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	<updated>2026-04-14T04:18:51Z</updated>
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	<entry>
		<id>https://en.scpslgame.com/index.php?title=3-X_Particle_Disruptor&amp;diff=13675</id>
		<title>3-X Particle Disruptor</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=3-X_Particle_Disruptor&amp;diff=13675"/>
		<updated>2023-09-04T20:32:36Z</updated>

		<summary type="html">&lt;p&gt;Jogmoo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Micro HID Infobox&lt;br /&gt;
|type = Experimental Fusion Rifle&lt;br /&gt;
|image = IconDisruptor.png&lt;br /&gt;
|ammo = 5&lt;br /&gt;
|caliber = SCP Fusion Ammo (SFA) &lt;br /&gt;
|reload = 8&lt;br /&gt;
|damage = 250&lt;br /&gt;
|speed_penalty = -2%&lt;br /&gt;
|stamina_penalty = -3%&lt;br /&gt;
|draw_time = 0.56&lt;br /&gt;
|draw_timeChamber = 1.43&lt;br /&gt;
|reloadTime = 5.55&lt;br /&gt;
|notes = Malfunctions after 5 shots&amp;lt;br&amp;gt;Skips Armor, AHP &amp;amp; HS&lt;br /&gt;
|spawn = None&lt;br /&gt;
|SCP914 = True&lt;br /&gt;
|manufactor=[[Lore/Manufacturers#Foundation_Gunworks|Foundation Gunworks]] (Incorrectly Listed)&lt;br /&gt;
|ID = 47&lt;br /&gt;
|inspired = The Fusion Rifle from pre-v6.0.0&lt;br /&gt;
|weight = 4.5&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The developers are working on improving the model of the 3-X Particle Disruptor and how to make it fit into natural gameplay such as spawning. Because of this, 3-X Particle Disruptor can only be acquired via Remote Admin and SCP-914.&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;3-X Particle  Disruptor&#039;&#039;&#039; is a [[Weapons|Fusion Weapon]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. It is a powerful and rare weapon, effective against both human and SCP targets. &lt;br /&gt;
__TOC__&lt;br /&gt;
=Operational Guide=&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
The 3-X Particle Disruptor is a powerful weapon, capable of firing five times before the weapon malfunctions and becomes unusable. The weapon does not fire immediately but instead has a short wind-up animation as it charges up before firing. It will then emit a loud warning beep before shooting. After each shot, the player will automatically reload the weapon, taking {{#ask:[[item::3-X Particle Disruptor]]|?reload|format=plainlist |link=none|mainlabel =-|searchlabel =-|headers = hide|template = RemoveStarting0}} seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Instead of bullets, the 3-X Particle Disruptor uses what is referred to as SCP Fusion Ammo (SFA). SFA is a clear liquid, that, when mixed with a blue catalyst, creates a chain reaction inside the firearm, firing a beam that deals 250 damage on a direct hit. The beam entirely bypasses [[Armor (Disambiguation)|Armor]], [[Artificial HP]], and [[Hume Shield]].&amp;lt;br&amp;gt;&lt;br /&gt;
The beam also deals splash damage upon impacting with either a player or wall, making the 3-X capable of damaging multiple targets with a single shot. The splash damage has an armor penetration of 50% and can deal a maximum of 140 damage to humans, or a maximum of 250 damage to [[SCPs]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The chain reaction created by SFA and the blue catalyst will eventually become too much for the firearm to handle. After five uses, the weapon will malfunction and the player will drop the weapon on the ground, where it will despawn immediately. Unlike other ammo types, SFA is not obtainable in-game.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The 3-X Particle Disruptor is capable of destroying doors, instances of [[SCP-244]], Tantrum puddles left by [[SCP-173#Tantrum|SCP-173]], and can set off both [[Weapons|Grenades]] and [[SCP-018]]. Additionally, the beam will penetrate through glass a couple times before shattering it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Targets killed directly by the beam will disintegrate and float upwards; Targets killed by the splash damage will have a normal ragdoll.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The 3-X Particle Disruptor is a hitscan weapon - The trail-like effect created is purely visual and does not need to line up with its targets.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The firearm has no attachments.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Currently, the 3-X Particle Disruptor can only be acquired normally in game with [[SCP-914]], either by putting the [[Micro H.I.D.]] on &#039;&#039;Coarse&#039;&#039; (50% chance), or by putting the [[Jailbird]] on &#039;&#039;1:1&#039;&#039;. It can also be &amp;quot;refueled&amp;quot; on the &#039;&#039;Fine&#039;&#039; setting.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As stated on an AMA, the weapon will eventually be obtainable elsewhere. The game&#039;s art team plans on remodeling the weapon to look less finished and more prototype looking, akin to the Micro H.I.D. The AMA comment can be seen by [https://www.reddit.com/r/SCPSecretLab/comments/xld6bi/comment/ipqppna/?utm_source=share&amp;amp;utm_medium=web2x&amp;amp;context=3 clicking here].&lt;br /&gt;
&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
{{Achievements|check2=Firearm}}&lt;br /&gt;
&lt;br /&gt;
=Sounds=&lt;br /&gt;
&amp;lt;div class=&amp;quot;quoteAudio&amp;quot;&amp;gt;&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Disruptor_Powerup.mp3|title=&#039;&#039;&#039;Windup&#039;&#039;&#039; }}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Disruptor_Render.mp3|title=&#039;&#039;&#039;Firing&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=LAZGUN_Inspect.mp3|title=&#039;&#039;&#039;Inspect&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Lazgun_Failure.mp3|title=&#039;&#039;&#039;Malfunction&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
3xequip.gif|&#039;&#039;&#039;Equip + Chamber Animation&#039;&#039;&#039;&lt;br /&gt;
3xinspect.gif|&#039;&#039;&#039;Inspect Animation&#039;&#039;&#039;&lt;br /&gt;
3xdestroy.gif|&#039;&#039;&#039;Malfunction Animation&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* The former name of the 3-X Particle Disruptor was the &#039;&#039;&#039;3-X Molecular Disruptor&#039;&#039;&#039;.&lt;br /&gt;
* The reticle on the sight screen is a circle with 3 radial lines, similar to the SCP logo.&lt;br /&gt;
* Despite leaving no bodies behind, the death message for the 3-X Particle Disruptor is &amp;quot;molecularly disrupted&amp;quot;.&lt;br /&gt;
* The inspect noises for the 3-X Particle Disruptor is from &#039;&#039;The Final Flash of Existence&#039;&#039;, the main theme of the game.&lt;br /&gt;
* The weapon&#039;s design was inspired by the energy-based firearms used in very old versions of &#039;&#039;SCP: Secret Laboratory&#039;&#039;.&lt;br /&gt;
* The 3-X Particle Disruptor was added in the Xmas 2021 Event and could solely be found from [[SCP-2536/2021|SCP-2536]].&lt;br /&gt;
** The concept of finding a new weapon in SCP-2536 is from its original file, where [[Class-D Personnel]] found SCP-2536 during a breach and were gifted &amp;quot;anomalous weaponry&amp;quot;.&lt;br /&gt;
* The Foundation Gunworks logo appearing on the model is an oversight, as the weapon was created by SCP-2536 and not the Foundation.&lt;br /&gt;
* The SFA is located inside the weapon&#039;s magazine, while the catalyst is located inside the blue battery on the right side of the firearm.&lt;br /&gt;
* The 3-X Particle Disruptor&#039;s cartridge type, SCP Fusion Ammo, was originally an obtainable ammo type in older versions of the game, used by the &#039;&#039;&#039;SBX7 Pistol&#039;&#039;&#039; and &#039;&#039;&#039;Epsilon-11 Standard Rifle&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Items Navbox}}&lt;/div&gt;</summary>
		<author><name>Jogmoo</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Ammunition&amp;diff=13673</id>
		<title>Ammunition</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Ammunition&amp;diff=13673"/>
		<updated>2023-09-04T02:20:25Z</updated>

		<summary type="html">&lt;p&gt;Jogmoo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ammo Infobox&lt;br /&gt;
|image = AmmoAnimated.png&lt;br /&gt;
|size= 300&lt;br /&gt;
|type = Resource&lt;br /&gt;
|spawn = Throughout Site-02&amp;lt;br&amp;gt;Military Classes&lt;br /&gt;
|manufactor = Site-02 (5.56x45mm)&amp;lt;br&amp;gt;Bordelli (7.62x39mm)&amp;lt;br&amp;gt;Monolith Armaments (.44 Mag)&lt;br /&gt;
|ID = 19 = 12/70 Buckshot&amp;lt;br&amp;gt;22 = 5.56x45mm&amp;lt;br&amp;gt;27 = .44 Mag&amp;lt;br&amp;gt;28 = 7.62x39mm&amp;lt;br&amp;gt;29 = 9x19mm&lt;br /&gt;
|weight = true&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Ammunition&#039;&#039;&#039; is a resource type of [[Items|Item]] found in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. They are used for the various [[Weapons|Firearms]] found in game.&lt;br /&gt;
__TOC__&lt;br /&gt;
=In Game=&lt;br /&gt;
There are two main groups of ammo in game, &amp;lt;font color=#0248f7&amp;gt;Foundation Ammo&amp;lt;/font&amp;gt;, which only works with Foundation Firearms, and &amp;lt;font color=#096e11&amp;gt;Chaos Insurgency Ammo&amp;lt;/font&amp;gt;, which only works with Chaos Insurgency Firearms. &lt;br /&gt;
&lt;br /&gt;
Below are the fives types of cartridges found in game:&lt;br /&gt;
*[[File:Icon9x19mm.png|35px|middle]] &amp;lt;font color=#0248f7&amp;gt;9x19mm&amp;lt;/font&amp;gt; &lt;br /&gt;
**The following weapons use 9x19mm: [[COM-15]], [[COM-18]], [[Crossvec]] and [[FSP-9]]&lt;br /&gt;
**There is a 50% 9x19mm will be deleted in the Pocket Dimension.&lt;br /&gt;
**Players killed with 9x19mm will have a 0.7 force multiplier applied to their ragdoll. Causing the ragdoll to fly a shorter distance than normal.&lt;br /&gt;
*[[File:Icon556x45.png|35px|middle]] &amp;lt;font color=#0248f7&amp;gt;5.56x45mm&amp;lt;/font&amp;gt;&lt;br /&gt;
**The following weapons use 5.56x45mm: [[FR-MG-0]] and  [[MTF-E11-SR]]&lt;br /&gt;
**There is a 50% 5.56x45mm will be deleted in the Pocket Dimension.&lt;br /&gt;
*[[File:Icon762x39.png|35px|middle]] &amp;lt;font color=#096e11&amp;gt;7.62x39mm&amp;lt;/font&amp;gt;&lt;br /&gt;
**The following weapons use 7.62x39mm: [[AK]] and [[Logicer]]&lt;br /&gt;
**There is a 30% 7.62x39mm will be deleted in the Pocket Dimension.&lt;br /&gt;
*[[File:Icon12ga.png|35px|middle]] &amp;lt;font color=#096e11&amp;gt;12/70 Buckshot&amp;lt;/font&amp;gt;&lt;br /&gt;
**12/70 Buckshot is exclusively used by the [[Shotgun]]&lt;br /&gt;
**There is a 30% 12/70 Buckshot will be deleted in the Pocket Dimension.&lt;br /&gt;
**Players killed with 12/70 Buckshot will have a 1.9 force multiplier applied to their ragdoll. Causing the ragdoll to fly further than normal.&lt;br /&gt;
*[[File:Icon44cal.png|35px]] &amp;lt;font color=#096e11&amp;gt;.44 Mag&amp;lt;/font&amp;gt;&lt;br /&gt;
**.44 Mag is exclusively used by the [[.44 Revolver]]&lt;br /&gt;
**There is a 30% .44 Mag will be deleted in the Pocket Dimension.&lt;br /&gt;
**Players killed with .44 Mag will have a 1.2 force multiplier applied to their ragdoll. Causing the ragdoll to fly further than normal.&lt;br /&gt;
===Chambering===&lt;br /&gt;
Certain firearms have a special property where they can store one (or two) extra bullet(s) over their max capacity, allowing the player to fire one (or two) more shot(s) before reloading. This is performed by reloading the weapon when it has a full magazine. This only works with firearms where its chamber can store a bullet separately from its magazine. These firearms also have another unique property where the player can interrupt the unreload animation before the chambered bullet is pulled out. This leaves the firearm with no magazine and one bullet in the chamber, allowing it to fire one time (or twice) without a magazine. &lt;br /&gt;
&lt;br /&gt;
The following firearms have this property:&lt;br /&gt;
*[[AK]]&lt;br /&gt;
*[[COM-15]]&lt;br /&gt;
*[[COM-18]]&lt;br /&gt;
*[[Crossvec]]&lt;br /&gt;
*[[FSP-9]]&lt;br /&gt;
*[[MTF-E11-SR]]&lt;br /&gt;
*[[Shotgun]] (can store two extra bullets)&lt;br /&gt;
&lt;br /&gt;
===Ammo Limits===&lt;br /&gt;
{{Main|Inventory Mechanics}}&lt;br /&gt;
Players can only carry a limited amount of ammo at a time, based on the [[Armor (Disambiguation)|Armor]] they are wearing. Ammo currently stored inside a firearm does not count towards this limit.&lt;br /&gt;
&lt;br /&gt;
The default Ammo Limit for players without Armor:&lt;br /&gt;
{{NoArmorAmmo}}&lt;br /&gt;
&lt;br /&gt;
Ammo Limit for [[Light Armor]]:&lt;br /&gt;
{{LightArmorAmmo}}&lt;br /&gt;
&lt;br /&gt;
Ammo Limit for [[Combat Armor]]:&lt;br /&gt;
{{CombatArmorAmmo}}&lt;br /&gt;
&lt;br /&gt;
Ammo Limit for [[Heavy Armor]]:&lt;br /&gt;
{{HeavyArmorAmmo}}&lt;br /&gt;
&lt;br /&gt;
===Bullet Types===&lt;br /&gt;
Certain firearms have attachments that allow them to change the bullet type (not cartridge type) they fire. The bullet types will automatically change to fit the weapon&#039;s attachments, meaning one can unload an AP MTF-E11-SR, and place that ammo into their FMJ MTF-E11-SR.&amp;lt;br&amp;gt;&lt;br /&gt;
There are three types of bullets in game:&lt;br /&gt;
*&#039;&#039;&#039;Full Metal Jacket (FMJ)&#039;&#039;&#039; - The default bullet type for most firearms. Has average damage and penetration, making it effective in any situation.&lt;br /&gt;
**Firearms with FMJ:&lt;br /&gt;
***.44 Revolver (Default)&lt;br /&gt;
***FR-MG-0 (Default)&lt;br /&gt;
***FSP-9 (Only option)&lt;br /&gt;
***MTF-E11-SR (Default)&lt;br /&gt;
***Logicer (Only option)&lt;br /&gt;
***Shotgun (Only option)&lt;br /&gt;
*&#039;&#039;&#039;Armor Piercing (AP)&#039;&#039;&#039; - Gives the firearm high penetration, making it effective in situations against heavily armored targets. They do not affect the base damage value if the firearm uses FMJ as its default. AP Mags often come in small sizes. [[Artificial HP]] and [[Hume Shield]] do not have any bullet resistance, meaning AP Bullets are NOT more effective against them.&lt;br /&gt;
**Firearms with AP:&lt;br /&gt;
***.44 Revolver (Attachment)&lt;br /&gt;
***AK (Default)&lt;br /&gt;
***COM-18 (Default)&lt;br /&gt;
***Crossvec (Attachment)&lt;br /&gt;
***FR-MG-0 (Attachment)&lt;br /&gt;
***MTF-E11-SR (Attachment)&lt;br /&gt;
*&#039;&#039;&#039;Jacketed Hollow-Point (JHP)&#039;&#039;&#039; - Gives the firearm high damage at the cost of low penetration, making it effective against most SCPs and targets without armor.&lt;br /&gt;
**Firearms with JHP:&lt;br /&gt;
***AK (Attachment)&lt;br /&gt;
***COM-15 (Only Option)&lt;br /&gt;
***COM-18 (Attachment)&lt;br /&gt;
***Crossvec (Default)&lt;br /&gt;
***MTF-E11-SR (Attachment)&lt;br /&gt;
&lt;br /&gt;
===Spawning===&lt;br /&gt;
&amp;lt;font color=#0248f7&amp;gt;Foundation Ammo&amp;lt;/font&amp;gt; spawns naturally around Site-02 and on Foundation Military Classes. &amp;lt;font color=#096e11&amp;gt;Chaos Insurgency Ammo&amp;lt;/font&amp;gt; does not spawn naturally around Site-02 and can only be acquired via [[SCP-914]] or collecting it off the ground when dropped by Chaos Insurgents. Holding down the Reload Key allows players to unload a firearm.&amp;lt;br&amp;gt;&lt;br /&gt;
Military Classes will always spawn with the same amount of bullets no matter what magazine attachment their firearm uses. For example, MTF Sergeants spawns with 120 rounds of 5.56x45mm bullets, and by default, the MTF-E11-SR uses a 40 FMJ Mag. Upon spawn, 40 rounds are removed from the pool of 120 and placed into the firearm, leaving the remaining 80 rounds in reserve. If the MTF Sergeants were to instead spawn with the 65 FMJ Drum Mag, then the game will remove 65 rounds from the 120 pool to fill the MTF-E11-SR, leaving only 55 rounds in reserve. Civilian Classes do not spawn with any ammo.&amp;lt;br&amp;gt;&lt;br /&gt;
The list is all the following places where ammo can be acquired besides crafting in SCP-914:&lt;br /&gt;
*9x19mm &lt;br /&gt;
**Site-02 (702 - 1395 Rounds Total)&lt;br /&gt;
***[[Light Containment Zone]] ({{#expr:270+12}} - {{#expr:302+16}} Total)&lt;br /&gt;
****[[Light Containment Zone#LCZ Armory - ##00|LCZ Armory]] ({{#expr:150+30+30+60}} - {{#expr:150+42+30+80}} Rounds Total)&lt;br /&gt;
*****150 Rounds on the tables&lt;br /&gt;
*****30 Rounds inside FSP-9&lt;br /&gt;
*****30-42 Rounds inside both COM-18s&lt;br /&gt;
*****60 - 80 Rounds inside both Crossvecs (based on spawning attachment mag)&lt;br /&gt;
****12 or 16 Rounds inside the COM-15 that spawns in one of the following places:&lt;br /&gt;
*****[[Light Containment Zone#Water Closet - WC00|Water Closet]] (in the men&#039;s or women&#039;s section)&lt;br /&gt;
*****[[Light Containment Zone#Glass Room - GR18|Glass Room]] (inside the glass cage, or on the shelf)&lt;br /&gt;
*****[[Light Containment Zone#Test Chamber 1 - TC01|Test Chamber 1]] (inside the control room; requires a Keycard to access)&lt;br /&gt;
*****[[Light Containment Zone#SCP-173&#039;s Containment Chamber - PT00|SCP-173&#039;s Containment Chamber]] (in the side room)&lt;br /&gt;
***[[Heavy Containment Zone]] ({{#expr:105+225+90}} - {{#expr:105+231+741}} Rounds Total)&lt;br /&gt;
****[[Heavy Containment Zone#Ammunition Armory|Ammunition Armory]] ({{#expr:15+210}} - {{#expr:21+210}} Rounds Total)&lt;br /&gt;
*****210 Rounds on the Table&lt;br /&gt;
*****15-21 Rounds inside the COM-18&lt;br /&gt;
****[[Heavy Containment Zone#SCP-079&#039;s Containment Area|SCP-079&#039;s Containment Area]] (105 Rounds)&lt;br /&gt;
****[[Weapon Locker Type 21]] (90 - {{#expr:(60*3)+21+540}} Rounds Total)&lt;br /&gt;
*****Small Cabinets (15-60 Rounds) [Per Cabinet (3 Max)]&lt;br /&gt;
*****COM-18 (15-21 Rounds) [Only once in Large Cabinet]&lt;br /&gt;
*****One will always spawn at either [[Heavy_Containment_Zone#SCP-049&#039;s &amp;amp; SCP-173&#039;s Containment Area|SCP-049&#039;s Armory]] or in the [[Heavy_Containment_Zone#Alpha Warhead Silo|Nuke Room Armory]].&lt;br /&gt;
*****Both HCZ-EZ Checkpoints will always have one Weapon Locker Type 21 each. Both will always have three chambers with 15-90 Rounds of 9x19mm each. So together, they have {{#expr:(15*3)*2}}-{{#expr:(90*3)*2}} Rounds Total.&lt;br /&gt;
**Military Classes&lt;br /&gt;
***60 Rounds on [[Facility Guard]]&lt;br /&gt;
***120 Rounds on [[Mobile Task Force|MTF Private]]&lt;br /&gt;
***40 Rounds on MTF Specialist, Sergeant and Captain&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*5.56x45mm&lt;br /&gt;
**Site-02 ({{#expr:120+570+40}} - {{#expr:120+675+400}} Rounds Total)&lt;br /&gt;
***[[Heavy Containment Zone]] ({{#expr:120+570+40}} - {{#expr:120+675+400}} Rounds Total)&lt;br /&gt;
****[[Heavy Containment Zone#Ammunition Armory|Ammunition Armory]] (120 Rounds)&lt;br /&gt;
****[[MTF-E11-SR Rack]] ({{#expr:190+380}} - {{#expr:225+450}} Rounds Total)&lt;br /&gt;
*****160 Rounds (Outside MTF-E11-SR) &lt;br /&gt;
*****30-65 Rounds (Inside the MTF-E11-SR)&lt;br /&gt;
*****One will always spawn at either [[Heavy_Containment_Zone#SCP-049&#039;s &amp;amp; SCP-173&#039;s Containment Area|SCP-049&#039;s Armory]] or in the [[Heavy_Containment_Zone#Alpha Warhead Silo|Nuke Room Armory]]. (190 - 225 Rounds)&lt;br /&gt;
*****Two will always spawn in [[Heavy Containment Zone#SCP-079&#039;s Containment Area|SCP-079&#039;s Containment Area]] (380 - 450 Rounds)&lt;br /&gt;
****[[Weapon Locker Type 21]] (40 - {{#expr:(80*3)+160}} Rounds Total)&lt;br /&gt;
*****Small Cabinets (40-80 Rounds) [Per Cabinet (3 Max)]&lt;br /&gt;
*****One will always spawn at either [[Heavy_Containment_Zone#SCP-049&#039;s &amp;amp; SCP-173&#039;s Containment Area|SCP-049&#039;s Armory]] or in the [[Heavy_Containment_Zone#Alpha Warhead Silo|Nuke Room Armory]]. &lt;br /&gt;
*****Both HCZ-EZ Checkpoints will always have one Weapon Locker Type 21 each. Both will always have one chamber with 40-80 Rounds of 5.56mm each. So together, they have {{#expr:40*2}}-{{#expr:80*2}} Rounds Total.&lt;br /&gt;
**Military Classes&lt;br /&gt;
***40 Rounds on [[Mobile Task Force|MTF Private]]&lt;br /&gt;
***120 Rounds on MTF Specialists and Sergeants&lt;br /&gt;
***160 Rounds on MTF Captain&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*7.62x39mm&lt;br /&gt;
**Military Classes&lt;br /&gt;
***120 Rounds on [[Chaos Insurgent|Chaos Riflemen]] and Conscripts&lt;br /&gt;
***200 Rounds on Chaos Rrepressors&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*12/70 Buckshot&lt;br /&gt;
**Military Classes&lt;br /&gt;
***42 Rounds on [[Chaos Insurgent|Chaos Marauders]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*.44 Mag&lt;br /&gt;
**Military Classes&lt;br /&gt;
***24 Rounds on [[Chaos Insurgent|Chaos Marauders]]&lt;br /&gt;
&lt;br /&gt;
===Unique Ammo===&lt;br /&gt;
Both the [[Micro H.I.D.]] and [[3-X Particle Disruptor]] have their own unique &amp;quot;ammo&amp;quot; that unlike the other ammo types, are not actual items that can be picked up. Simply being a measurement for how much longer they can fire.&lt;br /&gt;
&lt;br /&gt;
The Micro H.I.D. uses a battery to charge itself, a dial on the Micro H.I.D. shows how much charge is left. The battery can be recharged by placing the Micro H.I.D. in SCP-914 on 1:1, Fine or Very fine.&lt;br /&gt;
*The weapon has an energy of &amp;quot;1&amp;quot;.&lt;br /&gt;
*The drain rate while charging up the device is a linear value that slowly increases over time until the weapon is primed. Afterwards the rate is constant.&lt;br /&gt;
*While firing, the drain rate increases to 0.13/s.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The 3-X Particle Disruptor uses SCP Fusion Ammo (SFA) along side a catalyst that creates a chain reaction when mixed. Allowing the weapon to fire a powerful beam five times before it malfunctions.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Renders=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=255px heights=175px&amp;gt;&lt;br /&gt;
9mm.png|9x19mm Drop Model&lt;br /&gt;
5.56mm.png|5.56x45mm Drop Model&lt;br /&gt;
7.62mm.png|7.62x36mm Drop Model&lt;br /&gt;
Buckshot.png|12/70 Buckshot Drop Model&lt;br /&gt;
44mag.png|.44 Mag Drop Model&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Legacy=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=255px heights=338px&amp;gt;&lt;br /&gt;
SFARender.png|Three containers of SCP Fusion Ammo&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Many firearms throughout the game&#039;s history have used different cartridges compared to their real life counterpart. These changes were made to not overwhelm players with too many cartridge types.&lt;br /&gt;
**The FSP-9 is based off the &#039;&#039;H&amp;amp;K MP7A1&#039;&#039;, which uses 4.6x30mm rounds instead of 9x19mm.&lt;br /&gt;
***Before the second weapon overhaul in [[Updates/11.0.0|v11.0.0]], the MP7 (former FSP-9 name) used 7.62mm rounds. This version of the firearm was still based off the &#039;&#039;H&amp;amp;K MP7A1&#039;&#039;.&lt;br /&gt;
**The Logicer is based off the &#039;&#039;H&amp;amp;K MG5&#039;&#039;, which use 7.62x51mm rounds instead 7.62x39mm rounds.&lt;br /&gt;
***Before the second weapon overhaul in v11.0.0, the Logicer was based off the &#039;&#039;Stoner 96 LMG&#039;&#039;, which uses 5.56mm rounds instead of 7.62mm rounds.&lt;br /&gt;
***This was also the case with the Logicer that existed before the first weapon overhaul in v6.0.0. This variant was inspired by the &#039;&#039;M249 Para&#039;&#039;, which uses 5.56mm rounds instead of 7.62mm rounds.&lt;br /&gt;
**The removed &#039;&#039;&#039;Project 90&#039;&#039;&#039; firearm used 9mm rounds instead of 5.7x28mm.&lt;br /&gt;
***The model for the Project 90&#039;s magazine had 5.7x28mm written on it.&lt;br /&gt;
**After the first weapon overhaul in v6.0.0, the MTF-E11-SR was based on the HK417, which uses 7.62mm rounds instead of 5.56mm rounds.&lt;br /&gt;
***The barrel of its model had &#039;&#039;7.62mmx51&#039;&#039; written on it, which itself is incorrect as it should be written as 7.62x51mm.&lt;br /&gt;
***The MTF-E11-SR later got a remodel in the v7.3.0 update that was based off both the HK416 and HK417. The HK416 uses 5.56mm rounds.&lt;br /&gt;
*Before the second weapon overhaul in v11.0.0, there were only three types of cartridges, 9mm, 5.56mm and 7.62mm.&lt;br /&gt;
**Before the first weapon overhaul in v6.0.0, the cartridges did not use their measurements and instead were called, &#039;&#039;&#039;Pistol Ammo Type (PAT&#039;&#039;&#039;), &#039;&#039;&#039;Rifle Ammo Type (RAT&#039;&#039;&#039;) and &#039;&#039;&#039;SCP Fusion Ammo (SFA)&#039;&#039;&#039;.&lt;br /&gt;
*Before v6.0.0, there was an item called the &#039;&#039;&#039;Ammo Box&#039;&#039;&#039; that when equipped, would display the amount of PAT, RAT and SFA ammo in reserves.&lt;br /&gt;
**In v6.0.0, it was replaced with the Weapon Manager Tablet, serving the same purpose with the addition of changing firearm attachments before its removal in v11.0.0.&lt;br /&gt;
**The inventory icon of the Ammo Box had 5.56mm written on it despite the cartridge type not being added to the game until after its removal.&lt;br /&gt;
*SFA was readded when the [[3-X Particle Disruptor]] was added to the game, though it was no longer an obtainable item.&lt;br /&gt;
*The numbers on ammo boxes are dynamic, meaning they will automatically update to the number of rounds currently in the box.&lt;br /&gt;
*Before Megapatch II (v9.0.0), Civilian classes would spawn with ammo.&lt;br /&gt;
**Class-D spawned with 15 rounds of 9mm, 5.56mm and 7.62mm each.&lt;br /&gt;
**Scientist spawned with 15 rounds of both 9mm and 7.62mm plus 20 rounds of 5.56mm.&lt;br /&gt;
*Before Parabellum (v11.0.0), the amount of reserve ammo military classes had upon spawn was always the same due to no magazine attachments existing. They were the following:&lt;br /&gt;
**Facility Guards spawned with 0 rounds of both 9mm and 5.56mm plus 35 rounds of 7.62mm.&lt;br /&gt;
**MTF Privates spawned with 100 rounds of 9mm, 40 rounds of 5.56mm and 0 rounds of 7.62mm.&lt;br /&gt;
**MTF Specialists spawned with 20 rounds of 9mm, 120 rounds of 5.56mm and 20 rounds of 7.62mm.&lt;br /&gt;
**MTF Sergeants spawned with 50 rounds of 9mm, 80 rounds of 5.56mm and 0 rounds of 7.62mm.&lt;br /&gt;
**MTF Captains spawned with 0 rounds of 9mm, 100 rounds of 5.56mm and 120 rounds of 7.62mm.&lt;br /&gt;
**Chaos Insurgents spawned with 20 rounds of 9mm, 0 rounds of 5.56mm and 200 rounds of 7.62mm.&lt;br /&gt;
***Chaos subclasses did not exist before v11.0.0, as there was only one type of Chaos.&lt;br /&gt;
*Before Armor was added in the Parabellum Update (v11.0.0), ammo limits were based on the player&#039;s class.&lt;br /&gt;
**Class-D and Scientist could hold a maximum of 50 rounds of 9mm, 80 rounds of 5.56mm, and 70 rounds for 7.62mm.&lt;br /&gt;
**Facility Guards and all types of MTF could hold a maximum of 200 rounds of 9mm, 160 rounds of 5.56mm and 100 rounds of 7.62mm.&lt;br /&gt;
**Chaos Insurgents could hold a maximum of 100 rounds of 9mm, 80 rounds of 5.56mm and 200 rounds of 7.62mm.&lt;/div&gt;</summary>
		<author><name>Jogmoo</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=COM-45&amp;diff=13672</id>
		<title>COM-45</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=COM-45&amp;diff=13672"/>
		<updated>2023-09-04T02:06:55Z</updated>

		<summary type="html">&lt;p&gt;Jogmoo: /* In Game */ Fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SimilarName|COM-45|the [[COM-15]] or the [[COM-18]]}}&lt;br /&gt;
{{Weapon infobox 3&lt;br /&gt;
|type = Extreme Full-auto Pistol&lt;br /&gt;
|image = IconCom45.png&lt;br /&gt;
|caliber = 9x19mm&lt;br /&gt;
|ammo = 36 (+3)&lt;br /&gt;
|fire_rate = 3600&lt;br /&gt;
|reload = 1.6&lt;br /&gt;
|weight = 0.65&lt;br /&gt;
|length2 = 18&lt;br /&gt;
|ads_time = 0.2&lt;br /&gt;
|draw_time = 0.5&lt;br /&gt;
|draw_timeChamber = 1.37&lt;br /&gt;
|reloadTime = 2.14&lt;br /&gt;
|reloadTimeFull = 2.55&lt;br /&gt;
|damage_falloff = 22&lt;br /&gt;
&amp;lt;!--- Values are taken from the COM-15&#039;s Weapon Summary Menu --&amp;gt;&lt;br /&gt;
|bullet_accuracy = 0.2&lt;br /&gt;
|ads_accuracy = 0.25&lt;br /&gt;
|hip_accuracy = 1.7&lt;br /&gt;
|running_accuracy = 2.4&lt;br /&gt;
|barrel_attachments = 0&lt;br /&gt;
|sight_attachments = 0&lt;br /&gt;
|magazine_attachments = 0&lt;br /&gt;
|bottom_attachments = 0&lt;br /&gt;
|spawn_locations = None&lt;br /&gt;
|inspired = The Glockinator&lt;br /&gt;
|ID = 48&lt;br /&gt;
|weight = 1.7&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;COM-45&#039;&#039;&#039;, also known as the &#039;&#039;&#039;Glockinator&#039;&#039;&#039;, is a [[Weapons|Special Weapon]] that can only be created by placing the [[COM-15]] in [[SCP-914]] on &#039;&#039;Very Fine&#039;&#039;.&lt;br /&gt;
__TOC__&lt;br /&gt;
=In Game=&lt;br /&gt;
The COM-45 has the appearance of three COM-15s fused together. When fired, the weapon has an insane amount of recoil and a firerate of 3600 bullets per minute (60 bullets per second). Each bullet fired will randomly exit out of one of the three barrels.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The weapon&#039;s firerate makes it capable of destroying human players and harming [[SCPs]], though its high recoil makes it hard to succesfully land every shot.&lt;br /&gt;
&lt;br /&gt;
Holding down the {{key Press|E}} key on a player with the firearm equipped will [[Inventory Mechanics#Disarming|disarm]] the player.&lt;br /&gt;
&lt;br /&gt;
The firearm has no attachments.&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
The following charts represents the damage per magazine of the COM-45, assuming the player reloaded the firearm after chambering, so it fires 39 rounds.&lt;br /&gt;
{{1DamageHeader}}&lt;br /&gt;
{{1DPenetration}}&lt;br /&gt;
{{1DamageBody|2=Body (100%)|magAmount=39}}&lt;br /&gt;
{{1DamageBody|2=Limb (70%)|mod=Limb|magAmount=39}}&lt;br /&gt;
{{1DamageBody|2=Head (200%)|mod=Head|magAmount=39}}&lt;br /&gt;
{{1DamageBody|2=Burned (125%)|effect=Burned|magAmount=39}}&lt;br /&gt;
{{FooterNonWeapon}}&lt;br /&gt;
&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
{{Achievements|check1=Firearm}}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
Com45equip.gif|&#039;&#039;&#039;Equip + Chamber Animation&#039;&#039;&#039;&lt;br /&gt;
Com45inspect.gif|&#039;&#039;&#039;Inspect Animation&#039;&#039;&#039;&lt;br /&gt;
Com45reload.gif|&#039;&#039;&#039;Reload Animation&#039;&#039;&#039;&lt;br /&gt;
Com45reload2.gif|&#039;&#039;&#039;Reload Animation (from unload)&#039;&#039;&#039;&lt;br /&gt;
Com45unload.gif|&#039;&#039;&#039;Unload Animation&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
=Trivia=&lt;br /&gt;
*The COM-45 came from a [https://steamcommunity.com/app/700330/discussions/0/3481871357436393361/ steam post] the developers saw on the official SCP:SL Steam Forums.&lt;br /&gt;
{{Items Navbox}}&lt;/div&gt;</summary>
		<author><name>Jogmoo</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=COM-45&amp;diff=13671</id>
		<title>COM-45</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=COM-45&amp;diff=13671"/>
		<updated>2023-09-04T02:04:41Z</updated>

		<summary type="html">&lt;p&gt;Jogmoo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SimilarName|COM-45|the [[COM-15]] or the [[COM-18]]}}&lt;br /&gt;
{{Weapon infobox 3&lt;br /&gt;
|type = Extreme Full-auto Pistol&lt;br /&gt;
|image = IconCom45.png&lt;br /&gt;
|caliber = 9x19mm&lt;br /&gt;
|ammo = 36 (+3)&lt;br /&gt;
|fire_rate = 3600&lt;br /&gt;
|reload = 1.6&lt;br /&gt;
|weight = 0.65&lt;br /&gt;
|length2 = 18&lt;br /&gt;
|ads_time = 0.2&lt;br /&gt;
|draw_time = 0.5&lt;br /&gt;
|draw_timeChamber = 1.37&lt;br /&gt;
|reloadTime = 2.14&lt;br /&gt;
|reloadTimeFull = 2.55&lt;br /&gt;
|damage_falloff = 22&lt;br /&gt;
&amp;lt;!--- Values are taken from the COM-15&#039;s Weapon Summary Menu --&amp;gt;&lt;br /&gt;
|bullet_accuracy = 0.2&lt;br /&gt;
|ads_accuracy = 0.25&lt;br /&gt;
|hip_accuracy = 1.7&lt;br /&gt;
|running_accuracy = 2.4&lt;br /&gt;
|barrel_attachments = 0&lt;br /&gt;
|sight_attachments = 0&lt;br /&gt;
|magazine_attachments = 0&lt;br /&gt;
|bottom_attachments = 0&lt;br /&gt;
|spawn_locations = None&lt;br /&gt;
|inspired = The Glockinator&lt;br /&gt;
|ID = 48&lt;br /&gt;
|weight = 1.7&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;COM-45&#039;&#039;&#039;, also known as the &#039;&#039;&#039;Glockinator&#039;&#039;&#039;, is a [[Weapons|Special Weapon]] that can only be created by placing the [[COM-15]] in [[SCP-914]] on &#039;&#039;Very Fine&#039;&#039;.&lt;br /&gt;
__TOC__&lt;br /&gt;
=In Game=&lt;br /&gt;
The COM-45 has the appearance of three COM-15s fused together. When fired, the weapon has an insane amount of recoil and a firerate of 3600 bullets per minute (60 bullets per second). Each bullet fired will randomly exit out of one of the three barrels.&amp;lt;br&amp;gt; &lt;br /&gt;
The weapon&#039;s firerate makes it capable of destroying human players and harming [[SCPs]], though its high recoil makes it hard to succesfully land every shot.&lt;br /&gt;
&lt;br /&gt;
Holding down the {{key Press|E}} key on a player with the firearm equipped will [[Inventory Mechanics#Disarming|disarm]] the player.&lt;br /&gt;
&lt;br /&gt;
The firearm has no attachments.&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
The following charts represents the damage per magazine of the COM-45, assuming the player reloaded the firearm after chambering, so it fires 39 rounds.&lt;br /&gt;
{{1DamageHeader}}&lt;br /&gt;
{{1DPenetration}}&lt;br /&gt;
{{1DamageBody|2=Body (100%)|magAmount=39}}&lt;br /&gt;
{{1DamageBody|2=Limb (70%)|mod=Limb|magAmount=39}}&lt;br /&gt;
{{1DamageBody|2=Head (200%)|mod=Head|magAmount=39}}&lt;br /&gt;
{{1DamageBody|2=Burned (125%)|effect=Burned|magAmount=39}}&lt;br /&gt;
{{FooterNonWeapon}}&lt;br /&gt;
&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
{{Achievements|check1=Firearm}}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
Com45equip.gif|&#039;&#039;&#039;Equip + Chamber Animation&#039;&#039;&#039;&lt;br /&gt;
Com45inspect.gif|&#039;&#039;&#039;Inspect Animation&#039;&#039;&#039;&lt;br /&gt;
Com45reload.gif|&#039;&#039;&#039;Reload Animation&#039;&#039;&#039;&lt;br /&gt;
Com45reload2.gif|&#039;&#039;&#039;Reload Animation (from unload)&#039;&#039;&#039;&lt;br /&gt;
Com45unload.gif|&#039;&#039;&#039;Unload Animation&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
=Trivia=&lt;br /&gt;
*The COM-45 came from a [https://steamcommunity.com/app/700330/discussions/0/3481871357436393361/ steam post] the developers saw on the official SCP:SL Steam Forums.&lt;br /&gt;
{{Items Navbox}}&lt;/div&gt;</summary>
		<author><name>Jogmoo</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Keycard&amp;diff=13670</id>
		<title>Keycard</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Keycard&amp;diff=13670"/>
		<updated>2023-09-04T00:40:07Z</updated>

		<summary type="html">&lt;p&gt;Jogmoo: /* Trivia */ Waiting for updated imag-  Fixed some mistakes and removed improper gendering. Changed positioning for the bullet points&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
|caption = [[File:KeycardCycleNew.png]]&lt;br /&gt;
|type	= Equipment (Tool)&lt;br /&gt;
|usage	= Opens certain doors&lt;br /&gt;
|spawn = Various locations&amp;lt;br&amp;gt;[[Standard Locker]]s&amp;lt;br&amp;gt;Certain [[Humans|classes]]&lt;br /&gt;
|ID = 0 (Janitor) &amp;lt;br&amp;gt; 1 (Scientist)  &amp;lt;br&amp;gt; 2 (Research Supervisor) &amp;lt;br&amp;gt; 3 (Zone Manager) &amp;lt;br&amp;gt; 4 (Guard) &amp;lt;br&amp;gt; 5 (Private) &amp;lt;br&amp;gt; 6 (Containment Engineer) &amp;lt;br&amp;gt; 7 (Sergeant) &amp;lt;br&amp;gt; 8 (Captain) &amp;lt;br&amp;gt; 9 (Facility Manager) &amp;lt;br&amp;gt; 10 (C.I. Access Device) &amp;lt;br&amp;gt; 11 (O5 Keycard)&lt;br /&gt;
|Pocket = Keycard Override&lt;br /&gt;
|disarmImmunity = Keycard Override&lt;br /&gt;
|weight = 0.01&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Keycards&#039;&#039;&#039; are a type of [[Items|Item]] found in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. They are used to access different rooms in [[Site-02|Site-02]] that are locked with a NFC Reader.&lt;br /&gt;
__TOC__&lt;br /&gt;
=In Game=&lt;br /&gt;
Keycards are essential if a player wants access certain parts of the facility, such as the armories, containment chambers, gates, SCP lockers, and other locked doors which require a Keycard to open. Different Keycards will open different doors depending on the Keycard&#039;s access tier.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Keycards must be equipped in order to be used. A player can either equip a Keycard via the inventory, or by pressing {{Key Press|Left Control}}, which is the default hotkey button to equip a Keycard.&amp;lt;br&amp;gt;&lt;br /&gt;
To use a Keycard, the player needs to be close to a door, and must press {{Key Press|E}} on either the NFC Reader located next to the door, or on the door itself. &lt;br /&gt;
&lt;br /&gt;
It should be noted that the correct access tier is required to open certain doors. If a Keycard does not have the required access tier, the door will not open.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When hovering over a Keycard in the inventory, a small group of squares are shown. These represent the keycard&#039;s access tier. Lit squares indicates that the keycard has that access tier, while dark squares mean that it doesn&#039;t.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Chaos Insurgency Access Device has a unique model compared to the Keycards, having the appearance of a circuit board with a small display screen. Upon interaction with a Keycard required door, the screen will randomly scramble text.&lt;br /&gt;
==Access Tiers (Keycards)==&lt;br /&gt;
There are currently 10 Keycards in-game. Below is a chart of every Keycard and what access tiers they have.&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;  style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px;&amp;quot; |List of Keycards&lt;br /&gt;
!Keycard&lt;br /&gt;
!Access Tiers&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Janitor Icon.png|185px]]&lt;br /&gt;
|{{Access|Keycard=Janitor Keycard}}&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #2e2e2e;&amp;quot; |[[File:Scientist Icon.png|185px]]&lt;br /&gt;
| style=&amp;quot;background-color: #2e2e2e;&amp;quot; |{{Access|Keycard=Scientist Keycard}}&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Research Supervisor Icon.png|185px]]&lt;br /&gt;
|{{Access|Keycard=Research Supervisor Keycard}}&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Guard Icon.png|185px]]&lt;br /&gt;
|{{Access|Keycard=Guard Keycard}}&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sergeant Icon.png|185px]]&lt;br /&gt;
|{{Access|Keycard=Sergeant Keycard}}&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #2e2e2e;&amp;quot; |[[File:Captain Icon.png|185px]]&lt;br /&gt;
| style=&amp;quot;background-color: #2e2e2e;&amp;quot; |{{Access|Keycard=Captain Keycard}}&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZManager icon.png|185px]]&lt;br /&gt;
|{{Access|Keycard=Zone Manager Keycard}}&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #2e2e2e;&amp;quot; |[[File:Owner Icon.png|185px]]&lt;br /&gt;
| style=&amp;quot;background-color: #2e2e2e;&amp;quot; |{{Access|Keycard=Facility Manager Keycard}}&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chaos card icon2.png|185px]]&lt;br /&gt;
|{{Access|Keycard=Chaos Insurgency Access Device}}&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #2e2e2e;&amp;quot; |[[File:O5 icon.png|185px]]&lt;br /&gt;
| style=&amp;quot;background-color: #2e2e2e;&amp;quot; |{{Access|Keycard=O5 Keycard}}&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Additionally, there are two Keycards that can only be obtained with Remote Admin. These Keycards currently exist for plugin usage. They have the following access levels by default.&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;  style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px;&amp;quot; |List of Keycards&lt;br /&gt;
!Keycard&lt;br /&gt;
!Access Tiers&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CEngineer icon.png|185px]]&lt;br /&gt;
|{{Access|Keycard=Containment Engineer Keycard}}&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #2e2e2e;&amp;quot; |[[File:Private Icon.png|185px]]&lt;br /&gt;
| style=&amp;quot;background-color: #2e2e2e;&amp;quot; |{{Access|Keycard=Private Keycard}}&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Access Tiers (Doors)==&lt;br /&gt;
Each door/object has an unique access tier required to open it. Keycards must have the correct access tier in order to open said door/object.&amp;lt;br&amp;gt;&lt;br /&gt;
Below is a chart showing the name of each tier, the icon for each tier, the doors each tier opens, and which Keycards have which tiers.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Containment Access=&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:CC914Entrance.png|240px|center|thumb|&amp;lt;br&amp;gt;[[Light Containment Zone#SCP-914&#039;s Containment Chamber - #914|SCP-914&#039;s Containment]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard3|Required Access1=CC1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:LCZTC01ControlDoor.png|240px|center|thumb|&amp;lt;br&amp;gt;[[Light Containment Zone#Test Chamber 1 - TC01|Test Chamber 1]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard3|Required Access1=CC2}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:HCZ096RoomDoor.png|240px|center|thumb|&amp;lt;br&amp;gt;[[Heavy Containment Zone#SCP-096&#039;s Containment Area|SCP-096&#039;s Containment]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard3|Required Access1=CC2}}&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:HCZ079RoomGate.png|240px|center|thumb|&amp;lt;br&amp;gt;[[Heavy Containment Zone#SCP-079&#039;s Containment Area|SCP-079&#039;s Containment&amp;lt;br&amp;gt;(Locked until all Generators are activated)]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard3|Required Access1=CC2}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:HCZ106ControlEntrance.png|240px|center|thumb|&amp;lt;br&amp;gt;[[Heavy Containment Zone#SCP-106&#039;s Containment Area|SCP-106&#039;s Containment]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard3|Required Access1=CC2}}&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:BulletproofLockerGR18.png|240px|center|thumb|&amp;lt;br&amp;gt;[[Bulletproof Locker №7]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard3|Required Access1=CC2|Required Access2=CA}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Security Access=&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:LCZArmoryEntrance.png|240px|center|thumb|&amp;lt;br&amp;gt;[[Light Containment Zone#LCZ Armory - ##00|LCZ Armory]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard3|Required Access1=AA1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:HCZAmmoArmoryEntrance.png|240px|center|thumb|&amp;lt;br&amp;gt;[[Heavy Containment Zone#Ammunition Armory|Ammunition Armory]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard3|Required Access1=AA1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:EZSideWeaponLocker.png|240px|center|thumb|&amp;lt;br&amp;gt;[[Weapon Locker Type 21|Weapon Locker Type 21&amp;lt;br&amp;gt;(Small Cabinets)]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard3|Required Access1=AA1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:HCZ049ArmoryEntrance.png|240px|center|thumb|&amp;lt;br&amp;gt;[[Heavy Containment Zone#SCP-049&#039;s Containment Area|SCP-049&#039;s Armory]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard3|Required Access1=AA2}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:EZSideWeaponLocker.png|240px|center|thumb|&amp;lt;br&amp;gt;[[Weapon Locker Type 21|Weapon Locker Type 21&amp;lt;br&amp;gt;(Large Cabinets)]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard3|Required Access1=AA2}}&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:MTFE11RackWarhead.png|240px|center|thumb|&amp;lt;br&amp;gt;[[MTF-E11-SR Rack]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard3|Required Access1=AA2}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:HCZServersBackGenerator.png|240px|center|thumb|[[Emergency Power Stations|&amp;lt;br&amp;gt;Emergency Power Station (Unlock)]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard3|Required Access1=AA2}}&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:HCZMicroArmoryDoor.png|240px|center|thumb|&amp;lt;br&amp;gt;[[Heavy Containment Zone#Micro H.I.D. Armory|Micro H.I.D. Armory]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard3|Required Access1=AA3}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Other Access=&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:LCZHCZCheckpoint.png|center|thumb|&amp;lt;br&amp;gt;[[Light Containment Zone#Heavy Containment Zone Checkpoints - EX-A/EX-B|LCZ-HCZ Checkpoints]] &amp;lt;br&amp;gt; [[Heavy Containment Zone#Entrance Zone Checkpoint|HCZ-EZ Checkpoints (+ Side Door)]]|240px]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard3|Required Access1=CA}}&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:EZGateA.png|240px|center|thumb|&amp;lt;br&amp;gt;[[Entrance Zone#Gates|Gate A &amp;amp;amp; Gate B]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard3|Required Access1=GA}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:EZIntercomDoor.png|240px|center|thumb|&amp;lt;br&amp;gt;[[Entrance Zone#Intercom Room|Intercom Room]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard3|Required Access1=IA}}&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:WarheadControlTerminalOffline.png|center|240px|thumb|&amp;lt;br&amp;gt;[[Surface Zone#Warhead Activation Room|Warhead Control Panel (Unlock)]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard3|Required Access1=NA}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Spawning==&lt;br /&gt;
===Classes===&lt;br /&gt;
* Scientist Keycards spawn on [[Scientist|Scientists]].&lt;br /&gt;
* Guard Keycards spawn on [[Facility Guard|Facility Guards]].&lt;br /&gt;
* MTF Operative Keycards spawn on [[Mobile Task Force|MTF Sergeants]], [[Mobile Task Force|MTF Specialists]] and [[Mobile Task Force|MTF Privates]].&lt;br /&gt;
* MTF Captain Keycards spawn on [[Mobile Task Force|MTF Captains]].&lt;br /&gt;
* Chaos Insurgency Access Devices spawn on [[Chaos Insurgent|Chaos Insurgents]].&lt;br /&gt;
&lt;br /&gt;
===Locations===&lt;br /&gt;
[[Light Containment Zone#Water Closet - WC|Water Closet - WC]]&amp;lt;br&amp;gt;&lt;br /&gt;
A Janitor Keycard and/or a Scientist Keycard will sometimes spawn in the LCZ Water Closet in 4 possible places:&amp;lt;br&amp;gt;&lt;br /&gt;
# The floor of the Male&#039;s Bathroom.&amp;lt;br&amp;gt;&lt;br /&gt;
# The sink of the Male&#039;s Bathroom.&amp;lt;br&amp;gt; &lt;br /&gt;
# The sink of the Female&#039;s Bathroom.&amp;lt;br&amp;gt;&lt;br /&gt;
# The toilet in the Female&#039;s Bathroom.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Light Containment Zone#Office - PC15|Office - PC15]]&amp;lt;br&amp;gt;&lt;br /&gt;
A Scientist Keycard will always spawn on a random desk in the Office PC-15.&lt;br /&gt;
&lt;br /&gt;
[[Light Containment Zone#SCP-914&#039;s Containment Chamber - #914|SCP-914&#039;s Containment Chamber]]&amp;lt;br&amp;gt;&lt;br /&gt;
A Janitor or Scientist Keycard will sometimes spawn on the shelves in SCP-914&#039;s Containment Chamber.&lt;br /&gt;
&lt;br /&gt;
[[Light Containment Zone#Glass Room - GR18|Glass Room 18]]&amp;lt;br&amp;gt;&lt;br /&gt;
A Janitor or Scientist Keycard will sometimes spawn on the shelves in Glass Room 18.&lt;br /&gt;
&lt;br /&gt;
[[Light Containment Zone#Garden Chamber - VT00|Garden Chamber]]&amp;lt;br&amp;gt;&lt;br /&gt;
A Janitor, Scientist, or Zone Manager Keycard will sometimes spawn behind the glass in the Garden Chamber.&lt;br /&gt;
&lt;br /&gt;
[[Light_Containment_Zone#Test Chamber 1 - TC01|Testing Chamber 1]]&amp;lt;br&amp;gt;&lt;br /&gt;
A Zone Manager Keycard will always spawn on the desk in Testing Chamber 1.&lt;br /&gt;
&lt;br /&gt;
[[Heavy_Containment_Zone#Server Room|Servers Room]]&amp;lt;br&amp;gt;&lt;br /&gt;
A Scientist Keycard will always spawn in the Servers Room either on: &amp;lt;br&amp;gt;&lt;br /&gt;
The top floor of the room behind the servers.&amp;lt;br&amp;gt;&lt;br /&gt;
The bottom floor of the room near the corner.&lt;br /&gt;
&lt;br /&gt;
[[Heavy_Containment_Zone#Alpha Warhead Silo|Alpha Warhead Silo]]&amp;lt;br&amp;gt;&lt;br /&gt;
A Zone Manager Keycard will always spawn on one of the two shelves next to the Nuke Armory.&lt;br /&gt;
&lt;br /&gt;
[[Heavy_Containment_Zone#SCP-049&#039;s &amp;amp; SCP-173&#039;s Containment Area|SCP-049&#039;s &amp;amp; SCP-173&#039;s Containment Area]]&amp;lt;br&amp;gt;&lt;br /&gt;
A Guard Keycard will always spawn inside the containment chamber of SCP-049.&lt;br /&gt;
&lt;br /&gt;
[[Heavy_Containment_Zone#SCP-079&#039;s Containment Area|SCP-079&#039;s Containment Area]] &amp;lt;br&amp;gt;&lt;br /&gt;
A Facility Manager Keycard spawns in SCP-079&#039;s Room in its armory.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Heavy_Containment_Zone#SCP-096&#039;s Containment Area|SCP-096&#039;s Containment Area]] &amp;lt;br&amp;gt;&lt;br /&gt;
A MTF Operative spawns in SCP-096&#039;s Room behind the locked door next to the dead Facility Guard.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Heavy_Containment_Zone#SCP-106&#039;s Containment Area|SCP-106&#039;s Containment Area]] &amp;lt;br&amp;gt;&lt;br /&gt;
A MTF Operative spawns in SCP-106&#039;s Room behind the locked door on the shelves.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Standard Locker|Standard Lockers]]&amp;lt;br&amp;gt;&lt;br /&gt;
Scientist Keycards [18.75%], Zone Managers Keycards [18.75%] and Janitor Keycards [12.5%] can spawn in Standard Lockers located in both Light Containment Zone, Heavy Containment Zone and Entrance Zone.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
{{Achievements}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Keycards=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
Janitor keycard2.png|Janitor Keycard &amp;lt;br&amp;gt; (Tier 1 Containment)&lt;br /&gt;
Scientist keycard2.png|Scientist Keycard &amp;lt;br&amp;gt; (Tier 2 Containment)&lt;br /&gt;
Research Supervisor Keycard2.png|Research Supervisor Keycard &amp;lt;br&amp;gt; (Tier 3 Containment)&lt;br /&gt;
Guard Keycard3.png|Guard Keycard &amp;lt;br&amp;gt; (Tier 1 Security)&lt;br /&gt;
Sergeant Keycard.png|MTF Operative Keycard &amp;lt;br&amp;gt; (Tier 3 Security)&lt;br /&gt;
Captain Keycard.png|MTF Captain Keycard &amp;lt;br&amp;gt; (Tier 4 Security)&lt;br /&gt;
Zone Manager Keycard3.png|Zone Manager Keycard &amp;lt;br&amp;gt; (Tier 1 Administration) &lt;br /&gt;
Facility Manager Keycard4.png|Facility Manager Keycard &amp;lt;br&amp;gt; (Tier 2 Administration)&lt;br /&gt;
Chaos Insurgency device.png|Chaos Insurgency Access Device &amp;lt;br&amp;gt; (Tier 3 Administration)&lt;br /&gt;
O5 Keycard4.png|O5 Keycard &amp;lt;br&amp;gt; (Tier 4 Administration)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Animations=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
Keycardequip.gif|&#039;&#039;&#039;Equip Animation&#039;&#039;&#039;&lt;br /&gt;
Keycarduse.gif|&#039;&#039;&#039;Interact Animation&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Old Keycard Icons=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
Sergeant Keycard.png|The former appearance of the Sergeant Keycard &amp;lt;br&amp;gt;&lt;br /&gt;
CEngineer Keycard2.png|Containment Engineer Keycard &amp;lt;br&amp;gt;&lt;br /&gt;
Private Keycard.png|MTF Private Keycard &amp;lt;br&amp;gt;&lt;br /&gt;
Old Guard Inventory.png|The former appearance of the Guard Keycard&lt;br /&gt;
Old Cadet Inventory.png|The former appearance of the Cadet Keycard&lt;br /&gt;
Old Commander Inventory.png|The former appearance of the Captain Keycard&lt;br /&gt;
Old CI Inventory.png|The former appearance of the Chaos Keycard&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* Scanning the QR codes on the Keycards will give you binary. When translated the message will be &#039;&#039;&#039;&amp;quot;Secure. Contain. Protect.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
*While the view model shows the keycard being held vertically, the 3rd person animation shows the Keycard being held horizontally.&lt;br /&gt;
**Additionally, the 3rd person animation of holding a Keycard causes the player&#039;s left arm to freeze, causing it not to move in conjunction with other animations.&lt;br /&gt;
* Multiple Keycards have been renamed throughout the game&#039;s development.&lt;br /&gt;
**The Research Supervisor Keycard was originally called the Major Scientist Keycard.&lt;br /&gt;
**The Private Keycard was originally called the Cadet Keycard, and before that it was called the Senior Guard Keycard.&lt;br /&gt;
**The Operative Keycard was originally called the Sergeant Keycard, and before that it was called the Lieutenant Keycard.&lt;br /&gt;
**The Captain Keycard was originally called the Commander Keycard.&lt;br /&gt;
*Prior to the [[Updates/11.0.0|11.0.0]] update, the Containment Engineer Keycard had access to both the [[Entrance Zone#Intercom Room|Intercom]] and the [[Surface Zone#Warhead Activation Room|Alpha Warhead Activation Room]].&lt;br /&gt;
*Throughout the game&#039;s development, the required access tier for certain interactables has changed:&lt;br /&gt;
**SCP-079&#039;s and SCP-106&#039;s containment doors originally required Containment Access Tier 3 to open them.&lt;br /&gt;
***SCP-079&#039;s containment doors were changed to Containment Access Tier 2 in the Parabellum update when its recontainment system was reworked. The door was also changed to be locked until all Emergency Power Stations are activated.&lt;br /&gt;
***SCP-106&#039;s containment doors were changed to Containment Access Tier 2 in the Mimicry update due to the removal of the Femur Breaker.&lt;br /&gt;
***These changes have led to Containment Access Tier 3 being completely unused.&lt;br /&gt;
**The armory in the Alpha Warhead Silo originally required Armory Access Tier 2 to open.&lt;br /&gt;
***This was removed in the Parabellum Update as the Weapon Locker Type 21 was changed so the small doors can be opened with Armory Access Tier 1 (Originally they required Tier 2).&lt;br /&gt;
**Emergency Power Stations originally required Armory Access Tier 3 to open.&lt;br /&gt;
***This was lowered to Armory Access Tier 2 in Megapatch II.&lt;br /&gt;
**The door to the Warhead Activation Room originally required Warhead Access to open, similar to the terminal inside the room.&lt;br /&gt;
***The Keycard requirement for the door was removed in v11.2.0.&lt;br /&gt;
**PC-15 originally required Containment Access Tier 1 to open.&lt;br /&gt;
***This was removed sometime during the alpha phase of the game.&lt;br /&gt;
* There used to be Polish versions of every Keycard in-game. These versions were based off the older appearance of a keycard if they had one.&lt;br /&gt;
*In older versions of the game, hovering over a Keycard in your inventory would say what type of Keycard it is, and what tier it was. For example, Janitor Keycard would say Containment Tier 1, Scientist Keycard would say Containment Tier 2, Captain Keycard said Security Tier 4. This was removed when the inventory HUD was reworked.&lt;br /&gt;
**Interestingly enough, the Chaos Insurgency Access Device was listed as Administration Tier 3, despite the fact it isn&#039;t an official Foundation Keycard. Meanwhile, the Facility Manager keycard was listed as Administration Tier 2. Because of this, there was no Foundation keycard that was Administration Tier 3 in-game.&lt;br /&gt;
&lt;br /&gt;
{{Items Navbox}}&lt;/div&gt;</summary>
		<author><name>Jogmoo</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=FR-MG-0&amp;diff=13669</id>
		<title>FR-MG-0</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=FR-MG-0&amp;diff=13669"/>
		<updated>2023-09-04T00:29:10Z</updated>

