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	<id>https://en.scpslgame.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Otduepas06</id>
	<title>SCP: Secret Laboratory English Official Wiki - User contributions [en]</title>
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	<updated>2026-04-12T10:33:10Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://en.scpslgame.com/index.php?title=Bulletproof_Locker_%E2%84%967&amp;diff=14151</id>
		<title>Bulletproof Locker №7</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Bulletproof_Locker_%E2%84%967&amp;diff=14151"/>
		<updated>2023-09-25T05:48:33Z</updated>

		<summary type="html">&lt;p&gt;Otduepas06: Quick links.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Structure infobox&lt;br /&gt;
|image = Pedestal.png&lt;br /&gt;
|image_size = 250&lt;br /&gt;
|spawn = [[Light Containment Zone]]&amp;lt;br&amp;gt;[[Heavy Containment Zone]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Bulletproof Locker №7&#039;&#039;&#039; is a type of [[Site-02|Structure]] found in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. &lt;br /&gt;
=In Game=&lt;br /&gt;
&amp;lt;div style=&amp;quot;white-space:normal; font-size:15px&amp;quot;&amp;gt;Bulletproof Locker №7s are small, locked pedestals that contain an SCP item. They spawn throughout Site-02 in many different areas in both the [[Light Containment Zone]] and [[Heavy Containment Zone]]. They require a [[Keycard]] with both {{HoverKeycard|Required Access1=CC2|Required Access2=CA}} to open. A sign on the box will list what SCP Item is inside it.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Each pedestal will have one random SCP item spawn in it at the start of every round. &lt;br /&gt;
&lt;br /&gt;
The following SCP Items can spawn in them:&lt;br /&gt;
*[[SCP-018]] - Quickly accelerating bouncy ball that will cause doors and humans to die or break. SCP-018 can only spawn once per round.&lt;br /&gt;
*[[SCP-207]] - Increases movement speed while giving unlimited stamina and slowly hurting the player. Up to three SCP-207s can spawn.&lt;br /&gt;
*[[SCP-244|SCP-244-A]] - Creates an area of cold fog that blocks vision and hurts players overtime. SCP-244-A can only spawn once per round.&lt;br /&gt;
*[[SCP-268]] - Turns the wearer invisible for a short time. SCP-268 can only spawn once per round.&lt;br /&gt;
*[[SCP-500]] - Fully heals the player plus removes many effects while giving a powerful regen. Up to five SCP-500s can spawn.&lt;br /&gt;
*[[SCP-1576]] - Allows the player to communicate with spectators. SCP-1576 can only spawn once per round.&lt;br /&gt;
*[[SCP-1853]] - Increases weapon and medical item related motor skills. Up to two SCP-1853s can spawn.&lt;br /&gt;
*[[SCP-2176]] - Toggles a blackout and lockdown of the affected room. Stuns SCP-079 if currently viewing room. Up to three SCP-2176s can spawn.&lt;br /&gt;
&lt;br /&gt;
Every SCP Item will spawn in a given round, meaning there will be a minimum of eight Bulletproof Locker №7s per round. After those initial eight the following spawn priority order is used to spawn additional items:&lt;br /&gt;
SCP-500 --&amp;gt; SCP-207 --&amp;gt; SCP-2176 --&amp;gt; SCP-1853&lt;br /&gt;
&lt;br /&gt;
The game rolls a dice for each of those items, with the smallest number being 0 and the largest being the max times that item can spawn, minus one. For example, in SCP-500&#039;s case, the dice rolled are numbers ranging from 0 to 4, while for SCP-207 it is numbers ranging from 0 to 2. &lt;br /&gt;
&lt;br /&gt;
The game spawns additional Bulletproof Locker №7s equal to the number rolled per SCP Item. So if SCP-500 rolled a 3, then three additional Bulletproof Locker №7s are spawned containing SCP-500. Then the game rolls again but for remaining SCP Items.&lt;br /&gt;
&lt;br /&gt;
There is no maximum amount of Bulletproof Locker №7s that can spawn in a round unless it runs out of spawn locations, which there are 16 of. The max number of possible objects is 17.&lt;br /&gt;
&lt;br /&gt;
==Spawn Locations==&lt;br /&gt;
While the max number of objects that can be rolled is 17, there are 16 possible spawn locations.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt; [[Light Containment Zone]] &amp;lt;/u&amp;gt;&lt;br /&gt;
* Up to two can spawn in the side room or behind the glass of the [[Light_Containment_Zone#Garden Chamber - VT|Garden Chamber]].&lt;br /&gt;
* One can spawn at the back of [[Light_Containment_Zone#Office - PC15|PC15]].&lt;br /&gt;
* One can spawn along the right wall of the [[Light_Containment_Zone#Glass Room - GR18|Glass Room]].&lt;br /&gt;
* One can spawn inside the control room for [[Light_Containment_Zone#Test Chamber 1 - TC01|Test Chamber 1]].&lt;br /&gt;
* One can spawn inside the side room of [[Light_Containment_Zone#SCP-173&#039;s Containment Chamber - PT00|SCP-173&#039;s Containment Chamber]].&lt;br /&gt;
* One can spawn in the side area at each of the [[Light_Containment_Zone#Airlock - ALXX|Airlocks]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt; [[Heavy Containment Zone]] &amp;lt;/u&amp;gt;&lt;br /&gt;
* One can spawn next to the door on the upper floor of the [[Heavy_Containment_Zone#Server Room|Server Room]].&lt;br /&gt;
* One can spawn between a couple servers in the control room for the [[Heavy_Containment_Zone#Alpha Warhead Silo|Alpha Warhead Silo]].&lt;br /&gt;
* One can spawn in the back corner of the [[Heavy_Containment_Zone#Ammunition Armory|Ammunition Armory]].&lt;br /&gt;
* One can spawn in the left corner outside of the [[Heavy_Containment_Zone#Micro H.I.D. Armory|Micro H.I.D. Armory]].&lt;br /&gt;
* One can spawn opposite of [[SCP-173]]&#039;s containment chamber in [[Heavy_Containment_Zone#SCP-049&#039;s &amp;amp; SCP-173&#039;s Containment Area|SCP-049&#039;s &amp;amp; SCP-173&#039;s Containment Area]].&lt;br /&gt;
* One can spawn by the computer in the left corner of [[Heavy_Containment_Zone#SCP-096&#039;s Containment Area|SCP-096&#039;s Containment Area]].&lt;br /&gt;
* One can spawn outside the main entrance to the control room for [[Heavy_Containment_Zone#SCP-106&#039;s Containment Area|SCP-106&#039;s Containment Area]].&lt;br /&gt;
* One can spawn along the walkway within the [[Heavy_Containment_Zone#Testroom|Testroom]].&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Light Containment Zone=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
GardenBulletproofLockerOverview.png| The Bulletproof Locker №7 behind VT00 Glass&lt;br /&gt;
GardenSideBulletproofLockerOverview.png| The Bulletproof Locker №7 in the Garden Chamber&#039;s side area&lt;br /&gt;
AABulletproofLockerOverview.png| The Bulletproof Locker №7 in the Airlock&#039;s side area&lt;br /&gt;
PCBulletproofLockerOverview.png| The Bulletproof Locker №7 in the Office&lt;br /&gt;
TCBulletproofLockerOverview.png| The Bulletproof Locker №7 in Test Chamber 1&#039;s Control Room&lt;br /&gt;
GR18BulletproofLockerOverview.png| The Bulletproof Locker №7 in the Glass Room&lt;br /&gt;
PTBulletproofLockerOverview.png| The Bulletproof Locker №7 in the side room in SCP-173&#039;s Chamber&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Heavy Containment Zone=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
MicroBulletproofLockerOverview.png| The Bulletproof Locker №7 in the Micro H.I.D. Hallway&lt;br /&gt;
SiloBulletproofLockerOverview.png| The Bulletproof Locker №7 in the Alpha Warhead Silo&lt;br /&gt;
ServerBulletproofLockerOverview.png| The Bulletproof Locker №7 in the Server Room&lt;br /&gt;
ArmoryBulletproofLockerOverview.png| The Bulletproof Locker №7 in the Ammunition Room&lt;br /&gt;
049BulletproofLockerOverview.png| The Bulletproof Locker №7 in SCP-049&#039;s Chamber&lt;br /&gt;
096BulletproofLockerOverview.png| The Bulletproof Locker №7 in SCP-096&#039;s Chamber&lt;br /&gt;
106BulletproofLockerOverview.png| The Bulletproof Locker №7 in SCP-106&#039;s Chamber&lt;br /&gt;
TestroomBulletproofLockerOverview.png| The Bulletproof Locker №7 in Testroom&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* Bulletproof Locker №7s originally didn&#039;t have the sign listing what SCP Item is located inside, nor did it have a small light inside the box.&lt;br /&gt;
** Both of these additions were suggested by a person from the game&#039;s Patreon.&lt;br /&gt;
&lt;br /&gt;
{{Locations Navbox}}&lt;/div&gt;</summary>
		<author><name>Otduepas06</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Bulletproof_Locker_%E2%84%967&amp;diff=14147</id>
		<title>Bulletproof Locker №7</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Bulletproof_Locker_%E2%84%967&amp;diff=14147"/>
		<updated>2023-09-24T23:53:40Z</updated>

		<summary type="html">&lt;p&gt;Otduepas06: Last structure page to organize.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Structure infobox&lt;br /&gt;
|image = Pedestal.png&lt;br /&gt;
|image_size = 250&lt;br /&gt;
|spawn = [[Light Containment Zone]]&amp;lt;br&amp;gt;[[Heavy Containment Zone]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Bulletproof Locker №7&#039;&#039;&#039; is a type of [[Site-02|Structure]] found in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. &lt;br /&gt;
=In Game=&lt;br /&gt;
&amp;lt;div style=&amp;quot;white-space:normal; font-size:15px&amp;quot;&amp;gt;Bulletproof Locker №7s are small, locked pedestals that contain an SCP item. They spawn throughout Site-02 in many different areas in both Light and Heavy Containment Zones. They require a [[Keycard]] with both {{HoverKeycard|Required Access1=CC2|Required Access2=CA}} to open. A sign on the box will list what SCP Item is inside it.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Each pedestal will have one random SCP item spawn in it at the start of every round. &lt;br /&gt;
&lt;br /&gt;
The following SCP Items can spawn in them:&lt;br /&gt;
*[[SCP-018]] - Quickly accelerating bouncy ball that will cause doors and humans to die or break. SCP-018 can only spawn once per round.&lt;br /&gt;
*[[SCP-207]] - Increases movement speed while giving unlimited stamina and slowly hurting the player. Up to three SCP-207s can spawn.&lt;br /&gt;
*[[SCP-244|SCP-244-A]] - Creates an area of cold fog that blocks vision and hurts players overtime. SCP-244-A can only spawn once per round.&lt;br /&gt;
*[[SCP-268]] - Turns the wearer invisible for a short time. SCP-268 can only spawn once per round.&lt;br /&gt;
*[[SCP-500]] - Fully heals the player plus removes many effects while giving a powerful regen. Up to five SCP-500s can spawn.&lt;br /&gt;
*[[SCP-1576]] - Allows the player to communicate with spectators. SCP-1576 can only spawn once per round.&lt;br /&gt;
*[[SCP-1853]] - Increases weapon and medical item related motor skills. Up to two SCP-1853s can spawn.&lt;br /&gt;
*[[SCP-2176]] - Toggles a blackout and lockdown of the affected room. Stuns SCP-079 if currently viewing room. Up to three SCP-2176s can spawn.&lt;br /&gt;
&lt;br /&gt;
Every SCP Item will spawn in a given round, meaning there will be a minimum of eight Bulletproof Locker №7s per round. After those initial eight the following spawn priority order is used to spawn additional items:&lt;br /&gt;
SCP-500 --&amp;gt; SCP-207 --&amp;gt; SCP-2176 --&amp;gt; SCP-1853&lt;br /&gt;
&lt;br /&gt;
The game rolls a dice for each of those items, with the smallest number being 0 and the largest being the max times that item can spawn, minus one. For example, in SCP-500&#039;s case, the dice rolled are numbers ranging from 0 to 4, while for SCP-207 it is numbers ranging from 0 to 2. &lt;br /&gt;
&lt;br /&gt;
The game spawns additional Bulletproof Locker №7s equal to the number rolled per SCP Item. So if SCP-500 rolled a 3, then three additional Bulletproof Locker №7s are spawned containing SCP-500. Then the game rolls again but for remaining SCP Items.&lt;br /&gt;
&lt;br /&gt;
There is no maximum amount of Bulletproof Locker №7s that can spawn in a round unless it runs out of spawn locations, which there are 16 of. The max number of possible objects is 17.&lt;br /&gt;
&lt;br /&gt;
==Spawn Locations==&lt;br /&gt;
While the max number of objects that can be rolled is 17, there are 16 possible spawn locations.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt; Light Containment Zone &amp;lt;/u&amp;gt;&lt;br /&gt;
* Up to two can spawn in the side room or behind the glass of the [[Light_Containment_Zone#Garden Chamber - VT|Garden Chamber]].&lt;br /&gt;
* One can spawn at the back of [[Light_Containment_Zone#Office - PC15|PC15]].&lt;br /&gt;
* One can spawn along the right wall of the [[Light_Containment_Zone#Glass Room - GR18|Glass Room]].&lt;br /&gt;
* One can spawn inside the control room for [[Light_Containment_Zone#Test Chamber 1 - TC01|Test Chamber 1]].&lt;br /&gt;
* One can spawn inside the side room of [[Light_Containment_Zone#SCP-173&#039;s Containment Chamber - PT00|SCP-173&#039;s Containment Chamber]].&lt;br /&gt;
* One can spawn in the side area at each of the [[Light_Containment_Zone#Airlock - ALXX|Airlocks]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt; Heavy Containment Zone &amp;lt;/u&amp;gt;&lt;br /&gt;
* One can spawn next to the door on the upper floor of the [[Heavy_Containment_Zone#Server Room|Server Room]].&lt;br /&gt;
* One can spawn between a couple servers in the control room for the [[Heavy_Containment_Zone#Alpha Warhead Silo|Alpha Warhead Silo]].&lt;br /&gt;
* One can spawn in the back corner of the [[Heavy_Containment_Zone#Ammunition Armory|Ammunition Armory]].&lt;br /&gt;
* One can spawn in the left corner outside of the [[Heavy_Containment_Zone#Micro H.I.D. Armory|Micro H.I.D. Armory]].&lt;br /&gt;
* One can spawn opposite of [[SCP-173]]&#039;s containment chamber in [[Heavy_Containment_Zone#SCP-049&#039;s &amp;amp; SCP-173&#039;s Containment Area|SCP-049&#039;s &amp;amp; SCP-173&#039;s Containment Area]].&lt;br /&gt;
* One can spawn by the computer in the left corner of [[Heavy_Containment_Zone#SCP-096&#039;s Containment Area|SCP-096&#039;s Containment Area]].&lt;br /&gt;
* One can spawn outside the main entrance to the control room for [[Heavy_Containment_Zone#SCP-106&#039;s Containment Area|SCP-106&#039;s Containment Area]].&lt;br /&gt;
* One can spawn along the walkway within the [[Heavy_Containment_Zone#Testroom|Testroom]].&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Light Containment Zone=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
GardenBulletproofLockerOverview.png| The Bulletproof Locker №7 behind VT00 Glass&lt;br /&gt;
GardenSideBulletproofLockerOverview.png| The Bulletproof Locker №7 in the Garden Chamber&#039;s side area&lt;br /&gt;
AABulletproofLockerOverview.png| The Bulletproof Locker №7 in the Airlock&#039;s side area&lt;br /&gt;
PCBulletproofLockerOverview.png| The Bulletproof Locker №7 in the Office&lt;br /&gt;
TCBulletproofLockerOverview.png| The Bulletproof Locker №7 in Test Chamber 1&#039;s Control Room&lt;br /&gt;
GR18BulletproofLockerOverview.png| The Bulletproof Locker №7 in the Glass Room&lt;br /&gt;
PTBulletproofLockerOverview.png| The Bulletproof Locker №7 in the side room in SCP-173&#039;s Chamber&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Heavy Containment Zone=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
MicroBulletproofLockerOverview.png| The Bulletproof Locker №7 in the Micro H.I.D. Hallway&lt;br /&gt;
SiloBulletproofLockerOverview.png| The Bulletproof Locker №7 in the Alpha Warhead Silo&lt;br /&gt;
ServerBulletproofLockerOverview.png| The Bulletproof Locker №7 in the Server Room&lt;br /&gt;
ArmoryBulletproofLockerOverview.png| The Bulletproof Locker №7 in the Ammunition Room&lt;br /&gt;
049BulletproofLockerOverview.png| The Bulletproof Locker №7 in SCP-049&#039;s Chamber&lt;br /&gt;
096BulletproofLockerOverview.png| The Bulletproof Locker №7 in SCP-096&#039;s Chamber&lt;br /&gt;
106BulletproofLockerOverview.png| The Bulletproof Locker №7 in SCP-106&#039;s Chamber&lt;br /&gt;
TestroomBulletproofLockerOverview.png| The Bulletproof Locker №7 in Testroom&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* Bulletproof Locker №7s originally didn&#039;t have the sign listing what SCP Item is located inside, nor did it have a small light inside the box.&lt;br /&gt;
** Both of these additions were suggested by a person from the game&#039;s Patreon.&lt;br /&gt;
&lt;br /&gt;
{{Locations Navbox}}&lt;/div&gt;</summary>
		<author><name>Otduepas06</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Standard_Locker&amp;diff=14146</id>
		<title>Standard Locker</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Standard_Locker&amp;diff=14146"/>
		<updated>2023-09-24T21:03:02Z</updated>

		<summary type="html">&lt;p&gt;Otduepas06: So do these minimum/maximum number of spawns per round include the ones labeled as always or not?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Structure infobox&lt;br /&gt;
|image	= Standard_Lockah.png&lt;br /&gt;
|image_size = 350&lt;br /&gt;
|spawn	= [[Light Containment Zone]]&amp;lt;br&amp;gt;[[Heavy Containment Zone]]&amp;lt;br&amp;gt;[[Entrance Zone]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Standard Locker&#039;&#039;&#039; is a type of [[Site-02|Structure]] found in &#039;&#039;SCP: Secret Laboratory&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
Standard Lockers are lockers that contain random loot and will randomly spawn in certain rooms around Site-02. Standard Lockers can be opened and closed by players by pressing the {{Key Press|E}} key. The items inside of a Standard Locker are random each round. &amp;lt;br&amp;gt;&lt;br /&gt;
There are six spawn points inside the Standard Locker where items can spawn. Items will only spawn on the top and middle shelves at the bottom of the Standard Locker. A minimum of two will always have loot, with a maximum of five being filled.&lt;br /&gt;
&lt;br /&gt;
There will always be at least two Standard Lockers in a round. Up to six can spawn in a given round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Loot:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border-collapse:collapse&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-style: solid; border-width: 1px 2px 1px 1px;border-right:solid 2px white; text-align:center;padding: 5px;background-color:#333333;&amp;quot; |Item&lt;br /&gt;
!style=&amp;quot;text-align:center;padding: 5px;background-color:#333333;&amp;quot;|Max Chambers&lt;br /&gt;
!style=&amp;quot;text-align:center;padding: 5px;background-color:#333333;&amp;quot;|Chance&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;&amp;quot;|{{ItemTable2|Scientist Keycard}}&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|{{WeightedProbability|weight=2|totalWeight=16}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;&amp;quot;|{{ItemTable2|Zone Manager Keycard}}&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|{{WeightedProbability|weight=2|totalWeight=16}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;&amp;quot;|{{ItemTable2|First Aid Kit}}&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|{{WeightedProbability|weight=1|totalWeight=16}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;&amp;quot;|{{ItemTable2|Flashlight}}&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|{{WeightedProbability|weight=1|totalWeight=16}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;&amp;quot;|{{ItemTable2|Janitor Keycard}}&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|{{WeightedProbability|weight=1|totalWeight=16}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111; white-space: nowrap;&amp;quot;|&amp;lt;p&amp;gt;{{ItemTable2|Painkillers}}(x3)&amp;lt;/p&amp;gt;&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|{{WeightedProbability|weight=1|totalWeight=16}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;&amp;quot;|&amp;lt;p&amp;gt;{{ItemTable2|Coin}}(x4)&amp;lt;/p&amp;gt;&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|{{WeightedProbability|totalWeight=16}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;&amp;quot;|{{ItemTable2|Radio}}&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|{{WeightedProbability|totalWeight=16}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
Max Chambers shows how many times the loot can spawn in a locker. There are six Chambers, so an item of &amp;quot;Max Chambers 2&amp;quot; can spawn up to two times throughout the locker. It does not mean how much of a item spawns in one chamber. &amp;lt;br&amp;gt;&lt;br /&gt;
The bottom shelf will never contain Flashlights, Radios or Coins.&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Spawn Locations==&lt;br /&gt;
===Guaranteed Spawn Locations===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt; [[Heavy Containment Zone]] &amp;lt;/u&amp;gt;&lt;br /&gt;
* One will always spawn next to the breached cryo storage doorway of [[Heavy Containment Zone#SCP-939&#039;s Containment Area|SCP-939&#039;s Containment Area]].&lt;br /&gt;
&lt;br /&gt;
===Possible Spawn Locations===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt; [[Light Containment Zone]] &amp;lt;/u&amp;gt;&lt;br /&gt;
* One can spawn in the side room of the [[Light Containment Zone#Garden Chamber - VT|Garden Chamber]].&lt;br /&gt;
* One can spawn against the left side of [[Light Containment Zone#Office - PC15|PC15]].&lt;br /&gt;
* One can spawn on the right wall of the [[Light Containment Zone#Glass Room - GR 18|Glass Room]].&lt;br /&gt;
* One can spawn to the right of the door, outside of [[Light Containment Zone#Test Chamber 1 - TC01|Test Chamber 1]].&lt;br /&gt;
* One can spawn right next to the door to [[Light Containment Zone#SCP-173&#039;s Containment Chamber - PT00|SCP-173&#039;s Containment Chamber]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt; [[Entrance Zone]] &amp;lt;/u&amp;gt;&lt;br /&gt;
* Up to two can spawn by the top or bottom of the stairs in the [[Entrance Zone#Two-Story Office|Two-Story Office]].&lt;br /&gt;
* One can spawn within the cubical in the [[Entrance Zone#Large Office|Large Office]].&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
LCZPCStandardLocker.png| A Standard Locker found in PC15&lt;br /&gt;
HCZ939RoomStandardLockerClosed.png| A Standard Locker found in SCP-939&#039;s Containment Area&lt;br /&gt;
HCZ939RoomStandardLockerOpened.png| An opened Standard Locker&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In earlier builds, Cabinets spawned instead of Standard Lockers. These only spawned in the Glass Room and Two-Story Office. Cabinets could be searched by holding E on them, after a bar filled up, an item was added to the player&#039;s inventory. Cabinets could only be looted once per round and only had one item.&lt;br /&gt;
** The Cabinets in Entrance Zone had a very low chance to give a Facility Manager Keycard, allowing [[Mobile Task Force]] to recontain [[SCP-106]] or activate the [[Alpha Warhead]] early on in the game.&lt;br /&gt;
*** In even earlier builds, this allowed MTF to kill [[SCP-079]] by opening his room and shooting him.&lt;br /&gt;
&lt;br /&gt;
{{Locations Navbox}}&lt;/div&gt;</summary>
		<author><name>Otduepas06</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=First_Aid_Cabinet&amp;diff=14143</id>
		<title>First Aid Cabinet</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=First_Aid_Cabinet&amp;diff=14143"/>
		<updated>2023-09-24T08:36:47Z</updated>

