grenade|Fragmentation Grenade}}&lt;br /&gt;
|style=&amp;quot;background-color: #49a10b;&amp;quot;| &lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (66%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item|SCPCAT018|SCP-018|SCP-018|33%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item|CATFLASH|Flashbang Grenade|Flashbang Grenade}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| Destroyed&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| Destroyed&lt;br /&gt;
|style=&amp;quot;background-color: #b88102;&amp;quot;| {{914_Item|CATFG|Fragmentation Grenade|Fragmentation Grenade}}&lt;br /&gt;
|style=&amp;quot;background-color: #70991f;&amp;quot;| {{914_Item|CATFG|Fragmentation Grenade|Fragmentation Grenade}}&lt;br /&gt;
|style=&amp;quot;background-color: #49a10b;&amp;quot;| {{914_Item|SCPCAT207|SCP-207|SCP-207}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Healing==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:1560px;font-size:12px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #1c1c1c;&amp;quot;|Input &lt;br /&gt;
! style=&amp;quot;background-color: #cf1919;&amp;quot;| Rough &lt;br /&gt;
! style=&amp;quot;background-color: #b86b18;&amp;quot;| Coarse&lt;br /&gt;
! style=&amp;quot;background-color: #b88102;&amp;quot;| 1:1&lt;br /&gt;
! style=&amp;quot;background-color: #70991f;&amp;quot;| Fine&lt;br /&gt;
! style=&amp;quot;background-color: #49a10b;&amp;quot;| Very Fine&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item|Painkillers|Painkillers|Painkillers}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;|&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;|&lt;br /&gt;
{{914_Item|Painkillers|Painkillers|Painkillers|50%}}&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|style=&amp;quot;background-color: #b88102;&amp;quot;|&lt;br /&gt;
{{914_Item|SRYINGE|Adrenaline|Adrenaline|}}&lt;br /&gt;
|style=&amp;quot;background-color: #70991f;&amp;quot;|{{914_Item|MP2KIT|Medikit|First Aid Kit}}&lt;br /&gt;
|style=&amp;quot;background-color: #49a10b;&amp;quot;|&lt;br /&gt;
{{914_Item|SRYINGE|Adrenaline|Adrenaline|50%}}&lt;br /&gt;
{{914_Item|MP2KIT|Medikit|First Aid Kit|50%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item|MP2KIT|Medikit|First Aid Kit}} &lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| Destroyed&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item|Painkillers|Painkillers|Painkillers}} &lt;br /&gt;
|style=&amp;quot;background-color: #b88102;&amp;quot;| {{914_Item|MP2KIT|Medikit|First Aid Kit}} &lt;br /&gt;
|style=&amp;quot;background-color: #70991f;&amp;quot;| {{914_Item|SRYINGE|Adrenaline|Adrenaline}} &lt;br /&gt;
|style=&amp;quot;background-color: #49a10b;&amp;quot;|&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (33%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item|scp500 4|SCP-500|SCP-500|33%}}&lt;br /&gt;
{{914_Item|MP2KIT|Medikit|First Aid Kit|33%}} &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item|SRYINGE|Adrenaline|Adrenaline|}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;|&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item|Painkillers|Painkillers|Painkillers|50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;|&lt;br /&gt;
{{914_Item|Painkillers|Painkillers|Painkillers|50%}}&lt;br /&gt;
{{914_Item|MP2KIT|Medikit|First Aid Kit|50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #b88102;&amp;quot;|{{914_Item|Painkillers|Painkillers|Painkillers}}&lt;br /&gt;
|style=&amp;quot;background-color: #70991f;&amp;quot;|{{914_Item|scp500 4|SCP-500|SCP-500|}}&lt;br /&gt;
|style=&amp;quot;background-color: #49a10b;&amp;quot;|&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (40%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item|MP2KIT|Medikit|First Aid Kit|20%}}&lt;br /&gt;
{{914_Item|scp207|SCP-207|SCP-207|20%}}&lt;br /&gt;
{{914_Item|Janitor Icon|Keycard|Janitor Keycard|20%}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==SCP Items==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:1560px;font-size:12px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #1c1c1c;&amp;quot;|Input &lt;br /&gt;
! style=&amp;quot;background-color: #cf1919;&amp;quot;| Rough &lt;br /&gt;
! style=&amp;quot;background-color: #b86b18;&amp;quot;| Coarse&lt;br /&gt;
! style=&amp;quot;background-color: #b88102;&amp;quot;| 1:1&lt;br /&gt;
! style=&amp;quot;background-color: #70991f;&amp;quot;| Fine&lt;br /&gt;
! style=&amp;quot;background-color: #49a10b;&amp;quot;| Very Fine&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item|SCP018|SCP-018|SCP-018|}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{914_Item|CATFLASH|Flash Grenade|Flash Grenade}} &lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item|CATFLASH|Flash Grenade|Flash Grenade}} &lt;br /&gt;
|style=&amp;quot;background-color: #b88102;&amp;quot;| &lt;br /&gt;
{{914_Item|SCP018|SCP-018|SCP-018}}&lt;br /&gt;
|style=&amp;quot;background-color: #70991f;&amp;quot;|&lt;br /&gt;
{{914_Item|SCP018|SCP-018|SCP-018|66%}}&lt;br /&gt;
{{914_Item|CATFG|Fragmentation Grenade|Fragmentation Grenade|33%}}&lt;br /&gt;
|style=&amp;quot;background-color: #49a10b;&amp;quot;|&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item|CATFG|Fragmentation Grenade|Fragmentation Grenade|50%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item|scp207|SCP-207|SCP-207|}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{914_Item|Painkillers|Painkillers|Painkillers}} &lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item|SRYINGE|Adrenaline|Adrenaline}}&lt;br /&gt;
|style=&amp;quot;background-color: #b88102;&amp;quot;| {{914_Item|scp207|SCP-207|SCP-207|}}&lt;br /&gt;
|style=&amp;quot;background-color: #70991f;&amp;quot;| {{914_Item|scp207|SCP-207|SCP-207|}}&lt;br /&gt;
|style=&amp;quot;background-color: #49a10b;&amp;quot;|{{914_Item|scp207|SCP-207|SCP-207|}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item|scp268 2|SCP-268|SCP-268|}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| Destroyed&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;|&lt;br /&gt;
{{914_Item|scp207|SCP-207|SCP-207|50%}}&lt;br /&gt;
{{914_Item|scp268 2|SCP-268|SCP-268|50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #b88102;&amp;quot;| {{914_Item|scp268 2|SCP-268|SCP-268|}}&lt;br /&gt;
|style=&amp;quot;background-color: #70991f;&amp;quot;| {{914_Item|scp268 2|SCP-268|SCP-268|}}&lt;br /&gt;
|style=&amp;quot;background-color: #49a10b;&amp;quot;|&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item|scp268 2|SCP-268|SCP-268|50%}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item|scp500 4|SCP-500|SCP-500|}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| &lt;br /&gt;
{{914_Item|MP2KIT|Medikit|First Aid Kit|50%}}&lt;br /&gt;
{{914_Item|Painkillers|Painkillers|Painkillers|30%}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;|{{914_Item|SRYINGE|Adrenaline|Adrenaline|}}&lt;br /&gt;
|style=&amp;quot;background-color: #b88102;&amp;quot;| {{914_Item|scp500 4|SCP-500|SCP-500}}&lt;br /&gt;
|style=&amp;quot;background-color: #70991f;&amp;quot;| &lt;br /&gt;
{{914_Item|scp500 4|SCP-500|SCP-500|50%}}&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|style=&amp;quot;background-color: #49a10b;&amp;quot;| Destroyed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:1560px;font-size:12px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #1c1c1c;&amp;quot;|Input &lt;br /&gt;
! style=&amp;quot;background-color: #cf1919;&amp;quot;| Rough &lt;br /&gt;
! style=&amp;quot;background-color: #b86b18;&amp;quot;| Coarse&lt;br /&gt;
! style=&amp;quot;background-color: #b88102;&amp;quot;| 1:1&lt;br /&gt;
! style=&amp;quot;background-color: #70991f;&amp;quot;| Fine&lt;br /&gt;
! style=&amp;quot;background-color: #49a10b;&amp;quot;| Very Fine&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item|RadioItem|Radio|Radio|5=50px|}} &lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| Destroyed&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| Destroyed&lt;br /&gt;
|style=&amp;quot;background-color: #b88102;&amp;quot;| {{914_Item|RadioItem|Radio|Radio|5=50px}}&lt;br /&gt;
|style=&amp;quot;background-color: #70991f;&amp;quot;| {{914_Item|RadioItem|Radio|Radio|5=50px}}&lt;br /&gt;
|style=&amp;quot;background-color: #49a10b;&amp;quot;| {{914_Item|WeaponManager|Weapon Manager Tablet|Weapon Manger Tablet}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item|ModDisarmer2|Disarmer|Disarmer}} &lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{914_Item|RadioItem|Radio|Radio|5=50px}} &lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item|WeaponManager|Weapon Manager Tablet|Weapon Manger Tablet}} &lt;br /&gt;
|style=&amp;quot;background-color: #b88102;&amp;quot;| {{914_Item|ModDisarmer2|Disarmer|Disarmer}} &lt;br /&gt;
|style=&amp;quot;background-color: #70991f;&amp;quot;| {{914_Item|ModDisarmer2|Disarmer|Disarmer}} &lt;br /&gt;
|style=&amp;quot;background-color: #49a10b;&amp;quot;| Destroyed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item|Flashlight2|Flashlight|Flashlight}} &lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| Destroyed  &lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| Destroyed &lt;br /&gt;
|style=&amp;quot;background-color: #b88102;&amp;quot;| {{914_Item|Flashlight2|Flashlight|Flashlight}} &lt;br /&gt;
|style=&amp;quot;background-color: #70991f;&amp;quot;| &lt;br /&gt;
{{914_Item|Flashlight2|Flashlight|Flashlight|66%}}&lt;br /&gt;
{{914_Item|CATFLASH|Flashbang Grenade|Flashbang Grenade|33%}}&lt;br /&gt;
|style=&amp;quot;background-color: #49a10b;&amp;quot;| &lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item|CATFLASH|Flashbang Grenade|Flashbang Grenade|50%}} &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item|WeaponManager|Weapon Manager Tablet|Weapon Manger Tablet}} &lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| &lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item|RadioItem|Radio|Radio|50%|5=50px}} &lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item|RadioItem|Radio|Radio|5=50px}} &lt;br /&gt;
|style=&amp;quot;background-color: #b88102;&amp;quot;| {{914_Item|WeaponManager|Weapon Manager Tablet|Weapon Manger Tablet}} &lt;br /&gt;
|style=&amp;quot;background-color: #70991f;&amp;quot;| {{914_Item|ModDisarmer2|Disarmer|Disarmer}}&lt;br /&gt;
|style=&amp;quot;background-color: #49a10b;&amp;quot;|&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item|Pistol USP|USP|USP|50%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item|Coin|Coin|Coin}} &lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{914_Item|Coin|Coin|Coin}} &lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item|Coin|Coin|Coin}} &lt;br /&gt;
|style=&amp;quot;background-color: #b88102;&amp;quot;| {{914_Item|Coin|Coin|Coin}}  &lt;br /&gt;
|style=&amp;quot;background-color: #70991f;&amp;quot;| {{914_Item|Coin|Coin|Coin}} &lt;br /&gt;
|style=&amp;quot;background-color: #49a10b;&amp;quot;| {{914_Item|Coin|Coin|Coin}} &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Raptor1500</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-914/Outputs&amp;diff=6226</id>
		<title>SCP-914/Outputs</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-914/Outputs&amp;diff=6226"/>
		<updated>2021-03-23T18:04:26Z</updated>

