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	<id>https://en.scpslgame.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Normalguy45</id>
	<title>SCP: Secret Laboratory English Official Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://en.scpslgame.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Normalguy45"/>
	<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Special:Contributions/Normalguy45"/>
	<updated>2026-06-04T22:40:13Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.44.2</generator>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Shotgun&amp;diff=10488</id>
		<title>Shotgun</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Shotgun&amp;diff=10488"/>
		<updated>2022-08-11T07:53:36Z</updated>

		<summary type="html">&lt;p&gt;Normalguy45: /* In Game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon infobox 3&lt;br /&gt;
|type = Shotgun&lt;br /&gt;
|image = ShotgunIcon.png&lt;br /&gt;
|caliber = 12/70 Buckshot &lt;br /&gt;
|ammo = 14 (+2)&lt;br /&gt;
|fire_rate = 100&lt;br /&gt;
|reload = Shotgun&lt;br /&gt;
|weight = 3.95&lt;br /&gt;
|length2 = 74&lt;br /&gt;
|draw_time = 0.58&lt;br /&gt;
|shot_time = 0.3&lt;br /&gt;
|pump_time = 0.7&lt;br /&gt;
|speed = 1&lt;br /&gt;
|stamina = 2&lt;br /&gt;
|damage_falloff = 18&lt;br /&gt;
&amp;lt;!--- Values are taken from the Weapon Summary Menu --&amp;gt;&lt;br /&gt;
|bullet_accuracy = 0&lt;br /&gt;
|ads_accuracy = 0.1&lt;br /&gt;
|hip_accuracy = 0.6&lt;br /&gt;
|running_accuracy = 4.5&lt;br /&gt;
|barrel_attachments = 3&lt;br /&gt;
|sight_attachments = 2&lt;br /&gt;
|magazine_attachments = 1&lt;br /&gt;
|bottom_attachments = 4&lt;br /&gt;
|side_attachments = 2&lt;br /&gt;
|spawn_locations = [[Chaos Insurgent|Chaos Marauders]]&lt;br /&gt;
|inspired = Standard Manufacturing DP-12&lt;br /&gt;
|ID = 41&lt;br /&gt;
|manufactor= [[Lore/Manufacturers#Standard_BGT._Co.|Standard BGT. CO.]] &amp;lt;br&amp;gt; [[Lore/Manufacturers#Gunex|Gunex]] (Holo Sight)&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Shotgun&#039;&#039;&#039; (or the &#039;&#039;&#039;Double Barrel Baguette&#039;&#039;&#039; [or simply DBB]) is a type of [[Weapons|Firearm]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. It is effective at quickly dispatching nearby targets.&lt;br /&gt;
__TOC__&lt;br /&gt;
==In Game==&lt;br /&gt;
The Shotgun fires mini buckshots at players for massive damage. It has a very short damage falloff, making it only effective at close range, but its high damage still allows it to deal some damage from afar (provided the buckshots hit the player).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The default spray pattern for firing the weapon leans towards the right, although the spread is semi-random. This means it is best to aim near the left of players when engaging at long range. With the Choke Barrel attachment, the spray pattern is no longer random but the overall spread is increased. The Extended Barrel attachment increases penetration and lowers the spread, but makes the spray pattern completely random while also increasing the draw-time. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Shotgun has a unique firing mechanic compared to other weapons. By pressing {{Key Press|Left Click}}, the player can fire one of its two sears. Firing again will fire the other sear, afterwards the Shotgun will play a pumping animation, during which it can not be fired. This means the player can quickly fire the Shotgun twice in rapid succession before needing to wait for the pump animation to finish before firing again. Pellets will always deal bodyshot damage no matter if they hit the head or limb, and a maximum of eight bullets can hit a single player per shot, making the weapon incapable of killing a player in one hit. &amp;lt;br&amp;gt;&lt;br /&gt;
The Shotgun can be equipped with the Double-shot system attachment, which causes both sears to fire at once. This in turn allows the player to kill human players in a single shot.&lt;br /&gt;
&lt;br /&gt;
The Shotgun&#039;s rounds are fairly limited, as only Chaos Marauders spawn with them, and can be found nowhere else within [[Site-02]]. Therefore, the only way to gain more Buckshot rounds is to pick them up from deceased Chaos Insurgents, or using [[SCP-914]].&amp;lt;br&amp;gt;&lt;br /&gt;
Holding down the {{key Press|E}} key on a player with the firearm equipped will disarm the player.&lt;br /&gt;
&lt;br /&gt;
The Shotgun only has one possible spawn location:&lt;br /&gt;
