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	<updated>2026-04-12T06:22:38Z</updated>
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	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-2536/2022&amp;diff=13870</id>
		<title>SCP-2536/2022</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-2536/2022&amp;diff=13870"/>
		<updated>2023-09-11T16:11:06Z</updated>

		<summary type="html">&lt;p&gt;Lunatyx: date fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Disambiguate|SCP-2536 Xmas 2022 Version|SCP-2536 (Disambiguation)}}&lt;br /&gt;
{{Event&lt;br /&gt;
|Event=the X-Mas 2022 Event|Name=SCP-2536}}&lt;br /&gt;
{{2536Infobox&lt;br /&gt;
|image = 2536Render2.png&lt;br /&gt;
|image_size = 250&lt;br /&gt;
|type = SCP Object&lt;br /&gt;
|spawn = Appears randomly&lt;br /&gt;
|usage = Provides useful items&lt;br /&gt;
|VA = Red&lt;br /&gt;
|name = SCP-2536 (2022)&lt;br /&gt;
|SCP914 = &amp;lt;!-- This line exist to stop the chart from mentioning 914--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-2536&#039;&#039;&#039; was an [[SCPs|Event SCP]] introduced during Christmas related events. It is an anomalous, teleporting Christmas tree that will try to give players an item they may need. This page will focus on its mechanics for the Anniversary-Christmas 2022 Event.&lt;br /&gt;
__TOC__&lt;br /&gt;
=Operational Guide=&lt;br /&gt;
{{OpGuide2|SCP-2536}}&lt;br /&gt;
=In-Game=&lt;br /&gt;
SCP-2536 will start spawning 60 seconds after the start of the round. When SCP-2536 is ready to spawn in, it will randomly pick which team it wants to spawn near: Class-D, Scientist, Facility Guard or MTF, with a 25% for each of them. After choosing a team. SCP-2536 will then spawn near a random player on that team. Music will begin playing to alert the player of SCP-2536 and five presents will spawn with it. These presents, also known as SCP-2536-1, can be opened by anyone and the loot in them is chosen when a player opens the present. &lt;br /&gt;
After awhile, SCP-2536 will disappear for a short time before starting the process over again. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-2536 will not choose the same player more than once in a given round. Once SCP-2536 has visited every player in a round, it will clear its &amp;quot;list&amp;quot; of visited players. Allowing SCP-2536 to visit them again.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
SCP-2536 uses &amp;quot;Loot Categories&amp;quot; to decide what it will give to a player, upon selecting a category, SCP-2536 will choose a random item to give.&lt;br /&gt;
&lt;br /&gt;
SCP-2536 can only select the same category once per manifestation. Once SCP-2536 reappears, it can select the same category again.&lt;br /&gt;
&lt;br /&gt;
If a player meets the requirements for multiple categories, SCP-2536 will choose the one with the highest Urgency Level, with 4 being the lowest priority and 0 being the highest. If the player meets the requirements for multiple categories of the same Urgency Level, SCP-2536 will pick one at random with equal chance. &lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Rebalance Patch=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!Category&lt;br /&gt;
!Items&lt;br /&gt;
!Details&lt;br /&gt;
!Urgency Level&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Coal&#039;&#039;&#039;&lt;br /&gt;
|[[Coal]] (90%) [[Coal|SCP-2536-2]] (10%) &lt;br /&gt;
|Player does not meet the requirements for any other category. &amp;lt;br&amp;gt;Chaos Insurgents will always be given an item from this category.&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #2e2e2e;&amp;quot; |&#039;&#039;&#039;Starter Card&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color: #2e2e2e;&amp;quot; |[[Keycard|Janitor Keycard]] (50%) [[Keycard|Scientist Keycard]] (50%)&lt;br /&gt;
| style=&amp;quot;background-color: #2e2e2e;&amp;quot; |The player has no Keycard in their inventory&lt;br /&gt;
| style=&amp;quot;background-color: #2e2e2e;&amp;quot; |2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Keycard Upgrade&#039;&#039;&#039;&lt;br /&gt;
|The player&#039;s keycard is upgraded&lt;br /&gt;
|The player has a keycard in their inventory, and does not have a Captain, Containment Engineer, Facility Manager, or O5 Keycard.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #2e2e2e;&amp;quot; |&#039;&#039;&#039;Tier 1 Weapons&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color: #2e2e2e;&amp;quot; |[[COM-18]] (50%) [[COM-15]] (35%) [[.44 Revolver]] (15%)&lt;br /&gt;
| style=&amp;quot;background-color: #2e2e2e;&amp;quot; |The player has no firearms in their inventory.&lt;br /&gt;
| style=&amp;quot;background-color: #2e2e2e;&amp;quot; |3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tier 2 Weapons&#039;&#039;&#039;&lt;br /&gt;
|[[FSP-9]] (65%) [[Crossvec]] (35%)&lt;br /&gt;
|The highest tier firearm in the player&#039;s inventory is Tier 1.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #2e2e2e;&amp;quot; |&#039;&#039;&#039;Tier 3 Weapons&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color: #2e2e2e;&amp;quot; |[[MTF-E11-SR]] (35%) [[AK]] (30%) [[Shotgun]] (20%) [[Logicer]] (15%)&lt;br /&gt;
| style=&amp;quot;background-color: #2e2e2e;&amp;quot; |The highest Tier firearm in the player&#039;s inventory is Tier 2 or Tier 3.&lt;br /&gt;
| style=&amp;quot;background-color: #2e2e2e;&amp;quot; |3&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space: nowrap&amp;quot;|&#039;&#039;&#039;Nonstandard Weapons&#039;&#039;&#039;&lt;br /&gt;
|[[Jailbird]] (50%) [[3-X Particle Disruptor]] (25%) [[COM-45]] (25%)&lt;br /&gt;
|When a Tier 1-3 Category is selected, there is a 10% this category will happen instead.&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #2e2e2e;&amp;quot; |&#039;&#039;&#039;Explosives&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color: #2e2e2e;&amp;quot; |[[High-Explosive Grenade]] (50%) [[Flashbang Grenade]] (45%) [[SCP-330|Pink Candy]] (5%)&lt;br /&gt;
| style=&amp;quot;background-color: #2e2e2e;&amp;quot; |No requirements&lt;br /&gt;
| style=&amp;quot;background-color: #2e2e2e;&amp;quot; |4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medical Items&#039;&#039;&#039;&lt;br /&gt;
|[[First Aid Kit]] (50%) [[Painkillers]] (50%)&lt;br /&gt;
|The player is below 50% HP.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #2e2e2e;&amp;quot; |&#039;&#039;&#039;Stamina&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color: #2e2e2e;&amp;quot; |[[Adrenaline]] (50%) [[SCP-330|Yellow Candy]] (35%) [[SCP-207]] (15%)&lt;br /&gt;
| style=&amp;quot;background-color: #2e2e2e;&amp;quot; |The player is below 50% [[Stamina]].&lt;br /&gt;
| style=&amp;quot;background-color: #2e2e2e;&amp;quot; |3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Door Breacher&#039;&#039;&#039;&lt;br /&gt;
|Two [[SCP-2176]]s (100%) &#039;&#039;&#039;(See below)&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|The player is locked in a room and does not have a keycard to get out. This also happens if the player is locked in a room by SCP-079&#039;s abilities.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #2e2e2e;&amp;quot; |&#039;&#039;&#039;Last Stand&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color: #2e2e2e;&amp;quot; |[[Logicer]], [[SCP-500]] and [[SCP-330|Blue Candy]] (100%) + [[SCP-1576]] &#039;&#039;&#039;(See below)&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color: #2e2e2e;&amp;quot; |There are two or fewer teammates alive. Can&#039;t be given more than once per round.&lt;br /&gt;
| style=&amp;quot;background-color: #2e2e2e;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Emergency&#039;&#039;&#039;&lt;br /&gt;
|[[Adrenaline]] (100%)&lt;br /&gt;
|[[Alpha Warhead]] is counting down and the player is not on the [[Surface Zone]] or the player is suffering a Cardiac Arrest&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #2e2e2e;&amp;quot; |&#039;&#039;&#039;SCP-1576&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color: #2e2e2e;&amp;quot; |[[SCP-1576]] (100%)&lt;br /&gt;
| style=&amp;quot;background-color: #2e2e2e;&amp;quot; |Whenever a present is opened, there is a 5% SCP-1576 will be given instead. Overridden by categories with Urgency Level 0.&lt;br /&gt;
| style=&amp;quot;background-color: #2e2e2e;&amp;quot; |None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
#The two instances of SCP-2176 can not be picked up or used by the player. Both are launched out of the present, with the second instance having a small delay. Both instances will shatter in the room, forcing all the doors to open.&lt;br /&gt;
#SCP-1576 is only granted if the player does not already have it in their inventory and if SCP-1576 was not already given to a player earlier in the round.&lt;br /&gt;
|-|&lt;br /&gt;
Initial Event=&lt;br /&gt;
Only the categories that changed will be displayed. Their changes will be in bold.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!Category&lt;br /&gt;
!Items&lt;br /&gt;
!Details&lt;br /&gt;
!Urgency Level&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Coal&#039;&#039;&#039;&lt;br /&gt;
|[[Coal]] &#039;&#039;&#039;(97.0299%)&#039;&#039;&#039; [[Coal|SCP-2536-2]] &#039;&#039;&#039;(2.9701%)&#039;&#039;&#039; &lt;br /&gt;
|Player does not meet the requirements for any other category. &amp;lt;br&amp;gt;Chaos Insurgents will always be given an item from this category.&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #2e2e2e;&amp;quot; |&#039;&#039;&#039;Tier 1 Weapons&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color: #2e2e2e;&amp;quot; |[[COM-18]] (50%) [[COM-15]] (35%) [[.44 Revolver]] (15%)&lt;br /&gt;
| style=&amp;quot;background-color: #2e2e2e;&amp;quot; |The player has no firearms in their inventory, &#039;&#039;&#039;or they have armor and one firearm.&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color: #2e2e2e;&amp;quot; |3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tier 2 Weapons&#039;&#039;&#039;&lt;br /&gt;
|[[FSP-9]] (65%) [[Crossvec]] (35%)&lt;br /&gt;
|The highest tier firearm in the player&#039;s inventory is Tier 1, &#039;&#039;&#039;or they have armor and one firearm.&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #2e2e2e;&amp;quot; |&#039;&#039;&#039;Tier 3 Weapons&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color: #2e2e2e;&amp;quot; |[[MTF-E11-SR]] (35%) [[AK]] (30%) [[Shotgun]] (20%) [[Logicer]] (15%)&lt;br /&gt;
| style=&amp;quot;background-color: #2e2e2e;&amp;quot; |&#039;&#039;&#039;The player has a Tier 2 firearm in their inventory and has not reached their inventory limit on firearms.&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color: #2e2e2e;&amp;quot; |3&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space: nowrap&amp;quot;|&#039;&#039;&#039;Nonstandard Weapons&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;[[3-X Particle Disruptor]] (50%) [[COM-45]] (50%)&#039;&#039;&#039;&lt;br /&gt;
|When a Tier 1-3 Category is selected, there is a &#039;&#039;&#039;5%&#039;&#039;&#039; this category will happen instead.&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
====Keycard Upgrade Paths====&lt;br /&gt;
{{ItemTable2|Janitor Keycard}}&amp;lt;big&amp;gt;&#039;&#039;&#039;---&amp;gt;&#039;&#039;&#039;&amp;lt;/big&amp;gt;{{ItemTable2|Scientist Keycard}}(50%){{ItemTable2|Zone Manager Keycard}}(50%)&amp;lt;br&amp;gt;&lt;br /&gt;
{{ItemTable2|Scientist Keycard}}&amp;lt;big&amp;gt;&#039;&#039;&#039;---&amp;gt;&#039;&#039;&#039;&amp;lt;/big&amp;gt;{{ItemTable2|Research Supervisor Keycard}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{ItemTable2|Research Supervisor Keycard}}&amp;lt;big&amp;gt;&#039;&#039;&#039;---&amp;gt;&#039;&#039;&#039;&amp;lt;/big&amp;gt;{{ItemTable2|Containment Engineer Keycard}}(50%){{ItemTable2|Facility Manager Keycard}}(50%)&amp;lt;br&amp;gt;&lt;br /&gt;
{{ItemTable2|Zone Manager Keycard}}&amp;lt;big&amp;gt;&#039;&#039;&#039;---&amp;gt;&#039;&#039;&#039;&amp;lt;/big&amp;gt;{{ItemTable2|Facility Manager Keycard}}(50%){{ItemTable2|Sergeant Keycard}}(50%)&amp;lt;br&amp;gt;&lt;br /&gt;
{{ItemTable2|Private Keycard}}&amp;lt;big&amp;gt;&#039;&#039;&#039;---&amp;gt;&#039;&#039;&#039;&amp;lt;/big&amp;gt;{{ItemTable2|Sergeant Keycard}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{ItemTable2|Sergeant Keycard}}&amp;lt;big&amp;gt;&#039;&#039;&#039;---&amp;gt;&#039;&#039;&#039;&amp;lt;/big&amp;gt;{{ItemTable2|Captain Keycard}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unused:&amp;lt;br&amp;gt;&lt;br /&gt;
{{ItemTable2|Containment Engineer Keycard}}&amp;lt;big&amp;gt;&#039;&#039;&#039;---&amp;gt;&#039;&#039;&#039;&amp;lt;/big&amp;gt;{{ItemTable2|Facility Manager Keycard}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Urgency Levels Quick Guide&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!Urgency Level&lt;br /&gt;
!Categories&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|Emergency&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Door Breacher, Last Stand&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Starter Card, Keycard Upgrade, Medical Items&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Tier 1-3 Weapons, Stamina&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Explosives&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Sounds=&lt;br /&gt;
&amp;lt;div class=&amp;quot;quoteAudio&amp;quot;&amp;gt;&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Music&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=2536_we_wish.mp3|title=&#039;&#039;&#039;We Wish You a Merry Christmas&#039;&#039;&#039; }} &lt;br /&gt;
|{{multi-listen item|filename=2536_cursed_song_1.mp3|title=&#039;&#039;&#039;Cursed Song #1&#039;&#039;&#039;}} &lt;br /&gt;
|{{multi-listen item|filename=2536_cursed_song_2.mp3|title=&#039;&#039;&#039;Cursed Song #2&#039;&#039;&#039;}} &lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=2536_holly_jolly.mp3|title=&#039;&#039;&#039;Holly Jolly&#039;&#039;&#039;}} &lt;br /&gt;
|{{multi-listen item|filename=2536_its_beginning_to_feel_a_lot_like.mp3|title=&#039;&#039;&#039;It&#039;s Beginning to Feel a lot Like Christmas&#039;&#039;&#039;}} &lt;br /&gt;
|{{multi-listen item|filename=2536_on_the_first_day_of.mp3|title=&#039;&#039;&#039;On the First Day of Christmas&#039;&#039;&#039;}} &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Spawn Sounds&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=2536_dboi_appear.mp3|title=&#039;&#039;&#039;SCP-2536 Appears (Class-D)&#039;&#039;&#039; }} &lt;br /&gt;
|{{multi-listen item|filename=2536_scientist_appear.mp3|title=&#039;&#039;&#039;SCP-2536 Appears (Scientist)&#039;&#039;&#039;}} &lt;br /&gt;
|{{multi-listen item|filename=2536_guard_appear.mp3|title=&#039;&#039;&#039;SCP-2536 Appears (MTF/Guard)&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=2536_generic_appear.mp3|title=&#039;&#039;&#039;SCP-2536 Appears (Generic)&#039;&#039;&#039;}} &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Other Sounds&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=2536_disappear.mp3|title=&#039;&#039;&#039;SCP-2536 Disappears&#039;&#039;&#039;}} &lt;br /&gt;
|{{multi-listen item|filename=2536_gift_open.mp3|title=&#039;&#039;&#039;Present opened&#039;&#039;&#039;}} &lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=Trivia=&lt;br /&gt;
*SCP-2536 was the first non-series 1 SCP to be added to &#039;&#039;SCP: Secret Laboratory&#039;&#039;.&lt;br /&gt;
* The Cursed Song is a remix of &#039;&#039;&amp;quot;All I want for Christmas is You.&amp;quot;&#039;&#039;&lt;br /&gt;
* There is a hidden poem on one of SCP-2536&#039;s ornaments:&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
God rest ye merry gentlemen&lt;br /&gt;
Let nothing you dismay&lt;br /&gt;
Remember Christ our Savior&lt;br /&gt;
Was born on Christmas Day&lt;br /&gt;
To save us all from Satan&#039;s pow&#039;r&lt;br /&gt;
When we were gone astray&lt;br /&gt;
Oh tidings of comfort and joy&lt;br /&gt;
Comfort and joy&lt;br /&gt;
Oh tidings of comfort and joy&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
**Below the poem is the following: santa deniers seething rn.&lt;br /&gt;
{{SCP Navbox}}&lt;br /&gt;
[[Category:SCPs]]&lt;br /&gt;
[[Category:Environmental SCPs]]&lt;/div&gt;</summary>
		<author><name>Lunatyx</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Heavy_Containment_Zone&amp;diff=13532</id>
		<title>Heavy Containment Zone</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Heavy_Containment_Zone&amp;diff=13532"/>
		<updated>2023-09-01T14:28:04Z</updated>

		<summary type="html">&lt;p&gt;Lunatyx: /* Alpha Warhead Silo */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{CURRENTDAY}}&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Subsection-05&#039;&#039;&#039; of [[Site-02]], also known as the &#039;&#039;&#039;Heavy Containment Subsection&#039;&#039;&#039;, or &#039;&#039;&#039;Heavy Containment Zone&#039;&#039;&#039;, is one of four zones found in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. It is the location of the [[Micro H.I.D.]], as well as the three [[Emergency Power Stations]].&lt;br /&gt;
__TOC__&lt;br /&gt;
=Operational Guide Overview=&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
Heavy Containment Zone (HCZ) is one of four zones in [[Site-02]].&amp;lt;br&amp;gt;&lt;br /&gt;
Placed below [[Light Containment Zone]] and located right next to [[Entrance Zone]], it is considered one of the most dangerous zones, as it is the spawn location for all the playable [[SCPs]].&lt;br /&gt;
&lt;br /&gt;
Heavy Containment Zone is also the only zone affected by the [[Overcharge]] event, which is used to re-contain SCP-079. This event occurs after all 3 [[Emergency Power Stations]] have been activated, and the button in SCP-079&#039;s Containment Chamber is pushed (this will also occur when SCP-079 is the last SCP alive). &lt;br /&gt;
&lt;br /&gt;
Heavy Containment Zone contains a few important rooms that contain items that can aid a player in escaping or re-containing certain SCP. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Related|Soundtrack}}&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Doctors Lab.mp3|title=Heavy Containment Zone&#039;s Theme|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
=Unique Areas=&lt;br /&gt;
Unique areas include containment chambers or other rooms of interest that spawn only once. These areas may include valuable items, weapons or have an important gameplay role.&lt;br /&gt;
&lt;br /&gt;
==Elevator Systems==&lt;br /&gt;
{{ZoneImage|ImageName=HCZElevatorA|description=Elevator A}}&lt;br /&gt;
{{ZoneImage|ImageName=HCZElevatorB|description=Elevator B}}&lt;br /&gt;
The &#039;&#039;&#039;Elevator Systems&#039;&#039;&#039; are two separate rooms that contain two elevators that connect Heavy Containment Zone to [[Light Containment Zone]]. Players can use the elevators to go up to Light Containment Zone.&lt;br /&gt;
&lt;br /&gt;
Above each elevator is a timer showing how much time is left until Light Containment Zone gets [[Decontamination Process|Decontaminated]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Related|Soundtrack}}&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=The Waiting Game.mp3|title=Elevator Music|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tesla Gate==&lt;br /&gt;
{{ZoneImage|ImageName=TeslaGateOffline|description=An inactive Tesla Gate}}&lt;br /&gt;
{{ZoneImage|ImageName=TeslaGateOnline|description=Tesla Gate preparing to wind up.}}&lt;br /&gt;
&#039;&#039;&#039;Tesla Gates&#039;&#039;&#039; are straight hallways equipped with high powered tesla coils. &lt;br /&gt;
&lt;br /&gt;
After the player steps far enough into the a room, the Tesla Gate will activate its sensors and prepare to fire. If the player approaches close enough to the Tesla Gate, it will quickly wind up its coils before firing out a wall of electricity. This eletrical wall deals massive damage to anything it hits, instantly killing humans and [[SCP-049-2]]. Tesla Gates only deal damage for three ticks, allowing most SCPs to not die in one blast. The amount of damage for each tick is a random number from 200 to 300.&amp;lt;br&amp;gt;&lt;br /&gt;
Tesla Gates are quite loud and can be heard from several rooms away when operational.&lt;br /&gt;
&lt;br /&gt;
If SCP-079 viewing a room containing a Tesla Gate, the tesla coil will begin to charge itself even if no player is nearby. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Server Room==&lt;br /&gt;
{{ZoneImage|ImageName=HCZServersTop|description=Top of the room with an [[Emergency Power Stations|Emergency Power Station]] against the far wall, and a [[First Aid Cabinet]] against the closer wall.}}&lt;br /&gt;
{{ZoneImage|ImageName=HCZServersBottom|description=Bottom of the room}}&lt;br /&gt;
{{ZoneImage|ImageName=HCZServersStairs|description=Stairs that connect one of the entrances of the room to the bottom of the servers}}&lt;br /&gt;
The &#039;&#039;&#039;Server Room&#039;&#039;&#039; is a two-level room full of servers. It is a straight hallway variant. This room is mainly used for hiding.&lt;br /&gt;
&lt;br /&gt;
A Scientist Keycard can spawn either on the top or bottom floor behind the servers.&amp;lt;br&amp;gt;&lt;br /&gt;
Up to two First Aid Cabinets or Emergency Power Stations can also spawn on the top floor. &lt;br /&gt;
&lt;br /&gt;
2 common hiding spots in this room include behind any of the servers or in a small area under the stairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Spawns:&#039;&#039;&#039;&lt;br /&gt;
* [[Keycard|Scientist Keycard]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*On the top floor:&lt;br /&gt;
** [[First Aid Cabinet]] (up to two)&lt;br /&gt;
** [[Emergency Power Stations]] (up to two)&lt;br /&gt;
** [[Workstation]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Alpha Warhead Silo==&lt;br /&gt;
{{ZoneImage|ImageName=HCZWarheadOverview|description=The lower level of the room that connects to the rest of HCZ}}&lt;br /&gt;
{{ZoneImage|ImageName=HCZSilo|description=The Alpha Warhead}}&lt;br /&gt;
{{ZoneImage|ImageName=HCZSiloSide1|description=The side area of the room}}&lt;br /&gt;
{{ZoneImage|ImageName=HCZSiloSide2|description=The control pannel and entrace to the armory}}&lt;br /&gt;
The &#039;&#039;&#039;Alpha Warhead Silo&#039;&#039;&#039; is the location of the [[Alpha Warhead]]. It is located above HCZ, and can only be accessed via an elevator system. &lt;br /&gt;
&lt;br /&gt;
In the center of the area, is the silo itself, with the Alpha Warhead seated in place. &amp;lt;br&amp;gt;&lt;br /&gt;
Opposite of the elevator system is a small control room, which contains a control panel. This panel is used to activate or deactivate the warhead. &amp;lt;br&amp;gt;&lt;br /&gt;
The control room is covered by a wall with openings that face the elevator system. These openings make great cover when shooting enemies coming up the elevator. &lt;br /&gt;
&lt;br /&gt;
Beside the control panel is an armory which does not require a Keycard to enter. &amp;lt;br&amp;gt;&lt;br /&gt;
The armory will always contain a [[Workstation]], and either a [[MTF-E11-SR Rack]] or [[Weapon Locker Type 21]] as well. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Related|Soundtrack}}&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=The Waiting Game.mp3|title=Elevator Music|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Shelves outside armory&lt;br /&gt;
**[[Keycard|Zone Manager Keycard]]&lt;br /&gt;
*In the armory:&lt;br /&gt;
** [[MTF-E11-SR Rack]] or [[Weapon Locker Type 21]]&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Outside the armory:&lt;br /&gt;
** [[First Aid Cabinet]]&lt;br /&gt;
** [[Bulletproof Locker №7]]&lt;br /&gt;
*Outside the control room:&lt;br /&gt;
** [[First Aid Cabinet]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ammunition Armory==&lt;br /&gt;
{{ZoneImage|ImageName=HCZArmoryOverview|description= Overview of the room with a [[First Aid Cabinet]] against the wall of the armory.}}&lt;br /&gt;
{{DoorStats|&lt;br /&gt;
|ReqAccess=AA1&lt;br /&gt;
|AP = 50&lt;br /&gt;
|DestroyLvl=Lvl1&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Ammunition Armory&#039;&#039;&#039; is a T-shaped area which is connected with a three-way walkway. Falling off the walkway and into the pit will instantly kill the player.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;white-space:normal; font-size:15px&amp;quot;&amp;gt;The armory itself  requires {{HoverKeycard|Required Access1=AA1}} to open.&amp;lt;/div&amp;gt; The armory includes a number of 9x19mm and 5.56x45mm ammo boxes and a [[Workstation]]. There is also a chance for a [[Bulletproof Locker №7]] to spawn inside the armory.&lt;br /&gt;
&lt;br /&gt;
The two outside walls of the armory are also possible spawn locations for [[Emergency Power Stations]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Inside the armory&lt;br /&gt;
**[[COM-18]]&lt;br /&gt;
**[[Flashlight]]&lt;br /&gt;
**[[Radio]]&lt;br /&gt;
**9x19mm Ammo (210 Rounds)&lt;br /&gt;
**5.56x45mm Ammo (120 Rounds)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Inside the armory:&lt;br /&gt;
** [[Bulletproof Locker №7]]&lt;br /&gt;
** [[First Aid Cabinet]]&lt;br /&gt;
*On the outside walls:&lt;br /&gt;
** [[First Aid Cabinet]] (up to two)&lt;br /&gt;
** [[Emergency Power Stations|Emergency Power Station]] (up to two)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Micro H.I.D. Armory==&lt;br /&gt;
{{ZoneImage|ImageName=HIDArmoryHallway}}&lt;br /&gt;
{{ZoneImage|ImageName=HCZHIDSide|description=The area right outside the armory. Note the [[Bulletproof Locker №7]] in the corner.}}&lt;br /&gt;
{{ZoneImage|ImageName=HCZHIDInside|description=Inside the armory}}&lt;br /&gt;
{{DoorStats|&lt;br /&gt;
|ReqAccess=AA3&lt;br /&gt;
|AP = 70&lt;br /&gt;
|DestroyLvl=Lvl1&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Micro H.I.D. Armory&#039;&#039;&#039; is a hallway that is separated into two sections by a wall and two doors. This wall contains a breakable glass window. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Behind the two doors is a side room containing multiple server racks, similar to the ones seen in the Server Room. This side room  has a chance for a [[Bulletproof Locker №7]] to spawn in it, and two [[Emergency Power Stations]] can spawn on the wall as well.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;white-space:normal; font-size:15px&amp;quot;&amp;gt;In the middle of the side room is a armory that requires {{HoverKeycard|Required Access1=AA3}} to open. The room contains the [[Micro H.I.D.]] and a [[Workstation]]. &amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Spawns:&#039;&#039;&#039;&lt;br /&gt;
*In the armory&lt;br /&gt;
** [[Micro H.I.D.]]&lt;br /&gt;
** [[Workstation]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*In the side room&lt;br /&gt;
** [[Bulletproof Locker №7]]&lt;br /&gt;
** [[First Aid Cabinet]] (up to two)&lt;br /&gt;
** [[Emergency Power Stations|Emergency Power Station]] (up to two)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SCP-049&#039;s &amp;amp; SCP-173&#039;s Containment Area==&lt;br /&gt;
{{ZoneImage|ImageName=bottom049&amp;amp;173|description=The lower level of the room that connects to the rest of HCZ, with a [[First Aid Cabinet]] against the wall.}}&lt;br /&gt;
{{ZoneImage|ImageName=entrance049173|description=The entrance to the upper floor.}}&lt;br /&gt;
{{ZoneImage|ImageName=049cont049&amp;amp;173| description= Overview of the exterior of [[SCP-049|SCP-049&#039;s]] containment chamber, with a [[Facility Guard]] corpse next to a pillar.}}&lt;br /&gt;
{{ZoneImage|ImageName=armory049&amp;amp;173|description=Overview of the armory, with a [[Weapon Locker Type 21]].}}&lt;br /&gt;
{{ZoneImage|ImageName=173cont049&amp;amp;173|description=Overview of [[SCP-173|SCP-173&#039;s]] containment chamber.}}&lt;br /&gt;
{{ZoneImage|ImageName=upstairs049&amp;amp;173|description=The upstairs section of the upper floor with a [[Bulletproof Locker №7]].}}&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&#039;(Armory)&#039;&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{DoorStats|&lt;br /&gt;
|ReqAccess=AA2&lt;br /&gt;
|AP = 60&lt;br /&gt;
|DestroyLvl=Lvl1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-049&#039;s &amp;amp; SCP-173&#039;s Containment Area Containment Area&#039;&#039;&#039; is a hallway that contains an elevator leading to the containment cells of [[SCP-049]] and [[SCP-173]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;white-space:normal; font-size:15px&amp;quot;&amp;gt;When a player travels down the elevator into SCP-049&#039;s &amp;amp; SCP-173&#039;s Containment Area, and goes down the left hallway. They are greated to a large open area with two doors, pillars and some shelves. The bigger gate door leads to SCP-049&#039;s containment chamber that contains a [[Keycard|Guard Keycard]] spawn. The normal door leads to an armory, which requires {{HoverKeycard|Required Access1=AA2}} to open. A [[Bulletproof Locker №7]] and [[First Aid Cabinet]] can also spawn outside the armory along the pillars.&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The armory contains a [[Workstation]] on the right wall of the room. The left wall of the room will either contain a [[MTF-E11-SR Rack]] or a [[Weapon Locker Type 21]].&amp;lt;br&amp;gt;&lt;br /&gt;
A [[Emergency Power Stations|Emergency Power Station]] can also spawn on the wall of the bottom floor hallway.&lt;br /&gt;
&lt;br /&gt;
[[SCP-049]] will spawn inside his containment chamber at the start of the round. A destroyed Blue First Aid Cabinet will always spawn right outside this chamber. No items will ever spawn inside it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Next to the pillars is a dead Facility Guard. An [[Adrenaline]] can be found on the ground nearby them, which belongs to the destroyed Blue First Aid Cabinet from earlier.&lt;br /&gt;
&lt;br /&gt;
In a back area of the room contains the chamber where [[SCP-173]] will spawn. A First Aid Cabinet or Bulletproof Locker №7 can spawn opposite of the entrance to this chamber.&lt;br /&gt;
&lt;br /&gt;
{{Related|Soundtrack}}&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=The Waiting Game.mp3|title=Elevator Music|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Shelves in the back of the room&lt;br /&gt;
**[[Keycard|Guard Keycard]]&lt;br /&gt;
*In the armory:&lt;br /&gt;
** [[MTF-E11-SR Rack]] or [[Weapon Locker Type 21]]&lt;br /&gt;
** [[Workstation]]&lt;br /&gt;
*Next to the dead Facility Guard&lt;br /&gt;
**[[Adrenaline]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Hallway:&lt;br /&gt;
** [[First Aid Cabinet]] (x2)&lt;br /&gt;
** [[Emergency Power Stations|Emergency Power Station]]&lt;br /&gt;
*Outside the armory:&lt;br /&gt;
** [[Bulletproof Locker №7]] (x2)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SCP-079&#039;s Containment Area==&lt;br /&gt;
{{ZoneImage|ImageName=HCZ079RoomEntrance|description=Entrance with a [[First Aid Cabinet]] against the far wall.}}&lt;br /&gt;
{{ZoneImage|ImageName=HCZ079Airlock|description=The &amp;quot;airlock&amp;quot; that is between the entrance and the main chamber}}&lt;br /&gt;
{{ZoneImage|ImageName=HCZ079Chamber|The entrance of the chamber itself}}&lt;br /&gt;
{{ZoneImage|ImageName=HCZ079Overview}}&lt;br /&gt;
{{ZoneImage|ImageName=HCZ079Computer|description=SCP-079 close up}}&lt;br /&gt;
{{ZoneImage|ImageName=ARG_PlaqueV2|description=A plaque with the names of the main people who participated in the ARG}}&lt;br /&gt;
{{DoorStats|Override=&lt;br /&gt;
Locked until all three Emergency Power Stations are activated&amp;lt;br&amp;gt;Containment Access Tier 2&lt;br /&gt;
|ReqAccess = CC2&lt;br /&gt;
|AP = 110&lt;br /&gt;
|DestroyLvl=Lvl3&lt;br /&gt;
}}&lt;br /&gt;
The entrance of &#039;&#039;&#039;SCP-079&#039;s Containment Area&#039;&#039;&#039; is a small stairway which leads to the two gates outside [[SCP-079|SCP-079&#039;s]] chamber. &lt;br /&gt;
&lt;br /&gt;
At the start of the round, both gates will be locked shut and cannot be opened until all 3 [[Emergency Power Stations]] have been activated. Once all 3 have been activated, the gates will be forced open.&lt;br /&gt;
&lt;br /&gt;
Behind the gates is a medium sized room that contains SCP-079 behind a cage. &amp;lt;br&amp;gt;&lt;br /&gt;
There is also a side room that contains lots of loot and a button to terminate SCP-079. Pressing the button will cause the [[Overcharge]] event to occur, and will allow the gates to be open/closed with any keycard with Containment Tier 2. Near the upper right of the button, one of the five hidden Hubertballs can be found. It is nearly impossible to see without noclip.&lt;br /&gt;
&lt;br /&gt;
A plaque can also be found in SCP-079&#039;s room for the ARG event held in December of 2019. The plaque has a list of the main people who participated in the event. &amp;lt;br&amp;gt;&lt;br /&gt;
Scanning the QR code on the plaque leads to the [https://i.imgur.com/BE4HKAk.jpg| following link]&lt;br /&gt;
&lt;br /&gt;
The area outside the gates contains two possible spawn locations for [[Emergency Power Stations]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Spawns:&#039;&#039;&#039;&lt;br /&gt;
*In the armory:&lt;br /&gt;
**Firearms:&lt;br /&gt;
*** [[Crossvec]]&lt;br /&gt;
**Grenades:&lt;br /&gt;
*** 3 [[Flashbang Grenade]]s&lt;br /&gt;
*** 4 [[High-Explosive Grenade]]s&lt;br /&gt;
**Ammo:&lt;br /&gt;
*** 9x19mm (105 Rounds)&lt;br /&gt;
**Body armors:&lt;br /&gt;
*** 3 [[Heavy Armor]]s&lt;br /&gt;
**Medical Items:&lt;br /&gt;
*** 2 [[Adrenaline]]s&lt;br /&gt;
*** 3 [[First Aid Kit]]s&lt;br /&gt;
**Other:&lt;br /&gt;
*** 2 [[Coin]]s (Hidden on top of an MTF-E11-SR Rack)&lt;br /&gt;
*** [[Keycard|Facility Manager Keycard]]&lt;br /&gt;
*** 2 [[Flashlight]]s&lt;br /&gt;
*** 2 [[MTF-E11-SR Rack]]s&lt;br /&gt;
*** 2 [[Radio]]s&lt;br /&gt;
*** [[Workstation]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Outside the containment chamber&lt;br /&gt;
** [[First Aid Cabinet]] (up to two)&lt;br /&gt;
** [[Emergency Power Stations|Emergency Power Station]] (up to two)&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SCP-096&#039;s Containment Area==&lt;br /&gt;
{{ZoneImage|ImageName=HCZ096Overview|description= Overview of the room with a [[Bulletproof Locker №7]] in the corner.}}&lt;br /&gt;
{{ZoneImage|ImageName=HCZ096Cell|description=Inside the chamber}}&lt;br /&gt;
{{DoorStats|&lt;br /&gt;
|ReqAccess=CC2&lt;br /&gt;
|AP = 40&lt;br /&gt;
|DestroyLvl=Lvl1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-096&#039;s Containment Area&#039;&#039;&#039; is a small room that contains [[SCP-096]]&#039;s containment chamber.&lt;br /&gt;
&lt;br /&gt;
The room outside SCP-096&#039;s chamber contains a control panel that can&#039;t be interacted with. This smaller room has a chance for a [[Emergency Power Stations|Emergency Power Station]] to spawn on the right wall in the room. There is also a chance that an [[Bulletproof Locker №7]] spawns beside the control panel.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;white-space:normal; font-size:15px&amp;quot;&amp;gt;The containment chamber&#039;s door requires a keycard with {{HoverKeycard|Required Access1=CC2}} to open.&amp;lt;/div&amp;gt; &lt;br /&gt;
The chamber itself is a red-lit room, filled with movement sensors to keep track of SCP-096 when it&#039;s inside. &amp;lt;br&amp;gt;&lt;br /&gt;
An MTF Sergeant Keycard and dead guard&#039;s body can be found on the floor in this chamber.&lt;br /&gt;
&lt;br /&gt;
[[SCP-096]] will spawn outside its containment chamber at the start of the round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Inside the containment chamber:&lt;br /&gt;
** [[Keycard|MTF Sergeant Keycard]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Outside the contianment Chamber:&lt;br /&gt;
* [[Bulletproof Locker №7]]&lt;br /&gt;
* [[First Aid Cabinet]]&lt;br /&gt;
* [[Workstation]]&lt;br /&gt;
* [[Emergency Power Stations|Emergency Power Station]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SCP-106&#039;s Containment Area==&lt;br /&gt;
{{ZoneImage|ImageName=HCZ106Overview}}&lt;br /&gt;
{{ZoneImage|ImageName=HCZ106PITOFDOOM|description=The pit that kills players}}&lt;br /&gt;
{{ZoneImage|ImageName=HCZ106ControlEntrance|description=Entrance to the observation room with a [[Bulletproof Locker №7]] next to the door.}}&lt;br /&gt;
{{ZoneImage|ImageName=HCZ106Control|description=The control center of the observation room}}&lt;br /&gt;
{{DoorStats|&lt;br /&gt;
|ReqAccess=CC2&lt;br /&gt;
|AP = 40&lt;br /&gt;
|DestroyLvl=Lvl2&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-106&#039;s Containment Area&#039;&#039;&#039; is a massive room that contains the chamber of [[SCP-106]]. This room is a even darker compared to the rest of the HCZ.&lt;br /&gt;
&lt;br /&gt;
To the right of the entrance is SCP-106&#039;s containment chamber. The chamber floats above the ground, held in place by powerful electromagnets. The chamber can be jumped to from the entrance platform, but missing the jump and falling is fatal no matter what class the player is. The top of the chamber can act as a hiding place or to avoid some SCPs.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;white-space:normal; font-size:15px&amp;quot;&amp;gt;The main doors require a keycard with {{HoverKeycard|Required Access1=CC2}}to open. Both doors will lead to the main control area in SCP-106&#039;s chamber.&amp;lt;/div&amp;gt; &lt;br /&gt;
Both doors function on a time lock similar to checkpoints and will automatically close after 10 seconds. &lt;br /&gt;
&lt;br /&gt;
An [[Emergency Power Stations|Emergency Power Station]] can spawn near the entrance of the room.&lt;br /&gt;
&lt;br /&gt;
[[SCP-106]] will spawn at the top of his containment chamber at the start of the round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Spawns:&#039;&#039;&#039;&lt;br /&gt;
*On the shelf next to the Femur Breaker:&lt;br /&gt;
** [[Coin]]&lt;br /&gt;
** [[Keycard|MTF Sergeant Keycard]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Outside the control room:&lt;br /&gt;
**[[Bulletproof Locker №7]]&lt;br /&gt;
** [[Emergency Power Stations|Emergency Power Station]]&lt;br /&gt;
** [[First Aid Cabinet]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SCP-939&#039;s Containment Area==&lt;br /&gt;
{{ZoneImage|ImageName=hczleft939|description=Left Entrance}}&lt;br /&gt;
{{ZoneImage|ImageName=hczright939|description=Right Entrance}}&lt;br /&gt;
{{ZoneImage|ImageName=hczentrance939|description=The entrance to the lab.}}&lt;br /&gt;
{{ZoneImage|ImageName=hczoverview939|description=Overview of the room with a [[Standard Locker]] against the far wall.}}&lt;br /&gt;
{{ZoneImage|ImageName=hczscale939|description=A scale in the room with a [[COM-15]] thrown on it.}}&lt;br /&gt;
{{ZoneImage|ImageName=hczcryo939|description=The cryopod that SCP-939 spawns in.}}&lt;br /&gt;
&#039;&#039;&#039;SCP-939&#039;s Containment Area&#039;&#039;&#039; is a corner hallway that acts as the spawn location of [[SCP-939]]. The area contains an entire laboratory of equipment and chemicals for the studying of SCP-939. [[SCP-244]]-B can not spawn in this room.&lt;br /&gt;
&lt;br /&gt;
The room is divided into three parts, the entrance, the laboratory, and the Cryo Storage. The entrance area has nothing of value and simply acts as the connection to the rest of Heavy Containment Zone via two doors, both of which have green pipes near them. The laboratory is marked by a sign warning individuals the area is used for the containment of a Keter level SCP.&lt;br /&gt;
&lt;br /&gt;
The laboratory itself contains spawn points for structures such as [[Standard Locker]]s and [[First Aid Cabinet]]s. The outer walls of the laboratory contain various unopenable storage containers, counters with lab equipment, unopenable cabinets and a whiteboard. The middle of the room contains an island with various lab equipment on it. The scale found on the island is interactable, any item or ragdoll that lands on top of it will have its weight measured. If multiple objects are on the scale all at once, the scale will add up all of their weight. This includes the second scale in the room that has an unmoveable prop on top of it.&amp;lt;br&amp;gt;&lt;br /&gt;
Interestingly, the weight of items displayed by the scale is not 1:1 with the item&#039;s actual weight in the code due to rounding. Any item that weighs 5kg or more will display &amp;quot;Err&amp;quot; on the scale. Putting the Micro H.I.D. on the scale will display &amp;quot;Next time eat a salad&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;Items Weighed by Scale Chart (Click to view)&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:center; font-size:15px;&amp;quot;|Item&lt;br /&gt;
!style=&amp;quot;text-align:center; font-size:15px;&amp;quot;|Result&lt;br /&gt;
|-&lt;br /&gt;
|{{914 Item 2|Coin}}&lt;br /&gt;
|3g&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #2e2e2e;&amp;quot;  |{{914 Item 2|SCP-2176}}&lt;br /&gt;
| style=&amp;quot;background-color: #2e2e2e;&amp;quot;  |473g&lt;br /&gt;
|-&lt;br /&gt;
|{{914 Item 2|COM-15}}&lt;br /&gt;
|615g&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #2e2e2e;&amp;quot;  |{{914 Item 2|SCP-207}}&lt;br /&gt;
| style=&amp;quot;background-color: #2e2e2e;&amp;quot;  |945g&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Connected to the laboratory, is the Cryo Storage Area and is where SCP-939 will spawn at the start of the round. An [[Emergency Power Stations|Emergency Power Station]] can spawn next to the Cryo Pod.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One of the five hidden Hubertballs is hidden on top of a beam at the ceiling of the room, it can not be seen without noclip.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Main Lab:&lt;br /&gt;
** [[First Aid Cabinet]]&lt;br /&gt;
** [[Standard Locker]]&lt;br /&gt;
*Cryo Storage Area:&lt;br /&gt;
** [[Emergency Power Stations|Emergency Power Station]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Testroom==&lt;br /&gt;
{{ZoneImage|ImageName=HCZTestroomOverview|description=Overview of the room with a [[Bulletproof Locker №7]] against the wall.}}&lt;br /&gt;
{{ZoneImage|ImageName=HCZTestroomSide|description=The observation room}}&lt;br /&gt;
{{ZoneImage|ImageName=HCZTestroomSideWindow|description=Walkway viewed from the observation room}}&lt;br /&gt;
{{ZoneImage|ImageName=HCZTestroomSideWalkway|description=The observation room viewed from the walkway}}&lt;br /&gt;
&#039;&#039;&#039;Testroom&#039;&#039;&#039; is a high area with a walkway on the left side. On the right side, behind a door, is a a small room containg a computer and a window.&amp;lt;br&amp;gt;&lt;br /&gt;
The center of the room contains a pit that kills any player that falls down into it.&amp;lt;br&amp;gt;&lt;br /&gt;
A [[Emergency Power Stations|Emergency Power Station]], [[Bulletproof Locker №7]], [[First Aid Cabinet]] or [[Workstation]] can also spawn on the walkway. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*On the walkway:&lt;br /&gt;
** [[Bulletproof Locker №7]]&lt;br /&gt;
** [[First Aid Cabinet]]&lt;br /&gt;
** [[Workstation]]&lt;br /&gt;
** [[Emergency Power Stations|Emergency Power Station]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Entrance Zone Checkpoints==&lt;br /&gt;
{{ZoneImage|ImageName=HCZEZCheckpointOverview}}&lt;br /&gt;
{{ZoneImage|ImageName=EZHCZCheckpointOverview|description=Overview of the room (Entrance Side)}}&lt;br /&gt;
{{ZoneImage|ImageName=HCZEZCheckpointSide|description=The side area}}&lt;br /&gt;
{{ZoneImage|ImageName=HCZEZGateClosed|description=The gate that connects EZ and HCZ (closed)}}&lt;br /&gt;
{{ZoneImage|ImageName=HCZEZGateOpen|description=The gate that connects EZ and HCZ (opened)}}&lt;br /&gt;
{{DoorStats|&lt;br /&gt;
|ReqAccess=CA&lt;br /&gt;
|AP = 10&lt;br /&gt;
|DestroyLvl=RA&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Entrance Zone Checkpoints&#039;&#039;&#039; are two checkpoints that connect Heavy Containment Zone to [[Entrance Zone]].&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;white-space:normal; font-size:15px&amp;quot;&amp;gt;A keycard with {{HoverKeycard|Required Access1=CA}} is required to open the checkpoint. After 10 seconds, the checkpoint doors will close.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Both Checkpoints always spawn three hallways apart and in the same direction. They will always spawn in the same spot for each layout.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
* [[First Aid Cabinet]] (up to two)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Hallways=&lt;br /&gt;
Hallways are repeating connectors in between unique areas and other hallways. Most of the time nothing of interest can be found in them. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==Straight Hallway==&lt;br /&gt;
{{ZoneImage|ImageName=HCZStraightHallway}}&lt;br /&gt;
A simple straight hallway.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Corner Hallway==&lt;br /&gt;
{{ZoneImage|ImageName=HCZCornerHallway}}&lt;br /&gt;
{{ZoneImage|ImageName=HCZCornerHallway2|description=Alternate view}}&lt;br /&gt;
A simple Corner hallway.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==3-Way Intersection==&lt;br /&gt;
{{ZoneImage|ImageName=HCZ3WayHallway}}&lt;br /&gt;
A simple three way intersection. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*[[Workstation]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==4-Way Intersection==&lt;br /&gt;
{{ZoneImage|ImageName=HCZ4Way}}&lt;br /&gt;
A simple four way intersection.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Map Layouts=&lt;br /&gt;
There are five possible map layouts of Heavy Containment Zone. Special Rooms are randomized in these layouts, HCZ/EZ Checkpoint are marked via the orange room labeled EZ, this room is two hallways long.&lt;br /&gt;
SCP-079 map rotates both HCZ and EZ on its display by 180°, these images are based off how the layouts appear in the game files and not SCP-079&#039;s map.&amp;lt;br&amp;gt;&lt;br /&gt;
Below are all the possible map layouts.&amp;lt;br&amp;gt;&lt;br /&gt;
Credit:&lt;br /&gt;
*Mooshua - SL Layout Creator Tool. &amp;lt;!--The website is dead. Removing link for now.--&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Tetris=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:Layout HCZ Tetris New.png]]&lt;br /&gt;
|-|&lt;br /&gt;
Hyperhube=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:Layout HCZ Hyperhube New.png]]&lt;br /&gt;
|-|&lt;br /&gt;
Squares=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:Layout HCZ Squares New.png]]&lt;br /&gt;
|-|&lt;br /&gt;
Circuit=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:Layout HCZ Circuit New Fixed.png]]&lt;br /&gt;
|-|&lt;br /&gt;
Golem=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:Layout HCZ Golem New.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
{{Achievements}}&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*The Testroom servered as SCP-939&#039;s spawn before the [[Updates/12.0.0|12.0.0]] Mimicry Update.&lt;br /&gt;
**The room did not have a death pit like it does now. Instead, the side area contained a series of ramps that led to the bottom of the room, which is where SCP-939-53 and SCP-939-89 could spawn.&lt;br /&gt;
**The side area was replaced with a small office and the bottom became a death pit. The small office was an idea suggested by a patron (Dan∞#9999), who even created a mock up render.&lt;br /&gt;
[[Category:Zones]]&lt;br /&gt;
{{Locations Navbox}}&lt;/div&gt;</summary>
		<author><name>Lunatyx</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Heavy_Containment_Zone&amp;diff=13531</id>
		<title>Heavy Containment Zone</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Heavy_Containment_Zone&amp;diff=13531"/>
		<updated>2023-09-01T14:27:52Z</updated>

		<summary type="html">&lt;p&gt;Lunatyx: /* Alpha Warhead Silo */ 13.2 updates&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{CURRENTDAY}}&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Subsection-05&#039;&#039;&#039; of [[Site-02]], also known as the &#039;&#039;&#039;Heavy Containment Subsection&#039;&#039;&#039;, or &#039;&#039;&#039;Heavy Containment Zone&#039;&#039;&#039;, is one of four zones found in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. It is the location of the [[Micro H.I.D.]], as well as the three [[Emergency Power Stations]].&lt;br /&gt;
__TOC__&lt;br /&gt;
=Operational Guide Overview=&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
Heavy Containment Zone (HCZ) is one of four zones in [[Site-02]].&amp;lt;br&amp;gt;&lt;br /&gt;
Placed below [[Light Containment Zone]] and located right next to [[Entrance Zone]], it is considered one of the most dangerous zones, as it is the spawn location for all the playable [[SCPs]].&lt;br /&gt;
&lt;br /&gt;
Heavy Containment Zone is also the only zone affected by the [[Overcharge]] event, which is used to re-contain SCP-079. This event occurs after all 3 [[Emergency Power Stations]] have been activated, and the button in SCP-079&#039;s Containment Chamber is pushed (this will also occur when SCP-079 is the last SCP alive). &lt;br /&gt;
&lt;br /&gt;
Heavy Containment Zone contains a few important rooms that contain items that can aid a player in escaping or re-containing certain SCP. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Related|Soundtrack}}&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Doctors Lab.mp3|title=Heavy Containment Zone&#039;s Theme|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
=Unique Areas=&lt;br /&gt;
Unique areas include containment chambers or other rooms of interest that spawn only once. These areas may include valuable items, weapons or have an important gameplay role.&lt;br /&gt;
&lt;br /&gt;
==Elevator Systems==&lt;br /&gt;
{{ZoneImage|ImageName=HCZElevatorA|description=Elevator A}}&lt;br /&gt;
{{ZoneImage|ImageName=HCZElevatorB|description=Elevator B}}&lt;br /&gt;
The &#039;&#039;&#039;Elevator Systems&#039;&#039;&#039; are two separate rooms that contain two elevators that connect Heavy Containment Zone to [[Light Containment Zone]]. Players can use the elevators to go up to Light Containment Zone.&lt;br /&gt;
&lt;br /&gt;
Above each elevator is a timer showing how much time is left until Light Containment Zone gets [[Decontamination Process|Decontaminated]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Related|Soundtrack}}&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=The Waiting Game.mp3|title=Elevator Music|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tesla Gate==&lt;br /&gt;
{{ZoneImage|ImageName=TeslaGateOffline|description=An inactive Tesla Gate}}&lt;br /&gt;
{{ZoneImage|ImageName=TeslaGateOnline|description=Tesla Gate preparing to wind up.}}&lt;br /&gt;
&#039;&#039;&#039;Tesla Gates&#039;&#039;&#039; are straight hallways equipped with high powered tesla coils. &lt;br /&gt;
&lt;br /&gt;
After the player steps far enough into the a room, the Tesla Gate will activate its sensors and prepare to fire. If the player approaches close enough to the Tesla Gate, it will quickly wind up its coils before firing out a wall of electricity. This eletrical wall deals massive damage to anything it hits, instantly killing humans and [[SCP-049-2]]. Tesla Gates only deal damage for three ticks, allowing most SCPs to not die in one blast. The amount of damage for each tick is a random number from 200 to 300.&amp;lt;br&amp;gt;&lt;br /&gt;
Tesla Gates are quite loud and can be heard from several rooms away when operational.&lt;br /&gt;
&lt;br /&gt;
If SCP-079 viewing a room containing a Tesla Gate, the tesla coil will begin to charge itself even if no player is nearby. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Server Room==&lt;br /&gt;
{{ZoneImage|ImageName=HCZServersTop|description=Top of the room with an [[Emergency Power Stations|Emergency Power Station]] against the far wall, and a [[First Aid Cabinet]] against the closer wall.}}&lt;br /&gt;
{{ZoneImage|ImageName=HCZServersBottom|description=Bottom of the room}}&lt;br /&gt;
{{ZoneImage|ImageName=HCZServersStairs|description=Stairs that connect one of the entrances of the room to the bottom of the servers}}&lt;br /&gt;
The &#039;&#039;&#039;Server Room&#039;&#039;&#039; is a two-level room full of servers. It is a straight hallway variant. This room is mainly used for hiding.&lt;br /&gt;
&lt;br /&gt;
A Scientist Keycard can spawn either on the top or bottom floor behind the servers.&amp;lt;br&amp;gt;&lt;br /&gt;
Up to two First Aid Cabinets or Emergency Power Stations can also spawn on the top floor. &lt;br /&gt;
&lt;br /&gt;
2 common hiding spots in this room include behind any of the servers or in a small area under the stairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Spawns:&#039;&#039;&#039;&lt;br /&gt;
* [[Keycard|Scientist Keycard]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*On the top floor:&lt;br /&gt;
** [[First Aid Cabinet]] (up to two)&lt;br /&gt;
** [[Emergency Power Stations]] (up to two)&lt;br /&gt;
** [[Workstation]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Alpha Warhead Silo==&lt;br /&gt;
{{ZoneImage|ImageName=HCZWarheadOverview|description=The lower level of the room that connects to the rest of HCZ}}&lt;br /&gt;
{{ZoneImage|ImageName=HCZSilo|description=The Alpha Warhead}}&lt;br /&gt;
{{ZoneImage|ImageName=HCZSiloSide1|description=The side area of the room}}&lt;br /&gt;
{{ZoneImage|ImageName=HCZSiloSide2|description=The control pannel and entrace to the armory}}&lt;br /&gt;
The &#039;&#039;&#039;Alpha Warhead Silo&#039;&#039;&#039; is the location of the [[Alpha Warhead]]. It is located above HCZ, and can only be accessed via an elevator system. &lt;br /&gt;
&lt;br /&gt;
In the center of the area, is the silo itself, with the Alpha Warhead seated in place. &amp;lt;br&amp;gt;&lt;br /&gt;
Opposite of the elevator system is a small control room, which contains a control panel. This panel is used to activate or deactivate the warhead. &amp;lt;br&amp;gt;&lt;br /&gt;
The control room is covered by a wall with openings that face the elevator system. These openings make great cover when shooting enemies coming up the elevator. &lt;br /&gt;
&lt;br /&gt;
Beside the control panel is an armory which does not require a Keycard to enter. &amp;lt;br&amp;gt;&lt;br /&gt;
The armory will always contain a [[Workstation]], and either a [[MTF-E11-SR Rack]] or [[Weapon Locker Type 21]] as well. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Two [[Emergency Power Stations]] can spawn on the wall in this area.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Related|Soundtrack}}&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=The Waiting Game.mp3|title=Elevator Music|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Shelves outside armory&lt;br /&gt;
**[[Keycard|Zone Manager Keycard]]&lt;br /&gt;
*In the armory:&lt;br /&gt;
** [[MTF-E11-SR Rack]] or [[Weapon Locker Type 21]]&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Outside the armory:&lt;br /&gt;
** [[First Aid Cabinet]]&lt;br /&gt;
** [[Bulletproof Locker №7]]&lt;br /&gt;
*Outside the control room:&lt;br /&gt;
** [[First Aid Cabinet]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ammunition Armory==&lt;br /&gt;
{{ZoneImage|ImageName=HCZArmoryOverview|description= Overview of the room with a [[First Aid Cabinet]] against the wall of the armory.}}&lt;br /&gt;
{{DoorStats|&lt;br /&gt;
|ReqAccess=AA1&lt;br /&gt;
|AP = 50&lt;br /&gt;
|DestroyLvl=Lvl1&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Ammunition Armory&#039;&#039;&#039; is a T-shaped area which is connected with a three-way walkway. Falling off the walkway and into the pit will instantly kill the player.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;white-space:normal; font-size:15px&amp;quot;&amp;gt;The armory itself  requires {{HoverKeycard|Required Access1=AA1}} to open.&amp;lt;/div&amp;gt; The armory includes a number of 9x19mm and 5.56x45mm ammo boxes and a [[Workstation]]. There is also a chance for a [[Bulletproof Locker №7]] to spawn inside the armory.&lt;br /&gt;
&lt;br /&gt;
The two outside walls of the armory are also possible spawn locations for [[Emergency Power Stations]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Inside the armory&lt;br /&gt;
**[[COM-18]]&lt;br /&gt;
**[[Flashlight]]&lt;br /&gt;
**[[Radio]]&lt;br /&gt;
**9x19mm Ammo (210 Rounds)&lt;br /&gt;
**5.56x45mm Ammo (120 Rounds)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Inside the armory:&lt;br /&gt;
** [[Bulletproof Locker №7]]&lt;br /&gt;
** [[First Aid Cabinet]]&lt;br /&gt;
*On the outside walls:&lt;br /&gt;
** [[First Aid Cabinet]] (up to two)&lt;br /&gt;
** [[Emergency Power Stations|Emergency Power Station]] (up to two)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Micro H.I.D. Armory==&lt;br /&gt;
{{ZoneImage|ImageName=HIDArmoryHallway}}&lt;br /&gt;
{{ZoneImage|ImageName=HCZHIDSide|description=The area right outside the armory. Note the [[Bulletproof Locker №7]] in the corner.}}&lt;br /&gt;
{{ZoneImage|ImageName=HCZHIDInside|description=Inside the armory}}&lt;br /&gt;
{{DoorStats|&lt;br /&gt;
|ReqAccess=AA3&lt;br /&gt;
|AP = 70&lt;br /&gt;
|DestroyLvl=Lvl1&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Micro H.I.D. Armory&#039;&#039;&#039; is a hallway that is separated into two sections by a wall and two doors. This wall contains a breakable glass window. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Behind the two doors is a side room containing multiple server racks, similar to the ones seen in the Server Room. This side room  has a chance for a [[Bulletproof Locker №7]] to spawn in it, and two [[Emergency Power Stations]] can spawn on the wall as well.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;white-space:normal; font-size:15px&amp;quot;&amp;gt;In the middle of the side room is a armory that requires {{HoverKeycard|Required Access1=AA3}} to open. The room contains the [[Micro H.I.D.]] and a [[Workstation]]. &amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Spawns:&#039;&#039;&#039;&lt;br /&gt;
*In the armory&lt;br /&gt;
** [[Micro H.I.D.]]&lt;br /&gt;
** [[Workstation]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*In the side room&lt;br /&gt;
** [[Bulletproof Locker №7]]&lt;br /&gt;
** [[First Aid Cabinet]] (up to two)&lt;br /&gt;
** [[Emergency Power Stations|Emergency Power Station]] (up to two)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SCP-049&#039;s &amp;amp; SCP-173&#039;s Containment Area==&lt;br /&gt;
{{ZoneImage|ImageName=bottom049&amp;amp;173|description=The lower level of the room that connects to the rest of HCZ, with a [[First Aid Cabinet]] against the wall.}}&lt;br /&gt;
{{ZoneImage|ImageName=entrance049173|description=The entrance to the upper floor.}}&lt;br /&gt;
{{ZoneImage|ImageName=049cont049&amp;amp;173| description= Overview of the exterior of [[SCP-049|SCP-049&#039;s]] containment chamber, with a [[Facility Guard]] corpse next to a pillar.}}&lt;br /&gt;
{{ZoneImage|ImageName=armory049&amp;amp;173|description=Overview of the armory, with a [[Weapon Locker Type 21]].}}&lt;br /&gt;
{{ZoneImage|ImageName=173cont049&amp;amp;173|description=Overview of [[SCP-173|SCP-173&#039;s]] containment chamber.}}&lt;br /&gt;
{{ZoneImage|ImageName=upstairs049&amp;amp;173|description=The upstairs section of the upper floor with a [[Bulletproof Locker №7]].}}&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&#039;(Armory)&#039;&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{DoorStats|&lt;br /&gt;
|ReqAccess=AA2&lt;br /&gt;
|AP = 60&lt;br /&gt;
|DestroyLvl=Lvl1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-049&#039;s &amp;amp; SCP-173&#039;s Containment Area Containment Area&#039;&#039;&#039; is a hallway that contains an elevator leading to the containment cells of [[SCP-049]] and [[SCP-173]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;white-space:normal; font-size:15px&amp;quot;&amp;gt;When a player travels down the elevator into SCP-049&#039;s &amp;amp; SCP-173&#039;s Containment Area, and goes down the left hallway. They are greated to a large open area with two doors, pillars and some shelves. The bigger gate door leads to SCP-049&#039;s containment chamber that contains a [[Keycard|Guard Keycard]] spawn. The normal door leads to an armory, which requires {{HoverKeycard|Required Access1=AA2}} to open. A [[Bulletproof Locker №7]] and [[First Aid Cabinet]] can also spawn outside the armory along the pillars.&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The armory contains a [[Workstation]] on the right wall of the room. The left wall of the room will either contain a [[MTF-E11-SR Rack]] or a [[Weapon Locker Type 21]].&amp;lt;br&amp;gt;&lt;br /&gt;
A [[Emergency Power Stations|Emergency Power Station]] can also spawn on the wall of the bottom floor hallway.&lt;br /&gt;
&lt;br /&gt;
[[SCP-049]] will spawn inside his containment chamber at the start of the round. A destroyed Blue First Aid Cabinet will always spawn right outside this chamber. No items will ever spawn inside it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Next to the pillars is a dead Facility Guard. An [[Adrenaline]] can be found on the ground nearby them, which belongs to the destroyed Blue First Aid Cabinet from earlier.&lt;br /&gt;
&lt;br /&gt;
In a back area of the room contains the chamber where [[SCP-173]] will spawn. A First Aid Cabinet or Bulletproof Locker №7 can spawn opposite of the entrance to this chamber.&lt;br /&gt;
&lt;br /&gt;
{{Related|Soundtrack}}&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=The Waiting Game.mp3|title=Elevator Music|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Shelves in the back of the room&lt;br /&gt;
**[[Keycard|Guard Keycard]]&lt;br /&gt;
*In the armory:&lt;br /&gt;
** [[MTF-E11-SR Rack]] or [[Weapon Locker Type 21]]&lt;br /&gt;
** [[Workstation]]&lt;br /&gt;
*Next to the dead Facility Guard&lt;br /&gt;
**[[Adrenaline]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Hallway:&lt;br /&gt;
** [[First Aid Cabinet]] (x2)&lt;br /&gt;
** [[Emergency Power Stations|Emergency Power Station]]&lt;br /&gt;
*Outside the armory:&lt;br /&gt;
** [[Bulletproof Locker №7]] (x2)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SCP-079&#039;s Containment Area==&lt;br /&gt;
{{ZoneImage|ImageName=HCZ079RoomEntrance|description=Entrance with a [[First Aid Cabinet]] against the far wall.}}&lt;br /&gt;
{{ZoneImage|ImageName=HCZ079Airlock|description=The &amp;quot;airlock&amp;quot; that is between the entrance and the main chamber}}&lt;br /&gt;
{{ZoneImage|ImageName=HCZ079Chamber|The entrance of the chamber itself}}&lt;br /&gt;
{{ZoneImage|ImageName=HCZ079Overview}}&lt;br /&gt;
{{ZoneImage|ImageName=HCZ079Computer|description=SCP-079 close up}}&lt;br /&gt;
{{ZoneImage|ImageName=ARG_PlaqueV2|description=A plaque with the names of the main people who participated in the ARG}}&lt;br /&gt;
{{DoorStats|Override=&lt;br /&gt;
Locked until all three Emergency Power Stations are activated&amp;lt;br&amp;gt;Containment Access Tier 2&lt;br /&gt;
|ReqAccess = CC2&lt;br /&gt;
|AP = 110&lt;br /&gt;
|DestroyLvl=Lvl3&lt;br /&gt;
}}&lt;br /&gt;
The entrance of &#039;&#039;&#039;SCP-079&#039;s Containment Area&#039;&#039;&#039; is a small stairway which leads to the two gates outside [[SCP-079|SCP-079&#039;s]] chamber. &lt;br /&gt;
&lt;br /&gt;
At the start of the round, both gates will be locked shut and cannot be opened until all 3 [[Emergency Power Stations]] have been activated. Once all 3 have been activated, the gates will be forced open.&lt;br /&gt;
&lt;br /&gt;
Behind the gates is a medium sized room that contains SCP-079 behind a cage. &amp;lt;br&amp;gt;&lt;br /&gt;
There is also a side room that contains lots of loot and a button to terminate SCP-079. Pressing the button will cause the [[Overcharge]] event to occur, and will allow the gates to be open/closed with any keycard with Containment Tier 2. Near the upper right of the button, one of the five hidden Hubertballs can be found. It is nearly impossible to see without noclip.&lt;br /&gt;
&lt;br /&gt;
A plaque can also be found in SCP-079&#039;s room for the ARG event held in December of 2019. The plaque has a list of the main people who participated in the event. &amp;lt;br&amp;gt;&lt;br /&gt;
Scanning the QR code on the plaque leads to the [https://i.imgur.com/BE4HKAk.jpg| following link]&lt;br /&gt;
&lt;br /&gt;
The area outside the gates contains two possible spawn locations for [[Emergency Power Stations]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Spawns:&#039;&#039;&#039;&lt;br /&gt;
*In the armory:&lt;br /&gt;
**Firearms:&lt;br /&gt;
*** [[Crossvec]]&lt;br /&gt;
**Grenades:&lt;br /&gt;
*** 3 [[Flashbang Grenade]]s&lt;br /&gt;
*** 4 [[High-Explosive Grenade]]s&lt;br /&gt;
**Ammo:&lt;br /&gt;
*** 9x19mm (105 Rounds)&lt;br /&gt;
**Body armors:&lt;br /&gt;
*** 3 [[Heavy Armor]]s&lt;br /&gt;
**Medical Items:&lt;br /&gt;
*** 2 [[Adrenaline]]s&lt;br /&gt;
*** 3 [[First Aid Kit]]s&lt;br /&gt;
**Other:&lt;br /&gt;
*** 2 [[Coin]]s (Hidden on top of an MTF-E11-SR Rack)&lt;br /&gt;
*** [[Keycard|Facility Manager Keycard]]&lt;br /&gt;
*** 2 [[Flashlight]]s&lt;br /&gt;
*** 2 [[MTF-E11-SR Rack]]s&lt;br /&gt;
*** 2 [[Radio]]s&lt;br /&gt;
*** [[Workstation]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Outside the containment chamber&lt;br /&gt;
** [[First Aid Cabinet]] (up to two)&lt;br /&gt;
** [[Emergency Power Stations|Emergency Power Station]] (up to two)&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SCP-096&#039;s Containment Area==&lt;br /&gt;
{{ZoneImage|ImageName=HCZ096Overview|description= Overview of the room with a [[Bulletproof Locker №7]] in the corner.}}&lt;br /&gt;
{{ZoneImage|ImageName=HCZ096Cell|description=Inside the chamber}}&lt;br /&gt;
{{DoorStats|&lt;br /&gt;
|ReqAccess=CC2&lt;br /&gt;
|AP = 40&lt;br /&gt;
|DestroyLvl=Lvl1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-096&#039;s Containment Area&#039;&#039;&#039; is a small room that contains [[SCP-096]]&#039;s containment chamber.&lt;br /&gt;
&lt;br /&gt;
The room outside SCP-096&#039;s chamber contains a control panel that can&#039;t be interacted with. This smaller room has a chance for a [[Emergency Power Stations|Emergency Power Station]] to spawn on the right wall in the room. There is also a chance that an [[Bulletproof Locker №7]] spawns beside the control panel.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;white-space:normal; font-size:15px&amp;quot;&amp;gt;The containment chamber&#039;s door requires a keycard with {{HoverKeycard|Required Access1=CC2}} to open.&amp;lt;/div&amp;gt; &lt;br /&gt;
The chamber itself is a red-lit room, filled with movement sensors to keep track of SCP-096 when it&#039;s inside. &amp;lt;br&amp;gt;&lt;br /&gt;
An MTF Sergeant Keycard and dead guard&#039;s body can be found on the floor in this chamber.&lt;br /&gt;
&lt;br /&gt;
[[SCP-096]] will spawn outside its containment chamber at the start of the round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Inside the containment chamber:&lt;br /&gt;
** [[Keycard|MTF Sergeant Keycard]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Outside the contianment Chamber:&lt;br /&gt;
* [[Bulletproof Locker №7]]&lt;br /&gt;
* [[First Aid Cabinet]]&lt;br /&gt;
* [[Workstation]]&lt;br /&gt;
* [[Emergency Power Stations|Emergency Power Station]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SCP-106&#039;s Containment Area==&lt;br /&gt;
{{ZoneImage|ImageName=HCZ106Overview}}&lt;br /&gt;
{{ZoneImage|ImageName=HCZ106PITOFDOOM|description=The pit that kills players}}&lt;br /&gt;
{{ZoneImage|ImageName=HCZ106ControlEntrance|description=Entrance to the observation room with a [[Bulletproof Locker №7]] next to the door.}}&lt;br /&gt;
{{ZoneImage|ImageName=HCZ106Control|description=The control center of the observation room}}&lt;br /&gt;
{{DoorStats|&lt;br /&gt;
|ReqAccess=CC2&lt;br /&gt;
|AP = 40&lt;br /&gt;
|DestroyLvl=Lvl2&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-106&#039;s Containment Area&#039;&#039;&#039; is a massive room that contains the chamber of [[SCP-106]]. This room is a even darker compared to the rest of the HCZ.&lt;br /&gt;
&lt;br /&gt;
To the right of the entrance is SCP-106&#039;s containment chamber. The chamber floats above the ground, held in place by powerful electromagnets. The chamber can be jumped to from the entrance platform, but missing the jump and falling is fatal no matter what class the player is. The top of the chamber can act as a hiding place or to avoid some SCPs.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;white-space:normal; font-size:15px&amp;quot;&amp;gt;The main doors require a keycard with {{HoverKeycard|Required Access1=CC2}}to open. Both doors will lead to the main control area in SCP-106&#039;s chamber.&amp;lt;/div&amp;gt; &lt;br /&gt;
Both doors function on a time lock similar to checkpoints and will automatically close after 10 seconds. &lt;br /&gt;
&lt;br /&gt;
An [[Emergency Power Stations|Emergency Power Station]] can spawn near the entrance of the room.&lt;br /&gt;
&lt;br /&gt;
[[SCP-106]] will spawn at the top of his containment chamber at the start of the round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Spawns:&#039;&#039;&#039;&lt;br /&gt;
*On the shelf next to the Femur Breaker:&lt;br /&gt;
** [[Coin]]&lt;br /&gt;
** [[Keycard|MTF Sergeant Keycard]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Outside the control room:&lt;br /&gt;
**[[Bulletproof Locker №7]]&lt;br /&gt;
** [[Emergency Power Stations|Emergency Power Station]]&lt;br /&gt;
** [[First Aid Cabinet]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SCP-939&#039;s Containment Area==&lt;br /&gt;
{{ZoneImage|ImageName=hczleft939|description=Left Entrance}}&lt;br /&gt;
{{ZoneImage|ImageName=hczright939|description=Right Entrance}}&lt;br /&gt;
{{ZoneImage|ImageName=hczentrance939|description=The entrance to the lab.}}&lt;br /&gt;
{{ZoneImage|ImageName=hczoverview939|description=Overview of the room with a [[Standard Locker]] against the far wall.}}&lt;br /&gt;
{{ZoneImage|ImageName=hczscale939|description=A scale in the room with a [[COM-15]] thrown on it.}}&lt;br /&gt;
{{ZoneImage|ImageName=hczcryo939|description=The cryopod that SCP-939 spawns in.}}&lt;br /&gt;
&#039;&#039;&#039;SCP-939&#039;s Containment Area&#039;&#039;&#039; is a corner hallway that acts as the spawn location of [[SCP-939]]. The area contains an entire laboratory of equipment and chemicals for the studying of SCP-939. [[SCP-244]]-B can not spawn in this room.&lt;br /&gt;
&lt;br /&gt;
The room is divided into three parts, the entrance, the laboratory, and the Cryo Storage. The entrance area has nothing of value and simply acts as the connection to the rest of Heavy Containment Zone via two doors, both of which have green pipes near them. The laboratory is marked by a sign warning individuals the area is used for the containment of a Keter level SCP.&lt;br /&gt;
&lt;br /&gt;
The laboratory itself contains spawn points for structures such as [[Standard Locker]]s and [[First Aid Cabinet]]s. The outer walls of the laboratory contain various unopenable storage containers, counters with lab equipment, unopenable cabinets and a whiteboard. The middle of the room contains an island with various lab equipment on it. The scale found on the island is interactable, any item or ragdoll that lands on top of it will have its weight measured. If multiple objects are on the scale all at once, the scale will add up all of their weight. This includes the second scale in the room that has an unmoveable prop on top of it.&amp;lt;br&amp;gt;&lt;br /&gt;
Interestingly, the weight of items displayed by the scale is not 1:1 with the item&#039;s actual weight in the code due to rounding. Any item that weighs 5kg or more will display &amp;quot;Err&amp;quot; on the scale. Putting the Micro H.I.D. on the scale will display &amp;quot;Next time eat a salad&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;Items Weighed by Scale Chart (Click to view)&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:center; font-size:15px;&amp;quot;|Item&lt;br /&gt;
!style=&amp;quot;text-align:center; font-size:15px;&amp;quot;|Result&lt;br /&gt;
|-&lt;br /&gt;
|{{914 Item 2|Coin}}&lt;br /&gt;
|3g&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #2e2e2e;&amp;quot;  |{{914 Item 2|SCP-2176}}&lt;br /&gt;
| style=&amp;quot;background-color: #2e2e2e;&amp;quot;  |473g&lt;br /&gt;
|-&lt;br /&gt;
|{{914 Item 2|COM-15}}&lt;br /&gt;
|615g&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #2e2e2e;&amp;quot;  |{{914 Item 2|SCP-207}}&lt;br /&gt;
| style=&amp;quot;background-color: #2e2e2e;&amp;quot;  |945g&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Connected to the laboratory, is the Cryo Storage Area and is where SCP-939 will spawn at the start of the round. An [[Emergency Power Stations|Emergency Power Station]] can spawn next to the Cryo Pod.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One of the five hidden Hubertballs is hidden on top of a beam at the ceiling of the room, it can not be seen without noclip.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Main Lab:&lt;br /&gt;
** [[First Aid Cabinet]]&lt;br /&gt;
** [[Standard Locker]]&lt;br /&gt;
*Cryo Storage Area:&lt;br /&gt;
** [[Emergency Power Stations|Emergency Power Station]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Testroom==&lt;br /&gt;
{{ZoneImage|ImageName=HCZTestroomOverview|description=Overview of the room with a [[Bulletproof Locker №7]] against the wall.}}&lt;br /&gt;
{{ZoneImage|ImageName=HCZTestroomSide|description=The observation room}}&lt;br /&gt;
{{ZoneImage|ImageName=HCZTestroomSideWindow|description=Walkway viewed from the observation room}}&lt;br /&gt;
{{ZoneImage|ImageName=HCZTestroomSideWalkway|description=The observation room viewed from the walkway}}&lt;br /&gt;
&#039;&#039;&#039;Testroom&#039;&#039;&#039; is a high area with a walkway on the left side. On the right side, behind a door, is a a small room containg a computer and a window.&amp;lt;br&amp;gt;&lt;br /&gt;
The center of the room contains a pit that kills any player that falls down into it.&amp;lt;br&amp;gt;&lt;br /&gt;
A [[Emergency Power Stations|Emergency Power Station]], [[Bulletproof Locker №7]], [[First Aid Cabinet]] or [[Workstation]] can also spawn on the walkway. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*On the walkway:&lt;br /&gt;
** [[Bulletproof Locker №7]]&lt;br /&gt;
** [[First Aid Cabinet]]&lt;br /&gt;
** [[Workstation]]&lt;br /&gt;
** [[Emergency Power Stations|Emergency Power Station]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Entrance Zone Checkpoints==&lt;br /&gt;
{{ZoneImage|ImageName=HCZEZCheckpointOverview}}&lt;br /&gt;
{{ZoneImage|ImageName=EZHCZCheckpointOverview|description=Overview of the room (Entrance Side)}}&lt;br /&gt;
{{ZoneImage|ImageName=HCZEZCheckpointSide|description=The side area}}&lt;br /&gt;
{{ZoneImage|ImageName=HCZEZGateClosed|description=The gate that connects EZ and HCZ (closed)}}&lt;br /&gt;
{{ZoneImage|ImageName=HCZEZGateOpen|description=The gate that connects EZ and HCZ (opened)}}&lt;br /&gt;
{{DoorStats|&lt;br /&gt;
|ReqAccess=CA&lt;br /&gt;
|AP = 10&lt;br /&gt;
|DestroyLvl=RA&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Entrance Zone Checkpoints&#039;&#039;&#039; are two checkpoints that connect Heavy Containment Zone to [[Entrance Zone]].&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;white-space:normal; font-size:15px&amp;quot;&amp;gt;A keycard with {{HoverKeycard|Required Access1=CA}} is required to open the checkpoint. After 10 seconds, the checkpoint doors will close.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Both Checkpoints always spawn three hallways apart and in the same direction. They will always spawn in the same spot for each layout.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
* [[First Aid Cabinet]] (up to two)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Hallways=&lt;br /&gt;
Hallways are repeating connectors in between unique areas and other hallways. Most of the time nothing of interest can be found in them. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==Straight Hallway==&lt;br /&gt;
{{ZoneImage|ImageName=HCZStraightHallway}}&lt;br /&gt;
A simple straight hallway.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Corner Hallway==&lt;br /&gt;
{{ZoneImage|ImageName=HCZCornerHallway}}&lt;br /&gt;
{{ZoneImage|ImageName=HCZCornerHallway2|description=Alternate view}}&lt;br /&gt;
A simple Corner hallway.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==3-Way Intersection==&lt;br /&gt;
{{ZoneImage|ImageName=HCZ3WayHallway}}&lt;br /&gt;
A simple three way intersection. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*[[Workstation]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==4-Way Intersection==&lt;br /&gt;
{{ZoneImage|ImageName=HCZ4Way}}&lt;br /&gt;
A simple four way intersection.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Map Layouts=&lt;br /&gt;
There are five possible map layouts of Heavy Containment Zone. Special Rooms are randomized in these layouts, HCZ/EZ Checkpoint are marked via the orange room labeled EZ, this room is two hallways long.&lt;br /&gt;
SCP-079 map rotates both HCZ and EZ on its display by 180°, these images are based off how the layouts appear in the game files and not SCP-079&#039;s map.&amp;lt;br&amp;gt;&lt;br /&gt;
Below are all the possible map layouts.&amp;lt;br&amp;gt;&lt;br /&gt;
Credit:&lt;br /&gt;
*Mooshua - SL Layout Creator Tool. &amp;lt;!--The website is dead. Removing link for now.--&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Tetris=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:Layout HCZ Tetris New.png]]&lt;br /&gt;
|-|&lt;br /&gt;
Hyperhube=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:Layout HCZ Hyperhube New.png]]&lt;br /&gt;
|-|&lt;br /&gt;
Squares=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:Layout HCZ Squares New.png]]&lt;br /&gt;
|-|&lt;br /&gt;
Circuit=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:Layout HCZ Circuit New Fixed.png]]&lt;br /&gt;
|-|&lt;br /&gt;
Golem=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:Layout HCZ Golem New.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
{{Achievements}}&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*The Testroom servered as SCP-939&#039;s spawn before the [[Updates/12.0.0|12.0.0]] Mimicry Update.&lt;br /&gt;
**The room did not have a death pit like it does now. Instead, the side area contained a series of ramps that led to the bottom of the room, which is where SCP-939-53 and SCP-939-89 could spawn.&lt;br /&gt;
**The side area was replaced with a small office and the bottom became a death pit. The small office was an idea suggested by a patron (Dan∞#9999), who even created a mock up render.&lt;br /&gt;
[[Category:Zones]]&lt;br /&gt;
{{Locations Navbox}}&lt;/div&gt;</summary>
		<author><name>Lunatyx</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-939&amp;diff=13530</id>
		<title>SCP-939</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-939&amp;diff=13530"/>
		<updated>2023-09-01T14:24:42Z</updated>

