<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://en.scpslgame.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jamintheinfinite</id>
	<title>SCP: Secret Laboratory English Official Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://en.scpslgame.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jamintheinfinite"/>
	<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Special:Contributions/Jamintheinfinite"/>
	<updated>2026-08-31T01:52:55Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.44.2</generator>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-500&amp;diff=17724</id>
		<title>SCP-500</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-500&amp;diff=17724"/>
		<updated>2026-08-28T19:25:48Z</updated>

		<summary type="html">&lt;p&gt;Jamintheinfinite: /* In Game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP Item Infobox&lt;br /&gt;
|image = SCP500Icon.png&lt;br /&gt;
|type = Consumable (Treatment)&lt;br /&gt;
|spawn = [[Bulletproof Locker №7|Bulletproof Locker №7]]&lt;br /&gt;
|usage = Fully Heals the player on use &lt;br /&gt;
|Description = &#039;&#039;The Panacea. Instantly restores all health and cures most afflictions. &#039;&#039;&lt;br /&gt;
|ID = 17&lt;br /&gt;
|debugName = SCP500&lt;br /&gt;
|amountSpawn = 1-5&lt;br /&gt;
|weight = 0.3&lt;br /&gt;
|usage_time = 1.35&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-500&#039;&#039;&#039; is an [[SCPs|SCP Item]] found in &#039;&#039;SCP Secret Laboratory&#039;&#039;.  SCP-500 will fully restore the user&#039;s health, apply a powerful regeneration, and remove multiple Status Effects.&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=left&amp;gt;&lt;br /&gt;
=Operational Guide=&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
&amp;lt;div style=&amp;quot;white-space:normal;&amp;quot;&amp;gt;SCP-500 can be found in [[Bulletproof Locker №7|Bulletproof Locker №7s]] located around the map, which requires a [[Keycard]] with both {{HoverKeycard|Required Access1=CC2|Required Access2=CA}} to open. &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pressing {{Key Press|Leftclick}} while equipped will consume the pill; an action that takes 1.35 seconds. After the animation ends the following effects are applied:&lt;br /&gt;
* The player&#039;s health is instantly restored by 100 HP.&lt;br /&gt;
*The player&#039;s health will regenerate at a rate of 10 HP/s for a total of ten seconds.&lt;br /&gt;
*The {{fancy link|anticola}}, {{fancy link|burned}}, {{fancy link|cardiacarrest}}, {{fancy link|concussed}}, {{fancy link|deafened}}, {{fancy link|poisoned}}, {{fancy link|scp207}} and {{fancy link|scp1853}} [[Status Effects]] are removed.&lt;br /&gt;
* The damage of the {{fancy link|bleeding}} Status Effect is instantly reduced to its lowest possible value.&lt;br /&gt;
* The intensity of the {{fancy link|blindness}} Status Effect is lowered to 15.&lt;br /&gt;
**If the intensity of Blindness is already below 15 or is greater than 99 then no effect is applied.&lt;br /&gt;
&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
{{Achievements|check1=SCP Items}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Sounds=&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=SCP 500 Equip.mp3|title=Equip|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=SCP 500 Use.mp3|title=Use|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
500equip.gif|&#039;&#039;&#039;Equip Animation&#039;&#039;&#039;&lt;br /&gt;
500use.gif|&#039;&#039;&#039;Use Animation&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*The old Use Animation for SCP-500 was slightly longer, as the player would look inside the bottle confused as to why only one pill came out. This detail was later removed in the [[Updates/11.0.0|11.0.0]] update, when SCP-500 got new animations.&lt;br /&gt;
**The new Use Animation also acted as a small balance change, as SCP-500 became slightly faster to use. With the old SCP-500 taking 1.7s to complete its animation.&lt;br /&gt;
{{SCP Navbox}}&lt;br /&gt;
{{Items Navbox}}&lt;br /&gt;
[[Category:SCPs]]&lt;br /&gt;
[[Category:Medical Usage]]&lt;/div&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-500&amp;diff=17723</id>
		<title>SCP-500</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-500&amp;diff=17723"/>
		<updated>2026-08-28T19:23:43Z</updated>

		<summary type="html">&lt;p&gt;Jamintheinfinite: /* In Game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP Item Infobox&lt;br /&gt;
|image = SCP500Icon.png&lt;br /&gt;
|type = Consumable (Treatment)&lt;br /&gt;
|spawn = [[Bulletproof Locker №7|Bulletproof Locker №7]]&lt;br /&gt;
|usage = Fully Heals the player on use &lt;br /&gt;
|Description = &#039;&#039;The Panacea. Instantly restores all health and cures most afflictions. &#039;&#039;&lt;br /&gt;
|ID = 17&lt;br /&gt;
|debugName = SCP500&lt;br /&gt;
|amountSpawn = 1-5&lt;br /&gt;
|weight = 0.3&lt;br /&gt;
|usage_time = 1.35&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-500&#039;&#039;&#039; is an [[SCPs|SCP Item]] found in &#039;&#039;SCP Secret Laboratory&#039;&#039;.  SCP-500 will fully restore the user&#039;s health, apply a powerful regeneration, and remove multiple Status Effects.&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=left&amp;gt;&lt;br /&gt;
=Operational Guide=&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
&amp;lt;div style=&amp;quot;white-space:normal;&amp;quot;&amp;gt;SCP-500 can be found in [[Bulletproof Locker №7|Bulletproof Locker №7s]] located around the map, which requires a [[Keycard]] with both {{HoverKeycard|Required Access1=CC2|Required Access2=CA}} to open. &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pressing {{Key Press|Leftclick}} while equipped will consume the pill; an action that takes 1.35 seconds. After the animation ends the following are applied:&lt;br /&gt;
* The player&#039;s health is instantly restored by 100 HP. Additionally the player&#039;s health will also regenerate at a rate of 10 HP/s for a total of ten seconds.&lt;br /&gt;
*The {{fancy link|anticola}}, {{fancy link|burned}}, {{fancy link|cardiacarrest}}, {{fancy link|concussed}}, {{fancy link|deafened}}, {{fancy link|poisoned}}, {{fancy link|scp207}} and {{fancy link|scp1853}} [[Status Effects]] are removed.&lt;br /&gt;
* The damage of the {{fancy link|bleeding}} Status Effect is instantly reduced to its lowest possible value.&lt;br /&gt;
* The intensity of the {{fancy link|blindness}} Status Effect is lowered to 15.&lt;br /&gt;
**If the intensity of Blindness is already below 15 or is greater than 99 then no effect is applied.&lt;br /&gt;
&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
{{Achievements|check1=SCP Items}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Sounds=&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=SCP 500 Equip.mp3|title=Equip|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=SCP 500 Use.mp3|title=Use|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
500equip.gif|&#039;&#039;&#039;Equip Animation&#039;&#039;&#039;&lt;br /&gt;
500use.gif|&#039;&#039;&#039;Use Animation&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*The old Use Animation for SCP-500 was slightly longer, as the player would look inside the bottle confused as to why only one pill came out. This detail was later removed in the [[Updates/11.0.0|11.0.0]] update, when SCP-500 got new animations.&lt;br /&gt;
**The new Use Animation also acted as a small balance change, as SCP-500 became slightly faster to use. With the old SCP-500 taking 1.7s to complete its animation.&lt;br /&gt;
{{SCP Navbox}}&lt;br /&gt;
{{Items Navbox}}&lt;br /&gt;
[[Category:SCPs]]&lt;br /&gt;
[[Category:Medical Usage]]&lt;/div&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-500&amp;diff=17722</id>
		<title>SCP-500</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-500&amp;diff=17722"/>
		<updated>2026-08-28T19:20:55Z</updated>

		<summary type="html">&lt;p&gt;Jamintheinfinite: /* In Game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP Item Infobox&lt;br /&gt;
|image = SCP500Icon.png&lt;br /&gt;
|type = Consumable (Treatment)&lt;br /&gt;
|spawn = [[Bulletproof Locker №7|Bulletproof Locker №7]]&lt;br /&gt;
|usage = Fully Heals the player on use &lt;br /&gt;
|Description = &#039;&#039;The Panacea. Instantly restores all health and cures most afflictions. &#039;&#039;&lt;br /&gt;
|ID = 17&lt;br /&gt;
|debugName = SCP500&lt;br /&gt;
|amountSpawn = 1-5&lt;br /&gt;
|weight = 0.3&lt;br /&gt;
|usage_time = 1.35&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-500&#039;&#039;&#039; is an [[SCPs|SCP Item]] found in &#039;&#039;SCP Secret Laboratory&#039;&#039;.  SCP-500 will fully restore the user&#039;s health, apply a powerful regeneration, and remove multiple Status Effects.&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=left&amp;gt;&lt;br /&gt;
=Operational Guide=&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
&amp;lt;div style=&amp;quot;white-space:normal;&amp;quot;&amp;gt;SCP-500 can be found in [[Bulletproof Locker №7|Bulletproof Locker №7s]] located around the map, which requires a [[Keycard]] with both {{HoverKeycard|Required Access1=CC2|Required Access2=CA}} to open. &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Players can consume the pill inside the bottle with a {{Key Press|Leftclick}}. It takes 1.35 seconds for the player to consume the pill upon which the following are applied to the user:&lt;br /&gt;
* Instantly restores 100 HP.&lt;br /&gt;
* A ten second long regeneration that restores up to 100 HP.&lt;br /&gt;
**The regeneration is a constant 10 HP/S&lt;br /&gt;
*The {{fancy link|anticola}}, {{fancy link|burned}}, {{fancy link|cardiacarrest}}, {{fancy link|concussed}}, {{fancy link|deafened}}, {{fancy link|poisoned}}, {{fancy link|scp207}} and {{fancy link|scp1853}} [[Status Effects]] are removed.&lt;br /&gt;
* The damage of the {{fancy link|bleeding}} Status Effect is instantly reduced to its lowest possible value.&lt;br /&gt;
* The intensity of the {{fancy link|blindness}} Status Effect is lowered to 15.&lt;br /&gt;
**If the intensity of Blindness is already below 15 or is greater than 99 then no effect is applied.&lt;br /&gt;
&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
{{Achievements|check1=SCP Items}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Sounds=&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=SCP 500 Equip.mp3|title=Equip|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=SCP 500 Use.mp3|title=Use|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
500equip.gif|&#039;&#039;&#039;Equip Animation&#039;&#039;&#039;&lt;br /&gt;
500use.gif|&#039;&#039;&#039;Use Animation&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*The old Use Animation for SCP-500 was slightly longer, as the player would look inside the bottle confused as to why only one pill came out. This detail was later removed in the [[Updates/11.0.0|11.0.0]] update, when SCP-500 got new animations.&lt;br /&gt;
**The new Use Animation also acted as a small balance change, as SCP-500 became slightly faster to use. With the old SCP-500 taking 1.7s to complete its animation.&lt;br /&gt;
{{SCP Navbox}}&lt;br /&gt;
{{Items Navbox}}&lt;br /&gt;
[[Category:SCPs]]&lt;br /&gt;
[[Category:Medical Usage]]&lt;/div&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-500&amp;diff=17721</id>
		<title>SCP-500</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-500&amp;diff=17721"/>
		<updated>2026-08-28T19:20:37Z</updated>

		<summary type="html">&lt;p&gt;Jamintheinfinite: /* In Game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP Item Infobox&lt;br /&gt;
|image = SCP500Icon.png&lt;br /&gt;
|type = Consumable (Treatment)&lt;br /&gt;
|spawn = [[Bulletproof Locker №7|Bulletproof Locker №7]]&lt;br /&gt;
