<?xml version="1.0"?>
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	<id>https://en.scpslgame.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jamsu</id>
	<title>SCP: Secret Laboratory English Official Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://en.scpslgame.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jamsu"/>
	<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Special:Contributions/Jamsu"/>
	<updated>2026-04-22T00:10:33Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.44.2</generator>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Class-D_Personnel&amp;diff=297</id>
		<title>Class-D Personnel</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Class-D_Personnel&amp;diff=297"/>
		<updated>2018-10-02T20:22:44Z</updated>

		<summary type="html">&lt;p&gt;Jamsu: Added a strength (more d-class), changed 1st weakness (added &amp;#039;don&amp;#039;t spawn with a weapon&amp;#039;)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Class infobox&lt;br /&gt;
|image   = Class-D.png&lt;br /&gt;
|image_size = 200&lt;br /&gt;
|HP      = 100&lt;br /&gt;
|zone    = [[Light Containment Zone]]&lt;br /&gt;
|speed   = N/A&lt;br /&gt;
|gear = None&lt;br /&gt;
}}&lt;br /&gt;
=Lore=&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&amp;quot;Excuse me, please. If you would all just turn your attention… Okay, settle down now, I need to… If I could just have your-quiet! I said quiet! I said-will you all just please-I said-SHUT THE FUCK UP! As you may remember, one of our agents approached each and every one of you and gave you an offer. You could either wait out your term on death row, or you could volunteer to participate in our testing facilities for the span of one month. Obviously, you agreed to cooperate. This entails-what? What do you mean you didn&#039;t agree?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;If you can make it through the testing procedures, we let you go at the end of the month. You know, provided you cooperate fully. Sounds like a good deal, right? Was there anyone else who didn&#039;t agree? Okay then, moving on...&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Extract from the SCP Wiki.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
----&lt;br /&gt;
Being released from their cells, the Class-Ds have one sole mission, to survive. As such, as a Class-D you must escape the facility, avoid the SCPs and MTF, and find Chaos Insurgency before the former find you! Given no items, a Class-D must get out, and using the power of the inventory and the pick up system, by holding &amp;quot;E&amp;quot;, a Class-D can pick up items. When a Class-D successfully escapes, they become a Choas Insurgent, and are sent in to find more fellow former Class-Ds to liberate. Given their inherent lack of any items, Class-Ds are forced to scavenge, loot, kill, and pillage, all while trying to escape LCZ decontamination and a possible nuke activation. One must pass through all the gates and escape via Gate A or B to get out, and run to the end of the bomb shelter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Strengths and Weaknesses=&lt;br /&gt;
----&lt;br /&gt;
==Strengths:==&lt;br /&gt;
*They have an inventory.&lt;br /&gt;
*They can pick up and use items.&lt;br /&gt;
*They can outrun SCP-096 and 049... given 096 isn&#039;t enraged.&lt;br /&gt;
*More D-Class spawn than any other faction at the start of the round.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Weaknesses:==&lt;br /&gt;
*They lack any actual ability and don&#039;t spawn with a weapon.&lt;br /&gt;
*Much weaker and less tanky than any other playable faction.&lt;br /&gt;
*The noise they make can attract SCPs.&lt;br /&gt;
*They tend to be shot on sight.&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
----&lt;br /&gt;
* Class-Ds usually call themselves &amp;quot;D-Boys&amp;quot;, or the &amp;quot;Men in Orange&amp;quot;.&lt;br /&gt;
* They are the most difficult class to play (makes it more fun).&lt;br /&gt;
* All but one faction is out to kill them, their counterparts, the Chaos Insurgency.&lt;br /&gt;
