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	<updated>2026-04-22T18:55:12Z</updated>
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		<id>https://en.scpslgame.com/index.php?title=Heavy_Containment_Zone&amp;diff=13220</id>
		<title>Heavy Containment Zone</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Heavy_Containment_Zone&amp;diff=13220"/>
		<updated>2023-07-31T19:06:37Z</updated>

		<summary type="html">&lt;p&gt;Joy: lacked a * in the Ammunition armory&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{CURRENTDAY}}&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Subsection-05&#039;&#039;&#039; of [[Site-02]], also known as the &#039;&#039;&#039;Heavy Containment Subsection&#039;&#039;&#039;, or &#039;&#039;&#039;Heavy Containment Zone&#039;&#039;&#039;, is one of four zones found in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. It is the location of the [[Micro H.I.D.]], as well as the three [[Emergency Power Stations]].&lt;br /&gt;
__TOC__&lt;br /&gt;
=Operational Guide Overview=&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
Heavy Containment Zone (HCZ) is one of four zones in [[Site-02]].&amp;lt;br&amp;gt;&lt;br /&gt;
Placed below [[Light Containment Zone]] and located right next to [[Entrance Zone]], it is considered one of the most dangerous zones, as it is the spawn location for all the playable [[SCPs]].&lt;br /&gt;
&lt;br /&gt;
Heavy Containment Zone is also the only zone affected by the [[Overcharge]] event, which is used to re-contain SCP-079. This event occurs after all 3 [[Emergency Power Stations]] have been activated, and the button in SCP-079&#039;s Containment Chamber is pushed (this will also occur when SCP-079 is the last SCP alive). &lt;br /&gt;
&lt;br /&gt;
Heavy Containment Zone contains a few important rooms that contain items that can aid a player in escaping or re-containing certain SCP. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Related|Soundtrack}}&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Doctors Lab.mp3|title=Heavy Containment Zone&#039;s Theme|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
=Unique Areas=&lt;br /&gt;
Unique areas include containment chambers or other rooms of interest that spawn only once. These areas may include valuable items, weapons or have an important gameplay role.&lt;br /&gt;
&lt;br /&gt;
==Elevator Systems==&lt;br /&gt;
{{ZoneImage|ImageName=HCZElevatorA|description=Elevator A}}&lt;br /&gt;
{{ZoneImage|ImageName=HCZElevatorB|description=Elevator B}}&lt;br /&gt;
The &#039;&#039;&#039;Elevator Systems&#039;&#039;&#039; are two separate rooms that contain two elevators that connect Heavy Containment Zone to [[Light Containment Zone]]. Players can use the elevators to go up to Light Containment Zone.&lt;br /&gt;
&lt;br /&gt;
Above each elevator is a timer showing how much time is left until Light Containment Zone gets [[Decontamination Process|Decontaminated]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Related|Soundtrack}}&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=The Waiting Game.mp3|title=Elevator Music|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tesla Gate==&lt;br /&gt;
{{ZoneImage|ImageName=TeslaGateOffline|description=An inactive Tesla Gate}}&lt;br /&gt;
{{ZoneImage|ImageName=TeslaGateOnline|description=Tesla Gate preparing to wind up.}}&lt;br /&gt;
&#039;&#039;&#039;Tesla Gates&#039;&#039;&#039; are straight hallways equipped with high powered tesla coils. &lt;br /&gt;
&lt;br /&gt;
After the player steps far enough into the a room, the Tesla Gate will activate its sensors and prepare to fire. If the player approaches close enough to the Tesla Gate, it will quickly wind up its coils before firing out a wall of electricity. This eletrical wall deals massive damage to anything it hits, instantly killing humans and [[SCP-049-2]]. Tesla Gates only deal damage for three ticks, allowing most SCPs to not die in one blast. The amount of damage for each tick is a random number from 200 to 300.&amp;lt;br&amp;gt;&lt;br /&gt;
Tesla Gates are quite loud and can be heard from several rooms away when operational.&lt;br /&gt;
&lt;br /&gt;
If SCP-079 viewing a room containing a Tesla Gate, the tesla coil will begin to charge itself even if no player is nearby. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Server Room==&lt;br /&gt;
{{ZoneImage|ImageName=HCZServersTop|description=Top of the room with an [[Emergency Power Stations|Emergency Power Station]] against the far wall, and a [[First Aid Cabinet]] against the closer wall.}}&lt;br /&gt;
{{ZoneImage|ImageName=HCZServersBottom|description=Bottom of the room}}&lt;br /&gt;
{{ZoneImage|ImageName=HCZServersStairs|description=Stairs that connect one of the entrances of the room to the bottom of the servers}}&lt;br /&gt;
The &#039;&#039;&#039;Server Room&#039;&#039;&#039; is a two-level room full of servers. It is a straight hallway variant. This room is mainly used for hiding.&lt;br /&gt;
&lt;br /&gt;
A Scientist Keycard can spawn either on the top or bottom floor behind the servers.&amp;lt;br&amp;gt;&lt;br /&gt;
Up to two First Aid Cabinets or Emergency Power Stations can also spawn on the top floor. &lt;br /&gt;
&lt;br /&gt;
2 common hiding spots in this room include behind any of the servers or in a small area under the stairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Spawns:&#039;&#039;&#039;&lt;br /&gt;
* [[Keycard|Scientist Keycard]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*On the top floor:&lt;br /&gt;
** [[First Aid Cabinet]] (up to two)&lt;br /&gt;
** [[Emergency Power Stations]] (up to two)&lt;br /&gt;
** [[Workstation]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Alpha Warhead Silo==&lt;br /&gt;
{{ZoneImage|ImageName=HCZWarheadOverview|description=The lower level of the room that connects to the rest of HCZ}}&lt;br /&gt;
{{ZoneImage|ImageName=HCZSilo|description=The Alpha Warhead}}&lt;br /&gt;
{{ZoneImage|ImageName=HCZSiloSide1|description=The side area of the room}}&lt;br /&gt;
{{ZoneImage|ImageName=HCZSiloSide2|description=The control pannel and entrace to the armory}}&lt;br /&gt;
The &#039;&#039;&#039;Alpha Warhead Silo&#039;&#039;&#039; is the location of the [[Alpha Warhead]]. It is located above HCZ, and can only be accessed via an elevator system. &lt;br /&gt;
&lt;br /&gt;
In the center of the area, is the silo itself, with the Alpha Warhead seated in place. &amp;lt;br&amp;gt;&lt;br /&gt;
Opposite of the elevator system is a small control room, which contains a control panel. This panel is used to activate or deactivate the warhead. &amp;lt;br&amp;gt;&lt;br /&gt;
The control room is covered by a wall with openings that face the elevator system. These openings make great cover when shooting enemies coming up the elevator. &lt;br /&gt;
&lt;br /&gt;
Beside the control panel is an armory which does not require a Keycard to enter. &amp;lt;br&amp;gt;&lt;br /&gt;
The armory will always contain a [[Workstation]], and either a [[MTF-E11-SR Rack]] or [[Weapon Locker Type 21]] as well. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Two [[Emergency Power Stations]] can spawn on the wall in this area.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Related|Soundtrack}}&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=The Waiting Game.mp3|title=Elevator Music|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Shelves outside armory&lt;br /&gt;
**[[Keycard|Zone Manager Keycard]]&lt;br /&gt;
*In the armory:&lt;br /&gt;
** [[MTF-E11-SR Rack]] or [[Weapon Locker Type 21]]&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Outside the armory:&lt;br /&gt;
** [[First Aid Cabinet]]&lt;br /&gt;
** [[Emergency Power Stations|Emergency Power Station]]&lt;br /&gt;
** [[Bulletproof Locker №7]]&lt;br /&gt;
*Outside the control room:&lt;br /&gt;
** [[First Aid Cabinet]]&lt;br /&gt;
** [[Emergency Power Stations|Emergency Power Station]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ammunition Armory==&lt;br /&gt;
{{ZoneImage|ImageName=HCZArmoryOverview|description= Overview of the room with a [[First Aid Cabinet]] against the wall of the armory.}}&lt;br /&gt;
{{DoorStats|&lt;br /&gt;
|ReqAccess=AA1&lt;br /&gt;
|AP = 50&lt;br /&gt;
|DestroyLvl=Lvl1&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Ammunition Armory&#039;&#039;&#039; is a T-shaped area which is connected with a three-way walkway. Falling off the walkway and into the pit will instantly kill the player.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;white-space:normal; font-size:15px&amp;quot;&amp;gt;The armory itself  requires {{HoverKeycard|Required Access1=AA1}} to open.&amp;lt;/div&amp;gt; The armory includes a number of 9x19mm and 5.56x45mm ammo boxes and a [[Workstation]]. There is also a chance for a [[Bulletproof Locker №7]] to spawn inside the armory.&lt;br /&gt;
&lt;br /&gt;
The two outside walls of the armory are also possible spawn locations for [[Emergency Power Stations]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Inside the armory&lt;br /&gt;
**[[COM-18]]&lt;br /&gt;
**[[Flashlight]]&lt;br /&gt;
**[[Radio]]&lt;br /&gt;
**9x19mm Ammo (210 Rounds)&lt;br /&gt;
**5.56x45mm Ammo (120 Rounds)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Inside the armory:&lt;br /&gt;
** [[Bulletproof Locker №7]]&lt;br /&gt;
** [[First Aid Cabinet]]&lt;br /&gt;
*On the outside walls:&lt;br /&gt;
** [[First Aid Cabinet]] (up to two)&lt;br /&gt;
** [[Emergency Power Stations|Emergency Power Station]] (up to two)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Micro H.I.D. Armory==&lt;br /&gt;
{{ZoneImage|ImageName=HIDArmoryHallway}}&lt;br /&gt;
{{ZoneImage|ImageName=HCZHIDSide|description=The area right outside the armory. Note the [[Bulletproof Locker №7]] in the corner.}}&lt;br /&gt;
{{ZoneImage|ImageName=HCZHIDInside|description=Inside the armory}}&lt;br /&gt;
{{DoorStats|&lt;br /&gt;
|ReqAccess=AA3&lt;br /&gt;
|AP = 70&lt;br /&gt;
|DestroyLvl=Lvl1&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Micro H.I.D. Armory&#039;&#039;&#039; is a hallway that is separated into two sections by a wall and two doors. This wall contains a breakable glass window. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Behind the two doors is a side room containing multiple server racks, similar to the ones seen in the Server Room. This side room  has a chance for a [[Bulletproof Locker №7]] to spawn in it, and two [[Emergency Power Stations]] can spawn on the wall as well.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;white-space:normal; font-size:15px&amp;quot;&amp;gt;In the middle of the side room is a armory that requires {{HoverKeycard|Required Access1=AA3}} to open. The room contains the [[Micro H.I.D.]] and a [[Workstation]]. &amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Spawns:&#039;&#039;&#039;&lt;br /&gt;