|usage = Fully Heals the player on use &lt;br /&gt;
|Description = &#039;&#039;The Panacea. Instantly restores all health and cures most afflictions. &#039;&#039;&lt;br /&gt;
|ID = 17&lt;br /&gt;
|debugName = SCP500&lt;br /&gt;
|amountSpawn = 1-5&lt;br /&gt;
|weight = 0.3&lt;br /&gt;
|usage_time = 1.35&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-500&#039;&#039;&#039; is an [[SCPs|SCP Item]] found in &#039;&#039;SCP Secret Laboratory&#039;&#039;.  SCP-500 will fully restore the user&#039;s health, apply a powerful regeneration, and remove multiple Status Effects.&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=left&amp;gt;&lt;br /&gt;
=Operational Guide=&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
&amp;lt;div style=&amp;quot;white-space:normal;&amp;quot;&amp;gt;SCP-500 can be found in [[Bulletproof Locker №7|Bulletproof Locker №7s]] located around the map, which require a [[Keycard]] with both {{HoverKeycard|Required Access1=CC2|Required Access2=CA}} to open. &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Players can consume the pill inside the bottle with a {{Key Press|Leftclick}}. It takes 1.35 seconds for the player to consume the pill upon which the following are applied to the user:&lt;br /&gt;
* Instantly restores 100 HP.&lt;br /&gt;
* A ten second long regeneration that restores up to 100 HP.&lt;br /&gt;
**The regeneration is a constant 10 HP/S&lt;br /&gt;
*The {{fancy link|anticola}}, {{fancy link|burned}}, {{fancy link|cardiacarrest}}, {{fancy link|concussed}}, {{fancy link|deafened}}, {{fancy link|poisoned}}, {{fancy link|scp207}} and {{fancy link|scp1853}} [[Status Effects]] are removed.&lt;br /&gt;
* The damage of the {{fancy link|bleeding}} Status Effect is instantly reduced to its lowest possible value.&lt;br /&gt;
* The intensity of the {{fancy link|blindness}} Status Effect is lowered to 15.&lt;br /&gt;
**If the intensity of Blindness is already below 15 or is greater than 99 then no effect is applied.&lt;br /&gt;
&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
{{Achievements|check1=SCP Items}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Sounds=&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=SCP 500 Equip.mp3|title=Equip|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=SCP 500 Use.mp3|title=Use|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
500equip.gif|&#039;&#039;&#039;Equip Animation&#039;&#039;&#039;&lt;br /&gt;
500use.gif|&#039;&#039;&#039;Use Animation&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*The old Use Animation for SCP-500 was slightly longer, as the player would look inside the bottle confused as to why only one pill came out. This detail was later removed in the [[Updates/11.0.0|11.0.0]] update, when SCP-500 got new animations.&lt;br /&gt;
**The new Use Animation also acted as a small balance change, as SCP-500 became slightly faster to use. With the old SCP-500 taking 1.7s to complete its animation.&lt;br /&gt;
{{SCP Navbox}}&lt;br /&gt;
{{Items Navbox}}&lt;br /&gt;
[[Category:SCPs]]&lt;br /&gt;
[[Category:Medical Usage]]&lt;/div&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Artificial_HP&amp;diff=17720</id>
		<title>Artificial HP</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Artificial_HP&amp;diff=17720"/>
		<updated>2026-08-27T15:16:37Z</updated>

		<summary type="html">&lt;p&gt;Jamintheinfinite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Artificial HP&#039;&#039;&#039; is a [[Mechanics|Mechanic]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039; that acts as a small, secondary HP bar for humans, that can be applied by the use of items. &amp;lt;br&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
=In Game=&lt;br /&gt;
Artificial HP (or simply AHP) is a secondary health bar that will absorb 70% of damage that a player takes, while the player&#039;s actual HP will only take 30% of the damage it would normally take. The Jailbird will entirely bypass Artificial HP, allowing direct damage to a player&#039;s HP. Armor and Status Effects that apply damage resistance have their reductions calculated before Artificial HP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Artificial HP can be applied by the usage of items. The max amount of AHP a player has is dependent on what item the player uses&lt;br /&gt;
By default this maximum is 75 Artificial HP. &lt;br /&gt;
Using an item with a higher Artificial HP cap will temporarily set that to the maximum Artificial HP a player can have. Allowing the player to maintain high Artificial HP levels even with items that do not normally go past 75 AHP. The maximum threshold is reset back to 75 AHP uupon reaching 0. Currently, no item can exceed 75 AHP outside event items. Each instance of AHP a player obtains is tracked seperately; preventing undecaying Artificial HP from being affected by items that apply decaying Artificial HP.&lt;br /&gt;
Artificial HP will decrease the maximum capacity of [[Hume Shield]] at a 1:1 rate; preventing the two from stacking easily.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Artifical HP can be obtained in the following ways:&lt;br /&gt;
* [[Adrenaline]] &lt;br /&gt;
** Grants 40 Artificial Health that decays at 1.2 AHP/s.&lt;br /&gt;
*** The decay rate becomes faster while under the effects of multiple Adrenaline.&lt;br /&gt;
* [[Anti-Cola]]&lt;br /&gt;
**Passively regenerates Artificial Health if the player is at full HP.&lt;br /&gt;
**Decays at a rate of 1.2 AHP/s when removed.&lt;br /&gt;
* [[SCP-330]]&lt;br /&gt;
** Blue Candy grants 30 AHP that won&#039;t decay. &lt;br /&gt;
** Rainbow Candy grants 20 AHP that won&#039;t decay for ten seconds. &lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
[[File:ArtificalHPBar.png||thumb|400px|The Artificial Health bar|left]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;br /&gt;
{{Mechanics Navbox}}&lt;/div&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Template:ZoneImage&amp;diff=17719</id>
		<title>Template:ZoneImage</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Template:ZoneImage&amp;diff=17719"/>
		<updated>2026-08-27T03:46:44Z</updated>

		<summary type="html">&lt;p&gt;Jamintheinfinite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:{{#switch: {{EventChecker}}|Halloween ={{{October|{{{ImageName}}}}}} |Xmas = {{{December|{{{ImageName}}}}}} |{{{ImageName}}} }}{{{FileType|.png}}}|{{{size|425px}}}|right|thumb|{{{description|Overview of the room}}}|link=File:{{{ImageName}}}{{{FileType|.png}}}]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;{{LOCALTIME}}&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Heavy_Containment_Zone&amp;diff=17718</id>
		<title>Heavy Containment Zone</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Heavy_Containment_Zone&amp;diff=17718"/>
		<updated>2026-08-27T03:46:07Z</updated>

		<summary type="html">&lt;p&gt;Jamintheinfinite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;{{LOCALTIME}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Subsection-05&#039;&#039;&#039; of [[Site-02]], also known as the &#039;&#039;&#039;Heavy Containment Subsection&#039;&#039;&#039;, or &#039;&#039;&#039;Heavy Containment Zone&#039;&#039;&#039;, is one of four zones found in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. The zone contains several important features such as the [[Micro H.I.D.]], the [[Alpha_Warhead|Alpha Warhead Silo]], and the [[Emergency Power Stations]].&lt;br /&gt;
__TOC__&lt;br /&gt;
=Operational Guide Overview=&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
The Heavy Containment Zone is an industrial zone with exposed pipes and cargo crates scattered around the zone. These props often serve as a connection between the various hallways found in the zone. All playable [[SCPs]] will spawn in Heavy Containment Zone besides the Remote Admin exclusive [[SCP-3114]].&lt;br /&gt;
&lt;br /&gt;
Up to 60% of connectors between rooms will have a Standard Door with a minimum of 50%. These include connections that are guaranteed to have Standard Doors. Some room connectors may spawn with a massive Bulkhead instead. These doors will instantly kill any [[Humans]] crushed between them. SCPs will only take 200 damage when crushed. Up to six Bulkheads can spawn in the zone with a minimum of four.&lt;br /&gt;
&lt;br /&gt;
Exclusive to Heavy Containment Zone are the [[Emergency Power Station]]s and [[Experimental Weapon Locker]]s. [[SCP-244|SCP-244-B]] has a 35% to spawn in a random room located within Heavy Containment Zone. Around the zone are alarms in certain rooms that will blare under certain circumstances. The alarms will trigger for 20 seconds when a [[High-Explosive Grenade]] detonates nearby or when a player dies to an SCP, a [[Chaos Insurgent]] or a [[Class-D Personnel]]. The alarm can be heard up to three rooms away.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Related|Soundtrack}}&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Doctors Lab.mp3|title=Heavy Containment Zone&#039;s Theme|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
=Rooms of Interest=&lt;br /&gt;
Rooms of Interest are special rooms found within a zone. These rooms contain loot, be a spawn point for players or have some environmental interaction. They easily stand out in appearance compared to the standard hallways. These rooms often only spawn once within the map with a few exceptions.&lt;br /&gt;
&lt;br /&gt;
==Alpha Warhead Silo==&lt;br /&gt;
{{ZoneImage|ImageName=NukeOut|October=HalloweenNukeTop|FileType=.jpg|description=The upper floor of the room}}&lt;br /&gt;
{{ZoneImage|ImageName=NukeMainAreaFront|October=HalloweenNukeEntrancepng|FileType=.jpg|description=The entrance to the main area}}&lt;br /&gt;
{{ZoneImage|ImageName=NukeControlFiring|October=HalloweenNukeFiring|FileType=.jpg|description=The firing mechanism and control panel for the warheads}}&lt;br /&gt;
{{ZoneImage|ImageName=NukeArm|October=HalloweenNukeArmory|FileType=.jpg|description=The armory section of the silo}}&lt;br /&gt;
{{ZoneImage|ImageName=NukeVent|October=HalloweenNukeVent|FileType=.jpg|description=The entrance to the vents}}&lt;br /&gt;
The &#039;&#039;&#039;Alpha Warhead Silo&#039;&#039;&#039;, also known as &#039;&#039;&#039;Subsection-05-1&#039;&#039;&#039;, is a three way hallway variant found in the zone. It contains two elevators that lead down to a lower section of the room that contains the Alpha Warhead. The elevators will crush and instantly kill any player that is under them.&lt;br /&gt;
&lt;br /&gt;
The lower section of the room is broken into multiple sections. Such as a smaller back area that acts as an armory. There are multiple paths that can be taken within the silo, including two ventilation hallways that lead to the main chamber. The entrance of these are located near the left elevator.&lt;br /&gt;
&lt;br /&gt;
The main area of the lower section contains a bottomless pit that instantly kills anything that falls down it. In the ceiling of the room is the Alpha Warhead. In the center of the room is the firing mechanism with a control panel. The lever can be flipped to either ready or disarm the warheads in Site-02. The red cancel button must be pressed if the detonation sequence is commencing to stop it. Next to the control panel is a dead [[Scientist]] with a [[COM-18]] and a [[Keycard#Unique Devices|Surface Access Pass]]. Behind the Scientist is a series of pipes that each connect to the various warheads within Site-02.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Nuke Vent Audio.mp3|title=Audio Log}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Spawns:&#039;&#039;&#039;&lt;br /&gt;
* [[COM-18]]&lt;br /&gt;
* [[Keycard#Unique Devices|Surface Access Pass]]&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*[[Emergency Power Station]]&lt;br /&gt;