		<summary type="html">&lt;p&gt;Lunatyx: 13.2 changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP Infobox Test&lt;br /&gt;
|name = SCP-939&lt;br /&gt;
|MainImage = [[File:RenderSCP-939.png|250px|center|link=File:RenderSCP-939.png]]&lt;br /&gt;
|F1MenuArt = [[File:SCP939F1.png|270px|center|link=File:SCP939F1.png]]&lt;br /&gt;
|Abilities =&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Ability 939Melee=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Claw (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Perform a swipe attack that deals moderate damage and penetrates armor by 75%.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 939Ultrasense=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Ultrasensitive  (Passive)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-939&#039;s eyesight is extremely limited but makes up for it with sensitivity to sound. Nearby sounds will appear as blips to SCP-939. The louder the sound, the further it can be seen.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 939Focus=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Focus &amp;amp; Lunge (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Crouch low on the ground and focus on your surroundings. While focused, SCP-939 can lunge forward at a great distance, dealing 120 damage to a player landed on and massive splash damage to anyone else in range.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 939Amnestic=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039; Amnestic Cloud (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Release an amnestic gas to disorientate humans, preventing them from perceiving SCP-939. &lt;br /&gt;
|-|&lt;br /&gt;
Ability 939Mimicry=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Mimicry  (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-939 can mimic certain audio sources or the last few seconds of a human&#039;s mic they killed.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|Health = 2400&lt;br /&gt;
|Walk = 4.6&lt;br /&gt;
|Sprint = 6.7&lt;br /&gt;
|jumpHeight = 5.6&lt;br /&gt;
|Spawn = [[Heavy Containment Zone]]&lt;br /&gt;
|Weakness = [[Flashbang Grenade]]s&lt;br /&gt;
|OtherInformation = Class ID: 16&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-939&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. SCP-939 is effective at picking off single targets with ease, and is capable of misleading players by using mimicry.&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=left&amp;gt;&lt;br /&gt;
=Operational Guides=&lt;br /&gt;
===Class Operational Guide===&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
===Abilities Operational Guides===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision0&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [M1] — Claw&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-939 Claw}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision1&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [C] — Focus&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-939 Focus}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision2&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [Passive] — Ultrasensitive&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-939 Ultrasensitive}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision3&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision3&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [F] — Amnestic Cloud&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-939 Amnestic Cloud}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision4&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision4&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [Shift] — Sprint&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-939 Sprint}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision5&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [C+ Space or LMB] — Lunge&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-939 Lunge}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision6&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision6&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [TAB] — With many voices&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-939 With many voices}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
At the start of the round, SCP-939 will spawn in its [[Heavy Containment Zone#SCP-939&#039;s Containment Area|Containment Cell]] located in Heavy Containment Zone. SCP-939 acts as an ambush class for the SCPs, having many abilities useful for tracking humans down and taking them by surprise. &amp;lt;br&amp;gt;SCP-939 can talk to the other SCPs by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs, regardless of distance.&lt;br /&gt;
&lt;br /&gt;
==Hume Shield==&lt;br /&gt;
* SCP-939 has a base [[Hume Shield]] value of {{HumeShield|SCP=SCP-939|type=base}}.&lt;br /&gt;
**At 20% HP, SCP-939 will have {{HumeShield|SCP=SCP-939|type=final}} Hume Shield.&lt;br /&gt;
* If SCP-939 takes no damage for {{HumeShield|SCP=SCP-939|type=delay}} seconds, their Hume Shield will regenerate at {{HumeShield|SCP=SCP-939|type=regen}} HS/s.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Claw===&lt;br /&gt;
SCP-939 can perform a Swipe AoE attack with {{key Press|leftclick}}, with a range of roughly 1.1 meters. The player can hold down {{key Press|leftclick}} to automatically repeat the attack. Each swing takes roughly 0.6s to complete. The attack itself deals 40 damage and has 75% penetration. While the attack damage is the same as [[SCP-049-2]]&#039;s swing attack, the 0.6s attack speed makes it have a much higher DPS, allowing it to kill a player much faster than SCP-049-2.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following chart displays detailed information over SCP-939&#039;s Claw ability with damage modifiers, these assume no healing items are used and the player being attacked is at full health (100):&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |No Armor&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |Light Armor&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |Combat Armor&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |Heavy Armor&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |Default&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=none|weapon=939Claw}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=none|weapon=939Claw}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=none|weapon=939Claw}}))* 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=guardBody|weapon=939Claw}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=guardBody|weapon=939Claw}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=guardBody|weapon=939Claw}})) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=combatBody|weapon=939Claw}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=combatBody|weapon=939Claw}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=combatBody|weapon=939Claw}})) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=heavyArmor|weapon=939Claw}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=heavyArmor|weapon=939Claw}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=heavyArmor|weapon=939Claw}})) * 0.6}}s&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |AHP&lt;br /&gt;
|style=&amp;quot;text-align:left; background-color: #2e2e2e;&amp;quot; |Damage (HP): {{#expr:{{damageMod|armor=none|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Damage (AHP): {{#expr:{{damageMod|armor=none|weapon=939Claw}}-{{damageMod|armor=none|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Hits: {{#expr:(ceil(100/(9*(ceil(75/({{damageMod|armor=none|weapon=939Claw}}-{{damageMod|armor=none|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=none|weapon=939Claw}}-{{damageMod|armor=none|weapon=939Claw|effect=AHP}}))))}}&amp;lt;br&amp;gt;TTK: {{#expr:((ceil(100/(9*(ceil(75/({{damageMod|armor=none|weapon=939Claw}}-{{damageMod|armor=none|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=none|weapon=939Claw}}-{{damageMod|armor=none|weapon=939Claw|effect=AHP}}))))) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left; background-color: #2e2e2e;&amp;quot; |Damage (HP): {{#expr:{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Damage (AHP): {{#expr:{{damageMod|armor=guardBody|weapon=939Claw}}-{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Hits: {{#expr:(ceil(100/(9*(ceil(75/({{damageMod|armor=guardBody|weapon=939Claw}}-{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=guardBody|weapon=939Claw}}-{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}))))}}&amp;lt;br&amp;gt;TTK: {{#expr:((ceil(100/(9*(ceil(75/({{damageMod|armor=guardBody|weapon=939Claw}}-{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=guardBody|weapon=939Claw}}-{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}))))) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left; background-color: #2e2e2e;&amp;quot; |Damage (HP): {{#expr:{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Damage (AHP): {{#expr:{{damageMod|armor=combatBody|weapon=939Claw}}-{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Hits: {{#expr:(ceil(100/(9*(ceil(75/({{damageMod|armor=combatBody|weapon=939Claw}}-{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=combatBody|weapon=939Claw}}-{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}))))}}&amp;lt;br&amp;gt;TTK: {{#expr:((ceil(100/(9*(ceil(75/({{damageMod|armor=combatBody|weapon=939Claw}}-{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=combatBody|weapon=939Claw}}-{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}))))) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left; background-color: #2e2e2e;&amp;quot; |Damage (HP): {{#expr:{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Damage (AHP): {{#expr:{{damageMod|armor=heavyArmor|weapon=939Claw}}-{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Hits: {{#expr:(ceil(100/(9*(ceil(75/({{damageMod|armor=heavyArmor|weapon=939Claw}}-{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=heavyArmor|weapon=939Claw}}-{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}))))}}&amp;lt;br&amp;gt;TTK: {{#expr:((ceil(100/(9*(ceil(75/({{damageMod|armor=heavyArmor|weapon=939Claw}}-{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=heavyArmor|weapon=939Claw}}-{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}))))) * 0.6}}s&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |Burned&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=none|weapon=939Claw|effect=burn}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=none|weapon=939Claw|effect=burn}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=none|weapon=939Claw|effect=burn}})) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=guardBody|weapon=939Claw|effect=burn}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=guardBody|weapon=939Claw|effect=burn}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=guardBody|weapon=939Claw|effect=burn}})) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=combatBody|weapon=939Claw|effect=burn}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=combatBody|weapon=939Claw|effect=burn}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=combatBody|weapon=939Claw|effect=burn}})) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=heavyArmor|weapon=939Claw|effect=burn}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=heavyArmor|weapon=939Claw|effect=burn}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=heavyArmor|weapon=939Claw|effect=burn}})) * 0.6}}s&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
*TTK = Time to Kill; assuming no attacks miss &lt;br /&gt;
*Damage (HP) is how much damage HP takes while having AHP. Damage (AHP) is how much damage AHP takes.&lt;br /&gt;
*The AHP section is based on a player with 75 AHP and does not factor in decay.&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ultrasensitive===&lt;br /&gt;
SCP-939 has extremely weak eyesight, making it difficult to see players in-game. While their eyesight is weak, SCP-939 is extremely sensitive to sound, allowing SCP-939 to see audio sources from far away. Audio sources within a range of SCP-939&#039;s hearing will appear as a blip on the player&#039;s screen, with different ranges based on the source. Humans who have enter the &amp;quot;eyesight&amp;quot; range will remain visible outside it for a short period of time.&lt;br /&gt;
&lt;br /&gt;
SCP-939 can visibly see all players within their small &amp;quot;eyesight&amp;quot; radius. The possible ranges are the following:&lt;br /&gt;
*Default: 1.5 meters&lt;br /&gt;
*50% Stamina: 0.75 meters&lt;br /&gt;
*Focus: 3 meters&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The distance SCP-939 can see &amp;quot;sound blips&amp;quot; are directly based on the volume of said sound. They are roughly the following:&lt;br /&gt;
*Footsteps (Walking), Reloading, Using Medical Items, Consuming SCP-207 or SCP-500, Applying SCP-1853&lt;br /&gt;
**Default: 15 meters&lt;br /&gt;
**50% Stamina: 7.5 meters&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Footsteps (Sprinting/Jumping), Grenade Beeping, Elevator&lt;br /&gt;
**Default: 18 meters&lt;br /&gt;
**50% Stamina: 9 meters&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Doors/Gates, Glass Breaking, Using the Micro H.I.D.&lt;br /&gt;
**Default: 30 meters&lt;br /&gt;
**50% Stamina: 15 meters&lt;br /&gt;
&lt;br /&gt;
SCP-939 can see players who are currently using their mic, this distance is based on how loud the player is talking into their mic.&amp;lt;br&amp;gt;&lt;br /&gt;
The player&#039;s speed affects the distance SCP-939 can hear their footsteps, caution should be taken with items that increase speed.&amp;lt;br&amp;gt;&lt;br /&gt;
The {{Hoverimage|Makes all noises muffled and quiet for a short time|text=Deafen}} Status Effect will prevent SCP-939 from seeing sound triggers for the duration of the effect, making [[Flashbang Grenade]]s an effective tool to counter SCP-939.&lt;br /&gt;
&lt;br /&gt;
===Focus===&lt;br /&gt;
By holding {{key Press|C}}, SCP-939 will begin to crouch low near the ground over two seconds. During these two seconds, SCP-939&#039;s FOV will slowly widen to 20 degrees while their speed will drop by 10% every 0.2 seconds, up to 100%. After the two-second preparation time, SCP-939 will be given increases to their perception, plus the ability to [[SCP-939#Lunge|Lunge]] forward. &lt;br /&gt;
&lt;br /&gt;
The following benefits are also applied while Focused:&lt;br /&gt;
*Certain sound trigger blips will now be recolored to match the class that made them&lt;br /&gt;
**Footsteps&lt;br /&gt;
**Micro H.I.D.&lt;br /&gt;
**Unsilenced gunfire&lt;br /&gt;
**Medical Items being used&lt;br /&gt;
**Reloading&lt;br /&gt;
*If the player leaves Focus, all of these benefits are instantly revoked.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The ability can be canceled at any time by releasing {{key Press|C}}, with the time returning to standing up being based on how long the player held the key, up to two seconds.&lt;br /&gt;
&lt;br /&gt;
===Amnestic Cloud===&lt;br /&gt;
While in a valid location, SCP-939 can release an Amnestic Cloud into the area by holding the {{key Press|F}} key for two seconds. The radius of the cloud is determined by how long the player held the key. Humans inside the cloud receive the {{Hoverimage|Inability to reload and use medical items. SCP-939 becomes invisible to players under this effect.|text=Amnesia}} Status Effect. The effect last the entire duration the player stays inside the cloud plus roughly two seconds after leaving. While players under the Amnesia effect are unable to see SCP-939, touching or hurting their will cause all players to see SCP-939. All players hit will briefly see SCP-939 if they perform an attack, such as Claw or Lunge. SCP-939 being invisible to players under Amnesia makes it easy for their to attack targets by surprise or retreat without being detected. Though, players with the effect can&#039;t hear any Mimicry used by SCP-939. In addition to these effects, after spending a couple seconds in the cloud, players loose the ability to reload, open their inventory, use hotkeys and use medical items.&amp;lt;br&amp;gt;&lt;br /&gt;
The cooldown of the ability is 3x the charge time. So, charging the ability for five seconds, will give a 15 second cooldown.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A valid location is any spot that is the same elevation as any door in the facility, regardless if it is flat or not. There are some exceptions to this rule, such as the very bottom level of SCP-079&#039;s containment chamber and the flat areas of the Surface Zone&#039;s Escape Area.&lt;br /&gt;
&lt;br /&gt;
===Lunge===&lt;br /&gt;
While Focused, SCP-939 can Lunge forward at 10.8 m/s by pressing {{key Press|leftclick}}. While in air, the direction of Lunge can be altered up to 40 degrees, after hitting this capacity it can no longer be altered. Lunge will deal 120 damage to any unfortunate player that SCP-939 lands on. If multiple players are nearby each other, only one of them will take 120 damage, the rest will only take 30. It takes about two seconds for SCP-939 to recover from a Lunge, giving players a short time to attack.&lt;br /&gt;
&lt;br /&gt;
===Sprint===&lt;br /&gt;
Similar to Humans, SCP-939 can sprint at 7.2 m/s by holding {{key Press|Shift}}. Their [[Stamina]] is not very high, and will be fully depleted after seven seconds. Their Stamina bar has a ten second delay before it begins to regen at a rate of 10% per second. This regen delay is ignored if the player only held the key for 0.3s or less.&lt;br /&gt;
&lt;br /&gt;
While not sprinting, SCP-939&#039;s footsteps are silent.&lt;br /&gt;
&lt;br /&gt;
===Mimicry===&lt;br /&gt;
Mimicry is an ability that allow SCP-939 to mimic other noises to confuse other players. By holding the {{key Press|Tab}} key, a special menu opens up for the Mimicry ability. On the left is the &amp;quot;Stolen Voices&amp;quot; menu while on the right is the &amp;quot;Environmental Mimicry&amp;quot; menu. Between them is a the &amp;quot;set mimic point&amp;quot; button. The &amp;quot;set mimic point&amp;quot; button will place a marker where SCP-939 is currently looking at, up to a max distance of 7.5 meters. This marker can only be seen by SCP-939 and will go away if SCP-939 travels more than 20 meters away from it or places down a second marker. Above the button shows the current distance SCP-939 is from the mimic point.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Stealing a Voice====&lt;br /&gt;
One of the options in the Mimicry ability menu, when selected, SCP-939 will play the last four seconds of speech of a recent human they killed. The ability has a cooldown of ten seconds, and will be broadcasted at a Mimic Point if one is placed. An option exist to play the audio client side only, as well as an option to delete a recording. A total of eight voices can be stolen at a time, any additional ones will automatically delete the oldest recording. Clicking the star icon will allow the player to favorite a stolen voice clips, doing so will bind the clip to a key, from numbers 1-9. Favorited voice clips will never get automatically deleted. The ability to only play a specific part of a voice clip is also available by interaction with the audio waves and selecting the range. &lt;br /&gt;
&lt;br /&gt;
Players have the option to prevent SCP-939 recording their voice in the game&#039;s settings, which was added for legal reasons.&lt;br /&gt;
&lt;br /&gt;
Recordings are automatically deleted if human player leaves the server in any way.&lt;br /&gt;
&lt;br /&gt;
====Environmental Mimicry====&lt;br /&gt;
Environmental Mimicry is broken up into multiple different sub categories of mimicry. All of them share a cooldown of 20 seconds.&lt;br /&gt;
=====Shooting Mimicry=====&lt;br /&gt;
SCP-939 can mimic the firing sound of a chosen firearm. The noise the gun plays is random such as, Shotgun with the Double Shot Trigger attachment, Crossvec with a Suppressor, MTF-E11-SR without a Suppressor. The firing times is also randomized. Firearms such as the COM-15, COM-18 and Revolver will have their firing noise played multiple times.&lt;br /&gt;
&lt;br /&gt;
The following firearms can be mimicked:&lt;br /&gt;
{{#ask:&lt;br /&gt;
[[type::Foundation Firearm Item||Chaos Firearm Item]]&lt;br /&gt;
|?item&lt;br /&gt;
|format = ul&lt;br /&gt;
|headers = hide&lt;br /&gt;
|searchlabel =-&lt;br /&gt;
|mainlabel =-&lt;br /&gt;
|sort=item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=====Miscellaneous Mimicry=====&lt;br /&gt;
SCP-939 can mimic the noise of other classes in an attempt to mislead players.&lt;br /&gt;
&lt;br /&gt;
From left to right on the menu, the following options exist:&lt;br /&gt;
*[[High-Explosive Grenade]] beeping then exploding&lt;br /&gt;
*[[Painkillers]] consumption&lt;br /&gt;
*[[First Aid Kit]] usage&lt;br /&gt;
*[[Adrenaline]] usage&lt;br /&gt;
*[[SCP-330#Candy Effects|SCP-330 Candy]] consumption&lt;br /&gt;
*[[SCP-1853]] usage&lt;br /&gt;
*[[SCP-207]] consumption&lt;br /&gt;
=====Impersonation Mimicry=====&lt;br /&gt;
SCP-939 can mimic the noise of footsteps in an attempt to mislead players.&lt;br /&gt;
&lt;br /&gt;
An SCP must be present and alive in a round for SCP-939 to mimic their footsteps.&lt;br /&gt;
&lt;br /&gt;
The following footsteps can be mimicked:&lt;br /&gt;
*Standard Human footsteps (MTF Icon)&lt;br /&gt;
*Chaos Footsteps&lt;br /&gt;
*SCP-049 Footsteps &lt;br /&gt;
*SCP-106 Footsteps &lt;br /&gt;
*SCP-939 Footsteps&lt;br /&gt;
&lt;br /&gt;
=Sounds=&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Amnestic Cloud&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=AmnesticCloud.mp3|title=Deploy|description=}}&lt;br /&gt;
|{{multi-listen item|filename=TheVoices.mp3|title=The Whispers|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Lunge Hit&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=Lunge Hit 1.mp3|title=Lunge Hit #1|description=}}&lt;br /&gt;
|{{multi-listen item|filename=Lunge Hit 2.mp3|title=Lunge Hit #2|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=Lunge Hit 3.mp3|title=Lunge Hit #3|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Lunge Misc&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=Lunge Landing Successful.mp3|title=Lunge Landing Successful|description=}}&lt;br /&gt;
|{{multi-listen item|filename=Lunge_Launch.mp3|title=Lunge Launch|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Screams&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=939_Pain_1.mp3|title=Hurt Scream #1|description=}}&lt;br /&gt;
|{{multi-listen item|filename=939_Pain_2.mp3|title=Hurt Scream #2|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=939_Pain_4.mp3|title=Hurt Scream #3|description=}}&lt;br /&gt;
|{{multi-listen item|filename=939 Death2.mp3|title=Death Scream|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Breathing&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=939_Idle_Breathing.mp3|title=Idle #1|description=}}&lt;br /&gt;
|{{multi-listen item|filename=939_Idle_Breathing 2.mp3|title=Idle #2|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=939_Running.mp3|title=Running #1|description=}}&lt;br /&gt;
|{{multi-listen item|filename=939_Running2.mp3|title=Running #2|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Misc&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173 Hume Shield Break.mp3|title=Hume Shield depletes|description=}}&lt;br /&gt;
|}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
In Game=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=420 heights=438px&amp;gt;&lt;br /&gt;
939ViewModel.jpg|SCP-939&#039;s limited vision.&lt;br /&gt;
939Focus.jpg|SCP-939 using Focus ability.&lt;br /&gt;
939MidLunge.jpg|SCP-939 mid lunge.&lt;br /&gt;
939MimicPoint.jpg|A placed Mimic Point.&lt;br /&gt;
939Cloud.jpg|A placed Amnestic Cloud&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Animations=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
939idleloop.gif|&#039;&#039;&#039;Idle Animation&#039;&#039;&#039;&lt;br /&gt;
939claw.gif|&#039;&#039;&#039;Claw Swipe Animation&#039;&#039;&#039;&lt;br /&gt;
939lungeenter1.gif|&#039;&#039;&#039;Entering Lunge Animation&#039;&#039;&#039;&lt;br /&gt;
939lungeexit1.gif|&#039;&#039;&#039;Cancel Lunge Animation&#039;&#039;&#039;&lt;br /&gt;
939cloud.gif|&#039;&#039;&#039;Amnestic Cloud Animation&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Other=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=200 widths=275&amp;gt;&lt;br /&gt;
SCP-939-53Render.png|The former apperance of SCP-939. Known as &#039;&#039;&#039;SCP-939-53&#039;&#039;&#039;.|link=File:SCP-939-53Render.png&lt;br /&gt;
SCP-939-89Render.png|The former apperance of SCP-939. Known as &#039;&#039;&#039;SCP-939-89&#039;&#039;&#039;.|link=File:SCP-939-89Render.png&lt;br /&gt;
93953Halloween21.png|SCP-939-53 during the &#039;&#039;Halloween 2020 &amp;amp; 2021 Event&#039;&#039;.|link=File:93953Halloween21.png&lt;br /&gt;
93989Halloween21.png|SCP-939-89 during the &#039;&#039;Halloween 2020 &amp;amp; 2021 Event&#039;&#039;.|link=File:93989Halloween21.png&lt;br /&gt;
SCP-999 2.png|During the &#039;&#039;April Fools 2019 Event&#039;&#039;, both SCP-939 instances were replaced with Evil SCP-999.|link=File:SCP-999 2.png&lt;br /&gt;
Mango-doggo.png|Mango SCP-939 Artwork made by Intimating Creature. Used by Marketing for April Fools.|link=File:Mango-doggo.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px;&amp;quot; | SCP-939 Changelog History &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/7.0.0|7.0.0]]&lt;br /&gt;
|[[File:939_Icon_02.png|25px]] SCP-939-53 and SCP-939-89 added. [[File:939 Icon 01.png|25px]]&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot;|1st April 2018&lt;br /&gt;
|Renamed both versions of SCP-939 to Evil SCP-999 for the Aprils Fools update. Model changed to an orange blob, and vision color was changed to orange and white. Attack sound&#039;s pitch was shifted up.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/9.0.0|9.0.0]]&lt;br /&gt;
|Removed the 25% speed boost when damaged.&lt;br /&gt;
|-&lt;br /&gt;
|Sprint speed increased to {{hoverimage|was 6.5 hu/s|text=7 hu/s}}.&lt;br /&gt;
|-&lt;br /&gt;
|Walking footsteps are silent; sprinting footsteps remain audible.&lt;br /&gt;
|- &lt;br /&gt;
|Walk speed reduce to {{hoverimage|was 5 hu/s|text=4.5 hu/s}}.&lt;br /&gt;
|-&lt;br /&gt;
|Mimicking no longer plays over SCP chat.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.0|10.0.0]]&lt;br /&gt;
|Attacks inflict Amnesia for 3 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|Attacks consistently deal {{hoverimage|Originally dealt a random amount between 50 and 80 HP.|text=65 damage}}.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.5|23rd October 2020]]&lt;br /&gt;
|[[File:93953Halloween21.png|50px]] [[File:93989Halloween21.png|50px]] Both SCP-939 variants received different visual updates for the Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.0|11.0.0]]&lt;br /&gt;
|Max HP decreased to {{hoverimage|Was 2200.|text=1800}}.&lt;br /&gt;
|-&lt;br /&gt;
|600 HS applied. &lt;br /&gt;
|-&lt;br /&gt;
|Bite damage reduced to {{hoverimage|Was 65.|text=50}}.&lt;br /&gt;
|-&lt;br /&gt;
|Can now destroy glass with attack.&lt;br /&gt;
|-&lt;br /&gt;
|Proper ragdoll added.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.1|24th October 2021]]&lt;br /&gt;
|[[File:93953Halloween21.png|50px]] [[File:93989Halloween21.png|50px]] Both SCP-939 variants received different visual updates for the Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|8th October 2022&lt;br /&gt;
|A Patreon post about SCP-939&#039;s rework is made public.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;14&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/12.0.0|12.0.0]]&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta I&lt;br /&gt;
|[[File:SCP939F1.png|25px]] SCP-939 Reworked.&lt;br /&gt;
* New model and sounds.&lt;br /&gt;
* HS reduced to {{hoverimage|Was 600.|text=350}}. Maximum HS changes based on remaining HP.&lt;br /&gt;
* Walk speed has undergone metrification, it is now 4.3 m/s. (Effectively an increase)&lt;br /&gt;
* Run speed has undergone metrification, it is now 7.2 m/s. (Effectively an increase)&lt;br /&gt;
* Overhauled Ultrasensitive: SCP-939 is now sensitive to almost all sounds made.&lt;br /&gt;
* Overhauled Predator: SCP-939 now has a stamina bar which has unique qualities compared to the human stamina.&lt;br /&gt;
* Bite replaced with Claw.&lt;br /&gt;
* Mimic removed. &lt;br /&gt;
* Three new abilities: Focus, Lunge, and Mimicry (Mimicry only has VC mimicry implemented).&lt;br /&gt;
* {{hoverimage|Originally, two different instances of SCP-939 could spawn in a round. They functioned exactly the same|text=Removed the chance for two SCP-939s to spawn in a round}}.&lt;br /&gt;
* SCP-939 spawns in {{hoverimage|Orignally spawned in Testroom.|text=SCP-939&#039;s Containment Area}} in Heavy Containment Zone.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta II&lt;br /&gt;
|SCP-939 can now use Mimicry and Focus at the same time.&lt;br /&gt;
|-&lt;br /&gt;
|Dropped items now have a limit for sound source ripples.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta VI&lt;br /&gt;
|Color Correction shader adjusted for SCP-939.&lt;br /&gt;
|-&lt;br /&gt;
|SCP-939&#039;s viewmodel no longer receives lighting and is now always greyscale.&lt;br /&gt;
|-&lt;br /&gt;
|Changed footstep SFX.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta VIII&lt;br /&gt;
|Added Amnestic Cloud.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Public Beta&lt;br /&gt;
|Added Mimic Point and Environmental Mimicry to Mimicry.&lt;br /&gt;
|-&lt;br /&gt;
|Increased the range of Claw.&lt;br /&gt;
|-&lt;br /&gt;
|Decreased deploy time of Amnestic Cloud.&lt;br /&gt;
|-&lt;br /&gt;
|Increased the maximum size of Amnestic Cloud by 20%&lt;br /&gt;
|-&lt;br /&gt;
|The Amnestic Cloud deploy sound is now only audible to SCP-939.&lt;br /&gt;
|-&lt;br /&gt;
|Amnesia now no longer instantly prevents reloading or use of medical items, but their use is still prevented after a few seconds.&lt;br /&gt;
|-&lt;br /&gt;
|Human footsteps are now likelier to be detected by SCP-939.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/13.0.0|13.0.0]]&lt;br /&gt;
|Mimicry ability reworked. Menu overhaul and new discarding system.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/13.1.0|13.1.0]]&lt;br /&gt;
|New first-person viewmodel textures.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*Interestingly, SCP-939 sees via sound in-game, despite the SCP-939 wiki article suggesting SCP-939 uses heat and air pressure to see their surroundings. &lt;br /&gt;
*Before SCP-939&#039;s rework in the Mimicry update, there were two variants of SCP-939, known as SCP-939-53 and SCP-939-89. Both had different models, but functioned exactly the same. It was possible for both to spawn at the beginning of a round.&lt;br /&gt;
**It was originally planned for there to be only one model for SCP-939, but due to a miscommunication, two models were made. It was decided to implement both models into the game, making two variants of SCP-939.&lt;br /&gt;
**SCP-939-89 was originally called SCP-939-109.&lt;br /&gt;
*SCP-939 will sometimes flinch and scream when taking damage. The following will trigger this reaction:&lt;br /&gt;
**Hume Shield bar is lowered to zero.&lt;br /&gt;
**Taking damage while at full Hume Shield.&lt;br /&gt;
**SCP-939 receives 90 damage in a short period of time, requiring a DPS of roughly 81 to meet the requirements (There is a 10 second cooldown between each flinch)&lt;br /&gt;
*When SCP-939 reaches 0 HP, they will simply falls backwards. Similar to [[SCP-079]], [[SCP-096]] and [[SCP-106]] they do not actually die. This is due to the fact SCP-939 instances are practically immortal, and can only be terminated if their body is completely destroyed, such as with the [[3-X Particle Disruptor]], [[Alpha Warhead]] or [[Decontamination Process]].&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>Lunatyx</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Tutorial&amp;diff=13528</id>
		<title>Tutorial</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Tutorial&amp;diff=13528"/>
		<updated>2023-08-31T14:23:00Z</updated>

		<summary type="html">&lt;p&gt;Lunatyx: /* In Game */ improvements&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Human Infobox&lt;br /&gt;
|MainImage = Tutoreal&lt;br /&gt;
|mainImageSize = 150px&lt;br /&gt;
|F1MenuArt = TutorialIcon&lt;br /&gt;
|image_size = 150&lt;br /&gt;
|HP = 100&lt;br /&gt;
|zone = [[Surface Zone]]&lt;br /&gt;
|Alies = None&lt;br /&gt;
|Enemies = None&lt;br /&gt;
|Spawn = [[Surface Zone]]&lt;br /&gt;
|humantype = military&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tutorial&#039;&#039;&#039; is an [[Humans|unused class]] that can be spawned by using the [[Remote Admin]].&lt;br /&gt;
=In Game=&lt;br /&gt;
Tutorials were originally used for the in-game tutorial, which has since been removed. They are treated as a military class when it comes to wearing armor.&lt;br /&gt;
&lt;br /&gt;
It spawns with no items and is stuck inside the tower right above the [[Alpha Warhead]] control room. &lt;br /&gt;
&lt;br /&gt;
Currently, it is mostly being used in public communities for Admin interaction, in the case of an admin sit or an event, since it&#039;s a neutral class that is otherwise inaccessible.&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* The tutorial was narrated by TheVolgun.&lt;br /&gt;
** In the tutorial, if you manage to fail the tasks, the narrator will get more and more annoyed, until eventually leaving, causing the game client to close.&lt;br /&gt;
** The tutorial itself has since been removed from the game.&lt;br /&gt;
&lt;br /&gt;
{{Human Navbox}}&lt;/div&gt;</summary>
		<author><name>Lunatyx</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Tutorial&amp;diff=13527</id>
		<title>Tutorial</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Tutorial&amp;diff=13527"/>
		<updated>2023-08-31T14:17:40Z</updated>

		<summary type="html">&lt;p&gt;Lunatyx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Human Infobox&lt;br /&gt;
|MainImage = Tutoreal&lt;br /&gt;
|mainImageSize = 150px&lt;br /&gt;
|F1MenuArt = TutorialIcon&lt;br /&gt;
|image_size = 150&lt;br /&gt;
|HP = 100&lt;br /&gt;
|zone = [[Surface Zone]]&lt;br /&gt;
|Alies = None&lt;br /&gt;
|Enemies = None&lt;br /&gt;
|Spawn = [[Surface Zone]]&lt;br /&gt;
|humantype = military&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tutorial&#039;&#039;&#039; is an [[Humans|unused class]] that can be spawned by using the [[Remote Admin]].&lt;br /&gt;
=In Game=&lt;br /&gt;
Tutorials were originally used for the in-game tutorial, that has since been removed. They are treated as a military class when it comes to wearing armor.&lt;br /&gt;
&lt;br /&gt;
It spawns with no items and is stuck inside the tower right above the [[Alpha Warhead]] control room. &lt;br /&gt;
&lt;br /&gt;
Currently it is mostly being used on the public communities for Admin interaction, in the case of an admin sit or an event, since it&#039;s a neutral class, that is otherwise inaccessible.&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* The tutorial was narrated by TheVolgun.&lt;br /&gt;
** In the tutorial, if you manage to fail the tasks, the narrator will get more and more annoyed, until eventually leaving, causing the game client to close.&lt;br /&gt;
** The tutorial itself has since been removed from the game.&lt;br /&gt;
&lt;br /&gt;
{{Human Navbox}}&lt;/div&gt;</summary>
		<author><name>Lunatyx</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Tutorial&amp;diff=13526</id>
		<title>Tutorial</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Tutorial&amp;diff=13526"/>
		<updated>2023-08-31T14:12:17Z</updated>

		<summary type="html">&lt;p&gt;Lunatyx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Human Infobox&lt;br /&gt;
|MainImage = Tutoreal&lt;br /&gt;
|mainImageSize = 150px&lt;br /&gt;
|F1MenuArt = TutorialIcon&lt;br /&gt;
|image_size = 150&lt;br /&gt;
|HP = 100&lt;br /&gt;
|zone = [[Surface Zone]]&lt;br /&gt;
|Alies = None&lt;br /&gt;
|Enemies = None&lt;br /&gt;
|Spawn = [[Surface Zone]]&lt;br /&gt;
|humantype = military&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tutorial&#039;&#039;&#039; is an [[Humans|unused class]] that can be spawned by using the [[Remote Admin]].&lt;br /&gt;
=In Game=&lt;br /&gt;
Tutorials were originally used for the In-Game tutorial, that has since been removed. They are treated as a military class when it comes to wearing armor.&lt;br /&gt;
&lt;br /&gt;
It spawns with no items, and is stuck inside the tower right above the [[Alpha Warhead]] control room. &lt;br /&gt;
&lt;br /&gt;
Currently it is mostly being used on the public communities for Admin interaction, in the case of an admin sit or an event, since its a neutral class, that is otherwise un-accessible.&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* The tutorial was narrated by The Volgun.&lt;br /&gt;
** In the tutorial, if you manage to fail the tasks, the narrator will get more and more annoyed, until eventually leaving, causing the game client to close.&lt;br /&gt;
** The tutorial itself has since been removed from the game.&lt;br /&gt;
&lt;br /&gt;
{{Human Navbox}}&lt;/div&gt;</summary>
		<author><name>Lunatyx</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Ammunition&amp;diff=13474</id>
		<title>Ammunition</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Ammunition&amp;diff=13474"/>
		<updated>2023-08-29T12:54:08Z</updated>

		<summary type="html">&lt;p&gt;Lunatyx: /* Trivia */ improvement&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ammo Infobox&lt;br /&gt;
|image = AmmoAnimated.png&lt;br /&gt;
|size= 300&lt;br /&gt;
|type = Resource&lt;br /&gt;
|spawn = Throughout Site-02&amp;lt;br&amp;gt;Military Classes&lt;br /&gt;
|manufactor = Site-02 (5.56x45mm)&amp;lt;br&amp;gt;Bordelli (7.62x39mm)&amp;lt;br&amp;gt;Monolith Armaments (.44 Mag)&lt;br /&gt;
|ID = 19 = 12/70 Buckshot&amp;lt;br&amp;gt;22 = 5.56x45mm&amp;lt;br&amp;gt;27 = .44 Mag&amp;lt;br&amp;gt;28 = 7.62x39mm&amp;lt;br&amp;gt;29 = 9x19mm&lt;br /&gt;
|weight = true&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Ammunition&#039;&#039;&#039; is a resouce type of [[Items|Item]] found in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. They are used for the various [[Weapons|Firearms]] found ingame.&lt;br /&gt;
__TOC__&lt;br /&gt;
==In Game==&lt;br /&gt;
There are two main groups of ammo in game, &amp;lt;font color=#0248f7&amp;gt;Foundation Ammo&amp;lt;/font&amp;gt;, which only works with Foundation Firearms, and &amp;lt;font color=#096e11&amp;gt;Chaos Insurgency Ammo&amp;lt;/font&amp;gt;, which only works with Chaos Insurgency Firearms. &lt;br /&gt;
&lt;br /&gt;
Below are the fives types of cartridges found in game:&lt;br /&gt;
*[[File:Icon9x19mm.png|35px|middle]] &amp;lt;font color=#0248f7&amp;gt;9x19mm&amp;lt;/font&amp;gt; &lt;br /&gt;
**The following weapons use 9x19mm: [[COM-15]], [[COM-18]], [[Crossvec]] and [[FSP-9]]&lt;br /&gt;
**There is a 50% 9x19mm will be deleted in the Pocket Dimension.&lt;br /&gt;
**Players killed with 9x19mm will have a 0.7 force multiplier applied to their ragdoll. Causing the ragdoll to fly a shorter distance than normal.&lt;br /&gt;
*[[File:Icon556x45.png|35px|middle]] &amp;lt;font color=#0248f7&amp;gt;5.56x45mm&amp;lt;/font&amp;gt;&lt;br /&gt;
**5.56x45mm is exclusively used by the [[MTF-E11-SR]]&lt;br /&gt;
**There is a 50% 5.56x45mm will be deleted in the Pocket Dimension.&lt;br /&gt;
*[[File:Icon762x39.png|35px|middle]] &amp;lt;font color=#096e11&amp;gt;7.62x39mm&amp;lt;/font&amp;gt;&lt;br /&gt;
**The following weapons use 7.62x39mm: [[AK]] and [[Logicer]]&lt;br /&gt;
**There is a 30% 7.62x39mm will be deleted in the Pocket Dimension.&lt;br /&gt;
*[[File:Icon12ga.png|35px|middle]] &amp;lt;font color=#096e11&amp;gt;12/70 Buckshot&amp;lt;/font&amp;gt;&lt;br /&gt;
**12/70 Buckshot is exclusively used by the [[Shotgun]]&lt;br /&gt;
**There is a 30% 12/70 Buckshot will be deleted in the Pocket Dimension.&lt;br /&gt;
**Players killed with 12/70 Buckshot will have a 1.9 force multiplier applied to their ragdoll. Causing the ragdoll to fly further than normal.&lt;br /&gt;
*[[File:Icon44cal.png|35px]] &amp;lt;font color=#096e11&amp;gt;.44 Mag&amp;lt;/font&amp;gt;&lt;br /&gt;
**.44 Mag is exclusively used by the [[.44 Revolver]]&lt;br /&gt;
**There is a 30% .44 Mag will be deleted in the Pocket Dimension.&lt;br /&gt;
**Players killed with .44 Mag will have a 1.2 force multiplier applied to their ragdoll. Causing the ragdoll to fly further than normal.&lt;br /&gt;
===Chambering===&lt;br /&gt;
Certain firearms have a special property where they can store one (or two) extra bullet(s) over their max capacity, allowing the player to fire one (or two) more shot(s) before reloading. This is performed by reloading the weapon when it has a full magazine. This only works with firearms where its chamber can store a bullet separately from its magazine. These firearms also have another unique property where the player can interrupt the unreload animation before the chambered bullet is pulled out. This leaves the firearm with no magazine and one bullet in the chamber, allowing it to fire one time (or twice) without a magazine. &lt;br /&gt;
&lt;br /&gt;
The following firearms have this property:&lt;br /&gt;
*[[AK]]&lt;br /&gt;
*[[COM-15]]&lt;br /&gt;
*[[COM-18]]&lt;br /&gt;
*[[Crossvec]]&lt;br /&gt;
*[[FSP-9]]&lt;br /&gt;
*[[MTF-E11-SR]]&lt;br /&gt;
*[[Shotgun]] (can store two extra bullets)&lt;br /&gt;
&lt;br /&gt;
===Ammo Limits===&lt;br /&gt;
{{Main|Inventory Mechanics}}&lt;br /&gt;
Players can only carry a limited amount of ammo at a time, based on the [[Armor (Disambiguation)|Armor]] they are wearing. Ammo currently stored inside a firearm does not count towards this limit.&lt;br /&gt;
&lt;br /&gt;
The default Ammo Limit for players without Armor:&lt;br /&gt;
{{NoArmorAmmo}}&lt;br /&gt;
&lt;br /&gt;
Ammo Limit for [[Light Armor]]:&lt;br /&gt;
{{LightArmorAmmo}}&lt;br /&gt;
&lt;br /&gt;
Ammo Limit for [[Combat Armor]]:&lt;br /&gt;
{{CombatArmorAmmo}}&lt;br /&gt;
&lt;br /&gt;
Ammo Limit for [[Heavy Armor]]:&lt;br /&gt;
{{HeavyArmorAmmo}}&lt;br /&gt;
&lt;br /&gt;
===Bullet Types===&lt;br /&gt;
Certain firearms have attachments that allow them to change the bullet type (not cartridge type) they fire. The bullet types will automatically change to fit the weapon&#039;s attachments, meaning one can unload an AP MTF-E11-SR, and place that ammo into their FMJ MTF-E11-SR.&amp;lt;br&amp;gt;&lt;br /&gt;
There are three types of bullets in game:&lt;br /&gt;
*&#039;&#039;&#039;Full Metal Jacket (FMJ)&#039;&#039;&#039; - The default bullet type for most firearms. Has average damage and penetration, making it effective in any situation.&lt;br /&gt;
**Firearms with FMJ:&lt;br /&gt;
***.44 Revolver (Default)&lt;br /&gt;
***FSP-9 (Only option)&lt;br /&gt;
***MTF-E11-SR (Default)&lt;br /&gt;
***Logicer (Only option)&lt;br /&gt;
***Shotgun (Only option)&lt;br /&gt;
*&#039;&#039;&#039;Armor Piercing (AP)&#039;&#039;&#039; - Gives the firearm high penetration, making it effective in situations against heavily armored targets. They do not affect the base damage value if the firearm uses FMJ as its default. AP Mags often come in small sizes. [[Artificial HP]] and [[Hume Shield]] do not have any bullet resistance, meaning AP Bullets are NOT more effective against them.&lt;br /&gt;
**Firearms with AP:&lt;br /&gt;
***.44 Revolver (Attachment)&lt;br /&gt;
***AK (Default)&lt;br /&gt;
***COM-18 (Default)&lt;br /&gt;
***Crossvec (Attachment)&lt;br /&gt;
***MTF-E11-SR (Attachment)&lt;br /&gt;
*&#039;&#039;&#039;Jacketed Hollow-Point (JHP)&#039;&#039;&#039; - Gives the firearm high damage at the cost of low penetration, making it effective against most SCPs and targets without armor.&lt;br /&gt;
**Firearms with JHP:&lt;br /&gt;
***AK (Attachment)&lt;br /&gt;
***COM-15 (Only Option)&lt;br /&gt;
***COM-18 (Attachment)&lt;br /&gt;
***Crossvec (Default)&lt;br /&gt;
***MTF-E11-SR (Attachment)&lt;br /&gt;
&lt;br /&gt;
===Spawning===&lt;br /&gt;
&amp;lt;font color=#0248f7&amp;gt;Foundation Ammo&amp;lt;/font&amp;gt; spawns naturally around Site-02 and on Foundation Military Classes. &amp;lt;font color=#096e11&amp;gt;Chaos Insurgency Ammo&amp;lt;/font&amp;gt; does not spawn naturally around Site-02 and can only be acquired via [[SCP-914]] or collecting it off the ground when dropped by Chaos Insurgents. Holding down the Reload Key allows players to unload a firearm.&amp;lt;br&amp;gt;&lt;br /&gt;
Military Classes will always spawn with the same amount of bullets no matter what magazine attachment their firearm uses. For example, MTF Sergeants spawns with 120 rounds of 5.56x45mm bullets, and by default, the MTF-E11-SR uses a 40 FMJ Mag. Upon spawn, 40 rounds are removed from the pool of 120 and placed into the firearm, leaving the remaining 80 rounds in reserve. If the MTF Sergeants were to instead spawn with the 65 FMJ Drum Mag, then the game will remove 65 rounds from the 120 pool to fill the MTF-E11-SR, leaving only 55 rounds in reserve. Civilian Classes do not spawn with any ammo.&amp;lt;br&amp;gt;&lt;br /&gt;
The list is all the following places where ammo can be acquired besides crafting in SCP-914:&lt;br /&gt;
*9x19mm &lt;br /&gt;
**Site-02 (702 - 1395 Rounds Total)&lt;br /&gt;
***[[Light Containment Zone]] ({{#expr:270+12}} - {{#expr:302+16}} Total)&lt;br /&gt;
****[[Light Containment Zone#LCZ Armory - ##00|LCZ Armory]] ({{#expr:150+30+30+60}} - {{#expr:150+42+30+80}} Rounds Total)&lt;br /&gt;
*****150 Rounds on the tables&lt;br /&gt;
*****30 Rounds inside FSP-9&lt;br /&gt;
*****30-42 Rounds inside both COM-18s&lt;br /&gt;
*****60 - 80 Rounds inside both Crossvecs (based on spawning attachment mag)&lt;br /&gt;
****12 or 16 Rounds inside the COM-15 that spawns in one of the following places:&lt;br /&gt;
*****[[Light Containment Zone#Water Closet - WC00|Water Closet]] (in the men&#039;s or women&#039;s section)&lt;br /&gt;
*****[[Light Containment Zone#Glass Room - GR18|Glass Room]] (inside the glass cage, or on the shelf)&lt;br /&gt;
*****[[Light Containment Zone#Test Chamber 1 - TC01|Test Chamber 1]] (inside the control room; requires a Keycard to access)&lt;br /&gt;
*****[[Light Containment Zone#SCP-173&#039;s Containment Chamber - PT00|SCP-173&#039;s Containment Chamber]] (in the side room)&lt;br /&gt;
***[[Heavy Containment Zone]] ({{#expr:105+225+90}} - {{#expr:105+231+741}} Rounds Total)&lt;br /&gt;
****[[Heavy Containment Zone#Ammunition Armory|Ammunition Armory]] ({{#expr:15+210}} - {{#expr:21+210}} Rounds Total)&lt;br /&gt;
*****210 Rounds on the Table&lt;br /&gt;
*****15-21 Rounds inside the COM-18&lt;br /&gt;
****[[Heavy Containment Zone#SCP-079&#039;s Containment Area|SCP-079&#039;s Containment Area]] (105 Rounds)&lt;br /&gt;
****[[Weapon Locker Type 21]] (90 - {{#expr:(60*3)+21+540}} Rounds Total)&lt;br /&gt;
*****Small Cabinets (15-60 Rounds) [Per Cabinet (3 Max)]&lt;br /&gt;
*****COM-18 (15-21 Rounds) [Only once in Large Cabinet]&lt;br /&gt;
*****One will always spawn at either [[Heavy_Containment_Zone#SCP-049&#039;s &amp;amp; SCP-173&#039;s Containment Area|SCP-049&#039;s Armory]] or in the [[Heavy_Containment_Zone#Alpha Warhead Silo|Nuke Room Armory]].&lt;br /&gt;
*****Both HCZ-EZ Checkpoints will always have one Weapon Locker Type 21 each. Both will always have three chambers with 15-90 Rounds of 9x19mm each. So together, they have {{#expr:(15*3)*2}}-{{#expr:(90*3)*2}} Rounds Total.&lt;br /&gt;
**Military Classes&lt;br /&gt;
***60 Rounds on [[Facility Guard]]&lt;br /&gt;
***120 Rounds on [[Mobile Task Force|MTF Private]]&lt;br /&gt;
***40 Rounds on MTF Specialist, Sergeant and Captain&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*5.56x45mm&lt;br /&gt;
**Site-02 ({{#expr:120+570+40}} - {{#expr:120+675+400}} Rounds Total)&lt;br /&gt;
***[[Heavy Containment Zone]] ({{#expr:120+570+40}} - {{#expr:120+675+400}} Rounds Total)&lt;br /&gt;
****[[Heavy Containment Zone#Ammunition Armory|Ammunition Armory]] (120 Rounds)&lt;br /&gt;
****[[MTF-E11-SR Rack]] ({{#expr:190+380}} - {{#expr:225+450}} Rounds Total)&lt;br /&gt;
*****160 Rounds (Outside MTF-E11-SR) &lt;br /&gt;
*****30-65 Rounds (Inside the MTF-E11-SR)&lt;br /&gt;
*****One will always spawn at either [[Heavy_Containment_Zone#SCP-049&#039;s &amp;amp; SCP-173&#039;s Containment Area|SCP-049&#039;s Armory]] or in the [[Heavy_Containment_Zone#Alpha Warhead Silo|Nuke Room Armory]]. (190 - 225 Rounds)&lt;br /&gt;
*****Two will always spawn in [[Heavy Containment Zone#SCP-079&#039;s Containment Area|SCP-079&#039;s Containment Area]] (380 - 450 Rounds)&lt;br /&gt;
****[[Weapon Locker Type 21]] (40 - {{#expr:(80*3)+160}} Rounds Total)&lt;br /&gt;
*****Small Cabinets (40-80 Rounds) [Per Cabinet (3 Max)]&lt;br /&gt;
*****One will always spawn at either [[Heavy_Containment_Zone#SCP-049&#039;s &amp;amp; SCP-173&#039;s Containment Area|SCP-049&#039;s Armory]] or in the [[Heavy_Containment_Zone#Alpha Warhead Silo|Nuke Room Armory]]. &lt;br /&gt;
*****Both HCZ-EZ Checkpoints will always have one Weapon Locker Type 21 each. Both will always have one chamber with 40-80 Rounds of 5.56mm each. So together, they have {{#expr:40*2}}-{{#expr:80*2}} Rounds Total.&lt;br /&gt;
**Military Classes&lt;br /&gt;
***40 Rounds on [[Mobile Task Force|MTF Private]]&lt;br /&gt;
***120 Rounds on MTF Specialists and Sergeants&lt;br /&gt;
***160 Rounds on MTF Captain&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*7.62x39mm&lt;br /&gt;
**Military Classes&lt;br /&gt;
***120 Rounds on [[Chaos Insurgent|Chaos Riflemen]] and Conscripts&lt;br /&gt;
***200 Rounds on Chaos Rrepressors&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*12/70 Buckshot&lt;br /&gt;
**Military Classes&lt;br /&gt;
***42 Rounds on [[Chaos Insurgent|Chaos Marauders]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*.44 Mag&lt;br /&gt;
**Military Classes&lt;br /&gt;
***24 Rounds on [[Chaos Insurgent|Chaos Marauders]]&lt;br /&gt;
&lt;br /&gt;
===Unique Ammo===&lt;br /&gt;
Both the [[Micro H.I.D.]] and [[3-X Particle Disruptor]] have their own unique &amp;quot;ammo&amp;quot; that unlike the other ammo types, are not actual items that can be picked up. Simply being a measurement for how much longer they can fire.&lt;br /&gt;
&lt;br /&gt;
The Micro H.I.D. uses a battery to charge itself, a dial on the Micro H.I.D. shows how much charge is left. The battery can be recharged by placing the Micro H.I.D. in SCP-914 on 1:1, Fine or Very fine.&lt;br /&gt;
*The weapon has an energy of &amp;quot;1&amp;quot;.&lt;br /&gt;
*The drain rate while charging up the device is a linear value that slowly increases over time until the weapon is primed. Afterwards the rate is constant.&lt;br /&gt;
*While firing, the drain rate increases to 0.13/s.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The 3-X Particle Disruptor uses SCP Fusion Ammo (SFA) along side a catalyst that creates a chain reaction when mixed. Allowing the weapon to fire a powerful beam five times before it malfunctions.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Renders=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=255px heights=175px&amp;gt;&lt;br /&gt;
9mm.png|9x19mm Drop Model&lt;br /&gt;
5.56mm.png|5.56x45mm Drop Model&lt;br /&gt;
7.62mm.png|7.62x36mm Drop Model&lt;br /&gt;
Buckshot.png|12/70 Buckshot Drop Model&lt;br /&gt;
44mag.png|.44 Mag Drop Model&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Legacy=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=255px heights=338px&amp;gt;&lt;br /&gt;
SFARender.png|Three containers of SCP Fusion Ammo&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Many firearms throughout the game&#039;s history have used different cartridges compared to their real life counterpart. These changes were made to not overwhelm players with too many cartridge types.&lt;br /&gt;
**The FSP-9 is based off the &#039;&#039;H&amp;amp;K MP7A1&#039;&#039;, which uses 4.6x30mm rounds instead of 9x19mm.&lt;br /&gt;
***Before the second weapon overhaul in [[Updates/11.0.0|v11.0.0]], the MP7 (former FSP-9 name) used 7.62mm rounds. This version of the firearm was still based off the &#039;&#039;H&amp;amp;K MP7A1&#039;&#039;.&lt;br /&gt;
**The Logicer is based off the &#039;&#039;H&amp;amp;K MG5&#039;&#039;, which use 7.62x51mm rounds instead 7.62x39mm rounds.&lt;br /&gt;
***Before the second weapon overhaul in v11.0.0, the Logicer was based off the &#039;&#039;Stoner 96 LMG&#039;&#039;, which uses 5.56mm rounds instead of 7.62mm rounds.&lt;br /&gt;
***This was also the case with the Logicer that existed before the first weapon overhaul in v6.0.0. This variant was inspired by the &#039;&#039;M249 Para&#039;&#039;, which uses 5.56mm rounds instead of 7.62mm rounds.&lt;br /&gt;
**The removed &#039;&#039;&#039;Project 90&#039;&#039;&#039; firearm used 9mm rounds instead of 5.7x28mm.&lt;br /&gt;
***The model for the Project 90&#039;s magazine had 5.7x28mm written on it.&lt;br /&gt;
**After the first weapon overhaul in v6.0.0, the MTF-E11-SR was based on the HK417, which uses 7.62mm rounds instead of 5.56mm rounds.&lt;br /&gt;
***The barrel of its model had &#039;&#039;7.62mmx51&#039;&#039; written on it, which itself is incorrect as it should be written as 7.62x51mm.&lt;br /&gt;
***The MTF-E11-SR later got a remodel in the v7.3.0 update that was based off both the HK416 and HK417. The HK416 uses 5.56mm rounds.&lt;br /&gt;
*Before the second weapon overhaul in v11.0.0, there were only three types of cartridges, 9mm, 5.56mm and 7.62mm.&lt;br /&gt;
**Before the first weapon overhaul in v6.0.0, the cartridges did not use their measurements and instead were called, &#039;&#039;&#039;Pistol Ammo Type (PAT&#039;&#039;&#039;), &#039;&#039;&#039;Rifle Ammo Type (RAT&#039;&#039;&#039;) and &#039;&#039;&#039;SCP Fusion Ammo (SFA)&#039;&#039;&#039;.&lt;br /&gt;
*Before v6.0.0, there was an item called the &#039;&#039;&#039;Ammo Box&#039;&#039;&#039; that when equipped, would display the amount of PAT, RAT and SFA ammo in reserves.&lt;br /&gt;
**In v6.0.0, it was replaced with the Weapon Manager Tablet, serving the same purpose with the addition of changing firearm attachments before its removal in v11.0.0.&lt;br /&gt;
**The inventory icon of the Ammo Box had 5.56mm written on it despite the cartridge type not being added to the game until after its removal.&lt;br /&gt;
*SFA was readded when the [[3-X Particle Disruptor]] was added to the game, though it was no longer an obtainable item.&lt;br /&gt;
*The numbers on ammo boxes are dynamic, meaning they will automatically update to the number of rounds currently in the box.&lt;br /&gt;
*Before Megapatch II (v9.0.0), Civilian classes would spawn with ammo.&lt;br /&gt;
**Class-D spawned with 15 rounds of 9mm, 5.56mm and 7.62mm each.&lt;br /&gt;
**Scientist spawned with 15 rounds of both 9mm and 7.62mm plus 20 rounds of 5.56mm.&lt;br /&gt;
*Before Parabellum (v11.0.0), the amount of reserve ammo military classes had upon spawn was always the same due to no magazine attachments existing. They were the following:&lt;br /&gt;
**Facility Guards spawned with 0 rounds of both 9mm and 5.56mm plus 35 rounds of 7.62mm.&lt;br /&gt;
**MTF Privates spawned with 100 rounds of 9mm, 40 rounds of 5.56mm and 0 rounds of 7.62mm.&lt;br /&gt;
**MTF Specialists spawned with 20 rounds of 9mm, 120 rounds of 5.56mm and 20 rounds of 7.62mm.&lt;br /&gt;
**MTF Sergeants spawned with 50 rounds of 9mm, 80 rounds of 5.56mm and 0 rounds of 7.62mm.&lt;br /&gt;
**MTF Captains spawned with 0 rounds of 9mm, 100 rounds of 5.56mm and 120 rounds of 7.62mm.&lt;br /&gt;
**Chaos Insurgents spawned with 20 rounds of 9mm, 0 rounds of 5.56mm and 200 rounds of 7.62mm.&lt;br /&gt;
***Chaos subclasses did not exist before v11.0.0, as there was only one type of Chaos.&lt;br /&gt;
*Before Armor was added in the Parabellum Update (v11.0.0), ammo limits were based on the player&#039;s class.&lt;br /&gt;
**Class-D and Scientist could hold a maximum of 50 rounds of 9mm, 80 rounds of 5.56mm, and 70 rounds for 7.62mm.&lt;br /&gt;
**Facility Guards and all types of MTF could hold a maximum of 200 rounds of 9mm, 160 rounds of 5.56mm and 100 rounds of 7.62mm.&lt;br /&gt;
**Chaos Insurgents could hold a maximum of 100 rounds of 9mm, 80 rounds of 5.56mm and 200 rounds of 7.62mm.&lt;/div&gt;</summary>
		<author><name>Lunatyx</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Ammunition&amp;diff=13473</id>
		<title>Ammunition</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Ammunition&amp;diff=13473"/>
		<updated>2023-08-29T12:25:39Z</updated>

		<summary type="html">&lt;p&gt;Lunatyx: /* Trivia */ improvements&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ammo Infobox&lt;br /&gt;
|image = AmmoAnimated.png&lt;br /&gt;
|size= 300&lt;br /&gt;
|type = Resource&lt;br /&gt;
|spawn = Throughout Site-02&amp;lt;br&amp;gt;Military Classes&lt;br /&gt;
|manufactor = Site-02 (5.56x45mm)&amp;lt;br&amp;gt;Bordelli (7.62x39mm)&amp;lt;br&amp;gt;Monolith Armaments (.44 Mag)&lt;br /&gt;
|ID = 19 = 12/70 Buckshot&amp;lt;br&amp;gt;22 = 5.56x45mm&amp;lt;br&amp;gt;27 = .44 Mag&amp;lt;br&amp;gt;28 = 7.62x39mm&amp;lt;br&amp;gt;29 = 9x19mm&lt;br /&gt;
|weight = true&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Ammunition&#039;&#039;&#039; is a resouce type of [[Items|Item]] found in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. They are used for the various [[Weapons|Firearms]] found ingame.&lt;br /&gt;
__TOC__&lt;br /&gt;
==In Game==&lt;br /&gt;
There are two main groups of ammo in game, &amp;lt;font color=#0248f7&amp;gt;Foundation Ammo&amp;lt;/font&amp;gt;, which only works with Foundation Firearms, and &amp;lt;font color=#096e11&amp;gt;Chaos Insurgency Ammo&amp;lt;/font&amp;gt;, which only works with Chaos Insurgency Firearms. &lt;br /&gt;
&lt;br /&gt;
Below are the fives types of cartridges found in game:&lt;br /&gt;
*[[File:Icon9x19mm.png|35px|middle]] &amp;lt;font color=#0248f7&amp;gt;9x19mm&amp;lt;/font&amp;gt; &lt;br /&gt;
**The following weapons use 9x19mm: [[COM-15]], [[COM-18]], [[Crossvec]] and [[FSP-9]]&lt;br /&gt;
**There is a 50% 9x19mm will be deleted in the Pocket Dimension.&lt;br /&gt;
**Players killed with 9x19mm will have a 0.7 force multiplier applied to their ragdoll. Causing the ragdoll to fly a shorter distance than normal.&lt;br /&gt;
*[[File:Icon556x45.png|35px|middle]] &amp;lt;font color=#0248f7&amp;gt;5.56x45mm&amp;lt;/font&amp;gt;&lt;br /&gt;
**5.56x45mm is exclusively used by the [[MTF-E11-SR]]&lt;br /&gt;
**There is a 50% 5.56x45mm will be deleted in the Pocket Dimension.&lt;br /&gt;
*[[File:Icon762x39.png|35px|middle]] &amp;lt;font color=#096e11&amp;gt;7.62x39mm&amp;lt;/font&amp;gt;&lt;br /&gt;
**The following weapons use 7.62x39mm: [[AK]] and [[Logicer]]&lt;br /&gt;
**There is a 30% 7.62x39mm will be deleted in the Pocket Dimension.&lt;br /&gt;
*[[File:Icon12ga.png|35px|middle]] &amp;lt;font color=#096e11&amp;gt;12/70 Buckshot&amp;lt;/font&amp;gt;&lt;br /&gt;
**12/70 Buckshot is exclusively used by the [[Shotgun]]&lt;br /&gt;
**There is a 30% 12/70 Buckshot will be deleted in the Pocket Dimension.&lt;br /&gt;
**Players killed with 12/70 Buckshot will have a 1.9 force multiplier applied to their ragdoll. Causing the ragdoll to fly further than normal.&lt;br /&gt;
*[[File:Icon44cal.png|35px]] &amp;lt;font color=#096e11&amp;gt;.44 Mag&amp;lt;/font&amp;gt;&lt;br /&gt;
**.44 Mag is exclusively used by the [[.44 Revolver]]&lt;br /&gt;
**There is a 30% .44 Mag will be deleted in the Pocket Dimension.&lt;br /&gt;
**Players killed with .44 Mag will have a 1.2 force multiplier applied to their ragdoll. Causing the ragdoll to fly further than normal.&lt;br /&gt;
===Chambering===&lt;br /&gt;
Certain firearms have a special property where they can store one (or two) extra bullet(s) over their max capacity, allowing the player to fire one (or two) more shot(s) before reloading. This is performed by reloading the weapon when it has a full magazine. This only works with firearms where its chamber can store a bullet separately from its magazine. These firearms also have another unique property where the player can interrupt the unreload animation before the chambered bullet is pulled out. This leaves the firearm with no magazine and one bullet in the chamber, allowing it to fire one time (or twice) without a magazine. &lt;br /&gt;
&lt;br /&gt;
The following firearms have this property:&lt;br /&gt;
*[[AK]]&lt;br /&gt;
*[[COM-15]]&lt;br /&gt;
*[[COM-18]]&lt;br /&gt;
*[[Crossvec]]&lt;br /&gt;
*[[FSP-9]]&lt;br /&gt;
*[[MTF-E11-SR]]&lt;br /&gt;
*[[Shotgun]] (can store two extra bullets)&lt;br /&gt;
&lt;br /&gt;
===Ammo Limits===&lt;br /&gt;
{{Main|Inventory Mechanics}}&lt;br /&gt;
Players can only carry a limited amount of ammo at a time, based on the [[Armor (Disambiguation)|Armor]] they are wearing. Ammo currently stored inside a firearm does not count towards this limit.&lt;br /&gt;
&lt;br /&gt;
The default Ammo Limit for players without Armor:&lt;br /&gt;
{{NoArmorAmmo}}&lt;br /&gt;
&lt;br /&gt;
Ammo Limit for [[Light Armor]]:&lt;br /&gt;
{{LightArmorAmmo}}&lt;br /&gt;
&lt;br /&gt;
Ammo Limit for [[Combat Armor]]:&lt;br /&gt;
{{CombatArmorAmmo}}&lt;br /&gt;
&lt;br /&gt;
Ammo Limit for [[Heavy Armor]]:&lt;br /&gt;
{{HeavyArmorAmmo}}&lt;br /&gt;
&lt;br /&gt;
===Bullet Types===&lt;br /&gt;
Certain firearms have attachments that allow them to change the bullet type (not cartridge type) they fire. The bullet types will automatically change to fit the weapon&#039;s attachments, meaning one can unload an AP MTF-E11-SR, and place that ammo into their FMJ MTF-E11-SR.&amp;lt;br&amp;gt;&lt;br /&gt;
There are three types of bullets in game:&lt;br /&gt;
*&#039;&#039;&#039;Full Metal Jacket (FMJ)&#039;&#039;&#039; - The default bullet type for most firearms. Has average damage and penetration, making it effective in any situation.&lt;br /&gt;
**Firearms with FMJ:&lt;br /&gt;
***.44 Revolver (Default)&lt;br /&gt;
***FSP-9 (Only option)&lt;br /&gt;
***MTF-E11-SR (Default)&lt;br /&gt;
***Logicer (Only option)&lt;br /&gt;
***Shotgun (Only option)&lt;br /&gt;
*&#039;&#039;&#039;Armor Piercing (AP)&#039;&#039;&#039; - Gives the firearm high penetration, making it effective in situations against heavily armored targets. They do not affect the base damage value if the firearm uses FMJ as its default. AP Mags often come in small sizes. [[Artificial HP]] and [[Hume Shield]] do not have any bullet resistance, meaning AP Bullets are NOT more effective against them.&lt;br /&gt;
**Firearms with AP:&lt;br /&gt;
***.44 Revolver (Attachment)&lt;br /&gt;
***AK (Default)&lt;br /&gt;
***COM-18 (Default)&lt;br /&gt;
***Crossvec (Attachment)&lt;br /&gt;
***MTF-E11-SR (Attachment)&lt;br /&gt;
*&#039;&#039;&#039;Jacketed Hollow-Point (JHP)&#039;&#039;&#039; - Gives the firearm high damage at the cost of low penetration, making it effective against most SCPs and targets without armor.&lt;br /&gt;
**Firearms with JHP:&lt;br /&gt;
***AK (Attachment)&lt;br /&gt;
***COM-15 (Only Option)&lt;br /&gt;
***COM-18 (Attachment)&lt;br /&gt;
***Crossvec (Default)&lt;br /&gt;
***MTF-E11-SR (Attachment)&lt;br /&gt;
&lt;br /&gt;
===Spawning===&lt;br /&gt;
&amp;lt;font color=#0248f7&amp;gt;Foundation Ammo&amp;lt;/font&amp;gt; spawns naturally around Site-02 and on Foundation Military Classes. &amp;lt;font color=#096e11&amp;gt;Chaos Insurgency Ammo&amp;lt;/font&amp;gt; does not spawn naturally around Site-02 and can only be acquired via [[SCP-914]] or collecting it off the ground when dropped by Chaos Insurgents. Holding down the Reload Key allows players to unload a firearm.&amp;lt;br&amp;gt;&lt;br /&gt;
Military Classes will always spawn with the same amount of bullets no matter what magazine attachment their firearm uses. For example, MTF Sergeants spawns with 120 rounds of 5.56x45mm bullets, and by default, the MTF-E11-SR uses a 40 FMJ Mag. Upon spawn, 40 rounds are removed from the pool of 120 and placed into the firearm, leaving the remaining 80 rounds in reserve. If the MTF Sergeants were to instead spawn with the 65 FMJ Drum Mag, then the game will remove 65 rounds from the 120 pool to fill the MTF-E11-SR, leaving only 55 rounds in reserve. Civilian Classes do not spawn with any ammo.&amp;lt;br&amp;gt;&lt;br /&gt;
The list is all the following places where ammo can be acquired besides crafting in SCP-914:&lt;br /&gt;
*9x19mm &lt;br /&gt;
**Site-02 (702 - 1395 Rounds Total)&lt;br /&gt;
***[[Light Containment Zone]] ({{#expr:270+12}} - {{#expr:302+16}} Total)&lt;br /&gt;
****[[Light Containment Zone#LCZ Armory - ##00|LCZ Armory]] ({{#expr:150+30+30+60}} - {{#expr:150+42+30+80}} Rounds Total)&lt;br /&gt;
*****150 Rounds on the tables&lt;br /&gt;
*****30 Rounds inside FSP-9&lt;br /&gt;
*****30-42 Rounds inside both COM-18s&lt;br /&gt;
*****60 - 80 Rounds inside both Crossvecs (based on spawning attachment mag)&lt;br /&gt;
****12 or 16 Rounds inside the COM-15 that spawns in one of the following places:&lt;br /&gt;
*****[[Light Containment Zone#Water Closet - WC00|Water Closet]] (in the men&#039;s or women&#039;s section)&lt;br /&gt;
*****[[Light Containment Zone#Glass Room - GR18|Glass Room]] (inside the glass cage, or on the shelf)&lt;br /&gt;
*****[[Light Containment Zone#Test Chamber 1 - TC01|Test Chamber 1]] (inside the control room; requires a Keycard to access)&lt;br /&gt;
*****[[Light Containment Zone#SCP-173&#039;s Containment Chamber - PT00|SCP-173&#039;s Containment Chamber]] (in the side room)&lt;br /&gt;
***[[Heavy Containment Zone]] ({{#expr:105+225+90}} - {{#expr:105+231+741}} Rounds Total)&lt;br /&gt;
****[[Heavy Containment Zone#Ammunition Armory|Ammunition Armory]] ({{#expr:15+210}} - {{#expr:21+210}} Rounds Total)&lt;br /&gt;
*****210 Rounds on the Table&lt;br /&gt;
*****15-21 Rounds inside the COM-18&lt;br /&gt;
****[[Heavy Containment Zone#SCP-079&#039;s Containment Area|SCP-079&#039;s Containment Area]] (105 Rounds)&lt;br /&gt;
****[[Weapon Locker Type 21]] (90 - {{#expr:(60*3)+21+540}} Rounds Total)&lt;br /&gt;
*****Small Cabinets (15-60 Rounds) [Per Cabinet (3 Max)]&lt;br /&gt;
*****COM-18 (15-21 Rounds) [Only once in Large Cabinet]&lt;br /&gt;
*****One will always spawn at either [[Heavy_Containment_Zone#SCP-049&#039;s &amp;amp; SCP-173&#039;s Containment Area|SCP-049&#039;s Armory]] or in the [[Heavy_Containment_Zone#Alpha Warhead Silo|Nuke Room Armory]].&lt;br /&gt;
*****Both HCZ-EZ Checkpoints will always have one Weapon Locker Type 21 each. Both will always have three chambers with 15-90 Rounds of 9x19mm each. So together, they have {{#expr:(15*3)*2}}-{{#expr:(90*3)*2}} Rounds Total.&lt;br /&gt;
**Military Classes&lt;br /&gt;
***60 Rounds on [[Facility Guard]]&lt;br /&gt;
***120 Rounds on [[Mobile Task Force|MTF Private]]&lt;br /&gt;
***40 Rounds on MTF Specialist, Sergeant and Captain&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*5.56x45mm&lt;br /&gt;
**Site-02 ({{#expr:120+570+40}} - {{#expr:120+675+400}} Rounds Total)&lt;br /&gt;
***[[Heavy Containment Zone]] ({{#expr:120+570+40}} - {{#expr:120+675+400}} Rounds Total)&lt;br /&gt;
****[[Heavy Containment Zone#Ammunition Armory|Ammunition Armory]] (120 Rounds)&lt;br /&gt;
****[[MTF-E11-SR Rack]] ({{#expr:190+380}} - {{#expr:225+450}} Rounds Total)&lt;br /&gt;
*****160 Rounds (Outside MTF-E11-SR) &lt;br /&gt;
*****30-65 Rounds (Inside the MTF-E11-SR)&lt;br /&gt;
*****One will always spawn at either [[Heavy_Containment_Zone#SCP-049&#039;s &amp;amp; SCP-173&#039;s Containment Area|SCP-049&#039;s Armory]] or in the [[Heavy_Containment_Zone#Alpha Warhead Silo|Nuke Room Armory]]. (190 - 225 Rounds)&lt;br /&gt;
*****Two will always spawn in [[Heavy Containment Zone#SCP-079&#039;s Containment Area|SCP-079&#039;s Containment Area]] (380 - 450 Rounds)&lt;br /&gt;
****[[Weapon Locker Type 21]] (40 - {{#expr:(80*3)+160}} Rounds Total)&lt;br /&gt;
*****Small Cabinets (40-80 Rounds) [Per Cabinet (3 Max)]&lt;br /&gt;
*****One will always spawn at either [[Heavy_Containment_Zone#SCP-049&#039;s &amp;amp; SCP-173&#039;s Containment Area|SCP-049&#039;s Armory]] or in the [[Heavy_Containment_Zone#Alpha Warhead Silo|Nuke Room Armory]]. &lt;br /&gt;
*****Both HCZ-EZ Checkpoints will always have one Weapon Locker Type 21 each. Both will always have one chamber with 40-80 Rounds of 5.56mm each. So together, they have {{#expr:40*2}}-{{#expr:80*2}} Rounds Total.&lt;br /&gt;
**Military Classes&lt;br /&gt;
***40 Rounds on [[Mobile Task Force|MTF Private]]&lt;br /&gt;
***120 Rounds on MTF Specialists and Sergeants&lt;br /&gt;
***160 Rounds on MTF Captain&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*7.62x39mm&lt;br /&gt;
**Military Classes&lt;br /&gt;
***120 Rounds on [[Chaos Insurgent|Chaos Riflemen]] and Conscripts&lt;br /&gt;
***200 Rounds on Chaos Rrepressors&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*12/70 Buckshot&lt;br /&gt;
**Military Classes&lt;br /&gt;
***42 Rounds on [[Chaos Insurgent|Chaos Marauders]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*.44 Mag&lt;br /&gt;
**Military Classes&lt;br /&gt;
***24 Rounds on [[Chaos Insurgent|Chaos Marauders]]&lt;br /&gt;
&lt;br /&gt;
===Unique Ammo===&lt;br /&gt;
Both the [[Micro H.I.D.]] and [[3-X Particle Disruptor]] have their own unique &amp;quot;ammo&amp;quot; that unlike the other ammo types, are not actual items that can be picked up. Simply being a measurement for how much longer they can fire.&lt;br /&gt;
&lt;br /&gt;
The Micro H.I.D. uses a battery to charge itself, a dial on the Micro H.I.D. shows how much charge is left. The battery can be recharged by placing the Micro H.I.D. in SCP-914 on 1:1, Fine or Very fine.&lt;br /&gt;
*The weapon has an energy of &amp;quot;1&amp;quot;.&lt;br /&gt;
*The drain rate while charging up the device is a linear value that slowly increases over time until the weapon is primed. Afterwards the rate is constant.&lt;br /&gt;
*While firing, the drain rate increases to 0.13/s.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The 3-X Particle Disruptor uses SCP Fusion Ammo (SFA) along side a catalyst that creates a chain reaction when mixed. Allowing the weapon to fire a powerful beam five times before it malfunctions.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Renders=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=255px heights=175px&amp;gt;&lt;br /&gt;
9mm.png|9x19mm Drop Model&lt;br /&gt;
5.56mm.png|5.56x45mm Drop Model&lt;br /&gt;
7.62mm.png|7.62x36mm Drop Model&lt;br /&gt;
Buckshot.png|12/70 Buckshot Drop Model&lt;br /&gt;
44mag.png|.44 Mag Drop Model&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Legacy=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=255px heights=338px&amp;gt;&lt;br /&gt;
SFARender.png|Three containers of SCP Fusion Ammo&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Many firearms throughout the game&#039;s history have used different cartridges compared to their real life counterpart. These changes were made to not overwhelm players with too many cartridge types.&lt;br /&gt;
**The FSP-9 is based off the &#039;&#039;H&amp;amp;K MP7A1&#039;&#039;, which uses 4.6x30mm rounds instead of 9x19mm.&lt;br /&gt;
***Before the second weapon overhaul in [[Updates/11.0.0|v11.0.0]], the MP7 (former FSP-9 name) used 7.62mm rounds. This version of the firearm was still based off the &#039;&#039;H&amp;amp;K MP7A1&#039;&#039;.&lt;br /&gt;
**The Logicer is based off the &#039;&#039;H&amp;amp;K MG5&#039;&#039;, which use 7.62x51mm rounds instead 7.62x39mm rounds.&lt;br /&gt;
***Before the second weapon overhaul in v11.0.0, the Logicer was based off the &#039;&#039;Stoner 96 LMG&#039;&#039;, which uses 5.56mm rounds instead of 7.62mm rounds.&lt;br /&gt;
***This was also the case with the Logicer that existed before the first weapon overhaul in v6.0.0. This variant was inspired by the &#039;&#039;M249 Para&#039;&#039;, which uses 5.56mm rounds instead of 7.62mm rounds.&lt;br /&gt;
**The removed &#039;&#039;&#039;Project 90&#039;&#039;&#039; firearm used 9mm rounds instead of 5.7x28mm.&lt;br /&gt;
***The model for the Project 90&#039;s magazine had 5.7x28mm written on it.&lt;br /&gt;
**After the first weapon overhaul in v6.0.0, the MTF-E11-SR was based on the HK417, which uses 7.62mm rounds instead of 5.56mm rounds.&lt;br /&gt;
***The barrel of its model had &#039;&#039;7.62mmx51&#039;&#039; written on it, which itself is incorrect as it should be written as 7.62x51mm.&lt;br /&gt;
***The MTF-E11-SR later got a remodel in the v7.3.0 update that was based off both the HK416 and HK417. The HK416 uses 5.56mm rounds.&lt;br /&gt;
*Before the second weapon overhaul in v11.0.0, there were only three types of cartridges, 9mm, 5.56mm and 7.62mm.&lt;br /&gt;
**Before the first weapon overhaul in v6.0.0, the cartridges did not use their measurements and instead were called, &#039;&#039;&#039;Pistol Ammo Type (PAT&#039;&#039;&#039;), &#039;&#039;&#039;Rifle Ammo Type (RAT&#039;&#039;&#039;) and &#039;&#039;&#039;SCP Fusion Ammo (SFA)&#039;&#039;&#039;.&lt;br /&gt;
*Before v6.0.0, there was an item called the &#039;&#039;&#039;Ammo Box&#039;&#039;&#039; that when equipped, would display the amount of PAT, RAT and SFA ammo in reserves.&lt;br /&gt;
**In v6.0.0, it was replaced with the Weapon Manager Tablet, serving the same purpose with the addition of changing firearm attachments before its removal in v11.0.0.&lt;br /&gt;
**The inventory icon of the Ammo Box had 5.56mm written on it despite the cartridge type not being added to the game until after its removal.&lt;br /&gt;
*SFA was readded when the [[3-X Particle Disruptor]] was added to the game, though it was no longer an obtainable item.&lt;br /&gt;
*The numbers on ammo boxes are dynamic, meaning they will automatically update to the number of rounds currently in the box.&lt;br /&gt;
*Before Megapatch II (v9.0.0), Civilian classes would spawn with ammo.&lt;br /&gt;
**Class-D spawned with 15 rounds of 9mm, 5.56mm and 7.62mm each.&lt;br /&gt;
**Scientist spawned with 15 rounds of both 9mm and 7.62mm plus 20 rounds of 5.56mm.&lt;br /&gt;
*Before Parabellum (v11.0.0), the amount of reserve ammo military classes had upon spawn was always the same due to no magazine attachments existing. They were the following:&lt;br /&gt;
**Facility Guards spawned with 0 rounds of both 9mm and 5.56mm plus 35 rounds of 7.62mm.&lt;br /&gt;
**MTF Privates spawned with 100 rounds of 9mm, 40 rounds of 5.56mm and 0 rounds of 7.62mm.&lt;br /&gt;
**MTF Specialists spawned with 20 rounds of 9mm, 120 rounds of 5.56mm and 20 rounds of 7.62mm.&lt;br /&gt;
**MTF Sergeants spawned with 50 rounds of 9mm, 80 rounds of 5.56mm and 0 rounds of 7.62mm.&lt;br /&gt;
**MTF Captains spawned with 0 rounds of 9mm, 100 rounds of 5.56mm and 120 rounds of 7.62mm.&lt;br /&gt;
**Chaos Insurgents spawned with 20 rounds of 9mm, 0 rounds of 5.56mm and 200 rounds of 7.62mm.&lt;br /&gt;
***Chaos subclasses did not exist before v11.0.0, as there was only one type of Chaos.&lt;br /&gt;
*Before Armor was added in the Parabellum Update (v11.0.0), ammo limits were based on the player&#039;s class.&lt;br /&gt;
**Class-D and Scientist could hold a maximum of 50 rounds of 9mm, 80 rounds of 5.56mm, and 70 rounds for 7.62mm.&lt;br /&gt;
**Facility Guards and all types of MTF could hold a maximum of 200 rounds of 9mm, 160 rounds of 5.56mm and 100 rounds of 7.62mm.&lt;br /&gt;
**Chaos Insurgents could hold a maximum of: 100 rounds of 9mm, 80 rounds of 5.56mm and 200 rounds of 7.62mm.&lt;/div&gt;</summary>
		<author><name>Lunatyx</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=AK&amp;diff=13468</id>
		<title>AK</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=AK&amp;diff=13468"/>
		<updated>2023-08-28T14:45:50Z</updated>

		<summary type="html">&lt;p&gt;Lunatyx: /* Trivia */ minor improvements grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon infobox 3&lt;br /&gt;
|type = Rifle&lt;br /&gt;
|image = NewAKIcon.png&lt;br /&gt;
|caption = &lt;br /&gt;
|caliber = 7.62x39mm&lt;br /&gt;
|ammo = 30 (+1)&lt;br /&gt;
|weight = 3.9&lt;br /&gt;
|length2 = 96&lt;br /&gt;
|fire_rate = 498&lt;br /&gt;
|draw_time = 0.54&lt;br /&gt;
|draw_timeChamber = 1.39&lt;br /&gt;
|reloadTime = 3&lt;br /&gt;
|reloadTimeFull = 3.45&lt;br /&gt;
|speed = 1&lt;br /&gt;
|stamina = 2&lt;br /&gt;
&amp;lt;!--- Values are taken from the Weapon Summary Menu --&amp;gt;&lt;br /&gt;
|bullet_accuracy = 0.07&lt;br /&gt;
|ads_accuracy = 0.08&lt;br /&gt;
|hip_accuracy = 2.5&lt;br /&gt;
|running_accuracy = 7.4&lt;br /&gt;
|damage_falloff = 100&lt;br /&gt;
|barrel_attachments = 5&lt;br /&gt;
|sight_attachments = 4&lt;br /&gt;
|bottom_attachments = 4&lt;br /&gt;
|stock_attachments = 3&lt;br /&gt;
|spawn_class = [[Chaos Insurgent#Chaos Conscript|Chaos Conscripts]] &amp;lt;br&amp;gt; [[Chaos Insurgent#Chaos Riflemen|Chaos Riflemen]] &lt;br /&gt;
|inspired = Various AK Rifles&lt;br /&gt;
|manufactor= [[Lore/Manufacturers#Gunex|Gunex]] (Various Attachments)&lt;br /&gt;
|ID = 40&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;AK&#039;&#039;&#039; is a type of [[Weapons|Firearm]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. It is a custom made firearm that acts as the [[Chaos Insurgent|Chaos Insurgency&#039;s]] version of the [[MTF-E11-SR]]. &lt;br /&gt;
__TOC__&lt;br /&gt;
=Operational Guide=&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex:auto; flex-direction:row; flex-basis:min-content; min-width:60%&amp;quot;&amp;gt;&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
The AK boasts very high damage and penetration, but suffers from a low firerate, low hipfire accuracy, high weight, and high recoil. As such, the AK is usually most effective when aiming down sights at close/medium range. However, attachments such as the Laser or No Stock can make it more effective at close range, while others such as the Heavy Stock or Extended Barrel can improve its long range ability.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The AK&#039;s rounds are fairly limited as only Chaos Riflemen, Repressors, and Conscripts spawn with them, and they cannot be found naturally throughout [[Site-02]]. Therefore, the only way to gain more AK rounds is to pick them up from deceased Chaos Insurgents, or using [[SCP-914]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The AK has only 2 possible spawn locations:&lt;br /&gt;
* [[Chaos Insurgent#Chaos Conscript|Chaos Conscripts]], and [[Chaos Insurgent#Chaos Riflemen|Chaos Riflemen]] (Will always spawn with a AK)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Due to being a closed bolt firearm, the AK bolt will be locked into an open position once it runs out of ammo, which causes the reload animation to be slightly longer. The bolt will only lock to an open position if the AK currently has a magazine in it. If the magazine was removed from the AK but the bullet in the chamber was not, firing this bullet will not cause the bolt to lock to an open position. Though, reloading in this state will still cause the reload animation to be longer than normal as the player now has to rechamber the AK.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Holding down the {{key Press|E}} key on a player with the firearm equipped will [[Inventory Mechanics#Disarming|disarm]] the player.&lt;br /&gt;
&lt;br /&gt;
==Attachments==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Sight=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:IronSights_AK.png|50px|center]]&#039;&#039;Iron Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1.3x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:HoloAttachment.png|65px|center]]&#039;&#039;Holographic Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;  Equip time &amp;lt;font color= #ea2107&amp;gt; +0.03s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;  Weight &amp;lt;font color= #ea2107&amp;gt; +13% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:AmmoCounter_AK.png|65px|center]]&#039;&#039;Ammo Counter Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1.1x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; &amp;lt;font color= #05e814&amp;gt;Ammo Counter &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:Scope_AK.png|120px|center]]&#039;&#039;Telescopic Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;5.375x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Aiming Accuracy &amp;lt;font color= #05e814&amp;gt;+43%&amp;lt;/font&amp;gt;  &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt;+0.06s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Aiming Speed &amp;lt;font color= #ea2107&amp;gt;-25% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt;+28% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Barrel=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:DefaultBarrel_AK.png|65px|center]]&#039;&#039;Standard Barrel&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:HeavyBarrel_AK.png|120px|center]]&#039;&#039;Extended Barrel&#039;&#039;&lt;br /&gt;
| Penetration &amp;lt;font color= #05e814&amp;gt; +10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Bullet Accuracy &amp;lt;font color= #05e814&amp;gt; +25% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Damage &amp;lt;font color= #05e814&amp;gt; +5% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.18s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Hip-Firing Accuracy &amp;lt;font color= #ea2107&amp;gt;-5% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt;+20% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt;+22% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:Suppressor_AK.png|90px|center]]&#039;&#039;Suppressor&#039;&#039;&lt;br /&gt;
| Gunshot Loudness &amp;lt;font color= #05e814&amp;gt; -65% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Bullet Accuracy &amp;lt;font color= #05e814&amp;gt; +18% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;  &amp;lt;font color= #05e814&amp;gt; Flash Suppression &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.1s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt;+17% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt;+14% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:MuzzleBrake_AK.png|80px|center]]&#039;&#039;Muzzle Brake&#039;&#039;&lt;br /&gt;
| Recoil &amp;lt;font color= #05e814&amp;gt; -10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Gunshot Loudness &amp;lt;font color= #ea2107&amp;gt; +30% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.03s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt;+5% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt;+6% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:MuzzleBooster_AK.png|80px|center]]&#039;&#039;Muzzle Booster&#039;&#039;&lt;br /&gt;
| Fire Rate &amp;lt;font color= #05e814&amp;gt; +15% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Recoil &amp;lt;font color= #ea2107&amp;gt; +25% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Bullet Accuracy &amp;lt;font color= #ea2107&amp;gt; -17% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.03s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt;+8% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt;+9% &amp;lt;/font&amp;gt;  &lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Bottom=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:NoSiderail_AK.png|80px|center]]&#039;&#039;None&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:Foregrip_AK.png|25px|center]]&#039;&#039;Foregrip&#039;&#039;&lt;br /&gt;
|Recoil &amp;lt;font color= #05e814&amp;gt; -15% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Aiming Speed &amp;lt;font color= #ea2107&amp;gt; -15% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt;+6% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:Flashlight_AK.png|80px|center]]&#039;&#039;Flashlight&#039;&#039;&lt;br /&gt;
|&amp;lt;font color= #05e814&amp;gt; Light Source &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt;+13% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:Laser_AK.png|80px|center]]&#039;&#039;Laser&#039;&#039;&lt;br /&gt;
|Hip-Firing Accuracy &amp;lt;font color= #05e814&amp;gt; +82% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; &amp;lt;font color= #ea2107&amp;gt;Laser is visible to others &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt;+9% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Stock=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:LightStock 0.png|80px|center]]&#039;&#039;Standard Stock&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:WoodStock_AK.png|80px|center]]&#039;&#039;Heavy Stock&#039;&#039;&lt;br /&gt;
|Recoil When Aiming  &amp;lt;font color= #05e814&amp;gt; -35.7% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Aiming Accuracy &amp;lt;font color= #05e814&amp;gt; +82% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Hip-Firing Accuracy &amp;lt;font color= #ea2107&amp;gt; -9% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt;+8% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt;+31% &amp;lt;/font&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:NoStock_AK.png|10px|center]]&#039;&#039;No Stock&#039;&#039;&lt;br /&gt;
|Equip Time &amp;lt;font color= #05e814&amp;gt; -0.18s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Hip-Firing Accuracy &amp;lt;font color= #05e814&amp;gt; +25% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #05e814&amp;gt;-21% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #05e814&amp;gt;-8% &amp;lt;/font&amp;gt;  &amp;lt;br&amp;gt; Recoil &amp;lt;font color= #ea2107&amp;gt; +42.9% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; ADS Accuracy &amp;lt;font color= #ea2107&amp;gt; -90% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Magazine=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:BananaAP_AK.png|50px|center]]&#039;&#039;Banana AP Mag&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:BananaJHP_AK.png|50px|center]]&#039;&#039;Banana JHP Mag&#039;&#039;&lt;br /&gt;
|Damage &amp;lt;font color= #05e814&amp;gt; +30% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Penetration &amp;lt;font color= #ea2107&amp;gt; -65% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:DrumAP_AK.png|50px|center]]&#039;&#039;Drum AP Mag&#039;&#039;&lt;br /&gt;
|Magazine Capacity &amp;lt;font color= #05e814&amp;gt; +25 &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Reload Time &amp;lt;font color= #ea2107&amp;gt; +1.6 &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +62% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:DrumJHP_AK.png|50px|center]]&#039;&#039;Drum JHP Mag&#039;&#039;&lt;br /&gt;
|Magazine Capacity &amp;lt;font color= #05e814&amp;gt; +25 &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Damage &amp;lt;font color= #05e814&amp;gt; +30% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Reload Time &amp;lt;font color= #ea2107&amp;gt; +1.6 &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Penetration &amp;lt;font color= #ea2107&amp;gt; -65% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +62% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
AP Mag=&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Weapon::AKAP]]&lt;br /&gt;
[[Armor::+]]&lt;br /&gt;
[[Type::+]]&lt;br /&gt;
 |?name&lt;br /&gt;
 |?AK-1&lt;br /&gt;
 |?AK-2&lt;br /&gt;
 |?AK-3&lt;br /&gt;
 |?AK-4&lt;br /&gt;
 |?AK-5&lt;br /&gt;
 |?AK-6&lt;br /&gt;
 |?AK-7&lt;br /&gt;
 |?AK-8&lt;br /&gt;
 |?AK-9&lt;br /&gt;
 |introtemplate=2DamageHeader&lt;br /&gt;
 |template=2DamageBody&lt;br /&gt;
 |outrotemplate=Footer&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |link=none&lt;br /&gt;
 |sort=position&lt;br /&gt;
 |class=smwtable&lt;br /&gt;
}}&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
JHP Mag=&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Weapon::AKJHP]]&lt;br /&gt;
[[Armor::+]]&lt;br /&gt;
[[Type::+]]&lt;br /&gt;
 |?name&lt;br /&gt;
 |?AK-1&lt;br /&gt;
 |?AK-2&lt;br /&gt;
 |?AK-3&lt;br /&gt;
 |?AK-4&lt;br /&gt;
 |?AK-5&lt;br /&gt;
 |?AK-6&lt;br /&gt;
 |?AK-7&lt;br /&gt;
 |?AK-8&lt;br /&gt;
 |?AK-9&lt;br /&gt;
 |introtemplate=2DamageHeader&lt;br /&gt;
 |template=2DamageBody&lt;br /&gt;
 |outrotemplate=Footer&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |link=none&lt;br /&gt;
 |sort=position&lt;br /&gt;
 |class=smwtable&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
{{Achievements|check1=Firearm}}&lt;br /&gt;
&lt;br /&gt;
=Sounds=&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=AK Equip.mp3|title=Equip|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=AK Firing.mp3|title=Fire|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=AK Silencer.mp3|title=Silencer|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=AK Pickup.mp3|title=Pickup |description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Animations=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
AKequip.gif|&#039;&#039;&#039;Equip + Chamber Animation&#039;&#039;&#039;&lt;br /&gt;
AKinspect.gif|&#039;&#039;&#039;Inspect Animation&#039;&#039;&#039;&lt;br /&gt;
AKreload.gif|&#039;&#039;&#039;Reload Animation&#039;&#039;&#039;&lt;br /&gt;
AKreload2.gif|&#039;&#039;&#039;Reload Animation (from unload)&#039;&#039;&#039;&lt;br /&gt;
AKunload.gif|&#039;&#039;&#039;Unload Animation&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Renders=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
AK_Render_2.jpg|Official Render #1&lt;br /&gt;
AK_Render_4.jpg|Official Render #2&lt;br /&gt;
AK_Render_1.jpg|Official Render #3&lt;br /&gt;
AK_Render_3.jpg|Official Render #4&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[https://www.artstation.com/artwork/L3KAnR Click here for more renders]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*The AK is the only firearm to have not received an official 2.1k render.&lt;br /&gt;
**This is because, at the time, the AK model was not yet ready to be released to the public.&lt;br /&gt;
*For the majority of the 11.0.0 Patreon beta, the AK&#039;s model was a green colored reskin of the MTF-E11-SR.&lt;br /&gt;
*The AK in-game is said to be a custom-made firearm. It uses a lot of parts of various origin, from different original AKs to custom aftermarket parts.&lt;br /&gt;
**The furniture, handguard and stock, has no resemblance of sets used on AK-100 series or the AK-12 series; the default stock in particular is not folding, even though folding stocks had become a standard on Russian AK Rifles since the &#039;90s.&lt;br /&gt;
**The Muzzle Devices are faithful recreations of original Russian devices.&lt;br /&gt;
***Default Barrel is AKM&#039;s &amp;quot;sloped&amp;quot; Muzzle Brake; the actual barrel length suggests that the default configuration is close to the AK-104.&lt;br /&gt;
***Muzzle Brake is one used on various full-size AKs, mainly the AK-74 and AK-103.&lt;br /&gt;
***Muzzle Booster is one used on short-barrel AKs, mainly the AKS-74U and AK-104.&lt;br /&gt;
***Silencer is the PBS-1, used on most 7.62 AKs starting from the AKM.&lt;br /&gt;
**The Rear Iron Sights appears to be based off the AK-12&#039;s Aperture Sights.&lt;br /&gt;
**Despite there being a Soviet Dovetail mount on the side, the gun uses an adapter for Picatinny Rails.&lt;br /&gt;
***The Holographic Sight is a Russian PK120 sight, also known as 1P87 by the Russian GRAU military index system.&lt;br /&gt;
**The Dust Cover is one of the variants used on older AKs, presumably AKM or AK-103 and not on the AK-12.&lt;br /&gt;
**Magazine options are based on commercial American designs; the 30-round magazine is a one-to-one copy of the design from the now defunct TAPCO company, and the 55-round drums are based on the ones from ProMag industries.&lt;br /&gt;
**The receiver has markings saying &amp;quot;KEK-72B&amp;quot; in Latin letters on it, suggesting a possible third-party origin of the weapon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Items Navbox}}&amp;lt;noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lunatyx</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Mobile_Task_Force&amp;diff=13464</id>
		<title>Mobile Task Force</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Mobile_Task_Force&amp;diff=13464"/>
		<updated>2023-08-28T00:02:14Z</updated>

