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	<id>https://en.scpslgame.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Keegan</id>
	<title>SCP: Secret Laboratory English Official Wiki - User contributions [en]</title>
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	<updated>2026-04-12T05:45:16Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://en.scpslgame.com/index.php?title=Heavy_Containment_Zone&amp;diff=895</id>
		<title>Heavy Containment Zone</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Heavy_Containment_Zone&amp;diff=895"/>
		<updated>2019-10-27T14:37:58Z</updated>

		<summary type="html">&lt;p&gt;Keegan: /* SCP-939&amp;#039;s Spawn */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
The Heavy Containment Zone is the second zone of three in the facility, it is also the most dangerous zone as most SCPs spawn here.&lt;br /&gt;
&lt;br /&gt;
[[SCP-049]], [[SCP-049]], [[SCP-096]], [[SCP-106]] and [[SCP-939]] spawn in this zone.&lt;br /&gt;
&lt;br /&gt;
=Unique Areas=&lt;br /&gt;
Unique areas include containment chambers or other rooms of interest that spawn only once, these areas may include valuable items, weapons or have an important gameplay role.&lt;br /&gt;
&lt;br /&gt;
==Elevator System==&lt;br /&gt;
Two elevators that transport the player to the LCZ checkpoint.&lt;br /&gt;
&lt;br /&gt;
[[File:Elevator_A.png|400px|center|thumb|Elevator System A]]&amp;lt;br&amp;gt;[[File:Elevator_B.png|400px|center|thumb|Elevator System B]]&lt;br /&gt;
&lt;br /&gt;
==Warhead Silo==&lt;br /&gt;
{{ReqAccess|AA_M|Armory Access: MEDIUM|Armory}}&lt;br /&gt;
&lt;br /&gt;
An area that includes the silo and armory, it can only be accessed via an elevator.&lt;br /&gt;
&lt;br /&gt;
In front of the elevator is the silo itself, with the nuclear warhead seated in place, behind the warhead there is a control panel, the control panel allows activation/deactivation of the warhead.&lt;br /&gt;
&lt;br /&gt;
Near the control panel is an armory, the armory includes an Epsilon-11 SR and a [[Workstation]].&lt;br /&gt;
&lt;br /&gt;
There is also a chance that a Senior Guard keycard may spawn on the shelves near the control panel.&lt;br /&gt;
&lt;br /&gt;
[[SCP-018]] has a chance to spawn inside the control room.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Loot:&#039;&#039;&#039;&lt;br /&gt;
* Inside the armory:&lt;br /&gt;
** [[Epsilon-11 SR]]&lt;br /&gt;
*Near the control panel:&lt;br /&gt;
* [[Keycard|Senior Guard Keycard]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Warhead_Elevator.png|400px|center|thumb|Elevator leading to the silo]]&amp;lt;br&amp;gt;[[File:Warhead_Silo.png|400px|center|thumb|Warhead silo]]&amp;lt;br&amp;gt;[[File:Warhead_Armory.png|400px|center|thumb|Armory]]&amp;lt;br&amp;gt;[[File:Warhead_Control_Panel.png|400px|center|thumb|Control panel]]&lt;br /&gt;
&lt;br /&gt;
==Ammunition Armory==&lt;br /&gt;
{{ReqAccess|AA_M|Armory Access: MEDIUM}}&lt;br /&gt;
&lt;br /&gt;
A T-shaped area which is connected with a walkway, falling off the walkway will kill the player.&lt;br /&gt;
&lt;br /&gt;
The armory itself includes a number of 7.62MM magazines and a [[Workstation]].&lt;br /&gt;
&lt;br /&gt;
[[SCP-018]], [[SCP-500]], [[SCP-268]], and [[SCP-207]] has a chance to spawn inside the armory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loot:&#039;&#039;&#039;&lt;br /&gt;
* 10 7.62MM magazines&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Ammunition_Armory_Door.png|400px|center|thumb|Entrance to the armory]]&amp;lt;br&amp;gt;[[File:Ammunition_Armory.png|400px|center|thumb|Inside the armory]]&lt;br /&gt;
&lt;br /&gt;
==Tesla Gate==&lt;br /&gt;
Hallways equipped with high powered tesla coils.&lt;br /&gt;
&lt;br /&gt;
Coming close to the coil will activate its sensors and charge it, if a player is in the tesla coil when it is firing, it will shock and kill them (including SCPs).&lt;br /&gt;
&lt;br /&gt;
[[File:Tesla_Gate.png|400px|center|thumb|Tesla Gate]]&lt;br /&gt;
&lt;br /&gt;
==Server Room==&lt;br /&gt;
Two-level room full of servers, mainly used for hiding.&lt;br /&gt;
&lt;br /&gt;
Up to two Senior Guard keycards may spawn, one on each level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Loot:&#039;&#039;&#039;&lt;br /&gt;
* 2 [[Keycard|Senior Guard Keycards]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Server_Room_1.png|400px|center|thumb|Top level]]&amp;lt;br&amp;gt;[[File:Server_Room_2.png|400px|center|thumb|Bottom level]]&lt;br /&gt;
&lt;br /&gt;
==Micro HID Armory==&lt;br /&gt;
{{ReqAccess|AA_A|Armory Access: ALL}}&lt;br /&gt;
&lt;br /&gt;
Armory containing the Micro HID, and a [[Workstation]].&lt;br /&gt;
&lt;br /&gt;
[[SCP-018]], [[SCP-500]], [[SCP-268]], and [[SCP-207]] has a chance to spawn in the hallway.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loot:&#039;&#039;&#039;&lt;br /&gt;
* [[Micro HID]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:M-HID_Hallway.png|400px|center|thumb|Hallway]]&amp;lt;br&amp;gt;[[File:M-HID_Armory.png|400px|center|thumb|Inside the armory]]&lt;br /&gt;
&lt;br /&gt;
==[[SCP-939]]&#039;s Spawn==&lt;br /&gt;
A high area with a walkway on the left side, and on the right side, behind a door is a stairway that leads to the bottom of the hole.&lt;br /&gt;
&lt;br /&gt;
Also a spawn area for both SCP-939 instances.&lt;br /&gt;
&lt;br /&gt;
[[SCP-018]], [[SCP-500]], [[SCP-268]], and [[SCP-207]] has a chance to spawn on the walkway.&lt;br /&gt;
&lt;br /&gt;
[[File:SP_939_Top.png|400px|center|thumb|As seen from the entrance]]&lt;br /&gt;
&lt;br /&gt;
==[[SCP-049]]&#039;s Containment Area==&lt;br /&gt;
{{ReqAccess|AA_M|Armory Access: MEDIUM|Armory}}&lt;br /&gt;
&lt;br /&gt;
The containment area and chamber of [[SCP-049]], can only be entered via an elevator.&lt;br /&gt;
&lt;br /&gt;
Once descended below into [[SCP-049]]&#039;s containment area and walking down a corridor, two doors and some shelves can be seen.&lt;br /&gt;
&lt;br /&gt;
The bigger gate door is the door to [[SCP-049]]&#039;s containment chamber, while the normal door is the leads to the armory.&lt;br /&gt;
&lt;br /&gt;
The armory contains a Epsilon-11 SR and a medkit.&lt;br /&gt;
&lt;br /&gt;
[[SCP-018]] has a chance to spawn outside [[SCP-049]]&#039;s containment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loot:&#039;&#039;&#039;&lt;br /&gt;
* [[Epsilon-11 SR]]&lt;br /&gt;
* [[Medkit]]&lt;br /&gt;
&lt;br /&gt;
[[File:CC_049_Elevator.png|400px|center|thumb|Elevator leading to SCP-049&#039;s containment area]]&amp;lt;br&amp;gt;[[File:CC_049_Room.png|400px|center|thumb|SCP-049&#039;s containment area]]&amp;lt;br&amp;gt;[[File:CC_049_Armory.png|400px|center|thumb|The armory]]&lt;br /&gt;
&lt;br /&gt;
==[[SCP-106]]&#039;s Containment Area==&lt;br /&gt;
{{ReqAccess|CCA_A|Containment Chamber Access: ALL}}&lt;br /&gt;
&lt;br /&gt;
The containment area of SCP-106 is a even darker compared to the rest of the HCZ, housing one of the most dangerous SCPs.&lt;br /&gt;
&lt;br /&gt;
To the right of the entrance is SCP-106&#039;s containment chamber, the chamber floats above the ground and can be jumped to from the entrance platform, falling off is fatal.&lt;br /&gt;
&lt;br /&gt;
Opening the door to the control room shows the Femur Breaker and a big red button.&lt;br /&gt;
&lt;br /&gt;
The Femur Breaker is a small room that allows a single person to sacrifice themselves and re-contain SCP-106, once a human goes inside the Femur Breaker they are instantly killed and the door is closed behind them.&lt;br /&gt;
&lt;br /&gt;
By pressing the button an audio cue will start to play and soon after SCP-106 will be re-contained.&lt;br /&gt;
&lt;br /&gt;
[[File:CC_106_Entrance.png|400px|center|thumb|SCP-106&#039;s containment area]]&amp;lt;br&amp;gt;[[File:CC_106_Femur_Breaker_Room.png|400px|center|thumb|Femur Breaker room]]&lt;br /&gt;
&lt;br /&gt;
==[[SCP-096]]&#039;s Containment Area==&lt;br /&gt;
{{ReqAccess|CCA_M|Containment Chamber Access: MEDIUM}}&lt;br /&gt;
&lt;br /&gt;
The containment area includes a small control room and [[SCP-096]]&#039;s chamber.&lt;br /&gt;
&lt;br /&gt;
The control room has some computers in it and has a chance to spawn a [[Generator]] in the right wall in the room.&lt;br /&gt;
&lt;br /&gt;
The chamber is a red room filled with movement sensors to keep track of [[SCP-096]] when its inside, a MTF Commander keycard can be found inside.&lt;br /&gt;
&lt;br /&gt;
[[SCP-018]] has a chance to spawn outside [[SCP-096]]&#039;s containment chamber.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loot:&#039;&#039;&#039;&lt;br /&gt;
* [[Keycard|MTF Commander Keycard]]&lt;br /&gt;
&lt;br /&gt;
[[File:CC_096_Door.png|400px|center|thumb|Entrance to SCP-096&#039;s chamber]]&amp;lt;br&amp;gt;[[File:CC_096_Chamber.png|400px|center|thumb|SCP-096&#039;s containment chamber]]&lt;br /&gt;
&lt;br /&gt;
==SCP-079&#039;s Containment Area==&lt;br /&gt;
{{ReqAccess|CCA_A|Containment Chamber Access: ALL}}&lt;br /&gt;
&lt;br /&gt;
In the entrance area is a stairway leading to the airlock which leads to 079&#039;s containment chamber, in the entrance area there is a camera and speaker, but a [[Generator]] can spawn as well.&lt;br /&gt;
&lt;br /&gt;
Two gates are in the way to SCP-079, after entering SCP-079 can be seen in its cage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:CC_079_Entrance.png|400px|center|thumb|Entrance to SCP-079&#039;s containment area]]&amp;lt;br&amp;gt;[[File:CC_079_Chamber.png|400px|center|thumb|SCP-079&#039;s containment area and cage]]&lt;br /&gt;
&lt;br /&gt;
==Entrance Zone Checkpoint==&lt;br /&gt;
{{ReqAccess|CA|Checkpoint Access}}&lt;br /&gt;
&lt;br /&gt;
Checkpoint leading to the [[Entrance Zone]].&lt;br /&gt;
&lt;br /&gt;
[[File:EZ_Checkpoint.png|400px|center|thumb|Checkpoint]]&lt;br /&gt;
&lt;br /&gt;
=Hallways=&lt;br /&gt;
Hallways are repeating connectors in between unique areas and other hallways, most of the time nothing of interest can be found in them. &lt;br /&gt;
&lt;br /&gt;
==Straight Hallway==&lt;br /&gt;
&lt;br /&gt;
[[File:HCZ_HL_S.png|400px|center|thumb|Straight hallway]]&lt;br /&gt;
&lt;br /&gt;
==Corner Hallway==&lt;br /&gt;
 &lt;br /&gt;
[[File:HCZ_HL_C.png|400px|center|thumb|Corner hallway]]&lt;br /&gt;
&lt;br /&gt;
==3-Way Intersection==&lt;br /&gt;
&lt;br /&gt;
[[File:HCZ_HL_T.png|400px|center|thumb|T shaped hallway]]&lt;br /&gt;
&lt;br /&gt;
==4-Way Intersection==&lt;br /&gt;
&lt;br /&gt;
[[File:HCZ_HL_X.png|400px|center|thumb|X shaped hallway]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Zones]]&lt;/div&gt;</summary>
		<author><name>Keegan</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Heavy_Containment_Zone&amp;diff=894</id>
		<title>Heavy Containment Zone</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Heavy_Containment_Zone&amp;diff=894"/>
		<updated>2019-10-27T14:37:51Z</updated>

		<summary type="html">&lt;p&gt;Keegan: /* Micro HID Armory */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
The Heavy Containment Zone is the second zone of three in the facility, it is also the most dangerous zone as most SCPs spawn here.&lt;br /&gt;
&lt;br /&gt;
[[SCP-049]], [[SCP-049]], [[SCP-096]], [[SCP-106]] and [[SCP-939]] spawn in this zone.&lt;br /&gt;
&lt;br /&gt;
=Unique Areas=&lt;br /&gt;
Unique areas include containment chambers or other rooms of interest that spawn only once, these areas may include valuable items, weapons or have an important gameplay role.&lt;br /&gt;
&lt;br /&gt;
==Elevator System==&lt;br /&gt;
Two elevators that transport the player to the LCZ checkpoint.&lt;br /&gt;
&lt;br /&gt;
[[File:Elevator_A.png|400px|center|thumb|Elevator System A]]&amp;lt;br&amp;gt;[[File:Elevator_B.png|400px|center|thumb|Elevator System B]]&lt;br /&gt;
&lt;br /&gt;
==Warhead Silo==&lt;br /&gt;
{{ReqAccess|AA_M|Armory Access: MEDIUM|Armory}}&lt;br /&gt;
&lt;br /&gt;
An area that includes the silo and armory, it can only be accessed via an elevator.&lt;br /&gt;
&lt;br /&gt;
In front of the elevator is the silo itself, with the nuclear warhead seated in place, behind the warhead there is a control panel, the control panel allows activation/deactivation of the warhead.&lt;br /&gt;
&lt;br /&gt;
Near the control panel is an armory, the armory includes an Epsilon-11 SR and a [[Workstation]].&lt;br /&gt;
&lt;br /&gt;
There is also a chance that a Senior Guard keycard may spawn on the shelves near the control panel.&lt;br /&gt;
&lt;br /&gt;
[[SCP-018]] has a chance to spawn inside the control room.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Loot:&#039;&#039;&#039;&lt;br /&gt;
* Inside the armory:&lt;br /&gt;
** [[Epsilon-11 SR]]&lt;br /&gt;
*Near the control panel:&lt;br /&gt;
* [[Keycard|Senior Guard Keycard]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Warhead_Elevator.png|400px|center|thumb|Elevator leading to the silo]]&amp;lt;br&amp;gt;[[File:Warhead_Silo.png|400px|center|thumb|Warhead silo]]&amp;lt;br&amp;gt;[[File:Warhead_Armory.png|400px|center|thumb|Armory]]&amp;lt;br&amp;gt;[[File:Warhead_Control_Panel.png|400px|center|thumb|Control panel]]&lt;br /&gt;
&lt;br /&gt;
==Ammunition Armory==&lt;br /&gt;
{{ReqAccess|AA_M|Armory Access: MEDIUM}}&lt;br /&gt;
&lt;br /&gt;
A T-shaped area which is connected with a walkway, falling off the walkway will kill the player.&lt;br /&gt;
&lt;br /&gt;
The armory itself includes a number of 7.62MM magazines and a [[Workstation]].&lt;br /&gt;
&lt;br /&gt;
[[SCP-018]], [[SCP-500]], [[SCP-268]], and [[SCP-207]] has a chance to spawn inside the armory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loot:&#039;&#039;&#039;&lt;br /&gt;
* 10 7.62MM magazines&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Ammunition_Armory_Door.png|400px|center|thumb|Entrance to the armory]]&amp;lt;br&amp;gt;[[File:Ammunition_Armory.png|400px|center|thumb|Inside the armory]]&lt;br /&gt;
&lt;br /&gt;
==Tesla Gate==&lt;br /&gt;
Hallways equipped with high powered tesla coils.&lt;br /&gt;
&lt;br /&gt;
Coming close to the coil will activate its sensors and charge it, if a player is in the tesla coil when it is firing, it will shock and kill them (including SCPs).&lt;br /&gt;
&lt;br /&gt;
[[File:Tesla_Gate.png|400px|center|thumb|Tesla Gate]]&lt;br /&gt;
&lt;br /&gt;
==Server Room==&lt;br /&gt;
Two-level room full of servers, mainly used for hiding.&lt;br /&gt;
&lt;br /&gt;
Up to two Senior Guard keycards may spawn, one on each level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Loot:&#039;&#039;&#039;&lt;br /&gt;
* 2 [[Keycard|Senior Guard Keycards]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Server_Room_1.png|400px|center|thumb|Top level]]&amp;lt;br&amp;gt;[[File:Server_Room_2.png|400px|center|thumb|Bottom level]]&lt;br /&gt;
&lt;br /&gt;
==Micro HID Armory==&lt;br /&gt;
{{ReqAccess|AA_A|Armory Access: ALL}}&lt;br /&gt;
&lt;br /&gt;
Armory containing the Micro HID, and a [[Workstation]].&lt;br /&gt;
&lt;br /&gt;
[[SCP-018]], [[SCP-500]], [[SCP-268]], and [[SCP-207]] has a chance to spawn in the hallway.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loot:&#039;&#039;&#039;&lt;br /&gt;
* [[Micro HID]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:M-HID_Hallway.png|400px|center|thumb|Hallway]]&amp;lt;br&amp;gt;[[File:M-HID_Armory.png|400px|center|thumb|Inside the armory]]&lt;br /&gt;
&lt;br /&gt;
==[[SCP-939]]&#039;s Spawn==&lt;br /&gt;
A high area with a walkway on the left side, and on the right side, behind a door is a stairway that leads to the bottom of the hole.&lt;br /&gt;
&lt;br /&gt;
Also a spawn area for both SCP-939 instances.&lt;br /&gt;
&lt;br /&gt;
[[SCP-018]] has a chance to spawn on the walkway.&lt;br /&gt;
&lt;br /&gt;
[[File:SP_939_Top.png|400px|center|thumb|As seen from the entrance]]&lt;br /&gt;
&lt;br /&gt;
==[[SCP-049]]&#039;s Containment Area==&lt;br /&gt;
{{ReqAccess|AA_M|Armory Access: MEDIUM|Armory}}&lt;br /&gt;
&lt;br /&gt;
The containment area and chamber of [[SCP-049]], can only be entered via an elevator.&lt;br /&gt;
&lt;br /&gt;
Once descended below into [[SCP-049]]&#039;s containment area and walking down a corridor, two doors and some shelves can be seen.&lt;br /&gt;
&lt;br /&gt;
The bigger gate door is the door to [[SCP-049]]&#039;s containment chamber, while the normal door is the leads to the armory.&lt;br /&gt;
&lt;br /&gt;
The armory contains a Epsilon-11 SR and a medkit.&lt;br /&gt;
&lt;br /&gt;
[[SCP-018]] has a chance to spawn outside [[SCP-049]]&#039;s containment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loot:&#039;&#039;&#039;&lt;br /&gt;
* [[Epsilon-11 SR]]&lt;br /&gt;
* [[Medkit]]&lt;br /&gt;
&lt;br /&gt;
[[File:CC_049_Elevator.png|400px|center|thumb|Elevator leading to SCP-049&#039;s containment area]]&amp;lt;br&amp;gt;[[File:CC_049_Room.png|400px|center|thumb|SCP-049&#039;s containment area]]&amp;lt;br&amp;gt;[[File:CC_049_Armory.png|400px|center|thumb|The armory]]&lt;br /&gt;
&lt;br /&gt;
==[[SCP-106]]&#039;s Containment Area==&lt;br /&gt;
{{ReqAccess|CCA_A|Containment Chamber Access: ALL}}&lt;br /&gt;
&lt;br /&gt;
The containment area of SCP-106 is a even darker compared to the rest of the HCZ, housing one of the most dangerous SCPs.&lt;br /&gt;
&lt;br /&gt;
To the right of the entrance is SCP-106&#039;s containment chamber, the chamber floats above the ground and can be jumped to from the entrance platform, falling off is fatal.&lt;br /&gt;
&lt;br /&gt;
Opening the door to the control room shows the Femur Breaker and a big red button.&lt;br /&gt;
&lt;br /&gt;
The Femur Breaker is a small room that allows a single person to sacrifice themselves and re-contain SCP-106, once a human goes inside the Femur Breaker they are instantly killed and the door is closed behind them.&lt;br /&gt;
&lt;br /&gt;
By pressing the button an audio cue will start to play and soon after SCP-106 will be re-contained.&lt;br /&gt;
&lt;br /&gt;
[[File:CC_106_Entrance.png|400px|center|thumb|SCP-106&#039;s containment area]]&amp;lt;br&amp;gt;[[File:CC_106_Femur_Breaker_Room.png|400px|center|thumb|Femur Breaker room]]&lt;br /&gt;
&lt;br /&gt;
==[[SCP-096]]&#039;s Containment Area==&lt;br /&gt;
{{ReqAccess|CCA_M|Containment Chamber Access: MEDIUM}}&lt;br /&gt;
&lt;br /&gt;
The containment area includes a small control room and [[SCP-096]]&#039;s chamber.&lt;br /&gt;
&lt;br /&gt;
The control room has some computers in it and has a chance to spawn a [[Generator]] in the right wall in the room.&lt;br /&gt;
&lt;br /&gt;
The chamber is a red room filled with movement sensors to keep track of [[SCP-096]] when its inside, a MTF Commander keycard can be found inside.&lt;br /&gt;
&lt;br /&gt;
[[SCP-018]] has a chance to spawn outside [[SCP-096]]&#039;s containment chamber.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loot:&#039;&#039;&#039;&lt;br /&gt;
* [[Keycard|MTF Commander Keycard]]&lt;br /&gt;
&lt;br /&gt;
[[File:CC_096_Door.png|400px|center|thumb|Entrance to SCP-096&#039;s chamber]]&amp;lt;br&amp;gt;[[File:CC_096_Chamber.png|400px|center|thumb|SCP-096&#039;s containment chamber]]&lt;br /&gt;
&lt;br /&gt;
==SCP-079&#039;s Containment Area==&lt;br /&gt;
{{ReqAccess|CCA_A|Containment Chamber Access: ALL}}&lt;br /&gt;
&lt;br /&gt;
In the entrance area is a stairway leading to the airlock which leads to 079&#039;s containment chamber, in the entrance area there is a camera and speaker, but a [[Generator]] can spawn as well.&lt;br /&gt;
&lt;br /&gt;
Two gates are in the way to SCP-079, after entering SCP-079 can be seen in its cage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:CC_079_Entrance.png|400px|center|thumb|Entrance to SCP-079&#039;s containment area]]&amp;lt;br&amp;gt;[[File:CC_079_Chamber.png|400px|center|thumb|SCP-079&#039;s containment area and cage]]&lt;br /&gt;
&lt;br /&gt;
==Entrance Zone Checkpoint==&lt;br /&gt;
{{ReqAccess|CA|Checkpoint Access}}&lt;br /&gt;
&lt;br /&gt;
Checkpoint leading to the [[Entrance Zone]].&lt;br /&gt;
&lt;br /&gt;
[[File:EZ_Checkpoint.png|400px|center|thumb|Checkpoint]]&lt;br /&gt;
&lt;br /&gt;
=Hallways=&lt;br /&gt;
Hallways are repeating connectors in between unique areas and other hallways, most of the time nothing of interest can be found in them. &lt;br /&gt;
&lt;br /&gt;
==Straight Hallway==&lt;br /&gt;
&lt;br /&gt;
[[File:HCZ_HL_S.png|400px|center|thumb|Straight hallway]]&lt;br /&gt;
&lt;br /&gt;
==Corner Hallway==&lt;br /&gt;
 &lt;br /&gt;
[[File:HCZ_HL_C.png|400px|center|thumb|Corner hallway]]&lt;br /&gt;
&lt;br /&gt;
==3-Way Intersection==&lt;br /&gt;
&lt;br /&gt;
[[File:HCZ_HL_T.png|400px|center|thumb|T shaped hallway]]&lt;br /&gt;
&lt;br /&gt;
==4-Way Intersection==&lt;br /&gt;
&lt;br /&gt;
[[File:HCZ_HL_X.png|400px|center|thumb|X shaped hallway]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Zones]]&lt;/div&gt;</summary>
		<author><name>Keegan</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Heavy_Containment_Zone&amp;diff=893</id>
		<title>Heavy Containment Zone</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Heavy_Containment_Zone&amp;diff=893"/>
		<updated>2019-10-27T14:37:38Z</updated>