		<summary type="html">&lt;p&gt;Otduepas06: New bit, since always isn&amp;#039;t really random at all.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{Structure infobox&lt;br /&gt;
|image1 = First_Aid_Cabinet.png&lt;br /&gt;
|image2 = Adrenaline_Cabinet.png&lt;br /&gt;
|image_size = 300&lt;br /&gt;
|spawn = [[Light Containment Zone]]&amp;lt;br&amp;gt;[[Heavy Containment Zone]]&amp;lt;br&amp;gt;[[Entrance Zone]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;First Aid Cabinet&#039;&#039;&#039; is a type of [[Site-02|Structure]] found in &#039;&#039;SCP: Secret Laboratory&#039;&#039;.&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
First Aid Cabinets are small white cases attached to various walls, with a first aid label. They can be opened and closed by pressing {{Key Press|E}}.&amp;lt;br&amp;gt;&lt;br /&gt;
Each First Aid Cabinet will always contain one [[First Aid Kit]], which the player can use to restore health.&lt;br /&gt;
&lt;br /&gt;
A second version of the First Aid Cabinet has a blue logo instead of green and the word adrenaline beneath the first aid label. These First Aid Cabinets will contain an [[Adrenaline]] shot alongside a First Aid Kit, which the player can use for a temporary speed and health boost.&lt;br /&gt;
&lt;br /&gt;
There will always be at least two green First Aid Cabinets in a given around. Up to eight in total can spawn.&amp;lt;br&amp;gt;&lt;br /&gt;
There will always be at least one blue First Aid Cabinets in a given around. Up to five in total can spawn.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In [[Heavy_Containment_Zone#SCP-049&#039;s &amp;amp; SCP-173&#039;s Containment Area|SCP-049&#039;s &amp;amp; SCP-173&#039;s Containment Area]] is the guaranteed appearance of a broken blue First Aid Cabinet, found right outside of SCP-049&#039;s chamber. The cabinet is empty and cannot be interacted with, as its detached door is on the ground. While its First Aid Kit is nowhere to be found, presumably used in vain by the deceased [[Facility Guard]] at the room&#039;s center, the Adrenaline can be found on the floor next to his corpse.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Green First Aid Cabinet Loot:&#039;&#039;&#039;&lt;br /&gt;
* [[First Aid Kit]]&lt;br /&gt;
* [[Painkillers]] (1-2) [66%]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blue First Aid Cabinet Loot:&#039;&#039;&#039;&lt;br /&gt;
* [[Adrenaline]] &lt;br /&gt;
* [[First Aid Kit]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Spawn Locations==&lt;br /&gt;
===Guaranteed Spawn locations===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt; [[Heavy Containment Zone]] &amp;lt;/u&amp;gt;&lt;br /&gt;
* One will spawn across from the cryopod room of [[Heavy_Containment_Zone#SCP-939&#039;s Containment Area|SCP-939&#039;s Containment Area]].&lt;br /&gt;
* A destroyed blue First Aid Cabinet will always spawn right outside of SCP-049&#039;s chamber. No items will spawn in this cabinet as its Adrenaline has been removed by the dead Facility Guard located in the middle of the room. Its First Aid Kit is nowhere to be found.&lt;br /&gt;
&lt;br /&gt;
===Possible Spawn Locations===&lt;br /&gt;
First Aid Cabinet can spawn in a multitude of locations throughout Site-02. It should be noted that this section lists all possible spawn locations - spawning is random, meaning that something else (or nothing) may spawn in its place.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt; [[Light Containment Zone]] &amp;lt;/u&amp;gt;&lt;br /&gt;
* One can spawn in the  to the right of the [[Light Containment Zone#Water Closet - WC00|Water Closet]]&#039;s door.&lt;br /&gt;
* One can spawn in the side room of the [[Light Containment Zone#Garden Chamber - VT00|Garden Chamber]].&lt;br /&gt;
* Up to two can spawn either on the immediate left or far right walls in [[Light Containment Zone#Office - PC15|PC15]].&lt;br /&gt;
* One can spawn on the right wall in the [[Light Containment Zone#Glass Room - GR18|Glass Room]].&lt;br /&gt;
* One can spawn on the right pillar of the LCZ side at each of the two [[Light Containment Zone#Heavy Containment Zone Checkpoints - EX-A/EX-B|LCZ/HCZ Checkpoints]].&lt;br /&gt;
* One can spawn on the right wall outside of [[Light Containment Zone#Test Chamber 1 - TC01|Test Chamber 1]].&lt;br /&gt;
* Up to two can spawn either in the side room or outside the door for [[Light Containment Zone#SCP-173&#039;s Containment Chamber - PT00|SCP-173&#039;s Containment Chamber]].&lt;br /&gt;
* One can spawn on the left wall outside [[Light Containment Zone#SCP-914&#039;s Containment Chamber - #914|SCP-914&#039;s Containment Chamber]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt; [[Heavy Containment Zone]] &amp;lt;/u&amp;gt;&lt;br /&gt;
* Up to two can spawn parallel to the stairway on the upper level of the [[Heavy_Containment_Zone#Server Room|Server Room]].&lt;br /&gt;
* Up to two can spawn up the elevator at the [[Heavy_Containment_Zone#Alpha Warhead Silo|Alpha Warhead Silo]].&lt;br /&gt;
* Up to three can spawn on the outer left and right walls, as well as inside of the [[Heavy_Containment_Zone#Ammunition Armory|Ammunition Armory]].&lt;br /&gt;
* Up to two can spawn on either wall beside the door to the [[Heavy_Containment_Zone#Micro H.I.D. Armory|Micro H.I.D. Armory]].&lt;br /&gt;
* One can spawn in the hallway that contains the elevator that leads to [[Heavy_Containment_Zone#SCP-049&#039;s &amp;amp; SCP-173&#039;s Containment Area|SCP-049&#039;s &amp;amp; SCP-173&#039;s Containment Area]].&lt;br /&gt;
** Up to two can spawn up the elevator to the containment aea, on the wall to the right from the elevator or on the pillar right of the dead Facility Guard.&lt;br /&gt;
* Up to two can spawn on the walls outside [[Heavy_Containment_Zone#SCP-079&#039;s Containment Area|SCP-079&#039;s Containment Area]].&lt;br /&gt;
* One can spawn on the right wall of [[Heavy_Containment_Zone#SCP-096&#039;s Containment Area|SCP-096&#039;s Containment Area]].&lt;br /&gt;
* One can spawn on the left wall of [[Heavy Containment Zone#SCP_106&#039;s Containment Area|SCP-106&#039;s Containment Area]].&lt;br /&gt;
* One can spawn in the center of the walkway in the [[Heavy_Containment_Zone#Testroom|Testroom]].&lt;br /&gt;
* Up to two can spawn on the walls in the HCZ side of the [[Heavy_Containment_Zone#Entrance Zone Checkpoints|Entrance Zone Checkpoints]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt; [[Entrance Zone]] &amp;lt;/u&amp;gt;&lt;br /&gt;
* One can spawn at the top of the stairs in the [[Entrance Zone#Two-Story Office|Two-Story Office]].&lt;br /&gt;
* One can spawn inside the cubical of the [[Entrance Zone#Large Office|Large Office]].&lt;br /&gt;
* One can spawn on the corner of the hallway outside the [[Entrance Zone#Intercom Room|Intercom]].&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
EZIntercomFirstAidCabinet.png| A First Aid Cabinet outside of the Intercom&lt;br /&gt;
HCZArmoryFirstAidCabinetOpened.png| An Opened First Aid Cabinet&lt;br /&gt;
EZWalkwayBlueFirstAidCabinetClosed.png| A blue First Aid Cabinet in the Two-Story Office&lt;br /&gt;
EZWalkwayBlueFirstAidCabinetOpened.png| An opened blue First Aid Cabinet&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* The First Aid Cabinet was previously called the &#039;&#039;&#039;Wall-mounted Medkit&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{Locations Navbox}}&lt;/div&gt;</summary>
		<author><name>Otduepas06</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=First_Aid_Cabinet&amp;diff=14135</id>
		<title>First Aid Cabinet</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=First_Aid_Cabinet&amp;diff=14135"/>
		<updated>2023-09-23T18:47:56Z</updated>

		<summary type="html">&lt;p&gt;Otduepas06: Looking at the other structure pages, the description of where in the room comes before having the room link last.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{Structure infobox&lt;br /&gt;
|image1 = First_Aid_Cabinet.png&lt;br /&gt;
|image2 = Adrenaline_Cabinet.png&lt;br /&gt;
|image_size = 300&lt;br /&gt;
|spawn = [[Light Containment Zone]]&amp;lt;br&amp;gt;[[Heavy Containment Zone]]&amp;lt;br&amp;gt;[[Entrance Zone]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;First Aid Cabinet&#039;&#039;&#039; is a type of [[Site-02|Structure]] found in &#039;&#039;SCP: Secret Laboratory&#039;&#039;.&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
First Aid Cabinets are small white cases attached to various walls, with a first aid label. They can be opened and closed by pressing {{Key Press|E}}.&amp;lt;br&amp;gt;&lt;br /&gt;
Each First Aid Cabinet will always contain one [[First Aid Kit]], which the player can use to restore health.&lt;br /&gt;
&lt;br /&gt;
A second version of the First Aid Cabinet has a blue logo instead of green and the word adrenaline beneath the first aid label. These First Aid Cabinets will contain an [[Adrenaline]] shot alongside a First Aid Kit, which the player can use for a temporary speed and health boost.&lt;br /&gt;
&lt;br /&gt;
There will always be at least two green First Aid Cabinets in a given around. Up to eight in total can spawn.&amp;lt;br&amp;gt;&lt;br /&gt;
There will always be at least one blue First Aid Cabinets in a given around. Up to five in total can spawn.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In [[Heavy_Containment_Zone#SCP-049&#039;s &amp;amp; SCP-173&#039;s Containment Area|SCP-049&#039;s &amp;amp; SCP-173&#039;s Containment Area]] is the guaranteed appearance of a broken blue First Aid Cabinet, found right outside of SCP-049&#039;s chamber. The cabinet is empty and cannot be interacted with, as its detached door is on the ground. While its First Aid Kit is nowhere to be found, presumably used in vain by the deceased [[Facility Guard]] at the room&#039;s center, the Adrenaline can be found on the floor next to his corpse.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Green First Aid Cabinet Loot:&#039;&#039;&#039;&lt;br /&gt;
* [[First Aid Kit]]&lt;br /&gt;
* [[Painkillers]] (1-2) [66%]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blue First Aid Cabinet Loot:&#039;&#039;&#039;&lt;br /&gt;
* [[Adrenaline]] &lt;br /&gt;
* [[First Aid Kit]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
First Aid Cabinet can spawn in a multitude of locations throughout Site-02. It should be noted that this section lists all possible spawn locations - spawning is random, meaning that something else (or nothing) may spawn in its place.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt; [[Light Containment Zone]] &amp;lt;/u&amp;gt;&lt;br /&gt;
* One can spawn in the  to the right of the [[Light Containment Zone#Water Closet - WC00|Water Closet]]&#039;s door.&lt;br /&gt;
* One can spawn in the side room of the [[Light Containment Zone#Garden Chamber - VT00|Garden Chamber]].&lt;br /&gt;
* Up to two can spawn either on the immediate left or far right walls in [[Light Containment Zone#Office - PC15|PC15]].&lt;br /&gt;
* One can spawn on the right wall in the [[Light Containment Zone#Glass Room - GR18|Glass Room]].&lt;br /&gt;
* One can spawn on the right pillar of the LCZ side at each of the two [[Light Containment Zone#Heavy Containment Zone Checkpoints - EX-A/EX-B|LCZ/HCZ Checkpoints]].&lt;br /&gt;
* One can spawn on the right wall outside of [[Light Containment Zone#Test Chamber 1 - TC01|Test Chamber 1]].&lt;br /&gt;
* Up to two can spawn either in the side room or outside the door for [[Light Containment Zone#SCP-173&#039;s Containment Chamber - PT00|SCP-173&#039;s Containment Chamber]].&lt;br /&gt;
* One can spawn on the left wall outside [[Light Containment Zone#SCP-914&#039;s Containment Chamber - #914|SCP-914&#039;s Containment Chamber]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt; [[Heavy Containment Zone]] &amp;lt;/u&amp;gt;&lt;br /&gt;
* Up to two can spawn parallel to the stairway on the upper level of the [[Heavy_Containment_Zone#Server Room|Server Room]].&lt;br /&gt;
* Up to two can spawn up the elevator at the [[Heavy_Containment_Zone#Alpha Warhead Silo|Alpha Warhead Silo]].&lt;br /&gt;
* Up to three can spawn on the outer left and right walls, as well as inside of the [[Heavy_Containment_Zone#Ammunition Armory|Ammunition Armory]].&lt;br /&gt;
* Up to two can spawn on either wall beside the door to the [[Heavy_Containment_Zone#Micro H.I.D. Armory|Micro H.I.D. Armory]].&lt;br /&gt;
* One can spawn in the hallway that contains the elevator that leads to [[Heavy_Containment_Zone#SCP-049&#039;s &amp;amp; SCP-173&#039;s Containment Area|SCP-049&#039;s &amp;amp; SCP-173&#039;s Containment Area]].&lt;br /&gt;
** Up to two can spawn up the elevator to the containment aea, on the wall to the right from the elevator or on the pillar right of the dead Facility Guard.&lt;br /&gt;
** A destroyed blue First Aid Cabinet will always spawn right outside of SCP-049&#039;s chamber. No items will spawn in this cabinet as its Adrenaline has been removed by the dead Facility Guard located in the middle of the room. Its First Aid Kit is nowhere to be found.&lt;br /&gt;
* Up to two can spawn on the walls outside [[Heavy_Containment_Zone#SCP-079&#039;s Containment Area|SCP-079&#039;s Containment Area]].&lt;br /&gt;
* One can spawn on the right wall of [[Heavy_Containment_Zone#SCP-096&#039;s Containment Area|SCP-096&#039;s Containment Area]].&lt;br /&gt;
* One can spawn on the left wall of [[Heavy Containment Zone#SCP_106&#039;s Containment Area|SCP-106&#039;s Containment Area]].&lt;br /&gt;
* One will always spawn across from the cryopod room of [[Heavy_Containment_Zone#SCP-939&#039;s Containment Area|SCP-939&#039;s Containment Area]], on the wall by the glass storage container.&lt;br /&gt;
* One can spawn in the center of the walkway in the [[Heavy_Containment_Zone#Testroom|Testroom]].&lt;br /&gt;
* Up to two can spawn on the walls in the HCZ side of the [[Heavy_Containment_Zone#Entrance Zone Checkpoints|Entrance Zone Checkpoints]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt; [[Entrance Zone]] &amp;lt;/u&amp;gt;&lt;br /&gt;
* One can spawn at the top of the stairs in the [[Entrance Zone#Two-Story Office|Two-Story Office]].&lt;br /&gt;
* One can spawn inside the cubical of the [[Entrance Zone#Large Office|Large Office]].&lt;br /&gt;
* One can spawn on the corner of the hallway outside the [[Entrance Zone#Intercom Room|Intercom]].&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
EZIntercomFirstAidCabinet.png| A First Aid Cabinet outside of the Intercom&lt;br /&gt;
HCZArmoryFirstAidCabinetOpened.png| An Opened First Aid Cabinet&lt;br /&gt;
EZWalkwayBlueFirstAidCabinetClosed.png| A blue First Aid Cabinet in the Two-Story Office&lt;br /&gt;
EZWalkwayBlueFirstAidCabinetOpened.png| An opened blue First Aid Cabinet&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* The First Aid Cabinet was previously called the &#039;&#039;&#039;Wall-mounted Medkit&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{Locations Navbox}}&lt;/div&gt;</summary>
		<author><name>Otduepas06</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Emergency_Power_Station&amp;diff=14088</id>
		<title>Emergency Power Station</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Emergency_Power_Station&amp;diff=14088"/>
		<updated>2023-09-21T01:19:26Z</updated>

		<summary type="html">&lt;p&gt;Otduepas06: Have encountered quite a bit of confusion on that.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Structure infobox&lt;br /&gt;
|image = Generatah.png&lt;br /&gt;
|image_size = 350&lt;br /&gt;
|spawn = [[Heavy Containment Zone]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Emergency Power Stations&#039;&#039;&#039; (also known as &#039;&#039;&#039;Generators&#039;&#039;&#039;) are a type of [[Site-02|Structure]] found in &#039;&#039;SCP: Secret Laboratory&#039;&#039;.&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
Emergency Power Stations are recontainment devices that spawn around [[Heavy Containment Zone]], which are used to recontain [[SCP-079]]. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;white-space:normal; font-size:15px&amp;quot;&amp;gt;An Emergency Power Station requires {{HoverKeycard|Required Access1=AA2}}to unlock. Once they are unlocked, anyone can open/close them without the use of a [[Keycard]]. &amp;lt;/div&amp;gt; &lt;br /&gt;
Each generator contains a lever, which must be flipped on in order to activate it by pressing {{Key Press|E}}. When the lever is flipped on, the Emergency Power Station will take 125 seconds to power up (a countdown is displayed on active Emergency Power Stations). After 125 seconds have passed, [[C.A.S.S.I.E.]] will announce the activation of a generator.&amp;lt;br&amp;gt;&lt;br /&gt;
Once activated, Emergency Power Stations cannot be deactivated, but the powering-up process can be cancelled by pressing {{Key Press|E}} on a large button, or the lever. When a Emergency Power Station is turned off, the timer will save its place, but it will slowly count back up to 125.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Emergency Power Stations are used to recontain SCP-079. Turning on all 3 Emergency Power Stations will unlock [[Heavy_Containment_Zone#SCP-079&#039;s Containment Area|SCP-079&#039;s Containment Area]], and players can enter it and finish the [[Overcharge]] sequence. &lt;br /&gt;
&lt;br /&gt;
Powering up an Emergency Power Station will alert SCP-079 with a message that covers their screen. Rooms containing said Emergency Power Stations will be marked red on the map.&lt;br /&gt;
&lt;br /&gt;
Three Emergency Power Stations will spawn every round. &lt;br /&gt;
&lt;br /&gt;
==Spawn Locations==&lt;br /&gt;
Three Emergency Power Stations will only spawn throughout Heavy Containment Zone. &amp;lt;br&amp;gt;&lt;br /&gt;
There are 12 rooms in which Emergency Power Stations can spawn. Some area can have two generators spawn in the same room, however this is rare.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt; [[Heavy Containment Zone]] &amp;lt;/u&amp;gt;&lt;br /&gt;
* Up to two can spawn on the upper level of the [[Heavy_Containment_Zone#Server Room|Server Room]], on the wall near the door or the back wall opposite to it.&lt;br /&gt;
* One can spawn across the hallway from the elevator that leads up to the [[Heavy_Containment_Zone#Alpha Warhead Silo|Alpha Warhead Silo]].&lt;br /&gt;
* Up to two can spawn on the left or right outside walls of the [[Heavy_Containment_Zone#Ammunition Armory|Ammunition Armory]].&lt;br /&gt;
* Up to two can spawn to the left or right of the door outside the [[Heavy_Containment_Zone#Micro H.I.D. Armory|Micro H.I.D. Armory]].&lt;br /&gt;
* One can spawn on the wall of the hallway to [[Heavy_Containment_Zone#SCP-049&#039;s &amp;amp; SCP-173&#039;s Containment Area|SCP-049&#039;s &amp;amp; SCP-173&#039;s Containment Area]].&lt;br /&gt;
* Up to two can spawn outside the locked gate to [[Heavy_Containment_Zone#SCP-079&#039;s Containment Area|SCP-079&#039;s Containment Area]].&lt;br /&gt;
* One can spawn on the right wall of [[Heavy_Containment_Zone#SCP-096&#039;s Containment Area|SCP-096&#039;s Containment Area]].&lt;br /&gt;
* One can spawn along the left wall to [[Heavy_Containment_Zone#SCP-106&#039;s Containment Area|SCP-106&#039;s Containment Area]].&lt;br /&gt;
* One can spawn next to the cryopod in [[Heavy_Containment_Zone#SCP-939&#039;s Containment Area|SCP-939&#039;s Containment Area]].&lt;br /&gt;
* One can spawn in the center of the [[Heavy_Containment_Zone#Testroom|Testroom]]&#039;s walkway.&lt;br /&gt;
* Up to two can spawn on the walls of the HCZ side of both [[Heavy Containment Zone#Entrance Zone Checkpoints|HZC/EZ Checkpoints]].&lt;br /&gt;
&lt;br /&gt;
==Announcements==&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=1of3button.mp3|title=When the 1st Emergency Power Stations is are activated:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;1 out of 3 generators activated.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=2of3button.mp3|title=When the 2nd Emergency Power Stations is activated:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;2 out of 3 generators activated.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=3of3button.mp3|title=When the 3rd Emergency Power Stations is activated:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;3 out of 3 generators activated. All generators have been successfully engaged.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=321 3.mp3|title=When SCP-079 Recontainment Process activated or all SCPs were contained:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Overcharge in 3...  2...  1...&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=OverchargeNo079.mp3|title=When overcharge ends and there was no SCP-079:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Facility is back in operational mode.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
In game=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
HCZServersBackGenerator.png| The Emergency Power Station at the back of the Server Room&lt;br /&gt;
HCZMicroLeftGen.png| The Emergency Power Station in the Micro H.I.D. Hallway on the left&lt;br /&gt;
HCZ096WallGenerator.png| The Emergency Power Station near the entrance of SCP-096&#039;s Chamber&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Other=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
EPSCount.png| An Emergency Power Station counting down.&lt;br /&gt;
EPSDials.png| The Local Voltage and Total Voltage dials.&lt;br /&gt;
EPSEngaged.png| An engaged Emergency Power Station.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* Emergency Power Stations have multiple visuals on them while powering up. &lt;br /&gt;
** A timer that shows how much time is left until it turns on. &lt;br /&gt;
*** The timer will say Engaged once the Emergency Power Station is turned on.&lt;br /&gt;
** A dial labeled Local Voltage that also shows how much time is left, by having an arrow slowly move from green to red. &lt;br /&gt;
** A dial labeled Total Voltage will show how many Emergency Power Stations are currently on. &lt;br /&gt;
** Emergency Power Stations have two lights that show if the generator is activated or if it is disabled.&lt;br /&gt;
* Prior to [[Updates/11.0.0|v11.0.0]], five Emergency Power Stations would have to be activated before SCP-079 would be recontained. There was no button involved in this process and instead the Overcharge Process would automatically happen one minute after the fifth Emergency Power Station was engaged.&lt;br /&gt;
** Emergency Power Stations would previously provide additional AP to SCP-079 when activated, but this is no longer the case.&lt;br /&gt;
&lt;br /&gt;
{{Locations Navbox}}&lt;/div&gt;</summary>
		<author><name>Otduepas06</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Emergency_Power_Station&amp;diff=14075</id>
		<title>Emergency Power Station</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Emergency_Power_Station&amp;diff=14075"/>
		<updated>2023-09-20T15:00:07Z</updated>

		<summary type="html">&lt;p&gt;Otduepas06: Matching outlying line to the rest of list, and some links.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Structure infobox&lt;br /&gt;
|image = Generatah.png&lt;br /&gt;
|image_size = 350&lt;br /&gt;
|spawn = [[Heavy Containment Zone]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Emergency Power Stations&#039;&#039;&#039; (also known as &#039;&#039;&#039;Generators&#039;&#039;&#039;) are a type of [[Site-02|Structure]] found in &#039;&#039;SCP: Secret Laboratory&#039;&#039;.&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
Emergency Power Stations are recontainment devices that spawn around [[Heavy Containment Zone]], which are used to recontain [[SCP-079]]. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;white-space:normal; font-size:15px&amp;quot;&amp;gt;An Emergency Power Station requires {{HoverKeycard|Required Access1=AA2}}to unlock. Once they are unlocked, anyone can open/close them without the use of a [[Keycard]]. &amp;lt;/div&amp;gt; &lt;br /&gt;
Each generator contains a lever, which must be flipped on in order to activate it by pressing {{Key Press|E}}. When the lever is flipped on, the Emergency Power Station will take 125 seconds to power up (a countdown is displayed on active Emergency Power Stations). After 125 seconds have passed, [[C.A.S.S.I.E.]] will announce the activation of a generator.&amp;lt;br&amp;gt;&lt;br /&gt;
Once activated, Emergency Power Stations cannot be deactivated, but the powering-up process can be cancelled by pressing {{Key Press|E}} on a large button, or the lever. When a Emergency Power Station is turned off, the timer will save its place, but it will slowly count back up to 125.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Emergency Power Stations are used to recontain SCP-079. Turning on all 3 Emergency Power Stations will unlock [[Heavy_Containment_Zone#SCP-079&#039;s Containment Area|SCP-079&#039;s Containment Area]], and players can enter it and finish the [[Overcharge]] sequence. &lt;br /&gt;
&lt;br /&gt;
Powering up an Emergency Power Station will alert SCP-079 with a message that covers their screen. Rooms containing said Emergency Power Stations will be marked red on the map.&lt;br /&gt;
&lt;br /&gt;
Three Emergency Power Stations will spawn every round. &lt;br /&gt;
&lt;br /&gt;
==Spawn Locations==&lt;br /&gt;
Three Emergency Power Stations will only spawn throughout Heavy Containment Zone. &amp;lt;br&amp;gt;&lt;br /&gt;
There are 12 rooms in which Emergency Power Stations can spawn. Some area can have two generators spawn in the same room, however this is rare.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt; [[Heavy Containment Zone]] &amp;lt;/u&amp;gt;&lt;br /&gt;
* Up to two can spawn on the upper level of the [[Heavy_Containment_Zone#Server Room|Server Room]], on the wall near the door or the back wall opposite to it.&lt;br /&gt;
* One can spawn across the hallway from the elevator that leads up to the [[Heavy_Containment_Zone#Alpha Warhead Silo|Alpha Warhead Silo]].&lt;br /&gt;
* Up to two can spawn on the left or right outside walls of the [[Heavy_Containment_Zone#Ammunition Armory|Ammunition Armory]].&lt;br /&gt;
* Up to two can spawn to the left or right of the door outside the [[Heavy_Containment_Zone#Micro H.I.D. Armory|Micro H.I.D. Armory]].&lt;br /&gt;
* One can spawn on the wall of the hallway to [[Heavy_Containment_Zone#SCP-049&#039;s &amp;amp; SCP-173&#039;s Containment Area|SCP-049&#039;s &amp;amp; SCP-173&#039;s Containment Area]].&lt;br /&gt;
* Up to two can spawn outside the locked gate to [[Heavy_Containment_Zone#SCP-079&#039;s Containment Area|SCP-079&#039;s Containment Area]].&lt;br /&gt;
* One can spawn on the right wall of [[Heavy_Containment_Zone#SCP-096&#039;s Containment Area|SCP-096&#039;s Containment Area]].&lt;br /&gt;
* One can spawn along the left wall to [[Heavy_Containment_Zone#SCP-106&#039;s Containment Area|SCP-106&#039;s Containment Area]].&lt;br /&gt;
* One can spawn next to the cryopod in [[Heavy_Containment_Zone#SCP-939&#039;s Containment Area|SCP-939&#039;s Containment Area]].&lt;br /&gt;
* One can spawn in the center of the [[Heavy_Containment_Zone#Testroom|Testroom]]&#039;s walkway.&lt;br /&gt;
* Up to two can spawn on the walls of the HCZ side of both [[Heavy Containment Zone#Entrance Zone Checkpoints|HZC/EZ Checkpoints]].&lt;br /&gt;
&lt;br /&gt;
==Announcements==&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=1of3button.mp3|title=When the 1st Emergency Power Stations is are activated:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;1 out of 3 generators activated.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=2of3button.mp3|title=When the 2nd Emergency Power Stations is activated:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;2 out of 3 generators activated.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=3of3button.mp3|title=When the 3rd Emergency Power Stations is activated:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;3 out of 3 generators activated. All generators have been successfully engaged.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=321 3.mp3|title=When SCP-079 Recontainment Process activated or all SCPs were contained:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Overcharge in 3...  2...  1...&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=OverchargeNo079.mp3|title=When overcharge ends and there was no SCP-079:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Facility is back in operational mode.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
In game=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
HCZServersBackGenerator.png| The Emergency Power Station at the back of the Server Room&lt;br /&gt;
HCZMicroLeftGen.png| The Emergency Power Station in the Micro H.I.D. Hallway on the left&lt;br /&gt;
HCZ096WallGenerator.png| The Emergency Power Station near the entrance of SCP-096&#039;s Chamber&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Other=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
EPSCount.png| An Emergency Power Station counting down.&lt;br /&gt;
EPSDials.png| The Local Voltage and Total Voltage dials.&lt;br /&gt;
EPSEngaged.png| An engaged Emergency Power Station.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* Emergency Power Stations have multiple visuals on them while powering up. &lt;br /&gt;
** A timer that shows how much time is left until it turns on. &lt;br /&gt;
*** The timer will say Engaged once the Emergency Power Station is turned on.&lt;br /&gt;
** A dial labeled Local Voltage that also shows how much time is left, by having an arrow slowly move from green to red. &lt;br /&gt;
** A dial labeled Total Voltage will show how many Emergency Power Stations are currently on. &lt;br /&gt;
** Emergency Power Stations have two lights that show if the generator is activated or if it is disabled.&lt;br /&gt;
* Prior to [[Updates/11.0.0|v11.0.0]], five Emergency Power Stations would have to be activated before SCP-079 would be recontained. There was no button involved in this process and instead the Overcharge Process would automatically happen one minute after the fifth Emergency Power Station was engaged.&lt;br /&gt;
&lt;br /&gt;
{{Locations Navbox}}&lt;/div&gt;</summary>
		<author><name>Otduepas06</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=User:Otduepas06&amp;diff=14069</id>
		<title>User:Otduepas06</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=User:Otduepas06&amp;diff=14069"/>
		<updated>2023-09-20T04:41:27Z</updated>