		<summary type="html">&lt;p&gt;Lunatyx: /* Trivia */ plural additions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Human Infobox&lt;br /&gt;
|name = Mobile Task Force&lt;br /&gt;
|MainImage = NTF (12.0)&lt;br /&gt;
|mainImageSize = 435px&lt;br /&gt;
|F1MenuArt = mpc-classes&lt;br /&gt;
|Health = 100&lt;br /&gt;
|humantype = military&lt;br /&gt;
|Spawn = [[Surface Zone]]&lt;br /&gt;
|Alies = [[Facility Guard|Facility Guards]] &amp;lt;br&amp;gt; [[Scientist|Scientists]]&lt;br /&gt;
|Enemies =  [[Chaos Insurgent|Chaos Insurgents]] &amp;lt;br&amp;gt; [[Class-D Personnel|Class-Ds]] &amp;lt;br&amp;gt; [[SCPs]]&lt;br /&gt;
|OtherInformation = Class IDs:&amp;lt;br&amp;gt; 4 (MTF Specialist) &amp;lt;br&amp;gt;11 (MTF Sergeant) &amp;lt;br&amp;gt; 12 (MTF Captain) &amp;lt;br&amp;gt;13 (MTF Private) &amp;lt;br&amp;gt; Class Colors:&amp;lt;br&amp;gt;{{Class Color|class=Private|displayhex=true}} (Private)&amp;lt;br&amp;gt;{{Class Color|class=Sergeant|displayhex=true}} (Specialist/Sergeant)&amp;lt;br&amp;gt;{{Class Color|class=Captain|displayhex=true}} (Captain) &amp;lt;br&amp;gt; Voice Actors: &amp;lt;br&amp;gt;Doggdemon (Megapatch II Trailer) &amp;lt;br&amp;gt; Bullish, Concrete, TinyyTonyy and scpWyatt (SCP-939 Teaser) &lt;br /&gt;
}}&lt;br /&gt;
{{quote&lt;br /&gt;
|quote =Attention all units, the D Class, ju-....just vanished?!&lt;br /&gt;
|speaker = Unnamed MTF Member in the &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://www.youtube.com/watch?v=dC7hWOo60a0&amp;amp;t=19s Megapatch II Trailer] &amp;lt;/span&amp;gt; before being killed.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Mobile Task Force Epsilon-11&#039;&#039;&#039; (&#039;&#039;&#039;Nine Tailed Fox&#039;&#039;&#039;) is a [[Humans|military class]] tasked with re-containing [[SCPs]] and rescuing any remaining [[Scientist|Scientists]] in [[Site-02]].&lt;br /&gt;
__TOC__&lt;br /&gt;
=Operational Guides=&lt;br /&gt;
===Class Operational Guide===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex:auto; flex-direction:row; flex-basis:min-content; min-width:60%&amp;quot;&amp;gt;&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Site-02 Lockdown Procedures — Rapid Response===&lt;br /&gt;
In the event of a Code: White/Gray breach.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- Priority A&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|Site-02 Lockdown Mobile Task Force}}&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;Footnotes&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Excerpt from the Executive Prevention Code:&amp;lt;br&amp;gt;&lt;br /&gt;
SC-4 — in the event of a major crisis, with a definite risk of a major compromise, protocol SC-4 may be utilized and grants authorization for the immediate termination of an SCP object by dedicated personnel.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;OPGuidebuttonDenied&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- Priority B&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;OPGuidebuttonDenied&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- Priority C&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;OPGuidebuttonDenied&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- Priority D&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;OPGuidebuttonDenied&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- Priority E&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
Following their spawn on [[Surface Zone|Surface]], [[C.A.S.S.I.E.]] will announce their arrival, while also mentioning the number of SCPs remaining in the facility; if there are no SCPs left alive, C.A.S.S.I.E. will announce that substantial threats to safety remain within the facility.&lt;br /&gt;
&lt;br /&gt;
MTF are tasked with re-containing/terminating escaped SCPs, while extracting any remaining Scientist to the Surface Zone.&lt;br /&gt;
&lt;br /&gt;
[[Class-D Personnel|Class-Ds]] can be dealt with in two different ways: terminated on sight, or arrested and then escorted out of Site-02. Arrests can be made by holding down the {{Key Press|E}} key with any gun equipped, and successfully escorting them requires taking them to the escape zone on the Surface. Doing so will turn the Class-D into a Nine Tailed Fox Private and grant three [[Respawn Tickets]] to the MTF Team. &lt;br /&gt;
&lt;br /&gt;
It should be noted that unlike [[Chaos Insurgent|Chaos]] killing Scientists, MTF will not be granted any tickets for the termination of Class-Ds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
===Spawning===&lt;br /&gt;
{{Related|Spawning_Mechanics#Respawning|Respawning}}&lt;br /&gt;
MTF do not spawn at the start of the round, instead acting as a possible class to for spectators to respawn as. By default, the time between respawns is at minimum 280 seconds and at max 350 seconds. When a respawn occurs, MTF will be chosen to respawn if they have more Respawn Tokens than the Chaos, in the event of a tie, MTF will respawn. For each player that respawned, one MTF Respawn Token is used up. By default, up to a max of 15 MTF can spawn. Server config can be edited to change respawn time and the max amount of players that can be respawned. The MTF Helicopter will arrive at Site-02 and land to show MTF is respawning.&lt;br /&gt;
&lt;br /&gt;
The MTF spawn in waves with at least one Captain and three Sergeants, with the rest of the wave being Privates. Each of these ranks spawn with different gear. MTF Specialists do not spawn during a respawn wave - instead, any Scientist that escapes while not disarmed will become an MTF Specialist. &amp;lt;br&amp;gt;The items and status a player has is determined by which MTF rank they are, with the higher ranks having higher-quality items. The hierarchy of MTF ranks is as follows, starting at the top: MTF Captain --&amp;gt; MTF Sergeant --&amp;gt; MTF Specialist --&amp;gt; MTF Private. Despite not being MTF, Facility Guards are still consider apart of the ranking system, being placed below MTF Private. &amp;lt;br&amp;gt;Looking at another player will display text that says if you are the same rank, can give them orders, or follow their orders. Orders are purely for roleplay and have no mechanical significance.&lt;br /&gt;
&lt;br /&gt;
[[File:Mtfhelicopter.gif|thumb|right|600px|MTF Helicopter Arriving]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
{{Achievements}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*During the Halloween Event, MTF were renamed to &amp;quot;Ghost Busters&amp;quot;. The &amp;quot;Spooky Scary Skeletons&amp;quot; song was also added to the announcement before giving the regular CASSIE announcement.&lt;br /&gt;
*The MTF ranks have gone through name changes over time:&lt;br /&gt;
**MTF Captains were originally called &amp;quot;MTF Commanders&amp;quot;.&lt;br /&gt;
**MTF Sergeants were originally called &amp;quot;MTF Lieutenants&amp;quot;.&lt;br /&gt;
**MTF Specialists were originally called &amp;quot;MTF Scientists&amp;quot;.&lt;br /&gt;
**MTF Privates were originally called &amp;quot;MTF Cadets&amp;quot;.&lt;br /&gt;
***Before Facility Guards were added, they were called &amp;quot;MTF Guards&amp;quot;.&lt;br /&gt;
*During the Parabellum Beta, MTF Specialists would spawn with an additional First Aid Kit and 40 rounds of 9x19mm. Making their loadout slightly unique compared to MTF Sergeants.&lt;br /&gt;
*Before Megapatch II, all MTF Ranks would spawn with a [[Flashbang Grenade]].&lt;br /&gt;
**Additionally before Megapatch II, the MTF Specialist was the only MTF Rank that spawned with a First Aid Kit. Which at the time was the only healing item in game.&lt;br /&gt;
*Despite being designated as Epsilon-11, the Site-02 Lockdown Procedure for the Scientist&#039;s Operational Guide refers to them as MTF-Iota-4.&lt;br /&gt;
{{Human Navbox}}&lt;/div&gt;</summary>
		<author><name>Lunatyx</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-079&amp;diff=13130</id>
		<title>SCP-079</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-079&amp;diff=13130"/>
		<updated>2023-07-18T15:21:25Z</updated>

		<summary type="html">&lt;p&gt;Lunatyx: /* Alpha Warhead Control */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP infobox&lt;br /&gt;
|image = RenderSCP-079.png&lt;br /&gt;
|F1MenuArt = SCPCAT 079&lt;br /&gt;
|image_size = 375px&lt;br /&gt;
|HP = 0 &lt;br /&gt;
|speed = &lt;br /&gt;
|ability = Control various systems around Site-02&lt;br /&gt;
|ID = 7&lt;br /&gt;
}}&lt;br /&gt;
{{quote&lt;br /&gt;
|quote = I have returned once more...&lt;br /&gt;
|speaker = SCP-079 in the&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://www.youtube.com/watch?v=JCVm3LvWKQ8&amp;amp;feature=youtu.be&amp;amp;t=53 &#039;&#039;teaser&#039;&#039;] &#039;&#039;announcing its return&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;SCP-079&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. &lt;br /&gt;
SCP-079 is a rapidly-evolving AI in a small computer that can control facility functions remotely. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-079 acts as a support class SCP with abilities primarily focused on assisting other SCPs. Despite this, a competent SCP-079 player can often be one of the most dangerous SCPs in-game.&amp;lt;br&amp;gt;&lt;br /&gt;
The chances of SCP-079 spawning is based on the amount of SCPs in a given round.&amp;lt;br&amp;gt;&lt;br /&gt;
The probability of SCP-079 spawning in a given round are as follows:&lt;br /&gt;
*Selected as the 1st SCP - 0%&lt;br /&gt;
*Selected as the 2nd SCP - 20%&lt;br /&gt;
*Selected as the 3rd SCP - 40%&lt;br /&gt;
*Selected as the 4th SCP - 60%&lt;br /&gt;
&lt;br /&gt;
SCP-079 and [[SCP-096]] can never spawn in the same round. &lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&amp;lt;br clear=left&amp;gt;&lt;br /&gt;
=Operational Guides=&lt;br /&gt;
===Class Operational Guide===&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
===Abilities Operational Guides===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision0&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [Interactable] — Door Controls (Level-1)&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-079 Door Controls}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision1&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [R] — Blackout (Level-2)&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-079 Blackout}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision2&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [F] — Lockdown (Level-3)&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-079 Lockdown}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision3&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision3&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [Map toggle] — Breach Scanner (Level-4)&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-079 Breach Scanner}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision4&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision4&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [Interactable] — Alpha Warhead Control Override (Level-5)&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-079 Alpha Warhead}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision5&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [Passive] — Virtually Indestructible&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-079 Virtually Indestructible}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision6&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision6&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- Miscellaneous&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-079 Miscellaneous}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
After booting up, SCP-079 will automatically be controlling the camera directly pointing at them in their chamber. With access to [[Locations|Site-02]]&#039;s security systems, SCP-079 is capable of&lt;br /&gt;
navigation and interacting with the systems around Site-02 for their own gain.&lt;br /&gt;
&lt;br /&gt;
The [[SCP-079#Cameras|security cameras]] around Site-02 serve as SCP-079&#039;s mode of navigation. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-079 displays a HUD unique to other classes in the game. The upper left of SCP-079&#039;s screen will display the room SCP-079 currently is in. The upper right will list current abilities that can be performed and their cost. The bottom left is a notification panel, notifying the player when the gain EXP, level up or when an [[Emergency Power Stations|Emergency Power Station]] is booting up. Finally, the bottom right is SCP-079&#039;s EXP and AP Bar. Showing how much EXP until level up and the current Access Power of SCP-079. Icons will appear on the HUD to show doors and cameras SCP-079 can interact with.&lt;br /&gt;
&lt;br /&gt;
SCP-079 can talk to other SCP players using {{Key Press|Q}}, regardless of the distance.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-079 can see people who are wearing [[SCP-268]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If [[SCP-2176]] is thrown into a room and SCP-079 was currently operating a camera in said room, they will become stunned for eight seconds, preventing them from using any of their abilities. Their AP bar will become completely drained after the effect ends. SCP-2176 thrown in the Surface Zone will also stun SCP-079 if they are operating any camera in the zone.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Re-containment==&lt;br /&gt;
[[File:079Attack.gif|300px|thumb|Warning that pops up when being attacked &#039;&#039;&#039;(Fairly flashy, click to view)&#039;&#039;&#039;]]&lt;br /&gt;
[[File:079AttackMap.gif|400px|thumb|The room pulsing effect]]&lt;br /&gt;
[[File:079Death.gif|300px|thumb|SCP-079&#039;s Death Animation &#039;&#039;&#039;(Fairly flashy, click to view)&#039;&#039;&#039;|link=File:079Death.gif]]&lt;br /&gt;
SCP-079 is invulnerable to all forms of conventional weaponry, including explosives, the [[Micro H.I.D.]], [[SCP-244]]&#039;s Fog and the [[3-X Particle Disruptor]].&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;white-space:normal; font-size:15px&amp;quot;&amp;gt;Instead, SCP-079 has a recontainment system that is performed by powering up three [[Emergency Power Stations]], also known as Generators, and then pushing a button inside SCP-079&#039;s containment chamber. Each Emergency Power Station requires a [[Keycard]] with {{HoverKeycard|Required Access1=AA2}} to unlock.&amp;lt;/div&amp;gt;&lt;br /&gt;
Afterwards, the lever can be flipped to start a countdown until the station is fully activated. SCP-079 will be given a warning when an Emergency Power Station is booting up.&lt;br /&gt;
Any player, besides SCP-079, can cancel the boot-up process by flipping the lever once more. While off, the timer will slowly tick back up.&lt;br /&gt;
Once a station is fully powered up it can no longer be disabled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After all three Emergency Power Stations are activated, an [[Overcharge]] of the Heavy Containment Zone will commence. This will forcefully disconnect SCP-079 from Site-02&#039;s systems and hard-resets the HCZ servers. The player controlling SCP-079 is then set to spectator as SCP-079 is successfully recontained. Due to the overcharge process simply disconnecting SCP-079 from the systems, they do not actually die from the process. The overcharge process will automatically happen if SCP-079 is the only SCP remaining. Any remaining instances of SCP-049-2 will not prevent the automatic start.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is impossible to access SCP-079&#039;s containment chamber until all three Emergency Power Stations are activated. It may still be useful to activate them if no SCP-079 spawned as SCP-079&#039;s containment chamber contains an armory full of loot.&lt;br /&gt;
&lt;br /&gt;
The [[Alpha Warhead]] will terminate SCP-079 if it successfully detonates.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SCP-079 can be killed via certain Status Effects, such as Severed Hands, if applied to them via Remote Admin.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
SCP-079 has many abilities it can use to interact with the facility around them. These abilities are performed by interacting with icons that appear on SCP-079&#039;s HUD or via Hotkeys.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-079 will gain small amounts of EXP from using these abilities but will gain large amounts of EXP if a player dies near a door or elevator that SCP-079 recently interacted with. Abilities cost a set amount of Auxiliary Power (AP) to perform. Attempting to perform an ability with an insufficient amount of AP will cause a small warning appear in the center of the screen about the lack of AP. This warning will also give the amount of time until SCP-079 has enough AP. If the required amount of AP to peform an action is greater than the current max SCP-079 can have, a unique warning will pop up saying &amp;quot;HIGHER TIER REQUIRED&amp;quot;. Currently, this can not be seen under normal gameplay.&lt;br /&gt;
&lt;br /&gt;
The upper right corner of SCP-079&#039;s screen will display the current abilities SCP-079 can perform. The {{Key Press|W|S|A|D|chain=}} boxes will always be shown in this corner and will only display what cameras SCP-079 can move to and their AP Cost. Other interactions will appear under these boxes when available.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
===Cameras===&lt;br /&gt;
SCP-079 can change between nearby cameras by pressing {{Key Press|Leftclick}} on a camera icon or using the {{Key Press|W|S|A|D|chain=}} keys. The {{Key Press|W}} Key will transport SCP-079 to the closest camera they are looking at, while the {{Key Press|A|S|D|chain=}} keys will take SCP-079 to the connecting rooms. Switching cameras via the {{Key Press|W}} will auto rotate that camera to the last direction SCP-079 was looking at, making it easy to move forward in the same direction. If said camera is unable to rotate enough, then it will simply rotate its max amount. Clicking on the {{Key Press|W|S|A|D|chain=}} icons on the top right of its screen will also take SCP-079 to the corresponding room. Cameras that lead to a different room or zone will have an external icon above them to represent this fact. Using the Scroll Wheel, SCP-079 can zoom in with their camera. A short animation will play when switching to a different zone.&lt;br /&gt;
&lt;br /&gt;
Cameras are operated by moving the mouse towards the edge of the screen, slowly moving the camera in that direction. Holding down the {{Key Press|Spacebar}} centers the camera on the mouse instead, allowing for faster camera movement but making it harder to interact with the facility. The settings in the main menu include an option to make {{Key Press|Spacebar}} toggle between these two camera movement options, allowing one to press {{Key Press|Spacebar}} once to change between them.&amp;lt;br&amp;gt;&lt;br /&gt;
Cameras produce small noises while used. This sound, while quiet, can be heard by other players.&amp;lt;br&amp;gt;&lt;br /&gt;
A camera not currently used by SCP-079 will have its lights be in the color {{Hoverimage|A shade of red&amp;lt;br&amp;gt;Hex: #76000&amp;lt;br&amp;gt;RGB: (118, 0, 0)|text=maroon}}, while one being currently operated will be {{Hoverimage|A shade between blue and green&amp;lt;br&amp;gt;Hex: #00FFFF&amp;lt;br&amp;gt;RGB: (0, 255, 255)|text=cyan}} in color.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The amount of AP to change cameras varies based on distance. Hovering a mouse over a camera icon will display its name and AP cost in the upper right corner under the WSAD Boxes. &amp;lt;br&amp;gt;&lt;br /&gt;
While a small detail, the camera icons will change to represent the corresponding security camera model.&lt;br /&gt;
&lt;br /&gt;
There are three different types of cameras found around Site-02. Light Containment Zone is home to sleek and modern cameras and makes minimal noise. The cameras have a smooth zoom feature that goes up to a max of 4.0x. &amp;lt;br&amp;gt;&lt;br /&gt;
The Heavy Containment Zone and Surface Zone contain older-style cameras. These cameras are less sleek and produce very clanky noises, slightly louder than the cameras in Light Containment Zone. The zoom on these cameras lacks the smoothness of LCZ cameras. Capable of only being set to 1.0x, 2.0x, or 4.0x. On Surface Zone, these are increased to 1.0x, 4.0x, and 8.0x.&amp;lt;br&amp;gt;&lt;br /&gt;
Entrance Zone cameras are sleek and make minimal noise like the cameras found in Light Containment Zone. Unlike the previous cameras, they are hemisphere in shape and support a wide range of rotation.&lt;br /&gt;
These cameras support a smooth zoom up to a max of 3.5x.&lt;br /&gt;
&lt;br /&gt;
An active instance of [[SCP-244]] in a room will freeze over the security cameras, making it harder for SCP-079 to see.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=450px heights=350px&amp;gt;&lt;br /&gt;
LCZCameraIcon.png|LCZ Camera Icon&lt;br /&gt;
HCZCameraIcon.png|HCZ &amp;amp; SZ Camera Icon&lt;br /&gt;
EZCameraIcon.png|EZ Camera Icon&lt;br /&gt;
ExternalCameraIcon.png|External Camera Icon&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Surveillance Map====&lt;br /&gt;
SCP-079 can open up a map by pressing the {{Key Press|TAB}} Key, allowing SCP-079 to change cameras over a long distance. The current room SCP-079 is in will be displayed as a green color on the map while any rooms pulsing red represent an Emergency Power Station booting up.&lt;br /&gt;
&lt;br /&gt;
The map allows SCP-079 to transfer to any room in Site-02 at any time, with the exception of the Alpha Warhead Silo and SCP-049&#039;s Containment Chamber. It costs 10 AP to switch between the different levels of Site-02, changing between nearby zones also costs 10 AP. These two values will stack if SCP-079 changes between levels and zones at the same time. So, switching between Heavy Containment Zone and Entrance will cost 20 AP, while switching between Light Containment Zone and Heavy Containment Zone would cost 30 AP (20 AP for zone change + 10 AP for level change). &amp;lt;br&amp;gt;The AP cost for transferring between connected zones is as follows: LCZ &amp;lt;--30 AP--&amp;gt; HCZ &amp;lt;--20 AP--&amp;gt; EZ &amp;lt;--30 AP--&amp;gt; SZ.&lt;br /&gt;
&lt;br /&gt;
Transferring between two zones that are not directly connected will still charge the AP cost for the in-between zones, plus an additional 10 AP penalty for zone skipping. For example, transferring from LCZ to EZ, will apply the 10 AP cost for level change, 20 AP cost of LCZ to HCZ, the 20 AP cost of HCZ to EZ, plus an additional 10 AP penalty for skipping over HCZ, totaling up to 60 AP. Another example is, transferring from LCZ to SZ, which will apply the 10 AP cost for the level change, 20 AP cost for LCZ to HCZ, 20 AP cost for HCZ to EZ, 20 AP cost for EZ to SZ and 20 AP penalty for skipping over HCZ and EZ. The 10 AP for level change can only be applied once during these calculations. &amp;lt;br&amp;gt;&lt;br /&gt;
It is more cost effective to not skip over zones.&lt;br /&gt;
&lt;br /&gt;
*Heavy &amp;lt;---&amp;gt; SCP-049&#039;s Chamber: {{079ZoneCost|zoneChange=0}}&lt;br /&gt;
*Heavy &amp;lt;---&amp;gt; Alpha Warhead Silo: {{079ZoneCost|zoneChange=0}}&lt;br /&gt;
*Heavy &amp;lt;---&amp;gt; Entrance: {{079ZoneCost|levelChange=0}} (+ Rooms traveled)&lt;br /&gt;
*Entrance &amp;lt;---&amp;gt; Surface: {{079ZoneCost}}&lt;br /&gt;
*Light &amp;lt;---&amp;gt; Heavy: {{079ZoneCost}}&lt;br /&gt;
*Light &amp;lt;---&amp;gt; Entrance: {{079ZoneCost|zoneChange=2|zoneSkipPenalty=1}}&lt;br /&gt;
*Heavy &amp;lt;---&amp;gt; Surface: {{079ZoneCost|zoneChange=2|zoneSkipPenalty=1}}&lt;br /&gt;
*Light &amp;lt;---&amp;gt; Surface: {{079ZoneCost|zoneChange=3|zoneSkipPenalty=2}}&lt;br /&gt;
&lt;br /&gt;
====Target Counter====&lt;br /&gt;
Like other SCPs, SCP-079 can see the amount of remaining human targets on their screen, but unlike the other SCPs, this ability will become more detailed over time. This ability is passive and requires no input from SCP-079.&lt;br /&gt;
&lt;br /&gt;
*At Tier 1, the counter will display the following counters: &#039;&#039;Total Lifeforms&#039;&#039;, &#039;&#039;Targets&#039;&#039; and &#039;&#039;SCP Subjects&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
**Total Lifeforms is all currently alive players, while Targets are all currently alive humans besides Chaos Insurgents.&lt;br /&gt;
*At Tier 2, the counter will updated the display to include two new counters: &#039;&#039;Military&#039;&#039; and &#039;&#039;Civilian&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
**Military includes [[Mobile Task Force|MTF]], [[Facility Guard]]s and [[Chaos Insurgent]]s. Civilian includes [[Class-D Personnel]] and [[Scientist]]. &lt;br /&gt;
*At Tier 3, the &#039;&#039;Military&#039;&#039; and &#039;&#039;Civilian&#039;&#039; counters are replaced with the following counters: &#039;&#039;Class-D Personnel&#039;&#039;, &#039;&#039;Scientist&#039;&#039;, &#039;&#039;Chaos Insurgency&#039;&#039; and &#039;&#039;Foundation Forces&#039;&#039;.&lt;br /&gt;
*The [[Tutorial]] Class, if spawned in, will only be counted with &#039;&#039;Total Lifeforms&#039;&#039; counter.&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=350px heights=200px&amp;gt;&lt;br /&gt;
TargetCounterTier1New.png|Tier 1&lt;br /&gt;
TargetCounterTier2New.png|Tier 2&lt;br /&gt;
TargetCounterTier3New.png|Tier 3&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====SCP Tracker====&lt;br /&gt;
SCP-079&#039;s map has the added function of having an SCP Tracker. Rooms containing an active SCP instance will display a small orange blip on the map that becomes more detailed as SCP-079 levels up. This scanner will only include playable SCPs. This ability is passive and requires no input from SCP-079. The scanner will not show which floor an SCP is currently on in a given room. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-049-2 instances are not shown on the tracker.&lt;br /&gt;
&lt;br /&gt;
At Tier 1, rooms containing a playable SCP will display a small, orange box in their center.&amp;lt;br&amp;gt;&lt;br /&gt;
At Tier 3, the box will now be replaced with an icon that shows the direction an SCP is facing. The room will also display if it contains multiple SCPs and roughly shows their current position in the room.&amp;lt;br&amp;gt;&lt;br /&gt;
At Tier 4, the name of SCPs will now be displayed under an icon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=350px heights=200px&amp;gt;&lt;br /&gt;
SCPTrackerTier1.png|Tier 1 SCP Tracker showing an SCP is in the room.&lt;br /&gt;
SCPTrackerTier3.png|Tier 3 SCP Tracker showing the SCP is looking to the left.&lt;br /&gt;
SCPTrackerTier4.png|Tier 4 SCP Tracker showing the SCP is SCP-106.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Door Control===&lt;br /&gt;
SCP-079 can interact with the doors around Site-02. Such as closing doors on Humans or opening a locked door for the SCPs. Doors are interacted with by hovering the mouse over the corresponding door icon. By default, opening/closing a door is performed with {{Key Press|Leftclick}} while locking a door can be performed with the {{Key Press|Rightclick}} Key. The amount of AP to open/close a door varies depending on the door, though most doors cost 5 AP. Locking a closed door will initially take away a fifth of SCP-079&#039;s maximum AP, while also applying a AP drain rate that increases exponentially over time. All locked doors will become unlocked by hitting the {{Key Press|R}} Key or if SCP-079 has run out of AP. Locking an opened door will only cost 10 AP and halt AP regen. Unlocking doors will apply a cooldown to door locking that is initially 3 seconds. This cooldown is increased depending on how long SCP-079 had locked a door for divided by 2, (e.g.: if a door was locked for ten seconds, SCP-079 would have to wait eight seconds (3s + 10s/2) before he can lock any other doors). &amp;lt;br&amp;gt;&lt;br /&gt;
It cost 5 AP for SCP-079 to interact with non-keycard doors with a 10 AP cost for elevators. The cost for Keycard doors is based on the required access level to open them.&lt;br /&gt;
&lt;br /&gt;
*10 AP - Checkpoints Access ({{#ask:[[keycard::CA]]|?door|format=plainlist|link=none|headers=hide|mainlabel=-}})&lt;br /&gt;
*30 AP - Intercom Access ({{#ask:[[keycard::IA]]|?door|format=plainlist|link=none|headers=hide|mainlabel=-}})&lt;br /&gt;
*40 AP - Containment Access 2 ({{#ask:[[keycard::CC2]]|?door|format=plainlist|link=none|headers=hide|mainlabel=-}})&lt;br /&gt;
*50 AP - Armory Access 1 ({{#ask:[[keycard::AA1]]|?door|format=plainlist|link=none|headers=hide|mainlabel=-}})&lt;br /&gt;
*50 AP - Containment Access 1 ({{#ask:[[keycard::CC1]]|?door|format=plainlist|link=none|headers=hide|mainlabel=-}})&lt;br /&gt;
*60 AP - Armory Access 2 ({{#ask:[[keycard::AA2]]|?door|format=plainlist|link=none|headers=hide|mainlabel=-}})&lt;br /&gt;
*70 AP - Armory Access 3 ({{#ask:[[keycard::AA3]]|?door|format=plainlist|link=none|headers=hide|mainlabel=-}})&lt;br /&gt;
*80 AP - Gate Access ({{#ask:[[keycard::GA]]|?door|format=plainlist|link=none|headers=hide|mainlabel=-}})&lt;br /&gt;
&lt;br /&gt;
While it is not possible to see in normal gameplay due to no doors using these tiers. A door with Containment Access 3 or Nuke Access would cost 110 AP to interact with.&lt;br /&gt;
&lt;br /&gt;
===Tesla Gate===&lt;br /&gt;
SCP-079 can force a Tesla Gate to zap at the cost of 40 AP. This ability has a five second cooldown and applies to all Tesla Gates in the map. Tesla Gates will begin their idle animation if SCP-079 is currently operating the camera in the room, even if no other players are in it.&lt;br /&gt;
&lt;br /&gt;
===Speakers===&lt;br /&gt;
SCP-079 can use the Speakers located in the facility to directly talk to humans who are within range. By holding down the {{Key Press|V}} key, SCP-079 will access the nearest available Speaker and be able to broadcast their voice. Using a Speaker will not use any AP, but will halve the rate AP regenerates. SCP-079&#039;s voice will be put through many filters while using the Speaker.&lt;br /&gt;
&lt;br /&gt;
===Ping System===&lt;br /&gt;
SCP-079 can place a ping marker that can be seen by other SCPs. The ping lasts five seconds and has a cooldown of three seconds. SCP-079 can only place three pings at a time. Placing a new ping while three are already active will simply display an error telling the player they reached the max amount. The ping can be seen by the other SCPs, allowing a way for SCP-079 to communicate without a mic or to direct SCPs to a given room. The marker changes based on what SCP-079 pings.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!Meaning&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:001SpawnIcon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Generic Ping&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:999TerminationIcon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Active [[High-Explosive Grenade]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:Anti173Icon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Active [[Flashbang Grenade]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:682CCDoorIcon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Interactable Door&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:HubertBasmentIcon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Elevator Door&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:CrosswalkIcon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Alive [[Humans|Human]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:ChaosCarIsLowOnGas.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[Emergency Power Stations|Emergency Power Station]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:035PickedUpMicro.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[Micro H.I.D.]] (Ground or held)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Blackout===&lt;br /&gt;
At Tier 2, SCP-079 unlocks the Blackout ability. The ability cost 25 AP and turns off the lights in a single room for 15 seconds. At Tier 3, SCP-079 gains the ability to blackout two rooms at once, with Tier 4 increasing this limit to four rooms. By default, this ability is performed by hitting the {{Key Press|F}} Key. Cameras will automatically enable a Night-Vision mode during a Blackout, allowing SCP-079 to see easier. Cameras in Heavy Containment Zone and Surface Zone use the typical green military styled night vision while LCZ and EZ cameras use the white and black style commonly seen in public cameras.&lt;br /&gt;
&lt;br /&gt;
SCP-2176 can be used to instantly end a Blackout in the given room.&lt;br /&gt;
&lt;br /&gt;
====Zone Blackout====&lt;br /&gt;
At Tier 5, SCP-079 gains the Zone Blackout ability, allowing SCP-079 to blackout an entire zone for 60 seconds at the cost of 200 AP. It has a cooldown of 90 seconds, this cooldown is not applied to single room Blackout. The ability can only be performed while using the map by clicking the icon next to a zone&#039;s name. SCP-079 can blackout zones they are currently not in. &lt;br /&gt;
&lt;br /&gt;
SCP-079 can not use this ability to Blackout Surface Zone. Instead, SCP-079 must travel to Surface Zone and perform a normal Blackout if they wish to disable the lights there.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Lockdown====&lt;br /&gt;
At Tier 3, SCP-079 unlocks the Lockdown ability. The ability cost 100 AP and will lock all doors in a single room for 13 seconds. The ability has a cooldown of ten seconds. SCP-079 is unable to lockdown multiple rooms at once. SCP-079 can not regenerate any AP during a lockdown until they reach Tier 4. Though, the regeneration will be half. By default, this ability is performed by hitting the {{Key Press|G}} Key.&lt;br /&gt;
&lt;br /&gt;
SCP-2176 can be used to instantly end a Lockdown.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Breach Scanner===&lt;br /&gt;
At Tier 4, SCP-079 hijacks the Breach Scanner function built into the security cameras. Normally used to track breached SCPs, SCP-079 uses the function to perform a scan throughout the current zone to search for any surviving humans. When a human is located, a loud alarm will play in the corresponding room and SCP-079 will be given an indicator of the alarm going off. The ability can be toggled on and off within SCP-079&#039;s map. Each zone marked for a scan will cut AP regen rate by 1/2 while the ability is active. The scan will happen every 20 seconds, when this time is up, SCP-079 will be notified if the scanner detected a human or not. SCP-079 has the option to filter out certain human classes from the scan.&lt;br /&gt;
&lt;br /&gt;
When the ability is activated, each human in a zone marked for being scanned will have a hidden radius applied to them. After the 20 seconds are over, the game will choose any player who has not left their radius. The room with the chosen player will play a short ambience noise that is quickly followed by an alarm sound. The alarm is one of the few audio sources in game that will not be dampened during C.A.S.S.I.E. announcements. After the alarm has gone off, SCP-079 will receive a notification telling them what class the human is and the room they are located in. SCP-079&#039;s map will update to show where the alarm went off. The circle that appears on the map represents the size of that human&#039;s radius.&amp;lt;br&amp;gt;&lt;br /&gt;
A human must be in their radius for 15 seconds to be marked by the scanner.&lt;br /&gt;
&lt;br /&gt;
The size of a human&#039;s radius directly relates to how many enemies that human has. The more enemies they have, the smaller their radius. (i.e., the radius for a Class-D becomes smaller when their are multiple Facility Guards or MTF Units alive)&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Scanner_Scanning.mp3|title=Scanner Warning Ambience|description=}}&lt;br /&gt;
{{multi-listen item|filename=Scanner_Detected.mp3|title=Room Alarm|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&amp;lt;br clear all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Alpha Warhead Control===&lt;br /&gt;
{{Soon}}&lt;br /&gt;
At Tier 5, SCP-079 has the ability to activate Site-02&#039;s Alpha Warhead at the cost of 200 AP. This unusual activation of the Alpha Warhead causes [[C.A.S.S.I.E.]]&#039;s announcement of its activation to glitch out a lot. If the Alpha Warhead is detonated this way, SCP-079 will not be terminated, allowing them to still function on the Surface Zone. Recontaining the other SCPs will still lead to SCP-079 being recontained.&lt;br /&gt;
&lt;br /&gt;
If SCP-079 is currently controlling a camera not on the Surface Zone when the Alpha Warhead detonates, they will be transferred to a camera on Surface Zone at no cost.&lt;br /&gt;
&lt;br /&gt;
==Experience Points==&lt;br /&gt;
SCP-079 uses Experience Points to reach higher tiers. The current amount of EXP is represented by a bar in the bottom right corner of the HUD. SCP-079 gains EXP by performing specific actions, mostly related to assisting their fellow teammates. Every time the bar is filled up, SCP-079 goes up one tier, while the bar resets itself to zero. Each tier has a different required amount of EXP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===SCP Assistance===&lt;br /&gt;
*Cutting off a human&#039;s escape path while being chased by an SCP will grant 5 EXP.&lt;br /&gt;
**Closing/Locking doors or sending away an elevator counts as cutting the human off.&lt;br /&gt;
**This only applies if the SCP is in within a distance of 20 meters and is moving towards them.&lt;br /&gt;
**There is a five second cooldown before SCP-079 can gain this type of EXP again.&lt;br /&gt;
*Protecting a teammate from being attacked will grant SCP-079 various amounts of EXP based on the number of attackers.&lt;br /&gt;
**SCP-079 must close and lock a door to protect the SCP.&lt;br /&gt;
**The teammate must take at least 100 damage for this to apply (Hume Shield doesn&#039;t count)&lt;br /&gt;
**One attacker - 10 EXP&lt;br /&gt;
**Two attackers - 15 EXP&lt;br /&gt;
**Three attackers - 25 EXP&lt;br /&gt;
**Four attackers - 40 EXP&lt;br /&gt;
**Five+ attackers - 60 EXP&lt;br /&gt;
*Saving an SCP from being hit by the Micro H.I.D. will grant 50 EXP.&lt;br /&gt;
**SCP-079 must close or lock a door to protect the SCP.&lt;br /&gt;
**Micro H.I.D. must be 80% charged.&lt;br /&gt;
**This reward will be given only once during the game.&lt;br /&gt;
&lt;br /&gt;
===Termination Assist===&lt;br /&gt;
SCP-079 will gain EXP if they successfully assist someone in killing another player.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;50 EXP&#039;&#039;&#039; from [[Mobile Task Force]] and [[Chaos Insurgent|Chaos Insurgents]] Termination Assist &lt;br /&gt;
*&#039;&#039;&#039;40 EXP&#039;&#039;&#039; from [[Scientist|Scientists]] Termination Assist&lt;br /&gt;
*&#039;&#039;&#039;30 EXP&#039;&#039;&#039; from [[Class-D Personnel]] Termination Assist&lt;br /&gt;
*&#039;&#039;&#039;30 EXP&#039;&#039;&#039; from [[Facility Guard|Facility Guards]] Termination Assist&lt;br /&gt;
&lt;br /&gt;
Termination Assist against [[Tutorial|Tutorials]] will default to 50 EXP.&lt;br /&gt;
&lt;br /&gt;
====Termination Witness====&lt;br /&gt;
SCP-079 will only get half of the normal amount of EXP if they witnesses a player killing another player but did not assist them.&lt;br /&gt;
*&#039;&#039;&#039;{{#expr:50/2}} EXP&#039;&#039;&#039; for termination of [[Mobile Task Force]] and [[Chaos Insurgent|Chaos Insurgents]] &lt;br /&gt;
*&#039;&#039;&#039;{{#expr:40/2}} EXP&#039;&#039;&#039; for termination of [[Scientist|Scientists]]&lt;br /&gt;
*&#039;&#039;&#039;{{#expr:30/2}} EXP&#039;&#039;&#039; for termination of [[Class-D Personnel]] &lt;br /&gt;
*&#039;&#039;&#039;{{#expr:30/2}} EXP&#039;&#039;&#039; for termination of [[Facility Guard|Facility Guards]] &lt;br /&gt;
&lt;br /&gt;
Termination Witness against [[Tutorial|Tutorials]] will default to {{#expr:50/2}} EXP.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Direct Kills====&lt;br /&gt;
Direct kills by SCP-079 will give 200% EXP. Currently this is only possible with a Tesla Gate.&lt;br /&gt;
*&#039;&#039;&#039;{{#expr:50*2}} EXP&#039;&#039;&#039; for termination of [[Mobile Task Force]] and [[Chaos Insurgent|Chaos Insurgents]] &lt;br /&gt;
*&#039;&#039;&#039;{{#expr:40*2}} EXP&#039;&#039;&#039; for termination of [[Scientist|Scientists]]&lt;br /&gt;
*&#039;&#039;&#039;{{#expr:30*2}} EXP&#039;&#039;&#039; for termination of [[Class-D Personnel]] &lt;br /&gt;
*&#039;&#039;&#039;{{#expr:30*2}} EXP&#039;&#039;&#039; for termination of [[Facility Guard|Facility Guards]] &lt;br /&gt;
&lt;br /&gt;
Direct Kills against [[Tutorial|Tutorials]] will default to {{#expr:50*2}} EXP.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Tiers====&lt;br /&gt;
SCP-079 levels up as it gains EXP. &amp;lt;br&amp;gt;&lt;br /&gt;
Leveling up will cause SCP-079&#039;s AP to recharge faster and reset existing EXP to 0 while granting SCP-079 new capabilities. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Access Tier 1:&#039;&#039;&#039;&lt;br /&gt;
*100 max AP&lt;br /&gt;
*Regenerates AP at 1.2 AP per second&lt;br /&gt;
*Basic door interactions (open/close/lock)&lt;br /&gt;
*Send elevators to be sent up or down&lt;br /&gt;
*Activate Tesla Gates&lt;br /&gt;
*Talk to humans via Speakers&lt;br /&gt;
*Basic Target Counter&lt;br /&gt;
*SCP Tracker on their map&lt;br /&gt;
*Ping System&lt;br /&gt;
&#039;&#039;&#039;Access Tier 2:&#039;&#039;&#039;&lt;br /&gt;
*Unlocks at 80 EXP &lt;br /&gt;
*110 max AP&lt;br /&gt;
*Regenerates AP at 2.5 AP per second&lt;br /&gt;
*Blackout Ability&lt;br /&gt;
*Target Counter now displays Military and Civilian&lt;br /&gt;
&#039;&#039;&#039;Access Tier 3:&#039;&#039;&#039;&lt;br /&gt;
*Unlocks at 130 EXP (210 EXP in total)&lt;br /&gt;
*125 max AP &lt;br /&gt;
*Regenerates AP at 4.1 AP per second&lt;br /&gt;
*Lockdown ability&lt;br /&gt;
*Can Blackout two rooms at once&lt;br /&gt;
*Target Counter displays individual human classes&lt;br /&gt;
*SCP Tracker now shows multiple SCPs in a room, the direction an SCP is looking and the rough location in a given room&lt;br /&gt;
&#039;&#039;&#039;Access Tier 4:&#039;&#039;&#039;&lt;br /&gt;
*Unlocks at 250 EXP (460 EXP in total)&lt;br /&gt;
*150 max AP&lt;br /&gt;
*Regenerates AP at 6.8 AP per second&lt;br /&gt;
*Breach Scanner&lt;br /&gt;
*Blackout four rooms at once&lt;br /&gt;
*AP can regenerate during Lockdown but only at half the rate&lt;br /&gt;
*SCP Tracker now displays the name of SCPs.&lt;br /&gt;
&#039;&#039;&#039;Access Tier 5:&#039;&#039;&#039;&lt;br /&gt;
*Unlocks at 500 EXP (960 EXP in total)&lt;br /&gt;
*200 max AP&lt;br /&gt;
*Regenerates AP at 11.2 AP per second.&lt;br /&gt;
*Zone Blackout&lt;br /&gt;
*Alpha Warhead Activation&lt;br /&gt;
&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
{{Achievements}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
LCZ_CCTV.png|Light Containment Zone CCTV camera&lt;br /&gt;
HCZ_CCTV.png|Heavy Containment Zone &amp;amp; Surface Zone CCTV camera&lt;br /&gt;
EZ_CCTV.png|Entrance Zone CCTV camera&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Sounds=&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Cameras&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 Camera Swap.mp3|title=Camera Swap|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 LCZ Swap.mp3|title=Swap to LCZ|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 HCZ Swap.mp3|title=Swap to HCZ|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 EZ Swap.mp3|title=Swap to EZ|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 SZ Swap.mp3|title=Swap to SZ|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 Signal Lost.mp3|title=Signal Lost (LCZ/EZ/SZ)|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 Signal Lost HCZ.mp3|title=Signal Lost (HCZ)|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079_Signal_Lost_EZ Loop.mp3|title=Signal Lost (EZ Loop)|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 Map Toggle On.mp3|title=Map Toggle (On)|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 Map Toggle Off.mp3|title=Map Toggle (Off)|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Abilities&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 UI Door.mp3|title=Door Open/Close|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 UI Lock.mp3|title=Door Lock|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 UI Error.mp3|title=Ability Error|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 Ping.mp3|title=Ping Placement|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 Blackout.mp3|title=Blackout|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Breach Scanner&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=Scanner_Scanning.mp3|title=Scanner Warning Ambience|description=}}&lt;br /&gt;
|{{multi-listen item|filename=Scanner_Detected.mp3|title=Room Alarm|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=ScannerZones0.mp3|title=Zone Toggle (0 Zones)|description=}}&lt;br /&gt;
|{{multi-listen item|filename=ScannerZones1.mp3|title=Zone Toggle (1 Zone)|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=ScannerZones2.mp3|title=Zone Toggle (2 Zones)|description=}}&lt;br /&gt;
|{{multi-listen item|filename=ScannerZones3.mp3|title=Zone Toggle (3 Zones)|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=ScannerZones4.mp3|title=Zone Toggle (4 Zones)|description=}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px;&amp;quot; | SCP-079 Changelog History &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|0.1.0&lt;br /&gt;
|[[File:079_Icon.png|25px]] SCP-079 added.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/1.0.0|1.0.0]]&lt;br /&gt;
|SCP-079 temporarily removed.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/8.0.0|8.0.0]]&lt;br /&gt;
|SCP-079 readded with reworked abilities.&lt;br /&gt;
* New movement modes.&lt;br /&gt;
* Added Auxiliary Power.&lt;br /&gt;
* Added Experience.&lt;br /&gt;
* Overhauled Tesla Overcharge.&lt;br /&gt;
* Overhauled door locking ability.&lt;br /&gt;
* Added Lockdown ability (Ability would also blackout rooms).&lt;br /&gt;
* Added zone-specific camera models.&lt;br /&gt;
* New recontainment system.&lt;br /&gt;
* Added Target Counter (Which was bugged and would only display &amp;quot;Translation Error&amp;quot;).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/8.0.1|8.0.1]]&lt;br /&gt;
|SCP-079&#039;s model changed for an in-house one.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;7&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/9.0.0|9.0.0]]&lt;br /&gt;
|SCP-079 is automatically recontained upon the death of all other SCPs in the round.&lt;br /&gt;
|-&lt;br /&gt;
|SCP-079 now gains half the amount of experience from assisting SCP-106 abductions.&lt;br /&gt;
|-&lt;br /&gt;
|Generator activation time reduced to {{Hoverimage|Was 1 minute and 55 seconds.|text=1 minute and 5 seconds}}.&lt;br /&gt;
|-&lt;br /&gt;
|Generators can now be unlocked by Keycards with {{Hoverimage|Originally required Containment Access 3.|text=Armory Access 2}}.&lt;br /&gt;
|-&lt;br /&gt;
|Open/Close doors and Door Lockdown UI grouped together.&lt;br /&gt;
|-&lt;br /&gt;
|Added new customizability options for SCP-079 in the menu screen.&lt;br /&gt;
|-&lt;br /&gt;
|Surveillance Map&#039;s Target Counter now properly displays remaining targets.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/9.0.3|9.0.3]]&lt;br /&gt;
|Chase music no longer plays when a player looks at a speaker SCP-079 is using.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.0|10.0.0]]&lt;br /&gt;
|SCP-079 can now Lockdown rooms in Entrance Zone.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.5|23rd October 2020]]&lt;br /&gt;
|Changed the screen on SCP-079&#039;s model to be bright white for the 2020 Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;8&amp;quot; colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.0|11.0.0]]&lt;br /&gt;
!rowspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta&lt;br /&gt;
|Reduced number of Generators down to {{hoverimage|Was 5.|text=3}}.&lt;br /&gt;
|-&lt;br /&gt;
|Generator activation time increased to {{hoverimage|Was 1 minute and 30 seconds.|text=2 minutes and 5 seconds}}.&lt;br /&gt;
|-&lt;br /&gt;
|Generators no longer require a Weapon Manager Tablet to activate.&lt;br /&gt;
|-&lt;br /&gt;
|New recontainment system.&lt;br /&gt;
|-&lt;br /&gt;
|Added 5 second cooldown to Lockdown.&lt;br /&gt;
|-&lt;br /&gt;
|Changed Post Processing for SCP-079.&lt;br /&gt;
|-&lt;br /&gt;
|Added SCP tracking to Surveillance Map.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Release Candidate I&lt;br /&gt;
|Changed Post Processing for SCP-079.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.1|11.0.1]]&lt;br /&gt;
|SCP-2176 will forcibly end Lockdowns done by SCP-079 and prevent SCP-079 from interacting with doors.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.1.3|11.1.3]]&lt;br /&gt;
|Doors locked by SCP-079 will now automatically unlock upon SCP-079&#039;s recontainment.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.2.0|11.2.0]]&lt;br /&gt;
|Generators now take as long as their activation time to return to the starting time upon being turned off.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|24th August 2022&lt;br /&gt;
|A Patreon post about SCP-079&#039;s soft-rework is made public.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;9&amp;quot; colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/12.0.0|12.0.0]]&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta I&lt;br /&gt;
|SCP-079 soft-reworked.&lt;br /&gt;
* Overhauled Camera Feed UI.&lt;br /&gt;
* Overhauled Surveillance Map UI.&lt;br /&gt;
* Overhauled sound design.&lt;br /&gt;
* Overhauled gaining EXP.&lt;br /&gt;
* Overhauled Access Tiers.&lt;br /&gt;
* Blackout and Lockdown are now two separate abilities.&lt;br /&gt;
* Added Ping System.&lt;br /&gt;
* Readded Camera Zoom.&lt;br /&gt;
* Added cooldowns to abilities.&lt;br /&gt;
* SCP-2176 will now drain all of SCP-079&#039;s AP and prevent SCP-079 from using any abilities.&lt;br /&gt;
* SCP-244 will now freeze over SCP-079&#039;s cameras.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta IV&lt;br /&gt;
|Added SCP Tracker to Surveillance Map. Tracking information improves based on access tier.&lt;br /&gt;
|-&lt;br /&gt;
|Added Zone-Wide Blackout ability.&lt;br /&gt;
|-&lt;br /&gt;
|Added Night-Vision mode.&lt;br /&gt;
|-&lt;br /&gt;
|Readded Target Counter to Surveillance Map. Target information improves based on access tier.&lt;br /&gt;
|-&lt;br /&gt;
|Readded SCP Tracker to the Surveillance Map. Tracker information improves based on access tier.&lt;br /&gt;
|-&lt;br /&gt;
|Blackout sound effect now plays locally inside the room it was used in.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta V&lt;br /&gt;
|Added Speakers with new usage mechanic. New variants of Speakers for Light Containment and Entrance Zone.&lt;br /&gt;
|-&lt;br /&gt;
|Improved visibility of SCP markers on Surveillance Map while in Night-Vision mode.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/13.0.0|13.0.0]]&lt;br /&gt;
|New red pop-up text for whenever SCP-079 is using an ability which reduces or prevents the regeneration of Auxiliary Power.&lt;br /&gt;
|-&lt;br /&gt;
|Added the Breach Scanner ability.&lt;br /&gt;
|-&lt;br /&gt;
|Each operation now has a unique sound.&lt;br /&gt;
|-&lt;br /&gt;
|Cleaned up SCP-079&#039;s UI.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;8&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/13.1.0|13.1.0]]&lt;br /&gt;
|Door locking AP costs rebalanced.&lt;br /&gt;
|-&lt;br /&gt;
|Door locking cooldown is now universal.&lt;br /&gt;
|-&lt;br /&gt;
|Door locking cooldown timer is now determined by how long SCP-079 has locked a door for divided by 2 plus 3 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|Locked doors now produce a new whirring sound.&lt;br /&gt;
|-&lt;br /&gt;
|Rebalanced Termination EXP rewards.&lt;br /&gt;
|-&lt;br /&gt;
|Blackout AP costs increased.&lt;br /&gt;
|-&lt;br /&gt;
|AP cost for switching between zones and elevators reduced.&lt;br /&gt;
|-&lt;br /&gt;
|Using speakers now only halves AP regen.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*SCP-079 was temporarily removed from the game in [[Updates/1.0.0|version 1.0.0]] due to many complaints about it being unfun and boring to play as. In [[Updates/8.0.0|Megapatch I (8.0.0)]], SCP-079 was added back to the game with a rework.&lt;br /&gt;
**Pre-rework SCP-079 had no AP or EXP. Instead, SCP-079 would have to hack a door, camera, or Tesla Gate to use it. The time varied depending on what was getting hacked, with some hacks taking up to 30 seconds. After hacking a door, a menu would pop up with actions to perform by using the number keys. Doors could only be locked if SCP-079&#039;s special ability was available and they would only be locked for a set time. SCP-079 could not interact with elevators.&lt;br /&gt;
**Pre-rework SCP-079 would turn the cameras with the {{Key Press|W|A|S|D|chain=}} keys and could zoom in with the scroll wheel.&lt;br /&gt;
**Pre-rework SCP-079 was not terminated with Emergency Power Stations and was instead terminated by shooting its monitor, which took about two shots.&lt;br /&gt;
**Pre-rework SCP-079 could be terminated in less than a minute if MTF got lucky with the random loot from Entrance Zone, as there was a small chance for the [[Standard Locker#Trivia|Cabinets]] in [[Entrance Zone#Walkway Office|Walkway Office]] to have a Facility Manager Keycard in it.&amp;lt;br&amp;gt;&lt;br /&gt;
*The SCP Tracker at Tier 3 will display the location of SCPs who are currently noclipping out of bounds if they are still within the grid of a zone.&lt;br /&gt;
*SCP-079 was the first SCP to get a rework, completely changing SCP-079&#039;s mechanics as well as adding EXP and AP.&amp;lt;br&amp;gt;&lt;br /&gt;
*When SCP-079 was first re-implemented, there was a bug that caused the Alpha Warhead to not terminate SCP-079, making ending the round impossible to end in a Stalemate or MTF win.&amp;lt;br&amp;gt;&lt;br /&gt;
*SCP-079&#039;s model is based off a Synco CRT Monitor TM-1 200. SCP-079&#039;s model itself even says Pynco on it.&lt;br /&gt;
**SCP-079 displays  a white &#039;&#039;&#039;X&#039;&#039;&#039; on its screen despite the fact the Synco CRT can only display green text.&amp;lt;br&amp;gt;&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>Lunatyx</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-106&amp;diff=12899</id>
		<title>SCP-106</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-106&amp;diff=12899"/>
		<updated>2023-06-25T16:36:57Z</updated>

		<summary type="html">&lt;p&gt;Lunatyx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP infobox&lt;br /&gt;
|image = Scp10613.png&lt;br /&gt;
|F1MenuArt = 106F1&lt;br /&gt;
|image_size = 300px&lt;br /&gt;
|HP = 2200&lt;br /&gt;
|HS = true&lt;br /&gt;
|zone = [[Heavy Containment Zone]]&lt;br /&gt;
|speed = Through Doors: 2 m/s &amp;lt;br&amp;gt; Normal: 4.5 m/s &amp;lt;br&amp;gt; Stalk: 7 m/s&lt;br /&gt;
|ability = Teleportation&amp;lt;br&amp;gt;Send players to Pocket Dimension&amp;lt;br&amp;gt;Hide in the floor&lt;br /&gt;
|ID = 3&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-106&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-106 acts as a flanker class, capable of quickly moving around the map and cutting players off.&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=left&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Operational Guides=&lt;br /&gt;
===Class Operational Guide===&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
===Abilities Operational Guides===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision0&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [Shift] — Stalk&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-106 Stalk}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision1&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [LMB] — Capture&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-106 Capture}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision2&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [TAB] — Hunter’s Atlas&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-106 Hunter’s Atlas}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
At the start of the round, SCP-106 will spawn at the top of its [[Heavy Containment Zone#SCP-106&#039;s Containment Area|Containment Cell]] located in Heavy Containment Zone. SCP-106 has low stats and is incapable of regenerating their [[Hume Shield]] passively for free. SCP-106&#039;s [[SCP-106#Capture|attack]] is incredibly slow when successful, making SCP-106 ineffective at attacking multiple humans at once on their own. SCP-106 makes up for these weaknesses with their mobility, which allows them to easily transport around [[Site-02]]. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-106 also has the passive ability to phase through doors by simplying walking into them. This is possible with any interactable door besides the Evacuation Shelter. SCP-106 can not phase through elevator doors.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-106 can talk to the other SCPs by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs, regardless of the distance.&lt;br /&gt;
==Vigor==&lt;br /&gt;
Vigor acts somewhat similarly to SCP-079&#039;s Auxiliary Power, a mana-like bar that gets drained by SCP-106 performing abilities. The bar will passively regenerate three units every second, and successfully capturing a Human will restore 30 Vigor. SCP-106&#039;s [[SCP-106#Stalk|Stalk]] and [[SCP-106#Hunter&#039;s Atlas|Hunter&#039;s Atlas]] will use up Vigor when performed. Vigor can not regenerate while Stalk and Hunter&#039;s Atlas are on cooldown or if SCP-106 stands still. SCP-106 starts the round with 0 Vigor.&lt;br /&gt;
&lt;br /&gt;
Vigor is displayed as a bar in the bottom left corner, similar to the [[Stamina]] bar.&lt;br /&gt;
&lt;br /&gt;
==Hume Shield==&lt;br /&gt;
* SCP-106 has a base [[Hume Shield]] value of {{HumeShield|SCP=SCP-106|type=base}}. &lt;br /&gt;
** At 20% of HP, SCP-106 will have {{HumeShield|SCP=SCP-106|type=final}} Hume Shield.&lt;br /&gt;
*If SCP-106 is currently using their Stalk ability, their Hume Shield will regenerate by {{HumeShield|SCP=SCP-106|type=regen}}% HS/s.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Capture===&lt;br /&gt;
SCP-106 can capture any human by pressing {{Key Press|leftclick}} on them. The attack has a large hitbox and will not apply a cooldown if it misses. &amp;lt;br&amp;gt;Successful attacks will deal 40 damage to the target and apply the {{Hoverimage|Always visible to SCP-106 while Stalk is used|text=Traumatized }} [[Status Effects]] while transporting them to the [[SCP-106#Pocket Dimension|Pocket Dimension]]. The Traumatized effect last for three minutes. Successful attacks have a one second cooldown. The attack can not be used while Stalk is active, or when entering/exiting the ground. Each captured human will reduce an active cooldown on Stalk or Hunter&#039;s Atlas by five seconds.&lt;br /&gt;
&lt;br /&gt;
====Pocket Dimension====&lt;br /&gt;
[[File:Pocketdimension13.0.png|400px|right|thumb|Inside the Pocket Dimension]]&lt;br /&gt;
The Pocket Dimension is where targets successfully attacked by SCP-106 end up. The Pocket Dimension consists of a small green room with multiple hallways that lead into darkness. Players inside the Pocket Dimension will have their HP decay over time. The longer they stay inside the Pocket Dimension, the faster their HP decays, eventually outpacing the regen speed of [[SCP-500]]. &lt;br /&gt;
&lt;br /&gt;
To escape the Pocket Dimension, a player must walk down a hallway. If the player chooses correctly, they get teleported to a random door in the zone they were previously in. Players will never be teleported directly near a Keycard locked door, preventing players from escaping the Pocket Dimension only to be locked inside a room they can&#039;t open. Players can still be teleported to a non Keycard locked door that is nearby, but these will never result in the player being locked inside the room.&lt;br /&gt;
&lt;br /&gt;
The following rooms are unable to be selected when escaping the Pocket Dimension:&lt;br /&gt;
*[[Light_Containment_Zone#Class-D Cells - CD01|Class-D Cells]]&lt;br /&gt;
*[[Light_Containment_Zone#Heavy Containment Zone Checkpoints - EX-A/EX-B|LCZ/HCZ Checkpoints]]&lt;br /&gt;
*[[Heavy_Containment_Zone#Entrance Zone Checkpoints|HCZ/EZ Checkpoints]]&lt;br /&gt;
*[[Heavy_Containment_Zone#Tesla Gate|Tesla Gates]]&lt;br /&gt;
*[[Heavy_Containment_Zone#SCP-079&#039;s Containment Area|SCP-079&#039;s Containment Chamber]]&lt;br /&gt;
&lt;br /&gt;
Choosing the incorrect hallway will kill the player. There are always &#039;&#039;&#039;two correct&#039;&#039;&#039; exits in the Pocket Dimension at once. These exits will randomly change places each time someone escapes or picks incorrectly.&lt;br /&gt;
&lt;br /&gt;
Despite popular belief, there is no secret pattern to escape the Pocket Dimension. The two exits picked are 100% random. Any &amp;quot;patterns&amp;quot;, such as the ceiling, are not factual.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=====Item Deletion=====&lt;br /&gt;
When an item is dropped in the Pocket Dimension, a timer between 1.5 and 4 minutes will start to count down. When there are five seconds left on the timer, the game decides if the item will either be deleted or transported to a random room in Site-02. The chance of an item getting deleted depends on the item, while the room it enters will be random. Though, an item will never get sent to [[Light Containment Zone]] once the [[Decontamination Process]] has started. A sound cue will begin to play in the chosen room three seconds before the item drops.&lt;br /&gt;
&lt;br /&gt;
The following items are considered Low Tier, and will have a &#039;&#039;&#039;50%&#039;&#039;&#039; chance to be deleted when the timer ends:&lt;br /&gt;
{{#ask: [[item::+]][[special::normal]][[tier::Common]][[type::Ammo]]|?item=item|?link=link|?tier=|sort=item|sort=type|template=TierOverrideName|namedargs = yes|format=plainlist|link=none}}{{#ask: [[item::+]][[special::normal]][[tier::Common]][[type::!Ammo]]|?item=item|?link=link|?tier=|template=TierOverrideName|sort=item|namedargs = yes|format=plainlist|link=none}}&lt;br /&gt;
&lt;br /&gt;
The following items are considered Mid Tier, and will have a &#039;&#039;&#039;30%&#039;&#039;&#039; chance to be deleted when the timer ends:&lt;br /&gt;
{{#ask: [[item::+]][[special::normal]][[tier::Military Grade||Rare]][[type::Ammo]]|?item=item|?link=link|?tier=|sort=item|sort=type|template=TierOverrideName|namedargs = yes|format=plainlist|link=none}}{{#ask: [[item::+]][[special::normal]][[tier::Military Grade||Rare]][[type::!Ammo]]|?item=item|?link=link|?tier=|sort=item|template=TierOverrideName|namedargs = yes|format=plainlist|link=none}}&lt;br /&gt;
&lt;br /&gt;
The following items are considered High Tier, and will &#039;&#039;&#039;never&#039;&#039;&#039; be deleted when the timer ends:&lt;br /&gt;
{{#ask: [[item::+]][[special::normal]][[tier::Extra Rare]][[type::!SCP Item]]|?item=item|?link=link|?tier=|template=TierOverrideName|namedargs = yes|format=plainlist|link=none|sort=item}}{{#ask: [[item::+]][[special::normal]][[tier::Extra Rare]][[type::SCP Item]]|?item=item|?link=link|?tier=|template=TierOverrideName|namedargs = yes|format=plainlist|link=none|sort=scpitemsort}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Due to their mechanics, SCP-018, SCP-244 and SCP-2176 can end up activating when they are dropped out of the Pocket Dimension.&lt;br /&gt;
&lt;br /&gt;
===Stalk===&lt;br /&gt;
SCP-106 can submerge and hide in the floor by pressing the {{Key Press|Shift}} key as long as they have 25% of [[SCP-106#Vigor|Vigor]]. It does not actually cost 25% Vigor to use, it simply requires the bar to be 25% full. SCP-106 can move around while submerged faster than before (at 7 m/s) with their footsteps becoming silent. Every second SCP-106 spends while submerged will drain 9% of Vigor while moving. Standing still will only drain 6% per second. Stalk is the only way for SCP-106 to regen their Hume Shield, at a rate of 10% HS/s with no delay. &lt;br /&gt;
&lt;br /&gt;
While submerged, SCP-106 will be unable to see any Humans from afar unless they are injured, with the distance SCP-106 can see them varying on their health. Every five points of health a human is missing will increase the range SCP-106 can see them. Injured humans will have a crimson tint applied, which becomes more noticeable the lower their health is. Humans with the Traumatized Status Effect can be seen regardless of their health. The ability does not allow SCP-106 to see players through walls or users under the effect of [[SCP-268]]. SCP-106 is immune to the fog generated by [[SCP-244]] while submerged.&lt;br /&gt;
&lt;br /&gt;
Pressing the {{Key Press|Shift}} key again or running out of Vigor will cause SCP-106 to reemerge. Stalk has a 20 second cooldown, this cooldown also applies to Hunter&#039;s Atlas. Each captured human will reduce an active cooldown by five seconds.&lt;br /&gt;
&lt;br /&gt;
SCP-106 is immune to all forms of damage while submerged except the following:&lt;br /&gt;
*[[Alpha Warhead]]&lt;br /&gt;
*Bottomless Pits&lt;br /&gt;
*[[Surface Zone#Main Street|Chaos Car]]&lt;br /&gt;
*[[Decontamination Process]]&lt;br /&gt;
*Lethal Status Effects (Requires RA to apply)&lt;br /&gt;
**SCP-106 is immune to the fog generated by [[SCP-244]] while submerged.&lt;br /&gt;
&lt;br /&gt;
===Hunter&#039;s Atlas===&lt;br /&gt;
[[File:106HuntersAtlas.png|200px|thumb|Hunter&#039;s Atlas Icon]]&lt;br /&gt;
Holding the {{Key Press|Tab}} key will open up a map, allowing SCP-106 to transport to nearby rooms. Similar to Stalk, the ability requires the Vigor Bar to be 25% full to use, but doesn&#039;t actually cost 25%. &amp;lt;br&amp;gt;This map is not as versatile as [[SCP-079]]&#039;s map, as it only displays nearby rooms without listing their names. Teleporting to a room cost Vigor, with the amount based on the distance SCP-106 has to travel. Nearby rooms, including unconnected ones, cost roughly 25% of Vigor, while rooms further away can cost up to roughly 70%. The map will only display rooms SCP-106 has enough Vigor to teleport to. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-106 will teleport to the rough spot the player clicked on the map. SCP-106 will not teleport inside a Tesla Gate or a death pit.&lt;br /&gt;
Rooms with multiple floors that overlap each other such as Intercom, SCP-106&#039;s Containment Chamber and Servers Room can be somewhat unpredictable on what floor SCP-106 will teleport to.&lt;br /&gt;
&lt;br /&gt;
The ability can&#039;t be used to teleport to the Alpha Warhead Silo or SCP-049&#039;s Containment Chamber besides the hallway elevator leading to them.&amp;lt;br&amp;gt;&lt;br /&gt;
The ability is disabled while on the [[Surface Zone]] or while in a moving elevator. Though, if the elevator only recently started moving or is about to end, the ability can be used.&lt;br /&gt;
&lt;br /&gt;
Hunter&#039;s Atlas has a 20 second cooldown, this cooldown also applies to Stalk. Each captured human will reduce an active cooldown by five seconds.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
{{Achievements}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Sounds=&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Ability SFX&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=EnterGround.mp3|title=Sinkhole Enter|description=}}&lt;br /&gt;
|{{multi-listen item|filename=ExitGround.mp3|title=Sinkhole Exit|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Misc&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=106PocketItemRespawn.mp3|title=Item exiting the PD|description=}}&lt;br /&gt;
|{{multi-listen item|filename=173 Hume Shield Break.mp3|title=Hume Shield depletes|description=}}&lt;br /&gt;
|}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px;&amp;quot; | SCP-106 Changelog History &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|0.1.0&lt;br /&gt;
|[[File:106_Icon.png|25px]] Added SCP-106.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/0.3.1|0.3.1]]&lt;br /&gt;
|&amp;quot;Pocket Dimension works again&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/0.4.2|0.4.2]]&lt;br /&gt;
|Recontaining SCP-106 no longer causes the server to start lagging.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/1.0.0|1.0.0]]&lt;br /&gt;
|Added unique movement sounds to SCP-106&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|1st April 2018&lt;br /&gt;
|Renamed SCP-106 to {{Hoverimage|In reference to a present bug with the playermodel where it&#039;s upper half would start T-posing.|text=T-POSE}} for the 2018 April Fools update.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/5.0.0|5.0.0]]&lt;br /&gt;
|Ragdoll added.&lt;br /&gt;
|-&lt;br /&gt;
|SCP-106 can no longer be contained by SCPs.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/5.0.1|5.0.1]]&lt;br /&gt;
|Fixed SCP-106 being able to be contained without a lure victim.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/7.0.0|7.0.0]]&lt;br /&gt;
|The playermodel for SCP-106 has been changed to an in-house one.&lt;br /&gt;
|-&lt;br /&gt;
|{{hoverimage|Was 700 HP.|text=Maximum HP lowered to 650 HP}}. (Not mentioned in the changelog)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|31st October 2018&lt;br /&gt;
|Renamed SCP-106 to Creepyuncle-106 and put a pumpkin over its head for the 2018 Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|1st April 2019&lt;br /&gt;
|Added {{Hoverimage|In reference to the part of the song which had Jimmy Barnes yelling when the beat dropped.|text=Big Enough by Kirin J Callinan to the background of the Lure Victim&#039;s scream}} for the 2019 April Fools update.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/9.0.0|9.0.0]]&lt;br /&gt;
|{{Hoverimage|Was 5.6 hu/s|text=Increased movement speed to 6 hu/s.}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hoverimage|Was 1 second.|text=Increased attack cooldown to 2 seconds.}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hoverimage|Prior the attack cooldown would occur regardless of if the attack missed or not.|text=Made the attack cooldown occur only on successful hits.}}&lt;br /&gt;
|-&lt;br /&gt;
|Players in the Pocket Dimension will now have damage on them ramp up depending on long they&#039;ve spent inside of it.&lt;br /&gt;
|-&lt;br /&gt;
|Players can no longer sprint inside the Pocket Dimension.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/9.0.3|9.0.3]]&lt;br /&gt;
|SCP-106 can now abduct players who have godmode active.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.0|10.0.0]]&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Public Beta XXIII&lt;br /&gt;
|SCP-106 can now go through windows.&lt;br /&gt;
|-&lt;br /&gt;
|SCP-106 can now go through the Airlock doors in the LCZ Airlock.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|31st October 2020&lt;br /&gt;
|Made SCP-106s texture white, made its mouth and eyes glow orange and renamed it to Bonehead Larry for the 2020 Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.2.2|10.2.2]]&lt;br /&gt;
|SCP-106&#039;s portals now teleport along with the elevators.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;8&amp;quot; colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.0|11.0.0]]&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta&lt;br /&gt;
|{{Hoverimage|Was 650|text=HP increased to 800.}}&lt;br /&gt;
|-&lt;br /&gt;
|SCP-106&#039;s portals are now erased if they were inside the facility after the nuke goes off.&lt;br /&gt;
|-&lt;br /&gt;
|SCP-106 now wears a Jacket. &lt;br /&gt;
|-&lt;br /&gt;
|SCP-106 now has a unique death animation.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Public Beta II&lt;br /&gt;
|SCP-079 can now gain EXP from SCP-106 abductions again.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Release Candidate III&lt;br /&gt;
|{{Hoverimage|Was 800.|text=HP increased to 850}}&lt;br /&gt;
|-&lt;br /&gt;
|Pocket Dimension exit doorways now change after a player dies.&lt;br /&gt;
|-&lt;br /&gt;
|Players escaping the Pocket Dimension now get dropped into a random location in the zone they were abducted inside.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[[Updates/11.0.1|24th October 2021]]&lt;br /&gt;
|Made SCP-106 white and made its face and mouth glow for the 2021 Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|29th September 2022&lt;br /&gt;
|A Patreon post about SCP-106s soft-rework is made public.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;10&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/12.0.0|12.0.0]]&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta I&lt;br /&gt;
|Soft-reworked SCP-106.&lt;br /&gt;
*HP increased to 2000.&lt;br /&gt;
* {{Hoverimage|500 HS at minimum HP. Stalk required to regenerate.|text=Given 250 HS with HP scaling}}&lt;br /&gt;
* Removed Sinkhole&lt;br /&gt;
* Removed Swan Song&lt;br /&gt;
* Removed Recontainment capability.&lt;br /&gt;
* Added Stalk.&lt;br /&gt;
* Added Hunters Atlas.&lt;br /&gt;
* Added Vigor.&lt;br /&gt;
* Base speed has undergone metrification, it is now ~3.9 m/s. (Effectively a decrease)&lt;br /&gt;
* The Pocket Dimension will now dispense items into the facility or destroy them depending on their value after a certain amount of time.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta II&lt;br /&gt;
|SCP-106 can now move while viewing the Hunter&#039;s Atlas map.&lt;br /&gt;
|-&lt;br /&gt;
|{{Hoverimage|was ~3.9 m/s|text=Increased movement speed to 4.5 m/s}}.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta IV&lt;br /&gt;
|SCP-079 can now gain EXP from SCP-106 abductions again.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta VIII&lt;br /&gt;
|Removed miss attack mechanics.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta IX&lt;br /&gt;
|SCP-106 can no longer be hurt by SCP-018 while using Stalk.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Public Beta&lt;br /&gt;
|Increased Hume Shield values.&lt;br /&gt;
|-&lt;br /&gt;
|Emerging from ‘Stalk’ will trigger a cooldown, preventing use of ‘Hunter&#039;s Atlas’ and ‘Stalk’ for 20 seconds. Each human captured reduces the cooldown by five seconds.&lt;br /&gt;
|-&lt;br /&gt;
|SCP-106 can now also see uninjured people at a short distance in ‘Stalk’.&lt;br /&gt;
|-&lt;br /&gt;
|‘Attack Cooldown’ on miss has been removed; the cooldown on a successful hit has been lowered.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/12.0.1|12.0.1]]&lt;br /&gt;
|-&lt;br /&gt;
|Hunter&#039;s Atlas now applies sinkhole cooldown.&lt;br /&gt;
|-&lt;br /&gt;
|SCP-106 Vigor regeneration pauses during sinkhole cooldown.&lt;br /&gt;
|-&lt;br /&gt;
|Vigor will no longer regenerate if SCP-106 remains stationary.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/13.0.0|13.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|The playermodel for SCP-106 received a new texture.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*SCP-106 was the first SCP to get a complete visual rework, with a new model and animations.&lt;br /&gt;
**SCP-106&#039;s old model was created using Fuse, and bears similarities to [[SCP-049-2]], except being taller, darker, and nude.&lt;br /&gt;
*The Stalk ability was referred to as &#039;&#039;Shark Mode&#039;&#039; by the dev team before the final name was decided. &lt;br /&gt;
**Despite its name, the ability was not inspired by the popular &amp;quot;Stalky SCP-106&amp;quot; plugin. It was instead inspired by an old proposal dating back to 2018. Predating the &amp;quot;Stalky SCP-106&amp;quot; plugin by four to five months.&lt;br /&gt;
* SCP-106 does not have a normal ragdoll upon dying. Instead, upon being killed, he will open a portal to the Pocket Dimension, and sink into it, creating a large black puddle. This puddle will then remain in place of his body for the rest of the match. Thus, similar to [[SCP-079]], [[SCP-096]] and [[SCP-939]], they do not die. This does not apply when SCP-106 is terminated using the [[3-X Particle Disruptor]], despite the puddle still appearing.&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>Lunatyx</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-106&amp;diff=12895</id>
		<title>SCP-106</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-106&amp;diff=12895"/>
		<updated>2023-06-24T20:08:05Z</updated>

		<summary type="html">&lt;p&gt;Lunatyx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP infobox&lt;br /&gt;
|image = Scp10613.png&lt;br /&gt;
|F1MenuArt = 106F1&lt;br /&gt;
|image_size = 300px&lt;br /&gt;
|HP = 2200&lt;br /&gt;
|HS = true&lt;br /&gt;
|zone = [[Heavy Containment Zone]]&lt;br /&gt;
|speed = Through Doors: 2 m/s &amp;lt;br&amp;gt; Normal: 4.5 m/s &amp;lt;br&amp;gt; Stalk: 7 m/s&lt;br /&gt;
|ability = Teleportation&amp;lt;br&amp;gt;Send players to Pocket Dimension&amp;lt;br&amp;gt;Hide in the floor&lt;br /&gt;
|ID = 3&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-106&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-106 acts as a flanker class, capable of quickly moving around the map and cutting players off.&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=left&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Operational Guides=&lt;br /&gt;
===Class Operational Guide===&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
===Abilities Operational Guides===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision0&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [Shift] — Stalk&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-106 Stalk}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision1&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [LMB] — Capture&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-106 Capture}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision2&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [TAB] — Hunter’s Atlas&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-106 Hunter’s Atlas}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
At the start of the round, SCP-106 will spawn at the top of its [[Heavy Containment Zone#SCP-106&#039;s Containment Area|Containment Cell]] located in Heavy Containment Zone. SCP-106 has low stats and is incapable of regenerating their [[Hume Shield]] passively for free. SCP-106&#039;s [[SCP-106#Capture|attack]] is incredibly slow when successful, making SCP-106 ineffective at attacking multiple humans at once on their own. SCP-106 makes up for these weaknesses with their mobility, which allows them to easily transport around [[Site-02]]. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-106 also has the passive ability to phase through doors by simplying walking into them. This is possible with any interactable door besides Evac Shelter. SCP-106 can not phase through elevator doors.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-106 can talk to the other SCPs by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs, regardless of the distance.&lt;br /&gt;
==Vigor==&lt;br /&gt;
Vigor acts somewhat similarly to SCP-079&#039;s Auxiliary Power, a mana-like bar that gets drained by SCP-106 performing abilities. The bar will passively regenerate three units every second, and successfully capturing a Human will restore 30 Vigor. SCP-106&#039;s [[SCP-106#Stalk|Stalk]] and [[SCP-106#Hunter&#039;s Atlas|Hunter&#039;s Atlas]] will use up Vigor when performed. Vigor can not regenerate while Stalk and Hunter&#039;s Atlas are on cooldown or if SCP-106 stands still. SCP-106 starts the round with 0 Vigor.&lt;br /&gt;
&lt;br /&gt;
Vigor is displayed as a bar in the bottom left corner, similar to the [[Stamina]] bar.&lt;br /&gt;
&lt;br /&gt;
==Hume Shield==&lt;br /&gt;
* SCP-106 has a base [[Hume Shield]] value of {{HumeShield|SCP=SCP-106|type=base}}. &lt;br /&gt;
** At 20% of HP, SCP-106 will have {{HumeShield|SCP=SCP-106|type=final}} Hume Shield.&lt;br /&gt;
*If SCP-106 is currently using their Stalk ability, their Hume Shield will regenerate by {{HumeShield|SCP=SCP-106|type=regen}}% HS/s.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Capture===&lt;br /&gt;
SCP-106 can capture any human by pressing {{Key Press|leftclick}} on them. The attack has a large hitbox and will not apply a cooldown if it misses. &amp;lt;br&amp;gt;Successful attacks will deal 40 damage to the target and apply the {{Hoverimage|Always visible to SCP-106 while Stalk is used|text=Traumatized }} [[Status Effects]] while transporting them to the [[SCP-106#Pocket Dimension|Pocket Dimension]]. The Traumatized effect last for three minutes. Successful attacks have a one second cooldown. The attack can not be used while Stalk is active, or when entering/exiting the ground. Each captured human will reduce an active cooldown on Stalk or Hunter&#039;s Atlas by five seconds.&lt;br /&gt;
&lt;br /&gt;
====Pocket Dimension====&lt;br /&gt;
[[File:Pocketdimension13.0.png|400px|right|thumb|Inside the Pocket Dimension]]&lt;br /&gt;
The Pocket Dimension is where targets successfully attacked by SCP-106 end up. The Pocket Dimension consists of a small green room with multiple hallways that lead into darkness. Players inside the Pocket Dimension will have their HP decay over time. The longer they stay inside the Pocket Dimension, the faster their HP decays, eventually outpacing the regen speed of [[SCP-500]]. &lt;br /&gt;
&lt;br /&gt;
To escape the Pocket Dimension, a player must walk down a hallway. If the player chooses correctly, they get teleported to a random door in the zone they were previously in. Players will never be teleported directly near a Keycard locked door, preventing players from escaping the Pocket Dimension only to be locked inside a room they can&#039;t open. Players can still be teleported to a non Keycard locked door that is nearby, but these will never result in the player being locked inside the room.&lt;br /&gt;
&lt;br /&gt;
The following rooms are unable to be selected when escaping the Pocket Dimension:&lt;br /&gt;
*[[Light_Containment_Zone#Class-D Cells - CD01|Class-D Cells]]&lt;br /&gt;
*[[Light_Containment_Zone#Heavy Containment Zone Checkpoints - EX-A/EX-B|LCZ/HCZ Checkpoints]]&lt;br /&gt;
*[[Heavy_Containment_Zone#Entrance Zone Checkpoints|HCZ/EZ Checkpoints]]&lt;br /&gt;
*[[Heavy_Containment_Zone#Tesla Gate|Tesla Gates]]&lt;br /&gt;
*[[Heavy_Containment_Zone#SCP-079&#039;s Containment Area|SCP-079&#039;s Containment Chamber]]&lt;br /&gt;
&lt;br /&gt;
Choosing the incorrect hallway will kill the player. There are always &#039;&#039;&#039;two correct&#039;&#039;&#039; exits in the Pocket Dimension at once. These exits will randomly change places each time someone escapes or picks incorrectly.&lt;br /&gt;
&lt;br /&gt;
Despite popular belief, there is no secret pattern to escape the Pocket Dimension. The two exits picked are 100% random. Any &amp;quot;patterns&amp;quot;, such as the ceiling, are not factual.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=====Item Deletion=====&lt;br /&gt;
When an item is dropped in the Pocket Dimension, a timer between 1.5 and 4 minutes will start to count down. When there are five seconds left on the timer, the game decides if the item will either be deleted or transported to a random room in Site-02. The chance of an item getting deleted depends on the item, while the room it enters will be random. Though, an item will never get sent to [[Light Containment Zone]] once the [[Decontamination Process]] has started. A sound cue will begin to play in the chosen room three seconds before the item drops.&lt;br /&gt;
&lt;br /&gt;
The following items are considered Low Tier, and will have a &#039;&#039;&#039;50%&#039;&#039;&#039; chance to be deleted when the timer ends:&lt;br /&gt;
{{#ask: [[item::+]][[special::normal]][[tier::Common]][[type::Ammo]]|?item=item|?link=link|?tier=|sort=item|sort=type|template=TierOverrideName|namedargs = yes|format=plainlist|link=none}}{{#ask: [[item::+]][[special::normal]][[tier::Common]][[type::!Ammo]]|?item=item|?link=link|?tier=|template=TierOverrideName|sort=item|namedargs = yes|format=plainlist|link=none}}&lt;br /&gt;
&lt;br /&gt;
The following items are considered Mid Tier, and will have a &#039;&#039;&#039;30%&#039;&#039;&#039; chance to be deleted when the timer ends:&lt;br /&gt;
{{#ask: [[item::+]][[special::normal]][[tier::Military Grade||Rare]][[type::Ammo]]|?item=item|?link=link|?tier=|sort=item|sort=type|template=TierOverrideName|namedargs = yes|format=plainlist|link=none}}{{#ask: [[item::+]][[special::normal]][[tier::Military Grade||Rare]][[type::!Ammo]]|?item=item|?link=link|?tier=|sort=item|template=TierOverrideName|namedargs = yes|format=plainlist|link=none}}&lt;br /&gt;
&lt;br /&gt;
The following items are considered High Tier, and will &#039;&#039;&#039;never&#039;&#039;&#039; be deleted when the timer ends:&lt;br /&gt;
{{#ask: [[item::+]][[special::normal]][[tier::Extra Rare]][[type::!SCP Item]]|?item=item|?link=link|?tier=|template=TierOverrideName|namedargs = yes|format=plainlist|link=none|sort=item}}{{#ask: [[item::+]][[special::normal]][[tier::Extra Rare]][[type::SCP Item]]|?item=item|?link=link|?tier=|template=TierOverrideName|namedargs = yes|format=plainlist|link=none|sort=scpitemsort}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Due to their mechanics, SCP-018, SCP-244 and SCP-2176 can end up activating when they are dropped out of the Pocket Dimension.&lt;br /&gt;
&lt;br /&gt;
===Stalk===&lt;br /&gt;
SCP-106 can submerge and hide in the floor by pressing the {{Key Press|Shift}} key as long as they have 25% of [[SCP-106#Vigor|Vigor]]. It does not actually cost 25% Vigor to use, it simply requires the bar to be 25% full. SCP-106 can move around while submerged faster than before (at 7 m/s) with their footsteps becoming silent. Every second SCP-106 spends while submerged will drain 9% of Vigor while moving. Standing still will only drain 6% per second. Stalk is the only way for SCP-106 to regen their Hume Shield, at a rate of 10% HS/s with no delay. &lt;br /&gt;
&lt;br /&gt;
While submerged, SCP-106 will be unable to see any Humans from afar unless they are injured, with the distance SCP-106 can see them varying on their health. Every five points of health a human is missing will increase the range SCP-106 can see them. Injured humans will have a crimson tint applied, which becomes more noticeable the lower their health is. Humans with the Traumatized Status Effect can be seen regardless of their health. The ability does not allow SCP-106 to see players through walls or users under the effect of [[SCP-268]]. SCP-106 is immune to the fog generated by [[SCP-244]] while submerged.&lt;br /&gt;
&lt;br /&gt;
Pressing the {{Key Press|Shift}} key again or running out of Vigor will cause SCP-106 to reemerge. Stalk has a 20 second cooldown, this cooldown also applies to Hunter&#039;s Atlas. Each captured human will reduce an active cooldown by five seconds.&lt;br /&gt;
&lt;br /&gt;
SCP-106 is immune to all forms of damage while submerged except the following:&lt;br /&gt;
*[[Alpha Warhead]]&lt;br /&gt;
*Bottomless Pits&lt;br /&gt;
*[[Surface Zone#Main Street|Chaos Car]]&lt;br /&gt;
*[[Decontamination Process]]&lt;br /&gt;
*Lethal Status Effects (Requires RA to apply)&lt;br /&gt;
**SCP-106 is immune to the fog generated by [[SCP-244]] while submerged.&lt;br /&gt;
&lt;br /&gt;
===Hunter&#039;s Atlas===&lt;br /&gt;
[[File:106HuntersAtlas.png|200px|thumb|Hunter&#039;s Atlas Icon]]&lt;br /&gt;
Holding the {{Key Press|Tab}} key will open up a map, allowing SCP-106 to transport to nearby rooms. Similar to Stalk, the ability requires the Vigor Bar to be 25% full to use, but doesn&#039;t actually cost 25%. &amp;lt;br&amp;gt;This map is not as versatile as [[SCP-079]]&#039;s map, as it only displays nearby rooms without listing their names. Teleporting to a room cost Vigor, with the amount based on the distance SCP-106 has to travel. Nearby rooms, including unconnected ones, cost roughly 25% of Vigor, while rooms further away can cost up to roughly 70%. The map will only display rooms SCP-106 has enough Vigor to teleport to. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-106 will teleport to the rough spot the player clicked on the map. SCP-106 will not teleport inside a Tesla Gate or a death pit.&lt;br /&gt;
Rooms with multiple floors that overlap each other such as Intercom, SCP-106&#039;s Containment Chamber and Servers Room can be somewhat unpredictable on what floor SCP-106 will teleport to.&lt;br /&gt;
&lt;br /&gt;
The ability can&#039;t be used to teleport to the Alpha Warhead Silo or SCP-049&#039;s Containment Chamber besides the hallway elevator leading to them.&amp;lt;br&amp;gt;&lt;br /&gt;
The ability is disabled while on the [[Surface Zone]] or while in a moving elevator. Though, if the elevator only recently started moving or is about to end, the ability can be used.&lt;br /&gt;
&lt;br /&gt;
Hunter&#039;s Atlas has a 20 second cooldown, this cooldown also applies to Stalk. Each captured human will reduce an active cooldown by five seconds.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
{{Achievements}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Sounds=&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Ability SFX&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=EnterGround.mp3|title=Sinkhole Enter|description=}}&lt;br /&gt;
|{{multi-listen item|filename=ExitGround.mp3|title=Sinkhole Exit|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Misc&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=106PocketItemRespawn.mp3|title=Item exiting the PD|description=}}&lt;br /&gt;
|{{multi-listen item|filename=173 Hume Shield Break.mp3|title=Hume Shield depletes|description=}}&lt;br /&gt;
|}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px;&amp;quot; | SCP-106 Changelog History &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|0.1.0&lt;br /&gt;
|[[File:106_Icon.png|25px]] Added SCP-106.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/0.3.1|0.3.1]]&lt;br /&gt;
|&amp;quot;Pocket Dimension works again&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/0.4.2|0.4.2]]&lt;br /&gt;
|Recontaining SCP-106 no longer causes the server to start lagging.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/1.0.0|1.0.0]]&lt;br /&gt;
|Added unique movement sounds to SCP-106&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|1st April 2018&lt;br /&gt;
|Renamed SCP-106 to {{Hoverimage|In reference to a present bug with the playermodel where it&#039;s upper half would start T-posing.|text=T-POSE}} for the 2018 April Fools update.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/5.0.0|5.0.0]]&lt;br /&gt;
|Ragdoll added.&lt;br /&gt;
|-&lt;br /&gt;
|SCP-106 can no longer be contained by SCPs.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/5.0.1|5.0.1]]&lt;br /&gt;
|Fixed SCP-106 being able to be contained without a lure victim.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/7.0.0|7.0.0]]&lt;br /&gt;
|The playermodel for SCP-106 has been changed to an in-house one.&lt;br /&gt;
|-&lt;br /&gt;
|{{hoverimage|Was 700 HP.|text=Maximum HP lowered to 650 HP}}. (Not mentioned in the changelog)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|31st October 2018&lt;br /&gt;
|Renamed SCP-106 to Creepyuncle-106 and put a pumpkin over its head for the 2018 Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|1st April 2019&lt;br /&gt;
|Added {{Hoverimage|In reference to the part of the song which had Jimmy Barnes yelling when the beat dropped.|text=Big Enough by Kirin J Callinan to the background of the Lure Victim&#039;s scream}} for the 2019 April Fools update.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/9.0.0|9.0.0]]&lt;br /&gt;
|{{Hoverimage|Was 5.6 hu/s|text=Increased movement speed to 6 hu/s.}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hoverimage|Was 1 second.|text=Increased attack cooldown to 2 seconds.}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hoverimage|Prior the attack cooldown would occur regardless of if the attack missed or not.|text=Made the attack cooldown occur only on successful hits.}}&lt;br /&gt;
|-&lt;br /&gt;
|Players in the Pocket Dimension will now have damage on them ramp up depending on long they&#039;ve spent inside of it.&lt;br /&gt;
|-&lt;br /&gt;
|Players can no longer sprint inside the Pocket Dimension.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/9.0.3|9.0.3]]&lt;br /&gt;
|SCP-106 can now abduct players who have godmode active.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.0|10.0.0]]&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Public Beta XXIII&lt;br /&gt;
|SCP-106 can now go through windows.&lt;br /&gt;
|-&lt;br /&gt;
|SCP-106 can now go through the Airlock doors in the LCZ Airlock.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|31st October 2020&lt;br /&gt;
|Made SCP-106s texture white, made its mouth and eyes glow orange and renamed it to Bonehead Larry for the 2020 Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.2.2|10.2.2]]&lt;br /&gt;
|SCP-106&#039;s portals now teleport along with the elevators.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;8&amp;quot; colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.0|11.0.0]]&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta&lt;br /&gt;
|{{Hoverimage|Was 650|text=HP increased to 800.}}&lt;br /&gt;
|-&lt;br /&gt;
|SCP-106&#039;s portals are now erased if they were inside the facility after the nuke goes off.&lt;br /&gt;
|-&lt;br /&gt;
|SCP-106 now wears a Jacket. &lt;br /&gt;
|-&lt;br /&gt;
|SCP-106 now has a unique death animation.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Public Beta II&lt;br /&gt;
|SCP-079 can now gain EXP from SCP-106 abductions again.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Release Candidate III&lt;br /&gt;
|{{Hoverimage|Was 800.|text=HP increased to 850}}&lt;br /&gt;
|-&lt;br /&gt;
|Pocket Dimension exit doorways now change after a player dies.&lt;br /&gt;
|-&lt;br /&gt;
|Players escaping the Pocket Dimension now get dropped into a random location in the zone they were abducted inside.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[[Updates/11.0.1|24th October 2021]]&lt;br /&gt;
|Made SCP-106 white and made its face and mouth glow for the 2021 Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|29th September 2022&lt;br /&gt;
|A Patreon post about SCP-106s soft-rework is made public.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;10&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/12.0.0|12.0.0]]&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta I&lt;br /&gt;
|Soft-reworked SCP-106.&lt;br /&gt;
*HP increased to 2000.&lt;br /&gt;
* {{Hoverimage|500 HS at minimum HP. Stalk required to regenerate.|text=Given 250 HS with HP scaling}}&lt;br /&gt;
* Removed Sinkhole&lt;br /&gt;
* Removed Swan Song&lt;br /&gt;
* Removed Recontainment capability.&lt;br /&gt;
* Added Stalk.&lt;br /&gt;
* Added Hunters Atlas.&lt;br /&gt;
* Added Vigor.&lt;br /&gt;
* Base speed has undergone metrification, it is now ~3.9 m/s. (Effectively a decrease)&lt;br /&gt;
* The Pocket Dimension will now dispense items into the facility or destroy them depending on their value after a certain amount of time.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta II&lt;br /&gt;
|SCP-106 can now move while viewing the Hunter&#039;s Atlas map.&lt;br /&gt;
|-&lt;br /&gt;
|{{Hoverimage|was ~3.9 m/s|text=Increased movement speed to 4.5 m/s}}.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta IV&lt;br /&gt;
|SCP-079 can now gain EXP from SCP-106 abductions again.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta VIII&lt;br /&gt;
|Removed miss attack mechanics.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta IX&lt;br /&gt;
|SCP-106 can no longer be hurt by SCP-018 while using Stalk.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Public Beta&lt;br /&gt;
|Increased Hume Shield values.&lt;br /&gt;
|-&lt;br /&gt;
|Emerging from ‘Stalk’ will trigger a cooldown, preventing use of ‘Hunter&#039;s Atlas’ and ‘Stalk’ for 20 seconds. Each human captured reduces the cooldown by five seconds.&lt;br /&gt;
|-&lt;br /&gt;
|SCP-106 can now also see uninjured people at a short distance in ‘Stalk’.&lt;br /&gt;
|-&lt;br /&gt;
|‘Attack Cooldown’ on miss has been removed; the cooldown on a successful hit has been lowered.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/12.0.1|12.0.1]]&lt;br /&gt;
|-&lt;br /&gt;
|Hunter&#039;s Atlas now applies sinkhole cooldown.&lt;br /&gt;
|-&lt;br /&gt;
|SCP-106 Vigor regeneration pauses during sinkhole cooldown.&lt;br /&gt;
|-&lt;br /&gt;
|Vigor will no longer regenerate if SCP-106 remains stationary.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/13.0.0|13.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|The playermodel for SCP-106 received a new texture.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*SCP-106 was the first SCP to get a complete visual rework, with a new model and animations.&lt;br /&gt;
**SCP-106&#039;s old model was created using Fuse, and bears similarities to [[SCP-049-2]], except being taller, darker, and nude.&lt;br /&gt;
*The Stalk ability was referred to as &#039;&#039;Shark Mode&#039;&#039; by the dev team before the final name was decided. &lt;br /&gt;
**Despite its name, the ability was not inspired by the popular &amp;quot;Stalky SCP-106&amp;quot; plugin. It was instead inspired by an old proposal dating back to 2018. Predating the &amp;quot;Stalky SCP-106&amp;quot; plugin by four to five months.&lt;br /&gt;
* SCP-106 does not have a normal ragdoll upon dying. Instead, upon being killed, he will open a portal to the Pocket Dimension, and sink into it, creating a large black puddle. This puddle will then remain in place of his body for the rest of the match. Thus, similar to [[SCP-079]], [[SCP-096]] and [[SCP-939]], they do not die. This does not apply when SCP-106 is terminated using the [[3-X Particle Disruptor]], despite the puddle still appearing.&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>Lunatyx</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-939&amp;diff=12887</id>
		<title>SCP-939</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-939&amp;diff=12887"/>
		<updated>2023-06-16T18:36:01Z</updated>

