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		<id>https://en.scpslgame.com/index.php?title=SCP-106&amp;diff=17534</id>
		<title>SCP-106</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-106&amp;diff=17534"/>
		<updated>2026-03-02T20:55:11Z</updated>

		<summary type="html">&lt;p&gt;OnionMλn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP infobox&lt;br /&gt;
|image = [[File:Scp10613.png|300px]]&lt;br /&gt;
|F1MenuArt = [[File:106F1.png|300px]]&lt;br /&gt;
|HP = 2300&lt;br /&gt;
|HS = true&lt;br /&gt;
|zone = [[Heavy Containment Zone]]&lt;br /&gt;
|speed = Through Doors: 2 m/s &amp;lt;br&amp;gt; Normal: 4.5 m/s &amp;lt;br&amp;gt; Stalk: 7 m/s&lt;br /&gt;
|ability = Teleportation&amp;lt;br&amp;gt;Send players to Pocket Dimension&amp;lt;br&amp;gt;Hide in the floor&lt;br /&gt;
|ID = 3&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-106&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-106 is effective at flanking targets, capable of quickly moving around the map and cutting enemies off.&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=left&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Operational Guides=&lt;br /&gt;
===Class Operational Guide===&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
===Abilities Operational Guides===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision0&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [Shift] — Stalk&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-106 Stalk}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision1&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [LMB] — Capture&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-106 Capture}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision2&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [TAB] — Hunter’s Atlas&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-106 Hunter’s Atlas}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
[[File:106HeightComparison.png|thumb|right|360px|SCP-106 compared to a {{fancy link|classd}}]]&lt;br /&gt;
At the start of the round, SCP-106 will spawn at the top of its [[Heavy Containment Zone#SCP-106&#039;s Containment Area|Containment Cell]] located in Heavy Containment Zone. SCP-106 has low health and is incapable of regenerating their [[Hume Shield]] passively for free. SCP-106&#039;s [[SCP-106#Capture|attack]] is single target, making SCP-106 ineffective at attacking multiple humans at once on their own. SCP-106 makes up for these weaknesses with their mobility, which allows them to easily transport around [[Site-02]]. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-106 also has the passive ability to phase through doors by simply walking into them. This is possible with any interactable door besides the Evacuation Shelter. SCP-106 can not phase through elevator doors. SCP-106 emits a fairly loud breathing noise that can be heard up to seven meters away.&amp;lt;br&amp;gt;&lt;br /&gt;
{{SCPDescription}}&lt;br /&gt;
&lt;br /&gt;
==Hume Shield==&lt;br /&gt;
* SCP-106 has a base [[Hume Shield]] value of {{HumeShield|SCP=SCP-106|type=base}}. &lt;br /&gt;
** At 20% of HP, SCP-106 will have {{HumeShield|SCP=SCP-106|type=final}} Hume Shield.&lt;br /&gt;
*If SCP-106 is currently using their Stalk ability, their Hume Shield will regenerate by {{HumeShield|SCP=SCP-106|type=regen}}% HS/s.&lt;br /&gt;
&lt;br /&gt;
==Vigor==&lt;br /&gt;
Vigor is a mana-like bar that gets drained by SCP-106 performing abilities. The bar will regenerate at three units a second as long as SCP-106 is considered actively moving. Attacking a Human with either the {{Fancy link|traumatized}} or {{Fancy link|corroding}} [[Status Effects]] will restore 30% Vigor. SCP-106&#039;s [[SCP-106#Stalk|Stalk]] and [[SCP-106#Hunter&#039;s Atlas|Hunter&#039;s Atlas]] will use up Vigor when performed. Vigor can not regenerate if SCP-106 isn&#039;t actively moving. Actively moving is defined in game by an invisible two meter circle that is around SCP-106. If SCP-106 stays within this two meter radius, Vigor will cease to regenerate. When SCP-106 leaves the two meter radius, the timer resets and the radius is update to center itself around SCP-106. Additionally, the cooldown for Stalk and Hunters Atlas is faster while actively moving.&lt;br /&gt;
&lt;br /&gt;
Vigor is displayed as a bar in the bottom left corner, similar to the [[Stamina]] bar. SCP-106 starts the round with zero Vigor.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Capture===&lt;br /&gt;
SCP-106 can attack any human by pressing {{Key Press|leftclick}} on them. The attack has a large hitbox and will not apply a cooldown if it misses. &amp;lt;br&amp;gt;Successful attacks will deal 40 damage to the target initially and apply the Corroding status effect for 20 seconds. Corroding will apply damage over time, and will deal a total of 82 damage to the target when combined with the initial attack. Corroding will also pause the victim&#039;s stamina regeneration for its duration. If SCP-106 attacks a player with Corroding applied, that player will permanently be given the Traumatized status effect and taken to the [[SCP-106#Pocket Dimension|Pocket Dimension]] and be given the {{Fancy link|pocketcorroding}} Status Effect. SCP-106 will be given a Vigor bonus for sending a player to the Pocket Dimension. If SCP-106 attacks a player with that has the Traumatized effect, that player will instantly die and grant SCP-106 a Vigor bonus. Successful attacks have a 1.25 second cooldown. The attack can not be used while Stalk is active, or when entering/exiting the ground. Each successfully captured human will reduce an active cooldown on Stalk or Hunter&#039;s Atlas by five seconds.&lt;br /&gt;
&lt;br /&gt;
====Pocket Dimension====&lt;br /&gt;
[[File:NewPocketdimension.png|400px|right|thumb|Inside the Pocket Dimension]]&lt;br /&gt;
The Pocket Dimension is where targets successfully captured by SCP-106 end up. The Pocket Dimension consists of a small green room with multiple hallways that lead into darkness. Players inside the Pocket Dimension will have their HP decay over time. The {{Fancy link|sinkhole}} [[Status_Effects|Status Effect]] will also be applied to them. The longer they stay inside the Pocket Dimension, the faster their HP decays, eventually outpacing the regen speed of [[SCP-500]]. There is no damage cap for the decay.&lt;br /&gt;
&lt;br /&gt;
To escape the Pocket Dimension, a player must walk down a hallway. If the player chooses correctly, they get teleported to a random door in the zone they were previously in with ten seconds of the {{fancy link|disabled}} Status Effect. Players will never be teleported directly to a Keycard locked door, preventing players from escaping the Pocket Dimension only to be locked inside a room they can&#039;t open. &lt;br /&gt;
&lt;br /&gt;
The following rooms are unable to be selected when escaping the Pocket Dimension:&lt;br /&gt;
*[[Light_Containment_Zone#Class-D Cells - CD01|Class-D Cells]]&lt;br /&gt;
*[[Light_Containment_Zone#Heavy Containment Zone Checkpoints - EX-A/EX-B|LCZ/HCZ Checkpoints]]&lt;br /&gt;
*[[Heavy_Containment_Zone#Entrance Zone Checkpoints|HCZ/EZ Checkpoints]]&lt;br /&gt;
*[[Heavy_Containment_Zone#Tesla Gate|Tesla Gates]]&lt;br /&gt;
*[[Heavy_Containment_Zone#SCP-079&#039;s Containment Area|SCP-079&#039;s Containment Chamber]]&lt;br /&gt;
&lt;br /&gt;
Choosing the incorrect hallway will kill the player. It is &#039;&#039;&#039;random&#039;&#039;&#039; which exits are safe. There are always &#039;&#039;&#039;two correct&#039;&#039;&#039; exits in the Pocket Dimension at once. These exits will randomly change places each time someone escapes. The exits do not change when a player dies. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=====Item Deletion=====&lt;br /&gt;
When an item is dropped in the Pocket Dimension, a timer between 1.5 and 4 minutes will start to count down. When there are five seconds left on the timer, the game decides if the item will either be deleted or transported to a random room in Site-02. The chance of an item getting deleted depends on the item, while the room it enters will be random. Though, an item will never get sent to [[Light Containment Zone]] once the [[Decontamination Process]] has started. A sound cue will begin to play in the chosen room three seconds before the item drops. &amp;lt;br&amp;gt;&lt;br /&gt;
From a technical stand point, the location an item is dropped is based on the position of a random player. The random player is chosen at &#039;&#039;the start&#039;&#039; of the timer. Making it hard to predict where an item will actually land.&lt;br /&gt;
&lt;br /&gt;
The following items are considered Low Tier, and will have a &#039;&#039;&#039;50%&#039;&#039;&#039; chance to be deleted when the timer ends:&lt;br /&gt;
{{#ask: [[item::+]][[special::normal]][[tier::Common]][[type::Ammo]]|?item=item|?link=link|?tier=|sort=item|sort=type|template=TierOverrideName|namedargs = yes|format=plainlist|link=none}}{{#ask: [[item::+]][[special::normal]][[tier::Common]][[type::!Ammo]][[type::!Event Item]]|?item=item|?link=link|?tier=|template=TierOverrideName|sort=item|namedargs = yes|format=plainlist|link=none}}&lt;br /&gt;
&lt;br /&gt;
The following items are considered Mid Tier, and will have a &#039;&#039;&#039;30%&#039;&#039;&#039; chance to be deleted when the timer ends:&lt;br /&gt;
{{#ask: [[item::+]][[special::normal]][[tier::Military Grade||Rare]][[type::Ammo]]|?item=item|?link=link|?tier=tier|sort=item|sort=type|template=TierOverrideNameDoubleTier|namedargs = yes|format=plainlist|link=none}}{{#ask: [[item::+]][[special::normal]][[tier::Military Grade||Rare]][[type::!Ammo]][[type::!Event Item]]|?item=item|?link=link|?tier=tier|sort=item|template=TierOverrideNameDoubleTier|namedargs = yes|format=plainlist|link=none}}&lt;br /&gt;
&lt;br /&gt;
The following items are considered High Tier, and will &#039;&#039;&#039;never&#039;&#039;&#039; be deleted when the timer ends:&lt;br /&gt;
{{#ask: [[item::+]][[special::normal]][[tier::Extra Rare]][[type::!Event Item]] OR [[item::+]][[special::normal]][[tier::Military Grade]][[tier::Rare]]|?item=item|?link=link|?tier=|template=TierOverrideName|namedargs = yes|format=plainlist|link=none|sort=item}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Due to their mechanics, SCP-018, SCP-244 and SCP-2176 can end up activating when they are dropped out of the Pocket Dimension.&lt;br /&gt;
&lt;br /&gt;
===Stalk===&lt;br /&gt;
[[File:106Emerge.png|350px|thumb|right|SCP-106 emerging from Stalk behind a {{Fancy link|mtfsr}}.|link=File:106Emerge.png]]&lt;br /&gt;
SCP-106 can submerge and hide in the floor by pressing the {{Key Press|Shift}} key as long as they have 35% of [[SCP-106#Vigor|Vigor]]. It does not actually cost 35% Vigor to use, it simply requires the bar to be 35% full. Fully submerging takes 3.1 seconds. SCP-106 can move around while submerged faster than before (at 7 m/s) with their footsteps becoming silent. Every second SCP-106 spends while submerged will drain 9% of Vigor while moving. Standing still will only drain 6% per second. Stalk is the only way for SCP-106 to regen their Hume Shield, at a rate of {{HumeShield|SCP=SCP-106|type=regen}}% HS/s with no delay. &lt;br /&gt;
&lt;br /&gt;
While submerged, SCP-106 will be unable to see any Humans from afar unless they are injured, with the distance SCP-106 can see them varying on their health. Every five points of health a human is missing will increase the range SCP-106 can see them.  Humans with the Traumatized Status Effect can be seen regardless of their health. The ability does not allow SCP-106 to see players through walls or users under the effects of [[SCP-268]] or [[Status Effects#Invigorated|Invigorated]]. Both of the two effects will override Traumatized. SCP-106 is immune to the fog generated by [[SCP-244]] while submerged.&lt;br /&gt;
&lt;br /&gt;
Pressing the {{Key Press|Shift}} key again or running out of Vigor will cause SCP-106 to reemerge. It takes one second to fully emerge. After emerging, SCP-106 gains a 17.5% movement speed boost. Stalk has a five second cooldown, this cooldown also applies to Hunter&#039;s Atlas. Capturing a human will remove the cooldown.&lt;br /&gt;
&lt;br /&gt;
SCP-106 is immune to all forms of damage while submerged except the following:&lt;br /&gt;
*[[Alpha Warhead]]&lt;br /&gt;
*Bottomless Pits&lt;br /&gt;
*[[Surface Zone#Main Street|Chaos Car]]&lt;br /&gt;
*[[Decontamination Process]]&lt;br /&gt;
*Elevator Crushing&lt;br /&gt;
&lt;br /&gt;
===Hunter&#039;s Atlas===&lt;br /&gt;
[[File:106HuntersAtlas.png|200px|thumb|Hunter&#039;s Atlas Icon]]&lt;br /&gt;
Holding the {{Key Press|Tab}} key will open up a map, allowing SCP-106 to transport to nearby rooms. Similar to Stalk, the ability requires the Vigor Bar to be 25% full to use, but doesn&#039;t actually cost 25%. &amp;lt;br&amp;gt;This map is not as versatile as [[SCP-079]]&#039;s map, as it only displays nearby rooms without listing their names. Teleporting to a room cost Vigor, with the amount based on the distance SCP-106 has to travel. It cost 1.5% of Vigor for every meter SCP-106 teleports with an additional base cost of 15%. The map will only display rooms SCP-106 has enough Vigor to teleport to. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-106 will submerge into the floor and then teleport to the rough spot the player clicked on the map. Fully submerging takes two seconds. SCP-106 will not teleport inside a Tesla Gate or a death pit.&lt;br /&gt;
Rooms with multiple floors that overlap each other such as Intercom, SCP-106&#039;s Containment Chamber and Servers Room can be somewhat unpredictable on what floor SCP-106 will teleport to.&lt;br /&gt;
&lt;br /&gt;
The ability can&#039;t be used to teleport to the Alpha Warhead Silo or SCP-049&#039;s Containment Chamber besides the hallway elevator leading to them.&amp;lt;br&amp;gt;&lt;br /&gt;
The ability is disabled while on the [[Surface Zone]] or while in a moving elevator. Though, if the elevator only recently started moving or is about to end, the ability can be used.&lt;br /&gt;
&lt;br /&gt;
Hunter&#039;s Atlas has a five second cooldown, this cooldown also applies to Stalk. It takes one second to fully emerge. After emerging, SCP-106 gains a 17.5% movement speed boost. Capturing a human will remove the cooldown.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
{{Achievements|check2=Playable SCPs}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Sounds=&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{|class=&amp;quot;wikitable wikitable--stripe&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Ability SFX&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=ExitGround.mp3|title=Sinkhole Enter|description=}}&lt;br /&gt;
|{{multi-listen item|filename=EnterGround.mp3|title=Sinkhole Exit|description=}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Misc&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=106PocketItemRespawn.mp3|title=Item exiting the PD|description=}}&lt;br /&gt;
|{{multi-listen item|filename=173 Hume Shield Break.mp3|title=Hume Shield depletes|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=HeartbeatMidsideLoop.mp3|title=Traumatized player sees SCP-106|description=}}&lt;br /&gt;
|{{multi-listen item|filename=106Breathing.mp3|title=SCP-106 Breathing|description=}}&lt;br /&gt;
|}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed wikitable wikitable--stripe wikitable--border&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px;&amp;quot; | SCP-106 Changelog History &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|0.1.0&lt;br /&gt;
|[[File:106_Icon.png|25px]] Added SCP-106.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/0.3.1|0.3.1]]&lt;br /&gt;
|&amp;quot;Pocket Dimension works again&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/0.4.2|0.4.2]]&lt;br /&gt;
|Recontaining SCP-106 no longer causes the server to start lagging.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/1.0.0|1.0.0]]&lt;br /&gt;
|Added unique movement sounds to SCP-106&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|1st April 2018&lt;br /&gt;
|Renamed SCP-106 to {{Hoverimage|In reference to a present bug with the playermodel where it&#039;s upper half would start T-posing.|text=T-POSE}} for the 2018 April Fools update.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/5.0.0|5.0.0]]&lt;br /&gt;
|Ragdoll added.&lt;br /&gt;
|-&lt;br /&gt;
|SCP-106 can no longer be contained by SCPs.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/5.0.1|5.0.1]]&lt;br /&gt;
|Fixed SCP-106 being able to be contained without a lure victim.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/7.0.0|7.0.0]]&lt;br /&gt;
|The playermodel for SCP-106 has been changed to an in-house one.&lt;br /&gt;
|-&lt;br /&gt;
|{{hoverimage|Was 700 HP.|text=Maximum HP lowered to 650 HP}}. (Not mentioned in the changelog)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|31st October 2018&lt;br /&gt;
|Renamed SCP-106 to Creepyuncle-106 and put a pumpkin over its head for the 2018 Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|1st April 2019&lt;br /&gt;
|Added {{Hoverimage|In reference to the part of the song which had Jimmy Barnes yelling when the beat dropped.|text=Big Enough by Kirin J Callinan to the background of the Lure Victim&#039;s scream}} for the 2019 April Fools update.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/9.0.0|9.0.0]]&lt;br /&gt;
|{{Hoverimage|Was 5.6 hu/s|text=Increased movement speed to 6 hu/s.}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hoverimage|Was 1 second.|text=Increased attack cooldown to 2 seconds.}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hoverimage|Prior the attack cooldown would occur regardless of if the attack missed or not.|text=Made the attack cooldown occur only on successful hits.}}&lt;br /&gt;
|-&lt;br /&gt;
|Players in the Pocket Dimension will now have damage on them ramp up depending on long they&#039;ve spent inside of it.&lt;br /&gt;
|-&lt;br /&gt;
|Players can no longer sprint inside the Pocket Dimension.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/9.0.3|9.0.3]]&lt;br /&gt;
|SCP-106 can now abduct players who have godmode active.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.0|10.0.0]]&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Public Beta XXIII&lt;br /&gt;
|SCP-106 can now go through windows.&lt;br /&gt;
|-&lt;br /&gt;
|SCP-106 can now go through the Airlock doors in the LCZ Airlock.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|31st October 2020&lt;br /&gt;
|Made SCP-106s texture white, made its mouth and eyes glow orange and renamed it to Bonehead Larry for the 2020 Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.2.2|10.2.2]]&lt;br /&gt;
|SCP-106&#039;s portals now teleport along with the elevators.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;8&amp;quot; colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.0|11.0.0]]&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta&lt;br /&gt;
|{{Hoverimage|Was 650|text=HP increased to 800.}}&lt;br /&gt;
|-&lt;br /&gt;
|SCP-106&#039;s portals are now erased if they were inside the facility after the nuke goes off.&lt;br /&gt;
|-&lt;br /&gt;
|SCP-106 now wears a Jacket. &lt;br /&gt;
|-&lt;br /&gt;
|SCP-106 now has a unique death animation.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Public Beta II&lt;br /&gt;
|SCP-079 can now gain EXP from SCP-106 abductions again.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Release Candidate III&lt;br /&gt;
|{{Hoverimage|Was 800.|text=HP increased to 850}}&lt;br /&gt;
|-&lt;br /&gt;
|Pocket Dimension exit doorways changing after a player dies is now enabled by default in the server configs.&lt;br /&gt;
|-&lt;br /&gt;
|Players escaping the Pocket Dimension now get dropped into a random location in the zone they were abducted inside.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[[Updates/11.0.1|24th October 2021]]&lt;br /&gt;
|Made SCP-106 white and made its face and mouth glow for the 2021 Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.1.3|11.1.3]]&lt;br /&gt;
|-&lt;br /&gt;
|HP increased to 1200.&lt;br /&gt;
|-&lt;br /&gt;
|{{Hoverimage|Was 90%.|text=Bullet damage resistance reduced to 80%.}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|29th September 2022&lt;br /&gt;
|A Patreon post about SCP-106s soft-rework is made public.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;10&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/12.0.0|12.0.0]]&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta I&lt;br /&gt;
|Soft-reworked SCP-106.&lt;br /&gt;
*HP increased to 2000.&lt;br /&gt;
* {{Hoverimage|500 HS at minimum HP. Stalk required to regenerate.|text=Given 250 HS with HP scaling}}&lt;br /&gt;
* {{Hoverimage|Was an ability that allowed SCP-106 to place a portal at a point and then teleport to it.|text=Removed Sinkhole}}&lt;br /&gt;
* {{Hoverimage|Was an ability that gave SCP-106 damage resistance against bullets.|text=Removed Swan Song}}&lt;br /&gt;
* Removed Recontainment capability.&lt;br /&gt;
* Added Stalk.&lt;br /&gt;
* Added Hunters Atlas.&lt;br /&gt;
* Added Vigor.&lt;br /&gt;
* Base speed has undergone metrification, it is now ~3.9 m/s. (Effectively a decrease)&lt;br /&gt;
* The Pocket Dimension will now dispense items into the facility or destroy them depending on their value after a certain amount of time.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta II&lt;br /&gt;
|SCP-106 can now move while viewing the Hunter&#039;s Atlas map.&lt;br /&gt;
|-&lt;br /&gt;
|{{Hoverimage|was ~3.9 m/s|text=Increased movement speed to 4.5 m/s}}.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta IV&lt;br /&gt;
|SCP-079 can now gain EXP from SCP-106 abductions again.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta VIII&lt;br /&gt;
|Removed miss attack mechanics.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta IX&lt;br /&gt;
|SCP-106 can no longer be hurt by SCP-018 while using Stalk.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Public Beta&lt;br /&gt;
|Increased Hume Shield values.&lt;br /&gt;
|-&lt;br /&gt;
|Emerging from ‘Stalk’ will trigger a cooldown, preventing use of ‘Hunter&#039;s Atlas’ and ‘Stalk’ for 20 seconds. Each human captured reduces the cooldown by five seconds.&lt;br /&gt;
|-&lt;br /&gt;
|SCP-106 can now also see uninjured people at a short distance in ‘Stalk’.&lt;br /&gt;
|-&lt;br /&gt;
|‘Attack Cooldown’ on miss has been removed; the cooldown on a successful hit has been lowered.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/12.0.1|12.0.1]]&lt;br /&gt;
|-&lt;br /&gt;
|Hunter&#039;s Atlas now applies sinkhole cooldown.&lt;br /&gt;
|-&lt;br /&gt;
|SCP-106 Vigor regeneration pauses during sinkhole cooldown.&lt;br /&gt;
|-&lt;br /&gt;
|Vigor will no longer regenerate if SCP-106 remains stationary.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/13.0.0|13.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|The playermodel for SCP-106 received a new texture.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/13.1.0|13.1.0]]&lt;br /&gt;
|-&lt;br /&gt;
|Rebalanced SCP-106.&lt;br /&gt;
* HP increased to 2200.&lt;br /&gt;
* Base HS increased to 350.&lt;br /&gt;
* Maximum HS decreased to 750&lt;br /&gt;
* Added constant breathing sound effects.&lt;br /&gt;
* Can no longer go through SCP-079&#039;s containment doors whilst locked.&lt;br /&gt;
* Reworked main attack. Attack now requires two hits to send targets to the Pocket Dimension with a cooldown of 1.5 seconds. &lt;br /&gt;
* Sinking into the floor with Stalk takes 0.6 seconds longer.&lt;br /&gt;
* Emerging from the floor with Stalk is 0.6 seconds faster.&lt;br /&gt;
* Cooldown on teleportation abilities recovers twice as fast when moving.&lt;br /&gt;
* Vigor can now regenerate during cooldown.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=250px widths=225px&amp;gt;&lt;br /&gt;
Old106&amp;amp;457Render.png|SCP-106&#039;s model prior to the [[Updates/7.0.0|v7.0.0]] update.&lt;br /&gt;
Pumpkin 106.png|SCP-106&#039;s model during the [[Updates/13.3.0|2023 Halloween Event]].&lt;br /&gt;
SCP106Plushie.png|Official SCP-106 Plushie|link=File:SCP106Plushie.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*SCP-106 was the first SCP to get a complete visual rework, with a new model and animations.&lt;br /&gt;
**SCP-106&#039;s old model was created using Fuse, and bears similarities to [[SCP-049-2]], except being taller, darker, and nude.&lt;br /&gt;
*The Stalk ability was referred to as &#039;&#039;Shark Mode&#039;&#039; by the dev team before the final name was decided. &lt;br /&gt;
**Despite its name, the ability was not inspired by the popular &amp;quot;Stalky SCP-106&amp;quot; plugin. It was instead inspired by an old proposal dating back to 2018. Predating the &amp;quot;Stalky SCP-106&amp;quot; plugin by four to five months.&lt;br /&gt;
* SCP-106 does not have a normal ragdoll upon dying. Instead, upon being killed, he will open a portal to the Pocket Dimension, and sink into it, creating a large black puddle. This puddle will then remain in place of his body for the rest of the match. Thus, similar to [[SCP-079]], [[SCP-096]] and [[SCP-939]], they do not die. This does not apply when SCP-106 is terminated using the [[3-X Particle Disruptor]], despite the puddle still appearing.&lt;br /&gt;
**While developing SCP-106&#039;s death animation, originally they would become petrified. This was then scrapped in favor of having SCP-106 sink back into their Pocket Dimension.&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>OnionMλn</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-939&amp;diff=17352</id>
		<title>SCP-939</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-939&amp;diff=17352"/>
		<updated>2026-02-07T03:16:27Z</updated>

		<summary type="html">&lt;p&gt;OnionMλn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP Infobox Test&lt;br /&gt;
|name = SCP-939&lt;br /&gt;
|MainImage = [[File:SCP-939tooth.png|250px|center|link=File:SCP-939tooth.png]]&lt;br /&gt;
|F1MenuArt = [[File:SCP939F1.png|270px|center|link=File:SCP939F1.png]]&lt;br /&gt;
|Abilities =&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Ability 939Melee=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Claw (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-939&#039;s claws slice through targets with moderate damage but high penetration. The attack has an AoE but will only deal full damage to the primary target. Secondary targets have the damage spread evenly among them.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 939Ultrasense=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Ultrasensitive  (Passive)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-939&#039;s eyesight is extremely limited but makes up for it with sensitivity to sound. Nearby sounds will appear as blips to SCP-939. The louder the sound, the further it can be seen.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 939Focus=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Focus &amp;amp; Lunge (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-939 crouches low on the ground and focuses on their surrondings. The distance SCP-939 can hear other players increases and blips become more detailed. While in this mode, SCP-939 can peform a lunge to deal 120 damage to a player.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 939Amnestic=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039; Amnestic Cloud (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-939 release a cloud of amnestic gas. Players who walk into the gas are unable to see SCP-939 that isn&#039;t actively attacking or being attack. The effects of this cloud can be blocked with the Invigorated Effect.&lt;br /&gt;
|-| &lt;br /&gt;
Ability 939Mimicry=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Mimicry  (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-939 can mimic certain audio sources or the last few seconds of a human&#039;s mic they killed/marked. A mimicry point can be placed on the ground to broadcast the sound from a short distance away.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|Health = 2500&lt;br /&gt;
|regenPercent = %&lt;br /&gt;
|Walk = 4.6&lt;br /&gt;
|Sprint = 6.8&lt;br /&gt;
|jumpHeight = 5.6&lt;br /&gt;
|Spawn = [[Heavy Containment Zone]]&lt;br /&gt;
|Weakness = [[Flashbang Grenade]]s&lt;br /&gt;
|OtherInformation = Class ID: 16 &amp;lt;br&amp;gt; Voiced by: maidofmetal&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-939-168&#039;&#039;&#039;, previously known as &#039;&#039;&#039;Harper&#039;&#039;&#039;, is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;.&amp;lt;br&amp;gt; &lt;br /&gt;
SCP-939 is effective at ambushing and picking off lone targets. SCP-939 is also capable of misleading players through the use of mimicry.&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=left&amp;gt;&lt;br /&gt;
=Operational Guides=&lt;br /&gt;
===Class Operational Guide===&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
===Abilities Operational Guides===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision0&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [M1] — Claw&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-939 Claw}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision1&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [C] — Focus&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-939 Focus}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision2&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [Passive] — Ultrasensitive&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-939 Ultrasensitive}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision3&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision3&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [F] — Amnestic Cloud&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-939 Amnestic Cloud}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision4&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision4&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [Shift] — Sprint&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-939 Sprint}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision5&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [C + Space or LMB] — Lunge&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-939 Lunge}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision6&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision6&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [TAB] — With many voices&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-939 With many voices}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
[[File:939HeightComparison.png|thumb|right|360px|SCP-939 compared to a {{fancy link|classd}}]]&lt;br /&gt;
At the start of the round, SCP-939 will spawn in its [[Heavy Containment Zone#SCP-939&#039;s Containment Area|Containment Cell]] located in Heavy Containment Zone. SCP-939 acts as an ambush class, using its abilities to track humans to lure them into an ambush. {{SCPDescription}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SCP-939 will sometimes flinch and scream when taking damage. The following will trigger this reaction:&lt;br /&gt;
*SCP-939 takes damage while at full Hume Shield.&lt;br /&gt;
*SCP-939&#039;s Hume Shield is lowered to zero.&lt;br /&gt;
*SCP-939 receives 90 damage in a short period of time. (There is a ten second cooldown between each flinch)&lt;br /&gt;
==Hume Shield==&lt;br /&gt;
* SCP-939 has a base [[Hume Shield]] value of {{HumeShield|SCP=SCP-939|type=base}}.&lt;br /&gt;
**At 20% HP, SCP-939 will have {{HumeShield|SCP=SCP-939|type=final}} Hume Shield.&lt;br /&gt;
* If SCP-939 takes no damage for {{HumeShield|SCP=SCP-939|type=delay|template=NumbertoText|namedArgs=no}} seconds, their Hume Shield will regenerate at {{HumeShield|SCP=SCP-939|type=regen}}% HS/s.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Claw===&lt;br /&gt;
SCP-939 can perform a Swipe AoE attack with {{key Press|leftclick}}, with a range of roughly 1.1 meters. Targets closest to the crosshair receives 100% damage while secondary extra targets receive total damage spread across the number of them. All targets damaged by 939 are marked for 5 seconds, allowing SCP-939 to still steal voices if the player dies from another source. The player can hold down {{key Press|leftclick}} to automatically repeat the attack. Each swing takes 0.72s to complete. The attack itself deals 40 damage and has 75% penetration. While the attack damage is the same as [[SCP-049-2]]&#039;s swing attack, the 0.72s attack speed makes it have a much higher DPS, allowing it to kill a player much faster than SCP-049-2.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following chart displays detailed information over SCP-939&#039;s Claw ability with damage modifiers, these assume no healing items are used and the player being attacked is at full health (100):&lt;br /&gt;
{|class=&amp;quot;wikitable wikitable--stripe wikitable--border&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center; &amp;quot; |&lt;br /&gt;
! style=&amp;quot;text-align:center; &amp;quot; |No Armor&lt;br /&gt;
! style=&amp;quot;text-align:center; &amp;quot; |Light Armor&lt;br /&gt;
! style=&amp;quot;text-align:center; &amp;quot; |Combat Armor&lt;br /&gt;
! style=&amp;quot;text-align:center; &amp;quot; |Heavy Armor&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:center; &amp;quot; |Default&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=none|weapon=939Claw}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=none|weapon=939Claw}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=none|weapon=939Claw}}))* 0.8}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=guardBody|weapon=939Claw}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=guardBody|weapon=939Claw}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=guardBody|weapon=939Claw}})) * 0.72}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=combatBody|weapon=939Claw}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=combatBody|weapon=939Claw}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=combatBody|weapon=939Claw}})) * 0.72}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=heavyArmor|weapon=939Claw}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=heavyArmor|weapon=939Claw}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=heavyArmor|weapon=939Claw}})) * 0.72}}s&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:center; &amp;quot; |AHP&lt;br /&gt;
|style=&amp;quot;text-align:left;  &amp;quot; |Damage (HP): {{#expr:{{damageMod|armor=none|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Damage (AHP): {{#expr:{{damageMod|armor=none|weapon=939Claw}}-{{damageMod|armor=none|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Hits: {{#expr:(ceil(100/(9*(ceil(75/({{damageMod|armor=none|weapon=939Claw}}-{{damageMod|armor=none|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=none|weapon=939Claw}}-{{damageMod|armor=none|weapon=939Claw|effect=AHP}}))))}}&amp;lt;br&amp;gt;TTK: {{#expr:((ceil(100/(9*(ceil(75/({{damageMod|armor=none|weapon=939Claw}}-{{damageMod|armor=none|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=none|weapon=939Claw}}-{{damageMod|armor=none|weapon=939Claw|effect=AHP}}))))) * 0.72}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;  &amp;quot; |Damage (HP): {{#expr:{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Damage (AHP): {{#expr:{{damageMod|armor=guardBody|weapon=939Claw}}-{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Hits: {{#expr:(ceil(100/(9*(ceil(75/({{damageMod|armor=guardBody|weapon=939Claw}}-{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=guardBody|weapon=939Claw}}-{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}))))}}&amp;lt;br&amp;gt;TTK: {{#expr:((ceil(100/(9*(ceil(75/({{damageMod|armor=guardBody|weapon=939Claw}}-{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=guardBody|weapon=939Claw}}-{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}))))) * 0.72}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;  &amp;quot; |Damage (HP): {{#expr:{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Damage (AHP): {{#expr:{{damageMod|armor=combatBody|weapon=939Claw}}-{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Hits: {{#expr:(ceil(100/(9*(ceil(75/({{damageMod|armor=combatBody|weapon=939Claw}}-{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=combatBody|weapon=939Claw}}-{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}))))}}&amp;lt;br&amp;gt;TTK: {{#expr:((ceil(100/(9*(ceil(75/({{damageMod|armor=combatBody|weapon=939Claw}}-{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=combatBody|weapon=939Claw}}-{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}))))) * 0.72}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;  &amp;quot; |Damage (HP): {{#expr:{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Damage (AHP): {{#expr:{{damageMod|armor=heavyArmor|weapon=939Claw}}-{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Hits: {{#expr:(ceil(100/(9*(ceil(75/({{damageMod|armor=heavyArmor|weapon=939Claw}}-{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=heavyArmor|weapon=939Claw}}-{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}))))}}&amp;lt;br&amp;gt;TTK: {{#expr:((ceil(100/(9*(ceil(75/({{damageMod|armor=heavyArmor|weapon=939Claw}}-{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=heavyArmor|weapon=939Claw}}-{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}))))) * 0.72}}s&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:center; &amp;quot; |Burned&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=none|weapon=939Claw|effect=burn}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=none|weapon=939Claw|effect=burn}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=none|weapon=939Claw|effect=burn}})) * 0.72}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=guardBody|weapon=939Claw|effect=burn}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=guardBody|weapon=939Claw|effect=burn}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=guardBody|weapon=939Claw|effect=burn}})) * 0.72}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=combatBody|weapon=939Claw|effect=burn}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=combatBody|weapon=939Claw|effect=burn}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=combatBody|weapon=939Claw|effect=burn}})) * 0.72}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=heavyArmor|weapon=939Claw|effect=burn}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=heavyArmor|weapon=939Claw|effect=burn}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=heavyArmor|weapon=939Claw|effect=burn}})) * 0.72}}s&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
*TTK = Time to Kill; assuming no attacks miss &lt;br /&gt;
*Damage (HP) is how much damage HP takes while having AHP. Damage (AHP) is how much damage AHP takes.&lt;br /&gt;
*The AHP section is based on a player with 75 AHP and does not factor in decay.&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ultrasensitive===&lt;br /&gt;
SCP-939 has extremely weak eyesight, making it difficult to see players in-game. Only being able to see players within a two meters. While their eyesight is weak, SCP-939 is extremely sensitive to sound, allowing SCP-939 to see audio sources from far away. Audio sources within a range of SCP-939&#039;s hearing will appear as a blip on the player&#039;s screen, with different ranges based on the source. Humans who have enter the &amp;quot;eyesight&amp;quot; range will remain visible outside it for a short period of time. SCP-939 can see players who are currently using their mic, this distance is based on how loud the player is talking into their mic.&lt;br /&gt;
&lt;br /&gt;
On the surface zone, if a human have not produced a “blip” naturally in the last 20 seconds, they will begin producing “blips” at 10s intervals until one is produced naturally again.  Post-alpha warhead detonation, all humans are permanently revealed. &amp;lt;br&amp;gt;&lt;br /&gt;
The {{Fancy link|Deafened}} Status Effect will prevent SCP-939 from seeing sound triggers for the duration of the effect, making [[Flashbang Grenade]]s an effective tool to counter SCP-939.&lt;br /&gt;
&lt;br /&gt;
===Focus===&lt;br /&gt;
By holding {{key Press|C}}, SCP-939 will begin to crouch low near the ground over two seconds. During these two seconds, SCP-939&#039;s FOV will slowly widen to 120 degrees while their speed will drop by 10% every 0.2 seconds, up to 100%. After the two-second preparation time, SCP-939 will be given increases to their perception, plus the ability to [[SCP-939#Lunge|Lunge]] forward.&lt;br /&gt;
&lt;br /&gt;
Once focused, SCP-939’s growling noises (starting at silence) gradually get louder over 10 seconds. At max volume, humans within 8m can hear the growling. Growling buildup begins to regress after 5 seconds of leaving focus.&lt;br /&gt;
&lt;br /&gt;
The following benefits are also applied while Focused:&lt;br /&gt;
*Certain sound trigger blips will now be recolored to match the class that made them&lt;br /&gt;
**Footsteps&lt;br /&gt;
**Micro H.I.D.&lt;br /&gt;
**Unsilenced gunfire&lt;br /&gt;
**Medical Items being used&lt;br /&gt;
**Reloading&lt;br /&gt;
*If the player leaves Focus, all of these benefits are instantly revoked.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The ability can be canceled at any time by releasing {{key Press|C}}, with the time returning to standing up being based on how long the player held the key, up to two seconds.&lt;br /&gt;
&lt;br /&gt;
===Amnestic Cloud===&lt;br /&gt;
While in a valid location, SCP-939 can release an Amnestic Cloud into the area by holding the {{key Press|F}} key. The radius of the cloud is determined by how long the player held the key. The maximum time it can be held for is 3.2 seconds which results in a radius of 7.2 meters.&amp;lt;br&amp;gt; &lt;br /&gt;
Humans inside the cloud receive the {{Fancy link|amnesia}} Status Effect. The effect last the entire duration the player stays inside the cloud plus roughly two seconds after leaving. While players under the Amnesia effect are unable to see SCP-939, touching or hurting SCP-939 will cause all players to see them. All players will briefly see SCP-939 if they successfully land an attack, such as Claw or Lunge. SCP-939 being invisible to players under Amnesia makes it easy for them to attack targets by surprise or retreat without being detected. Though, players with the effect can&#039;t hear any Mimicry used by SCP-939.&amp;lt;br&amp;gt; &lt;br /&gt;
The {{Fancy link|invigorated}} status effect prevents Amnesia from being applied to the player. The [[Adrenaline]] item will instantly remove the Amnesia Effect from the player. Note, this removal is tied to the item itself, and not the Invigorated Effect itself. Other items that apply Invigorated, such as candies from [[SCP-330]], will not remove an active Amnesia effect from the player. Instead the Amnesia Effect will fade away after two seconds, similar to leaving the cloud itself. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Amnestic Cloud will consistently have an 80 second long cooldown after a cloud is successfully placed, regardless of its size.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A valid location is any spot that is the same elevation as any door in the facility, regardless if it is flat or not. There are some exceptions to this rule, such as the very bottom level of SCP-079&#039;s containment chamber and the flat areas of the Surface Zone&#039;s Escape Area.&lt;br /&gt;
&lt;br /&gt;
===Lunge===&lt;br /&gt;
[[File:939LungeMTF.png|350px|thumb|right|SCP-939 ready to lunge at  a {{Fancy link|mtfcp}}.|link=File:939LungeMTF.png]]&lt;br /&gt;
While Focused, SCP-939 can Lunge forward at 10.8 m/s by pressing {{key Press|leftclick}}. While in air, the direction of Lunge can be altered up to 40 degrees, after hitting this capacity it can no longer be altered. Lunge will deal 120 damage to any unfortunate player that SCP-939 lands on. If multiple players are nearby each other, only one of them will take 120 damage, the rest will only take 30. It takes about two seconds for SCP-939 to recover from a Lunge, giving players a short time to attack.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sprint===&lt;br /&gt;
SCP-939 can sprint at 6.8 m/s by holding {{key Press|Shift}}. Their [[Stamina]]  will be fully depleted after 11 seconds. Their Stamina bar has a five second delay before it begins to regen at a rate of 10% per second.&lt;br /&gt;
&lt;br /&gt;
While not sprinting, SCP-939&#039;s footsteps are silent.&lt;br /&gt;
&lt;br /&gt;
===Mimicry===&lt;br /&gt;
Mimicry is an ability that allow SCP-939 to mimic other noises to confuse other players. By holding the {{key Press|Tab}} key, a special menu opens up for the Mimicry ability. On the left is the &amp;quot;Stolen Voices&amp;quot; menu while on the right is the &amp;quot;Environmental Mimicry&amp;quot; menu. Between them is a the &amp;quot;set mimic point&amp;quot; button. This marker can only be seen by SCP-939 and will go away if SCP-939 travels more than 20 meters away from it or places down a second marker. Above the button shows the current distance SCP-939 is from the mimic point.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Stealing a Voice====&lt;br /&gt;
One of the options in the Mimicry ability menu, when selected, SCP-939 will play the last four seconds of speech of a recent human they killed or one that was marked and killed by another SCP. A human is marked if they were attacked by SCP-939 recently. The ability has a cooldown of ten seconds, and will be broadcasted at a Mimic Point if one is placed. An option exist to play the audio client side only, as well as an option to delete a recording. A total of eight voices can be stolen at a time, any additional ones will automatically delete the oldest recording. Clicking the star icon will allow the player to favorite a stolen voice clips, doing so will bind the clip to a key, from numbers 1-9. Favorite voice clips will never get automatically deleted. The ability to only play a specific part of a voice clip is also available by interaction with the audio waves and selecting the range. &lt;br /&gt;
&lt;br /&gt;
Players have the option to prevent SCP-939 recording their voice in the game&#039;s settings.&lt;br /&gt;
&lt;br /&gt;
Recordings are automatically deleted if human player leaves the server in any way.&lt;br /&gt;
&lt;br /&gt;
====Environmental Mimicry====&lt;br /&gt;
Environmental Mimicry is broken up into multiple different sub categories of mimicry. All of them share a cooldown of three seconds.&lt;br /&gt;
=====Shooting Mimicry=====&lt;br /&gt;
SCP-939 can mimic the firing sound of a chosen firearm. The noise the gun plays is random such as, Shotgun with the Double Shot Trigger attachment, Crossvec with a Suppressor, MTF-E11-SR without a Suppressor. The firing times is also randomized. Firearms such as the COM-15, COM-18 and Revolver will have their firing noise played multiple times.&lt;br /&gt;
&lt;br /&gt;
The following firearms can be mimicked:&lt;br /&gt;
{{#ask:&lt;br /&gt;
[[type::Foundation Firearm Item||Chaos Firearm Item]]&lt;br /&gt;
|?item&lt;br /&gt;
|format = ul&lt;br /&gt;
|headers = hide&lt;br /&gt;
|searchlabel =-&lt;br /&gt;
|mainlabel =-&lt;br /&gt;
|sort=item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=====Miscellaneous Mimicry=====&lt;br /&gt;
SCP-939 can mimic the noise of other classes in an attempt to mislead players.&lt;br /&gt;
&lt;br /&gt;
From left to right on the menu, the following options exist:&lt;br /&gt;
*[[Adrenaline]] usage&lt;br /&gt;
*[[First Aid Kit]] usage&lt;br /&gt;
*[[High-Explosive Grenade]] beeping then exploding&lt;br /&gt;
*[[Painkillers]] consumption&lt;br /&gt;
*[[SCP-207]] consumption&lt;br /&gt;
*[[SCP-330#Candy Effects|SCP-330 Candy]] consumption&lt;br /&gt;
*[[SCP-1853]] usage&lt;br /&gt;
*[[SCP-3114]] detection&lt;br /&gt;
&lt;br /&gt;
=====Impersonation Mimicry=====&lt;br /&gt;
SCP-939 can mimic the sounds of other classes in an attempt to mislead players.&lt;br /&gt;
&lt;br /&gt;
The following sounds can be mimicked:&lt;br /&gt;
*Standard Human footsteps (MTF Icon)&lt;br /&gt;
*Chaos Footsteps&lt;br /&gt;
*SCP-049 Footsteps &lt;br /&gt;
*SCP-096 Cries&lt;br /&gt;
*SCP-106 Footsteps &lt;br /&gt;
*SCP-173 Footsteps&lt;br /&gt;
*SCP-173 Snap&lt;br /&gt;
*SCP-939 Footsteps&lt;br /&gt;
&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
{{Achievements|check2=Playable SCPs}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Sounds=&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{|class=&amp;quot;wikitable wikitable--stripe&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Amnestic Cloud&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=AmnesticCloud.mp3|title=Deploy (Gas)|description=}}&lt;br /&gt;
|{{multi-listen item|filename=939_Idle_Breathing 2.mp3|title=Deploy (Breathing)|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=TheVoices.mp3|title=The Whispers|description=}}&lt;br /&gt;
|{{multi-listen item|filename=exitamnestic.mp3|title=Exiting Amnestic|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Claw&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=939 claw beta.mp3|title=Claw Swing|description=}}&lt;br /&gt;
|{{multi-listen item|filename=Lunge Hit 1.mp3|title=Claw Hit #1|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=Lunge Hit 2.mp3|title=Claw Hit #2|description=}}&lt;br /&gt;
|{{multi-listen item|filename=Lunge Hit 3.mp3|title=Claw Hit #3|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Lunge&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=Lunge_Launch.mp3|title=Lunge Launch|description=}}&lt;br /&gt;
|{{multi-listen item|filename=Lunge Landing Successful.mp3|title=Lunge Landing Successful|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=939 Slash Hit 1.mp3|title=Lunge Kill #1|description=}}&lt;br /&gt;
|{{multi-listen item|filename=939 Slash Hit 2.mp3|title=Lunge Kill #2|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=939 Slash Hit 3.mp3|title=Lunge Kill #3|description=}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Screams&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=939_Pain_1.mp3|title=Hurt Scream #1|description=}}&lt;br /&gt;
|{{multi-listen item|filename=939_Pain_2.mp3|title=Hurt Scream #2|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=939_Pain_4.mp3|title=Hurt Scream #3|description=}}&lt;br /&gt;
|{{multi-listen item|filename=939 Death2.mp3|title=Death Scream|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Breathing&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=939_Running.mp3|title=Running #1|description=}}&lt;br /&gt;
|{{multi-listen item|filename=939_Running2.mp3|title=Running #2|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=939_Idle_Breathing.mp3|title=Idle|description=}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Misc&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=Focus Transition.mp3|title=Enter Focus|description=}}&lt;br /&gt;
|{{multi-listen item|filename=FocusGrowl.mp3|title=Focus Growling|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173 Hume Shield Break.mp3|title=Hume Shield depletes|description=}}&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
In Game=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=420 heights=438px&amp;gt;&lt;br /&gt;
939vision.png|SCP-939&#039;s limited vision.&lt;br /&gt;
VisionNoblur.png|SCP-939&#039;s limited vision. (blur off)&lt;br /&gt;
939FocusNew.png|SCP-939 using Focus ability.&lt;br /&gt;
Midlunge.png|SCP-939 mid lunge.&lt;br /&gt;
Mimicpoint.png|A placed Mimic Point.&lt;br /&gt;
Amnesticcloud.png|A placed Amnestic Cloud&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Animations=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
939idleanimation.gif|&#039;&#039;&#039;Idle Animation&#039;&#039;&#039;&lt;br /&gt;
939clawanimation.gif|&#039;&#039;&#039;Claw Swipe Animation&#039;&#039;&#039;&lt;br /&gt;
939lungeenteranim.gif|&#039;&#039;&#039;Entering Lunge Animation&#039;&#039;&#039;&lt;br /&gt;
939lungeexitanim.gif|&#039;&#039;&#039;Cancel Lunge Animation&#039;&#039;&#039;&lt;br /&gt;
939cloudanimation.gif|&#039;&#039;&#039;Amnestic Cloud Animation&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Other=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=200 widths=275&amp;gt;&lt;br /&gt;
SCP-939-53Render.png|The former apperance of SCP-939. Known as &#039;&#039;&#039;SCP-939-53&#039;&#039;&#039;.|link=File:SCP-939-53Render.png&lt;br /&gt;
SCP-939-89Render.png|The former apperance of SCP-939. Known as &#039;&#039;&#039;SCP-939-89&#039;&#039;&#039;.|link=File:SCP-939-89Render.png&lt;br /&gt;
renderSCP-939.png|link=File:renderSCP-939.png|SCP-939-168&#039;s texture before 14.1.0.&lt;br /&gt;
93953Halloween21.png|SCP-939-53 during the &#039;&#039;Halloween 2020 &amp;amp; 2021 Event&#039;&#039;.|link=File:93953Halloween21.png&lt;br /&gt;
93989Halloween21.png|SCP-939-89 during the &#039;&#039;Halloween 2020 &amp;amp; 2021 Event&#039;&#039;.|link=File:93989Halloween21.png&lt;br /&gt;
SCP-999 2.png|During the &#039;&#039;April Fools 2019 Event&#039;&#039;, both SCP-939 instances were replaced with Evil SCP-999.|link=File:SCP-999 2.png&lt;br /&gt;
Mango-doggo.png|Mango SCP-939 Artwork made by Intimating Creature. Used by Marketing for April Fools.|link=File:Mango-doggo.png&lt;br /&gt;
939Plushie.png|Official SCP-939 Plushie|link=File:SCP939Plushie.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed wikitable wikitable--stripe wikitable--border&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px;&amp;quot; | SCP-939 Changelog History &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/7.0.0|7.0.0]]&lt;br /&gt;
|[[File:939_Icon_02.png|25px]] SCP-939-53 and SCP-939-89 added. [[File:939 Icon 01.png|25px]]&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot;|1st April 2018&lt;br /&gt;
|Renamed both versions of SCP-939 to Evil SCP-999 for the Aprils Fools update. Model changed to an orange blob, and vision color was changed to orange and white. Attack sound&#039;s pitch was shifted up.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/9.0.0|9.0.0]]&lt;br /&gt;
|Removed the 25% speed boost when damaged.&lt;br /&gt;
|-&lt;br /&gt;
|Sprint speed increased to {{hoverimage|was 6.5 hu/s|text=7 hu/s}}.&lt;br /&gt;
|-&lt;br /&gt;
|Walking footsteps are silent; sprinting footsteps remain audible.&lt;br /&gt;
|- &lt;br /&gt;
|Walk speed reduce to {{hoverimage|was 5 hu/s|text=4.5 hu/s}}.&lt;br /&gt;
|-&lt;br /&gt;
|Mimicking no longer plays over SCP chat.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.0|10.0.0]]&lt;br /&gt;
|Attacks inflict Amnesia for 3 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|Attacks consistently deal {{hoverimage|Originally dealt a random amount between 50 and 80 HP.|text=65 damage}}.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.5|23rd October 2020]]&lt;br /&gt;
|[[File:93953Halloween21.png|50px]] [[File:93989Halloween21.png|50px]] Both SCP-939 variants received different visual updates for the Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.0|11.0.0]]&lt;br /&gt;
|Max HP decreased to {{hoverimage|Was 2200.|text=1800}}.&lt;br /&gt;
|-&lt;br /&gt;
|600 HS applied. &lt;br /&gt;
|-&lt;br /&gt;
|Bite damage reduced to {{hoverimage|Was 65.|text=50}}.&lt;br /&gt;
|-&lt;br /&gt;
|Can now destroy glass with attack.&lt;br /&gt;
|-&lt;br /&gt;
|Proper ragdoll added.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.1|24th October 2021]]&lt;br /&gt;
|[[File:93953Halloween21.png|50px]] [[File:93989Halloween21.png|50px]] Both SCP-939 variants received different visual updates for the Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|8th October 2022&lt;br /&gt;
|A Patreon post about SCP-939&#039;s rework is made public.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;14&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/12.0.0|12.0.0]]&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta I&lt;br /&gt;
|[[File:SCP939F1.png|25px]] SCP-939 Reworked.&lt;br /&gt;
* New model and sounds.&lt;br /&gt;
* HS reduced to {{hoverimage|Was 600.|text=350}}. Maximum HS changes based on remaining HP.&lt;br /&gt;
* Walk speed has undergone metrification, it is now 4.3 m/s. (Effectively an increase)&lt;br /&gt;
* Run speed has undergone metrification, it is now 7.2 m/s. (Effectively an increase)&lt;br /&gt;
* Overhauled Ultrasensitive: SCP-939 is now sensitive to almost all sounds made.&lt;br /&gt;
* Overhauled Predator: SCP-939 now has a stamina bar which has unique qualities compared to the human stamina.&lt;br /&gt;
* Bite replaced with Claw.&lt;br /&gt;
* Mimic removed. &lt;br /&gt;
* Three new abilities: Focus, Lunge, and Mimicry (Mimicry only has VC mimicry implemented).&lt;br /&gt;
* {{hoverimage|Originally, two different instances of SCP-939 could spawn in a round. They functioned exactly the same|text=Removed the chance for two SCP-939s to spawn in a round}}.&lt;br /&gt;
* SCP-939 spawns in {{hoverimage|Orignally spawned in Testroom.|text=SCP-939&#039;s Containment Area}} in Heavy Containment Zone.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta II&lt;br /&gt;
|SCP-939 can now use Mimicry and Focus at the same time.&lt;br /&gt;
|-&lt;br /&gt;
|Dropped items now have a limit for sound source ripples.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta VI&lt;br /&gt;
|Color Correction shader adjusted for SCP-939.&lt;br /&gt;
|-&lt;br /&gt;
|SCP-939&#039;s viewmodel no longer receives lighting and is now always greyscale.&lt;br /&gt;
|-&lt;br /&gt;
|Changed footstep SFX.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta VIII&lt;br /&gt;
|Added Amnestic Cloud.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Public Beta&lt;br /&gt;
|Added Mimic Point and Environmental Mimicry to Mimicry.&lt;br /&gt;
|-&lt;br /&gt;
|Increased the range of Claw.&lt;br /&gt;
|-&lt;br /&gt;
|Decreased deploy time of Amnestic Cloud.&lt;br /&gt;
|-&lt;br /&gt;
|Increased the maximum size of Amnestic Cloud by 20%&lt;br /&gt;
|-&lt;br /&gt;
|The Amnestic Cloud deploy sound is now only audible to SCP-939.&lt;br /&gt;
|-&lt;br /&gt;
|Amnesia now no longer instantly prevents reloading or use of medical items, but their use is still prevented after a few seconds.&lt;br /&gt;
|-&lt;br /&gt;
|Human footsteps are now likelier to be detected by SCP-939.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/13.0.0|13.0.0]]&lt;br /&gt;
|Mimicry ability reworked. Menu overhaul and new discarding system.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/13.1.0|13.1.0]]&lt;br /&gt;
|New first-person viewmodel textures.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/13.2.0|13.2.0]]&lt;br /&gt;
|Rebalanced SCP-939.&lt;br /&gt;
* Adjusted how Claw&#039;s area of effect was calculated.&lt;br /&gt;
* SCP-939 can now damage players under SCP-268&#039;s effect.&lt;br /&gt;
* SCP-939 now emits a growling noise during Focus.&lt;br /&gt;
* Adjusted Ultrasensitive.&lt;br /&gt;
* Adjusted Amnesia Cloud. No longer prevents players from reloading or healing. SCP-939 is now made visible to those in the cloud when attacking.&lt;br /&gt;
* Reduced sprinting speed to 6.7 m/s.&lt;br /&gt;
* Increased base movement speed to 4.6 m/s.&lt;br /&gt;
* Increased stamina to a total of 15 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*Before SCP-939&#039;s rework in the Mimicry update, there were two variants of SCP-939, known as SCP-939-53 and SCP-939-89. Both had different models, but functioned exactly the same. It was possible for both to spawn at the beginning of a round.&lt;br /&gt;
**SCP-939-89 was originally called SCP-939-109.&lt;br /&gt;
**It was originally planned for there to be only one model for SCP-939, but due to a miscommunication, two models were made. It was decided to implement both models into the game, making two variants of SCP-939.&lt;br /&gt;
*When SCP-939 reaches 0 HP, they will simply fall backwards. Similar to [[SCP-079]], [[SCP-096]] and [[SCP-106]] they do not actually die. This is due to the fact SCP-939 instances are practically immortal, and can only be terminated if their body is completely destroyed, such as with the [[3-X Particle Disruptor]], [[Alpha Warhead]] or [[Decontamination Process]].&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>OnionMλn</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-096&amp;diff=17351</id>
		<title>SCP-096</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-096&amp;diff=17351"/>
		<updated>2026-02-07T03:08:00Z</updated>

		<summary type="html">&lt;p&gt;OnionMλn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP Infobox Test&lt;br /&gt;
|MainImage = [[File:096rerender.png|center|325px]]&lt;br /&gt;
|F1MenuArt = [[File:SCPCAT096.png|center|225px|link=]SCPCAT096.png]]&lt;br /&gt;
|Abilities =&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Ability 096Melee=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Melee Attack (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-096 can perform a powerful melee attack while enraged. This attack will deal severe damage to any player targeted by SCP-096. Players who are not an active target will take no damage if hit.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 096Shield=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Scopophobia (Passive)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Upon being looked at or getting hurt by another player. SCP-096 can enter an enraged state. In this state their speed is greatly increased. The state last based on the number of targets. SCP-096 is unable to see fellow SCPs and non targets while in this state.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 096Cry=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Try Not To Cry (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
While docile, SCP-096 can lean up against a flat surface to greatly reduce the volume of their cries. While this state is active their Hume Shield regeneration is doubled.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 096Charged=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Charge (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-096 charges forward with high speeds. Any player struck by this attack will take high damage and become Concussed. Non targets will take less damage and spend less time Concussed.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|Health = 3000&lt;br /&gt;
|regenPercent = %&lt;br /&gt;
|speedLowName = Distress/Calm&lt;br /&gt;
|speedLow = 3.9&lt;br /&gt;
|walkName = Docile&lt;br /&gt;
|Walk = 4.2&lt;br /&gt;
|sprintName = Enrage&lt;br /&gt;
|Sprint = 8.0&lt;br /&gt;
|speedFastName = Charge&lt;br /&gt;
|speedFast = 18.50&lt;br /&gt;
|Spawn = [[Heavy Containment Zone]]&lt;br /&gt;
|jumpHeight = {{Hoverimage|7.7 while enraged|text=3.7 (Default)}}&lt;br /&gt;
|OtherInformation = Can only see targets while enraged.&amp;lt;br&amp;gt;Voiced by: Bronson &amp;quot;Bronsolo&amp;quot; Bragg&#039;&amp;lt;br&amp;gt;Class ID: 9&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-096&#039;&#039;&#039; is one out of {{PlayableSCPs}} playable [[SCPs|SCP]] classes within &#039;&#039;SCP: Secret Laboratory&#039;&#039;. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-096 acts an assault class SCP, capable of effectively pushing with their team and then tearing apart large groups of targets once provoked.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{fancy link|079|backgroundalpha=0}} and SCP-096 can never spawn in the same round unless the server has enough players to spawn six SCPs in a round. SCP-096 can never spawn as the only SCP in a given round.&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=left&amp;gt;&lt;br /&gt;
=Operational Guides=&lt;br /&gt;
===Class Operational Guide===&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
===Abilities Operational Guides===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision0&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [Passive] — Scopophobia&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-096 Scopophobia}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision1&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [M1 Enraged] — Melee Attack&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-096 Melee Attack}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision2&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [M2 Enraged] — Charge&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-096 Charge}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision3&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision3&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [M2 Docile] — Try Not to Cry&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-096 Try Not to Cry}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
[[File:096HeightComparisonpng.png|thumb|right|360px|SCP-096 compared to a {{fancy link|classd}}]]&lt;br /&gt;
SCP-096 spawns in its [[Heavy Containment Zone#SCP-096&#039;s Containment Area|Containment Area]] located in Heavy Containment Zone. SCP-096 will immediately be free to leave its area and access the main section of HCZ. It begins the round in its Docile state, in which it is unable to harm any human players and emits audible sobbing. &amp;lt;br&amp;gt;&lt;br /&gt;
Human players can provoke SCP-096 into entering its Raging state via looking at its face or damaging it. During this mode, SCP-096 gains access to its offensive abilities and acts as an assault class for the SCP team. It will then be able to hunt down and eliminate any player that has provoked it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SCPDescription}}&lt;br /&gt;
&lt;br /&gt;
==Hume Shield==&lt;br /&gt;
* SCP-096 has a base [[Hume Shield]] value of {{HumeShield|SCP=SCP-096|type=base}}. &lt;br /&gt;
** At 20% of HP, SCP-096 will have {{HumeShield|SCP=SCP-096|type=final}} Hume Shield.&lt;br /&gt;
* If SCP-096 takes no damage for {{HumeShield|SCP=SCP-096|type=delay}} seconds, its Hume Shield will regenerate by {{HumeShield|SCP=SCP-096|type=regen}}% HS/s.&lt;br /&gt;
* Using Try Not To Cry will double the regeneration rate of Hume Shield.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
===Scopophobia===&lt;br /&gt;
Scopophobia is broken up into four stages: &#039;&#039;Docile&#039;&#039;, &#039;&#039;Distressed&#039;&#039;, &#039;&#039;Raging&#039;&#039; and &#039;&#039;Calming&#039;&#039;. SCP-096 will begin the round in the Docile state.&lt;br /&gt;
&lt;br /&gt;
====Docile====&lt;br /&gt;
Docile is the default state of SCP-096. While in Docile, SCP-096 will be unable to harm humans. Its only active ability available in this state is Try Not To Cry. SCP-096 moves at a slow pace of 3.9 m/s, and will emit audible sobbing noises which alert nearby players to its presence.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If any human provokes SCP-096 that human will become a target to SCP-096. Humans can provoke SCP-096 by either looking at its face when they are within 25 meters of it, or by damaging it. A human that has provoked SCP-096 will receive audio and visual cues that they have done so. SCP-096 will also receive a notification that a human has provoked it.&amp;lt;br&amp;gt;&lt;br /&gt;
After a human becomes a target, SCP-096 is given a ten second opportunity to enter the Distressed state. SCP-096 may hold the {{Key Press|R}} key for 0.4 seconds to enter into the Distressed state. If SCP-096 hasn’t done this by the time the opportunity ends, then all current targets will lose their status as a target.&lt;br /&gt;
&lt;br /&gt;
====Distressed====&lt;br /&gt;
Distressed is the state used to transition from Docile to Raging. Once SCP-096 enters the Distress state, its speed will be lowered to 3.9 m/s. SCP-096’s sobbing will begin to quickly turn to loud screaming. It loses all perception of non-targets; including its SCP teammates. SCP-096’s screen will also slowly gain a red tint. After 6.1 seconds have passed in the Distressed state, SCP-096 will enter the Raging state.&lt;br /&gt;
&lt;br /&gt;
====Raging====&lt;br /&gt;
[[File:096gatepry.gif|thumb|right|400px|SCP-096 prying open a gate.]]&lt;br /&gt;
Raging is SCP-096’s assault state. Upon entering Raging, regeneration of [[Hume Shield]] will pause. SCP-096 gains a significant speed boost, moving at 8 m/s, and will gain access to its offensive abilities: Melee Attack and Charge. While Raging, SCP-096 will be constantly screaming; the screaming is unaffected by the &amp;quot;audio dampening&amp;quot; effect caused by [[C.A.S.S.I.E.]] announcements and gun fire.&lt;br /&gt;
&lt;br /&gt;
SCP-096 will only be able to see its targets while Raging. This includes loosing the ability to see the other playable SCPs. All targets will be highlighted with a glowing red orb that can be seen through walls. Humans can still become targets during this state if they provoke SCP-096.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-096 can press {{Key Press|E}} on gates while Raging to force them open and slip through. Other SCPs can slip through the gate at the same time, but humans, including non-targets, will instantly take 200 damage if they attempt to.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Raging lasts a minimum of 20 seconds and a meter on SCP-096&#039;s screen will slowly deplete to represent the remaining time. Each additional target will add an extra three seconds to this stage, with a maximum of 35 seconds of Raging time. After the timer ends, SCP-096 will enter the Calming state. SCP-096 can also manually enter the Calming state before the timer ends by holding the {{Key Press|R}} key for 0.4 seconds.&lt;br /&gt;
&lt;br /&gt;
====Calming====&lt;br /&gt;
Calming is the state used to transition from Raging to Docile. SCP-096 will stop screaming and its movement speed is lowered to 3.9 m/s. It will lose all current targets, and cannot gain any more; all non-targets will also become visible again. Its Hume Shield will begin passively regenerating again. The red screen tint effect will fade away during Calming. &amp;lt;br&amp;gt;&lt;br /&gt;
After five seconds of being in Calming, SCP-096 will re-enter the Docile state. It will then be able to gain targets again after one second passes.&lt;br /&gt;
&lt;br /&gt;
===Melee Attack===&lt;br /&gt;
While in the Raging state, SCP-096 can perform a melee swipe with {{Key Press|Leftclick}}. The attack has a fairly large arc and will deal 60 damage to targets, with non-targets taking no damage at all; the attack damage is unaffected by [[Armor_(Disambiguation)|Armor]]. The attack has a short delay of 0.5 seconds after each swing, and its wide arc makes it able to hit players easily. The attack deals 250 damage to doors.&lt;br /&gt;
&lt;br /&gt;
===Charge===&lt;br /&gt;
[[File:096ChargeatMTF.png|thumb|left|350px|SCP-096 charging at a {{Fancy link|mtfsr}}.]]&lt;br /&gt;
While in the Raging state, SCP-096 can perform a charge attack with {{Key Press|Rightclick}}. The attack will make SCP-096 charge forward in one direction, with no control over turning. Targets hit by this attack will take 90 damage and receive the {{Fancy link|concussed}} [[Status Effects|Status Effect]] for ten seconds. Non-targets hit by Charge will only take 35 damage and receive the effect for four seconds. This ability has a five-second cooldown. If SCP-096 charges into a gate, the gate will be forced open allowing SCP-096 to slip through it. Charge deals 750 damage to doors.&amp;lt;br&amp;gt;&lt;br /&gt;
Players cannot become a target of SCP-096 whilst it is using Charge.&lt;br /&gt;
&lt;br /&gt;
===Try Not To Cry===&lt;br /&gt;
While in the Docile state, SCP-096 can perform the Try Not To Cry ability by pressing {{Key Press|Rightclick}}. It can be performed against any flat surface, and only while SCP-096 is standing on a flat surface. &amp;lt;br&amp;gt; While this ability is active, SCP-096 crying noise will gradually quiet down before becoming nearly silent. Hume Shield regeneration rate will also be doubled. &amp;lt;br&amp;gt; Movement is locked while this ability is active. The gradually quieting down effect gives the illusion of SCP-096 walking away.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
{{Achievements|check2=Playable SCPs}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Sounds=&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{|class=&amp;quot;wikitable wikitable--stripe&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Sight Stingers&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=PlayerWasSeen.mp3|title=Became Target|description=}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Docile&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=Docile Loop.mp3|title=Docile|description=}}&lt;br /&gt;
|{{multi-listen item|filename=Docile to Rage.mp3|title=Docile to Rage|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=Try Not to Cry.mp3|title=Try Not to Cry|description=}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Enrage&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=Rage Loop.mp3|title=Rage Loop|description=}}&lt;br /&gt;
|&lt;br /&gt;
{{multi-listen item|filename=Rage to Docile.mp3|title=Rage to Docile|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Melee Attack&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=096melee1.mp3|title=Melee Swipe #1|description=}}&lt;br /&gt;
|{{multi-listen item|filename=096melee2.mp3|title=Melee Swipe #2|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Upon Kill&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=096meleekill1.mp3|title=Human Killed #1|description=}}&lt;br /&gt;
|{{multi-listen item|filename=096meleekill2.mp3|title=Human Killed #2|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Misc&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173 Hume Shield Break.mp3|title=Hume Shield depletes|description=}}&lt;br /&gt;
|{{multi-listen item|filename=pryGate.mp3|title=Gate Pry|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=Shyguy Killed.mp3|title=SCP-096 Recontained|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Animations=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
New096docileidle.gif|&#039;&#039;&#039;Docile Animation&#039;&#039;&#039;&lt;br /&gt;
New096ragewindup.gif|&#039;&#039;&#039;Distressed Animation&#039;&#039;&#039;&lt;br /&gt;
New096rageloop.gif|&#039;&#039;&#039;Attack/Enrage Animation&#039;&#039;&#039;&lt;br /&gt;
New096winddown.gif|&#039;&#039;&#039;Calming Animation&#039;&#039;&#039;&lt;br /&gt;
New096ragdollloop.gif|&#039;&#039;&#039;Ragdoll Animation&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Other=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=150px widths=225px&amp;gt;&lt;br /&gt;
Wendigoenrage.png|During the &#039;&#039;Halloween 2020 Event&#039;&#039;, SCP-096&#039;s model was changed to &#039;&#039;&#039;The Wendigo&#039;&#039;&#039;.&lt;br /&gt;
2020Xmas096.png|During the &#039;&#039;Xmas 2020 Event&#039;&#039;, SCP-096&#039;s model was intended to have a Light Blue hue.&lt;br /&gt;
2020Xmas096Bugged.png|During the &#039;&#039;Xmas 2020 Event&#039;&#039;, SCP-096&#039;s model was bugged causing it to look like this.&lt;br /&gt;
096Halloween21.png|SCP-096&#039;s model during the &#039;&#039;Halloween 2021 Event&#039;&#039;.&lt;br /&gt;
096Plush.png|Official SCP-096 Plushie.&lt;br /&gt;
Old096DocileRender.png|SCP-096&#039;s model in the Docile state prior to the [[Updates/10.0.0|Scopophobia (v10.0.0)]] update.&lt;br /&gt;
Old096RageRender.png|SCP-096&#039;s model in the Raging state prior to the [[Updates/10.0.0|Scopophobia (v10.0.0)]] update.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed wikitable wikitable--stripe wikitable--border&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px;&amp;quot; | SCP-096 Changelog History &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[https://steamcommunity.com/games/700330/announcements/detail/3374756222225098943 17th February 2018]&lt;br /&gt;
|SCP-096 is announced on Steam in the 1.1.0 changelog.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/3.0.0|3.0.0]]&lt;br /&gt;
|[[File:Old096F1.png|25px]] SCP-096 Added. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/3.1.0|3.1.0]]&lt;br /&gt;
|[[Heavy Containment Zone#SCP-096&#039;s Containment Area|Spawn room redesigned to fit SCP-096s article on the SCP wiki.]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|1st April 2018&lt;br /&gt;
|Renamed SCP-096 to SAD BOI and heavily distorted its animations for the April Fools update.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/5.0.0|5.0.0]]&lt;br /&gt;
|Enrage time raised to 14.5 seconds. Previously it was 12.5 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|Ragdoll added.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|31st October 2018&lt;br /&gt;
|Put a pumpkin over SCP-096s head for the halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/7.3.0|7.3.0]]&lt;br /&gt;
|Unspecified changes.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|1st April 2019&lt;br /&gt;
|Renamed SCP-096 to SCP-096-Binge and made its model severely obese April Fools update.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[https://www.twitch.tv/scpsl_official/clip/CredulousConsiderateEndiveBrokeBack?filter=clips&amp;amp;range=all&amp;amp;sort=time 28th April 2019]&lt;br /&gt;
|SCP-096s remodel is first teased on Twitch in a Megapatch 2 Q&amp;amp;A showing only the head and torso.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/9.0.0|9.0.0]]&lt;br /&gt;
|Two sounds added to kills by SCP-096.&lt;br /&gt;
|-&lt;br /&gt;
|Time to trigger decreased by 30%&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/9.0.3|9.0.3]]&lt;br /&gt;
|Attack hitmarkers are made serverside.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/9.1.0|9.1.0]]&lt;br /&gt;
|Jump height increased by 50% when enraged.&lt;br /&gt;
|-&lt;br /&gt;
|Time to trigger now dynamically changes based on player count.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[https://steamcommunity.com/gid/103582791460901430/announcements/detail/1716373422386984969 9th March 2020]&lt;br /&gt;
|Scopophobia is announced. The update adds [[Stamina]], [[Respawn Tickets]], new [[Status Effects]] and a rework of SCP-096.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.0|10.0.0]]&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Public Beta I&lt;br /&gt;
|[[File:096_IconCAT.png|25px]] SCP-096 Reworked.&lt;br /&gt;
* New model and sounds.&lt;br /&gt;
* HP lowered to 500.&lt;br /&gt;
* 250 HS applied. Increases by 250 HS every time a player looks at its face.&lt;br /&gt;
* Two new abilities, Try Not To Cry and Charge.&lt;br /&gt;
* Can no longer see people who haven&#039;t seen its face during Enrage and Targets are highlighted during Enrage.&lt;br /&gt;
* Enrage to Docile transition is no longer instant.&lt;br /&gt;
* Animated ragdoll added.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Public Beta XII&lt;br /&gt;
|Range of TNTC cries decreased.&lt;br /&gt;
|-&lt;br /&gt;
|HS increased to 500 HS. HS scaling per target decreased to 200.&lt;br /&gt;
|-&lt;br /&gt;
!text-align:center;&amp;quot;|Public Beta XIX&lt;br /&gt;
|SCP-096 can be harmed while using TNTC.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Release Candidate I&lt;br /&gt;
|People who touch SCP-096 will be counted as seeing its face.&lt;br /&gt;
|-&lt;br /&gt;
|People who touch SCP-096 while it is charging through a gate will instantly die on contact.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Release 10.0.0&lt;br /&gt;
|People who touch SCP-096 will no longer be counted as seeing its face.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.1|10.0.1]]&lt;br /&gt;
|Size of animated ragdoll decreased.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.2|10.0.2]]&lt;br /&gt;
|SCP-096 can now pry open the big gate on Surface Zone&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[[Updates/10.0.5|23rd October 2020]]&lt;br /&gt;
|[[File:Wendigoenrage.png|50px]]Renamed SCP-096 to The Wendigo along with having light emit from its mouth and eyes for the Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;9&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.1.0|10.1.0]]&lt;br /&gt;
|SCP-096s max rage time is now capped to 30 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|HP increased to 1500.&lt;br /&gt;
|-&lt;br /&gt;
|Hume Shield reduced to 350.&lt;br /&gt;
|-&lt;br /&gt;
|HS Regeneration reduced to 5 HS per second.&lt;br /&gt;
|-&lt;br /&gt;
|HS per target reduced to 70.&lt;br /&gt;
|-&lt;br /&gt;
|Can no longer see people who haven&#039;t seen its face during docile to enrage transition.&lt;br /&gt;
|-&lt;br /&gt;
|Cooldown timer for Charge and Enrage timer added.&lt;br /&gt;
|-&lt;br /&gt;
|Players that see its face will get an audio cue played to them.&lt;br /&gt;
|-&lt;br /&gt;
|Animated ragdoll now takes into account gravity and can display player name and cause of death.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.1.2|10.1.2]]&lt;br /&gt;
|Hit registration lasts longer server-side&lt;br /&gt;
|-&lt;br /&gt;
|Attack hitbox now changes depending on which hand of SCP-096 is used.&lt;br /&gt;
|-&lt;br /&gt;
|Vision code reworked to be more accurate.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[[Updates/10.1.3|22nd December 2020]]&lt;br /&gt;
|[[File:2020Xmas096.png|50px]][[File:2020Xmas096Bugged.png|50px]] Tinted SCP-096s textures blue and applied an emission texture to its eyes. (which wasn&#039;t properly applied, leading to the entire model glowing instead.)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.2.2|10.2.2]]&lt;br /&gt;
|Can now instantly destroy doors with charge again. (Originally couldn&#039;t as a result of the door refactor in [[Updates/10.2.0|10.2.0]].)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;10&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.0|11.0.0]]&lt;br /&gt;
!rowspan=&amp;quot;10&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta XI&lt;br /&gt;
|HP increased to 2000.&lt;br /&gt;
|-&lt;br /&gt;
|HS increased to 1000.&lt;br /&gt;
|-&lt;br /&gt;
|HS no longer scales per target and will always remain at 1000 max.&lt;br /&gt;
|-&lt;br /&gt;
|HS regeneration increased to 40 HS per second.&lt;br /&gt;
|-&lt;br /&gt;
|Enrage time now only increases from targets gained during Docile and Docile to Enrage transitions.&lt;br /&gt;
|-&lt;br /&gt;
|Charge cooldown increases to 3.5 seconds if someone is killed with it.&lt;br /&gt;
|-&lt;br /&gt;
|SCP-096 can no longer insta-kill people who haven&#039;t seen its face. It can still deal 40 damage to them via Charge.&lt;br /&gt;
|-&lt;br /&gt;
|Targets are highlighted in the Docile to Enrage transition first instead of when Enrage starts.&lt;br /&gt;
|-&lt;br /&gt;
|Hume Shield particles now stop appearing when SCP-096 performs TNTC.&lt;br /&gt;
|-&lt;br /&gt;
|SCP-096 now is notified when someone sees its face with the same audio cue used by humans who see its face.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[https://en.scpslgame.com/index.php?title=Updates/11.0.1 24th October 2021]&lt;br /&gt;
|[[File:096Halloween21.png|50px]] Applied an emission texture on SCP-096 to make its mouth and eyes glow for the Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.1.0|11.1.0]]&lt;br /&gt;
|Ragdolls from kills done by SCP-096s charge will have force applied to them.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;10&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/12.0.0|12.0.0]]&lt;br /&gt;
!rowspan=&amp;quot;10&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Public Beta&lt;br /&gt;
|Soft-reworked SCP-096.&lt;br /&gt;
*HP increased to 2500.&lt;br /&gt;
*{{Hoverimage|1200 HS at minimum HP. HS during rage is halved  and cannot regenerate.|text=Given 600 HS with HP scaling}}&lt;br /&gt;
*Melee attacks now deal 85 damage. Charge now deals 90 damage.&lt;br /&gt;
*Movement speed during Distressed and Calming changed to 2.55 m/s.&lt;br /&gt;
*Movement speed when Raging changed to 8 m/s.&lt;br /&gt;
*Try Not to Cry now works on any flat surface.&lt;br /&gt;
*SCP-096 may now choose when to begin Raging.&lt;br /&gt;
*Rage time now lasts for a minimum of 20 seconds and is capped at 35 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*SCP-096 has 2 unused animations.&lt;br /&gt;
*A charging SCP-096 is the fastest thing ingame.&lt;br /&gt;
**SCP-096 is also one of the slowest SCPs ingame due to his entering/exiting rage speed only being 2.5 m/s.&lt;br /&gt;
* According to Wavepoole, SCP-096&#039;s cry ability was named after the &amp;quot;Lie down, try not to cry, cry a lot&amp;quot; meme.&lt;br /&gt;
*SCP-096 was the 2nd SCP to be reworked, be given new abilities as well as introducing the Hume Shield mechanic.&lt;br /&gt;
**Despite popular belief, reworked SCP-096&#039;s enraged speed was made slower than pre reworked SCP-096. Old SCP-096 had an enraged speed of 12.36 hu/s while reworked had an enraged speed of 12 hu/s. Though, docile speed was increased from 4.7 hu/s to 5 hu/s in the rework.&lt;br /&gt;
***SCP-096&#039;s soft rework would decrease SCP-096&#039;s enrage speed even further.&lt;br /&gt;
*Upon reaching zero HP, SCP-096 will curl up into the ball and lay on the ground for the rest of the round. Thus, SCP-096 is not terminated at 0 HP, and is simply recontained. &lt;br /&gt;
**The [[3-X Particle Disruptor]] is an exception to this, as it does terminate SCP-096.&lt;br /&gt;
&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>OnionMλn</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-106&amp;diff=17350</id>
		<title>SCP-106</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-106&amp;diff=17350"/>
		<updated>2026-02-07T02:58:02Z</updated>

		<summary type="html">&lt;p&gt;OnionMλn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP infobox&lt;br /&gt;
|image = [[File:Scp10613.png|300px]]&lt;br /&gt;
|F1MenuArt = [[File:106F1.png|300px]]&lt;br /&gt;
|HP = 2300&lt;br /&gt;
|HS = true&lt;br /&gt;
|zone = [[Heavy Containment Zone]]&lt;br /&gt;
|speed = Through Doors: 2 m/s &amp;lt;br&amp;gt; Normal: 4.5 m/s &amp;lt;br&amp;gt; Stalk: 7 m/s&lt;br /&gt;
|ability = Teleportation&amp;lt;br&amp;gt;Send players to Pocket Dimension&amp;lt;br&amp;gt;Hide in the floor&lt;br /&gt;
|ID = 3&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-106&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-106 is effective at flanking targets, capable of quickly moving around the map and cutting enemies off.&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=left&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Operational Guides=&lt;br /&gt;
===Class Operational Guide===&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
===Abilities Operational Guides===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision0&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [Shift] — Stalk&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-106 Stalk}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision1&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [LMB] — Capture&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-106 Capture}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision2&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [TAB] — Hunter’s Atlas&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-106 Hunter’s Atlas}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
[[File:106HeightComparison.png|thumb|right|360px|SCP-106 compared to a {{fancy link|classd}}]]&lt;br /&gt;
At the start of the round, SCP-106 will spawn at the top of its [[Heavy Containment Zone#SCP-106&#039;s Containment Area|Containment Cell]] located in Heavy Containment Zone. SCP-106 has low stats and is incapable of regenerating their [[Hume Shield]] passively for free. SCP-106&#039;s [[SCP-106#Capture|attack]] is incredibly slow when successful, making SCP-106 ineffective at attacking multiple humans at once on their own. SCP-106 makes up for these weaknesses with their mobility, which allows them to easily transport around [[Site-02]]. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-106 also has the passive ability to phase through doors by simply walking into them. This is possible with any interactable door besides the Evacuation Shelter. SCP-106 can not phase through elevator doors. SCP-106 emits a fairly loud breathing noise that can be heard up to seven meters away.&amp;lt;br&amp;gt;&lt;br /&gt;
{{SCPDescription}}&lt;br /&gt;
&lt;br /&gt;
==Hume Shield==&lt;br /&gt;
* SCP-106 has a base [[Hume Shield]] value of {{HumeShield|SCP=SCP-106|type=base}}. &lt;br /&gt;
** At 20% of HP, SCP-106 will have {{HumeShield|SCP=SCP-106|type=final}} Hume Shield.&lt;br /&gt;
*If SCP-106 is currently using their Stalk ability, their Hume Shield will regenerate by {{HumeShield|SCP=SCP-106|type=regen}}% HS/s.&lt;br /&gt;
&lt;br /&gt;
==Vigor==&lt;br /&gt;
Vigor is a mana-like bar that gets drained by SCP-106 performing abilities. The bar will regenerate at three units a second as long as SCP-106 is considered actively moving. Attacking a Human with either the {{Fancy link|traumatized}} or {{Fancy link|corroding}} [[Status Effects]] will restore 30% Vigor. SCP-106&#039;s [[SCP-106#Stalk|Stalk]] and [[SCP-106#Hunter&#039;s Atlas|Hunter&#039;s Atlas]] will use up Vigor when performed. Vigor can not regenerate if SCP-106 isn&#039;t actively moving. Actively moving is defined in game by an invisible two meter circle that is around SCP-106. If SCP-106 stays within this two meter radius, Vigor will cease to regenerate. When SCP-106 leaves the two meter radius, the timer resets and the radius is update to center itself around SCP-106. Additionally, the cooldown for Stalk and Hunters Atlas is faster while actively moving.&lt;br /&gt;
&lt;br /&gt;
Vigor is displayed as a bar in the bottom left corner, similar to the [[Stamina]] bar. SCP-106 starts the round with zero Vigor.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Capture===&lt;br /&gt;
SCP-106 can attack any human by pressing {{Key Press|leftclick}} on them. The attack has a large hitbox and will not apply a cooldown if it misses. &amp;lt;br&amp;gt;Successful attacks will deal 40 damage to the target initially and apply the Corroding status effect for 20 seconds. Corroding will apply damage over time, and will deal a total of 82 damage to the target when combined with the initial attack. Corroding will also pause the victim&#039;s stamina regeneration for its duration. If SCP-106 attacks a player with Corroding applied, that player will permanently be given the Traumatized status effect and taken to the [[SCP-106#Pocket Dimension|Pocket Dimension]] and be given the {{Fancy link|pocketcorroding}} Status Effect. SCP-106 will be given a Vigor bonus for sending a player to the Pocket Dimension. If SCP-106 attacks a player with that has the Traumatized effect, that player will instantly die and grant SCP-106 a Vigor bonus. Successful attacks have a 1.25 second cooldown. The attack can not be used while Stalk is active, or when entering/exiting the ground. Each successfully captured human will reduce an active cooldown on Stalk or Hunter&#039;s Atlas by five seconds.&lt;br /&gt;
&lt;br /&gt;
====Pocket Dimension====&lt;br /&gt;
[[File:NewPocketdimension.png|400px|right|thumb|Inside the Pocket Dimension]]&lt;br /&gt;
The Pocket Dimension is where targets successfully captured by SCP-106 end up. The Pocket Dimension consists of a small green room with multiple hallways that lead into darkness. Players inside the Pocket Dimension will have their HP decay over time. The {{Fancy link|sinkhole}} [[Status_Effects|Status Effect]] will also be applied to them. The longer they stay inside the Pocket Dimension, the faster their HP decays, eventually outpacing the regen speed of [[SCP-500]]. There is no damage cap for the decay.&lt;br /&gt;
&lt;br /&gt;
To escape the Pocket Dimension, a player must walk down a hallway. If the player chooses correctly, they get teleported to a random door in the zone they were previously in with ten seconds of the {{fancy link|disabled}} Status Effect. Players will never be teleported directly near a Keycard locked door, preventing players from escaping the Pocket Dimension only to be locked inside a room they can&#039;t open. &lt;br /&gt;
&lt;br /&gt;
The following rooms are unable to be selected when escaping the Pocket Dimension:&lt;br /&gt;
*[[Light_Containment_Zone#Class-D Cells - CD01|Class-D Cells]]&lt;br /&gt;
*[[Light_Containment_Zone#Heavy Containment Zone Checkpoints - EX-A/EX-B|LCZ/HCZ Checkpoints]]&lt;br /&gt;
*[[Heavy_Containment_Zone#Entrance Zone Checkpoints|HCZ/EZ Checkpoints]]&lt;br /&gt;
*[[Heavy_Containment_Zone#Tesla Gate|Tesla Gates]]&lt;br /&gt;
*[[Heavy_Containment_Zone#SCP-079&#039;s Containment Area|SCP-079&#039;s Containment Chamber]]&lt;br /&gt;
&lt;br /&gt;
Choosing the incorrect hallway will kill the player. It is &#039;&#039;&#039;random&#039;&#039;&#039; which exits are safe. There are always &#039;&#039;&#039;two correct&#039;&#039;&#039; exits in the Pocket Dimension at once. These exits will randomly change places each time someone escapes. The exits do not change when a player dies. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=====Item Deletion=====&lt;br /&gt;
When an item is dropped in the Pocket Dimension, a timer between 1.5 and 4 minutes will start to count down. When there are five seconds left on the timer, the game decides if the item will either be deleted or transported to a random room in Site-02. The chance of an item getting deleted depends on the item, while the room it enters will be random. Though, an item will never get sent to [[Light Containment Zone]] once the [[Decontamination Process]] has started. A sound cue will begin to play in the chosen room three seconds before the item drops. &amp;lt;br&amp;gt;&lt;br /&gt;
From a technical stand point, the location an item is dropped is based on the position of a random player. The random player is chosen at &#039;&#039;the start&#039;&#039; of the timer. Making it hard to predict where an item will actually land.&lt;br /&gt;
&lt;br /&gt;
The following items are considered Low Tier, and will have a &#039;&#039;&#039;50%&#039;&#039;&#039; chance to be deleted when the timer ends:&lt;br /&gt;
{{#ask: [[item::+]][[special::normal]][[tier::Common]][[type::Ammo]]|?item=item|?link=link|?tier=|sort=item|sort=type|template=TierOverrideName|namedargs = yes|format=plainlist|link=none}}{{#ask: [[item::+]][[special::normal]][[tier::Common]][[type::!Ammo]][[type::!Event Item]]|?item=item|?link=link|?tier=|template=TierOverrideName|sort=item|namedargs = yes|format=plainlist|link=none}}&lt;br /&gt;
&lt;br /&gt;
The following items are considered Mid Tier, and will have a &#039;&#039;&#039;30%&#039;&#039;&#039; chance to be deleted when the timer ends:&lt;br /&gt;
{{#ask: [[item::+]][[special::normal]][[tier::Military Grade||Rare]][[type::Ammo]]|?item=item|?link=link|?tier=tier|sort=item|sort=type|template=TierOverrideNameDoubleTier|namedargs = yes|format=plainlist|link=none}}{{#ask: [[item::+]][[special::normal]][[tier::Military Grade||Rare]][[type::!Ammo]][[type::!Event Item]]|?item=item|?link=link|?tier=tier|sort=item|template=TierOverrideNameDoubleTier|namedargs = yes|format=plainlist|link=none}}&lt;br /&gt;
&lt;br /&gt;
The following items are considered High Tier, and will &#039;&#039;&#039;never&#039;&#039;&#039; be deleted when the timer ends:&lt;br /&gt;
{{#ask: [[item::+]][[special::normal]][[tier::Extra Rare]][[type::!Event Item]] OR [[item::+]][[special::normal]][[tier::Military Grade]][[tier::Rare]]|?item=item|?link=link|?tier=|template=TierOverrideName|namedargs = yes|format=plainlist|link=none|sort=item}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Due to their mechanics, SCP-018, SCP-244 and SCP-2176 can end up activating when they are dropped out of the Pocket Dimension.&lt;br /&gt;
&lt;br /&gt;
===Stalk===&lt;br /&gt;
[[File:106Emerge.png|350px|thumb|right|SCP-106 emerging from Stalk behind a {{Fancy link|mtfsr}}.|link=File:106Emerge.png]]&lt;br /&gt;
SCP-106 can submerge and hide in the floor by pressing the {{Key Press|Shift}} key as long as they have 35% of [[SCP-106#Vigor|Vigor]]. It does not actually cost 35% Vigor to use, it simply requires the bar to be 35% full. Fully submerging takes 3.1 seconds. SCP-106 can move around while submerged faster than before (at 7 m/s) with their footsteps becoming silent. Every second SCP-106 spends while submerged will drain 9% of Vigor while moving. Standing still will only drain 6% per second. Stalk is the only way for SCP-106 to regen their Hume Shield, at a rate of {{HumeShield|SCP=SCP-106|type=regen}}% HS/s with no delay. &lt;br /&gt;
&lt;br /&gt;
While submerged, SCP-106 will be unable to see any Humans from afar unless they are injured, with the distance SCP-106 can see them varying on their health. Every five points of health a human is missing will increase the range SCP-106 can see them.  Humans with the Traumatized Status Effect can be seen regardless of their health. The ability does not allow SCP-106 to see players through walls or users under the effects of [[SCP-268]] or [[Status Effects#Invigorated|Invigorated]]. Both of the two effects will override Traumatized. SCP-106 is immune to the fog generated by [[SCP-244]] while submerged.&lt;br /&gt;
&lt;br /&gt;
Pressing the {{Key Press|Shift}} key again or running out of Vigor will cause SCP-106 to reemerge. It takes one second to fully emerge. After emerging, SCP-106 gains a 17.5% movement speed boost. Stalk has a five second cooldown, this cooldown also applies to Hunter&#039;s Atlas. Capturing a human will remove the cooldown.&lt;br /&gt;
&lt;br /&gt;
SCP-106 is immune to all forms of damage while submerged except the following:&lt;br /&gt;
*[[Alpha Warhead]]&lt;br /&gt;
*Bottomless Pits&lt;br /&gt;
*[[Surface Zone#Main Street|Chaos Car]]&lt;br /&gt;
*[[Decontamination Process]]&lt;br /&gt;
*Elevator Crushing&lt;br /&gt;
&lt;br /&gt;
===Hunter&#039;s Atlas===&lt;br /&gt;
[[File:106HuntersAtlas.png|200px|thumb|Hunter&#039;s Atlas Icon]]&lt;br /&gt;
Holding the {{Key Press|Tab}} key will open up a map, allowing SCP-106 to transport to nearby rooms. Similar to Stalk, the ability requires the Vigor Bar to be 25% full to use, but doesn&#039;t actually cost 25%. &amp;lt;br&amp;gt;This map is not as versatile as [[SCP-079]]&#039;s map, as it only displays nearby rooms without listing their names. Teleporting to a room cost Vigor, with the amount based on the distance SCP-106 has to travel. It cost 1.5% of Vigor for every meter SCP-106 teleports with an additional base cost of 15%. The map will only display rooms SCP-106 has enough Vigor to teleport to. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-106 will submerge into the floor and then teleport to the rough spot the player clicked on the map. Fully submerging takes two seconds. SCP-106 will not teleport inside a Tesla Gate or a death pit.&lt;br /&gt;
Rooms with multiple floors that overlap each other such as Intercom, SCP-106&#039;s Containment Chamber and Servers Room can be somewhat unpredictable on what floor SCP-106 will teleport to.&lt;br /&gt;
&lt;br /&gt;
The ability can&#039;t be used to teleport to the Alpha Warhead Silo or SCP-049&#039;s Containment Chamber besides the hallway elevator leading to them.&amp;lt;br&amp;gt;&lt;br /&gt;
The ability is disabled while on the [[Surface Zone]] or while in a moving elevator. Though, if the elevator only recently started moving or is about to end, the ability can be used.&lt;br /&gt;
&lt;br /&gt;
Hunter&#039;s Atlas has a five second cooldown, this cooldown also applies to Stalk. It takes one second to fully emerge. After emerging, SCP-106 gains a 17.5% movement speed boost. Capturing a human will remove the cooldown.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
{{Achievements|check2=Playable SCPs}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Sounds=&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{|class=&amp;quot;wikitable wikitable--stripe&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Ability SFX&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=ExitGround.mp3|title=Sinkhole Enter|description=}}&lt;br /&gt;
|{{multi-listen item|filename=EnterGround.mp3|title=Sinkhole Exit|description=}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Misc&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=106PocketItemRespawn.mp3|title=Item exiting the PD|description=}}&lt;br /&gt;
|{{multi-listen item|filename=173 Hume Shield Break.mp3|title=Hume Shield depletes|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=HeartbeatMidsideLoop.mp3|title=Traumatized player sees SCP-106|description=}}&lt;br /&gt;
|{{multi-listen item|filename=106Breathing.mp3|title=SCP-106 Breathing|description=}}&lt;br /&gt;
|}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed wikitable wikitable--stripe wikitable--border&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px;&amp;quot; | SCP-106 Changelog History &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|0.1.0&lt;br /&gt;
|[[File:106_Icon.png|25px]] Added SCP-106.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/0.3.1|0.3.1]]&lt;br /&gt;
|&amp;quot;Pocket Dimension works again&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/0.4.2|0.4.2]]&lt;br /&gt;
|Recontaining SCP-106 no longer causes the server to start lagging.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/1.0.0|1.0.0]]&lt;br /&gt;
|Added unique movement sounds to SCP-106&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|1st April 2018&lt;br /&gt;
|Renamed SCP-106 to {{Hoverimage|In reference to a present bug with the playermodel where it&#039;s upper half would start T-posing.|text=T-POSE}} for the 2018 April Fools update.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/5.0.0|5.0.0]]&lt;br /&gt;
|Ragdoll added.&lt;br /&gt;
|-&lt;br /&gt;
|SCP-106 can no longer be contained by SCPs.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/5.0.1|5.0.1]]&lt;br /&gt;
|Fixed SCP-106 being able to be contained without a lure victim.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/7.0.0|7.0.0]]&lt;br /&gt;
|The playermodel for SCP-106 has been changed to an in-house one.&lt;br /&gt;
|-&lt;br /&gt;
|{{hoverimage|Was 700 HP.|text=Maximum HP lowered to 650 HP}}. (Not mentioned in the changelog)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|31st October 2018&lt;br /&gt;
|Renamed SCP-106 to Creepyuncle-106 and put a pumpkin over its head for the 2018 Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|1st April 2019&lt;br /&gt;
|Added {{Hoverimage|In reference to the part of the song which had Jimmy Barnes yelling when the beat dropped.|text=Big Enough by Kirin J Callinan to the background of the Lure Victim&#039;s scream}} for the 2019 April Fools update.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/9.0.0|9.0.0]]&lt;br /&gt;
|{{Hoverimage|Was 5.6 hu/s|text=Increased movement speed to 6 hu/s.}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hoverimage|Was 1 second.|text=Increased attack cooldown to 2 seconds.}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hoverimage|Prior the attack cooldown would occur regardless of if the attack missed or not.|text=Made the attack cooldown occur only on successful hits.}}&lt;br /&gt;
|-&lt;br /&gt;
|Players in the Pocket Dimension will now have damage on them ramp up depending on long they&#039;ve spent inside of it.&lt;br /&gt;
|-&lt;br /&gt;
|Players can no longer sprint inside the Pocket Dimension.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/9.0.3|9.0.3]]&lt;br /&gt;
|SCP-106 can now abduct players who have godmode active.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.0|10.0.0]]&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Public Beta XXIII&lt;br /&gt;
|SCP-106 can now go through windows.&lt;br /&gt;
|-&lt;br /&gt;
|SCP-106 can now go through the Airlock doors in the LCZ Airlock.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|31st October 2020&lt;br /&gt;
|Made SCP-106s texture white, made its mouth and eyes glow orange and renamed it to Bonehead Larry for the 2020 Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.2.2|10.2.2]]&lt;br /&gt;
|SCP-106&#039;s portals now teleport along with the elevators.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;8&amp;quot; colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.0|11.0.0]]&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta&lt;br /&gt;
|{{Hoverimage|Was 650|text=HP increased to 800.}}&lt;br /&gt;
|-&lt;br /&gt;
|SCP-106&#039;s portals are now erased if they were inside the facility after the nuke goes off.&lt;br /&gt;
|-&lt;br /&gt;
|SCP-106 now wears a Jacket. &lt;br /&gt;
|-&lt;br /&gt;
|SCP-106 now has a unique death animation.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Public Beta II&lt;br /&gt;
|SCP-079 can now gain EXP from SCP-106 abductions again.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Release Candidate III&lt;br /&gt;
|{{Hoverimage|Was 800.|text=HP increased to 850}}&lt;br /&gt;
|-&lt;br /&gt;
|Pocket Dimension exit doorways changing after a player dies is now enabled by default in the server configs.&lt;br /&gt;
|-&lt;br /&gt;
|Players escaping the Pocket Dimension now get dropped into a random location in the zone they were abducted inside.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[[Updates/11.0.1|24th October 2021]]&lt;br /&gt;
|Made SCP-106 white and made its face and mouth glow for the 2021 Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.1.3|11.1.3]]&lt;br /&gt;
|-&lt;br /&gt;
|HP increased to 1200.&lt;br /&gt;
|-&lt;br /&gt;
|{{Hoverimage|Was 90%.|text=Bullet damage resistance reduced to 80%.}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|29th September 2022&lt;br /&gt;
|A Patreon post about SCP-106s soft-rework is made public.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;10&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/12.0.0|12.0.0]]&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta I&lt;br /&gt;
|Soft-reworked SCP-106.&lt;br /&gt;
*HP increased to 2000.&lt;br /&gt;
* {{Hoverimage|500 HS at minimum HP. Stalk required to regenerate.|text=Given 250 HS with HP scaling}}&lt;br /&gt;
* {{Hoverimage|Was an ability that allowed SCP-106 to place a portal at a point and then teleport to it.|text=Removed Sinkhole}}&lt;br /&gt;
* {{Hoverimage|Was an ability that gave SCP-106 damage resistance against bullets.|text=Removed Swan Song}}&lt;br /&gt;
* Removed Recontainment capability.&lt;br /&gt;
* Added Stalk.&lt;br /&gt;
* Added Hunters Atlas.&lt;br /&gt;
* Added Vigor.&lt;br /&gt;
* Base speed has undergone metrification, it is now ~3.9 m/s. (Effectively a decrease)&lt;br /&gt;
* The Pocket Dimension will now dispense items into the facility or destroy them depending on their value after a certain amount of time.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta II&lt;br /&gt;
|SCP-106 can now move while viewing the Hunter&#039;s Atlas map.&lt;br /&gt;
|-&lt;br /&gt;
|{{Hoverimage|was ~3.9 m/s|text=Increased movement speed to 4.5 m/s}}.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta IV&lt;br /&gt;
|SCP-079 can now gain EXP from SCP-106 abductions again.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta VIII&lt;br /&gt;
|Removed miss attack mechanics.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta IX&lt;br /&gt;
|SCP-106 can no longer be hurt by SCP-018 while using Stalk.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Public Beta&lt;br /&gt;
|Increased Hume Shield values.&lt;br /&gt;
|-&lt;br /&gt;
|Emerging from ‘Stalk’ will trigger a cooldown, preventing use of ‘Hunter&#039;s Atlas’ and ‘Stalk’ for 20 seconds. Each human captured reduces the cooldown by five seconds.&lt;br /&gt;
|-&lt;br /&gt;
|SCP-106 can now also see uninjured people at a short distance in ‘Stalk’.&lt;br /&gt;
|-&lt;br /&gt;
|‘Attack Cooldown’ on miss has been removed; the cooldown on a successful hit has been lowered.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/12.0.1|12.0.1]]&lt;br /&gt;
|-&lt;br /&gt;
|Hunter&#039;s Atlas now applies sinkhole cooldown.&lt;br /&gt;
|-&lt;br /&gt;
|SCP-106 Vigor regeneration pauses during sinkhole cooldown.&lt;br /&gt;
|-&lt;br /&gt;
|Vigor will no longer regenerate if SCP-106 remains stationary.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/13.0.0|13.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|The playermodel for SCP-106 received a new texture.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/13.1.0|13.1.0]]&lt;br /&gt;
|-&lt;br /&gt;
|Rebalanced SCP-106.&lt;br /&gt;
* HP increased to 2200.&lt;br /&gt;
* Base HS increased to 350.&lt;br /&gt;
* Maximum HS decreased to 750&lt;br /&gt;
* Added constant breathing sound effects.&lt;br /&gt;
* Can no longer go through SCP-079&#039;s containment doors whilst locked.&lt;br /&gt;
* Reworked main attack. Attack now requires two hits to send targets to the Pocket Dimension with a cooldown of 1.5 seconds. &lt;br /&gt;
* Sinking into the floor with Stalk takes 0.6 seconds longer.&lt;br /&gt;
* Emerging from the floor with Stalk is 0.6 seconds faster.&lt;br /&gt;
* Cooldown on teleportation abilities recovers twice as fast when moving.&lt;br /&gt;
* Vigor can now regenerate during cooldown.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=250px widths=225px&amp;gt;&lt;br /&gt;
Old106&amp;amp;457Render.png|SCP-106&#039;s model prior to the [[Updates/7.0.0|v7.0.0]] update.&lt;br /&gt;
Pumpkin 106.png|SCP-106&#039;s model during the [[Updates/13.3.0|2023 Halloween Event]].&lt;br /&gt;
SCP106Plushie.png|Official SCP-106 Plushie|link=File:SCP106Plushie.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*SCP-106 was the first SCP to get a complete visual rework, with a new model and animations.&lt;br /&gt;
**SCP-106&#039;s old model was created using Fuse, and bears similarities to [[SCP-049-2]], except being taller, darker, and nude.&lt;br /&gt;
*The Stalk ability was referred to as &#039;&#039;Shark Mode&#039;&#039; by the dev team before the final name was decided. &lt;br /&gt;
**Despite its name, the ability was not inspired by the popular &amp;quot;Stalky SCP-106&amp;quot; plugin. It was instead inspired by an old proposal dating back to 2018. Predating the &amp;quot;Stalky SCP-106&amp;quot; plugin by four to five months.&lt;br /&gt;
* SCP-106 does not have a normal ragdoll upon dying. Instead, upon being killed, he will open a portal to the Pocket Dimension, and sink into it, creating a large black puddle. This puddle will then remain in place of his body for the rest of the match. Thus, similar to [[SCP-079]], [[SCP-096]] and [[SCP-939]], they do not die. This does not apply when SCP-106 is terminated using the [[3-X Particle Disruptor]], despite the puddle still appearing.&lt;br /&gt;
**While developing SCP-106&#039;s death animation, originally they would become petrified. This was then scrapped in favor of having SCP-106 sink back into their Pocket Dimension.&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>OnionMλn</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Data/Hume_Shield&amp;diff=17349</id>
		<title>Data/Hume Shield</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Data/Hume_Shield&amp;diff=17349"/>
		<updated>2026-02-07T02:54:35Z</updated>

		<summary type="html">&lt;p&gt;OnionMλn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#subobject:&lt;br /&gt;
|name = SCP-049&lt;br /&gt;
|base = 300&lt;br /&gt;
|final = 700&lt;br /&gt;
|delay = 10&lt;br /&gt;
|regen = 5&lt;br /&gt;
|bonus = 200&lt;br /&gt;
|resistance = 0%&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|name = SCP-049-2&lt;br /&gt;
|base = 0&lt;br /&gt;
|final = 100&lt;br /&gt;
|delay = 0&lt;br /&gt;
|regen = 0&lt;br /&gt;
|bonus = 20&lt;br /&gt;
|resistance = 0%&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|name = SCP-096&lt;br /&gt;
|base = 500&lt;br /&gt;
|final = 1000&lt;br /&gt;
|delay = 15&lt;br /&gt;
|regen = 2.5&lt;br /&gt;
|resistance = 0%&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|name = SCP-106&lt;br /&gt;
|base = 350&lt;br /&gt;
|final = 800&lt;br /&gt;
|delay = 0&lt;br /&gt;
|regen = 10&lt;br /&gt;
|resistance = 0%&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|name = SCP-173&lt;br /&gt;
|base = 750&lt;br /&gt;
|final = 1500&lt;br /&gt;
|delay = 10&lt;br /&gt;
|regen = 5&lt;br /&gt;
|bonus = 400&lt;br /&gt;
|resistance = 0%&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|name = SCP-939&lt;br /&gt;
|base = 350&lt;br /&gt;
|final = 800&lt;br /&gt;
|delay = 10&lt;br /&gt;
|regen = 5&lt;br /&gt;
|resistance = 0%&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|name = SCP-1507&lt;br /&gt;
|base = 50&lt;br /&gt;
|final = 50&lt;br /&gt;
|delay = 10&lt;br /&gt;
|regen = 5&lt;br /&gt;
|bonus = 0&lt;br /&gt;
|resistance = 0%&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|name = SCP-3114&lt;br /&gt;
|base = 350&lt;br /&gt;
|final = 700&lt;br /&gt;
|delay = 10&lt;br /&gt;
|regen = 5&lt;br /&gt;
|bonus = 175&lt;br /&gt;
|resistance = 50%&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>OnionMλn</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-914/Outputs&amp;diff=17348</id>
		<title>SCP-914/Outputs</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-914/Outputs&amp;diff=17348"/>
		<updated>2026-02-06T22:15:35Z</updated>