		<summary type="html">&lt;p&gt;Jogmoo: Changed the wording of the page to be better. Been a while since I&amp;#039;ve done this, and I&amp;#039;m not completely satisfied with it. Might come back later.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon infobox 3&lt;br /&gt;
|type = Light Machine Gun&lt;br /&gt;
|image = FRMG0Icon.png&lt;br /&gt;
|caliber = 5.56x45mm &lt;br /&gt;
|ammo = 100 (+1)&lt;br /&gt;
|fire_rate = 750&lt;br /&gt;
|weight = 3.15&lt;br /&gt;
|length2 = 102&lt;br /&gt;
|draw_time = 0.8&lt;br /&gt;
|draw_timeChamber = 1.45&lt;br /&gt;
|reloadTime = 4.41&lt;br /&gt;
|reloadTimeFull = 5.16&lt;br /&gt;
|speed = 6&lt;br /&gt;
|stamina = 10&lt;br /&gt;
&amp;lt;!--- Values are taken from the Weapon Summary Menu --&amp;gt;&lt;br /&gt;
|bullet_accuracy = 0.05&lt;br /&gt;
|ads_accuracy = 0.08&lt;br /&gt;
|hip_accuracy = 3.5&lt;br /&gt;
|roundOverride = 0&lt;br /&gt;
|running_accuracy = 10.9&lt;br /&gt;
|barrel_attachments = 5&lt;br /&gt;
|sight_attachments = 5&lt;br /&gt;
|magazine_attachments = 2&lt;br /&gt;
|bottom_attachments = 4&lt;br /&gt;
|stock_attachments = 2&lt;br /&gt;
|spawn_locations = [[MTF-E11-SR Rack|MTF-E11-SR Rack]]&lt;br /&gt;
|spawn_class = [[Mobile Task Force|MTF Captain]]&lt;br /&gt;
|inspired = H&amp;amp;K MG36&amp;lt;br&amp;gt;Pulsar Digitsight n960 (Night-Vision Scope)&lt;br /&gt;
|ID = 52&lt;br /&gt;
|manufactor= [[Lore/Manufacturers#Foundation_Gunworks|Foundation Gunworks]]  &amp;lt;br&amp;gt; [[Lore/Manufacturers#Lunae_Defence|Lunae Defence]] (Various Attachments)&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Facility Recovery - Machine Gun - 0&#039;&#039;&#039;, or simply the &#039;&#039;&#039;FR-MG-0&#039;&#039;&#039;, is a type of [[Weapons|Firearm]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. It is a powerful light-machine-gun that spawns on MTF Captains.&lt;br /&gt;
__TOC__&lt;br /&gt;
=Operational Guide=&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex:auto; flex-direction:row; flex-basis:min-content; min-width:60%&amp;quot;&amp;gt;&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
The FR-MG-0 has a low hip fire accuracy but a high ADS fire accuracy, making the weapon extremely effective while aim-firing. The weapon&#039;s high firerate, damage, and easy-to-control recoil make it capable of quickly depleting the HP of a target, while the high ammo capacity allows for longer periods of firing before needing to reload. In exchange for this, the weapon&#039;s heavy weight makes it slow the player down when equipped, while its long length makes it less accurate while moving.&lt;br /&gt;
&lt;br /&gt;
The FR-MG-0 has 2 possible spawn locations:&lt;br /&gt;
* MTF Captains (will always spawn with a FR-MG-0)&lt;br /&gt;
* MTF-E11-SR Rack (inside the rack)&lt;br /&gt;
&lt;br /&gt;
The FR-MG-0 is a closed bolt firearm, allowing it to hold one extra bullet than its max mag size by storing it in the chamber. This also means if the player unloads the FR-MG-0 but cancels the animation before the bullet in the chamber is removed, the FR-MG-0 will have one bullet in it despite having no magazine, which can be fired.&lt;br /&gt;
&lt;br /&gt;
Due to being a closed bolt firearm, the FR-MG-0 bolt will be locked into an open position once it runs out of ammo, which causes the reload animation to be slightly longer. The bolt will only lock to an open position if the FR-MG-0 currently has a magazine in it. If the magazine was removed from the FR-MG-0, but the bullet in the chamber was not, firing this bullet will not cause the bolt to lock to an open position. Though, reloading in this state will still cause the reload animation to be longer than normal as the player now has to rechamber the FR-MG-0.&lt;br /&gt;
&lt;br /&gt;
Holding down the {{key Press|E}} key on a player with the firearm equipped will [[Inventory Mechanics#Disarming|disarm]] the player.&lt;br /&gt;
==Attachments==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Sight=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FRMGIron_Sights.png|40px|center]]&#039;&#039;Iron Sights&#039;&#039;&lt;br /&gt;
|ADS Zoom{{Attachments|1.3x|Type=Positive}}&amp;lt;br&amp;gt; Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FRMGRed_Dot.png|70px|center]]&#039;&#039;Dot Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom{{Attachments|1x|Type=Positive}}&amp;lt;br&amp;gt;Weight {{Attachments|+3%|Type=Negative}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FRMGHolo_Sight.png|100px|center]]&#039;&#039;Holographic Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom{{Attachments|1x|Type=Positive}}&amp;lt;br&amp;gt;Weight {{Attachments|+6%|Type=Negative}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FRMGNight_Vision.png|100px|center]]&#039;&#039;Night Vision Scope&#039;&#039;&lt;br /&gt;
|ADS Zoom {{Attachments|1.05x|Type=Positive}} &amp;lt;br&amp;gt; {{Attachments|Night Vision|Type=Positive}} &amp;lt;br&amp;gt; Equip Time {{Attachments|+0.09s|Type=Negative}} &amp;lt;br&amp;gt; Aiming Speed {{Attachments|-25%|Type=Negative}} &amp;lt;br&amp;gt; Weight {{Attachments|+22%|Type=Negative}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FRMGScope.png|100px|center]]&#039;&#039;Telescopic Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom {{Attachments|3x|Type=Positive}} &amp;lt;br&amp;gt; Aiming Accuracy {{Attachments|+33%|Type=Positive}} &amp;lt;br&amp;gt; Equip Time {{Attachments|+0.04s|Type=Negative}} &amp;lt;br&amp;gt; Aiming Speed {{Attachments|-15%|Type=Negative}} &amp;lt;br&amp;gt; Weight {{Attachments|+12%|Type=Negative}}&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Barrel=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FRMGBare_Muzzle.png|100px|center]]&#039;&#039;Standard Barrel&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FRMGMuzzle_Brake.png|100px|center]]&#039;&#039;Muzzle Brake&#039;&#039;&lt;br /&gt;
|Recoil {{Attachments|-10%|Type=Positive}} &amp;lt;br&amp;gt; Equip Time {{Attachments|+0.04s|Type=Negative}} &amp;lt;br&amp;gt; Gunshot Loudness {{Attachments|+20%|Type=Negative}} &amp;lt;br&amp;gt; Length {{Attachments|+8%|Type=Negative}} &amp;lt;br&amp;gt; Weight {{Attachments|+2%|Type=Negative}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FRMGFlash_Hider.png|100px|center]]&#039;&#039;Flash Hider&#039;&#039;&lt;br /&gt;
|{{Attachments|Flash Suppression|Type=Positive}} &amp;lt;br&amp;gt; Equip Time {{Attachments|+0.04s|Type=Negative}} &amp;lt;br&amp;gt; Length {{Attachments|+6%|Type=Negative}} &amp;lt;br&amp;gt; Weight {{Attachments|+1%|Type=Negative}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FRMGShort_Muzzle.png|100px|center]]&#039;&#039;Short Barrel&#039;&#039;&lt;br /&gt;
|Length {{Attachments|-10%|Type=Positive}} &amp;lt;br&amp;gt; Weight {{Attachments|-2%|Type=Positive}} &amp;lt;br&amp;gt; Damage {{Attachments|-4%|Type=Negative}} &amp;lt;br&amp;gt; Penetration {{Attachments|-10%|Type=Negative}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FRMGSuppressor.png|100px|center]]&#039;&#039;Suppressor&#039;&#039;&lt;br /&gt;
|Bullet Accuracy {{Attachments|+11%|Type=Positive}} &amp;lt;br&amp;gt; Gunshot Loudness {{Attachments|-65%|Type=Positive}} &amp;lt;br&amp;gt; {{Attachments|Flash Suppression|Type=Positive}} &amp;lt;br&amp;gt; Equip Time {{Attachments|+0.09s|Type=Negative}} &amp;lt;br&amp;gt; Length {{Attachments|+16%|Type=Negative}} &amp;lt;br&amp;gt; Weight {{Attachments|+6%|Type=Negative}}&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Stock=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FRMGStandard_Stock.png|100px|center]]&#039;&#039;Standard Stock&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FRMGHeavy_Stock.png|100px|center]]&#039;&#039;Heavy Stock&#039;&#039;&lt;br /&gt;
|Recoil when aiming {{Attachments|-28.6%|Type=Positive}} &amp;lt;br&amp;gt; Aiming Accuracy {{Attachments|+82%|Type=Positive}} &amp;lt;br&amp;gt; Hip-firing Accuracy {{Attachments|-9%|Type=Negative}} &amp;lt;br&amp;gt; Length {{Attachments|+1%|Type=Negative}} &amp;lt;br&amp;gt; Weight {{Attachments|+5%|Type=Negative}}&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Bottom=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FRMGNo_Bottom_Rail.png|100px|center]]&#039;&#039;None&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FRMGForegrip.png|30px|center]]&#039;&#039;Foregrip&#039;&#039;&lt;br /&gt;
|Recoil {{Attachments|-15%|Type=Positive}} &amp;lt;br&amp;gt; Aiming Speed {{Attachments|-15%|Type=Negative}} &amp;lt;br&amp;gt; Weight {{Attachments|+3%|Type=Negative}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FRMGLaser.png|100px|center]]&#039;&#039;Laser Sight&#039;&#039;&lt;br /&gt;
| Hip-firing Accuracy {{Attachments|+67%|Type=Positive}} &amp;lt;br&amp;gt; {{Attachments|Laser visible to others|Type=Negative}} &amp;lt;br&amp;gt; Weight {{Attachments|+5%|Type=Negative}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FRMGFlashlight.png|100px|center]]&#039;&#039;Flashlight&#039;&#039;&lt;br /&gt;
|{{Attachments|Light Source|Type=Positive}} &amp;lt;br&amp;gt; Equip Time {{Attachments|+0.09s|Type=Negative}} &amp;lt;br&amp;gt; Weight {{Attachments|+6%|Type=Negative}}&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Magazines=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FRMGMag_100_FMJ.png|65px|center]]&#039;&#039;FMJ Drum&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FRMGMag_60_AP.png|65px|center]]&#039;&#039;AP Drum&#039;&#039;&lt;br /&gt;
|Damage {{Attachments|+3.6%|Type=Positive}} &amp;lt;br&amp;gt; Penetration {{Attachments|+15%|Type=Positive}} &amp;lt;br&amp;gt; Reload Time {{Attachments|-0.5s|Type=Positive}} &amp;lt;br&amp;gt; Weight {{Attachments|-28%|Type=Positive}} &amp;lt;br&amp;gt; Magazine Capacity {{Attachments|-40|Type=Negative}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
FMJ Mag=&lt;br /&gt;
{{2DamageHeader|barrelType2=Short}}&lt;br /&gt;
{{2DPenetration|custom2=Short FMJ}}&lt;br /&gt;
{{2DamageNew|2=Body (100%)|custom2=Short FMJ}}&lt;br /&gt;
{{2DamageNew|2=Limb (70%)|mod=Limb|custom2=Short FMJ}}&lt;br /&gt;
{{2DamageNew|2=Head (200%)|mod=Head|custom2=Short FMJ}}&lt;br /&gt;
{{2DamageNew|2=AHP (30%)|effect=AHP|custom2=Short FMJ}}&lt;br /&gt;
{{2DamageNew|2=Burned (125%)|effect=Burned|custom2=Short FMJ}}&lt;br /&gt;
{{Footer}}&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
AP Mag=&lt;br /&gt;
{{2DamageHeader|barrelType2=Short}}&lt;br /&gt;
{{2DPenetration|custom1=Standard AP|custom2=Short AP}}&lt;br /&gt;
{{2DamageNew|2=Body (100%)|custom1=Standard AP|custom2=Short AP}}&lt;br /&gt;
{{2DamageNew|2=Limb (70%)|mod=Limb|custom1=Standard AP|custom2=Short AP}}&lt;br /&gt;
{{2DamageNew|2=Head (200%)|mod=Head|custom1=Standard AP|custom2=Short AP}}&lt;br /&gt;
{{2DamageNew|2=AHP (30%)|effect=AHP|custom1=Standard AP|custom2=Short AP}}&lt;br /&gt;
{{2DamageNew|2=Burned (125%)|effect=Burned|custom1=Standard AP|custom2=Short AP}}&lt;br /&gt;
{{Footer}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
Mg0equip.gif|&#039;&#039;&#039;Equip + Chamber Animation&#039;&#039;&#039;&lt;br /&gt;
Mg0inspect.gif|&#039;&#039;&#039;Inspect Animation&#039;&#039;&#039;&lt;br /&gt;
Mg0reload.gif|&#039;&#039;&#039;Reload Animation&#039;&#039;&#039;&lt;br /&gt;
Mg0reload2.gif|&#039;&#039;&#039;Reload Animation (from unload)&#039;&#039;&#039;&lt;br /&gt;
Mg0unload.gif|&#039;&#039;&#039;Unload Animation&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* During early testing, the FR-MG-0 had a much higher firepower. This was lowered before release, as the weapon was capable of taking down a single SCP, such as an enraged [[SCP-096]].&lt;/div&gt;</summary>
		<author><name>Jogmoo</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Jailbird&amp;diff=11481</id>
		<title>Jailbird</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Jailbird&amp;diff=11481"/>
		<updated>2023-01-19T12:19:40Z</updated>

		<summary type="html">&lt;p&gt;Jogmoo: Terran beat me to it&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Micro HID Infobox&lt;br /&gt;
|image = JailbirdIcon.png&lt;br /&gt;
|image_size = 200&lt;br /&gt;
|description = WHAT?!&lt;br /&gt;
|type = Melee&lt;br /&gt;
|damage = 50 (Normal)&amp;lt;br&amp;gt;200 (Charged)&amp;lt;br&amp;gt;4x damage to SCP-049-2&lt;br /&gt;
|spawn = SCP-2536&lt;br /&gt;
|ID =&lt;br /&gt;
|notes = Breaks after repeated uses&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Jailbird&#039;&#039;&#039; is a [[Weapons|Melee Weapon]] found in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. It is a shock baton that can be charged up to hit other players.&lt;br /&gt;
__TOC__&lt;br /&gt;
=In Game=&lt;br /&gt;
The Jailbird is a unique weapon that can only be found in SCP-2536. The weapon is a powerful shock baton that can be used for a total of 500 damage or 5 charge attacks before breaking and being removed from the inventory. The weapon can be swung with {{Key Press|Leftclick}}, &lt;br /&gt;
dealing 50 damage to anyone it hits. This will bypass both [[Armor (Disambiguation)|Armor]] and [[Hume Shield]].&lt;br /&gt;
&lt;br /&gt;
The Jailbird can be charged by holding {{Key Press|Rightclick}}, causing movement speed to be cut and half. The player is also unable to jump and turning the camera becomes extremely hard. After a few seconds, the weapon is fully charged and ready to be used. Upon releasing {{Key Press|Rightclick}} the player charges forward at blinding speeds, with a blue streamer trail effect.&lt;br /&gt;
&lt;br /&gt;
A charge attack will deal 200 damage upon hit, and like before, this bypasses Armor and Hume Shield. Targets who survive this attack will be given the Flashbang [[Status Effects|Status Effect]] for four seconds. The Jailbird also does quadruple damage towards [[SCP-049-2]], making it an incredible weapon against [[SCP-049]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Jailbird will violently explode if breaks from a charge attack, signified when it is red. This will instantly kill the user and deal massive damage to anything nearby, similar to a [[High-Explosive Grenade]].&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*The Jailbird was originally planned to be added in the Xmas 2021 Event.&lt;/div&gt;</summary>
		<author><name>Jogmoo</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-914/Outputs&amp;diff=11430</id>
		<title>SCP-914/Outputs</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-914/Outputs&amp;diff=11430"/>
		<updated>2023-01-09T14:26:02Z</updated>

		<summary type="html">&lt;p&gt;Jogmoo: Undo revision 11427 by 2603:8001:313E:B581:4176:9A55:4EE0:1323 (talk) No&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=All SCP-914&#039;s item outputs=&lt;br /&gt;
{{Main|SCP-914}}&lt;br /&gt;
The following are charts showing every possible outcome for upgrading items in SCP-914. For a linear upgrade chart for keycards. Check the gallery section of the [[Keycard]] page.&amp;lt;br&amp;gt;&lt;br /&gt;
By default, items can only be upgraded by dropping them in the Input Booth, but servers can change this via config to upgrade any item a player is currently holding, or all items in their inventory.&lt;br /&gt;
&lt;br /&gt;
It should be noted that servers can use plugins to change the outputs for items in SCP-914, or even allow you to change teams. These charts are based off vanilla game, so they may not match up for servers that edit 914 outputs. The most common of these plugins is one that lets people upgrade the [[Coin]] into a Keycard.&lt;br /&gt;
==Keycards==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;font-size:12px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #1c1c1c;&amp;quot;|Input &lt;br /&gt;
! style=&amp;quot;background-color: #cf1919;&amp;quot;| Rough &lt;br /&gt;
! style=&amp;quot;background-color: #b86b18;&amp;quot;| Coarse&lt;br /&gt;
! style=&amp;quot;background-color: #916b03;&amp;quot;| 1:1&lt;br /&gt;
! style=&amp;quot;background-color: #597a18;&amp;quot;| Fine&lt;br /&gt;
! style=&amp;quot;background-color: #3d8708;&amp;quot;| Very Fine&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Janitor Keycard}}&lt;br /&gt;
| style=&amp;quot;background-color: #cf1919;&amp;quot;| Destroyed &lt;br /&gt;
| style=&amp;quot;background-color: #b86b18;&amp;quot;| Destroyed &lt;br /&gt;
| style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|Zone Manager Keycard|}}&lt;br /&gt;
| style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Scientist Keycard|}}&lt;br /&gt;
| style=&amp;quot;background-color: #3d8708;&amp;quot;|  {{914_Item_2|Scientist Keycard|chance = 50%}}{{914_Item_2|Research Supervisor Keycard|chance =50%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|Scientist Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt;&lt;br /&gt;
{{914_Item_2|Janitor Keycard|chance = 50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Janitor Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|Zone Manager Keycard|}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Research Supervisor Keycard|}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&lt;br /&gt;
{{914_Item_2|Scientist Keycard|chance = 33%}}&lt;br /&gt;
{{914_Item_2|Research Supervisor Keycard|chance = 33%}}&lt;br /&gt;
{{914_Item_2|Containment Engineer Keycard|chance = 33%}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|Research Supervisor Keycard|}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{914_Item_2|Janitor Keycard|chance = 50%}}{{914_Item_2|Scientist Keycard|chance = 50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Scientist Keycard|}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|Guard Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Containment Engineer Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&lt;br /&gt;
{{914_Item_2|Research Supervisor Keycard|chance = 50%}}&lt;br /&gt;
{{914_Item_2|Containment Engineer Keycard|chance = 50%}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Containment Engineer Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;|&lt;br /&gt;
{{914_Item_2|Scientist Keycard|chance = 50%}}&lt;br /&gt;
{{914_Item_2|Research Supervisor Keycard|chance = 50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;|{{914_Item_2|Research Supervisor Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;|{{914_Item_2|Facility Manager Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| &lt;br /&gt;
{{914_Item_2|Commander Keycard|chance = 50%}}&lt;br /&gt;
{{914_Item_2|O5 Keycard|chance = 50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (33%)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|O5 Keycard|chance = 66%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Guard Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;|{{914_Item_2|Janitor Keycard|chance = 50%}}{{914_Item_2|Scientist Keycard|chance = 50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;|{{914_Item_2|Scientist Keycard|}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;|{{914_Item_2|Research Supervisor Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;|{{914_Item_2|Cadet Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&lt;br /&gt;
{{914_Item_2|Guard Keycard|chance = 33%}}&lt;br /&gt;
{{914_Item_2|Lieutenant Keycard|chance = 33%}}&lt;br /&gt;
{{914_Item_2|Commander Keycard|chance = 33%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Cadet Keycard}} &lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| &lt;br /&gt;
{{914_Item_2|Scientist Keycard|chance = 50%}}&lt;br /&gt;
{{914_Item_2|Research Supervisor Keycard|chance = 50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Research Supervisor Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;| {{914_Item_2|Containment Engineer Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Lieutenant Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&lt;br /&gt;
{{914_Item_2|Lieutenant Keycard|chance = 50%}}&lt;br /&gt;
{{914_Item_2|Commander Keycard|chance = 50%}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|Lieutenant Keycard}} &lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;|&lt;br /&gt;
{{914_Item_2|Guard Keycard|chance = 50%}} &lt;br /&gt;
{{914_Item_2|Cadet Keycard|chance = 50%}} &lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Cadet Keycard}} &lt;br /&gt;
|style=&amp;quot;background-color: #916b03;| {{914_Item_2|Containment Engineer Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Commander Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&lt;br /&gt;
{{914_Item_2|Lieutenant Keycard|chance = 33%}}&lt;br /&gt;
{{914_Item_2|Commander Keycard|chance = 33%}}&lt;br /&gt;
{{914_Item_2|O5 Keycard|chance = 33%}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|Commander Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;|&lt;br /&gt;
{{914_Item_2|Guard Keycard|chance = 50%}} &lt;br /&gt;
{{914_Item_2|Cadet Keycard|chance = 50%}} &lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Lieutenant Keycard}} &lt;br /&gt;
|style=&amp;quot;background-color: #916b03;| {{914_Item_2|Chaos Insurgency Access Device}}  &lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|O5 Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (25%)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|O5 Keycard|chance = 75%}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Zone Manager Keycard|}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{914_Item_2|Janitor Keycard|chance = 50%}}{{914_Item_2|Scientist Keycard|chance = 50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Scientist Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|Guard Keycard}} &lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Facility Manager Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&lt;br /&gt;
{{914_Item_2|Zone Manager Keycard|chance = 40%}}&lt;br /&gt;
{{914_Item_2|Facility Manager Keycard|chance = 40%}}&lt;br /&gt;
{{914_Item_2|Chaos Insurgency Access Device|chance = 20%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Facility Manager Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{914_Item_2|Zone Manager Keycard|}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Commander Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|Chaos Insurgency Access Device}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|O5 Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (25%)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|O5 Keycard|chance =  75%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Chaos Insurgency Access Device}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{914_Item_2|Cadet Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Lieutenant Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|Commander Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|O5 Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| &lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (25%)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|O5 Keycard|chance = 75%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|O5 Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{914_Item_2|Cadet Keycard|}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| &lt;br /&gt;
{{914_Item_2|Containment Engineer Keycard|chance = 33%}}&lt;br /&gt;
{{914_Item_2|Facility Manager Keycard|chance = 33%}}&lt;br /&gt;
{{914_Item_2|Commander Keycard|chance = 33%}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|O5 Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| &lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|O5 Keycard|chance = 50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (75%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|O5 Keycard|chance = 25%}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
Ammo located inside a firearm will be upgraded alongside the firearm, following the normal [[SCP-914/Outputs#Ammo|Ammo Upgrade Path]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;font-size:12px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #1c1c1c;&amp;quot;|Input &lt;br /&gt;
! style=&amp;quot;background-color: #cf1919;&amp;quot;| Rough &lt;br /&gt;
! style=&amp;quot;background-color: #b86b18;&amp;quot;| Coarse&lt;br /&gt;
! style=&amp;quot;background-color: #916b03;&amp;quot;| 1:1&lt;br /&gt;
! style=&amp;quot;background-color: #597a18;&amp;quot;| Fine&lt;br /&gt;
! style=&amp;quot;background-color: #3d8708;&amp;quot;| Very Fine&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|COM-15 Sidearm}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| Destroyed (50%)&amp;lt;br&amp;gt;{{914_Item_2|9x19mm|chance=50%|rounds=15}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| Randomized Attachments (50%)&amp;lt;br&amp;gt;{{914_Item_2|9x19mm|chance=50%|rounds=15}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| Randomized Attachments&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|COM-18}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|{{914_Item_2|FSP-9|chance=63%}} {{914_Item_2|Revolver|chance=37%}} &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|COM-18}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;|{{914_Item_2|9x19mm|chance=50%|rounds=15}}{{914_Item_2|9x19mm|chance=50%|rounds=30}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|COM-15 Sidearm}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;|  Randomized Attachments&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|FSP-9}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{914_Item_2|FSP-9|chance=63%}}{{914_Item_2|Revolver|chance=37%}} &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Crossvec}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| Destroyed (50%)&amp;lt;br&amp;gt;{{914_Item_2|9x19mm|chance=50%|rounds=60}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|FSP-9}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| Randomized Attachments&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|MTF-E11-SR|chance=60%}}{{914_Item_2|AK|chance=40%}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{914_Item_2|MTF-E11-SR|chance=70%}}{{914_Item_2|Shotgun|chance=30%}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|FSP-9}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| Destroyed (50%)&amp;lt;br&amp;gt;{{914_Item_2|9x19mm|chance=50%|rounds=45}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|COM-18|chance=50%}}{{914_Item_2|9x19mm|chance=50%|rounds=30}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;|  Randomized Attachments&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Crossvec}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|{{914_Item_2|Crossvec|chance=70%}}  {{914_Item_2|MTF-E11-SR|chance=30%}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|MTF-E11-SR}} &lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{914_Item_2|COM-15 Sidearm|chance = 50%}}{{914_Item_2|5.56x45mm|chance=50%|rounds=80}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Crossvec}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| Randomized Attachments&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|AK}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|  {{914_Item_2|AK|chance=30%}} {{914_Item_2|Crossvec|chance=30%}} {{914_Item_2|Logicer|chance=25%}} {{914_Item_2|Shotgun|chance=10%}} {{914_Item_2|Micro H.I.D.|chance = 5%}} &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|AK}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{914_Item_2|COM-15 Sidearm|chance = 50%}}{{914_Item_2|7.62x39mm |chance=50%|rounds=90}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Crossvec}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| Randomized Attachments&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|MTF-E11-SR}} &lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{914_Item_2|Crossvec|chance=30%}} {{914_Item_2|MTF-E11-SR|chance=30%}} {{914_Item_2|Logicer|chance=25%}} {{914_Item_2|Shotgun|chance=10%}} {{914_Item_2|Micro H.I.D.|chance = 5%}} &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Logicer}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{914_Item_2|AK|chance = 50%}}{{914_Item_2|7.62x39mm |chance=50%|rounds=120}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|AK}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| Randomized Attachments&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Shotgun}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|{{Hoverimage|{{914_Item_2|AK}}{{914_Item_2|Fragmentation Grenade|total=2}}|text=Multiple Items (60%)}}&amp;lt;br&amp;gt;{{Hoverimage|{{914_Item_2|Shotgun}}{{914_Item_2|Revolver}}|text=Multiple Items (30%)}}{{914_Item_2|Micro H.I.D.|chance=10%}} &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Revolver}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| Destroyed (50%)&amp;lt;br&amp;gt;{{914_Item_2|.44 Mag|chance=50%|rounds=12}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|COM-18|chance=80%}}{{914_Item_2|Fragmentation Grenade|chance=20%}} &lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| Randomized Attachments&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Crossvec}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|{{Hoverimage|{{914_Item_2|Zone Manager Keycard}}{{914_Item_2|COM-15 Sidearm}}{{914_Item_2|First Aid Kit}}{{914_Item_2|Painkillers}}|text=Multiple Items (50%)}}{{914_Item_2|Fragmentation Grenade|chance=50%|total=2}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Shotgun}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{914_Item_2|AK|chance = 50%}}{{914_Item_2|12/70 Buckshot|chance=50%|rounds=25}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|AK}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| Randomized Attachments&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Logicer}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|{{914_Item_2|AK|chance = 40%}}{{914_Item_2|Crossvec|chance=30%}}{{914_Item_2|Logicer|chance=25%}}{{914_Item_2|Micro H.I.D.|chance=5%}} &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Micro H.I.D.}} &lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;|{{914_Item_2|MTF-E11-SR}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;|&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (30%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Recharge (30%)&amp;lt;/span&amp;gt; &lt;br /&gt;
{{914_Item_2|3-X MD|chance = 40%}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;|{{914_Item_2|Micro H.I.D.|chance = Charged}} &lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;|{{914_Item_2|Micro H.I.D.|chance = Charged}} &lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|{{914_Item_2|Micro H.I.D.|chance = Charged}} &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|3-X MD}} &lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;|{{914_Item_2|Flashlight}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;|{{914_Item_2|MTF-E11-SR}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;|{{914_Item_2|Micro H.I.D.}} &lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;|{{914_Item_2|Micro H.I.D.}} &lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|{{914_Item_2|Micro H.I.D.}} &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Fragmentation Grenade}} &lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| Destroyed&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Flashbang Grenade}} &lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|Flashbang Grenade}} &lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Fragmentation Grenade}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| &lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;{{914_Item_2|Fragmentation Grenade|chance =25%}}&lt;br /&gt;
{{914_Item_2|SCP-018|chance = 25%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Flashbang Grenade}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| Destroyed&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| Destroyed&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|Fragmentation Grenade}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Fragmentation Grenade}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt; Destroyed (25%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;{{914_Item_2|Flashbang Grenade|chance =25%}}{{914_Item_2|Fragmentation Grenade|chance =25%}}{{914_Item_2|SCP-207|chance =25%}} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ammo==&lt;br /&gt;
Ammo uses an economy system that determines how many rounds is given to a player when converting ammo in SCP-914. This system stops players from turning a weak fully loaded weapon, such as a COM-15, into a stronger fully loaded weapon, such as a Logicer. Any &amp;quot;extra&amp;quot; ammo will be left unchanged.&lt;br /&gt;
&lt;br /&gt;
These paths also apply to any ammo inside a Firearm that is going through SCP-914.&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Input of 15 Rounds=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;font-size:12px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #1c1c1c;&amp;quot;|Input &lt;br /&gt;
! style=&amp;quot;background-color: #cf1919;&amp;quot;| Rough &lt;br /&gt;
! style=&amp;quot;background-color: #b86b18;&amp;quot;| Coarse&lt;br /&gt;
! style=&amp;quot;background-color: #916b03;&amp;quot;| 1:1&lt;br /&gt;
! style=&amp;quot;background-color: #597a18;&amp;quot;| Fine&lt;br /&gt;
! style=&amp;quot;background-color: #3d8708;&amp;quot;| Very Fine&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|9x19mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{AmmoExchange|ammoType1 = 9x19mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{AmmoExchange|ammoType1 = 9x19mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{AmmoExchange|ammoType1 = 9x19mm|ammoType2 = .44 Mag}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{AmmoExchange|ammoType1 = 9x19mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{AmmoExchange|ammoType1 = 9x19mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|5.56x45mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{AmmoExchange|ammoType1 = 5.56x45mm|ammoType2 = 9x19mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{AmmoExchange|ammoType1 = 5.56x45mm|ammoType2 = 9x19mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{AmmoExchange|ammoType1 = 5.56x45mm|ammoType2 = 7.62x39mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{AmmoExchange|ammoType1 = 5.56x45mm|ammoType2 = 9x19mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{AmmoExchange|ammoType1 = 5.56x45mm|ammoType2 = 9x19mm}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|7.62x39mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{AmmoExchange|ammoType1 = 7.62x39mm|ammoType2 = .44 Mag}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{AmmoExchange|ammoType1 = 7.62x39mm|ammoType2 = .44 Mag}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{AmmoExchange|ammoType1 = 7.62x39mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{AmmoExchange|ammoType1 = 7.62x39mm|ammoType2 = 12/70 Buckshot}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{AmmoExchange|ammoType1 = 7.62x39mm|ammoType2 = 12/70 Buckshot}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|12/70 Buckshot}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{AmmoExchange|ammoType1 =12/70 Buckshot |ammoType2 = 7.62x39mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{AmmoExchange|ammoType1 =12/70 Buckshot |ammoType2 = 7.62x39mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{AmmoExchange|ammoType1 =12/70 Buckshot |ammoType2 = 9x19mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{AmmoExchange|ammoType1 =12/70 Buckshot |ammoType2 = .44 Mag}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{AmmoExchange|ammoType1 =12/70 Buckshot |ammoType2 = .44 Mag}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|.44 Mag}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{AmmoExchange|ammoType1 =.44 Mag|ammoType2 = 12/70 Buckshot }}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{AmmoExchange|ammoType1 =.44 Mag|ammoType2 = 12/70 Buckshot }}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{AmmoExchange|ammoType1 =.44 Mag|ammoType2 = 9x19mm }}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{AmmoExchange|ammoType1 =.44 Mag|ammoType2 = 7.62x39mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{AmmoExchange|ammoType1 =.44 Mag|ammoType2 = 7.62x39mm}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Input of 35 Rounds=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;font-size:12px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #1c1c1c;&amp;quot;|Input &lt;br /&gt;
! style=&amp;quot;background-color: #cf1919;&amp;quot;| Rough &lt;br /&gt;
! style=&amp;quot;background-color: #b86b18;&amp;quot;| Coarse&lt;br /&gt;
! style=&amp;quot;background-color: #916b03;&amp;quot;| 1:1&lt;br /&gt;
! style=&amp;quot;background-color: #597a18;&amp;quot;| Fine&lt;br /&gt;
! style=&amp;quot;background-color: #3d8708;&amp;quot;| Very Fine&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|9x19mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 = 9x19mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 = 9x19mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 = 9x19mm|ammoType2 = .44 Mag}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 = 9x19mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 = 9x19mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|5.56x45mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 = 5.56x45mm|ammoType2 = 9x19mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 = 5.56x45mm|ammoType2 = 9x19mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 = 5.56x45mm|ammoType2 = 7.62x39mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 = 5.56x45mm|ammoType2 = 9x19mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 = 5.56x45mm|ammoType2 = 9x19mm}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|7.62x39mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 = 7.62x39mm|ammoType2 = .44 Mag}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 = 7.62x39mm|ammoType2 = .44 Mag}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 = 7.62x39mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 = 7.62x39mm|ammoType2 = 12/70 Buckshot}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 = 7.62x39mm|ammoType2 = 12/70 Buckshot}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|12/70 Buckshot}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 =12/70 Buckshot |ammoType2 = 7.62x39mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 =12/70 Buckshot |ammoType2 = 7.62x39mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 =12/70 Buckshot |ammoType2 = 9x19mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 =12/70 Buckshot |ammoType2 = .44 Mag}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 =12/70 Buckshot |ammoType2 = .44 Mag}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|.44 Mag}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 =.44 Mag|ammoType2 = 12/70 Buckshot }}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 =.44 Mag|ammoType2 = 12/70 Buckshot }}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 =.44 Mag|ammoType2 = 9x19mm }}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 =.44 Mag|ammoType2 = 7.62x39mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 =.44 Mag|ammoType2 = 7.62x39mm}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Medical Items==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;font-size:12px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #1c1c1c;&amp;quot;|Input &lt;br /&gt;
! style=&amp;quot;background-color: #cf1919;&amp;quot;| Rough &lt;br /&gt;
! style=&amp;quot;background-color: #b86b18;&amp;quot;| Coarse&lt;br /&gt;
! style=&amp;quot;background-color: #916b03;&amp;quot;| 1:1&lt;br /&gt;
! style=&amp;quot;background-color: #597a18;&amp;quot;| Fine&lt;br /&gt;
! style=&amp;quot;background-color: #3d8708;&amp;quot;| Very Fine&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Adrenaline}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;|&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|Painkillers|chance = 50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;|&lt;br /&gt;
{{914_Item_2|First Aid Kit|chance = 50%}}&lt;br /&gt;
{{914_Item_2|Painkillers|chance = 50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;|{{914_Item_2|Painkillers}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;|{{914_Item_2|SCP-500}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (33%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|SCP-500| chance = 33%}}&lt;br /&gt;
{{914_Item_2|SCP-1853| chance = 33%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|First Aid Kit}} &lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| Destroyed&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Painkillers}} &lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|First Aid Kit}} &lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Adrenaline}} &lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (33%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|First Aid Kit|chance = 33%}} &lt;br /&gt;
{{914_Item_2|SCP-500|chance = 33%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Painkillers}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;|&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;|&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|Painkillers|chance = 50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;|&lt;br /&gt;
{{914_Item_2|Painkillers}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;|{{914_Item_2|First Aid Kit}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&lt;br /&gt;
{{914_Item_2|Adrenaline|chance = 50%}}&lt;br /&gt;
{{914_Item_2|First Aid Kit|chance = 50%}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==SCP Items==&lt;br /&gt;
[[SCP-018]] and [[SCP-330]]&#039;s Candies can not be upgraded via SCP-914.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;font-size:12px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #1c1c1c;&amp;quot;|Input &lt;br /&gt;
! style=&amp;quot;background-color: #cf1919;&amp;quot;| Rough &lt;br /&gt;
! style=&amp;quot;background-color: #b86b18;&amp;quot;| Coarse&lt;br /&gt;
! style=&amp;quot;background-color: #916b03;&amp;quot;| 1:1&lt;br /&gt;
! style=&amp;quot;background-color: #597a18;&amp;quot;| Fine&lt;br /&gt;
! style=&amp;quot;background-color: #3d8708;&amp;quot;| Very Fine&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|SCP-207|}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{914_Item_2|Painkillers}} &lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Adrenaline}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|SCP-207|}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|SCP-244-A|}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Coin|}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|SCP-244-B|}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|SCP-244-A|}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{914_Item_2|SCP-244-A|}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|SCP-244-B|}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Coin|}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|SCP-244-A|}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|SCP-244-B|}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{914_Item_2|SCP-244-B|}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|SCP-268|}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| Destroyed&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|SCP-268|}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|SCP-268|}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|SCP-268|}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{914_Item_2|SCP-268|}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|SCP-500|}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| &lt;br /&gt;
{{914_Item_2|Painkillers|chance = 50%}}&lt;br /&gt;
{{914_Item_2|First Aid Kit|chance = 50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;|{{914_Item_2|Adrenaline|}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|SCP-500}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| &lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|SCP-500|chance = 50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| Destroyed&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|SCP-1853}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{914_Item_2|Painkillers}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Adrenaline|}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|SCP-1853}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|SCP-207}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|SCP-500|chance = 50%}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|SCP-2176|}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Shatters (If dropped in output booth)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (If held or in inventory)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;|{{914_Item_2|Flashbang Grenade|}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|Coin|total=12|}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|COM-18|}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&lt;br /&gt;
{{914_Item_2|Flashlight|chance = 80%|total=5}}&lt;br /&gt;
{{914_Item_2|MTF-E11-SR|chance = 20%}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;font-size:12px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #1c1c1c;&amp;quot;|Input &lt;br /&gt;
! style=&amp;quot;background-color: #cf1919;&amp;quot;| Rough &lt;br /&gt;
! style=&amp;quot;background-color: #b86b18;&amp;quot;| Coarse&lt;br /&gt;
! style=&amp;quot;background-color: #916b03;&amp;quot;| 1:1&lt;br /&gt;
! style=&amp;quot;background-color: #597a18;&amp;quot;| Fine&lt;br /&gt;
! style=&amp;quot;background-color: #3d8708;&amp;quot;| Very Fine&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Light Armor}} &lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| &lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt;&lt;br /&gt;
{{914_Item_2|Radio|chance = 50%}} &lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Flashlight}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|Light Armor}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Combat Armor}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| &lt;br /&gt;
{{914_Item_2|Combat Armor|chance=50%}}&lt;br /&gt;
{{914_Item_2|Heavy Armor|chance=50%}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Combat Armor}} &lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| &lt;br /&gt;
{{914_Item_2|Light Armor|chance = 50%}} &lt;br /&gt;
{{914_Item_2|Flashlight|chance = 50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Light Armor}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|Combat Armor}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Heavy Armor}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{914_Item_2|Heavy Armor}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Heavy Armor}} &lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| &lt;br /&gt;
{{914_Item_2|Light Armor|chance = 50%}} &lt;br /&gt;
{{914_Item_2|Combat Armor|chance = 50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Combat Armor}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|Heavy Armor}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Coin}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{914_Item_2|Coin}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914 Item 2|Coin}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| Destroyed &lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Coin}} &lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|Coin}}  &lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Coin}} &lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{914_Item_2|Coin}} &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Flashlight}} &lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| Destroyed  &lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;{{914_Item_2|Flashlight| chance = 50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|Flashlight}} &lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Radio}} &lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{914_Item_2|SCP-2176|chance = 10%}}{{914_Item_2|Flashbang Grenade|chance = 90%}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Radio}} &lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| Destroyed&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| Destroyed&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|Radio}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Radio}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{914 Item 2|Flashlight}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Jogmoo</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-079&amp;diff=11383</id>
		<title>SCP-079</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-079&amp;diff=11383"/>
		<updated>2023-01-06T22:03:15Z</updated>

		<summary type="html">&lt;p&gt;Jogmoo: &amp;quot;Actually, SCP-079 is a computer, and thus does not actually have a gende- :nerd:&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP infobox&lt;br /&gt;
|image = RenderSCP-079.png&lt;br /&gt;
|F1MenuArt = SCPCAT 079&lt;br /&gt;
|image_size = 375px&lt;br /&gt;
|HP = 0 &lt;br /&gt;
|speed = &lt;br /&gt;
|ability = Control various systems around Site-02&lt;br /&gt;
|ID = 7&lt;br /&gt;
}}&lt;br /&gt;
{{quote&lt;br /&gt;
|quote = I have returned once more...&lt;br /&gt;
|speaker = SCP-079 in the&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://www.youtube.com/watch?v=JCVm3LvWKQ8&amp;amp;feature=youtu.be&amp;amp;t=53 &#039;&#039;teaser&#039;&#039;] &#039;&#039;announcing its return&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;SCP-079&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. &lt;br /&gt;
SCP-079 is a rapidly-evolving AI in a small computer that can control facility functions remotely. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-079 acts as a support class SCP with abilities primarily focused on assisting other SCPs. Despite this, a competent SCP-079 player can often be one of the most dangerous SCPs in-game.&amp;lt;br&amp;gt;&lt;br /&gt;
The chances of SCP-079 spawning is based on the amount of SCPs in a given round.&amp;lt;br&amp;gt;&lt;br /&gt;
The probability of SCP-079 spawning in a given round are as follows:&lt;br /&gt;
*Selected as the 1st SCP - 0%&lt;br /&gt;
*Selected as the 2nd SCP - 20%&lt;br /&gt;
*Selected as the 3rd SCP - 40%&lt;br /&gt;
*Selected as the 4th SCP - 60%&lt;br /&gt;
&lt;br /&gt;
SCP-079 and [[SCP-096]] can never spawn in the same round. &lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&amp;lt;br clear=left&amp;gt;&lt;br /&gt;
=Operational Guides=&lt;br /&gt;
===Class Operational Guide===&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
===Abilities Operational Guides===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision0&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [Interactable] — Door Controls (Level-1)&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-079 Door Controls}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision1&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [R] — Blackout (Level-2)&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-079 Blackout}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision2&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [F] — Lockdown (Level-3)&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-079 Lockdown}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision3&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision3&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [Map toggle] — Breach Scanner (Level-4)&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-079 Breach Scanner}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision4&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision4&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [Interactable] — Alpha Warhead Control Override (Level-5)&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-079 Alpha Warhead}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision5&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [Passive] — Virtually Indestructible&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-079 Virtually Indestructible}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision6&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision6&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- Miscellaneous&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-079 Miscellaneous}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
After booting up, SCP-079 will automatically be controlling the camera directly pointing at them in their chamber. With access to [[Locations|Site-02]]&#039;s security systems, SCP-079 is capable of&lt;br /&gt;
navigation and interacting with the systems around Site-02 for their own gain.&lt;br /&gt;
&lt;br /&gt;
The [[SCP-079#Cameras|security cameras]] around Site-02 serve as SCP-079&#039;s mode of navigation. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-079 displays a HUD unique to other classes in the game. The upper left of SCP-079&#039;s screen will display the room SCP-079 currently is in. The upper right will list current abilities that can be performed and their cost. The bottom left is a notification panel, notifying the player when the gain EXP, level up or when an [[Emergency Power Stations|Emergency Power Station]] is booting up. Finally, the bottom right is SCP-079&#039;s EXP and AP Bar. Showing how much EXP until level up and the current Access Power of SCP-079. Icons will appear on the HUD to show doors and cameras SCP-079 can interact with.&lt;br /&gt;
&lt;br /&gt;
SCP-079 can talk to other SCP players using {{Key Press|Q}}, regardless of the distance.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-079 can see people who are wearing [[SCP-268]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If [[SCP-2176]] is thrown into a room and SCP-079 was currently operating a camera in said room, they will become stunned for eight seconds, preventing them from using any of their abilities. Their AP bar will become completely drained after the effect ends. SCP-2176 thrown in the Surface Zone will also stun SCP-079 if they are operating any camera in the zone.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Re-containment==&lt;br /&gt;
[[File:079Attack.gif|400px|thumb|Warning that pops up when being attacked]]&lt;br /&gt;
[[File:079AttackMap.gif|400px|thumb|The room pulsing effect]]&lt;br /&gt;
[[File:079Death.gif|300px|thumb|SCP-079&#039;s Death Animation (Fairly flashy, click to view)|link=File:079Death.gif]]&lt;br /&gt;
SCP-079 is invulnerable to all forms of conventional weaponry, including explosives, the [[Micro H.I.D.]], [[SCP-244]]&#039;s Fog and the [[3-X Particle Disruptor]].&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;white-space:normal; font-size:15px&amp;quot;&amp;gt;Instead, SCP-079 has a recontainment system that is performed by powering up three [[Emergency Power Stations]], also known as Generators, and then pushing a button inside SCP-079&#039;s containment chamber. Each Emergency Power Station requires a [[Keycard]] with {{HoverKeycard|Required Access1=AA2}} to unlock.&amp;lt;/div&amp;gt;&lt;br /&gt;
Afterwards, the lever can be flipped to start a countdown until the station is fully activated. SCP-079 will be given a warning when an Emergency Power Station is booting up.&lt;br /&gt;
Any player, besides SCP-079, can cancel the boot-up process by flipping the lever once more. While off, the timer will slowly tick back up.&lt;br /&gt;
Once a station is fully powered up it can no longer be disabled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After all three Emergency Power Stations are activated, an [[Overcharge]] of the Heavy Containment Zone will commence. This will forcefully disconnect SCP-079 from Site-02&#039;s systems and hard-resets the HCZ servers. The overcharge process will automatically happen if SCP-079 is the only SCP remaining. &lt;br /&gt;
Any remaining instances of SCP-049-2 will not prevent the automatic start.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is impossible to access SCP-079&#039;s containment chamber until all three Emergency Power Stations are activated. It may still be useful to activate them if no SCP-079 spawned as&lt;br /&gt;
SCP-079&#039;s containment chamber contains an armory full of loot.&lt;br /&gt;
&lt;br /&gt;
The [[Alpha Warhead]] will terminate SCP-079 if it successfully detonates.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SCP-079 can be killed via certain Status Effects, such as Severed Hands, if applied to them via Remote Admin.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
SCP-079 has many abilities it can use to interact with the facility around them. These abilities are performed by interacting with icons that appear on SCP-079&#039;s HUD or via Hotkeys.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-079 will gain small amounts of EXP from using these abilities but will gain large amounts of EXP if a player dies near a door or elevator that SCP-079 recently interacted with. Abilities cost a set amount of Auxiliary Power (AP) to perform. Attempting to perform an ability with an insufficient amount of AP will cause a small warning appear in the center of the screen about the lack of AP. This warning will also give the amount of time until SCP-079 has enough AP. If the required amount of AP to peform an action is greater than the current max SCP-079 can have, a unique warning will pop up saying &amp;quot;HIGHER TIER REQUIRED&amp;quot;. Currently, this can not be seen under normal gameplay.&lt;br /&gt;
&lt;br /&gt;
The upper right corner of SCP-079&#039;s screen will display the current abilities SCP-079 can perform. The {{Key Press|W|S|A|D|chain=}} boxes will always be shown in this corner and will only display what cameras SCP-079 can move to and their AP Cost. Other interactions will appear under these boxes when available.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
===Cameras===&lt;br /&gt;
SCP-079 can change between nearby cameras by pressing {{Key Press|Leftclick}} on a camera icon or using the {{Key Press|W|S|A|D|chain=}} keys. The {{Key Press|W}} Key will transport SCP-079 to the closest camera they are looking at, while the {{Key Press|A|S|D|chain=}} keys will take SCP-079 to the connecting rooms. Switching cameras via the {{Key Press|W}} will auto rotate that camera to the last direction SCP-079 was looking at, making it easy to move forward in the same direction. If said camera is unable to rotate enough, then it will simply rotate its max amount. Clicking on the {{Key Press|W|S|A|D|chain=}} icons on the top right of its screen will also take SCP-079 to the corresponding room. Cameras that lead to a different room or zone will have an external icon above them to represent this fact. Using the Scroll Wheel, SCP-079 can zoom in with their camera. A short animation will play when switching to a different zone.&lt;br /&gt;
&lt;br /&gt;
Cameras are operated by moving the mouse towards the edge of the screen, slowly moving the camera in that direction. Holding down the {{Key Press|Spacebar}} centers the camera on the mouse instead, allowing for faster camera movement but making it harder to interact with the facility. The settings in the main menu include an option to make {{Key Press|Spacebar}} toggle between these two camera movement options, allowing one to press {{Key Press|Spacebar}} once to change between them.&amp;lt;br&amp;gt;&lt;br /&gt;
Cameras produce small noises while used. This sound, while quiet, can be heard by other players.&amp;lt;br&amp;gt;&lt;br /&gt;
A camera not currently used by SCP-079 will have its lights be in the color {{Hoverimage|A shade of red&amp;lt;br&amp;gt;Hex: #76000&amp;lt;br&amp;gt;RGB: (118, 0, 0)|text=maroon}}, while one being currently operated will be {{Hoverimage|A shade between blue and green&amp;lt;br&amp;gt;Hex: #00FFFF&amp;lt;br&amp;gt;RGB: (0, 255, 255)|text=cyan}} in color.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The amount of AP to change cameras varies based on distance. Hovering a mouse over a camera icon will display its name and AP cost in the upper right corner under the WSAD Boxes. &amp;lt;br&amp;gt;&lt;br /&gt;
While a small detail, the camera icons will change to represent the corresponding security camera model.&lt;br /&gt;
&lt;br /&gt;
There are three different types of cameras found around Site-02. Light Containment Zone is home to sleek and modern cameras and makes minimal noise. The cameras have a smooth zoom feature that goes up to a max of 4.0x. &amp;lt;br&amp;gt;&lt;br /&gt;
The Heavy Containment Zone and Surface Zone contain older-style cameras. These cameras are less sleek and produce very clanky noises, slightly louder than the cameras in Light Containment Zone. The zoom on these cameras lacks the smoothness of LCZ cameras. Capable of only being set to 1.0x, 2.0x, or 4.0x. On Surface Zone, these are increased to 1.0x, 4.0x, and 8.0x.&amp;lt;br&amp;gt;&lt;br /&gt;
Entrance Zone cameras are sleek and make minimal noise like the cameras found in Light Containment Zone. Unlike the previous cameras, they are hemisphere in shape and support a wide range of rotation.&lt;br /&gt;
These cameras support a smooth zoom up to a max of 3.5x.&lt;br /&gt;
&lt;br /&gt;
An active instance of [[SCP-244]] in a room will freeze over the security cameras, making it harder for SCP-079 to see.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=450px heights=350px&amp;gt;&lt;br /&gt;
LCZCameraIcon.png|LCZ Camera Icon&lt;br /&gt;
HCZCameraIcon.png|HCZ &amp;amp; SZ Camera Icon&lt;br /&gt;
EZCameraIcon.png|EZ Camera Icon&lt;br /&gt;
ExternalCameraIcon.png|External Camera Icon&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Surveillance Map====&lt;br /&gt;
SCP-079 can open up a map by pressing the {{Key Press|TAB}} Key, allowing SCP-079 to change cameras over a long distance. The current room SCP-079 is in will be displayed as a green color on the map while any rooms pulsing red represent an Emergency Power Station booting up.&lt;br /&gt;
&lt;br /&gt;
The map allows SCP-079 to transfer to any room in Site-02 at any time, with the exception of the Alpha Warhead Silo and SCP-049&#039;s Containment Chamber. It costs 10 AP to switch between the different levels of Site-02, while changing between zones cost 20 AP. These two values will stack if SCP-079 changes between levels and zones at the same time. So, switching between Heavy Containment Zone and Entrance will cost 20 AP, while switching between Light Containment Zone and Heavy Containment Zone would cost 30 AP (20 AP for zone change + 10 AP for level change). &amp;lt;br&amp;gt;The AP cost for transferring between connected zones is as follows: LCZ &amp;lt;--30 AP--&amp;gt; HCZ &amp;lt;--20 AP--&amp;gt; EZ &amp;lt;--30 AP--&amp;gt; SZ.&lt;br /&gt;
&lt;br /&gt;
Transferring between two zones that are not directly connected will still charge the AP cost for the in-between zones, plus an additional 10 AP penalty for zone skipping. For example, transferring from LCZ to EZ, will apply the 10 AP cost for level change, 20 AP cost of LCZ to HCZ, the 20 AP cost of HCZ to EZ, plus an additional 10 AP penalty for skipping over HCZ, totaling up to 60 AP. Another example is, transferring from LCZ to SZ, which will apply the 10 AP cost for the level change, 20 AP cost for LCZ to HCZ, 20 AP cost for HCZ to EZ, 20 AP cost for EZ to SZ and 20 AP penalty for skipping over HCZ and EZ. The 10 AP for level change can only be applied once during these calculations. &amp;lt;br&amp;gt;&lt;br /&gt;
It is more cost effective to not skip over zones.&lt;br /&gt;
&lt;br /&gt;
*Heavy &amp;lt;---&amp;gt; SCP-049&#039;s Chamber: {{079ZoneCost|zoneChange=0}}&lt;br /&gt;
*Heavy &amp;lt;---&amp;gt; Alpha Warhead Silo: {{079ZoneCost|zoneChange=0}}&lt;br /&gt;
*Heavy &amp;lt;---&amp;gt; Entrance: {{079ZoneCost|levelChange=0}} (+ Rooms traveled)&lt;br /&gt;
*Entrance &amp;lt;---&amp;gt; Surface: {{079ZoneCost}}&lt;br /&gt;
*Light &amp;lt;---&amp;gt; Heavy: {{079ZoneCost}}&lt;br /&gt;
*Light &amp;lt;---&amp;gt; Entrance: {{079ZoneCost|zoneChange=2|zoneSkipPenalty=1}}&lt;br /&gt;
*Heavy &amp;lt;---&amp;gt; Surface: {{079ZoneCost|zoneChange=2|zoneSkipPenalty=1}}&lt;br /&gt;
*Light &amp;lt;---&amp;gt; Surface: {{079ZoneCost|zoneChange=3|zoneSkipPenalty=2}}&lt;br /&gt;
&lt;br /&gt;
====Target Counter====&lt;br /&gt;
Like other SCPs, SCP-079 can see the amount of remaining human targets on their screen, but unlike the other SCPs, this ability will become more detailed over time. This ability is passive and requires no input from SCP-079.&lt;br /&gt;
&lt;br /&gt;
*At Tier 1, the counter will display the following counters: &#039;&#039;Total Lifeforms&#039;&#039;, &#039;&#039;Targets&#039;&#039; and &#039;&#039;SCP Subjects&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
**Total Lifeforms is all currently alive players, while Targets are all currently alive humans besides Chaos Insurgents.&lt;br /&gt;
*At Tier 2, the counter will updated the display to include two new counters: &#039;&#039;Military&#039;&#039; and &#039;&#039;Civilian&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
**Military includes [[Mobile Task Force|MTF]], [[Facility Guard]]s and [[Chaos Insurgent]]s. Civilian includes [[Class-D Personnel]] and [[Scientist]]. &lt;br /&gt;
*At Tier 3, the &#039;&#039;Military&#039;&#039; and &#039;&#039;Civilian&#039;&#039; counters are replaced with the following counters: &#039;&#039;Class-D Personnel&#039;&#039;, &#039;&#039;Scientist&#039;&#039;, &#039;&#039;Chaos Insurgency&#039;&#039; and &#039;&#039;Foundation Forces&#039;&#039;.&lt;br /&gt;
*The [[Tutorial]] Class, if spawned in, will only be counted with &#039;&#039;Total Lifeforms&#039;&#039; counter.&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=350px heights=200px&amp;gt;&lt;br /&gt;
TargetCounterTier1New.png|Tier 1&lt;br /&gt;
TargetCounterTier2New.png|Tier 2&lt;br /&gt;
TargetCounterTier3New.png|Tier 3&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====SCP Tracker====&lt;br /&gt;
SCP-079&#039;s map has the added function of having an SCP Tracker. Rooms containing an active SCP instance will display a small orange blip on the map that becomes more detailed as SCP-079 levels up. This scanner will only include playable SCPs. This ability is passive and requires no input from SCP-079. The scanner will not show which floor an SCP is currently on in a given room. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-049-2 instances are not shown on the tracker.&lt;br /&gt;
&lt;br /&gt;
At Tier 1, rooms containing a playable SCP will display a small, orange box in their center.&amp;lt;br&amp;gt;&lt;br /&gt;
At Tier 3, the box will now be replaced with an icon that shows the direction an SCP is facing. The room will also display if it contains multiple SCPs and roughly shows their current position in the room.&amp;lt;br&amp;gt;&lt;br /&gt;
At Tier 4, the name of SCPs will now be displayed under an icon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=350px heights=200px&amp;gt;&lt;br /&gt;
SCPTrackerTier1.png|Tier 1 SCP Tracker showing an SCP is in the room.&lt;br /&gt;
SCPTrackerTier3.png|Tier 3 SCP Tracker showing the SCP is looking to the left.&lt;br /&gt;
SCPTrackerTier4.png|Tier 4 SCP Tracker showing the SCP is SCP-106.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Door Control===&lt;br /&gt;
SCP-079 can interact with the doors around Site-02. Such as closing doors on Humans or opening a locked door for the SCPs. Doors are interacted with by hovering the mouse over the corresponding door icon. By default, opening/closing a door is performed with {{Key Press|Leftclick}} while locking a door can be performed with the {{Key Press|Rightclick}} Key. The amount of AP to open/close a door varies depending on the door, though most doors cost 5 AP. Locking a door will have an initial cost of 5 AP, while applying a AP drain rate of 4 AP/s. After eight seconds, the drain rate will rapidly increase to higher values. All locked doors will become unlocked by hitting the {{Key Press|R}} Key or if SCP-079 has run out of AP. A door recently unlocked will have a three-second cooldown, stopping the door from being locked again.&lt;br /&gt;
*5 AP - Non-Keycard Doors/Gates&lt;br /&gt;
*10 AP - Checkpoints; HCZ/EZ Checkpoint Side Area&lt;br /&gt;
*15 AP - Elevators&lt;br /&gt;
*30 AP - Intercom Broadcasting Center&lt;br /&gt;
*40 AP - SCP-096/SCP-106&#039;s Chambers, TC-01 Control Room&lt;br /&gt;
*50 AP - LCZ/HCZ Armories, SCP-914&#039;s Chamber&lt;br /&gt;
*60 AP - Armory in SCP-049&#039;s Chamber&lt;br /&gt;
*70 AP - Micro H.I.D. Storage&lt;br /&gt;
*80 AP - Gate-A/Gate-B&lt;br /&gt;
&lt;br /&gt;
===Tesla Gate===&lt;br /&gt;
SCP-079 can force a Tesla Gate to zap at the cost of 40 AP. This ability has a four second cooldown and applies to all Tesla Gates in the map. Tesla Gates will begin their idle animation if SCP-079 is currently operating the camera in the room, even if no other players are in it.&lt;br /&gt;
&lt;br /&gt;
===Speakers===&lt;br /&gt;
SCP-079 can use the Speakers located in the facility to directly talk to humans who are within range. By holding down the {{Key Press|V}} key, SCP-079 will access the nearest available Speaker and be able to broadcast their voice. Using a Speaker will not use any AP, but will prevent AP from regenerating. &lt;br /&gt;
&lt;br /&gt;
Each zone will have a different speaker model.&lt;br /&gt;
&lt;br /&gt;
===Ping System===&lt;br /&gt;
SCP-079 can place a ping marker that can be seen by other SCPs. The ping lasts five seconds and has a cooldown of three seconds. SCP-079 can only place three pings at a time. Placing a new ping while three are already active will simply display an error telling the player they reached the max amount. The ping can be seen by the other SCPs, allowing a way for SCP-079 to communicate without a mic or to direct SCPs to a given room. The marker changes based on what SCP-079 pings.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!Meaning&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:001SpawnIcon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Generic Ping&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:999TerminationIcon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Active [[High-Explosive Grenade]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:Anti173Icon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Active [[Flashbang Grenade]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:682CCDoorIcon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Interactable Door&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:HubertBasmentIcon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Elevator Door&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:CrosswalkIcon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Alive [[Humans|Human]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:ChaosCarIsLowOnGas.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[Emergency Power Stations|Emergency Power Station]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:035PickedUpMicro.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[Micro H.I.D.]] (Ground or held)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Blackout===&lt;br /&gt;
A Tier 2, SCP-079 unlocks the Blackout ability. The ability cost 15 AP and turns off the lights in a single room for 15 seconds. At Tier 3, SCP-079 gains the ability to blackout two rooms at once, with Tier 4 increasing this limit to four rooms. By default, this ability is performed by hitting the {{Key Press|F}} Key. Cameras will automatically enable a Night-Vision mode during a Blackout, allowing SCP-079 to see easier. Cameras in Heavy Containment Zone and Surface Zone use the typical green military styled night vision while LCZ and EZ cameras use the white and black style commonly seen in public cameras.&lt;br /&gt;
&lt;br /&gt;
SCP-2176 can be used to instantly end a Blackout in the given room.&lt;br /&gt;
&lt;br /&gt;
====Zone Blackout====&lt;br /&gt;
At Tier 5, SCP-079 gains the Zone Blackout ability, allowing SCP-079 to blackout an entire zone for 60 seconds at the cost of 200 AP. It has a cooldown of 90 seconds, this cooldown is not applied to single room Blackout. The ability can only be performed while using the map by clicking the icon next to a zone&#039;s name. SCP-079 can blackout zones they are currently not in. &lt;br /&gt;
&lt;br /&gt;
SCP-079 can not use this ability to Blackout Surface Zone. Instead, SCP-079 must travel to Surface Zone and perform a normal Blackout if they wish to disable the lights there.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Lockdown====&lt;br /&gt;
At Tier 3, SCP-079 unlocks the Lockdown ability. The ability cost 100 AP and will lock all doors in a single room with a cooldown of ten seconds. SCP-079 is unable to lockdown multiple rooms at once. SCP-079 can not regenerate any AP during a lockdown until they reach Tier 4. Though, the regeneration will be half. By default, this ability is performed by hitting the {{Key Press|G}} Key.&lt;br /&gt;
&lt;br /&gt;
SCP-2176 can be used to instantly end a Lockdown.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Breach Scanner===&lt;br /&gt;
{{Soon}}&lt;br /&gt;
At Tier 4, SCP-079 hijacks the Breach Scanner function built into the security cameras. Normally used to track breached SCPs, SCP-079 uses the function to perform a scan throughout the current zone to search for any surviving humans. When a human is located, a loud alarm will play in the corresponding room and SCP-079 will be given an indicator of the alarm going off. The time this will happen is around 8 to 35 seconds. The ability can be toggled on and off within SCP-079&#039;s map. AP regen rate is cut by a third while the ability is active.&lt;br /&gt;
&lt;br /&gt;
To go into more detail about how the ability works. Each human in the current zone is given a hidden timer. The timer will track how long a human has stayed in a room-sized radius. If the human leaves the radius, the timer gets reset. For each second that passes, there is a 1/20 chance of activating the alarm. If the timer reaches the maximum time of 35 seconds, the alarm will auto-activate. The ability can be countered by simply not staying in a room for a long time. Though remember, the radius is only &#039;&#039;room-sized&#039;&#039; and is connected to the player&#039;s &#039;&#039;position&#039;&#039;, not the room itself. Meaning players have to travel fairly far from their hiding spot to avoid the scanner.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Alpha Warhead Control===&lt;br /&gt;
{{Soon}}&lt;br /&gt;
At Tier 5, SCP-079 has the ability to activate Site-02&#039;s Alpha Warhead at the cost of 200 AP. This unusual activation of the Alpha Warhead causes [[C.A.S.S.I.E.]]&#039;s announcement of its activation to glitch out a lot. If the Alpha Warhead is detonated this way, SCP-079 will not get terminated, allowing them to still function on the Surface Zone. Recontaining the other SCPs will still lead to SCP-079 being recontained.&lt;br /&gt;
&lt;br /&gt;
If SCP-079 is currently controlling a camera not on the Surface Zone when the Alpha Warhead detonates, they will be transferred to a camera on Surface Zone at no cost.&lt;br /&gt;
&lt;br /&gt;
==Experience Points==&lt;br /&gt;
SCP-079 uses Experience Points to reach higher tiers. The current amount of EXP is represented by a bar in the bottom right corner of the HUD. SCP-079 gains EXP by performing specific actions, mostly related to assisting their fellow teammates. Every time the bar is filled up, SCP-079 goes up one tier, while the bar resets itself to zero. Each tier has a different required amount of EXP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===SCP Assistance===&lt;br /&gt;
*Cutting off a human&#039;s escape path while being chased by an SCP will grant 5 EXP.&lt;br /&gt;
**Closing/Locking doors or sending away an elevator counts as cutting the human off.&lt;br /&gt;
**This only applies if the SCP is in within a distance of 20 meters and is moving towards them.&lt;br /&gt;
**There is a five second cooldown before SCP-079 can gain this type of EXP again.&lt;br /&gt;
*Protecting a teammate from being attacked will grant SCP-079 various amounts of EXP based on the number of attackers.&lt;br /&gt;
**SCP-079 must close and lock a door to protect the SCP.&lt;br /&gt;
**The teammate must take at least 100 damage for this to apply (Hume Shield doesn&#039;t count)&lt;br /&gt;
**One attacker - 10 EXP&lt;br /&gt;
**Two attackers - 15 EXP&lt;br /&gt;
**Three attackers - 25 EXP&lt;br /&gt;
**Four attackers - 40 EXP&lt;br /&gt;
**Five+ attackers - 60 EXP&lt;br /&gt;
*Saving an SCP from being hit by the Micro H.I.D. will grant 50 EXP.&lt;br /&gt;
**SCP-079 must close or lock a door to protect the SCP.&lt;br /&gt;
**Micro H.I.D. must be 80% charged.&lt;br /&gt;
**This reward will be given only once during the game.&lt;br /&gt;
&lt;br /&gt;
===Termination Assist===&lt;br /&gt;
SCP-079 will gain EXP if they successfully assist someone in killing another player.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;50 EXP&#039;&#039;&#039; from [[Scientist|Scientists]] Termination Assist&lt;br /&gt;
*&#039;&#039;&#039;40 EXP&#039;&#039;&#039; from [[Class-D Personnel]] Termination Assist&lt;br /&gt;
*&#039;&#039;&#039;30 EXP&#039;&#039;&#039; from [[Mobile Task Force]] and [[Chaos Insurgent|Chaos Insurgents]] Termination Assist &lt;br /&gt;
*&#039;&#039;&#039;25 EXP&#039;&#039;&#039; from [[Facility Guard|Facility Guards]] Termination Assist&lt;br /&gt;
&lt;br /&gt;
Termination Assist against [[Tutorial|Tutorials]] will default to 30 EXP.&lt;br /&gt;
&lt;br /&gt;
Termination Assist EXP is still gained when SCP-079 helps a human kill another human. So helping a Chaos Insurgent kill a Scientist or a Facility Guard kill a Class-D can be an easy way to get some quick EXP.&lt;br /&gt;
====Termination Witness====&lt;br /&gt;
SCP-079 will only get half of the normal amount of EXP if they witnesses a player killing another player but did not assist them.&lt;br /&gt;
*&#039;&#039;&#039;{{#expr:50/2}} EXP&#039;&#039;&#039; from [[Scientist|Scientists]] Termination Witness &lt;br /&gt;
*&#039;&#039;&#039;{{#expr:40/2}} EXP&#039;&#039;&#039; from [[Class-D Personnel]] Termination Witness &lt;br /&gt;
*&#039;&#039;&#039;{{#expr:30/2}} EXP&#039;&#039;&#039; from [[Mobile Task Force]] and [[Chaos Insurgent|Chaos Insurgents]] Termination Witness &lt;br /&gt;
*&#039;&#039;&#039;{{#expr:25/2}} EXP&#039;&#039;&#039; from [[Facility Guard|Facility Guards]] Termination Witness &lt;br /&gt;
&lt;br /&gt;
Termination Witness against [[Tutorial|Tutorials]] will default to {{#expr:30/2}} EXP.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
====Direct Kills====&lt;br /&gt;
Direct kills by SCP-079 will give 150% EXP. Currently this is only possible with a Tesla Gate.&lt;br /&gt;
*&#039;&#039;&#039;{{#expr:50*1.5}} EXP&#039;&#039;&#039; for termination of [[Scientist|Scientists]]&lt;br /&gt;
*&#039;&#039;&#039;{{#expr:40*1.5}} EXP&#039;&#039;&#039; for termination of [[Class-D Personnel]] &lt;br /&gt;
*&#039;&#039;&#039;{{#expr:30*1.5}} EXP&#039;&#039;&#039; for termination of [[Mobile Task Force]] and [[Chaos Insurgent|Chaos Insurgents]] &lt;br /&gt;
*&#039;&#039;&#039;{{#expr:25*1.5}} EXP&#039;&#039;&#039; for termination of [[Facility Guard|Facility Guards]] &lt;br /&gt;
&lt;br /&gt;
Direct Kills against [[Tutorial|Tutorials]] will default to {{#expr:30*1.5}} EXP.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Tiers====&lt;br /&gt;
SCP-079 levels up as it gains EXP. &amp;lt;br&amp;gt;&lt;br /&gt;
Leveling up will cause SCP-079&#039;s AP to recharge faster and reset existing EXP to 0 while granting SCP-079 new capabilities. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Access Tier 1:&#039;&#039;&#039;&lt;br /&gt;
*100 max AP&lt;br /&gt;
*Regenerates AP at 1.2 AP per second&lt;br /&gt;
*Basic door interactions (open/close/lock)&lt;br /&gt;
*Send elevators to be sent up or down&lt;br /&gt;
*Activate Tesla Gates&lt;br /&gt;
*Talk to humans via Speakers&lt;br /&gt;
*Basic Target Counter&lt;br /&gt;
*SCP Tracker on their map&lt;br /&gt;
*Ping System&lt;br /&gt;
&#039;&#039;&#039;Access Tier 2:&#039;&#039;&#039;&lt;br /&gt;
*Unlocks at 80 EXP &lt;br /&gt;
*110 max AP&lt;br /&gt;
*Regenerates AP at 2.5 AP per second&lt;br /&gt;
*Blackout Ability&lt;br /&gt;
*Target Counter now displays Military and Civilian&lt;br /&gt;
&#039;&#039;&#039;Access Tier 3:&#039;&#039;&#039;&lt;br /&gt;
*Unlocks at 130 EXP (210 EXP in total)&lt;br /&gt;
*125 max AP &lt;br /&gt;
*Regenerates AP at 4.1 AP per second&lt;br /&gt;
*Lockdown ability&lt;br /&gt;
*Can Blackout two rooms at once&lt;br /&gt;
*Target Counter displays individual human classes&lt;br /&gt;
*SCP Tracker now shows multiple SCPs in a room, the direction an SCP is looking and the rough location in a given room&lt;br /&gt;
&#039;&#039;&#039;Access Tier 4:&#039;&#039;&#039;&lt;br /&gt;
*Unlocks at 250 EXP (460 EXP in total)&lt;br /&gt;
*150 max AP&lt;br /&gt;
*Regenerates AP at 6.8 AP per second&lt;br /&gt;
*Breach Scanner&lt;br /&gt;
*Blackout four rooms at once&lt;br /&gt;
*AP can regenerate during Lockdown but only at half the rate&lt;br /&gt;
*SCP Tracker now displays the name of SCPs.&lt;br /&gt;
&#039;&#039;&#039;Access Tier 5:&#039;&#039;&#039;&lt;br /&gt;
*Unlocks at 500 EXP (960 EXP in total)&lt;br /&gt;
*200 max AP&lt;br /&gt;
*Regenerates AP at 11.2 AP per second.&lt;br /&gt;
*Zone Blackout&lt;br /&gt;
*Alpha Warhead Activation&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Cameras&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 Camera Swap.mp3|title=Camera Swap|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 LCZ Swap.mp3|title=Swap to LCZ|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 HCZ Swap.mp3|title=Swap to HCZ|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 EZ Swap.mp3|title=Swap to EZ|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 SZ Swap.mp3|title=Swap to SZ|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 Signal Lost.mp3|title=Signal Lost (LCZ/EZ/SZ)|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 Signal Lost HCZ.mp3|title=Signal Lost (HCZ)|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079_Signal_Lost_EZ Loop.mp3|title=Signal Lost (EZ Loop)|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 Map Toggle On.mp3|title=Map Toggle (On)|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 Map Toggle Off.mp3|title=Map Toggle (Off)|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Abilities&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 UI Door.mp3|title=Door Open/Close|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 UI Lock.mp3|title=Door Lock|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 UI Error.mp3|title=Ability Error|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 Ping.mp3|title=Ping Placement|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 Blackout.mp3|title=Blackout|description=}}&lt;br /&gt;
|}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px;&amp;quot; | SCP-079 Changelog History &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/0.1.0|0.1.0]]&lt;br /&gt;
|[[File:079_Icon.png|25px]] SCP-079 added.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/1.0.0|1.0.0]]&lt;br /&gt;
|SCP-079 temporarily removed.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/8.0.0|8.0.0]]&lt;br /&gt;
|SCP-079 readded with reworked abilities.&lt;br /&gt;
* New movement modes.&lt;br /&gt;
* Added Auxiliary Power.&lt;br /&gt;
* Added Experience.&lt;br /&gt;
* Overhauled Tesla Overcharge.&lt;br /&gt;
* Overhauled door locking ability.&lt;br /&gt;
* Added Lockdown ability (Ability would also blackout rooms).&lt;br /&gt;
* Added zone-specific camera models.&lt;br /&gt;
* New recontainment system.&lt;br /&gt;
* Added Target Counter (Which was bugged and would only display &amp;quot;Translation Error&amp;quot;).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/8.0.1|8.0.1]]&lt;br /&gt;
|SCP-079&#039;s model changed for an in-house one.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;7&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/9.0.0|9.0.0]]&lt;br /&gt;
|SCP-079 is automatically recontained upon the death of all other SCPs in the round.&lt;br /&gt;
|-&lt;br /&gt;
|SCP-079 now gains half the amount of experience from assisting SCP-106 abductions.&lt;br /&gt;
|-&lt;br /&gt;
|Generator activation time reduced to {{Hoverimage|Was 1 minute and 55 seconds.|text=1 minute and 5 seconds}}.&lt;br /&gt;
|-&lt;br /&gt;
|Generators can now be unlocked by Keycards with {{Hoverimage|Originally required Containment Access 3.|text=Armory Access 2}}.&lt;br /&gt;
|-&lt;br /&gt;
|Open/Close doors and Door Lockdown UI grouped together.&lt;br /&gt;
|-&lt;br /&gt;
|Added new customizability options for SCP-079 in the menu screen.&lt;br /&gt;
|-&lt;br /&gt;
|Surveillance Map&#039;s Target Counter now properly displays remaining targets.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/9.0.3|9.0.3]]&lt;br /&gt;
|Chase music no longer plays when a player looks at a speaker SCP-079 is using.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.0|10.0.0]]&lt;br /&gt;
|SCP-079 can now Lockdown rooms in Entrance Zone.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.5|October 23rd 2020]]&lt;br /&gt;
|Changed the screen on SCP-079&#039;s model to be bright white for the 2020 Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;8&amp;quot; colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.0|11.0.0]]&lt;br /&gt;
!rowspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta&lt;br /&gt;
|Reduced number of Generators down to {{hoverimage|Was 5.|text=3}}.&lt;br /&gt;
|-&lt;br /&gt;
|Generator activation time increased to {{hoverimage|Was 1 minute and 30 seconds.|text=2 minutes and 5 seconds}}.&lt;br /&gt;
|-&lt;br /&gt;
|Generators no longer require a Weapon Manager Tablet to activate.&lt;br /&gt;
|-&lt;br /&gt;
|New recontainment system.&lt;br /&gt;
|-&lt;br /&gt;
|Added 5 second cooldown to Lockdown.&lt;br /&gt;
|-&lt;br /&gt;
|Changed Post Processing for SCP-079.&lt;br /&gt;
|-&lt;br /&gt;
|Added SCP tracking to Surveillance Map.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Release Candidate I&lt;br /&gt;
|Changed Post Processing for SCP-079.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.1|11.0.1]]&lt;br /&gt;
|SCP-2176 will forcibly end Lockdowns done by SCP-079 and prevent SCP-079 from interacting with doors.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.1.3|11.1.3]]&lt;br /&gt;
|Doors locked by SCP-079 will now automatically unlock upon SCP-079&#039;s recontainment.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.2.0|11.2.0]]&lt;br /&gt;
|Generators now take as long as their activation time to return to the starting time upon being turned off.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|August 24th 2022&lt;br /&gt;
|A Patreon post about SCP-079&#039;s soft-rework is made public.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;12&amp;quot; colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/12.0.0|12.0.0]]&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta I&lt;br /&gt;
|SCP-079 soft-reworked.&lt;br /&gt;
* Overhauled Camera Feed UI.&lt;br /&gt;
* Overhauled Surveillance Map UI.&lt;br /&gt;
* Overhauled sound design.&lt;br /&gt;
* Overhauled gaining EXP.&lt;br /&gt;
* Overhauled Access Tiers.&lt;br /&gt;
* Blackout and Lockdown are now two separate abilities.&lt;br /&gt;
* Added Ping System.&lt;br /&gt;
* Readded Camera Zoom.&lt;br /&gt;
* Added cooldowns to abilities.&lt;br /&gt;
* SCP-2176 will now drain all of SCP-079&#039;s AP and prevent SCP-079 from using any abilities.&lt;br /&gt;
* SCP-244 will now freeze over SCP-079&#039;s cameras.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta IV&lt;br /&gt;
|Added SCP Tracker to Surveillance Map. Tracking information improves based on access tier.&lt;br /&gt;
|-&lt;br /&gt;
|Added Zone-Wide Blackout ability.&lt;br /&gt;
|-&lt;br /&gt;
|Added Night-Vision mode.&lt;br /&gt;
|-&lt;br /&gt;
|Readded Target Counter to Surveillance Map. Target information improves based on access tier.&lt;br /&gt;
|-&lt;br /&gt;
|Readded SCP Tracker to the Surveillance Map. Tracker information improves based on access tier.&lt;br /&gt;
|-&lt;br /&gt;
|Blackout sound effect now plays locally inside the room it was used in.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta V&lt;br /&gt;
|Added Speakers with new usage mechanic. New variants of Speakers for Light Containment and Entrance Zone.&lt;br /&gt;
|-&lt;br /&gt;
|Improved visibility of SCP markers on Surveillance Map while in Night-Vision mode.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*SCP-079 was temporarily removed from the game in [[Updates/1.0.0|version 1.0.0]] due to many complaints about it being unfun and boring to play as. In [[Updates/8.0.0|Megapatch I (8.0.0)]], SCP-079 was added back to the game with a rework.&lt;br /&gt;
**Pre-rework SCP-079 had no AP or EXP. Instead, SCP-079 would have to hack a door, camera, or Tesla Gate to use it. The time varied depending on what was getting hacked, with some hacks taking up to 30 seconds. After hacking a door or Tesla Gate, a menu would pop up with actions to perform by using the number keys. Doors could only be locked if SCP-079&#039;s special ability was available and they would only be locked for a set time. SCP-079 could not interact with elevators.&lt;br /&gt;
**Pre-rework SCP-079 would turn the cameras with the {{Key Press|W|A|S|D|chain=}} keys and could zoom in with the scroll wheel.&lt;br /&gt;
**Pre-rework SCP-079 was not terminated with Emergency Power Stations and was instead terminated by shooting its monitor, which took about two shots.&lt;br /&gt;
**Pre-rework SCP-079 could be terminated in less than a minute if MTF got lucky with the random loot from Entrance Zone, as there was a small chance for the [[Standard Locker#Trivia|Cabinets]] in [[Entrance Zone#Walkway Office|Walkway Office]] to have a Facility Manager Keycard in it.&amp;lt;br&amp;gt;&lt;br /&gt;
*The SCP Tracker at Tier 3 will display the location of SCPs who are currently noclipping out of bounds if they are still within the grid of a zone.&lt;br /&gt;
*SCP-079 was the first SCP to get a rework, completely changing SCP-079&#039;s mechanics as well as adding EXP and AP.&amp;lt;br&amp;gt;&lt;br /&gt;
*When SCP-079 was first re-implemented, there was a bug that caused the Alpha Warhead to not terminate SCP-079, making ending the round impossible to end in a Stalemate or MTF win.&amp;lt;br&amp;gt;&lt;br /&gt;
*SCP-079&#039;s model is based off a Synco CRT Monitor TM-1 200. SCP-079&#039;s model itself even says Pynco on it.&lt;br /&gt;
**SCP-079 displays  a white &#039;&#039;&#039;X&#039;&#039;&#039; on its screen despite the fact the Synco CRT can only display green text.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>Jogmoo</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Armour&amp;diff=10978</id>
		<title>Armour</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Armour&amp;diff=10978"/>
		<updated>2022-11-03T00:56:24Z</updated>