		<summary type="html">&lt;p&gt;Lunatyx: /* Ultrasensitive */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP Infobox Test&lt;br /&gt;
|name = SCP-939&lt;br /&gt;
|MainImage = [[File:RenderSCP-939.png|250px|center|link=File:RenderSCP-939.png]]&lt;br /&gt;
|F1MenuArt = [[File:SCP939F1.png|270px|center|link=File:SCP939F1.png]]&lt;br /&gt;
|Abilities =&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Ability 939Melee=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Claw (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Perform a swipe attack that deals moderate damage and pierces armor.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 939Ultrasense=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Ultrasensitive  (Passive)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Eyesight is extremely limited but made up for by high sensitivity to sound.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 939Focus=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Focus &amp;amp; Lunge (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Crouch low on the ground and focus on your surroundings. &amp;lt;br&amp;gt;While focused, you can lunge forward at a great distance.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 939Amnestic=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039; Amnestic Cloud (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Release an amnestic gas to disorientate humans, preventing them from perceiving you.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 939Mimicry=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Mimicry  (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mimic other audio noises or throw your voice to confuse humans.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|Health = 2400&lt;br /&gt;
|Walk = 4.3&lt;br /&gt;
|Sprint = 7.2&lt;br /&gt;
|jumpHeight = 5.6&lt;br /&gt;
|Spawn = [[Heavy Containment Zone]]&lt;br /&gt;
|Weakness = [[Flashbang Grenade]]s&lt;br /&gt;
|OtherInformation = Class ID: 16&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-939&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. SCP-939 is effective at picking off single targets with ease, and is capable of misleading players by using mimicry.&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=left&amp;gt;&lt;br /&gt;
=Operational Guides=&lt;br /&gt;
===Class Operational Guide===&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
===Abilities Operational Guides===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision0&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [M1] — Claw&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-939 Claw}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision1&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [C] — Focus&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-939 Focus}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision2&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [Passive] — Ultrasensitive&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-939 Ultrasensitive}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision3&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision3&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [F] — Amnestic Cloud&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-939 Amnestic Cloud}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision4&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision4&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [Shift] — Sprint&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-939 Sprint}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision5&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [C+ Space or LMB] — Lunge&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-939 Lunge}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision6&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision6&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [MMB or V] — With many voices&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-939 With many voices}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
At the start of the round, SCP-939 will spawn in its [[Heavy Containment Zone#SCP-939&#039;s Containment Area|Containment Cell]] located in Heavy Containment Zone. SCP-939 acts as an ambush class for the SCPs, having many abilities useful for tracking humans down and taking them by surprise. &amp;lt;br&amp;gt;SCP-939 can talk to the other SCPs by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs, regardless of distance.&lt;br /&gt;
&lt;br /&gt;
==Hume Shield==&lt;br /&gt;
* SCP-939 has a base [[Hume Shield]] value of {{HumeShield|SCP=SCP-939|type=base}}.&lt;br /&gt;
**At 20% HP, SCP-939 will have {{HumeShield|SCP=SCP-939|type=final}} Hume Shield.&lt;br /&gt;
* If SCP-939 takes no damage for {{HumeShield|SCP=SCP-939|type=delay}} seconds, her Hume Shield will regenerate at {{HumeShield|SCP=SCP-939|type=regen}} HS/s.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Claw===&lt;br /&gt;
SCP-939 can perform a Swipe AoE attack with {{key Press|leftclick}}, with a range of roughly 1.1 meters. The player can hold down {{key Press|leftclick}} to automatically repeat the attack. Each swing takes roughly 0.6s to complete. The attack itself deals 40 damage and has 75% penetration. While the attack damage is the same as [[SCP-049-2]]&#039;s swing attack, the 0.6s attack speed makes it have a much higher DPS, allowing it to kill a player much faster than SCP-049-2.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following chart displays detailed information over SCP-939&#039;s Claw ability with damage modifiers, these assume no healing items are used and the player being attacked is at full health (100):&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |No Armor&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |Light Armor&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |Combat Armor&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |Heavy Armor&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |Default&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=none|weapon=939Claw}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=none|weapon=939Claw}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=none|weapon=939Claw}}))* 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=guardBody|weapon=939Claw}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=guardBody|weapon=939Claw}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=guardBody|weapon=939Claw}})) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=combatBody|weapon=939Claw}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=combatBody|weapon=939Claw}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=combatBody|weapon=939Claw}})) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=heavyArmor|weapon=939Claw}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=heavyArmor|weapon=939Claw}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=heavyArmor|weapon=939Claw}})) * 0.6}}s&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |AHP&lt;br /&gt;
|style=&amp;quot;text-align:left; background-color: #2e2e2e;&amp;quot; |Damage (HP): {{#expr:{{damageMod|armor=none|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Damage (AHP): {{#expr:{{damageMod|armor=none|weapon=939Claw}}-{{damageMod|armor=none|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Hits: {{#expr:(ceil(100/(9*(ceil(75/({{damageMod|armor=none|weapon=939Claw}}-{{damageMod|armor=none|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=none|weapon=939Claw}}-{{damageMod|armor=none|weapon=939Claw|effect=AHP}}))))}}&amp;lt;br&amp;gt;TTK: {{#expr:((ceil(100/(9*(ceil(75/({{damageMod|armor=none|weapon=939Claw}}-{{damageMod|armor=none|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=none|weapon=939Claw}}-{{damageMod|armor=none|weapon=939Claw|effect=AHP}}))))) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left; background-color: #2e2e2e;&amp;quot; |Damage (HP): {{#expr:{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Damage (AHP): {{#expr:{{damageMod|armor=guardBody|weapon=939Claw}}-{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Hits: {{#expr:(ceil(100/(9*(ceil(75/({{damageMod|armor=guardBody|weapon=939Claw}}-{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=guardBody|weapon=939Claw}}-{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}))))}}&amp;lt;br&amp;gt;TTK: {{#expr:((ceil(100/(9*(ceil(75/({{damageMod|armor=guardBody|weapon=939Claw}}-{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=guardBody|weapon=939Claw}}-{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}))))) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left; background-color: #2e2e2e;&amp;quot; |Damage (HP): {{#expr:{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Damage (AHP): {{#expr:{{damageMod|armor=combatBody|weapon=939Claw}}-{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Hits: {{#expr:(ceil(100/(9*(ceil(75/({{damageMod|armor=combatBody|weapon=939Claw}}-{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=combatBody|weapon=939Claw}}-{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}))))}}&amp;lt;br&amp;gt;TTK: {{#expr:((ceil(100/(9*(ceil(75/({{damageMod|armor=combatBody|weapon=939Claw}}-{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=combatBody|weapon=939Claw}}-{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}))))) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left; background-color: #2e2e2e;&amp;quot; |Damage (HP): {{#expr:{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Damage (AHP): {{#expr:{{damageMod|armor=heavyArmor|weapon=939Claw}}-{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Hits: {{#expr:(ceil(100/(9*(ceil(75/({{damageMod|armor=heavyArmor|weapon=939Claw}}-{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=heavyArmor|weapon=939Claw}}-{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}))))}}&amp;lt;br&amp;gt;TTK: {{#expr:((ceil(100/(9*(ceil(75/({{damageMod|armor=heavyArmor|weapon=939Claw}}-{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=heavyArmor|weapon=939Claw}}-{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}))))) * 0.6}}s&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |Burned&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=none|weapon=939Claw|effect=burn}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=none|weapon=939Claw|effect=burn}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=none|weapon=939Claw|effect=burn}})) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=guardBody|weapon=939Claw|effect=burn}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=guardBody|weapon=939Claw|effect=burn}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=guardBody|weapon=939Claw|effect=burn}})) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=combatBody|weapon=939Claw|effect=burn}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=combatBody|weapon=939Claw|effect=burn}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=combatBody|weapon=939Claw|effect=burn}})) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=heavyArmor|weapon=939Claw|effect=burn}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=heavyArmor|weapon=939Claw|effect=burn}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=heavyArmor|weapon=939Claw|effect=burn}})) * 0.6}}s&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
*TTK = Time to Kill; assuming no attacks miss &lt;br /&gt;
*Damage (HP) is how much damage HP takes while having AHP. Damage (AHP) is how much damage AHP takes.&lt;br /&gt;
*The AHP section is based on a player with 75 AHP and does not factor in decay.&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ultrasensitive===&lt;br /&gt;
SCP-939 has extremely weak eyesight, making it difficult to see players in-game. While her eyesight is weak, SCP-939 is extremely sensitive to sound, allowing SCP-939 to see audio sources from far away. Audio sources within a range of SCP-939&#039;s hearing will appear as a blip on the player&#039;s screen, with different ranges based on the source. Humans who have enter the &amp;quot;eyesight&amp;quot; range will remain visible outside it for a short period of time.&lt;br /&gt;
&lt;br /&gt;
SCP-939 can visibly see all players within her small &amp;quot;eyesight&amp;quot; radius. The possible ranges are the following:&lt;br /&gt;
*Default: 1.5 meters&lt;br /&gt;
*50% Stamina: 0.75 meters&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The distance SCP-939 can see &amp;quot;sound blips&amp;quot; are directly based on the volume of said sound. They are roughly the following:&lt;br /&gt;
*Footsteps (Walking), Reloading, Using Medical Items, Consuming SCP-207 or SCP-500, Applying SCP-1853&lt;br /&gt;
**Default: 15 meters&lt;br /&gt;
**50% Stamina: 7.5 meters&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Footsteps (Sprinting/Jumping), Grenade Beeping, Elevator&lt;br /&gt;
**Default: 18 meters&lt;br /&gt;
**50% Stamina: 9 meters&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Doors/Gates, Glass Breaking, Using the Micro H.I.D.&lt;br /&gt;
**Default: 30 meters&lt;br /&gt;
**50% Stamina: 15 meters&lt;br /&gt;
&lt;br /&gt;
SCP-939 can see players who are currently using their mic, this distance is based on how loud the player is talking into their mic.&amp;lt;br&amp;gt;&lt;br /&gt;
The player&#039;s speed affects the distance SCP-939 can hear their footsteps, caution should be taken with items that increase speed.&amp;lt;br&amp;gt;&lt;br /&gt;
The {{Hoverimage|Makes all noises muffled and quiet for a short time|text=Deafen}} Status Effect will prevent SCP-939 from seeing sound triggers for the duration of the effect, making [[Flashbang Grenade]]s an effective tool to counter SCP-939.&lt;br /&gt;
&lt;br /&gt;
===Focus===&lt;br /&gt;
By holding {{key Press|C}}, SCP-939 will begin to crouch low near the ground over two seconds. During these two seconds, SCP-939&#039;s FOV will slowly widen to 20 degrees while their speed will drop by 10% every 0.2 seconds, up to 100%. After the two-second preparation time, SCP-939 will be given increases to her perception, plus the ability to [[SCP-939#Lunge|Lunge]] forward. &lt;br /&gt;
&lt;br /&gt;
The following benefits are also applied while Focused:&lt;br /&gt;
*Certain sound trigger blips will now be recolored to match the class that made them&lt;br /&gt;
**Footsteps&lt;br /&gt;
**Micro H.I.D.&lt;br /&gt;
**Unsilenced gunfire&lt;br /&gt;
**Medical Items being used&lt;br /&gt;
**Reloading&lt;br /&gt;
*If the player leaves Focus, all of these benefits are instantly revoked.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The ability can be canceled at any time by releasing {{key Press|C}}, with the time returning to standing up being based on how long the player held the key, up to two seconds.&lt;br /&gt;
&lt;br /&gt;
===Amnestic Cloud===&lt;br /&gt;
While in a valid location, SCP-939 can release an Amnestic Cloud into the area by holding the {{key Press|F}} key for two seconds. The radius of the cloud is determined by how long the player held the key. Humans inside the cloud receive the {{Hoverimage|Inability to reload and use medical items. SCP-939 becomes invisible to players under this effect.|text=Amnesia}} Status Effect. The effect last the entire duration the player stays inside the cloud plus roughly two seconds after leaving. While players under the Amnesia effect are unable to see SCP-939, touching or hurting her will cause all players to see SCP-939. All players will briefly see SCP-939 if they perform an attack, such as Claw or Lunge. SCP-939 being invisible to players under Amnesia makes it easy for her to attack targets by surprise or retreat without being detected. Though, players with the effect can&#039;t hear any Mimicry used by SCP-939. In addition to these effects, after spending a couple seconds in the cloud, players loose the ability to reload, open their inventory, use hotkeys and use medical items.&amp;lt;br&amp;gt;&lt;br /&gt;
The cooldown of the ability is 3x the charge time. So, charging the ability for five seconds, will give a 15 second cooldown.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A valid location is any spot that is the same elevation as any door in the facility, regardless if it is flat or not. There are some exceptions to this rule, such as the very bottom level of SCP-079&#039;s containment chamber and the flat areas of the Surface Zone&#039;s Escape Area.&lt;br /&gt;
&lt;br /&gt;
===Lunge===&lt;br /&gt;
While Focused, SCP-939 can Lunge forward at 10.8 m/s by pressing {{key Press|leftclick}}. While in air, the direction of Lunge can be altered up to 40 degrees, after hitting this capacity it can no longer be altered. Lunge will deal 120 damage to any unfortunate player that SCP-939 lands on. If multiple players are nearby each other, only one of them will take 120 damage, the rest will only take 30. It takes about two seconds for SCP-939 to recover from a Lunge, giving players a short time to attack.&lt;br /&gt;
&lt;br /&gt;
===Sprint===&lt;br /&gt;
Similar to Humans, SCP-939 can sprint at 7.2 m/s by holding {{key Press|Shift}}. Her [[Stamina]] is not very high, and will be fully depleted after ten seconds. Her Stamina bar has a ten second delay before it begins to regen at a rate of 10% per second. This regen delay is ignored if the player only held the key for 0.3s or less.&lt;br /&gt;
&lt;br /&gt;
While not sprinting, SCP-939&#039;s footsteps are silent.&lt;br /&gt;
&lt;br /&gt;
===Mimicry===&lt;br /&gt;
Mimicry is an ability that allow SCP-939 to mimic other noises to confuse other players. By holding the {{key Press|Tab}} key, a special menu opens up for the Mimicry ability. On the left is the &amp;quot;Stolen Voices&amp;quot; menu while on the right is the &amp;quot;Environmental Mimicry&amp;quot; menu. Between them is a the &amp;quot;set mimic point&amp;quot; button. The &amp;quot;set mimic point&amp;quot; button will place a marker where SCP-939 is currently looking at, up to a max distance of 7.5 meters. This marker can only be seen by SCP-939 and will go away if SCP-939 travels more than 20 meters away from it or places down a second marker. Above the button shows the current distance SCP-939 is from the mimic point.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Stealing a Voice====&lt;br /&gt;
One of the options in the Mimicry ability menu, when selected, SCP-939 will play the last four seconds of speech of a recent human they killed. The ability has a cooldown of ten seconds, and will be broadcasted at a Mimic Point if one is placed. An option exist to play the audio client side only, as well as an option to delete a recording. A total of eight voices can be stolen at a time, any additional ones will automatically delete the oldest recording. Clicking the star icon will allow the player to favorite a stolen voice clips, doing so will bind the clip to a key, from numbers 1-9. Favorited voice clips will never get automatically deleted. The ability to only play a specific part of a voice clip is also available by interaction with the audio waves and selecting the range. &lt;br /&gt;
&lt;br /&gt;
Players have the option to prevent SCP-939 recording their voice in the game&#039;s settings, which was added for legal reasons.&lt;br /&gt;
&lt;br /&gt;
Recordings are automatically deleted if human player leaves the server in any way.&lt;br /&gt;
&lt;br /&gt;
====Environmental Mimicry====&lt;br /&gt;
Environmental Mimicry is broken up into multiple different sub categories of mimicry. All of them share a cooldown of 20 seconds.&lt;br /&gt;
=====Shooting Mimicry=====&lt;br /&gt;
SCP-939 can mimic the firing sound of a chosen firearm. The noise the gun plays is random such as, Shotgun with the Double Shot Trigger attachment, Crossvec with a Suppressor, MTF-E11-SR without a Suppressor. The firing times is also randomized. Firearms such as the COM-15, COM-18 and Revolver will have their firing noise played multiple times.&lt;br /&gt;
&lt;br /&gt;
The following firearms can be mimicked:&lt;br /&gt;
{{#ask:&lt;br /&gt;
[[type::Foundation Firearm Item||Chaos Firearm Item]]&lt;br /&gt;
|?item&lt;br /&gt;
|format = ul&lt;br /&gt;
|headers = hide&lt;br /&gt;
|searchlabel =-&lt;br /&gt;
|mainlabel =-&lt;br /&gt;
|sort=item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=====Miscellaneous Mimicry=====&lt;br /&gt;
SCP-939 can mimic the noise of other classes in an attempt to mislead players.&lt;br /&gt;
&lt;br /&gt;
From left to right on the menu, the following options exist:&lt;br /&gt;
*[[High-Explosive Grenade]] beeping then exploding&lt;br /&gt;
*[[Painkillers]] consumption&lt;br /&gt;
*[[First Aid Kit]] usage&lt;br /&gt;
*[[Adrenaline]] usage&lt;br /&gt;
*[[SCP-330#Candy Effects|SCP-330 Candy]] consumption&lt;br /&gt;
*[[SCP-1853]] usage&lt;br /&gt;
*[[SCP-207]] consumption&lt;br /&gt;
=====Impersonation Mimicry=====&lt;br /&gt;
SCP-939 can mimic the noise of footsteps in an attempt to mislead players.&lt;br /&gt;
&lt;br /&gt;
An SCP must be present and alive in a round for SCP-939 to mimic their footsteps.&lt;br /&gt;
&lt;br /&gt;
The following footsteps can be mimicked:&lt;br /&gt;
*Standard Human footsteps (MTF Icon)&lt;br /&gt;
*Chaos Footsteps&lt;br /&gt;
*SCP-049 Footsteps &lt;br /&gt;
*SCP-106 Footsteps &lt;br /&gt;
*SCP-939 Footsteps&lt;br /&gt;
&lt;br /&gt;
=Sounds=&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Amnestic Cloud&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=AmnesticCloud.mp3|title=Deploy|description=}}&lt;br /&gt;
|{{multi-listen item|filename=TheVoices.mp3|title=The Whispers|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Lunge Hit&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=Lunge Hit 1.mp3|title=Lunge Hit #1|description=}}&lt;br /&gt;
|{{multi-listen item|filename=Lunge Hit 2.mp3|title=Lunge Hit #2|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=Lunge Hit 3.mp3|title=Lunge Hit #3|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Lunge Misc&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=Lunge Landing Successful.mp3|title=Lunge Landing Successful|description=}}&lt;br /&gt;
|{{multi-listen item|filename=Lunge_Launch.mp3|title=Lunge Launch|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Screams&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=939_Pain_1.mp3|title=Hurt Scream #1|description=}}&lt;br /&gt;
|{{multi-listen item|filename=939_Pain_2.mp3|title=Hurt Scream #2|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=939_Pain_4.mp3|title=Hurt Scream #3|description=}}&lt;br /&gt;
|{{multi-listen item|filename=939 Death2.mp3|title=Death Scream|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Breathing&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=939_Idle_Breathing.mp3|title=Idle #1|description=}}&lt;br /&gt;
|{{multi-listen item|filename=939_Idle_Breathing 2.mp3|title=Idle #2|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=939_Running.mp3|title=Running #1|description=}}&lt;br /&gt;
|{{multi-listen item|filename=939_Running2.mp3|title=Running #2|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Misc&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173 Hume Shield Break.mp3|title=Hume Shield depletes|description=}}&lt;br /&gt;
|}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
In Game=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=420 heights=438px&amp;gt;&lt;br /&gt;
939ViewModel.jpg|SCP-939&#039;s limited vision.&lt;br /&gt;
939Focus.jpg|SCP-939 using Focus ability.&lt;br /&gt;
939MidLunge.jpg|SCP-939 mid lunge.&lt;br /&gt;
939MimicPoint.jpg|A placed Mimic Point.&lt;br /&gt;
939Cloud.jpg|A placed Amnestic Cloud&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Animations=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
939idleloop.gif|&#039;&#039;&#039;Idle Animation&#039;&#039;&#039;&lt;br /&gt;
939claw.gif|&#039;&#039;&#039;Claw Swipe Animation&#039;&#039;&#039;&lt;br /&gt;
939lungeenter1.gif|&#039;&#039;&#039;Entering Lunge Animation&#039;&#039;&#039;&lt;br /&gt;
939lungeexit1.gif|&#039;&#039;&#039;Cancel Lunge Animation&#039;&#039;&#039;&lt;br /&gt;
939cloud.gif|&#039;&#039;&#039;Amnestic Cloud Animation&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Other=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=200 widths=275&amp;gt;&lt;br /&gt;
SCP-939-53Render.png|The former apperance of SCP-939. Known as &#039;&#039;&#039;SCP-939-53&#039;&#039;&#039;.|link=File:SCP-939-53Render.png&lt;br /&gt;
SCP-939-89Render.png|The former apperance of SCP-939. Known as &#039;&#039;&#039;SCP-939-89&#039;&#039;&#039;.|link=File:SCP-939-89Render.png&lt;br /&gt;
93953Halloween21.png|SCP-939-53 during the &#039;&#039;Halloween 2020 &amp;amp; 2021 Event&#039;&#039;.|link=File:93953Halloween21.png&lt;br /&gt;
93989Halloween21.png|SCP-939-89 during the &#039;&#039;Halloween 2020 &amp;amp; 2021 Event&#039;&#039;.|link=File:93989Halloween21.png&lt;br /&gt;
SCP-999 2.png|During the &#039;&#039;April Fools 2019 Event&#039;&#039;, both SCP-939 instances were replaced with Evil SCP-999.|link=File:SCP-999 2.png&lt;br /&gt;
Mango-doggo.png|Mango SCP-939 Artwork made by Intimating Creature. Used by Marketing for April Fools.|link=File:Mango-doggo.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px;&amp;quot; | SCP-939 Changelog History &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/7.0.0|7.0.0]]&lt;br /&gt;
|[[File:939_Icon_02.png|25px]] SCP-939-53 and SCP-939-89 added. [[File:939 Icon 01.png|25px]]&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot;|1st April 2018&lt;br /&gt;
|Renamed both versions of SCP-939 to Evil SCP-999 for the Aprils Fools update. Model changed to an orange blob, and vision color was changed to orange and white. Attack sound&#039;s pitch was shifted up.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/9.0.0|9.0.0]]&lt;br /&gt;
|Removed the 25% speed boost when damaged.&lt;br /&gt;
|-&lt;br /&gt;
|Sprint speed increased to {{hoverimage|was 6.5 hu/s|text=7 hu/s}}.&lt;br /&gt;
|-&lt;br /&gt;
|Walking footsteps are silent; sprinting footsteps remain audible.&lt;br /&gt;
|- &lt;br /&gt;
|Walk speed reduce to {{hoverimage|was 5 hu/s|text=4.5 hu/s}}.&lt;br /&gt;
|-&lt;br /&gt;
|Mimicking no longer plays over SCP chat.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.0|10.0.0]]&lt;br /&gt;
|Attacks inflict Amnesia for 3 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|Attacks consistently deal {{hoverimage|Originally dealt a random amount between 50 and 80 HP.|text=65 damage}}.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.5|23rd October 2020]]&lt;br /&gt;
|[[File:93953Halloween21.png|50px]] [[File:93989Halloween21.png|50px]] Both SCP-939 variants received different visual updates for the Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.0|11.0.0]]&lt;br /&gt;
|Max HP decreased to {{hoverimage|Was 2200.|text=1800}}.&lt;br /&gt;
|-&lt;br /&gt;
|600 HS applied. &lt;br /&gt;
|-&lt;br /&gt;
|Bite damage reduced to {{hoverimage|Was 65.|text=50}}.&lt;br /&gt;
|-&lt;br /&gt;
|Can now destroy glass with attack.&lt;br /&gt;
|-&lt;br /&gt;
|Proper ragdoll added.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.1|24th October 2021]]&lt;br /&gt;
|[[File:93953Halloween21.png|50px]] [[File:93989Halloween21.png|50px]] Both SCP-939 variants received different visual updates for the Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|8th October 2022&lt;br /&gt;
|A Patreon post about SCP-939&#039;s rework is made public.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;14&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/12.0.0|12.0.0]]&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta I&lt;br /&gt;
|[[File:SCP939F1.png|25px]] SCP-939 Reworked.&lt;br /&gt;
* New model and sounds.&lt;br /&gt;
* HS reduced to {{hoverimage|Was 600.|text=350}}. Maximum HS changes based on remaining HP.&lt;br /&gt;
* Walk speed has undergone metrification, it is now 4.3 m/s. (Effectively an increase)&lt;br /&gt;
* Run speed has undergone metrification, it is now 7.2 m/s. (Effectively an increase)&lt;br /&gt;
* Overhauled Ultrasensitive: SCP-939 is now sensitive to almost all sounds made.&lt;br /&gt;
* Overhauled Predator: SCP-939 now has a stamina bar which has unique qualities compared to the human stamina.&lt;br /&gt;
* Bite replaced with Claw.&lt;br /&gt;
* Mimic removed. &lt;br /&gt;
* Three new abilities: Focus, Lunge, and Mimicry (Mimicry only has VC mimicry implemented).&lt;br /&gt;
* {{hoverimage|Originally, two different instances of SCP-939 could spawn in a round. They functioned exactly the same|text=Removed the chance for two SCP-939s to spawn in a round}}.&lt;br /&gt;
* SCP-939 spawns in {{hoverimage|Orignally spawned in Testroom.|text=SCP-939&#039;s Containment Area}} in Heavy Containment Zone.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta II&lt;br /&gt;
|SCP-939 can now use Mimicry and Focus at the same time.&lt;br /&gt;
|-&lt;br /&gt;
|Dropped items now have a limit for sound source ripples.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta VI&lt;br /&gt;
|Color Correction shader adjusted for SCP-939.&lt;br /&gt;
|-&lt;br /&gt;
|SCP-939&#039;s viewmodel no longer receives lighting and is now always greyscale.&lt;br /&gt;
|-&lt;br /&gt;
|Changed footstep SFX.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta VIII&lt;br /&gt;
|Added Amnestic Cloud.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Public Beta&lt;br /&gt;
|Added Mimic Point and Environmental Mimicry to Mimicry.&lt;br /&gt;
|-&lt;br /&gt;
|Increased the range of Claw.&lt;br /&gt;
|-&lt;br /&gt;
|Decreased deploy time of Amnestic Cloud.&lt;br /&gt;
|-&lt;br /&gt;
|Increased the maximum size of Amnestic Cloud by 20%&lt;br /&gt;
|-&lt;br /&gt;
|The Amnestic Cloud deploy sound is now only audible to SCP-939.&lt;br /&gt;
|-&lt;br /&gt;
|Amnesia now no longer instantly prevents reloading or use of medical items, but their use is still prevented after a few seconds.&lt;br /&gt;
|-&lt;br /&gt;
|Human footsteps are now likelier to be detected by SCP-939.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/13.0.0|13.0.0]]&lt;br /&gt;
|Mimicry ability reworked. Menu overhaul and new discarding system.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*Interestingly, SCP-939 sees via sound in-game, despite the SCP-939 wiki article suggesting SCP-939 uses heat and air pressure to see their surroundings. &lt;br /&gt;
*Before SCP-939&#039;s rework in the Mimicry update, there were two variants of SCP-939, known as SCP-939-53 and SCP-939-89. Both had different models, but functioned exactly the same. It was possible for both to spawn at the beginning of a round.&lt;br /&gt;
**It was originally planned for there to be only one model for SCP-939, but due to a miscommunication, two models were made. It was decided to implement both models into the game, making two variants of SCP-939.&lt;br /&gt;
*SCP-939 will sometimes flinch and scream when taking damage. The following will trigger this reaction:&lt;br /&gt;
**Hume Shield bar is lowered to zero.&lt;br /&gt;
**Taking damage while at full Hume Shield.&lt;br /&gt;
**SCP-939 receives 90 damage in a short period of time, requiring a DPS of roughly 81 to meet the requirements (There is a 10 second cooldown between each flinch)&lt;br /&gt;
*When SCP-939 reaches 0 HP, she simply falls backwards. Similar to [[SCP-079]], [[SCP-096]] and [[SCP-106]] she does not actually die. This is due to the fact SCP-939 instances are practically immortal, and can only be terminated if their body is completely destroyed, such as with the [[3-X Particle Disruptor]], [[Alpha Warhead]] or [[Decontamination Process]].&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>Lunatyx</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-939&amp;diff=12886</id>
		<title>SCP-939</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-939&amp;diff=12886"/>
		<updated>2023-06-16T18:35:12Z</updated>

		<summary type="html">&lt;p&gt;Lunatyx: /* Claw */ spelling fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP Infobox Test&lt;br /&gt;
|name = SCP-939&lt;br /&gt;
|MainImage = [[File:RenderSCP-939.png|250px|center|link=File:RenderSCP-939.png]]&lt;br /&gt;
|F1MenuArt = [[File:SCP939F1.png|270px|center|link=File:SCP939F1.png]]&lt;br /&gt;
|Abilities =&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Ability 939Melee=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Claw (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Perform a swipe attack that deals moderate damage and pierces armor.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 939Ultrasense=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Ultrasensitive  (Passive)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Eyesight is extremely limited but made up for by high sensitivity to sound.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 939Focus=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Focus &amp;amp; Lunge (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Crouch low on the ground and focus on your surroundings. &amp;lt;br&amp;gt;While focused, you can lunge forward at a great distance.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 939Amnestic=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039; Amnestic Cloud (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Release an amnestic gas to disorientate humans, preventing them from perceiving you.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 939Mimicry=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Mimicry  (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mimic other audio noises or throw your voice to confuse humans.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|Health = 2400&lt;br /&gt;
|Walk = 4.3&lt;br /&gt;
|Sprint = 7.2&lt;br /&gt;
|jumpHeight = 5.6&lt;br /&gt;
|Spawn = [[Heavy Containment Zone]]&lt;br /&gt;
|Weakness = [[Flashbang Grenade]]s&lt;br /&gt;
|OtherInformation = Class ID: 16&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-939&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. SCP-939 is effective at picking off single targets with ease, and is capable of misleading players by using mimicry.&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=left&amp;gt;&lt;br /&gt;
=Operational Guides=&lt;br /&gt;
===Class Operational Guide===&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
===Abilities Operational Guides===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision0&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [M1] — Claw&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-939 Claw}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision1&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [C] — Focus&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-939 Focus}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision2&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [Passive] — Ultrasensitive&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-939 Ultrasensitive}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision3&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision3&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [F] — Amnestic Cloud&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-939 Amnestic Cloud}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision4&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision4&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [Shift] — Sprint&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-939 Sprint}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision5&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [C+ Space or LMB] — Lunge&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-939 Lunge}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision6&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision6&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [MMB or V] — With many voices&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-939 With many voices}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
At the start of the round, SCP-939 will spawn in its [[Heavy Containment Zone#SCP-939&#039;s Containment Area|Containment Cell]] located in Heavy Containment Zone. SCP-939 acts as an ambush class for the SCPs, having many abilities useful for tracking humans down and taking them by surprise. &amp;lt;br&amp;gt;SCP-939 can talk to the other SCPs by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs, regardless of distance.&lt;br /&gt;
&lt;br /&gt;
==Hume Shield==&lt;br /&gt;
* SCP-939 has a base [[Hume Shield]] value of {{HumeShield|SCP=SCP-939|type=base}}.&lt;br /&gt;
**At 20% HP, SCP-939 will have {{HumeShield|SCP=SCP-939|type=final}} Hume Shield.&lt;br /&gt;
* If SCP-939 takes no damage for {{HumeShield|SCP=SCP-939|type=delay}} seconds, her Hume Shield will regenerate at {{HumeShield|SCP=SCP-939|type=regen}} HS/s.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Claw===&lt;br /&gt;
SCP-939 can perform a Swipe AoE attack with {{key Press|leftclick}}, with a range of roughly 1.1 meters. The player can hold down {{key Press|leftclick}} to automatically repeat the attack. Each swing takes roughly 0.6s to complete. The attack itself deals 40 damage and has 75% penetration. While the attack damage is the same as [[SCP-049-2]]&#039;s swing attack, the 0.6s attack speed makes it have a much higher DPS, allowing it to kill a player much faster than SCP-049-2.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following chart displays detailed information over SCP-939&#039;s Claw ability with damage modifiers, these assume no healing items are used and the player being attacked is at full health (100):&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |No Armor&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |Light Armor&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |Combat Armor&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |Heavy Armor&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |Default&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=none|weapon=939Claw}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=none|weapon=939Claw}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=none|weapon=939Claw}}))* 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=guardBody|weapon=939Claw}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=guardBody|weapon=939Claw}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=guardBody|weapon=939Claw}})) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=combatBody|weapon=939Claw}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=combatBody|weapon=939Claw}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=combatBody|weapon=939Claw}})) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=heavyArmor|weapon=939Claw}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=heavyArmor|weapon=939Claw}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=heavyArmor|weapon=939Claw}})) * 0.6}}s&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |AHP&lt;br /&gt;
|style=&amp;quot;text-align:left; background-color: #2e2e2e;&amp;quot; |Damage (HP): {{#expr:{{damageMod|armor=none|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Damage (AHP): {{#expr:{{damageMod|armor=none|weapon=939Claw}}-{{damageMod|armor=none|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Hits: {{#expr:(ceil(100/(9*(ceil(75/({{damageMod|armor=none|weapon=939Claw}}-{{damageMod|armor=none|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=none|weapon=939Claw}}-{{damageMod|armor=none|weapon=939Claw|effect=AHP}}))))}}&amp;lt;br&amp;gt;TTK: {{#expr:((ceil(100/(9*(ceil(75/({{damageMod|armor=none|weapon=939Claw}}-{{damageMod|armor=none|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=none|weapon=939Claw}}-{{damageMod|armor=none|weapon=939Claw|effect=AHP}}))))) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left; background-color: #2e2e2e;&amp;quot; |Damage (HP): {{#expr:{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Damage (AHP): {{#expr:{{damageMod|armor=guardBody|weapon=939Claw}}-{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Hits: {{#expr:(ceil(100/(9*(ceil(75/({{damageMod|armor=guardBody|weapon=939Claw}}-{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=guardBody|weapon=939Claw}}-{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}))))}}&amp;lt;br&amp;gt;TTK: {{#expr:((ceil(100/(9*(ceil(75/({{damageMod|armor=guardBody|weapon=939Claw}}-{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=guardBody|weapon=939Claw}}-{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}))))) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left; background-color: #2e2e2e;&amp;quot; |Damage (HP): {{#expr:{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Damage (AHP): {{#expr:{{damageMod|armor=combatBody|weapon=939Claw}}-{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Hits: {{#expr:(ceil(100/(9*(ceil(75/({{damageMod|armor=combatBody|weapon=939Claw}}-{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=combatBody|weapon=939Claw}}-{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}))))}}&amp;lt;br&amp;gt;TTK: {{#expr:((ceil(100/(9*(ceil(75/({{damageMod|armor=combatBody|weapon=939Claw}}-{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=combatBody|weapon=939Claw}}-{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}))))) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left; background-color: #2e2e2e;&amp;quot; |Damage (HP): {{#expr:{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Damage (AHP): {{#expr:{{damageMod|armor=heavyArmor|weapon=939Claw}}-{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Hits: {{#expr:(ceil(100/(9*(ceil(75/({{damageMod|armor=heavyArmor|weapon=939Claw}}-{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=heavyArmor|weapon=939Claw}}-{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}))))}}&amp;lt;br&amp;gt;TTK: {{#expr:((ceil(100/(9*(ceil(75/({{damageMod|armor=heavyArmor|weapon=939Claw}}-{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=heavyArmor|weapon=939Claw}}-{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}))))) * 0.6}}s&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |Burned&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=none|weapon=939Claw|effect=burn}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=none|weapon=939Claw|effect=burn}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=none|weapon=939Claw|effect=burn}})) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=guardBody|weapon=939Claw|effect=burn}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=guardBody|weapon=939Claw|effect=burn}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=guardBody|weapon=939Claw|effect=burn}})) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=combatBody|weapon=939Claw|effect=burn}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=combatBody|weapon=939Claw|effect=burn}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=combatBody|weapon=939Claw|effect=burn}})) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=heavyArmor|weapon=939Claw|effect=burn}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=heavyArmor|weapon=939Claw|effect=burn}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=heavyArmor|weapon=939Claw|effect=burn}})) * 0.6}}s&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
*TTK = Time to Kill; assuming no attacks miss &lt;br /&gt;
*Damage (HP) is how much damage HP takes while having AHP. Damage (AHP) is how much damage AHP takes.&lt;br /&gt;
*The AHP section is based on a player with 75 AHP and does not factor in decay.&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ultrasensitive===&lt;br /&gt;
SCP-939 has extremely weak eyesight, making it difficult to see players in game. While her eyesight is weak, SCP-939 is extremely sensitive to sound, allowing SCP-939 to see audio sources from far away. Audio sources within a range of SCP-939&#039;s hearing will appear as a blip on the player&#039;s screen, with different ranges based on the source. Humans who have enter the &amp;quot;eyesight&amp;quot; range will remain visible outside it for a short period of time.&lt;br /&gt;
&lt;br /&gt;
SCP-939 can visibly see all players within her small &amp;quot;eyesight&amp;quot; radius. The possible ranges are the following:&lt;br /&gt;
*Default: 1.5 meters&lt;br /&gt;
*50% Stamina: 0.75 meters&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The distance SCP-939 can see &amp;quot;sound blips&amp;quot; are directly based on the volume of said sound. They are roughly the following:&lt;br /&gt;
*Footsteps (Walking), Reloading, Using Medical Items, Consuming SCP-207 or SCP-500, Applying SCP-1853&lt;br /&gt;
**Default: 15 meters&lt;br /&gt;
**50% Stamina: 7.5 meters&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Footsteps (Sprinting/Jumping), Grenade Beeping, Elevator&lt;br /&gt;
**Default: 18 meters&lt;br /&gt;
**50% Stamina: 9 meters&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Doors/Gates, Glass Breaking, Using the Micro H.I.D.&lt;br /&gt;
**Default: 30 meters&lt;br /&gt;
**50% Stamina: 15 meters&lt;br /&gt;
&lt;br /&gt;
SCP-939 can see players who are currently using their mic, this distance is based on how loud the player is talking into their mic.&amp;lt;br&amp;gt;&lt;br /&gt;
The player&#039;s speed affects the distance SCP-939 can hear their footsteps, caution should be taken with items that increase speed.&amp;lt;br&amp;gt;&lt;br /&gt;
The {{Hoverimage|Makes all noises muffled and quiet for a short time|text=Deafen}} Status Effect will prevent SCP-939 from seeing sound triggers for the duration of the effect, making [[Flashbang Grenade]]s an effective tool to counter SCP-939.&lt;br /&gt;
&lt;br /&gt;
===Focus===&lt;br /&gt;
By holding {{key Press|C}}, SCP-939 will begin to crouch low near the ground over two seconds. During these two seconds, SCP-939&#039;s FOV will slowly widen to 20 degrees while their speed will drop by 10% every 0.2 seconds, up to 100%. After the two-second preparation time, SCP-939 will be given increases to her perception, plus the ability to [[SCP-939#Lunge|Lunge]] forward. &lt;br /&gt;
&lt;br /&gt;
The following benefits are also applied while Focused:&lt;br /&gt;
*Certain sound trigger blips will now be recolored to match the class that made them&lt;br /&gt;
**Footsteps&lt;br /&gt;
**Micro H.I.D.&lt;br /&gt;
**Unsilenced gunfire&lt;br /&gt;
**Medical Items being used&lt;br /&gt;
**Reloading&lt;br /&gt;
*If the player leaves Focus, all of these benefits are instantly revoked.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The ability can be canceled at any time by releasing {{key Press|C}}, with the time returning to standing up being based on how long the player held the key, up to two seconds.&lt;br /&gt;
&lt;br /&gt;
===Amnestic Cloud===&lt;br /&gt;
While in a valid location, SCP-939 can release an Amnestic Cloud into the area by holding the {{key Press|F}} key for two seconds. The radius of the cloud is determined by how long the player held the key. Humans inside the cloud receive the {{Hoverimage|Inability to reload and use medical items. SCP-939 becomes invisible to players under this effect.|text=Amnesia}} Status Effect. The effect last the entire duration the player stays inside the cloud plus roughly two seconds after leaving. While players under the Amnesia effect are unable to see SCP-939, touching or hurting her will cause all players to see SCP-939. All players will briefly see SCP-939 if they perform an attack, such as Claw or Lunge. SCP-939 being invisible to players under Amnesia makes it easy for her to attack targets by surprise or retreat without being detected. Though, players with the effect can&#039;t hear any Mimicry used by SCP-939. In addition to these effects, after spending a couple seconds in the cloud, players loose the ability to reload, open their inventory, use hotkeys and use medical items.&amp;lt;br&amp;gt;&lt;br /&gt;
The cooldown of the ability is 3x the charge time. So, charging the ability for five seconds, will give a 15 second cooldown.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A valid location is any spot that is the same elevation as any door in the facility, regardless if it is flat or not. There are some exceptions to this rule, such as the very bottom level of SCP-079&#039;s containment chamber and the flat areas of the Surface Zone&#039;s Escape Area.&lt;br /&gt;
&lt;br /&gt;
===Lunge===&lt;br /&gt;
While Focused, SCP-939 can Lunge forward at 10.8 m/s by pressing {{key Press|leftclick}}. While in air, the direction of Lunge can be altered up to 40 degrees, after hitting this capacity it can no longer be altered. Lunge will deal 120 damage to any unfortunate player that SCP-939 lands on. If multiple players are nearby each other, only one of them will take 120 damage, the rest will only take 30. It takes about two seconds for SCP-939 to recover from a Lunge, giving players a short time to attack.&lt;br /&gt;
&lt;br /&gt;
===Sprint===&lt;br /&gt;
Similar to Humans, SCP-939 can sprint at 7.2 m/s by holding {{key Press|Shift}}. Her [[Stamina]] is not very high, and will be fully depleted after ten seconds. Her Stamina bar has a ten second delay before it begins to regen at a rate of 10% per second. This regen delay is ignored if the player only held the key for 0.3s or less.&lt;br /&gt;
&lt;br /&gt;
While not sprinting, SCP-939&#039;s footsteps are silent.&lt;br /&gt;
&lt;br /&gt;
===Mimicry===&lt;br /&gt;
Mimicry is an ability that allow SCP-939 to mimic other noises to confuse other players. By holding the {{key Press|Tab}} key, a special menu opens up for the Mimicry ability. On the left is the &amp;quot;Stolen Voices&amp;quot; menu while on the right is the &amp;quot;Environmental Mimicry&amp;quot; menu. Between them is a the &amp;quot;set mimic point&amp;quot; button. The &amp;quot;set mimic point&amp;quot; button will place a marker where SCP-939 is currently looking at, up to a max distance of 7.5 meters. This marker can only be seen by SCP-939 and will go away if SCP-939 travels more than 20 meters away from it or places down a second marker. Above the button shows the current distance SCP-939 is from the mimic point.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Stealing a Voice====&lt;br /&gt;
One of the options in the Mimicry ability menu, when selected, SCP-939 will play the last four seconds of speech of a recent human they killed. The ability has a cooldown of ten seconds, and will be broadcasted at a Mimic Point if one is placed. An option exist to play the audio client side only, as well as an option to delete a recording. A total of eight voices can be stolen at a time, any additional ones will automatically delete the oldest recording. Clicking the star icon will allow the player to favorite a stolen voice clips, doing so will bind the clip to a key, from numbers 1-9. Favorited voice clips will never get automatically deleted. The ability to only play a specific part of a voice clip is also available by interaction with the audio waves and selecting the range. &lt;br /&gt;
&lt;br /&gt;
Players have the option to prevent SCP-939 recording their voice in the game&#039;s settings, which was added for legal reasons.&lt;br /&gt;
&lt;br /&gt;
Recordings are automatically deleted if human player leaves the server in any way.&lt;br /&gt;
&lt;br /&gt;
====Environmental Mimicry====&lt;br /&gt;
Environmental Mimicry is broken up into multiple different sub categories of mimicry. All of them share a cooldown of 20 seconds.&lt;br /&gt;
=====Shooting Mimicry=====&lt;br /&gt;
SCP-939 can mimic the firing sound of a chosen firearm. The noise the gun plays is random such as, Shotgun with the Double Shot Trigger attachment, Crossvec with a Suppressor, MTF-E11-SR without a Suppressor. The firing times is also randomized. Firearms such as the COM-15, COM-18 and Revolver will have their firing noise played multiple times.&lt;br /&gt;
&lt;br /&gt;
The following firearms can be mimicked:&lt;br /&gt;
{{#ask:&lt;br /&gt;
[[type::Foundation Firearm Item||Chaos Firearm Item]]&lt;br /&gt;
|?item&lt;br /&gt;
|format = ul&lt;br /&gt;
|headers = hide&lt;br /&gt;
|searchlabel =-&lt;br /&gt;
|mainlabel =-&lt;br /&gt;
|sort=item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=====Miscellaneous Mimicry=====&lt;br /&gt;
SCP-939 can mimic the noise of other classes in an attempt to mislead players.&lt;br /&gt;
&lt;br /&gt;
From left to right on the menu, the following options exist:&lt;br /&gt;
*[[High-Explosive Grenade]] beeping then exploding&lt;br /&gt;
*[[Painkillers]] consumption&lt;br /&gt;
*[[First Aid Kit]] usage&lt;br /&gt;
*[[Adrenaline]] usage&lt;br /&gt;
*[[SCP-330#Candy Effects|SCP-330 Candy]] consumption&lt;br /&gt;
*[[SCP-1853]] usage&lt;br /&gt;
*[[SCP-207]] consumption&lt;br /&gt;
=====Impersonation Mimicry=====&lt;br /&gt;
SCP-939 can mimic the noise of footsteps in an attempt to mislead players.&lt;br /&gt;
&lt;br /&gt;
An SCP must be present and alive in a round for SCP-939 to mimic their footsteps.&lt;br /&gt;
&lt;br /&gt;
The following footsteps can be mimicked:&lt;br /&gt;
*Standard Human footsteps (MTF Icon)&lt;br /&gt;
*Chaos Footsteps&lt;br /&gt;
*SCP-049 Footsteps &lt;br /&gt;
*SCP-106 Footsteps &lt;br /&gt;
*SCP-939 Footsteps&lt;br /&gt;
&lt;br /&gt;
=Sounds=&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Amnestic Cloud&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=AmnesticCloud.mp3|title=Deploy|description=}}&lt;br /&gt;
|{{multi-listen item|filename=TheVoices.mp3|title=The Whispers|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Lunge Hit&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=Lunge Hit 1.mp3|title=Lunge Hit #1|description=}}&lt;br /&gt;
|{{multi-listen item|filename=Lunge Hit 2.mp3|title=Lunge Hit #2|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=Lunge Hit 3.mp3|title=Lunge Hit #3|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Lunge Misc&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=Lunge Landing Successful.mp3|title=Lunge Landing Successful|description=}}&lt;br /&gt;
|{{multi-listen item|filename=Lunge_Launch.mp3|title=Lunge Launch|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Screams&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=939_Pain_1.mp3|title=Hurt Scream #1|description=}}&lt;br /&gt;
|{{multi-listen item|filename=939_Pain_2.mp3|title=Hurt Scream #2|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=939_Pain_4.mp3|title=Hurt Scream #3|description=}}&lt;br /&gt;
|{{multi-listen item|filename=939 Death2.mp3|title=Death Scream|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Breathing&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=939_Idle_Breathing.mp3|title=Idle #1|description=}}&lt;br /&gt;
|{{multi-listen item|filename=939_Idle_Breathing 2.mp3|title=Idle #2|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=939_Running.mp3|title=Running #1|description=}}&lt;br /&gt;
|{{multi-listen item|filename=939_Running2.mp3|title=Running #2|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Misc&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173 Hume Shield Break.mp3|title=Hume Shield depletes|description=}}&lt;br /&gt;
|}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
In Game=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=420 heights=438px&amp;gt;&lt;br /&gt;
939ViewModel.jpg|SCP-939&#039;s limited vision.&lt;br /&gt;
939Focus.jpg|SCP-939 using Focus ability.&lt;br /&gt;
939MidLunge.jpg|SCP-939 mid lunge.&lt;br /&gt;
939MimicPoint.jpg|A placed Mimic Point.&lt;br /&gt;
939Cloud.jpg|A placed Amnestic Cloud&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Animations=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
939idleloop.gif|&#039;&#039;&#039;Idle Animation&#039;&#039;&#039;&lt;br /&gt;
939claw.gif|&#039;&#039;&#039;Claw Swipe Animation&#039;&#039;&#039;&lt;br /&gt;
939lungeenter1.gif|&#039;&#039;&#039;Entering Lunge Animation&#039;&#039;&#039;&lt;br /&gt;
939lungeexit1.gif|&#039;&#039;&#039;Cancel Lunge Animation&#039;&#039;&#039;&lt;br /&gt;
939cloud.gif|&#039;&#039;&#039;Amnestic Cloud Animation&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Other=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=200 widths=275&amp;gt;&lt;br /&gt;
SCP-939-53Render.png|The former apperance of SCP-939. Known as &#039;&#039;&#039;SCP-939-53&#039;&#039;&#039;.|link=File:SCP-939-53Render.png&lt;br /&gt;
SCP-939-89Render.png|The former apperance of SCP-939. Known as &#039;&#039;&#039;SCP-939-89&#039;&#039;&#039;.|link=File:SCP-939-89Render.png&lt;br /&gt;
93953Halloween21.png|SCP-939-53 during the &#039;&#039;Halloween 2020 &amp;amp; 2021 Event&#039;&#039;.|link=File:93953Halloween21.png&lt;br /&gt;
93989Halloween21.png|SCP-939-89 during the &#039;&#039;Halloween 2020 &amp;amp; 2021 Event&#039;&#039;.|link=File:93989Halloween21.png&lt;br /&gt;
SCP-999 2.png|During the &#039;&#039;April Fools 2019 Event&#039;&#039;, both SCP-939 instances were replaced with Evil SCP-999.|link=File:SCP-999 2.png&lt;br /&gt;
Mango-doggo.png|Mango SCP-939 Artwork made by Intimating Creature. Used by Marketing for April Fools.|link=File:Mango-doggo.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px;&amp;quot; | SCP-939 Changelog History &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/7.0.0|7.0.0]]&lt;br /&gt;
|[[File:939_Icon_02.png|25px]] SCP-939-53 and SCP-939-89 added. [[File:939 Icon 01.png|25px]]&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot;|1st April 2018&lt;br /&gt;
|Renamed both versions of SCP-939 to Evil SCP-999 for the Aprils Fools update. Model changed to an orange blob, and vision color was changed to orange and white. Attack sound&#039;s pitch was shifted up.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/9.0.0|9.0.0]]&lt;br /&gt;
|Removed the 25% speed boost when damaged.&lt;br /&gt;
|-&lt;br /&gt;
|Sprint speed increased to {{hoverimage|was 6.5 hu/s|text=7 hu/s}}.&lt;br /&gt;
|-&lt;br /&gt;
|Walking footsteps are silent; sprinting footsteps remain audible.&lt;br /&gt;
|- &lt;br /&gt;
|Walk speed reduce to {{hoverimage|was 5 hu/s|text=4.5 hu/s}}.&lt;br /&gt;
|-&lt;br /&gt;
|Mimicking no longer plays over SCP chat.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.0|10.0.0]]&lt;br /&gt;
|Attacks inflict Amnesia for 3 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|Attacks consistently deal {{hoverimage|Originally dealt a random amount between 50 and 80 HP.|text=65 damage}}.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.5|23rd October 2020]]&lt;br /&gt;
|[[File:93953Halloween21.png|50px]] [[File:93989Halloween21.png|50px]] Both SCP-939 variants received different visual updates for the Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.0|11.0.0]]&lt;br /&gt;
|Max HP decreased to {{hoverimage|Was 2200.|text=1800}}.&lt;br /&gt;
|-&lt;br /&gt;
|600 HS applied. &lt;br /&gt;
|-&lt;br /&gt;
|Bite damage reduced to {{hoverimage|Was 65.|text=50}}.&lt;br /&gt;
|-&lt;br /&gt;
|Can now destroy glass with attack.&lt;br /&gt;
|-&lt;br /&gt;
|Proper ragdoll added.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.1|24th October 2021]]&lt;br /&gt;
|[[File:93953Halloween21.png|50px]] [[File:93989Halloween21.png|50px]] Both SCP-939 variants received different visual updates for the Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|8th October 2022&lt;br /&gt;
|A Patreon post about SCP-939&#039;s rework is made public.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;14&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/12.0.0|12.0.0]]&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta I&lt;br /&gt;
|[[File:SCP939F1.png|25px]] SCP-939 Reworked.&lt;br /&gt;
* New model and sounds.&lt;br /&gt;
* HS reduced to {{hoverimage|Was 600.|text=350}}. Maximum HS changes based on remaining HP.&lt;br /&gt;
* Walk speed has undergone metrification, it is now 4.3 m/s. (Effectively an increase)&lt;br /&gt;
* Run speed has undergone metrification, it is now 7.2 m/s. (Effectively an increase)&lt;br /&gt;
* Overhauled Ultrasensitive: SCP-939 is now sensitive to almost all sounds made.&lt;br /&gt;
* Overhauled Predator: SCP-939 now has a stamina bar which has unique qualities compared to the human stamina.&lt;br /&gt;
* Bite replaced with Claw.&lt;br /&gt;
* Mimic removed. &lt;br /&gt;
* Three new abilities: Focus, Lunge, and Mimicry (Mimicry only has VC mimicry implemented).&lt;br /&gt;
* {{hoverimage|Originally, two different instances of SCP-939 could spawn in a round. They functioned exactly the same|text=Removed the chance for two SCP-939s to spawn in a round}}.&lt;br /&gt;
* SCP-939 spawns in {{hoverimage|Orignally spawned in Testroom.|text=SCP-939&#039;s Containment Area}} in Heavy Containment Zone.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta II&lt;br /&gt;
|SCP-939 can now use Mimicry and Focus at the same time.&lt;br /&gt;
|-&lt;br /&gt;
|Dropped items now have a limit for sound source ripples.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta VI&lt;br /&gt;
|Color Correction shader adjusted for SCP-939.&lt;br /&gt;
|-&lt;br /&gt;
|SCP-939&#039;s viewmodel no longer receives lighting and is now always greyscale.&lt;br /&gt;
|-&lt;br /&gt;
|Changed footstep SFX.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta VIII&lt;br /&gt;
|Added Amnestic Cloud.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Public Beta&lt;br /&gt;
|Added Mimic Point and Environmental Mimicry to Mimicry.&lt;br /&gt;
|-&lt;br /&gt;
|Increased the range of Claw.&lt;br /&gt;
|-&lt;br /&gt;
|Decreased deploy time of Amnestic Cloud.&lt;br /&gt;
|-&lt;br /&gt;
|Increased the maximum size of Amnestic Cloud by 20%&lt;br /&gt;
|-&lt;br /&gt;
|The Amnestic Cloud deploy sound is now only audible to SCP-939.&lt;br /&gt;
|-&lt;br /&gt;
|Amnesia now no longer instantly prevents reloading or use of medical items, but their use is still prevented after a few seconds.&lt;br /&gt;
|-&lt;br /&gt;
|Human footsteps are now likelier to be detected by SCP-939.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/13.0.0|13.0.0]]&lt;br /&gt;
|Mimicry ability reworked. Menu overhaul and new discarding system.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*Interestingly, SCP-939 sees via sound in-game, despite the SCP-939 wiki article suggesting SCP-939 uses heat and air pressure to see their surroundings. &lt;br /&gt;
*Before SCP-939&#039;s rework in the Mimicry update, there were two variants of SCP-939, known as SCP-939-53 and SCP-939-89. Both had different models, but functioned exactly the same. It was possible for both to spawn at the beginning of a round.&lt;br /&gt;
**It was originally planned for there to be only one model for SCP-939, but due to a miscommunication, two models were made. It was decided to implement both models into the game, making two variants of SCP-939.&lt;br /&gt;
*SCP-939 will sometimes flinch and scream when taking damage. The following will trigger this reaction:&lt;br /&gt;
**Hume Shield bar is lowered to zero.&lt;br /&gt;
**Taking damage while at full Hume Shield.&lt;br /&gt;
**SCP-939 receives 90 damage in a short period of time, requiring a DPS of roughly 81 to meet the requirements (There is a 10 second cooldown between each flinch)&lt;br /&gt;
*When SCP-939 reaches 0 HP, she simply falls backwards. Similar to [[SCP-079]], [[SCP-096]] and [[SCP-106]] she does not actually die. This is due to the fact SCP-939 instances are practically immortal, and can only be terminated if their body is completely destroyed, such as with the [[3-X Particle Disruptor]], [[Alpha Warhead]] or [[Decontamination Process]].&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>Lunatyx</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=COM-15&amp;diff=12877</id>
		<title>COM-15</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=COM-15&amp;diff=12877"/>
		<updated>2023-06-14T14:36:28Z</updated>

		<summary type="html">&lt;p&gt;Lunatyx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SimilarName|COM-15|the [[COM-18]] or the [[COM-45]]}}&lt;br /&gt;
{{Weapon infobox 3&lt;br /&gt;
|type = Pistol&lt;br /&gt;
|image = COM-15Icon.png&lt;br /&gt;
|caliber = 9x19mm&lt;br /&gt;
|ammo = 12 (+1)&lt;br /&gt;
|fire_rate = 300&lt;br /&gt;
|reload = 1.6&lt;br /&gt;
|weight = 0.65&lt;br /&gt;
|length2 = 18&lt;br /&gt;
|ads_time = 0.2&lt;br /&gt;
|draw_time = 0.5&lt;br /&gt;
|draw_timeChamber = 1.22&lt;br /&gt;
|reloadTime = 1.57&lt;br /&gt;
|reloadTimeFull = 2.38&lt;br /&gt;
|damage_falloff = 22&lt;br /&gt;
&amp;lt;!--- Values are taken from the Weapon Summary Menu --&amp;gt;&lt;br /&gt;
|bullet_accuracy = 0.2&lt;br /&gt;
|ads_accuracy = 0.25&lt;br /&gt;
|hip_accuracy = 1.7&lt;br /&gt;
|running_accuracy = 2.4&lt;br /&gt;
|barrel_attachments = 2&lt;br /&gt;
|sight_attachments = 1&lt;br /&gt;
|magazine_attachments = 2&lt;br /&gt;
|bottom_attachments = 2&lt;br /&gt;
|spawn_locations = [[Light Containment Zone#Water Closet - WC00|LCZ - Water Closet]] &amp;lt;br&amp;gt; [[Light Containment Zone#Glass Room - GR18|LCZ - Glass Room]] &amp;lt;br&amp;gt; [[Light Containment Zone#Test Chamber 1 - TC01|LCZ - Test Chamber 1]] &amp;lt;br&amp;gt; [[Light Containment Zone#SCP-173&#039;s Containment Chamber - PT00|LCZ - SCP-173&#039;s room]]&lt;br /&gt;
|inspired = Ruger SR9c&lt;br /&gt;
|ID = 13&lt;br /&gt;
|manufactor= [[Lore/Manufacturers#PG_Arms|PG Arms]] &amp;lt;br&amp;gt; [[Lore/Manufacturers#Advanced_Apartment_Corp.|Advanced Apartment Corp.]] (Suppressor)&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;COM-15&#039;&#039;&#039; is a non-Foundation issued [[Weapons|Firearm]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. It is a weak sidearm, that can quickly be acquired and used in [[Light Containment Zone]].&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Operational Guide=&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex:auto; flex-direction:row; flex-basis:min-content; min-width:60%&amp;quot;&amp;gt;&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
The COM-15 is a very powerful, early-round weapon that [[Class-D Personnel|Class-Ds]] and [[Scientist|Scientists]] can use against each other. With a medium headshot damage, the COM-15 is effective for threatening other players in Light Containment Zone for their items, or outright killing them. However, the weapon&#039;s low penetration (20%) makes it less effective against [[Armor (Disambiguation)|Armored]] opponents. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unlike other firearms found throughout the [[Site-02|Facility]], the COM-15 is not a Foundation-issued sidearm and was instead brought in by [[Lore/Miscellaneous#Known Site-02 Staff|Junior Researcher, Dr. Bonardi]]. Because of this, the COM-15 does not spawn in any armory and instead spawns in one of four different rooms within Light Containment Zone. These rooms are:&lt;br /&gt;
* LCZ- [[Light Containment Zone#Water Closet - WC00|Water Closet]] (In the men&#039;s or women&#039;s section)&lt;br /&gt;
* LCZ- [[Light Containment Zone#Glass Room - GR18|Glass Room]] (Inside the glass cage, or on the shelf)&lt;br /&gt;
* LCZ- [[Light Containment Zone#Test Chamber 1 - TC01|Test Chamber 1]] (Inside the control room; requires a Keycard to access)&lt;br /&gt;
* LCZ- [[Light Containment Zone#SCP-173&#039;s Containment Chamber - PT00|SCP-173&#039;s Containment Chamber]] (In the side room)&lt;br /&gt;
Only one COM-15 naturally spawns in a round.&lt;br /&gt;
&lt;br /&gt;
The COM-15&#039;s reload animations becomes slightly longer when reloading a COM-15 that contains an empty magazine.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Holding down the {{key Press|E}} key on a player with the firearm equipped will disarm the player.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Attachments==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Barrel=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:COM-15NoMuzzleDevice.png|25px|center]]&#039;&#039;Standard Barrel&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:COM-15Suppressor.png|120px|center]]&#039;&#039;Suppressor&#039;&#039;&lt;br /&gt;
|Bullet Accuracy &amp;lt;font color= #05e814&amp;gt;+25% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Gunshot Loudness &amp;lt;font color= #05e814&amp;gt;-60% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; &amp;lt;font color= #05e814&amp;gt;Flash Suppression &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;  Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.17s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt; +94% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +46% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Magazine= &lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:COM-15StandardMag.png|60px|center]]&#039;&#039;JHP Magazine&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:COM-15ExtendedMag.png|60px|center]]&#039;&#039;Extended JHP Magazine&#039;&#039;&lt;br /&gt;
|Magazine Capacity &amp;lt;font color= #05e814&amp;gt;+5&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.06s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +46% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Side=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:COM-15NoSideRail.png|60px|center]]&#039;&#039;None&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:COM-15Flashlight.png|60px|center]]&#039;&#039;Flashlight&#039;&#039;&lt;br /&gt;
|&amp;lt;font color= #05e814&amp;gt;Light Source &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.03s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +31%&amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Weapon::COM-15]]&lt;br /&gt;
[[Armor::+]]&lt;br /&gt;
[[Type::+]]&lt;br /&gt;
 |?name&lt;br /&gt;
 |?COM-15-1&lt;br /&gt;
 |?COM-15-2&lt;br /&gt;
 |?COM-15-3&lt;br /&gt;
 |?COM-15-4&lt;br /&gt;
 |introtemplate=COM-15Header&lt;br /&gt;
 |template=COM-15Body&lt;br /&gt;
 |outrotemplate=Footer&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |link=none&lt;br /&gt;
 |sort=position&lt;br /&gt;
 |class=smwtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
{{Achievements|check1=Firearm}}&lt;br /&gt;
&lt;br /&gt;
=Sounds=&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=COM Equip.mp3|title=Equip|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=COM Fire.mp3|title=Fire|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=COM Suppressor.mp3|title=Suppressor |description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=COM ADS In.mp3|title=ADS In|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=COM ADS Out.mp3|title=ADS Out|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Animations=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
Com15equip.gif| &#039;&#039;&#039;Equip + Chamber Animation&#039;&#039;&#039;&lt;br /&gt;
Com15inspect.gif| &#039;&#039;&#039;Inspect Animation&#039;&#039;&#039;&lt;br /&gt;
Com15reload.gif| &#039;&#039;&#039;Reload Animation&#039;&#039;&#039;&lt;br /&gt;
Com15reload2.gif| &#039;&#039;&#039;Reload Animation (from unload)&#039;&#039;&#039;&lt;br /&gt;
Com15unload.gif| &#039;&#039;&#039;Unload Animation&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Render=&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;[[File:COM-15Render.jpeg|thumb|600px|Official 2.1k Render]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Legacy=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=350px heights=350px&amp;gt;&lt;br /&gt;
File:OldCOM-15Icon.png|The former inventory icon of the COM-15, before the Parabellum (v11.0) update.&lt;br /&gt;
File:OlderCOM-15Icon.png|The former inventory icon of the COM-15, before the Megapatch II (v9.0) update.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* &amp;quot;COM&amp;quot; in COM-15 does not stand for anything, and is simply random letters.&lt;br /&gt;
{{Items Navbox}}&amp;lt;noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lunatyx</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=High-Explosive_Grenade&amp;diff=12768</id>
		<title>High-Explosive Grenade</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=High-Explosive_Grenade&amp;diff=12768"/>
		<updated>2023-06-10T15:56:20Z</updated>

		<summary type="html">&lt;p&gt;Lunatyx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon infobox&lt;br /&gt;
|image = GrenadeIcon.png&lt;br /&gt;
|image_size = 200&lt;br /&gt;
|type = Throwable&lt;br /&gt;
|spawn = [[Light Containment Zone#LCZ Armory - ##00|LCZ Armory]] &amp;lt;br&amp;gt; [[Weapon Locker Type 21]]&amp;lt;br&amp;gt; On [[Mobile Task Force|MTF]] Operatives (except Privates)&lt;br /&gt;
|arm_time = 3.5&lt;br /&gt;
|weight = 0.5&lt;br /&gt;
|damage = |damage = {{Hoverimage|Grenades deal more damage to SCPs than Humans.|text=Varies}}&lt;br /&gt;
|effect = {{Hoverimage|Increases the damage the player takes|text=Burned Effect}}&amp;lt;br&amp;gt;{{Hoverimage|Causes the players screen to get blurry when&amp;lt;wbr/&amp;gt; they turn|text=Concussed Effect}}&amp;lt;br&amp;gt;{{Hoverimage|Makes all noises muffled and quiet &amp;lt;wbr/&amp;gt; for a short time|text=Deafen Effect}}&lt;br /&gt;
|ID = 25&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;High-Explosive Grenade&#039;&#039;&#039; is a type of [[Weapons|Weapon]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. It is a throwable explosive device used to deal damage to opponents within its blast radius. &amp;lt;br&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
=In Game=&lt;br /&gt;
The High-Explosive Grenade can be thrown a long distance by pressing {{Key Press|Leftclick}}, or a shorter distance by pressing {{Key Press|Rightclick}}.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once thrown, the High-Explosive Grenade has a timer of 3.5 seconds before detonation. Players damaged by the High-Explosive Grenade will be given the {{Hoverimage|Increases the damage the player takes|text=Burned}}, {{Hoverimage|Causes the players screen to get blurry when&amp;lt;wbr/&amp;gt; they turn|text=Concussed}} and {{Hoverimage|Makes all noises muffled and quiet &amp;lt;wbr/&amp;gt; for a short time|text=Deafen Effect}} [[Status Effects]]. The time these effects last depends on range, with point blank range being 15 seconds for Burned, and eight seconds for Concussed and Deafen.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
By holding down {{Key Press|Leftclick}} and not releasing it, the player will not toss the High-Explosive Grenade and keep holding onto it, allowing the player to aim and better time their grenade toss. It is important to note that this will not cook the grenade as the five second fuse only starts once thrown. Killing a player who is currently aiming a High-Explosive Grenade will cause it to fall to the ground and start its fuse as its pin has been pulled.&lt;br /&gt;
&lt;br /&gt;
The maximum damage a High-Explosive Grenade can deal is 900 to SCPs, with a base damage of 300 to humans. The damage is cut in half around four meters away. The explosion will deal double the amount of damage to [[Hume Shield]]. If the double damage is enough to completely destroy Hume Shield. The remaining damage will be dealt to the SCP&#039;s normal health but will no longer be doubled. &amp;lt;br&amp;gt;&lt;br /&gt;
For a more detailed example, [[SCP-106]] starts with {{HumeShield|SCP=SCP-106|type=base}} Hume Shield. If SCP-106 takes the max 900 damage from the explosion, then {{HumeShield|SCP=SCP-106|type=base|template=divide}} damage of that 900 will be applied to their Hume Shield. That {{HumeShield|SCP=SCP-106|type=base|template=divide}} is then doubled to become {{HumeShield|SCP=SCP-106|type=base}}, destroying SCP-106&#039;s Hume Shield. The damage SCP-106 takes to their normal HP would be 900-{{HumeShield|SCP=SCP-106|type=base|template=divide}}. Which equals &lt;br /&gt;
{{HumeShield|SCP=SCP-106|type=base|template=subtractGrenadeHS|value=amount}} damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wearing Armor will reduce the amount of damage taken. Grenade damage is unaffected by the armor both [[SCP-049]] and [[SCP-173]] have. Grenades have a penetration of 50%.&lt;br /&gt;
&lt;br /&gt;
Doors and walls block off all damage from the High-Explosive Grenade. However, most doors will get destroyed if a High-Explosive Grenade explodes near them (the exceptions are checkpoint doors, gates, elevators and [[Heavy Containment Zone#SCP-106&#039;s Containment Area|SCP-106&#039;s Containment Chamber]] door. The ability to destroy doors make them extremely effective at countering [[SCP-079]] as they can not Blackout any room that has a destroyed door.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The High-Explosive Grenade&#039;s blast can also push other items and set off other High-Explosive Grenades, which could, in some situations, cause a chain-reaction of multiple High-Explosive Grenades going off (simultaneously).&lt;br /&gt;
&lt;br /&gt;
By pressing {{Key Press|R}} before the grenade is thrown, the player will reinsert the pin, cancelling the throw. &lt;br /&gt;
&lt;br /&gt;
High-Explosive Grenade are also capable of destroying instances of [[SCP-244]] and Tantrum Puddles left behind by SCP-173.&lt;br /&gt;
&lt;br /&gt;
== Spawning ==&lt;br /&gt;
*[[Weapon Locker Type 21]] (Small Cabinets) [16.6%]&lt;br /&gt;
*3 in the [[Light Containment Zone#LCZ Armory - ##00|LCZ Armory]] [100%]&lt;br /&gt;
*On all MTF operatives except the [[Mobile Task Force|MTF Private]]&lt;br /&gt;
&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
{{Achievements}}&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Animations=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
Grenade Equip Animation.gif| &#039;&#039;&#039;Equip Animation&#039;&#039;&#039;&lt;br /&gt;
Grenade Use Animation.gif| &#039;&#039;&#039;Use Animation&#039;&#039;&#039;&lt;br /&gt;
Grenade Cancel Animation.gif| &#039;&#039;&#039;Cancel Animation&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Legacy=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=255px heights=338px&amp;gt;&lt;br /&gt;
FragmentationGrenadeIcon.png|The inventory icon of the Fragmentation Grenade. The model was replaced by the High-Explosive Grenade in v11.0 when most items were given improved models.&lt;br /&gt;
PositronGrenadeIcon.png|The inventory icon of the Positron Grenade. The model was replaced by the Fragmentation Grenade. This model was created by Straditarion.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*The former name of the High-Explosive Grenade was the &#039;&#039;&#039;Fragmentation Grenade&#039;&#039;&#039; and had a model of such.&lt;br /&gt;
**Despite being a Fragmentation Grenade, it simply caused a normal explosion, which is how a High-Explosive Grenade works. An actual Fragmentation Grenade, when it explodes, will send out shrapnel in multiple directions to hurt its targets. &lt;br /&gt;
*Before the [[Updates/7.0.0|7.0.0]] update, it was called the &#039;&#039;&#039;Positron Grenade&#039;&#039;&#039;, and had a futuristic look.&lt;br /&gt;
**This version of the weapon had a bright blue flash when it exploded, and could damage through walls.&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Grenades]]&lt;br /&gt;
{{Items Navbox}}&lt;/div&gt;</summary>
		<author><name>Lunatyx</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=High-Explosive_Grenade&amp;diff=12767</id>
		<title>High-Explosive Grenade</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=High-Explosive_Grenade&amp;diff=12767"/>
		<updated>2023-06-10T15:26:43Z</updated>

		<summary type="html">&lt;p&gt;Lunatyx: /* In Game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon infobox&lt;br /&gt;
|image = GrenadeIcon.png&lt;br /&gt;
|image_size = 200&lt;br /&gt;
|type = Throwable&lt;br /&gt;
|spawn = [[Light Containment Zone#LCZ Armory - ##00|LCZ Armory]] &amp;lt;br&amp;gt; [[Weapon Locker Type 21]]&amp;lt;br&amp;gt; On [[Mobile Task Force|MTF]] Operatives (except Privates)&lt;br /&gt;
|arm_time = 3.5&lt;br /&gt;
|weight = 0.5&lt;br /&gt;
|damage = Varies&amp;lt;br&amp;gt; Does less damage &amp;lt;br&amp;gt; to Humans than to SCPs&lt;br /&gt;
|effect = {{Hoverimage|Increases the damage the player takes|text=Burned Effect}}&amp;lt;br&amp;gt;{{Hoverimage|Causes the players screen to get blurry when&amp;lt;wbr/&amp;gt; they turn|text=Concussed Effect}}&amp;lt;br&amp;gt;{{Hoverimage|Makes all noises muffled and quiet &amp;lt;wbr/&amp;gt; for a short time|text=Deafen Effect}}&lt;br /&gt;
|ID = 25&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;High-Explosive Grenade&#039;&#039;&#039; is a type of [[Weapons|Weapon]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. It is a throwable explosive device used to deal damage to opponents within its blast radius. &amp;lt;br&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
=In Game=&lt;br /&gt;
The High-Explosive Grenade can be thrown a long distance by pressing {{Key Press|Leftclick}}, or a shorter distance by pressing {{Key Press|Rightclick}}.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once thrown, the High-Explosive Grenade has a timer of 3.5 seconds before detonation. Players damaged by the High-Explosive Grenade will be given the {{Hoverimage|Increases the damage the player takes|text=Burned}}, {{Hoverimage|Causes the players screen to get blurry when&amp;lt;wbr/&amp;gt; they turn|text=Concussed}} and {{Hoverimage|Makes all noises muffled and quiet &amp;lt;wbr/&amp;gt; for a short time|text=Deafen Effect}} [[Status Effects]]. The time these effects last depends on range, with point blank range being 15 seconds for Burned, and eight seconds for Concussed and Deafen.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
By holding down {{Key Press|Leftclick}} and not releasing it, the player will not toss the High-Explosive Grenade and keep holding onto it, allowing the player to aim and better time their grenade toss. It is important to note that this will not cook the grenade as the five second fuse only starts once thrown. Killing a player who is currently aiming a High-Explosive Grenade will cause it to fall to the ground and start its fuse as its pin has been pulled.&lt;br /&gt;
&lt;br /&gt;
The maximum damage a High-Explosive Grenade can deal is 900 to SCPs, with a base damage of 300 to humans. The damage is cut in half around four meters away. The explosion will deal double the amount of damage to [[Hume Shield]]. If the double damage is enough to completely destroy Hume Shield. The remaining damage will be dealt to the SCP&#039;s normal health but will no longer be doubled. &amp;lt;br&amp;gt;&lt;br /&gt;
For a more detailed example, [[SCP-106]] starts with {{HumeShield|SCP=SCP-106|type=base}} Hume Shield. If SCP-106 takes the max 900 damage from the explosion, then {{HumeShield|SCP=SCP-106|type=base|template=divide}} damage of that 900 will be applied to their Hume Shield. That {{HumeShield|SCP=SCP-106|type=base|template=divide}} is then doubled to become {{HumeShield|SCP=SCP-106|type=base}}, destroying SCP-106&#039;s Hume Shield. The damage SCP-106 takes to their normal HP would be 900-{{HumeShield|SCP=SCP-106|type=base|template=divide}}. Which equals &lt;br /&gt;
{{HumeShield|SCP=SCP-106|type=base|template=subtractGrenadeHS|value=amount}} damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wearing Armor will reduce the amount of damage taken. Grenade damage is unaffected by the armor both [[SCP-049]] and [[SCP-173]] have. Grenades have a penetration of 50%.&lt;br /&gt;
&lt;br /&gt;
Doors and walls block off all damage from the High-Explosive Grenade. However, most doors will get destroyed if a High-Explosive Grenade explodes near them (the exceptions are checkpoint doors, gates, elevators and [[Heavy Containment Zone#SCP-106&#039;s Containment Area|SCP-106&#039;s Containment Chamber]] door. The ability to destroy doors make them extremely effective at countering [[SCP-079]] as they can not Blackout any room that has a destroyed door.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The High-Explosive Grenade&#039;s blast can also push other items and set off other High-Explosive Grenades, which could, in some situations, cause a chain-reaction of multiple High-Explosive Grenades going off (simultaneously).&lt;br /&gt;
&lt;br /&gt;
By pressing {{Key Press|R}} before the grenade is thrown, the player will reinsert the pin, cancelling the throw. &lt;br /&gt;
&lt;br /&gt;
High-Explosive Grenade are also capable of destroying instances of [[SCP-244]] and Tantrum Puddles left behind by SCP-173.&lt;br /&gt;
&lt;br /&gt;
== Spawning ==&lt;br /&gt;
*[[Weapon Locker Type 21]] (Small Cabinets) [16.6%]&lt;br /&gt;
*3 in the [[Light Containment Zone#LCZ Armory - ##00|LCZ Armory]] [100%]&lt;br /&gt;
*On all MTF operatives except the [[Mobile Task Force|MTF Private]]&lt;br /&gt;
&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
{{Achievements}}&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Animations=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
Grenade Equip Animation.gif| &#039;&#039;&#039;Equip Animation&#039;&#039;&#039;&lt;br /&gt;
Grenade Use Animation.gif| &#039;&#039;&#039;Use Animation&#039;&#039;&#039;&lt;br /&gt;
Grenade Cancel Animation.gif| &#039;&#039;&#039;Cancel Animation&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Legacy=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=255px heights=338px&amp;gt;&lt;br /&gt;
FragmentationGrenadeIcon.png|The inventory icon of the Fragmentation Grenade. The model was replaced by the High-Explosive Grenade in v11.0 when most items were given improved models.&lt;br /&gt;
PositronGrenadeIcon.png|The inventory icon of the Positron Grenade. The model was replaced by the Fragmentation Grenade. This model was created by Straditarion.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*The former name of the High-Explosive Grenade was the &#039;&#039;&#039;Fragmentation Grenade&#039;&#039;&#039; and had a model of such.&lt;br /&gt;
**Despite being a Fragmentation Grenade, it simply caused a normal explosion, which is how a High-Explosive Grenade works. An actual Fragmentation Grenade, when it explodes, will send out shrapnel in multiple directions to hurt its targets. &lt;br /&gt;
*Before the [[Updates/7.0.0|7.0.0]] update, it was called the &#039;&#039;&#039;Positron Grenade&#039;&#039;&#039;, and had a futuristic look.&lt;br /&gt;
**This version of the weapon had a bright blue flash when it exploded, and could damage through walls.&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Grenades]]&lt;br /&gt;
{{Items Navbox}}&lt;/div&gt;</summary>
		<author><name>Lunatyx</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Chaos_Insurgent&amp;diff=12723</id>
		<title>Chaos Insurgent</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Chaos_Insurgent&amp;diff=12723"/>
		<updated>2023-06-02T14:52:17Z</updated>

		<summary type="html">&lt;p&gt;Lunatyx: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Human Infobox&lt;br /&gt;
|name = Chaos Insurgent &lt;br /&gt;
|MainImage = Chaos Insurgent (12.0)&lt;br /&gt;
|mainImageSize = 435px&lt;br /&gt;
|F1MenuArt = ChaosF1&lt;br /&gt;
|Health = 100&lt;br /&gt;
|humantype = military&lt;br /&gt;
|Spawn = [[Surface Zone]]&lt;br /&gt;
|Alies = [[Class-D|Class-Ds]]&lt;br /&gt;
|Enemies = [[Facility Guard|Facility Guards]] &amp;lt;br&amp;gt; [[Mobile Task Force]] &amp;lt;br&amp;gt; [[Scientist|Scientists]] &amp;lt;br&amp;gt; [[SCPs]]&lt;br /&gt;
|OtherInformation = Class IDs: &amp;lt;br&amp;gt;8 (Conscript) &amp;lt;br&amp;gt; 18 (Riflemen) &amp;lt;br&amp;gt; 19 (MTF Marauder) &amp;lt;br&amp;gt;20 (Repressor) &amp;lt;br&amp;gt; Class Colors:&amp;lt;br&amp;gt;{{Class Color|class=Conscript|displayhex=true}} (Conscript/Riflemen)&amp;lt;br&amp;gt;{{Class Color|class=Repressor|displayhex=true}} (Repressor)&amp;lt;br&amp;gt;{{Class Color|class=Marauder|displayhex=true}} (Marauder)&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Chaos Insurgents&#039;&#039;&#039; are a [[Humans|military class]] that spawn on the [[Surface Zone|Surface]]. Their goal is to eliminate all Foundation Personnel, while also rescuing any remaining [[Class-D Personnel|Class-Ds]].&lt;br /&gt;
__TOC__&lt;br /&gt;
=Operational Guides=&lt;br /&gt;
===Class Operational Guide===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex:auto; flex-direction:row; flex-basis:min-content; min-width:60%&amp;quot;&amp;gt;&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Covert Ops Briefing===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=#38761d&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;-Message from Delta Command&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|Chaos Insurgent Unknown}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
Chaos Insurgents will spawn in later during a round as a reinforcement group (The 3 different sub-classes will spawn with different items). Their goal is to rescue all remaining Class-Ds, and escort them to the Surface, while also eliminating any opposing forces left in the round ([[Mobile Task Force|MTF]], [[Facility Guard]]s, [[Scientist]]s, or hostile [[SCPs]]).&amp;lt;br&amp;gt;&lt;br /&gt;
Chaos Insurgents win with a &amp;quot;&amp;lt;font color= #006400&amp;gt;Insurgency Victory&amp;lt;/font&amp;gt;&amp;quot; if the amount of D-Class escapes are higher than the amount of Scientist escapes and uncontained SCPs, and all other Foundation Personnel have died. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Chaos can also choose to instead disarm Scientists and let them escape while detained. This will then turn the Scientist into Chaos, while also giving the Chaos two [[Respawn Tickets]].  &lt;br /&gt;
&lt;br /&gt;
Chaos Insurgents are neutral to SCPs, meaning that both factions can choose to either co-operate or fight with each other. Regardless, Chaos Insurgents should still remain cautious of SCPs, as SCPs are required to kill any Class-Ds to achieve a &amp;quot;&amp;lt;font color= #9c0000&amp;gt;SCP Victory&amp;lt;/font&amp;gt;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Upon spawning, the Insurgency has the advantage of surprise, as only the Class-D and other Chaos will be notified of their arrival via a subtle music cue ([[SCP-079]] can tell if Chaos spawned by checking its map at tier 3 or above, but cannot hear the same cue). &amp;lt;br&amp;gt;&lt;br /&gt;
However, this &#039;element of surprise&#039; is more often ruined due to the loud and distinct noises of their boots while walking on the floor.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Related|Soundtrack}}&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=The Chaos Insurgency Theme.mp3|title=&#039;&#039;&#039;The Chaos Insurgency Spawn Music&#039;&#039;&#039;}}&lt;br /&gt;
{{multi-listen item|filename=Diesel.mp3|title=Chaos Car noise}}&lt;br /&gt;
{{multi-listen item|filename=Train_Enter.mp3|title=Chaos Train Arrival (Event)}}&lt;br /&gt;
{{multi-listen item|filename=Train_leave.mp3|title=Chaos Train Depature (Event)}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Subclasses==&lt;br /&gt;
The Chaos Insurgents spawn in waves of different subclasses. These subclasses have different gear and spawn chances that is based off the amount of players that respawned. Chaos Conscript only spawns by a Class-D or a disarmed Scientist that escapes.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Spawning===&lt;br /&gt;
The amount of players that spawned in as Chaos affects how much of each subclass will spawn in. The chart below shows the number of spawned players, and how they are divided into the subclasses.&lt;br /&gt;
[[File:Chaos Car Animation.gif|thumb|right|400px|Chaos Car]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
! Num of Spawned Players&lt;br /&gt;
! Repressor (≤20%)&lt;br /&gt;
! Marauder (≤30%)&lt;br /&gt;
! Riflemen (Rem.)&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| 3&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;background-color:#2e2e2e;&amp;quot;| 4&lt;br /&gt;
|style=&amp;quot;background-color:#2e2e2e;&amp;quot;| --&lt;br /&gt;
|style=&amp;quot;background-color:#2e2e2e;&amp;quot;| 1&lt;br /&gt;
|style=&amp;quot;background-color:#2e2e2e;&amp;quot;| 3&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;background-color:#2e2e2e;&amp;quot;| 6&lt;br /&gt;
|style=&amp;quot;background-color:#2e2e2e;&amp;quot;| 1&lt;br /&gt;
|style=&amp;quot;background-color:#2e2e2e;&amp;quot;| 1&lt;br /&gt;
|style=&amp;quot;background-color:#2e2e2e;&amp;quot;| 4&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;background-color:#2e2e2e;&amp;quot;| 8&lt;br /&gt;
|style=&amp;quot;background-color:#2e2e2e;&amp;quot;| 1&lt;br /&gt;
|style=&amp;quot;background-color:#2e2e2e;&amp;quot;| 2&lt;br /&gt;
|style=&amp;quot;background-color:#2e2e2e;&amp;quot;| 5&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;background-color:#2e2e2e;&amp;quot;| 12&lt;br /&gt;
|style=&amp;quot;background-color:#2e2e2e;&amp;quot;| 2&lt;br /&gt;
|style=&amp;quot;background-color:#2e2e2e;&amp;quot;| 3&lt;br /&gt;
|style=&amp;quot;background-color:#2e2e2e;&amp;quot;| 7&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#2e2e2e;&amp;quot;| 15&lt;br /&gt;
|style=&amp;quot;background-color:#2e2e2e;&amp;quot;| 3&lt;br /&gt;
|style=&amp;quot;background-color:#2e2e2e;&amp;quot;| 4&lt;br /&gt;
|style=&amp;quot;background-color:#2e2e2e;&amp;quot;| 8&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
{{Achievements}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* Chaos Insurgents and SCPs can ignore each other, despite both of their objectives clashing.&lt;br /&gt;
* The Chaos Subclass names were chosen by an event where Patreons would suggest them via discord, then they were voted on by staff and Patreons. The Conscript subclass was not originally planned and the idea was instead suggested by the Patreon user Bapple, with the name &amp;quot;Conscript&amp;quot; coming from a Northwood staff member. &lt;br /&gt;
** Conscript --&amp;gt; Ender&lt;br /&gt;
** Rifleman --&amp;gt; Splatn’t &lt;br /&gt;
** Marauder --&amp;gt; Crescent&lt;br /&gt;
** Repressor was adapted from the name &amp;quot;Suppressor&amp;quot; which was suggested by Mikel.&lt;br /&gt;
**The winner for the name for Rifleman was actually the word &amp;quot;Assault&amp;quot; and was suggested by CheeseChurger.&lt;br /&gt;
***It was changed as the developers wanted the word to be three syllables.&lt;br /&gt;
**For majority of 11.0 Beta, Marauder and Repressor were used on the wrong sub-class. With Repressor used on the Shotgunner and Marauder used on the Logicer sub-class. This was fixed during late public beta.&lt;br /&gt;
{{Human Navbox}}&lt;/div&gt;</summary>
		<author><name>Lunatyx</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-207&amp;diff=12700</id>
		<title>SCP-207</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-207&amp;diff=12700"/>
		<updated>2023-05-26T14:32:27Z</updated>