		<summary type="html">&lt;p&gt;Raptor1500: Fixed Chaos Device icon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=All SCP-914&#039;s item outputs=&lt;br /&gt;
{{Main|SCP-914}}&lt;br /&gt;
The following are charts showing every possible outcome for upgrading items in SCP-914. For a linear upgrade chart for keycards. Check the gallery section of the [[Keycard]] page.&lt;br /&gt;
&lt;br /&gt;
It should be noted that servers can use plugins to change the outputs for items in SCP-914, or even allow you to change teams. These charts are based off vanilla game, so they may not match up for servers the edit 914 outputs. The most common of these plugins is one that lets people upgrade the [[Coin]] into a Keycard.&lt;br /&gt;
==Keycards==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:1560px;font-size:12px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #1c1c1c;&amp;quot;|Input &lt;br /&gt;
! style=&amp;quot;background-color: #cf1919;&amp;quot;| Rough &lt;br /&gt;
! style=&amp;quot;background-color: #b86b18;&amp;quot;| Coarse&lt;br /&gt;
! style=&amp;quot;background-color: #916b03;&amp;quot;| 1:1&lt;br /&gt;
! style=&amp;quot;background-color: #597a18;&amp;quot;| Fine&lt;br /&gt;
! style=&amp;quot;background-color: #3d8708;&amp;quot;| Very Fine&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item|Janitor Icon|Keycard|Janitor Keycard|}}&lt;br /&gt;
| style=&amp;quot;background-color: #cf1919;&amp;quot;| Destroyed &lt;br /&gt;
| style=&amp;quot;background-color: #b86b18;&amp;quot;| Destroyed &lt;br /&gt;
| style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item|ZManager icon|Keycard|Zone Manager Keycard|}}&lt;br /&gt;
| style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item|Scientist Icon|Keycard|Scientist Keycard|}}&lt;br /&gt;
| style=&amp;quot;background-color: #3d8708;&amp;quot;|  {{914_Item|Scientist Icon|Keycard|Scientist Keycard|50%}}{{914_Item|Research Supervisor Icon|Keycard|Research Supervisor Keycard|50%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item|Scientist Icon|Keycard|Scientist Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt;&lt;br /&gt;
{{914_Item|Janitor Icon|Keycard|Janitor Keycard|50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item|Janitor Icon|Keycard|Janitor Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item|ZManager icon|Keycard|Zone Manager Keycard|}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item|Research Supervisor Icon|Keycard|Research Supervisor Keycard|}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&lt;br /&gt;
{{914_Item|Scientist Icon|Keycard|Scientist Keycard|33%}}&lt;br /&gt;
{{914_Item|Research Supervisor Icon|Keycard|Research Supervisor Keycard|33%}}&lt;br /&gt;
{{914_Item|CEngineer icon|Keycard|Containment Engineer Keycard|33%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|&lt;br /&gt;
{{914_Item|Research Supervisor Icon|Keycard|Research Supervisor Keycard|}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{914_Item|Janitor Icon|Keycard|Janitor Keycard|50%}}{{914_Item|Scientist Icon|Keycard|Scientist Keycard|50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item|Scientist Icon|Keycard|Scientist Keycard|}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item|Guard Icon|Keycard|Guard Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item|CEngineer icon|Keycard|Containment Engineer Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&lt;br /&gt;
{{914_Item|Research Supervisor Icon|Keycard|Research Supervisor Keycard|50%}}&lt;br /&gt;
{{914_Item|CEngineer icon|Keycard|Containment Engineer Keycard|50%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item|CEngineer icon|Keycard|Containment Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;|&lt;br /&gt;
{{914_Item|Scientist Icon|Keycard|Scientist Keycard|50%}}&lt;br /&gt;
{{914_Item|Research Supervisor Icon|Keycard|Research Supervisor Keycard|50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;|{{914_Item|Research Supervisor Icon|Keycard|Research Supervisor Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;|{{914_Item|Owner Icon|Keycard|Facility Manager Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| &lt;br /&gt;
{{914_Item|Commander icon|Keycard|Commander Keycard|50%}}&lt;br /&gt;
{{914_Item|O5 icon|Keycard|O5 Keycard|50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (33%)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item|O5 icon|Keycard|O5 Keycard|66%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item|Guard Icon|Keycard|Guard Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;|{{914_Item|Janitor Icon|Keycard|Janitor Keycard|50%}}{{914_Item|Scientist Icon|Keycard|Scientist Keycard|50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;|{{914_Item|Scientist Icon|Keycard|Scientist Keycard|}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;|{{914_Item|Research Supervisor Icon|Keycard|Research Supervisor Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;|{{914_Item|Cadet icon2|Keycard|Cadet Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&lt;br /&gt;
{{914_Item|Guard Icon|Keycard|Guard Keycard|33%}}&lt;br /&gt;
{{914_Item|Lieutenant Icon|Keycard|Lieutenant Keycard|33%}}&lt;br /&gt;
{{914_Item|Commander icon|Keycard|Commander Keycard|33%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item|Cadet icon2|Keycard|Cadet Keycard}} &lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| &lt;br /&gt;
{{914_Item|Scientist Icon|Keycard|Scientist Keycard|50%}}&lt;br /&gt;
{{914_Item|Research Supervisor Icon|Keycard|Research Supervisor Keycard|50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item|Research Supervisor Icon|Keycard|Research Supervisor Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;| {{914_Item|CEngineer icon|Keycard|Containment Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item|Lieutenant Icon|Keycard|Lieutenant Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&lt;br /&gt;
{{914_Item|Lieutenant Icon|Keycard|Lieutenant Keycard|50%}}&lt;br /&gt;
{{914_Item|Commander icon|Keycard|Commander Keycard|50%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item|Lieutenant Icon|Keycard|Lieutenant Keycard}} &lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;|&lt;br /&gt;
{{914_Item|Guard Icon|Keycard|Guard Keycard|50%}} &lt;br /&gt;
{{914_Item|Cadet icon2|Keycard|Cadet Keycard|50%}} &lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item|Cadet icon2|Keycard|Cadet Keycard}} &lt;br /&gt;
|style=&amp;quot;background-color: #916b03;| {{914_Item|CEngineer icon|Keycard|Containment Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item|Commander icon|Keycard|Commander Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&lt;br /&gt;
{{914_Item|Lieutenant Icon|Keycard|Lieutenant Keycard|33%}}&lt;br /&gt;
{{914_Item|Commander icon|Keycard|Commander Keycard|33%}}&lt;br /&gt;
{{914_Item|O5 icon|Keycard|O5 Keycard|33%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item|Commander icon|Keycard|Commander Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;|&lt;br /&gt;
{{914_Item|Guard Icon|Keycard|Guard Keycard|50%}} &lt;br /&gt;
{{914_Item|Cadet icon2|Keycard|Cadet Keycard|50%}} &lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item|Lieutenant Icon|Keycard|Lieutenant Keycard}} &lt;br /&gt;
|style=&amp;quot;background-color: #916b03;| {{914_Item|Chaos card icon|Keycard|Chaos Insurgency Access Device}}  &lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item|O5 icon|Keycard|O5 Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&lt;br /&gt;
{{914_Item|Commander icon|Keycard|Commander Keycard|25%}}&lt;br /&gt;
{{914_Item|O5 icon|Keycard|O5 Keycard|75%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item|ZManager icon|Keycard|Zone Manager Keycard|}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{914_Item|Janitor Icon|Keycard|Janitor Keycard|50%}}{{914_Item|Scientist Icon|Keycard|Scientist Keycard|50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item|Scientist Icon|Keycard|Scientist Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item|Guard Icon|Keycard|Guard Keycard}} &lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item|Owner Icon|Keycard|Facility Manager Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&lt;br /&gt;
{{914_Item|ZManager icon|Keycard|Zone Manager Keycard|40%}}&lt;br /&gt;
{{914_Item|Owner Icon|Keycard|Facility Manager Keycard|40%}}&lt;br /&gt;
{{914_Item|Chaos_card_icon2|Keycard|Chaos Insurgency Access Device|20%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item|Owner Icon|Keycard|Facility Manager Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{914_Item|ZManager icon|Keycard|Zone Manager Keycard|}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item|Commander icon|Keycard|Commander Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item|Chaos card icon|Keycard|Chaos Insurgency Access Device}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item|O5 icon|Keycard|O5 Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (25%)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item|O5 icon|Keycard|O5 Keycard|75%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item|Chaos_card_icon2|Keycard|Chaos Insurgency Access Device}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{914_Item|Cadet icon2|Keycard|Cadet Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item|Lieutenant Icon|Keycard|Lieutenant Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item|Commander icon|Keycard|Commander Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item|O5 icon|Keycard|O5 Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| &lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (25%)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item|O5 icon|Keycard|O5 Keycard|75%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item|O5 icon|Keycard|O5 Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{914_Item|Cadet icon2|Keycard|Cadet Keycard|}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| &lt;br /&gt;
{{914_Item|CEngineer icon|Keycard|Containment Keycard|33%}}&lt;br /&gt;
{{914_Item|Owner Icon|Keycard|Facility Manager Keycard|33%}}&lt;br /&gt;
{{914_Item|Commander icon|Keycard|Commander Keycard|33%}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item|O5 icon|Keycard|O5 Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| &lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item|O5 icon|Keycard|O5 Keycard|50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (75%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item|O5 icon|Keycard|O5 Keycard|25%}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:1560px;font-size:12px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #1c1c1c;&amp;quot;|Input &lt;br /&gt;
! style=&amp;quot;background-color: #cf1919;&amp;quot;| Rough &lt;br /&gt;
! style=&amp;quot;background-color: #b86b18;&amp;quot;| Coarse&lt;br /&gt;
! style=&amp;quot;background-color: #b88102;&amp;quot;| 1:1&lt;br /&gt;
! style=&amp;quot;background-color: #70991f;&amp;quot;| Fine&lt;br /&gt;
! style=&amp;quot;background-color: #49a10b;&amp;quot;| Very Fine&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item|COM-15 pistol|COM-15 Sidearm|COM-15 Sidearm}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| Destroyed&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| Destroyed&lt;br /&gt;
|style=&amp;quot;background-color: #b88102;&amp;quot;| {{914_Item|COM-15 pistol|COM-15 Sidearm|COM-15 Sidearm}}&lt;br /&gt;
|style=&amp;quot;background-color: #70991f;&amp;quot;| {{914_Item|P90|Project 90|Project 90}}&lt;br /&gt;
|style=&amp;quot;background-color: #49a10b;&amp;quot;| {{914_Item|Pistol USP|USP|USP}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item|P90|Project 90|Project 90}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| Destroyed &lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item|COM-15 pistol|COM-15 Sidearm|COM-15 Sidearm}}&lt;br /&gt;
|style=&amp;quot;background-color: #b88102;&amp;quot;| {{914_Item|P90|Project 90|Project 90}}&lt;br /&gt;
|style=&amp;quot;background-color: #70991f;&amp;quot;| {{914_Item|Epsilon-11 Rifle|Epsilon-11 SR|MTF-E11-SR}}&lt;br /&gt;
|style=&amp;quot;background-color: #49a10b;&amp;quot;| {{914_Item|Epsilon-11 Rifle|Epsilon-11 SR|MTF-E11-SR}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item|MP7 gun|MP7|MP7}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| Destroyed&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item|COM-15 pistol|COM-15 Sidearm|COM-15 Sidearm}}&lt;br /&gt;
|style=&amp;quot;background-color: #b88102;&amp;quot;| {{914_Item|MP7 gun|MP7|MP7}}&lt;br /&gt;
|style=&amp;quot;background-color: #70991f;&amp;quot;| {{914_Item|P90|Project 90|Project 90}}&lt;br /&gt;
|style=&amp;quot;background-color: #49a10b;&amp;quot;| {{914_Item|Logicer gun|Logicer|Logicer}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item|Epsilon-11 Rifle|Epsilon-11 SR|MTF-E11-SR}} &lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| &lt;br /&gt;
Destroyed (50%) &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item|COM-15 pistol|COM-15|COM-15 Sidearm|50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| &lt;br /&gt;
{{914_Item|P90|Project 90|Project 90|50%}}&lt;br /&gt;
{{914_Item|MP7 gun|MP7|MP7|50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #b88102;&amp;quot;| {{914_Item|Logicer gun|Logicer|Logicer}}&lt;br /&gt;
|style=&amp;quot;background-color: #70991f;&amp;quot;| {{914_Item|Logicer gun|Logicer|Logicer}}&lt;br /&gt;
|style=&amp;quot;background-color: #49a10b;&amp;quot;| Destroyed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item|Micro HID|Micro H.I.D.|Micro H.I.D.}} &lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;|Destroyed&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;|{{914_Item|Epsilon-11 Rifle|Epsilon-11 SR|MTF-E11-SR}}&lt;br /&gt;
|style=&amp;quot;background-color: #b88102;&amp;quot;|{{914_Item|Micro HID|Micro H.I.D.|Micro H.I.D.|Charged}} &lt;br /&gt;
|style=&amp;quot;background-color: #70991f;&amp;quot;|{{914_Item|Micro HID|Micro H.I.D.|Micro H.I.D.|Charged}} &lt;br /&gt;
|style=&amp;quot;background-color: #49a10b;&amp;quot;|{{914_Item|Micro HID|Micro H.I.D.|Micro H.I.D.|Charged}} &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item|Pistol USP|USP|USP}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;|&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item|COM-15 pistol|COM-15 Sidearm|COM-15 Sidearm}}&lt;br /&gt;
|style=&amp;quot;background-color: #b88102;&amp;quot;| {{914_Item|Pistol USP|USP|USP}}&lt;br /&gt;
|style=&amp;quot;background-color: #70991f;&amp;quot;| {{914_Item|P90|Project 90|Project 90|}}&lt;br /&gt;
|style=&amp;quot;background-color: #49a10b;&amp;quot;|&lt;br /&gt;
{{914_Item|Epsilon-11 Rifle|Epsilon-11 SR|MTF-E11-SR|33%}}&lt;br /&gt;
{{914_Item|P90|Project 90|Project 90|33%}}&lt;br /&gt;
{{914_Item|Pistol USP|USP|USP|33%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item|Logicer gun|Logicer|Logicer}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{914_Item|COM-15 pistol|COM-15 Sidearm|COM-15 Sidearm}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item|Pistol USP|USP|USP}}&lt;br /&gt;
|style=&amp;quot;background-color: #b88102;&amp;quot;| {{914_Item|Epsilon-11 Rifle|Epsilon-11 SR|MTF-E11-SR}}&lt;br /&gt;
|style=&amp;quot;background-color: #70991f;&amp;quot;| &lt;br /&gt;
{{914_Item|Epsilon-11 Rifle|Epsilon-11 SR|MTF-E11-SR|33%}}&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (33%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item|Logicer gun|Logicer|Logicer|33%}}&lt;br /&gt;
|style=&amp;quot;background-color: #49a10b;&amp;quot;| Destroyed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item|CATFG|Fragmentation Grenade|Fragmentation Grenade}} &lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| Destroyed&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item|CATFLASH|Flashbang Grenade|Flashbang Grenade}} &lt;br /&gt;
|style=&amp;quot;background-color: #b88102;&amp;quot;| {{914_Item|CATFLASH|Flashbang Grenade|Flashbang Grenade}} &lt;br /&gt;
|style=&amp;quot;background-color: #70991f;&amp;quot;| {{914_Item|CATFG|Fragmentation Grenade|Fragmentation Grenade}}&lt;br /&gt;
|style=&amp;quot;background-color: #49a10b;&amp;quot;| &lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (66%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item|SCPCAT018|SCP-018|SCP-018|33%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item|CATFLASH|Flashbang Grenade|Flashbang Grenade}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| Destroyed&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| Destroyed&lt;br /&gt;
|style=&amp;quot;background-color: #b88102;&amp;quot;| {{914_Item|CATFG|Fragmentation Grenade|Fragmentation Grenade}}&lt;br /&gt;
|style=&amp;quot;background-color: #70991f;&amp;quot;| {{914_Item|CATFG|Fragmentation Grenade|Fragmentation Grenade}}&lt;br /&gt;
|style=&amp;quot;background-color: #49a10b;&amp;quot;| {{914_Item|SCPCAT207|SCP-207|SCP-207}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Healing==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:1560px;font-size:12px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #1c1c1c;&amp;quot;|Input &lt;br /&gt;
! style=&amp;quot;background-color: #cf1919;&amp;quot;| Rough &lt;br /&gt;
! style=&amp;quot;background-color: #b86b18;&amp;quot;| Coarse&lt;br /&gt;
! style=&amp;quot;background-color: #b88102;&amp;quot;| 1:1&lt;br /&gt;
! style=&amp;quot;background-color: #70991f;&amp;quot;| Fine&lt;br /&gt;
! style=&amp;quot;background-color: #49a10b;&amp;quot;| Very Fine&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item|Painkillers|Painkillers|Painkillers}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;|&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;|&lt;br /&gt;
{{914_Item|Painkillers|Painkillers|Painkillers|50%}}&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|style=&amp;quot;background-color: #b88102;&amp;quot;|&lt;br /&gt;
{{914_Item|SRYINGE|Adrenaline|Adrenaline|}}&lt;br /&gt;
|style=&amp;quot;background-color: #70991f;&amp;quot;|{{914_Item|MP2KIT|Medikit|First Aid Kit}}&lt;br /&gt;
|style=&amp;quot;background-color: #49a10b;&amp;quot;|&lt;br /&gt;
{{914_Item|SRYINGE|Adrenaline|Adrenaline|50%}}&lt;br /&gt;
{{914_Item|MP2KIT|Medikit|First Aid Kit|50%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item|MP2KIT|Medikit|First Aid Kit}} &lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| Destroyed&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item|Painkillers|Painkillers|Painkillers}} &lt;br /&gt;
|style=&amp;quot;background-color: #b88102;&amp;quot;| {{914_Item|MP2KIT|Medikit|First Aid Kit}} &lt;br /&gt;
|style=&amp;quot;background-color: #70991f;&amp;quot;| {{914_Item|SRYINGE|Adrenaline|Adrenaline}} &lt;br /&gt;
|style=&amp;quot;background-color: #49a10b;&amp;quot;|&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (33%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item|scp500 4|SCP-500|SCP-500|33%}}&lt;br /&gt;
{{914_Item|MP2KIT|Medikit|First Aid Kit|33%}} &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item|SRYINGE|Adrenaline|Adrenaline|}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;|&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item|Painkillers|Painkillers|Painkillers|50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;|&lt;br /&gt;
{{914_Item|Painkillers|Painkillers|Painkillers|50%}}&lt;br /&gt;
{{914_Item|MP2KIT|Medikit|First Aid Kit|50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #b88102;&amp;quot;|{{914_Item|Painkillers|Painkillers|Painkillers}}&lt;br /&gt;
|style=&amp;quot;background-color: #70991f;&amp;quot;|{{914_Item|scp500 4|SCP-500|SCP-500|}}&lt;br /&gt;
|style=&amp;quot;background-color: #49a10b;&amp;quot;|&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (40%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item|MP2KIT|Medikit|First Aid Kit|20%}}&lt;br /&gt;
{{914_Item|scp207|SCP-207|SCP-207|20%}}&lt;br /&gt;
{{914_Item|Janitor Icon|Keycard|Janitor Keycard|20%}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==SCP Items==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:1560px;font-size:12px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #1c1c1c;&amp;quot;|Input &lt;br /&gt;
! style=&amp;quot;background-color: #cf1919;&amp;quot;| Rough &lt;br /&gt;
! style=&amp;quot;background-color: #b86b18;&amp;quot;| Coarse&lt;br /&gt;
! style=&amp;quot;background-color: #b88102;&amp;quot;| 1:1&lt;br /&gt;
! style=&amp;quot;background-color: #70991f;&amp;quot;| Fine&lt;br /&gt;
! style=&amp;quot;background-color: #49a10b;&amp;quot;| Very Fine&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item|SCP018|SCP-018|SCP-018|}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{914_Item|CATFLASH|Flash Grenade|Flash Grenade}} &lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item|CATFLASH|Flash Grenade|Flash Grenade}} &lt;br /&gt;
|style=&amp;quot;background-color: #b88102;&amp;quot;| &lt;br /&gt;
{{914_Item|SCP018|SCP-018|SCP-018}}&lt;br /&gt;
|style=&amp;quot;background-color: #70991f;&amp;quot;|&lt;br /&gt;
{{914_Item|SCP018|SCP-018|SCP-018|66%}}&lt;br /&gt;
{{914_Item|CATFG|Fragmentation Grenade|Fragmentation Grenade|33%}}&lt;br /&gt;
|style=&amp;quot;background-color: #49a10b;&amp;quot;|&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item|CATFG|Fragmentation Grenade|Fragmentation Grenade|50%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item|scp207|SCP-207|SCP-207|}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{914_Item|Painkillers|Painkillers|Painkillers}} &lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item|SRYINGE|Adrenaline|Adrenaline}}&lt;br /&gt;
|style=&amp;quot;background-color: #b88102;&amp;quot;| {{914_Item|scp207|SCP-207|SCP-207|}}&lt;br /&gt;
|style=&amp;quot;background-color: #70991f;&amp;quot;| {{914_Item|scp207|SCP-207|SCP-207|}}&lt;br /&gt;
|style=&amp;quot;background-color: #49a10b;&amp;quot;|{{914_Item|scp207|SCP-207|SCP-207|}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item|scp268 2|SCP-268|SCP-268|}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| Destroyed&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;|&lt;br /&gt;
{{914_Item|scp207|SCP-207|SCP-207|50%}}&lt;br /&gt;
{{914_Item|scp268 2|SCP-268|SCP-268|50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #b88102;&amp;quot;| {{914_Item|scp268 2|SCP-268|SCP-268|}}&lt;br /&gt;
|style=&amp;quot;background-color: #70991f;&amp;quot;| {{914_Item|scp268 2|SCP-268|SCP-268|}}&lt;br /&gt;
|style=&amp;quot;background-color: #49a10b;&amp;quot;|&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item|scp268 2|SCP-268|SCP-268|50%}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item|scp500 4|SCP-500|SCP-500|}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| &lt;br /&gt;
{{914_Item|MP2KIT|Medikit|First Aid Kit|50%}}&lt;br /&gt;
{{914_Item|Painkillers|Painkillers|Painkillers|30%}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;|{{914_Item|SRYINGE|Adrenaline|Adrenaline|}}&lt;br /&gt;
|style=&amp;quot;background-color: #b88102;&amp;quot;| {{914_Item|scp500 4|SCP-500|SCP-500}}&lt;br /&gt;
|style=&amp;quot;background-color: #70991f;&amp;quot;| &lt;br /&gt;
{{914_Item|scp500 4|SCP-500|SCP-500|50%}}&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|style=&amp;quot;background-color: #49a10b;&amp;quot;| Destroyed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:1560px;font-size:12px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #1c1c1c;&amp;quot;|Input &lt;br /&gt;
! style=&amp;quot;background-color: #cf1919;&amp;quot;| Rough &lt;br /&gt;
! style=&amp;quot;background-color: #b86b18;&amp;quot;| Coarse&lt;br /&gt;
! style=&amp;quot;background-color: #b88102;&amp;quot;| 1:1&lt;br /&gt;
! style=&amp;quot;background-color: #70991f;&amp;quot;| Fine&lt;br /&gt;
! style=&amp;quot;background-color: #49a10b;&amp;quot;| Very Fine&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item|RadioItem|Radio|Radio|5=50px|}} &lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| Destroyed&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| Destroyed&lt;br /&gt;
|style=&amp;quot;background-color: #b88102;&amp;quot;| {{914_Item|RadioItem|Radio|Radio|5=50px}}&lt;br /&gt;
|style=&amp;quot;background-color: #70991f;&amp;quot;| {{914_Item|RadioItem|Radio|Radio|5=50px}}&lt;br /&gt;
|style=&amp;quot;background-color: #49a10b;&amp;quot;| {{914_Item|WeaponManager|Weapon Manager Tablet|Weapon Manger Tablet}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item|ModDisarmer2|Disarmer|Disarmer}} &lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{914_Item|RadioItem|Radio|Radio|5=50px}} &lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item|WeaponManager|Weapon Manager Tablet|Weapon Manger Tablet}} &lt;br /&gt;
|style=&amp;quot;background-color: #b88102;&amp;quot;| {{914_Item|ModDisarmer2|Disarmer|Disarmer}} &lt;br /&gt;
|style=&amp;quot;background-color: #70991f;&amp;quot;| {{914_Item|ModDisarmer2|Disarmer|Disarmer}} &lt;br /&gt;
|style=&amp;quot;background-color: #49a10b;&amp;quot;| Destroyed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item|Flashlight2|Flashlight|Flashlight}} &lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| Destroyed  &lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| Destroyed &lt;br /&gt;
|style=&amp;quot;background-color: #b88102;&amp;quot;| {{914_Item|Flashlight2|Flashlight|Flashlight}} &lt;br /&gt;
|style=&amp;quot;background-color: #70991f;&amp;quot;| &lt;br /&gt;
{{914_Item|Flashlight2|Flashlight|Flashlight|66%}}&lt;br /&gt;
{{914_Item|CATFLASH|Flashbang Grenade|Flashbang Grenade|33%}}&lt;br /&gt;
|style=&amp;quot;background-color: #49a10b;&amp;quot;| &lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item|CATFLASH|Flashbang Grenade|Flashbang Grenade|50%}} &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item|WeaponManager|Weapon Manager Tablet|Weapon Manger Tablet}} &lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| &lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item|RadioItem|Radio|Radio|50%|5=50px}} &lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item|RadioItem|Radio|Radio|5=50px}} &lt;br /&gt;
|style=&amp;quot;background-color: #b88102;&amp;quot;| {{914_Item|WeaponManager|Weapon Manager Tablet|Weapon Manger Tablet}} &lt;br /&gt;
|style=&amp;quot;background-color: #70991f;&amp;quot;| {{914_Item|ModDisarmer2|Disarmer|Disarmer}}&lt;br /&gt;
|style=&amp;quot;background-color: #49a10b;&amp;quot;|&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item|Pistol USP|USP|USP|50%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item|Coin|Coin|Coin}} &lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{914_Item|Coin|Coin|Coin}} &lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item|Coin|Coin|Coin}} &lt;br /&gt;
|style=&amp;quot;background-color: #b88102;&amp;quot;| {{914_Item|Coin|Coin|Coin}}  &lt;br /&gt;
|style=&amp;quot;background-color: #70991f;&amp;quot;| {{914_Item|Coin|Coin|Coin}} &lt;br /&gt;
|style=&amp;quot;background-color: #49a10b;&amp;quot;| {{914_Item|Coin|Coin|Coin}} &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Raptor1500</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Updates/10.0.0&amp;diff=6216</id>
		<title>Updates/10.0.0</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Updates/10.0.0&amp;diff=6216"/>
		<updated>2021-03-23T13:49:50Z</updated>