		<summary type="html">&lt;p&gt;Keegan: /* Ammunition Armory */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
The Heavy Containment Zone is the second zone of three in the facility, it is also the most dangerous zone as most SCPs spawn here.&lt;br /&gt;
&lt;br /&gt;
[[SCP-049]], [[SCP-049]], [[SCP-096]], [[SCP-106]] and [[SCP-939]] spawn in this zone.&lt;br /&gt;
&lt;br /&gt;
=Unique Areas=&lt;br /&gt;
Unique areas include containment chambers or other rooms of interest that spawn only once, these areas may include valuable items, weapons or have an important gameplay role.&lt;br /&gt;
&lt;br /&gt;
==Elevator System==&lt;br /&gt;
Two elevators that transport the player to the LCZ checkpoint.&lt;br /&gt;
&lt;br /&gt;
[[File:Elevator_A.png|400px|center|thumb|Elevator System A]]&amp;lt;br&amp;gt;[[File:Elevator_B.png|400px|center|thumb|Elevator System B]]&lt;br /&gt;
&lt;br /&gt;
==Warhead Silo==&lt;br /&gt;
{{ReqAccess|AA_M|Armory Access: MEDIUM|Armory}}&lt;br /&gt;
&lt;br /&gt;
An area that includes the silo and armory, it can only be accessed via an elevator.&lt;br /&gt;
&lt;br /&gt;
In front of the elevator is the silo itself, with the nuclear warhead seated in place, behind the warhead there is a control panel, the control panel allows activation/deactivation of the warhead.&lt;br /&gt;
&lt;br /&gt;
Near the control panel is an armory, the armory includes an Epsilon-11 SR and a [[Workstation]].&lt;br /&gt;
&lt;br /&gt;
There is also a chance that a Senior Guard keycard may spawn on the shelves near the control panel.&lt;br /&gt;
&lt;br /&gt;
[[SCP-018]] has a chance to spawn inside the control room.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Loot:&#039;&#039;&#039;&lt;br /&gt;
* Inside the armory:&lt;br /&gt;
** [[Epsilon-11 SR]]&lt;br /&gt;
*Near the control panel:&lt;br /&gt;
* [[Keycard|Senior Guard Keycard]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Warhead_Elevator.png|400px|center|thumb|Elevator leading to the silo]]&amp;lt;br&amp;gt;[[File:Warhead_Silo.png|400px|center|thumb|Warhead silo]]&amp;lt;br&amp;gt;[[File:Warhead_Armory.png|400px|center|thumb|Armory]]&amp;lt;br&amp;gt;[[File:Warhead_Control_Panel.png|400px|center|thumb|Control panel]]&lt;br /&gt;
&lt;br /&gt;
==Ammunition Armory==&lt;br /&gt;
{{ReqAccess|AA_M|Armory Access: MEDIUM}}&lt;br /&gt;
&lt;br /&gt;
A T-shaped area which is connected with a walkway, falling off the walkway will kill the player.&lt;br /&gt;
&lt;br /&gt;
The armory itself includes a number of 7.62MM magazines and a [[Workstation]].&lt;br /&gt;
&lt;br /&gt;
[[SCP-018]], [[SCP-500]], [[SCP-268]], and [[SCP-207]] has a chance to spawn inside the armory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loot:&#039;&#039;&#039;&lt;br /&gt;
* 10 7.62MM magazines&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Ammunition_Armory_Door.png|400px|center|thumb|Entrance to the armory]]&amp;lt;br&amp;gt;[[File:Ammunition_Armory.png|400px|center|thumb|Inside the armory]]&lt;br /&gt;
&lt;br /&gt;
==Tesla Gate==&lt;br /&gt;
Hallways equipped with high powered tesla coils.&lt;br /&gt;
&lt;br /&gt;
Coming close to the coil will activate its sensors and charge it, if a player is in the tesla coil when it is firing, it will shock and kill them (including SCPs).&lt;br /&gt;
&lt;br /&gt;
[[File:Tesla_Gate.png|400px|center|thumb|Tesla Gate]]&lt;br /&gt;
&lt;br /&gt;
==Server Room==&lt;br /&gt;
Two-level room full of servers, mainly used for hiding.&lt;br /&gt;
&lt;br /&gt;
Up to two Senior Guard keycards may spawn, one on each level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Loot:&#039;&#039;&#039;&lt;br /&gt;
* 2 [[Keycard|Senior Guard Keycards]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Server_Room_1.png|400px|center|thumb|Top level]]&amp;lt;br&amp;gt;[[File:Server_Room_2.png|400px|center|thumb|Bottom level]]&lt;br /&gt;
&lt;br /&gt;
==Micro HID Armory==&lt;br /&gt;
{{ReqAccess|AA_A|Armory Access: ALL}}&lt;br /&gt;
&lt;br /&gt;
Armory containing the Micro HID, and a [[Workstation]].&lt;br /&gt;
&lt;br /&gt;
[[SCP-018]] has a chance to spawn in the hallway.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loot:&#039;&#039;&#039;&lt;br /&gt;
* [[Micro HID]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:M-HID_Hallway.png|400px|center|thumb|Hallway]]&amp;lt;br&amp;gt;[[File:M-HID_Armory.png|400px|center|thumb|Inside the armory]]&lt;br /&gt;
&lt;br /&gt;
==[[SCP-939]]&#039;s Spawn==&lt;br /&gt;
A high area with a walkway on the left side, and on the right side, behind a door is a stairway that leads to the bottom of the hole.&lt;br /&gt;
&lt;br /&gt;
Also a spawn area for both SCP-939 instances.&lt;br /&gt;
&lt;br /&gt;
[[SCP-018]] has a chance to spawn on the walkway.&lt;br /&gt;
&lt;br /&gt;
[[File:SP_939_Top.png|400px|center|thumb|As seen from the entrance]]&lt;br /&gt;
&lt;br /&gt;
==[[SCP-049]]&#039;s Containment Area==&lt;br /&gt;
{{ReqAccess|AA_M|Armory Access: MEDIUM|Armory}}&lt;br /&gt;
&lt;br /&gt;
The containment area and chamber of [[SCP-049]], can only be entered via an elevator.&lt;br /&gt;
&lt;br /&gt;
Once descended below into [[SCP-049]]&#039;s containment area and walking down a corridor, two doors and some shelves can be seen.&lt;br /&gt;
&lt;br /&gt;
The bigger gate door is the door to [[SCP-049]]&#039;s containment chamber, while the normal door is the leads to the armory.&lt;br /&gt;
&lt;br /&gt;
The armory contains a Epsilon-11 SR and a medkit.&lt;br /&gt;
&lt;br /&gt;
[[SCP-018]] has a chance to spawn outside [[SCP-049]]&#039;s containment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loot:&#039;&#039;&#039;&lt;br /&gt;
* [[Epsilon-11 SR]]&lt;br /&gt;
* [[Medkit]]&lt;br /&gt;
&lt;br /&gt;
[[File:CC_049_Elevator.png|400px|center|thumb|Elevator leading to SCP-049&#039;s containment area]]&amp;lt;br&amp;gt;[[File:CC_049_Room.png|400px|center|thumb|SCP-049&#039;s containment area]]&amp;lt;br&amp;gt;[[File:CC_049_Armory.png|400px|center|thumb|The armory]]&lt;br /&gt;
&lt;br /&gt;
==[[SCP-106]]&#039;s Containment Area==&lt;br /&gt;
{{ReqAccess|CCA_A|Containment Chamber Access: ALL}}&lt;br /&gt;
&lt;br /&gt;
The containment area of SCP-106 is a even darker compared to the rest of the HCZ, housing one of the most dangerous SCPs.&lt;br /&gt;
&lt;br /&gt;
To the right of the entrance is SCP-106&#039;s containment chamber, the chamber floats above the ground and can be jumped to from the entrance platform, falling off is fatal.&lt;br /&gt;
&lt;br /&gt;
Opening the door to the control room shows the Femur Breaker and a big red button.&lt;br /&gt;
&lt;br /&gt;
The Femur Breaker is a small room that allows a single person to sacrifice themselves and re-contain SCP-106, once a human goes inside the Femur Breaker they are instantly killed and the door is closed behind them.&lt;br /&gt;
&lt;br /&gt;
By pressing the button an audio cue will start to play and soon after SCP-106 will be re-contained.&lt;br /&gt;
&lt;br /&gt;
[[File:CC_106_Entrance.png|400px|center|thumb|SCP-106&#039;s containment area]]&amp;lt;br&amp;gt;[[File:CC_106_Femur_Breaker_Room.png|400px|center|thumb|Femur Breaker room]]&lt;br /&gt;
&lt;br /&gt;
==[[SCP-096]]&#039;s Containment Area==&lt;br /&gt;
{{ReqAccess|CCA_M|Containment Chamber Access: MEDIUM}}&lt;br /&gt;
&lt;br /&gt;
The containment area includes a small control room and [[SCP-096]]&#039;s chamber.&lt;br /&gt;
&lt;br /&gt;
The control room has some computers in it and has a chance to spawn a [[Generator]] in the right wall in the room.&lt;br /&gt;
&lt;br /&gt;
The chamber is a red room filled with movement sensors to keep track of [[SCP-096]] when its inside, a MTF Commander keycard can be found inside.&lt;br /&gt;
&lt;br /&gt;
[[SCP-018]] has a chance to spawn outside [[SCP-096]]&#039;s containment chamber.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loot:&#039;&#039;&#039;&lt;br /&gt;
* [[Keycard|MTF Commander Keycard]]&lt;br /&gt;
&lt;br /&gt;
[[File:CC_096_Door.png|400px|center|thumb|Entrance to SCP-096&#039;s chamber]]&amp;lt;br&amp;gt;[[File:CC_096_Chamber.png|400px|center|thumb|SCP-096&#039;s containment chamber]]&lt;br /&gt;
&lt;br /&gt;
==SCP-079&#039;s Containment Area==&lt;br /&gt;
{{ReqAccess|CCA_A|Containment Chamber Access: ALL}}&lt;br /&gt;
&lt;br /&gt;
In the entrance area is a stairway leading to the airlock which leads to 079&#039;s containment chamber, in the entrance area there is a camera and speaker, but a [[Generator]] can spawn as well.&lt;br /&gt;
&lt;br /&gt;
Two gates are in the way to SCP-079, after entering SCP-079 can be seen in its cage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:CC_079_Entrance.png|400px|center|thumb|Entrance to SCP-079&#039;s containment area]]&amp;lt;br&amp;gt;[[File:CC_079_Chamber.png|400px|center|thumb|SCP-079&#039;s containment area and cage]]&lt;br /&gt;
&lt;br /&gt;
==Entrance Zone Checkpoint==&lt;br /&gt;
{{ReqAccess|CA|Checkpoint Access}}&lt;br /&gt;
&lt;br /&gt;
Checkpoint leading to the [[Entrance Zone]].&lt;br /&gt;
&lt;br /&gt;
[[File:EZ_Checkpoint.png|400px|center|thumb|Checkpoint]]&lt;br /&gt;
&lt;br /&gt;
=Hallways=&lt;br /&gt;
Hallways are repeating connectors in between unique areas and other hallways, most of the time nothing of interest can be found in them. &lt;br /&gt;
&lt;br /&gt;
==Straight Hallway==&lt;br /&gt;
&lt;br /&gt;
[[File:HCZ_HL_S.png|400px|center|thumb|Straight hallway]]&lt;br /&gt;
&lt;br /&gt;
==Corner Hallway==&lt;br /&gt;
 &lt;br /&gt;
[[File:HCZ_HL_C.png|400px|center|thumb|Corner hallway]]&lt;br /&gt;
&lt;br /&gt;
==3-Way Intersection==&lt;br /&gt;
&lt;br /&gt;
[[File:HCZ_HL_T.png|400px|center|thumb|T shaped hallway]]&lt;br /&gt;
&lt;br /&gt;
==4-Way Intersection==&lt;br /&gt;
&lt;br /&gt;
[[File:HCZ_HL_X.png|400px|center|thumb|X shaped hallway]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Zones]]&lt;/div&gt;</summary>
		<author><name>Keegan</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Light_Containment_Zone&amp;diff=892</id>
		<title>Light Containment Zone</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Light_Containment_Zone&amp;diff=892"/>
		<updated>2019-10-27T14:36:42Z</updated>

		<summary type="html">&lt;p&gt;Keegan: /* SCP-012&amp;#039;s Containment Chamber and Room - #012 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
The Light Containment Zone is one of three levels of the facility, where [[Class-D]]s, [[Scientist]]s, and [[SCP-173]] spawn, as well as the most important [[SCP-914]]. &lt;br /&gt;
&lt;br /&gt;
There are a few rooms important for these players to aid their journeys through the [[Heavy Containment Zone]].&lt;br /&gt;
&lt;br /&gt;
The LCZ is also home to the [[Decontamination Process]], a process which kills anything within the LCZ 15 minutes and 30 seconds after the round has started.&lt;br /&gt;
&lt;br /&gt;
=Unique Rooms=&lt;br /&gt;
Unique rooms are rooms that spawn only once (with the exception of the airlock and two checkpoints), containing valuable items or to be used as hiding spots.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Class-D Cells - CD==&lt;br /&gt;
The spawn location of all [[Class-D]]s. There is nothing of direct importance in this area as it simply leads into the LCZ proper.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:CD_Cells.png|400px|center|thumb|Cells]]&lt;br /&gt;
&lt;br /&gt;
==Bathroom - WC==&lt;br /&gt;
In the male and female bathrooms, there is the possibility of finding up to two keycards and/or the COM15.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Loot:&#039;&#039;&#039;&lt;br /&gt;
* Men&#039;s Toilets:&lt;br /&gt;
** [[Keycard|Scientist Keycard]]&lt;br /&gt;
** [[COM-15]]&lt;br /&gt;
* Women&#039;s Toilets:&lt;br /&gt;
** [[Keycard|Janitor Keycard]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:WC_Hallway.png|400px|center|thumb|WC Hallway]][[File:WC_Toilets.png|400px|center|thumb|Men&#039;s Toilets]]&lt;br /&gt;
&lt;br /&gt;
==Office - PC==&lt;br /&gt;
The office is organized into an orderly arrangement of desks with computer monitors, phones, and other utensils on top of each. A single Scientist keycard always spawns on one of the center-most desks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loot:&#039;&#039;&#039;&lt;br /&gt;
* [[Keycard|Scientist Keycard]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:PC_Room.png|400px|center|thumb|PC Room]]&lt;br /&gt;
&lt;br /&gt;
==SCP-372&#039;s Containment Chamber - GR==&lt;br /&gt;
In the containment chamber of [[SCP-372]], you have the possibility of finding a Zone Manager keycard on the computer console and/or the [[COM-15]] pistol in the glass cage.&lt;br /&gt;
&lt;br /&gt;
There is also a cabinet which you can loot from.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Loot:&#039;&#039;&#039;&lt;br /&gt;
* On the computer console:&lt;br /&gt;
** [[Keycard|Zone Manager Keycard]]&lt;br /&gt;
* Inside 372&#039;s glass cage:&lt;br /&gt;
** [[COM-15]]&lt;br /&gt;
* Cabinet:&lt;br /&gt;
** [[Keycard|Scientist Keycard]]&lt;br /&gt;
** [[Radio]]&lt;br /&gt;
** [[Flashlight]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:SCP-372_Containment.png|400px|center|thumb|Inside 372&#039;s chamber]]&lt;br /&gt;
&lt;br /&gt;
==SCP-914&#039;s Containment Chamber - #914==&lt;br /&gt;
{{Main|SCP-914}}&lt;br /&gt;
{{ReqAccess|CCA_L|Containment Chamber Access: Low}}&lt;br /&gt;
The residence of SCP-914. Requires any [[Keycard]] to enter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:-914_Chamber.png|400px|center|thumb|SCP-914]]&lt;br /&gt;
&lt;br /&gt;
==Containment Room and Chamber of SCP-173 - PT==&lt;br /&gt;
In the preceding room before [[SCP-173]]&#039;s chamber, there is an inaccessible door to the right, and a balcony to the left with hints of a control room on the upper level. &lt;br /&gt;
&lt;br /&gt;
At the beginning of the round, [[SCP-173]], if selected, will spawn in its containment chamber that cannot be opened immediately due to a short timer.&lt;br /&gt;
&lt;br /&gt;
[[SCP-018]], [[SCP-500]], [[SCP-268]], and [[SCP-207]] has a chance to spawn inside the side room at the top of the stairs leading to [[SCP-173]]&#039;s containment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:PT_Stairway.png|400px|center|thumb|Stairway leading to SCP-173&#039;s chamber]]&amp;lt;br&amp;gt;[[File:PT_Chamber.png|400px|center|thumb|SCP-173&#039;s chamber]]&lt;br /&gt;
&lt;br /&gt;
==Armory - ##00==&lt;br /&gt;
{{ReqAccess|AA_L|Armory Access: Low}}&lt;br /&gt;
The armory room is useful for keycard-wielding players to defend against SCPs. It can be especially useful for Class-Ds  to kill Scientists or [[Mobile Task Force|NTF]], or vice-versa with [[Chaos Insurgent]]s. To get in you need a card with Armory access: low.&lt;br /&gt;
&lt;br /&gt;
It contains a variety of weapons and ammunition to choose from.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loot:&#039;&#039;&#039;&lt;br /&gt;
* Guns:&lt;br /&gt;
** [[COM-15]]&lt;br /&gt;
** [[Project 90]]&lt;br /&gt;
** [[MP7]]&lt;br /&gt;
** [[USP]]&lt;br /&gt;
* Grenades:&lt;br /&gt;
** 3 [[Fragmentation Grenade]]s&lt;br /&gt;
** 3 [[Flash Grenade]]s&lt;br /&gt;
* Ammo:&lt;br /&gt;
** 2 9MM magazines&lt;br /&gt;
** 2 7.62MM magazines&lt;br /&gt;
*Other:&lt;br /&gt;
**2 [[Weapon Manager Tablet]]s&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:--00_Room.png|400px|center|thumb|Inside the armory]]&lt;br /&gt;
&lt;br /&gt;
==SCP-012&#039;s Containment Chamber and Room - #012==&lt;br /&gt;
{{ReqAccess|CCA_M|Containment Chamber Access: Medium}}&lt;br /&gt;
While nothing is yet inside the containment chamber of [[SCP-012]], a COM15 Pistol or a Scientist/Major Scientist keycard have the possibility of spawning in the control room outside of the chamber.&lt;br /&gt;
&lt;br /&gt;
[[SCP-018]], [[SCP-500]], [[SCP-268]], and [[SCP-207]] has a chance to spawn within the containment chamber of [[SCP-012]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Loot:&#039;&#039;&#039;&lt;br /&gt;
* [[Keycard|Scientist Keycard]]&lt;br /&gt;
* [[Keycard|Major Scientist Keycard]]&lt;br /&gt;
* [[COM-15]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:-012_Door.png|400px|center|thumb|Entrance to SCP-012&#039;s control room]]&amp;lt;br&amp;gt;[[File:-012_Room.png|400px|center|thumb|SCP-012&#039;s control room]]&lt;br /&gt;
&lt;br /&gt;
==Heavy Containment Zone Checkpoint - EX-A/EX-B==&lt;br /&gt;
{{ReqAccess|CA|Checkpoint Access}}&lt;br /&gt;
This room is the gateway to and from the [[Heavy Containment Zone]]. There are two checkpoints found within the LCZ.&lt;br /&gt;
&lt;br /&gt;
It contains two labeled doorways that both open once a keycard is swiped. They lead to a pair of lifts denoted under either Lift A or Lift B (depending on the checkpoint) which lead down to the HCZ.&lt;br /&gt;
&lt;br /&gt;
A [[Keycard]] with Checkpoint Authorization (CA) is required to access the checkpoint.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:EX_Checkpoint.png|400px|center|thumb|Security checkpoint]]&lt;br /&gt;
&lt;br /&gt;
==Airlock - AL==&lt;br /&gt;
The Airlock is a red-lit room with two doors on each side and a small dark side-room. &lt;br /&gt;
&lt;br /&gt;
Upon pressing either button the inward doors will toggle (open door will close and closed door will open) while the outside doors won&#039;t be affected. &lt;br /&gt;
&lt;br /&gt;
The smaller side-room could be used to hide as most players pass it up when running through.&lt;br /&gt;
&lt;br /&gt;
[[File:AL_Airlock.png|400px|center|thumb|Inside the airlock]]&lt;br /&gt;
&lt;br /&gt;
=Hallways=&lt;br /&gt;
Hallways are repeating connectors in between unique rooms and other hallways, most of the time nothing of interest can be found in them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Straight Hallway - HS==&lt;br /&gt;
[[File:HS_Hallway.png|400px|center|thumb|Straight hallway]]&lt;br /&gt;
&lt;br /&gt;
==Corner - HC== &lt;br /&gt;
[[File:HC_Hallway.png|400px|center|thumb|C shaped hallway]]&lt;br /&gt;
&lt;br /&gt;
==3-Way Intersection - IT==&lt;br /&gt;
[[File:IT_Hallway.png|400px|center|thumb|T shaped hallway]]&lt;br /&gt;
&lt;br /&gt;
==4-Way Intersection - IX==&lt;br /&gt;
[[File:IX_Hallway.png|400px|center|thumb|X shaped hallway]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Zones]]&lt;/div&gt;</summary>
		<author><name>Keegan</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Light_Containment_Zone&amp;diff=891</id>
		<title>Light Containment Zone</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Light_Containment_Zone&amp;diff=891"/>
		<updated>2019-10-27T14:36:14Z</updated>

		<summary type="html">&lt;p&gt;Keegan: /* Containment Room and Chamber of SCP-173 - PT */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
The Light Containment Zone is one of three levels of the facility, where [[Class-D]]s, [[Scientist]]s, and [[SCP-173]] spawn, as well as the most important [[SCP-914]]. &lt;br /&gt;
&lt;br /&gt;
There are a few rooms important for these players to aid their journeys through the [[Heavy Containment Zone]].&lt;br /&gt;
&lt;br /&gt;
The LCZ is also home to the [[Decontamination Process]], a process which kills anything within the LCZ 15 minutes and 30 seconds after the round has started.&lt;br /&gt;
&lt;br /&gt;
=Unique Rooms=&lt;br /&gt;
Unique rooms are rooms that spawn only once (with the exception of the airlock and two checkpoints), containing valuable items or to be used as hiding spots.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Class-D Cells - CD==&lt;br /&gt;
The spawn location of all [[Class-D]]s. There is nothing of direct importance in this area as it simply leads into the LCZ proper.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:CD_Cells.png|400px|center|thumb|Cells]]&lt;br /&gt;
&lt;br /&gt;
==Bathroom - WC==&lt;br /&gt;
In the male and female bathrooms, there is the possibility of finding up to two keycards and/or the COM15.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Loot:&#039;&#039;&#039;&lt;br /&gt;
* Men&#039;s Toilets:&lt;br /&gt;
** [[Keycard|Scientist Keycard]]&lt;br /&gt;
** [[COM-15]]&lt;br /&gt;
* Women&#039;s Toilets:&lt;br /&gt;
** [[Keycard|Janitor Keycard]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:WC_Hallway.png|400px|center|thumb|WC Hallway]][[File:WC_Toilets.png|400px|center|thumb|Men&#039;s Toilets]]&lt;br /&gt;
&lt;br /&gt;
==Office - PC==&lt;br /&gt;
The office is organized into an orderly arrangement of desks with computer monitors, phones, and other utensils on top of each. A single Scientist keycard always spawns on one of the center-most desks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loot:&#039;&#039;&#039;&lt;br /&gt;
* [[Keycard|Scientist Keycard]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:PC_Room.png|400px|center|thumb|PC Room]]&lt;br /&gt;
&lt;br /&gt;
==SCP-372&#039;s Containment Chamber - GR==&lt;br /&gt;
In the containment chamber of [[SCP-372]], you have the possibility of finding a Zone Manager keycard on the computer console and/or the [[COM-15]] pistol in the glass cage.&lt;br /&gt;
&lt;br /&gt;
There is also a cabinet which you can loot from.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Loot:&#039;&#039;&#039;&lt;br /&gt;
* On the computer console:&lt;br /&gt;
** [[Keycard|Zone Manager Keycard]]&lt;br /&gt;
* Inside 372&#039;s glass cage:&lt;br /&gt;
** [[COM-15]]&lt;br /&gt;
* Cabinet:&lt;br /&gt;
** [[Keycard|Scientist Keycard]]&lt;br /&gt;
** [[Radio]]&lt;br /&gt;
** [[Flashlight]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:SCP-372_Containment.png|400px|center|thumb|Inside 372&#039;s chamber]]&lt;br /&gt;
&lt;br /&gt;
==SCP-914&#039;s Containment Chamber - #914==&lt;br /&gt;
{{Main|SCP-914}}&lt;br /&gt;
{{ReqAccess|CCA_L|Containment Chamber Access: Low}}&lt;br /&gt;
The residence of SCP-914. Requires any [[Keycard]] to enter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:-914_Chamber.png|400px|center|thumb|SCP-914]]&lt;br /&gt;
&lt;br /&gt;
==Containment Room and Chamber of SCP-173 - PT==&lt;br /&gt;
In the preceding room before [[SCP-173]]&#039;s chamber, there is an inaccessible door to the right, and a balcony to the left with hints of a control room on the upper level. &lt;br /&gt;
&lt;br /&gt;
At the beginning of the round, [[SCP-173]], if selected, will spawn in its containment chamber that cannot be opened immediately due to a short timer.&lt;br /&gt;
&lt;br /&gt;
[[SCP-018]], [[SCP-500]], [[SCP-268]], and [[SCP-207]] has a chance to spawn inside the side room at the top of the stairs leading to [[SCP-173]]&#039;s containment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:PT_Stairway.png|400px|center|thumb|Stairway leading to SCP-173&#039;s chamber]]&amp;lt;br&amp;gt;[[File:PT_Chamber.png|400px|center|thumb|SCP-173&#039;s chamber]]&lt;br /&gt;
&lt;br /&gt;
==Armory - ##00==&lt;br /&gt;
{{ReqAccess|AA_L|Armory Access: Low}}&lt;br /&gt;
The armory room is useful for keycard-wielding players to defend against SCPs. It can be especially useful for Class-Ds  to kill Scientists or [[Mobile Task Force|NTF]], or vice-versa with [[Chaos Insurgent]]s. To get in you need a card with Armory access: low.&lt;br /&gt;
&lt;br /&gt;
It contains a variety of weapons and ammunition to choose from.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loot:&#039;&#039;&#039;&lt;br /&gt;
* Guns:&lt;br /&gt;
** [[COM-15]]&lt;br /&gt;
** [[Project 90]]&lt;br /&gt;
** [[MP7]]&lt;br /&gt;
** [[USP]]&lt;br /&gt;
* Grenades:&lt;br /&gt;
** 3 [[Fragmentation Grenade]]s&lt;br /&gt;
** 3 [[Flash Grenade]]s&lt;br /&gt;
* Ammo:&lt;br /&gt;
** 2 9MM magazines&lt;br /&gt;
** 2 7.62MM magazines&lt;br /&gt;
*Other:&lt;br /&gt;
**2 [[Weapon Manager Tablet]]s&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:--00_Room.png|400px|center|thumb|Inside the armory]]&lt;br /&gt;
&lt;br /&gt;
==SCP-012&#039;s Containment Chamber and Room - #012==&lt;br /&gt;
{{ReqAccess|CCA_M|Containment Chamber Access: Medium}}&lt;br /&gt;
While nothing is yet inside the containment chamber of [[SCP-012]], a COM15 Pistol or a Scientist/Major Scientist keycard have the possibility of spawning in the control room outside of the chamber.&lt;br /&gt;
&lt;br /&gt;
[[SCP-018]] has a chance to spawn within the containment chamber of [[SCP-012]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Loot:&#039;&#039;&#039;&lt;br /&gt;
* [[Keycard|Scientist Keycard]]&lt;br /&gt;
* [[Keycard|Major Scientist Keycard]]&lt;br /&gt;
* [[COM-15]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:-012_Door.png|400px|center|thumb|Entrance to SCP-012&#039;s control room]]&amp;lt;br&amp;gt;[[File:-012_Room.png|400px|center|thumb|SCP-012&#039;s control room]]&lt;br /&gt;
&lt;br /&gt;
==Heavy Containment Zone Checkpoint - EX-A/EX-B==&lt;br /&gt;
{{ReqAccess|CA|Checkpoint Access}}&lt;br /&gt;
This room is the gateway to and from the [[Heavy Containment Zone]]. There are two checkpoints found within the LCZ.&lt;br /&gt;
&lt;br /&gt;
It contains two labeled doorways that both open once a keycard is swiped. They lead to a pair of lifts denoted under either Lift A or Lift B (depending on the checkpoint) which lead down to the HCZ.&lt;br /&gt;
&lt;br /&gt;
A [[Keycard]] with Checkpoint Authorization (CA) is required to access the checkpoint.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:EX_Checkpoint.png|400px|center|thumb|Security checkpoint]]&lt;br /&gt;
&lt;br /&gt;
==Airlock - AL==&lt;br /&gt;
The Airlock is a red-lit room with two doors on each side and a small dark side-room. &lt;br /&gt;
&lt;br /&gt;
Upon pressing either button the inward doors will toggle (open door will close and closed door will open) while the outside doors won&#039;t be affected. &lt;br /&gt;
&lt;br /&gt;
The smaller side-room could be used to hide as most players pass it up when running through.&lt;br /&gt;
&lt;br /&gt;
[[File:AL_Airlock.png|400px|center|thumb|Inside the airlock]]&lt;br /&gt;
&lt;br /&gt;
=Hallways=&lt;br /&gt;
Hallways are repeating connectors in between unique rooms and other hallways, most of the time nothing of interest can be found in them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Straight Hallway - HS==&lt;br /&gt;
[[File:HS_Hallway.png|400px|center|thumb|Straight hallway]]&lt;br /&gt;
&lt;br /&gt;
==Corner - HC== &lt;br /&gt;
[[File:HC_Hallway.png|400px|center|thumb|C shaped hallway]]&lt;br /&gt;
&lt;br /&gt;
==3-Way Intersection - IT==&lt;br /&gt;
[[File:IT_Hallway.png|400px|center|thumb|T shaped hallway]]&lt;br /&gt;
&lt;br /&gt;
==4-Way Intersection - IX==&lt;br /&gt;
[[File:IX_Hallway.png|400px|center|thumb|X shaped hallway]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Zones]]&lt;/div&gt;</summary>
		<author><name>Keegan</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Heavy_Containment_Zone&amp;diff=877</id>
		<title>Heavy Containment Zone</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Heavy_Containment_Zone&amp;diff=877"/>
		<updated>2019-10-23T19:21:10Z</updated>