*[[MTF-E11-SR Rack]]&lt;br /&gt;
*[[Weapon Locker Type 21]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acroamatic Abatement - Waterfall==&lt;br /&gt;
{{ZoneImage|ImageName=AAGround|October=HalloweenAAEntrance|FileType=.jpg|description=Acroamatic Abatement Room Overview}}&lt;br /&gt;
{{ZoneImage|ImageName=AATop2|October=HalloweenAATop|FileType=.jpg|description=Top view}}&lt;br /&gt;
{{ZoneImage|ImageName=AABot|October=HalloweenAABottom|FileType=.jpg|description=Lower section}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Acroamatic Abatement - Waterfall&#039;&#039;&#039; is an area of Heavy Containment Zone with the purpose of disposing anomalous waste such as [[SCP-173]]&#039;s fecal matter or [[SCP-939]]&#039;s amnestic vapor. The room acts a four way intersection and will always have standard doors for its connectors.&lt;br /&gt;
&lt;br /&gt;
The center of the room is a giant water fall leading down to the pit. Any player who falls down the pit will be instantly killed.&lt;br /&gt;
&lt;br /&gt;
A lower section within the room can be viewed from the above. This place can not be reached during normal gameplay. It is the location of one of many hidden capybaras in the game.&lt;br /&gt;
&lt;br /&gt;
SCP-244-B can not spawn in this room.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*[[Emergency Power Station]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acroamatic Abatement - Wayside Incinerator==&lt;br /&gt;
{{ZoneImage|ImageName=WaysideRoom|description=Overview of the room}}&lt;br /&gt;
{{ZoneImage|ImageName=WaysideRoomAlt|description=Alternate view}}&lt;br /&gt;
The &#039;&#039;&#039;Acroamatic Abatement - Wayside Incinerator&#039;&#039;&#039; is a corner piece room with a fiery pit in the center of the room. The room acts as a disposal location within Site-02. Falling into the pit will instantly kill the player.&lt;br /&gt;
&lt;br /&gt;
SCP-244-B can not spawn in this room.&lt;br /&gt;
&amp;lt;!---THOSE WHO INHALE THE DUST WILL BE DISPOSED OF IN THE INCINERATOR---&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Armory==&lt;br /&gt;
{{ZoneImage|ImageName=ArmoryOuter|October=HalloweenHCZArmory|description=The outside of the armory}}&lt;br /&gt;
{{ZoneImage|ImageName=ArmoryInner|October=HalloweenHCZArmoryInside|description=The inside of the armory}}&lt;br /&gt;
The &#039;&#039;&#039;Armory&#039;&#039;&#039; is a three way intersection that contains a low tier armory in the center of the room. The three entrances to this room will always be the standard small door. The bottom of the room is a bottomless pit that will instantly kill anything that falls in. &lt;br /&gt;
&lt;br /&gt;
The armory requires a Keycard with Security Access Tier 1 to open. Inside is a COM-18, a stockpile of ammo and a [[Workstation]]. A Bulletproof Locker №7 or First Aid Cabinet may spawn inside the armory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Inside the armory&lt;br /&gt;
**[[COM-18]]&lt;br /&gt;
**[[Flashlight]]&lt;br /&gt;
**[[Radio]]&lt;br /&gt;
**9x19mm Ammo (210 Rounds)&lt;br /&gt;
**5.56x45mm Ammo (120 Rounds)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Inside the armory:&lt;br /&gt;
** [[Bulletproof Locker №7]]&lt;br /&gt;
** [[First Aid Cabinet]]&lt;br /&gt;
*On the outside walls:&lt;br /&gt;
** [[First Aid Cabinet]] (up to two)&lt;br /&gt;
** [[Emergency Power Station]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Deep Corner==&lt;br /&gt;
{{ZoneImage|ImageName=DeepCornerOverview|October=HalloweenHCZDeep|description=Corner Deep Overview}}&lt;br /&gt;
&#039;&#039;&#039;Deep Corner&#039;&#039;&#039; is a corner type hallway found throughout most of the zone. Around 90% of corners in the zone are this variant. The room contains a small group of boxes along a wall. This can serve as a hiding place from threats or to take cover during gun fire. Randomized loot will spawn on one of the boxes in the room.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
On top of the box:&lt;br /&gt;
{| class=&amp;quot;wikitable wikitable--stripe&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Loot&lt;br /&gt;
!Chance&lt;br /&gt;
|-&lt;br /&gt;
|{{ItemTable2|Flashlight}}&amp;lt;br&amp;gt;&amp;lt;p&amp;gt;{{ItemTable2|Painkillers}}&lt;br /&gt;
(x2)&amp;lt;/p&amp;gt;&lt;br /&gt;
|{{ItemTable2|Radio}}&amp;lt;br&amp;gt;{{ItemTable2|Zone Manager Keycard}}&lt;br /&gt;
||30%&lt;br /&gt;
|-&lt;br /&gt;
|{{ItemTable2|9x19mm}}(30 Rounds)&lt;br /&gt;
|&lt;br /&gt;
||20%&lt;br /&gt;
|-&lt;br /&gt;
|{{ItemTable2|9x19mm}}(30 Rounds)&lt;br /&gt;
{{ItemTable2|COM-18}}&lt;br /&gt;
|{{ItemTable2|Light Armor}}&lt;br /&gt;
||20%&lt;br /&gt;
|-&lt;br /&gt;
|{{ItemTable2|Guard Keycard}}&lt;br /&gt;
|{{ItemTable2|Flashlight}}&lt;br /&gt;
||20%&lt;br /&gt;
|-&lt;br /&gt;
|{{ItemTable2|5.56x45mm}}(40 Rounds)&lt;br /&gt;
|{{ItemTable2|Combat Armor}}&lt;br /&gt;
||10%&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Elevator Systems==&lt;br /&gt;
{{ZoneImage|ImageName=ElevA|October=HalloweenElvA|FileType=.jpg|description=Elevator System A}}&lt;br /&gt;
{{ZoneImage|ImageName=ElevB|October=HalloweenElvB|FileType=.jpg|description=Elevator System B}}&lt;br /&gt;
The &#039;&#039;&#039;Elevator Systems&#039;&#039;&#039; act as the connection between Light Containment Zone and Heavy Containment Zone. There are two Elevator Systems found in game. Those being Elevator System A and Elevator System B. The giant screen in the back of the room shows the current status of the [[Decontamination Process]] of Light Containment Zone.&lt;br /&gt;
&lt;br /&gt;
SCP-244-B will never spawn in either elevator system.&lt;br /&gt;
&lt;br /&gt;
{{Related|Soundtrack}}&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=The Waiting Game.mp3|title=Elevator Music|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Entrance Zone Checkpoints==&lt;br /&gt;
{{ZoneImage|ImageName=HCZSide|October=HalloweenHCZSide|description=Overview of the room (Heavy Containment Zone Side)}}&lt;br /&gt;
{{ZoneImage|ImageName=EZSide|October=HalloweenEZSide|description=Overview of the room (Entrance Side).}}&lt;br /&gt;
{{ZoneImage|ImageName=SideWindow|October=HalloweenCheckpointSideArea|description=The window viewing the Heavy Containment Zone side}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Entrance Zone Checkpoints&#039;&#039;&#039; are two checkpoints that connect Heavy Containment Zone to [[Entrance Zone]]. A keycard with Administrative Access 1 is required to open the checkpoint. After ten seconds, the checkpoint doors will close.&lt;br /&gt;
&lt;br /&gt;
On the Entrance Zone side is another Keycard door that requires Administrative Access 1. Behind this door is a small office area that has a Weapon Locker Type 21. This area can be used to check what is on the other side of the checkpoint by using the window found near the end. The window can be broken to open fire upon any threat in view.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Spawns:&#039;&#039;&#039;&lt;br /&gt;
*[[Weapon Locker Type 21]]&lt;br /&gt;
**Will not contain [[Flashbang Grenade]]s, [[Heavy Armor]], or [[High-Explosive Grenade]]s&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Junk Room==&lt;br /&gt;
{{ZoneImage|ImageName=JunkTop|October=HalloweenJunkEntrance|FileType=.jpg|description=Junk Room entrance}}&lt;br /&gt;
{{ZoneImage|ImageName=JunkTop2|October=HalloweenJunkAlt|FileType=.jpg|description=Other entrance}}&lt;br /&gt;
The &#039;&#039;&#039;Junk Room&#039;&#039;&#039; is a three way intersection with a wall of boxes cutting off the center of the room. While two of the entrances of the room are close enough to be unaffected by this. The other entrance can not be reached without going through a cramped side area. SCP-173 can use their Blink ability to reach the yellow pipes on the ceiling.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
* [[Experimental Weapon Locker]]&lt;br /&gt;
* [[Shelving Unit]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Pipe Room==&lt;br /&gt;
{{ZoneImage|ImageName=PipeOverview|October=HalloweenPipeEntrance|description=Pipe Room entrance}}&lt;br /&gt;
{{ZoneImage|ImageName=PipeOtherSide|October=HalloweenPipeAlt|description=Other entrance}}&lt;br /&gt;
{{ZoneImage|ImageName=PipeSide|October=HalloweenPipeSide|description=The side hallway}}&lt;br /&gt;
The &#039;&#039;&#039;Pipe Room&#039;&#039;&#039; is a straight hallway with a wall of pipes cutting through the center of the room. There are two paths around the wall of pipes. A cramped hallway that can be accessed from both sides of the room or by dropping down from the upper level. The cramped hallway has a lootable Shelving Unit along one of its walls. The stairs to reach the upper level can only be accessed by one side of the room. A [[Bulletproof Locker №7]] can spawn up here. The upper area can be used as an ambushing position.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
* [[Bulletproof Locker №7]]&lt;br /&gt;
* [[Shelving Unit]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Project Segmentum Hallway==&lt;br /&gt;
{{ZoneImage|ImageName=ProjectSegOverview|October=HalloweenSegOverview|description=Lower hallway overview}}&lt;br /&gt;
{{ZoneImage|ImageName=ProjectSegFence|October=HalloweenSegStorage|description=Fenced area}}&lt;br /&gt;
{{ZoneImage|ImageName=ProjectSegOutLab|October=HalloweenSegOutside|description=Outside the lab}}&lt;br /&gt;
{{ZoneImage|ImageName=ProjectSegLab|October=HalloweenSegLab|description=Upper lab}}&lt;br /&gt;
{{ZoneImage|ImageName=ProjectSegTestChamber|October=HalloweenSegMicro|description=Testing chamber}}&lt;br /&gt;
The &#039;&#039;&#039;Project Segmentum Hallway&#039;&#039;&#039; is a straight hallway with an upper room leading to a laboratory for [[Micro H.I.D.|Project Segmentum]]. The lower section of the hallway contains a small side area with shelves and a Bulletproof Locker №7 spawn. This area is slightly fenced off allowing it to be used for cover.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;white-space:normal;&amp;quot;&amp;gt;&lt;br /&gt;
The upper area of the room is accessed by using the stairs. This area is the laboratory with notes and an audio recording detailing about Project Segmentum. The island in the room contains a Surface Access Pass while the back of the room has a [[First Aid Cabinet]]. Off to the side is a Keycard locked door that requires Security Access 3 to open.&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
Behind the Keycard locked door is the Micro H.I.D. sitting on its pedestal. This area acts as the testing chamber for the weapon when used by Site-02 staff.&lt;br /&gt;
&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=SegmentumTape.mp3|title=Audio Log}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Inside the testing chamber&lt;br /&gt;
** [[First Aid Cabinet]]&lt;br /&gt;
** [[Micro H.I.D.]]&lt;br /&gt;
*Outside the testing chamber&lt;br /&gt;
** [[First Aid Cabinet]]&lt;br /&gt;
** [[Keycard#Unique Devices|Surface Access Pass]]&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Lower hallway&lt;br /&gt;
** [[Bulletproof Locker №7]]&lt;br /&gt;
** [[Emergency Power Station]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SCP-049&#039;s &amp;amp; SCP-173&#039;s Containment Area==&lt;br /&gt;
{{ZoneImage|ImageName=LoadingBay125|October=Halloween049173Entrance|description=Lower Hallway Overview}}&lt;br /&gt;
{{ZoneImage|ImageName=049173Elevator|October=Halloween049173ElvUpper|description=Upper Elevator Hallway}}&lt;br /&gt;
{{ZoneImage|ImageName=049Outside|October=Halloween049CellOut|description=Outside SCP-049&#039;s cell}}&lt;br /&gt;
{{ZoneImage|ImageName=049Containment|October=Halloween049Cell|description=SCP-049&#039;s Containment Cell}}&lt;br /&gt;