		<summary type="html">&lt;p&gt;Raptor1500: /* A Note on Configuration */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version_infobox&lt;br /&gt;
|version = 10.0.0&lt;br /&gt;
|stage = Beta&lt;br /&gt;
|date = 24.7.2020&lt;br /&gt;
|previous = 9.1.3&lt;br /&gt;
|next = 10.0.1&lt;br /&gt;
|steamlink = https://steamcommunity.com/games/700330/announcements/detail/1706236518845934267&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
[[File:096 rework update.png|800px|center]]&lt;br /&gt;
Hello!&lt;br /&gt;
&lt;br /&gt;
We’re very happy to announce that, after a long and challenging development process, &#039;&#039;SCP: Secret Laboratory&#039;s&#039;&#039; next update has arrived and is now fully available to everyone. Scopophobia rivals Megapatch 2 in its scale - this update brings major reworks, large performance improvements, rewritten systems, and more.&lt;br /&gt;
&lt;br /&gt;
==[[SCP-096]] Rework==&lt;br /&gt;
Scopophobia (n.) - an abnormal fear of being looked at or seen.&lt;br /&gt;
&lt;br /&gt;
The Shy Guy is among the oldest classes in the game. Although mechanically it mostly works well, it uses an outdated model, and all of its voice files are taken from SCP - Containment Breach. SCP-096 was long overdue for a revamp, and its complete rework is the highlight and namesake of Scopophobia - including a brand-new model, completely revamped sounds, and a fully remade user experience.&lt;br /&gt;
&lt;br /&gt;
SCP-096 is now our most polished and well-presented SCP to date, and we&#039;d like to keep its exact mechanics a surprise for players to discover in-game. As a result, they won&#039;t be in these patch notes, but all of the changes to SCP-096, big and small, exist in-game for you to discover and play with - or be killed by. If you&#039;ve played or followed the beta, you may know already what&#039;s in store for you, but if not, then keep an eye out!&lt;br /&gt;
&lt;br /&gt;
SCP-096’s character info screen has also been fully updated to match its new mechanics, to keep you and your teammates up to date. Technically, you can also just go into a local server and view the info screen from there, but is there any fun in that?&lt;br /&gt;
&lt;br /&gt;
In the interest of transparency, though, here&#039;s a few highlights you can look forward to:&lt;br /&gt;
* - Full revamp of the rage system, scaling effective health and duration with the amount of targets.&lt;br /&gt;
* - Three active abilities - some used when docile, and some used in rage.&lt;br /&gt;
* - Completely original model, animations, audio, and voice acting made by our amazingly-talented artists and sound designers.&lt;br /&gt;
* - Is now the tallest SCP in the game.&lt;br /&gt;
&lt;br /&gt;
SCP-096 received extensive changes during the beta period for Scopophobia, and right now we hope that they’re in an acceptable state. We’ll be working internally to provide further refinements in upcoming tweaks.&lt;br /&gt;
[[File:096Shadow.png|center|750px]]&lt;br /&gt;
==[[Respawn Tickets|Spawning Tickets]]==&lt;br /&gt;
One of SL&#039;s longest-standing problems is its respawn system. While it lets players get back into the round after dying instead of having to wait for it to end, it also has no limits; as a result, squads can constantly respawn and go into the facility, throwing themselves at remaining targets until they win through sheer numbers. This never feels satisfying to do, and often results in the game dragging on far past when people wanted it to end - especially if the last squad member is away or hides to wait for a respawn.&lt;br /&gt;
&lt;br /&gt;
Spawning tickets is our solution to this problem. In short, rather than having an unlimited pool of reinforcements, both military teams - the Nine-Tailed Fox and Chaos Insurgency - draw from a limited pool of tickets. Every time a respawn wave occurs, every respawned player consumes one ticket from the pool.&lt;br /&gt;
&lt;br /&gt;
The likelihood of each team spawning is now determined by their tickets. If a team has twice as many tickets as the other, then that team will spawn twice as often. Once a team runs out of tickets, it won&#039;t respawn! If this happens to the Nine-Tailed Fox, they’ll be permanently disabled for the match; the Chaos Insurgency, however, can continue to spawn if they gain more tickets somehow. If both teams are out of tickets, the Chaos Insurgency will be the only team that spawns.&lt;br /&gt;
&lt;br /&gt;
Tickets aren&#039;t just consumed. Different actions throughout the facility also cause tickets to replenish for the various teams. These actions are as follows:&lt;br /&gt;
&lt;br /&gt;
CI&lt;br /&gt;
* - Starts with 14 tickets&lt;br /&gt;
* - +1 whenever a Class-D escapes&lt;br /&gt;
* - +1 whenever a Scientist dies&lt;br /&gt;
* - +2 whenever a cuffed Scientist escapes&lt;br /&gt;
* - +2 whenever a Class-D or CI uses an SCP item&lt;br /&gt;
* &lt;br /&gt;
NTF&lt;br /&gt;
* - Starts with 24 tickets&lt;br /&gt;
* - +1 whenever a Scientist escapes&lt;br /&gt;
* - +1 whenever a cuffed Class-D escapes&lt;br /&gt;
* - +1 for every 25% max health lost on an SCP, up to 4 total tickets per SCP&lt;br /&gt;
&lt;br /&gt;
All of these values, including default tickets, SCP health loss intervals, and ticket returns for various events can be configured by server owners in the gameplay config. Additionally, although we highly recommend using the system, owners can opt out of it by simply disabling it altogether.&lt;br /&gt;
&lt;br /&gt;
As a disclaimer, although this is a refinement of the current system and an iteration upon outdated mechanics, we do intend to modify win conditions more heavily in future updates. Spawning tickets may or may not be removed when new win conditions make their way into SL, and we&#039;ll likely be refining it as time goes on until that point!&lt;br /&gt;
&lt;br /&gt;
==[[Stamina]]==&lt;br /&gt;
From its conception, SCPSL has been a fast-paced game. Human classes can run constantly at a fast pace, and even the slowest SCP classes move at a jogging pace. Going into this update, we wanted to place more emphasis on the movement system without slowing down the overall pace of the game.&lt;br /&gt;
&lt;br /&gt;
In order to accomplish this, we&#039;ve introduced a new system - stamina, also known as a run meter. While sprinting, you will slowly deplete your stamina, and you can&#039;t sprint while out of stamina. Walking, standing still, or sneaking will allow your stamina to replenish so that you can run again.&lt;br /&gt;
&lt;br /&gt;
Default values for this are very forgiving. It takes about 20 seconds at a full sprint to run out of stamina, and it regenerates in less time than that, meaning that you&#039;ll still be sprinting more often than not if you like to play the game fast and hard. In order to keep the pace of the game the same, walking speed has received a substantial increase for human classes. Sprint speed has also been increased, but by a much smaller amount.&lt;br /&gt;
&lt;br /&gt;
Stamina&#039;s main purpose is as a design tool to interact with various parts of the game in a better way, and we&#039;ve added a few of these already (as you can see in the Balance Changes segment.) We&#039;ve been very careful in designing and tweaking stamina throughout the testing period to get it to a point where it doesn&#039;t feel strangulating to play with and so that it serves as an addition to make movement more interesting instead of restricting it heavily.&lt;br /&gt;
&lt;br /&gt;
Stamina doesn&#039;t currently affect SCPs in any way - only humans. Stamina does, however, play a part in a lot of different status effects, and so disabling it entirely will cause some of them to behave strangely, as well as providing a nerf to revised items such as adrenaline and SCP-207.&lt;br /&gt;
&lt;br /&gt;
[[File:StaminaBarUpdate.png]]&lt;br /&gt;
&lt;br /&gt;
===A Note on Configuration===&lt;br /&gt;
When we were initially planning stamina, we were nervous of the public response. As a result, when the feature was announced, and public reception was mixed, we said at the time that we would allow server owners to fully configure, or even remove, stamina.&lt;br /&gt;
&lt;br /&gt;
However, as time has passed, and the feature has become more refined, our development teams have gradually decided that allowing heavy configuration of stamina can and will result in an unhealthy dynamic between servers and the game&#039;s overall intended balance. So, at least for the time being, we&#039;ve decided to keep stamina hardcoded. Unless modified by third-party mods, stamina will be the same across servers. Mods or plugins can modify stamina&#039;s values rather easily, but configuration won&#039;t be a vanilla feature for the game.&lt;br /&gt;
&lt;br /&gt;
Our reasons for this choice are as follows:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Stamina will play a large part in further balancing of the game. SCPs will interact with it, and disabling or heavily modifying stamina will leave future additions or balance amendments feeling incomplete or broken;&amp;lt;br&amp;gt;&lt;br /&gt;
Several important new systems now interact with stamina, such as status effects, and without stamina, they may behave improperly or result in errors;&amp;lt;br&amp;gt;&lt;br /&gt;
Server-side stamina configurations will result in inconsistent experiences between different players, and cause confusion as to what is and isn&#039;t an intended feature.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This doesn&#039;t mean that we&#039;re done with stamina, or that we&#039;re forcing it to remain in its current state. We know this feature - and this decision - will be controversial, and although feedback has thus far been mostly positive, we&#039;ll be closely watching general preferences and the overall public response to stamina. If stamina ends up being a feature that the vast majority of people hate, or that no longer fulfills its purpose, then we may remove it entirely.&lt;br /&gt;
&lt;br /&gt;
We ask that you keep a close eye on how matches flow in light of this decision, and let us know how stamina feels, both as an SCP or as one of the game&#039;s many human classes. Feedback is a very big part of what goes into our balance decisions, and this choice wasn&#039;t one we made lightly.&lt;br /&gt;
&lt;br /&gt;
==[[Status Effects]]==&lt;br /&gt;
Our second Devlog spoke about status effects, and they&#039;ve been fully realized and implemented in this update. For those unfamiliar with the concept, a status effect is a temporary change to your general condition or the way you play the game; for instance, SCP-207 is a status effect that speeds you up while slowly draining your health.&lt;br /&gt;
&lt;br /&gt;
Scopophobia includes a slew of new status effects! All of them can be applied via a new Remote Admin panel and text-based RA queries, and some of them occur naturally in-game. In addition to migrating all old temporary conditions to the new system (like SCP-268, SCP-207, and the Pocket Dimension), this update includes the following new status effects:&lt;br /&gt;
&lt;br /&gt;
* - Amnesia prevents you from opening your inventory or reloading.&lt;br /&gt;
* - Bleeding is a damage-over-time that starts out dealing high damage and decreases over time.&lt;br /&gt;
* - Blinded hugely blurs your screen, preventing you from making out any detail.&lt;br /&gt;
* - Burned increases all damage taken by a small amount.&lt;br /&gt;
* - Concussed blurs your screen depending on how fast you turn your camera.&lt;br /&gt;
* - Deafened greatly muffles everything you hear.&lt;br /&gt;
* - Decontaminating is now a status effect, and drains 10% of your max health per second until death.&lt;br /&gt;
* - Disabled cripples your movement speed.&lt;br /&gt;
* - Ensnared stops you from moving at all.&lt;br /&gt;
* - Hemorrhage quickly causes damage while sprinting.&lt;br /&gt;
* - Poisoned is the inverse of Bleeding - it starts with low damage and slowly ramps up.&lt;br /&gt;
&lt;br /&gt;
In addition, there are also some stamina-related statuses:&lt;br /&gt;
&lt;br /&gt;
* - Invigorated causes running to cost no stamina, although running will still pause stamina regeneration even if it doesn&#039;t have a stamina cost.&lt;br /&gt;
* - Asphyxiated quickly drains stamina, and drains health if stamina is gone.&lt;br /&gt;
* - Exhausted cuts max stamina and stamina regeneration rate in half.&lt;br /&gt;
* - Panic slightly increases all stamina drain.&lt;br /&gt;
&lt;br /&gt;
Some old mechanics have also been moved to status effects. For instance, 939&#039;s vision is now tied entirely to status effects, meaning admins can place the effect onto other classes! However, be careful when using these effects with RA; many aren&#039;t intended to be placed onto classes they shouldn&#039;t naturally occur on, and doing so can cause glitches and oddities for them.&lt;br /&gt;
&lt;br /&gt;
Medical items can be used to cure status effects to varying degrees. For instance, SCP-500 reduces the damage of Bleeding and Poisoned to their minimum values, while painkillers can remove Concussed and Burned outright. With the advent of negative effects on players, it was astute to give some medical items tweaks to balance, and to give them new niches. Almost every effect interacts with medical items in some way - experiment!&lt;br /&gt;
&lt;br /&gt;
As mentioned before, though some of these are already implemented, some of them only exist in code and remote admin. In adding these effects, we wanted to provide a design tool for the future, as well as give plugin devs and server admins a new mechanic to tinker with in different ways.&lt;br /&gt;
&lt;br /&gt;
[[File:StatusEffect.jpg|center|750px]]&lt;br /&gt;
&lt;br /&gt;
==[[Decontamination Process|Decontamination]] Displays==&lt;br /&gt;
This was a feature requested a long time ago by our patrons. Now, in Scopophobia, we were able to make it a reality, thanks to our rewrite of decontamination code!&lt;br /&gt;
&lt;br /&gt;
In both checkpoints in Light Containment Zone, you can now find large screens on the LCZ side of the doors. These displays show the remaining time until the zone is decontaminated, featuring animations for starting up and counting down, as well as an appearance change during the final 30 seconds. If the server has decontamination disabled for whatever reason, it&#039;ll simply show the Foundation&#039;s logo instead.&lt;br /&gt;
&lt;br /&gt;
A little-known fact is that decontamination actually happens after just under 12 minutes, instead of 15 minutes - this was a deliberate choice to keep the game moving at a fast pace while preserving the feeling of rushing to get prepared and armed in early-game. As such, you&#039;ll see this happen in real-time on the displays, which will count down at a slightly sped-up rate, slowing down whenever reaching an announcement or during the final 30 seconds.&lt;br /&gt;
&lt;br /&gt;
[[File:DeconDisplay1.png|center|750px]]&lt;br /&gt;
[[File:DeconDisplay2.png|center|750px]]&lt;br /&gt;
==Alpha Warhead Lights==&lt;br /&gt;
In the early versions of SL, whenever the alpha warhead was enabled, all the lights in the facility became red, which increased the tension of the match and provided a better atmosphere. Due to the lights having outdated code, we had to cut this feature some time before Megapatch 2&#039;s release. Bringing them back has been requested a lot since then, and as a result, for 10.0, we&#039;ve rewritten the system and put it back into the game.&lt;br /&gt;
&lt;br /&gt;
Once the Alpha Warhead turns on, all lights in the facility - even those in places that previously lacked red lights, like the Entrance Zone - will turn bright red, reflecting the countdown taking place and providing a visual aid to accompany the siren. The lights will turn back to normal once the warhead is cancelled, but will remain on for the rest of the match if the warhead detonates.&lt;br /&gt;
&lt;br /&gt;
[[File:WarheadLights1.png|center|750px]]&lt;br /&gt;
[[File:WarheadLights2.png|center|750px]]&lt;br /&gt;
&lt;br /&gt;
==Main Menu and UX Overhaul==&lt;br /&gt;
Although Secret Laboratory&#039;s HUD has always been functional enough to accomplish what it sets out to do, it&#039;s very simple - especially its main menu. Part of our update cycle for this patch included a careful revamp of our entire user experience. Not only does this include the in-game UI, but it also includes the whole main menu!&lt;br /&gt;
&lt;br /&gt;
The server browser has been completely revamped. You now have a lot more flexibility over how you find, view, and enter servers, including a long overdue system: Favorites. This allows you to &#039;favorite&#039; servers by clicking a star icon on their browser entry, then switching to a Favorites tab that lets you see only servers that you’ve marked as favorites. This browser also includes a Refresh button and a Rejoin button, to join the last server you were connected to, and you can click on a server&#039;s entry to view its info without having to switch screens.&lt;br /&gt;
&lt;br /&gt;
Other tabs of note are Official, which shows all official servers; History, which shows a history of all the servers you&#039;ve played on before; and Friends, which shows any servers your friends are connected to. In addition, when connecting to a server, you&#039;ll see a representation of your connection progress, along with dioramas from around the facility and tips to offer flavor and advice.&lt;br /&gt;
&lt;br /&gt;
We&#039;ve also overhauled the Settings tab, which features true toggle buttons, dropdowns, and switching between tabs without having to go into submenus every single aspect of the main menu has been iterated upon and tweaked into a modernized, less simplistic version. You should find the menu faster, more performant, and more effective than it ever has been.&lt;br /&gt;
&lt;br /&gt;
Let us know what you think!&lt;br /&gt;
&lt;br /&gt;
[[File:MainMenuRework.png|center|750px]]&lt;br /&gt;
&lt;br /&gt;
==Intractable==&lt;br /&gt;
In Scopophobia, we&#039;ve introduced a framework to interact with objects in the facility to display an image on your HUD. This feature is currently very small, and only exists in a handful of places, but we felt it was worth mentioning. In the future, it may be used for things such as computer displays, or documents that provide worldbuilding for SL&#039;s setting.&lt;br /&gt;
&lt;br /&gt;
Right now, you can interact with the artwork in the Class-D cells to see a zoomed-in detail view of them. Additionally, in light of our first ARG, which happened during the last weeks of 2019, we&#039;ve also created an intractable in-game plaque commemorating the event and featuring the names of some of its participants, which is located in the place where it all began.&lt;br /&gt;
&lt;br /&gt;
This feature may see a lot of use in upcoming updates. Stay tuned!&lt;br /&gt;
&lt;br /&gt;
==Balance==&lt;br /&gt;
As part of our ongoing effort to spice up the core gameplay, we&#039;ve tweaked the balance in the following ways in order to accommodate the new mechanics introduced in Scopophobia.&lt;br /&gt;
&lt;br /&gt;
{{DevVoice|Hi! It&#039;s me, the anonymous voice for developer&#039;s notes. We&#039;ve done these in previous changelogs to show transparency in certain changes and why we&#039;ve made them, and we see no reason to stop, so you can find little tidbits throughout the balance sections about why we did certain things.}}&lt;br /&gt;
&lt;br /&gt;
===Items===&lt;br /&gt;
{{DevVoice|Stamina will undoubtedly change how players move through the level, and so as to not make it an &amp;quot;island&amp;quot; (a mechanic with no interconnecting parts to the rest of the game) we&#039;ve implemented it in different ways throughout the base game, including shifting some of adrenaline&#039;s power to a new stamina-preserving effect.}}&lt;br /&gt;
&lt;br /&gt;
* - Flashbangs now cause the Deafened status effect&lt;br /&gt;
* - Frag grenades now apply Burned and Concussed to human players, with duration scaling with range; at point-blank, these effects are applied for 10 seconds&lt;br /&gt;
* - SCP-500 now removes the Concussed and Deafened status effects, and reduces the damage of Bleeding and Poisoned to their lowest possible value&lt;br /&gt;
* - Medkits now remove the Bleeding and Burned status effects&lt;br /&gt;
* - Adrenaline now removes the Concussed status effect&lt;br /&gt;
* - Adrenaline now grants 30 AHP, from 50&lt;br /&gt;
* - Adrenaline now grants the Invigorated status effect for 20 seconds&lt;br /&gt;
* - Painkillers now remove the Burned and Concussed status effects&lt;br /&gt;
* - When consumed, SCP-207 grants infinite stamina while its effects remain on the player&lt;br /&gt;
&lt;br /&gt;
===[[Logicer]]===&lt;br /&gt;
* - Deals half damage against SCPs&lt;br /&gt;
* - Magazine size reduced to 75, down from 100&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{DevVoice|This is a tremendous change, and one with large ramifications. The Logicer has consistently been the strongest weapon since the game&#039;s release, sporting a huge magazine, high damage, and rapid rate of fire. Coupled with the fact that all Chaos Insurgents spawn with the weapon, and it meant that nearly any SCP could be consistently killed with relative ease in any situation where more than a few players encountered it at the same time - especially the new SCP-096 - which obviously breaks intended balance.&lt;br /&gt;
&lt;br /&gt;
Next update, we&#039;d like to rework the Logicer into something completely different, or even replace it entirely. However, in its current state, it would be difficult to do this without making the update take even longer or adjusting more weapons, and so, as such, we&#039;re greatly reducing its power against SCPs. The weapon still remains a powerhouse capable of effectively dispatching threats at close range, but it should no longer be a guaranteed death sentence for SCPs that aren&#039;t 939.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Attachments===&lt;br /&gt;
{{DevVoice|The Heavy Barrel in conjunction with the Gyroscopic Stabilizer was an incredibly strong combination, being a straight upgrade in nearly all situations unless you wanted to use a silencer. Both attachments have received adjustments in Scopophobia.}}&lt;br /&gt;
&lt;br /&gt;
* - The Heavy Barrel now reduces firing rate by 20% on the E-11-SR and the P90&lt;br /&gt;
* - The Gyroscopic Stabilizer now greatly widens the crosshair on the E-11-SR&lt;br /&gt;
&lt;br /&gt;
{{DevVoice|Our intent with these changes isn&#039;t to nerf them outright. Heavy Barrel is no longer essentially a straight upgrade, and instead deals the same DPS as the base E-11. The goal of the change is to shift the attachment to be stronger at medium and long ranges (because of the higher damage per shot and thus its decreased falloff) but worse at close-ranges than the normal weapon (because of the slower firing rate making it easier to miss shots.) This change applies to the P90 as well, both for consistency and because the heavy barrel turned the P90 into the weapon with the highest DPS in the game.&lt;br /&gt;
&lt;br /&gt;
The Gyroscopic Stabilizer is another attachment with a straight buff - except in this case, instead of a negligible downside, it has no downside. Rather than a numbers nerf, which feels like a temporary change, we decided to give it a unique downside. This allows it to be a strong attachment for players who prefer to aim-down-sights or use long-range scope attachments without penalizing them for playing to its strengths.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SCPs==&lt;br /&gt;
===[[SCP-049]]===&lt;br /&gt;
&lt;br /&gt;
* -Movement speed increased to 6 m/s (was 5.6 m/s)&lt;br /&gt;
&lt;br /&gt;
{{DevVoice|SCP-049 has been the slowest SCP in-game for quite some time, and with the increase in walking speed conferred by the addition of stamina, we discovered that people now walked so quickly that SCP-049 could simply be out-walked. Because 049&#039;s slow speed has been a consistent problem in the past as well, we&#039;ve decided to tentatively bump it up to match that of SCP-106, in hopes that the good doctor will now perform better in a post-stamina environment.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[SCP-049-2]]===&lt;br /&gt;
&lt;br /&gt;
* - Windup on attacks has been removed (was previously 0.2s)&lt;br /&gt;
* - Hands are now less prominent on the screen&lt;br /&gt;
* - Attacks now destroy windows&lt;br /&gt;
&lt;br /&gt;
{{DevVoice|Zombies have been one of the most inconsistent classes in SL since their original conception due to outdated code and design practices. We recently revisited their code, where we adjusted some of these old elements and removed the windup on the attacks to make them feel less clunky to use. They should now feel much more consistent to play.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[SCP-939]]===&lt;br /&gt;
&lt;br /&gt;
* - Attacks now inflict Amnesia for 3 seconds&lt;br /&gt;
* - Multiple attacks will add onto the duration of the effect&lt;br /&gt;
* - Attacks now consistently deal 65 damage, instead of a random amount between 50 and 80&lt;br /&gt;
&lt;br /&gt;
{{DevVoice|SCP-939 fills a strong role right now as a brawler, able to catch up to humans in a chase and bring them down. Stamina may be able to make SCP-939 much stronger, as it&#039;ll be able to catch humans after they become exhausted, and so we felt this was a good time to adjust its balance a bit.&lt;br /&gt;
&lt;br /&gt;
Randomized damage numbers are something we&#039;ve been moving away from, as you can see with the standardization of weapon damage and past changes to SCP-049-2&#039;s damage. 65 is the average of the old numbers, meaning its balance will stay statistically unchanged, but players should no longer be able to survive more bites than they should be able to if the damage rolls low, and conversely, they won&#039;t be able to survive too few bites if that damage rolls high.&lt;br /&gt;
&lt;br /&gt;
Finally, Amnesia is meant to serve as another way to apply pressure to humans if they&#039;re hit once - 3 seconds isn&#039;t much, but it incentivizes getting out of range and neuters combat effectiveness towards 939 at point-blank.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Quality-of-Life==&lt;br /&gt;
&lt;br /&gt;
* - [[SCP-106]] can now walk through windows&lt;br /&gt;
* - Allowed [[SCP-079]] to lock down rooms in Entrance Zone as well as more rooms in Heavy Containment&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
&lt;br /&gt;
* - Tesla gates now do more damage per tick, but only tick three times; the net effect is that the damage per blast is greatly reduced but is still immediately lethal to humans, SCP-106, and SCP-049-2, but will no longer one-shot high-health SCPs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Afterword==&lt;br /&gt;
&lt;br /&gt;
These are wide-spanning changes, but they&#039;re not final. In fact, it&#039;s highly likely they&#039;ll receive changes after they&#039;ve had some time to exist for a bit. For Megapatch 2, we released 9.1.0 - Megapatch Minipatch - as a response to ongoing feedback and to further refine the changes introduced in the update, and it&#039;s likely the same thing will happen here. Let us know your thoughts!&lt;br /&gt;
&lt;br /&gt;
==Other Changes==&lt;br /&gt;
* This update also includes a bunch of smaller changes that didn&#039;t fit into any of these other categories. In no particular order:&lt;br /&gt;
* Adjusted compression and import settings across many of the game&#039;s assets. This has resulted in a dramatic improvement in RAM usage with no drawbacks and no visible difference in quality!&lt;br /&gt;
* Dropped flashlights now have a light source&lt;br /&gt;
* Players now leave behind ragdolls and drop their items when leaving the server; disconnected SCPs will play their recontainment announcement&lt;br /&gt;
* Ragdolls now maintain the velocity their player had on death; this includes SCP-173&#039;s broken chunks, each of which have independent physics&lt;br /&gt;
* The info screen now toggles on and off, instead of requiring a held keypress&lt;br /&gt;
* The info screen fades in and out, instead of simply appearing and vanishing&lt;br /&gt;
* Revamped the appearance of the hitmarker to be more consistent and intrude less on the crosshair. Did you know that the old hitmarker was off-center? You do now.&lt;br /&gt;
* Updated the textures of the Research Supervisor keycard and the Cadet keycard to show their new names instead of their old ones (which were Major Scientist and Senior Guard, respectively)&lt;br /&gt;
* Remade keycard inventory icons in neutral lighting - they previously had a blue tint applied to them&lt;br /&gt;
* The health bar now has a more stylized appearance&lt;br /&gt;
* Artificial health now always displays separately, and shows its remaining amount as a number&lt;br /&gt;
* AHP is now visible to spectators&lt;br /&gt;
* Status effects, such as SCP-268, are now visible to spectators&lt;br /&gt;
* Improved the appearance of the overlay that displays when at low health&lt;br /&gt;
* Expanded CASSIE&#039;s vocabulary, as well as adding prefixes and suffixes to it, such as &amp;quot;pro-&amp;quot;, &amp;quot;anti-&amp;quot;, &amp;quot;un-&amp;quot;, &amp;quot;-ish&amp;quot;, and &amp;quot;-like&amp;quot;&lt;br /&gt;
* Implemented a custom parser for CASSIE so that different localizations of decimal points produce the same result&lt;br /&gt;
* Trying to fire a gun while it has no ammo in its magazine is now audible to all players, instead of just the person trying to shoot&lt;br /&gt;
* The MicroHID now breaks windows&lt;br /&gt;
* Pickup up items now shows a circle around the cursor that gradually fills, instead of a simple progress bar&lt;br /&gt;
* Picking up items is now handled on the server, preventing cheats from allowing instant item pickups and equalizing pickup times between players with different ping&lt;br /&gt;
* Decontamination is now handled server-side, and should perform slightly better&lt;br /&gt;
* Added a new &amp;quot;PLEASE WAIT&amp;quot; screen when launching the game&lt;br /&gt;
* Updated translations with community contributions&lt;br /&gt;
* Updated the credits list&lt;br /&gt;
* Updated the RA interface with new panels for status effects and spawning tickets and added new command queries pertaining to these&lt;br /&gt;
* Added a new RA command, pfx, to assign status effects to players with the given intensity (syntax: pfx (list of IDs) [effect name]=[effect intensity].)&lt;br /&gt;
** NOTE FOR ABOVE: Not all status effects utilize intensity; for most effects, you&#039;ll want to use tpfx, listed below.&lt;br /&gt;
* Added a new RA command, tpfx, to assign status effects to players with a duration (syntax: tpfx (list of IDs) [effect name]=[effect duration in seconds]. for example, &amp;quot;tpfx 1 poisoned=10&amp;quot; will assign player number 1 the Poisoned effect for 10 seconds.)&lt;br /&gt;
* LocalAdmin now uses a cleaner console display and should perform faster&lt;br /&gt;
* Removed unused script assets in order to improve file sizes and loading times&lt;br /&gt;
* As a consequence of improvements to door code, the &amp;quot;ACCESS DENIED&amp;quot; animation now lasts about half as long&lt;br /&gt;
* Fully rewrote some backend systems for stability, expansion, and performance&lt;br /&gt;
* Greatly optimized tesla gate performance&lt;br /&gt;
* Blood no longer appears on doors due to consistent rendering issues&lt;br /&gt;
* Ragdolls now disappear after two minutes to conserve long-term performance; this can be configured per-server using the new config key &amp;quot;ragdoll_cleanup_time&amp;quot;. If set to 0, ragdolls will remain forever, identical to the old system&lt;br /&gt;
* Added additional colliders throughout the level to prevent nonsensical deaths as well as out-of-bounds glitching&lt;br /&gt;
* Implemented the ability for servers or plugins to change a player&#039;s display name&lt;br /&gt;
* Added the ability for servers to change the intercom&#039;s displayed text through RA&lt;br /&gt;
* Added a server config for a multiplier applied to damage dealt by friendly fire&lt;br /&gt;
* Bypass mode now works to open the panel in the Alpha Warhead control panel in the Surface Zone&lt;br /&gt;
* Blocked @here and @everyone mentions in cheater reports. (You jerks.)&lt;br /&gt;
* Fixes towards players appearing twice on the same server&lt;br /&gt;
* Fixed several broken achievements&lt;br /&gt;
* Fixed The Bloodening(tm) by preventing blood decals occasionally having their scale set extremely high&lt;br /&gt;
* Fixed SCP-207&#039;s third-person model having collision&lt;br /&gt;
* Fixed the Tutorial class model being locked into the pose of holding a keycard&lt;br /&gt;
* Fixed a malformed collider in LCZ straightaways that allowed players to scale the wall&lt;br /&gt;
* Fixed a collider in SCP-106&#039;s chamber that allowed players to slide down the side of the floating cube to avoid fall damage&lt;br /&gt;
* Fixed the elevators at Gate A and Gate B teleporting items into the void&lt;br /&gt;
* Fixed elevators also moving items and grenades that were sitting just outside of their doors&lt;br /&gt;
* Fixed sinkholes being able to spawn if their spawn chance was set to 0&lt;br /&gt;
* Fixed a long-standing culling issue when standing inside the Class-D cells&lt;br /&gt;
* Fixed frag grenade chain explosions not working on dedicated servers&lt;br /&gt;
* Fixed the squad size limit config being ignored&lt;br /&gt;
* Fixed some missing materials in room prefabs&lt;br /&gt;
* Fixed an issue where SCP-939 couldn&#039;t see thrown grenades&lt;br /&gt;
* Fixed SCP-939 being unable to see SCP-173&#039;s model through walls&lt;br /&gt;
* Gate B&#039;s elevator interactable on the Surface Zone no longer leads to Gate A in the facility&lt;br /&gt;
* Huge improvements to our backend systems and performance stability&lt;br /&gt;
* A lot of other things we probably forgot to list!&lt;br /&gt;
&lt;br /&gt;
==Conclusion==&lt;br /&gt;
Originally, we wanted to release this update in March of this year, in a much different world. In May, we released a public beta so that you could experience the update and have a say in its development. Now, four months past our initial release time, we&#039;re releasing it at the end of July. Suffice it to say, a release this late in the year isn&#039;t what we had planned. We lost a lot of goodwill when Megapatch 2 took so long, and we wanted to make up for it with this update, and move back towards a regular release schedule.&lt;br /&gt;
&lt;br /&gt;
From all of us: we&#039;re sorry it took so long. Though an apology doesn&#039;t make up for the delay, we still mean it, and we hope that Scopophobia can be fun enough that it was worth the wait. We appreciate the continued support very much. The amount of changes in this patch is even greater than those of Megapatch 2, and we hope you&#039;re as happy with the update as we are.&lt;br /&gt;
&lt;br /&gt;
Expect a patch coming soon within the next few months with refinements that we couldn&#039;t squeeze into Scopophobia, as well as changes and tweaks depending on how things go from here. After that, we&#039;ll certainly be trying to have some fun with the holidays later this year, and beyond that... well, we have ideas.&lt;br /&gt;
&lt;br /&gt;
In the meantime, enjoy what we&#039;ve made together... and don&#039;t look behind you.&lt;br /&gt;
{{Updates Navbox}}&lt;/div&gt;</summary>
		<author><name>Raptor1500</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Updates/9.1.0&amp;diff=6208</id>
		<title>Updates/9.1.0</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Updates/9.1.0&amp;diff=6208"/>
		<updated>2021-03-22T13:21:45Z</updated>