		<summary type="html">&lt;p&gt;Jogmoo: Dies&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Armor (Disambiguation)]]&lt;/div&gt;</summary>
		<author><name>Jogmoo</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-939&amp;diff=10916</id>
		<title>SCP-939</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-939&amp;diff=10916"/>
		<updated>2022-10-21T14:20:45Z</updated>

		<summary type="html">&lt;p&gt;Jogmoo: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Beta}}&lt;br /&gt;
{{SCP infobox &lt;br /&gt;
|caption = &lt;br /&gt;
&amp;lt;div class=&amp;quot;infobox-tabber&amp;quot;&amp;gt;  &lt;br /&gt;
&amp;lt;tabber&amp;gt; &lt;br /&gt;
SCP-939-53=&lt;br /&gt;
[[File:SCP-939-53Render.png|200px|link=File:SCP-939-53Render.png]]&lt;br /&gt;
|-|&lt;br /&gt;
SCP-939-89=&lt;br /&gt;
[[File:SCP-939-89Render.png|300px|link=File:SCP-939-89Render.png]]&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|HP = 1800&lt;br /&gt;
|HS = 600&lt;br /&gt;
|zone = [[Heavy Containment Zone]]&lt;br /&gt;
|speed = Walk: {{MetersToHubes|4.5|unit=m/s}} &amp;lt;br&amp;gt; Sprint: {{MetersToHubes|7|unit=m/s}}&lt;br /&gt;
|ability = Can sprint &amp;lt;br&amp;gt; Speak to humans &amp;lt;br&amp;gt; See sound through walls &amp;lt;br&amp;gt; Attack gives players the &amp;lt;br&amp;gt;{{Hoverimage|Makes it slightly harder to see.|text=Amnesia Effect}}&lt;br /&gt;
|ID = 16 = 939-53 &amp;lt;br&amp;gt; 17 = 939-89&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-939&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-939 acts as a support role SCP, being able to catch up to humans who are [[Stamina|sprinting]], having the ability to talk to human classes, and being able to see players through walls in certain situations.&amp;lt;br&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
=In Game=&lt;br /&gt;
At the start of the round, SCP-939 will spawn in her [[Heavy Containment Zone#SCP-939&#039;s Containment Area|Containment Chamber]] in Heavy Containment Zone.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-939 can leave her chamber upon spawning by heading up a ramp that leads into the main section of HCZ. Upon exiting the chamber, SCP-939 will be free to roam around the map.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SCP-939 can only see human classes that are making noise (i.e. walking, sprinting, or firing a weapon within a certain distance), and is able to see these players through walls. Players who are sneaking cannot be seen by SCP-939, unless she touches them.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-939 can see people who are within a very close range to her, and will always be able to players on [[Surface Zone|Surface]], regardless of what they&#039;re doing.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-939 is also not affected by players wearing [[SCP-268]], as long as they are making noise. Players sneaking cannot be seen, unless SCP-939 bumps into them.&amp;lt;br&amp;gt;&lt;br /&gt;
Despite being blind, SCP-939 is not immune to [[Flashbang Grenade|Flashbang Grenades]]. This is because SCP-939 instances are very sensitive to light, and Flashbang Grenades emit a loud noise that mess with SCP-939&#039;s hearing abilities. &lt;br /&gt;
&lt;br /&gt;
SCP-939 has a bite attack that it can perform with a {{key Press|Leftclick}}. The bite attack is extremely strong, dealing 50 damage of HP, as well as applying the {{Hoverimage|Cause the player to not be able to reload their weapon or open their inventory|text=Amnesia}} [[Status Effects|Status Effect]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SCP-939 can talk to the other SCPs by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs, regardless of the distance.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-939 also has the ability to talk similar to humans, with a proximty range that can be heard by all players nearby. This is down by pressing down the {{key Press|V}} key. It acts simiarly to human voice chat, and can only be heard by players in a proximity range.&lt;br /&gt;
&lt;br /&gt;
SCP-939 also has two movement abilities. She is able to walk and sprint.&amp;lt;br&amp;gt; &lt;br /&gt;
While walking, SCP-939&#039;s footsteps are completely silent, which makes it easy for her to sneak up behind unsuspecting targets.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-939 can sprint by holding down the {{Key Press|Shift}} key, however, these footsteps are audible.&lt;br /&gt;
&lt;br /&gt;
Unlike the other playable SCPs, multiple (2) instances of SCP-939s can spawn in a given round.&lt;br /&gt;
&lt;br /&gt;
===Vision Range===&lt;br /&gt;
List shows how far SCP-939 can hear sounds. Interestingly, firearms will still get a range increase on Surface Zone, despite it being useless due to the fact SCP-939 can always see people on Surface. &amp;lt;br&amp;gt;&lt;br /&gt;
For reference, one hallway is 15.5 meters.&lt;br /&gt;
&lt;br /&gt;
====Player movements====&lt;br /&gt;
* D-Class and Scientist:  &lt;br /&gt;
** Walking: {{MeterstoHubes|10|unit=meters}} &lt;br /&gt;
** Running: {{MeterstoHubes|20|unit=meters}}&lt;br /&gt;
&lt;br /&gt;
* MTF and Guard:  &lt;br /&gt;
** Walking: {{MeterstoHubes|15|unit=meters}}&lt;br /&gt;
** Running: {{MeterstoHubes|30|unit=meters}}&lt;br /&gt;
&lt;br /&gt;
* Chaos: &lt;br /&gt;
** Walking: {{MeterstoHubes|50|unit=meters}}&lt;br /&gt;
** Running: {{MeterstoHubes|50|unit=meters}}&lt;br /&gt;
&lt;br /&gt;
====Firearms====&lt;br /&gt;
* AK&lt;br /&gt;
** Shooting: {{MeterstoHubes|110|unit=meters}}&lt;br /&gt;
** Out Of Ammo, Click, ADS (In or out): {{MeterstoHubes|10|unit=meters}}&lt;br /&gt;
** Reloading: {{MeterstoHubes|15|unit=meters}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* COM-15/COM-18&lt;br /&gt;
** Shooting: {{MeterstoHubes|60|unit=meters}}&lt;br /&gt;
** Out Of Ammo, Click, ADS (In or out): {{MeterstoHubes|10|unit=meters}}&lt;br /&gt;
** Reloading: {{MeterstoHubes|10|unit=meters}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Crossvec&lt;br /&gt;
** Shooting: {{MeterstoHubes|80|unit=meters}}&lt;br /&gt;
** Out Of Ammo, Click, ADS (In or out) and reloading: {{MeterstoHubes|10|unit=meters}}&lt;br /&gt;
** Equip: {{MeterstoHubes|7|unit=meters}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Shotgun&lt;br /&gt;
** Shooting: {{MeterstoHubes|110|unit=meters}}&lt;br /&gt;
** Out Of Ammo, ADS (In or out) and reloading: {{MeterstoHubes|15|unit=meters}}&lt;br /&gt;
** Pump In/Out, Reloading shells: {{MeterstoHubes|25|unit=meters}}&lt;br /&gt;
** Out of ammo, searching pockets: {{MeterstoHubes|10|unit=meters}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*MTF-E11-SR&lt;br /&gt;
** Shooting: {{MeterstoHubes|105|unit=meters}}&lt;br /&gt;
** Out Of Ammo, Click, ADS (In or out), Equip and Drum Tap: {{MeterstoHubes|10|unit=meters}}&lt;br /&gt;
** Reloading: {{MeterstoHubes|15|unit=meters}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* FSP-9&lt;br /&gt;
** Shooting:  {{MeterstoHubes|80|unit=meters}}&lt;br /&gt;
** Out Of Ammo, Click, Stock fold, Stock Extend:  {{MeterstoHubes|10|unit=meters}}&lt;br /&gt;
** Reloading: {{MeterstoHubes|13|unit=meters}}&lt;br /&gt;
** ADS (In or Out) or equip without stock: {{MeterstoHubes|5|unit=meters}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Logicer&lt;br /&gt;
** Shooting: {{MeterstoHubes|120|unit=meters}}&lt;br /&gt;
** Out Of Ammo, Click, ADS (In or out): {{MeterstoHubes|10|unit=meters}}&lt;br /&gt;
** Reloading: {{MeterstoHubes|18|unit=meters}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Revolver&lt;br /&gt;
** Shooting: {{MeterstoHubes|80|unit=meters}}&lt;br /&gt;
** Out Of Ammo, Click, ADS (In or out): {{MeterstoHubes|15|unit=meters}}&lt;br /&gt;
** Reloading: {{MeterstoHubes|15|unit=meters}}&lt;br /&gt;
&lt;br /&gt;
If you&#039;re on the Surface Zone, these get a &#039;&#039;&#039;2.3x&#039;&#039;&#039; multiplier.&amp;lt;br&amp;gt;&lt;br /&gt;
If a weapon is suppressed there is a &#039;&#039;&#039;0.35x&#039;&#039;&#039; multiplier on it on rifles and &#039;&#039;&#039;0.4x&#039;&#039;&#039; on pistols.&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=939Attack1.mp3|title=Growl 1|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=939Attack2.mp3|title=Growl 2|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=939Attack3.mp3|title=Growl 3|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
In Game=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=420 heights=438px&amp;gt;&lt;br /&gt;
939 Vision.png|SCP-939&#039;s limited vision.&lt;br /&gt;
939 Vision Human.png|A human player in SCP-939&#039;s vision.&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Other=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=200 widths=275&amp;gt;&lt;br /&gt;
93989Halloween21.png|SCP-939-89 during the &#039;&#039;Halloween 2020 &amp;amp; 2021 Event&#039;&#039;.|link=File:93989Halloween21.png&lt;br /&gt;
93953Halloween21.png|SCP-939-53 during the &#039;&#039;Halloween 2020 &amp;amp; 2021 Event&#039;&#039;.|link=File:93953Halloween21.png&lt;br /&gt;
Mango-doggo.png|Mango SCP-939 used for April Fools by Intimating Creature.|link=File:Mango-doggo.png&lt;br /&gt;
939Plushie.png|Official SCP-939 Plushie|link=File:939Plushie.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px;&amp;quot; | SCP-939 Changelog History &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/7.0.0|7.0.0]]&lt;br /&gt;
|[[File:939_Icon_02.png|25px]] SCP-939-53 and SCP-939-89 added. [[File:939 Icon 01.png|25px]]&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot;|April 1st 2018&lt;br /&gt;
|Renamed both versions of SCP-939 to Evil SCP-999 for the Aprils Fools update. Model changed to an orange blob, and vision color was changed to orange and white. Attack sound&#039;s pitch was shifted up.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/9.0.0|9.0.0]]&lt;br /&gt;
|Removed the 25% speed boost when damaged.&lt;br /&gt;
|-&lt;br /&gt;
|Sprint speed increased to {{hoverimage|Was 6.5m/s.|text=7m/s}}.&lt;br /&gt;
|-&lt;br /&gt;
|Walking footsteps are silent; sprinting footsteps remain audible.&lt;br /&gt;
|-&lt;br /&gt;
|Walk speed reduce to {{hoverimage|Was 5m/s.|text=4.5m/s}}.&lt;br /&gt;
|-&lt;br /&gt;
|Mimicking no longer plays over SCP chat.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.0|10.0.0]]&lt;br /&gt;
|Attacks inflict Amnesia for 3 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|Attacks consistently deal {{hoverimage|Originally dealt a random amount between 50 and 80 HP.|text=65 damage}}.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.5|October 23rd 2020]]&lt;br /&gt;
|[[File:93953Halloween21.png|50px]] [[File:93989Halloween21.png|50px]] Both SCP-939 variants received different visual updates for the Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.0|11.0.0]]&lt;br /&gt;
|Max HP decreased to {{hoverimage|Was 2200.|text=1800}}.&lt;br /&gt;
|-&lt;br /&gt;
|600 HS applied. &lt;br /&gt;
|-&lt;br /&gt;
|Bite damage reduced to {{hoverimage|Was 65.|text=50}}.&lt;br /&gt;
|-&lt;br /&gt;
|Can now destroy glass with attack.&lt;br /&gt;
|-&lt;br /&gt;
|Proper ragdoll added.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.1|October 24th 2021]]&lt;br /&gt;
|[[File:93953Halloween21.png|50px]] [[File:93989Halloween21.png|50px]] Both SCP-939 variants received different visual updates for the Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|October 8th 2022&lt;br /&gt;
|A Patreon post about SCP-939&#039;s rework is made public.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*Both SCP-939 instances in &#039;&#039;SCP: Secret Laboratory&#039;&#039; are female.&lt;br /&gt;
**Despite this, multiple change-logs refer to the instances as male, using &amp;quot;he&amp;quot; when describing SCP-939.&lt;br /&gt;
*&#039;&#039;SCP: Secret Laboratory&#039;&#039; was originally meant to have only one instance of SCP-939.&lt;br /&gt;
**Due to a miscommunication between the Art Studio and Game Designers, two models were accidently created.&lt;br /&gt;
*Interestingly, SCP-939 sees via sound in-game, despite the SCP-939 wiki article suggesting SCP-939 uses heat and air pressure to see their surroundings. &lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>Jogmoo</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-939&amp;diff=10915</id>
		<title>SCP-939</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-939&amp;diff=10915"/>
		<updated>2022-10-21T14:16:03Z</updated>

		<summary type="html">&lt;p&gt;Jogmoo: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Beta}}&lt;br /&gt;
{{SCP infobox &lt;br /&gt;
|caption = &lt;br /&gt;
&amp;lt;div class=&amp;quot;infobox-tabber&amp;quot;&amp;gt;  &lt;br /&gt;
&amp;lt;tabber&amp;gt; &lt;br /&gt;
SCP-939-53=&lt;br /&gt;
[[File:SCP-939-53Render.png|200px|link=File:SCP-939-53Render.png]]&lt;br /&gt;
|-|&lt;br /&gt;
SCP-939-89=&lt;br /&gt;
[[File:SCP-939-89Render.png|300px|link=File:SCP-939-89Render.png]]&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|HP = 1800&lt;br /&gt;
|HS = 600&lt;br /&gt;
|zone = [[Heavy Containment Zone]]&lt;br /&gt;
|speed = Walk: {{MetersToHubes|4.5|unit=m/s}} &amp;lt;br&amp;gt; Sprint: {{MetersToHubes|7|unit=m/s}}&lt;br /&gt;
|ability = Can sprint &amp;lt;br&amp;gt; Speak to humans &amp;lt;br&amp;gt; See sound through walls &amp;lt;br&amp;gt; Attack gives players the &amp;lt;br&amp;gt;{{Hoverimage|Makes it slightly harder to see.|text=Amnesia Effect}}&lt;br /&gt;
|ID = 16 = 939-53 &amp;lt;br&amp;gt; 17 = 939-89&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-939&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-939 acts as a support role SCP, being able to catch up to humans who are [[Stamina|sprinting]], having the ability to talk to human classes, and being able to see players through walls in certain situations.&amp;lt;br&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
=In Game=&lt;br /&gt;
At the start of the round, SCP-939 will spawn in her [[Heavy Containment Zone#SCP-939&#039;s Containment Area|Containment Chamber]] in Heavy Containment Zone.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-939 can leave her chamber upon spawning by heading up a ramp that leads into the main section of HCZ. Upon exiting the chamber, SCP-939 will be free to roam around the map.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SCP-939 can only see human classes that are making noise (i.e. walking, sprinting, or firing a weapon within a certain distance), and is able to see these players through walls. Players who are sneaking cannot be seen by SCP-939, unless she touches them.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-939 can see people who are within a very close range to her, and will always be able to players on [[Surface Zone|Surface]], regardless of what they&#039;re doing.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-939 is also not affected by players wearing [[SCP-268]], as long as they are making noise. Players sneaking cannot be seen, unless SCP-939 bumps into them.&amp;lt;br&amp;gt;&lt;br /&gt;
Despite being blind, SCP-939 is not immune to [[Flashbang Grenade|Flashbang Grenades]]. This is because SCP-939 instances are very sensitive to light, and Flashbang Grenades emit a loud noise that mess with SCP-939&#039;s hearing abilities. &lt;br /&gt;
&lt;br /&gt;
SCP-939 has a bite attack that it can perform with a {{key Press|Leftclick}}. The bite attack is extremely strong, dealing 50 damage of HP, as well as applying the {{Hoverimage|Cause the player to not be able to reload their weapon or open their inventory|text=Amnesia}} [[Status Effects|Status Effect]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SCP-939 can talk to the other SCPs by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs, regardless of the distance.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-939 also has the ability to talk similar to humans, with a proximty range that can be heard by all players nearby. This is down by pressing down the {{key Press|V}} key. It acts simiarly to human voice chat, and can only be heard by players in a proximity range.&lt;br /&gt;
&lt;br /&gt;
SCP-939 also has two movement abilities. She is able to walk and sprint.&amp;lt;br&amp;gt; &lt;br /&gt;
While walking, SCP-939&#039;s footsteps are completely silent, which makes it easy for her to sneak up behind unsuspecting targets.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-939 can sprint by holding down the {{Key Press|Shift}} key, however, these footsteps are audible.&lt;br /&gt;
&lt;br /&gt;
Unlike the other playable SCPs, multiple (2) instances of SCP-939s can spawn in a given round.&lt;br /&gt;
&lt;br /&gt;
===Vision Range===&lt;br /&gt;
List shows how far SCP-939 can hear sounds. Interestingly, firearms will still get a range increase on Surface Zone, despite it being useless due to the fact SCP-939 can always see people on Surface. &amp;lt;br&amp;gt;&lt;br /&gt;
For reference, one hallway is 15.5 meters.&lt;br /&gt;
&lt;br /&gt;
====Player movements====&lt;br /&gt;
* D-Class and Scientist:  &lt;br /&gt;
** Walking: {{MeterstoHubes|10|unit=meters}} &lt;br /&gt;
** Running: {{MeterstoHubes|20|unit=meters}}&lt;br /&gt;
&lt;br /&gt;
* MTF and Guard:  &lt;br /&gt;
** Walking: {{MeterstoHubes|15|unit=meters}}&lt;br /&gt;
** Running: {{MeterstoHubes|30|unit=meters}}&lt;br /&gt;
&lt;br /&gt;
* Chaos: &lt;br /&gt;
** Walking: {{MeterstoHubes|50|unit=meters}}&lt;br /&gt;
** Running: {{MeterstoHubes|50|unit=meters}}&lt;br /&gt;
&lt;br /&gt;
====Firearms====&lt;br /&gt;
* AK&lt;br /&gt;
** Shooting: {{MeterstoHubes|110|unit=meters}}&lt;br /&gt;
** Out Of Ammo, Click, ADS (In or out): {{MeterstoHubes|10|unit=meters}}&lt;br /&gt;
** Reloading: {{MeterstoHubes|15|unit=meters}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* COM-15/COM-18&lt;br /&gt;
** Shooting: {{MeterstoHubes|60|unit=meters}}&lt;br /&gt;
** Out Of Ammo, Click, ADS (In or out): {{MeterstoHubes|10|unit=meters}}&lt;br /&gt;
** Reloading: {{MeterstoHubes|10|unit=meters}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Crossvec&lt;br /&gt;
** Shooting: {{MeterstoHubes|80|unit=meters}}&lt;br /&gt;
** Out Of Ammo, Click, ADS (In or out) and reloading: {{MeterstoHubes|10|unit=meters}}&lt;br /&gt;
** Equip: {{MeterstoHubes|7|unit=meters}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Shotgun&lt;br /&gt;
** Shooting: {{MeterstoHubes|110|unit=meters}}&lt;br /&gt;
** Out Of Ammo, ADS (In or out) and reloading: {{MeterstoHubes|15|unit=meters}}&lt;br /&gt;
** Pump In/Out, Reloading shells: {{MeterstoHubes|25|unit=meters}}&lt;br /&gt;
** Out of ammo, searching pockets: {{MeterstoHubes|10|unit=meters}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*MTF-E11-SR&lt;br /&gt;
** Shooting: {{MeterstoHubes|105|unit=meters}}&lt;br /&gt;
** Out Of Ammo, Click, ADS (In or out), Equip and Drum Tap: {{MeterstoHubes|10|unit=meters}}&lt;br /&gt;
** Reloading: {{MeterstoHubes|15|unit=meters}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* FSP-9&lt;br /&gt;
** Shooting:  {{MeterstoHubes|80|unit=meters}}&lt;br /&gt;
** Out Of Ammo, Click, Stock fold, Stock Extend:  {{MeterstoHubes|10|unit=meters}}&lt;br /&gt;
** Reloading: {{MeterstoHubes|13|unit=meters}}&lt;br /&gt;
** ADS (In or Out) or equip without stock: {{MeterstoHubes|5|unit=meters}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Logicer&lt;br /&gt;
** Shooting: {{MeterstoHubes|120|unit=meters}}&lt;br /&gt;
** Out Of Ammo, Click, ADS (In or out): {{MeterstoHubes|10|unit=meters}}&lt;br /&gt;
** Reloading: {{MeterstoHubes|18|unit=meters}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Revolver&lt;br /&gt;
** Shooting: {{MeterstoHubes|80|unit=meters}}&lt;br /&gt;
** Out Of Ammo, Click, ADS (In or out): {{MeterstoHubes|15|unit=meters}}&lt;br /&gt;
** Reloading: {{MeterstoHubes|15|unit=meters}}&lt;br /&gt;
&lt;br /&gt;
If you&#039;re on the Surface Zone, these get a &#039;&#039;&#039;2.3x&#039;&#039;&#039; multiplier.&amp;lt;br&amp;gt;&lt;br /&gt;
If a weapon is suppressed there is a &#039;&#039;&#039;0.35x&#039;&#039;&#039; multiplier on it on rifles and &#039;&#039;&#039;0.4x&#039;&#039;&#039; on pistols.&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=939Attack1.mp3|title=Growl 1|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=939Attack2.mp3|title=Growl 2|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=939Attack3.mp3|title=Growl 3|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
In Game=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=420 heights=438px&amp;gt;&lt;br /&gt;
939 Vision.png|SCP-939&#039;s limited vision.&lt;br /&gt;
939 Vision Human.png|A human player in SCP-939&#039;s vision.&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Other=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=200 widths=275&amp;gt;&lt;br /&gt;
93989Halloween21.png|SCP-939-89 during the &#039;&#039;Halloween 2020 &amp;amp; 2021 Event&#039;&#039;.|link=File:93989Halloween21.png&lt;br /&gt;
93953Halloween21.png|SCP-939-53 during the &#039;&#039;Halloween 2020 &amp;amp; 2021 Event&#039;&#039;.|link=File:93953Halloween21.png&lt;br /&gt;
Mango-doggo.png|Mango SCP-939 used for April Fools by Intimating Creature.|link=File:Mango-doggo.png&lt;br /&gt;
939Plushie.png|Official SCP-939 Plushie|link=File:939Plushie.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px;&amp;quot; | SCP-939 Changelog History &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/7.0.0|7.0.0]]&lt;br /&gt;
|[[File:939_Icon_02.png|25px]] SCP-939-53 and SCP-939-89 added. [[File:939 Icon 01.png|25px]]&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot;|April 1st 2018&lt;br /&gt;
|Renamed both versions of SCP-939 to Evil SCP-999 for the Aprils Fools update. Model changed to an orange blob, and vision color was changed to orange and white. Attack sound&#039;s pitch was shifted up.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/9.0.0|9.0.0]]&lt;br /&gt;
|Removed the 25% speed boost when damaged.&lt;br /&gt;
|-&lt;br /&gt;
|Sprint speed increased to {{hoverimage|Was 6.5m/s.|text=7m/s}}.&lt;br /&gt;
|-&lt;br /&gt;
|Walking footsteps are silent; sprinting footsteps remain audible.&lt;br /&gt;
|-&lt;br /&gt;
|Walk speed reduce to {{hoverimage|Was 5m/s.|text=4.5m/s}}.&lt;br /&gt;
|-&lt;br /&gt;
|Mimicking no longer plays over SCP chat.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.0|10.0.0]]&lt;br /&gt;
|Attacks inflict Amnesia for 3 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|Attacks consistently deal {{hoverimage|Originally dealt a random amount between 50 and 80 HP.|text=65 damage}}.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.5|October 23rd 2020]]&lt;br /&gt;
|[[File:93953Halloween21.png|50px]] [[File:93989Halloween21.png|50px]] Both SCP-939 variants received different visual updates for the Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.0|11.0.0]]&lt;br /&gt;
|Max HP decreased to {{hoverimage|Was 2200.|text=1800}}.&lt;br /&gt;
|-&lt;br /&gt;
|600 HS applied. &lt;br /&gt;
|-&lt;br /&gt;
|Bite damage reduced to {{hoverimage|Was 65.|text=50}}.&lt;br /&gt;
|-&lt;br /&gt;
|Can now destroy glass with attack.&lt;br /&gt;
|-&lt;br /&gt;
|Proper ragdoll added.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.1|October 24th 2021]]&lt;br /&gt;
|[[File:93953Halloween21.png|50px]] [[File:93989Halloween21.png|50px]] Both SCP-939 variants received different visual updates for the Halloween update.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*Both SCP-939 instances in &#039;&#039;SCP: Secret Laboratory&#039;&#039; are female.&lt;br /&gt;
**Despite this, multiple change-logs refer to the instances as male, using &amp;quot;he&amp;quot; when describing SCP-939.&lt;br /&gt;
*&#039;&#039;SCP: Secret Laboratory&#039;&#039; was originally meant to have only one instance of SCP-939.&lt;br /&gt;
**Due to a miscommunication between the Art Studio and Game Designers, two models were accidently created.&lt;br /&gt;
*Interestingly, SCP-939 sees via sound in-game, despite the SCP-939 wiki article suggesting SCP-939 uses heat and air pressure to see their surroundings. &lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>Jogmoo</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-096&amp;diff=10914</id>
		<title>SCP-096</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-096&amp;diff=10914"/>
		<updated>2022-10-21T14:12:05Z</updated>

		<summary type="html">&lt;p&gt;Jogmoo: /* History */ Hoverimage addition, reworded stuff.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP Infobox Test&lt;br /&gt;
|MainImage = &lt;br /&gt;
&amp;lt;div class=&amp;quot;infobox-tabber&amp;quot;&amp;gt;  &lt;br /&gt;
&amp;lt;tabber&amp;gt;Enraged=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=188px widths=135px&amp;gt;&lt;br /&gt;
RenderEnraged_096.png|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|-|&lt;br /&gt;
Docile=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=188px widths=135px&amp;gt;&lt;br /&gt;
Docile_096Render.png|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|F1MenuArt = [[File:SCPCAT096.png|center|125px]]&lt;br /&gt;
|Abilities =&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Ability 096Melee=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Melee Attack (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Perform a swipe attack with left click that instantly kills targets.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 096Shield=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Scopophobia (Passive)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Enter enrage mode when looked or shot at. Rage time scales based on targets.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 096Cry=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Try Not To Cry (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Lean up against a door to become very quiet by pressing right click.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 096Charged=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Charge (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Perform a charge attack with right click forcing open any gates you run into.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|Health = 2000&amp;lt;br&amp;gt;[[File:CATSHIELD.png|12px]] Hume Shield: 800 &amp;lt;br&amp;gt;Rage Time: 15-30 secs&lt;br /&gt;
|OtherStat1= [[File:CATSPRINT.png|12px]] Speed:&amp;lt;br&amp;gt;&amp;lt;div style=&#039;padding: 0px; width: 225px; word-break: break-all; word-wrap: break-word;&#039;&amp;gt;Wind-Up/Down: {{MeterstoHubes|3}} m/s &amp;lt;br&amp;gt;Docile: {{MeterstoHubes|5}} m/s&lt;br /&gt;
|OtherStat2= Enrage: {{MeterstoHubes|12}} m/s&amp;lt;br&amp;gt;Charge: {{MeterstoHubes|25}} m/s&amp;lt;/div&amp;gt;&lt;br /&gt;
|Spawn = [[Heavy Containment Zone]]&lt;br /&gt;
|Weakness = [[Micro HID]]&lt;br /&gt;
|OtherInformation = Can only see targets while enraged.&amp;lt;br&amp;gt;Voiced By Bronson &amp;quot;Bronsolo&amp;quot; Bragg&#039;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;Class ID: 9&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-096&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes within &#039;&#039;SCP: Secret Laboratory&#039;&#039;. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-096 is a tall, pale, humanoid entity that will attempt to kill anyone who happens to see its face. &amp;lt;br&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
=In Game=&lt;br /&gt;
SCP-096 spawns in [[Heavy Containment Zone#SCP-096&#039;s Containment Area|Heavy Containment Zone]] in its docile state. SCP-096 has a very audible cry that can warn players of its position.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-096 acts as an offensive SCP class, meant to disperse groups of people. SCP-096 is capable of taking out smaller groups of people with ease, but can struggle with larger groups. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
SCP-096 begins the game with 2000 HP and 800 [[Hume Shield]]. After 25 seconds have passed without the player taking damage, the Hume Shield will slowly regenerate by 40 HS/s.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-096 will enter its enraged state when its face is looked at or when shot at. SCP-096 will &#039;wind-up&#039; before entering its enraged state. While charging up, SCP-096 can move at 2.3 m/s.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When triggered, SCP-096 will enter a phase that is often referred to as rage delay. This phase affects how long it takes for SCP-096 to actually enter the &amp;quot;wind-up&amp;quot; animation. Rage delay time depends on the distance from SCP-096 and the distance of its face to the center of the screen. The time can range from zero seconds to up to 24 seconds. After rage delay ends, the wind-up animation will begin, which always last six seconds. After those six seconds have passed. SCP-096 will then enter its enrage state where they can begin killing players. Shooting SCP-096 during rage delay will &#039;&#039;&#039;NOT&#039;&#039;&#039; force SCP-096 into the wind-up animation, giving players time to safely deal damage to SCP-096. Since Rage delay can last up to 24 seconds and wind-up is always six seconds, this means SCP-096 can be left in a completely vulnerable state for 30 seconds before it can enter enrage.&lt;br /&gt;
&lt;br /&gt;
Anyone who looks at SCP-096&#039;s face or shoots it will become a target. Players who are targets will be given an audio cue to indicate this (SCP-096 will also hear this audio cue when they receive their first target). SCP-096 will stay in enraged mode for a base 15 seconds, plus an extra 3 seconds for each additional target, going up to a maximum time of 30 seconds. Targets are made visible by markers that are only visible to SCP-096 (even targets wearing [[SCP-268]] will be visible). SCP-096 only gains additional rage time during the calm and wind-up states; it will not gain more time while in enrage mode. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While enraged, SCP-096 can do the following:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Perform an area-of-effect attack with {{Key Press|Leftclick}} that will instantly kill any target hit by it. Non-targets take zero damage.&amp;lt;br&amp;gt;&lt;br /&gt;
* Jump very high.&amp;lt;br&amp;gt;&lt;br /&gt;
* Perform a charge attack with {{Key Press|Rightclick}} that last 0.8s and causes SCP-096 to run at 18.8 m/s. &amp;lt;br&amp;gt;&lt;br /&gt;
** Will instantly kill targets that 096 runs into.&lt;br /&gt;
*** Only deals 40 damage to non-targets.&lt;br /&gt;
** This attack can be used to cause SCP-096 to leap over large gaps.&lt;br /&gt;
** If SCP-096 charges at a closed gate, it will force the gate open and go through it. The gate then quickly closes behind it.&lt;br /&gt;
***Any non-SCPs that try to slide through a gate that SCP-096 is opening will be instantly killed.&lt;br /&gt;
** The charge attack has a cooldown after being used. Charging through a gate will force the cooldown to end. &amp;lt;br&amp;gt;&lt;br /&gt;
** Any normal doors SCP-096 runs into will break.&lt;br /&gt;
* {{Key Press|Leftclick}} on doors to destroy them while enraged.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After its enraged state ends, SCP-096 will enter a 6 second cooldown phase before it can become enraged again. While exiting its enraged state, it moves at 2.3 m/s before going back to its normal docile speed of 3.8 m/s.&lt;br /&gt;
&lt;br /&gt;
When SCP-096 loses all its HP, it will fall to the ground and curl up, covering its face. It will appear to be sobbing quietly. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Countering==&lt;br /&gt;
While SCP-096 is a powerful SCP that is capable of taking down unprepared groups of players, it is not unstoppable. SCP-096 is extremely vulnerable to large groups of players who apply pressure during the wind-up or cooldown states. Attacking SCP-096 while they are in wind-up state is a very effective way to deplete their Hume Shield and deal damage to their HP. This is best done in large groups to quickly deal damage. Weapons like the [[Logicer]] and [[Crossvec]] are extremely effective at quickly depleting Hume Shield and HP due to their high fire rate. SCP-096 can also be easily terminated by using the [[Micro H.I.D.]] after forcing a room blackout with SCP-2176. &amp;lt;br&amp;gt;&lt;br /&gt;
Running away at the start of SCP-096&#039;s wind up will often lead to them wiping out their targets with ease. So it is best to apply pressure to SCP-096 during this time. While other SCPs may get in the way, they can be dealt with by the usage of items. Items like [[SCP-2176]] or [[Flashbang Grenade]]s can be extremely effective at stopping SCPs from defending SCP-096 during wind-up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
* As SCP-096, dying to any weapon while entering rage will grant the &#039;&#039;&#039;Involuntary Rage-Quit&#039;&#039;&#039; [[Achievements|achievement]].&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
The following are sounds that SCP-096 will make.&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Docile Loop.mp3|title=Docile|description=SCP-096 while in its docile state}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Try Not to Cry.mp3|title=Try Not to Cry|description=SCP-096 while using Try Not to Cry}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Docile to Rage.mp3|title=Docile to Rage|description=SCP-096 while entering rage}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Rage Loop.mp3|title=Rage Loop|description=SCP-096 while enraged}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Rage to Docile.mp3|title=Rage to Docile|description=SCP-096 when exiting rage}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Shyguy Killed.mp3|title=Recontainment|description=SCP-096 when it&#039;s recontained}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=OnKill.mp3|title=Splat|description=SCP-096&#039;s sound effect when killing}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=PlayerWasSeen.mp3|title=Target|description=Players (and SCP-096 when they receive their first target) hear this sound when they become a target}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Animations=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
SCP-096_Docile_Animation.gif| Docile Animation&lt;br /&gt;
SCP-096_Windup_Animation.gif| Windup Animation&lt;br /&gt;
SCP-096_Attack_and_Enrage_Animations.gif| Attack/Enrage Animation&lt;br /&gt;
SCP-096_Winddown Animation.gif| Winddown Animation&lt;br /&gt;
SCP-096_Ragdoll_Animation.gif| Ragdoll Animation&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Other=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=150px widths=225px&amp;gt;&lt;br /&gt;
Wendigoenrage.png|During the &#039;&#039;Halloween 2020 Event&#039;&#039;, SCP-096&#039;s model was changed to &#039;&#039;&#039;The Wendigo&#039;&#039;&#039;.|link=File:Wendigoenrage.png&lt;br /&gt;
2020Xmas096.png|During the &#039;&#039;Xmas 2020 Event&#039;&#039;, SCP-096&#039;s model was intended to have a Light Blue hue.|link=File:2020Xmas096.png&lt;br /&gt;
2020Xmas096Bugged.png|During the &#039;&#039;Xmas 2020 Event&#039;&#039;, SCP-096&#039;s due to a mistake with its emission texutre, they looked like this|link=File:2020Xmas096Bugged.png&lt;br /&gt;
096Halloween21.png|SCP-096 Halloween 2021 Event.|link=File:096Halloween21.png&lt;br /&gt;
Old096RageRender.png|SCP-096&#039;s former model.|link=File:Old096RageRender.png&lt;br /&gt;
096Plush.png|Official SCP-096 Plushie.|link=File:096Plush.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px;&amp;quot; | SCP-096 Changelog History &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[https://steamcommunity.com/games/700330/announcements/detail/3374756222225098943 February 17th 2018]&lt;br /&gt;
|SCP-096 is announced on Steam in the 1.1.0 changelog.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/3.0.0|3.0.0]]&lt;br /&gt;
|[[File:Old096F1.png|25px]] SCP-096 added. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/3.1.0|3.1.0]]&lt;br /&gt;
|Containment Chamber redesigned to fit SCP-096&#039;s article on the SCP wiki.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|April 1st 2018&lt;br /&gt;
|Renamed SCP-096 to SAD BOI and heavily distorted its animations for the 2018 April Fools update.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/5.0.0|5.0.0]]&lt;br /&gt;
|Enrage time raised to {{hoverimage|Was 12.5 seconds.|text=14.5 seconds}}.&lt;br /&gt;
|-&lt;br /&gt;
|Ragdoll added.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|October 31st 2018&lt;br /&gt;
|Put a pumpkin over SCP-096&#039;s head for the 2018 Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/7.3.0|7.3.0]]&lt;br /&gt;
|Unspecified changes.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|April 1st 2019&lt;br /&gt;
|Renamed SCP-096 to SCP-096-Binge and made its model severely obese for the 2019 April Fools update.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[https://www.twitch.tv/scpsl_official/clip/CredulousConsiderateEndiveBrokeBack?filter=clips&amp;amp;range=all&amp;amp;sort=time April 28th 2019]&lt;br /&gt;
|SCP-096&#039;s remodel is first teased on Twitch in a Megapatch 2 Q&amp;amp;A showing only the head and torso.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/9.0.0|9.0.0]]&lt;br /&gt;
|Two sounds added to kills done by SCP-096.&lt;br /&gt;
|-&lt;br /&gt;
|Time to trigger decreased by 30%.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/9.0.3|9.0.3]]&lt;br /&gt;
|Attack hitmarkers are made server-side.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/9.1.0|9.1.0]]&lt;br /&gt;
|Jump height increased by 50% when enraged.&lt;br /&gt;
|-&lt;br /&gt;
|Time to trigger now dynamically changes based on player count.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[https://steamcommunity.com/gid/103582791460901430/announcements/detail/1716373422386984969 March 9th 2020]&lt;br /&gt;
|Scopophobia is announced. The update adds [[Stamina]], [[Respawn Tickets]], new [[Status Effects]], and a rework of SCP-096.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.0|10.0.0]]&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Public Beta I&lt;br /&gt;
|[[File:096_IconCAT.png|25px]] SCP-096 reworked.&lt;br /&gt;
* New model and sounds.&lt;br /&gt;
* HP lowered to 500.&lt;br /&gt;
* 250 HS applied. Increases by 250 HS every time a player looks at its face.&lt;br /&gt;
* Two new abilities: Try Not To Cry and Charge.&lt;br /&gt;
* Can no longer see people who haven&#039;t seen its face during Enrage and Targets are highlighted during Enrage.&lt;br /&gt;
* Enrage to Docile transition is no longer instant.&lt;br /&gt;
* Animated ragdoll added.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Public Beta XII&lt;br /&gt;
|Range of TNTC cries decreased.&lt;br /&gt;
|-&lt;br /&gt;
|HS increased to {{hoverimage|Was 250 HS.|text=500 HS}}. HS scaling per target decreased to 250.&lt;br /&gt;
|-&lt;br /&gt;
!text-align:center;&amp;quot;|Public Beta XIX&lt;br /&gt;
|SCP-096 can be harmed while using TNTC.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Release Candidate I&lt;br /&gt;
|People who touch SCP-096 will be counted as seeing its face.&lt;br /&gt;
|-&lt;br /&gt;
|People who touch SCP-096 while it&#039;s charging through a gate will instantly die on contact.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Release 10.0.0&lt;br /&gt;
|People who touch SCP-096 will no longer be counted as seeing its face.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.1|10.0.1]]&lt;br /&gt;
|Size of animated ragdoll decreased.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.2|10.0.2]]&lt;br /&gt;
|SCP-096 can now pry open the big gate on Surface Zone.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[[Updates/10.0.5|October 23rd 2020]]&lt;br /&gt;
|[[File:Wendigoenrage.png|50px]]Renamed SCP-096 to The Wendigo along with having light emit from its mouth and eyes for the 2020 Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;9&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.1.0|10.1.0]]&lt;br /&gt;
|SCP-096&#039;s max rage time is now capped to 30 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|HP increased to {{hoverimage|Was 500.|text=1500}}.&lt;br /&gt;
|-&lt;br /&gt;
|Hume Shield reduced to {{hoverimage|Was 500|text=350}}.&lt;br /&gt;
|-&lt;br /&gt;
|HS Regeneration reduced to {{hoverimage|Was 10 HS per second.|text=5 HS per second}}.&lt;br /&gt;
|-&lt;br /&gt;
|HS per target reduced to {{hoverimage|Was 200 HS per target.|text=70}}.&lt;br /&gt;
|-&lt;br /&gt;
|Can no longer see people who haven&#039;t seen its face during docile to enrage transition.&lt;br /&gt;
|-&lt;br /&gt;
|Cooldown timer for Charge and Enrage timer added.&lt;br /&gt;
|-&lt;br /&gt;
|Players that see its face will get an audio cue played to them.&lt;br /&gt;
|-&lt;br /&gt;
|Animated ragdoll now takes into account gravity and can display player name and cause of death.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.1.2|10.1.2]]&lt;br /&gt;
|Hit registration lasts longer server-side.&lt;br /&gt;
|-&lt;br /&gt;
|Attack hitbox now changes depending on which hand of SCP-096 is used.&lt;br /&gt;
|-&lt;br /&gt;
|Vision code reworked to be more accurate.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[[Updates/10.1.3|December 22nd 2020]]&lt;br /&gt;
|[[File:2020Xmas096.png|50px]][[File:2020Xmas096Bugged.png|50px]] Tinted SCP-096&#039;s textures blue and applied an emission texture to its eyes for the 2020 Christmas update (Texture wasn&#039;t properly applied, leading to the entire model glowing instead).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.2.2|10.2.2]]&lt;br /&gt;
|Can now instantly destroy doors with charge again.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;11&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.0|11.0.0]]&lt;br /&gt;
!rowspan=&amp;quot;11&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta XI&lt;br /&gt;
|HP increased to {{hoverimage|Was 1500.|text=2000}}.&lt;br /&gt;
|-&lt;br /&gt;
|HS increased to {{hoverimage|Was 350.|text=1000}}.&lt;br /&gt;
|-&lt;br /&gt;
|HS no longer scales per target and will always max out at 1000 HS.&lt;br /&gt;
|-&lt;br /&gt;
|HS regeneration increased to {{hoverimage|Was originally 5 HS per second.|text=40 HS per second}}.&lt;br /&gt;
|-&lt;br /&gt;
|Enrage time now only increases from targets gained during Docile and Docile to Enrage transitions.&lt;br /&gt;
|-&lt;br /&gt;
|Charge cooldown decrease to 5 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|Charge cooldown decrease by 3.5 seconds if SCP-096 kills someone with it.&lt;br /&gt;
|-&lt;br /&gt;
|SCP-096 can no longer instant-kill people who haven&#039;t seen its face (Will only deal 40 damage via charge).&lt;br /&gt;
|-&lt;br /&gt;
|Targets are highlighted in the Docile to Enrage transition first instead of when Enrage starts.&lt;br /&gt;
|-&lt;br /&gt;
|Hume Shield particles now stop appearing when SCP-096 performs TNTC.&lt;br /&gt;
|-&lt;br /&gt;
|SCP-096 now is notified when someone sees its face with the same audio cue used by humans who see its face.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[https://en.scpslgame.com/index.php?title=Updates/11.0.1 October 24th 2021]&lt;br /&gt;
|[[File:096Halloween21.png|50px]] Applied an emission texture on SCP-096 to make its mouth and eyes glow for the 2021 Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.1.0|11.1.0]]&lt;br /&gt;
|Ragdolls from kills done by SCP-096&#039;s charge will have force applied to them.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*SCP-096 has 2 unused animations.&lt;br /&gt;
**One is an animation of SCP-096 getting back up from their death animation.&lt;br /&gt;
**The other animation is known as &amp;quot;Grapple&amp;quot;. The animation is SCP-096 slamming their first onto the ground. Intended to be used when SCP-096 attacked a target during enrage, but was scrapped due to implementation issues.&lt;br /&gt;
*A charging SCP-096 is the fastest thing in-game.&lt;br /&gt;
**SCP-096 is also one of the slowest SCPs in-game due to his entering/exiting rage speed only being 2.3 m/s.&lt;br /&gt;
* According to Wavepoole, SCP-096&#039;s cry ability was named after the &amp;quot;Lie down, try not to cry, cry a lot&amp;quot; meme.&lt;br /&gt;
*SCP-096 was the 2nd SCP to be reworked, be given new abilities as well as introducing the Hume Shield mechanic.&lt;br /&gt;
**Despite popular belief, reworked SCP-096&#039;s enraged speed is slower than old SCP-096. Old SCP-096 had an enraged speed of 9.27 m/s while reworked has an enraged speed of 9 m/s. Though, docile speed was increased from 3.5 m/s to 3.8 m/s in the rework.&lt;br /&gt;
&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>Jogmoo</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-096&amp;diff=10912</id>
		<title>SCP-096</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-096&amp;diff=10912"/>
		<updated>2022-10-21T13:43:29Z</updated>

		<summary type="html">&lt;p&gt;Jogmoo: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP Infobox Test&lt;br /&gt;
|MainImage = &lt;br /&gt;
&amp;lt;div class=&amp;quot;infobox-tabber&amp;quot;&amp;gt;  &lt;br /&gt;
&amp;lt;tabber&amp;gt;Enraged=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=188px widths=135px&amp;gt;&lt;br /&gt;
RenderEnraged_096.png|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|-|&lt;br /&gt;
Docile=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=188px widths=135px&amp;gt;&lt;br /&gt;
Docile_096Render.png|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|F1MenuArt = [[File:SCPCAT096.png|center|125px]]&lt;br /&gt;
|Abilities =&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Ability 096Melee=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Melee Attack (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Perform a swipe attack with left click that instantly kills targets.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 096Shield=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Scopophobia (Passive)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Enter enrage mode when looked or shot at. Rage time scales based on targets.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 096Cry=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Try Not To Cry (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Lean up against a door to become very quiet by pressing right click.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 096Charged=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Charge (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Perform a charge attack with right click forcing open any gates you run into.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|Health = 2000&amp;lt;br&amp;gt;[[File:CATSHIELD.png|12px]] Hume Shield: 800 &amp;lt;br&amp;gt;Rage Time: 15-30 secs&lt;br /&gt;
|OtherStat1= [[File:CATSPRINT.png|12px]] Speed:&amp;lt;br&amp;gt;&amp;lt;div style=&#039;padding: 0px; width: 225px; word-break: break-all; word-wrap: break-word;&#039;&amp;gt;Wind-Up/Down: {{MeterstoHubes|3}} m/s &amp;lt;br&amp;gt;Docile: {{MeterstoHubes|5}} m/s&lt;br /&gt;
|OtherStat2= Enrage: {{MeterstoHubes|12}} m/s&amp;lt;br&amp;gt;Charge: {{MeterstoHubes|25}} m/s&amp;lt;/div&amp;gt;&lt;br /&gt;
|Spawn = [[Heavy Containment Zone]]&lt;br /&gt;
|Weakness = [[Micro HID]]&lt;br /&gt;
|OtherInformation = Can only see targets while enraged.&amp;lt;br&amp;gt;Voiced By Bronson &amp;quot;Bronsolo&amp;quot; Bragg&#039;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;Class ID: 9&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-096&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes within &#039;&#039;SCP: Secret Laboratory&#039;&#039;. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-096 is a tall, pale, humanoid entity that will attempt to kill anyone who happens to see its face. &amp;lt;br&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
=In Game=&lt;br /&gt;
SCP-096 spawns in [[Heavy Containment Zone#SCP-096&#039;s Containment Area|Heavy Containment Zone]] in its docile state. SCP-096 has a very audible cry that can warn players of its position.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-096 acts as an offensive SCP class, meant to disperse groups of people. SCP-096 is capable of taking out smaller groups of people with ease, but can struggle with larger groups. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
SCP-096 begins the game with 2000 HP and 800 [[Hume Shield]]. After 25 seconds have passed without the player taking damage, the Hume Shield will slowly regenerate by 40 HS/s.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-096 will enter its enraged state when its face is looked at or when shot at. SCP-096 will &#039;wind-up&#039; before entering its enraged state. While charging up, SCP-096 can move at 2.3 m/s.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When triggered, SCP-096 will enter a phase that is often referred to as rage delay. This phase affects how long it takes for SCP-096 to actually enter the &amp;quot;wind-up&amp;quot; animation. Rage delay time depends on the distance from SCP-096 and the distance of its face to the center of the screen. The time can range from zero seconds to up to 24 seconds. After rage delay ends, the wind-up animation will begin, which always last six seconds. After those six seconds have passed. SCP-096 will then enter its enrage state where they can begin killing players. Shooting SCP-096 during rage delay will &#039;&#039;&#039;NOT&#039;&#039;&#039; force SCP-096 into the wind-up animation, giving players time to safely deal damage to SCP-096. Since Rage delay can last up to 24 seconds and wind-up is always six seconds, this means SCP-096 can be left in a completely vulnerable state for 30 seconds before it can enter enrage.&lt;br /&gt;
&lt;br /&gt;
Anyone who looks at SCP-096&#039;s face or shoots it will become a target. Players who are targets will be given an audio cue to indicate this (SCP-096 will also hear this audio cue when they receive their first target). SCP-096 will stay in enraged mode for a base 15 seconds, plus an extra 3 seconds for each additional target, going up to a maximum time of 30 seconds. Targets are made visible by markers that are only visible to SCP-096 (even targets wearing [[SCP-268]] will be visible). SCP-096 only gains additional rage time during the calm and wind-up states; it will not gain more time while in enrage mode. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While enraged, SCP-096 can do the following:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Perform an area-of-effect attack with {{Key Press|Leftclick}} that will instantly kill any target hit by it. Non-targets take zero damage.&amp;lt;br&amp;gt;&lt;br /&gt;
* Jump very high.&amp;lt;br&amp;gt;&lt;br /&gt;
* Perform a charge attack with {{Key Press|Rightclick}} that last 0.8s and causes SCP-096 to run at 18.8 m/s. &amp;lt;br&amp;gt;&lt;br /&gt;
** Will instantly kill targets that 096 runs into.&lt;br /&gt;
*** Only deals 40 damage to non-targets.&lt;br /&gt;
** This attack can be used to cause SCP-096 to leap over large gaps.&lt;br /&gt;
** If SCP-096 charges at a closed gate, it will force the gate open and go through it. The gate then quickly closes behind it.&lt;br /&gt;
***Any non-SCPs that try to slide through a gate that SCP-096 is opening will be instantly killed.&lt;br /&gt;
** The charge attack has a cooldown after being used. Charging through a gate will force the cooldown to end. &amp;lt;br&amp;gt;&lt;br /&gt;
** Any normal doors SCP-096 runs into will break.&lt;br /&gt;
* {{Key Press|Leftclick}} on doors to destroy them while enraged.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After its enraged state ends, SCP-096 will enter a 6 second cooldown phase before it can become enraged again. While exiting its enraged state, it moves at 2.3 m/s before going back to its normal docile speed of 3.8 m/s.&lt;br /&gt;
&lt;br /&gt;
When SCP-096 loses all its HP, it will fall to the ground and curl up, covering its face. It will appear to be sobbing quietly. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Countering==&lt;br /&gt;
While SCP-096 is a powerful SCP that is capable of taking down unprepared groups of players, it is not unstoppable. SCP-096 is extremely vulnerable to large groups of players who apply pressure during the wind-up or cooldown states. Attacking SCP-096 while they are in wind-up state is a very effective way to deplete their Hume Shield and deal damage to their HP. This is best done in large groups to quickly deal damage. Weapons like the [[Logicer]] and [[Crossvec]] are extremely effective at quickly depleting Hume Shield and HP due to their high fire rate. SCP-096 can also be easily terminated by using the [[Micro H.I.D.]] after forcing a room blackout with SCP-2176. &amp;lt;br&amp;gt;&lt;br /&gt;
Running away at the start of SCP-096&#039;s wind up will often lead to them wiping out their targets with ease. So it is best to apply pressure to SCP-096 during this time. While other SCPs may get in the way, they can be dealt with by the usage of items. Items like [[SCP-2176]] or [[Flashbang Grenade]]s can be extremely effective at stopping SCPs from defending SCP-096 during wind-up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
* As SCP-096, dying to any weapon while entering rage will grant the &#039;&#039;&#039;Involuntary Rage-Quit&#039;&#039;&#039; [[Achievements|achievement]].&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
The following are sounds that SCP-096 will make.&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Docile Loop.mp3|title=Docile|description=SCP-096 while in its docile state}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Try Not to Cry.mp3|title=Try Not to Cry|description=SCP-096 while using Try Not to Cry}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Docile to Rage.mp3|title=Docile to Rage|description=SCP-096 while entering rage}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Rage Loop.mp3|title=Rage Loop|description=SCP-096 while enraged}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Rage to Docile.mp3|title=Rage to Docile|description=SCP-096 when exiting rage}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Shyguy Killed.mp3|title=Recontainment|description=SCP-096 when it&#039;s recontained}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=OnKill.mp3|title=Splat|description=SCP-096&#039;s sound effect when killing}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=PlayerWasSeen.mp3|title=Target|description=Players (and SCP-096 when they receive their first target) hear this sound when they become a target}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Animations=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
SCP-096_Docile_Animation.gif| Docile Animation&lt;br /&gt;
SCP-096_Windup_Animation.gif| Windup Animation&lt;br /&gt;
SCP-096_Attack_and_Enrage_Animations.gif| Attack/Enrage Animation&lt;br /&gt;
SCP-096_Winddown Animation.gif| Winddown Animation&lt;br /&gt;
SCP-096_Ragdoll_Animation.gif| Ragdoll Animation&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Other=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=150px widths=225px&amp;gt;&lt;br /&gt;
Wendigoenrage.png|During the &#039;&#039;Halloween 2020 Event&#039;&#039;, SCP-096&#039;s model was changed to &#039;&#039;&#039;The Wendigo&#039;&#039;&#039;.|link=File:Wendigoenrage.png&lt;br /&gt;
2020Xmas096.png|During the &#039;&#039;Xmas 2020 Event&#039;&#039;, SCP-096&#039;s model was intended to have a Light Blue hue.|link=File:2020Xmas096.png&lt;br /&gt;
2020Xmas096Bugged.png|During the &#039;&#039;Xmas 2020 Event&#039;&#039;, SCP-096&#039;s due to a mistake with its emission texutre, they looked like this|link=File:2020Xmas096Bugged.png&lt;br /&gt;
096Halloween21.png|SCP-096 Halloween 2021 Event.|link=File:096Halloween21.png&lt;br /&gt;
Old096RageRender.png|SCP-096&#039;s former model.|link=File:Old096RageRender.png&lt;br /&gt;
096Plush.png|Official SCP-096 Plushie.|link=File:096Plush.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px;&amp;quot; | SCP-096 Changelog History &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[https://steamcommunity.com/games/700330/announcements/detail/3374756222225098943 February 17th 2018]&lt;br /&gt;
|SCP-096 is announced on Steam in the 1.1.0 changelog.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/3.0.0|3.0.0]]&lt;br /&gt;
|[[File:Old096F1.png|25px]] SCP-096 added. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/3.1.0|3.1.0]]&lt;br /&gt;
|[[Heavy Containment Zone#SCP-096&#039;s Containment Area|Spawn room redesigned to fit SCP-096&#039;s article on the SCP wiki.]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|April 1st 2018&lt;br /&gt;
|Renamed SCP-096 to SAD BOI and heavily distorted its animations for the 2018 April Fools update.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/5.0.0|5.0.0]]&lt;br /&gt;
|Enrage time raised to 14.5 seconds. Previously it was 12.5 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|Ragdoll added.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|October 31st 2018&lt;br /&gt;
|Put a pumpkin over SCP-096&#039;s head for the 2018 Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/7.3.0|7.3.0]]&lt;br /&gt;
|Unspecified changes.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|April 1st 2019&lt;br /&gt;
|Renamed SCP-096 to SCP-096-Binge and made its model severely obese for the 2019 April Fools update.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[https://www.twitch.tv/scpsl_official/clip/CredulousConsiderateEndiveBrokeBack?filter=clips&amp;amp;range=all&amp;amp;sort=time April 28th 2019]&lt;br /&gt;
|SCP-096&#039;s remodel is first teased on Twitch in a Megapatch 2 Q&amp;amp;A showing only the head and torso.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/9.0.0|9.0.0]]&lt;br /&gt;
|Two sounds added to kills by SCP-096.&lt;br /&gt;
|-&lt;br /&gt;
|Time to trigger decreased by 30%.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/9.0.3|9.0.3]]&lt;br /&gt;
|Attack hitmarkers are made server-side.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/9.1.0|9.1.0]]&lt;br /&gt;
|Jump height increased by 50% when enraged.&lt;br /&gt;
|-&lt;br /&gt;
|Time to trigger now dynamically changes based on player count.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[https://steamcommunity.com/gid/103582791460901430/announcements/detail/1716373422386984969 March 9th 2020]&lt;br /&gt;
|Scopophobia is announced. The update adds [[Stamina]], [[Respawn Tickets]], new [[Status Effects]], and a rework of SCP-096.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.0|10.0.0]]&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Public Beta I&lt;br /&gt;
|[[File:096_IconCAT.png|25px]] SCP-096 reworked.&lt;br /&gt;
* New model and sounds.&lt;br /&gt;
* HP lowered to 500.&lt;br /&gt;
* 250 HS applied. Increases by 250 HS every time a player looks at its face.&lt;br /&gt;
* Two new abilities: Try Not To Cry and Charge.&lt;br /&gt;
* Can no longer see people who haven&#039;t seen its face during Enrage and Targets are highlighted during Enrage.&lt;br /&gt;
* Enrage to Docile transition is no longer instant.&lt;br /&gt;
* Animated ragdoll added.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Public Beta XII&lt;br /&gt;
|Range of TNTC cries decreased.&lt;br /&gt;
|-&lt;br /&gt;
|HS increased to 500 HS. HS scaling per target decreased to 250.&lt;br /&gt;
|-&lt;br /&gt;
!text-align:center;&amp;quot;|Public Beta XIX&lt;br /&gt;
|SCP-096 can be harmed while using TNTC.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Release Candidate I&lt;br /&gt;
|People who touch SCP-096 will be counted as seeing its face.&lt;br /&gt;
|-&lt;br /&gt;
|People who touch SCP-096 while it&#039;s charging through a gate will instantly die on contact.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Release 10.0.0&lt;br /&gt;
|People who touch SCP-096 will no longer be counted as seeing its face.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.1|10.0.1]]&lt;br /&gt;
|Size of animated ragdoll decreased.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.2|10.0.2]]&lt;br /&gt;
|SCP-096 can now pry open the big gate on Surface Zone.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[[Updates/10.0.5|October 23rd 2020]]&lt;br /&gt;
|[[File:Wendigoenrage.png|50px]]Renamed SCP-096 to The Wendigo along with having light emit from its mouth and eyes for the 2020 Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;9&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.1.0|10.1.0]]&lt;br /&gt;
|SCP-096&#039;s max rage time is now capped to 30 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|HP increased to 1500.&lt;br /&gt;
|-&lt;br /&gt;
|Hume Shield reduced to 350.&lt;br /&gt;
|-&lt;br /&gt;
|HS Regeneration reduced to 5 HS per second.&lt;br /&gt;
|-&lt;br /&gt;
|HS per target reduced to 70.&lt;br /&gt;
|-&lt;br /&gt;
|Can no longer see people who haven&#039;t seen its face during docile to enrage transition.&lt;br /&gt;
|-&lt;br /&gt;
|Cooldown timer for Charge and Enrage timer added.&lt;br /&gt;
|-&lt;br /&gt;
|Players that see its face will get an audio cue played to them.&lt;br /&gt;
|-&lt;br /&gt;
|Animated ragdoll now takes into account gravity and can display player name and cause of death.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.1.2|10.1.2]]&lt;br /&gt;
|Hit registration lasts longer server-side.&lt;br /&gt;
|-&lt;br /&gt;
|Attack hitbox now changes depending on which hand of SCP-096 is used.&lt;br /&gt;
|-&lt;br /&gt;
|Vision code reworked to be more accurate.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[[Updates/10.1.3|December 22nd 2020]]&lt;br /&gt;
|[[File:2020Xmas096.png|50px]][[File:2020Xmas096Bugged.png|50px]] Tinted SCP-096&#039;s textures blue and applied an emission texture to its eyes for the 2020 Christmas update. (which wasn&#039;t properly applied, leading to the entire model glowing instead.)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.2.2|10.2.2]]&lt;br /&gt;
|Can now instantly destroy doors with charge again. (Originally couldn&#039;t as a result of the door refactor in [[Updates/10.2.0|10.2.0]].)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;10&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.0|11.0.0]]&lt;br /&gt;
!rowspan=&amp;quot;10&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta XI&lt;br /&gt;
|HP increased to 2000.&lt;br /&gt;
|-&lt;br /&gt;
|HS increased to 1000.&lt;br /&gt;
|-&lt;br /&gt;
|HS no longer scales per target and will always max out at 1000.&lt;br /&gt;
|-&lt;br /&gt;
|HS regeneration increased to 40 HS per second.&lt;br /&gt;
|-&lt;br /&gt;
|Enrage time now only increases from targets gained during Docile and Docile to Enrage transitions.&lt;br /&gt;
|-&lt;br /&gt;
|Charge cooldown increases to 3.5 seconds if someone is killed with it.&lt;br /&gt;
|-&lt;br /&gt;
|SCP-096 can no longer insta-kill people who haven&#039;t seen its face. It can still deal 40 damage to them via Charge.&lt;br /&gt;
|-&lt;br /&gt;
|Targets are highlighted in the Docile to Enrage transition first instead of when Enrage starts.&lt;br /&gt;
|-&lt;br /&gt;
|Hume Shield particles now stop appearing when SCP-096 performs TNTC.&lt;br /&gt;
|-&lt;br /&gt;
|SCP-096 now is notified when someone sees its face with the same audio cue used by humans who see its face.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[https://en.scpslgame.com/index.php?title=Updates/11.0.1 October 24th 2021]&lt;br /&gt;
|[[File:096Halloween21.png|50px]] Applied an emission texture on SCP-096 to make its mouth and eyes glow for the 2021 Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.1.0|11.1.0]]&lt;br /&gt;
|Ragdolls from kills done by SCP-096&#039;s charge will have force applied to them.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*SCP-096 has 2 unused animations.&lt;br /&gt;
**One is an animation of SCP-096 getting back up from their death animation.&lt;br /&gt;
**The other animation is known as &amp;quot;Grapple&amp;quot;. The animation is SCP-096 slamming their first onto the ground. Intended to be used when SCP-096 attacked a target during enrage, but was scrapped due to implementation issues.&lt;br /&gt;
*A charging SCP-096 is the fastest thing in-game.&lt;br /&gt;
**SCP-096 is also one of the slowest SCPs in-game due to his entering/exiting rage speed only being 2.3 m/s.&lt;br /&gt;
* According to Wavepoole, SCP-096&#039;s cry ability was named after the &amp;quot;Lie down, try not to cry, cry a lot&amp;quot; meme.&lt;br /&gt;
*SCP-096 was the 2nd SCP to be reworked, be given new abilities as well as introducing the Hume Shield mechanic.&lt;br /&gt;
**Despite popular belief, reworked SCP-096&#039;s enraged speed is slower than old SCP-096. Old SCP-096 had an enraged speed of 9.27 m/s while reworked has an enraged speed of 9 m/s. Though, docile speed was increased from 3.5 m/s to 3.8 m/s in the rework.&lt;br /&gt;
&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>Jogmoo</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-049-2&amp;diff=10908</id>
		<title>SCP-049-2</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-049-2&amp;diff=10908"/>
		<updated>2022-10-20T12:41:33Z</updated>