{{ZoneImage|ImageName=Updated049Armory|October=Halloween049Armory|description=The armory next to SCP-049&#039;s cell}}&lt;br /&gt;
{{ZoneImage|ImageName=173Outside|October=Halloween173Out|description=Outside SCP-173&#039;s cell}}&lt;br /&gt;
{{ZoneImage|ImageName=173Containment|October=Halloween173Cell|description=SCP-173&#039;s Containment Cell}}&lt;br /&gt;
&#039;&#039;&#039;SCP-049&#039;s &amp;amp; SCP-173&#039;s Containment Area&#039;&#039;&#039;, also known as &#039;&#039;&#039;Site-02 Loading Bay 125&#039;&#039;&#039; or &#039;&#039;&#039;Subsection-05-2&#039;&#039;&#039;, is a two floor hallway that requires an elevator to travel between the two. The lower level of the room contains a fenced off area and a small hiding place near one of the entrances to the hallway.&lt;br /&gt;
&lt;br /&gt;
The upper floor of the room is the containment area. Upon leaving the elevator the player is greeted to a hallway. Following the left path leads the player to [[SCP-049]]&#039;s Containment cell and the right leads to SCP-173&#039;s Containment cell. Both SCPs spawn in their respective containment cells. &lt;br /&gt;
&lt;br /&gt;
SCP-049&#039;s Containment Area contains a dead [[Facility Guard]] with an [[Adrenaline]] on the ground next to them. A blood trail from the corpse leads to a Keycard door that requires Security Access 2 to open. Inside is an armory with a [[FSP-9]] spawn and a breakable window that leads to SCP-049&#039;s spawn. A MTF-E11-SR Rack or Weapon Locker Type 21 may spawn inside this armory. Inside SCP-049&#039;s chamber is a Zone Manager Keycard. Next to SCP-049&#039;s chamber is a pathway that leads to SCP-173&#039;s Containment Chamber.&lt;br /&gt;
&lt;br /&gt;
Outside of SCP-173&#039;s spawn is dead Scientist with a Surface Access Pass. Across the cell is a possible Bulletproof Locker №7 spawn. Going further down this way will lead the player to back to the elevator.&lt;br /&gt;
&lt;br /&gt;
SCP-244-B will never spawn in this room. &lt;br /&gt;
&lt;br /&gt;
{{Related|Soundtrack}}&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=The Waiting Game.mp3|title=Elevator Music|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Outside the armory&lt;br /&gt;
** [[Adrenaline]] (Next to the dead Facility Guard)&lt;br /&gt;
** [[Keycard#Unique Devices|Surface Access Pass]] (Next to the dead Scientist)&lt;br /&gt;
** [[Keycard|Zone Manager Keycard]] (Inside SCP-049&#039;s cell)&lt;br /&gt;
*Inside the Armory&lt;br /&gt;
** [[FSP-9]]&lt;br /&gt;
** [[Workstation]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Outside the armory&lt;br /&gt;
**[[Bulletproof Locker №7]] (Across from SCP-173&#039;s cell)&lt;br /&gt;
**[[Emergency Power Station]] (Lower hallway)&lt;br /&gt;
**[[First Aid Cabinet]] (Lower hallway)&lt;br /&gt;
*Inside the armory&lt;br /&gt;
**[[MTF-E11-SR Rack]]&lt;br /&gt;
**[[Weapon Locker Type 21]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SCP-079&#039;s Containment Area==&lt;br /&gt;
{{ZoneImage|ImageName=079Top|October=Halloween079Entrace|description=Entrance to the room}}&lt;br /&gt;
{{ZoneImage|ImageName=079Connector|October=Halloween079Connector|description=The short hallway leading to the chamber}}&lt;br /&gt;
{{ZoneImage|ImageName=079Chamber2|October=Halloween079Chamber|FileType=.jpg|description=SCP-079&#039;s chamber}}&lt;br /&gt;
{{ZoneImage|ImageName=079ArmoryHCZ|October=Halloween079Armory|description=The armory in SCP-079&#039;s chamber}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SCP-079&#039;s Containment Area&#039;&#039;&#039; is an end room that contains the location of [[SCP-079]]. The gates to this room are locked until all three Emergency Power Stations have been engaged. Once this happens the doors will automatically open. Though they can be closed and opened again with a Keycard that has Containment Access Tier 2.&lt;br /&gt;
&lt;br /&gt;
Inside the room is a short series of stairs that lead to the locked gate. Behind this gate is a short hallway with a Shelving Unit and another gate. Behind this gate is the chamber of SCP-079. Inside the chamber is an armory to the right of the entrance. Full of high tier loot and a button that recontains SCP-079. Going down the set of stairs leads to a bottom area where SCP-079 is fenced off. SCP-079 can not be damaged by any player means besides the dedicated recontainment button. Along the backwall of this bottom area is an plaque dedicated to the players who took a large and active part in the ARG Event.&lt;br /&gt;
&lt;br /&gt;
SCP-244-B will never spawn in this room. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Spawns:&#039;&#039;&#039;&lt;br /&gt;
*In the hallway between the gates:&lt;br /&gt;
**[[Shelving Unit]]&lt;br /&gt;
*In the armory&lt;br /&gt;
**Firearms:&lt;br /&gt;
*** [[Crossvec]]&lt;br /&gt;
**Grenades:&lt;br /&gt;
*** 3 [[Flashbang Grenade]]s&lt;br /&gt;
*** 4 [[High-Explosive Grenade]]s&lt;br /&gt;
**Ammo:&lt;br /&gt;
*** 9x19mm (105 Rounds)&lt;br /&gt;
**Body armors:&lt;br /&gt;
*** 3 [[Heavy Armor]]s&lt;br /&gt;
**Medical Items:&lt;br /&gt;
*** 2 [[Adrenaline]]s&lt;br /&gt;
*** 3 [[First Aid Kit]]s&lt;br /&gt;
**Other:&lt;br /&gt;
*** 3 [[Coin]]s (Hidden on top of an MTF-E11-SR Rack)&lt;br /&gt;
*** [[Keycard|Facility Manager Keycard]]&lt;br /&gt;
*** 2 [[Flashlight]]s&lt;br /&gt;
*** 2 [[MTF-E11-SR Rack]]s&lt;br /&gt;
****1 contains the [[FR-MG-0]]&lt;br /&gt;
****Neither contain [[High-Explosive Grenade]]s&lt;br /&gt;
*** 2 [[Radio]]s&lt;br /&gt;
*** [[Workstation]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Outside the containment chamber&lt;br /&gt;
** [[First Aid Cabinet]] (up to two)&lt;br /&gt;
** [[Emergency Power Stations|Emergency Power Station]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SCP-096&#039;s Containment Area==&lt;br /&gt;
{{ZoneImage|ImageName=Broken096Outer|October=Halloween096Entrance|description=Entrance to the room}}&lt;br /&gt;
{{ZoneImage|ImageName=Broken096Inner|October=Halloween096Cell|description=SCP-096&#039;s Containment Cell}}&lt;br /&gt;
&#039;&#039;&#039;SCP-096&#039;s Containment Area&#039;&#039;&#039; is a small end room that contains [[SCP-096]]. The door to this room will always be the standard small door. The entrance of the room has multiple possible structure spawns such as First Aid Cabinets, Emergency Power Stations and Workstations. SCP-096 will spawn in this entrance area as opposed to their cell.&lt;br /&gt;
&lt;br /&gt;
The back of the room has a Keycard locked door that requires Containment Access 2 to open. The door is broken and will not open all the way. A MTF Operative Keycard can be grabbed through the door if opened. A [[.44 Revolver]] may also spawn in the chamber.&lt;br /&gt;
&lt;br /&gt;
SCP-244-B will never spawn in this room. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Inside the containment chamber&lt;br /&gt;
**[[Keycard|MTF Operative Keycard]]&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Inside the containment chamber&lt;br /&gt;
**[[.44 Revolver]]&lt;br /&gt;
*Outside the containment chamber&lt;br /&gt;
** [[Bulletproof Locker №7]] &lt;br /&gt;
** [[First Aid Cabinet]]&lt;br /&gt;
** [[Emergency Power Station]]&lt;br /&gt;
** [[Workstation]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SCP-106&#039;s Containment Area==&lt;br /&gt;
{{ZoneImage|ImageName=106Box|October=Halloween106Overview|description=SCP-106&#039;s Containment Area Overview}}&lt;br /&gt;
{{ZoneImage|ImageName=106DoorUpdated|October=Halloween106Door|description=One of the entrances to the lower observation room}}&lt;br /&gt;
{{ZoneImage|ImageName=106Inside|October=Halloween106Inside|description=Inside the observation room}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SCP-106&#039;s Containment Area&#039;&#039;&#039; is a large end room that contains [[SCP-106]]. The door to this room will always be the standard small door. The entrance of the room contains a large open space with magnets in the center of the room. The magnets contain walkways that can be used by the player. Floating above these magnets is SCP-106&#039;s containment cell. Below the magnets is a pit that will instantly kill anything that falls in. &lt;br /&gt;
&lt;br /&gt;
In the back of the room is an observation chamber for SCP-106. The room has two entrances with the left one having a possible Bulletproof Locker №7 spawn next to it. Inside the observation chamber is some clutter and a MTF Operative Keycard spawn. SCP-106 will spawn in this area.&lt;br /&gt;
&lt;br /&gt;
A 2nd observation room exists that can only be accessed with noclip. Inside this room is a whiteboard with signatures from the entire Northwood Studio&#039;s development team at the time of 14.0.0&#039;s development.&lt;br /&gt;
&lt;br /&gt;
SCP-244-B will never spawn in this room. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Spawns:&#039;&#039;&#039;&lt;br /&gt;
*On a box inside the lower observation room:&lt;br /&gt;
** [[Coin]]&lt;br /&gt;
** [[Keycard|MTF Sergeant Keycard]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Inside the control room:&lt;br /&gt;
**[[.44 Revolver]]&lt;br /&gt;
*Outside the control room:&lt;br /&gt;
** [[Bulletproof Locker №7]]&lt;br /&gt;
** [[First Aid Cabinet]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SCP-127&#039;s Containment Area==&lt;br /&gt;
{{ZoneImage|ImageName=127Body|October=Halloween127Overview|description=SCP-127&#039;s Containment Area Overview}}&lt;br /&gt;
{{ZoneImage|ImageName=127Lab1|October=Halloween127Chamber|description=Testing chamber}}&lt;br /&gt;
{{ZoneImage|ImageName=127127|October=Halloween127127|description=Weapon Locker 7-C}}&lt;br /&gt;
&#039;&#039;&#039;SCP-127&#039;s Containment Area&#039;&#039;&#039; is a three-way hallway that contains [[SCP-127]]. In the middle of the room is a dead Facility Guard that was torn apart by SCP-4088. A recording device can be found on the ground nearby. When played the sounds of the guard screaming and SCP-4088 can be heard. &lt;br /&gt;
&lt;br /&gt;
In the corner of the room is a small testing chamber that hold SCP-127. Unbreakable glass is found inside this small testing area and various lab equipment. A tuna sandwich can be seen sitting on the counter. In the back of the room is Weapon Locker 7-C that contains SCP-127. It requires a Keycard with Containment Access 3 to open.&lt;br /&gt;
&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Mikel_Dies_to_a_Piano.mp3|title=Audio Log}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Inside its locker&lt;br /&gt;
** [[SCP-127]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SCP-939&#039;s Containment Area==&lt;br /&gt;
{{ZoneImage|ImageName=939LabGenSpot|October=Halloween939LabGen|description=Left Entrance}}&lt;br /&gt;
{{ZoneImage|ImageName=939LabSign|October=Halloween939Entrance|description=Right Entrance}}&lt;br /&gt;
{{ZoneImage|ImageName=939Lab|October=Halloween939Lab|description=An overview of the lab}}&lt;br /&gt;
{{ZoneImage|ImageName=939Cryo|October=Halloween939Cryo|description=The cryopod that SCP-939 spawns in}}&lt;br /&gt;
&#039;&#039;&#039;SCP-939&#039;s Containment Area&#039;&#039;&#039; is a corner hallway that acts as the spawn location of SCP-939. The area contains an entire laboratory of equipment and chemicals for the studying of SCP-939.  The doors to this room will always be the standard small doors.&lt;br /&gt;
&lt;br /&gt;
The room is divided into three parts, the entrance, the laboratory, and the Cryo Storage. The entrance area has nothing of value and simply acts as the connection to the rest of Heavy Containment Zone via two doors, both of which have water pipes near them. The laboratory is marked by a sign warning individuals the area is used for the containment of a Keter level SCP.&lt;br /&gt;
&lt;br /&gt;
