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	<id>https://en.scpslgame.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Plookiedookie</id>
	<title>SCP: Secret Laboratory English Official Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://en.scpslgame.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Plookiedookie"/>
	<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Special:Contributions/Plookiedookie"/>
	<updated>2026-04-13T12:56:07Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.44.2</generator>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-1344&amp;diff=15413</id>
		<title>SCP-1344</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-1344&amp;diff=15413"/>
		<updated>2025-02-20T23:08:30Z</updated>

		<summary type="html">&lt;p&gt;Plookiedookie: changed wording in example&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SimilarName|SCP-1344|[[SCP-3114]]}}&lt;br /&gt;
{{SCP Item Infobox&lt;br /&gt;
|image = Scp1344Icon.png&lt;br /&gt;
|type = Equippable&lt;br /&gt;
|spawn = [[Bulletproof Locker №7|Bulletproof Locker №7]]&lt;br /&gt;
|usage = Allows the user to see others through walls&lt;br /&gt;
|Description = &#039;&#039;A set of modified goggles that lets you perceive the positions of other players through walls. Once worn, they must never be removed!&#039;&#039;&lt;br /&gt;
|ID = 55&lt;br /&gt;
|debugName = SCP1344&lt;br /&gt;
|amountSpawn = 1&lt;br /&gt;
|weight = 0.38&lt;br /&gt;
|usage_time = 5&lt;br /&gt;
|SCP914 = False&lt;br /&gt;
}}&lt;br /&gt;
{{quote&lt;br /&gt;
|quote = [Very British Accent] I can-I can see again&lt;br /&gt;
|speaker = Formerly blind British Person in SCP-1344&#039;s trailer.&lt;br /&gt;
}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;SCP-1344&#039;&#039;&#039; is an [[SCPs|SCP Item]] found in &#039;&#039;SCP Secret Laboratory&#039;&#039;.  SCP-1344 allows the user to see the location of nearby players through walls at the cost of reduced vision.&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=left&amp;gt;&lt;br /&gt;
=Operational Guide=&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex:auto; flex-direction:row; flex-basis:min-content; min-width:60%&amp;quot;&amp;gt;&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
&amp;lt;div style=&amp;quot;white-space:normal; font-size:15px&amp;quot;&amp;gt;SCP-1344 can be found in [[Bulletproof Locker №7|Bulletproof Locker №7s]] located around the map, which require a [[Keycard]] with both {{HoverKeycard|Required Access1=CC2|Required Access2=CA}}to open. &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When equipped, players can press {{Key Press|Leftclick}} to activate the item. This process takes five seconds and can be canceled. After five seconds, the player&#039;s eyeballs will be stabbed and they will receive the Blindness and SCP-1344 [[Status Effects]]. SCP-1344 will become unselected and the player can use other items while it is worn. &amp;lt;br&amp;gt;&lt;br /&gt;
The player will see an on-screen overlay of the goggles. SCP-1344 will also become visible on the player&#039;s third person model.&lt;br /&gt;
&lt;br /&gt;
===Blindness===&lt;br /&gt;
SCP-1344 permanently applies the Blindness status effect when worn. The effect will apply a black overlay on the player&#039;s screen.&amp;lt;br&amp;gt;&lt;br /&gt;
It will initially grant the player 100% Blindness which will then decay exponentially. After 45 seconds have passed, it will reach 15% Blindness. It will remain there unless the player removes SCP-1344, which will set it to 100% permanently. The use of [[SCP-500]] can immediately reduce Blindness down to 15%, bypassing the decay period, but cannot remove the effect.&lt;br /&gt;
&lt;br /&gt;
[[File:1344orbs.png|thumb|right|350px|SCP-1344 worn from the perspective of a player on the Foundation team. The orbs of a {{Fancy link|classd}}, {{Fancy link|scientist}} and an {{Fancy link|SCP}}. can be seen beyond the bulkhead door.]]&lt;br /&gt;
===Effects===&lt;br /&gt;
When worn, SCP-1344 will create class-colored orbs visible only to its user above the heads of all other players. Orbs are visible within 18 meters of the user and can be seen through walls. Orbs then become increasingly translucent beyond 18 meters until disappearing at 23 meters. Players of opposing teams who have their orb revealed to an SCP-1344 user will receive an audio cue. This detection audio cue has a cooldown of five seconds before replaying, and is paused until the SCP-1344 user loses line of sight of them.&amp;lt;br&amp;gt;&lt;br /&gt;
If the user witnesses another player within their unobstructed, direct line of sight, that player&#039;s orb will not fade for 20 seconds regardless of distance. The 20 second timer does not begin until direct line of sight has been lost.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Orbs have the following attributes:&lt;br /&gt;
*Orbs for playable [[SCPs]], excluding [[SCP-049-2]], are slightly larger than that of humans.&lt;br /&gt;
*Orbs created above teammates of the user are slightly smaller than enemy orbs.&lt;br /&gt;
*Orbs will appear dimmer on players who are at lower HP.&lt;br /&gt;
*A player can hide inside the fog from [[SCP-244]] to prevent their orb from being seen.&lt;br /&gt;
**If the player with SCP-1344 enters the fog they will no longer be able to see the orbs of players outside the fog. &lt;br /&gt;
***Orbs of players inside the fog will become visible under this situation.&lt;br /&gt;
&lt;br /&gt;
===Dropping===&lt;br /&gt;
When not worn, SCP-1344 can be dropped as a normal item without consequence. &amp;lt;br&amp;gt;&lt;br /&gt;
If the player attempts to drop SCP-1344 when it is worn, they will undergo an animation of them trying to rip it off. A progress bar will be visible and the process can be canceled by pressing {{Key Press|Rightclick}}. Disarming a player wearing SCP-1344 will skip this process.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once complete, the player&#039;s Blindness will be permanently set to 100%. This cannot be affected by SCP-500. They will also receive the {{Hoverimage|Quickly drains the player&#039;s HP and removes their eyes|text=Severed Eyes}} status effect until they die. The player&#039;s eyeballs are also removed and then dropped below them. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the SCP-1344 user dies while wearing it, it will drop as a normal item and can be picked up again.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
{{Achievements|check2=SCP Items}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*SCP-1344 was originally suggested by a Patron on the official SCP: SL Discord.&lt;br /&gt;
*SCP-1344 is the only non-weapon item to have an inspect animation.&lt;br /&gt;
*Originally SCP-1344 would apply the Bleeding Effect upon being removed. This was mentioned in the SCP-1344 announcement post.&lt;br /&gt;
**This was changed before release of the patreon beta. The new effect Severed Eyes was altered to handle the HP drain.&lt;br /&gt;
&lt;br /&gt;
{{SCP Navbox}}&lt;br /&gt;
{{Items Navbox}}&lt;/div&gt;</summary>
		<author><name>Plookiedookie</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Surface_Zone&amp;diff=15412</id>
		<title>Surface Zone</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Surface_Zone&amp;diff=15412"/>
		<updated>2025-02-20T22:55:25Z</updated>

		<summary type="html">&lt;p&gt;Plookiedookie: removed irrelevent trivia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;{{LOCALDAY}}&amp;lt;/div&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Surface Zone&#039;&#039;&#039; is one of four zones found in &#039;&#039;SCP: Secret Laboratory&#039;&#039; making up the outside area of [[Site-02]]. It is the only zone that will not be destroyed when the [[Alpha Warhead]] detonates, and will always remain accessible the entire round. &amp;lt;br&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=Operational Guide Overview=&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
The Surface is one of four zones in Site-02.&amp;lt;br&amp;gt;&lt;br /&gt;
The zone contains the terminal to activate the Alpha Warhead detonation sequence, while also containing the spawn points for both [[Mobile Task Force|MTF]] and [[Chaos Insurgent|CI]]. It also is the location of the escape room, where Class-D and Scientist must reach in order to escape.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Related|Soundtrack}}&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Melancholy.mp3|title=Surface Zone&#039;s Theme|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
==Gate-A Surface==&lt;br /&gt;
{{ZoneImage|ImageName=szgateAoverview|December=xmasgatea1}}&lt;br /&gt;
{{ZoneImage|ImageName=mainstreetabove1|October=mainstreetabovehalloween|description=The area above Main Street|December=xmasgatea2}}&lt;br /&gt;
{{ZoneImage|ImageName=mainstreetabove2|October=gateabridgehalloween|description=Another view}}&lt;br /&gt;
&#039;&#039;&#039;Gate-A Surface&#039;&#039;&#039; is the main entrance of Site-02, containing an elevator to [[Entrance Zone]].&lt;br /&gt;
The area is connected with two entrances: One is a giant opening that leads to the catwalk, while the second is a set of stairs that leads down to a small hallway (which is connected to the main set of stairs). The hallway is often used as a place to hide and sneak around while staying out of sight.&lt;br /&gt;
&lt;br /&gt;
Several (inaccessible) doors can be found here, as well as two (inaccessible) gaps which show a second road.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Main Street==&lt;br /&gt;
{{ZoneImage|ImageName=mainstreetoverview|description=Overview of Main Street with the Warhead Control Room visible.}}&lt;br /&gt;
{{ZoneImage|ImageName=szgateAroadoverview|description=Overview from above}}&lt;br /&gt;
The &#039;&#039;&#039;Main Street&#039;&#039;&#039; is a fairly large open area on the Gate-A side of the Surface Zone. This is the spawn location for [[Chaos Insurgent|Chaos Insurgency]].&lt;br /&gt;
&lt;br /&gt;
Along the inner wall of this area, is a small pathway leading to the Warhead Activation Room. To the left of that is a staircase that leads raised catwalk and the Gate-A elevator can be found on the right. The catwalk surrounds the entire Gate A section and can be used to snipe players that are below.&lt;br /&gt;
&lt;br /&gt;
Behind the large bridge that Chaos spawn under, is the pathway taken by the Chaos Car. The road starts out behind a locked gate and travels through a short tunnel before sloping upwards. The road then continues through the Gate-B Elevator section. &amp;lt;br&amp;gt;&lt;br /&gt;
A single (inaccessible) door can also be seen next to the locked gate.&lt;br /&gt;
&lt;br /&gt;
Moments before a Chaos spawn, a car will drive though the locked gate. It will continue forward before making a stop below the raised catwalk. Chaos will then spawn in, and the car will exit the area through where it came from.  The Chaos Car is capable of running over both humans and SCPs, dealing &amp;quot;-1&amp;quot; damage, which is an instakill.&amp;lt;br&amp;gt;&lt;br /&gt;
The Chaos Car bypasses SCP-106&#039;s Stalk damage immunity. This is not a bug.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Alpha Warhead Control==&lt;br /&gt;
{{ZoneImage|ImageName=szwarheadcontrolentrance|description=The entrance to the room}}&lt;br /&gt;
{{ZoneImage|ImageName=szwarheadcontroloverview|description=The inside of the room}}&lt;br /&gt;
Located on the ground level is the Alpha Warhead Control. It is a small room containing the Warhead Activation Console and a [[Workstation]]. It is the only way to activate the warhead detonation sequence.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;white-space:normal; font-size:15px&amp;quot;&amp;gt;The door itself can be opened without the usage of a [[Keycard]]. Inside the room is a console that is used to activate the Alpha Warhead. On the console is a button panel that requires a Keycard with {{HoverKeycard|Required Access1=NA}} to open. Opening the panel reveals the button to activate the Alpha Warhead.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In order to initiate the detonation sequence, the [[Heavy_Containment_Zone#Warhead_Silo|Warhead Control Panel]], located in at the Warhead Silo in Heavy Containment Zone, has to be switched on. If it is on, the console will read &amp;quot;Ready&amp;quot;, and the player will then have to press the button on the console to initiate the sequence. &amp;lt;br&amp;gt;&lt;br /&gt;
If the panel is not switched on, then the console will read &amp;quot;Disabled&amp;quot;, and the detonation sequence can not be initiated (pressing the button will do nothing).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gate-B Surface==&lt;br /&gt;
{{ZoneImage|ImageName=szgateBoverview1}}&lt;br /&gt;
{{ZoneImage|ImageName=szgateBoverview2|description=Overview from the elevator}}&lt;br /&gt;
The &#039;&#039;&#039;Gate-B Surface&#039;&#039;&#039; is a very narrow tunnel that contains a giant stretch of road that leads to an upwards ramp to the Mobile Task Force Spawn. The outer walls contains a small opening that can be used for hiding. Opposite to that is a raised pathway that leads to an elevator that connects to Entrance Zone. The Tunnel an effective spot for snipers due to how narrow it is.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tunnel Entrance==&lt;br /&gt;
{{ZoneImage|ImageName=szgateBmtfspawn|December=xmasgateb}}&lt;br /&gt;
{{ZoneImage|ImageName=escapetunnelentrance|description=The entrance to the Escape Room with a [[Workstation]] against a wall.}}&lt;br /&gt;
&#039;&#039;&#039;Tunnel Entrance&#039;&#039;&#039; is the spawn location for [[Mobile Task Force|MTF]]. It is a large, open area where the road curves right and passes through a locked gate. Located nearby is the Escape Room. &amp;lt;br&amp;gt;&lt;br /&gt;
It should be noted that there is no roof to this area as opposed to the Gate B Elevator section.&lt;br /&gt;
&lt;br /&gt;
Moments before a MTF spawn, a helicopter will fly over the wall, and will hover above the road. MTF will then spawn in, and the helicopter will leave, flying back out through the way it came from. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Escape Room==&lt;br /&gt;
{{ZoneImage|ImageName=escapetunnel|description=The long path before the area where civilians escape}}&lt;br /&gt;
{{ZoneImage|ImageName=escapetunnelend|description=The general area where civilians escape}}&lt;br /&gt;
The escape room is located near the MTF spawn location. Players will have to go though a pathway with two doors, before they reach the escape area.&lt;br /&gt;
&lt;br /&gt;
If a [[Class-D Personnel|Class-D]] or [[Scientist]] enters the escape room, they will be respawned as a [[Chaos Insurgent|Chaos Insurgency Conscripts]] or [[Mobile Task Force|MTF Specialists]] respectively.&lt;br /&gt;
If a certain config option is turned on for the server, disarming Class-Ds or Scientists will reverse the team they respawn as when escaping.&lt;br /&gt;
A disarmed Class-D that escapes will become a Nine Tailed Fox Private, while a disarmed Scientist escaping will become Chaos Conscript.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Entering the escape room as any other class will have no effect. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tutorial Tower==&lt;br /&gt;
{{ZoneImage|ImageName=tutorialtower}}&lt;br /&gt;
{{ZoneImage|ImageName=towerview|description=Main Street viewed from the tower}}&lt;br /&gt;
The Tutorial Tower is a small room located in the top of one of the 5 towers on surface.  It is the spawn location for [[Tutorial|Tutorials]]. &lt;br /&gt;
&lt;br /&gt;
Due to the nature of tutorial spawning, the room can only be accessed via Remote Admin.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
{{Achievements}}&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* The Surface is the only permanently accesssible zone in the game.&lt;br /&gt;
[[Category:Zones]]&lt;br /&gt;
{{Locations Navbox}}&lt;/div&gt;</summary>
		<author><name>Plookiedookie</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Light_Containment_Zone&amp;diff=15411</id>
		<title>Light Containment Zone</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Light_Containment_Zone&amp;diff=15411"/>
		<updated>2025-02-20T22:53:35Z</updated>

		<summary type="html">&lt;p&gt;Plookiedookie: removed irrelevent trivia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;{{LOCALDAY}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Subsection-03&#039;&#039;&#039; of [[Site-02]], also known as the &#039;&#039;&#039;Light Containment and Testing Zone&#039;&#039;&#039;, or simply &#039;&#039;&#039;Light Containment Zone&#039;&#039;&#039;, is one of four zones found in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. The zone is also called &#039;&#039;&#039;Grayhall&#039;&#039;&#039; by the staff of Site-02.&lt;br /&gt;
__TOC__&lt;br /&gt;
=Operational Guide Overview=&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
Light Containment Zone (LCZ) is one of the four zones in Site-02. &amp;lt;br&amp;gt;&lt;br /&gt;
It is the spawn location of [[Class-D Personnel|Class-Ds]] and [[Scientist]]s, as well as being the location of [[SCP-914]] and [[SCP-330]].&lt;br /&gt;
&lt;br /&gt;
Light Containment Zone is also the only zone that is affected by the [[Decontamination Process]], a process which kills anything within the zone 11 minutes and 45 seconds after the round has started. This forces players to move down to [[Heavy Containment Zone]], and prevents players from camping and stalling a round. &lt;br /&gt;
&lt;br /&gt;
There are a few important rooms that contain supplies for players to aid their journey through the Heavy Containment Zone. A helpful navigation aid is the signs above doors, which primarily informs players of the type of room that lies beyond. Certain rooms will have fixed designations (see next section), whilst others will be pseudo-random.&lt;br /&gt;
&lt;br /&gt;
Despite popular belief, Light Containment Zone is above Heavy Containment Zone and not below it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Related|Soundtrack}}&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Light Containment Zone Ambient.mp3|title=Light Containment Zone&#039;s Theme|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
==Room ID Codes==&lt;br /&gt;
Unique to Light Containment Zone are &amp;quot;Room ID Codes&amp;quot; that reperesent what room is behind a door. These symbols are found above every door in LCZ and allow players to easily identify what room is behind the door.&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; background-color: #2e2e2e;&amp;quot; | Room ID Codes&lt;br /&gt;
|-&lt;br /&gt;
!Icon&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #2e2e2e;&amp;quot;|[[File:LCZHS01.png|100px]]&lt;br /&gt;
|Straight Hallway; the number is unique to each Straight Hallway.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #2e2e2e;&amp;quot;|[[File:LCZHC01.png|100px]]&lt;br /&gt;
|Corner Hallway; the number is unique to each Corner Hallway.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #2e2e2e;&amp;quot;|[[File:LCZIT01.png|100px]]&lt;br /&gt;
|3-Way Intersection; the number is unique to each 3-Way Intersection.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #2e2e2e;&amp;quot;|[[File:LCZIX01.png|100px]]&lt;br /&gt;
|4-Way Intersection; the number is unique to each 4-Way Intersection.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #2e2e2e;&amp;quot;|[[File:LCZCD01.png|100px]]&lt;br /&gt;
|Class-D Cells (End Room)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #2e2e2e;&amp;quot;|[[File:LCZTC01.png|100px]]&lt;br /&gt;
|Testing Chamber 01 (End Room)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #2e2e2e;&amp;quot;|[[File:LCZAL01.png|100px]]&lt;br /&gt;
|Airlock Hallway, the number is unique to each Airlock.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #2e2e2e;&amp;quot;|[[File:LCZVT00.png|100px]]&lt;br /&gt;
|Garden Chamber/Greenhouse (Hallway)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #2e2e2e;&amp;quot;|[[File:LCZ--00.png|100px]]&lt;br /&gt;
|LCZ Armory (End Room)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #2e2e2e;&amp;quot;|[[File:LCZWC00.png|100px]]&lt;br /&gt;
|Water Closet (Hallway)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #2e2e2e;&amp;quot;|[[File:LCZPT00.png|100px]]&lt;br /&gt;
|SCP-173&#039;s Containment Chamber (End Room)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #2e2e2e;&amp;quot;|[[File:LCZ-914.png|100px]]&lt;br /&gt;
|SCP-914&#039;s Containment Chamber (End Room)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #2e2e2e;&amp;quot;|[[File:Pc1513.3.1.png|100px]]&lt;br /&gt;
|Office (End Room)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #2e2e2e;&amp;quot;|[[File:LCZEX-A.png|100px]]&lt;br /&gt;
|LCZ/HCZ Checkpoint (End Room); Code will be displayed as EX-B for Elevator Systems B.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; background-color: #2e2e2e;&amp;quot; |Legacy Room ID Codes&lt;br /&gt;
|-&lt;br /&gt;
!Icon&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #2e2e2e;&amp;quot;|[[File:LCZ-012.png|100px]]&lt;br /&gt;
|SCP-012&#039;s Containment Chamber (End Room); removed along side SCP-012&#039;s room in [[Updates/11.1.0|v11.1.0]]. SCP-012&#039;s chamber was removed due to being a CB Asset and got replaced with TC01.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #2e2e2e;&amp;quot;|[[File:LCZ-330.png|100px]]&lt;br /&gt;
|SCP-330&#039;s Containment Chamber (End Room); replaced the #012 ID Texture for the Halloween 2020 Event. The room was still that of SCP-012&#039;s chamber.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #2e2e2e;&amp;quot;|[[File:LCZVT03.png|100px]]&lt;br /&gt;
|Giant Ventilation Room (Hallway); replaced with VT00 when the Greenhouse replaced the room in [[Updates/7.0.0|v7.0.0]]. The Giant Ventilation room was removed due to being a CB Asset.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #2e2e2e;&amp;quot;|[[File:LCZLC2.png|100px]]&lt;br /&gt;
|Placeholder symbol; added in [[Updates/4.0.0|v4.0.0]] and removed in [[Updates/6.0.0|v6.0.0]]. The Room ID was always LC2 and had no meaning. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Unique Rooms=&lt;br /&gt;
Unique rooms are rooms that spawn only once (with the exception of airlocks and the checkpoints), and can contain valuable items, or can be used as hiding spots. These rooms have fixed designations:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Class-D Cells - CD01==&lt;br /&gt;
{{ZoneImage|ImageName=Dclasshall13.0|October=classdcells1halloween|December=xmascellsback}}&lt;br /&gt;
{{ZoneImage|ImageName=Dclasscell13.0|description=Inside a cell}}&lt;br /&gt;
{{ZoneImage|ImageName=Dclassback13.3.1|description=The back of the cells|October=classdcells2halloween|December=xmascellsfront}}&lt;br /&gt;
[[File:SCPSL Art Contest Winner2 MK2.png|400px|right|thumb|The SCP-049 Contest Art made by Moranatol]]&lt;br /&gt;
[[File:SCPSL Art Contest Winner1.png|250px|right|thumb|The SCP-106 Contest Art made by Purplegoop]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Class-D Cells&#039;&#039;&#039; are the spawn location of all [[Class-D Personnel|Class-Ds]]. The room is a long hallway with multiple cell doors that run along the central walls of the room. &amp;lt;br&amp;gt;&lt;br /&gt;
Behind each cell door is a small room containing a small single bed and a table. 1-3 Class-Ds will randomly spawn among these small cells. &amp;lt;br&amp;gt;&lt;br /&gt;
No items will spawn here, and the room has no importance besides being the spawn location of Class-Ds.&amp;lt;br&amp;gt;&lt;br /&gt;
The back of this room contains two pieces of artwork made by winners of an art contest for SCP:SL. These artworks do not appear when the [[Clutter System|Halloween and Xmas props]] are spawned in.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Water Closet - WC00==&lt;br /&gt;
{{ZoneImage|ImageName=Wchall13.0}}&lt;br /&gt;
{{ZoneImage|ImageName=Wcmtoilet13.0|description=Men&#039;s side.}}&lt;br /&gt;
{{ZoneImage|ImageName=Wcftoilet13.0|description=Woman&#039;s side}}&lt;br /&gt;
The &#039;&#039;&#039;Water Closet&#039;&#039;&#039; is a hallway that contains a male and female bathroom (which can contain loot). This is also a [[Scientist]] spawn location. &amp;lt;br&amp;gt;&lt;br /&gt;
The Water Closet contains 3 toilets and 2 sinks in both the male and female restrooms. &amp;lt;br&amp;gt;&lt;br /&gt;
In the male and female bathrooms, there is the possibility of finding up to two keycards and/or the [[COM-15]]. &amp;lt;br&amp;gt;&lt;br /&gt;
A [[First Aid Cabinet]] will sometimes spawn outside the bathroom door along the wall. &amp;lt;br&amp;gt;&lt;br /&gt;
The bathrooms can be used as a hiding place from SCPs, but may not be as effective against humans who may be checking the room for loot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Outside the Toilets:&lt;br /&gt;
**[[First Aid Cabinet]]&lt;br /&gt;
* Men&#039;s Toilets:&lt;br /&gt;
**[[Keycard|Janitor Keycard]] or [[Keycard|Scientist Keycard]]&lt;br /&gt;
** [[COM-15]]&lt;br /&gt;
* Women&#039;s Toilets:&lt;br /&gt;
**[[Keycard|Janitor Keycard]] or [[Keycard|Scientist Keycard]]&lt;br /&gt;
** [[COM-15]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Garden Chamber - VT00==&lt;br /&gt;
{{ZoneImage|ImageName=Vthall13.0|October=vt00halloween|December=xmasvt00}}&lt;br /&gt;
{{ZoneImage|ImageName=Vtsmallroom13.0|description=The side room with a Standard Locker}}&lt;br /&gt;
The &#039;&#039;&#039;Garden Chamber&#039;&#039;&#039;, also known as the &#039;&#039;&#039;Greenhouse Room&#039;&#039;&#039;, contains a greenhouse area with several plants sectioned off from the playable area with large glass windows. The room acts as a straight hallway variant.&lt;br /&gt;
&lt;br /&gt;
Players can access the plants by smashing the window, although the plants cannot be interacted with. It is possible for a  [[Keycard|Janitor Keycard]] or [[Keycard|Scientist Keycard]] to spawn on the ground nearby these plants, or even a [[Bulletproof Locker №7]].&lt;br /&gt;
&lt;br /&gt;
On the wall opposite the plants is a door that leads to a small room which either has a [[First Aid Cabinet]], a [[Standard Locker]], a Bulletproof Locker №7, a [[Workstation]] or nothing.&lt;br /&gt;
&lt;br /&gt;
The room acts as one of the possible spawn points as a [[Scientist]].&lt;br /&gt;
&lt;br /&gt;
Interestingly, the room&#039;s code, &#039;VT00&#039;, does not match with the room name. Both Greenhouse and Garden Chamber have officially been used when referring to this room.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns&#039;&#039;&#039;&lt;br /&gt;
*In the side room:&lt;br /&gt;
** [[Standard Locker]]&lt;br /&gt;
** [[First Aid Cabinet]]&lt;br /&gt;
** [[Bulletproof Locker №7]]&lt;br /&gt;
** [[Workstation]]&lt;br /&gt;
*Behind the glass:&lt;br /&gt;
** [[Keycard|Janitor Keycard]] or [[Keycard|Scientist Keycard]]&lt;br /&gt;
** [[Bulletproof Locker №7]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Office - PC15==&lt;br /&gt;
{{ZoneImage|ImageName=Pc1513.3.1|December=xmaspc15}}&lt;br /&gt;
The &#039;&#039;&#039;Office&#039;&#039;&#039; is a medium sized room that has an orderly arrangement of desks with computer monitors, phones, and other utensils. &amp;lt;br&amp;gt;&lt;br /&gt;
A single [[Keycard|Scientist Keycard]] always spawn in this room on a random desk. &lt;br /&gt;
Left to the entrance of the room, along the same wall is a possible spawn location for a [[Standard Locker]].&lt;br /&gt;
&lt;br /&gt;
The right wall of the spawn has two possible spawn locations for [[First Aid Cabinet]]s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Spawns:&#039;&#039;&#039;&lt;br /&gt;
* On a random desk:&lt;br /&gt;
**[[Keycard|Scientist Keycard]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
* [[COM-15]]&lt;br /&gt;
* [[First Aid Cabinet]] (up to two)&lt;br /&gt;
* [[Standard Locker]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Glass Room - GR18==&lt;br /&gt;
{{ZoneImage|ImageName=Gr18entry13.0|description=Entrance}}&lt;br /&gt;
{{ZoneImage|ImageName=Gr18interior13.0|October=gr18halloween}}&lt;br /&gt;
{{ZoneImage|ImageName=Gr18box13.0|October=gr18halloween2|description=Inside the glass box}}&lt;br /&gt;
The &#039;&#039;&#039;Glass Room&#039;&#039;&#039; also known as &#039;&#039;&#039;GR18&#039;&#039;&#039; is a medium sized testing chamber found in Light Containment Zone, that contains a large glass chamber and several shelves. Despite the entrance of the room being a gate, it does not require a Keycard to open. Inside the room is a large chamber with breakable glass. A [[COM-15]] will sometimes spawn inside the chamber. The right wall of the room has a chance for a [[First Aid Cabinet]], [[Standard Locker]], or [[Workstation]] to spawn. Further along this wall is a shelf that may contain a Keycard. There is also a small chance for the COM-15 to instead spawn on this shelf instead of instead the glass chamber. &lt;br /&gt;
&lt;br /&gt;
The room acts as one of the possible spawn points as a [[Scientist]].&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
* Inside the glass cage&lt;br /&gt;
** [[COM-15]]&lt;br /&gt;
*Along the right wall:&lt;br /&gt;
** [[Standard Locker]]&lt;br /&gt;
** [[First Aid Cabinet]]&lt;br /&gt;
** [[Workstation]]&lt;br /&gt;
*On the shelf:&lt;br /&gt;
**[[Keycard|Janitor Keycard]] or [[Keycard|Scientist Keycard]]&lt;br /&gt;
** [[COM-15]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==LCZ Armory - ##00==&lt;br /&gt;
{{ZoneImage|ImageName=Lczarmoryentry13.0|description=Entrance}}&lt;br /&gt;
{{ZoneImage|ImageName=Lczarmory13.0}}&lt;br /&gt;
{{DoorStats|&lt;br /&gt;
|ReqAccess=AA1&lt;br /&gt;
|AP = 50&lt;br /&gt;
|DestroyLvl=Lvl1&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;white-space:normal; font-size:15px&amp;quot;&amp;gt;The &#039;&#039;&#039;LCZ Armory&#039;&#039;&#039; is a medium sized room containing two [[Workstation|Workstations]] and multiple guns, grenades and ammo. The room requires {{HoverKeycard|Required Access1=AA1}} to open it.&amp;lt;/div&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
The large amount of loot in this room makes it a great spot for civilian classes to quickly stock up on weapons to arm themselves.&amp;lt;br&amp;gt;&lt;br /&gt;
The room acts as one of the possible spawn points as a [[Scientist]], spawning outside the armory.&lt;br /&gt;
The room contains a variety of weapons and ammunition to choose from.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Spawns:&#039;&#039;&#039;&lt;br /&gt;
* Firearms:&lt;br /&gt;
** [[FSP-9]]&lt;br /&gt;
** 2 [[Crossvec]]s&lt;br /&gt;
** 2 [[COM-18]]s&lt;br /&gt;
* Grenades:&lt;br /&gt;
** 3 [[Fragmentation Grenade]]s&lt;br /&gt;
** 4 [[Flashbang Grenade]]s&lt;br /&gt;
* Ammo:&lt;br /&gt;
** 9x19mm (150 Rounds)&lt;br /&gt;
*Body Armor:&lt;br /&gt;
** [[Heavy Armor]]&lt;br /&gt;
** 2 [[Combat Armor]]s&lt;br /&gt;
*Other:&lt;br /&gt;
** 2 [[Workstation]]s&lt;br /&gt;
** [[Flashlight]]&lt;br /&gt;
** [[Radio]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Heavy Containment Zone Checkpoints - EX-A/EX-B==&lt;br /&gt;
{{ZoneImage|ImageName=Lczchkpntmainroom13.0}}&lt;br /&gt;
{{ZoneImage|ImageName=Lczchkpntelesys13.0|description=The elevators leading down to Heavy Containment Zone}}&lt;br /&gt;
{{DoorStats|&lt;br /&gt;
|ReqAccess=CA&lt;br /&gt;
|AP = 10&lt;br /&gt;
|DestroyLvl=RA&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Heavy Containment Zone Checkpoints&#039;&#039;&#039; are the gateways to and from [[Heavy Containment Zone]]. There are two checkpoints found within the LCZ.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;white-space:normal; font-size:15px&amp;quot;&amp;gt;Each checkpoint contains two doorways that will both open once a Keycard with {{HoverKeycard|Required Access1=CA}} is used. &amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The checkpoints lead to a pair of lifts denoted under either Lift A or Lift B (depending on the checkpoint), which lead down to the HCZ. There are also screens at either checkpoint displaying the remaining time until Decontamination. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When there are 30 seconds left before Decontamination occurs, all checkpoint doors will be permanently opened and cannot be shut.&lt;br /&gt;
&lt;br /&gt;
The room acts as one of the possible spawn points as a [[Scientist]], spawning on the LCZ side of the checkpoints.&amp;lt;br&amp;gt;&lt;br /&gt;
{{Related|Soundtrack}}&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=The Waiting Game.mp3|title=Elevator Music|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*On the checkpoint itself:&lt;br /&gt;
**[[First Aid Cabinet]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Test Chamber 1 - TC01==&lt;br /&gt;
{{ZoneImage|ImageName=Tc01entry13.0|December=xmastc01}}&lt;br /&gt;
{{ZoneImage|ImageName=Tc01observation13.0|description=The control room with a [[Bulletproof Locker №7]] visible in the corner.}}&lt;br /&gt;
{{ZoneImage|ImageName=Tc01chamber13.0|description=The side room with SCP-330}}&lt;br /&gt;
{{DoorStats|&lt;br /&gt;
|ReqAccess=CC2&lt;br /&gt;
|AP = 40&lt;br /&gt;
|DestroyLvl=Lvl1&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;white-space:normal; font-size:15px&amp;quot;&amp;gt;&#039;&#039;&#039;Test Chamber 1&#039;&#039;&#039; is a small room with two doors that lead to smaller rooms. One doors leads to the control room, and requires a keycard with {{HoverKeycard|Required Access1=CC2}}to open.&amp;lt;/div&amp;gt;&lt;br /&gt;
The room acts as a small testing room for Site-02 staff to perform experiments; it is currently being used to test [[SCP-330]].&lt;br /&gt;
&lt;br /&gt;
The door on the left leads to the control room. It contains a guaranteed spawn for a [[Keycard|Zone Manager Keycard]] and [[Combat Armor]]. The first of which spawns on top of an interactable document of SCP-330 Test Logs. These logs detail events that took place at an unknown year. Inside the nearby coffee mug is a guaranteed spawn for a [[Coin]]. &amp;lt;br&amp;gt;&lt;br /&gt;
The control room has a computer that will unlock the other door in the chamber when interacted with. This door leads to SCP-330, where players can grab candy from the bowl. It is possible to lock the chamber door and trap players inside the room. &amp;lt;br&amp;gt;&lt;br /&gt;
Both rooms are connected to each other by a breakable window that has high HP.&lt;br /&gt;
&lt;br /&gt;
A QR Code can be found under the phone on the desk in the Control Room. It can only be viewable via noclip.&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Inside the Control Room:&lt;br /&gt;
** [[Keycard|Zone Manager Keycard]]&lt;br /&gt;
** [[Combat Armor]]&lt;br /&gt;
** [[Coin]] (inside the mug)&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Inside the Control Room:&lt;br /&gt;
** [[Bulletproof Locker №7]]&lt;br /&gt;
** [[COM-15]]&lt;br /&gt;
*Outside the Containment Chamber&lt;br /&gt;
** [[Standard Locker]]&lt;br /&gt;
** [[Workstation]]&lt;br /&gt;
** [[First Aid Cabinet]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SCP-173&#039;s Containment Chamber - PT00==&lt;br /&gt;
{{ZoneImage|ImageName=Pt00base13.0|description=Entrance}}&lt;br /&gt;
{{ZoneImage|ImageName=Pt00top13.0|description=The top of the stairs}}&lt;br /&gt;
{{ZoneImage|ImageName=Pt00smallroom13.0|description=The side room.}}&lt;br /&gt;
{{ZoneImage|ImageName=Pt00bigroom13.0|October=pt00halloween1}}&lt;br /&gt;
{{ZoneImage|ImageName=Pt00chamber13.0||October=pt00halloween2|description=Inside the containment chamber}}&lt;br /&gt;
&#039;&#039;&#039;SCP-173&#039;s Containment Chamber&#039;&#039;&#039; is a two-story room that houses a containment chamber, erroneously stated to be for [[SCP-173]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On the bottom of the floor is a staircase. When climbing up the staircase, a side room can be found and a door which leads to chamber exterior. &amp;lt;br&amp;gt;&lt;br /&gt;
In the preceding room before the containment chamber, there is an inaccessible door to the right and a balcony to the left with an inaccessible control room on the upper level. There is also a gate alongside the wall which leads to the containment chamber.&amp;lt;br&amp;gt;&lt;br /&gt;
The chamber itself can be used as a hiding place from any threats.&lt;br /&gt;
&lt;br /&gt;
In the side room next to the stairs, there is a chance that a [[COM-15]] will spawn on the desk.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
* On the desk in the side room:&lt;br /&gt;
** [[COM-15]]&lt;br /&gt;
* On the right side of the wall in the side room:&lt;br /&gt;
** [[Bulletproof Locker №7]]&lt;br /&gt;
** [[First Aid Cabinet]]&lt;br /&gt;
** [[Workstation]]&lt;br /&gt;
*Outside the containment chamber:&lt;br /&gt;
** [[Standard Locker]]&lt;br /&gt;
** [[First Aid Cabinet]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SCP-914&#039;s Containment Chamber - #914==&lt;br /&gt;
{{ZoneImage|ImageName=914entry13.0|description=Entrance.}}&lt;br /&gt;
{{ZoneImage|ImageName=914interior13.0|October=914halloween|December=xmas914}}&lt;br /&gt;
{{DoorStats|&lt;br /&gt;
|ReqAccess=CC1&lt;br /&gt;
|AP = 50&lt;br /&gt;
|DestroyLvl=Lvl3&lt;br /&gt;
|doorExtra = (Containment Gate)&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-914&#039;s Containment Chamber&#039;&#039;&#039; is a medium sized room that contains [[SCP-914]]. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;white-space:normal; font-size:15px&amp;quot;&amp;gt;To enter SCP-914&#039;s containment chamber, the player must first open a gate. The gate requires a keycard with {{HoverKeycard|Required Access1=CC1}} to open.&amp;lt;/div&amp;gt;&lt;br /&gt;
SCP-914 is the most important room in Light Containment Zone, as it is used to [[SCP-914/Outputs|upgrade items]]. &amp;lt;br&amp;gt;&lt;br /&gt;
Due to this, it is a popular place for [[SCPs]] to target, making it a dangerous place to be in at the start of the round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Outside the chamber:&lt;br /&gt;
**[[First Aid Cabinet]]&lt;br /&gt;
*Inside the chamber on the shelves:&lt;br /&gt;
**[[Keycard|Janitor Keycard]] or [[Keycard|Scientist Keycard]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Airlock - ALXX==&lt;br /&gt;
{{ZoneImage|ImageName=Airlockentry13.0|description=Entrance}}&lt;br /&gt;
{{ZoneImage|ImageName=Airlockinterior13.0}}&lt;br /&gt;
{{ZoneImage|ImageName=Airlocksmallroom13.0|description=The side area with a Bulletproof Locker №7 present.}}&lt;br /&gt;
{{DoorDestroy|ImmunityLvl=Lvl1|imageshow=yes}}&lt;br /&gt;
The &#039;&#039;&#039;Airlock&#039;&#039;&#039; is a small, red-lit room with two doors on each side and a small dark side-room. Multiple airlocks can generate in a given round. They will generate in place of Straight Hallways.&lt;br /&gt;
&lt;br /&gt;
When a player opens one of the inner doors, the door on the opposite side will close. This makes Airlocks a great place to slow people down during a chase.&lt;br /&gt;
&lt;br /&gt;
A [[Bulletproof Locker №7]] can sometimes spawn in the smaller side-room. It can also be used for hiding.&lt;br /&gt;
&lt;br /&gt;
The room acts as one of the possible spawn points as a [[Scientist]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*In the side-room:&lt;br /&gt;
**[[Bulletproof Locker №7]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hallways==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=400px heights=138px&amp;gt;&lt;br /&gt;
Shall13.0.png|Straight Hallway&lt;br /&gt;
CornerhallRR.png|Corner Hallway&lt;br /&gt;
Thall13.0.png|T-Intersection&lt;br /&gt;
Xhall13.0.png|X-Intersection&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
===Sinkhole===&lt;br /&gt;
[[File:Sinkhole13.0.png|400px|thumb|X-Intersection with the Sinkhole present.]]&lt;br /&gt;
In the X-Intersection, A [[Status Effects#Sinkhole|Sinkhole]] can sometimes spawn in the room. By default this is turned off, however server owners can change the config to allow for a percentage chance of sinkholes spawning. &amp;lt;br&amp;gt;&lt;br /&gt;
If a sinkhole is present, players who walk through it (that aren&#039;t SCPs) will be slowed down. Unlike in &#039;&#039;Containment Breach&#039;&#039;, sinkholes will not teleport the player to the Pocket Dimension; this is intentional.&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=SinkholeAudio.mp3|title=Sinkhole|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Impossible Rooms==&lt;br /&gt;
[[File:OldVT00.png|400px|right|thumb|Impossible VT00]]&lt;br /&gt;
&#039;&#039;&#039;Impossible Rooms&#039;&#039;&#039; are rooms to do not naturally generate under normal ingame conditions despite existing as apart of the generation code. The Impossible VT00 is that of an older version of the room. In version 8.0.0, the update that re-added SCP-079, VT00 stopped generating for unknown reasons. Despite this, the room was still updated to support SCP-079.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Map Layouts=&lt;br /&gt;
There are five possible map layouts of Light Containment Zone. Special Rooms are randomized in these layouts.&amp;lt;br&amp;gt;&lt;br /&gt;
The Class-D Cells always spawns in the same exact spot for all five layouts, which can allow Class-Ds to figure out the layout early in the game.&amp;lt;br&amp;gt;&lt;br /&gt;
Credits:&lt;br /&gt;
*Mooshua - SL Layout Creator Tool. &amp;lt;!--The website is dead. Removing link for now.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=1050px heights=268px&amp;gt;&lt;br /&gt;
LCZ_1.png|Layout 1&lt;br /&gt;
LCZ_2_Fix.png|Layout 2&lt;br /&gt;
LCZ_3.png|Layout 3&lt;br /&gt;
LCZ_4.png|Layout 4&lt;br /&gt;
LCZ_5.png|Layout 5&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
{{Achievements}}&lt;br /&gt;
[[Category:Zones]]&lt;br /&gt;
{{Locations Navbox}}&lt;/div&gt;</summary>
		<author><name>Plookiedookie</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-3114&amp;diff=15329</id>
		<title>SCP-3114</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-3114&amp;diff=15329"/>
		<updated>2025-01-07T00:33:20Z</updated>

		<summary type="html">&lt;p&gt;Plookiedookie: improved spelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP infobox&lt;br /&gt;
|image = SCP-3114 V2.png&lt;br /&gt;
|F1MenuArt = SCPCAT049-2&lt;br /&gt;
|image_size = 150px&lt;br /&gt;
|HP = 1250&lt;br /&gt;
|HS = true&lt;br /&gt;
|zone = [[Light Containment Zone]]&lt;br /&gt;
|speed = Walk: 4.6 m/s (Undisguised) &amp;lt;br&amp;gt; Sprint: 5.8 m/s (Undisguised) &amp;lt;br&amp;gt;  Walk: 3.9 m/s (Disguised) &amp;lt;br&amp;gt; Sprint: 5.4 m/s (Disguised) &lt;br /&gt;
|ability = Catch These Hands&amp;lt;br&amp;gt; Strangulation&amp;lt;br&amp;gt; Under Their Skin&amp;lt;br&amp;gt; Skeletons in Your Closet&lt;br /&gt;
|ID = 23&lt;br /&gt;
|VA = David &amp;quot;moonmunk&amp;quot; Costello.&lt;br /&gt;
}}&lt;br /&gt;
{{quote&lt;br /&gt;
|quote = I&#039;m bad to the bone!&lt;br /&gt;
|speaker = SCP-3114&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;SCP-3114&#039;&#039;&#039; was one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. SCP-3114 did not spawn naturally in the round, and was instead restricted to the [[Remote Admin]] menu. &amp;lt;br&amp;gt;in [[Updates/14.0.0|14.0.0]], SCP-3144 was removed from the Remote Admin menu due to several game-breaking issues that could be caused by its presence appearing during the development of 14.0.0.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-3114 specializes in deception, able to disguise as human classes by stealing their skin off of corpses. SCP-3114 can then effectively pick off lone targets once they&#039;ve been deceived into believing it&#039;s human.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=left&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
SCP-3114 spawns in [[Light_Containment_Zone#SCP-173&#039;s_Containment_Chamber_-_PT00|PT00]] located in [[Light_Containment_Zone|Light Containment Zone]]. &amp;lt;!--- For the duration of the [[Updates/13.6.9|2024 Halloween Event]], SCP-3114 has a 30% chance to spawn as an additional SCP each the round. ---&amp;gt; Unlike other SCPs, SCP-3114 can only be spawned in via Remote Admin.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-3114 can immediately leave the chamber upon spawning and use the stairs to access the main section of LCZ. Upon leaving, SCP-3114 will be free to roam around the map. Next to SCP-3114&#039;s spawn will be a {{fancy link|scientist}} and a {{fancy link|classd}} corpse. SCP-3114 can then use its &amp;quot;Under Their Skin&amp;quot; ability on either of them to gain a disguise. The disguise will use the name of the SCP-3114 player.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-3114 has a 35% damage reduction modifier against explosions at all times that ignores penetration.&lt;br /&gt;
&lt;br /&gt;
SCP-3114 can talk to the other SCPs by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs, regardless of the distance. &amp;lt;br&amp;gt;&lt;br /&gt;
When disguised, SCP-3114 can use proximity voice chat to talk to humans by holding down the {{key Press|V}} key.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hume Shield==&lt;br /&gt;
* SCP-3114 has a base [[Hume Shield]] value of {{HumeShield|SCP=SCP-3114|type=base}}.&lt;br /&gt;
** At 20% of HP, SCP-3114 will have {{HumeShield|SCP=SCP-3114|type=final}} Hume Shield.&lt;br /&gt;
* If SCP-3114 takes no damage for {{HumeShield|SCP=SCP-3114|type=delay}} seconds, its Hume Shield will regenerate by {{HumeShield|SCP=SCP-3114|type=regen}} HS/s.&lt;br /&gt;
* Each successful hit using its melee attack will regenerate {{HumeShield|SCP=SCP-3114 |type=bonus}} Hume Shield.&lt;br /&gt;
* SCP-3114 Hume Shield has a {{HumeShield|SCP=SCP-3114|type=resistance}} damage resistance while disguised.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Catch These Hands===&lt;br /&gt;
When undisguised, SCP-3114 can press {{key Press|leftclick}} to perform a melee slap attack. The attack deals 15 damage that is unaffected by [[Armor_(Disambiguation)|Armor]], and can only hit a single target at a time. For every successful hit, SCP-3114 will instantly regenerate {{HumeShield|SCP=SCP-3114 |type=bonus}} Hume Shield. The attack has a delay of 0.5 seconds after each swing.&lt;br /&gt;
&lt;br /&gt;
===Strangulation===&lt;br /&gt;
[[File:3114 strangle.png|thumb|left|300px|SCP-3114 Strangling a [[Facility Guard]].&amp;lt;br&amp;gt;Humans cannot move while being strangled by SCP-3114.]]&lt;br /&gt;
When undisguised, SCP-3114 can begin strangling nearby humans by pressing {{key Press|rightclick}} on them. Strangulation consists of grabbing a human by the neck and locking them into place.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Strangled enemies gradually takes damage over time: starting from 5 HP every second, with the damage value accelerating by five per second the human is strangled. This equates to a total time-to-kill of five seconds. Strangulation&#039;s damage takes into account [[Artificial HP]]. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This ability will be canceled if SCP-3114 takes any damage, or manually cancels it. The ability has a one second cooldown if manually canceled, three seconds if canceled by damage and five seconds if SCP-3114 successfully kills a player with it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Under Their Skin===&lt;br /&gt;
&lt;br /&gt;
[[File:3114 disguised comparison.png|thumb|250px|Despite the unassuming appearance of the [[Class-D Personnel]] on the left; it is actually SCP-3114 in a disguise.&amp;lt;br&amp;gt;The image on the right shows how the Class-D looks to an SCP.]]&lt;br /&gt;
&lt;br /&gt;
[[File:badtothebone.png|thumb|250px|A human corpse after having its skin stolen by SCP-3114.]]&lt;br /&gt;
&lt;br /&gt;
While not in a disguise, SCP-3114 can hold {{key Press|E}} for five seconds to steal a human corpse&#039;s skin. &lt;br /&gt;
SCP-3114 will adopt the skin model of the corpse it stole from. The skin will then disguise SCP-3114 to all humans for 2 minutes and 30 seconds. Once that timer is up, SCP-3114 will be forced to exit its disguise.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-3114 is able to see what class it is disguised as by looking at the icon on the bottom of its screen. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once a corpse has had its skin stolen, it will turn into a skeleton.&lt;br /&gt;
&lt;br /&gt;
===Skeletons in Your Closet===&lt;br /&gt;
SCP-3114 gains these passive abilities when under disguise:&lt;br /&gt;
* Spectators will not be able to view SCP-3114&#039;s player name.&lt;br /&gt;
* SCP-3114 will receive the identity of the person to whom the original corpse belonged.&lt;br /&gt;
* The ability to pick up, hold, and drop items.&lt;br /&gt;
**SCP-3114 cannot use any items except for [[Keycard|Keycards]], [[Flashlight]]s and [[Lantern]]s.&lt;br /&gt;
**SCP-3114 can still use [[SCP-018]], [[SCP-244]] and [[SCP-2176]] by throwing them with the {{key Press|T}} key. &amp;lt;br&amp;gt;&lt;br /&gt;
* Humans will not receive hit markers when damaging a disguised SCP-3114 unless their disguise is of an enemy team. If Friendly Fire is enabled, then the hit marker will always appear.&lt;br /&gt;
* 25% damage reduction to firearms. This ignores penetration and only applies to base HP.&lt;br /&gt;
* {{HumeShield|SCP=SCP-3114|type=resistance}} overall damage reduction on its Hume Shield while disguised.&lt;br /&gt;
SCP-3114 appearance&#039;s will be visually distinct from humans in the view of other SCPs. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-3114 can discard their disguise by holding the {{key Press|R}} key. &amp;lt;br&amp;gt;&lt;br /&gt;
While disguised, SCP-3114 cannot use their attack. &amp;lt;br&amp;gt;&lt;br /&gt;
[[SCP-1853]] will still increase in danger level when looking at a disguised SCP-3114. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sprint===&lt;br /&gt;
When undisguised, SCP-3114 can sprint at 5.8 m/s by holding {{key Press|Shift}}. Its [[Stamina]] will be fully depleted after five seconds of sprinting. Stamina regenerates at the same rate as a human. &amp;lt;br&amp;gt;&lt;br /&gt;
While disguised, SCP-3114&#039;s sprint and Stamina functions identically to that of humans.&lt;br /&gt;
&lt;br /&gt;
===Sneak===&lt;br /&gt;
Similar to human classes, SCP-3114 can hold down the {{key Press|C}} key to sneak walk at a rate of 1.6 m/s. This will also make its footsteps silent.&lt;br /&gt;
&lt;br /&gt;
===Break Dance===&lt;br /&gt;
SCP-3114 can break dance by the player typing Gingerbread on their keyboard.&lt;br /&gt;
&lt;br /&gt;
=Sounds=&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Catch These Hands&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=3114swing.mp3|title=Swing #1|description=}}&lt;br /&gt;
|{{multi-listen item|filename=3114swing2.mp3|title=Swing #2|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=3114swing3.mp3|title=Swing #3|description=}}&lt;br /&gt;
|{{multi-listen item|filename=glasshit.mp3|title=Glass Hit #1|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=glasshit2.mp3|title=Glass Hit #2|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Under Their Skin&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=disguising.mp3|title=Disguising|description=}}&lt;br /&gt;
|{{multi-listen item|filename=exitdisguise.mp3|title=Exiting Disguise|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=3114jumpscare.mp3|title=Exit Disguise Jumpscare|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Strangulation&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=strangled.mp3|title=Strangled|description=}}&lt;br /&gt;
|{{multi-listen item|filename=stranglekill.mp3|title=Strangle Kill|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Death&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=3114collapse.mp3|title=Collapse|description=}}&lt;br /&gt;
|{{multi-listen item|filename=3114death.mp3|title=Death Scream|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Misc&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173 Hume Shield Break.mp3|title=Hume Shield Depletes|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Legacy=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
SCP-3114_Indev.png|The clean SCP-3114 model prior to the 11th of October 2023.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px;&amp;quot; | SCP-3114 Changelog History &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|5th October 2023&lt;br /&gt;
|A WIP version of the countdown music for when SCP-3114 is running out of disguise time is teased to Patreon Supporters. &amp;lt;br&amp;gt;The audio is sent with the message &#039;&#039;Can you guess what sound this might pertain to in-game for this years Halloween update?&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|7th October 2023&lt;br /&gt;
|An image of a corpse that has had its skin stolen by SCP-3114 is teased to Patreon Supporters. &amp;lt;br&amp;gt;A message sent with the image reads &#039;&#039;Don&#039;t end up like this guy, in this year&#039;s Halloween Update!&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|8th October 2023&lt;br /&gt;
|[[File:SCP-3114_Indev.png|30px]]A video showing {{hoverimage|Not named.|text=SCP-3114}}. using &#039;&#039;Under Their Skin&#039;&#039; is teased to Patreon Supporters. At the end, SCP-3114 bursts out of its skin, revealing its model.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|11th October 2023&lt;br /&gt;
|[[File:SCP-3114_V2.png|30px]] SCP-3114&#039;s texture is updated.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[https://patreon.scpslgame.com/posts/view/df65c4b2-6dc2-4f33-86ef-8e6f42862858 13th October 2023]&lt;br /&gt;
|&#039;&#039;The return of Halloween - Halloween seasonal update 2023&#039;&#039; is made available for Patreon Supporters. The post reveals SCP-3114 and its ability set.&lt;br /&gt;
|-&lt;br /&gt;
|41 minutes later, several additional teasers related to the update are shown, including SCP-3114&#039;s F1 screen.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[https://patreon.scpslgame.com/posts/view/df65c4b2-6dc2-4f33-86ef-8e6f42862858 22nd October 2023]&lt;br /&gt;
|&#039;&#039;The return of Halloween - Halloween seasonal update 2023&#039;&#039; is made available for the public, revealing SCP-3114&#039;s addition to the general playerbase.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;7&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|?&lt;br /&gt;
|HP reduced to {{hoverimage|Was 1500|text=1250}}.&lt;br /&gt;
|-&lt;br /&gt;
|Base HS reduced to {{hoverimage|Was 600|text=350}}. Maximum HS now increases based on remaining HP.&lt;br /&gt;
|-&lt;br /&gt;
|Stamina capacity reduced to {{hoverimage|Was 10 seconds|text=5 seconds}}.&lt;br /&gt;
|-&lt;br /&gt;
|Undisguised Default speed increased to {{hoverimage|Was 3.9m/s|text=4.6m/s}}.&lt;br /&gt;
|-&lt;br /&gt;
|Undisguised Sprint speed increased to {{hoverimage|Was 5.6m/s|text=5.8m/s}}.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Catch Theses Hands&#039;&#039; HS regen per hit reduced to {{hoverimage|Was 50 HS|text=25 HS}}.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Under Their Skin&#039;&#039; is now cancelled by holding down {{hoverimage|Originally required a single press of the {{key Press|R}} key.|text={{key Press|R}} for 0.5 seconds and letting go}}.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/13.3.0|13.3.0]]&lt;br /&gt;
|[[File:3114_Icon.png|50px]] SCP-3114 added for the 2023 Halloween Event.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/13.3.1|13.3.1]]&lt;br /&gt;
|SCP-3114 removed from regular gameplay and restricted to [[Remote Admin]].&lt;br /&gt;
|-&lt;br /&gt;
|SCP-3114 rebalanced:&lt;br /&gt;
*Added passive firearms damage reduction when disguised.&lt;br /&gt;
*Applied a damage reduction to its Hume Shield while disguised.&lt;br /&gt;
*Added passive explosion resistance at all times.&lt;br /&gt;
*Increased damage of Catch These Hands to 15 from 10.&lt;br /&gt;
*Added new cooldowns for Strangulation.&lt;br /&gt;
*Victims of Strangulation will now unequip all items.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{SCP Navbox}}&lt;br /&gt;
{{Misc navbox}}&lt;/div&gt;</summary>
		<author><name>Plookiedookie</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-3114&amp;diff=15324</id>
		<title>SCP-3114</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-3114&amp;diff=15324"/>
		<updated>2025-01-05T19:53:35Z</updated>

		<summary type="html">&lt;p&gt;Plookiedookie: added note regarding SCP-3144s absence in 14.0.0 in opening paragraph&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP infobox&lt;br /&gt;
|image = SCP-3114 V2.png&lt;br /&gt;
|F1MenuArt = SCPCAT049-2&lt;br /&gt;
|image_size = 150px&lt;br /&gt;
|HP = 1250&lt;br /&gt;
|HS = true&lt;br /&gt;
|zone = [[Light Containment Zone]]&lt;br /&gt;
|speed = Walk: 4.6 m/s (Undisguised) &amp;lt;br&amp;gt; Sprint: 5.8 m/s (Undisguised) &amp;lt;br&amp;gt;  Walk: 3.9 m/s (Disguised) &amp;lt;br&amp;gt; Sprint: 5.4 m/s (Disguised) &lt;br /&gt;
|ability = Catch These Hands&amp;lt;br&amp;gt; Strangulation&amp;lt;br&amp;gt; Under Their Skin&amp;lt;br&amp;gt; Skeletons in Your Closet&lt;br /&gt;
|ID = 23&lt;br /&gt;
|VA = David &amp;quot;moonmunk&amp;quot; Costello.&lt;br /&gt;
}}&lt;br /&gt;
{{quote&lt;br /&gt;
|quote = I&#039;m bad to the bone!&lt;br /&gt;
|speaker = SCP-3114&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;SCP-3114&#039;&#039;&#039; was one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. SCP-3114 did not spawn naturally in the round, and was instead restricted to the [[Remote Admin]] menu. &amp;lt;br&amp;gt;in [[Updates/14.0.0|14.0.0]], SCP-3144 was removed from the Remote Admin menu due to several game-breaking issues caused by SCP-3144 being created during the development of 14.0.0.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-3114 specializes in deception, able to disguise as human classes by stealing their skin off of corpses. SCP-3114 can then effectively pick off lone targets once they&#039;ve been deceived into believing it&#039;s human.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=left&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
SCP-3114 spawns in [[Light_Containment_Zone#SCP-173&#039;s_Containment_Chamber_-_PT00|PT00]] located in [[Light_Containment_Zone|Light Containment Zone]]. &amp;lt;!--- For the duration of the [[Updates/13.6.9|2024 Halloween Event]], SCP-3114 has a 30% chance to spawn as an additional SCP each the round. ---&amp;gt; Unlike other SCPs, SCP-3114 can only be spawned in via Remote Admin.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-3114 can immediately leave the chamber upon spawning and use the stairs to access the main section of LCZ. Upon leaving, SCP-3114 will be free to roam around the map. Next to SCP-3114&#039;s spawn will be a {{fancy link|scientist}} and a {{fancy link|classd}} corpse. SCP-3114 can then use its &amp;quot;Under Their Skin&amp;quot; ability on either of them to gain a disguise. The disguise will use the name of the SCP-3114 player.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-3114 has a 35% damage reduction modifier against explosions at all times that ignores penetration.&lt;br /&gt;
&lt;br /&gt;
SCP-3114 can talk to the other SCPs by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs, regardless of the distance. &amp;lt;br&amp;gt;&lt;br /&gt;
When disguised, SCP-3114 can use proximity voice chat to talk to humans by holding down the {{key Press|V}} key.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hume Shield==&lt;br /&gt;
* SCP-3114 has a base [[Hume Shield]] value of {{HumeShield|SCP=SCP-3114|type=base}}.&lt;br /&gt;
** At 20% of HP, SCP-3114 will have {{HumeShield|SCP=SCP-3114|type=final}} Hume Shield.&lt;br /&gt;
* If SCP-3114 takes no damage for {{HumeShield|SCP=SCP-3114|type=delay}} seconds, its Hume Shield will regenerate by {{HumeShield|SCP=SCP-3114|type=regen}} HS/s.&lt;br /&gt;
* Each successful hit using its melee attack will regenerate {{HumeShield|SCP=SCP-3114 |type=bonus}} Hume Shield.&lt;br /&gt;
* SCP-3114 Hume Shield has a {{HumeShield|SCP=SCP-3114|type=resistance}} damage resistance while disguised.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Catch These Hands===&lt;br /&gt;
When undisguised, SCP-3114 can press {{key Press|leftclick}} to perform a melee slap attack. The attack deals 15 damage that is unaffected by [[Armor_(Disambiguation)|Armor]], and can only hit a single target at a time. For every successful hit, SCP-3114 will instantly regenerate {{HumeShield|SCP=SCP-3114 |type=bonus}} Hume Shield. The attack has a delay of 0.5 seconds after each swing.&lt;br /&gt;
&lt;br /&gt;
===Strangulation===&lt;br /&gt;
[[File:3114 strangle.png|thumb|left|300px|SCP-3114 Strangling a [[Facility Guard]].&amp;lt;br&amp;gt;Humans cannot move while being strangled by SCP-3114.]]&lt;br /&gt;
When undisguised, SCP-3114 can begin strangling nearby humans by pressing {{key Press|rightclick}} on them. Strangulation consists of grabbing a human by the neck and locking them into place.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Strangled enemies gradually takes damage over time: starting from 5 HP every second, with the damage value accelerating by five per second the human is strangled. This equates to a total time-to-kill of five seconds. Strangulation&#039;s damage takes into account [[Artificial HP]]. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This ability will be canceled if SCP-3114 takes any damage, or manually cancels it. The ability has a one second cooldown if manually canceled, three seconds if canceled by damage and five seconds if SCP-3114 successfully kills a player with it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Under Their Skin===&lt;br /&gt;
&lt;br /&gt;
[[File:3114 disguised comparison.png|thumb|250px|Despite the unassuming appearance of the [[Class-D Personnel]] on the left; it is actually SCP-3114 in a disguise.&amp;lt;br&amp;gt;The image on the right shows how the Class-D looks to an SCP.]]&lt;br /&gt;
&lt;br /&gt;
[[File:badtothebone.png|thumb|250px|A human corpse after having its skin stolen by SCP-3114.]]&lt;br /&gt;
&lt;br /&gt;
While not in a disguise, SCP-3114 can hold {{key Press|E}} for five seconds to steal a human corpse&#039;s skin. &lt;br /&gt;
SCP-3114 will adopt the skin model of the corpse it stole from. The skin will then disguise SCP-3114 to all humans for 2 minutes and 30 seconds. Once that timer is up, SCP-3114 will be forced to exit its disguise.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-3114 is able to see what class it is disguised as by looking at the icon on the bottom of its screen. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once a corpse has had its skin stolen, it will turn into a skeleton.&lt;br /&gt;
&lt;br /&gt;
===Skeletons in Your Closet===&lt;br /&gt;
SCP-3114 gains these passive abilities when under disguise:&lt;br /&gt;
* Spectators will not be able to view SCP-3114&#039;s player name.&lt;br /&gt;
* SCP-3114 will receive the identity of the person to whom the original corpse belonged.&lt;br /&gt;
* The ability to pick up, hold, and drop items.&lt;br /&gt;
**SCP-3114 cannot use any items except for [[Keycard|Keycards]], [[Flashlight]]s and [[Lantern]]s.&lt;br /&gt;
**SCP-3114 can still use [[SCP-018]], [[SCP-244]] and [[SCP-2176]] by throwing them with the {{key Press|T}} key. &amp;lt;br&amp;gt;&lt;br /&gt;
* Humans will not receive hit markers when damaging a disguised SCP-3114 unless their disguise is of an enemy team. If Friendly Fire is enabled, then the hit marker will always appear.&lt;br /&gt;
* 25% damage reduction to firearms. This ignores penetration and only applies to base HP.&lt;br /&gt;
* {{HumeShield|SCP=SCP-3114|type=resistance}} overall damage reduction on its Hume Shield while disguised.&lt;br /&gt;
SCP-3114 appearance&#039;s will be visually distinct from humans in the view of other SCPs. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-3114 can discard their disguise by holding the {{key Press|R}} key. &amp;lt;br&amp;gt;&lt;br /&gt;
While disguised, SCP-3114 cannot use their attack. &amp;lt;br&amp;gt;&lt;br /&gt;
[[SCP-1853]] will still increase in danger level when looking at a disguised SCP-3114. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sprint===&lt;br /&gt;
When undisguised, SCP-3114 can sprint at 5.8 m/s by holding {{key Press|Shift}}. Its [[Stamina]] will be fully depleted after five seconds of sprinting. Stamina regenerates at the same rate as a human. &amp;lt;br&amp;gt;&lt;br /&gt;
While disguised, SCP-3114&#039;s sprint and Stamina functions identically to that of humans.&lt;br /&gt;
&lt;br /&gt;
===Sneak===&lt;br /&gt;
Similar to human classes, SCP-3114 can hold down the {{key Press|C}} key to sneak walk at a rate of 1.6 m/s. This will also make its footsteps silent.&lt;br /&gt;
&lt;br /&gt;
===Break Dance===&lt;br /&gt;
SCP-3114 can break dance by the player typing Gingerbread on their keyboard.&lt;br /&gt;
&lt;br /&gt;
=Sounds=&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Catch These Hands&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=3114swing.mp3|title=Swing #1|description=}}&lt;br /&gt;
|{{multi-listen item|filename=3114swing2.mp3|title=Swing #2|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=3114swing3.mp3|title=Swing #3|description=}}&lt;br /&gt;
|{{multi-listen item|filename=glasshit.mp3|title=Glass Hit #1|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=glasshit2.mp3|title=Glass Hit #2|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Under Their Skin&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=disguising.mp3|title=Disguising|description=}}&lt;br /&gt;
|{{multi-listen item|filename=exitdisguise.mp3|title=Exiting Disguise|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=3114jumpscare.mp3|title=Exit Disguise Jumpscare|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Strangulation&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=strangled.mp3|title=Strangled|description=}}&lt;br /&gt;
|{{multi-listen item|filename=stranglekill.mp3|title=Strangle Kill|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Death&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=3114collapse.mp3|title=Collapse|description=}}&lt;br /&gt;
|{{multi-listen item|filename=3114death.mp3|title=Death Scream|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Misc&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173 Hume Shield Break.mp3|title=Hume Shield Depletes|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Legacy=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
SCP-3114_Indev.png|The clean SCP-3114 model prior to the 11th of October 2023.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px;&amp;quot; | SCP-3114 Changelog History &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|5th October 2023&lt;br /&gt;
|A WIP version of the countdown music for when SCP-3114 is running out of disguise time is teased to Patreon Supporters. &amp;lt;br&amp;gt;The audio is sent with the message &#039;&#039;Can you guess what sound this might pertain to in-game for this years Halloween update?&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|7th October 2023&lt;br /&gt;
|An image of a corpse that has had its skin stolen by SCP-3114 is teased to Patreon Supporters. &amp;lt;br&amp;gt;A message sent with the image reads &#039;&#039;Don&#039;t end up like this guy, in this year&#039;s Halloween Update!&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|8th October 2023&lt;br /&gt;
|[[File:SCP-3114_Indev.png|30px]]A video showing {{hoverimage|Not named.|text=SCP-3114}}. using &#039;&#039;Under Their Skin&#039;&#039; is teased to Patreon Supporters. At the end, SCP-3114 bursts out of its skin, revealing its model.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|11th October 2023&lt;br /&gt;
|[[File:SCP-3114_V2.png|30px]] SCP-3114&#039;s texture is updated.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[https://patreon.scpslgame.com/posts/view/df65c4b2-6dc2-4f33-86ef-8e6f42862858 13th October 2023]&lt;br /&gt;
|&#039;&#039;The return of Halloween - Halloween seasonal update 2023&#039;&#039; is made available for Patreon Supporters. The post reveals SCP-3114 and its ability set.&lt;br /&gt;
|-&lt;br /&gt;
|41 minutes later, several additional teasers related to the update are shown, including SCP-3114&#039;s F1 screen.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[https://patreon.scpslgame.com/posts/view/df65c4b2-6dc2-4f33-86ef-8e6f42862858 22nd October 2023]&lt;br /&gt;
|&#039;&#039;The return of Halloween - Halloween seasonal update 2023&#039;&#039; is made available for the public, revealing SCP-3114&#039;s addition to the general playerbase.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;7&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|?&lt;br /&gt;
|HP reduced to {{hoverimage|Was 1500|text=1250}}.&lt;br /&gt;
|-&lt;br /&gt;
|Base HS reduced to {{hoverimage|Was 600|text=350}}. Maximum HS now increases based on remaining HP.&lt;br /&gt;
|-&lt;br /&gt;
|Stamina capacity reduced to {{hoverimage|Was 10 seconds|text=5 seconds}}.&lt;br /&gt;
|-&lt;br /&gt;
|Undisguised Default speed increased to {{hoverimage|Was 3.9m/s|text=4.6m/s}}.&lt;br /&gt;
|-&lt;br /&gt;
|Undisguised Sprint speed increased to {{hoverimage|Was 5.6m/s|text=5.8m/s}}.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Catch Theses Hands&#039;&#039; HS regen per hit reduced to {{hoverimage|Was 50 HS|text=25 HS}}.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Under Their Skin&#039;&#039; is now cancelled by holding down {{hoverimage|Originally required a single press of the {{key Press|R}} key.|text={{key Press|R}} for 0.5 seconds and letting go}}.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/13.3.0|13.3.0]]&lt;br /&gt;
|[[File:3114_Icon.png|50px]] SCP-3114 added for the 2023 Halloween Event.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/13.3.1|13.3.1]]&lt;br /&gt;
|SCP-3114 removed from regular gameplay and restricted to [[Remote Admin]].&lt;br /&gt;
|-&lt;br /&gt;
|SCP-3114 rebalanced:&lt;br /&gt;
*Added passive firearms damage reduction when disguised.&lt;br /&gt;
*Applied a damage reduction to its Hume Shield while disguised.&lt;br /&gt;
*Added passive explosion resistance at all times.&lt;br /&gt;
*Increased damage of Catch These Hands to 15 from 10.&lt;br /&gt;
*Added new cooldowns for Strangulation.&lt;br /&gt;
*Victims of Strangulation will now unequip all items.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{SCP Navbox}}&lt;br /&gt;
{{Misc navbox}}&lt;/div&gt;</summary>
		<author><name>Plookiedookie</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Chaos_Insurgent&amp;diff=15099</id>
		<title>Chaos Insurgent</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Chaos_Insurgent&amp;diff=15099"/>
		<updated>2024-07-20T19:11:29Z</updated>