		<summary type="html">&lt;p&gt;Jogmoo: Level 1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Beta}}&lt;br /&gt;
{{SCP infobox&lt;br /&gt;
|image = BastardRender.png&lt;br /&gt;
|image_size = 300px&lt;br /&gt;
|HP = 500&lt;br /&gt;
|speed = {{MetersToHubes|6.5|unit=m/s}}&lt;br /&gt;
|ability = Melee attack&lt;br /&gt;
|ID = 10&lt;br /&gt;
|linkOverride = SCP-049&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-049-2&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-049-2 acts as a support SCP, meant to swarm small groups of people, while also acting as meat shields for other SCPs.&lt;br /&gt;
__TOC__&lt;br /&gt;
=In Game=&lt;br /&gt;
SCP-049-2 instances only spawn when [[SCP-049]] resurrects a dead player. Upon revival, the player will spawn where they initially died. &lt;br /&gt;
&lt;br /&gt;
SCP-049-2 can attack by either pressing or holding {{Key Press|Leftclick}}. SCP-049-2 attacks have no wind-up but have a 1 second delay after being used. Their attacks only deal 40 damage, and will also break windows.&amp;lt;br&amp;gt; &lt;br /&gt;
It is important to note that the hitbox for SCP-049-2&#039;s attack does not last the entire attack animation, and instead only lasts for the frame that the player clicked.&lt;br /&gt;
&lt;br /&gt;
SCP-049-2 instances are more effective in swarms, being capable of easily overrunning smaller groups of players. This, combined with the fact that SCP-049-2s are rather nimble, makes them effective in hunting down groups of unarmed players.&amp;lt;br&amp;gt;&lt;br /&gt;
While they are somewhat capable of attacking armed players, they are much more useful for acting as &amp;quot;meat shields&amp;quot; for other, more important SCPs (i.e. [[SCP-096]] in its buildup state). They can also act as scouts, being able to get closer to humans unlike other SCPs like [[SCP-096]] or [[SCP-106]] who emit a unique audio effect that can alert human classes to their presence. &lt;br /&gt;
&lt;br /&gt;
SCP-049-2 can communicate with other SCPs by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs regardless of the distance.&lt;br /&gt;
&lt;br /&gt;
[[C.A.S.S.I.E.]] will not announce the termination of SCP-049-2 instances.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=1080px widths=250px&amp;gt;&lt;br /&gt;
SCP-049-2_View_Model.png|SCP-049-2&#039;s view model.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*There is a unused female SCP-049-2 model.&lt;br /&gt;
*All human factions share the same SCP-049-2 model upon resurrection.&lt;br /&gt;
*In older versions of the game, SCP-049-2s used to have T-posing models, which became a joke within the community for a long time. &lt;br /&gt;
*The model for SCP-049-2 is an altered version of the corpse ragdoll, which was used for every single playable entity in the game before the [[Updates/5.0.0|5.0.0]] update.&lt;br /&gt;
&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>Jogmoo</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-049&amp;diff=10907</id>
		<title>SCP-049</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-049&amp;diff=10907"/>
		<updated>2022-10-20T12:41:11Z</updated>

		<summary type="html">&lt;p&gt;Jogmoo: Level 1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Beta}}&lt;br /&gt;
{{SCP infobox&lt;br /&gt;
|image = SCP-049Render.png&lt;br /&gt;
|image_size = 200px&lt;br /&gt;
|HP = 2500&lt;br /&gt;
|zone = [[Heavy Containment Zone]]&lt;br /&gt;
|speed = {{MetersToHubes|6|unit=m/s}}&lt;br /&gt;
|ability = Resurrect dead bodies as &amp;lt;br&amp;gt;SCP-049-2 instances&lt;br /&gt;
|ID = 5&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-049&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-049 acts like a support class SCP, capable of turning dead people into [[SCP-049-2]] instances, which inturn can make the next respawn wave smaller.&amp;lt;br&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
=In Game=&lt;br /&gt;
At the start of the round, SCP-049 will spawn in his [[Heavy Containment Zone#SCP-049&#039;s Containment Area|Containment Cell]] located in Heavy Containment Zone. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-049 can immediately leave the cell upon spawning, and must use an elevator system to access the main section of HCZ. Upon leaving, SCP-049 will be free to roam around the map.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SCP-049 can &#039;cure&#039; any [[Classes|Human]] by pressing {{Key Press|leftclick}} on them, instantly killing them, regardless of their current HP. Players killed by SCP-049 are locked into their deathcam for seven seconds, preventing them from spectating others.&amp;lt;br&amp;gt;&lt;br /&gt;
By holding {{Key Press|E}} on any human corpse, SCP-049 can resurrect them as an instance of SCP-049-2.&amp;lt;br&amp;gt;&lt;br /&gt;
The cause of death does not matter, and the body can be revived within a period of 10 seconds after death. If the timer has passed 10 seconds, SCP-049 will not be able to revive the body. It takes 7 seconds to revive any dead body. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-049 is still capable of killing players while reviving someone, but they cannot move during this process.&lt;br /&gt;
&lt;br /&gt;
To balance his formidable abilities, SCP-049 has considerable weaknesses: &amp;lt;br&amp;gt;&lt;br /&gt;
*SCP-049 is incapable of running and walks briskly at most, making him one of the slowest SCPs in the game. SCP-049 can also only jump slightly higher than [[SCP-173]]. &amp;lt;br&amp;gt;&lt;br /&gt;
*SCP-049&#039;s attack has a 1.5 second cooldown, activating only on successful kills, making it hard for him to kill groups of players.&lt;br /&gt;
*SCP-049 is one of the few SCPs that does not have any [[Hume Shield]].&lt;br /&gt;
&lt;br /&gt;
SCP-049 can talk to the other SCPs by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs, regardless of the distance.&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
* Curing 10 people as SCP-049 in a single round grants the &#039;&#039;&#039;My Cure Is Most Effective...&#039;&#039;&#039; [[Achievements|achievement]].&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=250px widths=225px&amp;gt;&lt;br /&gt;
049Halloween21.png|SCP-049 Halloween 2021 Event.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* Due to his ability to create new SCPs (SCP-049-2), he can reverse the SCP termination count at the end of a match, sometimes into the negatives.&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>Jogmoo</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Adrenaline&amp;diff=10906</id>
		<title>Adrenaline</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Adrenaline&amp;diff=10906"/>
		<updated>2022-10-20T12:40:43Z</updated>

		<summary type="html">&lt;p&gt;Jogmoo: Level 1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
|image	= AdrenalineIcon.png&lt;br /&gt;
|image_size = 200&lt;br /&gt;
|type	= Medical&lt;br /&gt;
|usage	= Grants bonus health&lt;br /&gt;
|spawn	= [[Mobile Task Force#MTF_Captain|MTF Captains]]&amp;lt;br&amp;gt;[[Chaos Insurgent#Chaos_Repressor|Chaos Repressors]]&amp;lt;br&amp;gt;[[First Aid Cabinet|Adrenaline First Aid Cabinet]]s&lt;br /&gt;
|effect = {{Hoverimage|Gives the player infinite sprint.|text=Invigorated Effect}}&lt;br /&gt;
|Description = &#039;&#039;Temporarily increases endurance.&#039;&#039;&lt;br /&gt;
|ID = 33&lt;br /&gt;
|weight = 0.5&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Adrenaline&#039;&#039;&#039; is a type of [[Items|Medical Item]] found in &#039;&#039;SCP: Secret Laboratory&#039;&#039;.&lt;br /&gt;
__TOC__&lt;br /&gt;
=In Game=&lt;br /&gt;
Adrenaline can be applied by pressing {{Key Press|Leftclick}} while equipped. The item is quick to use, making it useful to use during combat.&lt;br /&gt;
&lt;br /&gt;
Upon being used, the following effects are applied:&lt;br /&gt;
* 40 [[Artificial HP]].&lt;br /&gt;
** Artificial Health drains at 1.2 AHP/s.&lt;br /&gt;
* Refills the [[Stamina|Stamina Bar]] to full; gives the {{Hoverimage|Gives the player infinite sprint|text=Invigorated}} [[Status Effects|Status Effect]] for eight seconds.&lt;br /&gt;
* Removes the {{Hoverimage|Causes the players screen to get blurry when they turn|text=Concussed}} Status Effect.&lt;br /&gt;
&lt;br /&gt;
==Spawning==&lt;br /&gt;
* [[Mobile Task Force#MTF_Captain|MTF Captains]]&lt;br /&gt;
* [[Chaos Insurgent#Chaos_Repressor|Chaos Repressors]]&lt;br /&gt;
* [[First Aid Cabinet|First Aid Cabinet (Adrenaline version)]]&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Adrenaline_Equip.mp3|title=Equip|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Adrenaline_Use.mp3|title=Use|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
* Using the Artificial Health from the Adrenaline to survive a hit that will normally kill you grants the &#039;&#039;&#039;Ha! I didn&#039;t even feel that!&#039;&#039;&#039; [[Achievements|achievement]].&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Animations=&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;[[File:Adrenaline Equip New.gif|thumb|600px|Equip Animation]]&amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;[[File:Adrenaline Use New.gif|thumb|600px|Use Animation]]&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Legacy=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=255px heights=338px&amp;gt;&lt;br /&gt;
File:OldAdrenalineIcon.png|The former inventory icon of the Adrenaline, before the Parabellum (v11.0.0) update.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*The Adrenaline&#039;s model was changed in [[Updates/11.0.0|Parabellum (v11.0.0)]] to remove the model&#039;s needle. This was done on account of players with trypanophobia (The fear of needles).&lt;br /&gt;
*When Adrenaline was first added in [[Updates/9.0.0|Megapatch II (v9.0.0)]], it used to give the user a powerful regen alongside AHP. This was removed in the Parabellum update for balancing purposes.&lt;br /&gt;
*During Alpha Builds of &#039;&#039;SCP: Secret Laboratory&#039;&#039;, Adrenaline was an item that could be spawned in via Console. It healed 40 HP when used. The item was removed upon full release.&lt;br /&gt;
**Adrenaline was later added back in the Megapatch II update.&lt;br /&gt;
{{Items Navbox}}&lt;br /&gt;
[[Category:Medical Items]]&lt;/div&gt;</summary>
		<author><name>Jogmoo</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=3-X_Particle_Disruptor&amp;diff=10905</id>
		<title>3-X Particle Disruptor</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=3-X_Particle_Disruptor&amp;diff=10905"/>
		<updated>2022-10-20T12:38:41Z</updated>

		<summary type="html">&lt;p&gt;Jogmoo: Level 1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Micro HID Infobox&lt;br /&gt;
|type = Experimental Fusion Rifle&lt;br /&gt;
|image = IconDisruptor.png&lt;br /&gt;
|ammo = 5&lt;br /&gt;
|caliber = SCP Fusion Ammo (SFA) &lt;br /&gt;
|reload = 8&lt;br /&gt;
|blast_damage = 200&lt;br /&gt;
|speed_penalty = -2%&lt;br /&gt;
|stamina_penalty = -3%&lt;br /&gt;
|fire_rate = 9&lt;br /&gt;
|notes = Malfunctions after 5 shots&amp;lt;br&amp;gt;Skips Armor, AHP, HS&lt;br /&gt;
|spawn = None&lt;br /&gt;
|SCP914 = True&lt;br /&gt;
|manufactor=[[Lore/Manufacturers#Foundation_Gunworks|Foundation Gunworks]] (Incorrectly Listed)&lt;br /&gt;
|ID = 47&lt;br /&gt;
|inspired = The Fusion Rifle from pre-v6.0.0&lt;br /&gt;
|weight = 4.5&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The developers are working on improving the model of the 3-X Particle Disruptor and how to make it fit into natural gameplay such as spawning. Because of this, 3-X Particle Disruptor can only be acquired via Remote Admin and SCP-914.&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;3-X Particle  Disruptor&#039;&#039;&#039; is a [[Weapons|Fusion Weapon]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. It is a powerful and rare weapon, effective towards both human and SCP targets. &lt;br /&gt;
__TOC__&lt;br /&gt;
=In Game=&lt;br /&gt;
The 3-X Particle  Disruptor is a powerful weapon, capable of shooting only five times before malfunctioning, becoming unusable. The weapon does not shoot immediately, instead, it has a short wind-up animation as it charges up. The firearm will then emit a warning beep before shooting. Afterwards, the player will automatically reload, which takes nine seconds. &amp;lt;br&amp;gt;&lt;br /&gt;
Aiming through the sights shows a glitched screen displaying a zoomed in view. It has no available attachments.&lt;br /&gt;
&lt;br /&gt;
Instead of bullets, the 3-X Particle Disruptor uses what is referred to as SCP Fusion Ammo (SFA). This is a clear liquid that, when mix with the blue catalyst, creates a chain reaction inside the firearm. After a short delay (2.2667s), the weapon fires a beam that deals 200 damage on direct hit. The beam entirely bypasses [[Armor (Disambiguation)|Armor]], [[Artificial HP]], and [[Hume Shield]] (other effects, like [[SCP-106]]&#039;s damage resistance, still apply). The weapon has an area of effect blast that allows it to still damage targets if a direct hit is missed.&amp;lt;br&amp;gt;&lt;br /&gt;
The beam is capable of destroying doors as well as setting off [[Weapons|Grenades]] and [[SCP-018]] at long range. The weapon also penetrates through glass a couple times, before shattering it.&amp;lt;br&amp;gt;&lt;br /&gt;
Terminated targets disintegrate floating upwards instead of falling. The 3-X Particle Disruptor is hitscan in practice, the trail like effect it creates does not need to line up with its targets. &lt;br /&gt;
&lt;br /&gt;
The weapon&#039;s power makes it effective to kill a small group of people, but the long reloading time leaves the player open. Due to the fact that the 3-X PD bypasses a SCP&#039;s Hume Shield, it can be used in dealing permanent damage to a SCP, or possibly kill one on low health. The 3-X Particle Disruptor is also capable of destroying instances of [[SCP-244]] and Tantrum puddles left behind by [[SCP-173]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The chain reaction created by the SFA and blue catalyst will eventually become too much for the firearm to handle. After five uses, the weapon will malfunction and the player will drop the weapon on the ground, where it then despawns immediately. SFA is not an obtainable item ingame, unlike other ammo types. &amp;lt;br&amp;gt;The SFA is located inside the weapon&#039;s magazine, while the catalyst is located inside the blue battery on the right side of the firearm.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Currently, the 3-X Particle Disruptor can only be acquired via Remote Admin or by putting the [[Micro H.I.D.]] on Coarse, though the latter is a small chance. &lt;br /&gt;
&lt;br /&gt;
As stated on an AMA, the weapon will eventually be obtainable elsewhere. The art team plans on remodeling the weapon to look less finished and more prototype looking, akin to the Micro H.I.D. The AMA comment can be seen by [https://www.reddit.com/r/SCPSecretLab/comments/xld6bi/comment/ipqppna/?utm_source=share&amp;amp;utm_medium=web2x&amp;amp;context=3 clicking here.]&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
&amp;lt;div class=&amp;quot;quoteAudio&amp;quot;&amp;gt;&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Disruptor_Powerup.mp3|title=&#039;&#039;&#039;Windup&#039;&#039;&#039; }}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Disruptor_Render.mp3|title=&#039;&#039;&#039;Firing&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=LAZGUN_Inspect.mp3|title=&#039;&#039;&#039;Inspect&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Lazgun_Failure.mp3|title=&#039;&#039;&#039;Malfunction&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
3-X Equip Animation.gif| &#039;&#039;&#039;Equip + Chamber Animation&#039;&#039;&#039;&lt;br /&gt;
3-X Inspect Animation.gif| &#039;&#039;&#039;Inspect Animation&#039;&#039;&#039;&lt;br /&gt;
3-X Death Animation.gif| &#039;&#039;&#039;Death Animation&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*The former name of the 3-X Particle Disruptor was the &#039;&#039;&#039;3-X Molecular Disruptor&#039;&#039;&#039;.&lt;br /&gt;
* The reticle on the sight screen, a circle with 3 radial lines, is similar to the SCP logo.&lt;br /&gt;
* Its design was inspired by the energy-based firearms used in very old versions of &#039;&#039;SCP: Secret Laboratory.&#039;&#039;&lt;br /&gt;
* Despite leaving no bodies behind, the death message for the 3-X Particle Disruptor is &amp;quot;molecularly disrupted&amp;quot;.&lt;br /&gt;
* The inspect noises for the 3-X Particle Disruptor is from &#039;&#039;The Final Flash of Existence&#039;&#039;, the main theme of the game.&lt;br /&gt;
* The 3-X Particle Disruptor was added in the Xmas 2021 Event and could solely be found from SCP-2536.&lt;br /&gt;
** The concept of finding a new weapon in SCP-2536 is from its original file, where Class-D personnel found SCP-2536 during a breach and were gifted &amp;quot;anomalous weaponry.&amp;quot;&lt;br /&gt;
*The 3-X Particle Disruptor&#039;s cartridge type, SCP Fusion Ammo, was originally a pickupable ammo type in older versions of the game used by the &#039;&#039;&#039;SBX7 Pistol&#039;&#039;&#039; and &#039;&#039;&#039;Epsilon-11 Standard Rifle&#039;&#039;&#039;.&lt;br /&gt;
*The Foundation Gunworks logo appearing on the model is an oversight, as the weapon was created by SCP-2536 and not the Foundation.&lt;/div&gt;</summary>
		<author><name>Jogmoo</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Workstation&amp;diff=10904</id>
		<title>Workstation</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Workstation&amp;diff=10904"/>
		<updated>2022-10-20T12:35:12Z</updated>

		<summary type="html">&lt;p&gt;Jogmoo: Level 1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Structure infobox&lt;br /&gt;
|image	= WorkstationOnline.png&lt;br /&gt;
|image_size = 350&lt;br /&gt;
|type	= Interactable object&lt;br /&gt;
|usage	= Allows players to add attachments&lt;br /&gt;
|spawn	= [[Light Containment Zone]]&amp;lt;br&amp;gt;[[Heavy Containment Zone]]&amp;lt;br&amp;gt;[[Entrance Zone]]&amp;lt;br&amp;gt;[[Surface Zone]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Workstation&#039;&#039;&#039; is a type of [[Site-02|Structure]] found in &#039;&#039;SCP: Secret Laboratory&#039;&#039;.&lt;br /&gt;
__TOC__&lt;br /&gt;
=In Game=&lt;br /&gt;
Workstations are an immovable object which allows players to add or remove attachments from their [[Weapons]]. They can be found in different locations around [[Site-02]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To operate a Workstation, the player needs interact with it to turn it on; this action takes about five seconds. Once active, the Workstation will show available attachment options to add to any Foundation firearms the player has equipped.  &amp;lt;!--Any firearms that are not issued by the Foundation, such as the [[Logicer]] or [[Revolver]], can not be upgraded with the Workstations. The only way to change their attachments is with the attachment menu that can only be used in spectator mode. --&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Workstation also has a button to pull up a Weapon Summary Menu. This screen will show the default stats of the weapon, any saved presets, and the current attachment set up the player is using, if it is not a saved preset. This allows the player to easily compare the stats of their attachment set up with the default stats or with their other presets. &amp;lt;br&amp;gt;&lt;br /&gt;
The following stats are found in the Weapon Summary Menu:&lt;br /&gt;
* Damage - The amount of damage the firearm does.&lt;br /&gt;
* Penetration - The amount of penetration the firearm has.&lt;br /&gt;
* Fire Rate - How fast the weapon fires.&lt;br /&gt;
* Recoil - Percentage value, default is always 100%. The lower the percentage, the easier it is to handle the weapon.&lt;br /&gt;
* Recoil when aiming - Same as above but when in Aiming Down Sights.&lt;br /&gt;
* Magazine Capacity - The max amount of rounds the weapon can hold in one mag.&lt;br /&gt;
* Bullet Accuracy - The overall accuracy of the weapon. The higher the value, the more inaccurate it is. &lt;br /&gt;
* Hip-Fire Accuracy - The accuracy of the weapon when hip-firing. The higher the value, the more inaccurate it is. &lt;br /&gt;
* Aiming Accuracy - The accuracy of the weapon when Aiming Down Sights. The higher the value is, the more inaccurate it is. &lt;br /&gt;
* Running Accuracy - The accuracy of the weapon when running. The higher the value is, the more inaccurate it is. &lt;br /&gt;
* Equip Time - How long it takes for the player to pull out the weapon. Does not factor in chambering time.&lt;br /&gt;
* Length - How long the weapon is in centimeters. The longer the weapon, the more inaccurate it is.&lt;br /&gt;
* Weight - How heavy the weapon is in kilograms. The heavier the weapon, the more inaccurate it is. Also affects movement speed penalty, Stamina penalty and item pick up time.&lt;br /&gt;
&lt;br /&gt;
It is important to note that Hip-Fire Accuracy and Aiming Accuracy will display their base values, unlike the inventory which adds their value with the Bullet Accuracy, then displays the results.&amp;lt;br&amp;gt;&lt;br /&gt;
(i.e. COM-15 has 0.2° Bullet Accuracy and 1.7° Hip-Fire Accuracy. Inventory shows this as 1.9° Hip-Fire Accuracy.)&lt;br /&gt;
&lt;br /&gt;
Multiple players can make use of the Workstation at once, and it will show each person their own menu and options.&lt;br /&gt;
&lt;br /&gt;
The player also has the option to customize the appearance of the reticle for Holo Sights and Dot Sights. These options include changing the size and color for the reticle, and exclusive to Holo Sights, the shape of the reticle. Below is a chart showing all possible shapes for the reticle.&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Holo1.png|100px]]&lt;br /&gt;
|The default reticle.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Holo2.png|100px]]&lt;br /&gt;
|A simple circle reticle.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Holo3.png|100px]]&lt;br /&gt;
|A basic cross shape reticle.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Holo4.png|100px]]&lt;br /&gt;
|A cross shape reticle without the top line.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Holo5.png|100px]]&lt;br /&gt;
|An up arrow reticle.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Holo6.png|100px]]&lt;br /&gt;
|A reticle that somewhat looks like the Shotgun&#039;s crosshair.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Holo7.png|100px]]&lt;br /&gt;
|A target like reticle.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Holo9.png|100px]]&lt;br /&gt;
|A circle reticle with an X.&lt;br /&gt;
|}&lt;br /&gt;
==Spawning==&lt;br /&gt;
===Guaranteed Spawn locations===&lt;br /&gt;
Workstations will &#039;&#039;&#039;always&#039;&#039;&#039; spawn in these locations:&lt;br /&gt;
&lt;br /&gt;
[[Light Containment Zone]]:&lt;br /&gt;
* Two Workstations will spawn in the [[Light Containment Zone#Armory - ##00|LCZ Armory]].&lt;br /&gt;
&lt;br /&gt;
[[Heavy Containment Zone]]:&lt;br /&gt;
* A Workstation will spawn in the [[Heavy Containment Zone#Ammunition Armory|HCZ Armory]].&lt;br /&gt;
* A Workstation will spawn in the [[Heavy Containment Zone#SCP-049&#039;s Containment Area|armory in SCP-049&#039;s room]].&lt;br /&gt;
* A Workstation will spawn in the [[Heavy Containment Zone#Micro HID Armory|Micro HID Armory]].&lt;br /&gt;
* A Workstation will spawn in the [[Heavy Containment Zone#Alpha Warhead Silo|Alpha Warhead Silo]].&lt;br /&gt;
&lt;br /&gt;
[[Entrance Zone]]&lt;br /&gt;
* A Workstation will spawn inside both [[Entrance Zone#Gates|Gate A and Gate B]].&lt;br /&gt;
* A Workstation will spawn outside the [[Entrance Zone#Evacuation Shelter|Evacuation Shelter]].&lt;br /&gt;
* A Workstation will spawn in the [[Entrance Zone#Walkway Office|Walkway Office]] at the upper level of the room.&lt;br /&gt;
&lt;br /&gt;
[[Surface Zone]]&lt;br /&gt;
* A Workstation will spawn in the [[Surface Zone#Alpha Warhead Control|Alpha Warhead Control Room]].&lt;br /&gt;
&lt;br /&gt;
===Possible Spawn Locations===&lt;br /&gt;
These locations are places where a Workstation &#039;&#039;&#039;may sometimes&#039;&#039;&#039; spawn:&lt;br /&gt;
&lt;br /&gt;
[[Light Containment Zone]]:&lt;br /&gt;
* A Workstation can spawn in the [[Light Containment Zone#SCP-173&#039;s Containment Chamber - PT00|Side room]] of SCP-173&#039;s chamber.&lt;br /&gt;
* A Workstation can spawn in the [[Light Containment Zone#Glass Room - GR18|Glass Room]].&lt;br /&gt;
* A Workstation can spawn in the [[Light Containment Zone#Garden Chamber - VT00|Side room]] of the Garden Chamber.&lt;br /&gt;
* A Workstation can spawn in [[Light Containment Zone#Test Chamber 1 - TC01|SCP-330&#039;s Chamber]], outside the containment chamber.&lt;br /&gt;
&lt;br /&gt;
[[Heavy Containment Zone]]:&lt;br /&gt;
* Workstations can spawn in the [[Heavy Containment Zone#3-Way Intersection|3-Way Intersections]].&lt;br /&gt;
* A Workstation can spawn on the top floor in the [[Heavy Containment Zone#Server Room|The Server Room]].&lt;br /&gt;
* A Workstation can spawn outside [[Heavy Containment Zone#SCP-096&#039;s Containment Area|SCP-096&#039;s Containment Chamber]].&lt;br /&gt;
* A Workstation can spawn on the walkway in [[Heavy Containment Zone#SCP-939&#039;s Containment Area|SCP-939&#039;s Containment Room]].&lt;br /&gt;
&lt;br /&gt;
[[Entrance Zone]]:&lt;br /&gt;
* A Workstation can spawn in the [[Entrance Zone#Cubical Office|Cubical Office]].&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Light Containment Zone=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
LCZArmoryWorkstation.png| The Workstations in the LCZ Armory&lt;br /&gt;
GR18Workstation.png| The Workstation in the Glass Room&lt;br /&gt;
VT00Workstation.png|The Workstation in the Garden Chamber&#039;s side area&lt;br /&gt;
TC01Workstation.png|The Workstation in Testing Chamber 1&lt;br /&gt;
173SideWorkstation.png|The Workstation in the side area of SCP-173&#039;s Chamber&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Heavy Containment Zone=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
HCZArmoryWorkstation.png| The Workstation in the Ammunition Armory&lt;br /&gt;
ServerBackWorkstation.png| The Workstation at the back of the Server Room&lt;br /&gt;
MicroWorkstation.png| The Workstation in the Micro H.I.D. Armory&lt;br /&gt;
SiloWorkstation.png| The Workstation in the Alpha Warhead Silo&#039;s Armory&lt;br /&gt;
3WayWorkstation.png| The Workstation in the Three-Way Intersection&lt;br /&gt;
049Workstation.png| The Workstation in SCP-049&#039;s Armory&lt;br /&gt;
079Workstation.png| The Workstation in SCP-079&#039;s side area&lt;br /&gt;
096Workstation.png| The Workstation near the entrance of SCP-096&#039;s Chamber&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Entrance Zone=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
WalkwayWorkstation.png| The Workstation in the Walkway Office&#039;s upper area&lt;br /&gt;
CubicalWorkstation.png| The Workstation in the Cubical Office&lt;br /&gt;
GateAWorkstation.png| The Workstation at Gate A&lt;br /&gt;
GateBWorkstation.png| The Workstation at Gate B&lt;br /&gt;
EvacWorkstation.png| The Workstation the Evac Shelter&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Surface Zone=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
NukeWorkstation.png|The Workstation in the Alpha Warhead Control Room&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Miscellaneous=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
NewWorkstation Idle.png|Idle Workstation&lt;br /&gt;
NewWorkstation Booting Up.png|Workstation booting up&lt;br /&gt;
NewWorkstation Ready.png|Workstation Ready&lt;br /&gt;
NewWorkstation Crossvec.png|The Workstation&#039;s attachments menu&lt;br /&gt;
NewWorkstation Summary.png|The Workstation&#039;s summary menu&lt;br /&gt;
NewWorkstation Powerdown.png|Workstation powering down&lt;br /&gt;
Holo8.png|The forbidden Amogus Sight that existed during 11.2 Beta &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* The opened shelves in each Workstation contains one of the four hidden Hubertballs in the game.&lt;br /&gt;
*During Patreon Beta, one of the placeholder icons that could be selected for the Holosight&#039;s reticles was ඞ.&amp;lt;!--- AMOGUS --&amp;gt;&lt;br /&gt;
* Prior to the [[Updates/11.0.0|11.0.0]] update, Workstations required a Weapons Manager Tablet in order to operate with them.&lt;br /&gt;
** This was changed due to the Weapon Manager Tablet being removed in 11.0.0.&lt;br /&gt;
{{Locations Navbox}}&lt;/div&gt;</summary>
		<author><name>Jogmoo</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-2176&amp;diff=10874</id>
		<title>SCP-2176</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-2176&amp;diff=10874"/>
		<updated>2022-10-12T16:15:31Z</updated>

		<summary type="html">&lt;p&gt;Jogmoo: .&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP Item Infobox&lt;br /&gt;
|image = 2176Icon.png&lt;br /&gt;
|image_size = 200px&lt;br /&gt;
|type = SCP Object&lt;br /&gt;
|spawn = [[Bulletproof Locker №7]]&lt;br /&gt;
|usage = Countering SCP-079 &amp;lt;br&amp;gt; Trapping players in a room for a short time&lt;br /&gt;
|effect = Varies&lt;br /&gt;
|manufactor= [[Lore/Manufacturers#Titan Consumer Appliances and Electronics|Titan Consumer Appliances and Electronics]]&lt;br /&gt;
|ID = 43&lt;br /&gt;
|weight = 0.5&lt;br /&gt;
}}&lt;br /&gt;
{{quote&lt;br /&gt;
|quote = Are you sick and tired of replacing burned out lightbulbs every other day?...We have the perfect solution, The Ghostlight!&lt;br /&gt;
|speaker =	Presenter in &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://www.youtube.com/watch?v=QeSmUl9YBSg&amp;amp;feature=youtu.be&amp;amp;t=7 SCP-2176 teaser]&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-2176&#039;&#039;&#039; is an [[SCPs|SCP Item]] found in &#039;&#039;SCP Secret Laboratory&#039;&#039;. They are a brand of lightbulbs created by [[Lore/Manufacturers#Titan Consumer Appliances and Electronics|Titan Consumer Appliances and Electronics]] called &amp;quot;Ghostlight™&amp;quot;. Unlike normal lightbulbs, SCP-2176 uses Ectoplasm in order for the bulb to light up its surroundings. If SCP-2176 is broken then the Ectomorphs are free to affect nearby electrical equipment, causing them to be forcefully activated or deactivated.&lt;br /&gt;
__TOC__&lt;br /&gt;
=In Game=&lt;br /&gt;
SCP-2176 can be found in [[Bulletproof Locker №7|Bulletproof Locker №7s]] around the map, which require a [[Keycard]] with both {{Hoverimage|{{HoverKeycard|Required Access1=CC2|Required Access2=CA}}|text=Containment Access 2 and Checkpoint Access}} to open.&amp;lt;br&amp;gt;&lt;br /&gt;
Up to three instances can spawn in a given round. &lt;br /&gt;
&lt;br /&gt;
While having SCP-2176 equipped, the player can either click {{Key Press|Leftclick}} or {{Key Press|Rightclick}} to throw SCP-2176. If SCP-2176 collides with the ground, it will instantly shatter. If it hits the ground, but not with enough speed to destroy it, then the lightbulb will instead crack, causing it to automatically shatter after ten seconds have passed. This includes dropping it from one&#039;s inventory.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SCP-2176 will have different effects depending on the type of room it shatters in.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!Conditions&lt;br /&gt;
!Effects&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;Thrown in a room under normal conditions&amp;lt;/center&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* Effects last for 15 seconds after shattering.&lt;br /&gt;
* All lights turn off and doors lock, similar to SCP-079 blackout.&lt;br /&gt;
* SCP-079 cannot interact with doors in the room.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #2e2e2e;&amp;quot; |&amp;lt;center&amp;gt;Thrown in a room that is currently under blackout&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color: #2e2e2e;&amp;quot; |&lt;br /&gt;
* Effects last for 15 seconds after shattering.&lt;br /&gt;
* Blackout immediately ends. All lights turn back on, and the doors are forced open.&lt;br /&gt;
** If SCP-2176 is thrown adjacent to a blackout room, it still forces the door open.&lt;br /&gt;
* SCP-079 cannot interact with forced doors, nor blackout any room connected to said doors.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;Thrown in a room containing a Tesla Gate&amp;lt;/center&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* The Tesla Gate discharges for a short time then is disabled for 15 seconds, allowing safe passage.&lt;br /&gt;
* SCP-079 cannot trigger the disabled Tesla Gate.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
SCP-2176 does not work in the following rooms:&lt;br /&gt;
* [[Light Containment Zone#Class-D Cells - CD01|Class-D Cells]]&lt;br /&gt;
* [[Light Containment Zone#Airlock - ALXX|Airlocks]]&lt;br /&gt;
* [[Light Containment Zone#Heavy Containment Zone Checkpoints - EX-A/EX-B|Elevator Systems A &amp;amp; B]]&lt;br /&gt;
* [[Heavy Containment Zone#SCP-079&#039;s Containment Area|SCP-079s Containment Room]]&lt;br /&gt;
* [[Heavy Containment Zone#SCP-096&#039;s Containment Area|SCP-096s Containment Room]]&lt;br /&gt;
* [[Heavy Containment Zone#Entrance Zone Checkpoint|EZ-HCZ Checkpoint]]&lt;br /&gt;
* [[Entrance Zone#Gates|Gate A &amp;amp; B]]&lt;br /&gt;
* [[Entrance Zone#Dead End|Both EZ Endrooms]]&lt;br /&gt;
* [[Entrance Zone#Evacuation Shelter|Evacuation Shelter]]&lt;br /&gt;
* [[Entrance Zone#Intercom Room|Intercom]]&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
*SCP-2176 can be used to escape hostile players by trapping them in a locked room for a short amount time. &lt;br /&gt;
*SCP-2176 can be used to trap players in the same room with you.&lt;br /&gt;
**This is mostly done to prevent SCPs (notably [[SCP-096]]) from fleeing when attempting to use the [[Micro H.I.D.|Micro H.I.D.]] against them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
*Escaping as a [[Class-D Personnel|Class-D]] with at least 2 SCP Items in your inventory grants the &#039;&#039;&#039;Property of the Chaos Insurgency&#039;&#039;&#039; [[Achievements|achievement]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Holding Ambient&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=LightBulbAmbiance.mp3|title=Ambience #1|description=}}&lt;br /&gt;
|{{multi-listen item|filename=LightBulbAmbiance2.mp3|title=Ambience #2|description=}}&lt;br /&gt;
|{{multi-listen item|filename=LightBulbAmbiance3.mp3|title=Ambience #3|description=}}&lt;br /&gt;
|{{multi-listen item|filename=LightBulbAmbiance4.mp3|title=Ambience #4|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Usage&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=LightBulbThrowLights.mp3|title=Shatter|description=}}&lt;br /&gt;
|{{multi-listen item|filename=LightBulbDrop.mp3|title=Dropped|description=}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
2176 Equip Animation.gif| &#039;&#039;&#039;SCP-2176 Equip Animation&#039;&#039;&#039;&lt;br /&gt;
2176 Use Animation.gif| &#039;&#039;&#039;SCP-2176 Use Animation&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*SCP-2176 was temporary added during the Halloween 2021 Event, and was later permanently added to the game in [[Updates/11.1.0|11.1.0]].&lt;br /&gt;
* Putting SCP-2176 in [[SCP-914]] on 1:1 will grant the player 12 [[Coin]]s, which equals to $3.00, the same price SCP-2176 was listed as in its trailer.&lt;br /&gt;
* SCP-2176 was an idea suggested by a patreon in the official SCP SL Discord that was forwarded to the Game Design team after the Art Manager took a liking to the suggestion.&lt;br /&gt;
*SCP-2176 can be used to force open Keycard required doors. This is done by using one instance to lock down a room, and then using a second instance to end the blackout effect, opening closed doors.&lt;br /&gt;
**Prior to the [[Updates/11.1.3|11.1.3]] update, players could open the doors to [[Heavy Containment Zone#SCP-106&#039;s Containment Area|SCP-106&#039;s Containment Room]] with this trick.&lt;br /&gt;
*SCP-2176 appears as an incandescent lightbulb ingame while the article describes it as a fluorescent lightbulb.&lt;br /&gt;
{{SCP Navbox}}&lt;br /&gt;
{{Items Navbox}}&lt;br /&gt;
[[Category:SCPs]]&lt;br /&gt;
[[Category:Event SCPs]]&lt;br /&gt;
[[Category:Grenades]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Jogmoo</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Adrenaline&amp;diff=10873</id>
		<title>Adrenaline</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Adrenaline&amp;diff=10873"/>
		<updated>2022-10-12T12:14:56Z</updated>

		<summary type="html">&lt;p&gt;Jogmoo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
|image	= AdrenalineIcon.png&lt;br /&gt;
|image_size = 200&lt;br /&gt;
|type	= Medical&lt;br /&gt;
|usage	= Grants bonus health&lt;br /&gt;
|spawn	= [[Mobile Task Force#MTF_Captain|MTF Captains]]&amp;lt;br&amp;gt;[[Chaos Insurgent#Chaos_Repressor|Chaos Repressors]]&amp;lt;br&amp;gt;[[First Aid Cabinet|Adrenaline First Aid Cabinet]]s&lt;br /&gt;
|effect = {{Hoverimage|Gives the player infinite sprint.|text=Invigorated Effect}}&lt;br /&gt;
|Description = &#039;&#039;Temporarily increases endurance.&#039;&#039;&lt;br /&gt;
|ID = 33&lt;br /&gt;
|weight = 0.5&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Adrenaline&#039;&#039;&#039; is a type of [[Items|Medical Item]] found in &#039;&#039;SCP: Secret Laboratory&#039;&#039;.&lt;br /&gt;
__TOC__&lt;br /&gt;
=In Game=&lt;br /&gt;
Adrenaline can be applied by pressing {{Key Press|Leftclick}} while equipped. The item is quick to use, making it useful to use during combat.&lt;br /&gt;
&lt;br /&gt;
Upon being used, the following effects are applied:&lt;br /&gt;
* 40 [[Artificial HP]].&lt;br /&gt;
** 70% of damage is absorbed by Artificial Health.&lt;br /&gt;
** Artificial Health drains at 1.2 AHP/s and caps at 75 AHP.&lt;br /&gt;
* Refills the [[Stamina|Stamina Bar]] to full; gives the {{Hoverimage|Gives the player infinite sprint|text=Invigorated}} [[Status Effects|Status Effect]] for eight seconds.&lt;br /&gt;
* Removes the {{Hoverimage|Causes the players screen to get blurry when they turn|text=Concussed}} Status Effect.&lt;br /&gt;
&lt;br /&gt;
==Spawning==&lt;br /&gt;
* [[Mobile Task Force#MTF_Captain|MTF Captains]]&lt;br /&gt;
* [[Chaos Insurgent#Chaos_Repressor|Chaos Repressors]]&lt;br /&gt;
* [[First Aid Cabinet|First Aid Cabinet (Adrenaline version)]]&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Adrenaline_Equip.mp3|title=Equip|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Adrenaline_Use.mp3|title=Use|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
* Using the Artificial Health from the Adrenaline to survive a hit that will normally kill you grants the &#039;&#039;&#039;Ha! I didn&#039;t even feel that!&#039;&#039;&#039; [[Achievements|achievement]].&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Animations=&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;[[File:Adrenaline Equip New.gif|thumb|600px|Equip Animation]]&amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;[[File:Adrenaline Use New.gif|thumb|600px|Use Animation]]&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Legacy=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=255px heights=338px&amp;gt;&lt;br /&gt;
File:OldAdrenalineIcon.png|The former inventory icon of the Adrenaline, before the Parabellum (v11.0.0) update.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The Adrenaline&#039;s model was changed in [[Updates/11.0.0|Parabellum (v11.0.0)]] to remove the model&#039;s needle. This was done on account of players with trypanophobia (The fear of needles).&lt;br /&gt;
*When Adrenaline was first added in [[Updates/9.0.0|Megapatch II (v9.0.0)]], it used to give the user a powerful regen alongside AHP. This was removed in the Parabellum update for balancing purposes.&lt;br /&gt;
*During Alpha Builds of &#039;&#039;SCP: Secret Laboratory&#039;&#039;, Adrenaline was an item that could be spawned in via Console. It healed 40 HP when used. The item was removed upon full release.&lt;br /&gt;
**Adrenaline was later added back in the Megapatch II update.&lt;br /&gt;
{{Items Navbox}}&lt;br /&gt;
[[Category:Medical Items]]&lt;/div&gt;</summary>
		<author><name>Jogmoo</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-049-2&amp;diff=10872</id>
		<title>SCP-049-2</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-049-2&amp;diff=10872"/>
		<updated>2022-10-12T12:14:34Z</updated>

		<summary type="html">&lt;p&gt;Jogmoo: Female model real??????????????????????&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Beta}}&lt;br /&gt;
{{SCP infobox&lt;br /&gt;
|image = BastardRender.png&lt;br /&gt;
|image_size = 300px&lt;br /&gt;
|HP = 500&lt;br /&gt;
|speed = {{MetersToHubes|6.5|unit=m/s}}&lt;br /&gt;
|ability = Melee attack&lt;br /&gt;
|ID = 10&lt;br /&gt;
|linkOverride = SCP-049&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-049-2&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-049-2 acts as a support SCP, meant to swarm small groups of people, while also acting as meat shields for other SCPs.&lt;br /&gt;
__TOC__&lt;br /&gt;
=In Game=&lt;br /&gt;
SCP-049-2 instances only spawn when [[SCP-049]] resurrects a dead player. Upon revival, the player will spawn where they initially died. &lt;br /&gt;
&lt;br /&gt;
SCP-049-2 can attack by either pressing or holding {{Key Press|Leftclick}}. SCP-049-2 attacks have no wind-up but have a 1 second delay after being used. Their attacks only deal 40 damage, and will also break windows.&amp;lt;br&amp;gt; &lt;br /&gt;
It is important to note that the hitbox for SCP-049-2&#039;s attack does not last the entire attack animation, and instead only lasts for the frame that the player clicked.&lt;br /&gt;
&lt;br /&gt;
SCP-049-2 instances are more effective in swarms, being capable of easily overrunning smaller groups of players. This, combined with the fact that SCP-049-2s are rather nimble, makes them effective in hunting down groups of unarmed players.&amp;lt;br&amp;gt;&lt;br /&gt;
While they are somewhat capable of attacking armed players, they are much more useful for acting as &amp;quot;meat shields&amp;quot; for other, more important SCPs (i.e. [[SCP-096]] in its buildup state). They can also act as scouts, being able to get closer to humans unlike other SCPs like [[SCP-096]] or [[SCP-106]] who emit a unique audio effect that can alert human classes to their presence. &lt;br /&gt;
&lt;br /&gt;
SCP-049-2 can communicate with other SCPs by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs regardless of the distance.&lt;br /&gt;
&lt;br /&gt;
[[C.A.S.S.I.E.]] will not announce the termination of SCP-049-2 instances.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=1080px widths=250px&amp;gt;&lt;br /&gt;
SCP-049-2_View_Model.png|SCP-049-2&#039;s view model.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*There is a unused female SCP-049-2 model.&lt;br /&gt;
*All human factions share the same SCP-049-2 model upon resurrection.&lt;br /&gt;
*In older versions of the game, SCP-049-2s used to have T-posing models, which became a joke within the community for a long time. &lt;br /&gt;
*The model for SCP-049-2 is an altered version of the corpse ragdoll, which was used for every single playable entity in the game before the [[Updates/5.0.0|5.0.0]] update.&lt;br /&gt;
&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>Jogmoo</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=FSP-9&amp;diff=10853</id>
		<title>FSP-9</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=FSP-9&amp;diff=10853"/>
		<updated>2022-10-11T18:13:08Z</updated>

		<summary type="html">&lt;p&gt;Jogmoo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon infobox 3&lt;br /&gt;
|type = SMG&lt;br /&gt;
|image = FSP-9Icon.png&lt;br /&gt;
|caliber = 9x19mm&lt;br /&gt;
|ammo = 30 (+1)&lt;br /&gt;
|reload = ??&lt;br /&gt;
|weight = 2.45&lt;br /&gt;
|length2 = 45&lt;br /&gt;
|ads_time = ??&lt;br /&gt;
|draw_time = 0.38&lt;br /&gt;
|fire_rate = 630&lt;br /&gt;
|damage_falloff = 25&lt;br /&gt;
&amp;lt;!--- Values are taken from the Weapon Summary Menu --&amp;gt;&lt;br /&gt;
|bullet_accuracy = 0.17&lt;br /&gt;
|ads_accuracy = 0.4&lt;br /&gt;
|hip_accuracy = 1.7&lt;br /&gt;
|running_accuracy = 2.5&lt;br /&gt;
|barrel_attachments = 3&lt;br /&gt;
|sight_attachments = 3&lt;br /&gt;
|magazine_attachments = 3&lt;br /&gt;
|bottom_attachments = 2&lt;br /&gt;
|spawn_locations =  [[Light Containment Zone#LCZ Armory - ##00|LCZ - Armory]] &amp;lt;br&amp;gt; [[Weapon Locker Type 21|Weapon Locker Type 21]]&lt;br /&gt;
|inspired = H&amp;amp;K MP7A1&lt;br /&gt;
|spawn_class = [[Facility Guard|Facility Guards]]&lt;br /&gt;
|manufactor = [[Lore/Manufacturers#Foundation_Gunworks|Foundation Gunworks]]  &amp;lt;br&amp;gt; [[Lore/Manufacturers#Lunae_Defence|Lunae Defence]] (Various Attachments)&lt;br /&gt;
|ID = 23&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;FSP-9&#039;&#039;&#039; is a type of [[Weapons|Firearm]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. It acts as an early game firearm, great for killing unarmed players.&lt;br /&gt;
__TOC__&lt;br /&gt;
=In Game=&lt;br /&gt;
The FSP-9 has extremely high inaccuracy and recoil, making it very difficult to use without using its foregrip and stock attachments. Despite this, its high fire rate makes it a powerful gun at the start of every round, able to quickly mow down groups of unarmed players (usually [[Class-D Personnel|Class-Ds]]) at a closer range. The weapon&#039;s light weight and short length makes it effective at shooting while moving, but its low penetration (35%) makes it less effective on players with [[Combat Armor|Combat]] or [[Heavy Armor]].&amp;lt;br&amp;gt;&lt;br /&gt;
Holding down the {{key Press|E}} key on a player with the firearm equipped will disarm the player.&lt;br /&gt;
&lt;br /&gt;
The FSP-9 has 3 possible spawn locations:&lt;br /&gt;
* [[Facility Guard|Facility Guards]] (Will always spawn with a FSP-9)&lt;br /&gt;
* LCZ- [[Light Containment Zone#LCZ Armory - ##00|LCZ Armory]] (On the right table) [100%]&lt;br /&gt;
* [[Weapon Locker Type 21]] (Possibly inside one of the large cabinets) [14.3%]&lt;br /&gt;
&lt;br /&gt;
Due to being a closed bolt firearm, the FSP-9 bolt will be locked into an open position once it runs out of ammo, which causes the reload animation to be slightly longer. The bolt will only lock to an open position if the FSP-9 currently has a magazine in it. If the magazine was removed from the FSP-9, but the bullet in the chamber was not, firing this bullet will not cause the bolt to lock to an open position. Though, reloading in this state will still cause the reload animation to be longer than normal, as the player now has to rechamber the FSP-9.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Attachments==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Sight=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9IronSights.png|65px|center]]&#039;&#039;Iron Sights&#039;&#039;&lt;br /&gt;
|ADS Zoom &amp;lt;font color= #05e814&amp;gt;1.25x&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; Default attachment &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9Dot.png|65px|center]]&#039;&#039;Dot Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom &amp;lt;font color= #05e814&amp;gt;1.05x&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +16% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9Holo.png|65px|center]]&#039;&#039;Holographic Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom &amp;lt;font color= #05e814&amp;gt;1.05x&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +18% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Barrel=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9DefBarrel.png|80px|center]]&#039;&#039;Standard Barrel&#039;&#039;&lt;br /&gt;
|Default attachment &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9Hider.png|80px|center]]&#039;&#039;Flash Hider&#039;&#039;&lt;br /&gt;
|&amp;lt;font color= #05e814&amp;gt;Flash Suppression&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt; +7% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +4% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9Suppressor.png|100px|center]]&#039;&#039;Suppressor&#039;&#039;&lt;br /&gt;
|Gunshot loudness &amp;lt;font color= #05e814&amp;gt;-65%&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Bullet accuracy &amp;lt;font color= #05e814&amp;gt;+18%&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; &amp;lt;font color= #05e814&amp;gt;Flash Suppression&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt;+0.19s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt; +41% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +14% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Stock=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9StockRetracted.png|20px|center]]&#039;&#039;Retracted Stock&#039;&#039;&lt;br /&gt;
|Default attachment &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9StockExtended.png|80px|center]]&#039;&#039;Extended Stock&#039;&#039;&lt;br /&gt;
|Aiming Accuracy &amp;lt;font color= #05e814&amp;gt;+100%&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Recoil When Aiming &amp;lt;font color= #05e814&amp;gt;-40%&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt;+1.47s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt;+51% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Bottom=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9GripRetracted.png|80px|center]]&#039;&#039;Retracted Foregrip&#039;&#039;&lt;br /&gt;
|Default attachment &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9GripExtended.png|30px|center]]&#039;&#039;Foregrip&#039;&#039;&lt;br /&gt;
|Recoil &amp;lt;font color= #05e814&amp;gt;-30%&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt;+0.93s &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Side=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9NoSiderail.png|100px|center]]&#039;&#039;None&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9AmmoCounter.png|80px|center]]&#039;&#039;Ammo Counter&#039;&#039;&lt;br /&gt;
|&amp;lt;font color= #05e814&amp;gt;Ammo Counter&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt;+0.24s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt;+27% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9Laser.png|80px|center]]&#039;&#039;Laser Sight&#039;&#039;&lt;br /&gt;
|Hip-Firing Accuracy &amp;lt;font color= #05e814&amp;gt; +100% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt;+0.24s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; &amp;lt;font color= #ea2107&amp;gt;Laser is visible to others&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt;+12% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9Flashlight.png|80px|center]]&#039;&#039;Flashlight&#039;&#039;&lt;br /&gt;
|&amp;lt;font color= #05e814&amp;gt;Light Source&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.24s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +16% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Weapon::FSP-9]]&lt;br /&gt;
[[Armor::+]]&lt;br /&gt;
[[Type::+]]&lt;br /&gt;
 |?name&lt;br /&gt;
 |?FSP-9-1&lt;br /&gt;
 |?FSP-9-2&lt;br /&gt;
 |?FSP-9-3&lt;br /&gt;
 |?FSP-9-4&lt;br /&gt;
 |introtemplate=COM-15Header&lt;br /&gt;
 |template=COM-15Body&lt;br /&gt;
 |outrotemplate=Footer&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |link=none&lt;br /&gt;
 |sort=position&lt;br /&gt;
 |class=smwtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=FSP9EquipStock.mp3|title=Equip|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=FSP9Fire.mp3|title=Fire|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=FSP9Suppressor.mp3|title=Suppressor |description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=FSP9ADSIn.mp3|title=ADS In|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=FSP9ADSOut.mp3|title=ADS Out|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Animations=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
FSP-9 Equip Animation.gif| &#039;&#039;&#039;Equip + Chamber Animation&#039;&#039;&#039;&lt;br /&gt;
FSP-9 Inspect Animation.gif| &#039;&#039;&#039;Inspect Animation&#039;&#039;&#039;&lt;br /&gt;
FSP-9 Reload Animation.gif| &#039;&#039;&#039;Reload Animation&#039;&#039;&#039;&lt;br /&gt;
FSP-9 Full Reload Animation.gif| &#039;&#039;&#039;Reload Animation (from unload)&#039;&#039;&#039;&lt;br /&gt;
FSP-9 Unload Animation.gif| &#039;&#039;&#039;Unload Animation&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Render=&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;[[File:FSP-9Render.jpeg|thumb|600px|Official 2.1k Render]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Legacy=&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;[[File:OldFSP-9Icon.png|thumb|350px|The former inventory icon of the FSP-9 (known as the MP7), before the Parabellum (v11.0) update.]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* The former name of the FSP-9 was &#039;&#039;&#039;MP7&#039;&#039;&#039;.&lt;br /&gt;
* Despite the H&amp;amp;K MP7A1 using 4.6x30mm rounds, the FSP-9 uses 9x19mm.&lt;br /&gt;
{{Items Navbox}}&lt;/div&gt;</summary>
		<author><name>Jogmoo</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Weapon_Locker_Type_21&amp;diff=10852</id>
		<title>Weapon Locker Type 21</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Weapon_Locker_Type_21&amp;diff=10852"/>
		<updated>2022-10-11T18:10:01Z</updated>

		<summary type="html">&lt;p&gt;Jogmoo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Structure infobox&lt;br /&gt;
|image = WLTOpen.png&lt;br /&gt;
|image_size = 300px&lt;br /&gt;
|spawn = [[Heavy_Containment_Zone#SCP-049&#039;s Containment Area|SCP-049&#039;s Armory]] &amp;lt;br&amp;gt;[[Heavy_Containment_Zone#Alpha Warhead Silo|Nuke Room Armory]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Weapon Locker Type 21&#039;&#039;&#039; is a type of [[Site-02|Structure]] found in &#039;&#039;SCP: Secret Laboratory&#039;&#039;.&lt;br /&gt;
__TOC__&lt;br /&gt;
=In Game=&lt;br /&gt;
The Weapon Locker Type 21 is a locker that has multiple different cabinet doors. Each cabinet will contain loot, and will require different access levels to open, depending on the cabinet type.&amp;lt;br&amp;gt;&lt;br /&gt;
The large cabinets require {{Hoverimage|{{HoverKeycard|Required Access1=AA2}}|text=Armory Access 2}} to open and close, while the small cabinets require {{Hoverimage|{{HoverKeycard|Required Access1=AA1}}|text=Armory Access 1}} to  open and close. There is also a drawer at the bottom that can be opened without a [[Keycard]], and can contain some items as well.&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
One Weapon Locker Type 21 will spawn per game:&lt;br /&gt;
*One will spawn in either [[Heavy_Containment_Zone#SCP-049&#039;s Containment Area|SCP-049&#039;s Armory]] or in the [[Heavy_Containment_Zone#Alpha Warhead Silo|Nuke Room Armory]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Loot:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Large Cabinets&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Requires {{Hoverimage|{{HoverKeycard|Required Access1=AA2}}|text=Armory Access 2}} to open.&amp;lt;br&amp;gt;&lt;br /&gt;
The Large Cabinets contain the following loot: &lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border-collapse:collapse&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-style: solid; border-width: 1px 2px 1px 1px;border-right:solid 2px white; text-align:center;padding: 5px;background-color:#333333;&amp;quot; |Item&lt;br /&gt;
!style=&amp;quot;text-align:center;padding: 5px;background-color:#333333;&amp;quot;|Max Chambers&lt;br /&gt;
!style=&amp;quot;text-align:center;padding: 5px;background-color:#333333;&amp;quot;|Chance&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;&amp;quot;|{{914 Item 2|5.56x45mm|total=40-80 Rounds}}&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|3&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|14.3%&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;&amp;quot;|{{914 Item 2|Light Armor}}&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|14.3%&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;&amp;quot;|{{914 Item 2|Combat Armor}}&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|14.3%&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;&amp;quot;|{{914 Item 2|Heavy Armor}}&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|14.3%&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;&amp;quot;|{{914 Item 2|Crossvec}}&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|14.3%&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;&amp;quot;|{{914 Item 2|COM-18}}&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|14.3%&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;&amp;quot;|{{914 Item 2|FSP-9}}&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|14.3%&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Small Cabinets&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Requires {{Hoverimage|{{HoverKeycard|Required Access1=AA1}}|text=Armory Access 1}} to open.&amp;lt;br&amp;gt;&lt;br /&gt;
The Small Cabinets contain the following loot: &lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border-collapse:collapse&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-style: solid; border-width: 1px 2px 1px 1px;border-right:solid 2px white; text-align:center;padding: 5px;background-color:#333333;&amp;quot; |Item&lt;br /&gt;
!style=&amp;quot;text-align:center;padding: 5px;background-color:#333333;&amp;quot;|Max Chambers &lt;br /&gt;
!style=&amp;quot;text-align:center;padding: 5px;background-color:#333333;&amp;quot;|Chance&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;&amp;quot;|{{914 Item 2|5.56x45mm|total=40-80 Rounds}}&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|3&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|50%&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;&amp;quot;|{{914 Item 2|9x19mm|total=15-60 Rounds}}&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|3&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|16.6%&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;&amp;quot;|{{914 Item 2|Flashbang Grenade|total=1-3}}&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|16.6%&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;&amp;quot;|{{914 Item 2|Fragmentation Grenade|total=1-2}}&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|16.6%&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Drawer&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
No Keycard is required to open.&amp;lt;br&amp;gt;&lt;br /&gt;
The drawer at the bottom contains the following loot:&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border-collapse:collapse&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-style: solid; border-width: 1px 2px 1px 1px;border-right:solid 2px white; text-align:center;padding: 5px;background-color:#333333;&amp;quot; |Item&lt;br /&gt;
!style=&amp;quot;text-align:center;padding: 5px;background-color:#333333;&amp;quot;|Chance&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;&amp;quot;|{{914 Item 2|First Aid Kit}}&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|44.4%&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;&amp;quot;|{{914 Item 2|Painkillers|total=1-3}}&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|22.2%&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;&amp;quot;|{{914 Item 2|Radio}}&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|22.2%&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;&amp;quot;|{{914 Item 2|Coin|total=1-30}}&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|11.1%&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
Max Chambers shows how many times the loot can spawn in a locker. There are nine Chambers, so an item with &amp;quot;Max Chambers 2&amp;quot; can spawn up to two times throughout the locker. It does not mean how much of a item spawns in one chamber.&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Weapon Locker Type 21 Nuke Silo.png|450px|thumb|Weapon Locker Type 21 in the Alpha Warhead Silo]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* The sticky note on the monitor says &amp;quot;Please leave all the lockers closed.&amp;quot;&lt;br /&gt;
* Prior to the [[Updates/11.0.0|Parabellum]] update, each cabinet on the Weapon Locker Type 21 required a Keycard with Armory Access 2 to open.&lt;br /&gt;
{{Locations Navbox}}&lt;/div&gt;</summary>
		<author><name>Jogmoo</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Adrenaline&amp;diff=10851</id>
		<title>Adrenaline</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Adrenaline&amp;diff=10851"/>
		<updated>2022-10-11T14:13:36Z</updated>

		<summary type="html">&lt;p&gt;Jogmoo: Patreon post for 11.0&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
|image	= AdrenalineIcon.png&lt;br /&gt;
|image_size = 200&lt;br /&gt;
|type	= Medical&lt;br /&gt;
|usage	= Grants bonus health&lt;br /&gt;
|spawn	= [[Mobile Task Force#MTF_Captain|MTF Captains]]&amp;lt;br&amp;gt;[[Chaos Insurgent#Chaos_Repressor|Chaos Repressors]]&amp;lt;br&amp;gt;[[First Aid Cabinet|Adrenaline First Aid Cabinet]]s&lt;br /&gt;
|effect = {{Hoverimage|Gives the player infinite sprint.|text=Invigorated Effect}}&lt;br /&gt;
|Description = &#039;&#039;Temporarily increases endurance.&#039;&#039;&lt;br /&gt;
|ID = 33&lt;br /&gt;
|weight = 0.5&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Adrenaline&#039;&#039;&#039; is a type of [[Items|Medical Item]] found in &#039;&#039;SCP: Secret Laboratory&#039;&#039;.&lt;br /&gt;
__TOC__&lt;br /&gt;
=In Game=&lt;br /&gt;
Adrenaline can be applied by pressing {{Key Press|Leftclick}} while equipped. The item is quick to use, making it useful to use during combat.&lt;br /&gt;
&lt;br /&gt;
Upon being used, the following effects are applied:&lt;br /&gt;
* 40 [[Artificial HP]].&lt;br /&gt;
** 70% of damage is absorbed by Artificial Health.&lt;br /&gt;
** Artificial Health drains at 1.2 AHP/s and caps at 75 AHP.&lt;br /&gt;
* Refills the [[Stamina|Stamina Bar]] to full; gives the {{Hoverimage|Gives the player infinite sprint|text=Invigorated}} [[Status Effects|Status Effect]] for eight seconds.&lt;br /&gt;
* Removes the {{Hoverimage|Causes the players screen to get blurry when they turn|text=Concussed}} Status Effect.&lt;br /&gt;
&lt;br /&gt;
==Spawning==&lt;br /&gt;
* [[Mobile Task Force#MTF_Captain|MTF Captains]]&lt;br /&gt;
* [[Chaos Insurgent#Chaos_Repressor|Chaos Repressors]]&lt;br /&gt;
* [[First Aid Cabinet|First Aid Cabinet (Adrenaline version)]]&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Adrenaline_Equip.mp3|title=Equip|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Adrenaline_Use.mp3|title=Use|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
* Using the Artificial Health from the Adrenaline to survive a hit that will normally kill you grants the &#039;&#039;&#039;Ha! I didn&#039;t even feel that!&#039;&#039;&#039; [[Achievements|achievement]].&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Animations=&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;[[File:Adrenaline Equip New.gif|thumb|600px|Equip Animation]]&amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;[[File:Adrenaline Use New.gif|thumb|600px|Use Animation]]&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Legacy=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=255px heights=338px&amp;gt;&lt;br /&gt;
File:OldAdrenalineIcon.png|The former inventory icon of the Adrenaline, before the Parabellum (v11.0.0) update.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*The Adrenaline&#039;s model was changed in [[Updates/11.0.0|Parabellum (v11.0.0)]] to remove the model&#039;s needle. This was done on account of players with trypanophobia (The fear of needles).&lt;br /&gt;
*When Adrenaline was first added in [[Updates/9.0.0|Megapatch II (v9.0.0)]], it used to give the user a powerful regen alongside AHP. This was removed in the Parabellum update for balancing purposes.&lt;br /&gt;
*During Alpha Builds of &#039;&#039;SCP: Secret Laboratory&#039;&#039;, Adrenaline was an item that could be spawned in via Console. It healed 40 HP when used. The item was removed upon full release.&lt;br /&gt;
**Adrenaline was later added back in the Megapatch II update.&lt;br /&gt;
{{Items Navbox}}&lt;br /&gt;
[[Category:Medical Items]]&lt;/div&gt;</summary>
		<author><name>Jogmoo</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Updates&amp;diff=10850</id>
		<title>Updates</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Updates&amp;diff=10850"/>
		<updated>2022-10-11T13:16:24Z</updated>