* [[Chaos Insurgent|Chaos Marauders]] (will always spawn with a Shotgun)&lt;br /&gt;
&lt;br /&gt;
The Shotgun&#039;s reloading animation becomes slightly longer when reloading an empty Shotgun due to the fact it needs to be pumped to chamber the bullets.&lt;br /&gt;
&lt;br /&gt;
==Attachments==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Sight=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:ShotgunIronSights.png|20px|center]]&#039;&#039;Iron Sights&#039;&#039;&lt;br /&gt;
|ADS Zoom &amp;lt;font color= #05e814&amp;gt; 1.25x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Default attachment &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:HoloAttachment.png|40px|center]]&#039;&#039;Holographic Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom &amp;lt;font color= #05e814&amp;gt; 1.05x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt;+0.03%&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +14% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Barrel=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:ShotgunNoBarrel.png|20px|center]]&#039;&#039;Standard Barrel&#039;&#039;&lt;br /&gt;
|Default attachment &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:ShotgunChoke.png|100px|center]]&#039;&#039;Choke&#039;&#039;&lt;br /&gt;
|Pattern Consistency &amp;lt;font color= #05e814&amp;gt; +100% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Pellet Spread &amp;lt;font color= #ea2107&amp;gt; +20% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt; +10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +9% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:ShotgunLongBarrel.png|100px|center]]&#039;&#039;Extended Barrel&#039;&#039;&lt;br /&gt;
|Penetration &amp;lt;font color= #05e814&amp;gt; +10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Pellet Spread &amp;lt;font color= #05e814&amp;gt; -10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.1s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt; +17% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +23% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Side=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:ShotgunNoRail.png|80px|center]]&#039;&#039;None&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9AmmoCounter.png|80px|center]]&#039;&#039;Ammo Counter&#039;&#039;&lt;br /&gt;
|&amp;lt;font color= #05e814&amp;gt; Ammo Counter&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.03s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +20% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9Laser.png|80px|center]]&#039;&#039;Laser Sight&#039;&#039;&lt;br /&gt;
|Hip-Firing Accuracy &amp;lt;font color= #05e814&amp;gt; +100% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; &amp;lt;font color= #ea2107&amp;gt;Laser is visible to others &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +5% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9Flashlight.png|80px|center]]&#039;&#039;Flashlight&#039;&#039;&lt;br /&gt;
|&amp;lt;font color= #05e814&amp;gt; Light Source&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.03s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +8% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Trigger=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:TriggerSingle.png|80px|center]]&#039;&#039;Single-shot system&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:TriggerDouble.png|80px|center]]&#039;&#039;Double-shot system&#039;&#039;&lt;br /&gt;
|Projectiles Number &amp;lt;font color= #05e814&amp;gt;+100%&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Fire Rate &amp;lt;font color= #ea2107&amp;gt; -40% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Pattern Consistency &amp;lt;font color= #ea2107&amp;gt; -35% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
Due to how the Shotgun works, these values only represent when 8 out of 12 the pellets hit the person. Players hit by more than 8 pellets do not take additional damage. Shotgun ignores headshot and limbshot damage. The Shotgun also has a mechanic where if a player is killed by the Shotgun, any extra pellets will hit players behind them. For example, if a player is low enough to die from two pellets, and get hit by eight pellets. They will only take damage from two pellets, while the remaining pellets will land behind them.&lt;br /&gt;
&lt;br /&gt;