*In the armory&lt;br /&gt;
** [[Micro H.I.D.]]&lt;br /&gt;
** [[Workstation]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*In the side room&lt;br /&gt;
** [[Bulletproof Locker №7]]&lt;br /&gt;
** [[First Aid Cabinet]] (up to two)&lt;br /&gt;
** [[Emergency Power Stations|Emergency Power Station]] (up to two)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SCP-049&#039;s &amp;amp; SCP-173&#039;s Containment Area==&lt;br /&gt;
{{ZoneImage|ImageName=HCZ049Hallway|description=The lower level of the room that connects to the rest of HCZ, with an [[Emergency Power Stations|Emergency Power Station]] against the wall.}}&lt;br /&gt;
{{ZoneImage|ImageName=HCZ049UpperFloor|description=The entrance to the upper floor}}&lt;br /&gt;
{{ZoneImage|ImageName=HCZ049Overview1| description= Overview of the room with a [[Bulletproof Locker №7]] between 2 pillars.}}&lt;br /&gt;
{{ZoneImage|ImageName=HCZ049Overview2|description=Overview of the room from a different angle}}&lt;br /&gt;
{{ZoneImage|ImageName=HCZ049Back|description=The back area of the room; these shelves may contain a Zone Manager Keycard}}&lt;br /&gt;
{{ZoneImage|ImageName=HCZ049Chamber|description=SCP-049&#039;s spawn}}&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&#039;(Armory)&#039;&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{DoorStats|&lt;br /&gt;
|ReqAccess=AA2&lt;br /&gt;
|AP = 60&lt;br /&gt;
|DestroyLvl=Lvl1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-049&#039;s &amp;amp; SCP-173&#039;s Containment Area Containment Area&#039;&#039;&#039; is a hallway that contains an elevator leading to the containment cell of [[SCP-049]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;white-space:normal; font-size:15px&amp;quot;&amp;gt;When a player travels down the elevator into SCP-049&#039;s Containment Area, and goes down the left hallway. They are greated to a large open area with two doors, pillars and some shelves. The bigger gate door leads to SCP-049&#039;s empty containment chamber, while the normal door leads to a armory, which requires {{HoverKeycard|Required Access1=AA2}} to open. A [[Bulletproof Locker №7]] and [[First Aid Cabinet]] can also spawn outside the armory along the pillars.&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The armory contains a [[Workstation]] on the right wall of the room. The left wall of the room will either contain a [[MTF-E11-SR Rack]] or a [[Weapon Locker Type 21]].&amp;lt;br&amp;gt;&lt;br /&gt;
A [[Emergency Power Stations|Emergency Power Station]] can also spawn on the wall of the hallway.&lt;br /&gt;
&lt;br /&gt;
[[SCP-049]] will spawn inside his containment chamber at the start of the round. A destroyed Blue First Aid Cabinet will always spawn right outside this chamber. No items will ever spawn inside it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Next to the pillars is a dead Facility Guard. An [[Adrenaline]] can be found on the ground nearby them, which belongs to the destroyed Blue First Aid Cabinet from earlier.&lt;br /&gt;
&lt;br /&gt;
In a back area of the room contains the chamber where [[SCP-173]] will spawn. A First Aid Cabinet or Bulletproof Locker №7 can spawn opposite of the entrance to this chamber.&lt;br /&gt;
&lt;br /&gt;
{{Related|Soundtrack}}&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=The Waiting Game.mp3|title=Elevator Music|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Shelves in the back of the room&lt;br /&gt;
**[[Keycard|Guard Keycard]]&lt;br /&gt;
*In the armory:&lt;br /&gt;
** [[MTF-E11-SR Rack]] or [[Weapon Locker Type 21]]&lt;br /&gt;
** [[Workstation]]&lt;br /&gt;
*Next to the dead Facility Guard&lt;br /&gt;
**[[Adrenaline]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Hallway:&lt;br /&gt;
** [[First Aid Cabinet]] (x2)&lt;br /&gt;
** [[Emergency Power Stations|Emergency Power Station]]&lt;br /&gt;
*Outside the armory:&lt;br /&gt;
** [[Bulletproof Locker №7]] (x2)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SCP-079&#039;s Containment Area==&lt;br /&gt;
{{ZoneImage|ImageName=HCZ079RoomEntrance|description=Entrance with a [[First Aid Cabinet]] against the far wall.}}&lt;br /&gt;
{{ZoneImage|ImageName=HCZ079Airlock|description=The &amp;quot;airlock&amp;quot; that is between the entrance and the main chamber}}&lt;br /&gt;
{{ZoneImage|ImageName=HCZ079Chamber|The entrance of the chamber itself}}&lt;br /&gt;
{{ZoneImage|ImageName=HCZ079Overview}}&lt;br /&gt;
{{ZoneImage|ImageName=HCZ079Computer|description=SCP-079 close up}}&lt;br /&gt;
{{ZoneImage|ImageName=ARG_PlaqueV2|description=A plaque with the names of the main people who participated in the ARG}}&lt;br /&gt;
{{DoorStats|Override=&lt;br /&gt;
Locked until all three Emergency Power Stations are activated&amp;lt;br&amp;gt;Containment Access Tier 2&lt;br /&gt;
|ReqAccess = CC2&lt;br /&gt;
|AP = 110&lt;br /&gt;
|DestroyLvl=Lvl3&lt;br /&gt;
}}&lt;br /&gt;
The entrance of &#039;&#039;&#039;SCP-079&#039;s Containment Area&#039;&#039;&#039; is a small stairway which leads to the two gates outside [[SCP-079|SCP-079&#039;s]] chamber. &lt;br /&gt;
&lt;br /&gt;
At the start of the round, both gates will be locked shut and cannot be opened until all 3 [[Emergency Power Stations]] have been activated. Once all 3 have been activated, the gates will be forced open.&lt;br /&gt;
&lt;br /&gt;
Behind the gates is a medium sized room that contains SCP-079 behind a cage. &amp;lt;br&amp;gt;&lt;br /&gt;
There is also a side room that contains lots of loot and a button to terminate SCP-079. Pressing the button will cause the [[Overcharge]] event to occur, and will allow the gates to be open/closed with any keycard with Containment Tier 2. Near the upper right of the button, one of the five hidden Hubertballs can be found. It is nearly impossible to see without noclip.&lt;br /&gt;
&lt;br /&gt;
A plaque can also be found in SCP-079&#039;s room for the ARG event held in December of 2019. The plaque has a list of the main people who participated in the event. &amp;lt;br&amp;gt;&lt;br /&gt;
Scanning the QR code on the plaque leads to the [https://i.imgur.com/BE4HKAk.jpg| following link]&lt;br /&gt;
&lt;br /&gt;
The area outside the gates contains two possible spawn locations for [[Emergency Power Stations]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Spawns:&#039;&#039;&#039;&lt;br /&gt;
*In the armory:&lt;br /&gt;
**Firearms:&lt;br /&gt;
*** [[Crossvec]]&lt;br /&gt;
**Grenades:&lt;br /&gt;
*** 3 [[Flashbang Grenade]]s&lt;br /&gt;
*** 4 [[High-Explosive Grenade]]s&lt;br /&gt;
**Ammo:&lt;br /&gt;
*** 9x19mm (105 Rounds)&lt;br /&gt;
**Body armors:&lt;br /&gt;
*** 3 [[Heavy Armor]]s&lt;br /&gt;
**Medical Items:&lt;br /&gt;
*** 3 [[First Aid Kit]]s&lt;br /&gt;
*** 2 [[Adrenaline]]s&lt;br /&gt;
**Other:&lt;br /&gt;
*** 2 [[Radio]]s&lt;br /&gt;
*** [[Keycard|Facility Manager Keycard]]&lt;br /&gt;
*** 2 [[Flashlight]]s&lt;br /&gt;
*** 2 [[MTF-E11-SR Rack]]s&lt;br /&gt;
*** 2 [[Coin]]s (Hidden on top of an MTF-E11-SR Rack)&lt;br /&gt;
*** [[Workstation]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Outside the containment chamber&lt;br /&gt;
** [[First Aid Cabinet]] (up to two)&lt;br /&gt;
** [[Emergency Power Stations|Emergency Power Station]] (up to two)&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SCP-096&#039;s Containment Area==&lt;br /&gt;
{{ZoneImage|ImageName=HCZ096Overview|description= Overview of the room with a [[Bulletproof Locker №7]] in the corner.}}&lt;br /&gt;
{{ZoneImage|ImageName=HCZ096Cell|description=Inside the chamber}}&lt;br /&gt;
{{DoorStats|&lt;br /&gt;
|ReqAccess=CC2&lt;br /&gt;
|AP = 40&lt;br /&gt;
|DestroyLvl=Lvl1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-096&#039;s Containment Area&#039;&#039;&#039; is a small room that contains [[SCP-096]]&#039;s containment chamber.&lt;br /&gt;
&lt;br /&gt;
The room outside SCP-096&#039;s chamber contains a control panel that can&#039;t be interacted with. This smaller room has a chance for a [[Emergency Power Stations|Emergency Power Station]] to spawn on the right wall in the room. There is also a chance that an [[Bulletproof Locker №7]] spawns beside the control panel.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;white-space:normal; font-size:15px&amp;quot;&amp;gt;The containment chamber&#039;s door requires a keycard with {{HoverKeycard|Required Access1=CC2}} to open.&amp;lt;/div&amp;gt; &lt;br /&gt;
The chamber itself is a red-lit room, filled with movement sensors to keep track of SCP-096 when it&#039;s inside. &amp;lt;br&amp;gt;&lt;br /&gt;
An MTF Sergeant Keycard and dead guard&#039;s body can be found on the floor in this chamber.&lt;br /&gt;
&lt;br /&gt;
[[SCP-096]] will spawn outside its containment chamber at the start of the round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Inside the containment chamber:&lt;br /&gt;
** [[Keycard|MTF Sergeant Keycard]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Outside the contianment Chamber:&lt;br /&gt;
* [[Bulletproof Locker №7]]&lt;br /&gt;
* [[First Aid Cabinet]]&lt;br /&gt;
* [[Workstation]]&lt;br /&gt;
* [[Emergency Power Stations|Emergency Power Station]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SCP-106&#039;s Containment Area==&lt;br /&gt;
{{ZoneImage|ImageName=HCZ106Overview}}&lt;br /&gt;
{{ZoneImage|ImageName=HCZ106PITOFDOOM|description=The pit that kills players}}&lt;br /&gt;
{{ZoneImage|ImageName=HCZ106ControlEntrance|description=Entrance to the observation room with a [[Bulletproof Locker №7]] next to the door.}}&lt;br /&gt;
{{ZoneImage|ImageName=HCZ106Control|description=The control center of the observation room}}&lt;br /&gt;
{{DoorStats|&lt;br /&gt;
|ReqAccess=CC2&lt;br /&gt;
|AP = 40&lt;br /&gt;
|DestroyLvl=Lvl2&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-106&#039;s Containment Area&#039;&#039;&#039; is a massive room that contains the chamber of [[SCP-106]]. This room is a even darker compared to the rest of the HCZ.&lt;br /&gt;
&lt;br /&gt;
