<?xml version="1.0"?>
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	<id>https://en.scpslgame.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=LoremProto</id>
	<title>SCP: Secret Laboratory English Official Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://en.scpslgame.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=LoremProto"/>
	<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Special:Contributions/LoremProto"/>
	<updated>2026-04-12T15:06:40Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.44.2</generator>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Scientist&amp;diff=765</id>
		<title>Scientist</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Scientist&amp;diff=765"/>
		<updated>2019-04-07T12:24:00Z</updated>

		<summary type="html">&lt;p&gt;LoremProto: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Class_infobox&lt;br /&gt;
|image = Scientist2.png&lt;br /&gt;
|image_size = 100&lt;br /&gt;
|HP = 100&lt;br /&gt;
|faction = Foundation&lt;br /&gt;
|zone = [[Light Containment Zone]]&lt;br /&gt;
|speed = N/A&lt;br /&gt;
|allies = [[Mobile Task Force|NTF]] Operatives, [[Facility Guard]]s&lt;br /&gt;
|enemies = [[Class-D]]s, [[Chaos Insurgents]], [[:Category:SCPs|SCPs]]&lt;br /&gt;
|gear = [[Keycard|Scientist Keycard]], [[Medkit]]&lt;br /&gt;
}}&lt;br /&gt;
=Lore=&lt;br /&gt;
SCP Foundation personnel known as scientists or doctors are often tasked with the research and experimentation on various anomalous objects contained by the foundation known as &amp;quot;SCPs&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Researcher&lt;br /&gt;
&lt;br /&gt;
Researchers are the scientific branch of the Foundation, drawn from the ranks of the smartest and best-trained research scientists from around the world. With specialists in every field imaginable, from chemistry and botany to more esoteric or specialized fields such as theoretical physics and xenobiology, the goal of the Foundation&#039;s research projects is to gain a better understanding of unexplained anomalies and how they operate.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Level 2 (Restricted)&lt;br /&gt;
Level 2 security clearances are given to security and research personnel that require direct access to information regarding anomalous objects and entities in containment. Most research staff, field agents, and containment specialists hold a Level 2 security clearance.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Level 3 (Secret)&lt;br /&gt;
Level 3 security clearances are given to senior security and research personnel that require in-depth data regarding the source, recovery circumstances, and long-term planning for anomalous objects and entities in containment. Most senior research staff, project managers, security officers, response team members, and Mobile Task Force operatives hold a Level 3 security clearance.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
Scientists are one of the two human classes that spawn in the LCZ, the other being Class-Ds. However thats where the similarities end, as Scientists spawn with a Scientist Keycard and Medkit and unlike Class-Ds, Scientists spawn near a random room or checkpoint.&lt;br /&gt;
&lt;br /&gt;
In comparison to Class-Ds Scientists have the upper hand due to the card they spawn with, but are also outnumbered at least 2-1.&lt;br /&gt;
&lt;br /&gt;
As they spawn with a Scientist Keycard they can spend less time looking for a card and can instead focus on getting a gun or upgrading their card, and overall can exit the LCZ quicker.&lt;br /&gt;
&lt;br /&gt;
==Spawn Locations==&lt;br /&gt;
* Checkpoint A/B (EX A/B)&lt;br /&gt;
* Near LCZ armory (##00)&lt;br /&gt;
* Near the door to SCP 372’s containment chamber (GR18)&lt;br /&gt;
* Near the door to SCP 914’s containment chamber (#914)&lt;br /&gt;
* Near the bathroom door (WC00)&lt;br /&gt;
&lt;br /&gt;
==Objective==&lt;br /&gt;
The Scientist&#039;s main objective is to escape the facility by any means possible, cooperating with NTF and Facility Guards to make it to the exit.&lt;br /&gt;
&lt;br /&gt;
After escaping and respawning as a MTF Scientist, the objective is the same as any other NTF Operative; re-contain all SCPs and terminate all Class-Ds and Chaos Insurgents.&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* In older versions of the game, Scientists used to glisten as if they were covered in glitter.&lt;/div&gt;</summary>
		<author><name>LoremProto</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-049-2&amp;diff=496</id>
		<title>SCP-049-2</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-049-2&amp;diff=496"/>
		<updated>2019-03-08T11:12:59Z</updated>

		<summary type="html">&lt;p&gt;LoremProto: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP infobox&lt;br /&gt;
|Name    = SCP-049-2&lt;br /&gt;
|image   = 049-2.png&lt;br /&gt;
|image_size = 300&lt;br /&gt;
|HP      = {{Hub::Global:SCP-049-2/HP}}&lt;br /&gt;
|speed   = 5.2&lt;br /&gt;
|ability = Melee attack&lt;br /&gt;
}}&lt;br /&gt;
=Lore=&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&amp;quot;SCP-049-2 instances are reanimated corpses that have been operated on by SCP-049. These instances do not seem to retain any of their prior memories or mental functions, having only basic motor skills and response mechanisms. While these instances are generally inactive, moving very little and in a generally ambulatory fashion, they can become extremely aggressive if provoked, or if directed to by SCP-049. SCP-049-2 instances express active biological functions, though these are vastly different from currently understood human physiology. Despite these alterations, SCP-049 often remarks that the subjects have been &amp;quot;cured&amp;quot;.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Extracts from Official Wiki Page&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
----&lt;br /&gt;
The only way to become SCP-049-2 is to die by the hands of SCP-049, and be resurrected within the allotted time. Upon spawning, you will revive where you died initially. As SCP-049-2, you are quite fast, moving almost as fast as a sprinting human . The purpose of you is to be a tank for the more important SCPs to survive, after all SCP-049-2 is cannon fodder is several ways, mostly due to being expendable and able to be mass produced in a sense from cornered human prey. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Strengths and Weaknesses=&lt;br /&gt;
----&lt;br /&gt;
==Strengths:==&lt;br /&gt;
*Power in numbers&lt;br /&gt;
*Quite fast&lt;br /&gt;
*Attacks faster as health lowers&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Weaknesses:==&lt;br /&gt;
*Incredibly delayed attack with a long cooldown&lt;br /&gt;
*Has no special abilities.&lt;br /&gt;
*Incredibly squishy compared to other SCPs.&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
----&lt;br /&gt;
*Usually called Zombies or &amp;quot;Z-Boys&amp;quot;.&lt;br /&gt;
*All human factions share the same SCP-049-2 model upon resurrection.&lt;br /&gt;
*Has buggy animations, leading to it frequently T-Posing and holding invisible weapons, to humourous effects.&lt;br /&gt;
[[Category:SCPs]]&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>LoremProto</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Light_Containment_Zone&amp;diff=481</id>
		<title>Light Containment Zone</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Light_Containment_Zone&amp;diff=481"/>
		<updated>2019-03-07T23:42:00Z</updated>