		<summary type="html">&lt;p&gt;OnionMλn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=All SCP-914&#039;s item outputs=&lt;br /&gt;
{{Main|SCP-914}}&lt;br /&gt;
The following are charts showing every possible outcome for upgrading items in SCP-914. For a linear upgrade chart for keycards. Check the gallery section of the [[Keycard]] page.&amp;lt;br&amp;gt;&lt;br /&gt;
By default, items can only be upgraded by dropping them in the Input Booth, but servers can change this via config to upgrade any item a player is currently holding, or all items in their inventory.&lt;br /&gt;
&lt;br /&gt;
==Keycards==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable wikitable--stripe wikitable--border&amp;quot;&lt;br /&gt;
|- class=&amp;quot;citizen-overflow-sticky-header&amp;quot;&lt;br /&gt;
! Input &lt;br /&gt;
! Rough &lt;br /&gt;
! Coarse&lt;br /&gt;
! 1:1&lt;br /&gt;
! Fine&lt;br /&gt;
! Very Fine&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|Janitor Keycard}}&lt;br /&gt;
| Destroyed &lt;br /&gt;
| Destroyed &lt;br /&gt;
| {{914_Item_2|Zone Manager Keycard|}}&lt;br /&gt;
| {{914_Item_2|Scientist Keycard|}}&lt;br /&gt;
|  {{914_Item_2|Scientist Keycard|chance = 50%}}{{914_Item_2|Research Supervisor Keycard|chance =50%}}&lt;br /&gt;
|-&lt;br /&gt;
|  {{914_Item_2|Scientist Keycard}}&lt;br /&gt;
| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt;&lt;br /&gt;
{{914_Item_2|Janitor Keycard|chance = 50%}}&lt;br /&gt;
| {{914_Item_2|Janitor Keycard}}&lt;br /&gt;
| {{914_Item_2|Zone Manager Keycard|}}&lt;br /&gt;
| {{914_Item_2|Research Supervisor Keycard|}}&lt;br /&gt;
|&lt;br /&gt;
{{914_Item_2|Scientist Keycard|chance = 33%}}&lt;br /&gt;
{{914_Item_2|Research Supervisor Keycard|chance = 33%}}&lt;br /&gt;
{{914_Item_2|Facility Manager Keycard|chance = 33%}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|Research Supervisor Keycard|}}&lt;br /&gt;
| {{914_Item_2|Janitor Keycard|chance = 50%}}{{914_Item_2|Scientist Keycard|chance = 50%}}&lt;br /&gt;
| {{914_Item_2|Scientist Keycard|}}&lt;br /&gt;
| {{914_Item_2|Guard Keycard}}&lt;br /&gt;
| {{914_Item_2|Facility Manager Keycard}}&lt;br /&gt;
|&lt;br /&gt;
{{914_Item_2|Research Supervisor Keycard|chance = 50%}}&lt;br /&gt;
{{914_Item_2|Facility Manager Keycard|chance = 50%}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|Guard Keycard}}&lt;br /&gt;
|{{914_Item_2|Janitor Keycard|chance = 50%}}{{914_Item_2|Scientist Keycard|chance = 50%}}&lt;br /&gt;
|{{914_Item_2|Scientist Keycard|}}&lt;br /&gt;
|{{914_Item_2|Research Supervisor Keycard}}&lt;br /&gt;
|{{914_Item_2|Operative Keycard}}&lt;br /&gt;
|&lt;br /&gt;
{{914_Item_2|Guard Keycard|chance = 33%}}&lt;br /&gt;
{{914_Item_2|Operative Keycard|chance = 33%}}&lt;br /&gt;
{{914_Item_2|Commander Keycard|chance = 33%}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|Operative Keycard}} &lt;br /&gt;
|&lt;br /&gt;
{{914_Item_2|Guard Keycard|chance = 50%}} &lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt;&lt;br /&gt;
| {{914_Item_2|Guard Keycard}} &lt;br /&gt;
| {{914_Item_2|Facility Manager Keycard}}&lt;br /&gt;
| {{914_Item_2|Commander Keycard}}&lt;br /&gt;
|&lt;br /&gt;
{{914_Item_2|Operative Keycard|chance = 33%}}&lt;br /&gt;
{{914_Item_2|Commander Keycard|chance = 33%}}&lt;br /&gt;
{{914_Item_2|O5 Keycard|chance = 33%}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|Commander Keycard}}&lt;br /&gt;
| {{914_Item_2|Operative Keycard}} &lt;br /&gt;
| {{914_Item_2|Operative Keycard}} &lt;br /&gt;
| {{914_Item_2|Chaos Insurgency Access Device}}  &lt;br /&gt;
| {{914_Item_2|O5 Keycard}}&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (25%)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|O5 Keycard|chance = 75%}}&lt;br /&gt;
|-&lt;br /&gt;
|{{914_Item_2|Zone Manager Keycard|}}&lt;br /&gt;
| {{914_Item_2|Janitor Keycard|chance = 50%}}{{914_Item_2|Scientist Keycard|chance = 50%}}&lt;br /&gt;
| {{914_Item_2|Scientist Keycard}}&lt;br /&gt;
| {{914_Item_2|Guard Keycard}} &lt;br /&gt;
| {{914_Item_2|Facility Manager Keycard}}&lt;br /&gt;
|&lt;br /&gt;
{{914_Item_2|Zone Manager Keycard|chance = 40%}}&lt;br /&gt;
{{914_Item_2|Facility Manager Keycard|chance = 40%}}&lt;br /&gt;
{{914_Item_2|Chaos Insurgency Access Device|chance = 20%}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|Facility Manager Keycard}}&lt;br /&gt;
| {{914_Item_2|Zone Manager Keycard|}}&lt;br /&gt;
| {{914_Item_2|Commander Keycard}}&lt;br /&gt;
| {{914_Item_2|Chaos Insurgency Access Device}}&lt;br /&gt;
| {{914_Item_2|O5 Keycard}}&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (25%)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|O5 Keycard|chance =  75%}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|Chaos Insurgency Access Device}}&lt;br /&gt;
| {{914_Item_2|Guard Keycard}}&lt;br /&gt;
| {{914_Item_2|Lieutenant Keycard}}&lt;br /&gt;
| {{914_Item_2|Commander Keycard}}&lt;br /&gt;
| {{914_Item_2|O5 Keycard}}&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (25%)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|O5 Keycard|chance = 75%}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|O5 Keycard}}&lt;br /&gt;
| {{914_Item_2|Guard Keycard|}}&lt;br /&gt;
| &lt;br /&gt;
{{914_Item_2|Facility Manager Keycard|chance = 50%}}&lt;br /&gt;
{{914_Item_2|Commander Keycard|chance = 50%}}&lt;br /&gt;
| {{914_Item_2|O5 Keycard}}&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|O5 Keycard|chance = 50%}}&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (75%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|O5 Keycard|chance = 25%}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Standard Weaponry==&lt;br /&gt;
Ammo located inside a firearm will be upgraded alongside the firearm, following the normal [[SCP-914/Outputs#Ammo|Ammo Upgrade Path]]. Any ammo that can not fit inside the newly crafted firearm will spawn next to it on the ground. For simplicity sake, these charts will NOT represent extra ammo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable wikitable--stripe wikitable--border&amp;quot;&lt;br /&gt;
|- class=&amp;quot;citizen-overflow-sticky-header&amp;quot;&lt;br /&gt;
! Input &lt;br /&gt;
! Rough &lt;br /&gt;
! Coarse&lt;br /&gt;
! 1:1&lt;br /&gt;
! Fine&lt;br /&gt;
! Very Fine&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|COM-15 Sidearm}}&lt;br /&gt;
| Destroyed (50%)&amp;lt;br&amp;gt;{{914_Item_2|9x19mm|chance=50%|rounds=15}}&lt;br /&gt;
| Randomized Attachments (50%)&amp;lt;br&amp;gt;{{914_Item_2|9x19mm|chance=50%|rounds=15}}&lt;br /&gt;
| Randomized Attachments&lt;br /&gt;
| {{914_Item_2|COM-18}}&lt;br /&gt;
|{{914_Item_2|Revolver|chance=40%}} {{914_Item_2|FSP-9|chance=35%}} {{914_Item_2|COM-45|chance=25%}} &lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|COM-18}}&lt;br /&gt;
|{{914_Item_2|9x19mm|chance=50%|rounds=15}}{{914_Item_2|9x19mm|chance=50%|rounds=30}}&lt;br /&gt;
| {{914_Item_2|COM-15 Sidearm}}&amp;lt;br&amp;gt;&lt;br /&gt;
|  Randomized Attachments&lt;br /&gt;
| {{914_Item_2|FSP-9}}&lt;br /&gt;
| {{914_Item_2|Crossvec|chance=55%}}{{914_Item_2|Revolver|chance=45%}} &lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|Crossvec}}&lt;br /&gt;
| Destroyed (50%)&amp;lt;br&amp;gt;{{914_Item_2|9x19mm|chance=50%|rounds=60}}&lt;br /&gt;
| {{914_Item_2|FSP-9}}&lt;br /&gt;
| Randomized Attachments&lt;br /&gt;
| {{914_Item_2|MTF-E11-SR|chance=60%}}{{914_Item_2|AK|chance=40%}}&lt;br /&gt;
| {{914_Item_2|MTF-E11-SR|chance=70%}}{{914_Item_2|Shotgun|chance=30%}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|FR-MG-0}}&lt;br /&gt;
| {{914_Item_2|MTF-E11-SR|chance = 50%}}{{914_Item_2|5.56x45mm |chance=50%|rounds=150}}&lt;br /&gt;
| {{914_Item_2|MTF-E11-SR}} &lt;br /&gt;
| Randomized Attachments&lt;br /&gt;
| {{914_Item_2|Logicer}}&lt;br /&gt;
|Destroyed (90%) &amp;lt;br&amp;gt; {{914_Item_2|Micro H.I.D.|chance=10%}} &lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|FSP-9}}&lt;br /&gt;
| Destroyed (50%)&amp;lt;br&amp;gt;{{914_Item_2|9x19mm|chance=50%|rounds=45}}&lt;br /&gt;
| {{914_Item_2|COM-18}}&lt;br /&gt;
|  Randomized Attachments&lt;br /&gt;
| {{914_Item_2|Crossvec}}&lt;br /&gt;
|{{914_Item_2|Crossvec|chance=70%}}{{914_Item_2|MTF-E11-SR|chance=30%}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|MTF-E11-SR}} &lt;br /&gt;
| {{914_Item_2|COM-15 Sidearm|chance = 50%}}{{914_Item_2|5.56x45mm|chance=50%|rounds=80}}&lt;br /&gt;
| {{914_Item_2|Crossvec}}&lt;br /&gt;
| Randomized Attachments&lt;br /&gt;
| {{914_Item_2|AK}}&lt;br /&gt;
| {{914_Item_2|AK|chance=30%}} {{914_Item_2|Crossvec|chance=30%}} {{914_Item_2|FR-MG-0|chance=25%}} {{914_Item_2|Shotgun|chance=15%}} &lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|AK}}&lt;br /&gt;
| {{914_Item_2|COM-15 Sidearm|chance = 50%}}{{914_Item_2|7.62x39mm |chance=50%|rounds=90}}&lt;br /&gt;
| {{914_Item_2|A7|chance=50%}}&amp;lt;br&amp;gt;{{914_Item_2|Crossvec|chance=50%}}&lt;br /&gt;
| Randomized Attachments&lt;br /&gt;
| {{914_Item_2|MTF-E11-SR}} &lt;br /&gt;
| {{914_Item_2|Crossvec|chance=30%}} {{914_Item_2|MTF-E11-SR|chance=30%}} {{914_Item_2|Logicer|chance=20%}} {{914_Item_2|Shotgun|chance=20%}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|Logicer}}&lt;br /&gt;
| {{914_Item_2|AK|chance = 50%}}{{914_Item_2|7.62x39mm |chance=50%|rounds=120}}&lt;br /&gt;
| {{914_Item_2|FR-MG-0}}&lt;br /&gt;
| Randomized Attachments&lt;br /&gt;
| {{914_Item_2|Shotgun}}&lt;br /&gt;
|Destroyed (90%) &amp;lt;br&amp;gt; {{914_Item_2|Micro H.I.D.|chance=10%}} &lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|Revolver}}&lt;br /&gt;
| Destroyed (50%)&amp;lt;br&amp;gt;{{914_Item_2|.44 Mag|chance=50%|rounds=12}}&lt;br /&gt;
| {{914_Item_2|COM-18|chance=80%}}{{914_Item_2|Fragmentation Grenade|chance=20%}} &lt;br /&gt;
| Randomized Attachments&lt;br /&gt;
| {{914_Item_2|Crossvec}}&lt;br /&gt;
|{{Hoverimage|{{914_Item_2|Chaos Insurgency Access Device|chance=50%}}{{914_Item_2|Fragmentation Grenade|chance=50%|total=2}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|Shotgun}}&lt;br /&gt;
| {{914_Item_2|AK|chance = 50%}}{{914_Item_2|12/70 Buckshot|chance=50%|rounds=25}}&lt;br /&gt;
| {{914_Item_2|AK}}&lt;br /&gt;
| Randomized Attachments&lt;br /&gt;
| {{914_Item_2|Logicer}}&lt;br /&gt;
|{{914_Item_2|AK|chance = 40%}}{{914_Item_2|Crossvec|chance=40%}}{{914_Item_2|Logicer|chance=20%}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|Fragmentation Grenade}} &lt;br /&gt;
| Destroyed&lt;br /&gt;
| {{914_Item_2|Flashbang Grenade}} &lt;br /&gt;
| {{914_Item_2|Flashbang Grenade}} &lt;br /&gt;
| {{914_Item_2|Fragmentation Grenade}}&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;{{914_Item_2|Fragmentation Grenade|chance =25%}}&lt;br /&gt;
{{914_Item_2|SCP-018|chance = 25%}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|Flashbang Grenade}}&lt;br /&gt;
| Destroyed&lt;br /&gt;
| {{914_Item_2|Flashlight}} &lt;br /&gt;
| {{914_Item_2|Fragmentation Grenade}}&lt;br /&gt;
| {{914_Item_2|Fragmentation Grenade}}&lt;br /&gt;
|&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt; Destroyed (75%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;{{914_Item_2|SCP-207|chance =25%}} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Weaponry==&lt;br /&gt;
{| class=&amp;quot;wikitable wikitable--stripe wikitable--border&amp;quot;&lt;br /&gt;
|- class=&amp;quot;citizen-overflow-sticky-header&amp;quot;&lt;br /&gt;
! Input &lt;br /&gt;
! Rough &lt;br /&gt;
! Coarse&lt;br /&gt;
! 1:1&lt;br /&gt;
! Fine&lt;br /&gt;
! Very Fine&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|3-X MD}} &lt;br /&gt;
|{{914_Item_2|Flashlight}}&lt;br /&gt;
|{{914_Item_2|MTF-E11-SR}}&lt;br /&gt;
|{{914_Item_2|Jailbird}} &lt;br /&gt;
|{{914_Item_2|3-X MD|chance = Refueled}} &lt;br /&gt;
|{{914_Item_2|3-X MD|chance = Refueled}} &lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|A7}} &lt;br /&gt;
|{{914_Item_2|COM-15|chance=50%}}&amp;lt;br&amp;gt;{{914_Item_2|7.62x39mm|chance=50%|rounds=90}}&lt;br /&gt;
|{{914_Item_2|COM-18}}&lt;br /&gt;
|{{914_Item_2|A7}} &lt;br /&gt;
|{{914_Item_2|AK}} &lt;br /&gt;
|{{Hoverimage|{{914_Item_2|Flashbang Grenade}}{{914_Item_2|Revolver}}|text=Multiple Items}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|COM-45}} &lt;br /&gt;
|Destroyed (50%)&amp;lt;br&amp;gt;{{914_Item_2|9x19mm|chance=50%|rounds=15}}&lt;br /&gt;
|{{914_Item_2|9x19mm|chance = 50%|rounds=15}}{{914_Item_2|COM-15|chance=50%}}&lt;br /&gt;
|{{914_Item_2|COM-45}} &lt;br /&gt;
|{{914_Item_2|Crossvec}} &lt;br /&gt;
|{{914_Item_2|Revolver}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|Jailbird}} &lt;br /&gt;
|{{914_Item_2|Flashlight}}&lt;br /&gt;
|{{914_Item_2|Jailbird|chance= Damaged}}&lt;br /&gt;
|{{914_Item_2|3-X MD}} &lt;br /&gt;
|{{914_Item_2|Jailbird|chance = Refueled}} &lt;br /&gt;
|{{914_Item_2|Micro H.I.D.}} &lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|Micro H.I.D.}} &lt;br /&gt;
|Destroyed&lt;br /&gt;
|{{914_Item_2|Micro H.I.D.|chance = Damaged}}&lt;br /&gt;
|{{914_Item_2|3-X MD|chance = 50%}}{{914_Item_2|Jailbird|chance = 50%}}&lt;br /&gt;
|{{914_Item_2|Micro H.I.D.|chance = Refueled}} &lt;br /&gt;
|{{914_Item_2|Micro H.I.D.|chance = Refueled}} &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ammo==&lt;br /&gt;
Ammo uses an economy system that determines how many rounds is given to a player when converting ammo in SCP-914. This system stops players from turning a weak fully loaded weapon, such as a COM-15, into a stronger fully loaded weapon, such as a Logicer. Any &amp;quot;extra&amp;quot; ammo will be left unchanged.&lt;br /&gt;
&lt;br /&gt;
These paths also apply to any ammo inside a Firearm that is going through SCP-914.&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
15 Rounds Input =&lt;br /&gt;
{| class=&amp;quot;wikitable wikitable--stripe wikitable--border&amp;quot;&lt;br /&gt;
|- class=&amp;quot;citizen-overflow-sticky-header&amp;quot;&lt;br /&gt;
! Input &lt;br /&gt;
! Rough &lt;br /&gt;
! Coarse&lt;br /&gt;
! 1:1&lt;br /&gt;
! Fine&lt;br /&gt;
! Very Fine&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|9x19mm}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 = 9x19mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 = 9x19mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 = 9x19mm|ammoType2 = .44 Mag}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 = 9x19mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 = 9x19mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|5.56x45mm}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 = 5.56x45mm|ammoType2 = 9x19mm}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 = 5.56x45mm|ammoType2 = 9x19mm}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 = 5.56x45mm|ammoType2 = 7.62x39mm}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 = 5.56x45mm|ammoType2 = 9x19mm}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 = 5.56x45mm|ammoType2 = 9x19mm}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|7.62x39mm}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 = 7.62x39mm|ammoType2 = .44 Mag}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 = 7.62x39mm|ammoType2 = .44 Mag}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 = 7.62x39mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 = 7.62x39mm|ammoType2 = 12/70 Buckshot}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 = 7.62x39mm|ammoType2 = 12/70 Buckshot}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|12/70 Buckshot}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 =12/70 Buckshot |ammoType2 = 7.62x39mm}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 =12/70 Buckshot |ammoType2 = 7.62x39mm}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 =12/70 Buckshot |ammoType2 = 9x19mm}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 =12/70 Buckshot |ammoType2 = .44 Mag}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 =12/70 Buckshot |ammoType2 = .44 Mag}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|.44 Mag}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 =.44 Mag|ammoType2 = 12/70 Buckshot }}&lt;br /&gt;
| {{AmmoExchange|ammoType1 =.44 Mag|ammoType2 = 12/70 Buckshot }}&lt;br /&gt;
| {{AmmoExchange|ammoType1 =.44 Mag|ammoType2 = 9x19mm }}&lt;br /&gt;
| {{AmmoExchange|ammoType1 =.44 Mag|ammoType2 = 7.62x39mm}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 =.44 Mag|ammoType2 = 7.62x39mm}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
30 Rounds Input= &lt;br /&gt;
{| class=&amp;quot;wikitable wikitable--stripe wikitable--border&amp;quot;&lt;br /&gt;
|- class=&amp;quot;citizen-overflow-sticky-header&amp;quot;&lt;br /&gt;
! Input &lt;br /&gt;
! Rough &lt;br /&gt;
! Coarse&lt;br /&gt;
! 1:1&lt;br /&gt;
! Fine&lt;br /&gt;
! Very Fine&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|9x19mm}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 = 9x19mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 = 9x19mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 = 9x19mm|ammoType2 = .44 Mag}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 = 9x19mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 = 9x19mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|5.56x45mm}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 = 5.56x45mm|ammoType2 = 9x19mm}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 = 5.56x45mm|ammoType2 = 9x19mm}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 = 5.56x45mm|ammoType2 = 7.62x39mm}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 = 5.56x45mm|ammoType2 = 9x19mm}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 = 5.56x45mm|ammoType2 = 9x19mm}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|7.62x39mm}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 = 7.62x39mm|ammoType2 = .44 Mag}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 = 7.62x39mm|ammoType2 = .44 Mag}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 = 7.62x39mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 = 7.62x39mm|ammoType2 = 12/70 Buckshot}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 = 7.62x39mm|ammoType2 = 12/70 Buckshot}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|12/70 Buckshot}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 =12/70 Buckshot |ammoType2 = 7.62x39mm}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 =12/70 Buckshot |ammoType2 = 7.62x39mm}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 =12/70 Buckshot |ammoType2 = 9x19mm}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 =12/70 Buckshot |ammoType2 = .44 Mag}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 =12/70 Buckshot |ammoType2 = .44 Mag}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|.44 Mag}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 =.44 Mag|ammoType2 = 12/70 Buckshot }}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 =.44 Mag|ammoType2 = 12/70 Buckshot }}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 =.44 Mag|ammoType2 = 9x19mm }}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 =.44 Mag|ammoType2 = 7.62x39mm}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 =.44 Mag|ammoType2 = 7.62x39mm}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Treatment Items==&lt;br /&gt;
{| class=&amp;quot;wikitable wikitable--stripe wikitable--border&amp;quot;&lt;br /&gt;
|- class=&amp;quot;citizen-overflow-sticky-header&amp;quot;&lt;br /&gt;
! Input &lt;br /&gt;
! Rough &lt;br /&gt;
! Coarse&lt;br /&gt;
! 1:1&lt;br /&gt;
! Fine&lt;br /&gt;
! Very Fine&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|Adrenaline}}&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|Painkillers|chance = 50%}}&lt;br /&gt;
|&lt;br /&gt;
{{914_Item_2|First Aid Kit|chance = 50%}}&lt;br /&gt;
{{914_Item_2|Painkillers|chance = 50%}}&lt;br /&gt;
|{{914_Item_2|Painkillers}}&lt;br /&gt;
|{{914_Item_2|SCP-500}}&lt;br /&gt;
|{{914_Item_2|Painkillers|chance = 66%}}{{914_Item_2|SCP-500|chance = 33%}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|First Aid Kit}} &lt;br /&gt;
| Destroyed&lt;br /&gt;
| {{914_Item_2|Painkillers}} &lt;br /&gt;
| {{914_Item_2|First Aid Kit}} &lt;br /&gt;
| {{914_Item_2|Adrenaline}} &lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (33%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|First Aid Kit|chance = 33%}} &lt;br /&gt;
{{914_Item_2|SCP-500|chance = 33%}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|Painkillers}}&lt;br /&gt;
|&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|Painkillers|chance = 50%}}&lt;br /&gt;
|&lt;br /&gt;
{{914_Item_2|Painkillers}}&lt;br /&gt;
|{{914_Item_2|First Aid Kit}}&lt;br /&gt;
|&lt;br /&gt;
{{914_Item_2|Adrenaline|chance = 50%}}&lt;br /&gt;
{{914_Item_2|First Aid Kit|chance = 50%}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==SCP Items==&lt;br /&gt;
[[SCP-330]]&#039;s Candies can not be upgraded via SCP-914 and will stay on the input side if dropped.&lt;br /&gt;
{| class=&amp;quot;wikitable wikitable--stripe wikitable--border&amp;quot;&lt;br /&gt;
|- class=&amp;quot;citizen-overflow-sticky-header&amp;quot;&lt;br /&gt;
! Input &lt;br /&gt;
! Rough &lt;br /&gt;
! Coarse&lt;br /&gt;
! 1:1&lt;br /&gt;
! Fine&lt;br /&gt;
! Very Fine&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|SCP-018|}}&lt;br /&gt;
| {{914_Item_2|Flashbang Grenade}} &lt;br /&gt;
| {{914_Item_2|Flashbang Grenade}} &lt;br /&gt;
| {{914_Item_2|SCP-018|}}&lt;br /&gt;
| {{914_Item_2|High-Explosive Grenade|}}&lt;br /&gt;
| {{914_Item_2|Coin|}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|SCP-127|}}&lt;br /&gt;
| {{914_Item_2|SCP-127}} &lt;br /&gt;
| {{914_Item_2|COM-18}} &lt;br /&gt;
| {{914_Item_2|FSP-9|}}&lt;br /&gt;
| {{914_Item_2|Crossvec|}}&lt;br /&gt;
| {{914_Item_2|MTF-E11-SR|}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|SCP-207|}}&lt;br /&gt;
| {{914_Item_2|Painkillers}}&lt;br /&gt;
| {{914_Item_2|Adrenaline}}&lt;br /&gt;
| {{914_Item_2|SCP-207?}}&lt;br /&gt;
| {{914_Item_2|SCP-1853|}}&lt;br /&gt;
| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|SCP-207?}}&lt;br /&gt;
| {{914_Item_2|Painkillers}} &lt;br /&gt;
| {{914_Item_2|Adrenaline}}&lt;br /&gt;
| {{914_Item_2|SCP-207}}&lt;br /&gt;
| {{914_Item_2|SCP-1853|}}&lt;br /&gt;
| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|SCP-244-A|}}&lt;br /&gt;
| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed&amp;lt;/span&amp;gt;&lt;br /&gt;
| {{914_Item_2|Coin|}}&lt;br /&gt;
| {{914_Item_2|SCP-244-B|}}&lt;br /&gt;
| {{914_Item_2|SCP-244-A|}}&lt;br /&gt;
| {{914_Item_2|SCP-244-A|}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|SCP-244-B|}}&lt;br /&gt;
| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed&amp;lt;/span&amp;gt;&lt;br /&gt;
| {{914_Item_2|Coin|}}&lt;br /&gt;
| {{914_Item_2|SCP-244-A|}}&lt;br /&gt;
| {{914_Item_2|SCP-244-B|}}&lt;br /&gt;
| {{914_Item_2|SCP-244-B|}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|SCP-268|}}&lt;br /&gt;
| Destroyed&lt;br /&gt;
| {{914_Item_2|SCP-268|}}&lt;br /&gt;
| {{914_Item_2|SCP-268|}}&lt;br /&gt;
| {{914_Item_2|SCP-268|}}&lt;br /&gt;
| {{914_Item_2|SCP-268|}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|SCP-500|}}&lt;br /&gt;
| &lt;br /&gt;
{{914_Item_2|First Aid Kit|chance = 50%}}&lt;br /&gt;
{{914_Item_2|Painkillers|chance = 50%}}&lt;br /&gt;
|{{914_Item_2|Adrenaline|}}&lt;br /&gt;
| {{914_Item_2|SCP-500}}&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|SCP-500|chance = 50%}}&lt;br /&gt;
| Destroyed&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|SCP-1344}}&lt;br /&gt;
| {{914_Item_2|Flashbang Grenade}}&lt;br /&gt;
| {{914_Item_2|Radio|}}&lt;br /&gt;
| {{914_Item_2|Adrenaline|chance=50%}} &amp;lt;br&amp;gt;{{914_Item_2|Flashbang Grenade|chance=50%}}&lt;br /&gt;
| {{914_Item_2|SCP-1853}}&lt;br /&gt;
|{{914_Item_2|Adrenaline|chance=50%) (x2}} &amp;lt;br&amp;gt;{{914_Item_2|SCP-2176|chance=50%}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|SCP-1509}}&lt;br /&gt;
| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
| {{914_Item_2|SCP-1576}}&lt;br /&gt;
| {{914_Item_2|SCP-1509}}&lt;br /&gt;
| {{914_Item_2|SCP-1509}}&lt;br /&gt;
| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (90%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; {{914 Item 2|Jailbird|chance=10%}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|SCP-1576}}&lt;br /&gt;
| {{914_Item_2|Radio|}}&lt;br /&gt;
| {{914_Item_2|SCP-2176|}}&lt;br /&gt;
| {{914_Item_2|SCP-1576}}&lt;br /&gt;
| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|SCP-1853}}&lt;br /&gt;
| {{914_Item_2|Painkillers}}&lt;br /&gt;
| {{914_Item_2|Adrenaline|}}&lt;br /&gt;
| {{914_Item_2|SCP-1853}}&lt;br /&gt;
| {{914_Item_2|SCP-207}}&lt;br /&gt;
|&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|SCP-500|chance = 50%}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|SCP-2176|}}&lt;br /&gt;
| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Activates&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{914_Item_2|Flashbang Grenade|}}&lt;br /&gt;
| {{914_Item_2|Coin|total=12|}}&lt;br /&gt;
| {{914_Item_2|COM-18|}}&lt;br /&gt;
|&lt;br /&gt;
{{914_Item_2|Flashlight|chance = 80%}}&lt;br /&gt;
{{914_Item_2|MTF-E11-SR|chance = 20%}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
{| class=&amp;quot;wikitable wikitable--stripe wikitable--border&amp;quot;&lt;br /&gt;
|- class=&amp;quot;citizen-overflow-sticky-header&amp;quot;&lt;br /&gt;
! Input &lt;br /&gt;
! Rough &lt;br /&gt;
! Coarse&lt;br /&gt;
! 1:1&lt;br /&gt;
! Fine&lt;br /&gt;
! Very Fine&lt;br /&gt;
|-&lt;br /&gt;
|{{914_Item_2|Light Armor}} &lt;br /&gt;
| &lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt;&lt;br /&gt;
{{914_Item_2|Radio|chance = 50%}} &lt;br /&gt;
| {{914_Item_2|Flashlight}}&lt;br /&gt;
| {{914_Item_2|Light Armor}}&lt;br /&gt;
| {{914_Item_2|Combat Armor}}&lt;br /&gt;
| &lt;br /&gt;
{{914_Item_2|Combat Armor|chance=50%}}&lt;br /&gt;
{{914_Item_2|Heavy Armor|chance=50%}}&lt;br /&gt;
|-&lt;br /&gt;
|{{914_Item_2|Combat Armor}} &lt;br /&gt;
| &lt;br /&gt;
{{914_Item_2|Light Armor|chance = 50%}} &lt;br /&gt;
{{914_Item_2|Flashlight|chance = 50%}}&lt;br /&gt;
| {{914_Item_2|Light Armor}}&lt;br /&gt;
| {{914_Item_2|Combat Armor}}&lt;br /&gt;
| {{914_Item_2|Heavy Armor}}&lt;br /&gt;
| {{914_Item_2|Heavy Armor}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|{{914_Item_2|Heavy Armor}} &lt;br /&gt;
| &lt;br /&gt;
{{914_Item_2|Light Armor|chance = 50%}} &lt;br /&gt;
{{914_Item_2|Combat Armor|chance = 50%}}&lt;br /&gt;
| {{914_Item_2|Combat Armor}}&lt;br /&gt;
| {{914_Item_2|Heavy Armor}}&lt;br /&gt;
| {{914_Item_2|Coin}}&lt;br /&gt;
| {{914_Item_2|Coin}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914 Item 2|Coin}}&lt;br /&gt;
| Destroyed &lt;br /&gt;
| {{914_Item_2|Coin}} &lt;br /&gt;
| {{914_Item_2|Coin}}  &lt;br /&gt;
| {{914_Item_2|Coin}} &lt;br /&gt;
| {{914_Item_2|Coin}} &lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|Flashlight}} &lt;br /&gt;
| Destroyed  &lt;br /&gt;
| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;{{914_Item_2|Flashlight| chance = 50%}}&lt;br /&gt;
| {{914_Item_2|Flashlight}} &lt;br /&gt;
| {{914_Item_2|Radio}} &lt;br /&gt;
| {{914_Item_2|Flashbang Grenade|chance = 90%}}{{914_Item_2|SCP-2176|chance = 10%}}&lt;br /&gt;
|-&lt;br /&gt;
|{{914_Item_2|Radio}} &lt;br /&gt;
| Destroyed&lt;br /&gt;
| Destroyed&lt;br /&gt;
| {{914_Item_2|Radio|chance = Recharged}}&lt;br /&gt;
| {{914_Item_2|Radio|chance = Recharged}}&lt;br /&gt;
| {{914 Item 2|Flashlight|chance = 75%}}{{914 Item 2|SCP-1576|chance = 25%}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Remote Admin Only Items==&lt;br /&gt;
This chart is for any item that can only be obtained with Remote Admin Access.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable wikitable--stripe wikitable--border&amp;quot;&lt;br /&gt;
|- class=&amp;quot;citizen-overflow-sticky-header&amp;quot;&lt;br /&gt;
! Input &lt;br /&gt;
! Rough &lt;br /&gt;
! Coarse&lt;br /&gt;
! 1:1&lt;br /&gt;
! Fine&lt;br /&gt;
! Very Fine&lt;br /&gt;
|-&lt;br /&gt;
|{{914_Item_2|Containment Engineer Keycard}}&lt;br /&gt;
|&lt;br /&gt;
{{914_Item_2|Scientist Keycard|chance = 50%}}&lt;br /&gt;
{{914_Item_2|Research Supervisor Keycard|chance = 50%}}&lt;br /&gt;
|{{914_Item_2|Research Supervisor Keycard}}&lt;br /&gt;
|{{914_Item_2|Facility Manager Keycard}}&lt;br /&gt;
| &lt;br /&gt;
{{914_Item_2|Commander Keycard|chance = 50%}}&lt;br /&gt;
{{914_Item_2|O5 Keycard|chance = 50%}}&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (33%)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|O5 Keycard|chance = 66%}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|Cadet Keycard}} &lt;br /&gt;
| &lt;br /&gt;
{{914_Item_2|Scientist Keycard|chance = 50%}}&lt;br /&gt;
{{914_Item_2|Research Supervisor Keycard|chance = 50%}}&lt;br /&gt;
| {{914_Item_2|Research Supervisor Keycard}}&lt;br /&gt;
| {{914_Item_2|Containment Engineer Keycard}}&lt;br /&gt;
| {{914_Item_2|Lieutenant Keycard}}&lt;br /&gt;
|&lt;br /&gt;
{{914_Item_2|Lieutenant Keycard|chance = 50%}}&lt;br /&gt;
{{914_Item_2|Commander Keycard|chance = 50%}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|Lantern}} &lt;br /&gt;
| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt; Destroyed&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt; Destroyed (50%)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;{{914_Item_2|Lantern|chance=50%}}&lt;br /&gt;
| {{914_Item_2|Flashlight}}&lt;br /&gt;
|{{914_Item_2|Radio}}&lt;br /&gt;
|{{914_Item_2|Flashbang Grenade|chance = 90%}}{{914_Item_2|SCP-2176|chance = 10%}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>OnionMλn</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Flashlight&amp;diff=17159</id>
		<title>Flashlight</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Flashlight&amp;diff=17159"/>
		<updated>2025-11-10T23:14:15Z</updated>

		<summary type="html">&lt;p&gt;OnionMλn: /* In Game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
|image	= FlashlightIcon.png&lt;br /&gt;
|image_size = 200&lt;br /&gt;
|description = Let there be light!&lt;br /&gt;
|type	= Equipment (Tool)&lt;br /&gt;
|usage	= Shines a light in front of the user&lt;br /&gt;
|spawn	= [[Standard Locker]] &amp;lt;br&amp;gt; [[Light Containment Zone#LCZ Armory - ##00|LCZ Armory]] &amp;lt;br&amp;gt; [[Heavy Containment Zone#Ammunition Armory|HCZ Ammunition Armory]]&lt;br /&gt;
|ID = 15&lt;br /&gt;
|debugName = Flashlight&lt;br /&gt;
|manufactor = Hykia Research &amp;amp; Computing Technologies&lt;br /&gt;
|weight = 0.7&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Flashlight&#039;&#039;&#039; is a type of [[Items|Item]] found in &#039;&#039;SCP: Secret Laboratory&#039;&#039;.&lt;br /&gt;
__TOC__&lt;br /&gt;
=In Game=&lt;br /&gt;
The Flashlight is an item which allow players to see in dark areas. It can be useful for stopping [[SCP-173]] from moving when [[SCP-079]] blacks out a room. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Spawning==&lt;br /&gt;
*[[Standard Locker]] [12.5%]&lt;br /&gt;
*[[Light Containment Zone#LCZ Armory - ##00|LCZ Armory]] [100%]&lt;br /&gt;
*[[Heavy Containment Zone#Ammunition Armory|HCZ Ammunition Armory]] [100%]&lt;br /&gt;
&lt;br /&gt;
=Sounds=&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Flashlight On.mp3|title=On|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Flashlight Off.mp3|title=Off|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Animations=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
Flashlightequip.gif| &#039;&#039;&#039;Equip Animation&#039;&#039;&#039;&lt;br /&gt;
Flashlightonandoff.gif| &#039;&#039;&#039;On/Off Animation&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Icons=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=255px heights=338px&amp;gt;&lt;br /&gt;
LanternIcon.png|The Flashlight during the Halloween 2021 Event.&lt;br /&gt;
OldFlashlightIcon.png|The former inventory icon of the Flashlight, before the [[Updates/11.0.0|Parabellum (v11.0.0)]] update.&lt;br /&gt;
OlderFlashlightIcon.png|The oldest inventory icon of the Flashlight.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Items Navbox}}&lt;/div&gt;</summary>
		<author><name>OnionMλn</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-1509&amp;diff=17158</id>
		<title>SCP-1509</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-1509&amp;diff=17158"/>
		<updated>2025-11-10T23:03:06Z</updated>

		<summary type="html">&lt;p&gt;OnionMλn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Micro HID Infobox&lt;br /&gt;
|image = 1509Icon.png&lt;br /&gt;
|image_size = 200&lt;br /&gt;
|description = A bladed weapon that deals moderate damage. Killing a human with it will resurrect an ally.&lt;br /&gt;
|type = Blade of Rebirth&lt;br /&gt;
|damage = 50 &amp;lt;br&amp;gt;2x damage to SCP-049-2&lt;br /&gt;
|spawn = [[Bulletproof Locker №7|Bulletproof Locker №7s]]&lt;br /&gt;
|ID = 68&lt;br /&gt;
|debugName = Scp1509&lt;br /&gt;
|notes = Resurrects fallen players&lt;br /&gt;
|weight = 1.7&lt;br /&gt;
|SCP914 = False&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-1509&#039;&#039;&#039; is an [[SCPs|SCP Item]] found in &#039;&#039;SCP Secret Laboratory&#039;&#039;.  SCP-1509 is a parang that deals moderate damage and, upon kill, resurrects allied players.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=left&amp;gt;&lt;br /&gt;
=Operational Guide=&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex:auto; flex-direction:row; flex-basis:min-content; min-width:60%&amp;quot;&amp;gt;&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
&amp;lt;div style=&amp;quot;white-space:normal;&amp;quot;&amp;gt;SCP-1509 can be found in [[Bulletproof Locker №7|Bulletproof Locker №7s]] located around the map, which require a [[Keycard]] with both {{HoverKeycard|Required Access1=CC2|Required Access2=CA}} to open. &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SCP-1509 is a melee weapon that can be swung with {{Key Press|Leftclick}}, dealing 50 damage per swing. Its attack will deal full damage to the closest target, and 25 damage to all other targets caught within its range. After attacking, the weapon is placed on a 0.6 second cooldown before being able to swing again. The weapon deals double damage against {{Fancy link|049-2}} instances.&lt;br /&gt;
&lt;br /&gt;
===Hume Shield===&lt;br /&gt;
When held, SCP-1509 will passively generate a [[Hume Shield]] for its user. It regenerates at a rate of 3/s up to a base maximum of 35. This shield has a regeneration delay of five seconds after taking damage. When not held for more than three seconds, HS will decay at a rate of 10/s. This Hume Shield will conflict with [[Artificial HP]]. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resurrection==&lt;br /&gt;
Killing a human, {{Fancy link|049-2}}, or {{Fancy link|939}} player with SCP-1509 will immediately resurrect a player from {{Fancy link|spectator}}. The system prioritizes resurrecting a player that was aligned with the user in their prior life. The SCP-1509 user will also immediately regenerate their Hume Shield to full. Any previously resurrected player within a 7.5 meter radius of the user when this occurs, will immediately gain 25 AHP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A Spectator must meet the following criteria to be eligible to be resurrected:&lt;br /&gt;
*The Spectator must not have been resurrected by SCP-1509 before.&lt;br /&gt;
*The Spectator must not have been killed by SCP-1509 before.&lt;br /&gt;
&lt;br /&gt;
The resurrected player will have a maximum of 75 HP and 25 AHP. They will also receive 25 AHP that does not decay.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The class a Spectator is resurrected as is dependent on the class of the user.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable wikitable--stripe&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! User Class !! Resurrected Player Class&lt;br /&gt;
|-&lt;br /&gt;
| {{Fancy link|classd}} || {{Fancy link|classd}}* or {{Fancy link|cicn}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| {{Fancy link|scientist}} || {{Fancy link|scientist}}* or {{Fancy link|guard}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| {{Fancy link|mtf}} or {{Fancy link|guard}} || {{Fancy link|mtfpr}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| {{Fancy link|ci}} || {{Fancy link|cicn}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| {{Fancy link|tutorial}} || {{Fancy link|tutorial}} &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;*The resurrected player can only become a civilian class under certain criteria. If creating a civilian class would not exceed the amount of civilians currently alive (relative to the amount of civilians spawned at the beginning of the round), then they will be resurrected as a civilian class.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;For example: If there were three Scientists at the start of the round, and two of them were alive and one escaped, then a Facility Guard would be created. However, if only one of the Scientists were alive and one escaped, a Scientist would be created.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After resurrecting a player, SCP-1509 will go on a 30 second cooldown before being able to resurrect again. If there are no eligible Spectators to be resurrected, the resurrection ability will be unable to be used until one is available.&amp;lt;br&amp;gt;&lt;br /&gt;
When the ability is available and off cooldown, SCP-1509 emanates smoke from its blade.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
{{Achievements|check1=SCP Items}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*SCP-1509 was initially planned to release in the 2024 Halloween Event, but ultimately was added in the 2025 Halloween Event alongside version 14.2.&lt;br /&gt;
&lt;br /&gt;
{{SCP Navbox}}&lt;br /&gt;
{{Items Navbox}}&lt;/div&gt;</summary>
		<author><name>OnionMλn</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-1509&amp;diff=17157</id>
		<title>SCP-1509</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-1509&amp;diff=17157"/>
		<updated>2025-11-08T21:44:26Z</updated>

		<summary type="html">&lt;p&gt;OnionMλn: /* In Game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Micro HID Infobox&lt;br /&gt;
|image = 1509Icon.png&lt;br /&gt;
|image_size = 200&lt;br /&gt;
|description = A bladed weapon that deals moderate damage. Killing a human with it will resurrect an ally.&lt;br /&gt;
|type = Blade of Rebirth&lt;br /&gt;
|damage = 50 &amp;lt;br&amp;gt;2x damage to SCP-049-2&lt;br /&gt;
|spawn = [[Bulletproof Locker №7|Bulletproof Locker №7s]]&lt;br /&gt;
|ID = 68&lt;br /&gt;
|debugName = Scp1509&lt;br /&gt;
|notes = Resurrects fallen players&lt;br /&gt;
|weight = 1.7&lt;br /&gt;
|SCP914 = False&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-1509&#039;&#039;&#039; is an [[SCPs|SCP Item]] found in &#039;&#039;SCP Secret Laboratory&#039;&#039;.  SCP-1509 is a parang that deals moderate damage and, upon kill, resurrects allied players.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=left&amp;gt;&lt;br /&gt;
=Operational Guide=&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex:auto; flex-direction:row; flex-basis:min-content; min-width:60%&amp;quot;&amp;gt;&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
&amp;lt;div style=&amp;quot;white-space:normal;&amp;quot;&amp;gt;SCP-1509 can be found in [[Bulletproof Locker №7|Bulletproof Locker №7s]] located around the map, which require a [[Keycard]] with both {{HoverKeycard|Required Access1=CC2|Required Access2=CA}} to open. &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SCP-1509 is a melee weapon that can be swung with {{Key Press|Leftclick}}, dealing 50 damage per swing. Its attack will deal full damage to the closest target, and 25 damage to all other targets caught within its range. After attacking, the weapon is placed on a 0.6 second cooldown before being able to swing again. The weapon deals double damage against {{Fancy link|049-2}} instances.&lt;br /&gt;
&lt;br /&gt;
===Hume Shield===&lt;br /&gt;
When held, SCP-1509 will passively generate a [[Hume Shield]] for its user. It regenerates at a rate of 3/s up to a base maximum of 35. This shield has a regeneration delay of five seconds after taking damage. When not held for more than three seconds, HS will decay at a rate of 10/s. This Hume Shield will conflict with [[Artificial HP]]. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resurrection==&lt;br /&gt;
Killing a human, {{Fancy link|049-2}}, or {{Fancy link|939}} player with SCP-1509 will immediately resurrect a player from {{Fancy link|spectator}}. The system prioritizes resurrecting a player that was aligned with the user in their prior life. The SCP-1509 user will also immediately regenerate their Hume Shield to full. Any previously resurrected player within a 7.5 meter radius of the user when this occurs, will immediately gain 25 AHP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A Spectator must meet the following criteria to be eligible to be resurrected:&lt;br /&gt;
*The Spectator must not have been resurrected by SCP-1509 before.&lt;br /&gt;
*The Spectator must not have been killed by SCP-1509 before.&lt;br /&gt;
&lt;br /&gt;
The resurrected player will have a maximum of 75 HP and 25 AHP. They will also receive 25 AHP that does not decay.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The class a Spectator is resurrected as is dependent on the class of the user.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable wikitable--stripe&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! User Class !! Resurrected Player Class&lt;br /&gt;
|-&lt;br /&gt;
| {{Fancy link|classd}} || {{Fancy link|classd}}* or {{Fancy link|cicn}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| {{Fancy link|scientist}} || {{Fancy link|scientist}}* or {{Fancy link|guard}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| {{Fancy link|mtf}} or {{Fancy link|guard}} || {{Fancy link|mtfpr}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| {{Fancy link|ci}} || {{Fancy link|cicn}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| {{Fancy link|tutorial}} || {{Fancy link|tutorial}} &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;*The resurrected player can only become a civilian class under certain criteria. If creating a civilian class would not exceed the amount of civilians currently alive (relative to the amount of civilians spawned at the beginning of the round), then they will be resurrected as a civilian class.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;For example: If there were three Scientist at the start of the round, and two of them were alive and one escaped, then a Facility Guard would be created. However, if only one of the Scientists were alive and one escaped, a Scientist would be created.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After resurrecting a player, SCP-1509 will go on a 30 second cooldown before being able to resurrect again. If there are no eligible Spectators to be resurrected, the resurrection ability will be unable to be used until one is available.&amp;lt;br&amp;gt;&lt;br /&gt;
When the ability is available and off cooldown, SCP-1509 emanates smoke from its blade.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
{{Achievements|check1=SCP Items}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*SCP-1509 was initially planned to release in the 2024 Halloween Event, but ultimately was added in the 2025 Halloween Event alongside version 14.2.&lt;br /&gt;
&lt;br /&gt;
{{SCP Navbox}}&lt;br /&gt;
{{Items Navbox}}&lt;/div&gt;</summary>
		<author><name>OnionMλn</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-1509&amp;diff=17156</id>
		<title>SCP-1509</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-1509&amp;diff=17156"/>
		<updated>2025-11-08T21:43:57Z</updated>

		<summary type="html">&lt;p&gt;OnionMλn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Micro HID Infobox&lt;br /&gt;
|image = 1509Icon.png&lt;br /&gt;
|image_size = 200&lt;br /&gt;
|description = A bladed weapon that deals moderate damage. Killing a human with it will resurrect an ally.&lt;br /&gt;
|type = Blade of Rebirth&lt;br /&gt;
|damage = 50 &amp;lt;br&amp;gt;2x damage to SCP-049-2&lt;br /&gt;
|spawn = [[Bulletproof Locker №7|Bulletproof Locker №7s]]&lt;br /&gt;
|ID = 68&lt;br /&gt;
|debugName = Scp1509&lt;br /&gt;
|notes = Resurrects fallen players&lt;br /&gt;
|weight = 1.7&lt;br /&gt;
|SCP914 = False&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-1509&#039;&#039;&#039; is an [[SCPs|SCP Item]] found in &#039;&#039;SCP Secret Laboratory&#039;&#039;.  SCP-1509 is a parang that deals moderate damage and, upon kill, resurrects allied players.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=left&amp;gt;&lt;br /&gt;
=Operational Guide=&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex:auto; flex-direction:row; flex-basis:min-content; min-width:60%&amp;quot;&amp;gt;&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
&amp;lt;div style=&amp;quot;white-space:normal;&amp;quot;&amp;gt;SCP-1509 can be found in [[Bulletproof Locker №7|Bulletproof Locker №7s]] located around the map, which require a [[Keycard]] with both {{HoverKeycard|Required Access1=CC2|Required Access2=CA}}to open. &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SCP-1509 is a melee weapon that can be swung with {{Key Press|Leftclick}}, dealing 50 damage per swing. Its attack will deal full damage to the closest target, and 25 damage to all other targets caught within its range. After attacking, the weapon is placed on a 0.6 second cooldown before being able to swing again. The weapon deals double damage against {{Fancy link|049-2}} instances.&lt;br /&gt;
&lt;br /&gt;
===Hume Shield===&lt;br /&gt;
When held, SCP-1509 will passively generate a [[Hume Shield]] for its user. It regenerates at a rate of 3/s up to a base maximum of 35. This shield has a regeneration delay of five seconds after taking damage. When not held for more than three seconds, HS will decay at a rate of 10/s. This Hume Shield will conflict with [[Artificial HP]]. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resurrection==&lt;br /&gt;
Killing a human, {{Fancy link|049-2}}, or {{Fancy link|939}} player with SCP-1509 will immediately resurrect a player from {{Fancy link|spectator}}. The system prioritizes resurrecting a player that was aligned with the user in their prior life. The SCP-1509 user will also immediately regenerate their Hume Shield to full. Any previously resurrected player within a 7.5 meter radius of the user when this occurs, will immediately gain 25 AHP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A Spectator must meet the following criteria to be eligible to be resurrected:&lt;br /&gt;
*The Spectator must not have been resurrected by SCP-1509 before.&lt;br /&gt;
*The Spectator must not have been killed by SCP-1509 before.&lt;br /&gt;
&lt;br /&gt;
The resurrected player will have a maximum of 75 HP and 25 AHP. They will also receive 25 AHP that does not decay.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The class a Spectator is resurrected as is dependent on the class of the user.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable wikitable--stripe&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! User Class !! Resurrected Player Class&lt;br /&gt;
|-&lt;br /&gt;
| {{Fancy link|classd}} || {{Fancy link|classd}}* or {{Fancy link|cicn}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| {{Fancy link|scientist}} || {{Fancy link|scientist}}* or {{Fancy link|guard}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| {{Fancy link|mtf}} or {{Fancy link|guard}} || {{Fancy link|mtfpr}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| {{Fancy link|ci}} || {{Fancy link|cicn}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| {{Fancy link|tutorial}} || {{Fancy link|tutorial}} &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;*The resurrected player can only become a civilian class under certain criteria. If creating a civilian class would not exceed the amount of civilians currently alive (relative to the amount of civilians spawned at the beginning of the round), then they will be resurrected as a civilian class.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;For example: If there were three Scientist at the start of the round, and two of them were alive and one escaped, then a Facility Guard would be created. However, if only one of the Scientists were alive and one escaped, a Scientist would be created.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After resurrecting a player, SCP-1509 will go on a 30 second cooldown before being able to resurrect again. If there are no eligible Spectators to be resurrected, the resurrection ability will be unable to be used until one is available.&amp;lt;br&amp;gt;&lt;br /&gt;
When the ability is available and off cooldown, SCP-1509 emanates smoke from its blade.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
{{Achievements|check1=SCP Items}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*SCP-1509 was initially planned to release in the 2024 Halloween Event, but ultimately was added in the 2025 Halloween Event alongside version 14.2.&lt;br /&gt;
&lt;br /&gt;
{{SCP Navbox}}&lt;br /&gt;
{{Items Navbox}}&lt;/div&gt;</summary>
		<author><name>OnionMλn</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCPs&amp;diff=17155</id>
		<title>SCPs</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCPs&amp;diff=17155"/>
		<updated>2025-11-08T21:43:13Z</updated>

		<summary type="html">&lt;p&gt;OnionMλn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;mp-center&amp;quot; style=&amp;quot;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-sectionNew&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-headerNew&amp;quot;&amp;gt;SCP Items&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-contentNew&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;SCPs are anomalous objects that have been contained the by Foundation. These objects are locked away for research across numerous facilities. The following anomalies are located within Site-02:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Actual category box --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-sectionNew&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-contentNew&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-subheaderNew&amp;quot;&amp;gt;Playable SCPs&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
{{Hycontent|SCP-049|049_Icon}}{{Hycontent|SCP-049-2|049-2_Icon}}{{Hycontent|SCP-079|SCPCAT 079}}{{Hycontent|SCP-096|096_IconCAT}}{{Hycontent|SCP-106|106_Icon}}{{Hycontent|SCP-173|173_Icon new}}{{Hycontent|SCP-939|939_Icon}}{{#switch: {{#ask:[[EventChecker::True]]|?CurrentEvent|format = plainlist|headers = hide|limit = 1|searchlabel =-|mainlabel =-|link = none}}|Halloween = {{Hycontent|SCP-3114|3114_Icon}}| }}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-contentNew&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-subheaderNew&amp;quot;&amp;gt;Item SCPs&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Hycontent3|Anti-Cola}}{{Hycontent3|SCP-018}}{{Hycontent3|SCP-127}}{{Hycontent3|SCP-207}}{{Hycontent3|SCP-244}}{{Hycontent3|SCP-268}}{{Hycontent3|SCP-500}}{{Hycontent3|SCP-1344}}{{Hycontent3|SCP-1509}}{{Hycontent3|SCP-1576}}{{Hycontent3|SCP-1853}}{{Hycontent3|SCP-2176}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-contentNew&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-subheaderNew&amp;quot;&amp;gt;Environmental SCPs&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Hycontent|SCP-330|330Render|4=200}}{{Hycontent|SCP-914|914CAT|4=150}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-contentNew&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-subheaderNew&amp;quot;&amp;gt;Event Exclusive SCPs&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Hycontent|SCP-559|559Render|4=150}}{{Hycontent|SCP-956|ISeeYou|4=150}}{{Hycontent|SCP-1507|1507_Icon}}{{Hycontent|SCP-2536 (Disambiguation)|2536Render2|4=150|6=SCP-2536}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!---{{HiddenHover|text=&amp;lt;span class=&#039;hoveritem selected&#039;&amp;gt;CAPYBARA CAPYBARA CAPYBARA&amp;lt;/span&amp;gt;&amp;lt;span class=&#039;hoveritem&#039; style=&amp;quot;display:initial;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;Rapidly approaching&amp;lt;br&amp;gt;[[File:Sequen.png|75px]]&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;|border=none}}&lt;br /&gt;
&amp;lt;/div&amp;gt;---&amp;gt;&lt;/div&gt;</summary>
		<author><name>OnionMλn</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Data/Items&amp;diff=17154</id>
		<title>Data/Items</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Data/Items&amp;diff=17154"/>
		<updated>2025-11-08T21:33:56Z</updated>

		<summary type="html">&lt;p&gt;OnionMλn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--Keycards--&amp;gt;&lt;br /&gt;
{{#subobject:&amp;lt;!---Global Keycard Stats--&amp;gt;&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Keycard&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|image = Reworked Scientist Keycard Updated.png&lt;br /&gt;
|weight = 00.01&lt;br /&gt;
|tier = Keycard_Override&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|itemSize=75px&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Janitor Keycard&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|tier = Common&lt;br /&gt;
|keycardsort = 01 |armorsort = 00&lt;br /&gt;
|image = Reworked Janitor Keycard Updated.png&lt;br /&gt;
|keycardfront = Janitor Icon.png&lt;br /&gt;
|inventorySlot = 1&lt;br /&gt;
|itemid = 0&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Scientist Keycard&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|tier = Common&lt;br /&gt;
|class = Scientist|+sep=;&lt;br /&gt;
|keycardsort = 02&lt;br /&gt;
|armorsort = 04&lt;br /&gt;
|image = Reworked Scientist Keycard Updated.png&lt;br /&gt;
|keycardfront = Scientist Icon.png&lt;br /&gt;
|inventorySlot = 1&lt;br /&gt;
|itemid = 1&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Research Supervisor Keycard&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|914only = true&lt;br /&gt;
|keycardsort = 03&lt;br /&gt;
|armorsort = 04&lt;br /&gt;
|image = Reworked Research Supervisor Keycard Updated.png&lt;br /&gt;
|keycardfront = Research Supervisor Icon.png&lt;br /&gt;
|inventorySlot = 1&lt;br /&gt;
|itemid = 2&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Containment Engineer Keycard&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|tier = Extra Rare&lt;br /&gt;
|914only = true&lt;br /&gt;
|keycardsort = 04&lt;br /&gt;
|armorsort = 00&lt;br /&gt;
|image = Reworked Containment Engineer Keycard Updated.png&lt;br /&gt;
|keycardfront = CEngineer icon.png&lt;br /&gt;
|inventorySlot = 1&lt;br /&gt;
|itemid = 6&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Guard Keycard&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|tier = Common&lt;br /&gt;
|class = Facility Guard|+sep=;&lt;br /&gt;
|keycardsort = 05&lt;br /&gt;
|armorsort = 00&lt;br /&gt;
|image = Reworked Facility Guard Keycard Updated.png&lt;br /&gt;
|keycardfront = Guard Icon.png&lt;br /&gt;
|inventorySlot = 1&lt;br /&gt;
|itemid = 4&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Private Keycard&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|keycardsort = 06&lt;br /&gt;
|armorsort = 04&lt;br /&gt;
|image = Reworked Private Keycard Updated.png&lt;br /&gt;
|keycardfront = Private Icon.png&lt;br /&gt;
|inventorySlot = 1&lt;br /&gt;
|itemid = 5&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Operative Keycard&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|class = MTF Private;MTF Sergeant;MTF Specialist|+sep=;&lt;br /&gt;
|keycardsort = 07&lt;br /&gt;
|armorsort = 04&lt;br /&gt;
|image = Reworked Operative Keycard Updated.png&lt;br /&gt;
|keycardfront = Operative icon fr.png&lt;br /&gt;
|inventorySlot = 1&lt;br /&gt;
|itemid = 7&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Captain Keycard&lt;br /&gt;
|class = MTF Captain&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|keycardsort = 08&lt;br /&gt;
|armorsort = 00&lt;br /&gt;
|image = Reworked Captain Keycard Updated.png&lt;br /&gt;
|keycardfront = Captain Icon.png&lt;br /&gt;
|inventorySlot = 1&lt;br /&gt;
|itemid = 8&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Zone Manager Keycard&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|tier = Common&lt;br /&gt;
|keycardsort = 09&lt;br /&gt;
|armorsort = 04&lt;br /&gt;
|image = Reworked Zone Manager Keycard Updated.png&lt;br /&gt;
|keycardfront = ZManager icon.png&lt;br /&gt;
|inventorySlot = 1&lt;br /&gt;
|itemid = 3&lt;br /&gt;
|itemSize=50px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Facility Manager Keycard&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|tier = Extra Rare&lt;br /&gt;
|keycardsort = 10&lt;br /&gt;
|armorsort = 00&lt;br /&gt;
|image = Reworked Facility Manager Keycard Updated.png&lt;br /&gt;
|keycardfront = Owner Icon.png&lt;br /&gt;
|inventorySlot = 1&lt;br /&gt;
|itemid = 9&lt;br /&gt;
|itemSize=50px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Chaos Insurgency Access Device&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|class = Chaos Riflemen;Chaos Marauder;Chaos Repressor;Chaos Conscript|+sep=;&lt;br /&gt;
|keycardsort = 11&lt;br /&gt;
|armorsort = 00&lt;br /&gt;
|image = Chaos Insurgency Access Device Updated.png&lt;br /&gt;
|keycardfront = Chaos card icon2.png&lt;br /&gt;
|inventorySlot = 1&lt;br /&gt;
|itemid = 10&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = O5 Keycard&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|tier = Extra Rare&lt;br /&gt;
|914only = true&lt;br /&gt;
|keycardsort = 12&lt;br /&gt;
|armorsort = 04&lt;br /&gt;
|image = Reworked O5 Keycard Updated.png&lt;br /&gt;
|keycardfront = O5 icon.png&lt;br /&gt;
|inventorySlot = 1&lt;br /&gt;
|itemid = 11&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Surface Access Pass&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|tier = Extra Rare&lt;br /&gt;
|914only = true&lt;br /&gt;
|keycardsort = 12&lt;br /&gt;
|armorsort = 04&lt;br /&gt;
|image = Surface Access Pass Updated.png&lt;br /&gt;
|keycardfront = O5 icon.png&lt;br /&gt;
|inventorySlot = 1&lt;br /&gt;
|itemid = 63&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
&amp;lt;!--- Legacy Keycards--&amp;gt;&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = legacy&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Old Research Supervisor Keycard&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|image = Old Research Supervisor Inventory.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = legacy&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Legacy Containment Engineer Keycard&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|no914 = true&lt;br /&gt;
|image = CEngineer Keycard2.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = legacy&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Old Guard Keycard&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|image = Old Guard Inventory.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = legacy&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Senior Guard Keycard&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|image = Old Cadet Inventory.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = legacy&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Cadet Keycard&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|image = Cadet Keycard3.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = legacy&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Legacy Private Keycard&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|no914 = true&lt;br /&gt;
|image = Private Keycard.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = legacy&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Lieutenant Keycard&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|image = Lieutenant Keycard3.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = legacy&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Old Sergeant Keycard&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|image = Sergeant Keycard.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = legacy&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Commander Keycard&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|image = Commander Keycard3.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = legacy&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Old Commander Keycard&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|image = Old Commander Inventory.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = legacy&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Breaking Keycard&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|image = Old Guard Inventory.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
&amp;lt;!-- SCP Items --&amp;gt;&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = SCP-018&lt;br /&gt;
|link = SCP-018&lt;br /&gt;
|weight = 00.5&lt;br /&gt;
|tier = Extra Rare&lt;br /&gt;
|image = JackieSCP018Icon.png&lt;br /&gt;
|applies = Burned;Concussed;Deafened|+sep=;&lt;br /&gt;
|scpitemsort= 0018&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|itemid = 31&lt;br /&gt;
|itemtype = SCP018&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = holiday&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Jackie SCP-018&lt;br /&gt;
|link = SCP-018&lt;br /&gt;
|image = JackieSCP018Icon.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = holiday&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Xmas SCP-018&lt;br /&gt;
|link = SCP-018&lt;br /&gt;
|image = OrnamentSCP018Icon.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Special Weaponry&lt;br /&gt;
|item = SCP-127&lt;br /&gt;
|link = SCP-127&lt;br /&gt;
|weight = 01.27&lt;br /&gt;
|tier = Military Grade;Extra Rare|+sep=;&lt;br /&gt;
|keycardsort = 01 |armorsort = 00&lt;br /&gt;
|image = SCP127.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|scpitemsort= 0217&lt;br /&gt;
|itemid = 62&lt;br /&gt;
|itemtype = GunSCP127&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = SCP-207&lt;br /&gt;
|link = SCP-207&lt;br /&gt;
|weight = 01&lt;br /&gt;
|use = 03.2&lt;br /&gt;
|tier = Extra Rare&lt;br /&gt;
|applies = SCP-207|+sep=;&lt;br /&gt;
|scpitemsort= 0207&lt;br /&gt;
|image = UpdatedSCP207Icon.png&lt;br /&gt;
|1853-Chart = false&lt;br /&gt;
|itemid = 18&lt;br /&gt;
|itemtype = SCP207&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Anti-Cola&lt;br /&gt;
|link = Anti-Cola&lt;br /&gt;
|weight = 01&lt;br /&gt;
|use = 03.2&lt;br /&gt;
|tier = Extra Rare&lt;br /&gt;
|applies = Anti-Cola|+sep=;&lt;br /&gt;
|image = AntiSCP207Icon.png&lt;br /&gt;
|1853-Chart = false&lt;br /&gt;
|itemid = 51&lt;br /&gt;
|itemtype = AntiSCP207&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&amp;lt;!---SCP-244 Global Stats--&amp;gt;&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = SCP-244&lt;br /&gt;
|link = SCP-244&lt;br /&gt;
|tier = Extra Rare&lt;br /&gt;
|applies = Hypothermia|+sep=;&lt;br /&gt;
|scpitemsort= 0244&lt;br /&gt;
|keycardsort = 13 |armorsort = 04&lt;br /&gt;
|image = SCP244AIcon.png&lt;br /&gt;
|1853-Chart = false&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = SCP-244-A&lt;br /&gt;
|link = SCP-244&lt;br /&gt;
|weight = 03.9&lt;br /&gt;
|image = SCP244AIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|itemid = 44&lt;br /&gt;
|itemtype = SCP244a&lt;br /&gt;
|no914 = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = SCP-244-B&lt;br /&gt;
|link = SCP-244&lt;br /&gt;
|weight = 03.4&lt;br /&gt;
|image = SCP244BIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|itemid = 45&lt;br /&gt;
|itemtype = SCP244b&lt;br /&gt;
|no914 = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = SCP-244-A (Active)&lt;br /&gt;
|link = SCP-244&lt;br /&gt;
|image = SCP244AIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = SCP-244-B (Active)&lt;br /&gt;
|link = SCP-244&lt;br /&gt;
|image = SCP244BIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = SCP-268&lt;br /&gt;
|link = SCP-268&lt;br /&gt;
|weight = 00.3&lt;br /&gt;
|tier = Extra Rare&lt;br /&gt;
|applies = Invisibility|+sep=;&lt;br /&gt;
|scpitemsort= 0268&lt;br /&gt;
|keycardsort = 13 |armorsort = 04&lt;br /&gt;
|image = UpdatedSCP268Icon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|itemid = 32&lt;br /&gt;
|itemtype = SCP268&lt;br /&gt;
|no914 = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = SCP-500&lt;br /&gt;
|link = SCP-500&lt;br /&gt;
|weight = 00.3&lt;br /&gt;
|use = 01.35&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|cures= SCP-207;SCP-1853;Burned;Cardiac Arrest;Concussed;Deafened;Poisoned;Traumatized|+sep=;&lt;br /&gt;
|scpitemsort= 0500&lt;br /&gt;
|keycardsort = 13 |armorsort = 04&lt;br /&gt;
|image = SCP500Icon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|itemid = 17&lt;br /&gt;
|itemtype = SCP500&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = SCP-1344&lt;br /&gt;
|link = SCP-1344&lt;br /&gt;
|weight = 00.4&lt;br /&gt;
|tier = Extra Rare&lt;br /&gt;
|applies = SCP-1344;Blindness|+sep=;&lt;br /&gt;
|scpitemsort= 1344&lt;br /&gt;
|keycardsort = 13 |armorsort = 04&lt;br /&gt;
|image = Scp1344Icon.png&lt;br /&gt;
|1853-Chart = false&lt;br /&gt;
|itemid = 55&lt;br /&gt;
|itemtype = SCP1344&lt;br /&gt;
|no914 = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = SCP-1509&lt;br /&gt;
|link = SCP-1509&lt;br /&gt;
|weight = 01.7&lt;br /&gt;
|tier = Extra Rare&lt;br /&gt;
|scpitemsort= 1509&lt;br /&gt;
|keycardsort = 13 |armorsort = 04&lt;br /&gt;
|image = 1509Icon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|itemid = 68&lt;br /&gt;
|itemtype = SCP1509&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = SCP-1576&lt;br /&gt;
|link = SCP-1576&lt;br /&gt;
|weight = 06&lt;br /&gt;
|tier = Extra Rare&lt;br /&gt;
|scpitemsort= 1576&lt;br /&gt;
|keycardsort = 13 |armorsort = 04&lt;br /&gt;
|image = SCP1576Icon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|itemid = 49&lt;br /&gt;
|itemtype = SCP1576&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = SCP-1853&lt;br /&gt;
|link = SCP-1853&lt;br /&gt;
|weight = 00.6&lt;br /&gt;
|tier = Extra Rare&lt;br /&gt;
|applies = SCP-1853|+sep=;&lt;br /&gt;
|scpitemsort= 1853&lt;br /&gt;
|keycardsort = 13 |armorsort = 04&lt;br /&gt;
|image = SCP1853Icon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|itemid = 46&lt;br /&gt;
|itemtype = SCP1853&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = SCP-2176&lt;br /&gt;
|link = SCP-2176&lt;br /&gt;
|weight = 00.5&lt;br /&gt;
|tier = Extra Rare&lt;br /&gt;
|scpitemsort= 2176&lt;br /&gt;
|keycardsort = 13 |armorsort = 04&lt;br /&gt;
|image = Updated2176Icon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|itemid = 43&lt;br /&gt;
|itemtype = SCP2176&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
&amp;lt;!--330 Candies--&amp;gt;&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Bag of Candies&lt;br /&gt;
|link = Bag of Candies&lt;br /&gt;
|weight = 00.15&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|keycardsort = 13 |armorsort = 00&lt;br /&gt;
|image = CandyBagIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|itemid = 42&lt;br /&gt;
|itemtype = SCP330&lt;br /&gt;
|no914 = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = candy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Purple Candy&lt;br /&gt;
|link = SCP-330&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|applies = Damage Reduction|+sep=;&lt;br /&gt;
|image = IconCandyPurple.png&lt;br /&gt;
|no914 = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = candy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Red Candy&lt;br /&gt;
|link = SCP-330&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|image = IconCandyRed.png&lt;br /&gt;
|no914 = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = candy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Blue Candy&lt;br /&gt;
|link = SCP-330&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|image = IconCandyBlue.png&lt;br /&gt;
|no914 = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = candy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Green Candy&lt;br /&gt;
|link = SCP-330&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|applies = Vitality|+sep=;&lt;br /&gt;
|image = IconCandyGreen.png&lt;br /&gt;
|no914 = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = candy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Yellow Candy&lt;br /&gt;
|link = SCP-330&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|applies = Invigorated|+sep=;&lt;br /&gt;
|image = IconCandyYellow.png&lt;br /&gt;
|no914 = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = candy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Rainbow Candy&lt;br /&gt;
|link = SCP-330&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|applies = Bodyshot Reduction;Rainbow Taste|+sep=;&lt;br /&gt;
|image = IconCandyGay.png&lt;br /&gt;
|no914 = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = candy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Pink Candy&lt;br /&gt;
|link = SCP-330&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|applies = Burned;Concussed;Deafened|+sep=;&lt;br /&gt;
|image = IconCandyPink.png&lt;br /&gt;
|no914 = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
&amp;lt;!--Legacy 330 Candies--&amp;gt;&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = legacy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Bucket of Candies&lt;br /&gt;
|link = Bag of Candies&lt;br /&gt;
|weight = 00.15&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|keycardsort = 13 |armorsort = 00&lt;br /&gt;
|image = CandyBucketIcon.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = legacy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Old Purple Candy&lt;br /&gt;
|link = SCP-330&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|image = OldPurpleCandyIcon.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = legacy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Old Red Candy&lt;br /&gt;
|link = SCP-330&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|image = OldRedCandyIcon.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = legacy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Old Blue Candy&lt;br /&gt;
|link = SCP-330&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|image = OldBlueCandyIcon.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = legacy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Old Green Candy&lt;br /&gt;
|link = SCP-330&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|image = OldGreenCandyIcon.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = legacy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Old Yellow Candy&lt;br /&gt;
|link = SCP-330&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|image = OldYellowCandyIcon.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = legacy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Old Pink Candy&lt;br /&gt;
|link = SCP-330&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|image = OldPinkCandyIcon.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
&amp;lt;!--Legacy SCP Items --&amp;gt;&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = legacy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Old SCP-018&lt;br /&gt;
|image = OldSCP018Icon.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = legacy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Older SCP-207&lt;br /&gt;
|image = OldSCP207Icon.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Old SCP-207&lt;br /&gt;
|image = SCP207Icon.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
&amp;lt;!--Armor --&amp;gt;&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Armor&lt;br /&gt;
|armorsort = 01&lt;br /&gt;
|item = Armor&lt;br /&gt;
|link = Armor#tabber-tabpanel-Light_Armor&lt;br /&gt;
|image = CombatArmorIcon.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Armor&lt;br /&gt;
|armorsort = 01&lt;br /&gt;
|item = Light Armor&lt;br /&gt;
|link = Armor#tabber-tabpanel-Light_Armor&lt;br /&gt;
|weight = 01.4&lt;br /&gt;
|tier = Military Grade&lt;br /&gt;
|class = Facility Guard|+sep=;&lt;br /&gt;
|keycardsort = 01&lt;br /&gt;
|image = LightArmorIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|inventorySlot = 3&lt;br /&gt;
|itemid = 36&lt;br /&gt;
|itemtype = ArmorLight&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Armor&lt;br /&gt;
|armorsort = 02&lt;br /&gt;
|item = Combat Armor&lt;br /&gt;
|link = Armor#tabber-tabpanel-Combat_Armor&lt;br /&gt;
|weight = 02.2&lt;br /&gt;
|tier = Military Grade&lt;br /&gt;
|class = MTF Sergeant;MTF Specialist;MTF Private;Chaos Riflemen;Chaos Marauder;Chaos Conscript|+sep=;&lt;br /&gt;
|keycardsort = 01 &lt;br /&gt;
|image = CombatArmorIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|inventorySlot = 3&lt;br /&gt;
|itemid = 37&lt;br /&gt;
|itemtype = ArmorCombat&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Armor&lt;br /&gt;
|armorsort = 03&lt;br /&gt;
|item = Heavy Armor&lt;br /&gt;
|link = Armor#tabber-tabpanel-Heavy_Armor&lt;br /&gt;
|weight = 15&lt;br /&gt;
|tier = Military Grade&lt;br /&gt;
|class = MTF Captain;Chaos Repressor|+sep=;&lt;br /&gt;
|keycardsort = 01 &lt;br /&gt;
|image = HeavyArmorIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|inventorySlot = 3&lt;br /&gt;
|itemid = 38&lt;br /&gt;
|itemtype = ArmorHeavy&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
&amp;lt;!--Normal Items --&amp;gt;&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Normal Item&lt;br /&gt;
|item = Coin&lt;br /&gt;
|link = Coin&lt;br /&gt;
|weight = 00.0025&lt;br /&gt;
|tier = Common&lt;br /&gt;
|keycardsort = 01 |armorsort = 00&lt;br /&gt;
|image = CoinIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|itemid = 35&lt;br /&gt;
|itemtype = Coin&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Normal Item&lt;br /&gt;
|item = Flashlight&lt;br /&gt;
|link = Flashlight&lt;br /&gt;
|weight = 00.7&lt;br /&gt;
|tier = Common&lt;br /&gt;
|keycardsort = 01 |armorsort = 00&lt;br /&gt;
|image = FlashlightIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|itemid = 15&lt;br /&gt;
|itemtype = Flashlight&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = Event&lt;br /&gt;
|type = Normal Item&lt;br /&gt;
|item = Lantern&lt;br /&gt;
|link = Lantern&lt;br /&gt;
|image = LanternIcon.png&lt;br /&gt;
|weight = 00.7&lt;br /&gt;
|tier = Common&lt;br /&gt;
|1853-Chart = false&lt;br /&gt;
|itemid = 54&lt;br /&gt;
|itemtype = Lantern&lt;br /&gt;
|no914 = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Normal Item&lt;br /&gt;
|item = Radio&lt;br /&gt;
|link = Radio&lt;br /&gt;
|weight = 01.7&lt;br /&gt;
|tier = Common&lt;br /&gt;
|class = MTF Captain;MTF Sergeant;MTF Specialist;MTF Private;Facility Guard|+sep=;&lt;br /&gt;
|keycardsort = 13 |armorsort = 04&lt;br /&gt;
|image = RadioIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|inventorySlot = 5&lt;br /&gt;
|itemid = 12&lt;br /&gt;
|itemtype = Radio&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
&amp;lt;!--Treatment Items --&amp;gt;&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Treatment Item&lt;br /&gt;
|item = Adrenaline&lt;br /&gt;
|link = Adrenaline&lt;br /&gt;
|weight = 00.5&lt;br /&gt;
|use = 01.6&lt;br /&gt;
|tier = Common&lt;br /&gt;
|cures= Cardiac Arrest;Concussed|+sep=;&lt;br /&gt;
|class = MTF Captain;Chaos Repressor|+sep=;&lt;br /&gt;
|keycardsort = 01 |armorsort = 00&lt;br /&gt;
|image = AdrenalineIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|inventorySlot = 6&lt;br /&gt;
|itemid = 33&lt;br /&gt;
|itemtype = Adrenaline&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Treatment Item&lt;br /&gt;
|item = First Aid Kit&lt;br /&gt;
|link = First Aid Kit&lt;br /&gt;
|class = MTF Captain;MTF Sergeant;MTF Specialist;MTF Specialist;MTF Private;Facility Guard;Chaos Riflemen;Chaos Marauder;Chaos Repressor;Chaos Conscript;Chaos Conscript;Scientist|+sep=;&lt;br /&gt;
|weight = 00.7&lt;br /&gt;
|use = 04&lt;br /&gt;
|tier = Common&lt;br /&gt;
|cures= Bleeding;Burned|+sep=;&lt;br /&gt;
|keycardsort = 01 |armorsort = 00&lt;br /&gt;
|image = MedkitIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|inventorySlot = 7&lt;br /&gt;
|itemid = 14&lt;br /&gt;
|itemtype = Medkit&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Treatment Item&lt;br /&gt;
|item = Painkillers&lt;br /&gt;
|link = Painkillers&lt;br /&gt;
|weight = 00.25&lt;br /&gt;
|use = 01.33&lt;br /&gt;
|tier = Common&lt;br /&gt;
|tier = Common&lt;br /&gt;
|cures= Concussed|+sep=;&lt;br /&gt;
|class = Chaos Riflemen;Chaos Marauder;Chaos Conscript|+sep=;&lt;br /&gt;
|keycardsort = 13 |armorsort = 04&lt;br /&gt;
|image = NewPainkillersIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|inventorySlot = 8&lt;br /&gt;
|itemid = 34&lt;br /&gt;
|itemtype = Painkillers&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
&amp;lt;!--Foundation Firearms Items --&amp;gt;&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Foundation Firearm Item&lt;br /&gt;
|item = COM-15&lt;br /&gt;
|link = COM-15&lt;br /&gt;
|weight = 00.65&lt;br /&gt;
|equip = 00.5&lt;br /&gt;
|equipchamber = 01.36&lt;br /&gt;
|reload = 01.96&lt;br /&gt;
|reloadempty = 02.64&lt;br /&gt;
|aimingaccuracy = 0.25&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|ammo = 9x19mm&lt;br /&gt;
|keycardsort = 01 |armorsort = 00&lt;br /&gt;
|image = COM-15Icon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|inventorySlot = 2&lt;br /&gt;
|itemid = 13&lt;br /&gt;
|itemtype = GunCOM15&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Foundation Firearm Item&lt;br /&gt;
|item = COM-18&lt;br /&gt;
|link = COM-18&lt;br /&gt;
|weight = 00.72&lt;br /&gt;
|equip = 00.26&lt;br /&gt;
|equipchamber = 01.03&lt;br /&gt;
|reload = 02.93&lt;br /&gt;
|reloadempty = 03.46&lt;br /&gt;
|aimingaccuracy = 0.23&lt;br /&gt;
|tier = Military Grade;Rare|+sep=;&lt;br /&gt;
|ammo = 9x19mm&lt;br /&gt;
|keycardsort = 01 |armorsort = 00&lt;br /&gt;
|image = IconCom18.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|inventorySlot = 2&lt;br /&gt;
|itemid = 30&lt;br /&gt;
|itemtype = GunCOM18&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Foundation Firearm Item&lt;br /&gt;
|item = Crossvec&lt;br /&gt;
|link = Crossvec&lt;br /&gt;
|weight = 02.65&lt;br /&gt;
|equip = 01.27&lt;br /&gt;
|equipchamber = 01.58&lt;br /&gt;
|reload = 03.62&lt;br /&gt;
|reloadempty = 04.25&lt;br /&gt;
|aimingaccuracy = 0.2&lt;br /&gt;
|tier = Military Grade;Rare|+sep=;&lt;br /&gt;
|ammo = 9x19mm&lt;br /&gt;
|class = MTF Private|+sep=;&lt;br /&gt;
|keycardsort = 01 |armorsort = 00&lt;br /&gt;
|image = CrossvecIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|inventorySlot = 2&lt;br /&gt;
|itemid = 21&lt;br /&gt;
|itemtype = GunCrossvec&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Foundation Firearm Item&lt;br /&gt;
|item = FR-MG-0&lt;br /&gt;
|link = FR-MG-0&lt;br /&gt;
|weight = 09.2&lt;br /&gt;
|equip = 00.8&lt;br /&gt;
|equipchamber = 01.45&lt;br /&gt;
|reload = 04.41&lt;br /&gt;
|reloadempty = 05.16&lt;br /&gt;
|aimingaccuracy = 0.08&lt;br /&gt;
|tier = Military Grade;Extra Rare|+sep=;&lt;br /&gt;
|ammo = 5.56x45mm&lt;br /&gt;
|class = MTF Captain&lt;br /&gt;
|keycardsort = 13 |armorsort = 04&lt;br /&gt;
|image = FRMG0Icon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|inventorySlot = 2&lt;br /&gt;
|itemid = 52&lt;br /&gt;
|itemtype = GunFRMG0&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Foundation Firearm Item&lt;br /&gt;
|item = FSP-9&lt;br /&gt;
|link = FSP-9&lt;br /&gt;
|weight = 02.45&lt;br /&gt;
|equip = 00.38&lt;br /&gt;
|equipchamber = 01.04&lt;br /&gt;
|reload = 03.44&lt;br /&gt;
|reloadempty = 04.64&lt;br /&gt;
|aimingaccuracy = 0.4&lt;br /&gt;
|tier = Military Grade;Rare|+sep=;&lt;br /&gt;
|ammo = 9x19mm&lt;br /&gt;
|class = Facility Guard|+sep=;&lt;br /&gt;
|keycardsort = 01 |armorsort = 00&lt;br /&gt;
|image = FSP-9Icon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|inventorySlot = 2&lt;br /&gt;
|itemid = 23&lt;br /&gt;
|itemtype = GunFSP9&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Foundation Firearm Item&lt;br /&gt;
|item = MTF-E11-SR&lt;br /&gt;
|link = MTF-E11-SR&lt;br /&gt;
|weight = 03.15&lt;br /&gt;
|equip = 00.73&lt;br /&gt;
|equipchamber = 01.45&lt;br /&gt;
|reload = 03.5&lt;br /&gt;
|reloadempty = 04&lt;br /&gt;
|aimingaccuracy = 0.08&lt;br /&gt;
|tier = Military Grade;Rare|+sep=;&lt;br /&gt;
|ammo = 5.56x45mm&lt;br /&gt;
|class = MTF Sergeant;MTF Specialist|+sep=;&lt;br /&gt;
|keycardsort = 13 |armorsort = 04&lt;br /&gt;
|image = E11SRIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|inventorySlot = 2&lt;br /&gt;
|itemid = 20&lt;br /&gt;
|itemtype = GunE11SR&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
&amp;lt;!--Chaos Firearms Items --&amp;gt;&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Chaos Firearm Item&lt;br /&gt;
|item = .44 Revolver&lt;br /&gt;
|link = .44 Revolver&lt;br /&gt;
|weight = 02.15&lt;br /&gt;
|equip = 00.45&lt;br /&gt;
|equipchamber = 01.76&lt;br /&gt;
|reload = 03.2&lt;br /&gt;
|aimingaccuracy = 0.75&lt;br /&gt;
|tier = Military Grade;Rare|+sep=;&lt;br /&gt;
|ammo = .44 Mag&lt;br /&gt;
|class = Chaos Marauder|+sep=;&lt;br /&gt;
|keycardsort = 01 |armorsort = 00&lt;br /&gt;
|image = IconRevolver.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|inventorySlot = 2&lt;br /&gt;
|itemid = 39&lt;br /&gt;
|itemtype = GunRevolver&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Chaos Firearm Item&lt;br /&gt;
|item = AK&lt;br /&gt;
|link = AK&lt;br /&gt;
|weight = 03.9&lt;br /&gt;
|equip = 00.54&lt;br /&gt;
|equipchamber = 01.25&lt;br /&gt;
|reload = 03.16&lt;br /&gt;
|reloadempty = 04&lt;br /&gt;
|aimingaccuracy = 0.08&lt;br /&gt;
|tier = Military Grade;Rare|+sep=;&lt;br /&gt;
|ammo = 7.62x39mm&lt;br /&gt;
|class = Chaos Riflemen;Chaos Conscript|+sep=;&lt;br /&gt;
|keycardsort = 01 |armorsort = 00&lt;br /&gt;
|image = NewAKIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|inventorySlot = 2&lt;br /&gt;
|itemid = 40&lt;br /&gt;
|itemtype = GunAK&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Chaos Firearm Item&lt;br /&gt;
|item = Logicer&lt;br /&gt;
|link = Logicer&lt;br /&gt;
|weight = 11.3&lt;br /&gt;
|equip = 00.93&lt;br /&gt;
|equipchamber = 02.91&lt;br /&gt;
|reload = 05.79&lt;br /&gt;
|reloadempty = 06.41&lt;br /&gt;
|aimingaccuracy = 0.15&lt;br /&gt;
|tier = Military Grade;Extra Rare|+sep=;&lt;br /&gt;
|ammo = 7.62x39mm&lt;br /&gt;
|class = Chaos Repressor|+sep=;&lt;br /&gt;
|keycardsort = 13 |armorsort = 04&lt;br /&gt;
|image = LogicerIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|inventorySlot = 2&lt;br /&gt;
|itemid = 24&lt;br /&gt;
|itemtype = GunLogicer&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Chaos Firearm Item&lt;br /&gt;
|item = Shotgun&lt;br /&gt;
|link = Shotgun&lt;br /&gt;
|weight = 03.95&lt;br /&gt;
|equip = 00.58&lt;br /&gt;
|equipchamber = 01.28&lt;br /&gt;
|aimingaccuracy = 0.1&lt;br /&gt;
|tier = Military Grade;Rare|+sep=;&lt;br /&gt;
|ammo = 12/70 Buckshot&lt;br /&gt;
|class = Chaos Marauder|+sep=;&lt;br /&gt;
|keycardsort = 13 |armorsort = 04&lt;br /&gt;
|image = ShotgunIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|inventorySlot = 2&lt;br /&gt;
|itemid = 41&lt;br /&gt;
|itemtype = GunShotgun&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
&amp;lt;!--Grenades --&amp;gt;&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Grenades&lt;br /&gt;
|item = Flashbang Grenade&lt;br /&gt;
|link = Flashbang Grenade&lt;br /&gt;
|weight = 00.5&lt;br /&gt;
|tier = Military Grade;Rare|+sep=;&lt;br /&gt;
|applies = Blinded;Flashed;Deafened|+sep=;&lt;br /&gt;
|class = Facility Guard|+sep=;&lt;br /&gt;
|keycardsort = 01 |armorsort = 00&lt;br /&gt;
|image = FlashbangIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|inventorySlot = 4&lt;br /&gt;
|itemid = 26&lt;br /&gt;
|itemtype = GrenadeFlash&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Grenades&lt;br /&gt;
|item = High-Explosive Grenade&lt;br /&gt;
|link = High-Explosive Grenade&lt;br /&gt;
|weight = 00.5&lt;br /&gt;
|tier = Military Grade; Rare|+sep=;&lt;br /&gt;
|class = MTF Captain;MTF Sergeant;MTF Specialist|+sep=;&lt;br /&gt;
|applies = Burned;Concussed;Deafened|+sep=;&lt;br /&gt;
|keycardsort = 01 |armorsort = 00&lt;br /&gt;
|image = GrenadeIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|inventorySlot = 4&lt;br /&gt;
|itemid = 25&lt;br /&gt;
|itemtype = GrenadeHE&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
&amp;lt;!--Special Weaponry --&amp;gt;&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Special Weaponry&lt;br /&gt;
|item = 3-X Particle Disruptor&lt;br /&gt;
|link = 3-X Particle Disruptor&lt;br /&gt;
|weight = 04.5&lt;br /&gt;
|equip = 00.68&lt;br /&gt;
|equipchamber = 01.73&lt;br /&gt;
|reload = 05.59&lt;br /&gt;
|tier = Military Grade;Extra Rare|+sep=;&lt;br /&gt;
|keycardsort = 01 |armorsort = 00&lt;br /&gt;
|applies = Burned;Concussed;Deafened|+sep=;&lt;br /&gt;
|image = IconDisruptorNew.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|itemid = 47&lt;br /&gt;
|itemtype = ParticleDisruptor&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Special Weaponry&lt;br /&gt;
|item = A7&lt;br /&gt;
|link = A7&lt;br /&gt;
|weight = 01.7&lt;br /&gt;
|equip = 00.5&lt;br /&gt;
|equipchamber = 01.31&lt;br /&gt;
|reload = 02.9&lt;br /&gt;
|reloadempty = 03.76&lt;br /&gt;
|aimingaccuracy = 0.5&lt;br /&gt;
|tier = Military Grade;Rare|+sep=;&lt;br /&gt;
|ammo = 7.62x39mm&lt;br /&gt;
|keycardsort = 01 |armorsort = 00&lt;br /&gt;
|image = A7Icon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|914only = true&lt;br /&gt;
|itemid = 53&lt;br /&gt;
|itemtype =  GunA7&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Special Weaponry&lt;br /&gt;
|item = Micro H.I.D.&lt;br /&gt;
|link = Micro H.I.D.&lt;br /&gt;
|weight = 21.5&lt;br /&gt;
|tier = Extra Rare&lt;br /&gt;
|keycardsort = 13 |armorsort = 04&lt;br /&gt;
|image = NewMicroHidIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|itemid = 16&lt;br /&gt;
|itemtype = MicroHID&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Special Weaponry&lt;br /&gt;
|item = Jailbird&lt;br /&gt;
|link = Jailbird&lt;br /&gt;
|weight = 01.7&lt;br /&gt;
|tier = Extra Rare&lt;br /&gt;
|keycardsort = 01 |armorsort = 00&lt;br /&gt;
|image = JailbirdIcon.png&lt;br /&gt;
|applies = Deafened;Flashed|+sep=;&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|itemid = 50&lt;br /&gt;
|itemtype = Jailbird&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Special Weaponry&lt;br /&gt;
|item = COM-45&lt;br /&gt;
|link = COM-45&lt;br /&gt;
|weight = 01.7&lt;br /&gt;
|equip = 00.2&lt;br /&gt;
|equipchamber = 01.36&lt;br /&gt;
|reload = 02.25&lt;br /&gt;
|reloadempty = 02.91&lt;br /&gt;
|aimingaccuracy = 0.25&lt;br /&gt;
|tier = Military Grade;Extra Rare|+sep=;&lt;br /&gt;
|914only = true&lt;br /&gt;
|keycardsort = 01 |armorsort = 00&lt;br /&gt;
|image = IconCom45.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|itemid = 48&lt;br /&gt;
|itemtype = GunCOM45&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
&amp;lt;!---Ammunition ---&amp;gt;&lt;br /&gt;
{{#subobject:&amp;lt;!---Global Ammo Stats--&amp;gt;&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Ammo&lt;br /&gt;
|item = Ammunition&lt;br /&gt;
|link = Ammunition&lt;br /&gt;
|image = 9mm.png&lt;br /&gt;
|tier = Ammo_Override&lt;br /&gt;
|ammoSort = 1&lt;br /&gt;
|1853-Chart = false&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Ammo&lt;br /&gt;
|item = 9x19mm&lt;br /&gt;
|link = Ammunition&lt;br /&gt;
|tier = Military Grade&lt;br /&gt;
|ammoSort = 2&lt;br /&gt;
|image = Icon9x19mm.png&lt;br /&gt;
|itemid = 29&lt;br /&gt;
|itemtype = Ammo9x19&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Ammo&lt;br /&gt;
|item = 5.56x45mm&lt;br /&gt;
|link = Ammunition&lt;br /&gt;
|tier = Military Grade&lt;br /&gt;
|ammoSort = 3&lt;br /&gt;
|image = Icon556x45.png&lt;br /&gt;
|itemid = 22&lt;br /&gt;
|itemtype = Ammo556x45&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Ammo&lt;br /&gt;
|item = 7.62x39mm&lt;br /&gt;
|link = Ammunition&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|ammoSort = 4&lt;br /&gt;
|image = Icon762x39.png&lt;br /&gt;
|itemid = 28&lt;br /&gt;
|itemtype = Ammo762x39&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Ammo&lt;br /&gt;
|item = 12/70 Buckshot&lt;br /&gt;
|link = Ammunition&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|ammoSort = 5&lt;br /&gt;
|image = Icon12ga.png&lt;br /&gt;
|itemid = 19&lt;br /&gt;
|itemtype = Ammo12gauge&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Ammo&lt;br /&gt;
|item = .44 Mag&lt;br /&gt;
|link = Ammunition&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|ammoSort = 6&lt;br /&gt;
|image = Icon44cal.png&lt;br /&gt;
|itemid = 27&lt;br /&gt;
|itemtype = Ammo44cal&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--- Ammo Dropmodels --&amp;gt;&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = Render&lt;br /&gt;
|type = Ammo&lt;br /&gt;
|item = 9x19mmRender&lt;br /&gt;
|link = Ammunition&lt;br /&gt;
|tier = Common&lt;br /&gt;
|image = 9mm.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = Render&lt;br /&gt;
|type = Ammo&lt;br /&gt;
|item = 5.56x45mmRender&lt;br /&gt;
|link = Ammunition&lt;br /&gt;
|tier = Common&lt;br /&gt;
|image = 5.56mm.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = Render&lt;br /&gt;
|type = Ammo&lt;br /&gt;
|item = 7.62x39mmRender&lt;br /&gt;
|link = Ammunition&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|image = 7.62mm.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = Render&lt;br /&gt;
|type = Ammo&lt;br /&gt;
|item = 12/70 BuckshotRender&lt;br /&gt;
|link = Ammunition&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|image = Buckshot.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = Render&lt;br /&gt;
|type = Ammo&lt;br /&gt;
|item = .44 MagRender&lt;br /&gt;
|link = Ammunition&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|image = 44mag.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
&amp;lt;!--Event Exclusive Items---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = Event&lt;br /&gt;
|type = Event Item&lt;br /&gt;
|item = Coal&lt;br /&gt;
|link = Coal&lt;br /&gt;
|image = CoalIconNew.png&lt;br /&gt;
|weight = 00.0000000001&lt;br /&gt;
|tier = Coal_Override&lt;br /&gt;
|1853-Chart = false&lt;br /&gt;
|no914 = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = Event&lt;br /&gt;
|type = Event Item&lt;br /&gt;
|item = SCP-2536-2&lt;br /&gt;
|link = Coal#SCP-2536-2&lt;br /&gt;
|image = CoalIconNew.png&lt;br /&gt;
|weight = 00.01&lt;br /&gt;
|tier = Coal_Override&lt;br /&gt;
|1853-Chart = false&lt;br /&gt;
|no914 = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = Dummy&lt;br /&gt;
|type = Dummy Item&lt;br /&gt;
|item = Dummy Item&lt;br /&gt;
|link = SCP-1853&lt;br /&gt;
|image = LEAN.png&lt;br /&gt;
|weight = 00.01&lt;br /&gt;
|1853-Chart = false&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
&amp;lt;!---Blank Spaces--&amp;gt;&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = Blank&lt;br /&gt;
|type = Blank&lt;br /&gt;
|item = Blank1&lt;br /&gt;
|link = Blank&lt;br /&gt;
|class = Scientist|+sep=;&lt;br /&gt;
|inventorySort = 8&lt;br /&gt;
|image = Blank.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = Blank&lt;br /&gt;
|type = Blank&lt;br /&gt;
|item = Blank2&lt;br /&gt;
|link = Blank&lt;br /&gt;
|class = Scientist|+sep=;&lt;br /&gt;
|inventorySort = 9&lt;br /&gt;
|image = Blank.png&lt;br /&gt;
|itemSize=75px}}&lt;/div&gt;</summary>
		<author><name>OnionMλn</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCPs&amp;diff=17153</id>
		<title>SCPs</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCPs&amp;diff=17153"/>
		<updated>2025-11-08T21:33:20Z</updated>

		<summary type="html">&lt;p&gt;OnionMλn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;mp-center&amp;quot; style=&amp;quot;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-sectionNew&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-headerNew&amp;quot;&amp;gt;SCP Items&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-contentNew&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;SCPs are anomalous objects that have been contained the by Foundation. These objects are locked away for research across numerous facilities own by the coalition. The following anomalies are located within Site-02:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Actual category box --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-sectionNew&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-contentNew&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-subheaderNew&amp;quot;&amp;gt;Playable SCPs&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
{{Hycontent|SCP-049|049_Icon}}{{Hycontent|SCP-049-2|049-2_Icon}}{{Hycontent|SCP-079|SCPCAT 079}}{{Hycontent|SCP-096|096_IconCAT}}{{Hycontent|SCP-106|106_Icon}}{{Hycontent|SCP-173|173_Icon new}}{{Hycontent|SCP-939|939_Icon}}{{#switch: {{#ask:[[EventChecker::True]]|?CurrentEvent|format = plainlist|headers = hide|limit = 1|searchlabel =-|mainlabel =-|link = none}}|Halloween = {{Hycontent|SCP-3114|3114_Icon}}| }}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-contentNew&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-subheaderNew&amp;quot;&amp;gt;Item SCPs&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Hycontent3|Anti-Cola}}{{Hycontent3|SCP-018}}{{Hycontent3|SCP-127}}{{Hycontent3|SCP-207}}{{Hycontent3|SCP-244}}{{Hycontent3|SCP-268}}{{Hycontent3|SCP-500}}{{Hycontent3|SCP-1344}}{{Hycontent3|SCP-1509}}{{Hycontent3|SCP-1576}}{{Hycontent3|SCP-1853}}{{Hycontent3|SCP-2176}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-contentNew&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-subheaderNew&amp;quot;&amp;gt;Environmental SCPs&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Hycontent|SCP-330|330Render|4=200}}{{Hycontent|SCP-914|914CAT|4=150}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-contentNew&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-subheaderNew&amp;quot;&amp;gt;Event Exclusive SCPs&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Hycontent|SCP-559|559Render|4=150}}{{Hycontent|SCP-956|ISeeYou|4=150}}{{Hycontent|SCP-1507|1507_Icon}}{{Hycontent|SCP-2536 (Disambiguation)|2536Render2|4=150|6=SCP-2536}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!---{{HiddenHover|text=&amp;lt;span class=&#039;hoveritem selected&#039;&amp;gt;CAPYBARA CAPYBARA CAPYBARA&amp;lt;/span&amp;gt;&amp;lt;span class=&#039;hoveritem&#039; style=&amp;quot;display:initial;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;Rapidly approaching&amp;lt;br&amp;gt;[[File:Sequen.png|75px]]&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;|border=none}}&lt;br /&gt;
&amp;lt;/div&amp;gt;---&amp;gt;&lt;/div&gt;</summary>
		<author><name>OnionMλn</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-1509&amp;diff=17152</id>
		<title>SCP-1509</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-1509&amp;diff=17152"/>
		<updated>2025-11-08T21:31:45Z</updated>

		<summary type="html">&lt;p&gt;OnionMλn: Created page with &amp;quot;{{Micro HID Infobox |image = 1509Icon.png |image_size = 200 |description = A bladed weapon that deals moderate damage. Killing a human with it will resurrect an ally. |type = Blade of Rebirth |damage = 50 &amp;lt;br&amp;gt;2x damage to SCP-049-2 |spawn = Bulletproof Locker №7s |ID = 68 |debugName = Scp1509 |notes = Resurrects fallen players |weight = 1.7 |SCP914 = False }} &amp;#039;&amp;#039;&amp;#039;SCP-1509&amp;#039;&amp;#039;&amp;#039; is an SCP Item found in &amp;#039;&amp;#039;SCP Secret Laboratory&amp;#039;&amp;#039;.  SCP-150...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Micro HID Infobox&lt;br /&gt;
|image = 1509Icon.png&lt;br /&gt;
|image_size = 200&lt;br /&gt;
|description = A bladed weapon that deals moderate damage. Killing a human with it will resurrect an ally.&lt;br /&gt;
|type = Blade of Rebirth&lt;br /&gt;
|damage = 50 &amp;lt;br&amp;gt;2x damage to SCP-049-2&lt;br /&gt;
|spawn = [[Bulletproof Locker №7|Bulletproof Locker №7s]]&lt;br /&gt;
|ID = 68&lt;br /&gt;
|debugName = Scp1509&lt;br /&gt;
|notes = Resurrects fallen players&lt;br /&gt;
|weight = 1.7&lt;br /&gt;
|SCP914 = False&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-1509&#039;&#039;&#039; is an [[SCPs|SCP Item]] found in &#039;&#039;SCP Secret Laboratory&#039;&#039;.  SCP-1509 is a parang that deals moderate damage and, upon kill, resurrects allied players.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=left&amp;gt;&lt;br /&gt;
=Operational Guide=&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex:auto; flex-direction:row; flex-basis:min-content; min-width:60%&amp;quot;&amp;gt;&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
&amp;lt;div style=&amp;quot;white-space:normal;&amp;quot;&amp;gt;SCP-1509 can be found in [[Bulletproof Locker №7|Bulletproof Locker №7s]] located around the map, which require a [[Keycard]] with both {{HoverKeycard|Required Access1=CC2|Required Access2=CA}}to open. &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SCP-1509 is a melee weapon that can be swung with {{Key Press|Leftclick}}, dealing 50 damage per swing. Its attack will deal full damage to the closest target, and 25 damage to all other targets caught within its range. After attacking, the weapon is placed on a 0.6 second cooldown before being able to swing again. The weapon deals double damage against {{Fancy link|049-2}} instances.&lt;br /&gt;
&lt;br /&gt;
===Hume Shield===&lt;br /&gt;
When held, SCP-1509 will passively generate a [[Hume Shield]] for its user. It regenerates at a rate of 3/s up to a base maximum of 35. This shield has a regeneration delay of five seconds after taking damage. When not held for more than three seconds, HS will decay at a rate of 10/s. This Hume Shield will conflict with [[Artificial HP]]. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resurrection==&lt;br /&gt;
Killing a human, {{Fancy link|049-2}}, or {{Fancy link|939}} player with SCP-1509 will immediately resurrect a player from {{Fancy link|spectator}}. The system prioritizes resurrecting a player that was aligned with the user in their prior life. The SCP-1509 user will also immediately regenerate their Hume Shield to full. Any previously resurrected player within a 7.5 meter radius of the user when this occurs, will immediately gain 25 AHP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A Spectator must meet the following criteria to be eligible to be resurrected:&lt;br /&gt;
*The Spectator must not have been resurrected by SCP-1509 before.&lt;br /&gt;
*The Spectator must not have been killed by SCP-1509 before.&lt;br /&gt;
&lt;br /&gt;
The resurrected player will have a maximum of 75 HP and 25 AHP. They will also receive 25 AHP that does not decay.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The class a Spectator is resurrected as is dependent on the class of the user.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable wikitable--stripe&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! User Class !! Resurrected Player Class&lt;br /&gt;
|-&lt;br /&gt;
| {{Fancy link|classd}} || {{Fancy link|classd}}* or {{Fancy link|cicn}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| {{Fancy link|scientist}} || {{Fancy link|scientist}}* or {{Fancy link|guard}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| {{Fancy link|mtf}} or {{Fancy link|guard}} || {{Fancy link|mtfpr}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| {{Fancy link|ci}} || {{Fancy link|cicn}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| {{Fancy link|tutorial}} || {{Fancy link|tutorial}} &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;*The resurrected player can only become a civilian class under certain criteria. If creating a civilian class would not exceed the amount of civilians currently alive (relative to the amount of civilians spawned at the beginning of the round), then they will be resurrected as a civilian class.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;For example: If there were three Scientist at the start of the round, and two of them were alive and one escaped, then a Facility Guard would be created. However, if only one of the Scientists were alive and one escaped, a Scientist would be created.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After resurrecting a player, SCP-1509 will go on a 30 second cooldown before being able to resurrect again. If there are no eligible Spectators to be resurrected, the resurrection ability will be unable to be used until one is available.&amp;lt;br&amp;gt;&lt;br /&gt;
When the ability is available and off cooldown, SCP-1507 emanates smoke from its blade.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
{{Achievements|check1=SCP Items}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*SCP-1509 was initially planned to release in the 2024 Halloween Event, but ultimately was added in the 2025 Halloween Event alongside version 14.2.&lt;br /&gt;
&lt;br /&gt;
{{SCP Navbox}}&lt;br /&gt;
{{Items Navbox}}&lt;/div&gt;</summary>
		<author><name>OnionMλn</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Data/Items&amp;diff=17151</id>
		<title>Data/Items</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Data/Items&amp;diff=17151"/>
		<updated>2025-11-08T21:29:29Z</updated>

		<summary type="html">&lt;p&gt;OnionMλn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--Keycards--&amp;gt;&lt;br /&gt;
{{#subobject:&amp;lt;!---Global Keycard Stats--&amp;gt;&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Keycard&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|image = Reworked Scientist Keycard Updated.png&lt;br /&gt;
|weight = 00.01&lt;br /&gt;
|tier = Keycard_Override&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|itemSize=75px&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Janitor Keycard&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|tier = Common&lt;br /&gt;
|keycardsort = 01 |armorsort = 00&lt;br /&gt;
|image = Reworked Janitor Keycard Updated.png&lt;br /&gt;
|keycardfront = Janitor Icon.png&lt;br /&gt;
|inventorySlot = 1&lt;br /&gt;
|itemid = 0&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Scientist Keycard&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|tier = Common&lt;br /&gt;
|class = Scientist|+sep=;&lt;br /&gt;
|keycardsort = 02&lt;br /&gt;
|armorsort = 04&lt;br /&gt;
|image = Reworked Scientist Keycard Updated.png&lt;br /&gt;
|keycardfront = Scientist Icon.png&lt;br /&gt;
|inventorySlot = 1&lt;br /&gt;
|itemid = 1&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Research Supervisor Keycard&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|914only = true&lt;br /&gt;
|keycardsort = 03&lt;br /&gt;
|armorsort = 04&lt;br /&gt;
|image = Reworked Research Supervisor Keycard Updated.png&lt;br /&gt;
|keycardfront = Research Supervisor Icon.png&lt;br /&gt;
|inventorySlot = 1&lt;br /&gt;
|itemid = 2&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Containment Engineer Keycard&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|tier = Extra Rare&lt;br /&gt;
|914only = true&lt;br /&gt;
|keycardsort = 04&lt;br /&gt;
|armorsort = 00&lt;br /&gt;
|image = Reworked Containment Engineer Keycard Updated.png&lt;br /&gt;
|keycardfront = CEngineer icon.png&lt;br /&gt;
|inventorySlot = 1&lt;br /&gt;
|itemid = 6&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Guard Keycard&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|tier = Common&lt;br /&gt;
|class = Facility Guard|+sep=;&lt;br /&gt;
|keycardsort = 05&lt;br /&gt;
|armorsort = 00&lt;br /&gt;
|image = Reworked Facility Guard Keycard Updated.png&lt;br /&gt;
|keycardfront = Guard Icon.png&lt;br /&gt;
|inventorySlot = 1&lt;br /&gt;
|itemid = 4&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Private Keycard&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|keycardsort = 06&lt;br /&gt;
|armorsort = 04&lt;br /&gt;
|image = Reworked Private Keycard Updated.png&lt;br /&gt;
|keycardfront = Private Icon.png&lt;br /&gt;
|inventorySlot = 1&lt;br /&gt;
|itemid = 5&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Operative Keycard&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|class = MTF Private;MTF Sergeant;MTF Specialist|+sep=;&lt;br /&gt;
|keycardsort = 07&lt;br /&gt;
|armorsort = 04&lt;br /&gt;
|image = Reworked Operative Keycard Updated.png&lt;br /&gt;
|keycardfront = Operative icon fr.png&lt;br /&gt;
|inventorySlot = 1&lt;br /&gt;
|itemid = 7&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Captain Keycard&lt;br /&gt;
|class = MTF Captain&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|keycardsort = 08&lt;br /&gt;
|armorsort = 00&lt;br /&gt;
|image = Reworked Captain Keycard Updated.png&lt;br /&gt;
|keycardfront = Captain Icon.png&lt;br /&gt;
|inventorySlot = 1&lt;br /&gt;
|itemid = 8&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Zone Manager Keycard&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|tier = Common&lt;br /&gt;
|keycardsort = 09&lt;br /&gt;
|armorsort = 04&lt;br /&gt;
|image = Reworked Zone Manager Keycard Updated.png&lt;br /&gt;
|keycardfront = ZManager icon.png&lt;br /&gt;
|inventorySlot = 1&lt;br /&gt;
|itemid = 3&lt;br /&gt;
|itemSize=50px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Facility Manager Keycard&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|tier = Extra Rare&lt;br /&gt;
|keycardsort = 10&lt;br /&gt;
|armorsort = 00&lt;br /&gt;
|image = Reworked Facility Manager Keycard Updated.png&lt;br /&gt;
|keycardfront = Owner Icon.png&lt;br /&gt;
|inventorySlot = 1&lt;br /&gt;
|itemid = 9&lt;br /&gt;
|itemSize=50px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Chaos Insurgency Access Device&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|class = Chaos Riflemen;Chaos Marauder;Chaos Repressor;Chaos Conscript|+sep=;&lt;br /&gt;
|keycardsort = 11&lt;br /&gt;
|armorsort = 00&lt;br /&gt;
|image = Chaos Insurgency Access Device Updated.png&lt;br /&gt;
|keycardfront = Chaos card icon2.png&lt;br /&gt;
|inventorySlot = 1&lt;br /&gt;
|itemid = 10&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = O5 Keycard&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|tier = Extra Rare&lt;br /&gt;
|914only = true&lt;br /&gt;
|keycardsort = 12&lt;br /&gt;
|armorsort = 04&lt;br /&gt;
|image = Reworked O5 Keycard Updated.png&lt;br /&gt;
|keycardfront = O5 icon.png&lt;br /&gt;
|inventorySlot = 1&lt;br /&gt;
|itemid = 11&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Surface Access Pass&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|tier = Extra Rare&lt;br /&gt;
|914only = true&lt;br /&gt;
|keycardsort = 12&lt;br /&gt;
|armorsort = 04&lt;br /&gt;
|image = Surface Access Pass Updated.png&lt;br /&gt;
|keycardfront = O5 icon.png&lt;br /&gt;
|inventorySlot = 1&lt;br /&gt;
|itemid = 63&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
&amp;lt;!--- Legacy Keycards--&amp;gt;&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = legacy&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Old Research Supervisor Keycard&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|image = Old Research Supervisor Inventory.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = legacy&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Legacy Containment Engineer Keycard&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|no914 = true&lt;br /&gt;
|image = CEngineer Keycard2.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = legacy&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Old Guard Keycard&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|image = Old Guard Inventory.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = legacy&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Senior Guard Keycard&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|image = Old Cadet Inventory.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = legacy&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Cadet Keycard&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|image = Cadet Keycard3.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = legacy&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Legacy Private Keycard&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|no914 = true&lt;br /&gt;
|image = Private Keycard.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = legacy&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Lieutenant Keycard&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|image = Lieutenant Keycard3.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = legacy&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Old Sergeant Keycard&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|image = Sergeant Keycard.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = legacy&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Commander Keycard&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|image = Commander Keycard3.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = legacy&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Old Commander Keycard&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|image = Old Commander Inventory.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = legacy&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Breaking Keycard&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|image = Old Guard Inventory.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
&amp;lt;!-- SCP Items --&amp;gt;&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = SCP-018&lt;br /&gt;
|link = SCP-018&lt;br /&gt;
|weight = 00.5&lt;br /&gt;
|tier = Extra Rare&lt;br /&gt;
|image = JackieSCP018Icon.png&lt;br /&gt;
|applies = Burned;Concussed;Deafened|+sep=;&lt;br /&gt;
|scpitemsort= 0018&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|itemid = 31&lt;br /&gt;
|itemtype = SCP018&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = holiday&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Jackie SCP-018&lt;br /&gt;
|link = SCP-018&lt;br /&gt;
|image = JackieSCP018Icon.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = holiday&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Xmas SCP-018&lt;br /&gt;
|link = SCP-018&lt;br /&gt;
|image = OrnamentSCP018Icon.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Special Weaponry&lt;br /&gt;
|item = SCP-127&lt;br /&gt;
|link = SCP-127&lt;br /&gt;
|weight = 01.27&lt;br /&gt;
|tier = Military Grade;Extra Rare|+sep=;&lt;br /&gt;
|keycardsort = 01 |armorsort = 00&lt;br /&gt;
|image = SCP127.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|scpitemsort= 0217&lt;br /&gt;
|itemid = 62&lt;br /&gt;
|itemtype = GunSCP127&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = SCP-207&lt;br /&gt;
|link = SCP-207&lt;br /&gt;
|weight = 01&lt;br /&gt;
|use = 03.2&lt;br /&gt;
|tier = Extra Rare&lt;br /&gt;
|applies = SCP-207|+sep=;&lt;br /&gt;
|scpitemsort= 0207&lt;br /&gt;
|image = UpdatedSCP207Icon.png&lt;br /&gt;
|1853-Chart = false&lt;br /&gt;
|itemid = 18&lt;br /&gt;
|itemtype = SCP207&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Anti-Cola&lt;br /&gt;
|link = Anti-Cola&lt;br /&gt;
|weight = 01&lt;br /&gt;
|use = 03.2&lt;br /&gt;
|tier = Extra Rare&lt;br /&gt;
|applies = Anti-Cola|+sep=;&lt;br /&gt;
|image = AntiSCP207Icon.png&lt;br /&gt;
|1853-Chart = false&lt;br /&gt;
|itemid = 51&lt;br /&gt;
|itemtype = AntiSCP207&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&amp;lt;!---SCP-244 Global Stats--&amp;gt;&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = SCP-244&lt;br /&gt;
|link = SCP-244&lt;br /&gt;
|tier = Extra Rare&lt;br /&gt;
|applies = Hypothermia|+sep=;&lt;br /&gt;
|scpitemsort= 0244&lt;br /&gt;
|keycardsort = 13 |armorsort = 04&lt;br /&gt;
|image = SCP244AIcon.png&lt;br /&gt;
|1853-Chart = false&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = SCP-244-A&lt;br /&gt;
|link = SCP-244&lt;br /&gt;
|weight = 03.9&lt;br /&gt;
|image = SCP244AIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|itemid = 44&lt;br /&gt;
|itemtype = SCP244a&lt;br /&gt;
|no914 = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = SCP-244-B&lt;br /&gt;
|link = SCP-244&lt;br /&gt;
|weight = 03.4&lt;br /&gt;
|image = SCP244BIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|itemid = 45&lt;br /&gt;
|itemtype = SCP244b&lt;br /&gt;
|no914 = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = SCP-244-A (Active)&lt;br /&gt;
|link = SCP-244&lt;br /&gt;
|image = SCP244AIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = SCP-244-B (Active)&lt;br /&gt;
|link = SCP-244&lt;br /&gt;
|image = SCP244BIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = SCP-268&lt;br /&gt;
|link = SCP-268&lt;br /&gt;
|weight = 00.3&lt;br /&gt;
|tier = Extra Rare&lt;br /&gt;
|applies = Invisibility|+sep=;&lt;br /&gt;
|scpitemsort= 0268&lt;br /&gt;
|keycardsort = 13 |armorsort = 04&lt;br /&gt;
|image = UpdatedSCP268Icon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|itemid = 32&lt;br /&gt;
|itemtype = SCP268&lt;br /&gt;
|no914 = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = SCP-500&lt;br /&gt;
|link = SCP-500&lt;br /&gt;
|weight = 00.3&lt;br /&gt;
|use = 01.35&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|cures= SCP-207;SCP-1853;Burned;Cardiac Arrest;Concussed;Deafened;Poisoned;Traumatized|+sep=;&lt;br /&gt;
|scpitemsort= 0500&lt;br /&gt;
|keycardsort = 13 |armorsort = 04&lt;br /&gt;
|image = SCP500Icon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|itemid = 17&lt;br /&gt;
|itemtype = SCP500&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = SCP-1344&lt;br /&gt;
|link = SCP-1344&lt;br /&gt;
|weight = 00.4&lt;br /&gt;
|tier = Extra Rare&lt;br /&gt;
|applies = SCP-1344;Blindness|+sep=;&lt;br /&gt;
|scpitemsort= 1344&lt;br /&gt;
|keycardsort = 13 |armorsort = 04&lt;br /&gt;
|image = Scp1344Icon.png&lt;br /&gt;
|1853-Chart = false&lt;br /&gt;
|itemid = 55&lt;br /&gt;
|itemtype = SCP1344&lt;br /&gt;
|no914 = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = SCP-1509&lt;br /&gt;
|link = SCP-1509&lt;br /&gt;
|weight = 01.7&lt;br /&gt;
|tier = Extra Rare&lt;br /&gt;
|scpitemsort= 1509&lt;br /&gt;
|keycardsort = 13 |armorsort = 04&lt;br /&gt;
|image = SCP1576Icon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|itemid = 68&lt;br /&gt;
|itemtype = SCP1509&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = SCP-1576&lt;br /&gt;
|link = SCP-1576&lt;br /&gt;
|weight = 06&lt;br /&gt;
|tier = Extra Rare&lt;br /&gt;
|scpitemsort= 1576&lt;br /&gt;
|keycardsort = 13 |armorsort = 04&lt;br /&gt;
|image = SCP1576Icon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|itemid = 49&lt;br /&gt;
|itemtype = SCP1576&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = SCP-1853&lt;br /&gt;
|link = SCP-1853&lt;br /&gt;
|weight = 00.6&lt;br /&gt;
|tier = Extra Rare&lt;br /&gt;
|applies = SCP-1853|+sep=;&lt;br /&gt;
|scpitemsort= 1853&lt;br /&gt;
|keycardsort = 13 |armorsort = 04&lt;br /&gt;
|image = SCP1853Icon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|itemid = 46&lt;br /&gt;
|itemtype = SCP1853&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = SCP-2176&lt;br /&gt;
|link = SCP-2176&lt;br /&gt;
|weight = 00.5&lt;br /&gt;
|tier = Extra Rare&lt;br /&gt;
|scpitemsort= 2176&lt;br /&gt;
|keycardsort = 13 |armorsort = 04&lt;br /&gt;
|image = Updated2176Icon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|itemid = 43&lt;br /&gt;
|itemtype = SCP2176&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
&amp;lt;!--330 Candies--&amp;gt;&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Bag of Candies&lt;br /&gt;
|link = Bag of Candies&lt;br /&gt;
|weight = 00.15&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|keycardsort = 13 |armorsort = 00&lt;br /&gt;
|image = CandyBagIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|itemid = 42&lt;br /&gt;
|itemtype = SCP330&lt;br /&gt;
|no914 = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = candy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Purple Candy&lt;br /&gt;
|link = SCP-330&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|applies = Damage Reduction|+sep=;&lt;br /&gt;
|image = IconCandyPurple.png&lt;br /&gt;
|no914 = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = candy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Red Candy&lt;br /&gt;
|link = SCP-330&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|image = IconCandyRed.png&lt;br /&gt;
|no914 = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = candy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Blue Candy&lt;br /&gt;
|link = SCP-330&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|image = IconCandyBlue.png&lt;br /&gt;
|no914 = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = candy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Green Candy&lt;br /&gt;
|link = SCP-330&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|applies = Vitality|+sep=;&lt;br /&gt;
|image = IconCandyGreen.png&lt;br /&gt;
|no914 = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = candy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Yellow Candy&lt;br /&gt;
|link = SCP-330&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|applies = Invigorated|+sep=;&lt;br /&gt;
|image = IconCandyYellow.png&lt;br /&gt;
|no914 = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = candy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Rainbow Candy&lt;br /&gt;
|link = SCP-330&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|applies = Bodyshot Reduction;Rainbow Taste|+sep=;&lt;br /&gt;
|image = IconCandyGay.png&lt;br /&gt;
|no914 = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = candy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Pink Candy&lt;br /&gt;
|link = SCP-330&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|applies = Burned;Concussed;Deafened|+sep=;&lt;br /&gt;
|image = IconCandyPink.png&lt;br /&gt;
|no914 = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
&amp;lt;!--Legacy 330 Candies--&amp;gt;&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = legacy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Bucket of Candies&lt;br /&gt;
|link = Bag of Candies&lt;br /&gt;
|weight = 00.15&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|keycardsort = 13 |armorsort = 00&lt;br /&gt;
|image = CandyBucketIcon.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = legacy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Old Purple Candy&lt;br /&gt;
|link = SCP-330&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|image = OldPurpleCandyIcon.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = legacy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Old Red Candy&lt;br /&gt;
|link = SCP-330&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|image = OldRedCandyIcon.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = legacy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Old Blue Candy&lt;br /&gt;
|link = SCP-330&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|image = OldBlueCandyIcon.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = legacy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Old Green Candy&lt;br /&gt;
|link = SCP-330&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|image = OldGreenCandyIcon.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = legacy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Old Yellow Candy&lt;br /&gt;
|link = SCP-330&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|image = OldYellowCandyIcon.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = legacy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Old Pink Candy&lt;br /&gt;
|link = SCP-330&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|image = OldPinkCandyIcon.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
&amp;lt;!--Legacy SCP Items --&amp;gt;&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = legacy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Old SCP-018&lt;br /&gt;
|image = OldSCP018Icon.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = legacy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Older SCP-207&lt;br /&gt;
|image = OldSCP207Icon.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Old SCP-207&lt;br /&gt;
|image = SCP207Icon.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
&amp;lt;!--Armor --&amp;gt;&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Armor&lt;br /&gt;
|armorsort = 01&lt;br /&gt;
|item = Armor&lt;br /&gt;
|link = Armor#tabber-tabpanel-Light_Armor&lt;br /&gt;
|image = CombatArmorIcon.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Armor&lt;br /&gt;
|armorsort = 01&lt;br /&gt;
|item = Light Armor&lt;br /&gt;
|link = Armor#tabber-tabpanel-Light_Armor&lt;br /&gt;
|weight = 01.4&lt;br /&gt;
|tier = Military Grade&lt;br /&gt;
|class = Facility Guard|+sep=;&lt;br /&gt;
|keycardsort = 01&lt;br /&gt;
|image = LightArmorIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|inventorySlot = 3&lt;br /&gt;
|itemid = 36&lt;br /&gt;
|itemtype = ArmorLight&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Armor&lt;br /&gt;
|armorsort = 02&lt;br /&gt;
|item = Combat Armor&lt;br /&gt;
|link = Armor#tabber-tabpanel-Combat_Armor&lt;br /&gt;
|weight = 02.2&lt;br /&gt;
|tier = Military Grade&lt;br /&gt;
|class = MTF Sergeant;MTF Specialist;MTF Private;Chaos Riflemen;Chaos Marauder;Chaos Conscript|+sep=;&lt;br /&gt;
|keycardsort = 01 &lt;br /&gt;
|image = CombatArmorIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|inventorySlot = 3&lt;br /&gt;
|itemid = 37&lt;br /&gt;
|itemtype = ArmorCombat&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Armor&lt;br /&gt;
|armorsort = 03&lt;br /&gt;
|item = Heavy Armor&lt;br /&gt;
|link = Armor#tabber-tabpanel-Heavy_Armor&lt;br /&gt;
|weight = 15&lt;br /&gt;
|tier = Military Grade&lt;br /&gt;
|class = MTF Captain;Chaos Repressor|+sep=;&lt;br /&gt;
|keycardsort = 01 &lt;br /&gt;
|image = HeavyArmorIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|inventorySlot = 3&lt;br /&gt;
|itemid = 38&lt;br /&gt;
|itemtype = ArmorHeavy&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
&amp;lt;!--Normal Items --&amp;gt;&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Normal Item&lt;br /&gt;
|item = Coin&lt;br /&gt;
|link = Coin&lt;br /&gt;
|weight = 00.0025&lt;br /&gt;
|tier = Common&lt;br /&gt;
|keycardsort = 01 |armorsort = 00&lt;br /&gt;
|image = CoinIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|itemid = 35&lt;br /&gt;
|itemtype = Coin&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Normal Item&lt;br /&gt;
|item = Flashlight&lt;br /&gt;
|link = Flashlight&lt;br /&gt;
|weight = 00.7&lt;br /&gt;
|tier = Common&lt;br /&gt;
|keycardsort = 01 |armorsort = 00&lt;br /&gt;
|image = FlashlightIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|itemid = 15&lt;br /&gt;
|itemtype = Flashlight&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = Event&lt;br /&gt;
|type = Normal Item&lt;br /&gt;
|item = Lantern&lt;br /&gt;
|link = Lantern&lt;br /&gt;
|image = LanternIcon.png&lt;br /&gt;
|weight = 00.7&lt;br /&gt;
|tier = Common&lt;br /&gt;
|1853-Chart = false&lt;br /&gt;
|itemid = 54&lt;br /&gt;
|itemtype = Lantern&lt;br /&gt;
|no914 = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Normal Item&lt;br /&gt;
|item = Radio&lt;br /&gt;
|link = Radio&lt;br /&gt;
|weight = 01.7&lt;br /&gt;
|tier = Common&lt;br /&gt;
|class = MTF Captain;MTF Sergeant;MTF Specialist;MTF Private;Facility Guard|+sep=;&lt;br /&gt;
|keycardsort = 13 |armorsort = 04&lt;br /&gt;
|image = RadioIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|inventorySlot = 5&lt;br /&gt;
|itemid = 12&lt;br /&gt;
|itemtype = Radio&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
&amp;lt;!--Treatment Items --&amp;gt;&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Treatment Item&lt;br /&gt;
|item = Adrenaline&lt;br /&gt;
|link = Adrenaline&lt;br /&gt;
|weight = 00.5&lt;br /&gt;
|use = 01.6&lt;br /&gt;
|tier = Common&lt;br /&gt;
|cures= Cardiac Arrest;Concussed|+sep=;&lt;br /&gt;
|class = MTF Captain;Chaos Repressor|+sep=;&lt;br /&gt;
|keycardsort = 01 |armorsort = 00&lt;br /&gt;
|image = AdrenalineIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|inventorySlot = 6&lt;br /&gt;
|itemid = 33&lt;br /&gt;
|itemtype = Adrenaline&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Treatment Item&lt;br /&gt;
|item = First Aid Kit&lt;br /&gt;
|link = First Aid Kit&lt;br /&gt;
|class = MTF Captain;MTF Sergeant;MTF Specialist;MTF Specialist;MTF Private;Facility Guard;Chaos Riflemen;Chaos Marauder;Chaos Repressor;Chaos Conscript;Chaos Conscript;Scientist|+sep=;&lt;br /&gt;
|weight = 00.7&lt;br /&gt;
|use = 04&lt;br /&gt;
|tier = Common&lt;br /&gt;
|cures= Bleeding;Burned|+sep=;&lt;br /&gt;
|keycardsort = 01 |armorsort = 00&lt;br /&gt;
|image = MedkitIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|inventorySlot = 7&lt;br /&gt;
|itemid = 14&lt;br /&gt;
|itemtype = Medkit&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Treatment Item&lt;br /&gt;
|item = Painkillers&lt;br /&gt;
|link = Painkillers&lt;br /&gt;
|weight = 00.25&lt;br /&gt;
|use = 01.33&lt;br /&gt;
|tier = Common&lt;br /&gt;
|tier = Common&lt;br /&gt;
|cures= Concussed|+sep=;&lt;br /&gt;
|class = Chaos Riflemen;Chaos Marauder;Chaos Conscript|+sep=;&lt;br /&gt;
|keycardsort = 13 |armorsort = 04&lt;br /&gt;
|image = NewPainkillersIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|inventorySlot = 8&lt;br /&gt;
|itemid = 34&lt;br /&gt;
|itemtype = Painkillers&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
&amp;lt;!--Foundation Firearms Items --&amp;gt;&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Foundation Firearm Item&lt;br /&gt;
|item = COM-15&lt;br /&gt;
|link = COM-15&lt;br /&gt;
|weight = 00.65&lt;br /&gt;
|equip = 00.5&lt;br /&gt;
|equipchamber = 01.36&lt;br /&gt;
|reload = 01.96&lt;br /&gt;
|reloadempty = 02.64&lt;br /&gt;
|aimingaccuracy = 0.25&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|ammo = 9x19mm&lt;br /&gt;
|keycardsort = 01 |armorsort = 00&lt;br /&gt;
|image = COM-15Icon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|inventorySlot = 2&lt;br /&gt;
|itemid = 13&lt;br /&gt;
|itemtype = GunCOM15&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Foundation Firearm Item&lt;br /&gt;
|item = COM-18&lt;br /&gt;
|link = COM-18&lt;br /&gt;
|weight = 00.72&lt;br /&gt;
|equip = 00.26&lt;br /&gt;
|equipchamber = 01.03&lt;br /&gt;
|reload = 02.93&lt;br /&gt;
|reloadempty = 03.46&lt;br /&gt;
|aimingaccuracy = 0.23&lt;br /&gt;
|tier = Military Grade;Rare|+sep=;&lt;br /&gt;
|ammo = 9x19mm&lt;br /&gt;
|keycardsort = 01 |armorsort = 00&lt;br /&gt;
|image = IconCom18.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|inventorySlot = 2&lt;br /&gt;
|itemid = 30&lt;br /&gt;
|itemtype = GunCOM18&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Foundation Firearm Item&lt;br /&gt;
|item = Crossvec&lt;br /&gt;
|link = Crossvec&lt;br /&gt;
|weight = 02.65&lt;br /&gt;
|equip = 01.27&lt;br /&gt;
|equipchamber = 01.58&lt;br /&gt;
|reload = 03.62&lt;br /&gt;
|reloadempty = 04.25&lt;br /&gt;
|aimingaccuracy = 0.2&lt;br /&gt;
|tier = Military Grade;Rare|+sep=;&lt;br /&gt;
|ammo = 9x19mm&lt;br /&gt;
|class = MTF Private|+sep=;&lt;br /&gt;
|keycardsort = 01 |armorsort = 00&lt;br /&gt;
|image = CrossvecIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|inventorySlot = 2&lt;br /&gt;
|itemid = 21&lt;br /&gt;
|itemtype = GunCrossvec&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Foundation Firearm Item&lt;br /&gt;
|item = FR-MG-0&lt;br /&gt;
|link = FR-MG-0&lt;br /&gt;
|weight = 09.2&lt;br /&gt;
|equip = 00.8&lt;br /&gt;
|equipchamber = 01.45&lt;br /&gt;
|reload = 04.41&lt;br /&gt;
|reloadempty = 05.16&lt;br /&gt;
|aimingaccuracy = 0.08&lt;br /&gt;
|tier = Military Grade;Extra Rare|+sep=;&lt;br /&gt;
|ammo = 5.56x45mm&lt;br /&gt;
|class = MTF Captain&lt;br /&gt;
|keycardsort = 13 |armorsort = 04&lt;br /&gt;
|image = FRMG0Icon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|inventorySlot = 2&lt;br /&gt;
|itemid = 52&lt;br /&gt;
|itemtype = GunFRMG0&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Foundation Firearm Item&lt;br /&gt;
|item = FSP-9&lt;br /&gt;
|link = FSP-9&lt;br /&gt;
|weight = 02.45&lt;br /&gt;
|equip = 00.38&lt;br /&gt;
|equipchamber = 01.04&lt;br /&gt;
|reload = 03.44&lt;br /&gt;
|reloadempty = 04.64&lt;br /&gt;
|aimingaccuracy = 0.4&lt;br /&gt;
|tier = Military Grade;Rare|+sep=;&lt;br /&gt;
|ammo = 9x19mm&lt;br /&gt;
|class = Facility Guard|+sep=;&lt;br /&gt;
|keycardsort = 01 |armorsort = 00&lt;br /&gt;
|image = FSP-9Icon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|inventorySlot = 2&lt;br /&gt;
|itemid = 23&lt;br /&gt;
|itemtype = GunFSP9&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Foundation Firearm Item&lt;br /&gt;
|item = MTF-E11-SR&lt;br /&gt;
|link = MTF-E11-SR&lt;br /&gt;
|weight = 03.15&lt;br /&gt;
|equip = 00.73&lt;br /&gt;
|equipchamber = 01.45&lt;br /&gt;
|reload = 03.5&lt;br /&gt;
|reloadempty = 04&lt;br /&gt;
|aimingaccuracy = 0.08&lt;br /&gt;
|tier = Military Grade;Rare|+sep=;&lt;br /&gt;
|ammo = 5.56x45mm&lt;br /&gt;
|class = MTF Sergeant;MTF Specialist|+sep=;&lt;br /&gt;
|keycardsort = 13 |armorsort = 04&lt;br /&gt;
|image = E11SRIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|inventorySlot = 2&lt;br /&gt;
|itemid = 20&lt;br /&gt;
|itemtype = GunE11SR&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
&amp;lt;!--Chaos Firearms Items --&amp;gt;&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Chaos Firearm Item&lt;br /&gt;
|item = .44 Revolver&lt;br /&gt;
|link = .44 Revolver&lt;br /&gt;
|weight = 02.15&lt;br /&gt;
|equip = 00.45&lt;br /&gt;
|equipchamber = 01.76&lt;br /&gt;
|reload = 03.2&lt;br /&gt;
|aimingaccuracy = 0.75&lt;br /&gt;
|tier = Military Grade;Rare|+sep=;&lt;br /&gt;
|ammo = .44 Mag&lt;br /&gt;
|class = Chaos Marauder|+sep=;&lt;br /&gt;
|keycardsort = 01 |armorsort = 00&lt;br /&gt;
|image = IconRevolver.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|inventorySlot = 2&lt;br /&gt;
|itemid = 39&lt;br /&gt;
|itemtype = GunRevolver&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Chaos Firearm Item&lt;br /&gt;
|item = AK&lt;br /&gt;
|link = AK&lt;br /&gt;
|weight = 03.9&lt;br /&gt;
|equip = 00.54&lt;br /&gt;
|equipchamber = 01.25&lt;br /&gt;
|reload = 03.16&lt;br /&gt;
|reloadempty = 04&lt;br /&gt;
|aimingaccuracy = 0.08&lt;br /&gt;
|tier = Military Grade;Rare|+sep=;&lt;br /&gt;
|ammo = 7.62x39mm&lt;br /&gt;
|class = Chaos Riflemen;Chaos Conscript|+sep=;&lt;br /&gt;
|keycardsort = 01 |armorsort = 00&lt;br /&gt;
|image = NewAKIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|inventorySlot = 2&lt;br /&gt;
|itemid = 40&lt;br /&gt;
|itemtype = GunAK&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Chaos Firearm Item&lt;br /&gt;
|item = Logicer&lt;br /&gt;
|link = Logicer&lt;br /&gt;
|weight = 11.3&lt;br /&gt;
|equip = 00.93&lt;br /&gt;
|equipchamber = 02.91&lt;br /&gt;
|reload = 05.79&lt;br /&gt;
|reloadempty = 06.41&lt;br /&gt;
|aimingaccuracy = 0.15&lt;br /&gt;
|tier = Military Grade;Extra Rare|+sep=;&lt;br /&gt;
|ammo = 7.62x39mm&lt;br /&gt;
|class = Chaos Repressor|+sep=;&lt;br /&gt;
|keycardsort = 13 |armorsort = 04&lt;br /&gt;
|image = LogicerIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|inventorySlot = 2&lt;br /&gt;
|itemid = 24&lt;br /&gt;
|itemtype = GunLogicer&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Chaos Firearm Item&lt;br /&gt;
|item = Shotgun&lt;br /&gt;
|link = Shotgun&lt;br /&gt;
|weight = 03.95&lt;br /&gt;
|equip = 00.58&lt;br /&gt;
|equipchamber = 01.28&lt;br /&gt;
|aimingaccuracy = 0.1&lt;br /&gt;
|tier = Military Grade;Rare|+sep=;&lt;br /&gt;
|ammo = 12/70 Buckshot&lt;br /&gt;
|class = Chaos Marauder|+sep=;&lt;br /&gt;
|keycardsort = 13 |armorsort = 04&lt;br /&gt;
|image = ShotgunIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|inventorySlot = 2&lt;br /&gt;
|itemid = 41&lt;br /&gt;
|itemtype = GunShotgun&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
&amp;lt;!--Grenades --&amp;gt;&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Grenades&lt;br /&gt;
|item = Flashbang Grenade&lt;br /&gt;
|link = Flashbang Grenade&lt;br /&gt;
|weight = 00.5&lt;br /&gt;
|tier = Military Grade;Rare|+sep=;&lt;br /&gt;
|applies = Blinded;Flashed;Deafened|+sep=;&lt;br /&gt;
|class = Facility Guard|+sep=;&lt;br /&gt;
|keycardsort = 01 |armorsort = 00&lt;br /&gt;
|image = FlashbangIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|inventorySlot = 4&lt;br /&gt;
|itemid = 26&lt;br /&gt;
|itemtype = GrenadeFlash&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Grenades&lt;br /&gt;
|item = High-Explosive Grenade&lt;br /&gt;
|link = High-Explosive Grenade&lt;br /&gt;
|weight = 00.5&lt;br /&gt;
|tier = Military Grade; Rare|+sep=;&lt;br /&gt;
|class = MTF Captain;MTF Sergeant;MTF Specialist|+sep=;&lt;br /&gt;
|applies = Burned;Concussed;Deafened|+sep=;&lt;br /&gt;
|keycardsort = 01 |armorsort = 00&lt;br /&gt;
|image = GrenadeIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|inventorySlot = 4&lt;br /&gt;
|itemid = 25&lt;br /&gt;
|itemtype = GrenadeHE&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
&amp;lt;!--Special Weaponry --&amp;gt;&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Special Weaponry&lt;br /&gt;
|item = 3-X Particle Disruptor&lt;br /&gt;
|link = 3-X Particle Disruptor&lt;br /&gt;
|weight = 04.5&lt;br /&gt;
|equip = 00.68&lt;br /&gt;
|equipchamber = 01.73&lt;br /&gt;
|reload = 05.59&lt;br /&gt;
|tier = Military Grade;Extra Rare|+sep=;&lt;br /&gt;
|keycardsort = 01 |armorsort = 00&lt;br /&gt;
|applies = Burned;Concussed;Deafened|+sep=;&lt;br /&gt;
|image = IconDisruptorNew.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|itemid = 47&lt;br /&gt;
|itemtype = ParticleDisruptor&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Special Weaponry&lt;br /&gt;
|item = A7&lt;br /&gt;
|link = A7&lt;br /&gt;
|weight = 01.7&lt;br /&gt;
|equip = 00.5&lt;br /&gt;
|equipchamber = 01.31&lt;br /&gt;
|reload = 02.9&lt;br /&gt;
|reloadempty = 03.76&lt;br /&gt;
|aimingaccuracy = 0.5&lt;br /&gt;
|tier = Military Grade;Rare|+sep=;&lt;br /&gt;
|ammo = 7.62x39mm&lt;br /&gt;
|keycardsort = 01 |armorsort = 00&lt;br /&gt;
|image = A7Icon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|914only = true&lt;br /&gt;
|itemid = 53&lt;br /&gt;
|itemtype =  GunA7&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Special Weaponry&lt;br /&gt;
|item = Micro H.I.D.&lt;br /&gt;
|link = Micro H.I.D.&lt;br /&gt;
|weight = 21.5&lt;br /&gt;
|tier = Extra Rare&lt;br /&gt;
|keycardsort = 13 |armorsort = 04&lt;br /&gt;
|image = NewMicroHidIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|itemid = 16&lt;br /&gt;
|itemtype = MicroHID&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Special Weaponry&lt;br /&gt;
|item = Jailbird&lt;br /&gt;
|link = Jailbird&lt;br /&gt;
|weight = 01.7&lt;br /&gt;
|tier = Extra Rare&lt;br /&gt;
|keycardsort = 01 |armorsort = 00&lt;br /&gt;
|image = JailbirdIcon.png&lt;br /&gt;
|applies = Deafened;Flashed|+sep=;&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|itemid = 50&lt;br /&gt;
|itemtype = Jailbird&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Special Weaponry&lt;br /&gt;
|item = COM-45&lt;br /&gt;
|link = COM-45&lt;br /&gt;
|weight = 01.7&lt;br /&gt;
|equip = 00.2&lt;br /&gt;
|equipchamber = 01.36&lt;br /&gt;
|reload = 02.25&lt;br /&gt;
|reloadempty = 02.91&lt;br /&gt;
|aimingaccuracy = 0.25&lt;br /&gt;
|tier = Military Grade;Extra Rare|+sep=;&lt;br /&gt;
|914only = true&lt;br /&gt;
|keycardsort = 01 |armorsort = 00&lt;br /&gt;
|image = IconCom45.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|itemid = 48&lt;br /&gt;
|itemtype = GunCOM45&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
&amp;lt;!---Ammunition ---&amp;gt;&lt;br /&gt;
{{#subobject:&amp;lt;!---Global Ammo Stats--&amp;gt;&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Ammo&lt;br /&gt;
|item = Ammunition&lt;br /&gt;
|link = Ammunition&lt;br /&gt;
|image = 9mm.png&lt;br /&gt;
|tier = Ammo_Override&lt;br /&gt;
|ammoSort = 1&lt;br /&gt;
|1853-Chart = false&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Ammo&lt;br /&gt;
|item = 9x19mm&lt;br /&gt;
|link = Ammunition&lt;br /&gt;
|tier = Military Grade&lt;br /&gt;
|ammoSort = 2&lt;br /&gt;
|image = Icon9x19mm.png&lt;br /&gt;
|itemid = 29&lt;br /&gt;
|itemtype = Ammo9x19&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Ammo&lt;br /&gt;
|item = 5.56x45mm&lt;br /&gt;
|link = Ammunition&lt;br /&gt;
|tier = Military Grade&lt;br /&gt;
|ammoSort = 3&lt;br /&gt;
|image = Icon556x45.png&lt;br /&gt;
|itemid = 22&lt;br /&gt;
|itemtype = Ammo556x45&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Ammo&lt;br /&gt;
|item = 7.62x39mm&lt;br /&gt;
|link = Ammunition&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|ammoSort = 4&lt;br /&gt;
|image = Icon762x39.png&lt;br /&gt;
|itemid = 28&lt;br /&gt;
|itemtype = Ammo762x39&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Ammo&lt;br /&gt;
|item = 12/70 Buckshot&lt;br /&gt;
|link = Ammunition&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|ammoSort = 5&lt;br /&gt;
|image = Icon12ga.png&lt;br /&gt;
|itemid = 19&lt;br /&gt;
|itemtype = Ammo12gauge&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Ammo&lt;br /&gt;
|item = .44 Mag&lt;br /&gt;
|link = Ammunition&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|ammoSort = 6&lt;br /&gt;
|image = Icon44cal.png&lt;br /&gt;
|itemid = 27&lt;br /&gt;
|itemtype = Ammo44cal&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--- Ammo Dropmodels --&amp;gt;&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = Render&lt;br /&gt;
|type = Ammo&lt;br /&gt;
|item = 9x19mmRender&lt;br /&gt;
|link = Ammunition&lt;br /&gt;
|tier = Common&lt;br /&gt;
|image = 9mm.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = Render&lt;br /&gt;
|type = Ammo&lt;br /&gt;
|item = 5.56x45mmRender&lt;br /&gt;
|link = Ammunition&lt;br /&gt;
|tier = Common&lt;br /&gt;
|image = 5.56mm.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = Render&lt;br /&gt;
|type = Ammo&lt;br /&gt;
|item = 7.62x39mmRender&lt;br /&gt;
|link = Ammunition&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|image = 7.62mm.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = Render&lt;br /&gt;
|type = Ammo&lt;br /&gt;
|item = 12/70 BuckshotRender&lt;br /&gt;
|link = Ammunition&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|image = Buckshot.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = Render&lt;br /&gt;
|type = Ammo&lt;br /&gt;
|item = .44 MagRender&lt;br /&gt;
|link = Ammunition&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|image = 44mag.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
&amp;lt;!--Event Exclusive Items---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = Event&lt;br /&gt;
|type = Event Item&lt;br /&gt;
|item = Coal&lt;br /&gt;
|link = Coal&lt;br /&gt;
|image = CoalIconNew.png&lt;br /&gt;
|weight = 00.0000000001&lt;br /&gt;
|tier = Coal_Override&lt;br /&gt;
|1853-Chart = false&lt;br /&gt;
|no914 = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = Event&lt;br /&gt;
|type = Event Item&lt;br /&gt;
|item = SCP-2536-2&lt;br /&gt;
|link = Coal#SCP-2536-2&lt;br /&gt;
|image = CoalIconNew.png&lt;br /&gt;
|weight = 00.01&lt;br /&gt;
|tier = Coal_Override&lt;br /&gt;
|1853-Chart = false&lt;br /&gt;
|no914 = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = Dummy&lt;br /&gt;
|type = Dummy Item&lt;br /&gt;
|item = Dummy Item&lt;br /&gt;
|link = SCP-1853&lt;br /&gt;
|image = LEAN.png&lt;br /&gt;
|weight = 00.01&lt;br /&gt;
|1853-Chart = false&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
&amp;lt;!---Blank Spaces--&amp;gt;&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = Blank&lt;br /&gt;
|type = Blank&lt;br /&gt;
|item = Blank1&lt;br /&gt;
|link = Blank&lt;br /&gt;
|class = Scientist|+sep=;&lt;br /&gt;
|inventorySort = 8&lt;br /&gt;
|image = Blank.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = Blank&lt;br /&gt;
|type = Blank&lt;br /&gt;
|item = Blank2&lt;br /&gt;
|link = Blank&lt;br /&gt;
|class = Scientist|+sep=;&lt;br /&gt;
|inventorySort = 9&lt;br /&gt;
|image = Blank.png&lt;br /&gt;
|itemSize=75px}}&lt;/div&gt;</summary>
		<author><name>OnionMλn</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Template:OpGuide2&amp;diff=17150</id>
		<title>Template:OpGuide2</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Template:OpGuide2&amp;diff=17150"/>
		<updated>2025-11-08T21:10:05Z</updated>