		<summary type="html">&lt;p&gt;Otduepas06: Because I can.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Typical SCP: Secret Lab player, who expresses enjoyment by improving wikis related to interested topics. (Un)fortunately, Terran does so much that the only significantly neglected niche I can really ever contribute to is the lore.&lt;/div&gt;</summary>
		<author><name>Otduepas06</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Chaos_Insurgent&amp;diff=13963</id>
		<title>Chaos Insurgent</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Chaos_Insurgent&amp;diff=13963"/>
		<updated>2023-09-12T23:10:19Z</updated>

		<summary type="html">&lt;p&gt;Otduepas06: Trivia is very much not true anymore.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Human Infobox&lt;br /&gt;
|name = Chaos Insurgent &lt;br /&gt;
|MainImage = Chaos Insurgent (12.0)&lt;br /&gt;
|mainImageSize = 435px&lt;br /&gt;
|F1MenuArt = ChaosF1&lt;br /&gt;
|Health = 100&lt;br /&gt;
|humantype = military&lt;br /&gt;
|Spawn = [[Surface Zone]]&lt;br /&gt;
|Alies = [[Class-D|Class-Ds]]&lt;br /&gt;
|Enemies = [[Facility Guard|Facility Guards]] &amp;lt;br&amp;gt; [[Mobile Task Force]] &amp;lt;br&amp;gt; [[Scientist|Scientists]] &amp;lt;br&amp;gt; [[SCPs]]&lt;br /&gt;
|OtherInformation = Class IDs: &amp;lt;br&amp;gt;8 (Conscript) &amp;lt;br&amp;gt; 18 (Riflemen) &amp;lt;br&amp;gt; 19 (MTF Marauder) &amp;lt;br&amp;gt;20 (Repressor) &amp;lt;br&amp;gt; Class Colors:&amp;lt;br&amp;gt;{{Class Color|class=Conscript|displayhex=true}} (Conscript/Riflemen)&amp;lt;br&amp;gt;{{Class Color|class=Repressor|displayhex=true}} (Repressor)&amp;lt;br&amp;gt;{{Class Color|class=Marauder|displayhex=true}} (Marauder)&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Chaos Insurgents&#039;&#039;&#039; are a [[Humans|military class]] that spawn on the [[Surface Zone|Surface]]. Their goal is to eliminate all Foundation Personnel and SCPs, while also rescuing any remaining [[Class-D Personnel|Class-Ds]].&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=Operational Guides=&lt;br /&gt;
===Class Operational Guide===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex:auto; flex-direction:row; flex-basis:min-content; min-width:60%&amp;quot;&amp;gt;&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Covert Ops Briefing===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=#38761d&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;-Message from Delta Command&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|Chaos Insurgent Unknown}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
Chaos Insurgents will spawn in later during a round as a reinforcement group (The 3 different sub-classes will spawn with different items). Their goal is to rescue all remaining Class-Ds, and escort them to the Surface, while also eliminating any opposing forces left in the round ([[Mobile Task Force|MTF]], [[Facility Guard]]s, [[Scientist]]s, or hostile [[SCPs]]).&amp;lt;br&amp;gt;&lt;br /&gt;
Chaos Insurgents win with a &amp;quot;&amp;lt;font color= #006400&amp;gt;Insurgency Victory&amp;lt;/font&amp;gt;&amp;quot; if the amount of D-Class escapes are higher than the amount of Scientist escapes and uncontained SCPs, and all other Foundation Personnel have died. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Chaos can also choose to instead disarm Scientists and let them escape while detained. This will then turn the Scientist into Chaos, while also giving the Chaos two [[Respawn Tickets]].  &lt;br /&gt;
&lt;br /&gt;
Chaos Insurgents are neutral to SCPs, meaning that both factions can choose to either co-operate or fight with each other. Regardless, Chaos Insurgents should still remain cautious of SCPs, as SCPs are required to kill any Class-Ds to achieve a &amp;quot;&amp;lt;font color= #9c0000&amp;gt;SCP Victory&amp;lt;/font&amp;gt;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Upon spawning, the Insurgency has the advantage of surprise, as only the Class-D and other Chaos will be notified of their arrival via a music cue ([[SCP-079]] can tell if Chaos spawned by checking its map at tier 3 or above, but cannot hear the same cue). &amp;lt;br&amp;gt;&lt;br /&gt;
However, this &#039;element of surprise&#039; is more often ruined due to the loud and distinct noises of their boots while walking on the floor.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Related|Soundtrack}}&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=The Chaos Insurgency Theme.mp3|title=The Chaos Insurgency Spawn Music}}&lt;br /&gt;
{{multi-listen item|filename=Diesel.mp3|title=Chaos Car noise}}&lt;br /&gt;
{{multi-listen item|filename=Train_Enter.mp3|title=Chaos Train Arrival (Event)}}&lt;br /&gt;
{{multi-listen item|filename=Train_leave.mp3|title=Chaos Train Depature (Event)}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Subclasses==&lt;br /&gt;
The Chaos Insurgents spawn in waves of different subclasses. These subclasses have different gear and spawn chances that is based off the amount of players that respawned. Chaos Conscript only spawns by a Class-D or a disarmed Scientist that escapes.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Spawning===&lt;br /&gt;
{{Related|Spawning_Mechanics#Respawning|Respawning}}&lt;br /&gt;
Chaos do not spawn at the start of the round, instead acting as a possible class to for spectators to respawn as. By default, the time between respawns is at minimum 280 seconds and at max 350 seconds. When a respawn occurs, Chaos will be chosen to respawn if they have more Respawn Tokens than the MTF, in the event of a tie, MTF will respawn. For each player that respawned, one Chaos Respawn Token is used up. By default, up to a max of 15 Chaos can spawn. Server config can be edited to change respawn time and the max amount of players that can be respawned. The Chaos Car will drive up at Gate-A and come to a stop to show Chaos is respawning.&lt;br /&gt;
&lt;br /&gt;
The amount of players that spawned in as Chaos affects how much of each subclass will spawn in. The chart below shows the number of spawned players, and how they are divided into the subclasses.&lt;br /&gt;
[[File:Chasocar.gif|thumb|right|600px|Chaos Car Arriving]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
! Num of Spawned Players&lt;br /&gt;
! Repressor (≤20%)&lt;br /&gt;
! Marauder (≤30%)&lt;br /&gt;
! Riflemen (Rem.)&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| 3&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;background-color:#2e2e2e;&amp;quot;| 4&lt;br /&gt;
|style=&amp;quot;background-color:#2e2e2e;&amp;quot;| --&lt;br /&gt;
|style=&amp;quot;background-color:#2e2e2e;&amp;quot;| 1&lt;br /&gt;
|style=&amp;quot;background-color:#2e2e2e;&amp;quot;| 3&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;background-color:#2e2e2e;&amp;quot;| 6&lt;br /&gt;
|style=&amp;quot;background-color:#2e2e2e;&amp;quot;| 1&lt;br /&gt;
|style=&amp;quot;background-color:#2e2e2e;&amp;quot;| 1&lt;br /&gt;
|style=&amp;quot;background-color:#2e2e2e;&amp;quot;| 4&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;background-color:#2e2e2e;&amp;quot;| 8&lt;br /&gt;
|style=&amp;quot;background-color:#2e2e2e;&amp;quot;| 1&lt;br /&gt;
|style=&amp;quot;background-color:#2e2e2e;&amp;quot;| 2&lt;br /&gt;
|style=&amp;quot;background-color:#2e2e2e;&amp;quot;| 5&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;background-color:#2e2e2e;&amp;quot;| 12&lt;br /&gt;
|style=&amp;quot;background-color:#2e2e2e;&amp;quot;| 2&lt;br /&gt;
|style=&amp;quot;background-color:#2e2e2e;&amp;quot;| 3&lt;br /&gt;
|style=&amp;quot;background-color:#2e2e2e;&amp;quot;| 7&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#2e2e2e;&amp;quot;| 15&lt;br /&gt;
|style=&amp;quot;background-color:#2e2e2e;&amp;quot;| 3&lt;br /&gt;
|style=&amp;quot;background-color:#2e2e2e;&amp;quot;| 4&lt;br /&gt;
|style=&amp;quot;background-color:#2e2e2e;&amp;quot;| 8&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
{{Achievements}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* The Chaos Subclass names were chosen by an event where Patreons would suggest them via discord, then they were voted on by staff and Patreons. The Conscript subclass was not originally planned and the idea was instead suggested by the Patreon user will b. gaming, with the name &amp;quot;Conscript&amp;quot; coming from a Northwood staff member. &lt;br /&gt;
** Conscript --&amp;gt; Ender&lt;br /&gt;
** Rifleman --&amp;gt; Splatn’t &lt;br /&gt;
** Marauder --&amp;gt; Crescent&lt;br /&gt;
** Repressor was adapted from the name &amp;quot;Suppressor&amp;quot; which was suggested by Mikel.&lt;br /&gt;
**The winner for the name for Rifleman was actually the word &amp;quot;Assault&amp;quot; and was suggested by CheeseChurger.&lt;br /&gt;
***It was changed as the developers wanted the word to be three syllables.&lt;br /&gt;
**For majority of 11.0 Beta, Marauder and Repressor were used on the wrong sub-class. With Repressor used on the Shotgunner and Marauder used on the Logicer sub-class. This was fixed during late public beta.&lt;br /&gt;
{{Human Navbox}}&lt;/div&gt;</summary>
		<author><name>Otduepas06</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=FR-MG-0&amp;diff=13640</id>
		<title>FR-MG-0</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=FR-MG-0&amp;diff=13640"/>
		<updated>2023-09-03T05:04:16Z</updated>

		<summary type="html">&lt;p&gt;Otduepas06: Stream story.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon infobox 3&lt;br /&gt;
|type = Light Machine Gun&lt;br /&gt;
|image = FRMG0Icon.png&lt;br /&gt;
|caliber = 5.56x45mm &lt;br /&gt;
|ammo = 100 (+1)&lt;br /&gt;
|fire_rate = 750&lt;br /&gt;
|weight = 3.15&lt;br /&gt;
|length2 = 102&lt;br /&gt;
|draw_time = 0.8&lt;br /&gt;
|draw_timeChamber = 1.45&lt;br /&gt;
|reloadTime = 4.41&lt;br /&gt;
|reloadTimeFull = 5.16&lt;br /&gt;
|speed = 6&lt;br /&gt;
|stamina = 10&lt;br /&gt;
&amp;lt;!--- Values are taken from the Weapon Summary Menu --&amp;gt;&lt;br /&gt;
|bullet_accuracy = 0.05&lt;br /&gt;
|ads_accuracy = 0.08&lt;br /&gt;
|hip_accuracy = 3.5&lt;br /&gt;
|roundOverride = 0&lt;br /&gt;
|running_accuracy = 10.9&lt;br /&gt;
|barrel_attachments = 5&lt;br /&gt;
|sight_attachments = 5&lt;br /&gt;
|magazine_attachments = 2&lt;br /&gt;
|bottom_attachments = 4&lt;br /&gt;
|stock_attachments = 2&lt;br /&gt;
|spawn_locations = [[MTF-E11-SR Rack|MTF-E11-SR Rack]]&lt;br /&gt;
|spawn_class = [[Mobile Task Force|MTF Captain]]&lt;br /&gt;
|inspired = H&amp;amp;K MG36&lt;br /&gt;
|ID = 52&lt;br /&gt;
|manufactor= [[Lore/Manufacturers#Foundation_Gunworks|Foundation Gunworks]]  &amp;lt;br&amp;gt; [[Lore/Manufacturers#Lunae_Defence|Lunae Defence]] (Various Attachments)&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Facility Recovery - Machine Gun - 0&#039;&#039;&#039; also known as the &#039;&#039;&#039;FR-MG-0&#039;&#039;&#039; for short, is a type of [[Weapons|Firearm]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. The weapon is a powerful LMG that spawns on MTF Captains.&lt;br /&gt;
__TOC__&lt;br /&gt;
=Operational Guide=&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex:auto; flex-direction:row; flex-basis:min-content; min-width:60%&amp;quot;&amp;gt;&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
The FR-MG-0 has a low hip fire accuracy but a high ADS fire accuracy, making the weapon extremely efficient when aim-firing. The weapon&#039;s high firerate, damage and easy to control recoil makes effective to quickly deplete the HP of a target. The high ammo count allows one to fire for awhile before having to reload. The downside of this weapons is its heavy weight and long length, making it terrible at movement accuracy as well as slowing down the player while equipped.&lt;br /&gt;
&lt;br /&gt;
The FR-MG-0 is a closed bolt firearm, allowing it to hold one extra bullet than its max mag size by storing it in the chamber. This also means if the player unloads the FR-MG-0 but cancels the animation before the bullet in the chamber is removed, when they re-equip it, the FR-MG-0&#039; will have one bullet in it despite having no magazine, which they can still fire.&lt;br /&gt;
&lt;br /&gt;
Due to being a closed bolt firearm, the FR-MG-0 bolt will be locked into an open position once it runs out of ammo, which causes the reload animation to be slightly longer. The bolt will only lock to an open position if the FR-MG-0 currently has a magazine in it. If the magazine was removed from the FR-MG-0, but the bullet in the chamber was not, firing this bullet will not cause the bolt to lock to an open position. Though, reloading in this state will still cause the reload animation to be longer than normal as the player now has to rechamber the FR-MG-0.&lt;br /&gt;
&lt;br /&gt;
Holding down the {{key Press|E}} key on a player with the firearm equipped will [[Inventory Mechanics#Disarming|disarm]] the player.&lt;br /&gt;
==Attachments==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Sight=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FRMGIron_Sights.png|40px|center]]&#039;&#039;Iron Sights&#039;&#039;&lt;br /&gt;
|ADS Zoom{{Attachments|1.3x|Type=Positive}}&amp;lt;br&amp;gt; Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FRMGRed_Dot.png|70px|center]]&#039;&#039;Dot Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom{{Attachments|1x|Type=Positive}}&amp;lt;br&amp;gt;Weight {{Attachments|+3%|Type=Negative}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FRMGHolo_Sight.png|100px|center]]&#039;&#039;Holographic Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom{{Attachments|1x|Type=Positive}}&amp;lt;br&amp;gt;Weight {{Attachments|+6%|Type=Negative}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FRMGNight_Vision.png|100px|center]]&#039;&#039;Night Vision Scope&#039;&#039;&lt;br /&gt;
|ADS Zoom {{Attachments|1.05x|Type=Positive}} &amp;lt;br&amp;gt; {{Attachments|Night Vision|Type=Positive}} &amp;lt;br&amp;gt; Equip Time {{Attachments|+0.09s|Type=Negative}} &amp;lt;br&amp;gt; Aiming Speed {{Attachments|-25%|Type=Negative}} &amp;lt;br&amp;gt; Weight {{Attachments|+22%|Type=Negative}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FRMGScope.png|100px|center]]&#039;&#039;Telescopic Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom {{Attachments|3x|Type=Positive}} &amp;lt;br&amp;gt; Aiming Accuracy {{Attachments|+33%|Type=Positive}} &amp;lt;br&amp;gt; Equip Time {{Attachments|+0.04s|Type=Negative}} &amp;lt;br&amp;gt; Aiming Speed {{Attachments|-15%|Type=Negative}} &amp;lt;br&amp;gt; Weight {{Attachments|+12%|Type=Negative}}&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Barrel=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FRMGBare_Muzzle.png|100px|center]]&#039;&#039;Standard Barrel&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FRMGMuzzle_Brake.png|100px|center]]&#039;&#039;Muzzle Brake&#039;&#039;&lt;br /&gt;
|Recoil {{Attachments|-10%|Type=Positive}} &amp;lt;br&amp;gt; Equip Time {{Attachments|+0.04s|Type=Negative}} &amp;lt;br&amp;gt; Gunshot Loudness {{Attachments|+20%|Type=Negative}} &amp;lt;br&amp;gt; Length {{Attachments|+8%|Type=Negative}} &amp;lt;br&amp;gt; Weight {{Attachments|+2%|Type=Negative}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FRMGFlash_Hider.png|100px|center]]&#039;&#039;Flash Hider&#039;&#039;&lt;br /&gt;
|{{Attachments|Flash Suppression|Type=Positive}} &amp;lt;br&amp;gt; Equip Time {{Attachments|+0.04s|Type=Negative}} &amp;lt;br&amp;gt; Length {{Attachments|+6%|Type=Negative}} &amp;lt;br&amp;gt; Weight {{Attachments|+1%|Type=Negative}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FRMGShort_Muzzle.png|100px|center]]&#039;&#039;Short Barrel&#039;&#039;&lt;br /&gt;
|Length {{Attachments|-10%|Type=Positive}} &amp;lt;br&amp;gt; Weight {{Attachments|-2%|Type=Positive}} &amp;lt;br&amp;gt; Damage {{Attachments|-4%|Type=Negative}} &amp;lt;br&amp;gt; Penetration {{Attachments|-10%|Type=Negative}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FRMGSuppressor.png|100px|center]]&#039;&#039;Suppressor&#039;&#039;&lt;br /&gt;
|Bullet Accuracy {{Attachments|+11%|Type=Positive}} &amp;lt;br&amp;gt; Gunshot Loudness {{Attachments|-65%|Type=Positive}} &amp;lt;br&amp;gt; {{Attachments|Flash Suppression|Type=Positive}} &amp;lt;br&amp;gt; Equip Time {{Attachments|+0.09s|Type=Negative}} &amp;lt;br&amp;gt; Length {{Attachments|+16%|Type=Negative}} &amp;lt;br&amp;gt; Weight {{Attachments|+6%|Type=Negative}}&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Stock=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FRMGStandard_Stock.png|100px|center]]&#039;&#039;Standard Stock&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FRMGHeavy_Stock.png|100px|center]]&#039;&#039;Heavy Stock&#039;&#039;&lt;br /&gt;
|Recoil when aiming {{Attachments|-28.6%|Type=Positive}} &amp;lt;br&amp;gt; Aiming Accuracy {{Attachments|+82%|Type=Positive}} &amp;lt;br&amp;gt; Hip-firing Accuracy {{Attachments|-9%|Type=Negative}} &amp;lt;br&amp;gt; Length {{Attachments|+1%|Type=Negative}} &amp;lt;br&amp;gt; Weight {{Attachments|+5%|Type=Negative}}&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Bottom=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FRMGNo_Bottom_Rail.png|100px|center]]&#039;&#039;None&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FRMGForegrip.png|30px|center]]&#039;&#039;Foregrip&#039;&#039;&lt;br /&gt;
|Recoil {{Attachments|-15%|Type=Positive}} &amp;lt;br&amp;gt; Aiming Speed {{Attachments|-15%|Type=Negative}} &amp;lt;br&amp;gt; Weight {{Attachments|+3%|Type=Negative}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FRMGLaser.png|100px|center]]&#039;&#039;Laser Sight&#039;&#039;&lt;br /&gt;
| Hip-firing Accuracy {{Attachments|+67%|Type=Positive}} &amp;lt;br&amp;gt; {{Attachments|Laser visible to others|Type=Negative}} &amp;lt;br&amp;gt; Weight {{Attachments|+5%|Type=Negative}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FRMGFlashlight.png|100px|center]]&#039;&#039;Flashlight&#039;&#039;&lt;br /&gt;
|{{Attachments|Light Source|Type=Positive}} &amp;lt;br&amp;gt; Equip Time {{Attachments|+0.09s|Type=Negative}} &amp;lt;br&amp;gt; Weight {{Attachments|+6%|Type=Negative}}&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Magazines=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FRMGMag_100_FMJ.png|65px|center]]&#039;&#039;FMJ Drum&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FRMGMag_60_AP.png|65px|center]]&#039;&#039;AP Drum&#039;&#039;&lt;br /&gt;
|Damage {{Attachments|+3.6%|Type=Positive}} &amp;lt;br&amp;gt; Penetration {{Attachments|+15%|Type=Positive}} &amp;lt;br&amp;gt; Reload Time {{Attachments|-0.5s|Type=Positive}} &amp;lt;br&amp;gt; Weight {{Attachments|-28%|Type=Positive}} &amp;lt;br&amp;gt; Magazine Capacity {{Attachments|-40|Type=Negative}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
FMJ Mag=&lt;br /&gt;
{{2DamageHeader|barrelType2=Short}}&lt;br /&gt;
{{2DPenetration|custom2=Short FMJ}}&lt;br /&gt;
{{2DamageNew|2=Body (100%)|custom2=Short FMJ}}&lt;br /&gt;
{{2DamageNew|2=Limb (70%)|mod=Limb|custom2=Short FMJ}}&lt;br /&gt;
{{2DamageNew|2=Head (200%)|mod=Head|custom2=Short FMJ}}&lt;br /&gt;
{{2DamageNew|2=AHP (30%)|effect=AHP|custom2=Short FMJ}}&lt;br /&gt;
{{2DamageNew|2=Burned (125%)|effect=Burned|custom2=Short FMJ}}&lt;br /&gt;
{{Footer}}&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
AP Mag=&lt;br /&gt;
{{2DamageHeader|barrelType2=Short}}&lt;br /&gt;
{{2DPenetration|custom1=Standard AP|custom2=Short AP}}&lt;br /&gt;
{{2DamageNew|2=Body (100%)|custom1=Standard AP|custom2=Short AP}}&lt;br /&gt;
{{2DamageNew|2=Limb (70%)|mod=Limb|custom1=Standard AP|custom2=Short AP}}&lt;br /&gt;
{{2DamageNew|2=Head (200%)|mod=Head|custom1=Standard AP|custom2=Short AP}}&lt;br /&gt;
{{2DamageNew|2=AHP (30%)|effect=AHP|custom1=Standard AP|custom2=Short AP}}&lt;br /&gt;
{{2DamageNew|2=Burned (125%)|effect=Burned|custom1=Standard AP|custom2=Short AP}}&lt;br /&gt;
{{Footer}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*In one of the initial scenario tests for the weapon, the FR-MG-0 was so powerful that it could take down an enraged [[SCP-096]].&lt;/div&gt;</summary>
		<author><name>Otduepas06</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-106&amp;diff=13168</id>
		<title>SCP-106</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-106&amp;diff=13168"/>
		<updated>2023-07-21T05:09:25Z</updated>