To the right of the entrance is SCP-106&#039;s containment chamber. The chamber floats above the ground, held in place by powerful electromagnets. The chamber can be jumped to from the entrance platform, but missing the jump and falling is fatal no matter what class the player is. The top of the chamber can act as a hiding place or to avoid some SCPs.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;white-space:normal; font-size:15px&amp;quot;&amp;gt;The main doors require a keycard with {{HoverKeycard|Required Access1=CC2}}to open. Both doors will lead to the main control area in SCP-106&#039;s chamber.&amp;lt;/div&amp;gt; &lt;br /&gt;
Both doors function on a time lock similar to checkpoints and will automatically close after 10 seconds. &lt;br /&gt;
&lt;br /&gt;
An [[Emergency Power Stations|Emergency Power Station]] can spawn near the entrance of the room.&lt;br /&gt;
&lt;br /&gt;
[[SCP-106]] will spawn at the top of his containment chamber at the start of the round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Spawns:&#039;&#039;&#039;&lt;br /&gt;
*On the shelf next to the Femur Breaker:&lt;br /&gt;
** [[Coin]]&lt;br /&gt;
** [[Keycard|MTF Sergeant Keycard]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Outside the control room:&lt;br /&gt;
** [[First Aid Cabinet]]&lt;br /&gt;
** [[Emergency Power Stations|Emergency Power Station]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SCP-939&#039;s Containment Area==&lt;br /&gt;
{{ZoneImage|ImageName=HCZ939RoomEntrance1|description=Left Entrance}}&lt;br /&gt;
{{ZoneImage|ImageName=HCZ939RoomEntrance2|description=Right Entrance}}&lt;br /&gt;
{{ZoneImage|ImageName=939LabEntrance|description=The entrance to the lab}}&lt;br /&gt;
{{ZoneImage|ImageName=HCZ939RoomLab|description=Overview of the room with a [[Standard Locker]] against the far wall.}}&lt;br /&gt;
{{ZoneImage|ImageName=939RoomScale|description=A scale in the room with the COM-15 thrown on it}}&lt;br /&gt;
{{ZoneImage|ImageName=939Cryopod|description=The cryopod that SCP-939 spawns in}}&lt;br /&gt;
&#039;&#039;&#039;SCP-939&#039;s Containment Area&#039;&#039;&#039; is a corner hallway that acts as the spawn location of [[SCP-939]]. The area contains an entire laboratory of equipment and chemicals for the studying of SCP-939. [[SCP-244]]-B can not spawn in this room.&lt;br /&gt;
&lt;br /&gt;
The room is divided into three parts, the entrance, the laboratory, and the Cryo Storage. The entrance area has nothing of value and simply acts as the connection to the rest of Heavy Containment Zone via two doors, both of which have green pipes near them. The laboratory is marked by a sign warning individuals the area is used for the containment of a Keter level SCP.&lt;br /&gt;
&lt;br /&gt;
The laboratory itself contains spawn points for structures such as [[Standard Locker]]s and [[First Aid Cabinet]]s. The outer walls of the laboratory contain various unopenable storage containers, counters with lab equipment, unopenable cabinets and a whiteboard. The middle of the room contains an island with various lab equipment on it. The scale found on the island is interactable, any item or ragdoll that lands on top of it will have its weight measured. If multiple objects are on the scale all at once, the scale will add up all of their weight. This includes the second scale in the room that has an unmoveable prop on top of it.&amp;lt;br&amp;gt;&lt;br /&gt;
Interestingly, the weight of items displayed by the scale is not 1:1 with the item&#039;s actual weight in the code due to rounding. Any item that weighs 5kg or more will display &amp;quot;Err&amp;quot; on the scale. Putting the Micro H.I.D. on the scale will display &amp;quot;Next time eat a salad&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;Items Weighed by Scale Chart (Click to view)&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:center; font-size:15px;&amp;quot;|Item&lt;br /&gt;
!style=&amp;quot;text-align:center; font-size:15px;&amp;quot;|Result&lt;br /&gt;
|-&lt;br /&gt;
|{{914 Item 2|Coin}}&lt;br /&gt;
|3g&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #2e2e2e;&amp;quot;  |{{914 Item 2|SCP-2176}}&lt;br /&gt;
| style=&amp;quot;background-color: #2e2e2e;&amp;quot;  |473g&lt;br /&gt;
|-&lt;br /&gt;
|{{914 Item 2|COM-15}}&lt;br /&gt;
|615g&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #2e2e2e;&amp;quot;  |{{914 Item 2|SCP-207}}&lt;br /&gt;
| style=&amp;quot;background-color: #2e2e2e;&amp;quot;  |945g&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Connected to the laboratory, is the Cryo Storage Area and is where SCP-939 will spawn at the start of the round. An [[Emergency Power Stations|Emergency Power Station]] can spawn next to the Cryo Pod.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One of the five hidden Hubertballs is hidden on top of a beam at the ceiling of the room, it can not be seen without noclip.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Main Lab:&lt;br /&gt;
** [[First Aid Cabinet]]&lt;br /&gt;
** [[Standard Locker]]&lt;br /&gt;
*Cryo Storage Area:&lt;br /&gt;
** [[Emergency Power Stations|Emergency Power Station]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Testroom==&lt;br /&gt;
{{ZoneImage|ImageName=HCZTestroomOverview|description=Overview of the room with a [[Bulletproof Locker №7]] against the wall.}}&lt;br /&gt;
{{ZoneImage|ImageName=HCZTestroomSide|description=The observation room}}&lt;br /&gt;
{{ZoneImage|ImageName=HCZTestroomSideWindow|description=Walkway viewed from the observation room}}&lt;br /&gt;
{{ZoneImage|ImageName=HCZTestroomSideWalkway|description=The observation room viewed from the walkway}}&lt;br /&gt;
&#039;&#039;&#039;Testroom&#039;&#039;&#039; is a high area with a walkway on the left side. On the right side, behind a door, is a a small room containg a computer and a window.&amp;lt;br&amp;gt;&lt;br /&gt;
The center of the room contains a pit that kills any player that falls down into it.&amp;lt;br&amp;gt;&lt;br /&gt;
A [[Emergency Power Stations|Emergency Power Station]], [[Bulletproof Locker №7]], [[First Aid Cabinet]] or [[Workstation]] can also spawn on the walkway. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*On the walkway:&lt;br /&gt;
** [[Bulletproof Locker №7]]&lt;br /&gt;
** [[First Aid Cabinet]]&lt;br /&gt;
** [[Workstation]]&lt;br /&gt;
** [[Emergency Power Stations|Emergency Power Station]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Entrance Zone Checkpoints==&lt;br /&gt;
{{ZoneImage|ImageName=HCZEZCheckpointOverview}}&lt;br /&gt;
{{ZoneImage|ImageName=EZHCZCheckpointOverview|description=Overview of the room (Entrance Side)}}&lt;br /&gt;
{{ZoneImage|ImageName=HCZEZCheckpointSide|description=The side area}}&lt;br /&gt;
{{ZoneImage|ImageName=HCZEZGateClosed|description=The gate that connects EZ and HCZ (closed)}}&lt;br /&gt;
{{ZoneImage|ImageName=HCZEZGateOpen|description=The gate that connects EZ and HCZ (opened)}}&lt;br /&gt;
{{DoorStats|&lt;br /&gt;
|ReqAccess=CA&lt;br /&gt;
|AP = 10&lt;br /&gt;
|DestroyLvl=RA&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Entrance Zone Checkpoints&#039;&#039;&#039; are two checkpoints that connect Heavy Containment Zone to [[Entrance Zone]].&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;white-space:normal; font-size:15px&amp;quot;&amp;gt;A keycard with {{HoverKeycard|Required Access1=CA}} is required to open the checkpoint. After 10 seconds, the checkpoint doors will close.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Both Checkpoints always spawn three hallways apart and in the same direction. They will always spawn in the same spot for each layout.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
* [[First Aid Cabinet]] (up to two)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Hallways=&lt;br /&gt;
Hallways are repeating connectors in between unique areas and other hallways. Most of the time nothing of interest can be found in them. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==Straight Hallway==&lt;br /&gt;
{{ZoneImage|ImageName=HCZStraightHallway}}&lt;br /&gt;
A simple straight hallway.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Corner Hallway==&lt;br /&gt;
{{ZoneImage|ImageName=HCZCornerHallway}}&lt;br /&gt;
{{ZoneImage|ImageName=HCZCornerHallway2|description=Alternate view}}&lt;br /&gt;
A simple Corner hallway.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==3-Way Intersection==&lt;br /&gt;
{{ZoneImage|ImageName=HCZ3WayHallway}}&lt;br /&gt;
A simple three way intersection. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*[[Workstation]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==4-Way Intersection==&lt;br /&gt;
{{ZoneImage|ImageName=HCZ4Way}}&lt;br /&gt;
A simple four way intersection.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Map Layouts=&lt;br /&gt;
There are five possible map layouts of Heavy Containment Zone. Special Rooms are randomized in these layouts, HCZ/EZ Checkpoint are marked via the orange room labeled EZ, this room is two hallways long.&lt;br /&gt;
SCP-079 map rotates both HCZ and EZ on its display by 180°, these images are based off how the layouts appear in the game files and not SCP-079&#039;s map.&amp;lt;br&amp;gt;&lt;br /&gt;
Below are all the possible map layouts.&amp;lt;br&amp;gt;&lt;br /&gt;
Credit:&lt;br /&gt;
*Mooshua - [https://layout.mooshua.net/ SL Layout Creator]. This website is not official.&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Tetris=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:Layout HCZ Tetris New.png]]&lt;br /&gt;
|-|&lt;br /&gt;
Hyperhube=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:Layout HCZ Hyperhube New.png]]&lt;br /&gt;
|-|&lt;br /&gt;
Squares=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:Layout HCZ Squares New.png]]&lt;br /&gt;
|-|&lt;br /&gt;
Circuit=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:Layout HCZ Circuit New Fixed.png]]&lt;br /&gt;
|-|&lt;br /&gt;
Golem=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:Layout HCZ Golem New.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
{{Achievements}}&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*The Testroom servered as SCP-939&#039;s spawn before the [[Updates/12.0.0|12.0.0]] Mimicry Update.&lt;br /&gt;
**The room did not have a death pit like it does now. Instead, the side area contained a series of ramps that led to the bottom of the room, which is where SCP-939-53 and SCP-939-89 could spawn.&lt;br /&gt;
**The side area was replaced with a small office and the bottom became a death pit. The small office was an idea suggested by a patron (Dan∞#9999), who even created a mock up render.&lt;br /&gt;
[[Category:Zones]]&lt;br /&gt;