		<summary type="html">&lt;p&gt;Raptor1500: /* Fixes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version_infobox&lt;br /&gt;
|version = 9.1.0&lt;br /&gt;
|stage = Beta&lt;br /&gt;
|date = 21.12.2019.&lt;br /&gt;
|previous = 9̷̘͉͉͂̈́̓̃.͙̰ͥͩ0̰̝͍͎̤͍̟ͭ̋̆̉̇̿̉.̶̥̹͎͕̱̿͌4̧̣̟̪̹̹̤̏ͣ&lt;br /&gt;
|next = 9.1.1&lt;br /&gt;
|steamlink = https://steamcommunity.com/games/700330/announcements/detail/1723120578722438916&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Changes=&lt;br /&gt;
&lt;br /&gt;
==Map Updates==&lt;br /&gt;
&lt;br /&gt;
While we&#039;re happy with the current map setup in MP2, there are some small flaws that have persisted due to the age of some rooms, as well as some rushed things that we didn&#039;t have time to polish out. As part of Minipatch, we wanted to iron out those kinks for a smoother game experience.&lt;br /&gt;
&lt;br /&gt;
Tweaked the lighting and font on the MicroHID armory&#039;s ticker sign&amp;lt;br&amp;gt;&lt;br /&gt;
Added some new furniture in the MicroHID armory&amp;lt;br&amp;gt;&lt;br /&gt;
Hired a technician to finally fix the flickering light in the MicroHID armory&amp;lt;br&amp;gt;&lt;br /&gt;
Moved the workstation in the T-cross armory&amp;lt;br&amp;gt;&lt;br /&gt;
Ammo in the T-cross armory now spawns on a table&amp;lt;br&amp;gt;&lt;br /&gt;
Added elevator music, the most important feature of the year&lt;br /&gt;
&lt;br /&gt;
==Procedural Decoration==&lt;br /&gt;
&lt;br /&gt;
One of the lesser-known features that shipped with Megapatch 2 is the &amp;quot;clutter system.&amp;quot; In short, the system allows certain props and static objects to generate under certain conditions - such as during a holiday. Using this system, we&#039;re able to implement holiday decorations throughout the map that will intelligently spawn during the correct time frame, and won&#039;t spawn when they&#039;re not needed.&lt;br /&gt;
&lt;br /&gt;
Halloween decorations exist in the game code, and will spawn during October - but for Minipatch, we&#039;ve also implemented recurring holiday decorations that automatically spawn throughout December. If you&#039;re feeling festive, hop into a match and take a look around! While we like to do larger events for holidays too, these recurring decorations let the holiday spirit happen in-game - even when we aren&#039;t able to make a unique event for it in time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Balance==&lt;br /&gt;
&lt;br /&gt;
While MP2 has been fermenting, our feedback team and developers have been keeping a close eye on the continued balance of the game, and how the new changes have affected the meta. With that in mind, we&#039;ve decided on the following changes to the game to try and make it more fun for everyone.&lt;br /&gt;
&lt;br /&gt;
{{DevVoice|Developer&#039;s Note: Hey, remember me? I&#039;m the developer&#039;s note guy! This is where we put our design insights and thoughts concerning what went into balance changes. If you&#039;re curious about our rationale, look for these blocks.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===SCP-173===&lt;br /&gt;
&lt;br /&gt;
* Base movement speed increased from 10 m/s to 12.5 m/s&lt;br /&gt;
* Movement speed now increases more linearly from lost health&lt;br /&gt;
&lt;br /&gt;
{{DevVoice|173 didn&#039;t get touched in the balance wave of 9.0.0 - this was because we couldn&#039;t decide on how best to balance it out, or how 173 would interact with the new items or SCPs. As it stands, 173 suffers from a lack of consistency, largely in part due to its predictable movement and lack of proper power increase.&lt;br /&gt;
&lt;br /&gt;
To try to improve  consistency, 173&#039;s base move speed has received a significant buff — it now moves fast enough to go through tesla gates without taking damage, as long as it&#039;s not being observed. Previously, 173&#039;s movement speed increased in tiers - for instance, from 40% to 60% health, its speed remained the same. In 9.1, 173’s speed now directly increases with any lost health, which makes its threat level proportional to its lost health, rather than having empty chunks of health thresholds.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Painkillers===&lt;br /&gt;
&lt;br /&gt;
* HP regen now ramps up to 2 per second, up from 1.4 per second&lt;br /&gt;
* Effectively restores 45 HP over its duration, up from about 30&lt;br /&gt;
&lt;br /&gt;
{{DevVoice|Painkillers are the weakest medical item, and intended to be the most plentiful in lockers. While their intended niche was topping off minor wounds, it became clear that this was their only use, and that they were too weak in any other area. To compensate for this, their HP regen was buffed, which should give them more use in combat and when you&#039;re badly hurt.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===SCP-096===&lt;br /&gt;
&lt;br /&gt;
* Time required to enter rage now varies depending on player count, with roughly triple current values at 1 player and unchanged from current at 20 players or above&lt;br /&gt;
* Jump height is increased by 50% while in rage&lt;br /&gt;
&lt;br /&gt;
{{DevVoice|096&#039;s backend changes meant that his values were constant - rage duration, time he had to be observed, and cooldown time. While this was better from a code perspective, it meant that 096 consistently terrorized low-population servers, where there aren&#039;t enough people to effectively take him down.&lt;br /&gt;
&lt;br /&gt;
Increasing the time players can look at 096 in lower-population servers should make it less completely dominant on these servers while not affecting its balance negatively on servers of typical size. With the change to its jump height, 096 should also be able to pose a threat to targets hiding out of reach, which previously felt silly given 096&#039;s capabilities and lethality.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[EXPERIMENTAL] Sinkholes==&lt;br /&gt;
&lt;br /&gt;
This feature was originally intended for Megapatch 2, but due to time constraints and tough-to-fix bugs, it was cut from the final release. Since we haven&#039;t had time to extensively refine this feature, but have managed to get it working, we&#039;ve included it in Minipatch.&lt;br /&gt;
&lt;br /&gt;
Sinkholes are SL&#039;s first environmental hazard. LCZ intersections may appear with a large splotch of corrosion in the center. Moving around the edges of this sinkhole causes no negative effects; however, walking through the center will slow you down!&lt;br /&gt;
&lt;br /&gt;
These are intended to spruce up chases and diversify the map by adding an occasional hazard that players need to be aware of. SCPs are immune to the sinkhole&#039;s effects.&lt;br /&gt;
&lt;br /&gt;
Because these are experimental, they don&#039;t spawn by default. Server owners can change a new gameplay config setting, sinkhole_spawn_chance, that determines an intersection&#039;s chance to spawn a sinkhole. There&#039;s also a config setting controlling how much the sinkholes slow by, defaulting at 30 and ranging in config between 1 and 99, called sinkhole_slow_amount. These numbers correspond to a percentage chance - an entry of 25, for instance, corresponds to a 25% chance for each intersection to spawn a sinkhole.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Other Changes==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Added an AFK kicker that will kick players from the server if they don&#039;t move from their spawn position within an allotted time period. This only affects spawn positions, and for 079, it checks selected camera rather than position. A new admin permission exists to grant exemption from the kicker - AFKImmunity - and the kicker&#039;s timeframe is controlled by a new config entry - afk_time - defaulting to 90 seconds; setting the time to 0 seconds will disable the kicker entirely&lt;br /&gt;
* Added gameplay configs to configure the max amount of NTF or CI can spawn in a squad, ranging from 2 to 50 and defaulting to 15; the entries are maximum_MTF_respawn_amount and maximum_CI_respawn_amount respectively&lt;br /&gt;
* Added a config option to place escaped players&#039; items into their new inventory, respecting item limits and capacity; entry name is items_in_inv_after_escaping, defaults to false&lt;br /&gt;
* Added an Easter egg to the animated menu&lt;br /&gt;
&lt;br /&gt;
==Fixes==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Fixed item durability not carrying over when players escape, causing things like the HID to empty completely&lt;br /&gt;
*Fixed some doors in Heavy Containment using the LCZ model - doors with access requirements remain with the model, as it appears visibly reinforced and more modern&lt;br /&gt;
*Fixed a missing light in 4-way Entrance Zone intersections&lt;br /&gt;
*Fixed the MP7&#039;s suppressor attachment erroneously reducing damage by 20% instead of 10%&lt;br /&gt;
{{Updates Navbox}}&lt;/div&gt;</summary>
		<author><name>Raptor1500</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Updates/9.1.0&amp;diff=6207</id>
		<title>Updates/9.1.0</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Updates/9.1.0&amp;diff=6207"/>
		<updated>2021-03-22T13:13:50Z</updated>