		<summary type="html">&lt;p&gt;Keegan: /* SCP-096&amp;#039;s Containment Area */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
The Heavy Containment Zone is the second zone of three in the facility, it is also the most dangerous zone as most SCPs spawn here.&lt;br /&gt;
&lt;br /&gt;
[[SCP-049]], [[SCP-049]], [[SCP-096]], [[SCP-106]] and [[SCP-939]] spawn in this zone.&lt;br /&gt;
&lt;br /&gt;
=Unique Areas=&lt;br /&gt;
Unique areas include containment chambers or other rooms of interest that spawn only once, these areas may include valuable items, weapons or have an important gameplay role.&lt;br /&gt;
&lt;br /&gt;
==Elevator System==&lt;br /&gt;
Two elevators that transport the player to the LCZ checkpoint.&lt;br /&gt;
&lt;br /&gt;
[[File:Elevator_A.png|400px|center|thumb|Elevator System A]]&amp;lt;br&amp;gt;[[File:Elevator_B.png|400px|center|thumb|Elevator System B]]&lt;br /&gt;
&lt;br /&gt;
==Warhead Silo==&lt;br /&gt;
{{ReqAccess|AA_M|Armory Access: MEDIUM|Armory}}&lt;br /&gt;
&lt;br /&gt;
An area that includes the silo and armory, it can only be accessed via an elevator.&lt;br /&gt;
&lt;br /&gt;
In front of the elevator is the silo itself, with the nuclear warhead seated in place, behind the warhead there is a control panel, the control panel allows activation/deactivation of the warhead.&lt;br /&gt;
&lt;br /&gt;
Near the control panel is an armory, the armory includes an Epsilon-11 SR and a [[Workstation]].&lt;br /&gt;
&lt;br /&gt;
There is also a chance that a Senior Guard keycard may spawn on the shelves near the control panel.&lt;br /&gt;
&lt;br /&gt;
[[SCP-018]] has a chance to spawn inside the control room.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Loot:&#039;&#039;&#039;&lt;br /&gt;
* Inside the armory:&lt;br /&gt;
** [[Epsilon-11 SR]]&lt;br /&gt;
*Near the control panel:&lt;br /&gt;
* [[Keycard|Senior Guard Keycard]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Warhead_Elevator.png|400px|center|thumb|Elevator leading to the silo]]&amp;lt;br&amp;gt;[[File:Warhead_Silo.png|400px|center|thumb|Warhead silo]]&amp;lt;br&amp;gt;[[File:Warhead_Armory.png|400px|center|thumb|Armory]]&amp;lt;br&amp;gt;[[File:Warhead_Control_Panel.png|400px|center|thumb|Control panel]]&lt;br /&gt;
&lt;br /&gt;
==Ammunition Armory==&lt;br /&gt;
{{ReqAccess|AA_M|Armory Access: MEDIUM}}&lt;br /&gt;
&lt;br /&gt;
A T-shaped area which is connected with a walkway, falling off the walkway will kill the player.&lt;br /&gt;
&lt;br /&gt;
The armory itself includes a number of 7.62MM magazines and a [[Workstation]].&lt;br /&gt;
&lt;br /&gt;
[[SCP-018]] has a chance to spawn inside the armory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loot:&#039;&#039;&#039;&lt;br /&gt;
* 10 7.62MM magazines&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Ammunition_Armory_Door.png|400px|center|thumb|Entrance to the armory]]&amp;lt;br&amp;gt;[[File:Ammunition_Armory.png|400px|center|thumb|Inside the armory]]&lt;br /&gt;
&lt;br /&gt;
==Tesla Gate==&lt;br /&gt;
Hallways equipped with high powered tesla coils.&lt;br /&gt;
&lt;br /&gt;
Coming close to the coil will activate its sensors and charge it, if a player is in the tesla coil when it is firing, it will shock and kill them (including SCPs).&lt;br /&gt;
&lt;br /&gt;
[[File:Tesla_Gate.png|400px|center|thumb|Tesla Gate]]&lt;br /&gt;
&lt;br /&gt;
==Server Room==&lt;br /&gt;
Two-level room full of servers, mainly used for hiding.&lt;br /&gt;
&lt;br /&gt;
Up to two Senior Guard keycards may spawn, one on each level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Loot:&#039;&#039;&#039;&lt;br /&gt;
* 2 [[Keycard|Senior Guard Keycards]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Server_Room_1.png|400px|center|thumb|Top level]]&amp;lt;br&amp;gt;[[File:Server_Room_2.png|400px|center|thumb|Bottom level]]&lt;br /&gt;
&lt;br /&gt;
==Micro HID Armory==&lt;br /&gt;
{{ReqAccess|AA_A|Armory Access: ALL}}&lt;br /&gt;
&lt;br /&gt;
Armory containing the Micro HID, and a [[Workstation]].&lt;br /&gt;
&lt;br /&gt;
[[SCP-018]] has a chance to spawn in the hallway.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loot:&#039;&#039;&#039;&lt;br /&gt;
* [[Micro HID]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:M-HID_Hallway.png|400px|center|thumb|Hallway]]&amp;lt;br&amp;gt;[[File:M-HID_Armory.png|400px|center|thumb|Inside the armory]]&lt;br /&gt;
&lt;br /&gt;
==[[SCP-939]]&#039;s Spawn==&lt;br /&gt;
A high area with a walkway on the left side, and on the right side, behind a door is a stairway that leads to the bottom of the hole.&lt;br /&gt;
&lt;br /&gt;
Also a spawn area for both SCP-939 instances.&lt;br /&gt;
&lt;br /&gt;
[[SCP-018]] has a chance to spawn on the walkway.&lt;br /&gt;
&lt;br /&gt;
[[File:SP_939_Top.png|400px|center|thumb|As seen from the entrance]]&lt;br /&gt;
&lt;br /&gt;
==[[SCP-049]]&#039;s Containment Area==&lt;br /&gt;
{{ReqAccess|AA_M|Armory Access: MEDIUM|Armory}}&lt;br /&gt;
&lt;br /&gt;
The containment area and chamber of [[SCP-049]], can only be entered via an elevator.&lt;br /&gt;
&lt;br /&gt;
Once descended below into [[SCP-049]]&#039;s containment area and walking down a corridor, two doors and some shelves can be seen.&lt;br /&gt;
&lt;br /&gt;
The bigger gate door is the door to [[SCP-049]]&#039;s containment chamber, while the normal door is the leads to the armory.&lt;br /&gt;
&lt;br /&gt;
The armory contains a Epsilon-11 SR and a medkit.&lt;br /&gt;
&lt;br /&gt;
[[SCP-018]] has a chance to spawn outside [[SCP-049]]&#039;s containment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loot:&#039;&#039;&#039;&lt;br /&gt;
* [[Epsilon-11 SR]]&lt;br /&gt;
* [[Medkit]]&lt;br /&gt;
&lt;br /&gt;
[[File:CC_049_Elevator.png|400px|center|thumb|Elevator leading to SCP-049&#039;s containment area]]&amp;lt;br&amp;gt;[[File:CC_049_Room.png|400px|center|thumb|SCP-049&#039;s containment area]]&amp;lt;br&amp;gt;[[File:CC_049_Armory.png|400px|center|thumb|The armory]]&lt;br /&gt;
&lt;br /&gt;
==[[SCP-106]]&#039;s Containment Area==&lt;br /&gt;
{{ReqAccess|CCA_A|Containment Chamber Access: ALL}}&lt;br /&gt;
&lt;br /&gt;
The containment area of SCP-106 is a even darker compared to the rest of the HCZ, housing one of the most dangerous SCPs.&lt;br /&gt;
&lt;br /&gt;
To the right of the entrance is SCP-106&#039;s containment chamber, the chamber floats above the ground and can be jumped to from the entrance platform, falling off is fatal.&lt;br /&gt;
&lt;br /&gt;
Opening the door to the control room shows the Femur Breaker and a big red button.&lt;br /&gt;
&lt;br /&gt;
The Femur Breaker is a small room that allows a single person to sacrifice themselves and re-contain SCP-106, once a human goes inside the Femur Breaker they are instantly killed and the door is closed behind them.&lt;br /&gt;
&lt;br /&gt;
By pressing the button an audio cue will start to play and soon after SCP-106 will be re-contained.&lt;br /&gt;
&lt;br /&gt;
[[File:CC_106_Entrance.png|400px|center|thumb|SCP-106&#039;s containment area]]&amp;lt;br&amp;gt;[[File:CC_106_Femur_Breaker_Room.png|400px|center|thumb|Femur Breaker room]]&lt;br /&gt;
&lt;br /&gt;
==[[SCP-096]]&#039;s Containment Area==&lt;br /&gt;
{{ReqAccess|CCA_M|Containment Chamber Access: MEDIUM}}&lt;br /&gt;
&lt;br /&gt;
The containment area includes a small control room and [[SCP-096]]&#039;s chamber.&lt;br /&gt;
&lt;br /&gt;
The control room has some computers in it and has a chance to spawn a [[Generator]] in the right wall in the room.&lt;br /&gt;
&lt;br /&gt;
The chamber is a red room filled with movement sensors to keep track of [[SCP-096]] when its inside, a MTF Commander keycard can be found inside.&lt;br /&gt;
&lt;br /&gt;
[[SCP-018]] has a chance to spawn outside [[SCP-096]]&#039;s containment chamber.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loot:&#039;&#039;&#039;&lt;br /&gt;
* [[Keycard|MTF Commander Keycard]]&lt;br /&gt;
&lt;br /&gt;
[[File:CC_096_Door.png|400px|center|thumb|Entrance to SCP-096&#039;s chamber]]&amp;lt;br&amp;gt;[[File:CC_096_Chamber.png|400px|center|thumb|SCP-096&#039;s containment chamber]]&lt;br /&gt;
&lt;br /&gt;
==SCP-079&#039;s Containment Area==&lt;br /&gt;
{{ReqAccess|CCA_A|Containment Chamber Access: ALL}}&lt;br /&gt;
&lt;br /&gt;
In the entrance area is a stairway leading to the airlock which leads to 079&#039;s containment chamber, in the entrance area there is a camera and speaker, but a [[Generator]] can spawn as well.&lt;br /&gt;
&lt;br /&gt;
Two gates are in the way to SCP-079, after entering SCP-079 can be seen in its cage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:CC_079_Entrance.png|400px|center|thumb|Entrance to SCP-079&#039;s containment area]]&amp;lt;br&amp;gt;[[File:CC_079_Chamber.png|400px|center|thumb|SCP-079&#039;s containment area and cage]]&lt;br /&gt;
&lt;br /&gt;
==Entrance Zone Checkpoint==&lt;br /&gt;
{{ReqAccess|CA|Checkpoint Access}}&lt;br /&gt;
&lt;br /&gt;
Checkpoint leading to the [[Entrance Zone]].&lt;br /&gt;
&lt;br /&gt;
[[File:EZ_Checkpoint.png|400px|center|thumb|Checkpoint]]&lt;br /&gt;
&lt;br /&gt;
=Hallways=&lt;br /&gt;
Hallways are repeating connectors in between unique areas and other hallways, most of the time nothing of interest can be found in them. &lt;br /&gt;
&lt;br /&gt;
==Straight Hallway==&lt;br /&gt;
&lt;br /&gt;
[[File:HCZ_HL_S.png|400px|center|thumb|Straight hallway]]&lt;br /&gt;
&lt;br /&gt;
==Corner Hallway==&lt;br /&gt;
 &lt;br /&gt;
[[File:HCZ_HL_C.png|400px|center|thumb|Corner hallway]]&lt;br /&gt;
&lt;br /&gt;
==3-Way Intersection==&lt;br /&gt;
&lt;br /&gt;
[[File:HCZ_HL_T.png|400px|center|thumb|T shaped hallway]]&lt;br /&gt;
&lt;br /&gt;
==4-Way Intersection==&lt;br /&gt;
&lt;br /&gt;
[[File:HCZ_HL_X.png|400px|center|thumb|X shaped hallway]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Zones]]&lt;/div&gt;</summary>
		<author><name>Keegan</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Heavy_Containment_Zone&amp;diff=876</id>
		<title>Heavy Containment Zone</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Heavy_Containment_Zone&amp;diff=876"/>
		<updated>2019-10-23T19:19:56Z</updated>

		<summary type="html">&lt;p&gt;Keegan: /* SCP-049&amp;#039;s Containment Area */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
The Heavy Containment Zone is the second zone of three in the facility, it is also the most dangerous zone as most SCPs spawn here.&lt;br /&gt;
&lt;br /&gt;
[[SCP-049]], [[SCP-049]], [[SCP-096]], [[SCP-106]] and [[SCP-939]] spawn in this zone.&lt;br /&gt;
&lt;br /&gt;
=Unique Areas=&lt;br /&gt;
Unique areas include containment chambers or other rooms of interest that spawn only once, these areas may include valuable items, weapons or have an important gameplay role.&lt;br /&gt;
&lt;br /&gt;
==Elevator System==&lt;br /&gt;
Two elevators that transport the player to the LCZ checkpoint.&lt;br /&gt;
&lt;br /&gt;
[[File:Elevator_A.png|400px|center|thumb|Elevator System A]]&amp;lt;br&amp;gt;[[File:Elevator_B.png|400px|center|thumb|Elevator System B]]&lt;br /&gt;
&lt;br /&gt;
==Warhead Silo==&lt;br /&gt;
{{ReqAccess|AA_M|Armory Access: MEDIUM|Armory}}&lt;br /&gt;
&lt;br /&gt;
An area that includes the silo and armory, it can only be accessed via an elevator.&lt;br /&gt;
&lt;br /&gt;
In front of the elevator is the silo itself, with the nuclear warhead seated in place, behind the warhead there is a control panel, the control panel allows activation/deactivation of the warhead.&lt;br /&gt;
&lt;br /&gt;
Near the control panel is an armory, the armory includes an Epsilon-11 SR and a [[Workstation]].&lt;br /&gt;
&lt;br /&gt;
There is also a chance that a Senior Guard keycard may spawn on the shelves near the control panel.&lt;br /&gt;
&lt;br /&gt;
[[SCP-018]] has a chance to spawn inside the control room.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Loot:&#039;&#039;&#039;&lt;br /&gt;
* Inside the armory:&lt;br /&gt;
** [[Epsilon-11 SR]]&lt;br /&gt;
*Near the control panel:&lt;br /&gt;
* [[Keycard|Senior Guard Keycard]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Warhead_Elevator.png|400px|center|thumb|Elevator leading to the silo]]&amp;lt;br&amp;gt;[[File:Warhead_Silo.png|400px|center|thumb|Warhead silo]]&amp;lt;br&amp;gt;[[File:Warhead_Armory.png|400px|center|thumb|Armory]]&amp;lt;br&amp;gt;[[File:Warhead_Control_Panel.png|400px|center|thumb|Control panel]]&lt;br /&gt;
&lt;br /&gt;
==Ammunition Armory==&lt;br /&gt;
{{ReqAccess|AA_M|Armory Access: MEDIUM}}&lt;br /&gt;
&lt;br /&gt;
A T-shaped area which is connected with a walkway, falling off the walkway will kill the player.&lt;br /&gt;
&lt;br /&gt;
The armory itself includes a number of 7.62MM magazines and a [[Workstation]].&lt;br /&gt;
&lt;br /&gt;
[[SCP-018]] has a chance to spawn inside the armory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loot:&#039;&#039;&#039;&lt;br /&gt;
* 10 7.62MM magazines&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Ammunition_Armory_Door.png|400px|center|thumb|Entrance to the armory]]&amp;lt;br&amp;gt;[[File:Ammunition_Armory.png|400px|center|thumb|Inside the armory]]&lt;br /&gt;
&lt;br /&gt;
==Tesla Gate==&lt;br /&gt;
Hallways equipped with high powered tesla coils.&lt;br /&gt;
&lt;br /&gt;
Coming close to the coil will activate its sensors and charge it, if a player is in the tesla coil when it is firing, it will shock and kill them (including SCPs).&lt;br /&gt;
&lt;br /&gt;
[[File:Tesla_Gate.png|400px|center|thumb|Tesla Gate]]&lt;br /&gt;
&lt;br /&gt;
==Server Room==&lt;br /&gt;
Two-level room full of servers, mainly used for hiding.&lt;br /&gt;
&lt;br /&gt;
Up to two Senior Guard keycards may spawn, one on each level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Loot:&#039;&#039;&#039;&lt;br /&gt;
* 2 [[Keycard|Senior Guard Keycards]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Server_Room_1.png|400px|center|thumb|Top level]]&amp;lt;br&amp;gt;[[File:Server_Room_2.png|400px|center|thumb|Bottom level]]&lt;br /&gt;
&lt;br /&gt;
==Micro HID Armory==&lt;br /&gt;
{{ReqAccess|AA_A|Armory Access: ALL}}&lt;br /&gt;
&lt;br /&gt;
Armory containing the Micro HID, and a [[Workstation]].&lt;br /&gt;
&lt;br /&gt;
[[SCP-018]] has a chance to spawn in the hallway.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loot:&#039;&#039;&#039;&lt;br /&gt;
* [[Micro HID]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:M-HID_Hallway.png|400px|center|thumb|Hallway]]&amp;lt;br&amp;gt;[[File:M-HID_Armory.png|400px|center|thumb|Inside the armory]]&lt;br /&gt;
&lt;br /&gt;
==[[SCP-939]]&#039;s Spawn==&lt;br /&gt;
A high area with a walkway on the left side, and on the right side, behind a door is a stairway that leads to the bottom of the hole.&lt;br /&gt;
&lt;br /&gt;
Also a spawn area for both SCP-939 instances.&lt;br /&gt;
&lt;br /&gt;
[[SCP-018]] has a chance to spawn on the walkway.&lt;br /&gt;
&lt;br /&gt;
[[File:SP_939_Top.png|400px|center|thumb|As seen from the entrance]]&lt;br /&gt;
&lt;br /&gt;
==[[SCP-049]]&#039;s Containment Area==&lt;br /&gt;
{{ReqAccess|AA_M|Armory Access: MEDIUM|Armory}}&lt;br /&gt;
&lt;br /&gt;
The containment area and chamber of [[SCP-049]], can only be entered via an elevator.&lt;br /&gt;
&lt;br /&gt;
Once descended below into [[SCP-049]]&#039;s containment area and walking down a corridor, two doors and some shelves can be seen.&lt;br /&gt;
&lt;br /&gt;
The bigger gate door is the door to [[SCP-049]]&#039;s containment chamber, while the normal door is the leads to the armory.&lt;br /&gt;
&lt;br /&gt;
The armory contains a Epsilon-11 SR and a medkit.&lt;br /&gt;
&lt;br /&gt;
[[SCP-018]] has a chance to spawn outside [[SCP-049]]&#039;s containment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loot:&#039;&#039;&#039;&lt;br /&gt;
* [[Epsilon-11 SR]]&lt;br /&gt;
* [[Medkit]]&lt;br /&gt;
&lt;br /&gt;
[[File:CC_049_Elevator.png|400px|center|thumb|Elevator leading to SCP-049&#039;s containment area]]&amp;lt;br&amp;gt;[[File:CC_049_Room.png|400px|center|thumb|SCP-049&#039;s containment area]]&amp;lt;br&amp;gt;[[File:CC_049_Armory.png|400px|center|thumb|The armory]]&lt;br /&gt;
&lt;br /&gt;
==[[SCP-106]]&#039;s Containment Area==&lt;br /&gt;
{{ReqAccess|CCA_A|Containment Chamber Access: ALL}}&lt;br /&gt;
&lt;br /&gt;
The containment area of SCP-106 is a even darker compared to the rest of the HCZ, housing one of the most dangerous SCPs.&lt;br /&gt;
&lt;br /&gt;
To the right of the entrance is SCP-106&#039;s containment chamber, the chamber floats above the ground and can be jumped to from the entrance platform, falling off is fatal.&lt;br /&gt;
&lt;br /&gt;
Opening the door to the control room shows the Femur Breaker and a big red button.&lt;br /&gt;
&lt;br /&gt;
The Femur Breaker is a small room that allows a single person to sacrifice themselves and re-contain SCP-106, once a human goes inside the Femur Breaker they are instantly killed and the door is closed behind them.&lt;br /&gt;
&lt;br /&gt;
By pressing the button an audio cue will start to play and soon after SCP-106 will be re-contained.&lt;br /&gt;
&lt;br /&gt;
[[File:CC_106_Entrance.png|400px|center|thumb|SCP-106&#039;s containment area]]&amp;lt;br&amp;gt;[[File:CC_106_Femur_Breaker_Room.png|400px|center|thumb|Femur Breaker room]]&lt;br /&gt;
&lt;br /&gt;
==[[SCP-096]]&#039;s Containment Area==&lt;br /&gt;
{{ReqAccess|CCA_M|Containment Chamber Access: MEDIUM}}&lt;br /&gt;
&lt;br /&gt;
The containment area includes a small control room and SCP-096&#039;s chamber.&lt;br /&gt;
&lt;br /&gt;
The control room has some computers in it and has a chance to spawn a [[Generator]] in the right wall in the room.&lt;br /&gt;
&lt;br /&gt;
The chamber is a red room filled with movement sensors to keep track of SCP-096 when its inside, a MTF Commander keycard can be found inside.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loot:&#039;&#039;&#039;&lt;br /&gt;
* [[Keycard|MTF Commander Keycard]]&lt;br /&gt;
&lt;br /&gt;
[[File:CC_096_Door.png|400px|center|thumb|Entrance to SCP-096&#039;s chamber]]&amp;lt;br&amp;gt;[[File:CC_096_Chamber.png|400px|center|thumb|SCP-096&#039;s containment chamber]] &lt;br /&gt;
&lt;br /&gt;
==SCP-079&#039;s Containment Area==&lt;br /&gt;
{{ReqAccess|CCA_A|Containment Chamber Access: ALL}}&lt;br /&gt;
&lt;br /&gt;
In the entrance area is a stairway leading to the airlock which leads to 079&#039;s containment chamber, in the entrance area there is a camera and speaker, but a [[Generator]] can spawn as well.&lt;br /&gt;
&lt;br /&gt;
Two gates are in the way to SCP-079, after entering SCP-079 can be seen in its cage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:CC_079_Entrance.png|400px|center|thumb|Entrance to SCP-079&#039;s containment area]]&amp;lt;br&amp;gt;[[File:CC_079_Chamber.png|400px|center|thumb|SCP-079&#039;s containment area and cage]]&lt;br /&gt;
&lt;br /&gt;
==Entrance Zone Checkpoint==&lt;br /&gt;
{{ReqAccess|CA|Checkpoint Access}}&lt;br /&gt;
&lt;br /&gt;
Checkpoint leading to the [[Entrance Zone]].&lt;br /&gt;
&lt;br /&gt;
[[File:EZ_Checkpoint.png|400px|center|thumb|Checkpoint]]&lt;br /&gt;
&lt;br /&gt;
=Hallways=&lt;br /&gt;
Hallways are repeating connectors in between unique areas and other hallways, most of the time nothing of interest can be found in them. &lt;br /&gt;
&lt;br /&gt;
==Straight Hallway==&lt;br /&gt;
&lt;br /&gt;
[[File:HCZ_HL_S.png|400px|center|thumb|Straight hallway]]&lt;br /&gt;
&lt;br /&gt;
==Corner Hallway==&lt;br /&gt;
 &lt;br /&gt;
[[File:HCZ_HL_C.png|400px|center|thumb|Corner hallway]]&lt;br /&gt;
&lt;br /&gt;
==3-Way Intersection==&lt;br /&gt;
&lt;br /&gt;
[[File:HCZ_HL_T.png|400px|center|thumb|T shaped hallway]]&lt;br /&gt;
&lt;br /&gt;
==4-Way Intersection==&lt;br /&gt;
&lt;br /&gt;
[[File:HCZ_HL_X.png|400px|center|thumb|X shaped hallway]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Zones]]&lt;/div&gt;</summary>
		<author><name>Keegan</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Heavy_Containment_Zone&amp;diff=875</id>
		<title>Heavy Containment Zone</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Heavy_Containment_Zone&amp;diff=875"/>
		<updated>2019-10-23T19:19:47Z</updated>

		<summary type="html">&lt;p&gt;Keegan: /* SCP-939&amp;#039;s Spawn */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
The Heavy Containment Zone is the second zone of three in the facility, it is also the most dangerous zone as most SCPs spawn here.&lt;br /&gt;
&lt;br /&gt;
[[SCP-049]], [[SCP-049]], [[SCP-096]], [[SCP-106]] and [[SCP-939]] spawn in this zone.&lt;br /&gt;
&lt;br /&gt;
=Unique Areas=&lt;br /&gt;
Unique areas include containment chambers or other rooms of interest that spawn only once, these areas may include valuable items, weapons or have an important gameplay role.&lt;br /&gt;
&lt;br /&gt;
==Elevator System==&lt;br /&gt;
Two elevators that transport the player to the LCZ checkpoint.&lt;br /&gt;
&lt;br /&gt;
[[File:Elevator_A.png|400px|center|thumb|Elevator System A]]&amp;lt;br&amp;gt;[[File:Elevator_B.png|400px|center|thumb|Elevator System B]]&lt;br /&gt;
&lt;br /&gt;
==Warhead Silo==&lt;br /&gt;
{{ReqAccess|AA_M|Armory Access: MEDIUM|Armory}}&lt;br /&gt;
&lt;br /&gt;
An area that includes the silo and armory, it can only be accessed via an elevator.&lt;br /&gt;
&lt;br /&gt;
In front of the elevator is the silo itself, with the nuclear warhead seated in place, behind the warhead there is a control panel, the control panel allows activation/deactivation of the warhead.&lt;br /&gt;
&lt;br /&gt;
Near the control panel is an armory, the armory includes an Epsilon-11 SR and a [[Workstation]].&lt;br /&gt;
&lt;br /&gt;
There is also a chance that a Senior Guard keycard may spawn on the shelves near the control panel.&lt;br /&gt;
&lt;br /&gt;
[[SCP-018]] has a chance to spawn inside the control room.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Loot:&#039;&#039;&#039;&lt;br /&gt;
* Inside the armory:&lt;br /&gt;
** [[Epsilon-11 SR]]&lt;br /&gt;
*Near the control panel:&lt;br /&gt;
* [[Keycard|Senior Guard Keycard]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Warhead_Elevator.png|400px|center|thumb|Elevator leading to the silo]]&amp;lt;br&amp;gt;[[File:Warhead_Silo.png|400px|center|thumb|Warhead silo]]&amp;lt;br&amp;gt;[[File:Warhead_Armory.png|400px|center|thumb|Armory]]&amp;lt;br&amp;gt;[[File:Warhead_Control_Panel.png|400px|center|thumb|Control panel]]&lt;br /&gt;
&lt;br /&gt;
==Ammunition Armory==&lt;br /&gt;
{{ReqAccess|AA_M|Armory Access: MEDIUM}}&lt;br /&gt;
&lt;br /&gt;
A T-shaped area which is connected with a walkway, falling off the walkway will kill the player.&lt;br /&gt;
&lt;br /&gt;
The armory itself includes a number of 7.62MM magazines and a [[Workstation]].&lt;br /&gt;
&lt;br /&gt;
[[SCP-018]] has a chance to spawn inside the armory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loot:&#039;&#039;&#039;&lt;br /&gt;
* 10 7.62MM magazines&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Ammunition_Armory_Door.png|400px|center|thumb|Entrance to the armory]]&amp;lt;br&amp;gt;[[File:Ammunition_Armory.png|400px|center|thumb|Inside the armory]]&lt;br /&gt;
&lt;br /&gt;
==Tesla Gate==&lt;br /&gt;
Hallways equipped with high powered tesla coils.&lt;br /&gt;
&lt;br /&gt;
Coming close to the coil will activate its sensors and charge it, if a player is in the tesla coil when it is firing, it will shock and kill them (including SCPs).&lt;br /&gt;
&lt;br /&gt;
[[File:Tesla_Gate.png|400px|center|thumb|Tesla Gate]]&lt;br /&gt;
&lt;br /&gt;
==Server Room==&lt;br /&gt;
Two-level room full of servers, mainly used for hiding.&lt;br /&gt;
&lt;br /&gt;
Up to two Senior Guard keycards may spawn, one on each level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Loot:&#039;&#039;&#039;&lt;br /&gt;
* 2 [[Keycard|Senior Guard Keycards]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Server_Room_1.png|400px|center|thumb|Top level]]&amp;lt;br&amp;gt;[[File:Server_Room_2.png|400px|center|thumb|Bottom level]]&lt;br /&gt;
&lt;br /&gt;
==Micro HID Armory==&lt;br /&gt;
{{ReqAccess|AA_A|Armory Access: ALL}}&lt;br /&gt;
&lt;br /&gt;
Armory containing the Micro HID, and a [[Workstation]].&lt;br /&gt;
&lt;br /&gt;
[[SCP-018]] has a chance to spawn in the hallway.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loot:&#039;&#039;&#039;&lt;br /&gt;
* [[Micro HID]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:M-HID_Hallway.png|400px|center|thumb|Hallway]]&amp;lt;br&amp;gt;[[File:M-HID_Armory.png|400px|center|thumb|Inside the armory]]&lt;br /&gt;
&lt;br /&gt;
==[[SCP-939]]&#039;s Spawn==&lt;br /&gt;
A high area with a walkway on the left side, and on the right side, behind a door is a stairway that leads to the bottom of the hole.&lt;br /&gt;
&lt;br /&gt;
Also a spawn area for both SCP-939 instances.&lt;br /&gt;
&lt;br /&gt;
[[SCP-018]] has a chance to spawn on the walkway.&lt;br /&gt;
&lt;br /&gt;
[[File:SP_939_Top.png|400px|center|thumb|As seen from the entrance]]&lt;br /&gt;
&lt;br /&gt;
==[[SCP-049]]&#039;s Containment Area==&lt;br /&gt;
{{ReqAccess|AA_M|Armory Access: MEDIUM|Armory}}&lt;br /&gt;
&lt;br /&gt;
The containment area and chamber of [[SCP-049]], can only be entered via an elevator.&lt;br /&gt;
&lt;br /&gt;
Once descended below into [[SCP-049]]&#039;s containment area and walking down a corridor, two doors and some shelves can be seen.&lt;br /&gt;
&lt;br /&gt;
The bigger gate door is the door to [[SCP-049]]&#039;s containment chamber, while the normal door is the leads to the armory.&lt;br /&gt;
&lt;br /&gt;
The armory contains a Epsilon-11 SR and a medkit.&lt;br /&gt;
&lt;br /&gt;
[[SCP-012]] has a chance to spawn outside [[SCP-049]]&#039;s containment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loot:&#039;&#039;&#039;&lt;br /&gt;
* [[Epsilon-11 SR]]&lt;br /&gt;
* [[Medkit]]&lt;br /&gt;
&lt;br /&gt;
[[File:CC_049_Elevator.png|400px|center|thumb|Elevator leading to SCP-049&#039;s containment area]]&amp;lt;br&amp;gt;[[File:CC_049_Room.png|400px|center|thumb|SCP-049&#039;s containment area]]&amp;lt;br&amp;gt;[[File:CC_049_Armory.png|400px|center|thumb|The armory]]&lt;br /&gt;
&lt;br /&gt;
==[[SCP-106]]&#039;s Containment Area==&lt;br /&gt;
{{ReqAccess|CCA_A|Containment Chamber Access: ALL}}&lt;br /&gt;
&lt;br /&gt;
The containment area of SCP-106 is a even darker compared to the rest of the HCZ, housing one of the most dangerous SCPs.&lt;br /&gt;
&lt;br /&gt;
To the right of the entrance is SCP-106&#039;s containment chamber, the chamber floats above the ground and can be jumped to from the entrance platform, falling off is fatal.&lt;br /&gt;
&lt;br /&gt;
Opening the door to the control room shows the Femur Breaker and a big red button.&lt;br /&gt;
&lt;br /&gt;
The Femur Breaker is a small room that allows a single person to sacrifice themselves and re-contain SCP-106, once a human goes inside the Femur Breaker they are instantly killed and the door is closed behind them.&lt;br /&gt;
&lt;br /&gt;
By pressing the button an audio cue will start to play and soon after SCP-106 will be re-contained.&lt;br /&gt;
&lt;br /&gt;
[[File:CC_106_Entrance.png|400px|center|thumb|SCP-106&#039;s containment area]]&amp;lt;br&amp;gt;[[File:CC_106_Femur_Breaker_Room.png|400px|center|thumb|Femur Breaker room]]&lt;br /&gt;
&lt;br /&gt;
==[[SCP-096]]&#039;s Containment Area==&lt;br /&gt;
{{ReqAccess|CCA_M|Containment Chamber Access: MEDIUM}}&lt;br /&gt;
&lt;br /&gt;
The containment area includes a small control room and SCP-096&#039;s chamber.&lt;br /&gt;
&lt;br /&gt;
The control room has some computers in it and has a chance to spawn a [[Generator]] in the right wall in the room.&lt;br /&gt;
&lt;br /&gt;
The chamber is a red room filled with movement sensors to keep track of SCP-096 when its inside, a MTF Commander keycard can be found inside.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loot:&#039;&#039;&#039;&lt;br /&gt;
* [[Keycard|MTF Commander Keycard]]&lt;br /&gt;
&lt;br /&gt;
[[File:CC_096_Door.png|400px|center|thumb|Entrance to SCP-096&#039;s chamber]]&amp;lt;br&amp;gt;[[File:CC_096_Chamber.png|400px|center|thumb|SCP-096&#039;s containment chamber]] &lt;br /&gt;
&lt;br /&gt;
==SCP-079&#039;s Containment Area==&lt;br /&gt;
{{ReqAccess|CCA_A|Containment Chamber Access: ALL}}&lt;br /&gt;
&lt;br /&gt;
In the entrance area is a stairway leading to the airlock which leads to 079&#039;s containment chamber, in the entrance area there is a camera and speaker, but a [[Generator]] can spawn as well.&lt;br /&gt;
&lt;br /&gt;
Two gates are in the way to SCP-079, after entering SCP-079 can be seen in its cage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:CC_079_Entrance.png|400px|center|thumb|Entrance to SCP-079&#039;s containment area]]&amp;lt;br&amp;gt;[[File:CC_079_Chamber.png|400px|center|thumb|SCP-079&#039;s containment area and cage]]&lt;br /&gt;
&lt;br /&gt;
==Entrance Zone Checkpoint==&lt;br /&gt;
{{ReqAccess|CA|Checkpoint Access}}&lt;br /&gt;
&lt;br /&gt;
Checkpoint leading to the [[Entrance Zone]].&lt;br /&gt;
&lt;br /&gt;
[[File:EZ_Checkpoint.png|400px|center|thumb|Checkpoint]]&lt;br /&gt;
&lt;br /&gt;
=Hallways=&lt;br /&gt;
Hallways are repeating connectors in between unique areas and other hallways, most of the time nothing of interest can be found in them. &lt;br /&gt;
&lt;br /&gt;
==Straight Hallway==&lt;br /&gt;
&lt;br /&gt;
[[File:HCZ_HL_S.png|400px|center|thumb|Straight hallway]]&lt;br /&gt;
&lt;br /&gt;
==Corner Hallway==&lt;br /&gt;
 &lt;br /&gt;
[[File:HCZ_HL_C.png|400px|center|thumb|Corner hallway]]&lt;br /&gt;
&lt;br /&gt;
==3-Way Intersection==&lt;br /&gt;
&lt;br /&gt;
[[File:HCZ_HL_T.png|400px|center|thumb|T shaped hallway]]&lt;br /&gt;
&lt;br /&gt;
==4-Way Intersection==&lt;br /&gt;
&lt;br /&gt;
[[File:HCZ_HL_X.png|400px|center|thumb|X shaped hallway]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Zones]]&lt;/div&gt;</summary>
		<author><name>Keegan</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Heavy_Containment_Zone&amp;diff=874</id>
		<title>Heavy Containment Zone</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Heavy_Containment_Zone&amp;diff=874"/>
		<updated>2019-10-23T19:19:37Z</updated>

