<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://en.scpslgame.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=MarxterT</id>
	<title>SCP: Secret Laboratory English Official Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://en.scpslgame.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=MarxterT"/>
	<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Special:Contributions/MarxterT"/>
	<updated>2026-04-20T17:17:03Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.44.2</generator>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=.44_Revolver&amp;diff=10650</id>
		<title>.44 Revolver</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=.44_Revolver&amp;diff=10650"/>
		<updated>2022-09-02T20:44:50Z</updated>

		<summary type="html">&lt;p&gt;MarxterT: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon infobox 3&lt;br /&gt;
|type = Pistol &lt;br /&gt;
|image = RevolverIcon.png&lt;br /&gt;
|caliber = .44 Mag&lt;br /&gt;
|ammo = 6&lt;br /&gt;
|nocat = yes&lt;br /&gt;
|fire_rate = 240&lt;br /&gt;
|weight = 2.15&lt;br /&gt;
|length2 = 34&lt;br /&gt;
|draw_time = 0.45&lt;br /&gt;
|fire_delay = 0.1&lt;br /&gt;
|fire_delay2 = 0&lt;br /&gt;
&amp;lt;!--- Values are taken from the Weapon Summary Menu --&amp;gt;&lt;br /&gt;
|bullet_accuracy = 0.15&lt;br /&gt;
|ads_accuracy = 0.75&lt;br /&gt;
|hip_accuracy = 2&lt;br /&gt;
|running_accuracy = 2.7&lt;br /&gt;
|damage_falloff = 75&lt;br /&gt;
|barrel_attachments = 3&lt;br /&gt;
|sight_attachments = 3&lt;br /&gt;
|magazine_attachments = 3&lt;br /&gt;
|bottom_attachments = 2&lt;br /&gt;
|spawn_locations = &lt;br /&gt;
|spawn_class = [[Chaos Insurgent|Chaos Marauder]]&lt;br /&gt;
|inspired = S&amp;amp;W Model 500/Model 629&lt;br /&gt;
|manufactor= [[Lore/Manufacturers#Luty_Arms_Co.|Luty Arms Co.]]&lt;br /&gt;
|ID = 39&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;.44 Revolver&#039;&#039;&#039; (or just &#039;&#039;&#039;Revolver&#039;&#039;&#039;) is a type of [[Weapons|Firearm]] found in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. Its high firepower makes it effective at killing some targets in only one hit, though its slow fire rate makes it less effective against large groups.&lt;br /&gt;
__TOC__&lt;br /&gt;
=In Game=&lt;br /&gt;
The .44 Revolver is a very powerful and useful sidearm, capable of instantly killing any human player that isn&#039;t wearing [[Armor (Disambiguation)|Armor]]. By default the weapon has 65% armor penetration, making it somewhat effective against armored foes. With the .44 AP Mag attachments, bullet penetration is increased by 85%, making it extremely effective against foes with armor. Equipping the .44 AP Mag or Long Barrel attachment will allow the Revolver to always one tap human player heads, regardless of what armor they are wearing (or not). &lt;br /&gt;
&lt;br /&gt;
The Revolver has two modes: &#039;&#039;Double-Action&#039;&#039; and &#039;&#039;Single-Action&#039;&#039;. By default the Revolver is in &#039;&#039;Double-Action&#039;&#039; mode. When in &#039;&#039;Double-Action&#039;&#039; mode, the player must hold {{Key Press|Leftclick}} for 0.1s to fire. If the player presses {{Key Press|Middleclick}}, the Revolver switches to &#039;&#039;Single-Action&#039;&#039; mode. Simply pressing {{Key Press|Leftclick}} will achieve nothing, unlike all the other guns in the game.&amp;lt;br&amp;gt;&lt;br /&gt;
In &#039;&#039;Single-Action&#039;&#039; mode the Revolver much is more accurate. The downside of this mode is that the player has to manually cock the Revolver&#039;s hammer with {{Key Press|Middleclick}} each time they want to fire in this mode, thus giving an overall lower fire-rate.&lt;br /&gt;
&lt;br /&gt;
The Revolver&#039;s rounds are fairly limited, as only Chaos Marauders spawn with them, and can be found nowhere else within [[Site-02]]. Therefore, the only way to gain more Revolver rounds is to pick them up from deceased Chaos Insurgents, or using [[SCP-914]].&amp;lt;br&amp;gt;&lt;br /&gt;
Holding down the {{key Press|E}} key on a player with the firearm equipped will disarm the player.&lt;br /&gt;
&lt;br /&gt;
The Revolver has only one possible spawn location:&lt;br /&gt;
* [[Chaos Insurgent|Chaos Marauders]] (will always spawn with a .44 Revolver)&lt;br /&gt;
&lt;br /&gt;
==Attachments==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Sight=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverIronSight.png|100px|center]]&#039;&#039;Iron Sights&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1.2x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverDotSight.png|100px|center]]&#039;&#039;Dot Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1.05x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.02s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +7% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverScope.png|100px|center]]&#039;&#039;Telescopic Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;6x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.05s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +33% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Barrel=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverBarrelMedium.png|80px|center]]&#039;&#039;Medium Barrel&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverBarrelLong.png|100px|center]]&#039;&#039;Long Barrel&#039;&#039;&lt;br /&gt;
| Damage &amp;lt;font color= #05e814&amp;gt; +10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Bullet Acuracy &amp;lt;font color= #05e814&amp;gt; +100% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.08s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt; +37% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +51% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverBarrelShort.png|60px|center]]&#039;&#039;Short Barrel&#039;&#039;&lt;br /&gt;
| Equip Time &amp;lt;font color= #05e814&amp;gt; -0.19s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #05e814&amp;gt; -22% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #05e814&amp;gt; -30% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Damage &amp;lt;font color= ea2107&amp;gt; -10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Bullet Accuracy &amp;lt;font color= #ea2107&amp;gt; -23% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Stock=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverPistolGrip.png|60px|center]]&#039;&#039;Standard Stock&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverButtstock.png|80px|center]]&#039;&#039;Heavy Stock&#039;&#039;&lt;br /&gt;