		<summary type="html">&lt;p&gt;Otduepas06: https://www.instagram.com/p/Ca-uZpZvMob/&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP infobox&lt;br /&gt;
|image = Scp10613.png&lt;br /&gt;
|F1MenuArt = 106F1&lt;br /&gt;
|image_size = 300px&lt;br /&gt;
|HP = 2200&lt;br /&gt;
|HS = true&lt;br /&gt;
|zone = [[Heavy Containment Zone]]&lt;br /&gt;
|speed = Through Doors: 2 m/s &amp;lt;br&amp;gt; Normal: 4.5 m/s &amp;lt;br&amp;gt; Stalk: 7 m/s&lt;br /&gt;
|ability = Teleportation&amp;lt;br&amp;gt;Send players to Pocket Dimension&amp;lt;br&amp;gt;Hide in the floor&lt;br /&gt;
|ID = 3&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-106&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-106 acts as a flanker class, capable of quickly moving around the map and cutting players off.&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=left&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Operational Guides=&lt;br /&gt;
===Class Operational Guide===&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
===Abilities Operational Guides===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision0&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [Shift] — Stalk&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-106 Stalk}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision1&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [LMB] — Capture&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-106 Capture}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision2&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [TAB] — Hunter’s Atlas&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-106 Hunter’s Atlas}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
At the start of the round, SCP-106 will spawn at the top of its [[Heavy Containment Zone#SCP-106&#039;s Containment Area|Containment Cell]] located in Heavy Containment Zone. SCP-106 has low stats and is incapable of regenerating their [[Hume Shield]] passively for free. SCP-106&#039;s [[SCP-106#Capture|attack]] is incredibly slow when successful, making SCP-106 ineffective at attacking multiple humans at once on their own. SCP-106 makes up for these weaknesses with their mobility, which allows them to easily transport around [[Site-02]]. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-106 also has the passive ability to phase through doors by simplying walking into them. This is possible with any interactable door besides the Evacuation Shelter. SCP-106 can not phase through elevator doors.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-106 can talk to the other SCPs by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs, regardless of the distance.&lt;br /&gt;
==Vigor==&lt;br /&gt;
Vigor acts somewhat similarly to SCP-079&#039;s Auxiliary Power, a mana-like bar that gets drained by SCP-106 performing abilities. The bar will passively regenerate three units every second, and attacking a Human with either the Traumatized or Corrosion [[Status Effects]] will restore 30 Vigor. SCP-106&#039;s [[SCP-106#Stalk|Stalk]] and [[SCP-106#Hunter&#039;s Atlas|Hunter&#039;s Atlas]] will use up Vigor when performed. Vigor can not regenerate while Stalk and Hunter&#039;s Atlas are on cooldown or if SCP-106 stands still. SCP-106 starts the round with 0 Vigor.&lt;br /&gt;
&lt;br /&gt;
Vigor is displayed as a bar in the bottom left corner, similar to the [[Stamina]] bar.&lt;br /&gt;
&lt;br /&gt;
==Hume Shield==&lt;br /&gt;
* SCP-106 has a base [[Hume Shield]] value of {{HumeShield|SCP=SCP-106|type=base}}. &lt;br /&gt;
** At 20% of HP, SCP-106 will have {{HumeShield|SCP=SCP-106|type=final}} Hume Shield.&lt;br /&gt;
*If SCP-106 is currently using their Stalk ability, their Hume Shield will regenerate by {{HumeShield|SCP=SCP-106|type=regen}}% HS/s.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Capture===&lt;br /&gt;
SCP-106 can attack any human by pressing {{Key Press|leftclick}} on them. The attack has a large hitbox and will not apply a cooldown if it misses. &amp;lt;br&amp;gt;Successful attacks will deal 30 damage to the target initially and apply the Corrosion status effect for 20 seconds. Corrosion will apply damage over time, and will deal a total of 72 damage to the target when combined with the initial attack. If SCP-106 attacks a player with Corrosion applied, that player will permanently be given the Traumatized status effect and taken to the [[SCP-106#Pocket Dimension|Pocket Dimension]]; this also grants SCP-106 a Vigor bonus. If SCP-106 attacks a player with that has the Traumatized effect, that player will instantly die and grant SCP-106 a Vigor bonus. Successful attacks have a 1.5 second cooldown. The attack can not be used while Stalk is active, or when entering/exiting the ground. Each successfully captured human will reduce an active cooldown on Stalk or Hunter&#039;s Atlas by five seconds.&lt;br /&gt;
&lt;br /&gt;
====Pocket Dimension====&lt;br /&gt;
[[File:Pocketdimension13.0.png|400px|right|thumb|Inside the Pocket Dimension]]&lt;br /&gt;
The Pocket Dimension is where targets successfully captured by SCP-106 end up. The Pocket Dimension consists of a small green room with multiple hallways that lead into darkness. Players inside the Pocket Dimension will have their HP decay over time. The longer they stay inside the Pocket Dimension, the faster their HP decays, eventually outpacing the regen speed of [[SCP-500]]. &lt;br /&gt;
&lt;br /&gt;
To escape the Pocket Dimension, a player must walk down a hallway. If the player chooses correctly, they get teleported to a random door in the zone they were previously in. Players will never be teleported directly near a Keycard locked door, preventing players from escaping the Pocket Dimension only to be locked inside a room they can&#039;t open. Players can still be teleported to a non Keycard locked door that is nearby, but these will never result in the player being locked inside the room.&lt;br /&gt;
&lt;br /&gt;
The following rooms are unable to be selected when escaping the Pocket Dimension:&lt;br /&gt;
*[[Light_Containment_Zone#Class-D Cells - CD01|Class-D Cells]]&lt;br /&gt;
*[[Light_Containment_Zone#Heavy Containment Zone Checkpoints - EX-A/EX-B|LCZ/HCZ Checkpoints]]&lt;br /&gt;
*[[Heavy_Containment_Zone#Entrance Zone Checkpoints|HCZ/EZ Checkpoints]]&lt;br /&gt;
*[[Heavy_Containment_Zone#Tesla Gate|Tesla Gates]]&lt;br /&gt;
*[[Heavy_Containment_Zone#SCP-079&#039;s Containment Area|SCP-079&#039;s Containment Chamber]]&lt;br /&gt;
&lt;br /&gt;
Choosing the incorrect hallway will kill the player. There are always &#039;&#039;&#039;two correct&#039;&#039;&#039; exits in the Pocket Dimension at once. These exits will randomly change places each time someone escapes or picks incorrectly.&lt;br /&gt;
&lt;br /&gt;
Despite popular belief, there is no secret pattern to escape the Pocket Dimension. The two exits picked are 100% random. Any &amp;quot;patterns&amp;quot;, such as the ceiling, are not factual.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=====Item Deletion=====&lt;br /&gt;
When an item is dropped in the Pocket Dimension, a timer between 1.5 and 4 minutes will start to count down. When there are five seconds left on the timer, the game decides if the item will either be deleted or transported to a random room in Site-02. The chance of an item getting deleted depends on the item, while the room it enters will be random. Though, an item will never get sent to [[Light Containment Zone]] once the [[Decontamination Process]] has started. A sound cue will begin to play in the chosen room three seconds before the item drops.&lt;br /&gt;
&lt;br /&gt;
The following items are considered Low Tier, and will have a &#039;&#039;&#039;50%&#039;&#039;&#039; chance to be deleted when the timer ends:&lt;br /&gt;
{{#ask: [[item::+]][[special::normal]][[tier::Common]][[type::Ammo]]|?item=item|?link=link|?tier=|sort=item|sort=type|template=TierOverrideName|namedargs = yes|format=plainlist|link=none}}{{#ask: [[item::+]][[special::normal]][[tier::Common]][[type::!Ammo]]|?item=item|?link=link|?tier=|template=TierOverrideName|sort=item|namedargs = yes|format=plainlist|link=none}}&lt;br /&gt;
&lt;br /&gt;
The following items are considered Mid Tier, and will have a &#039;&#039;&#039;30%&#039;&#039;&#039; chance to be deleted when the timer ends:&lt;br /&gt;
{{#ask: [[item::+]][[special::normal]][[tier::Military Grade||Rare]][[type::Ammo]]|?item=item|?link=link|?tier=|sort=item|sort=type|template=TierOverrideName|namedargs = yes|format=plainlist|link=none}}{{#ask: [[item::+]][[special::normal]][[tier::Military Grade||Rare]][[type::!Ammo]]|?item=item|?link=link|?tier=|sort=item|template=TierOverrideName|namedargs = yes|format=plainlist|link=none}}&lt;br /&gt;
&lt;br /&gt;
The following items are considered High Tier, and will &#039;&#039;&#039;never&#039;&#039;&#039; be deleted when the timer ends:&lt;br /&gt;
{{#ask: [[item::+]][[special::normal]][[tier::Extra Rare]][[type::!SCP Item]]|?item=item|?link=link|?tier=|template=TierOverrideName|namedargs = yes|format=plainlist|link=none|sort=item}}{{#ask: [[item::+]][[special::normal]][[tier::Extra Rare]][[type::SCP Item]]|?item=item|?link=link|?tier=|template=TierOverrideName|namedargs = yes|format=plainlist|link=none|sort=scpitemsort}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Due to their mechanics, SCP-018, SCP-244 and SCP-2176 can end up activating when they are dropped out of the Pocket Dimension.&lt;br /&gt;
&lt;br /&gt;
===Stalk===&lt;br /&gt;
SCP-106 can submerge and hide in the floor by pressing the {{Key Press|Shift}} key as long as they have 25% of [[SCP-106#Vigor|Vigor]]. It does not actually cost 25% Vigor to use, it simply requires the bar to be 25% full. SCP-106 can move around while submerged faster than before (at 7 m/s) with their footsteps becoming silent. Every second SCP-106 spends while submerged will drain 9% of Vigor while moving. Standing still will only drain 6% per second. Stalk is the only way for SCP-106 to regen their Hume Shield, at a rate of 10% HS/s with no delay. &lt;br /&gt;
&lt;br /&gt;
While submerged, SCP-106 will be unable to see any Humans from afar unless they are injured, with the distance SCP-106 can see them varying on their health. Every five points of health a human is missing will increase the range SCP-106 can see them. Injured humans will have a crimson tint applied, which becomes more noticeable the lower their health is. Humans with the Traumatized Status Effect can be seen regardless of their health. The ability does not allow SCP-106 to see players through walls or users under the effect of [[SCP-268]]. SCP-106 is immune to the fog generated by [[SCP-244]] while submerged.&lt;br /&gt;
&lt;br /&gt;
Pressing the {{Key Press|Shift}} key again or running out of Vigor will cause SCP-106 to reemerge. Stalk has a 20 second cooldown, this cooldown also applies to Hunter&#039;s Atlas. Each captured human will reduce an active cooldown by five seconds.&lt;br /&gt;
&lt;br /&gt;
SCP-106 is immune to all forms of damage while submerged except the following:&lt;br /&gt;
*[[Alpha Warhead]]&lt;br /&gt;
*Bottomless Pits&lt;br /&gt;
*[[Surface Zone#Main Street|Chaos Car]]&lt;br /&gt;
*[[Decontamination Process]]&lt;br /&gt;
*Lethal Status Effects (Requires RA to apply)&lt;br /&gt;
**SCP-106 is immune to the fog generated by [[SCP-244]] while submerged.&lt;br /&gt;
&lt;br /&gt;
===Hunter&#039;s Atlas===&lt;br /&gt;
[[File:106HuntersAtlas.png|200px|thumb|Hunter&#039;s Atlas Icon]]&lt;br /&gt;
Holding the {{Key Press|Tab}} key will open up a map, allowing SCP-106 to transport to nearby rooms. Similar to Stalk, the ability requires the Vigor Bar to be 25% full to use, but doesn&#039;t actually cost 25%. &amp;lt;br&amp;gt;This map is not as versatile as [[SCP-079]]&#039;s map, as it only displays nearby rooms without listing their names. Teleporting to a room cost Vigor, with the amount based on the distance SCP-106 has to travel. Nearby rooms, including unconnected ones, cost roughly 25% of Vigor, while rooms further away can cost up to roughly 70%. The map will only display rooms SCP-106 has enough Vigor to teleport to. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-106 will teleport to the rough spot the player clicked on the map. SCP-106 will not teleport inside a Tesla Gate or a death pit.&lt;br /&gt;
Rooms with multiple floors that overlap each other such as Intercom, SCP-106&#039;s Containment Chamber and Servers Room can be somewhat unpredictable on what floor SCP-106 will teleport to.&lt;br /&gt;
&lt;br /&gt;
The ability can&#039;t be used to teleport to the Alpha Warhead Silo or SCP-049&#039;s Containment Chamber besides the hallway elevator leading to them.&amp;lt;br&amp;gt;&lt;br /&gt;
The ability is disabled while on the [[Surface Zone]] or while in a moving elevator. Though, if the elevator only recently started moving or is about to end, the ability can be used.&lt;br /&gt;
&lt;br /&gt;
Hunter&#039;s Atlas has a 20 second cooldown, this cooldown also applies to Stalk. Each captured human will reduce an active cooldown by five seconds.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
{{Achievements}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Sounds=&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Ability SFX&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=EnterGround.mp3|title=Sinkhole Enter|description=}}&lt;br /&gt;
|{{multi-listen item|filename=ExitGround.mp3|title=Sinkhole Exit|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Misc&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=106PocketItemRespawn.mp3|title=Item exiting the PD|description=}}&lt;br /&gt;
|{{multi-listen item|filename=173 Hume Shield Break.mp3|title=Hume Shield depletes|description=}}&lt;br /&gt;
|}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px;&amp;quot; | SCP-106 Changelog History &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|0.1.0&lt;br /&gt;
|[[File:106_Icon.png|25px]] Added SCP-106.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/0.3.1|0.3.1]]&lt;br /&gt;
|&amp;quot;Pocket Dimension works again&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/0.4.2|0.4.2]]&lt;br /&gt;
|Recontaining SCP-106 no longer causes the server to start lagging.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/1.0.0|1.0.0]]&lt;br /&gt;
|Added unique movement sounds to SCP-106&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|1st April 2018&lt;br /&gt;
|Renamed SCP-106 to {{Hoverimage|In reference to a present bug with the playermodel where it&#039;s upper half would start T-posing.|text=T-POSE}} for the 2018 April Fools update.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/5.0.0|5.0.0]]&lt;br /&gt;
|Ragdoll added.&lt;br /&gt;
|-&lt;br /&gt;
|SCP-106 can no longer be contained by SCPs.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/5.0.1|5.0.1]]&lt;br /&gt;
|Fixed SCP-106 being able to be contained without a lure victim.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/7.0.0|7.0.0]]&lt;br /&gt;
|The playermodel for SCP-106 has been changed to an in-house one.&lt;br /&gt;
|-&lt;br /&gt;
|{{hoverimage|Was 700 HP.|text=Maximum HP lowered to 650 HP}}. (Not mentioned in the changelog)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|31st October 2018&lt;br /&gt;
|Renamed SCP-106 to Creepyuncle-106 and put a pumpkin over its head for the 2018 Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|1st April 2019&lt;br /&gt;
|Added {{Hoverimage|In reference to the part of the song which had Jimmy Barnes yelling when the beat dropped.|text=Big Enough by Kirin J Callinan to the background of the Lure Victim&#039;s scream}} for the 2019 April Fools update.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/9.0.0|9.0.0]]&lt;br /&gt;
|{{Hoverimage|Was 5.6 hu/s|text=Increased movement speed to 6 hu/s.}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hoverimage|Was 1 second.|text=Increased attack cooldown to 2 seconds.}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hoverimage|Prior the attack cooldown would occur regardless of if the attack missed or not.|text=Made the attack cooldown occur only on successful hits.}}&lt;br /&gt;
|-&lt;br /&gt;
|Players in the Pocket Dimension will now have damage on them ramp up depending on long they&#039;ve spent inside of it.&lt;br /&gt;
|-&lt;br /&gt;
|Players can no longer sprint inside the Pocket Dimension.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/9.0.3|9.0.3]]&lt;br /&gt;
|SCP-106 can now abduct players who have godmode active.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.0|10.0.0]]&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Public Beta XXIII&lt;br /&gt;
|SCP-106 can now go through windows.&lt;br /&gt;
|-&lt;br /&gt;
|SCP-106 can now go through the Airlock doors in the LCZ Airlock.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|31st October 2020&lt;br /&gt;
|Made SCP-106s texture white, made its mouth and eyes glow orange and renamed it to Bonehead Larry for the 2020 Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.2.2|10.2.2]]&lt;br /&gt;
|SCP-106&#039;s portals now teleport along with the elevators.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;8&amp;quot; colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.0|11.0.0]]&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta&lt;br /&gt;
|{{Hoverimage|Was 650|text=HP increased to 800.}}&lt;br /&gt;
|-&lt;br /&gt;
|SCP-106&#039;s portals are now erased if they were inside the facility after the nuke goes off.&lt;br /&gt;
|-&lt;br /&gt;
|SCP-106 now wears a Jacket. &lt;br /&gt;
|-&lt;br /&gt;
|SCP-106 now has a unique death animation.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Public Beta II&lt;br /&gt;
|SCP-079 can now gain EXP from SCP-106 abductions again.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Release Candidate III&lt;br /&gt;
|{{Hoverimage|Was 800.|text=HP increased to 850}}&lt;br /&gt;
|-&lt;br /&gt;
|Pocket Dimension exit doorways changing after a player dies is now enabled by default in the server configs.&lt;br /&gt;
|-&lt;br /&gt;
|Players escaping the Pocket Dimension now get dropped into a random location in the zone they were abducted inside.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[[Updates/11.0.1|24th October 2021]]&lt;br /&gt;
|Made SCP-106 white and made its face and mouth glow for the 2021 Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.1.3|11.1.3]]&lt;br /&gt;
|-&lt;br /&gt;
|HP increased to 1200.&lt;br /&gt;
|-&lt;br /&gt;
|{{Hoverimage|Was 90%.|text=Bullet damage resistance reduced to 80%.}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|29th September 2022&lt;br /&gt;
|A Patreon post about SCP-106s soft-rework is made public.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;10&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/12.0.0|12.0.0]]&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta I&lt;br /&gt;
|Soft-reworked SCP-106.&lt;br /&gt;
*HP increased to 2000.&lt;br /&gt;
* {{Hoverimage|500 HS at minimum HP. Stalk required to regenerate.|text=Given 250 HS with HP scaling}}&lt;br /&gt;
* {{Hoverimage|Was an ability that allowed SCP-106 to place a portal at a point and then teleport to it.|text=Removed Sinkhole}}&lt;br /&gt;
* {{Hoverimage|Was an ability that gave SCP-106 damage resistance against bullets.|text=Removed Swan Song}}&lt;br /&gt;
* Removed Recontainment capability.&lt;br /&gt;
* Added Stalk.&lt;br /&gt;
* Added Hunters Atlas.&lt;br /&gt;
* Added Vigor.&lt;br /&gt;
* Base speed has undergone metrification, it is now ~3.9 m/s. (Effectively a decrease)&lt;br /&gt;
* The Pocket Dimension will now dispense items into the facility or destroy them depending on their value after a certain amount of time.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta II&lt;br /&gt;
|SCP-106 can now move while viewing the Hunter&#039;s Atlas map.&lt;br /&gt;
|-&lt;br /&gt;
|{{Hoverimage|was ~3.9 m/s|text=Increased movement speed to 4.5 m/s}}.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta IV&lt;br /&gt;
|SCP-079 can now gain EXP from SCP-106 abductions again.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta VIII&lt;br /&gt;
|Removed miss attack mechanics.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta IX&lt;br /&gt;
|SCP-106 can no longer be hurt by SCP-018 while using Stalk.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Public Beta&lt;br /&gt;
|Increased Hume Shield values.&lt;br /&gt;
|-&lt;br /&gt;
|Emerging from ‘Stalk’ will trigger a cooldown, preventing use of ‘Hunter&#039;s Atlas’ and ‘Stalk’ for 20 seconds. Each human captured reduces the cooldown by five seconds.&lt;br /&gt;
|-&lt;br /&gt;
|SCP-106 can now also see uninjured people at a short distance in ‘Stalk’.&lt;br /&gt;
|-&lt;br /&gt;
|‘Attack Cooldown’ on miss has been removed; the cooldown on a successful hit has been lowered.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/12.0.1|12.0.1]]&lt;br /&gt;
|-&lt;br /&gt;
|Hunter&#039;s Atlas now applies sinkhole cooldown.&lt;br /&gt;
|-&lt;br /&gt;
|SCP-106 Vigor regeneration pauses during sinkhole cooldown.&lt;br /&gt;
|-&lt;br /&gt;
|Vigor will no longer regenerate if SCP-106 remains stationary.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/13.0.0|13.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|The playermodel for SCP-106 received a new texture.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/13.1.0|13.1.0]]&lt;br /&gt;
|-&lt;br /&gt;
|Rebalanced SCP-106.&lt;br /&gt;
* HP increased to 2200.&lt;br /&gt;
* Base HS increased to 350.&lt;br /&gt;
* Maximum HS decreased to 750&lt;br /&gt;
* Added constant breathing sound effects.&lt;br /&gt;
* Can no longer go through SCP-079&#039;s containment doors whilst locked.&lt;br /&gt;
* Reworked main attack. Attack now requires two hits to send targets to the Pocket Dimension with a cooldown of 1.5 seconds. &lt;br /&gt;
* Sinking into the floor with Stalk takes 0.6 seconds longer.&lt;br /&gt;
* Emerging from the floor with Stalk is 0.6 seconds faster.&lt;br /&gt;
* Cooldown on teleportation abilities recovers twice as fast when moving.&lt;br /&gt;
* Vigor can now regenerate during cooldown.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*SCP-106 was the first SCP to get a complete visual rework, with a new model and animations.&lt;br /&gt;
**SCP-106&#039;s old model was created using Fuse, and bears similarities to [[SCP-049-2]], except being taller, darker, and nude.&lt;br /&gt;
*The Stalk ability was referred to as &#039;&#039;Shark Mode&#039;&#039; by the dev team before the final name was decided. &lt;br /&gt;
**Despite its name, the ability was not inspired by the popular &amp;quot;Stalky SCP-106&amp;quot; plugin. It was instead inspired by an old proposal dating back to 2018. Predating the &amp;quot;Stalky SCP-106&amp;quot; plugin by four to five months.&lt;br /&gt;
* SCP-106 does not have a normal ragdoll upon dying. Instead, upon being killed, he will open a portal to the Pocket Dimension, and sink into it, creating a large black puddle. This puddle will then remain in place of his body for the rest of the match. Thus, similar to [[SCP-079]], [[SCP-096]] and [[SCP-939]], they do not die. This does not apply when SCP-106 is terminated using the [[3-X Particle Disruptor]], despite the puddle still appearing.&lt;br /&gt;
**While developing SCP-106&#039;s death animation, he originally would have petrified, but this was changed to the more realistic approach of having him sink back into his pocket dimension.&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>Otduepas06</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=User_talk:Jamintheinfinite&amp;diff=13143</id>
		<title>User talk:Jamintheinfinite</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=User_talk:Jamintheinfinite&amp;diff=13143"/>
		<updated>2023-07-20T03:05:00Z</updated>

		<summary type="html">&lt;p&gt;Otduepas06: /* Lore Page Errors I Noticed */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Question regarding becoming an administrator, is it possible? and if so, how?&lt;br /&gt;
&lt;br /&gt;
Jamin: Administrator role is for Northwood Staff only. I can give out the &amp;quot;Autochecked&amp;quot; role which bypass the approval system for edits, so they dont need to be approved/denied. but I only give that to active/trusted users.&lt;br /&gt;
&lt;br /&gt;
== Lore Page Errors I Noticed ==&lt;br /&gt;
&lt;br /&gt;
Gerard Andrews is misspelled as Gerald.&lt;br /&gt;
&lt;br /&gt;
There&#039;s a scientist and also some dead MTF in the evac shelter.&lt;br /&gt;
&lt;br /&gt;
3-x particle disruptor op guide is missing.&lt;br /&gt;
Also, it says unknown position for those two guys, but the psychologist section refers to them as guards. The guy who died&#039;s name is two words, being 5 and 6 blackboxes in length.&lt;br /&gt;
&lt;br /&gt;
Multiple Class-Ds had the 207 heart failure.&lt;br /&gt;
&lt;br /&gt;
there is an additional -# for the elevator areas in subsection 5.&lt;br /&gt;
&lt;br /&gt;
Charles&#039; op guide mentions sites 15, 22, 45, and 6-3 as being recently raided too. I don&#039;t know if you might want to add that he has the nickname Chuck too.&lt;br /&gt;
&lt;br /&gt;
Zeta-19 is missing from site-19 silent night, and excavation has been completely mistaken for evacuation.&lt;br /&gt;
&lt;br /&gt;
At the unclear section, canonically should be replaced with canonicity.&lt;br /&gt;
&lt;br /&gt;
By the way, what&#039;s the point of locking a page if all edits have to be approved anyway, and hardly anyone other than you edits here?&lt;br /&gt;
Cause I don&#039;t want to have to go through this every time.&lt;/div&gt;</summary>
		<author><name>Otduepas06</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-018&amp;diff=13124</id>
		<title>SCP-018</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-018&amp;diff=13124"/>
		<updated>2023-07-17T16:40:11Z</updated>