The laboratory itself contains spawn points for structures such as [[Standard Locker]]s and [[First Aid Cabinet]]s. The outer walls of the laboratory contain various unopenable storage containers, counters with lab equipment, unopenable cabinets and a whiteboard. The middle of the room contains an island with various lab equipment on it. The scale found on the island is intractable, any item or ragdoll that lands on top of it will have its weight measured. If multiple objects are on the scale all at once, the scale will add up all of their weight. This includes the second scale in the room that has an unmovable prop on top of it.&amp;lt;br&amp;gt;&lt;br /&gt;
The weight of items displayed by the scale is not 1:1 with the item&#039;s actual weight due to rounding. Any item that weighs 5kg or more will display &amp;quot;Err&amp;quot; on the scale. Putting the Micro H.I.D. on the scale will display &amp;quot;Next time eat a salad&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Connected to the laboratory, is the Cryo Storage Area and is where SCP-939 will spawn at the start of the round. An [[Emergency Power Stations|Emergency Power Station]] can spawn next to the Cryo Pod.&lt;br /&gt;
&lt;br /&gt;
SCP-244-B will never spawn in this room. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Main Lab:&lt;br /&gt;
** [[First Aid Cabinet]]&lt;br /&gt;
** [[Standard Locker]]&lt;br /&gt;
*Hallway:&lt;br /&gt;
** [[Emergency Power Stations|Emergency Power Station]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Server Room==&lt;br /&gt;
{{ZoneImage|ImageName=ServersTop|October=HalloweenServerTop|description=Servers Room entrance}}&lt;br /&gt;
{{ZoneImage|ImageName=ServersTopStairs|October=HalloweenServerOtherEntr|description=Other entrance}}&lt;br /&gt;
{{ZoneImage|ImageName=ServersTopElevator|October=HalloweenServerElvTop|description=The elevator from the upper floor}}&lt;br /&gt;
{{ZoneImage|ImageName=ServersBotElevator|October=HalloweenServerElvBottom|description=The elevator from the bottom floor}}&lt;br /&gt;
{{ZoneImage|ImageName=ServersBotOverview|October=HalloweenServerBottom|description=An overview of the bottom floor}}&lt;br /&gt;
{{ZoneImage|ImageName=ServersBotLocker2|October=HalloweenServerSmallRoom|description=The small side room on the bottom floor with a Standard Locker}}&lt;br /&gt;
The &#039;&#039;&#039;Server Room&#039;&#039;&#039; is a straight hallway with one of the doors inside the room being blocked off by a shelf. Players may have to travel through the low section of the room and use the elevator depending on which side of the room they enter from. The elevator will crush and instantly kill any player that is under it. The upper section of the room is full of posters and parts of the E.P.A.S System. Which acted as a precursor to the [[C.A.S.S.I.E.]] System. An unbreakable glass is located on this upper floor that SCP-106 can walk through. Near one of the entrances to the room is a grate that can be used to see if the elevator is currently in use.&lt;br /&gt;
&lt;br /&gt;
The bottom section of the room contains many props that break line of sight and a small closed off section with a Standard Locker. This can be used to break up a chase from an SCP. An Emergency Power Station can spawn outside this smaller room.&lt;br /&gt;
&lt;br /&gt;
SCP-244-B will never spawn in this room. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
* [[Bulletproof Locker №7]]&lt;br /&gt;
* [[Emergency Power Station]]&lt;br /&gt;
* [[Standard Locker]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tesla Gate Hallway==&lt;br /&gt;
{{ZoneImage|ImageName=TeslaGateHallway|October=HalloweenTeslaOff|description=Tesla Gate Hallway Overview}}&lt;br /&gt;
{{ZoneImage|ImageName=TeslaGateHallwayWarm|October=HalloweenTeslaCharge|description=Tesla Gate Warming Up}}&lt;br /&gt;
{{ZoneImage|ImageName=TeslaGateHallwayZap|October=HalloweenTeslaFire|description=Tesla Gate Firing}}&lt;br /&gt;
The &#039;&#039;&#039;Tesla Gate Hallway&#039;&#039;&#039; is a straight hallway with a Tesla Gate in the middle of the room. Approaching the gate will warm up the gate. This sound is loud and can be heard across multiple rooms. Getting closer will cause the Tesla Gate to start zapping. Touching this wall of electricity will deal to the player for three ticks. The amount of damage for each tick is a random number from 200 to 300. SCP-079 can force a Tesla Gate to zap with a short cooldown. If SCP-079 is currently using a camera in a room with a Tesla Gate it will start warming up.&lt;br /&gt;
&lt;br /&gt;
Up to three Tesla Gates can spawn in the zone and they will never spawn connected to each other. SCP-244-B will never spawn in this room. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Testroom==&lt;br /&gt;
{{ZoneImage|ImageName=TestroomCatwalk|October=HalloweenTestRoomOverview|description=Test Room Overview}}&lt;br /&gt;
{{ZoneImage|ImageName=TestroomOffice|October=HalloweenTestRoomSide|description=Office side area}}&lt;br /&gt;
{{ZoneImage|ImageName=TestroomPC|October=HalloweenTestRoomMonitor|description=The table full of documents about Site-45}}&lt;br /&gt;
The &#039;&#039;&#039;Testroom&#039;&#039;&#039; is a straight hallway with a giant bottomless pit in the center of the room. Anything that falls in the pit will be killed instantly. Along the wall of the room is a catwalk with a Bulletproof Locker №7 and opposite to that is an office.&lt;br /&gt;
&lt;br /&gt;
Inside the office is documents detailing about the fall of Site-45. This room has a 50% of spawning either a Scientist Keycard or COM-18 with a box of ammo.&lt;br /&gt;
&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=S45_Theta5Audio.mp3|title=Audio Log}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Spawns:&#039;&#039;&#039;&lt;br /&gt;
*In the office (50% of either spawning)&lt;br /&gt;
** [[COM-18]] + 9x19mm (30 Rounds)&lt;br /&gt;
** [[Keycard|Scientist Keycard]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*On the walkway&lt;br /&gt;
** [[Bulletproof Locker №7]]&lt;br /&gt;
** [[First Aid Cabinet]]&lt;br /&gt;
** [[Workstation]]&lt;br /&gt;
** [[Emergency Power Stations|Emergency Power Station]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hallways==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=400px heights=138px&amp;gt;&lt;br /&gt;
VentHallway.png|A Straight Hallway with a vent&lt;br /&gt;
BathroomsWall.png|The Bathroom Hallway&lt;br /&gt;
BathroomsPipe.png|The Bathroom Hallway (Alt View)&lt;br /&gt;
NewHCZCorner.png|Corner Hallway&lt;br /&gt;
HCZIntersection.png|T-Intersection&lt;br /&gt;
HCZFourway.png|X-Intersection&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*[[Workstation]] (T-Intersection)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Map Layouts=&lt;br /&gt;
There are ten possible map layouts of Heavy Containment Zone. Special Rooms are randomized in these layouts, HCZ/EZ Checkpoint are marked via the orange room labeled EZ, this room is two hallways long.&lt;br /&gt;
SCP-079 map rotates both HCZ and EZ on its display by 180°, these images are based off how the layouts appear in the game files and not SCP-079&#039;s map.&amp;lt;br&amp;gt;&lt;br /&gt;
Below are all the possible map layouts.&amp;lt;br&amp;gt;&lt;br /&gt;
Credit:&lt;br /&gt;
*Mooshua - Room Icons &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Layout #1=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:NewHCZ1.png]]&lt;br /&gt;
|-|&lt;br /&gt;
Layout #2=&lt;br /&gt;
[[File:NewHCZ2.png]]&lt;br /&gt;
|-|&lt;br /&gt;
Layout #3=&lt;br /&gt;
[[File:NewHCZ3.png]]&lt;br /&gt;
|-|&lt;br /&gt;
Layout #4=&lt;br /&gt;
[[File:NewHCZ4.png]]&lt;br /&gt;
|-|&lt;br /&gt;
Layout #5=&lt;br /&gt;
[[File:NewHCZ5.png]]&lt;br /&gt;
|-|&lt;br /&gt;
Layout #6=&lt;br /&gt;
[[File:NewHCZ6.png]]&lt;br /&gt;
|-|&lt;br /&gt;
Layout #7=&lt;br /&gt;
[[File:NewHCZ7.png]]&lt;br /&gt;
|-|&lt;br /&gt;
Layout #8=&lt;br /&gt;
[[File:NewHCZ8.png]]&lt;br /&gt;
|-|&lt;br /&gt;
Layout #9=&lt;br /&gt;
[[File:NewHCZ9.png]]&lt;br /&gt;
|-|&lt;br /&gt;
Layout #10=&lt;br /&gt;
[[File:NewHCZ10.png]]&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
{{Achievements}}&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*The Testroom servered as SCP-939&#039;s spawn before the [[Updates/12.0.0|12.0.0]] Mimicry Update.&lt;br /&gt;
**The room did not have a death pit like it does now. Instead, the side area contained a series of ramps that led to the bottom of the room, which is where SCP-939-53 and SCP-939-89 could spawn.&lt;br /&gt;
**The side area was replaced with a small office and the bottom became a death pit. The small office was an idea suggested by a patron who created a mock up render.&lt;br /&gt;
[[Category:Zones]]&lt;br /&gt;
{{Locations Navbox}}&lt;/div&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Light_Containment_Zone&amp;diff=17717</id>
		<title>Light Containment Zone</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Light_Containment_Zone&amp;diff=17717"/>
		<updated>2026-08-27T03:45:37Z</updated>

		<summary type="html">&lt;p&gt;Jamintheinfinite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;{{LOCALTIME}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Subsection-03&#039;&#039;&#039; of [[Site-02]], also known as the &#039;&#039;&#039;Light Containment and Testing Zone&#039;&#039;&#039;, or simply &#039;&#039;&#039;Light Containment Zone&#039;&#039;&#039;, is one of four zones found in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. The zone is also called &#039;&#039;&#039;Grayhall&#039;&#039;&#039; by the staff of Site-02.&lt;br /&gt;
__TOC__&lt;br /&gt;
=Operational Guide Overview=&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
Light Containment Zone (LCZ) is one of the four zones in Site-02. &amp;lt;br&amp;gt;&lt;br /&gt;
It is the spawn location of [[Class-D Personnel|Class-Ds]] and [[Scientist]]s, as well as being the location of [[SCP-914]] and [[SCP-330]].&lt;br /&gt;
&lt;br /&gt;
Light Containment Zone is also the only zone that is affected by the [[Decontamination Process]], a process which kills anything within the zone 11 minutes and 45 seconds after the round has started. This forces players to move down to [[Heavy Containment Zone]], and prevents players from camping and stalling a round. &lt;br /&gt;
&lt;br /&gt;
There are a few important rooms that contain supplies for players to aid their journey through the Heavy Containment Zone. A helpful navigation aid is the signs above doors, which primarily informs players of the type of room that lies beyond. Certain rooms will have fixed designations (see next section), whilst others will be pseudo-random.&lt;br /&gt;
&lt;br /&gt;
Light Containment Zone contains elevators that lead down to Heavy Containment Zone.&lt;br /&gt;
&lt;br /&gt;
{{Related|Soundtrack}}&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Light Containment Zone Ambient.mp3|title=Light Containment Zone&#039;s Theme|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
==Room ID Codes==&lt;br /&gt;
Unique to Light Containment Zone are &amp;quot;Room ID Codes&amp;quot; that reperesent what room is behind a door. These symbols are found above every door in LCZ and allow players to easily identify what room is behind the door.&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; background-color: #2e2e2e;&amp;quot; | Room ID Codes&lt;br /&gt;
|-&lt;br /&gt;
!Icon&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #2e2e2e;&amp;quot;|[[File:LCZHS01.png|100px]]&lt;br /&gt;
|Straight Hallway; the number is unique to each Straight Hallway.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #2e2e2e;&amp;quot;|[[File:LCZHC01.png|100px]]&lt;br /&gt;
|Corner Hallway; the number is unique to each Corner Hallway.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #2e2e2e;&amp;quot;|[[File:LCZIT01.png|100px]]&lt;br /&gt;