		<summary type="html">&lt;p&gt;Raptor1500: /* Fixes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version_infobox&lt;br /&gt;
|version = 9.1.0&lt;br /&gt;
|stage = Beta&lt;br /&gt;
|date = 21.12.2019.&lt;br /&gt;
|previous = 9̷̘͉͉͂̈́̓̃.͙̰ͥͩ0̰̝͍͎̤͍̟ͭ̋̆̉̇̿̉.̶̥̹͎͕̱̿͌4̧̣̟̪̹̹̤̏ͣ&lt;br /&gt;
|next = 9.1.1&lt;br /&gt;
|steamlink = https://steamcommunity.com/games/700330/announcements/detail/1723120578722438916&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Changes=&lt;br /&gt;
&lt;br /&gt;
==Map Updates==&lt;br /&gt;
&lt;br /&gt;
While we&#039;re happy with the current map setup in MP2, there are some small flaws that have persisted due to the age of some rooms, as well as some rushed things that we didn&#039;t have time to polish out. As part of Minipatch, we wanted to iron out those kinks for a smoother game experience.&lt;br /&gt;
&lt;br /&gt;
Tweaked the lighting and font on the MicroHID armory&#039;s ticker sign&amp;lt;br&amp;gt;&lt;br /&gt;
Added some new furniture in the MicroHID armory&amp;lt;br&amp;gt;&lt;br /&gt;
Hired a technician to finally fix the flickering light in the MicroHID armory&amp;lt;br&amp;gt;&lt;br /&gt;
Moved the workstation in the T-cross armory&amp;lt;br&amp;gt;&lt;br /&gt;
Ammo in the T-cross armory now spawns on a table&amp;lt;br&amp;gt;&lt;br /&gt;
Added elevator music, the most important feature of the year&lt;br /&gt;
&lt;br /&gt;
==Procedural Decoration==&lt;br /&gt;
&lt;br /&gt;
One of the lesser-known features that shipped with Megapatch 2 is the &amp;quot;clutter system.&amp;quot; In short, the system allows certain props and static objects to generate under certain conditions - such as during a holiday. Using this system, we&#039;re able to implement holiday decorations throughout the map that will intelligently spawn during the correct time frame, and won&#039;t spawn when they&#039;re not needed.&lt;br /&gt;
&lt;br /&gt;
Halloween decorations exist in the game code, and will spawn during October - but for Minipatch, we&#039;ve also implemented recurring holiday decorations that automatically spawn throughout December. If you&#039;re feeling festive, hop into a match and take a look around! While we like to do larger events for holidays too, these recurring decorations let the holiday spirit happen in-game - even when we aren&#039;t able to make a unique event for it in time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Balance==&lt;br /&gt;
&lt;br /&gt;
While MP2 has been fermenting, our feedback team and developers have been keeping a close eye on the continued balance of the game, and how the new changes have affected the meta. With that in mind, we&#039;ve decided on the following changes to the game to try and make it more fun for everyone.&lt;br /&gt;
&lt;br /&gt;
{{DevVoice|Developer&#039;s Note: Hey, remember me? I&#039;m the developer&#039;s note guy! This is where we put our design insights and thoughts concerning what went into balance changes. If you&#039;re curious about our rationale, look for these blocks.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===SCP-173===&lt;br /&gt;
&lt;br /&gt;
* Base movement speed increased from 10 m/s to 12.5 m/s&lt;br /&gt;
* Movement speed now increases more linearly from lost health&lt;br /&gt;
&lt;br /&gt;
{{DevVoice|173 didn&#039;t get touched in the balance wave of 9.0.0 - this was because we couldn&#039;t decide on how best to balance it out, or how 173 would interact with the new items or SCPs. As it stands, 173 suffers from a lack of consistency, largely in part due to its predictable movement and lack of proper power increase.&lt;br /&gt;
&lt;br /&gt;
To try to improve  consistency, 173&#039;s base move speed has received a significant buff — it now moves fast enough to go through tesla gates without taking damage, as long as it&#039;s not being observed. Previously, 173&#039;s movement speed increased in tiers - for instance, from 40% to 60% health, its speed remained the same. In 9.1, 173’s speed now directly increases with any lost health, which makes its threat level proportional to its lost health, rather than having empty chunks of health thresholds.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Painkillers===&lt;br /&gt;
&lt;br /&gt;
* HP regen now ramps up to 2 per second, up from 1.4 per second&lt;br /&gt;
* Effectively restores 45 HP over its duration, up from about 30&lt;br /&gt;
&lt;br /&gt;
{{DevVoice|Painkillers are the weakest medical item, and intended to be the most plentiful in lockers. While their intended niche was topping off minor wounds, it became clear that this was their only use, and that they were too weak in any other area. To compensate for this, their HP regen was buffed, which should give them more use in combat and when you&#039;re badly hurt.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===SCP-096===&lt;br /&gt;
&lt;br /&gt;
* Time required to enter rage now varies depending on player count, with roughly triple current values at 1 player and unchanged from current at 20 players or above&lt;br /&gt;
* Jump height is increased by 50% while in rage&lt;br /&gt;
&lt;br /&gt;
{{DevVoice|096&#039;s backend changes meant that his values were constant - rage duration, time he had to be observed, and cooldown time. While this was better from a code perspective, it meant that 096 consistently terrorized low-population servers, where there aren&#039;t enough people to effectively take him down.&lt;br /&gt;
&lt;br /&gt;
Increasing the time players can look at 096 in lower-population servers should make it less completely dominant on these servers while not affecting its balance negatively on servers of typical size. With the change to its jump height, 096 should also be able to pose a threat to targets hiding out of reach, which previously felt silly given 096&#039;s capabilities and lethality.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[EXPERIMENTAL] Sinkholes==&lt;br /&gt;
&lt;br /&gt;
This feature was originally intended for Megapatch 2, but due to time constraints and tough-to-fix bugs, it was cut from the final release. Since we haven&#039;t had time to extensively refine this feature, but have managed to get it working, we&#039;ve included it in Minipatch.&lt;br /&gt;
&lt;br /&gt;
Sinkholes are SL&#039;s first environmental hazard. LCZ intersections may appear with a large splotch of corrosion in the center. Moving around the edges of this sinkhole causes no negative effects; however, walking through the center will slow you down!&lt;br /&gt;
&lt;br /&gt;
These are intended to spruce up chases and diversify the map by adding an occasional hazard that players need to be aware of. SCPs are immune to the sinkhole&#039;s effects.&lt;br /&gt;
&lt;br /&gt;
Because these are experimental, they don&#039;t spawn by default. Server owners can change a new gameplay config setting, sinkhole_spawn_chance, that determines an intersection&#039;s chance to spawn a sinkhole. There&#039;s also a config setting controlling how much the sinkholes slow by, defaulting at 30 and ranging in config between 1 and 99, called sinkhole_slow_amount. These numbers correspond to a percentage chance - an entry of 25, for instance, corresponds to a 25% chance for each intersection to spawn a sinkhole.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Other Changes==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Added an AFK kicker that will kick players from the server if they don&#039;t move from their spawn position within an allotted time period. This only affects spawn positions, and for 079, it checks selected camera rather than position. A new admin permission exists to grant exemption from the kicker - AFKImmunity - and the kicker&#039;s timeframe is controlled by a new config entry - afk_time - defaulting to 90 seconds; setting the time to 0 seconds will disable the kicker entirely&lt;br /&gt;
* Added gameplay configs to configure the max amount of NTF or CI can spawn in a squad, ranging from 2 to 50 and defaulting to 15; the entries are maximum_MTF_respawn_amount and maximum_CI_respawn_amount respectively&lt;br /&gt;
* Added a config option to place escaped players&#039; items into their new inventory, respecting item limits and capacity; entry name is items_in_inv_after_escaping, defaults to false&lt;br /&gt;
* Added an Easter egg to the animated menu&lt;br /&gt;
&lt;br /&gt;
==Fixes==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fixed item durability not carrying over when players escape, causing things like the HID to empty completely&amp;lt;br&amp;gt;&lt;br /&gt;
Fixed some doors in Heavy Containment using the LCZ model - doors with access requirements remain with the model, as it appears visibly reinforced and more modern&amp;lt;br&amp;gt;&lt;br /&gt;
Fixed a missing light in 4-way Entrance Zone intersections&amp;lt;br&amp;gt;&lt;br /&gt;
Fixed the MP7&#039;s suppressor attachment erroneously reducing damage by 20% instead of 10%&amp;lt;br&amp;gt;&lt;br /&gt;
{{Updates Navbox}}&lt;/div&gt;</summary>
		<author><name>Raptor1500</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Mobile_Task_Force&amp;diff=6187</id>
		<title>Mobile Task Force</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Mobile_Task_Force&amp;diff=6187"/>
		<updated>2021-03-16T14:23:57Z</updated>

		<summary type="html">&lt;p&gt;Raptor1500: /* Ranks */ Added a line saying MTF Scientists&amp;#039; HP&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Human Infobox&lt;br /&gt;
|name = Mobile Task Force&lt;br /&gt;
|MainImage = [[File:Nine Tailed FoxInfoBox2.png|60px|center]]&lt;br /&gt;
|F1MenuArt = [[File:mpc-classes.png|150px|center]]&lt;br /&gt;
|Health = 100 (Cadets) 120 (Lieutenants/Scientist) 150 (Commander)&lt;br /&gt;
|Walk = 5.4 m/s&lt;br /&gt;
|Sprint = 7.35 m/s&lt;br /&gt;
|Spawn = [[Surface Zone]]&lt;br /&gt;
|Alies = [[Facility Guard|Facility Guards]] &amp;lt;br&amp;gt; [[Scientist|Scientists]]&lt;br /&gt;
|Enemies =  [[Chaos Insurgent|Chaos Insurgents]] &amp;lt;br&amp;gt; [[Class-D|Class-Ds]] &amp;lt;br&amp;gt; [[SCPs]]&lt;br /&gt;
|OtherInformation = Class IDs:&amp;lt;br&amp;gt; 4 = MTF Scientist 11 = MTF Lieutenant &amp;lt;br&amp;gt; 12 = MTF Commander 13 = MTF Cadet&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
The &#039;&#039;&#039;Mobile Task Force&#039;&#039;&#039; is a depiction of Epsilon-11 (&#039;&#039;&#039;Nine Tailed Fox&#039;&#039;&#039;). Nine Tailed Fox are a [[Classes|military class]] that are tasked with recontaining the [[SCPs]] and rescuing any [[Scientist|Scientists]]. They spawn on [[Surface Zone]].&lt;br /&gt;
The command hierarchy is depicted in game through various MTF squadrons spawning at various times. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[C.A.S.S.I.E]] will announce when the NTF spawn, mentioning the number of SCPs remaining in the facility. If there are no SCPs left alive, C.A.S.S.I.E. will announce that there is a substantial threat to safety left inside the facility.&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
The primary objective of the Nine Tailed Fox is to enter the facility and help extract the Scientists.&lt;br /&gt;
&lt;br /&gt;
Their secondary objectives are to contain all escaped SCPs and take care of all the escaped D-Class by neutralizing them.&lt;br /&gt;
&lt;br /&gt;
On some servers, D-Class can be dealt with by arresting them with the [[Disarmer]], then successfully escorting them to the escape zone on the Surface. Doing so will turn the D-Class into a Nine Tailed Fox Cadet. It also counts as a Scientist escaping, allowing NTF to win if all Scientist were killed.&lt;br /&gt;
&lt;br /&gt;
==Ranks==&lt;br /&gt;
The MTF spawn in waves with at least one commander and three lieutenants, the rest being cadets. Each of these ranks spawn with different gear.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;big&amp;gt;&#039;&#039;MTF Commander&#039;&#039;&amp;lt;/big&amp;gt;===&lt;br /&gt;
The Mobile Task Force Commander is the leader of the MTF squadron, and gives orders to MTF Lieutenants, MTF Scientists, MTF Cadets and Facility Guards. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The MTF Commander has &#039;&#039;&#039;150 HP&#039;&#039;&#039;.&lt;br /&gt;
====Items====&lt;br /&gt;
* [[Keycard|Commander Keycard]], [[Epsilon-11 SR|Epsilon-11 Rifle]], [[Fragmentation Grenade]], [[Adrenaline]], [[Radio]], [[Disarmer]] and a [[Weapon Manager|Weapon&#039;s Manager Tablet]].&lt;br /&gt;
====Reserve Ammo====&lt;br /&gt;
* &#039;&#039;&#039;5.56mm&#039;&#039;&#039; - 100 Bullets &lt;br /&gt;
* &#039;&#039;&#039;9mm&#039;&#039;&#039; - 0 Bullets&lt;br /&gt;
* &#039;&#039;&#039;7.62mm&#039;&#039;&#039; - 120 Bullets&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;big&amp;gt;&#039;&#039;MTF Scientist&#039;&#039;&amp;lt;/big&amp;gt;===&lt;br /&gt;
The Mobile Task Force Scientist is the second in command of the MTF and gives orders to MTF Lieutenants, MTF Cadets and Facility Guards. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
An MTF Scientist only spawns when a Scientist successfully escapes.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
MTF Scientists have &#039;&#039;&#039;120 HP&#039;&#039;&#039;.&lt;br /&gt;
====Items====&lt;br /&gt;
* [[Keycard|Lieutenant Keycard]], [[Epsilon-11  SR|Epsilon-11 Rifle]], [[Fragmentation Grenade]], [[Radio]], [[Disarmer]], [[First Aid Kit]] and a [[Weapon Manager|Weapon&#039;s Manager&#039;s Tablet]].&lt;br /&gt;
&lt;br /&gt;
====Reserve Ammo====&lt;br /&gt;
* &#039;&#039;&#039;5.56mm&#039;&#039;&#039; - 120 Bullets &lt;br /&gt;
* &#039;&#039;&#039;9mm&#039;&#039;&#039; - 20 Bullets&lt;br /&gt;
* &#039;&#039;&#039;7.62mm&#039;&#039;&#039; - 20 Bullets&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;big&amp;gt;&#039;&#039;MTF Lieutenant&#039;&#039;&amp;lt;/big&amp;gt;===&lt;br /&gt;
The Mobile Task Force Lieutenant is the third in command of the MTF and gives orders to MTF Cadets and Facility Guards. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
MTF Lieutenants have &#039;&#039;&#039;120 HP&#039;&#039;&#039;.&lt;br /&gt;
====Items====&lt;br /&gt;
* [[Keycard|Lieutenant Keycard]], [[Epsilon-11  SR|Epsilon-11 Rifle]], [[Fragmentation Grenade]], [[Radio]], [[Disarmer]], [[First Aid Kit]] and a [[Weapon Manager|Weapon&#039;s Manager Tablet]].&lt;br /&gt;
====Reserve Ammo====&lt;br /&gt;
* &#039;&#039;&#039;5.56mm&#039;&#039;&#039; - 80 Bullets &lt;br /&gt;
* &#039;&#039;&#039;9mm&#039;&#039;&#039; - 50 Bullets&lt;br /&gt;
* &#039;&#039;&#039;7.62mm&#039;&#039;&#039; - 0 Bullets&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;big&amp;gt;&#039;&#039;MTF Cadets&#039;&#039;&amp;lt;/big&amp;gt;===&lt;br /&gt;
The Mobile Task Force Cadet is the fourth in command of the MTF and gives orders to just the Facility Guards. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
MTF Cadets have &#039;&#039;&#039;100 HP&#039;&#039;&#039;.&lt;br /&gt;
====Items====&lt;br /&gt;
* [[Keycard|Cadet Keycard]], [[Project 90]] SMG, [[Radio]], [[First Aid Kit]], [[Disarmer]] and a [[Weapon Manager|Weapon&#039;s Manager Tablet]].&lt;br /&gt;
====Reserve Ammo====&lt;br /&gt;
* &#039;&#039;&#039;5.56mm&#039;&#039;&#039; - 40 Bullets &lt;br /&gt;
* &#039;&#039;&#039;9mm&#039;&#039;&#039; - 100 Bullets&lt;br /&gt;
* &#039;&#039;&#039;7.62mm&#039;&#039;&#039; - 0 Bullets&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
* Respawning as Nine Tailed Fox grants the &#039;&#039;&#039;Gear Up, Boys!&#039;&#039;&#039; [[Achievements|achievement]]. &amp;lt;br&amp;gt;&lt;br /&gt;
* Disarming a Nine Tailed Fox grants the &#039;&#039;&#039;The Tables Have Turned&#039;&#039;&#039; achievement.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*During the Halloween Event, MTF were renamed to &amp;quot;Ghost Busters&amp;quot;. The &amp;quot;Spooky Scary Skeletons&amp;quot; song was also added to the announcement before giving the regular CASSIE announcement.&lt;br /&gt;
*The MTF Commander has the most HP out of all the human characters.&lt;br /&gt;
*The former name for Nine Tailed Fox Cadets was the &amp;quot;Nine Tailed Fox Guard&amp;quot;.&lt;br /&gt;
**This was changed when Facility Guards were added, in order to prevent confusion between the two.&lt;br /&gt;
{{Human Navbox}}&lt;/div&gt;</summary>
		<author><name>Raptor1500</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=User:Raptor1500&amp;diff=6186</id>
		<title>User:Raptor1500</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=User:Raptor1500&amp;diff=6186"/>
		<updated>2021-03-16T14:06:25Z</updated>