		<summary type="html">&lt;p&gt;Jogmoo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of every update that has been released for &#039;&#039;SCP: Secret Laboratory&#039;&#039;. The list will include the following information: &lt;br /&gt;
&lt;br /&gt;
*The version number of an update&lt;br /&gt;
*The name of the update (if it has one)&lt;br /&gt;
*When the update was released&lt;br /&gt;
*Short summaries of the content added in the update.&lt;br /&gt;
&lt;br /&gt;
==Update List==&lt;br /&gt;
[[Updates/11.2.1|v11.2.1 - {{#timel: j M Y|25.6.2022.}}]] - SCP balance changes, Shotgun changes&lt;br /&gt;
&lt;br /&gt;
[[Updates/11.2.0|v11.2.0 - {{#timel: j M Y|12.4.2022.}}]] - SCP-1853 added, SCP-244 permanently re-added, Win Conditions overhaul, Shotgun improvements&lt;br /&gt;
&lt;br /&gt;
[[Updates/11.1.5|v11.1.5 - {{#timel: j M Y|18.3.2022.}}]] - Major Anti-Cheat Overhaul (Rolled Back)&lt;br /&gt;
&lt;br /&gt;
[[Updates/11.1.4|v11.1.4 -  {{#timel: j M Y|4.3.2022.}}]] - Bug fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/11.1.3|v11.1.3 -  {{#timel: j M Y|19.2.2022.}}]] - Balance changes&lt;br /&gt;
&lt;br /&gt;
[[Updates/11.1.2|v11.1.2 -  {{#timel: j M Y|17.1.2022.}}]] - C.A.S.S.I.E. Subtitles&lt;br /&gt;
&lt;br /&gt;
[[Updates/11.1.1|v11.1.1 (2021 Christmas Event) -  {{#timel: j M Y|18.12.2021.}}]] - SCP-244 added, SCP-2536 re-added, Christmas cosmetic and audio changes&lt;br /&gt;
&lt;br /&gt;
[[Updates/11.1.0|v11.1.0 -  {{#timel: j M Y|26.10.2021.}}]] - Permanent re-addition of SCP-330 and SCP-2176&lt;br /&gt;
&lt;br /&gt;
[[Updates/11.0.3|v11.0.3 -  {{#timel: j M Y|26.10.2021.}}]] - 2021 Halloween Event bug fixes &lt;br /&gt;
&lt;br /&gt;
[[Updates/11.0.2|v11.0.2 - {{#timel: j M Y|25.10.2021.}}]] - 2021 Halloween Event bug fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/11.0.1|v11.0.1 (2021 Halloween Event) - {{#timel: j M Y|24.10.2021.}}]] - Re-added SCP-330, SCP-2176 added, Halloween cosmetic and audio changes  &lt;br /&gt;
&lt;br /&gt;
[[Updates/11.0.0|v11.0.0 (Parabellum) - {{#timel: j M Y|8.10.2021.}}]] - Inventory rework, gunplay rework, SCP-173 reworked&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.2.2|v10.2.2 - {{#timel: j M Y|3.3.2021.}}]] - Bug fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.2.1|v10.2.1 - {{#timel: j M Y|8.1.2021.}}]] - Bug fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.2.0|v10.2.0 - {{#timel: j M Y|6.1.2021.}}]] - Door refactor, bug fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.1.3|v10.1.3 (2020 Christmas Event) - {{#timel: j M Y|22.12.2020.}}]] - SCP-2536 added, Christmas cosmetic and audio changes&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.1.2|v10.1.2 - {{#timel: j M Y|19.11.2020.}}]] - Bug fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.1.1|v10.1.1 - {{#timel: j M Y|7.11.2020.}}]] - Bug fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.1.0|v10.1.0 - {{#timel: j M Y|3.11.2020.}}]] - SCP-096 re-balance&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.0.6|v10.0.6 - {{#timel: j M Y|27.10.2020.}}]] - SCP-330 re-balance&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.0.5|v10.0.5 (2020 Halloween Event) - {{#timel: j M Y|23.10.2020.}}]] - SCP-330 added, Halloween cosmetic and audio changes&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.0.4|v10.0.4 - {{#timel: j M Y|19.9.2020.}}]] - Anti-Cheat fix&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.0.3|v10.0.3 - {{#timel: j M Y|14.9.2020.}}]] - SCP Microphone Indicators, Coin is now seen when held, Bug Fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.0.2|v10.0.2 - {{#timel: j M Y|13.8.2020.}}]] - Bug fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.0.1|v10.0.1 - {{#timel: j M Y|3.8.2020.}}]] - More RA commands, bug fixes, Removed chair in SCP-096&#039;s room. :(&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.0.0|v10.0.0 (Scopophobia) - {{#timel: j M Y|24.7.2020.}}]] - SCP-096 reworked, Spawning Tickets added, Stamina added, Status Effects added, Main Menu and UX overhaul&lt;br /&gt;
&lt;br /&gt;
[[Updates/9.1.3|v9.1.3 - {{#timel: j M Y|21.12.2019.}}]] - Christmas C.A.S.S.I.E Pack&lt;br /&gt;
&lt;br /&gt;
[[Updates/9.1.1|v9.1.1 - {{#timel: j M Y|21.12.2019.}}]] - Bug fix&lt;br /&gt;
&lt;br /&gt;
[[Updates/9.1.0|v9.1.0 - {{#timel: j M Y|21.12.2019.}}]] - Megapatch Minipatch&lt;br /&gt;
&lt;br /&gt;
[[Updates/9.0.4|v̷̵͉̰͍ͅ9̢̩̟͎̳͟.̺̩̫̖͙̰͖0̖̪̀́͞.͉̪͖͕̕͜4̸̪̖- {{#timel: j M Y|16.12.2019.}}]] - Ʉ₦₮ł₮ⱠɆĐ&lt;br /&gt;
&lt;br /&gt;
[[Updates/9.0.3|v9.0.3 - {{#timel: j M Y|04.12.2019.}}]] - Bug fix&lt;br /&gt;
&lt;br /&gt;
[[Updates/9.0.2|v9.0.2 - {{#timel: j M Y|30.11.2019.}}]] - Bug fix&lt;br /&gt;
&lt;br /&gt;
[[Updates/9.0.1|v9.0.1 - {{#timel: j M Y|30.11.2019.}}]] - Bug fix&lt;br /&gt;
&lt;br /&gt;
[[Updates/9.0.0|v9.0.0 (Megapatch II) - {{#timel: j M Y|29.11.2019.}}]] - SCP Items added, New Locker System, Treatment System rework, Micro H.I.D. reworked, balance and miscellaneous changes&lt;br /&gt;
&lt;br /&gt;
[[Updates/8.0.0|v8.0.0 (Megapatch I) - {{#timel: j M Y|17.12.2018.}}]] - SCP-079 re-added and reworked, USP added, general bug fixes and changes&lt;br /&gt;
&lt;br /&gt;
[[Updates/7.4.0|v7.4.0 - {{#timel: j M Y|7.9.2018.}}]] - Inventory rework, RA improvements&lt;br /&gt;
&lt;br /&gt;
[[Updates/7.3.1|v7.3.1 - {{#timel: j M Y|9.8.2018.}}]] - Bug fix&lt;br /&gt;
&lt;br /&gt;
[[Updates/7.3.0|v7.3.0 - {{#timel: j M Y|5.8.2018.}}]] - CASSIE, New MTF-E11-SR, Breakable Glass&lt;br /&gt;
&lt;br /&gt;
[[Updates/7.2.0|v7.2.0 - {{#timel: j M Y|13.7.2018.}}]] - Visual Update&lt;br /&gt;
&lt;br /&gt;
[[Updates/7.1.0|v7.1.0 - {{#timel: j M Y|5.7.2018.}}]] - Bug fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/7.0.0|v7.0.0 - {{#timel: j M Y|3.7.2018.}}]] - SCP-939-53/89 added, SCP-106 model reworked, Steam achievements added, Fragmentation Grenade added, re-addition of Tesla Gates&lt;br /&gt;
&lt;br /&gt;
[[Updates/6.2.0|v6.2.0 - {{#timel: j M Y|9.6.2018.}}]] - Game Optimization &lt;br /&gt;
&lt;br /&gt;
[[Updates/6.0.1|v6.0.1 - {{#timel: j M Y|28.5.2018.}}]] - Bug fix&lt;br /&gt;
&lt;br /&gt;
[[Updates/6.0.0|v6.0.0 - {{#timel: j M Y|27.5.2018.}}]] - Finished LCZ Overhaul, Weapon Rework, Facility Guards&lt;br /&gt;
&lt;br /&gt;
[[Updates/5.1.1|v5.1.1 - {{#timel: j M Y|3.5.2018.}}]] - Bug fix&lt;br /&gt;
&lt;br /&gt;
[[Updates/5.1.0|v5.1.0 - {{#timel: j M Y|2.5.2018.}}]] - Remote Admin Overhaul, New Bloom&lt;br /&gt;
&lt;br /&gt;
[[Updates/5.0.1|v5.0.1 - {{#timel: j M Y|22.4.2018.}}]] - Bug fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/5.0.0|v5.0.0 - {{#timel: j M Y|21.4.2018.}}]] - Ragdolls, Decontamination, Blood, CASSIE&#039;s nuke lines.&lt;br /&gt;
&lt;br /&gt;
[[Updates/4.0.0|v4.0.0 - {{#timel: j M Y|24.3.2018.}}]] - Beginning of LCZ Overhaul, Customizable Warhead time.&lt;br /&gt;
&lt;br /&gt;
[[Updates/3.3.3|v3.3.3 - {{#timel: j M Y|17.3.2018.}}]] - Bug fix&lt;br /&gt;
&lt;br /&gt;
[[Updates/3.3.2|v3.3.2 - {{#timel: j M Y|14.3.2018.}}]] - Bug fix&lt;br /&gt;
&lt;br /&gt;
[[Updates/3.3.1|v3.3.1 - {{#timel: j M Y|13.3.2018.}}]] - Bug fix&lt;br /&gt;
&lt;br /&gt;
[[Updates/3.3.0|v3.3.0 - {{#timel: j M Y|13.3.2018.}}]] - Bug fix&lt;br /&gt;
&lt;br /&gt;
[[Updates/3.1.0|v3.1.0 - {{#timel: j M Y|5.3.2018.}}]] - Bug fix&lt;br /&gt;
&lt;br /&gt;
[[Updates/3.0.0|v3.0.0 - {{#timel: j M Y|4.3.2018.}}]] - SCP-096 added, Female Nuke Announcer, SCP-049-2 buff&lt;br /&gt;
&lt;br /&gt;
[[Updates/1.1.0|v1.1.0 - {{#timel: j M Y|17.2.2018.}}]] - Minor HCZ rooms remodel, SCP-173 stairway re-added, bug fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/1.0.2|v1.0.2 - {{#timel: j M Y|11.2.2018.}}]] - Bug fix&lt;br /&gt;
&lt;br /&gt;
[[Updates/1.0.0|v1.0.0 - {{#timel: j M Y|7.2.2018.}}]] - Full release, SCP-079 temporarily removed, new map generator added, new server browser system added, new door models&lt;br /&gt;
&lt;br /&gt;
[[Updates/0.4.2|v0.4.2 - {{#timel: j M Y|24.1.2018.}}]] - Bug fix, Linux support added&lt;br /&gt;
&lt;br /&gt;
[[Updates/0.4.1|v0.4.1 - {{#timel: j M Y|16.1.2018.}}]] - Server Side Changes &lt;br /&gt;
&lt;br /&gt;
[[Updates/0.3.2|v0.3.2 - {{#timel: j M Y|8.1.2018.}}]] - Bug fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/0.3.1|v0.3.1 - {{#timel: j M Y|8.1.2018.}}]] - Bug fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/0.3.0|v0.3.0 - {{#timel: j M Y|7.1.2018.}}]] - Addition of Remote Admin, new Chaos Insurgency van + new engine sound effects&lt;br /&gt;
&lt;br /&gt;
[[Updates/0.2.1|v0.2.1 + v0.2.1b - {{#timel: j M Y|30.12.2017.}}]] - Bug fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/0.2.0|v0.2.0 - {{#timel: j M Y|29.12.2017.}}]] - Server changes, Steam Release&lt;/div&gt;</summary>
		<author><name>Jogmoo</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-939&amp;diff=10824</id>
		<title>SCP-939</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-939&amp;diff=10824"/>
		<updated>2022-10-06T12:08:47Z</updated>

		<summary type="html">&lt;p&gt;Jogmoo: /* History */ 12.0 is coming&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP infobox &lt;br /&gt;
|caption = &lt;br /&gt;
&amp;lt;div class=&amp;quot;infobox-tabber&amp;quot;&amp;gt;  &lt;br /&gt;
&amp;lt;tabber&amp;gt; &lt;br /&gt;
SCP-939-53=&lt;br /&gt;
[[File:SCP-939-53Render.png|200px|link=File:SCP-939-53Render.png]]&lt;br /&gt;
|-|&lt;br /&gt;
SCP-939-89=&lt;br /&gt;
[[File:SCP-939-89Render.png|300px|link=File:SCP-939-89Render.png]]&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|HP = 1800&lt;br /&gt;
|HS = 600&lt;br /&gt;
|zone = [[Heavy Containment Zone]]&lt;br /&gt;
|speed = Walk: {{MetersToHubes|4.5|unit=m/s}} &amp;lt;br&amp;gt; Sprint: {{MetersToHubes|7|unit=m/s}}&lt;br /&gt;
|ability = Can sprint &amp;lt;br&amp;gt; Speak to humans &amp;lt;br&amp;gt; See sound through walls &amp;lt;br&amp;gt; Attack gives players the &amp;lt;br&amp;gt;{{Hoverimage|Makes it slightly harder to see.|text=Amnesia Effect}}&lt;br /&gt;
|ID = 16 = 939-53 &amp;lt;br&amp;gt; 17 = 939-89&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-939&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-939 acts as a support role SCP, being able to catch up to humans who are [[Stamina|sprinting]], having the ability to talk to human classes, and being able to see players through walls in certain situations.&amp;lt;br&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
=In Game=&lt;br /&gt;
At the start of the round, SCP-939 will spawn in her [[Heavy Containment Zone#SCP-939&#039;s Containment Area|Containment Chamber]] in Heavy Containment Zone.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-939 can leave her chamber upon spawning by heading up a ramp that leads into the main section of HCZ. Upon exiting the chamber, SCP-939 will be free to roam around the map.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SCP-939 can only see human classes that are making noise (i.e. walking, sprinting, or firing a weapon within a certain distance), and is able to see these players through walls. Players who are sneaking cannot be seen by SCP-939, unless she touches them.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-939 can see people who are within a very close range to her, and will always be able to players on [[Surface Zone|Surface]], regardless of what they&#039;re doing.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-939 is also not affected by players wearing [[SCP-268]], as long as they are making noise. Players sneaking cannot be seen, unless SCP-939 bumps into them.&amp;lt;br&amp;gt;&lt;br /&gt;
Despite being blind, SCP-939 is not immune to [[Flashbang Grenade|Flashbang Grenades]]. This is because SCP-939 instances are very sensitive to light, and Flashbang Grenades emit a loud noise that mess with SCP-939&#039;s hearing abilities. &lt;br /&gt;
&lt;br /&gt;
SCP-939 has a bite attack that it can perform with a {{key Press|Leftclick}}. The bite attack is extremely strong, dealing 50 damage of HP, as well as applying the {{Hoverimage|Cause the player to not be able to reload their weapon or open their inventory|text=Amnesia}} [[Status Effects|Status Effect]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SCP-939 can talk to the other SCPs by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs, regardless of the distance.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-939 also has the ability to talk similar to humans, with a proximty range that can be heard by all players nearby. This is down by pressing down the {{key Press|V}} key. It acts simiarly to human voice chat, and can only be heard by players in a proximity range.&lt;br /&gt;
&lt;br /&gt;
SCP-939 also has two movement abilities. She is able to walk and sprint.&amp;lt;br&amp;gt; &lt;br /&gt;
While walking, SCP-939&#039;s footsteps are completely silent, which makes it easy for her to sneak up behind unsuspecting targets.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-939 can sprint by holding down the {{Key Press|Shift}} key, however, these footsteps are audible.&lt;br /&gt;
&lt;br /&gt;
Unlike the other playable SCPs, multiple (2) instances of SCP-939s can spawn in a given round.&lt;br /&gt;
&lt;br /&gt;
===Vision Range===&lt;br /&gt;
List shows how far SCP-939 can hear sounds. Interestingly, firearms will still get a range increase on Surface Zone, despite it being useless due to the fact SCP-939 can always see people on Surface. &amp;lt;br&amp;gt;&lt;br /&gt;
For reference, one hallway is 15.5 meters.&lt;br /&gt;
&lt;br /&gt;
====Player movements====&lt;br /&gt;
* D-Class and Scientist:  &lt;br /&gt;
** Walking: {{MeterstoHubes|10|unit=meters}} &lt;br /&gt;
** Running: {{MeterstoHubes|20|unit=meters}}&lt;br /&gt;
&lt;br /&gt;
* MTF and Guard:  &lt;br /&gt;
** Walking: {{MeterstoHubes|15|unit=meters}}&lt;br /&gt;
** Running: {{MeterstoHubes|30|unit=meters}}&lt;br /&gt;
&lt;br /&gt;
* Chaos: &lt;br /&gt;
** Walking: {{MeterstoHubes|50|unit=meters}}&lt;br /&gt;
** Running: {{MeterstoHubes|50|unit=meters}}&lt;br /&gt;
&lt;br /&gt;
====Firearms====&lt;br /&gt;
* AK&lt;br /&gt;
** Shooting: {{MeterstoHubes|110|unit=meters}}&lt;br /&gt;
** Out Of Ammo, Click, ADS (In or out): {{MeterstoHubes|10|unit=meters}}&lt;br /&gt;
** Reloading: {{MeterstoHubes|15|unit=meters}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* COM-15/COM-18&lt;br /&gt;
** Shooting: {{MeterstoHubes|60|unit=meters}}&lt;br /&gt;
** Out Of Ammo, Click, ADS (In or out): {{MeterstoHubes|10|unit=meters}}&lt;br /&gt;
** Reloading: {{MeterstoHubes|10|unit=meters}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Crossvec&lt;br /&gt;
** Shooting: {{MeterstoHubes|80|unit=meters}}&lt;br /&gt;
** Out Of Ammo, Click, ADS (In or out) and reloading: {{MeterstoHubes|10|unit=meters}}&lt;br /&gt;
** Equip: {{MeterstoHubes|7|unit=meters}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Shotgun&lt;br /&gt;
** Shooting: {{MeterstoHubes|110|unit=meters}}&lt;br /&gt;
** Out Of Ammo, ADS (In or out) and reloading: {{MeterstoHubes|15|unit=meters}}&lt;br /&gt;
** Pump In/Out, Reloading shells: {{MeterstoHubes|25|unit=meters}}&lt;br /&gt;
** Out of ammo, searching pockets: {{MeterstoHubes|10|unit=meters}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*MTF-E11-SR&lt;br /&gt;
** Shooting: {{MeterstoHubes|105|unit=meters}}&lt;br /&gt;
** Out Of Ammo, Click, ADS (In or out), Equip and Drum Tap: {{MeterstoHubes|10|unit=meters}}&lt;br /&gt;
** Reloading: {{MeterstoHubes|15|unit=meters}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* FSP-9&lt;br /&gt;
** Shooting:  {{MeterstoHubes|80|unit=meters}}&lt;br /&gt;
** Out Of Ammo, Click, Stock fold, Stock Extend:  {{MeterstoHubes|10|unit=meters}}&lt;br /&gt;
** Reloading: {{MeterstoHubes|13|unit=meters}}&lt;br /&gt;
** ADS (In or Out) or equip without stock: {{MeterstoHubes|5|unit=meters}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Logicer&lt;br /&gt;
** Shooting: {{MeterstoHubes|120|unit=meters}}&lt;br /&gt;
** Out Of Ammo, Click, ADS (In or out): {{MeterstoHubes|10|unit=meters}}&lt;br /&gt;
** Reloading: {{MeterstoHubes|18|unit=meters}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Revolver&lt;br /&gt;
** Shooting: {{MeterstoHubes|80|unit=meters}}&lt;br /&gt;
** Out Of Ammo, Click, ADS (In or out): {{MeterstoHubes|15|unit=meters}}&lt;br /&gt;
** Reloading: {{MeterstoHubes|15|unit=meters}}&lt;br /&gt;
&lt;br /&gt;
If you&#039;re on the Surface Zone, these get a &#039;&#039;&#039;2.3x&#039;&#039;&#039; multiplier.&amp;lt;br&amp;gt;&lt;br /&gt;
If a weapon is suppressed there is a &#039;&#039;&#039;0.35x&#039;&#039;&#039; multiplier on it on rifles and &#039;&#039;&#039;0.4x&#039;&#039;&#039; on pistols.&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=939Attack1.mp3|title=Growl 1|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=939Attack2.mp3|title=Growl 2|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=939Attack3.mp3|title=Growl 3|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
In Game=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=420 heights=438px&amp;gt;&lt;br /&gt;
939 Vision.png|SCP-939&#039;s limited vision.&lt;br /&gt;
939 Vision Human.png|A human player in SCP-939&#039;s vision.&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Other=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=200 widths=275&amp;gt;&lt;br /&gt;
93989Halloween21.png|SCP-939-89 during the &#039;&#039;Halloween 2020 &amp;amp; 2021 Event&#039;&#039;.|link=File:93989Halloween21.png&lt;br /&gt;
93953Halloween21.png|SCP-939-53 during the &#039;&#039;Halloween 2020 &amp;amp; 2021 Event&#039;&#039;.|link=File:93953Halloween21.png&lt;br /&gt;
Mango-doggo.png|Mango SCP-939 used for April Fools by Intimating Creature.|link=File:Mango-doggo.png&lt;br /&gt;
939Plushie.png|Official SCP-939 Plushie|link=File:939Plushie.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px;&amp;quot; | SCP-939 Changelog History &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/7.0.0|7.0.0]]&lt;br /&gt;
|[[File:939_Icon_02.png|25px]] SCP-939-53 and SCP-939-89 added. [[File:939 Icon 01.png|25px]]&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot;|April 1st 2018&lt;br /&gt;
|Renamed both versions of SCP-939 to Evil SCP-999 for the Aprils Fools update. Model changed to an orange blob, and vision color was changed to orange and white. Attack sound&#039;s pitch was shifted up.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/9.0.0|9.0.0]]&lt;br /&gt;
|Removed the 25% speed boost when damaged.&lt;br /&gt;
|-&lt;br /&gt;
|Sprint speed increased to 7 m/s (Was 6.5 m/s).&lt;br /&gt;
|-&lt;br /&gt;
|Walking footsteps are silent; sprinting footsteps remain audible.&lt;br /&gt;
|-&lt;br /&gt;
|Walk speed reduce to 4.5m/s (Was 5m/s).&lt;br /&gt;
|-&lt;br /&gt;
|Mimicking no longer plays over SCP chat.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.0|10.0.0]]&lt;br /&gt;
|Attacks inflict Amnesia for 3 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|Attacks consistently deal 65 damage, instead of a random amount between 50 and 80.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.5|October 23rd 2020]]&lt;br /&gt;
|[[File:93953Halloween21.png|50px]] [[File:93989Halloween21.png|50px]] Both 939 variants received different visual updates for the Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.0|11.0.0]]&lt;br /&gt;
|Max HP decreased to 1800 (Was 2200).&lt;br /&gt;
|-&lt;br /&gt;
|600 HS applied. &lt;br /&gt;
|-&lt;br /&gt;
|Bite damage reduced to 50 (Was 65).&lt;br /&gt;
|-&lt;br /&gt;
|Can now destroy glass with attack.&lt;br /&gt;
|-&lt;br /&gt;
|Proper ragdoll added.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.1|October 24th 2021]]&lt;br /&gt;
|[[File:93953Halloween21.png|50px]] [[File:93989Halloween21.png|50px]] Both 939 variants received different visual updates for the Halloween update.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*Both SCP-939 instances in &#039;&#039;SCP: Secret Laboratory&#039;&#039; are female.&lt;br /&gt;
**Despite this, multiple change-logs refer to the instances as male, using &amp;quot;he&amp;quot; when describing SCP-939.&lt;br /&gt;
*&#039;&#039;SCP: Secret Laboratory&#039;&#039; was originally meant to have only one instance of SCP-939.&lt;br /&gt;
**Due to a miscommunication between the Art Studio and Game Designers, two models were accidently created.&lt;br /&gt;
*Interestingly, SCP-939 sees via sound in-game, despite the SCP-939 wiki article suggesting SCP-939 uses heat and air pressure to see their surroundings. &lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>Jogmoo</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=User:Jogmoo&amp;diff=10813</id>
		<title>User:Jogmoo</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=User:Jogmoo&amp;diff=10813"/>
		<updated>2022-10-04T15:52:43Z</updated>

		<summary type="html">&lt;p&gt;Jogmoo: Created page with &amp;quot;I edit wiki&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I edit wiki&lt;/div&gt;</summary>
		<author><name>Jogmoo</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-096&amp;diff=10808</id>
		<title>SCP-096</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-096&amp;diff=10808"/>
		<updated>2022-10-04T15:38:54Z</updated>

		<summary type="html">&lt;p&gt;Jogmoo: Undo revision 10807 by Jogmoo (talk) Oops&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP Infobox Test&lt;br /&gt;
|MainImage = &lt;br /&gt;
&amp;lt;div class=&amp;quot;infobox-tabber&amp;quot;&amp;gt;  &lt;br /&gt;
&amp;lt;tabber&amp;gt;Enraged=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=188px widths=135px&amp;gt;&lt;br /&gt;
RenderEnraged_096.png|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|-|&lt;br /&gt;
Docile=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=188px widths=135px&amp;gt;&lt;br /&gt;
Docile_096Render.png|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|F1MenuArt = [[File:SCPCAT096.png|center|125px]]&lt;br /&gt;
|Abilities =&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Ability 096Melee=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Melee Attack (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Perform a swipe attack with left click that instantly kills targets.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 096Shield=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Scopophobia (Passive)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Enter enrage mode when looked or shot at. Rage time scales based on targets.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 096Cry=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Try Not To Cry (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Lean up against a door to become very quiet by pressing right click.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 096Charged=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Charge (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Perform a charge attack with right click forcing open any gates you run into.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|Health = 2000&amp;lt;br&amp;gt;[[File:CATSHIELD.png|12px]] Hume Shield: 800 &amp;lt;br&amp;gt;Rage Time: 15-30 secs&lt;br /&gt;
|OtherStat1= [[File:CATSPRINT.png|12px]] Speed:&amp;lt;br&amp;gt;&amp;lt;div style=&#039;padding: 0px; width: 225px; word-break: break-all; word-wrap: break-word;&#039;&amp;gt;Wind-Up/Down: {{MeterstoHubes|3}} m/s &amp;lt;br&amp;gt;Docile: {{MeterstoHubes|5}} m/s&lt;br /&gt;
|OtherStat2= Enrage: {{MeterstoHubes|12}} m/s&amp;lt;br&amp;gt;Charge: {{MeterstoHubes|25}} m/s&amp;lt;/div&amp;gt;&lt;br /&gt;
|Spawn = [[Heavy Containment Zone]]&lt;br /&gt;
|Weakness = [[Micro HID]]&lt;br /&gt;
|OtherInformation = Can only see targets while enraged.&amp;lt;br&amp;gt;Voiced By Bronson &amp;quot;Bronsolo&amp;quot; Bragg&#039;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;Class ID: 9&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-096&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes within &#039;&#039;SCP: Secret Laboratory&#039;&#039;. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-096 is a tall, pale, humanoid entity that will attempt to kill anyone who happens to see its face. &amp;lt;br&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
=In Game=&lt;br /&gt;
SCP-096 spawns in [[Heavy Containment Zone#SCP-096&#039;s Containment Area|Heavy Containment Zone]] in its docile state. SCP-096 has a very audible cry that can warn players of its position.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-096 acts as an offensive SCP class, meant to disperse groups of people. SCP-096 is capable of taking out smaller groups of people with ease, but can struggle with larger groups. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
SCP-096 begins the game with 2000 HP and 800 [[Hume Shield]]. After 25 seconds have passed without the player taking damage, the Hume Shield will slowly regenerate by 40 HS/s.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-096 will enter its enraged state when its face is looked at or when shot at. SCP-096 will &#039;wind-up&#039; before entering its enraged state. While charging up, SCP-096 can move at 2.3 m/s.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When triggered, SCP-096 will enter a phase that is often referred to as rage delay. This phase affects how long it takes for SCP-096 to actually enter the &amp;quot;wind-up&amp;quot; animation. Rage delay time depends on the distance from SCP-096 and the distance of its face to the center of the screen. The time can range from zero seconds to up to 24 seconds. After rage delay ends, the wind-up animation will begin, which always last six seconds. After those six seconds have passed. SCP-096 will then enter its enrage state where they can begin killing players. Shooting SCP-096 during rage delay will &#039;&#039;&#039;NOT&#039;&#039;&#039; force SCP-096 into the wind-up animation, giving players time to safely deal damage to SCP-096. Since Rage delay can last up to 24 seconds and wind-up is always six seconds, this means SCP-096 can be left in a completely vulnerable state for 30 seconds before it can enter enrage.&lt;br /&gt;
&lt;br /&gt;
Anyone who looks at SCP-096&#039;s face or shoots it will become a target. Players who are targets will be given an audio cue to indicate this (SCP-096 will also hear this audio cue when they receive their first target). SCP-096 will stay in enraged mode for a base 15 seconds, plus an extra 3 seconds for each additional target, going up to a maximum time of 30 seconds. Targets are made visible by markers that are only visible to SCP-096 (even targets wearing [[SCP-268]] will be visible). SCP-096 only gains additional rage time during the calm and wind-up states; it will not gain more time while in enrage mode. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While enraged, SCP-096 can do the following:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Perform an area-of-effect attack with {{Key Press|Leftclick}} that will instantly kill any target hit by it. Non-targets take zero damage.&amp;lt;br&amp;gt;&lt;br /&gt;
* Jump very high.&amp;lt;br&amp;gt;&lt;br /&gt;
* Perform a charge attack with {{Key Press|Rightclick}} that last 0.8s and causes SCP-096 to run at 18.8 m/s. &amp;lt;br&amp;gt;&lt;br /&gt;
** Will instantly kill targets that 096 runs into.&lt;br /&gt;
*** Only deals 40 damage to non-targets.&lt;br /&gt;
** This attack can be used to cause SCP-096 to leap over large gaps.&lt;br /&gt;
** If SCP-096 charges at a closed gate, it will force the gate open and go through it. The gate then quickly closes behind it.&lt;br /&gt;
***Any non-SCPs that try to slide through a gate that SCP-096 is opening will be instantly killed.&lt;br /&gt;
** The charge attack has a cooldown after being used. Charging through a gate will force the cooldown to end. &amp;lt;br&amp;gt;&lt;br /&gt;
** Any normal doors SCP-096 runs into will break.&lt;br /&gt;
* {{Key Press|Leftclick}} on doors to destroy them while enraged.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After its enraged state ends, SCP-096 will enter a 6 second cooldown phase before it can become enraged again. While exiting its enraged state, it moves at 2.3 m/s before going back to its normal docile speed of 3.8 m/s.&lt;br /&gt;
&lt;br /&gt;
When SCP-096 loses all its HP, it will fall to the ground and curl up, covering its face. It will appear to be sobbing quietly. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Countering==&lt;br /&gt;
While SCP-096 is a powerful SCP that is capable of taking down unprepared groups of players, it is not unstoppable. SCP-096 is extremely vulnerable to large groups of players who apply pressure during the wind-up or cooldown states. Attacking SCP-096 while they are in wind-up state is a very effective way to deplete their Hume Shield and deal damage to their HP. This is best done in large groups to quickly deal damage. Weapons like the [[Logicer]] and [[Crossvec]] are extremely effective at quickly depleting Hume Shield and HP due to their high fire rate. SCP-096 can also be easily terminated by using the [[Micro H.I.D.]] after forcing a room blackout with SCP-2176. &amp;lt;br&amp;gt;&lt;br /&gt;
Running away at the start of SCP-096&#039;s wind up will often lead to them wiping out their targets with ease. So it is best to apply pressure to SCP-096 during this time. While other SCPs may get in the way, they can be dealt with by the usage of items. Items like [[SCP-2176]] or [[Flashbang Grenade]]s can be extremely effective at stopping SCPs from defending SCP-096 during wind-up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
* As SCP-096, dying to any weapon while entering rage will grant the &#039;&#039;&#039;Involuntary Rage-Quit&#039;&#039;&#039; [[Achievements|achievement]].&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
The following are sounds that SCP-096 will make.&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Docile Loop.mp3|title=Docile|description=SCP-096 while in its docile state}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Try Not to Cry.mp3|title=Try Not to Cry|description=SCP-096 while using Try Not to Cry}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Docile to Rage.mp3|title=Docile to Rage|description=SCP-096 while entering rage}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Rage Loop.mp3|title=Rage Loop|description=SCP-096 while enraged}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Rage to Docile.mp3|title=Rage to Docile|description=SCP-096 when exiting rage}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Shyguy Killed.mp3|title=Recontainment|description=SCP-096 when it&#039;s recontained}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=OnKill.mp3|title=Splat|description=SCP-096&#039;s sound effect when killing}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=PlayerWasSeen.mp3|title=Target|description=Players (and SCP-096 when they receive their first target) hear this sound when they become a target}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Animations=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
SCP-096_Docile_Animation.gif| Docile Animation&lt;br /&gt;
SCP-096_Windup_Animation.gif| Windup Animation&lt;br /&gt;
SCP-096_Attack_and_Enrage_Animations.gif| Attack/Enrage Animation&lt;br /&gt;
SCP-096_Winddown Animation.gif| Winddown Animation&lt;br /&gt;
SCP-096_Ragdoll_Animation.gif| Ragdoll Animation&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Other=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=150px widths=225px&amp;gt;&lt;br /&gt;
Wendigoenrage.png|During the &#039;&#039;Halloween 2020 Event&#039;&#039;, SCP-096&#039;s model was changed to &#039;&#039;&#039;The Wendigo&#039;&#039;&#039;.|link=File:Wendigoenrage.png&lt;br /&gt;
2020Xmas096.png|During the &#039;&#039;Xmas 2020 Event&#039;&#039;, SCP-096&#039;s model was intended to have a Light Blue hue.|link=File:2020Xmas096.png&lt;br /&gt;
2020Xmas096Bugged.png|During the &#039;&#039;Xmas 2020 Event&#039;&#039;, SCP-096&#039;s due to a mistake with its emission texutre, they looked like this|link=File:2020Xmas096Bugged.png&lt;br /&gt;
096Halloween21.png|SCP-096 Halloween 2021 Event.|link=File:096Halloween21.png&lt;br /&gt;
Old096RageRender.png|SCP-096&#039;s former model.|link=File:Old096RageRender.png&lt;br /&gt;
096Plush.png|Official SCP-096 Plushie.|link=File:096Plush.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px;&amp;quot; | SCP-096 Changelog History &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[https://steamcommunity.com/games/700330/announcements/detail/3374756222225098943 February 17th 2018]&lt;br /&gt;
|SCP-096 is announced on Steam in the 1.1.0 changelog.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/3.0.0|3.0.0]]&lt;br /&gt;
|[[File:Old096F1.png|25px]] SCP-096 added. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/3.1.0|3.1.0]]&lt;br /&gt;
|[[Heavy Containment Zone#SCP-096&#039;s Containment Area|Spawn room redesigned to fit SCP-096&#039;s article on the SCP wiki.]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|April 1st 2018&lt;br /&gt;
|Renamed SCP-096 to SAD BOI and heavily distorted its animations for the 2018 April Fools update.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/5.0.0|5.0.0]]&lt;br /&gt;
|Enrage time raised to 14.5 seconds. Previously it was 12.5 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|Ragdoll added.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|October 31st 2018&lt;br /&gt;
|Put a pumpkin over SCP-096&#039;s head for the 2018 Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/7.3.0|7.3.0]]&lt;br /&gt;
|Unspecified changes.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|April 1st 2019&lt;br /&gt;
|Renamed SCP-096 to SCP-096-Binge and made its model severely obese for the 2019 April Fools update.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[https://www.twitch.tv/scpsl_official/clip/CredulousConsiderateEndiveBrokeBack?filter=clips&amp;amp;range=all&amp;amp;sort=time April 28th 2019]&lt;br /&gt;
|SCP-096&#039;s remodel is first teased on Twitch in a Megapatch 2 Q&amp;amp;A showing only the head and torso.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/9.0.0|9.0.0]]&lt;br /&gt;
|Two sounds added to kills by SCP-096.&lt;br /&gt;
|-&lt;br /&gt;
|Time to trigger decreased by 30%.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/9.0.3|9.0.3]]&lt;br /&gt;
|Attack hitmarkers are made server-side.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/9.1.0|9.1.0]]&lt;br /&gt;
|Jump height increased by 50% when enraged.&lt;br /&gt;
|-&lt;br /&gt;
|Time to trigger now dynamically changes based on player count.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[https://steamcommunity.com/gid/103582791460901430/announcements/detail/1716373422386984969 March 9th 2020]&lt;br /&gt;
|Scopophobia is announced. The update adds [[Stamina]], [[Respawn Tickets]], new [[Status Effects]], and a rework of SCP-096.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.0|10.0.0]]&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Public Beta I&lt;br /&gt;
|[[File:096_IconCAT.png|25px]] SCP-096 Reworked.&lt;br /&gt;
* New model and sounds.&lt;br /&gt;
* HP lowered to 500.&lt;br /&gt;
* 250 HS applied. Increases by 250 HS every time a player looks at its face.&lt;br /&gt;
* Two new abilities, Try Not To Cry and Charge.&lt;br /&gt;
* Can no longer see people who haven&#039;t seen its face during Enrage and Targets are highlighted during Enrage.&lt;br /&gt;
* Enrage to Docile transition is no longer instant.&lt;br /&gt;
* Animated ragdoll added.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Public Beta XII&lt;br /&gt;
|Range of TNTC cries decreased.&lt;br /&gt;
|-&lt;br /&gt;
|HS increased to 500 HS. HS scaling per target decreased to 250.&lt;br /&gt;
|-&lt;br /&gt;
!text-align:center;&amp;quot;|Public Beta XIX&lt;br /&gt;
|SCP-096 can be harmed while using TNTC.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Release Candidate I&lt;br /&gt;
|People who touch SCP-096 will be counted as seeing its face.&lt;br /&gt;
|-&lt;br /&gt;
|People who touch SCP-096 while it&#039;s charging through a gate will instantly die on contact.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Release 10.0.0&lt;br /&gt;
|People who touch SCP-096 will no longer be counted as seeing its face.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.1|10.0.1]]&lt;br /&gt;
|Size of animated ragdoll decreased.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.2|10.0.2]]&lt;br /&gt;
|SCP-096 can now pry open the big gate on Surface Zone.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[[Updates/10.0.5|October 23rd 2020]]&lt;br /&gt;
|[[File:Wendigoenrage.png|50px]]Renamed SCP-096 to The Wendigo along with having light emit from its mouth and eyes for the 2020 Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;9&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.1.0|10.1.0]]&lt;br /&gt;
|SCP-096&#039;s max rage time is now capped to 30 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|HP increased to 1500.&lt;br /&gt;
|-&lt;br /&gt;
|Hume Shield reduced to 350.&lt;br /&gt;
|-&lt;br /&gt;
|HS Regeneration reduced to 5 HS per second.&lt;br /&gt;
|-&lt;br /&gt;
|HS per target reduced to 70.&lt;br /&gt;
|-&lt;br /&gt;
|Can no longer see people who haven&#039;t seen its face during docile to enrage transition.&lt;br /&gt;
|-&lt;br /&gt;
|Cooldown timer for Charge and Enrage timer added.&lt;br /&gt;
|-&lt;br /&gt;
|Players that see its face will get an audio cue played to them.&lt;br /&gt;
|-&lt;br /&gt;
|Animated ragdoll now takes into account gravity and can display player name and cause of death.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.1.2|10.1.2]]&lt;br /&gt;
|Hit registration lasts longer server-side.&lt;br /&gt;
|-&lt;br /&gt;
|Attack hitbox now changes depending on which hand of SCP-096 is used.&lt;br /&gt;
|-&lt;br /&gt;
|Vision code reworked to be more accurate.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[[Updates/10.1.3|December 22nd 2020]]&lt;br /&gt;
|[[File:2020Xmas096.png|50px]][[File:2020Xmas096Bugged.png|50px]] Tinted SCP-096&#039;s textures blue and applied an emission texture to its eyes for the 2020 Christmas update. (which wasn&#039;t properly applied, leading to the entire model glowing instead.)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.2.2|10.2.2]]&lt;br /&gt;
|Can now instantly destroy doors with charge again. (Originally couldn&#039;t as a result of the door refactor in [[Updates/10.2.0|10.2.0]].)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;10&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.0|11.0.0]]&lt;br /&gt;
!rowspan=&amp;quot;10&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta XI&lt;br /&gt;
|HP increased to 2000.&lt;br /&gt;
|-&lt;br /&gt;
|HS increased to 1000.&lt;br /&gt;
|-&lt;br /&gt;
|HS no longer scales per target and will always max out at 1000.&lt;br /&gt;
|-&lt;br /&gt;
|HS regeneration increased to 40 HS per second.&lt;br /&gt;
|-&lt;br /&gt;
|Enrage time now only increases from targets gained during Docile and Docile to Enrage transitions.&lt;br /&gt;
|-&lt;br /&gt;
|Charge cooldown increases to 3.5 seconds if someone is killed with it.&lt;br /&gt;
|-&lt;br /&gt;
|SCP-096 can no longer insta-kill people who haven&#039;t seen its face. It can still deal 40 damage to them via Charge.&lt;br /&gt;
|-&lt;br /&gt;
|Targets are highlighted in the Docile to Enrage transition first instead of when Enrage starts.&lt;br /&gt;
|-&lt;br /&gt;
|Hume Shield particles now stop appearing when SCP-096 performs TNTC.&lt;br /&gt;
|-&lt;br /&gt;
|SCP-096 now is notified when someone sees its face with the same audio cue used by humans who see its face.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[https://en.scpslgame.com/index.php?title=Updates/11.0.1 October 24th 2021]&lt;br /&gt;
|[[File:096Halloween21.png|50px]] Applied an emission texture on SCP-096 to make its mouth and eyes glow for the 2021 Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.1.0|11.1.0]]&lt;br /&gt;
|Ragdolls from kills done by SCP-096&#039;s charge will have force applied to them.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*SCP-096 has 2 unused animations.&lt;br /&gt;
*A charging SCP-096 is the fastest thing in-game.&lt;br /&gt;
**SCP-096 is also one of the slowest SCPs in-game due to his entering/exiting rage speed only being 2.3 m/s.&lt;br /&gt;
* According to Wavepoole, SCP-096&#039;s cry ability was named after the &amp;quot;Lie down, try not to cry, cry a lot&amp;quot; meme.&lt;br /&gt;
*SCP-096 was the 2nd SCP to be reworked, be given new abilities as well as introducing the Hume Shield mechanic.&lt;br /&gt;
**Despite popular belief, reworked SCP-096&#039;s enraged speed is slower than old SCP-096. Old SCP-096 had an enraged speed of 9.27 m/s while reworked has an enraged speed of 9 m/s. Though, docile speed was increased from 3.5 m/s to 3.8 m/s in the rework.&lt;br /&gt;
&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>Jogmoo</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-096&amp;diff=10807</id>
		<title>SCP-096</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-096&amp;diff=10807"/>
		<updated>2022-10-04T15:38:04Z</updated>

		<summary type="html">&lt;p&gt;Jogmoo: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP Infobox Test&lt;br /&gt;
|MainImage = &lt;br /&gt;
&amp;lt;div class=&amp;quot;infobox-tabber&amp;quot;&amp;gt;  &lt;br /&gt;
&amp;lt;tabber&amp;gt;Enraged=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=188px widths=135px&amp;gt;&lt;br /&gt;
RenderEnraged_096.png|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|-|&lt;br /&gt;
Docile=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=188px widths=135px&amp;gt;&lt;br /&gt;
Docile_096Render.png|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|F1MenuArt = [[File:SCPCAT096.png|center|125px]]&lt;br /&gt;
|Abilities =&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Ability 096Melee=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Melee Attack (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Perform a swipe attack with left click that instantly kills targets.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 096Shield=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Scopophobia (Passive)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Enter enrage mode when looked or shot at. Rage time scales based on targets.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 096Cry=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Try Not To Cry (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Lean up against a door to become very quiet by pressing right click.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 096Charged=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Charge (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Perform a charge attack with right click forcing open any gates you run into.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|Health = 2000&amp;lt;br&amp;gt;[[File:CATSHIELD.png|12px]] Hume Shield: 800 &amp;lt;br&amp;gt;Rage Time: 15-30 secs&lt;br /&gt;
|OtherStat1= [[File:CATSPRINT.png|12px]] Speed:&amp;lt;br&amp;gt;&amp;lt;div style=&#039;padding: 0px; width: 225px; word-break: break-all; word-wrap: break-word;&#039;&amp;gt;Wind-Up/Down: {{MeterstoHubes|3}} m/s &amp;lt;br&amp;gt;Docile: {{MeterstoHubes|5}} m/s&lt;br /&gt;
|OtherStat2= Enrage: {{MeterstoHubes|12}} m/s&amp;lt;br&amp;gt;Charge: {{MeterstoHubes|25}} m/s&amp;lt;/div&amp;gt;&lt;br /&gt;
|Spawn = [[Heavy Containment Zone]]&lt;br /&gt;
|Weakness = [[Micro HID]]&lt;br /&gt;
|OtherInformation = Can only see targets while enraged.&amp;lt;br&amp;gt;Voiced By Bronson &amp;quot;Bronsolo&amp;quot; Bragg&#039;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;Class ID: 9&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-096&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes within &#039;&#039;SCP: Secret Laboratory&#039;&#039;. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-096 is a tall, pale, humanoid entity that will attempt to kill anyone who happens to see its face. &amp;lt;br&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
=In Game=&lt;br /&gt;
SCP-096 spawns in [[Heavy Containment Zone#SCP-096&#039;s Containment Area|Heavy Containment Zone]] in its docile state. SCP-096 has a very audible cry that can warn players of its position.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-096 acts as an offensive SCP class, meant to disperse groups of people. SCP-096 is capable of taking out smaller groups of people with ease, but can struggle with larger groups. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
SCP-096 begins the game with 2000 HP and 800 [[Hume Shield]]. After 25 seconds have passed without the player taking damage, the Hume Shield will slowly regenerate by 40 HS/s.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-096 will enter its enraged state when its face is looked at or when shot at. SCP-096 will &#039;wind-up&#039; before entering its enraged state. While charging up, SCP-096 can move at 2.3 m/s.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When triggered, SCP-096 will enter a phase that is often referred to as rage delay. This phase affects how long it takes for SCP-096 to actually enter the &amp;quot;wind-up&amp;quot; animation. Rage delay time depends on the distance from SCP-096 and the distance of its face to the center of the screen. The time can range from zero seconds to up to 24 seconds. After rage delay ends, the wind-up animation will begin, which always last six seconds. After those six seconds have passed. SCP-096 will then enter its enrage state where they can begin killing players. Shooting SCP-096 during rage delay will &#039;&#039;&#039;NOT&#039;&#039;&#039; force SCP-096 into the wind-up animation, giving players time to safely deal damage to SCP-096. Since Rage delay can last up to 24 seconds and wind-up is always six seconds, this means SCP-096 can be left in a completely vulnerable state for 30 seconds before it can enter enrage.&lt;br /&gt;
&lt;br /&gt;
Anyone who looks at SCP-096&#039;s face or shoots it will become a target. Players who are targets will be given an audio cue to indicate this (SCP-096 will also hear this audio cue when they receive their first target). SCP-096 will stay in enraged mode for a base 15 seconds, plus an extra 3 seconds for each additional target, going up to a maximum time of 30 seconds. Targets are made visible by markers that are only visible to SCP-096 (even targets wearing [[SCP-268]] will be visible). SCP-096 only gains additional rage time during the calm and wind-up states; it will not gain more time while in enrage mode. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While enraged, SCP-096 can do the following:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Perform an area-of-effect attack with {{Key Press|Leftclick}} that will instantly kill any target hit by it. Non-targets take zero damage.&amp;lt;br&amp;gt;&lt;br /&gt;
* Jump very high.&amp;lt;br&amp;gt;&lt;br /&gt;
* Perform a charge attack with {{Key Press|Rightclick}} that last 0.8s and causes SCP-096 to run at 18.8 m/s. &amp;lt;br&amp;gt;&lt;br /&gt;
** Will instantly kill targets that 096 runs into.&lt;br /&gt;
*** Only deals 40 damage to non-targets.&lt;br /&gt;
** This attack can be used to cause SCP-096 to leap over large gaps.&lt;br /&gt;
** If SCP-096 charges at a closed gate, it will force the gate open and go through it. The gate then quickly closes behind it.&lt;br /&gt;
***Any non-SCPs that try to slide through a gate that SCP-096 is opening will be instantly killed.&lt;br /&gt;
** The charge attack has a cooldown after being used. Charging through a gate will force the cooldown to end. &amp;lt;br&amp;gt;&lt;br /&gt;
** Any normal doors SCP-096 runs into will break.&lt;br /&gt;
* {{Key Press|Leftclick}} on doors to destroy them while enraged.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After its enraged state ends, SCP-096 will enter a 6 second cooldown phase before it can become enraged again. While exiting its enraged state, it moves at 2.3 m/s before going back to its normal docile speed of 3.8 m/s.&lt;br /&gt;
&lt;br /&gt;
When SCP-096 loses all its HP, it will fall to the ground and curl up, covering its face. It will appear to be sobbing quietly. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Countering==&lt;br /&gt;
While SCP-096 is a powerful SCP that is capable of taking down unprepared groups of players, it is not unstoppable. SCP-096 is extremely vulnerable to large groups of players who apply pressure during the wind-up or cooldown states. Attacking SCP-096 while they are in wind-up state is a very effective way to deplete their Hume Shield and deal damage to their HP. This is best done in large groups to quickly deal damage. Weapons like the [[Logicer]] and [[Crossvec]] are extremely effective at quickly depleting Hume Shield and HP due to their high fire rate. SCP-096 can also be easily terminated by using the [[Micro H.I.D.]] after forcing a room blackout with SCP-2176. &amp;lt;br&amp;gt;&lt;br /&gt;
Running away at the start of SCP-096&#039;s wind up will often lead to them wiping out their targets with ease. So it is best to apply pressure to SCP-096 during this time. While other SCPs may get in the way, they can be dealt with by the usage of items. Items like [[SCP-2176]] or [[Flashbang Grenade]]s can be extremely effective at stopping SCPs from defending SCP-096 during wind-up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
* As SCP-096, dying to any weapon while entering rage will grant the &#039;&#039;&#039;Involuntary Rage-Quit&#039;&#039;&#039; [[Achievements|achievement]].&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
The following are sounds that SCP-096 will make.&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Docile Loop.mp3|title=Docile|description=SCP-096 while in its docile state}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Try Not to Cry.mp3|title=Try Not to Cry|description=SCP-096 while using Try Not to Cry}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Docile to Rage.mp3|title=Docile to Rage|description=SCP-096 while entering rage}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Rage Loop.mp3|title=Rage Loop|description=SCP-096 while enraged}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Rage to Docile.mp3|title=Rage to Docile|description=SCP-096 when exiting rage}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Shyguy Killed.mp3|title=Recontainment|description=SCP-096 when it&#039;s recontained}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=OnKill.mp3|title=Splat|description=SCP-096&#039;s sound effect when killing}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=PlayerWasSeen.mp3|title=Target|description=Players (and SCP-096 when they receive their first target) hear this sound when they become a target}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Animations=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
SCP-096_Docile_Animation.gif| Docile Animation&lt;br /&gt;
SCP-096_Windup_Animation.gif| Windup Animation&lt;br /&gt;
SCP-096_Attack_and_Enrage_Animations.gif| Attack/Enrage Animation&lt;br /&gt;
SCP-096_Winddown Animation.gif| Winddown Animation&lt;br /&gt;
SCP-096_Ragdoll_Animation.gif| Ragdoll Animation&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Other=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=150px widths=225px&amp;gt;&lt;br /&gt;
Wendigoenrage.png|During the &#039;&#039;Halloween 2020 Event&#039;&#039;, SCP-096&#039;s model was changed to &#039;&#039;&#039;The Wendigo&#039;&#039;&#039;.|link=File:Wendigoenrage.png&lt;br /&gt;
2020Xmas096.png|During the &#039;&#039;Xmas 2020 Event&#039;&#039;, SCP-096&#039;s model was intended to have a Light Blue hue.|link=File:2020Xmas096.png&lt;br /&gt;
2020Xmas096Bugged.png|During the &#039;&#039;Xmas 2020 Event&#039;&#039;, SCP-096&#039;s due to a mistake with its emission texutre, they looked like this|link=File:2020Xmas096Bugged.png&lt;br /&gt;
096Halloween21.png|SCP-096 Halloween 2021 Event.|link=File:096Halloween21.png&lt;br /&gt;
Old096RageRender.png|SCP-096&#039;s former model.|link=File:Old096RageRender.png&lt;br /&gt;
096Plush.png|Official SCP-096 Plushie.|link=File:096Plush.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px;&amp;quot; | SCP-096 Changelog History &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[https://steamcommunity.com/games/700330/announcements/detail/3374756222225098943 February 17th 2018]&lt;br /&gt;
|SCP-096 is announced on Steam in the 1.1.0 changelog.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/3.0.0|3.0.0]]&lt;br /&gt;
|[[File:Old096F1.png|25px]] SCP-096 added. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/3.1.0|3.1.0]]&lt;br /&gt;
|[[Heavy Containment Zone#SCP-096&#039;s Containment Area|Spawn room redesigned to fit SCP-096&#039;s article on the SCP wiki.]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|April 1st 2018&lt;br /&gt;
|Renamed SCP-096 to SAD BOI and heavily distorted its animations for the 2018 April Fools update.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/5.0.0|5.0.0]]&lt;br /&gt;
|Enrage time raised to 14.5 seconds. Previously it was 12.5 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|Ragdoll added.&lt;br /&gt;
&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|October 31st 2018&lt;br /&gt;
|Put a pumpkin over SCP-096&#039;s head for the 2018 Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/7.3.0|7.3.0]]&lt;br /&gt;
|Unspecified changes.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|April 1st 2019&lt;br /&gt;
|Renamed SCP-096 to SCP-096-Binge and made its model severely obese for the 2019 April Fools update.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[https://www.twitch.tv/scpsl_official/clip/CredulousConsiderateEndiveBrokeBack?filter=clips&amp;amp;range=all&amp;amp;sort=time April 28th 2019]&lt;br /&gt;
|SCP-096&#039;s remodel is first teased on Twitch in a Megapatch 2 Q&amp;amp;A showing only the head and torso.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/9.0.0|9.0.0]]&lt;br /&gt;
|Two sounds added to kills by SCP-096.&lt;br /&gt;
|-&lt;br /&gt;
|Time to trigger decreased by 30%.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/9.0.3|9.0.3]]&lt;br /&gt;
|Attack hitmarkers are made server-side.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/9.1.0|9.1.0]]&lt;br /&gt;
|Jump height increased by 50% when enraged.&lt;br /&gt;
|-&lt;br /&gt;
|Time to trigger now dynamically changes based on player count.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[https://steamcommunity.com/gid/103582791460901430/announcements/detail/1716373422386984969 March 9th 2020]&lt;br /&gt;
|Scopophobia is announced. The update adds [[Stamina]], [[Respawn Tickets]], new [[Status Effects]], and a rework of SCP-096.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.0|10.0.0]]&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Public Beta I&lt;br /&gt;
|[[File:096_IconCAT.png|25px]] SCP-096 Reworked.&lt;br /&gt;
* New model and sounds.&lt;br /&gt;
* HP lowered to 500.&lt;br /&gt;
* 250 HS applied. Increases by 250 HS every time a player looks at its face.&lt;br /&gt;
* Two new abilities, Try Not To Cry and Charge.&lt;br /&gt;
* Can no longer see people who haven&#039;t seen its face during Enrage and Targets are highlighted during Enrage.&lt;br /&gt;
* Enrage to Docile transition is no longer instant.&lt;br /&gt;
* Animated ragdoll added.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Public Beta XII&lt;br /&gt;
|Range of TNTC cries decreased.&lt;br /&gt;
|-&lt;br /&gt;
|HS increased to 500 HS. HS scaling per target decreased to 250.&lt;br /&gt;
|-&lt;br /&gt;
!text-align:center;&amp;quot;|Public Beta XIX&lt;br /&gt;
|SCP-096 can be harmed while using TNTC.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Release Candidate I&lt;br /&gt;
|People who touch SCP-096 will be counted as seeing its face.&lt;br /&gt;
|-&lt;br /&gt;
|People who touch SCP-096 while it&#039;s charging through a gate will instantly die on contact.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Release 10.0.0&lt;br /&gt;
|People who touch SCP-096 will no longer be counted as seeing its face.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.1|10.0.1]]&lt;br /&gt;
|Size of animated ragdoll decreased.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.2|10.0.2]]&lt;br /&gt;
|SCP-096 can now pry open the big gate on Surface Zone.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[[Updates/10.0.5|October 23rd 2020]]&lt;br /&gt;
|[[File:Wendigoenrage.png|50px]]Renamed SCP-096 to The Wendigo along with having light emit from its mouth and eyes for the 2020 Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;9&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.1.0|10.1.0]]&lt;br /&gt;
|SCP-096&#039;s max rage time is now capped to 30 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|HP increased to 1500.&lt;br /&gt;
|-&lt;br /&gt;
|Hume Shield reduced to 350.&lt;br /&gt;
|-&lt;br /&gt;
|HS Regeneration reduced to 5 HS per second.&lt;br /&gt;
|-&lt;br /&gt;
|HS per target reduced to 70.&lt;br /&gt;
|-&lt;br /&gt;
|Can no longer see people who haven&#039;t seen its face during docile to enrage transition.&lt;br /&gt;
|-&lt;br /&gt;
|Cooldown timer for Charge and Enrage timer added.&lt;br /&gt;
|-&lt;br /&gt;
|Players that see its face will get an audio cue played to them.&lt;br /&gt;
|-&lt;br /&gt;
|Animated ragdoll now takes into account gravity and can display player name and cause of death.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.1.2|10.1.2]]&lt;br /&gt;
|Hit registration lasts longer server-side.&lt;br /&gt;
|-&lt;br /&gt;
|Attack hitbox now changes depending on which hand of SCP-096 is used.&lt;br /&gt;
|-&lt;br /&gt;
|Vision code reworked to be more accurate.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[[Updates/10.1.3|December 22nd 2020]]&lt;br /&gt;
|[[File:2020Xmas096.png|50px]][[File:2020Xmas096Bugged.png|50px]] Tinted SCP-096&#039;s textures blue and applied an emission texture to its eyes for the 2020 Christmas update. (which wasn&#039;t properly applied, leading to the entire model glowing instead.)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.2.2|10.2.2]]&lt;br /&gt;
|Can now instantly destroy doors with charge again. (Originally couldn&#039;t as a result of the door refactor in [[Updates/10.2.0|10.2.0]].)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;10&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.0|11.0.0]]&lt;br /&gt;
!rowspan=&amp;quot;10&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta XI&lt;br /&gt;
|HP increased to 2000.&lt;br /&gt;
|-&lt;br /&gt;
|HS increased to 1000.&lt;br /&gt;
|-&lt;br /&gt;
|HS no longer scales per target and will always max out at 1000.&lt;br /&gt;
|-&lt;br /&gt;
|HS regeneration increased to 40 HS per second.&lt;br /&gt;
|-&lt;br /&gt;
|Enrage time now only increases from targets gained during Docile and Docile to Enrage transitions.&lt;br /&gt;
|-&lt;br /&gt;
|Charge cooldown increases to 3.5 seconds if someone is killed with it.&lt;br /&gt;
|-&lt;br /&gt;
|SCP-096 can no longer insta-kill people who haven&#039;t seen its face. It can still deal 40 damage to them via Charge.&lt;br /&gt;
|-&lt;br /&gt;
|Targets are highlighted in the Docile to Enrage transition first instead of when Enrage starts.&lt;br /&gt;
|-&lt;br /&gt;
|Hume Shield particles now stop appearing when SCP-096 performs TNTC.&lt;br /&gt;
|-&lt;br /&gt;
|SCP-096 now is notified when someone sees its face with the same audio cue used by humans who see its face.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[https://en.scpslgame.com/index.php?title=Updates/11.0.1 October 24th 2021]&lt;br /&gt;
|[[File:096Halloween21.png|50px]] Applied an emission texture on SCP-096 to make its mouth and eyes glow for the 2021 Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.1.0|11.1.0]]&lt;br /&gt;
|Ragdolls from kills done by SCP-096&#039;s charge will have force applied to them.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*SCP-096 has 2 unused animations.&lt;br /&gt;
*A charging SCP-096 is the fastest thing in-game.&lt;br /&gt;
**SCP-096 is also one of the slowest SCPs in-game due to his entering/exiting rage speed only being 2.3 m/s.&lt;br /&gt;
* According to Wavepoole, SCP-096&#039;s cry ability was named after the &amp;quot;Lie down, try not to cry, cry a lot&amp;quot; meme.&lt;br /&gt;
*SCP-096 was the 2nd SCP to be reworked, be given new abilities as well as introducing the Hume Shield mechanic.&lt;br /&gt;
**Despite popular belief, reworked SCP-096&#039;s enraged speed is slower than old SCP-096. Old SCP-096 had an enraged speed of 9.27 m/s while reworked has an enraged speed of 9 m/s. Though, docile speed was increased from 3.5 m/s to 3.8 m/s in the rework.&lt;br /&gt;
&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>Jogmoo</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-939&amp;diff=10806</id>
		<title>SCP-939</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-939&amp;diff=10806"/>
		<updated>2022-10-04T15:14:47Z</updated>