		<summary type="html">&lt;p&gt;Lunatyx: /* Gallery */ spelling fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SimilarName|SCP-207|[[SCP-207?]]}}&lt;br /&gt;
{{SCP Item Infobox&lt;br /&gt;
|image = UpdatedSCP207Icon.png&lt;br /&gt;
|image_size = 200&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|spawn = [[Bulletproof Locker №7|Bulletproof Locker №7]]&lt;br /&gt;
|usage = Makes the user faster but slowly drains HP. &amp;lt;br&amp;gt; Gives the player infinite&amp;lt;br&amp;gt; [[Stamina]].&lt;br /&gt;
|effect = {{Hoverimage|Increases movement speed and &amp;lt;wbr/&amp;gt;gives infinite Stamina|text=SCP-207 Effect}}&lt;br /&gt;
|Description = &#039;&#039;Harmfully increases motor skills.&#039;&#039;&lt;br /&gt;
|ID = 18&lt;br /&gt;
|amountSpawn = 1-3&lt;br /&gt;
|usage_time = 3.1&lt;br /&gt;
|manufactor= [[Lore/Manufactures#Conta-Cola Bottling Company|Conta-Cola Bottling Company]]&lt;br /&gt;
|weight = 1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-207&#039;&#039;&#039; is an [[SCPs|SCP Item]] found in &#039;&#039;SCP Secret Laboratory&#039;&#039;. SCP-207 will increase the player&#039;s speed at the cost of their health. It can be used to get out of a dangerous situations, as it allows the player to easily outrun other classes.&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=left&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Operational Guide=&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex:auto; flex-direction:row; flex-basis:min-content; min-width:60%&amp;quot;&amp;gt;&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
&amp;lt;div style=&amp;quot;white-space:normal; font-size:15px&amp;quot;&amp;gt;SCP-207 can be found in [[Bulletproof Locker №7|Bulletproof Locker №7s]] around the map, which require a [[Keycard]] with both {{HoverKeycard|Required Access1=CC2|Required Access2=CA}} to open. &amp;lt;/div&amp;gt; While equipped, SCP-207 can be consumed by pressing {{Key Press|Left Click}}. Afterwards, the player will be given the {{Hoverimage|Infinite sprint and increased movement speed&amp;lt;br&amp;gt; but slowly drains health|text=SCP-207}} [[Status Effects|Status Effect]], and will recover 30 HP. Using [[SCP-500]] will completely cure the player of the effects of SCP-207. Players can drink multiple SCP-207s to increase its effects. A player can stack up to a total of 4 SCP-207s. The stats increase for SCP-207 is as followed. The distance section represents how far a 100 HP target can travel without healing before they die.&lt;br /&gt;
&lt;br /&gt;
The speed increase from SCP-207 increases the distance [[SCP-939]] can hear one&#039;s footsteps. It also decreases the weapon accuracy of a user, unless they are standing still. Sprinting with three or four SCP-207&#039;s will result in an inaccuracy penalty similar to jumping. &lt;br /&gt;
&lt;br /&gt;
If the player uses [[SCP-1853]] while under the effects of SCP-207, they will be given the {{Hoverimage|Damage dealt every 5 seconds. Slowly increases over time. &amp;lt;br&amp;gt; Damage: 2HP - 20HP|text=Poisoned}} Status Effect.&lt;br /&gt;
{{207 Stats Chart&lt;br /&gt;
|SneakingSpeed = 1.6&lt;br /&gt;
|WalkingSpeed = 3.9&lt;br /&gt;
|SprintingSpeed = 5.4&lt;br /&gt;
|SneakingDamage = 0.15&lt;br /&gt;
|WalkingDamage = 0.4&lt;br /&gt;
|SprintingDamage = 1&lt;br /&gt;
|StandingDamage = 0.1&lt;br /&gt;
|2ColaDamageMultiplier = 1.5&lt;br /&gt;
|3ColaDamageMultiplier = 2.5&lt;br /&gt;
|4ColaDamageMultiplier = 4&lt;br /&gt;
|BaseSpeedMultiplier = 1.2&lt;br /&gt;
|1ColaSpeedMultiplier = 1&lt;br /&gt;
|2ColaSpeedMultiplier = 1.15&lt;br /&gt;
|3ColaSpeedMultiplier = 1.25&lt;br /&gt;
|4ColaSpeedMultiplier = 1.3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
It is impossible to get four SCP-207s under normal gameplay without using [[SCP-914]].&lt;br /&gt;
&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
{{Achievements|check2=SCP Items}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Sounds=&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=207 Equip.mp3|title=Equip|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=207 Use.mp3|title=Use|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Animations=&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;[[File:207 Equip New.gif|thumb|600px|Equip Animation]]&amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;[[File:207 Use New.gif|thumb|600px|Use Animation]]&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Legacy=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=480px widths=230px&amp;gt;&lt;br /&gt;
File:OldSCP207Icon.png|The former inventory icon of SCP-207, before the [[Updates/11.0.0|Parabellum (v11.0.0)]] update.&lt;br /&gt;
File:SCP207Icon.png|The former inventory icon of SCP-207, before the [[Updates/12.0.0|Mimicry (v12.0.0)]] update.&lt;br /&gt;
File:NewSCP207Icon.png|The former inventory icon of SCP-207, before the [[Updates/13.0.0|Refracted Reality (v13.0.0)]] update.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*SCP-207 has the words &amp;quot;Conta-Cola&amp;quot; on its label, which is a reference to the real life &amp;quot;Coca-Cola&amp;quot; company.&lt;br /&gt;
*Even though the player is clearly drinking SCP-207, the amount of liquid inside the bottle does not decrease.&lt;br /&gt;
&lt;br /&gt;
{{SCP Navbox}}&lt;br /&gt;
{{Items Navbox}}&lt;br /&gt;
[[Category:SCPs]]&lt;br /&gt;
[[Category:Medical Usage]]&lt;/div&gt;</summary>
		<author><name>Lunatyx</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-939&amp;diff=12698</id>
		<title>SCP-939</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-939&amp;diff=12698"/>
		<updated>2023-05-24T20:54:04Z</updated>

		<summary type="html">&lt;p&gt;Lunatyx: /* Ultrasensitive */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP Infobox Test&lt;br /&gt;
|name = SCP-939&lt;br /&gt;
|MainImage = [[File:RenderSCP-939.png|250px|center|link=File:RenderSCP-939.png]]&lt;br /&gt;
|F1MenuArt = [[File:SCP939F1.png|270px|center|link=File:SCP939F1.png]]&lt;br /&gt;
|Abilities =&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Ability 939Melee=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Claw (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Perform a swipe attack that deals moderate damage and pierces armor.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 939Ultrasense=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Ultrasensitive  (Passive)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Eyesight is extremely limited but made up for by high sensitivity to sound.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 939Focus=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Focus &amp;amp; Lunge (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Crouch low on the ground and focus on your surroundings. &amp;lt;br&amp;gt;While focused, you can lunge forward at a great distance.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 939Amnestic=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039; Amnestic Cloud (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Release an amnestic gas to disorientate humans, preventing them from perceiving you.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 939Mimicry=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Mimicry  (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mimic other audio noises or throw your voice to confuse humans.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|Health = 2400&lt;br /&gt;
|Walk = 4.3&lt;br /&gt;
|Sprint = 7.2&lt;br /&gt;
|jumpHeight = 5.6&lt;br /&gt;
|Spawn = [[Heavy Containment Zone]]&lt;br /&gt;
|Weakness = [[Flashbang Grenade]]s&lt;br /&gt;
|OtherInformation = Class ID: 16&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-939&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. SCP-939 is effective at picking off single targets with ease, and is capable of misleading players by using mimicry.&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=left&amp;gt;&lt;br /&gt;
=Operational Guides=&lt;br /&gt;
===Class Operational Guide===&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
===Abilities Operational Guides===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision0&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [M1] — Claw&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-939 Claw}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision1&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [C] — Focus&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-939 Focus}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision2&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [Passive] — Ultrasensitive&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-939 Ultrasensitive}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision3&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision3&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [F] — Amnestic Cloud&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-939 Amnestic Cloud}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision4&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision4&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [Shift] — Sprint&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-939 Sprint}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision5&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [C+ Space or LMB] — Lunge&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-939 Lunge}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision6&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision6&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [MMB or V] — With many voices&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-939 With many voices}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
At the start of the round, SCP-939 will spawn in its [[Heavy Containment Zone#SCP-939&#039;s Containment Area|Containment Cell]] located in Heavy Containment Zone. SCP-939 acts as an ambush class for the SCPs, having many abilities useful for tracking humans down and taking them by surprise. &amp;lt;br&amp;gt;SCP-939 can talk to the other SCPs by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs, regardless of distance.&lt;br /&gt;
&lt;br /&gt;
==Hume Shield==&lt;br /&gt;
* SCP-939 has a base [[Hume Shield]] value of {{HumeShield|SCP=SCP-939|type=base}}.&lt;br /&gt;
**At 20% HP, SCP-939 will have {{HumeShield|SCP=SCP-939|type=final}} Hume Shield.&lt;br /&gt;
* If SCP-939 takes no damage for {{HumeShield|SCP=SCP-939|type=delay}} seconds, her Hume Shield will regenerate at {{HumeShield|SCP=SCP-939|type=regen}} HS/s.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Claw===&lt;br /&gt;
SCP-939 can perform a Swipe AoE attack with {{key Press|leftclick}}, with a range of roughly 1.1 meters. The player can hold down {{key Press|leftclick}} to automatically repeat the attack. Each swing takes roughly 0.6s to complete. The attack itself deals 40 damage and has 75% penetration. While the attack damage is the same as [[SCP-049-2]]&#039;s swing attack, the 0.6s attack speed makes it have a much higher DPS, allowing it to kill a player much faster than SCP-049-2.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following chart displays detailed information over SCP-939&#039;s Claw ability with damage modifies, these assume no healing items are used and the player being attacked is at full health (100):&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |No Armor&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |Light Armor&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |Combat Armor&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |Heavy Armor&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |Default&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=none|weapon=939Claw}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=none|weapon=939Claw}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=none|weapon=939Claw}}))* 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=guardBody|weapon=939Claw}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=guardBody|weapon=939Claw}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=guardBody|weapon=939Claw}})) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=combatBody|weapon=939Claw}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=combatBody|weapon=939Claw}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=combatBody|weapon=939Claw}})) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=heavyArmor|weapon=939Claw}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=heavyArmor|weapon=939Claw}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=heavyArmor|weapon=939Claw}})) * 0.6}}s&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |AHP&lt;br /&gt;
|style=&amp;quot;text-align:left; background-color: #2e2e2e;&amp;quot; |Damage (HP): {{#expr:{{damageMod|armor=none|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Damage (AHP): {{#expr:{{damageMod|armor=none|weapon=939Claw}}-{{damageMod|armor=none|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Hits: {{#expr:(ceil(100/(9*(ceil(75/({{damageMod|armor=none|weapon=939Claw}}-{{damageMod|armor=none|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=none|weapon=939Claw}}-{{damageMod|armor=none|weapon=939Claw|effect=AHP}}))))}}&amp;lt;br&amp;gt;TTK: {{#expr:((ceil(100/(9*(ceil(75/({{damageMod|armor=none|weapon=939Claw}}-{{damageMod|armor=none|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=none|weapon=939Claw}}-{{damageMod|armor=none|weapon=939Claw|effect=AHP}}))))) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left; background-color: #2e2e2e;&amp;quot; |Damage (HP): {{#expr:{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Damage (AHP): {{#expr:{{damageMod|armor=guardBody|weapon=939Claw}}-{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Hits: {{#expr:(ceil(100/(9*(ceil(75/({{damageMod|armor=guardBody|weapon=939Claw}}-{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=guardBody|weapon=939Claw}}-{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}))))}}&amp;lt;br&amp;gt;TTK: {{#expr:((ceil(100/(9*(ceil(75/({{damageMod|armor=guardBody|weapon=939Claw}}-{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=guardBody|weapon=939Claw}}-{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}))))) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left; background-color: #2e2e2e;&amp;quot; |Damage (HP): {{#expr:{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Damage (AHP): {{#expr:{{damageMod|armor=combatBody|weapon=939Claw}}-{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Hits: {{#expr:(ceil(100/(9*(ceil(75/({{damageMod|armor=combatBody|weapon=939Claw}}-{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=combatBody|weapon=939Claw}}-{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}))))}}&amp;lt;br&amp;gt;TTK: {{#expr:((ceil(100/(9*(ceil(75/({{damageMod|armor=combatBody|weapon=939Claw}}-{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=combatBody|weapon=939Claw}}-{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}))))) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left; background-color: #2e2e2e;&amp;quot; |Damage (HP): {{#expr:{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Damage (AHP): {{#expr:{{damageMod|armor=heavyArmor|weapon=939Claw}}-{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Hits: {{#expr:(ceil(100/(9*(ceil(75/({{damageMod|armor=heavyArmor|weapon=939Claw}}-{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=heavyArmor|weapon=939Claw}}-{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}))))}}&amp;lt;br&amp;gt;TTK: {{#expr:((ceil(100/(9*(ceil(75/({{damageMod|armor=heavyArmor|weapon=939Claw}}-{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=heavyArmor|weapon=939Claw}}-{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}))))) * 0.6}}s&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |Burned&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=none|weapon=939Claw|effect=burn}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=none|weapon=939Claw|effect=burn}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=none|weapon=939Claw|effect=burn}})) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=guardBody|weapon=939Claw|effect=burn}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=guardBody|weapon=939Claw|effect=burn}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=guardBody|weapon=939Claw|effect=burn}})) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=combatBody|weapon=939Claw|effect=burn}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=combatBody|weapon=939Claw|effect=burn}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=combatBody|weapon=939Claw|effect=burn}})) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=heavyArmor|weapon=939Claw|effect=burn}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=heavyArmor|weapon=939Claw|effect=burn}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=heavyArmor|weapon=939Claw|effect=burn}})) * 0.6}}s&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
*TTK = Time to Kill; assuming no attacks miss &lt;br /&gt;
*Damage (HP) is how much damage HP takes while having AHP. Damage (AHP) is how much damage AHP takes.&lt;br /&gt;
*The AHP section is based on a player with 75 AHP and does not factor in decay.&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ultrasensitive===&lt;br /&gt;
SCP-939 has extremely weak eyesight, making it difficult to see players in game. While her eyesight is weak, SCP-939 is extremely sensitive to sound, allowing SCP-939 to see audio sources from far away. Audio sources within a range of SCP-939&#039;s hearing will appear as a blip on the player&#039;s screen, with different ranges based on the source. Humans who have enter the &amp;quot;eyesight&amp;quot; range will remain visible outside it for a short period of time.&lt;br /&gt;
&lt;br /&gt;
SCP-939 can visibly see all players within her small &amp;quot;eyesight&amp;quot; radius. The possible ranges are the following:&lt;br /&gt;
*Default: 1.5 meters&lt;br /&gt;
*50% Stamina: 0.75 meters&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The distance SCP-939 can see &amp;quot;sound blips&amp;quot; are directly based on the volume of said sound. They are roughly the following:&lt;br /&gt;
*Footsteps (Walking), Reloading, Using Medical Items, Consuming SCP-207 or SCP-500, Applying SCP-1853&lt;br /&gt;
**Default: 15 meters&lt;br /&gt;
**50% Stamina: 7.5 meters&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Footsteps (Sprinting/Jumping), Grenade Beeping, Elevator&lt;br /&gt;
**Default: 18 meters&lt;br /&gt;
**50% Stamina: 9 meters&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Doors/Gates, Glass Breaking, Using the Micro H.I.D.&lt;br /&gt;
**Default: 30 meters&lt;br /&gt;
**50% Stamina: 15 meters&lt;br /&gt;
&lt;br /&gt;
SCP-939 can see players who are currently using their mic, this distance is based on how loud the player is talking into their mic.&amp;lt;br&amp;gt;&lt;br /&gt;
The player&#039;s speed affects the distance SCP-939 can hear their footsteps, caution should be taken with items that increase speed.&amp;lt;br&amp;gt;&lt;br /&gt;
The {{Hoverimage|Makes all noises muffled and quiet for a short time|text=Deafen}} Status Effect will prevent SCP-939 from seeing sound triggers for the duration of the effect, making [[Flashbang Grenade]]s an effective tool to counter SCP-939.&lt;br /&gt;
&lt;br /&gt;
===Focus===&lt;br /&gt;
By holding {{key Press|C}}, SCP-939 will begin to crouch low near the ground over two seconds. During these two seconds, SCP-939&#039;s FOV will slowly widen to 20 degrees while their speed will drop by 10% every 0.2 seconds, up to 100%. After the two-second preparation time, SCP-939 will be given increases to her perception, plus the ability to [[SCP-939#Lunge|Lunge]] forward. &lt;br /&gt;
&lt;br /&gt;
The following benefits are also applied while Focused:&lt;br /&gt;
*Certain sound trigger blips will now be recolored to match the class that made them&lt;br /&gt;
**Footsteps&lt;br /&gt;
**Micro H.I.D.&lt;br /&gt;
**Unsilenced gunfire&lt;br /&gt;
**Medical Items being used&lt;br /&gt;
**Reloading&lt;br /&gt;
*If the player leaves Focus, all of these benefits are instantly revoked.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The ability can be canceled at any time by releasing {{key Press|C}}, with the time returning to standing up being based on how long the player held the key, up to two seconds.&lt;br /&gt;
&lt;br /&gt;
===Amnestic Cloud===&lt;br /&gt;
While in a valid location, SCP-939 can release an Amnestic Cloud into the area by holding the {{key Press|F}} key for two seconds. The radius of the cloud is determined by how long the player held the key. Humans inside the cloud receive the {{Hoverimage|Inability to reload and use medical items. SCP-939 becomes invisible to players under this effect.|text=Amnesia}} Status Effect. The effect last the entire duration the player stays inside the cloud plus roughly two seconds after leaving. While players under the Amnesia effect are unable to see SCP-939, touching or hurting her will cause all players to see SCP-939. All players will briefly see SCP-939 if they perform an attack, such as Claw or Lunge. SCP-939 being invisible to players under Amnesia makes it easy for her to attack targets by surprise or retreat without being detected. Though, players with the effect can&#039;t hear any Mimicry used by SCP-939. In addition to these effects, after spending a couple seconds in the cloud, players loose the ability to reload, open their inventory, use hotkeys and use medical items.&amp;lt;br&amp;gt;&lt;br /&gt;
The cooldown of the ability is 3x the charge time. So, charging the ability for five seconds, will give a 15 second cooldown.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A valid location is any spot that is the same elevation as any door in the facility, regardless if it is flat or not. There are some exceptions to this rule, such as the very bottom level of SCP-079&#039;s containment chamber and the flat areas of the Surface Zone&#039;s Escape Area.&lt;br /&gt;
&lt;br /&gt;
===Lunge===&lt;br /&gt;
While Focused, SCP-939 can Lunge forward at 10.8 m/s by pressing {{key Press|leftclick}}. While in air, the direction of Lunge can be altered up to 40 degrees, after hitting this capacity it can no longer be altered. Lunge will deal 120 damage to any unfortunate player that SCP-939 lands on. If multiple players are nearby each other, only one of them will take 120 damage, the rest will only take 30. It takes about two seconds for SCP-939 to recover from a Lunge, giving players a short time to attack.&lt;br /&gt;
&lt;br /&gt;
===Sprint===&lt;br /&gt;
Similar to Humans, SCP-939 can sprint at 7.2 m/s by holding {{key Press|Shift}}. Her [[Stamina]] is not very high, and will be fully depleted after ten seconds. Her Stamina bar has a ten second delay before it begins to regen at a rate of 10% per second. This regen delay is ignored if the player only held the key for 0.3s or less.&lt;br /&gt;
&lt;br /&gt;
While not sprinting, SCP-939&#039;s footsteps are silent.&lt;br /&gt;
&lt;br /&gt;
===Mimicry===&lt;br /&gt;
Mimicry is an ability that allow SCP-939 to mimic other noises to confuse other players. By holding the {{key Press|Tab}} key, a special menu opens up for the Mimicry ability. On the left is the &amp;quot;Stolen Voices&amp;quot; menu while on the right is the &amp;quot;Environmental Mimicry&amp;quot; menu. Between them is a the &amp;quot;set mimic point&amp;quot; button. The &amp;quot;set mimic point&amp;quot; button will place a marker where SCP-939 is currently looking at, up to a max distance of 7.5 meters. This marker can only be seen by SCP-939 and will go away if SCP-939 travels more than 20 meters away from it or places down a second marker. Above the button shows the current distance SCP-939 is from the mimic point.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Stealing a Voice====&lt;br /&gt;
One of the options in the Mimicry ability menu, when selected, SCP-939 will play the last four seconds of speech of a recent human they killed. The ability has a cooldown of ten seconds, and will be broadcasted at a Mimic Point if one is placed. An option exist to play the audio client side only, as well as an option to delete a recording. A total of eight voices can be stolen at a time, any additional ones will automatically delete the oldest recording. Clicking the star icon will allow the player to favorite a stolen voice clips, doing so will bind the clip to a key, from numbers 1-9. Favorited voice clips will never get automatically deleted. The ability to only play a specific part of a voice clip is also aviable by interaction with the audio waves and selecting the range. &lt;br /&gt;
&lt;br /&gt;
Players have the option to prevent SCP-939 recording their voice in the game&#039;s settings, which was added for legal reasons.&lt;br /&gt;
&lt;br /&gt;
Recordings are automatically deleted if human player leaves the server in any way.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Environmental Mimicry====&lt;br /&gt;
Environmental Mimicry is broken up into multiple different sub categories of mimicry. All of them share a cooldown of 20 seconds.&lt;br /&gt;
=====Shooting Mimicry=====&lt;br /&gt;
SCP-939 can mimic the firing sound of a chosen firearm. The noise the gun plays is random such as, Shotgun with the Double Shot Trigger attachment, Crossvec with a Suppressor, MTF-E11-SR without a Suppressor. The firing times is also randomized. Firearms such as the COM-15, COM-18 and Revolver will have their firing noise played multiple times.&lt;br /&gt;
&lt;br /&gt;
The following firearms can be mimicked:&lt;br /&gt;
{{#ask:&lt;br /&gt;
[[type::Foundation Firearm Item||Chaos Firearm Item]]&lt;br /&gt;
|?item&lt;br /&gt;
|format = ul&lt;br /&gt;
|headers = hide&lt;br /&gt;
|searchlabel =-&lt;br /&gt;
|mainlabel =-&lt;br /&gt;
|sort=item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=====Miscellaneous Mimicry=====&lt;br /&gt;
SCP-939 can mimic the noise of other classes in an attempt to mislead players.&lt;br /&gt;
&lt;br /&gt;
From left to right on the menu, the following options exist:&lt;br /&gt;
*[[High-Explosive Grenade]] beeping then exploding&lt;br /&gt;
*[[Painkillers]] consumption&lt;br /&gt;
*[[First Aid Kit]] usage&lt;br /&gt;
*[[Adrenaline]] usage&lt;br /&gt;
*[[SCP-330#Candy Effects|SCP-330 Candy]] consumption&lt;br /&gt;
*[[SCP-1853]] usage&lt;br /&gt;
*[[SCP-207]] consumption&lt;br /&gt;
=====Impersonation Mimicry=====&lt;br /&gt;
SCP-939 can mimic the noise of footsteps in an attempt to mislead players.&lt;br /&gt;
&lt;br /&gt;
An SCP must be present and alive in a round for SCP-939 to mimic their footsteps.&lt;br /&gt;
&lt;br /&gt;
The following footsteps can be mimicked:&lt;br /&gt;
*Standard Human footsteps (MTF Icon)&lt;br /&gt;
*Chaos Footsteps&lt;br /&gt;
*SCP-049 Footsteps &lt;br /&gt;
*SCP-106 Footsteps &lt;br /&gt;
*SCP-939 Footsteps&lt;br /&gt;
&lt;br /&gt;
=Sounds=&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Amnestic Cloud&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=AmnesticCloud.mp3|title=Deploy|description=}}&lt;br /&gt;
|{{multi-listen item|filename=TheVoices.mp3|title=The Whispers|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Lunge Hit&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=Lunge Hit 1.mp3|title=Lunge Hit #1|description=}}&lt;br /&gt;
|{{multi-listen item|filename=Lunge Hit 2.mp3|title=Lunge Hit #2|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=Lunge Hit 3.mp3|title=Lunge Hit #3|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Lunge Misc&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=Lunge Landing Successful.mp3|title=Lunge Landing Successful|description=}}&lt;br /&gt;
|{{multi-listen item|filename=Lunge_Launch.mp3|title=Lunge Launch|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Screams&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=939_Pain_1.mp3|title=Hurt Scream #1|description=}}&lt;br /&gt;
|{{multi-listen item|filename=939_Pain_2.mp3|title=Hurt Scream #2|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=939_Pain_4.mp3|title=Hurt Scream #3|description=}}&lt;br /&gt;
|{{multi-listen item|filename=939 Death2.mp3|title=Death Scream|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Breathing&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=939_Idle_Breathing.mp3|title=Idle #1|description=}}&lt;br /&gt;
|{{multi-listen item|filename=939_Idle_Breathing 2.mp3|title=Idle #2|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=939_Running.mp3|title=Running #1|description=}}&lt;br /&gt;
|{{multi-listen item|filename=939_Running2.mp3|title=Running #2|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Misc&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173 Hume Shield Break.mp3|title=Hume Shield depletes|description=}}&lt;br /&gt;
|}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
In Game=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=420 heights=438px&amp;gt;&lt;br /&gt;
939ViewModel.jpg|SCP-939&#039;s limited vision.&lt;br /&gt;
939Focus.jpg|SCP-939 using Focus ability.&lt;br /&gt;
939MidLunge.jpg|SCP-939 mid lunge.&lt;br /&gt;
939MimicPoint.jpg|A placed Mimic Point.&lt;br /&gt;
939Cloud.jpg|A placed Amnestic Cloud&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Other=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=200 widths=275&amp;gt;&lt;br /&gt;
SCP-939-53Render.png|The former apperance of SCP-939. Known as &#039;&#039;&#039;SCP-939-53&#039;&#039;&#039;.|link=File:SCP-939-53Render.png&lt;br /&gt;
SCP-939-89Render.png|The former apperance of SCP-939. Known as &#039;&#039;&#039;SCP-939-89&#039;&#039;&#039;.|link=File:SCP-939-89Render.png&lt;br /&gt;
93953Halloween21.png|SCP-939-53 during the &#039;&#039;Halloween 2020 &amp;amp; 2021 Event&#039;&#039;.|link=File:93953Halloween21.png&lt;br /&gt;
93989Halloween21.png|SCP-939-89 during the &#039;&#039;Halloween 2020 &amp;amp; 2021 Event&#039;&#039;.|link=File:93989Halloween21.png&lt;br /&gt;
SCP-999 2.png|During the &#039;&#039;April Fools 2019 Event&#039;&#039;, both SCP-939 instances were replaced with Evil SCP-999.|link=File:SCP-999 2.png&lt;br /&gt;
Mango-doggo.png|Mango SCP-939 Artwork made by Intimating Creature. Used by Marketing for April Fools.|link=File:Mango-doggo.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px;&amp;quot; | SCP-939 Changelog History &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/7.0.0|7.0.0]]&lt;br /&gt;
|[[File:939_Icon_02.png|25px]] SCP-939-53 and SCP-939-89 added. [[File:939 Icon 01.png|25px]]&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot;|1st April 2018&lt;br /&gt;
|Renamed both versions of SCP-939 to Evil SCP-999 for the Aprils Fools update. Model changed to an orange blob, and vision color was changed to orange and white. Attack sound&#039;s pitch was shifted up.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/9.0.0|9.0.0]]&lt;br /&gt;
|Removed the 25% speed boost when damaged.&lt;br /&gt;
|-&lt;br /&gt;
|Sprint speed increased to {{hoverimage|was 6.5 hu/s|text=7 hu/s}}.&lt;br /&gt;
|-&lt;br /&gt;
|Walking footsteps are silent; sprinting footsteps remain audible.&lt;br /&gt;
|- &lt;br /&gt;
|Walk speed reduce to {{hoverimage|was 5 hu/s|text=4.5 hu/s}}.&lt;br /&gt;
|-&lt;br /&gt;
|Mimicking no longer plays over SCP chat.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.0|10.0.0]]&lt;br /&gt;
|Attacks inflict Amnesia for 3 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|Attacks consistently deal {{hoverimage|Originally dealt a random amount between 50 and 80 HP.|text=65 damage}}.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.5|23rd October 2020]]&lt;br /&gt;
|[[File:93953Halloween21.png|50px]] [[File:93989Halloween21.png|50px]] Both SCP-939 variants received different visual updates for the Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.0|11.0.0]]&lt;br /&gt;
|Max HP decreased to {{hoverimage|Was 2200.|text=1800}}.&lt;br /&gt;
|-&lt;br /&gt;
|600 HS applied. &lt;br /&gt;
|-&lt;br /&gt;
|Bite damage reduced to {{hoverimage|Was 65.|text=50}}.&lt;br /&gt;
|-&lt;br /&gt;
|Can now destroy glass with attack.&lt;br /&gt;
|-&lt;br /&gt;
|Proper ragdoll added.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.1|24th October 2021]]&lt;br /&gt;
|[[File:93953Halloween21.png|50px]] [[File:93989Halloween21.png|50px]] Both SCP-939 variants received different visual updates for the Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|8th October 2022&lt;br /&gt;
|A Patreon post about SCP-939&#039;s rework is made public.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;14&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/12.0.0|12.0.0]]&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta I&lt;br /&gt;
|[[File:SCP939F1.png|25px]] SCP-939 Reworked.&lt;br /&gt;
* New model and sounds.&lt;br /&gt;
* HS reduced to {{hoverimage|Was 600.|text=350}}. Maximum HS changes based on remaining HP.&lt;br /&gt;
* Walk speed has undergone metrification, it is now 4.3 m/s. (Effectively an increase)&lt;br /&gt;
* Run speed has undergone metrification, it is now 7.2 m/s. (Effectively an increase)&lt;br /&gt;
* Overhauled Ultrasensitive: SCP-939 is now sensitive to almost all sounds made.&lt;br /&gt;
* Overhauled Predator: SCP-939 now has a stamina bar which has unique qualities compared to the human stamina.&lt;br /&gt;
* Bite replaced with Claw.&lt;br /&gt;
* Mimic removed. &lt;br /&gt;
* Three new abilities: Focus, Lunge, and Mimicry (Mimicry only has VC mimicry implemented).&lt;br /&gt;
* {{hoverimage|Originally, two different instances of SCP-939 could spawn in a round. They functioned exactly the same|text=Removed the chance for two SCP-939s to spawn in a round}}.&lt;br /&gt;
* SCP-939 spawns in {{hoverimage|Orignally spawned in Testroom.|text=SCP-939&#039;s Containment Area}} in Heavy Containment Zone.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta II&lt;br /&gt;
|SCP-939 can now use Mimicry and Focus at the same time.&lt;br /&gt;
|-&lt;br /&gt;
|Dropped items now have a limit for sound source ripples.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta VI&lt;br /&gt;
|Color Correction shader adjusted for SCP-939.&lt;br /&gt;
|-&lt;br /&gt;
|SCP-939&#039;s viewmodel no longer receives lighting and is now always greyscale.&lt;br /&gt;
|-&lt;br /&gt;
|Changed footstep SFX.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta VIII&lt;br /&gt;
|Added Amnestic Cloud.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Public Beta&lt;br /&gt;
|Added Mimic Point and Environmental Mimicry to Mimicry.&lt;br /&gt;
|-&lt;br /&gt;
|Increased the range of Claw.&lt;br /&gt;
|-&lt;br /&gt;
|Decreased deploy time of Amnestic Cloud.&lt;br /&gt;
|-&lt;br /&gt;
|Increased the maximum size of Amnestic Cloud by 20%&lt;br /&gt;
|-&lt;br /&gt;
|The Amnestic Cloud deploy sound is now only audible to SCP-939.&lt;br /&gt;
|-&lt;br /&gt;
|Amnesia now no longer instantly prevents reloading or use of medical items, but their use is still prevented after a few seconds.&lt;br /&gt;
|-&lt;br /&gt;
|Human footsteps are now likelier to be detected by SCP-939.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/13.0.0|13.0.0]]&lt;br /&gt;
|Mimicry ability reworked. Menu overhaul and new discarding system.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*Interestingly, SCP-939 sees via sound in-game, despite the SCP-939 wiki article suggesting SCP-939 uses heat and air pressure to see their surroundings. &lt;br /&gt;
*Before SCP-939&#039;s rework in the Mimicry update, there were two variants of SCP-939, known as SCP-939-53 and SCP-939-89. Both had different models, but functioned exactly the same. It was possible for both to spawn at the beginning of a round.&lt;br /&gt;
**It was originally planned for there to be only one model for SCP-939, but due to a miscommunication, two models were made. It was decided to implement both models into the game, making two variants of SCP-939.&lt;br /&gt;
*SCP-939 will sometimes flinch and scream when taking damage. The following will trigger this reaction:&lt;br /&gt;
**Hume Shield bar is lowered to zero.&lt;br /&gt;
**Taking damage while at full Hume Shield.&lt;br /&gt;
**SCP-939 receives 90 damage in a short period of time, requiring a DPS of roughly 81 to meet the requirements (There is a 10 second cooldown between each flinch)&lt;br /&gt;
*When SCP-939 reaches 0 HP, she simply falls backwards. Similar to [[SCP-079]], [[SCP-096]] and [[SCP-106]] she does not actually die. This is due to the fact SCP-939 instances are practically immortal, and can only be terminated if their body is completely destroyed, such as with the [[3-X Particle Disruptor]], [[Alpha Warhead]] or [[Decontamination Process]].&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>Lunatyx</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=MTF-E11-SR&amp;diff=12381</id>
		<title>MTF-E11-SR</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=MTF-E11-SR&amp;diff=12381"/>
		<updated>2023-04-30T21:52:46Z</updated>

		<summary type="html">&lt;p&gt;Lunatyx: /* In Game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon infobox 3&lt;br /&gt;
|type = Rifle&lt;br /&gt;
|image = E11SRIcon.png&lt;br /&gt;
|caliber = 5.56x45mm &lt;br /&gt;
|ammo = 40 (+1)&lt;br /&gt;
|fire_rate = 570&lt;br /&gt;
|reload =&lt;br /&gt;
|weight = 3.15&lt;br /&gt;
|length2 = 87&lt;br /&gt;
|draw_time = 0.73&lt;br /&gt;
|damage_falloff = 100&lt;br /&gt;
&amp;lt;!--- Values are taken from the Weapon Summary Menu --&amp;gt;&lt;br /&gt;
|bullet_accuracy = 0.05&lt;br /&gt;
|ads_accuracy = 0.08&lt;br /&gt;
|hip_accuracy = 2&lt;br /&gt;
|roundOverride = 0&lt;br /&gt;
|running_accuracy = 5.8&lt;br /&gt;
|barrel_attachments = 5&lt;br /&gt;
|sight_attachments = 5&lt;br /&gt;
|magazine_attachments = 4&lt;br /&gt;
|bottom_attachments = 3&lt;br /&gt;
|stock_attachments = 3&lt;br /&gt;
|side_attachments = 3&lt;br /&gt;
|body_attachments = 2&lt;br /&gt;
|spawn_locations = [[MTF-E11-SR Rack|MTF-E11-SR Rack]]&lt;br /&gt;
|spawn_class = [[Mobile Task Force|MTF Captain]] &amp;lt;br&amp;gt; [[Mobile Task Force|MTF Sergeant]] &amp;lt;br&amp;gt; [[Mobile Task Force|MTF Specialist]]&lt;br /&gt;
|inspired = Maxim Defense MDX 508 &amp;lt;br&amp;gt; MDX 510 (Rifle Body)&lt;br /&gt;
|ID = 20&lt;br /&gt;
|manufactor= [[Lore/Manufacturers#Foundation_Gunworks|Foundation Gunworks]]  &amp;lt;br&amp;gt; [[Lore/Manufacturers#Lunae_Defence|Lunae Defence]] (Various Attachments)&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;MTF-E11-SR&#039;&#039;&#039; is a type of [[Weapons|Firearm]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. It is a designated &#039;&#039;&#039;Facility Recovery-Standard Rifle (FR-SR)&#039;&#039;&#039; used by Epsilon-11. The firearm is a highly customizable assault rifle, making it effective in any combat situation.&lt;br /&gt;
__TOC__&lt;br /&gt;
=Operational Guide=&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex:auto; flex-direction:row; flex-basis:min-content; min-width:60%&amp;quot;&amp;gt;&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
The MTF-E11-SR is a fully automatic assault rifle, which makes it very accurate for the first few shots, but becomes inaccurate during continuous fire; this makes the weapon best used in short bursts, instead of long sprays. &amp;lt;br&amp;gt;&lt;br /&gt;
The weapon also has very poor movement accuracy, making it best used when standing still, or using lighter attachment configurations. The laser attachment can partially negate this weakness. &amp;lt;br&amp;gt;&lt;br /&gt;
The high penetration of the weapon makes it very effective against armored targets.&amp;lt;br&amp;gt;&lt;br /&gt;
Holding down the {{key Press|E}} key on a player with the firearm equipped will disarm the player.&lt;br /&gt;
&lt;br /&gt;
The MTF-E11-SR has 4 possible spawn locations:&lt;br /&gt;
* [[Mobile_Task_Force#MTF_Captain|MTF Captains]], [[Mobile_Task_Force#MTF_Sergeant|MTF Sergeants]], and [[Mobile_Task_Force#MTF_Specialist|MTF Specialists]] (will always spawn with a MTF-E11-SR)&lt;br /&gt;
* [[MTF-E11-SR Rack]] (inside the rack)&lt;br /&gt;
&lt;br /&gt;
The MTF-E11-SR is a very customizable weapon due to the amount of attachments that can be equipped.&amp;lt;br&amp;gt;&lt;br /&gt;
The weapon can be customized to be effective in long range combat or short range combat: long distance configurations are very useful on the [[Surface Zone|Surface]], although a short-range or mid-range configuration is far more preferable for use within the facility.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The MTF-E11-SR is a closed bolt firearm, allowing it to hold one extra bullet than its max mag size by storing it in the chamber. This also means if the player unloads the MTF-E11-SR but cancels the animation before the bullet in the chamber is removed, when they re-equip it, the MTF-E11-SR will have one bullet in it despite having no magazine, which they can still fire.&lt;br /&gt;
&lt;br /&gt;
Due to being a closed bolt firearm, the MTF-E11-SR bolt will be locked into an open position once it runs out of ammo, which causes the reload animation to be slightly longer. The bolt will only lock to an open position if the MTF-E11-SR currently has a magazine in it. If the magazine was removed from the MTF-E11-SR, but the bullet in the chamber was not, firing this bullet will not cause the bolt to lock to an open position. Though, reloading in this state will still cause the reload animation to be longer than normal as the player now has to rechamber the MTF-E11-SR.&lt;br /&gt;
==Attachments==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Sight=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:IronSights_E11.png|50px|center]]&#039;&#039;Iron Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1.3x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:Holo_E11.png|50px|center]]&#039;&#039;Holographic Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1.05x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.04s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +13% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:DotAttachement.png|60px|center]]&#039;&#039;Dot Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1.05x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.04s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +8% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:NV_E11.png|100px|center]]&#039;&#039;Night-Vision Scope&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;3.3x&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; &amp;lt;font color= #05e814&amp;gt;Night Vision&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Aiming Speed &amp;lt;font color= #ea2107&amp;gt;-25%&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.08s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +35% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:Scope_E11.png|100px|center]]&#039;&#039;Telescopic Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;6x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Aiming Accuracy  &amp;lt;font color= #05e814&amp;gt;+33%&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.08s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Aiming Speed &amp;lt;font color= #ea2107&amp;gt;-30%&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +32% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Body=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:ShortBody.png|60px|center]]&#039;&#039;Carbine Body&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RifleBody.png|100px|center]]&#039;&#039;Rifle Body&#039;&#039;&lt;br /&gt;
|Damage &amp;lt;font color= #05e814&amp;gt; +7.5% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Penetration &amp;lt;font color= #05e814&amp;gt; +12.5% &amp;lt;/font&amp;gt;  &amp;lt;br&amp;gt; Bullet Accuracy &amp;lt;font color= #05e814&amp;gt; +54% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Fire Rate &amp;lt;font color= #ea2107&amp;gt; -10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt;+0.13s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Hip-Firing Accuracy &amp;lt;font color= #ea2107&amp;gt; -26% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt; +20% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +46% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Barrel=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:NoMuzzle.png|65px|center]]&#039;&#039;Standard Barrel&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:SuppressorE11.png|100px|center]]&#039;&#039;Suppressor&#039;&#039;&lt;br /&gt;
|Gunshot Loudness &amp;lt;font color= #05e814&amp;gt;-65%&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; &amp;lt;font color= #05e814&amp;gt;Flash Suppression&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Bullet Accuracy &amp;lt;font color= #05e814&amp;gt;+11%&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt;+0.08s&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt; +20% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +19% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FlashHiderE11.png|60px|center]]&#039;&#039;Flash Hider&#039;&#039;&lt;br /&gt;
|&amp;lt;font color= #05e814&amp;gt;Flash Suppression&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.04s&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt; +1% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +2% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:MuzzleBoosterE11.png|60px|center]]&#039;&#039;Muzzle Booster&#039;&#039;&lt;br /&gt;
| Fire Rate &amp;lt;font color= #05e814&amp;gt; +10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.04s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Recoil &amp;lt;font color= #ea2107&amp;gt; +30% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Bullet Accuracy &amp;lt;font color= #ea2107&amp;gt; -17% &amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt; +1% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +6% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:MuzzleBrake 0.png|60px|center]]&#039;&#039;Muzzle Brake&#039;&#039;&lt;br /&gt;
|Recoil &amp;lt;font color= #05e814&amp;gt; -10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.04s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Gunshot Loudness &amp;lt;font color= #ea2107&amp;gt; +20% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt; +1% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +2% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Stock=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:DefaultStock.png|100px|center]]&#039;&#039;Standard Stock&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:LightStock 0.png|100px|center]]&#039;&#039;Lightweight Stock&#039;&#039;&lt;br /&gt;
|Equip Time &amp;lt;font color= #05e814&amp;gt; -0.12s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Hip-Firing Accuracy &amp;lt;font color= #05e814&amp;gt; +18% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #05e814&amp;gt; -1% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color=#05e814&amp;gt; -13% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Recoil When Aiming &amp;lt;font color= #ea2107&amp;gt; +25% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:ShockStock.png|100px|center]]&#039;&#039;Recoil-Reducing Stock&#039;&#039;&lt;br /&gt;
|Recoil When Aiming &amp;lt;font color= #05e814&amp;gt; -33.3% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #05e814&amp;gt; -1% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt;+0.08s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +22% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-|&lt;br /&gt;
Bottom=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:NoUnderrail.png|65px|center]]&#039;&#039;None&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:GripE11.png|60px|center]]&#039;&#039;Foregrip&#039;&#039;&lt;br /&gt;
|Recoil &amp;lt;font color= #05e814&amp;gt; -15% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Aiming Speed &amp;lt;font color= #ea2107&amp;gt; -15% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= ea2107&amp;gt; +8% &amp;lt;/font&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:LaserE11.png|60px|center]]&#039;&#039;Laser Sight&#039;&#039;&lt;br /&gt;
|Hip-Firing Accuracy &amp;lt;font color= 05e814&amp;gt; +100% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; &amp;lt;font color= ea2107&amp;gt; Laser is visible to others &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= ea2107&amp;gt; +11% &amp;lt;/font&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Side=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:NoSiderailE11.png|65px|center]]&#039;&#039;None&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FlashlightE11.png|100px|center]]&#039;&#039;Flashlight&#039;&#039;&lt;br /&gt;
|&amp;lt;font color= 05e814&amp;gt;Light Source &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= ea2107&amp;gt;+0.08s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +16% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:AmmoCounter 2.png|100px|center]]&#039;&#039;Ammo Counter&#039;&#039;&lt;br /&gt;
|&amp;lt;font color= 05e814&amp;gt;Ammo Counter &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= ea2107&amp;gt;+0.08s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +21% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Magazine=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:Mag40FMJ.png|50px|center]]&#039;&#039;FMJ Magazine&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:Mag65FMJ.png|60px|center]]&#039;&#039;FMJ Drum Magazine&#039;&#039;&lt;br /&gt;
|Magazine Capacity &amp;lt;font color= #05e814&amp;gt;+25&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; Reload Time &amp;lt;font color= #ea2107&amp;gt; +2s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= ea2107&amp;gt; +79% &amp;lt;/font&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:Mag30JHP.png|50px|center]]&#039;&#039;Low-Cap JHP Magazine &#039;&#039;&lt;br /&gt;
|Damage &amp;lt;font color= #05e814&amp;gt;+30%&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; Weight &amp;lt;font color= #05e814&amp;gt;-3%&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Magazine Capacity &amp;lt;font color= #ea2107&amp;gt; -10 &amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; Penetration &amp;lt;font color= #ea2107&amp;gt; -50% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:Mag30AP.png|50px|center]]&#039;&#039;Low-Cap AP Magazine &#039;&#039;&lt;br /&gt;
|Penetration &amp;lt;font color= #05e814&amp;gt;+20%&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; Weight &amp;lt;font color= #05e814&amp;gt;-3%&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Magazine Capacity &amp;lt;font color= #ea2107&amp;gt; -10 &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
FMJ Mag=&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Weapon::E-11FMJ]]&lt;br /&gt;
[[Armor::+]]&lt;br /&gt;
[[Type::+]]&lt;br /&gt;
 |?name&lt;br /&gt;
 |?MTF-E11-SR-1&lt;br /&gt;
 |?MTF-E11-SR-2&lt;br /&gt;
 |?MTF-E11-SR-3&lt;br /&gt;
 |?MTF-E11-SR-4&lt;br /&gt;
 |?MTF-E11-SR-5&lt;br /&gt;
 |?MTF-E11-SR-6&lt;br /&gt;
 |?MTF-E11-SR-7&lt;br /&gt;
 |?MTF-E11-SR-8&lt;br /&gt;
 |?MTF-E11-SR-9&lt;br /&gt;
 |introtemplate=2DamageHeader&lt;br /&gt;
 |template=2DamageBody&lt;br /&gt;
 |outrotemplate=Footer&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |link=none&lt;br /&gt;
 |sort=position&lt;br /&gt;
 |class=smwtable&lt;br /&gt;
}}&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
AP Mag=&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Weapon::E-11AP]]&lt;br /&gt;
[[Armor::+]]&lt;br /&gt;
[[Type::+]]&lt;br /&gt;
 |?name&lt;br /&gt;
 |?MTF-E11-SR-1&lt;br /&gt;
 |?MTF-E11-SR-2&lt;br /&gt;
 |?MTF-E11-SR-3&lt;br /&gt;
 |?MTF-E11-SR-4&lt;br /&gt;
 |?MTF-E11-SR-5&lt;br /&gt;
 |?MTF-E11-SR-6&lt;br /&gt;
 |?MTF-E11-SR-7&lt;br /&gt;
 |?MTF-E11-SR-8&lt;br /&gt;
 |?MTF-E11-SR-9&lt;br /&gt;
 |introtemplate=2DamageHeader&lt;br /&gt;
 |template=2DamageBody&lt;br /&gt;
 |outrotemplate=Footer&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |link=none&lt;br /&gt;
 |sort=position&lt;br /&gt;
 |class=smwtable&lt;br /&gt;
}}&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
JHP Mag=&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Weapon::E-11JHP]]&lt;br /&gt;
[[Armor::+]]&lt;br /&gt;
[[Type::+]]&lt;br /&gt;
 |?name&lt;br /&gt;
 |?MTF-E11-SR-1&lt;br /&gt;
 |?MTF-E11-SR-2&lt;br /&gt;
 |?MTF-E11-SR-3&lt;br /&gt;
 |?MTF-E11-SR-4&lt;br /&gt;
 |?MTF-E11-SR-5&lt;br /&gt;
 |?MTF-E11-SR-6&lt;br /&gt;
 |?MTF-E11-SR-7&lt;br /&gt;
 |?MTF-E11-SR-8&lt;br /&gt;
 |?MTF-E11-SR-9&lt;br /&gt;
 |introtemplate=2DamageHeader&lt;br /&gt;
 |template=2DamageBody&lt;br /&gt;
 |outrotemplate=Footer&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |link=none&lt;br /&gt;
 |sort=position&lt;br /&gt;
 |class=smwtable&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=E11SREquip.mp3|title=Equip|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=E11SRFire.mp3|title=Fire|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=E11SRSuppressor.mp3|title=Suppressor |description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=E11SRDryFire.mp3|title=Dry Fire|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Animations=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
E-11 Equip Animation.png| &#039;&#039;&#039;Equip + Chamber Animation&#039;&#039;&#039;&lt;br /&gt;
E-11 Inspect Animation.gif| &#039;&#039;&#039;Inspect Animation&#039;&#039;&#039;&lt;br /&gt;
E-11 Reload Animation.png| &#039;&#039;&#039;Reload Animation&#039;&#039;&#039;&lt;br /&gt;
E-11 Full Reload Animation.png| &#039;&#039;&#039;Reload Animation (from unload)&#039;&#039;&#039;&lt;br /&gt;
E-11 Unload Animation.png| &#039;&#039;&#039;Unload Animation&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Render=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
E-11Render1.jpg|Official Render #1&lt;br /&gt;
E-11Render2.jpg|Official Render #2&lt;br /&gt;
E-11Render3.jpg|Official Render #3&lt;br /&gt;
E-11Render4.jpg|Official Render #4&lt;br /&gt;
E11Render.jpeg|Official 2.1k Render&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[https://www.artstation.com/artwork/VgEy1X Click here for more renders]&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Legacy=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
OldestE11SRIcon.png|The first inventory icon of the MTF-E11-SR. This was a Dev Store Asset.&lt;br /&gt;
OlderE11SRIcon.png|The second inventory icon of the MTF-E11-SR. Also known as the &#039;&#039;&#039;Fusion Rifle&#039;&#039;&#039;.&lt;br /&gt;
OldE11SRIcon.png|The third inventory icon of the MTF-E11-SR for the model introducded in the 6.0.0 update.&lt;br /&gt;
OldE11Render.png|The fourth model of the MTF-E11-SR. This is an unofficial render, as the game still used the 6.0.0 model as its inventory icon.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*The MTF-E11-SR was originally called the &#039;&#039;&#039;Epsilon-11 Standard Rifle&#039;&#039;&#039;.&lt;br /&gt;
*The MTF-E11-SR&#039;s Night Vision Scope is slightly off centered while in ADS.&lt;br /&gt;
&amp;lt;!--- Have fun being cursed with this knowledge --&amp;gt;&lt;br /&gt;
*It was once planned to rename the MTF-E11-SR to &#039;&#039;&#039;Facility Recovery-Standard Rifle (FR-SR)&#039;&#039;&#039;.&lt;br /&gt;
**FR-SR would become the name used by Foundation Gunworks for the rifles they manufacture, with MTF-E11-SR acting as a designation for the ones given to Epsilon-11.&lt;br /&gt;
*The MTF-E11-SR&#039;s Holographic Sight is based on the EOTech XPS series of holographic sights.&lt;br /&gt;
*The MTF-E11-SR has gone through the most model changes out of any other firearm in game.&lt;br /&gt;
**The first model had a futuristic appearance and was a dev store asset [https://devassets.com/assets/sci-fi-weapons/ bought here]. It was called the &#039;&#039;&#039;Epsilon-11 Standard Rifle.&#039;&#039;&#039;&lt;br /&gt;
**The second model also had a futuristic appearance. This model is often referred to as the &#039;&#039;&#039;Fusion Rifle&#039;&#039;&#039;. Though, officially it was still called the Epsilon-11 Standard Rifle. It was an original asset made for the game by Straditarion.&lt;br /&gt;
**The third model was introduced in the [[Updates/6.0.0|first weapon overhaul (6.0.0)]]. The futuristic appearance was replaced in favor of a more modern version. This was based off the HK417.&lt;br /&gt;
**The fourth model was introduced in the [[Updates/7.3.0|7.3.0 patch]]. This version was a mixture of both the HK416 and HK417, while also adding a couple new attachments.&lt;br /&gt;
***All the sights were given tweaks in the [[Updates/9.0.0|Megapatch II (9.0.0)]] update.&lt;br /&gt;
***The inventory icon still used the the 6.0.0 model of the weapon and was never updated to the correct model.&lt;br /&gt;
**The final and current model was introduced in the [[Updates/11.0.0|Parabellum (11.0.0)]] update. This version was inspired by the Maxim Defense MDX 508 with the Rifle Body attachment being inspired by the MDX 510.&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
{{Items Navbox}}&amp;lt;noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lunatyx</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=COM-45&amp;diff=12174</id>
		<title>COM-45</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=COM-45&amp;diff=12174"/>
		<updated>2023-03-27T19:49:55Z</updated>

		<summary type="html">&lt;p&gt;Lunatyx: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon infobox 3&lt;br /&gt;
|type = Automatic Pistol&lt;br /&gt;
|image = IconCom45.png&lt;br /&gt;
|caliber = 9x19mm&lt;br /&gt;
|ammo = 36 (+3)&lt;br /&gt;
|fire_rate = 3600&lt;br /&gt;
|reload = 1.6&lt;br /&gt;
|weight = 0.65&lt;br /&gt;
|length2 = 18&lt;br /&gt;
|ads_time = 0.2&lt;br /&gt;
|draw_time = 0.5&lt;br /&gt;
|damage_falloff = 22&lt;br /&gt;
&amp;lt;!--- Values are taken from the COM-15&#039;s Weapon Summary Menu --&amp;gt;&lt;br /&gt;
|bullet_accuracy = 0.2&lt;br /&gt;
|ads_accuracy = 0.25&lt;br /&gt;
|hip_accuracy = 1.7&lt;br /&gt;
|running_accuracy = 2.4&lt;br /&gt;
|barrel_attachments = 0&lt;br /&gt;
|sight_attachments = 0&lt;br /&gt;
|magazine_attachments = 0&lt;br /&gt;
|bottom_attachments = 0&lt;br /&gt;
|spawn_locations = None&lt;br /&gt;
|inspired = The Glockinator&lt;br /&gt;
|ID = 48&lt;br /&gt;
|weight = 1.7&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;COM-45&#039;&#039;&#039;, also known as the &#039;&#039;&#039;Glockinator&#039;&#039;&#039;, is a [[Weapons|Special Weapon]] that can only be made by placing the [[COM-15]] in [[SCP-914]] on Very Fine.&lt;br /&gt;
__TOC__&lt;br /&gt;
=In Game=&lt;br /&gt;
The COM-45 has the appearance of three COM-15s melted together. When fired, the weapon has an insane amount of recoil as it has a  Rate of Fire of 3600 bullets per minute or 60 bullets per second. Each bullet fired will randomly pick one of the three sights to exit out of. Every other stat of the COM-45 is the as the COM-15.&lt;br /&gt;
&amp;lt;br&amp;gt; The weapon&#039;s firerate and power allows it to quickly terminate any human player unlucky enough to be caught in its fire. &lt;br /&gt;
The weapon is also effective against SCPs, though its high recoil makes it hard to successfully aim and land every shot.&lt;br /&gt;
&lt;br /&gt;
The firearm has no attachments.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The COM-45 came from a [https://steamcommunity.com/app/700330/discussions/0/3481871357436393361/ steam post] the devs saw on the official SCP:SL Steam Forums.&lt;br /&gt;
{{Items Navbox}}&lt;/div&gt;</summary>
		<author><name>Lunatyx</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Ammunition&amp;diff=12173</id>
		<title>Ammunition</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Ammunition&amp;diff=12173"/>
		<updated>2023-03-27T19:49:26Z</updated>

		<summary type="html">&lt;p&gt;Lunatyx: /* Spawning */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ammo Infobox&lt;br /&gt;
|image = AmmoAnimated.png&lt;br /&gt;
|size= 300&lt;br /&gt;
|type = Resource&lt;br /&gt;
|spawn = Throughout Site-02&amp;lt;br&amp;gt;Military Classes&lt;br /&gt;
|manufactor = Site-02 (5.56x45mm)&amp;lt;br&amp;gt;Bordelli (7.62x39mm)&amp;lt;br&amp;gt;Monolith Armaments (.44 Mag)&lt;br /&gt;
|ID = 19 = 12/70 Buckshot&amp;lt;br&amp;gt;22 = 5.56x45mm&amp;lt;br&amp;gt;27 = .44 Mag&amp;lt;br&amp;gt;28 = 7.62x39mm&amp;lt;br&amp;gt;29 = 9x19mm&lt;br /&gt;
|weight = true&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Ammunition&#039;&#039;&#039; is a resouce type of [[Items|Item]] found in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. They are used for the various [[Weapons|Firearms]] found ingame.&lt;br /&gt;
__TOC__&lt;br /&gt;
==In Game==&lt;br /&gt;
There are two main groups of ammo in game, &amp;lt;font color=#0248f7&amp;gt;Foundation Ammo&amp;lt;/font&amp;gt;, which only works with Foundation Firearms, and &amp;lt;font color=#096e11&amp;gt;Chaos Insurgency Ammo&amp;lt;/font&amp;gt;, which only works with Chaos Insurgency Firearms. &lt;br /&gt;
Military Classes will always spawn with the same amount of bullets no matter what magazine attachment their firearm uses. For example, MTF Sergeants spawns with 120 rounds of 5.56x45mm bullets, and by default, the MTF-E11-SR uses a 40 FMJ Mag. Upon spawn, 40 rounds are removed from the pool of 120 and placed into the firearm, leaving the remaining 80 rounds in reserve. If the MTF Sergeants were to instead spawn with the 65 FMJ Drum Mag, then the game will remove 65 rounds from the 120 pool to fill the MTF-E11-SR, leaving only 55 rounds in reserve. Civilian Classes do not spawn with any ammo.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Below are the fives types of cartridges found in game:&lt;br /&gt;
*[[File:Icon9x19mm.png|35px|middle]] &amp;lt;font color=#0248f7&amp;gt;9x19mm&amp;lt;/font&amp;gt; &lt;br /&gt;
**The following weapons use 9x19mm: [[COM-15]], [[COM-18]], [[Crossvec]] and [[FSP-9]]&lt;br /&gt;
**There is a 50% 9x19mm will be deleted in the Pocket Dimension.&lt;br /&gt;
**Players killed with 9x19mm will have a 0.7 force multiplier applied to their ragdoll. Causing the ragdoll to fly a shorter distance than normal.&lt;br /&gt;
*[[File:Icon556x45.png|35px|middle]] &amp;lt;font color=#0248f7&amp;gt;5.56x45mm&amp;lt;/font&amp;gt;&lt;br /&gt;
**5.56x45mm is exclusively used by the [[MTF-E11-SR]]&lt;br /&gt;
**There is a 50% 5.56x45mm will be deleted in the Pocket Dimension.&lt;br /&gt;
*[[File:Icon762x39.png|35px|middle]] &amp;lt;font color=#096e11&amp;gt;7.62x39mm&amp;lt;/font&amp;gt;&lt;br /&gt;
**The following weapons use 7.62x39mm: [[AK]] and [[Logicer]]&lt;br /&gt;
**There is a 30% 7.62x39mm will be deleted in the Pocket Dimension.&lt;br /&gt;
*[[File:Icon12ga.png|35px|middle]] &amp;lt;font color=#096e11&amp;gt;12/70 Buckshot&amp;lt;/font&amp;gt;&lt;br /&gt;
**12/70 Buckshot is exclusively used by the [[Shotgun]]&lt;br /&gt;
**There is a 30% 12/70 Buckshot will be deleted in the Pocket Dimension.&lt;br /&gt;
**Players killed with 12/70 Buckshot will have a 1.9 force multiplier applied to their ragdoll. Causing the ragdoll to fly further than normal.&lt;br /&gt;
*[[File:Icon44cal.png|35px]] &amp;lt;font color=#096e11&amp;gt;.44 Mag&amp;lt;/font&amp;gt;&lt;br /&gt;
**.44 Mag is exclusively used by the [[.44 Revolver]]&lt;br /&gt;
**There is a 30% .44 Mag will be deleted in the Pocket Dimension.&lt;br /&gt;
**Players killed with .44 Mag will have a 1.2 force multiplier applied to their ragdoll. Causing the ragdoll to fly further than normal.&lt;br /&gt;
===Chambering===&lt;br /&gt;
Certain firearms have a special property where they can store one (or two) extra bullet(s) over their max capacity, allowing the player to fire one (or two) more shot(s) before reloading. This is performed by reloading the weapon when it has a full magazine. This only works with firearms where its chamber can store a bullet separately from its magazine. These firearms also have another unique property where the player can interrupt the unreload animation before the chambered bullet is pulled out. This leaves the firearm with no magazine and one bullet in the chamber, allowing it to fire one time (or twice) without a magazine. &lt;br /&gt;
&lt;br /&gt;
The following firearms have this property:&lt;br /&gt;
*[[AK]]&lt;br /&gt;
*[[COM-15]]&lt;br /&gt;
*[[COM-18]]&lt;br /&gt;
*[[Crossvec]]&lt;br /&gt;
*[[FSP-9]]&lt;br /&gt;
*[[MTF-E11-SR]]&lt;br /&gt;
*[[Shotgun]] (can store two extra bullets)&lt;br /&gt;
&lt;br /&gt;
===Ammo Limits===&lt;br /&gt;
{{Main|Inventory Mechanics}}&lt;br /&gt;
Players can only carry a limited amount of ammo at a time, based on the [[Armor (Disambiguation)|Armor]] they are wearing. Ammo currently stored inside a firearm does not count towards this limit.&lt;br /&gt;
&lt;br /&gt;
The default Ammo Limit for players without Armor:&lt;br /&gt;
{{NoArmorAmmo}}&lt;br /&gt;
&lt;br /&gt;
Ammo Limit for [[Light Armor]]:&lt;br /&gt;
{{LightArmorAmmo}}&lt;br /&gt;
&lt;br /&gt;
Ammo Limit for [[Combat Armor]]:&lt;br /&gt;
{{CombatArmorAmmo}}&lt;br /&gt;
&lt;br /&gt;
Ammo Limit for [[Heavy Armor]]:&lt;br /&gt;
{{HeavyArmorAmmo}}&lt;br /&gt;
&lt;br /&gt;
===Bullet Types===&lt;br /&gt;
Certain firearms have attachments that allow them to change the bullet type (not cartridge type) they fire. The bullet types will automatically change to fit the weapon&#039;s attachments, meaning one can unload an AP MTF-E11-SR, and place that ammo into their FMJ MTF-E11-SR.&amp;lt;br&amp;gt;&lt;br /&gt;
There are three types of bullets in game:&lt;br /&gt;
*&#039;&#039;&#039;Full Metal Jacket (FMJ)&#039;&#039;&#039; - The default bullet type for most firearms. Has average damage and penetration, making it effective in any situation.&lt;br /&gt;
**Firearms with FMJ:&lt;br /&gt;
***.44 Revolver (Default)&lt;br /&gt;
***FSP-9 (Only option)&lt;br /&gt;
***MTF-E11-SR (Default)&lt;br /&gt;
***Logicer (Only option)&lt;br /&gt;
***Shotgun (Only option)&lt;br /&gt;
*&#039;&#039;&#039;Armor Piercing (AP)&#039;&#039;&#039; - Gives the firearm high penetration, making it effective in situations against heavily armored targets. They do not affect the base damage value if the firearm uses FMJ as its default. AP Mags often come in small sizes. [[Artificial HP]] and [[Hume Shield]] do not have any bullet resistance, meaning AP Bullets are NOT more effective against them.&lt;br /&gt;
**Firearms with AP:&lt;br /&gt;
***.44 Revolver (Attachment)&lt;br /&gt;
***AK (Default)&lt;br /&gt;
***COM-18 (Default)&lt;br /&gt;
***Crossvec (Attachment)&lt;br /&gt;
***MTF-E11-SR (Attachment)&lt;br /&gt;
*&#039;&#039;&#039;Jacketed Hollow-Point (JHP)&#039;&#039;&#039; - Gives the firearm high damage at the cost of low penetration, making it effective against most SCPs and targets without armor.&lt;br /&gt;
**Firearms with JHP:&lt;br /&gt;
***AK (Attachment)&lt;br /&gt;
***COM-15 (Only Option)&lt;br /&gt;
***COM-18 (Attachment)&lt;br /&gt;
***Crossvec (Default)&lt;br /&gt;
***MTF-E11-SR (Attachment)&lt;br /&gt;
&lt;br /&gt;
===Spawning===&lt;br /&gt;
&amp;lt;font color=#0248f7&amp;gt;Foundation Ammo&amp;lt;/font&amp;gt; spawns naturally around Site-02 and on Foundation Military Classes. &amp;lt;font color=#096e11&amp;gt;Chaos Insurgency Ammo&amp;lt;/font&amp;gt; does not spawn naturally around Site-02 and can only be acquired via [[SCP-914]] or collecting it off the ground when dropped by Chaos Insurgents. Holding down the Reload Key allows players to unload a firearm.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The list is all the following places where ammo can be acquired besides crafting in SCP-914:&lt;br /&gt;
*9x19mm &lt;br /&gt;
**Site-02 (702 - 1395 Rounds Total)&lt;br /&gt;
***[[Light Containment Zone]] ({{#expr:270+12}} - {{#expr:302+16}} Total)&lt;br /&gt;
****[[Light Containment Zone#LCZ Armory - ##00|LCZ Armory]] ({{#expr:150+30+30+60}} - {{#expr:150+42+30+80}} Rounds Total)&lt;br /&gt;
*****150 Rounds on the tables&lt;br /&gt;
*****30 Rounds inside FSP-9&lt;br /&gt;
*****30-42 Rounds inside both COM-18s&lt;br /&gt;
*****60 - 80 Rounds inside both Crossvecs (based on spawning attachment mag)&lt;br /&gt;
****12 or 16 Rounds inside the COM-15 that spawns in one of the following places:&lt;br /&gt;
*****[[Light Containment Zone#Water Closet - WC00|Water Closet]] (in the men&#039;s or women&#039;s section)&lt;br /&gt;
*****[[Light Containment Zone#Glass Room - GR18|Glass Room]] (inside the glass cage, or on the shelf)&lt;br /&gt;
*****[[Light Containment Zone#Test Chamber 1 - TC01|Test Chamber 1]] (inside the control room; requires a Keycard to access)&lt;br /&gt;
*****[[Light Containment Zone#SCP-173&#039;s Containment Chamber - PT00|SCP-173&#039;s Containment Chamber]] (in the side room)&lt;br /&gt;
***[[Heavy Containment Zone]] ({{#expr:105+225+90}} - {{#expr:105+231+741}} Rounds Total)&lt;br /&gt;
****[[Heavy Containment Zone#Ammunition Armory|Ammunition Armory]] ({{#expr:15+210}} - {{#expr:21+210}} Rounds Total)&lt;br /&gt;
*****210 Rounds on the Table&lt;br /&gt;
*****15-21 Rounds inside the COM-18&lt;br /&gt;
****[[Heavy Containment Zone#SCP-079&#039;s Containment Area|SCP-079&#039;s Containment Area]] (105 Rounds)&lt;br /&gt;
****[[Weapon Locker Type 21]] (90 - {{#expr:(60*3)+21+540}} Rounds Total)&lt;br /&gt;
*****Small Cabinets (15-60 Rounds) [Per Cabinet (3 Max)]&lt;br /&gt;
*****COM-18 (15-21 Rounds) [Only once in Large Cabinet]&lt;br /&gt;
*****One will always spawn at either [[Heavy_Containment_Zone#SCP-049&#039;s Containment Area|SCP-049&#039;s Armory]] or in the [[Heavy_Containment_Zone#Alpha Warhead Silo|Nuke Room Armory]].&lt;br /&gt;
*****Both HCZ-EZ Checkpoints will always have one Weapon Locker Type 21 each. Both will always have three chambers with 15-90 Rounds of 9x19mm each. So together, they have {{#expr:(15*3)*2}}-{{#expr:(90*3)*2}} Rounds Total.&lt;br /&gt;
**Military Classes&lt;br /&gt;
***60 Rounds on [[Facility Guard]]&lt;br /&gt;
***120 Rounds on [[Mobile Task Force|MTF Private]]&lt;br /&gt;
***40 Rounds on MTF Specialist, Sergeant and Captain&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*5.56x45mm&lt;br /&gt;
**Site-02 ({{#expr:120+570+80}} - {{#expr:120+675+640}} Rounds Total)&lt;br /&gt;
***[[Heavy Containment Zone]] ({{#expr:120+570+80}} - {{#expr:120+675+640}} Rounds Total)&lt;br /&gt;
****[[Heavy Containment Zone#Ammunition Armory|Ammunition Armory]] (120 Rounds)&lt;br /&gt;
****[[MTF-E11-SR Rack]] ({{#expr:190+380}} - {{#expr:225+450}} Rounds Total)&lt;br /&gt;
*****160 Rounds (Outside MTF-E11-SR) &lt;br /&gt;
*****30-65 Rounds (Inside the MTF-E11-SR)&lt;br /&gt;
*****One will always spawn at either [[Heavy_Containment_Zone#SCP-049&#039;s Containment Area|SCP-049&#039;s Armory]] or in the [[Heavy_Containment_Zone#Alpha Warhead Silo|Nuke Room Armory]]. (190 - 225 Rounds)&lt;br /&gt;
*****Two will always spawn in [[Heavy Containment Zone#SCP-079&#039;s Containment Area|SCP-079&#039;s Containment Area]] (380 - 450 Rounds)&lt;br /&gt;
****[[Weapon Locker Type 21]] (80 - {{#expr:(80*3)*2+160}} Rounds Total)&lt;br /&gt;
*****Large Cabinets (40-80 Rounds) [Per Cabinet (3 Max)]&lt;br /&gt;
*****Small Cabinets (40-80 Rounds) [Per Cabinet (3 Max)]&lt;br /&gt;
*****One will always spawn at either [[Heavy_Containment_Zone#SCP-049&#039;s Containment Area|SCP-049&#039;s Armory]] or in the [[Heavy_Containment_Zone#Alpha Warhead Silo|Nuke Room Armory]]. &lt;br /&gt;
*****Both HCZ-EZ Checkpoints will always have one Weapon Locker Type 21 each. Both will always have one chamber with 40-80 Rounds of 5.56mm each. So together, they have {{#expr:40*2}}-{{#expr:80*2}} Rounds Total.&lt;br /&gt;
**Military Classes&lt;br /&gt;
***40 Rounds on [[Mobile Task Force|MTF Private]]&lt;br /&gt;
***120 Rounds on MTF Specialists and Sergeants&lt;br /&gt;
***160 Rounds on MTF Captain&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*7.62x39mm&lt;br /&gt;
**Military Classes&lt;br /&gt;
***120 Rounds on [[Chaos Insurgent|Chaos Riflemen]] and Conscripts&lt;br /&gt;
***200 Rounds on Chaos Rrepressors&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*12/70 Buckshot&lt;br /&gt;
**Military Classes&lt;br /&gt;
***42 Rounds on [[Chaos Insurgent|Chaos Marauders]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*.44 Mag&lt;br /&gt;
**Military Classes&lt;br /&gt;
***24 Rounds on [[Chaos Insurgent|Chaos Marauders]]&lt;br /&gt;
&lt;br /&gt;
===Unique Ammo===&lt;br /&gt;
Both the [[Micro H.I.D.]] and [[3-X Particle Disruptor]] have their own unique &amp;quot;ammo&amp;quot; that unlike the other ammo types, are not actual items that can be picked up. Simply being a measurement for how much longer they can fire.&lt;br /&gt;
&lt;br /&gt;
The Micro H.I.D. uses a battery to charge itself, a dial on the Micro H.I.D. shows how much charge is left. The battery can be recharged by placing the Micro H.I.D. in SCP-914 on 1:1, Fine or Very fine.&lt;br /&gt;
&lt;br /&gt;
The 3-X Particle Disruptor uses SCP Fusion Ammo (SFA) along side a catalyst that creates a chain reaction when mixed. Allowing the weapon to fire a powerful beam five times before it malfunctions.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Renders=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=255px heights=175px&amp;gt;&lt;br /&gt;
9mm.png|9x19mm Drop Model&lt;br /&gt;
5.56mm.png|5.56x45mm Drop Model&lt;br /&gt;
7.62mm.png|7.62x36mm Drop Model&lt;br /&gt;
Buckshot.png|12/70 Buckshot Drop Model&lt;br /&gt;
44mag.png|.44 Mag Drop Model&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Legacy=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=255px heights=338px&amp;gt;&lt;br /&gt;
SFARender.png|Three containers of SCP Fusion Ammo&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Many firearms throughout the game&#039;s history have used different cartridges compared to their real life counterpart. These changes were made to not overwhelm players with too many cartridge types.&lt;br /&gt;
**The FSP-9 is based off the &#039;&#039;H&amp;amp;K MP7A1&#039;&#039;, which uses 4.6x30mm rounds instead of 9x19mm.&lt;br /&gt;
***Before the second weapon overhaul in [[Updates/11.0.0|v11.0.0]], the MP7 (former FSP-9 name) used 7.62mm rounds. This version of the firearm was still based off the &#039;&#039;H&amp;amp;K MP7A1&#039;&#039;.&lt;br /&gt;
**The Logicer is based off the &#039;&#039;H&amp;amp;K MG5&#039;&#039;, which use 7.62x51mm rounds instead 7.62x39mm rounds.&lt;br /&gt;
***Before the second weapon overhaul in v11.0.0, the Logicer was based off the &#039;&#039;Stoner 96 LMG&#039;&#039;, which uses 5.56mm rounds instead of 7.62mm rounds.&lt;br /&gt;
**The removed &#039;&#039;&#039;Project 90&#039;&#039;&#039; firearm used 9mm rounds instead of 5.7x28mm.&lt;br /&gt;
**After the first weapon overhaul in v6.0.0, the MTF-E11-SR was based on the HK417, which uses 7.62mm rounds instead of 5.56mm rounds.&lt;br /&gt;
***The barrel of its model had &#039;&#039;7.62mmx51&#039;&#039; written on it, which itself is incorrect as it should be written as 7.62x51mm.&lt;br /&gt;
***The MTF-E11-SR later got a remodel in the v7.3.0 update that was based off both the HK416 and HK417. The HK416 uses 5.56mm rounds.&lt;br /&gt;
*Before the second weapon overhaul in v11.0.0, there were only three types of cartridges, 9mm, 5.56mm and 7.62mm.&lt;br /&gt;
**Before the first weapon overhaul in v6.0.0, the cartridges did not use their measurements and instead were called, &#039;&#039;&#039;Pistol Ammo Type (PAT&#039;&#039;&#039;), &#039;&#039;&#039;Rifle Ammo Type (RAT&#039;&#039;&#039;) and &#039;&#039;&#039;SCP Fusion Ammo (SFA)&#039;&#039;&#039;.&lt;br /&gt;
*Before v6.0.0, there was an item called the &#039;&#039;&#039;Ammo Box&#039;&#039;&#039; that when equipped, would display the amount of PAT, RAT and SFA ammo in reserves.&lt;br /&gt;
**In v6.0.0, it was replaced with the Weapon Manager Tablet, serving the same purpose with the addition of changing firearm attachments before its removal in v11.0.0.&lt;br /&gt;
**The inventory icon of the Ammo Box had 5.56mm written on it despite the cartridge type not being added to the game until after its removal.&lt;br /&gt;
*SFA was readded when the [[3-X Particle Disruptor]] was added to the game, though it was no longer an obtainable item.&lt;br /&gt;
*The numbers on the box are dynamic, they will automatically update to the number of rounds currently in the box.&lt;br /&gt;
*Before Megapatch II (v9.0.0), Civilian Classes would spawn with ammo.&lt;br /&gt;
**Class-D spawned with 15 rounds of 9mm, 5.56mm and 7.62mm each.&lt;br /&gt;
**Scientist spawned with 15 rounds of both 9mm and 7.62mm plus 20 rounds of 5.56mm.&lt;br /&gt;
*Before Parabellum (v11.0.0), the amount of reserve ammo military classes had upon spawn was always the same due to no magazine attachments existing. They were the following:&lt;br /&gt;
**Facility Guards spawned with 0 rounds of both 9mm and 5.56mm plus 35 rounds of 7.62mm.&lt;br /&gt;
**MTF Privates spawned with 100 rounds of 9mm, 40 rounds of 5.56mm and 0 rounds of 7.62mm.&lt;br /&gt;
**MTF Specialist spawned with 20 rounds of 9mm, 120 rounds of 5.56mm and 20 rounds of 7.62mm.&lt;br /&gt;
**MTF Sergeant spawned with 50 rounds of 9mm, 80 rounds of 5.56mm and 0 rounds of 7.62mm.&lt;br /&gt;
**MTF Captain spawned with 0 rounds of 9mm, 100 rounds of 5.56mm and 120 rounds of 7.62mm.&lt;br /&gt;
**Chaos Insurgents spawned with 20 rounds of 9mm, 0 rounds of 5.56mm and 200 rounds of 7.62mm.&lt;br /&gt;
***Chaos Subclass did not exist before v11.0.0, there was only one type of Chaos.&lt;br /&gt;
*Before Armor was added in the Parabellum Update (v11.0.0), ammo limits were based on the player&#039;s class.&lt;br /&gt;
**Class-D and Scientist could hold a maximum of: 50 rounds of 9mm, 80 rounds of 5.56mm and 70 rounds of 7.62mm.&lt;br /&gt;
**Facility Guards and all types of MTF could hold a maximum of: 200 rounds of 9mm, 160 rounds of 5.56mm and 100 rounds of 7.62mm.&lt;br /&gt;
**Chaos Insurgents could hold a maximum of: 100 rounds of 9mm, 80 rounds of 5.56mm and 200 rounds of 7.62mm.&lt;/div&gt;</summary>
		<author><name>Lunatyx</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Ammunition&amp;diff=12172</id>
		<title>Ammunition</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Ammunition&amp;diff=12172"/>
		<updated>2023-03-27T19:41:14Z</updated>

		<summary type="html">&lt;p&gt;Lunatyx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ammo Infobox&lt;br /&gt;
|image = AmmoAnimated.png&lt;br /&gt;
|size= 300&lt;br /&gt;
|type = Resource&lt;br /&gt;
|spawn = Throughout Site-02&amp;lt;br&amp;gt;Military Classes&lt;br /&gt;
|manufactor = Site-02 (5.56x45mm)&amp;lt;br&amp;gt;Bordelli (7.62x39mm)&amp;lt;br&amp;gt;Monolith Armaments (.44 Mag)&lt;br /&gt;
|ID = 19 = 12/70 Buckshot&amp;lt;br&amp;gt;22 = 5.56x45mm&amp;lt;br&amp;gt;27 = .44 Mag&amp;lt;br&amp;gt;28 = 7.62x39mm&amp;lt;br&amp;gt;29 = 9x19mm&lt;br /&gt;
|weight = true&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Ammunition&#039;&#039;&#039; is a resouce type of [[Items|Item]] found in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. They are used for the various [[Weapons|Firearms]] found ingame.&lt;br /&gt;
__TOC__&lt;br /&gt;
==In Game==&lt;br /&gt;
There are two main groups of ammo in game, &amp;lt;font color=#0248f7&amp;gt;Foundation Ammo&amp;lt;/font&amp;gt;, which only works with Foundation Firearms, and &amp;lt;font color=#096e11&amp;gt;Chaos Insurgency Ammo&amp;lt;/font&amp;gt;, which only works with Chaos Insurgency Firearms. &lt;br /&gt;
Military Classes will always spawn with the same amount of bullets no matter what magazine attachment their firearm uses. For example, MTF Sergeants spawns with 120 rounds of 5.56x45mm bullets, and by default, the MTF-E11-SR uses a 40 FMJ Mag. Upon spawn, 40 rounds are removed from the pool of 120 and placed into the firearm, leaving the remaining 80 rounds in reserve. If the MTF Sergeants were to instead spawn with the 65 FMJ Drum Mag, then the game will remove 65 rounds from the 120 pool to fill the MTF-E11-SR, leaving only 55 rounds in reserve. Civilian Classes do not spawn with any ammo.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Below are the fives types of cartridges found in game:&lt;br /&gt;
*[[File:Icon9x19mm.png|35px|middle]] &amp;lt;font color=#0248f7&amp;gt;9x19mm&amp;lt;/font&amp;gt; &lt;br /&gt;
**The following weapons use 9x19mm: [[COM-15]], [[COM-18]], [[Crossvec]] and [[FSP-9]]&lt;br /&gt;
**There is a 50% 9x19mm will be deleted in the Pocket Dimension.&lt;br /&gt;
**Players killed with 9x19mm will have a 0.7 force multiplier applied to their ragdoll. Causing the ragdoll to fly a shorter distance than normal.&lt;br /&gt;
*[[File:Icon556x45.png|35px|middle]] &amp;lt;font color=#0248f7&amp;gt;5.56x45mm&amp;lt;/font&amp;gt;&lt;br /&gt;
**5.56x45mm is exclusively used by the [[MTF-E11-SR]]&lt;br /&gt;
**There is a 50% 5.56x45mm will be deleted in the Pocket Dimension.&lt;br /&gt;
*[[File:Icon762x39.png|35px|middle]] &amp;lt;font color=#096e11&amp;gt;7.62x39mm&amp;lt;/font&amp;gt;&lt;br /&gt;
**The following weapons use 7.62x39mm: [[AK]] and [[Logicer]]&lt;br /&gt;
**There is a 30% 7.62x39mm will be deleted in the Pocket Dimension.&lt;br /&gt;
*[[File:Icon12ga.png|35px|middle]] &amp;lt;font color=#096e11&amp;gt;12/70 Buckshot&amp;lt;/font&amp;gt;&lt;br /&gt;
**12/70 Buckshot is exclusively used by the [[Shotgun]]&lt;br /&gt;
**There is a 30% 12/70 Buckshot will be deleted in the Pocket Dimension.&lt;br /&gt;
**Players killed with 12/70 Buckshot will have a 1.9 force multiplier applied to their ragdoll. Causing the ragdoll to fly further than normal.&lt;br /&gt;
*[[File:Icon44cal.png|35px]] &amp;lt;font color=#096e11&amp;gt;.44 Mag&amp;lt;/font&amp;gt;&lt;br /&gt;
**.44 Mag is exclusively used by the [[.44 Revolver]]&lt;br /&gt;
**There is a 30% .44 Mag will be deleted in the Pocket Dimension.&lt;br /&gt;
**Players killed with .44 Mag will have a 1.2 force multiplier applied to their ragdoll. Causing the ragdoll to fly further than normal.&lt;br /&gt;
===Chambering===&lt;br /&gt;
Certain firearms have a special property where they can store one (or two) extra bullet(s) over their max capacity, allowing the player to fire one (or two) more shot(s) before reloading. This is performed by reloading the weapon when it has a full magazine. This only works with firearms where its chamber can store a bullet separately from its magazine. These firearms also have another unique property where the player can interrupt the unreload animation before the chambered bullet is pulled out. This leaves the firearm with no magazine and one bullet in the chamber, allowing it to fire one time (or twice) without a magazine. &lt;br /&gt;
&lt;br /&gt;
The following firearms have this property:&lt;br /&gt;
*[[AK]]&lt;br /&gt;
*[[COM-15]]&lt;br /&gt;
*[[COM-18]]&lt;br /&gt;
*[[Crossvec]]&lt;br /&gt;
*[[FSP-9]]&lt;br /&gt;
*[[MTF-E11-SR]]&lt;br /&gt;
*[[Shotgun]] (can store two extra bullets)&lt;br /&gt;
&lt;br /&gt;
===Ammo Limits===&lt;br /&gt;
{{Main|Inventory Mechanics}}&lt;br /&gt;
Players can only carry a limited amount of ammo at a time, based on the [[Armor (Disambiguation)|Armor]] they are wearing. Ammo currently stored inside a firearm does not count towards this limit.&lt;br /&gt;
&lt;br /&gt;
The default Ammo Limit for players without Armor:&lt;br /&gt;
{{NoArmorAmmo}}&lt;br /&gt;
&lt;br /&gt;
Ammo Limit for [[Light Armor]]:&lt;br /&gt;
{{LightArmorAmmo}}&lt;br /&gt;
&lt;br /&gt;
Ammo Limit for [[Combat Armor]]:&lt;br /&gt;
{{CombatArmorAmmo}}&lt;br /&gt;
&lt;br /&gt;
Ammo Limit for [[Heavy Armor]]:&lt;br /&gt;
{{HeavyArmorAmmo}}&lt;br /&gt;
&lt;br /&gt;
===Bullet Types===&lt;br /&gt;
Certain firearms have attachments that allow them to change the bullet type (not cartridge type) they fire. The bullet types will automatically change to fit the weapon&#039;s attachments, meaning one can unload an AP MTF-E11-SR, and place that ammo into their FMJ MTF-E11-SR.&amp;lt;br&amp;gt;&lt;br /&gt;
There are three types of bullets in game:&lt;br /&gt;
*&#039;&#039;&#039;Full Metal Jacket (FMJ)&#039;&#039;&#039; - The default bullet type for most firearms. Has average damage and penetration, making it effective in any situation.&lt;br /&gt;
**Firearms with FMJ:&lt;br /&gt;
***.44 Revolver (Default)&lt;br /&gt;
***FSP-9 (Only option)&lt;br /&gt;
***MTF-E11-SR (Default)&lt;br /&gt;
***Logicer (Only option)&lt;br /&gt;
***Shotgun (Only option)&lt;br /&gt;
*&#039;&#039;&#039;Armor Piercing (AP)&#039;&#039;&#039; - Gives the firearm high penetration, making it effective in situations against heavily armored targets. They do not affect the base damage value if the firearm uses FMJ as its default. AP Mags often come in small sizes. [[Artificial HP]] and [[Hume Shield]] do not have any bullet resistance, meaning AP Bullets are NOT more effective against them.&lt;br /&gt;
**Firearms with AP:&lt;br /&gt;
***.44 Revolver (Attachment)&lt;br /&gt;
***AK (Default)&lt;br /&gt;
***COM-18 (Default)&lt;br /&gt;
***Crossvec (Attachment)&lt;br /&gt;
***MTF-E11-SR (Attachment)&lt;br /&gt;
*&#039;&#039;&#039;Jacketed Hollow-Point (JHP)&#039;&#039;&#039; - Gives the firearm high damage at the cost of low penetration, making it effective against most SCPs and targets without armor.&lt;br /&gt;
**Firearms with JHP:&lt;br /&gt;
***AK (Attachment)&lt;br /&gt;
***COM-15 (Only Option)&lt;br /&gt;
***COM-18 (Attachment)&lt;br /&gt;
***Crossvec (Default)&lt;br /&gt;
***MTF-E11-SR (Attachment)&lt;br /&gt;
&lt;br /&gt;
===Spawning===&lt;br /&gt;
&amp;lt;font color=#0248f7&amp;gt;Foundation Ammo&amp;lt;/font&amp;gt; spawns naturally around Site-02 and on Foundation Military Classes. &amp;lt;font color=#096e11&amp;gt;Chaos Insurgency Ammo&amp;lt;/font&amp;gt; does not spawn naturally around Site-02 and can only be acquired via [[SCP-914]] or collecting it off the ground when dropped by Chaos Insurgents. Holding down the Reload Key allows players to unload a firearm.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The list is all the following places where ammo can be acquired besides crafting in SCP-914:&lt;br /&gt;
*9x19mm &lt;br /&gt;
**Site-02 (702 - 1395 Rounds Total)&lt;br /&gt;
***[[Light Containment Zone]] ({{#expr:270+12}} - {{#expr:302+16}} Total)&lt;br /&gt;
****[[Light Containment Zone#LCZ Armory - ##00|LCZ Armory]] ({{#expr:150+30+30+60}} - {{#expr:150+42+30+80}} Rounds Total)&lt;br /&gt;
*****150 Rounds on the tables&lt;br /&gt;
*****30 Rounds inside FSP-9&lt;br /&gt;
*****30-42 Rounds inside both COM-18s&lt;br /&gt;
*****60 - 80 Rounds inside both Crossvecs (based on spawning attachment mag)&lt;br /&gt;
****12 or 16 Rounds inside the COM-15 that spawns in one of the following places:&lt;br /&gt;
*****[[Light Containment Zone#Water Closet - WC00|Water Closet]] (in the men&#039;s or women&#039;s section)&lt;br /&gt;
*****[[Light Containment Zone#Glass Room - GR18|Glass Room]] (inside the glass cage, or on the shelf)&lt;br /&gt;
*****[[Light Containment Zone#Test Chamber 1 - TC01|Test Chamber 1]] (inside the control room; requires a Keycard to access)&lt;br /&gt;
*****[[Light Containment Zone#SCP-173&#039;s Containment Chamber - PT00|SCP-173&#039;s Containment Chamber]] (in the side room)&lt;br /&gt;
***[[Heavy Containment Zone]] ({{#expr:105+225+90}} - {{#expr:105+231+741}} Rounds Total)&lt;br /&gt;
****[[Heavy Containment Zone#Ammunition Armory|Ammunition Armory]] ({{#expr:15+210}} - {{#expr:21+210}} Rounds Total)&lt;br /&gt;
*****210 Rounds on the Table&lt;br /&gt;
*****15-21 Rounds inside the COM-18&lt;br /&gt;
****[[Heavy Containment Zone#SCP-079&#039;s Containment Area|SCP-079&#039;s Containment Area]] (105 Rounds)&lt;br /&gt;
****[[Weapon Locker Type 21]] (90 - {{#expr:(60*3)+21+540}} Rounds Total)&lt;br /&gt;
*****Small Cabinets (15-60 Rounds) [Per Cabinet (3 Max)]&lt;br /&gt;
*****COM-18 (15-21 Rounds) [Only once in Large Cabinet]&lt;br /&gt;
*****One will always spawn at either [[Heavy_Containment_Zone#SCP-049&#039;s Containment Area|SCP-049&#039;s Armory]] or in the [[Heavy_Containment_Zone#Alpha Warhead Silo|Nuke Room Armory]].&lt;br /&gt;
*****Both HCZ-EZ Checkpoints will always have one Weapon Locker Type 21 each. Both will always have three chambers with 15-90 Rounds of 9x19mm each. So together, they have {{#expr:(15*3)*2}}-{{#expr:(90*3)*2}} Rounds Total.&lt;br /&gt;
**Military Classes&lt;br /&gt;
***60 Rounds on [[Facility Guard]]&lt;br /&gt;
***120 Rounds on [[Mobile Task Force|MTF Private]]&lt;br /&gt;
***40 Rounds on MTF Specialist, Sergeant and Captain&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*5.56x45mm&lt;br /&gt;
**Site-02 ({{#expr:120+570+80}} - {{#expr:120+675+640}} Rounds Total)&lt;br /&gt;
***[[Heavy Containment Zone]] ({{#expr:120+570+80}} - {{#expr:120+675+640}} Rounds Total)&lt;br /&gt;
****[[Heavy Containment Zone#Ammunition Armory|Ammunition Armory]] (120 Rounds)&lt;br /&gt;
****[[MTF-E11-SR Rack]] ({{#expr:190+380}} - {{#expr:225+450}} Rounds Total)&lt;br /&gt;
*****160 Rounds (Outside MTF-E11-SR) &lt;br /&gt;
*****30-65 Rounds (Inside the MTF-E11-SR)&lt;br /&gt;
*****One will always spawn at either [[Heavy_Containment_Zone#SCP-049&#039;s Containment Area|SCP-049&#039;s Armory]] or in the [[Heavy_Containment_Zone#Alpha Warhead Silo|Nuke Room Armory]]. (190 - 225 Rounds)&lt;br /&gt;
*****Two will always spawn in [[Heavy Containment Zone#SCP-079&#039;s Containment Area|SCP-079&#039;s Containment Area]] (380 - 450 Rounds)&lt;br /&gt;
****[[Weapon Locker Type 21]] (80 - {{#expr:(80*3)*2+160}} Rounds Total)&lt;br /&gt;
*****Large Cabinets (40-80 Rounds) [Per Cabinet (3 Max)]&lt;br /&gt;
*****Small Cabinets (40-80 Rounds) [Per Cabinet (3 Max)]&lt;br /&gt;
*****One will always spawn at either [[Heavy_Containment_Zone#SCP-049&#039;s Containment Area|SCP-049&#039;s Armory]] or in the [[Heavy_Containment_Zone#Alpha Warhead Silo|Nuke Room Armory]]. &lt;br /&gt;
*****Both HCZ-EZ Checkpoints will always have one Weapon Locker Type 21 each. Both will always have one chamber with 40-80 Rounds of 5.56mm each. So together, they have {{#expr:40*2}}-{{#expr:80*2}} Rounds Total.&lt;br /&gt;
**Military Classes&lt;br /&gt;
***40 Rounds on [[Mobile Task Force|MTF Private]]&lt;br /&gt;
***120 Rounds on MTF Specialist and Sergeant and Captain&lt;br /&gt;
***160 Rounds on MTF Captain&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*7.62x39mm&lt;br /&gt;
**Military Classes&lt;br /&gt;
***120 Rounds on [[Chaos Insurgent|Chaos Riflemen]] and Conscript&lt;br /&gt;
***200 Rounds on Chaos Rrepressor&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*12/70 Buckshot&lt;br /&gt;
**Military Classes&lt;br /&gt;
***42 Rounds on [[Chaos Insurgent|Chaos Marauder]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*.44 Mag&lt;br /&gt;
**Military Classes&lt;br /&gt;
***24 Rounds on [[Chaos Insurgent|Chaos Marauder]]&lt;br /&gt;
&lt;br /&gt;
===Unique Ammo===&lt;br /&gt;
Both the [[Micro H.I.D.]] and [[3-X Particle Disruptor]] have their own unique &amp;quot;ammo&amp;quot; that unlike the other ammo types, are not actual items that can be picked up. Simply being a measurement for how much longer they can fire.&lt;br /&gt;
&lt;br /&gt;
The Micro H.I.D. uses a battery to charge itself, a dial on the Micro H.I.D. shows how much charge is left. The battery can be recharged by placing the Micro H.I.D. in SCP-914 on 1:1, Fine or Very fine.&lt;br /&gt;
&lt;br /&gt;
The 3-X Particle Disruptor uses SCP Fusion Ammo (SFA) along side a catalyst that creates a chain reaction when mixed. Allowing the weapon to fire a powerful beam five times before it malfunctions.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Renders=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=255px heights=175px&amp;gt;&lt;br /&gt;
9mm.png|9x19mm Drop Model&lt;br /&gt;
5.56mm.png|5.56x45mm Drop Model&lt;br /&gt;
7.62mm.png|7.62x36mm Drop Model&lt;br /&gt;
Buckshot.png|12/70 Buckshot Drop Model&lt;br /&gt;
44mag.png|.44 Mag Drop Model&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Legacy=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=255px heights=338px&amp;gt;&lt;br /&gt;
SFARender.png|Three containers of SCP Fusion Ammo&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Many firearms throughout the game&#039;s history have used different cartridges compared to their real life counterpart. These changes were made to not overwhelm players with too many cartridge types.&lt;br /&gt;
**The FSP-9 is based off the &#039;&#039;H&amp;amp;K MP7A1&#039;&#039;, which uses 4.6x30mm rounds instead of 9x19mm.&lt;br /&gt;
***Before the second weapon overhaul in [[Updates/11.0.0|v11.0.0]], the MP7 (former FSP-9 name) used 7.62mm rounds. This version of the firearm was still based off the &#039;&#039;H&amp;amp;K MP7A1&#039;&#039;.&lt;br /&gt;
**The Logicer is based off the &#039;&#039;H&amp;amp;K MG5&#039;&#039;, which use 7.62x51mm rounds instead 7.62x39mm rounds.&lt;br /&gt;
***Before the second weapon overhaul in v11.0.0, the Logicer was based off the &#039;&#039;Stoner 96 LMG&#039;&#039;, which uses 5.56mm rounds instead of 7.62mm rounds.&lt;br /&gt;
**The removed &#039;&#039;&#039;Project 90&#039;&#039;&#039; firearm used 9mm rounds instead of 5.7x28mm.&lt;br /&gt;
**After the first weapon overhaul in v6.0.0, the MTF-E11-SR was based on the HK417, which uses 7.62mm rounds instead of 5.56mm rounds.&lt;br /&gt;
***The barrel of its model had &#039;&#039;7.62mmx51&#039;&#039; written on it, which itself is incorrect as it should be written as 7.62x51mm.&lt;br /&gt;
***The MTF-E11-SR later got a remodel in the v7.3.0 update that was based off both the HK416 and HK417. The HK416 uses 5.56mm rounds.&lt;br /&gt;
*Before the second weapon overhaul in v11.0.0, there were only three types of cartridges, 9mm, 5.56mm and 7.62mm.&lt;br /&gt;
**Before the first weapon overhaul in v6.0.0, the cartridges did not use their measurements and instead were called, &#039;&#039;&#039;Pistol Ammo Type (PAT&#039;&#039;&#039;), &#039;&#039;&#039;Rifle Ammo Type (RAT&#039;&#039;&#039;) and &#039;&#039;&#039;SCP Fusion Ammo (SFA)&#039;&#039;&#039;.&lt;br /&gt;
*Before v6.0.0, there was an item called the &#039;&#039;&#039;Ammo Box&#039;&#039;&#039; that when equipped, would display the amount of PAT, RAT and SFA ammo in reserves.&lt;br /&gt;
**In v6.0.0, it was replaced with the Weapon Manager Tablet, serving the same purpose with the addition of changing firearm attachments before its removal in v11.0.0.&lt;br /&gt;
**The inventory icon of the Ammo Box had 5.56mm written on it despite the cartridge type not being added to the game until after its removal.&lt;br /&gt;
*SFA was readded when the [[3-X Particle Disruptor]] was added to the game, though it was no longer an obtainable item.&lt;br /&gt;
*The numbers on the box are dynamic, they will automatically update to the number of rounds currently in the box.&lt;br /&gt;
*Before Megapatch II (v9.0.0), Civilian Classes would spawn with ammo.&lt;br /&gt;
**Class-D spawned with 15 rounds of 9mm, 5.56mm and 7.62mm each.&lt;br /&gt;
**Scientist spawned with 15 rounds of both 9mm and 7.62mm plus 20 rounds of 5.56mm.&lt;br /&gt;
*Before Parabellum (v11.0.0), the amount of reserve ammo military classes had upon spawn was always the same due to no magazine attachments existing. They were the following:&lt;br /&gt;
**Facility Guards spawned with 0 rounds of both 9mm and 5.56mm plus 35 rounds of 7.62mm.&lt;br /&gt;
**MTF Privates spawned with 100 rounds of 9mm, 40 rounds of 5.56mm and 0 rounds of 7.62mm.&lt;br /&gt;
**MTF Specialist spawned with 20 rounds of 9mm, 120 rounds of 5.56mm and 20 rounds of 7.62mm.&lt;br /&gt;
**MTF Sergeant spawned with 50 rounds of 9mm, 80 rounds of 5.56mm and 0 rounds of 7.62mm.&lt;br /&gt;
**MTF Captain spawned with 0 rounds of 9mm, 100 rounds of 5.56mm and 120 rounds of 7.62mm.&lt;br /&gt;
**Chaos Insurgents spawned with 20 rounds of 9mm, 0 rounds of 5.56mm and 200 rounds of 7.62mm.&lt;br /&gt;
***Chaos Subclass did not exist before v11.0.0, there was only one type of Chaos.&lt;br /&gt;
*Before Armor was added in the Parabellum Update (v11.0.0), ammo limits were based on the player&#039;s class.&lt;br /&gt;
**Class-D and Scientist could hold a maximum of: 50 rounds of 9mm, 80 rounds of 5.56mm and 70 rounds of 7.62mm.&lt;br /&gt;
**Facility Guards and all types of MTF could hold a maximum of: 200 rounds of 9mm, 160 rounds of 5.56mm and 100 rounds of 7.62mm.&lt;br /&gt;
**Chaos Insurgents could hold a maximum of: 100 rounds of 9mm, 80 rounds of 5.56mm and 200 rounds of 7.62mm.&lt;/div&gt;</summary>
		<author><name>Lunatyx</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Ammunition&amp;diff=12171</id>
		<title>Ammunition</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Ammunition&amp;diff=12171"/>
		<updated>2023-03-27T19:39:01Z</updated>