		<summary type="html">&lt;p&gt;Otduepas06: Very much a small and insignificant piece of trivia.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP Item Infobox&lt;br /&gt;
|image = SCP018Icon.png&lt;br /&gt;
|image_size = 200px&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|spawn = [[Bulletproof Locker №7|Bulletproof Locker №7]]&lt;br /&gt;
|usage = Bounces around, gaining momentum and&amp;lt;br&amp;gt;damage with each bounce. Single use.&lt;br /&gt;
|effect = {{Hoverimage|Increases the damage the player takes|text=Burned Effect}}&amp;lt;br&amp;gt;{{Hoverimage|Causes the players screen to get blurry when they turn.&amp;lt;br&amp;gt;The faster they turn the blurrier it gets|text=Concussed Effect}}&lt;br /&gt;
|Description = &#039;&#039;Superball able to bounce with extreme efficiency.&#039;&#039;&lt;br /&gt;
|ID = 31&lt;br /&gt;
|SCP = true&lt;br /&gt;
|weight = 0.5&lt;br /&gt;
|manufactor= [[Lore/Manufacturers#Blam-O MFG. Co|Blam-O MFG. Co]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-018&#039;&#039;&#039; is an [[SCPs|SCP Item]] found in &#039;&#039;SCP Secret Laboratory&#039;&#039;. SCP-018 can be used for offensive purposes or to cause a lot of chaos and destruction.&lt;br /&gt;
__TOC__&lt;br /&gt;
=Operational Guide=&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex:auto; flex-direction:row; flex-basis:min-content; min-width:60%&amp;quot;&amp;gt;&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
&amp;lt;div style=&amp;quot;white-space:normal; font-size:15px&amp;quot;&amp;gt;SCP-018 can be found in a [[Bulletproof Locker №7|Bulletproof Locker №7]] located around the map, which requires a [[Keycard]] with both {{HoverKeycard|Required Access1=CC2|Required Access2=CA}} to open. &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When equipped, it can be thrown by pressing {{Key Press|Leftclick}}. Once thrown, SCP-018 will bounce around the room it was thrown in, dealing damage on impact. As it gains momentum, it will gradually accelerate and deal increasingly more damage, break any glass that it hits, and, at high momentum, break down any normal door (i.e. &#039;&#039;not&#039;&#039; gates or checkpoints).&amp;lt;br&amp;gt;&lt;br /&gt;
After 80 seconds, the object will exit [[Site-02]] by exploding through a wall. This explosion has an armor penetration of 50% and deals damage similar to a [[High-Explosive Grenade]]. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A dropped SCP-018 will also activate after it gains enough momentum (most commonly as a result of an explosion or being dropped from too high).&lt;br /&gt;
&lt;br /&gt;
It should be noted that SCP-018 is capable of damaging teammates, regardless of whether FF is turned on or off. However, there is a ten second grace period once SCP-018 is thrown, where it will not damage teammates. After that, it will be able to damage teammates.&amp;lt;br&amp;gt;&lt;br /&gt;
This allows SCP-018 to be safely thrown in a group, giving your team enough time to retreat before they begin to take damage. It also prevents a player&#039;s teammates from using SCP-018 as a shield, by just sitting in a room while SCP-018 bounces around them.&lt;br /&gt;
&lt;br /&gt;
SCP-018&#039;s damage is calculated by its current speed, that value is then multiplied by a random number from 0.9 to 1.1. Afterwards, the game checks what class the player who got hit by SCP-018 is, if the player is a Human, then damage is multiplied by 75, if they are an SCP, then damage is multiplied by 800. &lt;br /&gt;
&lt;br /&gt;
For doors, SCP-018 skips the &amp;quot;0.9 to 1.1&amp;quot; multiplication step and instead just multiplies by 300.&lt;br /&gt;
&lt;br /&gt;
These multipliers are only applied to damage from being hit by SCP-018 and not its explosion.&lt;br /&gt;
&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
{{Achievements|check2=SCP Items}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Sounds=&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Low Bounces.mp3|title=All low bounce sounds|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Medium Bounces.mp3|title=All medium bounce sounds|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=High Bounces.mp3|title=All high bounce sounds|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Animations=&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;[[File:018equip.gif|thumb|600px|&#039;&#039;&#039;Initial Equip Animation&#039;&#039;&#039;]]&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Other=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=200px widths=300px&amp;gt;&lt;br /&gt;
OldSCP018Icon.png|The former inventory icon of SCP-018 before the 11.0.0 update&#039;&#039;.&lt;br /&gt;
JackieSCP018Icon.png|SCP-018 during the &#039;&#039;Halloween 2020 &amp;amp; 2021 Event&#039;&#039;.&lt;br /&gt;
OrnamentSCP018Icon.png|SCP-018 during the &#039;&#039;Christmas 2020 &amp;amp; 2021 Event&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* During development, a placeholder sound was used for the bouncing noise the ball makes. This was one of the senior managers saying &amp;quot;reeeee&amp;quot;.&lt;br /&gt;
* A small and insignificant difference is that the current model is copyrighted to 1965, while an older version had the date 2019. In the original Foundation Wiki, it is described as being from 1969 and uses an image with 1976 on it.&lt;br /&gt;
&lt;br /&gt;
{{SCP Navbox}}&lt;br /&gt;
{{Items Navbox}}&lt;br /&gt;
[[Category:SCPs]]&lt;/div&gt;</summary>
		<author><name>Otduepas06</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Emergency_Power_Station&amp;diff=12061</id>
		<title>Emergency Power Station</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Emergency_Power_Station&amp;diff=12061"/>
		<updated>2023-03-11T19:00:45Z</updated>

		<summary type="html">&lt;p&gt;Otduepas06: I don&amp;#039;t know how that got replaced, but it is here again now.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Structure infobox&lt;br /&gt;
|image = Generatah.png&lt;br /&gt;
|image_size = 350&lt;br /&gt;
|spawn = [[Heavy Containment Zone]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Emergency Power Stations&#039;&#039;&#039; (also known as &#039;&#039;&#039;Generators&#039;&#039;&#039;) are a type of [[Site-02|Structure]] found in &#039;&#039;SCP: Secret Laboratory&#039;&#039;.&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
Emergency Power Stations are recontainment devices that spawn around [[Heavy Containment Zone]], which are used to recontain [[SCP-079]]. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;white-space:normal; font-size:15px&amp;quot;&amp;gt;An Emergency Power Station requires {{HoverKeycard|Required Access1=AA2}}to unlock. Once they are unlocked, anyone can open/close them without the use of a Keycard. &amp;lt;/div&amp;gt; &lt;br /&gt;
Each generator contains a lever, which must be flipped on in order to activate it by pressing {{Key Press|E}}. When the lever is flipped on, the Emergency Power Station will take 125 seconds to power up (a countdown is displayed on active Emergency Power Stations). After 125 seconds have passed, [[C.A.S.S.I.E.]] will announce the activation of a generator.&amp;lt;br&amp;gt;&lt;br /&gt;
Once activated, Emergency Power Stations cannot be deactivated, but the powering-up process can be cancelled by pressing {{Key Press|E}} on a large button. When a Emergency Power Station is turned off, the timer will save its place, but it will slowly count back up to 125.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Emergency Power Stations are used to recontain SCP-079. Turning on all 3 Emergency Power Stations will unlock SCP-079&#039;s containment chamber, and players can enter it and finish the [[Overcharge]] sequence. &lt;br /&gt;
&lt;br /&gt;
Powering up an Emergency Power Station will alert SCP-079 with a message that covers their screen. Rooms containing said Emergency Power Stations will be marked red on the map.&lt;br /&gt;
&lt;br /&gt;
Three Emergency Power Stations will spawn every round. &lt;br /&gt;
&lt;br /&gt;
==Spawning==&lt;br /&gt;
Three Emergency Power Stations will only spawn throughout Heavy Containment Zone. &amp;lt;br&amp;gt;&lt;br /&gt;
There are 12 rooms in which Emergency Power Stations can spawn. Some area can have two generators spawn in the same room, however this is rare.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt; [[Heavy Containment Zone]] &amp;lt;/u&amp;gt;&lt;br /&gt;
* Up to two can spawn on the upper level of the [[Heavy_Containment_Zone#Server Room|Server Room]], on the wall near the door or the back wall opposite to it.&lt;br /&gt;
* Up to two can spawn down the elevator to the [[Heavy_Containment_Zone#Alpha Warhead Silo|Alpha Warhead Silo]], across from the armory door or at the dead end of the walkway.&lt;br /&gt;
* Up to two can spawn on the left or right outside walls of the [[Heavy_Containment_Zone#Ammunition Armory|Ammunition Armory]].&lt;br /&gt;
* Up to two can spawn to the left or right of the door outside the [[Heavy_Containment_Zone#Micro H.I.D. Armory|Micro H.I.D. Armory]].&lt;br /&gt;
* One can spawn on the wall of the hallway to [[Heavy_Containment_Zone#SCP-049&#039;s Containment Area|SCP-049&#039;s Containment Area]].&lt;br /&gt;
* Up to two can spawn outside the locked gate to [[Heavy_Containment_Zone#SCP-079&#039;s Containment Area|SCP-079&#039;s Containment Area]].&lt;br /&gt;
* One can spawn on the right wall of [[Heavy_Containment_Zone#SCP-096&#039;s Containment Area|SCP-096&#039;s Containment Area]].&lt;br /&gt;
* One can spawn along the left wall to [[Heavy_Containment_Zone#SCP-106&#039;s Containment Area|SCP-106&#039;s Containment Area]].&lt;br /&gt;
* One can spawn next to the Cryo Pod in [[Heavy_Containment_Zone#SCP-939&#039;s Containment Area|SCP-939&#039;s Containment Area]].&lt;br /&gt;
* One can spawn in the center of the [[Heavy_Containment_Zone#Testroom|Testroom]]&#039;s walkway.&lt;br /&gt;
* Up to two can spawn on the walls of the HCZ side of both [[Heavy Containment Zone#Entrance Zone Checkpoints|HZC/EZ Checkpoints]].&lt;br /&gt;
&lt;br /&gt;
==Announcements==&lt;br /&gt;
&amp;lt;div class=&amp;quot;quoteAudio&amp;quot;&amp;gt;&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=1of3button.mp3|title=When Emergency Power Stations 1-2 are activated:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;X out of 3 generators activated.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=3of3button.mp3|title=When all Emergency Power Stations are activated:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;3 out of 3 generators activated. All generators have been successfully engaged.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=321 3.mp3|title=When Heavy Containment Zone Overcharges:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Overcharge in 3 2 1.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=OverchargeNo079.mp3|title=When overcharge ends and there was no SCP-079:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Facility is back in operational mode.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
In game=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
HCZServersBackGenerator.png| The Emergency Power Station at the back of the Server Room&lt;br /&gt;
HCZMicroLeftGen.png| The Emergency Power Station in the Micro H.I.D. Hallway on the left&lt;br /&gt;
HCZ096WallGenerator.png| The Emergency Power Station near the entrance of SCP-096&#039;s Chamber&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Other=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
EPSCount.png| An Emergency Power Station counting down.&lt;br /&gt;
EPSDials.png| The Local Voltage and Total Voltage dials.&lt;br /&gt;
EPSEngaged.png| An engaged Emergency Power Station.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Emergency Power Stations have multiple visuals on them while powering up. &lt;br /&gt;
** A timer that shows how much time is left until it turns on. &lt;br /&gt;
*** The timer will say Engaged once the Emergency Power Station is turned on.&lt;br /&gt;
** A dial labeled Local Voltage that also shows how much time is left, by having an arrow slowly move from green to red. &lt;br /&gt;
** A dial labeled Total Voltage will show how many Emergency Power Stations are currently on. &lt;br /&gt;
** Emergency Power Stations have two lights that show if the generator is activated or if it is disabled.&lt;br /&gt;
* Prior to [[Updates/11.0.0|v11.0.0]], 5 Emergency Power Stations would have to be activated before SCP-079 would be recontained. There was no button involved in this process.&lt;br /&gt;
&lt;br /&gt;
{{Locations Navbox}}&lt;/div&gt;</summary>
		<author><name>Otduepas06</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=First_Aid_Cabinet&amp;diff=12007</id>
		<title>First Aid Cabinet</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=First_Aid_Cabinet&amp;diff=12007"/>
		<updated>2023-03-05T07:56:06Z</updated>

		<summary type="html">&lt;p&gt;Otduepas06: If the MTF-E11-SR Rack can have an extremely redundant loot list, then so can this.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{Structure infobox&lt;br /&gt;
|image1 = First_Aid_Cabinet.png&lt;br /&gt;
|image2 = Adrenaline_Cabinet.png&lt;br /&gt;
|image_size = 300&lt;br /&gt;
|spawn = [[Light Containment Zone]]&amp;lt;br&amp;gt;[[Heavy Containment Zone]]&amp;lt;br&amp;gt;[[Entrance Zone]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;First Aid Cabinet&#039;&#039;&#039; is a type of [[Site-02|Structure]] found in &#039;&#039;SCP: Secret Laboratory&#039;&#039;.&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
First Aid Cabinets are small white cases attached to various walls, with a first aid label. They can be opened and closed by pressing {{Key Press|E}}.&amp;lt;br&amp;gt;&lt;br /&gt;
Each First Aid Cabinet will always contain one [[First Aid Kit]], which the player can use to restore health.&lt;br /&gt;
&lt;br /&gt;
A second version of the First Aid Cabinet has a blue logo instead of green and the word adrenaline beneath the first aid label. These First Aid Cabinets will contain an [[Adrenaline]] shot alongside a First Aid Kit, which the player can use for a temporary speed and health boost.&lt;br /&gt;
&lt;br /&gt;
Up to 13 First Aid Cabinets can spawn in a given round, with a minimum of three.&amp;lt;br&amp;gt;&lt;br /&gt;
Up to five of these can be the Adrenaline version.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loot:&#039;&#039;&#039;&lt;br /&gt;
* 1 [[First Aid Kit]]&lt;br /&gt;
&#039;&#039;&#039;Possible Loot:&#039;&#039;&#039;&lt;br /&gt;
* 1 [[Adrenaline]] &lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
First Aid Cabinet can spawn in a multitude of locations throughout Site-02. It should be noted that this section lists all possible spawn locations - spawning is random, meaning that something else (or nothing) may spawn in its place.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt; [[Light Containment Zone]] &amp;lt;/u&amp;gt;&lt;br /&gt;
* One can spawn in the the hallway outside of the [[Light Containment Zone#Water Closet - WC00|Water Closet]], on the wall to the right of the door frame.&lt;br /&gt;
* One can spawn in the [[Light Containment Zone#Garden Chamber - VT00|Garden Chamber]]&#039;s side room opposite to the plants.&lt;br /&gt;
* Up to two can spawn in [[Light Containment Zone#Office - PC15|PC15]], either on the wall to the left of the door or on the far back wall to the right.&lt;br /&gt;
* One can spawn on the right wall of the [[Light Containment Zone#Glass Room - GR18|Glass Room]], opposite to the glass chamber&#039;s door.&lt;br /&gt;
* One can spawn at each of the two [[Light Containment Zone#Heavy Containment Zone Checkpoints - EX-A/EX-B|LCZ/HCZ Checkpoints]], on the LCZ side of the checkpoints themselves.&lt;br /&gt;
* One can spawn on the right wall outside of [[Light Containment Zone#Test Chamber 1 - TC01|Test Chamber 1]].&lt;br /&gt;
* Up to two can spawn in [[Light Containment Zone#SCP-173&#039;s Containment Chamber - PT00|SCP-173&#039;s Containment Chamber]], on the right wall of the side room or outside the containment chamber to the left.&lt;br /&gt;
* One can spawn outside of [[Light Containment Zone#SCP-914&#039;s Containment Chamber - #914|SCP-914&#039;s Containment Chamber]], on the left wall.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt; [[Heavy Containment Zone]] &amp;lt;/u&amp;gt;&lt;br /&gt;
* Up to two can spawn on the upper level of the [[Heavy_Containment_Zone#Server Room|Server Room]], on the wall by the door or behind the servers on the parallel wall.&lt;br /&gt;
* Up to two can spawn at the bottom of the [[Heavy_Containment_Zone#Alpha Warhead Silo|Alpha Warhead Silo]], across from the armory door in the control room or the dead end side of the walkway surrounding the nuke.&lt;br /&gt;
* Up to two can spawn on the left and right walls outside of the [[Heavy_Containment_Zone#Ammunition Armory|Ammunition Armory]].&lt;br /&gt;
* Up to two can spawn outside of the [[Heavy_Containment_Zone#Micro H.I.D. Armory|Micro H.I.D. Armory]], on either wall beside the door.&lt;br /&gt;
* One can spawn in the hallway over [[Heavy_Containment_Zone#SCP-049&#039;s Containment Area|SCP-049&#039;s Containment Area]].&lt;br /&gt;
* Up to two can spawn on the walls outside [[Heavy_Containment_Zone#SCP-079&#039;s Containment Area|SCP-079&#039;s Containment Area]].&lt;br /&gt;
* One can spawn on the right wall of [[Heavy_Containment_Zone#SCP-096&#039;s Containment Area|SCP-096&#039;s Containment Area]].&lt;br /&gt;
* One can spawn on the left wall of [[Heavy Containment Zone#SCP_106&#039;s Containment Area|SCP-106&#039;s Containment Area]].&lt;br /&gt;
* One can spawn across from the cryopod room of [[Heavy_Containment_Zone#SCP-939&#039;s Containment Area|SCP-939&#039;s Containment Area]], on the wall by the glass storage container.&lt;br /&gt;
* One can spawn on the center wall, along the [[Heavy_Containment_Zone#Testroom|Testroom]]&#039;s walkway.&lt;br /&gt;
* Up to two can spawn on the HCZ side of the [[Heavy_Containment_Zone#Entrance Zone Checkpoints|Entrance Zone Checkpoints]], not on the checkpoints themselves, but on the opposing walls.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt; [[Entrance Zone]] &amp;lt;/u&amp;gt;&lt;br /&gt;
* One can spawn on the second floor of the [[Entrance Zone#Two-Story Office|Two-Story Office]], right next to the top of the stairs.&lt;br /&gt;
* One can spawn inside the cubical of the [[Entrance Zone#Large Office|Large Office]].&lt;br /&gt;
* One can spawn on the corner of the hallway outside of the [[Entrance Zone#Intercom Room|Intercom]].&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
EZIntercomFirstAidCabinet.png| A First Aid Cabinet outside of the Intercom&lt;br /&gt;
HCZArmoryFirstAidCabinetOpened.png| An Opened First Aid Cabinet&lt;br /&gt;
EZWalkwayBlueFirstAidCabinetClosed.png| An Adrenaline First Aid Cabinet in the Two-Story Office&lt;br /&gt;
EZWalkwayBlueFirstAidCabinetOpened.png| An opened Adrenaline First Aid Cabinet&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The First Aid Cabinet was previously called the &#039;&#039;&#039;Wall-mounted Medkit&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{Locations Navbox}}&lt;/div&gt;</summary>
		<author><name>Otduepas06</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Weapon_Locker_Type_21&amp;diff=12000</id>
		<title>Weapon Locker Type 21</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Weapon_Locker_Type_21&amp;diff=12000"/>
		<updated>2023-03-04T07:39:29Z</updated>

		<summary type="html">&lt;p&gt;Otduepas06: Is it just me or is it kind of jarring when it suddenly goes from a list of locations to loot without any sort of blatant divider? Loot does not really feel like it should go under location either.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Structure infobox&lt;br /&gt;
|image = 3x3 Armory Locker.png&lt;br /&gt;
|image_size = 450&lt;br /&gt;
|spawn = [[Heavy_Containment_Zone#SCP-049&#039;s Containment Area|SCP-049&#039;s Armory]] &amp;lt;br&amp;gt;[[Heavy_Containment_Zone#Warhead Silo|Nuke Room Armory]] &amp;lt;br&amp;gt; [[Heavy Containment Zone#Entrance Zone Checkpoints|Entrance Zone Checkpoints]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Weapon Locker Type 21&#039;&#039;&#039; is a type of [[Site-02|Structure]] found in &#039;&#039;SCP: Secret Laboratory&#039;&#039;.&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
Weapon Locker Type 21s are lockers that have multiple different cabinet doors.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;white-space:normal; font-size:15px&amp;quot;&amp;gt;Each cabinet will contain loot inside it. Large cabinets require {{HoverKeycard|Required Access1=AA2}} to open and close, while the small cabinets require {{HoverKeycard|Required Access1=AA1}} to open and close. There is also a drawer at the bottom that can be opened without a [[Keycard]], and can contain some items as well.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Loot:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Large Cabinets&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;white-space:normal; font-size:15px&amp;quot;&amp;gt;Requires {{HoverKeycard|Required Access1=AA2}} to open.&amp;lt;/div&amp;gt;&lt;br /&gt;
The Large Cabinets contain the following loot: &lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border-collapse:collapse&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-style: solid; border-width: 1px 2px 1px 1px;border-right:solid 2px white; text-align:center;padding: 5px;background-color:#333333;&amp;quot; |Item&lt;br /&gt;
!style=&amp;quot;text-align:center;padding: 5px;background-color:#333333;&amp;quot;|Max Chambers&lt;br /&gt;
!style=&amp;quot;text-align:center;padding: 5px;background-color:#333333;&amp;quot;|Chance&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;&amp;quot;|{{914 Item 2|5.56x45mm|total=40-80 Rounds}}&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|3&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|{{WeightedProbability|totalWeight=7}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;&amp;quot;|{{914 Item 2|Light Armor}}&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|{{WeightedProbability|totalWeight=7}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;&amp;quot;|{{914 Item 2|Combat Armor}}&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|{{WeightedProbability|totalWeight=7}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;&amp;quot;|{{914 Item 2|Heavy Armor}}&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|{{WeightedProbability|totalWeight=7}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;&amp;quot;|{{914 Item 2|Crossvec}}&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|{{WeightedProbability|totalWeight=7}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;&amp;quot;|{{914 Item 2|FSP-9}}&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|{{WeightedProbability|totalWeight=7}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;&amp;quot;|{{914 Item 2|COM-18}}&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|{{WeightedProbability|totalWeight=7}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Small Cabinets&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;white-space:normal; font-size:15px&amp;quot;&amp;gt;Requires {{HoverKeycard|Required Access1=AA1}} to open.&amp;lt;/div&amp;gt;&lt;br /&gt;
The Small Cabinets have two different loot tables, a &amp;quot;default&amp;quot; loot table, and a second one that is only used for the HCZ/EZ Checkpoint spawn.&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border-collapse:collapse&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-style: solid; border-width: 1px 2px 1px 1px;border-right:solid 2px white; text-align:center;padding: 5px;background-color:#333333;&amp;quot; |Item&lt;br /&gt;
!style=&amp;quot;text-align:center;padding: 5px;background-color:#333333;&amp;quot;|Max Chambers &lt;br /&gt;
!style=&amp;quot;text-align:center;padding: 5px;background-color:#333333;&amp;quot;|Chance&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;&amp;quot;|{{914 Item 2|5.56x45mm|total=40-80 Rounds}}&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|3&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|{{WeightedProbability|weight=1|totalWeight=5}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;&amp;quot;|{{914 Item 2|9x19mm|total=15-60 Rounds}}&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|3&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|{{WeightedProbability|totalWeight=5}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;&amp;quot;|{{914 Item 2|Fragmentation Grenade|total=1-2}}&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|{{WeightedProbability|totalWeight=5}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;&amp;quot;|{{914 Item 2|Flashbang Grenade|total=1-3}}&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|{{WeightedProbability|totalWeight=5}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Small Cabinets (HCZ/EZ Checkpoint)&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Due to the small size of this table, these items will always spawn.&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border-collapse:collapse&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-style: solid; border-width: 1px 2px 1px 1px;border-right:solid 2px white; text-align:center;padding: 5px;background-color:#333333;&amp;quot; |Item&lt;br /&gt;
!style=&amp;quot;text-align:center;padding: 5px;background-color:#333333;&amp;quot;|Chambers &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;&amp;quot;|{{914 Item 2|9x19mm|total=15-90 Rounds}}&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|3 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;&amp;quot;|{{914 Item 2|5.56x45mm|total=40-80 Rounds}}&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|1&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Drawer&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
No Keycard is required to open.&amp;lt;br&amp;gt;&lt;br /&gt;
The drawer at the bottom contains one of the following loot:&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border-collapse:collapse&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-style: solid; border-width: 1px 2px 1px 1px;border-right:solid 2px white; text-align:center;padding: 5px;background-color:#333333;&amp;quot; |Item&lt;br /&gt;
!style=&amp;quot;text-align:center;padding: 5px;background-color:#333333;&amp;quot;|Chance&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;&amp;quot;|{{914 Item 2|First Aid Kit}}&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|{{WeightedProbability|weight=2|totalWeight=8}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;&amp;quot;|{{914 Item 2|Painkillers|total=1-3}}&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|{{WeightedProbability|weight=1|totalWeight=8}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;&amp;quot;|{{914 Item 2|Radio}}&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|{{WeightedProbability|weight=1|totalWeight=8}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;&amp;quot;|{{914 Item 2|Coin|total=1-20}}&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|{{WeightedProbability|totalWeight=8}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
Max Chambers shows how many times the loot can spawn in a locker. There are nine Chambers, so an item with &amp;quot;Max Chambers 2&amp;quot; can spawn up to two times throughout the locker. It does not mean how much of a item spawns in one chamber.&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
Three Weapon Locker Type 21s will spawn each game. &lt;br /&gt;
* One will spawn in either the armory for [[Heavy_Containment_Zone#SCP-049&#039;s Containment Area|SCP-049&#039;s Containment Area]] or the [[Heavy_Containment_Zone#Warhead Silo|Warhead Silo]].&lt;br /&gt;
* One will spawn in the side area for both [[Heavy Containment Zone#Entrance Zone Checkpoints|HCZ/EZ Checkpoints]].&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
HCZ049ArmoryWeaponLocker.png| The Weapon Locker Type 21 in SCP-049&#039;s armory&lt;br /&gt;
EZSideWeaponLocker.png| The Weapon Locker Type 21 located in the side area at HCZ/EZ Checkpoints&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Prior to the [[Updates/11.0.0|11.0.0]] update, each cabinet on the Weapon Locker Type 21 required a Keycard with Armory Access 2 to open.&lt;br /&gt;
* The small size of the loot table for HCZ/EZ Checkpoints causes all of the loot to always spawn their maximum amount of times.&lt;br /&gt;
** The 9x19mm is set to a Max Chambers of 3 with the 5.56x45mm set to one.&lt;br /&gt;
** The 9x19mm and 5.56x45mm in this table are not set to equal spawn chances, they are both 75% and 25% respectively.&lt;br /&gt;
&lt;br /&gt;
{{Locations Navbox}}&lt;/div&gt;</summary>
		<author><name>Otduepas06</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=MTF-E11-SR_Rack&amp;diff=11957</id>
		<title>MTF-E11-SR Rack</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=MTF-E11-SR_Rack&amp;diff=11957"/>
		<updated>2023-03-03T04:45:29Z</updated>