{{Locations Navbox}}&lt;/div&gt;</summary>
		<author><name>Joy</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Light_Containment_Zone&amp;diff=10929</id>
		<title>Light Containment Zone</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Light_Containment_Zone&amp;diff=10929"/>
		<updated>2022-10-23T19:23:30Z</updated>

		<summary type="html">&lt;p&gt;Joy: minor gramatical mistake&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;{{CURRENTDAY}}&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Light Containment Zone&#039;&#039;&#039; is one of four zones found in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. &lt;br /&gt;
__TOC__&lt;br /&gt;
==Description==&lt;br /&gt;
Light Containment Zone (LCZ) is one of the four zones in [[Locations|Site-02]]. &amp;lt;br&amp;gt;&lt;br /&gt;
It is the spawn location of [[Class-D Personnel|Class-D]]s, [[Scientist]]s, and [[SCP-173]], as well as being the location of [[SCP-914]] and [[SCP-330]].&lt;br /&gt;
&lt;br /&gt;
Light Containment Zone is also the only zone that is affected by the [[Decontamination Process]], a process which kills anything within the zone 11 minutes and 45 seconds after the round has started. This forces players to move down to [[Heavy Containment Zone]], and prevents players from camping and stalling a round. &lt;br /&gt;
&lt;br /&gt;
There are a few important rooms that contain supplies for players to aid their journey through the Heavy Containment Zone. A helpful navigation aid is the signs above doors, which primarily informs players of the type of room that lies beyond. Certain rooms will have fixed designations (see next section), whilst others will be pseudo-random. While not seen in-game, the [[SCP-330]] [[Lore/Documents#SCP-330 Document|document]] mentions that SCP-330 had its own chamber before it was moved to [[Light Containment Zone#Test Chamber 1 - TC01|Test Chamber 1]]. The original chamber was blown up sometime before the events of the game during testing of SCP-330 on Halloween of an unknown year.&lt;br /&gt;
&lt;br /&gt;
Despite popular belief, Light Containment Zone is above Heavy Containment Zone and not below it.&lt;br /&gt;
&lt;br /&gt;
{{Related|Soundtrack}}&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Light Containment Zone Ambient.mp3|title=Light Containment Zone&#039;s Theme|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
==Room ID Codes==&lt;br /&gt;
Unique to Light Containment Zone are &amp;quot;Room ID Codes&amp;quot; that reperesent what room is behind a door. These symbols are found above every door in LCZ and allow players to easily identify what room is behind the door.&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; background-color: #2e2e2e;&amp;quot; | Room ID Codes&lt;br /&gt;
|-&lt;br /&gt;
!Icon&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #2e2e2e;&amp;quot;|[[File:LCZHS01.png|100px|link=File:LCZHS01.png]]&lt;br /&gt;
|Straight Hallway; the number is unique to each Straight Hallway.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #2e2e2e;&amp;quot;|[[File:LCZHC01.png|100px|link=File:LCZHC01.png]]&lt;br /&gt;
|Corner Hallway; the number is unique to each Corner Hallway.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #2e2e2e;&amp;quot;|[[File:LCZIT01.png|100px|link=File:LCZHIT01.png]]&lt;br /&gt;
|3-Way Intersection; the number is unique to each 3-Way Intersection.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #2e2e2e;&amp;quot;|[[File:LCZIX01.png|100px|link=File:LCZIX01.png]]&lt;br /&gt;
|4-Way Intersection; the number is unique to each 4-Way Intersection.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #2e2e2e;&amp;quot;|[[File:LCZCD01.png|100px|link=File:LCZCD01.png]]&lt;br /&gt;
|Class-D Cells (End Room)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #2e2e2e;&amp;quot;|[[File:LCZTC01.png|100px|link=File:LCZTC01.png]]&lt;br /&gt;
|Testing Chamber 01 (End Room)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #2e2e2e;&amp;quot;|[[File:LCZAL01.png|100px|link=File:LCZAL01.png]]&lt;br /&gt;
|Airlock Hallway, the number is unique to each Airlock.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #2e2e2e;&amp;quot;|[[File:LCZVT00.png|100px|link=File:LCZVT00.png]]&lt;br /&gt;
|Garden Chamber/Greenhouse (Hallway)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #2e2e2e;&amp;quot;|[[File:LCZ--00.png|100px|link=File:LCZ--00.png]]&lt;br /&gt;
|LCZ Armory (End Room)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #2e2e2e;&amp;quot;|[[File:LCZWC00.png|100px|link=File:LCZWC00.png]]&lt;br /&gt;
|Water Closet (Hallway)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #2e2e2e;&amp;quot;|[[File:LCZPT00.png|100px|link=File:LCZPT00.png]]&lt;br /&gt;
|SCP-173&#039;s Containment Chamber (End Room)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #2e2e2e;&amp;quot;|[[File:LCZ-914.png|100px|link=File:LCZ-914.png]]&lt;br /&gt;
|SCP-914&#039;s Containment Chamber (End Room)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #2e2e2e;&amp;quot;|[[File:LCZPC15.png|100px|link=File:LCZPC15.png]]&lt;br /&gt;
|Office (End Room)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #2e2e2e;&amp;quot;|[[File:LCZEX-A.png|100px|link=File:LCZEX-A.png]]&lt;br /&gt;
|LCZ/HCZ Checkpoint (End Room); Code will be displayed as EX-B for Elevator Systems B.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; background-color: #2e2e2e;&amp;quot; |Legacy Room ID Codes&lt;br /&gt;
|-&lt;br /&gt;
!Icon&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #2e2e2e;&amp;quot;|[[File:LCZ-012.png|100px|link=File:LCZ-012.png]]&lt;br /&gt;
|SCP-012&#039;s Containment Chamber (End Room); removed along side SCP-012&#039;s room in [[Updates/11.1.0|v11.1.0]]. SCP-012&#039;s chamber was removed due to being a CB Asset and got replaced with TC01.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #2e2e2e;&amp;quot;|[[File:LCZ-330.png|100px|link=File:LCZ-330.png]]&lt;br /&gt;
|SCP-330&#039;s Containment Chamber (End Room); replaced the #012 ID Texture for the Halloween 2020 Event. The room was still that of SCP-012&#039;s chamber.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #2e2e2e;&amp;quot;|[[File:LCZVT03.png|100px|link=File:LCZVT03.png]]&lt;br /&gt;
|Giant Ventilation Room (Hallway); replaced with VT00 when the Greenhouse replaced the room in [[Updates/7.0.0|v7.0.0]]. The Giant Ventilation room was removed due to being a CB Asset.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #2e2e2e;&amp;quot;|[[File:LCZLC2.png|100px|link=File:LCZLC2.png]]&lt;br /&gt;
|Placeholder symbol; added in [[Updates/4.0.0|v4.0.0]] and removed in [[Updates/6.0.0|v6.0.0]]. The Room ID was always LC2 and had no meaning. The two is also cut off for unknown reasons.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Unique Rooms=&lt;br /&gt;
Unique rooms are rooms that spawn only once (with the exception of airlocks and the two checkpoints) and can contain valuable items or can be used as hiding spots. These rooms have fixed designations:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Class-D Cells - CD01==&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}|October =SpookyClassDCell.png|December = ClassDXmas2.png|CDEntrance.png}}|400px|right|thumb|The Class-D Cells]]&lt;br /&gt;
{{#switch: {{CURRENTMONTHNAME}}| October = [[File:SpoookyClassDCellBack.png|400px|right|thumb|The back of the Class-D Cells.]] | December = [[File:ClassDXmas1.png|400px|right|thumb|The back of the Class-D Cells.]]  | [[File:CDBack.png|400px|right|thumb|Artwork found at the back of the cells]] [[File:SCPSL Art Contest Winner2 MK2.png|400px|right|thumb|The SCP-049 Contest Art made by Moranatol]] [[File:SCPSL Art Contest Winner1.png|250px|right|thumb|The SCP-106 Contest Art made by Purplegoop]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Class-D Cells&#039;&#039;&#039; are the spawn location of all [[Class-D]]s. The room is a long hallway with multiple cell doors that run along the central walls of the room. &amp;lt;br&amp;gt;&lt;br /&gt;
Behind each cell door is a small room containing a small single bed and a table. 1-3 Class-Ds will randomly spawn among these small cells. &amp;lt;br&amp;gt;&lt;br /&gt;
No items will spawn here, and the room has no importance besides being the spawn location of Class-Ds.&amp;lt;br&amp;gt;&lt;br /&gt;
The back of this room contains two pieces of artwork made by winners of an art contest for SCP:SL. These artworks do not appear when the [[Clutter System|Halloween and Xmas props]] are spawned in.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Water Closet - WC00==&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween Bathroom.png | December = Xmas Bathroom.png|WCHallway.png }}|400px|right|thumb|WC Hallway]]&lt;br /&gt;
[[File:WCMale.png|400px|right|thumb|Men&#039;s Toilets]]&lt;br /&gt;
[[File:WCFemale.png|400px|right|thumb|Women&#039;s Toilets]]&lt;br /&gt;
The &#039;&#039;&#039;Water Closet&#039;&#039;&#039; is a hallway that contains a male and female bathroom (which can contain loot). This is also a [[Scientist]] spawn location. &amp;lt;br&amp;gt;&lt;br /&gt;
The Water Closet contains 3 toilets and 2 sinks in both the male and female restrooms. &amp;lt;br&amp;gt;&lt;br /&gt;
In the male and female bathrooms, there is the possibility of finding up to two keycards and/or the [[COM-15]]. &amp;lt;br&amp;gt;&lt;br /&gt;
A [[First Aid Cabinet]] will sometimes spawn outside the bathroom door along the wall. &amp;lt;br&amp;gt;&lt;br /&gt;
The bathrooms can be used as a hiding place from SCPs, but may not be as effective against humans who may be checking the room for loot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Outside the Toilets:&lt;br /&gt;
**[[First Aid Cabinet]]&lt;br /&gt;
* Men&#039;s Toilets:&lt;br /&gt;
**[[Keycard|Janitor Keycard]] or [[Keycard|Scientist Keycard]]&lt;br /&gt;
** [[COM-15]]&lt;br /&gt;
* Women&#039;s Toilets:&lt;br /&gt;