|3-Way Intersection; the number is unique to each 3-Way Intersection.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #2e2e2e;&amp;quot;|[[File:LCZIX01.png|100px]]&lt;br /&gt;
|4-Way Intersection; the number is unique to each 4-Way Intersection.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #2e2e2e;&amp;quot;|[[File:LCZCD01.png|100px]]&lt;br /&gt;
|Class-D Cells (End Room)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #2e2e2e;&amp;quot;|[[File:LCZTC01.png|100px]]&lt;br /&gt;
|Testing Chamber 01 (End Room)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #2e2e2e;&amp;quot;|[[File:LCZAL01.png|100px]]&lt;br /&gt;
|Airlock Hallway, the number is unique to each Airlock.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #2e2e2e;&amp;quot;|[[File:LCZVT00.png|100px]]&lt;br /&gt;
|Garden Chamber/Greenhouse (Hallway)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #2e2e2e;&amp;quot;|[[File:LCZ--00.png|100px]]&lt;br /&gt;
|LCZ Armory (End Room)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #2e2e2e;&amp;quot;|[[File:LCZWC00.png|100px]]&lt;br /&gt;
|Water Closet (Hallway)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #2e2e2e;&amp;quot;|[[File:LCZPT00.png|100px]]&lt;br /&gt;
|SCP-173&#039;s Containment Chamber (End Room)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #2e2e2e;&amp;quot;|[[File:LCZ-914.png|100px]]&lt;br /&gt;
|SCP-914&#039;s Containment Chamber (End Room)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #2e2e2e;&amp;quot;|[[File:Pc1513.3.1.png|100px]]&lt;br /&gt;
|Office (End Room)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #2e2e2e;&amp;quot;|[[File:LCZEX-A.png|100px]]&lt;br /&gt;
|LCZ/HCZ Checkpoint (End Room); Code will be displayed as EX-B for Elevator Systems B.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; background-color: #2e2e2e;&amp;quot; |Legacy Room ID Codes&lt;br /&gt;
|-&lt;br /&gt;
!Icon&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #2e2e2e;&amp;quot;|[[File:LCZ-012.png|100px]]&lt;br /&gt;
|SCP-012&#039;s Containment Chamber (End Room); removed along side SCP-012&#039;s room in [[Updates/11.1.0|v11.1.0]]. SCP-012&#039;s chamber was removed due to being a CB Asset and got replaced with TC01.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #2e2e2e;&amp;quot;|[[File:LCZ-330.png|100px]]&lt;br /&gt;
|SCP-330&#039;s Containment Chamber (End Room); replaced the #012 ID Texture for the Halloween 2020 Event. The room was still that of SCP-012&#039;s chamber.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #2e2e2e;&amp;quot;|[[File:LCZVT03.png|100px]]&lt;br /&gt;
|Giant Ventilation Room (Hallway); replaced with VT00 when the Greenhouse replaced the room in [[Updates/7.0.0|v7.0.0]]. The Giant Ventilation room was removed due to being a CB Asset.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #2e2e2e;&amp;quot;|[[File:LCZLC2.png|100px]]&lt;br /&gt;
|Placeholder symbol; added in [[Updates/4.0.0|v4.0.0]] and removed in [[Updates/6.0.0|v6.0.0]]. The Room ID was always LC2 and had no meaning. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Unique Rooms=&lt;br /&gt;
Unique rooms are rooms that spawn only once (with the exception of airlocks and the checkpoints), and can contain valuable items, or can be used as hiding spots. These rooms have fixed designations:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Class-D Cells - CD01==&lt;br /&gt;
{{ZoneImage|ImageName=Dclasshall13.0|October=HalloweenClassDCells|December=xmascellsback}}&lt;br /&gt;
{{ZoneImage|ImageName=Dclasscell13.0|description=Inside a cell}}&lt;br /&gt;
{{ZoneImage|ImageName=ClassDCellsArtWinners|description=The back of the cells|October=HalloweenBackCells|December=xmascellsfront}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Class-D Cells&#039;&#039;&#039; are the spawn location of all [[Class-D Personnel|Class-Ds]]. The room is a long hallway with multiple cell doors that run along the central walls of the room. &amp;lt;br&amp;gt;&lt;br /&gt;
Behind each cell door is a small room containing a small single bed and a table. 1-3 Class-Ds will randomly spawn among these small cells. &amp;lt;br&amp;gt;&lt;br /&gt;
No items will spawn here, and the room has no importance besides being the spawn location of Class-Ds.&amp;lt;br&amp;gt;&lt;br /&gt;
The back of this room contains two pieces of artwork made by winners of an art contest for SCP:SL. These artworks do not appear when the [[Clutter System|Halloween and Xmas props]] are spawned in.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Water Closet - WC00==&lt;br /&gt;
{{ZoneImage|ImageName=Wchall13.0|October=HalloweenWC00}}&lt;br /&gt;
{{ZoneImage|ImageName=BathroomMen|October=HalloweenWC00Men|description=Men&#039;s side.}}&lt;br /&gt;
{{ZoneImage|ImageName=ToiletWoman|October=HalloweenWC00Women|description=Woman&#039;s side}}&lt;br /&gt;
The &#039;&#039;&#039;Water Closet&#039;&#039;&#039; is a hallway that contains a male and female bathroom (which can contain loot). This is also a [[Scientist]] spawn location. &amp;lt;br&amp;gt;&lt;br /&gt;
The Water Closet contains 3 toilets and 2 sinks in both the male and female restrooms. &amp;lt;br&amp;gt;&lt;br /&gt;
In the male and female bathrooms, there is the possibility of finding up to two keycards and/or the [[COM-15]]. &amp;lt;br&amp;gt;&lt;br /&gt;
A [[First Aid Cabinet]] will sometimes spawn outside the bathroom door along the wall. &amp;lt;br&amp;gt;&lt;br /&gt;
The bathrooms can be used as a hiding place from SCPs, but may not be as effective against humans who may be checking the room for loot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Outside the Toilets:&lt;br /&gt;
**[[First Aid Cabinet]]&lt;br /&gt;
* Men&#039;s Toilets:&lt;br /&gt;
**[[Keycard|Janitor Keycard]] or [[Keycard|Scientist Keycard]]&lt;br /&gt;
** [[COM-15]]&lt;br /&gt;
* Women&#039;s Toilets:&lt;br /&gt;
**[[Keycard|Janitor Keycard]] or [[Keycard|Scientist Keycard]]&lt;br /&gt;
** [[COM-15]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Garden Chamber - VT00==&lt;br /&gt;
{{ZoneImage|ImageName=Vthall13.0|October=HalloweenVT00Overview|December=xmasvt00}}&lt;br /&gt;
{{ZoneImage|ImageName=GR18SideLocker|October=HalloweenVT00Side|description=The side room with a Standard Locker}}&lt;br /&gt;
The &#039;&#039;&#039;Garden Chamber&#039;&#039;&#039;, also known as the &#039;&#039;&#039;Greenhouse Room&#039;&#039;&#039;, contains a greenhouse area with several plants sectioned off from the playable area with large glass windows. The room acts as a straight hallway variant.&lt;br /&gt;
&lt;br /&gt;
Players can access the plants by smashing the window, although the plants cannot be interacted with. It is possible for a  [[Keycard|Janitor Keycard]] or [[Keycard|Scientist Keycard]] to spawn on the ground nearby these plants, or even a [[Bulletproof Locker №7]].&lt;br /&gt;
&lt;br /&gt;
On the wall opposite the plants is a door that leads to a small room which either has a [[First Aid Cabinet]], a [[Standard Locker]], a Bulletproof Locker №7, a [[Workstation]] or nothing.&lt;br /&gt;
&lt;br /&gt;
The room acts as one of the possible spawn points as a [[Scientist]].&lt;br /&gt;
&lt;br /&gt;
Interestingly, the room&#039;s code, &#039;VT00&#039;, does not match with the room name. Both Greenhouse and Garden Chamber have officially been used when referring to this room.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns&#039;&#039;&#039;&lt;br /&gt;
*In the side room:&lt;br /&gt;
** [[Standard Locker]]&lt;br /&gt;
** [[First Aid Cabinet]]&lt;br /&gt;
** [[Bulletproof Locker №7]]&lt;br /&gt;
** [[Workstation]]&lt;br /&gt;
*Behind the glass:&lt;br /&gt;
** [[Keycard|Janitor Keycard]] or [[Keycard|Scientist Keycard]]&lt;br /&gt;
** [[Bulletproof Locker №7]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Office - PC15==&lt;br /&gt;
{{ZoneImage|ImageName=Pc1513.3.1|October=HalloweenPC15|December=xmaspc15}}&lt;br /&gt;
The &#039;&#039;&#039;Office&#039;&#039;&#039; is a medium sized room that has an orderly arrangement of desks with computer monitors, phones, and other utensils. &amp;lt;br&amp;gt;&lt;br /&gt;
A single [[Keycard|Scientist Keycard]] will always spawn in this room on a random desk. &lt;br /&gt;
Left to the entrance of the room, along the same wall is a possible spawn location for a [[Standard Locker]].&lt;br /&gt;
&lt;br /&gt;
The right wall of the spawn has two possible spawn locations for [[First Aid Cabinet]]s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Spawns:&#039;&#039;&#039;&lt;br /&gt;
* On a random desk:&lt;br /&gt;
**[[Keycard|Scientist Keycard]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
* [[COM-15]]&lt;br /&gt;
* [[First Aid Cabinet]] (up to two)&lt;br /&gt;
* [[Standard Locker]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Glass Room - GR18==&lt;br /&gt;
{{ZoneImage|ImageName=Gr18entry13.0|October=HalloweenGR18Entrance|description=Entrance}}&lt;br /&gt;
{{ZoneImage|ImageName=Gr18interior13.0|October=HalloweenGR18Overview}}&lt;br /&gt;
{{ZoneImage|ImageName=Gr18box13.0|October=HalloweenGR18Inside|description=Inside the glass box}}&lt;br /&gt;
The &#039;&#039;&#039;Glass Room&#039;&#039;&#039; also known as &#039;&#039;&#039;GR18&#039;&#039;&#039; is a medium sized testing chamber found in Light Containment Zone, that contains a large glass chamber and several shelves. Despite the entrance of the room being a gate, it does not require a Keycard to open. Inside the room is a large chamber with breakable glass. A [[COM-15]] will sometimes spawn inside the chamber. The right wall of the room has a chance for a [[First Aid Cabinet]], [[Standard Locker]], or [[Workstation]] to spawn. Further along this wall is a shelf that may contain a Keycard. There is also a small chance for the COM-15 to instead spawn on this shelf instead of instead the glass chamber. &lt;br /&gt;
&lt;br /&gt;
The room acts as one of the possible spawn points as a [[Scientist]].&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
* Inside the glass cage&lt;br /&gt;
** [[COM-15]]&lt;br /&gt;
*Along the right wall:&lt;br /&gt;
** [[Standard Locker]]&lt;br /&gt;
** [[First Aid Cabinet]]&lt;br /&gt;
** [[Workstation]]&lt;br /&gt;
*On the shelf:&lt;br /&gt;
**[[Keycard|Janitor Keycard]] or [[Keycard|Scientist Keycard]]&lt;br /&gt;
** [[COM-15]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==LCZ Armory - ##00==&lt;br /&gt;
{{ZoneImage|ImageName=Lczarmoryentry13.0|description=Entrance}}&lt;br /&gt;
{{ZoneImage|ImageName=Lczarmory13.0}}&lt;br /&gt;
{{DoorStats|&lt;br /&gt;
|ReqAccess=AA1&lt;br /&gt;
|AP = 50&lt;br /&gt;
|DestroyLvl=Lvl1&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;white-space:normal; font-size:15px&amp;quot;&amp;gt;The &#039;&#039;&#039;LCZ Armory&#039;&#039;&#039; is a medium sized room containing two [[Workstation|Workstations]] and multiple guns, grenades and ammo. The room requires {{HoverKeycard|Required Access1=AA1}} to open it.&amp;lt;/div&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
The large amount of loot in this room makes it a great spot for civilian classes to quickly stock up on weapons to arm themselves.&amp;lt;br&amp;gt;&lt;br /&gt;
The room acts as one of the possible spawn points as a [[Scientist]], spawning outside the armory.&lt;br /&gt;
The room contains a variety of weapons and ammunition to choose from.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Spawns:&#039;&#039;&#039;&lt;br /&gt;
* Firearms:&lt;br /&gt;
** [[FSP-9]]&lt;br /&gt;
** 2 [[Crossvec]]s&lt;br /&gt;
** 2 [[COM-18]]s&lt;br /&gt;
* Grenades:&lt;br /&gt;
** 3 [[High-Explosive Grenade]]s&lt;br /&gt;
** 4 [[Flashbang Grenade]]s&lt;br /&gt;
* Ammo:&lt;br /&gt;
** 9x19mm (150 Rounds)&lt;br /&gt;
*Body Armor:&lt;br /&gt;