The Double-shot System attachment allows the player to fire both sears at once, increasing the total pellets fired at once. This in turn doubles the damage protentional of the Shotgun.&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Weapon::Shotgun]]&lt;br /&gt;
[[Armor::None]]&lt;br /&gt;
[[Type::+]]&lt;br /&gt;
 |?name&lt;br /&gt;
 |?Shotgun-1&lt;br /&gt;
 |?Shotgun-2&lt;br /&gt;
 |?Shotgun-3&lt;br /&gt;
 |?Shotgun-4&lt;br /&gt;
 |?Shotgun-5&lt;br /&gt;
 |?Shotgun-6&lt;br /&gt;
 |?Shotgun-7&lt;br /&gt;
 |?Shotgun-8&lt;br /&gt;
 |?Shotgun-9&lt;br /&gt;
 |introtemplate=2DamageHeader&lt;br /&gt;
 |template=2DamageBody&lt;br /&gt;
 |outrotemplate=Footer&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |link=none&lt;br /&gt;
 |sort=position&lt;br /&gt;
 |class=smwtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Shotgun Equip.mp3|title=Equip|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Shotgun Firing 1st.mp3|title=Fire #1|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Shotgun Firing 2nd.mp3|title=Fire #2|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Shotgun Pump.mp3|title=Pump |description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Shotgun ADS In.mp3|title=ADS In|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Shotgun ADS Out.mp3|title=ADS Out|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Animations=&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Shotgun Equip New.gif|thumb|600px|Equip Animation]]&lt;br /&gt;
|[[File:Shotgun Inspect New.gif|thumb|600px|Inspect Animation]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shotgun Reload New.gif|thumb|600px|Reload Animation]]&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Render=&lt;br /&gt;
{|&lt;br /&gt;
|[[File:ShotgunRender.jpeg|thumb|600px|Official 2.1k Render]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The Shotgun is also called the Double Barrel Baguette due to the fact it was created in New France, USA.&lt;br /&gt;
* When inspecting the Shotgun, it is possible to see how many shells remain inside of it. &lt;br /&gt;
**This is rather inprecise, but can be a small loophole around using the Ammo Counter attachment, in favor of using the Laser or Flashlight attachments.&lt;br /&gt;
{{Items Navbox}}&lt;/div&gt;</summary>
		<author><name>Normalguy45</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Status_Effects&amp;diff=10487</id>
		<title>Status Effects</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Status_Effects&amp;diff=10487"/>
		<updated>2022-08-11T07:34:59Z</updated>

		<summary type="html">&lt;p&gt;Normalguy45: added the fact that hypothermia can damage scps now&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Status Effects&#039;&#039;&#039; are a [[Mechanics|Mechanic]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039; that are used to change the stats of a player.&amp;lt;br&amp;gt;&lt;br /&gt;
Status Effects can be applied via Remote Admin or other sources in game.&lt;br /&gt;
&lt;br /&gt;
Currently, most status effects can only be applied via Remote Admin.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt; Alternative page layout [[Status Effects/No Chart]]&amp;lt;/small&amp;gt;&lt;br /&gt;
==List of Status Effects==&lt;br /&gt;
Positive Status Effects are shown in &amp;lt;font color= #05e814&amp;gt;Green&amp;lt;font color= #fff&amp;gt;.&amp;lt;br&amp;gt;&lt;br /&gt;
Negative Status Effects are shown in &amp;lt;font color= #ea2107&amp;gt;Red&amp;lt;font color= #fff&amp;gt;.&amp;lt;br&amp;gt;&lt;br /&gt;
Mixed Status effects are shown in &amp;lt;font color= #ff82fb&amp;gt;Pink&amp;lt;font color= #fff&amp;gt;.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Effects&lt;br /&gt;
! In game Source&lt;br /&gt;
!style=&amp;quot;white-space: nowrap;&amp;quot;|Removed after/by&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;&amp;quot; |&amp;lt;font color= #05e814&amp;gt; Bodyshot Reduction&lt;br /&gt;
| style=&amp;quot;font-size:13px; white-space: nowrap;&amp;quot; |Reduces damage taken from bodyshots&lt;br /&gt;
| style=&amp;quot;font-size:13px;&amp;quot; |[[SCP-330#Candy Effects|Rainbow Candy]]&lt;br /&gt;
| style=&amp;quot;font-size:13px;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;background-color: #2e2e2e; font-size:15px;&amp;quot; |&amp;lt;font color= #05e814&amp;gt; Damage Reduction&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e; white-space: nowrap;&amp;quot; |Reduces all forms of damage&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e;&amp;quot; |[[SCP-330#Candy Effects|Purple Candy]]&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e;&amp;quot; |20 seconds&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;&amp;quot; |&amp;lt;font color= #05e814&amp;gt; Invigorated&lt;br /&gt;