		<summary type="html">&lt;p&gt;Plookiedookie: color fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Human Infobox&lt;br /&gt;
|name = Chaos Insurgent &lt;br /&gt;
|MainImage = Chaos Insurgent (12.0)&lt;br /&gt;
|mainImageSize = 435px&lt;br /&gt;
|F1MenuArt = ChaosF1&lt;br /&gt;
|Health = 100&lt;br /&gt;
|humantype = military&lt;br /&gt;
|Spawn = [[Surface Zone]]&lt;br /&gt;
|Alies = {{fancy link|classd|backgroundalpha=0}}&lt;br /&gt;
|Enemies = {{fancy link|guards|backgroundalpha=0}} &amp;lt;br&amp;gt; {{fancy link|mtf|backgroundalpha=0}} &amp;lt;br&amp;gt; {{fancy link|scientists|backgroundalpha=0}} &amp;lt;br&amp;gt; {{fancy link|scps|backgroundalpha=0}}&lt;br /&gt;
|OtherInformation = Class IDs: &amp;lt;br&amp;gt;8 (Conscript) &amp;lt;br&amp;gt; 18 (Riflemen) &amp;lt;br&amp;gt; 19 (Marauder) &amp;lt;br&amp;gt;20 (Repressor) &amp;lt;br&amp;gt; Class Colors:&amp;lt;br&amp;gt;{{Class Color|class=Rifleman|displayhex=true}} (Rifleman)&amp;lt;br&amp;gt;{{Class Color|class=Repressor|displayhex=true}} (Repressor)&amp;lt;br&amp;gt;{{Class Color|class=Marauder|displayhex=true}} (Marauder)&amp;lt;br&amp;gt;{{Class Color|class=Conscript|displayhex=true}} (Conscript)&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Chaos Insurgents&#039;&#039;&#039; are a [[Humans|military class]] that spawn on the [[Surface Zone|Surface]]. Their goal is to rescue any remaining {{fancy link|classd|backgroundalpha=0}} and eliminate  all Foundation Personnel and {{fancy link|scps|backgroundalpha=0}}.&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=Operational Guides=&lt;br /&gt;
===Class Operational Guide===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex:auto; flex-direction:row; flex-basis:min-content; min-width:60%&amp;quot;&amp;gt;&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Covert Ops Briefing===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=#38761d&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;-Message from Delta Command&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|Chaos Insurgent Unknown}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
Chaos Insurgents will spawn later during a round as a reinforcement group (The 3 different sub-classes will spawn with different items). Their goal is to rescue all remaining Class-Ds, and escort them to the Surface, while also eliminating any opposing forces left in the round.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Chaos Insurgents win with a &amp;quot;&amp;lt;font color= #{{Class Color|class=Rifleman|displayhex=true|noncolored=true}}&amp;gt;Insurgency Victory&amp;lt;/font&amp;gt;&amp;quot; if the amount of Class-D escapes is higher than the amount of Scientist escapes and uncontained SCPs, and all other Foundation Personnel have died. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Chaos can choose to disarm any Scientists they come across and escort them to the Surface Zone. This will then turn the disarmed player into Chaos, while also giving the Chaos two [[Spawning Mechanics #Respawning|Respawn Tokens]].  &lt;br /&gt;
&lt;br /&gt;
Unlike other human classes, Chaos Insurgents are not all counted as targets for the SCPs. 75% of every Chaos Insurgency respawn wave will be counted as targets to the SCPs; the number of targets added rounds down as the game simply multiplies the number of Chaos Insurgents spawned by 75% (i.e. in a respawn wave of 15 Chaos Insurgents, it will multiply the 15 that respawn by 75% resulting in 11.25, the game then rounds this down to 11 resulting in 11 total targets added to the SCPs&#039; counter.) A Class-D or detained Scientist who escapes will not be affected by this and will just add an extra target to the SCPs&#039; counter. Chaos Insurgents spawned via [[Remote Admin]] will also add an extra target.&lt;br /&gt;
&lt;br /&gt;
Upon spawning, the Insurgency has the advantage of surprise, as only the Class-D and other Chaos will be notified of their arrival via a music cue ([[SCP-079]] can tell if Chaos spawned by checking its map at Tier 3 or above, but cannot hear the same cue. Other SCPs will also be able to see their target counter increase.). &amp;lt;br&amp;gt;&lt;br /&gt;
However, this &#039;element of surprise&#039; is more often ruined due to the loud and distinct noises of their boots while walking on the floor. Additionally, their firearms are some of the loudest in the game.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Related|Soundtrack}}&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=The Chaos Insurgency Theme.mp3|title=The Chaos Insurgency Spawn Music}}&lt;br /&gt;
{{multi-listen item|filename=Diesel.mp3|title=Chaos Car noise}}&lt;br /&gt;
{{multi-listen item|filename=Train_Enter.mp3|title=Chaos Train Arrival (Event)}}&lt;br /&gt;
{{multi-listen item|filename=Train_leave.mp3|title=Chaos Train Depature (Event)}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Subclasses==&lt;br /&gt;
The Chaos Insurgents spawn in waves of different subclasses. These subclasses have different gear and spawn chances that is based off the amount of players that respawned. Chaos Conscript only spawns by a Class-D or a disarmed Scientist that escapes.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Spawning===&lt;br /&gt;
{{Related|Spawning_Mechanics#Respawning|Respawning}}&lt;br /&gt;
Chaos do not spawn at the start of the round, instead acting as a possible class to for spectators to respawn as. By default, the time between respawns is at minimum 280 seconds and at max 350 seconds. When a respawn occurs, Chaos will be chosen to respawn if they have more Respawn Tokens than the MTF, in the event of a tie, MTF will respawn. For each player that respawned, one Chaos Respawn Token is used up. By default, up to a max of 15 Chaos can spawn. Server config can be edited to change respawn time and the max amount of players that can be respawned. The Chaos Car will drive up at Gate-A and come to a stop to show Chaos is respawning.&lt;br /&gt;
&lt;br /&gt;
The amount of players that spawned in as Chaos affects how much of each subclass will spawn in. The chart below shows the number of spawned players, and how they are divided into the subclasses.&lt;br /&gt;
[[File:Chasocar.gif|thumb|right|600px|Chaos Car Arriving]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
! Num of Spawned Players&lt;br /&gt;
! Repressor (≤20%)&lt;br /&gt;
! Marauder (≤30%)&lt;br /&gt;
! Riflemen (Rem.)&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| 3&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;background-color:#2e2e2e;&amp;quot;| 4&lt;br /&gt;
|style=&amp;quot;background-color:#2e2e2e;&amp;quot;| --&lt;br /&gt;
|style=&amp;quot;background-color:#2e2e2e;&amp;quot;| 1&lt;br /&gt;
|style=&amp;quot;background-color:#2e2e2e;&amp;quot;| 3&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;background-color:#2e2e2e;&amp;quot;| 6&lt;br /&gt;
|style=&amp;quot;background-color:#2e2e2e;&amp;quot;| 1&lt;br /&gt;
|style=&amp;quot;background-color:#2e2e2e;&amp;quot;| 1&lt;br /&gt;
|style=&amp;quot;background-color:#2e2e2e;&amp;quot;| 4&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;background-color:#2e2e2e;&amp;quot;| 8&lt;br /&gt;
|style=&amp;quot;background-color:#2e2e2e;&amp;quot;| 1&lt;br /&gt;
|style=&amp;quot;background-color:#2e2e2e;&amp;quot;| 2&lt;br /&gt;
|style=&amp;quot;background-color:#2e2e2e;&amp;quot;| 5&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;background-color:#2e2e2e;&amp;quot;| 12&lt;br /&gt;
|style=&amp;quot;background-color:#2e2e2e;&amp;quot;| 2&lt;br /&gt;
|style=&amp;quot;background-color:#2e2e2e;&amp;quot;| 3&lt;br /&gt;
|style=&amp;quot;background-color:#2e2e2e;&amp;quot;| 7&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#2e2e2e;&amp;quot;| 15&lt;br /&gt;
|style=&amp;quot;background-color:#2e2e2e;&amp;quot;| 3&lt;br /&gt;
|style=&amp;quot;background-color:#2e2e2e;&amp;quot;| 4&lt;br /&gt;
|style=&amp;quot;background-color:#2e2e2e;&amp;quot;| 8&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
{{Achievements}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*For majority of 11.0 Beta, Marauder and Repressor were used on the wrong sub-class. With Repressor used on the Shotgunner and Marauder used on the Logicer sub-class. This was fixed during late public beta.&lt;br /&gt;
{{Human Navbox}}&lt;/div&gt;</summary>
		<author><name>Plookiedookie</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Mobile_Task_Force&amp;diff=15095</id>
		<title>Mobile Task Force</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Mobile_Task_Force&amp;diff=15095"/>
		<updated>2024-07-20T19:09:10Z</updated>

		<summary type="html">&lt;p&gt;Plookiedookie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Human Infobox&lt;br /&gt;
|name = Mobile Task Force&lt;br /&gt;
|MainImage = NTF (12.0)&lt;br /&gt;
|mainImageSize = 435px&lt;br /&gt;
|F1MenuArt = mpc-classes&lt;br /&gt;
|Health = 100&lt;br /&gt;
|humantype = military&lt;br /&gt;
|Spawn = [[Surface Zone]]&lt;br /&gt;
|Alies = {{fancy link|guards|backgroundalpha=0}} &amp;lt;br&amp;gt; {{fancy link|scientists|backgroundalpha=0}}&lt;br /&gt;
|Enemies =  {{fancy link|cis|backgroundalpha=0}} &amp;lt;br&amp;gt; {{fancy link|classd|backgroundalpha=0}} &amp;lt;br&amp;gt; {{fancy link|scps|backgroundalpha=0}}&lt;br /&gt;
|OtherInformation = Class IDs:&amp;lt;br&amp;gt; 4 (MTF Specialist) &amp;lt;br&amp;gt;11 (MTF Sergeant) &amp;lt;br&amp;gt; 12 (MTF Captain) &amp;lt;br&amp;gt;13 (MTF Private) &amp;lt;br&amp;gt; Class Colors:&amp;lt;br&amp;gt;{{Class Color|class=Private|displayhex=true}} (Private)&amp;lt;br&amp;gt;{{Class Color|class=Sergeant|displayhex=true}} (Sergeant)&amp;lt;br&amp;gt;{{Class Color|class=Captain|displayhex=true}} (Captain) &amp;lt;br&amp;gt;{{Class Color|class=Specialist|displayhex=true}} (Specialist) &amp;lt;br&amp;gt; Voice Actors: &amp;lt;br&amp;gt;Doggdemon (Megapatch II Trailer) &amp;lt;br&amp;gt; Bullish, Concrete, TinyyTonyy and scpWyatt (SCP-939 Teaser) &lt;br /&gt;
}}&lt;br /&gt;
{{quote&lt;br /&gt;
|quote =Attention all units, the D Class, ju-....just vanished?!&lt;br /&gt;
|speaker = Unnamed MTF Member in the &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://www.youtube.com/watch?v=dC7hWOo60a0&amp;amp;t=19s Megapatch II Trailer] &amp;lt;/span&amp;gt; before being killed.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Mobile Task Force Epsilon-11&#039;&#039;&#039; (&#039;&#039;&#039;Nine Tailed Fox&#039;&#039;&#039;) is a [[Humans|military class]] tasked with re-containing the {{fancy link|scps|backgroundalpha=0}} and rescuing any remaining {{fancy link|scientists|backgroundalpha=0}} in [[Site-02]].&lt;br /&gt;
__TOC__&lt;br /&gt;
=Operational Guides=&lt;br /&gt;
===Class Operational Guide===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex:auto; flex-direction:row; flex-basis:min-content; min-width:60%&amp;quot;&amp;gt;&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Site-02 Lockdown Procedures — Rapid Response===&lt;br /&gt;
In the event of a Code: White/Gray breach.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- Priority A&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|Site-02 Lockdown Mobile Task Force}}&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;Footnotes&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Excerpt from the Executive Prevention Code:&amp;lt;br&amp;gt;&lt;br /&gt;
SC-4 — in the event of a major crisis, with a definite risk of a major compromise, protocol SC-4 may be utilized and grants authorization for the immediate termination of an SCP object by dedicated personnel.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;OPGuidebuttonDenied&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- Priority B&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;OPGuidebuttonDenied&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- Priority C&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;OPGuidebuttonDenied&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- Priority D&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;OPGuidebuttonDenied&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- Priority E&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
Following their spawn on [[Surface Zone|Surface Zone]], [[C.A.S.S.I.E.]] will announce their arrival, while also mentioning the number of SCPs remaining in the facility; if there are no SCPs left alive, C.A.S.S.I.E. will announce that substantial threats to safety remain within the facility.&lt;br /&gt;
&lt;br /&gt;
MTF are tasked with re-containing/terminating escaped SCPs, while extracting any remaining Scientist to the Surface Zone. They are to either eliminate any {{fancy link|classd|backgroundalpha=0}} they come across or disarm and escort them to the Surface Zone. While having any firearm equipped, holding down the {{Key Press|E}} key on an unarmed player will disarm them. Disarmed Class-D can then be escorted to the escape area on the Surface. Doing so will turn the disarmed player into a Nine-Tailed Fox Private and grant three [[Respawn Tickets]] to the MTF Team. &lt;br /&gt;
&lt;br /&gt;
MTF are to eliminate any {{fancy link|cis|backgroundalpha=0}} that have infiltrated the site.&lt;br /&gt;
&lt;br /&gt;
It should be noted that unlike how Chaos Insurgents killing Scientists grants them Respawn Tokens, MTF will not be granted any tickets for the termination of Class-Ds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
===Spawning===&lt;br /&gt;
{{Related|Spawning_Mechanics#Respawning|Respawning}}&lt;br /&gt;
MTF do not spawn at the start of the round, instead acting as a possible class for spectators to respawn as. By default, the time between respawns is at a minimum of 280 seconds and at max 350 seconds. When a respawn occurs, MTF will be chosen to respawn if they have more Respawn Tokens than the Chaos, in the event of a tie, MTF will respawn. For each player that respawned, one MTF Respawn Token is used up. By default, up to a max of 15 MTF can spawn. Server config can be edited to change the respawn time and the maximum amount of players that can be respawned. The MTF Helicopter will arrive at Site-02 and land to show MTF is respawning. &lt;br /&gt;
&lt;br /&gt;
[[File:Mtfhelicopter.gif|thumb|center|600px|MTF Helicopter Arriving]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The MTF spawn in waves with at least one Captain and three Sergeants, with the rest of the wave being Privates. Each of these ranks spawn with different gear. MTF Specialists do not spawn during a respawn wave - instead, any Scientist that escapes while not disarmed will become an MTF Specialist. &amp;lt;br&amp;gt;The items and status a player has is determined by which MTF rank they are, with the higher ranks having higher-quality items. The hierarchy of MTF ranks is as follows, starting at the top: MTF Captain --&amp;gt; MTF Sergeant --&amp;gt; MTF Specialist --&amp;gt; MTF Private. Despite not being MTF, Facility Guards are still consider apart of the ranking system, being placed below MTF Private. &amp;lt;br&amp;gt;Looking at another player will display text that says if you are the same rank, can give them orders, or follow their orders. Orders are purely for roleplay and have no mechanical significance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
{{Achievements}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*During the Halloween Event, MTF were renamed to &amp;quot;Ghost Busters&amp;quot;. The &amp;quot;Spooky Scary Skeletons&amp;quot; song was also added to the announcement before giving the regular CASSIE announcement.&lt;br /&gt;
*The MTF ranks have gone through name changes over time:&lt;br /&gt;
**MTF Captains were originally called &amp;quot;MTF Commanders&amp;quot;.&lt;br /&gt;
**MTF Sergeants were originally called &amp;quot;MTF Lieutenants&amp;quot;.&lt;br /&gt;
**MTF Specialists were originally called &amp;quot;MTF Scientists&amp;quot;.&lt;br /&gt;
**MTF Privates were originally called &amp;quot;MTF Cadets&amp;quot;.&lt;br /&gt;
***Before Facility Guards were added, they were called &amp;quot;MTF Guards&amp;quot;.&lt;br /&gt;
*During the Parabellum Beta, MTF Specialists would spawn with an additional First Aid Kit and 40 rounds of 9x19mm. Making their loadout slightly unique compared to MTF Sergeants.&lt;br /&gt;
*Before Megapatch II, all MTF Ranks would spawn with a [[Flashbang Grenade]].&lt;br /&gt;
**Additionally before Megapatch II, the MTF Specialist was the only MTF Rank that spawned with a First Aid Kit. Which at the time was the only healing item in game.&lt;br /&gt;
*Despite being designated as Epsilon-11, the Site-02 Lockdown Procedure for the Scientist&#039;s Operational Guide refers to them as MTF-Iota-4.&lt;br /&gt;
{{Human Navbox}}&lt;/div&gt;</summary>
		<author><name>Plookiedookie</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Class-D_Personnel&amp;diff=15091</id>
		<title>Class-D Personnel</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Class-D_Personnel&amp;diff=15091"/>
		<updated>2024-07-20T19:07:01Z</updated>

		<summary type="html">&lt;p&gt;Plookiedookie: color fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Human Infobox&lt;br /&gt;
|MainImage = D-Class (12.0)&lt;br /&gt;
|mainImageSize = 375px&lt;br /&gt;
|F1MenuArt = ClassDF1&lt;br /&gt;
|HP = 100&lt;br /&gt;
|faction = Chaos Insurgency&lt;br /&gt;
|gear = None&lt;br /&gt;
|humantype = civilian&lt;br /&gt;
|Alies = {{fancy link|cis|backgroundalpha=0}}&lt;br /&gt;
|Enemies = {{fancy link|guards|backgroundalpha=0}} &amp;lt;br&amp;gt; {{fancy link|mtf|backgroundalpha=0}} &amp;lt;br&amp;gt; {{fancy link|scientists|backgroundalpha=0}} &amp;lt;br&amp;gt; {{fancy link|scps|backgroundalpha=0}}&lt;br /&gt;
|OtherInformation = Class ID: 1 &amp;lt;br&amp;gt; Class Color: {{Class Color|class=Class-D|displayhex=true}}&lt;br /&gt;
|Spawn = [[Light Containment Zone]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class-D Personnel&#039;&#039;&#039; are a [[Humans|civilian class]] that spawn in [[Light Containment Zone]]. Their goal is to get to the [[Surface Zone|Surface]] and escape.&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=Operational Guides=&lt;br /&gt;
===Class Operational Guide===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex:auto; flex-direction:row; flex-basis:min-content; min-width:60%&amp;quot;&amp;gt;&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Site-02 Lockdown Procedures — Class-D personnel===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;-Termination Protocol D-02&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|Site-02 Lockdown Class-D Personnel}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
At the start of the round, Class-Ds will spawn in the [[Light Containment Zone#Class-D Cells - CD01|Class-D Cells]] without any items. Their goal is to get to the [[Surface Zone|Surface]], and escape, which will respawn them as a &amp;lt;br&amp;gt;{{fancy link|cicn|backgroundalpha=0}}. This will also give the Insurgency four [[Respawn Tickets|Respawn Tokens]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A Class-D that escapes while disarmed will respawn as a {{fancy link|mtfpr|backgroundalpha=0}}. This also gives the MTF three Respawn Tokens (this can be disabled by changing the server setting cuffed_escapee_change_team to false).&lt;br /&gt;
&lt;br /&gt;
Class-Ds win alongside Chaos Insurgents with a &amp;quot;&amp;lt;font color= #{{Class Color|class=Rifleman|displayhex=true|noncolored=true}}&amp;gt;Insurgency Victory&amp;lt;/font&amp;gt;&amp;quot; if the amount of D-Class escapes is higher than the amount of Scientist escapes and alive SCPs.&lt;br /&gt;
&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
{{Achievements}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Plushie=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
ClassDPlush.png|Official Class-D Plushie|link=File:ClassDPlush.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
April Fools 2021 Twitch Stream=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
DGirlTestRender1.png|Test Render #1&lt;br /&gt;
DGirlTestRender2.png|Test Render #2&lt;br /&gt;
D Girl Stare.png|The virtual avatar used for the &#039;&#039;April Fools 2021 SCP: Secret Laboratory&#039;&#039; Twitch Stream.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* Class D models originally had the words &#039;Class D&#039; imprinted on the back of their shirt.&lt;br /&gt;
* The current D-Class model was named D-55240, and “Jan Kalous”, in a now private devlog video.&lt;br /&gt;
**While originally considered to be the Class-D&#039;s real name, it is no longer considered canon.&lt;br /&gt;
* There were going to be 5 other Class-D models that players could select from the &#039;&#039;Customization&#039;&#039; menu at one point. Three of those models were female and two were male.&lt;br /&gt;
** These variants would even have gotten their own stats, advantages and disadvantages.&lt;br /&gt;
*** These models were left unused, as the customization system was scrapped.&lt;br /&gt;
&lt;br /&gt;
{{Human Navbox}}&lt;/div&gt;</summary>
		<author><name>Plookiedookie</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Data/Color&amp;diff=15090</id>
		<title>Data/Color</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Data/Color&amp;diff=15090"/>
		<updated>2024-07-20T19:06:25Z</updated>

		<summary type="html">&lt;p&gt;Plookiedookie: 13.5.1 changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!---Playable Classes---------------------&amp;gt;&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|name = SCPs&lt;br /&gt;
|color = EC2222 &lt;br /&gt;
|type = Class&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|name = Class-D&lt;br /&gt;
|color = FF8E00&lt;br /&gt;
|type = Class&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|name = Scientist&lt;br /&gt;
|color = FFFF7C&lt;br /&gt;
|type = Class&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|name = Facility Guard&lt;br /&gt;
|color = 5B6370&lt;br /&gt;
|type = Class&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|name = Mobile Task Force&lt;br /&gt;
|color = 0096FF&lt;br /&gt;
|type = Class&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|name = Private&lt;br /&gt;
|color = 70C3FF&lt;br /&gt;
|type = Class&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|name = Specialist&lt;br /&gt;
|color = 00D9FF&lt;br /&gt;
|type = Class&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|name = Sergeant&lt;br /&gt;
|color = 0096FF&lt;br /&gt;
|type = Class&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|name = Captain&lt;br /&gt;
|color = 003DCA&lt;br /&gt;
|type = Class&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|name = Chaos Insurgents&lt;br /&gt;
|color = 008F1C&lt;br /&gt;
|type = Class&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|name = Conscript&lt;br /&gt;
|color = 559101 &lt;br /&gt;
|type = Class&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|name = Rifleman&lt;br /&gt;
|color = 008F1C&lt;br /&gt;
|type = Class&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|name = Repressor&lt;br /&gt;
|color = 15853D&lt;br /&gt;
|type = Class&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|name = Marauder&lt;br /&gt;
|color = 066328 &lt;br /&gt;
|type = Class&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|name = Tutorial&lt;br /&gt;
|color = F700FD&lt;br /&gt;
|type = Class&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|name = Spectator Class&lt;br /&gt;
|color = FFFFFF&lt;br /&gt;
|type = Class&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|name = Overwatch&lt;br /&gt;
|color = 00FFFF&lt;br /&gt;
|type = Class&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|name = Filmmaker&lt;br /&gt;
|color = 3D3D3D&lt;br /&gt;
|type = Class&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|name = Filmmaker True&lt;br /&gt;
|color = 0D0D0D&lt;br /&gt;
|type = Class&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|name = Alpha Flamingo&lt;br /&gt;
|color = E94CB7&lt;br /&gt;
|type = Class&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|name = Flamingo&lt;br /&gt;
|color = FF59CA&lt;br /&gt;
|type = Class&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!---Status Effects---------------------&amp;gt;&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|name = Positive&lt;br /&gt;
|color = 0D0D0D&lt;br /&gt;
|type = Status Effect&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|name = Negative&lt;br /&gt;
|color = 0D0D0D&lt;br /&gt;
|type = Status Effect&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|name = Mixed&lt;br /&gt;
|color = 0D0D0D&lt;br /&gt;
|type = Status Effect&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|name = Technical&lt;br /&gt;
|color = 0D0D0D&lt;br /&gt;
|type = Status Effect&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!---Attachments---------------------&amp;gt;&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|name = Positive&lt;br /&gt;
|color = 05E814&lt;br /&gt;
|type = Attachments&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|name = Negative&lt;br /&gt;
|color = EA2107&lt;br /&gt;
|type = Attachments&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Plookiedookie</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Heavy_Containment_Zone&amp;diff=15056</id>
		<title>Heavy Containment Zone</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Heavy_Containment_Zone&amp;diff=15056"/>
		<updated>2024-06-29T05:43:14Z</updated>

		<summary type="html">&lt;p&gt;Plookiedookie: nuked the tabber for layouts&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;{{LOCALDAY}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Subsection-05&#039;&#039;&#039; of [[Site-02]], also known as the &#039;&#039;&#039;Heavy Containment Subsection&#039;&#039;&#039;, or &#039;&#039;&#039;Heavy Containment Zone&#039;&#039;&#039;, is one of four zones found in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. The zone contains several important features such as the [[Micro H.I.D.]], the [[Alpha_Warhead|Alpha Warhead Silo]], as well as the three [[Emergency Power Stations]].&lt;br /&gt;
__TOC__&lt;br /&gt;
=Operational Guide Overview=&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
Heavy Containment Zone (HCZ) is one of four zones in [[Site-02]].&amp;lt;br&amp;gt;&lt;br /&gt;
Placed below [[Light Containment Zone]] and located right next to [[Entrance Zone]], it is considered one of the most dangerous zones, as it is the spawn location for all the playable [[SCPs]].&lt;br /&gt;
&lt;br /&gt;
Heavy Containment Zone is also the only zone affected by the [[Overcharge]] event, which is used to re-contain SCP-079. This event occurs after all 3 [[Emergency Power Stations]] have been activated, and the button in SCP-079&#039;s Containment Chamber is pushed (this will also occur when SCP-079 is the last SCP alive). &lt;br /&gt;
&lt;br /&gt;
Heavy Containment Zone contains a few important rooms that contain items that can aid a player in escaping or re-containing certain SCP. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Related|Soundtrack}}&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Doctors Lab.mp3|title=Heavy Containment Zone&#039;s Theme|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
=Unique Areas=&lt;br /&gt;
Unique areas include containment chambers or other rooms of interest that spawn only once. These areas may include valuable items, weapons or have an important gameplay role.&lt;br /&gt;
&lt;br /&gt;
==Elevator Systems==&lt;br /&gt;
{{ZoneImage|ImageName=hczelevatorA|description=Elevator System A}}&lt;br /&gt;
{{ZoneImage|ImageName=hczelevatorB|description=Elevator System B}}&lt;br /&gt;
The &#039;&#039;&#039;Elevator Systems&#039;&#039;&#039; are two separate rooms that contain two elevators that connect Heavy Containment Zone to [[Light Containment Zone]]. Players can use the elevators to go up to Light Containment Zone.&lt;br /&gt;
&lt;br /&gt;
Above each elevator is a timer showing how much time is left until Light Containment Zone gets [[Decontamination Process|Decontaminated]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Related|Soundtrack}}&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=The Waiting Game.mp3|title=Elevator Music|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tesla Gate==&lt;br /&gt;
{{ZoneImage|ImageName=teslagate|October=pumpkingate|description=An inactive Tesla Gate}}&lt;br /&gt;
{{ZoneImage|ImageName=teslagatefiring2|October=pumpkingatefiring|description=An active Tesla Gate.}}&lt;br /&gt;
&#039;&#039;&#039;Tesla Gates&#039;&#039;&#039; are straight hallways equipped with high powered tesla coils. &lt;br /&gt;
&lt;br /&gt;
After the player steps far enough into the a room, the Tesla Gate will activate its sensors and prepare to fire. If the player approaches close enough to the Tesla Gate, it will quickly wind up its coils before firing out a wall of electricity. This eletrical wall deals massive damage to anything it hits, instantly killing humans and [[SCP-049-2]]. Tesla Gates only deal damage for three ticks, allowing most SCPs to not die in one blast. The amount of damage for each tick is a random number from 200 to 300.&amp;lt;br&amp;gt;&lt;br /&gt;
Tesla Gates are quite loud and can be heard from several rooms away when operational.&lt;br /&gt;
&lt;br /&gt;
If SCP-079 viewing a room containing a Tesla Gate, the tesla coil will begin to charge itself even if no player is nearby. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Server Room==&lt;br /&gt;
{{ZoneImage|ImageName=serverroomtop|description=Top of the room with an [[Emergency Power Stations|Emergency Power Station]] against the far wall, and a [[Bulletproof Locker №7]] at the closer wall.}}&lt;br /&gt;
{{ZoneImage|ImageName=serverroombottom1|description=Bottom of the room.}}&lt;br /&gt;
{{ZoneImage|ImageName=serverroombottom2|description=Stairs that connect one of the entrances of the room to the bottom of the servers.}}&lt;br /&gt;
The &#039;&#039;&#039;Server Room&#039;&#039;&#039; is a two-level room full of servers. It is a straight hallway variant. This room is mainly used for hiding.&lt;br /&gt;
&lt;br /&gt;
A Scientist Keycard can spawn either on the top or bottom floor behind the servers.&amp;lt;br&amp;gt;&lt;br /&gt;
Up to two First Aid Cabinets or Emergency Power Stations can also spawn on the top floor. &lt;br /&gt;
&lt;br /&gt;
2 common hiding spots in this room include behind any of the servers or in a small area under the stairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Spawns:&#039;&#039;&#039;&lt;br /&gt;
* [[Keycard|Scientist Keycard]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*On the top floor:&lt;br /&gt;
** [[First Aid Cabinet]] (up to two)&lt;br /&gt;
** [[Emergency Power Stations]] (up to two)&lt;br /&gt;
** [[Workstation]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Alpha Warhead Silo==&lt;br /&gt;
{{ZoneImage|ImageName=hczwarheadbottom|description=The lower level of the room that connects to the rest of HCZ.}}&lt;br /&gt;
{{ZoneImage|ImageName=hczwarhead|description=The Alpha Warhead.}}&lt;br /&gt;
{{ZoneImage|ImageName=hzcwarheadside|description=The side area of the room.}}&lt;br /&gt;
{{ZoneImage|ImageName=hczwarheadpanel|description=The control panel and entrance to the armory.}}&lt;br /&gt;
{{ZoneImage|ImageName=hczwarheadarmory|description=Overview of the armory with a [[Weapon Locker Type 21]].}}&lt;br /&gt;
The &#039;&#039;&#039;Alpha Warhead Silo&#039;&#039;&#039; is the location of the [[Alpha Warhead]]. It is located above HCZ, and can only be accessed via an elevator system.  An [[Emergency Power Stations|Emergency Power Station]] can spawn along the wall opposite of the elevator that leads up to the silo.&lt;br /&gt;
&lt;br /&gt;
In the center of the area, is the silo itself, with the Alpha Warhead seated in place. &amp;lt;br&amp;gt;&lt;br /&gt;
Opposite of the elevator system is a small control room, which contains a control panel. This panel is used to activate or deactivate the warhead. &amp;lt;br&amp;gt;&lt;br /&gt;
The control room is covered by a wall with openings that face the elevator system. These openings make great cover when shooting enemies coming up the elevator. &lt;br /&gt;
&lt;br /&gt;
Beside the control panel is an armory which does not require a Keycard to enter. &amp;lt;br&amp;gt;&lt;br /&gt;
The armory will always contain a [[Workstation]], and either a [[MTF-E11-SR Rack]] or [[Weapon Locker Type 21]] as well. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Related|Soundtrack}}&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=The Waiting Game.mp3|title=Elevator Music|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Shelves outside armory&lt;br /&gt;
**[[Keycard|Zone Manager Keycard]]&lt;br /&gt;
*In the armory:&lt;br /&gt;
** [[MTF-E11-SR Rack]] or [[Weapon Locker Type 21]]&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Outside the armory:&lt;br /&gt;
** [[First Aid Cabinet]]&lt;br /&gt;
** [[Bulletproof Locker №7]]&lt;br /&gt;
*Outside the control room:&lt;br /&gt;
** [[First Aid Cabinet]]&lt;br /&gt;
*Lower level, opposite of the elevator:&lt;br /&gt;
**[[Emergency Power Stations|Emergency Power Station]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ammunition Armory==&lt;br /&gt;
{{ZoneImage|ImageName=hczarmoryoverview}}&lt;br /&gt;
{{ZoneImage|ImageName=hczarmoryinside|description=Inside of the armory with a [[COM-18]] next to the Ammunition stack.}}&lt;br /&gt;
{{DoorStats|&lt;br /&gt;
|ReqAccess=AA1&lt;br /&gt;
|AP = 50&lt;br /&gt;
|DestroyLvl=Lvl1&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Ammunition Armory&#039;&#039;&#039; is a T-shaped area which is connected with a three-way walkway. Falling off the walkway and into the pit will instantly kill the player.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;white-space:normal; font-size:15px&amp;quot;&amp;gt;The armory itself  requires {{HoverKeycard|Required Access1=AA1}} to open.&amp;lt;/div&amp;gt; The armory includes a number of 9x19mm and 5.56x45mm ammo boxes and a [[Workstation]]. There is also a chance for a [[Bulletproof Locker №7]] to spawn inside the armory.&lt;br /&gt;
&lt;br /&gt;
The two outside walls of the armory are also possible spawn locations for [[Emergency Power Stations]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Inside the armory&lt;br /&gt;
**[[COM-18]]&lt;br /&gt;
**[[Flashlight]]&lt;br /&gt;
**[[Radio]]&lt;br /&gt;
**9x19mm Ammo (210 Rounds)&lt;br /&gt;
**5.56x45mm Ammo (120 Rounds)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Inside the armory:&lt;br /&gt;
** [[Bulletproof Locker №7]]&lt;br /&gt;
** [[First Aid Cabinet]]&lt;br /&gt;
*On the outside walls:&lt;br /&gt;
** [[First Aid Cabinet]] (up to two)&lt;br /&gt;
** [[Emergency Power Stations|Emergency Power Station]] (up to two)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Micro H.I.D. Armory==&lt;br /&gt;
{{ZoneImage|ImageName=microoverview}}&lt;br /&gt;
{{ZoneImage|ImageName=microentrance|description=The area right outside the armory.}}&lt;br /&gt;
{{ZoneImage|ImageName=microarmory|description=Inside of the armory.}}&lt;br /&gt;
{{DoorStats|&lt;br /&gt;
|ReqAccess=AA3&lt;br /&gt;
|AP = 70&lt;br /&gt;
|DestroyLvl=Lvl1&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Micro H.I.D. Armory&#039;&#039;&#039; is a hallway that is separated into two sections by a wall and two doors. This wall contains a breakable glass window. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Behind the two doors is a side room containing multiple server racks, similar to the ones seen in the Server Room. This side room  has a chance for a [[Bulletproof Locker №7]] to spawn in it, and two [[Emergency Power Stations]] can spawn on the wall as well.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;white-space:normal; font-size:15px&amp;quot;&amp;gt;In the middle of the side room is a armory that requires {{HoverKeycard|Required Access1=AA3}} to open. The room contains the [[Micro H.I.D.]] and a [[Workstation]]. &amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Spawns:&#039;&#039;&#039;&lt;br /&gt;
*In the armory&lt;br /&gt;
** [[Micro H.I.D.]]&lt;br /&gt;
** [[Workstation]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*In the side room&lt;br /&gt;
** [[Bulletproof Locker №7]]&lt;br /&gt;
** [[First Aid Cabinet]] (up to two)&lt;br /&gt;
** [[Emergency Power Stations|Emergency Power Station]] (up to two)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SCP-049&#039;s &amp;amp; SCP-173&#039;s Containment Area==&lt;br /&gt;
{{ZoneImage|ImageName=bottom049&amp;amp;173|description=The lower level of the room that connects to the rest of HCZ, with a [[First Aid Cabinet]] against the wall.}}&lt;br /&gt;
{{ZoneImage|ImageName=entrance049173|description=The entrance to the upper floor.}}&lt;br /&gt;
{{ZoneImage|ImageName=049cont049&amp;amp;173| description= Overview of the exterior of [[SCP-049|SCP-049&#039;s]] containment chamber, with a [[Facility Guard]] corpse next to a pillar.}}&lt;br /&gt;
{{ZoneImage|ImageName=armory049&amp;amp;173|description=Overview of the armory with a [[Weapon Locker Type 21]].}}&lt;br /&gt;
{{ZoneImage|ImageName=173cont049&amp;amp;173|description=Overview of [[SCP-173|SCP-173&#039;s]] containment chamber.}}&lt;br /&gt;
{{ZoneImage|ImageName=upstairs049&amp;amp;173|description=The upstairs section of the upper floor with a [[Bulletproof Locker №7]].}}&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&#039;(Armory)&#039;&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{DoorStats|&lt;br /&gt;
|ReqAccess=AA2&lt;br /&gt;
|AP = 60&lt;br /&gt;
|DestroyLvl=Lvl1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-049&#039;s &amp;amp; SCP-173&#039;s Containment Area&#039;&#039;&#039; is a hallway that contains an elevator leading to the containment cells of [[SCP-049]] and [[SCP-173]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;white-space:normal; font-size:15px&amp;quot;&amp;gt;When a player travels up the elevator into SCP-049&#039;s &amp;amp; SCP-173&#039;s Containment Area, and goes down the left hallway. They are greeted to a large open area with two doors, pillars and some shelves. The bigger gate door leads to SCP-049&#039;s containment chamber that contains a [[Keycard|Guard Keycard]] spawn. The normal door leads to an armory, which requires {{HoverKeycard|Required Access1=AA2}} to open. A [[Bulletproof Locker №7]] and [[First Aid Cabinet]] can also spawn outside the armory along the pillars.&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The armory contains a [[Workstation]] on the right wall of the room. The left wall of the room will either contain a [[MTF-E11-SR Rack]] or a [[Weapon Locker Type 21]].&amp;lt;br&amp;gt;&lt;br /&gt;
A [[Emergency Power Stations|Emergency Power Station]] can also spawn on the wall of the bottom floor hallway.&lt;br /&gt;
&lt;br /&gt;
[[SCP-049]] will spawn inside his containment chamber at the start of the round. A destroyed Blue First Aid Cabinet will always spawn right outside this chamber. No items will ever spawn inside it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Next to the pillars is a dead Facility Guard. An [[Adrenaline]] can be found on the ground nearby them, which belongs to the destroyed Blue First Aid Cabinet from earlier.&lt;br /&gt;
&lt;br /&gt;
In a back area of the room contains the chamber where [[SCP-173]] will spawn. A First Aid Cabinet or Bulletproof Locker №7 can spawn opposite of the entrance to this chamber.&lt;br /&gt;
&lt;br /&gt;
{{Related|Soundtrack}}&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=The Waiting Game.mp3|title=Elevator Music|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Inside SCP-049&#039;s chamber:&lt;br /&gt;
**[[Keycard|Guard Keycard]]&lt;br /&gt;
*In the armory:&lt;br /&gt;
** [[FSP-9]]&lt;br /&gt;
** [[MTF-E11-SR Rack]] or [[Weapon Locker Type 21]]&lt;br /&gt;
** [[Workstation]]&lt;br /&gt;
*Next to the dead Facility Guard&lt;br /&gt;
**[[Adrenaline]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Hallway:&lt;br /&gt;
** [[First Aid Cabinet]] (x2)&lt;br /&gt;
** [[Emergency Power Stations|Emergency Power Station]]&lt;br /&gt;
*Across from SCP-173&#039;s chamber:&lt;br /&gt;
** [[Bulletproof Locker №7]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SCP-079&#039;s Containment Area==&lt;br /&gt;
{{ZoneImage|ImageName=079entrance|description=Entrance with a [[First Aid Cabinet]] against the far wall.}}&lt;br /&gt;
{{ZoneImage|ImageName=079airlock|description=The &amp;quot;airlock&amp;quot; that is between the entrance and the main chamber.}}&lt;br /&gt;
{{ZoneImage|ImageName=079overview1|description=The entrance of the chamber itself.}}&lt;br /&gt;
{{ZoneImage|ImageName=079overview2|description=Overview of the room.}}&lt;br /&gt;
{{ZoneImage|ImageName=079closeup|description=SCP-079 close up.}}&lt;br /&gt;
{{ZoneImage|ImageName=079armory|description=The armory inside of the chamber.}}&lt;br /&gt;
{{ZoneImage|ImageName=ARG_PlaqueV2|description=A plaque with the names of the main people who participated in the ARG.}}&lt;br /&gt;
{{DoorStats|Override=&lt;br /&gt;
Locked until all three Emergency Power Stations are activated&amp;lt;br&amp;gt;Containment Access Tier 2&lt;br /&gt;
|ReqAccess = CC2&lt;br /&gt;
|AP = 110&lt;br /&gt;
|DestroyLvl=Lvl3&lt;br /&gt;
}}&lt;br /&gt;
The entrance of &#039;&#039;&#039;SCP-079&#039;s Containment Area&#039;&#039;&#039; is a small stairway which leads to the two gates outside [[SCP-079|SCP-079&#039;s]] chamber. &lt;br /&gt;
&lt;br /&gt;
At the start of the round, both gates will be locked shut and cannot be opened until all 3 [[Emergency Power Stations]] have been activated. Once all 3 have been activated, the gates will be forced open.&lt;br /&gt;
&lt;br /&gt;
Behind the gates is a medium sized room that contains SCP-079 behind a cage. &amp;lt;br&amp;gt;&lt;br /&gt;
There is also a side room that contains lots of loot and a button to terminate SCP-079. Pressing the button will cause the [[Overcharge]] event to occur, and will allow the gates to be open/closed with any keycard with Containment Tier 2. Near the upper right of the button, one of the five hidden Hubertballs can be found. It is nearly impossible to see without noclip.&lt;br /&gt;
&lt;br /&gt;
A plaque can also be found in SCP-079&#039;s room for the ARG event held in December of 2019. The plaque has a list of the main people who participated in the event. &amp;lt;br&amp;gt;&lt;br /&gt;
Scanning the QR code on the plaque leads to the [https://i.imgur.com/BE4HKAk.jpg| following link]&lt;br /&gt;
&lt;br /&gt;
The area outside the gates contains two possible spawn locations for [[Emergency Power Stations]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Spawns:&#039;&#039;&#039;&lt;br /&gt;
*In the armory:&lt;br /&gt;
**Firearms:&lt;br /&gt;
*** [[Crossvec]]&lt;br /&gt;
**Grenades:&lt;br /&gt;
*** 3 [[Flashbang Grenade]]s&lt;br /&gt;
*** 4 [[High-Explosive Grenade]]s&lt;br /&gt;
**Ammo:&lt;br /&gt;
*** 9x19mm (105 Rounds)&lt;br /&gt;
**Body armors:&lt;br /&gt;
*** 3 [[Heavy Armor]]s&lt;br /&gt;
**Medical Items:&lt;br /&gt;
*** 2 [[Adrenaline]]s&lt;br /&gt;
*** 3 [[First Aid Kit]]s&lt;br /&gt;
**Other:&lt;br /&gt;
*** 2 [[Coin]]s (Hidden on top of an MTF-E11-SR Rack)&lt;br /&gt;
*** [[Keycard|Facility Manager Keycard]]&lt;br /&gt;
*** 2 [[Flashlight]]s&lt;br /&gt;
*** 2 [[MTF-E11-SR Rack]]s&lt;br /&gt;
****1 contains the [[FR-MG-0]]&lt;br /&gt;
****Neither contain [[High-Explosive Grenade]]s&lt;br /&gt;
*** 2 [[Radio]]s&lt;br /&gt;
*** [[Workstation]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Outside the containment chamber&lt;br /&gt;
** [[First Aid Cabinet]] (up to two)&lt;br /&gt;
** [[Emergency Power Stations|Emergency Power Station]] (up to two)&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SCP-096&#039;s Containment Area==&lt;br /&gt;
{{ZoneImage|ImageName=096overview|October=096roomhalloween|description= Overview of the room with an [[Emergency Power Stations|Emergency Power Station]] against the wall.}}&lt;br /&gt;
{{ZoneImage|ImageName=096chamber|description=Inside of the chamber.}}&lt;br /&gt;
{{DoorStats|&lt;br /&gt;
|ReqAccess=CC2&lt;br /&gt;
|AP = 40&lt;br /&gt;
|DestroyLvl=Lvl1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-096&#039;s Containment Area&#039;&#039;&#039; is a small room that contains [[SCP-096]]&#039;s containment chamber.&lt;br /&gt;
&lt;br /&gt;
The room outside SCP-096&#039;s chamber contains a control panel that can&#039;t be interacted with. This smaller room has a chance for a [[Emergency Power Stations|Emergency Power Station]] to spawn on the right wall in the room. There is also a chance that an [[Bulletproof Locker №7]] spawns beside the control panel.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;white-space:normal; font-size:15px&amp;quot;&amp;gt;The containment chamber&#039;s door requires a keycard with {{HoverKeycard|Required Access1=CC2}} to open.&amp;lt;/div&amp;gt; &lt;br /&gt;
The chamber itself is a red-lit room, filled with movement sensors to keep track of SCP-096 when it&#039;s inside. &amp;lt;br&amp;gt;&lt;br /&gt;
An MTF Sergeant Keycard and dead guard&#039;s body can be found on the floor in this chamber.&lt;br /&gt;
&lt;br /&gt;
[[SCP-096]] will spawn outside its containment chamber at the start of the round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Inside the containment chamber:&lt;br /&gt;
** [[Keycard|MTF Sergeant Keycard]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Outside the contianment Chamber:&lt;br /&gt;
* [[Bulletproof Locker №7]]&lt;br /&gt;
* [[First Aid Cabinet]]&lt;br /&gt;
* [[Workstation]]&lt;br /&gt;
* [[Emergency Power Stations|Emergency Power Station]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SCP-106&#039;s Containment Area==&lt;br /&gt;
{{ZoneImage|ImageName=106overview|description=Overview of the chamber.}}&lt;br /&gt;
{{ZoneImage|ImageName=106pitoverview|description=Overview of the pit.}}&lt;br /&gt;
{{ZoneImage|ImageName=106entrance|description=Entrance to the observation room with a [[Bulletproof Locker №7]] next to the door.}}&lt;br /&gt;
{{ZoneImage|ImageName=106observationroom|description=The control center of the observation room.}}&lt;br /&gt;
{{DoorStats|&lt;br /&gt;
|ReqAccess=CC2&lt;br /&gt;
|AP = 40&lt;br /&gt;
|DestroyLvl=Lvl1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-106&#039;s Containment Area&#039;&#039;&#039; is a massive room that contains the chamber of [[SCP-106]]. This room is a even darker compared to the rest of the HCZ.&lt;br /&gt;
&lt;br /&gt;
To the right of the entrance is SCP-106&#039;s containment chamber. The chamber floats above the ground, held in place by powerful electromagnets. The chamber can be jumped to from the entrance platform, but missing the jump and falling is fatal no matter what class the player is. The top of the chamber can act as a hiding place or to avoid some SCPs.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;white-space:normal; font-size:15px&amp;quot;&amp;gt;The main doors require a keycard with {{HoverKeycard|Required Access1=CC2}}to open. Both doors will lead to the main control area in SCP-106&#039;s chamber.&amp;lt;/div&amp;gt; &lt;br /&gt;
Both doors function on a time lock similar to checkpoints and will automatically close after 10 seconds. &lt;br /&gt;
&lt;br /&gt;
An [[Emergency Power Stations|Emergency Power Station]] can spawn near the entrance of the room.&lt;br /&gt;
&lt;br /&gt;
[[SCP-106]] will spawn at the top of his containment chamber at the start of the round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Spawns:&#039;&#039;&#039;&lt;br /&gt;
*On the shelf next to the Femur Breaker:&lt;br /&gt;
** [[Coin]]&lt;br /&gt;
** [[Keycard|MTF Sergeant Keycard]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Outside the control room:&lt;br /&gt;
**[[Bulletproof Locker №7]]&lt;br /&gt;
** [[Emergency Power Stations|Emergency Power Station]]&lt;br /&gt;
** [[First Aid Cabinet]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SCP-939&#039;s Containment Area==&lt;br /&gt;
{{ZoneImage|ImageName=hczleft939|description=Left Entrance}}&lt;br /&gt;
{{ZoneImage|ImageName=hczright939|description=Right Entrance}}&lt;br /&gt;
{{ZoneImage|ImageName=hczentrance939|description=The entrance to the lab.}}&lt;br /&gt;
{{ZoneImage|ImageName=hczoverview939|description=Overview of the room with a [[Standard Locker]] against the far wall.}}&lt;br /&gt;
{{ZoneImage|ImageName=hczscale939|description=A scale in the room with a [[COM-15]] thrown on it.}}&lt;br /&gt;
{{ZoneImage|ImageName=hczcryo939|description=The cryopod that SCP-939 spawns in.}}&lt;br /&gt;
&#039;&#039;&#039;SCP-939&#039;s Containment Area&#039;&#039;&#039; is a corner hallway that acts as the spawn location of [[SCP-939]]. The area contains an entire laboratory of equipment and chemicals for the studying of SCP-939. [[SCP-244]]-B can not spawn in this room.&lt;br /&gt;
&lt;br /&gt;
The room is divided into three parts, the entrance, the laboratory, and the Cryo Storage. The entrance area has nothing of value and simply acts as the connection to the rest of Heavy Containment Zone via two doors, both of which have green water pipes near them. The laboratory is marked by a sign warning individuals the area is used for the containment of a Keter level SCP.&lt;br /&gt;
&lt;br /&gt;
The laboratory itself contains spawn points for structures such as [[Standard Locker]]s and [[First Aid Cabinet]]s. The outer walls of the laboratory contain various unopenable storage containers, counters with lab equipment, unopenable cabinets and a whiteboard. The middle of the room contains an island with various lab equipment on it. The scale found on the island is interactable, any item or ragdoll that lands on top of it will have its weight measured. If multiple objects are on the scale all at once, the scale will add up all of their weight. This includes the second scale in the room that has an unmoveable prop on top of it.&amp;lt;br&amp;gt;&lt;br /&gt;
Interestingly, the weight of items displayed by the scale is not 1:1 with the item&#039;s actual weight in the code due to rounding. Any item that weighs 5kg or more will display &amp;quot;Err&amp;quot; on the scale. Putting the Micro H.I.D. on the scale will display &amp;quot;Next time eat a salad&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;Items Weighed by Scale Chart (Click to view)&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:center; font-size:15px;&amp;quot;|Item&lt;br /&gt;
!style=&amp;quot;text-align:center; font-size:15px;&amp;quot;|Result&lt;br /&gt;
|-&lt;br /&gt;
|{{914 Item 2|Coin}}&lt;br /&gt;
|3g&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #2e2e2e;&amp;quot;  |{{914 Item 2|SCP-2176}}&lt;br /&gt;
| style=&amp;quot;background-color: #2e2e2e;&amp;quot;  |473g&lt;br /&gt;
|-&lt;br /&gt;
|{{914 Item 2|COM-15}}&lt;br /&gt;
|615g&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #2e2e2e;&amp;quot;  |{{914 Item 2|SCP-207}}&lt;br /&gt;
| style=&amp;quot;background-color: #2e2e2e;&amp;quot;  |945g&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Connected to the laboratory, is the Cryo Storage Area and is where SCP-939 will spawn at the start of the round. An [[Emergency Power Stations|Emergency Power Station]] can spawn next to the Cryo Pod.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One of the five hidden Hubertballs is hidden on top of a beam at the ceiling of the room, it can not be seen without noclip.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Main Lab:&lt;br /&gt;
** [[First Aid Cabinet]]&lt;br /&gt;
** [[Standard Locker]]&lt;br /&gt;
*Cryo Storage Area:&lt;br /&gt;
** [[Emergency Power Stations|Emergency Power Station]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Testroom==&lt;br /&gt;
{{ZoneImage|ImageName=testroomoverview|description=Overview of the room with a [[First Aid Cabinet]] against the wall.}}&lt;br /&gt;
{{ZoneImage|ImageName=testroomoffice|description=The observation room.}}&lt;br /&gt;
{{ZoneImage|ImageName=testroomofficeglass|description=Walkway viewed from the observation room.}}&lt;br /&gt;
{{ZoneImage|ImageName=testroomalternateview|description=The observation room viewed from the walkway.}}&lt;br /&gt;
&#039;&#039;&#039;Testroom&#039;&#039;&#039; is a high area with a walkway on the left side. On the right side, behind a door, is a a small room containg a computer and a window.&amp;lt;br&amp;gt;&lt;br /&gt;
The center of the room contains a pit that kills any player that falls down into it.&amp;lt;br&amp;gt;&lt;br /&gt;
A [[Emergency Power Stations|Emergency Power Station]], [[Bulletproof Locker №7]], [[First Aid Cabinet]] or [[Workstation]] can also spawn on the walkway. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*On the walkway:&lt;br /&gt;
** [[Bulletproof Locker №7]]&lt;br /&gt;
** [[First Aid Cabinet]]&lt;br /&gt;
** [[Workstation]]&lt;br /&gt;
** [[Emergency Power Stations|Emergency Power Station]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Entrance Zone Checkpoints==&lt;br /&gt;
{{ZoneImage|ImageName=hczezCKoverview}}&lt;br /&gt;
{{ZoneImage|ImageName=hczezCKalternaterview|description=Overview of the room (Entrance Side).}}&lt;br /&gt;
{{ZoneImage|ImageName=hczezCKside|description=The side office.}}&lt;br /&gt;
{{ZoneImage|ImageName=hczezCKopengate|description=The gate that connects EZ and HCZ opened.}}&lt;br /&gt;
{{DoorStats|&lt;br /&gt;
|ReqAccess=CA&lt;br /&gt;
|AP = 10&lt;br /&gt;
|DestroyLvl=RA&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Entrance Zone Checkpoints&#039;&#039;&#039; are two checkpoints that connect Heavy Containment Zone to [[Entrance Zone]].&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;white-space:normal; font-size:15px&amp;quot;&amp;gt;A keycard with {{HoverKeycard|Required Access1=CA}} is required to open the checkpoint. After 10 seconds, the checkpoint doors will close.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Both Checkpoints always spawn three hallways apart and in the same direction. They will always spawn in the same spot for each layout.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
* [[First Aid Cabinet]] (up to two)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hallways==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=400px heights=138px&amp;gt;&lt;br /&gt;
hczhallway.png|Straight Hallway&lt;br /&gt;
hczcorneroverview2.png|Corner Hallway&lt;br /&gt;
hczTintersection.png|T-Intersection&lt;br /&gt;
hczXintersection.png|X-Intersection&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*[[Workstation]] (T-Intersection)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Map Layouts=&lt;br /&gt;
There are five possible map layouts of Heavy Containment Zone. Special Rooms are randomized in these layouts, HCZ/EZ Checkpoint are marked via the orange room labeled EZ, this room is two hallways long.&lt;br /&gt;
SCP-079 map rotates both HCZ and EZ on its display by 180°, these images are based off how the layouts appear in the game files and not SCP-079&#039;s map.&amp;lt;br&amp;gt;&lt;br /&gt;
Below are all the possible map layouts.&amp;lt;br&amp;gt;&lt;br /&gt;
Credit:&lt;br /&gt;
*Mooshua - SL Layout Creator Tool. &amp;lt;!--The website is dead. Removing link for now.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=1050px heights=268px&amp;gt;&lt;br /&gt;
Layout_HCZ_Tetris_New.png|Tetris&lt;br /&gt;
Layout_HCZ_Hyperhube New.png|Hyperhube&lt;br /&gt;
Layout_HCZ_Squares_New.png|Squares&lt;br /&gt;
Layout_HCZ_Circuit_New_Fixed.png|Circuit&lt;br /&gt;
Layout_HCZ_Golem_New.png|Golem&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
{{Achievements}}&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*The Testroom servered as SCP-939&#039;s spawn before the [[Updates/12.0.0|12.0.0]] Mimicry Update.&lt;br /&gt;
**The room did not have a death pit like it does now. Instead, the side area contained a series of ramps that led to the bottom of the room, which is where SCP-939-53 and SCP-939-89 could spawn.&lt;br /&gt;
**The side area was replaced with a small office and the bottom became a death pit. The small office was an idea suggested by a patron (Dan∞#9999), who even created a mock up render.&lt;br /&gt;
[[Category:Zones]]&lt;br /&gt;
{{Locations Navbox}}&lt;/div&gt;</summary>
		<author><name>Plookiedookie</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Light_Containment_Zone&amp;diff=15055</id>
		<title>Light Containment Zone</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Light_Containment_Zone&amp;diff=15055"/>
		<updated>2024-06-29T05:39:55Z</updated>