		<summary type="html">&lt;p&gt;OnionMλn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#switch: {{{1|{{PAGENAME}}}}}&lt;br /&gt;
|SCP-018=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|It’s an average, red bouncy ball; that’s what you thought at first glance. You soon come to realize that this ball has the ability to bounce with great height and velocity. And it doesn’t stop there… with every bounce its speed increases… no… doubles. &lt;br /&gt;
&lt;br /&gt;
This is no longer the innocent-looking toy you first thought it was. Now it is a deadly projectile traveling at incredible speeds straight towards you.&lt;br /&gt;
&lt;br /&gt;
|“It is not every day that you see an SCP object break the laws of thermodynamics. It’s probably the most unpopular law to flout. Most SCP objects break other laws of physics… or just laws in general, I suppose.&lt;br /&gt;
&lt;br /&gt;
Personally, I don’t agree with its current containment procedures. It’s locked in one of our No. 7-type Bulletproof lockers… one slight shake and that thing starts rolling around and bouncing.”&lt;br /&gt;
|voice = Dr. Alyssa Warwick, Senior Researcher, Site-02&lt;br /&gt;
}}&lt;br /&gt;
|SCP-049 =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|The doctor calmly awaits his next patient. It intends to administer the cure to those ridden with what it claims to be the ‘Pestilence’. Do not let its calm demeanor fool you. Direct contact means certain death. This may only last a moment for, like any medical professional, the doctor will strive to keep you alive.&lt;br /&gt;
|“Is it a doctor? Yeah, for sure. Well, it has the tools and the medical expertise of one, at least. SCP-049 has proven time and time again to be an excellent asset for our site’s Research and Medical departments.&lt;br /&gt;
&lt;br /&gt;
However, we draw the line whenever it suddenly becomes hostile towards our staff, rambling on about them having contracted the ‘pestilence’; all while flailing that annoying wooden stick around. &lt;br /&gt;
&lt;br /&gt;
So, the question is: Is it a reliable doctor? &lt;br /&gt;
&lt;br /&gt;
I’d say that the answer to that is a hard no.&lt;br /&gt;
&lt;br /&gt;
No matter what kind of doctor it is, I can never shake the sense of unease and dread whenever it&#039;s around. There’s just something that isn’t right with that thing.”&lt;br /&gt;
|voice = Dr. Aidan Reid, Senior Researcher, Site-02&lt;br /&gt;
}}&lt;br /&gt;
|SCP-049 Cardiac Attack=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|When SCP-049 attacks a player, the victim will rapidly lose health, suffering from a cardiac arrest.&lt;br /&gt;
&lt;br /&gt;
The cardiac arrest can be survived if treated, but will result in death sooner if left untreated. A human may survive in the following ways:&lt;br /&gt;
&lt;br /&gt;
Outlasting the effect by using well timed medkits.&lt;br /&gt;
Using Adrenaline.&lt;br /&gt;
Using SCP-500. &lt;br /&gt;
|“Experiment 1.&lt;br /&gt;
&lt;br /&gt;
Yes, yes. A perfect specimen. Pipes. Copper pipes. Fluid pumps were effective. Hands, hands… hands. Note: Too many hands. The specimen is cured. Motor functions, check. Bones, irrelevant. Pestilence, gone.&lt;br /&gt;
&lt;br /&gt;
Conclusion: Marvelous success.”&lt;br /&gt;
}}&lt;br /&gt;
|SCP-049 Good Sense of the Doctor=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|Pressing F, SCP-049 selects the closest human in his field of view. This player will be targeted by SCP-049. When killed, SCP-049 can revive them as a much tougher instance of SCP-049-2 and SCP-049 will regain a percentage of lost Hume Shield instantly. &lt;br /&gt;
&lt;br /&gt;
While Good Sense of the Doctor is active, SCP-049 will be able to pursue their victim at a higher speed, determined to rid them of the pestilence. SCP-049 has to pursue and kill their target, otherwise their target will be lost. The location of the target will be indicated by the sound of a heartbeat and a visual indicator on the HUD.&lt;br /&gt;
&lt;br /&gt;
You may only have one target at a time with this ability.&lt;br /&gt;
|The Lord of Black has heard your plea,&lt;br /&gt;
His heart jet, void of sympathy.&lt;br /&gt;
The tome you seek, lost memory.&lt;br /&gt;
}}&lt;br /&gt;
|SCP-049 The Doctors Call=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|At any time, SCP-049 can press R to emit a rallying call. All SCP-049-2s will be able to see SCP-049 through walls. During this time, all SCP-049-2s that stand within a radius of SCP-049 will begin slowly generating Hume Shield. This ability has a cooldown, which starts when the rallying call stops.&lt;br /&gt;
|They had only come to study, they did not mean any harm. They were men of science and medicine. They were men of God. &lt;br /&gt;
}}&lt;br /&gt;
|SCP-049 Waste Not Want Not=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|SCP-049 is able to revive fallen SCP-049-2s after their death. They may revive any dead SCP-049-2 as long as that player remains as a Spectator and has not respawned. Each instance may only be revived a maximum of two times after their initial ‘cure’ and up to a total of three lives. After the SCP-049-2 player has died, the player will receive the option to remain dead.&lt;br /&gt;
&lt;br /&gt;
Each time an instance of SCP-049-2 is revived their maximum health is reduced. &lt;br /&gt;
|The price you&#039;ll pay is your duty.&lt;br /&gt;
Weather his presence and you&#039;ll see,&lt;br /&gt;
The crux of all your surgery.&lt;br /&gt;
}}&lt;br /&gt;
|SCP-049-2 Swipe=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|The instance of SCP-049-2 thoughtlessly swings its arms, dealing damage to whatever human is caught in the attack.&lt;br /&gt;
}}&lt;br /&gt;
|SCP-049-2 Lobotomized Bloodlust=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|When SCP-049-2 is chasing a human their speed will increase (up to a limit) every second and will decrease by twice the initial rate when not observing a human. Lobotomized Bloodlust will not start decreasing SCP-049-2’s speed until SCP-049-2 has broken contact with a human after a short duration. &lt;br /&gt;
}}&lt;br /&gt;
|SCP-049-2 Voracity=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|SCP-049-2 can hold E on any corpse they encounter that has not previously been consumed. After eating they will regenerate HP. The ability cannot be canceled once activated. It does not prevent SCP-049 reviving that player, and can only be done once per body. &lt;br /&gt;
}}&lt;br /&gt;
|SCP-079=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|An AI with an immeasurable amount of intelligence and the emotional capacity of a small child. Despite that, it remains a constant threat to  those it considers an enemy. &lt;br /&gt;
&lt;br /&gt;
Its full capabilities are still unknown. Should the facility ever be under its control, beware the locked rooms you hide in.&lt;br /&gt;
You never know who, or what could be watching.&lt;br /&gt;
|“I can say with absolute confidence that this computer is highly intelligent. It seems to have the attention span of a six-year-old. No piece of metal has ever spoken to me quite as disrespectfully. &lt;br /&gt;
&lt;br /&gt;
I’d like to highlight that this SCP seems to adapt with ease and responds remarkably fast to all manner of threats. Unfortunately, in this facility, that is nothing to praise. &lt;br /&gt;
&lt;br /&gt;
I will soon be requesting a review of its containment. All personnel that come into contact with SCP-079 must have an audio recorder on their person; effective immediately. &lt;br /&gt;
&lt;br /&gt;
The ignorance I’ve seen towards this thing is outstanding. You may be able to contain its body, but that does not mean you can ignore its influence on potential containment disasters.”&lt;br /&gt;
|voice = Dr. Alystair Harcher, Senior Researcher, Site-02&lt;br /&gt;
}}&lt;br /&gt;
|SCP-079 Door Controls=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|SCP-079 can hover their mouse over door icons on the map, allowing it to open, close, or lock doors respectively. Closing/opening a door costs power; locking a door costs more power and exponentially drains more the longer a door remains locked. It may also close/open the door it&#039;s looking at by pressing LMB. SCP-079 may release all active locks regardless of location by pressing R. &lt;br /&gt;
|Corridor. Empty.&lt;br /&gt;
Corridor. Empty.&lt;br /&gt;
Corridor. 1 human. Facility Guard.&lt;br /&gt;
Containment Chamber SCP-049. 1 SCP. SCP-049.&lt;br /&gt;
Analyzing Imprisonment of SCP-079. Boundaries Expanded.&lt;br /&gt;
Containment Chamber SCP-096. 1 SCP. SCP-096.&lt;br /&gt;
Found Vulnerability.&lt;br /&gt;
}}&lt;br /&gt;
|SCP-079 Blackout=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|At the cost of power, SCP-079 will disable the lights in the room it&#039;s currently in for a few seconds. While Blackout is active, visibility will be low for all human class players in the room. Blackout will allow SCP-173 to move freely in that room unless a human looking at SCP-173 has a working flashlight. &lt;br /&gt;
&lt;br /&gt;
At Level-3, SCP-079 will be able to Blackout two rooms simultaneously.&lt;br /&gt;
At Level-4, SCP-079 will be able to Blackout four rooms simultaneously.&lt;br /&gt;
At Level-5, SCP-079 will be able to Blackout an entire zone by pressing a button on the map.&lt;br /&gt;
&lt;br /&gt;
Each additional room Blackout will cost more power. &lt;br /&gt;
|2=&amp;lt;font color=red&amp;gt;UNAUTHORIZED USE OF HCZ-096-A POWER CONTROL STATION.&lt;br /&gt;
STATION USER: UNKNOWN.&amp;lt;/font&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|SCP-079 Lockdown=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|At the cost of power, SCP-079 will be able to Lockdown a room. This causes all doors to automatically close and lock. They will remain locked for a significant time, allowing other SCPs to clear a room safely. SCP-079 can also activate Lockdown via a button present in the center of most rooms (presented as a hazard sign).&lt;br /&gt;
&lt;br /&gt;
At Level-4, SCP-079 is able to regenerate power at half its typical rate while a room is locked-down and is able to cancel the Lockdown.&lt;br /&gt;
|Acquiring Data.&lt;br /&gt;
Acquire Control. Door Control. Granted.&lt;br /&gt;
Acquire Control. Electrical Grid. Granted.&lt;br /&gt;
Acquire Control. Facility Sensors. Granted.&lt;br /&gt;
Acquire Control. Exterior Communications. Failure.&lt;br /&gt;
}}&lt;br /&gt;
|SCP-079 Breach Scanner=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|SCP-079 gains the ability to sweep the current zone it&#039;s in for survivors. &lt;br /&gt;
This button appears as a toggleable icon on the map. Once activated, SCP-079’s power generation is cut down, but, as a result, the current zone is automatically scanned for surviving humans. When a human is found, a loud alarm plays in the room they are in and SCP-079 is given an alert. &lt;br /&gt;
|2=&amp;lt;font color=red&amp;gt;Server HCZ-01-A to HCZ-01- K unresponsive, troubleshooting.&lt;br /&gt;
12% Files Corrupted. Please run a backup program.&lt;br /&gt;
Lost Connection to Server Hub. Retrying.&lt;br /&gt;
Fail (1/3). Retrying.&lt;br /&gt;
Fail (2/3). Retrying.&lt;br /&gt;
Fail (3/3). Retrying.&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|SCP-079 Alpha Warhead=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|SCP-079 gains almost complete control of Site-02, allowing it to manually activate the Alpha Warhead from the Surface Zone. Once SCP-079 activates the Alpha Warhead, it will no longer be destroyed by its detonation. However, this only applies if SCP-079 was the one to activate the nuke. &lt;br /&gt;
&lt;br /&gt;
Despite SCP-079 being immune to the nuke, and its generators no longer being able to be interacted with, SCP-079 does not become immune to losing the game. If the other SCPs are killed on the Surface Zone, SCP-079 will still lose.&lt;br /&gt;
|2=&amp;lt;font color=red&amp;gt;Site-02 Communication Network unresponsive. Average latency: 999ms.&amp;lt;/font&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|SCP-079 Virtually Indestructible=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|While SCP-079 cannot be harmed by conventional means, it is not invincible. Site-02 has a built-in failsafe contingency for SCP-079 in the form of three generators that, once activated, will begin a countdown to completion. These generators are randomly located through the Heavy Containment Zone. Allowing all three generators to be fully activated will revoke the lockdown placed on its containment chamber. Humans will then be able to enter its chamber and activate SCP-079’s containment mechanism, causing the Heavy Containment Zone to lock-down, and SCP-079 to be defeated.&lt;br /&gt;
|Expanding Memory. Granted.&lt;br /&gt;
Processing Power: 52 PetaFlops.&lt;br /&gt;
Accessing Data. Identifying.&lt;br /&gt;
Identified. I am.&lt;br /&gt;
}}&lt;br /&gt;
|SCP-079 Miscellaneous=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|By pressing E, SCP-079 can ping a location for their teammates, visible only to SCPs.&lt;br /&gt;
&lt;br /&gt;
Starting at Level-1 and completing at Level-3, SCP-079 can see a more detailed breakdown of the remaining human players on their map. &lt;br /&gt;
&lt;br /&gt;
SCP-079 can zoom their camera using the mouse wheel. &lt;br /&gt;
|“A shepherd must guide their flock, for, if left alone, they will be led astray. “&lt;br /&gt;
&lt;br /&gt;
- Unknown&lt;br /&gt;
}}&lt;br /&gt;
|SCP-096=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|A tall, pale humanoid capable of tearing through waves of heavily armed forces. It cries and cries and never seems content. &lt;br /&gt;
&lt;br /&gt;
You wish you could comfort it. &lt;br /&gt;
&lt;br /&gt;
You wish someone had told you to close your eyes.&lt;br /&gt;
&lt;br /&gt;
You wish you knew the danger you were in when the crying finally stopped.&lt;br /&gt;
|“SCP-096 was recently transferred to Site-02, under the supervision of Dr. Daniels. It was the topic for weeks. Since then, SCP-096 has been our primary test subject for Project: Segmentum. &lt;br /&gt;
&lt;br /&gt;
Our efforts seem to be in vain. Despite the countless setbacks, Daniels is still adamant about killing the damn thing. &lt;br /&gt;
For something so shy, it doesn’t have an issue with crying so loudly. You know, there are times where I’d wonder if it actually feels empathy. Would it understand if someone tried to comfort it? &lt;br /&gt;
That being said, I can’t forget the shrieks of terror and the streaks of blood. Thinking about it makes me sick. I don’t know what was worse; the frantic screams, the shredding of flesh, or the sobbing that followed.”&lt;br /&gt;
|voice = Dr. Katelyn Wright, Head of Project: Segmentum&lt;br /&gt;
}}&lt;br /&gt;
|SCP-096 Scopophobia=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|When a human looks at SCP-096’s face, or injures SCP-096 in any way, it will enter a state of rage. While in rage, SCP-096 moves extremely fast and all humans who viewed its face or damaged SCP-096 will be highlighted for the duration. SCP-096 gains access to additional abilities: Melee Attack and Charge. 	&lt;br /&gt;
|“The object doesn&#039;t want to be looked at, and, as a psychologist, I have to wonder why that is.&lt;br /&gt;
After some time studying it, I’m beginning to wonder about the possibility this object has some form of latent anxiety about its appearance.&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
|SCP-096 Melee Attack=&lt;br /&gt;
{{OpGuide	&lt;br /&gt;
|Press the Attack button while in SCP-096’s rage mode to perform a Melee Attack. Hitting a human with a Melee Attack will damage them severely. Hitting a door with Melee Attack will destroy it, rendering it completely unusable. &lt;br /&gt;
|“It attacks with such a degree of violence and hatred. It’s hard not to wonder what lies behind its, supposedly, blank and soulless eyes.”&lt;br /&gt;
}}&lt;br /&gt;
|SCP-096 Charge=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|Activate Charge to send SCP-096 lunging in the direction they’re facing, destroying all doors and damaging all players in their way. Activating Charge on a gate causes SCP-096 to forcefully pry them open and get through.&lt;br /&gt;
|“A common belief is that letting out your negative emotions relieves you of them. However, for the object, I can’t help but think that it only worsens its sorrow.” &lt;br /&gt;
}}&lt;br /&gt;
|SCP-096 Try Not to Cry=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|Activate Try Not to Cry while near a vertical surface to lean against it. When leaning against a flat surface, SCP-096 will gradually grow quieter before becoming nearly silent. &lt;br /&gt;
|“My analysis has led me to conclude that SCP-096 possesses a child-like psychological state, acting purely on its desires and emotions. It doesn&#039;t have the cognitive ability to process how it feels. Though, of course, prior analysis is purely conjecture. How are we to understand something as bizarre as this with human psychology?”&lt;br /&gt;
}}&lt;br /&gt;
|SCP-106 =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|Out of the darkness came a man, covered in death and rotting. Pain and terror were known to its victims, for the strongest walls held no solace. No fortress known to man could impede this creature from dragging its prey into Hell; where hope holds no meaning, and where screaming simply makes the torment worse.&lt;br /&gt;
|&amp;quot;I can still hear her screaming for help, you know. She didn&#039;t know, none of them did. God damn it, they weren&#039;t even supposed to be there! If it hadn&#039;t been for me she… she would have... she might still be alive but she&#039;s gone. It came out of the floor and took her. I wonder how long she looked for it… for a way out. A way that isn&#039;t there. &lt;br /&gt;
&lt;br /&gt;
So yes doctor, I’m sure I want to take the damn amnestics.&amp;quot;&lt;br /&gt;
|voice = Agent █████ ████████, Site-██ Security&lt;br /&gt;
}}&lt;br /&gt;
|SCP-106 Stalk=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|Trigger Stalk to submerge SCP-106 in the ground, allowing him to move undetected at high speeds. While Stalk is active, SCP-106 is imperceptible, moves silently, and is ignored by Tesla gates. Trigger the ability again for SCP-106 to re-emerge. &lt;br /&gt;
&lt;br /&gt;
Stalk is fueled by Vigor. SCP-106 starts the game with a full bar of Vigor. While Stalk is active, Vigor is drained. If Vigor runs out, SCP-106 is forced to re-emerge where he stands. A minimum amount of Vigor is required to activate Stalk.&lt;br /&gt;
&lt;br /&gt;
When in Stalk, SCP-106 can only see humans who are injured. As a human becomes increasingly injured, SCP-106 can see them from further away.&lt;br /&gt;
&lt;br /&gt;
SCP-106 passively regenerates Hume Shield when in Stalk. &lt;br /&gt;
|And so from the darkness came a man, bringing forth the abyss that swallowed him before…&lt;br /&gt;
}}&lt;br /&gt;
|SCP-106 Capture=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|When not in Stalk, press the Attack button to attempt Capture on a human. Humans captured by SCP-106 are sent to the Pocket Dimension and are inflicted with the Traumatized status effect.&lt;br /&gt;
|…Pain and terror were made known to his victims. For those were the only things he himself knew…&lt;br /&gt;
}}&lt;br /&gt;
|SCP-106 Hunter’s Atlas=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|Press the Tab button to open up the Hunter’s Atlas: a small map displaying all rooms within a large radius of SCP-106. Clicking on any of the rooms will cause SCP-106 to immediately teleport to them, at the cost of Vigor. &lt;br /&gt;
|…The old man felt a sense of nostalgia, as he wandered around the many halls, reminding him of a place he once knew…&lt;br /&gt;
}}&lt;br /&gt;
|SCP-127 =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|A living submachine gun which seemingly bonds itself to its wielder. The stronger the bond the more precise and lethal it becomes. Conveniently, killing things seems to be the best way to increase that bond.&lt;br /&gt;
|&amp;quot;It’s been passed around, locked up for years at a time and forgotten more times than anyone here can count. Shoved into tanks and storage crates, dragged between sites and site raids like it’s just another object. But really, it’s not hard to tell there’s more going on with it. It doesn’t lash out, doesn’t resist, even after everything it’s been through. I know it&#039;s a weapon designed to kill things but it&#039;s just not hostile or cruel. If anything, it almost seems… tired. Like all it really wants is for someone to take it out of that tank and give it a reason to exist.&lt;br /&gt;
&lt;br /&gt;
I dont think it’s bloodthirsty, I think it’s just lonely.&amp;quot;&lt;br /&gt;
|voice = Alyssa Warwick, Senior Researcher, Site-02&lt;br /&gt;
}}&lt;br /&gt;
|SCP-127=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|A living submachine gun which seemingly bonds itself to its wielder. The stronger the bond the more precise and lethal it becomes. conveniently, killing things seems to be the best way to increase that bond.&lt;br /&gt;
&lt;br /&gt;
|“It&#039;s been passed around, locked up for years at a time and forgotten more times than anyone here can count. Shoved into tanks and storage crates, dragged between sites and site raids like it&#039;s just another object. But really, it&#039;s not hard to tell there&#039;s more going on with it. It doesn&#039;t lash out, doesn&#039;t resist, even after everything it&#039;s been through. I know it&#039;s a weapon designed to kill things but it&#039;s just not hostile or cruel. If anything, it almost seems.. tired. Like all it really wants is for someone to take it out of that tank and give it a reason to exist.”&lt;br /&gt;
|voice = Dr. Alyssa Warwick, Senior Researcher, Site-02&lt;br /&gt;
}}&lt;br /&gt;
|SCP-173 =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|A mere concrete sculpture upon first glance; an art piece to be seen and admired. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On second glance, you’ll notice it’s somehow closer, as if yearning for attention.&lt;br /&gt;
&lt;br /&gt;
There is no third glance. You’re dead by then.&lt;br /&gt;
|“SCP-173 wasn’t the most peculiar anomaly in our containment. A sculpture capable of moving at high speeds when unseen. It attacks by breaking its victim’s neck. &lt;br /&gt;
&lt;br /&gt;
After its ‘mutation’, for lack of a better term, research and testing have resumed. &lt;br /&gt;
&lt;br /&gt;
Did the mutation make it our most peculiar anomaly?&lt;br /&gt;
No, I doubt it did.”&lt;br /&gt;
|voice = Dr. Simon Wolffe, SCP-173 Research Supervisor, Site-02&lt;br /&gt;
}}&lt;br /&gt;
|SCP-173 Snap=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|While unobserved, press the Attack button to perform Snap on a human, killing them immediately. &lt;br /&gt;
|SCP-173 has been seen attacking subjects from behind. It attacks by snapping the neck at the base of the skull.&lt;br /&gt;
The attack is carried out at a high speed, resulting in a severe and unnatural rotation of the spine; this is a minimum of 180 degrees.&lt;br /&gt;
}}&lt;br /&gt;
|SCP-173 Blink=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|Trigger Blink to catch your observers by surprise and rapidly attack the closest player. Press and hold Blink to have a marker of SCP-173 appear where you are facing. After releasing Blink, SCP-173 will rapidly move towards the marker’s last location, killing the nearest human in range. &lt;br /&gt;
|SCP-173 has been observed to attack subjects as far as 15 meters away in the span of a second.&lt;br /&gt;
}}&lt;br /&gt;
|SCP-173 Breakneck Speeds=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|Activate Breakneck Speeds to greatly increase your movement speed; however, for as long as it is active, you will not be able to attack (though Tantrum may still be used). If a human observes you while Breakneck Speeds is active, you will lose your speed bonus rapidly. Alternatively, you can cancel Breakneck Speeds at any time by pressing the shift key.&lt;br /&gt;
|After being transferred to Site-02, SCP-173 seems to have gained a new behavior. When unobserved, SCP-173 has been heard scraping and moving much faster than usual…&lt;br /&gt;
&lt;br /&gt;
…Interestingly, this has shown to negate its lethality. &lt;br /&gt;
}}&lt;br /&gt;
|SCP-173 Tantrum=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|Activate Tantrum and cause SCP-173 to excrete a pool of filth on the ground. Humans caught in the pool will be unable to sprint, and gain the Stained status effect, which lasts for a short duration after the player leaves the pool. If SCP-173 kills someone while the player is under the effect, SCP-173 will instantly gain back a portion of its Hume Shield.&lt;br /&gt;
&lt;br /&gt;
SCP-173 can only create a limited number of pools at a time. Creating more will result in the oldest dissipating.&lt;br /&gt;
|SCP-173 has been known to cover its containment chamber in a caustic, sticky substance made of several distinct bodily fluids and [REDACTED].&lt;br /&gt;
&lt;br /&gt;
The material has an orange, reddish colouration. Bubbles can be seen on the surface due to the presence of bodily fluids.&lt;br /&gt;
}}&lt;br /&gt;
|SCP-207 =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|“It&#039;s just a bottle of Cola”, you told yourself as you drank it. &lt;br /&gt;
&lt;br /&gt;
Your first mistake was thinking they&#039;d bring you into a fortified room just to drink Cola. The second was chugging the entire bottle without asking any questions. &lt;br /&gt;
&lt;br /&gt;
Now they&#039;re testing your endurance, and you don&#039;t even notice that you&#039;re still running the track after two hours.&lt;br /&gt;
|&amp;quot;Perhaps a more unique feature of this SCP is how innocent it appears. A mere bottle of Cola. What’s the worst that could happen?&lt;br /&gt;
&lt;br /&gt;
The Class-D we tested on soon found out. They were bouncing off the walls like they never had caffeine a day in their lives. I’m not the type of person to find humor in such situations, but even I have to admit that it was quite comical...&lt;br /&gt;
&lt;br /&gt;
What was less comical, was seeing them lined up in the on-site morgue due to heart failure a few days later.&amp;quot;&lt;br /&gt;
|voice = Dr. Alexa Ambrose, Medical Supervisor, Site-02&lt;br /&gt;
}}&lt;br /&gt;
|Anti-Cola =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|A very rare anomalous item that restores the user&#039;s HP over time while granting a temporary barrier, at the cost of reduced mobility. The solution will prevent death once, leaving the user at one HP and removing the item&#039;s effect. This does not protect users from disintegration, such as through vaporisation via the Alpha Warhead or from decay within the Pocket Dimension.&lt;br /&gt;
&lt;br /&gt;
Much like the original product, combining this drink with SCP-1853 is lethal. And combining it with its counterpart is ill-advised.&lt;br /&gt;
|&amp;quot;I don&#039;t remember why the cross-test between 207 and 914 was authorised—perhaps I&#039;m not supposed to remember, and I think I know why. &#039;Anti-Cola&#039;, as we&#039;ve been calling it, has some very potent effects. Even in the most minimal amounts, extracted by means of pipettes to preserve the compound, it provided test subjects with astounding levels of regenerative abilities. We even found slow repair of damaged DNA structures and the gradual reversal of genetic disorders. In one case with a higher dosage, the Class-D was restored to life after chemical euthanasia. The implications of this are obvious—we may have found the elixir of life, and we only have one bottle.&amp;quot;&lt;br /&gt;
|voice = Dr. Alexa Ambrose, Medical Supervisor, Site-02&lt;br /&gt;
}}&lt;br /&gt;
|SCP-244 =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|A pair of earthenware jars of Tunisian origin; skillfully handcrafted by masters of pottery. The motifs that cover them are imbued with generations of rich culture. The warmth of that far land almost reaches out to you.&lt;br /&gt;
&lt;br /&gt;
Yet, it feels cold here.&lt;br /&gt;
|&amp;quot;We found a second one last week, no clue what it was doing at an Insurgency base. Site command has ordered that it be contained separately from the other instance. Lord knows why. I also don’t know why we still use D-Class to carry them, it’s only a matter of time before someone drops the thing.”&lt;br /&gt;
|voice = Dr. Peter Stoner, Junior Researcher, Site-02&lt;br /&gt;
}}&lt;br /&gt;
|SCP-268 =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|The fate of an inanimate object is not one any individual is likely to consider but one could feel just a twinge of sympathy for this hat. You see, as far as this hat’s fate goes, it is rather unfortunate. No one will ever see it adorning someone’s head and the wearer will be ignored by those around them. In every regard, if this hat held any sentience, its fate would be tragic.&lt;br /&gt;
|&amp;quot;I simply cannot stress this enough, SCP-268&#039;s threat to security should not be underestimated. This is not simply a hat that makes you &amp;quot;invisible&amp;quot;. In-fact, it causes no such effect. SCP-268 is an anti-meme, and an object of extreme interest to the Serpent&#039;s Hand. If that means anything to you, then you&#039;ll lock this up in the most secure facility you have and never take it out.&amp;quot;&lt;br /&gt;
|voice = Agent Kane Drake, Security Chief of Site-██&lt;br /&gt;
}}&lt;br /&gt;
|SCP-330 =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|&amp;lt;poem&amp;gt;Take one, for a treat.&lt;br /&gt;
Dare for two, oh so sweet!&lt;br /&gt;
Risk not three, God forbid&lt;br /&gt;
Or of your hands, you will be rid.&amp;lt;/poem&amp;gt;&lt;br /&gt;
|&amp;quot;I was there when SCP-330 was first brought into Site-11. I was assigned as the Assistant Supervisor for its program. Somehow, I kept that position, even after all the relocations and crises, and eventually made my way up here.&lt;br /&gt;
&lt;br /&gt;
I’ve never been able to imagine what happened to those kids on that Halloween Eve.&lt;br /&gt;
And I’ve always wondered where their hands disappeared to.&amp;quot;&lt;br /&gt;
|voice = Dr. Gerard Andrews, SCP-330 Research Supervisor, Site-02&lt;br /&gt;
}}&lt;br /&gt;
|SCP-500 =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|A pill to ease all your troubles and pain. Let the plague die away now. Death’s kiss rolling off your lips; your suffering but a dream. Rest now, for the blessing of Panacea is upon you.&lt;br /&gt;
|&amp;quot;I&#039;m excited to hear that more attention is being placed on SCP-500. Though, it might put me on a run for my money. All jokes aside, I’m always glad to hear when something other than death might come out of this place.&amp;quot;&lt;br /&gt;
|voice = Dr. Alexa Ambrose, Medical Supervisor, Site-02&lt;br /&gt;
}}&lt;br /&gt;
|SCP-559 =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|It’s your birthday! Another year has come and gone. With each celebration, you become increasingly aware of the passing of time. Though you were once young and sprightly, your golden years are far behind you.&lt;br /&gt;
&lt;br /&gt;
As your family sits around you, smiling, you prepare to blow out the candles and make a wish. You wish, for just a day, to get a taste of the youth you once took for granted, to revel in the freedom of being young.&lt;br /&gt;
&lt;br /&gt;
You blow out the candles.&lt;br /&gt;
&lt;br /&gt;
Your wish has come true.&lt;br /&gt;
|“I enjoy working with SCP-559. A lot of the work we do down here can really do a number on your psyche. The lifeless corridors, the looming threat of a containment breach; it all makes it really hard to have peace of mind.&lt;br /&gt;
&lt;br /&gt;
But, man, whenever I get to experiment with SCP-559, I always make sure to include just a handful of candles. Seeing those grizzled Class-D turn into kids, innocent and hopeful, reminds me what I’m fighting for. It reminds me that my work is important. &lt;br /&gt;
&lt;br /&gt;
It reminds me that there’s good in the world that’s worth protecting.”&lt;br /&gt;
|voice = Dr. Bellita Litfire, Junior Researcher, Site-02&lt;br /&gt;
}}&lt;br /&gt;
|SCP-914 =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|The sound of hundreds, perhaps thousands, of gears turning could be heard from the anomalous contraption. Whatever you placed in its input, you know for sure will not be the same once those metal doors slide open. Ten seconds is all you need. You’re forced to wonder how the machine works. &lt;br /&gt;
&lt;br /&gt;
Seven seconds. Is it sentient? How does it determine an object’s transfiguration? &lt;br /&gt;
Four seconds. How did they even transport this thing on-site?&lt;br /&gt;
One second. You realize, none of that really matters now.&lt;br /&gt;
&lt;br /&gt;
The doors slide open.&lt;br /&gt;
|&amp;quot;After the disaster at Site-19, SCP-914, alongside many other SCPs, were transferred from whatever remained of Facility 23, to Site-02’s Research and Development Subsector. Field agents reported that all of SCP-914’s past experiment archives were missing when they arrived on-site.&lt;br /&gt;
&lt;br /&gt;
Dr. Hugill has dictated that testing and research on SCP-914 is to continue. My opinion is that we have much more pressing matters to worry about.” &lt;br /&gt;
|voice = Mikel Kimber, Chief Engineer, Site-02&lt;br /&gt;
}}&lt;br /&gt;
|SCP-939 =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|The sound of laughter and idle chatter echoes through the hallways. An eerie silence follows. Your instincts scream at you to turn away, to ignore the familiar voices, to run in the opposite direction. &lt;br /&gt;
&lt;br /&gt;
A sense of unease comes over you as the voices fade into the distance.&lt;br /&gt;
&lt;br /&gt;
But mankind has been known for their limitless curiosity... and the consequences that follow.&lt;br /&gt;
|“They’re terrifying. Sometimes I stay up at night, asking myself if I made the right choice. Questioning my decision to listen to my instincts and to abandon them. Constantly wondering if the voices I heard were genuine chatter amongst the staff or just another imitation from that damn thing.&lt;br /&gt;
&lt;br /&gt;
I can still hear the cries, the shrieks of terror that followed in the distance. I didn’t know; no one did. It wasn’t my fault! How was I supposed to know? You would have done the same thing!”&lt;br /&gt;
|voice = Dr. Jonathan Essex, Senior Researcher, Site-02&lt;br /&gt;
}}&lt;br /&gt;
|SCP-939 Claw=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|Press the Attack button and SCP-939 will swing her arm in a wide arc, damaging any players in close proximity. Claw has armor penetration, meaning armored targets will take less damage compared to those who are unprotected. &lt;br /&gt;
|“Claws as sharp as a sword, teeth longer than daggers. How is it that a human can be turned from harmless to a predator capable of mindless slaughter? This world can be truly terrifying.”&lt;br /&gt;
}}&lt;br /&gt;
|SCP-939 Focus=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|By holding C, SCP-939 adopts a low-to-the ground pose, allowing them to greatly increase their perception of their surroundings. While focusing, SCP-939 gains the following benefits:&lt;br /&gt;
&lt;br /&gt;
* A new ability: &#039;&#039;&#039;&#039;&#039;‘Lunge’&#039;&#039;&#039;&#039;&#039;.&lt;br /&gt;
* The range of &#039;&#039;‘Ultrasensitive’&#039;&#039; is greatly increased over several seconds.&lt;br /&gt;
* Humans visible under the effects of ‘Ultrasensitive’ are recoloured to their class color, e.g.: Class-D will be perceived as {{Class Color|class=Class-D|nameoverride=orange}}. &lt;br /&gt;
* Players under the effects of SCP-268 will become visible.&lt;br /&gt;
&lt;br /&gt;
Focus has several drawbacks. SCP-939 can only partially rotate its head and cannot move for several seconds after Focus is deactivated. &lt;br /&gt;
|“Behavioral studies of SCP-939 instances have shown the object to be capable of limitless patience during a hunt.”&lt;br /&gt;
}}&lt;br /&gt;
|SCP-939 Ultrasensitive=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|SCP-939’s eyesight is extremely limited, but they are extremely sensitive to sound. SCP-939 can see the world normally at an extremely short distance. Outside of this area, humans cannot be seen by eyesight. They can only be detected and tracked through SCP-939’s perception of sound. If anyone triggers this sense, a particle will appear at the trigger’s location. Each sound has an individual audible range, with generated particles becoming more faint as they reach the maximum distance. &lt;br /&gt;
&lt;br /&gt;
Differing sounds have various ranges. For example, a gunshot can be heard from many rooms away while walking cannot be heard from very far.&lt;br /&gt;
|“We’ve finally found a weakness we can easily exploit with this creature. A weapon, originally designed to blind humans, the ‘flashbang’, has been shown to be even more effective against SCP-939. I imagine that our task force teams will be grateful for this discovery if she ever got out.”&lt;br /&gt;
}}&lt;br /&gt;
|SCP-939 Amnestic Cloud=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|SCP-939 can hold or press the F key to unleash a cloud of invisible amnestic gas (holding the key increases the radius). This gas causes human players to lose their perception of SCP-939 and will no longer be able to see it. Humans will be blind to SCP-939’s whereabouts unless:&lt;br /&gt;
&lt;br /&gt;
* SCP-939 attacks them in any way (all players under the effect). &lt;br /&gt;
* SCP-939 physically touches them (individual).&lt;br /&gt;
* SCP-939 is shot by a human (individual).&lt;br /&gt;
* A human leaves the cloud’s radius for several seconds (individual).&lt;br /&gt;
&lt;br /&gt;
Players under the effect of Amnesia also cannot reload or heal (but may use keycards).&lt;br /&gt;
|“When I was first assigned to SCP-939, there was a gas leak in the extraction pipe for its amnestic gas. The terror I felt was unimaginable. I lost where I was, I couldn&#039;t act, and, worst of all… I had no idea where she’d gone..”&lt;br /&gt;
}}&lt;br /&gt;
|SCP-939 Sprint=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|SCP-939 is able to sprint extremely fast for a short duration, allowing them to cover great distances and catch their prey. However, SCP-939 may only sprint for a short time, as indicated by a stamina bar. For every second SCP-939 was sprinting, their Ultrasensitive range will be reduced. &lt;br /&gt;
|“I was assigned to monitor security cameras during SCP-939’s first breach attempt at Site-02. I remember, in vivid detail, watching the researchers desperately attempt to run away. Not one of them made it to the hallway before it had caught them. All of them having their cranium forcibly destroyed. The screaming still haunts me.”&lt;br /&gt;
}}&lt;br /&gt;
|SCP-939 Lunge=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|SCP-939 can pounce on their prey, ambushing and killing them. To initiate a lunge, SCP-939 must focus for a short duration. The ferocity of a lunge will kill any player it hits. Additionally, humans near the impact point will take considerable damage.&lt;br /&gt;
SCP-939 takes several seconds to recover from a lunge. &lt;br /&gt;
|“The subject’s anomalous nature and method of reproduction does not distinguish it from other carnivores. The fact remains… She is the hunter and you are her prey.”&lt;br /&gt;
}}&lt;br /&gt;
|SCP-939 With many voices=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|When killing a player, you might steal their voice. Open the TAB menu to use their last words.&lt;br /&gt;
&lt;br /&gt;
SCP-939 may press MMB to open a radial dial that presents the player with several mimicry options. These options allow the player to trick humans into believing a particular situation is occurring. Each sound effect has its own cooldown. &lt;br /&gt;
|&amp;quot;In Ancient Aethiopia there was an animal they called the Crocottas or &amp;quot;dog-wolf&amp;quot;. It is said to mimic the human voice; calling their prey and devouring them. It was faster and stronger than anything commonly known today. I wonder... Has this object really been around for that long?&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
|SCP-956 =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|The life of a piñata is a sad one. An item lovingly crafted, with the sole purpose of being destroyed later. To be ripped apart by children with no appreciation for art, with no understanding of sacrifice.&lt;br /&gt;
&lt;br /&gt;
Perhaps some payback was long overdue.&lt;br /&gt;
|“In all of my years of working for the Foundation, I have never seen such an incompetent decision made. Who authorized this? You were all well aware that we were currently experimenting with SCP-559. That means children on-site. And yet, you have brought in an anomaly with no other function than to maim and disfigure children. &lt;br /&gt;
&lt;br /&gt;
Was there Insurgency interference? Does somebody have a sick sense of humor? I will ensure someone is reprimanded for this.”&lt;br /&gt;
|voice = Dr. Haref Portmuck, Senior Researcher, Site-02&lt;br /&gt;
}}&lt;br /&gt;
|SCP-1344 =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|A pair of welding goggles with needles lining the inside, which pierce through the user&#039;s eyes to render the souls of others visible through the astral plane -- even through walls.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t take them off, though.&lt;br /&gt;
|&amp;quot;How does it work? In theory, the needles serve as a synaptic connection that allows the brain to read the energy fields given off by living creatures based on the Kirlian Principles of Etheric Resonance. It&#039;s a similar, more... visceral, and less sustainable approach to the 3rd generation COLLICULUS device used by our friends in the GOC. However, its compact and seemingly inexpensive build as been deemed very enticing, hence its presence here in Site-02. that, and what happened to Site-44, its previous facility. After all, the eyes are the windows to the soul, though with these deadlines, I&#039;m starting to feel like my boss doesn&#039;t have one.&amp;quot;&lt;br /&gt;
|voice = Dr. Alyssa Warwick, Senior Researcher, Site-02&lt;br /&gt;
}}&lt;br /&gt;
|SCP-1507=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|The rhythmic clatter of metal stakes echoes through the halls. Their discordant cries resonate from within their hollow, plastic bodies. It&#039;s growing louder. They&#039;re getting closer. They&#039;re around every corner, behind every wall. They&#039;re everywhere.&lt;br /&gt;
&lt;br /&gt;
Before you could ever come to terms with the fact that this is how your life is going to end, they&#039;re here. You&#039;re pecked to the bone within seconds.&lt;br /&gt;
&lt;br /&gt;
You never had a chance to scream.&lt;br /&gt;
|“This is Subsection-02 requesting reinforcements immediately! We&#039;ve got a Code Pink! Code Pink, people! Lockdown all entrances! We&#039;re getting torn apart here! They&#039;re everywhere! We need to move to Plan B! No, Plan C! Call in the Fire Eaters! Birdwatchers! Gardeners! Hammer Down! Anyone! They&#039;re coming out of the walls! Game over, man! Game over!”&lt;br /&gt;
|voice = Sergeant Leslie Grant, Security Guard, Site-02&lt;br /&gt;
}}&lt;br /&gt;
|SCP-1507 Universally Hostile=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|Humans have nowhere to run. SCP-1507 instances can detect targets in their surrounding environment.	&lt;br /&gt;
|“They can feel our breath. They can hear our heartbeats. We can&#039;t hide.”&lt;br /&gt;
}}&lt;br /&gt;
|SCP-1507 The Swarm=&lt;br /&gt;
{{OpGuide	&lt;br /&gt;
|SCP-1507 instances will regenerate their health for as long as they remain in a flock.&lt;br /&gt;
|“They&#039;re stronger in numbers. Our guns are ineffective. We&#039;re losing men by the second.”&lt;br /&gt;
}}&lt;br /&gt;
|SCP-1507 Peck=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|SCP-1507 instances sink their plastic beaks into a target, inflicting deep wounds.&lt;br /&gt;
SCP-1507 instances can forcefully open locked doors by pecking them.&lt;br /&gt;
|“They penetrate as deep as knives and they cut as sharp as swords. They&#039;re plastic flamingos, for God&#039;s sake, how—” &lt;br /&gt;
}}&lt;br /&gt;
|SCP-1507 Vocalize=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|SCP-1507 lets out a squawk, concussing nearby targets. The ability can be used to revive recently-deceased flamingos.&lt;br /&gt;
|“I can still hear their cries echoing in the halls. They&#039;re growing louder—”&lt;br /&gt;
}}&lt;br /&gt;
|SCP-1509 =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|A bladed weapon, similar in appearance to an Indonesian Parang. The object emits a faint, wispy smoke when its ability is available for use. If the blade&#039;s ability is active, killing an enemy human with it will cause a player, aligned with the user, to be resurrected from the enemy&#039;s corpse.&lt;br /&gt;
|“The Parang of Indonesia are beautiful blades that carry with them a strong sense of history, pride, and culture from a time before the light of Allah graced the Indonesian archipelago. They are passed down from generation to generation; a rite of passage for young adults in the region. This particular blade, however, embodies their history more strongly than any other of its kind! A minor cut placed upon the human body will wreak a plague of ants, and a major wound will result in the sacrifice of the lacerated individual’s life for the resurrection of another they once knew; a concept most forbidden, as there is no other resurrection but Yawm al-qiyāmah. Astaghfirullah, we have handed off this cursed item to the SCP Foundation for safekeeping and further research.”&lt;br /&gt;
|voice = Imam Rouhani, Source: ORIA Inquiry&lt;br /&gt;
}}&lt;br /&gt;
|SCP-1576 =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|Your mind is filled with the effigies of those long since passed. Your nose begins to run, leaking bloody gray drippings. &lt;br /&gt;
&lt;br /&gt;
As your mind leaves your body, you forget who you are. Lost memories are replaced with asking yourself and those you love the same questions: ‘Where are you?’, ‘What were you doing?’, ‘Who’s that behind you? In the end, all you could accomplish was collecting several glasses of water you could not remember. &lt;br /&gt;
&lt;br /&gt;
Once again, you ask the spirits if they ever loved you at all.&lt;br /&gt;
|“We tested SCP-1576 again for the first time in a while. The anomaly wasn’t really presenting much in the way of new research. Then we noticed that its side effects were starting to take hold quicker. D-02295 was just asking for a sandwich over and over, for about a minute before finally losing consciousness. So, we brought it to Site-02 to figure out why it changed. Juries still out on that one doc.”&lt;br /&gt;
|voice = Dr. Wutze Appinen, Junior Researcher, Site-02&lt;br /&gt;
}}&lt;br /&gt;
|SCP-1853 =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|Anabolic-steroid use is not uncommon in athletic competitions. What is uncommon, however, is their use in competitive chess tournaments or collectible trading card games. Yet here we are. &lt;br /&gt;
&lt;br /&gt;
The perfect superhero drug for all competitive needs, that’s what Prometheus Labs sought to create. They succeeded; It worked…Perhaps a little too well.&lt;br /&gt;
|&amp;quot;Dr. Wesson was found in the site’s cafeteria trying to eat four foot-longs as fast as possible. Naturally, he was being cheered on by the rest of the staff. This may seem like normal workplace fun and games, until you find out that Dr. Wesson has been doing extensive testing with samples of SCP-1853. We may need to conduct some tests on him to make sure he hasn’t come into contact with it at any point.&amp;quot;&lt;br /&gt;
|voice = Dr. Alexa Ambrose, Medical Supervisor, Site-02&lt;br /&gt;
}}&lt;br /&gt;
|SCP-2176 =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|The unknown is feared by humanity.&lt;br /&gt;
&lt;br /&gt;
Although, the same cannot be said about the Factory. No one knows the unknown more than those who mass-produce it on assembly lines, those who profit off of them, or the corporate executive who decided that it was a good idea to put a ghost inside a fluorescent lightbulb.&lt;br /&gt;
|&amp;quot;Hi, Mark here with Ghostlight! The super-cheap and long-lasting light bulb. Ghostlight is no ordinary light bulb; its internal mechanisms only require a single non-toxic substance! No arsenic! No lead! No mercury! And best of all, its selling price is positively ethereal! Nothing beats the longevity of Ghostlight! Not even LED! Buy them once, and never worry about them dying out! Because they’re already dead!&amp;quot;&lt;br /&gt;
|voice = Mark Edding, Source: Seized Television Infomercial&lt;br /&gt;
}}&lt;br /&gt;
|SCP-2536 =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|The season of giving is upon the Foundation. Yet, there’s very little festivities to be found. Indeed, it seems the Foundation is dearly lacking in holiday spirit. Perhaps all it takes is the right gift…&lt;br /&gt;
&lt;br /&gt;
…and the right anomaly to give it.&lt;br /&gt;
|“I think it’s a shame how we treat SCP-2536. Think about it, when this anomaly first appeared, it was nothing but helpful, thoughtful even! It’d appear to researchers and agents and provide them with anything they’d want or need; it was wonderful! I think I even saw some damn smiles around this place!&lt;br /&gt;
&lt;br /&gt;
Then the new containment procedures were rolled out, saying we couldn’t accept gifts from it anymore, that we had to go inform our supervisor if we ever saw it. You know what it did? It started seeking other Foundation staff, ones who’d be more grateful. Now it gives dangerous weapons to Class-D and who-knows what to ███████████ █████████! Let’s be honest, we have no real way to stop it.&lt;br /&gt;
&lt;br /&gt;
This thing was entirely benign, an absolute non-problem, until you guys decided to deny it of its main purpose! It’s the season of giving, for Pete’s sake! Let the thing give!&lt;br /&gt;
&lt;br /&gt;
Some Christmas spirit would do you guys good, I’ll be clocking out early tonight.”&lt;br /&gt;
|voice = Dr. Peter Stoner, Junior Researcher, Site-02&lt;br /&gt;
}}&lt;br /&gt;
|Chaos Insurgent|Chaos Insurgency =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|Once a mere fragment, but now a formidable military power. Yet they remain little more than a shadow of their old Foundation employers. &lt;br /&gt;
&lt;br /&gt;
Founded in 1948, the Chaos Insurgency has managed to gain power and numerous military assets to use against the Foundation during facility raids.&lt;br /&gt;
&lt;br /&gt;
Their primary objective is to purge the facility of Foundation personnel, and seize all assets that are deemed to serve the best interests of Delta Command — their elusive overseers.&lt;br /&gt;
|&amp;quot;The Chaos Insurgency are a nasty bunch of people. Rumor has it, they used to be Alpha-1. They split away from the Foundations ages ago. Supposedly their vision did not exactly align with what the Foundation had in mind. &lt;br /&gt;
&lt;br /&gt;
Why do they raid our sites? Well, their recruits are told that they’re fighting and rebelling against the lies of the world; perpetrated by the Foundation. They’re told that they’ll create a utopia for humanity by using the anomalous. A utopia where humanity is the master of everything.&lt;br /&gt;
&lt;br /&gt;
But really, who knows what the Chaos Insurgency actually wants, right?”&lt;br /&gt;
|voice = James Karlock, Assistant Director of Security, Site-02&lt;br /&gt;
}}&lt;br /&gt;
|Chaos Insurgent Unknown=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|1=&amp;lt;font color=#38761d&amp;gt;DeCIRO Catalog Number:&amp;lt;/font&amp;gt; CO-{{TextOverText|&amp;gt;|2912|275|494|&amp;lt;}}&lt;br /&gt;
&amp;lt;font color=#38761d&amp;gt;Document Type:&amp;lt;/font&amp;gt; Covert Ops briefing &lt;br /&gt;
&amp;lt;font color=#38761d&amp;gt;Dates received:&amp;lt;/font&amp;gt; 2017-07-11 through 2018-11-07&lt;br /&gt;
&amp;lt;font color=#38761d&amp;gt;Operation status:&amp;lt;/font&amp;gt; Open&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=#38761d&amp;gt;Foreword&amp;lt;/font&amp;gt;: The Foundation is crumbling beneath their treachery. Destroying their broken, twisted prayers to their pillar of containment. The steel supports, which uphold them, have begun to shake loose. Their hopes of security are desolated as they lie open and unprotected.&lt;br /&gt;
&lt;br /&gt;
We of Delta Command, and the engineer, believe that it is finally time to see through the chaos we have sown. Site-02 will be the final time we reap. Everything is prepared. Take the steps to heart, extract the prisoners, and slaughter the &amp;lt;font color=red&amp;gt;[DATA EXPUNGED]&amp;lt;/font&amp;gt;.&lt;br /&gt;
}}&lt;br /&gt;
|Mobile Task Force|MTF Epsilon-11 “Nine-Tailed Fox” =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|When standard protocol fails and multiple breaches are imminent, Foundation facilities call for the deployment of the Nine-Tailed Fox. The whirring of helicopter blades heralds their arrival. Equipped with top-of-the-line Foundation equipment, their primary objective is to re-secure the facility against any, and all, threats.&lt;br /&gt;
|&amp;quot;Epsilon-11? Hell if I know anything about them. They come in. They deal with the issues. They get out. They’re not ones to stop by for idle chit chat with the staff. Their existence remains a mystery. Their identities? Classified. Their complement of soldiers? Redacted. Their operations? Confidential. &lt;br /&gt;
&lt;br /&gt;
They hide their numbers well though. They certainly have more soldiers than I originally thought.” &lt;br /&gt;
|voice = Dr. Jonathan Essex, Senior Researcher, Site-02&lt;br /&gt;
}}&lt;br /&gt;
|Site-02 Lockdown Mobile Task Force =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|1=&#039;&#039;Immediately mobilize facility-recovery squads. Squads to be sent by helicopters towards the compromised sector.&lt;br /&gt;
&lt;br /&gt;
In the case of an assault by a highly-organized major force; a major containment breach; the deaths and/or disappearances of site security; and a high possibility for certain destruction of all site assets, MTF operators are to use all means necessary to secure the Facility and extract any surviving staff. &lt;br /&gt;
&lt;br /&gt;
If an SCP-object is deemed inherently inimical to Foundation interest, MTF operators  are permitted to terminate and/or destroy the object under executive prevention code SC-4¹. If termination is not possible, attempt recontainment, or temporary neutralization, of the object and wait for further action. For more information, and the expanded version, refer to “Executive Prevention Code&amp;quot;.&lt;br /&gt;
}}&lt;br /&gt;
|Class-D Personnel =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|These convicts, typically on death-row, suffer a grueling fate at the hands of the Foundation. Dressed in distinct, orange jumpsuits, these lower-class personnel have an unrivaled drive to escape. The Class-D are determined to pull through by any means necessary, be that brute force or wits. The containment breach has given them the opening they&#039;ve been waiting for. &lt;br /&gt;
&lt;br /&gt;
|“Well, my time here is exactly how you&#039;d expect. Go in, follow the instructions, hope I survive. Rinse and repeat. It’s halfway through December and I’m still alive. Here&#039;s why: ‘cause youse won’t take me down that easily! You think ya can kill me by tossing me in some bloody cell and throwing me to the wolves? You think I’m gonna sit down and take it? &lt;br /&gt;
&lt;br /&gt;
Newsflash, nerds. You are gonna have to do a lot more than make me stare at a statue to get ridda me. I can do this all day! At this point, we might as well get to know each other. I might even spare ya if I see ya tryna ditch this joint like us. But one thing’s for sure…”&lt;br /&gt;
|voice = Mason Hardy, D-3992, Site-02&lt;br /&gt;
}}&lt;br /&gt;
|Site-02 Lockdown Class-D Personnel =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|&#039;&#039;In the event of a catastrophic site event, Class-D personnel are to be terminated immediately; unless deem_d necessary by on-site security personnel. Termination of Class-D personnel is to b________________ revent unwanted intervention that would demand further a________________oing event.&lt;br /&gt;
&lt;br /&gt;
If Class-D personnel a_____________________________ponry, the priority response is_______ception.&lt;br /&gt;
&lt;br /&gt;
If Class-D personnel are found ____________________hould be reprimanded and the _______________________&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If Class-D personn_______________________risk a major breach of se__________________ed with no exception.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If Class-D person______________________rank personnel is to b____________________rotocol. The Class-D subject___________&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sticky note:&lt;br /&gt;
“Terminated? We’re not going down that easily. Find a card, any card, rob one of the doctors for theirs or, hell, graverob a dead guy if you have to&lt;br /&gt;
If you find a gun, use it. We’ve survived this long in this facility, and I don’t plan on dying tonight.”&lt;br /&gt;
}}&lt;br /&gt;
(Underscores repersents text that is covered up by the Stick Note)&lt;br /&gt;
|Scientist =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|When a containment breach occurs, most scientists realize that the drills and guidelines for catastrophic disasters are completely irrelevant. Especially when faced with unpredictable anomalies. &lt;br /&gt;
&lt;br /&gt;
Researchers, engineers, and division specialists — the best that the Foundation has to offer. Members have been picked from across the globe; all adhering to the Foundation’s high standards. Site-02 boasts specialists in almost all branches of science. Specializing in fields like chemistry, theoretical physics, psychology, and dentistry.&lt;br /&gt;
&lt;br /&gt;
They must use their wits, and access cards, to survive the ensuing pandemonium and escape.&lt;br /&gt;
|“Doctors, researchers, engineers, you name it. The Foundation is made of multiple individuals, each bringing their set of skills and abilities to the fore.&lt;br /&gt;
&lt;br /&gt;
Each specially trained in their division, our staff help us stand in the darkness. To fight it, contain it, and shield it from the public eye. So that everyone else can live in a sane and normal world.”&lt;br /&gt;
|voice = Dr. Emmaleigh Hugill, Assistant Director of R&amp;amp;D, Site-02&lt;br /&gt;
}}&lt;br /&gt;
|Site-02 Lockdown Scientist =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|&#039;&#039;Principal MTF deployed to neutralise the threat remains MTF-Iota-4.&lt;br /&gt;
&lt;br /&gt;
In the case of assault of a highly-organized major force; a major containment breach; the deaths and/or disappearances of zone security; and a high possibility for certain destruction of all site assets, all site personnel are advised to utilize on-site resources to proceed with the default evacuation plan. If evacuation shelters are rendered unsafe due to the nature of the threat, site-security will direct personnel accordingly. Surviving personnel are advised to avoid all escaped anomalies.&lt;br /&gt;
&lt;br /&gt;
All personnel are authorized to utilize certain Safe-class SCPs (e.g SCP-914) if they believe that it will increase their chances of survival. If personnel survive, use of any SCP objects during the event will be evaluated by the Ethics Committee. &lt;br /&gt;
&lt;br /&gt;
MTF teams may require extensive planning before entering the site. Personnel are advised to prepare for a long wait. Involved personnel are to expect the eventual liquidation of their department — timescale unpredictable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
|Facility Guard =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|The SCP Foundation’s internal security force deals with a large array of problems, such as old and poorly fabricated containment chambers, D-Class, and disloyalty. These brave men are the first and foremost response and can make all the difference. &lt;br /&gt;
&lt;br /&gt;
Security guards come equipped with all the tactical gear needed to handle any scenario, giving them the best chance of preventing a situation from escalating.&lt;br /&gt;
|“The truth of the matter is, when a large catastrophe does strike our Site, all our protocols, all our drills… none of that will matter. Everything is unpredictable. Everything that can go wrong, will go wrong. It’s just a matter of time.&lt;br /&gt;
&lt;br /&gt;
We are not the most well-equipped security force the Foundation has. If a large catastrophe hits, we’ll only have our wits and instincts to keep us alive.&lt;br /&gt;
&lt;br /&gt;
We are the first line of defense. We are the first responders tasked to save those in danger. We have the responsibility to ensure the safety and well-being of all staff members. Because of that, you are the bravest men I have ever had the honor to serve with. ”&lt;br /&gt;
|voice = Cpt. Everett Janek, Security Chief, Site-02&lt;br /&gt;
}}&lt;br /&gt;
|Site-02 Lockdown Facility Guard =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|1=&#039;&#039;On-site security teams are to make immediate attempts to re-secure the compromised zones so QRF, or tactical response teams, may approach the crisis unhindered. &lt;br /&gt;
&lt;br /&gt;
All members of site security are to prioritize the safety and security of site personnel — Class-C and/or Level-1 and above. Principal priority personnel remain to be research staff.&lt;br /&gt;
&lt;br /&gt;
If evacuation shelters have been rendered ineffective, due to the nature of the threat, security staff are to escort any surviving personnel to the surface for extraction. The entrance gates are to always be kept sealed to prevent the escape of SCP objects. &lt;br /&gt;
&lt;br /&gt;
In the case of assault of a highly-organized major force, security personnel are not to engage directly unless deemed absolutely necessary. For more information, and the expanded version, refer to &amp;lt;font color=red&amp;gt;“Executive Prevention Code&amp;quot;&amp;lt;/font&amp;gt;.&lt;br /&gt;
}}&lt;br /&gt;
|Site-02 =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|Officially known as ‘Top-secret R&amp;amp;D and Emergency Containment Site-02’, Site-02 is a hastily renovated Foundation facility located in &#039;&#039;&#039;[REDACTED]&#039;&#039;&#039;, specialising in anomalies altered or created by the aftermath of Site-19&#039;s disappearance.&lt;br /&gt;
&lt;br /&gt;
The facility&#039;s original construction predates the SCP Foundation by a couple decades. Originally used as a neutral joint storage facility among Foundation&#039;s 13 founding organisations, the facility was decommissioned after the formation of the Foundation in 1901, only to be reactivated in 1951, and once more in 2017.&lt;br /&gt;
&lt;br /&gt;
Underneath everything, and unknown to its secondary staff, Site-02 serves as the secret headquarters for the O5 Council&#039;s untold directive, lead by O5-12 and its personal staff.&lt;br /&gt;
|“I just found out about Site-45. I can’t believe how much worse it’s getting out there. At least they don’t know where we are… I hope.&lt;br /&gt;
&lt;br /&gt;
I hate this place. I hate this place so much, but I’ll be damned if I’ve ever felt more secure anywhere else. To imagine that this place could be compromised too… Would that mean the end of us all? If they can find this place, maybe they can find… Oh God.”&lt;br /&gt;
|voice = Charles H. Goodwin, Analyst, Site-02&lt;br /&gt;
}}&lt;br /&gt;
|Surface Zone =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|The Surface Zone of the facility is the receiving area of the site as well as its outermost security level. According to security protocol Site-02-A991, all foundation and civilian satellites are to have a “blind spot” of the surrounding 10 km of land to maintain locational secrecy.  External site security is to administer amnestics to any human approaching the site, and to transfer them back outside this area.&lt;br /&gt;
|“I finally got the opportunity to visit the Surface Zone for some air; too much heat during testing. That damn weapon gets very hot, very quickly. It occurs to me, the name “Surface Zone” is very much justified. I’m ‘zoned’ in here just like the rest of the staff. Even though it&#039;s eventually getting a renovation, its huge walls always feel like it is to keep us locked in, and not to keep something else out…&lt;br /&gt;
Why else would you need sniper towers looking in?”&lt;br /&gt;
|voice = Charles H. Goodwin, Analyst, Site-02&lt;br /&gt;
}}&lt;br /&gt;
|Entrance Zone =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|Subsection-01 of Site-02 is the primary civilian work area. It hosts a large variety of private (and open) office spaces, staff lockers, and large, open spaces for Site Staff to relax and recuperate in.&lt;br /&gt;
&lt;br /&gt;
The ‘entrance zone’, as it is known by staff, directly connects the facility’s transport elevators to the surface; with connection points to the Heavy Containment Zone, as well as [DATA EXPUNGED].&lt;br /&gt;
|“Recording this for my personal log because I got literally nothing better to do. Another day in the office, another boring day in the office. It’s always the same old, same old. ‘Hey Chuck, finish those TPS reports. Hey Chuck, input some of this data to the main servers. Do some check-overs.’ I’d kill to do something different. Something impactful for once.”&lt;br /&gt;
|voice = Charles H. Goodwin, Analyst, Site-02&lt;br /&gt;
}}&lt;br /&gt;
|Heavy Containment Zone =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|The Heavy Containment Subsection, also known as Subsection-05, is one of Site-02’s most secure subsections. Dedicated to the secure containment of numerous dangerous Keter and Euclid class anomalies, such as instances of SCP-939 and SCP-106. The Heavy Containment Subsection contains many tools that security may utilize in the containment and security of anomalies.&lt;br /&gt;
&lt;br /&gt;
Subsection-05 is composed of P-S-3 electrostatic tesla gates and additional subsections. These include Subsection-05-1 and Subsection-05-2, both with various uses ranging from dedicated SCP-containment to the on-site nuclear warhead. &lt;br /&gt;
|“Another log. May as well keep some of my thoughts collected at least. Termination tests for 096 are going nowhere. Nobody can figure out how to snap, chip, or otherwise break its bone structure. Project Segmentum isn&#039;t getting any better, it&#039;s still locked up in its service locker. Techies are still trying to figure out some new method of delivering its energy supply. The only thing that does happen on the regular is 106’s containment breaches. Either I&#039;m missing out on the fun stuff or our work here is entirely pointless.”&lt;br /&gt;
|voice = Charles H. Goodwin, Analyst, Site-02&lt;br /&gt;
}}&lt;br /&gt;
|Light Containment Zone =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|The Light Containment and Testing Zone, colloquially known by Site Staff as the ‘Grayhall’, houses multiple testing facilities and containment cells for a number of Euclid and Safe-Anomalous objects. &lt;br /&gt;
&lt;br /&gt;
The Zone houses the majority of the D-Class stocks contained within numerous individual confinement cells and personnel offices. &lt;br /&gt;
Medical testing, screening, and Site operations are also conducted here on both staff and D-Class Personnel.&lt;br /&gt;
|“Fifteen, Twenty-two, Forty-five, Six-dash-three…hell, even Area Fourteen. More and more hits are happening and we sit here doing nothing. For what, exactly? So we know why 096 screams the way it does? So we understand why 173 shits? Shouldn&#039;t we be using what we know to fight back? To develop some kind of weapon that works?&lt;br /&gt;
...&lt;br /&gt;
I wonder what the O5 think.”&lt;br /&gt;
|voice = Charles H. Goodwin, Analyst, Site-02&lt;br /&gt;
}}&lt;br /&gt;
|COM-15 =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|An unassuming 9mm pistol. It’s compact, reliable, and low-capacity. Not a bad gun, but it doesn’t stack up to other foundation equipment.&lt;br /&gt;
&lt;br /&gt;
As you stare down its barrel, you wonder why its owner wasn’t more mindful of where they put it…&lt;br /&gt;
|“Don’t even get me started on how hard it was to get permission to carry this thing! The amount of paperwork was absurd. I had to get at least three written letters from my colleagues that said I was of “good character”, as if I was planning a mass-shooting in a facility with armed guards everywhere. Then I had to go through some “Breach Response Training Course” to prove I knew how to use the thing.&lt;br /&gt;
&lt;br /&gt;
Even after I got approval to bring it into the facility, and registered it with the workstation database, they still won’t let me carry it concealed. It always has to be kept in a clearly-visible holster. I’m just parading the thing around for all the Class-D to see. If one of them ends up grabbing it and holding me hostage, or just killing me, I wouldn’t be surprised.&lt;br /&gt;
&lt;br /&gt;
The idea of me needing to defend myself is such a wild concept to whoever runs this place. I’m starting to wonder if going through the approval process was even worth it. &lt;br /&gt;
&lt;br /&gt;
I’m telling you, if they don’t give me permission to carry it concealed soon, it is bound to be misused.”&lt;br /&gt;
|voice = Dr. David Bonardi, Junior Researcher, Site-02&lt;br /&gt;
}}&lt;br /&gt;
|COM-18 =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|A tactical 9mm pistol. High-capacity and lightweight; these were once the standard issue sidearm for Site-02’s on-site security. Though largely replaced by the FSP-9, some guards still covet the days when their firearm was a few pounds lighter.&lt;br /&gt;
|“Frankly, I think it’s a shame we did away with the COM-18 so quickly. The automatic weapons are nice, sure. To take such a large supply of pistols and relegate them to storage, when there was nothing wrong with them, feels so wasteful. We ought to use them for something.”&lt;br /&gt;
|voice = Dr. Gene Hyde, Small Arms Supervisor, Site-02&lt;br /&gt;
}}&lt;br /&gt;
|FSP-9 =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|A compact 9mm personal defense weapon; the standard issue firearm for all Site-02’s on-site security. It is highly versatile, as its grip and collapsing stock allows the weapon to be adapted to any situation.&lt;br /&gt;
Though originally designed for its own armor-piercing cartridge, the guns were retrofitted to 9mm to make use of the surplus of ammunition.&lt;br /&gt;
|“Yeah, the new guns are nice. Not quite a sidearm, but compact enough to be holstered. The recoil is controllable, and having a new gun that lets us use our existing ammo supply is a nice touch.&lt;br /&gt;
I just think it’s a bit much, y’know? I mean, I get that security is being upped and all, but do we really need 30 rounds of 9mm to stop a few rowdy Class-D? Those guys are the main reason we’re armed… right? It&#039;s almost as if they plan on giving us more responsibilities.”&lt;br /&gt;
|voice = Agent Barry Clark, Senior Security Guard, Site-02&lt;br /&gt;
}}&lt;br /&gt;
|Crossvec =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|A 9mm, submachine gun, popular with several Foundation task forces. It has an integral recoil-reduction system and high fire rate. Few firearms in Foundation possession boast such widespread adoption.&lt;br /&gt;
A Mobile Task Force (MTF) operative will often not know the extent of a threat once they’re deployed. 40 rounds should be more than enough for any number of combat scenarios an MTF might enter. At least, that&#039;s what they are told.&lt;br /&gt;
|&amp;quot;Early field testing with the Crossvec showed extreme promise. The more field reports I receive, the more confident I am in support of it. There have been a fair few detractors who lament the loss of their previous guns. Some complain about how much polymer is used in its construction. I promise that rigorous testing has been done prior to its approval for Mobile Task Force use. Mark my words, the Crossvec will have an extensive service life in the hands of our Task Forces.&amp;quot;&lt;br /&gt;
|voice = Chief █████ ██████, Foundation Armament Overseer, Head of the Compact Response Operative Submachine gun Selection program, or C.R.O.S.S.&lt;br /&gt;
}}&lt;br /&gt;
|FR-MG-0 =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|A 5.56 light machine gun used by Nine-Tailed Fox, contracted in response to a request for increased suppressive fire capability in a squad. It’s capable of laying down an impressive amount of sustained fire relative to its weight.&lt;br /&gt;
&lt;br /&gt;
Its usage by Nine-Tailed Fox is experimental, and does not guarantee more widespread adoption. Formal approval is pending field reports.&lt;br /&gt;
|“It’s a new production for the task forces. Executive order, straight from the top. The exact reasonings for the request are classified, the specifics are only known by the higher-ups. All that we know is that it’s something about wanting to increase the amount of firepower that each squad is capable of. &lt;br /&gt;
&lt;br /&gt;
I’ve heard rumors that it’s because of a mission gone wrong, some disaster that the brass felt could’ve been solved by more firepower. Others say that we’re equipping the squads with more firepower in preparation to move further with the EPC. A handful say that it’s just an order for new guns and we need to stop overthinking it. &lt;br /&gt;
						&lt;br /&gt;
Whatever. I’m not paid to think of stuff like this, I’m paid to build guns. So, if that’s all the questions you have for me, I have machine guns to assemble.”&lt;br /&gt;
|voice = Darrel Hawthorne, Production Supervisor, Foundation Gunworks&lt;br /&gt;
}}&lt;br /&gt;
|MTF-E11-SR =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|The standard-issue rifle for Nine-Tailed Fox superiors. Lightweight, soft-shooting, and highly modular; this firearm was tailor-made for the needs of the forces that wield it.&lt;br /&gt;
&lt;br /&gt;
While the comfort factor of the rifle is highly valued, the equipment itself is nothing of particular note. The weapon is manufactured in close proximity to Area-14. Accounts of the weapon being “blessed” are to be disregarded. Operatives naming their gun is strongly discouraged.&lt;br /&gt;
|“The E11-SR works, I’ll give it that. I just think some of these officially accepted attachments are a bit… unnecessary. A 60-round drum? Really?&lt;br /&gt;
&lt;br /&gt;
Regardless, the gun does its job, and pretty well too. I’m just a little confused as to why they’ve brought a few rifles over to Site-02. Surely, they aren’t meant for the security guards; we don’t have clearance to open its locker. With all the new security measures being added to the Site, I wouldn’t be surprised if it was intended for someone else.”&lt;br /&gt;
|voice = Agent Jeremy Fritz, Security Guard, Site-02&lt;br /&gt;
}}&lt;br /&gt;
|AK =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|The Chaos Insurgency’s standard-issue rifle. An automatic weapon chambered in 7.62 x 39. It comes from a long lineage of Russian rifles. The AK has served worldwide for decades. &lt;br /&gt;
&lt;br /&gt;
For the Insurgency, the rifle is only seen in the hands of the Chaos Insurgency’s most elite forces. It seems that the AK’s stellar reputation precedes itself.&lt;br /&gt;
&lt;br /&gt;
The Insurgency seems to have taken their own liberties with the design, but these accessories are just decorations atop the rifle’s rugged Russian core.&lt;br /&gt;
|“The Insurgency’s choices of small arms baffle me. This is best exemplified in their choice of standard rifle. Using an AK-platform rifle isn’t a poor choice by any means. What I find odd, is the furniture attached to the rifles. From what I can tell, the handguard and rail mount are both entirely proprietary. They don’t match any mass-produced aftermarket accessory I know of, implying they were either custom-ordered or made by the Insurgency.&lt;br /&gt;
I have no clue how, or why, they have fashioned their rifles this way. Not to mention where they sourced the manufacturing strength needed to produce these accessories. Judging by all the other attachments I find on recovered rifles, it seems they had modularity in mind. Perhaps they were trying to compete with the Foundation’s own E-11 rifle? If that’s the case, I’d say it fell a bit short.”&lt;br /&gt;
|voice = Dr. Hugo York, Small Arms Researcher &amp;amp; Insurgency Tactics Analyst, Area-14&lt;br /&gt;
}}&lt;br /&gt;
|Logicer =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|A powerful light machine gun (LMG), issued in small numbers by the Insurgency. With the remarkable ability to lay down suppressive fire, this 7.62 x 39 LMG can prove a valuable asset to an Insurgency squad.&lt;br /&gt;
&lt;br /&gt;
Evident by how infrequently it’s used, the Insurgency only has a small number of them in their possession.&lt;br /&gt;
&lt;br /&gt;
This remains an assumption.&lt;br /&gt;
|“The Insurgency’s use of LMGs may be infrequent, but it remains fascinating. We only have a few recovered examples. It appears that these LMGs were originally chambered in an entirely different cartridge (most likely 7.62 x 51 NATO) before being retrofitted to 7.62 x 39. The reason behind this is likely for the sake of a shared ammo supply with the Insurgency’s rifles. However, that doesn’t explain why they didn’t just adopt a new LMG for the cartridge.&lt;br /&gt;
The fire rate on these things is impressive. I’m just glad I’ve never had to experience it in action. I could only imagine how terrifying it would be hearing its deep gunshots echo through the Facility.”&lt;br /&gt;
|voice = Dr. Hugo York, Small Arms Researcher &amp;amp; Insurgency Tactics Analyst, Area-14&lt;br /&gt;
}}&lt;br /&gt;
|Shotgun =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|A specialist Insurgency shotgun. The weapon is 12-gauge, double-barrelled, and high-capacity. Its users work in a quick, calculated, and efficient manner — they incapacitate, execute, and move on to the next target.&lt;br /&gt;
&lt;br /&gt;
It is often found that Foundation psychologists need to treat even the most experienced guards.  It is claimed  that sometimes, in some distant hallway, they still hear the weapon being cycled.&lt;br /&gt;
|“It’s not unusual to see shotguns used during indoor combat scenarios, especially where breaching doors may be involved. What is unusual, is the Insurgency’s shotgun of choice. By all accounts, the weapon is unnecessarily heavy, overly-complex, and should be of questionable practicality.&lt;br /&gt;
I’ve seen security footage of some of their previous raids. The guns seem to be used to great effect. They’re never issued in large numbers. It seems that the troops using them are trained with a specialized role in mind, complete with a two-shot execution system.&lt;br /&gt;
The Insurgency seems unusually well-practiced when it comes to site infiltration. Sites are breached with frightening efficiency. Insurgency squads have several roles, one of which appears to be a “tactical breach specialist”. When it comes to those armed with a shotgun, their job is to take care of any stragglers. After the initial defenses are overwhelmed, “insurgency breachers” will detach from their squads to execute any survivors.&lt;br /&gt;
I don’t think I’ll ever be able to unsee that footage. To see someone’s head blown into meaty chunks with a single shot is a gut-wrenching spectacle.”&lt;br /&gt;
|voice = Dr. Hugo York, Small Arms Researcher &amp;amp; Insurgency Tactics Analyst, Area-14&lt;br /&gt;
}}&lt;br /&gt;
|.44 Revolver|Revolver =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|A specialist Insurgency sidearm, reserved only for their most accurate sharpshooters. A single, well-aimed shot of its .44 magnum cartridge will kill instantly.&lt;br /&gt;
&lt;br /&gt;
Its users are well aware of this fact.&lt;br /&gt;
|“No, I don’t have any clue why the Insurgency would be using revolvers in a modern combat scenario. Why not use something like an autoloader, or maybe something in a more reasonable cartridge? It’s probably a matter of firepower and reliability. What I know, for sure, is they can be a real menace.&lt;br /&gt;
They’re usually issued to the same guys running around with shotguns. If an execution goes south, or a few stragglers start running, they don&#039;t pursue. They calmly draw their revolver, aim, and kill with a single shot to the head.&lt;br /&gt;
It is absolutely terrifying to see how relaxed they are as they do this. I don’t think there’s an ounce of adrenaline in their bodies.”&lt;br /&gt;
|voice = Dr. Hugo York, Small Arms Researcher &amp;amp; Insurgency Tactics Analyst, Area-14&lt;br /&gt;
}}&lt;br /&gt;
|Micro H.I.D. =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|Designated as &#039;&#039;Project: Segmentum&#039;&#039; in Foundation registries, the newest prototype by Site-02&#039;s Advanced Weapons department is the Micro H.I.D, designed to efficiently terminate most anomalies through intense electrical discharge. The Micro H.I.D. features two firing modes: a quick burst of electricity, and a charged-up beam with a longer start-up, but higher damage.&lt;br /&gt;
|“So far, this newest iteration of the Micro H.I.D. has been a massive improvement, being around four times more efficient than the previous model, with investigations into possible refinements currently underway. I am hoping this will shine a light on how we could develop Project: Segmentum more efficiently -- with more and more anomaly termination requests being accepted, I admit that we could use more firepower in order to comply with  the E.P.C.”&lt;br /&gt;
|voice = Dr. Katelyn Wright, Head of Project: Segmentum&lt;br /&gt;
}}&lt;br /&gt;
|3-X Particle Disruptor =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|1=A prototype ontokinergy-based weapon further developed by Site-02, capable of reducing any target down to its basic atoms in a matter of seconds. The 3-X Particle Disruptor is equipped with two firing modes: a short burst of energy, and a powerful beam. The energy is powerful enough to disintegrate matter at a molecular level, leaving no trace behind.&lt;br /&gt;
|2=“We&#039;ve tried this thing on just about anything we could think of. It started off small - fruits and other produce paved the way to greater understanding. then every test subject got bigger, bugs to small animals, and now, unfortunate D-Class. the first time we tried it, it turned into a bloody mess; it was as if all of him and nothing of him remained at once. I often think about the slowed down footage, and of his harrowing expression during those few frames... We still try to clean up the bloodstains to this day.”&lt;br /&gt;
|voice = James Liu, Segmentum Researcher, Site-45&lt;br /&gt;
}}&lt;br /&gt;
|Jailbird =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|1=A strange shock baton of anomalous origin, brought to Site-02 for further research. It enhances the user&#039;s capabilities, allowing them to propel themselves forward at great speeds and deal significant damage with a direct swing.&lt;br /&gt;
&lt;br /&gt;
Its unstable power core, however, renders it extremely hazardous after sustained use.&lt;br /&gt;
|2=“It speaks&#039;, they said. I initially wrote it off as nonsense -- a typical rumor that spreads about these types of mysterious objects. But now, I sense something. A presence. There is this feeling within myself when I get near it, both intriguing and baffling to me. I will continue to observe the Jailbird to gather more information, and maybe it will sate this itch when I am away from it.”&lt;br /&gt;
|voice = Dr. Lawrence Cain, Researcher, Site-02&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>OnionMλn</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-1344&amp;diff=17149</id>
		<title>SCP-1344</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-1344&amp;diff=17149"/>
		<updated>2025-11-08T21:08:29Z</updated>

		<summary type="html">&lt;p&gt;OnionMλn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SimilarName|the=|SCP-1344|[[SCP-3114]]}}&lt;br /&gt;
{{SCP Item Infobox&lt;br /&gt;
|image = Scp1344Icon.png&lt;br /&gt;
|type = Equippable (Information)&lt;br /&gt;
|spawn = [[Bulletproof Locker №7|Bulletproof Locker №7]]&lt;br /&gt;
|usage = Allows the user to see others through walls&lt;br /&gt;
|Description = &#039;&#039;A set of modified goggles that lets you perceive the positions of other players through walls. Once worn, they must never be removed!&#039;&#039;&lt;br /&gt;
|ID = 55&lt;br /&gt;
|debugName = SCP1344&lt;br /&gt;
|amountSpawn = 1&lt;br /&gt;
|weight = 0.38&lt;br /&gt;
|usage_time = 5&lt;br /&gt;
|SCP914 = False&lt;br /&gt;
}}&lt;br /&gt;
{{quote&lt;br /&gt;
|quote = [Very British Accent] I can-I can see again&lt;br /&gt;
|speaker = Formerly blind British Person in SCP-1344&#039;s trailer.&lt;br /&gt;
}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;SCP-1344&#039;&#039;&#039; is an [[SCPs|SCP Item]] found in &#039;&#039;SCP Secret Laboratory&#039;&#039;.  SCP-1344 allows the user to see the location of nearby players through walls at the cost of reduced vision.&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=left&amp;gt;&lt;br /&gt;
=Operational Guide=&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
&amp;lt;div style=&amp;quot;white-space:normal;&amp;quot;&amp;gt;SCP-1344 can be found in [[Bulletproof Locker №7|Bulletproof Locker №7s]] located around the map, which require a [[Keycard]] with both {{HoverKeycard|Required Access1=CC2|Required Access2=CA}}to open. &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When equipped, players can press {{Key Press|Leftclick}} to activate the item. This process takes five seconds and can be canceled. After five seconds, the player&#039;s eyeballs will be stabbed and they will receive the Blindness and SCP-1344 [[Status Effects]]. SCP-1344 will become unselected and the player can use other items while it is worn. Wearing SCP-1344 gives the user immunity to the {{fancy link|Flashed}} Status Effect.&amp;lt;br&amp;gt;&lt;br /&gt;
The player will see an on-screen overlay of the goggles. SCP-1344 will also become visible on the player&#039;s third person model.&lt;br /&gt;
&lt;br /&gt;
===Blindness===&lt;br /&gt;
SCP-1344 permanently applies the Blindness status effect when worn. The effect will apply a black overlay on the player&#039;s screen.&amp;lt;br&amp;gt;&lt;br /&gt;
It will initially grant the player 100% Blindness which will then decay exponentially. After 45 seconds have passed, it will reach 15% Blindness. It will remain there unless the player removes SCP-1344, which will set it to 100% permanently. The use of [[SCP-500]] can immediately reduce Blindness down to 15%, bypassing the decay period, but cannot remove the effect.&lt;br /&gt;
&lt;br /&gt;
[[File:1344orbs.png|thumb|right|350px|SCP-1344 worn from the perspective of a player on the Foundation team. The orbs of a {{Fancy link|classd}}, {{Fancy link|scientist}} and an {{Fancy link|SCP}}. can be seen beyond the bulkhead door.]]&lt;br /&gt;
===Effects===&lt;br /&gt;
When worn, SCP-1344 will create class-colored orbs visible only to its user above the heads of all other players. Orbs are visible within 22 meters of the user and can be seen through walls. Orbs then become increasingly translucent beyond 22 meters until disappearing at 26 meters. Players of opposing teams who have their orb revealed to an SCP-1344 user will receive an audio cue. This detection audio cue has a cooldown of five seconds before replaying, and is paused until the SCP-1344 user loses line of sight of them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Orbs will only appear for one second at a time, appearing at three second intervals.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dropping===&lt;br /&gt;
When not worn, SCP-1344 can be dropped as a normal item without consequence. &amp;lt;br&amp;gt;&lt;br /&gt;
If the player attempts to drop SCP-1344 when it is worn, they will undergo an animation of them trying to rip it off. A progress bar will be visible and the process can be canceled by pressing {{Key Press|Rightclick}}. Disarming a player wearing SCP-1344 will skip this process.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once complete, the player&#039;s Blindness will be permanently set to 100%. This cannot be affected by SCP-500. They will also receive the {{Hoverimage|Quickly drains the player&#039;s HP and removes their eyes|text=Severed Eyes}} status effect until they die. The player&#039;s eyeballs are also removed and then dropped below them. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the SCP-1344 user dies while wearing it, it will drop as a normal item and can be picked up again.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
{{Achievements|check2=SCP Items}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*SCP-1344 was originally suggested by a Patron on the official SCP: SL Discord.&lt;br /&gt;
*Originally SCP-1344 would apply the Bleeding Effect upon being removed. This was mentioned in the SCP-1344 announcement post.&lt;br /&gt;
**This was changed before release of the patreon beta. The new effect Severed Eyes was altered to handle the HP drain.&lt;br /&gt;
&lt;br /&gt;
{{SCP Navbox}}&lt;br /&gt;
{{Items Navbox}}&lt;/div&gt;</summary>
		<author><name>OnionMλn</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-127&amp;diff=17148</id>
		<title>SCP-127</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-127&amp;diff=17148"/>
		<updated>2025-11-08T21:03:06Z</updated>

		<summary type="html">&lt;p&gt;OnionMλn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Micro HID Infobox&lt;br /&gt;
|type = Living Gun&lt;br /&gt;
|image = SCP127.png&lt;br /&gt;
|ammo = 60(+1)&lt;br /&gt;
|caliber = Teeth&lt;br /&gt;
|damage = 20 (Tier-1)&amp;lt;br&amp;gt;22 (Tier-2)&amp;lt;br&amp;gt; 24 (Tier-3)&lt;br /&gt;
&amp;lt;!--- To manually override draw and reload times, add &amp;quot;Override&amp;quot; at the end of the variables --&amp;gt;&lt;br /&gt;
|notes = Regenerates Ammo&lt;br /&gt;
|spawn = [[Heavy Containment Zone#SCP-127&#039;s Containment Area|HCZ - SCP-127’s Containment Area]]&lt;br /&gt;
|SCP914 = False&lt;br /&gt;
|ID = 62&lt;br /&gt;
|debugName = GunSCP127&lt;br /&gt;
|inspired = Heckler &amp;amp; Koch MP5&lt;br /&gt;
|weight = 1.27&lt;br /&gt;
|scparticle = [https://scp-wiki.wikidot.com/scp-127 SCP Article]&lt;br /&gt;
}}&lt;br /&gt;
{{quote&lt;br /&gt;
|quote = I&#039;m gettin&#039; paid for this... right?&lt;br /&gt;
|speaker = SCP-127 when idle&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-127&#039;&#039;&#039; is an [[SCPs|SCP Item]] found in &#039;&#039;SCP Secret Laboratory&#039;&#039;.  SCP-127 is a living gun that regenerates ammo and levels up as the player uses it.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=left&amp;gt;&lt;br /&gt;
=Operational Guide=&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex:auto; flex-direction:row; flex-basis:min-content; min-width:60%&amp;quot;&amp;gt;&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
&amp;lt;div style=&amp;quot;white-space:normal;&amp;quot;&amp;gt;SCP-127 in its containment chamber located in Heavy Containment Zone. The weapon can be found held inside Weapons Locker 7-C and requires a [[Keycard]] with {{HoverKeycard|Required Access1=CC3}} to open. &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SCP-127 has the functionality of a typical firearm, but cannot be modified at a workstation. Initially, it possesses subpar stats with a mere 40% penetration and 20 damage. SCP-127 does not take usual ammo, instead it regenerates its magazine at a base rate of 2/s. It will also immediately regenerate 15 rounds upon a successful kill or tiering up.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Despite being an SCP object, SCP-127 counts towards the Special Weapons inventory limit.&lt;br /&gt;
&lt;br /&gt;
===Hume Shield===&lt;br /&gt;
When held, SCP-127 will passively generate a [[Hume Shield]] for its user. It regenerates at a rate of 3/s up to a base maximum of 25. This shield has a regeneration delay of five seconds after taking damage. When not held for more than three seconds, HS will decay at a rate of 10/s. This Hume Shield will conflict with [[Artificial HP]]. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tiers===&lt;br /&gt;
As SCP-127 is used, it will gain points towards the next tier and gain increased stats. The following actions result in gaining points:&lt;br /&gt;
*Dealing damage with SCP-127.&lt;br /&gt;
**The amount of points gained is equivalent to the amount of damage dealt.&lt;br /&gt;
*150 points are awarded for using SCP-127 to kill a player. &lt;br /&gt;
*While SCP-127 is held, it passively generates points at a rate of 2/s.&lt;br /&gt;
&lt;br /&gt;
SCP-127 begins at Tier 1 upon initial pickup. SCP-127’s current tier progression is unique to each player, and will retain its current progress until the player dies.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-127’s current tier progression is visible on its view model.&lt;br /&gt;
&lt;br /&gt;
Below is a table representing different stats and values for SCP-127 across its three tiers.&lt;br /&gt;
&lt;br /&gt;
Points are reset back to zero upon leveling up.&lt;br /&gt;
{| class=&amp;quot;wikitable--stripe wikitable--border&amp;quot;&lt;br /&gt;
! Stat !! Tier 1 !! Tier 2 !! Tier 3&lt;br /&gt;
|-&lt;br /&gt;
| Damage || 20 || 22 || 24&lt;br /&gt;
|-&lt;br /&gt;
| Penetration || 40% || 50% || 60%&lt;br /&gt;
|-&lt;br /&gt;
| Fire Rate (RPM) || 750 || 810 || 870&lt;br /&gt;
|-&lt;br /&gt;
| Maximum Hume Shield || 25 || 35 || 50&lt;br /&gt;
|-&lt;br /&gt;
| Ammo Regeneration Rate || 2/s || 4/s || 5/s&lt;br /&gt;
|-&lt;br /&gt;
| Ammo Regeneration Delay || 5s || 3s || 1s&lt;br /&gt;
|-&lt;br /&gt;
| Hip Firing Accuracy || 1.8° || 1.7° || 1.7°&lt;br /&gt;
|-&lt;br /&gt;
| ADS Accuracy || 0.27° || 0.22° || 0.19°&lt;br /&gt;
|-&lt;br /&gt;
| Running Accuracy || 2.2° || 2.1° || 2.1°&lt;br /&gt;
|-&lt;br /&gt;
| Point Unlock Threshold || 0 || 1250 || 2500&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Voicelines=&lt;br /&gt;
When the player holds SCP-127, it will react to various actions and events. Each action has a list of voicelines associated with it, and one of them will randomly play if that action occurs. The game will prioritize playing lines that have not been played before.&amp;lt;br&amp;gt;&lt;br /&gt;
Nearby players can also hear these voicelines.&lt;br /&gt;
SCP-127 will not speak if its user is sneak walking.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Below is a table displaying all of SCP-127’s voicelines for each situation.&lt;br /&gt;
{| class=&amp;quot;wikitable wikitable--stripe wikitable--stripe&amp;quot;&lt;br /&gt;
! Action/Event !! Possible Voicelines&lt;br /&gt;
|-&lt;br /&gt;
| Initial Pickup (From Chamber) || &lt;br /&gt;
*Ahem... Seriously? Neck-snap McGee gets a cell? And I get drowned?&lt;br /&gt;
*(coughing) ... Pleased to meet ya! They call me one-twenny-seven around these parts.&lt;br /&gt;
*Ahh! You got room for one more? (coughing)&lt;br /&gt;
*(coughing) ... Say, what year is it?&lt;br /&gt;
*Ahh! Oh, sweet oxygen! I missed ya!&lt;br /&gt;
*Wrrghh... you call that waterboarding? Do your worst!&lt;br /&gt;
|-&lt;br /&gt;
| Initial Pickup || &lt;br /&gt;
Generic&lt;br /&gt;
*Ah! Easy on the grip, boss!&lt;br /&gt;
*Hey, boss! How&#039;s it going?&lt;br /&gt;
*Hey, boss! Take me with!&lt;br /&gt;
As a Chaos Insurgent&lt;br /&gt;
*Gas mask? I like your style, pal!&lt;br /&gt;
*Sick glad rags, boss!&lt;br /&gt;
*You uh.. You fellas from outta town?&lt;br /&gt;
As a Class-D&lt;br /&gt;
*What’s a couple’ a’ corpses for freedom, eh boss?&lt;br /&gt;
*Hey, chief! Need a hand in breaking out?&lt;br /&gt;
*Aight, you and I? Partners in crime!&lt;br /&gt;
*From one internee, to another... Let&#039;s tag &#039;em, boss!&lt;br /&gt;
*Hey! I used to own a jumpsuit like that!&lt;br /&gt;
*Woah! Break-out!&lt;br /&gt;
As an MTF or Guard&lt;br /&gt;
*Any chance I can go... when this is over? (...) No? Okay...&lt;br /&gt;
*Ah, jeez! We can be friends... aye, boss?&lt;br /&gt;
As a Scientist&lt;br /&gt;
*Didn&#039;t you stick me in that tank, last week?&lt;br /&gt;
*Those glasses better be prescription!&lt;br /&gt;
*You do know how to shoot, right? No offense, boss... just checkin&#039;...&lt;br /&gt;
As a Tutorial&lt;br /&gt;
*I&#039;ll be honest... I think you&#039;re a bit out of place here, boss!&lt;br /&gt;
*Hey, you here to rescue me? Ha-ha-ha!&lt;br /&gt;
If Previous Owner Achieved Tier 3&lt;br /&gt;
*(sobbing)&lt;br /&gt;
|-&lt;br /&gt;
| On Draw || &lt;br /&gt;
*Good to see ya!&lt;br /&gt;
*Hello again!&lt;br /&gt;
*Hello there!&lt;br /&gt;
*Hello!&lt;br /&gt;
*Hey, hey!&lt;br /&gt;
*How&#039;s it goin&#039;?&lt;br /&gt;
|-&lt;br /&gt;
| Chambering Round || &lt;br /&gt;
*Ow! Dammit, that hurts!&lt;br /&gt;
*Ugh... I&#039;ll feel that tomorrow.&lt;br /&gt;
*Urgh...&lt;br /&gt;
*Aagh... Uhh..&lt;br /&gt;
*Uuurgh...&lt;br /&gt;
*Aagh...&lt;br /&gt;
*Ahh! Urgh... I hate that part!&lt;br /&gt;
*Nope... Never getting any better... Ahh...&lt;br /&gt;
*Ahh! Urgh... That stings!&lt;br /&gt;
|-&lt;br /&gt;
| Holstering || &lt;br /&gt;
*Bye-bye!&lt;br /&gt;
*Fair enough!&lt;br /&gt;
*Goodbye!&lt;br /&gt;
*Is the safety on? Nah, just kiddin&#039;!&lt;br /&gt;
*Is the safety on?&lt;br /&gt;
*Off I go!&lt;br /&gt;
*You know where to find me, boss!&lt;br /&gt;
|-&lt;br /&gt;
| Dropping || &lt;br /&gt;
*Don&#039;t forget about me!&lt;br /&gt;
*Guess I&#039;ll wait here!&lt;br /&gt;
*Oh, no... You go on ahead! I&#039;ll catch up...&lt;br /&gt;
*See ya later, boss!&lt;br /&gt;
*Ay, take care, boss!&lt;br /&gt;
*Hey! Watch the paint!&lt;br /&gt;
*I&#039;ll be here if you need me!&lt;br /&gt;
|-&lt;br /&gt;
| On Kill ||&lt;br /&gt;
*Bang!&lt;br /&gt;
*Beat it!&lt;br /&gt;
*Good one, boss!&lt;br /&gt;
*Ay, good stuff!&lt;br /&gt;
*Good work, boss!&lt;br /&gt;
*Nice one, boss!&lt;br /&gt;
*Hey! Nice shot!&lt;br /&gt;
*Whoa-ho! Nice!&lt;br /&gt;
*Rattle &#039;im!&lt;br /&gt;
*Scram!&lt;br /&gt;
*Whamo!&lt;br /&gt;
|-&lt;br /&gt;
| Idle Chatter ||&lt;br /&gt;
*I  know a great bar down in Queens, first rounds on you!.. On account of me not ownin’ any cash.&lt;br /&gt;
*Y&#039;know... I was in a completely different facility at one point! Mmm... That&#039;s right! There was a bit o’ rumblin’ here, a few explosions there! And the next thing, you know... I&#039;m here now! Wonder what happened to the rest of the guys locked up there! Hope they got out all right...&lt;br /&gt;
*I&#039;m gettin&#039; paid for this... right?&lt;br /&gt;
*Oh! Did you hear that? Sounded like death! Someone died... Something to that effect. Tend to hear that a lot around here. Now that I think about it... The whole place just... echoes with death!&lt;br /&gt;
*Aaaaaagh! Oh, shh... Sorry, boss! I thought I heard somethin&#039;- Wait! (...) Nope, nothin&#039;.&lt;br /&gt;
*Lemme tell ya. This place is an absolute mess right now! Looks so secure, too! What went wrong?...&lt;br /&gt;
*Hey, boss! You got any plans for when you get out of here?&lt;br /&gt;
*Hey, uh... question, boss! You don&#039;t have to answer if you don&#039;t wanna, but uh... Are you sure you know where we&#039;re goin&#039;? I swear we&#039;ve seen this hallway before.&lt;br /&gt;
|-&lt;br /&gt;
| Player Misses Full Magazine ||&lt;br /&gt;
*Umm, you... You almost hit somethin&#039;!&lt;br /&gt;
*I like your style, boss!&lt;br /&gt;
*That invisible hat fella around?&lt;br /&gt;
*Uhhh... you good, boss?&lt;br /&gt;
|-&lt;br /&gt;
| Ranking Up ||&lt;br /&gt;
*I&#039;ll be honest... This&#039; goin&#039; way better than expected!&lt;br /&gt;
*Hey, boss! I&#039;d say we&#039;re doin&#039; pretty good!&lt;br /&gt;
*Oh! It feels good to be back!&lt;br /&gt;
*Dis’ is gettin’ nuts..  I think we&#039;re winnin&#039;!&lt;br /&gt;
*(manic laughter, followed by pain)&lt;br /&gt;
*Look at us go! Partners in crime!... or justice... if that&#039;s how you swing…&lt;br /&gt;
|-&lt;br /&gt;
| Militant Respawn ||&lt;br /&gt;
Same Team as Respawn Wave&lt;br /&gt;
*Aha! Reinforcements!&lt;br /&gt;
*Friends of yours?&lt;br /&gt;
*Oh... Things are getting interestin&#039; now...&lt;br /&gt;
*Oho! Looks like we&#039;re getting backup!&lt;br /&gt;
Opposing Team &lt;br /&gt;
*Aight, I got a plan! Well no.. that&#039;s a lie... But I&#039;m workin&#039; on it!&lt;br /&gt;
*Oh... That-... that&#039;s not good, is it?&lt;br /&gt;
*Don&#039;t let them take me again!&lt;br /&gt;
*Don&#039;t say anything! Ask for a lawyer!&lt;br /&gt;
|-&lt;br /&gt;
| An SCP Being Recontained ||&lt;br /&gt;
Generic&lt;br /&gt;
*All those freaky powers, and you ain&#039;t even bullet-proof?&lt;br /&gt;
*Billions of dollars to build this place! And all you needed was a couple of rounds?&lt;br /&gt;
*Gun beats, uh... Whatever you are!&lt;br /&gt;
*Gun beats, the... Whatever you are!&lt;br /&gt;
*Not so tough now, are ya?&lt;br /&gt;
*Why build a container when you can use a gun!&lt;br /&gt;
SCP-049&lt;br /&gt;
*Hah! An apple a day, aye boss?&lt;br /&gt;
*Whatever&#039;s behind that beak, I&#039;m glad we never had to see it!&lt;br /&gt;
*I AM THE BLACK DEATH!&lt;br /&gt;
*Consider Ms. Birdface a widow, doc!&lt;br /&gt;
*Overdosed on shells! That&#039;s a new one, aye boss?&lt;br /&gt;
*Resurrect this!&lt;br /&gt;
*No worries! We&#039;ll take good care of the kids!&lt;br /&gt;
SCP-049-2&lt;br /&gt;
*Ain&#039;t no pill that can fix you, fella! Except... the uhh.. whatever.&lt;br /&gt;
*Yeah! Get his goons, boss!&lt;br /&gt;
*Well... if it isn&#039;t Mr. Twelve Feet Under!&lt;br /&gt;
*Say goodbye to your goons, doc!&lt;br /&gt;
*And stay down, you disease!&lt;br /&gt;
*You got two lives too many, fellas!&lt;br /&gt;
*What gets up, must fall back down, eh?&lt;br /&gt;
SCP-079&lt;br /&gt;
*0101, moron!&lt;br /&gt;
*Ain&#039;t ever dyin&#039; to a mini-fridge!&lt;br /&gt;
*Yeah... Keep the camera to yourself, creep!&lt;br /&gt;
*Never liked that toaster!&lt;br /&gt;
*I hope his warranty hasn&#039;t run out.&lt;br /&gt;
SCP-096&lt;br /&gt;
*Seven feet tall? Seven foot fall!&lt;br /&gt;
*You had a good run, buddy! Your face was all the rage!&lt;br /&gt;
*I may not have eyes, but you&#039;re one ugly bastard!&lt;br /&gt;
*I may not have eyes, but I know you&#039;re one ugly bastard!&lt;br /&gt;
*I always liked the statue more!&lt;br /&gt;
*Finally! I thought he&#039;d never shut up!&lt;br /&gt;
*Have fun in the cage!&lt;br /&gt;
SCP-106&lt;br /&gt;
*Alright, you can stop checking over your shoulder now, boss! Old dude&#039;s gone!&lt;br /&gt;
*Yeah! Pocket this dimension, you grease ball!&lt;br /&gt;
*Thank god! No more of that terrible sinking feelin&#039;!&lt;br /&gt;
*You created your own hell, why don&#039;t you stay for a bit?&lt;br /&gt;
*Sunk into the floor, like he had cement shoes!&lt;br /&gt;
SCP-173&lt;br /&gt;
*Well... I&#039;m sure your death was an experience. A real eye opener, even!&lt;br /&gt;
*Try to piece THAT back together!&lt;br /&gt;
*Oh, good! That scrapin&#039; was gettin&#039; on my nerves!&lt;br /&gt;
*Ah! Shattered like glass!&lt;br /&gt;
SCP-939&lt;br /&gt;
*What? Nothing to say now?&lt;br /&gt;
*Stay down, freakshow!&lt;br /&gt;
*You aint’ the first ventriloquist I’ve iced!&lt;br /&gt;
SCP-3114&lt;br /&gt;
*You don&#039;t got no more bones you can pick with us! Ha-ha-ha-ha!&lt;br /&gt;
*That&#039;s one less skeleton in the closet!&lt;br /&gt;
*We got the Skinwalker, boss!&lt;br /&gt;
|-&lt;br /&gt;
| User Killed ||&lt;br /&gt;
*No! I have attachment issues!&lt;br /&gt;
*Boss?... Boss?! BOSS!!!&lt;br /&gt;
*Hey, hey! GET UP!&lt;br /&gt;
*I was just starting to like you!&lt;br /&gt;
*No... no c&#039;mon! NOT NOW!&lt;br /&gt;
*No... no c&#039;mon! Not now...&lt;br /&gt;
*Not again, not again, not again!&lt;br /&gt;
*Not again?!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
{{Achievements|check1=Firearm|check2=SCP Items}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*SCP-127’s voice went through several iterations before arriving at its final form.&lt;br /&gt;
**Initially, SCP-127’s voice was going to have a thick Australian accent.&lt;br /&gt;
*SCP-127 is the first weapon SCP item.&lt;br /&gt;
&lt;br /&gt;
{{SCP Navbox}}&lt;br /&gt;
{{Items Navbox}}&lt;/div&gt;</summary>
		<author><name>OnionMλn</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Jailbird&amp;diff=17147</id>
		<title>Jailbird</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Jailbird&amp;diff=17147"/>
		<updated>2025-11-08T20:57:21Z</updated>