		<summary type="html">&lt;p&gt;LoremProto: /* SCP-372&amp;#039;s Containment Chamber -30px|ID Tag */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
The Light Containment Zone is one of three levels of the facility, where [[Class-D]]s, [[Scientist]]s, and [[SCP-173]] spawn, as well as the most important [[SCP-914]]. &lt;br /&gt;
&lt;br /&gt;
There are a few rooms important for these players to aid their journeys through the [[Heavy Containment Zone]].&lt;br /&gt;
&lt;br /&gt;
The LCZ is also home to the [[Decontamination Process]], a process which kills anything within the LCZ 15 minutes and 30 seconds after the round has started.&lt;br /&gt;
&lt;br /&gt;
=Unique Rooms=&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Class-D Cells - [[File:CD_tag.png|30px|ID Tag]]==&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The spawn location of all [[Class-D]]s. There is nothing of direct importance in this area as it simply leads into the LCZ proper.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:CD_Cells.png|400px|center|thumb|Cells]]&lt;br /&gt;
&lt;br /&gt;
==Bathroom - [[File:WC_tag.png|30px|ID Tag]]==&lt;br /&gt;
----&lt;br /&gt;
In the male and female bathrooms, there is the possibility of finding up to two keycards and/or the COM15.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Loot:&#039;&#039;&#039;&lt;br /&gt;
* Men&#039;s Toilets:&lt;br /&gt;
** [[Keycard|Scientist Keycard]]&lt;br /&gt;
** [[COM-15]]&lt;br /&gt;
* Women&#039;s Toilets:&lt;br /&gt;
** [[Keycard|Janitor Keycard]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:WC_Hallway.png|400px|center|thumb|WC Hallway]]&amp;lt;br&amp;gt;[[File:WC_Toilets.png|400px|center|thumb|Men&#039;s Toilets]]&lt;br /&gt;
&lt;br /&gt;
==Office - [[File:PC_tag.png|30px|ID Tag]]==&lt;br /&gt;
----&lt;br /&gt;
The office is organized into an orderly arrangement of desks with computer monitors, phones, and other utensils on top of each. A single Scientist keycard always spawns on one of the center-most desks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loot:&#039;&#039;&#039;&lt;br /&gt;
* [[Keycard|Scientist Keycard]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:PC_Room.png|400px|center|thumb|PC Room]]&lt;br /&gt;
&lt;br /&gt;
==SCP-372&#039;s Containment Chamber -[[File:GR_tag.png|30px|ID Tag]]==&lt;br /&gt;
----&lt;br /&gt;
In the containment chamber of [[SCP-372]], you have the possibility of finding a Zone Manager keycard on the computer console and/or the [[COM-15]] pistol in the glass cage.&lt;br /&gt;
&lt;br /&gt;
There is also a cabinet which you can loot from.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Loot:&#039;&#039;&#039;&lt;br /&gt;
* On the computer console:&lt;br /&gt;
** [[Keycard|Zone Manager Keycard]]&lt;br /&gt;
* Inside 372&#039;s glass cage:&lt;br /&gt;
** [[COM-15]]&lt;br /&gt;
* Cabinet:&lt;br /&gt;
** [[Keycard|Scientist Keycard]]&lt;br /&gt;
** [[Radio]]&lt;br /&gt;
** [[Flashlight]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:SCP-372_Containment.png|400px|center|thumb|Inside 372&#039;s chamber]]&lt;br /&gt;
&lt;br /&gt;
==SCP-914&#039;s Containment Chamber -[[File:-914_tag.png|30px|ID Tag]]==&lt;br /&gt;
----&lt;br /&gt;
{{Main|SCP-914}}&lt;br /&gt;
{{ReqAccess|CCA_L|Containment Chamber Access: Low}}&lt;br /&gt;
&lt;br /&gt;
The residence of SCP-914. Requires any [[Keycard]] to enter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:-914_Chamber.png|400px|center|thumb|SCP-914]]&lt;br /&gt;
&lt;br /&gt;
==Containment Room and Chamber of SCP-173 - [[File:PT_tag.png|30px|ID Tag]]==&lt;br /&gt;
----&lt;br /&gt;
In the preceding room before SCP-173&#039;s chamber, there is an inaccessible door to the right, and a balcony to the left with hints of a control room on the upper level. &lt;br /&gt;
&lt;br /&gt;
At the beginning of the round, SCP-173, if selected, will spawn in its containment chamber that cannot be opened immediately due to a short timer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:PT_Stairway.png|400px|center|thumb|Stairway leading to SCP-173&#039;s chamber]]&amp;lt;br&amp;gt;[[File:PT_Chamber.png|400px|center|thumb|SCP-173&#039;s chamber]]&lt;br /&gt;
&lt;br /&gt;
==Armory -[[File:--00_tag.png|30px|ID Tag]]==&lt;br /&gt;
----&lt;br /&gt;
{{ReqAccess|AA_L|Armory Access: Low}}&lt;br /&gt;
&lt;br /&gt;
The armory room is useful for keycard-wielding players to defend against SCPs. It can be especially useful for Class-Ds  to kill Scientists or [[Mobile Task Force|NTF]], or vice-versa with [[Chaos Insurgents]]. To get in you need a card with Armory access: low.&lt;br /&gt;
&lt;br /&gt;
It contains a variety of weapons and ammunition to choose from.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loot:&#039;&#039;&#039;&lt;br /&gt;
* Guns:&lt;br /&gt;
** [[COM-15]]&lt;br /&gt;
** [[Project 90]]&lt;br /&gt;
** [[MP7]]&lt;br /&gt;
* Grenades:&lt;br /&gt;
** 3 [[Fragmentation Grenade]]s&lt;br /&gt;
** 3 [[Flash Grenade]]s&lt;br /&gt;
* Ammo:&lt;br /&gt;
** 2 9MM magazines&lt;br /&gt;
** 2 7.62MM magazines&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:--00_Room.png|400px|center|thumb|Inside the armory]]&lt;br /&gt;
&lt;br /&gt;
==SCP-012&#039;s Containment Chamber and Room -[[File:-012_tag.png|30px|ID Tag]]==&lt;br /&gt;
----&lt;br /&gt;
{{ReqAccess|CCA_M|Containment Chamber Access: Medium}}&lt;br /&gt;
&lt;br /&gt;
While nothing is yet inside the containment chamber of [[SCP-012]], a COM15 Pistol or a Scientist/Major Scientist keycard have the possibility of spawning in the control room outside of the chamber.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Loot:&#039;&#039;&#039;&lt;br /&gt;
* [[Keycard|Scientist Keycard]]&lt;br /&gt;
* [[Keycard|Major Scientist Keycard]]&lt;br /&gt;
* [[COM-15]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:-012_Door.png|400px|center|thumb|Entrance to SCP-012&#039;s control room]]&amp;lt;br&amp;gt;[[File:-012_Room.png|400px|center|thumb|SCP-012&#039;s control room]]&lt;br /&gt;
&lt;br /&gt;
==Heavy Containment Zone Checkpoint - [[File:EX-A_tag.png|30px|ID Tag]]/[[File:EX-B_tag.png|30px|ID Tag]]==&lt;br /&gt;
----&lt;br /&gt;
{{ReqAccess|CA|Checkpoint Access}}&lt;br /&gt;
&lt;br /&gt;
This room is the gateway to and from the [[Heavy Containment Zone]]. There are two checkpoints found within the LCZ.&lt;br /&gt;
&lt;br /&gt;
It contains two labeled doorways that both open once a keycard is swiped. They lead to a pair of lifts denoted under either Lift A or Lift B (depending on the checkpoint) which lead down to the HCZ.&lt;br /&gt;
&lt;br /&gt;
A [[Keycard]] with Checkpoint Authorization (CA) is required to access the checkpoint.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:EX_Checkpoint.png|400px|center|thumb|Security checkpoint]]&lt;br /&gt;
&lt;br /&gt;
=Hallways=&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Straight Hallway - [[File:HS_tag.png|30px|ID Tag]]==&lt;br /&gt;
----&lt;br /&gt;
[[File:HS_Hallway.png|400px|center|thumb|Straight hallway]]&lt;br /&gt;
&lt;br /&gt;
==Corner - [[File:HC_tag.png|30px|ID Tag]] ==&lt;br /&gt;
---- &lt;br /&gt;
[[File:HC_Hallway.png|400px|center|thumb|C shaped hallway]]&lt;br /&gt;
&lt;br /&gt;
==3-Way Intersection - [[File:IT_tag.png|30px|ID Tag]]==&lt;br /&gt;
----&lt;br /&gt;
[[File:IT_Hallway.png|400px|center|thumb|T shaped hallway]]&lt;br /&gt;
&lt;br /&gt;
==4-Way Intersection - [[File:IX_tag.png|30px|ID Tag]]==&lt;br /&gt;
----&lt;br /&gt;
[[File:IX_Hallway.png|400px|center|thumb|X shaped hallway]]&lt;br /&gt;
&lt;br /&gt;
==Airlock - [[File:AL_tag.png|30px|ID Tag]]==&lt;br /&gt;
----&lt;br /&gt;
The Airlock is a red-lit room with two doors on each side and a small dark side-room. &lt;br /&gt;
&lt;br /&gt;
Upon pressing either button the inward doors will toggle (open door will close and closed door will open) while the outside doors won&#039;t be affected. &lt;br /&gt;
&lt;br /&gt;
The smaller side-room could be used to hide as most players pass it up when running through.&lt;br /&gt;
&lt;br /&gt;
[[File:AL_Airlock.png|400px|center|thumb|Inside the airlock]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Zones]]&lt;/div&gt;</summary>
		<author><name>LoremProto</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Entrance_Zone&amp;diff=480</id>
		<title>Entrance Zone</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Entrance_Zone&amp;diff=480"/>
		<updated>2019-03-07T23:40:38Z</updated>