		<summary type="html">&lt;p&gt;Keegan: /* Micro HID Armory */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
The Heavy Containment Zone is the second zone of three in the facility, it is also the most dangerous zone as most SCPs spawn here.&lt;br /&gt;
&lt;br /&gt;
[[SCP-049]], [[SCP-049]], [[SCP-096]], [[SCP-106]] and [[SCP-939]] spawn in this zone.&lt;br /&gt;
&lt;br /&gt;
=Unique Areas=&lt;br /&gt;
Unique areas include containment chambers or other rooms of interest that spawn only once, these areas may include valuable items, weapons or have an important gameplay role.&lt;br /&gt;
&lt;br /&gt;
==Elevator System==&lt;br /&gt;
Two elevators that transport the player to the LCZ checkpoint.&lt;br /&gt;
&lt;br /&gt;
[[File:Elevator_A.png|400px|center|thumb|Elevator System A]]&amp;lt;br&amp;gt;[[File:Elevator_B.png|400px|center|thumb|Elevator System B]]&lt;br /&gt;
&lt;br /&gt;
==Warhead Silo==&lt;br /&gt;
{{ReqAccess|AA_M|Armory Access: MEDIUM|Armory}}&lt;br /&gt;
&lt;br /&gt;
An area that includes the silo and armory, it can only be accessed via an elevator.&lt;br /&gt;
&lt;br /&gt;
In front of the elevator is the silo itself, with the nuclear warhead seated in place, behind the warhead there is a control panel, the control panel allows activation/deactivation of the warhead.&lt;br /&gt;
&lt;br /&gt;
Near the control panel is an armory, the armory includes an Epsilon-11 SR and a [[Workstation]].&lt;br /&gt;
&lt;br /&gt;
There is also a chance that a Senior Guard keycard may spawn on the shelves near the control panel.&lt;br /&gt;
&lt;br /&gt;
[[SCP-018]] has a chance to spawn inside the control room.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Loot:&#039;&#039;&#039;&lt;br /&gt;
* Inside the armory:&lt;br /&gt;
** [[Epsilon-11 SR]]&lt;br /&gt;
*Near the control panel:&lt;br /&gt;
* [[Keycard|Senior Guard Keycard]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Warhead_Elevator.png|400px|center|thumb|Elevator leading to the silo]]&amp;lt;br&amp;gt;[[File:Warhead_Silo.png|400px|center|thumb|Warhead silo]]&amp;lt;br&amp;gt;[[File:Warhead_Armory.png|400px|center|thumb|Armory]]&amp;lt;br&amp;gt;[[File:Warhead_Control_Panel.png|400px|center|thumb|Control panel]]&lt;br /&gt;
&lt;br /&gt;
==Ammunition Armory==&lt;br /&gt;
{{ReqAccess|AA_M|Armory Access: MEDIUM}}&lt;br /&gt;
&lt;br /&gt;
A T-shaped area which is connected with a walkway, falling off the walkway will kill the player.&lt;br /&gt;
&lt;br /&gt;
The armory itself includes a number of 7.62MM magazines and a [[Workstation]].&lt;br /&gt;
&lt;br /&gt;
[[SCP-018]] has a chance to spawn inside the armory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loot:&#039;&#039;&#039;&lt;br /&gt;
* 10 7.62MM magazines&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Ammunition_Armory_Door.png|400px|center|thumb|Entrance to the armory]]&amp;lt;br&amp;gt;[[File:Ammunition_Armory.png|400px|center|thumb|Inside the armory]]&lt;br /&gt;
&lt;br /&gt;
==Tesla Gate==&lt;br /&gt;
Hallways equipped with high powered tesla coils.&lt;br /&gt;
&lt;br /&gt;
Coming close to the coil will activate its sensors and charge it, if a player is in the tesla coil when it is firing, it will shock and kill them (including SCPs).&lt;br /&gt;
&lt;br /&gt;
[[File:Tesla_Gate.png|400px|center|thumb|Tesla Gate]]&lt;br /&gt;
&lt;br /&gt;
==Server Room==&lt;br /&gt;
Two-level room full of servers, mainly used for hiding.&lt;br /&gt;
&lt;br /&gt;
Up to two Senior Guard keycards may spawn, one on each level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Loot:&#039;&#039;&#039;&lt;br /&gt;
* 2 [[Keycard|Senior Guard Keycards]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Server_Room_1.png|400px|center|thumb|Top level]]&amp;lt;br&amp;gt;[[File:Server_Room_2.png|400px|center|thumb|Bottom level]]&lt;br /&gt;
&lt;br /&gt;
==Micro HID Armory==&lt;br /&gt;
{{ReqAccess|AA_A|Armory Access: ALL}}&lt;br /&gt;
&lt;br /&gt;
Armory containing the Micro HID, and a [[Workstation]].&lt;br /&gt;
&lt;br /&gt;
[[SCP-018]] has a chance to spawn in the hallway.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loot:&#039;&#039;&#039;&lt;br /&gt;
* [[Micro HID]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:M-HID_Hallway.png|400px|center|thumb|Hallway]]&amp;lt;br&amp;gt;[[File:M-HID_Armory.png|400px|center|thumb|Inside the armory]]&lt;br /&gt;
&lt;br /&gt;
==[[SCP-939]]&#039;s Spawn==&lt;br /&gt;
A high area with a walkway on the left side, and on the right side, behind a door is a stairway that leads to the bottom of the hole.&lt;br /&gt;
&lt;br /&gt;
Also a spawn area for both SCP-939 instances.&lt;br /&gt;
&lt;br /&gt;
[[SCP-012]] has a chance to spawn on the walkway.&lt;br /&gt;
&lt;br /&gt;
[[File:SP_939_Top.png|400px|center|thumb|As seen from the entrance]]&lt;br /&gt;
&lt;br /&gt;
==[[SCP-049]]&#039;s Containment Area==&lt;br /&gt;
{{ReqAccess|AA_M|Armory Access: MEDIUM|Armory}}&lt;br /&gt;
&lt;br /&gt;
The containment area and chamber of [[SCP-049]], can only be entered via an elevator.&lt;br /&gt;
&lt;br /&gt;
Once descended below into [[SCP-049]]&#039;s containment area and walking down a corridor, two doors and some shelves can be seen.&lt;br /&gt;
&lt;br /&gt;
The bigger gate door is the door to [[SCP-049]]&#039;s containment chamber, while the normal door is the leads to the armory.&lt;br /&gt;
&lt;br /&gt;
The armory contains a Epsilon-11 SR and a medkit.&lt;br /&gt;
&lt;br /&gt;
[[SCP-012]] has a chance to spawn outside [[SCP-049]]&#039;s containment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loot:&#039;&#039;&#039;&lt;br /&gt;
* [[Epsilon-11 SR]]&lt;br /&gt;
* [[Medkit]]&lt;br /&gt;
&lt;br /&gt;
[[File:CC_049_Elevator.png|400px|center|thumb|Elevator leading to SCP-049&#039;s containment area]]&amp;lt;br&amp;gt;[[File:CC_049_Room.png|400px|center|thumb|SCP-049&#039;s containment area]]&amp;lt;br&amp;gt;[[File:CC_049_Armory.png|400px|center|thumb|The armory]]&lt;br /&gt;
&lt;br /&gt;
==[[SCP-106]]&#039;s Containment Area==&lt;br /&gt;
{{ReqAccess|CCA_A|Containment Chamber Access: ALL}}&lt;br /&gt;
&lt;br /&gt;
The containment area of SCP-106 is a even darker compared to the rest of the HCZ, housing one of the most dangerous SCPs.&lt;br /&gt;
&lt;br /&gt;
To the right of the entrance is SCP-106&#039;s containment chamber, the chamber floats above the ground and can be jumped to from the entrance platform, falling off is fatal.&lt;br /&gt;
&lt;br /&gt;
Opening the door to the control room shows the Femur Breaker and a big red button.&lt;br /&gt;
&lt;br /&gt;
The Femur Breaker is a small room that allows a single person to sacrifice themselves and re-contain SCP-106, once a human goes inside the Femur Breaker they are instantly killed and the door is closed behind them.&lt;br /&gt;
&lt;br /&gt;
By pressing the button an audio cue will start to play and soon after SCP-106 will be re-contained.&lt;br /&gt;
&lt;br /&gt;
[[File:CC_106_Entrance.png|400px|center|thumb|SCP-106&#039;s containment area]]&amp;lt;br&amp;gt;[[File:CC_106_Femur_Breaker_Room.png|400px|center|thumb|Femur Breaker room]]&lt;br /&gt;
&lt;br /&gt;
==[[SCP-096]]&#039;s Containment Area==&lt;br /&gt;
{{ReqAccess|CCA_M|Containment Chamber Access: MEDIUM}}&lt;br /&gt;
&lt;br /&gt;
The containment area includes a small control room and SCP-096&#039;s chamber.&lt;br /&gt;
&lt;br /&gt;
The control room has some computers in it and has a chance to spawn a [[Generator]] in the right wall in the room.&lt;br /&gt;
&lt;br /&gt;
The chamber is a red room filled with movement sensors to keep track of SCP-096 when its inside, a MTF Commander keycard can be found inside.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loot:&#039;&#039;&#039;&lt;br /&gt;
* [[Keycard|MTF Commander Keycard]]&lt;br /&gt;
&lt;br /&gt;
[[File:CC_096_Door.png|400px|center|thumb|Entrance to SCP-096&#039;s chamber]]&amp;lt;br&amp;gt;[[File:CC_096_Chamber.png|400px|center|thumb|SCP-096&#039;s containment chamber]] &lt;br /&gt;
&lt;br /&gt;
==SCP-079&#039;s Containment Area==&lt;br /&gt;
{{ReqAccess|CCA_A|Containment Chamber Access: ALL}}&lt;br /&gt;
&lt;br /&gt;
In the entrance area is a stairway leading to the airlock which leads to 079&#039;s containment chamber, in the entrance area there is a camera and speaker, but a [[Generator]] can spawn as well.&lt;br /&gt;
&lt;br /&gt;
Two gates are in the way to SCP-079, after entering SCP-079 can be seen in its cage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:CC_079_Entrance.png|400px|center|thumb|Entrance to SCP-079&#039;s containment area]]&amp;lt;br&amp;gt;[[File:CC_079_Chamber.png|400px|center|thumb|SCP-079&#039;s containment area and cage]]&lt;br /&gt;
&lt;br /&gt;
==Entrance Zone Checkpoint==&lt;br /&gt;
{{ReqAccess|CA|Checkpoint Access}}&lt;br /&gt;
&lt;br /&gt;
Checkpoint leading to the [[Entrance Zone]].&lt;br /&gt;
&lt;br /&gt;
[[File:EZ_Checkpoint.png|400px|center|thumb|Checkpoint]]&lt;br /&gt;
&lt;br /&gt;
=Hallways=&lt;br /&gt;
Hallways are repeating connectors in between unique areas and other hallways, most of the time nothing of interest can be found in them. &lt;br /&gt;
&lt;br /&gt;
==Straight Hallway==&lt;br /&gt;
&lt;br /&gt;
[[File:HCZ_HL_S.png|400px|center|thumb|Straight hallway]]&lt;br /&gt;
&lt;br /&gt;
==Corner Hallway==&lt;br /&gt;
 &lt;br /&gt;
[[File:HCZ_HL_C.png|400px|center|thumb|Corner hallway]]&lt;br /&gt;
&lt;br /&gt;
==3-Way Intersection==&lt;br /&gt;
&lt;br /&gt;
[[File:HCZ_HL_T.png|400px|center|thumb|T shaped hallway]]&lt;br /&gt;
&lt;br /&gt;
==4-Way Intersection==&lt;br /&gt;
&lt;br /&gt;
[[File:HCZ_HL_X.png|400px|center|thumb|X shaped hallway]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Zones]]&lt;/div&gt;</summary>
		<author><name>Keegan</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Heavy_Containment_Zone&amp;diff=873</id>
		<title>Heavy Containment Zone</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Heavy_Containment_Zone&amp;diff=873"/>
		<updated>2019-10-23T19:19:28Z</updated>

		<summary type="html">&lt;p&gt;Keegan: /* Ammunition Armory */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
The Heavy Containment Zone is the second zone of three in the facility, it is also the most dangerous zone as most SCPs spawn here.&lt;br /&gt;
&lt;br /&gt;
[[SCP-049]], [[SCP-049]], [[SCP-096]], [[SCP-106]] and [[SCP-939]] spawn in this zone.&lt;br /&gt;
&lt;br /&gt;
=Unique Areas=&lt;br /&gt;
Unique areas include containment chambers or other rooms of interest that spawn only once, these areas may include valuable items, weapons or have an important gameplay role.&lt;br /&gt;
&lt;br /&gt;
==Elevator System==&lt;br /&gt;
Two elevators that transport the player to the LCZ checkpoint.&lt;br /&gt;
&lt;br /&gt;
[[File:Elevator_A.png|400px|center|thumb|Elevator System A]]&amp;lt;br&amp;gt;[[File:Elevator_B.png|400px|center|thumb|Elevator System B]]&lt;br /&gt;
&lt;br /&gt;
==Warhead Silo==&lt;br /&gt;
{{ReqAccess|AA_M|Armory Access: MEDIUM|Armory}}&lt;br /&gt;
&lt;br /&gt;
An area that includes the silo and armory, it can only be accessed via an elevator.&lt;br /&gt;
&lt;br /&gt;
In front of the elevator is the silo itself, with the nuclear warhead seated in place, behind the warhead there is a control panel, the control panel allows activation/deactivation of the warhead.&lt;br /&gt;
&lt;br /&gt;
Near the control panel is an armory, the armory includes an Epsilon-11 SR and a [[Workstation]].&lt;br /&gt;
&lt;br /&gt;
There is also a chance that a Senior Guard keycard may spawn on the shelves near the control panel.&lt;br /&gt;
&lt;br /&gt;
[[SCP-018]] has a chance to spawn inside the control room.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Loot:&#039;&#039;&#039;&lt;br /&gt;
* Inside the armory:&lt;br /&gt;
** [[Epsilon-11 SR]]&lt;br /&gt;
*Near the control panel:&lt;br /&gt;
* [[Keycard|Senior Guard Keycard]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Warhead_Elevator.png|400px|center|thumb|Elevator leading to the silo]]&amp;lt;br&amp;gt;[[File:Warhead_Silo.png|400px|center|thumb|Warhead silo]]&amp;lt;br&amp;gt;[[File:Warhead_Armory.png|400px|center|thumb|Armory]]&amp;lt;br&amp;gt;[[File:Warhead_Control_Panel.png|400px|center|thumb|Control panel]]&lt;br /&gt;
&lt;br /&gt;
==Ammunition Armory==&lt;br /&gt;
{{ReqAccess|AA_M|Armory Access: MEDIUM}}&lt;br /&gt;
&lt;br /&gt;
A T-shaped area which is connected with a walkway, falling off the walkway will kill the player.&lt;br /&gt;
&lt;br /&gt;
The armory itself includes a number of 7.62MM magazines and a [[Workstation]].&lt;br /&gt;
&lt;br /&gt;
[[SCP-018]] has a chance to spawn inside the armory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loot:&#039;&#039;&#039;&lt;br /&gt;
* 10 7.62MM magazines&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Ammunition_Armory_Door.png|400px|center|thumb|Entrance to the armory]]&amp;lt;br&amp;gt;[[File:Ammunition_Armory.png|400px|center|thumb|Inside the armory]]&lt;br /&gt;
&lt;br /&gt;
==Tesla Gate==&lt;br /&gt;
Hallways equipped with high powered tesla coils.&lt;br /&gt;
&lt;br /&gt;
Coming close to the coil will activate its sensors and charge it, if a player is in the tesla coil when it is firing, it will shock and kill them (including SCPs).&lt;br /&gt;
&lt;br /&gt;
[[File:Tesla_Gate.png|400px|center|thumb|Tesla Gate]]&lt;br /&gt;
&lt;br /&gt;
==Server Room==&lt;br /&gt;
Two-level room full of servers, mainly used for hiding.&lt;br /&gt;
&lt;br /&gt;
Up to two Senior Guard keycards may spawn, one on each level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Loot:&#039;&#039;&#039;&lt;br /&gt;
* 2 [[Keycard|Senior Guard Keycards]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Server_Room_1.png|400px|center|thumb|Top level]]&amp;lt;br&amp;gt;[[File:Server_Room_2.png|400px|center|thumb|Bottom level]]&lt;br /&gt;
&lt;br /&gt;
==Micro HID Armory==&lt;br /&gt;
{{ReqAccess|AA_A|Armory Access: ALL}}&lt;br /&gt;
&lt;br /&gt;
Armory containing the Micro HID, and a [[Workstation]].&lt;br /&gt;
&lt;br /&gt;
[[SCP-012]] has a chance to spawn in the hallway.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loot:&#039;&#039;&#039;&lt;br /&gt;
* [[Micro HID]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:M-HID_Hallway.png|400px|center|thumb|Hallway]]&amp;lt;br&amp;gt;[[File:M-HID_Armory.png|400px|center|thumb|Inside the armory]]&lt;br /&gt;
&lt;br /&gt;
==[[SCP-939]]&#039;s Spawn==&lt;br /&gt;
A high area with a walkway on the left side, and on the right side, behind a door is a stairway that leads to the bottom of the hole.&lt;br /&gt;
&lt;br /&gt;
Also a spawn area for both SCP-939 instances.&lt;br /&gt;
&lt;br /&gt;
[[SCP-012]] has a chance to spawn on the walkway.&lt;br /&gt;
&lt;br /&gt;
[[File:SP_939_Top.png|400px|center|thumb|As seen from the entrance]]&lt;br /&gt;
&lt;br /&gt;
==[[SCP-049]]&#039;s Containment Area==&lt;br /&gt;
{{ReqAccess|AA_M|Armory Access: MEDIUM|Armory}}&lt;br /&gt;
&lt;br /&gt;
The containment area and chamber of [[SCP-049]], can only be entered via an elevator.&lt;br /&gt;
&lt;br /&gt;
Once descended below into [[SCP-049]]&#039;s containment area and walking down a corridor, two doors and some shelves can be seen.&lt;br /&gt;
&lt;br /&gt;
The bigger gate door is the door to [[SCP-049]]&#039;s containment chamber, while the normal door is the leads to the armory.&lt;br /&gt;
&lt;br /&gt;
The armory contains a Epsilon-11 SR and a medkit.&lt;br /&gt;
&lt;br /&gt;
[[SCP-012]] has a chance to spawn outside [[SCP-049]]&#039;s containment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loot:&#039;&#039;&#039;&lt;br /&gt;
* [[Epsilon-11 SR]]&lt;br /&gt;
* [[Medkit]]&lt;br /&gt;
&lt;br /&gt;
[[File:CC_049_Elevator.png|400px|center|thumb|Elevator leading to SCP-049&#039;s containment area]]&amp;lt;br&amp;gt;[[File:CC_049_Room.png|400px|center|thumb|SCP-049&#039;s containment area]]&amp;lt;br&amp;gt;[[File:CC_049_Armory.png|400px|center|thumb|The armory]]&lt;br /&gt;
&lt;br /&gt;
==[[SCP-106]]&#039;s Containment Area==&lt;br /&gt;
{{ReqAccess|CCA_A|Containment Chamber Access: ALL}}&lt;br /&gt;
&lt;br /&gt;
The containment area of SCP-106 is a even darker compared to the rest of the HCZ, housing one of the most dangerous SCPs.&lt;br /&gt;
&lt;br /&gt;
To the right of the entrance is SCP-106&#039;s containment chamber, the chamber floats above the ground and can be jumped to from the entrance platform, falling off is fatal.&lt;br /&gt;
&lt;br /&gt;
Opening the door to the control room shows the Femur Breaker and a big red button.&lt;br /&gt;
&lt;br /&gt;
The Femur Breaker is a small room that allows a single person to sacrifice themselves and re-contain SCP-106, once a human goes inside the Femur Breaker they are instantly killed and the door is closed behind them.&lt;br /&gt;
&lt;br /&gt;
By pressing the button an audio cue will start to play and soon after SCP-106 will be re-contained.&lt;br /&gt;
&lt;br /&gt;
[[File:CC_106_Entrance.png|400px|center|thumb|SCP-106&#039;s containment area]]&amp;lt;br&amp;gt;[[File:CC_106_Femur_Breaker_Room.png|400px|center|thumb|Femur Breaker room]]&lt;br /&gt;
&lt;br /&gt;
==[[SCP-096]]&#039;s Containment Area==&lt;br /&gt;
{{ReqAccess|CCA_M|Containment Chamber Access: MEDIUM}}&lt;br /&gt;
&lt;br /&gt;
The containment area includes a small control room and SCP-096&#039;s chamber.&lt;br /&gt;
&lt;br /&gt;
The control room has some computers in it and has a chance to spawn a [[Generator]] in the right wall in the room.&lt;br /&gt;
&lt;br /&gt;
The chamber is a red room filled with movement sensors to keep track of SCP-096 when its inside, a MTF Commander keycard can be found inside.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loot:&#039;&#039;&#039;&lt;br /&gt;
* [[Keycard|MTF Commander Keycard]]&lt;br /&gt;
&lt;br /&gt;
[[File:CC_096_Door.png|400px|center|thumb|Entrance to SCP-096&#039;s chamber]]&amp;lt;br&amp;gt;[[File:CC_096_Chamber.png|400px|center|thumb|SCP-096&#039;s containment chamber]] &lt;br /&gt;
&lt;br /&gt;
==SCP-079&#039;s Containment Area==&lt;br /&gt;
{{ReqAccess|CCA_A|Containment Chamber Access: ALL}}&lt;br /&gt;
&lt;br /&gt;
In the entrance area is a stairway leading to the airlock which leads to 079&#039;s containment chamber, in the entrance area there is a camera and speaker, but a [[Generator]] can spawn as well.&lt;br /&gt;
&lt;br /&gt;
Two gates are in the way to SCP-079, after entering SCP-079 can be seen in its cage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:CC_079_Entrance.png|400px|center|thumb|Entrance to SCP-079&#039;s containment area]]&amp;lt;br&amp;gt;[[File:CC_079_Chamber.png|400px|center|thumb|SCP-079&#039;s containment area and cage]]&lt;br /&gt;
&lt;br /&gt;
==Entrance Zone Checkpoint==&lt;br /&gt;
{{ReqAccess|CA|Checkpoint Access}}&lt;br /&gt;
&lt;br /&gt;
Checkpoint leading to the [[Entrance Zone]].&lt;br /&gt;
&lt;br /&gt;
[[File:EZ_Checkpoint.png|400px|center|thumb|Checkpoint]]&lt;br /&gt;
&lt;br /&gt;
=Hallways=&lt;br /&gt;
Hallways are repeating connectors in between unique areas and other hallways, most of the time nothing of interest can be found in them. &lt;br /&gt;
&lt;br /&gt;
==Straight Hallway==&lt;br /&gt;
&lt;br /&gt;
[[File:HCZ_HL_S.png|400px|center|thumb|Straight hallway]]&lt;br /&gt;
&lt;br /&gt;
==Corner Hallway==&lt;br /&gt;
 &lt;br /&gt;
[[File:HCZ_HL_C.png|400px|center|thumb|Corner hallway]]&lt;br /&gt;
&lt;br /&gt;
==3-Way Intersection==&lt;br /&gt;
&lt;br /&gt;
[[File:HCZ_HL_T.png|400px|center|thumb|T shaped hallway]]&lt;br /&gt;
&lt;br /&gt;
==4-Way Intersection==&lt;br /&gt;
&lt;br /&gt;
[[File:HCZ_HL_X.png|400px|center|thumb|X shaped hallway]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Zones]]&lt;/div&gt;</summary>
		<author><name>Keegan</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Heavy_Containment_Zone&amp;diff=872</id>
		<title>Heavy Containment Zone</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Heavy_Containment_Zone&amp;diff=872"/>
		<updated>2019-10-23T19:19:10Z</updated>