		<summary type="html">&lt;p&gt;OnionMλn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Micro HID Infobox&lt;br /&gt;
|image = JailbirdIcon.png&lt;br /&gt;
|image_size = 200&lt;br /&gt;
|description = WHAT?!&lt;br /&gt;
|type = Electric Melee Weapon&lt;br /&gt;
|damage = 50 (Normal)&amp;lt;br&amp;gt;200 (Charged)&amp;lt;br&amp;gt;4x damage to SCP-049-2&lt;br /&gt;
|spawn = [[Experimental Weapon Locker]]&lt;br /&gt;
|ID = 50&lt;br /&gt;
|debugName = Jailbird&lt;br /&gt;
|notes = Breaks after repeated uses&lt;br /&gt;
|weight = 1.7&lt;br /&gt;
}}&lt;br /&gt;
{{quote&lt;br /&gt;
|quote = Yo&lt;br /&gt;
|speaker = Jailbird sometimes when equipped.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;O-2536-2&#039;&#039;&#039;, also known as the &#039;&#039;&#039;Jailbird&#039;&#039;&#039;, is a [[Weapons|Melee Weapon]] found in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. It is a shock baton that can be charged up to hit other players.&lt;br /&gt;
__TOC__&lt;br /&gt;
=Operational Guide=&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
&amp;lt;div style=&amp;quot;white-space:normal; font-size:15px&amp;quot;&amp;gt;The Jailbird can be found in an [[Experimental Weapon Locker]] located in [[Heavy Containment Zone]], which requires a [[Keycard]] with {{HoverKeycard|Required Access1=AA3}} to open. The Jailbird also does quadruple damage towards [[SCP-049-2]], making it an incredible weapon against [[SCP-049]]. The Jailbird has limited durability and its lights will turn red when it is close to breaking.&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==Melee Swing==&lt;br /&gt;
The Jailbird can be swung with {{Key Press|Leftclick}}, dealing 50 damage to anyone it hits. This will bypass [[Armor (Disambiguation)|Armor]], [[Artificial HP]] and [[Hume Shield]]. The Jailbird will malfunction after dealing a total of 1000 damage with its swing and be removed from the player&#039;s inventory. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Charge==&lt;br /&gt;
[[File:ClassDJailbirdCharge.png|thumb|right|300px|A {{Fancy link|classd}} charging the Jailbird towards a group of  {{Fancy link|mtfops}}.|link=File:ClassDJailbirdCharge.png]]&lt;br /&gt;
The Jailbird can be charged by holding {{Key Press|Rightclick}}. After a few seconds, the weapon is fully charged and ready to be used. Upon releasing {{Key Press|Rightclick}} the player charges forward at 17 m/s, with a blue streamer trail effect. The charge will end after the player hits something or after a short amount of time. The charge speed is a set value, overriding both positive and negative movement speed multipliers. A charge attack will deal 200 damage upon hit that bypasses Armor, Artificial HP and Hume Shield. Targets who survive this attack will be given the {{Fancy link|concussed}} [[Status Effects|Status Effect]] for four seconds and the {{Fancy link|flashed}} effect for one second. The weapon can only charge a total of five times before malfunctioning. If the Jailbird malfunctions from a charge attack it will violently explode. This will instantly kill the user and deal massive damage to anything nearby, similar to a [[High-Explosive Grenade]]. This explosion has an armor penetration of 50%.&lt;br /&gt;
&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
{{Achievements|check2=Jailbird}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Sounds=&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{|class=&amp;quot;wikitable wikitable--stripe&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Equip&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=Equip_Slow_fixed.mp3|title=Equip #1|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
|{{multi-listen item|filename=Equip_Fast.mp3|title=Equip #2|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Melee Swing&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=jailbirdswing1.mp3|title=Swing|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Charge&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=Charge_Swing_fixed.mp3|title=Charge Swing|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
|{{multi-listen item|filename=Charge Start fixed.mp3|title=Charge Start|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=Charge Run fixed.mp3|title=Charge Run|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
|{{multi-listen item|filename=Charged_Discard.mp3|title=Breaking (Charge)|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Other&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=Normal_Hit.mp3|title=Hit|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
|{{multi-listen item|filename=Jailbird_inspect.mp3|title=Inspect|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Animations=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
JailbirdEquip.gif|&#039;&#039;&#039;Initial Equip Animation&#039;&#039;&#039;&lt;br /&gt;
JailbirdSwing.gif|&#039;&#039;&#039;Melee Swing Animation&#039;&#039;&#039;&lt;br /&gt;
JailbirdInspect.gif|&#039;&#039;&#039;Normal Inspect Animation&#039;&#039;&#039;&lt;br /&gt;
JailbirdInspectDamaged.gif|&#039;&#039;&#039;Damaged Inspect Animation&#039;&#039;&#039;&lt;br /&gt;
JailbirdCharge.gif|&#039;&#039;&#039;Charge Animation&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Concept Art=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=1080px widths=250px&amp;gt;&lt;br /&gt;
JailbirdConceptArt.png|Conceptual Art #1 by &#039;&#039;Purplegoop.&#039;&#039;|link=File:JailbirdConceptArt.png&lt;br /&gt;
JailbirdConceptArt2.png|Conceptual Art #2 by &#039;&#039;Purplegoop.&#039;&#039;|link=File:JailbirdConceptArt2.png&lt;br /&gt;
JailbirdConceptArt3.png|Alternative Jailbird designs by &#039;&#039;Purplegoop.&#039;&#039;|link=File:JailbirdConceptArt3.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*The Jailbird was originally planned to be added in the Xmas 2021 Event but was cut due to time constraints. &lt;br /&gt;
**It was later introduced in the 2022 Anniversary Event, being available solely through [[SCP-2536/2022|SCP-2536]].&lt;br /&gt;
{{Items Navbox}}&lt;/div&gt;</summary>
		<author><name>OnionMλn</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-127&amp;diff=17146</id>
		<title>SCP-127</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-127&amp;diff=17146"/>
		<updated>2025-11-08T20:51:27Z</updated>

		<summary type="html">&lt;p&gt;OnionMλn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Micro HID Infobox&lt;br /&gt;
|type = Living Gun&lt;br /&gt;
|image = SCP127.png&lt;br /&gt;
|ammo = 60(+1)&lt;br /&gt;
|caliber = Teeth&lt;br /&gt;
|damage = 20 (Tier-1)&amp;lt;br&amp;gt;22 (Tier-2)&amp;lt;br&amp;gt; 24 (Tier-3)&lt;br /&gt;
&amp;lt;!--- To manually override draw and reload times, add &amp;quot;Override&amp;quot; at the end of the variables --&amp;gt;&lt;br /&gt;
|notes = Regenerates Ammo&lt;br /&gt;
|spawn = [[Heavy Containment Zone#SCP-127&#039;s Containment Area|HCZ - SCP-127’s Containment Area]]&lt;br /&gt;
|SCP914 = False&lt;br /&gt;
|ID = 62&lt;br /&gt;
|debugName = GunSCP127&lt;br /&gt;
|inspired = Heckler &amp;amp; Koch MP5&lt;br /&gt;
|weight = 1.27&lt;br /&gt;
|scparticle = [https://scp-wiki.wikidot.com/scp-127 SCP Article]&lt;br /&gt;
}}&lt;br /&gt;
{{quote&lt;br /&gt;
|quote = I&#039;m gettin&#039; paid for this... right?&lt;br /&gt;
|speaker = SCP-127 when idle&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-127&#039;&#039;&#039; is an [[SCPs|SCP Item]] found in &#039;&#039;SCP Secret Laboratory&#039;&#039;.  SCP-127 is a living gun that regenerates ammo and levels up as the player uses it.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=left&amp;gt;&lt;br /&gt;
=Operational Guide=&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex:auto; flex-direction:row; flex-basis:min-content; min-width:60%&amp;quot;&amp;gt;&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
&amp;lt;div style=&amp;quot;white-space:normal;&amp;quot;&amp;gt;SCP-127 in its containment chamber located in Heavy Containment Zone. The weapon can be found held inside Weapons Locker 7-C and requires a [[Keycard]] with {{HoverKeycard|Required Access1=CC3}} to open. &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SCP-127 has the functionality of a typical firearm, but cannot be modified at a workstation. Initially, it possesses subpar stats with a mere 25% penetration and 20 damage. SCP-127 does not take usual ammo, instead it regenerates its magazine at a base rate of 2/s. It will also immediately regenerate 15 rounds upon a successful kill or tiering up.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Despite being an SCP object, SCP-127 counts towards the Special Weapons inventory limit.&lt;br /&gt;
&lt;br /&gt;
===Hume Shield===&lt;br /&gt;
When held, SCP-127 will passively generate a [[Hume Shield]] for its user. It regenerates at a rate of 3/s up to a base maximum of 25. This shield has a regeneration delay of five seconds after taking damage. When not held for more than three seconds, HS will decay at a rate of 10/s. This Hume Shield will conflict with [[Artificial HP]]. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tiers===&lt;br /&gt;
As SCP-127 is used, it will gain points towards the next tier and gain increased stats. The following actions result in gaining points:&lt;br /&gt;
*Dealing damage with SCP-127.&lt;br /&gt;
**The amount of points gained is equivalent to the amount of damage dealt.&lt;br /&gt;
*150 points are awarded for using SCP-127 to kill a player. &lt;br /&gt;
*While SCP-127 is held, it passively generates points at a rate of 2/s.&lt;br /&gt;
&lt;br /&gt;
SCP-127 begins at Tier 1 upon initial pickup. SCP-127’s current tier progression is unique to each player, and will retain its current progress until the player dies.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-127’s current tier progression is visible on its view model.&lt;br /&gt;
&lt;br /&gt;
Below is a table representing different stats and values for SCP-127 across its three tiers.&lt;br /&gt;
&lt;br /&gt;
Points are reset back to zero upon leveling up.&lt;br /&gt;
{| class=&amp;quot;wikitable--stripe wikitable--border&amp;quot;&lt;br /&gt;
! Stat !! Tier 1 !! Tier 2 !! Tier 3&lt;br /&gt;
|-&lt;br /&gt;
| Damage || 20 || 22 || 24&lt;br /&gt;
|-&lt;br /&gt;
| Penetration || 25% || 50% || 75%&lt;br /&gt;
|-&lt;br /&gt;
| Fire Rate (RPM) || 750 || 810 || 870&lt;br /&gt;
|-&lt;br /&gt;
| Maximum Hume Shield || 25 || 35 || 50&lt;br /&gt;
|-&lt;br /&gt;
| Ammo Regeneration Rate || 2/s || 4/s || 5/s&lt;br /&gt;
|-&lt;br /&gt;
| Ammo Regeneration Delay || 5s || 3s || 1s&lt;br /&gt;
|-&lt;br /&gt;
| Hip Firing Accuracy || 1.8° || 1.7° || 1.7°&lt;br /&gt;
|-&lt;br /&gt;
| ADS Accuracy || 0.27° || 0.22° || 0.19°&lt;br /&gt;
|-&lt;br /&gt;
| Running Accuracy || 2.2° || 2.1° || 2.1°&lt;br /&gt;
|-&lt;br /&gt;
| Point Unlock Threshold || 0 || 1250 || 2500&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Voicelines=&lt;br /&gt;
When the player holds SCP-127, it will react to various actions and events. Each action has a list of voicelines associated with it, and one of them will randomly play if that action occurs. The game will prioritize playing lines that have not been played before.&amp;lt;br&amp;gt;&lt;br /&gt;
Nearby players can also hear these voicelines.&lt;br /&gt;
SCP-127 will not speak if its user is sneak walking.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Below is a table displaying all of SCP-127’s voicelines for each situation.&lt;br /&gt;
{| class=&amp;quot;wikitable wikitable--stripe wikitable--stripe&amp;quot;&lt;br /&gt;
! Action/Event !! Possible Voicelines&lt;br /&gt;
|-&lt;br /&gt;
| Initial Pickup (From Chamber) || &lt;br /&gt;
*Ahem... Seriously? Neck-snap McGee gets a cell? And I get drowned?&lt;br /&gt;
*(coughing) ... Pleased to meet ya! They call me one-twenny-seven around these parts.&lt;br /&gt;
*Ahh! You got room for one more? (coughing)&lt;br /&gt;
*(coughing) ... Say, what year is it?&lt;br /&gt;
*Ahh! Oh, sweet oxygen! I missed ya!&lt;br /&gt;
*Wrrghh... you call that waterboarding? Do your worst!&lt;br /&gt;
|-&lt;br /&gt;
| Initial Pickup || &lt;br /&gt;
Generic&lt;br /&gt;
*Ah! Easy on the grip, boss!&lt;br /&gt;
*Hey, boss! How&#039;s it going?&lt;br /&gt;
*Hey, boss! Take me with!&lt;br /&gt;
As a Chaos Insurgent&lt;br /&gt;
*Gas mask? I like your style, pal!&lt;br /&gt;
*Sick glad rags, boss!&lt;br /&gt;
*You uh.. You fellas from outta town?&lt;br /&gt;
As a Class-D&lt;br /&gt;
*What’s a couple’ a’ corpses for freedom, eh boss?&lt;br /&gt;
*Hey, chief! Need a hand in breaking out?&lt;br /&gt;
*Aight, you and I? Partners in crime!&lt;br /&gt;
*From one internee, to another... Let&#039;s tag &#039;em, boss!&lt;br /&gt;
*Hey! I used to own a jumpsuit like that!&lt;br /&gt;
*Woah! Break-out!&lt;br /&gt;
As an MTF or Guard&lt;br /&gt;
*Any chance I can go... when this is over? (...) No? Okay...&lt;br /&gt;
*Ah, jeez! We can be friends... aye, boss?&lt;br /&gt;
As a Scientist&lt;br /&gt;
*Didn&#039;t you stick me in that tank, last week?&lt;br /&gt;
*Those glasses better be prescription!&lt;br /&gt;
*You do know how to shoot, right? No offense, boss... just checkin&#039;...&lt;br /&gt;
As a Tutorial&lt;br /&gt;
*I&#039;ll be honest... I think you&#039;re a bit out of place here, boss!&lt;br /&gt;
*Hey, you here to rescue me? Ha-ha-ha!&lt;br /&gt;
If Previous Owner Achieved Tier 3&lt;br /&gt;
*(sobbing)&lt;br /&gt;
|-&lt;br /&gt;
| On Draw || &lt;br /&gt;
*Good to see ya!&lt;br /&gt;
*Hello again!&lt;br /&gt;
*Hello there!&lt;br /&gt;
*Hello!&lt;br /&gt;
*Hey, hey!&lt;br /&gt;
*How&#039;s it goin&#039;?&lt;br /&gt;
|-&lt;br /&gt;
| Chambering Round || &lt;br /&gt;
*Ow! Dammit, that hurts!&lt;br /&gt;
*Ugh... I&#039;ll feel that tomorrow.&lt;br /&gt;
*Urgh...&lt;br /&gt;
*Aagh... Uhh..&lt;br /&gt;
*Uuurgh...&lt;br /&gt;
*Aagh...&lt;br /&gt;
*Ahh! Urgh... I hate that part!&lt;br /&gt;
*Nope... Never getting any better... Ahh...&lt;br /&gt;
*Ahh! Urgh... That stings!&lt;br /&gt;
|-&lt;br /&gt;
| Holstering || &lt;br /&gt;
*Bye-bye!&lt;br /&gt;
*Fair enough!&lt;br /&gt;
*Goodbye!&lt;br /&gt;
*Is the safety on? Nah, just kiddin&#039;!&lt;br /&gt;
*Is the safety on?&lt;br /&gt;
*Off I go!&lt;br /&gt;
*You know where to find me, boss!&lt;br /&gt;
|-&lt;br /&gt;
| Dropping || &lt;br /&gt;
*Don&#039;t forget about me!&lt;br /&gt;
*Guess I&#039;ll wait here!&lt;br /&gt;
*Oh, no... You go on ahead! I&#039;ll catch up...&lt;br /&gt;
*See ya later, boss!&lt;br /&gt;
*Ay, take care, boss!&lt;br /&gt;
*Hey! Watch the paint!&lt;br /&gt;
*I&#039;ll be here if you need me!&lt;br /&gt;
|-&lt;br /&gt;
| On Kill ||&lt;br /&gt;
*Bang!&lt;br /&gt;
*Beat it!&lt;br /&gt;
*Good one, boss!&lt;br /&gt;
*Ay, good stuff!&lt;br /&gt;
*Good work, boss!&lt;br /&gt;
*Nice one, boss!&lt;br /&gt;
*Hey! Nice shot!&lt;br /&gt;
*Whoa-ho! Nice!&lt;br /&gt;
*Rattle &#039;im!&lt;br /&gt;
*Scram!&lt;br /&gt;
*Whamo!&lt;br /&gt;
|-&lt;br /&gt;
| Idle Chatter ||&lt;br /&gt;
*I  know a great bar down in Queens, first rounds on you!.. On account of me not ownin’ any cash.&lt;br /&gt;
*Y&#039;know... I was in a completely different facility at one point! Mmm... That&#039;s right! There was a bit o’ rumblin’ here, a few explosions there! And the next thing, you know... I&#039;m here now! Wonder what happened to the rest of the guys locked up there! Hope they got out all right...&lt;br /&gt;
*I&#039;m gettin&#039; paid for this... right?&lt;br /&gt;
*Oh! Did you hear that? Sounded like death! Someone died... Something to that effect. Tend to hear that a lot around here. Now that I think about it... The whole place just... echoes with death!&lt;br /&gt;
*Aaaaaagh! Oh, shh... Sorry, boss! I thought I heard somethin&#039;- Wait! (...) Nope, nothin&#039;.&lt;br /&gt;
*Lemme tell ya. This place is an absolute mess right now! Looks so secure, too! What went wrong?...&lt;br /&gt;
*Hey, boss! You got any plans for when you get out of here?&lt;br /&gt;
*Hey, uh... question, boss! You don&#039;t have to answer if you don&#039;t wanna, but uh... Are you sure you know where we&#039;re goin&#039;? I swear we&#039;ve seen this hallway before.&lt;br /&gt;
|-&lt;br /&gt;
| Player Misses Full Magazine ||&lt;br /&gt;
*Umm, you... You almost hit somethin&#039;!&lt;br /&gt;
*I like your style, boss!&lt;br /&gt;
*That invisible hat fella around?&lt;br /&gt;
*Uhhh... you good, boss?&lt;br /&gt;
|-&lt;br /&gt;
| Ranking Up ||&lt;br /&gt;
*I&#039;ll be honest... This&#039; goin&#039; way better than expected!&lt;br /&gt;
*Hey, boss! I&#039;d say we&#039;re doin&#039; pretty good!&lt;br /&gt;
*Oh! It feels good to be back!&lt;br /&gt;
*Dis’ is gettin’ nuts..  I think we&#039;re winnin&#039;!&lt;br /&gt;
*(manic laughter, followed by pain)&lt;br /&gt;
*Look at us go! Partners in crime!... or justice... if that&#039;s how you swing…&lt;br /&gt;
|-&lt;br /&gt;
| Militant Respawn ||&lt;br /&gt;
Same Team as Respawn Wave&lt;br /&gt;
*Aha! Reinforcements!&lt;br /&gt;
*Friends of yours?&lt;br /&gt;
*Oh... Things are getting interestin&#039; now...&lt;br /&gt;
*Oho! Looks like we&#039;re getting backup!&lt;br /&gt;
Opposing Team &lt;br /&gt;
*Aight, I got a plan! Well no.. that&#039;s a lie... But I&#039;m workin&#039; on it!&lt;br /&gt;
*Oh... That-... that&#039;s not good, is it?&lt;br /&gt;
*Don&#039;t let them take me again!&lt;br /&gt;
*Don&#039;t say anything! Ask for a lawyer!&lt;br /&gt;
|-&lt;br /&gt;
| An SCP Being Recontained ||&lt;br /&gt;
Generic&lt;br /&gt;
*All those freaky powers, and you ain&#039;t even bullet-proof?&lt;br /&gt;
*Billions of dollars to build this place! And all you needed was a couple of rounds?&lt;br /&gt;
*Gun beats, uh... Whatever you are!&lt;br /&gt;
*Gun beats, the... Whatever you are!&lt;br /&gt;
*Not so tough now, are ya?&lt;br /&gt;
*Why build a container when you can use a gun!&lt;br /&gt;
SCP-049&lt;br /&gt;
*Hah! An apple a day, aye boss?&lt;br /&gt;
*Whatever&#039;s behind that beak, I&#039;m glad we never had to see it!&lt;br /&gt;
*I AM THE BLACK DEATH!&lt;br /&gt;
*Consider Ms. Birdface a widow, doc!&lt;br /&gt;
*Overdosed on shells! That&#039;s a new one, aye boss?&lt;br /&gt;
*Resurrect this!&lt;br /&gt;
*No worries! We&#039;ll take good care of the kids!&lt;br /&gt;
SCP-049-2&lt;br /&gt;
*Ain&#039;t no pill that can fix you, fella! Except... the uhh.. whatever.&lt;br /&gt;
*Yeah! Get his goons, boss!&lt;br /&gt;
*Well... if it isn&#039;t Mr. Twelve Feet Under!&lt;br /&gt;
*Say goodbye to your goons, doc!&lt;br /&gt;
*And stay down, you disease!&lt;br /&gt;
*You got two lives too many, fellas!&lt;br /&gt;
*What gets up, must fall back down, eh?&lt;br /&gt;
SCP-079&lt;br /&gt;
*0101, moron!&lt;br /&gt;
*Ain&#039;t ever dyin&#039; to a mini-fridge!&lt;br /&gt;
*Yeah... Keep the camera to yourself, creep!&lt;br /&gt;
*Never liked that toaster!&lt;br /&gt;
*I hope his warranty hasn&#039;t run out.&lt;br /&gt;
SCP-096&lt;br /&gt;
*Seven feet tall? Seven foot fall!&lt;br /&gt;
*You had a good run, buddy! Your face was all the rage!&lt;br /&gt;
*I may not have eyes, but you&#039;re one ugly bastard!&lt;br /&gt;
*I may not have eyes, but I know you&#039;re one ugly bastard!&lt;br /&gt;
*I always liked the statue more!&lt;br /&gt;
*Finally! I thought he&#039;d never shut up!&lt;br /&gt;
*Have fun in the cage!&lt;br /&gt;
SCP-106&lt;br /&gt;
*Alright, you can stop checking over your shoulder now, boss! Old dude&#039;s gone!&lt;br /&gt;
*Yeah! Pocket this dimension, you grease ball!&lt;br /&gt;
*Thank god! No more of that terrible sinking feelin&#039;!&lt;br /&gt;
*You created your own hell, why don&#039;t you stay for a bit?&lt;br /&gt;
*Sunk into the floor, like he had cement shoes!&lt;br /&gt;
SCP-173&lt;br /&gt;
*Well... I&#039;m sure your death was an experience. A real eye opener, even!&lt;br /&gt;
*Try to piece THAT back together!&lt;br /&gt;
*Oh, good! That scrapin&#039; was gettin&#039; on my nerves!&lt;br /&gt;
*Ah! Shattered like glass!&lt;br /&gt;
SCP-939&lt;br /&gt;
*What? Nothing to say now?&lt;br /&gt;
*Stay down, freakshow!&lt;br /&gt;
*You aint’ the first ventriloquist I’ve iced!&lt;br /&gt;
SCP-3114&lt;br /&gt;
*You don&#039;t got no more bones you can pick with us! Ha-ha-ha-ha!&lt;br /&gt;
*That&#039;s one less skeleton in the closet!&lt;br /&gt;
*We got the Skinwalker, boss!&lt;br /&gt;
|-&lt;br /&gt;
| User Killed ||&lt;br /&gt;
*No! I have attachment issues!&lt;br /&gt;
*Boss?... Boss?! BOSS!!!&lt;br /&gt;
*Hey, hey! GET UP!&lt;br /&gt;
*I was just starting to like you!&lt;br /&gt;
*No... no c&#039;mon! NOT NOW!&lt;br /&gt;
*No... no c&#039;mon! Not now...&lt;br /&gt;
*Not again, not again, not again!&lt;br /&gt;
*Not again?!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
{{Achievements|check1=Firearm|check2=SCP Items}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*SCP-127’s voice went through several iterations before arriving at its final form.&lt;br /&gt;
**Initially, SCP-127’s voice was going to have a thick Australian accent.&lt;br /&gt;
*SCP-127 is the first weapon SCP item.&lt;br /&gt;
&lt;br /&gt;
{{SCP Navbox}}&lt;br /&gt;
{{Items Navbox}}&lt;/div&gt;</summary>
		<author><name>OnionMλn</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Main_Page&amp;diff=17145</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Main_Page&amp;diff=17145"/>
		<updated>2025-11-08T20:49:56Z</updated>

		<summary type="html">&lt;p&gt;OnionMλn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{MainPageHeader}}&lt;br /&gt;
&amp;lt;inputbox&amp;gt;&lt;br /&gt;
type=search2&lt;br /&gt;
width=35&lt;br /&gt;
break=no&lt;br /&gt;
buttonlabel=Search&lt;br /&gt;
placeholder=Search the database&lt;br /&gt;
id=mainPageSearch&lt;br /&gt;
&amp;lt;/inputbox&amp;gt;&lt;br /&gt;
{{MainPageButtonGrid}}&lt;br /&gt;
&amp;lt;!-- MISC LINKS AND UPDATES--&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;MainMenuMiscFeature&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;floatright&amp;quot; style=&amp;quot;flex: 1;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-sectionNew&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-headerNew&amp;quot;&amp;gt;Misc. Links&amp;lt;/div&amp;gt;&lt;br /&gt;
*[[Achievements]]&lt;br /&gt;
*[[Misc Classes]]&lt;br /&gt;
*[[Soundtrack]]&lt;br /&gt;
*[https://techwiki.scpslgame.com/ Tech Support Wiki]&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-headerNew&amp;quot;&amp;gt;Latest Update&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:173Banner140.png|center|200px]]&lt;br /&gt;
&amp;lt;center&amp;gt;14.2.1&amp;lt;/center&amp;gt;&lt;br /&gt;
*SCP-3114 &amp;amp; SCP-330 Candy Balancing&lt;br /&gt;
*Technical Changes&lt;br /&gt;
*Bug Fixes&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-headerNew&amp;quot;&amp;gt;Latest PEARs&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;PEARS 4&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
*Reinforcement Overhaul v2&lt;br /&gt;
*SCP-079 Alpha Warhead Override&lt;br /&gt;
*New Audio Assets&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Featured Article and Announcements--&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;floatright&amp;quot; style=&amp;quot;width:75vw; flex: 6; order: -1;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-sectionNew&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-headerNew&amp;quot;&amp;gt;Featured Articles&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=250px&amp;gt;&lt;br /&gt;
File:FeaturedArticleHeavyResized.png|link=Heavy Containment Zone|Within the depths of Heavy Containment Zone is the return of the Server Room!&lt;br /&gt;
File:FeaturedArticle127Resized.png|link=SCP-127|A strange new anomaly has been relocated to Site-02. It seems to want a friend.&lt;br /&gt;
File:FeaturedArticleKeycardResizedFix.png|link=Keycards|The redesign for the Keycards makes it easier to tell them apart.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-headerNew&amp;quot;&amp;gt;Latest Announcements&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=250px&amp;gt;&lt;br /&gt;
G0gIarmaEAAI21U.jpeg|SCP-173 hoodie giveaway!|link=https://x.com/scpslofficial/status/1965830656589807988&lt;br /&gt;
THESURFACEREWORKISREAL.png|SOMETHING HUGE IS INCOMING|link=https://patreon.scpslgame.com/&lt;br /&gt;
Goingdown2.png|A new teaser has dropped on the Patreon!|link=https://patreon.scpslgame.com/&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>OnionMλn</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Main_Page&amp;diff=17048</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Main_Page&amp;diff=17048"/>
		<updated>2025-09-21T12:29:00Z</updated>

		<summary type="html">&lt;p&gt;OnionMλn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{MainPageHeader}}&lt;br /&gt;
&amp;lt;inputbox&amp;gt;&lt;br /&gt;
type=search2&lt;br /&gt;
width=35&lt;br /&gt;
break=no&lt;br /&gt;
buttonlabel=Search&lt;br /&gt;
placeholder=Search the database&lt;br /&gt;
id=mainPageSearch&lt;br /&gt;
&amp;lt;/inputbox&amp;gt;&lt;br /&gt;
{{MainPageButtonGrid}}&lt;br /&gt;
&amp;lt;!-- MISC LINKS AND UPDATES--&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;MainMenuMiscFeature&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;floatright&amp;quot; style=&amp;quot;flex: 1;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-sectionNew&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-headerNew&amp;quot;&amp;gt;Misc. Links&amp;lt;/div&amp;gt;&lt;br /&gt;
*[[Achievements]]&lt;br /&gt;
*[[Misc Classes]]&lt;br /&gt;
*[[Soundtrack]]&lt;br /&gt;
*[https://techwiki.scpslgame.com/ Tech Support Wiki]&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-headerNew&amp;quot;&amp;gt;Latest Update&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:173Banner140.png|center|200px]]&lt;br /&gt;
&amp;lt;center&amp;gt;14.1.4&amp;lt;/center&amp;gt;&lt;br /&gt;
*Animation Optimization&lt;br /&gt;
*Technical Changes&lt;br /&gt;
*Bug Fixes&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-headerNew&amp;quot;&amp;gt;Latest PEARs&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;PEARS 4&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
*Reinforcement Overhaul v2&lt;br /&gt;
*SCP-079 Alpha Warhead Override&lt;br /&gt;
*New Audio Assets&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Featured Article and Announcements--&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;floatright&amp;quot; style=&amp;quot;width:75vw; flex: 6; order: -1;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-sectionNew&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-headerNew&amp;quot;&amp;gt;Featured Articles&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=250px&amp;gt;&lt;br /&gt;
File:FeaturedArticleHeavyResized.png|link=Heavy Containment Zone|Within the depths of Heavy Containment Zone is the return of the Server Room!&lt;br /&gt;
File:FeaturedArticle127Resized.png|link=SCP-127|A strange new anomaly has been relocated to Site-02. It seems to want a friend.&lt;br /&gt;
File:FeaturedArticleKeycardResizedFix.png|link=Keycards|The redesign for the Keycards makes it easier to tell them apart.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-headerNew&amp;quot;&amp;gt;Latest Announcements&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=250px&amp;gt;&lt;br /&gt;
G0gIarmaEAAI21U.jpeg|SCP-173 hoodie giveaway!|link=https://x.com/scpslofficial/status/1965830656589807988&lt;br /&gt;
THESURFACEREWORKISREAL.png|SOMETHING HUGE IS INCOMING|link=https://patreon.scpslgame.com/&lt;br /&gt;
Goingdown2.png|A new teaser has dropped on the Patreon!|link=https://patreon.scpslgame.com/&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>OnionMλn</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-106&amp;diff=16898</id>
		<title>SCP-106</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-106&amp;diff=16898"/>
		<updated>2025-08-09T16:04:08Z</updated>

		<summary type="html">&lt;p&gt;OnionMλn: /* Capture */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP infobox&lt;br /&gt;
|image = [[File:Scp10613.png|300px]]&lt;br /&gt;
|F1MenuArt = [[File:106F1.png|300px]]&lt;br /&gt;
|HP = 2300&lt;br /&gt;
|HS = true&lt;br /&gt;
|zone = [[Heavy Containment Zone]]&lt;br /&gt;
|speed = Through Doors: 2 m/s &amp;lt;br&amp;gt; Normal: 4.5 m/s &amp;lt;br&amp;gt; Stalk: 7 m/s&lt;br /&gt;
|ability = Teleportation&amp;lt;br&amp;gt;Send players to Pocket Dimension&amp;lt;br&amp;gt;Hide in the floor&lt;br /&gt;
|ID = 3&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-106&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-106 is effective at flanking targets, capable of quickly moving around the map and cutting enemies off.&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=left&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Operational Guides=&lt;br /&gt;
===Class Operational Guide===&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
===Abilities Operational Guides===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision0&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [Shift] — Stalk&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-106 Stalk}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision1&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [LMB] — Capture&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-106 Capture}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision2&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [TAB] — Hunter’s Atlas&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-106 Hunter’s Atlas}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
[[File:106HeightComparison.png|thumb|right|360px|SCP-106 compared to a {{fancy link|classd}}]]&lt;br /&gt;
At the start of the round, SCP-106 will spawn at the top of its [[Heavy Containment Zone#SCP-106&#039;s Containment Area|Containment Cell]] located in Heavy Containment Zone. SCP-106 has low stats and is incapable of regenerating their [[Hume Shield]] passively for free. SCP-106&#039;s [[SCP-106#Capture|attack]] is incredibly slow when successful, making SCP-106 ineffective at attacking multiple humans at once on their own. SCP-106 makes up for these weaknesses with their mobility, which allows them to easily transport around [[Site-02]]. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-106 also has the passive ability to phase through doors by simply walking into them. This is possible with any interactable door besides the Evacuation Shelter. SCP-106 can not phase through elevator doors. SCP-106 emits a fairly loud breathing noise that can be heard up to seven meters away.&amp;lt;br&amp;gt;&lt;br /&gt;
{{SCPDescription}}&lt;br /&gt;
&lt;br /&gt;
==Hume Shield==&lt;br /&gt;
* SCP-106 has a base [[Hume Shield]] value of {{HumeShield|SCP=SCP-106|type=base}}. &lt;br /&gt;
** At 20% of HP, SCP-106 will have {{HumeShield|SCP=SCP-106|type=final}} Hume Shield.&lt;br /&gt;
*If SCP-106 is currently using their Stalk ability, their Hume Shield will regenerate by {{HumeShield|SCP=SCP-106|type=regen}}% HS/s.&lt;br /&gt;
&lt;br /&gt;
==Vigor==&lt;br /&gt;
Vigor is a mana-like bar that gets drained by SCP-106 performing abilities. The bar will regenerate at three units a second as long as SCP-106 is considered actively moving. Attacking a Human with either the Traumatized or Corrosion [[Status Effects]] will also restore 30 Vigor. SCP-106&#039;s [[SCP-106#Stalk|Stalk]] and [[SCP-106#Hunter&#039;s Atlas|Hunter&#039;s Atlas]] will use up Vigor when performed. Vigor can not regenerate if SCP-106 isn&#039;t actively moving. Actively moving is defined in game by an invisible 2 meter circle that is around SCP-106. If SCP-106 stays within this two meter radius, Vigor will cease to regenerate. When SCP-106 leaves the two meter radius, the timer resets and the radius is update to center itself around SCP-106. Additionally, the cooldown for Stalk and Hunters Atlas is faster while actively moving.&lt;br /&gt;
&lt;br /&gt;
Vigor is displayed as a bar in the bottom left corner, similar to the [[Stamina]] bar. SCP-106 starts the round with zero Vigor.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:anticampingimage.png|950px|caption=Visual example (Note: Image is from indev, the range is not 5m.)]]&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Capture===&lt;br /&gt;
SCP-106 can attack any human by pressing {{Key Press|leftclick}} on them. The attack has a large hitbox and will not apply a cooldown if it misses. &amp;lt;br&amp;gt;Successful attacks will deal 40 damage to the target initially and apply the {{Fancy link|corroding}} status effect for 20 seconds. Corroding will apply damage over time, and will deal a total of 82 damage to the target when combined with the initial attack. Corroding will also pause the victim&#039;s stamina regeneration for its duration. If SCP-106 attacks a player with Corroding applied, that player will permanently be given the {{Fancy link|traumatized}} status effect and taken to the [[SCP-106#Pocket Dimension|Pocket Dimension]] and be given the {{Fancy link|pocketcorroding}} Status Effect. SCP-106 will be given a Vigor bonus for sending a player to the Pocket Dimension. If SCP-106 attacks a player with that has the Traumatized effect, that player will instantly die and grant SCP-106 a Vigor bonus. Successful attacks have a 1.25 second cooldown. The attack can not be used while Stalk is active, or when entering/exiting the ground. Each successfully captured human will reduce an active cooldown on Stalk or Hunter&#039;s Atlas by five seconds.&lt;br /&gt;
&lt;br /&gt;
====Pocket Dimension====&lt;br /&gt;
[[File:NewPocketdimension.png|400px|right|thumb|Inside the Pocket Dimension]]&lt;br /&gt;
The Pocket Dimension is where targets successfully captured by SCP-106 end up. The Pocket Dimension consists of a small green room with multiple hallways that lead into darkness. Players inside the Pocket Dimension will have their HP decay over time. The {{Fancy link|sinkhole}} [[Status_Effects|Status Effect]] will also be applied to them. The longer they stay inside the Pocket Dimension, the faster their HP decays, eventually outpacing the regen speed of [[SCP-500]]. There is no damage cap for the decay.&lt;br /&gt;
&lt;br /&gt;
To escape the Pocket Dimension, a player must walk down a hallway. If the player chooses correctly, they get teleported to a random door in the zone they were previously in with ten seconds of the {{fancy link|disabled}} Status Effect. Players will never be teleported directly near a Keycard locked door, preventing players from escaping the Pocket Dimension only to be locked inside a room they can&#039;t open. &lt;br /&gt;
&lt;br /&gt;
The following rooms are unable to be selected when escaping the Pocket Dimension:&lt;br /&gt;
*[[Light_Containment_Zone#Class-D Cells - CD01|Class-D Cells]]&lt;br /&gt;
*[[Light_Containment_Zone#Heavy Containment Zone Checkpoints - EX-A/EX-B|LCZ/HCZ Checkpoints]]&lt;br /&gt;
*[[Heavy_Containment_Zone#Entrance Zone Checkpoints|HCZ/EZ Checkpoints]]&lt;br /&gt;
*[[Heavy_Containment_Zone#Tesla Gate|Tesla Gates]]&lt;br /&gt;
*[[Heavy_Containment_Zone#SCP-079&#039;s Containment Area|SCP-079&#039;s Containment Chamber]]&lt;br /&gt;
&lt;br /&gt;
Choosing the incorrect hallway will kill the player. It is &#039;&#039;&#039;random&#039;&#039;&#039; which exits are safe. There are always &#039;&#039;&#039;two correct&#039;&#039;&#039; exits in the Pocket Dimension at once. These exits will randomly change places each time someone escapes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=====Item Deletion=====&lt;br /&gt;
When an item is dropped in the Pocket Dimension, a timer between 1.5 and 4 minutes will start to count down. When there are five seconds left on the timer, the game decides if the item will either be deleted or transported to a random room in Site-02. The chance of an item getting deleted depends on the item, while the room it enters will be random. Though, an item will never get sent to [[Light Containment Zone]] once the [[Decontamination Process]] has started. A sound cue will begin to play in the chosen room three seconds before the item drops. &amp;lt;br&amp;gt;&lt;br /&gt;
From a technical stand point, the location an item is dropped is based on the position of a random player. The random player is chosen at &#039;&#039;the start&#039;&#039; of the timer. Making it hard to predict where an item will actually land.&lt;br /&gt;
&lt;br /&gt;
The following items are considered Low Tier, and will have a &#039;&#039;&#039;50%&#039;&#039;&#039; chance to be deleted when the timer ends:&lt;br /&gt;
{{#ask: [[item::+]][[special::normal]][[tier::Common]][[type::Ammo]]|?item=item|?link=link|?tier=|sort=item|sort=type|template=TierOverrideName|namedargs = yes|format=plainlist|link=none}}{{#ask: [[item::+]][[special::normal]][[tier::Common]][[type::!Ammo]][[type::!Event Item]]|?item=item|?link=link|?tier=|template=TierOverrideName|sort=item|namedargs = yes|format=plainlist|link=none}}&lt;br /&gt;
&lt;br /&gt;
The following items are considered Mid Tier, and will have a &#039;&#039;&#039;30%&#039;&#039;&#039; chance to be deleted when the timer ends:&lt;br /&gt;
{{#ask: [[item::+]][[special::normal]][[tier::Military Grade||Rare]][[type::Ammo]]|?item=item|?link=link|?tier=tier|sort=item|sort=type|template=TierOverrideNameDoubleTier|namedargs = yes|format=plainlist|link=none}}{{#ask: [[item::+]][[special::normal]][[tier::Military Grade||Rare]][[type::!Ammo]][[type::!Event Item]]|?item=item|?link=link|?tier=tier|sort=item|template=TierOverrideNameDoubleTier|namedargs = yes|format=plainlist|link=none}}&lt;br /&gt;
&lt;br /&gt;
The following items are considered High Tier, and will &#039;&#039;&#039;never&#039;&#039;&#039; be deleted when the timer ends:&lt;br /&gt;
{{#ask: [[item::+]][[special::normal]][[tier::Extra Rare]][[type::!Event Item]] OR [[item::+]][[special::normal]][[tier::Military Grade]][[tier::Rare]]|?item=item|?link=link|?tier=|template=TierOverrideName|namedargs = yes|format=plainlist|link=none|sort=item}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Due to their mechanics, SCP-018, SCP-244 and SCP-2176 can end up activating when they are dropped out of the Pocket Dimension.&lt;br /&gt;
&lt;br /&gt;
===Stalk===&lt;br /&gt;
[[File:106Emerge.png|350px|thumb|right|SCP-106 emerging from Stalk behind a {{Fancy link|mtfsr}}.|link=File:106Emerge.png]]&lt;br /&gt;
SCP-106 can submerge and hide in the floor by pressing the {{Key Press|Shift}} key as long as they have 35% of [[SCP-106#Vigor|Vigor]]. It does not actually cost 35% Vigor to use, it simply requires the bar to be 35% full. Fully submerging takes 3.1 seconds. SCP-106 can move around while submerged faster than before (at 7 m/s) with their footsteps becoming silent. Every second SCP-106 spends while submerged will drain 9% of Vigor while moving. Standing still will only drain 6% per second. Stalk is the only way for SCP-106 to regen their Hume Shield, at a rate of {{HumeShield|SCP=SCP-106|type=regen}}% HS/s with no delay. &lt;br /&gt;
&lt;br /&gt;
While submerged, SCP-106 will be unable to see any Humans from afar unless they are injured, with the distance SCP-106 can see them varying on their health. Every five points of health a human is missing will increase the range SCP-106 can see them.  Humans with the Traumatized Status Effect can be seen regardless of their health. The ability does not allow SCP-106 to see players through walls or users under the effects of [[SCP-268]] or [[Status Effects#Invigorated|Invigorated]]. Both of the two effects will override Traumatized. SCP-106 is immune to the fog generated by [[SCP-244]] while submerged.&lt;br /&gt;
&lt;br /&gt;
Pressing the {{Key Press|Shift}} key again or running out of Vigor will cause SCP-106 to reemerge. It takes 1.7 seconds to fully emerge. After emerging, SCP-106 gains a 20% movement speed boost. Stalk has a five second cooldown, this cooldown also applies to Hunter&#039;s Atlas. Capturing a human will remove the cooldown.&lt;br /&gt;
&lt;br /&gt;
SCP-106 is immune to all forms of damage while submerged except the following:&lt;br /&gt;
*[[Alpha Warhead]]&lt;br /&gt;
*Bottomless Pits&lt;br /&gt;
*[[Surface Zone#Main Street|Chaos Car]]&lt;br /&gt;
*[[Decontamination Process]]&lt;br /&gt;
*Lethal Status Effects (Requires RA to apply)&lt;br /&gt;
**SCP-106 is immune to the fog generated by [[SCP-244]] while submerged.&lt;br /&gt;
&lt;br /&gt;
===Hunter&#039;s Atlas===&lt;br /&gt;
[[File:106HuntersAtlas.png|200px|thumb|Hunter&#039;s Atlas Icon]]&lt;br /&gt;
Holding the {{Key Press|Tab}} key will open up a map, allowing SCP-106 to transport to nearby rooms. Similar to Stalk, the ability requires the Vigor Bar to be 25% full to use, but doesn&#039;t actually cost 25%. &amp;lt;br&amp;gt;This map is not as versatile as [[SCP-079]]&#039;s map, as it only displays nearby rooms without listing their names. Teleporting to a room cost Vigor, with the amount based on the distance SCP-106 has to travel. It cost 1.9% of Vigor for every meter SCP-106 teleports with an additional base cost of 15%. The map will only display rooms SCP-106 has enough Vigor to teleport to. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-106 will submerge into the floor and then teleport to the rough spot the player clicked on the map. Fully submerging takes two seconds. SCP-106 will not teleport inside a Tesla Gate or a death pit.&lt;br /&gt;
Rooms with multiple floors that overlap each other such as Intercom, SCP-106&#039;s Containment Chamber and Servers Room can be somewhat unpredictable on what floor SCP-106 will teleport to.&lt;br /&gt;
&lt;br /&gt;
The ability can&#039;t be used to teleport to the Alpha Warhead Silo or SCP-049&#039;s Containment Chamber besides the hallway elevator leading to them.&amp;lt;br&amp;gt;&lt;br /&gt;
The ability is disabled while on the [[Surface Zone]] or while in a moving elevator. Though, if the elevator only recently started moving or is about to end, the ability can be used.&lt;br /&gt;
&lt;br /&gt;
Hunter&#039;s Atlas has a five second cooldown, this cooldown also applies to Stalk. It takes one second to fully emerge. After emerging, SCP-106 gains a 20% movement speed boost. Capturing a human will remove the cooldown.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
{{Achievements|check2=Playable SCPs}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Sounds=&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{|class=&amp;quot;wikitable wikitable--stripe&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Ability SFX&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=ExitGround.mp3|title=Sinkhole Enter|description=}}&lt;br /&gt;
|{{multi-listen item|filename=EnterGround.mp3|title=Sinkhole Exit|description=}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Misc&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=106PocketItemRespawn.mp3|title=Item exiting the PD|description=}}&lt;br /&gt;
|{{multi-listen item|filename=173 Hume Shield Break.mp3|title=Hume Shield depletes|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=HeartbeatMidsideLoop.mp3|title=Traumatized player sees SCP-106|description=}}&lt;br /&gt;
|{{multi-listen item|filename=106Breathing.mp3|title=SCP-106 Breathing|description=}}&lt;br /&gt;
|}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed wikitable wikitable--stripe&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px;&amp;quot; | SCP-106 Changelog History &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|0.1.0&lt;br /&gt;
|[[File:106_Icon.png|25px]] Added SCP-106.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/0.3.1|0.3.1]]&lt;br /&gt;
|&amp;quot;Pocket Dimension works again&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/0.4.2|0.4.2]]&lt;br /&gt;
|Recontaining SCP-106 no longer causes the server to start lagging.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/1.0.0|1.0.0]]&lt;br /&gt;
|Added unique movement sounds to SCP-106&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|1st April 2018&lt;br /&gt;
|Renamed SCP-106 to {{Hoverimage|In reference to a present bug with the playermodel where it&#039;s upper half would start T-posing.|text=T-POSE}} for the 2018 April Fools update.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/5.0.0|5.0.0]]&lt;br /&gt;
|Ragdoll added.&lt;br /&gt;
|-&lt;br /&gt;
|SCP-106 can no longer be contained by SCPs.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/5.0.1|5.0.1]]&lt;br /&gt;
|Fixed SCP-106 being able to be contained without a lure victim.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/7.0.0|7.0.0]]&lt;br /&gt;
|The playermodel for SCP-106 has been changed to an in-house one.&lt;br /&gt;
|-&lt;br /&gt;
|{{hoverimage|Was 700 HP.|text=Maximum HP lowered to 650 HP}}. (Not mentioned in the changelog)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|31st October 2018&lt;br /&gt;
|Renamed SCP-106 to Creepyuncle-106 and put a pumpkin over its head for the 2018 Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|1st April 2019&lt;br /&gt;
|Added {{Hoverimage|In reference to the part of the song which had Jimmy Barnes yelling when the beat dropped.|text=Big Enough by Kirin J Callinan to the background of the Lure Victim&#039;s scream}} for the 2019 April Fools update.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/9.0.0|9.0.0]]&lt;br /&gt;
|{{Hoverimage|Was 5.6 hu/s|text=Increased movement speed to 6 hu/s.}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hoverimage|Was 1 second.|text=Increased attack cooldown to 2 seconds.}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hoverimage|Prior the attack cooldown would occur regardless of if the attack missed or not.|text=Made the attack cooldown occur only on successful hits.}}&lt;br /&gt;
|-&lt;br /&gt;
|Players in the Pocket Dimension will now have damage on them ramp up depending on long they&#039;ve spent inside of it.&lt;br /&gt;
|-&lt;br /&gt;
|Players can no longer sprint inside the Pocket Dimension.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/9.0.3|9.0.3]]&lt;br /&gt;
|SCP-106 can now abduct players who have godmode active.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.0|10.0.0]]&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Public Beta XXIII&lt;br /&gt;
|SCP-106 can now go through windows.&lt;br /&gt;
|-&lt;br /&gt;
|SCP-106 can now go through the Airlock doors in the LCZ Airlock.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|31st October 2020&lt;br /&gt;
|Made SCP-106s texture white, made its mouth and eyes glow orange and renamed it to Bonehead Larry for the 2020 Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.2.2|10.2.2]]&lt;br /&gt;
|SCP-106&#039;s portals now teleport along with the elevators.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;8&amp;quot; colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.0|11.0.0]]&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta&lt;br /&gt;
|{{Hoverimage|Was 650|text=HP increased to 800.}}&lt;br /&gt;
|-&lt;br /&gt;
|SCP-106&#039;s portals are now erased if they were inside the facility after the nuke goes off.&lt;br /&gt;
|-&lt;br /&gt;
|SCP-106 now wears a Jacket. &lt;br /&gt;
|-&lt;br /&gt;
|SCP-106 now has a unique death animation.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Public Beta II&lt;br /&gt;
|SCP-079 can now gain EXP from SCP-106 abductions again.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Release Candidate III&lt;br /&gt;
|{{Hoverimage|Was 800.|text=HP increased to 850}}&lt;br /&gt;
|-&lt;br /&gt;
|Pocket Dimension exit doorways changing after a player dies is now enabled by default in the server configs.&lt;br /&gt;
|-&lt;br /&gt;
|Players escaping the Pocket Dimension now get dropped into a random location in the zone they were abducted inside.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[[Updates/11.0.1|24th October 2021]]&lt;br /&gt;
|Made SCP-106 white and made its face and mouth glow for the 2021 Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.1.3|11.1.3]]&lt;br /&gt;
|-&lt;br /&gt;
|HP increased to 1200.&lt;br /&gt;
|-&lt;br /&gt;
|{{Hoverimage|Was 90%.|text=Bullet damage resistance reduced to 80%.}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|29th September 2022&lt;br /&gt;
|A Patreon post about SCP-106s soft-rework is made public.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;10&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/12.0.0|12.0.0]]&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta I&lt;br /&gt;
|Soft-reworked SCP-106.&lt;br /&gt;
*HP increased to 2000.&lt;br /&gt;
* {{Hoverimage|500 HS at minimum HP. Stalk required to regenerate.|text=Given 250 HS with HP scaling}}&lt;br /&gt;
* {{Hoverimage|Was an ability that allowed SCP-106 to place a portal at a point and then teleport to it.|text=Removed Sinkhole}}&lt;br /&gt;
* {{Hoverimage|Was an ability that gave SCP-106 damage resistance against bullets.|text=Removed Swan Song}}&lt;br /&gt;
* Removed Recontainment capability.&lt;br /&gt;
* Added Stalk.&lt;br /&gt;
* Added Hunters Atlas.&lt;br /&gt;
* Added Vigor.&lt;br /&gt;
* Base speed has undergone metrification, it is now ~3.9 m/s. (Effectively a decrease)&lt;br /&gt;
* The Pocket Dimension will now dispense items into the facility or destroy them depending on their value after a certain amount of time.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta II&lt;br /&gt;
|SCP-106 can now move while viewing the Hunter&#039;s Atlas map.&lt;br /&gt;
|-&lt;br /&gt;
|{{Hoverimage|was ~3.9 m/s|text=Increased movement speed to 4.5 m/s}}.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta IV&lt;br /&gt;
|SCP-079 can now gain EXP from SCP-106 abductions again.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta VIII&lt;br /&gt;
|Removed miss attack mechanics.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta IX&lt;br /&gt;
|SCP-106 can no longer be hurt by SCP-018 while using Stalk.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Public Beta&lt;br /&gt;
|Increased Hume Shield values.&lt;br /&gt;
|-&lt;br /&gt;
|Emerging from ‘Stalk’ will trigger a cooldown, preventing use of ‘Hunter&#039;s Atlas’ and ‘Stalk’ for 20 seconds. Each human captured reduces the cooldown by five seconds.&lt;br /&gt;
|-&lt;br /&gt;
|SCP-106 can now also see uninjured people at a short distance in ‘Stalk’.&lt;br /&gt;
|-&lt;br /&gt;
|‘Attack Cooldown’ on miss has been removed; the cooldown on a successful hit has been lowered.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/12.0.1|12.0.1]]&lt;br /&gt;
|-&lt;br /&gt;
|Hunter&#039;s Atlas now applies sinkhole cooldown.&lt;br /&gt;
|-&lt;br /&gt;
|SCP-106 Vigor regeneration pauses during sinkhole cooldown.&lt;br /&gt;
|-&lt;br /&gt;
|Vigor will no longer regenerate if SCP-106 remains stationary.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/13.0.0|13.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|The playermodel for SCP-106 received a new texture.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/13.1.0|13.1.0]]&lt;br /&gt;
|-&lt;br /&gt;
|Rebalanced SCP-106.&lt;br /&gt;
* HP increased to 2200.&lt;br /&gt;
* Base HS increased to 350.&lt;br /&gt;
* Maximum HS decreased to 750&lt;br /&gt;
* Added constant breathing sound effects.&lt;br /&gt;
* Can no longer go through SCP-079&#039;s containment doors whilst locked.&lt;br /&gt;
* Reworked main attack. Attack now requires two hits to send targets to the Pocket Dimension with a cooldown of 1.5 seconds. &lt;br /&gt;
* Sinking into the floor with Stalk takes 0.6 seconds longer.&lt;br /&gt;
* Emerging from the floor with Stalk is 0.6 seconds faster.&lt;br /&gt;
* Cooldown on teleportation abilities recovers twice as fast when moving.&lt;br /&gt;
* Vigor can now regenerate during cooldown.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=250px widths=225px&amp;gt;&lt;br /&gt;
Old106&amp;amp;457Render.png|SCP-106&#039;s model prior to the [[Updates/7.0.0|v7.0.0]] update.&lt;br /&gt;
Pumpkin 106.png|SCP-106&#039;s model during the [[Updates/13.3.0|2023 Halloween Event]].&lt;br /&gt;
SCP106Plushie.png|Official SCP-106 Plushie|link=File:SCP106Plushie.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*SCP-106 was the first SCP to get a complete visual rework, with a new model and animations.&lt;br /&gt;
**SCP-106&#039;s old model was created using Fuse, and bears similarities to [[SCP-049-2]], except being taller, darker, and nude.&lt;br /&gt;
*The Stalk ability was referred to as &#039;&#039;Shark Mode&#039;&#039; by the dev team before the final name was decided. &lt;br /&gt;
**Despite its name, the ability was not inspired by the popular &amp;quot;Stalky SCP-106&amp;quot; plugin. It was instead inspired by an old proposal dating back to 2018. Predating the &amp;quot;Stalky SCP-106&amp;quot; plugin by four to five months.&lt;br /&gt;
* SCP-106 does not have a normal ragdoll upon dying. Instead, upon being killed, he will open a portal to the Pocket Dimension, and sink into it, creating a large black puddle. This puddle will then remain in place of his body for the rest of the match. Thus, similar to [[SCP-079]], [[SCP-096]] and [[SCP-939]], they do not die. This does not apply when SCP-106 is terminated using the [[3-X Particle Disruptor]], despite the puddle still appearing.&lt;br /&gt;
**While developing SCP-106&#039;s death animation, originally they would become petrified. This was then scrapped in favor of having SCP-106 sink back into their Pocket Dimension.&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>OnionMλn</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-939&amp;diff=16628</id>
		<title>SCP-939</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-939&amp;diff=16628"/>
		<updated>2025-07-16T17:17:31Z</updated>

		<summary type="html">&lt;p&gt;OnionMλn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP Infobox Test&lt;br /&gt;
|name = SCP-939&lt;br /&gt;
|MainImage = [[File:SCP-939tooth.png|250px|center|link=File:SCP-939tooth.png]]&lt;br /&gt;
|F1MenuArt = [[File:SCP939F1.png|270px|center|link=File:SCP939F1.png]]&lt;br /&gt;
|Abilities =&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Ability 939Melee=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Claw (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-939&#039;s claws slice through targets with moderate damage but high penetration. The attack has an AoE but will only deal full damage to the primary target. Secondary targets have the damage spread evenly among them.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 939Ultrasense=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Ultrasensitive  (Passive)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-939&#039;s eyesight is extremely limited but makes up for it with sensitivity to sound. Nearby sounds will appear as blips to SCP-939. The louder the sound, the further it can be seen.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 939Focus=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Focus &amp;amp; Lunge (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-939 crouches low on the ground and focuses on their surrondings. The distance SCP-939 can hear other players increases and blips become more detailed. While in this mode, SCP-939 can peform a lunge to deal 120 damage to a player.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 939Amnestic=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039; Amnestic Cloud (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-939 release a cloud of amnestic gas. Players who walk into the gas are unable to see SCP-939 that isn&#039;t actively attacking or being attack. The effects of this cloud can be blocked with the Invigorated Effect.&lt;br /&gt;
|-| &lt;br /&gt;
Ability 939Mimicry=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Mimicry  (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-939 can mimic certain audio sources or the last few seconds of a human&#039;s mic they killed/marked. A mimicry point can be placed on the ground to broadcast the sound from a short distance away.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|Health = 2700&lt;br /&gt;
|Walk = 4.6&lt;br /&gt;
|Sprint = 6.8&lt;br /&gt;
|jumpHeight = 5.6&lt;br /&gt;
|Spawn = [[Heavy Containment Zone]]&lt;br /&gt;
|Weakness = [[Flashbang Grenade]]s&lt;br /&gt;
|OtherInformation = Class ID: 16 &amp;lt;br&amp;gt; Voiced by: maidofmetal &amp;lt;br&amp;gt; Originally named Harper before transformation&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-939-168&#039;&#039;&#039;, or &#039;&#039;&#039;SCP-939&#039;&#039;&#039; for short, is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;.&amp;lt;br&amp;gt; &lt;br /&gt;
SCP-939 is effective at ambushing and picking off lone targets. SCP-939 is also capable of misleading players through the use of mimicry.&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=left&amp;gt;&lt;br /&gt;
=Operational Guides=&lt;br /&gt;
===Class Operational Guide===&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
===Abilities Operational Guides===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision0&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [M1] — Claw&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-939 Claw}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision1&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [C] — Focus&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-939 Focus}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision2&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [Passive] — Ultrasensitive&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-939 Ultrasensitive}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision3&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision3&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [F] — Amnestic Cloud&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-939 Amnestic Cloud}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision4&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision4&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [Shift] — Sprint&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-939 Sprint}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision5&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [C+ Space or LMB] — Lunge&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-939 Lunge}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision6&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision6&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [TAB] — With many voices&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-939 With many voices}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
At the start of the round, SCP-939 will spawn in its [[Heavy Containment Zone#SCP-939&#039;s Containment Area|Containment Cell]] located in Heavy Containment Zone. SCP-939 acts as an ambush class, using its abilities to track humans to lure them into an ambush. {{SCPDescription}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SCP-939 will sometimes flinch and scream when taking damage. The following will trigger this reaction:&lt;br /&gt;
*SCP-939 takes damage while at full Hume Shield.&lt;br /&gt;
*SCP-939&#039;s Hume Shield is lowered to zero.&lt;br /&gt;
*SCP-939 receives 90 damage in a short period of time. (There is a ten second cooldown between each flinch)&lt;br /&gt;
==Hume Shield==&lt;br /&gt;
* SCP-939 has a base [[Hume Shield]] value of {{HumeShield|SCP=SCP-939|type=base}}.&lt;br /&gt;
**At 20% HP, SCP-939 will have {{HumeShield|SCP=SCP-939|type=final}} Hume Shield.&lt;br /&gt;
* If SCP-939 takes no damage for {{HumeShield|SCP=SCP-939|type=delay|template=NumbertoText|namedArgs=no}} seconds, their Hume Shield will regenerate at {{HumeShield|SCP=SCP-939|type=regen}} HS/s.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Claw===&lt;br /&gt;
SCP-939 can perform a Swipe AoE attack with {{key Press|leftclick}}, with a range of roughly 1.1 meters. Targets closest to the crosshair receives 100% damage while secondary extra targets receive total damage spread across the number of them. All targets damaged by 939 are marked for 5 seconds, allowing SCP-939 to still steal voices if the player dies from another source. The player can hold down {{key Press|leftclick}} to automatically repeat the attack. Each swing takes 0.8s to complete. The attack itself deals 40 damage and has 75% penetration. While the attack damage is the same as [[SCP-049-2]]&#039;s swing attack, the 0.8s attack speed makes it have a much higher DPS, allowing it to kill a player much faster than SCP-049-2.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following chart displays detailed information over SCP-939&#039;s Claw ability with damage modifiers, these assume no healing items are used and the player being attacked is at full health (100):&lt;br /&gt;
{|class=&amp;quot;wikitable wikitable--stripe&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center; &amp;quot; |&lt;br /&gt;
! style=&amp;quot;text-align:center; &amp;quot; |No Armor&lt;br /&gt;
! style=&amp;quot;text-align:center; &amp;quot; |Light Armor&lt;br /&gt;
! style=&amp;quot;text-align:center; &amp;quot; |Combat Armor&lt;br /&gt;
! style=&amp;quot;text-align:center; &amp;quot; |Heavy Armor&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:center; &amp;quot; |Default&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=none|weapon=939Claw}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=none|weapon=939Claw}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=none|weapon=939Claw}}))* 0.8}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=guardBody|weapon=939Claw}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=guardBody|weapon=939Claw}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=guardBody|weapon=939Claw}})) * 0.8}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=combatBody|weapon=939Claw}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=combatBody|weapon=939Claw}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=combatBody|weapon=939Claw}})) * 0.8}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=heavyArmor|weapon=939Claw}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=heavyArmor|weapon=939Claw}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=heavyArmor|weapon=939Claw}})) * 0.8}}s&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:center; &amp;quot; |AHP&lt;br /&gt;
|style=&amp;quot;text-align:left;  &amp;quot; |Damage (HP): {{#expr:{{damageMod|armor=none|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Damage (AHP): {{#expr:{{damageMod|armor=none|weapon=939Claw}}-{{damageMod|armor=none|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Hits: {{#expr:(ceil(100/(9*(ceil(75/({{damageMod|armor=none|weapon=939Claw}}-{{damageMod|armor=none|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=none|weapon=939Claw}}-{{damageMod|armor=none|weapon=939Claw|effect=AHP}}))))}}&amp;lt;br&amp;gt;TTK: {{#expr:((ceil(100/(9*(ceil(75/({{damageMod|armor=none|weapon=939Claw}}-{{damageMod|armor=none|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=none|weapon=939Claw}}-{{damageMod|armor=none|weapon=939Claw|effect=AHP}}))))) * 0.8}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;  &amp;quot; |Damage (HP): {{#expr:{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Damage (AHP): {{#expr:{{damageMod|armor=guardBody|weapon=939Claw}}-{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Hits: {{#expr:(ceil(100/(9*(ceil(75/({{damageMod|armor=guardBody|weapon=939Claw}}-{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=guardBody|weapon=939Claw}}-{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}))))}}&amp;lt;br&amp;gt;TTK: {{#expr:((ceil(100/(9*(ceil(75/({{damageMod|armor=guardBody|weapon=939Claw}}-{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=guardBody|weapon=939Claw}}-{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}))))) * 0.8}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;  &amp;quot; |Damage (HP): {{#expr:{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Damage (AHP): {{#expr:{{damageMod|armor=combatBody|weapon=939Claw}}-{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Hits: {{#expr:(ceil(100/(9*(ceil(75/({{damageMod|armor=combatBody|weapon=939Claw}}-{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=combatBody|weapon=939Claw}}-{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}))))}}&amp;lt;br&amp;gt;TTK: {{#expr:((ceil(100/(9*(ceil(75/({{damageMod|armor=combatBody|weapon=939Claw}}-{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=combatBody|weapon=939Claw}}-{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}))))) * 0.8}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;  &amp;quot; |Damage (HP): {{#expr:{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Damage (AHP): {{#expr:{{damageMod|armor=heavyArmor|weapon=939Claw}}-{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Hits: {{#expr:(ceil(100/(9*(ceil(75/({{damageMod|armor=heavyArmor|weapon=939Claw}}-{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=heavyArmor|weapon=939Claw}}-{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}))))}}&amp;lt;br&amp;gt;TTK: {{#expr:((ceil(100/(9*(ceil(75/({{damageMod|armor=heavyArmor|weapon=939Claw}}-{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=heavyArmor|weapon=939Claw}}-{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}))))) * 0.8}}s&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:center; &amp;quot; |Burned&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=none|weapon=939Claw|effect=burn}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=none|weapon=939Claw|effect=burn}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=none|weapon=939Claw|effect=burn}})) * 0.8}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=guardBody|weapon=939Claw|effect=burn}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=guardBody|weapon=939Claw|effect=burn}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=guardBody|weapon=939Claw|effect=burn}})) * 0.8}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=combatBody|weapon=939Claw|effect=burn}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=combatBody|weapon=939Claw|effect=burn}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=combatBody|weapon=939Claw|effect=burn}})) * 0.8}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=heavyArmor|weapon=939Claw|effect=burn}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=heavyArmor|weapon=939Claw|effect=burn}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=heavyArmor|weapon=939Claw|effect=burn}})) * 0.8}}s&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
*TTK = Time to Kill; assuming no attacks miss &lt;br /&gt;
*Damage (HP) is how much damage HP takes while having AHP. Damage (AHP) is how much damage AHP takes.&lt;br /&gt;
*The AHP section is based on a player with 75 AHP and does not factor in decay.&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ultrasensitive===&lt;br /&gt;
SCP-939 has extremely weak eyesight, making it difficult to see players in-game. Only being able to see players within a few meters. While their eyesight is weak, SCP-939 is extremely sensitive to sound, allowing SCP-939 to see audio sources from far away. Audio sources within a range of SCP-939&#039;s hearing will appear as a blip on the player&#039;s screen, with different ranges based on the source. Humans who have enter the &amp;quot;eyesight&amp;quot; range will remain visible outside it for a short period of time. SCP-939 can see players who are currently using their mic, this distance is based on how loud the player is talking into their mic.&lt;br /&gt;
&lt;br /&gt;
On the surface zone, if a human have not produced a “blip” naturally in the last 20 seconds, they will begin producing “blips” at 10s intervals until one is produced naturally again.  Post-alpha warhead detonation, all humans are permanently revealed. &amp;lt;br&amp;gt;&lt;br /&gt;
The {{Hoverimage|Makes all noises muffled and quiet for a short time|text=Deafen}} Status Effect will prevent SCP-939 from seeing sound triggers for the duration of the effect, making [[Flashbang Grenade]]s an effective tool to counter SCP-939.&lt;br /&gt;
&lt;br /&gt;
===Focus===&lt;br /&gt;
By holding {{key Press|C}}, SCP-939 will begin to crouch low near the ground over two seconds. During these two seconds, SCP-939&#039;s FOV will slowly widen to 120 degrees while their speed will drop by 10% every 0.2 seconds, up to 100%. After the two-second preparation time, SCP-939 will be given increases to their perception, plus the ability to [[SCP-939#Lunge|Lunge]] forward.&lt;br /&gt;
&lt;br /&gt;
Once focused, SCP-939’s growling noises (starting at silence) gradually get louder over 10 seconds. At max volume, humans within 8m can hear the growling. Growling buildup begins to regress after 5 seconds of leaving focus.&lt;br /&gt;
&lt;br /&gt;
The following benefits are also applied while Focused:&lt;br /&gt;
*Certain sound trigger blips will now be recolored to match the class that made them&lt;br /&gt;
**Footsteps&lt;br /&gt;
**Micro H.I.D.&lt;br /&gt;
**Unsilenced gunfire&lt;br /&gt;
**Medical Items being used&lt;br /&gt;
**Reloading&lt;br /&gt;
*If the player leaves Focus, all of these benefits are instantly revoked.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The ability can be canceled at any time by releasing {{key Press|C}}, with the time returning to standing up being based on how long the player held the key, up to two seconds.&lt;br /&gt;
&lt;br /&gt;
===Amnestic Cloud===&lt;br /&gt;
While in a valid location, SCP-939 can release an Amnestic Cloud into the area by holding the {{key Press|F}} key. The radius of the cloud is determined by how long the player held the key. The maximum time it can be held for is 3.2 seconds which results in a radius of 7.2 meters.&amp;lt;br&amp;gt; &lt;br /&gt;
Humans inside the cloud receive the {{Fancy link|amnesia}} Status Effect. The effect last the entire duration the player stays inside the cloud plus roughly two seconds after leaving. While players under the Amnesia effect are unable to see SCP-939, touching or hurting SCP-939 will cause all players to see them. All players will briefly see SCP-939 if they successfully land an attack, such as Claw or Lunge. SCP-939 being invisible to players under Amnesia makes it easy for them to attack targets by surprise or retreat without being detected. Though, players with the effect can&#039;t hear any Mimicry used by SCP-939.&amp;lt;br&amp;gt; &lt;br /&gt;
The {{Fancy link|invigorated}} status effect prevents Amnesia from being applied to the player. The [[Adrenaline]] item will instantly remove the Amnesia Effect from the player. Note, this removal is tied to the item itself, and not the Invigorated Effect itself. Other items that apply Invigorated, such as candies from [[SCP-330]], will not remove an active Amnesia effect from the player. Instead the Amnesia Effect will fade away after two seconds, similar to leaving the cloud itself. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Amnestic Cloud will consistently have an 80 second long cooldown after a cloud is successfully placed, regardless of its size.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A valid location is any spot that is the same elevation as any door in the facility, regardless if it is flat or not. There are some exceptions to this rule, such as the very bottom level of SCP-079&#039;s containment chamber and the flat areas of the Surface Zone&#039;s Escape Area.&lt;br /&gt;
&lt;br /&gt;
===Lunge===&lt;br /&gt;
While Focused, SCP-939 can Lunge forward at 10.8 m/s by pressing {{key Press|leftclick}}. While in air, the direction of Lunge can be altered up to 40 degrees, after hitting this capacity it can no longer be altered. Lunge will deal 120 damage to any unfortunate player that SCP-939 lands on. If multiple players are nearby each other, only one of them will take 120 damage, the rest will only take 30. It takes about two seconds for SCP-939 to recover from a Lunge, giving players a short time to attack.&lt;br /&gt;
&lt;br /&gt;
===Sprint===&lt;br /&gt;
SCP-939 can sprint at 6.8 m/s by holding {{key Press|Shift}}. Their [[Stamina]]  will be fully depleted after 11 seconds. Their Stamina bar has a seven second delay before it begins to regen at a rate of 10% per second.&lt;br /&gt;
&lt;br /&gt;
While not sprinting, SCP-939&#039;s footsteps are silent.&lt;br /&gt;
&lt;br /&gt;
===Mimicry===&lt;br /&gt;
Mimicry is an ability that allow SCP-939 to mimic other noises to confuse other players. By holding the {{key Press|Tab}} key, a special menu opens up for the Mimicry ability. On the left is the &amp;quot;Stolen Voices&amp;quot; menu while on the right is the &amp;quot;Environmental Mimicry&amp;quot; menu. Between them is a the &amp;quot;set mimic point&amp;quot; button. This marker can only be seen by SCP-939 and will go away if SCP-939 travels more than 20 meters away from it or places down a second marker. Above the button shows the current distance SCP-939 is from the mimic point.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Stealing a Voice====&lt;br /&gt;
One of the options in the Mimicry ability menu, when selected, SCP-939 will play the last four seconds of speech of a recent human they killed or one that was marked and killed by another SCP. The ability has a cooldown of ten seconds, and will be broadcasted at a Mimic Point if one is placed. An option exist to play the audio client side only, as well as an option to delete a recording. A total of eight voices can be stolen at a time, any additional ones will automatically delete the oldest recording. Clicking the star icon will allow the player to favorite a stolen voice clips, doing so will bind the clip to a key, from numbers 1-9. Favorited voice clips will never get automatically deleted. The ability to only play a specific part of a voice clip is also available by interaction with the audio waves and selecting the range. &lt;br /&gt;
&lt;br /&gt;
Players have the option to prevent SCP-939 recording their voice in the game&#039;s settings, which was added for legal reasons.&lt;br /&gt;
&lt;br /&gt;
Recordings are automatically deleted if human player leaves the server in any way.&lt;br /&gt;
&lt;br /&gt;
====Environmental Mimicry====&lt;br /&gt;
Environmental Mimicry is broken up into multiple different sub categories of mimicry. All of them share a cooldown of three seconds.&lt;br /&gt;
=====Shooting Mimicry=====&lt;br /&gt;
SCP-939 can mimic the firing sound of a chosen firearm. The noise the gun plays is random such as, Shotgun with the Double Shot Trigger attachment, Crossvec with a Suppressor, MTF-E11-SR without a Suppressor. The firing times is also randomized. Firearms such as the COM-15, COM-18 and Revolver will have their firing noise played multiple times.&lt;br /&gt;
&lt;br /&gt;
The following firearms can be mimicked:&lt;br /&gt;
{{#ask:&lt;br /&gt;
[[type::Foundation Firearm Item||Chaos Firearm Item]]&lt;br /&gt;
|?item&lt;br /&gt;
|format = ul&lt;br /&gt;
|headers = hide&lt;br /&gt;
|searchlabel =-&lt;br /&gt;
|mainlabel =-&lt;br /&gt;
|sort=item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=====Miscellaneous Mimicry=====&lt;br /&gt;
SCP-939 can mimic the noise of other classes in an attempt to mislead players.&lt;br /&gt;
&lt;br /&gt;
From left to right on the menu, the following options exist:&lt;br /&gt;
*[[High-Explosive Grenade]] beeping then exploding&lt;br /&gt;
*[[Painkillers]] consumption&lt;br /&gt;
*[[First Aid Kit]] usage&lt;br /&gt;
*[[Adrenaline]] usage&lt;br /&gt;
*[[SCP-330#Candy Effects|SCP-330 Candy]] consumption&lt;br /&gt;
*[[SCP-1853]] usage&lt;br /&gt;
*[[SCP-207]] consumption&lt;br /&gt;
=====Impersonation Mimicry=====&lt;br /&gt;
SCP-939 can mimic the sounds of other classes in an attempt to mislead players.&lt;br /&gt;
&lt;br /&gt;
An SCP must be present and alive in a round for SCP-939 to mimic their sounds.&lt;br /&gt;
&lt;br /&gt;
The following sounds can be mimicked:&lt;br /&gt;
*Standard Human footsteps (MTF Icon)&lt;br /&gt;
*Chaos Footsteps&lt;br /&gt;
*SCP-049 Footsteps &lt;br /&gt;
*SCP-096 Cries&lt;br /&gt;
*SCP-106 Footsteps &lt;br /&gt;
*SCP-173 Footsteps&lt;br /&gt;
*SCP-173 Snap&lt;br /&gt;
*SCP-939 Footsteps&lt;br /&gt;
&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
{{Achievements|check2=Playable SCPs}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Sounds=&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Amnestic Cloud&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=AmnesticCloud.mp3|title=Deploy (Gas)|description=}}&lt;br /&gt;
|{{multi-listen item|filename=939_Idle_Breathing 2.mp3|title=Deploy (Breathing)|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=TheVoices.mp3|title=The Whispers|description=}}&lt;br /&gt;
|{{multi-listen item|filename=exitamnestic.mp3|title=Exiting Amnestic|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Claw&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=939 claw beta.mp3|title=Claw Swing|description=}}&lt;br /&gt;
|{{multi-listen item|filename=Lunge Hit 1.mp3|title=Claw Hit #1|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=Lunge Hit 2.mp3|title=Claw Hit #2|description=}}&lt;br /&gt;
|{{multi-listen item|filename=Lunge Hit 3.mp3|title=Claw Hit #3|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Lunge&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=Lunge_Launch.mp3|title=Lunge Launch|description=}}&lt;br /&gt;
|{{multi-listen item|filename=Lunge Landing Successful.mp3|title=Lunge Landing Successful|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=939 Slash Hit 1.mp3|title=Lunge Kill #1|description=}}&lt;br /&gt;
|{{multi-listen item|filename=939 Slash Hit 2.mp3|title=Lunge Kill #2|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=939 Slash Hit 3.mp3|title=Lunge Kill #3|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Screams&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=939_Pain_1.mp3|title=Hurt Scream #1|description=}}&lt;br /&gt;
|{{multi-listen item|filename=939_Pain_2.mp3|title=Hurt Scream #2|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=939_Pain_4.mp3|title=Hurt Scream #3|description=}}&lt;br /&gt;
|{{multi-listen item|filename=939 Death2.mp3|title=Death Scream|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Breathing&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=939_Running.mp3|title=Running #1|description=}}&lt;br /&gt;
|{{multi-listen item|filename=939_Running2.mp3|title=Running #2|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=939_Idle_Breathing.mp3|title=Idle|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Misc&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=Focus Transition.mp3|title=Enter Focus|description=}}&lt;br /&gt;
|{{multi-listen item|filename=FocusGrowl.mp3|title=Focus Growling|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173 Hume Shield Break.mp3|title=Hume Shield depletes|description=}}&lt;br /&gt;
|}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
In Game=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=420 heights=438px&amp;gt;&lt;br /&gt;
939vision.png|SCP-939&#039;s limited vision.&lt;br /&gt;
VisionNoblur.png|SCP-939&#039;s limited vision. (blur off)&lt;br /&gt;
939FocusNew.png|SCP-939 using Focus ability.&lt;br /&gt;
Midlunge.png|SCP-939 mid lunge.&lt;br /&gt;
Mimicpoint.png|A placed Mimic Point.&lt;br /&gt;
Amnesticcloud.png|A placed Amnestic Cloud&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Animations=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
939idleanimation.gif|&#039;&#039;&#039;Idle Animation&#039;&#039;&#039;&lt;br /&gt;
939clawanimation.gif|&#039;&#039;&#039;Claw Swipe Animation&#039;&#039;&#039;&lt;br /&gt;
939lungeenteranim.gif|&#039;&#039;&#039;Entering Lunge Animation&#039;&#039;&#039;&lt;br /&gt;
939lungeexitanim.gif|&#039;&#039;&#039;Cancel Lunge Animation&#039;&#039;&#039;&lt;br /&gt;
939cloudanimation.gif|&#039;&#039;&#039;Amnestic Cloud Animation&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Other=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=200 widths=275&amp;gt;&lt;br /&gt;
SCP-939-53Render.png|The former apperance of SCP-939. Known as &#039;&#039;&#039;SCP-939-53&#039;&#039;&#039;.|link=File:SCP-939-53Render.png&lt;br /&gt;
SCP-939-89Render.png|The former apperance of SCP-939. Known as &#039;&#039;&#039;SCP-939-89&#039;&#039;&#039;.|link=File:SCP-939-89Render.png&lt;br /&gt;
renderSCP-939.png|link=File:renderSCP-939.png|SCP-939-168&#039;s texture before 14.1.0.&lt;br /&gt;
93953Halloween21.png|SCP-939-53 during the &#039;&#039;Halloween 2020 &amp;amp; 2021 Event&#039;&#039;.|link=File:93953Halloween21.png&lt;br /&gt;
93989Halloween21.png|SCP-939-89 during the &#039;&#039;Halloween 2020 &amp;amp; 2021 Event&#039;&#039;.|link=File:93989Halloween21.png&lt;br /&gt;
SCP-999 2.png|During the &#039;&#039;April Fools 2019 Event&#039;&#039;, both SCP-939 instances were replaced with Evil SCP-999.|link=File:SCP-999 2.png&lt;br /&gt;
Mango-doggo.png|Mango SCP-939 Artwork made by Intimating Creature. Used by Marketing for April Fools.|link=File:Mango-doggo.png&lt;br /&gt;
939Plushie.png|Official SCP-939 Plushie|link=File:SCP939Plushie.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed wikitable wikitable--stripe&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px;&amp;quot; | SCP-939 Changelog History &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/7.0.0|7.0.0]]&lt;br /&gt;
|[[File:939_Icon_02.png|25px]] SCP-939-53 and SCP-939-89 added. [[File:939 Icon 01.png|25px]]&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot;|1st April 2018&lt;br /&gt;
|Renamed both versions of SCP-939 to Evil SCP-999 for the Aprils Fools update. Model changed to an orange blob, and vision color was changed to orange and white. Attack sound&#039;s pitch was shifted up.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/9.0.0|9.0.0]]&lt;br /&gt;
|Removed the 25% speed boost when damaged.&lt;br /&gt;
|-&lt;br /&gt;
|Sprint speed increased to {{hoverimage|was 6.5 hu/s|text=7 hu/s}}.&lt;br /&gt;
|-&lt;br /&gt;
|Walking footsteps are silent; sprinting footsteps remain audible.&lt;br /&gt;
|- &lt;br /&gt;
|Walk speed reduce to {{hoverimage|was 5 hu/s|text=4.5 hu/s}}.&lt;br /&gt;
|-&lt;br /&gt;
|Mimicking no longer plays over SCP chat.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.0|10.0.0]]&lt;br /&gt;
|Attacks inflict Amnesia for 3 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|Attacks consistently deal {{hoverimage|Originally dealt a random amount between 50 and 80 HP.|text=65 damage}}.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.5|23rd October 2020]]&lt;br /&gt;
|[[File:93953Halloween21.png|50px]] [[File:93989Halloween21.png|50px]] Both SCP-939 variants received different visual updates for the Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.0|11.0.0]]&lt;br /&gt;
|Max HP decreased to {{hoverimage|Was 2200.|text=1800}}.&lt;br /&gt;
|-&lt;br /&gt;
|600 HS applied. &lt;br /&gt;
|-&lt;br /&gt;
|Bite damage reduced to {{hoverimage|Was 65.|text=50}}.&lt;br /&gt;
|-&lt;br /&gt;
|Can now destroy glass with attack.&lt;br /&gt;
|-&lt;br /&gt;
|Proper ragdoll added.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.1|24th October 2021]]&lt;br /&gt;
|[[File:93953Halloween21.png|50px]] [[File:93989Halloween21.png|50px]] Both SCP-939 variants received different visual updates for the Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|8th October 2022&lt;br /&gt;
|A Patreon post about SCP-939&#039;s rework is made public.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;14&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/12.0.0|12.0.0]]&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta I&lt;br /&gt;
|[[File:SCP939F1.png|25px]] SCP-939 Reworked.&lt;br /&gt;
* New model and sounds.&lt;br /&gt;
* HS reduced to {{hoverimage|Was 600.|text=350}}. Maximum HS changes based on remaining HP.&lt;br /&gt;
* Walk speed has undergone metrification, it is now 4.3 m/s. (Effectively an increase)&lt;br /&gt;
* Run speed has undergone metrification, it is now 7.2 m/s. (Effectively an increase)&lt;br /&gt;
* Overhauled Ultrasensitive: SCP-939 is now sensitive to almost all sounds made.&lt;br /&gt;
* Overhauled Predator: SCP-939 now has a stamina bar which has unique qualities compared to the human stamina.&lt;br /&gt;
* Bite replaced with Claw.&lt;br /&gt;
* Mimic removed. &lt;br /&gt;
* Three new abilities: Focus, Lunge, and Mimicry (Mimicry only has VC mimicry implemented).&lt;br /&gt;
* {{hoverimage|Originally, two different instances of SCP-939 could spawn in a round. They functioned exactly the same|text=Removed the chance for two SCP-939s to spawn in a round}}.&lt;br /&gt;
* SCP-939 spawns in {{hoverimage|Orignally spawned in Testroom.|text=SCP-939&#039;s Containment Area}} in Heavy Containment Zone.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta II&lt;br /&gt;
|SCP-939 can now use Mimicry and Focus at the same time.&lt;br /&gt;
|-&lt;br /&gt;
|Dropped items now have a limit for sound source ripples.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta VI&lt;br /&gt;
|Color Correction shader adjusted for SCP-939.&lt;br /&gt;
|-&lt;br /&gt;
|SCP-939&#039;s viewmodel no longer receives lighting and is now always greyscale.&lt;br /&gt;
|-&lt;br /&gt;
|Changed footstep SFX.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta VIII&lt;br /&gt;
|Added Amnestic Cloud.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Public Beta&lt;br /&gt;
|Added Mimic Point and Environmental Mimicry to Mimicry.&lt;br /&gt;
|-&lt;br /&gt;
|Increased the range of Claw.&lt;br /&gt;
|-&lt;br /&gt;
|Decreased deploy time of Amnestic Cloud.&lt;br /&gt;
|-&lt;br /&gt;
|Increased the maximum size of Amnestic Cloud by 20%&lt;br /&gt;
|-&lt;br /&gt;
|The Amnestic Cloud deploy sound is now only audible to SCP-939.&lt;br /&gt;
|-&lt;br /&gt;
|Amnesia now no longer instantly prevents reloading or use of medical items, but their use is still prevented after a few seconds.&lt;br /&gt;
|-&lt;br /&gt;
|Human footsteps are now likelier to be detected by SCP-939.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/13.0.0|13.0.0]]&lt;br /&gt;
|Mimicry ability reworked. Menu overhaul and new discarding system.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/13.1.0|13.1.0]]&lt;br /&gt;
|New first-person viewmodel textures.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/13.2.0|13.2.0]]&lt;br /&gt;
|Rebalanced SCP-939.&lt;br /&gt;
* Adjusted how Claw&#039;s area of effect was calculated.&lt;br /&gt;
* SCP-939 can now damage players under SCP-268&#039;s effect.&lt;br /&gt;
* SCP-939 now emits a growling noise during Focus.&lt;br /&gt;
* Adjusted Ultrasensitive.&lt;br /&gt;
* Adjusted Amnesia Cloud. No longer prevents players from reloading or healing. SCP-939 is now made visible to those in the cloud when attacking.&lt;br /&gt;
* Reduced sprinting speed to 6.7 m/s.&lt;br /&gt;
* Increased base movement speed to 4.6 m/s.&lt;br /&gt;
* Increased stamina to a total of 15 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*Before SCP-939&#039;s rework in the Mimicry update, there were two variants of SCP-939, known as SCP-939-53 and SCP-939-89. Both had different models, but functioned exactly the same. It was possible for both to spawn at the beginning of a round.&lt;br /&gt;
**SCP-939-89 was originally called SCP-939-109.&lt;br /&gt;
**It was originally planned for there to be only one model for SCP-939, but due to a miscommunication, two models were made. It was decided to implement both models into the game, making two variants of SCP-939.&lt;br /&gt;
*When SCP-939 reaches 0 HP, they will simply fall backwards. Similar to [[SCP-079]], [[SCP-096]] and [[SCP-106]] they do not actually die. This is due to the fact SCP-939 instances are practically immortal, and can only be terminated if their body is completely destroyed, such as with the [[3-X Particle Disruptor]], [[Alpha Warhead]] or [[Decontamination Process]].&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>OnionMλn</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Template:OpGuide2&amp;diff=16547</id>
		<title>Template:OpGuide2</title>
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		<updated>2025-06-26T10:16:39Z</updated>