| style=&amp;quot;font-size:13px; white-space: nowrap;&amp;quot; |Gives the player infinite sprint.&lt;br /&gt;
| style=&amp;quot;font-size:13px;&amp;quot; |[[Adrenaline]]; [[SCP-330#Candy Effects|Yellow Candy]]&lt;br /&gt;
| style=&amp;quot;font-size:13px;&amp;quot; |10 seconds (Adrenaline) &amp;lt;br&amp;gt; 8 Seconds (Yellow Candy)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;background-color: #2e2e2e&amp;quot; |&amp;lt;font color= #05e814&amp;gt; Invisibility&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e; white-space: nowrap;&amp;quot;|Makes the player invisible for a short time.&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e&amp;quot;|[[SCP-268]]&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e&amp;quot;|15 seconds&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;&amp;quot; |&amp;lt;font color= #05e814&amp;gt; Movement Boost&lt;br /&gt;
| style=&amp;quot;font-size:13px; white-space: nowrap;&amp;quot; |Increases movement speed, up to 355%; each intensity point adds 1%&lt;br /&gt;
| style=&amp;quot;font-size:13px;&amp;quot; |[[SCP-330|Yellow Candy]]&lt;br /&gt;
| style=&amp;quot;font-size:13px;&amp;quot; |20 seconds&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;background-color: #2e2e2e; font-size:15px;&amp;quot; |&amp;lt;font color= #05e814&amp;gt; Rainbow Taste&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e; white-space: nowrap;&amp;quot; |Reduces severity of the following negative effects: Amnesia, Bleeding, Burned, Concussed, Hemorrhage, Poisoned and SCP-207.&amp;lt;br&amp;gt; The Rainbow Taste Effect must be applied before the Amnesia and Concussed effect to reduce/stop them.&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e;&amp;quot; |[[SCP-330#Candy Effects|Rainbow Candy]] &lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e;&amp;quot; |10 seconds&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;&amp;quot; |&amp;lt;font color= #05e814&amp;gt; Vitality&lt;br /&gt;
| style=&amp;quot;font-size:13px; white-space: nowrap;&amp;quot; |Immunity to negative status effects. Decontamination and Pocket Dimension ignore this immunity. SCP-207 no longer deals damage.&lt;br /&gt;
| style=&amp;quot;font-size:13px;&amp;quot; |[[SCP-330#Candy Effects|Green Candy]]&lt;br /&gt;
| style=&amp;quot;font-size:13px;&amp;quot; |30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;background-color: #2e2e2e; font-size:15px;&amp;quot; |&amp;lt;font color= #ea2107&amp;gt; Amnesia &lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e; white-space: nowrap;&amp;quot; |Makes it slightly harder to see.&amp;lt;br&amp;gt; The Rainbow Taste effect reduces how long Amensia is applied.&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e;&amp;quot; |Being bit by [[SCP-939]]&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e;&amp;quot; |[[SCP-500]]&amp;lt;br&amp;gt;3 seconds&amp;lt;br&amp;gt;1.7 seconds (Rainbow Taste Effect)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;&amp;quot; |&amp;lt;font color= #ea2107&amp;gt; Asphyxiated&lt;br /&gt;
| style=&amp;quot;font-size:13px;&amp;quot;|Drains the player&#039;s stamina; if there is no stamina left to drain, it will instead drain the player&#039;s health.&lt;br /&gt;
| style=&amp;quot;font-size:13px;&amp;quot;|-&lt;br /&gt;
| style=&amp;quot;font-size:13px;&amp;quot;|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;background-color: #2e2e2e; font-size:15px;&amp;quot; |&amp;lt;font color= #ea2107&amp;gt; Bleeding&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e; white-space: nowrap;&amp;quot; |Damage over time; starts high but gets lower.&amp;lt;br&amp;gt; Damage dealt every 5 seconds. Damage: 20HP - 2HP.&amp;lt;br&amp;gt;The Rainbow Taste effect causes a 40% chance per tick for no damage to be dealt.&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e; white-space: nowrap;&amp;quot;|[[First Aid Kit]]&amp;lt;br&amp;gt;Damage reduced by [[SCP-500]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;&amp;quot; |&amp;lt;font color= #ea2107&amp;gt; Blinded&lt;br /&gt;
| style=&amp;quot;font-size:13px; white-space: nowrap;&amp;quot;|Makes the player&#039;s screen very blurry. &lt;br /&gt;
| style=&amp;quot;font-size:13px;&amp;quot;|-&lt;br /&gt;