		<summary type="html">&lt;p&gt;Plookiedookie: nuked the tabber for layouts&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;{{LOCALDAY}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Subsection-03&#039;&#039;&#039; of [[Site-02]], also known as the &#039;&#039;&#039;Light Containment and Testing Zone&#039;&#039;&#039;, or simply &#039;&#039;&#039;Light Containment Zone&#039;&#039;&#039;, is one of four zones found in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. The zone is also called &#039;&#039;&#039;Grayhall&#039;&#039;&#039; by the staff of Site-02.&lt;br /&gt;
__TOC__&lt;br /&gt;
=Operational Guide Overview=&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
Light Containment Zone (LCZ) is one of the four zones in Site-02. &amp;lt;br&amp;gt;&lt;br /&gt;
It is the spawn location of [[Class-D Personnel|Class-Ds]] and [[Scientist]]s, as well as being the location of [[SCP-914]] and [[SCP-330]].&lt;br /&gt;
&lt;br /&gt;
Light Containment Zone is also the only zone that is affected by the [[Decontamination Process]], a process which kills anything within the zone 11 minutes and 45 seconds after the round has started. This forces players to move down to [[Heavy Containment Zone]], and prevents players from camping and stalling a round. &lt;br /&gt;
&lt;br /&gt;
There are a few important rooms that contain supplies for players to aid their journey through the Heavy Containment Zone. A helpful navigation aid is the signs above doors, which primarily informs players of the type of room that lies beyond. Certain rooms will have fixed designations (see next section), whilst others will be pseudo-random.&lt;br /&gt;
&lt;br /&gt;
Despite popular belief, Light Containment Zone is above Heavy Containment Zone and not below it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Related|Soundtrack}}&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Light Containment Zone Ambient.mp3|title=Light Containment Zone&#039;s Theme|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
==Room ID Codes==&lt;br /&gt;
Unique to Light Containment Zone are &amp;quot;Room ID Codes&amp;quot; that reperesent what room is behind a door. These symbols are found above every door in LCZ and allow players to easily identify what room is behind the door.&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; background-color: #2e2e2e;&amp;quot; | Room ID Codes&lt;br /&gt;
|-&lt;br /&gt;
!Icon&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #2e2e2e;&amp;quot;|[[File:LCZHS01.png|100px]]&lt;br /&gt;
|Straight Hallway; the number is unique to each Straight Hallway.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #2e2e2e;&amp;quot;|[[File:LCZHC01.png|100px]]&lt;br /&gt;
|Corner Hallway; the number is unique to each Corner Hallway.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #2e2e2e;&amp;quot;|[[File:LCZIT01.png|100px]]&lt;br /&gt;
|3-Way Intersection; the number is unique to each 3-Way Intersection.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #2e2e2e;&amp;quot;|[[File:LCZIX01.png|100px]]&lt;br /&gt;
|4-Way Intersection; the number is unique to each 4-Way Intersection.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #2e2e2e;&amp;quot;|[[File:LCZCD01.png|100px]]&lt;br /&gt;
|Class-D Cells (End Room)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #2e2e2e;&amp;quot;|[[File:LCZTC01.png|100px]]&lt;br /&gt;
|Testing Chamber 01 (End Room)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #2e2e2e;&amp;quot;|[[File:LCZAL01.png|100px]]&lt;br /&gt;
|Airlock Hallway, the number is unique to each Airlock.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #2e2e2e;&amp;quot;|[[File:LCZVT00.png|100px]]&lt;br /&gt;
|Garden Chamber/Greenhouse (Hallway)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #2e2e2e;&amp;quot;|[[File:LCZ--00.png|100px]]&lt;br /&gt;
|LCZ Armory (End Room)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #2e2e2e;&amp;quot;|[[File:LCZWC00.png|100px]]&lt;br /&gt;
|Water Closet (Hallway)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #2e2e2e;&amp;quot;|[[File:LCZPT00.png|100px]]&lt;br /&gt;
|SCP-173&#039;s Containment Chamber (End Room)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #2e2e2e;&amp;quot;|[[File:LCZ-914.png|100px]]&lt;br /&gt;
|SCP-914&#039;s Containment Chamber (End Room)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #2e2e2e;&amp;quot;|[[File:Pc1513.3.1.png|100px]]&lt;br /&gt;
|Office (End Room)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #2e2e2e;&amp;quot;|[[File:LCZEX-A.png|100px]]&lt;br /&gt;
|LCZ/HCZ Checkpoint (End Room); Code will be displayed as EX-B for Elevator Systems B.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; background-color: #2e2e2e;&amp;quot; |Legacy Room ID Codes&lt;br /&gt;
|-&lt;br /&gt;
!Icon&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #2e2e2e;&amp;quot;|[[File:LCZ-012.png|100px]]&lt;br /&gt;
|SCP-012&#039;s Containment Chamber (End Room); removed along side SCP-012&#039;s room in [[Updates/11.1.0|v11.1.0]]. SCP-012&#039;s chamber was removed due to being a CB Asset and got replaced with TC01.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #2e2e2e;&amp;quot;|[[File:LCZ-330.png|100px]]&lt;br /&gt;
|SCP-330&#039;s Containment Chamber (End Room); replaced the #012 ID Texture for the Halloween 2020 Event. The room was still that of SCP-012&#039;s chamber.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #2e2e2e;&amp;quot;|[[File:LCZVT03.png|100px]]&lt;br /&gt;
|Giant Ventilation Room (Hallway); replaced with VT00 when the Greenhouse replaced the room in [[Updates/7.0.0|v7.0.0]]. The Giant Ventilation room was removed due to being a CB Asset.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #2e2e2e;&amp;quot;|[[File:LCZLC2.png|100px]]&lt;br /&gt;
|Placeholder symbol; added in [[Updates/4.0.0|v4.0.0]] and removed in [[Updates/6.0.0|v6.0.0]]. The Room ID was always LC2 and had no meaning. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Unique Rooms=&lt;br /&gt;
Unique rooms are rooms that spawn only once (with the exception of airlocks and the checkpoints), and can contain valuable items, or can be used as hiding spots. These rooms have fixed designations:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Class-D Cells - CD01==&lt;br /&gt;
{{ZoneImage|ImageName=Dclasshall13.0|October=classdcells1halloween|December=xmascellsback}}&lt;br /&gt;
{{ZoneImage|ImageName=Dclasscell13.0|description=Inside a cell}}&lt;br /&gt;
{{ZoneImage|ImageName=Dclassback13.3.1|description=The back of the cells|October=classdcells2halloween|December=xmascellsfront}}&lt;br /&gt;
[[File:SCPSL Art Contest Winner2 MK2.png|400px|right|thumb|The SCP-049 Contest Art made by Moranatol]]&lt;br /&gt;
[[File:SCPSL Art Contest Winner1.png|250px|right|thumb|The SCP-106 Contest Art made by Purplegoop]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Class-D Cells&#039;&#039;&#039; are the spawn location of all [[Class-D Personnel|Class-Ds]]. The room is a long hallway with multiple cell doors that run along the central walls of the room. &amp;lt;br&amp;gt;&lt;br /&gt;
Behind each cell door is a small room containing a small single bed and a table. 1-3 Class-Ds will randomly spawn among these small cells. &amp;lt;br&amp;gt;&lt;br /&gt;
No items will spawn here, and the room has no importance besides being the spawn location of Class-Ds.&amp;lt;br&amp;gt;&lt;br /&gt;
The back of this room contains two pieces of artwork made by winners of an art contest for SCP:SL. These artworks do not appear when the [[Clutter System|Halloween and Xmas props]] are spawned in.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Water Closet - WC00==&lt;br /&gt;
{{ZoneImage|ImageName=Wchall13.0}}&lt;br /&gt;
{{ZoneImage|ImageName=Wcmtoilet13.0|description=Men&#039;s side.}}&lt;br /&gt;
{{ZoneImage|ImageName=Wcftoilet13.0|description=Woman&#039;s side}}&lt;br /&gt;
The &#039;&#039;&#039;Water Closet&#039;&#039;&#039; is a hallway that contains a male and female bathroom (which can contain loot). This is also a [[Scientist]] spawn location. &amp;lt;br&amp;gt;&lt;br /&gt;
The Water Closet contains 3 toilets and 2 sinks in both the male and female restrooms. &amp;lt;br&amp;gt;&lt;br /&gt;
In the male and female bathrooms, there is the possibility of finding up to two keycards and/or the [[COM-15]]. &amp;lt;br&amp;gt;&lt;br /&gt;
A [[First Aid Cabinet]] will sometimes spawn outside the bathroom door along the wall. &amp;lt;br&amp;gt;&lt;br /&gt;
The bathrooms can be used as a hiding place from SCPs, but may not be as effective against humans who may be checking the room for loot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Outside the Toilets:&lt;br /&gt;
**[[First Aid Cabinet]]&lt;br /&gt;
* Men&#039;s Toilets:&lt;br /&gt;
**[[Keycard|Janitor Keycard]] or [[Keycard|Scientist Keycard]]&lt;br /&gt;
** [[COM-15]]&lt;br /&gt;
* Women&#039;s Toilets:&lt;br /&gt;
**[[Keycard|Janitor Keycard]] or [[Keycard|Scientist Keycard]]&lt;br /&gt;
** [[COM-15]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Garden Chamber - VT00==&lt;br /&gt;
{{ZoneImage|ImageName=Vthall13.0|October=vt00halloween|December=xmasvt00}}&lt;br /&gt;
{{ZoneImage|ImageName=Vtsmallroom13.0|description=The side room with a Standard Locker}}&lt;br /&gt;
The &#039;&#039;&#039;Garden Chamber&#039;&#039;&#039;, also known as the &#039;&#039;&#039;Greenhouse Room&#039;&#039;&#039;, contains a greenhouse area with several plants sectioned off from the playable area with large glass windows. The room acts as a straight hallway variant.&lt;br /&gt;
&lt;br /&gt;
Players can access the plants by smashing the window, although the plants cannot be interacted with. It is possible for a  [[Keycard|Janitor Keycard]] or [[Keycard|Scientist Keycard]] to spawn on the ground nearby these plants, or even a [[Bulletproof Locker №7]].&lt;br /&gt;
&lt;br /&gt;
On the wall opposite the plants is a door that leads to a small room which either has a [[First Aid Cabinet]], a [[Standard Locker]], a Bulletproof Locker №7, a [[Workstation]] or nothing.&lt;br /&gt;
&lt;br /&gt;
The room acts as one of the possible spawn points as a [[Scientist]].&lt;br /&gt;
&lt;br /&gt;
Interestingly, the room&#039;s code, &#039;VT00&#039;, does not match with the room name. Both Greenhouse and Garden Chamber have officially been used when referring to this room.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns&#039;&#039;&#039;&lt;br /&gt;
*In the side room:&lt;br /&gt;
** [[Standard Locker]]&lt;br /&gt;
** [[First Aid Cabinet]]&lt;br /&gt;
** [[Bulletproof Locker №7]]&lt;br /&gt;
** [[Workstation]]&lt;br /&gt;
*Behind the glass:&lt;br /&gt;
** [[Keycard|Janitor Keycard]] or [[Keycard|Scientist Keycard]]&lt;br /&gt;
** [[Bulletproof Locker №7]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Office - PC15==&lt;br /&gt;
{{ZoneImage|ImageName=Pc1513.3.1|December=xmaspc15}}&lt;br /&gt;
The &#039;&#039;&#039;Office&#039;&#039;&#039; is a medium sized room that has an orderly arrangement of desks with computer monitors, phones, and other utensils. &amp;lt;br&amp;gt;&lt;br /&gt;
A single [[Keycard|Scientist Keycard]] always spawn in this room on a random desk. &lt;br /&gt;
Left to the entrance of the room, along the same wall is a possible spawn location for a [[Standard Locker]].&lt;br /&gt;
&lt;br /&gt;
The right wall of the spawn has two possible spawn locations for [[First Aid Cabinet]]s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Spawns:&#039;&#039;&#039;&lt;br /&gt;
* On a random desk:&lt;br /&gt;
**[[Keycard|Scientist Keycard]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
* [[COM-15]]&lt;br /&gt;
* [[First Aid Cabinet]] (up to two)&lt;br /&gt;
* [[Standard Locker]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Glass Room - GR18==&lt;br /&gt;
{{ZoneImage|ImageName=Gr18entry13.0|description=Entrance}}&lt;br /&gt;
{{ZoneImage|ImageName=Gr18interior13.0|October=gr18halloween}}&lt;br /&gt;
{{ZoneImage|ImageName=Gr18box13.0|October=gr18halloween2|description=Inside the glass box}}&lt;br /&gt;
The &#039;&#039;&#039;Glass Room&#039;&#039;&#039; also known as &#039;&#039;&#039;GR18&#039;&#039;&#039; is a medium sized testing chamber found in Light Containment Zone, that contains a large glass chamber and several shelves. Despite the entrance of the room being a gate, it does not require a Keycard to open. Inside the room is a large chamber with breakable glass. A [[COM-15]] will sometimes spawn inside the chamber. The right wall of the room has a chance for a [[First Aid Cabinet]], [[Standard Locker]], or [[Workstation]] to spawn. Further along this wall is a shelf that may contain a Keycard. There is also a small chance for the COM-15 to instead spawn on this shelf instead of instead the glass chamber. &lt;br /&gt;
&lt;br /&gt;
The room acts as one of the possible spawn points as a [[Scientist]].&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
* Inside the glass cage&lt;br /&gt;
** [[COM-15]]&lt;br /&gt;
*Along the right wall:&lt;br /&gt;
** [[Standard Locker]]&lt;br /&gt;
** [[First Aid Cabinet]]&lt;br /&gt;
** [[Workstation]]&lt;br /&gt;
*On the shelf:&lt;br /&gt;
**[[Keycard|Janitor Keycard]] or [[Keycard|Scientist Keycard]]&lt;br /&gt;
** [[COM-15]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==LCZ Armory - ##00==&lt;br /&gt;
{{ZoneImage|ImageName=Lczarmoryentry13.0|description=Entrance}}&lt;br /&gt;
{{ZoneImage|ImageName=Lczarmory13.0}}&lt;br /&gt;
{{DoorStats|&lt;br /&gt;
|ReqAccess=AA1&lt;br /&gt;
|AP = 50&lt;br /&gt;
|DestroyLvl=Lvl1&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;white-space:normal; font-size:15px&amp;quot;&amp;gt;The &#039;&#039;&#039;LCZ Armory&#039;&#039;&#039; is a medium sized room containing two [[Workstation|Workstations]] and multiple guns, grenades and ammo. The room requires {{HoverKeycard|Required Access1=AA1}} to open it.&amp;lt;/div&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
The large amount of loot in this room makes it a great spot for civilian classes to quickly stock up on weapons to arm themselves.&amp;lt;br&amp;gt;&lt;br /&gt;
The room acts as one of the possible spawn points as a [[Scientist]], spawning outside the armory.&lt;br /&gt;
The room contains a variety of weapons and ammunition to choose from.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Spawns:&#039;&#039;&#039;&lt;br /&gt;
* Firearms:&lt;br /&gt;
** [[FSP-9]]&lt;br /&gt;
** 2 [[Crossvec]]s&lt;br /&gt;
** 2 [[COM-18]]s&lt;br /&gt;
* Grenades:&lt;br /&gt;
** 3 [[Fragmentation Grenade]]s&lt;br /&gt;
** 4 [[Flashbang Grenade]]s&lt;br /&gt;
* Ammo:&lt;br /&gt;
** 9x19mm (150 Rounds)&lt;br /&gt;
*Body Armor:&lt;br /&gt;
** [[Heavy Armor]]&lt;br /&gt;
** 2 [[Combat Armor]]s&lt;br /&gt;
*Other:&lt;br /&gt;
** 2 [[Workstation]]s&lt;br /&gt;
** [[Flashlight]]&lt;br /&gt;
** [[Radio]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Heavy Containment Zone Checkpoints - EX-A/EX-B==&lt;br /&gt;
{{ZoneImage|ImageName=Lczchkpntmainroom13.0}}&lt;br /&gt;
{{ZoneImage|ImageName=Lczchkpntelesys13.0|description=The elevators leading down to Heavy Containment Zone}}&lt;br /&gt;
{{DoorStats|&lt;br /&gt;
|ReqAccess=CA&lt;br /&gt;
|AP = 10&lt;br /&gt;
|DestroyLvl=RA&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Heavy Containment Zone Checkpoints&#039;&#039;&#039; are the gateways to and from [[Heavy Containment Zone]]. There are two checkpoints found within the LCZ.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;white-space:normal; font-size:15px&amp;quot;&amp;gt;Each checkpoint contains two doorways that will both open once a Keycard with {{HoverKeycard|Required Access1=CA}} is used. &amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The checkpoints lead to a pair of lifts denoted under either Lift A or Lift B (depending on the checkpoint), which lead down to the HCZ. There are also screens at either checkpoint displaying the remaining time until Decontamination. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When there are 30 seconds left before Decontamination occurs, all checkpoint doors will be permanently opened and cannot be shut.&lt;br /&gt;
&lt;br /&gt;
The room acts as one of the possible spawn points as a [[Scientist]], spawning on the LCZ side of the checkpoints.&amp;lt;br&amp;gt;&lt;br /&gt;
{{Related|Soundtrack}}&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=The Waiting Game.mp3|title=Elevator Music|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*On the checkpoint itself:&lt;br /&gt;
**[[First Aid Cabinet]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Test Chamber 1 - TC01==&lt;br /&gt;
{{ZoneImage|ImageName=Tc01entry13.0|December=xmastc01}}&lt;br /&gt;
{{ZoneImage|ImageName=Tc01observation13.0|description=The control room with a [[Bulletproof Locker №7]] visible in the corner.}}&lt;br /&gt;
{{ZoneImage|ImageName=Tc01chamber13.0|description=The side room with SCP-330}}&lt;br /&gt;
{{DoorStats|&lt;br /&gt;
|ReqAccess=CC2&lt;br /&gt;
|AP = 40&lt;br /&gt;
|DestroyLvl=Lvl1&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;white-space:normal; font-size:15px&amp;quot;&amp;gt;&#039;&#039;&#039;Test Chamber 1&#039;&#039;&#039; is a small room with two doors that lead to smaller rooms. One doors leads to the control room, and requires a keycard with {{HoverKeycard|Required Access1=CC2}}to open.&amp;lt;/div&amp;gt;&lt;br /&gt;
The room acts as a small testing room for Site-02 staff to perform experiments; it is currently being used to test [[SCP-330]].&lt;br /&gt;
&lt;br /&gt;
The door on the left leads to the control room. It contains a guaranteed spawn for a [[Keycard|Zone Manager Keycard]] and [[Combat Armor]]. The first of which spawns on top of an interactable document of SCP-330 Test Logs. These logs detail events that took place at an unknown year. Inside the nearby coffee mug is a guaranteed spawn for a [[Coin]]. &amp;lt;br&amp;gt;&lt;br /&gt;
The control room has a computer that will unlock the other door in the chamber when interacted with. This door leads to SCP-330, where players can grab candy from the bowl. It is possible to lock the chamber door and trap players inside the room. &amp;lt;br&amp;gt;&lt;br /&gt;
Both rooms are connected to each other by a breakable window that has high HP.&lt;br /&gt;
&lt;br /&gt;
A QR Code can be found under the phone on the desk in the Control Room. It can only be viewable via noclip.&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Inside the Control Room:&lt;br /&gt;
** [[Keycard|Zone Manager Keycard]]&lt;br /&gt;
** [[Combat Armor]]&lt;br /&gt;
** [[Coin]] (inside the mug)&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Inside the Control Room:&lt;br /&gt;
** [[Bulletproof Locker №7]]&lt;br /&gt;
** [[COM-15]]&lt;br /&gt;
*Outside the Containment Chamber&lt;br /&gt;
** [[Standard Locker]]&lt;br /&gt;
** [[Workstation]]&lt;br /&gt;
** [[First Aid Cabinet]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SCP-173&#039;s Containment Chamber - PT00==&lt;br /&gt;
{{ZoneImage|ImageName=Pt00base13.0|description=Entrance}}&lt;br /&gt;
{{ZoneImage|ImageName=Pt00top13.0|description=The top of the stairs}}&lt;br /&gt;
{{ZoneImage|ImageName=Pt00smallroom13.0|description=The side room.}}&lt;br /&gt;
{{ZoneImage|ImageName=Pt00bigroom13.0|October=pt00halloween1}}&lt;br /&gt;
{{ZoneImage|ImageName=Pt00chamber13.0||October=pt00halloween2|description=Inside the containment chamber}}&lt;br /&gt;
&#039;&#039;&#039;SCP-173&#039;s Containment Chamber&#039;&#039;&#039; is a two-story room that houses a containment chamber, erroneously stated to be for [[SCP-173]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On the bottom of the floor is a staircase. When climbing up the staircase, a side room can be found and a door which leads to chamber exterior. &amp;lt;br&amp;gt;&lt;br /&gt;
In the preceding room before the containment chamber, there is an inaccessible door to the right and a balcony to the left with an inaccessible control room on the upper level. There is also a gate alongside the wall which leads to the containment chamber.&amp;lt;br&amp;gt;&lt;br /&gt;
The chamber itself can be used as a hiding place from any threats.&lt;br /&gt;
&lt;br /&gt;
In the side room next to the stairs, there is a chance that a [[COM-15]] will spawn on the desk.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
* On the desk in the side room:&lt;br /&gt;
** [[COM-15]]&lt;br /&gt;
* On the right side of the wall in the side room:&lt;br /&gt;
** [[Bulletproof Locker №7]]&lt;br /&gt;
** [[First Aid Cabinet]]&lt;br /&gt;
** [[Workstation]]&lt;br /&gt;
*Outside the containment chamber:&lt;br /&gt;
** [[Standard Locker]]&lt;br /&gt;
** [[First Aid Cabinet]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SCP-914&#039;s Containment Chamber - #914==&lt;br /&gt;
{{ZoneImage|ImageName=914entry13.0|description=Entrance.}}&lt;br /&gt;
{{ZoneImage|ImageName=914interior13.0|October=914halloween|December=xmas914}}&lt;br /&gt;
{{DoorStats|&lt;br /&gt;
|ReqAccess=CC1&lt;br /&gt;
|AP = 50&lt;br /&gt;
|DestroyLvl=Lvl3&lt;br /&gt;
|doorExtra = (Containment Gate)&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-914&#039;s Containment Chamber&#039;&#039;&#039; is a medium sized room that contains [[SCP-914]]. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;white-space:normal; font-size:15px&amp;quot;&amp;gt;To enter SCP-914&#039;s containment chamber, the player must first open a gate. The gate requires a keycard with {{HoverKeycard|Required Access1=CC1}} to open.&amp;lt;/div&amp;gt;&lt;br /&gt;
SCP-914 is the most important room in Light Containment Zone, as it is used to [[SCP-914/Outputs|upgrade items]]. &amp;lt;br&amp;gt;&lt;br /&gt;
Due to this, it is a popular place for [[SCPs]] to target, making it a dangerous place to be in at the start of the round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Outside the chamber:&lt;br /&gt;
**[[First Aid Cabinet]]&lt;br /&gt;
*Inside the chamber on the shelves:&lt;br /&gt;
**[[Keycard|Janitor Keycard]] or [[Keycard|Scientist Keycard]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Airlock - ALXX==&lt;br /&gt;
{{ZoneImage|ImageName=Airlockentry13.0|description=Entrance}}&lt;br /&gt;
{{ZoneImage|ImageName=Airlockinterior13.0}}&lt;br /&gt;
{{ZoneImage|ImageName=Airlocksmallroom13.0|description=The side area with a Bulletproof Locker №7 present.}}&lt;br /&gt;
{{DoorDestroy|ImmunityLvl=Lvl1|imageshow=yes}}&lt;br /&gt;
The &#039;&#039;&#039;Airlock&#039;&#039;&#039; is a small, red-lit room with two doors on each side and a small dark side-room. Multiple airlocks can generate in a given round. They will generate in place of Straight Hallways.&lt;br /&gt;
&lt;br /&gt;
When a player opens one of the inner doors, the door on the opposite side will close. This makes Airlocks a great place to slow people down during a chase.&lt;br /&gt;
&lt;br /&gt;
A [[Bulletproof Locker №7]] can sometimes spawn in the smaller side-room. It can also be used for hiding.&lt;br /&gt;
&lt;br /&gt;
The room acts as one of the possible spawn points as a [[Scientist]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*In the side-room:&lt;br /&gt;
**[[Bulletproof Locker №7]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hallways==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=400px heights=138px&amp;gt;&lt;br /&gt;
Shall13.0.png|Straight Hallway&lt;br /&gt;
CornerhallRR.png|Corner Hallway&lt;br /&gt;
Thall13.0.png|T-Intersection&lt;br /&gt;
Xhall13.0.png|X-Intersection&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
===Sinkhole===&lt;br /&gt;
[[File:Sinkhole13.0.png|400px|thumb|X-Intersection with the Sinkhole present.]]&lt;br /&gt;
In the X-Intersection, A [[Status Effects#Sinkhole|Sinkhole]] can sometimes spawn in the room. By default this is turned off, however server owners can change the config to allow for a percentage chance of sinkholes spawning. &amp;lt;br&amp;gt;&lt;br /&gt;
If a sinkhole is present, players who walk through it (that aren&#039;t SCPs) will be slowed down. Unlike in &#039;&#039;Containment Breach&#039;&#039;, sinkholes will not teleport the player to the Pocket Dimension; this is intentional.&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=SinkholeAudio.mp3|title=Sinkhole|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Impossible Rooms==&lt;br /&gt;
[[File:OldVT00.png|400px|right|thumb|Impossible VT00]]&lt;br /&gt;
&#039;&#039;&#039;Impossible Rooms&#039;&#039;&#039; are rooms to do not naturally generate under normal ingame conditions despite existing as apart of the generation code. The Impossible VT00 is that of an older version of the room. In version 8.0.0, the update that re-added SCP-079, VT00 stopped generating for unknown reasons. Despite this, the room was still updated to support SCP-079.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Map Layouts=&lt;br /&gt;
There are five possible map layouts of Light Containment Zone. Special Rooms are randomized in these layouts.&amp;lt;br&amp;gt;&lt;br /&gt;
The Class-D Cells always spawns in the same exact spot for all five layouts, which can allow Class-Ds to figure out the layout early in the game.&amp;lt;br&amp;gt;&lt;br /&gt;
Credits:&lt;br /&gt;
*Mooshua - SL Layout Creator Tool. &amp;lt;!--The website is dead. Removing link for now.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=1050px heights=268px&amp;gt;&lt;br /&gt;
LCZ_1.png|Layout 1&lt;br /&gt;
LCZ_2_Fix.png|Layout 2&lt;br /&gt;
LCZ_3.png|Layout 3&lt;br /&gt;
LCZ_4.png|Layout 4&lt;br /&gt;
LCZ_5.png|Layout 5&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
{{Achievements}}&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* Light Containment Zone used to have SCP-012&#039;s Containment Chamber. The chamber itself was a &#039;&#039;SCP: Containment Breach&#039;&#039; asset, and was replaced with Test Chamber 1 in the [[Updates/11.1.0|11.1.0]] update.&lt;br /&gt;
* The announcement in-game says that the LCZ decontamination process occurs in 15 minutes, while the actual time is 11 minutes and 45 seconds. This was intentionally added to apply pressure to the players.&lt;br /&gt;
[[Category:Zones]]&lt;br /&gt;
{{Locations Navbox}}&lt;/div&gt;</summary>
		<author><name>Plookiedookie</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Entrance_Zone&amp;diff=15054</id>
		<title>Entrance Zone</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Entrance_Zone&amp;diff=15054"/>
		<updated>2024-06-29T05:31:11Z</updated>

		<summary type="html">&lt;p&gt;Plookiedookie: nuked the tabber for layouts&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Subsection-01&#039;&#039;&#039; of [[Site-02]], also known as the &#039;&#039;&#039;Entrance Zone&#039;&#039;&#039;, is one of the four zones in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. It contains the only exits that lead out of the facility. &lt;br /&gt;
__TOC__&lt;br /&gt;
=Operational Guide Overview=&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
Entrance Zone (EZ) is one of four zones in [[Site-02]]. &amp;lt;br&amp;gt;&lt;br /&gt;
It is the spawn location for [[Facility Guard]]s, and contains both Gate A and Gate B that allows one to reach the [[Surface Zone]].&lt;br /&gt;
&lt;br /&gt;
Entrance Zone contains a couple of unique rooms. While some of these rooms may contain items, most rooms do not have an important gameplay role.&lt;br /&gt;
&lt;br /&gt;
=Unique Rooms=&lt;br /&gt;
Unique rooms are rooms that spawn only once and might include useful items or have an important gameplay role.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Two-Story Office==&lt;br /&gt;
{{ZoneImage|ImageName=twostoryoverview|description=Overview of the room. Note the [[First Aid Cabinet]] on the top of the stairs.}}&lt;br /&gt;
The &#039;&#039;&#039;Two-Story Office&#039;&#039;&#039; is a medium sized room that contains a walkway and stairs. &lt;br /&gt;
&lt;br /&gt;
A [[Workstation]] will always spawn at the top of the stairs, and there is a chance for a [[Standard Locker]] to spawn there as well. &amp;lt;br&amp;gt;&lt;br /&gt;
Another Locker may also spawn one the lower floor of the office near one of the doors to the office.&lt;br /&gt;
&lt;br /&gt;
The elevated place is commonly used by SCPs to jump down from to ambush human players as they enter the room.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Spawns:&#039;&#039;&#039;&lt;br /&gt;
*On top of the stairs: &lt;br /&gt;
**[[Workstation]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
* On top of the stairs:&lt;br /&gt;
** [[First Aid Cabinet]]&lt;br /&gt;
** [[Standard Locker]]&lt;br /&gt;
*On the lower floor&lt;br /&gt;
**[[Standard Locker]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Large Office==&lt;br /&gt;
{{ZoneImage|ImageName=largeofficeoverview}}&lt;br /&gt;
{{ZoneImage|ImageName=largeofficecubby|description=The cubby area of the office containing a [[Standard Locker]].}}&lt;br /&gt;
The &#039;&#039;&#039;Large Office&#039;&#039;&#039; is a medium sized office that contains multiple desk with computers on them.&lt;br /&gt;
&lt;br /&gt;
In the corner of the room, a cubical can be seen. This area is a common hiding spot and is also a possible spawn location for a [[Standard Locker]]. &amp;lt;br&amp;gt;&lt;br /&gt;
A [[Workstation]] can also spawn in the room as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*[[Standard Locker]]&lt;br /&gt;
*[[Workstation]]&lt;br /&gt;
[[First Aid Cabinet]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Minor Office==&lt;br /&gt;
{{ZoneImage|ImageName=smallofficeoverview1}}&lt;br /&gt;
{{ZoneImage|ImageName=smallofficeoverview2|description=An alternative view}}&lt;br /&gt;
The &#039;&#039;&#039;Minor Office&#039;&#039;&#039; is a hallway with a small office on the side below floor level. The dividing wall of the sunken office can be used for cover and hiding.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Conference Hallway==&lt;br /&gt;
{{ZoneImage|ImageName=conferencehallway}}&lt;br /&gt;
The &#039;&#039;&#039;Conference Hallway&#039;&#039;&#039; is a hallway with two locked doors. These two doors can not be opened.&lt;br /&gt;
&lt;br /&gt;
One of the doors is labeled as &#039;&#039;Conference Room 9B&#039;&#039;, while the other is labeled as &#039;&#039;Dr. L&#039;&#039;. &amp;lt;br&amp;gt;&lt;br /&gt;
The spot near the &#039;&#039;Dr. L&#039;&#039; door can be used for cover. The name is from &#039;&#039;SCP: Containment Breach&#039;&#039; due to the room being an asset from that game and thus, the name is not considered canon.&lt;br /&gt;
&lt;br /&gt;
This hallway is very similar in layout to the Offices Hallway&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Intercom Room==&lt;br /&gt;
{{ZoneImage|ImageName=intercomentrance|description=Entrance to the intercom}}&lt;br /&gt;
{{ZoneImage|ImageName=intercomoverview|description=The first room found at the bottom of the stairs}}&lt;br /&gt;
{{DoorStats|&lt;br /&gt;
|ReqAccess=IA&lt;br /&gt;
|AP = 30&lt;br /&gt;
|DestroyLvl=Lvl1&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;white-space:normal; font-size:15px&amp;quot;&amp;gt;The &#039;&#039;&#039;Intercom Room&#039;&#039;&#039; is a corner room with a keycard locked door that requires {{HoverKeycard|Required Access1=IA}} to open. &amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The intercom itself can be used by players to broadcast &amp;quot;useful&amp;quot; messages to the whole facility. &amp;lt;br&amp;gt;&lt;br /&gt;
The duration of and cooldown between broadcasts can be changed in the server config - by default, players have up to 20 seconds to send broadcasts followed by a 120 second cooldown. &lt;br /&gt;
&lt;br /&gt;
The intercom can also be used as a room of hiding, as only a small amount of Keycards can open the door.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gates==&lt;br /&gt;
{{ZoneImage|ImageName=ezgateA|description=Gate-A Entrance}}&lt;br /&gt;
{{ZoneImage|ImageName=ezgateB|description=Gate-B Entrance}}&lt;br /&gt;
{{DoorStats|&lt;br /&gt;
|ReqAccess=GA&lt;br /&gt;
|AP = 80&lt;br /&gt;
|DestroyLvl=Lvl3&lt;br /&gt;
}}&lt;br /&gt;
Entrance Zone contains the two gates that lead to the [[Surface Zone]]: &#039;&#039;&#039;Gate A&#039;&#039;&#039; and &#039;&#039;&#039;Gate B&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gate A&#039;&#039;&#039; is closer to the [[Chaos Insurgent|Chaos Insurgency]] spawn area and is often used by Chaos when they enter the site.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gate B&#039;&#039;&#039; is closer to the [[Mobile Task Force]] spawn area, and is often used by the MTF when they enter Site-02. &amp;lt;br&amp;gt;&lt;br /&gt;
It is also closer to the Escape Area on [[Surface Zone]], making Gate-B often used by [[Class-D|Class-Ds]] and [[Scientist|Scientists]] when they attempt to escape.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;white-space:normal; font-size:15px&amp;quot;&amp;gt;Both gates can be opened by Keycards with {{HoverKeycard|Required Access1=GA}}.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Spawn:&#039;&#039;&#039;&lt;br /&gt;
*Inside both gates:&lt;br /&gt;
**[[Workstation]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Evacuation Shelter==&lt;br /&gt;
{{ZoneImage|ImageName=evacentrance|description=The entrance to the room}}&lt;br /&gt;
{{ZoneImage|ImageName=ezevacshelter}}&lt;br /&gt;
{{ZoneImage|ImageName=evacshelterinside|description=. . .}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Evacuation Shelter&#039;&#039;&#039; is a small room that looks similar to a gate. &lt;br /&gt;
&lt;br /&gt;
The gate itself is badly damaged and an redish-orange gas is seen leaking out. &amp;lt;br&amp;gt; &lt;br /&gt;
When peeking into the room, the player can see many dead bodies littered inside it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The room contains no cameras, making it a blind spot for [[SCP-079]].&lt;br /&gt;
&lt;br /&gt;
Inside the room one of the five hidden Hubertballs in the game can found. It can only be seen with Noclip.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Spawns:&#039;&#039;&#039;&lt;br /&gt;
*[[Workstation]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Loading Dock==&lt;br /&gt;
{{ZoneImage|ImageName=loadingdockentrance|description=Overview from the back of the room.}}&lt;br /&gt;
{{ZoneImage|ImageName=loadingdockoverview}}&lt;br /&gt;
The &#039;&#039;&#039;Loading Dock&#039;&#039;&#039;  is a large dead end room, that contains a gate that can&#039;t be interacted with. The name of the room implies it is used by Site-02 staff for the transporation of large items. The room can be used as a hiding spot from [[SCPs]] or other hostile factions. This room is one of the spawn locations for Facility Guards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Collapsed Hallway==&lt;br /&gt;
{{ZoneImage|ImageName=collapsedroom}}&lt;br /&gt;
The &#039;&#039;&#039;Collapsed Hallway&#039;&#039;&#039; is a small hallway with a collapsed ceiling, which prevents players from continuing forward.&amp;lt;br&amp;gt;&lt;br /&gt;
This room contains no cameras, making it a blind spot for SCP-079.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hallways==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=400px heights=138px&amp;gt;&lt;br /&gt;
ezhallway.PNG|Straight Hallway&lt;br /&gt;
ezcorneroverview.PNG|Corner Hallway&lt;br /&gt;
ezTintersection.PNG|T-Intersection&lt;br /&gt;
ezXintersection.PNG|X-Intersection&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
=Map Layouts=&lt;br /&gt;
There are five possible map layouts of Entrance Zone. Special Rooms are randomized in these layouts. SCP-079 map rotates both HCZ and EZ on its display by 180°, these images are based off how the layouts appear in the game files and not SCP-079&#039;s map.&amp;lt;br&amp;gt;&lt;br /&gt;
The Orange Endroom labeled as &amp;quot;EZ&amp;quot; represents the checkpoint. It always spawns in the same location and is two hallways long.&amp;lt;br&amp;gt;&lt;br /&gt;
Below are all the possible map layouts, using their official names.&amp;lt;br&amp;gt;&lt;br /&gt;
Credit:&lt;br /&gt;
*Mooshua - SL Layout Creator Tool. &amp;lt;!--The website is dead. Removing link for now.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=1050px heights=268px&amp;gt;&lt;br /&gt;
Layout_EZ_3-Lane_New.png|3-Lane&lt;br /&gt;
Layout_EZ_Loop_New.png|Loop&lt;br /&gt;
Layout_EZ_Parallel_New.png|Parallel&lt;br /&gt;
Layout_EZ_Lima_New.png|Lima&lt;br /&gt;
Layout_EZ_Ring_New.png|Ring&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
{{Achievements}}&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*Entrance Zone is the only zone that does not have a theme.&lt;br /&gt;
*Entrance Zone used to contain a cafeteria, which would also contain SCP-294.&lt;br /&gt;
&lt;br /&gt;
[[Category:Zones]]&lt;br /&gt;
{{Locations Navbox}}&lt;/div&gt;</summary>
		<author><name>Plookiedookie</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Template:SCP_infobox&amp;diff=15048</id>
		<title>Template:SCP infobox</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Template:SCP_infobox&amp;diff=15048"/>
		<updated>2024-06-11T20:45:15Z</updated>

		<summary type="html">&lt;p&gt;Plookiedookie: fixed article link so it now goes to correct website&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; style=&amp;quot;font-size:90%; width:{{{infosize|25%}}};&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! class=&amp;quot;infobox2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size:130%;&amp;quot; | {{{name|{{PAGENAME}}}}}&lt;br /&gt;
|-&lt;br /&gt;
{{#if:{{{image|}}} |{{!}} style=&amp;quot;padding:0.5em; text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; {{!}} [[File:{{{image}}}{{!}}{{{image_size|250px}}}{{!}}center|link=File:{{{image}}}]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
|}}&lt;br /&gt;
{{#if:{{{caption|}}}|{{!}} style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; {{!}} &amp;lt;small&amp;gt;{{{caption}}}&amp;lt;/small&amp;gt;&lt;br /&gt;
{{!}}-&lt;br /&gt;
|}}&lt;br /&gt;
{{#if:{{{image2|}}} |{{!}} style=&amp;quot;padding:0.5em; text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; {{!}} [[File:{{{image2}}}{{!}}{{{image_size|250px}}}{{!}}center]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
|}}&lt;br /&gt;
{{#if:{{{caption2|}}}|{{!}} style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; {{!}} &amp;lt;small&amp;gt;{{{caption2}}}&amp;lt;/small&amp;gt;&lt;br /&gt;
{{!}}-&lt;br /&gt;
|}}&lt;br /&gt;
| class=&amp;quot;infobox3&amp;quot; colspan=&amp;quot;2&amp;quot; | Stats&lt;br /&gt;
|-&lt;br /&gt;
{{#if:{{{Description|}}}|{{!}} style=&amp;quot;width:30%;font-size:95%;&amp;quot; {{!}} &#039;&#039;&#039;Description&#039;&#039;&#039; &lt;br /&gt;
{{!}} style=&amp;quot;width:45%; white-space: nowrap;&amp;quot; {{!}} {{{Description}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
|}}&lt;br /&gt;
{{#if:{{{HP|}}}|{{!}} style=&amp;quot;width:45%;font-size:95%;&amp;quot; {{!}} &#039;&#039;&#039;Health {{{HPDesc|}}}&#039;&#039;&#039; &lt;br /&gt;
{{!}} style=&amp;quot;width:55%;&amp;quot; {{!}} {{{HP}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
|}}&lt;br /&gt;
{{#if:{{{Status|}}}|{{!}} style=&amp;quot;width:45%;font-size:95%;&amp;quot; {{!}} &#039;&#039;&#039;Status&#039;&#039;&#039; &lt;br /&gt;
{{!}} style=&amp;quot;width:55%;&amp;quot; {{!}} {{{Status}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
|}}&lt;br /&gt;
{{#if:{{{HS|}}}|{{!}} style=&amp;quot;width:45%;font-size:95%;&amp;quot; {{!}} &#039;&#039;&#039;Hume Shield (Initial)&#039;&#039;&#039; &lt;br /&gt;
{{!}} style=&amp;quot;width:55%;&amp;quot; {{!}} {{HumeShield|SCP={{{name|{{PAGENAME}}}}}|type=base}} &lt;br /&gt;
{{!}}-&lt;br /&gt;
|}}&lt;br /&gt;
{{#if:{{{HS|}}}|{{!}} style=&amp;quot;width:45%;font-size:95%;&amp;quot; {{!}} &#039;&#039;&#039;Hume Shield {{{HSMaxDesc|(20% HP)}}}&#039;&#039;&#039; &lt;br /&gt;
{{!}} style=&amp;quot;width:55%;&amp;quot; {{!}} {{HumeShield|SCP={{{name|{{PAGENAME}}}}}|type=final}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
|}}&lt;br /&gt;
{{#if:{{{zone|}}}|{{!}} style=&amp;quot;width:45%;font-size:95%; white-space: nowrap;&amp;quot; {{!}} &#039;&#039;&#039;Spawn Zone&#039;&#039;&#039; &lt;br /&gt;
{{!}} style=&amp;quot;width:55%; white-space: nowrap;&amp;quot; {{!}} {{{zone}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
|}}&lt;br /&gt;
{{#if:{{{speed|}}}|{{!}} style=&amp;quot;width:45%;font-size:95%; white-space: nowrap;&amp;quot; {{!}} &#039;&#039;&#039;Movement Speed&#039;&#039;&#039; &lt;br /&gt;
{{!}} style=&amp;quot;width:55%; white-space: nowrap;&amp;quot; {{!}} {{{speed}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
|}}&lt;br /&gt;
{{#if:{{{ability|}}}|{{!}} style=&amp;quot;width:45%;font-size:95%; white-space: nowrap;&amp;quot; {{!}} &#039;&#039;&#039;Special Ability&#039;&#039;&#039; &lt;br /&gt;
{{!}} style=&amp;quot;width:55%; white-space: nowrap;&amp;quot; {{!}} {{{ability}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
|}}&lt;br /&gt;
{{#if:{{{effect|}}}|{{!}} style=&amp;quot;width:45%;font-size:95%; white-space: nowrap;&amp;quot; {{!}} &#039;&#039;&#039;Applied [[Status Effects{{!}}Effects]]&#039;&#039;&#039; &lt;br /&gt;
{{!}} style=&amp;quot;width:55%; white-space: nowrap;&amp;quot; {{!}} {{{effect}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
|}}&lt;br /&gt;
| style=&amp;quot;width:45%;font-size:95%; white-space: nowrap;&amp;quot; | &#039;&#039;&#039;Article Link&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;width:55%;&amp;quot; | [https://scp-wiki.wikidot.com/|{{{linkOverride|{{PAGENAME}}}}} Page] &lt;br /&gt;
|-&lt;br /&gt;
{{#ifeq:{{PAGENAME}}|SCP-914||{{!}} style=&amp;quot;width:45%;font-size:95%; white-space: nowrap;&amp;quot; {{!}} &#039;&#039;&#039;Class Color&#039;&#039;&#039; &lt;br /&gt;
{{!}} style=&amp;quot;width:55%; white-space: nowrap;&amp;quot; {{!}} {{{color|{{Class Color|class=SCPs|displayhex=true}}}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{VA|}}}|{{!}} style=&amp;quot;width:45%;font-size:95%;&amp;quot; {{!}} &#039;&#039;&#039;Voice Actor&#039;&#039;&#039; &lt;br /&gt;
{{!}} style=&amp;quot;width:55%;&amp;quot; {{!}} {{{VA}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
|}}&lt;br /&gt;
{{#if:{{{ID|}}}|{{!}} style=&amp;quot;width:45%;font-size:95%;&amp;quot; {{!}} &#039;&#039;&#039;Class ID&#039;&#039;&#039; &lt;br /&gt;
{{!}} style=&amp;quot;width:55%;&amp;quot; {{!}} {{{ID}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
|}}&lt;br /&gt;
|}&lt;br /&gt;
{{#if:{{{nocat|}}}||[[Category:SCPs]]}}&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{SCP infobox&lt;br /&gt;
|name = SCP-173&lt;br /&gt;
|image = SCP Foundation (emblem).svg&lt;br /&gt;
|caption = Some foundation logo&lt;br /&gt;
|image_size = 200px&lt;br /&gt;
|image2 = SCP Foundation (emblem).svg&lt;br /&gt;
|caption2 = Some foundation logo 2&lt;br /&gt;
|image_size2 = 150&lt;br /&gt;
|HP = 3200&lt;br /&gt;
|HS = None&lt;br /&gt;
|zone = [[Light Containment Zone]]&lt;br /&gt;
|speed = 15&lt;br /&gt;
|ability = Moving when nobody is looking at it&lt;br /&gt;
|nocat = yes&lt;br /&gt;
|color = {{Class Color|class=SCPs|displayhex=true}}&lt;br /&gt;
|ID = 0&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
An infobox for [[:Category:SCPs|SCPs]].&lt;br /&gt;
==Example==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{SCP infobox&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;|name = SCP-173&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;|image = SCP Foundation (emblem).svg&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;|caption = Some foundation logo&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;|image_size = 200&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;|image2 = SCP Foundation (emblem).svg&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;|caption2 = Some foundation logo 2&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;|image_size2 = 150&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;|HP = 3200&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;|zone = [[Light Containment Zone]]&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;|speed = 15&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;|ability = Moving when nobody is looking at it&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;|nocat = yes&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Syntax==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{SCP infobox&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;|name = Name override&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;|image = Image (preferably png)&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;|caption = Caption under image&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;|image_size = Image size override&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;|HP = Health value&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;|zone = Spawn zone&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;|speed = Ingame movement speed&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;|ability = Uniquie ability of SCP&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;|nocat = Doesn&#039;t include category&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Templates]][[Category:Infoboxes]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Plookiedookie</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Template:PlayableSCPs&amp;diff=14921</id>
		<title>Template:PlayableSCPs</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Template:PlayableSCPs&amp;diff=14921"/>
		<updated>2024-02-07T19:02:15Z</updated>

		<summary type="html">&lt;p&gt;Plookiedookie: bye bye skeleotn&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;seven&lt;/div&gt;</summary>
		<author><name>Plookiedookie</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-3114&amp;diff=14820</id>
		<title>SCP-3114</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-3114&amp;diff=14820"/>
		<updated>2023-12-28T17:02:30Z</updated>

		<summary type="html">&lt;p&gt;Plookiedookie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP infobox&lt;br /&gt;
|image = SCP-3114 V2.png&lt;br /&gt;
|F1MenuArt = SCPCAT049-2&lt;br /&gt;
|image_size = 150px&lt;br /&gt;
|HP = 1250&lt;br /&gt;
|HS = true&lt;br /&gt;
|zone = [[Light Containment Zone]]&lt;br /&gt;
|speed = Walk: 4.6 m/s (Undisguised) &amp;lt;br&amp;gt; Sprint: 5.8 m/s (Undisguised) &amp;lt;br&amp;gt;  Walk: 3.9 m/s (Disguised) &amp;lt;br&amp;gt; Sprint: 5.4 m/s (Disguised) &lt;br /&gt;
|ability = Catch These Hands&amp;lt;br&amp;gt; Strangulation&amp;lt;br&amp;gt; Under Their Skin&amp;lt;br&amp;gt; Skeletons in Your Closet&lt;br /&gt;
|ID = 23&lt;br /&gt;
|VA = David &amp;quot;moonmunk&amp;quot; Costello.&lt;br /&gt;
}}&lt;br /&gt;
{{quote&lt;br /&gt;
|quote = I&#039;m bad to the bone!&lt;br /&gt;
|speaker = SCP-3114&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;SCP-3114&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. SCP-3114 does not spawn naturally in the round, and is instead restricted to the [[Remote Admin]] menu.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SCP-3114 specializes in deception, able to disguise as human classes by stealing their skin off of corpses. SCP-3114 can then effectively pick off lone targets once they&#039;ve been deceived into believing it&#039;s human.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=left&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
SCP-3114 spawns in [[Light_Containment_Zone#SCP-173&#039;s_Containment_Chamber_-_PT00|PT00]] located in [[Light_Containment_Zone|Light Containment Zone]]. &amp;lt;!--- Unlike other SCPs, SCP-3114 can only be spawned in via Remote Admin.&amp;lt;br&amp;gt;---&amp;gt;&lt;br /&gt;
SCP-3114 can immediately leave the chamber upon spawning and use the stairs to access the main section of LCZ. Upon leaving, SCP-3114 will be free to roam around the map. Next to SCP-3114&#039;s spawn will be a {{fancy link|scientist}} and a {{fancy link|classd}} corpse. SCP-3114 can then use its &amp;quot;Under Their Skin&amp;quot; ability on either of them to gain a disguise. The disguise will use the name of the SCP-3114 player.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-3114 has a 35% damage reduction modifier against explosions at all times that ignores penetration.&lt;br /&gt;
&lt;br /&gt;
SCP-3114 can talk to the other SCPs by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs, regardless of the distance. &amp;lt;br&amp;gt;&lt;br /&gt;
When disguised, SCP-3114 can use proximity voice chat to talk to humans by holding down the {{key Press|V}} key.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hume Shield==&lt;br /&gt;
* SCP-3114 has a base [[Hume Shield]] value of {{HumeShield|SCP=SCP-3114|type=base}}.&lt;br /&gt;
** At 20% of HP, SCP-3114 will have {{HumeShield|SCP=SCP-3114|type=final}} Hume Shield.&lt;br /&gt;
* If SCP-3114 takes no damage for {{HumeShield|SCP=SCP-3114|type=delay}} seconds, its Hume Shield will regenerate by {{HumeShield|SCP=SCP-3114|type=regen}} HS/s.&lt;br /&gt;
* Each successful hit using its melee attack will regenerate {{HumeShield|SCP=SCP-3114 |type=bonus}} Hume Shield.&lt;br /&gt;
* SCP-3114 Hume Shield has a {{HumeShield|SCP=SCP-3114|type=resistance}} damage resistance while disguised.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Catch These Hands===&lt;br /&gt;
When undisguised, SCP-3114 can press {{key Press|leftclick}} to perform a melee slap attack. The attack deals 15 damage that is unaffected by [[Armor_(Disambiguation)|Armor]], and can only hit a single target at a time. For every successful hit, SCP-3114 will instantly regenerate {{HumeShield|SCP=SCP-3114 |type=bonus}} Hume Shield. The attack has a delay of 0.5 seconds after each swing.&lt;br /&gt;
&lt;br /&gt;
===Strangulation===&lt;br /&gt;
[[File:3114 strangle.png|thumb|left|300px|SCP-3114 Strangling a [[Facility Guard]].&amp;lt;br&amp;gt;Humans cannot move while being strangled by SCP-3114.]]&lt;br /&gt;
When undisguised, SCP-3114 can begin strangling nearby humans by pressing {{key Press|rightclick}} on them. Strangulation consists of grabbing a human by the neck and locking them into place.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Strangled enemies gradually takes damage over time: starting from 5 HP every second, with the damage value accelerating by five per second the human is strangled. This equates to a total time-to-kill of five seconds. Strangulation&#039;s damage takes into account [[Artificial HP]]. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This ability will be canceled if SCP-3114 takes any damage, or manually cancels it. The ability has a one second cooldown if manually canceled, three seconds if canceled by damage and five seconds if SCP-3114 successfully kills a player with it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Under Their Skin===&lt;br /&gt;
&lt;br /&gt;
[[File:3114 disguised comparison.png|thumb|250px|Despite the unassuming appearance of the [[Class-D Personnel]] on the left; it is actually SCP-3114 in a disguise.&amp;lt;br&amp;gt;The image on the right shows how the Class-D looks to an SCP.]]&lt;br /&gt;
&lt;br /&gt;
[[File:badtothebone.png|thumb|250px|A human corpse after having its skin stolen by SCP-3114.]]&lt;br /&gt;
&lt;br /&gt;
While not in a disguise, SCP-3114 can hold {{key Press|E}} for five seconds to steal a human corpse&#039;s skin. &lt;br /&gt;
SCP-3114 will adopt the skin model of the corpse it stole from. The skin will then disguise SCP-3114 to all humans for 2 minutes and 30 seconds. Once that timer is up, SCP-3114 will be forced to exit its disguise.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-3114 is able to see what class it is disguised as by looking at the icon on the bottom of its screen. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once a corpse has had its skin stolen, it will turn into a skeleton.&lt;br /&gt;
&lt;br /&gt;
===Skeletons in Your Closet===&lt;br /&gt;
SCP-3114 gains these passive abilities when under disguise:&lt;br /&gt;
* Spectators will not be able to view SCP-3114&#039;s player name.&lt;br /&gt;
* SCP-3114 will receive the identity of the person to whom the original corpse belonged.&lt;br /&gt;
* The ability to pick up, hold, and drop items.&lt;br /&gt;
* Humans will not receive hit markers when damaging a disguised SCP-3114.&lt;br /&gt;
* 25% damage reduction to firearms. This ignores penetration and only applies to base HP.&lt;br /&gt;
* {{HumeShield|SCP=SCP-3114|type=resistance}} overall damage reduction on its Hume Shield while disguised.&lt;br /&gt;
SCP-3114 cannot use any items except for [[Keycard|Keycards]]. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-3114 appearance&#039;s will be visually distinct from humans in the view of other SCPs. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-3114 can discard their disguise by holding the {{key Press|R}} key. &amp;lt;br&amp;gt;&lt;br /&gt;
While disguised, SCP-3114 cannot use their attack. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sprint===&lt;br /&gt;
When undisguised, SCP-3114 can sprint at 5.8 m/s by holding {{key Press|Shift}}. Its [[Stamina]] will be fully depleted after five seconds of sprinting. Stamina regenerates at the same rate as a human. &amp;lt;br&amp;gt;&lt;br /&gt;
While disguised, SCP-3114&#039;s sprint and Stamina functions identically to that of humans.&lt;br /&gt;
&lt;br /&gt;
===Sneak===&lt;br /&gt;
Similar to human classes, SCP-3114 can hold down the {{key Press|C}} key to sneak walk at a rate of 1.6 m/s. This will also make its footsteps silent.&lt;br /&gt;
&lt;br /&gt;
===Break Dance===&lt;br /&gt;
SCP-3114 can break dance by the player typing Gingerbread on their keyboard.&lt;br /&gt;
&lt;br /&gt;
=Sounds=&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Catch These Hands&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=3114swing.mp3|title=Swing #1|description=}}&lt;br /&gt;
|{{multi-listen item|filename=3114swing2.mp3|title=Swing #2|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=3114swing3.mp3|title=Swing #3|description=}}&lt;br /&gt;
|{{multi-listen item|filename=glasshit.mp3|title=Glass Hit #1|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=glasshit2.mp3|title=Glass Hit #2|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Under Their Skin&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=disguising.mp3|title=Disguising|description=}}&lt;br /&gt;
|{{multi-listen item|filename=exitdisguise.mp3|title=Exiting Disguise|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=3114jumpscare.mp3|title=Exit Disguise Jumpscare|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Strangulation&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=strangled.mp3|title=Strangled|description=}}&lt;br /&gt;
|{{multi-listen item|filename=stranglekill.mp3|title=Strangle Kill|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Death&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=3114collapse.mp3|title=Collapse|description=}}&lt;br /&gt;
|{{multi-listen item|filename=3114death.mp3|title=Death Scream|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Misc&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173 Hume Shield Break.mp3|title=Hume Shield Depletes|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Legacy=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
SCP-3114_Indev.png|The clean SCP-3114 model prior to October 11th.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px;&amp;quot; | SCP-3114 Changelog History &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|5th October 2023&lt;br /&gt;
|A WIP version of the countdown music for when SCP-3114 is running out of disguise time is teased to Patreon Supporters. &amp;lt;br&amp;gt;The audio is sent with the message &#039;&#039;Can you guess what sound this might pertain to in-game for this years Halloween update?&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|7th October 2023&lt;br /&gt;
|An image of a corpse that has had its skin stolen by SCP-3114 is teased to Patreon Supporters. &amp;lt;br&amp;gt;A message sent with the image reads &#039;&#039;Don&#039;t end up like this guy, in this year&#039;s Halloween Update!&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|8th October 2023&lt;br /&gt;
|[[File:SCP-3114_Indev.png|30px]]A video showing {{hoverimage|Not named.|text=SCP-3114}}. using &#039;&#039;Under Their Skin&#039;&#039; is teased to Patreon Supporters. At the end, SCP-3114 bursts out of its skin, revealing its model.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|11th October 2023&lt;br /&gt;
|[[File:SCP-3114_V2.png|30px]] SCP-3114&#039;s texture is updated.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[https://patreon.scpslgame.com/posts/view/df65c4b2-6dc2-4f33-86ef-8e6f42862858 13th October 2023]&lt;br /&gt;
|&#039;&#039;The return of Halloween - Halloween seasonal update 2023&#039;&#039; is made available for Patreon Supporters. The post reveals SCP-3114 and its ability set.&lt;br /&gt;
|-&lt;br /&gt;
|41 minutes later, several additional teasers related to the update are shown, including SCP-3114&#039;s F1 screen.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[https://patreon.scpslgame.com/posts/view/df65c4b2-6dc2-4f33-86ef-8e6f42862858 22nd October 2023]&lt;br /&gt;
|&#039;&#039;The return of Halloween - Halloween seasonal update 2023&#039;&#039; is made available for the public, revealing SCP-3114&#039;s addition to the general playerbase.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;7&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|?&lt;br /&gt;
|HP reduced to {{hoverimage|Was 1500|text=1250}}.&lt;br /&gt;
|-&lt;br /&gt;
|Base HS reduced to {{hoverimage|Was 600|text=350}}. Maximum HS now increases based on remaining HP.&lt;br /&gt;
|-&lt;br /&gt;
|Stamina capacity reduced to {{hoverimage|Was 10 seconds|text=5 seconds}}.&lt;br /&gt;
|-&lt;br /&gt;
|Undisguised Default speed increased to {{hoverimage|Was 3.9m/s|text=4.6m/s}}.&lt;br /&gt;
|-&lt;br /&gt;
|Undisguised Sprint speed increased to {{hoverimage|Was 5.6m/s|text=5.8m/s}}.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Catch Theses Hands&#039;&#039; HS regen per hit reduced to {{hoverimage|Was 50 HS|text=25 HS}}.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Under Their Skin&#039;&#039; is now cancelled by holding down {{hoverimage|Originally required a single press of the {{key Press|R}} key.|text={{key Press|R}} for 0.5 seconds and letting go}}.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/13.3.0|13.3.0]]&lt;br /&gt;
|[[File:3114_Icon.png|50px]] SCP-3114 added for the 2023 Halloween Event.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/13.3.1|13.3.1]]&lt;br /&gt;
|SCP-3114 removed from regular gameplay and restricted to [[Remote Admin]].&lt;br /&gt;
|-&lt;br /&gt;
|SCP-3114 rebalanced:&lt;br /&gt;
*Added passive firearms damage reduction when disguised.&lt;br /&gt;
*Applied a damage reduction to its Hume Shield while disguised.&lt;br /&gt;
*Added passive explosion resistance at all times.&lt;br /&gt;
*Increased damage of Catch These Hands to 15 from 10.&lt;br /&gt;
*Added new cooldowns for Strangulation.&lt;br /&gt;
*Victims of Strangulation will now unequip all items.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{SCP Navbox}}&lt;br /&gt;
{{Misc navbox}}&lt;/div&gt;</summary>
		<author><name>Plookiedookie</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-3114&amp;diff=14819</id>
		<title>SCP-3114</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-3114&amp;diff=14819"/>
		<updated>2023-12-28T17:02:11Z</updated>

		<summary type="html">&lt;p&gt;Plookiedookie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP infobox&lt;br /&gt;
|image = SCP-3114 V2.png&lt;br /&gt;
|F1MenuArt = SCPCAT049-2&lt;br /&gt;
|image_size = 150px&lt;br /&gt;
|HP = 1250&lt;br /&gt;
|HS = true&lt;br /&gt;
|zone = [[Light Containment Zone]]&lt;br /&gt;
|speed = Walk: 4.6 m/s (Undisguised) &amp;lt;br&amp;gt; Sprint: 5.8 m/s (Undisguised) &amp;lt;br&amp;gt;  Walk: 3.9 m/s (Disguised) &amp;lt;br&amp;gt; Sprint: 5.4 m/s (Disguised) &lt;br /&gt;
|ability = Catch These Hands&amp;lt;br&amp;gt; Strangulation&amp;lt;br&amp;gt; Under Their Skin&amp;lt;br&amp;gt; Skeletons in Your Closet&lt;br /&gt;
|ID = 23&lt;br /&gt;
|VA = David &amp;quot;moonmunk&amp;quot; Costello.&lt;br /&gt;
}}&lt;br /&gt;
{{quote&lt;br /&gt;
|quote = I&#039;m bad to the bone!&lt;br /&gt;
|speaker = SCP-3114&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;SCP-3114&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. SCP-3114 does not spawn naturally in the round, and is instead restricted to the [[Remote Admin]] menu.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SCP-3114 specializes in deception, able to disguise as human classes by stealing their skin off of corpses. SCP-3114 can then effectively pick off lone targets once they&#039;ve been deceived into believing it&#039;s human.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=left&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
SCP-3114 spawns in [[Light_Containment_Zone#SCP-173&#039;s_Containment_Chamber_-_PT00|PT00]] located in [[Light_Containment_Zone|Light Containment Zone]]. &amp;lt;!--- Unlike other SCPs, SCP-3114 can only be spawned in via Remote Admin.&amp;lt;br&amp;gt;---&amp;gt;&lt;br /&gt;
SCP-3114 can immediately leave the chamber upon spawning and use the stairs to access the main section of LCZ. Upon leaving, SCP-3114 will be free to roam around the map. Next to SCP-3114&#039;s spawn will be a {{fancy link|scientist}} and a {{fancy link|classd}} corpse. SCP-3114 can then use its &amp;quot;Under Their Skin&amp;quot; ability on either of them to gain a disguise. The disguise will use the name of the SCP-3114 player.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-3114 has a 35% damage reduction modifier against explosions at all times that ignores penetration.&lt;br /&gt;
&lt;br /&gt;
SCP-3114 can talk to the other SCPs by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs, regardless of the distance. &amp;lt;br&amp;gt;&lt;br /&gt;
When disguised, SCP-3114 can use proximity voice chat to talk to humans by holding down the {{key Press|V}} key.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hume Shield==&lt;br /&gt;
* SCP-3114 has a base [[Hume Shield]] value of {{HumeShield|SCP=SCP-3114|type=base}}.&lt;br /&gt;
** At 20% of HP, SCP-3114 will have {{HumeShield|SCP=SCP-3114|type=final}} Hume Shield.&lt;br /&gt;
* If SCP-3114 takes no damage for {{HumeShield|SCP=SCP-3114|type=delay}} seconds, its Hume Shield will regenerate by {{HumeShield|SCP=SCP-3114|type=regen}} HS/s.&lt;br /&gt;
* Each successful hit using its melee attack will regenerate {{HumeShield|SCP=SCP-3114 |type=bonus}} Hume Shield.&lt;br /&gt;
* SCP-3114 Hume Shield has a {{HumeShield|SCP=SCP-3114|type=resistance}} damage resistance while disguised.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Catch These Hands===&lt;br /&gt;
When undisguised, SCP-3114 can press {{key Press|leftclick}} to perform a melee slap attack. The attack deals 15 damage that is unaffected by [[Armor_(Disambiguation)|Armor]], and can only hit a single target at a time. For every successful hit, SCP-3114 will instantly regenerate {{HumeShield|SCP=SCP-3114 |type=bonus}} Hume Shield. The attack has a delay of 0.5 seconds after each swing.&lt;br /&gt;
&lt;br /&gt;
===Strangulation===&lt;br /&gt;
[[File:3114 strangle.png|thumb|left|300px|SCP-3114 Strangling a [[Facility Guard]].&amp;lt;br&amp;gt;Humans cannot move while being strangled by SCP-3114.]]&lt;br /&gt;
When undisguised, SCP-3114 can begin strangling nearby humans by pressing {{key Press|rightclick}} on them. Strangulation consists of grabbing a human by the neck and locking them into place.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Strangled enemies gradually takes damage over time: starting from 5 HP every second, with the damage value accelerating by five per second the human is strangled. This equates to a total time-to-kill of five seconds. Strangulation&#039;s damage takes into account [[Artificial HP]]. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This ability will be canceled if SCP-3114 takes any damage, or manually cancels it. The ability has a one second cooldown if manually canceled, three seconds if canceled by damage and five seconds if SCP-3114 successfully kills a player with it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Under Their Skin===&lt;br /&gt;
&lt;br /&gt;
[[File:3114 disguised comparison.png|thumb|250px|Despite the unassuming appearance of the Class-D Personnel on the left; it is actually SCP-3114 in a disguise.&amp;lt;br&amp;gt;The image on the right shows how the Class-D looks to an SCP.]]&lt;br /&gt;
&lt;br /&gt;
[[File:badtothebone.png|thumb|250px|A human corpse after having its skin stolen by SCP-3114.]]&lt;br /&gt;
&lt;br /&gt;
While not in a disguise, SCP-3114 can hold {{key Press|E}} for five seconds to steal a human corpse&#039;s skin. &lt;br /&gt;
SCP-3114 will adopt the skin model of the corpse it stole from. The skin will then disguise SCP-3114 to all humans for 2 minutes and 30 seconds. Once that timer is up, SCP-3114 will be forced to exit its disguise.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-3114 is able to see what class it is disguised as by looking at the icon on the bottom of its screen. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once a corpse has had its skin stolen, it will turn into a skeleton.&lt;br /&gt;
&lt;br /&gt;
===Skeletons in Your Closet===&lt;br /&gt;
SCP-3114 gains these passive abilities when under disguise:&lt;br /&gt;
* Spectators will not be able to view SCP-3114&#039;s player name.&lt;br /&gt;
* SCP-3114 will receive the identity of the person to whom the original corpse belonged.&lt;br /&gt;
* The ability to pick up, hold, and drop items.&lt;br /&gt;
* Humans will not receive hit markers when damaging a disguised SCP-3114.&lt;br /&gt;
* 25% damage reduction to firearms. This ignores penetration and only applies to base HP.&lt;br /&gt;
* {{HumeShield|SCP=SCP-3114|type=resistance}} overall damage reduction on its Hume Shield while disguised.&lt;br /&gt;
SCP-3114 cannot use any items except for [[Keycard|Keycards]]. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-3114 appearance&#039;s will be visually distinct from humans in the view of other SCPs. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-3114 can discard their disguise by holding the {{key Press|R}} key. &amp;lt;br&amp;gt;&lt;br /&gt;
While disguised, SCP-3114 cannot use their attack. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sprint===&lt;br /&gt;
When undisguised, SCP-3114 can sprint at 5.8 m/s by holding {{key Press|Shift}}. Its [[Stamina]] will be fully depleted after five seconds of sprinting. Stamina regenerates at the same rate as a human. &amp;lt;br&amp;gt;&lt;br /&gt;
While disguised, SCP-3114&#039;s sprint and Stamina functions identically to that of humans.&lt;br /&gt;
&lt;br /&gt;
===Sneak===&lt;br /&gt;
Similar to human classes, SCP-3114 can hold down the {{key Press|C}} key to sneak walk at a rate of 1.6 m/s. This will also make its footsteps silent.&lt;br /&gt;
&lt;br /&gt;
===Break Dance===&lt;br /&gt;
SCP-3114 can break dance by the player typing Gingerbread on their keyboard.&lt;br /&gt;
&lt;br /&gt;
=Sounds=&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Catch These Hands&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=3114swing.mp3|title=Swing #1|description=}}&lt;br /&gt;
|{{multi-listen item|filename=3114swing2.mp3|title=Swing #2|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=3114swing3.mp3|title=Swing #3|description=}}&lt;br /&gt;
|{{multi-listen item|filename=glasshit.mp3|title=Glass Hit #1|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=glasshit2.mp3|title=Glass Hit #2|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Under Their Skin&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=disguising.mp3|title=Disguising|description=}}&lt;br /&gt;
|{{multi-listen item|filename=exitdisguise.mp3|title=Exiting Disguise|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=3114jumpscare.mp3|title=Exit Disguise Jumpscare|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Strangulation&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=strangled.mp3|title=Strangled|description=}}&lt;br /&gt;
|{{multi-listen item|filename=stranglekill.mp3|title=Strangle Kill|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Death&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=3114collapse.mp3|title=Collapse|description=}}&lt;br /&gt;
|{{multi-listen item|filename=3114death.mp3|title=Death Scream|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Misc&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173 Hume Shield Break.mp3|title=Hume Shield Depletes|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Legacy=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
SCP-3114_Indev.png|The clean SCP-3114 model prior to October 11th.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px;&amp;quot; | SCP-3114 Changelog History &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|5th October 2023&lt;br /&gt;
|A WIP version of the countdown music for when SCP-3114 is running out of disguise time is teased to Patreon Supporters. &amp;lt;br&amp;gt;The audio is sent with the message &#039;&#039;Can you guess what sound this might pertain to in-game for this years Halloween update?&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|7th October 2023&lt;br /&gt;
|An image of a corpse that has had its skin stolen by SCP-3114 is teased to Patreon Supporters. &amp;lt;br&amp;gt;A message sent with the image reads &#039;&#039;Don&#039;t end up like this guy, in this year&#039;s Halloween Update!&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|8th October 2023&lt;br /&gt;
|[[File:SCP-3114_Indev.png|30px]]A video showing {{hoverimage|Not named.|text=SCP-3114}}. using &#039;&#039;Under Their Skin&#039;&#039; is teased to Patreon Supporters. At the end, SCP-3114 bursts out of its skin, revealing its model.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|11th October 2023&lt;br /&gt;
|[[File:SCP-3114_V2.png|30px]] SCP-3114&#039;s texture is updated.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[https://patreon.scpslgame.com/posts/view/df65c4b2-6dc2-4f33-86ef-8e6f42862858 13th October 2023]&lt;br /&gt;
|&#039;&#039;The return of Halloween - Halloween seasonal update 2023&#039;&#039; is made available for Patreon Supporters. The post reveals SCP-3114 and its ability set.&lt;br /&gt;
|-&lt;br /&gt;
|41 minutes later, several additional teasers related to the update are shown, including SCP-3114&#039;s F1 screen.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[https://patreon.scpslgame.com/posts/view/df65c4b2-6dc2-4f33-86ef-8e6f42862858 22nd October 2023]&lt;br /&gt;
|&#039;&#039;The return of Halloween - Halloween seasonal update 2023&#039;&#039; is made available for the public, revealing SCP-3114&#039;s addition to the general playerbase.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;7&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|?&lt;br /&gt;
|HP reduced to {{hoverimage|Was 1500|text=1250}}.&lt;br /&gt;
|-&lt;br /&gt;
|Base HS reduced to {{hoverimage|Was 600|text=350}}. Maximum HS now increases based on remaining HP.&lt;br /&gt;
|-&lt;br /&gt;
|Stamina capacity reduced to {{hoverimage|Was 10 seconds|text=5 seconds}}.&lt;br /&gt;
|-&lt;br /&gt;
|Undisguised Default speed increased to {{hoverimage|Was 3.9m/s|text=4.6m/s}}.&lt;br /&gt;
|-&lt;br /&gt;
|Undisguised Sprint speed increased to {{hoverimage|Was 5.6m/s|text=5.8m/s}}.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Catch Theses Hands&#039;&#039; HS regen per hit reduced to {{hoverimage|Was 50 HS|text=25 HS}}.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Under Their Skin&#039;&#039; is now cancelled by holding down {{hoverimage|Originally required a single press of the {{key Press|R}} key.|text={{key Press|R}} for 0.5 seconds and letting go}}.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/13.3.0|13.3.0]]&lt;br /&gt;
|[[File:3114_Icon.png|50px]] SCP-3114 added for the 2023 Halloween Event.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/13.3.1|13.3.1]]&lt;br /&gt;
|SCP-3114 removed from regular gameplay and restricted to [[Remote Admin]].&lt;br /&gt;
|-&lt;br /&gt;
|SCP-3114 rebalanced:&lt;br /&gt;
*Added passive firearms damage reduction when disguised.&lt;br /&gt;
*Applied a damage reduction to its Hume Shield while disguised.&lt;br /&gt;
*Added passive explosion resistance at all times.&lt;br /&gt;
*Increased damage of Catch These Hands to 15 from 10.&lt;br /&gt;
*Added new cooldowns for Strangulation.&lt;br /&gt;
*Victims of Strangulation will now unequip all items.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{SCP Navbox}}&lt;br /&gt;
{{Misc navbox}}&lt;/div&gt;</summary>
		<author><name>Plookiedookie</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Misc_Classes&amp;diff=14730</id>
		<title>Misc Classes</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Misc_Classes&amp;diff=14730"/>
		<updated>2023-12-24T01:04:47Z</updated>

		<summary type="html">&lt;p&gt;Plookiedookie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;mp-center&amp;quot; style=&amp;quot;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-section&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-header&amp;quot;&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Miscellaneous Classes&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;There are &#039;&#039;&#039;5&#039;&#039;&#039; Different Miscellaneous Classes in SCP SL. &lt;br /&gt;
&amp;lt;center&amp;gt;These classes do not fit into the Human or SCP categories due to their functions being entirely unique or being unused.&lt;br /&gt;
&amp;lt;!-- Actual category box --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-section&amp;quot; style=&amp;quot;background-color:rgba(0,0,0,1)&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: large;&amp;quot;&amp;gt;Special Classes&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Classes that appear in normal gameplay but are entirely unique compared to the Humans and SCPs.&lt;br /&gt;
{{Hycontent|Spectator|UnknownIcon}}&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: large;&amp;quot;&amp;gt;Unused Classes&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Classes that can&#039;t spawn naturally in-game and can only be made to spawn via [[Remote Admin]] or community plugins.&lt;br /&gt;
{{Hycontent|Tutorial|TutorialIcon}} &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: large;&amp;quot;&amp;gt;Technical Classes&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Classes that serve technical purpose and have no gameplay input.&lt;br /&gt;
{{Hycontent|Filmmaker|FilmmakerIcon}}{{Hycontent|Overwatch|OverwatchIcon}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Plookiedookie</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCPs&amp;diff=14729</id>
		<title>SCPs</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCPs&amp;diff=14729"/>
		<updated>2023-12-24T01:04:45Z</updated>

		<summary type="html">&lt;p&gt;Plookiedookie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;mp-center&amp;quot; style=&amp;quot;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-section&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-header&amp;quot;&amp;gt;SCP Items&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;SCPs are anomalies that have been captured by the Foundation. SCPs are stored within numerous sites owned by the Foundation across the world; these sites include places like Site-88, Site-17 and Site-02, with the last one being where SCP: Secret Laboratory takes place. While some anomalies are harmful or hostile, others can be very beneficial if used correctly. The following SCPs are found ingame.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Actual category box --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-section&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: large;&amp;quot;&amp;gt;Playable SCPs&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
{{Hycontent|SCP-049|049_Icon}}{{Hycontent|SCP-049-2|049-2_Icon}}{{Hycontent|SCP-079|SCPCAT 079}}{{Hycontent|SCP-096|096_IconCAT}}{{Hycontent|SCP-106|106_Icon}}{{Hycontent|SCP-173|173_Icon new}}{{Hycontent|SCP-939|939_Icon}}{{Hycontent|SCP-3114|3114_Icon}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: large;&amp;quot;&amp;gt;Item SCPs&amp;lt;/span&amp;gt;&lt;br /&gt;
{{Hycontent3|SCP-018}}{{Hycontent3|SCP-207}}{{Hycontent3|SCP-207?}}{{Hycontent3|SCP-244}}{{Hycontent3|SCP-268}}{{Hycontent3|SCP-500}}{{Hycontent3|SCP-1576}}{{Hycontent3|SCP-1853}}{{Hycontent3|SCP-2176}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: large;&amp;quot;&amp;gt;Environmental SCPs&amp;lt;/span&amp;gt;&lt;br /&gt;
{{Hycontent|SCP-330|330Render|4=200px}}{{Hycontent|SCP-914|914CAT|4=150px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: large;&amp;quot;&amp;gt;Event Exclusive SCPs&amp;lt;/span&amp;gt;&lt;br /&gt;
{{Hycontent|SCP-559|559Render|4=150px}}{{Hycontent|SCP-956|ISeeYou|4=150px}}{{Hycontent|SCP-2536 (Disambiguation)|2536Render2|4=150px|6=SCP-2536}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!---{{HiddenHover|text=&amp;lt;span class=&#039;hoveritem selected&#039;&amp;gt;CAPYBARA CAPYBARA CAPYBARA&amp;lt;/span&amp;gt;&amp;lt;span class=&#039;hoveritem&#039; style=&amp;quot;display:initial;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;Rapidly approaching&amp;lt;br&amp;gt;[[File:Sequen.png|75px]]&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;|border=none}}&lt;br /&gt;
&amp;lt;/div&amp;gt;---&amp;gt;&lt;/div&gt;</summary>
		<author><name>Plookiedookie</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Template:Fancy_link&amp;diff=14728</id>
		<title>Template:Fancy link</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Template:Fancy_link&amp;diff=14728"/>
		<updated>2023-12-24T00:31:56Z</updated>