|Aiming Accuracy &amp;lt;font color= #05e814&amp;gt; +150% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Recoil When Aiming &amp;lt;font color= #05e814&amp;gt; -35% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= ea2107&amp;gt; +0.11s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt; +89% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +33% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Magazine=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverCylinder6.png|60px|center]]&#039;&#039;6-Shot Cylinder&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverCylinder4.png|60px|center]]&#039;&#039;4-Shot Cylinder&#039;&#039;&lt;br /&gt;
|Penetration &amp;lt;font color= #05e814&amp;gt; +30% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Bullet Accuracy &amp;lt;font color= #05e814&amp;gt; +25% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Magazine Capacity &amp;lt;font color= #ea2107&amp;gt; -2 &amp;lt;/font&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverCylinder8.png|60px|center]]&#039;&#039;8-Shot Cylinder&#039;&#039;&lt;br /&gt;
|Magazine Capacity &amp;lt;font color= #05e814&amp;gt; +2 &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Fire Rate &amp;lt;font color= #ea2107&amp;gt; -40% &amp;lt;/font&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
No Armor=&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Weapon::Revolver]]&lt;br /&gt;
[[Armor::None]]&lt;br /&gt;
[[Type::+]]&lt;br /&gt;
 |?name&lt;br /&gt;
 |?revolver1&lt;br /&gt;
 |?revolver2&lt;br /&gt;
 |?revolver3&lt;br /&gt;
 |?revolver4&lt;br /&gt;
 |?revolver5&lt;br /&gt;
 |?revolver6&lt;br /&gt;
 |introtemplate=RevolverHeader&lt;br /&gt;
 |template=RevolverBody&lt;br /&gt;
 |outrotemplate=Footer&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |link=none&lt;br /&gt;
 |sort=position&lt;br /&gt;
 |class=smwtable&lt;br /&gt;
}}&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Light Armor=&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Weapon::Revolver]]&lt;br /&gt;
[[Armor::Guard]]&lt;br /&gt;
[[Type::+]]&lt;br /&gt;
 |?name&lt;br /&gt;
 |?revolver1&lt;br /&gt;
 |?revolver2&lt;br /&gt;
 |?revolver3&lt;br /&gt;
 |?revolver4&lt;br /&gt;
 |?revolver5&lt;br /&gt;
 |?revolver6&lt;br /&gt;
 |introtemplate=RevolverHeader&lt;br /&gt;
 |template=RevolverBody&lt;br /&gt;
 |outrotemplate=Footer&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |link=none&lt;br /&gt;
 |sort = position&lt;br /&gt;
 |class = smwtable&lt;br /&gt;
}}&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Combat Armor=&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Weapon::Revolver]]&lt;br /&gt;
[[Armor::Combat]]&lt;br /&gt;
[[Type::+]]&lt;br /&gt;
 |?name&lt;br /&gt;
 |?revolver1&lt;br /&gt;
 |?revolver2&lt;br /&gt;
 |?revolver3&lt;br /&gt;
 |?revolver4&lt;br /&gt;
 |?revolver5&lt;br /&gt;
 |?revolver6&lt;br /&gt;
 |introtemplate=RevolverHeader&lt;br /&gt;
 |template=RevolverBody&lt;br /&gt;
 |outrotemplate=Footer&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |link=none&lt;br /&gt;
 |sort = position&lt;br /&gt;
 |class = smwtable&lt;br /&gt;
}}&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Heavy Armor=&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Weapon::Revolver]]&lt;br /&gt;
[[Armor::Heavy]]&lt;br /&gt;
[[Type::+]]&lt;br /&gt;
 |?name&lt;br /&gt;
 |?revolver1&lt;br /&gt;
 |?revolver2&lt;br /&gt;
 |?revolver3&lt;br /&gt;
 |?revolver4&lt;br /&gt;
 |?revolver5&lt;br /&gt;
 |?revolver6&lt;br /&gt;
 |introtemplate=RevolverHeader&lt;br /&gt;
 |template=RevolverBody&lt;br /&gt;
 |outrotemplate=Footer&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |link=none&lt;br /&gt;
 |sort = position&lt;br /&gt;
 |class = smwtable&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=RevCock.mp3|title=Hammer pull|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=RevShoot.mp3|title=Fire|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=RevDryfire.mp3|title=Dry Fire |description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=RevADSUp.mp3|title=ADS In|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=RevADSDown.mp3|title=ADS Out|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Animations=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
Revolver Equip Animation.png| &#039;&#039;&#039;Equip Animation&#039;&#039;&#039;&lt;br /&gt;
Revolver Rare Equip Animation.png| &#039;&#039;&#039;Rare Equip Animation (1 in 50)&#039;&#039;&#039;&lt;br /&gt;
Revolver Inspect Animation.png| &#039;&#039;&#039;Inspect Animation&#039;&#039;&#039;&lt;br /&gt;
Revolver Reload Animation.png| &#039;&#039;&#039;Reload Animation&#039;&#039;&#039;&lt;br /&gt;
Revolver Rare Reload Animation.png| &#039;&#039;&#039;Rare Reload Animation (1 in 50)&#039;&#039;&#039;&lt;br /&gt;
Revolver Full Reload Animation.png| &#039;&#039;&#039;Reload Animation (from Unload)&#039;&#039;&#039;&lt;br /&gt;
Revolver Unload Animation.png| &#039;&#039;&#039;Unload Animation&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Render=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
RevolverRender.jpeg|Official 2.1k Render&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The Revolver was made in Agua Fria, Texas, which is a reference to Big Iron.&lt;br /&gt;
*Inside the frame of the Revolver is a hidden message saying &amp;quot;Thanks Ender :)&amp;quot;&lt;br /&gt;
*The Revolver was visually based on the S&amp;amp;W Model 500, which actually uses .500 rounds instead of the .44 rounds seen in-game.&lt;br /&gt;
*The Revolver uses the old USP (COM-18) heavy barrel gunshot sounds.&lt;br /&gt;
**[https://sketchfab.com/3d-models/scp-secret-laboratory-revolver-sw-500-f621094395d24bed868b684412ac6797 Sketch Fab Link]&lt;br /&gt;
{{Items Navbox}}&lt;/div&gt;</summary>
		<author><name>MarxterT</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Coal&amp;diff=10463</id>
		<title>Coal</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Coal&amp;diff=10463"/>
		<updated>2022-08-03T20:30:06Z</updated>

		<summary type="html">&lt;p&gt;MarxterT: /* Xmas 2020 Event */ Typo fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Event&lt;br /&gt;
|Event=the X-Mas 2020 &amp;amp; 2021 Event|Name=Coal}}&lt;br /&gt;
{{Item infobox&lt;br /&gt;
|image = CoalIcon.png&lt;br /&gt;
|image_size = 200&lt;br /&gt;
|type  = Throwable&lt;br /&gt;