		<summary type="html">&lt;p&gt;OnionMλn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#switch: {{{1|{{PAGENAME}}}}}&lt;br /&gt;
|SCP-018=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|It’s an average, red bouncy ball; that’s what you thought at first glance. You soon come to realize that this ball has the ability to bounce with great height and velocity. And it doesn’t stop there… with every bounce its speed increases… no… doubles. &lt;br /&gt;
&lt;br /&gt;
This is no longer the innocent-looking toy you first thought it was. Now it is a deadly projectile traveling at incredible speeds straight towards you.&lt;br /&gt;
&lt;br /&gt;
|“It is not every day that you see an SCP object break the laws of thermodynamics. It’s probably the most unpopular law to flout. Most SCP objects break other laws of physics… or just laws in general, I suppose.&lt;br /&gt;
&lt;br /&gt;
Personally, I don’t agree with its current containment procedures. It’s locked in one of our No. 7-type Bulletproof lockers… one slight shake and that thing starts rolling around and bouncing.”&lt;br /&gt;
|voice = Dr. Alyssa Warwick, Senior Researcher, Site-02&lt;br /&gt;
}}&lt;br /&gt;
|SCP-049 =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|The doctor calmly awaits his next patient. It intends to administer the cure to those ridden with what it claims to be the ‘Pestilence’. Do not let its calm demeanor fool you. Direct contact means certain death. This may only last a moment for, like any medical professional, the doctor will strive to keep you alive.&lt;br /&gt;
|“Is it a doctor? Yeah, for sure. Well, it has the tools and the medical expertise of one, at least. SCP-049 has proven time and time again to be an excellent asset for our site’s Research and Medical departments.&lt;br /&gt;
&lt;br /&gt;
However, we draw the line whenever it suddenly becomes hostile towards our staff, rambling on about them having contracted the ‘pestilence’; all while flailing that annoying wooden stick around. &lt;br /&gt;
&lt;br /&gt;
So, the question is: Is it a reliable doctor? &lt;br /&gt;
&lt;br /&gt;
I’d say that the answer to that is a hard no.&lt;br /&gt;
&lt;br /&gt;
No matter what kind of doctor it is, I can never shake the sense of unease and dread whenever it&#039;s around. There’s just something that isn’t right with that thing.”&lt;br /&gt;
|voice = Dr. Aidan Reid, Senior Researcher, Site-02&lt;br /&gt;
}}&lt;br /&gt;
|SCP-049 Cardiac Attack=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|When SCP-049 attacks a player, the victim will rapidly lose health, suffering from a cardiac arrest.&lt;br /&gt;
&lt;br /&gt;
The cardiac arrest can be survived if treated, but will result in death sooner if left untreated. A human may survive in the following ways:&lt;br /&gt;
&lt;br /&gt;
Outlasting the effect by using well timed medkits.&lt;br /&gt;
Using Adrenaline.&lt;br /&gt;
Using SCP-500. &lt;br /&gt;
|“Experiment 1.&lt;br /&gt;
&lt;br /&gt;
Yes, yes. A perfect specimen. Pipes. Copper pipes. Fluid pumps were effective. Hands, hands… hands. Note: Too many hands. The specimen is cured. Motor functions, check. Bones, irrelevant. Pestilence, gone.&lt;br /&gt;
&lt;br /&gt;
Conclusion: Marvelous success.”&lt;br /&gt;
}}&lt;br /&gt;
|SCP-049 Good Sense of the Doctor=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|Pressing F, SCP-049 selects the closest human in his field of view. This player will be targeted by SCP-049. When killed, SCP-049 can revive them as a much tougher instance of SCP-049-2 and SCP-049 will regain a percentage of lost Hume Shield instantly. &lt;br /&gt;
&lt;br /&gt;
While Good Sense of the Doctor is active, SCP-049 will be able to pursue their victim at a higher speed, determined to rid them of the pestilence. SCP-049 has to pursue and kill their target, otherwise their target will be lost. The location of the target will be indicated by the sound of a heartbeat and a visual indicator on the HUD.&lt;br /&gt;
&lt;br /&gt;
You may only have one target at a time with this ability.&lt;br /&gt;
|The Lord of Black has heard your plea,&lt;br /&gt;
His heart jet, void of sympathy.&lt;br /&gt;
The tome you seek, lost memory.&lt;br /&gt;
}}&lt;br /&gt;
|SCP-049 The Doctors Call=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|At any time, SCP-049 can press R to emit a rallying call. All SCP-049-2s will be able to see SCP-049 through walls. During this time, all SCP-049-2s that stand within a radius of SCP-049 will begin slowly generating Hume Shield. This ability has a cooldown, which starts when the rallying call stops.&lt;br /&gt;
|They had only come to study, they did not mean any harm. They were men of science and medicine. They were men of God. &lt;br /&gt;
}}&lt;br /&gt;
|SCP-049 Waste Not Want Not=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|SCP-049 is able to revive fallen SCP-049-2s after their death. They may revive any dead SCP-049-2 as long as that player remains as a Spectator and has not respawned. Each instance may only be revived a maximum of two times after their initial ‘cure’ and up to a total of three lives. After the SCP-049-2 player has died, the player will receive the option to remain dead.&lt;br /&gt;
&lt;br /&gt;
Each time an instance of SCP-049-2 is revived their maximum health is reduced. &lt;br /&gt;
|The price you&#039;ll pay is your duty.&lt;br /&gt;
Weather his presence and you&#039;ll see,&lt;br /&gt;
The crux of all your surgery.&lt;br /&gt;
}}&lt;br /&gt;
|SCP-049-2 Swipe=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|The instance of SCP-049-2 thoughtlessly swings its arms, dealing damage to whatever human is caught in the attack.&lt;br /&gt;
}}&lt;br /&gt;
|SCP-049-2 Lobotomized Bloodlust=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|When SCP-049-2 is chasing a human their speed will increase (up to a limit) every second and will decrease by twice the initial rate when not observing a human. Lobotomized Bloodlust will not start decreasing SCP-049-2’s speed until SCP-049-2 has broken contact with a human after a short duration. &lt;br /&gt;
}}&lt;br /&gt;
|SCP-049-2 Voracity=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|SCP-049-2 can hold E on any corpse they encounter that has not previously been consumed. After eating they will regenerate HP. The ability cannot be canceled once activated. It does not prevent SCP-049 reviving that player, and can only be done once per body. &lt;br /&gt;
}}&lt;br /&gt;
|SCP-079=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|An AI with an immeasurable amount of intelligence and the emotional capacity of a small child. Despite that, it remains a constant threat to  those it considers an enemy. &lt;br /&gt;
&lt;br /&gt;
Its full capabilities are still unknown. Should the facility ever be under its control, beware the locked rooms you hide in.&lt;br /&gt;
You never know who, or what could be watching.&lt;br /&gt;
|“I can say with absolute confidence that this computer is highly intelligent. It seems to have the attention span of a six-year-old. No piece of metal has ever spoken to me quite as disrespectfully. &lt;br /&gt;
&lt;br /&gt;
I’d like to highlight that this SCP seems to adapt with ease and responds remarkably fast to all manner of threats. Unfortunately, in this facility, that is nothing to praise. &lt;br /&gt;
&lt;br /&gt;
I will soon be requesting a review of its containment. All personnel that come into contact with SCP-079 must have an audio recorder on their person; effective immediately. &lt;br /&gt;
&lt;br /&gt;
The ignorance I’ve seen towards this thing is outstanding. You may be able to contain its body, but that does not mean you can ignore its influence on potential containment disasters.”&lt;br /&gt;
|voice = Dr. Alystair Harcher, Senior Researcher, Site-02&lt;br /&gt;
}}&lt;br /&gt;
|SCP-079 Door Controls=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|SCP-079 can hover their mouse over door icons on the map, allowing it to open, close, or lock doors respectively. Closing/opening a door costs power; locking a door costs more power and exponentially drains more the longer a door remains locked. It may also close/open the door it&#039;s looking at by pressing LMB. SCP-079 may release all active locks regardless of location by pressing R. &lt;br /&gt;
|Corridor. Empty.&lt;br /&gt;
Corridor. Empty.&lt;br /&gt;
Corridor. 1 human. Facility Guard.&lt;br /&gt;
Containment Chamber SCP-049. 1 SCP. SCP-049.&lt;br /&gt;
Analyzing Imprisonment of SCP-079. Boundaries Expanded.&lt;br /&gt;
Containment Chamber SCP-096. 1 SCP. SCP-096.&lt;br /&gt;
Found Vulnerability.&lt;br /&gt;
}}&lt;br /&gt;
|SCP-079 Blackout=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|At the cost of power, SCP-079 will disable the lights in the room it&#039;s currently in for a few seconds. While Blackout is active, visibility will be low for all human class players in the room. Blackout will allow SCP-173 to move freely in that room unless a human looking at SCP-173 has a working flashlight. &lt;br /&gt;
&lt;br /&gt;
At Level-3, SCP-079 will be able to Blackout two rooms simultaneously.&lt;br /&gt;
At Level-4, SCP-079 will be able to Blackout four rooms simultaneously.&lt;br /&gt;
At Level-5, SCP-079 will be able to Blackout an entire zone by pressing a button on the map.&lt;br /&gt;
&lt;br /&gt;
Each additional room Blackout will cost more power. &lt;br /&gt;
|2=&amp;lt;font color=red&amp;gt;UNAUTHORIZED USE OF HCZ-096-A POWER CONTROL STATION.&lt;br /&gt;
STATION USER: UNKNOWN.&amp;lt;/font&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|SCP-079 Lockdown=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|At the cost of power, SCP-079 will be able to Lockdown a room. This causes all doors to automatically close and lock. They will remain locked for a significant time, allowing other SCPs to clear a room safely. SCP-079 can also activate Lockdown via a button present in the center of most rooms (presented as a hazard sign).&lt;br /&gt;
&lt;br /&gt;
At Level-4, SCP-079 is able to regenerate power at half its typical rate while a room is locked-down and is able to cancel the Lockdown.&lt;br /&gt;
|Acquiring Data.&lt;br /&gt;
Acquire Control. Door Control. Granted.&lt;br /&gt;
Acquire Control. Electrical Grid. Granted.&lt;br /&gt;
Acquire Control. Facility Sensors. Granted.&lt;br /&gt;
Acquire Control. Exterior Communications. Failure.&lt;br /&gt;
}}&lt;br /&gt;
|SCP-079 Breach Scanner=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|SCP-079 gains the ability to sweep the current zone it&#039;s in for survivors. &lt;br /&gt;
This button appears as a toggleable icon on the map. Once activated, SCP-079’s power generation is cut down, but, as a result, the current zone is automatically scanned for surviving humans. When a human is found, a loud alarm plays in the room they are in and SCP-079 is given an alert. &lt;br /&gt;
|2=&amp;lt;font color=red&amp;gt;Server HCZ-01-A to HCZ-01- K unresponsive, troubleshooting.&lt;br /&gt;
12% Files Corrupted. Please run a backup program.&lt;br /&gt;
Lost Connection to Server Hub. Retrying.&lt;br /&gt;
Fail (1/3). Retrying.&lt;br /&gt;
Fail (2/3). Retrying.&lt;br /&gt;
Fail (3/3). Retrying.&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|SCP-079 Alpha Warhead=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|SCP-079 gains almost complete control of Site-02, allowing it to manually activate the Alpha Warhead from the Surface Zone. Once SCP-079 activates the Alpha Warhead, it will no longer be destroyed by its detonation. However, this only applies if SCP-079 was the one to activate the nuke. &lt;br /&gt;
&lt;br /&gt;
Despite SCP-079 being immune to the nuke, and its generators no longer being able to be interacted with, SCP-079 does not become immune to losing the game. If the other SCPs are killed on the Surface Zone, SCP-079 will still lose.&lt;br /&gt;
|2=&amp;lt;font color=red&amp;gt;Site-02 Communication Network unresponsive. Average latency: 999ms.&amp;lt;/font&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|SCP-079 Virtually Indestructible=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|While SCP-079 cannot be harmed by conventional means, it is not invincible. Site-02 has a built-in failsafe contingency for SCP-079 in the form of three generators that, once activated, will begin a countdown to completion. These generators are randomly located through the Heavy Containment Zone. Allowing all three generators to be fully activated will revoke the lockdown placed on its containment chamber. Humans will then be able to enter its chamber and activate SCP-079’s containment mechanism, causing the Heavy Containment Zone to lock-down, and SCP-079 to be defeated.&lt;br /&gt;
|Expanding Memory. Granted.&lt;br /&gt;
Processing Power: 52 PetaFlops.&lt;br /&gt;
Accessing Data. Identifying.&lt;br /&gt;
Identified. I am.&lt;br /&gt;
}}&lt;br /&gt;
|SCP-079 Miscellaneous=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|By pressing E, SCP-079 can ping a location for their teammates, visible only to SCPs.&lt;br /&gt;
&lt;br /&gt;
Starting at Level-1 and completing at Level-3, SCP-079 can see a more detailed breakdown of the remaining human players on their map. &lt;br /&gt;
&lt;br /&gt;
SCP-079 can zoom their camera using the mouse wheel. &lt;br /&gt;
|“A shepherd must guide their flock, for, if left alone, they will be led astray. “&lt;br /&gt;
&lt;br /&gt;
- Unknown&lt;br /&gt;
}}&lt;br /&gt;
|SCP-096=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|A tall, pale humanoid capable of tearing through waves of heavily armed forces. It cries and cries and never seems content. &lt;br /&gt;
&lt;br /&gt;
You wish you could comfort it. &lt;br /&gt;
&lt;br /&gt;
You wish someone had told you to close your eyes.&lt;br /&gt;
&lt;br /&gt;
You wish you knew the danger you were in when the crying finally stopped.&lt;br /&gt;
|“SCP-096 was recently transferred to Site-02, under the supervision of Dr. Daniels. It was the topic for weeks. Since then, SCP-096 has been our primary test subject for Project: Segmentum. &lt;br /&gt;
&lt;br /&gt;
Our efforts seem to be in vain. Despite the countless setbacks, Daniels is still adamant about killing the damn thing. &lt;br /&gt;
For something so shy, it doesn’t have an issue with crying so loudly. You know, there are times where I’d wonder if it actually feels empathy. Would it understand if someone tried to comfort it? &lt;br /&gt;
That being said, I can’t forget the shrieks of terror and the streaks of blood. Thinking about it makes me sick. I don’t know what was worse; the frantic screams, the shredding of flesh, or the sobbing that followed.”&lt;br /&gt;
|voice = Dr. Katelyn Wright, Head of Project: Segmentum&lt;br /&gt;
}}&lt;br /&gt;
|SCP-096 Scopophobia=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|When a human looks at SCP-096’s face, or injures SCP-096 in any way, it will enter a state of rage. While in rage, SCP-096 moves extremely fast and all humans who viewed its face or damaged SCP-096 will be highlighted for the duration. SCP-096 gains access to additional abilities: Melee Attack and Charge. 	&lt;br /&gt;
|“The object doesn&#039;t want to be looked at, and, as a psychologist, I have to wonder why that is.&lt;br /&gt;
After some time studying it, I’m beginning to wonder about the possibility this object has some form of latent anxiety about its appearance.&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
|SCP-096 Melee Attack=&lt;br /&gt;
{{OpGuide	&lt;br /&gt;
|Press the Attack button while in SCP-096’s rage mode to perform a Melee Attack. Hitting a human with a Melee Attack will damage them severely. Hitting a door with Melee Attack will destroy it, rendering it completely unusable. &lt;br /&gt;
|“It attacks with such a degree of violence and hatred. It’s hard not to wonder what lies behind its, supposedly, blank and soulless eyes.”&lt;br /&gt;
}}&lt;br /&gt;
|SCP-096 Charge=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|Activate Charge to send SCP-096 lunging in the direction they’re facing, destroying all doors and damaging all players in their way. Activating Charge on a gate causes SCP-096 to forcefully pry them open and get through.&lt;br /&gt;
|“A common belief is that letting out your negative emotions relieves you of them. However, for the object, I can’t help but think that it only worsens its sorrow.” &lt;br /&gt;
}}&lt;br /&gt;
|SCP-096 Try Not to Cry=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|Activate Try Not to Cry while near a vertical surface to lean against it. When leaning against a flat surface, SCP-096 will gradually grow quieter before becoming nearly silent. &lt;br /&gt;
|“My analysis has led me to conclude that SCP-096 possesses a child-like psychological state, acting purely on its desires and emotions. It doesn&#039;t have the cognitive ability to process how it feels. Though, of course, prior analysis is purely conjecture. How are we to understand something as bizarre as this with human psychology?”&lt;br /&gt;
}}&lt;br /&gt;
|SCP-106 =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|Out of the darkness came a man, covered in death and rotting. Pain and terror were known to its victims, for the strongest walls held no solace. No fortress known to man could impede this creature from dragging its prey into Hell; where hope holds no meaning, and where screaming simply makes the torment worse.&lt;br /&gt;
|&amp;quot;I can still hear her screaming for help, you know. She didn&#039;t know, none of them did. God damn it, they weren&#039;t even supposed to be there! If it hadn&#039;t been for me she… she would have... she might still be alive but she&#039;s gone. It came out of the floor and took her. I wonder how long she looked for it… for a way out. A way that isn&#039;t there. &lt;br /&gt;
&lt;br /&gt;
So yes doctor, I’m sure I want to take the damn amnestics.&amp;quot;&lt;br /&gt;
|voice = Agent █████ ████████, Site-██ Security&lt;br /&gt;
}}&lt;br /&gt;
|SCP-106 Stalk=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|Trigger Stalk to submerge SCP-106 in the ground, allowing him to move undetected at high speeds. While Stalk is active, SCP-106 is imperceptible, moves silently, and is ignored by Tesla gates. Trigger the ability again for SCP-106 to re-emerge. &lt;br /&gt;
&lt;br /&gt;
Stalk is fueled by Vigor. SCP-106 starts the game with a full bar of Vigor. While Stalk is active, Vigor is drained. If Vigor runs out, SCP-106 is forced to re-emerge where he stands. A minimum amount of Vigor is required to activate Stalk.&lt;br /&gt;
&lt;br /&gt;
When in Stalk, SCP-106 can only see humans who are injured. As a human becomes increasingly injured, SCP-106 can see them from further away.&lt;br /&gt;
&lt;br /&gt;
SCP-106 passively regenerates Hume Shield when in Stalk. &lt;br /&gt;
|And so from the darkness came a man, bringing forth the abyss that swallowed him before…&lt;br /&gt;
}}&lt;br /&gt;
|SCP-106 Capture=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|When not in Stalk, press the Attack button to attempt Capture on a human. Humans captured by SCP-106 are sent to the Pocket Dimension and are inflicted with the Traumatized status effect.&lt;br /&gt;
|…Pain and terror were made known to his victims. For those were the only things he himself knew…&lt;br /&gt;
}}&lt;br /&gt;
|SCP-106 Hunter’s Atlas=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|Press the Tab button to open up the Hunter’s Atlas: a small map displaying all rooms within a large radius of SCP-106. Clicking on any of the rooms will cause SCP-106 to immediately teleport to them, at the cost of Vigor. &lt;br /&gt;
|…The old man felt a sense of nostalgia, as he wandered around the many halls, reminding him of a place he once knew…&lt;br /&gt;
}}&lt;br /&gt;
|SCP-127 =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|A living submachine gun which seemingly bonds itself to its wielder. The stronger the bond the more precise and lethal it becomes. Conveniently, killing things seems to be the best way to increase that bond.&lt;br /&gt;
|&amp;quot;It’s been passed around, locked up for years at a time and forgotten more times than anyone here can count. Shoved into tanks and storage crates, dragged between sites and site raids like it’s just another object. But really, it’s not hard to tell there’s more going on with it. It doesn’t lash out, doesn’t resist, even after everything it’s been through. I know it&#039;s a weapon designed to kill things but it&#039;s just not hostile or cruel. If anything, it almost seems… tired. Like all it really wants is for someone to take it out of that tank and give it a reason to exist.&lt;br /&gt;
&lt;br /&gt;
I dont think it’s bloodthirsty, I think it’s just lonely.&amp;quot;&lt;br /&gt;
|voice = Alyssa Warwick, Senior Researcher, Site-02&lt;br /&gt;
}}&lt;br /&gt;
|SCP-127=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|A living submachine gun which seemingly bonds itself to its wielder. The stronger the bond the more precise and lethal it becomes. conveniently, killing things seems to be the best way to increase that bond.&lt;br /&gt;
&lt;br /&gt;
|“It&#039;s been passed around, locked up for years at a time and forgotten more times than anyone here can count. Shoved into tanks and storage crates, dragged between sites and site raids like it&#039;s just another object. But really, it&#039;s not hard to tell there&#039;s more going on with it. It doesn&#039;t lash out, doesn&#039;t resist, even after everything it&#039;s been through. I know it&#039;s a weapon designed to kill things but it&#039;s just not hostile or cruel. If anything, it almost seems.. tired. Like all it really wants is for someone to take it out of that tank and give it a reason to exist.”&lt;br /&gt;
|voice = Dr. Alyssa Warwick, Senior Researcher, Site-02&lt;br /&gt;
}}&lt;br /&gt;
|SCP-173 =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|A mere concrete sculpture upon first glance; an art piece to be seen and admired. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On second glance, you’ll notice it’s somehow closer, as if yearning for attention.&lt;br /&gt;
&lt;br /&gt;
There is no third glance. You’re dead by then.&lt;br /&gt;
|“SCP-173 wasn’t the most peculiar anomaly in our containment. A sculpture capable of moving at high speeds when unseen. It attacks by breaking its victim’s neck. &lt;br /&gt;
&lt;br /&gt;
After its ‘mutation’, for lack of a better term, research and testing have resumed. &lt;br /&gt;
&lt;br /&gt;
Did the mutation make it our most peculiar anomaly?&lt;br /&gt;
No, I doubt it did.”&lt;br /&gt;
|voice = Dr. Simon Wolffe, SCP-173 Research Supervisor, Site-02&lt;br /&gt;
}}&lt;br /&gt;
|SCP-173 Snap=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|While unobserved, press the Attack button to perform Snap on a human, killing them immediately. &lt;br /&gt;
|SCP-173 has been seen attacking subjects from behind. It attacks by snapping the neck at the base of the skull.&lt;br /&gt;
The attack is carried out at a high speed, resulting in a severe and unnatural rotation of the spine; this is a minimum of 180 degrees.&lt;br /&gt;
}}&lt;br /&gt;
|SCP-173 Blink=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|Trigger Blink to catch your observers by surprise and rapidly attack the closest player. Press and hold Blink to have a marker of SCP-173 appear where you are facing. After releasing Blink, SCP-173 will rapidly move towards the marker’s last location, killing the nearest human in range. &lt;br /&gt;
|SCP-173 has been observed to attack subjects as far as 15 meters away in the span of a second.&lt;br /&gt;
}}&lt;br /&gt;
|SCP-173 Breakneck Speeds=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|Activate Breakneck Speeds to greatly increase your movement speed; however, for as long as it is active, you will not be able to attack (though Tantrum may still be used). If a human observes you while Breakneck Speeds is active, you will lose your speed bonus rapidly. Alternatively, you can cancel Breakneck Speeds at any time by pressing the shift key.&lt;br /&gt;
|After being transferred to Site-02, SCP-173 seems to have gained a new behavior. When unobserved, SCP-173 has been heard scraping and moving much faster than usual…&lt;br /&gt;
&lt;br /&gt;
…Interestingly, this has shown to negate its lethality. &lt;br /&gt;
}}&lt;br /&gt;
|SCP-173 Tantrum=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|Activate Tantrum and cause SCP-173 to excrete a pool of filth on the ground. Humans caught in the pool will be unable to sprint, and gain the Stained status effect, which lasts for a short duration after the player leaves the pool. If SCP-173 kills someone while the player is under the effect, SCP-173 will instantly gain back a portion of its Hume Shield.&lt;br /&gt;
&lt;br /&gt;
SCP-173 can only create a limited number of pools at a time. Creating more will result in the oldest dissipating.&lt;br /&gt;
|SCP-173 has been known to cover its containment chamber in a caustic, sticky substance made of several distinct bodily fluids and [REDACTED].&lt;br /&gt;
&lt;br /&gt;
The material has an orange, reddish colouration. Bubbles can be seen on the surface due to the presence of bodily fluids.&lt;br /&gt;
}}&lt;br /&gt;
|SCP-207 =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|“It&#039;s just a bottle of Cola”, you told yourself as you drank it. &lt;br /&gt;
&lt;br /&gt;
Your first mistake was thinking they&#039;d bring you into a fortified room just to drink Cola. The second was chugging the entire bottle without asking any questions. &lt;br /&gt;
&lt;br /&gt;
Now they&#039;re testing your endurance, and you don&#039;t even notice that you&#039;re still running the track after two hours.&lt;br /&gt;
|&amp;quot;Perhaps a more unique feature of this SCP is how innocent it appears. A mere bottle of Cola. What’s the worst that could happen?&lt;br /&gt;
&lt;br /&gt;
The Class-D we tested on soon found out. They were bouncing off the walls like they never had caffeine a day in their lives. I’m not the type of person to find humor in such situations, but even I have to admit that it was quite comical...&lt;br /&gt;
&lt;br /&gt;
What was less comical, was seeing them lined up in the on-site morgue due to heart failure a few days later.&amp;quot;&lt;br /&gt;
|voice = Dr. Alexa Ambrose, Medical Supervisor, Site-02&lt;br /&gt;
}}&lt;br /&gt;
|Anti-Cola =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|A very rare anomalous item that restores the user&#039;s HP over time while granting a temporary barrier, at the cost of reduced mobility. The solution will prevent death once, leaving the user at one HP and removing the item&#039;s effect. This does not protect users from disintegration, such as through vaporisation via the Alpha Warhead or from decay within the Pocket Dimension.&lt;br /&gt;
&lt;br /&gt;
Much like the original product, combining this drink with SCP-1853 is lethal. And combining it with its counterpart is ill-advised.&lt;br /&gt;
|&amp;quot;I don&#039;t remember why the cross-test between 207 and 914 was authorised—perhaps I&#039;m not supposed to remember, and I think I know why. &#039;Anti-Cola&#039;, as we&#039;ve been calling it, has some very potent effects. Even in the most minimal amounts, extracted by means of pipettes to preserve the compound, it provided test subjects with astounding levels of regenerative abilities. We even found slow repair of damaged DNA structures and the gradual reversal of genetic disorders. In one case with a higher dosage, the Class-D was restored to life after chemical euthanasia. The implications of this are obvious—we may have found the elixir of life, and we only have one bottle.&amp;quot;&lt;br /&gt;
|voice = Dr. Alexa Ambrose, Medical Supervisor, Site-02&lt;br /&gt;
}}&lt;br /&gt;
|SCP-244 =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|A pair of earthenware jars of Tunisian origin; skillfully handcrafted by masters of pottery. The motifs that cover them are imbued with generations of rich culture. The warmth of that far land almost reaches out to you.&lt;br /&gt;
&lt;br /&gt;
Yet, it feels cold here.&lt;br /&gt;
|&amp;quot;We found a second one last week, no clue what it was doing at an Insurgency base. Site command has ordered that it be contained separately from the other instance. Lord knows why. I also don’t know why we still use D-Class to carry them, it’s only a matter of time before someone drops the thing.”&lt;br /&gt;
|voice = Dr. Peter Stoner, Junior Researcher, Site-02&lt;br /&gt;
}}&lt;br /&gt;
|SCP-268 =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|The fate of an inanimate object is not one any individual is likely to consider but one could feel just a twinge of sympathy for this hat. You see, as far as this hat’s fate goes, it is rather unfortunate. No one will ever see it adorning someone’s head and the wearer will be ignored by those around them. In every regard, if this hat held any sentience, its fate would be tragic.&lt;br /&gt;
|&amp;quot;I simply cannot stress this enough, SCP-268&#039;s threat to security should not be underestimated. This is not simply a hat that makes you &amp;quot;invisible&amp;quot;. In-fact, it causes no such effect. SCP-268 is an anti-meme, and an object of extreme interest to the Serpent&#039;s Hand. If that means anything to you, then you&#039;ll lock this up in the most secure facility you have and never take it out.&amp;quot;&lt;br /&gt;
|voice = Agent Kane Drake, Security Chief of Site-██&lt;br /&gt;
}}&lt;br /&gt;
|SCP-330 =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|&amp;lt;poem&amp;gt;Take one, for a treat.&lt;br /&gt;
Dare for two, oh so sweet!&lt;br /&gt;
Risk not three, God forbid&lt;br /&gt;
Or of your hands, you will be rid.&amp;lt;/poem&amp;gt;&lt;br /&gt;
|&amp;quot;I was there when SCP-330 was first brought into Site-11. I was assigned as the Assistant Supervisor for its program. Somehow, I kept that position, even after all the relocations and crises, and eventually made my way up here.&lt;br /&gt;
&lt;br /&gt;
I’ve never been able to imagine what happened to those kids on that Halloween Eve.&lt;br /&gt;
And I’ve always wondered where their hands disappeared to.&amp;quot;&lt;br /&gt;
|voice = Dr. Gerard Andrews, SCP-330 Research Supervisor, Site-02&lt;br /&gt;
}}&lt;br /&gt;
|SCP-500 =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|A pill to ease all your troubles and pain. Let the plague die away now. Death’s kiss rolling off your lips; your suffering but a dream. Rest now, for the blessing of Panacea is upon you.&lt;br /&gt;
|&amp;quot;I&#039;m excited to hear that more attention is being placed on SCP-500. Though, it might put me on a run for my money. All jokes aside, I’m always glad to hear when something other than death might come out of this place.&amp;quot;&lt;br /&gt;
|voice = Dr. Alexa Ambrose, Medical Supervisor, Site-02&lt;br /&gt;
}}&lt;br /&gt;
|SCP-559 =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|It’s your birthday! Another year has come and gone. With each celebration, you become increasingly aware of the passing of time. Though you were once young and sprightly, your golden years are far behind you.&lt;br /&gt;
&lt;br /&gt;
As your family sits around you, smiling, you prepare to blow out the candles and make a wish. You wish, for just a day, to get a taste of the youth you once took for granted, to revel in the freedom of being young.&lt;br /&gt;
&lt;br /&gt;
You blow out the candles.&lt;br /&gt;
&lt;br /&gt;
Your wish has come true.&lt;br /&gt;
|“I enjoy working with SCP-559. A lot of the work we do down here can really do a number on your psyche. The lifeless corridors, the looming threat of a containment breach; it all makes it really hard to have peace of mind.&lt;br /&gt;
&lt;br /&gt;
But, man, whenever I get to experiment with SCP-559, I always make sure to include just a handful of candles. Seeing those grizzled Class-D turn into kids, innocent and hopeful, reminds me what I’m fighting for. It reminds me that my work is important. &lt;br /&gt;
&lt;br /&gt;
It reminds me that there’s good in the world that’s worth protecting.”&lt;br /&gt;
|voice = Dr. Bellita Litfire, Junior Researcher, Site-02&lt;br /&gt;
}}&lt;br /&gt;
|SCP-914 =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|The sound of hundreds, perhaps thousands, of gears turning could be heard from the anomalous contraption. Whatever you placed in its input, you know for sure will not be the same once those metal doors slide open. Ten seconds is all you need. You’re forced to wonder how the machine works. &lt;br /&gt;
&lt;br /&gt;
Seven seconds. Is it sentient? How does it determine an object’s transfiguration? &lt;br /&gt;
Four seconds. How did they even transport this thing on-site?&lt;br /&gt;
One second. You realize, none of that really matters now.&lt;br /&gt;
&lt;br /&gt;
The doors slide open.&lt;br /&gt;
|&amp;quot;After the disaster at Site-19, SCP-914, alongside many other SCPs, were transferred from whatever remained of Facility 23, to Site-02’s Research and Development Subsector. Field agents reported that all of SCP-914’s past experiment archives were missing when they arrived on-site.&lt;br /&gt;
&lt;br /&gt;
Dr. Hugill has dictated that testing and research on SCP-914 is to continue. My opinion is that we have much more pressing matters to worry about.” &lt;br /&gt;
|voice = Mikel Kimber, Chief Engineer, Site-02&lt;br /&gt;
}}&lt;br /&gt;
|SCP-939 =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|The sound of laughter and idle chatter echoes through the hallways. An eerie silence follows. Your instincts scream at you to turn away, to ignore the familiar voices, to run in the opposite direction. &lt;br /&gt;
&lt;br /&gt;
A sense of unease comes over you as the voices fade into the distance.&lt;br /&gt;
&lt;br /&gt;
But mankind has been known for their limitless curiosity... and the consequences that follow.&lt;br /&gt;
|“They’re terrifying. Sometimes I stay up at night, asking myself if I made the right choice. Questioning my decision to listen to my instincts and to abandon them. Constantly wondering if the voices I heard were genuine chatter amongst the staff or just another imitation from that damn thing.&lt;br /&gt;
&lt;br /&gt;
I can still hear the cries, the shrieks of terror that followed in the distance. I didn’t know; no one did. It wasn’t my fault! How was I supposed to know? You would have done the same thing!”&lt;br /&gt;
|voice = Dr. Jonathan Essex, Senior Researcher, Site-02&lt;br /&gt;
}}&lt;br /&gt;
|SCP-939 Claw=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|Press the Attack button and SCP-939 will swing her arm in a wide arc, damaging any players in close proximity. Claw has armor penetration, meaning armored targets will take less damage compared to those who are unprotected. &lt;br /&gt;
|“Claws as sharp as a sword, teeth longer than daggers. How is it that a human can be turned from harmless to a predator capable of mindless slaughter? This world can be truly terrifying.”&lt;br /&gt;
}}&lt;br /&gt;
|SCP-939 Focus=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|By holding C, SCP-939 adopts a low-to-the ground pose, allowing them to greatly increase their perception of their surroundings. While focusing, SCP-939 gains the following benefits:&lt;br /&gt;
&lt;br /&gt;
* A new ability: &#039;&#039;&#039;&#039;&#039;‘Lunge’&#039;&#039;&#039;&#039;&#039;.&lt;br /&gt;
* The range of &#039;&#039;‘Ultrasensitive’&#039;&#039; is greatly increased over several seconds.&lt;br /&gt;
* Humans visible under the effects of ‘Ultrasensitive’ are recoloured to their class color, e.g.: Class-D will be perceived as {{Class Color|class=Class-D|nameoverride=orange}}. &lt;br /&gt;
* Players under the effects of SCP-268 will become visible.&lt;br /&gt;
&lt;br /&gt;
Focus has several drawbacks. SCP-939 can only partially rotate its head and cannot move for several seconds after Focus is deactivated. &lt;br /&gt;
|“Behavioral studies of SCP-939 instances have shown the object to be capable of limitless patience during a hunt.”&lt;br /&gt;
}}&lt;br /&gt;
|SCP-939 Ultrasensitive=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|SCP-939’s eyesight is extremely limited, but they are extremely sensitive to sound. SCP-939 can see the world normally at an extremely short distance. Outside of this area, humans cannot be seen by eyesight. They can only be detected and tracked through SCP-939’s perception of sound. If anyone triggers this sense, a particle will appear at the trigger’s location. Each sound has an individual audible range, with generated particles becoming more faint as they reach the maximum distance. &lt;br /&gt;
&lt;br /&gt;
Differing sounds have various ranges. For example, a gunshot can be heard from many rooms away while walking cannot be heard from very far.&lt;br /&gt;
|“We’ve finally found a weakness we can easily exploit with this creature. A weapon, originally designed to blind humans, the ‘flashbang’, has been shown to be even more effective against SCP-939. I imagine that our task force teams will be grateful for this discovery if she ever got out.”&lt;br /&gt;
}}&lt;br /&gt;
|SCP-939 Amnestic Cloud=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|SCP-939 can hold or press the F key to unleash a cloud of invisible amnestic gas (holding the key increases the radius). This gas causes human players to lose their perception of SCP-939 and will no longer be able to see it. Humans will be blind to SCP-939’s whereabouts unless:&lt;br /&gt;
&lt;br /&gt;
* SCP-939 attacks them in any way (all players under the effect). &lt;br /&gt;
* SCP-939 physically touches them (individual).&lt;br /&gt;
* SCP-939 is shot by a human (individual).&lt;br /&gt;
* A human leaves the cloud’s radius for several seconds (individual).&lt;br /&gt;
&lt;br /&gt;
Players under the effect of Amnesia also cannot reload or heal (but may use keycards).&lt;br /&gt;
|“When I was first assigned to SCP-939, there was a gas leak in the extraction pipe for its amnestic gas. The terror I felt was unimaginable. I lost where I was, I couldn&#039;t act, and, worst of all… I had no idea where she’d gone..”&lt;br /&gt;
}}&lt;br /&gt;
|SCP-939 Sprint=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|SCP-939 is able to sprint extremely fast for a short duration, allowing them to cover great distances and catch their prey. However, SCP-939 may only sprint for a short time, as indicated by a stamina bar. For every second SCP-939 was sprinting, their Ultrasensitive range will be reduced. &lt;br /&gt;
|“I was assigned to monitor security cameras during SCP-939’s first breach attempt at Site-02. I remember, in vivid detail, watching the researchers desperately attempt to run away. Not one of them made it to the hallway before it had caught them. All of them having their cranium forcibly destroyed. The screaming still haunts me.”&lt;br /&gt;
}}&lt;br /&gt;
|SCP-939 Lunge=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|SCP-939 can pounce on their prey, ambushing and killing them. To initiate a lunge, SCP-939 must focus for a short duration. The ferocity of a lunge will kill any player it hits. Additionally, humans near the impact point will take considerable damage.&lt;br /&gt;
SCP-939 takes several seconds to recover from a lunge. &lt;br /&gt;
|“The subject’s anomalous nature and method of reproduction does not distinguish it from other carnivores. The fact remains… She is the hunter and you are her prey.”&lt;br /&gt;
}}&lt;br /&gt;
|SCP-939 With many voices=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|When killing a player, you might steal their voice. Open the TAB menu to use their last words.&lt;br /&gt;
&lt;br /&gt;
SCP-939 may press MMB to open a radial dial that presents the player with several mimicry options. These options allow the player to trick humans into believing a particular situation is occurring. Each sound effect has its own cooldown. &lt;br /&gt;
|&amp;quot;In Ancient Aethiopia there was an animal they called the Crocottas or &amp;quot;dog-wolf&amp;quot;. It is said to mimic the human voice; calling their prey and devouring them. It was faster and stronger than anything commonly known today. I wonder... Has this object really been around for that long?&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
|SCP-956 =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|The life of a piñata is a sad one. An item lovingly crafted, with the sole purpose of being destroyed later. To be ripped apart by children with no appreciation for art, with no understanding of sacrifice.&lt;br /&gt;
&lt;br /&gt;
Perhaps some payback was long overdue.&lt;br /&gt;
|“In all of my years of working for the Foundation, I have never seen such an incompetent decision made. Who authorized this? You were all well aware that we were currently experimenting with SCP-559. That means children on-site. And yet, you have brought in an anomaly with no other function than to maim and disfigure children. &lt;br /&gt;
&lt;br /&gt;
Was there Insurgency interference? Does somebody have a sick sense of humor? I will ensure someone is reprimanded for this.”&lt;br /&gt;
|voice = Dr. Haref Portmuck, Senior Researcher, Site-02&lt;br /&gt;
}}&lt;br /&gt;
|SCP-1344 =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|A pair of welding goggles with needles lining the inside, which pierce through the user&#039;s eyes to render the souls of others visible through the astral plane -- even through walls.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t take them off, though.&lt;br /&gt;
|&amp;quot;How does it work? In theory, the needles serve as a synaptic connection that allows the brain to read the energy fields given off by living creatures based on the Kirlian Principles of Etheric Resonance. It&#039;s a similar, more... visceral, and less sustainable approach to the 3rd generation COLLICULUS device used by our friends in the GOC. However, its compact and seemingly inexpensive build as been deemed very enticing, hence its presence here in Site-02. that, and what happened to Site-44, its previous facility. After all, the eyes are the windows to the soul, though with these deadlines, I&#039;m starting to feel like my boss doesn&#039;t have one.&amp;quot;&lt;br /&gt;
|voice = Dr. Alyssa Warwick, Senior Researcher, Site-02&lt;br /&gt;
}}&lt;br /&gt;
|SCP-1507=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|The rhythmic clatter of metal stakes echoes through the halls. Their discordant cries resonate from within their hollow, plastic bodies. It&#039;s growing louder. They&#039;re getting closer. They&#039;re around every corner, behind every wall. They&#039;re everywhere.&lt;br /&gt;
&lt;br /&gt;
Before you could ever come to terms with the fact that this is how your life is going to end, they&#039;re here. You&#039;re pecked to the bone within seconds.&lt;br /&gt;
&lt;br /&gt;
You never had a chance to scream.&lt;br /&gt;
|“This is Subsection-02 requesting reinforcements immediately! We&#039;ve got a Code Pink! Code Pink, people! Lockdown all entrances! We&#039;re getting torn apart here! They&#039;re everywhere! We need to move to Plan B! No, Plan C! Call in the Fire Eaters! Birdwatchers! Gardeners! Hammer Down! Anyone! They&#039;re coming out of the walls! Game over, man! Game over!”&lt;br /&gt;
|voice = Sergeant Leslie Grant, Security Guard, Site-02&lt;br /&gt;
}}&lt;br /&gt;
|SCP-1507 Universally Hostile=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|Humans have nowhere to run. SCP-1507 instances can detect targets in their surrounding environment.	&lt;br /&gt;
|“They can feel our breath. They can hear our heartbeats. We can&#039;t hide.”&lt;br /&gt;
}}&lt;br /&gt;
|SCP-1507 The Swarm=&lt;br /&gt;
{{OpGuide	&lt;br /&gt;
|SCP-1507 instances will regenerate their health for as long as they remain in a flock.&lt;br /&gt;
|“They&#039;re stronger in numbers. Our guns are ineffective. We&#039;re losing men by the second.”&lt;br /&gt;
}}&lt;br /&gt;
|SCP-1507 Peck=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|SCP-1507 instances sink their plastic beaks into a target, inflicting deep wounds.&lt;br /&gt;
SCP-1507 instances can forcefully open locked doors by pecking them.&lt;br /&gt;
|“They penetrate as deep as knives and they cut as sharp as swords. They&#039;re plastic flamingos, for God&#039;s sake, how—” &lt;br /&gt;
}}&lt;br /&gt;
|SCP-1507 Vocalize=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|SCP-1507 lets out a squawk, concussing nearby targets. The ability can be used to revive recently-deceased flamingos.&lt;br /&gt;
|“I can still hear their cries echoing in the halls. They&#039;re growing louder—”&lt;br /&gt;
}}&lt;br /&gt;
|SCP-1576 =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|Your mind is filled with the effigies of those long since passed. Your nose begins to run, leaking bloody gray drippings. &lt;br /&gt;
&lt;br /&gt;
As your mind leaves your body, you forget who you are. Lost memories are replaced with asking yourself and those you love the same questions: ‘Where are you?’, ‘What were you doing?’, ‘Who’s that behind you? In the end, all you could accomplish was collecting several glasses of water you could not remember. &lt;br /&gt;
&lt;br /&gt;
Once again, you ask the spirits if they ever loved you at all.&lt;br /&gt;
|“We tested SCP-1576 again for the first time in a while. The anomaly wasn’t really presenting much in the way of new research. Then we noticed that its side effects were starting to take hold quicker. D-02295 was just asking for a sandwich over and over, for about a minute before finally losing consciousness. So, we brought it to Site-02 to figure out why it changed. Juries still out on that one doc.”&lt;br /&gt;
|voice = Dr. Wutze Appinen, Junior Researcher, Site-02&lt;br /&gt;
}}&lt;br /&gt;
|SCP-1853 =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|Anabolic-steroid use is not uncommon in athletic competitions. What is uncommon, however, is their use in competitive chess tournaments or collectible trading card games. Yet here we are. &lt;br /&gt;
&lt;br /&gt;
The perfect superhero drug for all competitive needs, that’s what Prometheus Labs sought to create. They succeeded; It worked…Perhaps a little too well.&lt;br /&gt;
|&amp;quot;Dr. Wesson was found in the site’s cafeteria trying to eat four foot-longs as fast as possible. Naturally, he was being cheered on by the rest of the staff. This may seem like normal workplace fun and games, until you find out that Dr. Wesson has been doing extensive testing with samples of SCP-1853. We may need to conduct some tests on him to make sure he hasn’t come into contact with it at any point.&amp;quot;&lt;br /&gt;
|voice = Dr. Alexa Ambrose, Medical Supervisor, Site-02&lt;br /&gt;
}}&lt;br /&gt;
|SCP-2176 =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|The unknown is feared by humanity.&lt;br /&gt;
&lt;br /&gt;
Although, the same cannot be said about the Factory. No one knows the unknown more than those who mass-produce it on assembly lines, those who profit off of them, or the corporate executive who decided that it was a good idea to put a ghost inside a fluorescent lightbulb.&lt;br /&gt;
|&amp;quot;Hi, Mark here with Ghostlight! The super-cheap and long-lasting light bulb. Ghostlight is no ordinary light bulb; its internal mechanisms only require a single non-toxic substance! No arsenic! No lead! No mercury! And best of all, its selling price is positively ethereal! Nothing beats the longevity of Ghostlight! Not even LED! Buy them once, and never worry about them dying out! Because they’re already dead!&amp;quot;&lt;br /&gt;
|voice = Mark Edding, Source: Seized Television Infomercial&lt;br /&gt;
}}&lt;br /&gt;
|SCP-2536 =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|The season of giving is upon the Foundation. Yet, there’s very little festivities to be found. Indeed, it seems the Foundation is dearly lacking in holiday spirit. Perhaps all it takes is the right gift…&lt;br /&gt;
&lt;br /&gt;
…and the right anomaly to give it.&lt;br /&gt;
|“I think it’s a shame how we treat SCP-2536. Think about it, when this anomaly first appeared, it was nothing but helpful, thoughtful even! It’d appear to researchers and agents and provide them with anything they’d want or need; it was wonderful! I think I even saw some damn smiles around this place!&lt;br /&gt;
&lt;br /&gt;
Then the new containment procedures were rolled out, saying we couldn’t accept gifts from it anymore, that we had to go inform our supervisor if we ever saw it. You know what it did? It started seeking other Foundation staff, ones who’d be more grateful. Now it gives dangerous weapons to Class-D and who-knows what to ███████████ █████████! Let’s be honest, we have no real way to stop it.&lt;br /&gt;
&lt;br /&gt;
This thing was entirely benign, an absolute non-problem, until you guys decided to deny it of its main purpose! It’s the season of giving, for Pete’s sake! Let the thing give!&lt;br /&gt;
&lt;br /&gt;
Some Christmas spirit would do you guys good, I’ll be clocking out early tonight.”&lt;br /&gt;
|voice = Dr. Peter Stoner, Junior Researcher, Site-02&lt;br /&gt;
}}&lt;br /&gt;
|Chaos Insurgent|Chaos Insurgency =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|Once a mere fragment, but now a formidable military power. Yet they remain little more than a shadow of their old Foundation employers. &lt;br /&gt;
&lt;br /&gt;
Founded in 1948, the Chaos Insurgency has managed to gain power and numerous military assets to use against the Foundation during facility raids.&lt;br /&gt;
&lt;br /&gt;
Their primary objective is to purge the facility of Foundation personnel, and seize all assets that are deemed to serve the best interests of Delta Command — their elusive overseers.&lt;br /&gt;
|&amp;quot;The Chaos Insurgency are a nasty bunch of people. Rumor has it, they used to be Alpha-1. They split away from the Foundations ages ago. Supposedly their vision did not exactly align with what the Foundation had in mind. &lt;br /&gt;
&lt;br /&gt;
Why do they raid our sites? Well, their recruits are told that they’re fighting and rebelling against the lies of the world; perpetrated by the Foundation. They’re told that they’ll create a utopia for humanity by using the anomalous. A utopia where humanity is the master of everything.&lt;br /&gt;
&lt;br /&gt;
But really, who knows what the Chaos Insurgency actually wants, right?”&lt;br /&gt;
|voice = James Karlock, Assistant Director of Security, Site-02&lt;br /&gt;
}}&lt;br /&gt;
|Chaos Insurgent Unknown=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|1=&amp;lt;font color=#38761d&amp;gt;DeCIRO Catalog Number:&amp;lt;/font&amp;gt; CO-{{TextOverText|&amp;gt;|2912|275|494|&amp;lt;}}&lt;br /&gt;
&amp;lt;font color=#38761d&amp;gt;Document Type:&amp;lt;/font&amp;gt; Covert Ops briefing &lt;br /&gt;
&amp;lt;font color=#38761d&amp;gt;Dates received:&amp;lt;/font&amp;gt; 2017-07-11 through 2018-11-07&lt;br /&gt;
&amp;lt;font color=#38761d&amp;gt;Operation status:&amp;lt;/font&amp;gt; Open&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=#38761d&amp;gt;Foreword&amp;lt;/font&amp;gt;: The Foundation is crumbling beneath their treachery. Destroying their broken, twisted prayers to their pillar of containment. The steel supports, which uphold them, have begun to shake loose. Their hopes of security are desolated as they lie open and unprotected.&lt;br /&gt;
&lt;br /&gt;
We of Delta Command, and the engineer, believe that it is finally time to see through the chaos we have sown. Site-02 will be the final time we reap. Everything is prepared. Take the steps to heart, extract the prisoners, and slaughter the &amp;lt;font color=red&amp;gt;[DATA EXPUNGED]&amp;lt;/font&amp;gt;.&lt;br /&gt;
}}&lt;br /&gt;
|Mobile Task Force|MTF Epsilon-11 “Nine-Tailed Fox” =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|When standard protocol fails and multiple breaches are imminent, Foundation facilities call for the deployment of the Nine-Tailed Fox. The whirring of helicopter blades heralds their arrival. Equipped with top-of-the-line Foundation equipment, their primary objective is to re-secure the facility against any, and all, threats.&lt;br /&gt;
|&amp;quot;Epsilon-11? Hell if I know anything about them. They come in. They deal with the issues. They get out. They’re not ones to stop by for idle chit chat with the staff. Their existence remains a mystery. Their identities? Classified. Their complement of soldiers? Redacted. Their operations? Confidential. &lt;br /&gt;
&lt;br /&gt;
They hide their numbers well though. They certainly have more soldiers than I originally thought.” &lt;br /&gt;
|voice = Dr. Jonathan Essex, Senior Researcher, Site-02&lt;br /&gt;
}}&lt;br /&gt;
|Site-02 Lockdown Mobile Task Force =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|1=&#039;&#039;Immediately mobilize facility-recovery squads. Squads to be sent by helicopters towards the compromised sector.&lt;br /&gt;
&lt;br /&gt;
In the case of an assault by a highly-organized major force; a major containment breach; the deaths and/or disappearances of site security; and a high possibility for certain destruction of all site assets, MTF operators are to use all means necessary to secure the Facility and extract any surviving staff. &lt;br /&gt;
&lt;br /&gt;
If an SCP-object is deemed inherently inimical to Foundation interest, MTF operators  are permitted to terminate and/or destroy the object under executive prevention code SC-4¹. If termination is not possible, attempt recontainment, or temporary neutralization, of the object and wait for further action. For more information, and the expanded version, refer to “Executive Prevention Code&amp;quot;.&lt;br /&gt;
}}&lt;br /&gt;
|Class-D Personnel =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|These convicts, typically on death-row, suffer a grueling fate at the hands of the Foundation. Dressed in distinct, orange jumpsuits, these lower-class personnel have an unrivaled drive to escape. The Class-D are determined to pull through by any means necessary, be that brute force or wits. The containment breach has given them the opening they&#039;ve been waiting for. &lt;br /&gt;
&lt;br /&gt;
|“Well, my time here is exactly how you&#039;d expect. Go in, follow the instructions, hope I survive. Rinse and repeat. It’s halfway through December and I’m still alive. Here&#039;s why: ‘cause youse won’t take me down that easily! You think ya can kill me by tossing me in some bloody cell and throwing me to the wolves? You think I’m gonna sit down and take it? &lt;br /&gt;
&lt;br /&gt;
Newsflash, nerds. You are gonna have to do a lot more than make me stare at a statue to get ridda me. I can do this all day! At this point, we might as well get to know each other. I might even spare ya if I see ya tryna ditch this joint like us. But one thing’s for sure…”&lt;br /&gt;
|voice = Mason Hardy, D-3992, Site-02&lt;br /&gt;
}}&lt;br /&gt;
|Site-02 Lockdown Class-D Personnel =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|&#039;&#039;In the event of a catastrophic site event, Class-D personnel are to be terminated immediately; unless deem_d necessary by on-site security personnel. Termination of Class-D personnel is to b________________ revent unwanted intervention that would demand further a________________oing event.&lt;br /&gt;
&lt;br /&gt;
If Class-D personnel a_____________________________ponry, the priority response is_______ception.&lt;br /&gt;
&lt;br /&gt;
If Class-D personnel are found ____________________hould be reprimanded and the _______________________&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If Class-D personn_______________________risk a major breach of se__________________ed with no exception.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If Class-D person______________________rank personnel is to b____________________rotocol. The Class-D subject___________&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sticky note:&lt;br /&gt;
“Terminated? We’re not going down that easily. Find a card, any card, rob one of the doctors for theirs or, hell, graverob a dead guy if you have to&lt;br /&gt;
If you find a gun, use it. We’ve survived this long in this facility, and I don’t plan on dying tonight.”&lt;br /&gt;
}}&lt;br /&gt;
(Underscores repersents text that is covered up by the Stick Note)&lt;br /&gt;
|Scientist =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|When a containment breach occurs, most scientists realize that the drills and guidelines for catastrophic disasters are completely irrelevant. Especially when faced with unpredictable anomalies. &lt;br /&gt;
&lt;br /&gt;
Researchers, engineers, and division specialists — the best that the Foundation has to offer. Members have been picked from across the globe; all adhering to the Foundation’s high standards. Site-02 boasts specialists in almost all branches of science. Specializing in fields like chemistry, theoretical physics, psychology, and dentistry.&lt;br /&gt;
&lt;br /&gt;
They must use their wits, and access cards, to survive the ensuing pandemonium and escape.&lt;br /&gt;
|“Doctors, researchers, engineers, you name it. The Foundation is made of multiple individuals, each bringing their set of skills and abilities to the fore.&lt;br /&gt;
&lt;br /&gt;
Each specially trained in their division, our staff help us stand in the darkness. To fight it, contain it, and shield it from the public eye. So that everyone else can live in a sane and normal world.”&lt;br /&gt;
|voice = Dr. Emmaleigh Hugill, Assistant Director of R&amp;amp;D, Site-02&lt;br /&gt;
}}&lt;br /&gt;
|Site-02 Lockdown Scientist =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|&#039;&#039;Principal MTF deployed to neutralise the threat remains MTF-Iota-4.&lt;br /&gt;
&lt;br /&gt;
In the case of assault of a highly-organized major force; a major containment breach; the deaths and/or disappearances of zone security; and a high possibility for certain destruction of all site assets, all site personnel are advised to utilize on-site resources to proceed with the default evacuation plan. If evacuation shelters are rendered unsafe due to the nature of the threat, site-security will direct personnel accordingly. Surviving personnel are advised to avoid all escaped anomalies.&lt;br /&gt;
&lt;br /&gt;
All personnel are authorized to utilize certain Safe-class SCPs (e.g SCP-914) if they believe that it will increase their chances of survival. If personnel survive, use of any SCP objects during the event will be evaluated by the Ethics Committee. &lt;br /&gt;
&lt;br /&gt;
MTF teams may require extensive planning before entering the site. Personnel are advised to prepare for a long wait. Involved personnel are to expect the eventual liquidation of their department — timescale unpredictable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
|Facility Guard =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|The SCP Foundation’s internal security force deals with a large array of problems, such as old and poorly fabricated containment chambers, D-Class, and disloyalty. These brave men are the first and foremost response and can make all the difference. &lt;br /&gt;
&lt;br /&gt;
Security guards come equipped with all the tactical gear needed to handle any scenario, giving them the best chance of preventing a situation from escalating.&lt;br /&gt;
|“The truth of the matter is, when a large catastrophe does strike our Site, all our protocols, all our drills… none of that will matter. Everything is unpredictable. Everything that can go wrong, will go wrong. It’s just a matter of time.&lt;br /&gt;
&lt;br /&gt;
We are not the most well-equipped security force the Foundation has. If a large catastrophe hits, we’ll only have our wits and instincts to keep us alive.&lt;br /&gt;
&lt;br /&gt;
We are the first line of defense. We are the first responders tasked to save those in danger. We have the responsibility to ensure the safety and well-being of all staff members. Because of that, you are the bravest men I have ever had the honor to serve with. ”&lt;br /&gt;
|voice = Cpt. Everett Janek, Security Chief, Site-02&lt;br /&gt;
}}&lt;br /&gt;
|Site-02 Lockdown Facility Guard =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|1=&#039;&#039;On-site security teams are to make immediate attempts to re-secure the compromised zones so QRF, or tactical response teams, may approach the crisis unhindered. &lt;br /&gt;
&lt;br /&gt;
All members of site security are to prioritize the safety and security of site personnel — Class-C and/or Level-1 and above. Principal priority personnel remain to be research staff.&lt;br /&gt;
&lt;br /&gt;
If evacuation shelters have been rendered ineffective, due to the nature of the threat, security staff are to escort any surviving personnel to the surface for extraction. The entrance gates are to always be kept sealed to prevent the escape of SCP objects. &lt;br /&gt;
&lt;br /&gt;
In the case of assault of a highly-organized major force, security personnel are not to engage directly unless deemed absolutely necessary. For more information, and the expanded version, refer to &amp;lt;font color=red&amp;gt;“Executive Prevention Code&amp;quot;&amp;lt;/font&amp;gt;.&lt;br /&gt;
}}&lt;br /&gt;
|Site-02 =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|Officially known as ‘Top-secret R&amp;amp;D and Emergency Containment Site-02’, Site-02 is a hastily renovated Foundation facility located in &#039;&#039;&#039;[REDACTED]&#039;&#039;&#039;, specialising in anomalies altered or created by the aftermath of Site-19&#039;s disappearance.&lt;br /&gt;
&lt;br /&gt;
The facility&#039;s original construction predates the SCP Foundation by a couple decades. Originally used as a neutral joint storage facility among Foundation&#039;s 13 founding organisations, the facility was decommissioned after the formation of the Foundation in 1901, only to be reactivated in 1951, and once more in 2017.&lt;br /&gt;
&lt;br /&gt;
Underneath everything, and unknown to its secondary staff, Site-02 serves as the secret headquarters for the O5 Council&#039;s untold directive, lead by O5-12 and its personal staff.&lt;br /&gt;
|“I just found out about Site-45. I can’t believe how much worse it’s getting out there. At least they don’t know where we are… I hope.&lt;br /&gt;
&lt;br /&gt;
I hate this place. I hate this place so much, but I’ll be damned if I’ve ever felt more secure anywhere else. To imagine that this place could be compromised too… Would that mean the end of us all? If they can find this place, maybe they can find… Oh God.”&lt;br /&gt;
|voice = Charles H. Goodwin, Analyst, Site-02&lt;br /&gt;
}}&lt;br /&gt;
|Surface Zone =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|The Surface Zone of the facility is the receiving area of the site as well as its outermost security level. According to security protocol Site-02-A991, all foundation and civilian satellites are to have a “blind spot” of the surrounding 10 km of land to maintain locational secrecy.  External site security is to administer amnestics to any human approaching the site, and to transfer them back outside this area.&lt;br /&gt;
|“I finally got the opportunity to visit the Surface Zone for some air; too much heat during testing. That damn weapon gets very hot, very quickly. It occurs to me, the name “Surface Zone” is very much justified. I’m ‘zoned’ in here just like the rest of the staff. Even though it&#039;s eventually getting a renovation, its huge walls always feel like it is to keep us locked in, and not to keep something else out…&lt;br /&gt;
Why else would you need sniper towers looking in?”&lt;br /&gt;
|voice = Charles H. Goodwin, Analyst, Site-02&lt;br /&gt;
}}&lt;br /&gt;
|Entrance Zone =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|Subsection-01 of Site-02 is the primary civilian work area. It hosts a large variety of private (and open) office spaces, staff lockers, and large, open spaces for Site Staff to relax and recuperate in.&lt;br /&gt;
&lt;br /&gt;
The ‘entrance zone’, as it is known by staff, directly connects the facility’s transport elevators to the surface; with connection points to the Heavy Containment Zone, as well as [DATA EXPUNGED].&lt;br /&gt;
|“Recording this for my personal log because I got literally nothing better to do. Another day in the office, another boring day in the office. It’s always the same old, same old. ‘Hey Chuck, finish those TPS reports. Hey Chuck, input some of this data to the main servers. Do some check-overs.’ I’d kill to do something different. Something impactful for once.”&lt;br /&gt;
|voice = Charles H. Goodwin, Analyst, Site-02&lt;br /&gt;
}}&lt;br /&gt;
|Heavy Containment Zone =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|The Heavy Containment Subsection, also known as Subsection-05, is one of Site-02’s most secure subsections. Dedicated to the secure containment of numerous dangerous Keter and Euclid class anomalies, such as instances of SCP-939 and SCP-106. The Heavy Containment Subsection contains many tools that security may utilize in the containment and security of anomalies.&lt;br /&gt;
&lt;br /&gt;
Subsection-05 is composed of P-S-3 electrostatic tesla gates and additional subsections. These include Subsection-05-1 and Subsection-05-2, both with various uses ranging from dedicated SCP-containment to the on-site nuclear warhead. &lt;br /&gt;
|“Another log. May as well keep some of my thoughts collected at least. Termination tests for 096 are going nowhere. Nobody can figure out how to snap, chip, or otherwise break its bone structure. Project Segmentum isn&#039;t getting any better, it&#039;s still locked up in its service locker. Techies are still trying to figure out some new method of delivering its energy supply. The only thing that does happen on the regular is 106’s containment breaches. Either I&#039;m missing out on the fun stuff or our work here is entirely pointless.”&lt;br /&gt;
|voice = Charles H. Goodwin, Analyst, Site-02&lt;br /&gt;
}}&lt;br /&gt;
|Light Containment Zone =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|The Light Containment and Testing Zone, colloquially known by Site Staff as the ‘Grayhall’, houses multiple testing facilities and containment cells for a number of Euclid and Safe-Anomalous objects. &lt;br /&gt;
&lt;br /&gt;
The Zone houses the majority of the D-Class stocks contained within numerous individual confinement cells and personnel offices. &lt;br /&gt;
Medical testing, screening, and Site operations are also conducted here on both staff and D-Class Personnel.&lt;br /&gt;
|“Fifteen, Twenty-two, Forty-five, Six-dash-three…hell, even Area Fourteen. More and more hits are happening and we sit here doing nothing. For what, exactly? So we know why 096 screams the way it does? So we understand why 173 shits? Shouldn&#039;t we be using what we know to fight back? To develop some kind of weapon that works?&lt;br /&gt;
...&lt;br /&gt;
I wonder what the O5 think.”&lt;br /&gt;
|voice = Charles H. Goodwin, Analyst, Site-02&lt;br /&gt;
}}&lt;br /&gt;
|COM-15 =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|An unassuming 9mm pistol. It’s compact, reliable, and low-capacity. Not a bad gun, but it doesn’t stack up to other foundation equipment.&lt;br /&gt;
&lt;br /&gt;
As you stare down its barrel, you wonder why its owner wasn’t more mindful of where they put it…&lt;br /&gt;
|“Don’t even get me started on how hard it was to get permission to carry this thing! The amount of paperwork was absurd. I had to get at least three written letters from my colleagues that said I was of “good character”, as if I was planning a mass-shooting in a facility with armed guards everywhere. Then I had to go through some “Breach Response Training Course” to prove I knew how to use the thing.&lt;br /&gt;
&lt;br /&gt;
Even after I got approval to bring it into the facility, and registered it with the workstation database, they still won’t let me carry it concealed. It always has to be kept in a clearly-visible holster. I’m just parading the thing around for all the Class-D to see. If one of them ends up grabbing it and holding me hostage, or just killing me, I wouldn’t be surprised.&lt;br /&gt;
&lt;br /&gt;
The idea of me needing to defend myself is such a wild concept to whoever runs this place. I’m starting to wonder if going through the approval process was even worth it. &lt;br /&gt;
&lt;br /&gt;
I’m telling you, if they don’t give me permission to carry it concealed soon, it is bound to be misused.”&lt;br /&gt;
|voice = Dr. David Bonardi, Junior Researcher, Site-02&lt;br /&gt;
}}&lt;br /&gt;
|COM-18 =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|A tactical 9mm pistol. High-capacity and lightweight; these were once the standard issue sidearm for Site-02’s on-site security. Though largely replaced by the FSP-9, some guards still covet the days when their firearm was a few pounds lighter.&lt;br /&gt;
|“Frankly, I think it’s a shame we did away with the COM-18 so quickly. The automatic weapons are nice, sure. To take such a large supply of pistols and relegate them to storage, when there was nothing wrong with them, feels so wasteful. We ought to use them for something.”&lt;br /&gt;
|voice = Dr. Gene Hyde, Small Arms Supervisor, Site-02&lt;br /&gt;
}}&lt;br /&gt;
|FSP-9 =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|A compact 9mm personal defense weapon; the standard issue firearm for all Site-02’s on-site security. It is highly versatile, as its grip and collapsing stock allows the weapon to be adapted to any situation.&lt;br /&gt;
Though originally designed for its own armor-piercing cartridge, the guns were retrofitted to 9mm to make use of the surplus of ammunition.&lt;br /&gt;
|“Yeah, the new guns are nice. Not quite a sidearm, but compact enough to be holstered. The recoil is controllable, and having a new gun that lets us use our existing ammo supply is a nice touch.&lt;br /&gt;
I just think it’s a bit much, y’know? I mean, I get that security is being upped and all, but do we really need 30 rounds of 9mm to stop a few rowdy Class-D? Those guys are the main reason we’re armed… right? It&#039;s almost as if they plan on giving us more responsibilities.”&lt;br /&gt;
|voice = Agent Barry Clark, Senior Security Guard, Site-02&lt;br /&gt;
}}&lt;br /&gt;
|Crossvec =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|A 9mm, submachine gun, popular with several Foundation task forces. It has an integral recoil-reduction system and high fire rate. Few firearms in Foundation possession boast such widespread adoption.&lt;br /&gt;
A Mobile Task Force (MTF) operative will often not know the extent of a threat once they’re deployed. 40 rounds should be more than enough for any number of combat scenarios an MTF might enter. At least, that&#039;s what they are told.&lt;br /&gt;
|&amp;quot;Early field testing with the Crossvec showed extreme promise. The more field reports I receive, the more confident I am in support of it. There have been a fair few detractors who lament the loss of their previous guns. Some complain about how much polymer is used in its construction. I promise that rigorous testing has been done prior to its approval for Mobile Task Force use. Mark my words, the Crossvec will have an extensive service life in the hands of our Task Forces.&amp;quot;&lt;br /&gt;
|voice = Chief █████ ██████, Foundation Armament Overseer, Head of the Compact Response Operative Submachine gun Selection program, or C.R.O.S.S.&lt;br /&gt;
}}&lt;br /&gt;
|FR-MG-0 =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|A 5.56 light machine gun used by Nine-Tailed Fox, contracted in response to a request for increased suppressive fire capability in a squad. It’s capable of laying down an impressive amount of sustained fire relative to its weight.&lt;br /&gt;
&lt;br /&gt;
Its usage by Nine-Tailed Fox is experimental, and does not guarantee more widespread adoption. Formal approval is pending field reports.&lt;br /&gt;
|“It’s a new production for the task forces. Executive order, straight from the top. The exact reasonings for the request are classified, the specifics are only known by the higher-ups. All that we know is that it’s something about wanting to increase the amount of firepower that each squad is capable of. &lt;br /&gt;
&lt;br /&gt;
I’ve heard rumors that it’s because of a mission gone wrong, some disaster that the brass felt could’ve been solved by more firepower. Others say that we’re equipping the squads with more firepower in preparation to move further with the EPC. A handful say that it’s just an order for new guns and we need to stop overthinking it. &lt;br /&gt;
						&lt;br /&gt;
Whatever. I’m not paid to think of stuff like this, I’m paid to build guns. So, if that’s all the questions you have for me, I have machine guns to assemble.”&lt;br /&gt;
|voice = Darrel Hawthorne, Production Supervisor, Foundation Gunworks&lt;br /&gt;
}}&lt;br /&gt;
|MTF-E11-SR =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|The standard-issue rifle for Nine-Tailed Fox superiors. Lightweight, soft-shooting, and highly modular; this firearm was tailor-made for the needs of the forces that wield it.&lt;br /&gt;
&lt;br /&gt;
While the comfort factor of the rifle is highly valued, the equipment itself is nothing of particular note. The weapon is manufactured in close proximity to Area-14. Accounts of the weapon being “blessed” are to be disregarded. Operatives naming their gun is strongly discouraged.&lt;br /&gt;
|“The E11-SR works, I’ll give it that. I just think some of these officially accepted attachments are a bit… unnecessary. A 60-round drum? Really?&lt;br /&gt;
&lt;br /&gt;
Regardless, the gun does its job, and pretty well too. I’m just a little confused as to why they’ve brought a few rifles over to Site-02. Surely, they aren’t meant for the security guards; we don’t have clearance to open its locker. With all the new security measures being added to the Site, I wouldn’t be surprised if it was intended for someone else.”&lt;br /&gt;
|voice = Agent Jeremy Fritz, Security Guard, Site-02&lt;br /&gt;
}}&lt;br /&gt;
|AK =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|The Chaos Insurgency’s standard-issue rifle. An automatic weapon chambered in 7.62 x 39. It comes from a long lineage of Russian rifles. The AK has served worldwide for decades. &lt;br /&gt;
&lt;br /&gt;
For the Insurgency, the rifle is only seen in the hands of the Chaos Insurgency’s most elite forces. It seems that the AK’s stellar reputation precedes itself.&lt;br /&gt;
&lt;br /&gt;
The Insurgency seems to have taken their own liberties with the design, but these accessories are just decorations atop the rifle’s rugged Russian core.&lt;br /&gt;
|“The Insurgency’s choices of small arms baffle me. This is best exemplified in their choice of standard rifle. Using an AK-platform rifle isn’t a poor choice by any means. What I find odd, is the furniture attached to the rifles. From what I can tell, the handguard and rail mount are both entirely proprietary. They don’t match any mass-produced aftermarket accessory I know of, implying they were either custom-ordered or made by the Insurgency.&lt;br /&gt;
I have no clue how, or why, they have fashioned their rifles this way. Not to mention where they sourced the manufacturing strength needed to produce these accessories. Judging by all the other attachments I find on recovered rifles, it seems they had modularity in mind. Perhaps they were trying to compete with the Foundation’s own E-11 rifle? If that’s the case, I’d say it fell a bit short.”&lt;br /&gt;
|voice = Dr. Hugo York, Small Arms Researcher &amp;amp; Insurgency Tactics Analyst, Area-14&lt;br /&gt;
}}&lt;br /&gt;
|Logicer =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|A powerful light machine gun (LMG), issued in small numbers by the Insurgency. With the remarkable ability to lay down suppressive fire, this 7.62 x 39 LMG can prove a valuable asset to an Insurgency squad.&lt;br /&gt;
&lt;br /&gt;
Evident by how infrequently it’s used, the Insurgency only has a small number of them in their possession.&lt;br /&gt;
&lt;br /&gt;
This remains an assumption.&lt;br /&gt;
|“The Insurgency’s use of LMGs may be infrequent, but it remains fascinating. We only have a few recovered examples. It appears that these LMGs were originally chambered in an entirely different cartridge (most likely 7.62 x 51 NATO) before being retrofitted to 7.62 x 39. The reason behind this is likely for the sake of a shared ammo supply with the Insurgency’s rifles. However, that doesn’t explain why they didn’t just adopt a new LMG for the cartridge.&lt;br /&gt;
The fire rate on these things is impressive. I’m just glad I’ve never had to experience it in action. I could only imagine how terrifying it would be hearing its deep gunshots echo through the Facility.”&lt;br /&gt;
|voice = Dr. Hugo York, Small Arms Researcher &amp;amp; Insurgency Tactics Analyst, Area-14&lt;br /&gt;
}}&lt;br /&gt;
|Shotgun =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|A specialist Insurgency shotgun. The weapon is 12-gauge, double-barrelled, and high-capacity. Its users work in a quick, calculated, and efficient manner — they incapacitate, execute, and move on to the next target.&lt;br /&gt;
&lt;br /&gt;
It is often found that Foundation psychologists need to treat even the most experienced guards.  It is claimed  that sometimes, in some distant hallway, they still hear the weapon being cycled.&lt;br /&gt;
|“It’s not unusual to see shotguns used during indoor combat scenarios, especially where breaching doors may be involved. What is unusual, is the Insurgency’s shotgun of choice. By all accounts, the weapon is unnecessarily heavy, overly-complex, and should be of questionable practicality.&lt;br /&gt;
I’ve seen security footage of some of their previous raids. The guns seem to be used to great effect. They’re never issued in large numbers. It seems that the troops using them are trained with a specialized role in mind, complete with a two-shot execution system.&lt;br /&gt;
The Insurgency seems unusually well-practiced when it comes to site infiltration. Sites are breached with frightening efficiency. Insurgency squads have several roles, one of which appears to be a “tactical breach specialist”. When it comes to those armed with a shotgun, their job is to take care of any stragglers. After the initial defenses are overwhelmed, “insurgency breachers” will detach from their squads to execute any survivors.&lt;br /&gt;
I don’t think I’ll ever be able to unsee that footage. To see someone’s head blown into meaty chunks with a single shot is a gut-wrenching spectacle.”&lt;br /&gt;
|voice = Dr. Hugo York, Small Arms Researcher &amp;amp; Insurgency Tactics Analyst, Area-14&lt;br /&gt;
}}&lt;br /&gt;
|.44 Revolver|Revolver =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|A specialist Insurgency sidearm, reserved only for their most accurate sharpshooters. A single, well-aimed shot of its .44 magnum cartridge will kill instantly.&lt;br /&gt;
&lt;br /&gt;
Its users are well aware of this fact.&lt;br /&gt;
|“No, I don’t have any clue why the Insurgency would be using revolvers in a modern combat scenario. Why not use something like an autoloader, or maybe something in a more reasonable cartridge? It’s probably a matter of firepower and reliability. What I know, for sure, is they can be a real menace.&lt;br /&gt;
They’re usually issued to the same guys running around with shotguns. If an execution goes south, or a few stragglers start running, they don&#039;t pursue. They calmly draw their revolver, aim, and kill with a single shot to the head.&lt;br /&gt;
It is absolutely terrifying to see how relaxed they are as they do this. I don’t think there’s an ounce of adrenaline in their bodies.”&lt;br /&gt;
|voice = Dr. Hugo York, Small Arms Researcher &amp;amp; Insurgency Tactics Analyst, Area-14&lt;br /&gt;
}}&lt;br /&gt;
|Micro H.I.D. =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|Designated as &#039;&#039;Project: Segmentum&#039;&#039; in Foundation registries, the newest prototype by Site-02&#039;s Advanced Weapons department is the Micro H.I.D, designed to efficiently terminate most anomalies through intense electrical discharge. The Micro H.I.D. features two firing modes: a quick burst of electricity, and a charged-up beam with a longer start-up, but higher damage.&lt;br /&gt;
|“So far, this newest iteration of the Micro H.I.D. has been a massive improvement, being around four times more efficient than the previous model, with investigations into possible refinements currently underway. I am hoping this will shine a light on how we could develop Project: Segmentum more efficiently -- with more and more anomaly termination requests being accepted, I admit that we could use more firepower in order to comply with  the E.P.C.”&lt;br /&gt;
|voice = Dr. Katelyn Wright, Head of Project: Segmentum&lt;br /&gt;
}}&lt;br /&gt;
|3-X Particle Disruptor =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|1=A prototype ontokinergy-based weapon further developed by Site-02, capable of reducing any target down to its basic atoms in a matter of seconds. The 3-X Particle Disruptor is equipped with two firing modes: a short burst of energy, and a powerful beam. The energy is powerful enough to disintegrate matter at a molecular level, leaving no trace behind.&lt;br /&gt;
|2=“We&#039;ve tried this thing on just about anything we could think of. It started off small - fruits and other produce paved the way to greater understanding. then every test subject got bigger, bugs to small animals, and now, unfortunate D-Class. the first time we tried it, it turned into a bloody mess; it was as if all of him and nothing of him remained at once. I often think about the slowed down footage, and of his harrowing expression during those few frames... We still try to clean up the bloodstains to this day.”&lt;br /&gt;
|voice = James Liu, Segmentum Researcher, Site-45&lt;br /&gt;
}}&lt;br /&gt;
|Jailbird =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|1=A strange shock baton of anomalous origin, brought to Site-02 for further research. It enhances the user&#039;s capabilities, allowing them to propel themselves forward at great speeds and deal significant damage with a direct swing.&lt;br /&gt;
&lt;br /&gt;
Its unstable power core, however, renders it extremely hazardous after sustained use.&lt;br /&gt;
|2=“It speaks&#039;, they said. I initially wrote it off as nonsense -- a typical rumor that spreads about these types of mysterious objects. But now, I sense something. A presence. There is this feeling within myself when I get near it, both intriguing and baffling to me. I will continue to observe the Jailbird to gather more information, and maybe it will sate this itch when I am away from it.”&lt;br /&gt;
|voice = Dr. Lawrence Cain, Researcher, Site-02&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>OnionMλn</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-127&amp;diff=16546</id>
		<title>SCP-127</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-127&amp;diff=16546"/>
		<updated>2025-06-26T10:15:35Z</updated>

		<summary type="html">&lt;p&gt;OnionMλn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Micro HID Infobox&lt;br /&gt;
|type = Living Gun&lt;br /&gt;
|image = SCP127.png&lt;br /&gt;
|ammo = 60(+1)&lt;br /&gt;
|caliber = Teeth&lt;br /&gt;
|damage = 20 (Tier-1)&amp;lt;br&amp;gt;22 (Tier-2)&amp;lt;br&amp;gt; 24 (Tier-3)&lt;br /&gt;
&amp;lt;!--- To manually override draw and reload times, add &amp;quot;Override&amp;quot; at the end of the variables --&amp;gt;&lt;br /&gt;
|notes = Regenerates Ammo&lt;br /&gt;
|spawn = [[Heavy Containment Zone#SCP-127&#039;s Containment Area|HCZ - SCP-127’s Containment Area]]&lt;br /&gt;
|SCP914 = False&lt;br /&gt;
|ID = 62&lt;br /&gt;
|debugName = GunSCP127&lt;br /&gt;
|inspired = Heckler &amp;amp; Koch MP5&lt;br /&gt;
|weight = 1.27&lt;br /&gt;
|scparticle = [https://scp-wiki.wikidot.com/scp-127 SCP Article]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SCP-127&#039;&#039;&#039; is an [[SCPs|SCP Item]] found in &#039;&#039;SCP Secret Laboratory&#039;&#039;.  SCP-127 is a living gun that regenerates ammo and levels up as the player uses it.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=left&amp;gt;&lt;br /&gt;
=Operational Guide=&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex:auto; flex-direction:row; flex-basis:min-content; min-width:60%&amp;quot;&amp;gt;&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
&amp;lt;div style=&amp;quot;white-space:normal; font-size:15px&amp;quot;&amp;gt;SCP-127 in its containment chamber located in Heavy Containment Zone. The weapon can be found held inside Weapons Locker 7-C and requires a [[Keycard]] with {{HoverKeycard|Required Access1=CC3}} to open. &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SCP-127 has the functionality of a typical firearm, but cannot be modified at a workstation. Initially, it possesses subpar stats with a mere 25% penetration and 20 damage. SCP-127 does not take usual ammo, instead it regenerates its magazine at a base rate of 2/s. It will also immediately regenerate 15 rounds upon a successful kill or tiering up.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Despite being an SCP object, SCP-127 counts towards the Special Weapons inventory limit.&lt;br /&gt;
&lt;br /&gt;
===Hume Shield===&lt;br /&gt;
When held, SCP-127 will passively generate a Hume Shield for its user. It regenerates at a rate of 3/s up to a base maximum of 25. This shield has a regeneration delay of five seconds after taking damage. When not held for more than three seconds, HS will decay at a rate of 10/s.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-127 will not generate HS if the player has the SCP-207 status effect active.&lt;br /&gt;
&lt;br /&gt;
===Tiers===&lt;br /&gt;
As SCP-127 is used, it will gain points towards the next tier and gain increased stats. The following actions result in gaining points:&lt;br /&gt;
*Dealing damage with SCP-127.&lt;br /&gt;
**The amount of points gained is equivalent to the amount of damage dealt.&lt;br /&gt;
*150 points are awarded for using SCP-127 to kill a player. &lt;br /&gt;
*While SCP-127 is held, it passively generates points at a rate of 2/s.&lt;br /&gt;
&lt;br /&gt;
SCP-127 begins at Tier 1 upon initial pickup. SCP-127’s current tier progression is unique to each player, and will retain its current progress until the player dies.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-127’s current tier progression is visible on its view model.&lt;br /&gt;
&lt;br /&gt;
Below is a table representing different stats and values for SCP-127 across its three tiers.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable--stripe&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border-collapse:collapse&amp;quot;&lt;br /&gt;
! Stat !! Tier 1 !! Tier 2 !! Tier 3&lt;br /&gt;
|-&lt;br /&gt;
| Damage || 20 || 22 || 24&lt;br /&gt;
|-&lt;br /&gt;
| Penetration || 25% || 50% || 75%&lt;br /&gt;
|-&lt;br /&gt;
| Fire Rate (RPM) || 750 || 810 || 870&lt;br /&gt;
|-&lt;br /&gt;
| Maximum Hume Shield || 25 || 35 || 50&lt;br /&gt;
|-&lt;br /&gt;
| Ammo Regeneration Rate || 2/s || 4/s || 5/s&lt;br /&gt;
|-&lt;br /&gt;
| Ammo Regeneration Delay || 5s || 3s || 1s&lt;br /&gt;
|-&lt;br /&gt;
| Hip Firing Accuracy || 1.8° || 1.7° || 1.7°&lt;br /&gt;
|-&lt;br /&gt;
| ADS Accuracy || 0.27° || 0.22° || 0.19°&lt;br /&gt;
|-&lt;br /&gt;
| Running Accuracy || 2.2° || 2.1° || 2.1°&lt;br /&gt;
|-&lt;br /&gt;
| Point Unlock Threshold || 0 || 1000 || 1500&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Voicelines=&lt;br /&gt;
When the player holds SCP-127, it will react to various actions and events. Each action has a list of voicelines associated with it, and one of them will randomly play if that action occurs. The game will prioritize playing lines that have not been played before.&amp;lt;br&amp;gt;&lt;br /&gt;
Nearby players can also hear these voicelines.&lt;br /&gt;
SCP-127 will not speak if its user is sneak walking.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Below is a table displaying all of SCP-127’s voicelines for each situation.&lt;br /&gt;
{| class=&amp;quot;wikitable wikitable--stripe&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border-collapse:collapse&amp;quot;&lt;br /&gt;
! Action/Event !! Possible Voicelines&lt;br /&gt;
|-&lt;br /&gt;
| Initial Pickup (From Chamber) || &lt;br /&gt;
*Ahem... Seriously? Neck-snap McGee gets a cell? And I get drowned?&lt;br /&gt;
*(coughing) ... Pleased to meet ya! They call me one-twenny-seven around these parts.&lt;br /&gt;
*Ahh! You got room for one more? (coughing)&lt;br /&gt;
*(coughing) ... Say, what year is it?&lt;br /&gt;
*Ahh! Oh, sweet oxygen! I missed ya!&lt;br /&gt;
*Wrrghh... you call that waterboarding? Do your worst!&lt;br /&gt;
|-&lt;br /&gt;
| Initial Pickup || &lt;br /&gt;
Generic&lt;br /&gt;
*Ah! Easy on the grip, boss!&lt;br /&gt;
*Hey, boss! How&#039;s it going?&lt;br /&gt;
*Hey, boss! Take me with!&lt;br /&gt;
As a Chaos Insurgent&lt;br /&gt;
*Gas mask? I like your style, pal!&lt;br /&gt;
*Sick glad rags, boss!&lt;br /&gt;
*You uh.. You fellas from outta town?&lt;br /&gt;
As a Class-D&lt;br /&gt;
*What’s a couple’ a’ corpses for freedom, eh boss?&lt;br /&gt;
*Hey, chief! Need a hand in breaking out?&lt;br /&gt;
*Aight, you and I? Partners in crime!&lt;br /&gt;
*From one internee, to another... Let&#039;s tag &#039;em, boss!&lt;br /&gt;
*Hey! I used to own a jumpsuit like that!&lt;br /&gt;
*Woah! Break-out!&lt;br /&gt;
As an MTF or Guard&lt;br /&gt;
*Any chance I can go... when this is over? (...) No? Okay...&lt;br /&gt;
*Ah, jeez! We can be friends... aye, boss?&lt;br /&gt;
As a Scientist&lt;br /&gt;
*Didn&#039;t you stick me in that tank, last week?&lt;br /&gt;
*Those glasses better be prescription!&lt;br /&gt;
*You do know how to shoot, right? No offense, boss... just checkin&#039;...&lt;br /&gt;
As a Tutorial&lt;br /&gt;
*I&#039;ll be honest... I think you&#039;re a bit out of place here, boss!&lt;br /&gt;
*Hey, you here to rescue me? Ha-ha-ha!&lt;br /&gt;
If Previous Owner Achieved Tier 3&lt;br /&gt;
*(sobbing)&lt;br /&gt;
|-&lt;br /&gt;
| On Draw || &lt;br /&gt;
*Good to see ya!&lt;br /&gt;
*Hello again!&lt;br /&gt;
*Hello there!&lt;br /&gt;
*Hello!&lt;br /&gt;
*Hey, hey!&lt;br /&gt;
*How&#039;s it goin&#039;?&lt;br /&gt;
|-&lt;br /&gt;
| Chambering Round || &lt;br /&gt;
*Ow! Dammit, that hurts!&lt;br /&gt;
*Ugh... I&#039;ll feel that tomorrow.&lt;br /&gt;
*Urgh...&lt;br /&gt;
*Aagh... Uhh..&lt;br /&gt;
*Uuurgh...&lt;br /&gt;
*Aagh...&lt;br /&gt;
*Ahh! Urgh... I hate that part!&lt;br /&gt;
*Nope... Never getting any better... Ahh...&lt;br /&gt;
*Ahh! Urgh... That stings!&lt;br /&gt;
|-&lt;br /&gt;
| Holstering || &lt;br /&gt;
*Bye-bye!&lt;br /&gt;
*Fair enough!&lt;br /&gt;
*Goodbye!&lt;br /&gt;
*Is the safety on? Nah, just kiddin&#039;!&lt;br /&gt;
*Is the safety on?&lt;br /&gt;
*Off I go!&lt;br /&gt;
*You know where to find me, boss!&lt;br /&gt;
|-&lt;br /&gt;
| Dropping || &lt;br /&gt;
*Don&#039;t forget about me!&lt;br /&gt;
*Guess I&#039;ll wait here!&lt;br /&gt;
*Oh, no... You go on ahead! I&#039;ll catch up...&lt;br /&gt;
*See ya later, boss!&lt;br /&gt;
*Ay, take care, boss!&lt;br /&gt;
*Hey! Watch the paint!&lt;br /&gt;
*I&#039;ll be here if you need me!&lt;br /&gt;
|-&lt;br /&gt;
| On Kill ||&lt;br /&gt;
*Bang!&lt;br /&gt;
*Beat it!&lt;br /&gt;
*Good one, boss!&lt;br /&gt;
*Ay, good stuff!&lt;br /&gt;
*Good work, boss!&lt;br /&gt;
*Nice one, boss!&lt;br /&gt;
*Hey! Nice shot!&lt;br /&gt;
*Whoa-ho! Nice!&lt;br /&gt;
*Rattle &#039;im!&lt;br /&gt;
*Scram!&lt;br /&gt;
*Whamo!&lt;br /&gt;
|-&lt;br /&gt;
| Idle Chatter ||&lt;br /&gt;
*I  know a great bar down in Queens, first rounds on you!.. On account of me not ownin’ any cash.&lt;br /&gt;
*Y&#039;know... I was in a completely different facility at one point! Mmm... That&#039;s right! There was a bit o’ rumblin’ here, a few explosions there! And the next thing, you know... I&#039;m here now! Wonder what happened to the rest of the guys locked up there! Hope they got out all right...&lt;br /&gt;
*I&#039;m gettin&#039; paid for this... right?&lt;br /&gt;
*Oh! Did you hear that? Sounded like death! Someone died... Something to that effect. Tend to hear that a lot around here. Now that I think about it... The whole place just... echoes with death!&lt;br /&gt;
*Aaaaaagh! Oh, shh... Sorry, boss! I thought I heard somethin&#039;- Wait! (...) Nope, nothin&#039;.&lt;br /&gt;
*Lemme tell ya. This place is an absolute mess right now! Looks so secure, too! What went wrong?...&lt;br /&gt;
*Hey, boss! You got any plans for when you get out of here?&lt;br /&gt;
*Hey, uh... question, boss! You don&#039;t have to answer if you don&#039;t wanna, but uh... Are you sure you know where we&#039;re goin&#039;? I swear we&#039;ve seen this hallway before.&lt;br /&gt;
|-&lt;br /&gt;
| Player Misses Full Magazine ||&lt;br /&gt;
*Umm, you... You almost hit somethin&#039;!&lt;br /&gt;
*I like your style, boss!&lt;br /&gt;
*That invisible hat fella around?&lt;br /&gt;
*Uhhh... you good, boss?&lt;br /&gt;
|-&lt;br /&gt;
| Ranking Up ||&lt;br /&gt;
*I&#039;ll be honest... This&#039; goin&#039; way better than expected!&lt;br /&gt;
*Hey, boss! I&#039;d say we&#039;re doin&#039; pretty good!&lt;br /&gt;
*Oh! It feels good to be back!&lt;br /&gt;
*Dis’ is gettin’ nuts..  I think we&#039;re winnin&#039;!&lt;br /&gt;
*(manic laughter, followed by pain)&lt;br /&gt;
*Look at us go! Partners in crime!... or justice... if that&#039;s how you swing…&lt;br /&gt;
|-&lt;br /&gt;
| Militant Respawn ||&lt;br /&gt;
Same Team as Respawn Wave&lt;br /&gt;
*Aha! Reinforcements!&lt;br /&gt;
*Friends of yours?&lt;br /&gt;
*Oh... Things are getting interestin&#039; now...&lt;br /&gt;
*Oho! Looks like we&#039;re getting backup!&lt;br /&gt;
Opposing Team &lt;br /&gt;
*Aight, I got a plan! Well no.. that&#039;s a lie... But I&#039;m workin&#039; on it!&lt;br /&gt;
*Oh... That-... that&#039;s not good, is it?&lt;br /&gt;
*Don&#039;t let them take me again!&lt;br /&gt;
*Don&#039;t say anything! Ask for a lawyer!&lt;br /&gt;
|-&lt;br /&gt;
| An SCP Being Recontained ||&lt;br /&gt;
Generic&lt;br /&gt;
*All those freaky powers, and you ain&#039;t even bullet-proof?&lt;br /&gt;
*Billions of dollars to build this place! And all you needed was a couple of rounds?&lt;br /&gt;
*Gun beats, uh... Whatever you are!&lt;br /&gt;
*Gun beats, the... Whatever you are!&lt;br /&gt;
*Not so tough now, are ya?&lt;br /&gt;
*Why build a container when you can use a gun!&lt;br /&gt;
SCP-049&lt;br /&gt;
*Hah! An apple a day, aye boss?&lt;br /&gt;
*Whatever&#039;s behind that beak, I&#039;m glad we never had to see it!&lt;br /&gt;
*I AM THE BLACK DEATH!&lt;br /&gt;
*Consider Ms. Birdface a widow, doc!&lt;br /&gt;
*Overdosed on shells! That&#039;s a new one, aye boss?&lt;br /&gt;
*Resurrect this!&lt;br /&gt;
*No worries! We&#039;ll take good care of the kids!&lt;br /&gt;
SCP-049-2&lt;br /&gt;
*Ain&#039;t no pill that can fix you, fella! Except... the uhh.. whatever.&lt;br /&gt;
*Yeah! Get his goons, boss!&lt;br /&gt;
*Well... if it isn&#039;t Mr. Twelve Feet Under!&lt;br /&gt;
*Say goodbye to your goons, doc!&lt;br /&gt;
*And stay down, you disease!&lt;br /&gt;
*You got two lives too many, fellas!&lt;br /&gt;
*What gets up, must fall back down, eh?&lt;br /&gt;
SCP-079&lt;br /&gt;
*0101, moron!&lt;br /&gt;
*Ain&#039;t ever dyin&#039; to a mini-fridge!&lt;br /&gt;
*Yeah... Keep the camera to yourself, creep!&lt;br /&gt;
*Never liked that toaster!&lt;br /&gt;
*I hope his warranty hasn&#039;t run out.&lt;br /&gt;
SCP-096&lt;br /&gt;
*Seven feet tall? Seven foot fall!&lt;br /&gt;
*You had a good run, buddy! Your face was all the rage!&lt;br /&gt;
*I may not have eyes, but you&#039;re one ugly bastard!&lt;br /&gt;
*I may not have eyes, but I know you&#039;re one ugly bastard!&lt;br /&gt;
*I always liked the statue more!&lt;br /&gt;
*Finally! I thought he&#039;d never shut up!&lt;br /&gt;
*Have fun in the cage!&lt;br /&gt;
SCP-106&lt;br /&gt;
*Alright, you can stop checking over your shoulder now, boss! Old dude&#039;s gone!&lt;br /&gt;
*Yeah! Pocket this dimension, you grease ball!&lt;br /&gt;
*Thank god! No more of that terrible sinking feelin&#039;!&lt;br /&gt;
*You created your own hell, why don&#039;t you stay for a bit?&lt;br /&gt;
*Sunk into the floor, like he had cement shoes!&lt;br /&gt;
SCP-173&lt;br /&gt;
*Well... I&#039;m sure your death was an experience. A real eye opener, even!&lt;br /&gt;
*Try to piece THAT back together!&lt;br /&gt;
*Oh, good! That scrapin&#039; was gettin&#039; on my nerves!&lt;br /&gt;
*Ah! Shattered like glass!&lt;br /&gt;
SCP-939&lt;br /&gt;
*What? Nothing to say now?&lt;br /&gt;
*Stay down, freakshow!&lt;br /&gt;
*You aint’ the first ventriloquist I’ve iced!&lt;br /&gt;
SCP-3114&lt;br /&gt;
*You don&#039;t got no more bones you can pick with us! Ha-ha-ha-ha!&lt;br /&gt;
*That&#039;s one less skeleton in the closet!&lt;br /&gt;
*We got the Skinwalker, boss!&lt;br /&gt;
|-&lt;br /&gt;
| User Killed ||&lt;br /&gt;
*No! I have attachment issues!&lt;br /&gt;
*Boss?... Boss?! BOSS!!!&lt;br /&gt;
*Hey, hey! GET UP!&lt;br /&gt;
*I was just starting to like you!&lt;br /&gt;
*No... no c&#039;mon! NOT NOW!&lt;br /&gt;
*No... no c&#039;mon! Not now...&lt;br /&gt;
*Not again, not again, not again!&lt;br /&gt;
*Not again?!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
{{Achievements|check1=Firearm|check2=SCP Items}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*SCP-127’s voice went through several iterations before arriving at its final form.&lt;br /&gt;
**Initially, SCP-127’s voice was going to have a thick Australian accent.&lt;br /&gt;
*SCP-127 is the first weapon SCP item.&lt;br /&gt;
&lt;br /&gt;
{{SCP Navbox}}&lt;br /&gt;
{{Items Navbox}}&lt;/div&gt;</summary>
		<author><name>OnionMλn</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Template:Micro_HID_Infobox&amp;diff=16545</id>
		<title>Template:Micro HID Infobox</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Template:Micro_HID_Infobox&amp;diff=16545"/>
		<updated>2025-06-26T10:14:53Z</updated>

		<summary type="html">&lt;p&gt;OnionMλn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;floatright&amp;quot; style=&amp;quot;font-size:90%; width:100%; max-width:400px&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! class=&amp;quot;infobox2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size:130%;&amp;quot; | {{{name|{{PAGENAME}}}}}&lt;br /&gt;
|-&lt;br /&gt;
{{#if:{{{image|}}} |{{!}} style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; {{!}} [[File:{{{image}}}{{!}}350px|link=File:{{{image}}}]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
|}}&lt;br /&gt;
{{#if:{{{caption|}}}|{{!}} style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; {{!}} &amp;lt;small&amp;gt;{{{caption}}}&amp;lt;/small&amp;gt;&lt;br /&gt;
{{!}}-&lt;br /&gt;
|}}&lt;br /&gt;
| class=&amp;quot;infobox3&amp;quot; colspan=&amp;quot;2&amp;quot; | Basic Info&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:95%;&amp;quot; | &#039;&#039;&#039;Type&#039;&#039;&#039; &lt;br /&gt;
| {{{type}}} &lt;br /&gt;
|-&lt;br /&gt;
{{#if:{{{description|}}}|{{!}} style=&amp;quot;font-size:95%;&amp;quot; {{!}}&#039;&#039;&#039;Description&#039;&#039;&#039; &lt;br /&gt;
{{!}} &#039;&#039;{{{description}}}&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
|}}&lt;br /&gt;
{{#if:{{{caliber|}}}|{{!}} style=&amp;quot;font-size:95%;&amp;quot; {{!}} &#039;&#039;&#039;Cartridge Type&#039;&#039;&#039; &lt;br /&gt;
{{!}} {{{caliber}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
|}}&lt;br /&gt;
{{#if:{{{ammo|}}}|{{!}} style=&amp;quot;font-size:95%;&amp;quot; {{!}} &#039;&#039;&#039;Ammo Capacity&#039;&#039;&#039; &lt;br /&gt;
{{!}} {{{ammo}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
|}}&lt;br /&gt;
{{#if:{{{spawn_locations|}}}|{{!}} style=&amp;quot;font-size:95%;&amp;quot; {{!}} &#039;&#039;&#039;Spawn Locations&#039;&#039;&#039; &lt;br /&gt;
{{!}} {{{spawn_locations}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
|}}&lt;br /&gt;
{{#if:{{{spawn_class|}}}|{{!}} style=&amp;quot;font-size:95%;&amp;quot; {{!}} &#039;&#039;&#039;Spawns on&#039;&#039;&#039; &lt;br /&gt;
{{!}} {{{spawn_class}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
|}}&lt;br /&gt;
| class=&amp;quot;infobox3&amp;quot; colspan=&amp;quot;2&amp;quot; |Basic Stats&lt;br /&gt;
|-&lt;br /&gt;
{{#if:{{{damage|}}}|{{!}} style=&amp;quot;font-size:95%;&amp;quot; {{!}} &#039;&#039;&#039;Damage&#039;&#039;&#039; &lt;br /&gt;
{{!}} {{{damage}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
|}}&lt;br /&gt;
{{#if:{{{blast_damage|}}}|{{!}} style=&amp;quot;font-size:95%;&amp;quot; {{!}} &#039;&#039;&#039;Blast Damage&#039;&#039;&#039; &lt;br /&gt;
{{!}} {{{blast_damage}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
|}}&lt;br /&gt;
{{#if:{{{blast_damage_dps|}}}|{{!}} style=&amp;quot;font-size:95%;&amp;quot; {{!}} &#039;&#039;&#039;Blast Damage (DPS)&#039;&#039;&#039; &lt;br /&gt;
{{!}} {{{blast_damage_dps}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
|}}&lt;br /&gt;
{{#if:{{{blast_duration|}}}|{{!}} style=&amp;quot;font-size:95%;&amp;quot; {{!}} &#039;&#039;&#039;Blast Duration&#039;&#039;&#039; &lt;br /&gt;
{{!}} {{{blast_duration}}}s&lt;br /&gt;
{{!}}-&lt;br /&gt;
|}}&lt;br /&gt;
{{#if:{{{fire_rate|}}}|{{!}} style=&amp;quot;font-size:95%;&amp;quot; {{!}} &#039;&#039;&#039;Fire Rate&#039;&#039;&#039; &lt;br /&gt;
{{!}} {{Hoverimage|{{#expr:{{{fire_rate}}}/60}} bullets per second|text={{{fire_rate}}}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
|}}&lt;br /&gt;
{{#if:{{{damage_falloff|}}}|{{!}} style=&amp;quot;font-size:95%;&amp;quot; {{!}} {{Hoverimage|The max distance a bullet will travel &amp;lt;br&amp;gt; before being affected by damage fall off|text=&#039;&#039;&#039;Damage Falloff&#039;&#039;&#039;}} &lt;br /&gt;
{{!}} {{{damage_falloff}}}m&lt;br /&gt;
{{!}}-&lt;br /&gt;
|}}&lt;br /&gt;
{{#if:{{{fire_delay|}}}|{{!}} style=&amp;quot;;font-size:95%;&amp;quot; {{!}} &#039;&#039;&#039;Fire Delay&#039;&#039;&#039; &lt;br /&gt;
{{!}} {{{fire_delay}}}s {{{fire_delay_info|(Double Action)}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
|}}&lt;br /&gt;
{{#if:{{{fire_delay2|}}}|{{!}} style=&amp;quot;font-size:95%;&amp;quot; {{!}} &#039;&#039;&#039;Fire Delay&#039;&#039;&#039; &lt;br /&gt;
{{!}} {{{fire_delay2}}}s {{{fire_delay_info|(Single Action)}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
|}}&lt;br /&gt;
{{#if:{{{weight|}}}|{{!}} style=&amp;quot;font-size:95%;&amp;quot; {{!}} &#039;&#039;&#039;Weight&#039;&#039;&#039; &lt;br /&gt;
{{!}} {{{weight|}}}kg&lt;br /&gt;
{{!}}-&lt;br /&gt;
|}}&lt;br /&gt;
{{#if:{{{length2|{{{length|}}}}}}|{{!}} style=&amp;quot;font-size:95%;&amp;quot; {{!}} &#039;&#039;&#039;Length&#039;&#039;&#039; &lt;br /&gt;
{{!}} {{{length2|{{{length}}}}}}cm&lt;br /&gt;
{{!}}-&lt;br /&gt;
|}}&lt;br /&gt;
| class=&amp;quot;infobox3&amp;quot; colspan=&amp;quot;2&amp;quot; |Handling Stats&lt;br /&gt;
|-&lt;br /&gt;
{{#if:{{{draw_time|}}}|{{!}} style=&amp;quot;font-size:95%;&amp;quot; {{!}} &#039;&#039;&#039;{{Hoverimage|Default draw time|text=Draw Time}}&#039;&#039;&#039; &lt;br /&gt;
{{!}} {{{draw_timeOverride|{{#ask: [[item::{{{name|{{PAGENAME}}}}}]][[special::normal]][[equip::+]]|?item|?equip=weight|sort=equip|template=Weight|namedargs = yes|format=plainlist|link=none}}}}}s&lt;br /&gt;
{{!}}-&lt;br /&gt;
|}}&lt;br /&gt;
{{#if:{{{draw_timeChamber|}}}|{{!}} style=&amp;quot;font-size:95%;&amp;quot; {{!}} &#039;&#039;&#039;{{Hoverimage|Draw time for unchambered firearm|text=Draw + Chamber Time}}&#039;&#039;&#039; &lt;br /&gt;
{{!}} {{{draw_timeChamberOverride|{{#ask: [[item::{{{name|{{PAGENAME}}}}}]][[special::normal]][[equipchamber::+]]|?item|?equipchamber=weight|sort=equipchamber|template=Weight|namedargs = yes|format=plainlist|link=none}}}}}s&lt;br /&gt;
{{!}}-&lt;br /&gt;
|}}&lt;br /&gt;
{{#if:{{{reloadTime|}}}|{{!}} style=&amp;quot;font-size:95%;&amp;quot; {{!}} &#039;&#039;&#039;{{Hoverimage|Reload time when the magazine is NOT empty|text=Tactical Reload}}&#039;&#039;&#039; &lt;br /&gt;
{{!}} {{{reloadTimeOverride|{{#ask: [[item::{{{name|{{PAGENAME}}}}}]][[special::normal]][[reload::+]]|?item|?reload=weight|sort=reload|template=Weight|namedargs = yes|format=plainlist|link=none}}}}}s&lt;br /&gt;
{{!}}-&lt;br /&gt;
|}}&lt;br /&gt;
{{#if:{{{reloadTime2|}}}|{{!}} style=&amp;quot;font-size:95%;&amp;quot; {{!}} &#039;&#039;&#039;{{Hoverimage|Default reload time|text=Reload Time}}&#039;&#039;&#039; &lt;br /&gt;
{{!}} {{{reloadTimeOverride|{{#ask: [[item::{{{name|{{PAGENAME}}}}}]][[special::normal]][[reload::+]]|?item|?reload=weight|sort=reload|template=Weight|namedargs = yes|format=plainlist|link=none}}}}}s&lt;br /&gt;
{{!}}-&lt;br /&gt;
|}}&lt;br /&gt;
{{#if:{{{reloadTimeFull|}}}|{{!}} style=&amp;quot;font-size:95%;&amp;quot; {{!}} &#039;&#039;&#039;{{Hoverimage|Reload time when the magazine is empty|text=Combat Reload}}&#039;&#039;&#039; &lt;br /&gt;
{{!}} {{{reloadTimeFullOverride|{{#ask: [[item::{{{name|{{PAGENAME}}}}}]][[special::normal]][[reloadempty::+]]|?item|?reloadempty=weight|sort=reloadempty|template=Weight|namedargs = yes|format=plainlist|link=none}}}}}s&lt;br /&gt;
{{!}}-&lt;br /&gt;
|}}&lt;br /&gt;
{{#if:{{{reloadTimeFull2|}}}|{{!}} style=&amp;quot;font-size:95%;&amp;quot; {{!}} &#039;&#039;&#039;{{Hoverimage|Reload time when Logicer&#039;s bolt is closed.&amp;lt;br&amp;gt;This happens if the firearm is dry fired.|text=Dry Reload}}&#039;&#039;&#039; &lt;br /&gt;
{{!}} {{{reloadTimeFull2Override|{{#ask: [[item::{{{name|{{PAGENAME}}}}}]][[special::normal]][[reloadempty::+]]|?item|?reloadempty=weight|sort=reloadempty|template=Weight|namedargs = yes|format=plainlist|link=none}}}}}s&lt;br /&gt;
{{!}}-&lt;br /&gt;
|}}&lt;br /&gt;
{{#if:{{{pickup_time|{{{weight}}}}}}|{{!}} style=&amp;quot;font-size:95%;&amp;quot; {{!}} {{Hoverimage|Higher weight increases time|text=&#039;&#039;&#039;Pick-Up Time&#039;&#039;&#039;}}&lt;br /&gt;
{{!}}  {{#ask: [[item::{{{name|{{PAGENAME}}}}}]][[special::normal]][[weight::+]]|?item|?weight=weight|sort=weight|template=WeightToPickUpTime|namedargs = yes|format=plainlist|link=none}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
|}}&lt;br /&gt;
{{#if:{{{speed_penalty|}}}|{{!}} style=&amp;quot;font-size:95%;&amp;quot; {{!}} &#039;&#039;&#039;Sprint Penalty&#039;&#039;&#039;&lt;br /&gt;
{{!}} -{{{speed_penalty}}}%&lt;br /&gt;
{{!}}-&lt;br /&gt;
|}}&lt;br /&gt;
{{#if:{{{stamina_penalty|}}}|{{!}} style=&amp;quot;font-size:95%;&amp;quot; {{!}} &#039;&#039;&#039;Stamina Penalty&#039;&#039;&#039;&lt;br /&gt;
{{!}} -{{{stamina_penalty}}}%&lt;br /&gt;
{{!}}-&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!---&lt;br /&gt;
{{#if:{{{reload|}}}|{{!}} style=&amp;quot;width:45%;font-size:95%; white-space: nowrap;&amp;quot; {{!}} &#039;&#039;&#039;Reload Time&#039;&#039;&#039; &lt;br /&gt;
{{!}} style=&amp;quot;width:55%;&amp;quot; {{!}} {{#ifeq:{{{reload}}}|Shotgun|{{Mvar|.5s}} (begin reloading) &amp;lt;br&amp;gt;{{Mvar|1s}} (per 2 shells)&amp;lt;br&amp;gt;{{Mvar|.5s}} (finish reloading)|{{Mvar|{{{reload}}}s}}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
|}}&lt;br /&gt;
{{#if:{{{ads_time|}}}|{{!}} style=&amp;quot;width:45%;font-size:95%; white-space: nowrap;&amp;quot; {{!}} &#039;&#039;&#039;ADS Time&#039;&#039;&#039; &lt;br /&gt;
{{!}} style=&amp;quot;width:55%;&amp;quot; {{!}} {{Mvar|{{{ads_time}}}s}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
|}}&lt;br /&gt;
{{#if:{{{pump_time|}}}|{{!}} style=&amp;quot;width:45%;font-size:95%; white-space: nowrap;&amp;quot; {{!}} &#039;&#039;&#039;Pump Time&#039;&#039;&#039; &lt;br /&gt;
{{!}} style=&amp;quot;width:55%;&amp;quot; {{!}} {{Mvar|{{{pump_time}}}s}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
|}}&lt;br /&gt;
{{#if:{{{shot_time|}}}|{{!}} style=&amp;quot;width:45%;font-size:95%; white-space: nowrap;&amp;quot; {{!}} &#039;&#039;&#039;Time Between Shots&lt;br /&gt;
{{!}} style=&amp;quot;width:55%;&amp;quot; {{!}} {{Mvar|{{{shot_time}}}s}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
|}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| class=&amp;quot;infobox3&amp;quot; colspan=&amp;quot;2&amp;quot; |Miscellaneous Info&lt;br /&gt;
|-&lt;br /&gt;
{{#if:{{{SCP914|True}}}|{{!}} style=&amp;quot;font-size:95%;&amp;quot; {{!}} &#039;&#039;&#039;Obtainable from 914?&#039;&#039;&#039; &lt;br /&gt;
{{!}} {{{SCP914|True}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
|}}&lt;br /&gt;
{{#if:{{{Pocket|High}}}|{{!}} style=&amp;quot;font-size:95%;&amp;quot; {{!}} &#039;&#039;&#039;Deletion % in {{Hoverimage|Pocket Dimension|text=PD}}&#039;&#039;&#039; &lt;br /&gt;
{{!}} {{ItemTierCheck|{{{name|{{PAGENAME}}}}}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
|}}&lt;br /&gt;
{{#ifeq:{{PAGENAME}}|Cut/Legacy Content/Items||{{#if: {{{disarmImmunity|True}}}|{{!}} style=&amp;quot;font-size:95%;&amp;quot; {{!}}  &#039;&#039;&#039;{{Hoverimage|Does having this item equipped make the player&amp;lt;br&amp;gt; immune to being disarmed?|text=Disarm Immunity?}}&#039;&#039;&#039; &lt;br /&gt;
{{!}} {{ItemTierCheck|{{{name|{{PAGENAME}}}}}|templateOverride=ListTierDisarm}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
|}}&lt;br /&gt;
|}}&lt;br /&gt;
{{#if:{{{manufactor|}}}|{{!}} style=&amp;quot;font-size:95%;&amp;quot; {{!}} &#039;&#039;&#039;Manufacturer&#039;&#039;&#039; &lt;br /&gt;
{{!}} {{{manufactor}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
|}}&lt;br /&gt;
{{#if:{{{inspired|}}}|{{!}} style=&amp;quot;font-size:95%;&amp;quot; {{!}} &#039;&#039;&#039;Inspired by&#039;&#039;&#039; &lt;br /&gt;
{{!}} {{{inspired}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
|}}&lt;br /&gt;
{{#if:{{{debugName|}}}|{{!}} style=&amp;quot;font-size:95%;&amp;quot; {{!}} &#039;&#039;&#039;Debug Name&#039;&#039;&#039; &lt;br /&gt;
{{!}} {{{debugName}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
|}}&lt;br /&gt;
{{#if:{{{ID|}}}|{{!}} style=&amp;quot;font-size:95%;&amp;quot; {{!}} &#039;&#039;&#039;ID&#039;&#039;&#039; &lt;br /&gt;
{{!}} {{{ID}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
|}}&lt;br /&gt;
{{#if:{{{scparticle|}}}|{{!}} style=&amp;quot;font-size:95%;&amp;quot; {{!}} &#039;&#039;&#039;Article Link&#039;&#039;&#039; &lt;br /&gt;
{{!}} {{{scparticle}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
|}}&lt;br /&gt;
|}&lt;br /&gt;
{{#if:{{{nocat|}}}||[[Category:Weapons]]}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Micro HID Infobox&lt;br /&gt;
|name = Jailbird&lt;br /&gt;
|image = JailbirdIcon.png&lt;br /&gt;
|description = WHAT?!&lt;br /&gt;
|type = Melee&lt;br /&gt;
|damage = 50 (Normal)&amp;lt;br&amp;gt;200 (Charged)&amp;lt;br&amp;gt;4x damage to SCP-049-2&lt;br /&gt;
|spawn = None&lt;br /&gt;
|ID = 50&lt;br /&gt;
|notes = Breaks after repeated uses&lt;br /&gt;
|weight = 1.7&lt;br /&gt;
}}&lt;br /&gt;
{{Micro HID Infobox&lt;br /&gt;
|name = Micro H.I.D.&lt;br /&gt;
|image = MicroHIDIcon.png&lt;br /&gt;
|description = &amp;quot;Micro High-Intensity Electrical &amp;lt;br&amp;gt; Discharge Thrower&amp;quot;&lt;br /&gt;
|manufactor= [[Lore/Manufacturers#Industries|Industries]]&lt;br /&gt;
|type = Experimental Energy Weapon&lt;br /&gt;
|ammo = 1&lt;br /&gt;
|blast_damage = 90&lt;br /&gt;
|blast_damage_dps = 1150&lt;br /&gt;
|blast_duration = 10&lt;br /&gt;
|arm_time = 5&lt;br /&gt;
|fire_delay = 2&lt;br /&gt;
|stamina_penalty = -50%&lt;br /&gt;
|spawn = [[Heavy Containment Zone]]&lt;br /&gt;
|SCP914 = True&lt;br /&gt;
|ID = 16&lt;br /&gt;
|weight = 21.5&lt;br /&gt;
|length = 122.5&lt;br /&gt;
|scparticle = test&lt;br /&gt;
}}&lt;br /&gt;
{{Micro HID Infobox&lt;br /&gt;
|type = Experimental Fusion Rifle&lt;br /&gt;
|image = IconDisruptor.png&lt;br /&gt;
|ammo = 5&lt;br /&gt;
|caliber = SCP Fusion Ammo (SFA) &lt;br /&gt;
|reload = 8&lt;br /&gt;
|damage = 250&lt;br /&gt;
|speed_penalty = -2%&lt;br /&gt;
|stamina_penalty = -3%&lt;br /&gt;
|draw_time = 0.56&lt;br /&gt;
|draw_timeChamber = 1.43&lt;br /&gt;
|reloadTime = 5.55&lt;br /&gt;
|notes = Malfunctions after 5 shots&amp;lt;br&amp;gt;Skips Armor, AHP &amp;amp; HS&lt;br /&gt;
|spawn = None&lt;br /&gt;
|SCP914 = True&lt;br /&gt;
|manufactor=&lt;br /&gt;
|ID = 47&lt;br /&gt;
|inspired =&lt;br /&gt;
|weight = 4.5&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Templates]][[Category:Infoboxes]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>OnionMλn</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Template:Micro_HID_Infobox&amp;diff=16544</id>
		<title>Template:Micro HID Infobox</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Template:Micro_HID_Infobox&amp;diff=16544"/>
		<updated>2025-06-26T10:14:19Z</updated>

		<summary type="html">&lt;p&gt;OnionMλn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;floatright&amp;quot; style=&amp;quot;font-size:90%; width:100%; max-width:400px&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! class=&amp;quot;infobox2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size:130%;&amp;quot; | {{{name|{{PAGENAME}}}}}&lt;br /&gt;
|-&lt;br /&gt;
{{#if:{{{image|}}} |{{!}} style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; {{!}} [[File:{{{image}}}{{!}}350px|link=File:{{{image}}}]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
|}}&lt;br /&gt;
{{#if:{{{caption|}}}|{{!}} style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; {{!}} &amp;lt;small&amp;gt;{{{caption}}}&amp;lt;/small&amp;gt;&lt;br /&gt;
{{!}}-&lt;br /&gt;
|}}&lt;br /&gt;
| class=&amp;quot;infobox3&amp;quot; colspan=&amp;quot;2&amp;quot; | Basic Info&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:95%;&amp;quot; | &#039;&#039;&#039;Type&#039;&#039;&#039; &lt;br /&gt;
| {{{type}}} &lt;br /&gt;
|-&lt;br /&gt;
{{#if:{{{description|}}}|{{!}} style=&amp;quot;font-size:95%;&amp;quot; {{!}}&#039;&#039;&#039;Description&#039;&#039;&#039; &lt;br /&gt;
{{!}} &#039;&#039;{{{description}}}&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
|}}&lt;br /&gt;
{{#if:{{{caliber|}}}|{{!}} style=&amp;quot;font-size:95%;&amp;quot; {{!}} &#039;&#039;&#039;Cartridge Type&#039;&#039;&#039; &lt;br /&gt;
{{!}} {{{caliber}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
|}}&lt;br /&gt;
{{#if:{{{ammo|}}}|{{!}} style=&amp;quot;font-size:95%;&amp;quot; {{!}} &#039;&#039;&#039;Ammo Capacity&#039;&#039;&#039; &lt;br /&gt;
{{!}} {{{ammo}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
|}}&lt;br /&gt;
{{#if:{{{spawn_locations|}}}|{{!}} style=&amp;quot;font-size:95%;&amp;quot; {{!}} &#039;&#039;&#039;Spawn Locations&#039;&#039;&#039; &lt;br /&gt;
{{!}} {{{spawn_locations}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
|}}&lt;br /&gt;
{{#if:{{{spawn_class|}}}|{{!}} style=&amp;quot;font-size:95%;&amp;quot; {{!}} &#039;&#039;&#039;Spawns on&#039;&#039;&#039; &lt;br /&gt;
{{!}} {{{spawn_class}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
|}}&lt;br /&gt;
| class=&amp;quot;infobox3&amp;quot; colspan=&amp;quot;2&amp;quot; |Basic Stats&lt;br /&gt;
|-&lt;br /&gt;
{{#if:{{{damage|}}}|{{!}} style=&amp;quot;font-size:95%;&amp;quot; {{!}} &#039;&#039;&#039;Damage&#039;&#039;&#039; &lt;br /&gt;
{{!}} {{{damage}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
|}}&lt;br /&gt;
{{#if:{{{blast_damage|}}}|{{!}} style=&amp;quot;font-size:95%;&amp;quot; {{!}} &#039;&#039;&#039;Blast Damage&#039;&#039;&#039; &lt;br /&gt;
{{!}} {{{blast_damage}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
|}}&lt;br /&gt;
{{#if:{{{blast_damage_dps|}}}|{{!}} style=&amp;quot;font-size:95%;&amp;quot; {{!}} &#039;&#039;&#039;Blast Damage (DPS)&#039;&#039;&#039; &lt;br /&gt;
{{!}} {{{blast_damage_dps}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
|}}&lt;br /&gt;
{{#if:{{{blast_duration|}}}|{{!}} style=&amp;quot;font-size:95%;&amp;quot; {{!}} &#039;&#039;&#039;Blast Duration&#039;&#039;&#039; &lt;br /&gt;
{{!}} {{{blast_duration}}}s&lt;br /&gt;
{{!}}-&lt;br /&gt;
|}}&lt;br /&gt;
{{#if:{{{fire_rate|}}}|{{!}} style=&amp;quot;font-size:95%;&amp;quot; {{!}} &#039;&#039;&#039;Fire Rate&#039;&#039;&#039; &lt;br /&gt;
{{!}} {{Hoverimage|{{#expr:{{{fire_rate}}}/60}} bullets per second|text={{{fire_rate}}}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
|}}&lt;br /&gt;
{{#if:{{{damage_falloff|}}}|{{!}} style=&amp;quot;font-size:95%;&amp;quot; {{!}} {{Hoverimage|The max distance a bullet will travel &amp;lt;br&amp;gt; before being affected by damage fall off|text=&#039;&#039;&#039;Damage Falloff&#039;&#039;&#039;}} &lt;br /&gt;
{{!}} {{{damage_falloff}}}m&lt;br /&gt;
{{!}}-&lt;br /&gt;
|}}&lt;br /&gt;
{{#if:{{{fire_delay|}}}|{{!}} style=&amp;quot;;font-size:95%;&amp;quot; {{!}} &#039;&#039;&#039;Fire Delay&#039;&#039;&#039; &lt;br /&gt;
{{!}} {{{fire_delay}}}s {{{fire_delay_info|(Double Action)}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
|}}&lt;br /&gt;
{{#if:{{{fire_delay2|}}}|{{!}} style=&amp;quot;font-size:95%;&amp;quot; {{!}} &#039;&#039;&#039;Fire Delay&#039;&#039;&#039; &lt;br /&gt;
{{!}} {{{fire_delay2}}}s {{{fire_delay_info|(Single Action)}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
|}}&lt;br /&gt;
{{#if:{{{weight|}}}|{{!}} style=&amp;quot;font-size:95%;&amp;quot; {{!}} &#039;&#039;&#039;Weight&#039;&#039;&#039; &lt;br /&gt;
{{!}} {{{weight|}}}kg&lt;br /&gt;
{{!}}-&lt;br /&gt;
|}}&lt;br /&gt;
{{#if:{{{length2|{{{length|}}}}}}|{{!}} style=&amp;quot;font-size:95%;&amp;quot; {{!}} &#039;&#039;&#039;Length&#039;&#039;&#039; &lt;br /&gt;
{{!}} {{{length2|{{{length}}}}}}cm&lt;br /&gt;
{{!}}-&lt;br /&gt;
|}}&lt;br /&gt;
| class=&amp;quot;infobox3&amp;quot; colspan=&amp;quot;2&amp;quot; |Handling Stats&lt;br /&gt;
|-&lt;br /&gt;
{{#if:{{{draw_time|}}}|{{!}} style=&amp;quot;font-size:95%;&amp;quot; {{!}} &#039;&#039;&#039;{{Hoverimage|Default draw time|text=Draw Time}}&#039;&#039;&#039; &lt;br /&gt;
{{!}} {{{draw_timeOverride|{{#ask: [[item::{{{name|{{PAGENAME}}}}}]][[special::normal]][[equip::+]]|?item|?equip=weight|sort=equip|template=Weight|namedargs = yes|format=plainlist|link=none}}}}}s&lt;br /&gt;
{{!}}-&lt;br /&gt;
|}}&lt;br /&gt;
{{#if:{{{draw_timeChamber|}}}|{{!}} style=&amp;quot;font-size:95%;&amp;quot; {{!}} &#039;&#039;&#039;{{Hoverimage|Draw time for unchambered firearm|text=Draw + Chamber Time}}&#039;&#039;&#039; &lt;br /&gt;
{{!}} {{{draw_timeChamberOverride|{{#ask: [[item::{{{name|{{PAGENAME}}}}}]][[special::normal]][[equipchamber::+]]|?item|?equipchamber=weight|sort=equipchamber|template=Weight|namedargs = yes|format=plainlist|link=none}}}}}s&lt;br /&gt;
{{!}}-&lt;br /&gt;
|}}&lt;br /&gt;
{{#if:{{{reloadTime|}}}|{{!}} style=&amp;quot;font-size:95%;&amp;quot; {{!}} &#039;&#039;&#039;{{Hoverimage|Reload time when the magazine is NOT empty|text=Tactical Reload}}&#039;&#039;&#039; &lt;br /&gt;
{{!}} {{{reloadTimeOverride|{{#ask: [[item::{{{name|{{PAGENAME}}}}}]][[special::normal]][[reload::+]]|?item|?reload=weight|sort=reload|template=Weight|namedargs = yes|format=plainlist|link=none}}}}}s&lt;br /&gt;
{{!}}-&lt;br /&gt;
|}}&lt;br /&gt;
{{#if:{{{reloadTime2|}}}|{{!}} style=&amp;quot;font-size:95%;&amp;quot; {{!}} &#039;&#039;&#039;{{Hoverimage|Default reload time|text=Reload Time}}&#039;&#039;&#039; &lt;br /&gt;
{{!}} {{{reloadTimeOverride|{{#ask: [[item::{{{name|{{PAGENAME}}}}}]][[special::normal]][[reload::+]]|?item|?reload=weight|sort=reload|template=Weight|namedargs = yes|format=plainlist|link=none}}}}}s&lt;br /&gt;
{{!}}-&lt;br /&gt;
|}}&lt;br /&gt;
{{#if:{{{reloadTimeFull|}}}|{{!}} style=&amp;quot;font-size:95%;&amp;quot; {{!}} &#039;&#039;&#039;{{Hoverimage|Reload time when the magazine is empty|text=Combat Reload}}&#039;&#039;&#039; &lt;br /&gt;
{{!}} {{{reloadTimeFullOverride|{{#ask: [[item::{{{name|{{PAGENAME}}}}}]][[special::normal]][[reloadempty::+]]|?item|?reloadempty=weight|sort=reloadempty|template=Weight|namedargs = yes|format=plainlist|link=none}}}}}s&lt;br /&gt;
{{!}}-&lt;br /&gt;
|}}&lt;br /&gt;
{{#if:{{{reloadTimeFull2|}}}|{{!}} style=&amp;quot;font-size:95%;&amp;quot; {{!}} &#039;&#039;&#039;{{Hoverimage|Reload time when Logicer&#039;s bolt is closed.&amp;lt;br&amp;gt;This happens if the firearm is dry fired.|text=Dry Reload}}&#039;&#039;&#039; &lt;br /&gt;
{{!}} {{{reloadTimeFull2Override|{{#ask: [[item::{{{name|{{PAGENAME}}}}}]][[special::normal]][[reloadempty::+]]|?item|?reloadempty=weight|sort=reloadempty|template=Weight|namedargs = yes|format=plainlist|link=none}}}}}s&lt;br /&gt;
{{!}}-&lt;br /&gt;
|}}&lt;br /&gt;
{{#if:{{{pickup_time|{{{weight}}}}}}|{{!}} style=&amp;quot;font-size:95%;&amp;quot; {{!}} {{Hoverimage|Higher weight increases time|text=&#039;&#039;&#039;Pick-Up Time&#039;&#039;&#039;}}&lt;br /&gt;
{{!}}  {{#ask: [[item::{{{name|{{PAGENAME}}}}}]][[special::normal]][[weight::+]]|?item|?weight=weight|sort=weight|template=WeightToPickUpTime|namedargs = yes|format=plainlist|link=none}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
|}}&lt;br /&gt;
{{#if:{{{speed_penalty|}}}|{{!}} style=&amp;quot;font-size:95%;&amp;quot; {{!}} &#039;&#039;&#039;Sprint Penalty&#039;&#039;&#039;&lt;br /&gt;
{{!}} -{{{speed_penalty}}}%&lt;br /&gt;
{{!}}-&lt;br /&gt;
|}}&lt;br /&gt;
{{#if:{{{stamina_penalty|}}}|{{!}} style=&amp;quot;font-size:95%;&amp;quot; {{!}} &#039;&#039;&#039;Stamina Penalty&#039;&#039;&#039;&lt;br /&gt;
{{!}} -{{{stamina_penalty}}}%&lt;br /&gt;
{{!}}-&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!---&lt;br /&gt;
{{#if:{{{reload|}}}|{{!}} style=&amp;quot;width:45%;font-size:95%; white-space: nowrap;&amp;quot; {{!}} &#039;&#039;&#039;Reload Time&#039;&#039;&#039; &lt;br /&gt;
{{!}} style=&amp;quot;width:55%;&amp;quot; {{!}} {{#ifeq:{{{reload}}}|Shotgun|{{Mvar|.5s}} (begin reloading) &amp;lt;br&amp;gt;{{Mvar|1s}} (per 2 shells)&amp;lt;br&amp;gt;{{Mvar|.5s}} (finish reloading)|{{Mvar|{{{reload}}}s}}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
|}}&lt;br /&gt;
{{#if:{{{ads_time|}}}|{{!}} style=&amp;quot;width:45%;font-size:95%; white-space: nowrap;&amp;quot; {{!}} &#039;&#039;&#039;ADS Time&#039;&#039;&#039; &lt;br /&gt;
{{!}} style=&amp;quot;width:55%;&amp;quot; {{!}} {{Mvar|{{{ads_time}}}s}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
|}}&lt;br /&gt;
{{#if:{{{pump_time|}}}|{{!}} style=&amp;quot;width:45%;font-size:95%; white-space: nowrap;&amp;quot; {{!}} &#039;&#039;&#039;Pump Time&#039;&#039;&#039; &lt;br /&gt;
{{!}} style=&amp;quot;width:55%;&amp;quot; {{!}} {{Mvar|{{{pump_time}}}s}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
|}}&lt;br /&gt;
{{#if:{{{shot_time|}}}|{{!}} style=&amp;quot;width:45%;font-size:95%; white-space: nowrap;&amp;quot; {{!}} &#039;&#039;&#039;Time Between Shots&lt;br /&gt;
{{!}} style=&amp;quot;width:55%;&amp;quot; {{!}} {{Mvar|{{{shot_time}}}s}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
|}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| class=&amp;quot;infobox3&amp;quot; colspan=&amp;quot;2&amp;quot; |Miscellaneous Info&lt;br /&gt;
|-&lt;br /&gt;
{{#if:{{{SCP914|True}}}|{{!}} style=&amp;quot;font-size:95%;&amp;quot; {{!}} &#039;&#039;&#039;Obtainable from 914?&#039;&#039;&#039; &lt;br /&gt;
{{!}} {{{SCP914|True}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
|}}&lt;br /&gt;
{{#if:{{{Pocket|High}}}|{{!}} style=&amp;quot;font-size:95%;&amp;quot; {{!}} &#039;&#039;&#039;Deletion % in {{Hoverimage|Pocket Dimension|text=PD}}&#039;&#039;&#039; &lt;br /&gt;
{{!}} {{ItemTierCheck|{{{name|{{PAGENAME}}}}}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
|}}&lt;br /&gt;
{{#ifeq:{{PAGENAME}}|Cut/Legacy Content/Items||{{#if: {{{disarmImmunity|True}}}|{{!}} style=&amp;quot;font-size:95%;&amp;quot; {{!}}  &#039;&#039;&#039;{{Hoverimage|Does having this item equipped make the player&amp;lt;br&amp;gt; immune to being disarmed?|text=Disarm Immunity?}}&#039;&#039;&#039; &lt;br /&gt;
{{!}} {{ItemTierCheck|{{{name|{{PAGENAME}}}}}|templateOverride=ListTierDisarm}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
|}}&lt;br /&gt;
|}}&lt;br /&gt;
{{#if:{{{manufactor|}}}|{{!}} style=&amp;quot;font-size:95%;&amp;quot; {{!}} &#039;&#039;&#039;Manufacturer&#039;&#039;&#039; &lt;br /&gt;
{{!}} {{{manufactor}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
|}}&lt;br /&gt;
{{#if:{{{inspired|}}}|{{!}} style=&amp;quot;font-size:95%;&amp;quot; {{!}} &#039;&#039;&#039;Inspired by&#039;&#039;&#039; &lt;br /&gt;
{{!}} {{{inspired}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
|}}&lt;br /&gt;
{{#if:{{{debugName|}}}|{{!}} style=&amp;quot;font-size:95%;&amp;quot; {{!}} &#039;&#039;&#039;Debug Name&#039;&#039;&#039; &lt;br /&gt;
{{!}} {{{debugName}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
|}}&lt;br /&gt;
{{#if:{{{ID|}}}|{{!}} style=&amp;quot;font-size:95%;&amp;quot; {{!}} &#039;&#039;&#039;ID&#039;&#039;&#039; &lt;br /&gt;
{{!}} {{{ID}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
|}}&lt;br /&gt;
{{#if:{{{scparticle|}}}|{{!}} style=&amp;quot;font-size:95%;&amp;quot; {{!}} &#039;&#039;&#039;SCP Article&#039;&#039;&#039; &lt;br /&gt;
{{!}} {{{scparticle}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
|}}&lt;br /&gt;
|}&lt;br /&gt;
{{#if:{{{nocat|}}}||[[Category:Weapons]]}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Micro HID Infobox&lt;br /&gt;
|name = Jailbird&lt;br /&gt;
|image = JailbirdIcon.png&lt;br /&gt;
|description = WHAT?!&lt;br /&gt;
|type = Melee&lt;br /&gt;
|damage = 50 (Normal)&amp;lt;br&amp;gt;200 (Charged)&amp;lt;br&amp;gt;4x damage to SCP-049-2&lt;br /&gt;
|spawn = None&lt;br /&gt;
|ID = 50&lt;br /&gt;
|notes = Breaks after repeated uses&lt;br /&gt;
|weight = 1.7&lt;br /&gt;
}}&lt;br /&gt;
{{Micro HID Infobox&lt;br /&gt;
|name = Micro H.I.D.&lt;br /&gt;
|image = MicroHIDIcon.png&lt;br /&gt;
|description = &amp;quot;Micro High-Intensity Electrical &amp;lt;br&amp;gt; Discharge Thrower&amp;quot;&lt;br /&gt;
|manufactor= [[Lore/Manufacturers#Industries|Industries]]&lt;br /&gt;
|type = Experimental Energy Weapon&lt;br /&gt;
|ammo = 1&lt;br /&gt;
|blast_damage = 90&lt;br /&gt;
|blast_damage_dps = 1150&lt;br /&gt;
|blast_duration = 10&lt;br /&gt;
|arm_time = 5&lt;br /&gt;
|fire_delay = 2&lt;br /&gt;
|stamina_penalty = -50%&lt;br /&gt;
|spawn = [[Heavy Containment Zone]]&lt;br /&gt;
|SCP914 = True&lt;br /&gt;
|ID = 16&lt;br /&gt;
|weight = 21.5&lt;br /&gt;
|length = 122.5&lt;br /&gt;
|scparticle = test&lt;br /&gt;
}}&lt;br /&gt;
{{Micro HID Infobox&lt;br /&gt;
|type = Experimental Fusion Rifle&lt;br /&gt;
|image = IconDisruptor.png&lt;br /&gt;
|ammo = 5&lt;br /&gt;
|caliber = SCP Fusion Ammo (SFA) &lt;br /&gt;
|reload = 8&lt;br /&gt;
|damage = 250&lt;br /&gt;
|speed_penalty = -2%&lt;br /&gt;
|stamina_penalty = -3%&lt;br /&gt;
|draw_time = 0.56&lt;br /&gt;
|draw_timeChamber = 1.43&lt;br /&gt;
|reloadTime = 5.55&lt;br /&gt;
|notes = Malfunctions after 5 shots&amp;lt;br&amp;gt;Skips Armor, AHP &amp;amp; HS&lt;br /&gt;
|spawn = None&lt;br /&gt;
|SCP914 = True&lt;br /&gt;
|manufactor=&lt;br /&gt;
|ID = 47&lt;br /&gt;
|inspired =&lt;br /&gt;
|weight = 4.5&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Templates]][[Category:Infoboxes]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>OnionMλn</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-914/Outputs&amp;diff=16375</id>
		<title>SCP-914/Outputs</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-914/Outputs&amp;diff=16375"/>
		<updated>2025-06-05T02:45:34Z</updated>