		<summary type="html">&lt;p&gt;LoremProto: /* Evacuation Shelter */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
The Entrance Zone is the third zone of three in the facility, due to it containing the only exits out of the facility it is crucial for non-SCPs to keep control of it.&lt;br /&gt;
&lt;br /&gt;
It is the spawn location of [[Facility Guard]]s.&lt;br /&gt;
&lt;br /&gt;
=Unique Areas=&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Offices==&lt;br /&gt;
----&lt;br /&gt;
There are three office variants, however only one of those three has anything potentially useful to the player.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Walkway Office===&lt;br /&gt;
A walkway and stairs separate it from the other offices, as well as being the only office that has lootable cabinets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Loot:&#039;&#039;&#039;&lt;br /&gt;
* [[Fragmentation Grenade]]&lt;br /&gt;
* [[Flash Grenade]]&lt;br /&gt;
* [[Keycard|MTF Commander Keycard]]&lt;br /&gt;
* [[Keycard|MTF Lieutenant Keycard]]&lt;br /&gt;
* [[Flashlight]]&lt;br /&gt;
* [[Radio]]&lt;br /&gt;
&lt;br /&gt;
[[File:Walkway Office.png|400px|center|thumb|First office variant]]&lt;br /&gt;
&lt;br /&gt;
===Cubical Office===&lt;br /&gt;
An office with a cubical, a common hiding spot.&lt;br /&gt;
&lt;br /&gt;
[[File:Office_2.png|400px|center|thumb|Second office variant]]&lt;br /&gt;
&lt;br /&gt;
===Side Office===&lt;br /&gt;
A hallway with a small office on the side, the walls can be used for cover and hiding.&lt;br /&gt;
&lt;br /&gt;
[[File:Office_3.png|400px|center|thumb|Third office variant]]&lt;br /&gt;
&lt;br /&gt;
==Intercom Room==&lt;br /&gt;
----&lt;br /&gt;
{{ReqAccess|IA|Intercom Access}}&lt;br /&gt;
&lt;br /&gt;
An intercom used to broadcast messages to the whole facility.&lt;br /&gt;
&lt;br /&gt;
[[File:Intercom_Entrance.png|400px|center|thumb|Entrance to the intercom room]]&amp;lt;br&amp;gt;[[File:Intercom_Room.png|400px|center|thumb|The mic room]]&lt;br /&gt;
&lt;br /&gt;
==Gates==&lt;br /&gt;
----&lt;br /&gt;
{{ReqAccess|GA|Gate Access}}&lt;br /&gt;
&lt;br /&gt;
Two gates that lead to the [[Surface Zone]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gate A&#039;&#039;&#039; is closer to the [[Chaos Insurgent]] spawn area, while &#039;&#039;&#039;Gate B&#039;&#039;&#039; is closer to the [[Mobile Task Force|NTF]] spawn area and escape room.&lt;br /&gt;
&lt;br /&gt;
Both gates have an elevator and a [[Workstation]], the elevator leads to the surface.&lt;br /&gt;
&lt;br /&gt;
[[File:Gate_A-2.png|400px|center|thumb|Gate A]]&amp;lt;br&amp;gt;[[File:Gate_B-2.png|400px|center|thumb|Gate B]]&lt;br /&gt;
&lt;br /&gt;
==Evacuation Shelter==&lt;br /&gt;
Looks similar to a gate, however it cannot be opened by any means.&lt;br /&gt;
&lt;br /&gt;
A [[Workstation]] can be found to the left of the entrance.&lt;br /&gt;
&lt;br /&gt;
[[File:Evac.png|400px|center|thumb|The evacuation shelter]]&lt;br /&gt;
&lt;br /&gt;
=Hallways and Dead Ends=&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Straight Hallway==&lt;br /&gt;
----&lt;br /&gt;
[[File:EZ_HL_S.png|400px|center|thumb|Straight hallway]]&lt;br /&gt;
&lt;br /&gt;
==Corner Hallway==&lt;br /&gt;
---- &lt;br /&gt;
[[File:EZ_HL_C.png|400px|center|thumb|C shaped hallway]]&lt;br /&gt;
&lt;br /&gt;
==4-Way Intersection==&lt;br /&gt;
----&lt;br /&gt;
[[File:EZ_HL_X.png|400px|center|thumb|X shaped hallway]]&lt;br /&gt;
&lt;br /&gt;
==Dead End==&lt;br /&gt;
----&lt;br /&gt;
[[File:Dead_End_1.png|400px|center|thumb|Variation 1]]&amp;lt;br&amp;gt;[[File:Dead_End_2.png|400px|center|thumb|Variation 2]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Zones]]&lt;/div&gt;</summary>
		<author><name>LoremProto</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Entrance_Zone&amp;diff=479</id>
		<title>Entrance Zone</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Entrance_Zone&amp;diff=479"/>
		<updated>2019-03-07T23:39:07Z</updated>

		<summary type="html">&lt;p&gt;LoremProto: /* Gates */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
The Entrance Zone is the third zone of three in the facility, due to it containing the only exits out of the facility it is crucial for non-SCPs to keep control of it.&lt;br /&gt;
&lt;br /&gt;
It is the spawn location of [[Facility Guard]]s.&lt;br /&gt;
&lt;br /&gt;
=Unique Areas=&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Offices==&lt;br /&gt;
----&lt;br /&gt;
There are three office variants, however only one of those three has anything potentially useful to the player.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Walkway Office===&lt;br /&gt;
A walkway and stairs separate it from the other offices, as well as being the only office that has lootable cabinets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Loot:&#039;&#039;&#039;&lt;br /&gt;
* [[Fragmentation Grenade]]&lt;br /&gt;
* [[Flash Grenade]]&lt;br /&gt;
* [[Keycard|MTF Commander Keycard]]&lt;br /&gt;
* [[Keycard|MTF Lieutenant Keycard]]&lt;br /&gt;
* [[Flashlight]]&lt;br /&gt;
* [[Radio]]&lt;br /&gt;
&lt;br /&gt;
[[File:Walkway Office.png|400px|center|thumb|First office variant]]&lt;br /&gt;
&lt;br /&gt;
===Cubical Office===&lt;br /&gt;
An office with a cubical, a common hiding spot.&lt;br /&gt;
&lt;br /&gt;
[[File:Office_2.png|400px|center|thumb|Second office variant]]&lt;br /&gt;
&lt;br /&gt;
===Side Office===&lt;br /&gt;
A hallway with a small office on the side, the walls can be used for cover and hiding.&lt;br /&gt;
&lt;br /&gt;
[[File:Office_3.png|400px|center|thumb|Third office variant]]&lt;br /&gt;
&lt;br /&gt;
==Intercom Room==&lt;br /&gt;
----&lt;br /&gt;
{{ReqAccess|IA|Intercom Access}}&lt;br /&gt;
&lt;br /&gt;
An intercom used to broadcast messages to the whole facility.&lt;br /&gt;
&lt;br /&gt;
[[File:Intercom_Entrance.png|400px|center|thumb|Entrance to the intercom room]]&amp;lt;br&amp;gt;[[File:Intercom_Room.png|400px|center|thumb|The mic room]]&lt;br /&gt;
&lt;br /&gt;
==Gates==&lt;br /&gt;
----&lt;br /&gt;
{{ReqAccess|GA|Gate Access}}&lt;br /&gt;
&lt;br /&gt;
Two gates that lead to the [[Surface Zone]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gate A&#039;&#039;&#039; is closer to the [[Chaos Insurgent]] spawn area, while &#039;&#039;&#039;Gate B&#039;&#039;&#039; is closer to the [[Mobile Task Force|NTF]] spawn area and escape room.&lt;br /&gt;
&lt;br /&gt;
Both gates have an elevator and a [[Workstation]], the elevator leads to the surface.&lt;br /&gt;
&lt;br /&gt;
[[File:Gate_A-2.png|400px|center|thumb|Gate A]]&amp;lt;br&amp;gt;[[File:Gate_B-2.png|400px|center|thumb|Gate B]]&lt;br /&gt;
&lt;br /&gt;
==Evacuation Shelter==&lt;br /&gt;
Looks similar to a gate, however it cannot be opened by any means.&lt;br /&gt;
&lt;br /&gt;
A [[Workstation]] can be found to the left of the entrance.&lt;br /&gt;
&lt;br /&gt;
[[File:Evac_Shelter.png|400px|center|thumb|The evacuation shelter]]&lt;br /&gt;
&lt;br /&gt;
=Hallways and Dead Ends=&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Straight Hallway==&lt;br /&gt;
----&lt;br /&gt;
[[File:EZ_HL_S.png|400px|center|thumb|Straight hallway]]&lt;br /&gt;
&lt;br /&gt;
==Corner Hallway==&lt;br /&gt;
---- &lt;br /&gt;
[[File:EZ_HL_C.png|400px|center|thumb|C shaped hallway]]&lt;br /&gt;
&lt;br /&gt;
==4-Way Intersection==&lt;br /&gt;
----&lt;br /&gt;
[[File:EZ_HL_X.png|400px|center|thumb|X shaped hallway]]&lt;br /&gt;
&lt;br /&gt;
==Dead End==&lt;br /&gt;
----&lt;br /&gt;
[[File:Dead_End_1.png|400px|center|thumb|Variation 1]]&amp;lt;br&amp;gt;[[File:Dead_End_2.png|400px|center|thumb|Variation 2]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Zones]]&lt;/div&gt;</summary>
		<author><name>LoremProto</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Entrance_Zone&amp;diff=478</id>
		<title>Entrance Zone</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Entrance_Zone&amp;diff=478"/>
		<updated>2019-03-07T23:37:05Z</updated>