		<summary type="html">&lt;p&gt;Otduepas06: Well that is an interesting little linking trick I never knew about.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Structure infobox&lt;br /&gt;
|image	= E11-SR_Rack.png&lt;br /&gt;
|image_size = 350&lt;br /&gt;
|spawn	= [[Heavy_Containment_Zone#SCP-049&#039;s Containment Area|SCP-049&#039;s Armory]] &amp;lt;br&amp;gt; [[Heavy_Containment_Zone#Warhead Silo|Warhead Silo Armory]] &amp;lt;br&amp;gt; [[Heavy_Containment_Zone#SCP-079&#039;s Containment Area|SCP-079&#039;s Side Room]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;MTF-E11-SR Rack&#039;&#039;&#039; is a type of [[Site-02|Structure]] found in &#039;&#039;SCP: Secret Laboratory&#039;&#039;.&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
&amp;lt;div style=&amp;quot;white-space:normal; font-size:15px&amp;quot;&amp;gt;MTF-E11-SR Racks are wide wall-mounted lockers that each contain one [[MTF-E11-SR]], 5.56x45mm magazines, and 2 [[High-Explosive Grenade]]s. Racks require a keycard with {{HoverKeycard|Required Access1=AA2}} to open and close. &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loot:&#039;&#039;&#039;&lt;br /&gt;
* 1 [[MTF-E11-SR]] (random attachments)&lt;br /&gt;
* 5.56x45mm (125 rounds).&lt;br /&gt;
* 2 [[High-Explosive Grenade]]s&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
Three MTF-E11-SR Racks will spawn every game:&lt;br /&gt;
* One will spawn in the armory for either [[Heavy_Containment_Zone#SCP-049&#039;s Containment Area|SCP-049&#039;s Containment Area]] or the [[Heavy_Containment_Zone#Warhead Silo|Warhead Silo]]. &lt;br /&gt;
* Two will spawn in [[Heavy_Containment_Zone#SCP-079&#039;s Containment Area|SCP-079&#039;s armory]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
MTFE11RackWarhead.png| The MTF-E11-SR Rack in game&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* [[Coin]]s will spawn on top of one of the 2 MTF-E11-SR Racks in SCP-079&#039;s Side Room.&lt;br /&gt;
&lt;br /&gt;
{{Locations Navbox}}&lt;/div&gt;</summary>
		<author><name>Otduepas06</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=First_Aid_Cabinet&amp;diff=11955</id>
		<title>First Aid Cabinet</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=First_Aid_Cabinet&amp;diff=11955"/>
		<updated>2023-03-01T04:53:20Z</updated>

		<summary type="html">&lt;p&gt;Otduepas06: Unlinked.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{Structure infobox&lt;br /&gt;
|image1 = First_Aid_Cabinet.png&lt;br /&gt;
|image2 = Adrenaline_Cabinet.png&lt;br /&gt;
|image_size = 300&lt;br /&gt;
|spawn = [[Light Containment Zone]]&amp;lt;br&amp;gt;[[Heavy Containment Zone]]&amp;lt;br&amp;gt;[[Entrance Zone]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;First Aid Cabinet&#039;&#039;&#039; is a type of [[Site-02|Structure]] found in &#039;&#039;SCP: Secret Laboratory&#039;&#039;.&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
First Aid Cabinets are small white cases attached to various walls, with a first aid label. They can be opened and closed by pressing {{Key Press|E}}.&amp;lt;br&amp;gt;&lt;br /&gt;
Each First Aid Cabinet will always contain one [[First Aid Kit]], which the player can use to restore health.&lt;br /&gt;
&lt;br /&gt;
A second version of the First Aid Cabinet has a blue logo instead of green and the word adrenaline beneath the first aid label. These First Aid Cabinets will contain an [[Adrenaline]] shot alongside a First Aid Kit, which the player can use for a temporary speed and health boost.&lt;br /&gt;
&lt;br /&gt;
Up to 13 First Aid Cabinets can spawn in a given round, with a minimum of three.&amp;lt;br&amp;gt;&lt;br /&gt;
Up to five of these can be the Adrenaline version.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
First Aid Cabinet can spawn in a multitude of locations throughout Site-02. It should be noted that this section lists all possible spawn locations - spawning is random, meaning that something else (or nothing) may spawn in its place.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt; [[Light Containment Zone]] &amp;lt;/u&amp;gt;&lt;br /&gt;
* One can spawn in the the hallway outside of the [[Light Containment Zone#Water Closet - WC00|Water Closet]], on the wall to the right of the door frame.&lt;br /&gt;
* One can spawn in the [[Light Containment Zone#Garden Chamber - VT00|Garden Chamber]]&#039;s side room opposite to the plants.&lt;br /&gt;
* Up to two can spawn in [[Light Containment Zone#Office - PC15|PC15]], either on the wall to the left of the door or on the far back wall to the right.&lt;br /&gt;
* One can spawn on the right wall of the [[Light Containment Zone#Glass Room - GR18|Glass Room]], opposite to the glass chamber&#039;s door.&lt;br /&gt;
* One can spawn at each of the two [[Light Containment Zone#Heavy Containment Zone Checkpoints - EX-A/EX-B|LCZ/HCZ Checkpoints]], on the LCZ side of the checkpoints themselves.&lt;br /&gt;
* One can spawn on the right wall outside of [[Light Containment Zone#Test Chamber 1 - TC01|Test Chamber 1]].&lt;br /&gt;
* Up to two can spawn in [[Light Containment Zone#SCP-173&#039;s Containment Chamber - PT00|SCP-173&#039;s Containment Chamber]], on the right wall of the side room or outside the containment chamber to the left.&lt;br /&gt;
* One can spawn outside of [[Light Containment Zone#SCP-914&#039;s Containment Chamber - #914|SCP-914&#039;s Containment Chamber]], on the left wall.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt; [[Heavy Containment Zone]] &amp;lt;/u&amp;gt;&lt;br /&gt;
* Up to two can spawn on the upper level of the [[Heavy_Containment_Zone#Server Room|Server Room]], on the wall by the door or behind the servers on the parallel wall.&lt;br /&gt;
* Up to two can spawn at the bottom of the [[Heavy_Containment_Zone#Alpha Warhead Silo|Alpha Warhead Silo]], across from the armory door in the control room or the dead end side of the walkway surrounding the nuke.&lt;br /&gt;
* Up to two can spawn on the left and right walls outside of the [[Heavy_Containment_Zone#Ammunition Armory|Ammunition Armory]].&lt;br /&gt;
* Up to two can spawn outside of the [[Heavy_Containment_Zone#Micro H.I.D. Armory|Micro H.I.D. Armory]], on either wall beside the door.&lt;br /&gt;
* One can spawn in the hallway over [[Heavy_Containment_Zone#SCP-049&#039;s Containment Area|SCP-049&#039;s Containment Area]].&lt;br /&gt;
* Up to two can spawn on the walls outside [[Heavy_Containment_Zone#SCP-079&#039;s Containment Area|SCP-079&#039;s Containment Area]].&lt;br /&gt;
* One can spawn on the right wall of [[Heavy_Containment_Zone#SCP-096&#039;s Containment Area|SCP-096&#039;s Containment Area]].&lt;br /&gt;
* One can spawn on the left wall of [[Heavy Containment Zone#SCP_106&#039;s Containment Area|SCP-106&#039;s Containment Area]].&lt;br /&gt;
* One can spawn across from the cryopod room of [[Heavy_Containment_Zone#SCP-939&#039;s Containment Area|SCP-939&#039;s Containment Area]], on the wall by the glass storage container.&lt;br /&gt;
* One can spawn on the center wall, along the [[Heavy_Containment_Zone#Testroom|Testroom]]&#039;s walkway.&lt;br /&gt;
* Up to two can spawn on the HCZ side of the [[Heavy_Containment_Zone#Entrance Zone Checkpoints|Entrance Zone Checkpoints]], not on the checkpoints themselves, but on the opposing walls.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt; [[Entrance Zone]] &amp;lt;/u&amp;gt;&lt;br /&gt;
* One can spawn on the second floor of the [[Entrance Zone#Two-Story Office|Two-Story Office]], right next to the top of the stairs.&lt;br /&gt;
* One can spawn inside the cubical of the [[Entrance Zone#Large Office|Large Office]].&lt;br /&gt;
* One can spawn on the corner of the hallway outside of the [[Entrance Zone#Intercom Room|Intercom]].&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
EZIntercomFirstAidCabinet.png| A First Aid Cabinet outside of the Intercom&lt;br /&gt;
HCZArmoryFirstAidCabinetOpened.png| An Opened First Aid Cabinet&lt;br /&gt;
EZWalkwayBlueFirstAidCabinetClosed.png| An Adrenaline First Aid Cabinet in the Two-Story Office&lt;br /&gt;
EZWalkwayBlueFirstAidCabinetOpened.png| An opened Adrenaline First Aid Cabinet&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* The First Aid Cabinet was previously called the &#039;&#039;&#039;Wall-mounted Medkit&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{Locations Navbox}}&lt;/div&gt;</summary>
		<author><name>Otduepas06</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Standard_Locker&amp;diff=11954</id>
		<title>Standard Locker</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Standard_Locker&amp;diff=11954"/>
		<updated>2023-03-01T04:51:26Z</updated>

		<summary type="html">&lt;p&gt;Otduepas06: That is the latest I can find for their spawning mechanics, which comes from Megapatch 2, so maybe outdated?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Structure infobox&lt;br /&gt;
|image	= Standard_Lockah.png&lt;br /&gt;
|image_size = 350&lt;br /&gt;
|spawn	= [[Light Containment Zone]]&amp;lt;br&amp;gt;[[Heavy Containment Zone]]&amp;lt;br&amp;gt;[[Entrance Zone]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Standard Locker&#039;&#039;&#039; is a type of [[Site-02|Structure]] found in &#039;&#039;SCP: Secret Laboratory&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
Standard Lockers are lockers that contain random loot and will randomly spawn in certain rooms around Site-02. Standard Lockers can be opened and closed by players by pressing the {{Key Press|E}} key. The items inside of a Standard Locker are random each round. &amp;lt;br&amp;gt;&lt;br /&gt;
There are six spawn points inside the Standard Locker where items can spawn. A minimum of two will always have loot, with a maximum of five being filled.&lt;br /&gt;
&lt;br /&gt;
At least three Standard Lockers can spawn in a game, with a 50% for a fourth one to spawn.&lt;br /&gt;
&lt;br /&gt;
==Possible Spawn Locations==&lt;br /&gt;
&amp;lt;u&amp;gt; [[Light Containment Zone]] &amp;lt;/u&amp;gt;&lt;br /&gt;
* One can spawn in the side room of the [[Light Containment Zone#Garden Chamber - VT|Garden Chamber]].&lt;br /&gt;
* One can spawn to the left of the door in [[Light Containment Zone#Office - PC15|PC15]], against the wall.&lt;br /&gt;
* One can spawn on the right wall of the [[Light Containment Zone#Glass Room - GR 18|Glass Room]], across from the glass and door.&lt;br /&gt;
* One can spawn to the right of the door, outside of [[Light Containment Zone#Test Chamber 1 - TC01|Test Chamber 1]].&lt;br /&gt;
* One can spawn right next to the door to [[Light Containment Zone#SCP-173&#039;s Containment Chamber - PT00|173&#039;s Containment Chamber]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt; [[Heavy Containment Zone]] &amp;lt;/u&amp;gt;&lt;br /&gt;
* One can spawn in the main lab of [[Heavy Containment Zone#SCP-939&#039;s Containment Area|SCP-939&#039;s Containment Area]], next to the door for Cryo Storage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt; [[Entrance Zone]] &amp;lt;/u&amp;gt;&lt;br /&gt;
* Up to two can spawn in the [[Entrance Zone#Two-Story Office|Two-Story Office]], opposite to the base of the stairs or by the top of the stairs.&lt;br /&gt;
* One can spawn within the cubical in the [[Entrance Zone#Large Office|Large Office]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Loot:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border-collapse:collapse&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-style: solid; border-width: 1px 2px 1px 1px;border-right:solid 2px white; text-align:center;padding: 5px;background-color:#333333;&amp;quot; |Item&lt;br /&gt;
!style=&amp;quot;text-align:center;padding: 5px;background-color:#333333;&amp;quot;|Max Chambers&lt;br /&gt;
!style=&amp;quot;text-align:center;padding: 5px;background-color:#333333;&amp;quot;|Chance&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;&amp;quot;|{{914 Item 2|Painkillers|total=3}}&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|{{WeightedProbability|weight=2|totalWeight=17}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;&amp;quot;|{{914 Item 2|Zone Manager Keycard}}&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|{{WeightedProbability|weight=2|totalWeight=17}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;&amp;quot;|{{914 Item 2|Scientist Keycard}}&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|{{WeightedProbability|weight=2|totalWeight=17}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;&amp;quot;|{{914 Item 2|Janitor Keycard}}&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|{{WeightedProbability|weight=1|totalWeight=17}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;&amp;quot;|{{914 Item 2|Flashlight}}&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|{{WeightedProbability|weight=1|totalWeight=17}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;&amp;quot;|{{914 Item 2|First Aid Kit}}&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|{{WeightedProbability|weight=1|totalWeight=17}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;&amp;quot;|{{914 Item 2|Radio}}&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|{{WeightedProbability|totalWeight=17}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;&amp;quot;|{{914 Item 2|Coin|total=4}}&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|{{WeightedProbability|totalWeight=17}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
Max Chambers shows how many times the loot can spawn in a locker. There are five Chambers, so an item of &amp;quot;Max Chambers 2&amp;quot; can spawn up to two times throughout the locker. It does not mean how much of a item spawns in one chamber. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
LCZPCStandardLocker.png| A Standard Locker found in PC15&lt;br /&gt;
HCZ939RoomStandardLockerClosed.png| A Standard Locker found in SCP-939&#039;s Containment Area&lt;br /&gt;
HCZ939RoomStandardLockerOpened.png| An opened Standard Locker&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In earlier builds, Cabinets spawned instead of Standard Lockers. These only spawned in the Glass Room and Two-Story Office. Cabinets could be searched by holding E on them, after a bar filled up, an item was added to the player&#039;s inventory. Cabinets could only be looted once per round and only had one item.&lt;br /&gt;
** The Cabinets in Entrance Zone had a very low chance to give a Facility Manager Keycard, allowing [[Mobile Task Force]] to recontain [[SCP-106]] or activate the [[Alpha Warhead]] early on in the game.&lt;br /&gt;
*** In even earlier builds, this allowed MTF to kill [[SCP-079]] by opening his room and shooting him.&lt;br /&gt;
&lt;br /&gt;
{{Locations Navbox}}&lt;/div&gt;</summary>
		<author><name>Otduepas06</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Workstation&amp;diff=11951</id>
		<title>Workstation</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Workstation&amp;diff=11951"/>
		<updated>2023-02-28T05:37:01Z</updated>

		<summary type="html">&lt;p&gt;Otduepas06: Remembered that I forgot some.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Structure infobox&lt;br /&gt;
|image	= Weapon Manager Station.png&lt;br /&gt;
|image_size = 450&lt;br /&gt;
|type	= Interactable object&lt;br /&gt;
|usage	= Allows players to add attachments&lt;br /&gt;
|spawn	= [[Light Containment Zone]]&amp;lt;br&amp;gt;[[Heavy Containment Zone]]&amp;lt;br&amp;gt;[[Entrance Zone]]&amp;lt;br&amp;gt;[[Surface Zone]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Workstation&#039;&#039;&#039; is a type of [[Site-02|Structure]] found in &#039;&#039;SCP: Secret Laboratory&#039;&#039;.&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
Workstations are an immovable object which allows players to add or remove attachments from their [[Weapons]]. They can be found in different locations around Site-02.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To operate a Workstation, the player needs interact with it to turn it on; this action takes about five seconds. Once active, the Workstation will show available attachment options to add to any Foundation firearms the player has equipped.  &amp;lt;!--Any firearms that are not issued by the Foundation, such as the [[Logicer]] or [[Revolver]], can not be upgraded with the Workstations. The only way to change their attachments is with the attachment menu that can only be used in spectator mode. --&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Workstation also has a button to pull up a Weapon Summary Menu. This screen will show the default stats of the weapon, any saved presets, and the current attachment set up the player is using, if it is not a saved preset. This allows the player to easily compare the stats of their attachment set up with the default stats or with their other presets. &amp;lt;br&amp;gt;&lt;br /&gt;
The following stats are found in the Weapon Summary Menu:&lt;br /&gt;
* Damage - The amount of damage the firearm does.&lt;br /&gt;
* Penetration - The amount of penetration the firearm has.&lt;br /&gt;
* Fire Rate - How fast the weapon fires.&lt;br /&gt;
* Recoil - Percentage value, default is always 100%. The lower the percentage, the easier it is to handle the weapon.&lt;br /&gt;
* Recoil when aiming - Same as above but when in Aiming Down Sights.&lt;br /&gt;
* Magazine Capacity - The max amount of rounds the weapon can hold in one mag.&lt;br /&gt;
* Bullet Accuracy - The overall accuracy of the weapon. The higher the value, the more inaccurate it is. This value has a direct impact on the other types of accuracy.&lt;br /&gt;
* Hip-Fire Accuracy - The accuracy of the weapon when hip-firing. The higher the value, the more inaccurate it is. &lt;br /&gt;
* Aiming Accuracy - The accuracy of the weapon when Aiming Down Sights. The higher the value is, the more inaccurate it is. &lt;br /&gt;
* Running Accuracy - The accuracy of the weapon when running (not walking). The higher the value is, the more inaccurate it is. &lt;br /&gt;
* Equip Time - How long it takes for the player to pull out the weapon. Does not factor in chambering time.&lt;br /&gt;
* Length - How long the weapon is in centimeters. The longer the weapon, the more inaccurate the weapon becomes while moving. &lt;br /&gt;
* Weight - How heavy the weapon is in kilograms. The heavier the weapon, the more inaccurate the weapon becomes while moving. Though, has less impact on movement inaccuracy than length. Weight affects movement speed penalty, Stamina penalty and item pick up time.&lt;br /&gt;
&lt;br /&gt;
It is important to note that Hip-Fire Accuracy and Aiming Accuracy will display their base values, unlike the inventory which adds their value with the Bullet Accuracy, then displays the results.&amp;lt;br&amp;gt;&lt;br /&gt;
(i.e. COM-15 has 0.2° Bullet Accuracy and 1.7° Hip-Fire Accuracy. Inventory shows this as 1.9° Hip-Fire Accuracy.)&lt;br /&gt;
&lt;br /&gt;
Multiple players can make use of the Workstation at once, and it will show each person their own menu and options. Spectators can adjust their attachments to the same effect as Workstations, without having to wait to respawn.&lt;br /&gt;
&lt;br /&gt;
The player also has the option to customize the appearance of the reticle for Holo Sights and Dot Sights. These options include changing the size and color for the reticle, and exclusive to Holo Sights, the shape of the reticle. Below is a chart showing all possible shapes for the reticle.&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Holo1.png|100px]]&lt;br /&gt;
|The default reticle.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Holo2.png|100px]]&lt;br /&gt;
|A simple circle reticle.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Holo3.png|100px]]&lt;br /&gt;
|A basic cross shape reticle.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Holo4.png|100px]]&lt;br /&gt;
|A cross shape reticle without the top line.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Holo5.png|100px]]&lt;br /&gt;
|An up arrow reticle.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Holo6.png|100px]]&lt;br /&gt;
|A reticle that somewhat looks like the Shotgun&#039;s crosshair.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Holo7.png|100px]]&lt;br /&gt;
|A target like reticle.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Holo9.png|100px]]&lt;br /&gt;
|A circle reticle with an X.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Spawning==&lt;br /&gt;
===Guaranteed Spawn locations===&lt;br /&gt;
Workstations will &#039;&#039;&#039;always&#039;&#039;&#039; spawn in these locations:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt; [[Light Containment Zone]] &amp;lt;/u&amp;gt;&lt;br /&gt;
* Two Workstations will spawn in the [[Light Containment Zone#Armory - ##00|LCZ Armory]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt; [[Heavy Containment Zone]] &amp;lt;/u&amp;gt;&lt;br /&gt;
* A Workstation will spawn in the [[Heavy Containment Zone#Alpha Warhead Silo|Alpha Warhead Silo&#039;s armory]].&lt;br /&gt;
* A Workstation will spawn in the [[Heavy Containment Zone#Ammunition Armory|Ammunition Armory]].&lt;br /&gt;
* A Workstation will spawn in the [[Heavy Containment Zone#Micro H.I.D. Armory|Micro H.I.D. Armory]].&lt;br /&gt;
* A Workstation will spawn inside of the [[Heavy Containment Zone#SCP-049&#039;s Containment Area|armory in SCP-049&#039;s Containment Area]].&lt;br /&gt;
* A Workstation will spawn in the [[Heavy_Containment_Zone#SCP-079&#039;s_Containment_Area|armory for SCP-079&#039;s Containment Area]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt; [[Entrance Zone]] &amp;lt;/u&amp;gt;&lt;br /&gt;
* A Workstation will spawn on the upper level of the [[Entrance Zone#Two-Story Office|Two-Story Office]].&lt;br /&gt;
* A Workstation will spawn at both [[Entrance Zone#Gates|Gate A and Gate B]].&lt;br /&gt;
* A Workstation will spawn outside of the [[Entrance Zone#Evacuation Shelter|Evacuation Shelter]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt; [[Surface Zone]] &amp;lt;/u&amp;gt;&lt;br /&gt;
* A Workstation will spawn in the [[Surface Zone#Alpha Warhead Control|Alpha Warhead Control Room]].&lt;br /&gt;
&lt;br /&gt;
===Possible Spawn Locations===&lt;br /&gt;
Workstations &#039;&#039;&#039;may sometimes&#039;&#039;&#039; spawn in these locations:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt; [[Light Containment Zone]] &amp;lt;/u&amp;gt;&lt;br /&gt;
* A Workstation can spawn in the [[Light Containment Zone#Garden Chamber - VT00|side room of the Garden Chamber]].&lt;br /&gt;
* A Workstation can spawn in the [[Light Containment Zone#Glass Room - GR18|Glass Room]].&lt;br /&gt;
* A Workstation can spawn outside of [[Light Containment Zone#Test Chamber 1 - TC01|Test Chamber 1]].&lt;br /&gt;
* A Workstation can spawn in the [[Light Containment Zone#SCP-173&#039;s Containment Chamber - PT00|side room of SCP-173&#039;s Containment Chamber]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt; [[Heavy Containment Zone]] &amp;lt;/u&amp;gt;&lt;br /&gt;
* A Workstation can spawn on the top floor of the [[Heavy Containment Zone#Server Room|Server Room]].&lt;br /&gt;
* A Workstation can spawn outside of [[Heavy Containment Zone#SCP-096&#039;s Containment Area|SCP-096&#039;s Containment Area]].&lt;br /&gt;
* A Workstation can spawn on the walkway of the [[Heavy Containment Zone#Testroom|Testroom]].&lt;br /&gt;
* Workstations can spawn in [[Heavy Containment Zone#3-Way Intersection|3-Way Intersections]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt; [[Entrance Zone]] &amp;lt;/u&amp;gt;&lt;br /&gt;
* A Workstation can spawn in the [[Entrance Zone#Large Office|Large Office]]&#039;s cubical.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Light Containment Zone=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
LCZArmoryWorkstation.png| The Workstations in the LCZ Armory&lt;br /&gt;
GR18Workstation.png| The Workstation in the Glass Room&lt;br /&gt;
VT00Workstation.png| The Workstation in the side room of the Garden Chamber&lt;br /&gt;
TC01Workstation.png| The Workstation in Testing Chamber 1&lt;br /&gt;
173SideWorkstation.png| The Workstation in the side room of SCP-173&#039;s Containment Chamber&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Heavy Containment Zone=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
HCZArmoryWorkstation.png| The Workstation in the Ammunition Armory&lt;br /&gt;
ServerBackWorkstation.png| The Workstation at the back of the Server Room&#039;s top floor&lt;br /&gt;
MicroWorkstation.png| The Workstation in the Micro H.I.D. Armory&lt;br /&gt;
SiloWorkstation.png| The Workstation in the Alpha Warhead Silo&#039;s armory&lt;br /&gt;
3WayWorkstation.png| The Workstation in Three-Way Intersections&lt;br /&gt;
049Workstation.png| The Workstation in SCP-049&#039;s Containment Area&#039;s armory&lt;br /&gt;
079Workstation.png| The Workstation in SCP-079&#039;s Containment Area&#039;s armory&lt;br /&gt;
096Workstation.png| The Workstation outside of SCP-096&#039;s Containment Area&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Entrance Zone=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
WalkwayWorkstation.png| The Workstation on the second floor of the Walkway Office&lt;br /&gt;
CubicalWorkstation.png| The Workstation in the Cubical Office&lt;br /&gt;
GateAWorkstation.png| The Workstation at Gate A&lt;br /&gt;
GateBWorkstation.png| The Workstation at Gate B&lt;br /&gt;
EvacWorkstation.png| The Workstation outside of the Evacuation Shelter&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Surface Zone=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
NukeWorkstation.png| The Workstation in the Alpha Warhead Control Room&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Miscellaneous=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
NewWorkstation Idle.png| An offline Workstation&lt;br /&gt;
NewWorkstation Booting Up.png| A Workstation booting up&lt;br /&gt;
NewWorkstation Ready.png| A ready Workstation&lt;br /&gt;
NewWorkstation Crossvec.png| The Workstation&#039;s attachments menu&lt;br /&gt;
NewWorkstation Summary.png| The Workstation&#039;s summary menu&lt;br /&gt;
NewWorkstation Powerdown.png| A Workstation powering down&lt;br /&gt;
Holo8.png| The forbidden Amogus Sight that existed during the [[Updates/11.2.0|11.2]] Patreon Beta &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* An open cabinet on the left of each Workstation contains one of five hidden Hubertballs in the game.&lt;br /&gt;
* During the 11.2 Patreon Beta, one of the placeholder icons that could be selected for the Holosight&#039;s reticles was ඞ.&amp;lt;!--- AMOGUS --&amp;gt;&lt;br /&gt;
* Prior to the [[Updates/11.0.0|11.0.0]] update, Workstations required a Weapon Manager Tablet to operate.&lt;br /&gt;
** This was changed due to the Weapon Manager Tablet being removed in 11.0.0.&lt;br /&gt;
&lt;br /&gt;
{{Locations Navbox}}&lt;/div&gt;</summary>
		<author><name>Otduepas06</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=First_Aid_Cabinet&amp;diff=11950</id>
		<title>First Aid Cabinet</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=First_Aid_Cabinet&amp;diff=11950"/>
		<updated>2023-02-28T05:28:23Z</updated>