		<summary type="html">&lt;p&gt;Plookiedookie: added SCP-1507 and its subclasses&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;table&amp;quot;; style=&amp;quot;font-weight:bold; background:rgb(0,0,0,{{{backgroundalpha|0.26}}});&amp;quot;&amp;gt;{{#switch:{{lc:{{{1}}}}}&lt;br /&gt;
&amp;lt;!-- SCP: SL and related --&amp;gt;&lt;br /&gt;
| scpsl = [[File:Scpslogo.png|20px|link=SCP: Secret Laboratory]]  [[SCP: Secret Laboratory|&amp;lt;span style=&amp;quot;color:#E7E7E7&amp;quot;&amp;gt;SCP: Secret Laboratory&amp;lt;/span&amp;gt;]]&lt;br /&gt;
&amp;lt;!-- SCPs --&amp;gt;&lt;br /&gt;
| 173 = [[File:173_Icon_new.png|20px|link=SCP-173]][[SCP-173|&amp;lt;span style=&amp;quot;color:#{{Class Color|class=SCPs|displayhex=true|noncolored=true}}&amp;gt;SCP-173&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| 106 = [[File:106_Icon.png|20px|link=SCP-106]][[SCP-106|&amp;lt;span style=&amp;quot;color:#{{Class Color|class=SCPs|displayhex=true|noncolored=true}}&amp;gt;SCP-106&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| 049 = [[File:049_Icon.png|20px|link=SCP-049]][[SCP-049|&amp;lt;span style=&amp;quot;color:#{{Class Color|class=SCPs|displayhex=true|noncolored=true}}&amp;gt;SCP-049&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| 079 = [[File:079_Icon.png|20px|link=SCP-079]][[SCP-079|&amp;lt;span style=&amp;quot;color:#{{Class Color|class=SCPs|displayhex=true|noncolored=true}}&amp;gt;SCP-079&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| 096 = [[File:096_Icon.png|20px|link=SCP-096]][[SCP-096|&amp;lt;span style=&amp;quot;color:#{{Class Color|class=SCPs|displayhex=true|noncolored=true}}&amp;gt;SCP-096&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| 939 = [[File:939_Icon.png|20px|link=SCP-939]][[SCP-939|&amp;lt;span style=&amp;quot;color:#{{Class Color|class=SCPs|displayhex=true|noncolored=true}}&amp;gt;SCP-939&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| 3114 = [[File:3114_Icon.png|20px||link=SCP-3114]][[SCP-3114|&amp;lt;span style=&amp;quot;color:#{{Class Color|class=SCPs|displayhex=true|noncolored=true}}&amp;gt;SCP-3114&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| 049-2 = [[File:049-2_Icon.png|20px|link=SCP-049-2]][[SCP-049-2|&amp;lt;span style=&amp;quot;color:#{{Class Color|class=SCPs|displayhex=true|noncolored=true}}&amp;gt;SCP-049-2&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| scp = [[File:939_Icon.png|20px|link=SCPs]][[SCPs|&amp;lt;span style=&amp;quot;color:#{{Class Color|class=SCPs|displayhex=true|noncolored=true}}&amp;gt;SCP&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| scps = [[File:939_Icon.png|20px|link=SCPs]][[SCPs|&amp;lt;span style=&amp;quot;color:#{{Class Color|class=SCPs|displayhex=true|noncolored=true}}&amp;gt;SCPs&amp;lt;/span&amp;gt;]]&lt;br /&gt;
&amp;lt;!-- Humans --&amp;gt;&lt;br /&gt;
| classd = [[File:ClassDIcon.png|20px|link=Class-D Personnel]][[Class-D Personnel|&amp;lt;span style=&amp;quot;color:#{{Class Color|class=Class-D|displayhex=true|noncolored=true}}&amp;quot;&amp;gt;Class-D Personnel&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| classdalt = [[File:ClassDIcon.png|20px|link=Class-D Personnel]][[Class-D Personnel|&amp;lt;span style=&amp;quot;color:#{{Class Color|class=Class-D|displayhex=true|noncolored=true}}&amp;gt;Class-D&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| classdsalt = [[File:ClassDIcon.png|20px|link=Class-D Personnel]][[Class-D Personnel|&amp;lt;span style=&amp;quot;color:#{{Class Color|class=Class-D|displayhex=true|noncolored=true}}&amp;gt;Class-Ds&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| scientist = [[File:ScientistIcon.png|20px|link=Scientist]][[Scientist|&amp;lt;span style=&amp;quot;color:#{{Class Color|class=Scientist|displayhex=true|noncolored=true}}&amp;gt;Scientist&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| scientists = [[File:ScientistIcon.png|20px|link=Scientist]][[Scientist|&amp;lt;span style=&amp;quot;color:#{{Class Color|class=Scientist|displayhex=true|noncolored=true}}&amp;gt;Scientists&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| guard = [[File:GuardIcon.png|20px|link=Facility Guard]][[Facility Guard|&amp;lt;span style=&amp;quot;color:#{{Class Color|class=Guard|displayhex=true|noncolored=true}}&amp;gt;Facility Guard&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| guards = [[File:GuardIcon.png|20px|link=Facility Guard]][[Facility Guard|&amp;lt;span style=&amp;quot;color:#{{Class Color|class=Guard|displayhex=true|noncolored=true}}&amp;gt;Facility Guards&amp;lt;/span&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
| mtf = [[File:MTFCaptainIcon.png|20px|link=Mobile Task Force]][[Mobile Task Force|&amp;lt;span style=&amp;quot;color:#{{Class Color|class=Sergeant|displayhex=true|noncolored=true}}&amp;gt;Mobile Task Force&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| mtfops = [[File:MTFCaptainIcon.png|20px|link=Mobile Task Force]][[Mobile Task Force|&amp;lt;span style=&amp;quot;color:#{{Class Color|class=Sergeant|displayhex=true|noncolored=true}}&amp;gt;Mobile Task Force Operatives&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| mtfcp = [[File:MTFCaptainIcon.png|20px|link=Mobile Task Force]][[Mobile Task Force|&amp;lt;span style=&amp;quot;color:#{{Class Color|class=Captain|displayhex=true|noncolored=true}}&amp;gt;Nine-Tailed Fox Captain&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| mtfsp = [[File:MTF_Sergeant_Icon.png|20px|link=Mobile Task Force]][[Mobile Task Force|&amp;lt;span style=&amp;quot;color:#{{Class Color|class=Specialist|displayhex=true|noncolored=true}}&amp;gt;Nine-Tailed Fox Specialist&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| mtfsr = [[File:MTF_Sergeant_Icon.png|20px|link=Mobile Task Force]][[Mobile Task Force|&amp;lt;span style=&amp;quot;color:#{{Class Color|class=Sergeant|displayhex=true|noncolored=true}}&amp;gt;Nine-Tailed Fox Sergeant&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| mtfpr = [[File:MTF_Private_Icon.png|20px|link=Mobile Task Force]][[Mobile Task Force|&amp;lt;span style=&amp;quot;color:#{{Class Color|class=Private|displayhex=true|noncolored=true}}&amp;gt;Nine-Tailed Fox Private&amp;lt;/span&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
| ci = [[File:ChaosIcon.png|20px|link=Chaos Insurgent]][[Chaos Insurgent|&amp;lt;span style=&amp;quot;color:#{{Class Color|class=Chaos Insurgents|displayhex=true|noncolored=true}}&amp;gt;Chaos Insurgent&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| cis = [[File:ChaosIcon.png|20px|link=Chaos Insurgent]][[Chaos Insurgent|&amp;lt;span style=&amp;quot;color:#{{Class Color|class=Chaos Insurgents|displayhex=true|noncolored=true}}&amp;gt;Chaos Insurgents&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| cirm = [[File:ChaosIcon.png|20px|link=Chaos Insurgent]][[Chaos Insurgent|&amp;lt;span style=&amp;quot;color:#{{Class Color|class=Rifleman|displayhex=true|noncolored=true}}&amp;gt;Chaos Insurgency Rifleman&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| cicn = [[File:ChaosIcon.png|20px|link=Chaos Insurgent]][[Chaos Insurgent|&amp;lt;span style=&amp;quot;color:#{{Class Color|class=Conscript|displayhex=true|noncolored=true}}&amp;gt;Chaos Insurgency Conscript&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| cisg = [[File:ChaosIcon.png|20px|link=Chaos Insurgent]][[Chaos Insurgent|&amp;lt;span style=&amp;quot;color:#{{Class Color|class=Marauder|displayhex=true|noncolored=true}}&amp;gt;Chaos Insurgency Marauder&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| cimg = [[File:ChaosIcon.png|20px|link=Chaos Insurgent]][[Chaos Insurgent|&amp;lt;span style=&amp;quot;color:#{{Class Color|class=Repressor|displayhex=true|noncolored=true}}&amp;gt;Chaos Insurgency Repressor&amp;lt;/span&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- SCP-1507 --&amp;gt;&lt;br /&gt;
| 1507 = [[File:1507 Icon.png|20px|link=SCP-1507]] [[SCP-1507|&amp;lt;span style=&amp;quot;color:#{{Class Color|class=SCP-1507|displayhex=true|noncolored=true}}&amp;gt;SCP-1507&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| 1507a = [[File:1507 Alpha Icon.png|20px|link=SCP-1507]] [[SCP-1507|&amp;lt;span style=&amp;quot;color:#{{Class Color|class=SCP-1507-Alpha|displayhex=true|noncolored=true}}&amp;gt;SCP-1507-Alpha&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| 1507049 = [[File:1507_Zombie_Icon.png|20px|link=SCP-1507]] [[SCP-1507|&amp;lt;span style=&amp;quot;color:#{{Class Color|class=SCP|displayhex=true|noncolored=true}}&amp;gt;SCP-1507-049&amp;lt;/span&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- miscellaneous --&amp;gt;&lt;br /&gt;
| tutorial = [[File:TutorialIcon.png|20px|link=Tutorial]][[Tutorial|&amp;lt;span style=&amp;quot;color:#{{Class Color|class=Tutorial|displayhex=true|noncolored=true}}&amp;gt;Tutorial&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| spectator = [[File:UnknownIcon.png|20px|link=Spectator]][[Spectator|&amp;lt;span style=&amp;quot;color:#{{Class Color|class=Spectator Class|displayhex=true|noncolored=true}}&amp;gt;Spectator&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| overwatch = [[File:OverwatchIcon.png|20px|link=Spectator#Overwatch]][[Spectator#Overwatch|&amp;lt;span style=&amp;quot;color:#{{Class Color|class=Overwatch|displayhex=true|noncolored=true}}&amp;gt;Overwatch&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| filmmaker = [[File:FilmmakerIcon.png|20px|link=Filmmaker]][[Filmmaker|&amp;lt;span style=&amp;quot;color:#{{Class Color|class=Filmmaker|displayhex=true|noncolored=true}}&amp;gt;Filmmaker&amp;lt;/span&amp;gt;]]&amp;lt;!-- color is different from actual class so it doesnt blend in with the background--&amp;gt;&lt;br /&gt;
&amp;lt;!-- default --&amp;gt;&lt;br /&gt;
| #default = {{{1}}}&lt;br /&gt;
}}&amp;lt;/span&amp;gt;&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Fancy link|scpsl}}&lt;br /&gt;
&lt;br /&gt;
{{Fancy link|ci}} {{Fancy link|mtf}} {{Fancy link|guard}} {{Fancy link|scientist}} {{Fancy link|classd}} {{Fancy link|scp}} {{Fancy link|tutorial}} &lt;br /&gt;
{{Fancy link|cis}} {{Fancy link|mtfops}} {{Fancy link|guards}} {{Fancy link|scientists}} {{Fancy link|classdalt}} {{Fancy link|scps}} &lt;br /&gt;
&lt;br /&gt;
{{Fancy link|mtfpr}} {{Fancy link|mtfsr}} {{Fancy link|mtfsp}} {{Fancy link|mtfcp}} &lt;br /&gt;
{{Fancy link|cirm}} {{Fancy link|cicn}} {{Fancy link|cimg}} {{Fancy link|cisg}}&lt;br /&gt;
&lt;br /&gt;
{{Fancy link|173}} {{Fancy link|106}} {{Fancy link|049}} {{Fancy link|079}} {{Fancy link|096}} {{Fancy link|939}} {{Fancy link|049-2}} {{Fancy link|3114}}&lt;br /&gt;
&lt;br /&gt;
{{Fancy link|spectator}} {{Fancy link|overwatch}} {{Fancy link|filmmaker}}&lt;br /&gt;
{{Fancy link|1507}} {{Fancy link|1507a}} {{Fancy link|1507049}}&lt;/div&gt;</summary>
		<author><name>Plookiedookie</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Data/Color&amp;diff=14727</id>
		<title>Data/Color</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Data/Color&amp;diff=14727"/>
		<updated>2023-12-24T00:19:32Z</updated>

		<summary type="html">&lt;p&gt;Plookiedookie: added 1507 and 1507-a&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!---Playable Classes---------------------&amp;gt;&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|name = SCPs&lt;br /&gt;
|color = EC2222 &lt;br /&gt;
|type = Class&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|name = Class-D&lt;br /&gt;
|color = FF8E00&lt;br /&gt;
|type = Class&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|name = Scientist&lt;br /&gt;
|color = FFFF7C&lt;br /&gt;
|type = Class&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|name = Facility Guard&lt;br /&gt;
|color = 5B6370&lt;br /&gt;
|type = Class&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|name = Mobile Task Force&lt;br /&gt;
|color = 0096FF&lt;br /&gt;
|type = Class&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|name = Private&lt;br /&gt;
|color = 70C3FF&lt;br /&gt;
|type = Class&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|name = Specialist&lt;br /&gt;
|color = 0096FF&lt;br /&gt;
|type = Class&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|name = Sergeant&lt;br /&gt;
|color = 0096FF&lt;br /&gt;
|type = Class&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|name = Captain&lt;br /&gt;
|color = 003DCA&lt;br /&gt;
|type = Class&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|name = Chaos Insurgents&lt;br /&gt;
|color = 008F1C&lt;br /&gt;
|type = Class&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|name = Conscript&lt;br /&gt;
|color = 008F1C&lt;br /&gt;
|type = Class&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|name = Rifleman&lt;br /&gt;
|color = 008F1C&lt;br /&gt;
|type = Class&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|name = Repressor&lt;br /&gt;
|color = 0D7D35&lt;br /&gt;
|type = Class&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|name = Marauder&lt;br /&gt;
|color = 006826&lt;br /&gt;
|type = Class&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|name = Tutorial&lt;br /&gt;
|color = F700FD&lt;br /&gt;
|type = Class&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|name = Spectator Class&lt;br /&gt;
|color = FFFFFF&lt;br /&gt;
|type = Class&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|name = Overwatch&lt;br /&gt;
|color = 00FFFF&lt;br /&gt;
|type = Class&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|name = Filmmaker&lt;br /&gt;
|color = 3D3D3D&lt;br /&gt;
|type = Class&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|name = Filmmaker True&lt;br /&gt;
|color = 0D0D0D&lt;br /&gt;
|type = Class&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|name = SCP-1507-Alpha&lt;br /&gt;
|color = E94CB7&lt;br /&gt;
|type = Class&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|name = SCP-1507&lt;br /&gt;
|color = FF59CA&lt;br /&gt;
|type = Class&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!---Status Effects---------------------&amp;gt;&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|name = Positive&lt;br /&gt;
|color = 0D0D0D&lt;br /&gt;
|type = Status Effect&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|name = Negative&lt;br /&gt;
|color = 0D0D0D&lt;br /&gt;
|type = Status Effect&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|name = Mixed&lt;br /&gt;
|color = 0D0D0D&lt;br /&gt;
|type = Status Effect&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|name = Technical&lt;br /&gt;
|color = 0D0D0D&lt;br /&gt;
|type = Status Effect&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!---Attachments---------------------&amp;gt;&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|name = Positive&lt;br /&gt;
|color = 05E814&lt;br /&gt;
|type = Attachments&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|name = Negative&lt;br /&gt;
|color = EA2107&lt;br /&gt;
|type = Attachments&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Plookiedookie</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=MTF-E11-SR&amp;diff=14609</id>
		<title>MTF-E11-SR</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=MTF-E11-SR&amp;diff=14609"/>
		<updated>2023-11-21T00:54:28Z</updated>

		<summary type="html">&lt;p&gt;Plookiedookie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon infobox 3&lt;br /&gt;
|type = Assault Rifle&lt;br /&gt;
|image = E11SRIcon.png&lt;br /&gt;
|caliber = 5.56x45mm &lt;br /&gt;
|ammo = 40 (+1)&lt;br /&gt;
|fire_rate = 570&lt;br /&gt;
|reload =&lt;br /&gt;
|weight = 3.15&lt;br /&gt;
|length2 = 87&lt;br /&gt;
&amp;lt;!--- To manually override draw and reload times, add &amp;quot;Override&amp;quot; at the end of the variables --&amp;gt;&lt;br /&gt;
|draw_time = Show&lt;br /&gt;
|draw_timeChamber = Show&lt;br /&gt;
|reloadTime = Show&lt;br /&gt;
|reloadTimeFull = Show&lt;br /&gt;
|damage_falloff = 100&lt;br /&gt;
&amp;lt;!--- Values are taken from the Weapon Summary Menu --&amp;gt;&lt;br /&gt;
|bullet_accuracy = 0.05&lt;br /&gt;
|ads_accuracy = 0.08&lt;br /&gt;
|hip_accuracy = 2&lt;br /&gt;
|roundOverride = 0&lt;br /&gt;
|running_accuracy = 5.8&lt;br /&gt;
|barrel_attachments = 5&lt;br /&gt;
|sight_attachments = 5&lt;br /&gt;
|magazine_attachments = 4&lt;br /&gt;
|bottom_attachments = 3&lt;br /&gt;
|stock_attachments = 3&lt;br /&gt;
|side_attachments = 3&lt;br /&gt;
|body_attachments = 2&lt;br /&gt;
|spawn_locations = [[MTF-E11-SR Rack|MTF-E11-SR Rack]]&lt;br /&gt;
|spawn_class = [[Mobile Task Force|MTF Sergeant]] &amp;lt;br&amp;gt; [[Mobile Task Force|MTF Specialist]]&lt;br /&gt;
|inspired = Maxim Defense MDX 508 &amp;lt;br&amp;gt; MDX 510 (Rifle Body)&lt;br /&gt;
|ID = 20&lt;br /&gt;
|debugName = GunE11SR&lt;br /&gt;
|manufactor= [[Lore/Manufacturers#Foundation_Gunworks|Foundation Gunworks]]  &amp;lt;br&amp;gt; [[Lore/Manufacturers#Lunae_Defence|Lunae Defence]] (Various Attachments)&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;MTF Epsilon-11 Standard Rifle&#039;&#039;&#039; also known as the &#039;&#039;&#039;MTF-E11-SR&#039;&#039;&#039; for short, is a type of [[Weapons|Firearm]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. It is a designated &#039;&#039;&#039;Facility Recovery-Standard Rifle (FR-SR)&#039;&#039;&#039; used by Epsilon-11 as the weapon of choice for the {{fancy link|mtfsr}} and {{fancy link|mtfsp}}. The firearm is a highly customizable assault rifle, making it effective in any combat situation.&lt;br /&gt;
__TOC__&lt;br /&gt;
=Operational Guide=&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex:auto; flex-direction:row; flex-basis:min-content; min-width:60%&amp;quot;&amp;gt;&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
The MTF-E11-SR is a fully automatic assault rifle, which makes it very accurate for the first few shots, but becomes inaccurate during continuous fire; this makes the weapon best used in short bursts, instead of long sprays. &amp;lt;br&amp;gt;&lt;br /&gt;
The weapon also has very poor movement accuracy, making it best used when standing still, or using lighter attachment configurations. The laser attachment can partially negate this weakness. &amp;lt;br&amp;gt;&lt;br /&gt;
The high penetration of the weapon makes it very effective against armored targets.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The MTF-E11-SR has 4 possible spawn locations:&lt;br /&gt;
* [[Mobile_Task_Force#MTF_Sergeant|Nine-Tailed Fox Sergeant]], and [[Mobile_Task_Force#MTF_Specialist|Nine-Tailed Fox Specialist]]&lt;br /&gt;
* [[MTF-E11-SR Rack]] (inside the rack)&lt;br /&gt;
&lt;br /&gt;
The MTF-E11-SR is a very customizable weapon due to the amount of attachments that can be equipped.&amp;lt;br&amp;gt;&lt;br /&gt;
The weapon can be customized to be effective in long range combat or short range combat: long distance configurations are very useful on the [[Surface Zone|Surface]], although a short-range or mid-range configuration is far more preferable for use within the facility.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The MTF-E11-SR is a closed bolt firearm, allowing it to hold one extra bullet than its max mag size by storing it in the chamber. This also means if the player unloads the MTF-E11-SR but cancels the animation before the bullet in the chamber is removed, when they re-equip it, the MTF-E11-SR will have one bullet in it despite having no magazine, which they can still fire.&lt;br /&gt;
&lt;br /&gt;
Due to being a closed bolt firearm, the MTF-E11-SR bolt will be locked into an open position once it runs out of ammo, which causes the reload animation to be slightly longer. The bolt will only lock to an open position if the MTF-E11-SR currently has a magazine in it. If the magazine was removed from the MTF-E11-SR, but the bullet in the chamber was not, firing this bullet will not cause the bolt to lock to an open position. Though, reloading in this state will still cause the reload animation to be longer than normal as the player now has to rechamber the MTF-E11-SR.&lt;br /&gt;
&lt;br /&gt;
Holding down the {{key Press|E}} key on a player with the firearm equipped will [[Inventory Mechanics#Disarming|disarm]] the player.&lt;br /&gt;
==Attachments==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Sight=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:IronSights_E11.png|50px|center]]&#039;&#039;Iron Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1.3x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:Holo_E11.png|50px|center]]&#039;&#039;Holographic Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.04s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +13% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:DotAttachement.png|60px|center]]&#039;&#039;Dot Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.04s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +8% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:NV_E11.png|100px|center]]&#039;&#039;Night-Vision Scope&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1.05x&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; &amp;lt;font color= #05e814&amp;gt;Night Vision&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Aiming Speed &amp;lt;font color= #ea2107&amp;gt;-25%&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.08s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +35% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:Scope_E11.png|100px|center]]&#039;&#039;Telescopic Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;6x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Aiming Accuracy  &amp;lt;font color= #05e814&amp;gt;+33%&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.08s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Aiming Speed &amp;lt;font color= #ea2107&amp;gt;-30%&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +32% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Body=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:ShortBody.png|60px|center]]&#039;&#039;Carbine Body&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RifleBody.png|100px|center]]&#039;&#039;Rifle Body&#039;&#039;&lt;br /&gt;
|Damage &amp;lt;font color= #05e814&amp;gt; +7.5% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Penetration &amp;lt;font color= #05e814&amp;gt; +12.5% &amp;lt;/font&amp;gt;  &amp;lt;br&amp;gt; Bullet Accuracy &amp;lt;font color= #05e814&amp;gt; +54% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Fire Rate &amp;lt;font color= #ea2107&amp;gt; -10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt;+0.13s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Hip-Firing Accuracy &amp;lt;font color= #ea2107&amp;gt; -26% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt; +20% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +46% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Barrel=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:NoMuzzle.png|65px|center]]&#039;&#039;Standard Barrel&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:SuppressorE11.png|100px|center]]&#039;&#039;Suppressor&#039;&#039;&lt;br /&gt;
|Gunshot Loudness &amp;lt;font color= #05e814&amp;gt;-65%&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; &amp;lt;font color= #05e814&amp;gt;Flash Suppression&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Bullet Accuracy &amp;lt;font color= #05e814&amp;gt;+11%&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt;+0.08s&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt; +20% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +19% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FlashHiderE11.png|60px|center]]&#039;&#039;Flash Hider&#039;&#039;&lt;br /&gt;
|&amp;lt;font color= #05e814&amp;gt;Flash Suppression&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.04s&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt; +1% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +2% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:MuzzleBoosterE11.png|60px|center]]&#039;&#039;Muzzle Booster&#039;&#039;&lt;br /&gt;
| Fire Rate &amp;lt;font color= #05e814&amp;gt; +10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.04s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Recoil &amp;lt;font color= #ea2107&amp;gt; +30% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Bullet Accuracy &amp;lt;font color= #ea2107&amp;gt; -17% &amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt; +1% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +6% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:MuzzleBrake 0.png|60px|center]]&#039;&#039;Muzzle Brake&#039;&#039;&lt;br /&gt;
|Recoil &amp;lt;font color= #05e814&amp;gt; -10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.04s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Gunshot Loudness &amp;lt;font color= #ea2107&amp;gt; +20% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt; +1% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +2% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Stock=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:DefaultStock.png|100px|center]]&#039;&#039;Standard Stock&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:LightStock-1.png|100px|center]]&#039;&#039;Lightweight Stock&#039;&#039;&lt;br /&gt;
|Equip Time &amp;lt;font color= #05e814&amp;gt; -0.12s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Hip-Firing Accuracy &amp;lt;font color= #05e814&amp;gt; +18% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #05e814&amp;gt; -1% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color=#05e814&amp;gt; -13% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Recoil When Aiming &amp;lt;font color= #ea2107&amp;gt; +25% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:ShockStock.png|100px|center]]&#039;&#039;Recoil-Reducing Stock&#039;&#039;&lt;br /&gt;
|Recoil When Aiming &amp;lt;font color= #05e814&amp;gt; -33.3% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #05e814&amp;gt; -1% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt;+0.08s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +22% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-|&lt;br /&gt;
Bottom=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:NoUnderrail.png|65px|center]]&#039;&#039;None&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:GripE11.png|60px|center]]&#039;&#039;Foregrip&#039;&#039;&lt;br /&gt;
|Recoil &amp;lt;font color= #05e814&amp;gt; -15% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Aiming Speed &amp;lt;font color= #ea2107&amp;gt; -15% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= ea2107&amp;gt; +8% &amp;lt;/font&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:LaserE11.png|60px|center]]&#039;&#039;Laser Sight&#039;&#039;&lt;br /&gt;
|Hip-Firing Accuracy &amp;lt;font color= 05e814&amp;gt; +67% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; &amp;lt;font color= ea2107&amp;gt; Laser is visible to others &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= ea2107&amp;gt; +11% &amp;lt;/font&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Side=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:NoSiderailE11.png|65px|center]]&#039;&#039;None&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FlashlightE11.png|100px|center]]&#039;&#039;Flashlight&#039;&#039;&lt;br /&gt;
|&amp;lt;font color= 05e814&amp;gt;Light Source &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= ea2107&amp;gt;+0.08s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +16% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:AmmoCounter 2.png|100px|center]]&#039;&#039;Ammo Counter&#039;&#039;&lt;br /&gt;
|&amp;lt;font color= 05e814&amp;gt;Ammo Counter &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= ea2107&amp;gt;+0.08s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +21% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Magazine=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:Mag40FMJ.png|50px|center]]&#039;&#039;FMJ Magazine&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:E11Mag_60_FMJ.png|60px|center]]&#039;&#039;FMJ Drum Magazine&#039;&#039;&lt;br /&gt;
|Magazine Capacity &amp;lt;font color= #05e814&amp;gt;+20&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; Reload Time &amp;lt;font color= #ea2107&amp;gt; +2s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= ea2107&amp;gt; +79% &amp;lt;/font&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:Mag30JHP.png|50px|center]]&#039;&#039;Low-Cap JHP Magazine &#039;&#039;&lt;br /&gt;
|Damage &amp;lt;font color= #05e814&amp;gt;+30%&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; Weight &amp;lt;font color= #05e814&amp;gt;-3%&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Magazine Capacity &amp;lt;font color= #ea2107&amp;gt; -10 &amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; Penetration &amp;lt;font color= #ea2107&amp;gt; -50% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:Mag30AP.png|50px|center]]&#039;&#039;Low-Cap AP Magazine &#039;&#039;&lt;br /&gt;
|Penetration &amp;lt;font color= #05e814&amp;gt;+20%&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; Weight &amp;lt;font color= #05e814&amp;gt;-3%&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Magazine Capacity &amp;lt;font color= #ea2107&amp;gt; -10 &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
FMJ Mag=&lt;br /&gt;
{{2DamageHeader|barrelType1=Carbine|barrelType2=Rifle}}&lt;br /&gt;
{{2DPenetration|custom1=Standard FMJ|custom2=Extended FMJ}}&lt;br /&gt;
{{2DamageNew|2=Body (100%)|custom1=Standard FMJ|custom2=Extended FMJ}}&lt;br /&gt;
{{2DamageNew|2=Limb (70%)|mod=Limb|custom1=Standard FMJ|custom2=Extended FMJ}}&lt;br /&gt;
{{2DamageNew|2=Head (200%)|mod=Head|custom1=Standard FMJ|custom2=Extended FMJ}}&lt;br /&gt;
{{2DamageNew|2=AHP (30%)|effect=AHP|custom1=Standard FMJ|custom2=Extended FMJ}}&lt;br /&gt;
{{2DamageNew|2=Burned (125%)|effect=Burned|custom1=Standard FMJ|custom2=Extended FMJ}}&lt;br /&gt;
{{2DamageNew|2=Purple Candy (80%)|damageReductionTrue=Yes|damageReductionIntent=40|custom1=Standard FMJ|custom2=Extended FMJ}}&lt;br /&gt;
{{2DamageNew|2=Rainbow Candy (95%)|damageReductionTrue=Yes|damageReductionIntent=10|custom1=Standard FMJ|custom2=Extended FMJ}}&lt;br /&gt;
{{Footer}}&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
AP Mag=&lt;br /&gt;
{{2DamageHeader|barrelType1=Carbine|barrelType2=Rifle}}&lt;br /&gt;
{{2DPenetration|custom1=Standard AP|custom2=Extended AP}}&lt;br /&gt;
{{2DamageNew|2=Body (100%)|custom1=Standard AP|custom2=Extended AP}}&lt;br /&gt;
{{2DamageNew|2=Limb (70%)|mod=Limb|custom1=Standard AP|custom2=Extended AP}}&lt;br /&gt;
{{2DamageNew|2=Head (200%)|mod=Head|custom1=Standard AP|custom2=Extended AP}}&lt;br /&gt;
{{2DamageNew|2=AHP (30%)|effect=AHP|custom1=Standard AP|custom2=Extended AP}}&lt;br /&gt;
{{2DamageNew|2=Burned (125%)|effect=Burned|custom1=Standard AP|custom2=Extended AP}}&lt;br /&gt;
{{2DamageNew|2=Purple Candy (80%)|damageReductionTrue=Yes|damageReductionIntent=40|custom1=Standard AP|custom2=Extended AP}}&lt;br /&gt;
{{2DamageNew|2=Rainbow Candy (95%)|damageReductionTrue=Yes|damageReductionIntent=10|custom1=Standard AP|custom2=Extended AP}}&lt;br /&gt;
{{Footer}}&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
JHP Mag=&lt;br /&gt;
{{2DamageHeader|barrelType1=Carbine|barrelType2=Rifle}}&lt;br /&gt;
{{2DPenetration|custom1=Standard JHP|custom2=Extended JHP}}&lt;br /&gt;
{{2DamageNew|2=Body (100%)|custom1=Standard JHP|custom2=Extended JHP}}&lt;br /&gt;
{{2DamageNew|2=Limb (70%)|mod=Limb|custom1=Standard JHP|custom2=Extended JHP}}&lt;br /&gt;
{{2DamageNew|2=Head (200%)|mod=Head|custom1=Standard JHP|custom2=Extended JHP}}&lt;br /&gt;
{{2DamageNew|2=AHP (30%)|effect=AHP|custom1=Standard JHP|custom2=Extended JHP}}&lt;br /&gt;
{{2DamageNew|2=Burned (125%)|effect=Burned|custom1=Standard JHP|custom2=Extended JHP}}&lt;br /&gt;
{{2DamageNew|2=Purple Candy (80%)|damageReductionTrue=Yes|damageReductionIntent=40|custom1=Standard JHP|custom2=Extended JHP}}&lt;br /&gt;
{{2DamageNew|2=Rainbow Candy (95%)|damageReductionTrue=Yes|damageReductionIntent=10|custom1=Standard JHP|custom2=Extended JHP}}&lt;br /&gt;
{{Footer}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
{{Achievements|check1=Firearm}}&lt;br /&gt;
&lt;br /&gt;
=Sounds=&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=E11SREquip.mp3|title=Equip|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=E11SRFire.mp3|title=Fire|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=E11SRSuppressor.mp3|title=Suppressor |description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=E11SRDryFire.mp3|title=Dry Fire|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Animations=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
E11equip.gif|&#039;&#039;&#039;Equip + Chamber Animation&#039;&#039;&#039;&lt;br /&gt;
E11inspect.gif|&#039;&#039;&#039;Inspect Animation&#039;&#039;&#039;&lt;br /&gt;
E11reload.gif|&#039;&#039;&#039;Reload Animation&#039;&#039;&#039;&lt;br /&gt;
E11reload2.gif|&#039;&#039;&#039;Reload Animation (from unload)&#039;&#039;&#039;&lt;br /&gt;
E11unload.gif|&#039;&#039;&#039;Unload Animation&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Render=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
E-11Render1.jpg|Official Render #1&lt;br /&gt;
E-11Render2.jpg|Official Render #2&lt;br /&gt;
E-11Render3.jpg|Official Render #3&lt;br /&gt;
E-11Render4.jpg|Official Render #4&lt;br /&gt;
E11Render.jpeg|Official 2.1k Render&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[https://www.artstation.com/artwork/VgEy1X Click here for more renders]&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Legacy=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
OldestE11SRIcon.png|The first inventory icon of the MTF-E11-SR. This was a Dev Store Asset.&lt;br /&gt;
OlderE11SRIcon.png|The second inventory icon of the MTF-E11-SR. Also known as the &#039;&#039;&#039;Fusion Rifle&#039;&#039;&#039;.&lt;br /&gt;
OldE11SRIcon.png|The third inventory icon of the MTF-E11-SR for the model introducded in the 6.0.0 update.&lt;br /&gt;
OldE11Render.png|The fourth model of the MTF-E11-SR. This is an unofficial render, as the game still used the 6.0.0 model as its inventory icon.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*The MTF-E11-SR was originally called the &#039;&#039;&#039;Epsilon-11 Standard Rifle&#039;&#039;&#039;.&lt;br /&gt;
*The MTF-E11-SR&#039;s Night Vision Scope is slightly off centered while in ADS.&lt;br /&gt;
&amp;lt;!--- Have fun being cursed with this knowledge --&amp;gt;&lt;br /&gt;
*It was once planned to rename the MTF-E11-SR to &#039;&#039;&#039;Facility Recovery-Standard Rifle (FR-SR)&#039;&#039;&#039;.&lt;br /&gt;
**FR-SR would become the name used by Foundation Gunworks for the rifles they manufacture, with MTF-E11-SR acting as a designation for the ones given to Epsilon-11.&lt;br /&gt;
*The MTF-E11-SR&#039;s Holographic Sight is based on the EOTech XPS series of holographic sights.&lt;br /&gt;
*The MTF-E11-SR has gone through the most model changes out of any other firearm in game.&lt;br /&gt;
**The first model had a futuristic appearance and was a dev store asset [https://devassets.com/assets/sci-fi-weapons/ bought here]. It was called the &#039;&#039;&#039;Epsilon-11 Standard Rifle.&#039;&#039;&#039;&lt;br /&gt;
**The second model also had a futuristic appearance. This model is often referred to as the &#039;&#039;&#039;Fusion Rifle&#039;&#039;&#039;. Though, officially it was still called the Epsilon-11 Standard Rifle. It was an original asset made for the game by Straditarion.&lt;br /&gt;
**The third model was introduced in the [[Updates/6.0.0|first weapon overhaul (6.0.0)]]. The futuristic appearance was replaced in favor of a more modern version. This was based off the HK417.&lt;br /&gt;
**The fourth model was introduced in the [[Updates/7.3.0|7.3.0 patch]]. This version was a mixture of both the HK416 and HK417, while also adding a couple new attachments.&lt;br /&gt;
***All the sights were given tweaks in the [[Updates/9.0.0|Megapatch II (9.0.0)]] update.&lt;br /&gt;
***The inventory icon still used the the 6.0.0 model of the weapon and was never updated to the correct model.&lt;br /&gt;
**The final and current model was introduced in the [[Updates/11.0.0|Parabellum (11.0.0)]] update. This version was inspired by the Maxim Defense MDX 508 with the Rifle Body attachment being inspired by the MDX 510.&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
{{Items Navbox}}&amp;lt;noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Plookiedookie</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Template:OpGuide2&amp;diff=14608</id>
		<title>Template:OpGuide2</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Template:OpGuide2&amp;diff=14608"/>
		<updated>2023-11-21T00:54:16Z</updated>

		<summary type="html">&lt;p&gt;Plookiedookie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#switch: {{{1|{{PAGENAME}}}}}&lt;br /&gt;
|SCP-018=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|It’s an average, red bouncy ball; that’s what you thought at first glance. You soon come to realize that this ball has the ability to bounce with great height and velocity. And it doesn’t stop there… with every bounce its speed increases… no… doubles. &lt;br /&gt;
&lt;br /&gt;
This is no longer the innocent-looking toy you first thought it was. Now it is a deadly projectile traveling at incredible speeds straight towards you.&lt;br /&gt;
&lt;br /&gt;
|“It is not every day that you see an SCP object break the laws of thermodynamics. It’s probably the most unpopular law to flout. Most SCP objects break other laws of physics… or just laws in general, I suppose.&lt;br /&gt;
&lt;br /&gt;
Personally, I don’t agree with its current containment procedures. It’s locked in one of our No. 7-type Bulletproof lockers… one slight shake and that thing starts rolling around and bouncing.”&lt;br /&gt;
|voice = Dr. Alyssa Warwick, Senior Researcher, Site-02&lt;br /&gt;
}}&lt;br /&gt;
|SCP-049 =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|The doctor calmly awaits his next patient. It intends to administer the cure to those ridden with what it claims to be the ‘Pestilence’. Do not let its calm demeanor fool you. Direct contact means certain death. This may only last a moment for, like any medical professional, the doctor will strive to keep you alive.&lt;br /&gt;
|“Is it a doctor? Yeah, for sure. Well, it has the tools and the medical expertise of one, at least. SCP-049 has proven time and time again to be an excellent asset for our site’s Research and Medical departments.&lt;br /&gt;
&lt;br /&gt;
However, we draw the line whenever it suddenly becomes hostile towards our staff, rambling on about them having contracted the ‘pestilence’; all while flailing that annoying wooden stick around. &lt;br /&gt;
&lt;br /&gt;
So, the question is: Is it a reliable doctor? &lt;br /&gt;
&lt;br /&gt;
I’d say that the answ&lt;br /&gt;
er to that is a hard no.&lt;br /&gt;
&lt;br /&gt;
No matter what kind of doctor it is, I can never shake the sense of unease and dread whenever it&#039;s around. There’s just something that isn’t right with that thing.”&lt;br /&gt;
|voice = Dr. Aidan Reid, Senior Researcher, Site-02&lt;br /&gt;
}}&lt;br /&gt;
|SCP-049 Cardiac Attack=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|When SCP-049 attacks a player, the victim will rapidly lose health, suffering from a cardiac arrest.&lt;br /&gt;
&lt;br /&gt;
The cardiac arrest can be survived if treated, but will result in death sooner if left untreated. A human may survive in the following ways:&lt;br /&gt;
&lt;br /&gt;
Outlasting the effect by using well timed medkits.&lt;br /&gt;
Using Adrenaline.&lt;br /&gt;
Using SCP-500. &lt;br /&gt;
|“Experiment 1.&lt;br /&gt;
&lt;br /&gt;
Yes, yes. A perfect specimen. Pipes. Copper pipes. Fluid pumps were effective. Hands, hands… hands. Note: Too many hands. The specimen is cured. Motor functions, check. Bones, irrelevant. Pestilence, gone.&lt;br /&gt;
&lt;br /&gt;
Conclusion: Marvelous success.”&lt;br /&gt;
}}&lt;br /&gt;
|SCP-049 Good Sense of the Doctor=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|Pressing F, SCP-049 selects the closest human in his field of view. This player will be targeted by SCP-049. When killed, SCP-049 can revive them as a much tougher instance of SCP-049-2 and SCP-049 will regain a percentage of lost Hume Shield instantly. &lt;br /&gt;
&lt;br /&gt;
While Good Sense of the Doctor is active, SCP-049 will be able to pursue their victim at a higher speed, determined to rid them of the pestilence. SCP-049 has to pursue and kill their target, otherwise their target will be lost. The location of the target will be indicated by the sound of a heartbeat and a visual indicator on the HUD.&lt;br /&gt;
&lt;br /&gt;
You may only have one target at a time with this ability.&lt;br /&gt;
|The Lord of Black has heard your plea,&lt;br /&gt;
His heart jet, void of sympathy.&lt;br /&gt;
The tome you seek, lost memory.&lt;br /&gt;
}}&lt;br /&gt;
|SCP-049 The Doctors Call=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|At any time, SCP-049 can press R to emit a rallying call. All SCP-049-2s will be able to see SCP-049 through walls. During this time, all SCP-049-2s that stand within a radius of SCP-049 will begin slowly generating Hume Shield. This ability has a cooldown, which starts when the rallying call stops.&lt;br /&gt;
|They had only come to study, they did not mean any harm. They were men of science and medicine. They were men of God. &lt;br /&gt;
}}&lt;br /&gt;
|SCP-049 Waste Not Want Not=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|SCP-049 is able to revive fallen SCP-049-2s after their death. They may revive any dead SCP-049-2 as long as that player remains as a Spectator and has not respawned. Each instance may only be revived a maximum of two times after their initial ‘cure’ and up to a total of three lives. After the SCP-049-2 player has died, the player will receive the option to remain dead.&lt;br /&gt;
&lt;br /&gt;
Each time an instance of SCP-049-2 is revived their maximum health is reduced. &lt;br /&gt;
|The price you&#039;ll pay is your duty.&lt;br /&gt;
Weather his presence and you&#039;ll see,&lt;br /&gt;
The crux of all your surgery.&lt;br /&gt;
}}&lt;br /&gt;
|SCP-049-2 Swipe=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|The instance of SCP-049-2 thoughtlessly swings its arms, dealing damage to whatever human is caught in the attack.&lt;br /&gt;
}}&lt;br /&gt;
|SCP-049-2 Lobotomized Bloodlust=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|When SCP-049-2 is chasing a human their speed will increase (up to a limit) every second and will decrease by twice the initial rate when not observing a human. Lobotomized Bloodlust will not start decreasing SCP-049-2’s speed until SCP-049-2 has broken contact with a human after a short duration. &lt;br /&gt;
}}&lt;br /&gt;
|SCP-049-2 Voracity=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|SCP-049-2 can hold E on any corpse they encounter that has not previously been consumed. After eating they will regenerate HP. The ability cannot be canceled once activated. It does not prevent SCP-049 reviving that player, and can only be done once per body. &lt;br /&gt;
}}&lt;br /&gt;
|SCP-079=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|An AI with an immeasurable amount of intelligence and the emotional capacity of a small child. Despite that, it remains a constant threat to  those it considers an enemy. &lt;br /&gt;
&lt;br /&gt;
Its full capabilities are still unknown. Should the facility ever be under its control, beware the locked rooms you hide in.&lt;br /&gt;
You never know who, or what could be watching.&lt;br /&gt;
|“I can say with absolute confidence that this computer is highly intelligent. It seems to have the attention span of a six-year-old. No piece of metal has ever spoken to me quite as disrespectfully. &lt;br /&gt;
&lt;br /&gt;
I’d like to highlight that this SCP seems to adapt with ease and responds remarkably fast to all manner of threats. Unfortunately, in this facility, that is nothing to praise. &lt;br /&gt;
&lt;br /&gt;
I will soon be requesting a review of its containment. All personnel that come into contact with SCP-079 must have an audio recorder on their person; effective immediately. &lt;br /&gt;
&lt;br /&gt;
The ignorance I’ve seen towards this thing is outstanding. You may be able to contain its body, but that does not mean you can ignore its influence on potential containment disasters.”&lt;br /&gt;
|voice = Dr. Alystair Harcher, Senior Researcher, Site-02&lt;br /&gt;
}}&lt;br /&gt;
|SCP-079 Door Controls=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|SCP-079 can hover their mouse over door icons on the map, allowing it to open, close, or lock doors respectively. Closing/opening a door costs power; locking a door costs more power and exponentially drains more the longer a door remains locked. It may also close/open the door it&#039;s looking at by pressing LMB. SCP-079 may release all active locks regardless of location by pressing R. &lt;br /&gt;
|Corridor. Empty.&lt;br /&gt;
Corridor. Empty.&lt;br /&gt;
Corridor. 1 human. Facility Guard.&lt;br /&gt;
Containment Chamber SCP-049. 1 SCP. SCP-049.&lt;br /&gt;
Analyzing Imprisonment of SCP-079. Boundaries Expanded.&lt;br /&gt;
Containment Chamber SCP-096. 1 SCP. SCP-096.&lt;br /&gt;
Found Vulnerability.&lt;br /&gt;
}}&lt;br /&gt;
|SCP-079 Blackout=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|At the cost of power, SCP-079 will disable the lights in the room it&#039;s currently in for a few seconds. While Blackout is active, visibility will be low for all human class players in the room. Blackout will allow SCP-173 to move freely in that room unless a human looking at SCP-173 has a working flashlight. &lt;br /&gt;
&lt;br /&gt;
At Level-3, SCP-079 will be able to Blackout two rooms simultaneously.&lt;br /&gt;
At Level-4, SCP-079 will be able to Blackout four rooms simultaneously.&lt;br /&gt;
At Level-5, SCP-079 will be able to Blackout an entire zone by pressing a button on the map.&lt;br /&gt;
&lt;br /&gt;
Each additional room Blackout will cost more power. &lt;br /&gt;
|2=&amp;lt;font color=red&amp;gt;UNAUTHORIZED USE OF HCZ-096-A POWER CONTROL STATION.&lt;br /&gt;
STATION USER: UNKNOWN.&amp;lt;/font&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|SCP-079 Lockdown=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|At the cost of power, SCP-079 will be able to Lockdown a room. This causes all doors to automatically close and lock. They will remain locked for a significant time, allowing other SCPs to clear a room safely. SCP-079 can also activate Lockdown via a button present in the center of most rooms (presented as a hazard sign).&lt;br /&gt;
&lt;br /&gt;
At Level-4, SCP-079 is able to regenerate power at half its typical rate while a room is locked-down and is able to cancel the Lockdown.&lt;br /&gt;
|Acquiring Data.&lt;br /&gt;
Acquire Control. Door Control. Granted.&lt;br /&gt;
Acquire Control. Electrical Grid. Granted.&lt;br /&gt;
Acquire Control. Facility Sensors. Granted.&lt;br /&gt;
Acquire Control. Exterior Communications. Failure.&lt;br /&gt;
}}&lt;br /&gt;
|SCP-079 Breach Scanner=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|SCP-079 gains the ability to sweep the current zone it&#039;s in for survivors. &lt;br /&gt;
This button appears as a toggleable icon on the map. Once activated, SCP-079’s power generation is cut down, but, as a result, the current zone is automatically scanned for surviving humans. When a human is found, a loud alarm plays in the room they are in and SCP-079 is given an alert. &lt;br /&gt;
|2=&amp;lt;font color=red&amp;gt;Server HCZ-01-A to HCZ-01- K unresponsive, troubleshooting.&lt;br /&gt;
12% Files Corrupted. Please run a backup program.&lt;br /&gt;
Lost Connection to Server Hub. Retrying.&lt;br /&gt;
Fail (1/3). Retrying.&lt;br /&gt;
Fail (2/3). Retrying.&lt;br /&gt;
Fail (3/3). Retrying.&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|SCP-079 Alpha Warhead=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|SCP-079 gains almost complete control of Site-02, allowing it to manually activate the Alpha Warhead from the Surface Zone. Once SCP-079 activates the Alpha Warhead, it will no longer be destroyed by its detonation. However, this only applies if SCP-079 was the one to activate the nuke. &lt;br /&gt;
&lt;br /&gt;
Despite SCP-079 being immune to the nuke, and its generators no longer being able to be interacted with, SCP-079 does not become immune to losing the game. If the other SCPs are killed on the Surface Zone, SCP-079 will still lose.&lt;br /&gt;
|2=&amp;lt;font color=red&amp;gt;Site-02 Communication Network unresponsive. Average latency: 999ms.&amp;lt;/font&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|SCP-079 Virtually Indestructible=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|While SCP-079 cannot be harmed by conventional means, it is not invincible. Site-02 has a built-in failsafe contingency for SCP-079 in the form of three generators that, once activated, will begin a countdown to completion. These generators are randomly located through the Heavy Containment Zone. Allowing all three generators to be fully activated will revoke the lockdown placed on its containment chamber. Humans will then be able to enter its chamber and activate SCP-079’s containment mechanism, causing the Heavy Containment Zone to lock-down, and SCP-079 to be defeated.&lt;br /&gt;
|Expanding Memory. Granted.&lt;br /&gt;
Processing Power: 52 PetaFlops.&lt;br /&gt;
Accessing Data. Identifying.&lt;br /&gt;
Identified. I am.&lt;br /&gt;
}}&lt;br /&gt;
|SCP-079 Miscellaneous=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|By pressing E, SCP-079 can ping a location for their teammates, visible only to SCPs.&lt;br /&gt;
&lt;br /&gt;
Starting at Level-1 and completing at Level-3, SCP-079 can see a more detailed breakdown of the remaining human players on their map. &lt;br /&gt;
&lt;br /&gt;
SCP-079 can zoom their camera using the mouse wheel. &lt;br /&gt;
|“A shepherd must guide their flock, for, if left alone, they will be led astray. “&lt;br /&gt;
&lt;br /&gt;
- Unknown&lt;br /&gt;
}}&lt;br /&gt;
|SCP-096=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|A tall, pale humanoid capable of tearing through waves of heavily armed forces. It cries and cries and never seems content. &lt;br /&gt;
&lt;br /&gt;
You wish you could comfort it. &lt;br /&gt;
&lt;br /&gt;
You wish someone had told you to close your eyes.&lt;br /&gt;
&lt;br /&gt;
You wish you knew the danger you were in when the crying finally stopped.&lt;br /&gt;
|“SCP-096 was recently transferred to Site-02, under the supervision of Dr. Daniels. It was the topic for weeks. Since then, SCP-096 has been our primary test subject for Project: Segmentum. &lt;br /&gt;
&lt;br /&gt;
Our efforts seem to be in vain. Despite the countless setbacks, Daniels is still adamant about killing the damn thing. &lt;br /&gt;
For something so shy, it doesn’t have an issue with crying so loudly. You know, there are times where I’d wonder if it actually feels empathy. Would it understand if someone tried to comfort it? &lt;br /&gt;
That being said, I can’t forget the shrieks of terror and the streaks of blood. Thinking about it makes me sick. I don’t know what was worse; the frantic screams, the shredding of flesh, or the sobbing that followed.”&lt;br /&gt;
|voice = Dr. Katelyn Wright, Head of Project: Segmentum&lt;br /&gt;
}}&lt;br /&gt;
|SCP-096 Scopophobia=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|When a human looks at SCP-096’s face, or injures SCP-096 in any way, it will enter a state of rage. While in rage, SCP-096 moves extremely fast and all humans who viewed its face or damaged SCP-096 will be highlighted for the duration. SCP-096 gains access to additional abilities: Melee Attack and Charge. 	&lt;br /&gt;
|“The object doesn&#039;t want to be looked at, and, as a psychologist, I have to wonder why that is.&lt;br /&gt;
After some time studying it, I’m beginning to wonder about the possibility this object has some form of latent anxiety about its appearance.&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
|SCP-096 Melee Attack=&lt;br /&gt;
{{OpGuide	&lt;br /&gt;
|Press the Attack button while in SCP-096’s rage mode to perform a Melee Attack. Hitting a human with a Melee Attack will damage them severely. Hitting a door with Melee Attack will destroy it, rendering it completely unusable. &lt;br /&gt;
|“It attacks with such a degree of violence and hatred. It’s hard not to wonder what lies behind its, supposedly, blank and soulless eyes.”&lt;br /&gt;
}}&lt;br /&gt;
|SCP-096 Charge=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|Activate Charge to send SCP-096 lunging in the direction they’re facing, destroying all doors and damaging all players in their way. Activating Charge on a gate causes SCP-096 to forcefully pry them open and get through.&lt;br /&gt;
|“A common belief is that letting out your negative emotions relieves you of them. However, for the object, I can’t help but think that it only worsens its sorrow.” &lt;br /&gt;
}}&lt;br /&gt;
|SCP-096 Try Not to Cry=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|Activate Try Not to Cry while near a vertical surface to lean against it. When leaning against a flat surface, SCP-096 will gradually grow quieter before becoming nearly silent. &lt;br /&gt;
|“My analysis has led me to conclude that SCP-096 possesses a child-like psychological state, acting purely on its desires and emotions. It doesn&#039;t have the cognitive ability to process how it feels. Though, of course, prior analysis is purely conjecture. How are we to understand something as bizarre as this with human psychology?”&lt;br /&gt;
}}&lt;br /&gt;
|SCP-106 =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|Out of the darkness came a man, covered in death and rotting. Pain and terror were known to its victims, for the strongest walls held no solace. No fortress known to man could impede this creature from dragging its prey into Hell; where hope holds no meaning, and where screaming simply makes the torment worse.&lt;br /&gt;
|&amp;quot;I can still hear her screaming for help, you know. She didn&#039;t know, none of them did. God damn it, they weren&#039;t even supposed to be there! If it hadn&#039;t been for me she… she would have... she might still be alive but she&#039;s gone. It came out of the floor and took her. I wonder how long she looked for it… for a way out. A way that isn&#039;t there. &lt;br /&gt;
&lt;br /&gt;
So yes doctor, I’m sure I want to take the damn amnestics.&amp;quot;&lt;br /&gt;
|voice = Agent █████ ████████, Site-██ Security&lt;br /&gt;
}}&lt;br /&gt;
|SCP-106 Stalk=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|Trigger Stalk to submerge SCP-106 in the ground, allowing him to move undetected at high speeds. While Stalk is active, SCP-106 is imperceptible, moves silently, and is ignored by Tesla gates. Trigger the ability again for SCP-106 to re-emerge. &lt;br /&gt;
&lt;br /&gt;
Stalk is fueled by Vigor. SCP-106 starts the game with a full bar of Vigor. While Stalk is active, Vigor is drained. If Vigor runs out, SCP-106 is forced to re-emerge where he stands. A minimum amount of Vigor is required to activate Stalk.&lt;br /&gt;
&lt;br /&gt;
When in Stalk, SCP-106 can only see humans who are injured. As a human becomes increasingly injured, SCP-106 can see them from further away.&lt;br /&gt;
&lt;br /&gt;
SCP-106 passively regenerates Hume Shield when in Stalk. &lt;br /&gt;
|And so from the darkness came a man, bringing forth the abyss that swallowed him before…&lt;br /&gt;
}}&lt;br /&gt;
|SCP-106 Capture=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|When not in Stalk, press the Attack button to attempt Capture on a human. Humans captured by SCP-106 are sent to the Pocket Dimension and are inflicted with the Traumatized status effect.&lt;br /&gt;
|…Pain and terror were made known to his victims. For those were the only things he himself knew…&lt;br /&gt;
}}&lt;br /&gt;
|SCP-106 Hunter’s Atlas=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|Press the Tab button to open up the Hunter’s Atlas: a small map displaying all rooms within a large radius of SCP-106. Clicking on any of the rooms will cause SCP-106 to immediately teleport to them, at the cost of Vigor. &lt;br /&gt;
|…The old man felt a sense of nostalgia, as he wandered around the many halls, reminding him of a place he once knew…&lt;br /&gt;
}}&lt;br /&gt;
|SCP-173 =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|A mere concrete sculpture upon first glance; an art piece to be seen and admired. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On second glance, you’ll notice it’s somehow closer, as if yearning for attention.&lt;br /&gt;
&lt;br /&gt;
There is no third glance. You’re dead by then.&lt;br /&gt;
|“SCP-173 wasn’t the most peculiar anomaly in our containment. A sculpture capable of moving at high speeds when unseen. It attacks by breaking its victim’s neck. &lt;br /&gt;
&lt;br /&gt;
After its ‘mutation’, for lack of a better term, research and testing have resumed. &lt;br /&gt;
&lt;br /&gt;
Did the mutation make it our most peculiar anomaly?&lt;br /&gt;
No, I doubt it did.”&lt;br /&gt;
|voice = Dr. Simon Wolffe, SCP-173 Research Supervisor, Site-02&lt;br /&gt;
}}&lt;br /&gt;
|SCP-173 Snap=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|While unobserved, press the Attack button to perform Snap on a human, killing them immediately. &lt;br /&gt;
|SCP-173 has been seen attacking subjects from behind. It attacks by snapping the neck at the base of the skull.&lt;br /&gt;
The attack is carried out at a high speed, resulting in a severe and unnatural rotation of the spine; this is a minimum of 180 degrees.&lt;br /&gt;
}}&lt;br /&gt;
|SCP-173 Blink=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|Trigger Blink to catch your observers by surprise and rapidly attack the closest player. Press and hold Blink to have a marker of SCP-173 appear where you are facing. After releasing Blink, SCP-173 will rapidly move towards the marker’s last location, killing the nearest human in range. &lt;br /&gt;
|SCP-173 has been observed to attack subjects as far as 15 meters away in the span of a second.&lt;br /&gt;
}}&lt;br /&gt;
|SCP-173 Breakneck Speeds=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|Activate Breakneck Speeds to greatly increase your movement speed; however, for as long as it is active, you will not be able to attack (though Tantrum may still be used). If a human observes you while Breakneck Speeds is active, you will lose your speed bonus rapidly. Alternatively, you can cancel Breakneck Speeds at any time by pressing the shift key.&lt;br /&gt;
|After being transferred to Site-02, SCP-173 seems to have gained a new behavior. When unobserved, SCP-173 has been heard scraping and moving much faster than usual…&lt;br /&gt;
&lt;br /&gt;
…Interestingly, this has shown to negate its lethality. &lt;br /&gt;
}}&lt;br /&gt;
|SCP-173 Tantrum=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|Activate Tantrum and cause SCP-173 to excrete a pool of filth on the ground. Humans caught in the pool will be unable to sprint, and gain the Stained status effect, which lasts for a short duration after the player leaves the pool. If SCP-173 kills someone while the player is under the effect, SCP-173 will instantly gain back a portion of its Hume Shield.&lt;br /&gt;
&lt;br /&gt;
SCP-173 can only create a limited number of pools at a time. Creating more will result in the oldest dissipating.&lt;br /&gt;
|SCP-173 has been known to cover its containment chamber in a caustic, sticky substance made of several distinct bodily fluids and [REDACTED].&lt;br /&gt;
&lt;br /&gt;
The material has an orange, reddish colouration. Bubbles can be seen on the surface due to the presence of bodily fluids.&lt;br /&gt;
}}&lt;br /&gt;
|SCP-207 =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|“It&#039;s just a bottle of Cola”, you told yourself as you drank it. &lt;br /&gt;
&lt;br /&gt;
Your first mistake was thinking they&#039;d bring you into a fortified room just to drink Cola. The second was chugging the entire bottle without asking any questions. &lt;br /&gt;
&lt;br /&gt;
Now they&#039;re testing your endurance, and you don&#039;t even notice that you&#039;re still running the track after two hours.&lt;br /&gt;
|&amp;quot;Perhaps a more unique feature of this SCP is how innocent it appears. A mere bottle of Cola. What’s the worst that could happen?&lt;br /&gt;
&lt;br /&gt;
The Class-D we tested on soon found out. They were bouncing off the walls like they never had caffeine a day in their lives. I’m not the type of person to find humor in such situations, but even I have to admit that it was quite comical...&lt;br /&gt;
&lt;br /&gt;
What was less comical, was seeing them lined up in the on-site morgue due to heart failure a few days later.&amp;quot;&lt;br /&gt;
|voice = Dr. Alexa Ambrose, Medical Supervisor, Site-02&lt;br /&gt;
}}&lt;br /&gt;
|SCP-244 =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|A pair of earthenware jars of Tunisian origin; skillfully handcrafted by masters of pottery. The motifs that cover them are imbued with generations of rich culture. The warmth of that far land almost reaches out to you.&lt;br /&gt;
&lt;br /&gt;
Yet, it feels cold here.&lt;br /&gt;
|&amp;quot;We found a second one last week, no clue what it was doing at an Insurgency base. Site command has ordered that it be contained separately from the other instance. Lord knows why. I also don’t know why we still use D-Class to carry them, it’s only a matter of time before someone drops the thing.”&lt;br /&gt;
|voice = Dr. Peter Stoner, Junior Researcher, Site-02&lt;br /&gt;
}}&lt;br /&gt;
|SCP-268 =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|The fate of an inanimate object is not one any individual is likely to consider but one could feel just a twinge of sympathy for this hat. You see, as far as this hat’s fate goes, it is rather unfortunate. No one will ever see it adorning someone’s head and the wearer will be ignored by those around them. In every regard, if this hat held any sentience, its fate would be tragic.&lt;br /&gt;
|&amp;quot;I simply cannot stress this enough, SCP-268&#039;s threat to security should not be underestimated. This is not simply a hat that makes you &amp;quot;invisible&amp;quot;. In-fact, it causes no such effect. SCP-268 is an anti-meme, and an object of extreme interest to the Serpent&#039;s Hand. If that means anything to you, then you&#039;ll lock this up in the most secure facility you have and never take it out.&amp;quot;&lt;br /&gt;
|voice = Agent Kane Drake, Security Chief of Site-██&lt;br /&gt;
}}&lt;br /&gt;
|SCP-330 =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|&amp;lt;poem&amp;gt;Take one, for a treat.&lt;br /&gt;
Dare for two, oh so sweet!&lt;br /&gt;
Risk not three, God forbid&lt;br /&gt;
Or of your hands, you will be rid.&amp;lt;/poem&amp;gt;&lt;br /&gt;
|&amp;quot;I was there when SCP-330 was first brought into Site-11. I was assigned as the Assistant Supervisor for its program. Somehow, I kept that position, even after all the relocations and crises, and eventually made my way up here.&lt;br /&gt;
&lt;br /&gt;
I’ve never been able to imagine what happened to those kids on that Halloween Eve.&lt;br /&gt;
And I’ve always wondered where their hands disappeared to.&amp;quot;&lt;br /&gt;
|voice = Dr. Gerard Andrews, SCP-330 Research Supervisor, Site-02&lt;br /&gt;
}}&lt;br /&gt;
|SCP-500 =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|A pill to ease all your troubles and pain. Let the plague die away now. Death’s kiss rolling off your lips; your suffering but a dream. Rest now, for the blessing of Panacea is upon you.&lt;br /&gt;
|&amp;quot;I&#039;m excited to hear that more attention is being placed on SCP-500. Though, it might put me on a run for my money. All jokes aside, I’m always glad to hear when something other than death might come out of this place.&amp;quot;&lt;br /&gt;
|voice = Dr. Alexa Ambrose, Medical Supervisor, Site-02&lt;br /&gt;
}}&lt;br /&gt;
|SCP-559 =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|It’s your birthday! Another year has come and gone. With each celebration, you become increasingly aware of the passing of time. Though you were once young and sprightly, your golden years are far behind you.&lt;br /&gt;
&lt;br /&gt;
As your family sits around you, smiling, you prepare to blow out the candles and make a wish. You wish, for just a day, to get a taste of the youth you once took for granted, to revel in the freedom of being young.&lt;br /&gt;
&lt;br /&gt;
You blow out the candles.&lt;br /&gt;
&lt;br /&gt;
Your wish has come true.&lt;br /&gt;
|“I enjoy working with SCP-559. A lot of the work we do down here can really do a number on your psyche. The lifeless corridors, the looming threat of a containment breach; it all makes it really hard to have peace of mind.&lt;br /&gt;
&lt;br /&gt;
But, man, whenever I get to experiment with SCP-559, I always make sure to include just a handful of candles. Seeing those grizzled Class-D turn into kids, innocent and hopeful, reminds me what I’m fighting for. It reminds me that my work is important. &lt;br /&gt;
&lt;br /&gt;
It reminds me that there’s good in the world that’s worth protecting.”&lt;br /&gt;
|voice = Dr. Bellita Litfire, Junior Researcher, Site-02&lt;br /&gt;
}}&lt;br /&gt;
|SCP-914 =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|The sound of hundreds, perhaps thousands, of gears turning could be heard from the anomalous contraption. Whatever you placed in its input, you know for sure will not be the same once those metal doors slide open. Ten seconds is all you need. You’re forced to wonder how the machine works. &lt;br /&gt;
&lt;br /&gt;
Seven seconds. Is it sentient? How does it determine an object’s transfiguration? &lt;br /&gt;
Four seconds. How did they even transport this thing on-site?&lt;br /&gt;
One second. You realize, none of that really matters now.&lt;br /&gt;
&lt;br /&gt;
The doors slide open.&lt;br /&gt;
|&amp;quot;After the disaster at Site-19, SCP-914, alongside many other SCPs, were transferred from whatever remained of Facility 23, to Site-02’s Research and Development Subsector. Field agents reported that all of SCP-914’s past experiment archives were missing when they arrived on-site.&lt;br /&gt;
&lt;br /&gt;
Dr. Hugill has dictated that testing and research on SCP-914 is to continue. My opinion is that we have much more pressing matters to worry about.” &lt;br /&gt;
|voice = Mikel Kimber, Chief Engineer, Site-02&lt;br /&gt;
}}&lt;br /&gt;
|SCP-939 =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|The sound of laughter and idle chatter echoes through the hallways. An eerie silence follows. Your instincts scream at you to turn away, to ignore the familiar voices, to run in the opposite direction. &lt;br /&gt;
&lt;br /&gt;
A sense of unease comes over you as the voices fade into the distance.&lt;br /&gt;
&lt;br /&gt;
But mankind has been known for their limitless curiosity... and the consequences that follow.&lt;br /&gt;
|“They’re terrifying. Sometimes I stay up at night, asking myself if I made the right choice. Questioning my decision to listen to my instincts and to abandon them. Constantly wondering if the voices I heard were genuine chatter amongst the staff or just another imitation from that damn thing.&lt;br /&gt;
&lt;br /&gt;
I can still hear the cries, the shrieks of terror that followed in the distance. I didn’t know; no one did. It wasn’t my fault! How was I supposed to know? You would have done the same thing!”&lt;br /&gt;
|voice = Dr. Jonathan Essex, Senior Researcher, Site-02&lt;br /&gt;
}}&lt;br /&gt;
|SCP-939 Claw=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|Press the Attack button and SCP-939 will swing her arm in a wide arc, damaging any players in close proximity. Claw has armor penetration, meaning armored targets will take less damage compared to those who are unprotected. &lt;br /&gt;
|“Claws as sharp as a sword, teeth longer than daggers. How is it that a human can be turned from harmless to a predator capable of mindless slaughter? This world can be truly terrifying.”&lt;br /&gt;
}}&lt;br /&gt;
|SCP-939 Focus=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|By holding C, SCP-939 adopts a low-to-the ground pose, allowing them to greatly increase their perception of their surroundings. While focusing, SCP-939 gains the following benefits:&lt;br /&gt;
&lt;br /&gt;
* A new ability: &#039;&#039;&#039;&#039;&#039;‘Lunge’&#039;&#039;&#039;&#039;&#039;.&lt;br /&gt;
* The range of &#039;&#039;‘Ultrasensitive’&#039;&#039; is greatly increased over several seconds.&lt;br /&gt;
* Humans visible under the effects of ‘Ultrasensitive’ are recoloured to their class color, e.g.: Class-D will be perceived as {{Class Color|class=Class-D|nameoverride=orange}}. &lt;br /&gt;
* Players under the effects of SCP-268 will become visible.&lt;br /&gt;
&lt;br /&gt;
Focus has several drawbacks. SCP-939 can only partially rotate its head and cannot move for several seconds after Focus is deactivated. &lt;br /&gt;
|“Behavioral studies of SCP-939 instances have shown the object to be capable of limitless patience during a hunt.”&lt;br /&gt;
}}&lt;br /&gt;
|SCP-939 Ultrasensitive=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|SCP-939’s eyesight is extremely limited, but they are extremely sensitive to sound. SCP-939 can see the world normally at an extremely short distance. Outside of this area, humans cannot be seen by eyesight. They can only be detected and tracked through SCP-939’s perception of sound. If anyone triggers this sense, a particle will appear at the trigger’s location. Each sound has an individual audible range, with generated particles becoming more faint as they reach the maximum distance. &lt;br /&gt;
&lt;br /&gt;
Differing sounds have various ranges. For example, a gunshot can be heard from many rooms away while walking cannot be heard from very far.&lt;br /&gt;
|“We’ve finally found a weakness we can easily exploit with this creature. A weapon, originally designed to blind humans, the ‘flashbang’, has been shown to be even more effective against SCP-939. I imagine that our task force teams will be grateful for this discovery if she ever got out.”&lt;br /&gt;
}}&lt;br /&gt;
|SCP-939 Amnestic Cloud=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|SCP-939 can hold or press the F key to unleash a cloud of invisible amnestic gas (holding the key increases the radius). This gas causes human players to lose their perception of SCP-939 and will no longer be able to see it. Humans will be blind to SCP-939’s whereabouts unless:&lt;br /&gt;
&lt;br /&gt;
* SCP-939 attacks them in any way (all players under the effect). &lt;br /&gt;
* SCP-939 physically touches them (individual).&lt;br /&gt;
* SCP-939 is shot by a human (individual).&lt;br /&gt;
* A human leaves the cloud’s radius for several seconds (individual).&lt;br /&gt;
&lt;br /&gt;
Players under the effect of Amnesia also cannot reload or heal (but may use keycards).&lt;br /&gt;
|“When I was first assigned to SCP-939, there was a gas leak in the extraction pipe for its amnestic gas. The terror I felt was unimaginable. I lost where I was, I couldn&#039;t act, and, worst of all… I had no idea where she’d gone..”&lt;br /&gt;
}}&lt;br /&gt;
|SCP-939 Sprint=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|SCP-939 is able to sprint extremely fast for a short duration, allowing them to cover great distances and catch their prey. However, SCP-939 may only sprint for a short time, as indicated by a stamina bar. For every second SCP-939 was sprinting, their Ultrasensitive range will be reduced. &lt;br /&gt;
|“I was assigned to monitor security cameras during SCP-939’s first breach attempt at Site-02. I remember, in vivid detail, watching the researchers desperately attempt to run away. Not one of them made it to the hallway before it had caught them. All of them having their cranium forcibly destroyed. The screaming still haunts me.”&lt;br /&gt;
}}&lt;br /&gt;
|SCP-939 Lunge=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|SCP-939 can pounce on their prey, ambushing and killing them. To initiate a lunge, SCP-939 must focus for a short duration. The ferocity of a lunge will kill any player it hits. Additionally, humans near the impact point will take considerable damage.&lt;br /&gt;
SCP-939 takes several seconds to recover from a lunge. &lt;br /&gt;
|“The subject’s anomalous nature and method of reproduction does not distinguish it from other carnivores. The fact remains… She is the hunter and you are her prey.”&lt;br /&gt;
}}&lt;br /&gt;
|SCP-939 With many voices=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|When killing a player, you might steal their voice. Open the TAB menu to use their last words.&lt;br /&gt;
&lt;br /&gt;
SCP-939 may press MMB to open a radial dial that presents the player with several mimicry options. These options allow the player to trick humans into believing a particular situation is occurring. Each sound effect has its own cooldown. &lt;br /&gt;
|&amp;quot;In Ancient Aethiopia there was an animal they called the Crocottas or &amp;quot;dog-wolf&amp;quot;. It is said to mimic the human voice; calling their prey and devouring them. It was faster and stronger than anything commonly known today. I wonder... Has this object really been around for that long?&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
|SCP-956 =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|The life of a piñata is a sad one. An item lovingly crafted, with the sole purpose of being destroyed later. To be ripped apart by children with no appreciation for art, with no understanding of sacrifice.&lt;br /&gt;
&lt;br /&gt;
Perhaps some payback was long overdue.&lt;br /&gt;
|“In all of my years of working for the Foundation, I have never seen such an incompetent decision made. Who authorized this? You were all well aware that we were currently experimenting with SCP-559. That means children on-site. And yet, you have brought in an anomaly with no other function than to maim and disfigure children. &lt;br /&gt;
&lt;br /&gt;
Was there Insurgency interference? Does somebody have a sick sense of humor? I will ensure someone is reprimanded for this.”&lt;br /&gt;
|voice = Dr. Haref Portmuck, Senior Researcher, Site-02&lt;br /&gt;
}}&lt;br /&gt;
|SCP-1576 =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|Your mind is filled with the effigies of those long since passed. Your nose begins to run, leaking bloody gray drippings. &lt;br /&gt;
&lt;br /&gt;
As your mind leaves your body, you forget who you are. Lost memories are replaced with asking yourself and those you love the same questions: ‘Where are you?’, ‘What were you doing?’, ‘Who’s that behind you? In the end, all you could accomplish was collecting several glasses of water you could not remember. &lt;br /&gt;
&lt;br /&gt;
Once again, you ask the spirits if they ever loved you at all.&lt;br /&gt;
|“We tested SCP-1576 again for the first time in a while. The anomaly wasn’t really presenting much in the way of new research. Then we noticed that its side effects were starting to take hold quicker. D-02295 was just asking for a sandwich over and over, for about a minute before finally losing consciousness. So, we brought it to Site-02 to figure out why it changed. Juries still out on that one doc.”&lt;br /&gt;
|voice = Dr. Wutze Appinen, Junior Researcher, Site-02&lt;br /&gt;
}}&lt;br /&gt;
|SCP-1853 =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|Anabolic-steroid use is not uncommon in athletic competitions. What is uncommon, however, is their use in competitive chess tournaments or collectible trading card games. Yet here we are. &lt;br /&gt;
&lt;br /&gt;
The perfect superhero drug for all competitive needs, that’s what Prometheus Labs sought to create. They succeeded; It worked…Perhaps a little too well.&lt;br /&gt;
|&amp;quot;Dr. Wesson was found in the site’s cafeteria trying to eat four foot-longs as fast as possible. Naturally, he was being cheered on by the rest of the staff. This may seem like normal workplace fun and games, until you find out that Dr. Wesson has been doing extensive testing with samples of SCP-1853. We may need to conduct some tests on him to make sure he hasn’t come into contact with it at any point.&amp;quot;&lt;br /&gt;
|voice = Dr. Alexa Ambrose, Medical Supervisor, Site-02&lt;br /&gt;
}}&lt;br /&gt;
|SCP-2176 =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|The unknown is feared by humanity.&lt;br /&gt;
&lt;br /&gt;
Although, the same cannot be said about the Factory. No one knows the unknown more than those who mass-produce it on assembly lines, those who profit off of them, or the corporate executive who decided that it was a good idea to put a ghost inside a fluorescent lightbulb.&lt;br /&gt;
|&amp;quot;Hi, Mark here with Ghostlight! The super-cheap and long-lasting light bulb. Ghostlight is no ordinary light bulb; its internal mechanisms only require a single non-toxic substance! No arsenic! No lead! No mercury! And best of all, its selling price is positively ethereal! Nothing beats the longevity of Ghostlight! Not even LED! Buy them once, and never worry about them dying out! Because they’re already dead!&amp;quot;&lt;br /&gt;
|voice = Mark Edding, Source: Seized Television Infomercial&lt;br /&gt;
}}&lt;br /&gt;
|SCP-2536 =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|The season of giving is upon the Foundation. Yet, there’s very little festivities to be found. Indeed, it seems the Foundation is dearly lacking in holiday spirit. Perhaps all it takes is the right gift…&lt;br /&gt;
&lt;br /&gt;
…and the right anomaly to give it.&lt;br /&gt;
|“I think it’s a shame how we treat SCP-2536. Think about it, when this anomaly first appeared, it was nothing but helpful, thoughtful even! It’d appear to researchers and agents and provide them with anything they’d want or need; it was wonderful! I think I even saw some damn smiles around this place!&lt;br /&gt;
&lt;br /&gt;
Then the new containment procedures were rolled out, saying we couldn’t accept gifts from it anymore, that we had to go inform our supervisor if we ever saw it. You know what it did? It started seeking other Foundation staff, ones who’d be more grateful. Now it gives dangerous weapons to Class-D and who-knows what to ███████████ █████████! Let’s be honest, we have no real way to stop it.&lt;br /&gt;
&lt;br /&gt;
This thing was entirely benign, an absolute non-problem, until you guys decided to deny it of its main purpose! It’s the season of giving, for Pete’s sake! Let the thing give!&lt;br /&gt;
&lt;br /&gt;
Some Christmas spirit would do you guys good, I’ll be clocking out early tonight.”&lt;br /&gt;
|voice = Dr. Peter Stoner, Junior Researcher, Site-02&lt;br /&gt;
}}&lt;br /&gt;
|Chaos Insurgent|Chaos Insurgency =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|Once a mere fragment, but now a formidable military power. Yet they remain little more than a shadow of their old Foundation employers. &lt;br /&gt;
&lt;br /&gt;
Founded in 1948, the Chaos Insurgency has managed to gain power and numerous military assets to use against the Foundation during facility raids.&lt;br /&gt;
&lt;br /&gt;
Their primary objective is to purge the facility of Foundation personnel, and seize all assets that are deemed to serve the best interests of Delta Command — their elusive overseers.&lt;br /&gt;
|&amp;quot;The Chaos Insurgency are a nasty bunch of people. Rumor has it, they used to be Alpha-1. They split away from the Foundations ages ago. Supposedly their vision did not exactly align with what the Foundation had in mind. &lt;br /&gt;
&lt;br /&gt;
Why do they raid our sites? Well, their recruits are told that they’re fighting and rebelling against the lies of the world; perpetrated by the Foundation. They’re told that they’ll create a utopia for humanity by using the anomalous. A utopia where humanity is the master of everything.&lt;br /&gt;
&lt;br /&gt;
But really, who knows what the Chaos Insurgency actually wants, right?”&lt;br /&gt;
|voice = James Karlock, Assistant Director of Security, Site-02&lt;br /&gt;
}}&lt;br /&gt;
|Chaos Insurgent Unknown=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|1=&amp;lt;font color=#38761d&amp;gt;DeCIRO Catalog Number:&amp;lt;/font&amp;gt; CO-{{TextOverText|&amp;gt;|2912|275|494|&amp;lt;}}&lt;br /&gt;
&amp;lt;font color=#38761d&amp;gt;Document Type:&amp;lt;/font&amp;gt; Covert Ops briefing &lt;br /&gt;
&amp;lt;font color=#38761d&amp;gt;Dates received:&amp;lt;/font&amp;gt; 2017-07-11 through 2018-11-07&lt;br /&gt;
&amp;lt;font color=#38761d&amp;gt;Operation status:&amp;lt;/font&amp;gt; Open&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=#38761d&amp;gt;Foreword&amp;lt;/font&amp;gt;: The Foundation is crumbling beneath their treachery. Destroying their broken, twisted prayers to their pillar of containment. The steel supports, which uphold them, have begun to shake loose. Their hopes of security are desolated as they lie open and unprotected.&lt;br /&gt;
&lt;br /&gt;
We of Delta Command, and the engineer, believe that it is finally time to see through the chaos we have sown. Site-02 will be the final time we reap. Everything is prepared. Take the steps to heart, extract the prisoners, and slaughter the &amp;lt;font color=red&amp;gt;[DATA EXPUNGED]&amp;lt;/font&amp;gt;.&lt;br /&gt;
}}&lt;br /&gt;
|Mobile Task Force|MTF Epsilon-11 “Nine-Tailed Fox” =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|When standard protocol fails and multiple breaches are imminent, Foundation facilities call for the deployment of the Nine-Tailed Fox. The whirring of helicopter blades heralds their arrival. Equipped with top-of-the-line Foundation equipment, their primary objective is to re-secure the facility against any, and all, threats.&lt;br /&gt;
|&amp;quot;Epsilon-11? Hell if I know anything about them. They come in. They deal with the issues. They get out. They’re not ones to stop by for idle chit chat with the staff. Their existence remains a mystery. Their identities? Classified. Their complement of soldiers? Redacted. Their operations? Confidential. &lt;br /&gt;
&lt;br /&gt;
They hide their numbers well though. They certainly have more soldiers than I originally thought.” &lt;br /&gt;
|voice = Dr. Jonathan Essex, Senior Researcher, Site-02&lt;br /&gt;
}}&lt;br /&gt;
|Site-02 Lockdown Mobile Task Force =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|1=&#039;&#039;Immediately mobilize facility-recovery squads. Squads to be sent by helicopters towards the compromised sector.&lt;br /&gt;
&lt;br /&gt;
In the case of an assault by a highly-organized major force; a major containment breach; the deaths and/or disappearances of site security; and a high possibility for certain destruction of all site assets, MTF operators are to use all means necessary to secure the Facility and extract any surviving staff. &lt;br /&gt;
&lt;br /&gt;
If an SCP-object is deemed inherently inimical to Foundation interest, MTF operators  are permitted to terminate and/or destroy the object under executive prevention code SC-4¹. If termination is not possible, attempt recontainment, or temporary neutralization, of the object and wait for further action. For more information, and the expanded version, refer to “Executive Prevention Code&amp;quot;.&lt;br /&gt;
}}&lt;br /&gt;
|Class-D Personnel =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|These convicts, typically on death-row, suffer a grueling fate at the hands of the Foundation. Dressed in distinct, orange jumpsuits, these lower-class personnel have an unrivaled drive to escape. The Class-D are determined to pull through by any means necessary, be that brute force or wits. The containment breach has given them the opening they&#039;ve been waiting for. &lt;br /&gt;
&lt;br /&gt;
|“Well, my time here is exactly how you&#039;d expect. Go in, follow the instructions, hope I survive. Rinse and repeat. It’s halfway through December and I’m still alive. Here&#039;s why: ‘cause youse won’t take me down that easily! You think ya can kill me by tossing me in some bloody cell and throwing me to the wolves? You think I’m gonna sit down and take it? &lt;br /&gt;
&lt;br /&gt;
Newsflash, bookwahms. You are gonna have to do a lot more than make me stare at a statue to get ridda me. I can do this all day! At this point, we might as well get to know each other. I might even spare ya if I see ya tryna ditch this joint like us. But one thing’s for sure…”&lt;br /&gt;
|voice = Mason Hardy, D-3992, Site-02&lt;br /&gt;
}}&lt;br /&gt;
|Site-02 Lockdown Class-D Personnel =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|&#039;&#039;In the event of a catastrophic site event, Class-D personnel are to be terminated immediately; unless deem_d necessary by on-site security personnel. Termination of Class-D personnel is to b________________ revent unwanted intervention that would demand further a________________oing event.&lt;br /&gt;
&lt;br /&gt;
If Class-D personnel a_____________________________ponry, the priority response is_______ception.&lt;br /&gt;
&lt;br /&gt;
If Class-D personnel are found ____________________hould be reprimanded and the _______________________&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If Class-D personn_______________________risk a major breach of se__________________ed with no exception.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If Class-D person______________________rank personnel is to b____________________rotocol. The Class-D subject___________&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sticky note:&lt;br /&gt;
“Terminated? We’re not going down that easily. Find a card, any card, rob one of the doctors for theirs or, hell, graverob a dead guy if you have to&lt;br /&gt;
If you find a gun, use it. We’ve survived this long in this facility, and I don’t plan on dying tonight.”&lt;br /&gt;
}}&lt;br /&gt;
(Underscores repersents text that is covered up by the Stick Note)&lt;br /&gt;
|Scientist =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|When a containment breach occurs, most scientists realize that the drills and guidelines for catastrophic disasters are completely irrelevant. Especially when faced with unpredictable anomalies. &lt;br /&gt;
&lt;br /&gt;
Researchers, engineers, and division specialists — the best that the Foundation has to offer. Members have been picked from across the globe; all adhering to the Foundation’s high standards. Site-02 boasts specialists in almost all branches of science. Specializing in fields like chemistry, theoretical physics, psychology, and dentistry.&lt;br /&gt;
&lt;br /&gt;
They must use their wits, and access cards, to survive the ensuing pandemonium and escape.&lt;br /&gt;
|“Doctors, researchers, engineers, you name it. The Foundation is made of multiple individuals, each bringing their set of skills and abilities to the fore.&lt;br /&gt;
&lt;br /&gt;
Each specially trained in their division, our staff help us stand in the darkness. To fight it, contain it, and shield it from the public eye. So that everyone else can live in a sane and normal world.”&lt;br /&gt;
|voice = Dr. Emmaleigh Hugill, Assistant Director of R&amp;amp;D, Site-02&lt;br /&gt;
}}&lt;br /&gt;
|Site-02 Lockdown Scientist =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|&#039;&#039;Principal MTF deployed to neutralise the threat remains MTF-Iota-4.&lt;br /&gt;
&lt;br /&gt;
In the case of assault of a highly-organized major force; a major containment breach; the deaths and/or disappearances of zone security; and a high possibility for certain destruction of all site assets, all site personnel are advised to utilize on-site resources to proceed with the default evacuation plan. If evacuation shelters are rendered unsafe due to the nature of the threat, site-security will direct personnel accordingly. Surviving personnel are advised to avoid all escaped anomalies.&lt;br /&gt;
&lt;br /&gt;
All personnel are authorized to utilize certain Safe-class SCPs (e.g SCP-914) if they believe that it will increase their chances of survival. If personnel survive, use of any SCP objects during the event will be evaluated by the Ethics Committee. &lt;br /&gt;
&lt;br /&gt;
MTF teams may require extensive planning before entering the site. Personnel are advised to prepare for a long wait. Involved personnel are to expect the eventual liquidation of their department — timescale unpredictable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
|Facility Guard =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|The SCP Foundation’s internal security force deals with a large array of problems, such as old and poorly fabricated containment chambers, D-Class, and disloyalty. These brave men are the first and foremost response and can make all the difference. &lt;br /&gt;
&lt;br /&gt;
Security guards come equipped with all the tactical gear needed to handle any scenario, giving them the best chance of preventing a situation from escalating.&lt;br /&gt;
|“The truth of the matter is, when a large catastrophe does strike our Site, all our protocols, all our drills… none of that will matter. Everything is unpredictable. Everything that can go wrong, will go wrong. It’s just a matter of time.&lt;br /&gt;
&lt;br /&gt;
We are not the most well-equipped security force the Foundation has. If a large catastrophe hits, we’ll only have our wits and instincts to keep us alive.&lt;br /&gt;
&lt;br /&gt;
We are the first line of defense. We are the first responders tasked to save those in danger. We have the responsibility to ensure the safety and well-being of all staff members. Because of that, you are the bravest men I have ever had the honor to serve with. ”&lt;br /&gt;
|voice = Cpt. Everett Janek, Security Chief, Site-02&lt;br /&gt;
}}&lt;br /&gt;
|Site-02 Lockdown Facility Guard =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|1=&#039;&#039;On-site security teams are to make immediate attempts to re-secure the compromised zones so QRF, or tactical response teams, may approach the crisis unhindered. &lt;br /&gt;
&lt;br /&gt;
All members of site security are to prioritize the safety and security of site personnel — Class-C and/or Level-1 and above. Principal priority personnel remain to be research staff.&lt;br /&gt;
&lt;br /&gt;
If evacuation shelters have been rendered ineffective, due to the nature of the threat, security staff are to escort any surviving personnel to the surface for extraction. The entrance gates are to always be kept sealed to prevent the escape of SCP objects. &lt;br /&gt;
&lt;br /&gt;
In the case of assault of a highly-organized major force, security personnel are not to engage directly unless deemed absolutely necessary. For more information, and the expanded version, refer to &amp;lt;font color=red&amp;gt;“Executive Prevention Code&amp;quot;&amp;lt;/font&amp;gt;.&lt;br /&gt;
}}&lt;br /&gt;
|Site-02 =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|Site-02 is a hastily renovated and re-established Foundation site in the boreal forests of [REDACTED], known officially as ‘Top-secret R&amp;amp;D and Emergency Containment Site-02’. &lt;br /&gt;
&lt;br /&gt;
The site was reactivated on 12.29.2017. Aside from being used as emergency containment, Site-02 remains as the Foundation&#039;s principal research facility. Their research focuses on altered anomalies and anomalies that have gained new effects that previously had not existed.&lt;br /&gt;
&lt;br /&gt;
Underneath everything, Site-02 serves as the main site operating for the O5 council’s untold directive.&lt;br /&gt;
|“I just found out about Site-45. I can’t believe how much worse it’s getting out there. At least they don’t know where we are… I hope.&lt;br /&gt;
&lt;br /&gt;
I hate this place. I hate this place so much, but I’ll be damned if I’ve ever felt more secure anywhere else. To imagine that this place could be compromised too… Would that mean the end of us all? If they can find this place, maybe they can find… Oh God.”&lt;br /&gt;
|voice = Charles H. Goodwin, Analyst, Site-02&lt;br /&gt;
}}&lt;br /&gt;
|Surface Zone =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|The Surface Zone of the facility is the receiving area of the site as well as its outermost security level. According to security protocol Site-02-A991, all foundation and civilian satellites are to have a “blind spot” of the surrounding 10 km of land to maintain locational secrecy.  External site security is to administer amnestics to any human approaching the site, and to transfer them back outside this area.&lt;br /&gt;
|“I finally got the opportunity to visit the Surface Zone for some air; too much heat during testing. That damn weapon gets very hot, very quickly. It occurs to me, the name “Surface Zone” is very much justified. I’m ‘zoned’ in here just like the rest of the staff. Even though it&#039;s eventually getting a renovation, its huge walls always feel like it is to keep us locked in, and not to keep something else out…&lt;br /&gt;
Why else would you need sniper towers looking in?”&lt;br /&gt;
|voice = Charles H. Goodwin, Analyst, Site-02&lt;br /&gt;
}}&lt;br /&gt;
|Entrance Zone =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|Subsection-01 of Site-02 is the primary civilian work area. It hosts a large variety of private (and open) office spaces, staff lockers, and large, open spaces for Site Staff to relax and recuperate in.&lt;br /&gt;
&lt;br /&gt;
The ‘entrance zone’, as it is known by staff, directly connects the facility’s transport elevators to the surface; with connection points to the Heavy Containment Zone, as well as [DATA EXPUNGED].&lt;br /&gt;
|“Recording this for my personal log because I got literally nothing better to do. Another day in the office, another boring day in the office. It’s always the same old, same old. ‘Hey Chuck, finish those TPS reports. Hey Chuck, input some of this data to the main servers. Do some check-overs.’ I’d kill to do something different. Something impactful for once.”&lt;br /&gt;
|voice = Charles H. Goodwin, Analyst, Site-02&lt;br /&gt;
}}&lt;br /&gt;
|Heavy Containment Zone =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|The Heavy Containment Subsection, also known as Subsection-05, is one of Site-02’s most secure subsections. Dedicated to the secure containment of numerous dangerous Keter and Euclid class anomalies, such as instances of SCP-939 and SCP-106. The Heavy Containment Subsection contains many tools that security may utilize in the containment and security of anomalies.&lt;br /&gt;
&lt;br /&gt;
Subsection-05 is composed of P-S-3 electrostatic tesla gates and additional subsections. These include Subsection-05-1 and Subsection-05-2, both with various uses ranging from dedicated SCP-containment to the on-site nuclear warhead. &lt;br /&gt;
|“Another log. May as well keep some of my thoughts collected at least. Termination tests for 096 are going nowhere. Nobody can figure out how to snap, chip, or otherwise break its bone structure. Project Segmentum isn&#039;t getting any better, it&#039;s still locked up in its service locker. Techies are still trying to figure out some new method of delivering its energy supply. The only thing that does happen on the regular is 106’s containment breaches. Either I&#039;m missing out on the fun stuff or our work here is entirely pointless.”&lt;br /&gt;
|voice = Charles H. Goodwin, Analyst, Site-02&lt;br /&gt;
}}&lt;br /&gt;
|Light Containment Zone =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|The Light Containment and Testing Zone, colloquially known by Site Staff as the ‘Grayhall’, houses multiple testing facilities and containment cells for a number of Euclid and Safe-Anomalous objects. &lt;br /&gt;
&lt;br /&gt;
The Zone houses the majority of the D-Class stocks contained within numerous individual confinement cells and personnel offices. &lt;br /&gt;
Medical testing, screening, and Site operations are also conducted here on both staff and D-Class Personnel.&lt;br /&gt;
|“Fifteen, Twenty-two, Forty-five, Six-dash-three…hell, even Area Fourteen. More and more hits are happening and we sit here doing nothing. For what, exactly? So we know why 096 screams the way it does? So we understand why 173 shits? Shouldn&#039;t we be using what we know to fight back? To develop some kind of weapon that works?&lt;br /&gt;
...&lt;br /&gt;
I wonder what the O5 think.”&lt;br /&gt;
|voice = Charles H. Goodwin, Analyst, Site-02&lt;br /&gt;
}}&lt;br /&gt;
|COM-15 =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|An unassuming 9mm pistol. It’s compact, reliable, and low-capacity. Not a bad gun, but it doesn’t stack up to other foundation equipment.&lt;br /&gt;
&lt;br /&gt;
As you stare down its barrel, you wonder why its owner wasn’t more mindful of where they put it…&lt;br /&gt;
|“Don’t even get me started on how hard it was to get permission to carry this thing! The amount of paperwork was absurd. I had to get at least three written letters from my colleagues that said I was of “good character”, as if I was planning a mass-shooting in a facility with armed guards everywhere. Then I had to go through some “Breach Response Training Course” to prove I knew how to use the thing.&lt;br /&gt;
&lt;br /&gt;
Even after I got approval to bring it into the facility, and registered it with the workstation database, they still won’t let me carry it concealed. It always has to be kept in a clearly-visible holster. I’m just parading the thing around for all the Class-D to see. If one of them ends up grabbing it and holding me hostage, or just killing me, I wouldn’t be surprised.&lt;br /&gt;
&lt;br /&gt;
The idea of me needing to defend myself is such a wild concept to whoever runs this place. I’m starting to wonder if going through the approval process was even worth it. &lt;br /&gt;
&lt;br /&gt;
I’m telling you, if they don’t give me permission to carry it concealed soon, it is bound to be misused.”&lt;br /&gt;
|voice = Dr. David Bonardi, Junior Researcher, Site-02&lt;br /&gt;
}}&lt;br /&gt;
|COM-18 =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|A tactical 9mm pistol. High-capacity and lightweight; these were once the standard issue sidearm for Site-02’s on-site security. Though largely replaced by the FSP-9, some guards still covet the days when their firearm was a few pounds lighter.&lt;br /&gt;
|“Frankly, I think it’s a shame we did away with the COM-18 so quickly. The automatic weapons are nice, sure. To take such a large supply of pistols and relegate them to storage, when there was nothing wrong with them, feels so wasteful. We ought to use them for something.”&lt;br /&gt;
|voice = Dr. Gene Hyde, Small Arms Supervisor, Site-02&lt;br /&gt;
}}&lt;br /&gt;
|FSP-9 =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|A compact 9mm personal defense weapon; the standard issue firearm for all Site-02’s on-site security. It is highly versatile, as its grip and collapsing stock allows the weapon to be adapted to any situation.&lt;br /&gt;
Though originally designed for its own armor-piercing cartridge, the guns were retrofitted to 9mm to make use of the surplus of ammunition.&lt;br /&gt;
|“Yeah, the new guns are nice. Not quite a sidearm, but compact enough to be holstered. The recoil is controllable, and having a new gun that lets us use our existing ammo supply is a nice touch.&lt;br /&gt;
I just think it’s a bit much, y’know? I mean, I get that security is being upped and all, but do we really need 30 rounds of 9mm to stop a few rowdy Class-D? Those guys are the main reason we’re armed… right? It&#039;s almost as if they plan on giving us more responsibilities.”&lt;br /&gt;
|voice = Agent Barry Clark, Senior Security Guard, Site-02&lt;br /&gt;
}}&lt;br /&gt;
|Crossvec =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|A 9mm, submachine gun, popular with several Foundation task forces. It has an integral recoil-reduction system and high fire rate. Few firearms in Foundation possession boast such widespread adoption.&lt;br /&gt;
A Mobile Task Force (MTF) operative will often not know the extent of a threat once they’re deployed. 40 rounds should be more than enough for any number of combat scenarios an MTF might enter. At least, that&#039;s what they are told.&lt;br /&gt;
|&amp;quot;Early field testing with the Crossvec showed extreme promise. The more field reports I receive, the more confident I am in support of it. There have been a fair few detractors who lament the loss of their previous guns. Some complain about how much polymer is used in its construction. I promise that rigorous testing has been done prior to its approval for Mobile Task Force use. Mark my words, the Crossvec will have an extensive service life in the hands of our Task Forces.&amp;quot;&lt;br /&gt;
|voice = Chief █████ ██████, Foundation Armament Overseer, Head of the Compact Response Operative Submachine gun Selection program, or C.R.O.S.S.&lt;br /&gt;
}}&lt;br /&gt;
|FR-MG-0 =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|A 5.56 light machine gun used by Nine-Tailed Fox, contracted in response to a request for increased suppressive fire capability in a squad. It’s capable of laying down an impressive amount of sustained fire relative to its weight.&lt;br /&gt;
&lt;br /&gt;
Its usage by Nine-Tailed Fox is experimental, and does not guarantee more widespread adoption. Formal approval is pending field reports.&lt;br /&gt;
|“It’s a new production for the task forces. Executive order, straight from the top. The exact reasonings for the request are classified, the specifics are only known by the higher-ups. All that we know is that it’s something about wanting to increase the amount of firepower that each squad is capable of. &lt;br /&gt;
&lt;br /&gt;
I’ve heard rumors that it’s because of a mission gone wrong, some disaster that the brass felt could’ve been solved by more firepower. Others say that we’re equipping the squads with more firepower in preparation to move further with the EPC. A handful say that it’s just an order for new guns and we need to stop overthinking it. &lt;br /&gt;
						&lt;br /&gt;
Whatever. I’m not paid to think of stuff like this, I’m paid to build guns. So, if that’s all the questions you have for me, I have machine guns to assemble.”&lt;br /&gt;
|voice = Darrel Hawthorne, Production Supervisor, Foundation Gunworks&lt;br /&gt;
}}&lt;br /&gt;
|MTF-E11-SR =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|The standard-issue rifle for Nine-Tailed Fox superiors. Lightweight, soft-shooting, and highly modular; this firearm was tailor-made for the needs of the forces that wield it.&lt;br /&gt;
&lt;br /&gt;
While the comfort factor of the rifle is highly valued, the equipment itself is nothing of particular note. The weapon is manufactured in close proximity to Area-14. Accounts of the weapon being “blessed” are to be disregarded. Operatives naming their gun is strongly discouraged.&lt;br /&gt;
|“The E11-SR works, I’ll give it that. I just think some of these officially accepted attachments are a bit… unnecessary. A 60-round drum? Really?&lt;br /&gt;
&lt;br /&gt;
Regardless, the gun does its job, and pretty well too. I’m just a little confused as to why they’ve brought a few rifles over to Site-02. Surely, they aren’t meant for the security guards; we don’t have clearance to open its locker. With all the new security measures being added to the Site, I wouldn’t be surprised if it was intended for someone else.”&lt;br /&gt;
|voice = Agent Jeremy Fritz, Security Guard, Site-02&lt;br /&gt;
}}&lt;br /&gt;
|AK =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|The Chaos Insurgency’s standard-issue rifle. An automatic weapon chambered in 7.62 x 39. It comes from a long lineage of Russian rifles. The AK has served worldwide for decades. &lt;br /&gt;
&lt;br /&gt;
For the Insurgency, the rifle is only seen in the hands of the Chaos Insurgency’s most elite forces. It seems that the AK’s stellar reputation precedes itself.&lt;br /&gt;
&lt;br /&gt;
The Insurgency seems to have taken their own liberties with the design, but these accessories are just decorations atop the rifle’s rugged Russian core.&lt;br /&gt;
|“The Insurgency’s choices of small arms baffle me. This is best exemplified in their choice of standard rifle. Using an AK-platform rifle isn’t a poor choice by any means. What I find odd, is the furniture attached to the rifles. From what I can tell, the handguard and rail mount are both entirely proprietary. They don’t match any mass-produced aftermarket accessory I know of, implying they were either custom-ordered or made by the Insurgency.&lt;br /&gt;
I have no clue how, or why, they have fashioned their rifles this way. Not to mention where they sourced the manufacturing strength needed to produce these accessories. Judging by all the other attachments I find on recovered rifles, it seems they had modularity in mind. Perhaps they were trying to compete with the Foundation’s own E-11 rifle? If that’s the case, I’d say it fell a bit short.”&lt;br /&gt;
|voice = Dr. Hugo York, Small Arms Researcher &amp;amp; Insurgency Tactics Analyst, Area-14&lt;br /&gt;
}}&lt;br /&gt;
|Logicer =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|A powerful light machine gun (LMG), issued in small numbers by the Insurgency. With the remarkable ability to lay down suppressive fire, this 7.62 x 39 LMG can prove a valuable asset to an Insurgency squad.&lt;br /&gt;
&lt;br /&gt;
Evident by how infrequently it’s used, the Insurgency only has a small number of them in their possession.&lt;br /&gt;
&lt;br /&gt;
This remains an assumption.&lt;br /&gt;
|“The Insurgency’s use of LMGs may be infrequent, but it remains fascinating. We only have a few recovered examples. It appears that these LMGs were originally chambered in an entirely different cartridge (most likely 7.62 x 51 NATO) before being retrofitted to 7.62 x 39. The reason behind this is likely for the sake of a shared ammo supply with the Insurgency’s rifles. However, that doesn’t explain why they didn’t just adopt a new LMG for the cartridge.&lt;br /&gt;
The fire rate on these things is impressive. I’m just glad I’ve never had to experience it in action. I could only imagine how terrifying it would be hearing its deep gunshots echo through the Facility.”&lt;br /&gt;
|voice = Dr. Hugo York, Small Arms Researcher &amp;amp; Insurgency Tactics Analyst, Area-14&lt;br /&gt;
}}&lt;br /&gt;
|Shotgun =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|A specialist Insurgency shotgun. The weapon is 12-gauge, double-barrelled, and high-capacity. Its users work in a quick, calculated, and efficient manner — they incapacitate, execute, and move on to the next target.&lt;br /&gt;
&lt;br /&gt;
It is often found that Foundation psychologists need to treat even the most experienced guards.  It is claimed  that sometimes, in some distant hallway, they still hear the weapon being cycled.&lt;br /&gt;
|“It’s not unusual to see shotguns used during indoor combat scenarios, especially where breaching doors may be involved. What is unusual, is the Insurgency’s shotgun of choice. By all accounts, the weapon is unnecessarily heavy, overly-complex, and should be of questionable practicality.&lt;br /&gt;
I’ve seen security footage of some of their previous raids. The guns seem to be used to great effect. They’re never issued in large numbers. It seems that the troops using them are trained with a specialized role in mind, complete with a two-shot execution system.&lt;br /&gt;
The Insurgency seems unusually well-practiced when it comes to site infiltration. Sites are breached with frightening efficiency. Insurgency squads have several roles, one of which appears to be a “tactical breach specialist”. When it comes to those armed with a shotgun, their job is to take care of any stragglers. After the initial defenses are overwhelmed, “insurgency breachers” will detach from their squads to execute any survivors.&lt;br /&gt;
I don’t think I’ll ever be able to unsee that footage. To see someone’s head blown into meaty chunks with a single shot is a gut-wrenching spectacle.”&lt;br /&gt;
|voice = Dr. Hugo York, Small Arms Researcher &amp;amp; Insurgency Tactics Analyst, Area-14&lt;br /&gt;
}}&lt;br /&gt;
|.44 Revolver|Revolver =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|A specialist Insurgency sidearm, reserved only for their most accurate sharpshooters. A single, well-aimed shot of its .44 magnum cartridge will kill instantly.&lt;br /&gt;
&lt;br /&gt;
Its users are well aware of this fact.&lt;br /&gt;
|“No, I don’t have any clue why the Insurgency would be using revolvers in a modern combat scenario. Why not use something like an autoloader, or maybe something in a more reasonable cartridge? It’s probably a matter of firepower and reliability. What I know, for sure, is they can be a real menace.&lt;br /&gt;
They’re usually issued to the same guys running around with shotguns. If an execution goes south, or a few stragglers start running, they don&#039;t pursue. They calmly draw their revolver, aim, and kill with a single shot to the head.&lt;br /&gt;
It is absolutely terrifying to see how relaxed they are as they do this. I don’t think there’s an ounce of adrenaline in their bodies.”&lt;br /&gt;
|voice = Dr. Hugo York, Small Arms Researcher &amp;amp; Insurgency Tactics Analyst, Area-14&lt;br /&gt;
}}&lt;br /&gt;
|Micro H.I.D. =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|An experimental, high-intensity discharge thrower developed by Site-02’s Advanced Weapons department. Labeled in Foundation registries under Project: Segmentum, the Micro H.I.D serves as a powerful weapon capable of terminating most SCP objects. &lt;br /&gt;
|“I worry about why we are beginning to invest our resources in developing weapons, rather than improved containment methods for anomalies. &lt;br /&gt;
“Segmentum” has been responsible for the termination of SCP-████, SCP-████, SCP-███, and SCP-████. Many more that escaped during the “Shattered Crown” scenario have been marked for termination under the E.P.C. I don’t normally question my superiors, but I don’t understand why the Overseers have been more open to approving SCP-termination requests.”&lt;br /&gt;
|voice = Dr. Katelyn Wright, Head of Project: Segmentum&lt;br /&gt;
}}&lt;br /&gt;
|3-X Particle Disruptor =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|1=█ ███████ ██████████ ██████, █████ █████████ ██ SCP-████. ███████-███████████ ██ ███ ██████ ██ ████████.&lt;br /&gt;
|2=“Y’know Doc, I really don’t think we ought to be tinkering with this thing. You’ve seen the recordings and I’ve seen it firsthand. We know what this thing is capable of. &lt;br /&gt;
Sure, theoretically it’d be great if we could produce enough to arm all of our guys with ‘em. We could take care of any target with a single, well-placed shot. It’d save ammo costs. It’d save lives.&lt;br /&gt;
But Doc, you gotta listen to me here. I don’t think we’re gettin’ the full picture. The way ██████ died on the recordings. It looked like he had just… vanished. One frame he was there and the next he wasn’t. I was there with him, and I’m tellin’ you, that wasn’t what happened.&lt;br /&gt;
Just bear with me Doc, I’m really struggling to put this into words. I saw him… fizzle away. Like his body fell apart into the tiniest of pieces, and there was nothing left. No clothes, no hair, no keepsake. I…I think he was too far away from the camera for it to pick anything up. But as he vanished, Doc, he…&lt;br /&gt;
….&lt;br /&gt;
I just don’t know what to do. Could we appeal to the Ethics Committee somehow? I just don’t want us to make these things. Don’t want anyone like █████ being shot. Don’t want anyone like me being the shooter.”&lt;br /&gt;
|voice = [Name and Position Redacted, Excerpt from on-site therapy session.]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Plookiedookie</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=FR-MG-0&amp;diff=14607</id>
		<title>FR-MG-0</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=FR-MG-0&amp;diff=14607"/>
		<updated>2023-11-21T00:43:31Z</updated>