* All Class-Ds are criminals, and never truly escape the Foundation after &amp;quot;use&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Category:Humans]]&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Jamsu</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Logicer&amp;diff=278</id>
		<title>Logicer</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Logicer&amp;diff=278"/>
		<updated>2018-09-26T20:13:10Z</updated>

		<summary type="html">&lt;p&gt;Jamsu: Reverted edits by Blue (talk) to last revision by Jamsu&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon infobox&lt;br /&gt;
|image = Logicer.png&lt;br /&gt;
|type = LMG&lt;br /&gt;
|ammo = 100&lt;br /&gt;
|fire_rate = 11&lt;br /&gt;
|damage = 12&lt;br /&gt;
|reload = 4.1s&lt;br /&gt;
|caliber = 7.62 MM&lt;br /&gt;
|spawn = On [[Chaos Insurgents]]&lt;br /&gt;
}}&lt;br /&gt;
=In Game=&lt;br /&gt;
----&lt;br /&gt;
The Logicer is an LMG found exclusively on Chaos Insurgents, and is most effective in close quarter combat due to it&#039;s damage falloff. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Spawning==&lt;br /&gt;
* Only on Chaos Insurgents when spawning&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Jamsu</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-106&amp;diff=277</id>
		<title>SCP-106</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-106&amp;diff=277"/>
		<updated>2018-09-26T20:12:57Z</updated>

		<summary type="html">&lt;p&gt;Jamsu: Reverted edits by Blue (talk) to last revision by Wavepoole&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=SCP-106=&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{{SCP infobox&lt;br /&gt;
|Name    = SCP-106&lt;br /&gt;
|image   = SCP-106.png&lt;br /&gt;
|caption = SCP-106&#039; current model in SL&lt;br /&gt;
|image_size = 250&lt;br /&gt;
|HP      = 650&lt;br /&gt;
|Zone    = [[Heavy Containment Zone]]&lt;br /&gt;
|Speed   = 5.6&lt;br /&gt;
|Abilities = Creating and moving to portals, moving through doors, sending people to the Pocket Dimension, damage resistance&lt;br /&gt;
}}&lt;br /&gt;
==Description:==&lt;br /&gt;
&#039;&#039;&amp;quot;SCP-106 appears to be an elderly humanoid, with a general appearance of advanced decomposition. This appearance may vary, but the “rotting” quality is observed in all forms. SCP-106 is not exceptionally agile, and will remain motionless for days at a time, waiting for prey. SCP-106 is also capable of scaling any vertical surface and can remain suspended upside down indefinitely. When attacking, SCP-106 will attempt to incapacitate prey by damaging major organs, muscle groups, or tendons, then pull disabled prey into its pocket dimension. SCP-106 appears to prefer human prey items in the 10-25 years of age bracket.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;SCP-106 is capable of passing through solid matter, leaving behind a large patch of its corrosive mucus. SCP-106 is able to “vanish” inside solid matter, entering what is assumed to be a form of “pocket dimension”. SCP-106 is then able to exit this dimension from any point connected to the initial entry point (examples: “entering” the inner wall of a room, and “exiting” the outer wall. Entering a wall, and exiting from the ceiling). It is unknown if this is the point of origin for SCP-106, or a simple “lair” created by SCP-106.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Limited observation of this “pocket dimension” has shown it to be comprised mostly of halls and rooms, with [DATA EXPUNGED] entry. This activity can continue for days, with some subjected individuals being released for the express purpose of hunting, recapture, [DATA EXPUNGED].&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Extracts from the Official SCP Wiki&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In the Game:==&lt;br /&gt;
SCP-106 spawns in Heavy Containment outside it&#039;s Containment Chamber, apparently stuck at the bottom of a pit, as there are no visible exits but a locked door, which requires a Keycard with All Containment Access. However, 106&#039; unique ability to walk through closed doors allows it to leave by moving through the door and ascending the staircase to enter Heavy Containment. &lt;br /&gt;