		<summary type="html">&lt;p&gt;LoremProto: /* Walkway Office */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
The Entrance Zone is the third zone of three in the facility, due to it containing the only exits out of the facility it is crucial for non-SCPs to keep control of it.&lt;br /&gt;
&lt;br /&gt;
It is the spawn location of [[Facility Guard]]s.&lt;br /&gt;
&lt;br /&gt;
=Unique Areas=&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Offices==&lt;br /&gt;
----&lt;br /&gt;
There are three office variants, however only one of those three has anything potentially useful to the player.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Walkway Office===&lt;br /&gt;
A walkway and stairs separate it from the other offices, as well as being the only office that has lootable cabinets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Loot:&#039;&#039;&#039;&lt;br /&gt;
* [[Fragmentation Grenade]]&lt;br /&gt;
* [[Flash Grenade]]&lt;br /&gt;
* [[Keycard|MTF Commander Keycard]]&lt;br /&gt;
* [[Keycard|MTF Lieutenant Keycard]]&lt;br /&gt;
* [[Flashlight]]&lt;br /&gt;
* [[Radio]]&lt;br /&gt;
&lt;br /&gt;
[[File:Walkway Office.png|400px|center|thumb|First office variant]]&lt;br /&gt;
&lt;br /&gt;
===Cubical Office===&lt;br /&gt;
An office with a cubical, a common hiding spot.&lt;br /&gt;
&lt;br /&gt;
[[File:Office_2.png|400px|center|thumb|Second office variant]]&lt;br /&gt;
&lt;br /&gt;
===Side Office===&lt;br /&gt;
A hallway with a small office on the side, the walls can be used for cover and hiding.&lt;br /&gt;
&lt;br /&gt;
[[File:Office_3.png|400px|center|thumb|Third office variant]]&lt;br /&gt;
&lt;br /&gt;
==Intercom Room==&lt;br /&gt;
----&lt;br /&gt;
{{ReqAccess|IA|Intercom Access}}&lt;br /&gt;
&lt;br /&gt;
An intercom used to broadcast messages to the whole facility.&lt;br /&gt;
&lt;br /&gt;
[[File:Intercom_Entrance.png|400px|center|thumb|Entrance to the intercom room]]&amp;lt;br&amp;gt;[[File:Intercom_Room.png|400px|center|thumb|The mic room]]&lt;br /&gt;
&lt;br /&gt;
==Gates==&lt;br /&gt;
----&lt;br /&gt;
{{ReqAccess|GA|Gate Access}}&lt;br /&gt;
&lt;br /&gt;
Two gates that lead to the [[Surface Zone]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gate A&#039;&#039;&#039; is closer to the [[Chaos Insurgent]] spawn area, while &#039;&#039;&#039;Gate B&#039;&#039;&#039; is closer to the [[Mobile Task Force|NTF]] spawn area and escape room.&lt;br /&gt;
&lt;br /&gt;
Both gates have an elevator and a [[Workstation]], the elevator leads to the surface.&lt;br /&gt;
&lt;br /&gt;
[[File:Gate_A.png|400px|center|thumb|Gate A]]&amp;lt;br&amp;gt;[[File:Gate_B.png|400px|center|thumb|Gate B]]&lt;br /&gt;
&lt;br /&gt;
==Evacuation Shelter==&lt;br /&gt;
Looks similar to a gate, however it cannot be opened by any means.&lt;br /&gt;
&lt;br /&gt;
A [[Workstation]] can be found to the left of the entrance.&lt;br /&gt;
&lt;br /&gt;
[[File:Evac_Shelter.png|400px|center|thumb|The evacuation shelter]]&lt;br /&gt;
&lt;br /&gt;
=Hallways and Dead Ends=&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Straight Hallway==&lt;br /&gt;
----&lt;br /&gt;
[[File:EZ_HL_S.png|400px|center|thumb|Straight hallway]]&lt;br /&gt;
&lt;br /&gt;
==Corner Hallway==&lt;br /&gt;
---- &lt;br /&gt;
[[File:EZ_HL_C.png|400px|center|thumb|C shaped hallway]]&lt;br /&gt;
&lt;br /&gt;
==4-Way Intersection==&lt;br /&gt;
----&lt;br /&gt;
[[File:EZ_HL_X.png|400px|center|thumb|X shaped hallway]]&lt;br /&gt;
&lt;br /&gt;
==Dead End==&lt;br /&gt;
----&lt;br /&gt;
[[File:Dead_End_1.png|400px|center|thumb|Variation 1]]&amp;lt;br&amp;gt;[[File:Dead_End_2.png|400px|center|thumb|Variation 2]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Zones]]&lt;/div&gt;</summary>
		<author><name>LoremProto</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Chaos_Insurgent&amp;diff=465</id>
		<title>Chaos Insurgent</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Chaos_Insurgent&amp;diff=465"/>
		<updated>2019-03-07T22:56:59Z</updated>