		<summary type="html">&lt;p&gt;Keegan: /* Warhead Silo */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
The Heavy Containment Zone is the second zone of three in the facility, it is also the most dangerous zone as most SCPs spawn here.&lt;br /&gt;
&lt;br /&gt;
[[SCP-049]], [[SCP-049]], [[SCP-096]], [[SCP-106]] and [[SCP-939]] spawn in this zone.&lt;br /&gt;
&lt;br /&gt;
=Unique Areas=&lt;br /&gt;
Unique areas include containment chambers or other rooms of interest that spawn only once, these areas may include valuable items, weapons or have an important gameplay role.&lt;br /&gt;
&lt;br /&gt;
==Elevator System==&lt;br /&gt;
Two elevators that transport the player to the LCZ checkpoint.&lt;br /&gt;
&lt;br /&gt;
[[File:Elevator_A.png|400px|center|thumb|Elevator System A]]&amp;lt;br&amp;gt;[[File:Elevator_B.png|400px|center|thumb|Elevator System B]]&lt;br /&gt;
&lt;br /&gt;
==Warhead Silo==&lt;br /&gt;
{{ReqAccess|AA_M|Armory Access: MEDIUM|Armory}}&lt;br /&gt;
&lt;br /&gt;
An area that includes the silo and armory, it can only be accessed via an elevator.&lt;br /&gt;
&lt;br /&gt;
In front of the elevator is the silo itself, with the nuclear warhead seated in place, behind the warhead there is a control panel, the control panel allows activation/deactivation of the warhead.&lt;br /&gt;
&lt;br /&gt;
Near the control panel is an armory, the armory includes an Epsilon-11 SR and a [[Workstation]].&lt;br /&gt;
&lt;br /&gt;
There is also a chance that a Senior Guard keycard may spawn on the shelves near the control panel.&lt;br /&gt;
&lt;br /&gt;
[[SCP-018]] has a chance to spawn inside the control room.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Loot:&#039;&#039;&#039;&lt;br /&gt;
* Inside the armory:&lt;br /&gt;
** [[Epsilon-11 SR]]&lt;br /&gt;
*Near the control panel:&lt;br /&gt;
* [[Keycard|Senior Guard Keycard]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Warhead_Elevator.png|400px|center|thumb|Elevator leading to the silo]]&amp;lt;br&amp;gt;[[File:Warhead_Silo.png|400px|center|thumb|Warhead silo]]&amp;lt;br&amp;gt;[[File:Warhead_Armory.png|400px|center|thumb|Armory]]&amp;lt;br&amp;gt;[[File:Warhead_Control_Panel.png|400px|center|thumb|Control panel]]&lt;br /&gt;
&lt;br /&gt;
==Ammunition Armory==&lt;br /&gt;
{{ReqAccess|AA_M|Armory Access: MEDIUM}}&lt;br /&gt;
&lt;br /&gt;
A T-shaped area which is connected with a walkway, falling off the walkway will kill the player.&lt;br /&gt;
&lt;br /&gt;
The armory itself includes a number of 7.62MM magazines and a [[Workstation]].&lt;br /&gt;
&lt;br /&gt;
[[SCP-012]] has a chance to spawn inside the armory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loot:&#039;&#039;&#039;&lt;br /&gt;
* 10 7.62MM magazines&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Ammunition_Armory_Door.png|400px|center|thumb|Entrance to the armory]]&amp;lt;br&amp;gt;[[File:Ammunition_Armory.png|400px|center|thumb|Inside the armory]]&lt;br /&gt;
&lt;br /&gt;
==Tesla Gate==&lt;br /&gt;
Hallways equipped with high powered tesla coils.&lt;br /&gt;
&lt;br /&gt;
Coming close to the coil will activate its sensors and charge it, if a player is in the tesla coil when it is firing, it will shock and kill them (including SCPs).&lt;br /&gt;
&lt;br /&gt;
[[File:Tesla_Gate.png|400px|center|thumb|Tesla Gate]]&lt;br /&gt;
&lt;br /&gt;
==Server Room==&lt;br /&gt;
Two-level room full of servers, mainly used for hiding.&lt;br /&gt;
&lt;br /&gt;
Up to two Senior Guard keycards may spawn, one on each level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Loot:&#039;&#039;&#039;&lt;br /&gt;
* 2 [[Keycard|Senior Guard Keycards]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Server_Room_1.png|400px|center|thumb|Top level]]&amp;lt;br&amp;gt;[[File:Server_Room_2.png|400px|center|thumb|Bottom level]]&lt;br /&gt;
&lt;br /&gt;
==Micro HID Armory==&lt;br /&gt;
{{ReqAccess|AA_A|Armory Access: ALL}}&lt;br /&gt;
&lt;br /&gt;
Armory containing the Micro HID, and a [[Workstation]].&lt;br /&gt;
&lt;br /&gt;
[[SCP-012]] has a chance to spawn in the hallway.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loot:&#039;&#039;&#039;&lt;br /&gt;
* [[Micro HID]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:M-HID_Hallway.png|400px|center|thumb|Hallway]]&amp;lt;br&amp;gt;[[File:M-HID_Armory.png|400px|center|thumb|Inside the armory]]&lt;br /&gt;
&lt;br /&gt;
==[[SCP-939]]&#039;s Spawn==&lt;br /&gt;
A high area with a walkway on the left side, and on the right side, behind a door is a stairway that leads to the bottom of the hole.&lt;br /&gt;
&lt;br /&gt;
Also a spawn area for both SCP-939 instances.&lt;br /&gt;
&lt;br /&gt;
[[SCP-012]] has a chance to spawn on the walkway.&lt;br /&gt;
&lt;br /&gt;
[[File:SP_939_Top.png|400px|center|thumb|As seen from the entrance]]&lt;br /&gt;
&lt;br /&gt;
==[[SCP-049]]&#039;s Containment Area==&lt;br /&gt;
{{ReqAccess|AA_M|Armory Access: MEDIUM|Armory}}&lt;br /&gt;
&lt;br /&gt;
The containment area and chamber of [[SCP-049]], can only be entered via an elevator.&lt;br /&gt;
&lt;br /&gt;
Once descended below into [[SCP-049]]&#039;s containment area and walking down a corridor, two doors and some shelves can be seen.&lt;br /&gt;
&lt;br /&gt;
The bigger gate door is the door to [[SCP-049]]&#039;s containment chamber, while the normal door is the leads to the armory.&lt;br /&gt;
&lt;br /&gt;
The armory contains a Epsilon-11 SR and a medkit.&lt;br /&gt;
&lt;br /&gt;
[[SCP-012]] has a chance to spawn outside [[SCP-049]]&#039;s containment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loot:&#039;&#039;&#039;&lt;br /&gt;
* [[Epsilon-11 SR]]&lt;br /&gt;
* [[Medkit]]&lt;br /&gt;
&lt;br /&gt;
[[File:CC_049_Elevator.png|400px|center|thumb|Elevator leading to SCP-049&#039;s containment area]]&amp;lt;br&amp;gt;[[File:CC_049_Room.png|400px|center|thumb|SCP-049&#039;s containment area]]&amp;lt;br&amp;gt;[[File:CC_049_Armory.png|400px|center|thumb|The armory]]&lt;br /&gt;
&lt;br /&gt;
==[[SCP-106]]&#039;s Containment Area==&lt;br /&gt;
{{ReqAccess|CCA_A|Containment Chamber Access: ALL}}&lt;br /&gt;
&lt;br /&gt;
The containment area of SCP-106 is a even darker compared to the rest of the HCZ, housing one of the most dangerous SCPs.&lt;br /&gt;
&lt;br /&gt;
To the right of the entrance is SCP-106&#039;s containment chamber, the chamber floats above the ground and can be jumped to from the entrance platform, falling off is fatal.&lt;br /&gt;
&lt;br /&gt;
Opening the door to the control room shows the Femur Breaker and a big red button.&lt;br /&gt;
&lt;br /&gt;
The Femur Breaker is a small room that allows a single person to sacrifice themselves and re-contain SCP-106, once a human goes inside the Femur Breaker they are instantly killed and the door is closed behind them.&lt;br /&gt;
&lt;br /&gt;
By pressing the button an audio cue will start to play and soon after SCP-106 will be re-contained.&lt;br /&gt;
&lt;br /&gt;
[[File:CC_106_Entrance.png|400px|center|thumb|SCP-106&#039;s containment area]]&amp;lt;br&amp;gt;[[File:CC_106_Femur_Breaker_Room.png|400px|center|thumb|Femur Breaker room]]&lt;br /&gt;
&lt;br /&gt;
==[[SCP-096]]&#039;s Containment Area==&lt;br /&gt;
{{ReqAccess|CCA_M|Containment Chamber Access: MEDIUM}}&lt;br /&gt;
&lt;br /&gt;
The containment area includes a small control room and SCP-096&#039;s chamber.&lt;br /&gt;
&lt;br /&gt;
The control room has some computers in it and has a chance to spawn a [[Generator]] in the right wall in the room.&lt;br /&gt;
&lt;br /&gt;
The chamber is a red room filled with movement sensors to keep track of SCP-096 when its inside, a MTF Commander keycard can be found inside.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loot:&#039;&#039;&#039;&lt;br /&gt;
* [[Keycard|MTF Commander Keycard]]&lt;br /&gt;
&lt;br /&gt;
[[File:CC_096_Door.png|400px|center|thumb|Entrance to SCP-096&#039;s chamber]]&amp;lt;br&amp;gt;[[File:CC_096_Chamber.png|400px|center|thumb|SCP-096&#039;s containment chamber]] &lt;br /&gt;
&lt;br /&gt;
==SCP-079&#039;s Containment Area==&lt;br /&gt;
{{ReqAccess|CCA_A|Containment Chamber Access: ALL}}&lt;br /&gt;
&lt;br /&gt;
In the entrance area is a stairway leading to the airlock which leads to 079&#039;s containment chamber, in the entrance area there is a camera and speaker, but a [[Generator]] can spawn as well.&lt;br /&gt;
&lt;br /&gt;
Two gates are in the way to SCP-079, after entering SCP-079 can be seen in its cage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:CC_079_Entrance.png|400px|center|thumb|Entrance to SCP-079&#039;s containment area]]&amp;lt;br&amp;gt;[[File:CC_079_Chamber.png|400px|center|thumb|SCP-079&#039;s containment area and cage]]&lt;br /&gt;
&lt;br /&gt;
==Entrance Zone Checkpoint==&lt;br /&gt;
{{ReqAccess|CA|Checkpoint Access}}&lt;br /&gt;
&lt;br /&gt;
Checkpoint leading to the [[Entrance Zone]].&lt;br /&gt;
&lt;br /&gt;
[[File:EZ_Checkpoint.png|400px|center|thumb|Checkpoint]]&lt;br /&gt;
&lt;br /&gt;
=Hallways=&lt;br /&gt;
Hallways are repeating connectors in between unique areas and other hallways, most of the time nothing of interest can be found in them. &lt;br /&gt;
&lt;br /&gt;
==Straight Hallway==&lt;br /&gt;
&lt;br /&gt;
[[File:HCZ_HL_S.png|400px|center|thumb|Straight hallway]]&lt;br /&gt;
&lt;br /&gt;
==Corner Hallway==&lt;br /&gt;
 &lt;br /&gt;
[[File:HCZ_HL_C.png|400px|center|thumb|Corner hallway]]&lt;br /&gt;
&lt;br /&gt;
==3-Way Intersection==&lt;br /&gt;
&lt;br /&gt;
[[File:HCZ_HL_T.png|400px|center|thumb|T shaped hallway]]&lt;br /&gt;
&lt;br /&gt;
==4-Way Intersection==&lt;br /&gt;
&lt;br /&gt;
[[File:HCZ_HL_X.png|400px|center|thumb|X shaped hallway]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Zones]]&lt;/div&gt;</summary>
		<author><name>Keegan</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Heavy_Containment_Zone&amp;diff=871</id>
		<title>Heavy Containment Zone</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Heavy_Containment_Zone&amp;diff=871"/>
		<updated>2019-10-23T19:18:43Z</updated>

		<summary type="html">&lt;p&gt;Keegan: /* SCP-049&amp;#039;s Containment Area */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
The Heavy Containment Zone is the second zone of three in the facility, it is also the most dangerous zone as most SCPs spawn here.&lt;br /&gt;
&lt;br /&gt;
[[SCP-049]], [[SCP-049]], [[SCP-096]], [[SCP-106]] and [[SCP-939]] spawn in this zone.&lt;br /&gt;
&lt;br /&gt;
=Unique Areas=&lt;br /&gt;
Unique areas include containment chambers or other rooms of interest that spawn only once, these areas may include valuable items, weapons or have an important gameplay role.&lt;br /&gt;
&lt;br /&gt;
==Elevator System==&lt;br /&gt;
Two elevators that transport the player to the LCZ checkpoint.&lt;br /&gt;
&lt;br /&gt;
[[File:Elevator_A.png|400px|center|thumb|Elevator System A]]&amp;lt;br&amp;gt;[[File:Elevator_B.png|400px|center|thumb|Elevator System B]]&lt;br /&gt;
&lt;br /&gt;
==Warhead Silo==&lt;br /&gt;
{{ReqAccess|AA_M|Armory Access: MEDIUM|Armory}}&lt;br /&gt;
&lt;br /&gt;
An area that includes the silo and armory, it can only be accessed via an elevator.&lt;br /&gt;
&lt;br /&gt;
In front of the elevator is the silo itself, with the nuclear warhead seated in place, behind the warhead there is a control panel, the control panel allows activation/deactivation of the warhead.&lt;br /&gt;
&lt;br /&gt;
Near the control panel is an armory, the armory includes an Epsilon-11 SR and a [[Workstation]].&lt;br /&gt;
&lt;br /&gt;
There is also a chance that a Senior Guard keycard may spawn on the shelves near the control panel.&lt;br /&gt;
&lt;br /&gt;
[[SCP-012]] has a chance to spawn inside the control room.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Loot:&#039;&#039;&#039;&lt;br /&gt;
* Inside the armory:&lt;br /&gt;
** [[Epsilon-11 SR]]&lt;br /&gt;
*Near the control panel:&lt;br /&gt;
* [[Keycard|Senior Guard Keycard]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Warhead_Elevator.png|400px|center|thumb|Elevator leading to the silo]]&amp;lt;br&amp;gt;[[File:Warhead_Silo.png|400px|center|thumb|Warhead silo]]&amp;lt;br&amp;gt;[[File:Warhead_Armory.png|400px|center|thumb|Armory]]&amp;lt;br&amp;gt;[[File:Warhead_Control_Panel.png|400px|center|thumb|Control panel]]&lt;br /&gt;
&lt;br /&gt;
==Ammunition Armory==&lt;br /&gt;
{{ReqAccess|AA_M|Armory Access: MEDIUM}}&lt;br /&gt;
&lt;br /&gt;
A T-shaped area which is connected with a walkway, falling off the walkway will kill the player.&lt;br /&gt;
&lt;br /&gt;
The armory itself includes a number of 7.62MM magazines and a [[Workstation]].&lt;br /&gt;
&lt;br /&gt;
[[SCP-012]] has a chance to spawn inside the armory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loot:&#039;&#039;&#039;&lt;br /&gt;
* 10 7.62MM magazines&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Ammunition_Armory_Door.png|400px|center|thumb|Entrance to the armory]]&amp;lt;br&amp;gt;[[File:Ammunition_Armory.png|400px|center|thumb|Inside the armory]]&lt;br /&gt;
&lt;br /&gt;
==Tesla Gate==&lt;br /&gt;
Hallways equipped with high powered tesla coils.&lt;br /&gt;
&lt;br /&gt;
Coming close to the coil will activate its sensors and charge it, if a player is in the tesla coil when it is firing, it will shock and kill them (including SCPs).&lt;br /&gt;
&lt;br /&gt;
[[File:Tesla_Gate.png|400px|center|thumb|Tesla Gate]]&lt;br /&gt;
&lt;br /&gt;
==Server Room==&lt;br /&gt;
Two-level room full of servers, mainly used for hiding.&lt;br /&gt;
&lt;br /&gt;
Up to two Senior Guard keycards may spawn, one on each level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Loot:&#039;&#039;&#039;&lt;br /&gt;
* 2 [[Keycard|Senior Guard Keycards]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Server_Room_1.png|400px|center|thumb|Top level]]&amp;lt;br&amp;gt;[[File:Server_Room_2.png|400px|center|thumb|Bottom level]]&lt;br /&gt;
&lt;br /&gt;
==Micro HID Armory==&lt;br /&gt;
{{ReqAccess|AA_A|Armory Access: ALL}}&lt;br /&gt;
&lt;br /&gt;
Armory containing the Micro HID, and a [[Workstation]].&lt;br /&gt;
&lt;br /&gt;
[[SCP-012]] has a chance to spawn in the hallway.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loot:&#039;&#039;&#039;&lt;br /&gt;
* [[Micro HID]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:M-HID_Hallway.png|400px|center|thumb|Hallway]]&amp;lt;br&amp;gt;[[File:M-HID_Armory.png|400px|center|thumb|Inside the armory]]&lt;br /&gt;
&lt;br /&gt;
==[[SCP-939]]&#039;s Spawn==&lt;br /&gt;
A high area with a walkway on the left side, and on the right side, behind a door is a stairway that leads to the bottom of the hole.&lt;br /&gt;
&lt;br /&gt;
Also a spawn area for both SCP-939 instances.&lt;br /&gt;
&lt;br /&gt;
[[SCP-012]] has a chance to spawn on the walkway.&lt;br /&gt;
&lt;br /&gt;
[[File:SP_939_Top.png|400px|center|thumb|As seen from the entrance]]&lt;br /&gt;
&lt;br /&gt;
==[[SCP-049]]&#039;s Containment Area==&lt;br /&gt;
{{ReqAccess|AA_M|Armory Access: MEDIUM|Armory}}&lt;br /&gt;
&lt;br /&gt;
The containment area and chamber of [[SCP-049]], can only be entered via an elevator.&lt;br /&gt;
&lt;br /&gt;
Once descended below into [[SCP-049]]&#039;s containment area and walking down a corridor, two doors and some shelves can be seen.&lt;br /&gt;
&lt;br /&gt;
The bigger gate door is the door to [[SCP-049]]&#039;s containment chamber, while the normal door is the leads to the armory.&lt;br /&gt;
&lt;br /&gt;
The armory contains a Epsilon-11 SR and a medkit.&lt;br /&gt;
&lt;br /&gt;
[[SCP-012]] has a chance to spawn outside [[SCP-049]]&#039;s containment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loot:&#039;&#039;&#039;&lt;br /&gt;
* [[Epsilon-11 SR]]&lt;br /&gt;
* [[Medkit]]&lt;br /&gt;
&lt;br /&gt;
[[File:CC_049_Elevator.png|400px|center|thumb|Elevator leading to SCP-049&#039;s containment area]]&amp;lt;br&amp;gt;[[File:CC_049_Room.png|400px|center|thumb|SCP-049&#039;s containment area]]&amp;lt;br&amp;gt;[[File:CC_049_Armory.png|400px|center|thumb|The armory]]&lt;br /&gt;
&lt;br /&gt;
==[[SCP-106]]&#039;s Containment Area==&lt;br /&gt;
{{ReqAccess|CCA_A|Containment Chamber Access: ALL}}&lt;br /&gt;
&lt;br /&gt;
The containment area of SCP-106 is a even darker compared to the rest of the HCZ, housing one of the most dangerous SCPs.&lt;br /&gt;
&lt;br /&gt;
To the right of the entrance is SCP-106&#039;s containment chamber, the chamber floats above the ground and can be jumped to from the entrance platform, falling off is fatal.&lt;br /&gt;
&lt;br /&gt;
Opening the door to the control room shows the Femur Breaker and a big red button.&lt;br /&gt;
&lt;br /&gt;
The Femur Breaker is a small room that allows a single person to sacrifice themselves and re-contain SCP-106, once a human goes inside the Femur Breaker they are instantly killed and the door is closed behind them.&lt;br /&gt;
&lt;br /&gt;
By pressing the button an audio cue will start to play and soon after SCP-106 will be re-contained.&lt;br /&gt;
&lt;br /&gt;
[[File:CC_106_Entrance.png|400px|center|thumb|SCP-106&#039;s containment area]]&amp;lt;br&amp;gt;[[File:CC_106_Femur_Breaker_Room.png|400px|center|thumb|Femur Breaker room]]&lt;br /&gt;
&lt;br /&gt;
==[[SCP-096]]&#039;s Containment Area==&lt;br /&gt;
{{ReqAccess|CCA_M|Containment Chamber Access: MEDIUM}}&lt;br /&gt;
&lt;br /&gt;
The containment area includes a small control room and SCP-096&#039;s chamber.&lt;br /&gt;
&lt;br /&gt;
The control room has some computers in it and has a chance to spawn a [[Generator]] in the right wall in the room.&lt;br /&gt;
&lt;br /&gt;
The chamber is a red room filled with movement sensors to keep track of SCP-096 when its inside, a MTF Commander keycard can be found inside.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loot:&#039;&#039;&#039;&lt;br /&gt;
* [[Keycard|MTF Commander Keycard]]&lt;br /&gt;
&lt;br /&gt;
[[File:CC_096_Door.png|400px|center|thumb|Entrance to SCP-096&#039;s chamber]]&amp;lt;br&amp;gt;[[File:CC_096_Chamber.png|400px|center|thumb|SCP-096&#039;s containment chamber]] &lt;br /&gt;
&lt;br /&gt;
==SCP-079&#039;s Containment Area==&lt;br /&gt;
{{ReqAccess|CCA_A|Containment Chamber Access: ALL}}&lt;br /&gt;
&lt;br /&gt;
In the entrance area is a stairway leading to the airlock which leads to 079&#039;s containment chamber, in the entrance area there is a camera and speaker, but a [[Generator]] can spawn as well.&lt;br /&gt;
&lt;br /&gt;
Two gates are in the way to SCP-079, after entering SCP-079 can be seen in its cage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:CC_079_Entrance.png|400px|center|thumb|Entrance to SCP-079&#039;s containment area]]&amp;lt;br&amp;gt;[[File:CC_079_Chamber.png|400px|center|thumb|SCP-079&#039;s containment area and cage]]&lt;br /&gt;
&lt;br /&gt;
==Entrance Zone Checkpoint==&lt;br /&gt;
{{ReqAccess|CA|Checkpoint Access}}&lt;br /&gt;
&lt;br /&gt;
Checkpoint leading to the [[Entrance Zone]].&lt;br /&gt;
&lt;br /&gt;
[[File:EZ_Checkpoint.png|400px|center|thumb|Checkpoint]]&lt;br /&gt;
&lt;br /&gt;
=Hallways=&lt;br /&gt;
Hallways are repeating connectors in between unique areas and other hallways, most of the time nothing of interest can be found in them. &lt;br /&gt;
&lt;br /&gt;
==Straight Hallway==&lt;br /&gt;
&lt;br /&gt;
[[File:HCZ_HL_S.png|400px|center|thumb|Straight hallway]]&lt;br /&gt;
&lt;br /&gt;
==Corner Hallway==&lt;br /&gt;
 &lt;br /&gt;
[[File:HCZ_HL_C.png|400px|center|thumb|Corner hallway]]&lt;br /&gt;
&lt;br /&gt;
==3-Way Intersection==&lt;br /&gt;
&lt;br /&gt;
[[File:HCZ_HL_T.png|400px|center|thumb|T shaped hallway]]&lt;br /&gt;
&lt;br /&gt;
==4-Way Intersection==&lt;br /&gt;
&lt;br /&gt;
[[File:HCZ_HL_X.png|400px|center|thumb|X shaped hallway]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Zones]]&lt;/div&gt;</summary>
		<author><name>Keegan</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Heavy_Containment_Zone&amp;diff=870</id>
		<title>Heavy Containment Zone</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Heavy_Containment_Zone&amp;diff=870"/>
		<updated>2019-10-23T19:17:31Z</updated>

		<summary type="html">&lt;p&gt;Keegan: /* SCP-939&amp;#039;s Spawn */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
The Heavy Containment Zone is the second zone of three in the facility, it is also the most dangerous zone as most SCPs spawn here.&lt;br /&gt;
&lt;br /&gt;
[[SCP-049]], [[SCP-049]], [[SCP-096]], [[SCP-106]] and [[SCP-939]] spawn in this zone.&lt;br /&gt;
&lt;br /&gt;
=Unique Areas=&lt;br /&gt;
Unique areas include containment chambers or other rooms of interest that spawn only once, these areas may include valuable items, weapons or have an important gameplay role.&lt;br /&gt;
&lt;br /&gt;
==Elevator System==&lt;br /&gt;
Two elevators that transport the player to the LCZ checkpoint.&lt;br /&gt;
&lt;br /&gt;
[[File:Elevator_A.png|400px|center|thumb|Elevator System A]]&amp;lt;br&amp;gt;[[File:Elevator_B.png|400px|center|thumb|Elevator System B]]&lt;br /&gt;
&lt;br /&gt;
==Warhead Silo==&lt;br /&gt;
{{ReqAccess|AA_M|Armory Access: MEDIUM|Armory}}&lt;br /&gt;
&lt;br /&gt;
An area that includes the silo and armory, it can only be accessed via an elevator.&lt;br /&gt;
&lt;br /&gt;
In front of the elevator is the silo itself, with the nuclear warhead seated in place, behind the warhead there is a control panel, the control panel allows activation/deactivation of the warhead.&lt;br /&gt;
&lt;br /&gt;
Near the control panel is an armory, the armory includes an Epsilon-11 SR and a [[Workstation]].&lt;br /&gt;
&lt;br /&gt;
There is also a chance that a Senior Guard keycard may spawn on the shelves near the control panel.&lt;br /&gt;
&lt;br /&gt;
[[SCP-012]] has a chance to spawn inside the control room.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Loot:&#039;&#039;&#039;&lt;br /&gt;
* Inside the armory:&lt;br /&gt;
** [[Epsilon-11 SR]]&lt;br /&gt;
*Near the control panel:&lt;br /&gt;
* [[Keycard|Senior Guard Keycard]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Warhead_Elevator.png|400px|center|thumb|Elevator leading to the silo]]&amp;lt;br&amp;gt;[[File:Warhead_Silo.png|400px|center|thumb|Warhead silo]]&amp;lt;br&amp;gt;[[File:Warhead_Armory.png|400px|center|thumb|Armory]]&amp;lt;br&amp;gt;[[File:Warhead_Control_Panel.png|400px|center|thumb|Control panel]]&lt;br /&gt;
&lt;br /&gt;
==Ammunition Armory==&lt;br /&gt;
{{ReqAccess|AA_M|Armory Access: MEDIUM}}&lt;br /&gt;
&lt;br /&gt;
A T-shaped area which is connected with a walkway, falling off the walkway will kill the player.&lt;br /&gt;
&lt;br /&gt;
The armory itself includes a number of 7.62MM magazines and a [[Workstation]].&lt;br /&gt;
&lt;br /&gt;
[[SCP-012]] has a chance to spawn inside the armory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loot:&#039;&#039;&#039;&lt;br /&gt;
* 10 7.62MM magazines&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Ammunition_Armory_Door.png|400px|center|thumb|Entrance to the armory]]&amp;lt;br&amp;gt;[[File:Ammunition_Armory.png|400px|center|thumb|Inside the armory]]&lt;br /&gt;
&lt;br /&gt;
==Tesla Gate==&lt;br /&gt;
Hallways equipped with high powered tesla coils.&lt;br /&gt;
&lt;br /&gt;
Coming close to the coil will activate its sensors and charge it, if a player is in the tesla coil when it is firing, it will shock and kill them (including SCPs).&lt;br /&gt;
&lt;br /&gt;
[[File:Tesla_Gate.png|400px|center|thumb|Tesla Gate]]&lt;br /&gt;
&lt;br /&gt;
==Server Room==&lt;br /&gt;
Two-level room full of servers, mainly used for hiding.&lt;br /&gt;
&lt;br /&gt;
Up to two Senior Guard keycards may spawn, one on each level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Loot:&#039;&#039;&#039;&lt;br /&gt;
* 2 [[Keycard|Senior Guard Keycards]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Server_Room_1.png|400px|center|thumb|Top level]]&amp;lt;br&amp;gt;[[File:Server_Room_2.png|400px|center|thumb|Bottom level]]&lt;br /&gt;
&lt;br /&gt;
==Micro HID Armory==&lt;br /&gt;
{{ReqAccess|AA_A|Armory Access: ALL}}&lt;br /&gt;
&lt;br /&gt;
Armory containing the Micro HID, and a [[Workstation]].&lt;br /&gt;
&lt;br /&gt;
[[SCP-012]] has a chance to spawn in the hallway.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loot:&#039;&#039;&#039;&lt;br /&gt;
* [[Micro HID]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:M-HID_Hallway.png|400px|center|thumb|Hallway]]&amp;lt;br&amp;gt;[[File:M-HID_Armory.png|400px|center|thumb|Inside the armory]]&lt;br /&gt;
&lt;br /&gt;
==[[SCP-939]]&#039;s Spawn==&lt;br /&gt;
A high area with a walkway on the left side, and on the right side, behind a door is a stairway that leads to the bottom of the hole.&lt;br /&gt;
&lt;br /&gt;
Also a spawn area for both SCP-939 instances.&lt;br /&gt;
&lt;br /&gt;
[[SCP-012]] has a chance to spawn on the walkway.&lt;br /&gt;
&lt;br /&gt;
[[File:SP_939_Top.png|400px|center|thumb|As seen from the entrance]]&lt;br /&gt;
&lt;br /&gt;
==[[SCP-049]]&#039;s Containment Area==&lt;br /&gt;
{{ReqAccess|AA_M|Armory Access: MEDIUM|Armory}}&lt;br /&gt;
&lt;br /&gt;
The containment area and chamber of SCP-049, can only be entered via an elevator.&lt;br /&gt;
&lt;br /&gt;
Once descended below into SCP-049&#039;s containment area and walking down a corridor, two doors and some shelves can be seen.&lt;br /&gt;
&lt;br /&gt;
The bigger gate door is the door to SCP-049&#039;s containment chamber, while the normal door is the leads to the armory.&lt;br /&gt;
&lt;br /&gt;
The armory contains a Epsilon-11 SR and a medkit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loot:&#039;&#039;&#039;&lt;br /&gt;
* [[Epsilon-11 SR]]&lt;br /&gt;
* [[Medkit]]&lt;br /&gt;
&lt;br /&gt;
[[File:CC_049_Elevator.png|400px|center|thumb|Elevator leading to SCP-049&#039;s containment area]]&amp;lt;br&amp;gt;[[File:CC_049_Room.png|400px|center|thumb|SCP-049&#039;s containment area]]&amp;lt;br&amp;gt;[[File:CC_049_Armory.png|400px|center|thumb|The armory]]&lt;br /&gt;
&lt;br /&gt;
==[[SCP-106]]&#039;s Containment Area==&lt;br /&gt;
{{ReqAccess|CCA_A|Containment Chamber Access: ALL}}&lt;br /&gt;
&lt;br /&gt;
The containment area of SCP-106 is a even darker compared to the rest of the HCZ, housing one of the most dangerous SCPs.&lt;br /&gt;
&lt;br /&gt;
To the right of the entrance is SCP-106&#039;s containment chamber, the chamber floats above the ground and can be jumped to from the entrance platform, falling off is fatal.&lt;br /&gt;
&lt;br /&gt;
Opening the door to the control room shows the Femur Breaker and a big red button.&lt;br /&gt;
&lt;br /&gt;
The Femur Breaker is a small room that allows a single person to sacrifice themselves and re-contain SCP-106, once a human goes inside the Femur Breaker they are instantly killed and the door is closed behind them.&lt;br /&gt;
&lt;br /&gt;
By pressing the button an audio cue will start to play and soon after SCP-106 will be re-contained.&lt;br /&gt;
&lt;br /&gt;
[[File:CC_106_Entrance.png|400px|center|thumb|SCP-106&#039;s containment area]]&amp;lt;br&amp;gt;[[File:CC_106_Femur_Breaker_Room.png|400px|center|thumb|Femur Breaker room]]&lt;br /&gt;
&lt;br /&gt;
==[[SCP-096]]&#039;s Containment Area==&lt;br /&gt;
{{ReqAccess|CCA_M|Containment Chamber Access: MEDIUM}}&lt;br /&gt;
&lt;br /&gt;
The containment area includes a small control room and SCP-096&#039;s chamber.&lt;br /&gt;
&lt;br /&gt;
The control room has some computers in it and has a chance to spawn a [[Generator]] in the right wall in the room.&lt;br /&gt;
&lt;br /&gt;
The chamber is a red room filled with movement sensors to keep track of SCP-096 when its inside, a MTF Commander keycard can be found inside.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loot:&#039;&#039;&#039;&lt;br /&gt;
* [[Keycard|MTF Commander Keycard]]&lt;br /&gt;
&lt;br /&gt;
[[File:CC_096_Door.png|400px|center|thumb|Entrance to SCP-096&#039;s chamber]]&amp;lt;br&amp;gt;[[File:CC_096_Chamber.png|400px|center|thumb|SCP-096&#039;s containment chamber]] &lt;br /&gt;
&lt;br /&gt;
==SCP-079&#039;s Containment Area==&lt;br /&gt;
{{ReqAccess|CCA_A|Containment Chamber Access: ALL}}&lt;br /&gt;
&lt;br /&gt;
In the entrance area is a stairway leading to the airlock which leads to 079&#039;s containment chamber, in the entrance area there is a camera and speaker, but a [[Generator]] can spawn as well.&lt;br /&gt;
&lt;br /&gt;
Two gates are in the way to SCP-079, after entering SCP-079 can be seen in its cage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:CC_079_Entrance.png|400px|center|thumb|Entrance to SCP-079&#039;s containment area]]&amp;lt;br&amp;gt;[[File:CC_079_Chamber.png|400px|center|thumb|SCP-079&#039;s containment area and cage]]&lt;br /&gt;
&lt;br /&gt;
==Entrance Zone Checkpoint==&lt;br /&gt;
{{ReqAccess|CA|Checkpoint Access}}&lt;br /&gt;
&lt;br /&gt;
Checkpoint leading to the [[Entrance Zone]].&lt;br /&gt;
&lt;br /&gt;
[[File:EZ_Checkpoint.png|400px|center|thumb|Checkpoint]]&lt;br /&gt;
&lt;br /&gt;
=Hallways=&lt;br /&gt;
Hallways are repeating connectors in between unique areas and other hallways, most of the time nothing of interest can be found in them. &lt;br /&gt;
&lt;br /&gt;
==Straight Hallway==&lt;br /&gt;
&lt;br /&gt;
[[File:HCZ_HL_S.png|400px|center|thumb|Straight hallway]]&lt;br /&gt;
&lt;br /&gt;
==Corner Hallway==&lt;br /&gt;
 &lt;br /&gt;
[[File:HCZ_HL_C.png|400px|center|thumb|Corner hallway]]&lt;br /&gt;
&lt;br /&gt;
==3-Way Intersection==&lt;br /&gt;
&lt;br /&gt;
[[File:HCZ_HL_T.png|400px|center|thumb|T shaped hallway]]&lt;br /&gt;
&lt;br /&gt;
==4-Way Intersection==&lt;br /&gt;
&lt;br /&gt;
[[File:HCZ_HL_X.png|400px|center|thumb|X shaped hallway]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Zones]]&lt;/div&gt;</summary>
		<author><name>Keegan</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Heavy_Containment_Zone&amp;diff=869</id>
		<title>Heavy Containment Zone</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Heavy_Containment_Zone&amp;diff=869"/>
		<updated>2019-10-23T19:16:09Z</updated>