&lt;br /&gt;
SCP-106 is arguably the most confusing for new players with no prior experience with him, as he has the greatest amount of abilities, many unique features and a confusing spawn point. 106&#039; signature passive ability, the ability to walk through doors, allows 106 to access any room in the facility, only suffering from a slight decrease of speed whilst walking through the door. This allows 106 to deal with campers, either attacking everyone in the room or flushing them out, forcing them into the SCPs. &lt;br /&gt;
&lt;br /&gt;
SCP-106&#039; second passive ability is his damage resistance. SCP-106 takes reduced damage from almost all form of weaponry, reducing almost all damage taken to a measly 2 damage, except for the Micro-HID, which does normal damage on 106. This makes 106 the tankiest SCP in the game, despite having almost a fifth of [[SCP-173]]&#039; HP.&lt;br /&gt;
&lt;br /&gt;
On top of all this, SCP-106 also has the ability to teleport, allowing him to instantly teleport across the facility. By pressing &amp;quot;Tab&amp;quot;, 106 brings up a menu displaying two options; one with a portal with a small plus symbol above it and one with a portal with two arrows coming out of it. Clicking on the first option places a portal directly beneath 106. This portal will remain in this position for the whole game until 106 places another portal. The second option causes 106 to sink into the ground, instantly climbing back up at the position of the portal.&lt;br /&gt;
&lt;br /&gt;
SCP-106 also has a unique attack, upon pressing left click on a target, they will be taken to the [[Pocket Dimension]], a small room with 8 exits. 7 of these will kill anyone who walks into them instantly. One will allow the victim to escape, spawning them outside 106&#039; chamber. SCP-106 also has a cooldown of about 1 second for his attack, which will activate every time he attacks, successful or not.&lt;br /&gt;
&lt;br /&gt;
SCP-106, despite his abilities, is not without his weaknesses. SCP-106&#039; greatest weakness is the [[Femur Breaker]], which is a weakness unique to him. If a human has an All Containment Access keycard and another human as a sacrifice, they can enter 106&#039; observation room and can use the [[Femur Breaker]]. Upon being used, the [[Femur Breaker]] instantly removes 106 from the game, regardless of health, containing him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Strengths and Weaknesses:==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Strengths:===&lt;br /&gt;
*Incredibly tanky due to bullet resistance&lt;br /&gt;
*Can access any room in the facility&lt;br /&gt;
*Moderate speed and ability to walk through doors makes it difficult to escape&lt;br /&gt;
*Can travel great distances with teleportation&lt;br /&gt;
*Can kill/displace humans with it&#039;s attack&lt;br /&gt;
*Can instantly kill people after the nuke has gone off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weaknesses:===&lt;br /&gt;
*[[Femur Breaker]], as it instantly removes SCP-106 from the game and if the doors are open, forces 106 to camp his room.&lt;br /&gt;
*Due to low HP, it can be easily killed by the Micro-HID, Tesla Gates and grenades.&lt;br /&gt;
*Has a cooldown on it&#039;s attack, making it harder to hit enemies.&lt;br /&gt;
*Corpses in the Pocket Dimension can indicate the exit, and items can be used to mark the exit.&lt;br /&gt;
*Pocket Dimension exit leads directly to the Femur Breaker.&lt;br /&gt;
*106&#039; loud footsteps can indicate it&#039;s presence from a great distance away.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Trivia:==&lt;br /&gt;
*SCP-106 was the first SCP to get a complete visual rework, with a new model and animations.&lt;br /&gt;
*SCP-106 was once human, a soldier in WWI named Corporal Lawrence.&lt;br /&gt;
&lt;br /&gt;
[[Category:SCPs]] [[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Jamsu</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=COM-15&amp;diff=271</id>