		<summary type="html">&lt;p&gt;Raptor1500: Created page with &amp;quot;Russian Wiki translator &amp;lt;br&amp;gt; I also have some editing and reviewing permissions on the English Wiki, so I occasionally do some edits and reverse changes here&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Russian Wiki translator &amp;lt;br&amp;gt;&lt;br /&gt;
I also have some editing and reviewing permissions on the English Wiki, so I occasionally do some edits and reverse changes here&lt;/div&gt;</summary>
		<author><name>Raptor1500</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Template:Guard&amp;diff=6185</id>
		<title>Template:Guard</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Template:Guard&amp;diff=6185"/>
		<updated>2021-03-16T14:00:11Z</updated>

		<summary type="html">&lt;p&gt;Raptor1500: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;infobox&amp;quot; style=&amp;quot;font-size:90%; width:25%;&amp;quot;&lt;br /&gt;
|style=&amp;quot;font-size:13px; |{{HycontentInfobox|Guard Keycard|Guard Keycard3|Keycard}}&lt;br /&gt;
|style=&amp;quot;font-size:13px; |{{HycontentInfobox|MP7|MP7 gun|MP7}}&lt;br /&gt;
|style=&amp;quot;font-size:13px; |{{HycontentInfobox|Weapon Manager Tablet|WeaponManager|Weapon Manager Tablet}}&lt;br /&gt;
|style=&amp;quot;font-size:13px; |{{HycontentInfobox|Radio|RadioItem|Radio}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-size:13px; |{{HycontentInfobox|Disarmer|ModDisarmer2|Disarmer}}&lt;br /&gt;
|style=&amp;quot;font-size:13px; |{{HycontentInfobox|Flash Grenade|Flash Grenade|Flash Grenade}}&lt;br /&gt;
|style=&amp;quot;font-size:13px; |{{HycontentInfobox|First Aid Kit|MP2KIT|First Aid Kit}}&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;infobox1&amp;quot; colspan=&amp;quot;4&amp;quot; style=&amp;quot;font-size:13px|&amp;lt;br&amp;gt;&#039;&#039;&#039;5.56mm&#039;&#039;&#039; - 0 rounds; &#039;&#039;&#039;7.62mm&#039;&#039;&#039; - 35 rounds; &#039;&#039;&#039;9mm&#039;&#039;&#039; - 0 rounds&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Raptor1500</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Template:Cadet&amp;diff=6184</id>
		<title>Template:Cadet</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Template:Cadet&amp;diff=6184"/>
		<updated>2021-03-16T13:59:56Z</updated>

		<summary type="html">&lt;p&gt;Raptor1500: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;infobox&amp;quot; style=&amp;quot;font-size:90%; width:25%;&amp;quot;&lt;br /&gt;
|style=&amp;quot;font-size:13px; |{{HycontentInfobox|Cadet Keycard|Cadet Keycard3|Keycard}}&lt;br /&gt;
|style=&amp;quot;font-size:13px; |{{HycontentInfobox|Project 90|P90|Project 90}}&lt;br /&gt;
|style=&amp;quot;font-size:13px; |{{HycontentInfobox|Weapon Manager Tablet|WeaponManager|Weapon Manager Tablet}}&lt;br /&gt;
|style=&amp;quot;font-size:13px; |{{HycontentInfobox|Radio|RadioItem|Radio}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-size:13px; |{{HycontentInfobox|Disarmer|ModDisarmer2|Disarmer}}&lt;br /&gt;
|style=&amp;quot;font-size:13px; |{{HycontentInfobox|First Aid Kit|MP2KIT|First Aid Kit}}&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;infobox1&amp;quot; colspan=&amp;quot;4&amp;quot; style=&amp;quot;font-size:13px|&amp;lt;br&amp;gt;&#039;&#039;&#039;5.56mm&#039;&#039;&#039; - 40 rounds; &#039;&#039;&#039;7.62mm&#039;&#039;&#039; - 0 rounds; &#039;&#039;&#039;9mm&#039;&#039;&#039; - 100 rounds&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Raptor1500</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Template:Lieutenant&amp;diff=6183</id>
		<title>Template:Lieutenant</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Template:Lieutenant&amp;diff=6183"/>
		<updated>2021-03-16T13:59:45Z</updated>

		<summary type="html">&lt;p&gt;Raptor1500: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;infobox&amp;quot; style=&amp;quot;font-size:90%; width:25%;&amp;quot;&lt;br /&gt;
|style=&amp;quot;font-size:13px; |{{HycontentInfobox|Lieutenant Keycard|Lieutenant Keycard3|Keycard}}&lt;br /&gt;
|style=&amp;quot;font-size:13px; |{{HycontentInfobox|Epsilon-11 SR|Epsilon-11 Rifle|Epsilon-11 SR}}&lt;br /&gt;
|style=&amp;quot;font-size:13px; |{{HycontentInfobox|Weapon Manager Tablet|WeaponManager|Weapon Manager Tablet}}&lt;br /&gt;
|style=&amp;quot;font-size:13px; |{{HycontentInfobox|Fragmentation Grenade|Fragmentation Grenade|Fragmentation Grenade}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-size:13px; |{{HycontentInfobox|Radio|RadioItem|Radio}}&lt;br /&gt;
|style=&amp;quot;font-size:13px; |{{HycontentInfobox|Disarmer|ModDisarmer2|Disarmer}}&lt;br /&gt;
|style=&amp;quot;font-size:13px; |{{HycontentInfobox|First Aid Kit|MP2KIT|First Aid Kit}}&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;infobox1&amp;quot; colspan=&amp;quot;4&amp;quot; style=&amp;quot;font-size:13px|&amp;lt;br&amp;gt;&#039;&#039;&#039;5.56mm&#039;&#039;&#039; - 80 rounds; &#039;&#039;&#039;7.62mm&#039;&#039;&#039; - 0 rounds; &#039;&#039;&#039;9mm&#039;&#039;&#039; - 50 rounds&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Raptor1500</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Template:MTFScientist&amp;diff=6182</id>
		<title>Template:MTFScientist</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Template:MTFScientist&amp;diff=6182"/>
		<updated>2021-03-16T13:59:30Z</updated>

		<summary type="html">&lt;p&gt;Raptor1500: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;infobox&amp;quot; style=&amp;quot;font-size:90%; width:25%;&amp;quot;&lt;br /&gt;
|style=&amp;quot;font-size:13px; |{{HycontentInfobox|Lieutenant Keycard|Lieutenant Keycard3|Keycard}}&lt;br /&gt;
|style=&amp;quot;font-size:13px; |{{HycontentInfobox|Epsilon-11 SR|Epsilon-11 Rifle|Epsilon-11 SR}}&lt;br /&gt;
|style=&amp;quot;font-size:13px; |{{HycontentInfobox|Weapon Manager Tablet|WeaponManager|Weapon Manager Tablet}}&lt;br /&gt;
|style=&amp;quot;font-size:13px; |{{HycontentInfobox|Fragmentation Grenade|Fragmentation Grenade|Fragmentation Grenade}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-size:13px; |{{HycontentInfobox|Radio|RadioItem|Radio}}&lt;br /&gt;
|style=&amp;quot;font-size:13px; |{{HycontentInfobox|Disarmer|ModDisarmer2|Disarmer}}&lt;br /&gt;
|style=&amp;quot;font-size:13px; |{{HycontentInfobox|First Aid Kit|MP2KIT|First Aid Kit}}&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;infobox1&amp;quot; colspan=&amp;quot;4&amp;quot; style=&amp;quot;font-size:13px|&amp;lt;br&amp;gt;&#039;&#039;&#039;5.56mm&#039;&#039;&#039; - 120 rounds; &#039;&#039;&#039;7.62mm&#039;&#039;&#039; - 20 rounds; &#039;&#039;&#039;9mm&#039;&#039;&#039; - 20 rounds&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Raptor1500</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Template:Commander&amp;diff=6181</id>
		<title>Template:Commander</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Template:Commander&amp;diff=6181"/>
		<updated>2021-03-16T13:59:14Z</updated>

		<summary type="html">&lt;p&gt;Raptor1500: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;infobox&amp;quot; style=&amp;quot;font-size:90%; width:25%;&amp;quot;&lt;br /&gt;
|style=&amp;quot;font-size:13px; |{{HycontentInfobox|Commander Keycard|Commander Keycard3|Keycard}}&lt;br /&gt;
|style=&amp;quot;font-size:13px; |{{HycontentInfobox|Epsilon-11 SR|Epsilon-11 Rifle|Epsilon-11 SR}}&lt;br /&gt;
|style=&amp;quot;font-size:13px; |{{HycontentInfobox|Weapon Manager Tablet|WeaponManager|Weapon Manager Tablet}}&lt;br /&gt;
|style=&amp;quot;font-size:13px; |{{HycontentInfobox|Fragmentation Grenade|Fragmentation Grenade|Fragmentation Grenade}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-size:13px; |{{HycontentInfobox|Radio|RadioItem|Radio}}&lt;br /&gt;
|style=&amp;quot;font-size:13px; |{{HycontentInfobox|Disarmer|ModDisarmer2|Disarmer}}&lt;br /&gt;
|style=&amp;quot;font-size:13px; |{{HycontentInfobox|Adrenaline|SRYINGE|Adrenaline}}&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;infobox1&amp;quot; colspan=&amp;quot;4&amp;quot; style=&amp;quot;font-size:13px|&amp;lt;br&amp;gt;&#039;&#039;&#039;5.56mm&#039;&#039;&#039; - 120 rounds; &#039;&#039;&#039;7.62mm&#039;&#039;&#039; - 0 rounds; &#039;&#039;&#039;9mm&#039;&#039;&#039; - 100 rounds&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Raptor1500</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Template:Chaos&amp;diff=6180</id>
		<title>Template:Chaos</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Template:Chaos&amp;diff=6180"/>
		<updated>2021-03-16T13:58:59Z</updated>

		<summary type="html">&lt;p&gt;Raptor1500: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;infobox&amp;quot; style=&amp;quot;font-size:90%; width:25%;&amp;quot;&lt;br /&gt;
|style=&amp;quot;font-size:13px; |{{HycontentInfobox|Chaos Insurgency Device|Chaos Insurgency device|Keycard}}&lt;br /&gt;
|style=&amp;quot;font-size:13px; |{{HycontentInfobox|Logicer|Logicer gun|Logicer}}&lt;br /&gt;
|style=&amp;quot;font-size:13px; |{{HycontentInfobox|First Aid Kit|MP2KIT|First Aid Kit}}&lt;br /&gt;
|style=&amp;quot;font-size:13px; |{{HycontentInfobox|Painkillers|Painkillers|Painkillers}}&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;infobox1&amp;quot; colspan=&amp;quot;4&amp;quot; style=&amp;quot;font-size:13px|&amp;lt;br&amp;gt;&#039;&#039;&#039;5.56mm&#039;&#039;&#039; - 0 rounds; &#039;&#039;&#039;7.62mm&#039;&#039;&#039; - 100 rounds; &#039;&#039;&#039;9mm&#039;&#039;&#039; - 0 rounds&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Raptor1500</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Updates/7.4.0&amp;diff=6065</id>
		<title>Updates/7.4.0</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Updates/7.4.0&amp;diff=6065"/>
		<updated>2021-03-03T16:08:58Z</updated>

		<summary type="html">&lt;p&gt;Raptor1500: Removed the link to a grenades page that doesn&amp;#039;t exist&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version_infobox&lt;br /&gt;
|version = 7.4.0&lt;br /&gt;
|stage = Beta&lt;br /&gt;
|date = 7.9.2018.&lt;br /&gt;
|next = 8.0.0&lt;br /&gt;
|previous = 7.3.1&lt;br /&gt;
|steamlink = https://steamcommunity.com/games/700330/announcements/detail/3100055045008573628&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Changes=&lt;br /&gt;
*&#039;&#039;&#039;Interface Rework!&#039;&#039;&#039; - New inventory, healthbar, in-game menu and player list!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:update_740_1.png|center|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:update_740_2.png|center|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Support for more aspect ratios!&#039;&#039;&#039; Including 21:9 and 5:4!&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Elevator buttons!&#039;&#039;&#039; Nothing important but.. it&#039;s still something! It looks better and shows the current status of the elevator.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:update_740_3.png|center|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Remote Admin]] improvements&#039;&#039;&#039; - the tool for server owners; some bug fixes and other improvements. For example: added some visual improvements, added &amp;quot;Enter&amp;quot; key functionality, added large data printer (using QR code), further details in &amp;quot;player info&amp;quot; command, teleportation commands, intercom events, server-wide mutes or intercom mutes. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Changed grenades mechanics&#039;&#039;&#039; - now you can break more doors, even if you don&#039;t have a proper keycard.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Security improvements&#039;&#039;&#039; - footsteps &amp;amp; fall damage were moved to the server-side code, which means it is no longer possible to make cheats related to these features. We also made a simple fly-hack anti-cheat.&lt;br /&gt;
&lt;br /&gt;
*Overall server logging improvements&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Added an option to hide global badges by default on your server&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Fixed a glitch that made glass &amp;amp; blood invisible&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Overall [[C.A.S.S.I.E.]] improvements&#039;&#039;&#039; - changed some effects and expanded the word base&lt;br /&gt;
&lt;br /&gt;
*Added more breakable windows and doors&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Performance improvements&#039;&#039;&#039; - we adjusted some default settings, in my case I got about 30% more frames per second.&lt;br /&gt;
{{Updates Navbox}}&lt;/div&gt;</summary>
		<author><name>Raptor1500</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Updates/6.0.0&amp;diff=6064</id>
		<title>Updates/6.0.0</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Updates/6.0.0&amp;diff=6064"/>
		<updated>2021-03-03T14:57:49Z</updated>

		<summary type="html">&lt;p&gt;Raptor1500: /* Major features */ Fixed a typo (remnant from a Steam announcement)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version_infobox&lt;br /&gt;
|version = 6.0.0&lt;br /&gt;
|stage = Beta&lt;br /&gt;
|date = 27.5.2018.&lt;br /&gt;
|next = 6.0.1&lt;br /&gt;
|previous = 5.1.1&lt;br /&gt;
|steamlink = https://steamcommunity.com/games/700330/announcements/detail/1667900929139056290&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Major features=&lt;br /&gt;
*&#039;&#039;&#039;[[Light Containment Zone]] hallways overhaul&#039;&#039;&#039; - each room and hallway now has its own ID tag that helps with navigating. Take a look on these screenshots:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:update_600_1.png|center|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:update_600_2.png|center|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Post-processing effects changes&#039;&#039;&#039; - game should look nicer now.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Weapon System major overhaul&#039;&#039;&#039; - all fusion/plasma/laser/sci-fi weapons have been replaced with modern, realistic ones. We also added a tablet called &amp;quot;Weapon Manager&amp;quot; that allows you to customize your stuff. Check out this video:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:update_600_3.png|center|800px|link=https://www.youtube.com/watch?v=aZyd6b70jug]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Facility Guard]]&#039;&#039;&#039; - a new player class. Facility Guards spawn in the Entrance Zone and replace the first wave of Nine-Tailed Fox. They are weak armed forces. In theory they should reduce the problem where SCPs and MTFs are getting into the LCZ killing D-bois too fast. Guards should meet SCPs in the middle of the way and give people in LCZ additional time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:update_600_4.png|center|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Fast Menu Mode&#039;&#039;&#039; - nothing to explain! Loads faster, works faster, round-restarts faster - it is just faster!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:update_600_5.png|center|800px]]&lt;br /&gt;
&lt;br /&gt;
=Bugfixes, security and other internal technical features=&lt;br /&gt;
*[[Remote Admin]] security improvements - now you can assign SteamIDs instead of passwords.&lt;br /&gt;
*Changed the config style, now it is corresponding with YAML standard.&lt;br /&gt;
*Reduced T-posing&lt;br /&gt;
*Anti-Cheat improvements: flying, teleporting and no-clipping is now impossible in most cases.&lt;br /&gt;
*[[SCP-173]] fixes.&lt;br /&gt;
{{Updates Navbox}}&lt;/div&gt;</summary>
		<author><name>Raptor1500</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Updates/3.3.2&amp;diff=6057</id>
		<title>Updates/3.3.2</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Updates/3.3.2&amp;diff=6057"/>
		<updated>2021-03-01T19:14:58Z</updated>

		<summary type="html">&lt;p&gt;Raptor1500: /* Changelog */ Fixed a mistake left in Steam announcement&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version_infobox&lt;br /&gt;
|version = 3.3.2&lt;br /&gt;
|stage = Beta&lt;br /&gt;
|date = 14.3.2018.&lt;br /&gt;
|previous = 3.3.1&lt;br /&gt;
|next = 3.3.3&lt;br /&gt;
|steamlink = https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/2363700548700097401&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*Voice chat badges are more rectangular&lt;br /&gt;
*Now the sound sliders are expressed in &#039;&#039;&#039;%&#039;&#039;&#039; instead of &#039;&#039;&#039;dB&#039;&#039;&#039;&lt;br /&gt;
*Health bar minor change&lt;br /&gt;
*HUD bug fixes&lt;br /&gt;
{{Updates Navbox}}&lt;/div&gt;</summary>
		<author><name>Raptor1500</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Template:Updates_Navbox&amp;diff=6056</id>
		<title>Template:Updates Navbox</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Template:Updates_Navbox&amp;diff=6056"/>
		<updated>2021-03-01T18:27:33Z</updated>