		<summary type="html">&lt;p&gt;Keegan: /* Ammunition Armory */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
The Heavy Containment Zone is the second zone of three in the facility, it is also the most dangerous zone as most SCPs spawn here.&lt;br /&gt;
&lt;br /&gt;
[[SCP-049]], [[SCP-049]], [[SCP-096]], [[SCP-106]] and [[SCP-939]] spawn in this zone.&lt;br /&gt;
&lt;br /&gt;
=Unique Areas=&lt;br /&gt;
Unique areas include containment chambers or other rooms of interest that spawn only once, these areas may include valuable items, weapons or have an important gameplay role.&lt;br /&gt;
&lt;br /&gt;
==Elevator System==&lt;br /&gt;
Two elevators that transport the player to the LCZ checkpoint.&lt;br /&gt;
&lt;br /&gt;
[[File:Elevator_A.png|400px|center|thumb|Elevator System A]]&amp;lt;br&amp;gt;[[File:Elevator_B.png|400px|center|thumb|Elevator System B]]&lt;br /&gt;
&lt;br /&gt;
==Warhead Silo==&lt;br /&gt;
{{ReqAccess|AA_M|Armory Access: MEDIUM|Armory}}&lt;br /&gt;
&lt;br /&gt;
An area that includes the silo and armory, it can only be accessed via an elevator.&lt;br /&gt;
&lt;br /&gt;
In front of the elevator is the silo itself, with the nuclear warhead seated in place, behind the warhead there is a control panel, the control panel allows activation/deactivation of the warhead.&lt;br /&gt;
&lt;br /&gt;
Near the control panel is an armory, the armory includes an Epsilon-11 SR and a [[Workstation]].&lt;br /&gt;
&lt;br /&gt;
There is also a chance that a Senior Guard keycard may spawn on the shelves near the control panel.&lt;br /&gt;
&lt;br /&gt;
[[SCP-012]] has a chance to spawn inside the control room.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Loot:&#039;&#039;&#039;&lt;br /&gt;
* Inside the armory:&lt;br /&gt;
** [[Epsilon-11 SR]]&lt;br /&gt;
*Near the control panel:&lt;br /&gt;
* [[Keycard|Senior Guard Keycard]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Warhead_Elevator.png|400px|center|thumb|Elevator leading to the silo]]&amp;lt;br&amp;gt;[[File:Warhead_Silo.png|400px|center|thumb|Warhead silo]]&amp;lt;br&amp;gt;[[File:Warhead_Armory.png|400px|center|thumb|Armory]]&amp;lt;br&amp;gt;[[File:Warhead_Control_Panel.png|400px|center|thumb|Control panel]]&lt;br /&gt;
&lt;br /&gt;
==Ammunition Armory==&lt;br /&gt;
{{ReqAccess|AA_M|Armory Access: MEDIUM}}&lt;br /&gt;
&lt;br /&gt;
A T-shaped area which is connected with a walkway, falling off the walkway will kill the player.&lt;br /&gt;
&lt;br /&gt;
The armory itself includes a number of 7.62MM magazines and a [[Workstation]].&lt;br /&gt;
&lt;br /&gt;
[[SCP-012]] has a chance to spawn inside the armory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loot:&#039;&#039;&#039;&lt;br /&gt;
* 10 7.62MM magazines&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Ammunition_Armory_Door.png|400px|center|thumb|Entrance to the armory]]&amp;lt;br&amp;gt;[[File:Ammunition_Armory.png|400px|center|thumb|Inside the armory]]&lt;br /&gt;
&lt;br /&gt;
==Tesla Gate==&lt;br /&gt;
Hallways equipped with high powered tesla coils.&lt;br /&gt;
&lt;br /&gt;
Coming close to the coil will activate its sensors and charge it, if a player is in the tesla coil when it is firing, it will shock and kill them (including SCPs).&lt;br /&gt;
&lt;br /&gt;
[[File:Tesla_Gate.png|400px|center|thumb|Tesla Gate]]&lt;br /&gt;
&lt;br /&gt;
==Server Room==&lt;br /&gt;
Two-level room full of servers, mainly used for hiding.&lt;br /&gt;
&lt;br /&gt;
Up to two Senior Guard keycards may spawn, one on each level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Loot:&#039;&#039;&#039;&lt;br /&gt;
* 2 [[Keycard|Senior Guard Keycards]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Server_Room_1.png|400px|center|thumb|Top level]]&amp;lt;br&amp;gt;[[File:Server_Room_2.png|400px|center|thumb|Bottom level]]&lt;br /&gt;
&lt;br /&gt;
==Micro HID Armory==&lt;br /&gt;
{{ReqAccess|AA_A|Armory Access: ALL}}&lt;br /&gt;
&lt;br /&gt;
Armory containing the Micro HID, and a [[Workstation]].&lt;br /&gt;
&lt;br /&gt;
[[SCP-012]] has a chance to spawn in the hallway.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loot:&#039;&#039;&#039;&lt;br /&gt;
* [[Micro HID]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:M-HID_Hallway.png|400px|center|thumb|Hallway]]&amp;lt;br&amp;gt;[[File:M-HID_Armory.png|400px|center|thumb|Inside the armory]]&lt;br /&gt;
&lt;br /&gt;
==[[SCP-939]]&#039;s Spawn==&lt;br /&gt;
A high area with a walkway on the left side, and on the right side, behind a door is a stairway that leads to the bottom of the hole.&lt;br /&gt;
&lt;br /&gt;
Also a spawn area for both SCP-939 instances.&lt;br /&gt;
&lt;br /&gt;
[[File:SP_939_Top.png|400px|center|thumb|As seen from the entrance]]&lt;br /&gt;
&lt;br /&gt;
==[[SCP-049]]&#039;s Containment Area==&lt;br /&gt;
{{ReqAccess|AA_M|Armory Access: MEDIUM|Armory}}&lt;br /&gt;
&lt;br /&gt;
The containment area and chamber of SCP-049, can only be entered via an elevator.&lt;br /&gt;
&lt;br /&gt;
Once descended below into SCP-049&#039;s containment area and walking down a corridor, two doors and some shelves can be seen.&lt;br /&gt;
&lt;br /&gt;
The bigger gate door is the door to SCP-049&#039;s containment chamber, while the normal door is the leads to the armory.&lt;br /&gt;
&lt;br /&gt;
The armory contains a Epsilon-11 SR and a medkit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loot:&#039;&#039;&#039;&lt;br /&gt;
* [[Epsilon-11 SR]]&lt;br /&gt;
* [[Medkit]]&lt;br /&gt;
&lt;br /&gt;
[[File:CC_049_Elevator.png|400px|center|thumb|Elevator leading to SCP-049&#039;s containment area]]&amp;lt;br&amp;gt;[[File:CC_049_Room.png|400px|center|thumb|SCP-049&#039;s containment area]]&amp;lt;br&amp;gt;[[File:CC_049_Armory.png|400px|center|thumb|The armory]]&lt;br /&gt;
&lt;br /&gt;
==[[SCP-106]]&#039;s Containment Area==&lt;br /&gt;
{{ReqAccess|CCA_A|Containment Chamber Access: ALL}}&lt;br /&gt;
&lt;br /&gt;
The containment area of SCP-106 is a even darker compared to the rest of the HCZ, housing one of the most dangerous SCPs.&lt;br /&gt;
&lt;br /&gt;
To the right of the entrance is SCP-106&#039;s containment chamber, the chamber floats above the ground and can be jumped to from the entrance platform, falling off is fatal.&lt;br /&gt;
&lt;br /&gt;
Opening the door to the control room shows the Femur Breaker and a big red button.&lt;br /&gt;
&lt;br /&gt;
The Femur Breaker is a small room that allows a single person to sacrifice themselves and re-contain SCP-106, once a human goes inside the Femur Breaker they are instantly killed and the door is closed behind them.&lt;br /&gt;
&lt;br /&gt;
By pressing the button an audio cue will start to play and soon after SCP-106 will be re-contained.&lt;br /&gt;
&lt;br /&gt;
[[File:CC_106_Entrance.png|400px|center|thumb|SCP-106&#039;s containment area]]&amp;lt;br&amp;gt;[[File:CC_106_Femur_Breaker_Room.png|400px|center|thumb|Femur Breaker room]]&lt;br /&gt;
&lt;br /&gt;
==[[SCP-096]]&#039;s Containment Area==&lt;br /&gt;
{{ReqAccess|CCA_M|Containment Chamber Access: MEDIUM}}&lt;br /&gt;
&lt;br /&gt;
The containment area includes a small control room and SCP-096&#039;s chamber.&lt;br /&gt;
&lt;br /&gt;
The control room has some computers in it and has a chance to spawn a [[Generator]] in the right wall in the room.&lt;br /&gt;
&lt;br /&gt;
The chamber is a red room filled with movement sensors to keep track of SCP-096 when its inside, a MTF Commander keycard can be found inside.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loot:&#039;&#039;&#039;&lt;br /&gt;
* [[Keycard|MTF Commander Keycard]]&lt;br /&gt;
&lt;br /&gt;
[[File:CC_096_Door.png|400px|center|thumb|Entrance to SCP-096&#039;s chamber]]&amp;lt;br&amp;gt;[[File:CC_096_Chamber.png|400px|center|thumb|SCP-096&#039;s containment chamber]] &lt;br /&gt;
&lt;br /&gt;
==SCP-079&#039;s Containment Area==&lt;br /&gt;
{{ReqAccess|CCA_A|Containment Chamber Access: ALL}}&lt;br /&gt;
&lt;br /&gt;
In the entrance area is a stairway leading to the airlock which leads to 079&#039;s containment chamber, in the entrance area there is a camera and speaker, but a [[Generator]] can spawn as well.&lt;br /&gt;
&lt;br /&gt;
Two gates are in the way to SCP-079, after entering SCP-079 can be seen in its cage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:CC_079_Entrance.png|400px|center|thumb|Entrance to SCP-079&#039;s containment area]]&amp;lt;br&amp;gt;[[File:CC_079_Chamber.png|400px|center|thumb|SCP-079&#039;s containment area and cage]]&lt;br /&gt;
&lt;br /&gt;
==Entrance Zone Checkpoint==&lt;br /&gt;
{{ReqAccess|CA|Checkpoint Access}}&lt;br /&gt;
&lt;br /&gt;
Checkpoint leading to the [[Entrance Zone]].&lt;br /&gt;
&lt;br /&gt;
[[File:EZ_Checkpoint.png|400px|center|thumb|Checkpoint]]&lt;br /&gt;
&lt;br /&gt;
=Hallways=&lt;br /&gt;
Hallways are repeating connectors in between unique areas and other hallways, most of the time nothing of interest can be found in them. &lt;br /&gt;
&lt;br /&gt;
==Straight Hallway==&lt;br /&gt;
&lt;br /&gt;
[[File:HCZ_HL_S.png|400px|center|thumb|Straight hallway]]&lt;br /&gt;
&lt;br /&gt;
==Corner Hallway==&lt;br /&gt;
 &lt;br /&gt;
[[File:HCZ_HL_C.png|400px|center|thumb|Corner hallway]]&lt;br /&gt;
&lt;br /&gt;
==3-Way Intersection==&lt;br /&gt;
&lt;br /&gt;
[[File:HCZ_HL_T.png|400px|center|thumb|T shaped hallway]]&lt;br /&gt;
&lt;br /&gt;
==4-Way Intersection==&lt;br /&gt;
&lt;br /&gt;
[[File:HCZ_HL_X.png|400px|center|thumb|X shaped hallway]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Zones]]&lt;/div&gt;</summary>
		<author><name>Keegan</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Heavy_Containment_Zone&amp;diff=868</id>
		<title>Heavy Containment Zone</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Heavy_Containment_Zone&amp;diff=868"/>
		<updated>2019-10-23T19:15:04Z</updated>

		<summary type="html">&lt;p&gt;Keegan: /* Micro HID Armory */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
The Heavy Containment Zone is the second zone of three in the facility, it is also the most dangerous zone as most SCPs spawn here.&lt;br /&gt;
&lt;br /&gt;
[[SCP-049]], [[SCP-049]], [[SCP-096]], [[SCP-106]] and [[SCP-939]] spawn in this zone.&lt;br /&gt;
&lt;br /&gt;
=Unique Areas=&lt;br /&gt;
Unique areas include containment chambers or other rooms of interest that spawn only once, these areas may include valuable items, weapons or have an important gameplay role.&lt;br /&gt;
&lt;br /&gt;
==Elevator System==&lt;br /&gt;
Two elevators that transport the player to the LCZ checkpoint.&lt;br /&gt;
&lt;br /&gt;
[[File:Elevator_A.png|400px|center|thumb|Elevator System A]]&amp;lt;br&amp;gt;[[File:Elevator_B.png|400px|center|thumb|Elevator System B]]&lt;br /&gt;
&lt;br /&gt;
==Warhead Silo==&lt;br /&gt;
{{ReqAccess|AA_M|Armory Access: MEDIUM|Armory}}&lt;br /&gt;
&lt;br /&gt;
An area that includes the silo and armory, it can only be accessed via an elevator.&lt;br /&gt;
&lt;br /&gt;
In front of the elevator is the silo itself, with the nuclear warhead seated in place, behind the warhead there is a control panel, the control panel allows activation/deactivation of the warhead.&lt;br /&gt;
&lt;br /&gt;
Near the control panel is an armory, the armory includes an Epsilon-11 SR and a [[Workstation]].&lt;br /&gt;
&lt;br /&gt;
There is also a chance that a Senior Guard keycard may spawn on the shelves near the control panel.&lt;br /&gt;
&lt;br /&gt;
[[SCP-012]] has a chance to spawn inside the control room.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Loot:&#039;&#039;&#039;&lt;br /&gt;
* Inside the armory:&lt;br /&gt;
** [[Epsilon-11 SR]]&lt;br /&gt;
*Near the control panel:&lt;br /&gt;
* [[Keycard|Senior Guard Keycard]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Warhead_Elevator.png|400px|center|thumb|Elevator leading to the silo]]&amp;lt;br&amp;gt;[[File:Warhead_Silo.png|400px|center|thumb|Warhead silo]]&amp;lt;br&amp;gt;[[File:Warhead_Armory.png|400px|center|thumb|Armory]]&amp;lt;br&amp;gt;[[File:Warhead_Control_Panel.png|400px|center|thumb|Control panel]]&lt;br /&gt;
&lt;br /&gt;
==Ammunition Armory==&lt;br /&gt;
{{ReqAccess|AA_M|Armory Access: MEDIUM}}&lt;br /&gt;
&lt;br /&gt;
A T-shaped area which is connected with a walkway, falling off the walkway will kill the player.&lt;br /&gt;
&lt;br /&gt;
The armory itself includes a number of 7.62MM magazines and a [[Workstation]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loot:&#039;&#039;&#039;&lt;br /&gt;
* 10 7.62MM magazines&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Ammunition_Armory_Door.png|400px|center|thumb|Entrance to the armory]]&amp;lt;br&amp;gt;[[File:Ammunition_Armory.png|400px|center|thumb|Inside the armory]]&lt;br /&gt;
&lt;br /&gt;
==Tesla Gate==&lt;br /&gt;
Hallways equipped with high powered tesla coils.&lt;br /&gt;
&lt;br /&gt;
Coming close to the coil will activate its sensors and charge it, if a player is in the tesla coil when it is firing, it will shock and kill them (including SCPs).&lt;br /&gt;
&lt;br /&gt;
[[File:Tesla_Gate.png|400px|center|thumb|Tesla Gate]]&lt;br /&gt;
&lt;br /&gt;
==Server Room==&lt;br /&gt;
Two-level room full of servers, mainly used for hiding.&lt;br /&gt;
&lt;br /&gt;
Up to two Senior Guard keycards may spawn, one on each level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Loot:&#039;&#039;&#039;&lt;br /&gt;
* 2 [[Keycard|Senior Guard Keycards]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Server_Room_1.png|400px|center|thumb|Top level]]&amp;lt;br&amp;gt;[[File:Server_Room_2.png|400px|center|thumb|Bottom level]]&lt;br /&gt;
&lt;br /&gt;
==Micro HID Armory==&lt;br /&gt;
{{ReqAccess|AA_A|Armory Access: ALL}}&lt;br /&gt;
&lt;br /&gt;
Armory containing the Micro HID, and a [[Workstation]].&lt;br /&gt;
&lt;br /&gt;
[[SCP-012]] has a chance to spawn in the hallway.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loot:&#039;&#039;&#039;&lt;br /&gt;
* [[Micro HID]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:M-HID_Hallway.png|400px|center|thumb|Hallway]]&amp;lt;br&amp;gt;[[File:M-HID_Armory.png|400px|center|thumb|Inside the armory]]&lt;br /&gt;
&lt;br /&gt;
==[[SCP-939]]&#039;s Spawn==&lt;br /&gt;
A high area with a walkway on the left side, and on the right side, behind a door is a stairway that leads to the bottom of the hole.&lt;br /&gt;
&lt;br /&gt;
Also a spawn area for both SCP-939 instances.&lt;br /&gt;
&lt;br /&gt;
[[File:SP_939_Top.png|400px|center|thumb|As seen from the entrance]]&lt;br /&gt;
&lt;br /&gt;
==[[SCP-049]]&#039;s Containment Area==&lt;br /&gt;
{{ReqAccess|AA_M|Armory Access: MEDIUM|Armory}}&lt;br /&gt;
&lt;br /&gt;
The containment area and chamber of SCP-049, can only be entered via an elevator.&lt;br /&gt;
&lt;br /&gt;
Once descended below into SCP-049&#039;s containment area and walking down a corridor, two doors and some shelves can be seen.&lt;br /&gt;
&lt;br /&gt;
The bigger gate door is the door to SCP-049&#039;s containment chamber, while the normal door is the leads to the armory.&lt;br /&gt;
&lt;br /&gt;
The armory contains a Epsilon-11 SR and a medkit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loot:&#039;&#039;&#039;&lt;br /&gt;
* [[Epsilon-11 SR]]&lt;br /&gt;
* [[Medkit]]&lt;br /&gt;
&lt;br /&gt;
[[File:CC_049_Elevator.png|400px|center|thumb|Elevator leading to SCP-049&#039;s containment area]]&amp;lt;br&amp;gt;[[File:CC_049_Room.png|400px|center|thumb|SCP-049&#039;s containment area]]&amp;lt;br&amp;gt;[[File:CC_049_Armory.png|400px|center|thumb|The armory]]&lt;br /&gt;
&lt;br /&gt;
==[[SCP-106]]&#039;s Containment Area==&lt;br /&gt;
{{ReqAccess|CCA_A|Containment Chamber Access: ALL}}&lt;br /&gt;
&lt;br /&gt;
The containment area of SCP-106 is a even darker compared to the rest of the HCZ, housing one of the most dangerous SCPs.&lt;br /&gt;
&lt;br /&gt;
To the right of the entrance is SCP-106&#039;s containment chamber, the chamber floats above the ground and can be jumped to from the entrance platform, falling off is fatal.&lt;br /&gt;
&lt;br /&gt;
Opening the door to the control room shows the Femur Breaker and a big red button.&lt;br /&gt;
&lt;br /&gt;
The Femur Breaker is a small room that allows a single person to sacrifice themselves and re-contain SCP-106, once a human goes inside the Femur Breaker they are instantly killed and the door is closed behind them.&lt;br /&gt;
&lt;br /&gt;
By pressing the button an audio cue will start to play and soon after SCP-106 will be re-contained.&lt;br /&gt;
&lt;br /&gt;
[[File:CC_106_Entrance.png|400px|center|thumb|SCP-106&#039;s containment area]]&amp;lt;br&amp;gt;[[File:CC_106_Femur_Breaker_Room.png|400px|center|thumb|Femur Breaker room]]&lt;br /&gt;
&lt;br /&gt;
==[[SCP-096]]&#039;s Containment Area==&lt;br /&gt;
{{ReqAccess|CCA_M|Containment Chamber Access: MEDIUM}}&lt;br /&gt;
&lt;br /&gt;
The containment area includes a small control room and SCP-096&#039;s chamber.&lt;br /&gt;
&lt;br /&gt;
The control room has some computers in it and has a chance to spawn a [[Generator]] in the right wall in the room.&lt;br /&gt;
&lt;br /&gt;
The chamber is a red room filled with movement sensors to keep track of SCP-096 when its inside, a MTF Commander keycard can be found inside.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loot:&#039;&#039;&#039;&lt;br /&gt;
* [[Keycard|MTF Commander Keycard]]&lt;br /&gt;
&lt;br /&gt;
[[File:CC_096_Door.png|400px|center|thumb|Entrance to SCP-096&#039;s chamber]]&amp;lt;br&amp;gt;[[File:CC_096_Chamber.png|400px|center|thumb|SCP-096&#039;s containment chamber]] &lt;br /&gt;
&lt;br /&gt;
==SCP-079&#039;s Containment Area==&lt;br /&gt;
{{ReqAccess|CCA_A|Containment Chamber Access: ALL}}&lt;br /&gt;
&lt;br /&gt;
In the entrance area is a stairway leading to the airlock which leads to 079&#039;s containment chamber, in the entrance area there is a camera and speaker, but a [[Generator]] can spawn as well.&lt;br /&gt;
&lt;br /&gt;
Two gates are in the way to SCP-079, after entering SCP-079 can be seen in its cage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:CC_079_Entrance.png|400px|center|thumb|Entrance to SCP-079&#039;s containment area]]&amp;lt;br&amp;gt;[[File:CC_079_Chamber.png|400px|center|thumb|SCP-079&#039;s containment area and cage]]&lt;br /&gt;
&lt;br /&gt;
==Entrance Zone Checkpoint==&lt;br /&gt;
{{ReqAccess|CA|Checkpoint Access}}&lt;br /&gt;
&lt;br /&gt;
Checkpoint leading to the [[Entrance Zone]].&lt;br /&gt;
&lt;br /&gt;
[[File:EZ_Checkpoint.png|400px|center|thumb|Checkpoint]]&lt;br /&gt;
&lt;br /&gt;
=Hallways=&lt;br /&gt;
Hallways are repeating connectors in between unique areas and other hallways, most of the time nothing of interest can be found in them. &lt;br /&gt;
&lt;br /&gt;
==Straight Hallway==&lt;br /&gt;
&lt;br /&gt;
[[File:HCZ_HL_S.png|400px|center|thumb|Straight hallway]]&lt;br /&gt;
&lt;br /&gt;
==Corner Hallway==&lt;br /&gt;
 &lt;br /&gt;
[[File:HCZ_HL_C.png|400px|center|thumb|Corner hallway]]&lt;br /&gt;
&lt;br /&gt;
==3-Way Intersection==&lt;br /&gt;
&lt;br /&gt;
[[File:HCZ_HL_T.png|400px|center|thumb|T shaped hallway]]&lt;br /&gt;
&lt;br /&gt;
==4-Way Intersection==&lt;br /&gt;
&lt;br /&gt;
[[File:HCZ_HL_X.png|400px|center|thumb|X shaped hallway]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Zones]]&lt;/div&gt;</summary>
		<author><name>Keegan</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Heavy_Containment_Zone&amp;diff=867</id>
		<title>Heavy Containment Zone</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Heavy_Containment_Zone&amp;diff=867"/>
		<updated>2019-10-23T19:11:25Z</updated>