** 3 [[Combat Armor]]s&lt;br /&gt;
*Other:&lt;br /&gt;
** 2 [[Workstation]]s&lt;br /&gt;
** [[Flashlight]]&lt;br /&gt;
** [[Radio]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Heavy Containment Zone Checkpoints - EX-A/EX-B==&lt;br /&gt;
{{ZoneImage|ImageName=Lczchkpntmainroom13.0|October=HalloweenLCZHCZCheckpoint}}&lt;br /&gt;
{{ZoneImage|ImageName=LCZHCZElevatorNew|description=The elevators leading down to Heavy Containment Zone}}&lt;br /&gt;
{{DoorStats|&lt;br /&gt;
|ReqAccess=CA&lt;br /&gt;
|AP = 10&lt;br /&gt;
|DestroyLvl=RA&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Heavy Containment Zone Checkpoints&#039;&#039;&#039; are the gateways to and from [[Heavy Containment Zone]]. There are two checkpoints found within the LCZ.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;white-space:normal; font-size:15px&amp;quot;&amp;gt;Each checkpoint contains two doorways that will both open once a Keycard with {{HoverKeycard|Required Access1=CA}} is used. &amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The checkpoints lead to a pair of lifts denoted under either Lift A or Lift B (depending on the checkpoint), which lead down to the HCZ. There are also screens at either checkpoint displaying the remaining time until Decontamination. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When there are 30 seconds left before Decontamination occurs, all checkpoint doors will be permanently opened and cannot be shut.&lt;br /&gt;
&lt;br /&gt;
The room acts as one of the possible spawn points as a [[Scientist]], spawning on the LCZ side of the checkpoints.&amp;lt;br&amp;gt;&lt;br /&gt;
{{Related|Soundtrack}}&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=The Waiting Game.mp3|title=Elevator Music|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*On the checkpoint itself:&lt;br /&gt;
**[[First Aid Cabinet]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Test Chamber 1 - TC01==&lt;br /&gt;
{{ZoneImage|ImageName=TC01RoomEntrance|October=HalloweenTC01Entrance|December=xmastc01}}&lt;br /&gt;
{{ZoneImage|ImageName=Tc01observation13.0|October=HalloweenTC01Control|description=The control room with a [[Bulletproof Locker №7]] visible in the corner.}}&lt;br /&gt;
{{ZoneImage|ImageName=Tc01chamber13.0|description=The side room with SCP-330}}&lt;br /&gt;
{{DoorStats|&lt;br /&gt;
|ReqAccess=CC2&lt;br /&gt;
|AP = 40&lt;br /&gt;
|DestroyLvl=Lvl1&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;white-space:normal; font-size:15px&amp;quot;&amp;gt;&#039;&#039;&#039;Test Chamber 1&#039;&#039;&#039; is a small room with two doors that lead to smaller rooms. One doors leads to the control room, and requires a keycard with {{HoverKeycard|Required Access1=CC2}}to open.&amp;lt;/div&amp;gt;&lt;br /&gt;
The room acts as a small testing room for Site-02 staff to perform experiments; it is currently being used to test [[SCP-330]].&lt;br /&gt;
&lt;br /&gt;
The door on the left leads to the control room. It contains a guaranteed spawn for a [[Keycard|Zone Manager Keycard]] and [[Combat Armor]]. The first of which spawns on top of an interactable document of SCP-330 Test Logs. These logs detail events that took place at an unknown year. Inside the nearby coffee mug is a guaranteed spawn for a [[Coin]]. &amp;lt;br&amp;gt;&lt;br /&gt;
The control room has a computer that will unlock the other door in the chamber when interacted with. This door leads to SCP-330, where players can grab candy from the bowl. It is possible to lock the chamber door and trap players inside the room. &amp;lt;br&amp;gt;&lt;br /&gt;
Both rooms are connected to each other by a breakable window that has high HP.&lt;br /&gt;
&lt;br /&gt;
A QR Code can be found under the phone on the desk in the Control Room. It can only be viewable via noclip.&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Inside the Control Room:&lt;br /&gt;
** [[Keycard|Zone Manager Keycard]]&lt;br /&gt;
** [[Combat Armor]]&lt;br /&gt;
** [[Coin]] (inside the mug)&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Inside the Control Room:&lt;br /&gt;
** [[Bulletproof Locker №7]]&lt;br /&gt;
** [[COM-15]]&lt;br /&gt;
*Outside the Containment Chamber&lt;br /&gt;
** [[Standard Locker]]&lt;br /&gt;
** [[Workstation]]&lt;br /&gt;
** [[First Aid Cabinet]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SCP-173&#039;s Containment Chamber - PT00==&lt;br /&gt;
{{ZoneImage|ImageName=Pt00base13.0|October=HalloweenPT00Entrance|description=Entrance}}&lt;br /&gt;
{{ZoneImage|ImageName=PT00UpperChamber|October=HalloweenPT00Up|description=The top of the stairs}}&lt;br /&gt;
{{ZoneImage|ImageName=Pt00smallroom13.0|description=The side room.}}&lt;br /&gt;
&#039;&#039;&#039;SCP-173&#039;s Containment Chamber&#039;&#039;&#039; is a two-story room that houses a containment chamber, erroneously stated to be for [[SCP-173]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On the bottom of the floor is a staircase. When climbing up the staircase, a side room can be found and a door which leads to chamber exterior. &amp;lt;br&amp;gt;&lt;br /&gt;
In the preceding room before the containment chamber, there is an inaccessible door to the right and a balcony to the left with an inaccessible control room on the upper level. There is also a gate alongside the wall which leads to the containment chamber.&amp;lt;br&amp;gt;&lt;br /&gt;
The chamber itself can be used as a hiding place from any threats.&lt;br /&gt;
&lt;br /&gt;
In the side room next to the stairs, there is a desk where a Zone Manager Keycard will always spawn. Additionally the desk serves as one of the possible spawn points of the COM-15.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Spawns:&#039;&#039;&#039;&lt;br /&gt;
* On the desk in the side room:&lt;br /&gt;
** [[Keycard|Zone Manager Keycard]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
* On the desk in the side room:&lt;br /&gt;
** [[COM-15]]&lt;br /&gt;
* On the right side of the wall in the side room:&lt;br /&gt;
** [[Bulletproof Locker №7]]&lt;br /&gt;
** [[First Aid Cabinet]]&lt;br /&gt;
** [[Workstation]]&lt;br /&gt;
*Outside the containment chamber:&lt;br /&gt;
** [[Standard Locker]]&lt;br /&gt;
** [[First Aid Cabinet]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SCP-914&#039;s Containment Chamber - #914==&lt;br /&gt;
{{ZoneImage|ImageName=LCZ914Entrance|October=Halloween914Entrance|description=Entrance.}}&lt;br /&gt;
{{ZoneImage|ImageName=914interior13.0|October=Halloween914Overview|December=xmas914}}&lt;br /&gt;
{{DoorStats|&lt;br /&gt;
|ReqAccess=CC1&lt;br /&gt;
|AP = 50&lt;br /&gt;
|DestroyLvl=Lvl3&lt;br /&gt;
|doorExtra = (Containment Gate)&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-914&#039;s Containment Chamber&#039;&#039;&#039; is a medium sized room that contains [[SCP-914]]. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;white-space:normal; font-size:15px&amp;quot;&amp;gt;To enter SCP-914&#039;s containment chamber, the player must first open a gate. The gate requires a keycard with {{HoverKeycard|Required Access1=CC1}} to open.&amp;lt;/div&amp;gt;&lt;br /&gt;
SCP-914 is the most important room in Light Containment Zone, as it is used to [[SCP-914/Outputs|upgrade items]]. &amp;lt;br&amp;gt;&lt;br /&gt;
Due to this, it is a popular place for [[SCPs]] to target, making it a dangerous place to be in at the start of the round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Outside the chamber:&lt;br /&gt;
**[[First Aid Cabinet]]&lt;br /&gt;
*Inside the chamber on the shelves:&lt;br /&gt;
**[[Keycard|Janitor Keycard]] or [[Keycard|Scientist Keycard]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Airlock - ALXX==&lt;br /&gt;
{{ZoneImage|ImageName=Airlockentry13.0|description=Entrance}}&lt;br /&gt;
{{ZoneImage|ImageName=Airlockinterior13.0}}&lt;br /&gt;
{{ZoneImage|ImageName=Airlocksmallroom13.0|description=The side area with a Bulletproof Locker №7 present.}}&lt;br /&gt;
{{DoorDestroy|ImmunityLvl=Lvl1|imageshow=yes}}&lt;br /&gt;
The &#039;&#039;&#039;Airlock&#039;&#039;&#039; is a small, red-lit room with two doors on each side and a small dark side-room. Multiple airlocks can generate in a given round. They will generate in place of Straight Hallways.&lt;br /&gt;
&lt;br /&gt;
When a player opens one of the inner doors, the door on the opposite side will close. This makes Airlocks a great place to slow people down during a chase.&lt;br /&gt;
&lt;br /&gt;
A [[Bulletproof Locker №7]] can sometimes spawn in the smaller side-room. It can also be used for hiding.&lt;br /&gt;
&lt;br /&gt;
The room acts as one of the possible spawn points as a [[Scientist]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*In the side-room:&lt;br /&gt;
**[[Bulletproof Locker №7]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hallways==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=400px heights=138px&amp;gt;&lt;br /&gt;
Shall13.0.png|Straight Hallway&lt;br /&gt;
CornerhallRR.png|Corner Hallway&lt;br /&gt;
Thall13.0.png|T-Intersection&lt;br /&gt;
Xhall13.0.png|X-Intersection&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
===Sinkhole===&lt;br /&gt;
[[File:Sinkhole13.0.png|400px|thumb|X-Intersection with the Sinkhole present.]]&lt;br /&gt;
In the X-Intersection, A [[Status Effects#Sinkhole|Sinkhole]] can sometimes spawn in the room. By default this is turned off, however server owners can change the config to allow for a percentage chance of sinkholes spawning. &amp;lt;br&amp;gt;&lt;br /&gt;
If a sinkhole is present, players who walk through it (that aren&#039;t SCPs) will be slowed down. Unlike in &#039;&#039;Containment Breach&#039;&#039;, sinkholes will not teleport the player to the Pocket Dimension; this is intentional.&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=SinkholeAudio.mp3|title=Sinkhole|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Impossible Rooms==&lt;br /&gt;
[[File:OldVT00.png|400px|right|thumb|Impossible VT00]]&lt;br /&gt;
&#039;&#039;&#039;Impossible Rooms&#039;&#039;&#039; are rooms to do not naturally generate under normal ingame conditions despite existing as apart of the generation code. The Impossible VT00 is that of an older version of the room. In version 8.0.0, the update that re-added SCP-079, VT00 stopped generating for unknown reasons. Despite this, the room was still updated to support SCP-079.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Map Layouts=&lt;br /&gt;
There are five possible map layouts of Light Containment Zone. Special Rooms are randomized in these layouts.&amp;lt;br&amp;gt;&lt;br /&gt;
The Class-D Cells always spawns in the same exact spot for all five layouts, which can allow Class-Ds to figure out the layout early in the game.&amp;lt;br&amp;gt;&lt;br /&gt;
Credits:&lt;br /&gt;
*Mooshua - SL Layout Creator Tool. &amp;lt;!--The website is dead. Removing link for now.--&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
LCZ Layout #1 =&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:LCZ_1.png]]&lt;br /&gt;
|-|&lt;br /&gt;
LCZ Layout #2=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:LCZ_2 Fix.png]]&lt;br /&gt;
|-|&lt;br /&gt;
LCZ Layout #3=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:LCZ_3.png]]&lt;br /&gt;
|-|&lt;br /&gt;
LCZ Layout #4=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:LCZ_4.png]]&lt;br /&gt;
|-|&lt;br /&gt;
LCZ Layout #5=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:LCZ_5.png]]&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
{{Achievements}}&lt;br /&gt;
[[Category:Zones]]&lt;br /&gt;
{{Locations Navbox}}&lt;/div&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Updates/9.1.0&amp;diff=17716</id>
		<title>Updates/9.1.0</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Updates/9.1.0&amp;diff=17716"/>
		<updated>2026-08-27T03:44:57Z</updated>