| style=&amp;quot;font-size:13px;&amp;quot;|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;background-color: #2e2e2e; font-size:15px;&amp;quot; |&amp;lt;font color= #ea2107&amp;gt; Burned&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e; white-space: nowrap;&amp;quot; |Increases the damage the player takes.&amp;lt;br&amp;gt;Damage is increased by a multiple of 1.25.&amp;lt;br&amp;gt; The Rainbow Taste effect reduces the multiplier to 0.7x.&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e; white-space: nowrap;&amp;quot; |Explosion from [[SCP-018]] &amp;lt;br&amp;gt;[[High-Explosive Grenade]]&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e;&amp;quot; |[[First Aid Kit]]&amp;lt;br&amp;gt;[[SCP-500]]&amp;lt;br&amp;gt;10 seconds&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;&amp;quot; |&amp;lt;font color= #ea2107&amp;gt; Concussed&lt;br /&gt;
| style=&amp;quot;font-size:13px;white-space: nowrap;&amp;quot;|Causes the players screen to get blurry when they turn.&amp;lt;br&amp;gt;The faster they turn the blurrier it gets. Rainbow Taste Effect has a 40% to stop Concussed from being applied.&lt;br /&gt;
| style=&amp;quot;font-size:13px;white-space: nowrap;&amp;quot;|Explosion from [[SCP-018]]&amp;lt;br&amp;gt; [[High-Explosive Grenade]]&lt;br /&gt;
| style=&amp;quot;font-size:13px;white-space: nowrap;&amp;quot;|[[Adrenaline]]&amp;lt;br&amp;gt;[[Painkillers]]&amp;lt;br&amp;gt;[[SCP-500]]&amp;lt;br&amp;gt;10 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;background-color: #2e2e2e; font-size:15px;&amp;quot; |&amp;lt;font color= #ea2107&amp;gt; Corroding&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e; white-space: nowrap;&amp;quot; |Teleports the player to the Pocket Dimension.&amp;lt;br&amp;gt;Drains HP.&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e;&amp;quot; |Attacked by [[SCP-106]]&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e;&amp;quot; |Exiting the&amp;lt;br&amp;gt;Pocket Dimension&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;&amp;quot; |&amp;lt;font color= #ea2107&amp;gt; Deafen&lt;br /&gt;
| style=&amp;quot;font-size:13px;white-space: nowrap;&amp;quot;|Makes it harder for the player to hear noises.&lt;br /&gt;
| style=&amp;quot;font-size:13px;&amp;quot;|[[Flashbang Grenade]]&lt;br /&gt;
| style=&amp;quot;font-size:13px;&amp;quot;|[[SCP-500]]&amp;lt;br&amp;gt;3-5 seconds&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;background-color: #2e2e2e;&amp;quot; |&amp;lt;font color= #ea2107&amp;gt; Decontaminating&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e; white-space: nowrap;&amp;quot; |Removes 10% of the players&#039; health every second.&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e; white-space: nowrap;&amp;quot; |[[Decontamination Process]]&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;&amp;quot; |&amp;lt;font color= #ea2107&amp;gt; Disabled&lt;br /&gt;
| style=&amp;quot;font-size:13px; white-space: nowrap;&amp;quot;|Slows down all movement.&lt;br /&gt;
| style=&amp;quot;font-size:13px;&amp;quot;|-&lt;br /&gt;
| style=&amp;quot;font-size:13px;&amp;quot;|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;background-color: #2e2e2e;&amp;quot; |&amp;lt;font color= #ea2107&amp;gt; Ensnared&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e; white-space: nowrap;&amp;quot; |Stops all movement.&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;&amp;quot; |&amp;lt;font color= #ea2107&amp;gt; Exhausted&lt;br /&gt;
| style=&amp;quot;font-size:13px;white-space: nowrap;&amp;quot;|Halves the maximum stamina capacity and stamina regeneration rate.&lt;br /&gt;
| style=&amp;quot;font-size:13px;&amp;quot;|-&lt;br /&gt;
| style=&amp;quot;font-size:13px;&amp;quot;|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;background-color: #2e2e2e; font-size:15px;&amp;quot; |&amp;lt;font color= #ea2107&amp;gt; Flashed&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e; white-space: nowrap;&amp;quot; |Makes the player unable to see at all for a short time.&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e;&amp;quot; |[[Flashbang Grenade]]&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e;&amp;quot; |3-5 seconds&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;&amp;quot; |&amp;lt;font color= #ea2107&amp;gt; Hemorrhage&lt;br /&gt;
| style=&amp;quot;font-size:13px; white-space: nowrap;&amp;quot;|The player&#039;s health drains by 2HP/s while sprinting.&amp;lt;br&amp;gt;The Rainbow Taste effect causes a 40% chance per tick for no damage to be dealt.&lt;br /&gt;