		<summary type="html">&lt;p&gt;Plookiedookie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon infobox 3&lt;br /&gt;
|type = Light Machine Gun&lt;br /&gt;
|image = FRMG0Icon.png&lt;br /&gt;
|caliber = 5.56x45mm &lt;br /&gt;
|ammo = 100 (+1)&lt;br /&gt;
|fire_rate = 750&lt;br /&gt;
|weight = 3.15&lt;br /&gt;
|length2 = 102&lt;br /&gt;
&amp;lt;!--- To manually override draw and reload times, add &amp;quot;Override&amp;quot; at the end of the variables --&amp;gt;&lt;br /&gt;
|draw_time = Show&lt;br /&gt;
|draw_timeChamber = Show&lt;br /&gt;
|reloadTime = Show&lt;br /&gt;
|reloadTimeFull = Show&lt;br /&gt;
|speed = 6&lt;br /&gt;
|stamina = 10&lt;br /&gt;
&amp;lt;!--- Values are taken from the Weapon Summary Menu --&amp;gt;&lt;br /&gt;
|bullet_accuracy = 0.05&lt;br /&gt;
|ads_accuracy = 0.08&lt;br /&gt;
|hip_accuracy = 3.5&lt;br /&gt;
|roundOverride = 0&lt;br /&gt;
|running_accuracy = 10.9&lt;br /&gt;
|barrel_attachments = 5&lt;br /&gt;
|sight_attachments = 5&lt;br /&gt;
|magazine_attachments = 2&lt;br /&gt;
|bottom_attachments = 4&lt;br /&gt;
|stock_attachments = 2&lt;br /&gt;
|spawn_locations = [[MTF-E11-SR Rack|MTF-E11-SR Rack]]&lt;br /&gt;
|spawn_class = [[Mobile Task Force|MTF Captain]]&lt;br /&gt;
|inspired = H&amp;amp;K MG36&amp;lt;br&amp;gt;Pulsar Digitsight n960 (Night-Vision Scope)&lt;br /&gt;
|ID = 52&lt;br /&gt;
|debugName = GunFRMG0&lt;br /&gt;
|manufactor= [[Lore/Manufacturers#Foundation_Gunworks|Foundation Gunworks]]  &amp;lt;br&amp;gt; [[Lore/Manufacturers#Lunae_Defence|Lunae Defence]] (Various Attachments)&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Facility Recovery - Machine Gun - 0&#039;&#039;&#039;, or simply the &#039;&#039;&#039;FR-MG-0&#039;&#039;&#039;, is a type of [[Weapons|Firearm]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. It is a powerful light machine gun that spawns on the&amp;lt;br&amp;gt;{{Fancy link|mtfcp}}.&lt;br /&gt;
__TOC__&lt;br /&gt;
=Operational Guide=&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex:auto; flex-direction:row; flex-basis:min-content; min-width:60%&amp;quot;&amp;gt;&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
The FR-MG-0 is a powerful, wieldy light machine gun capable of putting out a devastating amount of damage quickly. The firearm has a low hip fire accuracy but a high ADS fire accuracy, making the weapon extremely effective while aim-firing. The weapon&#039;s high fire rate, damage, and easy-to-control recoil make it capable of quickly depleting the HP of a target, while the high ammo capacity allows for longer periods of firing before needing to reload. In exchange for this, the weapon&#039;s heavy weight makes it slow the player down when equipped, while its long length makes it less accurate while moving.&lt;br /&gt;
&lt;br /&gt;
The FR-MG-0 has 2 possible spawn locations:&lt;br /&gt;
* [[Mobile Task Force|Nine-Tailed Fox Captain]]&lt;br /&gt;
* [[MTF-E11-SR Rack]] (Only in [[Heavy_Containment_Zone#SCP-079&#039;s_Containment_Area|SCP-079&#039;s Containment Area.]])&lt;br /&gt;
&lt;br /&gt;
The FR-MG-0 is a closed bolt firearm, allowing it to hold one extra bullet than its max mag size by storing it in the chamber. This also means if the player unloads the FR-MG-0 but cancels the animation before the bullet in the chamber is removed, the FR-MG-0 will have one bullet in it despite having no magazine, which can be fired.&lt;br /&gt;
&lt;br /&gt;
Due to being a closed bolt firearm, the FR-MG-0 bolt will be locked into an open position once it runs out of ammo, which causes the reload animation to be slightly longer. The bolt will only lock to an open position if the FR-MG-0 currently has a magazine in it. If the magazine was removed from the FR-MG-0, but the bullet in the chamber was not, firing this bullet will not cause the bolt to lock to an open position. However, reloading in this state will still cause the reload animation to be longer than normal as the player now has to rechamber the FR-MG-0.&lt;br /&gt;
&lt;br /&gt;
Holding down the {{key Press|E}} key on a player with the firearm equipped will [[Inventory Mechanics#Disarming|disarm]] the player.&lt;br /&gt;
==Attachments==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Sight=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FRMGIron_Sights.png|40px|center]]&#039;&#039;Iron Sights&#039;&#039;&lt;br /&gt;
|ADS Zoom{{Attachments|1.3x|Type=Positive}}&amp;lt;br&amp;gt; Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FRMGRed_Dot.png|70px|center]]&#039;&#039;Dot Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom{{Attachments|1x|Type=Positive}}&amp;lt;br&amp;gt;Weight {{Attachments|+3%|Type=Negative}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FRMGHolo_Sight.png|100px|center]]&#039;&#039;Holographic Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom{{Attachments|1x|Type=Positive}}&amp;lt;br&amp;gt;Weight {{Attachments|+6%|Type=Negative}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FRMGNight_Vision.png|100px|center]]&#039;&#039;Night Vision Scope&#039;&#039;&lt;br /&gt;
|ADS Zoom {{Attachments|1.05x|Type=Positive}} &amp;lt;br&amp;gt; {{Attachments|Night Vision|Type=Positive}} &amp;lt;br&amp;gt; Equip Time {{Attachments|+0.09s|Type=Negative}} &amp;lt;br&amp;gt; Aiming Speed {{Attachments|-25%|Type=Negative}} &amp;lt;br&amp;gt; Weight {{Attachments|+22%|Type=Negative}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FRMGScope.png|100px|center]]&#039;&#039;Telescopic Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom {{Attachments|3x|Type=Positive}} &amp;lt;br&amp;gt; Aiming Accuracy {{Attachments|+33%|Type=Positive}} &amp;lt;br&amp;gt; Equip Time {{Attachments|+0.04s|Type=Negative}} &amp;lt;br&amp;gt; Aiming Speed {{Attachments|-15%|Type=Negative}} &amp;lt;br&amp;gt; Weight {{Attachments|+12%|Type=Negative}}&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Barrel=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FRMGBare_Muzzle.png|100px|center]]&#039;&#039;Standard Barrel&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FRMGMuzzle_Brake.png|100px|center]]&#039;&#039;Muzzle Brake&#039;&#039;&lt;br /&gt;
|Recoil {{Attachments|-10%|Type=Positive}} &amp;lt;br&amp;gt; Equip Time {{Attachments|+0.04s|Type=Negative}} &amp;lt;br&amp;gt; Gunshot Loudness {{Attachments|+20%|Type=Negative}} &amp;lt;br&amp;gt; Length {{Attachments|+8%|Type=Negative}} &amp;lt;br&amp;gt; Weight {{Attachments|+2%|Type=Negative}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FRMGFlash_Hider.png|100px|center]]&#039;&#039;Flash Hider&#039;&#039;&lt;br /&gt;
|{{Attachments|Flash Suppression|Type=Positive}} &amp;lt;br&amp;gt; Equip Time {{Attachments|+0.04s|Type=Negative}} &amp;lt;br&amp;gt; Length {{Attachments|+6%|Type=Negative}} &amp;lt;br&amp;gt; Weight {{Attachments|+1%|Type=Negative}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FRMGShort_Muzzle.png|100px|center]]&#039;&#039;Short Barrel&#039;&#039;&lt;br /&gt;
|Length {{Attachments|-10%|Type=Positive}} &amp;lt;br&amp;gt; Weight {{Attachments|-2%|Type=Positive}} &amp;lt;br&amp;gt; Damage {{Attachments|-4%|Type=Negative}} &amp;lt;br&amp;gt; Penetration {{Attachments|-10%|Type=Negative}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FRMGSuppressor.png|100px|center]]&#039;&#039;Suppressor&#039;&#039;&lt;br /&gt;
|Bullet Accuracy {{Attachments|+11%|Type=Positive}} &amp;lt;br&amp;gt; Gunshot Loudness {{Attachments|-65%|Type=Positive}} &amp;lt;br&amp;gt; {{Attachments|Flash Suppression|Type=Positive}} &amp;lt;br&amp;gt; Equip Time {{Attachments|+0.09s|Type=Negative}} &amp;lt;br&amp;gt; Length {{Attachments|+16%|Type=Negative}} &amp;lt;br&amp;gt; Weight {{Attachments|+6%|Type=Negative}}&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Stock=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FRMGStandard_Stock.png|100px|center]]&#039;&#039;Standard Stock&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FRMGHeavy_Stock.png|100px|center]]&#039;&#039;Heavy Stock&#039;&#039;&lt;br /&gt;
|Recoil when aiming {{Attachments|-28.6%|Type=Positive}} &amp;lt;br&amp;gt; Aiming Accuracy {{Attachments|+82%|Type=Positive}} &amp;lt;br&amp;gt; Hip-firing Accuracy {{Attachments|-9%|Type=Negative}} &amp;lt;br&amp;gt; Length {{Attachments|+1%|Type=Negative}} &amp;lt;br&amp;gt; Weight {{Attachments|+5%|Type=Negative}}&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Bottom=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FRMGNo_Bottom_Rail.png|100px|center]]&#039;&#039;None&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FRMGForegrip.png|30px|center]]&#039;&#039;Foregrip&#039;&#039;&lt;br /&gt;
|Recoil {{Attachments|-15%|Type=Positive}} &amp;lt;br&amp;gt; Aiming Speed {{Attachments|-15%|Type=Negative}} &amp;lt;br&amp;gt; Weight {{Attachments|+3%|Type=Negative}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FRMGLaser.png|100px|center]]&#039;&#039;Laser Sight&#039;&#039;&lt;br /&gt;
| Hip-firing Accuracy {{Attachments|+67%|Type=Positive}} &amp;lt;br&amp;gt; {{Attachments|Laser visible to others|Type=Negative}} &amp;lt;br&amp;gt; Weight {{Attachments|+5%|Type=Negative}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FRMGFlashlight.png|100px|center]]&#039;&#039;Flashlight&#039;&#039;&lt;br /&gt;
|{{Attachments|Light Source|Type=Positive}} &amp;lt;br&amp;gt; Equip Time {{Attachments|+0.09s|Type=Negative}} &amp;lt;br&amp;gt; Weight {{Attachments|+6%|Type=Negative}}&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Magazines=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FRMGMag_100_FMJ.png|65px|center]]&#039;&#039;FMJ Drum&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FRMGMag_60_AP.png|65px|center]]&#039;&#039;AP Drum&#039;&#039;&lt;br /&gt;
|Penetration {{Attachments|+15%|Type=Positive}} &amp;lt;br&amp;gt; Reload Time {{Attachments|-0.5s|Type=Positive}} &amp;lt;br&amp;gt; Weight {{Attachments|-28%|Type=Positive}} &amp;lt;br&amp;gt; Magazine Capacity {{Attachments|-40|Type=Negative}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
FMJ Mag=&lt;br /&gt;
{{2DamageHeader|barrelType2=Short}}&lt;br /&gt;
{{2DPenetration|custom2=Short FMJ}}&lt;br /&gt;
{{2DamageNew|2=Body (100%)|custom2=Short FMJ}}&lt;br /&gt;
{{2DamageNew|2=Limb (70%)|mod=Limb|custom2=Short FMJ}}&lt;br /&gt;
{{2DamageNew|2=Head (200%)|mod=Head|custom2=Short FMJ}}&lt;br /&gt;
{{2DamageNew|2=AHP (30%)|effect=AHP|custom2=Short FMJ}}&lt;br /&gt;
{{2DamageNew|2=Burned (125%)|effect=Burned|custom2=Short FMJ}}&lt;br /&gt;
{{2DamageNew|2=Purple Candy (80%)|damageReductionTrue=Yes|damageReductionIntent=40|custom1=Standard FMJ|custom2=Short FMJ}}&lt;br /&gt;
{{2DamageNew|2=Rainbow Candy (95%)|damageReductionTrue=Yes|damageReductionIntent=10|custom1=Standard FMJ|custom2=Short FMJ}}&lt;br /&gt;
{{Footer}}&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
AP Mag=&lt;br /&gt;
{{2DamageHeader|barrelType2=Short}}&lt;br /&gt;
{{2DPenetration|custom1=Standard AP|custom2=Short AP}}&lt;br /&gt;
{{2DamageNew|2=Body (100%)|custom1=Standard AP|custom2=Short AP}}&lt;br /&gt;
{{2DamageNew|2=Limb (70%)|mod=Limb|custom1=Standard AP|custom2=Short AP}}&lt;br /&gt;
{{2DamageNew|2=Head (200%)|mod=Head|custom1=Standard AP|custom2=Short AP}}&lt;br /&gt;
{{2DamageNew|2=AHP (30%)|effect=AHP|custom1=Standard AP|custom2=Short AP}}&lt;br /&gt;
{{2DamageNew|2=Burned (125%)|effect=Burned|custom1=Standard AP|custom2=Short AP}}&lt;br /&gt;
{{2DamageNew|2=Purple Candy (80%)|damageReductionTrue=Yes|damageReductionIntent=40|custom1=Standard AP|custom2=Short AP}}&lt;br /&gt;
{{2DamageNew|2=Rainbow Candy (95%)|damageReductionTrue=Yes|damageReductionIntent=10|custom1=Standard AP|custom2=Short AP}}&lt;br /&gt;
{{Footer}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
{{Achievements|check1=Firearm}}&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
Mg0equip.gif|&#039;&#039;&#039;Equip + Chamber Animation&#039;&#039;&#039;&lt;br /&gt;
Mg0inspect.gif|&#039;&#039;&#039;Inspect Animation&#039;&#039;&#039;&lt;br /&gt;
Mg0reload.gif|&#039;&#039;&#039;Reload Animation&#039;&#039;&#039;&lt;br /&gt;
Mg0reload2.gif|&#039;&#039;&#039;Reload Animation (from unload)&#039;&#039;&#039;&lt;br /&gt;
Mg0unload.gif|&#039;&#039;&#039;Unload Animation&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* During early testing, the FR-MG-0 had a much higher firepower. This was lowered before release, as the weapon was capable of taking down a single SCP, such as an enraged [[SCP-096]].&lt;/div&gt;</summary>
		<author><name>Plookiedookie</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=FSP-9&amp;diff=14606</id>
		<title>FSP-9</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=FSP-9&amp;diff=14606"/>
		<updated>2023-11-21T00:42:41Z</updated>

		<summary type="html">&lt;p&gt;Plookiedookie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon infobox 3&lt;br /&gt;
|type = Submachine Gun&lt;br /&gt;
|image = FSP-9Icon.png&lt;br /&gt;
|caliber = 9x19mm&lt;br /&gt;
|ammo = 30 (+1)&lt;br /&gt;
|weight = 2.45&lt;br /&gt;
|length2 = 45&lt;br /&gt;
&amp;lt;!--- To manually override draw and reload times, add &amp;quot;Override&amp;quot; at the end of the variables --&amp;gt;&lt;br /&gt;
|draw_time = Show&lt;br /&gt;
|draw_timeChamber = Show&lt;br /&gt;
|reloadTime = Show&lt;br /&gt;
|reloadTimeFull = Show&lt;br /&gt;
|fire_rate = 690&lt;br /&gt;
|damage_falloff = 25&lt;br /&gt;
&amp;lt;!--- Values are taken from the Weapon Summary Menu --&amp;gt;&lt;br /&gt;
|bullet_accuracy = 0.17&lt;br /&gt;
|ads_accuracy = 0.4&lt;br /&gt;
|hip_accuracy = 1.7&lt;br /&gt;
|running_accuracy = 2.5&lt;br /&gt;
|barrel_attachments = 3&lt;br /&gt;
|sight_attachments = 3&lt;br /&gt;
|magazine_attachments = 3&lt;br /&gt;
|bottom_attachments = 2&lt;br /&gt;
|spawn_locations =  [[Light Containment Zone#LCZ Armory - ##00|LCZ - Armory]] &amp;lt;br&amp;gt; [[Weapon Locker Type 21|Weapon Locker Type 21]] &amp;lt;br&amp;gt; [[Heavy Containment Zone#SCP-049&#039;s &amp;amp; SCP-173&#039;s Containment Area|HCZ - SCP-049/173&#039;s Containment Area]]&lt;br /&gt;
|inspired = H&amp;amp;K MP7A1&lt;br /&gt;
|spawn_class = [[Facility Guard|Facility Guards]]&lt;br /&gt;
|manufactor = [[Lore/Manufacturers#Foundation_Gunworks|Foundation Gunworks]]  &amp;lt;br&amp;gt; [[Lore/Manufacturers#Lunae_Defence|Lunae Defence]] (Various Attachments)&lt;br /&gt;
|ID = 23&lt;br /&gt;
|debugName = GunFSP9&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;FSP-9&#039;&#039;&#039; is a type of [[Weapons|Firearm]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. The FSP-9 is the primary weapon used by the{{fancy link|guards}}, it acts as an early game firearm and is good for killing unarmed players.&lt;br /&gt;
__TOC__&lt;br /&gt;
=Operational Guide Entry=&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex:auto; flex-direction:row; flex-basis:min-content; min-width:60%&amp;quot;&amp;gt;&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
The FSP-9 boasts a high fire rate, making it a powerful weapon at the start of a round, able to quickly kill unarmed players at a close range. The weapon&#039;s light weight and short length makes it effective at shooting while moving, but its low penetration (35%) makes it less effective against players with [[Combat Armor|Combat]] or [[Heavy Armor]]. Additionally, the FSP-9 has extremely high inaccuracy and recoil, making it less effective at longer ranges without the foregrip and stock attachments.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The FSP-9 has 4 possible spawn locations:&lt;br /&gt;
* [[Facility Guard]]&lt;br /&gt;
* [[Light Containment Zone#LCZ Armory - ##00|LCZ Armory]] (On the right table) [100%]&lt;br /&gt;
* [[Weapon Locker Type 21]] (Possibly inside one of the large cabinets) [14.29%]&lt;br /&gt;
* [[Heavy Containment Zone#SCP-049&#039;s &amp;amp; SCP-173&#039;s Containment Area|SCP-049&#039;s &amp;amp; SCP-173&#039;s Containment Area]] (On the [[Workstation]] in the armory.) [100%]&lt;br /&gt;
&lt;br /&gt;
Due to being a closed bolt firearm, the FSP-9 bolt will be locked into an open position once it runs out of ammo, which causes the reload animation to be slightly longer. The bolt will only lock to an open position if the FSP-9 currently has a magazine in it. If the magazine was removed from the FSP-9, but the bullet in the chamber was not, firing this bullet will not cause the bolt to lock to an open position. Though, reloading in this state will still cause the reload animation to be longer than normal, as the player now has to rechamber the FSP-9.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Holding down the {{key Press|E}} key on a player with the firearm equipped will [[Inventory Mechanics#Disarming|disarm]] the player.&lt;br /&gt;
&lt;br /&gt;
==Attachments==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Sight=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9IronSights.png|65px|center]]&#039;&#039;Iron Sights&#039;&#039;&lt;br /&gt;
|ADS Zoom &amp;lt;font color= #05e814&amp;gt;1.25x&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; Default attachment &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9Dot.png|65px|center]]&#039;&#039;Dot Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom &amp;lt;font color= #05e814&amp;gt;1x&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +16% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9Holo.png|65px|center]]&#039;&#039;Holographic Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom &amp;lt;font color= #05e814&amp;gt;1x&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +18% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Barrel=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9DefBarrel.png|80px|center]]&#039;&#039;Standard Barrel&#039;&#039;&lt;br /&gt;
|Default attachment &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9Hider.png|80px|center]]&#039;&#039;Flash Hider&#039;&#039;&lt;br /&gt;
|&amp;lt;font color= #05e814&amp;gt;Flash Suppression&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt; +7% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +4% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9Suppressor.png|100px|center]]&#039;&#039;Suppressor&#039;&#039;&lt;br /&gt;
|Gunshot loudness &amp;lt;font color= #05e814&amp;gt;-65%&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Bullet accuracy &amp;lt;font color= #05e814&amp;gt;+18%&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; &amp;lt;font color= #05e814&amp;gt;Flash Suppression&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt;+0.19s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt; +41% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +14% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Stock=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9StockRetracted.png|20px|center]]&#039;&#039;Retracted Stock&#039;&#039;&lt;br /&gt;
|Default attachment &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9StockExtended.png|80px|center]]&#039;&#039;Extended Stock&#039;&#039;&lt;br /&gt;
|Aiming Accuracy &amp;lt;font color= #05e814&amp;gt;+100%&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Recoil When Aiming &amp;lt;font color= #05e814&amp;gt;-40%&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt;+1.47s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt;+51% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Bottom=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9GripRetracted.png|80px|center]]&#039;&#039;Retracted Foregrip&#039;&#039;&lt;br /&gt;
|Default attachment &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9GripExtended.png|30px|center]]&#039;&#039;Foregrip&#039;&#039;&lt;br /&gt;
|Recoil &amp;lt;font color= #05e814&amp;gt;-30%&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt;+0.93s &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Side=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9NoSiderail.png|100px|center]]&#039;&#039;None&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9AmmoCounter.png|80px|center]]&#039;&#039;Ammo Counter&#039;&#039;&lt;br /&gt;
|&amp;lt;font color= #05e814&amp;gt;Ammo Counter&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt;+0.24s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt;+27% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9Laser.png|80px|center]]&#039;&#039;Laser Sight&#039;&#039;&lt;br /&gt;
|Hip-Firing Accuracy &amp;lt;font color= #05e814&amp;gt; +100% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt;+0.24s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; &amp;lt;font color= #ea2107&amp;gt;Laser is visible to others&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt;+12% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9Flashlight.png|80px|center]]&#039;&#039;Flashlight&#039;&#039;&lt;br /&gt;
|&amp;lt;font color= #05e814&amp;gt;Light Source&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.24s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +16% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
{{1DamageHeader}}&lt;br /&gt;
{{1DPenetration|custom1=Standard FMJ}}&lt;br /&gt;
{{1DamageBody|2=Body (100%)|custom1=Standard FMJ}}&lt;br /&gt;
{{1DamageBody|2=Limb (70%)|mod=Limb|custom1=Standard FMJ}}&lt;br /&gt;
{{1DamageBody|2=Head (200%)|mod=Head|custom1=Standard FMJ}}&lt;br /&gt;
{{1DamageBody|2=AHP (30%)|effect=AHP|custom1=Standard FMJ}}&lt;br /&gt;
{{1DamageBody|2=Burned (125%)|effect=Burned|custom1=Standard FMJ}}&lt;br /&gt;
{{1DamageBody|2=Purple Candy (80%)|damageReductionTrue=Yes|damageReductionIntent=40|custom1=Standard FMJ}}&lt;br /&gt;
{{1DamageBody|2=Rainbow Candy (95%)|damageReductionTrue=Yes|damageReductionIntent=10|custom1=Standard FMJ}}&lt;br /&gt;
{{Footer}}&lt;br /&gt;
&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
{{Achievements|check1=Firearm}}&lt;br /&gt;
&lt;br /&gt;
=Sounds=&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=FSP9EquipStock.mp3|title=Equip|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=FSP9Fire.mp3|title=Fire|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=FSP9Suppressor.mp3|title=Suppressor |description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=FSP9ADSIn.mp3|title=ADS In|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=FSP9ADSOut.mp3|title=ADS Out|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Animations=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
Fsp9equip.gif|&#039;&#039;&#039;Equip + Chamber Animation&#039;&#039;&#039;&lt;br /&gt;
Fsp9inspect.gif|&#039;&#039;&#039;Inspect Animation&#039;&#039;&#039;&lt;br /&gt;
Fsp9reload.gif|&#039;&#039;&#039;Reload Animation&#039;&#039;&#039;&lt;br /&gt;
Fsp9reload2.gif|&#039;&#039;&#039;Reload Animation (from unload)&#039;&#039;&#039;&lt;br /&gt;
Fsp9unload.gif|&#039;&#039;&#039;Unload Animation&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Render=&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;[[File:FSP-9Render.jpeg|thumb|600px|Official 2.1k Render]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Legacy=&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;[[File:OldFSP-9Icon.png|thumb|350px|The former inventory icon of the FSP-9 (known as the MP7), before the Parabellum (v11.0.0) update.]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*The former name of the FSP-9 was &#039;&#039;&#039;MP7&#039;&#039;&#039;.&lt;br /&gt;
*Despite the H&amp;amp;K MP7A1 using 4.6x30mm rounds, the FSP-9 uses 9x19mm.&lt;br /&gt;
*According to the [[COM-18#Operational Guide|COM-18&#039;s Operational Guide]], the FSP-9 replaced the COM-18 as the Facility Guard&#039;s standard issued firearm.&lt;br /&gt;
*The Dot Sight for the FSP-9 is based on the Barska Multi-Reticle Electro Sight.&lt;br /&gt;
{{Items Navbox}}&amp;lt;noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Plookiedookie</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=FR-MG-0&amp;diff=14605</id>
		<title>FR-MG-0</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=FR-MG-0&amp;diff=14605"/>
		<updated>2023-11-21T00:35:58Z</updated>

		<summary type="html">&lt;p&gt;Plookiedookie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon infobox 3&lt;br /&gt;
|type = Light Machine Gun&lt;br /&gt;
|image = FRMG0Icon.png&lt;br /&gt;
|caliber = 5.56x45mm &lt;br /&gt;
|ammo = 100 (+1)&lt;br /&gt;
|fire_rate = 750&lt;br /&gt;
|weight = 3.15&lt;br /&gt;
|length2 = 102&lt;br /&gt;
&amp;lt;!--- To manually override draw and reload times, add &amp;quot;Override&amp;quot; at the end of the variables --&amp;gt;&lt;br /&gt;
|draw_time = Show&lt;br /&gt;
|draw_timeChamber = Show&lt;br /&gt;
|reloadTime = Show&lt;br /&gt;
|reloadTimeFull = Show&lt;br /&gt;
|speed = 6&lt;br /&gt;
|stamina = 10&lt;br /&gt;
&amp;lt;!--- Values are taken from the Weapon Summary Menu --&amp;gt;&lt;br /&gt;
|bullet_accuracy = 0.05&lt;br /&gt;
|ads_accuracy = 0.08&lt;br /&gt;
|hip_accuracy = 3.5&lt;br /&gt;
|roundOverride = 0&lt;br /&gt;
|running_accuracy = 10.9&lt;br /&gt;
|barrel_attachments = 5&lt;br /&gt;
|sight_attachments = 5&lt;br /&gt;
|magazine_attachments = 2&lt;br /&gt;
|bottom_attachments = 4&lt;br /&gt;
|stock_attachments = 2&lt;br /&gt;
|spawn_locations = [[MTF-E11-SR Rack|MTF-E11-SR Rack]]&lt;br /&gt;
|spawn_class = [[Mobile Task Force|MTF Captain]]&lt;br /&gt;
|inspired = H&amp;amp;K MG36&amp;lt;br&amp;gt;Pulsar Digitsight n960 (Night-Vision Scope)&lt;br /&gt;
|ID = 52&lt;br /&gt;
|debugName = GunFRMG0&lt;br /&gt;
|manufactor= [[Lore/Manufacturers#Foundation_Gunworks|Foundation Gunworks]]  &amp;lt;br&amp;gt; [[Lore/Manufacturers#Lunae_Defence|Lunae Defence]] (Various Attachments)&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Facility Recovery - Machine Gun - 0&#039;&#039;&#039;, or simply the &#039;&#039;&#039;FR-MG-0&#039;&#039;&#039;, is a type of [[Weapons|Firearm]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. It is a powerful light machine gun that spawns on the&amp;lt;br&amp;gt;{{Fancy link|mtfcp}}.&lt;br /&gt;
__TOC__&lt;br /&gt;
=Operational Guide=&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex:auto; flex-direction:row; flex-basis:min-content; min-width:60%&amp;quot;&amp;gt;&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
The FR-MG-0 is a powerful, wieldy light machine gun capable of putting out a devastating amount of damage quickly. The firearm has a low hip fire accuracy but a high ADS fire accuracy, making the weapon extremely effective while aim-firing. The weapon&#039;s high fire rate, damage, and easy-to-control recoil make it capable of quickly depleting the HP of a target, while the high ammo capacity allows for longer periods of firing before needing to reload. In exchange for this, the weapon&#039;s heavy weight makes it slow the player down when equipped, while its long length makes it less accurate while moving.&lt;br /&gt;
&lt;br /&gt;
The FR-MG-0 has 2 possible spawn locations:&lt;br /&gt;
* Nine-Tailed Fox Captain (will always spawn with a FR-MG-0)&lt;br /&gt;
* [[MTF-E11-SR Rack]] (Only in [[Heavy_Containment_Zone#SCP-079&#039;s_Containment_Area|SCP-079&#039;s Containment Area.]])&lt;br /&gt;
&lt;br /&gt;
The FR-MG-0 is a closed bolt firearm, allowing it to hold one extra bullet than its max mag size by storing it in the chamber. This also means if the player unloads the FR-MG-0 but cancels the animation before the bullet in the chamber is removed, the FR-MG-0 will have one bullet in it despite having no magazine, which can be fired.&lt;br /&gt;
&lt;br /&gt;
Due to being a closed bolt firearm, the FR-MG-0 bolt will be locked into an open position once it runs out of ammo, which causes the reload animation to be slightly longer. The bolt will only lock to an open position if the FR-MG-0 currently has a magazine in it. If the magazine was removed from the FR-MG-0, but the bullet in the chamber was not, firing this bullet will not cause the bolt to lock to an open position. However, reloading in this state will still cause the reload animation to be longer than normal as the player now has to rechamber the FR-MG-0.&lt;br /&gt;
&lt;br /&gt;
Holding down the {{key Press|E}} key on a player with the firearm equipped will [[Inventory Mechanics#Disarming|disarm]] the player.&lt;br /&gt;
==Attachments==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Sight=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FRMGIron_Sights.png|40px|center]]&#039;&#039;Iron Sights&#039;&#039;&lt;br /&gt;
|ADS Zoom{{Attachments|1.3x|Type=Positive}}&amp;lt;br&amp;gt; Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FRMGRed_Dot.png|70px|center]]&#039;&#039;Dot Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom{{Attachments|1x|Type=Positive}}&amp;lt;br&amp;gt;Weight {{Attachments|+3%|Type=Negative}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FRMGHolo_Sight.png|100px|center]]&#039;&#039;Holographic Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom{{Attachments|1x|Type=Positive}}&amp;lt;br&amp;gt;Weight {{Attachments|+6%|Type=Negative}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FRMGNight_Vision.png|100px|center]]&#039;&#039;Night Vision Scope&#039;&#039;&lt;br /&gt;
|ADS Zoom {{Attachments|1.05x|Type=Positive}} &amp;lt;br&amp;gt; {{Attachments|Night Vision|Type=Positive}} &amp;lt;br&amp;gt; Equip Time {{Attachments|+0.09s|Type=Negative}} &amp;lt;br&amp;gt; Aiming Speed {{Attachments|-25%|Type=Negative}} &amp;lt;br&amp;gt; Weight {{Attachments|+22%|Type=Negative}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FRMGScope.png|100px|center]]&#039;&#039;Telescopic Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom {{Attachments|3x|Type=Positive}} &amp;lt;br&amp;gt; Aiming Accuracy {{Attachments|+33%|Type=Positive}} &amp;lt;br&amp;gt; Equip Time {{Attachments|+0.04s|Type=Negative}} &amp;lt;br&amp;gt; Aiming Speed {{Attachments|-15%|Type=Negative}} &amp;lt;br&amp;gt; Weight {{Attachments|+12%|Type=Negative}}&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Barrel=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FRMGBare_Muzzle.png|100px|center]]&#039;&#039;Standard Barrel&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FRMGMuzzle_Brake.png|100px|center]]&#039;&#039;Muzzle Brake&#039;&#039;&lt;br /&gt;
|Recoil {{Attachments|-10%|Type=Positive}} &amp;lt;br&amp;gt; Equip Time {{Attachments|+0.04s|Type=Negative}} &amp;lt;br&amp;gt; Gunshot Loudness {{Attachments|+20%|Type=Negative}} &amp;lt;br&amp;gt; Length {{Attachments|+8%|Type=Negative}} &amp;lt;br&amp;gt; Weight {{Attachments|+2%|Type=Negative}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FRMGFlash_Hider.png|100px|center]]&#039;&#039;Flash Hider&#039;&#039;&lt;br /&gt;
|{{Attachments|Flash Suppression|Type=Positive}} &amp;lt;br&amp;gt; Equip Time {{Attachments|+0.04s|Type=Negative}} &amp;lt;br&amp;gt; Length {{Attachments|+6%|Type=Negative}} &amp;lt;br&amp;gt; Weight {{Attachments|+1%|Type=Negative}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FRMGShort_Muzzle.png|100px|center]]&#039;&#039;Short Barrel&#039;&#039;&lt;br /&gt;
|Length {{Attachments|-10%|Type=Positive}} &amp;lt;br&amp;gt; Weight {{Attachments|-2%|Type=Positive}} &amp;lt;br&amp;gt; Damage {{Attachments|-4%|Type=Negative}} &amp;lt;br&amp;gt; Penetration {{Attachments|-10%|Type=Negative}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FRMGSuppressor.png|100px|center]]&#039;&#039;Suppressor&#039;&#039;&lt;br /&gt;
|Bullet Accuracy {{Attachments|+11%|Type=Positive}} &amp;lt;br&amp;gt; Gunshot Loudness {{Attachments|-65%|Type=Positive}} &amp;lt;br&amp;gt; {{Attachments|Flash Suppression|Type=Positive}} &amp;lt;br&amp;gt; Equip Time {{Attachments|+0.09s|Type=Negative}} &amp;lt;br&amp;gt; Length {{Attachments|+16%|Type=Negative}} &amp;lt;br&amp;gt; Weight {{Attachments|+6%|Type=Negative}}&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Stock=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FRMGStandard_Stock.png|100px|center]]&#039;&#039;Standard Stock&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FRMGHeavy_Stock.png|100px|center]]&#039;&#039;Heavy Stock&#039;&#039;&lt;br /&gt;
|Recoil when aiming {{Attachments|-28.6%|Type=Positive}} &amp;lt;br&amp;gt; Aiming Accuracy {{Attachments|+82%|Type=Positive}} &amp;lt;br&amp;gt; Hip-firing Accuracy {{Attachments|-9%|Type=Negative}} &amp;lt;br&amp;gt; Length {{Attachments|+1%|Type=Negative}} &amp;lt;br&amp;gt; Weight {{Attachments|+5%|Type=Negative}}&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Bottom=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FRMGNo_Bottom_Rail.png|100px|center]]&#039;&#039;None&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FRMGForegrip.png|30px|center]]&#039;&#039;Foregrip&#039;&#039;&lt;br /&gt;
|Recoil {{Attachments|-15%|Type=Positive}} &amp;lt;br&amp;gt; Aiming Speed {{Attachments|-15%|Type=Negative}} &amp;lt;br&amp;gt; Weight {{Attachments|+3%|Type=Negative}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FRMGLaser.png|100px|center]]&#039;&#039;Laser Sight&#039;&#039;&lt;br /&gt;
| Hip-firing Accuracy {{Attachments|+67%|Type=Positive}} &amp;lt;br&amp;gt; {{Attachments|Laser visible to others|Type=Negative}} &amp;lt;br&amp;gt; Weight {{Attachments|+5%|Type=Negative}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FRMGFlashlight.png|100px|center]]&#039;&#039;Flashlight&#039;&#039;&lt;br /&gt;
|{{Attachments|Light Source|Type=Positive}} &amp;lt;br&amp;gt; Equip Time {{Attachments|+0.09s|Type=Negative}} &amp;lt;br&amp;gt; Weight {{Attachments|+6%|Type=Negative}}&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Magazines=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FRMGMag_100_FMJ.png|65px|center]]&#039;&#039;FMJ Drum&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FRMGMag_60_AP.png|65px|center]]&#039;&#039;AP Drum&#039;&#039;&lt;br /&gt;
|Penetration {{Attachments|+15%|Type=Positive}} &amp;lt;br&amp;gt; Reload Time {{Attachments|-0.5s|Type=Positive}} &amp;lt;br&amp;gt; Weight {{Attachments|-28%|Type=Positive}} &amp;lt;br&amp;gt; Magazine Capacity {{Attachments|-40|Type=Negative}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
FMJ Mag=&lt;br /&gt;
{{2DamageHeader|barrelType2=Short}}&lt;br /&gt;
{{2DPenetration|custom2=Short FMJ}}&lt;br /&gt;
{{2DamageNew|2=Body (100%)|custom2=Short FMJ}}&lt;br /&gt;
{{2DamageNew|2=Limb (70%)|mod=Limb|custom2=Short FMJ}}&lt;br /&gt;
{{2DamageNew|2=Head (200%)|mod=Head|custom2=Short FMJ}}&lt;br /&gt;
{{2DamageNew|2=AHP (30%)|effect=AHP|custom2=Short FMJ}}&lt;br /&gt;
{{2DamageNew|2=Burned (125%)|effect=Burned|custom2=Short FMJ}}&lt;br /&gt;
{{2DamageNew|2=Purple Candy (80%)|damageReductionTrue=Yes|damageReductionIntent=40|custom1=Standard FMJ|custom2=Short FMJ}}&lt;br /&gt;
{{2DamageNew|2=Rainbow Candy (95%)|damageReductionTrue=Yes|damageReductionIntent=10|custom1=Standard FMJ|custom2=Short FMJ}}&lt;br /&gt;
{{Footer}}&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
AP Mag=&lt;br /&gt;
{{2DamageHeader|barrelType2=Short}}&lt;br /&gt;
{{2DPenetration|custom1=Standard AP|custom2=Short AP}}&lt;br /&gt;
{{2DamageNew|2=Body (100%)|custom1=Standard AP|custom2=Short AP}}&lt;br /&gt;
{{2DamageNew|2=Limb (70%)|mod=Limb|custom1=Standard AP|custom2=Short AP}}&lt;br /&gt;
{{2DamageNew|2=Head (200%)|mod=Head|custom1=Standard AP|custom2=Short AP}}&lt;br /&gt;
{{2DamageNew|2=AHP (30%)|effect=AHP|custom1=Standard AP|custom2=Short AP}}&lt;br /&gt;
{{2DamageNew|2=Burned (125%)|effect=Burned|custom1=Standard AP|custom2=Short AP}}&lt;br /&gt;
{{2DamageNew|2=Purple Candy (80%)|damageReductionTrue=Yes|damageReductionIntent=40|custom1=Standard AP|custom2=Short AP}}&lt;br /&gt;
{{2DamageNew|2=Rainbow Candy (95%)|damageReductionTrue=Yes|damageReductionIntent=10|custom1=Standard AP|custom2=Short AP}}&lt;br /&gt;
{{Footer}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
{{Achievements|check1=Firearm}}&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
Mg0equip.gif|&#039;&#039;&#039;Equip + Chamber Animation&#039;&#039;&#039;&lt;br /&gt;
Mg0inspect.gif|&#039;&#039;&#039;Inspect Animation&#039;&#039;&#039;&lt;br /&gt;
Mg0reload.gif|&#039;&#039;&#039;Reload Animation&#039;&#039;&#039;&lt;br /&gt;
Mg0reload2.gif|&#039;&#039;&#039;Reload Animation (from unload)&#039;&#039;&#039;&lt;br /&gt;
Mg0unload.gif|&#039;&#039;&#039;Unload Animation&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* During early testing, the FR-MG-0 had a much higher firepower. This was lowered before release, as the weapon was capable of taking down a single SCP, such as an enraged [[SCP-096]].&lt;/div&gt;</summary>
		<author><name>Plookiedookie</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Spectator&amp;diff=14604</id>
		<title>Spectator</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Spectator&amp;diff=14604"/>
		<updated>2023-11-20T17:41:54Z</updated>