**[[Keycard|Janitor Keycard]] or [[Keycard|Scientist Keycard]]&lt;br /&gt;
** [[COM-15]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Garden Chamber - VT00==&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween VT-00 Room.png| December = Xmas VT-00 Room.png|GCOverview.png }}|400px|right|thumb|The VT-00 Room]]&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween VT-00 Plants.png| December = VTXmas.png|GCPlants.png }}|400px|right|thumb|The plants found in the room]]&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = VTHalloween.png| December = Xmas VT-00 Closet.png |GCLocker.png }}|400px|right|thumb|The smaller room found in VT-00 that often contains loot]]&lt;br /&gt;
The &#039;&#039;&#039;Garden Chamber&#039;&#039;&#039;, also known as the &#039;&#039;&#039;Greenhouse Room&#039;&#039;&#039;, contains a greenhouse area with several plants sectioned off from the playable area with a large glass window. Players can access the plants by smashing the window, although the plants cannot be interacted with. The Garden Chamber has two entrances on opposite ends of the room.&lt;br /&gt;
&lt;br /&gt;
On the wall opposite the plants is a door that leads to a small room which either has a [[First Aid Cabinet]], a [[Standard Locker]], a [[Bulletproof Locker №7]], a [[Workstation]] or nothing.&lt;br /&gt;
&lt;br /&gt;
Interestingly, the room&#039;s code, VT00, does not match with the room name. Both Greenhouse and Garden Chamber have officially been used when referring to this room.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns&#039;&#039;&#039;&lt;br /&gt;
*In the side room:&lt;br /&gt;
** [[Standard Locker]]&lt;br /&gt;
** [[First Aid Cabinet]]&lt;br /&gt;
** [[Bulletproof Locker №7]]&lt;br /&gt;
** [[Workstation]]&lt;br /&gt;
*Behind the glass:&lt;br /&gt;
**[[Keycard|Janitor Keycard]] or [[Keycard|Scientist Keycard]]&lt;br /&gt;
** [[Bulletproof Locker №7]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Office - PC15==&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}| October = Halloween LCZ PC Room.png | December = PCXmas.png |PC15Entrance.png}}|400px|right|thumb|PC Room]]&lt;br /&gt;
The &#039;&#039;&#039;Office&#039;&#039;&#039; is a medium sized room that has an orderly arrangement of desks with computer monitors, phones, and other utensils. &amp;lt;br&amp;gt;&lt;br /&gt;
A single [[Keycard|Scientist Keycard]] will always spawn in this room on a random desk. &lt;br /&gt;
A [[Standard Locker]], [[Bulletproof Locker №7]], and 2 [[First Aid Cabinet]]s can sometimes spawn in this room.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Spawns:&#039;&#039;&#039;&lt;br /&gt;
* On a random desk:&lt;br /&gt;
**[[Keycard|Scientist Keycard]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
* [[Standard Locker]]&lt;br /&gt;
* [[First Aid Cabinet]] (up to two)&lt;br /&gt;
* [[Bulletproof Locker №7]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Glass Room - GR18==&lt;br /&gt;
[[File:GR18Entrance.png|400px|right|thumb|Entrance to the Glass Room]]&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}| October = GR18Halloween.png | December = Xmas GR-18 Room.png| GR18Box.png}}|400px|right|thumb|Inside the Glass Room]]&lt;br /&gt;
The &#039;&#039;&#039;Glass Room&#039;&#039;&#039; is a medium sized testing chamber found in Light Containment Zone, that contains a large glass chamber and several shelves. &amp;lt;br&amp;gt;&lt;br /&gt;
To enter the room, the player must first open a gate that does not require a keycard.&lt;br /&gt;
This is also a Scientist spawn location.&amp;lt;br&amp;gt;&lt;br /&gt;
The right wall of the room has a chance for a [[First Aid Cabinet]], [[Standard Locker]], [[Bulletproof Locker №7]], or [[Workstation]] to spawn.&lt;br /&gt;
A [[COM-15]] and Keycard can sometimes spawn on the shelf in this room. &amp;lt;br&amp;gt;&lt;br /&gt;
The glass in the chamber can be broken and players can walk into the chamber as any class.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
* Inside the glass cage&lt;br /&gt;
** [[COM-15]]&lt;br /&gt;
*Along the right wall:&lt;br /&gt;
** [[Standard Locker]]&lt;br /&gt;
** [[First Aid Cabinet]]&lt;br /&gt;
** [[Bulletproof Locker №7]]&lt;br /&gt;
** [[Workstation]]&lt;br /&gt;
*On the shelf:&lt;br /&gt;
**[[Keycard|Janitor Keycard]] or [[Keycard|Scientist Keycard]]&lt;br /&gt;
** [[COM-15]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==LCZ Armory - ##00==&lt;br /&gt;
[[File:00Entrance.png|400px|right|thumb|Entrance to the armory]]&lt;br /&gt;
[[File:LCZ --00 Inside.png|400px|right|thumb|Inside the armory]]&lt;br /&gt;
{{DoorStats|&lt;br /&gt;
|ReqAccess=AA1&lt;br /&gt;
|AP = 50&lt;br /&gt;
|DestroyLvl=Lvl1&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;LCZ Armory&#039;&#039;&#039; is a medium sized room containing two [[Workstation|Workstations]] and multiple guns, grenades and ammo. The room requires {{Hoverimage|{{HoverKeycard|Required Access1=AA1}}|text=Armory Access 1}} to open it. &amp;lt;br&amp;gt;&lt;br /&gt;
Scientist can spawn outside the armory door, but are unable to enter it due to their keycard being unable to open the door, forcing them to find one elsewhere. &amp;lt;br&amp;gt;&lt;br /&gt;
This room can be extremely useful for Class-Ds to kill Guards, and/or MTF (or for Scientists to kill Class-Ds, and/or Chaos Insurgency). &lt;br /&gt;
&lt;br /&gt;
The room contains a variety of weapons and ammunition to choose from.&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Spawns:&#039;&#039;&#039;&lt;br /&gt;
* Firearms:&lt;br /&gt;
** [[FSP-9]]&lt;br /&gt;
** 2 [[Crossvec]]s&lt;br /&gt;
** 2 [[COM-18]]s&lt;br /&gt;
* Grenades:&lt;br /&gt;
** 3 [[High-Explosive Grenade]]s&lt;br /&gt;
** 4 [[Flashbang Grenade]]s&lt;br /&gt;
* Ammo:&lt;br /&gt;
** 9x19mm (150 Rounds)&lt;br /&gt;
*Body Armor:&lt;br /&gt;
** [[Heavy Armor]]&lt;br /&gt;
** 2 [[Combat Armor]]s&lt;br /&gt;
*Other:&lt;br /&gt;
** 2 [[Workstation]]s&lt;br /&gt;
** [[Flashlight]]&lt;br /&gt;
** [[Radio]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Heavy Containment Zone Checkpoints - EX-A/EX-B==&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween CheckpointsLCZ-HCZ.png | December = Xmas CheckpointsLCZ-HCZ.png|EXEntrance.png }}|400px|right|thumb|Security checkpoint]]&lt;br /&gt;
[[File:EXElevators.png|400px|right|thumb|The elevators]]&lt;br /&gt;
{{DoorStats|&lt;br /&gt;
|ReqAccess=CA&lt;br /&gt;
|AP = 10&lt;br /&gt;
|DestroyLvl=RA&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Heavy Containment Zone Checkpoints&#039;&#039;&#039; are the gateways to and from [[Heavy Containment Zone]]. There are two checkpoints found within the LCZ.&lt;br /&gt;
&lt;br /&gt;
Each checkpoint contains two doorways that will both open once a Keycard with {{Hoverimage|{{HoverKeycard|Required Access1=CA}}|text=Checkpoint Access}} is used. &amp;lt;br&amp;gt;&lt;br /&gt;
The checkpoints lead to a pair of lifts denoted under either Lift A or Lift B (depending on the checkpoint), which lead down to the HCZ. There are also screens at either checkpoint displaying the remaining time until decontamination. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When there are 30 seconds left before decontamination occurs, all checkpoint doors will be permanently opened and cannot be shut.&lt;br /&gt;
&lt;br /&gt;
{{Related|Soundtrack}}&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=The Waiting Game.mp3|title=Elevator Music|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*On the checkpoint itself:&lt;br /&gt;
**[[First Aid Cabinet]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Test Chamber 1 - TC01==&lt;br /&gt;
[[File:TC01EntranceRoom.png|400px|right|thumb|Entrance]]&lt;br /&gt;
[[File:TC01Control.png|400px|right|thumb|Control Room]]&lt;br /&gt;
[[File:TC01ChamberRoom.png|400px|right|thumb|The side room with SCP-330]]&lt;br /&gt;
{{DoorStats|&lt;br /&gt;
|ReqAccess=CC2&lt;br /&gt;
|AP = 40&lt;br /&gt;
|DestroyLvl=Lvl1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Test Chamber 1&#039;&#039;&#039; is a small room with two doors that lead to smaller rooms. One doors leads to the control room, and requires a keycard with {{Hoverimage|{{HoverKeycard|Required Access1=CC2}}|text=Containment Access 2}} to open.&amp;lt;br&amp;gt; The room acts as a small testing room for Site-02 staff to perform experiments; it is currently being used to test [[SCP-330]]. SCP-330 was moved to this room after an experiment lead to the destruction of SCP-330&#039;s original chamber. This original chamber does not appear ingame.&lt;br /&gt;
The control room has a computer that will unlock the other door in the chamber when interacted with. This door leads to SCP-330, where players can grab candy from the bowl. It is possible to lock the chamber door and trap players inside the room. &amp;lt;br&amp;gt;&lt;br /&gt;
Inside the control room, a [[COM-15]] has a chance to spawn here as well as a guaranteed [[Keycard|Zone Manager Keycard]] and [[Combat Armor]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Inside the Control Room:&lt;br /&gt;
** [[Keycard|Zone Manager Keycard]]&lt;br /&gt;
** [[Combat Armor]]&lt;br /&gt;
** [[Coin]] (inside the mug)&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Inside the Control Room:&lt;br /&gt;
** [[Bulletproof Locker №7]]&lt;br /&gt;
** [[COM-15]]&lt;br /&gt;
*Outside the Containment Chamber&lt;br /&gt;
** [[Standard Locker]]&lt;br /&gt;
** [[Workstation]]&lt;br /&gt;
** [[First Aid Cabinet]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SCP-173&#039;s Containment Chamber - PT00==&lt;br /&gt;
[[File:173Entrance.png|400px|right|thumb|Stairway leading to SCP-173&#039;s chamber]]&lt;br /&gt;
[[File:173Side.png|400px|right|thumb|The side room that is outside the chamber area]]&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = 173Halloween.png |173 Containment Room.png }}|400px|right|thumb|The room outside SCP-173&#039;s Chamber]]&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween SCP-173_Chamber.png|173Chamber.png }}|400px|right|thumb|SCP-173&#039;s chamber]]&lt;br /&gt;
&#039;&#039;&#039;SCP-173&#039;s Containment Chamber&#039;&#039;&#039; is a two story room that is the spawn location of [[SCP-173]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On the bottom of the floor is a staircase. When climbing up the staircase, a side room can be found and a door which leads to SCP-173&#039;s chamber. &amp;lt;br&amp;gt;&lt;br /&gt;
In the preceding room before SCP-173&#039;s chamber, there is an inaccessible door to the right and a balcony to the left with an inaccessible control room on the upper level. There is also a gate alongside the wall which leads to SCP-173&#039;s Containment Chamber.&amp;lt;br&amp;gt;&lt;br /&gt;
At the beginning of the round, the door to the main chamber cannot be opened immediately due to a 25s timer. They will automatically open if SCP-173 spawned at the start of the round.&lt;br /&gt;
The chamber itself can be used as a hiding place from any threats.&lt;br /&gt;