|usage = Joke Item (Normal)&amp;lt;br&amp;gt;Teleport targets to SCPs (SCP-2536-2)&lt;br /&gt;
|spawn = [[SCP-2536 (Disambiguation)|SCP-2536]]&lt;br /&gt;
|ID = 36 (Normal) &amp;lt;br&amp;gt; 37 (SCP-2536-2)&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Coal&#039;&#039;&#039; was an event exclusive [[Items|Item]] found in &#039;&#039;SCP: Secret Laboratory&#039;&#039; during the Xmas Events for 2020 and 2021.&lt;br /&gt;
__TOC__&lt;br /&gt;
==In Game==&lt;br /&gt;
&lt;br /&gt;
===Xmas 2020 Event===&lt;br /&gt;
Coal could only be acquired from [[SCP-2536/2020|SCP-2536]], and only if the player was a [[Chaos Insurgent]]. The item could then be thrown with {{Key Press|Leftclick}}. Upon hitting a player the item would crumble apart.&lt;br /&gt;
A special variant of the Coal, called SCP-2536-2 also existed. This variant had the same icon and inventory name, however the description read &amp;quot;YOU&#039;VE BEEN NAUGHTY?&amp;quot; instead of &amp;quot;YOU&#039;VE BEEN NAUGHTY!&amp;quot;.&lt;br /&gt;
When this variant is thrown at a player, they are teleported to the nearest SCP. The SCP-2536-2 variant could only be obtained by [[Class-D Personnel]]. The chance of getting the item was 1%.&lt;br /&gt;
&lt;br /&gt;
===Xmas 2021 Event===&lt;br /&gt;
Coal returned in the Xmas 2021 Event, but the SCP-2536-2 variant did not. Just like before, it was obtained from [[SCP-2536/2021|SCP-2536]] and could then be thrown with {{Key Press|Leftclick}}, where it would crumble upon impact. Unlike the Xmas 2020 Event, it could be obtained by any class, though the chances were low. Though, Chaos Insurgents would always get Coal when they opened presents.&lt;/div&gt;</summary>
		<author><name>MarxterT</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Coal&amp;diff=10461</id>
		<title>Coal</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Coal&amp;diff=10461"/>
		<updated>2022-08-03T12:50:55Z</updated>

		<summary type="html">&lt;p&gt;MarxterT: /* Xmas 2020 Event */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Event&lt;br /&gt;
|Event=the X-Mas 2020 &amp;amp; 2021 Event|Name=Coal}}&lt;br /&gt;
{{Item infobox&lt;br /&gt;
|image = CoalIcon.png&lt;br /&gt;
|image_size = 200&lt;br /&gt;
|type  = Throwable&lt;br /&gt;
|usage = Joke Item (Normal)&amp;lt;br&amp;gt;Teleport targets to SCPs (SCP-2536-2)&lt;br /&gt;
|spawn = [[SCP-2536 (Disambiguation)|SCP-2536]]&lt;br /&gt;
|ID = 36 (Normal) &amp;lt;br&amp;gt; 37 (SCP-2536-2)&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Coal&#039;&#039;&#039; was an event exclusive [[Items|Item]] found in &#039;&#039;SCP: Secret Laboratory&#039;&#039; during the Xmas Events for 2020 and 2021.&lt;br /&gt;
__TOC__&lt;br /&gt;
==In Game==&lt;br /&gt;
&lt;br /&gt;
===Xmas 2020 Event===&lt;br /&gt;
Coal could only be acquired from [[SCP-2536/2020|SCP-2536]], and only if the player was a [[Chaos Insurgent]]. The item could then be thrown with {{Key Press|Leftclick}}. Upon hitting a player the item would crumble apart.&lt;br /&gt;
A special variant of the Coal, called SCP-2536-2 also existed. This variant had the same icon and inventory name, however the disruption read &amp;quot;YOU&#039;VE BEEN NAUGHTY?&amp;quot; instead of &amp;quot;YOU&#039;VE BEEN NAUGHTY!&amp;quot;.&lt;br /&gt;
When this variant is thrown at a player, they are teleported to the nearest SCP. The SCP-2536-2 variant could only be obtained by [[Class-D Personnel]]. The chance of getting the item was 1%.&lt;br /&gt;
&lt;br /&gt;
===Xmas 2021 Event===&lt;br /&gt;
Coal returned in the Xmas 2021 Event, but the SCP-2536-2 variant did not. Just like before, it was obtained from [[SCP-2536/2021|SCP-2536]] and could then be thrown with {{Key Press|Leftclick}}, where it would crumble upon impact. Unlike the Xmas 2020 Event, it could be obtained by any class, though the chances were low. Though, Chaos Insurgents would always get Coal when they opened presents.&lt;/div&gt;</summary>
		<author><name>MarxterT</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Painkillers&amp;diff=10457</id>
		<title>Painkillers</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Painkillers&amp;diff=10457"/>
		<updated>2022-08-03T12:02:56Z</updated>

		<summary type="html">&lt;p&gt;MarxterT: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
|image	= NewPainkillersIcon.png&lt;br /&gt;
|image_size = 200&lt;br /&gt;
|type	= Medical&lt;br /&gt;
|usage	= Heals the user&lt;br /&gt;
|spawn	= [[Chaos Insurgent|Chaos Conscript]]&amp;lt;br&amp;gt;[[Chaos Insurgent|Chaos Riflemen]]&amp;lt;br&amp;gt;[[Chaos Insurgent|Chaos Marauder]]&amp;lt;br&amp;gt;[[Standard Locker]]s&amp;lt;br&amp;gt;[[Weapon Locker Type 21]]&lt;br /&gt;
|Description = &#039;&#039;Relieve minor injuries.&#039;&#039;&lt;br /&gt;
|ID = 34&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Painkillers&#039;&#039;&#039; are a type of [[Items|Medical Item]] found in &#039;&#039;SCP: Secret Laboratory&#039;&#039;.&lt;br /&gt;
__TOC__&lt;br /&gt;
=In Game=&lt;br /&gt;
Painkillers are a weak medical item that give a small regeneration effect when used. Their main purpose is to treat small injuries.&amp;lt;br&amp;gt;&lt;br /&gt;
They can be used by pressing {{Key Press|Leftclick}} when equipped.&lt;br /&gt;
&lt;br /&gt;
* Quick apply time (1.0s)&lt;br /&gt;
* Regenerates HP over time&lt;br /&gt;
** Regeneration starts off extremely slow for a few seconds, before rapidly speeding up linearly to a max of 5 HP/s.&lt;br /&gt;
** Regeneration time is about 10 seconds in total&lt;br /&gt;
*** Heals around 50 HP total&lt;br /&gt;
* Removes the {{Hoverimage|Causes the players screen to get blurry when they turn|text=Concussed}} [[Status Effects|Status Effect]]&lt;br /&gt;
&lt;br /&gt;
==Spawning==&lt;br /&gt;
*[[Standard Locker]] (x3) [20%]&lt;br /&gt;
*[[Weapon Locker Type 21]] (Drawer) (x1-3) [22.2%]&lt;br /&gt;
*Chaos Insurgency:&lt;br /&gt;
**[[Chaos Insurgent|Chaos Conscript]]&lt;br /&gt;
**[[Chaos Insurgent|Chaos Riflemen]]&lt;br /&gt;
**[[Chaos Insurgent|Chaos Marauder]]&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Painkillers Equip.mp3|title=Equip|description=}}&lt;br /&gt;
{{multi-listen item|filename=Painkillers Use.mp3|title=Use|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Animations=&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;[[File:Painkillers Equip New.gif|thumb|600px|Equip Animation]]&amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;[[File:Painkillers_Use New.gif|thumb|600px|Use Animation]]&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Legacy=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=255px heights=338px&amp;gt;&lt;br /&gt;