		<summary type="html">&lt;p&gt;Otduepas06: I mean, the Workstations page did not have this many redundant bullet points. Also specified more, added missing spots, and ordered by the table of contents on the zone pages.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{Structure infobox&lt;br /&gt;
|image1 = First_Aid_Cabinet.png&lt;br /&gt;
|image2 = Adrenaline_Cabinet.png&lt;br /&gt;
|image_size = 300&lt;br /&gt;
|spawn = [[Light Containment Zone]]&amp;lt;br&amp;gt;[[Heavy Containment Zone]]&amp;lt;br&amp;gt;[[Entrance Zone]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;First Aid Cabinet&#039;&#039;&#039; is a type of [[Site-02|Structure]] found in &#039;&#039;SCP: Secret Laboratory&#039;&#039;.&lt;br /&gt;
__TOC__&lt;br /&gt;
=In Game=&lt;br /&gt;
First Aid Cabinets are small white cases attached to various walls, with a first aid label. They can be opened and closed by pressing {{Key Press|E}}.&amp;lt;br&amp;gt;&lt;br /&gt;
Each First Aid Cabinet will always contain one [[First Aid Kit]], which the player can use to restore health.&lt;br /&gt;
&lt;br /&gt;
A second version of the First Aid Cabinet has a blue logo instead of green and the word adrenaline beneath the first aid label. These First Aid Cabinets will contain an [[Adrenaline]] shot alongside a First Aid Kit, which the player can use for a temporary speed and health boost.&lt;br /&gt;
&lt;br /&gt;
Up to 13 First Aid Cabinets can spawn in a given round, with a minimum of three.&amp;lt;br&amp;gt;&lt;br /&gt;
Up to five of these can be the Adrenaline version.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
First Aid Cabinet can spawn in a multitude of locations throughout Site-02. It should be noted that this section lists all possible spawn locations - spawning is random, meaning that something else (or nothing) may spawn in its place.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt; Light Containment Zone &amp;lt;/u&amp;gt;&lt;br /&gt;
* One can spawn in the the hallway outside of the [[Light Containment Zone#Water Closet - WC00|Water Closet]], on the wall to the right of the door frame.&lt;br /&gt;
* One can spawn in the [[Light Containment Zone#Garden Chamber - VT00|Garden Chamber]]&#039;s side room opposite to the plants.&lt;br /&gt;
* Up to two can spawn in [[Light Containment Zone#Office - PC15|PC15]], either on the wall to the left of the door or on the far back wall to the right.&lt;br /&gt;
* One can spawn on the right wall of the [[Light Containment Zone#Glass Room - GR18|Glass Room]], opposite to the glass chamber&#039;s door.&lt;br /&gt;
* One can spawn at each of the two [[Light Containment Zone#Heavy Containment Zone Checkpoints - EX-A/EX-B|LCZ/HCZ Checkpoints]], on the LCZ side of the checkpoints themselves.&lt;br /&gt;
* One can spawn on the right wall outside of [[Light Containment Zone#Test Chamber 1 - TC01|Test Chamber 1]].&lt;br /&gt;
* Up to two can spawn in [[Light Containment Zone#SCP-173&#039;s Containment Chamber - PT00|SCP-173&#039;s Containment Chamber]], on the right wall of the side room or outside the containment chamber to the left.&lt;br /&gt;
* One can spawn outside of [[Light Containment Zone#SCP-914&#039;s Containment Chamber - #914|SCP-914&#039;s Containment Chamber]], on the left wall.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt; Heavy Containment Zone &amp;lt;/u&amp;gt;&lt;br /&gt;
* Up to two can spawn on the upper level of the [[Heavy_Containment_Zone#Server Room|Server Room]], on the wall by the door or behind the servers on the parallel wall.&lt;br /&gt;
* Up to two can spawn at the bottom of the [[Heavy_Containment_Zone#Alpha Warhead Silo|Alpha Warhead Silo]], across from the armory door in the control room or the dead end side of the walkway surrounding the nuke.&lt;br /&gt;
* Up to two can spawn on the left and right walls outside of the [[Heavy_Containment_Zone#Ammunition Armory|Ammunition Armory]].&lt;br /&gt;
* Up to two can spawn outside of the [[Heavy_Containment_Zone#Micro H.I.D. Armory|Micro H.I.D. Armory]], on either wall beside the door.&lt;br /&gt;
* One can spawn in the hallway over [[Heavy_Containment_Zone#SCP-049&#039;s Containment Area|SCP-049&#039;s Containment Area]].&lt;br /&gt;
* Up to two can spawn on the walls outside [[Heavy_Containment_Zone#SCP-079&#039;s Containment Area|SCP-079&#039;s Containment Area]].&lt;br /&gt;
* One can spawn on the right wall of [[Heavy_Containment_Zone#SCP-096&#039;s Containment Area|SCP-096&#039;s Containment Area]].&lt;br /&gt;
* One can spawn on the left wall of [[Heavy Containment Zone#SCP_106&#039;s Containment Area|SCP-106&#039;s Containment Area]].&lt;br /&gt;
* One can spawn across from the cryopod room of [[Heavy_Containment_Zone#SCP-939&#039;s Containment Area|SCP-939&#039;s Containment Area]], on the wall by the glass storage container.&lt;br /&gt;
* One can spawn on the center wall, along the [[Heavy_Containment_Zone#Testroom|Testroom]]&#039;s walkway.&lt;br /&gt;
* Up to two can spawn on the HCZ side of the [[Heavy_Containment_Zone#Entrance Zone Checkpoints|Entrance Zone Checkpoints]], not on the checkpoints themselves, but on the opposing walls.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt; Entrance Zone &amp;lt;/u&amp;gt;&lt;br /&gt;
* One can spawn on the second floor of the [[Entrance Zone#Two-Story Office|Two-Story Office]], right next to the top of the stairs.&lt;br /&gt;
* One can spawn inside the cubical of the [[Entrance Zone#Large Office|Large Office]].&lt;br /&gt;
* One can spawn on the corner of the hallway outside of the [[Entrance Zone#Intercom Room|Intercom]].&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
EZIntercomFirstAidCabinet.png| A First Aid Cabinet outside of the Intercom&lt;br /&gt;
HCZArmoryFirstAidCabinetOpened.png| An Opened First Aid Cabinet&lt;br /&gt;
EZWalkwayBlueFirstAidCabinetClosed.png| An Adrenaline First Aid Cabinet in the Two-Story Office&lt;br /&gt;
EZWalkwayBlueFirstAidCabinetOpened.png| An opened Adrenaline First Aid Cabinet&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* The First Aid Cabinet was previously called the &#039;&#039;&#039;Wall-mounted Medkit&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{Locations Navbox}}&lt;/div&gt;</summary>
		<author><name>Otduepas06</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Workstation&amp;diff=11818</id>
		<title>Workstation</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Workstation&amp;diff=11818"/>
		<updated>2023-02-26T08:03:51Z</updated>

		<summary type="html">&lt;p&gt;Otduepas06: Since I have no clue as to the formatting for some of this, I will see what happens next to determine the current and proper format for some applicable pages.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Structure infobox&lt;br /&gt;
|image	= Weapon Manager Station.png&lt;br /&gt;
|image_size = 450&lt;br /&gt;
|type	= Interactable object&lt;br /&gt;
|usage	= Allows players to add attachments&lt;br /&gt;
|spawn	= [[Light Containment Zone]]&amp;lt;br&amp;gt;[[Heavy Containment Zone]]&amp;lt;br&amp;gt;[[Entrance Zone]]&amp;lt;br&amp;gt;[[Surface Zone]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Workstation&#039;&#039;&#039; is a type of [[Site-02|Structure]] found in &#039;&#039;SCP: Secret Laboratory&#039;&#039;.&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
Workstations are an immovable object which allows players to add or remove attachments from their [[Weapons]]. They can be found in different locations around [[Site-02]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To operate a Workstation, the player needs interact with it to turn it on; this action takes about five seconds. Once active, the Workstation will show available attachment options to add to any Foundation firearms the player has equipped.  &amp;lt;!--Any firearms that are not issued by the Foundation, such as the [[Logicer]] or [[Revolver]], can not be upgraded with the Workstations. The only way to change their attachments is with the attachment menu that can only be used in spectator mode. --&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Workstation also has a button to pull up a Weapon Summary Menu. This screen will show the default stats of the weapon, any saved presets, and the current attachment set up the player is using, if it is not a saved preset. This allows the player to easily compare the stats of their attachment set up with the default stats or with their other presets. &amp;lt;br&amp;gt;&lt;br /&gt;
The following stats are found in the Weapon Summary Menu:&lt;br /&gt;
* Damage - The amount of damage the firearm does.&lt;br /&gt;
* Penetration - The amount of penetration the firearm has.&lt;br /&gt;
* Fire Rate - How fast the weapon fires.&lt;br /&gt;
* Recoil - Percentage value, default is always 100%. The lower the percentage, the easier it is to handle the weapon.&lt;br /&gt;
* Recoil when aiming - Same as above but when in Aiming Down Sights.&lt;br /&gt;
* Magazine Capacity - The max amount of rounds the weapon can hold in one mag.&lt;br /&gt;
* Bullet Accuracy - The overall accuracy of the weapon. The higher the value, the more inaccurate it is. This value has a direct impact on the other types of accuracy.&lt;br /&gt;
* Hip-Fire Accuracy - The accuracy of the weapon when hip-firing. The higher the value, the more inaccurate it is. &lt;br /&gt;
* Aiming Accuracy - The accuracy of the weapon when Aiming Down Sights. The higher the value is, the more inaccurate it is. &lt;br /&gt;
* Running Accuracy - The accuracy of the weapon when running (not walking). The higher the value is, the more inaccurate it is. &lt;br /&gt;
* Equip Time - How long it takes for the player to pull out the weapon. Does not factor in chambering time.&lt;br /&gt;
* Length - How long the weapon is in centimeters. The longer the weapon, the more inaccurate the weapon becomes while moving. &lt;br /&gt;
* Weight - How heavy the weapon is in kilograms. The heavier the weapon, the more inaccurate the weapon becomes while moving. Though, has less impact on movement inaccuracy than length. Weight affects movement speed penalty, Stamina penalty and item pick up time.&lt;br /&gt;
&lt;br /&gt;
It is important to note that Hip-Fire Accuracy and Aiming Accuracy will display their base values, unlike the inventory which adds their value with the Bullet Accuracy, then displays the results.&amp;lt;br&amp;gt;&lt;br /&gt;
(i.e. COM-15 has 0.2° Bullet Accuracy and 1.7° Hip-Fire Accuracy. Inventory shows this as 1.9° Hip-Fire Accuracy.)&lt;br /&gt;
&lt;br /&gt;
Multiple players can make use of the Workstation at once, and it will show each person their own menu and options.&lt;br /&gt;
&lt;br /&gt;
The player also has the option to customize the appearance of the reticle for Holo Sights and Dot Sights. These options include changing the size and color for the reticle, and exclusive to Holo Sights, the shape of the reticle. Below is a chart showing all possible shapes for the reticle.&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Holo1.png|100px]]&lt;br /&gt;
|The default reticle.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Holo2.png|100px]]&lt;br /&gt;
|A simple circle reticle.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Holo3.png|100px]]&lt;br /&gt;
|A basic cross shape reticle.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Holo4.png|100px]]&lt;br /&gt;
|A cross shape reticle without the top line.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Holo5.png|100px]]&lt;br /&gt;
|An up arrow reticle.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Holo6.png|100px]]&lt;br /&gt;
|A reticle that somewhat looks like the Shotgun&#039;s crosshair.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Holo7.png|100px]]&lt;br /&gt;
|A target like reticle.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Holo9.png|100px]]&lt;br /&gt;
|A circle reticle with an X.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Spawning==&lt;br /&gt;
===Guaranteed Spawn locations===&lt;br /&gt;
Workstations will &#039;&#039;&#039;always&#039;&#039;&#039; spawn in these locations:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt; [[Light Containment Zone]] &amp;lt;/u&amp;gt;&lt;br /&gt;
* Two Workstations will spawn in the [[Light Containment Zone#Armory - ##00|LCZ Armory]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt; [[Heavy Containment Zone]] &amp;lt;/u&amp;gt;&lt;br /&gt;
* A Workstation will spawn in the [[Heavy Containment Zone#Ammunition Armory|Ammunition Armory]].&lt;br /&gt;
* A Workstation will spawn in the [[Heavy Containment Zone#Micro H.I.D. Armory|Micro H.I.D. Armory]].&lt;br /&gt;
* A Workstation will spawn in the [[Heavy Containment Zone#Alpha Warhead Silo|Alpha Warhead Silo&#039;s armory]].&lt;br /&gt;
* A Workstation will spawn inside of the [[Heavy Containment Zone#SCP-049&#039;s Containment Area|armory in SCP-049&#039;s Containment Area]].&lt;br /&gt;
* A Workstation will spawn in the [[Heavy_Containment_Zone#SCP-079&#039;s_Containment_Area|armory for SCP-079&#039;s Containment Area]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt; [[Entrance Zone]] &amp;lt;/u&amp;gt;&lt;br /&gt;
* A Workstation will spawn at both [[Entrance Zone#Gates|Gate A and Gate B]].&lt;br /&gt;
* A Workstation will spawn outside of the [[Entrance Zone#Evacuation Shelter|Evacuation Shelter]].&lt;br /&gt;
* A Workstation will spawn on the upper level of the [[Entrance Zone#Walkway Office|Walkway Office]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt; [[Surface Zone]] &amp;lt;/u&amp;gt;&lt;br /&gt;
* A Workstation will spawn in the [[Surface Zone#Alpha Warhead Control|Alpha Warhead Control Room]].&lt;br /&gt;
&lt;br /&gt;
===Possible Spawn Locations===&lt;br /&gt;
Workstations &#039;&#039;&#039;may sometimes&#039;&#039;&#039; spawn in these locations:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt; [[Light Containment Zone]] &amp;lt;/u&amp;gt;&lt;br /&gt;
* A Workstation can spawn in the [[Light Containment Zone#SCP-173&#039;s Containment Chamber - PT00|side room of SCP-173&#039;s Containment Chamber]].&lt;br /&gt;
* A Workstation can spawn in the [[Light Containment Zone#Glass Room - GR18|Glass Room]].&lt;br /&gt;
* A Workstation can spawn in the [[Light Containment Zone#Garden Chamber - VT00|side room of the Garden Chamber]].&lt;br /&gt;
* A Workstation can spawn outside of [[Light Containment Zone#Test Chamber 1 - TC01|Test Chamber 1]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt; [[Heavy Containment Zone]] &amp;lt;/u&amp;gt;&lt;br /&gt;
* Workstations can spawn in [[Heavy Containment Zone#3-Way Intersection|3-Way Intersections]].&lt;br /&gt;
* A Workstation can spawn on the top floor of the [[Heavy Containment Zone#Server Room|Server Room]].&lt;br /&gt;
* A Workstation can spawn outside of [[Heavy Containment Zone#SCP-096&#039;s Containment Area|SCP-096&#039;s Containment Area]].&lt;br /&gt;
* A Workstation can spawn on the walkway of the [[Heavy Containment Zone#Testroom|Testroom]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt; [[Entrance Zone]] &amp;lt;/u&amp;gt;&lt;br /&gt;
* A Workstation can spawn in the [[Entrance Zone#Cubical Office|Cubical Office]].&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Light Containment Zone=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
LCZArmoryWorkstation.png| The Workstations in the LCZ Armory&lt;br /&gt;
GR18Workstation.png| The Workstation in the Glass Room&lt;br /&gt;
VT00Workstation.png| The Workstation in the side room of the Garden Chamber&lt;br /&gt;
TC01Workstation.png| The Workstation in Testing Chamber 1&lt;br /&gt;
173SideWorkstation.png| The Workstation in the side room of SCP-173&#039;s Containment Chamber&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Heavy Containment Zone=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
HCZArmoryWorkstation.png| The Workstation in the Ammunition Armory&lt;br /&gt;
ServerBackWorkstation.png| The Workstation at the back of the Server Room&#039;s top floor&lt;br /&gt;
MicroWorkstation.png| The Workstation in the Micro H.I.D. Armory&lt;br /&gt;
SiloWorkstation.png| The Workstation in the Alpha Warhead Silo&#039;s armory&lt;br /&gt;
3WayWorkstation.png| The Workstation in Three-Way Intersections&lt;br /&gt;
049Workstation.png| The Workstation in SCP-049&#039;s Containment Area&#039;s armory&lt;br /&gt;
079Workstation.png| The Workstation in SCP-079&#039;s Containment Area&#039;s armory&lt;br /&gt;
096Workstation.png| The Workstation outside of SCP-096&#039;s Containment Area&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Entrance Zone=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
WalkwayWorkstation.png| The Workstation on the second floor of the Walkway Office&lt;br /&gt;
CubicalWorkstation.png| The Workstation in the Cubical Office&lt;br /&gt;
GateAWorkstation.png| The Workstation at Gate A&lt;br /&gt;
GateBWorkstation.png| The Workstation at Gate B&lt;br /&gt;
EvacWorkstation.png| The Workstation outside of the Evacuation Shelter&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Surface Zone=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
NukeWorkstation.png| The Workstation in the Alpha Warhead Control Room&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Miscellaneous=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
NewWorkstation Idle.png| An offline Workstation&lt;br /&gt;
NewWorkstation Booting Up.png| A Workstation booting up&lt;br /&gt;
NewWorkstation Ready.png| A ready Workstation&lt;br /&gt;
NewWorkstation Crossvec.png| The Workstation&#039;s attachments menu&lt;br /&gt;
NewWorkstation Summary.png| The Workstation&#039;s summary menu&lt;br /&gt;
NewWorkstation Powerdown.png| A Workstation powering down&lt;br /&gt;
Holo8.png| The forbidden Amogus Sight that existed during the [[Updates/11.2.0|11.2]] Patreon Beta &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* An open cabinet on the left of each Workstation contains one of five hidden Hubertballs in the game.&lt;br /&gt;
* During the 11.2 Patreon Beta, one of the placeholder icons that could be selected for the Holosight&#039;s reticles was ඞ.&amp;lt;!--- AMOGUS --&amp;gt;&lt;br /&gt;
* Prior to the [[Updates/11.0.0|11.0.0]] update, Workstations required a Weapon Manager Tablet to operate.&lt;br /&gt;
** This was changed due to the Weapon Manager Tablet being removed in 11.0.0.&lt;br /&gt;
&lt;br /&gt;
{{Locations Navbox}}&lt;/div&gt;</summary>
		<author><name>Otduepas06</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Workstation&amp;diff=11816</id>
		<title>Workstation</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Workstation&amp;diff=11816"/>
		<updated>2023-02-25T02:30:54Z</updated>

		<summary type="html">&lt;p&gt;Otduepas06: Fixed some links and then some other stuff.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Structure infobox&lt;br /&gt;
|image	= Weapon Manager Station.png&lt;br /&gt;
|image_size = 450&lt;br /&gt;
|type	= Interactable object&lt;br /&gt;
|usage	= Allows players to add attachments&lt;br /&gt;
|spawn	= [[Light Containment Zone]]&amp;lt;br&amp;gt;[[Heavy Containment Zone]]&amp;lt;br&amp;gt;[[Entrance Zone]]&amp;lt;br&amp;gt;[[Surface Zone]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Workstation&#039;&#039;&#039; is a type of [[Site-02|Structure]] found in &#039;&#039;SCP: Secret Laboratory&#039;&#039;.&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
Workstations are an immovable object which allows players to add or remove attachments from their [[Weapons]]. They can be found in different locations around [[Site-02]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To operate a Workstation, the player needs interact with it to turn it on; this action takes about five seconds. Once active, the Workstation will show available attachment options to add to any Foundation firearms the player has equipped.  &amp;lt;!--Any firearms that are not issued by the Foundation, such as the [[Logicer]] or [[Revolver]], can not be upgraded with the Workstations. The only way to change their attachments is with the attachment menu that can only be used in spectator mode. --&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Workstation also has a button to pull up a Weapon Summary Menu. This screen will show the default stats of the weapon, any saved presets, and the current attachment set up the player is using, if it is not a saved preset. This allows the player to easily compare the stats of their attachment set up with the default stats or with their other presets. &amp;lt;br&amp;gt;&lt;br /&gt;
The following stats are found in the Weapon Summary Menu:&lt;br /&gt;
* Damage - The amount of damage the firearm does.&lt;br /&gt;
* Penetration - The amount of penetration the firearm has.&lt;br /&gt;
* Fire Rate - How fast the weapon fires.&lt;br /&gt;
* Recoil - Percentage value, default is always 100%. The lower the percentage, the easier it is to handle the weapon.&lt;br /&gt;
* Recoil when aiming - Same as above but when in Aiming Down Sights.&lt;br /&gt;
* Magazine Capacity - The max amount of rounds the weapon can hold in one mag.&lt;br /&gt;
* Bullet Accuracy - The overall accuracy of the weapon. The higher the value, the more inaccurate it is. This value has a direct impact on the other types of accuracy.&lt;br /&gt;
* Hip-Fire Accuracy - The accuracy of the weapon when hip-firing. The higher the value, the more inaccurate it is. &lt;br /&gt;
* Aiming Accuracy - The accuracy of the weapon when Aiming Down Sights. The higher the value is, the more inaccurate it is. &lt;br /&gt;
* Running Accuracy - The accuracy of the weapon when running (not walking). The higher the value is, the more inaccurate it is. &lt;br /&gt;
* Equip Time - How long it takes for the player to pull out the weapon. Does not factor in chambering time.&lt;br /&gt;
* Length - How long the weapon is in centimeters. The longer the weapon, the more inaccurate the weapon becomes while moving. &lt;br /&gt;
* Weight - How heavy the weapon is in kilograms. The heavier the weapon, the more inaccurate the weapon becomes while moving. Though, has less impact on movement inaccuracy than length. Weight affects movement speed penalty, Stamina penalty and item pick up time.&lt;br /&gt;
&lt;br /&gt;
It is important to note that Hip-Fire Accuracy and Aiming Accuracy will display their base values, unlike the inventory which adds their value with the Bullet Accuracy, then displays the results.&amp;lt;br&amp;gt;&lt;br /&gt;
(i.e. COM-15 has 0.2° Bullet Accuracy and 1.7° Hip-Fire Accuracy. Inventory shows this as 1.9° Hip-Fire Accuracy.)&lt;br /&gt;
&lt;br /&gt;
Multiple players can make use of the Workstation at once, and it will show each person their own menu and options.&lt;br /&gt;
&lt;br /&gt;
The player also has the option to customize the appearance of the reticle for Holo Sights and Dot Sights. These options include changing the size and color for the reticle, and exclusive to Holo Sights, the shape of the reticle. Below is a chart showing all possible shapes for the reticle.&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Holo1.png|100px]]&lt;br /&gt;
|The default reticle.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Holo2.png|100px]]&lt;br /&gt;
|A simple circle reticle.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Holo3.png|100px]]&lt;br /&gt;
|A basic cross shape reticle.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Holo4.png|100px]]&lt;br /&gt;
|A cross shape reticle without the top line.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Holo5.png|100px]]&lt;br /&gt;
|An up arrow reticle.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Holo6.png|100px]]&lt;br /&gt;
|A reticle that somewhat looks like the Shotgun&#039;s crosshair.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Holo7.png|100px]]&lt;br /&gt;
|A target like reticle.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Holo9.png|100px]]&lt;br /&gt;
|A circle reticle with an X.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Spawning==&lt;br /&gt;
===Guaranteed Spawn locations===&lt;br /&gt;
Workstations will &#039;&#039;&#039;always&#039;&#039;&#039; spawn in these locations:&lt;br /&gt;
&lt;br /&gt;
[[Light Containment Zone]]:&lt;br /&gt;
* Two Workstations will spawn in the [[Light Containment Zone#Armory - ##00|LCZ Armory]].&lt;br /&gt;
&lt;br /&gt;
[[Heavy Containment Zone]]:&lt;br /&gt;
* A Workstation will spawn in the [[Heavy Containment Zone#Ammunition Armory|Ammunition Armory]].&lt;br /&gt;
* A Workstation will spawn in the [[Heavy Containment Zone#Micro H.I.D. Armory|Micro H.I.D. Armory]].&lt;br /&gt;
* A Workstation will spawn in the [[Heavy Containment Zone#Alpha Warhead Silo|Alpha Warhead Silo&#039;s armory]].&lt;br /&gt;
* A Workstation will spawn inside of the [[Heavy Containment Zone#SCP-049&#039;s Containment Area|armory in SCP-049&#039;s Containment Area]].&lt;br /&gt;
* A Workstation will spawn in the [[Heavy_Containment_Zone#SCP-079&#039;s_Containment_Area|armory for SCP-079&#039;s Containment Area]].&lt;br /&gt;
&lt;br /&gt;
[[Entrance Zone]]&lt;br /&gt;
* A Workstation will spawn at both [[Entrance Zone#Gates|Gate A and Gate B]].&lt;br /&gt;
* A Workstation will spawn outside of the [[Entrance Zone#Evacuation Shelter|Evacuation Shelter]].&lt;br /&gt;
* A Workstation will spawn on the upper level of the [[Entrance Zone#Walkway Office|Walkway Office]].&lt;br /&gt;
&lt;br /&gt;
[[Surface Zone]]&lt;br /&gt;
* A Workstation will spawn in the [[Surface Zone#Alpha Warhead Control|Alpha Warhead Control Room]].&lt;br /&gt;
&lt;br /&gt;
===Possible Spawn Locations===&lt;br /&gt;
Workstations &#039;&#039;&#039;may sometimes&#039;&#039;&#039; spawn in these locations:&lt;br /&gt;
&lt;br /&gt;
[[Light Containment Zone]]:&lt;br /&gt;
* A Workstation can spawn in the [[Light Containment Zone#SCP-173&#039;s Containment Chamber - PT00|side room of SCP-173&#039;s Containment Chamber]].&lt;br /&gt;
* A Workstation can spawn in the [[Light Containment Zone#Glass Room - GR18|Glass Room]].&lt;br /&gt;
* A Workstation can spawn in the [[Light Containment Zone#Garden Chamber - VT00|side room of the Garden Chamber]].&lt;br /&gt;
* A Workstation can spawn outside of [[Light Containment Zone#Test Chamber 1 - TC01|Test Chamber 1]].&lt;br /&gt;
&lt;br /&gt;
[[Heavy Containment Zone]]:&lt;br /&gt;
* Workstations can spawn in [[Heavy Containment Zone#3-Way Intersection|3-Way Intersections]].&lt;br /&gt;
* A Workstation can spawn on the top floor of the [[Heavy Containment Zone#Server Room|Server Room]].&lt;br /&gt;
* A Workstation can spawn outside of [[Heavy Containment Zone#SCP-096&#039;s Containment Area|SCP-096&#039;s Containment Area]].&lt;br /&gt;
* A Workstation can spawn on the walkway of the [[Heavy Containment Zone#Testroom|Testroom]].&lt;br /&gt;
&lt;br /&gt;
[[Entrance Zone]]:&lt;br /&gt;
* A Workstation can spawn in the [[Entrance Zone#Cubical Office|Cubical Office]].&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Light Containment Zone=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
LCZArmoryWorkstation.png| The Workstations in the LCZ Armory&lt;br /&gt;
GR18Workstation.png| The Workstation in the Glass Room&lt;br /&gt;
VT00Workstation.png| The Workstation in the side room of the Garden Chamber&lt;br /&gt;
TC01Workstation.png| The Workstation in Testing Chamber 1&lt;br /&gt;
173SideWorkstation.png| The Workstation in the side room of SCP-173&#039;s Containment Chamber&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Heavy Containment Zone=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
HCZArmoryWorkstation.png| The Workstation in the Ammunition Armory&lt;br /&gt;
ServerBackWorkstation.png| The Workstation at the back of the Server Room&#039;s top floor&lt;br /&gt;
MicroWorkstation.png| The Workstation in the Micro H.I.D. Armory&lt;br /&gt;
SiloWorkstation.png| The Workstation in the Alpha Warhead Silo&#039;s armory&lt;br /&gt;
3WayWorkstation.png| The Workstation in Three-Way Intersections&lt;br /&gt;
049Workstation.png| The Workstation in SCP-049&#039;s Containment Area&#039;s armory&lt;br /&gt;
079Workstation.png| The Workstation in SCP-079&#039;s Containment Area&#039;s armory&lt;br /&gt;
096Workstation.png| The Workstation outside of SCP-096&#039;s Containment Area&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Entrance Zone=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
WalkwayWorkstation.png| The Workstation on the second floor of the Walkway Office&lt;br /&gt;
CubicalWorkstation.png| The Workstation in the Cubical Office&lt;br /&gt;
GateAWorkstation.png| The Workstation at Gate A&lt;br /&gt;
GateBWorkstation.png| The Workstation at Gate B&lt;br /&gt;
EvacWorkstation.png| The Workstation outside of the Evacuation Shelter&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Surface Zone=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
NukeWorkstation.png| The Workstation in the Alpha Warhead Control Room&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Miscellaneous=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
NewWorkstation Idle.png| An offline Workstation&lt;br /&gt;
NewWorkstation Booting Up.png| A Workstation booting up&lt;br /&gt;
NewWorkstation Ready.png| A ready Workstation&lt;br /&gt;
NewWorkstation Crossvec.png| The Workstation&#039;s attachments menu&lt;br /&gt;
NewWorkstation Summary.png| The Workstation&#039;s summary menu&lt;br /&gt;
NewWorkstation Powerdown.png| A Workstation powering down&lt;br /&gt;
Holo8.png| The forbidden Amogus Sight that existed during the [[Updates/11.2.0|11.2]] Patreon Beta &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* An open cabinet on the left of each Workstation contains one of five hidden Hubertballs in the game.&lt;br /&gt;
* During the 11.2 Patreon Beta, one of the placeholder icons that could be selected for the Holosight&#039;s reticles was ඞ.&amp;lt;!--- AMOGUS --&amp;gt;&lt;br /&gt;
* Prior to the [[Updates/11.0.0|11.0.0]] update, Workstations required a Weapon Manager Tablet to operate.&lt;br /&gt;
** This was changed due to the Weapon Manager Tablet being removed in 11.0.0.&lt;br /&gt;
&lt;br /&gt;
{{Locations Navbox}}&lt;/div&gt;</summary>
		<author><name>Otduepas06</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Standard_Locker&amp;diff=11813</id>
		<title>Standard Locker</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Standard_Locker&amp;diff=11813"/>
		<updated>2023-02-24T20:52:41Z</updated>