		<summary type="html">&lt;p&gt;Raptor1500: Added version 1.0.1 to the navbox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
|name      = Navbox Updates&lt;br /&gt;
|state     = mw-collapsible mw-collapsed&lt;br /&gt;
|title     = Updates Navbox&lt;br /&gt;
&lt;br /&gt;
|style     = width:100%; margin-top:1em; border-radius:0.5em; border:2px solid #2e2e2e; font-size:90%; text-align:center;&lt;br /&gt;
|titlestyle= background-color:#1e1e1e; border-radius:0.5em; color:#ffffff; padding:0.2em 0.5em; text-align:center;&lt;br /&gt;
|groupstyle= background-color:#2e2e2e; border-radius:0.5em 0 0 0.5em; color:#ffffff; padding:0.2em 0.5em; text-align:center; width:10%;&lt;br /&gt;
|liststyle = background:#3e3e3e; color:#ffffff; text-align:left;&lt;br /&gt;
|group1 = Pre 1.0.0&lt;br /&gt;
|list1 = [[Updates/0.2.0|v0.2.0]] • [[Updates/0.2.1|v0.2.1]] • [[Updates/0.3.0|v0.3.0]] • [[Updates/0.3.1|v0.3.1]] • [[Updates/0.3.2|v0.3.2]] • [[Updates/0.4.1|v0.4.1]] • [[Updates/0.4.2|v0.4.2]]&lt;br /&gt;
|group2 = v1.0 - Full Release &lt;br /&gt;
|list2 = [[Updates/1.0.0|v1.0.0]] • [[Updates/1.0.1|v1.0.1]] • [[Updates/1.0.2|v1.0.2]] • [[Updates/1.1.0|v1.1.0]]&lt;br /&gt;
|group3 = v3.0 - SCP-096&lt;br /&gt;
|list3 = [[Updates/3.0.0|v3.0.0]] • [[Updates/3.1.0|v3.1.0]] • [[Updates/3.3.0|v3.3.0]] • [[Updates/3.3.1|v3.3.1]] • [[Updates/3.3.2|v3.3.2]] • [[Updates/3.3.3|v3.3.3]]&lt;br /&gt;
|group4 = v4.0 - LCZ Overhaul&lt;br /&gt;
|list4 = [[Updates/4.0.0|v4.0.0]]&lt;br /&gt;
|group5 = v5.0 - Ragdolls &lt;br /&gt;
|list5 = [[Updates/5.0.0|v5.0.0]]  • [[Updates/5.0.1|v5.0.1]] • [[Updates/5.1.0|v5.1.0]] • [[Updates/5.1.1|v5.1.1]]&lt;br /&gt;
|group6 = v6.0 - LCZ Overhaul 2&lt;br /&gt;
|list6 = [[Updates/6.0.0|v6.0.0]]  • [[Updates/6.0.1|v6.0.1]] • [[Updates/6.2.0|v6.2.0]]&lt;br /&gt;
|group7 = v7.0 - SCP-939&lt;br /&gt;
|list7 = [[Updates/7.0.0|v7.0.0]]  • [[Updates/7.1.0|v7.1.0]] • [[Updates/7.2.0|v7.2.0]] • [[Updates/7.3.0|v7.3.0]] • [[Updates/7.3.1|v7.3.1]] • [[Updates/7.4.0|v7.4.0]]&lt;br /&gt;
|group8 = v8.0 - Megapatch I&lt;br /&gt;
|list8 = [[Updates/8.0.0|v8.0.0]]&lt;br /&gt;
|group9 = v9.0 - Megapatch II&lt;br /&gt;
|list9 = [[Updates/9.0.0|v9.0.0]] • [[Updates/9.0.1|v9.0.1]] • [[Updates/9.0.2|v9.0.2]] • [[Updates/9.0.3|v9.0.3]] • [[Ų͔ͯ͒͆̈̎͑ͮp̬̻͚͒̈͑̇d͉̹̼̹͙ͅa͎͉̐t͚̫͎͓̠͈́̿e̺̲̓s̵̬͎͚̗͎̉͑̇ͯͅ/̠̝͉͢9̷̘͉͉͂̈́̓̃.͙̰ͥͩ0̰̝͍͎̤͍̟ͭ̋̆̉̇̿̉.̶̥̹͎͕̱̿͌4̧̣̟̪̹̹̤̏ͣ|v̷̵͉̰͍ͅ9̢̩̟͎̳͟.̺̩̫̖͙̰͖0̖̪̀́͞.͉̪͖͕̕͜4̸̪̖-]] •  [[Updates/9.1.0|v9.1.0]] • [[Updates/9.1.1|v9.1.1]] • [[Updates/9.1.3|v9.1.3]]&lt;br /&gt;
|group10 = v10.0 - Scopophobia&lt;br /&gt;
|list10 = [[Updates/10.0.0|v10.0.0]] • [[Updates/10.0.1|v10.0.1]] • [[Updates/10.0.2|v10.0.2]] • [[Updates/10.0.3|v10.0.3]] • [[Updates/10.0.4|v10.0.4]] • [[Updates/10.0.5|v10.0.5]] • [[Updates/10.0.6|v10.0.6]] • [[Updates/10.1.0|v10.1.0]] • [[Updates/10.1.1|v10.1.1]] • [[Updates/10.1.2|v10.1.2]] • [[Updates/10.1.3|v10.1.3]] • [[Updates/10.2.0|v10.2.0]] • [[Updates/10.2.1|v10.2.1]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Raptor1500</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Updates/1.0.1&amp;diff=6055</id>
		<title>Updates/1.0.1</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Updates/1.0.1&amp;diff=6055"/>
		<updated>2021-03-01T18:24:44Z</updated>

		<summary type="html">&lt;p&gt;Raptor1500: Added updates navbox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version_infobox&lt;br /&gt;
|version = 1.0.1&lt;br /&gt;
|stage = Beta&lt;br /&gt;
|date = 9.2.2018.&lt;br /&gt;
|previous = 1.0.0&lt;br /&gt;
|next = 1.0.2&lt;br /&gt;
|steamlink = https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/2363697377454317087&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*Map collision issues with rooms invading eachother&#039;s privacy, allowing for some very screwed up wall placements. a bathroom should get privacy, right?? :(&lt;br /&gt;
*Elevator fix - better effects, no stucking.&lt;br /&gt;
*Pocket Dimension fix.&lt;br /&gt;
*New intercom room.&lt;br /&gt;
*SCP-173 code optimizations.&lt;br /&gt;
{{Updates Navbox}}&lt;/div&gt;</summary>
		<author><name>Raptor1500</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Updates/0.4.2&amp;diff=6054</id>
		<title>Updates/0.4.2</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Updates/0.4.2&amp;diff=6054"/>
		<updated>2021-03-01T17:52:44Z</updated>

		<summary type="html">&lt;p&gt;Raptor1500: Added updates navbox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version_infobox&lt;br /&gt;
|version = 0.4.2&lt;br /&gt;
|stage = Beta&lt;br /&gt;
|date = 24.1.2018.&lt;br /&gt;
|previous = 0.4.1&lt;br /&gt;
|next = 1.0.0&lt;br /&gt;
|steamlink = https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/2356940714978537465&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*Slightly improved code protection &amp;amp; optimization. Everybody gets protection!&lt;br /&gt;
*Linux support. Penguin lovers unite!&lt;br /&gt;
*Server Info – now you can add rules, links and other news to be visible on the server browser. Finally, we don’t have to read everything in a steam discussion anymore…&lt;br /&gt;
{{Updates Navbox}}&lt;/div&gt;</summary>
		<author><name>Raptor1500</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Template:Updates_Navbox&amp;diff=6053</id>
		<title>Template:Updates Navbox</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Template:Updates_Navbox&amp;diff=6053"/>
		<updated>2021-03-01T17:49:28Z</updated>

		<summary type="html">&lt;p&gt;Raptor1500: Added versions 0.4.1 and 0.4.2 to the navbox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
|name      = Navbox Updates&lt;br /&gt;
|state     = mw-collapsible mw-collapsed&lt;br /&gt;
|title     = Updates Navbox&lt;br /&gt;
&lt;br /&gt;
|style     = width:100%; margin-top:1em; border-radius:0.5em; border:2px solid #2e2e2e; font-size:90%; text-align:center;&lt;br /&gt;
|titlestyle= background-color:#1e1e1e; border-radius:0.5em; color:#ffffff; padding:0.2em 0.5em; text-align:center;&lt;br /&gt;
|groupstyle= background-color:#2e2e2e; border-radius:0.5em 0 0 0.5em; color:#ffffff; padding:0.2em 0.5em; text-align:center; width:10%;&lt;br /&gt;
|liststyle = background:#3e3e3e; color:#ffffff; text-align:left;&lt;br /&gt;
|group1 = Pre 1.0.0&lt;br /&gt;
|list1 = [[Updates/0.2.0|v0.2.0]] • [[Updates/0.2.1|v0.2.1]] • [[Updates/0.3.0|v0.3.0]] • [[Updates/0.3.1|v0.3.1]] • [[Updates/0.3.2|v0.3.2]] • [[Updates/0.4.1|v0.4.1]] • [[Updates/0.4.2|v0.4.2]]&lt;br /&gt;
|group2 = v1.0 - Full Release &lt;br /&gt;
|list2 = [[Updates/1.0.0|v1.0.0]] • [[Updates/1.0.2|v1.0.2]] • [[Updates/1.1.0|v1.1.0]]&lt;br /&gt;
|group3 = v3.0 - SCP-096&lt;br /&gt;
|list3 = [[Updates/3.0.0|v3.0.0]] • [[Updates/3.1.0|v3.1.0]] • [[Updates/3.3.0|v3.3.0]] • [[Updates/3.3.1|v3.3.1]] • [[Updates/3.3.2|v3.3.2]] • [[Updates/3.3.3|v3.3.3]]&lt;br /&gt;
|group4 = v4.0 - LCZ Overhaul&lt;br /&gt;
|list4 = [[Updates/4.0.0|v4.0.0]]&lt;br /&gt;
|group5 = v5.0 - Ragdolls &lt;br /&gt;
|list5 = [[Updates/5.0.0|v5.0.0]]  • [[Updates/5.0.1|v5.0.1]] • [[Updates/5.1.0|v5.1.0]] • [[Updates/5.1.1|v5.1.1]]&lt;br /&gt;
|group6 = v6.0 - LCZ Overhaul 2&lt;br /&gt;
|list6 = [[Updates/6.0.0|v6.0.0]]  • [[Updates/6.0.1|v6.0.1]] • [[Updates/6.2.0|v6.2.0]]&lt;br /&gt;
|group7 = v7.0 - SCP-939&lt;br /&gt;
|list7 = [[Updates/7.0.0|v7.0.0]]  • [[Updates/7.1.0|v7.1.0]] • [[Updates/7.2.0|v7.2.0]] • [[Updates/7.3.0|v7.3.0]] • [[Updates/7.3.1|v7.3.1]] • [[Updates/7.4.0|v7.4.0]]&lt;br /&gt;
|group8 = v8.0 - Megapatch I&lt;br /&gt;
|list8 = [[Updates/8.0.0|v8.0.0]]&lt;br /&gt;
|group9 = v9.0 - Megapatch II&lt;br /&gt;
|list9 = [[Updates/9.0.0|v9.0.0]] • [[Updates/9.0.1|v9.0.1]] • [[Updates/9.0.2|v9.0.2]] • [[Updates/9.0.3|v9.0.3]] • [[Ų͔ͯ͒͆̈̎͑ͮp̬̻͚͒̈͑̇d͉̹̼̹͙ͅa͎͉̐t͚̫͎͓̠͈́̿e̺̲̓s̵̬͎͚̗͎̉͑̇ͯͅ/̠̝͉͢9̷̘͉͉͂̈́̓̃.͙̰ͥͩ0̰̝͍͎̤͍̟ͭ̋̆̉̇̿̉.̶̥̹͎͕̱̿͌4̧̣̟̪̹̹̤̏ͣ|v̷̵͉̰͍ͅ9̢̩̟͎̳͟.̺̩̫̖͙̰͖0̖̪̀́͞.͉̪͖͕̕͜4̸̪̖-]] •  [[Updates/9.1.0|v9.1.0]] • [[Updates/9.1.1|v9.1.1]] • [[Updates/9.1.3|v9.1.3]]&lt;br /&gt;
|group10 = v10.0 - Scopophobia&lt;br /&gt;
|list10 = [[Updates/10.0.0|v10.0.0]] • [[Updates/10.0.1|v10.0.1]] • [[Updates/10.0.2|v10.0.2]] • [[Updates/10.0.3|v10.0.3]] • [[Updates/10.0.4|v10.0.4]] • [[Updates/10.0.5|v10.0.5]] • [[Updates/10.0.6|v10.0.6]] • [[Updates/10.1.0|v10.1.0]] • [[Updates/10.1.1|v10.1.1]] • [[Updates/10.1.2|v10.1.2]] • [[Updates/10.1.3|v10.1.3]] • [[Updates/10.2.0|v10.2.0]] • [[Updates/10.2.1|v10.2.1]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Raptor1500</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Updates/0.4.1&amp;diff=6052</id>
		<title>Updates/0.4.1</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Updates/0.4.1&amp;diff=6052"/>
		<updated>2021-03-01T12:29:42Z</updated>

		<summary type="html">&lt;p&gt;Raptor1500: Added updates navbox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version_infobox&lt;br /&gt;
|version = 0.4.1&lt;br /&gt;
|stage = Beta&lt;br /&gt;
|date = 16.1.2018.&lt;br /&gt;
|previous = 0.3.2&lt;br /&gt;
|next = 0.4.2&lt;br /&gt;
|steamlink = https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/2747626897948722812&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Major change: Updated Dedicated Server Control Panel;&lt;br /&gt;
*Name changed from &amp;quot;Server Manager&amp;quot; to &amp;quot;Local Admin&amp;quot;.&lt;br /&gt;
*Servers are now protected from crashes! Those damn bugs are being shaken off...&lt;br /&gt;
*You can now host dual (more than one!) servers. Double trouble!&lt;br /&gt;
*The Local Admin Panel has a friendly UI and is user-oriented.&lt;br /&gt;
&lt;br /&gt;
Minor features;&lt;br /&gt;
*Minor redesign of the main menu with some added details. Spot the changes and... There&#039;s nothing to win!&lt;br /&gt;
*Ability to change the server ports. Now you can run it on 106, 173, 079, er... Wait, that can&#039;t be right.&lt;br /&gt;
*Micro HID and Positron Grenades fixed. They now deal damage again.&lt;br /&gt;
*Fixed server lag when recontaining SCP-106! You can now put him back in that cage, where he belongs, without fear of being punished for it by the server!&lt;br /&gt;
{{Updates Navbox}}&lt;/div&gt;</summary>
		<author><name>Raptor1500</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Mobile_Task_Force&amp;diff=5979</id>
		<title>Mobile Task Force</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Mobile_Task_Force&amp;diff=5979"/>
		<updated>2021-02-17T18:06:10Z</updated>

		<summary type="html">&lt;p&gt;Raptor1500: Minor change to make things look nicer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Human Infobox&lt;br /&gt;
|name = Mobile Task Force&lt;br /&gt;
|MainImage = [[File:Nine Tailed FoxInfoBox2.png|60px|center]]&lt;br /&gt;
|F1MenuArt = [[File:mpc-classes.png|150px|center]]&lt;br /&gt;
|Health = 100 (Cadets) 120 (Lieutenants/Scientist) 150 (Commander)&lt;br /&gt;
|Walk = 5.4 m/s&lt;br /&gt;
|Sprint = 7.35 m/s&lt;br /&gt;
|Spawn = [[Surface Zone]]&lt;br /&gt;
|Alies = [[Facility Guard|Facility Guards]] &amp;lt;br&amp;gt; [[Scientist|Scientists]]&lt;br /&gt;
|Enemies =  [[Chaos Insurgent|Chaos Insurgents]] &amp;lt;br&amp;gt; [[Class-D|Class-Ds]] &amp;lt;br&amp;gt; [[SCPs]]&lt;br /&gt;
|OtherInformation = Class IDs:&amp;lt;br&amp;gt; 4 = MTF Scientist 11 = MTF Lieutenant &amp;lt;br&amp;gt; 12 = MTF Commander 13 = MTF Cadet&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
The &#039;&#039;&#039;Mobile Task Force&#039;&#039;&#039; in game is a depiction of Epsilon-11 (&#039;&#039;&#039;Nine Tailed Fox&#039;&#039;&#039;). Nine Tailed Fox are a [[Classes|military class]] that are tasked with recontaining the [[SCPs]] and rescuing any [[Scientist|Scientists]]. They spawn on [[Surface Zone]].&lt;br /&gt;
The command hierarchy is depicted in game through various MTF squadrons spawning at various times. &lt;br /&gt;
&lt;br /&gt;
[[C.A.S.S.I.E]] will announce when NTF spawn, mentioning the number of SCPs remaining in the facility. If there are no SCPs left alive, C.A.S.S.I.E. will announce that there is a substantial threat to safety still left in the facility.&lt;br /&gt;
&lt;br /&gt;
==Objective==&lt;br /&gt;
The primary objective of the Nine Tailed Fox is to enter the facility and help extract the Scientists.&lt;br /&gt;
&lt;br /&gt;
Their secondary objectives are to contain all escaped SCPs and take care of all the escaped D-Class by neutralizing them.&lt;br /&gt;
&lt;br /&gt;
On some servers, D-Class can be dealt with by arresting them with the [[Disarmer]], then successfully escorting them to the escape zone on the Surface. Doing so will turn the D-Class into a Nine Tailed Fox Cadet. It also counts as a Scientist escaping, allowing NTF to win if all Scientist were killed.&lt;br /&gt;
&lt;br /&gt;
==Ranks==&lt;br /&gt;
The MTF spawn in waves with at least one commander and three lieutenants, the rest being cadets. Each of these ranks spawn with different gear.&lt;br /&gt;
&lt;br /&gt;
===MTF Commander===&lt;br /&gt;
The Mobile Task Force Commander is the leader of the MTF and gives orders to MTF Lieutenants, MTF Scientists, MTF Cadets and Facility Guards. MTF Commander has 150 HP.&lt;br /&gt;
====Items====&lt;br /&gt;
* [[Keycard|Commander Keycard]], [[Epsilon-11 SR|Epsilon-11 Rifle]], [[Fragmentation Grenade]], [[Adrenaline]], [[Radio]], [[Disarmer]] and [[Weapon Manager]].&lt;br /&gt;
====Reserve Ammo====&lt;br /&gt;
* &#039;&#039;&#039;5.56mm&#039;&#039;&#039; - 100 Bullets &lt;br /&gt;
* &#039;&#039;&#039;9mm&#039;&#039;&#039; - 0 Bullets&lt;br /&gt;
* &#039;&#039;&#039;7.62mm&#039;&#039;&#039; - 120 Bullets&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===MTF Scientist===&lt;br /&gt;
The Mobile Task Force Scientist is the second in command of the MTF and gives orders to MTF Lieutenants, MTF Cadets and Facility Guards. A MTF Scientist only spawns when a Scientist successfully escapes.&lt;br /&gt;
====Items====&lt;br /&gt;
* Lieutenant Keycard, Epsilon-11 Rifle, Fragmentation Grenade, Radio, Disarmer, First Aid Kit and Weapon Manager.&lt;br /&gt;
&lt;br /&gt;
====Reserve Ammo====&lt;br /&gt;
* &#039;&#039;&#039;5.56mm&#039;&#039;&#039; - 120 Bullets &lt;br /&gt;
* &#039;&#039;&#039;9mm&#039;&#039;&#039; - 20 Bullets&lt;br /&gt;
* &#039;&#039;&#039;7.62mm&#039;&#039;&#039; - 20 Bullets&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===MTF Lieutenant===&lt;br /&gt;
The Mobile Task Force Lieutenant is the third in command of the MTF and gives orders to MTF Cadets and Facility Guards. MTF Lieutenants have 120 HP.&lt;br /&gt;
====Items====&lt;br /&gt;
* Lieutenant Keycard, Epsilon-11 Rifle, Fragmentation Grenade, Radio, Disarmer, First Aid Kit and Weapon Manager.&lt;br /&gt;
====Reserve Ammo====&lt;br /&gt;
* &#039;&#039;&#039;5.56mm&#039;&#039;&#039; - 80 Bullets &lt;br /&gt;
* &#039;&#039;&#039;9mm&#039;&#039;&#039; - 50 Bullets&lt;br /&gt;
* &#039;&#039;&#039;7.62mm&#039;&#039;&#039; - 0 Bullets&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===MTF Cadets===&lt;br /&gt;
The Mobile Task Force Cadet is the fourth in command of the MTF and gives orders to just the Facility Guards. Cadets have 100 HP.&lt;br /&gt;
====Items====&lt;br /&gt;
* Cadet Keycard, [[Project 90]] SMG, Radio, [[First Aid Kit]], Disarmer and Weapon Manager.&lt;br /&gt;
====Reserve Ammo====&lt;br /&gt;
* &#039;&#039;&#039;5.56mm&#039;&#039;&#039; - 40 Bullets &lt;br /&gt;
* &#039;&#039;&#039;9mm&#039;&#039;&#039; - 100 Bullets&lt;br /&gt;
* &#039;&#039;&#039;7.62mm&#039;&#039;&#039; - 0 Bullets&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
Respawning as Nine Tailed Fox grants the &#039;&#039;&#039;Gear Up, Boys!&#039;&#039;&#039; [[Achievements|achievement]]. &amp;lt;br&amp;gt;&lt;br /&gt;
Disarming a Nine Tailed Fox grants the &#039;&#039;&#039;The Tables Have Turned&#039;&#039;&#039; achievement.&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*During the Halloween Event, MTF were renamed to &amp;quot;Ghost Busters&amp;quot;. The &amp;quot;Spooky Scary Skeletons&amp;quot; song was also added to the announcement before giving the regular CASSIE announcement.&lt;br /&gt;
*The MTF Commander has the most HP out of all the human characters.&lt;br /&gt;
*The former name for Nine Tailed Fox Cadets was Nine Tailed Fox Guard.&lt;br /&gt;
**This was changed when Facility Guards were added to prevent confusion between the two.&lt;br /&gt;
{{Human Navbox}}&lt;/div&gt;</summary>
		<author><name>Raptor1500</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Mobile_Task_Force&amp;diff=5978</id>
		<title>Mobile Task Force</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Mobile_Task_Force&amp;diff=5978"/>
		<updated>2021-02-17T18:04:05Z</updated>