File:OldPainkillersIcon.png|The former inventory icon of the Painkillers, before the Parabellum (v11.0) update.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* The tag on the model of the Painkillers says only take 1-2 pills. Despite this, the animation shows the player consuming eight pills.&lt;br /&gt;
* The model for the Painkillers has hidden text saying &amp;lt;!--- The quote is exactly how it is written on the model, do not fix the grammar mistakes --&amp;gt;&amp;quot;it doesn&#039;t matter what i write here, its going to be too small to read anyways, purplegoop signing out.&amp;quot; &lt;br /&gt;
* The bottle says there are 40 tablets in total and each are 15 mg, making for a total of 450 mg in the bottle. This is incorrect as 15 multiplied by 40 is 600. &lt;br /&gt;
* Originally the painkillers were Paracetamol and not Oxycodone this was most likely changed because paracetamol is used to treat fevers and mild to moderate pain while Oxycodone is a strong painkiller used to treat severe pain, according to the NHS&lt;br /&gt;
{{Items Navbox}}&lt;br /&gt;
[[Category:Medical Items]]&lt;/div&gt;</summary>
		<author><name>MarxterT</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Heavy_Armor&amp;diff=10456</id>
		<title>Heavy Armor</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Heavy_Armor&amp;diff=10456"/>
		<updated>2022-08-03T11:44:11Z</updated>

		<summary type="html">&lt;p&gt;MarxterT: /* In Game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Disambiguate|Heavy Armor|Armor (Disambiguation)}}&lt;br /&gt;
{{Item infobox&lt;br /&gt;
|image = HeavyArmorIcon.png&lt;br /&gt;
|image_size = 200&lt;br /&gt;
|type = Equipment (Wearable)&lt;br /&gt;
|usage = Reduces damage from bullets and grenades&lt;br /&gt;
|bodyProtection = 80&lt;br /&gt;
|headProtection = 80&lt;br /&gt;
|speedPenaltyMilitary = 5&lt;br /&gt;
|staminaPenaltyMilitary = 15&lt;br /&gt;
|speedPenaltyCivilian = 10&lt;br /&gt;
|staminaPenaltyCivilian = 30&lt;br /&gt;
|spawn = [[Mobile Task Force]] Captain&amp;lt;br&amp;gt;[[Chaos Insurgent]] Repressors &lt;br /&gt;
|ID = 0&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Heavy Armor&#039;&#039;&#039; is a type of [[Items|Item]] found in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. &lt;br /&gt;
=In Game=&lt;br /&gt;
Heavy Armor is the strongest type of armor in-game, giving 80% body protection and 80% head protection.&amp;lt;br&amp;gt;&lt;br /&gt;
It is important to note that this doesn&#039;t mean the Heavy Armor reduces damage by 80% for body and head damage. The damage reduced is based on the formula, {{Mvar|1 = x = a(100% − p)}}, where {{Mvar|a}} is the armor protection level, {{Mvar|p}} is the penetration amount of a weapon, with {{Mvar|x}} being the actual damage reduced. So a weapon with 50% penetration shooting a player in the body would only reduce the damage by 40% instead of 80%.&lt;br /&gt;
&lt;br /&gt;
This is considered the worst armour for Class-D or Scientists due the the harsh penalties.&lt;br /&gt;
&lt;br /&gt;
==Inventory Limits==&lt;br /&gt;
&amp;lt;small&amp;gt;See the [[Inventory Mechanics]] page for more details &amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Wearing Heavy Armor will increase the limit of how many items a player can hold of that specific item type. It does not increase the number of inventory slots.&lt;br /&gt;
&lt;br /&gt;
{{HeavyArmorAmmo}}&lt;br /&gt;
*Four [[Items|Medical Items]]&lt;br /&gt;
*Four [[Weapons|Grenades]]&lt;br /&gt;
*Three [[Weapons|Firearms]]&lt;br /&gt;
&lt;br /&gt;
==Spawning==&lt;br /&gt;
*[[Mobile Task Force|MTF Captain]]&lt;br /&gt;
*[[Chaos Insurgent|Chaos Repressors]]&lt;br /&gt;
*[[Weapon Locker Type 21]] (Large Cabinets) [14.3%]&lt;br /&gt;
&lt;br /&gt;
{{Items Navbox}}&lt;/div&gt;</summary>
		<author><name>MarxterT</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Heavy_Armor&amp;diff=10455</id>
		<title>Heavy Armor</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Heavy_Armor&amp;diff=10455"/>
		<updated>2022-08-03T11:42:24Z</updated>

		<summary type="html">&lt;p&gt;MarxterT: /* In Game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Disambiguate|Heavy Armor|Armor (Disambiguation)}}&lt;br /&gt;
{{Item infobox&lt;br /&gt;
|image = HeavyArmorIcon.png&lt;br /&gt;
|image_size = 200&lt;br /&gt;
|type = Equipment (Wearable)&lt;br /&gt;
|usage = Reduces damage from bullets and grenades&lt;br /&gt;
|bodyProtection = 80&lt;br /&gt;
|headProtection = 80&lt;br /&gt;
|speedPenaltyMilitary = 5&lt;br /&gt;
|staminaPenaltyMilitary = 15&lt;br /&gt;
|speedPenaltyCivilian = 10&lt;br /&gt;
|staminaPenaltyCivilian = 30&lt;br /&gt;
|spawn = [[Mobile Task Force]] Captain&amp;lt;br&amp;gt;[[Chaos Insurgent]] Repressors &lt;br /&gt;
|ID = 0&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Heavy Armor&#039;&#039;&#039; is a type of [[Items|Item]] found in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. &lt;br /&gt;
=In Game=&lt;br /&gt;
Heavy Armor is the strongest type of armor in-game, giving 80% body protection and 80% head protection.&amp;lt;br&amp;gt;&lt;br /&gt;
It is important to note that this doesn&#039;t mean the Heavy Armor reduces damage by 80% for body and head damage. The damage reduced is based on the formula, {{Mvar|1 = x = a(100% − p)}}, where {{Mvar|a}} is the armor protection level, {{Mvar|p}} is the penetration amount of a weapon, with {{Mvar|x}} being the actual damage reduced. So a weapon with 50% penetration shooting a player in the body would only reduce the damage by 40% instead of 80%.&lt;br /&gt;
&lt;br /&gt;
This is considered the worst armour for Class-D or Scientist due the the harsh penalties.&lt;br /&gt;
&lt;br /&gt;
==Inventory Limits==&lt;br /&gt;
&amp;lt;small&amp;gt;See the [[Inventory Mechanics]] page for more details &amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Wearing Heavy Armor will increase the limit of how many items a player can hold of that specific item type. It does not increase the number of inventory slots.&lt;br /&gt;
&lt;br /&gt;
{{HeavyArmorAmmo}}&lt;br /&gt;
*Four [[Items|Medical Items]]&lt;br /&gt;
*Four [[Weapons|Grenades]]&lt;br /&gt;
*Three [[Weapons|Firearms]]&lt;br /&gt;
&lt;br /&gt;
==Spawning==&lt;br /&gt;