		<summary type="html">&lt;p&gt;LoremProto: /* Weaknesses: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Class_infobox&lt;br /&gt;
|image = Chaos_Insurgent.png&lt;br /&gt;
|image_size = 400&lt;br /&gt;
|HP = {{Hub::Global:Chaos_Insurgents/HP}}&lt;br /&gt;
|faction = Chaos Insurgency&lt;br /&gt;
|zone = [[Surface]]&lt;br /&gt;
|speed = N/A&lt;br /&gt;
|allies = [[Class-D]]s&lt;br /&gt;
|enemies = [[Scientist]]s, [[Mobile Task Force|NTF Operatives]], [[Facility Guard]]s&lt;br /&gt;
|gear = [[Logicer]], [[Medkit]], [[Keycard|Chaos Insurgency Device]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&amp;quot;In 1924, the SCP Foundation formed a covert special task force, known only to the O5 Council, codenamed the &amp;quot;Insurgency.&amp;quot; To the majority of the Foundation and the anomalous world, the Insurgency was a splinter group that went A.W.O.L. with several researchers and anomalous objects. In reality, the O5 Council had created the Insurgency to complete missions with ethically questionable methods and politically unsavory results—while keeping the Foundation&#039;s public reputation clean. In 1948, as part of a seemingly routine staged operation, the Insurgency removed several SCP objects from Foundation containment and transported dozens of defecting Foundation researchers to various safe locations.The Foundation&#039;s biggest lie had become a reality. Their covert black ops team had defected, and the Foundation faced a new threat from an organization now calling itself by a new name: the Chaos Insurgency. &amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Extract from the SCP Wiki.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
----&lt;br /&gt;
Spawning under the &amp;quot;Bridge&amp;quot; in the [[Entrance Zone]], opposing the [[Mobile Task Force|Nine-Tailed Fox]] spawn, the Chaos Insurgents are green camolauge clad, ex-Foundation members who desire to destroy the Foundation, and spread their word of &amp;quot;Chaos&amp;quot;.&lt;br /&gt;
Functioning like every other human faction, the Insurgents have the advantage of &amp;quot;stealth&amp;quot; upon entering given that only the D-Class hear their arrival. The CI must go into the facility and rescue all remainning Class-D and escort them to the surface. Otherise, they must eliminate all NTF or hostile SCPs that may stand in their way.&lt;br /&gt;
&lt;br /&gt;
Chaos Insurgents win the &amp;quot;Chaos Insurgency victory&amp;quot; if all but Class-Ds and CI are eliminated, however, they may also win if all of Foundation staff is eliminated while atleast one SCP is also alive, getting the &amp;quot;SCP victory&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=Strengths and Weaknesses=&lt;br /&gt;
----&lt;br /&gt;
==Strengths:==&lt;br /&gt;
*Spawn with the strongest close range weapon, the [[Logicer]].&lt;br /&gt;
*They win with the SCPs so they could technically team with them to get the SCP victory.&lt;br /&gt;
*Each insurgent spawns with the equivelant of the [[Keycard|Commander Keycard]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Weaknesses:==&lt;br /&gt;
*Can be easily outmatched on long range due to their weapon range.&lt;br /&gt;
*Can be easily heard by the sound of their boots as they are quite loud.&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
----&lt;br /&gt;
* Chaos Insurgents seem to have a case of PTSD and constantly scream &amp;quot;CHAOS&amp;quot; wherever they go.&lt;br /&gt;
* Chaos Insurgents are the Class-Ds only true ally.&lt;br /&gt;
* Spawning with better gear than the MTF Cadet, the CI despite lacking a radio make up for what they lack in teamwork in pure and unrivaled firepower.&lt;br /&gt;
* Chaos Insurgents and SCPs CAN ignore each other game wise despite both of their objectives clashing.&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Humans]]&lt;/div&gt;</summary>
		<author><name>LoremProto</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Chaos_Insurgent&amp;diff=463</id>
		<title>Chaos Insurgent</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Chaos_Insurgent&amp;diff=463"/>
		<updated>2019-03-07T22:54:23Z</updated>

		<summary type="html">&lt;p&gt;LoremProto: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Class_infobox&lt;br /&gt;
|image = Chaos_Insurgent.png&lt;br /&gt;
|image_size = 400&lt;br /&gt;
|HP = {{Hub::Global:Chaos_Insurgents/HP}}&lt;br /&gt;
|faction = Chaos Insurgency&lt;br /&gt;
|zone = [[Surface]]&lt;br /&gt;
|speed = N/A&lt;br /&gt;
|allies = [[Class-D]]s&lt;br /&gt;
|enemies = [[Scientist]]s, [[Mobile Task Force|NTF Operatives]], [[Facility Guard]]s&lt;br /&gt;
|gear = [[Logicer]], [[Medkit]], [[Keycard|Chaos Insurgency Device]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&amp;quot;In 1924, the SCP Foundation formed a covert special task force, known only to the O5 Council, codenamed the &amp;quot;Insurgency.&amp;quot; To the majority of the Foundation and the anomalous world, the Insurgency was a splinter group that went A.W.O.L. with several researchers and anomalous objects. In reality, the O5 Council had created the Insurgency to complete missions with ethically questionable methods and politically unsavory results—while keeping the Foundation&#039;s public reputation clean. In 1948, as part of a seemingly routine staged operation, the Insurgency removed several SCP objects from Foundation containment and transported dozens of defecting Foundation researchers to various safe locations.The Foundation&#039;s biggest lie had become a reality. Their covert black ops team had defected, and the Foundation faced a new threat from an organization now calling itself by a new name: the Chaos Insurgency. &amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Extract from the SCP Wiki.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
----&lt;br /&gt;
Spawning under the &amp;quot;Bridge&amp;quot; in the [[Entrance Zone]], opposing the [[Mobile Task Force|Nine-Tailed Fox]] spawn, the Chaos Insurgents are green camolauge clad, ex-Foundation members who desire to destroy the Foundation, and spread their word of &amp;quot;Chaos&amp;quot;.&lt;br /&gt;
Functioning like every other human faction, the Insurgents have the advantage of &amp;quot;stealth&amp;quot; upon entering given that only the D-Class hear their arrival. The CI must go into the facility and rescue all remainning Class-D and escort them to the surface. Otherise, they must eliminate all NTF or hostile SCPs that may stand in their way.&lt;br /&gt;
&lt;br /&gt;
Chaos Insurgents win the &amp;quot;Chaos Insurgency victory&amp;quot; if all but Class-Ds and CI are eliminated, however, they may also win if all of Foundation staff is eliminated while atleast one SCP is also alive, getting the &amp;quot;SCP victory&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=Strengths and Weaknesses=&lt;br /&gt;
----&lt;br /&gt;
==Strengths:==&lt;br /&gt;
*Spawn with the strongest close range weapon, the [[Logicer]].&lt;br /&gt;
*They win with the SCPs so they could technically team with them to get the SCP victory.&lt;br /&gt;
*Each insurgent spawns with the equivelant of the [[Keycard|Commander Keycard]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Weaknesses:==&lt;br /&gt;
*Can be easily outmatched on long range due to their weapon range.&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
----&lt;br /&gt;
* Chaos Insurgents seem to have a case of PTSD and constantly scream &amp;quot;CHAOS&amp;quot; wherever they go.&lt;br /&gt;
* Chaos Insurgents are the Class-Ds only true ally.&lt;br /&gt;
* Spawning with better gear than the MTF Cadet, the CI despite lacking a radio make up for what they lack in teamwork in pure and unrivaled firepower.&lt;br /&gt;
* Chaos Insurgents and SCPs CAN ignore each other game wise despite both of their objectives clashing.&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Humans]]&lt;/div&gt;</summary>
		<author><name>LoremProto</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Facility_Guard&amp;diff=458</id>
		<title>Facility Guard</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Facility_Guard&amp;diff=458"/>
		<updated>2019-03-07T22:52:12Z</updated>