		<summary type="html">&lt;p&gt;Otduepas06: Technically outside the chamber.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Structure infobox&lt;br /&gt;
|image	= Standard_Lockah.png&lt;br /&gt;
|image_size = 350&lt;br /&gt;
|spawn	= Various Rooms &amp;lt;br&amp;gt; in [[Light Containment Zone]] &amp;lt;br&amp;gt; and [[Entrance Zone]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Standard Locker&#039;&#039;&#039; is a type of [[Site-02|Structure]] found in &#039;&#039;SCP: Secret Laboratory&#039;&#039;.&lt;br /&gt;
=In Game=&lt;br /&gt;
Standard Lockers are lockers that contain random loot and will randomly spawn in certain rooms around Site-02. The items inside of a Standard Locker are random each round. &amp;lt;br&amp;gt;&lt;br /&gt;
There are six spawn points inside the Standard Locker where items can spawn. At least two will always be filled with a maximum of five being filled.&lt;br /&gt;
&lt;br /&gt;
Standard Lockers can be opened by players by pressing the {{Key Press|E}} key. &lt;br /&gt;
&lt;br /&gt;
==Possible Spawn Locations==&lt;br /&gt;
* Light Containment Zone:&lt;br /&gt;
** [[Light Containment Zone#Glass Room - GR 18|Glass Room]]&lt;br /&gt;
** [[Light Containment Zone#Containment Room and Chamber of SCP-173 - PT|173&#039;s room]]&lt;br /&gt;
** [[Light Containment Zone#Office - PC15|PC Office]]&lt;br /&gt;
** [[Light Containment Zone#Garden Chamber - VT|Garden Chamber]]&lt;br /&gt;
** [[Light Containment Zone#SCP-330&#039;s Containment Chamber - TC01|SCP-330&#039;s Containment Chamber]]&lt;br /&gt;
&lt;br /&gt;
* Heavy Containment Zone:&lt;br /&gt;
** [[Heavy Containment Zone#SCP-939&#039;s Containment Area|SCP-939&#039;s Containment Area]]&lt;br /&gt;
&lt;br /&gt;
* Entrance Zone:&lt;br /&gt;
** [[Entrance Zone#Walkway Office|Walkway Office]] &lt;br /&gt;
** [[Entrance Zone#Cubical Office|Cubical Office]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Loot:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border-collapse:collapse&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-style: solid; border-width: 1px 2px 1px 1px;border-right:solid 2px white; text-align:center;padding: 5px;background-color:#333333;&amp;quot; |Item&lt;br /&gt;
!style=&amp;quot;text-align:center;padding: 5px;background-color:#333333;&amp;quot;|Max Chambers&lt;br /&gt;
!style=&amp;quot;text-align:center;padding: 5px;background-color:#333333;&amp;quot;|Chance&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;&amp;quot;|{{914 Item 2|Painkillers|total=3}}&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|{{WeightedProbability|weight=2|totalWeight=17}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;&amp;quot;|{{914 Item 2|Zone Manager Keycard}}&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|{{WeightedProbability|weight=2|totalWeight=17}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;&amp;quot;|{{914 Item 2|Scientist Keycard}}&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|{{WeightedProbability|weight=2|totalWeight=17}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;&amp;quot;|{{914 Item 2|Janitor Keycard}}&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|{{WeightedProbability|weight=1|totalWeight=17}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;&amp;quot;|{{914 Item 2|Flashlight}}&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|{{WeightedProbability|weight=1|totalWeight=17}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;&amp;quot;|{{914 Item 2|First Aid Kit}}&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|{{WeightedProbability|weight=1|totalWeight=17}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;&amp;quot;|{{914 Item 2|Radio}}&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|{{WeightedProbability|totalWeight=17}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;&amp;quot;|{{914 Item 2|Coin|total=4}}&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|{{WeightedProbability|totalWeight=17}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
Max Chambers shows how many times the loot can spawn in a locker. There are five Chambers, so an item of &amp;quot;Max Chambers 2&amp;quot; can spawn up to two times throughout the locker. It does not mean how much of a item spawns in one chamber. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
LCZPCStandardLocker.png|A Standard Locker found in PC15&lt;br /&gt;
HCZ939RoomStandardLockerClosed.png|A Standard Locker found in SCP-939&#039;s Containment Area&lt;br /&gt;
HCZ939RoomStandardLockerOpened.png|An opened Standard Locker&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In earlier builds, Cabinets spawned instead of Standard Lockers. These only spawned in Glass Room#18 and Walkway Office. Cabinets can be searched by holding E on them, after a bar fills up, an item is added to the player&#039;s inventory. Cabinets could only be looted once per round and only had one item.&lt;br /&gt;
** The Cabients in Entrance Zone had a very low chance to give a Facility Manager Keycard, allowing [[Mobile Task Force]] to recontain SCP-106 or turn on [[Alpha Warhead]] early game.&lt;br /&gt;
*** In even earlier builds, this allowed MTF to kill SCP-079 by opening his room and shooting him.&lt;br /&gt;
{{Locations Navbox}}&lt;/div&gt;</summary>
		<author><name>Otduepas06</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Standard_Locker&amp;diff=11812</id>
		<title>Standard Locker</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Standard_Locker&amp;diff=11812"/>
		<updated>2023-02-24T20:51:07Z</updated>

		<summary type="html">&lt;p&gt;Otduepas06: Sure there are six in total on the model, but it says a max of five can actually be used.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Structure infobox&lt;br /&gt;
|image	= Standard_Lockah.png&lt;br /&gt;
|image_size = 350&lt;br /&gt;
|spawn	= Various Rooms &amp;lt;br&amp;gt; in [[Light Containment Zone]] &amp;lt;br&amp;gt; and [[Entrance Zone]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Standard Locker&#039;&#039;&#039; is a type of [[Site-02|Structure]] found in &#039;&#039;SCP: Secret Laboratory&#039;&#039;.&lt;br /&gt;
=In Game=&lt;br /&gt;
Standard Lockers are lockers that contain random loot and will randomly spawn in certain rooms around Site-02. The items inside of a Standard Locker are random each round. &amp;lt;br&amp;gt;&lt;br /&gt;
There are six spawn points inside the Standard Locker where items can spawn. At least two will always be filled with a maximum of five being filled.&lt;br /&gt;
&lt;br /&gt;
Standard Lockers can be opened by players by pressing the {{Key Press|E}} key. &lt;br /&gt;
&lt;br /&gt;
==Possible Spawn Locations==&lt;br /&gt;
* Light Containment Zone:&lt;br /&gt;
** [[Light Containment Zone#Glass Room - GR 18|Glass Room]]&lt;br /&gt;
** [[Light Containment Zone#Containment Room and Chamber of SCP-173 - PT|173&#039;s room]]&lt;br /&gt;
** [[Light Containment Zone#Office - PC15|PC Office]]&lt;br /&gt;
** [[Light Containment Zone#Garden Chamber - VT|Garden Chamber]]&lt;br /&gt;
** [[Light Containment Zone#SCP-330&#039;s Containment Chamber - TC01|SCP-330&#039;s Containment Chamber]]&lt;br /&gt;
&lt;br /&gt;
* Heavy Containment Zone:&lt;br /&gt;
** [[Heavy Containment Zone#SCP-939&#039;s Containment Area|SCP-939&#039;s Containment Area]]&lt;br /&gt;
&lt;br /&gt;
* Entrance Zone:&lt;br /&gt;
** [[Entrance Zone#Walkway Office|Walkway Office]] &lt;br /&gt;
** [[Entrance Zone#Cubical Office|Cubical Office]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Loot:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border-collapse:collapse&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-style: solid; border-width: 1px 2px 1px 1px;border-right:solid 2px white; text-align:center;padding: 5px;background-color:#333333;&amp;quot; |Item&lt;br /&gt;
!style=&amp;quot;text-align:center;padding: 5px;background-color:#333333;&amp;quot;|Max Chambers&lt;br /&gt;
!style=&amp;quot;text-align:center;padding: 5px;background-color:#333333;&amp;quot;|Chance&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;&amp;quot;|{{914 Item 2|Painkillers|total=3}}&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|{{WeightedProbability|weight=2|totalWeight=17}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;&amp;quot;|{{914 Item 2|Zone Manager Keycard}}&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|{{WeightedProbability|weight=2|totalWeight=17}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;&amp;quot;|{{914 Item 2|Scientist Keycard}}&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|{{WeightedProbability|weight=2|totalWeight=17}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;&amp;quot;|{{914 Item 2|Janitor Keycard}}&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|{{WeightedProbability|weight=1|totalWeight=17}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;&amp;quot;|{{914 Item 2|Flashlight}}&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|{{WeightedProbability|weight=1|totalWeight=17}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;&amp;quot;|{{914 Item 2|First Aid Kit}}&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|{{WeightedProbability|weight=1|totalWeight=17}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;&amp;quot;|{{914 Item 2|Radio}}&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|{{WeightedProbability|totalWeight=17}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;&amp;quot;|{{914 Item 2|Coin|total=4}}&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|{{WeightedProbability|totalWeight=17}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
Max Chambers shows how many times the loot can spawn in a locker. There are five Chambers, so an item of &amp;quot;Max Chambers 2&amp;quot; can spawn up to two times throughout the locker. It does not mean how much of a item spawns in one chamber. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
LCZPCStandardLocker.png|A Standard Locker found in PC15&lt;br /&gt;
HCZ939RoomStandardLockerClosed.png|A Standard Locker found in SCP-939&#039;s Containment Chamber&lt;br /&gt;
HCZ939RoomStandardLockerOpened.png|An opened Standard Locker&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In earlier builds, Cabinets spawned instead of Standard Lockers. These only spawned in Glass Room#18 and Walkway Office. Cabinets can be searched by holding E on them, after a bar fills up, an item is added to the player&#039;s inventory. Cabinets could only be looted once per round and only had one item.&lt;br /&gt;
** The Cabients in Entrance Zone had a very low chance to give a Facility Manager Keycard, allowing [[Mobile Task Force]] to recontain SCP-106 or turn on [[Alpha Warhead]] early game.&lt;br /&gt;
*** In even earlier builds, this allowed MTF to kill SCP-079 by opening his room and shooting him.&lt;br /&gt;
{{Locations Navbox}}&lt;/div&gt;</summary>
		<author><name>Otduepas06</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Surface_Zone&amp;diff=10426</id>
		<title>Surface Zone</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Surface_Zone&amp;diff=10426"/>
		<updated>2022-07-25T20:30:51Z</updated>

		<summary type="html">&lt;p&gt;Otduepas06: Minor escape fix.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;{{CURRENTDAY}}&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Surface Zone&#039;&#039;&#039; is one of four zones found in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. It is the only zone that will not be destroyed when the [[Alpha Warhead]] detonates, and will always remain accessible the entire round. &amp;lt;br&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
=Description=&lt;br /&gt;
The Surface is one of four zones in [[Site-02]].&amp;lt;br&amp;gt;&lt;br /&gt;
The zone contains the terminal to activate the Alpha Warhead detonation sequence, while also containing the spawn points for both [[Mobile Task Force|MTF]] and [[Chaos Insurgent|CI]]. It also is the location of the escape room, where Class-D and Scientist must reach in order to escape.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Related|Soundtrack}}&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Melancholy.mp3|title=Surface Zone&#039;s Theme|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
==Chaos Insurgency Spawn==&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}} | December = SZ Xmas Gate A Overview.jpg | SurfaceCAT.png}}|400px|right|thumb|Walkway overlooking CI&#039;s spawn]]&lt;br /&gt;
[[File:Chaos Car Animation.gif|400px|right|thumb|Chaos Car that appears before Chaos respawns]]&lt;br /&gt;
This is the spawn location for [[Chaos Insurgent|Chaos Insurgency]]. It is a large, fairly open area that is ideal for sniping. &lt;br /&gt;
&lt;br /&gt;
A staircase that leads raised catwalk and the Gate-A elevator can be found on the right. The catwalk surrounds the entire Gate A section and can be used to snipe players that are below.&lt;br /&gt;
&lt;br /&gt;
A road can also be seen on the ground level of this area. The road starts out behind a locked gate and travels through a short tunnel before sloping upwards. The road then continues through the Gate-B Elevator section. &amp;lt;br&amp;gt;&lt;br /&gt;
A single (inaccessible) door can also be seen next to the locked gate.&lt;br /&gt;
&lt;br /&gt;
Moments before a Chaos spawn, a car will drive though the locked gate. It will continue forward before making a stop below the raised catwalk. Chaos will then spawn in, and the car will exit the area through where it came from. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gate-A Elevator==&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}| December = SZ Xmas Gate A.jpg |SurfaceGateA.png}}|400px|right|thumb|The Entrance to Gate A]]&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}| December = SZ Xmas Walkway.jpg|SurfaceGateAOverview.png}}|400px|right|thumb|The upper area of the Gate A area]]&lt;br /&gt;
Located here is the elevator that leads into [[Entrance Zone]].&amp;lt;br&amp;gt;&lt;br /&gt;
The area is connected with two entrances: One is a giant opening that leads to the catwalk, while the second is a set of stairs that leads down to a small hallway (which is connected to the main set of stairs). The hallway is often used as a place to hide and sneak around while staying out of sight.&lt;br /&gt;
&lt;br /&gt;
Several (inaccessible) doors can be found here, as well as two (inaccessible) gaps which show a second road.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Alpha Warhead Control==&lt;br /&gt;
[[File:WarheadControlDoor.png|400px|right|thumb|Entrance to the activation room]]&lt;br /&gt;
[[File:AlphaControl.png|400px|right|thumb|Inside the activation room]]&lt;br /&gt;
Located on the ground level is the Alpha Warhead Control Room. It is a small room containing the Warhead Activation Console and a [[Workstation]]. It is the only way to activate the warhead detonation sequence.&lt;br /&gt;
&lt;br /&gt;
The door itself can be opened without the usage of a [[Keycard]]. Inside the room is a console that is used to activate the Alpha Warhead. On the console is a button panel that requires a Keycard with {{Hoverimage|{{HoverKeycard|Required Access1=NA}}|text=Nuke Access}} to open. Opening the panel reveals the button to activate the Alpha Warhead.&lt;br /&gt;
&lt;br /&gt;
In order to initiate the detonation sequence, the [[Heavy_Containment_Zone#Warhead_Silo|Warhead Control Panel]], located in at the Warhead Silo in Heavy Containment Zone, has to be switched on. If it is on, the console will read &amp;quot;Ready&amp;quot;, and the player will then have to press the button on the console to initiate the sequence. &amp;lt;br&amp;gt;&lt;br /&gt;
If the panel is not switched on, then the console will read &amp;quot;Disabled&amp;quot;, and the detonation sequence can not be initiated (pressing the button will do nothing).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gate-B Elevator==&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}| December = SZ Xmas Tunnel.jpg |SZTunnel.png }}|400px|right|thumb|Tunnel seen from CI&#039;s side]]&lt;br /&gt;
The area here is inside a tunnel, which connects CI and MTF&#039;s spawn locations. There is also an elevator system that leads down into [[Entrance Zone]]. The path to the elevator is slightly elevated above the ground.&lt;br /&gt;
&lt;br /&gt;
The road from the Gate A section continues here, and begins to slope upwards as the tunnel ends.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mobile Task Force Spawn==&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}| December = SZ Xmas MTF Spawn.jpg|SZMTFSpawn.png}}|400px|right|thumb|NTF&#039;s spawn area]]&lt;br /&gt;
[[File:MTF Heli Animation.gif|400px|right|thumb|The helicopter that appears before NTF respawn]]&lt;br /&gt;
This is the spawn location for [[Mobile Task Force|MTF]]. It is a large, open area where the road curves right and passes through a locked gate. Located nearby is the Escape Room. &amp;lt;br&amp;gt;&lt;br /&gt;
It should be noted that there is no roof to this area as opposed to the Gate B Elevator section.&lt;br /&gt;
&lt;br /&gt;
Moments before a MTF spawn, a helicopter will fly over the wall, and will hover above the road. MTF will then spawn in, and the helicopter will leave, flying back out through the way it came from. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Escape Room==&lt;br /&gt;
{{DoorDestroy|ImmunityLvl=Lvl1|imageshow=yes}}&lt;br /&gt;
[[File:SurfaceEscapeEntrance.png|400px|right|thumb|Entrance to the Escape Room]]&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}| December =SZ Xmas Escape.jpg |SurfaceEscapeAreaPath.png }}|400px|right|thumb|The end of the pathway at the Escape Room]]&lt;br /&gt;
The escape room is located near the MTF spawn location. Players will have to go though a pathway with two doors, before they reach the escape area.&lt;br /&gt;
&lt;br /&gt;
If a [[Class-D Personnel|Class-D]] or [[Scientist]] reaches the end of the pathway, they will be respawned as [[Chaos Insurgent|Chaos Insurgency Conscripts]] or [[Mobile Task Force|MTF Specialists]] respectively.&lt;br /&gt;
If a certain config option is turned on for the server, disarming Class-Ds or Scientists will reverse the team they respawn as when escaping.&lt;br /&gt;
A disarmed Class-D that escapes will become a Nine Tailed Fox Private, while a disarmed Scientist escaping will become Chaos Conscript.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Entering the escape room as any other class will have no effect. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tutorial Tower==&lt;br /&gt;
[[File:SurfaceTutorialTower.png|400px|right|thumb|Inside the tower]]&lt;br /&gt;
The Tutorial Tower is a small room located in the top of one of the 5 towers on surface.  It is the spawn location for [[Tutorial|Tutorials]]. &lt;br /&gt;
&lt;br /&gt;
Due to the nature of tutorial spawning, the room can only be accessed via Remote Admin.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* A light above the Chaos Insurgency spawn seemingly flickers ever couple of seconds.&lt;br /&gt;
* The Surface is the only zone that will always remain playable throughout the entire round.&lt;br /&gt;
* The Alpha Warhead Control room used to require a Keycard with Nuke Access to open.&lt;br /&gt;
** This was changed in the [[Updates/11.2.0|11.2.0]] update.&lt;br /&gt;
&lt;br /&gt;
[[Category:Zones]]&lt;br /&gt;
{{Locations Navbox}}&lt;/div&gt;</summary>
		<author><name>Otduepas06</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Coal&amp;diff=10407</id>
		<title>Coal</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Coal&amp;diff=10407"/>
		<updated>2022-07-22T06:29:56Z</updated>

		<summary type="html">&lt;p&gt;Otduepas06: Noraml typo fixing.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Event&lt;br /&gt;
|Event=the X-Mas 2020 &amp;amp; 2021 Event|Name=Coal}}&lt;br /&gt;
{{Item infobox&lt;br /&gt;
|image = CoalIcon.png&lt;br /&gt;
|image_size = 200&lt;br /&gt;
|type  = Throwable&lt;br /&gt;
|usage = Joke Item (Normal)&amp;lt;br&amp;gt;Teleport targets to SCPs (SCP-2536-2)&lt;br /&gt;
|spawn = [[SCP-2536 (Disambiguation)|SCP-2536]]&lt;br /&gt;
|ID = 36 (Normal) &amp;lt;br&amp;gt; 37 (SCP-2536-2)&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Coal&#039;&#039;&#039; was an event exclusive [[Items|Item]] found in &#039;&#039;SCP: Secret Laboratory&#039;&#039; during the Xmas Events for 2020 and 2021.&lt;br /&gt;
__TOC__&lt;br /&gt;
==In Game==&lt;br /&gt;
&lt;br /&gt;
===Xmas 2020 Event===&lt;br /&gt;
Coal could only be acquired from [[SCP-2536/2020|SCP-2536]], and only if the player was a [[Chaos Insurgent]]. The item could then be thrown with {{Key Press|Leftclick}}. Upon hitting a player the item would crumble apart.&lt;br /&gt;
A special variant of the Coal, called SCP-2536-2 also existed. This variant had the same icon, inventory name and description as the normal Coal. When this variant is thrown at a player, they are teleported to the nearest SCP. The SCP-2536-2 variant could only be obtained by [[Class-D Personnel]]. The chance of getting the item was 1%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Xmas 2021 Event===&lt;br /&gt;
Coal returned in the Xmas 2021 Event, but the SCP-2536-2 variant did not. Just like before, it was obtained from [[SCP-2536/2021|SCP-2536]] and could then be thrown with {{Key Press|Leftclick}}, where it would crumble upon impact. Unlike the Xmas 2020 Event, it could be obtained by any class, though the chances were low. Though, Chaos Insurgents would always get Coal when they opened presents.&lt;/div&gt;</summary>
		<author><name>Otduepas06</name></author>
	</entry>
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