*[[Mobile Task Force|MTF Captain]]&lt;br /&gt;
*[[Chaos Insurgent|Chaos Repressors]]&lt;br /&gt;
*[[Weapon Locker Type 21]] (Large Cabinets) [14.3%]&lt;br /&gt;
&lt;br /&gt;
{{Items Navbox}}&lt;/div&gt;</summary>
		<author><name>MarxterT</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-018&amp;diff=10454</id>
		<title>SCP-018</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-018&amp;diff=10454"/>
		<updated>2022-08-03T10:59:48Z</updated>

		<summary type="html">&lt;p&gt;MarxterT: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP Item Infobox&lt;br /&gt;
|image =SCP018Icon.png&lt;br /&gt;
|image_size = 200px&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|spawn = [[Bulletproof Locker №7|Bulletproof Locker №7]]&lt;br /&gt;
|usage = Bounces around, gaining momentum and&amp;lt;br&amp;gt;damage with each bounce. Single use.&lt;br /&gt;
|effect = {{Hoverimage|Increases the damage the player takes|text=Burned Effect}}&amp;lt;br&amp;gt;{{Hoverimage|Causes the players screen to get blurry when they turn.&amp;lt;br&amp;gt;The faster they turn the blurrier it gets|text=Concussed Effect}}&lt;br /&gt;
|Description = &#039;&#039;Superball able to bounce with extreme efficiency.&#039;&#039;&lt;br /&gt;
|ID = 31&lt;br /&gt;
|SCP = true&lt;br /&gt;
|SCP914 = True (Can&#039;t be upgraded)&lt;br /&gt;
|manufactor= [[Lore/Manufacturers#Blam-O MFG Co|Blam-O MFG Co]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-018&#039;&#039;&#039; is an [[SCPs|SCP Item]] that can be used for offensive purposes. It can be used to cause a lot of chaos and destruction.&lt;br /&gt;
__TOC__&lt;br /&gt;
=In Game=&lt;br /&gt;
SCP-018 can be found in a [[Bulletproof Locker №7|Bulletproof Locker №7]] located around the map, which requires a [[Keycard]] with both {{Hoverimage|{{HoverKeycard|Required Access1=CC2|Required Access2=CA}}|text=Containment Access 2 and Checkpoint Access}} to open. &lt;br /&gt;
&lt;br /&gt;
When equipped, it can be thrown by pressing {{Key Press|Leftclick}}. Once thrown, SCP-018 will bounce around the room it was thrown in, dealing damage on impact. As it gains momentum, it will gradually accelerate and deal increasingly more damage, break any glass that it hits, and, at high momentum, break down any normal door (i.e. &#039;&#039;not&#039;&#039; gates, SCP-106&#039;s CC doors, or the Alpha Warhead door on [[Surface Zone|Surface]]).&amp;lt;br&amp;gt;&lt;br /&gt;
After 80 seconds, the object will exit [[Site-02]] by exploding through a wall. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A dropped SCP-018 will also activate after it gains enough momentum (most commonly as a result of an explosion or being dropped from too high).&lt;br /&gt;
&lt;br /&gt;
It should be noted that SCP-018 is capable of damaging teammates, regardless of whether FF is turned on or off. However, there is a ten second grace period once SCP-018 is thrown, where it will not damage teammates. After that, it will be able to damage teammates.&amp;lt;br&amp;gt;&lt;br /&gt;
This allows SCP-018 to be safely thrown in a group, giving your team enough time to retreat before they begin to take damage. It also prevents a player&#039;s teammates from using SCP-018 as a shield, by just sitting in a room while SCP-018 bounces around them.&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
* If bounced at a correct angle, SCP-018 will bounce perpendicular between 2 points, effectively preventing anyone from passing through temporarily.&lt;br /&gt;
&lt;br /&gt;
* SCP-018 can be used to open locked doors, if thrown correctly. This is useful to players who do not have appropriate keycards, or in late-game scenarios, when [[SCP-914]] becomes [[Decontamination Process|inaccessible]].&lt;br /&gt;
&lt;br /&gt;
* SCP-018 is potent as a crowd control weapon, able to deal huge amounts of damage to a squad of [[Chaos Insurgency|Chaos]] or [[Mobile Task Force|MTF]]. It is especially potent when used in an elevator or similar confined space, as it will most likely kill everything inside. &lt;br /&gt;
&lt;br /&gt;
* SCP-018&#039;s is extremely effective at countering [[SCP-079|SCP-079&#039;s]] ability to interact with doors, as it can break multiple doors down in a large range.&amp;lt;br&amp;gt;&lt;br /&gt;
** This is extremely useful to stop SCP-079 from using their Blackout ability, as any room that has a destroyed door can not be Blackout.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
*Escaping as a [[Class-D Personnel|Class-D]] with at least 2 SCP Items in your inventory grants the &#039;&#039;&#039;Property of the Chaos Insurgency&#039;&#039;&#039; [[Achievements|achievement]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Low Bounces.mp3|title=All low bounce sounds|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Medium Bounces.mp3|title=All medium bounce sounds|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=High Bounces.mp3|title=All high bounce sounds|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Animations=&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;[[File:018 Equip.gif|thumb|600px|Equip Animation]]&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Other=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=200px widths=300px&amp;gt;&lt;br /&gt;
OldSCP018Icon.png|The former inventory icon of SCP-018 before the 11.0.0 update&#039;&#039;.&lt;br /&gt;
JackieSCP018Icon.png|SCP-018 during the &#039;&#039;Halloween 2020 &amp;amp; 2021 Event&#039;&#039;.&lt;br /&gt;
OrnamentSCP018Icon.png|SCP-018 during the &#039;&#039;Christmas 2020 &amp;amp; 2021 Event&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* During development, a placeholder sound was used for the bouncing noise the ball makes. This was one of the senior managers (welk) saying &amp;quot;reeeee&amp;quot;.&lt;br /&gt;
{{SCP Navbox}}&lt;br /&gt;
{{Items Navbox}}&lt;br /&gt;
[[Category:SCPs]]&lt;/div&gt;</summary>
		<author><name>MarxterT</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=.44_Revolver&amp;diff=10453</id>
		<title>.44 Revolver</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=.44_Revolver&amp;diff=10453"/>
		<updated>2022-08-03T09:55:52Z</updated>

		<summary type="html">&lt;p&gt;MarxterT: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon infobox 3&lt;br /&gt;
|type = Pistol &lt;br /&gt;
|image = RevolverIcon.png&lt;br /&gt;
|caliber = .44 Mag&lt;br /&gt;
|ammo = 6&lt;br /&gt;
|nocat = yes&lt;br /&gt;