		<title>COM-15</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=COM-15&amp;diff=271"/>
		<updated>2018-09-25T22:47:42Z</updated>

		<summary type="html">&lt;p&gt;Jamsu: /* In Game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon infobox&lt;br /&gt;
|image = COM-15.png&lt;br /&gt;
|type = Pistol&lt;br /&gt;
|ammo = 12&lt;br /&gt;
|fire_rate = 6 (Semi-auto)&lt;br /&gt;
|damage = 13&lt;br /&gt;
|reload = 1.5s&lt;br /&gt;
|caliber = 9 MM&lt;br /&gt;
|spawn = [[Light Containment Zone]]&lt;br /&gt;
}}&lt;br /&gt;
=In Game=&lt;br /&gt;
----&lt;br /&gt;
Described as a &#039;self-defence weapon&#039; in-game, the COM-15 is a semi automatic pistol which can only be found in the LCZ. It is usually considered to be a very powerful early round weapon due to the high damage it is able to output (upon landing a headshot) and how easily it can be found at the start of a game. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Attachments==&lt;br /&gt;
{{main|Attachments}}&lt;br /&gt;
* &#039;&#039;&#039;Barrel:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Suppressor:&#039;&#039;&#039; Damage +10%, Shot loudness -60%, Recoil -20%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Other:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Flashlight:&#039;&#039;&#039; Lights up the area in front of you, can be toggled with the &#039;F&#039; key by default.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Spawning==&lt;br /&gt;
*Always in the LCZ armory.&amp;lt;br&amp;gt;&lt;br /&gt;
*In the LCZ bathroom, 372&#039;s chamber or near 012&#039;s chamber.&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Jamsu</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=COM-15&amp;diff=270</id>
		<title>COM-15</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=COM-15&amp;diff=270"/>
		<updated>2018-09-25T22:38:46Z</updated>

		<summary type="html">&lt;p&gt;Jamsu: /* Spawning */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon infobox&lt;br /&gt;
|image = COM-15.png&lt;br /&gt;
|type = Pistol&lt;br /&gt;
|ammo = 12&lt;br /&gt;
|fire_rate = 6 (Semi-auto)&lt;br /&gt;
|damage = 13&lt;br /&gt;
|reload = 1.5s&lt;br /&gt;
|caliber = 9 MM&lt;br /&gt;
|spawn = [[Light Containment Zone]]&lt;br /&gt;
}}&lt;br /&gt;
=In Game=&lt;br /&gt;
----&lt;br /&gt;
The COM-15 is a semi automatic pistol which can only be found in the LCZ.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Attachments==&lt;br /&gt;
{{main|Attachments}}&lt;br /&gt;
* &#039;&#039;&#039;Barrel:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Suppressor:&#039;&#039;&#039; Damage +10%, Shot loudness -60%, Recoil -20%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Other:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Flashlight:&#039;&#039;&#039; Lights up the area in front of you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Spawning==&lt;br /&gt;
*Always in the LCZ armory.&amp;lt;br&amp;gt;&lt;br /&gt;
*In the LCZ bathroom, 372&#039;s chamber or near 012&#039;s chamber.&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Jamsu</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Logicer&amp;diff=269</id>
		<title>Logicer</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Logicer&amp;diff=269"/>
		<updated>2018-09-25T22:31:44Z</updated>

		<summary type="html">&lt;p&gt;Jamsu: /* In Game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon infobox&lt;br /&gt;
|image = Logicer.png&lt;br /&gt;
|type = LMG&lt;br /&gt;
|ammo = 100&lt;br /&gt;
|fire_rate = 11&lt;br /&gt;
|damage = 12&lt;br /&gt;
|reload = 4.1s&lt;br /&gt;
|caliber = 7.62 MM&lt;br /&gt;
|spawn = On [[Chaos Insurgents]]&lt;br /&gt;
}}&lt;br /&gt;
=In Game=&lt;br /&gt;
----&lt;br /&gt;
The Logicer is an LMG found exclusively on Chaos Insurgents, and is most effective in close quarter combat due to it&#039;s damage falloff. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Spawning==&lt;br /&gt;
* Only on Chaos Insurgents when spawning&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Jamsu</name></author>
	</entry>
</feed>