		<summary type="html">&lt;p&gt;Keegan: /* Warhead Silo */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
The Heavy Containment Zone is the second zone of three in the facility, it is also the most dangerous zone as most SCPs spawn here.&lt;br /&gt;
&lt;br /&gt;
[[SCP-049]], [[SCP-049]], [[SCP-096]], [[SCP-106]] and [[SCP-939]] spawn in this zone.&lt;br /&gt;
&lt;br /&gt;
=Unique Areas=&lt;br /&gt;
Unique areas include containment chambers or other rooms of interest that spawn only once, these areas may include valuable items, weapons or have an important gameplay role.&lt;br /&gt;
&lt;br /&gt;
==Elevator System==&lt;br /&gt;
Two elevators that transport the player to the LCZ checkpoint.&lt;br /&gt;
&lt;br /&gt;
[[File:Elevator_A.png|400px|center|thumb|Elevator System A]]&amp;lt;br&amp;gt;[[File:Elevator_B.png|400px|center|thumb|Elevator System B]]&lt;br /&gt;
&lt;br /&gt;
==Warhead Silo==&lt;br /&gt;
{{ReqAccess|AA_M|Armory Access: MEDIUM|Armory}}&lt;br /&gt;
&lt;br /&gt;
An area that includes the silo and armory, it can only be accessed via an elevator.&lt;br /&gt;
&lt;br /&gt;
In front of the elevator is the silo itself, with the nuclear warhead seated in place, behind the warhead there is a control panel, the control panel allows activation/deactivation of the warhead.&lt;br /&gt;
&lt;br /&gt;
Near the control panel is an armory, the armory includes an Epsilon-11 SR and a [[Workstation]].&lt;br /&gt;
&lt;br /&gt;
There is also a chance that a Senior Guard keycard may spawn on the shelves near the control panel.&lt;br /&gt;
&lt;br /&gt;
[[SCP-012]] has a chance to spawn inside the control room.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Loot:&#039;&#039;&#039;&lt;br /&gt;
* Inside the armory:&lt;br /&gt;
** [[Epsilon-11 SR]]&lt;br /&gt;
*Near the control panel:&lt;br /&gt;
* [[Keycard|Senior Guard Keycard]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Warhead_Elevator.png|400px|center|thumb|Elevator leading to the silo]]&amp;lt;br&amp;gt;[[File:Warhead_Silo.png|400px|center|thumb|Warhead silo]]&amp;lt;br&amp;gt;[[File:Warhead_Armory.png|400px|center|thumb|Armory]]&amp;lt;br&amp;gt;[[File:Warhead_Control_Panel.png|400px|center|thumb|Control panel]]&lt;br /&gt;
&lt;br /&gt;
==Ammunition Armory==&lt;br /&gt;
{{ReqAccess|AA_M|Armory Access: MEDIUM}}&lt;br /&gt;
&lt;br /&gt;
A T-shaped area which is connected with a walkway, falling off the walkway will kill the player.&lt;br /&gt;
&lt;br /&gt;
The armory itself includes a number of 7.62MM magazines and a [[Workstation]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loot:&#039;&#039;&#039;&lt;br /&gt;
* 10 7.62MM magazines&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Ammunition_Armory_Door.png|400px|center|thumb|Entrance to the armory]]&amp;lt;br&amp;gt;[[File:Ammunition_Armory.png|400px|center|thumb|Inside the armory]]&lt;br /&gt;
&lt;br /&gt;
==Tesla Gate==&lt;br /&gt;
Hallways equipped with high powered tesla coils.&lt;br /&gt;
&lt;br /&gt;
Coming close to the coil will activate its sensors and charge it, if a player is in the tesla coil when it is firing, it will shock and kill them (including SCPs).&lt;br /&gt;
&lt;br /&gt;
[[File:Tesla_Gate.png|400px|center|thumb|Tesla Gate]]&lt;br /&gt;
&lt;br /&gt;
==Server Room==&lt;br /&gt;
Two-level room full of servers, mainly used for hiding.&lt;br /&gt;
&lt;br /&gt;
Up to two Senior Guard keycards may spawn, one on each level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Loot:&#039;&#039;&#039;&lt;br /&gt;
* 2 [[Keycard|Senior Guard Keycards]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Server_Room_1.png|400px|center|thumb|Top level]]&amp;lt;br&amp;gt;[[File:Server_Room_2.png|400px|center|thumb|Bottom level]]&lt;br /&gt;
&lt;br /&gt;
==Micro HID Armory==&lt;br /&gt;
{{ReqAccess|AA_A|Armory Access: ALL}}&lt;br /&gt;
&lt;br /&gt;
Armory containing the Micro HID, and a [[Workstation]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loot:&#039;&#039;&#039;&lt;br /&gt;
* [[Micro HID]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:M-HID_Hallway.png|400px|center|thumb|Hallway]]&amp;lt;br&amp;gt;[[File:M-HID_Armory.png|400px|center|thumb|Inside the armory]]&lt;br /&gt;
&lt;br /&gt;
==[[SCP-939]]&#039;s Spawn==&lt;br /&gt;
A high area with a walkway on the left side, and on the right side, behind a door is a stairway that leads to the bottom of the hole.&lt;br /&gt;
&lt;br /&gt;
Also a spawn area for both SCP-939 instances.&lt;br /&gt;
&lt;br /&gt;
[[File:SP_939_Top.png|400px|center|thumb|As seen from the entrance]]&lt;br /&gt;
&lt;br /&gt;
==[[SCP-049]]&#039;s Containment Area==&lt;br /&gt;
{{ReqAccess|AA_M|Armory Access: MEDIUM|Armory}}&lt;br /&gt;
&lt;br /&gt;
The containment area and chamber of SCP-049, can only be entered via an elevator.&lt;br /&gt;
&lt;br /&gt;
Once descended below into SCP-049&#039;s containment area and walking down a corridor, two doors and some shelves can be seen.&lt;br /&gt;
&lt;br /&gt;
The bigger gate door is the door to SCP-049&#039;s containment chamber, while the normal door is the leads to the armory.&lt;br /&gt;
&lt;br /&gt;
The armory contains a Epsilon-11 SR and a medkit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loot:&#039;&#039;&#039;&lt;br /&gt;
* [[Epsilon-11 SR]]&lt;br /&gt;
* [[Medkit]]&lt;br /&gt;
&lt;br /&gt;
[[File:CC_049_Elevator.png|400px|center|thumb|Elevator leading to SCP-049&#039;s containment area]]&amp;lt;br&amp;gt;[[File:CC_049_Room.png|400px|center|thumb|SCP-049&#039;s containment area]]&amp;lt;br&amp;gt;[[File:CC_049_Armory.png|400px|center|thumb|The armory]]&lt;br /&gt;
&lt;br /&gt;
==[[SCP-106]]&#039;s Containment Area==&lt;br /&gt;
{{ReqAccess|CCA_A|Containment Chamber Access: ALL}}&lt;br /&gt;
&lt;br /&gt;
The containment area of SCP-106 is a even darker compared to the rest of the HCZ, housing one of the most dangerous SCPs.&lt;br /&gt;
&lt;br /&gt;
To the right of the entrance is SCP-106&#039;s containment chamber, the chamber floats above the ground and can be jumped to from the entrance platform, falling off is fatal.&lt;br /&gt;
&lt;br /&gt;
Opening the door to the control room shows the Femur Breaker and a big red button.&lt;br /&gt;
&lt;br /&gt;
The Femur Breaker is a small room that allows a single person to sacrifice themselves and re-contain SCP-106, once a human goes inside the Femur Breaker they are instantly killed and the door is closed behind them.&lt;br /&gt;
&lt;br /&gt;
By pressing the button an audio cue will start to play and soon after SCP-106 will be re-contained.&lt;br /&gt;
&lt;br /&gt;
[[File:CC_106_Entrance.png|400px|center|thumb|SCP-106&#039;s containment area]]&amp;lt;br&amp;gt;[[File:CC_106_Femur_Breaker_Room.png|400px|center|thumb|Femur Breaker room]]&lt;br /&gt;
&lt;br /&gt;
==[[SCP-096]]&#039;s Containment Area==&lt;br /&gt;
{{ReqAccess|CCA_M|Containment Chamber Access: MEDIUM}}&lt;br /&gt;
&lt;br /&gt;
The containment area includes a small control room and SCP-096&#039;s chamber.&lt;br /&gt;
&lt;br /&gt;
The control room has some computers in it and has a chance to spawn a [[Generator]] in the right wall in the room.&lt;br /&gt;
&lt;br /&gt;
The chamber is a red room filled with movement sensors to keep track of SCP-096 when its inside, a MTF Commander keycard can be found inside.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loot:&#039;&#039;&#039;&lt;br /&gt;
* [[Keycard|MTF Commander Keycard]]&lt;br /&gt;
&lt;br /&gt;
[[File:CC_096_Door.png|400px|center|thumb|Entrance to SCP-096&#039;s chamber]]&amp;lt;br&amp;gt;[[File:CC_096_Chamber.png|400px|center|thumb|SCP-096&#039;s containment chamber]] &lt;br /&gt;
&lt;br /&gt;
==SCP-079&#039;s Containment Area==&lt;br /&gt;
{{ReqAccess|CCA_A|Containment Chamber Access: ALL}}&lt;br /&gt;
&lt;br /&gt;
In the entrance area is a stairway leading to the airlock which leads to 079&#039;s containment chamber, in the entrance area there is a camera and speaker, but a [[Generator]] can spawn as well.&lt;br /&gt;
&lt;br /&gt;
Two gates are in the way to SCP-079, after entering SCP-079 can be seen in its cage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:CC_079_Entrance.png|400px|center|thumb|Entrance to SCP-079&#039;s containment area]]&amp;lt;br&amp;gt;[[File:CC_079_Chamber.png|400px|center|thumb|SCP-079&#039;s containment area and cage]]&lt;br /&gt;
&lt;br /&gt;
==Entrance Zone Checkpoint==&lt;br /&gt;
{{ReqAccess|CA|Checkpoint Access}}&lt;br /&gt;
&lt;br /&gt;
Checkpoint leading to the [[Entrance Zone]].&lt;br /&gt;
&lt;br /&gt;
[[File:EZ_Checkpoint.png|400px|center|thumb|Checkpoint]]&lt;br /&gt;
&lt;br /&gt;
=Hallways=&lt;br /&gt;
Hallways are repeating connectors in between unique areas and other hallways, most of the time nothing of interest can be found in them. &lt;br /&gt;
&lt;br /&gt;
==Straight Hallway==&lt;br /&gt;
&lt;br /&gt;
[[File:HCZ_HL_S.png|400px|center|thumb|Straight hallway]]&lt;br /&gt;
&lt;br /&gt;
==Corner Hallway==&lt;br /&gt;
 &lt;br /&gt;
[[File:HCZ_HL_C.png|400px|center|thumb|Corner hallway]]&lt;br /&gt;
&lt;br /&gt;
==3-Way Intersection==&lt;br /&gt;
&lt;br /&gt;
[[File:HCZ_HL_T.png|400px|center|thumb|T shaped hallway]]&lt;br /&gt;
&lt;br /&gt;
==4-Way Intersection==&lt;br /&gt;
&lt;br /&gt;
[[File:HCZ_HL_X.png|400px|center|thumb|X shaped hallway]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Zones]]&lt;/div&gt;</summary>
		<author><name>Keegan</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Light_Containment_Zone&amp;diff=866</id>
		<title>Light Containment Zone</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Light_Containment_Zone&amp;diff=866"/>
		<updated>2019-10-23T19:05:31Z</updated>

		<summary type="html">&lt;p&gt;Keegan: /* Containment Room and Chamber of SCP-173 - PT */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
The Light Containment Zone is one of three levels of the facility, where [[Class-D]]s, [[Scientist]]s, and [[SCP-173]] spawn, as well as the most important [[SCP-914]]. &lt;br /&gt;
&lt;br /&gt;
There are a few rooms important for these players to aid their journeys through the [[Heavy Containment Zone]].&lt;br /&gt;
&lt;br /&gt;
The LCZ is also home to the [[Decontamination Process]], a process which kills anything within the LCZ 15 minutes and 30 seconds after the round has started.&lt;br /&gt;
&lt;br /&gt;
=Unique Rooms=&lt;br /&gt;
Unique rooms are rooms that spawn only once (with the exception of the airlock and two checkpoints), containing valuable items or to be used as hiding spots.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Class-D Cells - CD==&lt;br /&gt;
The spawn location of all [[Class-D]]s. There is nothing of direct importance in this area as it simply leads into the LCZ proper.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:CD_Cells.png|400px|center|thumb|Cells]]&lt;br /&gt;
&lt;br /&gt;
==Bathroom - WC==&lt;br /&gt;
In the male and female bathrooms, there is the possibility of finding up to two keycards and/or the COM15.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Loot:&#039;&#039;&#039;&lt;br /&gt;
* Men&#039;s Toilets:&lt;br /&gt;
** [[Keycard|Scientist Keycard]]&lt;br /&gt;
** [[COM-15]]&lt;br /&gt;
* Women&#039;s Toilets:&lt;br /&gt;
** [[Keycard|Janitor Keycard]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:WC_Hallway.png|400px|center|thumb|WC Hallway]][[File:WC_Toilets.png|400px|center|thumb|Men&#039;s Toilets]]&lt;br /&gt;
&lt;br /&gt;
==Office - PC==&lt;br /&gt;
The office is organized into an orderly arrangement of desks with computer monitors, phones, and other utensils on top of each. A single Scientist keycard always spawns on one of the center-most desks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loot:&#039;&#039;&#039;&lt;br /&gt;
* [[Keycard|Scientist Keycard]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:PC_Room.png|400px|center|thumb|PC Room]]&lt;br /&gt;
&lt;br /&gt;
==SCP-372&#039;s Containment Chamber - GR==&lt;br /&gt;
In the containment chamber of [[SCP-372]], you have the possibility of finding a Zone Manager keycard on the computer console and/or the [[COM-15]] pistol in the glass cage.&lt;br /&gt;
&lt;br /&gt;
There is also a cabinet which you can loot from.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Loot:&#039;&#039;&#039;&lt;br /&gt;
* On the computer console:&lt;br /&gt;
** [[Keycard|Zone Manager Keycard]]&lt;br /&gt;
* Inside 372&#039;s glass cage:&lt;br /&gt;
** [[COM-15]]&lt;br /&gt;
* Cabinet:&lt;br /&gt;
** [[Keycard|Scientist Keycard]]&lt;br /&gt;
** [[Radio]]&lt;br /&gt;
** [[Flashlight]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:SCP-372_Containment.png|400px|center|thumb|Inside 372&#039;s chamber]]&lt;br /&gt;
&lt;br /&gt;
==SCP-914&#039;s Containment Chamber - #914==&lt;br /&gt;
{{Main|SCP-914}}&lt;br /&gt;
{{ReqAccess|CCA_L|Containment Chamber Access: Low}}&lt;br /&gt;
The residence of SCP-914. Requires any [[Keycard]] to enter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:-914_Chamber.png|400px|center|thumb|SCP-914]]&lt;br /&gt;
&lt;br /&gt;
==Containment Room and Chamber of SCP-173 - PT==&lt;br /&gt;
In the preceding room before [[SCP-173]]&#039;s chamber, there is an inaccessible door to the right, and a balcony to the left with hints of a control room on the upper level. &lt;br /&gt;
&lt;br /&gt;
At the beginning of the round, [[SCP-173]], if selected, will spawn in its containment chamber that cannot be opened immediately due to a short timer.&lt;br /&gt;
&lt;br /&gt;
[[SCP-018]] has a chance to spawn inside the side room at the top of the stairs leading to [[SCP-173]]&#039;s containment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:PT_Stairway.png|400px|center|thumb|Stairway leading to SCP-173&#039;s chamber]]&amp;lt;br&amp;gt;[[File:PT_Chamber.png|400px|center|thumb|SCP-173&#039;s chamber]]&lt;br /&gt;
&lt;br /&gt;
==Armory - ##00==&lt;br /&gt;
{{ReqAccess|AA_L|Armory Access: Low}}&lt;br /&gt;
The armory room is useful for keycard-wielding players to defend against SCPs. It can be especially useful for Class-Ds  to kill Scientists or [[Mobile Task Force|NTF]], or vice-versa with [[Chaos Insurgent]]s. To get in you need a card with Armory access: low.&lt;br /&gt;
&lt;br /&gt;
It contains a variety of weapons and ammunition to choose from.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loot:&#039;&#039;&#039;&lt;br /&gt;
* Guns:&lt;br /&gt;
** [[COM-15]]&lt;br /&gt;
** [[Project 90]]&lt;br /&gt;
** [[MP7]]&lt;br /&gt;
** [[USP]]&lt;br /&gt;
* Grenades:&lt;br /&gt;
** 3 [[Fragmentation Grenade]]s&lt;br /&gt;
** 3 [[Flash Grenade]]s&lt;br /&gt;
* Ammo:&lt;br /&gt;
** 2 9MM magazines&lt;br /&gt;
** 2 7.62MM magazines&lt;br /&gt;
*Other:&lt;br /&gt;
**2 [[Weapon Manager Tablet]]s&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:--00_Room.png|400px|center|thumb|Inside the armory]]&lt;br /&gt;
&lt;br /&gt;
==SCP-012&#039;s Containment Chamber and Room - #012==&lt;br /&gt;
{{ReqAccess|CCA_M|Containment Chamber Access: Medium}}&lt;br /&gt;
While nothing is yet inside the containment chamber of [[SCP-012]], a COM15 Pistol or a Scientist/Major Scientist keycard have the possibility of spawning in the control room outside of the chamber.&lt;br /&gt;
&lt;br /&gt;
[[SCP-018]] has a chance to spawn within the containment chamber of [[SCP-012]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Loot:&#039;&#039;&#039;&lt;br /&gt;
* [[Keycard|Scientist Keycard]]&lt;br /&gt;
* [[Keycard|Major Scientist Keycard]]&lt;br /&gt;
* [[COM-15]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:-012_Door.png|400px|center|thumb|Entrance to SCP-012&#039;s control room]]&amp;lt;br&amp;gt;[[File:-012_Room.png|400px|center|thumb|SCP-012&#039;s control room]]&lt;br /&gt;
&lt;br /&gt;
==Heavy Containment Zone Checkpoint - EX-A/EX-B==&lt;br /&gt;
{{ReqAccess|CA|Checkpoint Access}}&lt;br /&gt;
This room is the gateway to and from the [[Heavy Containment Zone]]. There are two checkpoints found within the LCZ.&lt;br /&gt;
&lt;br /&gt;
It contains two labeled doorways that both open once a keycard is swiped. They lead to a pair of lifts denoted under either Lift A or Lift B (depending on the checkpoint) which lead down to the HCZ.&lt;br /&gt;
&lt;br /&gt;
A [[Keycard]] with Checkpoint Authorization (CA) is required to access the checkpoint.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:EX_Checkpoint.png|400px|center|thumb|Security checkpoint]]&lt;br /&gt;
&lt;br /&gt;
==Airlock - AL==&lt;br /&gt;
The Airlock is a red-lit room with two doors on each side and a small dark side-room. &lt;br /&gt;
&lt;br /&gt;
Upon pressing either button the inward doors will toggle (open door will close and closed door will open) while the outside doors won&#039;t be affected. &lt;br /&gt;
&lt;br /&gt;
The smaller side-room could be used to hide as most players pass it up when running through.&lt;br /&gt;
&lt;br /&gt;
[[File:AL_Airlock.png|400px|center|thumb|Inside the airlock]]&lt;br /&gt;
&lt;br /&gt;
=Hallways=&lt;br /&gt;
Hallways are repeating connectors in between unique rooms and other hallways, most of the time nothing of interest can be found in them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Straight Hallway - HS==&lt;br /&gt;
[[File:HS_Hallway.png|400px|center|thumb|Straight hallway]]&lt;br /&gt;
&lt;br /&gt;
==Corner - HC== &lt;br /&gt;
[[File:HC_Hallway.png|400px|center|thumb|C shaped hallway]]&lt;br /&gt;
&lt;br /&gt;
==3-Way Intersection - IT==&lt;br /&gt;
[[File:IT_Hallway.png|400px|center|thumb|T shaped hallway]]&lt;br /&gt;
&lt;br /&gt;
==4-Way Intersection - IX==&lt;br /&gt;
[[File:IX_Hallway.png|400px|center|thumb|X shaped hallway]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Zones]]&lt;/div&gt;</summary>
		<author><name>Keegan</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Light_Containment_Zone&amp;diff=865</id>
		<title>Light Containment Zone</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Light_Containment_Zone&amp;diff=865"/>
		<updated>2019-10-23T19:03:03Z</updated>

		<summary type="html">&lt;p&gt;Keegan: /* SCP-012&amp;#039;s Containment Chamber and Room - #012 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
The Light Containment Zone is one of three levels of the facility, where [[Class-D]]s, [[Scientist]]s, and [[SCP-173]] spawn, as well as the most important [[SCP-914]]. &lt;br /&gt;
&lt;br /&gt;
There are a few rooms important for these players to aid their journeys through the [[Heavy Containment Zone]].&lt;br /&gt;
&lt;br /&gt;
The LCZ is also home to the [[Decontamination Process]], a process which kills anything within the LCZ 15 minutes and 30 seconds after the round has started.&lt;br /&gt;
&lt;br /&gt;
=Unique Rooms=&lt;br /&gt;
Unique rooms are rooms that spawn only once (with the exception of the airlock and two checkpoints), containing valuable items or to be used as hiding spots.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Class-D Cells - CD==&lt;br /&gt;
The spawn location of all [[Class-D]]s. There is nothing of direct importance in this area as it simply leads into the LCZ proper.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:CD_Cells.png|400px|center|thumb|Cells]]&lt;br /&gt;
&lt;br /&gt;
==Bathroom - WC==&lt;br /&gt;
In the male and female bathrooms, there is the possibility of finding up to two keycards and/or the COM15.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Loot:&#039;&#039;&#039;&lt;br /&gt;
* Men&#039;s Toilets:&lt;br /&gt;
** [[Keycard|Scientist Keycard]]&lt;br /&gt;
** [[COM-15]]&lt;br /&gt;
* Women&#039;s Toilets:&lt;br /&gt;
** [[Keycard|Janitor Keycard]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:WC_Hallway.png|400px|center|thumb|WC Hallway]][[File:WC_Toilets.png|400px|center|thumb|Men&#039;s Toilets]]&lt;br /&gt;
&lt;br /&gt;
==Office - PC==&lt;br /&gt;
The office is organized into an orderly arrangement of desks with computer monitors, phones, and other utensils on top of each. A single Scientist keycard always spawns on one of the center-most desks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loot:&#039;&#039;&#039;&lt;br /&gt;
* [[Keycard|Scientist Keycard]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:PC_Room.png|400px|center|thumb|PC Room]]&lt;br /&gt;
&lt;br /&gt;
==SCP-372&#039;s Containment Chamber - GR==&lt;br /&gt;
In the containment chamber of [[SCP-372]], you have the possibility of finding a Zone Manager keycard on the computer console and/or the [[COM-15]] pistol in the glass cage.&lt;br /&gt;
&lt;br /&gt;
There is also a cabinet which you can loot from.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Loot:&#039;&#039;&#039;&lt;br /&gt;
* On the computer console:&lt;br /&gt;
** [[Keycard|Zone Manager Keycard]]&lt;br /&gt;
* Inside 372&#039;s glass cage:&lt;br /&gt;
** [[COM-15]]&lt;br /&gt;
* Cabinet:&lt;br /&gt;
** [[Keycard|Scientist Keycard]]&lt;br /&gt;
** [[Radio]]&lt;br /&gt;
** [[Flashlight]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:SCP-372_Containment.png|400px|center|thumb|Inside 372&#039;s chamber]]&lt;br /&gt;
&lt;br /&gt;
==SCP-914&#039;s Containment Chamber - #914==&lt;br /&gt;
{{Main|SCP-914}}&lt;br /&gt;
{{ReqAccess|CCA_L|Containment Chamber Access: Low}}&lt;br /&gt;
The residence of SCP-914. Requires any [[Keycard]] to enter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:-914_Chamber.png|400px|center|thumb|SCP-914]]&lt;br /&gt;
&lt;br /&gt;
==Containment Room and Chamber of SCP-173 - PT==&lt;br /&gt;
In the preceding room before SCP-173&#039;s chamber, there is an inaccessible door to the right, and a balcony to the left with hints of a control room on the upper level. &lt;br /&gt;
&lt;br /&gt;
At the beginning of the round, SCP-173, if selected, will spawn in its containment chamber that cannot be opened immediately due to a short timer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:PT_Stairway.png|400px|center|thumb|Stairway leading to SCP-173&#039;s chamber]]&amp;lt;br&amp;gt;[[File:PT_Chamber.png|400px|center|thumb|SCP-173&#039;s chamber]]&lt;br /&gt;
&lt;br /&gt;
==Armory - ##00==&lt;br /&gt;
{{ReqAccess|AA_L|Armory Access: Low}}&lt;br /&gt;
The armory room is useful for keycard-wielding players to defend against SCPs. It can be especially useful for Class-Ds  to kill Scientists or [[Mobile Task Force|NTF]], or vice-versa with [[Chaos Insurgent]]s. To get in you need a card with Armory access: low.&lt;br /&gt;
&lt;br /&gt;
It contains a variety of weapons and ammunition to choose from.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loot:&#039;&#039;&#039;&lt;br /&gt;
* Guns:&lt;br /&gt;
** [[COM-15]]&lt;br /&gt;
** [[Project 90]]&lt;br /&gt;
** [[MP7]]&lt;br /&gt;
** [[USP]]&lt;br /&gt;
* Grenades:&lt;br /&gt;
** 3 [[Fragmentation Grenade]]s&lt;br /&gt;
** 3 [[Flash Grenade]]s&lt;br /&gt;
* Ammo:&lt;br /&gt;
** 2 9MM magazines&lt;br /&gt;
** 2 7.62MM magazines&lt;br /&gt;
*Other:&lt;br /&gt;
**2 [[Weapon Manager Tablet]]s&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:--00_Room.png|400px|center|thumb|Inside the armory]]&lt;br /&gt;
&lt;br /&gt;
==SCP-012&#039;s Containment Chamber and Room - #012==&lt;br /&gt;
{{ReqAccess|CCA_M|Containment Chamber Access: Medium}}&lt;br /&gt;
While nothing is yet inside the containment chamber of [[SCP-012]], a COM15 Pistol or a Scientist/Major Scientist keycard have the possibility of spawning in the control room outside of the chamber.&lt;br /&gt;
&lt;br /&gt;
[[SCP-018]] has a chance to spawn within the containment chamber of [[SCP-012]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Loot:&#039;&#039;&#039;&lt;br /&gt;
* [[Keycard|Scientist Keycard]]&lt;br /&gt;
* [[Keycard|Major Scientist Keycard]]&lt;br /&gt;
* [[COM-15]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:-012_Door.png|400px|center|thumb|Entrance to SCP-012&#039;s control room]]&amp;lt;br&amp;gt;[[File:-012_Room.png|400px|center|thumb|SCP-012&#039;s control room]]&lt;br /&gt;
&lt;br /&gt;
==Heavy Containment Zone Checkpoint - EX-A/EX-B==&lt;br /&gt;
{{ReqAccess|CA|Checkpoint Access}}&lt;br /&gt;
This room is the gateway to and from the [[Heavy Containment Zone]]. There are two checkpoints found within the LCZ.&lt;br /&gt;
&lt;br /&gt;
It contains two labeled doorways that both open once a keycard is swiped. They lead to a pair of lifts denoted under either Lift A or Lift B (depending on the checkpoint) which lead down to the HCZ.&lt;br /&gt;
&lt;br /&gt;
A [[Keycard]] with Checkpoint Authorization (CA) is required to access the checkpoint.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:EX_Checkpoint.png|400px|center|thumb|Security checkpoint]]&lt;br /&gt;
&lt;br /&gt;
==Airlock - AL==&lt;br /&gt;
The Airlock is a red-lit room with two doors on each side and a small dark side-room. &lt;br /&gt;
&lt;br /&gt;
Upon pressing either button the inward doors will toggle (open door will close and closed door will open) while the outside doors won&#039;t be affected. &lt;br /&gt;
&lt;br /&gt;
The smaller side-room could be used to hide as most players pass it up when running through.&lt;br /&gt;
&lt;br /&gt;
[[File:AL_Airlock.png|400px|center|thumb|Inside the airlock]]&lt;br /&gt;
&lt;br /&gt;
=Hallways=&lt;br /&gt;
Hallways are repeating connectors in between unique rooms and other hallways, most of the time nothing of interest can be found in them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Straight Hallway - HS==&lt;br /&gt;
[[File:HS_Hallway.png|400px|center|thumb|Straight hallway]]&lt;br /&gt;
&lt;br /&gt;
==Corner - HC== &lt;br /&gt;
[[File:HC_Hallway.png|400px|center|thumb|C shaped hallway]]&lt;br /&gt;
&lt;br /&gt;
==3-Way Intersection - IT==&lt;br /&gt;
[[File:IT_Hallway.png|400px|center|thumb|T shaped hallway]]&lt;br /&gt;
&lt;br /&gt;
==4-Way Intersection - IX==&lt;br /&gt;
[[File:IX_Hallway.png|400px|center|thumb|X shaped hallway]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Zones]]&lt;/div&gt;</summary>
		<author><name>Keegan</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-939&amp;diff=596</id>
		<title>SCP-939</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-939&amp;diff=596"/>
		<updated>2019-03-25T00:02:24Z</updated>

		<summary type="html">&lt;p&gt;Keegan: /* Strengths and Weaknesses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{SCP infobox&lt;br /&gt;
|Name    = SCP-939&lt;br /&gt;
|image   = SCP-939-53.png&lt;br /&gt;
|caption = SCP-939-53&lt;br /&gt;
|image_size = 256&lt;br /&gt;
|image2   = SCP-939-89.png&lt;br /&gt;
|caption2 = SCP-939-89&lt;br /&gt;
|image_size2 = 256&lt;br /&gt;
|HP = 2200&lt;br /&gt;
|zone = [[Heavy Containment Zone]]&lt;br /&gt;
|speed = 5 while walking, 7 while sprinting&lt;br /&gt;
|ability = Sprinting, speaking to humans, seeing sound through walls.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Lore=&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&amp;quot;SCP-939 are endothermic, pack-based predators which display atrophy of various systems similar to troglobitic organisms. The skins of SCP-939 are highly permeable to moisture and translucent red, owing to a compound chemically similar to hemoglobin. Their heads are elongated, devoid of even vestigial eyes or eye sockets, and contain no brain casing. The jaws of SCP-939 are lined with red, faintly luminescent fang-like teeth, similar to those belonging to specimens of the genus Chauliodus, up to 6 cm in length, and encircled by heat-sensitive pit organs. Eye spots, sensitive to light and dark, run the length of their spined dorsal ridges.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;SCP-939&#039;s primary method of luring prey is the imitation of human speech in the voices of prior victims, though imitation of other species and active nocturnal hunts have been documented. SCP-939 vocalizations often imply significant distress; whether SCP-939 understand their vocalizations or are repeating previously heard phrases is the subject of ongoing study. How SCP-939 acquire voices is not currently understood;&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Extract from the SCP Wiki.&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
----&lt;br /&gt;
Starting the round, SCP-939 will spawn in its containment cell, which has a ramp leading to the HCZ. Upon getting out, SCP-939 is able to roam curiously around the HCZ, finding prey, and finding predators. Many encounters can happen for SCP-939, such as being attacked by the [[Facility Guard]] or they could possibly head straight towards the LCZ.&lt;br /&gt;
&lt;br /&gt;
SCP-939 bite attack is extremely strong but will not kill in one hit, allowing most humans a second chance to escape and heal if they are lucky. When playing as 939 note that the attack is delayed, and the less health you have the more damage each attack will do.&lt;br /&gt;
&lt;br /&gt;
Pressing the V key allows a player using SCP-939 to speak with anyone in the game, even though you can speak to other factions using the V key, in the process, you are also speaking in the personal SCP chat, that is used by the Q key, do not confuse these. SCP-939 can also see moving or talking individuals, through a certain distance, and through walls, giving them an animated ghostly white outline.&lt;br /&gt;
&lt;br /&gt;
=Strengths and Weaknesses=&lt;br /&gt;
----&lt;br /&gt;
==Strengths:==&lt;br /&gt;
*Can run&lt;br /&gt;
*Can talk to [[:Category:Humans|non-SCPs]]&lt;br /&gt;
*Gains a temporary speed boost when attacked&lt;br /&gt;
*Can see outlines of players causing sound through multiple walls&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weaknesses:==&lt;br /&gt;
*Can easily be avoided&lt;br /&gt;
*Incredibly large hitbox&lt;br /&gt;
*Cooldown on attacks&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
----&lt;br /&gt;
* SCP-939 has multiple iterations, both in game and in lore on the wiki.&lt;br /&gt;
* Many refer to SCP-939 unironically as &amp;quot;Dog&amp;quot; or &amp;quot;Bacon Boy&amp;quot;.&lt;br /&gt;
* SCP-939 can run, a special trait that only SCP-939 inherits.&lt;br /&gt;
* SCP-939 is one of two only SCPs, the other one being SCP-079, to have two voice chats, one to SCPs, one to humans.&lt;br /&gt;
&lt;br /&gt;
[[Category:SCPs]]&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Keegan</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-939&amp;diff=595</id>
		<title>SCP-939</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-939&amp;diff=595"/>
		<updated>2019-03-24T22:52:16Z</updated>