|fire_rate = 240&lt;br /&gt;
|weight = 2.15&lt;br /&gt;
|length2 = 34&lt;br /&gt;
|draw_time = 0.45&lt;br /&gt;
|fire_delay = 0.1&lt;br /&gt;
|fire_delay2 = 0&lt;br /&gt;
&amp;lt;!--- Values are taken from the Weapon Summary Menu --&amp;gt;&lt;br /&gt;
|bullet_accuracy = 0.15&lt;br /&gt;
|ads_accuracy = 0.75&lt;br /&gt;
|hip_accuracy = 2&lt;br /&gt;
|running_accuracy = 2.7&lt;br /&gt;
|damage_falloff = 75&lt;br /&gt;
|barrel_attachments = 3&lt;br /&gt;
|sight_attachments = 3&lt;br /&gt;
|magazine_attachments = 3&lt;br /&gt;
|bottom_attachments = 2&lt;br /&gt;
|spawn_locations = &lt;br /&gt;
|spawn_class = [[Chaos Insurgent|Chaos Marauder]]&lt;br /&gt;
|inspired = S&amp;amp;W Model 500/Model 629&lt;br /&gt;
|manufactor= [[Lore/Manufacturers#Luty_Arms_Co.|Luty Arms Co.]]&lt;br /&gt;
|ID = 39&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;.44 Revolver&#039;&#039;&#039; (or just &#039;&#039;&#039;Revolver&#039;&#039;&#039;) is a type of [[Weapons|Firearm]] found in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. Its high firepower makes it effective at killing some targets in only one hit, though its slow fire rate makes it less effective against large groups.&lt;br /&gt;
__TOC__&lt;br /&gt;
=In Game=&lt;br /&gt;
The .44 Revolver is a very powerful and useful sidearm, capable of instantly killing any human player that isn&#039;t wearing [[Armor (Disambiguation)|Armor]]. By default the weapon has 65% armor penetration, making it somewhat effective against armored foes. With the .44 AP Mag attachments, bullet penetration is increased by 85%, making it extremely effective against foes with armor. Equipping the .44 AP Mag or Long Barrel attachment will allow the Revolver to always one tap human player heads, regardless of what armor they are wearing (or not). &lt;br /&gt;
&lt;br /&gt;
The Revolver has two modes: &#039;&#039;Double-Action&#039;&#039; and &#039;&#039;Single-Action&#039;&#039;. By default the Revolver is in &#039;&#039;Double-Action&#039;&#039; mode. When in &#039;&#039;Double-Action&#039;&#039; mode, the player must hold {{Key Press|Leftclick}} for 0.1s to fire. If the player presses {{Key Press|Middleclick}}, the Revolver switches to &#039;&#039;Single-Action&#039;&#039; mode. Simply pressing {{Key Press|Leftclick}} will achieve nothing, unlike all the other guns in the game.&amp;lt;br&amp;gt;&lt;br /&gt;
In &#039;&#039;Single-Action&#039;&#039; mode the Revolver much is more accurate. The downside of this mode is that the player has to manually cock the Revolver&#039;s hammer with {{Key Press|Middleclick}} each time they want to fire in this mode, thus giving an overall lower fire-rate.&lt;br /&gt;
&lt;br /&gt;
The Revolver&#039;s rounds are fairly limited, as only Chaos Marauders spawn with them, and can be found nowhere else within [[Site-02]]. Therefore, the only way to gain more Revolver rounds is to pick them up from deceased Chaos Insurgents, or using [[SCP-914]].&amp;lt;br&amp;gt;&lt;br /&gt;
Holding down the {{key Press|E}} key on a player with the firearm equipped will disarm the player.&lt;br /&gt;
&lt;br /&gt;
The Revolver has only one possible spawn location:&lt;br /&gt;
* [[Chaos Insurgent|Chaos Marauders]] (will always spawn with a .44 Revolver)&lt;br /&gt;
&lt;br /&gt;
==Attachments==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Sight=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverIronSight.png|100px|center]]&#039;&#039;Iron Sights&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1.2x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverDotSight.png|100px|center]]&#039;&#039;Dot Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1.05x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.02s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +7% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverScope.png|100px|center]]&#039;&#039;Telescopic Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;6x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.05s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +33% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Barrel=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverBarrelMedium.png|80px|center]]&#039;&#039;Medium Barrel&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverBarrelLong.png|100px|center]]&#039;&#039;Long Barrel&#039;&#039;&lt;br /&gt;
| Damage &amp;lt;font color= #05e814&amp;gt; +10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Bullet Acuracy &amp;lt;font color= #05e814&amp;gt; +100% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.08s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt; +37% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +51% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverBarrelShort.png|60px|center]]&#039;&#039;Short Barrel&#039;&#039;&lt;br /&gt;
| Equip Time &amp;lt;font color= #05e814&amp;gt; -0.19s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #05e814&amp;gt; -22% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #05e814&amp;gt; -30% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Damage &amp;lt;font color= ea2107&amp;gt; -10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Bullet Accuracy &amp;lt;font color= #ea2107&amp;gt; -23% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Stock=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverPistolGrip.png|60px|center]]&#039;&#039;Standard Stock&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverButtstock.png|80px|center]]&#039;&#039;Heavy Stock&#039;&#039;&lt;br /&gt;
|Aiming Accuracy &amp;lt;font color= #05e814&amp;gt; +150% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Recoil When Aiming &amp;lt;font color= #05e814&amp;gt; -35% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= ea2107&amp;gt; +0.11s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt; +89% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +33% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Magazine=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverCylinder6.png|60px|center]]&#039;&#039;6-Shot Cylinder&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverCylinder4.png|60px|center]]&#039;&#039;4-Shot Cylinder&#039;&#039;&lt;br /&gt;
|Penetration &amp;lt;font color= #05e814&amp;gt; +30% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Bullet Accuracy &amp;lt;font color= #05e814&amp;gt; +25% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Magazine Capacity &amp;lt;font color= #ea2107&amp;gt; -2 &amp;lt;/font&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverCylinder8.png|60px|center]]&#039;&#039;8-Shot Cylinder&#039;&#039;&lt;br /&gt;