&lt;br /&gt;
In the side room next to the stairs, there is a chance that a [[COM-15]] will spawn on the desk.&amp;lt;br&amp;gt;&lt;br /&gt;
A [[Standard Locker]] can sometimes spawn next to SCP-173&#039;s containment cell.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
* On the desk in the side room:&lt;br /&gt;
** [[COM-15]]&lt;br /&gt;
* On the right side of the wall in the side room:&lt;br /&gt;
** [[Bulletproof Locker №7]]&lt;br /&gt;
** [[First Aid Cabinet]]&lt;br /&gt;
** [[Workstation]]&lt;br /&gt;
*Outside the containment chamber:&lt;br /&gt;
** [[Standard Locker]]&lt;br /&gt;
** [[First Aid Cabinet]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SCP-914&#039;s Containment Chamber - #914==&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween 914Entrance.png|914EntranceNew.png }}|400px|right|thumb|Entrance to SCP-914]]&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}| October = 914Halloween2.png | December = 914Xmas.png | 914Chamber.png }}|400px|right|thumb|SCP-914]]&lt;br /&gt;
{{DoorStats|&lt;br /&gt;
|ReqAccess=CC1&lt;br /&gt;
|AP = 50&lt;br /&gt;
|DestroyLvl=Lvl3&lt;br /&gt;
|doorExtra = (Containment Gate)&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-914&#039;s Containment Chamber&#039;&#039;&#039; is a medium sized room that contains [[SCP-914]]. &amp;lt;br&amp;gt;&lt;br /&gt;
To enter SCP-914&#039;s containment chamber, the player must first open a gate. The gate requires a keycard with {{Hoverimage|{{HoverKeycard|Required Access1=CC1}}|text=Containment Access 1}} to open. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-914 is the most important room in Light Containment Zone, as it is used to [[SCP-914/outputs|upgrade items]]. &amp;lt;br&amp;gt;&lt;br /&gt;
Due to this, it is a popular place for [[SCPs]] to target, making it a dangerous place to be in at the start of the round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Outside the chamber:&lt;br /&gt;
**[[First Aid Cabinet]]&lt;br /&gt;
*Inside the chamber on the shelves:&lt;br /&gt;
**[[Keycard|Janitor Keycard]] or [[Keycard|Scientist Keycard]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Airlock - ALXX==&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}| December = Xmas LCZ_Airlock.png| ALInside.png }}|400px|right|thumb|Inside the airlock]]&lt;br /&gt;
[[File:ALSide.png|400px|right|thumb|Inside the airlock]]&lt;br /&gt;
{{DoorDestroy|ImmunityLvl=Lvl1|imageshow=yes}}&lt;br /&gt;
The &#039;&#039;&#039;Airlock&#039;&#039;&#039; is a small, red-lit room with two doors on each side and a small dark side-room. &lt;br /&gt;
&lt;br /&gt;
When a player opens one of the inner doors, the door on the opposite side will close. This makes Airlocks a great place to slow people down during a chase.&lt;br /&gt;
&lt;br /&gt;
A [[Bulletproof Locker №7]] can sometimes spawn in the smaller side-room. It can also be used for hiding.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*In the side-room:&lt;br /&gt;
**[[Bulletproof Locker №7]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Hallways=&lt;br /&gt;
Hallways are repeating connectors that connect unique rooms and other hallways. Most of the time nothing of interest can be found in them and they make up the bulk of rooms in LCZ. These rooms have pseudo-random designations - while the first two letters will remain constant, the two numbers will change with each room.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==Straight Hallway - HS==&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween LCZ Straight.png| December = Xmas LCZ Straight.png|LCZStraight.png}}|400px|right|thumb|Straight hallway]]&lt;br /&gt;
A simple straight hallway that contains two vents on the upper parts of the walls. One of the upper vents contains one of four hidden Hubertballs in the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Corner - HC== &lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween LCZ Corner.png | December = Xmas LCZ Corner.png |LCZCorner.png }}|400px|right|thumb|C shaped hallway]]&lt;br /&gt;
A simple corner hallway.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==3-Way Intersection - IT==&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween LCZ 3-Way.png| December = Xmas LCZ 3-Way.png|LCZ3Way.png}}|400px|right|thumb|T shaped hallway]]&lt;br /&gt;
A simple three way intersection.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==4-Way Intersection - IX==&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}} | December =Xmas LCZ Four way.png| LightCAT.png }}|400px|right|thumb|X shaped hallway]]&lt;br /&gt;
[[File:LCZSinkhole.png|400px|right|thumb|A sinkhole that can spawn in the room]]&lt;br /&gt;
A four way intersection.&amp;lt;br&amp;gt;&lt;br /&gt;
A [[Status Effects|Sinkhole]] can sometimes spawn in this room. By default this is turned off, however server owners can change the config to allow for a percentage chance of sinkholes spawning. &amp;lt;br&amp;gt;&lt;br /&gt;
If a sinkhole is present, players who walk through it (that aren&#039;t SCPs) will be slowed down. Unlike in &#039;&#039;Containment Breach&#039;&#039;, sinkholes will not teleport the player to the Pocket Dimension; this is intentional.&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=SinkholeAudio.mp3|title=Sinkhole|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Impossible Rooms==&lt;br /&gt;
[[File:OldVT00.png|400px|right|thumb|Impossible VT00]]&lt;br /&gt;
&#039;&#039;&#039;Impossible Rooms&#039;&#039;&#039; are rooms that do not naturally generate under normal in-game conditions despite existing as a part of the generation code. The Impossible VT00 is that of an older version of the room. In version 8.0.0, the update that re-added SCP-079, VT00 stopped generating for unknown reasons. Despite this, the room was still updated to support SCP-079. In version 9.0.0 the generation issue was fixed with the room being slightly remodeled.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Map Layouts=&lt;br /&gt;
There are five possible map layouts of Light Containment Zone. Special Rooms are randomized in these layouts.&amp;lt;br&amp;gt;&lt;br /&gt;
The Class-D Cells always spawns in the same exact spot for all five layouts, which can allow Class-Ds to figure out the layout early in the game.&amp;lt;br&amp;gt;&lt;br /&gt;
Credits:&lt;br /&gt;
*Mooshua - [https://layout.mooshua.net/ SL Layout Creator]. This website is not official.&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
LCZ Layout #1 =&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:LCZ_1.png]]&lt;br /&gt;
|-|&lt;br /&gt;
LCZ Layout #2=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:LCZ_2 Fix.png]]&lt;br /&gt;
|-|&lt;br /&gt;
LCZ Layout #3=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:LCZ_3.png]]&lt;br /&gt;
|-|&lt;br /&gt;
LCZ Layout #4=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:LCZ_4.png]]&lt;br /&gt;
|-|&lt;br /&gt;
LCZ Layout #5=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:LCZ_5.png]]&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* Interestingly, the announcement in-game says that the LCZ decontamination process occurs in 15 minutes, while the actual time is 11 minutes and 45 seconds. This was intentionally added to apply pressure to the players.&lt;br /&gt;
* The font used for the room ID Codes is called Black Ops One.&lt;br /&gt;
[[Category:Zones]]&lt;br /&gt;
{{Locations Navbox}}&lt;/div&gt;</summary>
		<author><name>Joy</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Light_Containment_Zone&amp;diff=10337</id>
		<title>Light Containment Zone</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Light_Containment_Zone&amp;diff=10337"/>
		<updated>2022-07-09T21:02:38Z</updated>

		<summary type="html">&lt;p&gt;Joy: Airlock has XX as unknowns in it&amp;#039;s name but the hallways dont, so remove it&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;{{CURRENTDAY}}&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Light Containment Zone&#039;&#039;&#039; is one of four zones found in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. &lt;br /&gt;
__TOC__&lt;br /&gt;
==Description==&lt;br /&gt;
Light Containment Zone (LCZ) is one of the four zones in [[Locations|Site-02]]. &amp;lt;br&amp;gt;&lt;br /&gt;
It is the spawn location of [[Class-D Personnel|Class-D]]s, [[Scientist]]s, and [[SCP-173]], as well as being the location of [[SCP-914]] and [[SCP-330]].&lt;br /&gt;
&lt;br /&gt;
Light Containment Zone is also the only zone that is affected by the [[Decontamination Process]], a process which kills anything within the zone 11 minutes and 45 seconds after the round has started. This forces players to move down to [[Heavy Containment Zone]], and prevents players from camping and stalling a round. &lt;br /&gt;
&lt;br /&gt;
There are a few important rooms that contain supplies for players to aid their journey through the Heavy Containment Zone. A helpful navigation aid is the signs above doors, which primarily informs players of the type of room that lies beyond. Certain rooms will have fixed designations (see next section), whilst others will be pseudo-random.&lt;br /&gt;
&lt;br /&gt;
Despite popular belief, Light Containment Zone is above Heavy Containment Zone and not below it.&lt;br /&gt;
&lt;br /&gt;
{{Related|Soundtrack}}&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Light Containment Zone Ambient.mp3|title=Light Containment Zone&#039;s Theme|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
=Unique Rooms=&lt;br /&gt;
Unique rooms are rooms that spawn only once (with the exception of airlocks and the two checkpoints) and can contain valuable items or can be used as hiding spots. These rooms have fixed designations:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Class-D Cells - CD01==&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}|October =SpookyClassDCell.png|December = ClassDXmas2.png |CDEntrance.png }}|400px|right|thumb|The Class-D Cells]]&lt;br /&gt;
{{#switch: {{CURRENTMONTHNAME}}| October = [[File:SpoookyClassDCellBack.png|400px|right|thumb|The back of the Class-D Cells.]] | December = [[File:ClassDXmas1.png|400px|right|thumb|The back of the Class-D Cells.]]  | [[File:CDBack.png|400px|right|thumb|Artwork found at the back of the cells]] [[File:SCPSL Art Contest Winner2 MK2.png|400px|right|thumb|The SCP-049 Contest Art made by Moranatol]] [[File:SCPSL Art Contest Winner1.png|250px|right|thumb|The SCP-106 Contest Art made by Purplegoop]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Class-D Cells&#039;&#039;&#039; are the spawn location of all [[Class-D]]s. The room is a long hallway with multiple cell doors that run along the central walls of the room. &amp;lt;br&amp;gt;&lt;br /&gt;