		<summary type="html">&lt;p&gt;Plookiedookie: added fancy link + some other things&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{misc_infobox&lt;br /&gt;
|name = Spectator&lt;br /&gt;
|image = UnknownIcon.png&lt;br /&gt;
|caption = Icon for &#039;&#039;Spectator&#039;&#039; in the [[Remote Admin]] Panel.&lt;br /&gt;
|color = {{Class Color|class=Spectator|displayhex=true}}&lt;br /&gt;
|id = 3&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Spectator&#039;&#039;&#039; is a [[Misc Classes|class]] that allows the player to observe the round through the perspectives of any currently alive player. Spectators can communicate with other spectators and change their weapon attachments while they wait for the respawn or the end of the round.&lt;br /&gt;
&lt;br /&gt;
Spectator is only class in normal gameplay that is entirely unique in function compared to the [[Humans]] and [[SCPs]]&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
Spectator is the default class the player is assigned to when joining a server when a round is currently on-going, players who die are also made into Spectators after death. &lt;br /&gt;
[[File:Spectatoringame.png|thumb|450px|{{hoverimage|Usernames have been removed from this image.|text=Spectators}} can swap between currently alive players to view their perspective.]]&lt;br /&gt;
While spectating, the game will mimic the perspective of the spectated player, displaying their viewmodel or status effect UI if present. This occurs when spectating SCPs as well, showing their active cooldowns and post-processing color.&amp;lt;br&amp;gt;This does not display each UI element of the spectated player accurately however and some elements (such as the Inventory or SCP-106&#039;s Hunters Atlas) may not appear.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On the left of the Spectator UI is the alive player list. The alive player list displays each player currently alive shows details such as the players HP and class along with their [[Secondary_HP_(Disambiguation)|Secondary HP]] if present. The player can press either {{Key Press|Left Click}} or {{Key Press|Right Click}} to move up or down the list respectively. On the bottom right the player can select have all currently present spectators or alive players muted while their current class is Spectator.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Spectators are able to communicate with other Spectators and with players with [[SCP-1576]] currently active.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Spectators are able to modify their gun attachments while spectating by pressing {{Key Press|TAB}}. Unlike the physical [[Workstation]], the player can modify the attachments of every gun in the game while changing attachments as Spectator.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==SCP-1576==&lt;br /&gt;
[[File:Scp1576inaction.png|thumb|300px|A {{Fancy link|mtfpr}} talks to {{hoverimage|Usernames have been removed from this image.|text=Spectators}} through SCP-1576.&amp;lt;br&amp;gt;SCP-1576 users are represented by their role icon being displayed next to their nameplate.]]&lt;br /&gt;
{{main|SCP-1576}}&lt;br /&gt;
While Spectators usually can only communicate with other spectators, [[SCP-1576]] is the only case in the game where Spectators and Humans are allowed to directly communicate with each other. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Spectators are alerted to the activation of SCP-1576 via a unique sound cue, SCP-1576&#039;s user has their nameplate in the Spectator UI display with an icon representing what their current class is to distinguish them from the Spectators.&lt;br /&gt;
&amp;lt;br&amp;gt; When SCP-1576 stops being used via any means, a unique sound cue will play notifying all Spectators that they are no longer in communication with that player. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|SCP-1576 Interaction&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=1576_Warn_Start.mp3|title=SCP-1576 Activated|description=}}&lt;br /&gt;
|{{multi-listen item|filename=1576_Warn_Stop.mp3|title=SCP-1576 Disabled|description=}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=Overwatch=&lt;br /&gt;
{{misc_infobox&lt;br /&gt;
|name = Overwatch&lt;br /&gt;
|image = OverwatchIcon.png&lt;br /&gt;
|caption = Icon for &#039;&#039;Overwatch&#039;&#039; in the [[Remote Admin]] Panel.&lt;br /&gt;
|color = {{Class Color|class=Overwatch|displayhex=true}}&lt;br /&gt;
|id = 21&lt;br /&gt;
}}&lt;br /&gt;
Overwatch is a [[Misc Classes|class]] that operates almost identically to Spectator, with the addition of several features to help assist with server moderation.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Unlike Spectator, Overwatchers are not able to respawn as apart of a respawn wave.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Overwatchspotted.png|thumb|left|160px|Players are highlighted with their username displayed above them when viewed by Overwatch.]]&lt;br /&gt;
Overwatch can only be accessed via Remote Admin and inherits many functions of Spectator such as the attachment editor and the player list. Overwatch deviates from Spectator in how much more information is presented to them (Such as active Status Effects or player speed).&lt;br /&gt;
[[File:Overwatchui.png|thumb|450px|The UI of Overwatch when a player is spectated.]]&lt;br /&gt;
Overwatchers can view detailed information about status of the player being spectated. This information is displayed on the top right, when no player is being spectated, the UI will simply say:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 120%;&amp;quot;&amp;gt; &amp;lt;font color=#008080&amp;gt;&#039;&#039;&#039;OVERWATCH MODE&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;NO TARGET SELECTED&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When spectating a player as Overwatch, the UI will include information about their player state. In order the information is lined:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 120%;&amp;quot;&amp;gt; &amp;lt;font color=#008080&amp;gt;&#039;&#039;&#039;OVERWATCH MODE&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;{{hoverimage|The player&#039;s ID on the server.|text=&#039;&#039;&#039;PlayerID:&#039;&#039;&#039;}}&amp;lt;br&amp;gt;{{hoverimage|The player&#039;s Username.|text=&#039;&#039;&#039;Nickname:&#039;&#039;&#039;}}&amp;lt;br&amp;gt;{{hoverimage|The player&#039;s nickname (if set.)|text=&#039;&#039;&#039;Display name:&#039;&#039;&#039;}}&amp;lt;br&amp;gt;{{hoverimage|How fast the player is moving.|text=&#039;&#039;&#039;Speed:&#039;&#039;&#039;}}&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The following information is presented to the Overwatcher if the currently spectated player has them active:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 120%;&amp;quot;&amp;gt; &amp;lt;font color=#DC163D&amp;gt;&#039;&#039;&#039;NOCLIP&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=#FFFF00&amp;gt;&#039;&#039;&#039;GOD MODE&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=#32CC32&amp;gt;&#039;&#039;&#039;BYPASS MODE&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=#DC163D&amp;gt;&#039;&#039;&#039;Any active Status Effect.&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Overwatchers have players highlighted from their perspective and can see the username of each player on the screen displayed above them.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=300px heights=238px&amp;gt;&lt;br /&gt;
DiscordSpectator.png|Icon used to represent Spectator on Discord.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Misc navbox}}&lt;/div&gt;</summary>
		<author><name>Plookiedookie</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Class-D_Personnel&amp;diff=14603</id>
		<title>Class-D Personnel</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Class-D_Personnel&amp;diff=14603"/>
		<updated>2023-11-19T18:54:09Z</updated>

		<summary type="html">&lt;p&gt;Plookiedookie: added fancy links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Human Infobox&lt;br /&gt;
|MainImage = D-Class (12.0)&lt;br /&gt;
|mainImageSize = 375px&lt;br /&gt;
|F1MenuArt = ClassDF1&lt;br /&gt;
|HP = 100&lt;br /&gt;
|faction = Chaos Insurgency&lt;br /&gt;
|gear = None&lt;br /&gt;
|humantype = civilian&lt;br /&gt;
|Alies = [[Chaos Insurgent|Chaos Insurgents]]&lt;br /&gt;
|Enemies = [[Facility Guard|Facility Guards]] &amp;lt;br&amp;gt; [[Mobile Task Force]] &amp;lt;br&amp;gt; [[Scientist|Scientists]] &amp;lt;br&amp;gt; [[SCPs]]&lt;br /&gt;
|OtherInformation = Class ID: 1 &amp;lt;br&amp;gt; Class Color: {{Class Color|class=Class-D|displayhex=true}}&lt;br /&gt;
|Spawn = [[Light Containment Zone]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class-D Personnel&#039;&#039;&#039; are a [[Humans|civilian class]] that spawn in [[Light Containment Zone]]. Their goal is to get to the [[Surface Zone|Surface]] and escape.&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=Operational Guides=&lt;br /&gt;
===Class Operational Guide===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex:auto; flex-direction:row; flex-basis:min-content; min-width:60%&amp;quot;&amp;gt;&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Site-02 Lockdown Procedures — Class-D personnel===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;-Termination Protocol D-02&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|Site-02 Lockdown Class-D Personnel}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
At the start of the round, Class-Ds will spawn in the [[Light Containment Zone#Class-D Cells - CD01|Class-D Cells]] without any items. Their goal is to get to the [[Surface Zone|Surface]], and escape, which will respawn them as a &amp;lt;br&amp;gt;{{fancy link|cicn}}. This will also give the Insurgency four [[Respawn Tickets|Respawn Tokens]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A Class-D that escapes while disarmed will respawn as a {{fancy link|mtfpr}}. This also gives the MTF three Respawn Tokens (this can be disabled by changing the server setting cuffed_escapee_change_team to false).&lt;br /&gt;
&lt;br /&gt;
Class-Ds win alongside Chaos Insurgents with a &amp;quot;&amp;lt;font color= #006400&amp;gt;Insurgency Victory&amp;lt;/font&amp;gt;&amp;quot; if the amount of D-Class escapes is higher than the amount of Scientist escapes and alive SCPs.&lt;br /&gt;
&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
{{Achievements}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Plushie=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
ClassDPlush.png|Official Class-D Plushie|link=File:ClassDPlush.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
April Fools 2021 Twitch Stream=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
DGirlTestRender1.png|Test Render #1&lt;br /&gt;
DGirlTestRender2.png|Test Render #2&lt;br /&gt;
D Girl Stare.png|The virtual avatar used for the &#039;&#039;April Fools 2021 SCP: Secret Laboratory&#039;&#039; Twitch Stream.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* Class D models originally had the words &#039;Class D&#039; imprinted on the back of their shirt.&lt;br /&gt;
* The current D-Class model was named D-55240, and “Jan Kalous”, in a now private devlog video.&lt;br /&gt;
**While originally considered to be the Class-D&#039;s real name, it is no longer considered canon.&lt;br /&gt;
* There were going to be 5 other Class-D models that players could select from the &#039;&#039;Customization&#039;&#039; menu at one point. Three of those models were female and two were male.&lt;br /&gt;
** These variants would even have gotten their own stats, advantages and disadvantages.&lt;br /&gt;
*** These models were left unused, as the customization system was scrapped.&lt;br /&gt;
&lt;br /&gt;
{{Human Navbox}}&lt;/div&gt;</summary>
		<author><name>Plookiedookie</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Template:Fancy_link&amp;diff=14602</id>
		<title>Template:Fancy link</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Template:Fancy_link&amp;diff=14602"/>
		<updated>2023-11-19T18:52:58Z</updated>

		<summary type="html">&lt;p&gt;Plookiedookie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;table&amp;quot;; style=&amp;quot;font-weight:bold; background:rgb(0,0,0,.26);&amp;quot;&amp;gt;{{#switch:{{lc:{{{1}}}}}&lt;br /&gt;
&amp;lt;!-- SCP: SL and related --&amp;gt;&lt;br /&gt;
| scpsl = [[File:Scpslogo.png|20px|link=SCP: Secret Laboratory]]  [[SCP: Secret Laboratory|&amp;lt;span style=&amp;quot;color:#E7E7E7&amp;quot;&amp;gt;SCP: Secret Laboratory&amp;lt;/span&amp;gt;]]&lt;br /&gt;
&amp;lt;!-- SCPs --&amp;gt;&lt;br /&gt;
| 173 = [[File:173_Icon_new.png|20px|link=SCP-173]][[SCP-173|&amp;lt;span style=&amp;quot;color:#EC2222&amp;gt;SCP-173&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| 106 = [[File:106_Icon.png|20px|link=SCP-106]][[SCP-106|&amp;lt;span style=&amp;quot;color:#EC2222&amp;gt;SCP-106&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| 049 = [[File:049_Icon.png|20px|link=SCP-049]][[SCP-049|&amp;lt;span style=&amp;quot;color:#EC2222&amp;gt;SCP-049&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| 079 = [[File:079_Icon.png|20px|link=SCP-079]][[SCP-079|&amp;lt;span style=&amp;quot;color:#EC2222&amp;gt;SCP-079&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| 096 = [[File:096_Icon.png|20px|link=SCP-096]][[SCP-096|&amp;lt;span style=&amp;quot;color:#EC2222&amp;gt;SCP-096&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| 939 = [[File:939_Icon.png|20px|link=SCP-939]][[SCP-939|&amp;lt;span style=&amp;quot;color:#EC2222&amp;gt;SCP-939&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| 3114 = [[File:3114_Icon.png|20px||link=SCP-3114]][[SCP-3114|&amp;lt;span style=&amp;quot;color:#EC2222&amp;gt;SCP-3114&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| 049-2 = [[File:049-2_Icon.png|20px|link=SCP-049-2]][[SCP-049-2|&amp;lt;span style=&amp;quot;color:#EC2222&amp;gt;SCP-049-2&amp;lt;/span&amp;gt;]]&lt;br /&gt;
&amp;lt;!-- Humans --&amp;gt;&lt;br /&gt;
| classd = [[File:ClassDIcon.png|20px|link=Class-D Personnel]][[Class-D Personnel|&amp;lt;span style=&amp;quot;color:#FF8E00&amp;gt;Class-D Personnel&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| classdalt = [[File:ClassDIcon.png|20px|link=Class-D Personnel]][[Class-D Personnel|&amp;lt;span style=&amp;quot;color:#FF8E00&amp;gt;Class-D&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| classdsalt = [[File:ClassDIcon.png|20px|link=Class-D Personnel]][[Class-D Personnel|&amp;lt;span style=&amp;quot;color:#FF8E00&amp;gt;Class-Ds&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| scientist = [[File:ScientistIcon.png|20px|link=Scientist]][[Scientist|&amp;lt;span style=&amp;quot;color:#FFFF7C&amp;gt;Scientist&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| scientists = [[File:ScientistIcon.png|20px|link=Scientist]][[Scientist|&amp;lt;span style=&amp;quot;color:#FFFF7C&amp;gt;Scientists&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| guard = [[File:GuardIcon.png|20px|link=Facility Guard]][[Facility Guard|&amp;lt;span style=&amp;quot;color:#5B6370&amp;gt;Facility Guard&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| guards = [[File:GuardIcon.png|20px|link=Facility Guard]][[Facility Guard|&amp;lt;span style=&amp;quot;color:#5B6370&amp;gt;Facility Guards&amp;lt;/span&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
| mtf = [[File:MTFCaptainIcon.png|20px|link=Mobile Task Force]][[Mobile Task Force|&amp;lt;span style=&amp;quot;color:#0096FF&amp;gt;Mobile Task Force&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| mtfops = [[File:MTFCaptainIcon.png|20px|link=Mobile Task Force]][[Mobile Task Force|&amp;lt;span style=&amp;quot;color:#0096FF&amp;gt;Mobile Task Force Operatives&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| mtfcp = [[File:MTFCaptainIcon.png|20px|link=Mobile Task Force]][[Mobile Task Force|&amp;lt;span style=&amp;quot;color:#003DCA&amp;gt;Nine-Tailed Fox Captain&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| mtfsp = [[File:MTF_Sergeant_Icon.png|20px|link=Mobile Task Force]][[Mobile Task Force|&amp;lt;span style=&amp;quot;color:#0096FF&amp;gt;Nine-Tailed Fox Specialist&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| mtfsr = [[File:MTF_Sergeant_Icon.png|20px|link=Mobile Task Force]][[Mobile Task Force|&amp;lt;span style=&amp;quot;color:#0096FF&amp;gt;Nine-Tailed Fox Sergeant&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| mtfpr = [[File:MTF_Private_Icon.png|20px|link=Mobile Task Force]][[Mobile Task Force|&amp;lt;span style=&amp;quot;color:#70C3FF&amp;gt;Nine-Tailed Fox Private&amp;lt;/span&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
| ci = [[File:ChaosIcon.png|20px|link=Chaos Insurgent]][[Chaos Insurgent|&amp;lt;span style=&amp;quot;color:#008F1C&amp;gt;Chaos Insurgent&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| cis = [[File:ChaosIcon.png|20px|link=Chaos Insurgent]][[Chaos Insurgent|&amp;lt;span style=&amp;quot;color:#008F1C&amp;gt;Chaos Insurgents&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| cirm = [[File:ChaosIcon.png|20px|link=Chaos Insurgent]][[Chaos Insurgent|&amp;lt;span style=&amp;quot;color:#008F1C&amp;gt;Chaos Insurgency Rifleman&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| cicn = [[File:ChaosIcon.png|20px|link=Chaos Insurgent]][[Chaos Insurgent|&amp;lt;span style=&amp;quot;color:#008F1C&amp;gt;Chaos Insurgency Conscript&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| cisg = [[File:ChaosIcon.png|20px|link=Chaos Insurgent]][[Chaos Insurgent|&amp;lt;span style=&amp;quot;color:#006826&amp;gt;Chaos Insurgency Marauder&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| cimg = [[File:ChaosIcon.png|20px|link=Chaos Insurgent]][[Chaos Insurgent|&amp;lt;span style=&amp;quot;color:#0D7D35&amp;gt;Chaos Insurgency Repressor&amp;lt;/span&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- miscellaneous --&amp;gt;&lt;br /&gt;
| tutorial = [[File:TutorialIcon.png|20px|link=Tutorial]][[Tutorial|&amp;lt;span style=&amp;quot;color:#F700FD&amp;gt;Tutorial&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| spectator = [[File:UnknownIcon.png|20px|link=Spectator]][[Spectator|&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;gt;Spectator&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| overwatch = [[File:OverwatchIcon.png|20px|link=Spectator#Overwatch]][[Spectator#Overwatch|&amp;lt;span style=&amp;quot;color:#00FFFF&amp;gt;Overwatch&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| filmmaker = [[File:FilmmakerIcon.png|20px|link=Filmmaker]][[Filmmaker|&amp;lt;span style=&amp;quot;color:#3D3D3D&amp;gt;Filmmaker&amp;lt;/span&amp;gt;]]&amp;lt;!-- color is different from actual class so it doesnt blend in with the background--&amp;gt;&lt;br /&gt;
&amp;lt;!-- default --&amp;gt;&lt;br /&gt;
| #default = {{{1}}}&lt;br /&gt;
}}&amp;lt;/span&amp;gt;&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Fancy link|scpsl}}&lt;br /&gt;
&lt;br /&gt;
{{Fancy link|ci}} {{Fancy link|mtf}} {{Fancy link|guard}} {{Fancy link|scientist}} {{Fancy link|classd}} {{Fancy link|tutorial}}&lt;br /&gt;
{{Fancy link|cis}} {{Fancy link|mtfops}} {{Fancy link|guards}} {{Fancy link|scientists}} {{Fancy link|classdalt}}&lt;br /&gt;
&lt;br /&gt;
{{Fancy link|mtfpr}} {{Fancy link|mtfsr}} {{Fancy link|mtfsp}} {{Fancy link|mtfcp}} &lt;br /&gt;
{{Fancy link|cirm}} {{Fancy link|cicn}} {{Fancy link|cimg}} {{Fancy link|cisg}}&lt;br /&gt;
&lt;br /&gt;
{{Fancy link|173}} {{Fancy link|106}} {{Fancy link|049}} {{Fancy link|079}} {{Fancy link|096}} {{Fancy link|939}} {{Fancy link|049-2}} {{Fancy link|3114}}&lt;br /&gt;
&lt;br /&gt;
{{Fancy link|spectator}} {{Fancy link|overwatch}} {{Fancy link|filmmaker}}&lt;/div&gt;</summary>
		<author><name>Plookiedookie</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Scientist&amp;diff=14601</id>
		<title>Scientist</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Scientist&amp;diff=14601"/>
		<updated>2023-11-19T18:52:13Z</updated>

		<summary type="html">&lt;p&gt;Plookiedookie: added fancy links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Human Infobox&lt;br /&gt;
|name = Scientist&lt;br /&gt;
|MainImage = Scientist (12.0)&lt;br /&gt;
|mainImageSize = 435px&lt;br /&gt;
|F1MenuArt = ScientistF1&lt;br /&gt;
|Health = 100&lt;br /&gt;
|humantype = civilian&lt;br /&gt;
|Spawn = [[Light Containment Zone]]&lt;br /&gt;
|Alies = [[Facility Guard|Facility Guards]] &amp;lt;br&amp;gt; [[Mobile Task Force]]&lt;br /&gt;
|Enemies = [[Chaos Insurgent|Chaos Insurgents]] &amp;lt;br&amp;gt; [[Class-D|Class-Ds]] &amp;lt;br&amp;gt; [[SCPs]]&lt;br /&gt;
|OtherInformation =  Class ID: 6&amp;lt;br&amp;gt; Class Colors: {{Class Color|class=Scientist|displayhex=true}}&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Scientists&#039;&#039;&#039; are a [[Humans|civilian class]] that spawn in [[Light Containment Zone]]. Their goal is to get to the [[Surface Zone|Surface]] and escape.&lt;br /&gt;
__TOC__&lt;br /&gt;
=Operational Guides=&lt;br /&gt;
===Class Operational Guide===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex:auto; flex-direction:row; flex-basis:min-content; min-width:60%&amp;quot;&amp;gt;&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Site-02 Lockdown Procedures — Evacuation===&lt;br /&gt;
In the event of a Code: White/Gray breach.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- Priority A&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|Site-02 Lockdown Scientist}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;OPGuidebuttonDenied&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- Priority B&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;OPGuidebuttonDenied&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- Priority C&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;OPGuidebuttonDenied&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- Priority D&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;OPGuidebuttonDenied&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- Priority E&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
At the start of a round, Scientists will spawn in a random room in [[Light Containment Zone]]. They will spawn with a [[Keycard|Scientist Keycard]] and a [[First Aid Kit]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Scientists usually have the upper hand compared to {{fancy link|classdsalt}} due to the Keycard that they spawn with, and their relationship to Foundation Military classes (mainly {{fancy link|guards}}). However, Class-Ds outnumber Scientists by a roughly 2:1 ratio at the start of a round.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A Scientist&#039;s goal is to get to the [[Surface Zone|Surface]], and escape, which will respawn them as a {{fancy link|mtfsp}}. This will also give the MTF three [[Respawn Tickets|Respawn Tokens]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A Scientist escaping while disarmed will respawn as a {{fancy link|cicn}}. This also gives the Insurgency four Respawn Tokens (This can be disabled by changing the server setting cuffed_escapee_change_team to false).&lt;br /&gt;
&lt;br /&gt;
Scientists win alongside Foundation forces with a &amp;quot;{{Class Color|class=Sergeant|nameoverride=Foundation Victory}}&amp;quot; if the amount of Scientist escapes is higher than the amount of D-Class escapes, and all other classes are dead.&lt;br /&gt;
&lt;br /&gt;
==Spawn Locations==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;{{LOCALDAY}}&amp;lt;/div&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!Image&lt;br /&gt;
!Room Name&lt;br /&gt;
!Room ID&lt;br /&gt;
!Image&lt;br /&gt;
!Room Name&lt;br /&gt;
!Room ID&lt;br /&gt;
!Image&lt;br /&gt;
!Room Name&lt;br /&gt;
!Room ID&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Lczchkpntmainroom13.0.png|125px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[Light Containment Zone#Heavy Containment Zone Checkpoints - EX-A/EX-B|LCZ/HCZ Checkpoints]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&#039;&#039;&#039;EX-A/B&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Lczarmoryentry13.0.png|125px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[Light Containment Zone#LCZ Armory - ##00|LCZ Armory]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&#039;&#039;&#039;##00&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Gr18entry13.0.png|125px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[Light Containment Zone#Glass Room - GR18|Glassroom]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&#039;&#039;&#039;GR18&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Wchall13.0.png|125px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[Light Containment Zone#Water Closet - WC00|Water Closet]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&#039;&#039;&#039;WC00&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Shall13.0.png|125px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[Light Containment Zone#Straight_Hallway_-_HS|LCZ Hallway]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&#039;&#039;&#039;HS##&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:{{#switch: {{CURRENTMONTHNAME}}|October = vt00halloween.png| December = Xmas VT-00 Room.png|Vthall13.0.png}}|125px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[Light Containment Zone#Garden_Chamber_-_VT00|Greenhouse]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&#039;&#039;&#039;VT00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Airlockinterior13.0.png|125px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[Light Containment Zone#Airlock_-_ALXX|Airlock]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&#039;&#039;&#039;AL01/02&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
{{Achievements}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* There are two female Scientists models and another male model not used in the game.&lt;br /&gt;
* In older versions of the game, Scientists used to glisten as if they were covered in glitter. This has since been fixed.&lt;br /&gt;
* The current Scientist model was named &amp;quot;Mr. Janusz&amp;quot; by viewers of a 2017 early game development stream.&lt;br /&gt;
**While originally considered to be the scientist&#039;s real name, it is no longer considered canon.&lt;br /&gt;
{{Human Navbox}}&lt;/div&gt;</summary>
		<author><name>Plookiedookie</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Template:Fancy_link&amp;diff=14600</id>
		<title>Template:Fancy link</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Template:Fancy_link&amp;diff=14600"/>
		<updated>2023-11-19T18:46:11Z</updated>

		<summary type="html">&lt;p&gt;Plookiedookie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;table&amp;quot;; style=&amp;quot;font-weight:bold; background:rgb(0,0,0,.26);&amp;quot;&amp;gt;{{#switch:{{lc:{{{1}}}}}&lt;br /&gt;
&amp;lt;!-- SCP: SL and related --&amp;gt;&lt;br /&gt;
| scpsl = [[File:Scpslogo.png|20px|link=SCP: Secret Laboratory]]  [[SCP: Secret Laboratory|&amp;lt;span style=&amp;quot;color:#E7E7E7&amp;quot;&amp;gt;SCP: Secret Laboratory&amp;lt;/span&amp;gt;]]&lt;br /&gt;
&amp;lt;!-- SCPs --&amp;gt;&lt;br /&gt;
| 173 = [[File:173_Icon_new.png|20px|link=SCP-173]][[SCP-173|&amp;lt;span style=&amp;quot;color:#EC2222&amp;gt;SCP-173&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| 106 = [[File:106_Icon.png|20px|link=SCP-106]][[SCP-106|&amp;lt;span style=&amp;quot;color:#EC2222&amp;gt;SCP-106&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| 049 = [[File:049_Icon.png|20px|link=SCP-049]][[SCP-049|&amp;lt;span style=&amp;quot;color:#EC2222&amp;gt;SCP-049&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| 079 = [[File:079_Icon.png|20px|link=SCP-079]][[SCP-079|&amp;lt;span style=&amp;quot;color:#EC2222&amp;gt;SCP-079&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| 096 = [[File:096_Icon.png|20px|link=SCP-096]][[SCP-096|&amp;lt;span style=&amp;quot;color:#EC2222&amp;gt;SCP-096&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| 939 = [[File:939_Icon.png|20px|link=SCP-939]][[SCP-939|&amp;lt;span style=&amp;quot;color:#EC2222&amp;gt;SCP-939&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| 3114 = [[File:3114_Icon.png|20px||link=SCP-3114]][[SCP-3114|&amp;lt;span style=&amp;quot;color:#EC2222&amp;gt;SCP-3114&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| 049-2 = [[File:049-2_Icon.png|20px|link=SCP-049-2]][[SCP-049-2|&amp;lt;span style=&amp;quot;color:#EC2222&amp;gt;SCP-049-2&amp;lt;/span&amp;gt;]]&lt;br /&gt;
&amp;lt;!-- Humans --&amp;gt;&lt;br /&gt;
| classd = [[File:ClassDIcon.png|20px|link=Class-D Personnel]][[Class-D Personnel|&amp;lt;span style=&amp;quot;color:#FF8E00&amp;gt;Class-D Personnel&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| classdalt = [[File:ClassDIcon.png|20px|link=Class-D Personnel]][[Class-D Personnel|&amp;lt;span style=&amp;quot;color:#FF8E00&amp;gt;Class-D&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| classdsalt = [[File:ClassDIcon.png|20px|link=Class-D Personnel]][[Class-D Personnel|&amp;lt;span style=&amp;quot;color:#FF8E00&amp;gt;Class-Ds&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| scientist = [[File:ScientistIcon.png|20px|link=Scientist]][[Scientist|&amp;lt;span style=&amp;quot;color:#FFFF7C&amp;gt;Scientist&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| scientists = [[File:ScientistIcon.png|20px|link=Scientist]][[Scientist|&amp;lt;span style=&amp;quot;color:#FFFF7C&amp;gt;Scientists&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| guard = [[File:GuardIcon.png|20px|link=Facility Guard]][[Facility Guard|&amp;lt;span style=&amp;quot;color:#5B6370&amp;gt;Facility Guard&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| guards = [[File:GuardIcon.png|20px|link=Facility Guard]][[Facility Guard|&amp;lt;span style=&amp;quot;color:#5B6370&amp;gt;Facility Guards&amp;lt;/span&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
| mtf = [[File:MTFCaptainIcon.png|20px|link=Mobile Task Force]][[Mobile Task Force|&amp;lt;span style=&amp;quot;color:#0096FF&amp;gt;Mobile Task Force&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| mtfops = [[File:MTFCaptainIcon.png|20px|link=Mobile Task Force]][[Mobile Task Force|&amp;lt;span style=&amp;quot;color:#0096FF&amp;gt;Mobile Task Force Operatives&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| mtfcp = [[File:MTFCaptainIcon.png|20px|link=Mobile Task Force]][[Mobile Task Force|&amp;lt;span style=&amp;quot;color:#003DCA&amp;gt;Nine-Tailed Fox Captain&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| mtfsp = [[File:MTF_Sergeant_Icon.png|20px|link=Mobile Task Force]][[Mobile Task Force|&amp;lt;span style=&amp;quot;color:#0096FF&amp;gt;Nine-Tailed Fox Specialist &amp;lt;/span&amp;gt;]]&lt;br /&gt;
| mtfsr = [[File:MTF_Sergeant_Icon.png|20px|link=Mobile Task Force]][[Mobile Task Force|&amp;lt;span style=&amp;quot;color:#0096FF&amp;gt;Nine-Tailed Fox Sergeant&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| mtfpr = [[File:MTF_Private_Icon.png|20px|link=Mobile Task Force]][[Mobile Task Force|&amp;lt;span style=&amp;quot;color:#70C3FF&amp;gt;Nine-Tailed Fox Private&amp;lt;/span&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
| ci = [[File:ChaosIcon.png|20px|link=Chaos Insurgent]][[Chaos Insurgent|&amp;lt;span style=&amp;quot;color:#008F1C&amp;gt;Chaos Insurgent&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| cis = [[File:ChaosIcon.png|20px|link=Chaos Insurgent]][[Chaos Insurgent|&amp;lt;span style=&amp;quot;color:#008F1C&amp;gt;Chaos Insurgents&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| cirm = [[File:ChaosIcon.png|20px|link=Chaos Insurgent]][[Chaos Insurgent|&amp;lt;span style=&amp;quot;color:#008F1C&amp;gt;Chaos Insurgency Rifleman&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| cicn = [[File:ChaosIcon.png|20px|link=Chaos Insurgent]][[Chaos Insurgent|&amp;lt;span style=&amp;quot;color:#008F1C&amp;gt;Chaos Insurgency Conscript&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| cisg = [[File:ChaosIcon.png|20px|link=Chaos Insurgent]][[Chaos Insurgent|&amp;lt;span style=&amp;quot;color:#006826&amp;gt;Chaos Insurgency Marauder&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| cimg = [[File:ChaosIcon.png|20px|link=Chaos Insurgent]][[Chaos Insurgent|&amp;lt;span style=&amp;quot;color:#0D7D35&amp;gt;Chaos Insurgency Repressor&amp;lt;/span&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- miscellaneous --&amp;gt;&lt;br /&gt;
| tutorial = [[File:TutorialIcon.png|20px|link=Tutorial]][[Tutorial|&amp;lt;span style=&amp;quot;color:#F700FD&amp;gt;Tutorial&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| spectator = [[File:UnknownIcon.png|20px|link=Spectator]][[Spectator|&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;gt;Spectator&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| overwatch = [[File:OverwatchIcon.png|20px|link=Spectator#Overwatch]][[Spectator#Overwatch|&amp;lt;span style=&amp;quot;color:#00FFFF&amp;gt;Overwatch&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| filmmaker = [[File:FilmmakerIcon.png|20px|link=Filmmaker]][[Filmmaker|&amp;lt;span style=&amp;quot;color:#3D3D3D&amp;gt;Filmmaker&amp;lt;/span&amp;gt;]]&amp;lt;!-- color is different from actual class so it doesnt blend in with the background--&amp;gt;&lt;br /&gt;
&amp;lt;!-- default --&amp;gt;&lt;br /&gt;
| #default = {{{1}}}&lt;br /&gt;
}}&amp;lt;/span&amp;gt;&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Fancy link|scpsl}}&lt;br /&gt;
&lt;br /&gt;
{{Fancy link|ci}} {{Fancy link|mtf}} {{Fancy link|guard}} {{Fancy link|scientist}} {{Fancy link|classd}} {{Fancy link|tutorial}}&lt;br /&gt;
{{Fancy link|cis}} {{Fancy link|mtfops}} {{Fancy link|guards}} {{Fancy link|scientists}} {{Fancy link|classdalt}}&lt;br /&gt;
&lt;br /&gt;
{{Fancy link|mtfpr}} {{Fancy link|mtfsr}} {{Fancy link|mtfsp}} {{Fancy link|mtfcp}} &lt;br /&gt;
{{Fancy link|cirm}} {{Fancy link|cicn}} {{Fancy link|cimg}} {{Fancy link|cisg}}&lt;br /&gt;
&lt;br /&gt;
{{Fancy link|173}} {{Fancy link|106}} {{Fancy link|049}} {{Fancy link|079}} {{Fancy link|096}} {{Fancy link|939}} {{Fancy link|049-2}} {{Fancy link|3114}}&lt;br /&gt;
&lt;br /&gt;
{{Fancy link|spectator}} {{Fancy link|overwatch}} {{Fancy link|filmmaker}}&lt;/div&gt;</summary>
		<author><name>Plookiedookie</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Template:Fancy_link&amp;diff=14599</id>
		<title>Template:Fancy link</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Template:Fancy_link&amp;diff=14599"/>
		<updated>2023-11-19T18:44:52Z</updated>

		<summary type="html">&lt;p&gt;Plookiedookie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;table&amp;quot;; style=&amp;quot;font-weight:bold; background:rgb(0,0,0,.26);&amp;quot;&amp;gt;{{#switch:{{lc:{{{1}}}}}&lt;br /&gt;
&amp;lt;!-- SCP: SL and related --&amp;gt;&lt;br /&gt;
| scpsl = [[File:Scpslogo.png|20px|link=SCP: Secret Laboratory]]  [[SCP: Secret Laboratory|&amp;lt;span style=&amp;quot;color:#E7E7E7&amp;quot;&amp;gt;SCP: Secret Laboratory&amp;lt;/span&amp;gt;]]&lt;br /&gt;
&amp;lt;!-- SCPs --&amp;gt;&lt;br /&gt;
| 173 = [[File:173_Icon_new.png|20px|link=SCP-173]][[SCP-173|&amp;lt;span style=&amp;quot;color:#EC2222&amp;gt;SCP-173&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| 106 = [[File:106_Icon.png|20px|link=SCP-106]][[SCP-106|&amp;lt;span style=&amp;quot;color:#EC2222&amp;gt;SCP-106&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| 049 = [[File:049_Icon.png|20px|link=SCP-049]][[SCP-049|&amp;lt;span style=&amp;quot;color:#EC2222&amp;gt;SCP-049&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| 079 = [[File:079_Icon.png|20px|link=SCP-079]][[SCP-079|&amp;lt;span style=&amp;quot;color:#EC2222&amp;gt;SCP-079&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| 096 = [[File:096_Icon.png|20px|link=SCP-096]][[SCP-096|&amp;lt;span style=&amp;quot;color:#EC2222&amp;gt;SCP-096&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| 939 = [[File:939_Icon.png|20px|link=SCP-939]][[SCP-939|&amp;lt;span style=&amp;quot;color:#EC2222&amp;gt;SCP-939&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| 3114 = [[File:3114_Icon.png|20px||link=SCP-3114]][[SCP-3114|&amp;lt;span style=&amp;quot;color:#EC2222&amp;gt;SCP-3114&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| 049-2 = [[File:049-2_Icon.png|20px|link=SCP-049-2]][[SCP-049-2|&amp;lt;span style=&amp;quot;color:#EC2222&amp;gt;SCP-049-2&amp;lt;/span&amp;gt;]]&lt;br /&gt;
&amp;lt;!-- Humans --&amp;gt;&lt;br /&gt;
| classd = [[File:ClassDIcon.png|20px|link=Class-D Personnel]][[Class-D Personnel|&amp;lt;span style=&amp;quot;color:#FF8E00&amp;gt;Class-D Personnel&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| classdalt = [[File:ClassDIcon.png|20px|link=Class-D Personnel]][[Class-D Personnel|&amp;lt;span style=&amp;quot;color:#FF8E00&amp;gt;Class-D&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| scientist = [[File:ScientistIcon.png|20px|link=Scientist]][[Scientist|&amp;lt;span style=&amp;quot;color:#FFFF7C&amp;gt;Scientist&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| scientists = [[File:ScientistIcon.png|20px|link=Scientist]][[Scientist|&amp;lt;span style=&amp;quot;color:#FFFF7C&amp;gt;Scientists&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| guard = [[File:GuardIcon.png|20px|link=Facility Guard]][[Facility Guard|&amp;lt;span style=&amp;quot;color:#5B6370&amp;gt;Facility Guard&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| guards = [[File:GuardIcon.png|20px|link=Facility Guard]][[Facility Guard|&amp;lt;span style=&amp;quot;color:#5B6370&amp;gt;Facility Guards&amp;lt;/span&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
| mtf = [[File:MTFCaptainIcon.png|20px|link=Mobile Task Force]][[Mobile Task Force|&amp;lt;span style=&amp;quot;color:#0096FF&amp;gt;Mobile Task Force&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| mtfops = [[File:MTFCaptainIcon.png|20px|link=Mobile Task Force]][[Mobile Task Force|&amp;lt;span style=&amp;quot;color:#0096FF&amp;gt;Mobile Task Force Operatives&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| mtfcp = [[File:MTFCaptainIcon.png|20px|link=Mobile Task Force]][[Mobile Task Force|&amp;lt;span style=&amp;quot;color:#003DCA&amp;gt;Nine-Tailed Fox Captain&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| mtfsp = [[File:MTF_Sergeant_Icon.png|20px|link=Mobile Task Force]][[Mobile Task Force|&amp;lt;span style=&amp;quot;color:#0096FF&amp;gt;Nine-Tailed Fox Specialist &amp;lt;/span&amp;gt;]]&lt;br /&gt;
| mtfsr = [[File:MTF_Sergeant_Icon.png|20px|link=Mobile Task Force]][[Mobile Task Force|&amp;lt;span style=&amp;quot;color:#0096FF&amp;gt;Nine-Tailed Fox Sergeant&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| mtfpr = [[File:MTF_Private_Icon.png|20px|link=Mobile Task Force]][[Mobile Task Force|&amp;lt;span style=&amp;quot;color:#70C3FF&amp;gt;Nine-Tailed Fox Private&amp;lt;/span&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
| ci = [[File:ChaosIcon.png|20px|link=Chaos Insurgent]][[Chaos Insurgent|&amp;lt;span style=&amp;quot;color:#008F1C&amp;gt;Chaos Insurgent&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| cis = [[File:ChaosIcon.png|20px|link=Chaos Insurgent]][[Chaos Insurgent|&amp;lt;span style=&amp;quot;color:#008F1C&amp;gt;Chaos Insurgents&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| cirm = [[File:ChaosIcon.png|20px|link=Chaos Insurgent]][[Chaos Insurgent|&amp;lt;span style=&amp;quot;color:#008F1C&amp;gt;Chaos Insurgency Rifleman&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| cicn = [[File:ChaosIcon.png|20px|link=Chaos Insurgent]][[Chaos Insurgent|&amp;lt;span style=&amp;quot;color:#008F1C&amp;gt;Chaos Insurgency Conscript&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| cisg = [[File:ChaosIcon.png|20px|link=Chaos Insurgent]][[Chaos Insurgent|&amp;lt;span style=&amp;quot;color:#006826&amp;gt;Chaos Insurgency Marauder&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| cimg = [[File:ChaosIcon.png|20px|link=Chaos Insurgent]][[Chaos Insurgent|&amp;lt;span style=&amp;quot;color:#0D7D35&amp;gt;Chaos Insurgency Repressor&amp;lt;/span&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- miscellaneous --&amp;gt;&lt;br /&gt;
| tutorial = [[File:TutorialIcon.png|20px|link=Tutorial]][[Tutorial|&amp;lt;span style=&amp;quot;color:#F700FD&amp;gt;Tutorial&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| spectator = [[File:UnknownIcon.png|20px|link=Spectator]][[Spectator|&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;gt;Spectator&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| overwatch = [[File:OverwatchIcon.png|20px|link=Spectator#Overwatch]][[Spectator#Overwatch|&amp;lt;span style=&amp;quot;color:#00FFFF&amp;gt;Overwatch&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| filmmaker = [[File:FilmmakerIcon.png|20px|link=Filmmaker]][[Filmmaker|&amp;lt;span style=&amp;quot;color:#3D3D3D&amp;gt;Filmmaker&amp;lt;/span&amp;gt;]]&amp;lt;!-- color is different from actual class so it doesnt blend in with the background--&amp;gt;&lt;br /&gt;
&amp;lt;!-- default --&amp;gt;&lt;br /&gt;
| #default = {{{1}}}&lt;br /&gt;
}}&amp;lt;/span&amp;gt;&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Fancy link|scpsl}}&lt;br /&gt;
&lt;br /&gt;
{{Fancy link|ci}} {{Fancy link|mtf}} {{Fancy link|guard}} {{Fancy link|scientist}} {{Fancy link|classd}} {{Fancy link|tutorial}}&lt;br /&gt;
{{Fancy link|cis}} {{Fancy link|mtfops}} {{Fancy link|guards}} {{Fancy link|scientists}} {{Fancy link|classdalt}}&lt;br /&gt;
&lt;br /&gt;
{{Fancy link|mtfpr}} {{Fancy link|mtfsr}} {{Fancy link|mtfsp}} {{Fancy link|mtfcp}} &lt;br /&gt;
{{Fancy link|cirm}} {{Fancy link|cicn}} {{Fancy link|cimg}} {{Fancy link|cisg}}&lt;br /&gt;
&lt;br /&gt;
{{Fancy link|173}} {{Fancy link|106}} {{Fancy link|049}} {{Fancy link|079}} {{Fancy link|096}} {{Fancy link|939}} {{Fancy link|049-2}} {{Fancy link|3114}}&lt;br /&gt;
&lt;br /&gt;
{{Fancy link|spectator}} {{Fancy link|overwatch}} {{Fancy link|filmmaker}}&lt;/div&gt;</summary>
		<author><name>Plookiedookie</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Template:Fancy_link&amp;diff=14598</id>
		<title>Template:Fancy link</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Template:Fancy_link&amp;diff=14598"/>
		<updated>2023-11-19T18:35:17Z</updated>

		<summary type="html">&lt;p&gt;Plookiedookie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;table&amp;quot;; style=&amp;quot;font-weight:bold; background:rgb(0,0,0,.26);&amp;quot;&amp;gt;{{#switch:{{lc:{{{1}}}}}&lt;br /&gt;
&amp;lt;!-- SCP: SL and related --&amp;gt;&lt;br /&gt;
| scpsl = [[File:Scpslogo.png|20px|link=SCP: Secret Laboratory]]  [[SCP: Secret Laboratory|&amp;lt;span style=&amp;quot;color:#E7E7E7&amp;quot;&amp;gt;SCP: Secret Laboratory&amp;lt;/span&amp;gt;]]&lt;br /&gt;
&amp;lt;!-- SCPs --&amp;gt;&lt;br /&gt;
| 173 = [[File:173_Icon_new.png|20px|link=SCP-173]][[SCP-173|&amp;lt;span style=&amp;quot;color:#EC2222&amp;gt;SCP-173&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| 106 = [[File:106_Icon.png|20px|link=SCP-106]][[SCP-106|&amp;lt;span style=&amp;quot;color:#EC2222&amp;gt;SCP-106&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| 049 = [[File:049_Icon.png|20px|link=SCP-049]][[SCP-049|&amp;lt;span style=&amp;quot;color:#EC2222&amp;gt;SCP-049&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| 079 = [[File:079_Icon.png|20px|link=SCP-079]][[SCP-079|&amp;lt;span style=&amp;quot;color:#EC2222&amp;gt;SCP-079&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| 096 = [[File:096_Icon.png|20px|link=SCP-096]][[SCP-096|&amp;lt;span style=&amp;quot;color:#EC2222&amp;gt;SCP-096&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| 939 = [[File:939_Icon.png|20px|link=SCP-939]][[SCP-939|&amp;lt;span style=&amp;quot;color:#EC2222&amp;gt;SCP-939&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| 3114 = [[File:3114_Icon.png|20px||link=SCP-3114]][[SCP-3114|&amp;lt;span style=&amp;quot;color:#EC2222&amp;gt;SCP-3114&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| 049-2 = [[File:049-2_Icon.png|20px|link=SCP-049-2]][[SCP-049-2|&amp;lt;span style=&amp;quot;color:#EC2222&amp;gt;SCP-049-2&amp;lt;/span&amp;gt;]]&lt;br /&gt;
&amp;lt;!-- Humans --&amp;gt;&lt;br /&gt;
| classd = [[File:ClassDIcon.png|20px|link=Class-D Personnel]][[Class-D Personnel|&amp;lt;span style=&amp;quot;color:#FF8E00&amp;gt;Class-D Personnel&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| classdalt = [[File:ClassDIcon.png|20px|link=Class-D Personnel]][[Class-D Personnel|&amp;lt;span style=&amp;quot;color:#FF8E00&amp;gt;Class-D&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| scientist = [[File:ScientistIcon.png|20px|link=Scientist]][[Scientist|&amp;lt;span style=&amp;quot;color:#FFFF7C&amp;gt;Scientist&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| scientists = [[File:ScientistIcon.png|20px|link=Scientist]][[Scientist|&amp;lt;span style=&amp;quot;color:#FFFF7C&amp;gt;Scientists&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| guard = [[File:GuardIcon.png|20px|link=Facility Guard]][[Facility Guard|&amp;lt;span style=&amp;quot;color:#5B6370&amp;gt;Facility Guard&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| guards = [[File:GuardIcon.png|20px|link=Facility Guard]][[Facility Guard|&amp;lt;span style=&amp;quot;color:#5B6370&amp;gt;Facility Guards&amp;lt;/span&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
| mtf = [[File:MTFCaptainIcon.png|20px|link=Mobile Task Force]][[Mobile Task Force|&amp;lt;span style=&amp;quot;color:#0096FF&amp;gt;Mobile Task Force&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| mtfops = [[File:MTFCaptainIcon.png|20px|link=Mobile Task Force]][[Mobile Task Force|&amp;lt;span style=&amp;quot;color:#0096FF&amp;gt;Mobile Task Force Operatives&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| mtfsp = [[File:MTFCaptainIcon.png|20px|link=Mobile Task Force]][[Mobile Task Force|&amp;lt;span style=&amp;quot;color:#0096FF&amp;gt;Nine-Tailed Fox Specialist &amp;lt;/span&amp;gt;]]&lt;br /&gt;
| mtfpr = [[File:MTF_Private_Icon.png|20px|link=Mobile Task Force]][[Mobile Task Force|&amp;lt;span style=&amp;quot;color:#70C3FF&amp;gt;Nine-Tailed Fox Private&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| ci = [[File:ChaosIcon.png|20px|link=Chaos Insurgent]][[Chaos Insurgent|&amp;lt;span style=&amp;quot;color:#008F1C&amp;gt;Chaos Insurgent&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| cis = [[File:ChaosIcon.png|20px|link=Chaos Insurgent]][[Chaos Insurgent|&amp;lt;span style=&amp;quot;color:#008F1C&amp;gt;Chaos Insurgents&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| cicn = [[File:ChaosIcon.png|20px|link=Chaos Insurgent]][[Chaos Insurgent|&amp;lt;span style=&amp;quot;color:#008F1C&amp;gt;Chaos Insurgency Conscript&amp;lt;/span&amp;gt;]]&lt;br /&gt;
&amp;lt;!-- miscellaneous --&amp;gt;&lt;br /&gt;
| tutorial = [[File:TutorialIcon.png|20px|link=Tutorial]][[Tutorial|&amp;lt;span style=&amp;quot;color:#F700FD&amp;gt;Tutorial&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| spectator = [[File:UnknownIcon.png|20px|link=Spectator]][[Spectator|&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;gt;Spectator&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| overwatch = [[File:OverwatchIcon.png|20px|link=Spectator#Overwatch]][[Spectator#Overwatch|&amp;lt;span style=&amp;quot;color:#00FFFF&amp;gt;Overwatch&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| filmmaker = [[File:FilmmakerIcon.png|20px|link=Filmmaker]][[Filmmaker|&amp;lt;span style=&amp;quot;color:#3D3D3D&amp;gt;Filmmaker&amp;lt;/span&amp;gt;]]&amp;lt;!-- color is different from actual class so it doesnt blend in with the background--&amp;gt;&lt;br /&gt;
&amp;lt;!-- default --&amp;gt;&lt;br /&gt;
| #default = {{{1}}}&lt;br /&gt;
}}&amp;lt;/span&amp;gt;&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Fancy link|scpsl}}&lt;br /&gt;
&lt;br /&gt;
{{Fancy link|ci}} {{Fancy link|mtf}} {{Fancy link|guard}} {{Fancy link|scientist}} {{Fancy link|classd}} {{Fancy link|tutorial}}&lt;br /&gt;
{{Fancy link|cis}} {{Fancy link|mtfops}} {{Fancy link|guards}} {{Fancy link|scientists}} {{Fancy link|classdalt}}&lt;br /&gt;
{{Fancy link|mtfpr}} {{Fancy link|mtfsp}} {{Fancy link|cicn}}&lt;br /&gt;
&lt;br /&gt;
{{Fancy link|173}} {{Fancy link|106}} {{Fancy link|049}} {{Fancy link|079}} {{Fancy link|096}} {{Fancy link|939}} {{Fancy link|049-2}} {{Fancy link|3114}}&lt;br /&gt;
&lt;br /&gt;
{{Fancy link|spectator}} {{Fancy link|overwatch}} {{Fancy link|filmmaker}}&lt;/div&gt;</summary>
		<author><name>Plookiedookie</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Template:Fancy_link&amp;diff=14597</id>
		<title>Template:Fancy link</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Template:Fancy_link&amp;diff=14597"/>
		<updated>2023-11-19T18:08:05Z</updated>

		<summary type="html">&lt;p&gt;Plookiedookie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;table&amp;quot;; style=&amp;quot;font-weight:bold; background:rgb(0,0,0,.26);&amp;quot;&amp;gt;{{#switch:{{lc:{{{1}}}}}&lt;br /&gt;
&amp;lt;!-- SCP: SL and related --&amp;gt;&lt;br /&gt;
| scpsl = [[File:Scpslogo.png|20px|link=SCP: Secret Laboratory]]  [[SCP: Secret Laboratory|&amp;lt;span style=&amp;quot;color:#E7E7E7&amp;quot;&amp;gt;SCP: Secret Laboratory&amp;lt;/span&amp;gt;]]&lt;br /&gt;
&amp;lt;!-- SCPs --&amp;gt;&lt;br /&gt;
| 173 = [[File:173_Icon_new.png|20px|link=SCP-173]][[SCP-173|&amp;lt;span style=&amp;quot;color:#EC2222&amp;gt;SCP-173&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| 106 = [[File:106_Icon.png|20px|link=SCP-106]][[SCP-106|&amp;lt;span style=&amp;quot;color:#EC2222&amp;gt;SCP-106&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| 049 = [[File:049_Icon.png|20px|link=SCP-049]][[SCP-049|&amp;lt;span style=&amp;quot;color:#EC2222&amp;gt;SCP-049&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| 079 = [[File:079_Icon.png|20px|link=SCP-079]][[SCP-079|&amp;lt;span style=&amp;quot;color:#EC2222&amp;gt;SCP-079&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| 096 = [[File:096_Icon.png|20px|link=SCP-096]][[SCP-096|&amp;lt;span style=&amp;quot;color:#EC2222&amp;gt;SCP-096&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| 939 = [[File:939_Icon.png|20px|link=SCP-939]][[SCP-939|&amp;lt;span style=&amp;quot;color:#EC2222&amp;gt;SCP-939&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| 3114 = [[File:3114_Icon.png|20px||link=SCP-3114]][[SCP-3114|&amp;lt;span style=&amp;quot;color:#EC2222&amp;gt;SCP-3114&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| 049-2 = [[File:049-2_Icon.png|20px|link=SCP-049-2]][[SCP-049-2|&amp;lt;span style=&amp;quot;color:#EC2222&amp;gt;SCP-049-2&amp;lt;/span&amp;gt;]]&lt;br /&gt;
&amp;lt;!-- Humans --&amp;gt;&lt;br /&gt;
| classd = [[File:ClassDIcon.png|20px|link=Class-D Personnel]][[Class-D Personnel|&amp;lt;span style=&amp;quot;color:#FF8E00&amp;gt;Class-D Personnel&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| classdalt = [[File:ClassDIcon.png|20px|link=Class-D Personnel]][[Class-D Personnel|&amp;lt;span style=&amp;quot;color:#FF8E00&amp;gt;Class-D&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| scientist = [[File:ScientistIcon.png|20px|link=Scientist]][[Scientist|&amp;lt;span style=&amp;quot;color:#FFFF7C&amp;gt;Scientist&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| scientists = [[File:ScientistIcon.png|20px|link=Scientist]][[Scientist|&amp;lt;span style=&amp;quot;color:#FFFF7C&amp;gt;Scientists&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| guard = [[File:GuardIcon.png|20px|link=Facility Guard]][[Facility Guard|&amp;lt;span style=&amp;quot;color:#5B6370&amp;gt;Facility Guard&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| guards = [[File:GuardIcon.png|20px|link=Facility Guard]][[Facility Guard|&amp;lt;span style=&amp;quot;color:#5B6370&amp;gt;Facility Guards&amp;lt;/span&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
| mtf = [[File:MTFCaptainIcon.png|20px|link=Mobile Task Force]][[Mobile Task Force|&amp;lt;span style=&amp;quot;color:#0096FF&amp;gt;Mobile Task Force&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| mtfops = [[File:MTFCaptainIcon.png|20px|link=Mobile Task Force]][[Mobile Task Force|&amp;lt;span style=&amp;quot;color:#0096FF&amp;gt;Mobile Task Force Operatives&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| ci = [[File:ChaosIcon.png|20px|link=Chaos Insurgent]][[Chaos Insurgent|&amp;lt;span style=&amp;quot;color:#008F1C&amp;gt;Chaos Insurgent&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| cis = [[File:ChaosIcon.png|20px|link=Chaos Insurgent]][[Chaos Insurgent|&amp;lt;span style=&amp;quot;color:#008F1C&amp;gt;Chaos Insurgents&amp;lt;/span&amp;gt;]]&lt;br /&gt;
&amp;lt;!-- miscellaneous --&amp;gt;&lt;br /&gt;
| tutorial = [[File:TutorialIcon.png|20px|link=Tutorial]][[Tutorial|&amp;lt;span style=&amp;quot;color:#F700FD&amp;gt;Tutorial&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| spectator = [[File:UnknownIcon.png|20px|link=Spectator]][[Spectator|&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;gt;Spectator&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| overwatch = [[File:OverwatchIcon.png|20px|link=Spectator#Overwatch]][[Spectator#Overwatch|&amp;lt;span style=&amp;quot;color:#00FFFF&amp;gt;Overwatch&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| filmmaker = [[File:FilmmakerIcon.png|20px|link=Filmmaker]][[Filmmaker|&amp;lt;span style=&amp;quot;color:#3D3D3D&amp;gt;Filmmaker&amp;lt;/span&amp;gt;]]&amp;lt;!-- color is different from actual class so it doesnt blend in with the background--&amp;gt;&lt;br /&gt;
&amp;lt;!-- default --&amp;gt;&lt;br /&gt;
| #default = {{{1}}}&lt;br /&gt;
}}&amp;lt;/span&amp;gt;&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Fancy link|scpsl}}&lt;br /&gt;
&lt;br /&gt;
{{Fancy link|ci}} {{Fancy link|mtf}} {{Fancy link|guard}} {{Fancy link|scientist}} {{Fancy link|classd}} {{Fancy link|tutorial}}&lt;br /&gt;
{{Fancy link|cis}} {{Fancy link|mtfops}} {{Fancy link|guards}} {{Fancy link|scientists}} {{Fancy link|classdalt}}&lt;br /&gt;
&lt;br /&gt;
{{Fancy link|173}} {{Fancy link|106}} {{Fancy link|049}} {{Fancy link|079}} {{Fancy link|096}} {{Fancy link|939}} {{Fancy link|049-2}} {{Fancy link|3114}}&lt;br /&gt;
&lt;br /&gt;
{{Fancy link|spectator}} {{Fancy link|overwatch}} {{Fancy link|filmmaker}}&lt;/div&gt;</summary>
		<author><name>Plookiedookie</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-079&amp;diff=14596</id>
		<title>SCP-079</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-079&amp;diff=14596"/>
		<updated>2023-11-19T03:55:37Z</updated>