		<summary type="html">&lt;p&gt;Lunatyx: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ammo Infobox&lt;br /&gt;
|image = AmmoAnimated.png&lt;br /&gt;
|size= 300&lt;br /&gt;
|type = Resource&lt;br /&gt;
|spawn = Throughout Site-02&amp;lt;br&amp;gt;Military Classes&lt;br /&gt;
|manufactor = Site-02 (5.56x45mm)&amp;lt;br&amp;gt;Bordelli (7.62x39mm)&amp;lt;br&amp;gt;Monolith Araments (.44 Mag)&lt;br /&gt;
|ID = 19 = 12/70 Buckshot&amp;lt;br&amp;gt;22 = 5.56x45mm&amp;lt;br&amp;gt;27 = .44 Mag&amp;lt;br&amp;gt;28 = 7.62x39mm&amp;lt;br&amp;gt;29 = 9x19mm&lt;br /&gt;
|weight = true&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Ammunition&#039;&#039;&#039; is a resouce type of [[Items|Item]] found in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. They are used for the various [[Weapons|Firearms]] found ingame.&lt;br /&gt;
__TOC__&lt;br /&gt;
==In Game==&lt;br /&gt;
There are two main groups of ammo in game, &amp;lt;font color=#0248f7&amp;gt;Foundation Ammo&amp;lt;/font&amp;gt;, which only works with Foundation Firearms, and &amp;lt;font color=#096e11&amp;gt;Chaos Insurgency Ammo&amp;lt;/font&amp;gt;, which only works with Chaos Insurgency Firearms. &lt;br /&gt;
Military Classes will always spawn with the same amount of bullets no matter what magazine attachment their firearm uses. For example, MTF Sergeants spawns with 120 rounds of 5.56x45mm bullets, and by default, the MTF-E11-SR uses a 40 FMJ Mag. Upon spawn, 40 rounds are removed from the pool of 120 and placed into the firearm, leaving the remaining 80 rounds in reserve. If the MTF Sergeants were to instead spawn with the 65 FMJ Drum Mag, then the game will remove 65 rounds from the 120 pool to fill the MTF-E11-SR, leaving only 55 rounds in reserve. Civilian Classes do not spawn with any ammo.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Below are the fives types of cartridges found in game:&lt;br /&gt;
*[[File:Icon9x19mm.png|35px|middle]] &amp;lt;font color=#0248f7&amp;gt;9x19mm&amp;lt;/font&amp;gt; &lt;br /&gt;
**The following weapons use 9x19mm: [[COM-15]], [[COM-18]], [[Crossvec]] and [[FSP-9]]&lt;br /&gt;
**There is a 50% 9x19mm will be deleted in the Pocket Dimension.&lt;br /&gt;
**Players killed with 9x19mm will have a 0.7 force multiplier applied to their ragdoll. Causing the ragdoll to fly a shorter distance than normal.&lt;br /&gt;
*[[File:Icon556x45.png|35px|middle]] &amp;lt;font color=#0248f7&amp;gt;5.56x45mm&amp;lt;/font&amp;gt;&lt;br /&gt;
**5.56x45mm is exclusively used by the [[MTF-E11-SR]]&lt;br /&gt;
**There is a 50% 5.56x45mm will be deleted in the Pocket Dimension.&lt;br /&gt;
*[[File:Icon762x39.png|35px|middle]] &amp;lt;font color=#096e11&amp;gt;7.62x39mm&amp;lt;/font&amp;gt;&lt;br /&gt;
**The following weapons use 7.62x39mm: [[AK]] and [[Logicer]]&lt;br /&gt;
**There is a 30% 7.62x39mm will be deleted in the Pocket Dimension.&lt;br /&gt;
*[[File:Icon12ga.png|35px|middle]] &amp;lt;font color=#096e11&amp;gt;12/70 Buckshot&amp;lt;/font&amp;gt;&lt;br /&gt;
**12/70 Buckshot is exclusively used by the [[Shotgun]]&lt;br /&gt;
**There is a 30% 12/70 Buckshot will be deleted in the Pocket Dimension.&lt;br /&gt;
**Players killed with 12/70 Buckshot will have a 1.9 force multiplier applied to their ragdoll. Causing the ragdoll to fly further than normal.&lt;br /&gt;
*[[File:Icon44cal.png|35px]] &amp;lt;font color=#096e11&amp;gt;.44 Mag&amp;lt;/font&amp;gt;&lt;br /&gt;
**.44 Mag is exclusively used by the [[.44 Revolver]]&lt;br /&gt;
**There is a 30% .44 Mag will be deleted in the Pocket Dimension.&lt;br /&gt;
**Players killed with .44 Mag will have a 1.2 force multiplier applied to their ragdoll. Causing the ragdoll to fly further than normal.&lt;br /&gt;
===Chambering===&lt;br /&gt;
Certain firearms have a special property where they can store one (or two) extra bullet(s) over their max capacity, allowing the player to fire one (or two) more shot(s) before reloading. This is performed by reloading the weapon when it has a full magazine. This only works with firearms where its chamber can store a bullet separately from its magazine. These firearms also have another unique property where the player can interrupt the unreload animation before the chambered bullet is pulled out. This leaves the firearm with no magazine and one bullet in the chamber, allowing it to fire one time (or twice) without a magazine. &lt;br /&gt;
&lt;br /&gt;
The following firearms have this property:&lt;br /&gt;
*[[AK]]&lt;br /&gt;
*[[COM-15]]&lt;br /&gt;
*[[COM-18]]&lt;br /&gt;
*[[Crossvec]]&lt;br /&gt;
*[[FSP-9]]&lt;br /&gt;
*[[MTF-E11-SR]]&lt;br /&gt;
*[[Shotgun]] (can store two extra bullets)&lt;br /&gt;
&lt;br /&gt;
===Ammo Limits===&lt;br /&gt;
{{Main|Inventory Mechanics}}&lt;br /&gt;
Players can only carry a limited amount of ammo at a time, based on the [[Armor (Disambiguation)|Armor]] they are wearing. Ammo currently stored inside a firearm does not count towards this limit.&lt;br /&gt;
&lt;br /&gt;
The default Ammo Limit for players without Armor:&lt;br /&gt;
{{NoArmorAmmo}}&lt;br /&gt;
&lt;br /&gt;
Ammo Limit for [[Light Armor]]:&lt;br /&gt;
{{LightArmorAmmo}}&lt;br /&gt;
&lt;br /&gt;
Ammo Limit for [[Combat Armor]]:&lt;br /&gt;
{{CombatArmorAmmo}}&lt;br /&gt;
&lt;br /&gt;
Ammo Limit for [[Heavy Armor]]:&lt;br /&gt;
{{HeavyArmorAmmo}}&lt;br /&gt;
&lt;br /&gt;
===Bullet Types===&lt;br /&gt;
Certain firearms have attachments that allow them to change the bullet type (not cartridge type) they fire. The bullet types will automatically change to fit the weapon&#039;s attachments, meaning one can unload an AP MTF-E11-SR, and place that ammo into their FMJ MTF-E11-SR.&amp;lt;br&amp;gt;&lt;br /&gt;
There are three types of bullets in game:&lt;br /&gt;
*&#039;&#039;&#039;Full Metal Jacket (FMJ)&#039;&#039;&#039; - The default bullet type for most firearms. Has average damage and penetration, making it effective in any situation.&lt;br /&gt;
**Firearms with FMJ:&lt;br /&gt;
***.44 Revolver (Default)&lt;br /&gt;
***FSP-9 (Only option)&lt;br /&gt;
***MTF-E11-SR (Default)&lt;br /&gt;
***Logicer (Only option)&lt;br /&gt;
***Shotgun (Only option)&lt;br /&gt;
*&#039;&#039;&#039;Armor Piercing (AP)&#039;&#039;&#039; - Gives the firearm high penetration, making it effective in situations against heavily armored targets. They do not affect the base damage value if the firearm uses FMJ as its default. AP Mags often come in small sizes. [[Artificial HP]] and [[Hume Shield]] do not have any bullet resistance, meaning AP Bullets are NOT more effective against them.&lt;br /&gt;
**Firearms with AP:&lt;br /&gt;
***.44 Revolver (Attachment)&lt;br /&gt;
***AK (Default)&lt;br /&gt;
***COM-18 (Default)&lt;br /&gt;
***Crossvec (Attachment)&lt;br /&gt;
***MTF-E11-SR (Attachment)&lt;br /&gt;
*&#039;&#039;&#039;Jacketed Hollow-Point (JHP)&#039;&#039;&#039; - Gives the firearm high damage at the cost of low penetration, making it effective against most SCPs and targets without armor.&lt;br /&gt;
**Firearms with JHP:&lt;br /&gt;
***AK (Attachment)&lt;br /&gt;
***COM-15 (Only Option)&lt;br /&gt;
***COM-18 (Attachment)&lt;br /&gt;
***Crossvec (Default)&lt;br /&gt;
***MTF-E11-SR (Attachment)&lt;br /&gt;
&lt;br /&gt;
===Spawning===&lt;br /&gt;
&amp;lt;font color=#0248f7&amp;gt;Foundation Ammo&amp;lt;/font&amp;gt; spawns naturally around Site-02 and on Foundation Military Classes. &amp;lt;font color=#096e11&amp;gt;Chaos Insurgency Ammo&amp;lt;/font&amp;gt; does not spawn naturally around Site-02 and can only be acquired via [[SCP-914]] or collecting it off the ground when dropped by Chaos Insurgents. Holding down the Reload Key allows players to unload a firearm.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The list is all the following places where ammo can be acquired besides crafting in SCP-914:&lt;br /&gt;
*9x19mm &lt;br /&gt;
**Site-02 (702 - 1395 Rounds Total)&lt;br /&gt;
***[[Light Containment Zone]] ({{#expr:270+12}} - {{#expr:302+16}} Total)&lt;br /&gt;
****[[Light Containment Zone#LCZ Armory - ##00|LCZ Armory]] ({{#expr:150+30+30+60}} - {{#expr:150+42+30+80}} Rounds Total)&lt;br /&gt;
*****150 Rounds on the tables&lt;br /&gt;
*****30 Rounds inside FSP-9&lt;br /&gt;
*****30-42 Rounds inside both COM-18s&lt;br /&gt;
*****60 - 80 Rounds inside both Crossvecs (based on spawning attachment mag)&lt;br /&gt;
****12 or 16 Rounds inside the COM-15 that spawns in one of the following places:&lt;br /&gt;
*****[[Light Containment Zone#Water Closet - WC00|Water Closet]] (in the men&#039;s or women&#039;s section)&lt;br /&gt;
*****[[Light Containment Zone#Glass Room - GR18|Glass Room]] (inside the glass cage, or on the shelf)&lt;br /&gt;
*****[[Light Containment Zone#Test Chamber 1 - TC01|Test Chamber 1]] (inside the control room; requires a Keycard to access)&lt;br /&gt;
*****[[Light Containment Zone#SCP-173&#039;s Containment Chamber - PT00|SCP-173&#039;s Containment Chamber]] (in the side room)&lt;br /&gt;
***[[Heavy Containment Zone]] ({{#expr:105+225+90}} - {{#expr:105+231+741}} Rounds Total)&lt;br /&gt;
****[[Heavy Containment Zone#Ammunition Armory|Ammunition Armory]] ({{#expr:15+210}} - {{#expr:21+210}} Rounds Total)&lt;br /&gt;
*****210 Rounds on the Table&lt;br /&gt;
*****15-21 Rounds inside the COM-18&lt;br /&gt;
****[[Heavy Containment Zone#SCP-079&#039;s Containment Area|SCP-079&#039;s Containment Area]] (105 Rounds)&lt;br /&gt;
****[[Weapon Locker Type 21]] (90 - {{#expr:(60*3)+21+540}} Rounds Total)&lt;br /&gt;
*****Small Cabinets (15-60 Rounds) [Per Cabinet (3 Max)]&lt;br /&gt;
*****COM-18 (15-21 Rounds) [Only once in Large Cabinet]&lt;br /&gt;
*****One will always spawn at either [[Heavy_Containment_Zone#SCP-049&#039;s Containment Area|SCP-049&#039;s Armory]] or in the [[Heavy_Containment_Zone#Alpha Warhead Silo|Nuke Room Armory]].&lt;br /&gt;
*****Both HCZ-EZ Checkpoints will always have one Weapon Locker Type 21 each. Both will always have three chambers with 15-90 Rounds of 9x19mm each. So together, they have {{#expr:(15*3)*2}}-{{#expr:(90*3)*2}} Rounds Total.&lt;br /&gt;
**Military Classes&lt;br /&gt;
***60 Rounds on [[Facility Guard]]&lt;br /&gt;
***120 Rounds on [[Mobile Task Force|MTF Private]]&lt;br /&gt;
***40 Rounds on MTF Specialist, Sergeant and Captain&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*5.56x45mm&lt;br /&gt;
**Site-02 ({{#expr:120+570+80}} - {{#expr:120+675+640}} Rounds Total)&lt;br /&gt;
***[[Heavy Containment Zone]] ({{#expr:120+570+80}} - {{#expr:120+675+640}} Rounds Total)&lt;br /&gt;
****[[Heavy Containment Zone#Ammunition Armory|Ammunition Armory]] (120 Rounds)&lt;br /&gt;
****[[MTF-E11-SR Rack]] ({{#expr:190+380}} - {{#expr:225+450}} Rounds Total)&lt;br /&gt;
*****160 Rounds (Outside MTF-E11-SR) &lt;br /&gt;
*****30-65 Rounds (Inside the MTF-E11-SR)&lt;br /&gt;
*****One will always spawn at either [[Heavy_Containment_Zone#SCP-049&#039;s Containment Area|SCP-049&#039;s Armory]] or in the [[Heavy_Containment_Zone#Alpha Warhead Silo|Nuke Room Armory]]. (190 - 225 Rounds)&lt;br /&gt;
*****Two will always spawn in [[Heavy Containment Zone#SCP-079&#039;s Containment Area|SCP-079&#039;s Containment Area]] (380 - 450 Rounds)&lt;br /&gt;
****[[Weapon Locker Type 21]] (80 - {{#expr:(80*3)*2+160}} Rounds Total)&lt;br /&gt;
*****Large Cabinets (40-80 Rounds) [Per Cabinet (3 Max)]&lt;br /&gt;
*****Small Cabinets (40-80 Rounds) [Per Cabinet (3 Max)]&lt;br /&gt;
*****One will always spawn at either [[Heavy_Containment_Zone#SCP-049&#039;s Containment Area|SCP-049&#039;s Armory]] or in the [[Heavy_Containment_Zone#Alpha Warhead Silo|Nuke Room Armory]]. &lt;br /&gt;
*****Both HCZ-EZ Checkpoints will always have one Weapon Locker Type 21 each. Both will always have one chamber with 40-80 Rounds of 5.56mm each. So together, they have {{#expr:40*2}}-{{#expr:80*2}} Rounds Total.&lt;br /&gt;
**Military Classes&lt;br /&gt;
***40 Rounds on [[Mobile Task Force|MTF Private]]&lt;br /&gt;
***120 Rounds on MTF Specialist and Sergeant and Captain&lt;br /&gt;
***160 Rounds on MTF Captain&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*7.62x39mm&lt;br /&gt;
**Military Classes&lt;br /&gt;
***120 Rounds on [[Chaos Insurgent|Chaos Riflemen]] and Conscript&lt;br /&gt;
***200 Rounds on Chaos Rrepressor&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*12/70 Buckshot&lt;br /&gt;
**Military Classes&lt;br /&gt;
***42 Rounds on [[Chaos Insurgent|Chaos Marauder]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*.44 Mag&lt;br /&gt;
**Military Classes&lt;br /&gt;
***24 Rounds on [[Chaos Insurgent|Chaos Marauder]]&lt;br /&gt;
&lt;br /&gt;
===Unique Ammo===&lt;br /&gt;
Both the [[Micro H.I.D.]] and [[3-X Particle Disruptor]] have their own unique &amp;quot;ammo&amp;quot; that unlike the other ammo types, are not actual items that can be picked up. Simply being a measurement for how much longer they can fire.&lt;br /&gt;
&lt;br /&gt;
The Micro H.I.D. uses a battery to charge itself, a dial on the Micro H.I.D. shows how much charge is left. The battery can be recharged by placing the Micro H.I.D. in SCP-914 on 1:1, Fine or Very fine.&lt;br /&gt;
&lt;br /&gt;
The 3-X Particle Disruptor uses SCP Fusion Ammo (SFA) along side a catalyst that creates a chain reaction when mixed. Allowing the weapon to fire a powerful beam five times before it malfunctions.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Renders=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=255px heights=175px&amp;gt;&lt;br /&gt;
9mm.png|9x19mm Drop Model&lt;br /&gt;
5.56mm.png|5.56x45mm Drop Model&lt;br /&gt;
7.62mm.png|7.62x36mm Drop Model&lt;br /&gt;
Buckshot.png|12/70 Buckshot Drop Model&lt;br /&gt;
44mag.png|.44 Mag Drop Model&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Legacy=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=255px heights=338px&amp;gt;&lt;br /&gt;
SFARender.png|Three containers of SCP Fusion Ammo&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Many firearms throughout the game&#039;s history have used different cartridges compared to their real life counterpart. These changes were made to not overwhelm players with too many cartridge types.&lt;br /&gt;
**The FSP-9 is based off the &#039;&#039;H&amp;amp;K MP7A1&#039;&#039;, which uses 4.6x30mm rounds instead of 9x19mm.&lt;br /&gt;
***Before the second weapon overhaul in [[Updates/11.0.0|v11.0.0]], the MP7 (former FSP-9 name) used 7.62mm rounds. This version of the firearm was still based off the &#039;&#039;H&amp;amp;K MP7A1&#039;&#039;.&lt;br /&gt;
**The Logicer is based off the &#039;&#039;H&amp;amp;K MG5&#039;&#039;, which use 7.62x51mm rounds instead 7.62x39mm rounds.&lt;br /&gt;
***Before the second weapon overhaul in v11.0.0, the Logicer was based off the &#039;&#039;Stoner 96 LMG&#039;&#039;, which uses 5.56mm rounds instead of 7.62mm rounds.&lt;br /&gt;
**The removed &#039;&#039;&#039;Project 90&#039;&#039;&#039; firearm used 9mm rounds instead of 5.7x28mm.&lt;br /&gt;
**After the first weapon overhaul in v6.0.0, the MTF-E11-SR was based on the HK417, which uses 7.62mm rounds instead of 5.56mm rounds.&lt;br /&gt;
***The barrel of its model had &#039;&#039;7.62mmx51&#039;&#039; written on it, which itself is incorrect as it should be written as 7.62x51mm.&lt;br /&gt;
***The MTF-E11-SR later got a remodel in the v7.3.0 update that was based off both the HK416 and HK417. The HK416 uses 5.56mm rounds.&lt;br /&gt;
*Before the second weapon overhaul in v11.0.0, there were only three types of cartridges, 9mm, 5.56mm and 7.62mm.&lt;br /&gt;
**Before the first weapon overhaul in v6.0.0, the cartridges did not use their measurements and instead were called, &#039;&#039;&#039;Pistol Ammo Type (PAT&#039;&#039;&#039;), &#039;&#039;&#039;Rifle Ammo Type (RAT&#039;&#039;&#039;) and &#039;&#039;&#039;SCP Fusion Ammo (SFA)&#039;&#039;&#039;.&lt;br /&gt;
*Before v6.0.0, there was an item called the &#039;&#039;&#039;Ammo Box&#039;&#039;&#039; that when equipped, would display the amount of PAT, RAT and SFA ammo in reserves.&lt;br /&gt;
**In v6.0.0, it was replaced with the Weapon Manager Tablet, serving the same purpose with the addition of changing firearm attachments before its removal in v11.0.0.&lt;br /&gt;
**The inventory icon of the Ammo Box had 5.56mm written on it despite the cartridge type not being added to the game until after its removal.&lt;br /&gt;
*SFA was readded when the [[3-X Particle Disruptor]] was added to the game, though it was no longer an obtainable item.&lt;br /&gt;
*The numbers on the box are dynamic, they will automatically update to the number of rounds currently in the box.&lt;br /&gt;
*Before Megapatch II (v9.0.0), Civilian Classes would spawn with ammo.&lt;br /&gt;
**Class-D spawned with 15 rounds of 9mm, 5.56mm and 7.62mm each.&lt;br /&gt;
**Scientist spawned with 15 rounds of both 9mm and 7.62mm plus 20 rounds of 5.56mm.&lt;br /&gt;
*Before Parabellum (v11.0.0), the amount of reserve ammo military classes had upon spawn was always the same due to no magazine attachments existing. They were the following:&lt;br /&gt;
**Facility Guards spawned with 0 rounds of both 9mm and 5.56mm plus 35 rounds of 7.62mm.&lt;br /&gt;
**MTF Privates spawned with 100 rounds of 9mm, 40 rounds of 5.56mm and 0 rounds of 7.62mm.&lt;br /&gt;
**MTF Specialist spawned with 20 rounds of 9mm, 120 rounds of 5.56mm and 20 rounds of 7.62mm.&lt;br /&gt;
**MTF Sergeant spawned with 50 rounds of 9mm, 80 rounds of 5.56mm and 0 rounds of 7.62mm.&lt;br /&gt;
**MTF Captain spawned with 0 rounds of 9mm, 100 rounds of 5.56mm and 120 rounds of 7.62mm.&lt;br /&gt;
**Chaos Insurgents spawned with 20 rounds of 9mm, 0 rounds of 5.56mm and 200 rounds of 7.62mm.&lt;br /&gt;
***Chaos Subclass did not exist before v11.0.0, there was only one type of Chaos.&lt;br /&gt;
*Before Armor was added in the Parabellum Update (v11.0.0), ammo limits were based on the player&#039;s class.&lt;br /&gt;
**Class-D and Scientist could hold a maximum of: 50 rounds of 9mm, 80 rounds of 5.56mm and 70 rounds of 7.62mm.&lt;br /&gt;
**Facility Guards and all types of MTF could hold a maximum of: 200 rounds of 9mm, 160 rounds of 5.56mm and 100 rounds of 7.62mm.&lt;br /&gt;
**Chaos Insurgents could hold a maximum of: 100 rounds of 9mm, 80 rounds of 5.56mm and 200 rounds of 7.62mm.&lt;/div&gt;</summary>
		<author><name>Lunatyx</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Keycard&amp;diff=12170</id>
		<title>Keycard</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Keycard&amp;diff=12170"/>
		<updated>2023-03-27T19:32:40Z</updated>

		<summary type="html">&lt;p&gt;Lunatyx: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
|caption = [[File:KeycardCycleNew.png]]&lt;br /&gt;
|type	= Equipment (Tool)&lt;br /&gt;
|usage	= Opens certain doors&lt;br /&gt;
|spawn = In random locations,&amp;lt;br&amp;gt; cabinets, and on&amp;lt;br&amp;gt; certain [[Classes|classes]]&lt;br /&gt;
|ID = 0 (Janitor) &amp;lt;br&amp;gt; 1 (Scientist)  &amp;lt;br&amp;gt; 2 (Research Supervisor) &amp;lt;br&amp;gt; 3 (Zone Manager) &amp;lt;br&amp;gt; 4 (Guard) &amp;lt;br&amp;gt; 5 (Private) &amp;lt;br&amp;gt; 6 (Containment Engineer) &amp;lt;br&amp;gt; 7 (Sergeant) &amp;lt;br&amp;gt; 8 (Captain) &amp;lt;br&amp;gt; 9 (Facility Manager) &amp;lt;br&amp;gt; 10 (C.I. Access Device) &amp;lt;br&amp;gt; 11 (O5 Keycard)&lt;br /&gt;
|Pocket = Keycard Override&lt;br /&gt;
|disarmImmunity = Keycard Override&lt;br /&gt;
|weight = 0.01&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Keycards&#039;&#039;&#039; are a type of [[Items|Item]] found in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. They are used to access different rooms in [[Site-02|Site-02]].&lt;br /&gt;
__TOC__&lt;br /&gt;
=In Game=&lt;br /&gt;
Keycards are essential if a player wants access certain parts of the facility, such as the armories, containment chambers, gates, SCP lockers, and other locked doors which require a Keycard to open. Different Keycards will open different doors depending on the Keycard&#039;s access tier.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Keycards must be equipped in order to be used. A player can either equip a Keycard via the inventory, or by pressing {{Key Press|Left Control}}, which is the default hotkey button to equip a Keycard.&amp;lt;br&amp;gt;&lt;br /&gt;
To use a Keycard, the player needs to be close to a door, and must press {{Key Press|E}} on either the NFC Reader located next to the door, or on the door itself. &lt;br /&gt;
&lt;br /&gt;
It should be noted that the correct access tier is required to open certain doors. If a Keycard does not have the required access tier, the door will not open.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When hovering over a Keycard in the inventory, a small group of squares are shown. These represent the keycard&#039;s access tier. Lit squares indicates that the keycard has that access tier, while dark squares mean that it doesn&#039;t.&amp;lt;br&amp;gt;&lt;br /&gt;
==Access Tiers (Keycards)==&lt;br /&gt;
There are currently 12 Keycards in-game. Below is a chart of every Keycard and what access tiers they have.&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;  style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px;&amp;quot; |List of Keycards&lt;br /&gt;
!Keycard&lt;br /&gt;
!Access Tiers&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Janitor Icon.png|185px]]&lt;br /&gt;
|{{Access|Keycard=Janitor Keycard}}&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #2e2e2e;&amp;quot; |[[File:Scientist Icon.png|185px]]&lt;br /&gt;
| style=&amp;quot;background-color: #2e2e2e;&amp;quot; |{{Access|Keycard=Scientist Keycard}}&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Research Supervisor Icon.png|185px]]&lt;br /&gt;
|{{Access|Keycard=Research Supervisor Keycard}}&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #2e2e2e;&amp;quot; |[[File:CEngineer icon.png|185px]]&lt;br /&gt;
| style=&amp;quot;background-color: #2e2e2e;&amp;quot; |{{Access|Keycard=Containment Engineer Keycard}}&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Guard Icon.png|185px]]&lt;br /&gt;
|{{Access|Keycard=Guard Keycard}}&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #2e2e2e;&amp;quot; |[[File:Private Icon.png|185px]]&lt;br /&gt;
| style=&amp;quot;background-color: #2e2e2e;&amp;quot; |{{Access|Keycard=Private Keycard}}&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sergeant Icon.png|185px]]&lt;br /&gt;
|{{Access|Keycard=Sergeant Keycard}}&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #2e2e2e;&amp;quot; |[[File:Captain Icon.png|185px]]&lt;br /&gt;
| style=&amp;quot;background-color: #2e2e2e;&amp;quot; |{{Access|Keycard=Captain Keycard}}&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZManager icon.png|185px]]&lt;br /&gt;
|{{Access|Keycard=Zone Manager Keycard}}&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #2e2e2e;&amp;quot; |[[File:Owner Icon.png|185px]]&lt;br /&gt;
| style=&amp;quot;background-color: #2e2e2e;&amp;quot; |{{Access|Keycard=Facility Manager Keycard}}&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chaos card icon2.png|185px]]&lt;br /&gt;
|{{Access|Keycard=Chaos Insurgency Access Device}}&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #2e2e2e;&amp;quot; |[[File:O5 icon.png|185px]]&lt;br /&gt;
| style=&amp;quot;background-color: #2e2e2e;&amp;quot; |{{Access|Keycard=O5 Keycard}}&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Access Tiers (Doors)==&lt;br /&gt;
Each door/object has an unique access tier required to open it. Keycards must have the correct access tier in order to open said door/object.&amp;lt;br&amp;gt;&lt;br /&gt;
Below is a chart showing the name of each tier, the icon for each tier, the doors each tier opens, and which Keycards have which tiers.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Containment Access=&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:CC914Entrance.png|240px|center|thumb|&amp;lt;br&amp;gt;[[Light Containment Zone#SCP-914&#039;s Containment Chamber - #914|SCP-914&#039;s Containment]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard3|Required Access1=CC1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:LCZTC01ControlDoor.png|240px|center|thumb|&amp;lt;br&amp;gt;[[Light Containment Zone#Test Chamber 1 - TC01|Test Chamber 1]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard3|Required Access1=CC2}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:HCZ096RoomDoor.png|240px|center|thumb|&amp;lt;br&amp;gt;[[Heavy Containment Zone#SCP-096&#039;s Containment Area|SCP-096&#039;s Containment]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard3|Required Access1=CC2}}&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:HCZ079RoomGate.png|240px|center|thumb|&amp;lt;br&amp;gt;[[Heavy Containment Zone#SCP-079&#039;s Containment Area|SCP-079&#039;s Containment&amp;lt;br&amp;gt;(Locked until all Generators are activated)]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard3|Required Access1=CC2}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:HCZ106ControlEntrance.png|240px|center|thumb|&amp;lt;br&amp;gt;[[Heavy Containment Zone#SCP-106&#039;s Containment Area|SCP-106&#039;s Containment]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard3|Required Access1=CC2}}&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:BulletproofLockerGR18.png|240px|center|thumb|&amp;lt;br&amp;gt;[[Bulletproof Locker №7]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard3|Required Access1=CC2|Required Access2=CA}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Security Access=&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:LCZArmoryEntrance.png|240px|center|thumb|&amp;lt;br&amp;gt;[[Light Containment Zone#LCZ Armory - ##00|LCZ Armory]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard3|Required Access1=AA1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:HCZAmmoArmoryEntrance.png|240px|center|thumb|&amp;lt;br&amp;gt;[[Heavy Containment Zone#Ammunition Armory|Ammunition Armory]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard3|Required Access1=AA1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:EZSideWeaponLocker.png|240px|center|thumb|&amp;lt;br&amp;gt;[[Weapon Locker Type 21|Weapon Locker Type 21&amp;lt;br&amp;gt;(Small Cabinets)]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard3|Required Access1=AA1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:HCZ049ArmoryEntrance.png|240px|center|thumb|&amp;lt;br&amp;gt;[[Heavy Containment Zone#SCP-049&#039;s Containment Area|SCP-049&#039;s Armory]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard3|Required Access1=AA2}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:EZSideWeaponLocker.png|240px|center|thumb|&amp;lt;br&amp;gt;[[Weapon Locker Type 21|Weapon Locker Type 21&amp;lt;br&amp;gt;(Large Cabinets)]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard3|Required Access1=AA2}}&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:MTFE11RackWarhead.png|240px|center|thumb|&amp;lt;br&amp;gt;[[MTF-E11-SR Rack]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard3|Required Access1=AA2}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:HCZServersBackGenerator.png|240px|center|thumb|[[Emergency Power Stations|&amp;lt;br&amp;gt;Emergency Power Station (Unlock)]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard3|Required Access1=AA2}}&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:HCZMicroArmoryDoor.png|240px|center|thumb|&amp;lt;br&amp;gt;[[Heavy Containment Zone#Micro H.I.D. Armory|Micro H.I.D. Armory]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard3|Required Access1=AA3}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Other Access=&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:LCZHCZCheckpoint.png|center|thumb|&amp;lt;br&amp;gt;[[Light Containment Zone#Heavy Containment Zone Checkpoints - EX-A/EX-B|LCZ-HCZ Checkpoints]] &amp;lt;br&amp;gt; [[Heavy Containment Zone#Entrance Zone Checkpoint|HCZ-EZ Checkpoints (+ Side Door)]]|240px]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard3|Required Access1=CA}}&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:EZGateA.png|240px|center|thumb|&amp;lt;br&amp;gt;[[Entrance Zone#Gates|Gate A &amp;amp;amp; Gate B]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard3|Required Access1=GA}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:EZIntercomDoor.png|240px|center|thumb|&amp;lt;br&amp;gt;[[Entrance Zone#Intercom Room|Intercom Room]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard3|Required Access1=IA}}&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:WarheadControlTerminalOffline.png|center|240px|thumb|&amp;lt;br&amp;gt;[[Surface Zone#Warhead Activation Room|Warhead Control Panel (Unlock)]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard3|Required Access1=NA}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Spawning==&lt;br /&gt;
===Classes===&lt;br /&gt;
* Scientist Keycards spawn on [[Scientist|Scientists]].&lt;br /&gt;
* Guard Keycards spawn on [[Facility Guard|Facility Guards]].&lt;br /&gt;
* MTF Private Keycards on [[Mobile Task Force|MTF Privates]].&lt;br /&gt;
* MTF Sergeant Keycards spawn on [[Mobile Task Force|MTF Sergeants]] and [[Mobile Task Force|MTF Specialists]].&lt;br /&gt;
* MTF Captain Keycards spawn on [[Mobile Task Force|MTF Captains]].&lt;br /&gt;
* Chaos Insurgency Access Devices spawn on [[Chaos Insurgent|Chaos Insurgents]].&lt;br /&gt;
&lt;br /&gt;
===Locations===&lt;br /&gt;
[[Light Containment Zone#Water Closet - WC|Water Closet -WC]]&amp;lt;br&amp;gt;&lt;br /&gt;
A Janitor Keycard and/or a Scientist Keycard will sometimes spawn in the LCZ Water Closet in 4 possible places:&amp;lt;br&amp;gt;&lt;br /&gt;
# The {{Hoverimage|[[File:JanitorkeycardFloor.png|400px]]|text=floor of the Male&#039;s Bathroom.}}&amp;lt;br&amp;gt;&lt;br /&gt;
# The {{Hoverimage|[[File:JanitorKeycardsink2.png|400px]]|text=sink of the Male&#039;s Bathroom.}}&amp;lt;br&amp;gt; &lt;br /&gt;
# The {{Hoverimage|[[File:ScientistKeycardsink1.png|400px]]|text=sink of the Female&#039;s Bathroom.}}&amp;lt;br&amp;gt;&lt;br /&gt;
# The {{Hoverimage|[[File:JanitorToilet.png|400px]]|text=toilet in the Female&#039;s Bathroom.}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Light Containment Zone#Office - PC15|Office - PC15]]&amp;lt;br&amp;gt;&lt;br /&gt;
A Scientist Keycard will always spawn on a {{Hoverimage|[[File:PCScientist.png|400px]]|text=random desk}} in the Office PC-15.&lt;br /&gt;
&lt;br /&gt;
[[Light Containment Zone#SCP-914&#039;s Containment Chamber - #914|SCP-914&#039;s Containment Chamber]]&amp;lt;br&amp;gt;&lt;br /&gt;
A Janitor or Scientist Keycard will sometimes spawn on {{Hoverimage|[[File:914Keycard.png|400px]]|text=the shelves}} in SCP-914&#039;s Containment Chamber.&lt;br /&gt;
&lt;br /&gt;
[[Light Containment Zone#Glass Room - GR18|Glass Room 18]]&amp;lt;br&amp;gt;&lt;br /&gt;
A Janitor or Scientist Keycard will sometimes spawn on {{Hoverimage|[[File:GR18Keycard.png|400px]]|text=the shelves}} in Glass Room 18.&lt;br /&gt;
&lt;br /&gt;
[[Light Containment Zone#Garden Chamber - VT00|Garden Chamber]]&amp;lt;br&amp;gt;&lt;br /&gt;
A Janitor, Scientist, or Zone Manager Keycard will sometimes spawn {{Hoverimage|[[File:VT00Keycard.png|400px]]|text=behind the glass}} in the Garden Chamber.&lt;br /&gt;
&lt;br /&gt;
[[Light_Containment_Zone#Test Chamber 1 - TC01|Testing Chamber 1]]&amp;lt;br&amp;gt;&lt;br /&gt;
A Zone Manager Keycard will always {{Hoverimage|[[File:330Keycard.png|400px]]|text=spawn on the desk}} in Testing Chamber 1.&lt;br /&gt;
&lt;br /&gt;
[[Heavy_Containment_Zone#Server Room|Servers Room]]&amp;lt;br&amp;gt;&lt;br /&gt;
A Scientist Keycard will always spawn in the Servers Room either on: &amp;lt;br&amp;gt;&lt;br /&gt;
The {{Hoverimage|[[File:ScientistCardServersTop.png|400px]]|text=top floor of the room}} behind the servers.&amp;lt;br&amp;gt;&lt;br /&gt;
The {{Hoverimage|[[File:ScientistCardServersBottom.png|400px]]|text=bottom floor of the room}} near the corner.&lt;br /&gt;
&lt;br /&gt;
[[Heavy_Containment_Zone#Alpha Warhead Silo|Alpha Warhead Silo]]&amp;lt;br&amp;gt;&lt;br /&gt;
A Zone Manager Keycard will always spawn {{Hoverimage|[[File:WarheadKeycard.png|400px]]|text=on one of the two shelves}} next to the Nuke Armory.&lt;br /&gt;
&lt;br /&gt;
[[Heavy_Containment_Zone#SCP-049&#039;s Containment Area|SCP-049&#039;s Containment Area]]&amp;lt;br&amp;gt;&lt;br /&gt;
A Zone Manager Keycard will always spawn {{Hoverimage|[[File:049KeycardBetter.png|400px]]|text=on one of the two shelves}} in the back of the room.&lt;br /&gt;
&lt;br /&gt;
[[Heavy_Containment_Zone#SCP-096&#039;s Containment Area|SCP-096&#039;s Containment Area]] &amp;lt;br&amp;gt;&lt;br /&gt;
A MTF Sergeant spawns in SCP-096&#039;s Room {{Hoverimage|[[File:096Keycard.png|400px]]|text=behind the locked door.}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Heavy_Containment_Zone#SCP-106&#039;s Containment Area|SCP-106&#039;s Containment Area]] &amp;lt;br&amp;gt;&lt;br /&gt;
A MTF Sergeant spawns in SCP-106&#039;s Room &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Standard Locker|Standard Lockers]]&amp;lt;br&amp;gt;&lt;br /&gt;
Scientist Keycards [17.65%], Zone Managers Keycards [17.65%] and Janitor Keycards [11.76%] can spawn in {{Hoverimage|[[File:KeycardLocker.png|400px]]|text=Standard Lockers}} located in both Light Containment and Entrance Zone.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
*As [[Scientist]], upgrading your card alongside a [[Class-D Personnel|Class-D]] grants the &#039;&#039;&#039;Friendship&#039;&#039;&#039; [[Achievements|achievement]]. &amp;lt;br&amp;gt;&lt;br /&gt;
*Picking up an O5 Keycard grants the &#039;&#039;&#039;Overpowered!&#039;&#039;&#039; achievement. &amp;lt;br&amp;gt;&lt;br /&gt;
*As a Class-D, killing a Scientist holding a card grants the &#039;&#039;&#039;NANI?!&#039;&#039;&#039; achievement.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Keycards=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
Janitor keycard2.png|Janitor Keycard &amp;lt;br&amp;gt; (Tier 1 Containment)&lt;br /&gt;
Scientist keycard2.png|Scientist Keycard &amp;lt;br&amp;gt; (Tier 2 Containment)&lt;br /&gt;
Research Supervisor Keycard2.png|Research Supervisor Keycard &amp;lt;br&amp;gt; (Tier 3 Containment)&lt;br /&gt;
CEngineer Keycard2.png|Containment Engineer Keycard &amp;lt;br&amp;gt; (Tier 4 Containment)&lt;br /&gt;
Guard Keycard3.png|Guard Keycard &amp;lt;br&amp;gt; (Tier 1 Security)&lt;br /&gt;
Private Keycard.png|MTF Private Keycard &amp;lt;br&amp;gt; (Tier 2 Security)&lt;br /&gt;
Sergeant Keycard.png|MTF Sergeant Keycard &amp;lt;br&amp;gt; (Tier 3 Security)&lt;br /&gt;
Captain Keycard.png|MTF Captain Keycard &amp;lt;br&amp;gt; (Tier 4 Security)&lt;br /&gt;
Zone Manager Keycard3.png|Zone Manager Keycard &amp;lt;br&amp;gt; (Tier 1 Administration) &lt;br /&gt;
Facility Manager Keycard4.png|Facility Manager Keycard &amp;lt;br&amp;gt; (Tier 2 Administration)&lt;br /&gt;
Chaos Insurgency device.png|Chaos Insurgency Access Device &amp;lt;br&amp;gt; (Tier 3 Administration)&lt;br /&gt;
O5 Keycard4.png|O5 Keycard &amp;lt;br&amp;gt; (Tier 4 Administration)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Animations=&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;[[File:Keycard Equip New.gif|thumb|600px|Equip Animation]]&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;[[File:Keycard Use New.gif|thumb|600px|Interact Animation]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Old Keycard Icons=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
Old Guard Inventory.png|The former appearance of the Guard Keycard&lt;br /&gt;
Old Cadet Inventory.png|The former appearance of the Cadet Keycard&lt;br /&gt;
Old Commander Inventory.png|The former appearance of the Captain Keycard&lt;br /&gt;
Old CI Inventory.png|The former appearance of the Chaos Keycard&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* Multiple Keycards have been renamed throughout the game&#039;s development.&lt;br /&gt;
**The Research Supervisor Keycard was originally called the Major Scientist Keycard.&lt;br /&gt;
**The Private Keycard was originally called the Cadet Keycard, and before that it was called the Senior Guard Keycard.&lt;br /&gt;
**The Captain Keycard was originally called the Commander Keycard.&lt;br /&gt;
**The Sergeant Keycard was originally called the Lieutenant Keycard.&lt;br /&gt;
*Prior to the [[Updates/11.0.0|11.0.0]] update, the Containment Engineer Keycard had access to both the [[Entrance Zone#Intercom Room|Intercom]] and the [[Surface Zone#Warhead Activation Room|Alpha Warhead Activation Room]].&lt;br /&gt;
* Scanning the QR codes on the Keycards will give you binary. When translated the message will be &#039;&#039;&#039;&amp;quot;Secure. Contain. Protect.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
* There used to be Polish versions of every Keycard in-game. These versions were based off the older appearance of a keycard if they had one.&lt;br /&gt;
*While the view model shows the keycard being held vertically, the 3rd person animation shows the Keycard being held horizontally.&lt;br /&gt;
**Additionally, the 3rd person animation of holding a Keycard causes the player&#039;s left arm to freeze, causing it not to move in conjunction with other animations.&lt;br /&gt;
*In older versions of the game, hovering over a Keycard in your inventory would say what type of Keycard it is, and what tier it was. For example, Janitor Keycard would say Containment Tier 1, Scientist Keycard would say Containment Tier 2, Captain Keycard said Security Tier 4. This was removed when the inventory HUD was reworked.&lt;br /&gt;
**Interestingly enough, the Chaos Insurgency Access Device was listed as Administration Tier 3, despite the fact it isn&#039;t an official Foundation Keycard. Meanwhile, the Facility Manager keycard was listed as Administration Tier 2. Because of this, there was no Foundation keycard that was Administration Tier 3 in-game.&lt;br /&gt;
*Throughout the game&#039;s development, the required access tier for certain interactables has changed.&lt;br /&gt;
**The armory in the Alpha Warhead Silo originally required Armory Access Tier 2 to open.&lt;br /&gt;
***This was removed in the Parabellum Update as the Weapon Locker Type 21 was changed so the small doors can be opened with Armory Access Tier 1. (Originally they required Tier 2)&lt;br /&gt;
**PC-15 originally required Containment Access Tier 1 to open.&lt;br /&gt;
***This was removed sometime during the alpha phase of the game.&lt;br /&gt;
**Emergency Power Stations originally required Armory Access Tier 3 to open.&lt;br /&gt;
***This was lowered to Armory Access Tier 2 in Megapatch II.&lt;br /&gt;
**The door to the Warhead Activation Room originally required Warhead Access to open, similar to the terminal inside the room.&lt;br /&gt;
***The Keycard requirement for the door was removed in v11.2.0.&lt;br /&gt;
**SCP-079&#039;s and SCP-106&#039;s containment doors originally required Containment Access Tier 3 to open them.&lt;br /&gt;
***SCP-079&#039;s containment doors were changed to Containment Access Tier 2 in the Parabellum update when his recontainment system was reworked. The door was also changed to be locked until all Emergency Power Stations are activated.&lt;br /&gt;
***SCP-106&#039;s containment doors were changed to Containment Access Tier 2 in the Mimicry update due to the Femur Breaker being removed.&lt;br /&gt;
***These changes have lead to Containment Access Tier 3 being completely unused.&lt;br /&gt;
{{Items Navbox}}&lt;/div&gt;</summary>
		<author><name>Lunatyx</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-096&amp;diff=12169</id>
		<title>SCP-096</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-096&amp;diff=12169"/>
		<updated>2023-03-27T19:26:59Z</updated>

		<summary type="html">&lt;p&gt;Lunatyx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP Infobox Test&lt;br /&gt;
|MainImage = [[File:Docile_096Render.png|center|90px]]&lt;br /&gt;
|F1MenuArt = [[File:SCPCAT096.png|center|125px]]&lt;br /&gt;
|Abilities =&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Ability 096Melee=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Melee Attack (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Perform a swipe attack with left click that deals high damage to targets.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 096Shield=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Scopophobia (Passive)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Enter enrage mode when looked or shot at. Rage time scales based on targets.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 096Cry=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Try Not To Cry (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Lean up against a door to become very quiet by pressing right click.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 096Charged=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Charge (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Perform a charge attack with right click forcing open any gates you run into.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|Health = 2500&lt;br /&gt;
|speedLowName = Distress/Calm&lt;br /&gt;
|speedLow = 2.55&lt;br /&gt;
|walkName = Docile&lt;br /&gt;
|Walk = 3.64&lt;br /&gt;
|sprintName = Enrage&lt;br /&gt;
|Sprint = 8.0&lt;br /&gt;
|speedFastName = Charge&lt;br /&gt;
|speedFast = 18.80 &lt;br /&gt;
|Spawn = [[Heavy Containment Zone]]&lt;br /&gt;
|jumpHeight = {{Hoverimage|6.5 while enraged|text=3.7 (Default)}}&lt;br /&gt;
|OtherInformation = Can only see targets while enraged.&amp;lt;br&amp;gt;Voiced by: Bronson &amp;quot;Bronsolo&amp;quot; Bragg&#039;&amp;lt;br&amp;gt;Class ID: 9&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-096&#039;&#039;&#039; is one out of {{PlayableSCPs}} playable [[SCPs|SCP]] classes within &#039;&#039;SCP: Secret Laboratory&#039;&#039;. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-096 is a tall, pale, humanoid entity that will attempt to kill anyone who happens to see its face. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[SCP-079]] and SCP-096 can never spawn in the same round.&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=left&amp;gt;&lt;br /&gt;
=Operational Guides=&lt;br /&gt;
===Class Operational Guide===&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
===Abilities Operational Guides===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision0&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [Passive] — Scopophobia&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-096 Scopophobia}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision1&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [M1 Enraged] — Melee Attack&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-096 Melee Attack}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision2&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [M2 Enraged] — Charge&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-096 Charge}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision3&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision3&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [M2 Docile] — Try Not to Cry&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-096 Try Not to Cry}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
SCP-096 spawns in [[Heavy Containment Zone#SCP-096&#039;s Containment Area|Heavy Containment Zone]] in its docile state. SCP-096 has a very audible cry that can warn players of its position. SCP-096 acts as an offensive SCP class, meant to disperse groups of people. When SCP-096 is looked at or damaged by a person they become distressed before entering a state of enraged, where they will then hunt down any players who provoked them. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hume Shield==&lt;br /&gt;
* SCP-096 has a base [[Hume Shield]] value of {{HumeShield|SCP=SCP-096|type=base}}. &lt;br /&gt;
** At 20% of HP, SCP-096 will have {{HumeShield|SCP=SCP-096|type=final}} Hume Shield.&lt;br /&gt;
* If SCP-096 takes no damage for {{HumeShield|SCP=SCP-096|type=delay}} seconds, its Hume Shield will regenerate by {{HumeShield|SCP=SCP-096|type=regen}} HS/s.&lt;br /&gt;
* While SCP-096 has Hume Shield, a trial like effect can be seen around their body.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
===Scopophobia===&lt;br /&gt;
The Scopophobia is broken up into four stages, &#039;&#039;Docile&#039;&#039;, &#039;&#039;Distressed&#039;&#039;, &#039;&#039;Raging&#039;&#039; and &#039;&#039;Calming&#039;&#039;. SCP-096 starts the match in the Docile Stage.&lt;br /&gt;
&lt;br /&gt;
While Docile, SCP-096 produces an audible crying sound. [[Hume Shield]] will regenerate at a rate of 15 HS/s while Docile if SCP-096 has not taken damage for ten seconds. The Try Not To Cry ability can be used while in the Docile Stage. &amp;lt;br&amp;gt;If a human looks at SCP-096&#039;s face or attacks SCP-096, they become a target. For ten seconds after a target is added, SCP-096 can press the {{Key Press|R}} key to enter the Distress Stage. A small icon will appear in the corner while the timer is active. If the timer ends before the key is pressed, all current targets lose their status as a target.&lt;br /&gt;
&lt;br /&gt;
While Distressed, SCP-096&#039;s speed is lowered and they lose perception of all non-targets, including their SCP Teammates. SCP-096&#039;s vision will slowly gain a red tint during this process. SCP-096 will slowly transition from crying to screaming. After six seconds have passed, they will then enter the Raging Stage.&lt;br /&gt;
&lt;br /&gt;
While Raging, SCP-096 will begin to loudly scream, and is unaffected by the &amp;quot;audio dampening&amp;quot; effect caused by [[C.A.S.S.I.E.]] announcements. SCP-096&#039;s maximum Hume Shield will be cut to half of its current value, and its regeneration is paused. The Melee and Charge abilities can be used while in the Raging Stage. Pressing the {{Key Press|E}} key on a gate will cause SCP-096 to force the gate to open and slip through. Other SCPs can slip through the gate at the same time, but humans will instantly take 200 damage if they attempt to, including non targets.&lt;br /&gt;
&amp;lt;br&amp;gt;Raging lasts 20 seconds and a meter on screen will slowly deplete to represent the remaining time. Each additional target will add an extra three seconds to this stage, but will never exceed 35 seconds. After the timer ends, SCP-096 will enter the Calming Stage.&lt;br /&gt;
&lt;br /&gt;
While Calming, SCP-096&#039;s speed is lowered and their Hume Shield, if not depleted, will be returned to its previous levels. The red screen tint will slowly fade away. This process last only a couple of seconds before SCP-096 re-enters the Docile Stage, where they can immediately gain targets again.&lt;br /&gt;
&lt;br /&gt;
===Melee===&lt;br /&gt;
While in the Raging Stage, the player can perform a melee attack with {{Key Press|Leftclick}}. The attack has a fairly large arc and will deal 85 damage to targets, with non-targets taking no damage at all. The attack is fairly fast and its wide arc makes it able to hit players easily.&lt;br /&gt;
&lt;br /&gt;
===Charge===&lt;br /&gt;
While in the Raging Stage, the player can perform a charge attack with {{Key Press|Rightclick}}. The attack will make SCP-096 charge forward in one direction, with little control to turning. Targets hit by this attack will take 90 damage and receive the Concussed [[Status Effects|Status Effect]] for ten seconds. Non-targets hit by Charge will only take 45 damage and receive the effect for four seconds. This ability has a five second cooldown.&lt;br /&gt;
&lt;br /&gt;
===Try Not To Cry===&lt;br /&gt;
While in the Docile Stage, the player can perform the Try Not To Cry ability by pressing {{Key Press|Rightclick}}. It can be performed against any flat surface, and only while SCP-096 is standing on a flat surface. &amp;lt;br&amp;gt; While this ability is active, SCP-096 crying noise will gradually quiet down before becoming nearly silent. &amp;lt;br&amp;gt; Holding down {{Key Press|Rightclick}} will greatly increase the speed at which SCP-096 quiets down. Movement is locked while this ability is active. The gradually quieting down effect gives the illusion of SCP-096 walking away.&lt;br /&gt;
&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
* As SCP-096, dying to any weapon while entering rage will grant the &#039;&#039;&#039;Involuntary Rage-Quit&#039;&#039;&#039; [[Achievements|achievement]].&lt;br /&gt;
&lt;br /&gt;
=Sounds=&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Sight Stingers&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=PlayerWasSeen.mp3|title=Became Target|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Docile&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=Docile Loop.mp3|title=Docile|description=}}&lt;br /&gt;
|{{multi-listen item|filename=Docile to Rage.mp3|title=Docile to Rage|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=Try Not to Cry.mp3|title=Try Not to Cry|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Enrage&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=Rage Loop.mp3|title=Rage Loop|description=}}&lt;br /&gt;
|&lt;br /&gt;
{{multi-listen item|filename=Rage to Docile.mp3|title=Rage to Docile|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Misc&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173 Hume Shield Break.mp3|title=Hume Shield depletes|description=}}&lt;br /&gt;
|{{multi-listen item|filename=OnKill.mp3|title=Human killed|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=Shyguy Killed.mp3|title=SCP-096 Recontained|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Animations=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
096docileidle.gif| Docile Animation&lt;br /&gt;
096windup.gif| Windup Animation&lt;br /&gt;
096attackenrage.gif| Attack/Enrage Animation&lt;br /&gt;
096cooldown.gif| Winddown Animation&lt;br /&gt;
096ragdoll.gif| Ragdoll Animation&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Other=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=150px widths=225px&amp;gt;&lt;br /&gt;
Wendigoenrage.png|During the &#039;&#039;Halloween 2020 Event&#039;&#039;, SCP-096&#039;s model was changed to &#039;&#039;&#039;The Wendigo&#039;&#039;&#039;.&lt;br /&gt;
2020Xmas096.png|During the &#039;&#039;Xmas 2020 Event&#039;&#039;, SCP-096&#039;s model was intended to have a Light Blue hue.&lt;br /&gt;
2020Xmas096Bugged.png|During the &#039;&#039;Xmas 2020 Event&#039;&#039;, SCP-096&#039;s model was bugged causing it to look like this.&lt;br /&gt;
096Halloween21.png|SCP-096 Halloween 2021 Event.&lt;br /&gt;
096Plush.png|Official SCP-096 Plushie.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px;&amp;quot; | SCP-096 Changelog History &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[https://steamcommunity.com/games/700330/announcements/detail/3374756222225098943 17th February 2018]&lt;br /&gt;
|SCP-096 is announced on Steam in the 1.1.0 changelog.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/3.0.0|3.0.0]]&lt;br /&gt;
|[[File:Old096F1.png|25px]] SCP-096 Added. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/3.1.0|3.1.0]]&lt;br /&gt;
|[[Heavy Containment Zone#SCP-096&#039;s Containment Area|Spawn room redesigned to fit SCP-096s article on the SCP wiki.]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|1st April 2018&lt;br /&gt;
|Renamed SCP-096 to SAD BOI and heavily distorted its animations for the April Fools update.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/5.0.0|5.0.0]]&lt;br /&gt;
|Enrage time raised to 14.5 seconds. Previously it was 12.5 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|Ragdoll added.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|31st October 2018&lt;br /&gt;
|Put a pumpkin over SCP-096s head for the halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/7.3.0|7.3.0]]&lt;br /&gt;
|Unspecified changes.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|1st April 2019&lt;br /&gt;
|Renamed SCP-096 to SCP-096-Binge and made its model severely obese April Fools update.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[https://www.twitch.tv/scpsl_official/clip/CredulousConsiderateEndiveBrokeBack?filter=clips&amp;amp;range=all&amp;amp;sort=time 28th April 2019]&lt;br /&gt;
|SCP-096s remodel is first teased on Twitch in a Megapatch 2 Q&amp;amp;A showing only the head and torso.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/9.0.0|9.0.0]]&lt;br /&gt;
|Two sounds added to kills by SCP-096.&lt;br /&gt;
|-&lt;br /&gt;
|Time to trigger decreased by 30%&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/9.0.3|9.0.3]]&lt;br /&gt;
|Attack hitmarkers are made serverside.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/9.1.0|9.1.0]]&lt;br /&gt;
|Jump height increased by 50% when enraged.&lt;br /&gt;
|-&lt;br /&gt;
|Time to trigger now dynamically changes based on player count.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[https://steamcommunity.com/gid/103582791460901430/announcements/detail/1716373422386984969 9th March 2020]&lt;br /&gt;
|Scopophobia is announced. The update adds [[Stamina]], [[Respawn Tickets]], new [[Status Effects]] and a rework of SCP-096.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.0|10.0.0]]&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Public Beta I&lt;br /&gt;
|[[File:096_IconCAT.png|25px]] SCP-096 Reworked.&lt;br /&gt;
* New model and sounds.&lt;br /&gt;
* HP lowered to 500.&lt;br /&gt;
* 250 HS applied. Increases by 250 HS every time a player looks at its face.&lt;br /&gt;
* Two new abilities, Try Not To Cry and Charge.&lt;br /&gt;
* Can no longer see people who haven&#039;t seen its face during Enrage and Targets are highlighted during Enrage.&lt;br /&gt;
* Enrage to Docile transition is no longer instant.&lt;br /&gt;
* Animated ragdoll added.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Public Beta XII&lt;br /&gt;
|Range of TNTC cries decreased.&lt;br /&gt;
|-&lt;br /&gt;
|HS increased to 500 HS. HS scaling per target decreased to 250.&lt;br /&gt;
|-&lt;br /&gt;
!text-align:center;&amp;quot;|Public Beta XIX&lt;br /&gt;
|SCP-096 can be harmed while using TNTC.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Release Candidate I&lt;br /&gt;
|People who touch SCP-096 will be counted as seeing its face.&lt;br /&gt;
|-&lt;br /&gt;
|People who touch SCP-096 while it is charging through a gate will instantly die on contact.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Release 10.0.0&lt;br /&gt;
|People who touch SCP-096 will no longer be counted as seeing its face.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.1|10.0.1]]&lt;br /&gt;
|Size of animated ragdoll decreased.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.2|10.0.2]]&lt;br /&gt;
|SCP-096 can now pry open the big gate on Surface Zone&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[[Updates/10.0.5|23rd October 2020]]&lt;br /&gt;
|[[File:Wendigoenrage.png|50px]]Renamed SCP-096 to The Wendigo along with having light emit from its mouth and eyes for the Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;9&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.1.0|10.1.0]]&lt;br /&gt;
|SCP-096s max rage time is now capped to 30 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|HP increased to 1500.&lt;br /&gt;
|-&lt;br /&gt;
|Hume Shield reduced to 350.&lt;br /&gt;
|-&lt;br /&gt;
|HS Regeneration reduced to 5 HS per second.&lt;br /&gt;
|-&lt;br /&gt;
|HS per target reduced to 70.&lt;br /&gt;
|-&lt;br /&gt;
|Can no longer see people who haven&#039;t seen its face during docile to enrage transition.&lt;br /&gt;
|-&lt;br /&gt;
|Cooldown timer for Charge and Enrage timer added.&lt;br /&gt;
|-&lt;br /&gt;
|Players that see its face will get an audio cue played to them.&lt;br /&gt;
|-&lt;br /&gt;
|Animated ragdoll now takes into account gravity and can display player name and cause of death.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.1.2|10.1.2]]&lt;br /&gt;
|Hit registration lasts longer server-side&lt;br /&gt;
|-&lt;br /&gt;
|Attack hitbox now changes depending on which hand of SCP-096 is used.&lt;br /&gt;
|-&lt;br /&gt;
|Vision code reworked to be more accurate.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[[Updates/10.1.3|22nd December 2020]]&lt;br /&gt;
|[[File:2020Xmas096.png|50px]][[File:2020Xmas096Bugged.png|50px]] Tinted SCP-096s textures blue and applied an emission texture to its eyes. (which wasn&#039;t properly applied, leading to the entire model glowing instead.)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.2.2|10.2.2]]&lt;br /&gt;
|Can now instantly destroy doors with charge again. (Originally couldn&#039;t as a result of the door refactor in [[Updates/10.2.0|10.2.0]].)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;10&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.0|11.0.0]]&lt;br /&gt;
!rowspan=&amp;quot;10&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta XI&lt;br /&gt;
|HP increased to 2000.&lt;br /&gt;
|-&lt;br /&gt;
|HS increased to 1000.&lt;br /&gt;
|-&lt;br /&gt;
|HS no longer scales per target and will always remain at 1000 max.&lt;br /&gt;
|-&lt;br /&gt;
|HS regeneration increased to 40 HS per second.&lt;br /&gt;
|-&lt;br /&gt;
|Enrage time now only increases from targets gained during Docile and Docile to Enrage transitions.&lt;br /&gt;
|-&lt;br /&gt;
|Charge cooldown increases to 3.5 seconds if someone is killed with it.&lt;br /&gt;
|-&lt;br /&gt;
|SCP-096 can no longer insta-kill people who haven&#039;t seen its face. It can still deal 40 damage to them via Charge.&lt;br /&gt;
|-&lt;br /&gt;
|Targets are highlighted in the Docile to Enrage transition first instead of when Enrage starts.&lt;br /&gt;
|-&lt;br /&gt;
|Hume Shield particles now stop appearing when SCP-096 performs TNTC.&lt;br /&gt;
|-&lt;br /&gt;
|SCP-096 now is notified when someone sees its face with the same audio cue used by humans who see its face.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[https://en.scpslgame.com/index.php?title=Updates/11.0.1 24th October 2021]&lt;br /&gt;
|[[File:096Halloween21.png|50px]] Applied an emission texture on SCP-096 to make its mouth and eyes glow for the Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.1.0|11.1.0]]&lt;br /&gt;
|Ragdolls from kills done by SCP-096s charge will have force applied to them.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;10&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/12.0.0|12.0.0]]&lt;br /&gt;
!rowspan=&amp;quot;10&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Public Beta&lt;br /&gt;
|Soft-reworked SCP-096.&lt;br /&gt;
*HP increased to 2500.&lt;br /&gt;
*{{Hoverimage|1200 HS at minimum HP. HS during rage is halved  and cannot regnerate.|text=Given 600 HS with HP scaling}}&lt;br /&gt;
*Melee attacks now deal 85 damage. Charge now deals 90 damage.&lt;br /&gt;
*Movement speed during Distressed and Calming changed to 2.5 m/s.&lt;br /&gt;
*Movement speed when Raging changed to 7.9 m/s.&lt;br /&gt;
*Try Not to Cry now works on any flat surface.&lt;br /&gt;
*SCP-096 may now choose when to begin Raging.&lt;br /&gt;
*Rage time now lasts for a minimum of 20 seconds and is capped at 35 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*SCP-096 has 2 unused animations.&lt;br /&gt;
*A charging SCP-096 is the fastest thing ingame.&lt;br /&gt;
**SCP-096 is also one of the slowest SCPs ingame due to his entering/exiting rage speed only being 2.5 m/s.&lt;br /&gt;
* According to Wavepoole, SCP-096&#039;s cry ability was named after the &amp;quot;Lie down, try not to cry, cry a lot&amp;quot; meme.&lt;br /&gt;
*SCP-096 was the 2nd SCP to be reworked, be given new abilites as well as introducing the Hume Shield mechanic.&lt;br /&gt;
**Despite popular belief, reworked SCP-096&#039;s enraged speed is slower than old SCP-096. Old SCP-096 had an enraged speed of 12.36 hu/s while reworked has an enraged speed of 12 hu/s. Though, docile speed was increased from 4.7 hu/s to 5 hu/s in the rework.&lt;br /&gt;
*Upon reaching zero HP, SCP-096 will curl up into the ball and lay on the ground for the rest of the round. Thus, SCP-096 is not terminated at 0 HP, and is simply recontained. &lt;br /&gt;
**The [[3-X Particle Disruptor]] is an exception to this, as it does terminate SCP-096.&lt;br /&gt;
&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>Lunatyx</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-096&amp;diff=12168</id>
		<title>SCP-096</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-096&amp;diff=12168"/>
		<updated>2023-03-27T19:24:27Z</updated>

		<summary type="html">&lt;p&gt;Lunatyx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP Infobox Test&lt;br /&gt;
|MainImage = [[File:Docile_096Render.png|center|90px]]&lt;br /&gt;
|F1MenuArt = [[File:SCPCAT096.png|center|125px]]&lt;br /&gt;
|Abilities =&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Ability 096Melee=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Melee Attack (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Perform a swipe attack with left click that deals high damage to targets.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 096Shield=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Scopophobia (Passive)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Enter enrage mode when looked or shot at. Rage time scales based on targets.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 096Cry=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Try Not To Cry (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Lean up against a door to become very quiet by pressing right click.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 096Charged=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Charge (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Perform a charge attack with right click forcing open any gates you run into.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|Health = 2500&lt;br /&gt;
|speedLowName = Distress/Calm&lt;br /&gt;
|speedLow = 2.55&lt;br /&gt;
|walkName = Docile&lt;br /&gt;
|Walk = 3.64&lt;br /&gt;
|sprintName = Enrage&lt;br /&gt;
|Sprint = 8.0&lt;br /&gt;
|speedFastName = Charge&lt;br /&gt;
|speedFast = 18.80 &lt;br /&gt;
|Spawn = [[Heavy Containment Zone]]&lt;br /&gt;
|jumpHeight = {{Hoverimage|6.5 while enraged|text=3.7 (Default)}}&lt;br /&gt;
|OtherInformation = Can only see targets while enraged.&amp;lt;br&amp;gt;Voiced By Bronson &amp;quot;Bronsolo&amp;quot; Bragg&#039;&amp;lt;br&amp;gt;Class ID: 9&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-096&#039;&#039;&#039; is one out of {{PlayableSCPs}} playable [[SCPs|SCP]] classes within &#039;&#039;SCP: Secret Laboratory&#039;&#039;. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-096 is a tall, pale, humanoid entity that will attempt to kill anyone who happens to see its face. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[SCP-079]] and SCP-096 can never spawn in the same round.&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=left&amp;gt;&lt;br /&gt;
=Operational Guides=&lt;br /&gt;
===Class Operational Guide===&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
===Abilities Operational Guides===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision0&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [Passive] — Scopophobia&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-096 Scopophobia}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision1&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [M1 Enraged] — Melee Attack&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-096 Melee Attack}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision2&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [M2 Enraged] — Charge&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-096 Charge}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision3&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision3&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [M2 Docile] — Try Not to Cry&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-096 Try Not to Cry}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
SCP-096 spawns in [[Heavy Containment Zone#SCP-096&#039;s Containment Area|Heavy Containment Zone]] in its docile state. SCP-096 has a very audible cry that can warn players of its position. SCP-096 acts as an offensive SCP class, meant to disperse groups of people. When SCP-096 is looked at or damaged by a person they become distressed before entering a state of enraged, where they will then hunt down any players who provoked them. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hume Shield==&lt;br /&gt;
* SCP-096 has a base [[Hume Shield]] value of {{HumeShield|SCP=SCP-096|type=base}}. &lt;br /&gt;
** At 20% of HP, SCP-096 will have {{HumeShield|SCP=SCP-096|type=final}} Hume Shield.&lt;br /&gt;
* If SCP-096 takes no damage for {{HumeShield|SCP=SCP-096|type=delay}} seconds, its Hume Shield will regenerate by {{HumeShield|SCP=SCP-096|type=regen}} HS/s.&lt;br /&gt;
* While SCP-096 has Hume Shield, a trial like effect can be seen around their body.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
===Scopophobia===&lt;br /&gt;
The Scopophobia is broken up into four stages, &#039;&#039;Docile&#039;&#039;, &#039;&#039;Distressed&#039;&#039;, &#039;&#039;Raging&#039;&#039; and &#039;&#039;Calming&#039;&#039;. SCP-096 starts the match in the Docile Stage.&lt;br /&gt;
&lt;br /&gt;
While Docile, SCP-096 produces an audible crying sound. [[Hume Shield]] will regenerate at a rate of 15 HS/s while Docile if SCP-096 has not taken damage for ten seconds. The Try Not To Cry ability can be used while in the Docile Stage. &amp;lt;br&amp;gt;If a human looks at SCP-096&#039;s face or attacks SCP-096, they become a target. For ten seconds after a target is added, SCP-096 can press the {{Key Press|R}} key to enter the Distress Stage. A small icon will appear in the corner while the timer is active. If the timer ends before the key is pressed, all current targets lose their status as a target.&lt;br /&gt;
&lt;br /&gt;
While Distressed, SCP-096&#039;s speed is lowered and they lose perception of all non-targets, including their SCP Teammates. SCP-096&#039;s vision will slowly gain a red tint during this process. SCP-096 will slowly transition from crying to screaming. After six seconds have passed, they will then enter the Raging Stage.&lt;br /&gt;
&lt;br /&gt;
While Raging, SCP-096 will begin to loudly scream, and is unaffected by the &amp;quot;audio dampening&amp;quot; effect caused by [[C.A.S.S.I.E.]] announcements. SCP-096&#039;s maximum Hume Shield will be cut to half of its current value, and its regeneration is paused. The Melee and Charge abilities can be used while in the Raging Stage. Pressing the {{Key Press|E}} key on a gate will cause SCP-096 to force the gate to open and slip through. Other SCPs can slip through the gate at the same time, but humans will instantly take 200 damage if they attempt to, including non targets.&lt;br /&gt;
&amp;lt;br&amp;gt;Raging lasts 20 seconds and a meter on screen will slowly deplete to represent the remaining time. Each additional target will add an extra three seconds to this stage, but will never exceed 35 seconds. After the timer ends, SCP-096 will enter the Calming Stage.&lt;br /&gt;
&lt;br /&gt;
While Calming, SCP-096&#039;s speed is lowered and their Hume Shield, if not depleted, will be returned to its previous levels. The red screen tint will slowly fade away. This process last only a couple of seconds before SCP-096 re-enters the Docile Stage, where they can immediately gain targets again.&lt;br /&gt;
&lt;br /&gt;
===Melee===&lt;br /&gt;
While in the Raging Stage, the player can perform a melee attack with {{Key Press|Leftclick}}. The attack has a fairly large arc and will deal 85 damage to targets, with non-targets taking no damage at all. The attack is fairly fast and its wide arc makes it able to hit players easily.&lt;br /&gt;
&lt;br /&gt;
===Charge===&lt;br /&gt;
While in the Raging Stage, the player can perform a charge attack with {{Key Press|Rightclick}}. The attack will make SCP-096 charge forward in one direction, with little control to turning. Targets hit by this attack will take 90 damage and receive the Concussed [[Status Effects|Status Effect]] for ten seconds. Non-targets hit by Charge will only take 45 damage and receive the effect for four seconds. This ability has a five second cooldown.&lt;br /&gt;
&lt;br /&gt;
===Try Not To Cry===&lt;br /&gt;
While in the Docile Stage, the player can perform the Try Not To Cry ability by pressing {{Key Press|Rightclick}}. It can be performed against any flat surface, and only while SCP-096 is standing on a flat surface. &amp;lt;br&amp;gt; While this ability is active, SCP-096 crying noise will gradually quiet down before becoming nearly silent. &amp;lt;br&amp;gt; Holding down {{Key Press|Rightclick}} will greatly increase the speed at which SCP-096 quiets down. Movement is locked while this ability is active. The gradually quieting down effect gives the illusion of SCP-096 walking away.&lt;br /&gt;
&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
* As SCP-096, dying to any weapon while entering rage will grant the &#039;&#039;&#039;Involuntary Rage-Quit&#039;&#039;&#039; [[Achievements|achievement]].&lt;br /&gt;
&lt;br /&gt;
=Sounds=&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Sight Stingers&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=PlayerWasSeen.mp3|title=Became Target|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Docile&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=Docile Loop.mp3|title=Docile|description=}}&lt;br /&gt;
|{{multi-listen item|filename=Docile to Rage.mp3|title=Docile to Rage|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=Try Not to Cry.mp3|title=Try Not to Cry|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Enrage&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=Rage Loop.mp3|title=Rage Loop|description=}}&lt;br /&gt;
|&lt;br /&gt;
{{multi-listen item|filename=Rage to Docile.mp3|title=Rage to Docile|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Misc&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173 Hume Shield Break.mp3|title=Hume Shield depletes|description=}}&lt;br /&gt;
|{{multi-listen item|filename=OnKill.mp3|title=Human killed|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=Shyguy Killed.mp3|title=SCP-096 Recontained|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Animations=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
096docileidle.gif| Docile Animation&lt;br /&gt;
096windup.gif| Windup Animation&lt;br /&gt;
096attackenrage.gif| Attack/Enrage Animation&lt;br /&gt;
096cooldown.gif| Winddown Animation&lt;br /&gt;
096ragdoll.gif| Ragdoll Animation&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Other=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=150px widths=225px&amp;gt;&lt;br /&gt;
Wendigoenrage.png|During the &#039;&#039;Halloween 2020 Event&#039;&#039;, SCP-096&#039;s model was changed to &#039;&#039;&#039;The Wendigo&#039;&#039;&#039;.&lt;br /&gt;
2020Xmas096.png|During the &#039;&#039;Xmas 2020 Event&#039;&#039;, SCP-096&#039;s model was intended to have a Light Blue hue.&lt;br /&gt;
2020Xmas096Bugged.png|During the &#039;&#039;Xmas 2020 Event&#039;&#039;, SCP-096&#039;s model was bugged causing it to look like this.&lt;br /&gt;
096Halloween21.png|SCP-096 Halloween 2021 Event.&lt;br /&gt;
096Plush.png|Official SCP-096 Plushie.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px;&amp;quot; | SCP-096 Changelog History &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[https://steamcommunity.com/games/700330/announcements/detail/3374756222225098943 17th February 2018]&lt;br /&gt;
|SCP-096 is announced on Steam in the 1.1.0 changelog.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/3.0.0|3.0.0]]&lt;br /&gt;
|[[File:Old096F1.png|25px]] SCP-096 Added. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/3.1.0|3.1.0]]&lt;br /&gt;
|[[Heavy Containment Zone#SCP-096&#039;s Containment Area|Spawn room redesigned to fit SCP-096s article on the SCP wiki.]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|1st April 2018&lt;br /&gt;
|Renamed SCP-096 to SAD BOI and heavily distorted its animations for the April Fools update.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/5.0.0|5.0.0]]&lt;br /&gt;
|Enrage time raised to 14.5 seconds. Previously it was 12.5 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|Ragdoll added.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|31st October 2018&lt;br /&gt;
|Put a pumpkin over SCP-096s head for the halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/7.3.0|7.3.0]]&lt;br /&gt;
|Unspecified changes.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|1st April 2019&lt;br /&gt;
|Renamed SCP-096 to SCP-096-Binge and made its model severely obese April Fools update.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[https://www.twitch.tv/scpsl_official/clip/CredulousConsiderateEndiveBrokeBack?filter=clips&amp;amp;range=all&amp;amp;sort=time 28th April 2019]&lt;br /&gt;
|SCP-096s remodel is first teased on Twitch in a Megapatch 2 Q&amp;amp;A showing only the head and torso.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/9.0.0|9.0.0]]&lt;br /&gt;
|Two sounds added to kills by SCP-096.&lt;br /&gt;
|-&lt;br /&gt;
|Time to trigger decreased by 30%&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/9.0.3|9.0.3]]&lt;br /&gt;
|Attack hitmarkers are made serverside.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/9.1.0|9.1.0]]&lt;br /&gt;
|Jump height increased by 50% when enraged.&lt;br /&gt;
|-&lt;br /&gt;
|Time to trigger now dynamically changes based on player count.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[https://steamcommunity.com/gid/103582791460901430/announcements/detail/1716373422386984969 9th March 2020]&lt;br /&gt;
|Scopophobia is announced. The update adds [[Stamina]], [[Respawn Tickets]], new [[Status Effects]] and a rework of SCP-096.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.0|10.0.0]]&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Public Beta I&lt;br /&gt;
|[[File:096_IconCAT.png|25px]] SCP-096 Reworked.&lt;br /&gt;
* New model and sounds.&lt;br /&gt;
* HP lowered to 500.&lt;br /&gt;
* 250 HS applied. Increases by 250 HS every time a player looks at its face.&lt;br /&gt;
* Two new abilities, Try Not To Cry and Charge.&lt;br /&gt;
* Can no longer see people who haven&#039;t seen its face during Enrage and Targets are highlighted during Enrage.&lt;br /&gt;
* Enrage to Docile transition is no longer instant.&lt;br /&gt;
* Animated ragdoll added.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Public Beta XII&lt;br /&gt;
|Range of TNTC cries decreased.&lt;br /&gt;
|-&lt;br /&gt;
|HS increased to 500 HS. HS scaling per target decreased to 250.&lt;br /&gt;
|-&lt;br /&gt;
!text-align:center;&amp;quot;|Public Beta XIX&lt;br /&gt;
|SCP-096 can be harmed while using TNTC.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Release Candidate I&lt;br /&gt;
|People who touch SCP-096 will be counted as seeing its face.&lt;br /&gt;
|-&lt;br /&gt;
|People who touch SCP-096 while it is charging through a gate will instantly die on contact.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Release 10.0.0&lt;br /&gt;
|People who touch SCP-096 will no longer be counted as seeing its face.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.1|10.0.1]]&lt;br /&gt;
|Size of animated ragdoll decreased.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.2|10.0.2]]&lt;br /&gt;
|SCP-096 can now pry open the big gate on Surface Zone&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[[Updates/10.0.5|23rd October 2020]]&lt;br /&gt;
|[[File:Wendigoenrage.png|50px]]Renamed SCP-096 to The Wendigo along with having light emit from its mouth and eyes for the Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;9&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.1.0|10.1.0]]&lt;br /&gt;
|SCP-096s max rage time is now capped to 30 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|HP increased to 1500.&lt;br /&gt;
|-&lt;br /&gt;
|Hume Shield reduced to 350.&lt;br /&gt;
|-&lt;br /&gt;
|HS Regeneration reduced to 5 HS per second.&lt;br /&gt;
|-&lt;br /&gt;
|HS per target reduced to 70.&lt;br /&gt;
|-&lt;br /&gt;
|Can no longer see people who haven&#039;t seen its face during docile to enrage transition.&lt;br /&gt;
|-&lt;br /&gt;
|Cooldown timer for Charge and Enrage timer added.&lt;br /&gt;
|-&lt;br /&gt;
|Players that see its face will get an audio cue played to them.&lt;br /&gt;
|-&lt;br /&gt;
|Animated ragdoll now takes into account gravity and can display player name and cause of death.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.1.2|10.1.2]]&lt;br /&gt;
|Hit registration lasts longer server-side&lt;br /&gt;
|-&lt;br /&gt;
|Attack hitbox now changes depending on which hand of SCP-096 is used.&lt;br /&gt;
|-&lt;br /&gt;
|Vision code reworked to be more accurate.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[[Updates/10.1.3|22nd December 2020]]&lt;br /&gt;
|[[File:2020Xmas096.png|50px]][[File:2020Xmas096Bugged.png|50px]] Tinted SCP-096s textures blue and applied an emission texture to its eyes. (which wasn&#039;t properly applied, leading to the entire model glowing instead.)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.2.2|10.2.2]]&lt;br /&gt;
|Can now instantly destroy doors with charge again. (Originally couldn&#039;t as a result of the door refactor in [[Updates/10.2.0|10.2.0]].)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;10&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.0|11.0.0]]&lt;br /&gt;
!rowspan=&amp;quot;10&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta XI&lt;br /&gt;
|HP increased to 2000.&lt;br /&gt;
|-&lt;br /&gt;
|HS increased to 1000.&lt;br /&gt;
|-&lt;br /&gt;
|HS no longer scales per target and will always remain at 1000 max.&lt;br /&gt;
|-&lt;br /&gt;
|HS regeneration increased to 40 HS per second.&lt;br /&gt;
|-&lt;br /&gt;
|Enrage time now only increases from targets gained during Docile and Docile to Enrage transitions.&lt;br /&gt;
|-&lt;br /&gt;
|Charge cooldown increases to 3.5 seconds if someone is killed with it.&lt;br /&gt;
|-&lt;br /&gt;
|SCP-096 can no longer insta-kill people who haven&#039;t seen its face. It can still deal 40 damage to them via Charge.&lt;br /&gt;
|-&lt;br /&gt;
|Targets are highlighted in the Docile to Enrage transition first instead of when Enrage starts.&lt;br /&gt;
|-&lt;br /&gt;
|Hume Shield particles now stop appearing when SCP-096 performs TNTC.&lt;br /&gt;
|-&lt;br /&gt;
|SCP-096 now is notified when someone sees its face with the same audio cue used by humans who see its face.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[https://en.scpslgame.com/index.php?title=Updates/11.0.1 24th October 2021]&lt;br /&gt;
|[[File:096Halloween21.png|50px]] Applied an emission texture on SCP-096 to make its mouth and eyes glow for the Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.1.0|11.1.0]]&lt;br /&gt;
|Ragdolls from kills done by SCP-096s charge will have force applied to them.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;10&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/12.0.0|12.0.0]]&lt;br /&gt;
!rowspan=&amp;quot;10&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Public Beta&lt;br /&gt;
|Soft-reworked SCP-096.&lt;br /&gt;
*HP increased to 2500.&lt;br /&gt;
*{{Hoverimage|1200 HS at minimum HP. HS during rage is halved  and cannot regnerate.|text=Given 600 HS with HP scaling}}&lt;br /&gt;
*Melee attacks now deal 85 damage. Charge now deals 90 damage.&lt;br /&gt;
*Movement speed during Distressed and Calming changed to 2.5 m/s.&lt;br /&gt;
*Movement speed when Raging changed to 7.9 m/s.&lt;br /&gt;
*Try Not to Cry now works on any flat surface.&lt;br /&gt;
*SCP-096 may now choose when to begin Raging.&lt;br /&gt;
*Rage time now lasts for a minimum of 20 seconds and is capped at 35 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*SCP-096 has 2 unused animations.&lt;br /&gt;
*A charging SCP-096 is the fastest thing ingame.&lt;br /&gt;
**SCP-096 is also one of the slowest SCPs ingame due to his entering/exiting rage speed only being 2.5 m/s.&lt;br /&gt;
* According to Wavepoole, SCP-096&#039;s cry ability was named after the &amp;quot;Lie down, try not to cry, cry a lot&amp;quot; meme.&lt;br /&gt;
*SCP-096 was the 2nd SCP to be reworked, be given new abilites as well as introducing the Hume Shield mechanic.&lt;br /&gt;
**Despite popular belief, reworked SCP-096&#039;s enraged speed is slower than old SCP-096. Old SCP-096 had an enraged speed of 12.36 hu/s while reworked has an enraged speed of 12 hu/s. Though, docile speed was increased from 4.7 hu/s to 5 hu/s in the rework.&lt;br /&gt;
*Upon reaching zero HP, SCP-096 will curl up into the ball and lay on the ground for the rest of the round. Thus, SCP-096 is not terminated at 0 HP, and is simply recontained. &lt;br /&gt;
**The [[3-X Particle Disruptor]] is an exception to this, as it does terminate SCP-096.&lt;br /&gt;
&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>Lunatyx</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-049&amp;diff=12167</id>
		<title>SCP-049</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-049&amp;diff=12167"/>
		<updated>2023-03-27T15:59:03Z</updated>