| style=&amp;quot;font-size:13px;&amp;quot;|-&lt;br /&gt;
| style=&amp;quot;font-size:13px;&amp;quot;|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;background-color: #2e2e2e; font-size:15px;&amp;quot; |&amp;lt;font color= #ea2107&amp;gt; Hypothermia&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e; white-space: nowrap;&amp;quot; |Reduces player vision and weapon accuracy.&amp;lt;br&amp;gt;Prevents Hume Shield from regenerating and reduces it. When Hume Shield reaches 0, SCPs take damage overtime. &amp;lt;br&amp;gt;Humans take damage overtime.&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e;&amp;quot;|[[SCP-244]]&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e;&amp;quot;|Exiting the fog&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;&amp;quot; |&amp;lt;font color= #ea2107&amp;gt; Panic&lt;br /&gt;
| style=&amp;quot;font-size:13px; white-space: nowrap;&amp;quot;|&#039;&#039;&#039;REMOVED&#039;&#039;&#039; Slighty increases the player&#039;s stamina consumption.&lt;br /&gt;
| style=&amp;quot;font-size:13px;&amp;quot;|-&lt;br /&gt;
| style=&amp;quot;font-size:13px;&amp;quot;|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;background-color: #2e2e2e; font-size:15px;&amp;quot; |&amp;lt;font color= #ea2107&amp;gt; Poisoned&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e; white-space: nowrap;&amp;quot; |Damages the player over time; starts low but gets higher. &amp;lt;br&amp;gt;Damage dealt every 5 seconds. Damage: 2HP - 20HP.&amp;lt;br&amp;gt;The Rainbow Taste effect causes a 40% chance per tick for no damage to be dealt.&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e;&amp;quot; |Consuming both [[SCP-1853]] and [[SCP-207]] &lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e;&amp;quot; |[[SCP-500]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;&amp;quot; |&amp;lt;font color= #ea2107&amp;gt; Severed Hands&lt;br /&gt;
| style=&amp;quot;font-size:13px; white-space: nowrap;&amp;quot; |Removes the player&#039;s hands&amp;lt;br&amp;gt; Slowly drains HP&amp;lt;br&amp;gt; Removes ability to open inventory and make interactions.&lt;br /&gt;
| style=&amp;quot;font-size:13px;&amp;quot; |Removing more than two pieces of candy from [[SCP-330]]&lt;br /&gt;
| style=&amp;quot;font-size:13px;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;background-color: #2e2e2e; font-size:15px;&amp;quot; |&amp;lt;font color= #ea2107&amp;gt; Sinkhole&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e; white-space: nowrap;&amp;quot; |Slows down players; SCPs are immune to this effect.&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e;&amp;quot; |[[Light Containment Zone #4-Way Intersection - IX|Sinkhole Trap]]&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e;&amp;quot; |Exiting the trap&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;&amp;quot; |&amp;lt;font color= #ea2107&amp;gt; Stained&lt;br /&gt;
| style=&amp;quot;font-size:13px; white-space: nowrap;&amp;quot; |Reduces player speed by 20%; SCPs are immune to this effect.&lt;br /&gt;
| style=&amp;quot;font-size:13px;&amp;quot; |[[SCP-173|Tantrum Puddles]]&lt;br /&gt;
| style=&amp;quot;font-size:13px;&amp;quot; |Exiting the puddle&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;background-color: #2e2e2e;&amp;quot; |&amp;lt;font color= #ff82fb&amp;gt;SCP-207&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e; white-space: nowrap;&amp;quot;|Infinite sprint and increased movement speed with health drain.&amp;lt;br&amp;gt;Can stack up to 4.&amp;lt;br&amp;gt; The Rainbow Taste effect causes a 40% chance per tick for no damage to be dealt.&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e;&amp;quot;|[[SCP-207]]&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e; white-space: nowrap;&amp;quot;|[[SCP-500]]&amp;lt;br&amp;gt;Escaping as [[Class-D Personnel|Class-D]] or [[Scientist]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;font color= #ff82fb&amp;gt;SCP-939 Visuals&lt;br /&gt;
| style=&amp;quot;font-size:13px; white-space: nowrap;&amp;quot;|Can only see people making noises.&amp;lt;br&amp;gt;Can see people through walls.&lt;br /&gt;
| style=&amp;quot;font-size:13px;&amp;quot;|Playing as [[SCP-939]]&lt;br /&gt;