		<summary type="html">&lt;p&gt;Jogmoo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP infobox &lt;br /&gt;
|caption = &lt;br /&gt;
&amp;lt;div class=&amp;quot;infobox-tabber&amp;quot;&amp;gt;  &lt;br /&gt;
&amp;lt;tabber&amp;gt; &lt;br /&gt;
SCP-939-53=&lt;br /&gt;
[[File:SCP-939-53Render.png|200px|link=File:SCP-939-53Render.png]]&lt;br /&gt;
|-|&lt;br /&gt;
SCP-939-89=&lt;br /&gt;
[[File:SCP-939-89Render.png|300px|link=File:SCP-939-89Render.png]]&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|HP = 1800&lt;br /&gt;
|HS = 600&lt;br /&gt;
|zone = [[Heavy Containment Zone]]&lt;br /&gt;
|speed = Walk: {{MetersToHubes|4.5|unit=m/s}} &amp;lt;br&amp;gt; Sprint: {{MetersToHubes|7|unit=m/s}}&lt;br /&gt;
|ability = Can sprint &amp;lt;br&amp;gt; Speak to humans &amp;lt;br&amp;gt; See sound through walls &amp;lt;br&amp;gt; Attack gives players the &amp;lt;br&amp;gt;{{Hoverimage|Makes it slightly harder to see.|text=Amnesia Effect}}&lt;br /&gt;
|ID = 16 = 939-53 &amp;lt;br&amp;gt; 17 = 939-89&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-939&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-939 acts as a support role SCP, being able to catch up to humans who are [[Stamina|sprinting]], having the ability to talk to human classes, and being able to see players through walls in certain situations.&amp;lt;br&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
=In Game=&lt;br /&gt;
At the start of the round, SCP-939 will spawn in her [[Heavy Containment Zone#SCP-939&#039;s Containment Area|Containment Chamber]] in Heavy Containment Zone.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-939 can leave her chamber upon spawning by heading up a ramp that leads into the main section of HCZ. Upon exiting the chamber, SCP-939 will be free to roam around the map.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SCP-939 can only see human classes that are making noise (i.e. walking, sprinting, or firing a weapon within a certain distance), and is able to see these players through walls. Players who are sneaking cannot be seen by SCP-939, unless she touches them.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-939 can see people who are within a very close range to her, and will always be able to players on [[Surface Zone|Surface]], regardless of what they&#039;re doing.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-939 is also not affected by players wearing [[SCP-268]], as long as they are making noise. Players sneaking cannot be seen, unless SCP-939 bumps into them.&amp;lt;br&amp;gt;&lt;br /&gt;
Despite being blind, SCP-939 is not immune to [[Flashbang Grenade|Flashbang Grenades]]. This is because SCP-939 instances are very sensitive to light, and Flashbang Grenades emit a loud noise that mess with SCP-939&#039;s hearing abilities. &lt;br /&gt;
&lt;br /&gt;
SCP-939 has a bite attack that it can perform with a {{key Press|Leftclick}}. The bite attack is extremely strong, dealing 50 damage of HP, as well as applying the {{Hoverimage|Cause the player to not be able to reload their weapon or open their inventory|text=Amnesia}} [[Status Effects|Status Effect]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SCP-939 can talk to the other SCPs by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs, regardless of the distance.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-939 also has the ability to talk similar to humans, with a proximty range that can be heard by all players nearby. This is down by pressing down the {{key Press|V}} key. It acts simiarly to human voice chat, and can only be heard by players in a proximity range.&lt;br /&gt;
&lt;br /&gt;
SCP-939 also has two movement abilities. She is able to walk and sprint.&amp;lt;br&amp;gt; &lt;br /&gt;
While walking, SCP-939&#039;s footsteps are completely silent, which makes it easy for her to sneak up behind unsuspecting targets.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-939 can sprint by holding down the {{Key Press|Shift}} key, however, these footsteps are audible.&lt;br /&gt;
&lt;br /&gt;
Unlike the other playable SCPs, multiple (2) instances of SCP-939s can spawn in a given round.&lt;br /&gt;
&lt;br /&gt;
===Vision Range===&lt;br /&gt;
List shows how far SCP-939 can hear sounds. Interestingly, firearms will still get a range increase on Surface Zone, despite it being useless due to the fact SCP-939 can always see people on Surface. &amp;lt;br&amp;gt;&lt;br /&gt;
For reference, one hallway is 15.5 meters.&lt;br /&gt;
&lt;br /&gt;
====Player movements====&lt;br /&gt;
* D-Class and Scientist:  &lt;br /&gt;
** Walking: {{MeterstoHubes|10|unit=meters}} &lt;br /&gt;
** Running: {{MeterstoHubes|20|unit=meters}}&lt;br /&gt;
&lt;br /&gt;
* MTF and Guard:  &lt;br /&gt;
** Walking: {{MeterstoHubes|15|unit=meters}}&lt;br /&gt;
** Running: {{MeterstoHubes|30|unit=meters}}&lt;br /&gt;
&lt;br /&gt;
* Chaos: &lt;br /&gt;
** Walking: {{MeterstoHubes|50|unit=meters}}&lt;br /&gt;
** Running: {{MeterstoHubes|50|unit=meters}}&lt;br /&gt;
&lt;br /&gt;
====Firearms====&lt;br /&gt;
* AK&lt;br /&gt;
** Shooting: {{MeterstoHubes|110|unit=meters}}&lt;br /&gt;
** Out Of Ammo, Click, ADS (In or out): {{MeterstoHubes|10|unit=meters}}&lt;br /&gt;
** Reloading: {{MeterstoHubes|15|unit=meters}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* COM-15/COM-18&lt;br /&gt;
** Shooting: {{MeterstoHubes|60|unit=meters}}&lt;br /&gt;
** Out Of Ammo, Click, ADS (In or out): {{MeterstoHubes|10|unit=meters}}&lt;br /&gt;
** Reloading: {{MeterstoHubes|10|unit=meters}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Crossvec&lt;br /&gt;
** Shooting: {{MeterstoHubes|80|unit=meters}}&lt;br /&gt;
** Out Of Ammo, Click, ADS (In or out) and reloading: {{MeterstoHubes|10|unit=meters}}&lt;br /&gt;
** Equip: {{MeterstoHubes|7|unit=meters}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Shotgun&lt;br /&gt;
** Shooting: {{MeterstoHubes|110|unit=meters}}&lt;br /&gt;
** Out Of Ammo, ADS (In or out) and reloading: {{MeterstoHubes|15|unit=meters}}&lt;br /&gt;
** Pump In/Out, Reloading shells: {{MeterstoHubes|25|unit=meters}}&lt;br /&gt;
** Out of ammo, searching pockets: {{MeterstoHubes|10|unit=meters}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*MTF-E11-SR&lt;br /&gt;
** Shooting: {{MeterstoHubes|105|unit=meters}}&lt;br /&gt;
** Out Of Ammo, Click, ADS (In or out), Equip and Drum Tap: {{MeterstoHubes|10|unit=meters}}&lt;br /&gt;
** Reloading: {{MeterstoHubes|15|unit=meters}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* FSP-9&lt;br /&gt;
** Shooting:  {{MeterstoHubes|80|unit=meters}}&lt;br /&gt;
** Out Of Ammo, Click, Stock fold, Stock Extend:  {{MeterstoHubes|10|unit=meters}}&lt;br /&gt;
** Reloading: {{MeterstoHubes|13|unit=meters}}&lt;br /&gt;
** ADS (In or Out) or equip without stock: {{MeterstoHubes|5|unit=meters}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Logicer&lt;br /&gt;
** Shooting: {{MeterstoHubes|120|unit=meters}}&lt;br /&gt;
** Out Of Ammo, Click, ADS (In or out): {{MeterstoHubes|10|unit=meters}}&lt;br /&gt;
** Reloading: {{MeterstoHubes|18|unit=meters}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Revolver&lt;br /&gt;
** Shooting: {{MeterstoHubes|80|unit=meters}}&lt;br /&gt;
** Out Of Ammo, Click, ADS (In or out): {{MeterstoHubes|15|unit=meters}}&lt;br /&gt;
** Reloading: {{MeterstoHubes|15|unit=meters}}&lt;br /&gt;
&lt;br /&gt;
If you&#039;re on the Surface Zone, these get a &#039;&#039;&#039;2.3x&#039;&#039;&#039; multiplier.&amp;lt;br&amp;gt;&lt;br /&gt;
If a weapon is suppressed there is a &#039;&#039;&#039;0.35x&#039;&#039;&#039; multiplier on it on rifles and &#039;&#039;&#039;0.4x&#039;&#039;&#039; on pistols.&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=939Attack1.mp3|title=Growl 1|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=939Attack2.mp3|title=Growl 2|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=939Attack3.mp3|title=Growl 3|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
In Game=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=420 heights=438px&amp;gt;&lt;br /&gt;
939 Vision.png|SCP-939&#039;s limited vision.&lt;br /&gt;
939 Vision Human.png|A human player in SCP-939&#039;s vision.&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Other=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=200 widths=275&amp;gt;&lt;br /&gt;
93989Halloween21.png|SCP-939-89 during the &#039;&#039;Halloween 2020 &amp;amp; 2021 Event&#039;&#039;.|link=File:93989Halloween21.png&lt;br /&gt;
93953Halloween21.png|SCP-939-53 during the &#039;&#039;Halloween 2020 &amp;amp; 2021 Event&#039;&#039;.|link=File:93953Halloween21.png&lt;br /&gt;
Mango-doggo.png|Mango SCP-939 used for April Fools by Intimating Creature.|link=File:Mango-doggo.png&lt;br /&gt;
939Plushie.png|Official SCP-939 Plushie|link=File:939Plushie.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px;&amp;quot; | SCP-939 Changelog History &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/7.0.0|7.0.0]]&lt;br /&gt;
|[[File:939_Icon_02.png|25px]] SCP-939-53 and SCP-939-89 added. [[File:939 Icon 01.png|25px]]&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot;|April 1st 2018&lt;br /&gt;
|Renamed both versions of SCP-939 to Evil SCP-999 for the Aprils Fools update. Model changed to an orange blob, and vision color was changed to orange and white. Attack sound&#039;s pitch was shifted up.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/9.0.0|9.0.0]]&lt;br /&gt;
|Removed the 25% speed boost when damaged.&lt;br /&gt;
|-&lt;br /&gt;
|Sprint speed increased to 7 m/s (previously was 6.5 m/s).&lt;br /&gt;
|-&lt;br /&gt;
|Walking footsteps are silent; sprinting footsteps remain audible.&lt;br /&gt;
|-&lt;br /&gt;
|Walk speed reduce to 4.5m/s (previously was 5m/s).&lt;br /&gt;
|-&lt;br /&gt;
|Mimicking no longer plays over SCP chat.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.0|10.0.0]]&lt;br /&gt;
|Attacks inflict Amnesia for 3 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|Attacks consistently deal 65 damage, instead of a random amount between 50 and 80.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.5|October 23rd 2020]]&lt;br /&gt;
|[[File:93953Halloween21.png|50px]] [[File:93989Halloween21.png|50px]] Both 939 variants received different visual updates for the Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.0|11.0.0]]&lt;br /&gt;
|Max HP decreased to 1800 (previously was 2200).&lt;br /&gt;
|-&lt;br /&gt;
|600 HS applied. &lt;br /&gt;
|-&lt;br /&gt;
|Bite damage reduced to 50 (previously was 65).&lt;br /&gt;
|-&lt;br /&gt;
|Can now destroy glass with attack.&lt;br /&gt;
|-&lt;br /&gt;
|Proper ragdoll added.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.1|October 24th 2021]]&lt;br /&gt;
|[[File:93953Halloween21.png|50px]] [[File:93989Halloween21.png|50px]] Both 939 variants received different visual updates for the Halloween update.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*Both SCP-939 instances in &#039;&#039;SCP: Secret Laboratory&#039;&#039; are female.&lt;br /&gt;
**Despite this, multiple change-logs refer to the instances as male, using &amp;quot;he&amp;quot; when describing SCP-939.&lt;br /&gt;
*&#039;&#039;SCP: Secret Laboratory&#039;&#039; was originally meant to have only one instance of SCP-939.&lt;br /&gt;
**Due to a miscommunication between the Art Studio and Game Designers, two models were accidently created.&lt;br /&gt;
*Interestingly, SCP-939 sees via sound in-game, despite the SCP-939 wiki article suggesting SCP-939 uses heat and air pressure to see their surroundings. &lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>Jogmoo</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Status_Effects&amp;diff=10789</id>
		<title>Status Effects</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Status_Effects&amp;diff=10789"/>
		<updated>2022-09-30T12:40:41Z</updated>

		<summary type="html">&lt;p&gt;Jogmoo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Status Effects&#039;&#039;&#039; are a [[Mechanics|Mechanic]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039; that are used to change the stats of a player. Status Effects can be applied from various in-game [[Items]], or [[SCP]] attacks. Certain SCPs can spawn with a Status Effect as well. &lt;br /&gt;
&amp;lt;br&amp;gt; Currently, most Status Effects can only be applied via [[Remote Admin]].&lt;br /&gt;
&lt;br /&gt;
==List of Status Effects==&lt;br /&gt;
There are three classifications for Status Effects:&lt;br /&gt;
* &amp;lt;font color= #05e814&amp;gt;Positive&amp;lt;font color= #fff&amp;gt; - These effects will benefit the player.&lt;br /&gt;
* &amp;lt;font color= #ea2107&amp;gt;Negative&amp;lt;font color= #fff&amp;gt; - These effects will provide a drawback.&lt;br /&gt;
* &amp;lt;font color= #ff82fb&amp;gt;Mixed&amp;lt;font color= #fff&amp;gt; - These effects will benefit the player, but also have drawbacks.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;font color= #05e814&amp;gt;Positive Effects&amp;lt;font color= #fff&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #05e814&amp;gt;Bodyshot Reduction&amp;lt;font color= #fff&amp;gt;====&lt;br /&gt;
Bodyshot Reduction is a positive effect that reduces damage taken from shots to the body, [[SCP-939]]&#039;s bite or [[SCP-049-2]]&#039;s attack (Shots to the head and limbs will deal normal damage). Similar to [[SCP-106]]&#039;s resistance, Bodyshot Reduction will ignore a weapon&#039;s penetration, meaning the damage is directly reduced.  &amp;lt;br&amp;gt;The effect is applied when consuming [[SCP-330#Candy Effects|Rainbow Candy]], and will reduce bodyshot damage by 5% until the player dies.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #05e814&amp;gt;Damage Reduction&amp;lt;font color= #fff&amp;gt;====&lt;br /&gt;
Damage Reduction is a positive effect that reduces any damage the player takes.  &amp;lt;br&amp;gt;The effect is applied for 20 seconds when consuming [[SCP-330#Candy Effects|Purple Candy]], and will reduce all damage by 20%.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #05e814&amp;gt;Invigorated&amp;lt;font color= #fff&amp;gt;====&lt;br /&gt;
[[File:Invigorated.jpg|thumb|Invigorated]]&lt;br /&gt;
Invigorated is a positive effect that prevents the [[Stamina]] bar from draining, allowing constant sprinting for its duration. It will also increase the contrast of the player&#039;s screen for the duration of the effect. &amp;lt;br&amp;gt;The effect lasts eight seconds after using [[Adrenaline]] and will last eight seconds after consuming [[SCP-330#Candy Effects|Yellow Candy]].&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #05e814&amp;gt;Invisibility&amp;lt;font color= #fff&amp;gt;====&lt;br /&gt;
[[File:Invisible2.jpg|thumb|Invisibility]]&lt;br /&gt;
Invisibility is a positive effect that makes the player unable to be seen by most classes. While the player will remain invisable to most classes, [[SCP-079]], [[SCP-096]], and [[SCP-939]] are still able to see invisible players. &amp;lt;br&amp;gt;The effect is applied by using [[SCP-268]], and will last 15 seconds, but will end early if the player equips a [[Weapons|Firearm]] or interacts with any object. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #05e814&amp;gt;Movement Boost&amp;lt;font color= #fff&amp;gt;====&lt;br /&gt;
Movement Boost is a positive effect that increases the player&#039;s speed by a defined amount, ranging from 1% to a maximum of 255%. It should not be confused with SCP-207&#039;s effect, which increase the player&#039;s speed at the cost of health. The two effects will stack if applied together. &amp;lt;br&amp;gt;The effect is applied for eight seconds after consuming [[SCP-330#Candy Effects|Yellow Candy]], giving the player a 20% speed boost.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #05e814&amp;gt;Rainbow Taste&amp;lt;font color= #fff&amp;gt;====&lt;br /&gt;
Rainbow Taste is a positive effect which will reduce the severity of several negative effects, including Amnesia, Bleeding, Burned, Concussed, Hemorrhage, Poisoned and SCP-207. The effects of Amnesia and Concussed will be blocked only if the candy is consumed before those effects are applied; all other effects will be dampened regardless of timing. &amp;lt;br&amp;gt;The effect is applied for ten seconds after consuming [[SCP-330#Candy Effects|Rainbow Candy]].&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #05e814&amp;gt;Vitality&amp;lt;font color= #fff&amp;gt;====&lt;br /&gt;
Vitality is a positive effect that makes the user completely immune to most negative effects, with the exception of Severed Hands, Decontamination, and Corroding. It will also cause the SCP-207 effect to stop dealing damage, but will continue to allow the player to have infinite stamina for the duration of the effect. &amp;lt;br&amp;gt;The effect is applied for 30 seconds after consuming [[SCP-330#Candy Effects|Green Candy]].&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;font color= #ea2107&amp;gt;Negative Effects&amp;lt;font color= #fff&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #ea2107&amp;gt;Amnesia&amp;lt;font color= #fff&amp;gt;====&lt;br /&gt;
[[File:Amnesia2.jpg|thumb|Amnesia]]&lt;br /&gt;
Amnesia is a negative effect that reduces the player&#039;s visibility. &amp;lt;br&amp;gt; The effect is applied to the player for three seconds when bitten by SCP-939. The time is reduced to 1.7 seconds if the player had the Rainbow Taste Effect beforehand.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #ea2107&amp;gt;Asphyxiated&amp;lt;font color= #fff&amp;gt;====&lt;br /&gt;
Asphyxiated is a negative effect that quickly drains the player&#039;s Stamina Bar. If there is no Stamina left to drain, then the player&#039;s health will be drained instead. &amp;lt;br&amp;gt; This effect can only be applied with Remote Admin.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #ea2107&amp;gt;Bleeding&amp;lt;font color= #fff&amp;gt;====&lt;br /&gt;
[[File:Bleeding2.jpg|thumb|Bleeding]]&lt;br /&gt;
Bleeding is a negative effect that deals damage every five seconds. The damage begins at 20 HP/5s and eventually decreases to 2 HP/5s. The Rainbow Taste Effect has a 40% chance to block the damage. &amp;lt;br&amp;gt;This effect can only be applied with Remote Admin. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #ea2107&amp;gt;Blinded&amp;lt;font color= #fff&amp;gt;====&lt;br /&gt;
[[File:Blinded.jpg|thumb|Blinded]]&lt;br /&gt;
Blinded is a negative effect that applies extreme screen blur. &amp;lt;br&amp;gt;This effect is applied by being hit by a [[Flashbang Grenade]].&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #ea2107&amp;gt;Burned&amp;lt;font color= #fff&amp;gt;==== &lt;br /&gt;
[[File:Burned2.jpg|thumb|Burned]]&lt;br /&gt;
Burned is a negative effect that increases the damage the player takes by 25%. The Rainbow Taste Effect will reduce this increase to 7.5%. &amp;lt;br&amp;gt; The effect is applied for ten seconds if the player is hit by the explosion of [[SCP-018]] or a [[High-Explosive Grenade]]. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #ea2107&amp;gt;Concussed&amp;lt;font color= #fff&amp;gt;====&lt;br /&gt;
Concussed is a negative effect that applies extreme blur while turning. The intensity of this blur is dependent on the speed at which the player turns. &amp;lt;br&amp;gt; The effect is applied for ten seconds if the player is hit by the explosion of SCP-018 or a High-Explosive Grenade. It can be removed by using Adrenaline, [[Painkillers]], or [[SCP-500]]. The Rainbow Taste effect has a 40% chance to block the effect from being applied.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #ea2107&amp;gt;Corroding&amp;lt;font color= #fff&amp;gt;====&lt;br /&gt;
Corroding is a negative Status Effect that teleports the player to SCP-106&#039;s [[SCP-106#Pocket Dimension|Pocket Dimension]] and drains their HP. The drain rate of HP increases the longer they remain in the Pocket Dimension. &amp;lt;br&amp;gt;Players attacked by SCP-106 are given this effect. The effect goes away once the player successfully escapes the Pocket Dimension. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #ea2107&amp;gt;Deafened&amp;lt;font color= #fff&amp;gt;====&lt;br /&gt;
Deafened is a negative effect that heavily muffles all sounds. &amp;lt;br&amp;gt;It is applied for three to five seconds when the player is hit by a Flashbang Grenade and can be removed early with SCP-500.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #ea2107&amp;gt;Decontaminating&amp;lt;font color= #fff&amp;gt;====&lt;br /&gt;
Decontaminating is a negative effect that removes 10% of the player&#039;s health every second. &amp;lt;br&amp;gt;The effect is caused by the [[Decontamination Process]] for [[Light Containment Zone]].&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #ea2107&amp;gt;Disabled&amp;lt;font color= #fff&amp;gt;====&lt;br /&gt;
Disabled is a negative effect that slows down all movement. &amp;lt;br&amp;gt;The effect is applied for ten seconds after leaving SCP-106&#039;s [[SCP-106#Pocket Dimension|Pocket Dimension]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #ea2107&amp;gt;Ensnared&amp;lt;font color= #fff&amp;gt;====&lt;br /&gt;
Ensnared is a negative effect that prevents all movement for the player. &amp;lt;br&amp;gt;This effect can only be applied by Remote Admin.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #ea2107&amp;gt;Exhausted&amp;lt;font color= #fff&amp;gt;====&lt;br /&gt;
Exhausted is a negative effect that halves the maximum Stamina Bar capacity and its regeneration rate. &amp;lt;br&amp;gt;This effect can only be applied by Remote Admin.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #ea2107&amp;gt;Flashed&amp;lt;font color= #fff&amp;gt;====&lt;br /&gt;
[[File:Flashed2.jpg|thumb|Flashed]]&lt;br /&gt;
Flashed is a negative effect that makes the player unable to see for a short amount of time. SCP-079 is immune to this effect. &amp;lt;br&amp;gt;The effect is applied for three to five seconds when the player is hit by a Flashbang Grenade.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #ea2107&amp;gt;Hemorrhage&amp;lt;font color= #fff&amp;gt;====&lt;br /&gt;
Hemorrhage is a negative effect that drains the player&#039;s health by 2 HP/s while sprinting. &amp;lt;br&amp;gt;This effect can only be applied by Remote Admin.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #ea2107&amp;gt;Hypothermia&amp;lt;font color= #fff&amp;gt;====&lt;br /&gt;
[[File:Hypothermia.jpg|thumb|Hypothermia]]&lt;br /&gt;
Hypothermia is a negative effect that slowly drains the player&#039;s HP, reduces bullet accuracy, and increases item pickup and use time. The damage dealt is based on multiple factors, such as distance to [[SCP-244]], the amount of SCP-244&#039;s in the area and the time spent in the fog. SCPs gradually lose [[Hume Shield]] and then their health. &amp;lt;br&amp;gt;The effect is applied while inside the fog generated by SCP-244. It can be removed by leaving SCP-244&#039;s fog.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #ea2107&amp;gt;Panic&amp;lt;font color= #fff&amp;gt;====&lt;br /&gt;
Panic was a negative effect that slightly increased the drain rate of Stamina. It is no longer in the game, but is mistakenly listed in Remote Admin. &amp;lt;br&amp;gt; This effect could only be applied by Remote Admin.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #ea2107&amp;gt;Poisoned&amp;lt;font color= #fff&amp;gt;====&lt;br /&gt;
[[File:Poisoned.jpg|thumb|Poisoned]]&lt;br /&gt;
Poisoned is a negative effect that deals damage every five seconds. The damage starts at 2 HP/5s but over times increases to 20 HP/5s. &amp;lt;br&amp;gt; It can be applied by having both [[SCP-207]] and [[SCP-1853]] active at the same time. The effect can be removed by SCP-500 and the Rainbow Taste effect has a 40% chance to block the damage.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #ea2107&amp;gt;Severed Hands&amp;lt;font color= #fff&amp;gt;====&lt;br /&gt;
[[File:Severed Hands.jpg|thumb|Severed Hands]]&lt;br /&gt;
Severed Hands is a negative effect that removes the player&#039;s hands then drains their HP. It also removes the ability for the player to open their inventory or interact with objects, such as doors. &amp;lt;br&amp;gt; This effect is applied when the player removes more than two pieces of candy from [[SCP-330]].&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #ea2107&amp;gt;Sinkhole&amp;lt;font color= #fff&amp;gt;====&lt;br /&gt;
[[File:Sinkhole2.jpg|thumb|Sinkhole]]&lt;br /&gt;
Sinkhole is a negative effect that slows down player movement by 20%. The amount the player is slowed down by can be controlled by config. It should not be confused with the Stained effect, which has a very similar function. &amp;lt;br&amp;gt; The effect is applied when the player enters the [[Light Containment Zone #4-Way Intersection - IX|Sinkhole Trap]]. It goes away when the player exits the trap. SCPs are immune to this effect.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #ea2107&amp;gt;Stained&amp;lt;font color= #fff&amp;gt;====&lt;br /&gt;
Stained is a negative effect that slows down player movement by 20%. It should not be confused with the Sinkhole effect, which has a similar function. &amp;lt;br&amp;gt;The effect is caused by [[SCP-173|SCP-173&#039;s]] Tantrum Puddles and is removed three seconds after leaving them. SCPs are immune to this effect.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;font color= #ff82fb&amp;gt;Mixed Effects&amp;lt;font color= #fff&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #ff82fb&amp;gt;SCP-207&amp;lt;font color= #fff&amp;gt;====&lt;br /&gt;
[[File:SCP-207.jpg|thumb|SCP-207]]&lt;br /&gt;
SCP-207 is a mixed effect that blocks stamina drain and increases the player&#039;s movement speed but will slowly drain HP. The effect can be stacked up to four times, increasing both the positive and negative effects. The Rainbow Taste effect has a 40% chance to block damage every tick, and the Vitality effect will fully disable the drain. If combined with SCP-1853, the player will also receive the Poisoned effect.&amp;lt;br&amp;gt; The effect is applied by consuming SCP-207 and is removed by using SCP-500. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
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====&amp;lt;font color= #ff82fb&amp;gt;SCP-939 Visuals&amp;lt;font color= #fff&amp;gt;====&lt;br /&gt;
[[File:SCP-939 Visuals.jpg|thumb|SCP-939 Visuals]]&lt;br /&gt;
SCP-939 Visuals are a mixed effect that alters the player&#039;s vision. All objects turn black with white outlines and the player can only see other players under certain conditions (Making noise). Players who meet these conditions can be seen through walls, while players who are not making noises will be completely invisible unless they are bumped into or are on the [[Surface Zone|Surface]]. &amp;lt;br&amp;gt; This effect is used exclusively for SCP-939, but can be applied to others with Remote Admin.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
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====&amp;lt;font color= #ff82fb&amp;gt;SCP-1853&amp;lt;font color= #fff&amp;gt;====&lt;br /&gt;
[[File:SCP-1853.jpg|thumb|SCP-1853]]&lt;br /&gt;
SCP-1853 is a mixed effect that increases motor function, including weapon draw time, reload speed, item pickup speed, and medical item use time. As a downside, the player&#039;s Stamina usage is increased. Multiple instances of SCP-1853 can be stacked, but for each additional instance, effectiveness is halved. If combined with SCP-207, the player will also receive the Poisoned effect. &amp;lt;br&amp;gt; The effect is applied by using SCP-1853 and is removed by using SCP-500.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
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[[Category:Mechanics]]&lt;br /&gt;
{{Mechanics Navbox}}&lt;/div&gt;</summary>
		<author><name>Jogmoo</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Status_Effects&amp;diff=10785</id>
		<title>Status Effects</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Status_Effects&amp;diff=10785"/>
		<updated>2022-09-28T20:27:40Z</updated>

		<summary type="html">&lt;p&gt;Jogmoo: Work later&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Status Effects&#039;&#039;&#039; are a [[Mechanics|Mechanic]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039; that are used to change the stats of a player. Status Effects can be applied from various in-game [[Items]], or [[SCP]] attacks. Certain SCPs can spawn with a Status Effect as well. &lt;br /&gt;
&amp;lt;br&amp;gt; Currently, most Status Effects can only be applied via [[Remote Admin]].&lt;br /&gt;
&lt;br /&gt;
==List of Status Effects==&lt;br /&gt;
There are three classifications for Status Effects:&lt;br /&gt;
* &amp;lt;font color= #05e814&amp;gt;Positive&amp;lt;font color= #fff&amp;gt; - These effects will benefit the player.&lt;br /&gt;
* &amp;lt;font color= #ea2107&amp;gt;Negative&amp;lt;font color= #fff&amp;gt; - These effects will provide a drawback.&lt;br /&gt;
* &amp;lt;font color= #ff82fb&amp;gt;Mixed&amp;lt;font color= #fff&amp;gt; - These effects will benefit the player, but also have drawbacks.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
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===&amp;lt;font color= #05e814&amp;gt;Positive Effects&amp;lt;font color= #fff&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #05e814&amp;gt;Bodyshot Reduction&amp;lt;font color= #fff&amp;gt;====&lt;br /&gt;
Bodyshot Reduction is a positive effect that reduces damage taken from shots to the body, [[SCP-939]]&#039;s bite or [[SCP-049-2]]&#039;s attack (Shots to the head and limbs will deal normal damage). Similar to [[SCP-106]]&#039;s resistance, Bodyshot Reduction will ignore a weapon&#039;s penetration, meaning the damage is directly reduced.  &amp;lt;br&amp;gt;The effect is applied when consuming [[SCP-330#Candy Effects|Rainbow Candy]], and will reduce bodyshot damage by 5% until the player dies.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
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====&amp;lt;font color= #05e814&amp;gt;Damage Reduction&amp;lt;font color= #fff&amp;gt;====&lt;br /&gt;
Damage Reduction is a positive effect that reduces any damage the player takes.  &amp;lt;br&amp;gt;The effect is applied for 20 seconds when consuming [[SCP-330#Candy Effects|Purple Candy]], and will reduce all damage by 20%.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
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====&amp;lt;font color= #05e814&amp;gt;Invigorated&amp;lt;font color= #fff&amp;gt;====&lt;br /&gt;
[[File:Invigorated.jpg|thumb|Invigorated]]&lt;br /&gt;
Invigorated is a positive effect that prevents the [[Stamina]] bar from draining, allowing constant sprinting for its duration. It will also increase the contrast of the player&#039;s screen for the duration of the effect. &amp;lt;br&amp;gt;The effect lasts eight seconds after using [[Adrenaline]] and will last eight seconds after consuming [[SCP-330#Candy Effects|Yellow Candy]].&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
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====&amp;lt;font color= #05e814&amp;gt;Invisibility&amp;lt;font color= #fff&amp;gt;====&lt;br /&gt;
[[File:Invisible2.jpg|thumb|Invisibility]]&lt;br /&gt;
Invisibility is a positive effect that makes the player unable to be seen by most classes. While the player will remain invisable to most classes, [[SCP-079]], [[SCP-096]], and [[SCP-939]] are still able to see invisible players. &amp;lt;br&amp;gt;The effect is applied by using [[SCP-268]], and will last 15 seconds, but will end early if the player equips a [[Weapons|Firearm]] or interacts with any object. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
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====&amp;lt;font color= #05e814&amp;gt;Movement Boost&amp;lt;font color= #fff&amp;gt;====&lt;br /&gt;
Movement Boost is a positive effect that increases the player&#039;s speed by a defined amount, ranging from 1% to a maximum of 255%. It should not be confused with SCP-207&#039;s effect, which increase the player&#039;s speed at the cost of health. The two effects will stack if applied together. &amp;lt;br&amp;gt;The effect is applied for eight seconds after consuming [[SCP-330#Candy Effects|Yellow Candy]], giving the player a 20% speed boost.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
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====&amp;lt;font color= #05e814&amp;gt;Rainbow Taste&amp;lt;font color= #fff&amp;gt;====&lt;br /&gt;
Rainbow Taste is a positive effect which will reduce the severity of several negative effects, including Amnesia, Bleeding, Burned, Concussed, Hemorrhage, Poisoned and SCP-207. The effects of Amnesia and Concussed will be blocked only if the candy is consumed before those effects are applied; all other effects will be dampened regardless of timing. &amp;lt;br&amp;gt;The effect is applied for ten seconds after consuming [[SCP-330#Candy Effects|Rainbow Candy]].&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
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====&amp;lt;font color= #05e814&amp;gt;Vitality&amp;lt;font color= #fff&amp;gt;====&lt;br /&gt;
Vitality is a positive effect that makes the user completely immune to most negative effects, with the exception of Severed Hands, Decontamination, and Corroding. It will also cause the SCP-207 effect to stop dealing damage, but allow the player to have infinite stamina for the duration of the effect. &amp;lt;br&amp;gt;The effect is applied for 30 seconds after consuming [[SCP-330#Candy Effects|Green Candy]].&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
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===&amp;lt;font color= #ea2107&amp;gt;Negative Effects&amp;lt;font color= #fff&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #ea2107&amp;gt;Amnesia&amp;lt;font color= #fff&amp;gt;====&lt;br /&gt;
[[File:Amnesia2.jpg|thumb|Amnesia]]&lt;br /&gt;
Amnesia is a negative effect that reduces the player&#039;s visibility. &amp;lt;br&amp;gt; The effect is applied to the player for three seconds when bitten by SCP-939. The time is reduced to 1.7 seconds if the player had the Rainbow Taste Effect beforehand.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
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====&amp;lt;font color= #ea2107&amp;gt;Asphyxiated&amp;lt;font color= #fff&amp;gt;====&lt;br /&gt;
Asphyxiated is a negative effect that quickly drains the player&#039;s Stamina Bar. If there is no Stamina left to drain, then the player&#039;s health will be drained instead. &amp;lt;br&amp;gt; This effect can only be applied with Remote Admin.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
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====&amp;lt;font color= #ea2107&amp;gt;Bleeding&amp;lt;font color= #fff&amp;gt;====&lt;br /&gt;
[[File:Bleeding2.jpg|thumb|Bleeding]]&lt;br /&gt;
Bleeding is a negative effect that deals damage every five seconds. The damage begins at 20 HP/5s and eventually decreases to 2 HP/5s. The Rainbow Taste Effect has a 40% to block the damage. &amp;lt;br&amp;gt;This effect can only be applied with Remote Admin. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
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====&amp;lt;font color= #ea2107&amp;gt;Blinded&amp;lt;font color= #fff&amp;gt;====&lt;br /&gt;
[[File:Blinded.jpg|thumb|Blinded]]&lt;br /&gt;
Blinded is a negative effect that applies extreme screen blur. &amp;lt;br&amp;gt;This effect is applied by being hit by a [[Flashbang Grenade]].&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
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====&amp;lt;font color= #ea2107&amp;gt;Burned&amp;lt;font color= #fff&amp;gt;==== &lt;br /&gt;
[[File:Burned2.jpg|thumb|Burned]]&lt;br /&gt;
Burned is a negative effect that increases the damage the player takes by 25%. The Rainbow Taste Effect will reduce this increase to 7.5%. &amp;lt;br&amp;gt; The effect is applied for ten seconds if the player is hit by the explosion of [[SCP-018]] or a [[High-Explosive Grenade]]. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
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====&amp;lt;font color= #ea2107&amp;gt;Concussed&amp;lt;font color= #fff&amp;gt;====&lt;br /&gt;
Concussed is a negative effect that applies extreme blur while turning. The intensity of this blur is dependent on the speed at which the player turns. &amp;lt;br&amp;gt; The effect is applied for ten seconds if the player is hit by the explosion of SCP-018 or a High-Explosive Grenade. It can be removed by using Adrenaline, [[Painkillers]], or [[SCP-500]]. The Rainbow Taste effect has a 40% chance to block the effect from being applied.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
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====&amp;lt;font color= #ea2107&amp;gt;Corroding&amp;lt;font color= #fff&amp;gt;====&lt;br /&gt;
Corroding is a negative Status Effect that teleports the player to SCP-106&#039;s [[SCP-106#Pocket Dimension|Pocket Dimension]] and drains their HP. The drain rate of HP increases the longer they remain in the Pocket Dimension. &amp;lt;br&amp;gt;Players attacked by SCP-106 are given this effect. The effect goes away once the player successfully escapes the Pocket Dimension. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
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====&amp;lt;font color= #ea2107&amp;gt;Deafened&amp;lt;font color= #fff&amp;gt;====&lt;br /&gt;
Deafened is a negative effect that heavily muffles all sounds. &amp;lt;br&amp;gt;It is applied for three to five seconds when the player is hit by a Flashbang Grenade and can be removed with SCP-500.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
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====&amp;lt;font color= #ea2107&amp;gt;Decontaminating&amp;lt;font color= #fff&amp;gt;====&lt;br /&gt;
Decontaminating is a negative effect that removes 10% of the player&#039;s health every second. &amp;lt;br&amp;gt;The effect is caused by the [[Decontamination Process]] for [[Light Containment Zone]].&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
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====&amp;lt;font color= #ea2107&amp;gt;Disabled&amp;lt;font color= #fff&amp;gt;====&lt;br /&gt;
Disabled is a negative effect that slows down all movement. &amp;lt;br&amp;gt;The effect is applied for ten seconds after leaving SCP-106&#039;s [[SCP-106#Pocket Dimension|Pocket Dimension]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
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====&amp;lt;font color= #ea2107&amp;gt;Ensnared&amp;lt;font color= #fff&amp;gt;====&lt;br /&gt;
Ensnared is a negative effect that prevents all movement for the player. &amp;lt;br&amp;gt;This effect can only be applied by Remote Admin.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
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====&amp;lt;font color= #ea2107&amp;gt;Exhausted&amp;lt;font color= #fff&amp;gt;====&lt;br /&gt;
Exhausted is a negative effect that halves the maximum Stamina Bar capacity and its regeneration rate. &amp;lt;br&amp;gt;This effect can only be applied by Remote Admin.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
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====&amp;lt;font color= #ea2107&amp;gt;Flashed&amp;lt;font color= #fff&amp;gt;====&lt;br /&gt;
[[File:Flashed2.jpg|thumb|Flashed]]&lt;br /&gt;
Flashed is a negative effect that makes the player unable to see for a short amount of time. SCP-079 is immune to this effect. &amp;lt;br&amp;gt;The effect is applied for three to five seconds when the player is hit by a Flashbang Grenade.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
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====&amp;lt;font color= #ea2107&amp;gt;Hemorrhage&amp;lt;font color= #fff&amp;gt;====&lt;br /&gt;
Hemorrhage is a negative effect that drains the player&#039;s health by 2 HP/s while sprinting. &amp;lt;br&amp;gt;This effect can only be applied by Remote Admin.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
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====&amp;lt;font color= #ea2107&amp;gt;Hypothermia&amp;lt;font color= #fff&amp;gt;====&lt;br /&gt;
[[File:Hypothermia.jpg|thumb|Hypothermia]]&lt;br /&gt;
Hypothermia is a negative effect that slowly drains the player&#039;s HP, reduces bullet accuracy, and increases item pickup and use time. The damage dealt is based on multiple factors, such as distance to [[SCP-244]], the amount of SCP-244&#039;s in the area and the time spent in the fog. SCPs gradually lose [[Hume Shield]] and then their health. &amp;lt;br&amp;gt;The effect is applied while inside the fog generated by SCP-244. It can be removed by leaving SCP-244&#039;s fog.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
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====&amp;lt;font color= #ea2107&amp;gt;Panic&amp;lt;font color= #fff&amp;gt;====&lt;br /&gt;
Panic was a negative effect that slightly increased the drain rate of Stamina. It is no longer in the game, but is mistakenly listed in Remote Admin. &amp;lt;br&amp;gt; This effect could only be applied by Remote Admin.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
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====&amp;lt;font color= #ea2107&amp;gt;Poisoned&amp;lt;font color= #fff&amp;gt;====&lt;br /&gt;
[[File:Poisoned.jpg|thumb|Poisoned]]&lt;br /&gt;
Poisoned is a negative effect that deals damage every five seconds. The damage starts at 2 HP/5s but over times increases to 20 HP/5s. &amp;lt;br&amp;gt; It can be applied by having both [[SCP-207]] and [[SCP-1853]] active at the same time. The effect can be removed by SCP-500 and the Rainbow Taste effect has a 40% chance to block the damage.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
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====&amp;lt;font color= #ea2107&amp;gt;Severed Hands&amp;lt;font color= #fff&amp;gt;====&lt;br /&gt;
[[File:Severed Hands.jpg|thumb|Severed Hands]]&lt;br /&gt;
Severed Hands is a negative effect that removes the player&#039;s hands then drains their HP. It also removes the ability for the player to open their inventory or interact with objects, such as doors. &amp;lt;br&amp;gt; This effect is applied when the player removes more than two pieces of candy from [[SCP-330]].&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
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====&amp;lt;font color= #ea2107&amp;gt;Sinkhole&amp;lt;font color= #fff&amp;gt;====&lt;br /&gt;
[[File:Sinkhole2.jpg|thumb|Sinkhole]]&lt;br /&gt;
Sinkhole is a negative effect that slows down player movement by 20%. The amount the player is slowed down can be controlled by config. It should not be confused with the Stained effect, which has a very similar function. &amp;lt;br&amp;gt; The effect is applied when the player enters the [[Light Containment Zone #4-Way Intersection - IX|Sinkhole Trap]]. It goes away when the player exits the trap. SCPs are immune to this effect.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
====&amp;lt;font color= #ea2107&amp;gt;Stained&amp;lt;font color= #fff&amp;gt;====&lt;br /&gt;
Stained is a negative effect that slows down player movement by 20%. It should not be confused with the Sinkhole effect, which has a similar function. &amp;lt;br&amp;gt;The effect is caused by [[SCP-173|SCP-173&#039;s]] Tantrum Puddles and is removed three seconds after leaving them. SCPs are immune to this effect.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
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===&amp;lt;font color= #ff82fb&amp;gt;Mixed Effects&amp;lt;font color= #fff&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #ff82fb&amp;gt;SCP-207&amp;lt;font color= #fff&amp;gt;====&lt;br /&gt;
[[File:SCP-207.jpg|thumb|SCP-207]]&lt;br /&gt;
SCP-207 is a mixed effect that blocks stamina drain and increases the player&#039;s movement speed but will slowly drain HP. The effect can be stacked up to four times, increasing both the positive and negative effects. The Rainbow Taste effect has a 40% chance to block damage every tick, and the Vitality effect will fully disable the drain. If combined with SCP-1853, the player will also receive the Poisoned effect.&amp;lt;br&amp;gt; The effect is applied by consuming SCP-207 and is removed by using SCP-500. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
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====&amp;lt;font color= #ff82fb&amp;gt;SCP-939 Visuals&amp;lt;font color= #fff&amp;gt;====&lt;br /&gt;
[[File:SCP-939 Visuals.jpg|thumb|SCP-939 Visuals]]&lt;br /&gt;
SCP-939 Visuals are a mixed effect that alters the player&#039;s vision. All objects become black with white outlines and the player can only see other players under certain conditions. Players who meet these conditions can be seen through walls. Players who are not making noises, such as standing still or sneaking, will be completely invisible unless they are bumped into or are on the [[Surface Zone|Surface]]. &amp;lt;br&amp;gt; This effect is used exclusively for [[SCP-939]], but can be applied to others with Remote Admin.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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====&amp;lt;font color= #ff82fb&amp;gt;SCP-1853&amp;lt;font color= #fff&amp;gt;====&lt;br /&gt;
[[File:SCP-1853.jpg|thumb|SCP-1853]]&lt;br /&gt;
SCP-1853 is a mixed effect that increases motor function, including weapon draw and reload speed, item pickup speed, and medical item use time. As a downside, the player&#039;s Stamina usage is increased. Multiple instances of SCP-1853 can be stacked, but for each additional instance, effectiveness is halved. If combined with [[SCP-207]], the player will also receive the Poisoned effect. &amp;lt;br&amp;gt; The effect is applied by using [[SCP-1853]] and is removed by using [[SCP-500]].&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;br /&gt;
{{Mechanics Navbox}}&lt;/div&gt;</summary>
		<author><name>Jogmoo</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-106&amp;diff=10776</id>
		<title>SCP-106</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-106&amp;diff=10776"/>
		<updated>2022-09-28T13:09:38Z</updated>

		<summary type="html">&lt;p&gt;Jogmoo: /* Pocket Dimension */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP infobox&lt;br /&gt;
|image = SCP106Render.png&lt;br /&gt;
|image_size = 150px&lt;br /&gt;
|HP = 1200&lt;br /&gt;
|zone = [[Heavy Containment Zone]]&lt;br /&gt;
|speed = Walking through Doors: {{MetersToHubes|1|unit=m/s}} &amp;lt;br&amp;gt; Normal: {{MetersToHubes|6|unit=m/s}}&lt;br /&gt;
|ability = Create and move to portals. &amp;lt;br&amp;gt; Move through doors. &amp;lt;br&amp;gt; Send people to the Pocket&amp;amp;nbsp;Dimension. &amp;lt;br&amp;gt; High damage resistance to bullets&lt;br /&gt;
|ID = 3&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-106&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-106 acts as a playable tank SCP, capable of taking many shots due to his bullet resistance, but is extremely weak to other sources of damage.&lt;br /&gt;
__TOC__&lt;br /&gt;
=In Game=&lt;br /&gt;
At the start of the round, SCP-106 will spawn at the bottom of its [[Heavy Containment Zone#SCP-106&#039;s Containment Area|Containment Cell]] located in Heavy Containment Zone.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-106 seems apparently stuck at the bottom of the pit, as the only exit is a locked door requiring a [[Keycard]] with {{Hoverimage|{{HoverKeycard|Required Access1=CC3}}|text=Containment Access 3}}. However, SCP-106 is able to walk through the door, allowing it to leave and ascend a staircase to enter the main portion of Heavy Containment. &lt;br /&gt;
&lt;br /&gt;
This ability to walk through objects extends to any other doors, windows, or gates leading to any room (with the exception of areas inaccessible to players, such as the [[Entrance Zone#Evacuation Shelter|Evacuation Shelter]]). This allows SCP-106 to deal with campers, either by attacking everyone in the room, or flushing them out into other SCPs.&amp;lt;br&amp;gt;&lt;br /&gt;
Doors and gates still can be helpful against SCP-106, as its movement speed is significantly reduced when moving through objects.&lt;br /&gt;
&lt;br /&gt;
SCP-106 also has an 80% damage resistance from all firearms. This ability makes SCP-106 potentially the tankiest SCP in the game, despite having less than half of [[SCP-173]]&#039;s HP. However, the [[Micro H.I.D.]], along with other forms of damage such as [[High-Explosive Grenade]]s or Tesla Gates, will bypass this resistance.&lt;br /&gt;
&lt;br /&gt;
SCP-106 has the ability to teleport to portals placed by him. Pressing {{Key Press|Tab}} brings up a menu displaying two options; one with a portal with a small plus symbol above it, and one with a portal with two arrows coming out of it.&amp;lt;br&amp;gt;&lt;br /&gt;
The first option places a portal directly beneath 106. This portal will remain in this position for the whole game unless SCP-106 places another portal.  The second option causes 106 to sink into the ground, climbing back up at the position of the portal. There is a lengthy animation for both entering and exiting portals, during which 106 is still vulnerable.&amp;lt;br&amp;gt;&lt;br /&gt;
Players must click on one of the options to pick it.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:center; font-size:15px;&amp;quot;|Icon&lt;br /&gt;
!style=&amp;quot;text-align:center; font-size:15px;&amp;quot;|Meaning&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:106_portal_create.png|center|80px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Place a portal&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot;  |[[File:106_portal_exit.png|center|80px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot;  | Teleport to the created portal&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
SCP-106 attack is unique as well. Upon pressing {{Key Press|Leftclick}} on a target, they will be taken to the Pocket Dimension, a small room with 8 exits. 6 of these will kill anyone who walks into them instantly. Two will allow the victim to escape, spawning them in a random room in the same zone they were captured. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-106 has a cooldown of 2 seconds for his attack, which will only activate on successful hits.&lt;br /&gt;
&lt;br /&gt;
SCP-106 can talk to the other SCPs by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs no matter the distance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Femur Breaker===&lt;br /&gt;
[[File:Femur Cruncher.png|125px|right|thumb|The Femur Breaker.]]&lt;br /&gt;
SCP-106, despite his abilities, is not without his weaknesses. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SCP-106&#039;s greatest weakness is the Femur Breaker, which is a containment method unique to him. If a human has a {{Hoverimage|{{HoverKeycard|Required Access1=CC3}}|text=Containment Access 3}} Keycard, and another human as a sacrifice, they can enter SCP-106&#039;s observation room and can use the Femur Breaker. A player must first enter the Femur Breaker (which will kill them), and a second player must push the re-containment button. Upon being used, the Femur Breaker will sound throughout the facility for about 18 seconds. Afterwards, SCP-106 sinks into the ground and is removed from the game.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MTF will not be given [[Respawn Tickets]] from SCP-106 being re-contained via Femur Breaker, due to the fact it despawns SCP-106 instead of dealing lethal damage.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Pocket Dimension==&lt;br /&gt;
[[File:Pocket Dimension.png|400px|right|thumb|Inside the Pocket Dimension]]&lt;br /&gt;
The Pocket Dimension is a place where players attacked by SCP-106 are teleported to. Players instantly lose 40 HP upon entering and cannot sprint while there. Their HP decays overtime, and the decay rate will speed up as the player remains in the dimension.&amp;lt;br&amp;gt; The Pocket Dimension contains multiple hallways throughout the room. Walking down the incorrect hallway will instantly kill the player while the correct hallways will teleport the player to a random room in the zone they were captured in. The exits change after someone dies or escapes, making survival completely random. By default, there are two correct hallways. &amp;lt;br&amp;gt;&lt;br /&gt;
If SCP-106 captures a player after the [[Alpha Warhead]] has been detonated, the player is immediately killed instead of being sent to the Pocket Dimension.&lt;br /&gt;
&lt;br /&gt;
Despite popular belief, there is no secret pattern to escape the Pocket Dimension. The two exits picked are 100% random. Any &amp;quot;patterns&amp;quot;, such as the ceiling, are simply massive coincidences. &lt;br /&gt;
===Server Config===&lt;br /&gt;
There are multiple config options for the Pocket Dimension that server owners can use. With these options server owners can make it so that items and bodies despawn in the Pocket Dimension after awhile.&amp;lt;br&amp;gt;&lt;br /&gt;
Another option controls how many exits there can be in the Pocket Dimension at any time. By default, there are two exits.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
* As any human class, dying in the Pocket Dimension grants the &#039;&#039;&#039;Newb&#039;&#039;&#039; [[Achievements|achievement]]. &amp;lt;br&amp;gt;&lt;br /&gt;
* Escaping the Pocket Dimension grants the &#039;&#039;&#039;Larry Is Your Friend!&#039;&#039;&#039; achievement. &amp;lt;br&amp;gt;&lt;br /&gt;
* Recontaining SCP-106 grants the &#039;&#039;&#039;Secure. Contain. Protect.&#039;&#039;&#039; achievement.&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=FemurBreaker.mp3|title=Femur Breaker Scream|description=Plays throughout the whole facility when the Femur Breaker is activated.}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=AprilFoolsFemurBreaker.mp3|title=April Fools 2019 Femur Breaker|}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Animations=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=425px&amp;gt;&lt;br /&gt;
SCP-106 Recontained Animation Third Person.gif|SCP-106&#039;s Death Animation&lt;br /&gt;
SCP-106 Sink Animation.gif|SCP-106&#039;s Teleporting Animation (Sinking)&lt;br /&gt;
SCP-106 Rise Animation Fixed.gif|SCP-106&#039;s Teleporting Animation (Rising)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Other=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=200 widths=275&amp;gt;&lt;br /&gt;
106Halloween21.png|SCP-106 during the &#039;&#039;Halloween 2021 Event&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*Prior to [[Updates/9.0.0|Megapatch II]], SCP-106&#039;s attack cooldown would be activated every time SCP-106 attacked.&lt;br /&gt;
* SCP-106 was the first SCP to get a complete visual rework, including a new model and animations.&lt;br /&gt;
** SCP-106&#039;s original model was created using Fuse and was similar to [[SCP-049-2|SCP-049-2&#039;s]] model, except being taller, darker, and nude.&lt;br /&gt;
* When the femur breaker is activated, SCP-106 teleports back into his containment cube, despite the fact that the cube remains levitated mid-air and is not making contact with the ground.&lt;br /&gt;
* SCP-106 does not have a normal ragdoll upon dying. Upon being killed (By any means), he will open a portal to the Pocket Dimension and sink into it, leaving a large black puddle at the location of death. This puddle will then remain in place of his body for the rest of the match. &lt;br /&gt;
** Similar to [[SCP-096]], and [[SCP-079]], SCP-106 does not die, and is instead defeated.&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>Jogmoo</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-106&amp;diff=10775</id>
		<title>SCP-106</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-106&amp;diff=10775"/>
		<updated>2022-09-27T14:47:05Z</updated>

		<summary type="html">&lt;p&gt;Jogmoo: /* Pocket Dimension */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP infobox&lt;br /&gt;
|image = SCP106Render.png&lt;br /&gt;
|image_size = 150px&lt;br /&gt;
|HP = 1200&lt;br /&gt;
|zone = [[Heavy Containment Zone]]&lt;br /&gt;
|speed = Walking through Doors: {{MetersToHubes|1|unit=m/s}} &amp;lt;br&amp;gt; Normal: {{MetersToHubes|6|unit=m/s}}&lt;br /&gt;
|ability = Create and move to portals. &amp;lt;br&amp;gt; Move through doors. &amp;lt;br&amp;gt; Send people to the Pocket&amp;amp;nbsp;Dimension. &amp;lt;br&amp;gt; High damage resistance to bullets&lt;br /&gt;
|ID = 3&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-106&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-106 acts as a playable tank SCP, capable of taking many shots due to his bullet resistance, but is extremely weak to other sources of damage.&lt;br /&gt;
__TOC__&lt;br /&gt;
=In Game=&lt;br /&gt;
At the start of the round, SCP-106 will spawn at the bottom of its [[Heavy Containment Zone#SCP-106&#039;s Containment Area|Containment Cell]] located in Heavy Containment Zone.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-106 seems apparently stuck at the bottom of the pit, as the only exit is a locked door requiring a [[Keycard]] with {{Hoverimage|{{HoverKeycard|Required Access1=CC3}}|text=Containment Access 3}}. However, SCP-106 is able to walk through the door, allowing it to leave and ascend a staircase to enter the main portion of Heavy Containment. &lt;br /&gt;
&lt;br /&gt;
This ability to walk through objects extends to any other doors, windows, or gates leading to any room (with the exception of areas inaccessible to players, such as the [[Entrance Zone#Evacuation Shelter|Evacuation Shelter]]). This allows SCP-106 to deal with campers, either by attacking everyone in the room, or flushing them out into other SCPs.&amp;lt;br&amp;gt;&lt;br /&gt;
Doors and gates still can be helpful against SCP-106, as its movement speed is significantly reduced when moving through objects.&lt;br /&gt;
&lt;br /&gt;
SCP-106 also has an 80% damage resistance from all firearms. This ability makes SCP-106 potentially the tankiest SCP in the game, despite having less than half of [[SCP-173]]&#039;s HP. However, the [[Micro H.I.D.]], along with other forms of damage such as [[High-Explosive Grenade]]s or Tesla Gates, will bypass this resistance.&lt;br /&gt;
&lt;br /&gt;
SCP-106 has the ability to teleport to portals placed by him. Pressing {{Key Press|Tab}} brings up a menu displaying two options; one with a portal with a small plus symbol above it, and one with a portal with two arrows coming out of it.&amp;lt;br&amp;gt;&lt;br /&gt;
The first option places a portal directly beneath 106. This portal will remain in this position for the whole game unless SCP-106 places another portal.  The second option causes 106 to sink into the ground, climbing back up at the position of the portal. There is a lengthy animation for both entering and exiting portals, during which 106 is still vulnerable.&amp;lt;br&amp;gt;&lt;br /&gt;
Players must click on one of the options to pick it.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:center; font-size:15px;&amp;quot;|Icon&lt;br /&gt;
!style=&amp;quot;text-align:center; font-size:15px;&amp;quot;|Meaning&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:106_portal_create.png|center|80px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Place a portal&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot;  |[[File:106_portal_exit.png|center|80px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot;  | Teleport to the created portal&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
SCP-106 attack is unique as well. Upon pressing {{Key Press|Leftclick}} on a target, they will be taken to the Pocket Dimension, a small room with 8 exits. 6 of these will kill anyone who walks into them instantly. Two will allow the victim to escape, spawning them in a random room in the same zone they were captured. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-106 has a cooldown of 2 seconds for his attack, which will only activate on successful hits.&lt;br /&gt;
&lt;br /&gt;
SCP-106 can talk to the other SCPs by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs no matter the distance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Femur Breaker===&lt;br /&gt;
[[File:Femur Cruncher.png|125px|right|thumb|The Femur Breaker.]]&lt;br /&gt;
SCP-106, despite his abilities, is not without his weaknesses. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SCP-106&#039;s greatest weakness is the Femur Breaker, which is a containment method unique to him. If a human has a {{Hoverimage|{{HoverKeycard|Required Access1=CC3}}|text=Containment Access 3}} Keycard, and another human as a sacrifice, they can enter SCP-106&#039;s observation room and can use the Femur Breaker. A player must first enter the Femur Breaker (which will kill them), and a second player must push the re-containment button. Upon being used, the Femur Breaker will sound throughout the facility for about 18 seconds. Afterwards, SCP-106 sinks into the ground and is removed from the game.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MTF will not be given [[Respawn Tickets]] from SCP-106 being re-contained via Femur Breaker, due to the fact it despawns SCP-106 instead of dealing lethal damage.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Pocket Dimension==&lt;br /&gt;
[[File:Pocket Dimension.png|400px|right|thumb|Inside the Pocket Dimension]]&lt;br /&gt;
The Pocket Dimension is a place where players attacked by SCP-106 are teleported to. Players instantly lose 40 HP upon entering and cannot sprint while there. Their HP decays overtime, and the decay rate speeds up as the player remains in the dimension. There are multiple hallways around the room. Walking down the incorrect hall instantly kills the player while the correct hallway will teleport the player to a random room in the zone they were captured in. The exits change after someone dies or escapes, making survival completely random. By default, there are two correct hallways. &amp;lt;br&amp;gt;&lt;br /&gt;
If SCP-106 captures a player after the [[Alpha Warhead]] has been detonated, the player is immediately killed instead of being sent to the Pocket Dimension.&lt;br /&gt;
&lt;br /&gt;
Despite popular belief, there is no secret pattern to escape the Pocket Dimension. The two exits picked are 100% random. Patterns, such as the ceiling, are simply massive coincidences. &lt;br /&gt;
===Server Config===&lt;br /&gt;
There are multiple config options for the Pocket Dimension that server owners can use. With these options server owners can make it so that items and bodies despawn in the Pocket Dimension after awhile.&amp;lt;br&amp;gt;&lt;br /&gt;
Another option controls how many exits there can be in the Pocket Dimension at any time. By default, there are two exits.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
* As any human class, dying in the Pocket Dimension grants the &#039;&#039;&#039;Newb&#039;&#039;&#039; [[Achievements|achievement]]. &amp;lt;br&amp;gt;&lt;br /&gt;
* Escaping the Pocket Dimension grants the &#039;&#039;&#039;Larry Is Your Friend!&#039;&#039;&#039; achievement. &amp;lt;br&amp;gt;&lt;br /&gt;
* Recontaining SCP-106 grants the &#039;&#039;&#039;Secure. Contain. Protect.&#039;&#039;&#039; achievement.&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=FemurBreaker.mp3|title=Femur Breaker Scream|description=Plays throughout the whole facility when the Femur Breaker is activated.}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=AprilFoolsFemurBreaker.mp3|title=April Fools 2019 Femur Breaker|}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Animations=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=425px&amp;gt;&lt;br /&gt;
SCP-106 Recontained Animation Third Person.gif|SCP-106&#039;s Death Animation&lt;br /&gt;
SCP-106 Sink Animation.gif|SCP-106&#039;s Teleporting Animation (Sinking)&lt;br /&gt;
SCP-106 Rise Animation Fixed.gif|SCP-106&#039;s Teleporting Animation (Rising)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Other=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=200 widths=275&amp;gt;&lt;br /&gt;
106Halloween21.png|SCP-106 during the &#039;&#039;Halloween 2021 Event&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*Prior to [[Updates/9.0.0|Megapatch II]], SCP-106&#039;s attack cooldown would be activated every time SCP-106 attacked.&lt;br /&gt;
* SCP-106 was the first SCP to get a complete visual rework, including a new model and animations.&lt;br /&gt;
** SCP-106&#039;s original model was created using Fuse and was similar to [[SCP-049-2|SCP-049-2&#039;s]] model, except being taller, darker, and nude.&lt;br /&gt;
* When the femur breaker is activated, SCP-106 teleports back into his containment cube, despite the fact that the cube remains levitated mid-air and is not making contact with the ground.&lt;br /&gt;
* SCP-106 does not have a normal ragdoll upon dying. Upon being killed (By any means), he will open a portal to the Pocket Dimension and sink into it, leaving a large black puddle at the location of death. This puddle will then remain in place of his body for the rest of the match. &lt;br /&gt;
** Similar to [[SCP-096]], and [[SCP-079]], SCP-106 does not die, and is instead defeated.&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>Jogmoo</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-106&amp;diff=10774</id>
		<title>SCP-106</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-106&amp;diff=10774"/>
		<updated>2022-09-27T14:42:28Z</updated>

		<summary type="html">&lt;p&gt;Jogmoo: /* Trivia */ Yes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP infobox&lt;br /&gt;
|image = SCP106Render.png&lt;br /&gt;
|image_size = 150px&lt;br /&gt;
|HP = 1200&lt;br /&gt;
|zone = [[Heavy Containment Zone]]&lt;br /&gt;
|speed = Walking through Doors: {{MetersToHubes|1|unit=m/s}} &amp;lt;br&amp;gt; Normal: {{MetersToHubes|6|unit=m/s}}&lt;br /&gt;
|ability = Create and move to portals. &amp;lt;br&amp;gt; Move through doors. &amp;lt;br&amp;gt; Send people to the Pocket&amp;amp;nbsp;Dimension. &amp;lt;br&amp;gt; High damage resistance to bullets&lt;br /&gt;
|ID = 3&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-106&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-106 acts as a playable tank SCP, capable of taking many shots due to his bullet resistance, but is extremely weak to other sources of damage.&lt;br /&gt;
__TOC__&lt;br /&gt;
=In Game=&lt;br /&gt;
At the start of the round, SCP-106 will spawn at the bottom of its [[Heavy Containment Zone#SCP-106&#039;s Containment Area|Containment Cell]] located in Heavy Containment Zone.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-106 seems apparently stuck at the bottom of the pit, as the only exit is a locked door requiring a [[Keycard]] with {{Hoverimage|{{HoverKeycard|Required Access1=CC3}}|text=Containment Access 3}}. However, SCP-106 is able to walk through the door, allowing it to leave and ascend a staircase to enter the main portion of Heavy Containment. &lt;br /&gt;
&lt;br /&gt;
This ability to walk through objects extends to any other doors, windows, or gates leading to any room (with the exception of areas inaccessible to players, such as the [[Entrance Zone#Evacuation Shelter|Evacuation Shelter]]). This allows SCP-106 to deal with campers, either by attacking everyone in the room, or flushing them out into other SCPs.&amp;lt;br&amp;gt;&lt;br /&gt;
Doors and gates still can be helpful against SCP-106, as its movement speed is significantly reduced when moving through objects.&lt;br /&gt;
&lt;br /&gt;
SCP-106 also has an 80% damage resistance from all firearms. This ability makes SCP-106 potentially the tankiest SCP in the game, despite having less than half of [[SCP-173]]&#039;s HP. However, the [[Micro H.I.D.]], along with other forms of damage such as [[High-Explosive Grenade]]s or Tesla Gates, will bypass this resistance.&lt;br /&gt;
&lt;br /&gt;
SCP-106 has the ability to teleport to portals placed by him. Pressing {{Key Press|Tab}} brings up a menu displaying two options; one with a portal with a small plus symbol above it, and one with a portal with two arrows coming out of it.&amp;lt;br&amp;gt;&lt;br /&gt;
The first option places a portal directly beneath 106. This portal will remain in this position for the whole game unless SCP-106 places another portal.  The second option causes 106 to sink into the ground, climbing back up at the position of the portal. There is a lengthy animation for both entering and exiting portals, during which 106 is still vulnerable.&amp;lt;br&amp;gt;&lt;br /&gt;
Players must click on one of the options to pick it.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:center; font-size:15px;&amp;quot;|Icon&lt;br /&gt;
!style=&amp;quot;text-align:center; font-size:15px;&amp;quot;|Meaning&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:106_portal_create.png|center|80px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Place a portal&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot;  |[[File:106_portal_exit.png|center|80px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot;  | Teleport to the created portal&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
SCP-106 attack is unique as well. Upon pressing {{Key Press|Leftclick}} on a target, they will be taken to the Pocket Dimension, a small room with 8 exits. 6 of these will kill anyone who walks into them instantly. Two will allow the victim to escape, spawning them in a random room in the same zone they were captured. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-106 has a cooldown of 2 seconds for his attack, which will only activate on successful hits.&lt;br /&gt;
&lt;br /&gt;
SCP-106 can talk to the other SCPs by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs no matter the distance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Femur Breaker===&lt;br /&gt;
[[File:Femur Cruncher.png|125px|right|thumb|The Femur Breaker.]]&lt;br /&gt;
SCP-106, despite his abilities, is not without his weaknesses. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SCP-106&#039;s greatest weakness is the Femur Breaker, which is a containment method unique to him. If a human has a {{Hoverimage|{{HoverKeycard|Required Access1=CC3}}|text=Containment Access 3}} Keycard, and another human as a sacrifice, they can enter SCP-106&#039;s observation room and can use the Femur Breaker. A player must first enter the Femur Breaker (which will kill them), and a second player must push the re-containment button. Upon being used, the Femur Breaker will sound throughout the facility for about 18 seconds. Afterwards, SCP-106 sinks into the ground and is removed from the game.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MTF will not be given [[Respawn Tickets]] from SCP-106 being re-contained via Femur Breaker, due to the fact it despawns SCP-106 instead of dealing lethal damage.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Pocket Dimension==&lt;br /&gt;
[[File:Pocket Dimension.png|400px|right|thumb|Inside the Pocket Dimension]]&lt;br /&gt;
The Pocket Dimension is a place where players caught by SCP-106 end up. Players lose 40 HP upon entering and cannot sprint. Their HP decays overtime, and the decay rate speeds up as time passes. There are multiple hallways around the room. Walking down the incorrect hall instantly kills the player. If the correct hallway is picked, the player will spawn in a random room in the zone they were captured. The exits refresh after someone dies or escapes, making survival more or less completely random. By default, there are two correct hallways. &amp;lt;br&amp;gt;&lt;br /&gt;
If SCP-106 captures a player after the [[Alpha Warhead]] has been detonated, the player is immediately killed instead of being sent to the Pocket Dimension.&lt;br /&gt;
&lt;br /&gt;
Despite popular belief, there is no secret pattern to escape the Pocket Dimension. The two exits picked are 100% random. Any pattern, such as the ceiling, are simply massive coincidences. &lt;br /&gt;
===Server Config===&lt;br /&gt;
There are multiple config options for the Pocket Dimension that server owners can use. With these options server owners can make it so that items and bodies despawn in the Pocket Dimension after awhile.&lt;br /&gt;
Another option controls how many exits can there be in the Pocket Dimension at once. By default this is two.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
* As any human class, dying in the Pocket Dimension grants the &#039;&#039;&#039;Newb&#039;&#039;&#039; [[Achievements|achievement]]. &amp;lt;br&amp;gt;&lt;br /&gt;
* Escaping the Pocket Dimension grants the &#039;&#039;&#039;Larry Is Your Friend!&#039;&#039;&#039; achievement. &amp;lt;br&amp;gt;&lt;br /&gt;
* Recontaining SCP-106 grants the &#039;&#039;&#039;Secure. Contain. Protect.&#039;&#039;&#039; achievement.&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=FemurBreaker.mp3|title=Femur Breaker Scream|description=Plays throughout the whole facility when the Femur Breaker is activated.}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=AprilFoolsFemurBreaker.mp3|title=April Fools 2019 Femur Breaker|}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Animations=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=425px&amp;gt;&lt;br /&gt;
SCP-106 Recontained Animation Third Person.gif|SCP-106&#039;s Death Animation&lt;br /&gt;
SCP-106 Sink Animation.gif|SCP-106&#039;s Teleporting Animation (Sinking)&lt;br /&gt;
SCP-106 Rise Animation Fixed.gif|SCP-106&#039;s Teleporting Animation (Rising)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Other=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=200 widths=275&amp;gt;&lt;br /&gt;
106Halloween21.png|SCP-106 during the &#039;&#039;Halloween 2021 Event&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*Prior to [[Updates/9.0.0|Megapatch II]], SCP-106&#039;s attack cooldown would be activated every time SCP-106 attacked.&lt;br /&gt;
* SCP-106 was the first SCP to get a complete visual rework, including a new model and animations.&lt;br /&gt;
** SCP-106&#039;s original model was created using Fuse and was similar to [[SCP-049-2|SCP-049-2&#039;s]] model, except being taller, darker, and nude.&lt;br /&gt;
* When the femur breaker is activated, SCP-106 teleports back into his containment cube, despite the fact that the cube remains levitated mid-air and is not making contact with the ground.&lt;br /&gt;
* SCP-106 does not have a normal ragdoll upon dying. Upon being killed (By any means), he will open a portal to the Pocket Dimension and sink into it, leaving a large black puddle at the location of death. This puddle will then remain in place of his body for the rest of the match. &lt;br /&gt;
** Similar to [[SCP-096]], and [[SCP-079]], SCP-106 does not die, and is instead defeated.&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>Jogmoo</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Class-D_Personnel&amp;diff=10714</id>
		<title>Class-D Personnel</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Class-D_Personnel&amp;diff=10714"/>
		<updated>2022-09-14T14:09:31Z</updated>