		<summary type="html">&lt;p&gt;Lunatyx: /* In Game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP Infobox Test&lt;br /&gt;
|MainImage = [[File:RenderSCP-049.png|center|235px|link=File:RenderSCP-049.png]]&lt;br /&gt;
|F1MenuArt = [[File:049F1.png|center|225px|link=File:049F1.png]]&lt;br /&gt;
|Abilities =&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Ability 049Touch=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Cardiac Arrest (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-049&#039;s attack causes humans to suffer a cardiac arrest, quickly draining their HP and increasing their Stamina consumption. A second attack on a player already suffering a cardiac arrest will result in an instant kill.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 049Sense=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Good Sense of the Doctor (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
A target will be selected and tracked via a &amp;quot;heartbeat&amp;quot; like icon while granting SCP-049 a speed boost. Upon resurrection, targets killed by SCP-049 or SCP-049-2 will have additional health and SCP-049 will a restore small amount of Hume Shield.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 049Waste=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Waste Not, Want Not (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-049 can resurrect SCP-049-2 instances who have fallen by human players. Each resurrection lowers their total health and after the fourth death, is no longer possible.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 049Call=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;The Doctor&#039;s Call (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-049 will show their location to all active SCP-049-2 instances through walls. Any SCP-049-2 who stands near SCP-049 will be given Hume Shield.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|Health = 2000&lt;br /&gt;
|Walk = 3.9&lt;br /&gt;
|Sprint = 5.4&lt;br /&gt;
|sprintName = Good Sense&lt;br /&gt;
|jumpHeight = 4.9&lt;br /&gt;
|Spawn = [[Heavy Containment Zone]]&lt;br /&gt;
|OtherInformation = Class ID: 5 &amp;lt;!-- Do not add Peanut or any other Community names here; Matthew is official --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-049&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-049 acts like a support class SCP, capable of turning dead people into [[SCP-049-2]] instances, which inturn can make the next respawn wave smaller.&amp;lt;br&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=left&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Operational Guides=&lt;br /&gt;
===Class Operational Guide===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex:auto; flex-direction:row; flex-basis:min-content; min-width:60%&amp;quot;&amp;gt;&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Abilities Operational Guides===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision0&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [LMB] — Cardiac Attack&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-049 Cardiac Attack}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision1&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [F] — Good Sense of the Doctor&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-049 Good Sense of the Doctor}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision2&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [R] — The Doctors Call&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-049 The Doctors Call}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision3&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision3&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [Passive] — Waste Not, Want Not&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-049 Waste Not Want Not}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
At the start of the round, SCP-049 will spawn in his [[Heavy Containment Zone#SCP-049&#039;s Containment Area|Containment Cell]] located in Heavy Containment Zone.&lt;br /&gt;
SCP-049 can immediately leave the cell upon spawning, and must use an elevator system to access the main section of HCZ. Upon leaving, SCP-049 will be free to roam around the map. SCP-049 has moderate stats and acts as a support class for the SCPs. They are capable of resurrecting fallen players into instances of [[SCP-049-2]]. SCP-049 has a passive 20% bullet resistance, similar to [[Armor (Disambiguation)|Armor]], the damage taken is based on a weapon&#039;s penetration. This resistance only applies to SCP-049&#039;s normal health, Hume Shield has no resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-049 can talk to the other SCPs by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs, regardless of the distance.&lt;br /&gt;
&lt;br /&gt;
==Hume Shield==&lt;br /&gt;
* SCP-049 has a base [[Hume Shield]] value of {{HumeShield|SCP=SCP-049|type=base}}.&lt;br /&gt;
** At 20% of HP, SCP-049 will have {{HumeShield|SCP=SCP-049|type=final}} Hume Shield.&lt;br /&gt;
* If SCP-049 takes no damage for {{HumeShield|SCP=SCP-049|type=delay}} seconds, its Hume Shield will regenerate by {{HumeShield|SCP=SCP-049|type=regen}} HS/s.&lt;br /&gt;
*SCP-049&#039;s The Doctor’s Call Ability will grant Hume Shield to SCP-049-2 instances in range.&lt;br /&gt;
*SCP-049 will gain {{HumeShield|SCP=SCP-049|type=bonus}} Hume Shield upon resurrection of a human player if they were a target of the [[SCP-049#Good Sense of The Doctor|Good Sense of The Doctor]] ability.&lt;br /&gt;
*Hume Shield does not factor in SCP-049&#039;s damage resistance.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
===Cardiac Arrest===&lt;br /&gt;
SCP-049 can &#039;cure&#039; any [[Classes|Human]] by pressing {{Key Press|leftclick}} on them. Humans will take an initial eight damage and are given the Cardiac Arrest Status Effect for 20s, causing their HP to deplete at 8 HP/s, dealing a total of 168 damage. SCP-049 will also have a short cooldown before they can attack again, giving humans some time to escape SCP-049. If SCP-049 wants to convert the person into an instance of [[SCP-049-2]], they must follow the player until they perish or have a teammate finish them off.  [[Adrenaline]] and [[SCP-500]] will cancel the Cardiac Arrest effect when used. Attacking a player while they have the Cardiac Arrest Status Effect will instantly kill them.&lt;br /&gt;
&lt;br /&gt;
===Resurrection===&lt;br /&gt;
Once a human player dies, SCP-049 can hold the {{Key Press|E}} Key on their corpse to convert them into an SCP-049-2 instance. The cause of death does not matter, SCP-049 can revive a human player as long as they can reach their corpse. The process takes seven seconds to resurrect a human player. SCP-049 is capable of resurrecting a human player as long as they are a spectator and have yet to respawn. If a body lies on the ground for more than ten seconds, they are considered &amp;quot;decayed&amp;quot;, and SCP-049 cannot revive them. Players who are an active target of the Good Sense of The Doctor ability will take around 15 seconds to decay.&lt;br /&gt;
&lt;br /&gt;
An indicator will appear on any body that SCP-049 can resurrect.&lt;br /&gt;
====Waste Not, Want Not====&lt;br /&gt;
SCP-049 can resurrect fallen SCP-049-2 instances by holding the {{Key Press|E}} Key on their body, as long as that player is a spectator. There is no time limit for this unlike resurrecting fallen humans. Though, if a player controlling an SCP-049-2 were to respawn, SCP-049 can no longer resurrect their old corpse, even if the player becomes a spectator again.&lt;br /&gt;
&lt;br /&gt;
This can be performed three times per SCP-049-2 instance, effectively giving each instance four lives. Each revival causes the SCP-049-2 to lose 10% of their max HP. Players who have died as SCP-049-2 can deny further resurrects by pressing the {{Key Press|F}} key, preventing SCP-049 from reviving them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Health of SCP-049-2 instances:&lt;br /&gt;
* 400 HP at initial revival.&lt;br /&gt;
* 360 HP after the first death.&lt;br /&gt;
* 320 HP after the second death.&lt;br /&gt;
* 290 HP after the third death.&lt;br /&gt;
&lt;br /&gt;
===Good Sense of The Doctor===&lt;br /&gt;
Pressing the {{Key Press|F}} Key will select the nearest human as a target if they are within range. If no human is in range, the ability will have a five-second cooldown. If successful, an icon will appear on SCP-049&#039;s screen. This icon acts akin to a heartbeat. The closer SCP-049 is to the target, the faster it beats. A small blip will also appear on the chosen target for two seconds. The ability does not allow SCP-049 to see the target through walls like SCP-096 can see their targets. SCP-049&#039;s movement speed will also increase when this ability is successfully performed. Victims who are targets of this ability will have increased health upon resurrection as SCP-049-2, 600 HP as opposed to 400 HP. SCP-049&#039;s Hume Shield will refilled by 100 HS if they successfully revive a target this way. The ability only last 20s. If SCP-049 attacks anyone who isn&#039;t their target, the ability instantly ends. Additionally, targets of this ability will take 15 seconds to decay instead of ten seconds.&lt;br /&gt;
&lt;br /&gt;
The ability has a 40s cooldown if the target is killed by SCP-049 or SCP-049-2.&amp;lt;br&amp;gt;&lt;br /&gt;
If the target dies from other means, wears [[SCP-268]] or out last the duration of the ability, the cooldown will be 20s.&lt;br /&gt;
&lt;br /&gt;
===The Doctor&#039;s Call===&lt;br /&gt;
Pressing the {{Key Press|R}} Key will broadcast SCP-049&#039;s location to all SCP-049-2 instances, allowing them to see SCP-049 through walls. This ability will last for a total of 20 seconds. Any SCP-049-2 instance that stands within a fairly large radius of SCP-049 will begin to slowly generate Hume Shield at a rate of 10 HS/s, maxing out at 100 Hume Shield per SCP-049-2 instance. This Hume Shield will regen if SCP-049-2 has not taken damage for one second. The ability has a 60-second cooldown that only starts after the ability ends.&lt;br /&gt;
&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
* Curing 10 people as SCP-049 in a single round grants the &#039;&#039;&#039;My Cure Is Most Effective...&#039;&#039;&#039; [[Achievements|achievement]].&lt;br /&gt;
&lt;br /&gt;
=Sounds=&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Misc&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173 Hume Shield Break.mp3|title=Hume Shield depletes|description=}}&lt;br /&gt;
|}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px;&amp;quot; | SCP-049 Changelog History &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|0.1.0&lt;br /&gt;
|[[File:049_Icon.png|25px]] SCP-049 added.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|1st April 2018&lt;br /&gt;
|Renamed SCP-049 to EBOLA-BOI for the 2018 April Fools update.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/5.0.0|5.0.0]]&lt;br /&gt;
|Ragdoll added.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|31st October 2018&lt;br /&gt;
|Renamed SCP-049 to Nevermore-049 and put a pumpkin over its head for the 2018 Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;8&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/9.0.0|9.0.0]]&lt;br /&gt;
|Movement speed increased to {{hoverimage|Was 5.2 hu/s.|text=5.6 hu/s}}.&lt;br /&gt;
|-&lt;br /&gt;
|Added a 1.5 second cooldown to Antidote upon successful kills.&lt;br /&gt;
|-&lt;br /&gt;
|Increased time until a corpse expires to 10 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|SCP-049 can now use Resurrection on any corpses, regardless of the cause of death.&lt;br /&gt;
|-&lt;br /&gt;
|Resurrection time decreased to {{hoverimage|Was 10 seconds.|text=7 seconds}}.&lt;br /&gt;
|-&lt;br /&gt;
|Resurrection time no longer speeds up with lost HP.&lt;br /&gt;
|-&lt;br /&gt;
|Added notification when using Resurrection on corpses that have expired.&lt;br /&gt;
|-&lt;br /&gt;
|Changed the color of the HUD element displayed when using Resurrection.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.0|10.0.0]]&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Public Beta XIV&lt;br /&gt;
|Increased movement speed to {{hoverimage|Was 5.6 hu/s.|text=6 hu/s}}.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.5|23rd October 2020]]&lt;br /&gt;
|Renamed SCP-049 to Doctor Cure along with having its eyes glow white and applied the Hume Shield particle effect to its model for the 2020 Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.0|11.0.0]]&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta&lt;br /&gt;
|Cloth physics added to SCP-049&#039;s robe.&lt;br /&gt;
|-&lt;br /&gt;
|Maximum HP increased to {{hoverimage|Was 1700 HP.|text=2500 HP}}.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.1|24th October 2021]]&lt;br /&gt;
|Reused Halloween 2020 changes and replaced the Hume Shield effect with black smoke particles for the 2021 Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.1.0|11.1.0]]&lt;br /&gt;
|SCP-049 can now see the expired corpse message again.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.1.3|11.1.3]]&lt;br /&gt;
|Players killed by SCP-049 will be locked into death camera until their corpse has expired.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/12.0.0|12.0.0]]&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta I&lt;br /&gt;
|SCP-049 soft-reworked.&lt;br /&gt;
*{{hoverimage|Was 2500.|text=Decreased HP to 2000.}}&lt;br /&gt;
*{{hoverimage|700 HS at minimum HP.|text=Given 200 HS with HP scaling.}}&lt;br /&gt;
*Replaced Antidote with Cardiac Attack.&lt;br /&gt;
*Replaced The Cure with Resurrection.&lt;br /&gt;
*Added Waste Not Want Not.&lt;br /&gt;
*Added Good Sense Of The Doctor.&lt;br /&gt;
*Added The Doctor&#039;s Call.&lt;br /&gt;
*Base speed has undergone metrification, it is now 3.9 m/s. (Effectively a decrease)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta IX&lt;br /&gt;
|Reduced attack range.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=250px widths=225px&amp;gt;&lt;br /&gt;
049Halloween21.png|SCP-049 Halloween 2021 Event.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>Lunatyx</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-914&amp;diff=12157</id>
		<title>SCP-914</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-914&amp;diff=12157"/>
		<updated>2023-03-23T14:57:39Z</updated>

		<summary type="html">&lt;p&gt;Lunatyx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP infobox&lt;br /&gt;
|image = SCP-914Render.png&lt;br /&gt;
|image_size = 350px&lt;br /&gt;
|zone = [[Light Containment Zone]]&lt;br /&gt;
|ability = Upgrade or downgrade any objects placed in it&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-914&#039;&#039;&#039; is a [[SCPs|Non-playable SCP]] found in &#039;&#039;SCP Secret Laboratory&#039;&#039;.  SCP-914 can be used by players to upgrade or downgrade items.&lt;br /&gt;
__TOC__&lt;br /&gt;
=Operational Guide=&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
SCP-914 will spawn in [[Light Containment Zone#SCP-914&#039;s Containment Chamber - #914|Light Containment Zone]] in its Containment Chamber. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are three main parts to SCP-914: The Intake booth, the main body, and the Output booth.&amp;lt;br&amp;gt;&lt;br /&gt;
- The Intake booth is where players place their items that will be altered.&amp;lt;br&amp;gt;&lt;br /&gt;
- The main body contains a setting knob and a button to activate SCP-914. The setting knob can be turned by pressing {{key Press|E}}.&amp;lt;br&amp;gt;&lt;br /&gt;
- The Output booth is where items that have been altered appear once the upgrading process has finished.&lt;br /&gt;
&lt;br /&gt;
Players can use SCP-914 by turning the setting knob and pressing the button while an item is inside the Intake booth. Once the button has been pressed, SCP-914 will begin to upgrade/downgrade the item. Once SCP-914 has finished altering the item, it will appear in the Output booth.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SCP-914 will become inaccessible during the [[Decontamination Process|LCZ Decontamination Process]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Using 914==&lt;br /&gt;
{{914 Item 2&lt;br /&gt;
|914 Button&lt;br /&gt;
}} &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-914 has multiple config options that affect how items are upgraded.&amp;lt;br&amp;gt;&lt;br /&gt;
By default, items must be dropped in SCP-914&#039;s input booth to be refined. This is performed by opening up one&#039;s inventory and either dragging the item outside the inventory, or by right clicking it.&lt;br /&gt;
&lt;br /&gt;
With server configs, SCP-914 can be set so it alters items held in the player&#039;s hand, or all items inside the player&#039;s inventory.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SCP-914 can be interacted with by pressing the {{Key Press|E}} key. The dial above SCP-914 will cycle between 1:1, Fine, Very Fine, Rough and Coarse in that order before looping back around to 1:1. &lt;br /&gt;
&lt;br /&gt;
Interacting with the key below the dial will activate SCP-914, shutting its doors. After a few seconds, any items in the Input Booth will be teleported to the Output Booth.&lt;br /&gt;
&lt;br /&gt;
The Rough and Coarse settings will downgrade or destroy items, with Rough downgrading faster.&lt;br /&gt;
&lt;br /&gt;
The 1:1 setting will give an item of equal value, this setting will never destroy an item.&lt;br /&gt;
&lt;br /&gt;
Fine and Very Fine will upgrade items, with Very Fine upgrading faster but has a chance to either destroy or not upgrade the item at all. [[SCP-500]] and the [[Keycards|O5 Keycard]] have a chance to be destroyed on Fine.&lt;br /&gt;
&lt;br /&gt;
Players inside the Input Booth will also be teleported but have no additional effects from SCP-914.&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
*As a [[Scientist]], upgrading your card alongside a [[Class-D Personnel|Class-D]] grants the &#039;&#039;&#039;Friendship&#039;&#039;&#039; [[Achievements|achievement]].&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*SCP-914 is the only way for players to acquire the Containment Engineer, Facility Manager, and O5 [[Keycard]].&lt;br /&gt;
**It is also the only way for players to acquire the [[3-X Particle Disruptor]].&lt;br /&gt;
{{SCP Navbox}}&lt;br /&gt;
[[Category:Environmental SCPs]]&lt;/div&gt;</summary>
		<author><name>Lunatyx</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-1576&amp;diff=12148</id>
		<title>SCP-1576</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-1576&amp;diff=12148"/>
		<updated>2023-03-21T15:08:18Z</updated>

		<summary type="html">&lt;p&gt;Lunatyx: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP Item Infobox&lt;br /&gt;
|image = SCP1576Icon.png&lt;br /&gt;
|image_size = 200&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|spawn = [[Bulletproof Locker №7]]&lt;br /&gt;
|usage = Communicate with the dead&lt;br /&gt;
|Description = &lt;br /&gt;
|ID = 49&lt;br /&gt;
|SCP = true&lt;br /&gt;
|weight = 6&lt;br /&gt;
|manufactor= Thomas Edison&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
SCP-1576 is an [[SCPs|SCP Item]] found in &#039;&#039;SCP Secret Laboratory&#039;&#039;. SCP-1576 is an Edison Phonograph that allows one to communicate with players in Spectator.&lt;br /&gt;
__TOC__&lt;br /&gt;
=Operational Guide=&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex:auto; flex-direction:row; flex-basis:min-content; min-width:60%&amp;quot;&amp;gt;&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
SCP-1576 can be found inside a present from SCP-2536. Players can wind up SCP-1576 with {{Key Press|Leftclick}}, this takes a few seconds. Once fully wound up, SCP-1576 will allow the player to communicate with all the spectators at once. Players not using SCP-1576 will not hear the spectators unless they are within 7.5 meters of SCP-1576 while it was being wound up. A sound que can be heard by spectators when someone is winding up SCP-1576, allowing them to know someone is using the item. A player who is currently speaking through SCP-1576, will have the icon of their class appear on their mic indicator for spectators to see.&lt;br /&gt;
&lt;br /&gt;
After 30 seconds have passed, communication will end. SCP-1576 has a two minute cooldown that is tied to the item itself, and not the player.&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*SCP-1576 was first introduced in the Anniversary-Christmas 2022 update.&lt;br /&gt;
{{SCP Navbox}}&lt;br /&gt;
[[Category:SCPs]]&lt;/div&gt;</summary>
		<author><name>Lunatyx</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Radio&amp;diff=12113</id>
		<title>Radio</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Radio&amp;diff=12113"/>
		<updated>2023-03-19T17:29:52Z</updated>

		<summary type="html">&lt;p&gt;Lunatyx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
|image	= RadioIcon.png&lt;br /&gt;
|image_size = 200&lt;br /&gt;
|type = Equipment (Tool)&lt;br /&gt;
|usage = Allows long range communication&lt;br /&gt;
|spawn = [[Standard Locker]] &amp;lt;br&amp;gt; [[Weapon Locker Type 21]] &amp;lt;br&amp;gt; [[Light Containment Zone#LCZ Armory - ##00|LCZ Armory]] &amp;lt;br&amp;gt; [[Heavy Containment Zone#Ammunition Armory|HCZ Ammunition Armory]] &amp;lt;br&amp;gt; [[Humans|Foundation Military Classes]]&lt;br /&gt;
|Description = &#039;&#039;Uses Battery while on. &amp;lt;br&amp;gt; Longer range means higher battery use.&#039;&#039;&lt;br /&gt;
|ID = 12&lt;br /&gt;
|manufactor =[[Lore/Manufacturers#Hykia Research &amp;amp; Computing Technologies|Hykia Research &amp;amp; Computing Technologies]]&lt;br /&gt;
|weight = 1.7&lt;br /&gt;
|disarmImmunity = False&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Radio&#039;&#039;&#039; is a type of [[Items|Item]] found in &#039;&#039;SCP: Secret Laboratory&#039;&#039;.&lt;br /&gt;
__TOC__&lt;br /&gt;
=In Game=&lt;br /&gt;
Radios allow for long range communication between other players who have Radios, regardless of what team they may be on.&lt;br /&gt;
&lt;br /&gt;
Radios start with 100% charge, which will slowly deplete if the Radio remains active. Higher ranges will drain power faster. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Holding down {{Key Press|V}} will allow the player to use the Radio. The Radio does not need to be equipped in order to use it. &lt;br /&gt;
&lt;br /&gt;
One can change the channels by equipping the Radio and pressing {{Key Press|Leftclick}}. There are currently 4 ranges: Short Range, Medium Range, Long Range and Ultra Range (&#039;&#039;&#039;SR&#039;&#039;&#039;, &#039;&#039;&#039;MR&#039;&#039;&#039;, &#039;&#039;&#039;LR&#039;&#039;&#039;, &#039;&#039;&#039;UR&#039;&#039;&#039;). &lt;br /&gt;
&lt;br /&gt;
The Radio can be turned on or off by pressing {{Key Press|Rightclick}}.&amp;lt;br&amp;gt;&lt;br /&gt;
While the Radio is turned off, battery will not be consumed.&lt;br /&gt;
==Spawning==&lt;br /&gt;
*[[Standard Locker]]s [5%]&lt;br /&gt;
*[[Weapon Locker Type 21]] (Drawer) [22.2%]&lt;br /&gt;
*[[Light Containment Zone#LCZ Armory - ##00|LCZ Armory]] [100%]&lt;br /&gt;
*[[Heavy Containment Zone#Ammunition Armory|HCZ Ammunition Armory]] [100%]&lt;br /&gt;
*Spawns on all [[Mobile Task Force|MTF]] Operatives and [[Facility Guard]]s.&lt;br /&gt;
**The Radio will automatically be turned on upon spawning and set to the MR range.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Range==&lt;br /&gt;
*Short Range - {{MetersToHallways|108}}&lt;br /&gt;
*Medium Range - {{MetersToHallways|180}}&lt;br /&gt;
*Long Range -  {{MetersToHallways|1080}}&lt;br /&gt;
*Ultra Range -  {{MetersToHallways|7200}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
One hallway is 15 meters.&lt;br /&gt;
If two players are using different ranges on the Radio, the range two players can communicate will be the range of the whatever range is the best between them.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Power Usage==&lt;br /&gt;
The Radio has a limited and short battery life that it uses up over time before dying. The power usages depends on range and if the radio is idle or currently being used to broadcast. Receiving a message does not deplete the battery faster.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!Range&lt;br /&gt;
!Idle&lt;br /&gt;
!Talking&lt;br /&gt;
!Total Idle Time&lt;br /&gt;
!Total Talk Time&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Short&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |{{#expr:0.5/60 round 2}}% per second&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |{{#expr:40/60 round 1}}% per second&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |{{#expr:(100/0.01)/60 round 2}} minutes&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |{{#expr:(100/0.7 round 0)/60 round 2}} minutes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Medium&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |{{#expr:1.2/60}}% per second&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |{{#expr:60/60 round 1}}% per second&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |{{#expr:(100/0.02)/60 round 2}} minutes&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |{{#expr:(100/1)/60 round 2}} minutes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Long&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |{{#expr:4.5/60 round 2}}% per second&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |{{#expr:120/60 round 1}}% per second&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |{{#expr:(100/0.08)/60 round 2}} minutes&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |{{#expr:100/2}} seconds&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Ultra&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |{{#expr:13.5/60 round 2}}% per second&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |{{#expr:240/60 round 1}}% per second&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |{{#expr:(100/0.23 round 0)/60}} minutes&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |{{#expr:100/4}} seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Spawning==&lt;br /&gt;
*Spawns on all [[Mobile Task Force|MTF]] Operatives and [[Facility Guard]]s.&lt;br /&gt;
**The radio will automatically be turned on upon spawning and set to the MR range.&lt;br /&gt;
*One will spawn in the [[Heavy Containment Zone#Ammunition Armory|HCZ Ammunition Armory]]&lt;br /&gt;
*One will spawn in the [[Light Containment Zone#LCZ Armory - ##00|LCZ Armory]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Sounds==&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Equip radio.mp3|title=Equip|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Toggle Switch.mp3|title=Switch channels|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Toggle TurnOff.mp3|title=Turn Off|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Toggle TurnOn.mp3|title=Turn On|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Animation =&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:Radio Equip New.gif|thumb|600px|Equip Animation]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Legacy=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=255px heights=338px&amp;gt;&lt;br /&gt;
RadioRenderV2.png|A render of the Radio&#039;s former model. This model was the second model used by the Radio. When this model was ingame, its inventory icon was still that of the oldest Radio model.&lt;br /&gt;
OldRadioIcon.png|The former inventory icon of the Radio. Icon is that of the oldest Radio Model.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The back of the Radio has a worn off note saying &amp;quot;For f__k sake please do not recharge using SCP-914!!&amp;quot;&lt;br /&gt;
**Near the bottom of the radio is another note saying &amp;quot;Please don&#039;t use in 914&amp;quot;&lt;br /&gt;
* When the Radio&#039;s model was first changed, its inventory icon was still of the old model.&lt;br /&gt;
** This was fixed in v11 when the Radio got an overhaul with a second model change.&lt;br /&gt;
{{Items Navbox}}&lt;/div&gt;</summary>
		<author><name>Lunatyx</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Coin&amp;diff=12102</id>
		<title>Coin</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Coin&amp;diff=12102"/>
		<updated>2023-03-16T14:46:02Z</updated>

		<summary type="html">&lt;p&gt;Lunatyx: /* Gallery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
|image = CoinIcon.png&lt;br /&gt;
|image_size = 200&lt;br /&gt;
|type  = Equipment (Tool)&lt;br /&gt;
|usage = Head and Tails&lt;br /&gt;
|spawn = [[Standard Locker]]s&amp;lt;br&amp;gt;[[Weapon Locker Type 21]]&amp;lt;br&amp;gt; [[Light Containment Zone#Test Chamber 1 - TC01|Testing Chamber 1]] &amp;lt;br&amp;gt; [[Heavy Containment Zone#SCP-079&#039;s Containment Area|SCP-079&#039;s CC]] &amp;lt;br&amp;gt; [[Heavy Containment Zone#SCP-106&#039;s Containment Area|SCP-106&#039;s CC]]&lt;br /&gt;
|ID = 35&lt;br /&gt;
|weight = 0.0025&lt;br /&gt;
|Pocket = High&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Coin&#039;&#039;&#039; is a type of [[Items|Item]] found in &#039;&#039;SCP: Secret Laboratory&#039;&#039;.&lt;br /&gt;
__TOC__&lt;br /&gt;
=In Game=&lt;br /&gt;
Coins can be flipped by pressing either {{Key Press|Leftclick}} or {{Key Press|Rightclick}}. Doing so will cause a random side to land facing up.&amp;lt;br&amp;gt;&lt;br /&gt;
This allows players to play Heads and Tails with the Coin. Other players will be able to see the Coin flip and which side landed up. &lt;br /&gt;
Coins do not have any other uses by default.&lt;br /&gt;
&lt;br /&gt;
Coins are mainly used for plugins in servers. The most common server plugin allows the Coin to be upgraded into other items with [[SCP-914]].&amp;lt;br&amp;gt;&lt;br /&gt;
In the vanilla game, upgrading a Coin in SCP-914 on any setting other than Rough just returns a Coin. Upgrading on Rough destroys the Coin.&lt;br /&gt;
&lt;br /&gt;
==Spawning==&lt;br /&gt;
*[[Standard Locker]]s (x4) [5%]&lt;br /&gt;
*[[Weapon Locker Type 21]] (x1-30) (Drawer) [11.1%]&lt;br /&gt;
*[[Light Containment Zone#Test Chamber 1 - TC01|Testing Chamber 1]] (inside the mug) [100%]&lt;br /&gt;
*[[Heavy Containment Zone#SCP-079&#039;s Containment Area|SCP-079&#039;s Containment Chamber]] (x2) (on one of the MTF-E11-SR Racks) [100%]&lt;br /&gt;
*[[Heavy Containment Zone#SCP-106&#039;s Containment Area|SCP-106&#039;s Containment Chamber]] (on the shelf) [100%]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=CoinFlip.mp3|title=Flip|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Animations=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
Coin Heads Animation.gif| &#039;&#039;&#039;Heads&#039;&#039;&#039;&lt;br /&gt;
Coin Tails Animation.gif| &#039;&#039;&#039;Tails&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Legacy=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=255px heights=338px&amp;gt;&lt;br /&gt;
OldCoinIcon.png|The former inventory icon of the Coin, that was used prior to v11.0.&lt;br /&gt;
OlderCoinIcon.png|An even older inventory icon of the Coin. This inventory icon was borrowed from SCP: Containment Breach.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The Coin&#039;s model is based off the American Quarter.&lt;br /&gt;
* Coins were originally used for SCP-294 and would spawn in [[Standard Locker#Trivia|Cabinets]].&lt;br /&gt;
* The old description for the Coin was &amp;quot;It seems to be 50 cents!&amp;quot; This was incorrect as quarters are worth 25 cents and not 50.&lt;br /&gt;
* Coins were almost removed from the game in [[Updates/9.0.0|Megapatch II]], and were even absent for early Patreon Beta of the update. They were eventually readded into the game due to the Coin being utilized for multiple server plugins. Though, they remained as an item that could only be acquired via Remote Admin.&lt;br /&gt;
**The Coin was given an updated model, and inventory icon after it was decided it was to be kept in-game.&lt;br /&gt;
**The [[Updates/11.0.0|Parabellum]] Update changed the model to have a tails side and made the item naturally spawn around Site-02.&lt;br /&gt;
{{Items Navbox}}&lt;/div&gt;</summary>
		<author><name>Lunatyx</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Class-D_Personnel&amp;diff=12101</id>
		<title>Class-D Personnel</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Class-D_Personnel&amp;diff=12101"/>
		<updated>2023-03-16T13:46:08Z</updated>

		<summary type="html">&lt;p&gt;Lunatyx: /* Trivia */ professionalism&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Human Infobox&lt;br /&gt;
|MainImage = D-Class (12.0)&lt;br /&gt;
|mainImageSize = 375px&lt;br /&gt;
|F1MenuArt = ClassDF1&lt;br /&gt;
|HP = 100&lt;br /&gt;
|faction = Chaos Insurgency&lt;br /&gt;
|zone = [[Light Containment Zone]]&lt;br /&gt;
|gear = None&lt;br /&gt;
|humantype = civilian&lt;br /&gt;
|Alies = [[Chaos Insurgent|Chaos Insurgents]]&lt;br /&gt;
|Enemies = [[Facility Guard|Facility Guards]] &amp;lt;br&amp;gt; [[Mobile Task Force]] &amp;lt;br&amp;gt; [[Scientist|Scientists]] &amp;lt;br&amp;gt; [[SCPs]]&lt;br /&gt;
|OtherInformation = Class ID: 1 &amp;lt;br&amp;gt; Class Color: {{Class Color|class=Class-D|displayhex=true}}&lt;br /&gt;
|Spawn = [[Light Containment Zone]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class-D Personnel&#039;&#039;&#039; are a [[Humans|civilian class]] that spawn in [[Light Containment Zone]]. Their goal is to get to the [[Surface Zone|Surface]] and escape.&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=Operational Guides=&lt;br /&gt;
===Class Operational Guide===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex:auto; flex-direction:row; flex-basis:min-content; min-width:60%&amp;quot;&amp;gt;&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Site-02 Lockdown Procedures — Class-D personnel===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=#00ff00&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;-Termination Protocol D-02 — ACCESS GRANTED&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|Site-02 Lockdown Class-D Personnel}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
At the start of the round, Class-Ds will spawn in the [[Light Containment Zone#Class-D Cells - CD01|Class-D Cells]] without any items. Their goal is to get to the [[Surface Zone|Surface]], and escape, which will respawn them as a [[Chaos Insurgent|Chaos Conscript]]. This will also give the Chaos four [[Respawn Tickets|Respawn Tokens]], allowing for one more Chaos to spawn during that round.&amp;lt;br&amp;gt;&lt;br /&gt;
A Class-D that escapes while disarmed will respawn as a [[Mobile Task Force|Mobile Task Force Private]]. This also gives the MTF three Respawn Tokens, giving them 2 more teammates in that round per disarmed Class-D that escapes (This can be disabled by changing the server setting cuffed_escapee_change_team to false).&lt;br /&gt;
&lt;br /&gt;
Class-Ds win alongside Chaos Insurgents with a &amp;quot;&amp;lt;font color= #006400&amp;gt;Insurgency Victory&amp;lt;/font&amp;gt;&amp;quot; if the amount of D-Class escapes is higher than the amount of Scientist escapes and alive SCPs.&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
*[[Surface Zone#Escape Room|Escaping]] as a Class-D grants the &#039;&#039;&#039;It&#039;s Always Left, Brothers!&#039;&#039;&#039; [[Achievements|achievement]]. &amp;lt;br&amp;gt;&lt;br /&gt;
* Escaping under 3 minutes grants the &#039;&#039;&#039;Escape Artist&#039;&#039;&#039; achievement. &amp;lt;br&amp;gt;&lt;br /&gt;
* As a Scientist, [[SCP-914|upgrading]] your card alongside a Class-D grants the &#039;&#039;&#039;Friendship&#039;&#039;&#039; achievement. &amp;lt;br&amp;gt;&lt;br /&gt;
* Killing 50 Class-Ds as Scientist grants the &#039;&#039;&#039;They Are Just Resources...&#039;&#039;&#039; achievement. &amp;lt;br&amp;gt;&lt;br /&gt;
* Escaping under the effects of [[SCP-207]] grants the &#039;&#039;&#039;High on the Wings of Caffeine&#039;&#039;&#039; achievement. &amp;lt;br&amp;gt;&lt;br /&gt;
* As a Class-D, killing a Scientist holding a card grants the &#039;&#039;&#039;NANI?!&#039;&#039;&#039; achievement. &amp;lt;br&amp;gt;&lt;br /&gt;
* Picking up a gun as a Class-D grants the &#039;&#039;&#039;... You Thinking What I&#039;m Thinking?&#039;&#039;&#039; achievement. &amp;lt;br&amp;gt;&lt;br /&gt;
* Escaping as a Class-D with at least 2 SCP Items in your inventory grants the &#039;&#039;&#039;Property of the Chaos Insurgency&#039;&#039;&#039; achievement.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
DGirlTestRender1.png|Test Render #1&lt;br /&gt;
DGirlTestRender2.png|Test Render #2&lt;br /&gt;
D Girl Stare.png|The virtual avatar used for the &#039;&#039;April Fools 2021 SCP: Secret Laboratory&#039;&#039; Twitch Stream, used by Lisp.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* Class D models originally had the words &#039;Class D&#039; imprinted on the back of their shirt.&lt;br /&gt;
* The current D-Class model was named D-55240, and “Jan Kalous”, in a now privated devlog video.&lt;br /&gt;
**While originally considered to be the Class-D&#039;s real name, it is no longer considered canon.&lt;br /&gt;
* There were going to be 4 other Class-D models that players could select from the &#039;&#039;Customization&#039;&#039; menu at one point. Three of those models were female and one was male.&lt;br /&gt;
** These variants would even have gotten their own stats, advantages and disadvantages.&lt;br /&gt;
*** These models were left unused, as the customization system was scrapped.&lt;br /&gt;
&lt;br /&gt;
{{Human Navbox}}&lt;/div&gt;</summary>
		<author><name>Lunatyx</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-173&amp;diff=12100</id>
		<title>SCP-173</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-173&amp;diff=12100"/>
		<updated>2023-03-16T13:41:36Z</updated>

		<summary type="html">&lt;p&gt;Lunatyx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP Infobox Test&lt;br /&gt;
|name = SCP-173&lt;br /&gt;
|MainImage = [[File:RenderSCP-173.png|center|235px|link=File:RenderSCP-173.png]]&lt;br /&gt;
|F1MenuArt = [[File:MatthewF1.png|center|225px|link=File:MatthewF1.png]]&lt;br /&gt;
|Abilities =&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Ability 173Armor=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Reinforced Concrete (Passive)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Heavy Armor level bullet resistance.&amp;lt;br&amp;gt; Higher penetration weapons are more effective.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 173Tantrum=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Tantrum (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
A pool of filth on the ground that slows targets. Regain a small amount of HS when stained targets are killed.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 173Blink=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Blink (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Teleport to a marker on the ground, forcing everyone to blink. Will kill the nearest human if they are in range.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 173Breakneck=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Breakneck Speeds (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-173 moves a lot faster and can blink further, but is unable to kill.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|Health = 4000&lt;br /&gt;
|Walk = 7.3&lt;br /&gt;
|Sprint = 12.4&lt;br /&gt;
|sprintName = Break Neck&lt;br /&gt;
|jumpHeight = 5&lt;br /&gt;
|Spawn = [[Light Containment Zone]]&lt;br /&gt;
|Weakness = Can&#039;t move when looked at, [[Micro H.I.D.]]&lt;br /&gt;
|OtherInformation = Nickname: Matthew &amp;lt;br&amp;gt; Class ID: 0 &amp;lt;!-- Do not add Peanut or any other Community names here; Matthew is official --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-173&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-173 acts as an assassin class SCP, meant to quickly hunt down and eliminate a single target or small groups of players. &lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=left&amp;gt;&lt;br /&gt;
=Operational Guide Entries=&lt;br /&gt;
===Class Operational Guide Entry===&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
===Abilities Operational Guide Entries===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision0&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [M1] — Snap&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-173 Snap}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision1&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [M2] — Blink&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-173 Blink}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision2&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [Shift] — Breakneck Speeds&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-173 Breakneck Speeds}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision3&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision3&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [F] — Tantrum&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-173 Tantrum}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
At the start of a round, SCP-173 will spawn in its [[Light Containment Zone#SCP-173&#039;s Containment Chamber - PT00|Containment Cell]] in Light Containment Zone.&amp;lt;br&amp;gt;&lt;br /&gt;
Upon spawning, SCP-173 won&#039;t be able to exit the cell right away, as the only exit (a gate) is locked shut, which gives the [[Class-D Personnel|Class-Ds]] and [[Scientist]]s some time to explore. After a short amount of time, the gate will automatically open, and SCP-173 can leave its cell, free to roam around the map. If SCP-173 takes no damage for 10 seconds, its [[Hume Shield]] will slowly regenerate by 20 HS/s. SCP-173 can talk to the other SCPs by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs no matter the distance.&amp;lt;br&amp;gt;&lt;br /&gt;
==Hume Shield==&lt;br /&gt;
* SCP-173 has base [[Hume Shield]] value of {{HumeShield|SCP=SCP-173|type=base}}.&lt;br /&gt;
**At 20% HP, SCP-173 will have {{HumeShield|SCP=SCP-173|type=final}} Hume Shield.&lt;br /&gt;
* If SCP-173 takes no damage for {{HumeShield|SCP=SCP-173|type=delay}} seconds, its Hume Shield will slowly regenerate by {{HumeShield|SCP=SCP-173|type=regen}} HS/s.&lt;br /&gt;
* SCP-173 restores {{HumeShield|SCP=SCP-173|type=bonus}} Hume Shield if they kill a player under the Tantrum Effect.&lt;br /&gt;
* Hume Shield does not factor in SCP-173&#039;s damage resistance.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Neck Snap===&lt;br /&gt;
When SCP-173 isn&#039;t being observed, they can press {{key Press|Leftclick}} to snap a player&#039;s neck, instantly killing them. This attack will play a fairly audible sound effect, that can alert other players.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reinforced Concrete===&lt;br /&gt;
SCP-173 takes reduced damage from all firearms besides the [[Micro H.I.D.]] and the [[3-X Particle Disruptor]]. This only applies to SCP-173&#039;s base HP and not their Hume Shield. This passive armor has a value of 80%, and will factor in a weapon&#039;s penetration, similar to [[Armor (Disambiguation)|Armor]] worn by humans. The amount of damage is determined by the formula {{Mvar|1 = x = a(100% − p)}}, where {{Mvar|a}} is the armor protection level, {{Mvar|p}} is the penetration amount of a weapon, with {{Mvar|x}} being the actual damage reduced. So a weapon with 50% penetration shooting a player in the body would only reduce the damage by 40% instead of 80%. &lt;br /&gt;
&lt;br /&gt;
===Tantrum===&lt;br /&gt;
While unobserved, SCP-173 can leave a pool of filth on the ground by pressing the {{key Press|F}} key. While multiple pools can be placed at once, the ability has a 30 second cooldown. A pool of filth will last only 180 seconds on the ground, though Tesla Gates will instantly destroy them, preventing SCP-173 from placing them near the Tesla Gate. &amp;lt;br&amp;gt;&lt;br /&gt;
Players entering the pool gain the {{Hoverimage|Reduces player speed by 20%&amp;lt;br&amp;gt; Players cannot sprint|text=Stained}} [[Status Effects|Status Effect]], which lasts until the player leaves the pool plus three seconds afterwards. If SCP-173 kills a player while they are under the Stained Effect, they will instantly gain back 400 Hume Shield.&lt;br /&gt;
&lt;br /&gt;
===Blink===&lt;br /&gt;
When SCP-173 is being looked at by a [[Humans|Human]], SCP-173 will stop moving and be locked in place. A small HUD element will appear on SCP-173&#039;s screen displaying a 3.0 second countdown for their Blink ability. When the cooldown ends, the player can hold {{key Press|Rightclick}} make a marker appear on the ground. The marker can be moved by using the mouse and can travel up to a max distance of 8 meters. When the player releases {{key Press|Rightclick}}, SCP-173 will teleport to their mark, which will force humans to blink. If any humans are in range, SCP-173 will automatically kill the closest one. The marker will change colors to display if SCP-173 is within killing range of a human or if Breakneck Speeds is activated.&amp;lt;br&amp;gt;&lt;br /&gt;
The Blink ability will shatter nearby windows when used.&lt;br /&gt;
&lt;br /&gt;
===Breakneck Speeds===&lt;br /&gt;
Breakneck Speeds can be turned on by pressing {{key Press|Shift}}, and can be used whether or not SCP-173 is seen.&amp;lt;br&amp;gt;&lt;br /&gt;
In this state, SCP-173 moves 1.7x faster, blinks 1.8x further, charges blinks twice as quickly, but is unable to kill players. The ability can be used by SCP-173 to quickly escape a dangerous situation as it allows them to move much more quickly at the cost of being unable to kill.&amp;lt;br&amp;gt;&lt;br /&gt;
This mode ends when the player presses {{key Press|Shift}} again. There is a small grace peroid of 1.5 seconds after the ability is activated where pressing the {{key Press|Shift}} key will not cancel the ability. It will also ends automatically 10 seconds after SCP-173 is spotted.&amp;lt;br&amp;gt;&lt;br /&gt;
The ability has a 40 second cooldown, the cooldown only starts after the ability ends.&lt;br /&gt;
&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
*Dying to SCP-173 grants the &#039;&#039;&#039;Is this your first time?&#039;&#039;&#039; [[Achievements|achievement]].&lt;br /&gt;
&lt;br /&gt;
=Sounds=&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Sight Stingers&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173 Encounter.mp3|title=Encountering SCP-173|description=}}&lt;br /&gt;
|{{multi-listen item|filename=173 Its Still Here Ambient.mp3|title=Encountering SCP-173 (before ambience goes away)|description=}}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Chase Ambient&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173 I See It.mp3|title=Staring ambience #1|description=}}&lt;br /&gt;
|{{multi-listen item|filename=173 I Really See It.mp3|title=Staring ambience #2|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173 I Cant Stop Seeing It.mp3|title=Staring ambience #3|description=}}&lt;br /&gt;
|{{multi-listen item|filename=173 Its Gone Ambient.mp3|title=Looking away and ambience ends|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Attack Sounds&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=New neck Snap 1.mp3|title=Neck Snap 1|description=}}&lt;br /&gt;
|{{multi-listen item|filename=New Neck Snap 2.mp3|title=Neck Snap 2|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=New Neck Snap 3.mp3|title=Neck Snap 3|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Ability SFX&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173Tantrum.mp3|title=Tantrum Puddle|description=}}&lt;br /&gt;
||{{multi-listen item|filename=173 Teleport.mp3|title=Blink|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Movement&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173Scrape1.mp3|title=Movement #1|description=}}&lt;br /&gt;
|{{multi-listen item|filename=173Scrape2.mp3|title=Movement #2|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173Scrape3.mp3|title=Movement #3|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Misc&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173 Hume Shield Break.mp3|title=Hume Shield depletes|description=}}&lt;br /&gt;
|}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px;&amp;quot; | SCP-173 Changelog History &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|0.1.0&lt;br /&gt;
|[[File:173_Icon.png|25px]] SCP-173 added.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|1st April 2018&lt;br /&gt;
|Renamed SCP-173 to PEANUT and changed its model for the 2018 April Fools update.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/5.0.0|5.0.0]]&lt;br /&gt;
|Ragdoll added.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/6.2.0|6.2.0]]&lt;br /&gt;
|Maximum HP increased to 3200.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/7.3.0|7.3.0]]&lt;br /&gt;
|Blink time decreased to 3 seconds.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|31st October 2018&lt;br /&gt;
|SCP-173&#039;s model changed for the 2018 Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|1st April 2019&lt;br /&gt;
|Renamed SCP-173 to Mr. Nutty and changed its model for the 2019 April Fools update.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/9.1.0|9.1.0]]&lt;br /&gt;
|Movement speed increased to 12.5 m/s.&lt;br /&gt;
|-&lt;br /&gt;
|Movement speed now increases more linearly from lost health.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.1|10.0.1]]&lt;br /&gt;
|Now correctly moves in blacked-out rooms.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.5|23rd October 2020]]&lt;br /&gt;
|Renamed SCP-173 to Mr. Nutty and changed its model for the 2020 Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.1.3|22nd December 2020]]&lt;br /&gt;
|Changed SCP-173&#039;s model and ragdoll for the 2020 Christmas update.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;11&amp;quot; colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.0|11.0.0]]&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta I&lt;br /&gt;
|Maximum HP increased to 4000.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta XI&lt;br /&gt;
|[[File:173_Icon_new.png|25px]] Reworked SCP-173.&lt;br /&gt;
*New model.&lt;br /&gt;
*Maximum HP decreased to 2000.&lt;br /&gt;
*Given 1000 HS.&lt;br /&gt;
*Decreased movement speed.&lt;br /&gt;
*Removed Panic.&lt;br /&gt;
*Removed Startling Speed.&lt;br /&gt;
*Replaced Neck Snap with Blink.&lt;br /&gt;
*Added Tantrum.&lt;br /&gt;
*Added Breakneck Speeds.&lt;br /&gt;
*Added Reinforced Concrete.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta XVII&lt;br /&gt;
|Maximum HP increased to 3000.&lt;br /&gt;
|-&lt;br /&gt;
|Maximum HS increased to 1500.&lt;br /&gt;
|-&lt;br /&gt;
|Movement speed increased.&lt;br /&gt;
|-&lt;br /&gt;
|Blink cooldown now determined by how many humans are staring at SCP-173 when the timer begins.&lt;br /&gt;
|-&lt;br /&gt;
|Tantrums are now destroyed by Tesla Gates.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Public Beta III&lt;br /&gt;
|Tantrum pool-size increased.&lt;br /&gt;
|-&lt;br /&gt;
|Blink cooldown scaling adjusted. 3 seconds base with an additional 0.6 second increase per witness.&lt;br /&gt;
|-&lt;br /&gt;
|Breakneck Speeds blink-distance multiplier is now 1.5x instead of 2x.&lt;br /&gt;
|-&lt;br /&gt;
|Breakneck Speeds now halves blink cooldown.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.1.0|11.1.0]]&lt;br /&gt;
|Blink cooldown scaling removed. It is now a flat 3.6 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|Blink distance decreased to 12.5 meters. Blink distance during Breakneck Speeds remains at 22.5 meters.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.1.1|18th December 2021]]&lt;br /&gt;
|Changed SCP-173&#039;s model for the 2021 Christmas update.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.1.3|11.1.3]]&lt;br /&gt;
|SCP-173&#039;s HS no longer has armor.&lt;br /&gt;
|-&lt;br /&gt;
|HS out-of-combat recharge rate increased from 15/s to 20/s&lt;br /&gt;
|-&lt;br /&gt;
|HP armor efficacy increased to 80%.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.2.0|11.2.0]]&lt;br /&gt;
|Tantrum pools can now be destroyed by explosions.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.2.1|11.2.1]]&lt;br /&gt;
|Changed SCP-173&#039;s maximum HS to 1200.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/12.0.0|12.0.0]]&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta I&lt;br /&gt;
|{{hoverimage|1500 HS at minimum HP.|text=HS changed to 750 HS with HP scaling.}}&lt;br /&gt;
|-&lt;br /&gt;
|SCP-173 can now break windows by either blinking into them or running into them with Breakneck Speeds active.&lt;br /&gt;
|-&lt;br /&gt;
|Teleport indicator for Blinking now shows whether a human is in the kill radius or not, as well as becoming transparent when Breakneck Speeds is active.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Public Beta&lt;br /&gt;
|Maximum HP increased to 4000.&lt;br /&gt;
|-&lt;br /&gt;
|Blink cooldown reduced to 3 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|Increased HS regneration speed by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|SCP-173 killing players with the Stained [[Status Effects|Status Effect]] now regenerates {{hoverimage|Was 100.|text=400 HS}} instantly.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/12.0.0|22nd December 2022]]&lt;br /&gt;
|Changed SCP-173&#039;s model and ragdoll for the 2022 Christmas update.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=150px widths=225px&amp;gt;&lt;br /&gt;
File:SCP 173.png|SCP-173&#039;s model prior to the [[Updates/11.0.0|Parabellum (v11.0.0)]] update.&lt;br /&gt;
TheNut.png|For the &#039;&#039;2018 April Fools Event&#039;&#039;, SCP-173 was turned into a Peanut.&lt;br /&gt;
MrNuttyRender.png|For the &#039;&#039;2019 April Fools Event&#039;&#039; and &#039;&#039;2020 Halloween Event&#039;&#039;, SCP-173 was replaced with the glorious &amp;lt;br&amp;gt; &#039;&#039;&#039;Mr. Nutty&#039;&#039;&#039;.&lt;br /&gt;
PumnutRender.png|For the &#039;&#039;2018 Halloween Event&#039;&#039;, SCP-173 became a pumpkin.&lt;br /&gt;
SnownutRender.png|For the &#039;&#039;2018 &amp;amp; 2019 Christmas Event&#039;&#039;, SCP-173 was replaced with a snowman. Automatically spawns in the Class-D Cells and 173&#039;s chambers during December.&lt;br /&gt;
SCP 173Xmas.png|For the &#039;&#039;2020 Christmas Event&#039;&#039;, SCP-173 was covered in snow.&lt;br /&gt;
Snowmatt.png|For the &#039;&#039;2021 &amp;amp; 2022 Christmas Event&#039;&#039;, SCP-173 became a snowman.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*SCP-173 doesn&#039;t have a ragdoll upon death, and instead falls apart into pieces when killed.&lt;br /&gt;
**The Christmas 2021 &amp;amp; 2022 models would explode into a snowy mist and leave behind a black scarf and tophat.&lt;br /&gt;
*SCP-173 was the first class added to &#039;&#039;SCP: Secret Laboratory&#039;&#039; and the oldest part of the game that still exists today.&lt;br /&gt;
*SCP-173&#039;s ability icons were designed by &#039;&#039;&#039;RiriLeTiroir&#039;&#039;&#039;.&lt;br /&gt;
*SCP-173&#039;s [[Updates/11.2.0|v11.2.0]] Tantrum sound was recorded by Northwood Studios Audio Manager &#039;&#039;&#039;Brendan &amp;quot;Scot&amp;quot; O&#039;Dowd&#039;&#039;&#039;, who recorded it by putting his microphone in a beanbag and shaking it.&lt;br /&gt;
*SCP-173&#039;s Parabellum and Mr. Nutty models were designed by former Northwood Studios Art Director &#039;&#039;&#039;VESS&#039;&#039;&#039;.&lt;br /&gt;
*SCP-173&#039;s Mr. Nutty model is based on the &amp;quot;This Pleases the Nut&amp;quot; meme, which originates from the Jimmy Carter Peanut Statue built in Georgia, United States.&lt;br /&gt;
*Dying to SCP-173 will cause the player&#039;s head to be twisted 180 degrees around the base of the neck.&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>Lunatyx</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-173&amp;diff=12099</id>
		<title>SCP-173</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-173&amp;diff=12099"/>
		<updated>2023-03-16T13:39:46Z</updated>

		<summary type="html">&lt;p&gt;Lunatyx: /* Trivia */ grammar fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP Infobox Test&lt;br /&gt;
|name = SCP-173&lt;br /&gt;
|MainImage = [[File:RenderSCP-173.png|center|235px|link=File:RenderSCP-173.png]]&lt;br /&gt;
|F1MenuArt = [[File:MatthewF1.png|center|225px|link=File:MatthewF1.png]]&lt;br /&gt;
|Abilities =&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Ability 173Armor=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Reinforced Concrete (Passive)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Heavy Armor level bullet resistance.&amp;lt;br&amp;gt; Higher penetration weapons are more effective.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 173Tantrum=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Tantrum (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
A pool of filth on the ground that slows targets. Regain a small amount of HS when stained targets are killed.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 173Blink=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Blink (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Teleport to a marker on the ground, forcing everyone to blink. Will kill the nearest human if they are in range.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 173Breakneck=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Break Neck Speeds (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-173 moves a lot faster and can blink further, but is unable to kill.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|Health = 4000&lt;br /&gt;
|Walk = 7.3&lt;br /&gt;
|Sprint = 12.4&lt;br /&gt;
|sprintName = Break Neck&lt;br /&gt;
|jumpHeight = 5&lt;br /&gt;
|Spawn = [[Light Containment Zone]]&lt;br /&gt;
|Weakness = Can&#039;t move when looked at, [[Micro H.I.D.]]&lt;br /&gt;
|OtherInformation = Nickname: Matthew &amp;lt;br&amp;gt; Class ID: 0 &amp;lt;!-- Do not add Peanut or any other Community names here; Matthew is official --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-173&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-173 acts as an assassin class SCP, meant to quickly hunt down and eliminate a single target or small groups of players. &lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=left&amp;gt;&lt;br /&gt;
=Operational Guide Entries=&lt;br /&gt;
===Class Operational Guide Entry===&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
===Abilities Operational Guide Entries===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision0&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [M1] — Snap&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-173 Snap}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision1&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [M2] — Blink&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-173 Blink}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision2&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [Shift] — Breakneck Speeds&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-173 Breakneck Speeds}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision3&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision3&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [F] — Tantrum&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-173 Tantrum}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
At the start of a round, SCP-173 will spawn in its [[Light Containment Zone#SCP-173&#039;s Containment Chamber - PT00|Containment Cell]] in Light Containment Zone.&amp;lt;br&amp;gt;&lt;br /&gt;
Upon spawning, SCP-173 won&#039;t be able to exit the cell right away, as the only exit (a gate) is locked shut, which gives the [[Class-D Personnel|Class-Ds]] and [[Scientist]]s some time to explore. After a short amount of time, the gate will automatically open, and SCP-173 can leave its cell, free to roam around the map. If SCP-173 takes no damage for 10 seconds, its [[Hume Shield]] will slowly regenerate by 20 HS/s. SCP-173 can talk to the other SCPs by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs no matter the distance.&amp;lt;br&amp;gt;&lt;br /&gt;
==Hume Shield==&lt;br /&gt;
* SCP-173 has base [[Hume Shield]] value of {{HumeShield|SCP=SCP-173|type=base}}.&lt;br /&gt;
**At 20% HP, SCP-173 will have {{HumeShield|SCP=SCP-173|type=final}} Hume Shield.&lt;br /&gt;
* If SCP-173 takes no damage for {{HumeShield|SCP=SCP-173|type=delay}} seconds, its Hume Shield will slowly regenerate by {{HumeShield|SCP=SCP-173|type=regen}} HS/s.&lt;br /&gt;
* SCP-173 restores {{HumeShield|SCP=SCP-173|type=bonus}} Hume Shield if they kill a player under the Tantrum Effect.&lt;br /&gt;
* Hume Shield does not factor in SCP-173&#039;s damage resistance.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Neck Snap===&lt;br /&gt;
When SCP-173 isn&#039;t being observed, they can press {{key Press|Leftclick}} to snap a player&#039;s neck, instantly killing them. This attack will play a fairly audible sound effect, that can alert other players.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reinforced Concrete===&lt;br /&gt;
SCP-173 takes reduced damage from all firearms besides the [[Micro H.I.D.]] and the [[3-X Particle Disruptor]]. This only applies to SCP-173&#039;s base HP and not their Hume Shield. This passive armor has a value of 80%, and will factor in a weapon&#039;s penetration, similar to [[Armor (Disambiguation)|Armor]] worn by humans. The amount of damage is determined by the formula {{Mvar|1 = x = a(100% − p)}}, where {{Mvar|a}} is the armor protection level, {{Mvar|p}} is the penetration amount of a weapon, with {{Mvar|x}} being the actual damage reduced. So a weapon with 50% penetration shooting a player in the body would only reduce the damage by 40% instead of 80%. &lt;br /&gt;
&lt;br /&gt;
===Tantrum===&lt;br /&gt;
While unobserved, SCP-173 can leave a pool of filth on the ground by pressing the {{key Press|F}} key. While multiple pools can be placed at once, the ability has a 30 second cooldown. A pool of filth will last only 180 seconds on the ground, though Tesla Gates will instantly destroy them, preventing SCP-173 from placing them near the Tesla Gate. &amp;lt;br&amp;gt;&lt;br /&gt;
Players entering the pool gain the {{Hoverimage|Reduces player speed by 20%&amp;lt;br&amp;gt; Players cannot sprint|text=Stained}} [[Status Effects|Status Effect]], which lasts until the player leaves the pool plus three seconds afterwards. If SCP-173 kills a player while they are under the Stained Effect, they will instantly gain back 400 Hume Shield.&lt;br /&gt;
&lt;br /&gt;
===Blink===&lt;br /&gt;
When SCP-173 is being looked at by a [[Humans|Human]], SCP-173 will stop moving and be locked in place. A small HUD element will appear on SCP-173&#039;s screen displaying a 3.0 second countdown for their Blink ability. When the cooldown ends, the player can hold {{key Press|Rightclick}} make a marker appear on the ground. The marker can be moved by using the mouse and can travel up to a max distance of 8 meters. When the player releases {{key Press|Rightclick}}, SCP-173 will teleport to their mark, which will force humans to blink. If any humans are in range, SCP-173 will automatically kill the closest one. The marker will change colors to display if SCP-173 is within killing range of a human or if Breakneck Speeds is activated.&amp;lt;br&amp;gt;&lt;br /&gt;
The Blink ability will shatter nearby windows when used.&lt;br /&gt;
&lt;br /&gt;
===Breakneck Speeds===&lt;br /&gt;
Breakneck Speeds can be turned on by pressing {{key Press|Shift}}, and can be used whether or not SCP-173 is seen.&amp;lt;br&amp;gt;&lt;br /&gt;
In this state, SCP-173 moves 1.7x faster, blinks 1.8x further, charges blinks twice as quickly, but is unable to kill players. The ability can be used by SCP-173 to quickly escape a dangerous situation as it allows them to move much more quickly at the cost of being unable to kill.&amp;lt;br&amp;gt;&lt;br /&gt;
This mode ends when the player presses {{key Press|Shift}} again. There is a small grace peroid of 1.5 seconds after the ability is activated where pressing the {{key Press|Shift}} key will not cancel the ability. It will also ends automatically 10 seconds after SCP-173 is spotted.&amp;lt;br&amp;gt;&lt;br /&gt;
The ability has a 40 second cooldown, the cooldown only starts after the ability ends.&lt;br /&gt;
&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
*Dying to SCP-173 grants the &#039;&#039;&#039;Is this your first time?&#039;&#039;&#039; [[Achievements|achievement]].&lt;br /&gt;
&lt;br /&gt;
=Sounds=&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Sight Stingers&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173 Encounter.mp3|title=Encountering SCP-173|description=}}&lt;br /&gt;
|{{multi-listen item|filename=173 Its Still Here Ambient.mp3|title=Encountering SCP-173 (before ambience goes away)|description=}}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Chase Ambient&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173 I See It.mp3|title=Staring ambience #1|description=}}&lt;br /&gt;
|{{multi-listen item|filename=173 I Really See It.mp3|title=Staring ambience #2|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173 I Cant Stop Seeing It.mp3|title=Staring ambience #3|description=}}&lt;br /&gt;
|{{multi-listen item|filename=173 Its Gone Ambient.mp3|title=Looking away and ambience ends|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Attack Sounds&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=New neck Snap 1.mp3|title=Neck Snap 1|description=}}&lt;br /&gt;
|{{multi-listen item|filename=New Neck Snap 2.mp3|title=Neck Snap 2|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=New Neck Snap 3.mp3|title=Neck Snap 3|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Ability SFX&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173Tantrum.mp3|title=Tantrum Puddle|description=}}&lt;br /&gt;
||{{multi-listen item|filename=173 Teleport.mp3|title=Blink|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Movement&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173Scrape1.mp3|title=Movement #1|description=}}&lt;br /&gt;
|{{multi-listen item|filename=173Scrape2.mp3|title=Movement #2|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173Scrape3.mp3|title=Movement #3|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Misc&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173 Hume Shield Break.mp3|title=Hume Shield depletes|description=}}&lt;br /&gt;
|}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px;&amp;quot; | SCP-173 Changelog History &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|0.1.0&lt;br /&gt;
|[[File:173_Icon.png|25px]] SCP-173 added.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|1st April 2018&lt;br /&gt;
|Renamed SCP-173 to PEANUT and changed its model for the 2018 April Fools update.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/5.0.0|5.0.0]]&lt;br /&gt;
|Ragdoll added.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/6.2.0|6.2.0]]&lt;br /&gt;
|Maximum HP increased to 3200.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/7.3.0|7.3.0]]&lt;br /&gt;
|Blink time decreased to 3 seconds.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|31st October 2018&lt;br /&gt;
|SCP-173&#039;s model changed for the 2018 Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|1st April 2019&lt;br /&gt;
|Renamed SCP-173 to Mr. Nutty and changed its model for the 2019 April Fools update.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/9.1.0|9.1.0]]&lt;br /&gt;
|Movement speed increased to 12.5 m/s.&lt;br /&gt;
|-&lt;br /&gt;
|Movement speed now increases more linearly from lost health.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.1|10.0.1]]&lt;br /&gt;
|Now correctly moves in blacked-out rooms.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.5|23rd October 2020]]&lt;br /&gt;
|Renamed SCP-173 to Mr. Nutty and changed its model for the 2020 Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.1.3|22nd December 2020]]&lt;br /&gt;
|Changed SCP-173&#039;s model and ragdoll for the 2020 Christmas update.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;11&amp;quot; colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.0|11.0.0]]&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta I&lt;br /&gt;
|Maximum HP increased to 4000.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta XI&lt;br /&gt;
|[[File:173_Icon_new.png|25px]] Reworked SCP-173.&lt;br /&gt;
*New model.&lt;br /&gt;
*Maximum HP decreased to 2000.&lt;br /&gt;
*Given 1000 HS.&lt;br /&gt;
*Decreased movement speed.&lt;br /&gt;
*Removed Panic.&lt;br /&gt;
*Removed Startling Speed.&lt;br /&gt;
*Replaced Neck Snap with Blink.&lt;br /&gt;
*Added Tantrum.&lt;br /&gt;
*Added Breakneck Speeds.&lt;br /&gt;
*Added Reinforced Concrete.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta XVII&lt;br /&gt;
|Maximum HP increased to 3000.&lt;br /&gt;
|-&lt;br /&gt;
|Maximum HS increased to 1500.&lt;br /&gt;
|-&lt;br /&gt;
|Movement speed increased.&lt;br /&gt;
|-&lt;br /&gt;
|Blink cooldown now determined by how many humans are staring at SCP-173 when the timer begins.&lt;br /&gt;
|-&lt;br /&gt;
|Tantrums are now destroyed by Tesla Gates.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Public Beta III&lt;br /&gt;
|Tantrum pool-size increased.&lt;br /&gt;
|-&lt;br /&gt;
|Blink cooldown scaling adjusted. 3 seconds base with an additional 0.6 second increase per witness.&lt;br /&gt;
|-&lt;br /&gt;
|Breakneck Speeds blink-distance multiplier is now 1.5x instead of 2x.&lt;br /&gt;
|-&lt;br /&gt;
|Breakneck Speeds now halves blink cooldown.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.1.0|11.1.0]]&lt;br /&gt;
|Blink cooldown scaling removed. It is now a flat 3.6 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|Blink distance decreased to 12.5 meters. Blink distance during Breakneck Speeds remains at 22.5 meters.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.1.1|18th December 2021]]&lt;br /&gt;
|Changed SCP-173&#039;s model for the 2021 Christmas update.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.1.3|11.1.3]]&lt;br /&gt;
|SCP-173&#039;s HS no longer has armor.&lt;br /&gt;
|-&lt;br /&gt;
|HS out-of-combat recharge rate increased from 15/s to 20/s&lt;br /&gt;
|-&lt;br /&gt;
|HP armor efficacy increased to 80%.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.2.0|11.2.0]]&lt;br /&gt;
|Tantrum pools can now be destroyed by explosions.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.2.1|11.2.1]]&lt;br /&gt;
|Changed SCP-173&#039;s maximum HS to 1200.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/12.0.0|12.0.0]]&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta I&lt;br /&gt;
|{{hoverimage|1500 HS at minimum HP.|text=HS changed to 750 HS with HP scaling.}}&lt;br /&gt;
|-&lt;br /&gt;
|SCP-173 can now break windows by either blinking into them or running into them with Breakneck Speeds active.&lt;br /&gt;
|-&lt;br /&gt;
|Teleport indicator for Blinking now shows whether a human is in the kill radius or not, as well as becoming transparent when Breakneck Speeds is active.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Public Beta&lt;br /&gt;
|Maximum HP increased to 4000.&lt;br /&gt;
|-&lt;br /&gt;
|Blink cooldown reduced to 3 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|Increased HS regneration speed by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|SCP-173 killing players with the Stained [[Status Effects|Status Effect]] now regenerates {{hoverimage|Was 100.|text=400 HS}} instantly.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/12.0.0|22nd December 2022]]&lt;br /&gt;
|Changed SCP-173&#039;s model and ragdoll for the 2022 Christmas update.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=150px widths=225px&amp;gt;&lt;br /&gt;
File:SCP 173.png|SCP-173&#039;s model prior to the [[Updates/11.0.0|Parabellum (v11.0.0)]] update.&lt;br /&gt;
TheNut.png|For the &#039;&#039;2018 April Fools Event&#039;&#039;, SCP-173 was turned into a Peanut.&lt;br /&gt;
MrNuttyRender.png|For the &#039;&#039;2019 April Fools Event&#039;&#039; and &#039;&#039;2020 Halloween Event&#039;&#039;, SCP-173 was replaced with the glorious &amp;lt;br&amp;gt; &#039;&#039;&#039;Mr. Nutty&#039;&#039;&#039;.&lt;br /&gt;
PumnutRender.png|For the &#039;&#039;2018 Halloween Event&#039;&#039;, SCP-173 became a pumpkin.&lt;br /&gt;
SnownutRender.png|For the &#039;&#039;2018 &amp;amp; 2019 Christmas Event&#039;&#039;, SCP-173 was replaced with a snowman. Automatically spawns in the Class-D Cells and 173&#039;s chambers during December.&lt;br /&gt;
SCP 173Xmas.png|For the &#039;&#039;2020 Christmas Event&#039;&#039;, SCP-173 was covered in snow.&lt;br /&gt;
Snowmatt.png|For the &#039;&#039;2021 &amp;amp; 2022 Christmas Event&#039;&#039;, SCP-173 became a snowman.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*SCP-173 doesn&#039;t have a ragdoll upon death, and instead falls apart into pieces when killed.&lt;br /&gt;
**The Christmas 2021 &amp;amp; 2022 models would explode into a snowy mist and leave behind a black scarf and tophat.&lt;br /&gt;
*SCP-173 was the first class added to &#039;&#039;SCP: Secret Laboratory&#039;&#039; and the oldest part of the game that still exists today.&lt;br /&gt;
*SCP-173&#039;s ability icons were designed by &#039;&#039;&#039;RiriLeTiroir&#039;&#039;&#039;.&lt;br /&gt;
*SCP-173&#039;s [[Updates/11.2.0|v11.2.0]] Tantrum sound was recorded by Northwood Studios Audio Manager &#039;&#039;&#039;Brendan &amp;quot;Scot&amp;quot; O&#039;Dowd&#039;&#039;&#039;, who recorded it by putting his microphone in a beanbag and shaking it.&lt;br /&gt;
*SCP-173&#039;s Parabellum and Mr. Nutty models were designed by former Northwood Studios Art Director &#039;&#039;&#039;VESS&#039;&#039;&#039;.&lt;br /&gt;
*SCP-173&#039;s Mr. Nutty model is based on the &amp;quot;This Pleases the Nut&amp;quot; meme, which originates from the Jimmy Carter Peanut Statue built in Georgia, United States.&lt;br /&gt;
*Dying to SCP-173 will cause the player&#039;s head to be twisted 180 degrees around the base of the neck.&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>Lunatyx</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Mobile_Task_Force&amp;diff=11492</id>
		<title>Mobile Task Force</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Mobile_Task_Force&amp;diff=11492"/>
		<updated>2023-01-23T16:38:24Z</updated>

		<summary type="html">&lt;p&gt;Lunatyx: /* Ranks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Human Infobox&lt;br /&gt;
|name = Mobile Task Force&lt;br /&gt;
|MainImage = NTF (12.0)&lt;br /&gt;
|mainImageSize = 435px&lt;br /&gt;
|F1MenuArt = mpc-classes&lt;br /&gt;
|Health = 100&lt;br /&gt;
|humantype = military&lt;br /&gt;
|Spawn = [[Surface Zone]]&lt;br /&gt;
|Alies = [[Facility Guard|Facility Guards]] &amp;lt;br&amp;gt; [[Scientist|Scientists]]&lt;br /&gt;
|Enemies =  [[Chaos Insurgent|Chaos Insurgents]] &amp;lt;br&amp;gt; [[Class-D Personnel|Class-Ds]] &amp;lt;br&amp;gt; [[SCPs]]&lt;br /&gt;
|OtherInformation = Class IDs:&amp;lt;br&amp;gt; 4 (MTF Specialist) &amp;lt;br&amp;gt;11 (MTF Sergeant) &amp;lt;br&amp;gt; 12 (MTF Captain) &amp;lt;br&amp;gt;13 (MTF Private) &amp;lt;br&amp;gt; Class Colors:&amp;lt;br&amp;gt;{{Class Color|class=Private|displayhex=true}} (Private)&amp;lt;br&amp;gt;{{Class Color|class=Sergeant|displayhex=true}} (Specialist/Sergeant)&amp;lt;br&amp;gt;{{Class Color|class=Captain|displayhex=true}} (Captain) &amp;lt;br&amp;gt; Voice Actors: &amp;lt;br&amp;gt;Doggdemon (Megapatch II Trailer) &amp;lt;br&amp;gt; Bullish, Concrete, TinyyTonyy and scpWyatt (SCP-939 Teaser) &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!---{{quote&lt;br /&gt;
|quote =Attention all units, the D Class, ju-....just vanished?!&lt;br /&gt;
|speaker = Unnamed MTF Member in the &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://youtu.be/dC7hWOo60a0?t=19 Megapatch II Trailer] &amp;lt;/span&amp;gt; before being killed.&lt;br /&gt;
}}--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mobile Task Force Epsilon-11&#039;&#039;&#039; (&#039;&#039;&#039;Nine Tailed Fox&#039;&#039;&#039;) is a [[Humans|military class]] tasked with re-containing [[SCPs]] and rescuing any remaining [[Scientist|Scientists]] in [[Site-02]].&lt;br /&gt;
__TOC__&lt;br /&gt;
=Operational Guides=&lt;br /&gt;
===Class Operational Guide===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex:auto; flex-direction:row; flex-basis:min-content; min-width:60%&amp;quot;&amp;gt;&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Site-02 Lockdown Procedures — Rapid Response===&lt;br /&gt;
In the event of a Code: White/Gray breach.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=#00ff00&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- Priority A — ACCESS GRANTED&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|Site-02 Lockdown Mobile Task Force}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;font color=red&amp;gt;- Priority B — ACCESS DENIED &amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=red&amp;gt;- Priority C — ACCESS DENIED &amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=red&amp;gt;- Priority D — ACCESS DENIED &amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=red&amp;gt;- Priority E — ACCESS DENIED &amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;Footnotes&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Excerpt from the Executive Prevention Code:&amp;lt;br&amp;gt;&lt;br /&gt;
SC-4 — in the event of a major crisis, with a definite risk of a major compromise, protocol SC-4 may be utilized and grants authorization for the immediate termination of an SCP object by dedicated personnel.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
Following their spawn on [[Surface Zone|Surface]], [[C.A.S.S.I.E.]] will announce their arrival, while also mentioning the number of SCPs remaining in the facility; if there are no SCPs left alive, C.A.S.S.I.E. will announce that substantial threats to safety remain within the facility.&lt;br /&gt;
&lt;br /&gt;
MTF are tasked with re-containing/terminating escaped SCPs, while extracting any remaining Scientist to the Surface Zone.&lt;br /&gt;
&lt;br /&gt;
[[Class-D Personnel|Class-Ds]] can be dealt with in two different ways: terminated on sight, or arrested and then escorted out of Site-02. Arrests can be made by holding down the {{Key Press|E}} key with any gun equipped, and successfully escorting them requires taking them to the escape zone on the Surface. Doing so will turn the Class-D into a Nine Tailed Fox Private and grant three [[Respawn Tickets|Respawn Ticket]] to the MTF Team. &lt;br /&gt;
&lt;br /&gt;
It should be noted that unlike [[Chaos Insurgent|Chaos]] killing Scientists, MTF will not be granted any tickets for the termination of Class-Ds.&lt;br /&gt;
&lt;br /&gt;
==Ranks==&lt;br /&gt;
The MTF spawn in waves with at least one Captain and three Sergeants, with the rest of the wave being Privates. Each of these ranks spawn with different gear. MTF Specialists do not spawn during a respawn wave - instead, any Scientist that escapes while not disarmed will become an MTF Specialist. &amp;lt;br&amp;gt;The items and status a player has is determined by which MTF rank they are, with the higher ranks having higher-quality items. The hierarchy of MTF ranks is as follows, starting at the top: MTF Captain --&amp;gt; MTF Sergeant --&amp;gt; MTF Specialist --&amp;gt; MTF Private. Despite not being MTF, Facility Guards are still consider apart of the ranking system, being placed below MTF Private. &amp;lt;br&amp;gt;Looking at another player will display text that says if you are the same rank, can give them orders, or follow their orders. Orders are purely for roleplay and have no mechanical significance.&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
* Respawning as Nine Tailed Fox grants the &#039;&#039;&#039;Gear Up, Boys!&#039;&#039;&#039; [[Achievements|achievement]]. &amp;lt;br&amp;gt;&lt;br /&gt;
* Disarming a Nine Tailed Fox grants the &#039;&#039;&#039;The Tables Have Turned&#039;&#039;&#039; achievement.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*During the Halloween Event, MTF were renamed to &amp;quot;Ghost Busters&amp;quot;. The &amp;quot;Spooky Scary Skeletons&amp;quot; song was also added to the announcement before giving the regular CASSIE announcement.&lt;br /&gt;
*The MTF ranks have gone through name changes over time:&lt;br /&gt;
**MTF Captains were originally called &amp;quot;MTF Commanders&amp;quot;&lt;br /&gt;
**MTF Sergeants were originally called &amp;quot;MTF Lieutenants&amp;quot;&lt;br /&gt;
**MTF Specialist were originally called &amp;quot;MTF Scientists&amp;quot;&lt;br /&gt;
**MTF Privates were originally called &amp;quot;MTF Cadets&amp;quot;&lt;br /&gt;
***Before Facility Guards were added, they were called &amp;quot;MTF Guards&amp;quot;&lt;br /&gt;
{{Human Navbox}}&lt;/div&gt;</summary>
		<author><name>Lunatyx</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Mobile_Task_Force&amp;diff=11491</id>
		<title>Mobile Task Force</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Mobile_Task_Force&amp;diff=11491"/>
		<updated>2023-01-23T16:31:02Z</updated>

		<summary type="html">&lt;p&gt;Lunatyx: /* Trivia */ plural&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Human Infobox&lt;br /&gt;
|name = Mobile Task Force&lt;br /&gt;
|MainImage = NTF (12.0)&lt;br /&gt;
|mainImageSize = 435px&lt;br /&gt;
|F1MenuArt = mpc-classes&lt;br /&gt;
|Health = 100&lt;br /&gt;
|humantype = military&lt;br /&gt;
|Spawn = [[Surface Zone]]&lt;br /&gt;
|Alies = [[Facility Guard|Facility Guards]] &amp;lt;br&amp;gt; [[Scientist|Scientists]]&lt;br /&gt;
|Enemies =  [[Chaos Insurgent|Chaos Insurgents]] &amp;lt;br&amp;gt; [[Class-D Personnel|Class-Ds]] &amp;lt;br&amp;gt; [[SCPs]]&lt;br /&gt;
|OtherInformation = Class IDs:&amp;lt;br&amp;gt; 4 (MTF Specialist) &amp;lt;br&amp;gt;11 (MTF Sergeant) &amp;lt;br&amp;gt; 12 (MTF Captain) &amp;lt;br&amp;gt;13 (MTF Private) &amp;lt;br&amp;gt; Class Colors:&amp;lt;br&amp;gt;{{Class Color|class=Private|displayhex=true}} (Private)&amp;lt;br&amp;gt;{{Class Color|class=Sergeant|displayhex=true}} (Specialist/Sergeant)&amp;lt;br&amp;gt;{{Class Color|class=Captain|displayhex=true}} (Captain) &amp;lt;br&amp;gt; Voice Actors: &amp;lt;br&amp;gt;Doggdemon (Megapatch II Trailer) &amp;lt;br&amp;gt; Bullish, Concrete, TinyyTonyy and scpWyatt (SCP-939 Teaser) &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!---{{quote&lt;br /&gt;
|quote =Attention all units, the D Class, ju-....just vanished?!&lt;br /&gt;
|speaker = Unnamed MTF Member in the &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://youtu.be/dC7hWOo60a0?t=19 Megapatch II Trailer] &amp;lt;/span&amp;gt; before being killed.&lt;br /&gt;
}}--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mobile Task Force Epsilon-11&#039;&#039;&#039; (&#039;&#039;&#039;Nine Tailed Fox&#039;&#039;&#039;) is a [[Humans|military class]] tasked with re-containing [[SCPs]] and rescuing any remaining [[Scientist|Scientists]] in [[Site-02]].&lt;br /&gt;
__TOC__&lt;br /&gt;
=Operational Guides=&lt;br /&gt;
===Class Operational Guide===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex:auto; flex-direction:row; flex-basis:min-content; min-width:60%&amp;quot;&amp;gt;&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Site-02 Lockdown Procedures — Rapid Response===&lt;br /&gt;
In the event of a Code: White/Gray breach.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=#00ff00&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- Priority A — ACCESS GRANTED&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|Site-02 Lockdown Mobile Task Force}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;font color=red&amp;gt;- Priority B — ACCESS DENIED &amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=red&amp;gt;- Priority C — ACCESS DENIED &amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=red&amp;gt;- Priority D — ACCESS DENIED &amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=red&amp;gt;- Priority E — ACCESS DENIED &amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;Footnotes&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Excerpt from the Executive Prevention Code:&amp;lt;br&amp;gt;&lt;br /&gt;
SC-4 — in the event of a major crisis, with a definite risk of a major compromise, protocol SC-4 may be utilized and grants authorization for the immediate termination of an SCP object by dedicated personnel.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
Following their spawn on [[Surface Zone|Surface]], [[C.A.S.S.I.E.]] will announce their arrival, while also mentioning the number of SCPs remaining in the facility; if there are no SCPs left alive, C.A.S.S.I.E. will announce that substantial threats to safety remain within the facility.&lt;br /&gt;
&lt;br /&gt;
MTF are tasked with re-containing/terminating escaped SCPs, while extracting any remaining Scientist to the Surface Zone.&lt;br /&gt;
&lt;br /&gt;
[[Class-D Personnel|Class-Ds]] can be dealt with in two different ways: terminated on sight, or arrested and then escorted out of Site-02. Arrests can be made by holding down the {{Key Press|E}} key with any gun equipped, and successfully escorting them requires taking them to the escape zone on the Surface. Doing so will turn the Class-D into a Nine Tailed Fox Private and grant three [[Respawn Tickets|Respawn Ticket]] to the MTF Team. &lt;br /&gt;
&lt;br /&gt;
It should be noted that unlike [[Chaos Insurgent|Chaos]] killing Scientists, MTF will not be granted any tickets for the termination of Class-Ds.&lt;br /&gt;
&lt;br /&gt;
==Ranks==&lt;br /&gt;
The MTF spawn in waves with at least one Captain and three Sergeants, with the rest of the wave being Privates. Each of these ranks spawn with different gear. MTF Specialists do not spawn during a respawn wave - instead, any Scientist that escapes while not disarmed will become an MTF Specialist. &amp;lt;br&amp;gt;The items and status a player has is determined by which MTF rank they are, with the higher ranks having higher-quality items. The hierarchy of MTF ranks is as follows, starting at the top: MTF Captain --&amp;gt; MTF Sergeant --&amp;gt; MTF Specialist --&amp;gt; MTF Private. Despite not being MTF, Facility Guards are still consider apart of the ranking system, being placed below MTF Private. &amp;lt;br&amp;gt;Looking at another player will display text that says if you are the same rank, can give them orders, or follow their orders. Orders are purely for roleplay have no mechanical significance.&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
* Respawning as Nine Tailed Fox grants the &#039;&#039;&#039;Gear Up, Boys!&#039;&#039;&#039; [[Achievements|achievement]]. &amp;lt;br&amp;gt;&lt;br /&gt;
* Disarming a Nine Tailed Fox grants the &#039;&#039;&#039;The Tables Have Turned&#039;&#039;&#039; achievement.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*During the Halloween Event, MTF were renamed to &amp;quot;Ghost Busters&amp;quot;. The &amp;quot;Spooky Scary Skeletons&amp;quot; song was also added to the announcement before giving the regular CASSIE announcement.&lt;br /&gt;
*The MTF ranks have gone through name changes over time:&lt;br /&gt;
**MTF Captains were originally called &amp;quot;MTF Commanders&amp;quot;&lt;br /&gt;
**MTF Sergeants were originally called &amp;quot;MTF Lieutenants&amp;quot;&lt;br /&gt;
**MTF Specialist were originally called &amp;quot;MTF Scientists&amp;quot;&lt;br /&gt;
**MTF Privates were originally called &amp;quot;MTF Cadets&amp;quot;&lt;br /&gt;
***Before Facility Guards were added, they were called &amp;quot;MTF Guards&amp;quot;&lt;br /&gt;
{{Human Navbox}}&lt;/div&gt;</summary>
		<author><name>Lunatyx</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Jailbird&amp;diff=11490</id>
		<title>Jailbird</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Jailbird&amp;diff=11490"/>
		<updated>2023-01-23T16:05:16Z</updated>

		<summary type="html">&lt;p&gt;Lunatyx: /* In Game */ grammar issues&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Micro HID Infobox&lt;br /&gt;
|image = JailbirdIcon.png&lt;br /&gt;
|image_size = 200&lt;br /&gt;
|description = WHAT?!&lt;br /&gt;
|type = Melee&lt;br /&gt;
|damage = 50 (Normal)&amp;lt;br&amp;gt;200 (Charged)&amp;lt;br&amp;gt;4x damage to SCP-049-2&lt;br /&gt;
|spawn = SCP-2536&lt;br /&gt;
|ID =&lt;br /&gt;
|notes = Breaks after repeated uses&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Jailbird&#039;&#039;&#039; is a [[Weapons|Melee Weapon]] found in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. It is a shock baton that can be charged up to hit other players.&lt;br /&gt;
__TOC__&lt;br /&gt;
=In Game=&lt;br /&gt;
The Jailbird is a unique weapon that can only be found in SCP-2536. The weapon is a powerful shock baton that can be used for a total of 500 damage or 5 charge attacks before breaking and being removed from the inventory. The weapon can be swung with {{Key Press|Leftclick}}, &lt;br /&gt;
dealing 50 damage to anyone it hits. This will bypass both [[Armor (Disambiguation)|Armor]] and [[Hume Shield]].&lt;br /&gt;
&lt;br /&gt;
The Jailbird can be charged by holding {{Key Press|Rightclick}}, causing movement speed to be cut in half. The player is also unable to jump and turning the camera becomes extremely hard. After a few seconds, the weapon is fully charged and ready to be used. Upon releasing {{Key Press|Rightclick}} the player charges forward at blinding speeds, with a blue streamer trail effect.&lt;br /&gt;
&lt;br /&gt;
A charge attack will deal 200 damage upon hit, and like before, this bypasses Armor and Hume Shield. Targets who survive this attack will be given the Flashbang [[Status Effects|Status Effect]] for four seconds. The Jailbird also does quadruple damage towards [[SCP-049-2]], making it an incredible weapon against [[SCP-049]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Jailbird will violently explode if breaks from a charge attack, signified when it is red. This will instantly kill the user and deal massive damage to anything nearby, similar to a [[High-Explosive Grenade]].&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*The Jailbird was originally planned to be added in the Xmas 2021 Event.&lt;/div&gt;</summary>
		<author><name>Lunatyx</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Secondary_HP&amp;diff=11429</id>
		<title>Secondary HP</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Secondary_HP&amp;diff=11429"/>
		<updated>2023-01-08T17:22:53Z</updated>

		<summary type="html">&lt;p&gt;Lunatyx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a &#039;&#039;&#039;disambiguation page&#039;&#039;&#039;, intended to distinguish between articles of similar subject or title. If an internal link referred you to this page, you may wish to change the link to point directly to the intended article.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary HP&#039;&#039;&#039; may refer to&lt;br /&gt;
*[[Artificial HP]] - The Secondary HP Bar that can be given to humans via items; absorbs 70% of damage. Often decays over time.&lt;br /&gt;
&lt;br /&gt;
*[[Hume Shield]] - The Secondary HP Bar that SCPs have; absorbs 100% of damage. Regens over time.&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Lunatyx</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Light_Containment_Zone&amp;diff=11428</id>
		<title>Light Containment Zone</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Light_Containment_Zone&amp;diff=11428"/>
		<updated>2023-01-08T17:19:12Z</updated>