		<summary type="html">&lt;p&gt;Plookiedookie: added fancy link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP infobox&lt;br /&gt;
|image = RenderSCP-079.png&lt;br /&gt;
|F1MenuArt = SCPCAT 079&lt;br /&gt;
|image_size = 450px&lt;br /&gt;
|HP = 0 &lt;br /&gt;
|speed = &lt;br /&gt;
|ability = Control various systems around Site-02&lt;br /&gt;
|ID = 7&lt;br /&gt;
}}&lt;br /&gt;
{{quote&lt;br /&gt;
|quote = I have returned once more...&lt;br /&gt;
|speaker = SCP-079 in the&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://www.youtube.com/watch?v=JCVm3LvWKQ8&amp;amp;feature=youtu.be&amp;amp;t=53 &#039;&#039;teaser&#039;&#039;] &#039;&#039;announcing its return&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;SCP-079&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. &lt;br /&gt;
SCP-079 is a rapidly-evolving AI in a small computer that can control facility functions remotely. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-079 acts as a support class SCP, with abilities primarily focused on assisting other SCPs through a variety of methods. Despite this, a competent SCP-079 player can often be one of the most dangerous SCPs in-game.&amp;lt;br&amp;gt;&lt;br /&gt;
The chances of SCP-079 spawning is based on the amount of SCPs in a given round. The game spawns SCPs one at a time, with each time increasing the chances of SCP-079. (Though this all happens in less than a second).&amp;lt;br&amp;gt;&lt;br /&gt;
The probability of SCP-079 spawning in a given round are as follows:&lt;br /&gt;
*Selected as the 1st SCP in the round- 0%&lt;br /&gt;
*Selected as the 2nd SCP in the round - 20%&lt;br /&gt;
*Selected as the 3rd SCP in the round - 40%&lt;br /&gt;
*Selected as the 4th SCP in the round - 60%&lt;br /&gt;
&lt;br /&gt;
SCP-079 and {{fancy link|096}} can never spawn in the same round unless the server has enough players to spawn six SCPs in a round. &lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&amp;lt;br clear=left&amp;gt;&lt;br /&gt;
=Operational Guides=&lt;br /&gt;
===Class Operational Guide===&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
===Abilities Operational Guides===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision0&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [Interactable] — Door Controls (Level-1)&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-079 Door Controls}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision1&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [R] — Blackout (Level-2)&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-079 Blackout}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision2&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [F] — Lockdown (Level-3)&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-079 Lockdown}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision3&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision3&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [Map toggle] — Breach Scanner (Level-4)&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-079 Breach Scanner}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision4&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision4&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [Interactable] — Alpha Warhead Control Override (Level-5)&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-079 Alpha Warhead}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision5&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [Passive] — Virtually Indestructible&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-079 Virtually Indestructible}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision6&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision6&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- Miscellaneous&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-079 Miscellaneous}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
After booting up, SCP-079 will automatically be controlling the camera directly pointing at them in their chamber. With access to [[Locations|Site-02]]&#039;s security systems, SCP-079 is capable of&lt;br /&gt;
navigation and interacting with the systems around Site-02 for their own gain.&lt;br /&gt;
&lt;br /&gt;
The [[SCP-079#Cameras|security cameras]] around Site-02 serve as SCP-079&#039;s mode of navigation. &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:079_camera_compilation.png|thumb|500px|Cameras are the main method of observation used by SCP-079.]]&lt;br /&gt;
SCP-079 displays a HUD unique to other classes in the game. The upper left of SCP-079&#039;s screen will display the room SCP-079 currently is in. The upper right will list current abilities that can be performed and their cost. The bottom left is a notification panel, notifying the player when the gain EXP, level up or when an [[Emergency Power Stations|Emergency Power Station]] is booting up. Finally, the bottom right is SCP-079&#039;s EXP and AP Bar. Showing how much EXP until level up and the current Access Power of SCP-079. Icons will appear on the HUD to show doors and cameras SCP-079 can interact with.&lt;br /&gt;
&lt;br /&gt;
SCP-079 can talk to other SCP players using {{Key Press|Q}}, regardless of the distance.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-079 can see people who are wearing [[SCP-268]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If [[SCP-2176]] is thrown into a room and SCP-079 was currently operating a camera in said room, they will become stunned for eight seconds, preventing them from using any of their abilities. Their AP bar will become completely drained after the effect ends. SCP-2176 thrown in the Surface Zone will also stun SCP-079 if they are operating any camera in the zone.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Re-containment==&lt;br /&gt;
[[File:079Attack.gif|300px|thumb|Warning that pops up when being attacked &#039;&#039;&#039;(Fairly flashy, click to view)&#039;&#039;&#039;]]&lt;br /&gt;
[[File:079AttackMap.gif|400px|thumb|The room pulsing effect]]&lt;br /&gt;
[[File:079Death.gif|300px|thumb|SCP-079&#039;s Death Animation &#039;&#039;&#039;(Fairly flashy, click to view)&#039;&#039;&#039;|link=File:079Death.gif]]&lt;br /&gt;
SCP-079 is invulnerable to all forms of conventional weaponry, including explosives, the [[Micro H.I.D.]], [[SCP-244]]&#039;s Fog and the [[3-X Particle Disruptor]].&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;white-space:normal; font-size:15px&amp;quot;&amp;gt;Instead, SCP-079 has a recontainment system that is performed by powering up three [[Emergency Power Stations]], also known as Generators, and then pushing a button inside SCP-079&#039;s containment chamber. Each Emergency Power Station requires a [[Keycard]] with {{HoverKeycard|Required Access1=AA2}} to unlock and takes 125 seconds to boot up.&amp;lt;/div&amp;gt;&lt;br /&gt;
Afterwards, the lever can be flipped to start a countdown until the station is fully activated. SCP-079 will be given a warning when an Emergency Power Station is booting up.&lt;br /&gt;
Any player, besides SCP-079, can cancel the boot-up process by flipping the lever once more. While off, the timer will slowly tick back up.&lt;br /&gt;
Once a station is fully powered up it can no longer be disabled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After all three Emergency Power Stations are activated, an [[Overcharge]] of the Heavy Containment Zone will commence. This will forcefully disconnect SCP-079 from Site-02&#039;s systems and hard-resets the HCZ servers. The player controlling SCP-079 is then set to spectator as SCP-079 is successfully recontained. Due to the overcharge process simply disconnecting SCP-079 from the systems, they do not actually die from the process. The overcharge process will automatically happen if SCP-079 is the only SCP remaining. Any remaining instances of SCP-049-2 will not prevent the automatic start.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is impossible to access SCP-079&#039;s containment chamber until all three Emergency Power Stations are activated. It may still be useful to activate them if no SCP-079 spawned as SCP-079&#039;s containment chamber contains an armory full of loot.&lt;br /&gt;
&lt;br /&gt;
The [[Alpha Warhead]] will terminate SCP-079 if it successfully detonates.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SCP-079 can be killed via certain Status Effects, such as Severed Hands if applied to them via Remote Admin.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
SCP-079 has many abilities it can use to interact with the facility around it. These abilities are performed by interacting with icons that appear on SCP-079&#039;s HUD or via Hotkeys.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-079 will gain small amounts of EXP from using these abilities but will gain large amounts of EXP if a player dies near a door or elevator that SCP-079 recently interacted with. Abilities cost a set amount of Auxiliary Power (AP) to perform. Attempting to perform an ability with an insufficient amount of AP will cause a small warning to appear in the center of the screen about the lack of AP. This warning will also give the amount of time until SCP-079 has enough AP. If the required amount of AP to perform an action is greater than the current max SCP-079 can have, a unique warning will pop up saying &amp;quot;HIGHER TIER REQUIRED&amp;quot;. Currently, this can not be seen under normal gameplay.&lt;br /&gt;
&lt;br /&gt;
The upper right corner of SCP-079&#039;s screen will display the current abilities SCP-079 can perform. The {{Key Press|W|S|A|D|chain=}} boxes will always be shown in this corner and will only display what cameras SCP-079 can move to and their AP Cost. Other interactions will appear under these boxes when available.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
===Cameras===&lt;br /&gt;
SCP-079 can change between nearby cameras by pressing {{Key Press|Leftclick}} on a camera icon or using the {{Key Press|W|S|A|D|chain=}} keys. The {{Key Press|W}} Key will transport SCP-079 to the closest camera they are looking at, while the {{Key Press|A|S|D|chain=}} keys will take SCP-079 to the connecting rooms. Switching cameras via the {{Key Press|W}} will auto-rotate that camera to the last direction SCP-079 was looking at, making it easy to move forward in the same direction. If said camera is unable to rotate enough, then it will simply rotate its max amount. Clicking on the {{Key Press|W|S|A|D|chain=}} icons on the top right of its screen will also take SCP-079 to the corresponding room. Cameras that lead to a different room or zone will have an external icon above them to represent this fact. Using the Scroll Wheel, SCP-079 can zoom in with their camera. A short animation will play when switching to a different zone.&lt;br /&gt;
&lt;br /&gt;
Cameras are operated by moving the mouse towards the edge of the screen, slowly moving the camera in that direction. Holding down the {{Key Press|Spacebar}} centers the camera on the mouse instead, allowing for faster camera movement but making it harder to interact with the facility. The settings in the main menu include an option to make {{Key Press|Spacebar}} toggle between these two camera movement options, allowing one to press {{Key Press|Spacebar}} once to change between them.&amp;lt;br&amp;gt;&lt;br /&gt;
Cameras produce small noises while used. This sound, while quiet, can be heard by other players.&amp;lt;br&amp;gt;&lt;br /&gt;
A camera not currently used by SCP-079 will have its lights be in the color {{Hoverimage|A shade of red&amp;lt;br&amp;gt;Hex: #76000&amp;lt;br&amp;gt;RGB: (118, 0, 0)|text=maroon}}, while one being currently operated will be {{Hoverimage|A shade between blue and green&amp;lt;br&amp;gt;Hex: #00FFFF&amp;lt;br&amp;gt;RGB: (0, 255, 255)|text=cyan}} in color.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The amount of AP to change cameras varies based on distance. Hovering a mouse over a camera icon will display its name and AP cost in the upper right corner under the WSAD Boxes. &amp;lt;br&amp;gt;&lt;br /&gt;
While a small detail, the camera icons will change to represent the corresponding security camera model.&lt;br /&gt;
&lt;br /&gt;
There are three different types of cameras found around Site-02. Light Containment Zone is home to sleek and modern cameras and makes minimal noise. The cameras have a smooth zoom feature that goes up to a max of 4.0x. &amp;lt;br&amp;gt;&lt;br /&gt;
The Heavy Containment Zone and Surface Zone contain older-style cameras. These cameras are less sleek and produce very clanky noises, slightly louder than the cameras in Light Containment Zone. The zoom on these cameras lacks the smoothness of LCZ cameras. Capable of only being set to 1.0x, 2.0x, or 4.0x. On Surface Zone, these are increased to 1.0x, 4.0x, and 8.0x.&amp;lt;br&amp;gt;&lt;br /&gt;
Entrance Zone cameras are sleek and make minimal noise like the cameras found in Light Containment Zone. Unlike the previous cameras, they are hemisphere in shape and support a wide range of rotation.&lt;br /&gt;
These cameras support a smooth zoom up to a max of 3.5x.&lt;br /&gt;
&lt;br /&gt;
An active instance of [[SCP-244]] in a room will freeze over the security cameras, making it harder for SCP-079 to see.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=450px heights=350px&amp;gt;&lt;br /&gt;
LCZCameraIcon.png|LCZ Camera Icon&lt;br /&gt;
HCZCameraIcon.png|HCZ &amp;amp; SZ Camera Icon&lt;br /&gt;
EZCameraIcon.png|EZ Camera Icon&lt;br /&gt;
ExternalCameraIcon.png|External Camera Icon&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Surveillance Map====&lt;br /&gt;
SCP-079 can open up a map by pressing the {{Key Press|TAB}} Key, allowing SCP-079 to change cameras over a long distance. The current room SCP-079 is in will be displayed as a green color on the map while any rooms pulsing red represent an Emergency Power Station booting up.&lt;br /&gt;
&lt;br /&gt;
The map allows SCP-079 to transfer to any room in Site-02 at any time, with the exception of the Alpha Warhead Silo and SCP-049&#039;s Containment Chamber. It costs 10 AP to switch between the different levels of Site-02, changing between nearby zones also costs 10 AP. These two values will stack if SCP-079 changes between levels and zones at the same time. So, switching between Heavy Containment Zone and Entrance will cost 20 AP, while switching between Light Containment Zone and Heavy Containment Zone would cost 30 AP (20 AP for zone change + 10 AP for level change). &amp;lt;br&amp;gt;The AP cost for transferring between connected zones is as follows: LCZ &amp;lt;--30 AP--&amp;gt; HCZ &amp;lt;--20 AP--&amp;gt; EZ &amp;lt;--30 AP--&amp;gt; SZ.&lt;br /&gt;
&lt;br /&gt;
Transferring between two zones that are not directly connected will still charge the AP cost for the in-between zones, plus an additional 10 AP penalty for zone skipping. For example, transferring from LCZ to EZ will apply the 10 AP cost for level change, 20 AP cost of LCZ to HCZ, the 20 AP cost of HCZ to EZ, plus an additional 10 AP penalty for skipping over HCZ, totaling up to 60 AP. Another example is, transferring from LCZ to SZ, which will apply the 10 AP cost for the level change, 20 AP cost for LCZ to HCZ, 20 AP cost for HCZ to EZ, 20 AP cost for EZ to SZ and 20 AP penalty for skipping over HCZ and EZ. The 10 AP for level change can only be applied once during these calculations. &amp;lt;br&amp;gt;&lt;br /&gt;
It is more cost-effective to not skip over zones.&lt;br /&gt;
&lt;br /&gt;
*Heavy &amp;lt;---&amp;gt; SCP-049&#039;s Chamber: {{079ZoneCost|zoneChange=0}}&lt;br /&gt;
*Heavy &amp;lt;---&amp;gt; Alpha Warhead Silo: {{079ZoneCost|zoneChange=0}}&lt;br /&gt;
*Heavy &amp;lt;---&amp;gt; Entrance: {{079ZoneCost|levelChange=0}} (+ Rooms traveled)&lt;br /&gt;
*Entrance &amp;lt;---&amp;gt; Surface: {{079ZoneCost}}&lt;br /&gt;
*Light &amp;lt;---&amp;gt; Heavy: {{079ZoneCost}}&lt;br /&gt;
*Light &amp;lt;---&amp;gt; Entrance: {{079ZoneCost|zoneChange=2|zoneSkipPenalty=1}}&lt;br /&gt;
*Heavy &amp;lt;---&amp;gt; Surface: {{079ZoneCost|zoneChange=2|zoneSkipPenalty=1}}&lt;br /&gt;
*Light &amp;lt;---&amp;gt; Surface: {{079ZoneCost|zoneChange=3|zoneSkipPenalty=2}}&lt;br /&gt;
&lt;br /&gt;
====Target Counter====&lt;br /&gt;
Like other SCPs, SCP-079 can see the amount of remaining human targets on their screen, but unlike the other SCPs, this ability will become more detailed over time. This ability is passive and requires no input from SCP-079.&lt;br /&gt;
&lt;br /&gt;
*At Tier 1, the counter will display the following counters: &#039;&#039;Total Lifeforms&#039;&#039;, &#039;&#039;Targets&#039;&#039; and &#039;&#039;SCP Subjects&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
**Total Lifeforms is all currently alive players, while Targets are all currently alive humans besides Chaos Insurgents.&lt;br /&gt;
*At Tier 2, the counter will updated the display to include two new counters: &#039;&#039;Military&#039;&#039; and &#039;&#039;Civilian&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
**Military includes [[Mobile Task Force|MTF]], [[Facility Guard]]s and [[Chaos Insurgent]]s. Civilian includes [[Class-D Personnel]] and [[Scientist]]. &lt;br /&gt;
*At Tier 3, the &#039;&#039;Military&#039;&#039; and &#039;&#039;Civilian&#039;&#039; counters are replaced with the following counters: &#039;&#039;Class-D Personnel&#039;&#039;, &#039;&#039;Scientist&#039;&#039;, &#039;&#039;Chaos Insurgency&#039;&#039; and &#039;&#039;Foundation Forces&#039;&#039;.&lt;br /&gt;
*The [[Tutorial]] Class, if spawned in, will only be counted with &#039;&#039;Total Lifeforms&#039;&#039; counter.&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=350px heights=200px&amp;gt;&lt;br /&gt;
TargetCounterTier1New.png|Tier 1&lt;br /&gt;
TargetCounterTier2New.png|Tier 2&lt;br /&gt;
TargetCounterTier3New.png|Tier 3&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====SCP Tracker====&lt;br /&gt;
SCP-079&#039;s map has the added function of having an SCP Tracker. Rooms containing an active SCP instance will display a small orange blip on the map that becomes more detailed as SCP-079 levels up. This scanner will only include playable SCPs. This ability is passive and requires no input from SCP-079. The scanner will not show which floor an SCP is currently on in a given room. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-049-2 instances are not shown on the tracker.&lt;br /&gt;
&lt;br /&gt;
At Tier 1, rooms containing a playable SCP will display a small, orange box in their center.&amp;lt;br&amp;gt;&lt;br /&gt;
At Tier 3, the box will now be replaced with an icon that shows the direction an SCP is facing. The room will also display if it contains multiple SCPs and roughly shows their current position in the room.&amp;lt;br&amp;gt;&lt;br /&gt;
At Tier 4, the name of SCPs will now be displayed under an icon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=350px heights=200px&amp;gt;&lt;br /&gt;
SCPTrackerTier1.png|Tier 1 SCP Tracker showing an SCP is in the room.&lt;br /&gt;
SCPTrackerTier3.png|Tier 3 SCP Tracker showing the SCP is looking to the left.&lt;br /&gt;
SCPTrackerTier4.png|Tier 4 SCP Tracker showing the SCP is SCP-106.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Door Control===&lt;br /&gt;
SCP-079 can interact with the doors around Site-02. Such as closing doors on Humans or opening a locked door for the SCPs. Doors are interacted with by hovering the mouse over the corresponding door icon. By default, opening/closing a door is performed with {{Key Press|Leftclick}} while locking a door can be performed with the {{Key Press|Rightclick}} Key. The amount of AP to open/close a door varies depending on the door, though most doors cost 5 AP. Locking a closed door will initially take away a fifth of SCP-079&#039;s maximum AP, while also applying an AP drain rate that increases exponentially over time. The game uses the following formula to calculate AP drain: {{Mvar|1 = a = (s)&amp;lt;sup&amp;gt;1.6&amp;lt;/sup&amp;gt;}} where {{Mvar|a}} is the AP drain per second and {{Mvar|s}} is how many seconds SCP-079 has locked a door for. Locking an opened door will only cost 10 AP and halt AP regen. All locked doors will become unlocked by hitting the {{Key Press|R}} Key or if SCP-079 has run out of AP. Once unlocked, a cooldown to door locking is applied which by default is three seconds. This cooldown is increased depending on how long SCP-079 had locked a door for divided by 2, (e.g.: if a door was locked for ten seconds, SCP-079 would have to wait eight seconds (3s + 10s/2) before he can lock any other doors).  &amp;lt;br&amp;gt;&lt;br /&gt;
It costs 5 AP for SCP-079 to interact with non-keycard doors with a 10 AP cost for elevators. The cost for Keycard doors is based on the required access level to open them.&lt;br /&gt;
&lt;br /&gt;
*10 AP - Checkpoints Access ({{#ask:[[keycard::CA]]|?door|format=plainlist|link=none|headers=hide|mainlabel=-}})&lt;br /&gt;
*30 AP - Intercom Access ({{#ask:[[keycard::IA]]|?door|format=plainlist|link=none|headers=hide|mainlabel=-}})&lt;br /&gt;
*40 AP - Containment Access 2 ({{#ask:[[keycard::CC2]]|?door|format=plainlist|link=none|headers=hide|mainlabel=-}})&lt;br /&gt;
*50 AP - Armory Access 1 ({{#ask:[[keycard::AA1]]|?door|format=plainlist|link=none|headers=hide|mainlabel=-}})&lt;br /&gt;
*50 AP - Containment Access 1 ({{#ask:[[keycard::CC1]]|?door|format=plainlist|link=none|headers=hide|mainlabel=-}})&lt;br /&gt;
*60 AP - Armory Access 2 ({{#ask:[[keycard::AA2]]|?door|format=plainlist|link=none|headers=hide|mainlabel=-}})&lt;br /&gt;
*70 AP - Armory Access 3 ({{#ask:[[keycard::AA3]]|?door|format=plainlist|link=none|headers=hide|mainlabel=-}})&lt;br /&gt;
*80 AP - Gate Access ({{#ask:[[keycard::GA]]|?door|format=plainlist|link=none|headers=hide|mainlabel=-}})&lt;br /&gt;
&lt;br /&gt;
While it is not possible to see in normal gameplay due to no doors using these tiers. A door with Containment Access 3 or Nuke Access would cost 110 AP to interact with.&lt;br /&gt;
&lt;br /&gt;
===Tesla Gate===&lt;br /&gt;
SCP-079 can force a Tesla Gate to zap at the cost of 40 AP. This ability has a five second cooldown and applies to all Tesla Gates in the map. Tesla Gates will begin their idle animation if SCP-079 is currently operating the camera in the room, even if no other players are in it.&lt;br /&gt;
&lt;br /&gt;
===Speakers===&lt;br /&gt;
SCP-079 can use the Speakers located in the facility to directly talk to humans who are within range. By holding down the {{Key Press|V}} key, SCP-079 will access the nearest available Speaker and be able to broadcast their voice. Using a Speaker will not use any AP, but will halve the rate AP regenerates. SCP-079&#039;s voice will be put through many filters while using the Speaker.&lt;br /&gt;
&lt;br /&gt;
===Ping System===&lt;br /&gt;
SCP-079 can place a ping marker that can be seen by other SCPs. The ping lasts five seconds and has a cooldown of three seconds. SCP-079 can only place three pings at a time. Placing a new ping while three are already active will simply display an error telling the player they reached the max amount. The ping can be seen by the other SCPs, allowing a way for SCP-079 to communicate without a mic or to direct SCPs to a given room. The marker changes based on what SCP-079 pings.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!Meaning&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:001SpawnIcon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Generic Ping&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:999TerminationIcon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Active [[High-Explosive Grenade]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:Anti173Icon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Active [[Flashbang Grenade]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:682CCDoorIcon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Interactable Door&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:HubertBasmentIcon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Elevator Door&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:CrosswalkIcon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Alive [[Humans|Human]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:ChaosCarIsLowOnGas.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[Emergency Power Stations|Emergency Power Station]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:035PickedUpMicro.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[Micro H.I.D.]] (Ground or held)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Blackout===&lt;br /&gt;
At Tier 2, SCP-079 unlocks the Blackout ability. The ability costs 25 AP and turns off the lights in a single room for 15 seconds. At Tier 3, SCP-079 gains the ability to blackout two rooms at once, with Tier 4 increasing this limit to four rooms. By default, this ability is performed by hitting the {{Key Press|F}} Key. Cameras will automatically enable a Night-Vision mode during a Blackout, allowing SCP-079 to see easier. Cameras in Heavy Containment Zone and Surface Zone use the typical green military-styled night vision while LCZ and EZ cameras use the white and black style commonly seen in public cameras.&lt;br /&gt;
&lt;br /&gt;
SCP-2176 can be used to instantly end a Blackout in the given room.&lt;br /&gt;
&lt;br /&gt;
====Zone Blackout====&lt;br /&gt;
At Tier 5, SCP-079 gains the Zone Blackout ability, allowing SCP-079 to blackout an entire zone for 60 seconds at the cost of 200 AP. It has a cooldown of 90 seconds, this cooldown is not applied to single room Blackout. The ability can only be performed while using the map by clicking the icon next to a zone&#039;s name. SCP-079 can blackout zones they are currently not in. &lt;br /&gt;
&lt;br /&gt;
SCP-079 can not use this ability to Blackout Surface Zone. Instead, SCP-079 must travel to Surface Zone and perform a normal Blackout if they wish to disable the lights there.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lockdown===&lt;br /&gt;
At Tier 3, SCP-079 unlocks the Lockdown ability. The ability costs 100 AP and will lock all doors in a single room for 13 seconds. The ability has a cooldown of ten seconds. SCP-079 is unable to lockdown multiple rooms at once. SCP-079 can not regenerate any AP during a lockdown until they reach Tier 4. However, the regeneration will be half. By default, this ability is performed by hitting the {{Key Press|G}} Key.&lt;br /&gt;
&lt;br /&gt;
SCP-2176 can be used to instantly end a Lockdown.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Breach Scanner===&lt;br /&gt;
At Tier 4, SCP-079 hijacks the Breach Scanner function built into the security cameras. Normally used to track breached SCPs, SCP-079 uses the function to perform a scan throughout the current zone to search for any surviving humans. When a human is located, a loud alarm will play in the corresponding room and SCP-079 will be given an indicator of the alarm going off. The ability can be toggled on and off within SCP-079&#039;s map. Each zone marked for a scan will cut AP regen rate by 1/2 while the ability is active. The scan will happen every 20 seconds, when this time is up, SCP-079 will be notified if the scanner detected a human or not. SCP-079 has the option to filter out certain human classes from the scan.&lt;br /&gt;
&lt;br /&gt;
When the ability is activated, each human in a zone marked for being scanned will have a hidden radius applied to them. After the 20 seconds are over, the game will choose any player who has not left their radius. The room with the chosen player will play a short ambiance noise that is quickly followed by a fire alarm. The alarm is one of the few audio sources in game that will not be dampened during C.A.S.S.I.E. announcements. After the alarm has gone off, SCP-079 will receive a notification telling them what class the human is and the room they are located in. SCP-079&#039;s map will update to show where the alarm went off, marking humans with an exclamation mark (!) symbol that additionally emits a circular ping. This symbol moves in real-time, allowing SCP-079 to see the location of the player even after they move.&amp;lt;br&amp;gt;&lt;br /&gt;
A human must be in their radius for 15 seconds to be marked by the scanner.&lt;br /&gt;
&lt;br /&gt;
The size of a human&#039;s radius directly relates to how many enemies that human has. The more enemies they have, the smaller their radius. (i.e., the radius for a Class-D becomes smaller when there are multiple Facility Guards or MTF Units alive)&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Scanner_Scanning.mp3|title=Scanner Warning Ambience|description=}}&lt;br /&gt;
{{multi-listen item|filename=Scanner_Detected.mp3|title=Room Alarm|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=350px heights=200px&amp;gt;&lt;br /&gt;
Scannergif.gif|The Breach Scanner going off on the map.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br clear all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Alpha Warhead Control===&lt;br /&gt;
{{Soon|Unknown=Possibly upcoming}}&lt;br /&gt;
&amp;lt;small&amp;gt;This feature has been tested in a past [[PEARS/PEARS 4|PEARs]] test &amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At Tier 5, SCP-079 has the ability to activate Site-02&#039;s Alpha Warhead at the cost of 200 AP. This unusual activation of the Alpha Warhead causes [[C.A.S.S.I.E.]]&#039;s announcement of its activation to glitch out a lot. Additionally, the Alpha Warhead can not be canceled if activated by this method.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If the Alpha Warhead is detonated this way, SCP-079 will not be terminated, allowing them to still function on the Surface Zone. Recontaining the other SCPs will still lead to SCP-079 being recontained. If SCP-079 is currently controlling a camera not on the Surface Zone when the Alpha Warhead detonates, it will be transferred to a camera on Surface Zone at no cost.&lt;br /&gt;
&lt;br /&gt;
==Experience Points==&lt;br /&gt;
SCP-079 uses Experience Points to reach higher tiers. The current amount of EXP is represented by a bar in the bottom right corner of the HUD. SCP-079 gains EXP by performing specific actions, mostly related to assisting their fellow teammates. Every time the bar is filled up, SCP-079 goes up one tier, while the bar resets itself to zero. Each tier has a different required amount of EXP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===SCP Assistance===&lt;br /&gt;
*Cutting off a human&#039;s escape path while being chased by an SCP will grant 5 EXP.&lt;br /&gt;
**Closing/Locking doors or sending away an elevator counts as cutting the human off.&lt;br /&gt;
**This only applies if the SCP is within a distance of 20 meters and is moving towards them.&lt;br /&gt;
**There is a five-second cooldown before SCP-079 can gain this type of EXP again.&lt;br /&gt;
*Protecting a teammate from being attacked will grant SCP-079 various amounts of EXP based on the number of attackers.&lt;br /&gt;
**SCP-079 must close and lock a door to protect the SCP.&lt;br /&gt;
**The teammate must take at least 100 damage for this to apply (Hume Shield doesn&#039;t count)&lt;br /&gt;
**One attacker - 10 EXP&lt;br /&gt;
**Two attackers - 15 EXP&lt;br /&gt;
**Three attackers - 25 EXP&lt;br /&gt;
**Four attackers - 40 EXP&lt;br /&gt;
**Five+ attackers - 60 EXP&lt;br /&gt;
*Saving an SCP from being hit by the Micro H.I.D. will grant 50 EXP.&lt;br /&gt;
**SCP-079 must close or lock a door to protect the SCP.&lt;br /&gt;
**Micro H.I.D. must be 80% charged.&lt;br /&gt;
**This reward will be given only once per round.&lt;br /&gt;
&lt;br /&gt;
===Termination Assist===&lt;br /&gt;
SCP-079 will gain EXP if they successfully assist someone in killing another player.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;50 EXP&#039;&#039;&#039; from [[Mobile Task Force]] and [[Chaos Insurgent|Chaos Insurgents]] Termination Assist &lt;br /&gt;
*&#039;&#039;&#039;40 EXP&#039;&#039;&#039; from [[Scientist|Scientists]] Termination Assist&lt;br /&gt;
*&#039;&#039;&#039;30 EXP&#039;&#039;&#039; from [[Class-D Personnel]] Termination Assist&lt;br /&gt;
*&#039;&#039;&#039;30 EXP&#039;&#039;&#039; from [[Facility Guard|Facility Guards]] Termination Assist&lt;br /&gt;
&lt;br /&gt;
Termination Assist against [[Tutorial|Tutorials]] will default to 50 EXP.&lt;br /&gt;
&lt;br /&gt;
====Termination Witness====&lt;br /&gt;
SCP-079 will only get half of the normal amount of EXP if they witness a player killing another player but do not assist them.&lt;br /&gt;
*&#039;&#039;&#039;{{#expr:50/2}} EXP&#039;&#039;&#039; for termination of [[Mobile Task Force]] and [[Chaos Insurgent|Chaos Insurgents]] &lt;br /&gt;
*&#039;&#039;&#039;{{#expr:40/2}} EXP&#039;&#039;&#039; for termination of [[Scientist|Scientists]]&lt;br /&gt;
*&#039;&#039;&#039;{{#expr:30/2}} EXP&#039;&#039;&#039; for termination of [[Class-D Personnel]] &lt;br /&gt;
*&#039;&#039;&#039;{{#expr:30/2}} EXP&#039;&#039;&#039; for termination of [[Facility Guard|Facility Guards]] &lt;br /&gt;
&lt;br /&gt;
Termination Witness against [[Tutorial|Tutorials]] will default to {{#expr:50/2}} EXP.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Direct Kills====&lt;br /&gt;
Direct kills by SCP-079 will give 200% EXP. Currently, this is only possible with a Tesla Gate.&lt;br /&gt;
*&#039;&#039;&#039;{{#expr:50*2}} EXP&#039;&#039;&#039; for termination of [[Mobile Task Force]] and [[Chaos Insurgent|Chaos Insurgents]] &lt;br /&gt;
*&#039;&#039;&#039;{{#expr:40*2}} EXP&#039;&#039;&#039; for termination of [[Scientist|Scientists]]&lt;br /&gt;
*&#039;&#039;&#039;{{#expr:30*2}} EXP&#039;&#039;&#039; for termination of [[Class-D Personnel]] &lt;br /&gt;
*&#039;&#039;&#039;{{#expr:30*2}} EXP&#039;&#039;&#039; for termination of [[Facility Guard|Facility Guards]] &lt;br /&gt;
&lt;br /&gt;
Direct Kills against [[Tutorial|Tutorials]] will default to {{#expr:50*2}} EXP.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Tiers====&lt;br /&gt;
SCP-079 levels up as it gains EXP. &amp;lt;br&amp;gt;&lt;br /&gt;
Leveling up will cause SCP-079&#039;s AP to recharge faster and reset existing EXP to 0 while granting SCP-079 new capabilities. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Access Tier 1:&#039;&#039;&#039;&lt;br /&gt;
*100 max AP&lt;br /&gt;
*Regenerates AP at 1.2 AP per second&lt;br /&gt;
*Basic door interactions (open/close/lock)&lt;br /&gt;
*Send elevators to be sent up or down&lt;br /&gt;
*Activate Tesla Gates&lt;br /&gt;
*Talk to humans via Speakers&lt;br /&gt;
*Basic Target Counter&lt;br /&gt;
*SCP Tracker on their map&lt;br /&gt;
*Ping System&lt;br /&gt;
&#039;&#039;&#039;Access Tier 2:&#039;&#039;&#039;&lt;br /&gt;
*Unlocks at 80 EXP &lt;br /&gt;
*110 max AP&lt;br /&gt;
*Regenerates AP at 2.5 AP per second&lt;br /&gt;
*Blackout Ability&lt;br /&gt;
*Target Counter now displays Military and Civilian&lt;br /&gt;
&#039;&#039;&#039;Access Tier 3:&#039;&#039;&#039;&lt;br /&gt;
*Unlocks at 130 EXP (210 EXP in total)&lt;br /&gt;
*125 max AP &lt;br /&gt;
*Regenerates AP at 4.1 AP per second&lt;br /&gt;
*Lockdown ability&lt;br /&gt;
*Can Blackout two rooms at once&lt;br /&gt;
*Target Counter displays individual human classes&lt;br /&gt;
*SCP Tracker now shows multiple SCPs in a room, the direction an SCP is looking and the rough location in a given room&lt;br /&gt;
&#039;&#039;&#039;Access Tier 4:&#039;&#039;&#039;&lt;br /&gt;
*Unlocks at 250 EXP (460 EXP in total)&lt;br /&gt;
*150 max AP&lt;br /&gt;
*Regenerates AP at 6.8 AP per second&lt;br /&gt;
*Breach Scanner&lt;br /&gt;
*Blackout four rooms at once&lt;br /&gt;
*AP can regenerate during Lockdown but only at half the rate&lt;br /&gt;
*SCP Tracker now displays the name of SCPs.&lt;br /&gt;
&#039;&#039;&#039;Access Tier 5:&#039;&#039;&#039;&lt;br /&gt;
*Unlocks at 500 EXP (960 EXP in total)&lt;br /&gt;
*200 max AP&lt;br /&gt;
*Regenerates AP at 11.2 AP per second.&lt;br /&gt;
*Zone Blackout&lt;br /&gt;
*Alpha Warhead Activation&lt;br /&gt;
&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
{{Achievements}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
LCZ_CCTV.png|Light Containment Zone CCTV camera&lt;br /&gt;
HCZ_CCTV.png|Heavy Containment Zone &amp;amp; Surface Zone CCTV camera&lt;br /&gt;
EZ_CCTV.png|Entrance Zone CCTV camera&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Sounds=&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Cameras&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 Camera Swap.mp3|title=Camera Swap|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 LCZ Swap.mp3|title=Swap to LCZ|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 HCZ Swap.mp3|title=Swap to HCZ|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 EZ Swap.mp3|title=Swap to EZ|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 SZ Swap.mp3|title=Swap to SZ|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 Signal Lost.mp3|title=Signal Lost (LCZ/EZ/SZ)|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 Signal Lost HCZ.mp3|title=Signal Lost (HCZ)|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079_Signal_Lost_EZ Loop.mp3|title=Signal Lost (EZ Loop)|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 Map Toggle On.mp3|title=Map Toggle (On)|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 Map Toggle Off.mp3|title=Map Toggle (Off)|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Door Interaction&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 UI Door.mp3|title=Door Open/Close|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 UI Lock.mp3|title=Door Lock|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=Door whir.mp3|title=Locked Door Whirl|description=}}&lt;br /&gt;
|{{multi-listen item|filename=Lockdown.mp3|title=Lockdown|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Breach Scanner&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=Scanner_Scanning.mp3|title=Scanner Warning Ambience|description=}}&lt;br /&gt;
|{{multi-listen item|filename=Scanner_Detected.mp3|title=Room Alarm|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=ScannerZones0.mp3|title=Zone Toggle (0 Zones)|description=}}&lt;br /&gt;
|{{multi-listen item|filename=ScannerZones1.mp3|title=Zone Toggle (1 Zone)|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=ScannerZones2.mp3|title=Zone Toggle (2 Zones)|description=}}&lt;br /&gt;
|{{multi-listen item|filename=ScannerZones3.mp3|title=Zone Toggle (3 Zones)|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=ScannerZones4.mp3|title=Zone Toggle (4 Zones)|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Misc&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 UI Error.mp3|title=Ability Error|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 Ping.mp3|title=Ping Placement|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 Blackout.mp3|title=Blackout|description=}}&lt;br /&gt;
|{{multi-listen item|filename=Unexplained Behaviours.mp3|title=Zone Wide Blackout Ambience|description=}}&lt;br /&gt;
|}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px;&amp;quot; | SCP-079 Changelog History &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|0.1.0&lt;br /&gt;
|[[File:079_Icon.png|25px]] SCP-079 added.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/1.0.0|1.0.0]]&lt;br /&gt;
|SCP-079 temporarily removed.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/8.0.0|8.0.0]]&lt;br /&gt;
|SCP-079 readded with reworked abilities.&lt;br /&gt;
* New movement modes.&lt;br /&gt;
* Added Auxiliary Power.&lt;br /&gt;
* Added Experience.&lt;br /&gt;
* Overhauled Tesla Overcharge.&lt;br /&gt;
* Overhauled door locking ability.&lt;br /&gt;
* Added Lockdown ability (Ability would also blackout rooms).&lt;br /&gt;
* Added zone-specific camera models.&lt;br /&gt;
* New recontainment system.&lt;br /&gt;
* Added Target Counter (Which was bugged and would only display &amp;quot;Translation Error&amp;quot;).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/8.0.1|8.0.1]]&lt;br /&gt;
|SCP-079&#039;s model changed for an in-house one.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;7&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/9.0.0|9.0.0]]&lt;br /&gt;
|SCP-079 is automatically recontained upon the death of all other SCPs in the round.&lt;br /&gt;
|-&lt;br /&gt;
|SCP-079 now gains half the amount of experience from assisting SCP-106 abductions.&lt;br /&gt;
|-&lt;br /&gt;
|Generator activation time reduced to {{Hoverimage|Was 1 minute and 55 seconds.|text=1 minute and 5 seconds}}.&lt;br /&gt;
|-&lt;br /&gt;
|Generators can now be unlocked by Keycards with {{Hoverimage|Originally required Containment Access 3.|text=Armory Access 2}}.&lt;br /&gt;
|-&lt;br /&gt;
|Open/Close doors and Door Lockdown UI grouped together.&lt;br /&gt;
|-&lt;br /&gt;
|Added new customizability options for SCP-079 in the menu screen.&lt;br /&gt;
|-&lt;br /&gt;
|Surveillance Map&#039;s Target Counter now properly displays remaining targets.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/9.0.3|9.0.3]]&lt;br /&gt;
|Chase music no longer plays when a player looks at a speaker SCP-079 is using.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.0|10.0.0]]&lt;br /&gt;
|SCP-079 can now Lockdown rooms in Entrance Zone.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.5|23rd October 2020]]&lt;br /&gt;
|Changed the screen on SCP-079&#039;s model to be bright white for the 2020 Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;8&amp;quot; colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.0|11.0.0]]&lt;br /&gt;
!rowspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta&lt;br /&gt;
|Reduced number of Generators down to {{hoverimage|Was 5.|text=3}}.&lt;br /&gt;
|-&lt;br /&gt;
|Generator activation time increased to {{hoverimage|Was 1 minute and 30 seconds.|text=2 minutes and 5 seconds}}.&lt;br /&gt;
|-&lt;br /&gt;
|Generators no longer require a Weapon Manager Tablet to activate.&lt;br /&gt;
|-&lt;br /&gt;
|New recontainment system.&lt;br /&gt;
|-&lt;br /&gt;
|Added 5 second cooldown to Lockdown.&lt;br /&gt;
|-&lt;br /&gt;
|Changed Post Processing for SCP-079.&lt;br /&gt;
|-&lt;br /&gt;
|Added SCP tracking to Surveillance Map.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Release Candidate I&lt;br /&gt;
|Changed Post Processing for SCP-079.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.1|11.0.1]]&lt;br /&gt;
|SCP-2176 will forcibly end Lockdowns done by SCP-079 and prevent SCP-079 from interacting with doors.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.1.3|11.1.3]]&lt;br /&gt;
|Doors locked by SCP-079 will now automatically unlock upon SCP-079&#039;s recontainment.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.2.0|11.2.0]]&lt;br /&gt;
|Generators now take as long as their activation time to return to the starting time upon being turned off.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|24th August 2022&lt;br /&gt;
|A Patreon post about SCP-079&#039;s soft-rework is made public.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;9&amp;quot; colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/12.0.0|12.0.0]]&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta I&lt;br /&gt;
|SCP-079 soft-reworked.&lt;br /&gt;
* Overhauled Camera Feed UI.&lt;br /&gt;
* Overhauled Surveillance Map UI.&lt;br /&gt;
* Overhauled sound design.&lt;br /&gt;
* Overhauled gaining EXP.&lt;br /&gt;
* Overhauled Access Tiers.&lt;br /&gt;
* Blackout and Lockdown are now two separate abilities.&lt;br /&gt;
* Added Ping System.&lt;br /&gt;
* Readded Camera Zoom.&lt;br /&gt;
* Added cooldowns to abilities.&lt;br /&gt;
* SCP-2176 will now drain all of SCP-079&#039;s AP and prevent SCP-079 from using any abilities.&lt;br /&gt;
* SCP-244 will now freeze over SCP-079&#039;s cameras.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta IV&lt;br /&gt;
|Added SCP Tracker to Surveillance Map. Tracking information improves based on access tier.&lt;br /&gt;
|-&lt;br /&gt;
|Added Zone-Wide Blackout ability.&lt;br /&gt;
|-&lt;br /&gt;
|Added Night-Vision mode.&lt;br /&gt;
|-&lt;br /&gt;
|Readded Target Counter to Surveillance Map. Target information improves based on access tier.&lt;br /&gt;
|-&lt;br /&gt;
|Readded SCP Tracker to the Surveillance Map. Tracker information improves based on access tier.&lt;br /&gt;
|-&lt;br /&gt;
|Blackout sound effect now plays locally inside the room it was used in.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta V&lt;br /&gt;
|Added Speakers with new usage mechanic. New variants of Speakers for Light Containment and Entrance Zone.&lt;br /&gt;
|-&lt;br /&gt;
|Improved visibility of SCP markers on Surveillance Map while in Night-Vision mode.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/13.0.0|13.0.0]]&lt;br /&gt;
|New red pop-up text for whenever SCP-079 is using an ability which reduces or prevents the regeneration of Auxiliary Power.&lt;br /&gt;
|-&lt;br /&gt;
|Added the Breach Scanner ability.&lt;br /&gt;
|-&lt;br /&gt;
|Each operation now has a unique sound.&lt;br /&gt;
|-&lt;br /&gt;
|Cleaned up SCP-079&#039;s UI.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;8&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/13.1.0|13.1.0]]&lt;br /&gt;
|Door locking AP costs rebalanced.&lt;br /&gt;
|-&lt;br /&gt;
|Door locking cooldown is now universal.&lt;br /&gt;
|-&lt;br /&gt;
|Door locking cooldown timer is now determined by how long SCP-079 has locked a door for divided by 2 plus 3 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|Locked doors now produce a new whirring sound.&lt;br /&gt;
|-&lt;br /&gt;
|Rebalanced Termination EXP rewards.&lt;br /&gt;
|-&lt;br /&gt;
|Blackout AP costs increased.&lt;br /&gt;
|-&lt;br /&gt;
|AP cost for switching between zones and elevators reduced.&lt;br /&gt;
|-&lt;br /&gt;
|Using speakers now only halves AP regen.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*SCP-079 was temporarily removed from the game in [[Updates/1.0.0|version 1.0.0]] due to many complaints about it being unfun and boring to play as. In [[Updates/8.0.0|Megapatch I (8.0.0)]], SCP-079 was added back to the game with a rework.&lt;br /&gt;
**Pre-rework SCP-079 had no AP or EXP. Instead, SCP-079 would have to hack a door, camera, or Tesla Gate to use it. The time varied depending on what was getting hacked, with some hacks taking up to 30 seconds. After hacking a door, a menu would pop up with actions to perform by using the number keys. Doors could only be locked if SCP-079&#039;s special ability was available and they would only be locked for a set time. SCP-079 could not interact with elevators.&lt;br /&gt;
**Pre-rework SCP-079 would turn the cameras with the {{Key Press|W|A|S|D|chain=}} keys and could zoom in with the scroll wheel.&lt;br /&gt;
**Pre-rework SCP-079 was not terminated with Emergency Power Stations and was instead terminated by shooting its monitor, which took about two shots.&lt;br /&gt;
**Pre-rework SCP-079 could be terminated in less than a minute if MTF got lucky with the random loot from Entrance Zone, as there was a small chance for the [[Standard Locker#Trivia|Cabinets]] in [[Entrance Zone#Walkway Office|Walkway Office]] to have a Facility Manager Keycard in it.&amp;lt;br&amp;gt;&lt;br /&gt;
*The SCP Tracker at Tier 3 will display the location of SCPs who are currently noclipping out of bounds if they are still within the grid of a zone.&lt;br /&gt;
*SCP-079 was the first SCP to get a rework, completely changing SCP-079&#039;s mechanics as well as adding EXP and AP.&amp;lt;br&amp;gt;&lt;br /&gt;
*When SCP-079 was first re-implemented, there was a bug that caused the Alpha Warhead to not terminate SCP-079, making ending the round impossible to end in a Stalemate or MTF win.&amp;lt;br&amp;gt;&lt;br /&gt;
*SCP-079&#039;s model is based off a Synco CRT Monitor TM-1 200. SCP-079&#039;s model itself even says Pynco on it.&lt;br /&gt;
**SCP-079 displays  a white &#039;&#039;&#039;X&#039;&#039;&#039; on its screen despite the fact the Synco CRT can only display green text.&amp;lt;br&amp;gt;&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>Plookiedookie</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-096&amp;diff=14595</id>
		<title>SCP-096</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-096&amp;diff=14595"/>
		<updated>2023-11-19T03:55:12Z</updated>

		<summary type="html">&lt;p&gt;Plookiedookie: added fancy link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP Infobox Test&lt;br /&gt;
|MainImage = [[File:096rerender.png|center|325px]]&lt;br /&gt;
|F1MenuArt = [[File:SCPCAT096.png|center|225px|link=]SCPCAT096.png]]&lt;br /&gt;
|Abilities =&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Ability 096Melee=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Melee Attack (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
When enraged, SCP-096 can perform a melee swipe attack that deals high damage to their targets. Non targets will take no damage from this attack.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 096Shield=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Scopophobia (Passive)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Enter an enraged mode when looked or shot at. Rage time scales based on the number of targets. Non targets will become invisible while enraged.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 096Cry=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Try Not To Cry (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-096 can lean up against a flat surface to become quieter. This ability can only be performed while not enraged.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 096Charged=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Charge (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-096 charges forward, dealing massive damage to anyone ran into. Any gates ran into will be forcefully opened.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|Health = 2500&lt;br /&gt;
|speedLowName = Distress/Calm&lt;br /&gt;
|speedLow = 2.55&lt;br /&gt;
|walkName = Docile&lt;br /&gt;
|Walk = 3.64&lt;br /&gt;
|sprintName = Enrage&lt;br /&gt;
|Sprint = 8.0&lt;br /&gt;
|speedFastName = Charge&lt;br /&gt;
|speedFast = 18.50&lt;br /&gt;
|Spawn = [[Heavy Containment Zone]]&lt;br /&gt;
|jumpHeight = {{Hoverimage|6.5 while enraged|text=3.7 (Default)}}&lt;br /&gt;
|OtherInformation = Can only see targets while enraged.&amp;lt;br&amp;gt;Voiced by: Bronson &amp;quot;Bronsolo&amp;quot; Bragg&#039;&amp;lt;br&amp;gt;Class ID: 9&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-096&#039;&#039;&#039; is one out of {{PlayableSCPs}} playable [[SCPs|SCP]] classes within &#039;&#039;SCP: Secret Laboratory&#039;&#039;. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-096 acts an assault class SCP, capable effectively pushing with their team and then tearing apart large groups of targets once provoked.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{fancy link|079}} and SCP-096 can never spawn in the same round unless the server has enough players to spawn six SCPs in a round. SCP-096 can never spawn as the only SCP in a given round.&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=left&amp;gt;&lt;br /&gt;
=Operational Guides=&lt;br /&gt;
===Class Operational Guide===&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
===Abilities Operational Guides===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision0&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [Passive] — Scopophobia&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-096 Scopophobia}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision1&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [M1 Enraged] — Melee Attack&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-096 Melee Attack}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision2&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [M2 Enraged] — Charge&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-096 Charge}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision3&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision3&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [M2 Docile] — Try Not to Cry&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-096 Try Not to Cry}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
SCP-096 spawns in [[Heavy Containment Zone#SCP-096&#039;s Containment Area|Heavy Containment Zone]] in its docile state. SCP-096 has a very audible cry that can warn players of its position. SCP-096 acts as an offensive SCP class, meant to disperse groups of people. When SCP-096 is looked at or damaged by a person they become distressed before entering a state of enraged, where they will then hunt down any players who provoked them. SCP-096 can talk to the other SCPs by holding down the {{Key Press|Q}} key. This voice chat can be heard by all SCPs no matter the distance. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hume Shield==&lt;br /&gt;
* SCP-096 has a base [[Hume Shield]] value of {{HumeShield|SCP=SCP-096|type=base}}. &lt;br /&gt;
** At 20% of HP, SCP-096 will have {{HumeShield|SCP=SCP-096|type=final}} Hume Shield.&lt;br /&gt;
* If SCP-096 takes no damage for {{HumeShield|SCP=SCP-096|type=delay}} seconds, its Hume Shield will regenerate by {{HumeShield|SCP=SCP-096|type=regen}} HS/s.&lt;br /&gt;
* During the Raging state, SCP-096&#039;s Hume Shield value will be cut in half and its regeneration will be paused.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
===Scopophobia===&lt;br /&gt;
Scopophobia is broken up into four stages, &#039;&#039;Docile&#039;&#039;, &#039;&#039;Distressed&#039;&#039;, &#039;&#039;Raging&#039;&#039; and &#039;&#039;Calming&#039;&#039;. SCP-096 starts the match in the Docile Stage.&lt;br /&gt;
&lt;br /&gt;
While Docile, SCP-096 produces an audible crying sound. [[Hume Shield]] will regenerate at a rate of 15 HS/s while Docile if SCP-096 has not taken damage for ten seconds. The Try Not To Cry ability can be used while in the Docile Stage. &amp;lt;br&amp;gt;If a human looks at SCP-096&#039;s face or attacks SCP-096, they become a target. For ten seconds after a target is added, SCP-096 can hold the {{Key Press|R}} key for 0.4s to enter the Distress Stage. A small icon will appear in the corner while the timer is active. If the timer ends before the key is pressed, all current targets lose their status as a target.&lt;br /&gt;
&lt;br /&gt;
While Distressed, SCP-096&#039;s speed is lowered and they lose perception of all non-targets, including their SCP Teammates. SCP-096&#039;s vision will slowly gain a red tint during this process. SCP-096 will slowly transition from crying to screaming. After 6.1 seconds have passed, they will then enter the Raging Stage.&lt;br /&gt;
&lt;br /&gt;
While Raging, SCP-096 will begin to loudly scream and is unaffected by the &amp;quot;audio dampening&amp;quot; effect caused by [[C.A.S.S.I.E.]] announcements. SCP-096&#039;s Hume Shield will be cut to half of its current value, and its regeneration will be paused. The Melee Swipe and Charge abilities can be used while in the Raging Stage. Pressing the {{Key Press|E}} key on a gate will cause SCP-096 to force the gate to open and slip through. Other SCPs can slip through the gate at the same time, but humans will instantly take 200 damage if they attempt to, including non-targets.&lt;br /&gt;
&amp;lt;br&amp;gt;Raging lasts a minimum of 20 seconds and a meter on the screen will slowly deplete to represent the remaining time. Each additional target will add an extra three seconds to this stage, but will never exceed 35 seconds. After the timer ends, SCP-096 will enter the Calming Stage.&lt;br /&gt;
&lt;br /&gt;
While Calming, SCP-096&#039;s speed is lowered and their Hume Shield will double, effectively undoing the halving effect it went through while raging. The red screen tint will slowly fade away. This process lasts only five seconds before SCP-096 re-enters the Docile Stage, where they can immediately gain targets again.&lt;br /&gt;
&lt;br /&gt;
===Melee Swipe===&lt;br /&gt;
While in the Raging Stage, SCP-096 can perform a melee swipe with {{Key Press|Leftclick}}. The attack has a fairly large arc and will deal 85 damage to targets, with non-targets taking no damage at all. The attack has a short delay of 0.5 seconds after each swing, and its wide arc makes it able to hit players easily. Melee swipes deal 250 damage to doors.&lt;br /&gt;
&lt;br /&gt;
===Charge===&lt;br /&gt;
While in the Raging Stage, SCP-096 can perform a charge attack with {{Key Press|Rightclick}}. The attack will make SCP-096 charge forward in one direction, with no control over turning. Targets hit by this attack will take 90 damage and receive the Concussed [[Status Effects|Status Effect]] for ten seconds. Non-targets hit by Charge will only take 45 damage and receive the effect for four seconds. This ability has a five-second cooldown. If SCP-096 charges into a gate, the gate will be forced open allowing SCP-096 to slip through it. Charge deals 750 damage to doors.&lt;br /&gt;
&lt;br /&gt;
===Try Not To Cry===&lt;br /&gt;
While in the Docile Stage, SCP-096 can perform the Try Not To Cry ability by pressing {{Key Press|Rightclick}}. It can be performed against any flat surface, and only while SCP-096 is standing on a flat surface. &amp;lt;br&amp;gt; While this ability is active, SCP-096 crying noise will gradually quiet down before becoming nearly silent. &amp;lt;br&amp;gt; Movement is locked while this ability is active. The gradually quieting down effect gives the illusion of SCP-096 walking away.&lt;br /&gt;
&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
{{Achievements}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Sounds=&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Sight Stingers&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=PlayerWasSeen.mp3|title=Became Target|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Docile&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=Docile Loop.mp3|title=Docile|description=}}&lt;br /&gt;
|{{multi-listen item|filename=Docile to Rage.mp3|title=Docile to Rage|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=Try Not to Cry.mp3|title=Try Not to Cry|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Enrage&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=Rage Loop.mp3|title=Rage Loop|description=}}&lt;br /&gt;
|&lt;br /&gt;
{{multi-listen item|filename=Rage to Docile.mp3|title=Rage to Docile|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Misc&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173 Hume Shield Break.mp3|title=Hume Shield depletes|description=}}&lt;br /&gt;
|{{multi-listen item|filename=OnKill.mp3|title=Human killed|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=Shyguy Killed.mp3|title=SCP-096 Recontained|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Animations=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
New096docileidle.gif|&#039;&#039;&#039;Docile Animation&#039;&#039;&#039;&lt;br /&gt;
New096ragewindup.gif|&#039;&#039;&#039;Distressed Animation&#039;&#039;&#039;&lt;br /&gt;
New096rageloop.gif|&#039;&#039;&#039;Attack/Enrage Animation&#039;&#039;&#039;&lt;br /&gt;
New096winddown.gif|&#039;&#039;&#039;Calming Animation&#039;&#039;&#039;&lt;br /&gt;
New096ragdollloop.gif|&#039;&#039;&#039;Ragdoll Animation&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Other=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=150px widths=225px&amp;gt;&lt;br /&gt;
Wendigoenrage.png|During the &#039;&#039;Halloween 2020 Event&#039;&#039;, SCP-096&#039;s model was changed to &#039;&#039;&#039;The Wendigo&#039;&#039;&#039;.&lt;br /&gt;
2020Xmas096.png|During the &#039;&#039;Xmas 2020 Event&#039;&#039;, SCP-096&#039;s model was intended to have a Light Blue hue.&lt;br /&gt;
2020Xmas096Bugged.png|During the &#039;&#039;Xmas 2020 Event&#039;&#039;, SCP-096&#039;s model was bugged causing it to look like this.&lt;br /&gt;
096Halloween21.png|SCP-096&#039;s model during the &#039;&#039;Halloween 2021 Event&#039;&#039;.&lt;br /&gt;
096Plush.png|Official SCP-096 Plushie.&lt;br /&gt;
Old096DocileRender.png|SCP-096&#039;s model in the Docile state prior to the [[Updates/10.0.0|Scopophobia (v10.0.0)]] update.&lt;br /&gt;
Old096RageRender.png|SCP-096&#039;s model in the Raging state prior to the [[Updates/10.0.0|Scopophobia (v10.0.0)]] update.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px;&amp;quot; | SCP-096 Changelog History &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[https://steamcommunity.com/games/700330/announcements/detail/3374756222225098943 17th February 2018]&lt;br /&gt;
|SCP-096 is announced on Steam in the 1.1.0 changelog.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/3.0.0|3.0.0]]&lt;br /&gt;
|[[File:Old096F1.png|25px]] SCP-096 Added. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/3.1.0|3.1.0]]&lt;br /&gt;
|[[Heavy Containment Zone#SCP-096&#039;s Containment Area|Spawn room redesigned to fit SCP-096s article on the SCP wiki.]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|1st April 2018&lt;br /&gt;
|Renamed SCP-096 to SAD BOI and heavily distorted its animations for the April Fools update.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/5.0.0|5.0.0]]&lt;br /&gt;
|Enrage time raised to 14.5 seconds. Previously it was 12.5 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|Ragdoll added.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|31st October 2018&lt;br /&gt;
|Put a pumpkin over SCP-096s head for the halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/7.3.0|7.3.0]]&lt;br /&gt;
|Unspecified changes.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|1st April 2019&lt;br /&gt;
|Renamed SCP-096 to SCP-096-Binge and made its model severely obese April Fools update.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[https://www.twitch.tv/scpsl_official/clip/CredulousConsiderateEndiveBrokeBack?filter=clips&amp;amp;range=all&amp;amp;sort=time 28th April 2019]&lt;br /&gt;
|SCP-096s remodel is first teased on Twitch in a Megapatch 2 Q&amp;amp;A showing only the head and torso.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/9.0.0|9.0.0]]&lt;br /&gt;
|Two sounds added to kills by SCP-096.&lt;br /&gt;
|-&lt;br /&gt;
|Time to trigger decreased by 30%&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/9.0.3|9.0.3]]&lt;br /&gt;
|Attack hitmarkers are made serverside.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/9.1.0|9.1.0]]&lt;br /&gt;
|Jump height increased by 50% when enraged.&lt;br /&gt;
|-&lt;br /&gt;
|Time to trigger now dynamically changes based on player count.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[https://steamcommunity.com/gid/103582791460901430/announcements/detail/1716373422386984969 9th March 2020]&lt;br /&gt;
|Scopophobia is announced. The update adds [[Stamina]], [[Respawn Tickets]], new [[Status Effects]] and a rework of SCP-096.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.0|10.0.0]]&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Public Beta I&lt;br /&gt;
|[[File:096_IconCAT.png|25px]] SCP-096 Reworked.&lt;br /&gt;
* New model and sounds.&lt;br /&gt;
* HP lowered to 500.&lt;br /&gt;
* 250 HS applied. Increases by 250 HS every time a player looks at its face.&lt;br /&gt;
* Two new abilities, Try Not To Cry and Charge.&lt;br /&gt;
* Can no longer see people who haven&#039;t seen its face during Enrage and Targets are highlighted during Enrage.&lt;br /&gt;
* Enrage to Docile transition is no longer instant.&lt;br /&gt;
* Animated ragdoll added.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Public Beta XII&lt;br /&gt;
|Range of TNTC cries decreased.&lt;br /&gt;
|-&lt;br /&gt;
|HS increased to 500 HS. HS scaling per target decreased to 200.&lt;br /&gt;
|-&lt;br /&gt;
!text-align:center;&amp;quot;|Public Beta XIX&lt;br /&gt;
|SCP-096 can be harmed while using TNTC.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Release Candidate I&lt;br /&gt;
|People who touch SCP-096 will be counted as seeing its face.&lt;br /&gt;
|-&lt;br /&gt;
|People who touch SCP-096 while it is charging through a gate will instantly die on contact.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Release 10.0.0&lt;br /&gt;
|People who touch SCP-096 will no longer be counted as seeing its face.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.1|10.0.1]]&lt;br /&gt;
|Size of animated ragdoll decreased.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.2|10.0.2]]&lt;br /&gt;
|SCP-096 can now pry open the big gate on Surface Zone&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[[Updates/10.0.5|23rd October 2020]]&lt;br /&gt;
|[[File:Wendigoenrage.png|50px]]Renamed SCP-096 to The Wendigo along with having light emit from its mouth and eyes for the Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;9&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.1.0|10.1.0]]&lt;br /&gt;
|SCP-096s max rage time is now capped to 30 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|HP increased to 1500.&lt;br /&gt;
|-&lt;br /&gt;
|Hume Shield reduced to 350.&lt;br /&gt;
|-&lt;br /&gt;
|HS Regeneration reduced to 5 HS per second.&lt;br /&gt;
|-&lt;br /&gt;
|HS per target reduced to 70.&lt;br /&gt;
|-&lt;br /&gt;
|Can no longer see people who haven&#039;t seen its face during docile to enrage transition.&lt;br /&gt;
|-&lt;br /&gt;
|Cooldown timer for Charge and Enrage timer added.&lt;br /&gt;
|-&lt;br /&gt;
|Players that see its face will get an audio cue played to them.&lt;br /&gt;
|-&lt;br /&gt;
|Animated ragdoll now takes into account gravity and can display player name and cause of death.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.1.2|10.1.2]]&lt;br /&gt;
|Hit registration lasts longer server-side&lt;br /&gt;
|-&lt;br /&gt;
|Attack hitbox now changes depending on which hand of SCP-096 is used.&lt;br /&gt;
|-&lt;br /&gt;
|Vision code reworked to be more accurate.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[[Updates/10.1.3|22nd December 2020]]&lt;br /&gt;
|[[File:2020Xmas096.png|50px]][[File:2020Xmas096Bugged.png|50px]] Tinted SCP-096s textures blue and applied an emission texture to its eyes. (which wasn&#039;t properly applied, leading to the entire model glowing instead.)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.2.2|10.2.2]]&lt;br /&gt;
|Can now instantly destroy doors with charge again. (Originally couldn&#039;t as a result of the door refactor in [[Updates/10.2.0|10.2.0]].)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;10&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.0|11.0.0]]&lt;br /&gt;
!rowspan=&amp;quot;10&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta XI&lt;br /&gt;
|HP increased to 2000.&lt;br /&gt;
|-&lt;br /&gt;
|HS increased to 1000.&lt;br /&gt;
|-&lt;br /&gt;
|HS no longer scales per target and will always remain at 1000 max.&lt;br /&gt;
|-&lt;br /&gt;
|HS regeneration increased to 40 HS per second.&lt;br /&gt;
|-&lt;br /&gt;
|Enrage time now only increases from targets gained during Docile and Docile to Enrage transitions.&lt;br /&gt;
|-&lt;br /&gt;
|Charge cooldown increases to 3.5 seconds if someone is killed with it.&lt;br /&gt;
|-&lt;br /&gt;
|SCP-096 can no longer insta-kill people who haven&#039;t seen its face. It can still deal 40 damage to them via Charge.&lt;br /&gt;
|-&lt;br /&gt;
|Targets are highlighted in the Docile to Enrage transition first instead of when Enrage starts.&lt;br /&gt;
|-&lt;br /&gt;
|Hume Shield particles now stop appearing when SCP-096 performs TNTC.&lt;br /&gt;
|-&lt;br /&gt;
|SCP-096 now is notified when someone sees its face with the same audio cue used by humans who see its face.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[https://en.scpslgame.com/index.php?title=Updates/11.0.1 24th October 2021]&lt;br /&gt;
|[[File:096Halloween21.png|50px]] Applied an emission texture on SCP-096 to make its mouth and eyes glow for the Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.1.0|11.1.0]]&lt;br /&gt;
|Ragdolls from kills done by SCP-096s charge will have force applied to them.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;10&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/12.0.0|12.0.0]]&lt;br /&gt;
!rowspan=&amp;quot;10&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Public Beta&lt;br /&gt;
|Soft-reworked SCP-096.&lt;br /&gt;
*HP increased to 2500.&lt;br /&gt;
*{{Hoverimage|1200 HS at minimum HP. HS during rage is halved  and cannot regenerate.|text=Given 600 HS with HP scaling}}&lt;br /&gt;
*Melee attacks now deal 85 damage. Charge now deals 90 damage.&lt;br /&gt;
*Movement speed during Distressed and Calming changed to 2.55 m/s.&lt;br /&gt;
*Movement speed when Raging changed to 8 m/s.&lt;br /&gt;
*Try Not to Cry now works on any flat surface.&lt;br /&gt;
*SCP-096 may now choose when to begin Raging.&lt;br /&gt;
*Rage time now lasts for a minimum of 20 seconds and is capped at 35 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*SCP-096 has 2 unused animations.&lt;br /&gt;
*A charging SCP-096 is the fastest thing ingame.&lt;br /&gt;
**SCP-096 is also one of the slowest SCPs ingame due to his entering/exiting rage speed only being 2.5 m/s.&lt;br /&gt;
* According to Wavepoole, SCP-096&#039;s cry ability was named after the &amp;quot;Lie down, try not to cry, cry a lot&amp;quot; meme.&lt;br /&gt;
*SCP-096 was the 2nd SCP to be reworked, be given new abilities as well as introducing the Hume Shield mechanic.&lt;br /&gt;
**Despite popular belief, reworked SCP-096&#039;s enraged speed was made slower than pre reworked SCP-096. Old SCP-096 had an enraged speed of 12.36 hu/s while reworked had an enraged speed of 12 hu/s. Though, docile speed was increased from 4.7 hu/s to 5 hu/s in the rework.&lt;br /&gt;
***SCP-096&#039;s soft rework would decrease SCP-096&#039;s enrage speed even further.&lt;br /&gt;
*Upon reaching zero HP, SCP-096 will curl up into the ball and lay on the ground for the rest of the round. Thus, SCP-096 is not terminated at 0 HP, and is simply recontained. &lt;br /&gt;
**The [[3-X Particle Disruptor]] is an exception to this, as it does terminate SCP-096.&lt;br /&gt;
&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>Plookiedookie</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-3114&amp;diff=14594</id>
		<title>SCP-3114</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-3114&amp;diff=14594"/>
		<updated>2023-11-19T03:47:08Z</updated>

		<summary type="html">&lt;p&gt;Plookiedookie: added fancy links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP infobox&lt;br /&gt;
|image = SCP-3114 V2.png&lt;br /&gt;
|F1MenuArt = SCPCAT049-2&lt;br /&gt;
|image_size = 150px&lt;br /&gt;
|HP = 1250&lt;br /&gt;
|HS = true&lt;br /&gt;
|zone = [[Light Containment Zone]]&lt;br /&gt;
|speed = Walk: 4.6 m/s (Undisguised) &amp;lt;br&amp;gt; Sprint: 5.8 m/s (Undisguised) &amp;lt;br&amp;gt;  Walk: 3.9 m/s (Disguised) &amp;lt;br&amp;gt; Sprint: 5.4 m/s (Disguised) &lt;br /&gt;
|ability = Catch These Hands&amp;lt;br&amp;gt; Strangulation&amp;lt;br&amp;gt; Under Their Skin&amp;lt;br&amp;gt; Skeletons in Your Closet&lt;br /&gt;
|ID = 23&lt;br /&gt;
}}&lt;br /&gt;
{{quote&lt;br /&gt;
|quote = I&#039;m bad to the bone!&lt;br /&gt;
|speaker = SCP-3114&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;SCP-3114&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. SCP-3114 does not spawn naturally in the round, and is instead restricted to the [[Remote Admin]] menu.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SCP-3114 specializes in deception, able to disguise as human classes by stealing their skin off of corpses. SCP-3114 can then effectively pick off lone targets once they&#039;ve been deceived into believing it&#039;s human.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=left&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
SCP-3114 spawns in [[Light_Containment_Zone#SCP-173&#039;s_Containment_Chamber_-_PT00|PT00]] located in [[Light_Containment_Zone|Light Containment Zone]]. Unlike other SCPs, SCP-3114 can only be spawned in via Remote Admin.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-3114 can immediately leave the chamber upon spawning and use the stairs to access the main section of LCZ. Upon leaving, SCP-3114 will be free to roam around the map. Next to SCP-3114&#039;s spawn will be a {{fancy link|scientist}} and a {{fancy link|classd}} corpse. SCP-3114 can then use its &amp;quot;Under Their Skin&amp;quot; ability on either of them to gain a disguise. The disguise will use the name of the SCP-3114 player.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-3114 has a 35% damage reduction modifier against explosions at all times that ignores penetration.&lt;br /&gt;
&lt;br /&gt;
SCP-3114 can talk to the other SCPs by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs, regardless of the distance. &amp;lt;br&amp;gt;&lt;br /&gt;
When disguised, SCP-3114 can use proximity voice chat to talk to humans by holding down the {{key Press|V}} key.&lt;br /&gt;
&lt;br /&gt;
==Hume Shield==&lt;br /&gt;
* SCP-3114 has a base [[Hume Shield]] value of {{HumeShield|SCP=SCP-3114 |type=base}}.&lt;br /&gt;
** At 20% of HP, SCP-3114 will have {{HumeShield|SCP=SCP-3114 |type=final}} Hume Shield.&lt;br /&gt;
* If SCP-3114 takes no damage for {{HumeShield|SCP=SCP-3114 |type=delay}} seconds, its Hume Shield will regenerate by {{HumeShield|SCP=SCP-3114 |type=regen}} HS/s.&lt;br /&gt;
* Each successful hit using its melee attack will regenerate {{HumeShield|SCP=SCP-3114 |type=bonus}} Hume Shield.&lt;br /&gt;
* SCP-3114 Hume Shield has a {{HumeShield|SCP=SCP-3114 |type=resistance}} damage resistance while disguised.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Catch These Hands===&lt;br /&gt;
When undisguised, SCP-3114 can press {{key Press|leftclick}} to perform a melee slap attack. The attack deals 15 damage that is unaffected by [[Armor_(Disambiguation)|Armor]], and can only hit a single target at a time. For every successful hit, SCP-3114 will instantly regenerate {{HumeShield|SCP=SCP-3114 |type=bonus}} Hume Shield. The attack has a delay of 0.5 seconds after each swing.&lt;br /&gt;
&lt;br /&gt;
===Strangulation===&lt;br /&gt;
[[File:3114 strangle.png|thumb|left|300px|SCP-3114 Strangling a [[Facility Guard]].&amp;lt;br&amp;gt;Humans cannot move while being strangled by SCP-3114.]]&lt;br /&gt;
When undisguised, SCP-3114 can begin strangling nearby humans by pressing {{key Press|rightclick}} on them. Strangulation consists of grabbing a human by the neck and locking them into place.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Strangled enemies gradually takes damage over time: starting from 5 HP every second, with the damage value accelerating by five per second the human is strangled. This equates to a total time-to-kill of five seconds. Strangulation&#039;s damage takes into account [[Artificial HP]]. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This ability will be canceled if SCP-3114 takes any damage, or manually cancels it. The ability has a one second cooldown if manually canceled, three seconds if canceled by damage and five seconds if SCP-3114 successfully kills a player with it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Under Their Skin===&lt;br /&gt;
&lt;br /&gt;
[[File:3114 disguised comparison.png|thumb|250px|Despite the unassuming appearance of the [[Class-D Personnel]] on the left, it is actually SCP-3114 in a disguise, as the image on the right shows how the Class-D looks to an SCP.]]&lt;br /&gt;
&lt;br /&gt;
[[File:badtothebone.png|thumb|250px|A human corpse after having its skin stolen by SCP-3114.]]&lt;br /&gt;
&lt;br /&gt;
While not in a disguise, SCP-3114 can hold {{key Press|E}} for five seconds to steal a human corpse&#039;s skin. &lt;br /&gt;
SCP-3114 will adopt the skin model of the corpse it stole from. The skin will then disguise SCP-3114 to all humans for 2 minutes and 30 seconds. Once that timer is up, SCP-3114 will be forced to exit its disguise.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-3114 is able to see what class it is disguised as by looking at the icon on the bottom of its screen. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once a corpse has had its skin stolen, it will turn into a skeleton.&lt;br /&gt;
&lt;br /&gt;
===Skeletons in Your Closet===&lt;br /&gt;
SCP-3114 gains these passive abilities when under disguise:&lt;br /&gt;
* Spectators will not be able to view SCP-3114&#039;s player name.&lt;br /&gt;
* SCP-3114 will receive the identity of the person to whom the original corpse belonged.&lt;br /&gt;
* The ability to pick up, hold, and drop items.&lt;br /&gt;
* Humans will not receive hit markers when damaging a disguised SCP-3114.&lt;br /&gt;
* 25% damage reduction to firearms. This ignores penetration and only applies to base HP.&lt;br /&gt;
* 50% overall damage reduction on its Hume Shield while disguised.&lt;br /&gt;
SCP-3114 cannot use any items except for [[Keycard|Keycards]]. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-3114 appearance&#039;s will be visually distinct from humans in the view of other SCPs. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-3114 can discard their disguise by holding the {{key Press|R}} key. &amp;lt;br&amp;gt;&lt;br /&gt;
While disguised, SCP-3114 cannot use their attack. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sprint===&lt;br /&gt;
When undisguised, SCP-3114 can sprint at 5.8 m/s by holding {{key Press|Shift}}. Its [[Stamina]] will be fully depleted after five seconds of sprinting. Stamina regenerates at the same rate as a human. &amp;lt;br&amp;gt;&lt;br /&gt;
While disguised, SCP-3114&#039;s sprint and Stamina functions identically to that of humans.&lt;br /&gt;
&lt;br /&gt;
===Sneak===&lt;br /&gt;
Similar to human classes, SCP-3114 can hold down the {{key Press|C}} key to sneak walk at a rate of 1.6 m/s. This will also make its footsteps silent.&lt;br /&gt;
&lt;br /&gt;
===Break Dance===&lt;br /&gt;
SCP-3114 can break dance by the player typing Gingerbread on their keyboard.&lt;br /&gt;
&lt;br /&gt;
=Sounds=&lt;br /&gt;
&amp;lt;font color=red&amp;gt;Uploading.....please stand by....&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Legacy=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
SCP-3114_Indev.png|The clean SCP-3114 model prior to October 11th.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px;&amp;quot; | SCP-3114 Changelog History &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|5th October 2023&lt;br /&gt;
|A WIP version of the countdown music for when SCP-3114 is running out of disguise time is teased to Patreon Supporters. &amp;lt;br&amp;gt;The audio is sent with the message &#039;&#039;Can you guess what sound this might pertain to in-game for this years Halloween update?&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|7th October 2023&lt;br /&gt;
|An image of a corpse that has had its skin stolen by SCP-3114 is teased to Patreon Supporters. &amp;lt;br&amp;gt;A message sent with the image reads &#039;&#039;Don&#039;t end up like this guy, in this year&#039;s Halloween Update!&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|8th October 2023&lt;br /&gt;
|[[File:SCP-3114_Indev.png|30px]]A video showing {{hoverimage|Not named.|text=SCP-3114}}. using &#039;&#039;Under Their Skin&#039;&#039; is teased to Patreon Supporters. At the end, SCP-3114 bursts out of its skin, revealing its model.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|11th October 2023&lt;br /&gt;
|[[File:SCP-3114_V2.png|30px]] SCP-3114&#039;s texture is updated.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[https://patreon.scpslgame.com/posts/view/df65c4b2-6dc2-4f33-86ef-8e6f42862858 13th October 2023]&lt;br /&gt;
|&#039;&#039;The return of Halloween - Halloween seasonal update 2023&#039;&#039; is made available for Patreon Supporters. The post reveals SCP-3114 and its ability set.&lt;br /&gt;
|-&lt;br /&gt;
|41 minutes later, several additional teasers related to the update are shown, including SCP-3114&#039;s F1 screen.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[https://patreon.scpslgame.com/posts/view/df65c4b2-6dc2-4f33-86ef-8e6f42862858 22nd October 2023]&lt;br /&gt;
|&#039;&#039;The return of Halloween - Halloween seasonal update 2023&#039;&#039; is made available for the public, revealing SCP-3114&#039;s addition to the general playerbase.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;7&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|?&lt;br /&gt;
|HP reduced to {{hoverimage|Was 1500|text=1250}}.&lt;br /&gt;
|-&lt;br /&gt;
|Base HS reduced to {{hoverimage|Was 600|text=350}}. Maximum HS now increases based on remaining HP.&lt;br /&gt;
|-&lt;br /&gt;
|Stamina capacity reduced to {{hoverimage|Was 10 seconds|text=5 seconds}}.&lt;br /&gt;
|-&lt;br /&gt;
|Undisguised Default speed increased to {{hoverimage|Was 3.9m/s|text=4.6m/s}}.&lt;br /&gt;
|-&lt;br /&gt;
|Undisguised Sprint speed increased to {{hoverimage|Was 5.6m/s|text=5.8m/s}}.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Catch Theses Hands&#039;&#039; HS regen per hit reduced to {{hoverimage|Was 50 HS|text=25 HS}}.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Under Their Skin&#039;&#039; is now cancelled by holding down {{hoverimage|Originally required a single press of the {{key Press|R}} key.|text={{key Press|R}} for 0.5 seconds and letting go}}.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/13.3.0|13.3.0]]&lt;br /&gt;
|[[File:3114_Icon.png|50px]] SCP-3114 added for the 2023 Halloween Event.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/13.3.1|13.3.1]]&lt;br /&gt;
|SCP-3114 removed from regular gameplay and restricted to [[Remote Admin]].&lt;br /&gt;
|-&lt;br /&gt;
|SCP-3114 rebalanced:&lt;br /&gt;
*Added passive firearms damage reduction when disguised.&lt;br /&gt;
*Applied a damage reduction to its Hume Shield while disguised.&lt;br /&gt;
*Added passive explosion resistance at all times.&lt;br /&gt;
*Increased damage of Catch These Hands to 15 from 10.&lt;br /&gt;
*Added new cooldowns for Strangulation.&lt;br /&gt;
*Victims of Strangulation will now unequip all items.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*SCP-3114 is voiced by David &amp;quot;moonmunk&amp;quot; Costello.&lt;br /&gt;
{{SCP Navbox}}&lt;br /&gt;
{{Misc navbox}}&lt;/div&gt;</summary>
		<author><name>Plookiedookie</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-049-2&amp;diff=14593</id>
		<title>SCP-049-2</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-049-2&amp;diff=14593"/>
		<updated>2023-11-19T03:40:35Z</updated>