		<summary type="html">&lt;p&gt;Jogmoo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Human Infobox&lt;br /&gt;
|MainImage = [[File:JanRender.png|85px|center]]&lt;br /&gt;
|F1MenuArt = [[File:ClassDF1.png|150px|center]]&lt;br /&gt;
|image_size = 150&lt;br /&gt;
|HP = 100&lt;br /&gt;
|faction = Chaos Insurgency&lt;br /&gt;
|zone = [[Light Containment Zone]]&lt;br /&gt;
|gear = None&lt;br /&gt;
|humantype = civilian&lt;br /&gt;
|Alies = [[Chaos Insurgent|Chaos Insurgents]]&lt;br /&gt;
|Enemies = [[Facility Guard|Facility Guards]] &amp;lt;br&amp;gt; [[Mobile Task Force]] &amp;lt;br&amp;gt; [[Scientist|Scientists]] &amp;lt;br&amp;gt; [[SCPs]]&lt;br /&gt;
|OtherInformation = Class ID = 1 &amp;lt;br&amp;gt; Colour = #db7900&lt;br /&gt;
|Spawn = [[Light Containment Zone]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Class-D Personnel&#039;&#039;&#039; are a [[Humans|civilian class]] that spawn in [[Light Containment Zone]]. Their goal is to get to the [[Surface Zone|Surface]] and escape.&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
At the start of the round, Class-Ds will spawn in the [[Light Containment Zone#Class-D Cells - CD01|Class-D Cells]] without any items. Their goal is to get to the [[Surface Zone|Surface]], and escape, which will respawn them as a [[Chaos Insurgent|Chaos Conscript]]. This will also give the Chaos one [[Respawn Tickets|Respawn Ticket]], allowing for one more Chaos to spawn during that round.&amp;lt;br&amp;gt;&lt;br /&gt;
A Class-D that escapes while disarmed will respawn as a [[Mobile Task Force|Mobile Task Force Private]]. This also gives the MTF one Respawn Ticket, giving them 2 more teammates in that round per disarmed Class-D that escapes (This can be disabled by changing the server setting cuffed_escapee_change_team to false).&lt;br /&gt;
&lt;br /&gt;
Class-Ds win alongside Chaos Insurgents with a &amp;quot;&amp;lt;font color= #006400&amp;gt;Insurgency Victory&amp;lt;/font&amp;gt;&amp;quot; if the amount of D-Class escapes is higher than the amount of Scientist escapes and alive SCPs.&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
*[[Surface Zone#Escape Room|Escaping]] as a Class-D grants the &#039;&#039;&#039;It&#039;s Always Left, Brothers!&#039;&#039;&#039; [[Achievements|achievement]]. &amp;lt;br&amp;gt;&lt;br /&gt;
* Escaping under 3 minutes grants the &#039;&#039;&#039;Escape Artist&#039;&#039;&#039; achievement. &amp;lt;br&amp;gt;&lt;br /&gt;
* As a Scientist, [[SCP-914|upgrading]] your card alongside a Class-D grants the &#039;&#039;&#039;Friendship&#039;&#039;&#039; achievement. &amp;lt;br&amp;gt;&lt;br /&gt;
* Killing 50 Class-Ds as Scientist grants the &#039;&#039;&#039;They Are Just Resources...&#039;&#039;&#039; achievement. &amp;lt;br&amp;gt;&lt;br /&gt;
* Escaping under the effects of [[SCP-207]] grants the &#039;&#039;&#039;High on the Wings of Caffeine&#039;&#039;&#039; achievement. &amp;lt;br&amp;gt;&lt;br /&gt;
* As a Class-D, killing a Scientist holding a card grants the &#039;&#039;&#039;NANI?!&#039;&#039;&#039; achievement. &amp;lt;br&amp;gt;&lt;br /&gt;
* Picking up a gun as a Class-D grants the &#039;&#039;&#039;... You Thinking What I&#039;m Thinking?&#039;&#039;&#039; achievement. &amp;lt;br&amp;gt;&lt;br /&gt;
* Escaping as a Class-D with at least 2 SCP Items in your inventory grants the &#039;&#039;&#039;Property of the Chaos Insurgency&#039;&#039;&#039; achievement.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
DGirlTestRender1.png|Test Render #1&lt;br /&gt;
DGirlTestRender2.png|Test Render #2&lt;br /&gt;
D Girl Stare.png|The virtual avatar used for the &#039;&#039;April Fools 2021 SCP: Secret Laboratory&#039;&#039; Twitch Stream, used by Lisp.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* Killing a Class-D does not give the MTF any respawn tickets.&lt;br /&gt;
* Class D models originally had the words &#039;Class D&#039; imprinted on the back of their shirt.&lt;br /&gt;
* According to former Game Designer, Wavepoole, [[Site-02]] doesn&#039;t hire actual janitorial staff, and uses Class-D instead.&lt;br /&gt;
* The current D-Class model was named D-55240, and “Jan Kalous”, in a now privated devlog video.&lt;br /&gt;
**While originally considered to be the Class-D&#039;s real name, it is no longer considered canon.&lt;br /&gt;
* There were going to be 4 other Class-D models that players could select from the &#039;&#039;Customization&#039;&#039; menu at one point. 3 of those models were female and 1 was male.&lt;br /&gt;
** These variants would even have gotten their own stats, advantages and disadvantages.&lt;br /&gt;
*** These models were left unused, as the customization system was scrapped.&lt;br /&gt;
&lt;br /&gt;
{{Human Navbox}}&lt;/div&gt;</summary>
		<author><name>Jogmoo</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Inventory_Mechanics&amp;diff=10713</id>
		<title>Inventory Mechanics</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Inventory_Mechanics&amp;diff=10713"/>
		<updated>2022-09-14T14:01:00Z</updated>

		<summary type="html">&lt;p&gt;Jogmoo: Terran. Please read the last two lines in the trivia section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Inventory&#039;&#039;&#039; is a [[Mechanics|Mechanic]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039; used to limit the amount of items and ammo a player can hold. The Inventory allows the player to store items and pull them out for use by pressing {{Key Press|Tab}} to open the inventory. Players can also uses hotkeys to pull out an item of a certain type.&lt;br /&gt;
__TOC__&lt;br /&gt;
=In Game=&lt;br /&gt;
Players can only hold a certain amount of a type of item. The max limit changes depending on the item type, and for certain types of items, changed based on the armor type worn. &amp;lt;br&amp;gt;&lt;br /&gt;
Server owners can change the item limit and ammo limit in the gameplay config. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Item Limits===&lt;br /&gt;
Item limits can be set to any value from 0 to 8. &amp;lt;br&amp;gt;&lt;br /&gt;
8 is the total number of inventory slots. &amp;lt;br&amp;gt;&lt;br /&gt;
Setting a limit to 0 makes it impossible for that type of item to be picked up. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
By default, a player can hold:&lt;br /&gt;
*Three SCP Items ([[SCP-018]], [[SCP-207]], [[SCP-244]], [[SCP-268]], [[SCP-500]], [[SCP-1853]], or [[SCP-2176]])&lt;br /&gt;
*Three [[Keycard|Keycards]]&lt;br /&gt;
*Three Medical Items ([[Adrenaline]], [[First Aid Kit]] or [[Painkillers]])&lt;br /&gt;
**Players wearing Heavy Armor can hold up to 4 Medical Items.&lt;br /&gt;
*One Firearm ([[COM-15]], [[COM-18]], [[MTF-E11-SR]], [[FSP-9]], [[Crossvec]], [[AK]], [[Logicer]], [[Revolver]] or [[Shotgun]])&lt;br /&gt;
**Players wearing Light or Combat Armor can hold up to 2 Firearms&lt;br /&gt;
**Players wearing Heavy Armor can hold up to 3 Firearms.&lt;br /&gt;
*2 Grenades ([[Flashbang Grenade]] or [[High-Explosive Grenade]])&lt;br /&gt;
**Players wearing Combat Armor can hold up to 3 Grenades.&lt;br /&gt;
**Players wearing Heavy Armor can hold up to 4 Grenades.&lt;br /&gt;
*1 [[Radio]]&lt;br /&gt;
*1 [[Micro H.I.D.]]&lt;br /&gt;
*1 [[Armor (Disambiguation)|Armor]] type&lt;br /&gt;
&lt;br /&gt;
[[Flashlight|Flashlights]] and [[Coin]]s have no item limit and are only limited by the eight inventory spaces a person has.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Candy Bag====&lt;br /&gt;
{{Main|Candy Bag}}&lt;br /&gt;
[[File:CandyBagIcon.png|right|thumb|200px|The Candy Bag]]&lt;br /&gt;
The Candy Bag is an item that is used to hold pieces of candy acquired from [[SCP-330]]. The item is automatically added to the player&#039;s inventory when using SCP-330 and is removed when the player no longer has any more pieces of candy in their inventory.&lt;br /&gt;
The Candy Bag acts as its own inventory, that can be accessed by clicking on the Candy Bag within the player&#039;s inventory. All pieces of candy the player has picked up can be found here, and the player can only hold six pieces of candy at max as well as carry only one bag of candy at a time. Picking up Candy Bags on the ground while already carrying a Candy Bag will simply add to the one in the player&#039;s inventory in a clockwise fashion. If the player hits the limit of six candies, any left overs will stay in the bag on the ground, otherwise that bag disappears. &amp;lt;br&amp;gt;&lt;br /&gt;
The inventory for the Candy Bag is a simplified version of the main inventory, so it lacks the sorting function.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hotkeys===&lt;br /&gt;
Hotkeys are a key bidding option where players can hit a key to pull out an item of a certain type. Each item type that has a hotkey button has a priority system, which affects what item the player will take out if they have multiple of the same type. So if the player has two Keycards, the player will always pull out the Keycard higher in the priority list. Despite not being able to open one, SCPs have an inventory, making it possible for them to equip items given to them via [[Remote Admin]] by using hotkeys.&lt;br /&gt;
&lt;br /&gt;
====Keycards====&lt;br /&gt;
Default Key: {{Key Press|Left Control}}&amp;lt;br&amp;gt;&lt;br /&gt;
The priority list of Keycards. The player will pull out the best Keycard that opens a nearby keycard door, even if they have a Keycard of a higher priority. For example, if the player has both a Zone Manager Keycard and a Scientist Keycard and is near SCP-096&#039;s Containment Chamber, the player will pull out the Scientist Keycard because it can open the door, despite the fact Zone Manager is higher in the priority list. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|{{Hotkeys 2|O5 Keycard|arrow=--&amp;gt;}}&lt;br /&gt;
|{{Hotkeys 2|Facility Manager Keycard|arrow=--&amp;gt;}}&lt;br /&gt;
|{{Hotkeys 2|Commander Keycard|arrow=--&amp;gt;}}&lt;br /&gt;
|{{Hotkeys 2|Chaos Insurgency Access Device|arrow=--&amp;gt;}}&lt;br /&gt;
|{{Hotkeys 2|Lieutenant Keycard|arrow=--&amp;gt;}}&lt;br /&gt;
|{{Hotkeys 2|Containment Engineer Keycard|arrow=--&amp;gt;}}&lt;br /&gt;
|-&amp;lt;!-- This split down the middle is so the layout works correctly on mobile. Leave this as is. --&amp;gt;&lt;br /&gt;
|{{Hotkeys 2|Cadet Keycard|arrow=--&amp;gt;}}&lt;br /&gt;
|{{Hotkeys 2|Research Supervisor Keycard|arrow=--&amp;gt;}}&lt;br /&gt;
|{{Hotkeys 2|Guard Keycard|arrow=--&amp;gt;}}&lt;br /&gt;
|{{Hotkeys 2|Zone Manager Keycard|arrow=--&amp;gt;}}&lt;br /&gt;
|{{Hotkeys 2|Scientist Keycard|arrow=--&amp;gt;}}&lt;br /&gt;
|{{Hotkeys 2|Janitor Keycard}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Medical Item====&lt;br /&gt;
Default Key: {{Key Press|X}}&amp;lt;br&amp;gt;&lt;br /&gt;
The Priority List is the following:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The game will override this list based on the last Medical Item the player has equipped.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|{{Hotkeys 2|SCP-500|arrow=--&amp;gt;}}&lt;br /&gt;
|{{Hotkeys 2|Adrenaline|arrow=--&amp;gt;}}&lt;br /&gt;
|{{Hotkeys 2|First Aid Kit|arrow=--&amp;gt;}}&lt;br /&gt;
|{{Hotkeys 2|Painkillers}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Grenades====&lt;br /&gt;
Default Key: {{Key Press|G}}&amp;lt;br&amp;gt;&lt;br /&gt;
The priority list of Grenades.&amp;lt;br&amp;gt;&lt;br /&gt;
The game will override this list based on the last Grenade the player has equipped.&amp;lt;br&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|{{Hotkeys 2|Fragmentation Grenade|arrow=--&amp;gt;}}&lt;br /&gt;
|{{Hotkeys 2|Flashbang Grenade|arrow=--&amp;gt;}}&lt;br /&gt;
|{{Hotkeys 2|SCP-018|arrow=--&amp;gt;}}&lt;br /&gt;
|{{Hotkeys 2|SCP-2176}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Weapons====&lt;br /&gt;
Default Key: {{Key Press|Num 1}} (Primary)&amp;lt;br&amp;gt;&lt;br /&gt;
Default Key: {{Key Press|Num 2}} (Secondary)&amp;lt;br&amp;gt;&lt;br /&gt;
Weapons have two hotkeys, one for &amp;quot;Primary&amp;quot; and one for &amp;quot;Secondary&amp;quot;. What the game sees as primary and secondary is based on the order of the weapons in your inventory. The weapon closest to the top most right slot following a clockwise pattern is considered your primary. Hitting the Primary Weapon Hotkey will only draw it, while hitting the Secondary Hotkey will only draw the other firearm in your inventory.  &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Throwing===&lt;br /&gt;
The player can throw any item they are holding, depending on the item different effects can happen, with some items being able to break glass if they are heavy enough and thrown at a fast enough speed. Thrown Keycards are able to open/close any Keycard required door (provided they hit the NFC Reader next to the door).&amp;lt;br&amp;gt; &lt;br /&gt;
SCP-018, SCP-244, and SCP-2176 can be activated when thrown.&lt;br /&gt;
&lt;br /&gt;
===Ammo===&lt;br /&gt;
The ammo limit is based on what armor the player is wearing. &amp;lt;br&amp;gt;&lt;br /&gt;
Ammo limits can be set at any values from 0 to 65.5k. &amp;lt;br&amp;gt;&lt;br /&gt;
Unlike with items, setting the value to 0 makes the limit infinity.&amp;lt;br&amp;gt;&lt;br /&gt;
Throughout [[Site-02|Site-02]], rounds of ammo used for &amp;lt;font color=#0248f7&amp;gt;Foundation&amp;lt;/font&amp;gt; issued weapons, such as the [[Crossvec]] or [[MTF-E11-SR]] can be found in the site.&lt;br /&gt;
Ammo used for &amp;lt;font color=#096e11&amp;gt;Chaos Insurgency&amp;lt;/font&amp;gt; firearms can not be found within Site-02, and can only be acquired is via [[SCP-914]], or collecting it off deceased Chaos Insurgents.&amp;lt;br&amp;gt;&lt;br /&gt;
Military Classes will always spawn with the same amount of bullets no matter what magazine attachment their firearm uses. For example, MTF Sergeants spawns with 120 rounds of 5.56x45mm bullets, and their MTF-E11-SR uses the 40 FMJ Mag. So 40 rounds are removed from the pool and placed into the firearm, leaving them with 80 rounds in reserve. If the MTF Sergeants were to instead spawn with the 65 FMJ Drum Mag, then the game will remove 65 rounds from the 120 pool to fill the MTF-E11-SR, leaving only 55 rounds in reserve.&lt;br /&gt;
&lt;br /&gt;
* [[File:Icon9x19mm.png|35px|middle]]&amp;lt;font color=#0248f7&amp;gt;9x19mm&amp;lt;/font&amp;gt; - [[COM-15]], [[COM-18]], [[Crossvec]] and [[FSP-9]]&lt;br /&gt;
* [[File:Icon556x45.png|35px|middle]]&amp;lt;font color=#0248f7&amp;gt;5.56x45mm&amp;lt;/font&amp;gt; - [[MTF-E11-SR]]&lt;br /&gt;
* [[File:Icon762x39.png|35px|middle]]&amp;lt;font color=#096e11&amp;gt;7.62x39mm&amp;lt;/font&amp;gt; - [[Logicer]] and [[AK]]&lt;br /&gt;
* [[File:Icon12ga.png|35px|middle]]&amp;lt;font color=#096e11&amp;gt;12/70 Buckshot&amp;lt;/font&amp;gt; - [[Shotgun]]&lt;br /&gt;
* [[File:Icon44cal.png|35px|middle]]&amp;lt;font color=#096e11&amp;gt;.44 Mag&amp;lt;/font&amp;gt; - [[Revolver]]&lt;br /&gt;
&lt;br /&gt;
The default Ammo Limit for players without Armor:&lt;br /&gt;
{{NoArmorAmmo}}&lt;br /&gt;
&lt;br /&gt;
Ammo Limit for [[Light Armor]]:&lt;br /&gt;
{{LightArmorAmmo}}&lt;br /&gt;
&lt;br /&gt;
Ammo Limit for [[Combat Armor]]:&lt;br /&gt;
{{CombatArmorAmmo}}&lt;br /&gt;
&lt;br /&gt;
Ammo Limit for [[Heavy Armor]]:&lt;br /&gt;
{{HeavyArmorAmmo}}&lt;br /&gt;
&lt;br /&gt;
====Gallery====&lt;br /&gt;
{|&lt;br /&gt;
|[[File:9mm.png|thumb|450px|9x19mm Drop Model]]&lt;br /&gt;
|[[File:5.56mm.png|thumb|450px|5.56x45mm Drop Model]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:7.62mm.png|thumb|450px|7.62x39mm Drop Model]]&lt;br /&gt;
|[[File:44mag.png|thumb|450px|.44 Mag Drop Model]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Buckshot.png|thumb|450px|12/70 Buckshot Drop Model]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*Before Armor was added in the [[Updates/11.0.0|Parabellum Update (v11.0.0)]], ammo limits were based off the player&#039;s class.&lt;br /&gt;
**[[Class-D Personnel|Class-D]] and [[Scientist|Scientist]] could hold a maximum of 50 rounds of 9mm, 80 rounds of 5.56mm, and 70 rounds of 7.62mm.&lt;br /&gt;
**[[Facility Guard|Facility Guards]] and all types of [[Mobile Task Force|MTF]] could hold a maximum of 200 rounds of 9mm, 160 rounds of 5.56mm, and 100 rounds of 7.62mm.&lt;br /&gt;
**[[Chaos Insurgent|Chaos Insurgents]] and all types of MTF could hold a maximum of 100 rounds of 9mm, 80 rounds of 5.56mm, and 200 rounds of 7.62mm.&lt;/div&gt;</summary>
		<author><name>Jogmoo</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=COM-18&amp;diff=10712</id>
		<title>COM-18</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=COM-18&amp;diff=10712"/>
		<updated>2022-09-14T13:52:01Z</updated>

		<summary type="html">&lt;p&gt;Jogmoo: Removed unneeded information for the renders.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon infobox 3&lt;br /&gt;
|type = Pistol&lt;br /&gt;
|image = COM-18Icon.png&lt;br /&gt;
|caliber = 9x19mm&lt;br /&gt;
|ammo = 15 (+1)&lt;br /&gt;
|fire_rate = 360&lt;br /&gt;
|reload = ??&lt;br /&gt;
|weight = 0.72&lt;br /&gt;
|length2 = 19&lt;br /&gt;
|ads_time = ??&lt;br /&gt;
|draw_time = 0.26&lt;br /&gt;
|damage_falloff = 22&lt;br /&gt;
|barrel_attachments = 3&lt;br /&gt;
&amp;lt;!--- Values are taken from the Weapon Summary Menu --&amp;gt;&lt;br /&gt;
|bullet_accuracy = 0.2&lt;br /&gt;
|ads_accuracy = 0.23&lt;br /&gt;
|hip_accuracy = 1.7&lt;br /&gt;
|running_accuracy = 2.4&lt;br /&gt;
|sight_attachments = 1&lt;br /&gt;
|magazine_attachments = 2&lt;br /&gt;
|bottom_attachments = 3&lt;br /&gt;
|spawn_locations = [[Light Containment Zone#LCZ Armory - ##00|LCZ - Armory]] &amp;lt;br&amp;gt; [[Heavy Containment Zone#Ammunition Armory|HCZ - Ammunition Armory]] &amp;lt;br&amp;gt; [[Weapon Locker Type 21|Weapon Locker Type 21]]&lt;br /&gt;
|inspired = H&amp;amp;K USP &amp;lt;br&amp;gt; USP Match (Extended Barrel)&lt;br /&gt;
|ID = 30&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;COM-18&#039;&#039;&#039; is a type of [[Weapons|Firearm]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. It is a semi-powerful pistol, that acts as an upgraded version of the [[COM-15]]. &lt;br /&gt;
__TOC__&lt;br /&gt;
=In Game=&lt;br /&gt;
The COM-18&#039;s stats makes it an effective weapon to use midgame for taking out singular targets. The light weight of the COM-18 makes it an effective secondary weapon, that can be quickly pulled out and used in emergencies.&amp;lt;br&amp;gt;&lt;br /&gt;
Holding down the {{key Press|E}} key on a player with the firearm equipped will disarm the player.&lt;br /&gt;
&lt;br /&gt;
The COM-18 has 3 possible spawn locations:&lt;br /&gt;
* LCZ- [[Light Containment Zone#LCZ Armory - ##00|LCZ Armory]] (on the right table) [100%]&lt;br /&gt;
* HCZ- [[Heavy Containment Zone#Ammunition Armory|Ammunition Armory]] (on the table) [100%]&lt;br /&gt;
* [[Weapon Locker Type 21|Weapon Locker Type 21]] (possibly inside one of the large cabinets) [14.3%]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The COM-18&#039;s reload animations becomes slightly longer when reloading a COM-18 that contains an empty magazine.&lt;br /&gt;
&lt;br /&gt;
==Attachments==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Sight=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:COM-18IronSights.png|60px|center]]&#039;&#039;Iron Sights&#039;&#039;&lt;br /&gt;
|ADS Zoom &amp;lt;font color= #05e814&amp;gt; 1.22x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:COM-18DotSight.png|60px|center]]&#039;&#039;Dot Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom &amp;lt;font color= #05e814&amp;gt; 1.05x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.01s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +28% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Barrel=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:COM-18NoMuzzleDevice.png|25px|center]]&#039;&#039;Standard Barrel&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:COM-18Suppressor.png|100px|center]]&#039;&#039;Suppressor&#039;&#039;&lt;br /&gt;
| Gunshot loudness &amp;lt;font color= #05e814&amp;gt;-60% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;Bullet accuracy &amp;lt;font color= #05e814&amp;gt;+25%&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; &amp;lt;font color= #05e814&amp;gt;Flash Suppression&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.09s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt; +92% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +49% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:COM-18Heavy.png|65px|center]]&#039;&#039;Extended Barrel&#039;&#039;&lt;br /&gt;
|Damage &amp;lt;font color= #05e814&amp;gt; +15% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Penetration &amp;lt;font color= #05e814&amp;gt; +10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.09s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Aiming Speed &amp;lt;font color= #ea2107&amp;gt; -35% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt; +45% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +69% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Side=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:COM-18NoSideRail.png|80px|center]]&#039;&#039;None&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:COM-18Laser.png|80px|center]]&#039;&#039;Laser Sight&#039;&#039;&lt;br /&gt;
|Hip-Firing Accuracy &amp;lt;font color= #05e814&amp;gt;+233% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.03s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; &amp;lt;font color= #ea2107&amp;gt; Laser is visible to others&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +28% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:COM-18Flashlight.png|80px|center]]&#039;&#039;Flashlight&#039;&#039;&lt;br /&gt;
|&amp;lt;font color= #05e814&amp;gt;Light Source &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.03s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +28% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Weapon::COM-18]]&lt;br /&gt;
[[Armor::None]]&lt;br /&gt;
[[Type::+]]&lt;br /&gt;
 |?name&lt;br /&gt;
 |?COM-18-1&lt;br /&gt;
 |?COM-18-2&lt;br /&gt;
 |?COM-18-3&lt;br /&gt;
 |?COM-18-4&lt;br /&gt;
 |?COM-18-5&lt;br /&gt;
 |?COM-18-6&lt;br /&gt;
 |?COM-18-7&lt;br /&gt;
 |?COM-18-8&lt;br /&gt;
 |?COM-18-9&lt;br /&gt;
 |introtemplate=2DamageHeader&lt;br /&gt;
 |template=2DamageBody&lt;br /&gt;
 |outrotemplate=Footer&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |link=none&lt;br /&gt;
 |sort=position&lt;br /&gt;
 |class=smwtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=COM Equip.mp3|title=Equip|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=COM Fire.mp3|title=Fire|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=COM Suppressor.mp3|title=Suppressor |description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=COM ADS In.mp3|title=ADS In|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=COM ADS Out.mp3|title=ADS Out|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Animations=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
COM-18 Equip New.gif|&#039;&#039;&#039;Equip Animation&#039;&#039;&#039;&lt;br /&gt;
COM-18 Inspect New.gif|&#039;&#039;&#039;Inspect Animation&#039;&#039;&#039;&lt;br /&gt;
COM-18 Reload New.gif|&#039;&#039;&#039;Reload Animation&#039;&#039;&#039;&lt;br /&gt;
COM-18 Full Reload New.gif|&#039;&#039;&#039;Reload Animation (from unload)&#039;&#039;&#039;&lt;br /&gt;
COM-18 Unload New.gif|&#039;&#039;&#039;Unload Animation&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Render=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
COM-18Render.jpeg|Official 2.1k Render|link=File:COM-18Render.jpeg&lt;br /&gt;
HKP30Render1.png|A render for the upcoming COM-18 remodel for the 12.0 update.|link=File:HKP30Render1.png&lt;br /&gt;
HKP30Render2.png|Another render of the upcoming remodel.|link=File:HKP30Render2.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Legacy=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
OldCOM-18Icon.png|The former inventory icon of the COM-18 (known as the USP), before the Parabellum (v11.0) update.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* The former name of the COM-18 was &#039;&#039;&#039;USP&#039;&#039;&#039;.&lt;br /&gt;
** The name, model, and gun mechanics were changed in the [[Updates/11.0.0|11.0.0]] update.&lt;br /&gt;
* The COM-18 uses the same sounds as the COM-15.&lt;br /&gt;
* &amp;quot;COM&amp;quot; in COM-18 does not stand for anything and is simply random letters.&lt;br /&gt;
{{Items Navbox}}&lt;/div&gt;</summary>
		<author><name>Jogmoo</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Scientist&amp;diff=10702</id>
		<title>Scientist</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Scientist&amp;diff=10702"/>
		<updated>2022-09-07T21:40:49Z</updated>

		<summary type="html">&lt;p&gt;Jogmoo: Work on CD edit later&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Human Infobox&lt;br /&gt;
|name = Scientist&lt;br /&gt;
|MainImage = [[File:ScientistRender.png|80px|center]]&lt;br /&gt;
|F1MenuArt = [[File:CATSCI.png|150px|center]]&lt;br /&gt;
|Health = 100&lt;br /&gt;
|Walk = 5.4&lt;br /&gt;
|Sprint = 7.35&lt;br /&gt;
|humantype = civilian&lt;br /&gt;
|Spawn = [[Light Containment Zone]]&lt;br /&gt;
|Alies = [[Facility Guard|Facility Guards]] &amp;lt;br&amp;gt; [[Mobile Task Force]]&lt;br /&gt;
|Enemies = [[Chaos Insurgent|Chaos Insurgents]] &amp;lt;br&amp;gt; [[Class-D Personnel|Class-Ds]] &amp;lt;br&amp;gt; [[SCPs]]&lt;br /&gt;
|OtherInformation =  Class ID = 8&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Scientists&#039;&#039;&#039; are a [[Humans|civilian class]] that spawn in [[Light Containment Zone]]. Their goal is to get to the [[Surface Zone|Surface]] and escape.&lt;br /&gt;
__TOC__&lt;br /&gt;
=In Game=&lt;br /&gt;
At the start of a round, Scientists will spawn near a random room in Light Containment Zone. They will spawn with a [[Keycard|Scientist Keycard]] and a [[First Aid Kit]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Scientists usually have the upper hand compared to [[Class-D Personnel|Class-Ds]] due to the Keycard that they spawn with, and their relationship to Foundation Military classes (mainly [[Facility Guard|Facility Guards]]). However, Class-Ds outnumber Scientists by a 2-1 ratio at the start of a round.&amp;lt;br&amp;gt;&lt;br /&gt;
Because of this, Scientists should typically either search for [[SCP-914]], or a [[Weapons|Weapon]] to defend themselves. &lt;br /&gt;
&lt;br /&gt;
A Scientist&#039;s goal is to get to the [[Surface Zone|Surface]], and escape, which will respawn them as a [[Mobile Task Force|MTF Specialist]]. This will also give the MTF one [[Respawn Tickets|Respawn Ticket]], allowing for one more MTF to spawn during that round.&amp;lt;br&amp;gt;&lt;br /&gt;
A Scientist escaping while disarmed will respawn as a [[Chaos Insurgent|Chaos Conscript]]. This also gives the Chaos two Respawn Tickets, giving them three more teammates in that round per disarmed Scientist that escapes (This can be disabled by changing the server setting cuffed_escapee_change_team to false).&lt;br /&gt;
&lt;br /&gt;
Scientists win alongside Foundation forces with a &amp;quot;&amp;lt;font color= #0000ae&amp;gt;Foundation Victory&amp;lt;/font&amp;gt;&amp;quot; if the amount of Scientist escapes is higher than the amount of D-Class escapes, and all other classes are dead.&lt;br /&gt;
&lt;br /&gt;
==Spawn Locations==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!Image&lt;br /&gt;
!Room Name&lt;br /&gt;
!Room ID&lt;br /&gt;
!Image&lt;br /&gt;
!Room Name&lt;br /&gt;
!Room ID&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween CheckpointsLCZ-HCZ.png | December = Xmas CheckpointsLCZ-HCZ.png|EXEntrance.png }}|125px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[Light Containment Zone#LHeavy Containment Zone Checkpoints - EX-A/EX-B|LCZ/HCZ Checkpoints]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&#039;&#039;&#039;EX A/B&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:00Entrance.png|125px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[Light Containment Zone#LCZ Armory - ##00|LCZ Armory]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&#039;&#039;&#039;##00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:GR18Entrance.png|125px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[Light Containment Zone#Glass Room - GR 18|Glass Room]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&#039;&#039;&#039;GR18&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween Bathroom.png | December = Xmas Bathroom.png|WCHallway.png }}|125px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[Light Containment Zone#Water Closet - WC|Water Closet]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&#039;&#039;&#039;WC00&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
* [[Surface Zone#Escape Room|Escaping]] as a Scientist grants the &#039;&#039;&#039;For Science!&#039;&#039;&#039; [[Achievements|achievement]].&amp;lt;br&amp;gt;&lt;br /&gt;
* Escaping under 3 minutes grants the &#039;&#039;&#039;Escape Artist&#039;&#039;&#039; achievement. &amp;lt;br&amp;gt;&lt;br /&gt;
* Upgrading your card alongside a Class-D grants the &#039;&#039;&#039;Friendship&#039;&#039;&#039; achievement. &amp;lt;br&amp;gt;&lt;br /&gt;
* Killing an [[SCPs|SCP]] as a Scientist grants the &#039;&#039;&#039;If you want something done right...&#039;&#039;&#039; achievement. &amp;lt;br&amp;gt;&lt;br /&gt;
* Killing 50 Class-Ds as Scientist grants the &#039;&#039;&#039;They Are Just Resources...&#039;&#039;&#039; achievement. &amp;lt;br&amp;gt;&lt;br /&gt;
* Escaping under the effects of [[SCP-207]] grants the &#039;&#039;&#039;High on the Wings of Caffeine&#039;&#039;&#039; achievement. &amp;lt;br&amp;gt;&lt;br /&gt;
* As a Class-D, killing a Scientist holding a card grants the &#039;&#039;&#039;NANI?!&#039;&#039;&#039; achievement.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* There are two female Scientists models and another male model not used in the game.&lt;br /&gt;
* In older versions of the game, Scientists used to glisten as if they were covered in glitter. This has since been fixed.&lt;br /&gt;
* The current Scientist model was named &amp;quot;Mr. Janusz&amp;quot; by viewers of a 2017 early game development stream.&lt;br /&gt;
**While originally considered to be the scientist&#039;s real name, it is no longer considered canon.&lt;br /&gt;
{{Human Navbox}}&lt;/div&gt;</summary>
		<author><name>Jogmoo</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=.44_Revolver&amp;diff=10698</id>
		<title>.44 Revolver</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=.44_Revolver&amp;diff=10698"/>
		<updated>2022-09-05T17:23:47Z</updated>

		<summary type="html">&lt;p&gt;Jogmoo: Wording&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon infobox 3&lt;br /&gt;
|type = Pistol &lt;br /&gt;
|image = RevolverIcon.png&lt;br /&gt;
|caliber = .44 Mag&lt;br /&gt;
|ammo = 6&lt;br /&gt;
|fire_rate = 240&lt;br /&gt;
|weight = 2.15&lt;br /&gt;
|length2 = 34&lt;br /&gt;
|draw_time = 0.45&lt;br /&gt;
|fire_delay = 0.1&lt;br /&gt;
|fire_delay2 = 0&lt;br /&gt;
&amp;lt;!--- Values are taken from the Weapon Summary Menu --&amp;gt;&lt;br /&gt;
|bullet_accuracy = 0.15&lt;br /&gt;
|ads_accuracy = 0.75&lt;br /&gt;
|hip_accuracy = 2&lt;br /&gt;
|running_accuracy = 2.7&lt;br /&gt;
|damage_falloff = 75&lt;br /&gt;
|barrel_attachments = 3&lt;br /&gt;
|sight_attachments = 3&lt;br /&gt;
|magazine_attachments = 3&lt;br /&gt;
|bottom_attachments = 2&lt;br /&gt;
|spawn_locations = &lt;br /&gt;
|spawn_class = [[Chaos Insurgent|Chaos Marauder]]&lt;br /&gt;
|inspired = S&amp;amp;W Model 500/Model 629&lt;br /&gt;
|manufactor= [[Lore/Manufacturers#Luty_Arms_Co.|Luty Arms Co.]]&lt;br /&gt;
|ID = 39&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;.44 Revolver&#039;&#039;&#039; (or just &#039;&#039;&#039;Revolver&#039;&#039;&#039;) is a type of [[Weapons|Firearm]] found in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. Its high firepower makes it effective at killing some targets in only one hit, though its slow fire rate makes it less effective against large groups.&lt;br /&gt;
__TOC__&lt;br /&gt;
=In Game=&lt;br /&gt;
The .44 Revolver is a very powerful and useful sidearm, capable of instantly killing any human player that isn&#039;t wearing [[Armor (Disambiguation)|Armor]]. By default the weapon has 65% armor penetration, making it somewhat effective against armored foes. With the .44 AP Mag attachments, bullet penetration is increased by 85%, making it extremely effective against foes with armor. Equipping the .44 AP Mag or Long Barrel attachment will allow the Revolver to always one tap human player heads, regardless of what armor they are wearing (or not). &lt;br /&gt;
&lt;br /&gt;
The Revolver has two modes: &#039;&#039;Double-Action&#039;&#039; and &#039;&#039;Single-Action&#039;&#039;. By default the Revolver is in &#039;&#039;Double-Action&#039;&#039; mode. When in &#039;&#039;Double-Action&#039;&#039; mode, the player must hold {{Key Press|Leftclick}} for 0.1s to fire. If the player presses {{Key Press|Middleclick}}, the Revolver switches to &#039;&#039;Single-Action&#039;&#039; mode. Simply pressing {{Key Press|Leftclick}} will achieve nothing, unlike all the other guns in the game.&amp;lt;br&amp;gt;&lt;br /&gt;
In &#039;&#039;Single-Action&#039;&#039; mode the Revolver much is more accurate. The downside of this mode is that the player has to manually cock the Revolver&#039;s hammer with {{Key Press|Middleclick}} each time they want to fire in this mode, thus giving an overall lower fire-rate.&lt;br /&gt;
&lt;br /&gt;
The Revolver&#039;s rounds are fairly limited, as only Chaos Marauders spawn with them, and can be found nowhere else within [[Site-02]]. Therefore, the only way to gain more Revolver rounds is to pick them up from deceased Chaos Insurgents, or using [[SCP-914]].&amp;lt;br&amp;gt;&lt;br /&gt;
Holding down the {{key Press|E}} key on a player with the firearm equipped will disarm the player.&lt;br /&gt;
&lt;br /&gt;
The Revolver has only one possible spawn location:&lt;br /&gt;
* [[Chaos Insurgent|Chaos Marauders]] (will always spawn with a .44 Revolver)&lt;br /&gt;
&lt;br /&gt;
==Attachments==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Sight=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverIronSight.png|100px|center]]&#039;&#039;Iron Sights&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1.2x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverDotSight.png|100px|center]]&#039;&#039;Dot Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1.05x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.02s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +7% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverScope.png|100px|center]]&#039;&#039;Telescopic Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;6x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.05s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +33% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Barrel=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverBarrelMedium.png|80px|center]]&#039;&#039;Medium Barrel&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverBarrelLong.png|100px|center]]&#039;&#039;Long Barrel&#039;&#039;&lt;br /&gt;
| Damage &amp;lt;font color= #05e814&amp;gt; +10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Bullet Acuracy &amp;lt;font color= #05e814&amp;gt; +100% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.08s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt; +37% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +51% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverBarrelShort.png|60px|center]]&#039;&#039;Short Barrel&#039;&#039;&lt;br /&gt;
| Equip Time &amp;lt;font color= #05e814&amp;gt; -0.19s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #05e814&amp;gt; -22% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #05e814&amp;gt; -30% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Damage &amp;lt;font color= ea2107&amp;gt; -10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Bullet Accuracy &amp;lt;font color= #ea2107&amp;gt; -23% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Stock=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverPistolGrip.png|60px|center]]&#039;&#039;Standard Stock&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverButtstock.png|80px|center]]&#039;&#039;Heavy Stock&#039;&#039;&lt;br /&gt;
|Aiming Accuracy &amp;lt;font color= #05e814&amp;gt; +150% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Recoil When Aiming &amp;lt;font color= #05e814&amp;gt; -35% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= ea2107&amp;gt; +0.11s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt; +89% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +33% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Magazine=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverCylinder6.png|60px|center]]&#039;&#039;6-Shot Cylinder&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverCylinder4.png|60px|center]]&#039;&#039;4-Shot Cylinder&#039;&#039;&lt;br /&gt;
|Penetration &amp;lt;font color= #05e814&amp;gt; +30% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Bullet Accuracy &amp;lt;font color= #05e814&amp;gt; +25% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Magazine Capacity &amp;lt;font color= #ea2107&amp;gt; -2 &amp;lt;/font&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverCylinder8.png|60px|center]]&#039;&#039;8-Shot Cylinder&#039;&#039;&lt;br /&gt;
|Magazine Capacity &amp;lt;font color= #05e814&amp;gt; +2 &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Fire Rate &amp;lt;font color= #ea2107&amp;gt; -40% &amp;lt;/font&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
No Armor=&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Weapon::Revolver]]&lt;br /&gt;
[[Armor::None]]&lt;br /&gt;
[[Type::+]]&lt;br /&gt;
 |?name&lt;br /&gt;
 |?revolver1&lt;br /&gt;
 |?revolver2&lt;br /&gt;
 |?revolver3&lt;br /&gt;
 |?revolver4&lt;br /&gt;
 |?revolver5&lt;br /&gt;
 |?revolver6&lt;br /&gt;
 |introtemplate=RevolverHeader&lt;br /&gt;
 |template=RevolverBody&lt;br /&gt;
 |outrotemplate=Footer&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |link=none&lt;br /&gt;
 |sort=position&lt;br /&gt;
 |class=smwtable&lt;br /&gt;
}}&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Light Armor=&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Weapon::Revolver]]&lt;br /&gt;
[[Armor::Guard]]&lt;br /&gt;
[[Type::+]]&lt;br /&gt;
 |?name&lt;br /&gt;
 |?revolver1&lt;br /&gt;
 |?revolver2&lt;br /&gt;
 |?revolver3&lt;br /&gt;
 |?revolver4&lt;br /&gt;
 |?revolver5&lt;br /&gt;
 |?revolver6&lt;br /&gt;
 |introtemplate=RevolverHeader&lt;br /&gt;
 |template=RevolverBody&lt;br /&gt;
 |outrotemplate=Footer&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |link=none&lt;br /&gt;
 |sort = position&lt;br /&gt;
 |class = smwtable&lt;br /&gt;
}}&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Combat Armor=&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Weapon::Revolver]]&lt;br /&gt;
[[Armor::Combat]]&lt;br /&gt;
[[Type::+]]&lt;br /&gt;
 |?name&lt;br /&gt;
 |?revolver1&lt;br /&gt;
 |?revolver2&lt;br /&gt;
 |?revolver3&lt;br /&gt;
 |?revolver4&lt;br /&gt;
 |?revolver5&lt;br /&gt;
 |?revolver6&lt;br /&gt;
 |introtemplate=RevolverHeader&lt;br /&gt;
 |template=RevolverBody&lt;br /&gt;
 |outrotemplate=Footer&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |link=none&lt;br /&gt;
 |sort = position&lt;br /&gt;
 |class = smwtable&lt;br /&gt;
}}&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Heavy Armor=&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Weapon::Revolver]]&lt;br /&gt;
[[Armor::Heavy]]&lt;br /&gt;
[[Type::+]]&lt;br /&gt;
 |?name&lt;br /&gt;
 |?revolver1&lt;br /&gt;
 |?revolver2&lt;br /&gt;
 |?revolver3&lt;br /&gt;
 |?revolver4&lt;br /&gt;
 |?revolver5&lt;br /&gt;
 |?revolver6&lt;br /&gt;
 |introtemplate=RevolverHeader&lt;br /&gt;
 |template=RevolverBody&lt;br /&gt;
 |outrotemplate=Footer&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |link=none&lt;br /&gt;
 |sort = position&lt;br /&gt;
 |class = smwtable&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=RevCock.mp3|title=Hammer pull|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=RevShoot.mp3|title=Fire|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=RevDryfire.mp3|title=Dry Fire |description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=RevADSUp.mp3|title=ADS In|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=RevADSDown.mp3|title=ADS Out|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Animations=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
Revolver Equip Animation.png| &#039;&#039;&#039;Equip Animation&#039;&#039;&#039;&lt;br /&gt;
Revolver Rare Equip Animation.png| &#039;&#039;&#039;Rare Equip Animation (1 in 50)&#039;&#039;&#039;&lt;br /&gt;
Revolver Inspect Animation.png| &#039;&#039;&#039;Inspect Animation&#039;&#039;&#039;&lt;br /&gt;
Revolver Reload Animation.png| &#039;&#039;&#039;Reload Animation&#039;&#039;&#039;&lt;br /&gt;
Revolver Rare Reload Animation.png| &#039;&#039;&#039;Rare Reload Animation (1 in 50)&#039;&#039;&#039;&lt;br /&gt;
Revolver Full Reload Animation.png| &#039;&#039;&#039;Reload Animation (from Unload)&#039;&#039;&#039;&lt;br /&gt;
Revolver Unload Animation.png| &#039;&#039;&#039;Unload Animation&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Render=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
RevolverRender.jpeg|Official 2.1k Render&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The Revolver was made in Agua Fria, Texas, which is a reference to Big Iron.&lt;br /&gt;
*Inside the frame of the Revolver is a hidden message saying &amp;quot;Thanks Ender :)&amp;quot;.&lt;br /&gt;
*The Revolver uses the old [[COM-18#Legacy|USP]] (Now called the COM-18) heavy barrel attachment gunshot sound.&lt;br /&gt;
*The Revolver was visually based on the S&amp;amp;W Model 500, which actually uses .500 rounds instead of the .44 rounds seen in-game.&lt;br /&gt;
**[https://sketchfab.com/3d-models/scp-secret-laboratory-revolver-sw-500-f621094395d24bed868b684412ac6797 Sketch Fab Link]&lt;br /&gt;
{{Items Navbox}}&lt;/div&gt;</summary>
		<author><name>Jogmoo</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-939&amp;diff=10544</id>
		<title>SCP-939</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-939&amp;diff=10544"/>
		<updated>2022-08-20T13:00:25Z</updated>

		<summary type="html">&lt;p&gt;Jogmoo: /* Trivia */ Staff sounds like moderators&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP infobox &lt;br /&gt;
|caption = &lt;br /&gt;
&amp;lt;div class=&amp;quot;infobox-tabber&amp;quot;&amp;gt;  &lt;br /&gt;
&amp;lt;tabber&amp;gt; &lt;br /&gt;
SCP-939-53=&lt;br /&gt;
[[File:SCP-939-53Render.png|200px|link=File:SCP-939-53Render.png]]&lt;br /&gt;
|-|&lt;br /&gt;
SCP-939-89=&lt;br /&gt;
[[File:SCP-939-89Render.png|300px|link=File:SCP-939-89Render.png]]&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|HP = 1800&lt;br /&gt;
|HS = 600&lt;br /&gt;
|zone = [[Heavy Containment Zone]]&lt;br /&gt;
|speed = Walk: {{MetersToHubes|4.5|unit=m/s}} &amp;lt;br&amp;gt; Sprint: {{MetersToHubes|7|unit=m/s}}&lt;br /&gt;
|ability = Can sprint &amp;lt;br&amp;gt; Speak to humans &amp;lt;br&amp;gt; See sound through walls &amp;lt;br&amp;gt; Attack gives players the &amp;lt;br&amp;gt;{{Hoverimage|Makes it slightly harder to see.|text=Amnesia Effect}}&lt;br /&gt;
|ID = 16 = 939-53 &amp;lt;br&amp;gt; 17 = 939-89&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-939&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-939 acts as a support role SCP, being able to catch up to humans who are [[Stamina|sprinting]], having the ability to talk to human classes, and being able to see players through walls in certain situations.&amp;lt;br&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
=In Game=&lt;br /&gt;
At the start of the round, SCP-939 will spawn in her [[Heavy Containment Zone#SCP-939&#039;s Containment Area|Containment Chamber]] in Heavy Containment Zone.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-939 can leave her chamber upon spawning by heading up a ramp that leads into the main section of HCZ. Upon exiting the chamber, SCP-939 will be free to roam around the map.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SCP-939 can only see human classes that are making noise (i.e. walking, sprinting, or firing a weapon within a certain distance), and is able to see these players through walls. Players who are sneaking cannot be seen by SCP-939, unless she touches them.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-939 can see people who are within a very close range to her, and will always be able to players on [[Surface Zone|Surface]], regardless of what they&#039;re doing.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-939 is also not affected by players wearing [[SCP-268]], as long as they are making noise. Players sneaking cannot be seen, unless SCP-939 bumps into them.&amp;lt;br&amp;gt;&lt;br /&gt;
Despite being blind, SCP-939 is not immune to [[Flashbang Grenade|Flashbang Grenades]]. This is because SCP-939 instances are very sensitive to light, and Flashbang Grenades emit a loud noise that mess with SCP-939&#039;s hearing abilities. &lt;br /&gt;
&lt;br /&gt;
SCP-939 has a bite attack that it can perform with a {{key Press|Leftclick}}. The bite attack is extremely strong, dealing 50 damage of HP, as well as applying the {{Hoverimage|Cause the player to not be able to reload their weapon or open their inventory|text=Amnesia}} [[Status Effects|Status Effect]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SCP-939 can talk to the other SCPs by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs, regardless of the distance.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-939 also has the ability to talk similar to humans, with a proximty range that can be heard by all players nearby. This is down by pressing down the {{key Press|V}} key. It acts simiarly to human voice chat, and can only be heard by players in a proximity range.&lt;br /&gt;
&lt;br /&gt;
SCP-939 also has two movement abilities. She is able to walk and sprint.&amp;lt;br&amp;gt; &lt;br /&gt;
While walking, SCP-939&#039;s footsteps are completely silent, which makes it easy for her to sneak up behind unsuspecting targets.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-939 can sprint by holding down the {{Key Press|Shift}} key, however, these footsteps are audible.&lt;br /&gt;
&lt;br /&gt;
Unlike the other playable SCPs, multiple (2) instances of SCP-939s can spawn in a given round.&lt;br /&gt;
&lt;br /&gt;
===Vision Range===&lt;br /&gt;
List shows how far SCP-939 can hear sounds. Interestingly, firearms will still get a range increase on Surface Zone, despite it being useless due to the fact SCP-939 can always see people on Surface. &amp;lt;br&amp;gt;&lt;br /&gt;
For reference, one hallway is 15.5 meters.&lt;br /&gt;
&lt;br /&gt;
====Player movements====&lt;br /&gt;
* D-Class and Scientist:  &lt;br /&gt;
** Walking: {{MeterstoHubes|10|unit=meters}} &lt;br /&gt;
** Running: {{MeterstoHubes|20|unit=meters}}&lt;br /&gt;
&lt;br /&gt;
* MTF and Guard:  &lt;br /&gt;
** Walking: {{MeterstoHubes|15|unit=meters}}&lt;br /&gt;
** Running: {{MeterstoHubes|30|unit=meters}}&lt;br /&gt;
&lt;br /&gt;
* Chaos: &lt;br /&gt;
** Walking: {{MeterstoHubes|50|unit=meters}}&lt;br /&gt;
** Running: {{MeterstoHubes|50|unit=meters}}&lt;br /&gt;
&lt;br /&gt;
====Firearms====&lt;br /&gt;
* AK&lt;br /&gt;
** Shooting: {{MeterstoHubes|110|unit=meters}}&lt;br /&gt;
** Out Of Ammo, Click, ADS (In or out): {{MeterstoHubes|10|unit=meters}}&lt;br /&gt;
** Reloading: {{MeterstoHubes|15|unit=meters}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* COM-15/COM-18&lt;br /&gt;
** Shooting: {{MeterstoHubes|60|unit=meters}}&lt;br /&gt;
** Out Of Ammo, Click, ADS (In or out): {{MeterstoHubes|10|unit=meters}}&lt;br /&gt;
** Reloading: {{MeterstoHubes|10|unit=meters}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Crossvec&lt;br /&gt;
** Shooting: {{MeterstoHubes|80|unit=meters}}&lt;br /&gt;
** Out Of Ammo, Click, ADS (In or out) and reloading: {{MeterstoHubes|10|unit=meters}}&lt;br /&gt;
** Equip: {{MeterstoHubes|7|unit=meters}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Shotgun&lt;br /&gt;
** Shooting: {{MeterstoHubes|110|unit=meters}}&lt;br /&gt;
** Out Of Ammo, ADS (In or out) and reloading: {{MeterstoHubes|15|unit=meters}}&lt;br /&gt;
** Pump In/Out, Reloading shells: {{MeterstoHubes|25|unit=meters}}&lt;br /&gt;
** Out of ammo, searching pockets: {{MeterstoHubes|10|unit=meters}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*MTF-E11-SR&lt;br /&gt;
** Shooting: {{MeterstoHubes|105|unit=meters}}&lt;br /&gt;
** Out Of Ammo, Click, ADS (In or out), Equip and Drum Tap: {{MeterstoHubes|10|unit=meters}}&lt;br /&gt;
** Reloading: {{MeterstoHubes|15|unit=meters}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* FSP-9&lt;br /&gt;
** Shooting:  {{MeterstoHubes|80|unit=meters}}&lt;br /&gt;
** Out Of Ammo, Click, Stock fold, Stock Extend:  {{MeterstoHubes|10|unit=meters}}&lt;br /&gt;
** Reloading: {{MeterstoHubes|13|unit=meters}}&lt;br /&gt;
** ADS (In or Out) or equip without stock: {{MeterstoHubes|5|unit=meters}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Logicer&lt;br /&gt;
** Shooting: {{MeterstoHubes|120|unit=meters}}&lt;br /&gt;
** Out Of Ammo, Click, ADS (In or out): {{MeterstoHubes|10|unit=meters}}&lt;br /&gt;
** Reloading: {{MeterstoHubes|18|unit=meters}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Revolver&lt;br /&gt;
** Shooting: {{MeterstoHubes|80|unit=meters}}&lt;br /&gt;
** Out Of Ammo, Click, ADS (In or out): {{MeterstoHubes|15|unit=meters}}&lt;br /&gt;
** Reloading: {{MeterstoHubes|15|unit=meters}}&lt;br /&gt;
&lt;br /&gt;
If you&#039;re on the Surface Zone, these get a &#039;&#039;&#039;2.3x&#039;&#039;&#039; multiplier.&amp;lt;br&amp;gt;&lt;br /&gt;
If a weapon is suppressed there is a &#039;&#039;&#039;0.35x&#039;&#039;&#039; multiplier on it on rifles and &#039;&#039;&#039;0.4x&#039;&#039;&#039; on pistols.&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=939Attack1.mp3|title=Growl 1|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=939Attack2.mp3|title=Growl 2|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=939Attack3.mp3|title=Growl 3|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
In Game=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=420 heights=438px&amp;gt;&lt;br /&gt;
939 Vision.png|SCP-939&#039;s limited vision.&lt;br /&gt;
939 Vision Human.png|A human player in SCP-939&#039;s vision.&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Other=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=200 widths=275&amp;gt;&lt;br /&gt;
93989Halloween21.png|SCP-939-89 during the &#039;&#039;Halloween 2020 &amp;amp; 2021 Event&#039;&#039;.|link=File:93989Halloween21.png&lt;br /&gt;
93953Halloween21.png|SCP-939-53 during the &#039;&#039;Halloween 2020 &amp;amp; 2021 Event&#039;&#039;.|link=File:93953Halloween21.png&lt;br /&gt;
Mango-doggo.png|Mango SCP-939 used for April Fools by Intimating Creature.|link=File:Mango-doggo.png&lt;br /&gt;
939Plushie.png|Official SCP-939 Plushie|link=File:939Plushie.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px;&amp;quot; | SCP-939 Changelog History &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/7.0.0|7.0.0]]&lt;br /&gt;
|[[File:939_Icon_02.png|25px]] SCP-939-53 and SCP-939-89 Added. [[File:939 Icon 01.png|25px]]&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot;|April 1st 2018&lt;br /&gt;
|Renamed both versions of SCP-939 to Evil SCP-999 for the Aprils Fools update. Model changed to an orange blob, and vision color was changed to orange and white. Attack sound&#039;s pitch was shifted up.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/9.0.0|9.0.0]]&lt;br /&gt;
|Removed the 25% speed boost when damaged.&lt;br /&gt;
|-&lt;br /&gt;
|Sprint speed increased to 7 m/s (previously was 6.5 m/s).&lt;br /&gt;
|-&lt;br /&gt;
|Walking footsteps are silent; sprinting footsteps remain audible.&lt;br /&gt;
|-&lt;br /&gt;
|Walk speed reduce to 4.5m/s (previously was 5m/s).&lt;br /&gt;
|-&lt;br /&gt;
|Mimicking no longer plays over SCP chat.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.0|10.0.0]]&lt;br /&gt;
|Attacks inflict Amnesia for 3 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|Attacks consistently deal 65 damage, instead of a random amount between 50 and 80.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.5|October 23rd 2020]]&lt;br /&gt;
|[[File:93953Halloween21.png|50px]] [[File:93989Halloween21.png|50px]] Both 939 variants received different visual updates for the Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.0|11.0.0]]&lt;br /&gt;
|Max HP decreased to 1800 (previously was 2200).&lt;br /&gt;
|-&lt;br /&gt;
|600 HS applied. &lt;br /&gt;
|-&lt;br /&gt;
|Bite damage reduced to 50 (previously was 65).&lt;br /&gt;
|-&lt;br /&gt;
|Can now destroy glass with attack.&lt;br /&gt;
|-&lt;br /&gt;
|Proper ragdoll added.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.1|October 24th 2021]]&lt;br /&gt;
|[[File:93953Halloween21.png|50px]] [[File:93989Halloween21.png|50px]] Both 939 variants received different visual updates for the Halloween update.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Both SCP-939 instances in &#039;&#039;SCP: Secret Laboratory&#039;&#039; are female.&lt;br /&gt;
**Despite this, multiple change-logs refer to the instances as male, using &amp;quot;he&amp;quot; when describing SCP-939.&lt;br /&gt;
*&#039;&#039;SCP: Secret Laboratory&#039;&#039; was originally meant to have only one instance of SCP-939.&lt;br /&gt;
**Due to a miscommunication between the Art Studio and Game Designers, two models were accidently created.&lt;br /&gt;
*Interestingly, SCP-939 sees via sound in-game, despite the SCP-939 wiki article suggesting SCP-939 uses heat and air pressure to see their surroundings. &lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>Jogmoo</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-939&amp;diff=10543</id>
		<title>SCP-939</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-939&amp;diff=10543"/>
		<updated>2022-08-20T12:59:55Z</updated>

		<summary type="html">&lt;p&gt;Jogmoo: Hubert said this on Stream.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP infobox &lt;br /&gt;
|caption = &lt;br /&gt;
&amp;lt;div class=&amp;quot;infobox-tabber&amp;quot;&amp;gt;  &lt;br /&gt;
&amp;lt;tabber&amp;gt; &lt;br /&gt;
SCP-939-53=&lt;br /&gt;
[[File:SCP-939-53Render.png|200px|link=File:SCP-939-53Render.png]]&lt;br /&gt;
|-|&lt;br /&gt;
SCP-939-89=&lt;br /&gt;
[[File:SCP-939-89Render.png|300px|link=File:SCP-939-89Render.png]]&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|HP = 1800&lt;br /&gt;
|HS = 600&lt;br /&gt;
|zone = [[Heavy Containment Zone]]&lt;br /&gt;
|speed = Walk: {{MetersToHubes|4.5|unit=m/s}} &amp;lt;br&amp;gt; Sprint: {{MetersToHubes|7|unit=m/s}}&lt;br /&gt;
|ability = Can sprint &amp;lt;br&amp;gt; Speak to humans &amp;lt;br&amp;gt; See sound through walls &amp;lt;br&amp;gt; Attack gives players the &amp;lt;br&amp;gt;{{Hoverimage|Makes it slightly harder to see.|text=Amnesia Effect}}&lt;br /&gt;
|ID = 16 = 939-53 &amp;lt;br&amp;gt; 17 = 939-89&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-939&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-939 acts as a support role SCP, being able to catch up to humans who are [[Stamina|sprinting]], having the ability to talk to human classes, and being able to see players through walls in certain situations.&amp;lt;br&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
=In Game=&lt;br /&gt;
At the start of the round, SCP-939 will spawn in her [[Heavy Containment Zone#SCP-939&#039;s Containment Area|Containment Chamber]] in Heavy Containment Zone.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-939 can leave her chamber upon spawning by heading up a ramp that leads into the main section of HCZ. Upon exiting the chamber, SCP-939 will be free to roam around the map.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SCP-939 can only see human classes that are making noise (i.e. walking, sprinting, or firing a weapon within a certain distance), and is able to see these players through walls. Players who are sneaking cannot be seen by SCP-939, unless she touches them.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-939 can see people who are within a very close range to her, and will always be able to players on [[Surface Zone|Surface]], regardless of what they&#039;re doing.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-939 is also not affected by players wearing [[SCP-268]], as long as they are making noise. Players sneaking cannot be seen, unless SCP-939 bumps into them.&amp;lt;br&amp;gt;&lt;br /&gt;
Despite being blind, SCP-939 is not immune to [[Flashbang Grenade|Flashbang Grenades]]. This is because SCP-939 instances are very sensitive to light, and Flashbang Grenades emit a loud noise that mess with SCP-939&#039;s hearing abilities. &lt;br /&gt;
&lt;br /&gt;
SCP-939 has a bite attack that it can perform with a {{key Press|Leftclick}}. The bite attack is extremely strong, dealing 50 damage of HP, as well as applying the {{Hoverimage|Cause the player to not be able to reload their weapon or open their inventory|text=Amnesia}} [[Status Effects|Status Effect]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SCP-939 can talk to the other SCPs by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs, regardless of the distance.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-939 also has the ability to talk similar to humans, with a proximty range that can be heard by all players nearby. This is down by pressing down the {{key Press|V}} key. It acts simiarly to human voice chat, and can only be heard by players in a proximity range.&lt;br /&gt;
&lt;br /&gt;
SCP-939 also has two movement abilities. She is able to walk and sprint.&amp;lt;br&amp;gt; &lt;br /&gt;
While walking, SCP-939&#039;s footsteps are completely silent, which makes it easy for her to sneak up behind unsuspecting targets.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-939 can sprint by holding down the {{Key Press|Shift}} key, however, these footsteps are audible.&lt;br /&gt;
&lt;br /&gt;
Unlike the other playable SCPs, multiple (2) instances of SCP-939s can spawn in a given round.&lt;br /&gt;
&lt;br /&gt;
===Vision Range===&lt;br /&gt;
List shows how far SCP-939 can hear sounds. Interestingly, firearms will still get a range increase on Surface Zone, despite it being useless due to the fact SCP-939 can always see people on Surface. &amp;lt;br&amp;gt;&lt;br /&gt;
For reference, one hallway is 15.5 meters.&lt;br /&gt;
&lt;br /&gt;
====Player movements====&lt;br /&gt;
* D-Class and Scientist:  &lt;br /&gt;
** Walking: {{MeterstoHubes|10|unit=meters}} &lt;br /&gt;
** Running: {{MeterstoHubes|20|unit=meters}}&lt;br /&gt;
&lt;br /&gt;
* MTF and Guard:  &lt;br /&gt;
** Walking: {{MeterstoHubes|15|unit=meters}}&lt;br /&gt;
** Running: {{MeterstoHubes|30|unit=meters}}&lt;br /&gt;
&lt;br /&gt;
* Chaos: &lt;br /&gt;
** Walking: {{MeterstoHubes|50|unit=meters}}&lt;br /&gt;
** Running: {{MeterstoHubes|50|unit=meters}}&lt;br /&gt;
&lt;br /&gt;
====Firearms====&lt;br /&gt;
* AK&lt;br /&gt;
** Shooting: {{MeterstoHubes|110|unit=meters}}&lt;br /&gt;
** Out Of Ammo, Click, ADS (In or out): {{MeterstoHubes|10|unit=meters}}&lt;br /&gt;
** Reloading: {{MeterstoHubes|15|unit=meters}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* COM-15/COM-18&lt;br /&gt;
** Shooting: {{MeterstoHubes|60|unit=meters}}&lt;br /&gt;
** Out Of Ammo, Click, ADS (In or out): {{MeterstoHubes|10|unit=meters}}&lt;br /&gt;
** Reloading: {{MeterstoHubes|10|unit=meters}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Crossvec&lt;br /&gt;
** Shooting: {{MeterstoHubes|80|unit=meters}}&lt;br /&gt;
** Out Of Ammo, Click, ADS (In or out) and reloading: {{MeterstoHubes|10|unit=meters}}&lt;br /&gt;
** Equip: {{MeterstoHubes|7|unit=meters}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Shotgun&lt;br /&gt;
** Shooting: {{MeterstoHubes|110|unit=meters}}&lt;br /&gt;
** Out Of Ammo, ADS (In or out) and reloading: {{MeterstoHubes|15|unit=meters}}&lt;br /&gt;
** Pump In/Out, Reloading shells: {{MeterstoHubes|25|unit=meters}}&lt;br /&gt;
** Out of ammo, searching pockets: {{MeterstoHubes|10|unit=meters}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*MTF-E11-SR&lt;br /&gt;
** Shooting: {{MeterstoHubes|105|unit=meters}}&lt;br /&gt;
** Out Of Ammo, Click, ADS (In or out), Equip and Drum Tap: {{MeterstoHubes|10|unit=meters}}&lt;br /&gt;
** Reloading: {{MeterstoHubes|15|unit=meters}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* FSP-9&lt;br /&gt;
** Shooting:  {{MeterstoHubes|80|unit=meters}}&lt;br /&gt;
** Out Of Ammo, Click, Stock fold, Stock Extend:  {{MeterstoHubes|10|unit=meters}}&lt;br /&gt;
** Reloading: {{MeterstoHubes|13|unit=meters}}&lt;br /&gt;
** ADS (In or Out) or equip without stock: {{MeterstoHubes|5|unit=meters}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Logicer&lt;br /&gt;
** Shooting: {{MeterstoHubes|120|unit=meters}}&lt;br /&gt;
** Out Of Ammo, Click, ADS (In or out): {{MeterstoHubes|10|unit=meters}}&lt;br /&gt;
** Reloading: {{MeterstoHubes|18|unit=meters}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Revolver&lt;br /&gt;
** Shooting: {{MeterstoHubes|80|unit=meters}}&lt;br /&gt;
** Out Of Ammo, Click, ADS (In or out): {{MeterstoHubes|15|unit=meters}}&lt;br /&gt;
** Reloading: {{MeterstoHubes|15|unit=meters}}&lt;br /&gt;
&lt;br /&gt;
If you&#039;re on the Surface Zone, these get a &#039;&#039;&#039;2.3x&#039;&#039;&#039; multiplier.&amp;lt;br&amp;gt;&lt;br /&gt;
If a weapon is suppressed there is a &#039;&#039;&#039;0.35x&#039;&#039;&#039; multiplier on it on rifles and &#039;&#039;&#039;0.4x&#039;&#039;&#039; on pistols.&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=939Attack1.mp3|title=Growl 1|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=939Attack2.mp3|title=Growl 2|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=939Attack3.mp3|title=Growl 3|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
In Game=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=420 heights=438px&amp;gt;&lt;br /&gt;
939 Vision.png|SCP-939&#039;s limited vision.&lt;br /&gt;
939 Vision Human.png|A human player in SCP-939&#039;s vision.&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Other=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=200 widths=275&amp;gt;&lt;br /&gt;
93989Halloween21.png|SCP-939-89 during the &#039;&#039;Halloween 2020 &amp;amp; 2021 Event&#039;&#039;.|link=File:93989Halloween21.png&lt;br /&gt;
93953Halloween21.png|SCP-939-53 during the &#039;&#039;Halloween 2020 &amp;amp; 2021 Event&#039;&#039;.|link=File:93953Halloween21.png&lt;br /&gt;
Mango-doggo.png|Mango SCP-939 used for April Fools by Intimating Creature.|link=File:Mango-doggo.png&lt;br /&gt;
939Plushie.png|Official SCP-939 Plushie|link=File:939Plushie.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px;&amp;quot; | SCP-939 Changelog History &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/7.0.0|7.0.0]]&lt;br /&gt;
|[[File:939_Icon_02.png|25px]] SCP-939-53 and SCP-939-89 Added. [[File:939 Icon 01.png|25px]]&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot;|April 1st 2018&lt;br /&gt;
|Renamed both versions of SCP-939 to Evil SCP-999 for the Aprils Fools update. Model changed to an orange blob, and vision color was changed to orange and white. Attack sound&#039;s pitch was shifted up.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/9.0.0|9.0.0]]&lt;br /&gt;
|Removed the 25% speed boost when damaged.&lt;br /&gt;
|-&lt;br /&gt;
|Sprint speed increased to 7 m/s (previously was 6.5 m/s).&lt;br /&gt;
|-&lt;br /&gt;
|Walking footsteps are silent; sprinting footsteps remain audible.&lt;br /&gt;
|-&lt;br /&gt;
|Walk speed reduce to 4.5m/s (previously was 5m/s).&lt;br /&gt;
|-&lt;br /&gt;
|Mimicking no longer plays over SCP chat.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.0|10.0.0]]&lt;br /&gt;
|Attacks inflict Amnesia for 3 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|Attacks consistently deal 65 damage, instead of a random amount between 50 and 80.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.5|October 23rd 2020]]&lt;br /&gt;
|[[File:93953Halloween21.png|50px]] [[File:93989Halloween21.png|50px]] Both 939 variants received different visual updates for the Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.0|11.0.0]]&lt;br /&gt;
|Max HP decreased to 1800 (previously was 2200).&lt;br /&gt;
|-&lt;br /&gt;
|600 HS applied. &lt;br /&gt;
|-&lt;br /&gt;
|Bite damage reduced to 50 (previously was 65).&lt;br /&gt;
|-&lt;br /&gt;
|Can now destroy glass with attack.&lt;br /&gt;
|-&lt;br /&gt;
|Proper ragdoll added.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.1|October 24th 2021]]&lt;br /&gt;
|[[File:93953Halloween21.png|50px]] [[File:93989Halloween21.png|50px]] Both 939 variants received different visual updates for the Halloween update.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Both SCP-939 instances in &#039;&#039;SCP: Secret Laboratory&#039;&#039; are female.&lt;br /&gt;
**Despite this, multiple change-logs refer to the instances as male, using &amp;quot;he&amp;quot; when describing SCP-939.&lt;br /&gt;
*&#039;&#039;SCP: Secret Laboratory&#039;&#039; was originally meant to have only one instance of SCP-939.&lt;br /&gt;
**Due to a miscommunication between the Art Studio and Game Staff, two models were accidently created.&lt;br /&gt;
*Interestingly, SCP-939 sees via sound in-game, despite the SCP-939 wiki article suggesting SCP-939 uses heat and air pressure to see their surroundings. &lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>Jogmoo</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Status_Effects&amp;diff=10393</id>
		<title>Status Effects</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Status_Effects&amp;diff=10393"/>
		<updated>2022-07-21T17:26:05Z</updated>