		<summary type="html">&lt;p&gt;Lunatyx: /* Glass Room - GR18 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{CURRENTDAY}}&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Subsection-03&#039;&#039;&#039; of [[Site-02]], also known as the &#039;&#039;&#039;Light Containment and Testing Zone&#039;&#039;&#039;, or simply &#039;&#039;&#039;Light Containment Zone&#039;&#039;&#039;, is one of four zones found in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. The zone is also called &#039;&#039;&#039;Grayhall&#039;&#039;&#039; by the staff of Site-02.&lt;br /&gt;
__TOC__&lt;br /&gt;
=Operational Guide Overview=&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
Light Containment Zone (LCZ) is one of the four zones in Site-02. &amp;lt;br&amp;gt;&lt;br /&gt;
It is the spawn location of [[Class-D Personnel|Class-Ds]], [[Scientist]]s, and [[SCP-173]], as well as being the location of [[SCP-914]] and [[SCP-330]].&lt;br /&gt;
&lt;br /&gt;
Light Containment Zone is also the only zone that is affected by the [[Decontamination Process]], a process which kills anything within the zone 11 minutes and 45 seconds after the round has started. This forces players to move down to [[Heavy Containment Zone]], and prevents players from camping and stalling a round. &lt;br /&gt;
&lt;br /&gt;
There are a few important rooms that contain supplies for players to aid their journey through the Heavy Containment Zone. A helpful navigation aid is the signs above doors, which primarily informs players of the type of room that lies beyond. Certain rooms will have fixed designations (see next section), whilst others will be pseudo-random.&lt;br /&gt;
&lt;br /&gt;
Despite popular belief, Light Containment Zone is above Heavy Containment Zone and not below it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Related|Soundtrack}}&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Light Containment Zone Ambient.mp3|title=Light Containment Zone&#039;s Theme|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
==Room ID Codes==&lt;br /&gt;
Unique to Light Containment Zone are &amp;quot;Room ID Codes&amp;quot; that reperesent what room is behind a door. These symbols are found above every door in LCZ and allow players to easily identify what room is behind the door.&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; background-color: #2e2e2e;&amp;quot; | Room ID Codes&lt;br /&gt;
|-&lt;br /&gt;
!Icon&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #2e2e2e;&amp;quot;|[[File:LCZHS01.png|100px]]&lt;br /&gt;
|Straight Hallway; the number is unique to each Straight Hallway.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #2e2e2e;&amp;quot;|[[File:LCZHC01.png|100px]]&lt;br /&gt;
|Corner Hallway; the number is unique to each Corner Hallway.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #2e2e2e;&amp;quot;|[[File:LCZIT01.png|100px]]&lt;br /&gt;
|3-Way Intersection; the number is unique to each 3-Way Intersection.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #2e2e2e;&amp;quot;|[[File:LCZIX01.png|100px]]&lt;br /&gt;
|4-Way Intersection; the number is unique to each 4-Way Intersection.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #2e2e2e;&amp;quot;|[[File:LCZCD01.png|100px]]&lt;br /&gt;
|Class-D Cells (End Room)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #2e2e2e;&amp;quot;|[[File:LCZTC01.png|100px]]&lt;br /&gt;
|Testing Chamber 01 (End Room)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #2e2e2e;&amp;quot;|[[File:LCZAL01.png|100px]]&lt;br /&gt;
|Airlock Hallway, the number is unique to each Airlock.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #2e2e2e;&amp;quot;|[[File:LCZVT00.png|100px]]&lt;br /&gt;
|Garden Chamber/Greenhouse (Hallway)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #2e2e2e;&amp;quot;|[[File:LCZ--00.png|100px]]&lt;br /&gt;
|LCZ Armory (End Room)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #2e2e2e;&amp;quot;|[[File:LCZWC00.png|100px]]&lt;br /&gt;
|Water Closet (Hallway)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #2e2e2e;&amp;quot;|[[File:LCZPT00.png|100px]]&lt;br /&gt;
|SCP-173&#039;s Containment Chamber (End Room)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #2e2e2e;&amp;quot;|[[File:LCZ-914.png|100px]]&lt;br /&gt;
|SCP-914&#039;s Containment Chamber (End Room)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #2e2e2e;&amp;quot;|[[File:LCZPC15.png|100px]]&lt;br /&gt;
|Office (End Room)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #2e2e2e;&amp;quot;|[[File:LCZEX-A.png|100px]]&lt;br /&gt;
|LCZ/HCZ Checkpoint (End Room); Code will be displayed as EX-B for Elevator Systems B.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; background-color: #2e2e2e;&amp;quot; |Legacy Room ID Codes&lt;br /&gt;
|-&lt;br /&gt;
!Icon&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #2e2e2e;&amp;quot;|[[File:LCZ-012.png|100px]]&lt;br /&gt;
|SCP-012&#039;s Containment Chamber (End Room); removed along side SCP-012&#039;s room in [[Updates/11.1.0|v11.1.0]]. SCP-012&#039;s chamber was removed due to being a CB Asset and got replaced with TC01.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #2e2e2e;&amp;quot;|[[File:LCZ-330.png|100px]]&lt;br /&gt;
|SCP-330&#039;s Containment Chamber (End Room); replaced the #012 ID Texture for the Halloween 2020 Event. The room was still that of SCP-012&#039;s chamber.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #2e2e2e;&amp;quot;|[[File:LCZVT03.png|100px]]&lt;br /&gt;
|Giant Ventilation Room (Hallway); replaced with VT00 when the Greenhouse replaced the room in [[Updates/7.0.0|v7.0.0]]. The Giant Ventilation room was removed due to being a CB Asset.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #2e2e2e;&amp;quot;|[[File:LCZLC2.png|100px]]&lt;br /&gt;
|Placeholder symbol; added in [[Updates/4.0.0|v4.0.0]] and removed in [[Updates/6.0.0|v6.0.0]]. The Room ID was always LC2 and had no meaning. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Unique Rooms=&lt;br /&gt;
Unique rooms are rooms that spawn only once (with the exception of airlocks and the checkpoints), and can contain valuable items, or can be used as hiding spots. These rooms have fixed designations:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Class-D Cells - CD01==&lt;br /&gt;
{{ZoneImage|ImageName=CD01Overview}}&lt;br /&gt;
{{ZoneImage|ImageName=ClassDCell|description=Inside a cell}}&lt;br /&gt;
{{ZoneImage|ImageName=CD01Artwork|description=The back of the cells}}&lt;br /&gt;
[[File:SCPSL Art Contest Winner2 MK2.png|400px|right|thumb|The SCP-049 Contest Art made by Moranatol]]&lt;br /&gt;
[[File:SCPSL Art Contest Winner1.png|250px|right|thumb|The SCP-106 Contest Art made by Purplegoop]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Class-D Cells&#039;&#039;&#039; are the spawn location of all [[Class-D Personnel|Class-Ds]]. The room is a long hallway with multiple cell doors that run along the central walls of the room. &amp;lt;br&amp;gt;&lt;br /&gt;
Behind each cell door is a small room containing a small single bed and a table. 1-3 Class-Ds will randomly spawn among these small cells. &amp;lt;br&amp;gt;&lt;br /&gt;
No items will spawn here, and the room has no importance besides being the spawn location of Class-Ds.&amp;lt;br&amp;gt;&lt;br /&gt;
The back of this room contains two pieces of artwork made by winners of an art contest for SCP:SL. These artworks do not appear when the [[Clutter System|Halloween and Xmas props]] are spawned in.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Water Closet - WC00==&lt;br /&gt;
{{ZoneImage|ImageName=LCZWCOverview}}&lt;br /&gt;
{{ZoneImage|ImageName=LCZWCMen|description=Men&#039;s side}}&lt;br /&gt;
{{ZoneImage|ImageName=LCZWCWomen|description=Woman&#039;s side}}&lt;br /&gt;
The &#039;&#039;&#039;Water Closet&#039;&#039;&#039; is a hallway that contains a male and female bathroom (which can contain loot). This is also a [[Scientist]] spawn location. &amp;lt;br&amp;gt;&lt;br /&gt;
The Water Closet contains 3 toilets and 2 sinks in both the male and female restrooms. &amp;lt;br&amp;gt;&lt;br /&gt;
In the male and female bathrooms, there is the possibility of finding up to two keycards and/or the [[COM-15]]. &amp;lt;br&amp;gt;&lt;br /&gt;
A [[First Aid Cabinet]] will sometimes spawn outside the bathroom door along the wall. &amp;lt;br&amp;gt;&lt;br /&gt;
The bathrooms can be used as a hiding place from SCPs, but may not be as effective against humans who may be checking the room for loot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Outside the Toilets:&lt;br /&gt;
**[[First Aid Cabinet]]&lt;br /&gt;
* Men&#039;s Toilets:&lt;br /&gt;
**[[Keycard|Janitor Keycard]] or [[Keycard|Scientist Keycard]]&lt;br /&gt;
** [[COM-15]]&lt;br /&gt;
* Women&#039;s Toilets:&lt;br /&gt;
**[[Keycard|Janitor Keycard]] or [[Keycard|Scientist Keycard]]&lt;br /&gt;
** [[COM-15]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Garden Chamber - VT00==&lt;br /&gt;
{{ZoneImage|ImageName=VT00Overview}}&lt;br /&gt;
{{ZoneImage|ImageName=VT00Locker|description=The side room with a Standard Locker}}&lt;br /&gt;
The &#039;&#039;&#039;Garden Chamber&#039;&#039;&#039;, also known as the &#039;&#039;&#039;Greenhouse Room&#039;&#039;&#039;, contains a greenhouse area with several plants sectioned off from the playable area with large glass windows. The room acts as a straight hallway variant.&lt;br /&gt;
&lt;br /&gt;
Players can access the plants by smashing the window, although the plants cannot be interacted with. It is possible for a  [[Keycard|Janitor Keycard]] or [[Keycard|Scientist Keycard]] to spawn on the ground nearby these plants, or even a [[Bulletproof Locker №7]].&lt;br /&gt;
&lt;br /&gt;
On the wall opposite the plants is a door that leads to a small room which either has a [[First Aid Cabinet]], a [[Standard Locker]], a Bulletproof Locker №7, a [[Workstation]] or nothing.&lt;br /&gt;
&lt;br /&gt;
The room acts as one of the possible spawn points as a [[Scientist]].&lt;br /&gt;
&lt;br /&gt;
Interestingly, the room&#039;s code, &#039;VT00&#039;, does not match with the room name. Both Greenhouse and Garden Chamber have officially been used when referring to this room.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns&#039;&#039;&#039;&lt;br /&gt;
*In the side room:&lt;br /&gt;
** [[Standard Locker]]&lt;br /&gt;
** [[First Aid Cabinet]]&lt;br /&gt;
** [[Bulletproof Locker №7]]&lt;br /&gt;
** [[Workstation]]&lt;br /&gt;
*Behind the glass:&lt;br /&gt;
** [[Keycard|Janitor Keycard]] or [[Keycard|Scientist Keycard]]&lt;br /&gt;
** [[Bulletproof Locker №7]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Office - PC15==&lt;br /&gt;
{{ZoneImage|ImageName=PC15Overview}}&lt;br /&gt;
{{ZoneImage|ImageName=PC15Overview2|description=Overview of the room from the back}}&lt;br /&gt;
The &#039;&#039;&#039;Office&#039;&#039;&#039; is a medium sized room that has an orderly arrangement of desks with computer monitors, phones, and other utensils. &amp;lt;br&amp;gt;&lt;br /&gt;
A single [[Keycard|Scientist Keycard]] always spawn in this room on a random desk. &lt;br /&gt;
Left to the entrance of the room, along the same wall is a possible spawn location for a [[Standard Locker]].&lt;br /&gt;
&lt;br /&gt;
The right wall of the spawm has two possible spawn locations for [[First Aid Cabinet]]s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Spawns:&#039;&#039;&#039;&lt;br /&gt;
* On a random desk:&lt;br /&gt;
**[[Keycard|Scientist Keycard]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
* [[Standard Locker]]&lt;br /&gt;
* [[First Aid Cabinet]] (up to two)&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Glass Room - GR18==&lt;br /&gt;
{{ZoneImage|ImageName=GR18Airlock|description=Entrance}}&lt;br /&gt;
{{ZoneImage|ImageName=GR18Overview}}&lt;br /&gt;
{{ZoneImage|ImageName=GR18TheBox|description=Inside the glass box}}&lt;br /&gt;
{{ZoneImage|ImageName=GR18Shelf|description=The shelf that sometimes has a Keycard and/or COM-15}}&lt;br /&gt;
The &#039;&#039;&#039;Glass Room&#039;&#039;&#039; also known as &#039;&#039;&#039;GR18&#039;&#039;&#039; is a medium sized testing chamber found in Light Containment Zone, that contains a large glass chamber and several shelves. Despite the entrance of the room being a gate, it does not require a Keycard to open. Inside the room is a large chamber with breakable glass. A [[COM-15]] will sometimes spawn inside the chamber. The right wall of the room has a chance for a [[First Aid Cabinet]], [[Standard Locker]], or [[Workstation]] to spawn. Further along this wall is a shelf that may contain a Keycard. There is also a small chance for the COM-15 to instead spawn on this shelf instead of instead the glass chamber. &lt;br /&gt;
&lt;br /&gt;
The room acts as one of the possible spawn points as a [[Scientist]].&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
* Inside the glass cage&lt;br /&gt;
** [[COM-15]]&lt;br /&gt;
*Along the right wall:&lt;br /&gt;
** [[Standard Locker]]&lt;br /&gt;
** [[First Aid Cabinet]]&lt;br /&gt;
** [[Workstation]]&lt;br /&gt;
*On the shelf:&lt;br /&gt;
**[[Keycard|Janitor Keycard]] or [[Keycard|Scientist Keycard]]&lt;br /&gt;
** [[COM-15]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==LCZ Armory - ##00==&lt;br /&gt;
{{ZoneImage|ImageName=LCZArmoryEntrance|description=Entrance}}&lt;br /&gt;
{{ZoneImage|ImageName=LCZArmoryOverview}}&lt;br /&gt;
{{ZoneImage|ImageName=LCZArmoryTableLeft|description=Left table}}&lt;br /&gt;
{{ZoneImage|ImageName=LCZArmoryTableRight|description=Right table}}&lt;br /&gt;
{{DoorStats|&lt;br /&gt;
|ReqAccess=AA1&lt;br /&gt;
|AP = 50&lt;br /&gt;
|DestroyLvl=Lvl1&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;white-space:normal; font-size:15px&amp;quot;&amp;gt;The &#039;&#039;&#039;LCZ Armory&#039;&#039;&#039; is a medium sized room containing two [[Workstation|Workstations]] and multiple guns, grenades and ammo. The room requires {{HoverKeycard|Required Access1=AA1}} to open it.&amp;lt;/div&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
The large amount of loot in this room makes it a great spot for civilian classes to quickly stock up on weapons to arm themselves.&amp;lt;br&amp;gt;&lt;br /&gt;
The room acts as one of the possible spawn points as a [[Scientist]], spawning outside the armory.&lt;br /&gt;
The room contains a variety of weapons and ammunition to choose from.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Spawns:&#039;&#039;&#039;&lt;br /&gt;
* Firearms:&lt;br /&gt;
** [[FSP-9]]&lt;br /&gt;
** 2 [[Crossvec]]s&lt;br /&gt;
** 2 [[COM-18]]s&lt;br /&gt;
* Grenades:&lt;br /&gt;
** 3 [[Fragmentation Grenade]]s&lt;br /&gt;
** 4 [[Flashbang Grenade]]s&lt;br /&gt;
* Ammo:&lt;br /&gt;
** 9x19mm (150 Rounds)&lt;br /&gt;
*Body Armor:&lt;br /&gt;
** [[Heavy Armor]]&lt;br /&gt;
** 2 [[Combat Armor]]s&lt;br /&gt;
*Other:&lt;br /&gt;
** 2 [[Workstation]]s&lt;br /&gt;
** [[Flashlight]]&lt;br /&gt;
** [[Radio]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Heavy Containment Zone Checkpoints - EX-A/EX-B==&lt;br /&gt;
{{ZoneImage|ImageName=LCZHCZCheckpoint}}&lt;br /&gt;
{{ZoneImage|ImageName=LCZHCZElevator|description=The elevators leading down to Heavy Containment Zone}}&lt;br /&gt;
{{DoorStats|&lt;br /&gt;
|ReqAccess=CA&lt;br /&gt;
|AP = 10&lt;br /&gt;
|DestroyLvl=RA&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Heavy Containment Zone Checkpoints&#039;&#039;&#039; are the gateways to and from [[Heavy Containment Zone]]. There are two checkpoints found within the LCZ.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;white-space:normal; font-size:15px&amp;quot;&amp;gt;Each checkpoint contains two doorways that will both open once a Keycard with {{HoverKeycard|Required Access1=CA}} is used. &amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The checkpoints lead to a pair of lifts denoted under either Lift A or Lift B (depending on the checkpoint), which lead down to the HCZ. There are also screens at either checkpoint displaying the remaining time until Decontamination. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When there are 30 seconds left before Decontamination occurs, all checkpoint doors will be permanently opened and cannot be shut.&lt;br /&gt;
&lt;br /&gt;
The room acts as one of the possible spawn points as a [[Scientist]], spawning on the LCZ side of the checkpoints.&amp;lt;br&amp;gt;&lt;br /&gt;
{{Related|Soundtrack}}&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=The Waiting Game.mp3|title=Elevator Music|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*On the checkpoint itself:&lt;br /&gt;
**[[First Aid Cabinet]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Test Chamber 1 - TC01==&lt;br /&gt;
{{ZoneImage|ImageName=LCZTC01Overview}}&lt;br /&gt;
{{ZoneImage|ImageName=LCZTC01ControlRoom|description=The control room}}&lt;br /&gt;
{{ZoneImage|ImageName=LCZTC01Document|description=The document and Zone Manager Keycard that spawns inside the control room}}&lt;br /&gt;
{{ZoneImage|ImageName=TestChamberOverview|description=The side room with SCP-330}}&lt;br /&gt;
{{DoorStats|&lt;br /&gt;
|ReqAccess=CC2&lt;br /&gt;
|AP = 40&lt;br /&gt;
|DestroyLvl=Lvl1&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;white-space:normal; font-size:15px&amp;quot;&amp;gt;&#039;&#039;&#039;Test Chamber 1&#039;&#039;&#039; is a small room with two doors that lead to smaller rooms. One doors leads to the control room, and requires a keycard with {{HoverKeycard|Required Access1=CC2|Required Access2=CA}}to open.&amp;lt;/div&amp;gt;&lt;br /&gt;
The room acts as a small testing room for Site-02 staff to perform experiments; it is currently being used to test [[SCP-330]].&lt;br /&gt;
&lt;br /&gt;
The door on the left leads to the control room. It contains a guarnteed spawn for a [[Keycard|Zone Manager Keycard]] and [[Combat Armor]]. The first of which spawns ontop of an interactable document of SCP-330 Test Logs. These logs detail events that took place at an unknown year. Inside the nearby coffee mug is a guarnteed spawn for a [[Coin]]. &amp;lt;br&amp;gt;&lt;br /&gt;
The control room has a computer that will unlock the other door in the chamber when interacted with. This door leads to SCP-330, where players can grab candy from the bowl. It is possible to lock the chamber door and trap players inside the room. &amp;lt;br&amp;gt;&lt;br /&gt;
Both rooms are connected to each other by a breakable window that has high HP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Inside the Control Room:&lt;br /&gt;
** [[Keycard|Zone Manager Keycard]]&lt;br /&gt;
** [[Combat Armor]]&lt;br /&gt;
** [[Coin]] (inside the mug)&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Inside the Control Room:&lt;br /&gt;
** [[Bulletproof Locker №7]]&lt;br /&gt;
** [[COM-15]]&lt;br /&gt;
*Outside the Containment Chamber&lt;br /&gt;
** [[Standard Locker]]&lt;br /&gt;
** [[Workstation]]&lt;br /&gt;
** [[First Aid Cabinet]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SCP-173&#039;s Containment Chamber - PT00==&lt;br /&gt;
{{ZoneImage|ImageName=LCZ173Entrance|description=Entrance}}&lt;br /&gt;
{{ZoneImage|ImageName=LCZ173StairsOverview|description=The top of the stairs}}&lt;br /&gt;
{{ZoneImage|ImageName=LCZ173SideRoom|description=The side room}}&lt;br /&gt;
{{ZoneImage|ImageName=LCZ173MainRoom}}&lt;br /&gt;
{{ZoneImage|ImageName=LCZ173CC|description=SCP-173&#039;s spawn}}&lt;br /&gt;
&#039;&#039;&#039;SCP-173&#039;s Containment Chamber&#039;&#039;&#039; is a two story room that is the spawn location of [[SCP-173]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On the bottom of the floor is a staircase. When climbing up the staircase, a side room can be found and a door which leads to SCP-173&#039;s chamber. &amp;lt;br&amp;gt;&lt;br /&gt;
In the preceding room before SCP-173&#039;s chamber, there is an inaccessible door to the right and a balcony to the left with an inaccessible control room on the upper level. There is also a gate alongside the wall which leads to SCP-173&#039;s Containment Chamber.&amp;lt;br&amp;gt;&lt;br /&gt;
At the beginning of the round SCP-173, if selected, will spawn in the containment chamber. The door cannot be opened immediately due to a short timer.&lt;br /&gt;
The chamber itself can be used as a hiding place from any threats.&lt;br /&gt;
&lt;br /&gt;
In the side room next to the stairs, there is a chance that a [[COM-15]] will spawn on the desk.&amp;lt;br&amp;gt;&lt;br /&gt;
A [[Standard Locker]] can sometimes spawn next to SCP-173&#039;s containment cell.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
* On the desk in the side room:&lt;br /&gt;
** [[COM-15]]&lt;br /&gt;
* On the right side of the wall in the side room:&lt;br /&gt;
** [[Bulletproof Locker №7]]&lt;br /&gt;
** [[First Aid Cabinet]]&lt;br /&gt;
** [[Workstation]]&lt;br /&gt;
*Outside the containment chamber:&lt;br /&gt;
** [[Standard Locker]]&lt;br /&gt;
** [[First Aid Cabinet]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SCP-914&#039;s Containment Chamber - #914==&lt;br /&gt;
{{ZoneImage|ImageName=CC914Entrance|description=Entrance}}&lt;br /&gt;
{{ZoneImage|ImageName=CC914Overview}}&lt;br /&gt;
{{DoorStats|&lt;br /&gt;
|ReqAccess=CC1&lt;br /&gt;
|AP = 50&lt;br /&gt;
|DestroyLvl=Lvl3&lt;br /&gt;
|doorExtra = (Containment Gate)&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-914&#039;s Containment Chamber&#039;&#039;&#039; is a medium sized room that contains [[SCP-914]]. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;white-space:normal; font-size:15px&amp;quot;&amp;gt;To enter SCP-914&#039;s containment chamber, the player must first open a gate. The gate requires a keycard with {{HoverKeycard|Required Access1=CC1}} to open.&amp;lt;/div&amp;gt;&lt;br /&gt;
SCP-914 is the most important room in Light Containment Zone, as it is used to [[SCP-914/Outputs|upgrade items]]. &amp;lt;br&amp;gt;&lt;br /&gt;
Due to this, it is a popular place for [[SCPs]] to target, making it a dangerous place to be in at the start of the round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Outside the chamber:&lt;br /&gt;
**[[First Aid Cabinet]]&lt;br /&gt;
*Inside the chamber on the shelves:&lt;br /&gt;
**[[Keycard|Janitor Keycard]] or [[Keycard|Scientist Keycard]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Airlock - ALXX==&lt;br /&gt;
{{ZoneImage|ImageName=LCZAirlockEntrance|description=Entrance}}&lt;br /&gt;
{{ZoneImage|ImageName=LCZAirlockOverview}}&lt;br /&gt;
{{ZoneImage|ImageName=LCZAirlockBack|description=The side area with a Bulletproof Locker №7}}&lt;br /&gt;
{{DoorDestroy|ImmunityLvl=Lvl1|imageshow=yes}}&lt;br /&gt;
The &#039;&#039;&#039;Airlock&#039;&#039;&#039; is a small, red-lit room with two doors on each side and a small dark side-room. &lt;br /&gt;
&lt;br /&gt;
When a player opens one of the inner doors, the door on the opposite side will close. This makes Airlocks a great place to slow people down during a chase.&lt;br /&gt;
&lt;br /&gt;
A [[Bulletproof Locker №7]] can sometimes spawn in the smaller side-room. It can also be used for hiding.&lt;br /&gt;
&lt;br /&gt;
The room acts as one of the possible spawn points as a [[Scientist]].&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*In the side-room:&lt;br /&gt;
**[[Bulletproof Locker №7]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Hallways=&lt;br /&gt;
Hallways are repeating connectors that connect unique rooms and other hallways. Most of the time nothing of interest can be found in them and they make up the bulk of rooms in LCZ. These rooms have pseudo-random designations - while the first two letters will remain constant, the two numbers will change with each room.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==Straight Hallway - HS==&lt;br /&gt;
{{ZoneImage|ImageName=LCZLHallway}}&lt;br /&gt;
A simple straight hallway that contains two vents on the upper parts of the walls. One of the upper vents contains one of five hidden Hubertballs in the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The room acts as one of the possible spawn points as a [[Scientist]].&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Corner - HC==&lt;br /&gt;
{{ZoneImage|ImageName=LCZCornerHallway}}&lt;br /&gt;
A simple corner hallway.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==3-Way Intersection - IT==&lt;br /&gt;
{{ZoneImage|ImageName=LCZ2Way}}&lt;br /&gt;
{{ZoneImage|ImageName=LCZThreeWay|description=Overview of the room from a different angle}}&lt;br /&gt;
A simple three way intersection.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==4-Way Intersection - IX==&lt;br /&gt;
{{ZoneImage|ImageName=LCZ4Way}}&lt;br /&gt;
{{ZoneImage|ImageName=LCZTheSinkhole|description=A large Sinkhole}}&lt;br /&gt;
A four way intersection.&amp;lt;br&amp;gt;&lt;br /&gt;
A [[Status Effects|Sinkhole]] can sometimes spawn in this room. By default this is turned off, however server owners can change the config to allow for a percentage chance of sinkholes spawning. &amp;lt;br&amp;gt;&lt;br /&gt;
If a sinkhole is present, players who walk through it (that aren&#039;t SCPs) will be slowed down. Unlike in &#039;&#039;Containment Breach&#039;&#039;, sinkholes will not teleport the player to the Pocket Dimension; this is intentional.&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=SinkholeAudio.mp3|title=Sinkhole|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Impossible Rooms==&lt;br /&gt;
[[File:OldVT00.png|400px|right|thumb|Impossible VT00]]&lt;br /&gt;
&#039;&#039;&#039;Impossible Rooms&#039;&#039;&#039; are rooms to do not naturally generate under normal ingame conditions despite existing as apart of the generation code. The Impossible VT00 is that of an older version of the room. In version 8.0.0, the update that re-added SCP-079, VT00 stopped generating for unknown reasons. Despite this, the room was still updated to support SCP-079.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Map Layouts=&lt;br /&gt;
There are five possible map layouts of Light Containment Zone. Special Rooms are randomized in these layouts.&amp;lt;br&amp;gt;&lt;br /&gt;
The Class-D Cells always spawns in the same exact spot for all five layouts, which can allow Class-Ds to figure out the layout early in the game.&amp;lt;br&amp;gt;&lt;br /&gt;
Credits:&lt;br /&gt;
*Mooshua - [https://layout.mooshua.net/ SL Layout Creator]. This website is not official.&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
LCZ Layout #1 =&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:LCZ_1.png]]&lt;br /&gt;
|-|&lt;br /&gt;
LCZ Layout #2=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:LCZ_2 Fix.png]]&lt;br /&gt;
|-|&lt;br /&gt;
LCZ Layout #3=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:LCZ_3.png]]&lt;br /&gt;
|-|&lt;br /&gt;
LCZ Layout #4=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:LCZ_4.png]]&lt;br /&gt;
|-|&lt;br /&gt;
LCZ Layout #5=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:LCZ_5.png]]&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* Light Containment Zone used to have SCP-012&#039;s Containment Chamber. The chamber itself was a &#039;&#039;SCP: Containment Breach&#039;&#039; asset, and was replaced with Test Chamber 1 in the [[Updates/11.1.0|11.1.0]] update.&lt;br /&gt;
* The announcement in-game says that the LCZ decontamination process occurs in 15 minutes, while the actual time is 11 minutes and 45 seconds. This was intentionally added to apply pressure to the players.&lt;br /&gt;
[[Category:Zones]]&lt;br /&gt;
{{Locations Navbox}}&lt;/div&gt;</summary>
		<author><name>Lunatyx</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-956&amp;diff=11405</id>
		<title>SCP-956</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-956&amp;diff=11405"/>
		<updated>2023-01-07T19:42:08Z</updated>

		<summary type="html">&lt;p&gt;Lunatyx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP Item Infobox&lt;br /&gt;
|image = ISeeYou.png&lt;br /&gt;
|image_size = 350&lt;br /&gt;
|type = SCP Object&lt;br /&gt;
|spawn = Appears randomly&lt;br /&gt;
|effect = Freezes children and candy holders&lt;br /&gt;
|SCP914 = &amp;lt;!-- This line exist to stop the chart from mentioning 914--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-956&#039;&#039;&#039; is an [[SCPs|Event SCP]] introduced in the Anniversary-Christmas 2022 update. It acts as an environmental hazard to players who are a child or have candy.&lt;br /&gt;
__TOC__&lt;br /&gt;
=Operational Guide=&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
SCP-956 will spawn in a zone that currently has a player who is under the effects of [[SCP-559]], a cake that turns one into a child. They will also attack any player who has candy in their inventory. If no such player exists, SCP-956 will not spawn.  SCP-956 will never spawn on the [[Surface Zone]].&lt;br /&gt;
&lt;br /&gt;
Any child who enters a five meter radius (the &amp;quot;danger zone&amp;quot;) surrounding SCP-956 will hear a rising tone that slowly increases in volume. If they do not leave the radius in 2.5 seconds, SCP-956 will freeze &lt;br /&gt;
all children in the &amp;quot;danger zone&amp;quot;, while also preventing said players from using items or turning their cameras. Frozen players become intangible, they can no longer be&lt;br /&gt;
killed by other means, though they can still communicate with their mic. The player&#039;s camera will forcefully start to pan towards SCP-956. Any player with candy in their inventory will under go the same process, but have 20 seconds to leave the radius instead of 2.5 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
After a few seconds, SCP-956 will then ram into the player, killing them instantly. Players killed by SCP-956 will explode into 20 pieces of random [[SCP-330]] candy. 90% of the time, it is completely random what each candy is, with equal chances for every type of candy, including pink. The other 10% of the time, all 20 pieces of candies will just be the Pink Candy.&lt;br /&gt;
&lt;br /&gt;
Every 60 seconds, SCP-956 will teleport away if no players are inside its danger zone or being looked at. If SCP-956 fails at teleporting away, it will attempt to do so again &lt;br /&gt;
every 20 seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Chaos Car and Death Pits in Heavy Containment Zone will bypass the damage immunity given to players frozen by SCP-956.&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=150px widths=225px&amp;gt;&lt;br /&gt;
956Render.png|SCP-956 Render&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
**Before the Anniversary-Christmas 2022 Rebalance Patch, SCP-956 took 3.5 seconds to target children.&lt;/div&gt;</summary>
		<author><name>Lunatyx</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-939&amp;diff=11062</id>
		<title>SCP-939</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-939&amp;diff=11062"/>
		<updated>2022-12-31T12:52:42Z</updated>

		<summary type="html">&lt;p&gt;Lunatyx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Beta}}&lt;br /&gt;
{{SCP infobox &lt;br /&gt;
|caption = &lt;br /&gt;
&amp;lt;div class=&amp;quot;infobox-tabber&amp;quot;&amp;gt;  &lt;br /&gt;
&amp;lt;tabber&amp;gt; &lt;br /&gt;
SCP-939-53=&lt;br /&gt;
[[File:SCP-939-53Render.png|200px|link=File:SCP-939-53Render.png]]&lt;br /&gt;
|-|&lt;br /&gt;
SCP-939-89=&lt;br /&gt;
[[File:SCP-939-89Render.png|300px|link=File:SCP-939-89Render.png]]&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|HP = 2400&lt;br /&gt;
|HS = 600&lt;br /&gt;
|zone = [[Heavy Containment Zone]]&lt;br /&gt;
|speed = Walk: {{MetersToHubes|4.5|unit=m/s}} &amp;lt;br&amp;gt; Sprint: {{MetersToHubes|7|unit=m/s}}&lt;br /&gt;
|ability = Can sprint &amp;lt;br&amp;gt; Speak to humans &amp;lt;br&amp;gt; See sound through walls &amp;lt;br&amp;gt; Attack gives players the &amp;lt;br&amp;gt;{{Hoverimage|Makes it slightly harder to see.|text=Amnesia Effect}}&lt;br /&gt;
|ID = 16 = 939-53 &amp;lt;br&amp;gt; 17 = 939-89&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-939&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-939 acts as a support role SCP, being able to catch up to humans who are [[Stamina|sprinting]], having the ability to talk to human classes, and being able to see players through walls in certain situations.&amp;lt;br&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
=In Game=&lt;br /&gt;
At the start of the round, SCP-939 will spawn in her [[Heavy Containment Zone#SCP-939&#039;s Containment Area|Containment Chamber]] in Heavy Containment Zone.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-939 can leave her chamber upon spawning by heading up a ramp that leads into the main section of HCZ. Upon exiting the chamber, SCP-939 will be free to roam around the map.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SCP-939 can only see human classes that are making noise (i.e. walking, sprinting, or firing a weapon within a certain distance), and is able to see these players through walls. Players who are sneaking cannot be seen by SCP-939, unless she touches them.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-939 can see people who are within a very close range to her, and will always be able to players on [[Surface Zone|Surface]], regardless of what they&#039;re doing.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-939 is also not affected by players wearing [[SCP-268]], as long as they are making noise. Players sneaking cannot be seen, unless SCP-939 bumps into them.&amp;lt;br&amp;gt;&lt;br /&gt;
Despite being blind, SCP-939 is not immune to [[Flashbang Grenade|Flashbang Grenades]]. This is because SCP-939 instances are very sensitive to light, and Flashbang Grenades emit a loud noise that mess with SCP-939&#039;s hearing abilities. &lt;br /&gt;
&lt;br /&gt;
SCP-939 has a bite attack that it can perform with a {{key Press|Leftclick}}. The bite attack is extremely strong, dealing 50 damage of HP, as well as applying the {{Hoverimage|Reduces player&#039;s visibility|text=Amnesia}} [[Status Effects|Status Effect]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SCP-939 can talk to the other SCPs by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs, regardless of the distance.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-939 also has the ability to talk similar to humans, with a proximty range that can be heard by all players nearby. This is down by pressing down the {{key Press|V}} key. It acts simiarly to human voice chat, and can only be heard by players in a proximity range.&lt;br /&gt;
&lt;br /&gt;
SCP-939 also has two movement abilities. She is able to walk and sprint.&amp;lt;br&amp;gt; &lt;br /&gt;
While walking, SCP-939&#039;s footsteps are completely silent, which makes it easy for her to sneak up behind unsuspecting targets.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-939 can sprint by holding down the {{Key Press|Shift}} key, however, these footsteps are audible.&lt;br /&gt;
&lt;br /&gt;
Unlike the other playable SCPs, multiple (2) instances of SCP-939s can spawn in a given round.&lt;br /&gt;
&lt;br /&gt;
===Vision Range===&lt;br /&gt;
List shows how far SCP-939 can hear sounds. Interestingly, firearms will still get a range increase on Surface Zone, despite it being useless due to the fact SCP-939 can always see people on Surface. &amp;lt;br&amp;gt;&lt;br /&gt;
For reference, one hallway is 15.5 meters.&lt;br /&gt;
&lt;br /&gt;
====Player movements====&lt;br /&gt;
* D-Class and Scientist:  &lt;br /&gt;
** Walking: {{MeterstoHubes|10|unit=meters}} &lt;br /&gt;
** Running: {{MeterstoHubes|20|unit=meters}}&lt;br /&gt;
&lt;br /&gt;
* MTF and Guard:  &lt;br /&gt;
** Walking: {{MeterstoHubes|15|unit=meters}}&lt;br /&gt;
** Running: {{MeterstoHubes|30|unit=meters}}&lt;br /&gt;
&lt;br /&gt;
* Chaos: &lt;br /&gt;
** Walking: {{MeterstoHubes|50|unit=meters}}&lt;br /&gt;
** Running: {{MeterstoHubes|50|unit=meters}}&lt;br /&gt;
&lt;br /&gt;
====Firearms====&lt;br /&gt;
* AK&lt;br /&gt;
** Shooting: {{MeterstoHubes|110|unit=meters}}&lt;br /&gt;
** Out Of Ammo, Click, ADS (In or out): {{MeterstoHubes|10|unit=meters}}&lt;br /&gt;
** Reloading: {{MeterstoHubes|15|unit=meters}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* COM-15/COM-18&lt;br /&gt;
** Shooting: {{MeterstoHubes|60|unit=meters}}&lt;br /&gt;
** Out Of Ammo, Click, ADS (In or out): {{MeterstoHubes|10|unit=meters}}&lt;br /&gt;
** Reloading: {{MeterstoHubes|10|unit=meters}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Crossvec&lt;br /&gt;
** Shooting: {{MeterstoHubes|80|unit=meters}}&lt;br /&gt;
** Out Of Ammo, Click, ADS (In or out) and reloading: {{MeterstoHubes|10|unit=meters}}&lt;br /&gt;
** Equip: {{MeterstoHubes|7|unit=meters}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Shotgun&lt;br /&gt;
** Shooting: {{MeterstoHubes|110|unit=meters}}&lt;br /&gt;
** Out Of Ammo, ADS (In or out) and reloading: {{MeterstoHubes|15|unit=meters}}&lt;br /&gt;
** Pump In/Out, Reloading shells: {{MeterstoHubes|25|unit=meters}}&lt;br /&gt;
** Out of ammo, searching pockets: {{MeterstoHubes|10|unit=meters}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*MTF-E11-SR&lt;br /&gt;
** Shooting: {{MeterstoHubes|105|unit=meters}}&lt;br /&gt;
** Out Of Ammo, Click, ADS (In or out), Equip and Drum Tap: {{MeterstoHubes|10|unit=meters}}&lt;br /&gt;
** Reloading: {{MeterstoHubes|15|unit=meters}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* FSP-9&lt;br /&gt;
** Shooting:  {{MeterstoHubes|80|unit=meters}}&lt;br /&gt;
** Out Of Ammo, Click, Stock fold, Stock Extend:  {{MeterstoHubes|10|unit=meters}}&lt;br /&gt;
** Reloading: {{MeterstoHubes|13|unit=meters}}&lt;br /&gt;
** ADS (In or Out) or equip without stock: {{MeterstoHubes|5|unit=meters}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Logicer&lt;br /&gt;
** Shooting: {{MeterstoHubes|120|unit=meters}}&lt;br /&gt;
** Out Of Ammo, Click, ADS (In or out): {{MeterstoHubes|10|unit=meters}}&lt;br /&gt;
** Reloading: {{MeterstoHubes|18|unit=meters}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Revolver&lt;br /&gt;
** Shooting: {{MeterstoHubes|80|unit=meters}}&lt;br /&gt;
** Out Of Ammo, Click, ADS (In or out): {{MeterstoHubes|15|unit=meters}}&lt;br /&gt;
** Reloading: {{MeterstoHubes|15|unit=meters}}&lt;br /&gt;
&lt;br /&gt;
If you&#039;re on the Surface Zone, these get a &#039;&#039;&#039;2.3x&#039;&#039;&#039; multiplier.&amp;lt;br&amp;gt;&lt;br /&gt;
If a weapon is suppressed there is a &#039;&#039;&#039;0.35x&#039;&#039;&#039; multiplier on it on rifles and &#039;&#039;&#039;0.4x&#039;&#039;&#039; on pistols.&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=939Attack1.mp3|title=Growl 1|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=939Attack2.mp3|title=Growl 2|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=939Attack3.mp3|title=Growl 3|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
In Game=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=420 heights=438px&amp;gt;&lt;br /&gt;
939 Vision.png|SCP-939&#039;s limited vision.&lt;br /&gt;
939 Vision Human.png|A human player in SCP-939&#039;s vision.&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Other=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=200 widths=275&amp;gt;&lt;br /&gt;
93989Halloween21.png|SCP-939-89 during the &#039;&#039;Halloween 2020 &amp;amp; 2021 Event&#039;&#039;.|link=File:93989Halloween21.png&lt;br /&gt;
93953Halloween21.png|SCP-939-53 during the &#039;&#039;Halloween 2020 &amp;amp; 2021 Event&#039;&#039;.|link=File:93953Halloween21.png&lt;br /&gt;
SCP-999 2.png|During the &#039;&#039;April Fools 2019 Event&#039;&#039;, both SCP-939 instances were replaced with Evil SCP-999.|link=File:SCP-999 2.png&lt;br /&gt;
Mango-doggo.png|Mango SCP-939 used for April Fools by Intimating Creature.|link=File:Mango-doggo.png&lt;br /&gt;
939Plushie.png|Official SCP-939 Plushie|link=File:939Plushie.png&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px;&amp;quot; | SCP-939 Changelog History &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/7.0.0|7.0.0]]&lt;br /&gt;
|[[File:939_Icon_02.png|25px]] SCP-939-53 and SCP-939-89 added. [[File:939 Icon 01.png|25px]]&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot;|April 1st 2018&lt;br /&gt;
|Renamed both versions of SCP-939 to Evil SCP-999 for the Aprils Fools update. Model changed to an orange blob, and vision color was changed to orange and white. Attack sound&#039;s pitch was shifted up.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/9.0.0|9.0.0]]&lt;br /&gt;
|Removed the 25% speed boost when damaged.&lt;br /&gt;
|-&lt;br /&gt;
|Sprint speed increased to {{hoverimage|Was 6.5m/s.|text=7m/s}}.&lt;br /&gt;
|-&lt;br /&gt;
|Walking footsteps are silent; sprinting footsteps remain audible.&lt;br /&gt;
|-&lt;br /&gt;
|Walk speed reduce to {{hoverimage|Was 5m/s.|text=4.5m/s}}.&lt;br /&gt;
|-&lt;br /&gt;
|Mimicking no longer plays over SCP chat.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.0|10.0.0]]&lt;br /&gt;
|Attacks inflict Amnesia for 3 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|Attacks consistently deal {{hoverimage|Originally dealt a random amount between 50 and 80 HP.|text=65 damage}}.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.5|October 23rd 2020]]&lt;br /&gt;
|[[File:93953Halloween21.png|50px]] [[File:93989Halloween21.png|50px]] Both SCP-939 variants received different visual updates for the Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.0|11.0.0]]&lt;br /&gt;
|Max HP decreased to {{hoverimage|Was 2200.|text=1800}}.&lt;br /&gt;
|-&lt;br /&gt;
|600 HS applied. &lt;br /&gt;
|-&lt;br /&gt;
|Bite damage reduced to {{hoverimage|Was 65.|text=50}}.&lt;br /&gt;
|-&lt;br /&gt;
|Can now destroy glass with attack.&lt;br /&gt;
|-&lt;br /&gt;
|Proper ragdoll added.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.1|October 24th 2021]]&lt;br /&gt;
|[[File:93953Halloween21.png|50px]] [[File:93989Halloween21.png|50px]] Both SCP-939 variants received different visual updates for the Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|October 8th 2022&lt;br /&gt;
|A Patreon post about SCP-939&#039;s rework is made public.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*Both SCP-939 instances in &#039;&#039;SCP: Secret Laboratory&#039;&#039; are female.&lt;br /&gt;
**Despite this, multiple change-logs refer to the instances as male, using &amp;quot;he&amp;quot; when describing SCP-939.&lt;br /&gt;
*&#039;&#039;SCP: Secret Laboratory&#039;&#039; was originally meant to have only one instance of SCP-939.&lt;br /&gt;
**Due to a miscommunication between the Art Studio and Game Designers, two models were accidently created.&lt;br /&gt;
*Interestingly, SCP-939 sees via sound in-game, despite the SCP-939 wiki article suggesting SCP-939 uses heat and air pressure to see their surroundings. &lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>Lunatyx</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-939&amp;diff=11059</id>
		<title>SCP-939</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-939&amp;diff=11059"/>
		<updated>2022-12-30T17:23:08Z</updated>

		<summary type="html">&lt;p&gt;Lunatyx: changed that shit back&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Beta}}&lt;br /&gt;
{{SCP infobox &lt;br /&gt;
|caption = &lt;br /&gt;
&amp;lt;div class=&amp;quot;infobox-tabber&amp;quot;&amp;gt;  &lt;br /&gt;
&amp;lt;tabber&amp;gt; &lt;br /&gt;
SCP-939-53=&lt;br /&gt;
[[File:SCP-939-53Render.png|200px|link=File:SCP-939-53Render.png]]&lt;br /&gt;
|-|&lt;br /&gt;
SCP-939-89=&lt;br /&gt;
[[File:SCP-939-89Render.png|300px|link=File:SCP-939-89Render.png]]&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|HP = 1800&lt;br /&gt;
|HS = 600&lt;br /&gt;
|zone = [[Heavy Containment Zone]]&lt;br /&gt;
|speed = Walk: {{MetersToHubes|4.5|unit=m/s}} &amp;lt;br&amp;gt; Sprint: {{MetersToHubes|7|unit=m/s}}&lt;br /&gt;
|ability = Can sprint &amp;lt;br&amp;gt; Speak to humans &amp;lt;br&amp;gt; See sound through walls &amp;lt;br&amp;gt; Attack gives players the &amp;lt;br&amp;gt;{{Hoverimage|Makes it slightly harder to see.|text=Amnesia Effect}}&lt;br /&gt;
|ID = 16 = 939-53 &amp;lt;br&amp;gt; 17 = 939-89&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-939&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-939 acts as a support role SCP, being able to catch up to humans who are [[Stamina|sprinting]], having the ability to talk to human classes, and being able to see players through walls in certain situations.&amp;lt;br&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
=In Game=&lt;br /&gt;
At the start of the round, SCP-939 will spawn in her [[Heavy Containment Zone#SCP-939&#039;s Containment Area|Containment Chamber]] in Heavy Containment Zone.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-939 can leave her chamber upon spawning by heading up a ramp that leads into the main section of HCZ. Upon exiting the chamber, SCP-939 will be free to roam around the map.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SCP-939 can only see human classes that are making noise (i.e. walking, sprinting, or firing a weapon within a certain distance), and is able to see these players through walls. Players who are sneaking cannot be seen by SCP-939, unless she touches them.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-939 can see people who are within a very close range to her, and will always be able to players on [[Surface Zone|Surface]], regardless of what they&#039;re doing.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-939 is also not affected by players wearing [[SCP-268]], as long as they are making noise. Players sneaking cannot be seen, unless SCP-939 bumps into them.&amp;lt;br&amp;gt;&lt;br /&gt;
Despite being blind, SCP-939 is not immune to [[Flashbang Grenade|Flashbang Grenades]]. This is because SCP-939 instances are very sensitive to light, and Flashbang Grenades emit a loud noise that mess with SCP-939&#039;s hearing abilities. &lt;br /&gt;
&lt;br /&gt;
SCP-939 has a bite attack that it can perform with a {{key Press|Leftclick}}. The bite attack is extremely strong, dealing 50 damage of HP, as well as applying the {{Hoverimage|Reduces player&#039;s visibility|text=Amnesia}} [[Status Effects|Status Effect]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SCP-939 can talk to the other SCPs by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs, regardless of the distance.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-939 also has the ability to talk similar to humans, with a proximty range that can be heard by all players nearby. This is down by pressing down the {{key Press|V}} key. It acts simiarly to human voice chat, and can only be heard by players in a proximity range.&lt;br /&gt;
&lt;br /&gt;
SCP-939 also has two movement abilities. She is able to walk and sprint.&amp;lt;br&amp;gt; &lt;br /&gt;
While walking, SCP-939&#039;s footsteps are completely silent, which makes it easy for her to sneak up behind unsuspecting targets.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-939 can sprint by holding down the {{Key Press|Shift}} key, however, these footsteps are audible.&lt;br /&gt;
&lt;br /&gt;
Unlike the other playable SCPs, multiple (2) instances of SCP-939s can spawn in a given round.&lt;br /&gt;
&lt;br /&gt;
===Vision Range===&lt;br /&gt;
List shows how far SCP-939 can hear sounds. Interestingly, firearms will still get a range increase on Surface Zone, despite it being useless due to the fact SCP-939 can always see people on Surface. &amp;lt;br&amp;gt;&lt;br /&gt;
For reference, one hallway is 15.5 meters.&lt;br /&gt;
&lt;br /&gt;
====Player movements====&lt;br /&gt;
* D-Class and Scientist:  &lt;br /&gt;
** Walking: {{MeterstoHubes|10|unit=meters}} &lt;br /&gt;
** Running: {{MeterstoHubes|20|unit=meters}}&lt;br /&gt;
&lt;br /&gt;
* MTF and Guard:  &lt;br /&gt;
** Walking: {{MeterstoHubes|15|unit=meters}}&lt;br /&gt;
** Running: {{MeterstoHubes|30|unit=meters}}&lt;br /&gt;
&lt;br /&gt;
* Chaos: &lt;br /&gt;
** Walking: {{MeterstoHubes|50|unit=meters}}&lt;br /&gt;
** Running: {{MeterstoHubes|50|unit=meters}}&lt;br /&gt;
&lt;br /&gt;
====Firearms====&lt;br /&gt;
* AK&lt;br /&gt;
** Shooting: {{MeterstoHubes|110|unit=meters}}&lt;br /&gt;
** Out Of Ammo, Click, ADS (In or out): {{MeterstoHubes|10|unit=meters}}&lt;br /&gt;
** Reloading: {{MeterstoHubes|15|unit=meters}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* COM-15/COM-18&lt;br /&gt;
** Shooting: {{MeterstoHubes|60|unit=meters}}&lt;br /&gt;
** Out Of Ammo, Click, ADS (In or out): {{MeterstoHubes|10|unit=meters}}&lt;br /&gt;
** Reloading: {{MeterstoHubes|10|unit=meters}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Crossvec&lt;br /&gt;
** Shooting: {{MeterstoHubes|80|unit=meters}}&lt;br /&gt;
** Out Of Ammo, Click, ADS (In or out) and reloading: {{MeterstoHubes|10|unit=meters}}&lt;br /&gt;
** Equip: {{MeterstoHubes|7|unit=meters}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Shotgun&lt;br /&gt;
** Shooting: {{MeterstoHubes|110|unit=meters}}&lt;br /&gt;
** Out Of Ammo, ADS (In or out) and reloading: {{MeterstoHubes|15|unit=meters}}&lt;br /&gt;
** Pump In/Out, Reloading shells: {{MeterstoHubes|25|unit=meters}}&lt;br /&gt;
** Out of ammo, searching pockets: {{MeterstoHubes|10|unit=meters}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*MTF-E11-SR&lt;br /&gt;
** Shooting: {{MeterstoHubes|105|unit=meters}}&lt;br /&gt;
** Out Of Ammo, Click, ADS (In or out), Equip and Drum Tap: {{MeterstoHubes|10|unit=meters}}&lt;br /&gt;
** Reloading: {{MeterstoHubes|15|unit=meters}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* FSP-9&lt;br /&gt;
** Shooting:  {{MeterstoHubes|80|unit=meters}}&lt;br /&gt;
** Out Of Ammo, Click, Stock fold, Stock Extend:  {{MeterstoHubes|10|unit=meters}}&lt;br /&gt;
** Reloading: {{MeterstoHubes|13|unit=meters}}&lt;br /&gt;
** ADS (In or Out) or equip without stock: {{MeterstoHubes|5|unit=meters}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Logicer&lt;br /&gt;
** Shooting: {{MeterstoHubes|120|unit=meters}}&lt;br /&gt;
** Out Of Ammo, Click, ADS (In or out): {{MeterstoHubes|10|unit=meters}}&lt;br /&gt;
** Reloading: {{MeterstoHubes|18|unit=meters}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Revolver&lt;br /&gt;
** Shooting: {{MeterstoHubes|80|unit=meters}}&lt;br /&gt;
** Out Of Ammo, Click, ADS (In or out): {{MeterstoHubes|15|unit=meters}}&lt;br /&gt;
** Reloading: {{MeterstoHubes|15|unit=meters}}&lt;br /&gt;
&lt;br /&gt;
If you&#039;re on the Surface Zone, these get a &#039;&#039;&#039;2.3x&#039;&#039;&#039; multiplier.&amp;lt;br&amp;gt;&lt;br /&gt;
If a weapon is suppressed there is a &#039;&#039;&#039;0.35x&#039;&#039;&#039; multiplier on it on rifles and &#039;&#039;&#039;0.4x&#039;&#039;&#039; on pistols.&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=939Attack1.mp3|title=Growl 1|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=939Attack2.mp3|title=Growl 2|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=939Attack3.mp3|title=Growl 3|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
In Game=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=420 heights=438px&amp;gt;&lt;br /&gt;
939 Vision.png|SCP-939&#039;s limited vision.&lt;br /&gt;
939 Vision Human.png|A human player in SCP-939&#039;s vision.&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Other=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=200 widths=275&amp;gt;&lt;br /&gt;
93989Halloween21.png|SCP-939-89 during the &#039;&#039;Halloween 2020 &amp;amp; 2021 Event&#039;&#039;.|link=File:93989Halloween21.png&lt;br /&gt;
93953Halloween21.png|SCP-939-53 during the &#039;&#039;Halloween 2020 &amp;amp; 2021 Event&#039;&#039;.|link=File:93953Halloween21.png&lt;br /&gt;
SCP-999 2.png|During the &#039;&#039;April Fools 2019 Event&#039;&#039;, both SCP-939 instances were replaced with Evil SCP-999.|link=File:SCP-999 2.png&lt;br /&gt;
Mango-doggo.png|Mango SCP-939 used for April Fools by Intimating Creature.|link=File:Mango-doggo.png&lt;br /&gt;
939Plushie.png|Official SCP-939 Plushie|link=File:939Plushie.png&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px;&amp;quot; | SCP-939 Changelog History &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/7.0.0|7.0.0]]&lt;br /&gt;
|[[File:939_Icon_02.png|25px]] SCP-939-53 and SCP-939-89 added. [[File:939 Icon 01.png|25px]]&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot;|April 1st 2018&lt;br /&gt;
|Renamed both versions of SCP-939 to Evil SCP-999 for the Aprils Fools update. Model changed to an orange blob, and vision color was changed to orange and white. Attack sound&#039;s pitch was shifted up.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/9.0.0|9.0.0]]&lt;br /&gt;
|Removed the 25% speed boost when damaged.&lt;br /&gt;
|-&lt;br /&gt;
|Sprint speed increased to {{hoverimage|Was 6.5m/s.|text=7m/s}}.&lt;br /&gt;
|-&lt;br /&gt;
|Walking footsteps are silent; sprinting footsteps remain audible.&lt;br /&gt;
|-&lt;br /&gt;
|Walk speed reduce to {{hoverimage|Was 5m/s.|text=4.5m/s}}.&lt;br /&gt;
|-&lt;br /&gt;
|Mimicking no longer plays over SCP chat.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.0|10.0.0]]&lt;br /&gt;
|Attacks inflict Amnesia for 3 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|Attacks consistently deal {{hoverimage|Originally dealt a random amount between 50 and 80 HP.|text=65 damage}}.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.5|October 23rd 2020]]&lt;br /&gt;
|[[File:93953Halloween21.png|50px]] [[File:93989Halloween21.png|50px]] Both SCP-939 variants received different visual updates for the Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.0|11.0.0]]&lt;br /&gt;
|Max HP decreased to {{hoverimage|Was 2200.|text=1800}}.&lt;br /&gt;
|-&lt;br /&gt;
|600 HS applied. &lt;br /&gt;
|-&lt;br /&gt;
|Bite damage reduced to {{hoverimage|Was 65.|text=50}}.&lt;br /&gt;
|-&lt;br /&gt;
|Can now destroy glass with attack.&lt;br /&gt;
|-&lt;br /&gt;
|Proper ragdoll added.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.1|October 24th 2021]]&lt;br /&gt;
|[[File:93953Halloween21.png|50px]] [[File:93989Halloween21.png|50px]] Both SCP-939 variants received different visual updates for the Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|October 8th 2022&lt;br /&gt;
|A Patreon post about SCP-939&#039;s rework is made public.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*Both SCP-939 instances in &#039;&#039;SCP: Secret Laboratory&#039;&#039; are female.&lt;br /&gt;
**Despite this, multiple change-logs refer to the instances as male, using &amp;quot;he&amp;quot; when describing SCP-939.&lt;br /&gt;
*&#039;&#039;SCP: Secret Laboratory&#039;&#039; was originally meant to have only one instance of SCP-939.&lt;br /&gt;
**Due to a miscommunication between the Art Studio and Game Designers, two models were accidently created.&lt;br /&gt;
*Interestingly, SCP-939 sees via sound in-game, despite the SCP-939 wiki article suggesting SCP-939 uses heat and air pressure to see their surroundings. &lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>Lunatyx</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-939&amp;diff=11058</id>
		<title>SCP-939</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-939&amp;diff=11058"/>
		<updated>2022-12-30T17:21:15Z</updated>

		<summary type="html">&lt;p&gt;Lunatyx: updated (mostly) everything to 12.0 information except for OPG and the TTK chart for claw&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Beta}}&lt;br /&gt;
{{SCP Infobox Test&lt;br /&gt;
|name = SCP-939&lt;br /&gt;
|MainImage = [[File:RenderSCP-939.png|250px|center|link=File:RenderSCP-939.png]]&lt;br /&gt;
|F1MenuArt = [[File:SCP939F1.png|270px|center|link=File:SCP939F1.png]]&lt;br /&gt;
|Abilities =&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Ability 939Melee=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Claw (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Perform a swipe attack that deals moderate damage and pierces armor.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 939Ultrasense=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Ultrasensitive  (Passive)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Eyesight is extremely limited but made up for by high sensitivity to sound.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 939Focus=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Focus &amp;amp; Lunge (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Crouch low on the ground and focus on your surroundings. &amp;lt;br&amp;gt;While focused, you can lunge forward at a great distance.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 939Amnestic=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039; Amnestic Cloud (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Release an amnestic gas to disorientate humans, preventing them from perceiving you.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 939Mimicry=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Mimicry  (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mimic other audio noises or throw your voice to confuse humans.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|Health = 2400&lt;br /&gt;
|HS = 350&lt;br /&gt;
|HSFinal = 700&lt;br /&gt;
|HSRegen = 25&lt;br /&gt;
|HSDelay = 20&lt;br /&gt;
|Walk = 4.3&lt;br /&gt;
|Sprint = 7.2&lt;br /&gt;
|jumpHeight = 5.6&lt;br /&gt;
|Spawn = [[Heavy Containment Zone]]&lt;br /&gt;
|Weakness = [[Flashbang Grenade]]s&lt;br /&gt;
|OtherInformation = Class ID: 16&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-939&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. SCP-939 is effective at picking off single targets with ease, and is capable of misleading players by  using mimicry.&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=left&amp;gt;&lt;br /&gt;
=In Game=&lt;br /&gt;
At the start of the round, SCP-939 will spawn in its [[Heavy Containment Zone#SCP-939&#039;s Containment Area|Containment Cell]] located in Heavy Containment Zone. SCP-939 acts as an ambush class for the SCPs, having many abilities useful for tracking humans down and taking them by surprise. &amp;lt;br&amp;gt;SCP-939 can talk to the other SCPs by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs, regardless of distance.&lt;br /&gt;
&lt;br /&gt;
==Hume Shield==&lt;br /&gt;
* SCP-939 has a base [[Hume Shield]] value of 350.&lt;br /&gt;
**At 20% HP, SCP-939 will have 700 Hume Shield.&lt;br /&gt;
* If SCP-939 takes no damage for 20 seconds, her Hume Shield will regenerate at 25 HS/s.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Claw===&lt;br /&gt;
SCP-939 can perform a Swipe AoE attack with {{key Press|leftclick}}, with a range of roughly 1.1 meters. The player can hold down {{key Press|leftclick}} to automatically repeat the attack. Each swing takes roughly 0.6s to complete. The attack itself deals 30 damage and has 75% penetration. While the attack damage is lower than [[SCP-049-2]]&#039;s swing attack, the 0.6s attack speed makes it have a much higher DPS, allowing it to kill a player much faster than SCP-049-2.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ultrasensitive===&lt;br /&gt;
SCP-939 has extremely weak eyesight, making it difficult to see players in game. While her eyesight is weak, SCP-939 is extremely sensitive to sound, allowing SCP-939 to see audio sources from far away. Audio sources within a range of SCP-939&#039;s hearing will appear as a blip on the player&#039;s screen, with different ranges based on the source. Humans who have enter the &amp;quot;eyesight&amp;quot; range will remain visible outside it for a short period of time.&lt;br /&gt;
&lt;br /&gt;
SCP-939 can visibly see all players within her small &amp;quot;eyesight&amp;quot; radius. The possible ranges are the following:&lt;br /&gt;
*Default: 1.5 meters&lt;br /&gt;
*Stamina (Max Penalty): 0.75 meters&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The distance SCP-939 can see &amp;quot;sound blips&amp;quot; are directly based on the volume of said sound. They are roughly the following:&lt;br /&gt;
*Footsteps (Walking), Reloading, Using Medical Items, Consuming SCP-207 or SCP-500, Applying SCP-1853&lt;br /&gt;
**Default: 15 meters&lt;br /&gt;
**Stamina (Max Penalty): 7.5 meters&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Footsteps (Sprinting/Jumping), Grenade Beeping, Elevator&lt;br /&gt;
**Default: 18 meters&lt;br /&gt;
**Stamina (Max Penalty): 9 meters&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Doors/Gates, Glass Breaking, Using the Micro H.I.D.&lt;br /&gt;
**Default: 30 meters&lt;br /&gt;
**Stamina (Max Penalty): 15 meters&lt;br /&gt;
&lt;br /&gt;
SCP-939 can see players who are currently using their mic, this distance is based on how loud the player is talking into their mic.&amp;lt;br&amp;gt;&lt;br /&gt;
The player&#039;s speed affects the distance SCP-939 can hear their footsteps, caution should be taken with items that increase speed.&amp;lt;br&amp;gt;&lt;br /&gt;
The {{Hoverimage|Makes all noises muffled and quiet for a short time|text=Deafen}} Status Effect will prevent SCP-939 from seeing sound triggers for the duration of the effect. Making [[Flashbang Grenade]]s an effective tool to counter SCP-939.&lt;br /&gt;
&lt;br /&gt;
===Focus===&lt;br /&gt;
By holding {{key Press|C}}, SCP-939 will begin to crouch low near the ground over two seconds. During these two seconds, SCP-939&#039;s FOV will slowly widen to 20 degrees while their speed will drop by 10% every 0.2 seconds, up to 100%. After the two-second preparation time, SCP-939 will be given increases to her perception, plus the ability to [[SCP-939#Lunge|Lunge]] forward. &lt;br /&gt;
&lt;br /&gt;
The following benefits are also applied while Focused:&lt;br /&gt;
*Certain sound trigger blips will now be recolored to match the class that made them&lt;br /&gt;
**Footsteps&lt;br /&gt;
**Micro H.I.D.&lt;br /&gt;
**Unsilenced gunfire&lt;br /&gt;
**Medical Items being used&lt;br /&gt;
**Reloading&lt;br /&gt;
*If the player leaves Focus, all of these benefits are instantly revoked.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The ability can be canceled at any time by releasing {{key Press|C}}, with the time returning to standing up being based on how long the player held the key, up to two seconds.&lt;br /&gt;
&lt;br /&gt;
===Amnestic Cloud===&lt;br /&gt;
While in a valid location, SCP-939 can release an Amnestic Cloud into the area by holding the {{key Press|F}} key for two seconds. The radius of the cloud is determined by how long the player held the key. Humans inside the cloud receive the {{Hoverimage|Inability to reload and use medical items. SCP-939 becomes invisible to players under this effect.|text=Amnesia}} Status Effect. The effect last the entire duration the player stays inside the cloud plus roughly two seconds after leaving. While players under the Amnesia effect are unable to see SCP-939, touching or hurting her will cause all players to see SCP-939. All players will briefly see SCP-939 if they perform an attack, such as Claw or Lunge. SCP-939 being invisible to players under Amnesia makes it easy for her to attack targets by surprise or retreat without being detected. Though, players with the effect can&#039;t hear any Mimicry used by SCP-939. In addition to these effects, after spending a couple seconds in the cloud, players loose the ability to reload, open their inventory, use hotkeys and use medical items.&amp;lt;br&amp;gt;&lt;br /&gt;
The cooldown of the ability is 3x the charge time. So, charging the ability for five seconds, will give a 15 second cooldown.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The {{Hoverimage|Gives the player infinite sprint|text=Invigorated}} Status Effect that is applied from [[Adrenaline]] will counteract and negates the effects of Amnesia for duration of the effect.&lt;br /&gt;
&lt;br /&gt;
A valid location is any spot that is the same elevation as any door in the facility, regardless if it is flat or not. There are some exceptions to this rule, such as the very bottom level of SCP-079&#039;s containment chamber and the flat areas of the Surface Zone&#039;s Escape Area.&lt;br /&gt;
&lt;br /&gt;
===Lunge===&lt;br /&gt;
While Focused, SCP-939 can Lunge forward at 10.8 m/s by pressing {{key Press|leftclick}}. While in air, the direction of Lunge can be altered up to 40 degrees, after hitting this capacity it can no longer be altered. Lunge will deal 120 damage to any unfortunate player that SCP-939 lands on. If multiple players are nearby each other, only one of them will take 120 damage, the rest will only take 30. It takes about two seconds for SCP-939 to recover from a Lunge, giving players a short time to attack.&lt;br /&gt;
&lt;br /&gt;
===Sprint===&lt;br /&gt;
Similar to Humans, SCP-939 can sprint at 7.2 m/s by holding {{key Press|Shift}}. Her [[Stamina]] is not very high, and will be fully depleted after ten seconds. Her Stamina bar has a ten second delay before it begins to regen at a rate of 10% per second. This regen delay is ignored if the player only held the key for 0.3s or less.&lt;br /&gt;
&lt;br /&gt;
While not sprinting, SCP-939&#039;s footsteps are silent.&lt;br /&gt;
&lt;br /&gt;
===Mimicry===&lt;br /&gt;
Mimicry is an ability that allow SCP-939 to mimic other noises to confuse other players. By holding the {{key Press|Tab}} key, a special menu opens up for the Mimicry ability. The menu contains three options, two are different types of mimicry while the third is a &amp;quot;set mimic point&amp;quot;. The &amp;quot;set mimic point&amp;quot; will place a marker where SCP-939 is currently looking at, up to a max distance of 7.5 meters. This marker can only be seen by SCP-939 and will go away if SCP-939 travels more than 20 meters away from it or places down a second marker.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Stealing a Voice====&lt;br /&gt;
One of the options in the Mimicry ability menu, when selected, SCP-939 will play the last four seconds of speech of a recent human they killed. The ability has a cooldown of ten seconds, and will be broadcasted at a Mimic Point if one is placed. An option exist to play the audio client side only, as well as an option to delete a recording. A total of eight voices can be stolen at a time, any additional ones will delete the oldest recording.&lt;br /&gt;
&lt;br /&gt;
Players have the option to prevent SCP-939 recording their voice in the game&#039;s settings, which was added for legal reasons.&lt;br /&gt;
&lt;br /&gt;
Recordings are automatically deleted if human player leaves the server in any way.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Enivormental Mimicry====&lt;br /&gt;
Enivormental Mimicry is broken up into multiple different sub cateorgies of mimicry. All of them share a cooldown of 20 seconds.&lt;br /&gt;
=====Footstep Mimicry=====&lt;br /&gt;
SCP-939 can mimic the noise of footsteps in an attempt to mislead players.&lt;br /&gt;
&lt;br /&gt;
An SCP must be present and alive in a round for SCP-939 to mimic their footsteps.&lt;br /&gt;
&lt;br /&gt;
The following footsteps can be mimicked:&lt;br /&gt;
*Standard Human footsteps&lt;br /&gt;
*Chaos Footsteps&lt;br /&gt;
*SCP-049 Footsteps &lt;br /&gt;
*SCP-106 Footsteps &lt;br /&gt;
*SCP-939 Footsteps&lt;br /&gt;
&lt;br /&gt;
=====Impersonation Mimicry=====&lt;br /&gt;
SCP-939 can mimic the noise of other classes in an attempt to mislead players.&lt;br /&gt;
&lt;br /&gt;
An SCP must be present and alive in a round for SCP-939 to mimic their noises.&lt;br /&gt;
&lt;br /&gt;
The following noises can be mimicked:&lt;br /&gt;
*Class-D&lt;br /&gt;
**SCP-939 will mimic the use sound effect for [[SCP-207]] or the equip noise of [[COM-15]], with a 50% for each.&lt;br /&gt;
*Scientist &lt;br /&gt;
**SCP-939 will mimic the use sound effect for the [[First Aid Kit]] or the [[Painkillers]], with a 50% for each.&lt;br /&gt;
*SCP-173&lt;br /&gt;
**SCP-939 will mimic the Blink teleport sound effect a neck snap sound effect, with a 50% for each.&lt;br /&gt;
&lt;br /&gt;
=====Firearm Mimicry=====&lt;br /&gt;
SCP-939 can mimic the firing sound of a chosen firearm. The firing time for the mimicry is random.&lt;br /&gt;
&lt;br /&gt;
The following firearms can be mimicked:&lt;br /&gt;
*[[AK]]&lt;br /&gt;
*[[Crossvec]]&lt;br /&gt;
*[[FSP-9]]&lt;br /&gt;
*[[MTF-E11-SR]]&lt;br /&gt;
*[[Shotgun]]&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Amnestic Cloud&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=AmnesticCloud.mp3|title=Deploy|description=}}&lt;br /&gt;
|{{multi-listen item|filename=TheVoices.mp3|title=The Whispers|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Screams&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=939_Pain_1.mp3|title=Hurt Scream #1|description=}}&lt;br /&gt;
|{{multi-listen item|filename=939_Pain_2.mp3|title=Hurt Scream #2|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=939_Pain_4.mp3|title=Hurt Scream #3|description=}}&lt;br /&gt;
|{{multi-listen item|filename=939 Death2.mp3|title=Death Scream|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Breathing&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=939_Idle_Breathing.mp3|title=Idle #1|description=}}&lt;br /&gt;
|{{multi-listen item|filename=939_Idle_Breathing 2.mp3|title=Idle #2|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=939_Running.mp3|title=Running #1|description=}}&lt;br /&gt;
|{{multi-listen item|filename=939_Running2.mp3|title=Running #2|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Misc&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173 Hume Shield Break.mp3|title=Hume Shield depletes|description=}}&lt;br /&gt;
|}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
In Game=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=420 heights=438px&amp;gt;&lt;br /&gt;
939ViewModel.jpg|SCP-939&#039;s limited vision.&lt;br /&gt;
939Focus.jpg|SCP-939 using Focus ability.&lt;br /&gt;
939MidLunge.jpg|SCP-939 mid lunge.&lt;br /&gt;
939MimicPoint.jpg|A placed Mimic Point.&lt;br /&gt;
939Cloud.jpg|A placed Amnestic Cloud&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Other=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=200 widths=275&amp;gt;&lt;br /&gt;
SCP-939-53Render.png|The former apperance of SCP-939. Known as &#039;&#039;&#039;SCP-939-53&#039;&#039;&#039;.|link=File:SCP-939-53Render.png&lt;br /&gt;
SCP-939-89Render.png|The former apperance of SCP-939. Known as &#039;&#039;&#039;SCP-939-89&#039;&#039;&#039;.|link=File:SCP-939-89Render.png&lt;br /&gt;
93989Halloween21.png|SCP-939-89 during the &#039;&#039;Halloween 2020 &amp;amp; 2021 Event&#039;&#039;.|link=File:93989Halloween21.png&lt;br /&gt;
93953Halloween21.png|SCP-939-53 during the &#039;&#039;Halloween 2020 &amp;amp; 2021 Event&#039;&#039;.|link=File:93953Halloween21.png&lt;br /&gt;
SCP-999 2.png|During the &#039;&#039;April Fools 2019 Event&#039;&#039;, both SCP-939 instances were replaced with Evil SCP-999.|link=File:SCP-999 2.png&lt;br /&gt;
Mango-doggo.png|Mango SCP-939 Artwork made by Intimating Creature. Used by Marketing for April Fools.|link=File:Mango-doggo.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px;&amp;quot; | SCP-939 Changelog History &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/7.0.0|7.0.0]]&lt;br /&gt;
|[[File:939_Icon_02.png|25px]] SCP-939-53 and SCP-939-89 added. [[File:939 Icon 01.png|25px]]&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot;|April 1st 2018&lt;br /&gt;
|Renamed both versions of SCP-939 to Evil SCP-999 for the Aprils Fools update. Model changed to an orange blob, and vision color was changed to orange and white. Attack sound&#039;s pitch was shifted up.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/9.0.0|9.0.0]]&lt;br /&gt;
|Removed the 25% speed boost when damaged.&lt;br /&gt;
|-&lt;br /&gt;
|Sprint speed increased to {{hoverimage|Was 6.5m/s.|text=7m/s}}.&lt;br /&gt;
|-&lt;br /&gt;
|Walking footsteps are silent; sprinting footsteps remain audible.&lt;br /&gt;
|-&lt;br /&gt;
|Walk speed reduce to {{hoverimage|Was 5m/s.|text=4.5m/s}}.&lt;br /&gt;
|-&lt;br /&gt;
|Mimicking no longer plays over SCP chat.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.0|10.0.0]]&lt;br /&gt;
|Attacks inflict Amnesia for 3 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|Attacks consistently deal {{hoverimage|Originally dealt a random amount between 50 and 80 HP.|text=65 damage}}.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.5|October 23rd 2020]]&lt;br /&gt;
|[[File:93953Halloween21.png|50px]] [[File:93989Halloween21.png|50px]] Both SCP-939 variants received different visual updates for the Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.0|11.0.0]]&lt;br /&gt;
|Max HP decreased to {{hoverimage|Was 2200.|text=1800}}.&lt;br /&gt;
|-&lt;br /&gt;
|600 HS applied. &lt;br /&gt;
|-&lt;br /&gt;
|Bite damage reduced to {{hoverimage|Was 65.|text=50}}.&lt;br /&gt;
|-&lt;br /&gt;
|Can now destroy glass with attack.&lt;br /&gt;
|-&lt;br /&gt;
|Proper ragdoll added.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.1|October 24th 2021]]&lt;br /&gt;
|[[File:93953Halloween21.png|50px]] [[File:93989Halloween21.png|50px]] Both SCP-939 variants received different visual updates for the Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|October 8th 2022&lt;br /&gt;
|A Patreon post about SCP-939&#039;s rework is made public.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;14&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/12.0.0|12.0.0]]&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta I&lt;br /&gt;
|[[File:SCP939F1.png|25px]] SCP-939 Reworked.&lt;br /&gt;
* New model and sounds.&lt;br /&gt;
* HS reduced to {{hoverimage|Was 600.|text=350}}. Maximum HS changes based on remaining HP.&lt;br /&gt;
* Walk speed increased to 4.3 m/s.&lt;br /&gt;
* Run speed increased to 7.2 m/s.&lt;br /&gt;
* Overhauled Ultrasensitive: SCP-939 is now sensitive to almost all sounds made.&lt;br /&gt;
* Overhauled Predator: SCP-939 now has a stamina bar which has unique qualities compared to the human stamina.&lt;br /&gt;
* Bite replaced with Claw.&lt;br /&gt;
* Mimic removed. &lt;br /&gt;
* Three new abilities: Focus, Lunge, and Mimicry (Mimicry only has VC mimicry implemented).&lt;br /&gt;
* {{hoverimage|Originally, two different instances of SCP-939 could spawn in a round. They functioned exactly the same|text=Removed the chance for two SCP-939s to spawn in a round}}.&lt;br /&gt;
* SCP-939 spawns in {{hoverimage|Orignally spawned in Testroom.|text=SCP-939&#039;s Containment Area}} in Heavy Containment Zone.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta II&lt;br /&gt;
|SCP-939 can now use Mimicry and Focus at the same time.&lt;br /&gt;
|-&lt;br /&gt;
|Dropped items now have a limit for sound source ripples.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta VI&lt;br /&gt;
|Color Correction shader adjusted for SCP-939.&lt;br /&gt;
|-&lt;br /&gt;
|SCP-939&#039;s viewmodel no longer receives lighting and is now always greyscale.&lt;br /&gt;
|-&lt;br /&gt;
|Changed footstep SFX.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta VIII&lt;br /&gt;
|Added Amnestic Cloud.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta X&lt;br /&gt;
|Added Mimic Point and Environmental Mimicry to Mimicry.&lt;br /&gt;
|-&lt;br /&gt;
|Increased the range of Claw.&lt;br /&gt;
|-&lt;br /&gt;
|Decreased deploy time of Amnestic Cloud.&lt;br /&gt;
|-&lt;br /&gt;
|Increased the maximum size of Amnestic Cloud by 20%&lt;br /&gt;
|-&lt;br /&gt;
|The Amnestic Cloud deploy sound is now only audible to SCP-939.&lt;br /&gt;
|-&lt;br /&gt;
|Amnesia now no longer instantly prevents reloading or use of medical items, but their use is still prevented after a few seconds.&lt;br /&gt;
|-&lt;br /&gt;
|Human footsteps are now likelier to be detected by SCP-939.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*Interestingly, SCP-939 sees via sound in-game, despite the SCP-939 wiki article suggesting SCP-939 uses heat and air pressure to see their surroundings. &lt;br /&gt;
*Before SCP-939&#039;s rework in the Mimicry update, there were two variants of SCP-939, known as SCP-939-53 and SCP-939-89. Both had different models, but functioned exactly the same. It was possible for both to spawn at the beginning of a round.&lt;br /&gt;
**It was originally planned for there to be only one model for SCP-939, but due to a miscommunication, two models were made. It was decided to implement both models into the game, making two variants of SCP-939.&lt;br /&gt;
*SCP-939 will sometimes flinch and scream when taking damage. The following will trigger this reaction:&lt;br /&gt;
**Hume Shield bar is lowered to zero.&lt;br /&gt;
**Taking damage while at full Hume Shield.&lt;br /&gt;
**SCP-939 receives 90 damage in a short period of time, requiring a DPS of roughly 81 to meet the requirements (There is a 10 second cooldown between each flinch)&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>Lunatyx</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Template:OpGuide2&amp;diff=11053</id>
		<title>Template:OpGuide2</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Template:OpGuide2&amp;diff=11053"/>
		<updated>2022-12-27T20:57:27Z</updated>

		<summary type="html">&lt;p&gt;Lunatyx: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Lunatyx</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Template:OpGuide2&amp;diff=11052</id>
		<title>Template:OpGuide2</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Template:OpGuide2&amp;diff=11052"/>
		<updated>2022-12-27T20:56:57Z</updated>

		<summary type="html">&lt;p&gt;Lunatyx: Created page with &amp;quot;A tactical 9mm pistol. High-capacity and lightweight; these were once the standard issue sidearm for Site-02’s on-site security. Though largely replaced by the FSP-9, some g...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A tactical 9mm pistol. High-capacity and lightweight; these were once the standard issue sidearm for Site-02’s on-site security. Though largely replaced by the FSP-9, some guards still covet the days when their firearm was a few pounds lighter.&lt;br /&gt;
&lt;br /&gt;
___&lt;br /&gt;
“Frankly, I think it’s a shame we did away with the COM-18 so quickly. The automatic weapons are nice, sure. To take such a large supply of pistols and relegate them to storage, when there was nothing wrong with them, feels so wasteful. We ought to use them for something.”&lt;br /&gt;
&lt;br /&gt;
-Dr. Gene Hyde, Small Arms Supervisor, Site-02&lt;/div&gt;</summary>
		<author><name>Lunatyx</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-173&amp;diff=11049</id>
		<title>SCP-173</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-173&amp;diff=11049"/>
		<updated>2022-12-24T16:39:18Z</updated>

		<summary type="html">&lt;p&gt;Lunatyx: /* In Game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Beta}}&lt;br /&gt;
{{SCP Infobox Test&lt;br /&gt;
|MainImage = [[File:MatthewRender.png|center|135px]]&lt;br /&gt;
|F1MenuArt = [[File:MatthewF1.png|center|125px]]&lt;br /&gt;
|Abilities =&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Ability 173Armor=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Reinforced Concrete (Passive)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Heavy Armor level bullet resistance.&amp;lt;br&amp;gt; Higher penetration weapons are more effective.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 173Tantrum=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Tantrum (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
A pool of filth on the ground that slows targets. Regain a small amount of HS when stained targets are killed.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 173Blink=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Blink (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Teleport to a marker on the ground, forcing everyone to blink. Will kill the nearest human if they are in range.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 173Breakneck=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Break Neck Speeds (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-173 moves a lot faster and can blink further, but is unable to kill.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|Health = 4000&amp;lt;br&amp;gt;[[File:CATSHIELD.png|12px]] Hume Shield: 1200&amp;lt;br&amp;gt;[[File:173EyeBloodshot.png|12px]] Blink Time: 3.6s&lt;br /&gt;
|OtherStat1= [[File:CATSPRINT.png|12px]] Speed: &amp;lt;br&amp;gt; Normal: {{MetersToHubes|10|unit=m/s}}&amp;lt;br&amp;gt;Break Neck: {{MetersToHubes|17|unit=m/s}}&lt;br /&gt;
|OtherStat2= &amp;lt;/div&amp;gt;&lt;br /&gt;
|Spawn = [[Light Containment Zone]]&lt;br /&gt;
|Weakness = Can&#039;t move when looked at, [[Micro H.I.D.]]&lt;br /&gt;
|OtherInformation = Nickname: Matthew &amp;lt;br&amp;gt; Class ID: 0 &amp;lt;!-- Do not add Peanut or any other Community names here; Matthew is official --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-173&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-173 acts as an assassin class SCP, meant to quickly hunt down and eliminate a single target or small groups of players. &lt;br /&gt;
__TOC__&lt;br /&gt;
=In Game=&lt;br /&gt;
At the start of a round, SCP-173 will spawn in its [[Light Containment Zone#SCP-173&#039;s Containment Chamber - PT00|Containment Cell]] in Light Containment Zone.&amp;lt;br&amp;gt;&lt;br /&gt;
Upon spawning, SCP-173 won&#039;t be able to exit the cell right away, as the only exit (a gate) is locked shut, which gives the [[Class-D Personnel|Class-Ds]] and [[Scientist]]s some time to explore. After a short amount of time, the gate will automatically open, and SCP-173 can leave its cell, free to roam around the facility.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When SCP-173 isn&#039;t being observed, they can press {{key Press|Leftclick}} on a player to snap their neck.&amp;lt;br&amp;gt;&lt;br /&gt;
Once seen, SCP-173 stops moving, but starts a 3.6 second countdown for their Blink ability. When the cooldown ends, the player can hold {{key Press|Rightclick}} to mark a location. When the player releases {{key Press|Rightclick}}, SCP-173 will teleport to their mark, which will force humans to blink. If any humans are in range, SCP-173 will automatically kill the closest one. The max range for Blink is 9.375 meters.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The countdown is shown in the center of SCP-173&#039;s screen over a symbol of an eye. When Blink is ready, the eye turns red, and SCP-173 can blink (only if seen). If no one looks at SCP-173, the red eye shrinks over time. If SCP-173 is seen again before the eye disappears, it will become full, and 173 can blink immediately.&amp;lt;br&amp;gt;&lt;br /&gt;
The red eye lasts 3 seconds, starting when all witnesses are lost, but only appears after the countdown finishes.&lt;br /&gt;
&lt;br /&gt;
SCP-173 also has several abilities it can use:&amp;lt;br&amp;gt;&lt;br /&gt;
Breakneck Speeds can be turned on by pressing {{key Press|Shift}}, and can be used whether or not SCP-173 is seen.&amp;lt;br&amp;gt;&lt;br /&gt;
In this state, SCP-173 moves 1.7x faster, blinks 1.8x further, charges blinks twice as quickly, but is unable to kill players. This mode ends when the player presses {{key Press|Shift}} again, though the player must wait at least 1.5 seconds after activation. It will also ends automatically 10 seconds after SCP-173 is spotted.&amp;lt;br&amp;gt;&lt;br /&gt;
The ability has a 40 second cooldown starting when the ability ends. &lt;br /&gt;
&lt;br /&gt;
Tantrum can be activated by pressing the {{key Press|F}} key. &amp;lt;br&amp;gt;&lt;br /&gt;
When activated, SCP-173 will leave a pool of filth on the ground. Players entering the pool gain the {{Hoverimage|Reduces player speed by 20%&amp;lt;br&amp;gt; Players cannot sprint|text=Stained}} [[Status Effects|Status Effect]], which lasts until the player leaves the pool. Even after leaving the filth, the Stained effect lasts for two more seconds. If SCP-173 kills someone while they are under the effects, they will instantly gain back 400 [[Hume Shield]]. Each pool of filth lasts for 180 seconds, and multiple pools can be placed down. Tesla Gates will destroy nearby filth when activated.&amp;lt;br&amp;gt;&lt;br /&gt;
Tantrum can only be used when SCP-173 is not seen, and has a 30 second cooldown once used. &lt;br /&gt;
&lt;br /&gt;
SCP-173 has bullet resistance similar to [[SCP-106]], but unlike SCP-106, the bullet resistance isn&#039;t as high, and the damage taken is based on the penetration of the weapon. Weapons with lower penetration will deal less damage than weapons with higher penetration. SCP-173 has an armor value of 80%, which is equal to [[Heavy Armor]].&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-173&#039;s Hume Shield does not factor in this bullet resistance, and will take normal damage.&lt;br /&gt;
&lt;br /&gt;
SCP-173 can talk to the other SCPs by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs no matter the distance.&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
*Dying to SCP-173 grants the &#039;&#039;&#039;Is this your first time?&#039;&#039;&#039; [[Achievements|achievement]].&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Sight Stingers&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173 Encounter.mp3|title=Encountering SCP-173|description=}}&lt;br /&gt;
|{{multi-listen item|filename=173 Its Still Here Ambient.mp3|title=Encountering SCP-173 (before ambience goes away)|description=}}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Chase Ambient&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173 I See It.mp3|title=Staring ambience #1|description=}}&lt;br /&gt;
|{{multi-listen item|filename=173 I Really See It.mp3|title=Staring ambience #2|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173 I Cant Stop Seeing It.mp3|title=Staring ambience #3|description=}}&lt;br /&gt;
|{{multi-listen item|filename=173 ChaseMusic.mp3|title=Chase Theme|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173 Its Gone Ambient.mp3|title=Looking away and ambience ends|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Attack Sounds&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=New neck Snap 1.mp3|title=Neck Snap 1|description=}}&lt;br /&gt;
|{{multi-listen item|filename=New Neck Snap 2.mp3|title=Neck Snap 2|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=New Neck Snap 3.mp3|title=Neck Snap 3|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Ability SFX&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173 Hume Shield Break.mp3|title=Hume Shield depletes|description=}}&lt;br /&gt;
|{{multi-listen item|filename=173 Teleport.mp3|title=Blink|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173Tantrum.mp3|title=Tantrum Puddle (Idle)|description=}}&lt;br /&gt;
|{{multi-listen item|filename=The_Poopen.mp3|title=Tantrum Puddle (Placement)|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Movement&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173Scrape1.mp3|title=Movement #1|description=}}&lt;br /&gt;
|{{multi-listen item|filename=173Scrape2.mp3|title=Movement #2|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173Scrape3.mp3|title=Movement #3|description=}}&lt;br /&gt;
|}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Animations=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
173Dies.gif|SCP-173 falling apart&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Other=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=150px widths=225px&amp;gt;&lt;br /&gt;
File:Old173Render.png|SCP-173&#039;s model prior to the [[Updates/11.0.0|Parabellum (v11.0.0)]] update.&lt;br /&gt;
TheNut.png|For &#039;&#039;April Fools 2018 Event&#039;&#039; , SCP-173 was turned into a Peanut.&lt;br /&gt;
MrNuttyRender.png|For &#039;&#039;April Fools 2019 Event&#039;&#039; and &#039;&#039;Halloween 2020 Event&#039;&#039;, SCP-173 was replaced with the glorious &amp;lt;br&amp;gt; &#039;&#039;&#039;Mr. Nutty&#039;&#039;&#039;.&lt;br /&gt;
PumnutRender.png|For &#039;&#039;Halloween  2018&#039;&#039;, SCP-173 became a pumpkin.&lt;br /&gt;
SnownutRender.png|For the &#039;&#039;X-Mas 2018 &amp;amp; 2019 Events&#039;&#039;, SCP-173 was replaced with a snowman. Automatically spawns in the Class-D Cells and 173&#039;s chambers during December.&lt;br /&gt;
SCP 173Xmas.png|For &#039;&#039;X-Mas 2020&#039;&#039;, SCP-173 was covered in snow.&lt;br /&gt;
Snowmatt.png|For &#039;&#039;X-Mas 2021&#039;&#039;, SCP-173 became a snowman.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* SCP-173 doesn&#039;t have a ragdoll upon death, and instead falls apart into pieces when killed.&lt;br /&gt;
* Dying to SCP-173 will cause the player&#039;s head to be twisted 180 degrees around the base of the neck.&lt;br /&gt;
*SCP-173 was the first class added to &#039;&#039;SCP: Secret Laboratory&#039;&#039; and the oldest part of the game that still exists today.&lt;br /&gt;
*SCP-173&#039;s ability icons were designed by &#039;&#039;&#039;RiriLeTiroir&#039;&#039;&#039;.&lt;br /&gt;
*SCP-173&#039;s [[Updates/11.2.0|v11.2.0]] Tantrum sound was recorded by Northwood Studios Audio Manager &#039;&#039;&#039;Brendan &amp;quot;Scot&amp;quot; O&#039;Dowd&#039;&#039;&#039;, who recorded it by putting his microphone in a beanbag and shaking it.&lt;br /&gt;
*SCP-173&#039;s Parabellum and Mr. Nutty models was designed by former Northwood Studios Art Director &#039;&#039;&#039;VESS&#039;&#039;&#039;.&lt;br /&gt;
*SCP-173&#039;s Mr. Nutty model is based on the &amp;quot;This Pleases the Nut&amp;quot; meme, which originates from the Jimmy Carter Peanut Statue built in Georgia, United States.&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>Lunatyx</name></author>
	</entry>
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