		<summary type="html">&lt;p&gt;LoremProto: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Class infobox&lt;br /&gt;
|image   = Facility_Guard.png&lt;br /&gt;
|image_size = 250&lt;br /&gt;
|HP = {{Hub::Global:Facility Guard/HP}}&lt;br /&gt;
|zone = [[Entrance Zone]]&lt;br /&gt;
|gear = [[MP7]], [[Radio]], [[Disarmer]], [[Medkit]], [[Weapon Manager]], [[Keycard|Guard Keycard]]&lt;br /&gt;
|allies = [[Mobile Task Force|NTF]], [[Scientist]]s&lt;br /&gt;
|enemies = [[Class-D]]s, [[Chaos Insurgent]]s, [[:Category:SCPs|SCPs]]&lt;br /&gt;
}}&lt;br /&gt;
=Lore=&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;Facility Guards are stationed at all Sites, and are expected to carry out the procedures and wishes of both their higher-ups, and they scientists whom they protect. If and when a SCP breaches containment, these individuals are the first line of defence against the outbreak until a MTF unit corresponding to the necessities to contain the escaped anomalies arrives... Sadly, despite their loyalty to the Foundation, in the case of an actual breach, they are not expected to actually survive - they do not specialize in any form of specialized combat and are armed to be able to evacuate designated personnel and deter breaching SCPs, not actually to contain or kill.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
----&lt;br /&gt;
All Facility Guards are spawned within the Entrance Zone of the Site. Where they spawn specifically does vary including in front of the Shelter, Gates, or in a random hallway. The goal of the Facility Guard is to get to lower levels to get the scientists to the Entrance to allow the next spawning MTF units to escort them out. Regardless of whether or not Guards wish to do so, they must go into the Facility as they lack the proper cards to actually get out. While looking similar to the actual MTF units, and being noticeably weaker, the Guards wear a more simple grey camoflauge as compared to the MTF blue.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
----&lt;br /&gt;
* Facility Guards were a replacement for the first MTF wave in the original game.&lt;br /&gt;
* Guards aren&#039;t expected to live longer than the next few MTF spawns.&lt;br /&gt;
* Unlike their MTF counterparts, Guards are simply grey and lack the firepower the MTF bring.&lt;br /&gt;
&lt;br /&gt;
[[Category:Humans]]&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>LoremProto</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Facility_Guard&amp;diff=452</id>
		<title>Facility Guard</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Facility_Guard&amp;diff=452"/>
		<updated>2019-03-07T22:44:46Z</updated>

		<summary type="html">&lt;p&gt;LoremProto: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Class infobox&lt;br /&gt;
|image   = Facility_Guard.png&lt;br /&gt;
|image_size = 250&lt;br /&gt;
|HP = {{Hub::Global:Facility Guard/HP}}&lt;br /&gt;
|zone = [[Entrance Zone]]&lt;br /&gt;
|gear = [[MP7]], [[Radio]], [[Disarmer]], [[Medkit]], [[Weapon Manager]], [[Keycard|Guard Keycard]]&lt;br /&gt;
|allies = [[Mobile Task Force|NTF]], [[Scientist]]s&lt;br /&gt;
|enemies = [[Class-D]]s, [[Chaos Insurgent]]s, [[:Category:SCPs|SCPs]]&lt;br /&gt;
}}&lt;br /&gt;
=Lore=&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;Facility Guards are stationed at all Sites, and are expected to carry out the procedures and wishes of both their higher-ups, and they scientists whom they protect. If and when a SCP breaches containment, these individuals are the first line of defence against the outbreak until a MTF unit corresponding to the necessities to contain the escaped anomalies arrives... Sadly, despite their loyalty to the Foundation, in the case of an actual breach, they are not expected to actually survive - they do not specialize in any form of specialized combat and are armed to be able to evacuate designated personnel and deter breaching SCPs, not actually to contain or kill.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
----&lt;br /&gt;
All Facility Guards are spawned within the Entrance Zone of the Site. Where they spawn specifically do vary including in front of the Shelter, Gates, or in a random hallway. The goal of the Facility Guard is to get to lower levels to get the scientists to the Entrance to allow the next spawning MTF units to escort them out. Regardless of whether or not Guards wish to do so, they must go into the Facility as they lack the proper cards to actually get out. While looking similar to the actual MTF units, and being noticablt weaker, the Guards wear a more simple grey camoflauge as compared to the MTF blue.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
----&lt;br /&gt;
* Facility Guards were a replacement for the first MTF wave in the original game.&lt;br /&gt;
* Guards aren&#039;t expected to live longer than the next few MTF spawns.&lt;br /&gt;
* Unlike their MTF counterparts, Guards are simply grey and lack the firepower the MTF bring.&lt;br /&gt;
&lt;br /&gt;
[[Category:Humans]]&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>LoremProto</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Standard_Locker&amp;diff=448</id>
		<title>Standard Locker</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Standard_Locker&amp;diff=448"/>
		<updated>2019-03-07T20:38:50Z</updated>

		<summary type="html">&lt;p&gt;LoremProto: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
|Name   = {{PAGENAME}}&lt;br /&gt;
|image	= Lockers.png&lt;br /&gt;
|image_size = 250&lt;br /&gt;
|Spawn	= [[Entrance Zone|Walkway office]] and [[Light Containment Zone|372&#039;s containment chamber]]&lt;br /&gt;
}}&lt;br /&gt;
=In Game=&lt;br /&gt;
----&lt;br /&gt;
Lockers are objects that when interacted with, open and have some [[Items|items]] and a chance for a [[COM-15]] that the player can collect. The items inside change every game and once a locker is open it does not close or respawn any items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Loot:&#039;&#039;&#039;&lt;br /&gt;
* 372&#039;s Containment Chamber&lt;br /&gt;
** [[Keycard|Scientist Keycard]]&lt;br /&gt;
** [[Keycard|Zone Manager Keycard]]&lt;br /&gt;
** [[Keycard|Major Scientist Keycard]]&lt;br /&gt;
** [[Medkit]]&lt;br /&gt;
** [[Flashlight]]&lt;br /&gt;
* Walkway Office&lt;br /&gt;
** [[Keycard|Commander Keycard]]&lt;br /&gt;
** [[Keycard|Lieutenant Keycard]]&lt;br /&gt;
** [[COM-15]]&lt;br /&gt;
** [[Fragmentation Grenade]]&lt;br /&gt;
** [[Flash Grenade]]&lt;br /&gt;
** [[Radio]]&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
They can be found in [[Light Containment Zone|SCP-372&#039;s containment chamber]] and in the [[Entrance Zone|walkway office]].&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
----&lt;br /&gt;
* Some lockers have a chance to spawn with nothing inside.&lt;br /&gt;
* The lockers in the walkway office allow a quick way for [[Facility Guard|facility guards]] to upgrade their [[Keycard|keycards]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Structures]]&lt;/div&gt;</summary>
		<author><name>LoremProto</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Standard_Locker&amp;diff=447</id>
		<title>Standard Locker</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Standard_Locker&amp;diff=447"/>
		<updated>2019-03-07T20:35:45Z</updated>

		<summary type="html">&lt;p&gt;LoremProto: /* In Game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
|Name   = {{PAGENAME}}&lt;br /&gt;
|image	= Lockers.png&lt;br /&gt;
|image_size = 250&lt;br /&gt;
|Spawn	= [[Entrance Zone|Walkway Office]] and [[Light Containment Zone|372&#039;s Containment Chamber]]&lt;br /&gt;
}}&lt;br /&gt;
=In Game=&lt;br /&gt;
----&lt;br /&gt;
Lockers are objects that when interacted with, open and have some [[Items|items]] and a chance for a [[COM-15]] that the player can collect. The items inside change every game and once a locker is open it does not close or respawn any items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Loot:&#039;&#039;&#039;&lt;br /&gt;
* 372&#039;s Containment Chamber&lt;br /&gt;
** [[Keycard|Scientist Keycard]]&lt;br /&gt;
** [[Keycard|Zone Manager Keycard]]&lt;br /&gt;
** [[Keycard|Major Scientist Keycard]]&lt;br /&gt;
** [[Medkit]]&lt;br /&gt;
** [[Flashlight]]&lt;br /&gt;
* Walkway Office&lt;br /&gt;
** [[Keycard|Commander Keycard]]&lt;br /&gt;
** [[Keycard|Lieutenant Keycard]]&lt;br /&gt;
** [[COM-15]]&lt;br /&gt;
** [[Fragmentation Grenade]]&lt;br /&gt;
** [[Flash Grenade]]&lt;br /&gt;
** [[Radio]]&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
They can be found in [[Light Containment Zone|SCP-372&#039;s containment chamber]] and in the [[Entrance Zone|walkway office]].&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
----&lt;br /&gt;
* Some lockers have a chance to spawn with nothing inside.&lt;br /&gt;
* The lockers in the walkway office allow a quick way for [[Facility Guard|facility guards]] to upgrade their [[Keycard|keycards]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Structures]]&lt;/div&gt;</summary>
		<author><name>LoremProto</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Standard_Locker&amp;diff=446</id>
		<title>Standard Locker</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Standard_Locker&amp;diff=446"/>
		<updated>2019-03-07T20:35:29Z</updated>