		<summary type="html">&lt;p&gt;OnionMλn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=All SCP-914&#039;s item outputs=&lt;br /&gt;
{{Main|SCP-914}}&lt;br /&gt;
The following are charts showing every possible outcome for upgrading items in SCP-914. For a linear upgrade chart for keycards. Check the gallery section of the [[Keycard]] page.&amp;lt;br&amp;gt;&lt;br /&gt;
By default, items can only be upgraded by dropping them in the Input Booth, but servers can change this via config to upgrade any item a player is currently holding, or all items in their inventory.&lt;br /&gt;
&lt;br /&gt;
It should be noted that servers can use plugins to change the outputs for items in SCP-914, or even allow you to change teams. These charts are based off vanilla game, so they may not match up for servers that edit 914 outputs. The most common of these plugins is one that lets people upgrade the [[Coin]] into a Keycard.&lt;br /&gt;
==Keycards==&lt;br /&gt;
{| class=&amp;quot;wikitable wikitable--stripe wikitable--sticky--header &amp;quot; style=&amp;quot;width:130em;font-size:12px; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Input &lt;br /&gt;
! Rough &lt;br /&gt;
! Coarse&lt;br /&gt;
! 1:1&lt;br /&gt;
! Fine&lt;br /&gt;
! Very Fine&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|Janitor Keycard}}&lt;br /&gt;
| Destroyed &lt;br /&gt;
| Destroyed &lt;br /&gt;
| {{914_Item_2|Zone Manager Keycard|}}&lt;br /&gt;
| {{914_Item_2|Scientist Keycard|}}&lt;br /&gt;
|  {{914_Item_2|Scientist Keycard|chance = 50%}}{{914_Item_2|Research Supervisor Keycard|chance =50%}}&lt;br /&gt;
|-&lt;br /&gt;
|  {{914_Item_2|Scientist Keycard}}&lt;br /&gt;
| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt;&lt;br /&gt;
{{914_Item_2|Janitor Keycard|chance = 50%}}&lt;br /&gt;
| {{914_Item_2|Janitor Keycard}}&lt;br /&gt;
| {{914_Item_2|Zone Manager Keycard|}}&lt;br /&gt;
| {{914_Item_2|Research Supervisor Keycard|}}&lt;br /&gt;
|&lt;br /&gt;
{{914_Item_2|Scientist Keycard|chance = 33%}}&lt;br /&gt;
{{914_Item_2|Research Supervisor Keycard|chance = 33%}}&lt;br /&gt;
{{914_Item_2|Facility Manager Keycard|chance = 33%}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|Research Supervisor Keycard|}}&lt;br /&gt;
| {{914_Item_2|Janitor Keycard|chance = 50%}}{{914_Item_2|Scientist Keycard|chance = 50%}}&lt;br /&gt;
| {{914_Item_2|Scientist Keycard|}}&lt;br /&gt;
| {{914_Item_2|Guard Keycard}}&lt;br /&gt;
| {{914_Item_2|Facility Manager Keycard}}&lt;br /&gt;
|&lt;br /&gt;
{{914_Item_2|Research Supervisor Keycard|chance = 50%}}&lt;br /&gt;
{{914_Item_2|Facility Manager Keycard|chance = 50%}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|Guard Keycard}}&lt;br /&gt;
|{{914_Item_2|Janitor Keycard|chance = 50%}}{{914_Item_2|Scientist Keycard|chance = 50%}}&lt;br /&gt;
|{{914_Item_2|Scientist Keycard|}}&lt;br /&gt;
|{{914_Item_2|Research Supervisor Keycard}}&lt;br /&gt;
|{{914_Item_2|Operative Keycard}}&lt;br /&gt;
|&lt;br /&gt;
{{914_Item_2|Guard Keycard|chance = 33%}}&lt;br /&gt;
{{914_Item_2|Operative Keycard|chance = 33%}}&lt;br /&gt;
{{914_Item_2|Commander Keycard|chance = 33%}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|Operative Keycard}} &lt;br /&gt;
|&lt;br /&gt;
{{914_Item_2|Guard Keycard|chance = 50%}} &lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt;&lt;br /&gt;
| {{914_Item_2|Guard Keycard}} &lt;br /&gt;
| {{914_Item_2|Facility Manager Keycard}}&lt;br /&gt;
| {{914_Item_2|Commander Keycard}}&lt;br /&gt;
|&lt;br /&gt;
{{914_Item_2|Operative Keycard|chance = 33%}}&lt;br /&gt;
{{914_Item_2|Commander Keycard|chance = 33%}}&lt;br /&gt;
{{914_Item_2|O5 Keycard|chance = 33%}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|Commander Keycard}}&lt;br /&gt;
| {{914_Item_2|Operative Keycard}} &lt;br /&gt;
| {{914_Item_2|Operative Keycard}} &lt;br /&gt;
| {{914_Item_2|Chaos Insurgency Access Device}}  &lt;br /&gt;
| {{914_Item_2|O5 Keycard}}&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (25%)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|O5 Keycard|chance = 75%}}&lt;br /&gt;
|-&lt;br /&gt;
|{{914_Item_2|Zone Manager Keycard|}}&lt;br /&gt;
| {{914_Item_2|Janitor Keycard|chance = 50%}}{{914_Item_2|Scientist Keycard|chance = 50%}}&lt;br /&gt;
| {{914_Item_2|Scientist Keycard}}&lt;br /&gt;
| {{914_Item_2|Guard Keycard}} &lt;br /&gt;
| {{914_Item_2|Facility Manager Keycard}}&lt;br /&gt;
|&lt;br /&gt;
{{914_Item_2|Zone Manager Keycard|chance = 40%}}&lt;br /&gt;
{{914_Item_2|Facility Manager Keycard|chance = 40%}}&lt;br /&gt;
{{914_Item_2|Chaos Insurgency Access Device|chance = 20%}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|Facility Manager Keycard}}&lt;br /&gt;
| {{914_Item_2|Zone Manager Keycard|}}&lt;br /&gt;
| {{914_Item_2|Commander Keycard}}&lt;br /&gt;
| {{914_Item_2|Chaos Insurgency Access Device}}&lt;br /&gt;
| {{914_Item_2|O5 Keycard}}&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (25%)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|O5 Keycard|chance =  75%}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|Chaos Insurgency Access Device}}&lt;br /&gt;
| {{914_Item_2|Guard Keycard}}&lt;br /&gt;
| {{914_Item_2|Lieutenant Keycard}}&lt;br /&gt;
| {{914_Item_2|Commander Keycard}}&lt;br /&gt;
| {{914_Item_2|O5 Keycard}}&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (25%)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|O5 Keycard|chance = 75%}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|O5 Keycard}}&lt;br /&gt;
| {{914_Item_2|Guard Keycard|}}&lt;br /&gt;
| &lt;br /&gt;
{{914_Item_2|Facility Manager Keycard|chance = 50%}}&lt;br /&gt;
{{914_Item_2|Commander Keycard|chance = 50%}}&lt;br /&gt;
| {{914_Item_2|O5 Keycard}}&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|O5 Keycard|chance = 50%}}&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (75%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|O5 Keycard|chance = 25%}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Standard Weaponry==&lt;br /&gt;
Ammo located inside a firearm will be upgraded alongside the firearm, following the normal [[SCP-914/Outputs#Ammo|Ammo Upgrade Path]]. Any ammo that can not fit inside the newly crafted firearm will spawn next to it on the ground. For simplicity sake, these charts will NOT represent extra ammo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable wikitable--stripe .wikitable--sticky--header &amp;quot; style=&amp;quot;width:130em;font-size:12px; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Input &lt;br /&gt;
! Rough &lt;br /&gt;
! Coarse&lt;br /&gt;
! 1:1&lt;br /&gt;
! Fine&lt;br /&gt;
! Very Fine&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|COM-15 Sidearm}}&lt;br /&gt;
| Destroyed (50%)&amp;lt;br&amp;gt;{{914_Item_2|9x19mm|chance=50%|rounds=15}}&lt;br /&gt;
| Randomized Attachments (50%)&amp;lt;br&amp;gt;{{914_Item_2|9x19mm|chance=50%|rounds=15}}&lt;br /&gt;
| Randomized Attachments&lt;br /&gt;
| {{914_Item_2|COM-18}}&lt;br /&gt;
|{{914_Item_2|FSP-9|chance=55.5%}} {{914_Item_2|Revolver|chance=29.5%}} {{914_Item_2|COM-45|chance=15%}} &lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|COM-18}}&lt;br /&gt;
|{{914_Item_2|9x19mm|chance=50%|rounds=15}}{{914_Item_2|9x19mm|chance=50%|rounds=30}}&lt;br /&gt;
| {{914_Item_2|COM-15 Sidearm}}&amp;lt;br&amp;gt;&lt;br /&gt;
|  Randomized Attachments&lt;br /&gt;
| {{914_Item_2|FSP-9}}&lt;br /&gt;
| {{914_Item_2|Crossvec|chance=55%}}{{914_Item_2|Revolver|chance=45%}} &lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|Crossvec}}&lt;br /&gt;
| Destroyed (50%)&amp;lt;br&amp;gt;{{914_Item_2|9x19mm|chance=50%|rounds=60}}&lt;br /&gt;
| {{914_Item_2|FSP-9}}&lt;br /&gt;
| Randomized Attachments&lt;br /&gt;
| {{914_Item_2|MTF-E11-SR|chance=60%}}{{914_Item_2|AK|chance=40%}}&lt;br /&gt;
| {{914_Item_2|MTF-E11-SR|chance=70%}}{{914_Item_2|Shotgun|chance=30%}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|FR-MG-0}}&lt;br /&gt;
| {{914_Item_2|MTF-E11-SR|chance = 50%}}{{914_Item_2|5.56x45mm |chance=50%|rounds=150}}&lt;br /&gt;
| {{914_Item_2|MTF-E11-SR}} &lt;br /&gt;
| Randomized Attachments&lt;br /&gt;
| {{914_Item_2|Logicer}}&lt;br /&gt;
|{{Hoverimage|{{914_Item_2|COM-18}}{{914_Item_2|Crossvec}}|text=Multiple Items (95%)}}{{914_Item_2|Micro H.I.D.|chance=5%}} &lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|FSP-9}}&lt;br /&gt;
| Destroyed (50%)&amp;lt;br&amp;gt;{{914_Item_2|9x19mm|chance=50%|rounds=45}}&lt;br /&gt;
| {{914_Item_2|COM-18}}&lt;br /&gt;
|  Randomized Attachments&lt;br /&gt;
| {{914_Item_2|Crossvec}}&lt;br /&gt;
|{{914_Item_2|Crossvec|chance=70%}}{{914_Item_2|MTF-E11-SR|chance=30%}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|MTF-E11-SR}} &lt;br /&gt;
| {{914_Item_2|COM-15 Sidearm|chance = 50%}}{{914_Item_2|5.56x45mm|chance=50%|rounds=80}}&lt;br /&gt;
| {{914_Item_2|Crossvec}}&lt;br /&gt;
| Randomized Attachments&lt;br /&gt;
| {{914_Item_2|AK}}&lt;br /&gt;
| {{914_Item_2|AK|chance=30%}} {{914_Item_2|Crossvec|chance=30%}} {{914_Item_2|FR-MG-0|chance=25%}} {{914_Item_2|Shotgun|chance=10%}} {{914_Item_2|Micro H.I.D.|chance = 5%}} &lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|AK}}&lt;br /&gt;
| {{914_Item_2|COM-15 Sidearm|chance = 50%}}{{914_Item_2|7.62x39mm |chance=50%|rounds=90}}&lt;br /&gt;
| {{914_Item_2|A7|chance=50%}}&amp;lt;br&amp;gt;{{914_Item_2|Crossvec|chance=50%}}&lt;br /&gt;
| Randomized Attachments&lt;br /&gt;
| {{914_Item_2|MTF-E11-SR}} &lt;br /&gt;
| {{914_Item_2|Crossvec|chance=30%}} {{914_Item_2|MTF-E11-SR|chance=30%}} {{914_Item_2|Logicer|chance=25%}} {{914_Item_2|Shotgun|chance=10%}} {{914_Item_2|Micro H.I.D.|chance = 5%}} &lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|Logicer}}&lt;br /&gt;
| {{914_Item_2|AK|chance = 50%}}{{914_Item_2|7.62x39mm |chance=50%|rounds=120}}&lt;br /&gt;
| {{914_Item_2|FR-MG-0}}&lt;br /&gt;
| Randomized Attachments&lt;br /&gt;
| {{914_Item_2|Shotgun}}&lt;br /&gt;
|{{Hoverimage|{{914_Item_2|AK}}{{914_Item_2|Fragmentation Grenade|total=2}}|text=Multiple Items (60%)}}&amp;lt;br&amp;gt;{{Hoverimage|{{914_Item_2|Shotgun}}{{914_Item_2|Revolver}}|text=Multiple Items (30%)}}{{914_Item_2|Micro H.I.D.|chance=10%}} &lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|Revolver}}&lt;br /&gt;
| Destroyed (50%)&amp;lt;br&amp;gt;{{914_Item_2|.44 Mag|chance=50%|rounds=12}}&lt;br /&gt;
| {{914_Item_2|COM-18|chance=80%}}{{914_Item_2|Fragmentation Grenade|chance=20%}} &lt;br /&gt;
| Randomized Attachments&lt;br /&gt;
| {{914_Item_2|Crossvec}}&lt;br /&gt;
|{{Hoverimage|{{914_Item_2|Zone Manager Keycard}}{{914_Item_2|COM-15 Sidearm}}{{914_Item_2|First Aid Kit}}{{914_Item_2|Painkillers}}|text=Multiple Items (50%)}}{{914_Item_2|Fragmentation Grenade|chance=50%|total=2}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|Shotgun}}&lt;br /&gt;
| {{914_Item_2|AK|chance = 50%}}{{914_Item_2|12/70 Buckshot|chance=50%|rounds=25}}&lt;br /&gt;
| {{914_Item_2|AK}}&lt;br /&gt;
| Randomized Attachments&lt;br /&gt;
| {{914_Item_2|Logicer}}&lt;br /&gt;
|{{914_Item_2|AK|chance = 40%}}{{914_Item_2|Crossvec|chance=30%}}{{914_Item_2|Logicer|chance=25%}}{{914_Item_2|Micro H.I.D.|chance=5%}} &lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|Fragmentation Grenade}} &lt;br /&gt;
| Destroyed&lt;br /&gt;
| {{914_Item_2|Flashbang Grenade}} &lt;br /&gt;
| {{914_Item_2|Flashbang Grenade}} &lt;br /&gt;
| {{914_Item_2|Fragmentation Grenade}}&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;{{914_Item_2|Fragmentation Grenade|chance =25%}}&lt;br /&gt;
{{914_Item_2|SCP-018|chance = 25%}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|Flashbang Grenade}}&lt;br /&gt;
| Destroyed&lt;br /&gt;
| {{914_Item_2|Flashlight}} &lt;br /&gt;
| {{914_Item_2|Fragmentation Grenade}}&lt;br /&gt;
| {{914_Item_2|Fragmentation Grenade}}&lt;br /&gt;
|&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt; Destroyed (75%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;{{914_Item_2|SCP-207|chance =25%}} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Weaponry==&lt;br /&gt;
{| class=&amp;quot;wikitable wikitable--stripe .wikitable--sticky--header &amp;quot; style=&amp;quot;width:130em;font-size:12px; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Input &lt;br /&gt;
! Rough &lt;br /&gt;
! Coarse&lt;br /&gt;
! 1:1&lt;br /&gt;
! Fine&lt;br /&gt;
! Very Fine&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|3-X MD}} &lt;br /&gt;
|{{914_Item_2|Flashlight}}&lt;br /&gt;
|{{914_Item_2|MTF-E11-SR}}&lt;br /&gt;
|{{914_Item_2|Jailbird}} &lt;br /&gt;
|{{914_Item_2|3-X MD|chance = Refueled}} &lt;br /&gt;
|{{914_Item_2|Micro H.I.D.}} &lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|A7}} &lt;br /&gt;
|{{914_Item_2|COM-15|chance=50%}}&amp;lt;br&amp;gt;{{914_Item_2|7.62x39mm|chance=50%|rounds=90}}&lt;br /&gt;
|{{914_Item_2|COM-18}}&lt;br /&gt;
|{{914_Item_2|A7}} &lt;br /&gt;
|{{914_Item_2|AK}} &lt;br /&gt;
|{{Hoverimage|{{914_Item_2|Flashbang Grenade}}{{914_Item_2|Revolver}}|text=Multiple Items}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|COM-45}} &lt;br /&gt;
|Destroyed (50%)&amp;lt;br&amp;gt;{{914_Item_2|9x19mm|chance=50%|rounds=15}}&lt;br /&gt;
|{{914_Item_2|9x19mm|chance = 50%|rounds=15}}{{914_Item_2|COM-15|chance=50%}}&lt;br /&gt;
|{{914_Item_2|COM-45}} &lt;br /&gt;
|{{914_Item_2|Crossvec}} &lt;br /&gt;
|{{914_Item_2|Revolver}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|Jailbird}} &lt;br /&gt;
|{{914_Item_2|Flashlight}}&lt;br /&gt;
|{{914_Item_2|Jailbird|chance= Damaged}}&lt;br /&gt;
|{{914_Item_2|3-X MD}} &lt;br /&gt;
|{{914_Item_2|Jailbird|chance = Refueled}} &lt;br /&gt;
|{{914_Item_2|Micro H.I.D.}} &lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|Micro H.I.D.}} &lt;br /&gt;
|Destroyed&lt;br /&gt;
|{{914_Item_2|Micro H.I.D.|chance = Damaged}}&lt;br /&gt;
|{{914_Item_2|3-X MD|chance = 50%}}{{914_Item_2|Jailbird|chance = 50%}}&lt;br /&gt;
|{{914_Item_2|Micro H.I.D.|chance = Refueled}} &lt;br /&gt;
|{{914_Item_2|Micro H.I.D.|chance = Refueled}} &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ammo==&lt;br /&gt;
Ammo uses an economy system that determines how many rounds is given to a player when converting ammo in SCP-914. This system stops players from turning a weak fully loaded weapon, such as a COM-15, into a stronger fully loaded weapon, such as a Logicer. Any &amp;quot;extra&amp;quot; ammo will be left unchanged.&lt;br /&gt;
&lt;br /&gt;
These paths also apply to any ammo inside a Firearm that is going through SCP-914.&lt;br /&gt;
&lt;br /&gt;
The following chart represents 15 rounds being placed in the input booth.&lt;br /&gt;
{| class=&amp;quot;wikitable wikitable--stripe .wikitable--sticky--header &amp;quot; style=&amp;quot;width:130em;font-size:12px; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Input &lt;br /&gt;
! Rough &lt;br /&gt;
! Coarse&lt;br /&gt;
! 1:1&lt;br /&gt;
! Fine&lt;br /&gt;
! Very Fine&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|9x19mm}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 = 9x19mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 = 9x19mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 = 9x19mm|ammoType2 = .44 Mag}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 = 9x19mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 = 9x19mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|5.56x45mm}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 = 5.56x45mm|ammoType2 = 9x19mm}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 = 5.56x45mm|ammoType2 = 9x19mm}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 = 5.56x45mm|ammoType2 = 7.62x39mm}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 = 5.56x45mm|ammoType2 = 9x19mm}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 = 5.56x45mm|ammoType2 = 9x19mm}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|7.62x39mm}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 = 7.62x39mm|ammoType2 = .44 Mag}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 = 7.62x39mm|ammoType2 = .44 Mag}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 = 7.62x39mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 = 7.62x39mm|ammoType2 = 12/70 Buckshot}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 = 7.62x39mm|ammoType2 = 12/70 Buckshot}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|12/70 Buckshot}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 =12/70 Buckshot |ammoType2 = 7.62x39mm}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 =12/70 Buckshot |ammoType2 = 7.62x39mm}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 =12/70 Buckshot |ammoType2 = 9x19mm}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 =12/70 Buckshot |ammoType2 = .44 Mag}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 =12/70 Buckshot |ammoType2 = .44 Mag}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|.44 Mag}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 =.44 Mag|ammoType2 = 12/70 Buckshot }}&lt;br /&gt;
| {{AmmoExchange|ammoType1 =.44 Mag|ammoType2 = 12/70 Buckshot }}&lt;br /&gt;
| {{AmmoExchange|ammoType1 =.44 Mag|ammoType2 = 9x19mm }}&lt;br /&gt;
| {{AmmoExchange|ammoType1 =.44 Mag|ammoType2 = 7.62x39mm}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 =.44 Mag|ammoType2 = 7.62x39mm}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Treatment Items==&lt;br /&gt;
{| class=&amp;quot;wikitable wikitable--stripe .wikitable--sticky--header &amp;quot; style=&amp;quot;width:130em;font-size:12px; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Input &lt;br /&gt;
! Rough &lt;br /&gt;
! Coarse&lt;br /&gt;
! 1:1&lt;br /&gt;
! Fine&lt;br /&gt;
! Very Fine&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|Adrenaline}}&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|Painkillers|chance = 50%}}&lt;br /&gt;
|&lt;br /&gt;
{{914_Item_2|First Aid Kit|chance = 50%}}&lt;br /&gt;
{{914_Item_2|Painkillers|chance = 50%}}&lt;br /&gt;
|{{914_Item_2|Painkillers}}&lt;br /&gt;
|{{914_Item_2|SCP-500}}&lt;br /&gt;
|{{914_Item_2|Painkillers|chance = 66%}}{{914_Item_2|SCP-500|chance = 33%}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|First Aid Kit}} &lt;br /&gt;
| Destroyed&lt;br /&gt;
| {{914_Item_2|Painkillers}} &lt;br /&gt;
| {{914_Item_2|First Aid Kit}} &lt;br /&gt;
| {{914_Item_2|Adrenaline}} &lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (33%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|First Aid Kit|chance = 33%}} &lt;br /&gt;
{{914_Item_2|SCP-500|chance = 33%}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|Painkillers}}&lt;br /&gt;
|&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|Painkillers|chance = 50%}}&lt;br /&gt;
|&lt;br /&gt;
{{914_Item_2|Painkillers}}&lt;br /&gt;
|{{914_Item_2|First Aid Kit}}&lt;br /&gt;
|&lt;br /&gt;
{{914_Item_2|Adrenaline|chance = 50%}}&lt;br /&gt;
{{914_Item_2|First Aid Kit|chance = 50%}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==SCP Items==&lt;br /&gt;
[[SCP-330]]&#039;s Candies can not be upgraded via SCP-914 and will stay on the input side if dropped.&lt;br /&gt;
{| class=&amp;quot;wikitable wikitable--stripe .wikitable--sticky--header &amp;quot; style=&amp;quot;width:130em;font-size:12px; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Input &lt;br /&gt;
! Rough &lt;br /&gt;
! Coarse&lt;br /&gt;
! 1:1&lt;br /&gt;
! Fine&lt;br /&gt;
! Very Fine&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|SCP-018|}}&lt;br /&gt;
| {{914_Item_2|Flashbang Grenade}} &lt;br /&gt;
| {{914_Item_2|Flashbang Grenade}} &lt;br /&gt;
| {{914_Item_2|SCP-018|}}&lt;br /&gt;
| {{914_Item_2|High-Explosive Grenade|}}&lt;br /&gt;
| {{914_Item_2|Coin|}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|SCP-127|}}&lt;br /&gt;
| {{914_Item_2|SCP-127}} &lt;br /&gt;
| {{914_Item_2|COM-18}} &lt;br /&gt;
| {{914_Item_2|FSP-9|}}&lt;br /&gt;
| {{914_Item_2|Crossvec|}}&lt;br /&gt;
| {{914_Item_2|MTF-E11-SR|}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|SCP-207|}}&lt;br /&gt;
| {{914_Item_2|Painkillers}}&lt;br /&gt;
| {{914_Item_2|Adrenaline}}&lt;br /&gt;
| {{914_Item_2|SCP-207?}}&lt;br /&gt;
| {{914_Item_2|SCP-1853|}}&lt;br /&gt;
| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|SCP-207?}}&lt;br /&gt;
| {{914_Item_2|Painkillers}} &lt;br /&gt;
| {{914_Item_2|Adrenaline}}&lt;br /&gt;
| {{914_Item_2|SCP-207}}&lt;br /&gt;
| {{914_Item_2|SCP-1853|}}&lt;br /&gt;
| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|SCP-244-A|}}&lt;br /&gt;
| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed&amp;lt;/span&amp;gt;&lt;br /&gt;
| {{914_Item_2|Coin|}}&lt;br /&gt;
| {{914_Item_2|SCP-244-B|}}&lt;br /&gt;
| {{914_Item_2|SCP-244-A|}}&lt;br /&gt;
| {{914_Item_2|SCP-244-A|}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|SCP-244-B|}}&lt;br /&gt;
| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed&amp;lt;/span&amp;gt;&lt;br /&gt;
| {{914_Item_2|Coin|}}&lt;br /&gt;
| {{914_Item_2|SCP-244-A|}}&lt;br /&gt;
| {{914_Item_2|SCP-244-B|}}&lt;br /&gt;
| {{914_Item_2|SCP-244-B|}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|SCP-268|}}&lt;br /&gt;
| Destroyed&lt;br /&gt;
| {{914_Item_2|SCP-268|}}&lt;br /&gt;
| {{914_Item_2|SCP-268|}}&lt;br /&gt;
| {{914_Item_2|SCP-268|}}&lt;br /&gt;
| {{914_Item_2|SCP-268|}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|SCP-500|}}&lt;br /&gt;
| &lt;br /&gt;
{{914_Item_2|First Aid Kit|chance = 50%}}&lt;br /&gt;
{{914_Item_2|Painkillers|chance = 50%}}&lt;br /&gt;
|{{914_Item_2|Adrenaline|}}&lt;br /&gt;
| {{914_Item_2|SCP-500}}&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|SCP-500|chance = 50%}}&lt;br /&gt;
| Destroyed&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|SCP-1576}}&lt;br /&gt;
| {{914_Item_2|Radio|}}&lt;br /&gt;
| {{914_Item_2|SCP-2176|}}&lt;br /&gt;
| {{914_Item_2|SCP-1576}}&lt;br /&gt;
| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|SCP-1853}}&lt;br /&gt;
| {{914_Item_2|Painkillers}}&lt;br /&gt;
| {{914_Item_2|Adrenaline|}}&lt;br /&gt;
| {{914_Item_2|SCP-1853}}&lt;br /&gt;
| {{914_Item_2|SCP-207}}&lt;br /&gt;
|&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|SCP-500|chance = 50%}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|SCP-2176|}}&lt;br /&gt;
| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Activates&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{914_Item_2|Flashbang Grenade|}}&lt;br /&gt;
| {{914_Item_2|Coin|total=12|}}&lt;br /&gt;
| {{914_Item_2|COM-18|}}&lt;br /&gt;
|&lt;br /&gt;
{{914_Item_2|Flashlight|chance = 80%}}&lt;br /&gt;
{{914_Item_2|MTF-E11-SR|chance = 20%}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
{| class=&amp;quot;wikitable wikitable--stripe .wikitable--sticky--header &amp;quot; style=&amp;quot;width:130em;font-size:12px; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Input &lt;br /&gt;
! Rough &lt;br /&gt;
! Coarse&lt;br /&gt;
! 1:1&lt;br /&gt;
! Fine&lt;br /&gt;
! Very Fine&lt;br /&gt;
|-&lt;br /&gt;
|{{914_Item_2|Light Armor}} &lt;br /&gt;
| &lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt;&lt;br /&gt;
{{914_Item_2|Radio|chance = 50%}} &lt;br /&gt;
| {{914_Item_2|Flashlight}}&lt;br /&gt;
| {{914_Item_2|Light Armor}}&lt;br /&gt;
| {{914_Item_2|Combat Armor}}&lt;br /&gt;
| &lt;br /&gt;
{{914_Item_2|Combat Armor|chance=50%}}&lt;br /&gt;
{{914_Item_2|Heavy Armor|chance=50%}}&lt;br /&gt;
|-&lt;br /&gt;
|{{914_Item_2|Combat Armor}} &lt;br /&gt;
| &lt;br /&gt;
{{914_Item_2|Light Armor|chance = 50%}} &lt;br /&gt;
{{914_Item_2|Flashlight|chance = 50%}}&lt;br /&gt;
| {{914_Item_2|Light Armor}}&lt;br /&gt;
| {{914_Item_2|Combat Armor}}&lt;br /&gt;
| {{914_Item_2|Heavy Armor}}&lt;br /&gt;
| {{914_Item_2|Heavy Armor}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|{{914_Item_2|Heavy Armor}} &lt;br /&gt;
| &lt;br /&gt;
{{914_Item_2|Light Armor|chance = 50%}} &lt;br /&gt;
{{914_Item_2|Combat Armor|chance = 50%}}&lt;br /&gt;
| {{914_Item_2|Combat Armor}}&lt;br /&gt;
| {{914_Item_2|Heavy Armor}}&lt;br /&gt;
| {{914_Item_2|Coin}}&lt;br /&gt;
| {{914_Item_2|Coin}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914 Item 2|Coin}}&lt;br /&gt;
| Destroyed &lt;br /&gt;
| {{914_Item_2|Coin}} &lt;br /&gt;
| {{914_Item_2|Coin}}  &lt;br /&gt;
| {{914_Item_2|Coin}} &lt;br /&gt;
| {{914_Item_2|Coin}} &lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|Flashlight}} &lt;br /&gt;
| Destroyed  &lt;br /&gt;
| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;{{914_Item_2|Flashlight| chance = 50%}}&lt;br /&gt;
| {{914_Item_2|Flashlight}} &lt;br /&gt;
| {{914_Item_2|Radio}} &lt;br /&gt;
| {{914_Item_2|Flashbang Grenade|chance = 90%}}{{914_Item_2|SCP-2176|chance = 10%}}&lt;br /&gt;
|-&lt;br /&gt;
|{{914_Item_2|Radio}} &lt;br /&gt;
| Destroyed&lt;br /&gt;
| Destroyed&lt;br /&gt;
| {{914_Item_2|Radio|chance = Recharged}}&lt;br /&gt;
| {{914_Item_2|Radio|chance = Recharged}}&lt;br /&gt;
| {{914 Item 2|Flashlight|chance = 75%}}{{914 Item 2|SCP-1576|chance = 25%}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Remote Admin Only Items==&lt;br /&gt;
This chart is for any item that can only be obtained with Remote Admin Access.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable wikitable--stripe .wikitable--sticky--header &amp;quot; style=&amp;quot;width:130em;font-size:12px; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Input &lt;br /&gt;
! Rough &lt;br /&gt;
! Coarse&lt;br /&gt;
! 1:1&lt;br /&gt;
! Fine&lt;br /&gt;
! Very Fine&lt;br /&gt;
|-&lt;br /&gt;
|{{914_Item_2|Containment Engineer Keycard}}&lt;br /&gt;
|&lt;br /&gt;
{{914_Item_2|Scientist Keycard|chance = 50%}}&lt;br /&gt;
{{914_Item_2|Research Supervisor Keycard|chance = 50%}}&lt;br /&gt;
|{{914_Item_2|Research Supervisor Keycard}}&lt;br /&gt;
|{{914_Item_2|Facility Manager Keycard}}&lt;br /&gt;
| &lt;br /&gt;
{{914_Item_2|Commander Keycard|chance = 50%}}&lt;br /&gt;
{{914_Item_2|O5 Keycard|chance = 50%}}&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (33%)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|O5 Keycard|chance = 66%}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|Cadet Keycard}} &lt;br /&gt;
| &lt;br /&gt;
{{914_Item_2|Scientist Keycard|chance = 50%}}&lt;br /&gt;
{{914_Item_2|Research Supervisor Keycard|chance = 50%}}&lt;br /&gt;
| {{914_Item_2|Research Supervisor Keycard}}&lt;br /&gt;
| {{914_Item_2|Containment Engineer Keycard}}&lt;br /&gt;
| {{914_Item_2|Lieutenant Keycard}}&lt;br /&gt;
|&lt;br /&gt;
{{914_Item_2|Lieutenant Keycard|chance = 50%}}&lt;br /&gt;
{{914_Item_2|Commander Keycard|chance = 50%}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|Lantern}} &lt;br /&gt;
| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt; Destroyed&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt; Destroyed (50%)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;{{914_Item_2|Lantern|chance=50%}}&lt;br /&gt;
| {{914_Item_2|Flashlight}}&lt;br /&gt;
|{{914_Item_2|Radio}}&lt;br /&gt;
|{{914_Item_2|Flashbang Grenade|chance = 90%}}{{914_Item_2|SCP-2176|chance = 10%}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>OnionMλn</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-079&amp;diff=16117</id>
		<title>SCP-079</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-079&amp;diff=16117"/>
		<updated>2025-05-20T22:18:58Z</updated>

		<summary type="html">&lt;p&gt;OnionMλn: /* Tiers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP infobox&lt;br /&gt;
|image = [[File:RenderSCP-079.png|250px]]&lt;br /&gt;
|F1MenuArt =[[File: SCPCAT 079.png|250px]]&lt;br /&gt;
|HP = 0 &lt;br /&gt;
|speed = &lt;br /&gt;
|ability = Control various systems around Site-02&lt;br /&gt;
|ID = 7&lt;br /&gt;
}}&lt;br /&gt;
{{quote&lt;br /&gt;
|quote = I have returned once more...&lt;br /&gt;
|speaker = SCP-079 in the&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://www.youtube.com/watch?v=JCVm3LvWKQ8&amp;amp;feature=youtu.be&amp;amp;t=53 &#039;&#039;teaser&#039;&#039;] &#039;&#039;announcing its return&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;SCP-079&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. &lt;br /&gt;
SCP-079 is a rapidly-evolving AI in a small computer that can control facility functions remotely. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-079 acts as a support class SCP, with abilities primarily focused on assisting other SCPs through a variety of methods. Despite this, a competent SCP-079 player can often be one of the most dangerous SCPs in-game.&amp;lt;br&amp;gt;&lt;br /&gt;
The chances of SCP-079 spawning is based on the amount of SCPs in a given round. The game spawns SCPs one at a time, with each time increasing the chances of SCP-079. (Though this all happens in less than a second).&amp;lt;br&amp;gt;&lt;br /&gt;
The probability of SCP-079 spawning in a given round are as follows:&lt;br /&gt;
*Selected as the 1st SCP in the round- 0%&lt;br /&gt;
*Selected as the 2nd SCP in the round - 20%&lt;br /&gt;
*Selected as the 3rd SCP in the round - 40%&lt;br /&gt;
*Selected as the 4th SCP in the round - 60%&lt;br /&gt;
&lt;br /&gt;
SCP-079 and {{fancy link|096|backgroundalpha=0}} can never spawn in the same round unless the server has enough players to spawn six SCPs in a round. &lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&amp;lt;br clear=left&amp;gt;&lt;br /&gt;
=Operational Guides=&lt;br /&gt;
===Class Operational Guide===&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
===Abilities Operational Guides===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision0&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [Interactable] — Door Controls (Level-1)&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-079 Door Controls}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision1&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [R] — Blackout (Level-2)&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-079 Blackout}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision2&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [F] — Lockdown (Level-4)&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-079 Lockdown}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision3&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision3&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [Map toggle] — Breach Scanner (Level-4)&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-079 Breach Scanner}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision5&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [Passive] — Virtually Indestructible&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-079 Virtually Indestructible}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision6&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision6&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- Miscellaneous&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-079 Miscellaneous}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
After booting up, SCP-079 will automatically be controlling the camera directly pointing at them in their chamber. With access to [[Locations|Site-02]]&#039;s security systems, SCP-079 is capable of&lt;br /&gt;
navigation and interacting with the systems around Site-02 for their own gain.&lt;br /&gt;
&lt;br /&gt;
The [[SCP-079#Cameras|security cameras]] around Site-02 serve as SCP-079&#039;s mode of navigation. &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:079_camera_compilation.png|thumb|500px|Cameras are the main method of observation used by SCP-079.]]&lt;br /&gt;
SCP-079 displays a HUD unique to other classes in the game. The upper left of SCP-079&#039;s screen will display the room SCP-079 currently is in. The upper right will list current abilities that can be performed and their cost. The bottom left is a notification panel, notifying the player when the gain EXP, level up or when an [[Emergency Power Stations|Emergency Power Station]] is booting up. Finally, the bottom right is SCP-079&#039;s EXP and AP Bar. Showing how much EXP until level up and the current Access Power of SCP-079. Icons will appear on the HUD to show doors and cameras SCP-079 can interact with.&lt;br /&gt;
&lt;br /&gt;
{{SCPDescription}}&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-079 can see people who are wearing [[SCP-268]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If [[SCP-2176]] is thrown into a room and SCP-079 was currently operating a camera in said room, they will become stunned for ten seconds, preventing them from using any of their abilities. Their AP bar will become completely drained after the effect ends. SCP-2176 thrown in the Surface Zone will also stun SCP-079 if they are operating any camera in the zone.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Re-containment==&lt;br /&gt;
[[File:079Attack.gif|300px|thumb|Warning that pops up when being attacked &#039;&#039;&#039;(Fairly flashy, click to view)&#039;&#039;&#039;]]&lt;br /&gt;
[[File:079AttackMap.gif|400px|thumb|The room pulsing effect]]&lt;br /&gt;
[[File:079Death.gif|300px|thumb|SCP-079&#039;s Death Animation &#039;&#039;&#039;(Fairly flashy, click to view)&#039;&#039;&#039;|link=File:079Death.gif]]&lt;br /&gt;
SCP-079 is invulnerable to all forms of conventional weaponry, including explosives, the [[Micro H.I.D.]], [[SCP-244]]&#039;s Fog and the [[3-X Particle Disruptor]].&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;white-space:normal; font-size:15px&amp;quot;&amp;gt;Instead, SCP-079 has a recontainment system that is performed by powering up three [[Emergency Power Stations]], also known as Generators, and then pushing a button inside SCP-079&#039;s containment chamber. Each Emergency Power Station requires a [[Keycard]] with {{HoverKeycard|Required Access1=AA2}} to unlock and takes 125 seconds to boot up.&amp;lt;/div&amp;gt;&lt;br /&gt;
Afterwards, the lever can be flipped to start a countdown until the station is fully activated. SCP-079 will be given a warning when an Emergency Power Station is booting up.&lt;br /&gt;
Any player, besides SCP-079, can cancel the boot-up process by flipping the lever once more. While off, the timer will slowly tick back up.&lt;br /&gt;
Once a station is fully powered up it can no longer be disabled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After all three Emergency Power Stations are activated, an [[Overcharge]] of the Heavy Containment Zone will commence. This will forcefully disconnect SCP-079 from Site-02&#039;s systems and hard-resets the HCZ servers. The player controlling SCP-079 is then set to spectator as SCP-079 is successfully recontained. Due to the overcharge process simply disconnecting SCP-079 from the systems, they do not actually die from the process. The overcharge process will automatically happen if SCP-079 is the only SCP remaining. Any remaining instances of SCP-049-2 will not prevent the automatic start.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is impossible to access SCP-079&#039;s containment chamber until all three Emergency Power Stations are activated. It may still be useful to activate them if no SCP-079 spawned as SCP-079&#039;s containment chamber contains an armory full of loot.&lt;br /&gt;
&lt;br /&gt;
The [[Alpha Warhead]] will terminate SCP-079 if it successfully detonates.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SCP-079 can be killed via certain Status Effects, such as Severed Hands if applied to them via Remote Admin.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
SCP-079 has many abilities it can use to interact with the facility around it. These abilities are performed by interacting with icons that appear on SCP-079&#039;s HUD or via Hotkeys.&amp;lt;br&amp;gt;&lt;br /&gt;
Abilities cost a set amount of Auxiliary Power (AP) to perform. Attempting to perform an ability with an insufficient amount of AP will cause a small warning to appear in the center of the screen about the lack of AP. This warning will also give the amount of time until SCP-079 has enough AP. If the required amount of AP to perform an action is greater than the current max SCP-079 can have, a unique warning will pop up saying &amp;quot;HIGHER TIER REQUIRED&amp;quot;. Currently, this can not be seen under normal gameplay.&lt;br /&gt;
&lt;br /&gt;
The upper right corner of SCP-079&#039;s screen will display the current abilities SCP-079 can perform. The {{Key Press|W|S|A|D|chain=}} boxes will always be shown in this corner and will only display what cameras SCP-079 can move to and their AP Cost. Other interactions will appear under these boxes when available.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Cameras===&lt;br /&gt;
[[File:079zoneswitch.gif|thumb|right|400px|SCP-079 switching to a different zone.]]&lt;br /&gt;
SCP-079 can change between nearby cameras by pressing {{Key Press|Leftclick}} on a camera icon or using the {{Key Press|W|S|A|D|chain=}} keys. The {{Key Press|W}} Key will transport SCP-079 to the closest camera they are looking at, while the {{Key Press|A|S|D|chain=}} keys will take SCP-079 to the connecting rooms. Switching cameras via the {{Key Press|W}} will auto-rotate that camera to the last direction SCP-079 was looking at, making it easy to move forward in the same direction. If said camera is unable to rotate enough, then it will simply rotate its max amount. Clicking on the {{Key Press|W|S|A|D|chain=}} icons on the top right of its screen will also take SCP-079 to the corresponding room. Cameras that lead to a different room or zone will have an external icon above them to represent this fact. Using the Scroll Wheel, SCP-079 can zoom in with their camera. A short animation will play when switching to a different zone.&lt;br /&gt;
&lt;br /&gt;
Cameras are operated by moving the mouse towards the edge of the screen, slowly moving the camera in that direction. Holding down the {{Key Press|Spacebar}} centers the camera on the mouse instead, allowing for faster camera movement but making it harder to interact with the facility. The settings in the main menu include an option to make {{Key Press|Spacebar}} toggle between these two camera movement options, allowing one to press {{Key Press|Spacebar}} once to change between them.&amp;lt;br&amp;gt;&lt;br /&gt;
Cameras produce small noises while used. This sound, while quiet, can be heard by other players.&amp;lt;br&amp;gt;&lt;br /&gt;
A camera not currently used by SCP-079 will have its lights be in the color {{Hoverimage|A shade of red&amp;lt;br&amp;gt;Hex: #76000&amp;lt;br&amp;gt;RGB: (118, 0, 0)|text=maroon}}, while one being currently operated will be {{Hoverimage|A shade between blue and green&amp;lt;br&amp;gt;Hex: #00FFFF&amp;lt;br&amp;gt;RGB: (0, 255, 255)|text=cyan}} in color.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The amount of AP to change cameras varies based on distance. Hovering a mouse over a camera icon will display its name and AP cost in the upper right corner under the WASD Boxes. &amp;lt;br&amp;gt;&lt;br /&gt;
While a small detail, the camera icons will change to represent the corresponding security camera model.&lt;br /&gt;
&lt;br /&gt;
There are three different types of cameras found around Site-02. Light Containment Zone is home to sleek and modern cameras and makes minimal noise. The cameras have a smooth zoom feature that goes up to a max of 4.0x. &amp;lt;br&amp;gt;&lt;br /&gt;
The Heavy Containment Zone and Surface Zone contain older-style cameras. These cameras are less sleek and produce very clanky noises, slightly louder than the cameras in Light Containment Zone. The zoom on these cameras lacks the smoothness of LCZ cameras. Capable of only being set to 1.0x, 2.0x, or 4.0x. On Surface Zone, these are increased to 1.0x, 4.0x, and 8.0x.&amp;lt;br&amp;gt;&lt;br /&gt;
Entrance Zone cameras are sleek and make minimal noise like the cameras found in Light Containment Zone. Unlike the previous cameras, they are hemisphere in shape and support a wide range of rotation.&lt;br /&gt;
These cameras support a smooth zoom up to a max of 3.5x.&lt;br /&gt;
&lt;br /&gt;
An active instance of [[SCP-244]] in a room will freeze over the security cameras, making it harder for SCP-079 to see.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=450px heights=350px&amp;gt;&lt;br /&gt;
LCZCameraIcon.png|LCZ Camera Icon&lt;br /&gt;
HCZCameraIcon.png|HCZ &amp;amp; SZ Camera Icon&lt;br /&gt;
EZCameraIcon.png|EZ Camera Icon&lt;br /&gt;
ExternalCameraIcon.png|External Camera Icon&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Surveillance Map====&lt;br /&gt;
SCP-079 can open up a map by pressing the {{Key Press|TAB}} Key, allowing SCP-079 to change cameras over a long distance. The current room SCP-079 is in will be displayed as a green color on the map while any rooms pulsing red represent an Emergency Power Station booting up.&lt;br /&gt;
&lt;br /&gt;
The map allows SCP-079 to transfer to any room in Site-02 at any time, with the exception of the Alpha Warhead Silo and SCP-049&#039;s Containment Chamber. It costs 10 AP to switch between the different levels of Site-02, changing between nearby zones also costs 10 AP. These two values will stack if SCP-079 changes between levels and zones at the same time. So, switching between Heavy Containment Zone and Entrance will cost 10 AP, while switching between Light Containment Zone and Heavy Containment Zone would cost 20 AP (10 AP for zone change + 10 AP for level change). &amp;lt;br&amp;gt;The AP cost for transferring between connected zones is as follows: LCZ &amp;lt;--20 AP--&amp;gt; HCZ &amp;lt;--10 AP--&amp;gt; EZ &amp;lt;--20 AP--&amp;gt; SZ.&lt;br /&gt;
&lt;br /&gt;
Transferring between two zones that are not directly connected will still charge the AP cost for the in-between zones, plus an additional 10 AP penalty for zone skipping. For example, transferring from LCZ to EZ will apply the 10 AP cost for level change, 10 AP cost of LCZ to HCZ, the 10 AP cost of HCZ to EZ, plus an additional 10 AP penalty for skipping over HCZ, totaling up to 40 AP. Another example is, transferring from LCZ to SZ, which will apply the 10 AP cost for the level change, 10 AP cost for LCZ to HCZ, 10 AP cost for HCZ to EZ, 10 AP cost for EZ to SZ and 20 AP penalty for skipping over HCZ and EZ. The 10 AP for level change can only be applied once during these calculations. &amp;lt;br&amp;gt;&lt;br /&gt;
It is more cost-effective to not skip over zones.&lt;br /&gt;
&lt;br /&gt;
*Heavy &amp;lt;---&amp;gt; SCP-049&#039;s Chamber: {{079ZoneCost|zoneChange=0}}&lt;br /&gt;
*Heavy &amp;lt;---&amp;gt; Alpha Warhead Silo: {{079ZoneCost|zoneChange=0}}&lt;br /&gt;
*Heavy &amp;lt;---&amp;gt; Entrance: {{079ZoneCost|levelChange=0}} (+ Rooms traveled)&lt;br /&gt;
*Entrance &amp;lt;---&amp;gt; Surface: {{079ZoneCost}}&lt;br /&gt;
*Light &amp;lt;---&amp;gt; Heavy: {{079ZoneCost}}&lt;br /&gt;
*Light &amp;lt;---&amp;gt; Entrance: {{079ZoneCost|zoneChange=2|zoneSkipPenalty=1}}&lt;br /&gt;
*Heavy &amp;lt;---&amp;gt; Surface: {{079ZoneCost|zoneChange=2|zoneSkipPenalty=1}}&lt;br /&gt;
*Light &amp;lt;---&amp;gt; Surface: {{079ZoneCost|zoneChange=3|zoneSkipPenalty=2}}&lt;br /&gt;
&lt;br /&gt;
====Target Counter====&lt;br /&gt;
Like other SCPs, SCP-079 can see the amount of remaining human targets on their screen, but unlike the other SCPs, this ability will become more detailed over time. This ability is passive and requires no input from SCP-079.&lt;br /&gt;
&lt;br /&gt;
*At Tier 1, the counter will display the following counters: &#039;&#039;Total Lifeforms&#039;&#039;, &#039;&#039;Targets&#039;&#039; and &#039;&#039;SCP Subjects&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
**Total Lifeforms is all currently alive players, while Targets are the amount of human players the SCPs need to kill.&lt;br /&gt;
*At Tier 2, the counter will updated the display to include two new counters: &#039;&#039;Military&#039;&#039; and &#039;&#039;Civilian&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
**Military includes [[Mobile Task Force|MTF]], [[Facility Guard]]s and [[Chaos Insurgent]]s. Civilian includes [[Class-D Personnel]] and [[Scientist]]. &lt;br /&gt;
*At Tier 3, the &#039;&#039;Military&#039;&#039; and &#039;&#039;Civilian&#039;&#039; counters are replaced with the following counters: &#039;&#039;Class-D Personnel&#039;&#039;, &#039;&#039;Scientist&#039;&#039;, &#039;&#039;Chaos Insurgency&#039;&#039; and &#039;&#039;Foundation Forces&#039;&#039;.&lt;br /&gt;
*The [[Tutorial]] Class, if spawned in, will only be counted with &#039;&#039;Total Lifeforms&#039;&#039; counter.&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=350px heights=200px&amp;gt;&lt;br /&gt;
Tier1TargetCounterNew.png|Tier 1&lt;br /&gt;
Tier2TargetCounterNew.png|Tier 2&lt;br /&gt;
Tier3TargetCounterNew.png|Tier 3&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====SCP Tracker====&lt;br /&gt;
SCP-079&#039;s map has the added function of having an SCP Tracker. Rooms containing an active SCP instance will display a small orange blip on the map that becomes more detailed as SCP-079 levels up. This scanner will only include playable SCPs. This ability is passive and requires no input from SCP-079. The scanner will not show which floor an SCP is currently on in a given room. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-049-2 instances are not shown on the tracker.&lt;br /&gt;
&lt;br /&gt;
At Tier 1, rooms containing a playable SCP will display a small, orange box in their center.&amp;lt;br&amp;gt;&lt;br /&gt;
At Tier 3, the box will now be replaced with an icon that shows the direction an SCP is facing. The room will also display if it contains multiple SCPs and roughly shows their current position in the room.&amp;lt;br&amp;gt;&lt;br /&gt;
At Tier 4, the name of SCPs will now be displayed under an icon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=350px heights=200px&amp;gt;&lt;br /&gt;
SCPTrackerTier1New.png|Tier 1 SCP Tracker showing an SCP is in the room.&lt;br /&gt;
SCPTrackerTier3New.png|Tier 3 SCP Tracker showing the SCP is looking to the left.&lt;br /&gt;
SCPTrackerTier4New.png|Tier 4 SCP Tracker showing the SCP is SCP-106.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Door Control===&lt;br /&gt;
SCP-079 can interact with the doors around Site-02. Such as closing doors on Humans or opening a locked door for the SCPs. Doors are interacted with by hovering the mouse over the corresponding door icon. By default, opening/closing a door is performed with {{Key Press|Leftclick}} while locking a door can be performed with the {{Key Press|Rightclick}} Key. Locking doors is restricted to Access Tiers 3 and above. The amount of AP to open/close a door varies depending on the door, though most doors cost 5 AP. Locking a closed door will initially take away a fifth of SCP-079&#039;s maximum AP, while also applying an AP drain rate that increases exponentially over time. The game uses the following formula to calculate AP drain: {{Mvar|1 = a = (s)&amp;lt;sup&amp;gt;1.6&amp;lt;/sup&amp;gt;}} where {{Mvar|a}} is the AP drain per second and {{Mvar|s}} is how many seconds SCP-079 has locked a door for. Locking an opened door will only cost 10 AP and halt AP regen. All locked doors will become unlocked by hitting the {{Key Press|R}} Key or if SCP-079 has run out of AP. Once unlocked, a cooldown to door locking is applied which by default is three seconds. This cooldown is increased depending on how long SCP-079 had locked a door for divided by 2, (e.g.: if a door was locked for ten seconds, SCP-079 would have to wait eight seconds (3s + 10s/2) before he can lock any other doors).  &amp;lt;br&amp;gt;&lt;br /&gt;
It costs 5 AP for SCP-079 to interact with non-keycard doors with a 10 AP cost for elevators. The cost for Keycard doors is based on the required access level to open them.&lt;br /&gt;
&lt;br /&gt;
*10 AP - Checkpoints Access ({{#ask:[[keycard::CA]]|?door|format=plainlist|link=none|headers=hide|mainlabel=-}})&lt;br /&gt;
*30 AP - Intercom Access ({{#ask:[[keycard::IA]]|?door|format=plainlist|link=none|headers=hide|mainlabel=-}})&lt;br /&gt;
*40 AP - Containment Access 2 ({{#ask:[[keycard::CC2]]|?door|format=plainlist|link=none|headers=hide|mainlabel=-}})&lt;br /&gt;
*50 AP - Armory Access 1 ({{#ask:[[keycard::AA1]]|?door|format=plainlist|link=none|headers=hide|mainlabel=-}})&lt;br /&gt;
*50 AP - Containment Access 1 ({{#ask:[[keycard::CC1]]|?door|format=plainlist|link=none|headers=hide|mainlabel=-}})&lt;br /&gt;
*60 AP - Armory Access 2 ({{#ask:[[keycard::AA2]]|?door|format=plainlist|link=none|headers=hide|mainlabel=-}})&lt;br /&gt;
*70 AP - Armory Access 3 ({{#ask:[[keycard::AA3]]|?door|format=plainlist|link=none|headers=hide|mainlabel=-}})&lt;br /&gt;
*80 AP - Gate Access ({{#ask:[[keycard::GA]]|?door|format=plainlist|link=none|headers=hide|mainlabel=-}})&lt;br /&gt;
&lt;br /&gt;
While it is not possible to see in normal gameplay due to no doors using these tiers. A door with Containment Access 3 or Nuke Access would cost 110 AP to interact with.&lt;br /&gt;
&lt;br /&gt;
===Tesla Gate===&lt;br /&gt;
SCP-079 can force a Tesla Gate to zap at the cost of 40 AP. This ability has a five second cooldown and applies to all Tesla Gates in the map. Tesla Gates will begin their idle animation if SCP-079 is currently operating the camera in the room, even if no other players are in it.&lt;br /&gt;
&lt;br /&gt;
===Speakers===&lt;br /&gt;
SCP-079 can use the Speakers located in the facility to directly talk to humans who are within range. By holding down the {{Key Press|V}} key, SCP-079 will access the nearest available Speaker and be able to broadcast their voice. Using a Speaker will not use any AP, but will halve the rate AP regenerates. SCP-079&#039;s voice will be put through many filters while using the Speaker.&lt;br /&gt;
&lt;br /&gt;
===Ping System===&lt;br /&gt;
SCP-079 can place a ping marker that can be seen by other SCPs. The ping lasts five seconds and has a cooldown of three seconds. SCP-079 can only place three pings at a time. Placing a new ping while three are already active will simply display an error telling the player they reached the max amount. The ping can be seen by the other SCPs, allowing a way for SCP-079 to communicate without a mic or to direct SCPs to a given room. The marker changes based on what SCP-079 pings.&lt;br /&gt;
{|class=&amp;quot;wikitable--stripe&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!Meaning&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:001SpawnIcon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Generic Ping&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px; &amp;quot; |[[File:999TerminationIcon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px; &amp;quot; |Active [[High-Explosive Grenade]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:Anti173Icon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Active [[Flashbang Grenade]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px; &amp;quot; |[[File:682CCDoorIcon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px; &amp;quot; |Interactable Door&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:HubertBasmentIcon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Elevator Door&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px; &amp;quot; |[[File:CrosswalkIcon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px; &amp;quot; |Alive [[Humans|Human]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:ChaosCarIsLowOnGas.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[Emergency Power Stations|Emergency Power Station]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px; &amp;quot; |[[File:035PickedUpMicro.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px; &amp;quot; |[[Micro H.I.D.]] (Ground or held)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Blackout===&lt;br /&gt;
At Tier 2, SCP-079 unlocks the Blackout ability. The ability costs 40 AP and turns off the lights in a single room for 10 seconds. The AP cost for Blackout is doubled if used on [[Surface Zone]]. At Tier 3, SCP-079 gains the ability to blackout two rooms at once, with Tier 4 increasing this limit to four rooms. By default, this ability is performed by hitting the {{Key Press|F}} Key. Cameras will automatically enable a Night-Vision mode during a Blackout, allowing SCP-079 to see easier. Cameras in Heavy Containment Zone and Surface Zone use the typical green military-styled night vision while LCZ and EZ cameras use the white and black style commonly seen in public cameras.&lt;br /&gt;
&lt;br /&gt;
SCP-2176 can be used to instantly end a Blackout in the given room.&lt;br /&gt;
&lt;br /&gt;
====Zone Blackout====&lt;br /&gt;
At Tier 5, SCP-079 gains the Zone Blackout ability, allowing SCP-079 to blackout an entire zone for 60 seconds at the cost of 200 AP. It has a cooldown of 120 seconds, this cooldown is not applied to single room Blackout. The ability can only be performed while using the map by clicking the icon next to a zone&#039;s name. SCP-079 can blackout zones they are currently not in. &lt;br /&gt;
&lt;br /&gt;
SCP-079 can not use this ability to Blackout Surface Zone. Instead, SCP-079 must travel to Surface Zone and perform a normal Blackout if they wish to disable the lights there.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lockdown===&lt;br /&gt;
At Tier 4, SCP-079 unlocks the Lockdown ability. The ability costs 100 AP and will lock all doors in a single room for seven seconds. The ability has a cooldown of ten seconds. SCP-079 is unable to lockdown multiple rooms at once. SCP-079 can not regenerate any AP during a lockdown until they reach Tier 5. However, the regeneration will be half. By default, this ability is performed by hitting the {{Key Press|G}} Key.&lt;br /&gt;
&lt;br /&gt;
SCP-2176 can be used to instantly end a Lockdown.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Breach Scanner===&lt;br /&gt;
At Tier 4, SCP-079 hijacks the Breach Scanner function built into the security cameras. Normally used to track breached SCPs, SCP-079 uses the function to perform a scan throughout the current zone to search for any surviving humans. When a human is located, a loud alarm will play in the corresponding room and SCP-079 will be given an indicator of the alarm going off. The ability can be toggled on and off within SCP-079&#039;s map. Each zone marked for a scan will cut AP regen rate by 1/2 while the ability is active. The scan will happen every 20 seconds, when this time is up, SCP-079 will be notified if the scanner detected a human or not. SCP-079 has the option to filter out certain human classes from the scan.&lt;br /&gt;
&lt;br /&gt;
When the ability is activated, each human in a zone marked for being scanned will have a hidden radius applied to them. After the 20 seconds are over, the game will choose any player who has not left their radius. The room with the chosen player will play a short ambiance noise that is quickly followed by a fire alarm. The alarm is one of the few audio sources in game that will not be dampened during C.A.S.S.I.E. announcements. After the alarm has gone off, SCP-079 will receive a notification telling them what class the human is and the room they are located in. SCP-079&#039;s map will update to show where the alarm went off, marking humans with an exclamation mark (!) symbol that additionally emits a circular ping. This symbol moves in real-time, allowing SCP-079 to see the location of the player even after they move.&amp;lt;br&amp;gt;&lt;br /&gt;
A human must be in their radius for 15 seconds to be marked by the scanner.&lt;br /&gt;
&lt;br /&gt;
The size of a human&#039;s radius directly relates to how many enemies that human has. The more enemies they have, the smaller their radius. (i.e., the radius for a Class-D becomes smaller when there are multiple Facility Guards or MTF Units alive)&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Scanner_Scanning.mp3|title=Scanner Warning Ambience|description=}}&lt;br /&gt;
{{multi-listen item|filename=Scanner_Detected.mp3|title=Room Alarm|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=350px heights=200px&amp;gt;&lt;br /&gt;
Scannergif.gif|The Breach Scanner going off on the map.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br clear all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Experience Points==&lt;br /&gt;
SCP-079 uses Experience Points to reach higher tiers. The current amount of EXP is represented by a bar in the bottom right corner of the HUD. SCP-079 gains EXP by performing specific actions, mostly related to assisting their fellow teammates. Every time the bar is filled up, SCP-079 goes up one tier, while the bar resets itself to zero. Each tier has a different required amount of EXP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===SCP Assistance===&lt;br /&gt;
*Cutting off a human&#039;s escape path while being chased by an SCP will grant 5 EXP.&lt;br /&gt;
**Closing/Locking doors or sending away an elevator counts as cutting the human off.&lt;br /&gt;
**This only applies if the SCP is within a distance of 20 meters and is moving towards them.&lt;br /&gt;
**There is a five-second cooldown before SCP-079 can gain this type of EXP again.&lt;br /&gt;
*Protecting a teammate from being attacked will grant SCP-079 various amounts of EXP based on the number of attackers.&lt;br /&gt;
**SCP-079 must close and lock a door to protect the SCP.&lt;br /&gt;
**The teammate must take at least 100 damage for this to apply (Hume Shield doesn&#039;t count)&lt;br /&gt;
**One attacker - 10 EXP&lt;br /&gt;
**Two attackers - 15 EXP&lt;br /&gt;
**Three attackers - 25 EXP&lt;br /&gt;
**Four attackers - 40 EXP&lt;br /&gt;
**Five+ attackers - 60 EXP&lt;br /&gt;
*Saving an SCP from being hit by the Micro H.I.D. will grant 50 EXP.&lt;br /&gt;
**SCP-079 must close or lock a door to protect the SCP.&lt;br /&gt;
**Micro H.I.D. must be 80% charged.&lt;br /&gt;
**This reward will be given only once per round.&lt;br /&gt;
&lt;br /&gt;
===Termination Assist===&lt;br /&gt;
SCP-079 will gain EXP if they successfully assist someone in killing another player.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;50 EXP&#039;&#039;&#039; from [[Mobile Task Force]] and [[Chaos Insurgent|Chaos Insurgents]] Termination Assist &lt;br /&gt;
*&#039;&#039;&#039;40 EXP&#039;&#039;&#039; from [[Scientist|Scientists]] Termination Assist&lt;br /&gt;
*&#039;&#039;&#039;30 EXP&#039;&#039;&#039; from [[Class-D Personnel]] Termination Assist&lt;br /&gt;
*&#039;&#039;&#039;30 EXP&#039;&#039;&#039; from [[Facility Guard|Facility Guards]] Termination Assist&lt;br /&gt;
&lt;br /&gt;
Termination Assist against [[Tutorial|Tutorials]] will default to 50 EXP.&lt;br /&gt;
&lt;br /&gt;
====Termination Witness====&lt;br /&gt;
SCP-079 will only get half of the normal amount of EXP if they witness a player killing another player but do not assist them.&lt;br /&gt;
*&#039;&#039;&#039;{{#expr:50/2}} EXP&#039;&#039;&#039; for termination of [[Mobile Task Force]] and [[Chaos Insurgent|Chaos Insurgents]] &lt;br /&gt;
*&#039;&#039;&#039;{{#expr:40/2}} EXP&#039;&#039;&#039; for termination of [[Scientist|Scientists]]&lt;br /&gt;
*&#039;&#039;&#039;{{#expr:30/2}} EXP&#039;&#039;&#039; for termination of [[Class-D Personnel]] &lt;br /&gt;
*&#039;&#039;&#039;{{#expr:30/2}} EXP&#039;&#039;&#039; for termination of [[Facility Guard|Facility Guards]] &lt;br /&gt;
&lt;br /&gt;
Termination Witness against [[Tutorial|Tutorials]] will default to {{#expr:50/2}} EXP.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Direct Kills====&lt;br /&gt;
Direct kills by SCP-079 will give 200% EXP. Currently, this is only possible with a Tesla Gate.&lt;br /&gt;
*&#039;&#039;&#039;{{#expr:50*2}} EXP&#039;&#039;&#039; for termination of [[Mobile Task Force]] and [[Chaos Insurgent|Chaos Insurgents]] &lt;br /&gt;
*&#039;&#039;&#039;{{#expr:40*2}} EXP&#039;&#039;&#039; for termination of [[Scientist|Scientists]]&lt;br /&gt;
*&#039;&#039;&#039;{{#expr:30*2}} EXP&#039;&#039;&#039; for termination of [[Class-D Personnel]] &lt;br /&gt;
*&#039;&#039;&#039;{{#expr:30*2}} EXP&#039;&#039;&#039; for termination of [[Facility Guard|Facility Guards]] &lt;br /&gt;
&lt;br /&gt;
Direct Kills against [[Tutorial|Tutorials]] will default to {{#expr:50*2}} EXP.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Tiers====&lt;br /&gt;
SCP-079 levels up as it gains EXP. &amp;lt;br&amp;gt;&lt;br /&gt;
Leveling up will cause SCP-079&#039;s AP to recharge faster and reset existing EXP to 0 while granting SCP-079 new capabilities. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Access Tier 1:&#039;&#039;&#039;&lt;br /&gt;
*100 max AP&lt;br /&gt;
*Regenerates AP at 1.9 AP per second&lt;br /&gt;
*Basic door interactions (open/close)&lt;br /&gt;
*Send elevators to be sent up or down&lt;br /&gt;
*Activate Tesla Gates&lt;br /&gt;
*Talk to humans via Speakers&lt;br /&gt;
*Basic Target Counter&lt;br /&gt;
*SCP Tracker on their map&lt;br /&gt;
*Ping System&lt;br /&gt;
&#039;&#039;&#039;Access Tier 2:&#039;&#039;&#039;&lt;br /&gt;
*Unlocks at 80 EXP &lt;br /&gt;
*110 max AP&lt;br /&gt;
*Regenerates AP at 2.5 AP per second&lt;br /&gt;
*Blackout Ability&lt;br /&gt;
*Target Counter now displays Military and Civilian&lt;br /&gt;
&#039;&#039;&#039;Access Tier 3:&#039;&#039;&#039;&lt;br /&gt;
*Unlocks at 130 EXP (210 EXP in total)&lt;br /&gt;
*125 max AP &lt;br /&gt;
*Regenerates AP at 4.1 AP per second&lt;br /&gt;
*Door locking ability&lt;br /&gt;
*Can Blackout two rooms at once&lt;br /&gt;
*Target Counter displays individual human classes&lt;br /&gt;
*SCP Tracker now shows multiple SCPs in a room, the direction an SCP is looking and the rough location in a given room&lt;br /&gt;
&#039;&#039;&#039;Access Tier 4:&#039;&#039;&#039;&lt;br /&gt;
*Unlocks at 250 EXP (460 EXP in total)&lt;br /&gt;
*150 max AP&lt;br /&gt;
*Regenerates AP at 5.1 AP per second&lt;br /&gt;
*Lockdown ability&lt;br /&gt;
*Breach Scanner&lt;br /&gt;
*Blackout four rooms at once&lt;br /&gt;
*SCP Tracker now displays the name of SCPs.&lt;br /&gt;
&#039;&#039;&#039;Access Tier 5:&#039;&#039;&#039;&lt;br /&gt;
*Unlocks at 500 EXP (960 EXP in total)&lt;br /&gt;
*200 max AP&lt;br /&gt;
*Regenerates AP at 6.9 AP per second.&lt;br /&gt;
*Zone Blackout&lt;br /&gt;
*AP can regenerate during Lockdown but only at half the rate&lt;br /&gt;
&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
{{Achievements}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
LCZ_CCTV.png|Light Containment Zone CCTV camera&lt;br /&gt;
HCZ_CCTV.png|Heavy Containment Zone &amp;amp; Surface Zone CCTV camera&lt;br /&gt;
EZ_CCTV.png|Entrance Zone CCTV camera&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Sounds=&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Cameras&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 Camera Swap.mp3|title=Camera Swap|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 LCZ Swap.mp3|title=Swap to LCZ|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 HCZ Swap.mp3|title=Swap to HCZ|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 EZ Swap.mp3|title=Swap to EZ|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 SZ Swap.mp3|title=Swap to SZ|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 Signal Lost.mp3|title=Signal Lost (LCZ/EZ/SZ)|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 Signal Lost HCZ.mp3|title=Signal Lost (HCZ)|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079_Signal_Lost_EZ Loop.mp3|title=Signal Lost (EZ Loop)|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 Map Toggle On.mp3|title=Map Toggle (On)|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 Map Toggle Off.mp3|title=Map Toggle (Off)|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Door Interaction&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 UI Door.mp3|title=Door Open/Close|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 UI Lock.mp3|title=Door Lock|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=Door whir.mp3|title=Locked Door Whirl|description=}}&lt;br /&gt;
|{{multi-listen item|filename=Lockdown.mp3|title=Lockdown|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Breach Scanner&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=Scanner_Scanning.mp3|title=Scanner Warning Ambience|description=}}&lt;br /&gt;
|{{multi-listen item|filename=Scanner_Detected.mp3|title=Room Alarm|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=ScannerZones0.mp3|title=Zone Toggle (0 Zones)|description=}}&lt;br /&gt;
|{{multi-listen item|filename=ScannerZones1.mp3|title=Zone Toggle (1 Zone)|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=ScannerZones2.mp3|title=Zone Toggle (2 Zones)|description=}}&lt;br /&gt;
|{{multi-listen item|filename=ScannerZones3.mp3|title=Zone Toggle (3 Zones)|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=ScannerZones4.mp3|title=Zone Toggle (4 Zones)|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Misc&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 UI Error.mp3|title=Ability Error|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 Ping.mp3|title=Ping Placement|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 Blackout.mp3|title=Blackout|description=}}&lt;br /&gt;
|{{multi-listen item|filename=Unexplained Behaviours.mp3|title=Zone Wide Blackout Ambience|description=}}&lt;br /&gt;
|}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed wikitable wikitable--stripe&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px;&amp;quot; | SCP-079 Changelog History &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|0.1.0&lt;br /&gt;
|[[File:079_Icon.png|25px]] SCP-079 added.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/1.0.0|1.0.0]]&lt;br /&gt;
|SCP-079 temporarily removed.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/8.0.0|8.0.0]]&lt;br /&gt;
|SCP-079 readded with reworked abilities.&lt;br /&gt;
* New movement modes.&lt;br /&gt;
* Added Auxiliary Power.&lt;br /&gt;
* Added Experience.&lt;br /&gt;
* Overhauled Tesla Overcharge.&lt;br /&gt;
* Overhauled door locking ability.&lt;br /&gt;
* Added Lockdown ability (Ability would also blackout rooms).&lt;br /&gt;
* Added zone-specific camera models.&lt;br /&gt;
* New recontainment system.&lt;br /&gt;
* Added Target Counter (Which was bugged and would only display &amp;quot;Translation Error&amp;quot;).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/8.0.1|8.0.1]]&lt;br /&gt;
|SCP-079&#039;s model changed for an in-house one.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;7&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/9.0.0|9.0.0]]&lt;br /&gt;
|SCP-079 is automatically recontained upon the death of all other SCPs in the round.&lt;br /&gt;
|-&lt;br /&gt;
|SCP-079 now gains half the amount of experience from assisting SCP-106 abductions.&lt;br /&gt;
|-&lt;br /&gt;
|Generator activation time reduced to {{Hoverimage|Was 1 minute and 55 seconds.|text=1 minute and 5 seconds}}.&lt;br /&gt;
|-&lt;br /&gt;
|Generators can now be unlocked by Keycards with {{Hoverimage|Originally required Containment Access 3.|text=Armory Access 2}}.&lt;br /&gt;
|-&lt;br /&gt;
|Open/Close doors and Door Lockdown UI grouped together.&lt;br /&gt;
|-&lt;br /&gt;
|Added new customizability options for SCP-079 in the menu screen.&lt;br /&gt;
|-&lt;br /&gt;
|Surveillance Map&#039;s Target Counter now properly displays remaining targets.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/9.0.3|9.0.3]]&lt;br /&gt;
|Chase music no longer plays when a player looks at a speaker SCP-079 is using.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.0|10.0.0]]&lt;br /&gt;
|SCP-079 can now Lockdown rooms in Entrance Zone.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.5|23rd October 2020]]&lt;br /&gt;
|Changed the screen on SCP-079&#039;s model to be bright white for the 2020 Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;8&amp;quot; colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.0|11.0.0]]&lt;br /&gt;
!rowspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta&lt;br /&gt;
|Reduced number of Generators down to {{hoverimage|Was 5.|text=3}}.&lt;br /&gt;
|-&lt;br /&gt;
|Generator activation time increased to {{hoverimage|Was 1 minute and 30 seconds.|text=2 minutes and 5 seconds}}.&lt;br /&gt;
|-&lt;br /&gt;
|Generators no longer require a Weapon Manager Tablet to activate.&lt;br /&gt;
|-&lt;br /&gt;
|New recontainment system.&lt;br /&gt;
|-&lt;br /&gt;
|Added 5 second cooldown to Lockdown.&lt;br /&gt;
|-&lt;br /&gt;
|Changed Post Processing for SCP-079.&lt;br /&gt;
|-&lt;br /&gt;
|Added SCP tracking to Surveillance Map.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Release Candidate I&lt;br /&gt;
|Changed Post Processing for SCP-079.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.1|11.0.1]]&lt;br /&gt;
|SCP-2176 will forcibly end Lockdowns done by SCP-079 and prevent SCP-079 from interacting with doors.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.1.3|11.1.3]]&lt;br /&gt;
|Doors locked by SCP-079 will now automatically unlock upon SCP-079&#039;s recontainment.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.2.0|11.2.0]]&lt;br /&gt;
|Generators now take as long as their activation time to return to the starting time upon being turned off.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|24th August 2022&lt;br /&gt;
|A Patreon post about SCP-079&#039;s soft-rework is made public.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;9&amp;quot; colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/12.0.0|12.0.0]]&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta I&lt;br /&gt;
|SCP-079 soft-reworked.&lt;br /&gt;
* Overhauled Camera Feed UI.&lt;br /&gt;
* Overhauled Surveillance Map UI.&lt;br /&gt;
* Overhauled sound design.&lt;br /&gt;
* Overhauled gaining EXP.&lt;br /&gt;
* Overhauled Access Tiers.&lt;br /&gt;
* Blackout and Lockdown are now two separate abilities.&lt;br /&gt;
* Added Ping System.&lt;br /&gt;
* Readded Camera Zoom.&lt;br /&gt;
* Added cooldowns to abilities.&lt;br /&gt;
* SCP-2176 will now drain all of SCP-079&#039;s AP and prevent SCP-079 from using any abilities.&lt;br /&gt;
* SCP-244 will now freeze over SCP-079&#039;s cameras.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta IV&lt;br /&gt;
|Added SCP Tracker to Surveillance Map. Tracking information improves based on access tier.&lt;br /&gt;
|-&lt;br /&gt;
|Added Zone-Wide Blackout ability.&lt;br /&gt;
|-&lt;br /&gt;
|Added Night-Vision mode.&lt;br /&gt;
|-&lt;br /&gt;
|Readded Target Counter to Surveillance Map. Target information improves based on access tier.&lt;br /&gt;
|-&lt;br /&gt;
|Readded SCP Tracker to the Surveillance Map. Tracker information improves based on access tier.&lt;br /&gt;
|-&lt;br /&gt;
|Blackout sound effect now plays locally inside the room it was used in.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta V&lt;br /&gt;
|Added Speakers with new usage mechanic. New variants of Speakers for Light Containment and Entrance Zone.&lt;br /&gt;
|-&lt;br /&gt;
|Improved visibility of SCP markers on Surveillance Map while in Night-Vision mode.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/13.0.0|13.0.0]]&lt;br /&gt;
|New red pop-up text for whenever SCP-079 is using an ability which reduces or prevents the regeneration of Auxiliary Power.&lt;br /&gt;
|-&lt;br /&gt;
|Added the Breach Scanner ability.&lt;br /&gt;
|-&lt;br /&gt;
|Each operation now has a unique sound.&lt;br /&gt;
|-&lt;br /&gt;
|Cleaned up SCP-079&#039;s UI.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;8&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/13.1.0|13.1.0]]&lt;br /&gt;
|Door locking AP costs rebalanced.&lt;br /&gt;
|-&lt;br /&gt;
|Door locking cooldown is now universal.&lt;br /&gt;
|-&lt;br /&gt;
|Door locking cooldown timer is now determined by how long SCP-079 has locked a door for divided by 2 plus 3 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|Locked doors now produce a new whirring sound.&lt;br /&gt;
|-&lt;br /&gt;
|Rebalanced Termination EXP rewards.&lt;br /&gt;
|-&lt;br /&gt;
|Blackout AP costs increased.&lt;br /&gt;
|-&lt;br /&gt;
|AP cost for switching between zones and elevators reduced.&lt;br /&gt;
|-&lt;br /&gt;
|Using speakers now only halves AP regen.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*SCP-079 was temporarily removed from the game in [[Updates/1.0.0|version 1.0.0]] due to many complaints about it being unfun and boring to play as. In [[Updates/8.0.0|Megapatch I (8.0.0)]], SCP-079 was added back to the game with a rework.&lt;br /&gt;
**Pre-rework SCP-079 had no AP or EXP. Instead, SCP-079 would have to hack a door, camera, or Tesla Gate to use it. The time varied depending on what was getting hacked, with some hacks taking up to 30 seconds. After hacking a door, a menu would pop up with actions to perform by using the number keys. Doors could only be locked if SCP-079&#039;s special ability was available and they would only be locked for a set time. SCP-079 could not interact with elevators.&lt;br /&gt;
**Pre-rework SCP-079 would turn the cameras with the {{Key Press|W|A|S|D|chain=}} keys and could zoom in with the scroll wheel.&lt;br /&gt;
**Pre-rework SCP-079 was not terminated with Emergency Power Stations and was instead terminated by shooting its monitor, which took about two shots.&lt;br /&gt;
**Pre-rework SCP-079 could be terminated in less than a minute if MTF got lucky with the random loot from Entrance Zone, as there was a small chance for the [[Standard Locker#Trivia|Cabinets]] in [[Entrance Zone#Walkway Office|Walkway Office]] to have a Facility Manager Keycard in it.&amp;lt;br&amp;gt;&lt;br /&gt;
*The SCP Tracker at Tier 3 will display the location of SCPs who are currently noclipping out of bounds if they are still within the grid of a zone.&lt;br /&gt;
*SCP-079 was the first SCP to get a rework, completely changing SCP-079&#039;s mechanics as well as adding EXP and AP.&amp;lt;br&amp;gt;&lt;br /&gt;
*When SCP-079 was first re-implemented, there was a bug that caused the Alpha Warhead to not terminate SCP-079, making ending the round impossible to end in a Stalemate or MTF win.&amp;lt;br&amp;gt;&lt;br /&gt;
*SCP-079&#039;s model is based off a Synco CRT Monitor TM-1 200. SCP-079&#039;s model itself even says Pynco on it.&lt;br /&gt;
**SCP-079 displays  a white &#039;&#039;&#039;X&#039;&#039;&#039; on its screen despite the fact the Synco CRT can only display green text.&amp;lt;br&amp;gt;&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>OnionMλn</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-106&amp;diff=16116</id>
		<title>SCP-106</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-106&amp;diff=16116"/>
		<updated>2025-05-20T22:18:12Z</updated>

		<summary type="html">&lt;p&gt;OnionMλn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP infobox&lt;br /&gt;
|image = [[File:Scp10613.png|300px]]&lt;br /&gt;
|F1MenuArt = [[File:106F1.png|300px]]&lt;br /&gt;
|HP = 2300&lt;br /&gt;
|HS = true&lt;br /&gt;
|zone = [[Heavy Containment Zone]]&lt;br /&gt;
|speed = Through Doors: 2 m/s &amp;lt;br&amp;gt; Normal: 4.5 m/s &amp;lt;br&amp;gt; Stalk: 7 m/s&lt;br /&gt;
|ability = Teleportation&amp;lt;br&amp;gt;Send players to Pocket Dimension&amp;lt;br&amp;gt;Hide in the floor&lt;br /&gt;
|ID = 3&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-106&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-106 is effective at flanking targets, capable of quickly moving around the map and cutting enemies off.&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=left&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Operational Guides=&lt;br /&gt;
===Class Operational Guide===&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
===Abilities Operational Guides===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision0&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [Shift] — Stalk&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-106 Stalk}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision1&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [LMB] — Capture&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-106 Capture}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision2&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [TAB] — Hunter’s Atlas&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-106 Hunter’s Atlas}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
At the start of the round, SCP-106 will spawn at the top of its [[Heavy Containment Zone#SCP-106&#039;s Containment Area|Containment Cell]] located in Heavy Containment Zone. SCP-106 has low stats and is incapable of regenerating their [[Hume Shield]] passively for free. SCP-106&#039;s [[SCP-106#Capture|attack]] is incredibly slow when successful, making SCP-106 ineffective at attacking multiple humans at once on their own. SCP-106 makes up for these weaknesses with their mobility, which allows them to easily transport around [[Site-02]]. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-106 also has the passive ability to phase through doors by simply walking into them. This is possible with any interactable door besides the Evacuation Shelter. SCP-106 can not phase through elevator doors. SCP-106 emits a fairly loud breathing noise that can be heard up to seven meters away.&amp;lt;br&amp;gt;&lt;br /&gt;
{{SCPDescription}}&lt;br /&gt;
&lt;br /&gt;
==Hume Shield==&lt;br /&gt;
* SCP-106 has a base [[Hume Shield]] value of {{HumeShield|SCP=SCP-106|type=base}}. &lt;br /&gt;
** At 20% of HP, SCP-106 will have {{HumeShield|SCP=SCP-106|type=final}} Hume Shield.&lt;br /&gt;
*If SCP-106 is currently using their Stalk ability, their Hume Shield will regenerate by {{HumeShield|SCP=SCP-106|type=regen}}% HS/s.&lt;br /&gt;
&lt;br /&gt;
==Vigor==&lt;br /&gt;
Vigor is a mana-like bar that gets drained by SCP-106 performing abilities. The bar will regenerate three units every second as long as SCP-106 is considered actively moving. Attacking a Human with either the Traumatized or Corrosion [[Status Effects]] will also restore 30 Vigor. SCP-106&#039;s [[SCP-106#Stalk|Stalk]] and [[SCP-106#Hunter&#039;s Atlas|Hunter&#039;s Atlas]] will use up Vigor when performed. Vigor can not regenerate if SCP-106 isn&#039;t actively moving. Actively moving is defined in game by an invisible 2 meter circle that is around SCP-106. If SCP-106 stays within this 2 meter radius, Vigor will cease to regenerate. When SCP-106 leaves the 2 meter radius, the timer resets and the radius is update to center itself around SCP-106. Additionally, the cooldown for Stalk and Hunters Atlas is faster while actively moving.&lt;br /&gt;
&lt;br /&gt;
Vigor is displayed as a bar in the bottom left corner, similar to the [[Stamina]] bar. SCP-106 starts the round with 0 Vigor.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:anticampingimage.png|950px|caption=Visual example (Note: Image is from indev, the range is not 5m.)]]&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Capture===&lt;br /&gt;
SCP-106 can attack any human by pressing {{Key Press|leftclick}} on them. The attack has a large hitbox and will not apply a cooldown if it misses. &amp;lt;br&amp;gt;Successful attacks will deal 40 damage to the target initially and apply the Corroding status effect for 20 seconds. Corroding will apply damage over time, and will deal a total of 72 damage to the target when combined with the initial attack. Corroding will also pause the victim&#039;s stamina regeneration for its duration. If SCP-106 attacks a player with Corroding applied, that player will permanently be given the Traumatized status effect and taken to the [[SCP-106#Pocket Dimension|Pocket Dimension]]; this also grants SCP-106 a Vigor bonus. If SCP-106 attacks a player with that has the Traumatized effect, that player will instantly die and grant SCP-106 a Vigor bonus. Successful attacks have a 1.25 second cooldown. The attack can not be used while Stalk is active, or when entering/exiting the ground. Each successfully captured human will reduce an active cooldown on Stalk or Hunter&#039;s Atlas by five seconds.&lt;br /&gt;
&lt;br /&gt;
====Pocket Dimension====&lt;br /&gt;
[[File:Pocketdimension13.0.png|400px|right|thumb|Inside the Pocket Dimension]]&lt;br /&gt;
The Pocket Dimension is where targets successfully captured by SCP-106 end up. The Pocket Dimension consists of a small green room with multiple hallways that lead into darkness. Players inside the Pocket Dimension will have their HP decay over time. The Sinkhole [[Status_Effects|Status Effect]] will also be applied to them. The longer they stay inside the Pocket Dimension, the faster their HP decays, eventually outpacing the regen speed of [[SCP-500]]. There is no damage cap for the decay.&lt;br /&gt;
&lt;br /&gt;
To escape the Pocket Dimension, a player must walk down a hallway. If the player chooses correctly, they get teleported to a random door in the zone they were previously in. Players will never be teleported directly near a Keycard locked door, preventing players from escaping the Pocket Dimension only to be locked inside a room they can&#039;t open. Players can still be teleported to a non Keycard locked door that is nearby, but these will never result in the player being locked inside the room.&lt;br /&gt;
&lt;br /&gt;
The following rooms are unable to be selected when escaping the Pocket Dimension:&lt;br /&gt;
*[[Light_Containment_Zone#Class-D Cells - CD01|Class-D Cells]]&lt;br /&gt;
*[[Light_Containment_Zone#Heavy Containment Zone Checkpoints - EX-A/EX-B|LCZ/HCZ Checkpoints]]&lt;br /&gt;
*[[Heavy_Containment_Zone#Entrance Zone Checkpoints|HCZ/EZ Checkpoints]]&lt;br /&gt;
*[[Heavy_Containment_Zone#Tesla Gate|Tesla Gates]]&lt;br /&gt;
*[[Heavy_Containment_Zone#SCP-079&#039;s Containment Area|SCP-079&#039;s Containment Chamber]]&lt;br /&gt;
&lt;br /&gt;
Choosing the incorrect hallway will kill the player. There are always &#039;&#039;&#039;two correct&#039;&#039;&#039; exits in the Pocket Dimension at once. These exits will randomly change places each time someone escapes.&lt;br /&gt;
&lt;br /&gt;
Despite popular belief, there is no secret pattern to escape the Pocket Dimension. The two exits picked are 100% random. Any &amp;quot;patterns&amp;quot;, such as the ceiling, are not factual.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=====Item Deletion=====&lt;br /&gt;
When an item is dropped in the Pocket Dimension, a timer between 1.5 and 4 minutes will start to count down. When there are five seconds left on the timer, the game decides if the item will either be deleted or transported to a random room in Site-02. The chance of an item getting deleted depends on the item, while the room it enters will be random. Though, an item will never get sent to [[Light Containment Zone]] once the [[Decontamination Process]] has started. A sound cue will begin to play in the chosen room three seconds before the item drops. &amp;lt;br&amp;gt;&lt;br /&gt;
From a technical stand point, the location an item is dropped is based on the position of a random player. The random player is chosen at &#039;&#039;the start&#039;&#039; of the timer. Making it hard to predict where an item will actually land.&lt;br /&gt;
&lt;br /&gt;
The following items are considered Low Tier, and will have a &#039;&#039;&#039;50%&#039;&#039;&#039; chance to be deleted when the timer ends:&lt;br /&gt;
{{#ask: [[item::+]][[special::normal]][[tier::Common]][[type::Ammo]]|?item=item|?link=link|?tier=|sort=item|sort=type|template=TierOverrideName|namedargs = yes|format=plainlist|link=none}}{{#ask: [[item::+]][[special::normal]][[tier::Common]][[type::!Ammo]][[type::!Event Item]]|?item=item|?link=link|?tier=|template=TierOverrideName|sort=item|namedargs = yes|format=plainlist|link=none}}&lt;br /&gt;
&lt;br /&gt;
The following items are considered Mid Tier, and will have a &#039;&#039;&#039;30%&#039;&#039;&#039; chance to be deleted when the timer ends:&lt;br /&gt;
{{#ask: [[item::+]][[special::normal]][[tier::Military Grade||Rare]][[type::Ammo]]|?item=item|?link=link|?tier=tier|sort=item|sort=type|template=TierOverrideNameDoubleTier|namedargs = yes|format=plainlist|link=none}}{{#ask: [[item::+]][[special::normal]][[tier::Military Grade||Rare]][[type::!Ammo]][[type::!Event Item]]|?item=item|?link=link|?tier=tier|sort=item|template=TierOverrideNameDoubleTier|namedargs = yes|format=plainlist|link=none}}&lt;br /&gt;
&lt;br /&gt;
The following items are considered High Tier, and will &#039;&#039;&#039;never&#039;&#039;&#039; be deleted when the timer ends:&lt;br /&gt;
{{#ask: [[item::+]][[special::normal]][[tier::Extra Rare]][[type::!SCP Item]][[type::!Event Item]] OR [[item::+]][[special::normal]][[tier::Military Grade]][[tier::Rare]]|?item=item|?link=link|?tier=|template=TierOverrideName|namedargs = yes|format=plainlist|link=none|sort=item}}{{#ask: [[item::+]][[special::normal]][[tier::Extra Rare]][[type::SCP Item]]|?item=item|?link=link|?tier=tier|template=TierOverrideName|namedargs = yes|format=plainlist|link=none|sort=scpitemsort}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Due to their mechanics, SCP-018, SCP-244 and SCP-2176 can end up activating when they are dropped out of the Pocket Dimension.&lt;br /&gt;
&lt;br /&gt;
[[File:106emerging.png|350px|thumb|right|SCP-106 emerging from Stalk behind a {{Fancy link|mtfpr}}.]]&lt;br /&gt;
&lt;br /&gt;
===Stalk===&lt;br /&gt;
SCP-106 can submerge and hide in the floor by pressing the {{Key Press|Shift}} key as long as they have 35% of [[SCP-106#Vigor|Vigor]]. It does not actually cost 35% Vigor to use, it simply requires the bar to be 35% full. Fully submerging takes 3.1 seconds. SCP-106 can move around while submerged faster than before (at 7 m/s) with their footsteps becoming silent. Every second SCP-106 spends while submerged will drain 9% of Vigor while moving. Standing still will only drain 6% per second. Stalk is the only way for SCP-106 to regen their Hume Shield, at a rate of {{HumeShield|SCP=SCP-106|type=regen}}% HS/s with no delay. &lt;br /&gt;
&lt;br /&gt;
While submerged, SCP-106 will be unable to see any Humans from afar unless they are injured, with the distance SCP-106 can see them varying on their health. Every five points of health a human is missing will increase the range SCP-106 can see them.  Humans with the Traumatized Status Effect can be seen regardless of their health. The ability does not allow SCP-106 to see players through walls or users under the effects of [[SCP-268]] or [[Status Effects#Invigorated|Invigorated]]. Both of the two effects will override Traumatized. SCP-106 is immune to the fog generated by [[SCP-244]] while submerged.&lt;br /&gt;
&lt;br /&gt;
Pressing the {{Key Press|Shift}} key again or running out of Vigor will cause SCP-106 to reemerge. It takes 1.7 seconds to fully emerge. After emerging, SCP-106 gains a 20% movement speed boost. Stalk has a five second cooldown, this cooldown also applies to Hunter&#039;s Atlas. Capturing a human will remove the cooldown.&lt;br /&gt;
&lt;br /&gt;
SCP-106 is immune to all forms of damage while submerged except the following:&lt;br /&gt;
*[[Alpha Warhead]]&lt;br /&gt;
*Bottomless Pits&lt;br /&gt;
*[[Surface Zone#Main Street|Chaos Car]]&lt;br /&gt;
*[[Decontamination Process]]&lt;br /&gt;
*Lethal Status Effects (Requires RA to apply)&lt;br /&gt;
**SCP-106 is immune to the fog generated by [[SCP-244]] while submerged.&lt;br /&gt;
&lt;br /&gt;
===Hunter&#039;s Atlas===&lt;br /&gt;
[[File:106HuntersAtlas.png|200px|thumb|Hunter&#039;s Atlas Icon]]&lt;br /&gt;
Holding the {{Key Press|Tab}} key will open up a map, allowing SCP-106 to transport to nearby rooms. Similar to Stalk, the ability requires the Vigor Bar to be 25% full to use, but doesn&#039;t actually cost 25%. &amp;lt;br&amp;gt;This map is not as versatile as [[SCP-079]]&#039;s map, as it only displays nearby rooms without listing their names. Teleporting to a room cost Vigor, with the amount based on the distance SCP-106 has to travel. It cost 1.9% of Vigor for every meter SCP-106 teleports. A hallway is 15 meter long, making one hallway effectively cost 28.5% of Vigor. The map will only display rooms SCP-106 has enough Vigor to teleport to. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-106 will submerge into the floor and then teleport to the rough spot the player clicked on the map. Fully submerging takes two seconds. SCP-106 will not teleport inside a Tesla Gate or a death pit.&lt;br /&gt;
Rooms with multiple floors that overlap each other such as Intercom, SCP-106&#039;s Containment Chamber and Servers Room can be somewhat unpredictable on what floor SCP-106 will teleport to.&lt;br /&gt;
&lt;br /&gt;
The ability can&#039;t be used to teleport to the Alpha Warhead Silo or SCP-049&#039;s Containment Chamber besides the hallway elevator leading to them.&amp;lt;br&amp;gt;&lt;br /&gt;
The ability is disabled while on the [[Surface Zone]] or while in a moving elevator. Though, if the elevator only recently started moving or is about to end, the ability can be used.&lt;br /&gt;
&lt;br /&gt;
Hunter&#039;s Atlas has a five second cooldown, this cooldown also applies to Stalk. It takes one second to fully emerge. After emerging, SCP-106 gains a 20% movement speed boost. Capturing a human will remove the cooldown.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
{{Achievements|check2=Playable SCPs}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Sounds=&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Ability SFX&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=ExitGround.mp3|title=Sinkhole Enter|description=}}&lt;br /&gt;
|{{multi-listen item|filename=EnterGround.mp3|title=Sinkhole Exit|description=}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Misc&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=106PocketItemRespawn.mp3|title=Item exiting the PD|description=}}&lt;br /&gt;
|{{multi-listen item|filename=173 Hume Shield Break.mp3|title=Hume Shield depletes|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=HeartbeatMidsideLoop.mp3|title=Traumatized player sees SCP-106|description=}}&lt;br /&gt;
|{{multi-listen item|filename=106Breathing.mp3|title=SCP-106 Breathing|description=}}&lt;br /&gt;
|}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed wikitable wikitable--stripe&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px;&amp;quot; | SCP-106 Changelog History &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|0.1.0&lt;br /&gt;
|[[File:106_Icon.png|25px]] Added SCP-106.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/0.3.1|0.3.1]]&lt;br /&gt;
|&amp;quot;Pocket Dimension works again&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/0.4.2|0.4.2]]&lt;br /&gt;
|Recontaining SCP-106 no longer causes the server to start lagging.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/1.0.0|1.0.0]]&lt;br /&gt;
|Added unique movement sounds to SCP-106&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|1st April 2018&lt;br /&gt;
|Renamed SCP-106 to {{Hoverimage|In reference to a present bug with the playermodel where it&#039;s upper half would start T-posing.|text=T-POSE}} for the 2018 April Fools update.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/5.0.0|5.0.0]]&lt;br /&gt;
|Ragdoll added.&lt;br /&gt;
|-&lt;br /&gt;
|SCP-106 can no longer be contained by SCPs.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/5.0.1|5.0.1]]&lt;br /&gt;
|Fixed SCP-106 being able to be contained without a lure victim.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/7.0.0|7.0.0]]&lt;br /&gt;
|The playermodel for SCP-106 has been changed to an in-house one.&lt;br /&gt;
|-&lt;br /&gt;
|{{hoverimage|Was 700 HP.|text=Maximum HP lowered to 650 HP}}. (Not mentioned in the changelog)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|31st October 2018&lt;br /&gt;
|Renamed SCP-106 to Creepyuncle-106 and put a pumpkin over its head for the 2018 Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|1st April 2019&lt;br /&gt;
|Added {{Hoverimage|In reference to the part of the song which had Jimmy Barnes yelling when the beat dropped.|text=Big Enough by Kirin J Callinan to the background of the Lure Victim&#039;s scream}} for the 2019 April Fools update.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/9.0.0|9.0.0]]&lt;br /&gt;
|{{Hoverimage|Was 5.6 hu/s|text=Increased movement speed to 6 hu/s.}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hoverimage|Was 1 second.|text=Increased attack cooldown to 2 seconds.}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hoverimage|Prior the attack cooldown would occur regardless of if the attack missed or not.|text=Made the attack cooldown occur only on successful hits.}}&lt;br /&gt;
|-&lt;br /&gt;
|Players in the Pocket Dimension will now have damage on them ramp up depending on long they&#039;ve spent inside of it.&lt;br /&gt;
|-&lt;br /&gt;
|Players can no longer sprint inside the Pocket Dimension.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/9.0.3|9.0.3]]&lt;br /&gt;
|SCP-106 can now abduct players who have godmode active.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.0|10.0.0]]&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Public Beta XXIII&lt;br /&gt;
|SCP-106 can now go through windows.&lt;br /&gt;
|-&lt;br /&gt;
|SCP-106 can now go through the Airlock doors in the LCZ Airlock.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|31st October 2020&lt;br /&gt;
|Made SCP-106s texture white, made its mouth and eyes glow orange and renamed it to Bonehead Larry for the 2020 Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.2.2|10.2.2]]&lt;br /&gt;
|SCP-106&#039;s portals now teleport along with the elevators.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;8&amp;quot; colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.0|11.0.0]]&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta&lt;br /&gt;
|{{Hoverimage|Was 650|text=HP increased to 800.}}&lt;br /&gt;
|-&lt;br /&gt;
|SCP-106&#039;s portals are now erased if they were inside the facility after the nuke goes off.&lt;br /&gt;
|-&lt;br /&gt;
|SCP-106 now wears a Jacket. &lt;br /&gt;
|-&lt;br /&gt;
|SCP-106 now has a unique death animation.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Public Beta II&lt;br /&gt;
|SCP-079 can now gain EXP from SCP-106 abductions again.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Release Candidate III&lt;br /&gt;
|{{Hoverimage|Was 800.|text=HP increased to 850}}&lt;br /&gt;
|-&lt;br /&gt;
|Pocket Dimension exit doorways changing after a player dies is now enabled by default in the server configs.&lt;br /&gt;
|-&lt;br /&gt;
|Players escaping the Pocket Dimension now get dropped into a random location in the zone they were abducted inside.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[[Updates/11.0.1|24th October 2021]]&lt;br /&gt;
|Made SCP-106 white and made its face and mouth glow for the 2021 Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.1.3|11.1.3]]&lt;br /&gt;
|-&lt;br /&gt;
|HP increased to 1200.&lt;br /&gt;
|-&lt;br /&gt;
|{{Hoverimage|Was 90%.|text=Bullet damage resistance reduced to 80%.}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|29th September 2022&lt;br /&gt;
|A Patreon post about SCP-106s soft-rework is made public.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;10&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/12.0.0|12.0.0]]&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta I&lt;br /&gt;
|Soft-reworked SCP-106.&lt;br /&gt;
*HP increased to 2000.&lt;br /&gt;
* {{Hoverimage|500 HS at minimum HP. Stalk required to regenerate.|text=Given 250 HS with HP scaling}}&lt;br /&gt;
* {{Hoverimage|Was an ability that allowed SCP-106 to place a portal at a point and then teleport to it.|text=Removed Sinkhole}}&lt;br /&gt;
* {{Hoverimage|Was an ability that gave SCP-106 damage resistance against bullets.|text=Removed Swan Song}}&lt;br /&gt;
* Removed Recontainment capability.&lt;br /&gt;
* Added Stalk.&lt;br /&gt;
* Added Hunters Atlas.&lt;br /&gt;
* Added Vigor.&lt;br /&gt;
* Base speed has undergone metrification, it is now ~3.9 m/s. (Effectively a decrease)&lt;br /&gt;
* The Pocket Dimension will now dispense items into the facility or destroy them depending on their value after a certain amount of time.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta II&lt;br /&gt;
|SCP-106 can now move while viewing the Hunter&#039;s Atlas map.&lt;br /&gt;
|-&lt;br /&gt;
|{{Hoverimage|was ~3.9 m/s|text=Increased movement speed to 4.5 m/s}}.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta IV&lt;br /&gt;
|SCP-079 can now gain EXP from SCP-106 abductions again.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta VIII&lt;br /&gt;
|Removed miss attack mechanics.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta IX&lt;br /&gt;
|SCP-106 can no longer be hurt by SCP-018 while using Stalk.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Public Beta&lt;br /&gt;
|Increased Hume Shield values.&lt;br /&gt;
|-&lt;br /&gt;
|Emerging from ‘Stalk’ will trigger a cooldown, preventing use of ‘Hunter&#039;s Atlas’ and ‘Stalk’ for 20 seconds. Each human captured reduces the cooldown by five seconds.&lt;br /&gt;
|-&lt;br /&gt;
|SCP-106 can now also see uninjured people at a short distance in ‘Stalk’.&lt;br /&gt;
|-&lt;br /&gt;
|‘Attack Cooldown’ on miss has been removed; the cooldown on a successful hit has been lowered.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/12.0.1|12.0.1]]&lt;br /&gt;
|-&lt;br /&gt;
|Hunter&#039;s Atlas now applies sinkhole cooldown.&lt;br /&gt;
|-&lt;br /&gt;
|SCP-106 Vigor regeneration pauses during sinkhole cooldown.&lt;br /&gt;
|-&lt;br /&gt;
|Vigor will no longer regenerate if SCP-106 remains stationary.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/13.0.0|13.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|The playermodel for SCP-106 received a new texture.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/13.1.0|13.1.0]]&lt;br /&gt;
|-&lt;br /&gt;
|Rebalanced SCP-106.&lt;br /&gt;
* HP increased to 2200.&lt;br /&gt;
* Base HS increased to 350.&lt;br /&gt;
* Maximum HS decreased to 750&lt;br /&gt;
* Added constant breathing sound effects.&lt;br /&gt;
* Can no longer go through SCP-079&#039;s containment doors whilst locked.&lt;br /&gt;
* Reworked main attack. Attack now requires two hits to send targets to the Pocket Dimension with a cooldown of 1.5 seconds. &lt;br /&gt;
* Sinking into the floor with Stalk takes 0.6 seconds longer.&lt;br /&gt;
* Emerging from the floor with Stalk is 0.6 seconds faster.&lt;br /&gt;
* Cooldown on teleportation abilities recovers twice as fast when moving.&lt;br /&gt;
* Vigor can now regenerate during cooldown.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=250px widths=225px&amp;gt;&lt;br /&gt;
Old106&amp;amp;457Render.png|SCP-106&#039;s model prior to the [[Updates/7.0.0|v7.0.0]] update.&lt;br /&gt;
Pumpkin 106.png|SCP-106&#039;s model during the [[Updates/13.3.0|2023 Halloween Event]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*SCP-106 was the first SCP to get a complete visual rework, with a new model and animations.&lt;br /&gt;
**SCP-106&#039;s old model was created using Fuse, and bears similarities to [[SCP-049-2]], except being taller, darker, and nude.&lt;br /&gt;
*The Stalk ability was referred to as &#039;&#039;Shark Mode&#039;&#039; by the dev team before the final name was decided. &lt;br /&gt;
**Despite its name, the ability was not inspired by the popular &amp;quot;Stalky SCP-106&amp;quot; plugin. It was instead inspired by an old proposal dating back to 2018. Predating the &amp;quot;Stalky SCP-106&amp;quot; plugin by four to five months.&lt;br /&gt;
* SCP-106 does not have a normal ragdoll upon dying. Instead, upon being killed, he will open a portal to the Pocket Dimension, and sink into it, creating a large black puddle. This puddle will then remain in place of his body for the rest of the match. Thus, similar to [[SCP-079]], [[SCP-096]] and [[SCP-939]], they do not die. This does not apply when SCP-106 is terminated using the [[3-X Particle Disruptor]], despite the puddle still appearing.&lt;br /&gt;
**While developing SCP-106&#039;s death animation, originally they would become petrified. This was then scrapped in favor of having SCP-106 sink back into their Pocket Dimension.&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>OnionMλn</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-173&amp;diff=16115</id>
		<title>SCP-173</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-173&amp;diff=16115"/>
		<updated>2025-05-20T22:17:04Z</updated>

		<summary type="html">&lt;p&gt;OnionMλn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP Infobox Test&lt;br /&gt;
|name = SCP-173&lt;br /&gt;
|MainImage = [[File:RenderSCP-173.png|center|235px|link=File:RenderSCP-173.png]]&lt;br /&gt;
|F1MenuArt = [[File:MatthewF1.png|center|225px|link=File:MatthewF1.png]]&lt;br /&gt;
|Abilities =&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Ability 173Armor=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Reinforced Concrete (Passive)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-173&#039;s reinforced structure gives them a passive armor with an efficiency of 80%. Giving SCP-173 resistance to low penetration firearms. This armor is not applied to Hume Shield.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 173Tantrum=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Tantrum (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-173 leaves a pool of filth on the ground that slows down targets and prevents them from sprinting. Targets affected by the pool are inflected with the Stained Effect. SCP-173 will regain a small amount of Hume Shield upon killing a Stained target.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 173Blink=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Blink (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-173 freezes when looked at by any human. When the timer hits zero, SCP-173 can teleport to its designated marker, forcing humans to blink. SCP-173 will snap the neck of the closest human that is in range.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 173Breakneck=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Breakneck Speeds (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-173 reaches Breakneck Speeds. Allowing them to travel around the facility much quicker and blink further at the cost of being unable to kill. &lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|Health = 4500&lt;br /&gt;
|Walk = 7.3&lt;br /&gt;
|walkName = Default&lt;br /&gt;
|Sprint = 12.4&lt;br /&gt;
|sprintName = Break Neck&lt;br /&gt;
|jumpHeight = 5&lt;br /&gt;
|Spawn = [[Heavy Containment Zone]]&lt;br /&gt;
|OtherInformation = Class ID: 0&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-173&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-173 acts primarily as a tank class SCP, meant to be the forefront of an assault and soak up damage for its teammates. SCP-173 is also effective in providing reconnaissance and pursuing lone targets.&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=left&amp;gt;&lt;br /&gt;
=Operational Guide Entries=&lt;br /&gt;
===Class Operational Guide Entry===&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
===Abilities Operational Guide Entries===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision0&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [M1] — Snap&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-173 Snap}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision1&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [M2] — Blink&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-173 Blink}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision2&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [Shift] — Breakneck Speeds&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-173 Breakneck Speeds}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision3&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision3&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [F] — Tantrum&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-173 Tantrum}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
At the start of a round, SCP-173 will spawn in its [[Heavy Containment Zone#SCP-049&#039;s &amp;amp; SCP-173&#039;s Containment Area|Containment Cell]] in Heavy Containment Zone.&amp;lt;br&amp;gt; SCP-173 can immediately leave the cell upon spawning and must use an elevator system to access the main section of HCZ. Upon leaving, SCP-173 will be free to roam around the map. If SCP-173 takes no damage for 10 seconds, its [[Hume Shield]] will slowly regenerate by {{HumeShield|SCP=SCP-173|type=regen}} HS/s. {{SCPDescription}}&lt;br /&gt;
==Hume Shield==&lt;br /&gt;
* SCP-173 has base [[Hume Shield]] value of {{HumeShield|SCP=SCP-173|type=base}}.&lt;br /&gt;
**At 20% HP, SCP-173 will have {{HumeShield|SCP=SCP-173|type=final}} Hume Shield.&lt;br /&gt;
* If SCP-173 takes no damage for {{HumeShield|SCP=SCP-173|type=delay}} seconds, its Hume Shield will slowly regenerate by {{HumeShield|SCP=SCP-173|type=regen}} HS/s.&lt;br /&gt;
* SCP-173 restores {{HumeShield|SCP=SCP-173|type=bonus}} Hume Shield if they kill a player under the Tantrum Effect.&lt;br /&gt;
* Hume Shield does not factor in SCP-173&#039;s damage resistance.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Neck Snap===&lt;br /&gt;
When SCP-173 isn&#039;t being observed, they can press {{key Press|Leftclick}} to snap a player&#039;s neck, instantly killing them. This attack will play a fairly audible sound effect, that can alert other players.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reinforced Concrete===&lt;br /&gt;
SCP-173 takes reduced damage from all firearms besides the [[Micro H.I.D.]] and the [[3-X Particle Disruptor]]. This only applies to SCP-173&#039;s base HP and not their Hume Shield. This passive armor has a value of 100% and will factor in a weapon&#039;s penetration, similar to [[Armor (Disambiguation)|Armor]] worn by humans. The amount of damage is determined by the formula {{Mvar|1 = x = a × (100% − p)}}, where {{Mvar|a}} is the armor protection level, {{Mvar|p}} is the penetration amount of a weapon, with {{Mvar|x}} being the actual damage reduced. So a weapon with 50% penetration shooting a player in the body would only reduce the damage by 50% instead of 100%.&lt;br /&gt;
&lt;br /&gt;
===Tantrum===&lt;br /&gt;
SCP-173 can leave a pool of filth on the ground by pressing the {{key Press|F}} key. Tantrum is unavailable when SCP-173 is observed; this includes the sustain period where the eye indicator is visible on SCP-173&#039;s screen. While multiple pools can be placed at once, the ability has a 30-second cooldown. A pool of filth will last only 180 seconds on the ground, though Tesla Gates will instantly destroy them, preventing SCP-173 from placing them near the Tesla Gate. SCP-173 is unable to use Tantrum while in Breakneck Speeds, having its cooldown locked at three seconds. (If the cooldown is higher, it will simply stop ticking down when it hits three). &amp;lt;br&amp;gt;&lt;br /&gt;
Players entering the pool gain the {{Hoverimage|Reduces player speed by 20%&amp;lt;br&amp;gt; Players cannot sprint|text=Stained}} [[Status Effects|Status Effect]], which lasts until the player leaves the pool plus two seconds afterward. If SCP-173 kills a player while they are under the Stained Effect, they will instantly gain back {{HumeShield|SCP=SCP-173|type=bonus}} Hume Shield.&lt;br /&gt;
&lt;br /&gt;
===Blink===&lt;br /&gt;
When SCP-173 is being looked at by a [[Humans|Human]], SCP-173 will stop moving and be locked in place. A small HUD element will appear on SCP-173&#039;s screen displaying a 3.0-second countdown for their Blink ability. When the cooldown ends, the player can hold {{key Press|Rightclick}} make a marker appear on the ground. The marker can be moved by using the mouse and can travel up to a max distance of 8 meters. When the player releases {{key Press|Rightclick}}, SCP-173 will teleport to their mark, which will force humans to blink. If any humans are in range, SCP-173 will automatically kill the closest one. The marker will change colors to display if SCP-173 is within killing range of a human or if Breakneck Speeds is activated.&amp;lt;br&amp;gt;&lt;br /&gt;
The Blink ability will shatter nearby windows when used.&lt;br /&gt;
&lt;br /&gt;
===Breakneck Speeds===&lt;br /&gt;
Breakneck Speeds can be turned on by pressing {{key Press|Shift}}, and can be used whether or not SCP-173 is seen.&amp;lt;br&amp;gt;&lt;br /&gt;
In this state, SCP-173 moves 1.7x faster, blinks 1.8x further, charges blinks twice as quickly, but is unable to kill players. The ability can be used by SCP-173 to quickly escape a dangerous situation as it allows them to move much more quickly at the cost of being unable to kill. SCP-173 will automatically shatter windows when moving into them while this ability is activated. &amp;lt;br&amp;gt;&lt;br /&gt;
This mode ends when the player presses {{key Press|Shift}} again. There is a small grace period of 1.5 seconds after the ability is activated where pressing the {{key Press|Shift}} key will not cancel the ability. It will also end automatically 10 seconds after SCP-173 is spotted. SCP-173 is unable to use Tantrum while in Breakneck Speeds&amp;lt;br&amp;gt;&lt;br /&gt;
The ability has a 40-second cooldown, the cooldown only starts after the ability ends.&amp;lt;br&amp;gt;&lt;br /&gt;
Breakneck Speeds is on cooldown at the beginning of the round.&lt;br /&gt;
&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
{{Achievements|check2=Playable SCPs}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Sounds=&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Sight Stingers&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173 Encounter.mp3|title=Encountering SCP-173|description=}}&lt;br /&gt;
|{{multi-listen item|filename=173 Its Still Here Ambient.mp3|title=Encountering SCP-173 (before ambience goes away)|description=}}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Chase Ambient&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173 I See It.mp3|title=Staring ambience #1|description=}}&lt;br /&gt;
|{{multi-listen item|filename=173 I Really See It.mp3|title=Staring ambience #2|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173 I Cant Stop Seeing It.mp3|title=Staring ambience #3|description=}}&lt;br /&gt;
|{{multi-listen item|filename=173 Its Gone Ambient.mp3|title=Looking away and ambience ends|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Attack Sounds&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=New neck Snap 1.mp3|title=Neck Snap 1|description=}}&lt;br /&gt;
|{{multi-listen item|filename=New Neck Snap 2.mp3|title=Neck Snap 2|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=New Neck Snap 3.mp3|title=Neck Snap 3|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Ability SFX&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173Tantrum.mp3|title=Tantrum Puddle|description=}}&lt;br /&gt;
||{{multi-listen item|filename=173 Teleport.mp3|title=Blink|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Movement&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173Scrape1.mp3|title=Movement #1|description=}}&lt;br /&gt;
|{{multi-listen item|filename=173Scrape2.mp3|title=Movement #2|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173Scrape3.mp3|title=Movement #3|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Misc&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173 Hume Shield Break.mp3|title=Hume Shield depletes|description=}}&lt;br /&gt;
|{{multi-listen item|filename=173death.mp3|title=Death Noise|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed wikitable wikitable--stripe&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px;&amp;quot; | SCP-173 Changelog History &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|0.1.0&lt;br /&gt;
|[[File:173_Icon.png|25px]] SCP-173 added.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|1st April 2018&lt;br /&gt;
|Renamed SCP-173 to PEANUT and changed its model for the 2018 April Fools update.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/5.0.0|5.0.0]]&lt;br /&gt;
|Ragdoll added.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/6.2.0|6.2.0]]&lt;br /&gt;
|Maximum HP increased to 3200.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/7.3.0|7.3.0]]&lt;br /&gt;
|Blink time decreased to 3 seconds.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|31st October 2018&lt;br /&gt;
|SCP-173&#039;s model changed for the 2018 Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|1st April 2019&lt;br /&gt;
|Renamed SCP-173 to Mr. Nutty and changed its model for the 2019 April Fools update.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/9.1.0|9.1.0]]&lt;br /&gt;
|Movement speed increased to 12.5 m/s.&lt;br /&gt;
|-&lt;br /&gt;
|Movement speed now increases more linearly from lost health.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.1|10.0.1]]&lt;br /&gt;
|Now correctly moves in blacked-out rooms.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.5|23rd October 2020]]&lt;br /&gt;
|Renamed SCP-173 to Mr. Nutty and changed its model for the 2020 Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.1.3|22nd December 2020]]&lt;br /&gt;
|Changed SCP-173&#039;s model and ragdoll for the 2020 Christmas update.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;11&amp;quot; colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.0|11.0.0]]&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta I&lt;br /&gt;
|Maximum HP increased to 4000.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta XI&lt;br /&gt;
|[[File:173_Icon_new.png|25px]] Reworked SCP-173.&lt;br /&gt;
*New model.&lt;br /&gt;
*Maximum HP decreased to 2000.&lt;br /&gt;
*Given 1000 HS.&lt;br /&gt;
*Decreased movement speed.&lt;br /&gt;
*Removed Panic.&lt;br /&gt;
*Removed Startling Speed.&lt;br /&gt;
*Replaced Neck Snap with Blink.&lt;br /&gt;
*Added Tantrum.&lt;br /&gt;
*Added Breakneck Speeds.&lt;br /&gt;
*Added Reinforced Concrete.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta XVII&lt;br /&gt;
|Maximum HP increased to 3000.&lt;br /&gt;
|-&lt;br /&gt;
|Maximum HS increased to 1500.&lt;br /&gt;
|-&lt;br /&gt;
|Movement speed increased.&lt;br /&gt;
|-&lt;br /&gt;
|Blink cooldown now determined by how many humans are staring at SCP-173 when the timer begins.&lt;br /&gt;
|-&lt;br /&gt;
|Tantrums are now destroyed by Tesla Gates.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Public Beta III&lt;br /&gt;
|Tantrum pool-size increased.&lt;br /&gt;
|-&lt;br /&gt;
|Blink cooldown scaling adjusted. 3 seconds base with an additional 0.6 second increase per witness.&lt;br /&gt;
|-&lt;br /&gt;
|Breakneck Speeds blink-distance multiplier is now 1.5x instead of 2x.&lt;br /&gt;
|-&lt;br /&gt;
|Breakneck Speeds now halves blink cooldown.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.1.0|11.1.0]]&lt;br /&gt;
|Blink cooldown scaling removed. It is now a flat 3.6 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|Blink distance decreased to 12.5 meters. Blink distance during Breakneck Speeds remains at 22.5 meters.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.1.1|18th December 2021]]&lt;br /&gt;
|Changed SCP-173&#039;s model for the 2021 Christmas update.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.1.3|11.1.3]]&lt;br /&gt;
|SCP-173&#039;s HS no longer has armor.&lt;br /&gt;
|-&lt;br /&gt;
|HS out-of-combat recharge rate increased from 15/s to 20/s&lt;br /&gt;
|-&lt;br /&gt;
|HP armor efficacy increased to 80%.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.2.0|11.2.0]]&lt;br /&gt;
|Tantrum pools can now be destroyed by explosions.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.2.1|11.2.1]]&lt;br /&gt;
|Changed SCP-173&#039;s maximum HS to 1200.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/12.0.0|12.0.0]]&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta I&lt;br /&gt;
|{{hoverimage|1500 HS at minimum HP.|text=HS changed to 750 HS with HP scaling.}}&lt;br /&gt;
|-&lt;br /&gt;
|SCP-173 can now break windows by either blinking into them or running into them with Breakneck Speeds active.&lt;br /&gt;
|-&lt;br /&gt;
|Teleport indicator for Blinking now shows whether a human is in the kill radius or not, as well as becoming transparent when Breakneck Speeds is active.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Public Beta&lt;br /&gt;
|Maximum HP increased to 4000.&lt;br /&gt;
|-&lt;br /&gt;
|Blink cooldown reduced to 3 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|Increased HS regeneration speed by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|SCP-173 killing players with the Stained [[Status Effects|Status Effect]] now regenerates {{hoverimage|Was 100.|text=400 HS}} instantly.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/12.0.0|22nd December 2022]]&lt;br /&gt;
|Changed SCP-173&#039;s model and ragdoll for the 2022 Christmas update.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/13.0.0|13.0.0]]&lt;br /&gt;
|Reduced SCP-173&#039;s Blink charge&#039;s ‘sustain time’ by one second.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/13.1.0|13.1.0]]&lt;br /&gt;
|Moved spawn to Heavy Containment Zone.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=150px widths=225px&amp;gt;&lt;br /&gt;
File:SCP 173.png|SCP-173&#039;s model prior to the [[Updates/11.0.0|Parabellum (v11.0.0)]] update.&lt;br /&gt;
TheNut.png|For the &#039;&#039;2018 April Fools Event&#039;&#039;, SCP-173 was turned into a Peanut.&lt;br /&gt;
PumnutRender.png|For the &#039;&#039;2018 Halloween Event&#039;&#039;, SCP-173 became a pumpkin.&lt;br /&gt;
SnownutRender.png|For the &#039;&#039;2018 &amp;amp; 2019 Christmas Event&#039;&#039;, SCP-173 was replaced with a snowman. Automatically spawns in the Class-D Cells and 173&#039;s chambers during December.&lt;br /&gt;
SCP 173Xmas.png|For the &#039;&#039;2020 Christmas Event&#039;&#039;, SCP-173 was covered in snow.&lt;br /&gt;
Snowmatt.png|For the &#039;&#039;2021, 2022 &amp;amp; 2023 Christmas Event&#039;&#039;, SCP-173 became a snowman. Upon reaching 0 HP, they would melt, leaving behind their hat and scarf. This model was a suggestion by a Patron.&lt;br /&gt;
Mr. Nutty (13.3).png|The glorious &amp;lt;br&amp;gt; &#039;&#039;&#039;Mr. Nutty&#039;&#039;&#039; has appeared during the &#039;&#039;2019 April Fools Event&#039;&#039;, the &#039;&#039;2020 Halloween Event&#039;&#039; and some rounds for the &#039;&#039;2023 Halloween Event&#039;&#039;&lt;br /&gt;
Multi-Nutty.png|During the &#039;&#039;2023 Halloween Event&#039;&#039;, a mutated version of Mr. Nutty could randomly appear.&lt;br /&gt;
Cashew.png|During the &#039;&#039;2023 Halloween Event&#039;&#039;, a combination of Mr. Nutty with the current SCP-173 could randomly appear. At the start of the round, it was randomized which of the three event models would appear. This model was a suggestion by a Patron.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*SCP-173 doesn&#039;t have a ragdoll upon death, and instead falls apart into pieces when killed.&lt;br /&gt;
**The Christmas 2021 &amp;amp; 2022 models would explode into a snowy mist and leave behind a black scarf and tophat.&lt;br /&gt;
*SCP-173 was the first class added to &#039;&#039;SCP: Secret Laboratory&#039;&#039; and the oldest part of the game that still exists today.&lt;br /&gt;
*SCP-173&#039;s ability icons were designed by &#039;&#039;&#039;RiriLeTiroir&#039;&#039;&#039;.&lt;br /&gt;
*SCP-173&#039;s [[Updates/11.2.0|v11.2.0]] Tantrum sound was recorded by Northwood Studios Audio Manager &#039;&#039;&#039;Brendan &amp;quot;Scot&amp;quot; O&#039;Dowd&#039;&#039;&#039;, who recorded it by putting his microphone in a beanbag and shaking it.&lt;br /&gt;
*SCP-173&#039;s Parabellum and Mr. Nutty models were designed by former Northwood Studios Art Director &#039;&#039;&#039;VESS&#039;&#039;&#039;.&lt;br /&gt;
*SCP-173&#039;s Mr. Nutty model is based on the &amp;quot;This Pleases the Nut&amp;quot; meme, which originates from the Jimmy Carter Peanut Statue built in Georgia, United States.&lt;br /&gt;
*Dying to SCP-173 will cause the player&#039;s head to be twisted 180 degrees around the base of the neck.&lt;br /&gt;
*SCP-173&#039;s 2021 &amp;amp; 2022 Christmas Event model was based on a Patreon suggestion.&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>OnionMλn</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-096&amp;diff=16114</id>
		<title>SCP-096</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-096&amp;diff=16114"/>
		<updated>2025-05-20T22:15:42Z</updated>