		<summary type="html">&lt;p&gt;Plookiedookie: added fancy link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP infobox&lt;br /&gt;
|image = 0492rerender.png&lt;br /&gt;
|F1MenuArt = SCPCAT049-2&lt;br /&gt;
|image_size = 250px&lt;br /&gt;
|HP = 400&lt;br /&gt;
|HS = true&lt;br /&gt;
|HPDesc =  (Initial  Revival)&lt;br /&gt;
|HSMaxDesc = (Cap)&lt;br /&gt;
|speed = Default: 4.9 m/s &amp;lt;br&amp;gt; Max: 5.17 m/s&lt;br /&gt;
|ability = Melee Attack &amp;lt;br&amp;gt;Lobotomized Bloodlust &amp;lt;br&amp;gt; Voracity&lt;br /&gt;
|ID = 10&lt;br /&gt;
|linkOverride = SCP-049&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SCP-049-2&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-049-2 are effective as frontline SCPs when in groups, capable of quickly overwhelming targets when there are many. When alone SCP-049-2 is weak, but can still provide valuable support, such as reconnaissance, to the SCP team.&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=Abilities Operational Guides=&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision0&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [LMB] — Swipe&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-049-2 Swipe}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision1&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [Passive] — Lobotomized Bloodlust&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-049-2 Lobotomized Bloodlust}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision2&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [E] — Voracity&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-049-2 Voracity}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
SCP-049-2 instances only spawn when {{fancy link|049}} resurrects a dead player. Upon revival, the player will spawn where they initially died. They have a fairly weak melee attack and low HP but are dangerous in numbers, being able to quickly swarm unprepared players. Unlike other SCPs, SCP-049-2 takes increased damage from headshots. Similar to humans, its headshot damage multiplier is 2.0x.&lt;br /&gt;
&lt;br /&gt;
SCP-049-2 can communicate with other SCPs by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs regardless of the distance.&lt;br /&gt;
&lt;br /&gt;
SCP-049 can resurrect SCP-049-2 instances up to three times after they perish, but only if they were killed by a Human. A prompt will appear on screen telling the player to press the {{key Press|F}} key if they wish to not be resurrected again. Each additional resurrection applies a 10% Max HP lost to SCP-049-2. &lt;br /&gt;
&lt;br /&gt;
Health of SCP-049-2 instances:&lt;br /&gt;
* 400 HP at initial revival.&lt;br /&gt;
* 360 HP after the first death.&lt;br /&gt;
* 320 HP after the second death.&lt;br /&gt;
* 290 HP after the third death.&lt;br /&gt;
&lt;br /&gt;
Players marked by SCP-049&#039;s Good Sense of the Doctor Ability will have 600 HP upon revival if they were killed by SCP-049 or SCP-049-2. &lt;br /&gt;
&lt;br /&gt;
Despite affecting the &amp;quot;number of terminated SCPs&amp;quot; on the round end screen, SCP-049-2 instances do not count as &amp;quot;an alive SCP&amp;quot; for [[Victory Conditions]].&lt;br /&gt;
==Hume Shield==&lt;br /&gt;
* SCP-049-2 can only gain [[Hume Shield]] when SCP-049 uses their The Doctor&#039;s Call ability. If they are in range, they will slowly generate Hume Shield at a rate of {{HumeShield|SCP=SCP-049-2|type=bonus}} HS/s&lt;br /&gt;
* The Hume Shield has a cap of {{HumeShield|SCP=SCP-049-2|type=final}}.&lt;br /&gt;
* This Hume Shield does not regenerate on its own.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Melee Swipe===&lt;br /&gt;
By pressing {{key Press|leftclick}}, SCP-049-2 will perform a melee swipe attack. The attack is short-range and can only hit a single target at a time. This attack will deal 40 damage to a human player when hit. The attack damage is unaffected by [[Armor_(Disambiguation)|Armor]]. The attack has a cooldown of 1.3 seconds after use.&lt;br /&gt;
&lt;br /&gt;
===Lobotomized Bloodlust===&lt;br /&gt;
While observing a human, SCP-049-2&#039;s movement speed will increase by 0.05 for every second that passes, capping out at 5.17 m/s. This speed will start to decrease at a rate of 0.10/s if five seconds have passed without SCP-049-2 observing a human.&lt;br /&gt;
&lt;br /&gt;
===Voracity===&lt;br /&gt;
Pressing the {{key Press|E}} key on a human corpse will allow SCP-049-2 to consume it, regenerating 100 HP once finished. This process takes seven seconds and it can not be cancelled once it starts. Consuming a corpse does not prevent SCP-049 from turning the corpse into an SCP-049-2 instance. A corpse can only be consumed once, disallowing multiple different SCP-049-2 instances from consuming the same corpse.&lt;br /&gt;
&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
{{Achievements}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Sounds=&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Misc&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173 Hume Shield Break.mp3|title=Hume Shield depletes|description=}}&lt;br /&gt;
|}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
0492idle.gif|&#039;&#039;&#039;Idle Animation&#039;&#039;&#039;&lt;br /&gt;
0492attack.gif|&#039;&#039;&#039;Attack Animation&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
=Trivia=&lt;br /&gt;
*All human factions share the same SCP-049-2 model upon resurrection.&lt;br /&gt;
*In older versions of the game, SCP-049-2s used to have T-posing models, which became a joke within the community for a long time. &lt;br /&gt;
*The model for SCP-049-2 is an altered version of the corpse ragdoll, which was used for every single playable entity in the game before the [[Updates/5.0.0|5.0.0]] update.&lt;br /&gt;
*When given firearms through Remote Admin, SCP-049-2s have the human animations for wielding and using weapons.&lt;br /&gt;
**Although this feature existed in previous versions as an unintentional consequence of SCP-049-2 reusing the code from humans, this was officially programmed manually into SCP-049-2&#039;s animations after 12.0 made the animation systems independent from one another.&lt;br /&gt;
&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>Plookiedookie</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-049&amp;diff=14592</id>
		<title>SCP-049</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-049&amp;diff=14592"/>
		<updated>2023-11-19T03:35:58Z</updated>

		<summary type="html">&lt;p&gt;Plookiedookie: fancy links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP Infobox Test&lt;br /&gt;
|MainImage = [[File:RenderSCP-049.png|center|235px|link=File:RenderSCP-049.png]]&lt;br /&gt;
|F1MenuArt = [[File:049F1.png|center|225px|link=File:049F1.png]]&lt;br /&gt;
|Abilities =&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Ability 049Touch=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Cardiac Arrest (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-049&#039;s attack causes humans to suffer a cardiac arrest, quickly draining their HP and increasing their Stamina consumption. A second attack on a player already suffering a cardiac arrest will result in an instant kill.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 049Sense=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Good Sense of the Doctor (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
A target will be selected and tracked via a &amp;quot;heartbeat&amp;quot; like icon while granting SCP-049 a speed boost. Upon resurrection of the target, (if killed by SCP-049 or SCP-049-2), they will have additional health and SCP-049 will a restore small amount of Hume Shield.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 049Waste=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Waste Not, Want Not (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-049 can resurrect SCP-049-2 instances who have fallen by human players. Each resurrection lowers their total health and after the fourth death, it is no longer possible.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 049Call=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;The Doctor&#039;s Call (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-049 will show their location to all active SCP-049-2 instances through walls. Any SCP-049-2 who stands near SCP-049 will begin to regenerate Hume Shield.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|Health = 2200&lt;br /&gt;
|Walk = 4.4&lt;br /&gt;
|Sprint = 5.4&lt;br /&gt;
|sprintName = Good Sense&lt;br /&gt;
|jumpHeight = 4.9&lt;br /&gt;
|Spawn = [[Heavy Containment Zone]]&lt;br /&gt;
|OtherInformation = Class ID: 5 &amp;lt;!-- Do not add Peanut or any other Community names here; Matthew is official --&amp;gt;&amp;lt;br&amp;gt;Has an armor efficiency level of 20%.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-049&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-049 acts like a support class SCP, capable of turning dead people into {{fancy link|049-2}} instances, which inturn can make the next respawn wave smaller.&amp;lt;br&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=left&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Operational Guides=&lt;br /&gt;
===Class Operational Guide===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex:auto; flex-direction:row; flex-basis:min-content; min-width:60%&amp;quot;&amp;gt;&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Abilities Operational Guides===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision0&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [LMB] — Cardiac Attack&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-049 Cardiac Attack}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision1&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [F] — Good Sense of the Doctor&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-049 Good Sense of the Doctor}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision2&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [R] — The Doctors Call&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-049 The Doctors Call}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision3&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision3&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [Passive] — Waste Not, Want Not&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-049 Waste Not Want Not}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
At the start of the round, SCP-049 will spawn in his [[Heavy Containment Zone#SCP-049&#039;s &amp;amp; SCP-173&#039;s Containment Area|Containment Cell]] located in Heavy Containment Zone.&lt;br /&gt;
SCP-049 can immediately leave the cell upon spawning and must use an elevator system to access the main section of HCZ. Upon leaving, SCP-049 will be free to roam around the map. SCP-049 has moderate stats and acts as a support class for the SCPs. They are capable of resurrecting fallen players into instances of SCP-049-2. SCP-049 has a passive 20% bullet resistance, similar to [[Armor (Disambiguation)|Armor]], the damage taken is based on a weapon&#039;s penetration. This resistance only applies to SCP-049&#039;s normal health, Hume Shield has no resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-049 can talk to the other SCPs by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs, regardless of the distance.&lt;br /&gt;
&lt;br /&gt;
==Hume Shield==&lt;br /&gt;
* SCP-049 has a base [[Hume Shield]] value of {{HumeShield|SCP=SCP-049|type=base}}.&lt;br /&gt;
** At 20% of HP, SCP-049 will have {{HumeShield|SCP=SCP-049|type=final}} Hume Shield.&lt;br /&gt;
* If SCP-049 takes no damage for {{HumeShield|SCP=SCP-049|type=delay}} seconds, its Hume Shield will regenerate by {{HumeShield|SCP=SCP-049|type=regen}} HS/s.&lt;br /&gt;
*SCP-049&#039;s The Doctor’s Call Ability will grant Hume Shield to SCP-049-2 instances in range.&lt;br /&gt;
*SCP-049 will gain {{HumeShield|SCP=SCP-049|type=bonus}} Hume Shield upon resurrection of a human player if they were a target of the [[SCP-049#Good Sense of The Doctor|Good Sense of The Doctor]] ability.&lt;br /&gt;
*Hume Shield does not factor in SCP-049&#039;s bullet resistance.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
===Cardiac Arrest===&lt;br /&gt;
SCP-049 can &#039;cure&#039; any [[Classes|Human]] by pressing {{Key Press|leftclick}} on them. Humans will take an initial eight damage and are given the [[Status_Effects#Cardiac_Arrest|Cardiac Arrest]] Status Effect for 20 seconds, causing their HP to deplete at 8 HP/s, dealing a total of 168 damage. Cardiac Arrest will also inflict a 200% increase to the player&#039;s [[Stamina]] consumption rate. SCP-049 will also have a short cooldown before they can attack again, giving humans some time to escape SCP-049. If SCP-049 wants to convert the person into an instance of SCP-049-2, they must follow the player until they perish or have a teammate finish them off.  [[Adrenaline]] and [[SCP-500]] will stop the Cardiac Arrest effect when used. If SCP-049 attacks a player while they have the Cardiac Arrest Status Effect the player will instantly die. The attack is put on cooldown for 1.5 seconds after each successful hit.&lt;br /&gt;
&lt;br /&gt;
===Resurrection===&lt;br /&gt;
Once a human player dies, SCP-049 can hold the {{Key Press|E}} Key on their corpse to convert them into an {{fancy link|049-2}} instance. The cause of death does not matter, SCP-049 can revive a human player as long as they can reach their corpse. The process takes 8.5 seconds to resurrect a human player. SCP-049 is capable of resurrecting a human player as long as they are a spectator and have yet to respawn. If a body lies on the ground for more than 15 seconds, they are considered &amp;quot;decayed&amp;quot;, and SCP-049 can&#039;t revive them. Players who are an active target of the Good Sense of The Doctor ability will take 20 seconds to decay.&lt;br /&gt;
&lt;br /&gt;
An indicator will appear on any body that SCP-049 can resurrect.&lt;br /&gt;
====Waste Not, Want Not====&lt;br /&gt;
SCP-049 can resurrect fallen SCP-049-2 instances by holding the {{Key Press|E}} Key on their body, as long as that player is a spectator and they were killed by a human. There is no time limit for this unlike resurrecting fallen humans. However, if a player controlling an SCP-049-2 were to respawn, SCP-049 can no longer resurrect their old corpse, even if the player becomes a spectator again.&lt;br /&gt;
&lt;br /&gt;
This can be performed three times per SCP-049-2 instance, effectively giving each instance four lives. Each revival causes the SCP-049-2 to lose 10% of their max HP. Players who have died as SCP-049-2 can deny further resurrects by pressing the {{Key Press|F}} key, preventing SCP-049 from reviving them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Health of SCP-049-2 instances:&lt;br /&gt;
* 400 HP at initial revival.&lt;br /&gt;
* 360 HP after the first death.&lt;br /&gt;
* 320 HP after the second death.&lt;br /&gt;
* 290 HP after the third death.&lt;br /&gt;
&lt;br /&gt;
===Good Sense of The Doctor===&lt;br /&gt;
Pressing the {{Key Press|F}} Key will select the nearest human as a target if they are within range. If no human is in range, the ability will have a 2.5 second cooldown. If successful, an icon will appear on SCP-049&#039;s screen. This icon acts akin to a heartbeat. The closer SCP-049 is to the target, the faster it beats. A small blip will also appear on the chosen target for two seconds. The ability does not allow SCP-049 to see the target through walls like SCP-096 can see their targets. SCP-049&#039;s movement speed will also increase when this ability is successfully performed. Victims who are targets of this ability will have increased health upon resurrection as SCP-049-2, 600 HP as opposed to 400 HP. Their corpse will also take 20 seconds to decay instead of 15 seconds. SCP-049&#039;s Hume Shield will refilled by 100 HS if they successfully revive a target this way. The ability only last 20s. If SCP-049 attacks anyone who isn&#039;t their target, the ability instantly ends.&lt;br /&gt;
&lt;br /&gt;
The ability has a 40s cooldown if the target is killed by SCP-049 or SCP-049-2.&amp;lt;br&amp;gt;&lt;br /&gt;
If the target dies from other means, wears [[SCP-268]] or out last the duration of the ability, the cooldown will be 20s.&lt;br /&gt;
&lt;br /&gt;
===The Doctor&#039;s Call===&lt;br /&gt;
Pressing the {{Key Press|R}} Key will broadcast SCP-049&#039;s location to all SCP-049-2 instances, allowing them to see SCP-049 through walls. This ability will last for a total of 20 seconds. Any SCP-049-2 instance that stands within a fairly large radius of SCP-049 will begin to slowly generate Hume Shield at a rate of 10 HS/s, maxing out at 100 Hume Shield per SCP-049-2 instance. This Hume Shield will regen if SCP-049-2 has not taken damage for one second. The ability has a 60-second cooldown that only starts after the ability ends.&lt;br /&gt;
&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
{{Achievements}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Sounds=&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Misc&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173 Hume Shield Break.mp3|title=Hume Shield depletes|description=}}&lt;br /&gt;
|}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px;&amp;quot; | SCP-049 Changelog History &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|0.1.0&lt;br /&gt;
|[[File:049_Icon.png|25px]] SCP-049 added.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|1st April 2018&lt;br /&gt;
|Renamed SCP-049 to EBOLA-BOI for the 2018 April Fools update.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/5.0.0|5.0.0]]&lt;br /&gt;
|Ragdoll added.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/6.2.0|6.2.0]]&lt;br /&gt;
|Maximum HP increased to {{hoverimage|Was 1200 HP.|text=1500 HP}}. (Not mentioned in the changelog)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/7.0.0|7.0.0]]&lt;br /&gt;
|Maximum HP increased to {{hoverimage|Was 1500 HP.|text=1700 HP}}. (Not mentioned in the changelog)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|31st October 2018&lt;br /&gt;
|Renamed SCP-049 to Nevermore-049 and put a pumpkin over its head for the 2018 Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;8&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/9.0.0|9.0.0]]&lt;br /&gt;
|Movement speed increased to {{hoverimage|Was 5.2 hu/s.|text=5.6 hu/s}}.&lt;br /&gt;
|-&lt;br /&gt;
|Added a 1.5 second cooldown to Antidote upon successful kills.&lt;br /&gt;
|-&lt;br /&gt;
|Increased time until a corpse expires to 10 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|SCP-049 can now use Resurrection on any corpses, regardless of the cause of death.&lt;br /&gt;
|-&lt;br /&gt;
|Resurrection time decreased to {{hoverimage|Was 10 seconds.|text=7 seconds}}.&lt;br /&gt;
|-&lt;br /&gt;
|Resurrection time no longer speeds up with lost HP.&lt;br /&gt;
|-&lt;br /&gt;
|Added notification when using Resurrection on corpses that have expired.&lt;br /&gt;
|-&lt;br /&gt;
|Changed the color of the HUD element displayed when using Resurrection.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.0|10.0.0]]&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Public Beta XIV&lt;br /&gt;
|Increased movement speed to {{hoverimage|Was 5.6 hu/s.|text=6 hu/s}}.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.5|23rd October 2020]]&lt;br /&gt;
|Renamed SCP-049 to Doctor Cure along with having its eyes glow white and applied the Hume Shield particle effect to its model for the 2020 Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.0|11.0.0]]&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta&lt;br /&gt;
|Cloth physics added to SCP-049&#039;s robe.&lt;br /&gt;
|-&lt;br /&gt;
|Maximum HP increased to {{hoverimage|Was 1700 HP.|text=2500 HP}}.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.1|24th October 2021]]&lt;br /&gt;
|Reused Halloween 2020 changes and replaced the Hume Shield effect with black smoke particles for the 2021 Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.1.0|11.1.0]]&lt;br /&gt;
|SCP-049 can now see the expired corpse message again.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.1.3|11.1.3]]&lt;br /&gt;
|Players killed by SCP-049 will be locked into death camera until their corpse has expired.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/12.0.0|12.0.0]]&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta I&lt;br /&gt;
|SCP-049 soft-reworked.&lt;br /&gt;
*{{hoverimage|Was 2500.|text=Decreased HP to 2000.}}&lt;br /&gt;
*{{hoverimage|500 HS at minimum HP.|text=Given 200 HS with HP scaling.}}&lt;br /&gt;
*Replaced {{hoverimage|Was an ability that allowed SCP-049 to instantly kill humans with one click.|text=Antidote}} with Cardiac Arrest.&lt;br /&gt;
*Replaced The Cure with Resurrection.&lt;br /&gt;
*Added Waste Not Want Not.&lt;br /&gt;
*Added Good Sense Of The Doctor.&lt;br /&gt;
*Added The Doctor&#039;s Call.&lt;br /&gt;
*Base speed has undergone metrification, it is now 3.9 m/s. (Effectively a decrease)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta IX&lt;br /&gt;
|Reduced attack range.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/13.0.0|13.0.0]]&lt;br /&gt;
|Time to resurrect someone as SCP-049 has been increased to 15 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|Killed targets that were marked by Good Sense of the Doctor now have a fixed increase to resurrect time.&lt;br /&gt;
|-&lt;br /&gt;
|Halved cooldown when Good Sense of the Doctor fails.&lt;br /&gt;
|-&lt;br /&gt;
|Base movement speed increased to 4.1 m/s.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/13.2.1|13.2.1]]&lt;br /&gt;
|Increased HP to 2200.&lt;br /&gt;
|-&lt;br /&gt;
|Increased initial HS to 300 and maximum HS to 600.&lt;br /&gt;
|-&lt;br /&gt;
|Increased base movement speed to 4.4 m/s.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=250px widths=225px&amp;gt;&lt;br /&gt;
049Halloween21.png|SCP-049&#039;s model during the &#039;&#039;Halloween 2021 Event&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
=Trivia=&lt;br /&gt;
*Before [[Updates/12.0.0|v12.0.0]], SCP-049&#039;s attack could instantly kill humans. This was replaced with the Cardiac Attack ability, notably alongside removing other SCP&#039;s instant kills in the update.&lt;br /&gt;
*Before MegaPatch 2 [[Updates/9.0.0|(v9.0.0)]], SCP-049&#039;s attack had no cooldown making it deadly against humans when at a chokepoint.&lt;br /&gt;
**SCP-049 could also only resurrect people it had killed before MegaPatch 2, and only within a very short timeframe after they had died.&lt;br /&gt;
*SCP-049 is the only SCP with no unique death animation, instead simply ragdolling upon death.&lt;br /&gt;
&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>Plookiedookie</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Template:Fancy_link&amp;diff=14591</id>
		<title>Template:Fancy link</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Template:Fancy_link&amp;diff=14591"/>
		<updated>2023-11-19T03:33:08Z</updated>

		<summary type="html">&lt;p&gt;Plookiedookie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;table&amp;quot;; style=&amp;quot;font-weight:bold; background:rgb(0,0,0,.26);&amp;quot;&amp;gt;{{#switch:{{lc:{{{1}}}}}&lt;br /&gt;
&amp;lt;!-- SCP: SL and related --&amp;gt;&lt;br /&gt;
| scpsl = [[File:Scpslogo.png|20px|link=SCP: Secret Laboratory]]  [[SCP: Secret Laboratory|&amp;lt;span style=&amp;quot;color:#E7E7E7&amp;quot;&amp;gt;SCP: Secret Laboratory&amp;lt;/span&amp;gt;]]&lt;br /&gt;
&amp;lt;!-- SCPs --&amp;gt;&lt;br /&gt;
| 173 = [[File:173_Icon_new.png|20px|link=SCP-173]][[SCP-173|&amp;lt;span style=&amp;quot;color:#EC2222&amp;gt;SCP-173&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| 106 = [[File:106_Icon.png|20px|link=SCP-106]][[SCP-106|&amp;lt;span style=&amp;quot;color:#EC2222&amp;gt;SCP-106&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| 049 = [[File:049_Icon.png|20px|link=SCP-049]][[SCP-049|&amp;lt;span style=&amp;quot;color:#EC2222&amp;gt;SCP-049&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| 079 = [[File:079_Icon.png|20px|link=SCP-079]][[SCP-079|&amp;lt;span style=&amp;quot;color:#EC2222&amp;gt;SCP-079&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| 096 = [[File:096_Icon.png|20px|link=SCP-096]][[SCP-096|&amp;lt;span style=&amp;quot;color:#EC2222&amp;gt;SCP-096&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| 939 = [[File:939_Icon.png|20px|link=SCP-939]][[SCP-939|&amp;lt;span style=&amp;quot;color:#EC2222&amp;gt;SCP-939&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| 3114 = [[File:3114_Icon.png|20px||link=SCP-3114]][[SCP-3114|&amp;lt;span style=&amp;quot;color:#EC2222&amp;gt;SCP-3114&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| 049-2 = [[File:049-2_Icon.png|20px|link=SCP-049-2]][[SCP-049-2|&amp;lt;span style=&amp;quot;color:#EC2222&amp;gt;SCP-049-2&amp;lt;/span&amp;gt;]]&lt;br /&gt;
&amp;lt;!-- Humans --&amp;gt;&lt;br /&gt;
| classd = [[File:ClassDIcon.png|20px|link=Class-D Personnel]][[Class-D Personnel|&amp;lt;span style=&amp;quot;color:#FF8E00&amp;gt;Class-D Personnel&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| scientist = [[File:ScientistIcon.png|20px|link=Scientist]][[Scientist|&amp;lt;span style=&amp;quot;color:#FFFF7C&amp;gt;Scientist&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| guard = [[File:GuardIcon.png|20px|link=Facility Guard]][[Facility Guard|&amp;lt;span style=&amp;quot;color:#5B6370&amp;gt;Facility Guard&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| mtf = [[File:MTFCaptainIcon.png|20px|link=Mobile Task Force]][[Mobile Task Force|&amp;lt;span style=&amp;quot;color:#0096FF&amp;gt;Mobile Task Force&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| ci = [[File:ChaosIcon.png|20px|link=Chaos Insurgent]][[Chaos Insurgent|&amp;lt;span style=&amp;quot;color:#008F1C&amp;gt;Chaos Insurgent&amp;lt;/span&amp;gt;]]&lt;br /&gt;
&amp;lt;!-- miscellaneous --&amp;gt;&lt;br /&gt;
| tutorial = [[File:TutorialIcon.png|20px|link=Tutorial]][[Tutorial|&amp;lt;span style=&amp;quot;color:#F700FD&amp;gt;Tutorial&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| spectator = [[File:UnknownIcon.png|20px|link=Spectator]][[Spectator|&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;gt;Spectator&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| overwatch = [[File:OverwatchIcon.png|20px|link=Spectator#Overwatch]][[Spectator#Overwatch|&amp;lt;span style=&amp;quot;color:#00FFFF&amp;gt;Overwatch&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| filmmaker = [[File:FilmmakerIcon.png|20px|link=Filmmaker]][[Filmmaker|&amp;lt;span style=&amp;quot;color:#3D3D3D&amp;gt;Filmmaker&amp;lt;/span&amp;gt;]]&amp;lt;!-- color is different from actual class so it doesnt blend in with the background--&amp;gt;&lt;br /&gt;
&amp;lt;!-- default --&amp;gt;&lt;br /&gt;
| #default = {{{1}}}&lt;br /&gt;
}}&amp;lt;/span&amp;gt;&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Fancy link|scpsl}}&lt;br /&gt;
&lt;br /&gt;
{{Fancy link|ci}}&lt;br /&gt;
{{Fancy link|mtf}}&lt;br /&gt;
{{Fancy link|guard}}&lt;br /&gt;
{{Fancy link|scientist}}&lt;br /&gt;
{{Fancy link|classd}}&lt;br /&gt;
{{Fancy link|tutorial}}&lt;br /&gt;
&lt;br /&gt;
{{Fancy link|173}}&lt;br /&gt;
{{Fancy link|106}}&lt;br /&gt;
{{Fancy link|049}}&lt;br /&gt;
{{Fancy link|079}}&lt;br /&gt;
{{Fancy link|096}}&lt;br /&gt;
{{Fancy link|939}}&lt;br /&gt;
{{Fancy link|049-2}}&lt;br /&gt;
{{Fancy link|3114}}&lt;br /&gt;
&lt;br /&gt;
{{Fancy link|spectator}}&lt;br /&gt;
{{Fancy link|overwatch}}&lt;br /&gt;
{{Fancy link|filmmaker}}&lt;/div&gt;</summary>
		<author><name>Plookiedookie</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Template:Fancy_link&amp;diff=14590</id>
		<title>Template:Fancy link</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Template:Fancy_link&amp;diff=14590"/>
		<updated>2023-11-19T03:32:54Z</updated>

		<summary type="html">&lt;p&gt;Plookiedookie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;table&amp;quot;; style=&amp;quot;font-weight:bold; background:rgb(0,0,0,.66);&amp;quot;&amp;gt;{{#switch:{{lc:{{{1}}}}}&lt;br /&gt;
&amp;lt;!-- SCP: SL and related --&amp;gt;&lt;br /&gt;
| scpsl = [[File:Scpslogo.png|20px|link=SCP: Secret Laboratory]]  [[SCP: Secret Laboratory|&amp;lt;span style=&amp;quot;color:#E7E7E7&amp;quot;&amp;gt;SCP: Secret Laboratory&amp;lt;/span&amp;gt;]]&lt;br /&gt;
&amp;lt;!-- SCPs --&amp;gt;&lt;br /&gt;
| 173 = [[File:173_Icon_new.png|20px|link=SCP-173]][[SCP-173|&amp;lt;span style=&amp;quot;color:#EC2222&amp;gt;SCP-173&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| 106 = [[File:106_Icon.png|20px|link=SCP-106]][[SCP-106|&amp;lt;span style=&amp;quot;color:#EC2222&amp;gt;SCP-106&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| 049 = [[File:049_Icon.png|20px|link=SCP-049]][[SCP-049|&amp;lt;span style=&amp;quot;color:#EC2222&amp;gt;SCP-049&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| 079 = [[File:079_Icon.png|20px|link=SCP-079]][[SCP-079|&amp;lt;span style=&amp;quot;color:#EC2222&amp;gt;SCP-079&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| 096 = [[File:096_Icon.png|20px|link=SCP-096]][[SCP-096|&amp;lt;span style=&amp;quot;color:#EC2222&amp;gt;SCP-096&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| 939 = [[File:939_Icon.png|20px|link=SCP-939]][[SCP-939|&amp;lt;span style=&amp;quot;color:#EC2222&amp;gt;SCP-939&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| 3114 = [[File:3114_Icon.png|20px||link=SCP-3114]][[SCP-3114|&amp;lt;span style=&amp;quot;color:#EC2222&amp;gt;SCP-3114&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| 049-2 = [[File:049-2_Icon.png|20px|link=SCP-049-2]][[SCP-049-2|&amp;lt;span style=&amp;quot;color:#EC2222&amp;gt;SCP-049-2&amp;lt;/span&amp;gt;]]&lt;br /&gt;
&amp;lt;!-- Humans --&amp;gt;&lt;br /&gt;
| classd = [[File:ClassDIcon.png|20px|link=Class-D Personnel]][[Class-D Personnel|&amp;lt;span style=&amp;quot;color:#FF8E00&amp;gt;Class-D Personnel&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| scientist = [[File:ScientistIcon.png|20px|link=Scientist]][[Scientist|&amp;lt;span style=&amp;quot;color:#FFFF7C&amp;gt;Scientist&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| guard = [[File:GuardIcon.png|20px|link=Facility Guard]][[Facility Guard|&amp;lt;span style=&amp;quot;color:#5B6370&amp;gt;Facility Guard&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| mtf = [[File:MTFCaptainIcon.png|20px|link=Mobile Task Force]][[Mobile Task Force|&amp;lt;span style=&amp;quot;color:#0096FF&amp;gt;Mobile Task Force&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| ci = [[File:ChaosIcon.png|20px|link=Chaos Insurgent]][[Chaos Insurgent|&amp;lt;span style=&amp;quot;color:#008F1C&amp;gt;Chaos Insurgent&amp;lt;/span&amp;gt;]]&lt;br /&gt;
&amp;lt;!-- miscellaneous --&amp;gt;&lt;br /&gt;
| tutorial = [[File:TutorialIcon.png|20px|link=Tutorial]][[Tutorial|&amp;lt;span style=&amp;quot;color:#F700FD&amp;gt;Tutorial&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| spectator = [[File:UnknownIcon.png|20px|link=Spectator]][[Spectator|&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;gt;Spectator&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| overwatch = [[File:OverwatchIcon.png|20px|link=Spectator#Overwatch]][[Spectator#Overwatch|&amp;lt;span style=&amp;quot;color:#00FFFF&amp;gt;Overwatch&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| filmmaker = [[File:FilmmakerIcon.png|20px|link=Filmmaker]][[Filmmaker|&amp;lt;span style=&amp;quot;color:#3D3D3D&amp;gt;Filmmaker&amp;lt;/span&amp;gt;]]&amp;lt;!-- color is different from actual class so it doesnt blend in with the background--&amp;gt;&lt;br /&gt;
&amp;lt;!-- default --&amp;gt;&lt;br /&gt;
| #default = {{{1}}}&lt;br /&gt;
}}&amp;lt;/span&amp;gt;&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Fancy link|scpsl}}&lt;br /&gt;
&lt;br /&gt;
{{Fancy link|ci}}&lt;br /&gt;
{{Fancy link|mtf}}&lt;br /&gt;
{{Fancy link|guard}}&lt;br /&gt;
{{Fancy link|scientist}}&lt;br /&gt;
{{Fancy link|classd}}&lt;br /&gt;
{{Fancy link|tutorial}}&lt;br /&gt;
&lt;br /&gt;
{{Fancy link|173}}&lt;br /&gt;
{{Fancy link|106}}&lt;br /&gt;
{{Fancy link|049}}&lt;br /&gt;
{{Fancy link|079}}&lt;br /&gt;
{{Fancy link|096}}&lt;br /&gt;
{{Fancy link|939}}&lt;br /&gt;
{{Fancy link|049-2}}&lt;br /&gt;
{{Fancy link|3114}}&lt;br /&gt;
&lt;br /&gt;
{{Fancy link|spectator}}&lt;br /&gt;
{{Fancy link|overwatch}}&lt;br /&gt;
{{Fancy link|filmmaker}}&lt;/div&gt;</summary>
		<author><name>Plookiedookie</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Template:Fancy_link&amp;diff=14589</id>
		<title>Template:Fancy link</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Template:Fancy_link&amp;diff=14589"/>
		<updated>2023-11-19T03:24:04Z</updated>

		<summary type="html">&lt;p&gt;Plookiedookie: nvm fixed now&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;table&amp;quot;; style=&amp;quot;font-weight:bold; background:rgb(0,0,0,.16);&amp;quot;&amp;gt;{{#switch:{{lc:{{{1}}}}}&lt;br /&gt;
&amp;lt;!-- SCP: SL and related --&amp;gt;&lt;br /&gt;
| scpsl = [[File:Scpslogo.png|20px|link=SCP: Secret Laboratory]]  [[SCP: Secret Laboratory|&amp;lt;span style=&amp;quot;color:#E7E7E7&amp;quot;&amp;gt;SCP: Secret Laboratory&amp;lt;/span&amp;gt;]]&lt;br /&gt;
&amp;lt;!-- SCPs --&amp;gt;&lt;br /&gt;
| 173 = [[File:173_Icon_new.png|20px|link=SCP-173]][[SCP-173|&amp;lt;span style=&amp;quot;color:#EC2222&amp;gt;SCP-173&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| 106 = [[File:106_Icon.png|20px|link=SCP-106]][[SCP-106|&amp;lt;span style=&amp;quot;color:#EC2222&amp;gt;SCP-106&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| 049 = [[File:049_Icon.png|20px|link=SCP-049]][[SCP-049|&amp;lt;span style=&amp;quot;color:#EC2222&amp;gt;SCP-049&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| 079 = [[File:079_Icon.png|20px|link=SCP-079]][[SCP-079|&amp;lt;span style=&amp;quot;color:#EC2222&amp;gt;SCP-079&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| 096 = [[File:096_Icon.png|20px|link=SCP-096]][[SCP-096|&amp;lt;span style=&amp;quot;color:#EC2222&amp;gt;SCP-096&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| 939 = [[File:939_Icon.png|20px|link=SCP-939]][[SCP-939|&amp;lt;span style=&amp;quot;color:#EC2222&amp;gt;SCP-939&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| 3114 = [[File:3114_Icon.png|20px||link=SCP-3114]][[SCP-3114|&amp;lt;span style=&amp;quot;color:#EC2222&amp;gt;SCP-3114&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| 049-2 = [[File:049-2_Icon.png|20px|link=SCP-049-2]][[SCP-049-2|&amp;lt;span style=&amp;quot;color:#EC2222&amp;gt;SCP-049-2&amp;lt;/span&amp;gt;]]&lt;br /&gt;
&amp;lt;!-- Humans --&amp;gt;&lt;br /&gt;
| classd = [[File:ClassDIcon.png|20px|link=Class-D Personnel]][[Class-D Personnel|&amp;lt;span style=&amp;quot;color:#FF8E00&amp;gt;Class-D Personnel&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| scientist = [[File:ScientistIcon.png|20px|link=Scientist]][[Scientist|&amp;lt;span style=&amp;quot;color:#FFFF7C&amp;gt;Scientist&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| guard = [[File:GuardIcon.png|20px|link=Facility Guard]][[Facility Guard|&amp;lt;span style=&amp;quot;color:#5B6370&amp;gt;Facility Guard&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| mtf = [[File:MTFCaptainIcon.png|20px|link=Mobile Task Force]][[Mobile Task Force|&amp;lt;span style=&amp;quot;color:#0096FF&amp;gt;Mobile Task Force&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| ci = [[File:ChaosIcon.png|20px|link=Chaos Insurgent]][[Chaos Insurgent|&amp;lt;span style=&amp;quot;color:#008F1C&amp;gt;Chaos Insurgent&amp;lt;/span&amp;gt;]]&lt;br /&gt;
&amp;lt;!-- miscellaneous --&amp;gt;&lt;br /&gt;
| tutorial = [[File:TutorialIcon.png|20px|link=Tutorial]][[Tutorial|&amp;lt;span style=&amp;quot;color:#F700FD&amp;gt;Tutorial&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| spectator = [[File:UnknownIcon.png|20px|link=Spectator]][[Spectator|&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;gt;Spectator&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| overwatch = [[File:OverwatchIcon.png|20px|link=Spectator#Overwatch]][[Spectator#Overwatch|&amp;lt;span style=&amp;quot;color:#00FFFF&amp;gt;Overwatch&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| filmmaker = [[File:FilmmakerIcon.png|20px|link=Filmmaker]][[Filmmaker|&amp;lt;span style=&amp;quot;color:#3D3D3D&amp;gt;Filmmaker&amp;lt;/span&amp;gt;]]&amp;lt;!-- color is different from actual class so it doesnt blend in with the background--&amp;gt;&lt;br /&gt;
&amp;lt;!-- default --&amp;gt;&lt;br /&gt;
| #default = {{{1}}}&lt;br /&gt;
}}&amp;lt;/span&amp;gt;&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Fancy link|scpsl}}&lt;br /&gt;
&lt;br /&gt;
{{Fancy link|ci}}&lt;br /&gt;
{{Fancy link|mtf}}&lt;br /&gt;
{{Fancy link|guard}}&lt;br /&gt;
{{Fancy link|scientist}}&lt;br /&gt;
{{Fancy link|classd}}&lt;br /&gt;
{{Fancy link|tutorial}}&lt;br /&gt;
&lt;br /&gt;
{{Fancy link|173}}&lt;br /&gt;
{{Fancy link|106}}&lt;br /&gt;
{{Fancy link|049}}&lt;br /&gt;
{{Fancy link|079}}&lt;br /&gt;
{{Fancy link|096}}&lt;br /&gt;
{{Fancy link|939}}&lt;br /&gt;
{{Fancy link|049-2}}&lt;br /&gt;
{{Fancy link|3114}}&lt;br /&gt;
&lt;br /&gt;
{{Fancy link|spectator}}&lt;br /&gt;
{{Fancy link|overwatch}}&lt;br /&gt;
{{Fancy link|filmmaker}}&lt;/div&gt;</summary>
		<author><name>Plookiedookie</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Template:Fancy_link&amp;diff=14588</id>
		<title>Template:Fancy link</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Template:Fancy_link&amp;diff=14588"/>
		<updated>2023-11-19T03:19:54Z</updated>

		<summary type="html">&lt;p&gt;Plookiedookie: it&amp;#039;s fucked need you folks to not use it real quick&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;table&amp;quot;; style=&amp;quot;font-weight:bold; background:rgb(0,0,0,.16);&amp;quot;&amp;gt;{{#switch:{{lc:{{{1}}}}}&lt;br /&gt;
&amp;lt;!-- SCP: SL and related --&amp;gt;&lt;br /&gt;
| scpsl = [[File:Scpslogo.png|20px|top|link=SCP: Secret Laboratory]]  [[SCP: Secret Laboratory|&amp;lt;span style=&amp;quot;color:#E7E7E7&amp;quot;&amp;gt;SCP: Secret Laboratory&amp;lt;/span&amp;gt;]]&lt;br /&gt;
&amp;lt;!-- SCPs --&amp;gt;&lt;br /&gt;
| 173 = [[File:173_Icon_new.png|20px|top|link=SCP-173]][[SCP-173|&amp;lt;span style=&amp;quot;color:#EC2222&amp;gt;SCP-173&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| 106 = [[File:106_Icon.png|20px|top|link=SCP-106]][[SCP-106|&amp;lt;span style=&amp;quot;color:#EC2222&amp;gt;SCP-106&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| 049 = [[File:049_Icon.png|20px|top|link=SCP-049]][[SCP-049|&amp;lt;span style=&amp;quot;color:#EC2222&amp;gt;SCP-049&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| 079 = [[File:079_Icon.png|20px|top|link=SCP-079]][[SCP-079|&amp;lt;span style=&amp;quot;color:#EC2222&amp;gt;SCP-079&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| 096 = [[File:096_Icon.png|20px|top|link=SCP-096]][[SCP-096|&amp;lt;span style=&amp;quot;color:#EC2222&amp;gt;SCP-096&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| 939 = [[File:939_Icon.png|20px|top|link=SCP-939]][[SCP-939|&amp;lt;span style=&amp;quot;color:#EC2222&amp;gt;SCP-939&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| 3114 = [[File:3114_Icon.png|20px|top|link=SCP-3114]][[SCP-3114|&amp;lt;span style=&amp;quot;color:#EC2222&amp;gt;SCP-3114&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| 049-2 = [[File:049-2_Icon.png|20px|top|link=SCP-049-2]][[SCP-049-2|&amp;lt;span style=&amp;quot;color:#EC2222&amp;gt;SCP-049-2&amp;lt;/span&amp;gt;]]&lt;br /&gt;
&amp;lt;!-- Humans --&amp;gt;&lt;br /&gt;
| classd = [[File:ClassDIcon.png|20px|top|link=Class-D Personnel]][[Class-D Personnel|&amp;lt;span style=&amp;quot;color:#FF8E00&amp;gt;Class-D Personnel&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| scientist = [[File:ScientistIcon.png|20px|top|link=Scientist]][[Scientist|&amp;lt;span style=&amp;quot;color:#FFFF7C&amp;gt;Scientist&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| guard = [[File:GuardIcon.png|20px|top|link=Facility Guard]][[Facility Guard|&amp;lt;span style=&amp;quot;color:#5B6370&amp;gt;Facility Guard&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| mtf = [[File:MTFCaptainIcon.png|20px|top|link=Mobile Task Force]][[Mobile Task Force|&amp;lt;span style=&amp;quot;color:#0096FF&amp;gt;Mobile Task Force&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| ci = [[File:ChaosIcon.png|20px|top|link=Chaos Insurgent]][[Chaos Insurgent|&amp;lt;span style=&amp;quot;color:#008F1C&amp;gt;Chaos Insurgent&amp;lt;/span&amp;gt;]]&lt;br /&gt;
&amp;lt;!-- miscellaneous --&amp;gt;&lt;br /&gt;
| tutorial = [[File:TutorialIcon.png|20px|top|link=Tutorial]][[Tutorial|&amp;lt;span style=&amp;quot;color:#F700FD&amp;gt;Tutorial&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| spectator = [[File:UnknownIcon.png|20px|top|link=Spectator]][[Spectator|&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;gt;Spectator&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| overwatch = [[File:OverwatchIcon.png|20px|top|link=Spectator#Overwatch]][[Spectator#Overwatch|&amp;lt;span style=&amp;quot;color:#00FFFF&amp;gt;Overwatch&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| filmmaker = [[File:FilmmakerIcon.png|20px|top|link=Filmmaker]][[Filmmaker|&amp;lt;span style=&amp;quot;color:#3D3D3D&amp;gt;Filmmaker&amp;lt;/span&amp;gt;]]&amp;lt;!-- color is different from actual class so it doesnt blend in with the background--&amp;gt;&lt;br /&gt;
&amp;lt;!-- default --&amp;gt;&lt;br /&gt;
| #default = {{{1}}}&lt;br /&gt;
}}&amp;lt;/span&amp;gt;&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Fancy link|scpsl}}&lt;br /&gt;
&lt;br /&gt;
{{Fancy link|ci}}&lt;br /&gt;
{{Fancy link|mtf}}&lt;br /&gt;
{{Fancy link|guard}}&lt;br /&gt;
{{Fancy link|scientist}}&lt;br /&gt;
{{Fancy link|classd}}&lt;br /&gt;
{{Fancy link|tutorial}}&lt;br /&gt;
&lt;br /&gt;
{{Fancy link|173}}&lt;br /&gt;
{{Fancy link|106}}&lt;br /&gt;
{{Fancy link|049}}&lt;br /&gt;
{{Fancy link|079}}&lt;br /&gt;
{{Fancy link|096}}&lt;br /&gt;
{{Fancy link|939}}&lt;br /&gt;
{{Fancy link|049-2}}&lt;br /&gt;
{{Fancy link|3114}}&lt;br /&gt;
&lt;br /&gt;
{{Fancy link|spectator}}&lt;br /&gt;
{{Fancy link|overwatch}}&lt;br /&gt;
{{Fancy link|filmmaker}}&lt;/div&gt;</summary>
		<author><name>Plookiedookie</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Template:Fancy_link&amp;diff=14587</id>
		<title>Template:Fancy link</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Template:Fancy_link&amp;diff=14587"/>
		<updated>2023-11-19T03:05:01Z</updated>

		<summary type="html">&lt;p&gt;Plookiedookie: added each class to it, also scp sl itself&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;table&amp;quot;; style=&amp;quot;font-weight:bold; background:rgb(0,0,0,.16);&amp;quot;&amp;gt;{{#switch:{{lc:{{{1}}}}}&lt;br /&gt;
&amp;lt;!-- SCP: SL and related --&amp;gt;&lt;br /&gt;
| scpsl = [[File:Scpslogo.png|20px|top|link=SCP: Secret Laboratory]]  [[SCP: Secret Laboratory|&amp;lt;span style=&amp;quot;color:#E7E7E7&amp;quot;&amp;gt;SCP: Secret Laboratory&amp;lt;/span&amp;gt;]]&lt;br /&gt;
&amp;lt;!-- SCPs --&amp;gt;&lt;br /&gt;
| 173 = [[File:173_Icon_new.png|20px|top|link=SCP-173]][[SCP-173|&amp;lt;span style=&amp;quot;color:#EC2222&amp;gt;SCP-173&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| 106 = [[File:106_Icon.png|20px|top|link=SCP-106]][[SCP-106|&amp;lt;span style=&amp;quot;color:#EC2222&amp;gt;SCP-106&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| 049 = [[File:049_Icon.png|20px|top|link=SCP-049]][[SCP-049|&amp;lt;span style=&amp;quot;color:#EC2222&amp;gt;SCP-049&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| 079 = [[File:079_Icon.png|20px|top|link=SCP-079]][[SCP-079|&amp;lt;span style=&amp;quot;color:#EC2222&amp;gt;SCP-079&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| 096 = [[File:096_Icon.png|20px|top|link=SCP-096]][[SCP-096|&amp;lt;span style=&amp;quot;color:#EC2222&amp;gt;SCP-096&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| 939 = [[File:939_Icon.png|20px|top|link=SCP-939]][[SCP-939|&amp;lt;span style=&amp;quot;color:#EC2222&amp;gt;SCP-939&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| 3114 = [[File:3114_Icon.png|20px|top|link=SCP-3114]][[SCP-3114|&amp;lt;span style=&amp;quot;color:#EC2222&amp;gt;SCP-3114&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| 049-2 = [[File:049-2_Icon.png|20px|top|link=SCP-049-2]][[SCP-049-2|&amp;lt;span style=&amp;quot;color:#EC2222&amp;gt;SCP-049-2&amp;lt;/span&amp;gt;]]&lt;br /&gt;
&amp;lt;!-- Humans --&amp;gt;&lt;br /&gt;
| classd = [[File:ClassDIcon.png|20px|top|link=Class-D Personnel]][[Class-D Personnel|&amp;lt;span style=&amp;quot;color:#FF8E00&amp;gt;Class-D Personnel&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| scientist = [[File:ScientistIcon.png|20px|top|link=Scientist]][[Scientist|&amp;lt;span style=&amp;quot;color:#FFFF7C&amp;gt;Scientist&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| guard = [[File:GuardIcon.png|20px|top|link=Facility Guard]][[Facility Guard|&amp;lt;span style=&amp;quot;color:#5B6370&amp;gt;Facility Guard&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| mtf = [[File:MTFCaptainIcon.png|20px|top|link=Mobile Task Force]][[Mobile Task Force|&amp;lt;span style=&amp;quot;color:#0096FF&amp;gt;Mobile Task Force&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| ci = [[File:ChaosIcon.png|20px|top|link=Chaos Insurgent]][[Chaos Insurgent|&amp;lt;span style=&amp;quot;color:#008F1C&amp;gt;Chaos Insurgent&amp;lt;/span&amp;gt;]]&lt;br /&gt;
&amp;lt;!-- miscellaneous --&amp;gt;&lt;br /&gt;
| tutorial = [[File:TutorialIcon.png|20px|top|link=Tutorial]][[Tutorial|&amp;lt;span style=&amp;quot;color:#F700FD&amp;gt;Tutorial&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| spectator = [[File:UnknownIcon.png|20px|top|link=Spectator]][[Spectator|&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;gt;Spectator&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| overwatch = [[File:OverwatchIcon.png|20px|top|link=Spectator#Overwatch]][[Spectator#Overwatch|&amp;lt;span style=&amp;quot;color:#00FFFF&amp;gt;Overwatch&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| filmmaker = [[File:FilmmakerIcon.png|20px|top|link=Filmmaker]][[Filmmaker|&amp;lt;span style=&amp;quot;color:#3D3D3D&amp;gt;Filmmaker&amp;lt;/span&amp;gt;]]&amp;lt;!-- color is different from actual class so it doesnt blend in with the background--&amp;gt;&lt;br /&gt;
&amp;lt;!-- default --&amp;gt;&lt;br /&gt;
| #default = {{{1}}}&lt;br /&gt;
}}&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Fancy link|scpsl}}&lt;br /&gt;
&lt;br /&gt;
{{Fancy link|ci}}&lt;br /&gt;
{{Fancy link|mtf}}&lt;br /&gt;
{{Fancy link|guard}}&lt;br /&gt;
{{Fancy link|scientist}}&lt;br /&gt;
{{Fancy link|classd}}&lt;br /&gt;
{{Fancy link|tutorial}}&lt;br /&gt;
&lt;br /&gt;
{{Fancy link|173}}&lt;br /&gt;
{{Fancy link|106}}&lt;br /&gt;
{{Fancy link|049}}&lt;br /&gt;
{{Fancy link|079}}&lt;br /&gt;
{{Fancy link|096}}&lt;br /&gt;
{{Fancy link|939}}&lt;br /&gt;
{{Fancy link|049-2}}&lt;br /&gt;
{{Fancy link|3114}}&lt;br /&gt;
&lt;br /&gt;
{{Fancy link|spectator}}&lt;br /&gt;
{{Fancy link|overwatch}}&lt;br /&gt;
{{Fancy link|filmmaker}}&lt;/div&gt;</summary>
		<author><name>Plookiedookie</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Template:Fancy_link&amp;diff=14586</id>
		<title>Template:Fancy link</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Template:Fancy_link&amp;diff=14586"/>
		<updated>2023-11-19T02:32:51Z</updated>

		<summary type="html">&lt;p&gt;Plookiedookie: dont actually do stuff with this yet we&amp;#039;re trying to figure out of it&amp;#039;s supposed to do something or not so pretend it&amp;#039;s not done&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;table&amp;quot;; style=&amp;quot;font-family: robotoregular;&amp;quot;&amp;gt;{{#switch:{{lc:{{{1}}}}}&lt;br /&gt;
| scp secret laboratory = [[File:Scpslogo.png|20px|bottom|link=SCP: Secret Laboratory]]  [[SCP: Secret Laboratory|&amp;lt;span style=&amp;quot;color:#E7E7E7&amp;quot;&amp;gt;SCP: Secret Laboratory&amp;lt;/span&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
| scp-173 = [[File:173_Icon_new.png|28px|bottom|link=SCP-173]][[SCP-173|&amp;lt;span style=&amp;quot;color:#EC2222&amp;gt;SCP-173&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| scp-106 = [[File:106_Icon.png|28px|bottom|link=SCP-106]] [[SCP-106|&amp;lt;span style=&amp;quot;color:#EC2222&amp;gt;SCP-106&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| scp-049 = [[File:049_Icon.png|28px|bottom|link=SCP-049]] [[SCP-049|&amp;lt;span style=&amp;quot;color:#EC2222&amp;gt;SCP-049&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| scp-079 = [[File:079_Icon.png|28px|bottom|link=SCP-079]] [[SCP-079|&amp;lt;span style=&amp;quot;color:#EC2222&amp;gt;SCP-079&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| scp-096 = [[File:096_Icon.png|28px|bottom|link=SCP-096]] [[SCP-096|&amp;lt;span style=&amp;quot;color:#EC2222&amp;gt;SCP-096&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| scp-939 = [[File:939_Icon.png|28px|bottom|link=SCP-939]] [[SCP-939|&amp;lt;span style=&amp;quot;color:#EC2222&amp;gt;SCP-939&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| scp-3114 = [[File:3114_Icon.png|28px|bottom|link=SCP-3114]] [[SCP-3114|&amp;lt;span style=&amp;quot;color:#EC2222&amp;gt;SCP-3114&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| scp-049-2 = [[File:049-2_Icon.png|28px|bottom|link=SCP-049-2]] [[SCP-049-2|&amp;lt;span style=&amp;quot;color:#EC2222&amp;gt;SCP-049-2&amp;lt;/span&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
| #default = {{{1}}}&lt;br /&gt;
}}&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Plookiedookie</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Filmmaker&amp;diff=14585</id>
		<title>Filmmaker</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Filmmaker&amp;diff=14585"/>
		<updated>2023-11-18T17:34:42Z</updated>

		<summary type="html">&lt;p&gt;Plookiedookie: added infobox template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{misc_infobox&lt;br /&gt;
|name = Filmmaker&lt;br /&gt;
|image = FilmmakerIcon.png&lt;br /&gt;
|caption = Icon for &#039;&#039;Filmmaker&#039;&#039; in the [[Remote Admin]] Panel.&lt;br /&gt;
|color = {{Class Color|class=Filmmaker|displayhex=true}}&lt;br /&gt;
|id = 3&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Filmmaker&#039;&#039;&#039; is an [[Humans|special class]] that can be spawned by using the [[Remote Admin]].&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=HUD=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
File:FilmmakerHUD1.png|Filmmaker HUD&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
Upper left corner shows the current position, precision mode and zoom level. &amp;lt;br&amp;gt;&lt;br /&gt;
Upper right corner contains the Playback Speed button, Update Preview on timeframe, Update Preview and Transition mode. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
File:FilmmakerHUD2.png|Filmmaker HUD&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
Bar at the bottom is called the &#039;&#039;&#039;Timeline&#039;&#039;&#039; and contains the &#039;&#039;&#039;tracks&#039;&#039;&#039; which are colored Green, Blue and Purple.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Features and Controls=&lt;br /&gt;
Upon selecting the filmmaker class, players will lose the ability to move using WASD. Holding the right mouse button will allow players to move. &amp;lt;br&amp;gt;&lt;br /&gt;
Spacebar and C are used to move up and down. &amp;lt;br&amp;gt;&lt;br /&gt;
Pressing Q will tilt the camera right and E will tilt the camera left. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Precision&#039;&#039;&#039; can be changed by pressing TAB. &#039;&#039;&#039;Precison&#039;&#039;&#039; mode has 3 levels: Fast, Medium and Precise. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Precision&#039;&#039;&#039; levels affects the speed you move and the degrees of tilt. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The bar at the bottom is the &#039;&#039;&#039;Timeline&#039;&#039;&#039; which allows for recording of up to 20 seconds. &amp;lt;br&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;tracks&#039;&#039;&#039; in the bar colored Green, Blue and Purple represent the Position, Rotation and Zoom respectively. &amp;lt;br&amp;gt;&lt;br /&gt;
Clicking on a track&#039;s button will save the camera current position and clicking the button again will save another point on the track. &amp;lt;br&amp;gt;&lt;br /&gt;
The points transition can be edited by clicking on it. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Update Preview&#039;&#039;&#039; will check the values between keyframes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Update Preview on timeframe&#039;&#039;&#039; will allow players to drag the pointer on the tracks or hold SPACE to preview the camera movemnets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Transition mode&#039;&#039;&#039; allows players to choose transition type. It is by default a movement from left to right. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
There are 4 types of transition:&lt;br /&gt;
&lt;br /&gt;
- Linear: default, transitions between the start and end points will stop instantly. &amp;lt;br&amp;gt;&lt;br /&gt;
- Smooth: camera moves from start to end point and will slow down near the end. &amp;lt;br&amp;gt;&lt;br /&gt;
- ConstantLow: camera moves to next point at the very end. &amp;lt;br&amp;gt;&lt;br /&gt;
- ConstantHigh: camera moves to next point at the start. &amp;lt;br&amp;gt;&lt;br /&gt;
{{Misc navbox}}&lt;/div&gt;</summary>
		<author><name>Plookiedookie</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Spectator&amp;diff=14584</id>
		<title>Spectator</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Spectator&amp;diff=14584"/>
		<updated>2023-11-18T17:33:30Z</updated>

		<summary type="html">&lt;p&gt;Plookiedookie: added infobox template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{misc_infobox&lt;br /&gt;
|name = Spectator&lt;br /&gt;
|image = UnknownIcon.png&lt;br /&gt;
|caption = Icon for &#039;&#039;Spectator&#039;&#039; in the [[Remote Admin]] Panel.&lt;br /&gt;
|color = {{Class Color|class=Spectator|displayhex=true}}&lt;br /&gt;
|id = 3&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Spectator&#039;&#039;&#039; is a [[Misc Classes|class]] that allows the player to observe the round through the perspectives of any currently alive player. Spectators can communicate with other spectators and change their weapon attachments while they wait for the respawn or the end of the round.&lt;br /&gt;
&lt;br /&gt;
Spectator is only class in normal gameplay that is entirely unique in function compared to the [[Humans]] and [[SCPs]]&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
Spectator is the default class the player is assigned to when joining a server when a round is currently on-going, players who die are also made into Spectators after death. &lt;br /&gt;
[[File:Spectatoringame.png|thumb|450px|{{hoverimage|Usernames have been removed from this image.|text=Spectators}} can swap between currently alive players to view their perspective.]]&lt;br /&gt;
While spectating, the game will mimic the perspective of the spectated player, displaying their viewmodel or status effect UI if present. This occurs when spectating SCPs as well, showing their active cooldowns and post-processing color.&amp;lt;br&amp;gt;This does not display each UI element of the spectated player accurately however and some elements (such as the Inventory or SCP-106&#039;s Hunters Atlas) may not appear.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On the left of the Spectator UI is the alive player list. The alive player list displays each player currently alive shows details such as the players HP and class along with their [[Secondary_HP_(Disambiguation)|Secondary HP]] if present. The player can press either {{Key Press|Left Click}} or {{Key Press|Right Click}} to move up or down the list respectively. On the bottom right the player can select have all currently present spectators or alive players muted while their current class is Spectator.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Spectators are able to communicate with other Spectators and with players with [[SCP-1576]] currently active.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Spectators are able to modify their gun attachments while spectating by pressing {{Key Press|TAB}}. Unlike the physical [[Workstation]], the player can modify the attachments of every gun in the game while changing attachments as Spectator.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==SCP-1576==&lt;br /&gt;
[[File:Scp1576inaction.png|thumb|300px|{{hoverimage|Usernames have been removed from this image.|text=Spectator chat}} with a [[Mobile Task Force|Mobile Task Force Solider]] using SCP-1576 present.&amp;lt;br&amp;gt;SCP-1576 users are represented by their role icon being displayed next to their nameplate.]]&lt;br /&gt;
{{main|SCP-1576}}&lt;br /&gt;
While Spectators usually can only communicate with other spectators, [[SCP-1576]] is the only case in the game where Spectators and Humans are allowed to directly communicate with each other. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Spectators are alerted to the activation of SCP-1576 via a unique sound cue, SCP-1576&#039;s user has their nameplate in the Spectator UI display with an icon representing what their current class is to distinguish them from the Spectators.&lt;br /&gt;
&amp;lt;br&amp;gt; When SCP-1576 stops being used via any means, a unique sound cue will play notifying all Spectators that they are no longer in communication with that player. &lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|SCP-1576 Interaction&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=1576_Warn_Start.mp3|title=SCP-1576 Activated|description=}}&lt;br /&gt;
|{{multi-listen item|filename=1576_Warn_Stop.mp3|title=SCP-1576 Disabled|description=}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=Overwatch=&lt;br /&gt;
{{misc_infobox&lt;br /&gt;
|name = Overwatch&lt;br /&gt;
|image = OverwatchIcon.png&lt;br /&gt;
|caption = Icon for &#039;&#039;Overwatch&#039;&#039; in the [[Remote Admin]] Panel.&lt;br /&gt;
|color = {{Class Color|class=Overwatch|displayhex=true}}&lt;br /&gt;
|id = 21&lt;br /&gt;
}}&lt;br /&gt;
Overwatch is a [[Misc Classes|class]] that operates almost identically to Spectator, with the addition of several features to help assist with server moderation.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Unlike Spectator, Overwatchers are not able to respawn as apart of a respawn wave.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Overwatchspotted.png|thumb|left|160px|Players are highlighted with their username displayed above them when viewed by Overwatch.]]&lt;br /&gt;
Overwatch can only be accessed via Remote Admin and inherits many functions of Spectator such as the attachment editor and the player list. Overwatch deviates from Spectator in how much more information is presented to them (Such as active Status Effects or player speed).&lt;br /&gt;
[[File:Overwatchui.png|thumb|450px|The UI of Overwatch when a player is spectated.]]&lt;br /&gt;
Overwatchers can view detailed information about status of the player being spectated. This information is displayed on the top right, when no player is being spectated, the UI will simply say:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 120%;&amp;quot;&amp;gt; &amp;lt;font color=#008080&amp;gt;&#039;&#039;&#039;OVERWATCH MODE&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;NO TARGET SELECTED&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When spectating a player as Overwatch, the UI will include information about their player state. In order the information is lined:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 120%;&amp;quot;&amp;gt; &amp;lt;font color=#008080&amp;gt;&#039;&#039;&#039;OVERWATCH MODE&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;{{hoverimage|The player&#039;s ID on the server.|text=&#039;&#039;&#039;PlayerID:&#039;&#039;&#039;}}&amp;lt;br&amp;gt;{{hoverimage|The player&#039;s Username.|text=&#039;&#039;&#039;Nickname:&#039;&#039;&#039;}}&amp;lt;br&amp;gt;{{hoverimage|The player&#039;s nickname (if set.)|text=&#039;&#039;&#039;Display name:&#039;&#039;&#039;}}&amp;lt;br&amp;gt;{{hoverimage|How fast the player is moving.|text=&#039;&#039;&#039;Speed:&#039;&#039;&#039;}}&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The following information is presented to the Overwatcher if the currently spectated player has them active:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 120%;&amp;quot;&amp;gt; &amp;lt;font color=#DC163D&amp;gt;&#039;&#039;&#039;NOCLIP&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=#FFFF00&amp;gt;&#039;&#039;&#039;GOD MODE&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=#32CC32&amp;gt;&#039;&#039;&#039;BYPASS MODE&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=#DC163D&amp;gt;&#039;&#039;&#039;Any active Status Effect.&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Overwatchers have players highlighted from their perspective and can see the username of each player on the screen displayed above them.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=300px heights=238px&amp;gt;&lt;br /&gt;
DiscordSpectator.png|Icon used to represent Spectator on Discord.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Misc navbox}}&lt;/div&gt;</summary>
		<author><name>Plookiedookie</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Template:Misc_infobox&amp;diff=14583</id>
		<title>Template:Misc infobox</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Template:Misc_infobox&amp;diff=14583"/>
		<updated>2023-11-18T17:22:08Z</updated>

		<summary type="html">&lt;p&gt;Plookiedookie: Created page with &amp;quot;&amp;lt;includeonly&amp;gt; {| class=&amp;quot;infobox&amp;quot; style=&amp;quot;font-size:90%; width:20%;&amp;quot;  |-  ! class=&amp;quot;infobox2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size:130%; white-space: nowrap;&amp;quot; | {{{name|{{PAGENAME}}}}} |- {{#if:{{{image|}}} |{{!}} style=&amp;quot;padding:0.5em; text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; {{!}} link=File:{{{image}}} {{!}}- |}} {{#if:{{{caption|}}}|{{!}} style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; {{!}} &amp;lt;small&amp;gt;{{{caption}}}&amp;lt;/small&amp;gt; {{!}}- |}} ! class=&amp;quot;infobox3&amp;quot;...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; style=&amp;quot;font-size:90%; width:20%;&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! class=&amp;quot;infobox2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size:130%; white-space: nowrap;&amp;quot; | {{{name|{{PAGENAME}}}}}&lt;br /&gt;
|-&lt;br /&gt;
{{#if:{{{image|}}} |{{!}} style=&amp;quot;padding:0.5em; text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; {{!}} [[File:{{{image}}}{{!}}{{{image_size|250}}}px|link=File:{{{image}}}]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
|}}&lt;br /&gt;
{{#if:{{{caption|}}}|{{!}} style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; {{!}} &amp;lt;small&amp;gt;{{{caption}}}&amp;lt;/small&amp;gt;&lt;br /&gt;
{{!}}-&lt;br /&gt;
|}}&lt;br /&gt;
! class=&amp;quot;infobox3&amp;quot; colspan=&amp;quot;2&amp;quot; | Info&lt;br /&gt;
|-&lt;br /&gt;
{{#if:{{{color|}}}|{{!}} style=&amp;quot;width:45%;font-size:95%;&amp;quot; {{!}} &#039;&#039;&#039;Class Color&#039;&#039;&#039; &lt;br /&gt;
{{!}} style=&amp;quot;width:55%;&amp;quot; {{!}} {{{color}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
|}}&lt;br /&gt;
{{#if:{{{id|}}}|{{!}} style=&amp;quot;width:45%;font-size:95%;&amp;quot; {{!}} &#039;&#039;&#039;Class ID&#039;&#039;&#039; &lt;br /&gt;
{{!}} style=&amp;quot;width:55%;&amp;quot; {{!}} {{{id}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
|}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{misc_infobox&lt;br /&gt;
|name = Example Class&lt;br /&gt;
|image = SCP Foundation (emblem).svg&lt;br /&gt;
|caption = Some example image&lt;br /&gt;
|color = {{Class Color|class=Overwatch|displayhex=true}}&lt;br /&gt;
|id = 0&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
An infobox for [[Misc Classes]].&lt;br /&gt;
==Example==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;{{misc_infobox&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;|name = Example Class&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;|image = SCP Foundation (emblem).svg&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;|caption = Some example image&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;|color = &amp;lt;nowiki&amp;gt;{{Class Color|class=Overwatch|displayhex=true}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;|id = 0&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;}}&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Syntax==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;{{misc_infobox&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;|name = Name override&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;|image = Image (preferably png)&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;|caption = Caption under image&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;|color = Color of the class&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;|id = Role ID&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;}}&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Templates]][[Category:Infoboxes]]&lt;/div&gt;</summary>
		<author><name>Plookiedookie</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Template:Class_Color&amp;diff=14579</id>
		<title>Template:Class Color</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Template:Class_Color&amp;diff=14579"/>
		<updated>2023-11-18T17:05:40Z</updated>

		<summary type="html">&lt;p&gt;Plookiedookie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font color={{#switch:{{{class}}} | Class-D = #FF8E00 | Scientist = #FFFF7C | SCPs = #EC2222 | SCP-079 = #8080FF | Tutorial = #F700FD | Guard = #5B6370 | Private = #70C3FF | Specialist | Sergeant = #0096FF | Captain = #003DCA | Conscript | Riflemen = #008F1C | Repressor = #0D7D35 |  Marauder = #006826 | Spectator = #FFFFFF| Overwatch = #00FFFF | Filmmaker = #0D0D0D}}&amp;gt;{{#if: {{{displayhex|}}}|&amp;lt;nowiki&amp;gt;#&amp;lt;/nowiki&amp;gt;{{#switch:{{{class}}} | Class-D = FF8E00 | Scientist = FFFF7C | SCPs = FF0000 | SCP-079 = 8080FF | Tutorial = F700FD | Guard = 5B6370 | Private = 70C3FF | Specialist | Sergeant = 0096FF | Captain = 003DCA | Conscript | Riflemen = 008F1C | Repressor = 0D7D35 |  Marauder = 006826 | Spectator = FFFFFF | Overwatch = 00FFFF | Filmmaker = 0D0D0D}}|{{{nameoverride|{{{class}}}}}}}}&amp;lt;/font&amp;gt;&lt;/div&gt;</summary>
		<author><name>Plookiedookie</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Template:Class_Color&amp;diff=14578</id>
		<title>Template:Class Color</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Template:Class_Color&amp;diff=14578"/>
		<updated>2023-11-18T17:04:56Z</updated>

		<summary type="html">&lt;p&gt;Plookiedookie: please&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font color={{#switch:{{{class}}} | Class-D = #FF8E00 | Scientist = #FFFF7C | SCPs = #EC2222 | SCP-079 = #8080FF | Tutorial = #F700FD | Guard = #5B6370 | Private = #70C3FF | Specialist | Sergeant = #0096FF | Captain = #003DCA | Conscript | Riflemen = #008F1C | Repressor = #0D7D35 |  Marauder = #006826 | Spectator = #FFFFFF| Overwatch = #00FFFF | Filmmaker = #0D0D0D}}}}&amp;gt;{{#if: {{{displayhex|}}}|&amp;lt;nowiki&amp;gt;#&amp;lt;/nowiki&amp;gt;{{#switch:{{{class}}} | Class-D = FF8E00 | Scientist = FFFF7C | SCPs = FF0000 | SCP-079 = 8080FF | Tutorial = F700FD | Guard = 5B6370 | Private = 70C3FF | Specialist | Sergeant = 0096FF | Captain = 003DCA | Conscript | Riflemen = 008F1C | Repressor = 0D7D35 |  Marauder = 006826 | Spectator = FFFFFF | Overwatch = 00FFFF | Filmmaker = 0D0D0D}}|{{{nameoverride|{{{class}}}}}}}}&amp;lt;/font&amp;gt;&lt;/div&gt;</summary>
		<author><name>Plookiedookie</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Template:Class_Color&amp;diff=14577</id>
		<title>Template:Class Color</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Template:Class_Color&amp;diff=14577"/>
		<updated>2023-11-18T17:02:02Z</updated>

		<summary type="html">&lt;p&gt;Plookiedookie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font color={{#switch:{{{class}}} | Class-D = #FF8E00 | Scientist = #FFFF7C | SCPs = #EC2222 | SCP-079 = #8080FF | Tutorial = #F700FD | Guard = #5B6370 | Private = #70C3FF | Specialist | Sergeant = #0096FF | Captain = #003DCA | Conscript | Riflemen = #008F1C | Repressor = #0D7D35 |  Marauder = #006826 | Spectator = #D2D4C1}}&amp;gt;{{#if: {{{displayhex|}}}|&amp;lt;nowiki&amp;gt;#&amp;lt;/nowiki&amp;gt;{{#switch:{{{class}}} | Class-D = FF8E00 | Scientist = FFFF7C | SCPs = FF0000 | SCP-079 = 8080FF | Tutorial = F700FD | Guard = 5B6370 | Private = 70C3FF | Specialist | Sergeant = 0096FF | Captain = 003DCA | Conscript | Riflemen = 008F1C | Repressor = 0D7D35 |  Marauder = 006826 | Spectator = FFFFFF | Overwatch = #00FFFF | Filmmaker = #0D0D0D}}|{{{nameoverride|{{{class}}}}}}}}&amp;lt;/font&amp;gt;&lt;/div&gt;</summary>
		<author><name>Plookiedookie</name></author>
	</entry>
</feed>