		<summary type="html">&lt;p&gt;LoremProto: /* In Game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
|Name   = {{PAGENAME}}&lt;br /&gt;
|image	= Lockers.png&lt;br /&gt;
|image_size = 250&lt;br /&gt;
|Spawn	= [[Entrance Zone|Walkway Office]] and [[Light Containment Zone|372&#039;s Containment Chamber]]&lt;br /&gt;
}}&lt;br /&gt;
=In Game=&lt;br /&gt;
----&lt;br /&gt;
Lockers are objects that when interacted with, open and have some [[Items|items]] and a chance for a [[COM-15]] that the player can collect. The items inside change every game and once a locker is open it does not close or respawn any items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Loot:&#039;&#039;&#039;&lt;br /&gt;
* 372&#039;s Containment Chamber&lt;br /&gt;
** [[Keycard|Scientist Keycard]]&lt;br /&gt;
** [[Keycard|Zone Manager Keycard]]&lt;br /&gt;
** [[Keycard|Major Scientist Keycard]]&lt;br /&gt;
** [[Medkit]]&lt;br /&gt;
** [[Flashlight]]&lt;br /&gt;
* Walkway Office&lt;br /&gt;
** [[Keycard|Commander Keycard]]&lt;br /&gt;
** [[Keycard|Lieutenant Keycard]]&lt;br /&gt;
** [[COM-15]]&lt;br /&gt;
** [[Disarmer]]&lt;br /&gt;
** [[Medkit]]&lt;br /&gt;
** [[Fragmentation Grenade]]&lt;br /&gt;
** [[Flash Grenade]]&lt;br /&gt;
** [[Radio]]&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
They can be found in [[Light Containment Zone|SCP-372&#039;s containment chamber]] and in the [[Entrance Zone|walkway office]].&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
----&lt;br /&gt;
* Some lockers have a chance to spawn with nothing inside.&lt;br /&gt;
* The lockers in the walkway office allow a quick way for [[Facility Guard|facility guards]] to upgrade their [[Keycard|keycards]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Structures]]&lt;/div&gt;</summary>
		<author><name>LoremProto</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Standard_Locker&amp;diff=445</id>
		<title>Standard Locker</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Standard_Locker&amp;diff=445"/>
		<updated>2019-03-07T20:33:43Z</updated>

		<summary type="html">&lt;p&gt;LoremProto: /* In Game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
|Name   = {{PAGENAME}}&lt;br /&gt;
|image	= Lockers.png&lt;br /&gt;
|image_size = 250&lt;br /&gt;
|Spawn	= [[Entrance Zone|Walkway Office]] and [[Light Containment Zone|372&#039;s Containment Chamber]]&lt;br /&gt;
}}&lt;br /&gt;
=In Game=&lt;br /&gt;
----&lt;br /&gt;
Lockers are objects that when interacted with, open and have some [[Items|items]] and a chance for a [[COM-15]] that the player can collect. The items inside change every game and once a locker is open it does not close or respawn any items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Loot:&#039;&#039;&#039;&lt;br /&gt;
* 372&#039;s Containment Chamber&lt;br /&gt;
** [[Keycard|Scientist Keycard]]&lt;br /&gt;
** [[Keycard|Zone Manager Keycard]]&lt;br /&gt;
** [[Keycard|Major Scientist Keycard]]&lt;br /&gt;
** [[Medkit]]&lt;br /&gt;
** [[Flashlight]]&lt;br /&gt;
* Walkway Office&lt;br /&gt;
** [[Keycard|Commander Keycard]]&lt;br /&gt;
** [[Keycard|Lieutenant Keycard]]&lt;br /&gt;
** [[COM-15]]&lt;br /&gt;
** [[Disarmer]]&lt;br /&gt;
** [[Medkit]]&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
They can be found in [[Light Containment Zone|SCP-372&#039;s containment chamber]] and in the [[Entrance Zone|walkway office]].&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
----&lt;br /&gt;
* Some lockers have a chance to spawn with nothing inside.&lt;br /&gt;
* The lockers in the walkway office allow a quick way for [[Facility Guard|facility guards]] to upgrade their [[Keycard|keycards]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Structures]]&lt;/div&gt;</summary>
		<author><name>LoremProto</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Standard_Locker&amp;diff=444</id>
		<title>Standard Locker</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Standard_Locker&amp;diff=444"/>
		<updated>2019-03-07T20:33:19Z</updated>

		<summary type="html">&lt;p&gt;LoremProto: Created page with &amp;quot;{{Item infobox |Name   = {{PAGENAME}} |image	= Lockers.png |image_size = 250 |Spawn	= Walkway Office and 372&amp;#039;s Containment Chamber...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
|Name   = {{PAGENAME}}&lt;br /&gt;
|image	= Lockers.png&lt;br /&gt;
|image_size = 250&lt;br /&gt;
|Spawn	= [[Entrance Zone|Walkway Office]] and [[Light Containment Zone|372&#039;s Containment Chamber]]&lt;br /&gt;
}}&lt;br /&gt;
=In Game=&lt;br /&gt;
----&lt;br /&gt;
Lockers are objects that when interacted with, open and have some [[Items|items]] and a chance for a [[COM-15]] that the player can collect. The items inside change every game and once a locker is open it does not close or respawn any items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Loot:&#039;&#039;&#039;&lt;br /&gt;
* 372&#039;s Containment Chamber&lt;br /&gt;
** [[Keycard|Scientist Keycard]]&lt;br /&gt;
** [[Keycard|Zone Manager Keycard]]&lt;br /&gt;
** [[Keycard|Major Scientist Keycard]]&lt;br /&gt;
** [[Medkit]]&lt;br /&gt;
** [[Flashlight]]&lt;br /&gt;
* Walkway Office&lt;br /&gt;
** [[Keycard|Commander Keycard]]&lt;br /&gt;
** [[Keycard|Lieutenant Keycard]]&lt;br /&gt;
** [[COM-15]]&lt;br /&gt;
** [[Disarmer]]&lt;br /&gt;
** [[Medkit]]&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
They can be found in [[Light Containment Zone|SCP-372&#039;s containment chamber]] and in the [[Entrance Zone|walkway office]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
----&lt;br /&gt;
* Some lockers have a chance to spawn with nothing inside.&lt;br /&gt;
* The lockers in the walkway office allow a quick way for [[Facility Guard|facility guards]] to upgrade their [[Keycard|keycards]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Structures]]&lt;/div&gt;</summary>
		<author><name>LoremProto</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Surface_Zone&amp;diff=443</id>
		<title>Surface Zone</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Surface_Zone&amp;diff=443"/>
		<updated>2019-03-07T19:27:57Z</updated>