		<summary type="html">&lt;p&gt;Keegan: /* Weaknesses: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{SCP infobox&lt;br /&gt;
|Name    = SCP-939&lt;br /&gt;
|image   = SCP-939-53.png&lt;br /&gt;
|caption = SCP-939-53&lt;br /&gt;
|image_size = 256&lt;br /&gt;
|image2   = SCP-939-89.png&lt;br /&gt;
|caption2 = SCP-939-89&lt;br /&gt;
|image_size2 = 256&lt;br /&gt;
|HP = 2200&lt;br /&gt;
|zone = [[Heavy Containment Zone]]&lt;br /&gt;
|speed = 5 while walking, 7 while sprinting&lt;br /&gt;
|ability = Sprinting, speaking to humans, seeing sound through walls.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Lore=&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&amp;quot;SCP-939 are endothermic, pack-based predators which display atrophy of various systems similar to troglobitic organisms. The skins of SCP-939 are highly permeable to moisture and translucent red, owing to a compound chemically similar to hemoglobin. Their heads are elongated, devoid of even vestigial eyes or eye sockets, and contain no brain casing. The jaws of SCP-939 are lined with red, faintly luminescent fang-like teeth, similar to those belonging to specimens of the genus Chauliodus, up to 6 cm in length, and encircled by heat-sensitive pit organs. Eye spots, sensitive to light and dark, run the length of their spined dorsal ridges.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;SCP-939&#039;s primary method of luring prey is the imitation of human speech in the voices of prior victims, though imitation of other species and active nocturnal hunts have been documented. SCP-939 vocalizations often imply significant distress; whether SCP-939 understand their vocalizations or are repeating previously heard phrases is the subject of ongoing study. How SCP-939 acquire voices is not currently understood;&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Extract from the SCP Wiki.&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
----&lt;br /&gt;
Starting the round, SCP-939 will spawn in its containment cell, which has a ramp leading to the HCZ. Upon getting out, SCP-939 is able to roam curiously around the HCZ, finding prey, and finding predators. Many encounters can happen for SCP-939, such as being attacked by the [[Facility Guard]] or they could possibly head straight towards the LCZ.&lt;br /&gt;
&lt;br /&gt;
SCP-939 bite attack is extremely strong but will not kill in one hit, allowing most humans a second chance to escape and heal if they are lucky. When playing as 939 note that the attack is delayed, and the less health you have the more damage each attack will do.&lt;br /&gt;
&lt;br /&gt;
Pressing the V key allows a player using SCP-939 to speak with anyone in the game, even though you can speak to other factions using the V key, in the process, you are also speaking in the personal SCP chat, that is used by the Q key, do not confuse these. SCP-939 can also see moving or talking individuals, through a certain distance, and through walls, giving them an animated ghostly white outline.&lt;br /&gt;
&lt;br /&gt;
=Strengths and Weaknesses=&lt;br /&gt;
----&lt;br /&gt;
==Strengths:==&lt;br /&gt;
*Can run&lt;br /&gt;
*Can talk to [[:Category:Humans|non-SCPs]]&lt;br /&gt;
*Gains speed boost when attacked&lt;br /&gt;
*Can see outlines of players causing sound through multiple walls&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weaknesses:==&lt;br /&gt;
*Can easily be avoided&lt;br /&gt;
*Incredibly large hitbox&lt;br /&gt;
*Cooldown on attacks&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
----&lt;br /&gt;
* SCP-939 has multiple iterations, both in game and in lore on the wiki.&lt;br /&gt;
* Many refer to SCP-939 unironically as &amp;quot;Dog&amp;quot; or &amp;quot;Bacon Boy&amp;quot;.&lt;br /&gt;
* SCP-939 can run, a special trait that only SCP-939 inherits.&lt;br /&gt;
* SCP-939 is one of two only SCPs, the other one being SCP-079, to have two voice chats, one to SCPs, one to humans.&lt;br /&gt;
&lt;br /&gt;
[[Category:SCPs]]&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Keegan</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-939&amp;diff=594</id>
		<title>SCP-939</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-939&amp;diff=594"/>
		<updated>2019-03-24T22:48:29Z</updated>

		<summary type="html">&lt;p&gt;Keegan: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{SCP infobox&lt;br /&gt;
|Name    = SCP-939&lt;br /&gt;
|image   = SCP-939-53.png&lt;br /&gt;
|caption = SCP-939-53&lt;br /&gt;
|image_size = 256&lt;br /&gt;
|image2   = SCP-939-89.png&lt;br /&gt;
|caption2 = SCP-939-89&lt;br /&gt;
|image_size2 = 256&lt;br /&gt;
|HP = 2200&lt;br /&gt;
|zone = [[Heavy Containment Zone]]&lt;br /&gt;
|speed = 5 while walking, 7 while sprinting&lt;br /&gt;
|ability = Sprinting, speaking to humans, seeing sound through walls.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Lore=&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&amp;quot;SCP-939 are endothermic, pack-based predators which display atrophy of various systems similar to troglobitic organisms. The skins of SCP-939 are highly permeable to moisture and translucent red, owing to a compound chemically similar to hemoglobin. Their heads are elongated, devoid of even vestigial eyes or eye sockets, and contain no brain casing. The jaws of SCP-939 are lined with red, faintly luminescent fang-like teeth, similar to those belonging to specimens of the genus Chauliodus, up to 6 cm in length, and encircled by heat-sensitive pit organs. Eye spots, sensitive to light and dark, run the length of their spined dorsal ridges.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;SCP-939&#039;s primary method of luring prey is the imitation of human speech in the voices of prior victims, though imitation of other species and active nocturnal hunts have been documented. SCP-939 vocalizations often imply significant distress; whether SCP-939 understand their vocalizations or are repeating previously heard phrases is the subject of ongoing study. How SCP-939 acquire voices is not currently understood;&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Extract from the SCP Wiki.&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
----&lt;br /&gt;
Starting the round, SCP-939 will spawn in its containment cell, which has a ramp leading to the HCZ. Upon getting out, SCP-939 is able to roam curiously around the HCZ, finding prey, and finding predators. Many encounters can happen for SCP-939, such as being attacked by the [[Facility Guard]] or they could possibly head straight towards the LCZ.&lt;br /&gt;
&lt;br /&gt;
SCP-939 bite attack is extremely strong but will not kill in one hit, allowing most humans a second chance to escape and heal if they are lucky. When playing as 939 note that the attack is delayed, and the less health you have the more damage each attack will do.&lt;br /&gt;
&lt;br /&gt;
Pressing the V key allows a player using SCP-939 to speak with anyone in the game, even though you can speak to other factions using the V key, in the process, you are also speaking in the personal SCP chat, that is used by the Q key, do not confuse these. SCP-939 can also see moving or talking individuals, through a certain distance, and through walls, giving them an animated ghostly white outline.&lt;br /&gt;
&lt;br /&gt;
=Strengths and Weaknesses=&lt;br /&gt;
----&lt;br /&gt;
==Strengths:==&lt;br /&gt;
*Can run&lt;br /&gt;
*Can talk to [[:Category:Humans|non-SCPs]]&lt;br /&gt;
*Gains speed boost when attacked&lt;br /&gt;
*Can see outlines of players causing sound through multiple walls&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weaknesses:==&lt;br /&gt;
*Can easily be avoided&lt;br /&gt;
*Incredibly large hitbox&lt;br /&gt;
*Cooldown on attacks&lt;br /&gt;
*Lowest damage of an SCP class&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
----&lt;br /&gt;
* SCP-939 has multiple iterations, both in game and in lore on the wiki.&lt;br /&gt;
* Many refer to SCP-939 unironically as &amp;quot;Dog&amp;quot; or &amp;quot;Bacon Boy&amp;quot;.&lt;br /&gt;
* SCP-939 can run, a special trait that only SCP-939 inherits.&lt;br /&gt;
* SCP-939 is one of two only SCPs, the other one being SCP-079, to have two voice chats, one to SCPs, one to humans.&lt;br /&gt;
&lt;br /&gt;
[[Category:SCPs]]&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Keegan</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-939&amp;diff=593</id>
		<title>SCP-939</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-939&amp;diff=593"/>
		<updated>2019-03-24T22:44:35Z</updated>

		<summary type="html">&lt;p&gt;Keegan: /* In Game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{SCP infobox&lt;br /&gt;
|Name    = SCP-939&lt;br /&gt;
|image   = SCP-939-53.png&lt;br /&gt;
|caption = SCP-939-53&lt;br /&gt;
|image_size = 256&lt;br /&gt;
|image2   = SCP-939-89.png&lt;br /&gt;
|caption2 = SCP-939-89&lt;br /&gt;
|image_size2 = 256&lt;br /&gt;
|HP = 2200&lt;br /&gt;
|zone = [[Heavy Containment Zone]]&lt;br /&gt;
|speed = 5 while walking, 7 while sprinting&lt;br /&gt;
|ability = Sprinting, speaking to humans, seeing sound through walls.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Lore=&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&amp;quot;SCP-939 are endothermic, pack-based predators which display atrophy of various systems similar to troglobitic organisms. The skins of SCP-939 are highly permeable to moisture and translucent red, owing to a compound chemically similar to hemoglobin. Their heads are elongated, devoid of even vestigial eyes or eye sockets, and contain no brain casing. The jaws of SCP-939 are lined with red, faintly luminescent fang-like teeth, similar to those belonging to specimens of the genus Chauliodus, up to 6 cm in length, and encircled by heat-sensitive pit organs. Eye spots, sensitive to light and dark, run the length of their spined dorsal ridges.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;SCP-939&#039;s primary method of luring prey is the imitation of human speech in the voices of prior victims, though imitation of other species and active nocturnal hunts have been documented. SCP-939 vocalizations often imply significant distress; whether SCP-939 understand their vocalizations or are repeating previously heard phrases is the subject of ongoing study. How SCP-939 acquire voices is not currently understood;&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Extract from the SCP Wiki.&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
----&lt;br /&gt;
Starting the round, SCP-939 will spawn in its containment cell, which has a ramp leading to the HCZ. Upon getting out, SCP-939 is able to roam curiously around the HCZ, finding prey, and finding predators. Many encounters can happen for SCP-939, such as being attacked by the [[Facility Guard]] or they could possibly head straight towards the LCZ.&lt;br /&gt;
&lt;br /&gt;
SCP-939 bite attack is extremely strong but will not kill in one hit, allowing most humans a second chance to escape and heal if they are lucky. When playing as 939 note that the attack is delayed, and the less health you have the more damage each attack will do.&lt;br /&gt;
&lt;br /&gt;
Pressing the V key allows a player using SCP-939 to speak with anyone in the game, even though you can speak to other factions using the V key, in the process, you are also speaking in the personal SCP chat, that is used by the Q key, do not confuse these. SCP-939 can also see moving or talking individuals, through a certain distance, and through walls, giving them an animated ghostly white outline.&lt;br /&gt;
&lt;br /&gt;
=Strengths and Weaknesses=&lt;br /&gt;
----&lt;br /&gt;
==Strengths:==&lt;br /&gt;
*Can run&lt;br /&gt;
*Can talk to [[:Category:Humans|non-SCPs]]&lt;br /&gt;
*Gains speed boost when attacked&lt;br /&gt;
*Can see outlines of players causing sound through multiple walls&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weaknesses:==&lt;br /&gt;
*Can easily be avoided&lt;br /&gt;
*Incredibly large hitbox&lt;br /&gt;
*Cooldown on attacks&lt;br /&gt;
*Lowest damage of an SCP class&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
----&lt;br /&gt;
* SCP-939 has multiple iterations, both in game and in lore on the wiki.&lt;br /&gt;
* Many refer to SCP-939 unironically as &amp;quot;Dog&amp;quot; or &amp;quot;Bacon Boy&amp;quot;.&lt;br /&gt;
* SCP-939 can run, a trait shared only by SCP-049-2&lt;br /&gt;
* SCP-939 is one of two only SCPs, the other one being SCP-079, to have two voice chats, one to SCPs, one to humans.&lt;br /&gt;
&lt;br /&gt;
[[Category:SCPs]]&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Keegan</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-939&amp;diff=592</id>
		<title>SCP-939</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-939&amp;diff=592"/>
		<updated>2019-03-24T22:44:19Z</updated>

		<summary type="html">&lt;p&gt;Keegan: /* In Game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{SCP infobox&lt;br /&gt;
|Name    = SCP-939&lt;br /&gt;
|image   = SCP-939-53.png&lt;br /&gt;
|caption = SCP-939-53&lt;br /&gt;
|image_size = 256&lt;br /&gt;
|image2   = SCP-939-89.png&lt;br /&gt;
|caption2 = SCP-939-89&lt;br /&gt;
|image_size2 = 256&lt;br /&gt;
|HP = 2200&lt;br /&gt;
|zone = [[Heavy Containment Zone]]&lt;br /&gt;
|speed = 5 while walking, 7 while sprinting&lt;br /&gt;
|ability = Sprinting, speaking to humans, seeing sound through walls.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Lore=&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&amp;quot;SCP-939 are endothermic, pack-based predators which display atrophy of various systems similar to troglobitic organisms. The skins of SCP-939 are highly permeable to moisture and translucent red, owing to a compound chemically similar to hemoglobin. Their heads are elongated, devoid of even vestigial eyes or eye sockets, and contain no brain casing. The jaws of SCP-939 are lined with red, faintly luminescent fang-like teeth, similar to those belonging to specimens of the genus Chauliodus, up to 6 cm in length, and encircled by heat-sensitive pit organs. Eye spots, sensitive to light and dark, run the length of their spined dorsal ridges.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;SCP-939&#039;s primary method of luring prey is the imitation of human speech in the voices of prior victims, though imitation of other species and active nocturnal hunts have been documented. SCP-939 vocalizations often imply significant distress; whether SCP-939 understand their vocalizations or are repeating previously heard phrases is the subject of ongoing study. How SCP-939 acquire voices is not currently understood;&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Extract from the SCP Wiki.&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
----&lt;br /&gt;
Starting the round, SCP-939 will spawn in its containment cell, which has a ramp leading to the HCZ. Upon getting out, SCP-939 is able to roam curiously around the HCZ, finding prey, and finding predators. Many encounters can happen for SCP-939, such as being attacked by the #REDIRECT [[Facility Guard]] or they could possibly head straight towards the LCZ.&lt;br /&gt;
&lt;br /&gt;
SCP-939 bite attack is extremely strong but will not kill in one hit, allowing most humans a second chance to escape and heal if they are lucky. When playing as 939 note that the attack is delayed, and the less health you have the more damage each attack will do.&lt;br /&gt;
&lt;br /&gt;
Pressing the V key allows a player using SCP-939 to speak with anyone in the game, even though you can speak to other factions using the V key, in the process, you are also speaking in the personal SCP chat, that is used by the Q key, do not confuse these. SCP-939 can also see moving or talking individuals, through a certain distance, and through walls, giving them an animated ghostly white outline.&lt;br /&gt;
&lt;br /&gt;
=Strengths and Weaknesses=&lt;br /&gt;
----&lt;br /&gt;
==Strengths:==&lt;br /&gt;
*Can run&lt;br /&gt;
*Can talk to [[:Category:Humans|non-SCPs]]&lt;br /&gt;
*Gains speed boost when attacked&lt;br /&gt;
*Can see outlines of players causing sound through multiple walls&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weaknesses:==&lt;br /&gt;
*Can easily be avoided&lt;br /&gt;
*Incredibly large hitbox&lt;br /&gt;
*Cooldown on attacks&lt;br /&gt;
*Lowest damage of an SCP class&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
----&lt;br /&gt;
* SCP-939 has multiple iterations, both in game and in lore on the wiki.&lt;br /&gt;
* Many refer to SCP-939 unironically as &amp;quot;Dog&amp;quot; or &amp;quot;Bacon Boy&amp;quot;.&lt;br /&gt;
* SCP-939 can run, a trait shared only by SCP-049-2&lt;br /&gt;
* SCP-939 is one of two only SCPs, the other one being SCP-079, to have two voice chats, one to SCPs, one to humans.&lt;br /&gt;
&lt;br /&gt;
[[Category:SCPs]]&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Keegan</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-939&amp;diff=591</id>
		<title>SCP-939</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-939&amp;diff=591"/>
		<updated>2019-03-24T22:10:04Z</updated>

		<summary type="html">&lt;p&gt;Keegan: /* Weaknesses: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{SCP infobox&lt;br /&gt;
|Name    = SCP-939&lt;br /&gt;
|image   = SCP-939-53.png&lt;br /&gt;
|caption = SCP-939-53&lt;br /&gt;
|image_size = 256&lt;br /&gt;
|image2   = SCP-939-89.png&lt;br /&gt;
|caption2 = SCP-939-89&lt;br /&gt;
|image_size2 = 256&lt;br /&gt;
|HP = 2200&lt;br /&gt;
|zone = [[Heavy Containment Zone]]&lt;br /&gt;
|speed = 5 while walking, 7 while sprinting&lt;br /&gt;
|ability = Sprinting, speaking to humans, seeing sound through walls.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Lore=&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&amp;quot;SCP-939 are endothermic, pack-based predators which display atrophy of various systems similar to troglobitic organisms. The skins of SCP-939 are highly permeable to moisture and translucent red, owing to a compound chemically similar to hemoglobin. Their heads are elongated, devoid of even vestigial eyes or eye sockets, and contain no brain casing. The jaws of SCP-939 are lined with red, faintly luminescent fang-like teeth, similar to those belonging to specimens of the genus Chauliodus, up to 6 cm in length, and encircled by heat-sensitive pit organs. Eye spots, sensitive to light and dark, run the length of their spined dorsal ridges.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;SCP-939&#039;s primary method of luring prey is the imitation of human speech in the voices of prior victims, though imitation of other species and active nocturnal hunts have been documented. SCP-939 vocalizations often imply significant distress; whether SCP-939 understand their vocalizations or are repeating previously heard phrases is the subject of ongoing study. How SCP-939 acquire voices is not currently understood;&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Extract from the SCP Wiki.&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
----&lt;br /&gt;
Starting the round, SCP-939 will spawn in its containment cell, which has a ramp leading to the HCZ. Upon getting out, SCP-939 will be allowed to play, which it does by running around the facility, ending those who intend to either kill it or attempt to lure unsuspecting humans into either trusting it, or misleading and killing them.&lt;br /&gt;
&lt;br /&gt;
SCP-939 bite attack is extremely strong but will not kill in one hit, allowing most humans a second chance to escape and heal if they are lucky. When playing as 939 note that the attack is delayed, and the less health you have the more damage each attack will do.&lt;br /&gt;
&lt;br /&gt;
Pressing the V key allows a player using SCP-939 to speak with human factions, although this also doubles as the SCP chat which is still accessed through Q, do not confuse these. SCP-939 can also see moving or talking individuals, giving them a ghostly white outline.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Strengths and Weaknesses=&lt;br /&gt;
----&lt;br /&gt;
==Strengths:==&lt;br /&gt;
*Can run&lt;br /&gt;
*Can talk to [[:Category:Humans|non-SCPs]]&lt;br /&gt;
*Gains speed boost when attacked&lt;br /&gt;
*Can see outlines of players causing sound through multiple walls&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weaknesses:==&lt;br /&gt;
*Can easily be avoided&lt;br /&gt;
*Incredibly large hitbox&lt;br /&gt;
*Cooldown on attacks&lt;br /&gt;
*Lowest damage of an SCP class&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
----&lt;br /&gt;
* SCP-939 has multiple iterations, both in game and in lore on the wiki.&lt;br /&gt;
* Many refer to SCP-939 unironically as &amp;quot;Dog&amp;quot; or &amp;quot;Bacon Boy&amp;quot;.&lt;br /&gt;
* SCP-939 can run, a trait shared only by SCP-049-2&lt;br /&gt;
* SCP-939 is one of two only SCPs, the other one being SCP-079, to have two voice chats, one to SCPs, one to humans.&lt;br /&gt;
&lt;br /&gt;
[[Category:SCPs]]&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Keegan</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-939&amp;diff=590</id>
		<title>SCP-939</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-939&amp;diff=590"/>
		<updated>2019-03-24T22:09:22Z</updated>

		<summary type="html">&lt;p&gt;Keegan: /* Strengths: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{SCP infobox&lt;br /&gt;
|Name    = SCP-939&lt;br /&gt;
|image   = SCP-939-53.png&lt;br /&gt;
|caption = SCP-939-53&lt;br /&gt;
|image_size = 256&lt;br /&gt;
|image2   = SCP-939-89.png&lt;br /&gt;
|caption2 = SCP-939-89&lt;br /&gt;
|image_size2 = 256&lt;br /&gt;
|HP = 2200&lt;br /&gt;
|zone = [[Heavy Containment Zone]]&lt;br /&gt;
|speed = 5 while walking, 7 while sprinting&lt;br /&gt;
|ability = Sprinting, speaking to humans, seeing sound through walls.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Lore=&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&amp;quot;SCP-939 are endothermic, pack-based predators which display atrophy of various systems similar to troglobitic organisms. The skins of SCP-939 are highly permeable to moisture and translucent red, owing to a compound chemically similar to hemoglobin. Their heads are elongated, devoid of even vestigial eyes or eye sockets, and contain no brain casing. The jaws of SCP-939 are lined with red, faintly luminescent fang-like teeth, similar to those belonging to specimens of the genus Chauliodus, up to 6 cm in length, and encircled by heat-sensitive pit organs. Eye spots, sensitive to light and dark, run the length of their spined dorsal ridges.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;SCP-939&#039;s primary method of luring prey is the imitation of human speech in the voices of prior victims, though imitation of other species and active nocturnal hunts have been documented. SCP-939 vocalizations often imply significant distress; whether SCP-939 understand their vocalizations or are repeating previously heard phrases is the subject of ongoing study. How SCP-939 acquire voices is not currently understood;&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Extract from the SCP Wiki.&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
----&lt;br /&gt;
Starting the round, SCP-939 will spawn in its containment cell, which has a ramp leading to the HCZ. Upon getting out, SCP-939 will be allowed to play, which it does by running around the facility, ending those who intend to either kill it or attempt to lure unsuspecting humans into either trusting it, or misleading and killing them.&lt;br /&gt;
&lt;br /&gt;
SCP-939 bite attack is extremely strong but will not kill in one hit, allowing most humans a second chance to escape and heal if they are lucky. When playing as 939 note that the attack is delayed, and the less health you have the more damage each attack will do.&lt;br /&gt;
&lt;br /&gt;
Pressing the V key allows a player using SCP-939 to speak with human factions, although this also doubles as the SCP chat which is still accessed through Q, do not confuse these. SCP-939 can also see moving or talking individuals, giving them a ghostly white outline.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Strengths and Weaknesses=&lt;br /&gt;
----&lt;br /&gt;
==Strengths:==&lt;br /&gt;
*Can run&lt;br /&gt;
*Can talk to [[:Category:Humans|non-SCPs]]&lt;br /&gt;
*Gains speed boost when attacked&lt;br /&gt;
*Can see outlines of players causing sound through multiple walls&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weaknesses:==&lt;br /&gt;
*Can be outrun relatively easily&lt;br /&gt;
*Can be snuck past&lt;br /&gt;
*Incredibly large target&lt;br /&gt;
*Delayed attack&lt;br /&gt;
*Lowest damage of an SCP class&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
----&lt;br /&gt;
* SCP-939 has multiple iterations, both in game and in lore on the wiki.&lt;br /&gt;
* Many refer to SCP-939 unironically as &amp;quot;Dog&amp;quot; or &amp;quot;Bacon Boy&amp;quot;.&lt;br /&gt;
* SCP-939 can run, a trait shared only by SCP-049-2&lt;br /&gt;
* SCP-939 is one of two only SCPs, the other one being SCP-079, to have two voice chats, one to SCPs, one to humans.&lt;br /&gt;
&lt;br /&gt;
[[Category:SCPs]]&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Keegan</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-939&amp;diff=536</id>
		<title>SCP-939</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-939&amp;diff=536"/>
		<updated>2019-03-17T14:34:54Z</updated>

		<summary type="html">&lt;p&gt;Keegan: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{SCP infobox&lt;br /&gt;
|Name    = SCP-939&lt;br /&gt;
|image   = SCP-939-53.png&lt;br /&gt;
|caption = SCP-939-53&lt;br /&gt;
|image_size = 256&lt;br /&gt;
|image2   = SCP-939-89.png&lt;br /&gt;
|caption2 = SCP-939-89&lt;br /&gt;
|image_size2 = 256&lt;br /&gt;
|HP = 2200&lt;br /&gt;
|zone = [[Heavy Containment Zone]]&lt;br /&gt;
|speed = 5 while walking, 7 while sprinting&lt;br /&gt;
|ability = Sprinting, speaking to humans, seeing sound through walls.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Lore=&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&amp;quot;SCP-939 are endothermic, pack-based predators which display atrophy of various systems similar to troglobitic organisms. The skins of SCP-939 are highly permeable to moisture and translucent red, owing to a compound chemically similar to hemoglobin. Their heads are elongated, devoid of even vestigial eyes or eye sockets, and contain no brain casing. The jaws of SCP-939 are lined with red, faintly luminescent fang-like teeth, similar to those belonging to specimens of the genus Chauliodus, up to 6 cm in length, and encircled by heat-sensitive pit organs. Eye spots, sensitive to light and dark, run the length of their spined dorsal ridges.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;SCP-939&#039;s primary method of luring prey is the imitation of human speech in the voices of prior victims, though imitation of other species and active nocturnal hunts have been documented. SCP-939 vocalizations often imply significant distress; whether SCP-939 understand their vocalizations or are repeating previously heard phrases is the subject of ongoing study. How SCP-939 acquire voices is not currently understood;&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Extract from the SCP Wiki.&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
----&lt;br /&gt;
Starting the round, SCP-939 will spawn in its containment cell, which has a ramp leading to the HCZ. Upon getting out, SCP-939 will be allowed to play, which it does by running around the facility, ending those who intend to either kill it or attempt to lure unsuspecting humans into either trusting it, or misleading and killing them.&lt;br /&gt;
&lt;br /&gt;
SCP-939 bite attack is extremely strong but will not kill in one hit, allowing most humans a second chance to escape and heal if they are lucky. When playing as 939 note that the attack is delayed, and the less health you have the more damage each attack will do.&lt;br /&gt;
&lt;br /&gt;
Pressing the V key allows a player using SCP-939 to speak with human factions, although this also doubles as the SCP chat which is still accessed through Q, do not confuse these. SCP-939 can also see moving or talking individuals, giving them a ghostly white outline.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Strengths and Weaknesses=&lt;br /&gt;
----&lt;br /&gt;
==Strengths:==&lt;br /&gt;
*Can run&lt;br /&gt;
*Can talk to [[:Category:Humans|non-SCPs]]&lt;br /&gt;
*Moves faster under fire&lt;br /&gt;
*Can regenerate health if standing still for long enough&lt;br /&gt;
*Can see sound even through walls&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Weaknesses:==&lt;br /&gt;
*Can be outrun relatively easily&lt;br /&gt;
*Can be snuck past&lt;br /&gt;
*Incredibly large target&lt;br /&gt;
*Delayed attack&lt;br /&gt;
*Lowest damage of an SCP class&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
----&lt;br /&gt;
* SCP-939 has multiple iterations, both in game and in lore on the wiki.&lt;br /&gt;
* Many refer to SCP-939 unironically as &amp;quot;Dog&amp;quot; or &amp;quot;Bacon Boy&amp;quot;.&lt;br /&gt;
* SCP-939 can run, a trait shared only by SCP-049-2&lt;br /&gt;
* SCP-939 is one of two only SCPs, the other one being SCP-079, to have two voice chats, one to SCPs, one to humans.&lt;br /&gt;
&lt;br /&gt;
[[Category:SCPs]]&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Keegan</name></author>
	</entry>
</feed>