| style=&amp;quot;font-size:13px;&amp;quot;|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;background-color: #2e2e2e; font-size:15px;&amp;quot; |&amp;lt;font color= #ff82fb&amp;gt;SCP-1853&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e; white-space: nowrap;&amp;quot; |Increases movement speed and reload/draw speed for weapons.&amp;lt;br&amp;gt;Increases Stamina drain rate.&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e;&amp;quot; |[[SCP-1853]]&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e;&amp;quot; |[[SCP-500]]&amp;lt;br&amp;gt;Escaping as [[Class-D Personnel|Class-D]] or [[Scientist]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;br /&gt;
{{Mechanics Navbox}}&lt;/div&gt;</summary>
		<author><name>Normalguy45</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Stamina&amp;diff=10479</id>
		<title>Stamina</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Stamina&amp;diff=10479"/>
		<updated>2022-08-08T07:46:33Z</updated>

		<summary type="html">&lt;p&gt;Normalguy45: the status effects page said 10 seconds and this be sayin 20 seconds on adrenaline lol&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Stamina&#039;&#039;&#039; is a [[Mechanics|Mechanic]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039; that is used to control the frequency and duration of sprinting for humans.&lt;br /&gt;
__TOC__&lt;br /&gt;
=In Game=&lt;br /&gt;
By holding down the {{Key Press|Shift}} key, [[Humans]] and [[SCP-939]] can sprint.&amp;lt;br&amp;gt;&lt;br /&gt;
Sprinting as a human will use up their Stamina. All human classes have the same amount of Stamina, as well as identical depletion and regeneration rates. When a human uses all of their Stamina, they will be unable to sprint until it begins to regenerate.&amp;lt;br&amp;gt;&lt;br /&gt;
Unlike humans, SCP-939 has no Stamina.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
These are all the values for Stamina: &amp;lt;br&amp;gt;&lt;br /&gt;
* Stamina drains at 5% per second while sprinting.&lt;br /&gt;
* There is a 3 second grace period after spawning where humans can sprint without using Stamina.&lt;br /&gt;
* Humans must stop sprinting for one second before Stamina can start to refill.&lt;br /&gt;
** The regen rate of Stamina increases exponentially as the player waits. It takes around four seconds for Stamina to fully regen. &lt;br /&gt;
**It is much more efficient for a player to wait for their Stamina to fully regen before sprinting again. The player will gain more distance in the same amount of time versus a player that starts sprinting after a little regen. Though, if there is an SCP right on the player&#039;s tail, sprinting only after a little regen is more effective.&lt;br /&gt;
* Humans can sprint for 20 consecutive seconds before needing to refill their Stamina.&lt;br /&gt;
* Stamina will slowly drain while jumping in place when holding the {{Key Press|Shift}} key.&lt;br /&gt;
* [[Adrenaline]] completely refills the Stamina bar and stops it from draining for 10 seconds.&lt;br /&gt;
* [[SCP-207]] gives infinite Stamina until the SCP-207 effect is removed.&lt;br /&gt;
* [[SCP-330|Yellow Candy]] restores 25% of Stamina.&lt;br /&gt;
* [[SCP-1853]] applies a -30% penalty to Stamina for all classes.&lt;br /&gt;
* [[Combat Armor]] applies a -20% penalty to Stamina for Civilian Classes and -10% penalty to Military Classes.&lt;br /&gt;
* [[Heavy Armor]] applies a -30% penalty to Stamina for Civilian Classes and -15% penalty to Military Classes.&lt;br /&gt;
* [[Micro H.I.D.]] applies a -50% penalty to Stamina for all classes. This only applies when the weapon is carried.&lt;br /&gt;
* Certain Firearms will also add penalties to the player&#039;s Stamina. Unlike with armor, the penalty is the same for both Civilian and Military Classes. This only applies when the weapon is carried.&lt;br /&gt;
**Adding attachments to Firearms will increase their weight, which can increase their Stamina penalty. Some Firearms may only gain a Stamina penalty when certain attachments are used.&lt;br /&gt;
* Items that add a Stamina penalty do not affect the regen rate.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
[[File:Stamina Bar.png|left|thumb|450px|The Stamina Bar as seen on human classes]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;br /&gt;
{{Mechanics Navbox}}&lt;/div&gt;</summary>
		<author><name>Normalguy45</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-1853&amp;diff=10478</id>
		<title>SCP-1853</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-1853&amp;diff=10478"/>
		<updated>2022-08-08T07:44:09Z</updated>