		<summary type="html">&lt;p&gt;LoremProto: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
The Surface Zone is the final zone of the facility, the only zone that won&#039;t be destroyed in case of a [[Heavy_Containment_Zone#Warhead_Silo|Warhead]] detonation.&lt;br /&gt;
&lt;br /&gt;
[[Mobile Task Force|NTF]] and [[Chaos Insurgent|Chaos]] spawn in this zone.&lt;br /&gt;
&lt;br /&gt;
=Areas=&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gate A Area==&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Area containing the Gate A elevator, CI&#039;s spawn and Warhead Activation Room.&lt;br /&gt;
&lt;br /&gt;
[[File:SZ_Gate_A_Road.png|400px|center|thumb|Walkway overlooking CI&#039;s spawn]]&lt;br /&gt;
&lt;br /&gt;
===Gate A Elevator===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Elevator which leads to the [[Entrance Zone]], located inside the building above CI&#039;s spawn.&lt;br /&gt;
&lt;br /&gt;
[[File:SZ_Gate_A.png|400px|center|thumb|When exiting the elevator]]&lt;br /&gt;
&lt;br /&gt;
===[[Heavy_Containment_Zone#Warhead_Silo|Warhead]] Activation Room===&lt;br /&gt;
----&lt;br /&gt;
{{ReqAccess|NA|Nuke Access}}&lt;br /&gt;
&lt;br /&gt;
A small room containing the Warhead Activation Console and a [[Workstation]].&lt;br /&gt;
&lt;br /&gt;
It is the only place where the warhead can be activated.&lt;br /&gt;
&lt;br /&gt;
To activate the warhead the [[Heavy_Containment_Zone#Warhead_Silo|Warhead Control Panel]] has to be active, otherwise the console will read: &amp;quot;Disabled&amp;quot; until the panel is switched on.&lt;br /&gt;
&lt;br /&gt;
[[File:Warhead_Activation_Room_Entrance.png|400px|center|thumb|Entrance to the activation room]]&amp;lt;br&amp;gt;[[File:Warhead_Activation_Room.png|400px|center|thumb|Inside the activation room]]&lt;br /&gt;
&lt;br /&gt;
==Gate B Elevator==&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Elevator which leads to the [[Entrance Zone]], closest to the [[Moble Task Force|NTF]] spawn.&lt;br /&gt;
&lt;br /&gt;
Located inside the tunnel between CI&#039;s and NTF&#039;s spawn. &lt;br /&gt;
&lt;br /&gt;
Since there is almost no cover inside the tunnel it is very difficult to pass by unnoticed when walking out of the elevator.&lt;br /&gt;
&lt;br /&gt;
[[File:SZ_Gate_B_Road.png|400px|center|thumb|Tunnel seen from CI&#039;s side]]&lt;br /&gt;
&lt;br /&gt;
==[[Mobile Task Force|NTF]] Spawn==&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Spawn location of the NTF operatives, located on the other side of the surface tunnel.&lt;br /&gt;
&lt;br /&gt;
[[File:SZ_NTF_Spawn.png|400px|center|thumb|NTF&#039;s spawn area]]&amp;lt;br&amp;gt;[[File:SZ_Gate_B_Spawn.png|400px|center|thumb|The tunnel seen from NTF&#039;s spawn]]&lt;br /&gt;
&lt;br /&gt;
==Escape Room==&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
A room near the NTF spawn used to escape the facility.&lt;br /&gt;
&lt;br /&gt;
Two doors lead to a walkway which leads to the escape room, in the escape room certain classes can escape and respawn as a higher rank of that faction.&lt;br /&gt;
&lt;br /&gt;
A player can escape if they are either a [[Class-D]] or [[Scientist]], Class-Ds spawn as [[Chaos Insurgents]] and Scientists as [[Mobile Task Force|MTF Scientists]].&lt;br /&gt;
&lt;br /&gt;
Going in as any other class will do nothing.&lt;br /&gt;
&lt;br /&gt;
[[File:Escape_Room_Entrance.png|400px|center|thumb|Entrance to the escape area]]&amp;lt;br&amp;gt;[[File:Escape_Room.png|400px|center|thumb|Entrance to the escape room]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Zones]]&lt;/div&gt;</summary>
		<author><name>LoremProto</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Logicer&amp;diff=442</id>
		<title>Logicer</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Logicer&amp;diff=442"/>
		<updated>2019-03-07T19:23:54Z</updated>

		<summary type="html">&lt;p&gt;LoremProto: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon infobox&lt;br /&gt;
|image = Logicer.png&lt;br /&gt;
|type = LMG&lt;br /&gt;
|ammo = {{Hub::Global:Logicer/Capacity}}&lt;br /&gt;
|fire_rate = {{Hub::Global:Logicer/Fire_Rate}}&lt;br /&gt;
|damage = {{Hub::Global:Logicer/Damage}}&lt;br /&gt;
|reload = {{Hub::Global:Logicer/Reload}}&lt;br /&gt;
|caliber = 7.62&lt;br /&gt;
|spawn = On [[Chaos Insurgent]]&lt;br /&gt;
}}&lt;br /&gt;
=In Game=&lt;br /&gt;
----&lt;br /&gt;
The Logicer is an LMG found exclusively on Chaos Insurgents, and is most effective in close quarter combat due to its damage falloff. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Spawning==&lt;br /&gt;
* Only on Chaos Insurgents when spawning&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>LoremProto</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-939&amp;diff=440</id>
		<title>SCP-939</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-939&amp;diff=440"/>
		<updated>2019-03-07T16:04:31Z</updated>

		<summary type="html">&lt;p&gt;LoremProto: /* Weaknesses: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{SCP infobox&lt;br /&gt;
|Name    = SCP-939&lt;br /&gt;
|image   = SCP-939-53.png&lt;br /&gt;
|caption = SCP-939-53&lt;br /&gt;
|image_size = 256&lt;br /&gt;
|image2   = SCP-939-89.png&lt;br /&gt;
|caption2 = SCP-939-89&lt;br /&gt;
|image_size2 = 256&lt;br /&gt;
|HP = 2200&lt;br /&gt;
|zone = [[Heavy Containment Zone]]&lt;br /&gt;
|speed = 5 while walking, 7 while sprinting&lt;br /&gt;
|ability = Sprinting, speaking to humans, seeing sound through walls.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Lore=&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&amp;quot;SCP-939 are endothermic, pack-based predators which display atrophy of various systems similar to troglobitic organisms. The skins of SCP-939 are highly permeable to moisture and translucent red, owing to a compound chemically similar to hemoglobin. Their heads are elongated, devoid of even vestigial eyes or eye sockets, and contain no brain casing. The jaws of SCP-939 are lined with red, faintly luminescent fang-like teeth, similar to those belonging to specimens of the genus Chauliodus, up to 6 cm in length, and encircled by heat-sensitive pit organs. Eye spots, sensitive to light and dark, run the length of their spined dorsal ridges.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;SCP-939&#039;s primary method of luring prey is the imitation of human speech in the voices of prior victims, though imitation of other species and active nocturnal hunts have been documented. SCP-939 vocalizations often imply significant distress; whether SCP-939 understand their vocalizations or are repeating previously heard phrases is the subject of ongoing study. How SCP-939 acquire voices is not currently understood;&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Extract from the SCP Wiki.&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
----&lt;br /&gt;
Starting the round, SCP-939 will spawn in its containment cell, which has a ramp leading to the HCZ. Upon getting out, SCP-939 will be allowed to play, which it does by running around the facility, ending those who intend to either kill it or attempt to lure unsuspecting humans into either trusting it, or misleading and killing them.&lt;br /&gt;
&lt;br /&gt;
SCP-939 bite attack is extremely strong but will not kill in one hit, allowing most humans a second chance to escape and heal if they are lucky. When playing as 939 note that the attack is delayed, and the less health you have the more damage each attack will do.&lt;br /&gt;
&lt;br /&gt;
Pressing the V key allows a player using SCP-939 to speak with human factions, although this also doubles as the SCP chat which is still accessed through Q, do not confuse these. SCP-939 can also see moving or talking individuals, giving them a ghostly white outline.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Strengths and Weaknesses=&lt;br /&gt;
----&lt;br /&gt;
==Strengths:==&lt;br /&gt;
*Can run&lt;br /&gt;
*Can talk to [[:Category:Humans|non-SCPs]]&lt;br /&gt;
*Moves faster under fire&lt;br /&gt;
*Can regenerate health if standing still for long enough&lt;br /&gt;
*Can see sound even through walls&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Weaknesses:==&lt;br /&gt;
*Can be outrun relatively easily&lt;br /&gt;
*Can be snuck past&lt;br /&gt;
*Incredibly large target&lt;br /&gt;
*Delayed attack&lt;br /&gt;
*Lowest damage of an SCP class&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
----&lt;br /&gt;
* SCP-939 has multiple iterations, both in game and in lore on the wiki.&lt;br /&gt;
* Many refer to SCP-939 unironically as &amp;quot;Dog&amp;quot; or &amp;quot;Bacon Boy&amp;quot;.&lt;br /&gt;
* SCP-939 can run, a trait shared only by SCP-049-2&lt;br /&gt;
* SCP-939 is the only SCP to have two voice chats, one to SCPs, one to humans.&lt;br /&gt;
&lt;br /&gt;
[[Category:SCPs]]&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>LoremProto</name></author>
	</entry>
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