		<summary type="html">&lt;p&gt;Jogmoo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Status Effects&#039;&#039;&#039; are a [[Mechanics|Mechanic]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039; that are used to change the stats of a player.&amp;lt;br&amp;gt;&lt;br /&gt;
Status Effects can be applied via Remote Admin or other sources in game.&lt;br /&gt;
&lt;br /&gt;
Currently, most status effects can only be applied via Remote Admin.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt; Alternative page layout [[Status Effects/No Chart]]&amp;lt;/small&amp;gt;&lt;br /&gt;
==List of Status Effects==&lt;br /&gt;
Positive Status Effects are shown in &amp;lt;font color= #05e814&amp;gt;Green&amp;lt;font color= #fff&amp;gt;.&amp;lt;br&amp;gt;&lt;br /&gt;
Negative Status Effects are shown in &amp;lt;font color= #ea2107&amp;gt;Red&amp;lt;font color= #fff&amp;gt;.&amp;lt;br&amp;gt;&lt;br /&gt;
Mixed Status effects are shown in &amp;lt;font color= #ff82fb&amp;gt;Pink&amp;lt;font color= #fff&amp;gt;.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Effects&lt;br /&gt;
! In game Source&lt;br /&gt;
!style=&amp;quot;white-space: nowrap;&amp;quot;|Removed after/by&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;&amp;quot; |&amp;lt;font color= #05e814&amp;gt; Bodyshot Reduction&lt;br /&gt;
| style=&amp;quot;font-size:13px; white-space: nowrap;&amp;quot; |Reduces damage taken from bodyshots&lt;br /&gt;
| style=&amp;quot;font-size:13px;&amp;quot; |[[SCP-330#Candy Effects|Rainbow Candy]]&lt;br /&gt;
| style=&amp;quot;font-size:13px;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;background-color: #2e2e2e; font-size:15px;&amp;quot; |&amp;lt;font color= #05e814&amp;gt; Damage Reduction&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e; white-space: nowrap;&amp;quot; |Reduces all forms of damage&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e;&amp;quot; |[[SCP-330#Candy Effects|Purple Candy]]&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e;&amp;quot; |20 seconds&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;&amp;quot; |&amp;lt;font color= #05e814&amp;gt; Invigorated&lt;br /&gt;
| style=&amp;quot;font-size:13px; white-space: nowrap;&amp;quot; |Gives the player infinite sprint.&lt;br /&gt;
| style=&amp;quot;font-size:13px;&amp;quot; |[[Adrenaline]]; [[SCP-330#Candy Effects|Yellow Candy]]&lt;br /&gt;
| style=&amp;quot;font-size:13px;&amp;quot; |10 seconds (Adrenaline) &amp;lt;br&amp;gt; 8 Seconds (Yellow Candy)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;background-color: #2e2e2e&amp;quot; |&amp;lt;font color= #05e814&amp;gt; Invisibility&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e; white-space: nowrap;&amp;quot;|Makes the player invisible for a short time.&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e&amp;quot;|[[SCP-268]]&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e&amp;quot;|15 seconds&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;&amp;quot; |&amp;lt;font color= #05e814&amp;gt; Movement Boost&lt;br /&gt;
| style=&amp;quot;font-size:13px; white-space: nowrap;&amp;quot; |Increases movement speed, up to 355%; each intensity point adds 1%&lt;br /&gt;
| style=&amp;quot;font-size:13px;&amp;quot; |[[SCP-330|Yellow Candy]]&lt;br /&gt;
| style=&amp;quot;font-size:13px;&amp;quot; |20 seconds&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;background-color: #2e2e2e; font-size:15px;&amp;quot; |&amp;lt;font color= #05e814&amp;gt; Rainbow Taste&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e; white-space: nowrap;&amp;quot; |Reduces severity of the following negative effects: Amnesia, Bleeding, Burned, Concussed, Hemorrhage, Poisoned and SCP-207.&amp;lt;br&amp;gt; The Rainbow Taste Effect must be applied before the Amnesia and Concussed effect to reduce/stop them.&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e;&amp;quot; |[[SCP-330#Candy Effects|Rainbow Candy]] &lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e;&amp;quot; |10 seconds&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;&amp;quot; |&amp;lt;font color= #05e814&amp;gt; Vitality&lt;br /&gt;
| style=&amp;quot;font-size:13px; white-space: nowrap;&amp;quot; |Immunity to negative status effects. Decontamination and Pocket Dimension ignore this immunity. SCP-207 no longer deals damage.&lt;br /&gt;
| style=&amp;quot;font-size:13px;&amp;quot; |[[SCP-330#Candy Effects|Green Candy]]&lt;br /&gt;
| style=&amp;quot;font-size:13px;&amp;quot; |30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;background-color: #2e2e2e; font-size:15px;&amp;quot; |&amp;lt;font color= #ea2107&amp;gt; Amnesia &lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e; white-space: nowrap;&amp;quot; |Makes it slightly harder to see.&amp;lt;br&amp;gt; The Rainbow Taste effect reduces how long Amensia is applied.&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e;&amp;quot; |Being bit by [[SCP-939]]&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e;&amp;quot; |[[SCP-500]]&amp;lt;br&amp;gt;3 seconds&amp;lt;br&amp;gt;1.7 seconds (Rainbow Taste Effect)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;&amp;quot; |&amp;lt;font color= #ea2107&amp;gt; Asphyxiated&lt;br /&gt;
| style=&amp;quot;font-size:13px;&amp;quot;|Drains the player&#039;s stamina; if there is no stamina left to drain, it will instead drain the player&#039;s health.&lt;br /&gt;
| style=&amp;quot;font-size:13px;&amp;quot;|-&lt;br /&gt;
| style=&amp;quot;font-size:13px;&amp;quot;|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;background-color: #2e2e2e; font-size:15px;&amp;quot; |&amp;lt;font color= #ea2107&amp;gt; Bleeding&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e; white-space: nowrap;&amp;quot; |Damage over time; starts high but gets lower.&amp;lt;br&amp;gt; Damage dealt every 5 seconds. Damage: 20HP - 2HP.&amp;lt;br&amp;gt;The Rainbow Taste effect causes a 40% chance per tick for no damage to be dealt.&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e; white-space: nowrap;&amp;quot;|[[First Aid Kit]]&amp;lt;br&amp;gt;Damage reduced by [[SCP-500]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;&amp;quot; |&amp;lt;font color= #ea2107&amp;gt; Blinded&lt;br /&gt;
| style=&amp;quot;font-size:13px; white-space: nowrap;&amp;quot;|Makes the player&#039;s screen very blurry. &lt;br /&gt;
| style=&amp;quot;font-size:13px;&amp;quot;|-&lt;br /&gt;
| style=&amp;quot;font-size:13px;&amp;quot;|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;background-color: #2e2e2e; font-size:15px;&amp;quot; |&amp;lt;font color= #ea2107&amp;gt; Burned&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e; white-space: nowrap;&amp;quot; |Increases the damage the player takes.&amp;lt;br&amp;gt;Damage is increased by a multiple of 1.25.&amp;lt;br&amp;gt; The Rainbow Taste effect reduces the multiplier to 0.7x.&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e; white-space: nowrap;&amp;quot; |Explosion from [[SCP-018]] &amp;lt;br&amp;gt;[[High-Explosive Grenade]]&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e;&amp;quot; |[[First Aid Kit]]&amp;lt;br&amp;gt;[[SCP-500]]&amp;lt;br&amp;gt;10 seconds&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;&amp;quot; |&amp;lt;font color= #ea2107&amp;gt; Concussed&lt;br /&gt;
| style=&amp;quot;font-size:13px;white-space: nowrap;&amp;quot;|Causes the players screen to get blurry when they turn.&amp;lt;br&amp;gt;The faster they turn the blurrier it gets. Rainbow Taste Effect has a 40% to stop Concussed from being applied.&lt;br /&gt;
| style=&amp;quot;font-size:13px;white-space: nowrap;&amp;quot;|Explosion from [[SCP-018]]&amp;lt;br&amp;gt; [[High-Explosive Grenade]]&lt;br /&gt;
| style=&amp;quot;font-size:13px;white-space: nowrap;&amp;quot;|[[Adrenaline]]&amp;lt;br&amp;gt;[[Painkillers]]&amp;lt;br&amp;gt;[[SCP-500]]&amp;lt;br&amp;gt;10 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;background-color: #2e2e2e; font-size:15px;&amp;quot; |&amp;lt;font color= #ea2107&amp;gt; Corroding&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e; white-space: nowrap;&amp;quot; |Teleports the player to the Pocket Dimension.&amp;lt;br&amp;gt;Drains HP.&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e;&amp;quot; |Attacked by [[SCP-106]]&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e;&amp;quot; |Exiting the&amp;lt;br&amp;gt;Pocket Dimension&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;&amp;quot; |&amp;lt;font color= #ea2107&amp;gt; Deafen&lt;br /&gt;
| style=&amp;quot;font-size:13px;white-space: nowrap;&amp;quot;|Makes it harder for the player to hear noises.&lt;br /&gt;
| style=&amp;quot;font-size:13px;&amp;quot;|[[Flashbang Grenade]]&lt;br /&gt;
| style=&amp;quot;font-size:13px;&amp;quot;|[[SCP-500]]&amp;lt;br&amp;gt;3-5 seconds&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;background-color: #2e2e2e;&amp;quot; |&amp;lt;font color= #ea2107&amp;gt; Decontaminating&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e; white-space: nowrap;&amp;quot; |Removes 10% of the players&#039; health every second.&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e; white-space: nowrap;&amp;quot; |[[Decontamination Process]]&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;&amp;quot; |&amp;lt;font color= #ea2107&amp;gt; Disabled&lt;br /&gt;
| style=&amp;quot;font-size:13px; white-space: nowrap;&amp;quot;|Slows down all movement.&lt;br /&gt;
| style=&amp;quot;font-size:13px;&amp;quot;|-&lt;br /&gt;
| style=&amp;quot;font-size:13px;&amp;quot;|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;background-color: #2e2e2e;&amp;quot; |&amp;lt;font color= #ea2107&amp;gt; Ensnared&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e; white-space: nowrap;&amp;quot; |Stops all movement.&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;&amp;quot; |&amp;lt;font color= #ea2107&amp;gt; Exhausted&lt;br /&gt;
| style=&amp;quot;font-size:13px;white-space: nowrap;&amp;quot;|Halves the maximum stamina capacity and stamina regeneration rate.&lt;br /&gt;
| style=&amp;quot;font-size:13px;&amp;quot;|-&lt;br /&gt;
| style=&amp;quot;font-size:13px;&amp;quot;|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;background-color: #2e2e2e; font-size:15px;&amp;quot; |&amp;lt;font color= #ea2107&amp;gt; Flashed&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e; white-space: nowrap;&amp;quot; |Makes the player unable to see at all for a short time.&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e;&amp;quot; |[[Flashbang Grenade]]&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e;&amp;quot; |3-5 seconds&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;&amp;quot; |&amp;lt;font color= #ea2107&amp;gt; Hemorrhage&lt;br /&gt;
| style=&amp;quot;font-size:13px; white-space: nowrap;&amp;quot;|The player&#039;s health drains by 2HP/s while sprinting.&amp;lt;br&amp;gt;The Rainbow Taste effect causes a 40% chance per tick for no damage to be dealt.&lt;br /&gt;
| style=&amp;quot;font-size:13px;&amp;quot;|-&lt;br /&gt;
| style=&amp;quot;font-size:13px;&amp;quot;|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;background-color: #2e2e2e; font-size:15px;&amp;quot; |&amp;lt;font color= #ea2107&amp;gt; Hypothermia&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e; white-space: nowrap;&amp;quot; |Reduces player vision and weapon accuracy.&amp;lt;br&amp;gt;Prevents Hume Shield from regenerating.&amp;lt;br&amp;gt;Humans take damage overtime.&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e;&amp;quot;|[[SCP-244]]&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e;&amp;quot;|Exiting the fog&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;&amp;quot; |&amp;lt;font color= #ea2107&amp;gt; Panic&lt;br /&gt;
| style=&amp;quot;font-size:13px; white-space: nowrap;&amp;quot;|Slighty increases the player&#039;s stamina consumption.&lt;br /&gt;
| style=&amp;quot;font-size:13px;&amp;quot;|-&lt;br /&gt;
| style=&amp;quot;font-size:13px;&amp;quot;|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;background-color: #2e2e2e; font-size:15px;&amp;quot; |&amp;lt;font color= #ea2107&amp;gt; Poisoned&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e; white-space: nowrap;&amp;quot; |Damages the player over time; starts low but gets higher. &amp;lt;br&amp;gt;Damage dealt every 5 seconds. Damage: 2HP - 20HP.&amp;lt;br&amp;gt;The Rainbow Taste effect causes a 40% chance per tick for no damage to be dealt.&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e;&amp;quot; |Consuming both [[SCP-1853]] and [[SCP-207]] &lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e;&amp;quot; |[[SCP-500]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;&amp;quot; |&amp;lt;font color= #ea2107&amp;gt; Severed Hands&lt;br /&gt;
| style=&amp;quot;font-size:13px; white-space: nowrap;&amp;quot; |Removes the player&#039;s hands&amp;lt;br&amp;gt; Slowly drains HP&amp;lt;br&amp;gt; Removes ability to open inventory and make interactions.&lt;br /&gt;
| style=&amp;quot;font-size:13px;&amp;quot; |Removing more than two pieces of candy from [[SCP-330]]&lt;br /&gt;
| style=&amp;quot;font-size:13px;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;background-color: #2e2e2e; font-size:15px;&amp;quot; |&amp;lt;font color= #ea2107&amp;gt; Sinkhole&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e; white-space: nowrap;&amp;quot; |Slows down players; SCPs are immune to this effect.&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e;&amp;quot; |[[Light Containment Zone #4-Way Intersection - IX|Sinkhole Trap]]&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e;&amp;quot; |Exiting the trap&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;&amp;quot; |&amp;lt;font color= #ea2107&amp;gt; Stained&lt;br /&gt;
| style=&amp;quot;font-size:13px; white-space: nowrap;&amp;quot; |Reduces player speed by 20%; SCPs are immune to this effect.&lt;br /&gt;
| style=&amp;quot;font-size:13px;&amp;quot; |[[SCP-173|Tantrum Puddles]]&lt;br /&gt;
| style=&amp;quot;font-size:13px;&amp;quot; |Exiting the puddle&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;background-color: #2e2e2e;&amp;quot; |&amp;lt;font color= #ff82fb&amp;gt;SCP-207&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e; white-space: nowrap;&amp;quot;|Infinite sprint and increased movement speed with health drain.&amp;lt;br&amp;gt;Can stack up to 4.&amp;lt;br&amp;gt; The Rainbow Taste effect causes a 40% chance per tick for no damage to be dealt.&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e;&amp;quot;|[[SCP-207]]&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e; white-space: nowrap;&amp;quot;|[[SCP-500]]&amp;lt;br&amp;gt;Escaping as [[Class-D Personnel|Class-D]] or [[Scientist]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;font color= #ff82fb&amp;gt;SCP-939 Visuals&lt;br /&gt;
| style=&amp;quot;font-size:13px; white-space: nowrap;&amp;quot;|Can only see people making noises.&amp;lt;br&amp;gt;Can see people through walls.&lt;br /&gt;
| style=&amp;quot;font-size:13px;&amp;quot;|Playing as [[SCP-939]]&lt;br /&gt;
| style=&amp;quot;font-size:13px;&amp;quot;|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;background-color: #2e2e2e; font-size:15px;&amp;quot; |&amp;lt;font color= #ff82fb&amp;gt;SCP-1853&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e; white-space: nowrap;&amp;quot; |Increases movement speed and reload/draw speed for weapons.&amp;lt;br&amp;gt;Increases Stamina drain rate.&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e;&amp;quot; |[[SCP-1853]]&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e;&amp;quot; |[[SCP-500]]&amp;lt;br&amp;gt;Escaping as [[Class-D Personnel|Class-D]] or [[Scientist]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;br /&gt;
{{Mechanics Navbox}}&lt;/div&gt;</summary>
		<author><name>Jogmoo</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Adrenaline&amp;diff=10392</id>
		<title>Adrenaline</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Adrenaline&amp;diff=10392"/>
		<updated>2022-07-21T17:25:48Z</updated>

		<summary type="html">&lt;p&gt;Jogmoo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
|image	= AdrenalineIcon.png&lt;br /&gt;
|image_size = 200&lt;br /&gt;
|type	= Medical&lt;br /&gt;
|usage	= Grants bonus health&lt;br /&gt;
|spawn	= [[Mobile Task Force#MTF_Captain|MTF Captains]]&amp;lt;br&amp;gt;[[Chaos Insurgent#Chaos_Repressor|Chaos Repressors]]&amp;lt;br&amp;gt;[[First Aid Cabinet|Adrenaline First Aid Cabinet]]s&lt;br /&gt;
|effect = {{Hoverimage|Gives the player infinite sprint.|text=Invigorated Effect}}&lt;br /&gt;
|Description = &#039;&#039;Temporarily increases endurance.&#039;&#039;&lt;br /&gt;
|ID = 33&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Adrenaline&#039;&#039;&#039; is a type of [[Items|Medical Item]] found in &#039;&#039;SCP: Secret Laboratory&#039;&#039;.&lt;br /&gt;
__TOC__&lt;br /&gt;
=Description=&lt;br /&gt;
If equipped, players can use Adrenaline by pressing {{Key Press|Leftclick}}. When used, Adrenaline will grant the user a small amount of [[Status Effects#Artificial HP|Artificial HP]], allowing them to sustain more damage and lose less permanent health. Adrenaline also provides the player with unlimited stamina for a short period of time.&lt;br /&gt;
&lt;br /&gt;
==In Game==&lt;br /&gt;
* Grants 40 Artificial Health.&lt;br /&gt;
** 70% of damage is absorbed by Artificial Health.&lt;br /&gt;
** If Artificial Health is depleted, excess damage will be dealt to regular HP at 100%.&lt;br /&gt;
** Artificial Health drains at 1.2 AHP/s and caps at 75 AHP.&lt;br /&gt;
* Refills the stamina bar to full; gives the {{Hoverimage|Gives the player infinite sprint|text=Invigorated}} [[Status Effects|Status Effect]] for 10 seconds.&lt;br /&gt;
* Removes the {{Hoverimage|Causes the players screen to get blurry when they turn|text=Concussed}} Status Effect.&lt;br /&gt;
&lt;br /&gt;
==Spawning==&lt;br /&gt;
* [[Mobile Task Force#MTF_Captain|MTF Captains]]&lt;br /&gt;
* [[Chaos Insurgent#Chaos_Repressor|Chaos Repressors]]&lt;br /&gt;
* [[First Aid Cabinet|First Aid Cabinet (Adrenaline version)]]&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Adrenaline_Equip.mp3|title=Equip|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Adrenaline_Use.mp3|title=Use|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
* Using the Artificial Health from the Adrenaline to survive a hit that will normally kill you grants the &#039;&#039;&#039;Ha! I didn&#039;t even feel that!&#039;&#039;&#039; [[Achievements|achievement]].&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Animations=&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;[[File:Adrenaline Equip New.gif|thumb|600px|Equip Animation]]&amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;[[File:Adrenaline Use New.gif|thumb|600px|Use Animation]]&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Legacy=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=255px heights=338px&amp;gt;&lt;br /&gt;
File:OldAdrenalineIcon.png|The former inventory icon of the Adrenaline, before the Parabellum (v11.0.0) update.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*When Adrenaline was first added, it gave the user a powerful regen along side AHP. This was removed in [[Updates/11.0.0|Parabellum (v11.0.0)]] for balancing puroses.&lt;br /&gt;
*During Alpha Builds of &#039;&#039;SCP: Secret Laboratory&#039;&#039;, Adrenaline was an item that could be spawned in via Console. It healed 40 HP when used. The item was removed upon full release.&lt;br /&gt;
**Adrenaline was added back in [[Updates/9.0.0|Megapatch II (v9.0.0)]].&lt;br /&gt;
{{Items Navbox}}&lt;br /&gt;
[[Category:Medical Items]]&lt;/div&gt;</summary>
		<author><name>Jogmoo</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Victory_Conditions&amp;diff=10342</id>
		<title>Victory Conditions</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Victory_Conditions&amp;diff=10342"/>
		<updated>2022-07-11T00:31:02Z</updated>

		<summary type="html">&lt;p&gt;Jogmoo: That&amp;#039;s a lot of color&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Victory Conditions&#039;&#039;&#039; are a [[Mechanics|Mechanic]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039; that determines when a round will end and which team will be decided as the winner.&amp;lt;br&amp;gt;&lt;br /&gt;
Currently, a round will only end under the following three conditions:&lt;br /&gt;
* Only {{Class Color|class=Sergeant|nameoverride=MTF}} and {{Class Color|class=Scientist}} are left alive.&lt;br /&gt;
* Only {{Class Color|class=Conscript|nameoverride=Chaos}} and {{Class Color|class=SCPs}} are left alive.&lt;br /&gt;
* Only {{Class Color|class=Conscript|nameoverride=Chaos}} and {{Class Color|class=Class-D|nameoverride=Class-Ds}} are left alive.&lt;br /&gt;
&lt;br /&gt;
After one of the following three conidtions are checked, the winner will be decided based on three factors: The amount of {{Class Color|class=Class-D|nameoverride=Class-D Escapes}}, {{Class Color|class=Scientist|nameoverride=Scientist Escapes}}, and {{Class Color|class=SCPs|nameoverride=SCPs still alive}}.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Class-D Personnel|Class-Ds]] or [[Scientist|Scientists]] that escaped while disarmed will NOT be counted towards the amount of {{Class Color|class=Class-D|nameoverride=Class-D Escapes}} or {{Class Color|class=Scientist|nameoverride=Scientist Escapes}}, despite the fact they will respawn as the opposite team. So while [[Mobile Task Force|MTF]] escorting a disarmed Class-D to the escape area will not give them points towards winning, it does prevent the Class-D from being used towards Insurgency victory, while also giving the MTF an extra teammate.&lt;br /&gt;
==Conditions Table==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 3px white;&amp;quot;| Who is left?&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;border-style: solid; border-width: 1px 0 1px 1px;border-bottom:solid 2px white;&amp;quot; | Who Wins?&lt;br /&gt;
|-&lt;br /&gt;
| rowspan = &amp;quot;2&amp;quot; style=&amp;quot;border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 3px white;&amp;quot;|{{Class Color|class=Sergeant|nameoverride=MTF}} and {{Class Color|class=Scientist}}&lt;br /&gt;
|style=&amp;quot;border-style: solid; border-width: 1px 0 1px 1px;border-bottom:solid 2px white;&amp;quot; |If {{Class Color|class=Scientist|nameoverride=Scientist Escape}} is higher than {{Class Color|class=Class-D|nameoverride=Class-D Escape}}- {{Class Color|class=Sergeant|nameoverride=Foundation Win}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-style: solid; border-width: 1px 0 1px 1px;border-bottom:solid 3px white;&amp;quot;| If {{Class Color|class=Class-D|nameoverride=Class-D Escape}} is higher than {{Class Color|class=Scientist|nameoverride=Scientist Escape}}- {{Class Color|class=Spectator|nameoverride=Stalemate}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan = &amp;quot;3&amp;quot; style=&amp;quot;border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 3px white;&amp;quot;| {{Class Color|class=Conscript|nameoverride=Chaos}} and {{Class Color|class=SCPs}} are left alive&lt;br /&gt;
|style=&amp;quot;border-style: solid; border-width: 1px 0 1px 1px;border-bottom:solid 2px white;&amp;quot; |If {{Class Color|class=Scientist|nameoverride=Scientist Escape}} is higher than {{Class Color|class=Class-D|nameoverride=Class-D Escape}} and {{Class Color|class=SCPs|nameoverride=alive SCPs}} - {{Class Color|class=Spectator|nameoverride=Stalemate}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-style: solid; border-width: 1px 0 1px 1px;border-bottom:solid 2px white;&amp;quot; |If more {{Class Color|class=SCPs}} are alive than both {{Class Color|class=Class-D|nameoverride=civilian}} {{Class Color|class=Scientist|nameoverride=escapes}}- {{Class Color|class=SCPs|nameoverride=SCP Win}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-style: solid; border-width: 1px 0 1px 1px;border-bottom:solid 3px white;&amp;quot;|If {{Class Color|class=Class-D|nameoverride=Class-D Escape}} is higher than {{Class Color|class=Scientist|nameoverride=Scientist Escape}} and {{Class Color|class=SCPs|nameoverride=alive SCPs}}- {{Class Color|class=Conscript|nameoverride=Insurgency Win}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan = &amp;quot;2&amp;quot; style=&amp;quot;border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 3px white;&amp;quot; |{{Class Color|class=Conscript|nameoverride=Chaos}} and {{Class Color|class=Class-D|nameoverride=Class-Ds}}&lt;br /&gt;
|style=&amp;quot;border-style: solid; border-width: 1px 0 1px 1px;border-bottom:solid 2px white;&amp;quot; | If {{Class Color|class=Scientist|nameoverride=Scientist Escape}} is higher than {{Class Color|class=Class-D|nameoverride=Class-D Escape}}- {{Class Color|class=Spectator|nameoverride=Stalemate}}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-style: solid; border-width: 1px 0 1px 1px;border-bottom:solid 2px white;&amp;quot; |If {{Class Color|class=Class-D|nameoverride=Class-D Escape}} is higher than {{Class Color|class=Scientist|nameoverride=Scientist Escape}}- {{Class Color|class=Conscript|nameoverride=Insurgency Win}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*In earlier versions of the game, the team that won at the end of a round was Class-Ds and MTF instead of Insurgency and Foundation.&lt;/div&gt;</summary>
		<author><name>Jogmoo</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-1853&amp;diff=10339</id>
		<title>SCP-1853</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-1853&amp;diff=10339"/>
		<updated>2022-07-10T23:55:21Z</updated>

		<summary type="html">&lt;p&gt;Jogmoo: Small mistake&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP Item Infobox&lt;br /&gt;
|image = SCP1853Icon.png&lt;br /&gt;
|image_size = 200&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|spawn = [[Bulletproof Locker №7]]&lt;br /&gt;
|usage = Increases weapon related motor skills in combat.&lt;br /&gt;
|effect = {{Hoverimage|Increases movement speed and reload/draw speed for weapons. &amp;lt;br&amp;gt; Increases Stamina drain rate.|text=SCP-1853}}&lt;br /&gt;
|Description =  “Increases weapon draw and reload speed at the cost of stamina.”&lt;br /&gt;
|ID = 18&lt;br /&gt;
|manufactor= [[Lore/Manufacturers#Prometheus Labs Inc|Prometheus Labs Inc]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-1853&#039;&#039;&#039; is an [[SCPs|SCP Item]] that increases motor skills. It is similar in nature to [[SCP-207]], but with a focus on item usage, at the cost of greater [[Stamina]] consumption.&lt;br /&gt;
__TOC__&lt;br /&gt;
=In Game=&lt;br /&gt;
SCP-1853 can be found in [[Bulletproof Locker №7|Bulletproof Locker №7s]] around the map, which require a [[Keycard]] with both {{Hoverimage|{{HoverKeycard|Required Access1=CC2|Required Access2=CA}}|text=Containment Access 2 and Checkpoint Access}} to open.&amp;lt;br&amp;gt;&lt;br /&gt;
Up to two instances can spawn in a given round. &lt;br /&gt;
&lt;br /&gt;
When the player presses {{Key Press|Left Click}} while having SCP-1853 equipped, they will pour the translucent green liquid onto their left arm. The player will then be given the SCP-1853 [[Status Effects|Status Effect]] which causes the following:&lt;br /&gt;
* 30% increase in Stamina consumption.&lt;br /&gt;
* 25% reduction in weapon recoil.&lt;br /&gt;
* 20% reduction in weapon reload/unload time.&lt;br /&gt;
* 20% reduction in draw time for Weapons, Medical Items and Grenades.&lt;br /&gt;
* 20% reduction in usage time for Medical Items and Grenades.&lt;br /&gt;
* The ADS Speed buff is increased by 30%.&lt;br /&gt;
* Picking up items is faster by 60%.&lt;br /&gt;
* ADS Inaccuracy reduced by 30%.&lt;br /&gt;
*Consuming multiple instances of SCP-1853 will cause the effect to stack.&lt;br /&gt;
** With each use, the added effects are halved from the previous ones.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Players can drink [[SCP-207]] to negate the stamina drain. Stacking SCP-1853 and SCP-207 will also slightly change some of the effects gained from SCP-1853:&lt;br /&gt;
* The Draw Speed buff is decreased from 25% to 20%.&lt;br /&gt;
* SCP-207&#039;s infinite Stamina overrides the 50% increased Stamina consumption.&lt;br /&gt;
* The player is given the {{Hoverimage|Damage dealt every 5 seconds. Slowly increases over time. &amp;lt;br&amp;gt; Damage: 2HP - 20HP|text=Poisoned}} Status Effect.&lt;br /&gt;
&lt;br /&gt;
[[SCP-500]] can be used to remove the effects of SCP-1853 (It will also remove SCP-207 and the Poisoned effect as well).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
SCP-1853&#039;s ability to increase weapon related motor skills makes it extremely useful in combat, as it allows the player to draw out and reload their firearms much faster. This makes the item extremely effective with the heavier firearms or attachments (such as the [[Logicer]]), as SCP-1853 can be used to negate their draw or reload speed penalties.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While SCP-207 and SCP-1853 can be combined to counter the increased Stamina consumption, as well as increasing the ADS Draw Speed, this is not recommended, as the player will be given the Poisoned Status Effect.&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
* Escaping as a [[Class-D Personnel|Class-D]] with at least 2 SCP Items in your inventory grants the &#039;&#039;&#039;Property of the Chaos Insurgency&#039;&#039;&#039; [[Achievements|achievement]].&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
1853 Equip Animation.gif| &#039;&#039;&#039;SCP-1853 Equip Animation&#039;&#039;&#039;&lt;br /&gt;
1853 Use Animation.gif| &#039;&#039;&#039;SCP-1853 Use Animation&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* Similar to [[SCP-2176]], SCP-1853 was an idea suggested by a patreon in the official SCP SL Discord that was forwarded to the Game Design team after the Art Manager took a liking to the suggestion.&lt;br /&gt;
{{SCP Navbox}}&lt;br /&gt;
{{Items Navbox}}&lt;/div&gt;</summary>
		<author><name>Jogmoo</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Light_Containment_Zone&amp;diff=10119</id>
		<title>Light Containment Zone</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Light_Containment_Zone&amp;diff=10119"/>
		<updated>2022-06-08T11:13:02Z</updated>

		<summary type="html">&lt;p&gt;Jogmoo: The official names of these rooms are Glass Room and Test Chamber 01. They are not 372&amp;#039;s or 330&amp;#039;s Containment Chamber.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;{{CURRENTDAY}}&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Light Containment Zone&#039;&#039;&#039; is one of four zones found in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. &lt;br /&gt;
__TOC__&lt;br /&gt;
==Description==&lt;br /&gt;
Light Containment Zone (LCZ) is one of the four zones in [[Locations|Site-02]]. &amp;lt;br&amp;gt;&lt;br /&gt;
It is the spawn location of [[Class-D Personnel|Class-D]]s, [[Scientist]]s, and [[SCP-173]], as well as being the location of [[SCP-914]] and [[SCP-330]].&lt;br /&gt;
&lt;br /&gt;
Light Containment Zone is also the only zone that is affected by the [[Decontamination Process]], a process which kills anything within the zone 11 minutes and 45 seconds after the round has started. This forces players to move down to [[Heavy Containment Zone]], and prevents players from camping and stalling a round. &lt;br /&gt;
&lt;br /&gt;
There are a few important rooms that contain supplies for players to aid their journey through the Heavy Containment Zone. A helpful navigation aid is the signs above doors, which primarily informs players of the type of room that lies beyond. Certain rooms will have fixed designations (see next section), whilst others will be pseudo-random.&lt;br /&gt;
&lt;br /&gt;
Despite popular belief, Light Containment Zone is above Heavy Containment Zone and not below it.&lt;br /&gt;
&lt;br /&gt;
{{Related|Soundtrack}}&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Light Containment Zone Ambient.mp3|title=Light Containment Zone&#039;s Theme|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
=Unique Rooms=&lt;br /&gt;
Unique rooms are rooms that spawn only once (with the exception of airlocks and the two checkpoints) and can contain valuable items or can be used as hiding spots. These rooms have fixed designations:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Class-D Cells - CD01==&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}|October =SpookyClassDCell.png|December = ClassDXmas2.png |CDEntrance.png }}|400px|right|thumb|The Class-D Cells]]&lt;br /&gt;
{{#switch: {{CURRENTMONTHNAME}}| October = [[File:SpoookyClassDCellBack.png|400px|right|thumb|The back of the Class-D Cells.]] | December = [[File:ClassDXmas1.png|400px|right|thumb|The back of the Class-D Cells.]]  | [[File:CDBack.png|400px|right|thumb|Artwork found at the back of the cells]] [[File:SCPSL Art Contest Winner2 MK2.png|400px|right|thumb|The SCP-049 Contest Art made by Moranatol]] [[File:SCPSL Art Contest Winner1.png|250px|right|thumb|The SCP-106 Contest Art made by Purplegoop]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Class-D Cells&#039;&#039;&#039; are the spawn location of all [[Class-D]]s. The room is a long hallway with multiple cell doors that run along the central walls of the room. &amp;lt;br&amp;gt;&lt;br /&gt;
Behind each cell door is a small room containing a small single bed and a table. 1-3 Class-Ds will randomly spawn among these small cells. &amp;lt;br&amp;gt;&lt;br /&gt;
No items will spawn here, and the room has no importance besides being the spawn location of Class-Ds.&amp;lt;br&amp;gt;&lt;br /&gt;
The back of this room contains two pieces of artwork made by winners of an art contest for SCP:SL. These artworks do not appear when the [[Clutter System|Halloween and Xmas props]] are spawned in.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Water Closet - WC00==&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween Bathroom.png | December = Xmas Bathroom.png|WCHallway.png }}|400px|right|thumb|WC Hallway]]&lt;br /&gt;
[[File:WCMale.png|400px|right|thumb|Men&#039;s Toilets]]&lt;br /&gt;
[[File:WCFemale.png|400px|right|thumb|Women&#039;s Toilets]]&lt;br /&gt;
The &#039;&#039;&#039;Water Closet&#039;&#039;&#039; is a hallway that contains a male and female bathroom (which can contain loot). This is also a [[Scientist]] spawn location. &amp;lt;br&amp;gt;&lt;br /&gt;
The Water Closet contains 3 toilets and 2 sinks in both the male and female restrooms. &amp;lt;br&amp;gt;&lt;br /&gt;
In the male and female bathrooms, there is the possibility of finding up to two keycards and/or the [[COM-15]]. &amp;lt;br&amp;gt;&lt;br /&gt;
A [[First Aid Cabinet]] will sometimes spawn outside the bathroom door along the wall. &amp;lt;br&amp;gt;&lt;br /&gt;
The bathrooms can be used as a hiding place from SCPs, but may not be as effective against humans who may be checking the room for loot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Outside the Toilets:&lt;br /&gt;
**[[First Aid Cabinet]]&lt;br /&gt;
* Men&#039;s Toilets:&lt;br /&gt;
**[[Keycard|Janitor Keycard]] or [[Keycard|Scientist Keycard]]&lt;br /&gt;
** [[COM-15]]&lt;br /&gt;
* Women&#039;s Toilets:&lt;br /&gt;
**[[Keycard|Janitor Keycard]] or [[Keycard|Scientist Keycard]]&lt;br /&gt;
** [[COM-15]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Garden Chamber - VT00==&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween VT-00 Room.png| December = Xmas VT-00 Room.png|GCOverview.png }}|400px|right|thumb|The VT-00 Room]]&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween VT-00 Plants.png| December = VTXmas.png|GCPlants.png }}|400px|right|thumb|The plants found in the room]]&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = VTHalloween.png| December = Xmas VT-00 Closet.png |GCLocker.png }}|400px|right|thumb|The smaller room found in VT-00 that often contains loot]]&lt;br /&gt;
The &#039;&#039;&#039;Garden Chamber&#039;&#039;&#039;, also known as the &#039;&#039;&#039;Greenhouse Room&#039;&#039;&#039;, contains a greenhouse area with several plants sectioned off from the playable area with a large glass window. Players can access the plants by smashing the window, although the plants cannot be interacted with. The Garden Chamber has two entrances on opposite ends of the room.&lt;br /&gt;
&lt;br /&gt;
On the wall opposite the plants is a door that leads to a small room which either has a [[First Aid Cabinet]], a [[Standard Locker]], a [[Bulletproof Locker №7]], a [[Workstation]] or nothing.&lt;br /&gt;
&lt;br /&gt;
Interestingly, the room&#039;s code, VT00, does not match with the room name. Both Greenhouse and Garden Chamber have officially been used when referring to this room.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns&#039;&#039;&#039;&lt;br /&gt;
*In the side room:&lt;br /&gt;
** [[Standard Locker]]&lt;br /&gt;
** [[First Aid Cabinet]]&lt;br /&gt;
** [[Bulletproof Locker №7]]&lt;br /&gt;
** [[Workstation]]&lt;br /&gt;
*Behind the glass:&lt;br /&gt;
**[[Keycard|Janitor Keycard]] or [[Keycard|Scientist Keycard]]&lt;br /&gt;
** [[Bulletproof Locker №7]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Office - PC15==&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}| October = Halloween LCZ PC Room.png | December = PCXmas.png |PC15Entrance.png}}|400px|right|thumb|PC Room]]&lt;br /&gt;
The &#039;&#039;&#039;Office&#039;&#039;&#039; is a medium sized room that has an orderly arrangement of desks with computer monitors, phones, and other utensils. &amp;lt;br&amp;gt;&lt;br /&gt;
A single [[Keycard|Scientist Keycard]] will always spawn in this room on a random desk. &lt;br /&gt;
A [[Standard Locker]], [[Bulletproof Locker №7]], and 2 [[First Aid Cabinet]]s can sometimes spawn in this room.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Spawns:&#039;&#039;&#039;&lt;br /&gt;
* On a random desk:&lt;br /&gt;
**[[Keycard|Scientist Keycard]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
* [[Standard Locker]]&lt;br /&gt;
* [[First Aid Cabinet]] (up to two)&lt;br /&gt;
* [[Bulletproof Locker №7]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Glass Room - GR18==&lt;br /&gt;
[[File:GR18Entrance.png|400px|right|thumb|Entrance to the Glass Room]]&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}| October = GR18Halloween.png | December = Xmas GR-18 Room.png| GR18Box.png}}|400px|right|thumb|Inside the Glass Room]]&lt;br /&gt;
The &#039;&#039;&#039;Glass Room&#039;&#039;&#039; is a medium sized testing chamber found in Light Containment Zone, that contains a large glass chamber and several shelves. &amp;lt;br&amp;gt;&lt;br /&gt;
To enter the room, the player must first open a gate that does not require a keycard.&lt;br /&gt;
This is also a Scientist spawn location.&amp;lt;br&amp;gt;&lt;br /&gt;
The right wall of the room has a chance for a [[First Aid Cabinet]], [[Standard Locker]], [[Bulletproof Locker №7]], or [[Workstation]] to spawn.&lt;br /&gt;
A [[COM-15]] and Keycard can sometimes spawn on the shelf in this room. &amp;lt;br&amp;gt;&lt;br /&gt;
The glass in the chamber can be broken and players can walk into the chamber as any class.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
* Inside the glass cage&lt;br /&gt;
** [[COM-15]]&lt;br /&gt;
*Along the right wall:&lt;br /&gt;
** [[Standard Locker]]&lt;br /&gt;
** [[First Aid Cabinet]]&lt;br /&gt;
** [[Bulletproof Locker №7]]&lt;br /&gt;
** [[Workstation]]&lt;br /&gt;
*On the shelf:&lt;br /&gt;
**[[Keycard|Janitor Keycard]] or [[Keycard|Scientist Keycard]]&lt;br /&gt;
** [[COM-15]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==LCZ Armory - ##00==&lt;br /&gt;
[[File:00Entrance.png|400px|right|thumb|Entrance to the armory]]&lt;br /&gt;
[[File:LCZ --00 Inside.png|400px|right|thumb|Inside the armory]]&lt;br /&gt;
{{DoorStats|&lt;br /&gt;
|ReqAccess=AA1&lt;br /&gt;
|AP = 50&lt;br /&gt;
|DestroyLvl=Lvl1&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;LCZ Armory&#039;&#039;&#039; is a medium sized room containing two [[Workstation|Workstations]] and multiple guns, grenades and ammo. The room requires {{Hoverimage|{{HoverKeycard|Required Access1=AA1}}|text=Armory Access 1}} to open it. &amp;lt;br&amp;gt;&lt;br /&gt;
Scientist can spawn outside the armory door, but are unable to enter it due to their keycard being unable to open the door, forcing them to find one elsewhere. &amp;lt;br&amp;gt;&lt;br /&gt;
This room can be extremely useful for Class-Ds to kill Guards, and/or MTF (or for Scientists to kill Class-Ds, and/or Chaos Insurgency). &lt;br /&gt;
&lt;br /&gt;
The room contains a variety of weapons and ammunition to choose from.&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Spawns:&#039;&#039;&#039;&lt;br /&gt;
* Firearms:&lt;br /&gt;
** [[FSP-9]]&lt;br /&gt;
** 2 [[Crossvec]]s&lt;br /&gt;
** 2 [[COM-18]]s&lt;br /&gt;
* Grenades:&lt;br /&gt;
** 3 [[High-Explosive Grenade]]s&lt;br /&gt;
** 4 [[Flashbang Grenade]]s&lt;br /&gt;
* Ammo:&lt;br /&gt;
** 9x19mm (150 Rounds)&lt;br /&gt;
*Body Armor:&lt;br /&gt;
** [[Heavy Armor]]&lt;br /&gt;
** 2 [[Combat Armor]]s&lt;br /&gt;
*Other:&lt;br /&gt;
** 2 [[Workstation]]s&lt;br /&gt;
** [[Flashlight]]&lt;br /&gt;
** [[Radio]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Heavy Containment Zone Checkpoints - EX-A/EX-B==&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween CheckpointsLCZ-HCZ.png | December = Xmas CheckpointsLCZ-HCZ.png|EXEntrance.png }}|400px|right|thumb|Security checkpoint]]&lt;br /&gt;
[[File:EXElevators.png|400px|right|thumb|The elevators]]&lt;br /&gt;
{{DoorStats|&lt;br /&gt;
|ReqAccess=CA&lt;br /&gt;
|AP = 10&lt;br /&gt;
|DestroyLvl=RA&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Heavy Containment Zone Checkpoints&#039;&#039;&#039; are the gateways to and from [[Heavy Containment Zone]]. There are two checkpoints found within the LCZ.&lt;br /&gt;
&lt;br /&gt;
Each checkpoint contains two doorways that will both open once a Keycard with {{Hoverimage|{{HoverKeycard|Required Access1=CA}}|text=Checkpoint Access}} is used. &amp;lt;br&amp;gt;&lt;br /&gt;
The checkpoints lead to a pair of lifts denoted under either Lift A or Lift B (depending on the checkpoint), which lead down to the HCZ. There are also screens at either checkpoint displaying the remaining time until decontamination. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When there are 30 seconds left before decontamination occurs, all checkpoint doors will be permanently opened and cannot be shut.&lt;br /&gt;
&lt;br /&gt;
{{Related|Soundtrack}}&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=The Waiting Game.mp3|title=Elevator Music|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*On the checkpoint itself:&lt;br /&gt;
**[[First Aid Cabinet]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Test Chamber 1 - TC01==&lt;br /&gt;
[[File:TC01EntranceRoom.png|400px|right|thumb|Entrance]]&lt;br /&gt;
[[File:TC01Control.png|400px|right|thumb|Control Room]]&lt;br /&gt;
[[File:TC01ChamberRoom.png|400px|right|thumb|The side room with SCP-330]]&lt;br /&gt;
{{DoorStats|&lt;br /&gt;
|ReqAccess=CC2&lt;br /&gt;
|AP = 40&lt;br /&gt;
|DestroyLvl=Lvl1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Test Chamber 1&#039;&#039;&#039; is a small room with two doors that lead to smaller rooms. One doors leads to the control room, and requires a keycard with {{Hoverimage|{{HoverKeycard|Required Access1=CC2}}|text=Containment Access 2}} to open.&amp;lt;br&amp;gt; The room acts as a small testing room for Site-02 staff to perform experiments; it is currently being used to test [[SCP-330]].&lt;br /&gt;
The control room has a computer that will unlock the other door in the chamber when interacted with. This door leads to SCP-330, where players can grab candy from the bowl. It is possible to lock the chamber door and trap players inside the room. &amp;lt;br&amp;gt;&lt;br /&gt;
Inside the control room, a [[COM-15]] has a chance to spawn here as well as a guaranteed [[Keycard|Zone Manager Keycard]] and [[Combat Armor]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Inside the Control Room:&lt;br /&gt;
** [[Keycard|Zone Manager Keycard]]&lt;br /&gt;
** [[Combat Armor]]&lt;br /&gt;
** [[Coin]] (inside the mug)&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Inside the Control Room:&lt;br /&gt;
** [[Bulletproof Locker №7]]&lt;br /&gt;
** [[COM-15]]&lt;br /&gt;
*Outside the Containment Chamber&lt;br /&gt;
** [[Standard Locker]]&lt;br /&gt;
** [[Workstation]]&lt;br /&gt;
** [[First Aid Cabinet]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SCP-173&#039;s Containment Chamber - PT00==&lt;br /&gt;
[[File:173Entrance.png|400px|right|thumb|Stairway leading to SCP-173&#039;s chamber]]&lt;br /&gt;
[[File:173Side.png|400px|right|thumb|The side room that is outside the chamber area]]&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = 173Halloween.png |173 Containment Room.png }}|400px|right|thumb|The room outside SCP-173&#039;s Chamber]]&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween SCP-173_Chamber.png|173Chamber.png }}|400px|right|thumb|SCP-173&#039;s chamber]]&lt;br /&gt;
&#039;&#039;&#039;SCP-173&#039;s Containment Chamber&#039;&#039;&#039; is a two story room that is the spawn location of [[SCP-173]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On the bottom of the floor is a staircase. When climbing up the staircase, a side room can be found and a door which leads to SCP-173&#039;s chamber. &amp;lt;br&amp;gt;&lt;br /&gt;
In the preceding room before SCP-173&#039;s chamber, there is an inaccessible door to the right and a balcony to the left with an inaccessible control room on the upper level. There is also a gate alongside the wall which leads to SCP-173&#039;s Containment Chamber.&amp;lt;br&amp;gt;&lt;br /&gt;
At the beginning of the round SCP-173, if selected, will spawn in the containment chamber. The door cannot be opened immediately due to a short timer.&lt;br /&gt;
The chamber itself can be used as a hiding place from any threats.&lt;br /&gt;
&lt;br /&gt;
In the side room next to the stairs, there is a chance that a [[COM-15]] will spawn on the desk.&amp;lt;br&amp;gt;&lt;br /&gt;
A [[Standard Locker]] can sometimes spawn next to SCP-173&#039;s containment cell.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
* On the desk in the side room:&lt;br /&gt;
** [[COM-15]]&lt;br /&gt;
* On the right side of the wall in the side room:&lt;br /&gt;
** [[Bulletproof Locker №7]]&lt;br /&gt;
** [[First Aid Cabinet]]&lt;br /&gt;
** [[Workstation]]&lt;br /&gt;
*Outside the containment chamber:&lt;br /&gt;
** [[Standard Locker]]&lt;br /&gt;
** [[First Aid Cabinet]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SCP-914&#039;s Containment Chamber - #914==&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween 914Entrance.png|914EntranceNew.png }}|400px|right|thumb|Entrance to SCP-914]]&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}| October = 914Halloween2.png | December = 914Xmas.png | 914Chamber.png }}|400px|right|thumb|SCP-914]]&lt;br /&gt;
{{DoorStats|&lt;br /&gt;
|ReqAccess=CC1&lt;br /&gt;
|AP = 50&lt;br /&gt;
|DestroyLvl=Lvl3&lt;br /&gt;
|doorExtra = (Containment Gate)&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-914&#039;s Containment Chamber&#039;&#039;&#039; is a medium sized room that contains [[SCP-914]]. &amp;lt;br&amp;gt;&lt;br /&gt;
To enter SCP-914&#039;s containment chamber, the player must first open a gate. The gate requires a keycard with {{Hoverimage|{{HoverKeycard|Required Access1=CC1}}|text=Containment Access 1}} to open. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-914 is the most important room in Light Containment Zone, as it is used to [[SCP-914/outputs|upgrade items]]. &amp;lt;br&amp;gt;&lt;br /&gt;
Due to this, it is a popular place for [[SCPs]] to target, making it a dangerous place to be in at the start of the round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Outside the chamber:&lt;br /&gt;
**[[First Aid Cabinet]]&lt;br /&gt;
*Inside the chamber on the shelves:&lt;br /&gt;
**[[Keycard|Janitor Keycard]] or [[Keycard|Scientist Keycard]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Airlock - ALXX==&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}| December = Xmas LCZ_Airlock.png| ALInside.png }}|400px|right|thumb|Inside the airlock]]&lt;br /&gt;
[[File:ALSide.png|400px|right|thumb|Inside the airlock]]&lt;br /&gt;
{{DoorDestroy|ImmunityLvl=Lvl1|imageshow=yes}}&lt;br /&gt;
The &#039;&#039;&#039;Airlock&#039;&#039;&#039; is a small, red-lit room with two doors on each side and a small dark side-room. &lt;br /&gt;
&lt;br /&gt;
When a player opens one of the inner doors, the door on the opposite side will close. This makes Airlocks a great place to slow people down during a chase.&lt;br /&gt;
&lt;br /&gt;
A [[Bulletproof Locker №7]] can sometimes spawn in the smaller side-room. It can also be used for hiding.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*In the side-room:&lt;br /&gt;
**[[Bulletproof Locker №7]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Hallways=&lt;br /&gt;
Hallways are repeating connectors that connect unique rooms and other hallways. Most of the time nothing of interest can be found in them and they make up the bulk of rooms in LCZ. These rooms have pseudo-random designations - while the first two letters will remain constant, the two numbers will change with each room.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==Straight Hallway - HS==&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween LCZ Straight.png| December = Xmas LCZ Straight.png|LCZStraight.png}}|400px|right|thumb|Straight hallway]]&lt;br /&gt;
A simple straight hallway that contains two vents on the upper parts of the walls. One of the upper vents contains one of four hidden Hubertballs in the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Corner - HC== &lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween LCZ Corner.png | December = Xmas LCZ Corner.png |LCZCorner.png }}|400px|right|thumb|C shaped hallway]]&lt;br /&gt;
A simple corner hallway.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==3-Way Intersection - IT==&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween LCZ 3-Way.png| December = Xmas LCZ 3-Way.png|LCZ3Way.png}}|400px|right|thumb|T shaped hallway]]&lt;br /&gt;
A simple three way intersection.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==4-Way Intersection - IX==&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}} | December =Xmas LCZ Four way.png| LightCAT.png }}|400px|right|thumb|X shaped hallway]]&lt;br /&gt;
[[File:LCZSinkhole.png|400px|right|thumb|A sinkhole that can spawn in the room]]&lt;br /&gt;
A four way intersection.&amp;lt;br&amp;gt;&lt;br /&gt;
A [[Status Effects|Sinkhole]] can sometimes spawn in this room, as a part of the [[Clutter System]]. By default this is turned off, however server owners can change the config to allow for a percentage chance of sinkholes spawning. &amp;lt;br&amp;gt;&lt;br /&gt;
If a sinkhole is present, players who walk through it (that aren&#039;t SCPs) will be slowed down. Unlike in &#039;&#039;Containment Breach&#039;&#039;, sinkholes will not teleport the player to the Pocket Dimension; this is intentional.&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=SinkholeAudio.mp3|title=Sinkhole|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Impossible Rooms==&lt;br /&gt;
[[File:OldVT00.png|400px|right|thumb|Impossible VT00]]&lt;br /&gt;
&#039;&#039;&#039;Impossible Rooms&#039;&#039;&#039; are rooms to do not naturally generate under normal in-game conditions despite existing as apart of the generation code. The Impossible VT00 is that of an older version of the room. In version 8.0.0, the update that re-added SCP-079, VT00 stopped generated for unknown reasons. Despite this, the room was still updated to support SCP-079.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Map Layouts=&lt;br /&gt;
There are five possible map layouts of Light Containment Zone. Special Rooms are randomized in these layouts.&amp;lt;br&amp;gt;&lt;br /&gt;
The Class-D Cells always spawns in the same exact spot for all five layouts, which can allow Class-Ds to figure out the layout early in the game.&amp;lt;br&amp;gt;&lt;br /&gt;
Credits:&lt;br /&gt;
*Mooshua - [https://layout.mooshua.net/ SL Layout Creator]. This website is not official.&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
LCZ Layout #1 =&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:LCZ_1.png]]&lt;br /&gt;
|-|&lt;br /&gt;
LCZ Layout #2=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:LCZ_2.png]]&lt;br /&gt;
|-|&lt;br /&gt;
LCZ Layout #3=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:LCZ_3.png]]&lt;br /&gt;
|-|&lt;br /&gt;
LCZ Layout #4=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:LCZ_4.png]]&lt;br /&gt;
|-|&lt;br /&gt;
LCZ Layout #5=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:LCZ_5.png]]&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* Interestingly, the announcement in-game says that the LCZ decontamination process occurs in 15 minutes, while the actual time is 11 minutes and 45 seconds. This was intentionally added to apply pressure to the players.&lt;br /&gt;
&lt;br /&gt;
[[Category:Zones]]&lt;br /&gt;
{{Locations Navbox}}&lt;/div&gt;</summary>
		<author><name>Jogmoo</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Surface_Zone&amp;diff=10112</id>
		<title>Surface Zone</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Surface_Zone&amp;diff=10112"/>
		<updated>2022-06-06T12:21:02Z</updated>

		<summary type="html">&lt;p&gt;Jogmoo: So apparently the hoverimage for the keycard breaks in bullet point form. Image needs updating.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;{{CURRENTDAY}}&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Surface Zone&#039;&#039;&#039; is one of four zones found in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. It is the only zone that will not be destroyed when the [[Alpha Warhead]] detonates, and will always remain accessible the entire round. &amp;lt;br&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
=Description=&lt;br /&gt;
The Surface is one of four zones in [[Site-02]].&amp;lt;br&amp;gt;&lt;br /&gt;
The zone contains the terminal to activate the Alpha Warhead detonation sequence, while also containing the spawn points for both [[Mobile Task Force|MTF]] and [[Chaos Insurgent|CI]]. It also is the location of the escape room, where Class-D and Scientist must reach in order to escape.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Related|Soundtrack}}&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Melancholy.mp3|title=Surface Zone&#039;s Theme|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
==Chaos Insurgency Spawn==&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}} | December = SZ Xmas Gate A Overview.jpg | SurfaceCAT.png}}|400px|right|thumb|Walkway overlooking CI&#039;s spawn]]&lt;br /&gt;
[[File:Chaos Car Animation.gif|400px|right|thumb|Chaos Car that appears before Chaos respawns]]&lt;br /&gt;
This is the spawn location for [[Chaos Insurgent|Chaos Insurgency]]. It is a large, fairly open area that is ideal for sniping. &lt;br /&gt;
&lt;br /&gt;
A staircase that leads raised catwalk and the Gate-A elevator can be found on the right. The catwalk surrounds the entire Gate A section and can be used to snipe players that are below.&lt;br /&gt;
&lt;br /&gt;
A road can also be seen on the ground level of this area. The road starts out behind a locked gate and travels through a short tunnel before sloping upwards. The road then continues through the Gate-B Elevator section. &amp;lt;br&amp;gt;&lt;br /&gt;
A single (inaccessible) door can also be seen next to the locked gate.&lt;br /&gt;
&lt;br /&gt;
Moments before a Chaos spawn, a car will drive though the locked gate. It will continue forward before making a stop below the raised catwalk. Chaos will then spawn in, and the car will exit the area through where it came from. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gate-A Elevator==&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}| December = SZ Xmas Gate A.jpg |SurfaceGateA.png}}|400px|right|thumb|The Entrance to Gate A]]&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}| December = SZ Xmas Walkway.jpg|SurfaceGateAOverview.png}}|400px|right|thumb|The upper area of the Gate A area]]&lt;br /&gt;
Located here is the elevator that leads into [[Entrance Zone]].&amp;lt;br&amp;gt;&lt;br /&gt;
The area is connected with two entrances: One is a giant opening that leads to the catwalk, while the second is a set of stairs that leads down to a small hallway (which is connected to the main set of stairs). The hallway is often used as a place to hide and sneak around while staying out of sight.&lt;br /&gt;
&lt;br /&gt;
Several (inaccessible) doors can be found here, as well as two (inaccessible) gaps which show a second road.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Alpha Warhead Control==&lt;br /&gt;
[[File:WarheadControlDoor.png|400px|right|thumb|Entrance to the activation room]]&lt;br /&gt;
[[File:AlphaControl.png|400px|right|thumb|Inside the activation room]]&lt;br /&gt;
Located on the ground level is the Alpha Warhead Control Room. It is a small room containing the Warhead Activation Console and a [[Workstation]]. It is the only way to activate the warhead detonation sequence.&lt;br /&gt;
&lt;br /&gt;
The door itself can be opened without the usage of a [[Keycard]]. Inside the room is a console that is used to activate the Alpha Warhead. On the console is a button panel that requires a Keycard with {{Hoverimage|{{HoverKeycard|Required Access1=NA}}|text=Nuke Access}} to open. Opening the panel reveals the button to activate the Alpha Warhead.&lt;br /&gt;
&lt;br /&gt;
In order to initiate the detonation sequence, the [[Heavy_Containment_Zone#Warhead_Silo|Warhead Control Panel]], located in at the Warhead Silo in Heavy Containment Zone, has to be switched on. If it is on, the console will read &amp;quot;Ready&amp;quot;, and the player will then have to press the button on the console to initiate the sequence. &amp;lt;br&amp;gt;&lt;br /&gt;
If the panel is not switched on, then the console will read &amp;quot;Disabled&amp;quot;, and the detonation sequence can not be initiated (pressing the button will do nothing).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gate-B Elevator==&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}| December = SZ Xmas Tunnel.jpg |SZTunnel.png }}|400px|right|thumb|Tunnel seen from CI&#039;s side]]&lt;br /&gt;
The area here is inside a tunnel, which connects CI and MTF&#039;s spawn locations. There is also an elevator system that leads down into [[Entrance Zone]]. The path to the elevator is slightly elevated above the ground.&lt;br /&gt;
&lt;br /&gt;
The road from the Gate A section continues here, and begins to slope upwards as the tunnel ends.&lt;br /&gt;
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&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
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==Mobile Task Force Spawn==&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}| December = SZ Xmas MTF Spawn.jpg|SZMTFSpawn.png}}|400px|right|thumb|NTF&#039;s spawn area]]&lt;br /&gt;
[[File:MTF Heli Animation.gif|400px|right|thumb|The helicopter that appears before NTF respawn]]&lt;br /&gt;
This is the spawn location for [[Mobile Task Force|MTF]]. It is a large, open area where the road curves right and passes through a locked gate. Located nearby is the Escape Room. &amp;lt;br&amp;gt;&lt;br /&gt;
It should be noted that there is no roof to this area as opposed to the Gate B Elevator section.&lt;br /&gt;
&lt;br /&gt;
Moments before a MTF spawn, a helicopter will fly over the wall, and will hover above the road. MTF will then spawn in, and the helicopter will leave, flying back out through the way it came from. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
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==Escape Room==&lt;br /&gt;
{{DoorDestroy|ImmunityLvl=Lvl1|imageshow=yes}}&lt;br /&gt;
[[File:SurfaceEscapeEntrance.png|400px|right|thumb|Entrance to the Escape Room]]&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}| December =SZ Xmas Escape.jpg |SurfaceEscapeAreaPath.png }}|400px|right|thumb|The end of the pathway at the Escape Room]]&lt;br /&gt;
The escape room is located near the MTF spawn location. Players will have to go though a pathway with two doors, before they reach the escape area.&lt;br /&gt;
&lt;br /&gt;
If a [[Class-D Personnel|Class-D]] or [[Scientist]] enters the escape room, they will be respawned as a [[Chaos Insurgent|Chaos Insurgency Conscripts]] or [[Mobile Task Force|MTF Specialists]] respectively.&lt;br /&gt;
If a certain config option is turned on for the server, disarming Class-Ds or Scientists will reverse the team they respawn as when escaping.&lt;br /&gt;
A disarmed Class-D that escapes will become a Nine Tailed Fox Private, while a disarmed Scientist escaping will become Chaos Conscript.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Entering the escape room as any other class will have no effect. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
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==Tutorial Tower==&lt;br /&gt;
[[File:SurfaceTutorialTower.png|400px|right|thumb|Inside the tower]]&lt;br /&gt;
The Tutorial Tower is a small room located in the top of one of the 5 towers on surface.  It is the spawn location for [[Tutorial|Tutorials]]. &lt;br /&gt;
&lt;br /&gt;
Due to the nature of tutorial spawning, the room can only be accessed via Remote Admin.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
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==Trivia==&lt;br /&gt;
* A light above the Chaos Insurgency spawn seemingly flickers ever couple of seconds.&lt;br /&gt;
* The Surface is the only zone that will always remain playable throughout the entire round.&lt;br /&gt;
* The Alpha Warhead Control room used to require a Keycard with Nuke Access to open.&lt;br /&gt;
** This was changed in the [[Updates/11.2.0|11.2.0]] update.&lt;br /&gt;
&lt;br /&gt;
[[Category:Zones]]&lt;br /&gt;
{{Locations Navbox}}&lt;/div&gt;</summary>
		<author><name>Jogmoo</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-1853&amp;diff=10109</id>
		<title>SCP-1853</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-1853&amp;diff=10109"/>
		<updated>2022-06-03T14:46:45Z</updated>

		<summary type="html">&lt;p&gt;Jogmoo: /* In Game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP Item Infobox&lt;br /&gt;
|image = SCP1853Icon.png&lt;br /&gt;
|image_size = 200&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|spawn = [[Bulletproof Locker №7]]&lt;br /&gt;
|usage = Increases weapon related motor skills in combat.&lt;br /&gt;
|effect = {{Hoverimage|Increases movement speed and reload/draw speed for weapons. &amp;lt;br&amp;gt; Increases Stamina drain rate.|text=SCP-1853}}&lt;br /&gt;
|Description =  “Increases weapon draw and reload speed at the cost of stamina.”&lt;br /&gt;
|ID = 18&lt;br /&gt;
|manufactor= [[Lore/Manufacturers#Prometheus Labs Inc|Prometheus Labs Inc]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-1853&#039;&#039;&#039; is an [[SCPs|SCP Item]] that increases weapon related motor skills (such as weapon reloading or drawing), but increases the drain rate of [[Stamina]].&lt;br /&gt;
__TOC__&lt;br /&gt;
=In Game=&lt;br /&gt;
SCP-1853 can be found in [[Bulletproof Locker №7|Bulletproof Locker №7s]] around the map, which require a [[Keycard]] with both {{Hoverimage|{{HoverKeycard|Required Access1=CC2|Required Access2=CA}}|text=Containment Access 2 and Checkpoint Access}} to open.&amp;lt;br&amp;gt;&lt;br /&gt;
Up to two instances can spawn in a given round. &lt;br /&gt;
&lt;br /&gt;
When the player presses {{Key Press|Left Click}} while having SCP-1853 equipped, they will pour the translucent green liquid onto their left arm. The player will then be given the SCP-1853 [[Status Effects|Status Effect]] which causes the following:&lt;br /&gt;
* 20% reduction in weapon draw and reload/unload time.&lt;br /&gt;
* 25% reduction in weapon recoil.&lt;br /&gt;
* 50% increase in Stamina consumption.&lt;br /&gt;
* The ADS Speed buff is increased by 30%.&lt;br /&gt;
* Picking up items is faster by 60%.&lt;br /&gt;
* ADS Inaccuracy reduced by 30%.&lt;br /&gt;
*Consuming multiple instances of SCP-1853 will cause the effect to stack.&lt;br /&gt;
** With each consumption, the added effects are halved from the previous ones.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Players can drink [[SCP-207]] to negate the stamina drain. Stacking SCP-1853 and SCP-207 will also slightly change some of the effects gained from SCP-1853:&lt;br /&gt;
* The Draw Speed buff is decreased from 25% to 20%.&lt;br /&gt;
* SCP-207&#039;s infinite Stamina overrides the 50% increased Stamina consumption.&lt;br /&gt;
* The player is given the {{Hoverimage|Damage dealt every 5 seconds. Slowly increases over time. &amp;lt;br&amp;gt; Damage: 2HP - 20HP|text=Poisoned}} Status Effect.&lt;br /&gt;
&lt;br /&gt;
[[SCP-500]] can be used to remove the effects of SCP-1853 (It will also remove SCP-207 and the Poisoned effect as well).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
SCP-1853&#039;s ability to increase weapon related motor skills makes it extremely useful in combat, as it allows the player to draw out and reload their firearms much faster. This makes the item extremely effective with the heavier firearms or attachments (such as the [[Logicer]]), as SCP-1853 can be used to negate their draw or reload speed penalties.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While SCP-207 and SCP-1853 can be combined to counter the increased Stamina consumption, as well as increasing the ADS Draw Speed, this is not recommended, as the player will be given the Poisoned Status Effect.&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
* Escaping as a [[Class-D Personnel|Class-D]] with at least 2 SCP Items in your inventory grants the &#039;&#039;&#039;Property of the Chaos Insurgency&#039;&#039;&#039; [[Achievements|achievement]].&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
1853 Equip Animation.gif| &#039;&#039;&#039;SCP-1853 Equip Animation&#039;&#039;&#039;&lt;br /&gt;
1853 Use Animation.gif| &#039;&#039;&#039;SCP-1853 Use Animation&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* Similar to [[SCP-2176]], SCP-1853 was an idea suggested by a patreon in the official SCP SL Discord that was forwarded to the Game Design team after the Art Manager took a liking to the suggestion.&lt;br /&gt;
{{SCP Navbox}}&lt;br /&gt;
{{Items Navbox}}&lt;/div&gt;</summary>
		<author><name>Jogmoo</name></author>
	</entry>
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