Behind each cell door is a small room containing a small single bed and a table. 1-3 Class-Ds will randomly spawn among these small cells. &amp;lt;br&amp;gt;&lt;br /&gt;
No items will spawn here, and the room has no importance besides being the spawn location of Class-Ds.&amp;lt;br&amp;gt;&lt;br /&gt;
The back of this room contains two pieces of artwork made by winners of an art contest for SCP:SL. These artworks do not appear when the [[Clutter System|Halloween and Xmas props]] are spawned in.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Water Closet - WC00==&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween Bathroom.png | December = Xmas Bathroom.png|WCHallway.png }}|400px|right|thumb|WC Hallway]]&lt;br /&gt;
[[File:WCMale.png|400px|right|thumb|Men&#039;s Toilets]]&lt;br /&gt;
[[File:WCFemale.png|400px|right|thumb|Women&#039;s Toilets]]&lt;br /&gt;
The &#039;&#039;&#039;Water Closet&#039;&#039;&#039; is a hallway that contains a male and female bathroom (which can contain loot). This is also a [[Scientist]] spawn location. &amp;lt;br&amp;gt;&lt;br /&gt;
The Water Closet contains 3 toilets and 2 sinks in both the male and female restrooms. &amp;lt;br&amp;gt;&lt;br /&gt;
In the male and female bathrooms, there is the possibility of finding up to two keycards and/or the [[COM-15]]. &amp;lt;br&amp;gt;&lt;br /&gt;
A [[First Aid Cabinet]] will sometimes spawn outside the bathroom door along the wall. &amp;lt;br&amp;gt;&lt;br /&gt;
The bathrooms can be used as a hiding place from SCPs, but may not be as effective against humans who may be checking the room for loot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Outside the Toilets:&lt;br /&gt;
**[[First Aid Cabinet]]&lt;br /&gt;
* Men&#039;s Toilets:&lt;br /&gt;
**[[Keycard|Janitor Keycard]] or [[Keycard|Scientist Keycard]]&lt;br /&gt;
** [[COM-15]]&lt;br /&gt;
* Women&#039;s Toilets:&lt;br /&gt;
**[[Keycard|Janitor Keycard]] or [[Keycard|Scientist Keycard]]&lt;br /&gt;
** [[COM-15]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Garden Chamber - VT00==&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween VT-00 Room.png| December = Xmas VT-00 Room.png|GCOverview.png }}|400px|right|thumb|The VT-00 Room]]&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween VT-00 Plants.png| December = VTXmas.png|GCPlants.png }}|400px|right|thumb|The plants found in the room]]&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = VTHalloween.png| December = Xmas VT-00 Closet.png |GCLocker.png }}|400px|right|thumb|The smaller room found in VT-00 that often contains loot]]&lt;br /&gt;
The &#039;&#039;&#039;Garden Chamber&#039;&#039;&#039;, also known as the &#039;&#039;&#039;Greenhouse Room&#039;&#039;&#039;, contains a greenhouse area with several plants sectioned off from the playable area with a large glass window. Players can access the plants by smashing the window, although the plants cannot be interacted with. The Garden Chamber has two entrances on opposite ends of the room.&lt;br /&gt;
&lt;br /&gt;
On the wall opposite the plants is a door that leads to a small room which either has a [[First Aid Cabinet]], a [[Standard Locker]], a [[Bulletproof Locker №7]], a [[Workstation]] or nothing.&lt;br /&gt;
&lt;br /&gt;
Interestingly, the room&#039;s code, VT00, does not match with the room name. Both Greenhouse and Garden Chamber have officially been used when referring to this room.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns&#039;&#039;&#039;&lt;br /&gt;
*In the side room:&lt;br /&gt;
** [[Standard Locker]]&lt;br /&gt;
** [[First Aid Cabinet]]&lt;br /&gt;
** [[Bulletproof Locker №7]]&lt;br /&gt;
** [[Workstation]]&lt;br /&gt;
*Behind the glass:&lt;br /&gt;
**[[Keycard|Janitor Keycard]] or [[Keycard|Scientist Keycard]]&lt;br /&gt;
** [[Bulletproof Locker №7]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Office - PC15==&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}| October = Halloween LCZ PC Room.png | December = PCXmas.png |PC15Entrance.png}}|400px|right|thumb|PC Room]]&lt;br /&gt;
The &#039;&#039;&#039;Office&#039;&#039;&#039; is a medium sized room that has an orderly arrangement of desks with computer monitors, phones, and other utensils. &amp;lt;br&amp;gt;&lt;br /&gt;
A single [[Keycard|Scientist Keycard]] will always spawn in this room on a random desk. &lt;br /&gt;
A [[Standard Locker]], [[Bulletproof Locker №7]], and 2 [[First Aid Cabinet]]s can sometimes spawn in this room.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Spawns:&#039;&#039;&#039;&lt;br /&gt;
* On a random desk:&lt;br /&gt;
**[[Keycard|Scientist Keycard]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
* [[Standard Locker]]&lt;br /&gt;
* [[First Aid Cabinet]] (up to two)&lt;br /&gt;
* [[Bulletproof Locker №7]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Glass Room - GR18==&lt;br /&gt;
[[File:GR18Entrance.png|400px|right|thumb|Entrance to the Glass Room]]&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}| October = GR18Halloween.png | December = Xmas GR-18 Room.png| GR18Box.png}}|400px|right|thumb|Inside the Glass Room]]&lt;br /&gt;
The &#039;&#039;&#039;Glass Room&#039;&#039;&#039; is a medium sized testing chamber found in Light Containment Zone, that contains a large glass chamber and several shelves. &amp;lt;br&amp;gt;&lt;br /&gt;
To enter the room, the player must first open a gate that does not require a keycard.&lt;br /&gt;
This is also a Scientist spawn location.&amp;lt;br&amp;gt;&lt;br /&gt;
The right wall of the room has a chance for a [[First Aid Cabinet]], [[Standard Locker]], [[Bulletproof Locker №7]], or [[Workstation]] to spawn.&lt;br /&gt;
A [[COM-15]] and Keycard can sometimes spawn on the shelf in this room. &amp;lt;br&amp;gt;&lt;br /&gt;
The glass in the chamber can be broken and players can walk into the chamber as any class.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
* Inside the glass cage&lt;br /&gt;
** [[COM-15]]&lt;br /&gt;
*Along the right wall:&lt;br /&gt;
** [[Standard Locker]]&lt;br /&gt;
** [[First Aid Cabinet]]&lt;br /&gt;
** [[Bulletproof Locker №7]]&lt;br /&gt;
** [[Workstation]]&lt;br /&gt;
*On the shelf:&lt;br /&gt;
**[[Keycard|Janitor Keycard]] or [[Keycard|Scientist Keycard]]&lt;br /&gt;
** [[COM-15]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==LCZ Armory - ##00==&lt;br /&gt;
[[File:00Entrance.png|400px|right|thumb|Entrance to the armory]]&lt;br /&gt;
[[File:LCZ --00 Inside.png|400px|right|thumb|Inside the armory]]&lt;br /&gt;
{{DoorStats|&lt;br /&gt;
|ReqAccess=AA1&lt;br /&gt;
|AP = 50&lt;br /&gt;
|DestroyLvl=Lvl1&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;LCZ Armory&#039;&#039;&#039; is a medium sized room containing two [[Workstation|Workstations]] and multiple guns, grenades and ammo. The room requires {{Hoverimage|{{HoverKeycard|Required Access1=AA1}}|text=Armory Access 1}} to open it. &amp;lt;br&amp;gt;&lt;br /&gt;
Scientist can spawn outside the armory door, but are unable to enter it due to their keycard being unable to open the door, forcing them to find one elsewhere. &amp;lt;br&amp;gt;&lt;br /&gt;
This room can be extremely useful for Class-Ds to kill Guards, and/or MTF (or for Scientists to kill Class-Ds, and/or Chaos Insurgency). &lt;br /&gt;
&lt;br /&gt;
The room contains a variety of weapons and ammunition to choose from.&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Spawns:&#039;&#039;&#039;&lt;br /&gt;
* Firearms:&lt;br /&gt;
** [[FSP-9]]&lt;br /&gt;
** 2 [[Crossvec]]s&lt;br /&gt;
** 2 [[COM-18]]s&lt;br /&gt;
* Grenades:&lt;br /&gt;
** 3 [[High-Explosive Grenade]]s&lt;br /&gt;
** 4 [[Flashbang Grenade]]s&lt;br /&gt;
* Ammo:&lt;br /&gt;
** 9x19mm (150 Rounds)&lt;br /&gt;
*Body Armor:&lt;br /&gt;
** [[Heavy Armor]]&lt;br /&gt;
** 2 [[Combat Armor]]s&lt;br /&gt;
*Other:&lt;br /&gt;
** 2 [[Workstation]]s&lt;br /&gt;
** [[Flashlight]]&lt;br /&gt;
** [[Radio]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Heavy Containment Zone Checkpoints - EX-A/EX-B==&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween CheckpointsLCZ-HCZ.png | December = Xmas CheckpointsLCZ-HCZ.png|EXEntrance.png }}|400px|right|thumb|Security checkpoint]]&lt;br /&gt;
[[File:EXElevators.png|400px|right|thumb|The elevators]]&lt;br /&gt;
{{DoorStats|&lt;br /&gt;
|ReqAccess=CA&lt;br /&gt;
|AP = 10&lt;br /&gt;
|DestroyLvl=RA&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Heavy Containment Zone Checkpoints&#039;&#039;&#039; are the gateways to and from [[Heavy Containment Zone]]. There are two checkpoints found within the LCZ.&lt;br /&gt;
&lt;br /&gt;
Each checkpoint contains two doorways that will both open once a Keycard with {{Hoverimage|{{HoverKeycard|Required Access1=CA}}|text=Checkpoint Access}} is used. &amp;lt;br&amp;gt;&lt;br /&gt;
The checkpoints lead to a pair of lifts denoted under either Lift A or Lift B (depending on the checkpoint), which lead down to the HCZ. There are also screens at either checkpoint displaying the remaining time until decontamination. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When there are 30 seconds left before decontamination occurs, all checkpoint doors will be permanently opened and cannot be shut.&lt;br /&gt;
&lt;br /&gt;
{{Related|Soundtrack}}&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=The Waiting Game.mp3|title=Elevator Music|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*On the checkpoint itself:&lt;br /&gt;
**[[First Aid Cabinet]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Test Chamber 1 - TC01==&lt;br /&gt;
[[File:TC01EntranceRoom.png|400px|right|thumb|Entrance]]&lt;br /&gt;
[[File:TC01Control.png|400px|right|thumb|Control Room]]&lt;br /&gt;
[[File:TC01ChamberRoom.png|400px|right|thumb|The side room with SCP-330]]&lt;br /&gt;
{{DoorStats|&lt;br /&gt;
|ReqAccess=CC2&lt;br /&gt;
|AP = 40&lt;br /&gt;
|DestroyLvl=Lvl1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Test Chamber 1&#039;&#039;&#039; is a small room with two doors that lead to smaller rooms. One doors leads to the control room, and requires a keycard with {{Hoverimage|{{HoverKeycard|Required Access1=CC2}}|text=Containment Access 2}} to open.&amp;lt;br&amp;gt; The room acts as a small testing room for Site-02 staff to perform experiments; it is currently being used to test [[SCP-330]]. SCP-330 was moved to this room after an experiment lead to the destruction of SCP-330&#039;s original chamber. This original chamber does not appear ingame.&lt;br /&gt;