|Magazine Capacity &amp;lt;font color= #05e814&amp;gt; +2 &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Fire Rate &amp;lt;font color= #ea2107&amp;gt; -40% &amp;lt;/font&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
No Armor=&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Weapon::Revolver]]&lt;br /&gt;
[[Armor::None]]&lt;br /&gt;
[[Type::+]]&lt;br /&gt;
 |?name&lt;br /&gt;
 |?revolver1&lt;br /&gt;
 |?revolver2&lt;br /&gt;
 |?revolver3&lt;br /&gt;
 |?revolver4&lt;br /&gt;
 |?revolver5&lt;br /&gt;
 |?revolver6&lt;br /&gt;
 |introtemplate=RevolverHeader&lt;br /&gt;
 |template=RevolverBody&lt;br /&gt;
 |outrotemplate=Footer&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |link=none&lt;br /&gt;
 |sort=position&lt;br /&gt;
 |class=smwtable&lt;br /&gt;
}}&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Light Armor=&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Weapon::Revolver]]&lt;br /&gt;
[[Armor::Guard]]&lt;br /&gt;
[[Type::+]]&lt;br /&gt;
 |?name&lt;br /&gt;
 |?revolver1&lt;br /&gt;
 |?revolver2&lt;br /&gt;
 |?revolver3&lt;br /&gt;
 |?revolver4&lt;br /&gt;
 |?revolver5&lt;br /&gt;
 |?revolver6&lt;br /&gt;
 |introtemplate=RevolverHeader&lt;br /&gt;
 |template=RevolverBody&lt;br /&gt;
 |outrotemplate=Footer&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |link=none&lt;br /&gt;
 |sort = position&lt;br /&gt;
 |class = smwtable&lt;br /&gt;
}}&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Combat Armor=&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Weapon::Revolver]]&lt;br /&gt;
[[Armor::Combat]]&lt;br /&gt;
[[Type::+]]&lt;br /&gt;
 |?name&lt;br /&gt;
 |?revolver1&lt;br /&gt;
 |?revolver2&lt;br /&gt;
 |?revolver3&lt;br /&gt;
 |?revolver4&lt;br /&gt;
 |?revolver5&lt;br /&gt;
 |?revolver6&lt;br /&gt;
 |introtemplate=RevolverHeader&lt;br /&gt;
 |template=RevolverBody&lt;br /&gt;
 |outrotemplate=Footer&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |link=none&lt;br /&gt;
 |sort = position&lt;br /&gt;
 |class = smwtable&lt;br /&gt;
}}&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Heavy Armor=&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Weapon::Revolver]]&lt;br /&gt;
[[Armor::Heavy]]&lt;br /&gt;
[[Type::+]]&lt;br /&gt;
 |?name&lt;br /&gt;
 |?revolver1&lt;br /&gt;
 |?revolver2&lt;br /&gt;
 |?revolver3&lt;br /&gt;
 |?revolver4&lt;br /&gt;
 |?revolver5&lt;br /&gt;
 |?revolver6&lt;br /&gt;
 |introtemplate=RevolverHeader&lt;br /&gt;
 |template=RevolverBody&lt;br /&gt;
 |outrotemplate=Footer&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |link=none&lt;br /&gt;
 |sort = position&lt;br /&gt;
 |class = smwtable&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=RevCock.mp3|title=Hammer pull|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=RevShoot.mp3|title=Fire|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=RevDryfire.mp3|title=Dry Fire |description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=RevADSUp.mp3|title=ADS In|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=RevADSDown.mp3|title=ADS Out|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Animations=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
Revolver Equip Animation.png| &#039;&#039;&#039;Equip Animation&#039;&#039;&#039;&lt;br /&gt;
Revolver Rare Equip Animation.png| &#039;&#039;&#039;Rare Equip Animation (1 in 50)&#039;&#039;&#039;&lt;br /&gt;
Revolver Inspect Animation.png| &#039;&#039;&#039;Inspect Animation&#039;&#039;&#039;&lt;br /&gt;
Revolver Reload Animation.png| &#039;&#039;&#039;Reload Animation&#039;&#039;&#039;&lt;br /&gt;
Revolver Rare Reload Animation.png| &#039;&#039;&#039;Rare Reload Animation (1 in 50)&#039;&#039;&#039;&lt;br /&gt;
Revolver Full Reload Animation.png| &#039;&#039;&#039;Reload Animation (from Unload)&#039;&#039;&#039;&lt;br /&gt;
Revolver Unload Animation.png| &#039;&#039;&#039;Unload Animation&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Render=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
RevolverRender.jpeg|Official 2.1k Render&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The Revolver was made in Agua Fria, Texas, which is a reference to Big Iron.&lt;br /&gt;
*Inside the frame of the Revolver is a hidden message saying &amp;quot;Thanks Ender :)&amp;quot;&lt;br /&gt;
*The Revolver was visually based on the S&amp;amp;W Model 500, which actually uses .500 rounds instead of the .44 rounds seen in-game.&lt;br /&gt;
*The Revolver uses the old USP (COM-18) sounds.&lt;br /&gt;
**[https://sketchfab.com/3d-models/scp-secret-laboratory-revolver-sw-500-f621094395d24bed868b684412ac6797 Sketch Fab Link]&lt;br /&gt;
{{Items Navbox}}&lt;/div&gt;</summary>
		<author><name>MarxterT</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=COM-18&amp;diff=10452</id>
		<title>COM-18</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=COM-18&amp;diff=10452"/>
		<updated>2022-08-03T09:49:11Z</updated>

		<summary type="html">&lt;p&gt;MarxterT: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon infobox 3&lt;br /&gt;
|type = Pistol&lt;br /&gt;
|image = COM-18Icon.png&lt;br /&gt;
|caliber = 9x19mm&lt;br /&gt;
|ammo = 15 (+1)&lt;br /&gt;
|fire_rate = 360&lt;br /&gt;
|reload = ??&lt;br /&gt;
|weight = 0.72&lt;br /&gt;
|length2 = 19&lt;br /&gt;
|ads_time = ??&lt;br /&gt;
|draw_time = 0.26&lt;br /&gt;
|damage_falloff = 22&lt;br /&gt;
|barrel_attachments = 3&lt;br /&gt;
&amp;lt;!--- Values are taken from the Weapon Summary Menu --&amp;gt;&lt;br /&gt;
|bullet_accuracy = 0.2&lt;br /&gt;
|ads_accuracy = 0.23&lt;br /&gt;
|hip_accuracy = 1.7&lt;br /&gt;
|running_accuracy = 2.4&lt;br /&gt;
|sight_attachments = 1&lt;br /&gt;
|magazine_attachments = 2&lt;br /&gt;
|bottom_attachments = 3&lt;br /&gt;
|spawn_locations = [[Light Containment Zone#LCZ Armory - ##00|LCZ - Armory]] &amp;lt;br&amp;gt; [[Heavy Containment Zone#Ammunition Armory|HCZ - Ammunition Armory]] &amp;lt;br&amp;gt; [[Weapon Locker Type 21|Weapon Locker Type 21]]&lt;br /&gt;
|inspired = H&amp;amp;K USP &amp;lt;br&amp;gt; USP Match (Extended Barrel)&lt;br /&gt;
|ID = 30&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;COM-18&#039;&#039;&#039; is a type of [[Weapons|Firearm]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. It is a semi-powerful pistol, that acts as an upgraded version of the [[COM-15]]. &lt;br /&gt;