		<summary type="html">&lt;p&gt;OnionMλn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP Infobox Test&lt;br /&gt;
|MainImage = [[File:096rerender.png|center|325px]]&lt;br /&gt;
|F1MenuArt = [[File:SCPCAT096.png|center|225px|link=]SCPCAT096.png]]&lt;br /&gt;
|Abilities =&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Ability 096Melee=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Melee Attack (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-096 can perform a powerful melee attack while enraged. This attack will deal severe damage to any player targeted by SCP-096. Players who are not an active target will take no damage if hit.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 096Shield=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Scopophobia (Passive)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Upon being looked at or getting hurt by another player. SCP-096 can enter an enraged state. In this state their speed is greatly increased. The state last based on the number of targets. SCP-096 is unable to see fellow SCPs and non targets while in this state.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 096Cry=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Try Not To Cry (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
While docile, SCP-096 can lean up against a flat surface to greatly reduce the volume of their cries. While this state is active their Hume Shield regeneration is doubled.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 096Charged=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Charge (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-096 charges forward with high speeds. Any player struck by this attack will take high damage and become Concussed. Non targets will take less damage and spend less time Concussed.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|Health = 3000&lt;br /&gt;
|speedLowName = Distress/Calm&lt;br /&gt;
|speedLow = 3.3&lt;br /&gt;
|walkName = Docile&lt;br /&gt;
|Walk = 3.9&lt;br /&gt;
|sprintName = Enrage&lt;br /&gt;
|Sprint = 8.0&lt;br /&gt;
|speedFastName = Charge&lt;br /&gt;
|speedFast = 18.50&lt;br /&gt;
|Spawn = [[Heavy Containment Zone]]&lt;br /&gt;
|jumpHeight = {{Hoverimage|6.5 while enraged|text=3.7 (Default)}}&lt;br /&gt;
|OtherInformation = Can only see targets while enraged.&amp;lt;br&amp;gt;Voiced by: Bronson &amp;quot;Bronsolo&amp;quot; Bragg&#039;&amp;lt;br&amp;gt;Class ID: 9&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-096&#039;&#039;&#039; is one out of {{PlayableSCPs}} playable [[SCPs|SCP]] classes within &#039;&#039;SCP: Secret Laboratory&#039;&#039;. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-096 acts an assault class SCP, capable of effectively pushing with their team and then tearing apart large groups of targets once provoked.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{fancy link|079|backgroundalpha=0}} and SCP-096 can never spawn in the same round unless the server has enough players to spawn six SCPs in a round. SCP-096 can never spawn as the only SCP in a given round.&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=left&amp;gt;&lt;br /&gt;
=Operational Guides=&lt;br /&gt;
===Class Operational Guide===&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
===Abilities Operational Guides===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision0&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [Passive] — Scopophobia&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-096 Scopophobia}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision1&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [M1 Enraged] — Melee Attack&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-096 Melee Attack}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision2&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [M2 Enraged] — Charge&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-096 Charge}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision3&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision3&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [M2 Docile] — Try Not to Cry&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-096 Try Not to Cry}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
SCP-096 spawns in its [[Heavy Containment Zone#SCP-096&#039;s Containment Area|Containment Area]] located in Heavy Containment Zone. SCP-096 will immediately be free to leave its area and access the main section of HCZ. It begins the round in its Docile state, in which it is unable to harm any human players and emits audible sobbing. &amp;lt;br&amp;gt;&lt;br /&gt;
Human players can provoke SCP-096 into entering its Raging state via looking at its face or damaging it. During this mode, SCP-096 gains access to its offensive abilities and acts as an assault class for the SCP team. It will then be able to hunt down and eliminate any player that has provoked it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SCPDescription}}&lt;br /&gt;
&lt;br /&gt;
==Hume Shield==&lt;br /&gt;
* SCP-096 has a base [[Hume Shield]] value of {{HumeShield|SCP=SCP-096|type=base}}. &lt;br /&gt;
** At 20% of HP, SCP-096 will have {{HumeShield|SCP=SCP-096|type=final}} Hume Shield.&lt;br /&gt;
* If SCP-096 takes no damage for {{HumeShield|SCP=SCP-096|type=delay}} seconds, its Hume Shield will regenerate by {{HumeShield|SCP=SCP-096|type=regen}} HS/s.&lt;br /&gt;
* Using Try Not To Cry will double the regeneration rate of Hume Shield.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
===Scopophobia===&lt;br /&gt;
Scopophobia is broken up into four stages: &#039;&#039;Docile&#039;&#039;, &#039;&#039;Distressed&#039;&#039;, &#039;&#039;Raging&#039;&#039; and &#039;&#039;Calming&#039;&#039;. SCP-096 will begin the round in the Docile state.&lt;br /&gt;
&lt;br /&gt;
====Docile====&lt;br /&gt;
Docile is the default state of SCP-096. While in Docile, SCP-096 will be unable to harm humans. Its only active ability available in this state is Try Not To Cry. SCP-096 moves at a slow pace of 3.9 m/s, and will emit audible sobbing noises which alert nearby players to its presence.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If any human provokes SCP-096, either by looking at its face or damaging it, that human will become a target to SCP-096. A human that has provoked SCP-096 will receive audio and visual cues that they have done so. SCP-096 will also receive a notification that a human has provoked it.&amp;lt;br&amp;gt;&lt;br /&gt;
After a human becomes a target, SCP-096 is given a ten second opportunity to enter the Distressed state. SCP-096 may hold the {{Key Press|R}} key for 0.4 seconds to enter into the Distressed state. If SCP-096 hasn’t done this by the time the opportunity ends, then all current targets will lose their status as a target.&lt;br /&gt;
&lt;br /&gt;
====Distressed====&lt;br /&gt;
Distressed is the state used to transition from Docile to Raging. Once SCP-096 enters the Distress state, its speed will be lowered to 2.55 m/s. SCP-096’s sobbing will begin to quickly turn to loud screaming. It loses all perception of non-targets; including its SCP teammates. SCP-096’s screen will also slowly gain a red tint. After 6.1 seconds have passed in the Distressed state, SCP-096 will enter the Raging state.&lt;br /&gt;
&lt;br /&gt;
====Raging====&lt;br /&gt;
[[File:096gatepry.gif|thumb|right|400px|SCP-096 prying open a gate.]]&lt;br /&gt;
Raging is SCP-096’s assault state. Upon entering Raging, regeneration of [[Hume Shield]] will pause. SCP-096 gains a significant speed boost, moving at 8 m/s, and will gain access to its offensive abilities: Melee Attack and Charge. While Raging, SCP-096 will be constantly screaming; the screaming is unaffected by the &amp;quot;audio dampening&amp;quot; effect caused by [[C.A.S.S.I.E.]] announcements.&lt;br /&gt;
&lt;br /&gt;
SCP-096 will only be able to see its targets while Raging. This includes loosing the ability to see the other playable SCPs. All targets will be highlighted with a glowing red orb that can be seen through walls. Humans can still become targets during this state if they provoke SCP-096.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-096 can press {{Key Press|E}} on gates while Raging to force them open and slip through. Other SCPs can slip through the gate at the same time, but humans, including non-targets, will instantly take 200 damage if they attempt to.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Raging lasts a minimum of 20 seconds and a meter on SCP-096&#039;s screen will slowly deplete to represent the remaining time. Each additional target will add an extra three seconds to this stage, with a maximum of 35 seconds of Raging time. After the timer ends, SCP-096 will enter the Calming state. SCP-096 can also manually enter the Calming state before the timer ends by holding the {{Key Press|R}} key for 0.4 seconds.&lt;br /&gt;
&lt;br /&gt;
====Calming====&lt;br /&gt;
Calming is the state used to transition from Raging to Docile. SCP-096 will stop screaming and its movement speed is lowered to 2.55 m/s. It will lose all current targets, and cannot gain any more; all non-targets will also become visible again. Its Hume Shield will begin passively regenerating again. The red screen tint effect will fade away during Calming. &amp;lt;br&amp;gt;&lt;br /&gt;
After five seconds of being in Calming, SCP-096 will re-enter the Docile state. It will then immediately be able to gain targets again.&lt;br /&gt;
&lt;br /&gt;
===Melee Attack===&lt;br /&gt;
While in the Raging state, SCP-096 can perform a melee swipe with {{Key Press|Leftclick}}. The attack has a fairly large arc and will deal 60 damage to targets, with non-targets taking no damage at all; the attack damage is unaffected by [[Armor_(Disambiguation)|Armor]]. The attack has a short delay of 0.5 seconds after each swing, and its wide arc makes it able to hit players easily. The attack also deals 250 damage to doors.&lt;br /&gt;
&lt;br /&gt;
[[File:096charging.png|thumb|left|350px|SCP-096 charging at a {{Fancy link|mtfcp}}.]]&lt;br /&gt;
===Charge===&lt;br /&gt;
While in the Raging state, SCP-096 can perform a charge attack with {{Key Press|Rightclick}}. The attack will make SCP-096 charge forward in one direction, with no control over turning. Targets hit by this attack will take 90 damage and receive the Concussed [[Status Effects|Status Effect]] for ten seconds. Non-targets hit by Charge will only take 35 damage and receive the effect for four seconds. This ability has a five-second cooldown. If SCP-096 charges into a gate, the gate will be forced open allowing SCP-096 to slip through it. Charge deals 750 damage to doors.&amp;lt;br&amp;gt;&lt;br /&gt;
Players cannot become a target of SCP-096 whilst it is using Charge.&lt;br /&gt;
&lt;br /&gt;
===Try Not To Cry===&lt;br /&gt;
While in the Docile state, SCP-096 can perform the Try Not To Cry ability by pressing {{Key Press|Rightclick}}. It can be performed against any flat surface, and only while SCP-096 is standing on a flat surface. &amp;lt;br&amp;gt; While this ability is active, SCP-096 crying noise will gradually quiet down before becoming nearly silent. Hume Shield regeneration rate will also be doubled. &amp;lt;br&amp;gt; Movement is locked while this ability is active. The gradually quieting down effect gives the illusion of SCP-096 walking away.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
{{Achievements|check2=Playable SCPs}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Sounds=&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Sight Stingers&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=PlayerWasSeen.mp3|title=Became Target|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Docile&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=Docile Loop.mp3|title=Docile|description=}}&lt;br /&gt;
|{{multi-listen item|filename=Docile to Rage.mp3|title=Docile to Rage|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=Try Not to Cry.mp3|title=Try Not to Cry|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Enrage&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=Rage Loop.mp3|title=Rage Loop|description=}}&lt;br /&gt;
|&lt;br /&gt;
{{multi-listen item|filename=Rage to Docile.mp3|title=Rage to Docile|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Melee Attack&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=096melee1.mp3|title=Melee Swipe #1|description=}}&lt;br /&gt;
|{{multi-listen item|filename=096melee2.mp3|title=Melee Swipe #2|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Upon Kill&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=096meleekill1.mp3|title=Human Killed #1|description=}}&lt;br /&gt;
|{{multi-listen item|filename=096meleekill2.mp3|title=Human Killed #2|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Misc&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173 Hume Shield Break.mp3|title=Hume Shield depletes|description=}}&lt;br /&gt;
|{{multi-listen item|filename=pryGate.mp3|title=Gate Pry|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=Shyguy Killed.mp3|title=SCP-096 Recontained|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Animations=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
New096docileidle.gif|&#039;&#039;&#039;Docile Animation&#039;&#039;&#039;&lt;br /&gt;
New096ragewindup.gif|&#039;&#039;&#039;Distressed Animation&#039;&#039;&#039;&lt;br /&gt;
New096rageloop.gif|&#039;&#039;&#039;Attack/Enrage Animation&#039;&#039;&#039;&lt;br /&gt;
New096winddown.gif|&#039;&#039;&#039;Calming Animation&#039;&#039;&#039;&lt;br /&gt;
New096ragdollloop.gif|&#039;&#039;&#039;Ragdoll Animation&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Other=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=150px widths=225px&amp;gt;&lt;br /&gt;
Wendigoenrage.png|During the &#039;&#039;Halloween 2020 Event&#039;&#039;, SCP-096&#039;s model was changed to &#039;&#039;&#039;The Wendigo&#039;&#039;&#039;.&lt;br /&gt;
2020Xmas096.png|During the &#039;&#039;Xmas 2020 Event&#039;&#039;, SCP-096&#039;s model was intended to have a Light Blue hue.&lt;br /&gt;
2020Xmas096Bugged.png|During the &#039;&#039;Xmas 2020 Event&#039;&#039;, SCP-096&#039;s model was bugged causing it to look like this.&lt;br /&gt;
096Halloween21.png|SCP-096&#039;s model during the &#039;&#039;Halloween 2021 Event&#039;&#039;.&lt;br /&gt;
096Plush.png|Official SCP-096 Plushie.&lt;br /&gt;
Old096DocileRender.png|SCP-096&#039;s model in the Docile state prior to the [[Updates/10.0.0|Scopophobia (v10.0.0)]] update.&lt;br /&gt;
Old096RageRender.png|SCP-096&#039;s model in the Raging state prior to the [[Updates/10.0.0|Scopophobia (v10.0.0)]] update.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed wikitable wikitable--stripe&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px;&amp;quot; | SCP-096 Changelog History &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[https://steamcommunity.com/games/700330/announcements/detail/3374756222225098943 17th February 2018]&lt;br /&gt;
|SCP-096 is announced on Steam in the 1.1.0 changelog.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/3.0.0|3.0.0]]&lt;br /&gt;
|[[File:Old096F1.png|25px]] SCP-096 Added. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/3.1.0|3.1.0]]&lt;br /&gt;
|[[Heavy Containment Zone#SCP-096&#039;s Containment Area|Spawn room redesigned to fit SCP-096s article on the SCP wiki.]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|1st April 2018&lt;br /&gt;
|Renamed SCP-096 to SAD BOI and heavily distorted its animations for the April Fools update.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/5.0.0|5.0.0]]&lt;br /&gt;
|Enrage time raised to 14.5 seconds. Previously it was 12.5 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|Ragdoll added.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|31st October 2018&lt;br /&gt;
|Put a pumpkin over SCP-096s head for the halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/7.3.0|7.3.0]]&lt;br /&gt;
|Unspecified changes.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|1st April 2019&lt;br /&gt;
|Renamed SCP-096 to SCP-096-Binge and made its model severely obese April Fools update.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[https://www.twitch.tv/scpsl_official/clip/CredulousConsiderateEndiveBrokeBack?filter=clips&amp;amp;range=all&amp;amp;sort=time 28th April 2019]&lt;br /&gt;
|SCP-096s remodel is first teased on Twitch in a Megapatch 2 Q&amp;amp;A showing only the head and torso.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/9.0.0|9.0.0]]&lt;br /&gt;
|Two sounds added to kills by SCP-096.&lt;br /&gt;
|-&lt;br /&gt;
|Time to trigger decreased by 30%&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/9.0.3|9.0.3]]&lt;br /&gt;
|Attack hitmarkers are made serverside.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/9.1.0|9.1.0]]&lt;br /&gt;
|Jump height increased by 50% when enraged.&lt;br /&gt;
|-&lt;br /&gt;
|Time to trigger now dynamically changes based on player count.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[https://steamcommunity.com/gid/103582791460901430/announcements/detail/1716373422386984969 9th March 2020]&lt;br /&gt;
|Scopophobia is announced. The update adds [[Stamina]], [[Respawn Tickets]], new [[Status Effects]] and a rework of SCP-096.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.0|10.0.0]]&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Public Beta I&lt;br /&gt;
|[[File:096_IconCAT.png|25px]] SCP-096 Reworked.&lt;br /&gt;
* New model and sounds.&lt;br /&gt;
* HP lowered to 500.&lt;br /&gt;
* 250 HS applied. Increases by 250 HS every time a player looks at its face.&lt;br /&gt;
* Two new abilities, Try Not To Cry and Charge.&lt;br /&gt;
* Can no longer see people who haven&#039;t seen its face during Enrage and Targets are highlighted during Enrage.&lt;br /&gt;
* Enrage to Docile transition is no longer instant.&lt;br /&gt;
* Animated ragdoll added.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Public Beta XII&lt;br /&gt;
|Range of TNTC cries decreased.&lt;br /&gt;
|-&lt;br /&gt;
|HS increased to 500 HS. HS scaling per target decreased to 200.&lt;br /&gt;
|-&lt;br /&gt;
!text-align:center;&amp;quot;|Public Beta XIX&lt;br /&gt;
|SCP-096 can be harmed while using TNTC.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Release Candidate I&lt;br /&gt;
|People who touch SCP-096 will be counted as seeing its face.&lt;br /&gt;
|-&lt;br /&gt;
|People who touch SCP-096 while it is charging through a gate will instantly die on contact.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Release 10.0.0&lt;br /&gt;
|People who touch SCP-096 will no longer be counted as seeing its face.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.1|10.0.1]]&lt;br /&gt;
|Size of animated ragdoll decreased.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.2|10.0.2]]&lt;br /&gt;
|SCP-096 can now pry open the big gate on Surface Zone&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[[Updates/10.0.5|23rd October 2020]]&lt;br /&gt;
|[[File:Wendigoenrage.png|50px]]Renamed SCP-096 to The Wendigo along with having light emit from its mouth and eyes for the Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;9&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.1.0|10.1.0]]&lt;br /&gt;
|SCP-096s max rage time is now capped to 30 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|HP increased to 1500.&lt;br /&gt;
|-&lt;br /&gt;
|Hume Shield reduced to 350.&lt;br /&gt;
|-&lt;br /&gt;
|HS Regeneration reduced to 5 HS per second.&lt;br /&gt;
|-&lt;br /&gt;
|HS per target reduced to 70.&lt;br /&gt;
|-&lt;br /&gt;
|Can no longer see people who haven&#039;t seen its face during docile to enrage transition.&lt;br /&gt;
|-&lt;br /&gt;
|Cooldown timer for Charge and Enrage timer added.&lt;br /&gt;
|-&lt;br /&gt;
|Players that see its face will get an audio cue played to them.&lt;br /&gt;
|-&lt;br /&gt;
|Animated ragdoll now takes into account gravity and can display player name and cause of death.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.1.2|10.1.2]]&lt;br /&gt;
|Hit registration lasts longer server-side&lt;br /&gt;
|-&lt;br /&gt;
|Attack hitbox now changes depending on which hand of SCP-096 is used.&lt;br /&gt;
|-&lt;br /&gt;
|Vision code reworked to be more accurate.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[[Updates/10.1.3|22nd December 2020]]&lt;br /&gt;
|[[File:2020Xmas096.png|50px]][[File:2020Xmas096Bugged.png|50px]] Tinted SCP-096s textures blue and applied an emission texture to its eyes. (which wasn&#039;t properly applied, leading to the entire model glowing instead.)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.2.2|10.2.2]]&lt;br /&gt;
|Can now instantly destroy doors with charge again. (Originally couldn&#039;t as a result of the door refactor in [[Updates/10.2.0|10.2.0]].)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;10&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.0|11.0.0]]&lt;br /&gt;
!rowspan=&amp;quot;10&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta XI&lt;br /&gt;
|HP increased to 2000.&lt;br /&gt;
|-&lt;br /&gt;
|HS increased to 1000.&lt;br /&gt;
|-&lt;br /&gt;
|HS no longer scales per target and will always remain at 1000 max.&lt;br /&gt;
|-&lt;br /&gt;
|HS regeneration increased to 40 HS per second.&lt;br /&gt;
|-&lt;br /&gt;
|Enrage time now only increases from targets gained during Docile and Docile to Enrage transitions.&lt;br /&gt;
|-&lt;br /&gt;
|Charge cooldown increases to 3.5 seconds if someone is killed with it.&lt;br /&gt;
|-&lt;br /&gt;
|SCP-096 can no longer insta-kill people who haven&#039;t seen its face. It can still deal 40 damage to them via Charge.&lt;br /&gt;
|-&lt;br /&gt;
|Targets are highlighted in the Docile to Enrage transition first instead of when Enrage starts.&lt;br /&gt;
|-&lt;br /&gt;
|Hume Shield particles now stop appearing when SCP-096 performs TNTC.&lt;br /&gt;
|-&lt;br /&gt;
|SCP-096 now is notified when someone sees its face with the same audio cue used by humans who see its face.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[https://en.scpslgame.com/index.php?title=Updates/11.0.1 24th October 2021]&lt;br /&gt;
|[[File:096Halloween21.png|50px]] Applied an emission texture on SCP-096 to make its mouth and eyes glow for the Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.1.0|11.1.0]]&lt;br /&gt;
|Ragdolls from kills done by SCP-096s charge will have force applied to them.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;10&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/12.0.0|12.0.0]]&lt;br /&gt;
!rowspan=&amp;quot;10&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Public Beta&lt;br /&gt;
|Soft-reworked SCP-096.&lt;br /&gt;
*HP increased to 2500.&lt;br /&gt;
*{{Hoverimage|1200 HS at minimum HP. HS during rage is halved  and cannot regenerate.|text=Given 600 HS with HP scaling}}&lt;br /&gt;
*Melee attacks now deal 85 damage. Charge now deals 90 damage.&lt;br /&gt;
*Movement speed during Distressed and Calming changed to 2.55 m/s.&lt;br /&gt;
*Movement speed when Raging changed to 8 m/s.&lt;br /&gt;
*Try Not to Cry now works on any flat surface.&lt;br /&gt;
*SCP-096 may now choose when to begin Raging.&lt;br /&gt;
*Rage time now lasts for a minimum of 20 seconds and is capped at 35 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*SCP-096 has 2 unused animations.&lt;br /&gt;
*A charging SCP-096 is the fastest thing ingame.&lt;br /&gt;
**SCP-096 is also one of the slowest SCPs ingame due to his entering/exiting rage speed only being 2.5 m/s.&lt;br /&gt;
* According to Wavepoole, SCP-096&#039;s cry ability was named after the &amp;quot;Lie down, try not to cry, cry a lot&amp;quot; meme.&lt;br /&gt;
*SCP-096 was the 2nd SCP to be reworked, be given new abilities as well as introducing the Hume Shield mechanic.&lt;br /&gt;
**Despite popular belief, reworked SCP-096&#039;s enraged speed was made slower than pre reworked SCP-096. Old SCP-096 had an enraged speed of 12.36 hu/s while reworked had an enraged speed of 12 hu/s. Though, docile speed was increased from 4.7 hu/s to 5 hu/s in the rework.&lt;br /&gt;
***SCP-096&#039;s soft rework would decrease SCP-096&#039;s enrage speed even further.&lt;br /&gt;
*Upon reaching zero HP, SCP-096 will curl up into the ball and lay on the ground for the rest of the round. Thus, SCP-096 is not terminated at 0 HP, and is simply recontained. &lt;br /&gt;
**The [[3-X Particle Disruptor]] is an exception to this, as it does terminate SCP-096.&lt;br /&gt;
&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>OnionMλn</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-049&amp;diff=16113</id>
		<title>SCP-049</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-049&amp;diff=16113"/>
		<updated>2025-05-20T22:15:07Z</updated>

		<summary type="html">&lt;p&gt;OnionMλn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP Infobox Test&lt;br /&gt;
|MainImage = [[File:RenderSCP-049.png|center|235px|link=File:RenderSCP-049.png]]&lt;br /&gt;
|F1MenuArt = [[File:049F1.png|center|225px|link=File:049F1.png]]&lt;br /&gt;
|Abilities =&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Ability 049Touch=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Cardiac Arrest (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-049&#039;s touch causes humans to suffer a cardiac arrest, quickly draining their HP and increasing their Stamina consumption. A second touch on a player suffering the effects will be instantly killed.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 049Sense=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Good Sense of the Doctor (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-049 selects a chosen targets and gains a burst of speed. An icon at the bottom of the screen beats faster the closer SCP-049 is to the target. Upon resurrection of the target, (if killed by SCP-049 or SCP-049-2), they will have additional health and SCP-049 will a restore small amount of Hume Shield.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 049Waste=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Waste Not, Want Not (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-049 can resurrect SCP-049-2 instances who have fallen by human players. This can only be performed once per instance and those resurrected will have less max health.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 049Call=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;The Doctor&#039;s Call (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-049 will show their location to all active SCP-049-2 instances through walls. Any SCP-049-2 who stands near SCP-049 will begin to regenerate Hume Shield.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|Health = 2500&lt;br /&gt;
|Walk = 4.4&lt;br /&gt;
|Sprint = 5.8&lt;br /&gt;
|sprintName = Good Sense&lt;br /&gt;
|jumpHeight = 4.9&lt;br /&gt;
|Spawn = [[Heavy Containment Zone]]&lt;br /&gt;
|OtherInformation = Class ID: 5 &amp;lt;!-- Do not add Peanut or any other Community names here; Matthew is official --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-049&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-049 acts like a support class SCP, capable of turning dead people into {{fancy link|049-2|backgroundalpha=0}} instances, which inturn can make the next respawn wave smaller.&amp;lt;br&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=left&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Operational Guides=&lt;br /&gt;
===Class Operational Guide===&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
&lt;br /&gt;
===Abilities Operational Guides===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision0&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [LMB] — Cardiac Attack&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-049 Cardiac Attack}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision1&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [F] — Good Sense of the Doctor&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-049 Good Sense of the Doctor}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision2&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [R] — The Doctors Call&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-049 The Doctors Call}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision3&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision3&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [Passive] — Waste Not, Want Not&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-049 Waste Not Want Not}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
At the start of the round, SCP-049 will spawn in their [[Heavy Containment Zone#SCP-049&#039;s &amp;amp; SCP-173&#039;s Containment Area|Containment Cell]] located in Heavy Containment Zone.&lt;br /&gt;
SCP-049 can immediately leave the cell upon spawning and must use an elevator system to access the main section of HCZ. Upon leaving, SCP-049 will be free to roam around the map. SCP-049 has moderate stats and acts as a support class for the SCPs. They are capable of resurrecting fallen players into instances of SCP-049-2. &amp;lt;br&amp;gt;&lt;br /&gt;
{{SCPDescription}}&lt;br /&gt;
&lt;br /&gt;
==Hume Shield==&lt;br /&gt;
* SCP-049 has a base [[Hume Shield]] value of {{HumeShield|SCP=SCP-049|type=base}}.&lt;br /&gt;
** At 20% of HP, SCP-049 will have {{HumeShield|SCP=SCP-049|type=final}} Hume Shield.&lt;br /&gt;
* If SCP-049 takes no damage for {{HumeShield|SCP=SCP-049|type=delay}} seconds, its Hume Shield will regenerate by {{HumeShield|SCP=SCP-049|type=regen}} HS/s.&lt;br /&gt;
*SCP-049&#039;s The Doctor’s Call Ability will grant Hume Shield to SCP-049-2 instances in range.&lt;br /&gt;
*SCP-049 will gain {{HumeShield|SCP=SCP-049|type=bonus}} Hume Shield upon resurrection of a human player if they were a target of the [[SCP-049#Good Sense of The Doctor|Good Sense of The Doctor]] ability.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
===Cardiac Attack===&lt;br /&gt;
SCP-049 can &#039;cure&#039; any [[Classes|Human]] by pressing {{Key Press|leftclick}} on them. Humans will take an initial eight damage and are given the [[Status_Effects#Cardiac_Arrest|Cardiac Arrest]] Status Effect for 20 seconds, causing their HP to deplete at 8 HP/s, dealing a total of 168 damage. Cardiac Arrest will also triple a player&#039;s [[Stamina]] consumption rate. SCP-049 will also have a short cooldown before they can attack again, giving humans some time to escape SCP-049. If SCP-049 wants to convert the person into an instance of SCP-049-2, they must follow the player until they perish or have a teammate finish them off.  [[Adrenaline]] and [[SCP-500]] will stop the Cardiac Arrest effect when used. If SCP-049 attacks a player while they have the Cardiac Arrest Status Effect the player will instantly die. The attack is put on cooldown for 1.5 seconds after each successful hit.&lt;br /&gt;
&lt;br /&gt;
===Resurrection===&lt;br /&gt;
Once a human player dies, SCP-049 can hold the {{Key Press|E}} Key on their corpse to convert them into an SCP-049-2 instance. The cause of death does not matter, SCP-049 can revive a human player as long as they can reach their corpse. The process takes eight seconds to resurrect a human player. SCP-049 is capable of resurrecting a human player as long as they are a spectator and have yet to respawn. If a body lies on the ground for more than 12 seconds, they are considered &amp;quot;decayed&amp;quot;, and SCP-049 can&#039;t revive them. Players who are an active target of the Good Sense of The Doctor ability will take 18 seconds to decay.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An indicator will appear on any body that SCP-049 can resurrect.&lt;br /&gt;
====Waste Not, Want Not====&lt;br /&gt;
SCP-049 can resurrect fallen SCP-049-2 instances by holding the {{Key Press|E}} Key on their body, as long as that player is a spectator and they were killed by a human. There is no time limit for this unlike resurrecting fallen humans. However, if a player controlling an SCP-049-2 were to respawn, SCP-049 can no longer resurrect their old corpse, even if the player becomes a spectator again.&lt;br /&gt;
&lt;br /&gt;
This can be performed once per SCP-049-2 instance, effectively giving each instance two lives. Each revival causes the SCP-049-2 to lose 10% of their max HP. Players who have died as SCP-049-2 can deny further resurrects by pressing the {{Key Press|F}} key, preventing SCP-049 from reviving them.&lt;br /&gt;
&lt;br /&gt;
Health of regular SCP-049-2 instances:&lt;br /&gt;
* 400 HP at initial revival.&lt;br /&gt;
* 360 HP after the first death.&lt;br /&gt;
&lt;br /&gt;
Health of Good-Sense SCP-049-2 instances:&lt;br /&gt;
* 600 HP at initial revival.&lt;br /&gt;
* 540 HP after the first death.&lt;br /&gt;
&lt;br /&gt;
===Good Sense of The Doctor===&lt;br /&gt;
Pressing the {{Key Press|F}} Key will select the nearest human as a target if they are within range. If successful, an icon will appear on SCP-049&#039;s screen. This icon acts akin to a heartbeat. The closer SCP-049 is to the target, the faster it beats. A small blip will also appear on the chosen target for two seconds. The blip will be visible to SCP-049 and all SCP-049-2 instances. SCP-049&#039;s movement speed will increase to 5.8 m/s when this ability is successfully performed. Victims who are targets of this ability will have increased health upon resurrection as SCP-049-2, 600 HP as opposed to 400 HP. Their corpse will also take 18 seconds to decay instead of 12 seconds. SCP-049&#039;s Hume Shield will refilled by {{HumeShield|SCP=SCP-049|type=bonus}} HS if they successfully revive a target this way. The ability only last 20s. If SCP-049 attacks anyone who isn&#039;t their target, the ability instantly ends.&lt;br /&gt;
&lt;br /&gt;
The ability has a 25s cooldown upon ending.&amp;lt;br&amp;gt;&lt;br /&gt;
If no human was within range, the ability will have a 2.5 second cooldown.&lt;br /&gt;
&lt;br /&gt;
===The Doctor&#039;s Call===&lt;br /&gt;
Pressing the {{Key Press|R}} Key will broadcast SCP-049&#039;s location to all SCP-049-2 instances, allowing them to see SCP-049 through walls. This ability will last for a total of 20 seconds. Any SCP-049-2 instance that stands within a 10 meter radius of SCP-049 will begin to slowly generate Hume Shield at a rate of {{HumeShield|SCP=SCP-049-2|type=bonus}} HS/s, maxing out at {{HumeShield|SCP=SCP-049-2|type=final}} Hume Shield per SCP-049-2 instance. The generation will be paused for an SCP-049-2 instance if they take damage. The generation will continue after one second of taking no damage. This Hume Shield will not regenerate on its own. The ability has a 45 second cooldown after it ends.&lt;br /&gt;
&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
{{Achievements|check2=Playable SCPs}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Sounds=&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Attack&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=049Attack Hit.mp3|title=Attack Hit|description=}}&lt;br /&gt;
|{{multi-listen item|filename=049Afflicted.mp3|title=Cardiac Arrest|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=049Attack Kill.mp3|title=Attack Kill|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Good Sense of the Doctor&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=Good Sense of the Doctor.mp3|title=Ambience|description=}}&lt;br /&gt;
|{{multi-listen item|filename=Good Sense Kill.mp3|title=Attack Kill|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Call of the Doctor&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=Call of the Doctor.mp3|title=Ambience (SCP-049)|description=}}&lt;br /&gt;
|{{multi-listen item|filename=Louder near doctor passive.mp3|title=Near SCP-049 Ambience (SCP-049-2)|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=Call END.mp3|title=Ability End|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Misc&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=Surgery Sound.mp3|title=Surgery|description=}}&lt;br /&gt;
|{{multi-listen item|filename=173 Hume Shield Break.mp3|title=Hume Shield depletes|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=Cooldown.mp3|title=Cooldown|description=}}&lt;br /&gt;
|}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed wikitable wikitable--stripe&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px;&amp;quot; | SCP-049 Changelog History &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|0.1.0&lt;br /&gt;
|[[File:049_Icon.png|25px]] SCP-049 added.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|1st April 2018&lt;br /&gt;
|Renamed SCP-049 to EBOLA-BOI for the 2018 April Fools update.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/5.0.0|5.0.0]]&lt;br /&gt;
|Ragdoll added.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/6.2.0|6.2.0]]&lt;br /&gt;
|Maximum HP increased to {{hoverimage|Was 1200 HP.|text=1500 HP}}. (Not mentioned in the changelog)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/7.0.0|7.0.0]]&lt;br /&gt;
|Maximum HP increased to {{hoverimage|Was 1500 HP.|text=1700 HP}}. (Not mentioned in the changelog)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|31st October 2018&lt;br /&gt;
|Renamed SCP-049 to Nevermore-049 and put a pumpkin over its head for the 2018 Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;8&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/9.0.0|9.0.0]]&lt;br /&gt;
|Movement speed increased to {{hoverimage|Was 5.2 hu/s.|text=5.6 hu/s}}.&lt;br /&gt;
|-&lt;br /&gt;
|Added a 1.5 second cooldown to Antidote upon successful kills.&lt;br /&gt;
|-&lt;br /&gt;
|Increased time until a corpse expires to 10 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|SCP-049 can now use Resurrection on any corpses, regardless of the cause of death.&lt;br /&gt;
|-&lt;br /&gt;
|Resurrection time decreased to {{hoverimage|Was 10 seconds.|text=7 seconds}}.&lt;br /&gt;
|-&lt;br /&gt;
|Resurrection time no longer speeds up with lost HP.&lt;br /&gt;
|-&lt;br /&gt;
|Added notification when using Resurrection on corpses that have expired.&lt;br /&gt;
|-&lt;br /&gt;
|Changed the color of the HUD element displayed when using Resurrection.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.0|10.0.0]]&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Public Beta XIV&lt;br /&gt;
|Increased movement speed to {{hoverimage|Was 5.6 hu/s.|text=6 hu/s}}.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.5|23rd October 2020]]&lt;br /&gt;
|Renamed SCP-049 to Doctor Cure along with having its eyes glow white and applied the Hume Shield particle effect to its model for the 2020 Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.0|11.0.0]]&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta&lt;br /&gt;
|Cloth physics added to SCP-049&#039;s robe.&lt;br /&gt;
|-&lt;br /&gt;
|Maximum HP increased to {{hoverimage|Was 1700 HP.|text=2500 HP}}.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.1|24th October 2021]]&lt;br /&gt;
|Reused Halloween 2020 changes and replaced the Hume Shield effect with black smoke particles for the 2021 Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.1.0|11.1.0]]&lt;br /&gt;
|SCP-049 can now see the expired corpse message again.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.1.3|11.1.3]]&lt;br /&gt;
|Players killed by SCP-049 will be locked into death camera until their corpse has expired.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/12.0.0|12.0.0]]&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta I&lt;br /&gt;
|SCP-049 soft-reworked.&lt;br /&gt;
*{{hoverimage|Was 2500.|text=Decreased HP to 2000.}}&lt;br /&gt;
*{{hoverimage|500 HS at minimum HP.|text=Given 200 HS with HP scaling.}}&lt;br /&gt;
*Replaced {{hoverimage|Was an ability that allowed SCP-049 to instantly kill humans with one click.|text=Antidote}} with Cardiac Arrest.&lt;br /&gt;
*Replaced The Cure with Resurrection.&lt;br /&gt;
*Added Waste Not Want Not.&lt;br /&gt;
*Added Good Sense Of The Doctor.&lt;br /&gt;
*Added The Doctor&#039;s Call.&lt;br /&gt;
*Base speed has undergone metrification, it is now 3.9 m/s. (Effectively a decrease)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta IX&lt;br /&gt;
|Reduced attack range.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/13.0.0|13.0.0]]&lt;br /&gt;
|Time to resurrect someone as SCP-049 has been increased to 15 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|Killed targets that were marked by Good Sense of the Doctor now have a fixed increase to resurrect time.&lt;br /&gt;
|-&lt;br /&gt;
|Halved cooldown when Good Sense of the Doctor fails.&lt;br /&gt;
|-&lt;br /&gt;
|Base movement speed increased to 4.1 m/s.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/13.2.1|13.2.1]]&lt;br /&gt;
|Increased HP to 2200.&lt;br /&gt;
|-&lt;br /&gt;
|Increased initial HS to 300 and maximum HS to 600.&lt;br /&gt;
|-&lt;br /&gt;
|Increased base movement speed to 4.4 m/s.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=250px widths=225px&amp;gt;&lt;br /&gt;
049Halloween21.png|SCP-049&#039;s model during the &#039;&#039;Halloween 2021 Event&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
=Trivia=&lt;br /&gt;
*Before [[Updates/12.0.0|v12.0.0]], SCP-049&#039;s attack could instantly kill humans. This was replaced with the Cardiac Attack ability, notably alongside removing other SCP&#039;s instant kills in the update.&lt;br /&gt;
*Before MegaPatch 2 [[Updates/9.0.0|(v9.0.0)]], SCP-049&#039;s attack had no cooldown making it deadly against humans when at a chokepoint.&lt;br /&gt;
**SCP-049 could also only resurrect people it had killed before MegaPatch 2, and only within a very short timeframe after they had died.&lt;br /&gt;
*SCP-049 is the only SCP with no unique death animation, instead simply ragdolling upon death.&lt;br /&gt;
&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>OnionMλn</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Data/Hume_Shield&amp;diff=16112</id>
		<title>Data/Hume Shield</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Data/Hume_Shield&amp;diff=16112"/>
		<updated>2025-05-20T22:15:00Z</updated>

		<summary type="html">&lt;p&gt;OnionMλn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#subobject:&lt;br /&gt;
|name = SCP-049&lt;br /&gt;
|base = 300&lt;br /&gt;
|final = 600&lt;br /&gt;
|delay = 10&lt;br /&gt;
|regen = 15&lt;br /&gt;
|bonus = 200&lt;br /&gt;
|resistance = 0%&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|name = SCP-049-2&lt;br /&gt;
|base = 0&lt;br /&gt;
|final = 100&lt;br /&gt;
|delay = 0&lt;br /&gt;
|regen = 0&lt;br /&gt;
|bonus = 20&lt;br /&gt;
|resistance = 0%&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|name = SCP-096&lt;br /&gt;
|base = 500&lt;br /&gt;
|final = 1000&lt;br /&gt;
|delay = 15&lt;br /&gt;
|regen = 15&lt;br /&gt;
|resistance = 0%&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|name = SCP-106&lt;br /&gt;
|base = 350&lt;br /&gt;
|final = 700&lt;br /&gt;
|delay = 0&lt;br /&gt;
|regen = 10&lt;br /&gt;
|resistance = 0%&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|name = SCP-173&lt;br /&gt;
|base = 750&lt;br /&gt;
|final = 1500&lt;br /&gt;
|delay = 10&lt;br /&gt;
|regen = 4%&lt;br /&gt;
|bonus = 400&lt;br /&gt;
|resistance = 0%&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|name = SCP-939&lt;br /&gt;
|base = 350&lt;br /&gt;
|final = 700&lt;br /&gt;
|delay = 10&lt;br /&gt;
|regen = 25&lt;br /&gt;
|resistance = 0%&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|name = SCP-1507&lt;br /&gt;
|base = 50&lt;br /&gt;
|final = 50&lt;br /&gt;
|delay = 10&lt;br /&gt;
|regen = 5&lt;br /&gt;
|bonus = 0&lt;br /&gt;
|resistance = 0%&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|name = SCP-3114&lt;br /&gt;
|base = 350&lt;br /&gt;
|final = 600&lt;br /&gt;
|delay = 10&lt;br /&gt;
|regen = 15&lt;br /&gt;
|bonus = 25&lt;br /&gt;
|resistance = 50%&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>OnionMλn</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Data/Hume_Shield&amp;diff=16111</id>
		<title>Data/Hume Shield</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Data/Hume_Shield&amp;diff=16111"/>
		<updated>2025-05-20T22:12:32Z</updated>

		<summary type="html">&lt;p&gt;OnionMλn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#subobject:&lt;br /&gt;
|name = SCP-049&lt;br /&gt;
|base = 300&lt;br /&gt;
|final = 600&lt;br /&gt;
|delay = 10&lt;br /&gt;
|regen = 15&lt;br /&gt;
|bonus = 200&lt;br /&gt;
|resistance = 0%&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|name = SCP-049-2&lt;br /&gt;
|base = 0&lt;br /&gt;
|final = 100&lt;br /&gt;
|delay = 0&lt;br /&gt;
|regen = 0&lt;br /&gt;
|bonus = 10&lt;br /&gt;
|resistance = 0%&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|name = SCP-096&lt;br /&gt;
|base = 500&lt;br /&gt;
|final = 1000&lt;br /&gt;
|delay = 15&lt;br /&gt;
|regen = 15&lt;br /&gt;
|resistance = 0%&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|name = SCP-106&lt;br /&gt;
|base = 350&lt;br /&gt;
|final = 700&lt;br /&gt;
|delay = 0&lt;br /&gt;
|regen = 10&lt;br /&gt;
|resistance = 0%&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|name = SCP-173&lt;br /&gt;
|base = 750&lt;br /&gt;
|final = 1500&lt;br /&gt;
|delay = 10&lt;br /&gt;
|regen = 4%&lt;br /&gt;
|bonus = 400&lt;br /&gt;
|resistance = 0%&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|name = SCP-939&lt;br /&gt;
|base = 350&lt;br /&gt;
|final = 700&lt;br /&gt;
|delay = 10&lt;br /&gt;
|regen = 25&lt;br /&gt;
|resistance = 0%&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|name = SCP-1507&lt;br /&gt;
|base = 50&lt;br /&gt;
|final = 50&lt;br /&gt;
|delay = 10&lt;br /&gt;
|regen = 5&lt;br /&gt;
|bonus = 0&lt;br /&gt;
|resistance = 0%&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|name = SCP-3114&lt;br /&gt;
|base = 350&lt;br /&gt;
|final = 600&lt;br /&gt;
|delay = 10&lt;br /&gt;
|regen = 15&lt;br /&gt;
|bonus = 25&lt;br /&gt;
|resistance = 50%&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>OnionMλn</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCPs&amp;diff=16104</id>
		<title>SCPs</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCPs&amp;diff=16104"/>
		<updated>2025-05-18T17:52:38Z</updated>

		<summary type="html">&lt;p&gt;OnionMλn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;mp-center&amp;quot; style=&amp;quot;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-sectionNew&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-headerNew&amp;quot;&amp;gt;SCP Items&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-contentNew&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;SCPs are anomalies that have been captured by the Foundation. SCPs are stored within numerous sites owned by the Foundation across the world; these sites include places like Site-88, Site-17 and Site-02, with the last one being where SCP: Secret Laboratory takes place. While some anomalies are harmful or hostile, others can be very beneficial if used correctly. The following SCPs are found ingame.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Actual category box --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-sectionNew&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-contentNew&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-subheaderNew&amp;quot;&amp;gt;Playable SCPs&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
{{Hycontent|SCP-049|049_Icon}}{{Hycontent|SCP-049-2|049-2_Icon}}{{Hycontent|SCP-079|SCPCAT 079}}{{Hycontent|SCP-096|096_IconCAT}}{{Hycontent|SCP-106|106_Icon}}{{Hycontent|SCP-173|173_Icon new}}{{Hycontent|SCP-939|939_Icon}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-contentNew&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-subheaderNew&amp;quot;&amp;gt;Item SCPs&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Hycontent3|Anti-Cola}}{{Hycontent3|SCP-018}}{{Hycontent3|SCP-127}}{{Hycontent3|SCP-207}}{{Hycontent3|SCP-244}}{{Hycontent3|SCP-268}}{{Hycontent3|SCP-500}}{{Hycontent3|SCP-1344}}{{Hycontent3|SCP-1576}}{{Hycontent3|SCP-1853}}{{Hycontent3|SCP-2176}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-contentNew&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-subheaderNew&amp;quot;&amp;gt;Environmental SCPs&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Hycontent|SCP-330|330Render|4=200}}{{Hycontent|SCP-914|914CAT|4=150}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-contentNew&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-subheaderNew&amp;quot;&amp;gt;Event Exclusive SCPs&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Hycontent|SCP-559|559Render|4=150}}{{Hycontent|SCP-956|ISeeYou|4=150}}{{Hycontent|SCP-1507|1507_Icon}}{{Hycontent|SCP-2536 (Disambiguation)|2536Render2|4=150|6=SCP-2536}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!---{{HiddenHover|text=&amp;lt;span class=&#039;hoveritem selected&#039;&amp;gt;CAPYBARA CAPYBARA CAPYBARA&amp;lt;/span&amp;gt;&amp;lt;span class=&#039;hoveritem&#039; style=&amp;quot;display:initial;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;Rapidly approaching&amp;lt;br&amp;gt;[[File:Sequen.png|75px]]&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;|border=none}}&lt;br /&gt;
&amp;lt;/div&amp;gt;---&amp;gt;&lt;/div&gt;</summary>
		<author><name>OnionMλn</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Radio&amp;diff=15898</id>
		<title>Radio</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Radio&amp;diff=15898"/>
		<updated>2025-05-09T13:23:34Z</updated>

		<summary type="html">&lt;p&gt;OnionMλn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
|image	= RadioIcon.png&lt;br /&gt;
|image_size = 200&lt;br /&gt;
|type = Equipment (Tool)&lt;br /&gt;
|usage = Allows communication over long distances. &amp;lt;br&amp;gt;Range can be adjusted.&lt;br /&gt;
|spawn = [[Standard Locker]] &amp;lt;br&amp;gt; [[Weapon Locker Type 21]] &amp;lt;br&amp;gt; [[Light Containment Zone#LCZ Armory - ##00|LCZ Armory]] &amp;lt;br&amp;gt; [[Heavy Containment Zone#Ammunition Armory|HCZ Ammunition Armory]] &amp;lt;br&amp;gt; [[Humans|Foundation Military Classes]]&lt;br /&gt;
|Description = &#039;&#039;Uses Battery while on. &amp;lt;br&amp;gt; Longer range means higher battery use.&#039;&#039;&lt;br /&gt;
|ID = 12&lt;br /&gt;
|debugName = Radio&lt;br /&gt;
|manufactor =[[Lore/Manufacturers#Hykia Research &amp;amp; Computing Technologies|Hykia Research &amp;amp; Computing Technologies]]&lt;br /&gt;
|weight = 1.7&lt;br /&gt;
|disarmImmunity = False&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Radio&#039;&#039;&#039; is a type of [[Items|Item]] found in &#039;&#039;SCP: Secret Laboratory&#039;&#039;.&lt;br /&gt;
__TOC__&lt;br /&gt;
=In Game=&lt;br /&gt;
Radios allow for long range communication between other players who have Radios, regardless of what team they may be on.&lt;br /&gt;
&lt;br /&gt;
Radios start with 100% charge, which will slowly deplete if the Radio remains active. Higher ranges will drain power faster. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Holding down {{Key Press|V}} will allow the player to use the Radio. The Radio does not need to be equipped in order to use it. &lt;br /&gt;
&lt;br /&gt;
One can change the channels by equipping the Radio and pressing {{Key Press|Leftclick}}. There are currently 4 ranges: Short Range, Medium Range, Long Range and Ultra Range (&#039;&#039;&#039;SR&#039;&#039;&#039;, &#039;&#039;&#039;MR&#039;&#039;&#039;, &#039;&#039;&#039;LR&#039;&#039;&#039;, &#039;&#039;&#039;UR&#039;&#039;&#039;). &lt;br /&gt;
&lt;br /&gt;
The Radio can be turned on or off by pressing {{Key Press|Rightclick}}.&amp;lt;br&amp;gt;&lt;br /&gt;
While the Radio is turned off, battery will not be consumed.&lt;br /&gt;
==Spawning==&lt;br /&gt;
*[[Standard Locker]]s [6.25%]&lt;br /&gt;
*[[Weapon Locker Type 21]] (Drawer) [25%]&lt;br /&gt;
*[[Light Containment Zone#LCZ Armory - ##00|LCZ Armory]] [100%]&lt;br /&gt;
*[[Heavy Containment Zone#Ammunition Armory|HCZ Ammunition Armory]] [100%]&lt;br /&gt;
*Spawns on all [[Mobile Task Force|MTF]] Operatives and [[Facility Guard]]s.&lt;br /&gt;
**The Radio will automatically be turned on upon spawning and set to the MR range.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Range==&lt;br /&gt;
*Short Range - {{MetersToHallways|108}}&lt;br /&gt;
*Medium Range - {{MetersToHallways|180}}&lt;br /&gt;
*Long Range -  {{MetersToHallways|1080}}&lt;br /&gt;
*Ultra Range -  {{MetersToHallways|7200}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
One hallway is 15 meters.&lt;br /&gt;
If two players are using different ranges on the Radio, the range the two can communicate will be the range of whatever range is the best between them. (i.e. A player with Radio set to Short Range can still communicate with players on Medium Range who are more than 108 meters away but less than 180 meters)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Power Usage==&lt;br /&gt;
The Radio has a limited and short battery life that it uses up over time before dying. The power usages depends on range and if the radio is idle or currently being used to broadcast. Receiving a message does not deplete the battery faster. The Radio has a battery life of 200 units.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!Range&lt;br /&gt;
!Idle&lt;br /&gt;
!Talking&lt;br /&gt;
!Total Idle Time&lt;br /&gt;
!Total Talk Time&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Short&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |0.5 units per minute&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |40 units per minute&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |{{#expr:200/0.5 round 2}} minutes&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |{{#expr:200/40 round 2}} minutes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Medium&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |1.2 units per minute&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |60 units per minute&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |{{#expr:200/1.2 round 2}} minutes&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |{{#expr:200/60 round 2}} minutes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Long&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |4.5 units per minute&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |120 units per minute&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |{{#expr:200/4.5 round 2}} minutes&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |{{#expr:200/120 round 2}} minutes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Ultra&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |13.5 units per minute&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |240 units per minute&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |{{#expr:200/13.5 round 2}} minutes&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |{{#expr:200/240 round 2}} minutes&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
{{Achievements}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Sounds=&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Equip radio.mp3|title=Equip|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Toggle Switch.mp3|title=Switch channels|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Toggle TurnOff.mp3|title=Turn Off|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Toggle TurnOn.mp3|title=Turn On|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Animation =&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
Radioequip.gif|&#039;&#039;&#039;Equip Animation&#039;&#039;&#039;&lt;br /&gt;
Radioonandoff.gif|&#039;&#039;&#039;On/Off Animation&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Legacy=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=255px heights=338px&amp;gt;&lt;br /&gt;
RadioRenderV2.png|A render of the Radio&#039;s former model. This model was the second model used by the Radio. When this model was ingame, its inventory icon was still that of the oldest Radio model.&lt;br /&gt;
OldRadioIcon.png|The former inventory icon of the Radio. Icon is that of the oldest Radio Model.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* The back of the Radio has a worn off note saying &amp;quot;For f__k sake please do not recharge using SCP-914!!&amp;quot;&lt;br /&gt;
**Near the bottom of the radio is another note saying &amp;quot;Please don&#039;t use in 914&amp;quot;&lt;br /&gt;
* When the Radio&#039;s model was first changed, its inventory icon was still of the old model.&lt;br /&gt;
** This was fixed in v11 when the Radio got an overhaul with a second model change.&lt;br /&gt;
{{Items Navbox}}&lt;/div&gt;</summary>
		<author><name>OnionMλn</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Data/Hume_Shield&amp;diff=15805</id>
		<title>Data/Hume Shield</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Data/Hume_Shield&amp;diff=15805"/>
		<updated>2025-05-08T22:30:30Z</updated>

		<summary type="html">&lt;p&gt;OnionMλn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#subobject:&lt;br /&gt;
|name = SCP-049&lt;br /&gt;
|base = 300&lt;br /&gt;
|final = 600&lt;br /&gt;
|delay = 10&lt;br /&gt;
|regen = 15&lt;br /&gt;
|bonus = 200&lt;br /&gt;
|resistance = 0%&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|name = SCP-049-2&lt;br /&gt;
|base = 0&lt;br /&gt;
|final = 100&lt;br /&gt;
|delay = 0&lt;br /&gt;
|regen = 0&lt;br /&gt;
|bonus = 10&lt;br /&gt;
|resistance = 0%&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|name = SCP-096&lt;br /&gt;
|base = 450&lt;br /&gt;
|final = 900&lt;br /&gt;
|delay = 15&lt;br /&gt;
|regen = 15&lt;br /&gt;
|resistance = 0%&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|name = SCP-106&lt;br /&gt;
|base = 350&lt;br /&gt;
|final = 700&lt;br /&gt;
|delay = 0&lt;br /&gt;
|regen = 10&lt;br /&gt;
|resistance = 0%&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|name = SCP-173&lt;br /&gt;
|base = 750&lt;br /&gt;
|final = 1500&lt;br /&gt;
|delay = 10&lt;br /&gt;
|regen = 30&lt;br /&gt;
|bonus = 400&lt;br /&gt;
|resistance = 0%&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|name = SCP-939&lt;br /&gt;
|base = 350&lt;br /&gt;
|final = 700&lt;br /&gt;
|delay = 10&lt;br /&gt;
|regen = 25&lt;br /&gt;
|resistance = 0%&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|name = SCP-1507&lt;br /&gt;
|base = 50&lt;br /&gt;
|final = 50&lt;br /&gt;
|delay = 10&lt;br /&gt;
|regen = 5&lt;br /&gt;
|bonus = 0&lt;br /&gt;
|resistance = 0%&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|name = SCP-3114&lt;br /&gt;
|base = 350&lt;br /&gt;
|final = 600&lt;br /&gt;
|delay = 10&lt;br /&gt;
|regen = 15&lt;br /&gt;
|bonus = 25&lt;br /&gt;
|resistance = 50%&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>OnionMλn</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCPs&amp;diff=15784</id>
		<title>SCPs</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCPs&amp;diff=15784"/>
		<updated>2025-05-08T19:08:34Z</updated>

		<summary type="html">&lt;p&gt;OnionMλn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;mp-center&amp;quot; style=&amp;quot;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-sectionNew&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-headerNew&amp;quot;&amp;gt;SCP Items&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-contentNew&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;SCPs are anomalies that have been captured by the Foundation. SCPs are stored within numerous sites owned by the Foundation across the world; these sites include places like Site-88, Site-17 and Site-02, with the last one being where SCP: Secret Laboratory takes place. While some anomalies are harmful or hostile, others can be very beneficial if used correctly. The following SCPs are found ingame.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Actual category box --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-sectionNew&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-contentNew&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-subheaderNew&amp;quot;&amp;gt;Playable SCPs&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
{{Hycontent|SCP-049|049_Icon}}{{Hycontent|SCP-049-2|049-2_Icon}}{{Hycontent|SCP-079|SCPCAT 079}}{{Hycontent|SCP-096|096_IconCAT}}{{Hycontent|SCP-106|106_Icon}}{{Hycontent|SCP-173|173_Icon new}}{{Hycontent|SCP-939|939_Icon}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-contentNew&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-subheaderNew&amp;quot;&amp;gt;Item SCPs&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Hycontent3|Anti-Cola}}{{Hycontent3|SCP-018}}{{Hycontent3|SCP-207}}{{Hycontent3|SCP-244}}{{Hycontent3|SCP-268}}{{Hycontent3|SCP-500}}{{Hycontent3|SCP-1344}}{{Hycontent3|SCP-1576}}{{Hycontent3|SCP-1853}}{{Hycontent3|SCP-2176}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-contentNew&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-subheaderNew&amp;quot;&amp;gt;Environmental SCPs&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Hycontent|SCP-330|330Render|4=200}}{{Hycontent|SCP-914|914CAT|4=150}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-contentNew&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-subheaderNew&amp;quot;&amp;gt;Event Exclusive SCPs&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Hycontent|SCP-559|559Render|4=150}}{{Hycontent|SCP-956|ISeeYou|4=150}}{{Hycontent|SCP-1507|1507_Icon}}{{Hycontent|SCP-2536 (Disambiguation)|2536Render2|4=150|6=SCP-2536}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!---{{HiddenHover|text=&amp;lt;span class=&#039;hoveritem selected&#039;&amp;gt;CAPYBARA CAPYBARA CAPYBARA&amp;lt;/span&amp;gt;&amp;lt;span class=&#039;hoveritem&#039; style=&amp;quot;display:initial;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;Rapidly approaching&amp;lt;br&amp;gt;[[File:Sequen.png|75px]]&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;|border=none}}&lt;br /&gt;
&amp;lt;/div&amp;gt;---&amp;gt;&lt;/div&gt;</summary>
		<author><name>OnionMλn</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-127&amp;diff=15783</id>
		<title>SCP-127</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-127&amp;diff=15783"/>
		<updated>2025-05-08T19:07:18Z</updated>

		<summary type="html">&lt;p&gt;OnionMλn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Micro HID Infobox&lt;br /&gt;
|type = Living Gun&lt;br /&gt;
|image = SCP127.png&lt;br /&gt;
|ammo = 60(+1)&lt;br /&gt;
|caliber = Teeth&lt;br /&gt;
|damage = 20 (Tier-1)&amp;lt;br&amp;gt;22 (Tier-2)&amp;lt;br&amp;gt; 24 (Tier-3)&lt;br /&gt;
&amp;lt;!--- To manually override draw and reload times, add &amp;quot;Override&amp;quot; at the end of the variables --&amp;gt;&lt;br /&gt;
|notes = Regenerates Ammo&lt;br /&gt;
|spawn = [[Heavy Containment Zone#SCP-127&#039;s Containment Area|HCZ - SCP-127’s Containment Area]]&lt;br /&gt;
|SCP914 = False&lt;br /&gt;
|ID = 62&lt;br /&gt;
|debugName = GunSCP127&lt;br /&gt;
|inspired = Heckler &amp;amp; Koch MP5&lt;br /&gt;
|weight = 1.27&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SCP-127&#039;&#039;&#039; is an [[SCPs|SCP Item]] found in &#039;&#039;SCP Secret Laboratory&#039;&#039;.  SCP-127 is a living gun that regenerates ammo and levels up as the player uses it.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=left&amp;gt;&lt;br /&gt;
=Operational Guide=&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex:auto; flex-direction:row; flex-basis:min-content; min-width:60%&amp;quot;&amp;gt;&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
&amp;lt;div style=&amp;quot;white-space:normal; font-size:15px&amp;quot;&amp;gt;SCP-127 in its containment chamber located in Heavy Containment Zone, which require a [[Keycard]] with {{HoverKeycard|Required Access1=CC3}} to open. &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SCP-127 has the functionality of a typical firearm, but cannot be modified at a workstation. Initially, it possesses subpar stats with a mere 25% penetration and 20 damage. SCP-127 does not take usual ammo, instead it regenerates its magazine at a base rate of 2/s. It will also immediately regenerate 15 rounds upon a successful kill or tiering up.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Despite being an SCP object, SCP-127 counts towards the Special Weapons inventory limit.&lt;br /&gt;
&lt;br /&gt;
===Hume Shield===&lt;br /&gt;
When held, SCP-127 will passively generate a Hume Shield for its user. It regenerates at a rate of 3/s up to a base maximum of 25. This shield has a regeneration delay of five seconds after taking damage. When not held for more than three seconds, HS will decay at a rate of 10/s.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-127 will not generate HS if the player has the SCP-207 status effect active.&lt;br /&gt;
&lt;br /&gt;
===Tiers===&lt;br /&gt;
As SCP-127 is used, it will gain points towards the next tier and gain increased stats. The following actions result in gaining points:&lt;br /&gt;
*Dealing damage with SCP-127.&lt;br /&gt;
**The amount of points gained is equivalent to the amount of damage dealt.&lt;br /&gt;
*150 points are awarded for using SCP-127 to kill a player. &lt;br /&gt;
*While SCP-127 is held, it passively generates points at a rate of 2/s.&lt;br /&gt;
&lt;br /&gt;
SCP-127 begins at Tier 1 upon initial pickup. SCP-127’s current tier progression is unique to each player, and will retain its current progress until the player dies.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-127’s current tier progression is visible on its view model.&lt;br /&gt;
&lt;br /&gt;
Below is a table representing different stats and values for SCP-127 across its three tiers.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Stat !! Tier 1 !! Tier 2 !! Tier 3&lt;br /&gt;
|-&lt;br /&gt;
| Damage || 20 || 22 || 24&lt;br /&gt;
|-&lt;br /&gt;
| Penetration || 25% || 50% || 75%&lt;br /&gt;
|-&lt;br /&gt;
| Fire Rate (RPM) || 750 || 810 || 870&lt;br /&gt;
|-&lt;br /&gt;
| Maximum Hume Shield || 25 || 35 || 50&lt;br /&gt;
|-&lt;br /&gt;
| Ammo Regeneration Rate || 2/s || 4/s || 5/s&lt;br /&gt;
|-&lt;br /&gt;
| Ammo Regeneration Delay || 5s || 3s || 1s&lt;br /&gt;
|-&lt;br /&gt;
| Hip Firing Accuracy || 1.8° || 1.7° || 1.7°&lt;br /&gt;
|-&lt;br /&gt;
| ADS Accuracy || 0.27° || 0.22° || 0.19°&lt;br /&gt;
|-&lt;br /&gt;
| Running Accuracy || 2.2° || 2.1° || 2.1°&lt;br /&gt;
|-&lt;br /&gt;
| Point Unlock Threshold || 0 || 1000 || 1500&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Voicelines=&lt;br /&gt;
When the player holds SCP-127, it will react to various actions and events. Each action has a list of voicelines associated with it, and one of them will randomly play if that action occurs. The game will prioritize playing lines that have not been played before.&amp;lt;br&amp;gt;&lt;br /&gt;
Nearby players can also hear these voicelines.&lt;br /&gt;
SCP-127 will not speak if its user is sneak walking.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Below is a table displaying all of SCP-127’s voicelines for each situation.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Action/Event !! Possible Voicelines&lt;br /&gt;
|-&lt;br /&gt;
| Initial Pickup (From Chamber) || &lt;br /&gt;
*Ahem... Seriously? Neck-snap McGee gets a cell? And I get drowned?&lt;br /&gt;
*(coughing) ... Pleased to meet ya! They call me one-twenny-seven around these parts.&lt;br /&gt;
*Ahh! You got room for one more? (coughing)&lt;br /&gt;
*(coughing) ... Say, what year is it?&lt;br /&gt;
*Ahh! Oh, sweet oxygen! I missed ya!&lt;br /&gt;
*Wrrghh... you call that waterboarding? Do your worst!&lt;br /&gt;
|-&lt;br /&gt;
| Initial Pickup || &lt;br /&gt;
Generic&lt;br /&gt;
*Ah! Easy on the grip, boss!&lt;br /&gt;
*Hey, boss! How&#039;s it going?&lt;br /&gt;
*Hey, boss! Take me with!&lt;br /&gt;
As a Chaos Insurgent&lt;br /&gt;
*Gas mask? I like your style, pal!&lt;br /&gt;
*Sick glad rags, boss!&lt;br /&gt;
*You uh.. You fellas from outta town?&lt;br /&gt;
As a Class-D&lt;br /&gt;
*What’s a couple’ a’ corpses for freedom, eh boss?&lt;br /&gt;
*Hey, chief! Need a hand in breaking out?&lt;br /&gt;
*Aight, you and I? Partners in crime!&lt;br /&gt;
*From one internee, to another... Let&#039;s tag &#039;em, boss!&lt;br /&gt;
*Hey! I used to own a jumpsuit like that!&lt;br /&gt;
*Woah! Break-out!&lt;br /&gt;
As an MTF or Guard&lt;br /&gt;
*Any chance I can go... when this is over? (...) No? Okay...&lt;br /&gt;
*Ah, jeez! We can be friends... aye, boss?&lt;br /&gt;
As a Scientist&lt;br /&gt;
*Didn&#039;t you stick me in that tank, last week?&lt;br /&gt;
*Those glasses better be prescription!&lt;br /&gt;
*You do know how to shoot, right? No offense, boss... just checkin&#039;...&lt;br /&gt;
As a Tutorial&lt;br /&gt;
*I&#039;ll be honest... I think you&#039;re a bit out of place here, boss!&lt;br /&gt;
*Hey, you here to rescue me? Ha-ha-ha!&lt;br /&gt;
If Previous Owner Achieved Tier 3&lt;br /&gt;
*(sobbing)&lt;br /&gt;
|-&lt;br /&gt;
| On Draw || &lt;br /&gt;
*Good to see ya!&lt;br /&gt;
*Hello again!&lt;br /&gt;
*Hello there!&lt;br /&gt;
*Hello!&lt;br /&gt;
*Hey, hey!&lt;br /&gt;
*How&#039;s it goin&#039;?&lt;br /&gt;
|-&lt;br /&gt;
| Chambering Round || &lt;br /&gt;
*Ow! Dammit, that hurts!&lt;br /&gt;
*Ugh... I&#039;ll feel that tomorrow.&lt;br /&gt;
*Urgh...&lt;br /&gt;
*Aagh... Uhh..&lt;br /&gt;
*Uuurgh...&lt;br /&gt;
*Aagh...&lt;br /&gt;
*Ahh! Urgh... I hate that part!&lt;br /&gt;
*Nope... Never getting any better... Ahh...&lt;br /&gt;
*Ahh! Urgh... That stings!&lt;br /&gt;
|-&lt;br /&gt;
| Holstering || &lt;br /&gt;
*Bye-bye!&lt;br /&gt;
*Fair enough!&lt;br /&gt;
*Goodbye!&lt;br /&gt;
*Is the safety on? Nah, just kiddin&#039;!&lt;br /&gt;
*Is the safety on?&lt;br /&gt;
*Off I go!&lt;br /&gt;
*You know where to find me, boss!&lt;br /&gt;
|-&lt;br /&gt;
| Dropping || &lt;br /&gt;
*Don&#039;t forget about me!&lt;br /&gt;
*Guess I&#039;ll wait here!&lt;br /&gt;
*Oh, no... You go on ahead! I&#039;ll catch up...&lt;br /&gt;
*See ya later, boss!&lt;br /&gt;
*Ay, take care, boss!&lt;br /&gt;
*Hey! Watch the paint!&lt;br /&gt;
*I&#039;ll be here if you need me!&lt;br /&gt;
|-&lt;br /&gt;
| On Kill ||&lt;br /&gt;
*Bang!&lt;br /&gt;
*Beat it!&lt;br /&gt;
*Good one, boss!&lt;br /&gt;
*Ay, good stuff!&lt;br /&gt;
*Good work, boss!&lt;br /&gt;
*Nice one, boss!&lt;br /&gt;
*Hey! Nice shot!&lt;br /&gt;
*Whoa-ho! Nice!&lt;br /&gt;
*Rattle &#039;im!&lt;br /&gt;
*Scram!&lt;br /&gt;
*Whamo!&lt;br /&gt;
|-&lt;br /&gt;
| Idle Chatter ||&lt;br /&gt;
*I  know a great bar down in Queens, first rounds on you!.. On account of me not ownin’ any cash.&lt;br /&gt;
*Y&#039;know... I was in a completely different facility at one point! Mmm... That&#039;s right! There was a bit o’ rumblin’ here, a few explosions there! And the next thing, you know... I&#039;m here now! Wonder what happened to the rest of the guys locked up there! Hope they got out all right...&lt;br /&gt;
*I&#039;m gettin&#039; paid for this... right?&lt;br /&gt;
*Oh! Did you hear that? Sounded like death! Someone died... Something to that effect. Tend to hear that a lot around here. Now that I think about it... The whole place just... echoes with death!&lt;br /&gt;
*Aaaaaagh! Oh, shh... Sorry, boss! I thought I heard somethin&#039;- Wait! (...) Nope, nothin&#039;.&lt;br /&gt;
*Lemme tell ya. This place is an absolute mess right now! Looks so secure, too! What went wrong?...&lt;br /&gt;
*Hey, boss! You got any plans for when you get out of here?&lt;br /&gt;
*Hey, uh... question, boss! You don&#039;t have to answer if you don&#039;t wanna, but uh... Are you sure you know where we&#039;re goin&#039;? I swear we&#039;ve seen this hallway before.&lt;br /&gt;
|-&lt;br /&gt;
| Player Misses Full Magazine ||&lt;br /&gt;
*Umm, you... You almost hit somethin&#039;!&lt;br /&gt;
*I like your style, boss!&lt;br /&gt;
*That invisible hat fella around?&lt;br /&gt;
*Uhhh... you good, boss?&lt;br /&gt;
|-&lt;br /&gt;
| Ranking Up ||&lt;br /&gt;
*I&#039;ll be honest... This&#039; goin&#039; way better than expected!&lt;br /&gt;
*Hey, boss! I&#039;d say we&#039;re doin&#039; pretty good!&lt;br /&gt;
*Oh! It feels good to be back!&lt;br /&gt;
*Dis’ is gettin’ nuts..  I think we&#039;re winnin&#039;!&lt;br /&gt;
*(manic laughter, followed by pain)&lt;br /&gt;
*Look at us go! Partners in crime!... or justice... if that&#039;s how you swing…&lt;br /&gt;
|-&lt;br /&gt;
| Militant Respawn ||&lt;br /&gt;
Same Team as Respawn Wave&lt;br /&gt;
*Aha! Reinforcements!&lt;br /&gt;
*Friends of yours?&lt;br /&gt;
*Oh... Things are getting interestin&#039; now...&lt;br /&gt;
*Oho! Looks like we&#039;re getting backup!&lt;br /&gt;
Opposing Team &lt;br /&gt;
*Aight, I got a plan! Well no.. that&#039;s a lie... But I&#039;m workin&#039; on it!&lt;br /&gt;
*Oh... That-... that&#039;s not good, is it?&lt;br /&gt;
*Don&#039;t let them take me again!&lt;br /&gt;
*Don&#039;t say anything! Ask for a lawyer!&lt;br /&gt;
|-&lt;br /&gt;
| An SCP Being Recontained ||&lt;br /&gt;
Generic&lt;br /&gt;
*All those freaky powers, and you ain&#039;t even bullet-proof?&lt;br /&gt;
*Billions of dollars to build this place! And all you needed was a couple of rounds?&lt;br /&gt;
*Gun beats, uh... Whatever you are!&lt;br /&gt;
*Gun beats, the... Whatever you are!&lt;br /&gt;
*Not so tough now, are ya?&lt;br /&gt;
*Why build a container when you can use a gun!&lt;br /&gt;
SCP-049&lt;br /&gt;
*Hah! An apple a day, aye boss?&lt;br /&gt;
*Whatever&#039;s behind that beak, I&#039;m glad we never had to see it!&lt;br /&gt;
*I AM THE BLACK DEATH!&lt;br /&gt;
*Consider Ms. Birdface a widow, doc!&lt;br /&gt;
*Overdosed on shells! That&#039;s a new one, aye boss?&lt;br /&gt;
*Resurrect this!&lt;br /&gt;
*No worries! We&#039;ll take good care of the kids!&lt;br /&gt;
SCP-049-2&lt;br /&gt;
*Ain&#039;t no pill that can fix you, fella! Except... the uhh.. whatever.&lt;br /&gt;
*Yeah! Get his goons, boss!&lt;br /&gt;
*Well... if it isn&#039;t Mr. Twelve Feet Under!&lt;br /&gt;
*Say goodbye to your goons, doc!&lt;br /&gt;
*And stay down, you disease!&lt;br /&gt;
*You got two lives too many, fellas!&lt;br /&gt;
*What gets up, must fall back down, eh?&lt;br /&gt;
SCP-079&lt;br /&gt;
*0101, moron!&lt;br /&gt;
*Ain&#039;t ever dyin&#039; to a mini-fridge!&lt;br /&gt;
*Yeah... Keep the camera to yourself, creep!&lt;br /&gt;
*Never liked that toaster!&lt;br /&gt;
*I hope his warranty hasn&#039;t run out.&lt;br /&gt;
SCP-096&lt;br /&gt;
*Seven feet tall? Seven foot fall!&lt;br /&gt;
*You had a good run, buddy! Your face was all the rage!&lt;br /&gt;
*I may not have eyes, but you&#039;re one ugly bastard!&lt;br /&gt;
*I may not have eyes, but I know you&#039;re one ugly bastard!&lt;br /&gt;
*I always liked the statue more!&lt;br /&gt;
*Finally! I thought he&#039;d never shut up!&lt;br /&gt;
*Have fun in the cage!&lt;br /&gt;
SCP-106&lt;br /&gt;
*Alright, you can stop checking over your shoulder now, boss! Old dude&#039;s gone!&lt;br /&gt;
*Yeah! Pocket this dimension, you grease ball!&lt;br /&gt;
*Thank god! No more of that terrible sinking feelin&#039;!&lt;br /&gt;
*You created your own hell, why don&#039;t you stay for a bit?&lt;br /&gt;
*Sunk into the floor, like he had cement shoes!&lt;br /&gt;
SCP-173&lt;br /&gt;
*Well... I&#039;m sure your death was an experience. A real eye opener, even!&lt;br /&gt;
*Try to piece THAT back together!&lt;br /&gt;
*Oh, good! That scrapin&#039; was gettin&#039; on my nerves!&lt;br /&gt;
*Ah! Shattered like glass!&lt;br /&gt;
SCP-939&lt;br /&gt;
*What? Nothing to say now?&lt;br /&gt;
*Stay down, freakshow!&lt;br /&gt;
*You aint’ the first ventriloquist I’ve iced!&lt;br /&gt;
SCP-3114&lt;br /&gt;
*You don&#039;t got no more bones you can pick with us! Ha-ha-ha-ha!&lt;br /&gt;
*That&#039;s one less skeleton in the closet!&lt;br /&gt;
*We got the Skinwalker, boss!&lt;br /&gt;
|-&lt;br /&gt;
| User Killed ||&lt;br /&gt;
*No! I have attachment issues!&lt;br /&gt;
*Boss?... Boss?! BOSS!!!&lt;br /&gt;
*Hey, hey! GET UP!&lt;br /&gt;
*I was just starting to like you!&lt;br /&gt;
*No... no c&#039;mon! NOT NOW!&lt;br /&gt;
*No... no c&#039;mon! Not now...&lt;br /&gt;
*Not again, not again, not again!&lt;br /&gt;
*Not again?!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
{{Achievements|check1=Firearm|check2=SCP Items}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*SCP-127’s voice went through several iterations before arriving at its final form.&lt;br /&gt;
**Initially, SCP-127’s voice was going to have a thick Australian accent.&lt;br /&gt;
*SCP-127 is the first weapon SCP item.&lt;br /&gt;
&lt;br /&gt;
{{SCP Navbox}}&lt;br /&gt;
{{Items Navbox}}&lt;/div&gt;</summary>
		<author><name>OnionMλn</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCPs&amp;diff=15782</id>
		<title>SCPs</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCPs&amp;diff=15782"/>
		<updated>2025-05-08T19:00:58Z</updated>

		<summary type="html">&lt;p&gt;OnionMλn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;mp-center&amp;quot; style=&amp;quot;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-sectionNew&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-headerNew&amp;quot;&amp;gt;SCP Items&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-contentNew&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;SCPs are anomalies that have been captured by the Foundation. SCPs are stored within numerous sites owned by the Foundation across the world; these sites include places like Site-88, Site-17 and Site-02, with the last one being where SCP: Secret Laboratory takes place. While some anomalies are harmful or hostile, others can be very beneficial if used correctly. The following SCPs are found ingame.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Actual category box --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-sectionNew&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-contentNew&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-subheaderNew&amp;quot;&amp;gt;Playable SCPs&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
{{Hycontent|SCP-049|049_Icon}}{{Hycontent|SCP-049-2|049-2_Icon}}{{Hycontent|SCP-079|SCPCAT 079}}{{Hycontent|SCP-096|096_IconCAT}}{{Hycontent|SCP-106|106_Icon}}{{Hycontent|SCP-173|173_Icon new}}{{Hycontent|SCP-939|939_Icon}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-contentNew&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-subheaderNew&amp;quot;&amp;gt;Item SCPs&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Hycontent3|Anti-Cola}}{{Hycontent3|SCP-018}}{{Hycontent3|SCP-127}}{{Hycontent3|SCP-207}}{{Hycontent3|SCP-244}}{{Hycontent3|SCP-268}}{{Hycontent3|SCP-500}}{{Hycontent3|SCP-1344}}{{Hycontent3|SCP-1576}}{{Hycontent3|SCP-1853}}{{Hycontent3|SCP-2176}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-contentNew&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-subheaderNew&amp;quot;&amp;gt;Environmental SCPs&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Hycontent|SCP-330|330Render|4=200}}{{Hycontent|SCP-914|914CAT|4=150}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-contentNew&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-subheaderNew&amp;quot;&amp;gt;Event Exclusive SCPs&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Hycontent|SCP-559|559Render|4=150}}{{Hycontent|SCP-956|ISeeYou|4=150}}{{Hycontent|SCP-1507|1507_Icon}}{{Hycontent|SCP-2536 (Disambiguation)|2536Render2|4=150|6=SCP-2536}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!---{{HiddenHover|text=&amp;lt;span class=&#039;hoveritem selected&#039;&amp;gt;CAPYBARA CAPYBARA CAPYBARA&amp;lt;/span&amp;gt;&amp;lt;span class=&#039;hoveritem&#039; style=&amp;quot;display:initial;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;Rapidly approaching&amp;lt;br&amp;gt;[[File:Sequen.png|75px]]&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;|border=none}}&lt;br /&gt;
&amp;lt;/div&amp;gt;---&amp;gt;&lt;/div&gt;</summary>
		<author><name>OnionMλn</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-127&amp;diff=15781</id>
		<title>SCP-127</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-127&amp;diff=15781"/>
		<updated>2025-05-08T19:00:16Z</updated>

		<summary type="html">&lt;p&gt;OnionMλn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Micro HID Infobox&lt;br /&gt;
|type = Living Gun&lt;br /&gt;
|image = SCP127.png&lt;br /&gt;
|ammo = 60(+1)&lt;br /&gt;
|caliber = Teeth&lt;br /&gt;
|damage = 20 (Tier-1)&amp;lt;br&amp;gt;22 (Tier-2)&amp;lt;br&amp;gt; 24 (Tier-3)&lt;br /&gt;
&amp;lt;!--- To manually override draw and reload times, add &amp;quot;Override&amp;quot; at the end of the variables --&amp;gt;&lt;br /&gt;
|notes = Regenerates Ammo&lt;br /&gt;
|spawn = [[Heavy Containment Zone#SCP-127&#039;s Containment Area|HCZ - SCP-127’s Containment Area]]&lt;br /&gt;
|SCP914 = False&lt;br /&gt;
|ID = 62&lt;br /&gt;
|debugName = GunSCP127&lt;br /&gt;
|inspired = Heckler &amp;amp; Koch MP5&lt;br /&gt;
|weight = 1.27&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SCP-127&#039;&#039;&#039; is an [[SCPs|SCP Item]] found in &#039;&#039;SCP Secret Laboratory&#039;&#039;.  SCP-127 is a living gun that regenerates ammo and levels up as the player uses it.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=left&amp;gt;&lt;br /&gt;
=Operational Guide=&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex:auto; flex-direction:row; flex-basis:min-content; min-width:60%&amp;quot;&amp;gt;&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
&amp;lt;div style=&amp;quot;white-space:normal; font-size:15px&amp;quot;&amp;gt;SCP-127 in its containment chamber located in Heavy Containment Zone, which require a [[Keycard]] with {{HoverKeycard|Required Access1=CC3}} to open. &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SCP-127 has the functionality of a typical firearm, but cannot be modified at a workstation. Initially, it possesses subpar stats with a mere 25% penetration and 20 damage. SCP-127 does not take usual ammo, instead it regenerates its magazine at a base rate of 2/s. It will also immediately regenerate 15 rounds upon a successful kill or tiering up.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Despite being an SCP object, SCP-127 counts towards the Special Weapons inventory limit.&lt;br /&gt;
&lt;br /&gt;
===Hume Shield===&lt;br /&gt;
When held, SCP-127 will passively generate a Hume Shield for its user. It regenerates at a rate of 3/s up to a base maximum of 25. This shield has a regeneration delay of five seconds after taking damage. When not held for more than three seconds, HS will decay at a rate of 10/s.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-127 will not generate HS if the player has the SCP-207 status effect active.&lt;br /&gt;
&lt;br /&gt;
===Tiers===&lt;br /&gt;
As SCP-127 is used, it will gain points towards the next tier and gain increased stats. The following actions result in gaining points:&lt;br /&gt;
*Dealing damage with SCP-127.&lt;br /&gt;
**The amount of points gained is equivalent to the amount of damage dealt.&lt;br /&gt;
*150 points are awarded for using SCP-127 to kill a player. &lt;br /&gt;
*While SCP-127 is held, it passively generates points at a rate of 2/s.&lt;br /&gt;
&lt;br /&gt;
SCP-127 begins at Tier 1 upon initial pickup. SCP-127’s current tier progression is unique to each player, and will retain its current progress until the player dies.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-127’s current tier progression is visible on its view model.&lt;br /&gt;
&lt;br /&gt;
Below is a table representing different stats and values for SCP-127 across its three tiers.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Stat !! Tier 1 !! Tier 2 !! Tier 3&lt;br /&gt;
|-&lt;br /&gt;
| Damage || 20 || 22 || 24&lt;br /&gt;
|-&lt;br /&gt;
| Penetration || 25% || 50% || 75%&lt;br /&gt;
|-&lt;br /&gt;
| Fire Rate (RPM) || 750 || 810 || 870&lt;br /&gt;
|-&lt;br /&gt;
| Maximum Hume Shield || 25 || 35 || 50&lt;br /&gt;
|-&lt;br /&gt;
| Ammo Regeneration Rate || 2/s || 4/s || 5/s&lt;br /&gt;
|-&lt;br /&gt;
| Ammo Regeneration Delay || 5s || 3s || 1s&lt;br /&gt;
|-&lt;br /&gt;
| Hip Firing Accuracy || 1.8° || 1.7° || 1.7°&lt;br /&gt;
|-&lt;br /&gt;
| ADS Accuracy || 0.27° || 0.22° || 0.19°&lt;br /&gt;
|-&lt;br /&gt;
| Running Accuracy || 2.2° || 2.1° || 2.1°&lt;br /&gt;
|-&lt;br /&gt;
| Point Unlock Threshold || 0 || 1000 || 1500&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Voicelines=&lt;br /&gt;
When the player holds SCP-127, it will react to various actions and events. Each action has a list of voicelines associated with it, and one of them will randomly play if that action occurs. The game will prioritize playing lines that have not been played before.&amp;lt;br&amp;gt;&lt;br /&gt;
Nearby players can also hear these voicelines.&lt;br /&gt;
SCP-127 will not speak if its user is sneak walking.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Below is a table displaying all of SCP-127’s voicelines for each situation.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Action/Event !! Possible Voicelines&lt;br /&gt;
|-&lt;br /&gt;
| Initial Pickup (From Chamber) || &lt;br /&gt;
*Ahem... Seriously? Neck-snap McGee gets a cell? And I get drowned?&lt;br /&gt;
*(coughing) ... Pleased to meet ya! They call me one-twenny-seven around these parts.&lt;br /&gt;
*Ahh! You got room for one more? (coughing)&lt;br /&gt;
*(coughing) ... Say, what year is it?&lt;br /&gt;
*Ahh! Oh, sweet oxygen! I missed ya!&lt;br /&gt;
*Wrrghh... you call that waterboarding? Do your worst!&lt;br /&gt;
|-&lt;br /&gt;
| Initial Pickup || &lt;br /&gt;
Generic&lt;br /&gt;
*Ah! Easy on the grip, boss!&lt;br /&gt;
*Hey, boss! How&#039;s it going?&lt;br /&gt;
*Hey, boss! Take me with!&lt;br /&gt;
As a Chaos Insurgent&lt;br /&gt;
*Gas mask? I like your style, pal!&lt;br /&gt;
*Sick glad rags, boss!&lt;br /&gt;
*You uh.. You fellas from outta town?&lt;br /&gt;
As a Class-D&lt;br /&gt;
*What’s a couple’ a’ corpses for freedom, eh boss?&lt;br /&gt;
*Hey, chief! Need a hand in breaking out?&lt;br /&gt;
*Aight, you and I? Partners in crime!&lt;br /&gt;
*From one internee, to another... Let&#039;s tag &#039;em, boss!&lt;br /&gt;
*Hey! I used to own a jumpsuit like that!&lt;br /&gt;
*Woah! Break-out!&lt;br /&gt;
As an MTF or Guard&lt;br /&gt;
*Any chance I can go... when this is over? (...) No? Okay...&lt;br /&gt;
*Ah, jeez! We can be friends... aye, boss?&lt;br /&gt;
As a Scientist&lt;br /&gt;
*Didn&#039;t you stick me in that tank, last week?&lt;br /&gt;
*Those glasses better be prescription!&lt;br /&gt;
*You do know how to shoot, right? No offense, boss... just checkin&#039;...&lt;br /&gt;
As a Tutorial&lt;br /&gt;
*I&#039;ll be honest... I think you&#039;re a bit out of place here, boss!&lt;br /&gt;
*Hey, you here to rescue me? Ha-ha-ha!&lt;br /&gt;
If Previous Owner Achieved Tier 3&lt;br /&gt;
*(sobbing)&lt;br /&gt;
|-&lt;br /&gt;
| On Draw || &lt;br /&gt;
*Good to see ya!&lt;br /&gt;
*Hello again!&lt;br /&gt;
*Hello there!&lt;br /&gt;
*Hello!&lt;br /&gt;
*Hey, hey!&lt;br /&gt;
*How&#039;s it goin&#039;?&lt;br /&gt;
|-&lt;br /&gt;
| Chambering Round || &lt;br /&gt;
*Ow! Dammit, that hurts!&lt;br /&gt;
*Ugh... I&#039;ll feel that tomorrow.&lt;br /&gt;
*Urgh...&lt;br /&gt;
*Aagh... Uhh..&lt;br /&gt;
*Uuurgh...&lt;br /&gt;
*Aagh...&lt;br /&gt;
*Ahh! Urgh... I hate that part!&lt;br /&gt;
*Nope... Never getting any better... Ahh...&lt;br /&gt;
*Ahh! Urgh... That stings!&lt;br /&gt;
|-&lt;br /&gt;
| Holstering || &lt;br /&gt;
*Bye-bye!&lt;br /&gt;
*Fair enough!&lt;br /&gt;
*Goodbye!&lt;br /&gt;
*Is the safety on? Nah, just kiddin&#039;!&lt;br /&gt;
*Is the safety on?&lt;br /&gt;
*Off I go!&lt;br /&gt;
*You know where to find me, boss!&lt;br /&gt;
|-&lt;br /&gt;
| Dropping || &lt;br /&gt;
*Don&#039;t forget about me!&lt;br /&gt;
*Guess I&#039;ll wait here!&lt;br /&gt;
*Oh, no... You go on ahead! I&#039;ll catch up...&lt;br /&gt;
*See ya later, boss!&lt;br /&gt;
*Ay, take care, boss!&lt;br /&gt;
*Hey! Watch the paint!&lt;br /&gt;
*I&#039;ll be here if you need me!&lt;br /&gt;
|-&lt;br /&gt;
| On Kill ||&lt;br /&gt;
*Bang!&lt;br /&gt;
*Beat it!&lt;br /&gt;
*Good one, boss!&lt;br /&gt;
*Ay, good stuff!&lt;br /&gt;
*Good work, boss!&lt;br /&gt;
*Nice one, boss!&lt;br /&gt;
*Hey! Nice shot!&lt;br /&gt;
*Whoa-ho! Nice!&lt;br /&gt;
*Rattle &#039;im!&lt;br /&gt;
*Scram!&lt;br /&gt;
*Whamo!&lt;br /&gt;
|-&lt;br /&gt;
| Idle Chatter ||&lt;br /&gt;
*I  know a great bar down in Queens, first rounds on you!.. On account of me not ownin’ any cash.&lt;br /&gt;
*Y&#039;know... I was in a completely different facility at one point! Mmm... That&#039;s right! There was a bit o’ rumblin’ here, a few explosions there! And the next thing, you know... I&#039;m here now! Wonder what happened to the rest of the guys locked up there! Hope they got out all right...&lt;br /&gt;
*I&#039;m gettin&#039; paid for this... right?&lt;br /&gt;
*Oh! Did you hear that? Sounded like death! Someone died... Something to that effect. Tend to hear that a lot around here. Now that I think about it... The whole place just... echoes with death!&lt;br /&gt;
*Aaaaaagh! Oh, shh... Sorry, boss! I thought I heard somethin&#039;- Wait! (...) Nope, nothin&#039;.&lt;br /&gt;
*Lemme tell ya. This place is an absolute mess right now! Looks so secure, too! What went wrong?...&lt;br /&gt;
*Hey, boss! You got any plans for when you get out of here?&lt;br /&gt;
*Hey, uh... question, boss! You don&#039;t have to answer if you don&#039;t wanna, but uh... Are you sure you know where we&#039;re goin&#039;? I swear we&#039;ve seen this hallway before.&lt;br /&gt;
|-&lt;br /&gt;
| Player Misses Full Magazine ||&lt;br /&gt;
*Umm, you... You almost hit somethin&#039;!&lt;br /&gt;
*I like your style, boss!&lt;br /&gt;
*That invisible hat fella around?&lt;br /&gt;
*Uhhh... you good, boss?&lt;br /&gt;
|-&lt;br /&gt;
| Ranking Up ||&lt;br /&gt;
*I&#039;ll be honest... This&#039; goin&#039; way better than expected!&lt;br /&gt;
*Hey, boss! I&#039;d say we&#039;re doin&#039; pretty good!&lt;br /&gt;
*Oh! It feels good to be back!&lt;br /&gt;
*Dis’ is gettin’ nuts..  I think we&#039;re winnin&#039;!&lt;br /&gt;
*(manic laughter, followed by pain)&lt;br /&gt;
*Look at us go! Partners in crime!... or justice... if that&#039;s how you swing…&lt;br /&gt;
|-&lt;br /&gt;
| Militant Respawn ||&lt;br /&gt;
Same Team as Respawn Wave&lt;br /&gt;
*Aha! Reinforcements!&lt;br /&gt;
*Friends of yours?&lt;br /&gt;
*Oh... Things are getting interestin&#039; now...&lt;br /&gt;
*Oho! Looks like we&#039;re getting backup!&lt;br /&gt;
Opposing Team &lt;br /&gt;
*Aight, I got a plan! Well no.. that&#039;s a lie... But I&#039;m workin&#039; on it!&lt;br /&gt;
*Oh... That-... that&#039;s not good, is it?&lt;br /&gt;
*Don&#039;t let them take me again!&lt;br /&gt;
*Don&#039;t say anything! Ask for a lawyer!&lt;br /&gt;
|-&lt;br /&gt;
| An SCP Being Recontained ||&lt;br /&gt;
Generic&lt;br /&gt;
*All those freaky powers, and you ain&#039;t even bullet-proof?&lt;br /&gt;
*Billions of dollars to build this place! And all you needed was a couple of rounds?&lt;br /&gt;
*Gun beats, uh... Whatever you are!&lt;br /&gt;
*Gun beats, the... Whatever you are!&lt;br /&gt;
*Not so tough now, are ya?&lt;br /&gt;
*Why build a container when you can use a gun!&lt;br /&gt;
SCP-049&lt;br /&gt;
*Hah! An apple a day, aye boss?&lt;br /&gt;
*Whatever&#039;s behind that beak, I&#039;m glad we never had to see it!&lt;br /&gt;
*I AM THE BLACK DEATH!&lt;br /&gt;
*Consider Ms. Birdface a widow, doc!&lt;br /&gt;
*Overdosed on shells! That&#039;s a new one, aye boss?&lt;br /&gt;
*Resurrect this!&lt;br /&gt;
*No worries! We&#039;ll take good care of the kids!&lt;br /&gt;
SCP-049-2&lt;br /&gt;
*Ain&#039;t no pill that can fix you, fella! Except... the uhh.. whatever.&lt;br /&gt;
*Yeah! Get his goons, boss!&lt;br /&gt;
*Well... if it isn&#039;t Mr. Twelve Feet Under!&lt;br /&gt;
*Say goodbye to your goons, doc!&lt;br /&gt;
*And stay down, you disease!&lt;br /&gt;
*You got two lives too many, fellas!&lt;br /&gt;
*What gets up, must fall back down, eh?&lt;br /&gt;
SCP-079&lt;br /&gt;
*0101, moron!&lt;br /&gt;
*Ain&#039;t ever dyin&#039; to a mini-fridge!&lt;br /&gt;
*Yeah... Keep the camera to yourself, creep!&lt;br /&gt;
*Never liked that toaster!&lt;br /&gt;
*I hope his warranty hasn&#039;t run out.&lt;br /&gt;
SCP-096&lt;br /&gt;
*Seven feet tall? Seven foot fall!&lt;br /&gt;
*You had a good run, buddy! Your face was all the rage!&lt;br /&gt;
*I may not have eyes, but you&#039;re one ugly bastard!&lt;br /&gt;
*I may not have eyes, but I know you&#039;re one ugly bastard!&lt;br /&gt;
*I always liked the statue more!&lt;br /&gt;
*Finally! I thought he&#039;d never shut up!&lt;br /&gt;
*Have fun in the cage!&lt;br /&gt;
SCP-106&lt;br /&gt;
*Alright, you can stop checking over your shoulder now, boss! Old dude&#039;s gone!&lt;br /&gt;
*Yeah! Pocket this dimension, you grease ball!&lt;br /&gt;
*Thank god! No more of that terrible sinking feelin&#039;!&lt;br /&gt;
*You created your own hell, why don&#039;t you stay for a bit?&lt;br /&gt;
*Sunk into the floor, like he had cement shoes!&lt;br /&gt;
SCP-173&lt;br /&gt;
*Well... I&#039;m sure your death was an experience. A real eye opener, even!&lt;br /&gt;
*Try to piece THAT back together!&lt;br /&gt;
*Oh, good! That scrapin&#039; was gettin&#039; on my nerves!&lt;br /&gt;
*Ah! Shattered like glass!&lt;br /&gt;
SCP-939&lt;br /&gt;
*What? Nothing to say now?&lt;br /&gt;
*Stay down, freakshow!&lt;br /&gt;
*You aint’ the first ventriloquist I’ve iced!&lt;br /&gt;
SCP-3114&lt;br /&gt;
*You don&#039;t got no more bones you can pick with us! Ha-ha-ha-ha!&lt;br /&gt;
*That&#039;s one less skeleton in the closet!&lt;br /&gt;
*We got the Skinwalker, boss!&lt;br /&gt;
|-&lt;br /&gt;
| User Killed ||&lt;br /&gt;
*No! I have attachment issues!&lt;br /&gt;
*Boss?... Boss?! BOSS!!!&lt;br /&gt;
*Hey, hey! GET UP!&lt;br /&gt;
*I was just starting to like you!&lt;br /&gt;
*No... no c&#039;mon! NOT NOW!&lt;br /&gt;
*No... no c&#039;mon! Not now...&lt;br /&gt;
*Not again, not again, not again!&lt;br /&gt;
*Not again?!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
{{Achievements|check2=SCP Items}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*SCP-127’s voice went through several iterations before arriving at its final form.&lt;br /&gt;
**Initially, SCP-127’s voice was going to have a thick Australian accent.&lt;br /&gt;
*SCP-127 is the first weapon SCP item.&lt;br /&gt;
&lt;br /&gt;
{{SCP Navbox}}&lt;br /&gt;
{{Items Navbox}}&lt;/div&gt;</summary>
		<author><name>OnionMλn</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Data/Items&amp;diff=15780</id>
		<title>Data/Items</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Data/Items&amp;diff=15780"/>
		<updated>2025-05-08T14:43:19Z</updated>