		<summary type="html">&lt;p&gt;Raptor1500: Reversed changes made by 80.0.116.230. MTF Scientists get Lieutenant keycard, not Commander one&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Human Infobox&lt;br /&gt;
|name = Mobile Task Force&lt;br /&gt;
|MainImage = [[File:Nine Tailed FoxInfoBox2.png|60px|center]]&lt;br /&gt;
|F1MenuArt = [[File:mpc-classes.png|150px|center]]&lt;br /&gt;
|Health = 100 (Cadets) 120 (Lieutenants/Scientist) 150 (Commander)&lt;br /&gt;
|Walk = 5.4 m/s&lt;br /&gt;
|Sprint = 7.35 m/s&lt;br /&gt;
|Spawn = [[Surface Zone]]&lt;br /&gt;
|Alies = [[Facility Guard|Facility Guards]] &amp;lt;br&amp;gt; [[Scientist|Scientists]]&lt;br /&gt;
|Enemies =  [[Chaos Insurgent|Chaos Insurgents]] &amp;lt;br&amp;gt; [[Class-D|Class-Ds]] &amp;lt;br&amp;gt; [[SCPs]]&lt;br /&gt;
|OtherInformation = Class IDs:&amp;lt;br&amp;gt; 4 = MTF Scientist 11 = MTF Lieutenant &amp;lt;br&amp;gt; 12 = MTF Commander 13 = MTF Cadet&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
The &#039;&#039;&#039;Mobile Task Force&#039;&#039;&#039; in game is a depiction of Epsilon-11 (&#039;&#039;&#039;Nine Tailed Fox&#039;&#039;&#039;). Nine Tailed Fox are a [[Classes|military class]] that are tasked with recontaining the [[SCPs]] and rescuing any [[Scientist|Scientists]]. They spawn on [[Surface Zone]].&lt;br /&gt;
The command hierarchy is depicted in game through various MTF squadrons spawning at various times. &lt;br /&gt;
&lt;br /&gt;
[[C.A.S.S.I.E]] will announce when NTF spawn, mentioning the number of SCPs remaining in the facility. If there are no SCPs left alive, C.A.S.S.I.E. will announce that there is a substantial threat to safety still left in the facility.&lt;br /&gt;
&lt;br /&gt;
==Objective==&lt;br /&gt;
The primary objective of the Nine Tailed Fox is to enter the facility and help extract the Scientists.&lt;br /&gt;
&lt;br /&gt;
Their secondary objectives are to contain all escaped SCPs and take care of all the escaped D-Class by neutralizing them.&lt;br /&gt;
&lt;br /&gt;
On some servers, D-Class can be dealt with by arresting them with the [[Disarmer]], then successfully escorting them to the escape zone on the Surface. Doing so will turn the D-Class into a Nine Tailed Fox Cadet. It also counts as a Scientist escaping, allowing NTF to win if all Scientist were killed.&lt;br /&gt;
&lt;br /&gt;
==Ranks==&lt;br /&gt;
The MTF spawn in waves with at least one commander and three lieutenants, the rest being cadets. Each of these ranks spawn with different gear.&lt;br /&gt;
&lt;br /&gt;
===MTF Commander===&lt;br /&gt;
The Mobile Task Force Commander is the leader of the MTF and gives orders to MTF Lieutenants, MTF Scientists, MTF Cadets and Facility Guards. MTF Commander has 150 HP.&lt;br /&gt;
====Items====&lt;br /&gt;
* [[Keycard|Commander Keycard]], [[Epsilon-11 SR|Epsilon-11 Rifle]], [[Fragmentation Grenade]], [[Adrenaline]], [[Radio]], [[Disarmer]] and [[Weapon Manager]].&lt;br /&gt;
====Reserve Ammo====&lt;br /&gt;
* &#039;&#039;&#039;5.56mm&#039;&#039;&#039;- 100 Bullets &lt;br /&gt;
* &#039;&#039;&#039;9mm&#039;&#039;&#039; - 0 Bullets&lt;br /&gt;
* &#039;&#039;&#039;7.62mm&#039;&#039;&#039; - 120 Bullets&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===MTF Scientist===&lt;br /&gt;
The Mobile Task Force Scientist is the second in command of the MTF and gives orders to MTF Lieutenants, MTF Cadets and Facility Guards. A MTF Scientist only spawns when a Scientist successfully escapes.&lt;br /&gt;
====Items====&lt;br /&gt;
* Lieutenant Keycard, Epsilon-11 Rifle, Fragmentation Grenade, Radio, Disarmer, First Aid Kit and Weapon Manager.&lt;br /&gt;
&lt;br /&gt;
====Reserve Ammo====&lt;br /&gt;
* &#039;&#039;&#039;5.56mm&#039;&#039;&#039;- 120 Bullets &lt;br /&gt;
* &#039;&#039;&#039;9mm&#039;&#039;&#039; - 20 Bullets&lt;br /&gt;
* &#039;&#039;&#039;7.62mm&#039;&#039;&#039; - 20 Bullets&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===MTF Lieutenant===&lt;br /&gt;
The Mobile Task Force Lieutenant is the third in command of the MTF and gives orders to MTF Cadets and Facility Guards. MTF Lieutenants have 120 HP.&lt;br /&gt;
====Items====&lt;br /&gt;
* Lieutenant Keycard, Epsilon-11 Rifle, Fragmentation Grenade, Radio, Disarmer, First Aid Kit and Weapon Manager.&lt;br /&gt;
====Reserve Ammo====&lt;br /&gt;
* &#039;&#039;&#039;5.56mm&#039;&#039;&#039;- 80 Bullets &lt;br /&gt;
* &#039;&#039;&#039;9mm&#039;&#039;&#039; - 50 Bullets&lt;br /&gt;
* &#039;&#039;&#039;7.62mm&#039;&#039;&#039; - 0 Bullets&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===MTF Cadets===&lt;br /&gt;
The Mobile Task Force Cadet is the fourth in command of the MTF and gives orders to just the Facility Guards. Cadets have 100 HP.&lt;br /&gt;
====Items====&lt;br /&gt;
* Cadet Keycard, [[Project 90]] SMG, Radio, [[First Aid Kit]], Disarmer and Weapon Manager.&lt;br /&gt;
====Reserve Ammo====&lt;br /&gt;
* &#039;&#039;&#039;5.56mm&#039;&#039;&#039;- 40 Bullets &lt;br /&gt;
* &#039;&#039;&#039;9mm&#039;&#039;&#039; - 100 Bullets&lt;br /&gt;
* &#039;&#039;&#039;7.62mm&#039;&#039;&#039; - 0 Bullets&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
Respawning as Nine Tailed Fox grants the &#039;&#039;&#039;Gear Up, Boys!&#039;&#039;&#039; [[Achievements|achievement]]. &amp;lt;br&amp;gt;&lt;br /&gt;
Disarming a Nine Tailed Fox grants the &#039;&#039;&#039;The Tables Have Turned&#039;&#039;&#039; achievement.&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*During the Halloween Event, MTF were renamed to &amp;quot;Ghost Busters&amp;quot;. The &amp;quot;Spooky Scary Skeletons&amp;quot; song was also added to the announcement before giving the regular CASSIE announcement.&lt;br /&gt;
*The MTF Commander has the most HP out of all the human characters.&lt;br /&gt;
*The former name for Nine Tailed Fox Cadets was Nine Tailed Fox Guard.&lt;br /&gt;
**This was changed when Facility Guards were added to prevent confusion between the two.&lt;br /&gt;
{{Human Navbox}}&lt;/div&gt;</summary>
		<author><name>Raptor1500</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=COM-18&amp;diff=5860</id>
		<title>COM-18</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=COM-18&amp;diff=5860"/>
		<updated>2021-01-26T21:15:10Z</updated>

		<summary type="html">&lt;p&gt;Raptor1500: USP Collimator is actually called &amp;quot;Collimator Sight&amp;quot; now&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon infobox 2&lt;br /&gt;
|name = USP&lt;br /&gt;
|image = [[File:Pistol USP.png|350px]]&lt;br /&gt;
|weaponType = Pistol&lt;br /&gt;
|ammoCap = 18&lt;br /&gt;
|ammoType = 9.00 MM&lt;br /&gt;
|defaultDamage = 25.5&lt;br /&gt;
|defaultROF = 300&lt;br /&gt;
|barrel1Name = Silencer&lt;br /&gt;
|barrel1Image = USP Silencer.png&lt;br /&gt;
|barrel1Damage = 20.4&lt;br /&gt;
|barrel2Name = Heavy Barrel&lt;br /&gt;
|barrel2Image = USP Heavy.png&lt;br /&gt;
|barrel2Damage = 31.9&lt;br /&gt;
|barrel2ROF = 240&lt;br /&gt;
|reloadTime = 2.8&lt;br /&gt;
|spawnLocations =  [[Weapon Locker Type 21]]&lt;br /&gt;
|spawnID = 30&lt;br /&gt;
}}&lt;br /&gt;
=In Game=&lt;br /&gt;
The &#039;&#039;&#039;USP&#039;&#039;&#039; is a type of [[Weapons|Weapon]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. It is one of the most powerful weapons found in-game. It is extremely powerful in close-mid quarter combat due to it&#039;s high damage, especially when using the Heavy Barrel, as it can one shot almost any human with a headshot.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Attachments==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Sight=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:No Attachment.png|60px|center]]None&lt;br /&gt;
|Recoil (while aiming)&amp;lt;font color= #05e814&amp;gt; -10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Zoom scale 1.17&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:USP Holo.png|60px|center]]Collimator&amp;lt;br&amp;gt;sight&lt;br /&gt;
|Recoil (while aiming)&amp;lt;font color= #05e814&amp;gt; -10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Zoom scale 1.17&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Barrel=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:USP Silencer.png|60px|center]]Silencer&lt;br /&gt;
|Damage &amp;lt;font color= #ea2107&amp;gt; -20% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Shot loudness &amp;lt;font color= #05e814&amp;gt;-75% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Recoil &amp;lt;font color= #05e814&amp;gt;-20% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:USP Heavy.png|60px|center]]Heavy Barrel&lt;br /&gt;
|Damage &amp;lt;font color= #05e814&amp;gt; +25% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Shot loudness &amp;lt;font color= ea2107&amp;gt;+50% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Recoil &amp;lt;font color= #ea2107&amp;gt;+150% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Fire Rate &amp;lt;font color= #ea2107&amp;gt;-20% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Other=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:USP Flash.png|60px|center]]Flashlight&lt;br /&gt;
|Adds a flashlight to the gun&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Spawning==&lt;br /&gt;
*Chance to spawn in the [[Heavy Containment Zone#Warhead Silo|Nuke Armory]]&lt;br /&gt;
*Chance to spawn in [[Heavy Containment Zone#SCP-049&#039;s Containment Area|SCP-049&#039;s Chamber Armory]]&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
&amp;lt;div class=&amp;quot;quoteAudio&amp;quot;&amp;gt;&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=USP Fire.mp3|title=Firing|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=USP Reload.mp3|title=Reload|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Silencer2.mp3|title=Silencer|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=USP HeavyB.mp3|title=Heavy Barrel|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*The USP is currently the only weapon that will visually display when it is out of ammo.&lt;br /&gt;
*The USP can kill human players, except the MTF Commander, with one shot, by landing a headshot with the Heavy Barrel attachment equipped. &amp;lt;br&amp;gt;This is the only firearm capable of this currently in the game.&lt;br /&gt;
*When the USP is dropped, multiple parts of the model disappear such as the trigger and  magazine.&lt;br /&gt;
{{Items Navbox}}&lt;/div&gt;</summary>
		<author><name>Raptor1500</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=COM-18&amp;diff=5859</id>
		<title>COM-18</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=COM-18&amp;diff=5859"/>
		<updated>2021-01-26T21:11:40Z</updated>

		<summary type="html">&lt;p&gt;Raptor1500: /* Attachments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon infobox 2&lt;br /&gt;
|name = USP&lt;br /&gt;
|image = [[File:Pistol USP.png|350px]]&lt;br /&gt;
|weaponType = Pistol&lt;br /&gt;
|ammoCap = 18&lt;br /&gt;
|ammoType = 9.00 MM&lt;br /&gt;
|defaultDamage = 25.5&lt;br /&gt;
|defaultROF = 300&lt;br /&gt;
|barrel1Name = Silencer&lt;br /&gt;
|barrel1Image = USP Silencer.png&lt;br /&gt;
|barrel1Damage = 20.4&lt;br /&gt;
|barrel2Name = Heavy Barrel&lt;br /&gt;
|barrel2Image = USP Heavy.png&lt;br /&gt;
|barrel2Damage = 31.9&lt;br /&gt;
|barrel2ROF = 240&lt;br /&gt;
|reloadTime = 2.8&lt;br /&gt;
|spawnLocations =  [[Weapon Locker Type 21]]&lt;br /&gt;
|spawnID = 30&lt;br /&gt;
}}&lt;br /&gt;
=In Game=&lt;br /&gt;
The &#039;&#039;&#039;USP&#039;&#039;&#039; is a type of [[Weapons|Weapon]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. It is one of the most powerful weapons found in-game. It is extremely powerful in close-mid quarter combat due to it&#039;s high damage, especially when using the Heavy Barrel, as it can one shot almost any human with a headshot.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Attachments==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Sight=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:No Attachment.png|60px|center]]None&lt;br /&gt;
|Recoil (while aiming)&amp;lt;font color= #05e814&amp;gt; -10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Zoom scale 1.17&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:USP Holo.png|60px|center]]Collimator&lt;br /&gt;
|Recoil (while aiming)&amp;lt;font color= #05e814&amp;gt; -10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Zoom scale 1.17&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Barrel=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:USP Silencer.png|60px|center]]Silencer&lt;br /&gt;
|Damage &amp;lt;font color= #ea2107&amp;gt; -20% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Shot loudness &amp;lt;font color= #05e814&amp;gt;-75% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Recoil &amp;lt;font color= #05e814&amp;gt;-20% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:USP Heavy.png|60px|center]]Heavy Barrel&lt;br /&gt;
|Damage &amp;lt;font color= #05e814&amp;gt; +25% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Shot loudness &amp;lt;font color= ea2107&amp;gt;+50% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Recoil &amp;lt;font color= #ea2107&amp;gt;+150% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Fire Rate &amp;lt;font color= #ea2107&amp;gt;-20% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Other=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:USP Flash.png|60px|center]]Flashlight&lt;br /&gt;
|Adds a flashlight to the gun&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Spawning==&lt;br /&gt;
*Chance to spawn in the [[Heavy Containment Zone#Warhead Silo|Nuke Armory]]&lt;br /&gt;
*Chance to spawn in [[Heavy Containment Zone#SCP-049&#039;s Containment Area|SCP-049&#039;s Chamber Armory]]&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
&amp;lt;div class=&amp;quot;quoteAudio&amp;quot;&amp;gt;&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=USP Fire.mp3|title=Firing|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=USP Reload.mp3|title=Reload|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Silencer2.mp3|title=Silencer|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=USP HeavyB.mp3|title=Heavy Barrel|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*The USP is currently the only weapon that will visually display when it is out of ammo.&lt;br /&gt;
*The USP can kill human players, except the MTF Commander, with one shot, by landing a headshot with the Heavy Barrel attachment equipped. &amp;lt;br&amp;gt;This is the only firearm capable of this currently in the game.&lt;br /&gt;
*When the USP is dropped, multiple parts of the model disappear such as the trigger and  magazine.&lt;br /&gt;
{{Items Navbox}}&lt;/div&gt;</summary>
		<author><name>Raptor1500</name></author>
	</entry>
</feed>