		<summary type="html">&lt;p&gt;Normalguy45: /* In Game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP Item Infobox&lt;br /&gt;
|image = SCP1853Icon.png&lt;br /&gt;
|image_size = 200&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|spawn = [[Bulletproof Locker №7]]&lt;br /&gt;
|usage = Increases weapon related motor skills in combat.&lt;br /&gt;
|effect = {{Hoverimage|Increases movement speed and reload/draw speed for weapons. &amp;lt;br&amp;gt; Increases Stamina drain rate.|text=SCP-1853}}&lt;br /&gt;
|Description =  “Increases weapon draw and reload speed at the cost of stamina.”&lt;br /&gt;
|ID = 18&lt;br /&gt;
|manufactor= [[Lore/Manufacturers#Prometheus Labs Inc|Prometheus Labs Inc]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-1853&#039;&#039;&#039; is an [[SCPs|SCP Item]] that increases motor skills. It is similar in nature to [[SCP-207]], but with a focus on item usage, at the cost of greater [[Stamina]] consumption.&lt;br /&gt;
__TOC__&lt;br /&gt;
=In Game=&lt;br /&gt;
SCP-1853 can be found in [[Bulletproof Locker №7|Bulletproof Locker №7s]] around the map, which require a [[Keycard]] with both {{Hoverimage|{{HoverKeycard|Required Access1=CC2|Required Access2=CA}}|text=Containment Access 2 and Checkpoint Access}} to open.&amp;lt;br&amp;gt;&lt;br /&gt;
Up to two instances can spawn in a given round. &lt;br /&gt;
&lt;br /&gt;
When the player presses {{Key Press|Left Click}} while having SCP-1853 equipped, they will pour the translucent green liquid onto their left arm. The player will then be given the SCP-1853 [[Status Effects|Status Effect]] which causes the following:&lt;br /&gt;
* 30% increase in Stamina consumption.&lt;br /&gt;
* 25% reduction in weapon recoil.&lt;br /&gt;
* 20% reduction in weapon reload/unload time.&lt;br /&gt;
* 20% reduction in draw time for Weapons, Medical Items and Grenades.&lt;br /&gt;
* 20% reduction in usage time for Medical Items and Grenades.&lt;br /&gt;
* The ADS Speed buff is increased by 30%.&lt;br /&gt;
* Picking up items is faster by 60%.&lt;br /&gt;
* ADS Inaccuracy reduced by 30%.&lt;br /&gt;
*Consuming multiple instances of SCP-1853 will cause the effect to stack.&lt;br /&gt;
** With each use, the added effects are halved from the previous ones.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Players can drink [[SCP-207]] to negate the stamina drain. Stacking SCP-1853 and SCP-207 will also slightly change some of the effects gained from SCP-1853:&lt;br /&gt;
* The Draw Speed buff is decreased from 25% to 20%.&lt;br /&gt;
* SCP-207&#039;s infinite Stamina overrides the 30% increased Stamina consumption.&lt;br /&gt;
* The player is given the {{Hoverimage|Damage dealt every 5 seconds. Slowly increases over time. &amp;lt;br&amp;gt; Damage: 2HP - 20HP|text=Poisoned}} Status Effect.&lt;br /&gt;
&lt;br /&gt;
[[SCP-500]] can be used to remove the effects of SCP-1853 (It will also remove SCP-207 and the Poisoned effect as well).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
SCP-1853&#039;s ability to increase weapon related motor skills makes it extremely useful in combat, as it allows the player to draw out and reload their firearms much faster. This makes the item extremely effective with the heavier firearms or attachments (such as the [[Logicer]]), as SCP-1853 can be used to negate their draw or reload speed penalties.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While SCP-207 and SCP-1853 can be combined to counter the increased Stamina consumption, as well as increasing the ADS Draw Speed, this is not recommended, as the player will be given the Poisoned Status Effect.&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
* Escaping as a [[Class-D Personnel|Class-D]] with at least 2 SCP Items in your inventory grants the &#039;&#039;&#039;Property of the Chaos Insurgency&#039;&#039;&#039; [[Achievements|achievement]].&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
1853 Equip Animation.gif| &#039;&#039;&#039;SCP-1853 Equip Animation&#039;&#039;&#039;&lt;br /&gt;
1853 Use Animation.gif| &#039;&#039;&#039;SCP-1853 Use Animation&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* Similar to [[SCP-2176]], SCP-1853 was an idea suggested by a patreon in the official SCP SL Discord that was forwarded to the Game Design team after the Art Manager took a liking to the suggestion.&lt;br /&gt;
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		<author><name>Normalguy45</name></author>
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