The control room has a computer that will unlock the other door in the chamber when interacted with. This door leads to SCP-330, where players can grab candy from the bowl. It is possible to lock the chamber door and trap players inside the room. &amp;lt;br&amp;gt;&lt;br /&gt;
Inside the control room, a [[COM-15]] has a chance to spawn here as well as a guaranteed [[Keycard|Zone Manager Keycard]] and [[Combat Armor]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Inside the Control Room:&lt;br /&gt;
** [[Keycard|Zone Manager Keycard]]&lt;br /&gt;
** [[Combat Armor]]&lt;br /&gt;
** [[Coin]] (inside the mug)&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Inside the Control Room:&lt;br /&gt;
** [[Bulletproof Locker №7]]&lt;br /&gt;
** [[COM-15]]&lt;br /&gt;
*Outside the Containment Chamber&lt;br /&gt;
** [[Standard Locker]]&lt;br /&gt;
** [[Workstation]]&lt;br /&gt;
** [[First Aid Cabinet]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SCP-173&#039;s Containment Chamber - PT00==&lt;br /&gt;
[[File:173Entrance.png|400px|right|thumb|Stairway leading to SCP-173&#039;s chamber]]&lt;br /&gt;
[[File:173Side.png|400px|right|thumb|The side room that is outside the chamber area]]&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = 173Halloween.png |173 Containment Room.png }}|400px|right|thumb|The room outside SCP-173&#039;s Chamber]]&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween SCP-173_Chamber.png|173Chamber.png }}|400px|right|thumb|SCP-173&#039;s chamber]]&lt;br /&gt;
&#039;&#039;&#039;SCP-173&#039;s Containment Chamber&#039;&#039;&#039; is a two story room that is the spawn location of [[SCP-173]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On the bottom of the floor is a staircase. When climbing up the staircase, a side room can be found and a door which leads to SCP-173&#039;s chamber. &amp;lt;br&amp;gt;&lt;br /&gt;
In the preceding room before SCP-173&#039;s chamber, there is an inaccessible door to the right and a balcony to the left with an inaccessible control room on the upper level. There is also a gate alongside the wall which leads to SCP-173&#039;s Containment Chamber.&amp;lt;br&amp;gt;&lt;br /&gt;
At the beginning of the round SCP-173, if selected, will spawn in the containment chamber. The door cannot be opened immediately due to a short timer.&lt;br /&gt;
The chamber itself can be used as a hiding place from any threats.&lt;br /&gt;
&lt;br /&gt;
In the side room next to the stairs, there is a chance that a [[COM-15]] will spawn on the desk.&amp;lt;br&amp;gt;&lt;br /&gt;
A [[Standard Locker]] can sometimes spawn next to SCP-173&#039;s containment cell.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
* On the desk in the side room:&lt;br /&gt;
** [[COM-15]]&lt;br /&gt;
* On the right side of the wall in the side room:&lt;br /&gt;
** [[Bulletproof Locker №7]]&lt;br /&gt;
** [[First Aid Cabinet]]&lt;br /&gt;
** [[Workstation]]&lt;br /&gt;
*Outside the containment chamber:&lt;br /&gt;
** [[Standard Locker]]&lt;br /&gt;
** [[First Aid Cabinet]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SCP-914&#039;s Containment Chamber - #914==&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween 914Entrance.png|914EntranceNew.png }}|400px|right|thumb|Entrance to SCP-914]]&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}| October = 914Halloween2.png | December = 914Xmas.png | 914Chamber.png }}|400px|right|thumb|SCP-914]]&lt;br /&gt;
{{DoorStats|&lt;br /&gt;
|ReqAccess=CC1&lt;br /&gt;
|AP = 50&lt;br /&gt;
|DestroyLvl=Lvl3&lt;br /&gt;
|doorExtra = (Containment Gate)&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-914&#039;s Containment Chamber&#039;&#039;&#039; is a medium sized room that contains [[SCP-914]]. &amp;lt;br&amp;gt;&lt;br /&gt;
To enter SCP-914&#039;s containment chamber, the player must first open a gate. The gate requires a keycard with {{Hoverimage|{{HoverKeycard|Required Access1=CC1}}|text=Containment Access 1}} to open. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-914 is the most important room in Light Containment Zone, as it is used to [[SCP-914/outputs|upgrade items]]. &amp;lt;br&amp;gt;&lt;br /&gt;
Due to this, it is a popular place for [[SCPs]] to target, making it a dangerous place to be in at the start of the round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Outside the chamber:&lt;br /&gt;
**[[First Aid Cabinet]]&lt;br /&gt;
*Inside the chamber on the shelves:&lt;br /&gt;
**[[Keycard|Janitor Keycard]] or [[Keycard|Scientist Keycard]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Airlock - AL==&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}| December = Xmas LCZ_Airlock.png| ALInside.png }}|400px|right|thumb|Inside the airlock]]&lt;br /&gt;
[[File:ALSide.png|400px|right|thumb|Inside the airlock]]&lt;br /&gt;
{{DoorDestroy|ImmunityLvl=Lvl1|imageshow=yes}}&lt;br /&gt;
The &#039;&#039;&#039;Airlock&#039;&#039;&#039; is a small, red-lit room with two doors on each side and a small dark side-room. &lt;br /&gt;
&lt;br /&gt;
When a player opens one of the inner doors, the door on the opposite side will close. This makes Airlocks a great place to slow people down during a chase.&lt;br /&gt;
&lt;br /&gt;
A [[Bulletproof Locker №7]] can sometimes spawn in the smaller side-room. It can also be used for hiding.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*In the side-room:&lt;br /&gt;
**[[Bulletproof Locker №7]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
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=Hallways=&lt;br /&gt;
Hallways are repeating connectors that connect unique rooms and other hallways. Most of the time nothing of interest can be found in them and they make up the bulk of rooms in LCZ. These rooms have pseudo-random designations - while the first two letters will remain constant, the two numbers will change with each room.&lt;br /&gt;
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&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==Straight Hallway - HS==&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween LCZ Straight.png| December = Xmas LCZ Straight.png|LCZStraight.png}}|400px|right|thumb|Straight hallway]]&lt;br /&gt;
A simple straight hallway that contains two vents on the upper parts of the walls. One of the upper vents contains one of four hidden Hubertballs in the game.&lt;br /&gt;
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&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
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==Corner - HC== &lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween LCZ Corner.png | December = Xmas LCZ Corner.png |LCZCorner.png }}|400px|right|thumb|C shaped hallway]]&lt;br /&gt;
A simple corner hallway.&lt;br /&gt;
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==3-Way Intersection - IT==&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween LCZ 3-Way.png| December = Xmas LCZ 3-Way.png|LCZ3Way.png}}|400px|right|thumb|T shaped hallway]]&lt;br /&gt;
A simple three way intersection.&lt;br /&gt;
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==4-Way Intersection - IX==&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}} | December =Xmas LCZ Four way.png| LightCAT.png }}|400px|right|thumb|X shaped hallway]]&lt;br /&gt;
[[File:LCZSinkhole.png|400px|right|thumb|A sinkhole that can spawn in the room]]&lt;br /&gt;
A four way intersection.&amp;lt;br&amp;gt;&lt;br /&gt;
A [[Status Effects|Sinkhole]] can sometimes spawn in this room, as a part of the [[Clutter System]]. By default this is turned off, however server owners can change the config to allow for a percentage chance of sinkholes spawning. &amp;lt;br&amp;gt;&lt;br /&gt;
If a sinkhole is present, players who walk through it (that aren&#039;t SCPs) will be slowed down. Unlike in &#039;&#039;Containment Breach&#039;&#039;, sinkholes will not teleport the player to the Pocket Dimension; this is intentional.&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=SinkholeAudio.mp3|title=Sinkhole|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
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==Impossible Rooms==&lt;br /&gt;
[[File:OldVT00.png|400px|right|thumb|Impossible VT00]]&lt;br /&gt;
&#039;&#039;&#039;Impossible Rooms&#039;&#039;&#039; are rooms that do not naturally generate under normal in-game conditions despite existing as a part of the generation code. The Impossible VT00 is that of an older version of the room. In version 8.0.0, the update that re-added SCP-079, VT00 stopped generating for unknown reasons. Despite this, the room was still updated to support SCP-079.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
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=Map Layouts=&lt;br /&gt;
There are five possible map layouts of Light Containment Zone. Special Rooms are randomized in these layouts.&amp;lt;br&amp;gt;&lt;br /&gt;
The Class-D Cells always spawns in the same exact spot for all five layouts, which can allow Class-Ds to figure out the layout early in the game.&amp;lt;br&amp;gt;&lt;br /&gt;
Credits:&lt;br /&gt;
*Mooshua - [https://layout.mooshua.net/ SL Layout Creator]. This website is not official.&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
LCZ Layout #1 =&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:LCZ_1.png]]&lt;br /&gt;
|-|&lt;br /&gt;
LCZ Layout #2=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:LCZ_2 Fix.png]]&lt;br /&gt;
|-|&lt;br /&gt;
LCZ Layout #3=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:LCZ_3.png]]&lt;br /&gt;
|-|&lt;br /&gt;
LCZ Layout #4=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:LCZ_4.png]]&lt;br /&gt;
|-|&lt;br /&gt;
LCZ Layout #5=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:LCZ_5.png]]&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* Interestingly, the announcement in-game says that the LCZ decontamination process occurs in 15 minutes, while the actual time is 11 minutes and 45 seconds. This was intentionally added to apply pressure to the players.&lt;br /&gt;
&lt;br /&gt;
[[Category:Zones]]&lt;br /&gt;
{{Locations Navbox}}&lt;/div&gt;</summary>
		<author><name>Joy</name></author>
	</entry>
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