__TOC__&lt;br /&gt;
=In Game=&lt;br /&gt;
The COM-18&#039;s stats makes it an effective weapon to use midgame for taking out singular targets. The light weight of the COM-18 makes it an effective secondary weapon, that can be quickly pulled out and used in emergencies.&amp;lt;br&amp;gt;&lt;br /&gt;
Holding down the {{key Press|E}} key on a player with the firearm equipped will disarm the player.&lt;br /&gt;
&lt;br /&gt;
The COM-18 has 3 possible spawn locations:&lt;br /&gt;
* LCZ- [[Light Containment Zone#LCZ Armory - ##00|LCZ Armory]] (on the right table) [100%]&lt;br /&gt;
* HCZ- [[Heavy Containment Zone#Ammunition Armory|Ammunition Armory]] (on the table) [100%]&lt;br /&gt;
* [[Weapon Locker Type 21|Weapon Locker Type 21]] (possibly inside one of the large cabinets) [14.3%]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The COM-18&#039;s reload animations becomes slightly longer when reloading a COM-18 that contains an empty magazine.&lt;br /&gt;
&lt;br /&gt;
==Attachments==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Sight=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:COM-18IronSights.png|60px|center]]&#039;&#039;Iron Sights&#039;&#039;&lt;br /&gt;
|ADS Zoom &amp;lt;font color= #05e814&amp;gt; 1.22x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:COM-18DotSight.png|60px|center]]&#039;&#039;Dot Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom &amp;lt;font color= #05e814&amp;gt; 1.05x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.01s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +28% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Barrel=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:COM-18NoMuzzleDevice.png|25px|center]]&#039;&#039;Standard Barrel&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:COM-18Suppressor.png|100px|center]]&#039;&#039;Suppressor&#039;&#039;&lt;br /&gt;
| Gunshot loudness &amp;lt;font color= #05e814&amp;gt;-60% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;Bullet accuracy &amp;lt;font color= #05e814&amp;gt;+25%&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; &amp;lt;font color= #05e814&amp;gt;Flash Suppression&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.09s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt; +92% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +49% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:COM-18Heavy.png|65px|center]]&#039;&#039;Extended Barrel&#039;&#039;&lt;br /&gt;
|Damage &amp;lt;font color= #05e814&amp;gt; +15% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Penetration &amp;lt;font color= #05e814&amp;gt; +10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.09s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Aiming Speed &amp;lt;font color= #ea2107&amp;gt; -35% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt; +45% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +69% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Side=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:COM-18NoSideRail.png|80px|center]]&#039;&#039;None&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:COM-18Laser.png|80px|center]]&#039;&#039;Laser Sight&#039;&#039;&lt;br /&gt;
|Hip-Firing Accuracy &amp;lt;font color= #05e814&amp;gt;+233% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.03s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; &amp;lt;font color= #ea2107&amp;gt; Laser is visible to others&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +28% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:COM-18Flashlight.png|80px|center]]&#039;&#039;Flashlight&#039;&#039;&lt;br /&gt;
|&amp;lt;font color= #05e814&amp;gt;Light Source &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.03s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +28% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Weapon::COM-18]]&lt;br /&gt;
[[Armor::None]]&lt;br /&gt;
[[Type::+]]&lt;br /&gt;
 |?name&lt;br /&gt;
 |?COM-18-1&lt;br /&gt;
 |?COM-18-2&lt;br /&gt;
 |?COM-18-3&lt;br /&gt;
 |?COM-18-4&lt;br /&gt;
 |?COM-18-5&lt;br /&gt;
 |?COM-18-6&lt;br /&gt;
 |?COM-18-7&lt;br /&gt;
 |?COM-18-8&lt;br /&gt;
 |?COM-18-9&lt;br /&gt;
 |introtemplate=2DamageHeader&lt;br /&gt;
 |template=2DamageBody&lt;br /&gt;
 |outrotemplate=Footer&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |link=none&lt;br /&gt;
 |sort=position&lt;br /&gt;
 |class=smwtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=COM Equip.mp3|title=Equip|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=COM Fire.mp3|title=Fire|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=COM Suppressor.mp3|title=Suppressor |description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=COM ADS In.mp3|title=ADS In|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=COM ADS Out.mp3|title=ADS Out|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Animations=&lt;br /&gt;
{|&lt;br /&gt;
|[[File:COM-18 Equip New.gif|thumb|600px|&#039;&#039;&#039;Equip Animation&#039;&#039;&#039;]]&lt;br /&gt;
|[[File:COM-18 Inspect New.gif|thumb|600px|&#039;&#039;&#039;Inspect Animation&#039;&#039;&#039;]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:COM-18 Reload New.gif|thumb|600px|&#039;&#039;&#039;Reload Animation&#039;&#039;&#039;]]&lt;br /&gt;
|[[File:COM-18 Full Reload New.gif|thumb|600px|&#039;&#039;&#039;Reload Animation (from unload)&#039;&#039;&#039;]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:COM-18 Unload New.gif|thumb|600px|&#039;&#039;&#039;Unload Animation&#039;&#039;&#039;]]&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Render=&lt;br /&gt;
{|&lt;br /&gt;
|[[File:COM-18Render.jpeg|thumb|600px|Official 2.1k Render]]&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Legacy=&lt;br /&gt;
{|&lt;br /&gt;
|[[File:OldCOM-18Icon.png|thumb|320px|The former inventory icon of the COM-18 (known as the USP), before the Parabellum (v11.0) update.]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* The former name of the COM-18 was &#039;&#039;&#039;USP&#039;&#039;&#039;.&lt;br /&gt;
** The name, model, and gun mechanics were changed in the [[Updates/11.0.0|11.0.0]] update.&lt;br /&gt;
*&amp;quot;COM&amp;quot; in COM-18 does not stand for anything, and is simply random letters.&lt;br /&gt;
* The COM-18 uses the same sounds as the COM-15.&lt;br /&gt;
{{Items Navbox}}&lt;/div&gt;</summary>
		<author><name>MarxterT</name></author>
	</entry>
</feed>