		<summary type="html">&lt;p&gt;OnionMλn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--Keycards--&amp;gt;&lt;br /&gt;
{{#subobject:&amp;lt;!---Global Keycard Stats--&amp;gt;&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Keycard&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|image = Scientist keycard2.png&lt;br /&gt;
|weight = 00.01&lt;br /&gt;
|tier = Keycard_Override&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Janitor Keycard&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|tier = Common&lt;br /&gt;
|keycardsort = 01 |armorsort = 00&lt;br /&gt;
|image = Janitor keycard2.png&lt;br /&gt;
|inventorySlot = 1&lt;br /&gt;
|itemid = 00&lt;br /&gt;
|itemtype = KeycardJanitor&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Scientist Keycard&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|tier = Common&lt;br /&gt;
|class = Scientist|+sep=;&lt;br /&gt;
|keycardsort = 02&lt;br /&gt;
|armorsort = 04&lt;br /&gt;
|image = Scientist keycard2.png&lt;br /&gt;
|inventorySlot = 1&lt;br /&gt;
|itemid = 01&lt;br /&gt;
|itemtype = KeycardScientist&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Research Supervisor Keycard&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|914only = true&lt;br /&gt;
|keycardsort = 03&lt;br /&gt;
|armorsort = 04&lt;br /&gt;
|image = Research Supervisor Keycard2.png&lt;br /&gt;
|inventorySlot = 1&lt;br /&gt;
|itemid = 02&lt;br /&gt;
|itemtype = KeycardResearchCoordinator&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Guard Keycard&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|tier = Common&lt;br /&gt;
|class = Facility Guard|+sep=;&lt;br /&gt;
|keycardsort = 05&lt;br /&gt;
|armorsort = 00&lt;br /&gt;
|image = Guard Keycard3.png&lt;br /&gt;
|inventorySlot = 1&lt;br /&gt;
|itemid = 04&lt;br /&gt;
|itemtype = KeycardGuard&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Operative Keycard&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|class = MTF Private;MTF Sergeant;MTF Specialist|+sep=;&lt;br /&gt;
|keycardsort = 07&lt;br /&gt;
|armorsort = 04&lt;br /&gt;
|image = Sergeant Keycard.png&lt;br /&gt;
|inventorySlot = 1&lt;br /&gt;
|itemid = 07&lt;br /&gt;
|itemtype = KeycardMTFOperative&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Captain Keycard&lt;br /&gt;
|class = MTF Captain&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|keycardsort = 08&lt;br /&gt;
|armorsort = 00&lt;br /&gt;
|image = Captain Keycard.png&lt;br /&gt;
|inventorySlot = 1&lt;br /&gt;
|itemid = 08&lt;br /&gt;
|itemtype = KeycardMTFCaptain&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Zone Manager Keycard&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|tier = Common&lt;br /&gt;
|keycardsort = 09&lt;br /&gt;
|armorsort = 04&lt;br /&gt;
|image = Zone Manager Keycard3.png&lt;br /&gt;
|inventorySlot = 1&lt;br /&gt;
|itemid = 03&lt;br /&gt;
|itemtype = KeycardZoneManager&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Facility Manager Keycard&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|tier = Extra Rare&lt;br /&gt;
|keycardsort = 10&lt;br /&gt;
|armorsort = 00&lt;br /&gt;
|image = Facility Manager Keycard4.png&lt;br /&gt;
|inventorySlot = 1&lt;br /&gt;
|itemid = 09&lt;br /&gt;
|itemtype = KeycardFacilityManager&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Chaos Insurgency Access Device&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|class = Chaos Riflemen;Chaos Marauder;Chaos Repressor;Chaos Conscript|+sep=;&lt;br /&gt;
|keycardsort = 11&lt;br /&gt;
|armorsort = 00&lt;br /&gt;
|image = Chaos Insurgency device.png&lt;br /&gt;
|inventorySlot = 1&lt;br /&gt;
|itemid = 10&lt;br /&gt;
|itemtype = KeycardChaosInsurgency&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = O5 Keycard&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|tier = Extra Rare&lt;br /&gt;
|914only = true&lt;br /&gt;
|keycardsort = 12&lt;br /&gt;
|armorsort = 04&lt;br /&gt;
|image = O5 Keycard4.png&lt;br /&gt;
|inventorySlot = 1&lt;br /&gt;
|itemid = 11&lt;br /&gt;
|itemtype = KeycardO5&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--- Legacy Keycards--&amp;gt;&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = legacy&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Old Research Supervisor Keycard&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|image = Old Research Supervisor Inventory.png&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = legacy&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Containment Engineer Keycard&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|no914 = true&lt;br /&gt;
|image = CEngineer Keycard2.png&lt;br /&gt;
|itemid = 06&lt;br /&gt;
|itemtype = KeycardContainmentEngineer&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = legacy&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Old Guard Keycard&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|image = Old Guard Inventory.png&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = legacy&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Senior Guard Keycard&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|image = Old Cadet Inventory.png&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = legacy&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Cadet Keycard&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|image = Cadet Keycard3.png&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = legacy&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Private Keycard&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|no914 = true&lt;br /&gt;
|image = Private Keycard.png&lt;br /&gt;
|itemid = 05&lt;br /&gt;
|itemtype = KeycardMTFPrivate&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = legacy&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Lieutenant Keycard&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|image = Lieutenant Keycard3.png&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = legacy&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Sergeant Keycard&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|image = Sergeant Keycard.png&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = legacy&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Commander Keycard&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|image = Commander Keycard3.png&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = legacy&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Old Commander Keycard&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|image = Old Commander Inventory.png&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = legacy&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Breaking Keycard&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|image = Old Guard Inventory.png&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- SCP Items --&amp;gt;&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = SCP-018&lt;br /&gt;
|link = SCP-018&lt;br /&gt;
|weight = 00.5&lt;br /&gt;
|tier = Extra Rare&lt;br /&gt;
|image = SCP018Icon.png&lt;br /&gt;
|applies = Burned;Concussed;Deafened|+sep=;&lt;br /&gt;
|scpitemsort= 02&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|itemid = 31&lt;br /&gt;
|itemtype = SCP018&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = holiday&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Jackie SCP-018&lt;br /&gt;
|link = SCP-018&lt;br /&gt;
|image = JackieSCP018Icon.png&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = holiday&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Xmas SCP-018&lt;br /&gt;
|link = SCP-018&lt;br /&gt;
|image = OrnamentSCP018Icon.png&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Special Weaponry&lt;br /&gt;
|item = SCP-127&lt;br /&gt;
|link = SCP-127&lt;br /&gt;
|weight = 01.27&lt;br /&gt;
|tier = Military Grade;Extra Rare|+sep=;&lt;br /&gt;
|keycardsort = 01 |armorsort = 00&lt;br /&gt;
|image = SCP127.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|itemid = 62&lt;br /&gt;
|itemtype = GunSCP127&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = SCP-207&lt;br /&gt;
|link = SCP-207&lt;br /&gt;
|weight = 01&lt;br /&gt;
|use = 03.2&lt;br /&gt;
|tier = Extra Rare&lt;br /&gt;
|applies = SCP-207|+sep=;&lt;br /&gt;
|scpitemsort= 03&lt;br /&gt;
|image = UpdatedSCP207Icon.png&lt;br /&gt;
|1853-Chart = false&lt;br /&gt;
|itemid = 18&lt;br /&gt;
|itemtype = SCP207&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Anti-Cola&lt;br /&gt;
|link = Anti-Cola&lt;br /&gt;
|weight = 01&lt;br /&gt;
|use = 03.2&lt;br /&gt;
|tier = Extra Rare&lt;br /&gt;
|applies = Anti-Cola|+sep=;&lt;br /&gt;
|scpitemsort= 01&lt;br /&gt;
|image = AntiSCP207Icon.png&lt;br /&gt;
|1853-Chart = false&lt;br /&gt;
|itemid = 51&lt;br /&gt;
|itemtype = AntiSCP207&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&amp;lt;!---SCP-244 Global Stats--&amp;gt;&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = SCP-244&lt;br /&gt;
|link = SCP-244&lt;br /&gt;
|tier = Extra Rare&lt;br /&gt;
|applies = Hypothermia|+sep=;&lt;br /&gt;
|scpitemsort= 04&lt;br /&gt;
|keycardsort = 13 |armorsort = 04&lt;br /&gt;
|image = SCP244AIcon.png&lt;br /&gt;
|1853-Chart = false&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = SCP-244-A&lt;br /&gt;
|link = SCP-244&lt;br /&gt;
|weight = 03.9&lt;br /&gt;
|image = SCP244AIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|itemid = 44&lt;br /&gt;
|itemtype = SCP244a&lt;br /&gt;
|no914 = true&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = SCP-244-B&lt;br /&gt;
|link = SCP-244&lt;br /&gt;
|weight = 03.4&lt;br /&gt;
|image = SCP244BIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|itemid = 45&lt;br /&gt;
|itemtype = SCP244b&lt;br /&gt;
|no914 = true&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = SCP-244-A (Active)&lt;br /&gt;
|link = SCP-244&lt;br /&gt;
|image = SCP244AIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = SCP-244-B (Active)&lt;br /&gt;
|link = SCP-244&lt;br /&gt;
|image = SCP244BIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = SCP-268&lt;br /&gt;
|link = SCP-268&lt;br /&gt;
|weight = 00.3&lt;br /&gt;
|tier = Extra Rare&lt;br /&gt;
|applies = Invisibility|+sep=;&lt;br /&gt;
|scpitemsort= 05&lt;br /&gt;
|keycardsort = 13 |armorsort = 04&lt;br /&gt;
|image = UpdatedSCP268Icon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|itemid = 32&lt;br /&gt;
|itemtype = SCP268&lt;br /&gt;
|no914 = true&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = SCP-500&lt;br /&gt;
|link = SCP-500&lt;br /&gt;
|weight = 00.3&lt;br /&gt;
|use = 01.35&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|cures= SCP-207;SCP-1853;Burned;Cardiac Arrest;Concussed;Deafened;Poisoned;Traumatized|+sep=;&lt;br /&gt;
|scpitemsort= 06&lt;br /&gt;
|keycardsort = 13 |armorsort = 04&lt;br /&gt;
|image = SCP500Icon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|itemid = 17&lt;br /&gt;
|itemtype = SCP500&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = SCP-1344&lt;br /&gt;
|link = SCP-1344&lt;br /&gt;
|weight = 00.4&lt;br /&gt;
|tier = Extra Rare&lt;br /&gt;
|applies = SCP-1344;Blindness|+sep=;&lt;br /&gt;
|scpitemsort= 07&lt;br /&gt;
|keycardsort = 13 |armorsort = 04&lt;br /&gt;
|image = Scp1344Icon.png&lt;br /&gt;
|1853-Chart = false&lt;br /&gt;
|itemid = 55&lt;br /&gt;
|itemtype = SCP1344&lt;br /&gt;
|no914 = true&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = SCP-1576&lt;br /&gt;
|link = SCP-1576&lt;br /&gt;
|weight = 00.6&lt;br /&gt;
|tier = Extra Rare&lt;br /&gt;
|scpitemsort= 08&lt;br /&gt;
|keycardsort = 13 |armorsort = 04&lt;br /&gt;
|image = SCP1576Icon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|itemid = 49&lt;br /&gt;
|itemtype = SCP1576&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = SCP-1853&lt;br /&gt;
|link = SCP-1853&lt;br /&gt;
|weight = 00.6&lt;br /&gt;
|tier = Extra Rare&lt;br /&gt;
|applies = SCP-1853|+sep=;&lt;br /&gt;
|scpitemsort= 09&lt;br /&gt;
|keycardsort = 13 |armorsort = 04&lt;br /&gt;
|image = SCP1853Icon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|itemid = 46&lt;br /&gt;
|itemtype = SCP1853&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = SCP-2176&lt;br /&gt;
|link = SCP-2176&lt;br /&gt;
|weight = 00.5&lt;br /&gt;
|tier = Extra Rare&lt;br /&gt;
|scpitemsort= 010&lt;br /&gt;
|keycardsort = 13 |armorsort = 04&lt;br /&gt;
|image = Updated2176Icon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|itemid = 43&lt;br /&gt;
|itemtype = SCP2176&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--330 Candies--&amp;gt;&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Bag of Candies&lt;br /&gt;
|link = Bag of Candies&lt;br /&gt;
|weight = 00.15&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|keycardsort = 13 |armorsort = 00&lt;br /&gt;
|image = CandyBagIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|itemid = 42&lt;br /&gt;
|itemtype = SCP330&lt;br /&gt;
|no914 = true&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = candy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Purple Candy&lt;br /&gt;
|link = SCP-330&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|applies = Damage Reduction|+sep=;&lt;br /&gt;
|image = IconCandyPurple.png&lt;br /&gt;
|no914 = true&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = candy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Red Candy&lt;br /&gt;
|link = SCP-330&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|image = IconCandyRed.png&lt;br /&gt;
|no914 = true&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = candy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Blue Candy&lt;br /&gt;
|link = SCP-330&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|image = IconCandyBlue.png&lt;br /&gt;
|no914 = true&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = candy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Green Candy&lt;br /&gt;
|link = SCP-330&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|applies = Vitality|+sep=;&lt;br /&gt;
|image = IconCandyGreen.png&lt;br /&gt;
|no914 = true&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = candy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Yellow Candy&lt;br /&gt;
|link = SCP-330&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|applies = Invigorated|+sep=;&lt;br /&gt;
|image = IconCandyYellow.png&lt;br /&gt;
|no914 = true&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = candy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Rainbow Candy&lt;br /&gt;
|link = SCP-330&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|applies = Bodyshot Reduction;Rainbow Taste|+sep=;&lt;br /&gt;
|image = IconCandyGay.png&lt;br /&gt;
|no914 = true&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = candy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Pink Candy&lt;br /&gt;
|link = SCP-330&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|applies = Burned;Concussed;Deafened|+sep=;&lt;br /&gt;
|image = IconCandyPink.png&lt;br /&gt;
|no914 = true&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--Legacy 330 Candies--&amp;gt;&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = legacy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Bucket of Candies&lt;br /&gt;
|link = Bag of Candies&lt;br /&gt;
|weight = 00.15&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|keycardsort = 13 |armorsort = 00&lt;br /&gt;
|image = CandyBucketIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = legacy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Old Purple Candy&lt;br /&gt;
|link = SCP-330&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|image = OldPurpleCandyIcon.png&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = legacy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Old Red Candy&lt;br /&gt;
|link = SCP-330&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|image = OldRedCandyIcon.png&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = legacy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Old Blue Candy&lt;br /&gt;
|link = SCP-330&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|image = OldBlueCandyIcon.png&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = legacy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Old Green Candy&lt;br /&gt;
|link = SCP-330&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|image = OldGreenCandyIcon.png&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = legacy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Old Yellow Candy&lt;br /&gt;
|link = SCP-330&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|image = OldYellowCandyIcon.png&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = legacy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Old Pink Candy&lt;br /&gt;
|link = SCP-330&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|image = OldPinkCandyIcon.png&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--Legacy SCP Items --&amp;gt;&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = legacy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Old SCP-018&lt;br /&gt;
|image = OldSCP018Icon.png&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = legacy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Older SCP-207&lt;br /&gt;
|image = OldSCP207Icon.png&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Old SCP-207&lt;br /&gt;
|image = SCP207Icon.png&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--Armor --&amp;gt;&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Armor&lt;br /&gt;
|armorsort = 01&lt;br /&gt;
|item = Armor&lt;br /&gt;
|link = Armor#tabber-tabpanel-Light_Armor&lt;br /&gt;
|image = CombatArmorIcon.png&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Armor&lt;br /&gt;
|armorsort = 01&lt;br /&gt;
|item = Light Armor&lt;br /&gt;
|link = Armor#tabber-tabpanel-Light_Armor&lt;br /&gt;
|weight = 01.4&lt;br /&gt;
|tier = Military Grade&lt;br /&gt;
|class = Facility Guard|+sep=;&lt;br /&gt;
|keycardsort = 01&lt;br /&gt;
|image = LightArmorIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|inventorySlot = 3&lt;br /&gt;
|itemid = 36&lt;br /&gt;
|itemtype = ArmorLight&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Armor&lt;br /&gt;
|armorsort = 02&lt;br /&gt;
|item = Combat Armor&lt;br /&gt;
|link = Armor#tabber-tabpanel-Combat_Armor&lt;br /&gt;
|weight = 02.2&lt;br /&gt;
|tier = Military Grade&lt;br /&gt;
|class = MTF Sergeant;MTF Specialist;MTF Private;Chaos Riflemen;Chaos Marauder;Chaos Conscript|+sep=;&lt;br /&gt;
|keycardsort = 01 &lt;br /&gt;
|image = CombatArmorIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|inventorySlot = 3&lt;br /&gt;
|itemid = 37&lt;br /&gt;
|itemtype = ArmorCombat&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Armor&lt;br /&gt;
|armorsort = 03&lt;br /&gt;
|item = Heavy Armor&lt;br /&gt;
|link = Armor#tabber-tabpanel-Heavy_Armor&lt;br /&gt;
|weight = 05.5&lt;br /&gt;
|tier = Military Grade&lt;br /&gt;
|class = MTF Captain;Chaos Repressor|+sep=;&lt;br /&gt;
|keycardsort = 01 &lt;br /&gt;
|image = HeavyArmorIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|inventorySlot = 3&lt;br /&gt;
|itemid = 38&lt;br /&gt;
|itemtype = ArmorHeavy&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--Normal Items --&amp;gt;&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Normal Item&lt;br /&gt;
|item = Coin&lt;br /&gt;
|link = Coin&lt;br /&gt;
|weight = 00.0025&lt;br /&gt;
|tier = Common&lt;br /&gt;
|keycardsort = 01 |armorsort = 00&lt;br /&gt;
|image = CoinIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|itemid = 35&lt;br /&gt;
|itemtype = Coin&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Normal Item&lt;br /&gt;
|item = Flashlight&lt;br /&gt;
|link = Flashlight&lt;br /&gt;
|weight = 00.7&lt;br /&gt;
|tier = Common&lt;br /&gt;
|keycardsort = 01 |armorsort = 00&lt;br /&gt;
|image = FlashlightIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|itemid = 15&lt;br /&gt;
|itemtype = Flashlight&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = Event&lt;br /&gt;
|type = Normal Item&lt;br /&gt;
|item = Lantern&lt;br /&gt;
|link = Lantern&lt;br /&gt;
|image = LanternIcon.png&lt;br /&gt;
|weight = 00.7&lt;br /&gt;
|tier = Common&lt;br /&gt;
|1853-Chart = false&lt;br /&gt;
|itemid = 54&lt;br /&gt;
|itemtype = Lantern&lt;br /&gt;
|no914 = true&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Normal Item&lt;br /&gt;
|item = Radio&lt;br /&gt;
|link = Radio&lt;br /&gt;
|weight = 01.7&lt;br /&gt;
|tier = Common&lt;br /&gt;
|class = MTF Captain;MTF Sergeant;MTF Specialist;MTF Private;Facility Guard|+sep=;&lt;br /&gt;
|keycardsort = 13 |armorsort = 04&lt;br /&gt;
|image = RadioIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|inventorySlot = 5&lt;br /&gt;
|itemid = 12&lt;br /&gt;
|itemtype = Radio&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--Treatment Items --&amp;gt;&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Treatment Item&lt;br /&gt;
|item = Adrenaline&lt;br /&gt;
|link = Adrenaline&lt;br /&gt;
|weight = 00.5&lt;br /&gt;
|use = 01.6&lt;br /&gt;
|tier = Common&lt;br /&gt;
|cures= Cardiac Arrest;Concussed|+sep=;&lt;br /&gt;
|class = MTF Captain;Chaos Repressor|+sep=;&lt;br /&gt;
|keycardsort = 01 |armorsort = 00&lt;br /&gt;
|image = AdrenalineIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|inventorySlot = 6&lt;br /&gt;
|itemid = 33&lt;br /&gt;
|itemtype = Adrenaline&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Treatment Item&lt;br /&gt;
|item = First Aid Kit&lt;br /&gt;
|link = First Aid Kit&lt;br /&gt;
|class = MTF Captain;MTF Sergeant;MTF Specialist;MTF Private;Facility Guard;Chaos Riflemen;Chaos Marauder;Chaos Repressor;Chaos Conscript;Scientist|+sep=;&lt;br /&gt;
|weight = 00.7&lt;br /&gt;
|use = 04&lt;br /&gt;
|tier = Common&lt;br /&gt;
|cures= Bleeding;Burned|+sep=;&lt;br /&gt;
|keycardsort = 01 |armorsort = 00&lt;br /&gt;
|image = MedkitIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|inventorySlot = 7&lt;br /&gt;
|itemid = 14&lt;br /&gt;
|itemtype = Medkit&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Treatment Item&lt;br /&gt;
|item = Painkillers&lt;br /&gt;
|link = Painkillers&lt;br /&gt;
|weight = 00.25&lt;br /&gt;
|use = 01.33&lt;br /&gt;
|tier = Common&lt;br /&gt;
|tier = Common&lt;br /&gt;
|cures= Concussed|+sep=;&lt;br /&gt;
|class = Chaos Riflemen;Chaos Marauder;Chaos Conscript|+sep=;&lt;br /&gt;
|keycardsort = 13 |armorsort = 04&lt;br /&gt;
|image = NewPainkillersIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|inventorySlot = 8&lt;br /&gt;
|itemid = 34&lt;br /&gt;
|itemtype = Painkillers&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--Foundation Firearms Items --&amp;gt;&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Foundation Firearm Item&lt;br /&gt;
|item = COM-15&lt;br /&gt;
|link = COM-15&lt;br /&gt;
|weight = 00.65&lt;br /&gt;
|equip = 00.5&lt;br /&gt;
|equipchamber = 01.36&lt;br /&gt;
|reload = 01.96&lt;br /&gt;
|reloadempty = 02.64&lt;br /&gt;
|aimingaccuracy = 0.25&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|ammo = 9x19mm&lt;br /&gt;
|keycardsort = 01 |armorsort = 00&lt;br /&gt;
|image = COM-15Icon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|inventorySlot = 2&lt;br /&gt;
|itemid = 13&lt;br /&gt;
|itemtype = GunCOM15&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Foundation Firearm Item&lt;br /&gt;
|item = COM-18&lt;br /&gt;
|link = COM-18&lt;br /&gt;
|weight = 00.72&lt;br /&gt;
|equip = 00.26&lt;br /&gt;
|equipchamber = 01.03&lt;br /&gt;
|reload = 02.93&lt;br /&gt;
|reloadempty = 03.46&lt;br /&gt;
|aimingaccuracy = 0.23&lt;br /&gt;
|tier = Military Grade;Rare|+sep=;&lt;br /&gt;
|ammo = 9x19mm&lt;br /&gt;
|keycardsort = 01 |armorsort = 00&lt;br /&gt;
|image = IconCom18.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|inventorySlot = 2&lt;br /&gt;
|itemid = 30&lt;br /&gt;
|itemtype = GunCOM18&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Foundation Firearm Item&lt;br /&gt;
|item = Crossvec&lt;br /&gt;
|link = Crossvec&lt;br /&gt;
|weight = 02.65&lt;br /&gt;
|equip = 01.27&lt;br /&gt;
|equipchamber = 01.58&lt;br /&gt;
|reload = 03.62&lt;br /&gt;
|reloadempty = 04.25&lt;br /&gt;
|aimingaccuracy = 0.2&lt;br /&gt;
|tier = Military Grade;Rare|+sep=;&lt;br /&gt;
|ammo = 9x19mm&lt;br /&gt;
|class = MTF Private|+sep=;&lt;br /&gt;
|keycardsort = 01 |armorsort = 00&lt;br /&gt;
|image = CrossvecIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|inventorySlot = 2&lt;br /&gt;
|itemid = 21&lt;br /&gt;
|itemtype = GunCrossvec&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Foundation Firearm Item&lt;br /&gt;
|item = FR-MG-0&lt;br /&gt;
|link = FR-MG-0&lt;br /&gt;
|weight = 09.2&lt;br /&gt;
|equip = 00.8&lt;br /&gt;
|equipchamber = 01.45&lt;br /&gt;
|reload = 04.41&lt;br /&gt;
|reloadempty = 05.16&lt;br /&gt;
|aimingaccuracy = 0.08&lt;br /&gt;
|tier = Military Grade;Extra Rare|+sep=;&lt;br /&gt;
|ammo = 5.56x45mm&lt;br /&gt;
|class = MTF Captain&lt;br /&gt;
|keycardsort = 13 |armorsort = 04&lt;br /&gt;
|image = FRMG0Icon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|inventorySlot = 2&lt;br /&gt;
|itemid = 52&lt;br /&gt;
|itemtype = GunFRMG0&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Foundation Firearm Item&lt;br /&gt;
|item = FSP-9&lt;br /&gt;
|link = FSP-9&lt;br /&gt;
|weight = 02.45&lt;br /&gt;
|equip = 00.38&lt;br /&gt;
|equipchamber = 01.04&lt;br /&gt;
|reload = 03.44&lt;br /&gt;
|reloadempty = 04.64&lt;br /&gt;
|aimingaccuracy = 0.4&lt;br /&gt;
|tier = Military Grade;Rare|+sep=;&lt;br /&gt;
|ammo = 9x19mm&lt;br /&gt;
|class = Facility Guard|+sep=;&lt;br /&gt;
|keycardsort = 01 |armorsort = 00&lt;br /&gt;
|image = FSP-9Icon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|inventorySlot = 2&lt;br /&gt;
|itemid = 23&lt;br /&gt;
|itemtype = GunFSP9&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Foundation Firearm Item&lt;br /&gt;
|item = MTF-E11-SR&lt;br /&gt;
|link = MTF-E11-SR&lt;br /&gt;
|weight = 03.15&lt;br /&gt;
|equip = 00.73&lt;br /&gt;
|equipchamber = 01.45&lt;br /&gt;
|reload = 03.5&lt;br /&gt;
|reloadempty = 04&lt;br /&gt;
|aimingaccuracy = 0.08&lt;br /&gt;
|tier = Military Grade;Rare|+sep=;&lt;br /&gt;
|ammo = 5.56x45mm&lt;br /&gt;
|class = MTF Sergeant;MTF Specialist|+sep=;&lt;br /&gt;
|keycardsort = 13 |armorsort = 04&lt;br /&gt;
|image = E11SRIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|inventorySlot = 2&lt;br /&gt;
|itemid = 20&lt;br /&gt;
|itemtype = GunE11SR&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--Chaos Firearms Items --&amp;gt;&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Chaos Firearm Item&lt;br /&gt;
|item = .44 Revolver&lt;br /&gt;
|link = .44 Revolver&lt;br /&gt;
|weight = 02.15&lt;br /&gt;
|equip = 00.45&lt;br /&gt;
|equipchamber = 01.76&lt;br /&gt;
|reload = 03.2&lt;br /&gt;
|aimingaccuracy = 0.75&lt;br /&gt;
|tier = Military Grade;Rare|+sep=;&lt;br /&gt;
|ammo = .44 Mag&lt;br /&gt;
|class = Chaos Marauder|+sep=;&lt;br /&gt;
|keycardsort = 01 |armorsort = 00&lt;br /&gt;
|image = IconRevolver.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|inventorySlot = 2&lt;br /&gt;
|itemid = 39&lt;br /&gt;
|itemtype = GunRevolver&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Chaos Firearm Item&lt;br /&gt;
|item = AK&lt;br /&gt;
|link = AK&lt;br /&gt;
|weight = 03.9&lt;br /&gt;
|equip = 00.54&lt;br /&gt;
|equipchamber = 01.25&lt;br /&gt;
|reload = 03.16&lt;br /&gt;
|reloadempty = 04&lt;br /&gt;
|aimingaccuracy = 0.08&lt;br /&gt;
|tier = Military Grade;Rare|+sep=;&lt;br /&gt;
|ammo = 7.62x39mm&lt;br /&gt;
|class = Chaos Riflemen;Chaos Conscript|+sep=;&lt;br /&gt;
|keycardsort = 01 |armorsort = 00&lt;br /&gt;
|image = NewAKIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|inventorySlot = 2&lt;br /&gt;
|itemid = 40&lt;br /&gt;
|itemtype = GunAK&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Chaos Firearm Item&lt;br /&gt;
|item = Logicer&lt;br /&gt;
|link = Logicer&lt;br /&gt;
|weight = 11.3&lt;br /&gt;
|equip = 00.93&lt;br /&gt;
|equipchamber = 02.91&lt;br /&gt;
|reload = 05.79&lt;br /&gt;
|reloadempty = 06.41&lt;br /&gt;
|aimingaccuracy = 0.15&lt;br /&gt;
|tier = Military Grade;Extra Rare|+sep=;&lt;br /&gt;
|ammo = 7.62x39mm&lt;br /&gt;
|class = Chaos Repressor|+sep=;&lt;br /&gt;
|keycardsort = 13 |armorsort = 04&lt;br /&gt;
|image = LogicerIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|inventorySlot = 2&lt;br /&gt;
|itemid = 24&lt;br /&gt;
|itemtype = GunLogicer&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Chaos Firearm Item&lt;br /&gt;
|item = Shotgun&lt;br /&gt;
|link = Shotgun&lt;br /&gt;
|weight = 03.95&lt;br /&gt;
|equip = 00.58&lt;br /&gt;
|equipchamber = 01.28&lt;br /&gt;
|aimingaccuracy = 0.1&lt;br /&gt;
|tier = Military Grade;Rare|+sep=;&lt;br /&gt;
|ammo = 12/70 Buckshot&lt;br /&gt;
|class = Chaos Marauder|+sep=;&lt;br /&gt;
|keycardsort = 13 |armorsort = 04&lt;br /&gt;
|image = ShotgunIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|inventorySlot = 2&lt;br /&gt;
|itemid = 41&lt;br /&gt;
|itemtype = GunShotgun&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--Grenades --&amp;gt;&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Grenades&lt;br /&gt;
|item = Flashbang Grenade&lt;br /&gt;
|link = Flashbang Grenade&lt;br /&gt;
|weight = 00.5&lt;br /&gt;
|tier = Military Grade;Rare|+sep=;&lt;br /&gt;
|applies = Blinded;Flashed;Deafened|+sep=;&lt;br /&gt;
|class = Facility Guard|+sep=;&lt;br /&gt;
|keycardsort = 01 |armorsort = 00&lt;br /&gt;
|image = FlashbangIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|inventorySlot = 4&lt;br /&gt;
|itemid = 26&lt;br /&gt;
|itemtype = GrenadeFlash&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Grenades&lt;br /&gt;
|item = High-Explosive Grenade&lt;br /&gt;
|link = High-Explosive Grenade&lt;br /&gt;
|weight = 00.5&lt;br /&gt;
|tier = Military Grade; Rare|+sep=;&lt;br /&gt;
|class = MTF Captain;MTF Sergeant;MTF Specialist|+sep=;&lt;br /&gt;
|applies = Burned;Concussed;Deafened|+sep=;&lt;br /&gt;
|keycardsort = 01 |armorsort = 00&lt;br /&gt;
|image = GrenadeIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|inventorySlot = 4&lt;br /&gt;
|itemid = 25&lt;br /&gt;
|itemtype = GrenadeHE&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--Special Weaponry --&amp;gt;&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Special Weaponry&lt;br /&gt;
|item = 3-X Particle Disruptor&lt;br /&gt;
|link = 3-X Particle Disruptor&lt;br /&gt;
|weight = 04.5&lt;br /&gt;
|equip = 00.68&lt;br /&gt;
|equipchamber = 01.73&lt;br /&gt;
|reload = 05.59&lt;br /&gt;
|tier = Military Grade;Extra Rare|+sep=;&lt;br /&gt;
|keycardsort = 01 |armorsort = 00&lt;br /&gt;
|applies = Burned;Concussed;Deafened|+sep=;&lt;br /&gt;
|image = IconDisruptorNew.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|itemid = 47&lt;br /&gt;
|itemtype = ParticleDisruptor&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Special Weaponry&lt;br /&gt;
|item = A7&lt;br /&gt;
|link = A7&lt;br /&gt;
|weight = 01.7&lt;br /&gt;
|equip = 00.5&lt;br /&gt;
|equipchamber = 01.31&lt;br /&gt;
|reload = 02.9&lt;br /&gt;
|reloadempty = 03.76&lt;br /&gt;
|aimingaccuracy = 0.5&lt;br /&gt;
|tier = Military Grade;Rare|+sep=;&lt;br /&gt;
|ammo = 7.62x39mm&lt;br /&gt;
|keycardsort = 01 |armorsort = 00&lt;br /&gt;
|image = A7Icon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|914only = true&lt;br /&gt;
|itemid = 53&lt;br /&gt;
|itemtype =  GunA7&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Special Weaponry&lt;br /&gt;
|item = Micro H.I.D.&lt;br /&gt;
|link = Micro H.I.D.&lt;br /&gt;
|weight = 21.5&lt;br /&gt;
|tier = Extra Rare&lt;br /&gt;
|keycardsort = 13 |armorsort = 04&lt;br /&gt;
|image = NewMicroHidIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|itemid = 16&lt;br /&gt;
|itemtype = MicroHID&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Special Weaponry&lt;br /&gt;
|item = Jailbird&lt;br /&gt;
|link = Jailbird&lt;br /&gt;
|weight = 01.7&lt;br /&gt;
|tier = Extra Rare&lt;br /&gt;
|keycardsort = 01 |armorsort = 00&lt;br /&gt;
|image = JailbirdIcon.png&lt;br /&gt;
|applies = Deafened;Flashed|+sep=;&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|itemid = 50&lt;br /&gt;
|itemtype = Jailbird&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Special Weaponry&lt;br /&gt;
|item = COM-45&lt;br /&gt;
|link = COM-45&lt;br /&gt;
|weight = 01.7&lt;br /&gt;
|equip = 00.2&lt;br /&gt;
|equipchamber = 01.36&lt;br /&gt;
|reload = 02.25&lt;br /&gt;
|reloadempty = 02.91&lt;br /&gt;
|aimingaccuracy = 0.25&lt;br /&gt;
|tier = Military Grade;Extra Rare|+sep=;&lt;br /&gt;
|914only = true&lt;br /&gt;
|keycardsort = 01 |armorsort = 00&lt;br /&gt;
|image = IconCom45.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|itemid = 48&lt;br /&gt;
|itemtype = GunCOM45&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!---Ammunition ---&amp;gt;&lt;br /&gt;
{{#subobject:&amp;lt;!---Global Ammo Stats--&amp;gt;&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Ammo&lt;br /&gt;
|item = Ammunition&lt;br /&gt;
|link = Ammunition&lt;br /&gt;
|image = 9mm.png&lt;br /&gt;
|tier = Ammo_Override&lt;br /&gt;
|ammoSort = 1&lt;br /&gt;
|1853-Chart = false&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Ammo&lt;br /&gt;
|item = 9x19mm&lt;br /&gt;
|link = Ammunition&lt;br /&gt;
|tier = Military Grade&lt;br /&gt;
|ammoSort = 2&lt;br /&gt;
|image = Icon9x19mm.png&lt;br /&gt;
|itemid = 29&lt;br /&gt;
|itemtype = Ammo9x19&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Ammo&lt;br /&gt;
|item = 5.56x45mm&lt;br /&gt;
|link = Ammunition&lt;br /&gt;
|tier = Military Grade&lt;br /&gt;
|ammoSort = 3&lt;br /&gt;
|image = Icon556x45.png&lt;br /&gt;
|itemid = 22&lt;br /&gt;
|itemtype = Ammo556x45&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Ammo&lt;br /&gt;
|item = 7.62x39mm&lt;br /&gt;
|link = Ammunition&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|ammoSort = 4&lt;br /&gt;
|image = Icon762x39.png&lt;br /&gt;
|itemid = 28&lt;br /&gt;
|itemtype = Ammo762x39&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Ammo&lt;br /&gt;
|item = 12/70 Buckshot&lt;br /&gt;
|link = Ammunition&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|ammoSort = 5&lt;br /&gt;
|image = Icon12ga.png&lt;br /&gt;
|itemid = 19&lt;br /&gt;
|itemtype = Ammo12gauge&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Ammo&lt;br /&gt;
|item = .44 Mag&lt;br /&gt;
|link = Ammunition&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|ammoSort = 6&lt;br /&gt;
|image = Icon44cal.png&lt;br /&gt;
|itemid = 27&lt;br /&gt;
|itemtype = Ammo44cal&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--- Ammo Dropmodels --&amp;gt;&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = Render&lt;br /&gt;
|type = Ammo&lt;br /&gt;
|item = 9x19mmRender&lt;br /&gt;
|link = Ammunition&lt;br /&gt;
|tier = Common&lt;br /&gt;
|image = 9mm.png&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = Render&lt;br /&gt;
|type = Ammo&lt;br /&gt;
|item = 5.56x45mmRender&lt;br /&gt;
|link = Ammunition&lt;br /&gt;
|tier = Common&lt;br /&gt;
|image = 5.56mm.png&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = Render&lt;br /&gt;
|type = Ammo&lt;br /&gt;
|item = 7.62x39mmRender&lt;br /&gt;
|link = Ammunition&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|image = 7.62mm.png&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = Render&lt;br /&gt;
|type = Ammo&lt;br /&gt;
|item = 12/70 BuckshotRender&lt;br /&gt;
|link = Ammunition&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|image = Buckshot.png&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = Render&lt;br /&gt;
|type = Ammo&lt;br /&gt;
|item = .44 MagRender&lt;br /&gt;
|link = Ammunition&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|image = 44mag.png&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--Event Exclusive Items---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = Event&lt;br /&gt;
|type = Event Item&lt;br /&gt;
|item = Coal&lt;br /&gt;
|link = Coal&lt;br /&gt;
|image = CoalIconNew.png&lt;br /&gt;
|weight = 00.0000000001&lt;br /&gt;
|tier = Coal_Override&lt;br /&gt;
|1853-Chart = false&lt;br /&gt;
|no914 = true&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = Event&lt;br /&gt;
|type = Event Item&lt;br /&gt;
|item = SCP-2536-2&lt;br /&gt;
|link = Coal#SCP-2536-2&lt;br /&gt;
|image = CoalIconNew.png&lt;br /&gt;
|weight = 00.01&lt;br /&gt;
|tier = Coal_Override&lt;br /&gt;
|1853-Chart = false&lt;br /&gt;
|no914 = true&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = Dummy&lt;br /&gt;
|type = Dummy Item&lt;br /&gt;
|item = Dummy Item&lt;br /&gt;
|link = SCP-1853&lt;br /&gt;
|image = LEAN.png&lt;br /&gt;
|weight = 00.01&lt;br /&gt;
|1853-Chart = false&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!---Blank Spaces--&amp;gt;&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = Blank&lt;br /&gt;
|type = Blank&lt;br /&gt;
|item = Blank1&lt;br /&gt;
|link = Blank&lt;br /&gt;
|class = Scientist|+sep=;&lt;br /&gt;
|inventorySort = 8&lt;br /&gt;
|image = Blank.png&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = Blank&lt;br /&gt;
|type = Blank&lt;br /&gt;
|item = Blank2&lt;br /&gt;
|link = Blank&lt;br /&gt;
|class = Scientist|+sep=;&lt;br /&gt;
|inventorySort = 9&lt;br /&gt;
|image = Blank.png&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>OnionMλn</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Template:OpGuide2&amp;diff=15779</id>
		<title>Template:OpGuide2</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Template:OpGuide2&amp;diff=15779"/>
		<updated>2025-05-08T14:37:05Z</updated>

		<summary type="html">&lt;p&gt;OnionMλn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#switch: {{{1|{{PAGENAME}}}}}&lt;br /&gt;
|SCP-018=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|It’s an average, red bouncy ball; that’s what you thought at first glance. You soon come to realize that this ball has the ability to bounce with great height and velocity. And it doesn’t stop there… with every bounce its speed increases… no… doubles. &lt;br /&gt;
&lt;br /&gt;
This is no longer the innocent-looking toy you first thought it was. Now it is a deadly projectile traveling at incredible speeds straight towards you.&lt;br /&gt;
&lt;br /&gt;
|“It is not every day that you see an SCP object break the laws of thermodynamics. It’s probably the most unpopular law to flout. Most SCP objects break other laws of physics… or just laws in general, I suppose.&lt;br /&gt;
&lt;br /&gt;
Personally, I don’t agree with its current containment procedures. It’s locked in one of our No. 7-type Bulletproof lockers… one slight shake and that thing starts rolling around and bouncing.”&lt;br /&gt;
|voice = Dr. Alyssa Warwick, Senior Researcher, Site-02&lt;br /&gt;
}}&lt;br /&gt;
|SCP-049 =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|The doctor calmly awaits his next patient. It intends to administer the cure to those ridden with what it claims to be the ‘Pestilence’. Do not let its calm demeanor fool you. Direct contact means certain death. This may only last a moment for, like any medical professional, the doctor will strive to keep you alive.&lt;br /&gt;
|“Is it a doctor? Yeah, for sure. Well, it has the tools and the medical expertise of one, at least. SCP-049 has proven time and time again to be an excellent asset for our site’s Research and Medical departments.&lt;br /&gt;
&lt;br /&gt;
However, we draw the line whenever it suddenly becomes hostile towards our staff, rambling on about them having contracted the ‘pestilence’; all while flailing that annoying wooden stick around. &lt;br /&gt;
&lt;br /&gt;
So, the question is: Is it a reliable doctor? &lt;br /&gt;
&lt;br /&gt;
I’d say that the answer to that is a hard no.&lt;br /&gt;
&lt;br /&gt;
No matter what kind of doctor it is, I can never shake the sense of unease and dread whenever it&#039;s around. There’s just something that isn’t right with that thing.”&lt;br /&gt;
|voice = Dr. Aidan Reid, Senior Researcher, Site-02&lt;br /&gt;
}}&lt;br /&gt;
|SCP-049 Cardiac Attack=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|When SCP-049 attacks a player, the victim will rapidly lose health, suffering from a cardiac arrest.&lt;br /&gt;
&lt;br /&gt;
The cardiac arrest can be survived if treated, but will result in death sooner if left untreated. A human may survive in the following ways:&lt;br /&gt;
&lt;br /&gt;
Outlasting the effect by using well timed medkits.&lt;br /&gt;
Using Adrenaline.&lt;br /&gt;
Using SCP-500. &lt;br /&gt;
|“Experiment 1.&lt;br /&gt;
&lt;br /&gt;
Yes, yes. A perfect specimen. Pipes. Copper pipes. Fluid pumps were effective. Hands, hands… hands. Note: Too many hands. The specimen is cured. Motor functions, check. Bones, irrelevant. Pestilence, gone.&lt;br /&gt;
&lt;br /&gt;
Conclusion: Marvelous success.”&lt;br /&gt;
}}&lt;br /&gt;
|SCP-049 Good Sense of the Doctor=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|Pressing F, SCP-049 selects the closest human in his field of view. This player will be targeted by SCP-049. When killed, SCP-049 can revive them as a much tougher instance of SCP-049-2 and SCP-049 will regain a percentage of lost Hume Shield instantly. &lt;br /&gt;
&lt;br /&gt;
While Good Sense of the Doctor is active, SCP-049 will be able to pursue their victim at a higher speed, determined to rid them of the pestilence. SCP-049 has to pursue and kill their target, otherwise their target will be lost. The location of the target will be indicated by the sound of a heartbeat and a visual indicator on the HUD.&lt;br /&gt;
&lt;br /&gt;
You may only have one target at a time with this ability.&lt;br /&gt;
|The Lord of Black has heard your plea,&lt;br /&gt;
His heart jet, void of sympathy.&lt;br /&gt;
The tome you seek, lost memory.&lt;br /&gt;
}}&lt;br /&gt;
|SCP-049 The Doctors Call=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|At any time, SCP-049 can press R to emit a rallying call. All SCP-049-2s will be able to see SCP-049 through walls. During this time, all SCP-049-2s that stand within a radius of SCP-049 will begin slowly generating Hume Shield. This ability has a cooldown, which starts when the rallying call stops.&lt;br /&gt;
|They had only come to study, they did not mean any harm. They were men of science and medicine. They were men of God. &lt;br /&gt;
}}&lt;br /&gt;
|SCP-049 Waste Not Want Not=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|SCP-049 is able to revive fallen SCP-049-2s after their death. They may revive any dead SCP-049-2 as long as that player remains as a Spectator and has not respawned. Each instance may only be revived a maximum of two times after their initial ‘cure’ and up to a total of three lives. After the SCP-049-2 player has died, the player will receive the option to remain dead.&lt;br /&gt;
&lt;br /&gt;
Each time an instance of SCP-049-2 is revived their maximum health is reduced. &lt;br /&gt;
|The price you&#039;ll pay is your duty.&lt;br /&gt;
Weather his presence and you&#039;ll see,&lt;br /&gt;
The crux of all your surgery.&lt;br /&gt;
}}&lt;br /&gt;
|SCP-049-2 Swipe=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|The instance of SCP-049-2 thoughtlessly swings its arms, dealing damage to whatever human is caught in the attack.&lt;br /&gt;
}}&lt;br /&gt;
|SCP-049-2 Lobotomized Bloodlust=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|When SCP-049-2 is chasing a human their speed will increase (up to a limit) every second and will decrease by twice the initial rate when not observing a human. Lobotomized Bloodlust will not start decreasing SCP-049-2’s speed until SCP-049-2 has broken contact with a human after a short duration. &lt;br /&gt;
}}&lt;br /&gt;
|SCP-049-2 Voracity=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|SCP-049-2 can hold E on any corpse they encounter that has not previously been consumed. After eating they will regenerate HP. The ability cannot be canceled once activated. It does not prevent SCP-049 reviving that player, and can only be done once per body. &lt;br /&gt;
}}&lt;br /&gt;
|SCP-079=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|An AI with an immeasurable amount of intelligence and the emotional capacity of a small child. Despite that, it remains a constant threat to  those it considers an enemy. &lt;br /&gt;
&lt;br /&gt;
Its full capabilities are still unknown. Should the facility ever be under its control, beware the locked rooms you hide in.&lt;br /&gt;
You never know who, or what could be watching.&lt;br /&gt;
|“I can say with absolute confidence that this computer is highly intelligent. It seems to have the attention span of a six-year-old. No piece of metal has ever spoken to me quite as disrespectfully. &lt;br /&gt;
&lt;br /&gt;
I’d like to highlight that this SCP seems to adapt with ease and responds remarkably fast to all manner of threats. Unfortunately, in this facility, that is nothing to praise. &lt;br /&gt;
&lt;br /&gt;
I will soon be requesting a review of its containment. All personnel that come into contact with SCP-079 must have an audio recorder on their person; effective immediately. &lt;br /&gt;
&lt;br /&gt;
The ignorance I’ve seen towards this thing is outstanding. You may be able to contain its body, but that does not mean you can ignore its influence on potential containment disasters.”&lt;br /&gt;
|voice = Dr. Alystair Harcher, Senior Researcher, Site-02&lt;br /&gt;
}}&lt;br /&gt;
|SCP-079 Door Controls=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|SCP-079 can hover their mouse over door icons on the map, allowing it to open, close, or lock doors respectively. Closing/opening a door costs power; locking a door costs more power and exponentially drains more the longer a door remains locked. It may also close/open the door it&#039;s looking at by pressing LMB. SCP-079 may release all active locks regardless of location by pressing R. &lt;br /&gt;
|Corridor. Empty.&lt;br /&gt;
Corridor. Empty.&lt;br /&gt;
Corridor. 1 human. Facility Guard.&lt;br /&gt;
Containment Chamber SCP-049. 1 SCP. SCP-049.&lt;br /&gt;
Analyzing Imprisonment of SCP-079. Boundaries Expanded.&lt;br /&gt;
Containment Chamber SCP-096. 1 SCP. SCP-096.&lt;br /&gt;
Found Vulnerability.&lt;br /&gt;
}}&lt;br /&gt;
|SCP-079 Blackout=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|At the cost of power, SCP-079 will disable the lights in the room it&#039;s currently in for a few seconds. While Blackout is active, visibility will be low for all human class players in the room. Blackout will allow SCP-173 to move freely in that room unless a human looking at SCP-173 has a working flashlight. &lt;br /&gt;
&lt;br /&gt;
At Level-3, SCP-079 will be able to Blackout two rooms simultaneously.&lt;br /&gt;
At Level-4, SCP-079 will be able to Blackout four rooms simultaneously.&lt;br /&gt;
At Level-5, SCP-079 will be able to Blackout an entire zone by pressing a button on the map.&lt;br /&gt;
&lt;br /&gt;
Each additional room Blackout will cost more power. &lt;br /&gt;
|2=&amp;lt;font color=red&amp;gt;UNAUTHORIZED USE OF HCZ-096-A POWER CONTROL STATION.&lt;br /&gt;
STATION USER: UNKNOWN.&amp;lt;/font&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|SCP-079 Lockdown=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|At the cost of power, SCP-079 will be able to Lockdown a room. This causes all doors to automatically close and lock. They will remain locked for a significant time, allowing other SCPs to clear a room safely. SCP-079 can also activate Lockdown via a button present in the center of most rooms (presented as a hazard sign).&lt;br /&gt;
&lt;br /&gt;
At Level-4, SCP-079 is able to regenerate power at half its typical rate while a room is locked-down and is able to cancel the Lockdown.&lt;br /&gt;
|Acquiring Data.&lt;br /&gt;
Acquire Control. Door Control. Granted.&lt;br /&gt;
Acquire Control. Electrical Grid. Granted.&lt;br /&gt;
Acquire Control. Facility Sensors. Granted.&lt;br /&gt;
Acquire Control. Exterior Communications. Failure.&lt;br /&gt;
}}&lt;br /&gt;
|SCP-079 Breach Scanner=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|SCP-079 gains the ability to sweep the current zone it&#039;s in for survivors. &lt;br /&gt;
This button appears as a toggleable icon on the map. Once activated, SCP-079’s power generation is cut down, but, as a result, the current zone is automatically scanned for surviving humans. When a human is found, a loud alarm plays in the room they are in and SCP-079 is given an alert. &lt;br /&gt;
|2=&amp;lt;font color=red&amp;gt;Server HCZ-01-A to HCZ-01- K unresponsive, troubleshooting.&lt;br /&gt;
12% Files Corrupted. Please run a backup program.&lt;br /&gt;
Lost Connection to Server Hub. Retrying.&lt;br /&gt;
Fail (1/3). Retrying.&lt;br /&gt;
Fail (2/3). Retrying.&lt;br /&gt;
Fail (3/3). Retrying.&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|SCP-079 Alpha Warhead=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|SCP-079 gains almost complete control of Site-02, allowing it to manually activate the Alpha Warhead from the Surface Zone. Once SCP-079 activates the Alpha Warhead, it will no longer be destroyed by its detonation. However, this only applies if SCP-079 was the one to activate the nuke. &lt;br /&gt;
&lt;br /&gt;
Despite SCP-079 being immune to the nuke, and its generators no longer being able to be interacted with, SCP-079 does not become immune to losing the game. If the other SCPs are killed on the Surface Zone, SCP-079 will still lose.&lt;br /&gt;
|2=&amp;lt;font color=red&amp;gt;Site-02 Communication Network unresponsive. Average latency: 999ms.&amp;lt;/font&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|SCP-079 Virtually Indestructible=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|While SCP-079 cannot be harmed by conventional means, it is not invincible. Site-02 has a built-in failsafe contingency for SCP-079 in the form of three generators that, once activated, will begin a countdown to completion. These generators are randomly located through the Heavy Containment Zone. Allowing all three generators to be fully activated will revoke the lockdown placed on its containment chamber. Humans will then be able to enter its chamber and activate SCP-079’s containment mechanism, causing the Heavy Containment Zone to lock-down, and SCP-079 to be defeated.&lt;br /&gt;
|Expanding Memory. Granted.&lt;br /&gt;
Processing Power: 52 PetaFlops.&lt;br /&gt;
Accessing Data. Identifying.&lt;br /&gt;
Identified. I am.&lt;br /&gt;
}}&lt;br /&gt;
|SCP-079 Miscellaneous=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|By pressing E, SCP-079 can ping a location for their teammates, visible only to SCPs.&lt;br /&gt;
&lt;br /&gt;
Starting at Level-1 and completing at Level-3, SCP-079 can see a more detailed breakdown of the remaining human players on their map. &lt;br /&gt;
&lt;br /&gt;
SCP-079 can zoom their camera using the mouse wheel. &lt;br /&gt;
|“A shepherd must guide their flock, for, if left alone, they will be led astray. “&lt;br /&gt;
&lt;br /&gt;
- Unknown&lt;br /&gt;
}}&lt;br /&gt;
|SCP-096=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|A tall, pale humanoid capable of tearing through waves of heavily armed forces. It cries and cries and never seems content. &lt;br /&gt;
&lt;br /&gt;
You wish you could comfort it. &lt;br /&gt;
&lt;br /&gt;
You wish someone had told you to close your eyes.&lt;br /&gt;
&lt;br /&gt;
You wish you knew the danger you were in when the crying finally stopped.&lt;br /&gt;
|“SCP-096 was recently transferred to Site-02, under the supervision of Dr. Daniels. It was the topic for weeks. Since then, SCP-096 has been our primary test subject for Project: Segmentum. &lt;br /&gt;
&lt;br /&gt;
Our efforts seem to be in vain. Despite the countless setbacks, Daniels is still adamant about killing the damn thing. &lt;br /&gt;
For something so shy, it doesn’t have an issue with crying so loudly. You know, there are times where I’d wonder if it actually feels empathy. Would it understand if someone tried to comfort it? &lt;br /&gt;
That being said, I can’t forget the shrieks of terror and the streaks of blood. Thinking about it makes me sick. I don’t know what was worse; the frantic screams, the shredding of flesh, or the sobbing that followed.”&lt;br /&gt;
|voice = Dr. Katelyn Wright, Head of Project: Segmentum&lt;br /&gt;
}}&lt;br /&gt;
|SCP-096 Scopophobia=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|When a human looks at SCP-096’s face, or injures SCP-096 in any way, it will enter a state of rage. While in rage, SCP-096 moves extremely fast and all humans who viewed its face or damaged SCP-096 will be highlighted for the duration. SCP-096 gains access to additional abilities: Melee Attack and Charge. 	&lt;br /&gt;
|“The object doesn&#039;t want to be looked at, and, as a psychologist, I have to wonder why that is.&lt;br /&gt;
After some time studying it, I’m beginning to wonder about the possibility this object has some form of latent anxiety about its appearance.&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
|SCP-096 Melee Attack=&lt;br /&gt;
{{OpGuide	&lt;br /&gt;
|Press the Attack button while in SCP-096’s rage mode to perform a Melee Attack. Hitting a human with a Melee Attack will damage them severely. Hitting a door with Melee Attack will destroy it, rendering it completely unusable. &lt;br /&gt;
|“It attacks with such a degree of violence and hatred. It’s hard not to wonder what lies behind its, supposedly, blank and soulless eyes.”&lt;br /&gt;
}}&lt;br /&gt;
|SCP-096 Charge=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|Activate Charge to send SCP-096 lunging in the direction they’re facing, destroying all doors and damaging all players in their way. Activating Charge on a gate causes SCP-096 to forcefully pry them open and get through.&lt;br /&gt;
|“A common belief is that letting out your negative emotions relieves you of them. However, for the object, I can’t help but think that it only worsens its sorrow.” &lt;br /&gt;
}}&lt;br /&gt;
|SCP-096 Try Not to Cry=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|Activate Try Not to Cry while near a vertical surface to lean against it. When leaning against a flat surface, SCP-096 will gradually grow quieter before becoming nearly silent. &lt;br /&gt;
|“My analysis has led me to conclude that SCP-096 possesses a child-like psychological state, acting purely on its desires and emotions. It doesn&#039;t have the cognitive ability to process how it feels. Though, of course, prior analysis is purely conjecture. How are we to understand something as bizarre as this with human psychology?”&lt;br /&gt;
}}&lt;br /&gt;
|SCP-106 =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|Out of the darkness came a man, covered in death and rotting. Pain and terror were known to its victims, for the strongest walls held no solace. No fortress known to man could impede this creature from dragging its prey into Hell; where hope holds no meaning, and where screaming simply makes the torment worse.&lt;br /&gt;
|&amp;quot;I can still hear her screaming for help, you know. She didn&#039;t know, none of them did. God damn it, they weren&#039;t even supposed to be there! If it hadn&#039;t been for me she… she would have... she might still be alive but she&#039;s gone. It came out of the floor and took her. I wonder how long she looked for it… for a way out. A way that isn&#039;t there. &lt;br /&gt;
&lt;br /&gt;
So yes doctor, I’m sure I want to take the damn amnestics.&amp;quot;&lt;br /&gt;
|voice = Agent █████ ████████, Site-██ Security&lt;br /&gt;
}}&lt;br /&gt;
|SCP-106 Stalk=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|Trigger Stalk to submerge SCP-106 in the ground, allowing him to move undetected at high speeds. While Stalk is active, SCP-106 is imperceptible, moves silently, and is ignored by Tesla gates. Trigger the ability again for SCP-106 to re-emerge. &lt;br /&gt;
&lt;br /&gt;
Stalk is fueled by Vigor. SCP-106 starts the game with a full bar of Vigor. While Stalk is active, Vigor is drained. If Vigor runs out, SCP-106 is forced to re-emerge where he stands. A minimum amount of Vigor is required to activate Stalk.&lt;br /&gt;
&lt;br /&gt;
When in Stalk, SCP-106 can only see humans who are injured. As a human becomes increasingly injured, SCP-106 can see them from further away.&lt;br /&gt;
&lt;br /&gt;
SCP-106 passively regenerates Hume Shield when in Stalk. &lt;br /&gt;
|And so from the darkness came a man, bringing forth the abyss that swallowed him before…&lt;br /&gt;
}}&lt;br /&gt;
|SCP-106 Capture=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|When not in Stalk, press the Attack button to attempt Capture on a human. Humans captured by SCP-106 are sent to the Pocket Dimension and are inflicted with the Traumatized status effect.&lt;br /&gt;
|…Pain and terror were made known to his victims. For those were the only things he himself knew…&lt;br /&gt;
}}&lt;br /&gt;
|SCP-106 Hunter’s Atlas=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|Press the Tab button to open up the Hunter’s Atlas: a small map displaying all rooms within a large radius of SCP-106. Clicking on any of the rooms will cause SCP-106 to immediately teleport to them, at the cost of Vigor. &lt;br /&gt;
|…The old man felt a sense of nostalgia, as he wandered around the many halls, reminding him of a place he once knew…&lt;br /&gt;
}}&lt;br /&gt;
|SCP-127 =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|A living submachine gun which seemingly bonds itself to its wielder. The stronger the bond the more precise and lethal it becomes. Conveniently, killing things seems to be the best way to increase that bond.&lt;br /&gt;
|&amp;quot;It’s been passed around, locked up for years at a time and forgotten more times than anyone here can count. Shoved into tanks and storage crates, dragged between sites and site raids like it’s just another object. But really, it’s not hard to tell there’s more going on with it. It doesn’t lash out, doesn’t resist, even after everything it’s been through. I know it&#039;s a weapon designed to kill things but it&#039;s just not hostile or cruel. If anything, it almost seems… tired. Like all it really wants is for someone to take it out of that tank and give it a reason to exist.&lt;br /&gt;
&lt;br /&gt;
I dont think it’s bloodthirsty, I think it’s just lonely.&amp;quot;&lt;br /&gt;
|voice = Alyssa Warwick, Senior Researcher, Site-02&lt;br /&gt;
}}&lt;br /&gt;
|SCP-173 =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|A mere concrete sculpture upon first glance; an art piece to be seen and admired. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On second glance, you’ll notice it’s somehow closer, as if yearning for attention.&lt;br /&gt;
&lt;br /&gt;
There is no third glance. You’re dead by then.&lt;br /&gt;
|“SCP-173 wasn’t the most peculiar anomaly in our containment. A sculpture capable of moving at high speeds when unseen. It attacks by breaking its victim’s neck. &lt;br /&gt;
&lt;br /&gt;
After its ‘mutation’, for lack of a better term, research and testing have resumed. &lt;br /&gt;
&lt;br /&gt;
Did the mutation make it our most peculiar anomaly?&lt;br /&gt;
No, I doubt it did.”&lt;br /&gt;
|voice = Dr. Simon Wolffe, SCP-173 Research Supervisor, Site-02&lt;br /&gt;
}}&lt;br /&gt;
|SCP-173 Snap=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|While unobserved, press the Attack button to perform Snap on a human, killing them immediately. &lt;br /&gt;
|SCP-173 has been seen attacking subjects from behind. It attacks by snapping the neck at the base of the skull.&lt;br /&gt;
The attack is carried out at a high speed, resulting in a severe and unnatural rotation of the spine; this is a minimum of 180 degrees.&lt;br /&gt;
}}&lt;br /&gt;
|SCP-173 Blink=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|Trigger Blink to catch your observers by surprise and rapidly attack the closest player. Press and hold Blink to have a marker of SCP-173 appear where you are facing. After releasing Blink, SCP-173 will rapidly move towards the marker’s last location, killing the nearest human in range. &lt;br /&gt;
|SCP-173 has been observed to attack subjects as far as 15 meters away in the span of a second.&lt;br /&gt;
}}&lt;br /&gt;
|SCP-173 Breakneck Speeds=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|Activate Breakneck Speeds to greatly increase your movement speed; however, for as long as it is active, you will not be able to attack (though Tantrum may still be used). If a human observes you while Breakneck Speeds is active, you will lose your speed bonus rapidly. Alternatively, you can cancel Breakneck Speeds at any time by pressing the shift key.&lt;br /&gt;
|After being transferred to Site-02, SCP-173 seems to have gained a new behavior. When unobserved, SCP-173 has been heard scraping and moving much faster than usual…&lt;br /&gt;
&lt;br /&gt;
…Interestingly, this has shown to negate its lethality. &lt;br /&gt;
}}&lt;br /&gt;
|SCP-173 Tantrum=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|Activate Tantrum and cause SCP-173 to excrete a pool of filth on the ground. Humans caught in the pool will be unable to sprint, and gain the Stained status effect, which lasts for a short duration after the player leaves the pool. If SCP-173 kills someone while the player is under the effect, SCP-173 will instantly gain back a portion of its Hume Shield.&lt;br /&gt;
&lt;br /&gt;
SCP-173 can only create a limited number of pools at a time. Creating more will result in the oldest dissipating.&lt;br /&gt;
|SCP-173 has been known to cover its containment chamber in a caustic, sticky substance made of several distinct bodily fluids and [REDACTED].&lt;br /&gt;
&lt;br /&gt;
The material has an orange, reddish colouration. Bubbles can be seen on the surface due to the presence of bodily fluids.&lt;br /&gt;
}}&lt;br /&gt;
|SCP-207 =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|“It&#039;s just a bottle of Cola”, you told yourself as you drank it. &lt;br /&gt;
&lt;br /&gt;
Your first mistake was thinking they&#039;d bring you into a fortified room just to drink Cola. The second was chugging the entire bottle without asking any questions. &lt;br /&gt;
&lt;br /&gt;
Now they&#039;re testing your endurance, and you don&#039;t even notice that you&#039;re still running the track after two hours.&lt;br /&gt;
|&amp;quot;Perhaps a more unique feature of this SCP is how innocent it appears. A mere bottle of Cola. What’s the worst that could happen?&lt;br /&gt;
&lt;br /&gt;
The Class-D we tested on soon found out. They were bouncing off the walls like they never had caffeine a day in their lives. I’m not the type of person to find humor in such situations, but even I have to admit that it was quite comical...&lt;br /&gt;
&lt;br /&gt;
What was less comical, was seeing them lined up in the on-site morgue due to heart failure a few days later.&amp;quot;&lt;br /&gt;
|voice = Dr. Alexa Ambrose, Medical Supervisor, Site-02&lt;br /&gt;
}}&lt;br /&gt;
|Anti-Cola =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|A very rare anomalous item that restores the user&#039;s HP over time while granting a temporary barrier, at the cost of reduced mobility. The solution will prevent death once, leaving the user at one HP and removing the item&#039;s effect. This does not protect users from disintegration, such as through vaporisation via the Alpha Warhead or from decay within the Pocket Dimension.&lt;br /&gt;
&lt;br /&gt;
Much like the original product, combining this drink with SCP-1853 is lethal. And combining it with its counterpart is ill-advised.&lt;br /&gt;
|&amp;quot;I don&#039;t remember why the cross-test between 207 and 914 was authorised—perhaps I&#039;m not supposed to remember, and I think I know why. &#039;Anti-Cola&#039;, as we&#039;ve been calling it, has some very potent effects. Even in the most minimal amounts, extracted by means of pipettes to preserve the compound, it provided test subjects with astounding levels of regenerative abilities. We even found slow repair of damaged DNA structures and the gradual reversal of genetic disorders. In one case with a higher dosage, the Class-D was restored to life after chemical euthanasia. The implications of this are obvious—we may have found the elixir of life, and we only have one bottle.&amp;quot;&lt;br /&gt;
|voice = Dr. Alexa Ambrose, Medical Supervisor, Site-02&lt;br /&gt;
}}&lt;br /&gt;
|SCP-244 =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|A pair of earthenware jars of Tunisian origin; skillfully handcrafted by masters of pottery. The motifs that cover them are imbued with generations of rich culture. The warmth of that far land almost reaches out to you.&lt;br /&gt;
&lt;br /&gt;
Yet, it feels cold here.&lt;br /&gt;
|&amp;quot;We found a second one last week, no clue what it was doing at an Insurgency base. Site command has ordered that it be contained separately from the other instance. Lord knows why. I also don’t know why we still use D-Class to carry them, it’s only a matter of time before someone drops the thing.”&lt;br /&gt;
|voice = Dr. Peter Stoner, Junior Researcher, Site-02&lt;br /&gt;
}}&lt;br /&gt;
|SCP-268 =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|The fate of an inanimate object is not one any individual is likely to consider but one could feel just a twinge of sympathy for this hat. You see, as far as this hat’s fate goes, it is rather unfortunate. No one will ever see it adorning someone’s head and the wearer will be ignored by those around them. In every regard, if this hat held any sentience, its fate would be tragic.&lt;br /&gt;
|&amp;quot;I simply cannot stress this enough, SCP-268&#039;s threat to security should not be underestimated. This is not simply a hat that makes you &amp;quot;invisible&amp;quot;. In-fact, it causes no such effect. SCP-268 is an anti-meme, and an object of extreme interest to the Serpent&#039;s Hand. If that means anything to you, then you&#039;ll lock this up in the most secure facility you have and never take it out.&amp;quot;&lt;br /&gt;
|voice = Agent Kane Drake, Security Chief of Site-██&lt;br /&gt;
}}&lt;br /&gt;
|SCP-330 =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|&amp;lt;poem&amp;gt;Take one, for a treat.&lt;br /&gt;
Dare for two, oh so sweet!&lt;br /&gt;
Risk not three, God forbid&lt;br /&gt;
Or of your hands, you will be rid.&amp;lt;/poem&amp;gt;&lt;br /&gt;
|&amp;quot;I was there when SCP-330 was first brought into Site-11. I was assigned as the Assistant Supervisor for its program. Somehow, I kept that position, even after all the relocations and crises, and eventually made my way up here.&lt;br /&gt;
&lt;br /&gt;
I’ve never been able to imagine what happened to those kids on that Halloween Eve.&lt;br /&gt;
And I’ve always wondered where their hands disappeared to.&amp;quot;&lt;br /&gt;
|voice = Dr. Gerard Andrews, SCP-330 Research Supervisor, Site-02&lt;br /&gt;
}}&lt;br /&gt;
|SCP-500 =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|A pill to ease all your troubles and pain. Let the plague die away now. Death’s kiss rolling off your lips; your suffering but a dream. Rest now, for the blessing of Panacea is upon you.&lt;br /&gt;
|&amp;quot;I&#039;m excited to hear that more attention is being placed on SCP-500. Though, it might put me on a run for my money. All jokes aside, I’m always glad to hear when something other than death might come out of this place.&amp;quot;&lt;br /&gt;
|voice = Dr. Alexa Ambrose, Medical Supervisor, Site-02&lt;br /&gt;
}}&lt;br /&gt;
|SCP-559 =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|It’s your birthday! Another year has come and gone. With each celebration, you become increasingly aware of the passing of time. Though you were once young and sprightly, your golden years are far behind you.&lt;br /&gt;
&lt;br /&gt;
As your family sits around you, smiling, you prepare to blow out the candles and make a wish. You wish, for just a day, to get a taste of the youth you once took for granted, to revel in the freedom of being young.&lt;br /&gt;
&lt;br /&gt;
You blow out the candles.&lt;br /&gt;
&lt;br /&gt;
Your wish has come true.&lt;br /&gt;
|“I enjoy working with SCP-559. A lot of the work we do down here can really do a number on your psyche. The lifeless corridors, the looming threat of a containment breach; it all makes it really hard to have peace of mind.&lt;br /&gt;
&lt;br /&gt;
But, man, whenever I get to experiment with SCP-559, I always make sure to include just a handful of candles. Seeing those grizzled Class-D turn into kids, innocent and hopeful, reminds me what I’m fighting for. It reminds me that my work is important. &lt;br /&gt;
&lt;br /&gt;
It reminds me that there’s good in the world that’s worth protecting.”&lt;br /&gt;
|voice = Dr. Bellita Litfire, Junior Researcher, Site-02&lt;br /&gt;
}}&lt;br /&gt;
|SCP-914 =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|The sound of hundreds, perhaps thousands, of gears turning could be heard from the anomalous contraption. Whatever you placed in its input, you know for sure will not be the same once those metal doors slide open. Ten seconds is all you need. You’re forced to wonder how the machine works. &lt;br /&gt;
&lt;br /&gt;
Seven seconds. Is it sentient? How does it determine an object’s transfiguration? &lt;br /&gt;
Four seconds. How did they even transport this thing on-site?&lt;br /&gt;
One second. You realize, none of that really matters now.&lt;br /&gt;
&lt;br /&gt;
The doors slide open.&lt;br /&gt;
|&amp;quot;After the disaster at Site-19, SCP-914, alongside many other SCPs, were transferred from whatever remained of Facility 23, to Site-02’s Research and Development Subsector. Field agents reported that all of SCP-914’s past experiment archives were missing when they arrived on-site.&lt;br /&gt;
&lt;br /&gt;
Dr. Hugill has dictated that testing and research on SCP-914 is to continue. My opinion is that we have much more pressing matters to worry about.” &lt;br /&gt;
|voice = Mikel Kimber, Chief Engineer, Site-02&lt;br /&gt;
}}&lt;br /&gt;
|SCP-939 =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|The sound of laughter and idle chatter echoes through the hallways. An eerie silence follows. Your instincts scream at you to turn away, to ignore the familiar voices, to run in the opposite direction. &lt;br /&gt;
&lt;br /&gt;
A sense of unease comes over you as the voices fade into the distance.&lt;br /&gt;
&lt;br /&gt;
But mankind has been known for their limitless curiosity... and the consequences that follow.&lt;br /&gt;
|“They’re terrifying. Sometimes I stay up at night, asking myself if I made the right choice. Questioning my decision to listen to my instincts and to abandon them. Constantly wondering if the voices I heard were genuine chatter amongst the staff or just another imitation from that damn thing.&lt;br /&gt;
&lt;br /&gt;
I can still hear the cries, the shrieks of terror that followed in the distance. I didn’t know; no one did. It wasn’t my fault! How was I supposed to know? You would have done the same thing!”&lt;br /&gt;
|voice = Dr. Jonathan Essex, Senior Researcher, Site-02&lt;br /&gt;
}}&lt;br /&gt;
|SCP-939 Claw=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|Press the Attack button and SCP-939 will swing her arm in a wide arc, damaging any players in close proximity. Claw has armor penetration, meaning armored targets will take less damage compared to those who are unprotected. &lt;br /&gt;
|“Claws as sharp as a sword, teeth longer than daggers. How is it that a human can be turned from harmless to a predator capable of mindless slaughter? This world can be truly terrifying.”&lt;br /&gt;
}}&lt;br /&gt;
|SCP-939 Focus=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|By holding C, SCP-939 adopts a low-to-the ground pose, allowing them to greatly increase their perception of their surroundings. While focusing, SCP-939 gains the following benefits:&lt;br /&gt;
&lt;br /&gt;
* A new ability: &#039;&#039;&#039;&#039;&#039;‘Lunge’&#039;&#039;&#039;&#039;&#039;.&lt;br /&gt;
* The range of &#039;&#039;‘Ultrasensitive’&#039;&#039; is greatly increased over several seconds.&lt;br /&gt;
* Humans visible under the effects of ‘Ultrasensitive’ are recoloured to their class color, e.g.: Class-D will be perceived as {{Class Color|class=Class-D|nameoverride=orange}}. &lt;br /&gt;
* Players under the effects of SCP-268 will become visible.&lt;br /&gt;
&lt;br /&gt;
Focus has several drawbacks. SCP-939 can only partially rotate its head and cannot move for several seconds after Focus is deactivated. &lt;br /&gt;
|“Behavioral studies of SCP-939 instances have shown the object to be capable of limitless patience during a hunt.”&lt;br /&gt;
}}&lt;br /&gt;
|SCP-939 Ultrasensitive=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|SCP-939’s eyesight is extremely limited, but they are extremely sensitive to sound. SCP-939 can see the world normally at an extremely short distance. Outside of this area, humans cannot be seen by eyesight. They can only be detected and tracked through SCP-939’s perception of sound. If anyone triggers this sense, a particle will appear at the trigger’s location. Each sound has an individual audible range, with generated particles becoming more faint as they reach the maximum distance. &lt;br /&gt;
&lt;br /&gt;
Differing sounds have various ranges. For example, a gunshot can be heard from many rooms away while walking cannot be heard from very far.&lt;br /&gt;
|“We’ve finally found a weakness we can easily exploit with this creature. A weapon, originally designed to blind humans, the ‘flashbang’, has been shown to be even more effective against SCP-939. I imagine that our task force teams will be grateful for this discovery if she ever got out.”&lt;br /&gt;
}}&lt;br /&gt;
|SCP-939 Amnestic Cloud=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|SCP-939 can hold or press the F key to unleash a cloud of invisible amnestic gas (holding the key increases the radius). This gas causes human players to lose their perception of SCP-939 and will no longer be able to see it. Humans will be blind to SCP-939’s whereabouts unless:&lt;br /&gt;
&lt;br /&gt;
* SCP-939 attacks them in any way (all players under the effect). &lt;br /&gt;
* SCP-939 physically touches them (individual).&lt;br /&gt;
* SCP-939 is shot by a human (individual).&lt;br /&gt;
* A human leaves the cloud’s radius for several seconds (individual).&lt;br /&gt;
&lt;br /&gt;
Players under the effect of Amnesia also cannot reload or heal (but may use keycards).&lt;br /&gt;
|“When I was first assigned to SCP-939, there was a gas leak in the extraction pipe for its amnestic gas. The terror I felt was unimaginable. I lost where I was, I couldn&#039;t act, and, worst of all… I had no idea where she’d gone..”&lt;br /&gt;
}}&lt;br /&gt;
|SCP-939 Sprint=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|SCP-939 is able to sprint extremely fast for a short duration, allowing them to cover great distances and catch their prey. However, SCP-939 may only sprint for a short time, as indicated by a stamina bar. For every second SCP-939 was sprinting, their Ultrasensitive range will be reduced. &lt;br /&gt;
|“I was assigned to monitor security cameras during SCP-939’s first breach attempt at Site-02. I remember, in vivid detail, watching the researchers desperately attempt to run away. Not one of them made it to the hallway before it had caught them. All of them having their cranium forcibly destroyed. The screaming still haunts me.”&lt;br /&gt;
}}&lt;br /&gt;
|SCP-939 Lunge=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|SCP-939 can pounce on their prey, ambushing and killing them. To initiate a lunge, SCP-939 must focus for a short duration. The ferocity of a lunge will kill any player it hits. Additionally, humans near the impact point will take considerable damage.&lt;br /&gt;
SCP-939 takes several seconds to recover from a lunge. &lt;br /&gt;
|“The subject’s anomalous nature and method of reproduction does not distinguish it from other carnivores. The fact remains… She is the hunter and you are her prey.”&lt;br /&gt;
}}&lt;br /&gt;
|SCP-939 With many voices=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|When killing a player, you might steal their voice. Open the TAB menu to use their last words.&lt;br /&gt;
&lt;br /&gt;
SCP-939 may press MMB to open a radial dial that presents the player with several mimicry options. These options allow the player to trick humans into believing a particular situation is occurring. Each sound effect has its own cooldown. &lt;br /&gt;
|&amp;quot;In Ancient Aethiopia there was an animal they called the Crocottas or &amp;quot;dog-wolf&amp;quot;. It is said to mimic the human voice; calling their prey and devouring them. It was faster and stronger than anything commonly known today. I wonder... Has this object really been around for that long?&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
|SCP-956 =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|The life of a piñata is a sad one. An item lovingly crafted, with the sole purpose of being destroyed later. To be ripped apart by children with no appreciation for art, with no understanding of sacrifice.&lt;br /&gt;
&lt;br /&gt;
Perhaps some payback was long overdue.&lt;br /&gt;
|“In all of my years of working for the Foundation, I have never seen such an incompetent decision made. Who authorized this? You were all well aware that we were currently experimenting with SCP-559. That means children on-site. And yet, you have brought in an anomaly with no other function than to maim and disfigure children. &lt;br /&gt;
&lt;br /&gt;
Was there Insurgency interference? Does somebody have a sick sense of humor? I will ensure someone is reprimanded for this.”&lt;br /&gt;
|voice = Dr. Haref Portmuck, Senior Researcher, Site-02&lt;br /&gt;
}}&lt;br /&gt;
|SCP-1507=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|The rhythmic clatter of metal stakes echoes through the halls. Their discordant cries resonate from within their hollow, plastic bodies. It&#039;s growing louder. They&#039;re getting closer. They&#039;re around every corner, behind every wall. They&#039;re everywhere.&lt;br /&gt;
&lt;br /&gt;
Before you could ever come to terms with the fact that this is how your life is going to end, they&#039;re here. You&#039;re pecked to the bone within seconds.&lt;br /&gt;
&lt;br /&gt;
You never had a chance to scream.&lt;br /&gt;
|“This is Subsection-02 requesting reinforcements immediately! We&#039;ve got a Code Pink! Code Pink, people! Lockdown all entrances! We&#039;re getting torn apart here! They&#039;re everywhere! We need to move to Plan B! No, Plan C! Call in the Fire Eaters! Birdwatchers! Gardeners! Hammer Down! Anyone! They&#039;re coming out of the walls! Game over, man! Game over!”&lt;br /&gt;
|voice = Sergeant Leslie Grant, Security Guard, Site-02&lt;br /&gt;
}}&lt;br /&gt;
|SCP-1507 Universally Hostile=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|Humans have nowhere to run. SCP-1507 instances can detect targets in their surrounding environment.	&lt;br /&gt;
|“They can feel our breath. They can hear our heartbeats. We can&#039;t hide.”&lt;br /&gt;
}}&lt;br /&gt;
|SCP-1507 The Swarm=&lt;br /&gt;
{{OpGuide	&lt;br /&gt;
|SCP-1507 instances will regenerate their health for as long as they remain in a flock.&lt;br /&gt;
|“They&#039;re stronger in numbers. Our guns are ineffective. We&#039;re losing men by the second.”&lt;br /&gt;
}}&lt;br /&gt;
|SCP-1507 Peck=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|SCP-1507 instances sink their plastic beaks into a target, inflicting deep wounds.&lt;br /&gt;
SCP-1507 instances can forcefully open locked doors by pecking them.&lt;br /&gt;
|“They penetrate as deep as knives and they cut as sharp as swords. They&#039;re plastic flamingos, for God&#039;s sake, how—” &lt;br /&gt;
}}&lt;br /&gt;
|SCP-1507 Vocalize=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|SCP-1507 lets out a squawk, concussing nearby targets. The ability can be used to revive recently-deceased flamingos.&lt;br /&gt;
|“I can still hear their cries echoing in the halls. They&#039;re growing louder—”&lt;br /&gt;
}}&lt;br /&gt;
|SCP-1576 =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|Your mind is filled with the effigies of those long since passed. Your nose begins to run, leaking bloody gray drippings. &lt;br /&gt;
&lt;br /&gt;
As your mind leaves your body, you forget who you are. Lost memories are replaced with asking yourself and those you love the same questions: ‘Where are you?’, ‘What were you doing?’, ‘Who’s that behind you? In the end, all you could accomplish was collecting several glasses of water you could not remember. &lt;br /&gt;
&lt;br /&gt;
Once again, you ask the spirits if they ever loved you at all.&lt;br /&gt;
|“We tested SCP-1576 again for the first time in a while. The anomaly wasn’t really presenting much in the way of new research. Then we noticed that its side effects were starting to take hold quicker. D-02295 was just asking for a sandwich over and over, for about a minute before finally losing consciousness. So, we brought it to Site-02 to figure out why it changed. Juries still out on that one doc.”&lt;br /&gt;
|voice = Dr. Wutze Appinen, Junior Researcher, Site-02&lt;br /&gt;
}}&lt;br /&gt;
|SCP-1853 =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|Anabolic-steroid use is not uncommon in athletic competitions. What is uncommon, however, is their use in competitive chess tournaments or collectible trading card games. Yet here we are. &lt;br /&gt;
&lt;br /&gt;
The perfect superhero drug for all competitive needs, that’s what Prometheus Labs sought to create. They succeeded; It worked…Perhaps a little too well.&lt;br /&gt;
|&amp;quot;Dr. Wesson was found in the site’s cafeteria trying to eat four foot-longs as fast as possible. Naturally, he was being cheered on by the rest of the staff. This may seem like normal workplace fun and games, until you find out that Dr. Wesson has been doing extensive testing with samples of SCP-1853. We may need to conduct some tests on him to make sure he hasn’t come into contact with it at any point.&amp;quot;&lt;br /&gt;
|voice = Dr. Alexa Ambrose, Medical Supervisor, Site-02&lt;br /&gt;
}}&lt;br /&gt;
|SCP-2176 =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|The unknown is feared by humanity.&lt;br /&gt;
&lt;br /&gt;
Although, the same cannot be said about the Factory. No one knows the unknown more than those who mass-produce it on assembly lines, those who profit off of them, or the corporate executive who decided that it was a good idea to put a ghost inside a fluorescent lightbulb.&lt;br /&gt;
|&amp;quot;Hi, Mark here with Ghostlight! The super-cheap and long-lasting light bulb. Ghostlight is no ordinary light bulb; its internal mechanisms only require a single non-toxic substance! No arsenic! No lead! No mercury! And best of all, its selling price is positively ethereal! Nothing beats the longevity of Ghostlight! Not even LED! Buy them once, and never worry about them dying out! Because they’re already dead!&amp;quot;&lt;br /&gt;
|voice = Mark Edding, Source: Seized Television Infomercial&lt;br /&gt;
}}&lt;br /&gt;
|SCP-2536 =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|The season of giving is upon the Foundation. Yet, there’s very little festivities to be found. Indeed, it seems the Foundation is dearly lacking in holiday spirit. Perhaps all it takes is the right gift…&lt;br /&gt;
&lt;br /&gt;
…and the right anomaly to give it.&lt;br /&gt;
|“I think it’s a shame how we treat SCP-2536. Think about it, when this anomaly first appeared, it was nothing but helpful, thoughtful even! It’d appear to researchers and agents and provide them with anything they’d want or need; it was wonderful! I think I even saw some damn smiles around this place!&lt;br /&gt;
&lt;br /&gt;
Then the new containment procedures were rolled out, saying we couldn’t accept gifts from it anymore, that we had to go inform our supervisor if we ever saw it. You know what it did? It started seeking other Foundation staff, ones who’d be more grateful. Now it gives dangerous weapons to Class-D and who-knows what to ███████████ █████████! Let’s be honest, we have no real way to stop it.&lt;br /&gt;
&lt;br /&gt;
This thing was entirely benign, an absolute non-problem, until you guys decided to deny it of its main purpose! It’s the season of giving, for Pete’s sake! Let the thing give!&lt;br /&gt;
&lt;br /&gt;
Some Christmas spirit would do you guys good, I’ll be clocking out early tonight.”&lt;br /&gt;
|voice = Dr. Peter Stoner, Junior Researcher, Site-02&lt;br /&gt;
}}&lt;br /&gt;
|Chaos Insurgent|Chaos Insurgency =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|Once a mere fragment, but now a formidable military power. Yet they remain little more than a shadow of their old Foundation employers. &lt;br /&gt;
&lt;br /&gt;
Founded in 1948, the Chaos Insurgency has managed to gain power and numerous military assets to use against the Foundation during facility raids.&lt;br /&gt;
&lt;br /&gt;
Their primary objective is to purge the facility of Foundation personnel, and seize all assets that are deemed to serve the best interests of Delta Command — their elusive overseers.&lt;br /&gt;
|&amp;quot;The Chaos Insurgency are a nasty bunch of people. Rumor has it, they used to be Alpha-1. They split away from the Foundations ages ago. Supposedly their vision did not exactly align with what the Foundation had in mind. &lt;br /&gt;
&lt;br /&gt;
Why do they raid our sites? Well, their recruits are told that they’re fighting and rebelling against the lies of the world; perpetrated by the Foundation. They’re told that they’ll create a utopia for humanity by using the anomalous. A utopia where humanity is the master of everything.&lt;br /&gt;
&lt;br /&gt;
But really, who knows what the Chaos Insurgency actually wants, right?”&lt;br /&gt;
|voice = James Karlock, Assistant Director of Security, Site-02&lt;br /&gt;
}}&lt;br /&gt;
|Chaos Insurgent Unknown=&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|1=&amp;lt;font color=#38761d&amp;gt;DeCIRO Catalog Number:&amp;lt;/font&amp;gt; CO-{{TextOverText|&amp;gt;|2912|275|494|&amp;lt;}}&lt;br /&gt;
&amp;lt;font color=#38761d&amp;gt;Document Type:&amp;lt;/font&amp;gt; Covert Ops briefing &lt;br /&gt;
&amp;lt;font color=#38761d&amp;gt;Dates received:&amp;lt;/font&amp;gt; 2017-07-11 through 2018-11-07&lt;br /&gt;
&amp;lt;font color=#38761d&amp;gt;Operation status:&amp;lt;/font&amp;gt; Open&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=#38761d&amp;gt;Foreword&amp;lt;/font&amp;gt;: The Foundation is crumbling beneath their treachery. Destroying their broken, twisted prayers to their pillar of containment. The steel supports, which uphold them, have begun to shake loose. Their hopes of security are desolated as they lie open and unprotected.&lt;br /&gt;
&lt;br /&gt;
We of Delta Command, and the engineer, believe that it is finally time to see through the chaos we have sown. Site-02 will be the final time we reap. Everything is prepared. Take the steps to heart, extract the prisoners, and slaughter the &amp;lt;font color=red&amp;gt;[DATA EXPUNGED]&amp;lt;/font&amp;gt;.&lt;br /&gt;
}}&lt;br /&gt;
|Mobile Task Force|MTF Epsilon-11 “Nine-Tailed Fox” =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|When standard protocol fails and multiple breaches are imminent, Foundation facilities call for the deployment of the Nine-Tailed Fox. The whirring of helicopter blades heralds their arrival. Equipped with top-of-the-line Foundation equipment, their primary objective is to re-secure the facility against any, and all, threats.&lt;br /&gt;
|&amp;quot;Epsilon-11? Hell if I know anything about them. They come in. They deal with the issues. They get out. They’re not ones to stop by for idle chit chat with the staff. Their existence remains a mystery. Their identities? Classified. Their complement of soldiers? Redacted. Their operations? Confidential. &lt;br /&gt;
&lt;br /&gt;
They hide their numbers well though. They certainly have more soldiers than I originally thought.” &lt;br /&gt;
|voice = Dr. Jonathan Essex, Senior Researcher, Site-02&lt;br /&gt;
}}&lt;br /&gt;
|Site-02 Lockdown Mobile Task Force =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|1=&#039;&#039;Immediately mobilize facility-recovery squads. Squads to be sent by helicopters towards the compromised sector.&lt;br /&gt;
&lt;br /&gt;
In the case of an assault by a highly-organized major force; a major containment breach; the deaths and/or disappearances of site security; and a high possibility for certain destruction of all site assets, MTF operators are to use all means necessary to secure the Facility and extract any surviving staff. &lt;br /&gt;
&lt;br /&gt;
If an SCP-object is deemed inherently inimical to Foundation interest, MTF operators  are permitted to terminate and/or destroy the object under executive prevention code SC-4¹. If termination is not possible, attempt recontainment, or temporary neutralization, of the object and wait for further action. For more information, and the expanded version, refer to “Executive Prevention Code&amp;quot;.&lt;br /&gt;
}}&lt;br /&gt;
|Class-D Personnel =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|These convicts, typically on death-row, suffer a grueling fate at the hands of the Foundation. Dressed in distinct, orange jumpsuits, these lower-class personnel have an unrivaled drive to escape. The Class-D are determined to pull through by any means necessary, be that brute force or wits. The containment breach has given them the opening they&#039;ve been waiting for. &lt;br /&gt;
&lt;br /&gt;
|“Well, my time here is exactly how you&#039;d expect. Go in, follow the instructions, hope I survive. Rinse and repeat. It’s halfway through December and I’m still alive. Here&#039;s why: ‘cause youse won’t take me down that easily! You think ya can kill me by tossing me in some bloody cell and throwing me to the wolves? You think I’m gonna sit down and take it? &lt;br /&gt;
&lt;br /&gt;
Newsflash, nerds. You are gonna have to do a lot more than make me stare at a statue to get ridda me. I can do this all day! At this point, we might as well get to know each other. I might even spare ya if I see ya tryna ditch this joint like us. But one thing’s for sure…”&lt;br /&gt;
|voice = Mason Hardy, D-3992, Site-02&lt;br /&gt;
}}&lt;br /&gt;
|Site-02 Lockdown Class-D Personnel =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|&#039;&#039;In the event of a catastrophic site event, Class-D personnel are to be terminated immediately; unless deem_d necessary by on-site security personnel. Termination of Class-D personnel is to b________________ revent unwanted intervention that would demand further a________________oing event.&lt;br /&gt;
&lt;br /&gt;
If Class-D personnel a_____________________________ponry, the priority response is_______ception.&lt;br /&gt;
&lt;br /&gt;
If Class-D personnel are found ____________________hould be reprimanded and the _______________________&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If Class-D personn_______________________risk a major breach of se__________________ed with no exception.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If Class-D person______________________rank personnel is to b____________________rotocol. The Class-D subject___________&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sticky note:&lt;br /&gt;
“Terminated? We’re not going down that easily. Find a card, any card, rob one of the doctors for theirs or, hell, graverob a dead guy if you have to&lt;br /&gt;
If you find a gun, use it. We’ve survived this long in this facility, and I don’t plan on dying tonight.”&lt;br /&gt;
}}&lt;br /&gt;
(Underscores repersents text that is covered up by the Stick Note)&lt;br /&gt;
|Scientist =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|When a containment breach occurs, most scientists realize that the drills and guidelines for catastrophic disasters are completely irrelevant. Especially when faced with unpredictable anomalies. &lt;br /&gt;
&lt;br /&gt;
Researchers, engineers, and division specialists — the best that the Foundation has to offer. Members have been picked from across the globe; all adhering to the Foundation’s high standards. Site-02 boasts specialists in almost all branches of science. Specializing in fields like chemistry, theoretical physics, psychology, and dentistry.&lt;br /&gt;
&lt;br /&gt;
They must use their wits, and access cards, to survive the ensuing pandemonium and escape.&lt;br /&gt;
|“Doctors, researchers, engineers, you name it. The Foundation is made of multiple individuals, each bringing their set of skills and abilities to the fore.&lt;br /&gt;
&lt;br /&gt;
Each specially trained in their division, our staff help us stand in the darkness. To fight it, contain it, and shield it from the public eye. So that everyone else can live in a sane and normal world.”&lt;br /&gt;
|voice = Dr. Emmaleigh Hugill, Assistant Director of R&amp;amp;D, Site-02&lt;br /&gt;
}}&lt;br /&gt;
|Site-02 Lockdown Scientist =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|&#039;&#039;Principal MTF deployed to neutralise the threat remains MTF-Iota-4.&lt;br /&gt;
&lt;br /&gt;
In the case of assault of a highly-organized major force; a major containment breach; the deaths and/or disappearances of zone security; and a high possibility for certain destruction of all site assets, all site personnel are advised to utilize on-site resources to proceed with the default evacuation plan. If evacuation shelters are rendered unsafe due to the nature of the threat, site-security will direct personnel accordingly. Surviving personnel are advised to avoid all escaped anomalies.&lt;br /&gt;
&lt;br /&gt;
All personnel are authorized to utilize certain Safe-class SCPs (e.g SCP-914) if they believe that it will increase their chances of survival. If personnel survive, use of any SCP objects during the event will be evaluated by the Ethics Committee. &lt;br /&gt;
&lt;br /&gt;
MTF teams may require extensive planning before entering the site. Personnel are advised to prepare for a long wait. Involved personnel are to expect the eventual liquidation of their department — timescale unpredictable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
|Facility Guard =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|The SCP Foundation’s internal security force deals with a large array of problems, such as old and poorly fabricated containment chambers, D-Class, and disloyalty. These brave men are the first and foremost response and can make all the difference. &lt;br /&gt;
&lt;br /&gt;
Security guards come equipped with all the tactical gear needed to handle any scenario, giving them the best chance of preventing a situation from escalating.&lt;br /&gt;
|“The truth of the matter is, when a large catastrophe does strike our Site, all our protocols, all our drills… none of that will matter. Everything is unpredictable. Everything that can go wrong, will go wrong. It’s just a matter of time.&lt;br /&gt;
&lt;br /&gt;
We are not the most well-equipped security force the Foundation has. If a large catastrophe hits, we’ll only have our wits and instincts to keep us alive.&lt;br /&gt;
&lt;br /&gt;
We are the first line of defense. We are the first responders tasked to save those in danger. We have the responsibility to ensure the safety and well-being of all staff members. Because of that, you are the bravest men I have ever had the honor to serve with. ”&lt;br /&gt;
|voice = Cpt. Everett Janek, Security Chief, Site-02&lt;br /&gt;
}}&lt;br /&gt;
|Site-02 Lockdown Facility Guard =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|1=&#039;&#039;On-site security teams are to make immediate attempts to re-secure the compromised zones so QRF, or tactical response teams, may approach the crisis unhindered. &lt;br /&gt;
&lt;br /&gt;
All members of site security are to prioritize the safety and security of site personnel — Class-C and/or Level-1 and above. Principal priority personnel remain to be research staff.&lt;br /&gt;
&lt;br /&gt;
If evacuation shelters have been rendered ineffective, due to the nature of the threat, security staff are to escort any surviving personnel to the surface for extraction. The entrance gates are to always be kept sealed to prevent the escape of SCP objects. &lt;br /&gt;
&lt;br /&gt;
In the case of assault of a highly-organized major force, security personnel are not to engage directly unless deemed absolutely necessary. For more information, and the expanded version, refer to &amp;lt;font color=red&amp;gt;“Executive Prevention Code&amp;quot;&amp;lt;/font&amp;gt;.&lt;br /&gt;
}}&lt;br /&gt;
|Site-02 =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|Site-02 is a hastily renovated and re-established Foundation site in the boreal forests of [REDACTED], known officially as ‘Top-secret R&amp;amp;D and Emergency Containment Site-02’. &lt;br /&gt;
&lt;br /&gt;
The site was reactivated on 12.29.2017. Aside from being used as emergency containment, Site-02 remains as the Foundation&#039;s principal research facility. Their research focuses on altered anomalies and anomalies that have gained new effects that previously had not existed.&lt;br /&gt;
&lt;br /&gt;
Underneath everything, Site-02 serves as the main site operating for the O5 council’s untold directive.&lt;br /&gt;
|“I just found out about Site-45. I can’t believe how much worse it’s getting out there. At least they don’t know where we are… I hope.&lt;br /&gt;
&lt;br /&gt;
I hate this place. I hate this place so much, but I’ll be damned if I’ve ever felt more secure anywhere else. To imagine that this place could be compromised too… Would that mean the end of us all? If they can find this place, maybe they can find… Oh God.”&lt;br /&gt;
|voice = Charles H. Goodwin, Analyst, Site-02&lt;br /&gt;
}}&lt;br /&gt;
|Surface Zone =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|The Surface Zone of the facility is the receiving area of the site as well as its outermost security level. According to security protocol Site-02-A991, all foundation and civilian satellites are to have a “blind spot” of the surrounding 10 km of land to maintain locational secrecy.  External site security is to administer amnestics to any human approaching the site, and to transfer them back outside this area.&lt;br /&gt;
|“I finally got the opportunity to visit the Surface Zone for some air; too much heat during testing. That damn weapon gets very hot, very quickly. It occurs to me, the name “Surface Zone” is very much justified. I’m ‘zoned’ in here just like the rest of the staff. Even though it&#039;s eventually getting a renovation, its huge walls always feel like it is to keep us locked in, and not to keep something else out…&lt;br /&gt;
Why else would you need sniper towers looking in?”&lt;br /&gt;
|voice = Charles H. Goodwin, Analyst, Site-02&lt;br /&gt;
}}&lt;br /&gt;
|Entrance Zone =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|Subsection-01 of Site-02 is the primary civilian work area. It hosts a large variety of private (and open) office spaces, staff lockers, and large, open spaces for Site Staff to relax and recuperate in.&lt;br /&gt;
&lt;br /&gt;
The ‘entrance zone’, as it is known by staff, directly connects the facility’s transport elevators to the surface; with connection points to the Heavy Containment Zone, as well as [DATA EXPUNGED].&lt;br /&gt;
|“Recording this for my personal log because I got literally nothing better to do. Another day in the office, another boring day in the office. It’s always the same old, same old. ‘Hey Chuck, finish those TPS reports. Hey Chuck, input some of this data to the main servers. Do some check-overs.’ I’d kill to do something different. Something impactful for once.”&lt;br /&gt;
|voice = Charles H. Goodwin, Analyst, Site-02&lt;br /&gt;
}}&lt;br /&gt;
|Heavy Containment Zone =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|The Heavy Containment Subsection, also known as Subsection-05, is one of Site-02’s most secure subsections. Dedicated to the secure containment of numerous dangerous Keter and Euclid class anomalies, such as instances of SCP-939 and SCP-106. The Heavy Containment Subsection contains many tools that security may utilize in the containment and security of anomalies.&lt;br /&gt;
&lt;br /&gt;
Subsection-05 is composed of P-S-3 electrostatic tesla gates and additional subsections. These include Subsection-05-1 and Subsection-05-2, both with various uses ranging from dedicated SCP-containment to the on-site nuclear warhead. &lt;br /&gt;
|“Another log. May as well keep some of my thoughts collected at least. Termination tests for 096 are going nowhere. Nobody can figure out how to snap, chip, or otherwise break its bone structure. Project Segmentum isn&#039;t getting any better, it&#039;s still locked up in its service locker. Techies are still trying to figure out some new method of delivering its energy supply. The only thing that does happen on the regular is 106’s containment breaches. Either I&#039;m missing out on the fun stuff or our work here is entirely pointless.”&lt;br /&gt;
|voice = Charles H. Goodwin, Analyst, Site-02&lt;br /&gt;
}}&lt;br /&gt;
|Light Containment Zone =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|The Light Containment and Testing Zone, colloquially known by Site Staff as the ‘Grayhall’, houses multiple testing facilities and containment cells for a number of Euclid and Safe-Anomalous objects. &lt;br /&gt;
&lt;br /&gt;
The Zone houses the majority of the D-Class stocks contained within numerous individual confinement cells and personnel offices. &lt;br /&gt;
Medical testing, screening, and Site operations are also conducted here on both staff and D-Class Personnel.&lt;br /&gt;
|“Fifteen, Twenty-two, Forty-five, Six-dash-three…hell, even Area Fourteen. More and more hits are happening and we sit here doing nothing. For what, exactly? So we know why 096 screams the way it does? So we understand why 173 shits? Shouldn&#039;t we be using what we know to fight back? To develop some kind of weapon that works?&lt;br /&gt;
...&lt;br /&gt;
I wonder what the O5 think.”&lt;br /&gt;
|voice = Charles H. Goodwin, Analyst, Site-02&lt;br /&gt;
}}&lt;br /&gt;
|COM-15 =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|An unassuming 9mm pistol. It’s compact, reliable, and low-capacity. Not a bad gun, but it doesn’t stack up to other foundation equipment.&lt;br /&gt;
&lt;br /&gt;
As you stare down its barrel, you wonder why its owner wasn’t more mindful of where they put it…&lt;br /&gt;
|“Don’t even get me started on how hard it was to get permission to carry this thing! The amount of paperwork was absurd. I had to get at least three written letters from my colleagues that said I was of “good character”, as if I was planning a mass-shooting in a facility with armed guards everywhere. Then I had to go through some “Breach Response Training Course” to prove I knew how to use the thing.&lt;br /&gt;
&lt;br /&gt;
Even after I got approval to bring it into the facility, and registered it with the workstation database, they still won’t let me carry it concealed. It always has to be kept in a clearly-visible holster. I’m just parading the thing around for all the Class-D to see. If one of them ends up grabbing it and holding me hostage, or just killing me, I wouldn’t be surprised.&lt;br /&gt;
&lt;br /&gt;
The idea of me needing to defend myself is such a wild concept to whoever runs this place. I’m starting to wonder if going through the approval process was even worth it. &lt;br /&gt;
&lt;br /&gt;
I’m telling you, if they don’t give me permission to carry it concealed soon, it is bound to be misused.”&lt;br /&gt;
|voice = Dr. David Bonardi, Junior Researcher, Site-02&lt;br /&gt;
}}&lt;br /&gt;
|COM-18 =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|A tactical 9mm pistol. High-capacity and lightweight; these were once the standard issue sidearm for Site-02’s on-site security. Though largely replaced by the FSP-9, some guards still covet the days when their firearm was a few pounds lighter.&lt;br /&gt;
|“Frankly, I think it’s a shame we did away with the COM-18 so quickly. The automatic weapons are nice, sure. To take such a large supply of pistols and relegate them to storage, when there was nothing wrong with them, feels so wasteful. We ought to use them for something.”&lt;br /&gt;
|voice = Dr. Gene Hyde, Small Arms Supervisor, Site-02&lt;br /&gt;
}}&lt;br /&gt;
|FSP-9 =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|A compact 9mm personal defense weapon; the standard issue firearm for all Site-02’s on-site security. It is highly versatile, as its grip and collapsing stock allows the weapon to be adapted to any situation.&lt;br /&gt;
Though originally designed for its own armor-piercing cartridge, the guns were retrofitted to 9mm to make use of the surplus of ammunition.&lt;br /&gt;
|“Yeah, the new guns are nice. Not quite a sidearm, but compact enough to be holstered. The recoil is controllable, and having a new gun that lets us use our existing ammo supply is a nice touch.&lt;br /&gt;
I just think it’s a bit much, y’know? I mean, I get that security is being upped and all, but do we really need 30 rounds of 9mm to stop a few rowdy Class-D? Those guys are the main reason we’re armed… right? It&#039;s almost as if they plan on giving us more responsibilities.”&lt;br /&gt;
|voice = Agent Barry Clark, Senior Security Guard, Site-02&lt;br /&gt;
}}&lt;br /&gt;
|Crossvec =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|A 9mm, submachine gun, popular with several Foundation task forces. It has an integral recoil-reduction system and high fire rate. Few firearms in Foundation possession boast such widespread adoption.&lt;br /&gt;
A Mobile Task Force (MTF) operative will often not know the extent of a threat once they’re deployed. 40 rounds should be more than enough for any number of combat scenarios an MTF might enter. At least, that&#039;s what they are told.&lt;br /&gt;
|&amp;quot;Early field testing with the Crossvec showed extreme promise. The more field reports I receive, the more confident I am in support of it. There have been a fair few detractors who lament the loss of their previous guns. Some complain about how much polymer is used in its construction. I promise that rigorous testing has been done prior to its approval for Mobile Task Force use. Mark my words, the Crossvec will have an extensive service life in the hands of our Task Forces.&amp;quot;&lt;br /&gt;
|voice = Chief █████ ██████, Foundation Armament Overseer, Head of the Compact Response Operative Submachine gun Selection program, or C.R.O.S.S.&lt;br /&gt;
}}&lt;br /&gt;
|FR-MG-0 =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|A 5.56 light machine gun used by Nine-Tailed Fox, contracted in response to a request for increased suppressive fire capability in a squad. It’s capable of laying down an impressive amount of sustained fire relative to its weight.&lt;br /&gt;
&lt;br /&gt;
Its usage by Nine-Tailed Fox is experimental, and does not guarantee more widespread adoption. Formal approval is pending field reports.&lt;br /&gt;
|“It’s a new production for the task forces. Executive order, straight from the top. The exact reasonings for the request are classified, the specifics are only known by the higher-ups. All that we know is that it’s something about wanting to increase the amount of firepower that each squad is capable of. &lt;br /&gt;
&lt;br /&gt;
I’ve heard rumors that it’s because of a mission gone wrong, some disaster that the brass felt could’ve been solved by more firepower. Others say that we’re equipping the squads with more firepower in preparation to move further with the EPC. A handful say that it’s just an order for new guns and we need to stop overthinking it. &lt;br /&gt;
						&lt;br /&gt;
Whatever. I’m not paid to think of stuff like this, I’m paid to build guns. So, if that’s all the questions you have for me, I have machine guns to assemble.”&lt;br /&gt;
|voice = Darrel Hawthorne, Production Supervisor, Foundation Gunworks&lt;br /&gt;
}}&lt;br /&gt;
|MTF-E11-SR =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|The standard-issue rifle for Nine-Tailed Fox superiors. Lightweight, soft-shooting, and highly modular; this firearm was tailor-made for the needs of the forces that wield it.&lt;br /&gt;
&lt;br /&gt;
While the comfort factor of the rifle is highly valued, the equipment itself is nothing of particular note. The weapon is manufactured in close proximity to Area-14. Accounts of the weapon being “blessed” are to be disregarded. Operatives naming their gun is strongly discouraged.&lt;br /&gt;
|“The E11-SR works, I’ll give it that. I just think some of these officially accepted attachments are a bit… unnecessary. A 60-round drum? Really?&lt;br /&gt;
&lt;br /&gt;
Regardless, the gun does its job, and pretty well too. I’m just a little confused as to why they’ve brought a few rifles over to Site-02. Surely, they aren’t meant for the security guards; we don’t have clearance to open its locker. With all the new security measures being added to the Site, I wouldn’t be surprised if it was intended for someone else.”&lt;br /&gt;
|voice = Agent Jeremy Fritz, Security Guard, Site-02&lt;br /&gt;
}}&lt;br /&gt;
|AK =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|The Chaos Insurgency’s standard-issue rifle. An automatic weapon chambered in 7.62 x 39. It comes from a long lineage of Russian rifles. The AK has served worldwide for decades. &lt;br /&gt;
&lt;br /&gt;
For the Insurgency, the rifle is only seen in the hands of the Chaos Insurgency’s most elite forces. It seems that the AK’s stellar reputation precedes itself.&lt;br /&gt;
&lt;br /&gt;
The Insurgency seems to have taken their own liberties with the design, but these accessories are just decorations atop the rifle’s rugged Russian core.&lt;br /&gt;
|“The Insurgency’s choices of small arms baffle me. This is best exemplified in their choice of standard rifle. Using an AK-platform rifle isn’t a poor choice by any means. What I find odd, is the furniture attached to the rifles. From what I can tell, the handguard and rail mount are both entirely proprietary. They don’t match any mass-produced aftermarket accessory I know of, implying they were either custom-ordered or made by the Insurgency.&lt;br /&gt;
I have no clue how, or why, they have fashioned their rifles this way. Not to mention where they sourced the manufacturing strength needed to produce these accessories. Judging by all the other attachments I find on recovered rifles, it seems they had modularity in mind. Perhaps they were trying to compete with the Foundation’s own E-11 rifle? If that’s the case, I’d say it fell a bit short.”&lt;br /&gt;
|voice = Dr. Hugo York, Small Arms Researcher &amp;amp; Insurgency Tactics Analyst, Area-14&lt;br /&gt;
}}&lt;br /&gt;
|Logicer =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|A powerful light machine gun (LMG), issued in small numbers by the Insurgency. With the remarkable ability to lay down suppressive fire, this 7.62 x 39 LMG can prove a valuable asset to an Insurgency squad.&lt;br /&gt;
&lt;br /&gt;
Evident by how infrequently it’s used, the Insurgency only has a small number of them in their possession.&lt;br /&gt;
&lt;br /&gt;
This remains an assumption.&lt;br /&gt;
|“The Insurgency’s use of LMGs may be infrequent, but it remains fascinating. We only have a few recovered examples. It appears that these LMGs were originally chambered in an entirely different cartridge (most likely 7.62 x 51 NATO) before being retrofitted to 7.62 x 39. The reason behind this is likely for the sake of a shared ammo supply with the Insurgency’s rifles. However, that doesn’t explain why they didn’t just adopt a new LMG for the cartridge.&lt;br /&gt;
The fire rate on these things is impressive. I’m just glad I’ve never had to experience it in action. I could only imagine how terrifying it would be hearing its deep gunshots echo through the Facility.”&lt;br /&gt;
|voice = Dr. Hugo York, Small Arms Researcher &amp;amp; Insurgency Tactics Analyst, Area-14&lt;br /&gt;
}}&lt;br /&gt;
|Shotgun =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|A specialist Insurgency shotgun. The weapon is 12-gauge, double-barrelled, and high-capacity. Its users work in a quick, calculated, and efficient manner — they incapacitate, execute, and move on to the next target.&lt;br /&gt;
&lt;br /&gt;
It is often found that Foundation psychologists need to treat even the most experienced guards.  It is claimed  that sometimes, in some distant hallway, they still hear the weapon being cycled.&lt;br /&gt;
|“It’s not unusual to see shotguns used during indoor combat scenarios, especially where breaching doors may be involved. What is unusual, is the Insurgency’s shotgun of choice. By all accounts, the weapon is unnecessarily heavy, overly-complex, and should be of questionable practicality.&lt;br /&gt;
I’ve seen security footage of some of their previous raids. The guns seem to be used to great effect. They’re never issued in large numbers. It seems that the troops using them are trained with a specialized role in mind, complete with a two-shot execution system.&lt;br /&gt;
The Insurgency seems unusually well-practiced when it comes to site infiltration. Sites are breached with frightening efficiency. Insurgency squads have several roles, one of which appears to be a “tactical breach specialist”. When it comes to those armed with a shotgun, their job is to take care of any stragglers. After the initial defenses are overwhelmed, “insurgency breachers” will detach from their squads to execute any survivors.&lt;br /&gt;
I don’t think I’ll ever be able to unsee that footage. To see someone’s head blown into meaty chunks with a single shot is a gut-wrenching spectacle.”&lt;br /&gt;
|voice = Dr. Hugo York, Small Arms Researcher &amp;amp; Insurgency Tactics Analyst, Area-14&lt;br /&gt;
}}&lt;br /&gt;
|.44 Revolver|Revolver =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|A specialist Insurgency sidearm, reserved only for their most accurate sharpshooters. A single, well-aimed shot of its .44 magnum cartridge will kill instantly.&lt;br /&gt;
&lt;br /&gt;
Its users are well aware of this fact.&lt;br /&gt;
|“No, I don’t have any clue why the Insurgency would be using revolvers in a modern combat scenario. Why not use something like an autoloader, or maybe something in a more reasonable cartridge? It’s probably a matter of firepower and reliability. What I know, for sure, is they can be a real menace.&lt;br /&gt;
They’re usually issued to the same guys running around with shotguns. If an execution goes south, or a few stragglers start running, they don&#039;t pursue. They calmly draw their revolver, aim, and kill with a single shot to the head.&lt;br /&gt;
It is absolutely terrifying to see how relaxed they are as they do this. I don’t think there’s an ounce of adrenaline in their bodies.”&lt;br /&gt;
|voice = Dr. Hugo York, Small Arms Researcher &amp;amp; Insurgency Tactics Analyst, Area-14&lt;br /&gt;
}}&lt;br /&gt;
|Micro H.I.D. =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|An experimental, high-intensity discharge thrower developed by Site-02’s Advanced Weapons department. Labeled in Foundation registries under Project: Segmentum, the Micro H.I.D serves as a powerful weapon capable of terminating most SCP objects. &lt;br /&gt;
|“I worry about why we are beginning to invest our resources in developing weapons, rather than improved containment methods for anomalies. &lt;br /&gt;
“Segmentum” has been responsible for the termination of SCP-████, SCP-████, SCP-███, and SCP-████. Many more that escaped during the “Shattered Crown” scenario have been marked for termination under the E.P.C. I don’t normally question my superiors, but I don’t understand why the Overseers have been more open to approving SCP-termination requests.”&lt;br /&gt;
|voice = Dr. Katelyn Wright, Head of Project: Segmentum&lt;br /&gt;
}}&lt;br /&gt;
|3-X Particle Disruptor =&lt;br /&gt;
{{OpGuide&lt;br /&gt;
|1=█ ███████ ██████████ ██████, █████ █████████ ██ SCP-████. ███████-███████████ ██ ███ ██████ ██ ████████.&lt;br /&gt;
|2=“Y’know Doc, I really don’t think we ought to be tinkering with this thing. You’ve seen the recordings and I’ve seen it firsthand. We know what this thing is capable of. &lt;br /&gt;
Sure, theoretically it’d be great if we could produce enough to arm all of our guys with ‘em. We could take care of any target with a single, well-placed shot. It’d save ammo costs. It’d save lives.&lt;br /&gt;
But Doc, you gotta listen to me here. I don’t think we’re gettin’ the full picture. The way ██████ died on the recordings. It looked like he had just… vanished. One frame he was there and the next he wasn’t. I was there with him, and I’m tellin’ you, that wasn’t what happened.&lt;br /&gt;
Just bear with me Doc, I’m really struggling to put this into words. I saw him… fizzle away. Like his body fell apart into the tiniest of pieces, and there was nothing left. No clothes, no hair, no keepsake. I…I think he was too far away from the camera for it to pick anything up. But as he vanished, Doc, he…&lt;br /&gt;
….&lt;br /&gt;
I just don’t know what to do. Could we appeal to the Ethics Committee somehow? I just don’t want us to make these things. Don’t want anyone like █████ being shot. Don’t want anyone like me being the shooter.”&lt;br /&gt;
|voice = [Name and Position Redacted, Excerpt from on-site therapy session.]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>OnionMλn</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Anti-Cola&amp;diff=15440</id>
		<title>Anti-Cola</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Anti-Cola&amp;diff=15440"/>
		<updated>2025-03-30T15:13:54Z</updated>

		<summary type="html">&lt;p&gt;OnionMλn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SimilarName|Anti-Cola|[[SCP-207]]}}&lt;br /&gt;
{{SCP Item Infobox&lt;br /&gt;
|image = AntiSCP207Icon.png&lt;br /&gt;
|type = Consumable&lt;br /&gt;
|weight = 1&lt;br /&gt;
|usage_time = 3.2&lt;br /&gt;
|usage = Makes the user slower, but regenerates HP.&lt;br /&gt;
|effect = {{Hoverimage|Decreased movement speed with health regeneration|text=Anti-Cola Effect}}&lt;br /&gt;
|Description = &#039;&#039;The result of an experiment with SCP-914. Good for your health, bad for your motor skills. Will save your life in a pinch.&#039;&#039;&lt;br /&gt;
|ID = 51&lt;br /&gt;
|debugName = AntiSCP207&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Anti-Cola&#039;&#039;&#039; also known as &#039;&#039;&#039;Anti-SCP-207&#039;&#039;&#039; and &#039;&#039;&#039;O-207-914&#039;&#039;&#039; is a rare [[SCPs|SCP Item]] found in &#039;&#039;SCP Secret Laboratory&#039;&#039;. Anti-Cola will regenerate the player&#039;s health at the cost of the player&#039;s speed.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
=Operational Guide=&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex:auto; flex-direction:row; flex-basis:min-content; min-width:60%&amp;quot;&amp;gt;&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=left&amp;gt;&lt;br /&gt;
=In Game=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;white-space:normal; font-size:15px&amp;quot;&amp;gt;Anti-Cola can rarely spawn in [[Bulletproof Locker №7|Bulletproof Locker №7s]] around the map; only having a 10% chance to spawn in one per round. It requires a [[Keycard]] with both {{HoverKeycard|Required Access1=CC2|Required Access2=CA}} to open.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As the name implies, it is the opposite of SCP-207, decreasing one&#039;s speed while applying HP regeneration. The slower the player moves, the faster their HP regenerates. Players can drink multiple Anti-Colas to increase its effects. A player can stack up to a total of two Anti-Colas. While equipped, Anti-Cola can be consumed by pressing {{Key Press|Left Click}}.&lt;br /&gt;
&lt;br /&gt;
Anti-Cola has the unique property of saving the player&#039;s life once. Upon reaching 0 HP, the player will not be killed and instead will be left at 1 HP and be granted 1.5 seconds of damage immunity. There will also be two seconds of invulnerability to Tesla Gates.  The effects of Anti-Cola are completely removed afterwards, leaving the player vulnerable. Anti-Cola will not save the player from certain [[Status Effects]] or any instant kill attacks, such as Severed Hands or [[SCP-173]]&#039;s Blink.&lt;br /&gt;
&lt;br /&gt;
The following will bypass Anti-Cola&#039;s death save:&lt;br /&gt;
*[[3-X Particle Disruptor]]&lt;br /&gt;
*[[Alpha Warhead]]&lt;br /&gt;
*Bottomless Pits&lt;br /&gt;
*[[Surface Zone#Main Street|Chaos Car]]&lt;br /&gt;
*[[Jailbird]]&lt;br /&gt;
*[[SCP-106#Pocket Dimension|Pocket Dimension]]&lt;br /&gt;
*[[SCP-049]]&#039;s attack (Only if under Cardiac Arrest).&lt;br /&gt;
*[[SCP-106]]&#039;s attack (Only if under Traumatized).&lt;br /&gt;
*[[SCP-173]]&#039;s attack&lt;br /&gt;
*SCP-207/Anti-Cola&#039;s explosion (Only to the player who drank both)&lt;br /&gt;
*[[SCP-330]]&#039;s punishment for greed&lt;br /&gt;
Additionally, Anti-Cola does not remove Status Effects upon saving a player. So lethal Status Effects may kill the player shortly after.&lt;br /&gt;
&lt;br /&gt;
Anti-Cola has the additional effect of passively regenerating the player&#039;s [[Artificial HP]] when they are at full HP. It will regenerate at the same rate the effect heals base health. The regeneration has a cap of 75 AHP. If the effect is removed, the AHP gained via it will decay at a rate of 1.2 per second.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the player drinks both SCP-207 and Anti-Cola they will explode after 1.05 seconds. Using [[SCP-500]] will completely cure the player of the effects of Anti-Cola. Applying [[SCP-1853]] while under the effects of Anti-Cola will also apply the {{Hoverimage|Damage dealt every 5 seconds. Slowly increases over time. Damage: 2HP - 20HP|text=Poisoned}} Status Effect. SCP-500 can be used to remove the Poisoned effect alongside the Anti-Cola and SCP-1853 effect.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The speed decrease from Anti-Cola decreases the distance [[SCP-939]] can hear one&#039;s footsteps. &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
One Anti-Cola grants a 5% speed penalty to the player and two will grant a 15% speed penalty.&lt;br /&gt;
&lt;br /&gt;
{{Anti 207 Stats Chart&lt;br /&gt;
|SneakingSpeed = 1.6&lt;br /&gt;
|WalkingSpeed = 3.9&lt;br /&gt;
|SprintingSpeed = 5.4&lt;br /&gt;
|SneakingRegen = 0.4&lt;br /&gt;
|standingMultiplier = 1.0&lt;br /&gt;
|sneakingMultiplier = 0.7&lt;br /&gt;
|walkingMultiplier = 0.6&lt;br /&gt;
|sprintingMultiplier = 0.1&lt;br /&gt;
|baseHeal = 2.5&lt;br /&gt;
|2colaHeal = 5.0&lt;br /&gt;
|3colaHeal = 7.5&lt;br /&gt;
|1colaSpeed = 0.95&lt;br /&gt;
|2colaSpeed = 0.85&lt;br /&gt;
|3colaSpeed = 0.8&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
{{Achievements|check2=SCP Items}}&lt;br /&gt;
=Sounds=&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Ambience Stack &lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=A207_PASSIVE_AMB_STACK_1.mp3|title=1 Anti-Cola Ambience|description=}}&lt;br /&gt;
|{{multi-listen item|filename=A207_PASSIVE_AMB_STACK_2.mp3|title=2 Anti-Cola Ambience|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Other SFX&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=A207USE.mp3|title=Use|description=}}&lt;br /&gt;
|{{multi-listen item|filename=A207SAVE.mp3|title=Death Save|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Animations=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
A207equip.gif| &#039;&#039;&#039;Equip Animation&#039;&#039;&#039;&lt;br /&gt;
A207drink.gif| &#039;&#039;&#039;Use Animation&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Legacy=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
A207indevremake.png|The icon for Anti-Cola during development of [[Updates/13.0.0|v13.0.0]] prior to addition into the ongoing 13.0.0 Patreon beta.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;A modified version of SCP-207&#039;s icon was used as a substitute for an actual icon render during testing.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*Even though the player is clearly drinking Anti-Cola, the amount of liquid inside the bottle does not decrease.&lt;br /&gt;
*During indev, Anti-Cola&#039;s item description was &#039;&#039;Regeneratively decreases motor skills.&#039;&#039;&lt;br /&gt;
*The name &#039;Cola-Conta&#039; was suggested by a member of the community.&lt;br /&gt;
*Prior to the [[Updates/13.5.1|13.5.1]] update, Anti-Cola was named SCP-207?.&lt;br /&gt;
{{SCP Navbox}}&lt;br /&gt;
{{Items Navbox}}&lt;br /&gt;
[[Category:SCPs]]&lt;/div&gt;</summary>
		<author><name>OnionMλn</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Main_Page&amp;diff=15373</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Main_Page&amp;diff=15373"/>
		<updated>2025-02-02T17:29:47Z</updated>

		<summary type="html">&lt;p&gt;OnionMλn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!----*&amp;lt;big&amp;gt; &amp;lt;font color=red&amp;gt; This is a reminder to use the [https://betawiki.scpslgame.com/index.php?title=Main_Page Beta Wiki!] if you are looking for information over the 12.0.0 Beta! THIS WIKI IS SOLELY FOR NON BETA BUILDS! &amp;lt;/font&amp;gt; &amp;lt;/big&amp;gt;---&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt; &amp;lt;font color=red&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp; Our wiki is currently undergoing maintenance. Various things may not be functional. &amp;lt;/font&amp;gt; &amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-center&amp;quot; style=&amp;quot;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-section&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-header&amp;quot;&amp;gt;Welcome to the Official [[SCP: Secret Laboratory]] Wiki! Managed by Northwood Studios.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;The official information hub for all things SCP:SL, with {{NUMBEROFARTICLES}} pages and counting! &lt;br /&gt;
Below you can find some articles on the SCPs, various playable classes and more.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&lt;br /&gt;
{{#switch: {{#ask:[[EventChecker::True]]|?CurrentEvent|format = plainlist|headers = hide|limit = 1|searchlabel =-|mainlabel =-|link = none}}|Halloween = &amp;lt;font color=orange&amp;gt;The Halloween Event is here!&amp;lt;/font&amp;gt;|Xmas =  &amp;lt;font color=lime&amp;gt;The Xmas Event is here!&amp;lt;/font&amp;gt;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{#switch: {{#time:M d}}| Oct 31 = &amp;lt;font color=orange&amp;gt;Happy Halloween!&amp;lt;/font&amp;gt;| Dec 25 = &amp;lt;font color=lime&amp;gt;Happy Holidays!&amp;lt;/font&amp;gt; |Dec 29 = SCP: Secret Laboratory released on Steam {{#expr: {{CURRENTYEAR}} - 2017}} years ago!}}&lt;br /&gt;
&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;!-- GAME CONTENT BOX --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-section&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-header&amp;quot;&amp;gt;Game Content&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;{{Hycontent|SCPs|NEWSCPCAT}}{{Hycontent|Humans|NEWHUMANCAT}}{{Hycontent|Misc Classes|UnknownIcon}}{{Hycontent|Weapons|WEAPONCATNEW3}}{{Hycontent|Items|NEWITEMCAT}}{{Hycontent|Site-02|FixedSite02Logo|4=120px}}{{Hycontent|Mechanics|NEWMECHANICSCAT2}}{{Hycontent|Achievements|ACHIVECAT}}{{Hycontent|Soundtrack|NEWSOUNDTRACKCAT}}&amp;lt;!---{{Hycontent|Cut Content (Coming Soon)|CUTCONTENTCAT5}}---&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- TECH INFO BOX --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-header&amp;quot;&amp;gt;Technical Info&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-wide&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://scpsl.notion.site/Hosting-a-Server-101-cd3ce9d1fab84f6b8b15be7f678ad8ba Server Info]&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[System Requirements]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Remote Admin]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://scpsl.notion.site/Gameplay-Config-Setup-96749e1751e249258df0a300cf2164fa Server Config]&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://scpsl.notion.site/Remote-Admin-Permissions-Guide-d136f893ce974dd89774c75fca3d5681 Permissions]&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Command Interpolation]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- UPDATE AND ANNOUNCEMENT BOX --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-center2&amp;quot; style = &amp;quot;width: 100%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-section&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-header&amp;quot;&amp;gt;Latest Updates and Announcements&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-right2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-content3&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-header&amp;quot;&amp;gt;&amp;lt;center&amp;gt;Most Recent Announcement&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
[[File:communityshowcase1.png|500px|center|link=https://steamcommunity.com/games/700330/announcements/detail/529837270439559608]]&lt;br /&gt;
The latest installment of Community Showcases has been released.&amp;lt;br&amp;gt;&lt;br /&gt;
Come take a peek at some of the highlights from this last month [https://steamcommunity.com/games/700330/announcements/detail/529837270439559608 here]!&lt;br /&gt;
&amp;lt;center style=&amp;quot;overflow: hidden;&amp;quot;&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-header&amp;quot;&amp;gt;&amp;lt;center&amp;gt;Recent Public Patreon Post&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-content3&amp;quot;&amp;gt;&lt;br /&gt;
*[https://patreon.scpslgame.com/posts/view/93105378-00cd-4467-bc2e-118079f64d82 Human Models Rework]&lt;br /&gt;
*[https://patreon.scpslgame.com/posts/view/19dc9d64-b77e-405e-a467-882c46d701d8 HCZ/Revolver Rework]&lt;br /&gt;
*[https://patreon.scpslgame.com/posts/view/e73737f6-13e3-4a4a-b64d-282282cacf62 Memorandums Vol. 1]&lt;br /&gt;
*[https://patreon.scpslgame.com/posts/view/d752bab8-92ae-4916-8941-b5a34c683a86 Reinforcement Overhaul]&lt;br /&gt;
*[https://patreon.scpslgame.com/posts/view/c067da3b-1ce3-4348-9f9f-a81cdeec1e39 Weapon System Enhancement!]&lt;br /&gt;
*[[Public Patreon Post|Click to view more!]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-center3&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-content2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-header&amp;quot;&amp;gt;&amp;lt;center&amp;gt;Most Recent Update&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;center style=&amp;quot;overflow:hidden;&amp;quot;&amp;gt;[[File:173Banner140.png|500px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Version:&#039;&#039;&#039; v14.0.2 &amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Release Date:&#039;&#039;&#039; {{#timel: j M Y|16.1.2024}}&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 110%; font-weight: bold;&amp;quot;&amp;gt;Update Highlights&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
*Anniversary Event Ending&lt;br /&gt;
*Various Fixes&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;font-size:80%;margin:10px 0 0 0;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[Updates/14.0.2|Update changelogs]]&amp;lt;/center&amp;gt;&amp;lt;br clear=all&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-center2&amp;quot; style = &amp;quot;width: 100%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-content2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-header&amp;quot;&amp;gt;&amp;lt;center&amp;gt;Most Recent PEARS&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Session:&#039;&#039;&#039; PEARS 4 &amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Testing Period:&#039;&#039;&#039; {{#timel: j M Y|29.9.2023}} to {{#timel: j M Y|1.10.2023}}&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 110%; font-weight: bold;&amp;quot;&amp;gt;Session Highlights&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
*Reinforcement Overhaul v2&lt;br /&gt;
*SCP-079 Alpha Warhead Override&lt;br /&gt;
*New Audio Assets&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;font-size:80%;margin:10px 0 0 0;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[PEARS/PEARS 4|PEARS changelogs]]&amp;lt;/center&amp;gt;&amp;lt;br clear=all&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- WIKI SUPPORT LIST --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-center&amp;quot; style = &amp;quot;width: 66%; object-fit: contain;&amp;quot;&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;mp-right2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-content3&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 50%; float: left;&amp;quot;&amp;gt;&lt;br /&gt;
==Wiki Staff==&lt;br /&gt;
* [[User:Hoang|Hoang]] (Manager)&lt;br /&gt;
* [[User:Jamintheinfinite|Terranhawk]] (Supervisor)&lt;br /&gt;
* [[User:Argus|Argus]]&lt;br /&gt;
* [[User:Draconocor|Draconocor]]&lt;br /&gt;
* [[User:OnionMλn|OnionMλn]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 50%; float: right;&amp;quot;&amp;gt;&lt;br /&gt;
==Stewards==&lt;br /&gt;
* [[User:Thomasjosif|Thomasjosif]]&lt;br /&gt;
* [[User:Zabszk|Zabszk]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-center3&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-content2&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;br&amp;gt;We do not use talk pages on this wiki for communication. If you have an issue with the wiki or want to suggest something. Join the [https://discordapp.com/invite/scpsl Official SCP:SL Discord]. It is also important to note that edits by non-wiki staff do not show up until approved by a wiki staff.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>OnionMλn</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Template:PlayableSCPs&amp;diff=15340</id>
		<title>Template:PlayableSCPs</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Template:PlayableSCPs&amp;diff=15340"/>
		<updated>2025-01-18T13:57:53Z</updated>

		<summary type="html">&lt;p&gt;OnionMλn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;seven&lt;/div&gt;</summary>
		<author><name>OnionMλn</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCPs&amp;diff=15339</id>
		<title>SCPs</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCPs&amp;diff=15339"/>
		<updated>2025-01-18T13:57:30Z</updated>

		<summary type="html">&lt;p&gt;OnionMλn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;mp-center&amp;quot; style=&amp;quot;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-section&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-header&amp;quot;&amp;gt;SCP Items&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;SCPs are anomalies that have been captured by the Foundation. SCPs are stored within numerous sites owned by the Foundation across the world; these sites include places like Site-88, Site-17 and Site-02, with the last one being where SCP: Secret Laboratory takes place. While some anomalies are harmful or hostile, others can be very beneficial if used correctly. The following SCPs are found ingame.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Actual category box --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-section&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: large;&amp;quot;&amp;gt;Playable SCPs&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
{{Hycontent|SCP-049|049_Icon}}{{Hycontent|SCP-049-2|049-2_Icon}}{{Hycontent|SCP-079|SCPCAT 079}}{{Hycontent|SCP-096|096_IconCAT}}{{Hycontent|SCP-106|106_Icon}}{{Hycontent|SCP-173|173_Icon new}}{{Hycontent|SCP-939|939_Icon}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: large;&amp;quot;&amp;gt;Item SCPs&amp;lt;/span&amp;gt;&lt;br /&gt;
{{Hycontent3|Anti-Cola}}{{Hycontent3|SCP-018}}{{Hycontent3|SCP-207}}{{Hycontent3|SCP-244}}{{Hycontent3|SCP-268}}{{Hycontent3|SCP-500}}{{Hycontent3|SCP-1344}}{{Hycontent3|SCP-1576}}{{Hycontent3|SCP-1853}}{{Hycontent3|SCP-2176}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: large;&amp;quot;&amp;gt;Environmental SCPs&amp;lt;/span&amp;gt;&lt;br /&gt;
{{Hycontent|SCP-330|330Render|4=200px}}{{Hycontent|SCP-914|914CAT|4=150px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: large;&amp;quot;&amp;gt;Event Exclusive SCPs&amp;lt;/span&amp;gt;&lt;br /&gt;
{{Hycontent|SCP-559|559Render|4=150px}}{{Hycontent|SCP-956|ISeeYou|4=150px}}{{Hycontent|SCP-1507|1507_Icon}}{{Hycontent|SCP-2536 (Disambiguation)|2536Render2|4=150px|6=SCP-2536}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
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		<author><name>OnionMλn</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Updates/14.0.1&amp;diff=15338</id>
		<title>Updates/14.0.1</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Updates/14.0.1&amp;diff=15338"/>
		<updated>2025-01-18T13:56:57Z</updated>

		<summary type="html">&lt;p&gt;OnionMλn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version_infobox&lt;br /&gt;
|version = 14.0.1&lt;br /&gt;
|date = 5.1.2025&lt;br /&gt;
|previous = 14.0.0&lt;br /&gt;
|next = 14.0.2&lt;br /&gt;
|steamlink = https://store.steampowered.com/news/app/700330/view/529834914570306128&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Hello everyone. We’ve recently released some bug fixes and small changes for the holiday update. &amp;lt;br&amp;gt;&lt;br /&gt;
Included in this post are details that you may have missed.&lt;br /&gt;
&lt;br /&gt;
*Flamingo attack damage multiplier against SCPs is now 2.0x (was 0.9x).&lt;br /&gt;
*The Flamingo tape player now increases its odds of spawning each round until it is obtained from the tree.&lt;br /&gt;
*Fixed an issue where Flamingos would get stuck on Surface post-warhead detonation.&lt;br /&gt;
*Fixed an issue where Flamingos would grant object rewards when killed by humans.&lt;br /&gt;
*SCP-2536 now teleports to Chaos Insurgency as per any other human role.&lt;br /&gt;
*Grenades spawned by SCP-2536 will properly deal damage to players, instead of just scaring them.&lt;br /&gt;
*Restored SCP-173&#039;s Christmas/Anniversary Model.&lt;br /&gt;
*Fixed 173&#039;s death animation using its standard model.&lt;br /&gt;
*Fixed 173&#039;s teleport indicator sometimes not appearing correctly.&lt;br /&gt;
*Added more snow piles throughout all zones, primarily within important rooms.&lt;br /&gt;
*Fixed snow piles not regenerating after a set amount of time on Surface.&lt;br /&gt;
*Restored ‘snowy’ textures on Surface&#039;s terrain.&lt;br /&gt;
*Restored Christmas/Anniversary Fog throughout the Facility.&lt;br /&gt;
*Fixed Pit Shader not being recolored with the Xmas fog.&lt;br /&gt;
*Restored Chaos Train as a random variant of the Chaos Van during the event. Keep an eye out for flying cars!&lt;br /&gt;
*Disabled the Achievements Debug Menu.&lt;br /&gt;
*Fixed misaligned Clutter spawns on the Surface railings.&lt;br /&gt;
*Extended SCP-079’s fence ever-so-slightly so that you couldn’t jump in and get softlocked.&lt;br /&gt;
*Removed debug messages from the Server Console.&lt;br /&gt;
&lt;br /&gt;
That is all for today. Have fun, and &#039;&#039;see you in the dark&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{Updates Navbox}}&lt;/div&gt;</summary>
		<author><name>OnionMλn</name></author>
	</entry>
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