		<summary type="html">&lt;p&gt;Jamintheinfinite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;{{LOCALTIME}}&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Version_infobox&lt;br /&gt;
|version = 9.1.0&lt;br /&gt;
|stage = Beta&lt;br /&gt;
|date = 21.12.2019.&lt;br /&gt;
|previous = {{#switch:{{Random|10}}|9=9̷̘͉͉͂̈́̓̃.͙̰ͥͩ0̰̝͍͎̤͍̟ͭ̋̆̉̇̿̉.̶̥̹͎͕̱̿͌4̧̣̟̪̹̹̤̏ͣ|9.0.3}}&lt;br /&gt;
|next = 9.1.1&lt;br /&gt;
|steamlink = https://steamcommunity.com/games/700330/announcements/detail/1723120578722438916&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Changes=&lt;br /&gt;
&lt;br /&gt;
==Map Updates==&lt;br /&gt;
&lt;br /&gt;
While we&#039;re happy with the current map setup in MP2, there are some small flaws that have persisted due to the age of some rooms, as well as some rushed things that we didn&#039;t have time to polish out. As part of Minipatch, we wanted to iron out those kinks for a smoother game experience.&lt;br /&gt;
&lt;br /&gt;
Tweaked the lighting and font on the MicroHID armory&#039;s ticker sign&amp;lt;br&amp;gt;&lt;br /&gt;
Added some new furniture in the MicroHID armory&amp;lt;br&amp;gt;&lt;br /&gt;
Hired a technician to finally fix the flickering light in the MicroHID armory&amp;lt;br&amp;gt;&lt;br /&gt;
Moved the workstation in the T-cross armory&amp;lt;br&amp;gt;&lt;br /&gt;
Ammo in the T-cross armory now spawns on a table&amp;lt;br&amp;gt;&lt;br /&gt;
Added elevator music, the most important feature of the year&lt;br /&gt;
&lt;br /&gt;
==Procedural Decoration==&lt;br /&gt;
&lt;br /&gt;
One of the lesser-known features that shipped with Megapatch 2 is the &amp;quot;clutter system.&amp;quot; In short, the system allows certain props and static objects to generate under certain conditions - such as during a holiday. Using this system, we&#039;re able to implement holiday decorations throughout the map that will intelligently spawn during the correct time frame, and won&#039;t spawn when they&#039;re not needed.&lt;br /&gt;
&lt;br /&gt;
Halloween decorations exist in the game code, and will spawn during October - but for Minipatch, we&#039;ve also implemented recurring holiday decorations that automatically spawn throughout December. If you&#039;re feeling festive, hop into a match and take a look around! While we like to do larger events for holidays too, these recurring decorations let the holiday spirit happen in-game - even when we aren&#039;t able to make a unique event for it in time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Balance==&lt;br /&gt;
&lt;br /&gt;
While MP2 has been fermenting, our feedback team and developers have been keeping a close eye on the continued balance of the game, and how the new changes have affected the meta. With that in mind, we&#039;ve decided on the following changes to the game to try and make it more fun for everyone.&lt;br /&gt;
&lt;br /&gt;
{{DevVoice|Developer&#039;s Note: Hey, remember me? I&#039;m the developer&#039;s note guy! This is where we put our design insights and thoughts concerning what went into balance changes. If you&#039;re curious about our rationale, look for these blocks.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===SCP-173===&lt;br /&gt;
&lt;br /&gt;
* Base movement speed increased from 10 m/s to 12.5 m/s&lt;br /&gt;
* Movement speed now increases more linearly from lost health&lt;br /&gt;
&lt;br /&gt;
{{DevVoice|173 didn&#039;t get touched in the balance wave of 9.0.0 - this was because we couldn&#039;t decide on how best to balance it out, or how 173 would interact with the new items or SCPs. As it stands, 173 suffers from a lack of consistency, largely in part due to its predictable movement and lack of proper power increase.&lt;br /&gt;
&lt;br /&gt;
To try to improve  consistency, 173&#039;s base move speed has received a significant buff — it now moves fast enough to go through tesla gates without taking damage, as long as it&#039;s not being observed. Previously, 173&#039;s movement speed increased in tiers - for instance, from 40% to 60% health, its speed remained the same. In 9.1, 173’s speed now directly increases with any lost health, which makes its threat level proportional to its lost health, rather than having empty chunks of health thresholds.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Painkillers===&lt;br /&gt;
&lt;br /&gt;
* HP regen now ramps up to 2 per second, up from 1.4 per second&lt;br /&gt;
* Effectively restores 45 HP over its duration, up from about 30&lt;br /&gt;
&lt;br /&gt;
{{DevVoice|Painkillers are the weakest medical item, and intended to be the most plentiful in lockers. While their intended niche was topping off minor wounds, it became clear that this was their only use, and that they were too weak in any other area. To compensate for this, their HP regen was buffed, which should give them more use in combat and when you&#039;re badly hurt.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===SCP-096===&lt;br /&gt;
&lt;br /&gt;
* Time required to enter rage now varies depending on player count, with roughly triple current values at 1 player and unchanged from current at 20 players or above&lt;br /&gt;
* Jump height is increased by 50% while in rage&lt;br /&gt;
&lt;br /&gt;
{{DevVoice|096&#039;s backend changes meant that his values were constant - rage duration, time he had to be observed, and cooldown time. While this was better from a code perspective, it meant that 096 consistently terrorized low-population servers, where there aren&#039;t enough people to effectively take him down.&lt;br /&gt;
&lt;br /&gt;
Increasing the time players can look at 096 in lower-population servers should make it less completely dominant on these servers while not affecting its balance negatively on servers of typical size. With the change to its jump height, 096 should also be able to pose a threat to targets hiding out of reach, which previously felt silly given 096&#039;s capabilities and lethality.}}&lt;br /&gt;
&lt;br /&gt;
==[EXPERIMENTAL] Sinkholes==&lt;br /&gt;
&lt;br /&gt;
This feature was originally intended for Megapatch 2, but due to time constraints and tough-to-fix bugs, it was cut from the final release. Since we haven&#039;t had time to extensively refine this feature, but have managed to get it working, we&#039;ve included it in Minipatch.&lt;br /&gt;
&lt;br /&gt;
Sinkholes are SL&#039;s first environmental hazard. LCZ intersections may appear with a large splotch of corrosion in the center. Moving around the edges of this sinkhole causes no negative effects; however, walking through the center will slow you down!&lt;br /&gt;
&lt;br /&gt;
These are intended to spruce up chases and diversify the map by adding an occasional hazard that players need to be aware of. SCPs are immune to the sinkhole&#039;s effects.&lt;br /&gt;
&lt;br /&gt;
Because these are experimental, they don&#039;t spawn by default. Server owners can change a new gameplay config setting, sinkhole_spawn_chance, that determines an intersection&#039;s chance to spawn a sinkhole. There&#039;s also a config setting controlling how much the sinkholes slow by, defaulting at 30 and ranging in config between 1 and 99, called sinkhole_slow_amount. These numbers correspond to a percentage chance - an entry of 25, for instance, corresponds to a 25% chance for each intersection to spawn a sinkhole.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Other Changes==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Added an AFK kicker that will kick players from the server if they don&#039;t move from their spawn position within an allotted time period. This only affects spawn positions, and for 079, it checks selected camera rather than position. A new admin permission exists to grant exemption from the kicker - AFKImmunity - and the kicker&#039;s timeframe is controlled by a new config entry - afk_time - defaulting to 90 seconds; setting the time to 0 seconds will disable the kicker entirely&lt;br /&gt;
* Added gameplay configs to configure the max amount of NTF or CI can spawn in a squad, ranging from 2 to 50 and defaulting to 15; the entries are maximum_MTF_respawn_amount and maximum_CI_respawn_amount respectively&lt;br /&gt;
* Added a config option to place escaped players&#039; items into their new inventory, respecting item limits and capacity; entry name is items_in_inv_after_escaping, defaults to false&lt;br /&gt;
* Added an Easter egg to the animated menu&lt;br /&gt;
&lt;br /&gt;
==Fixes==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Fixed item durability not carrying over when players escape, causing things like the HID to empty completely&lt;br /&gt;
*Fixed some doors in Heavy Containment using the LCZ model - doors with access requirements remain with the model, as it appears visibly reinforced and more modern&lt;br /&gt;
*Fixed a missing light in 4-way Entrance Zone intersections&lt;br /&gt;
*Fixed the MP7&#039;s suppressor attachment erroneously reducing damage by 20% instead of 10%&lt;br /&gt;
{{Updates Navbox}}&lt;/div&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Updates/9.0.3&amp;diff=17715</id>
		<title>Updates/9.0.3</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Updates/9.0.3&amp;diff=17715"/>
		<updated>2026-08-27T03:44:41Z</updated>

		<summary type="html">&lt;p&gt;Jamintheinfinite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;{{LOCALTIME}}&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Version_infobox&lt;br /&gt;
|version = 9.0.3&lt;br /&gt;
|stage = Beta&lt;br /&gt;
|date = 4.12.2019.&lt;br /&gt;
|previous = 9.0.2&lt;br /&gt;
|next = {{#switch:{{Random|10}}|9=9̷̘͉͉͂̈́̓̃.͙̰ͥͩ0̰̝͍͎̤͍̟ͭ̋̆̉̇̿̉.̶̥̹͎͕̱̿͌4̧̣̟̪̹̹̤̏ͣ|9.1.0}}&lt;br /&gt;
|steamlink = https://steamcommunity.com/gid/103582791460901430/announcements/detail/1711860855763930133&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Another hotfix fresh from the oven. Things are mostly stable with the patch, but we&#039;ve still got some polishing and quality-of-life fixes to wrap up. 9.0.3 includes the following stuff from our programmers:&lt;br /&gt;
&lt;br /&gt;
* Serversided SCP-173 and SCP-096&#039;s hitmarkers&lt;br /&gt;
* Added a client command (&#039;rc&#039; or &#039;reconnect&#039;) to rejoin the last server you&#039;ve played on&lt;br /&gt;
* Added a client command (&#039;togglenoclip&#039;) that does what it says on the tin; noclip must be enabled before use&lt;br /&gt;
* Disabled headbob while noclipping&lt;br /&gt;
* Added the 914_mode server config option, which configures how SCP-914 behaves&lt;br /&gt;
* Optimized movement sync&lt;br /&gt;
* Fixes SCP-106&#039;s grab applying corrosion to invincible players but not teleporting them&lt;br /&gt;
* Fixes players being unable to die on some servers&lt;br /&gt;
* Fixes spectator camera turning black when the spectated player dies&lt;br /&gt;
* Fixes 049-2 interfering with 079&#039;s automatic recontainment&lt;br /&gt;
* Fixes chase music being played while 079 uses a speaker&lt;br /&gt;
* Fixes voice chat triggering while RA or the game console is open&lt;br /&gt;
* Fixes players not dying to the warhead while they have artificial health&lt;br /&gt;
* Fixes heads behaving abnormally when switching spectated player&lt;br /&gt;
* Fixes inconsistent shot registration against players wearing SCP-268&lt;br /&gt;
{{Updates Navbox}}&lt;/div&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Updates&amp;diff=17714</id>
		<title>Updates</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Updates&amp;diff=17714"/>
		<updated>2026-08-27T03:44:21Z</updated>

		<summary type="html">&lt;p&gt;Jamintheinfinite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;{{LOCALTIME}}&amp;lt;/div&amp;gt;&lt;br /&gt;
This is a list of every update that has been released for &#039;&#039;SCP: Secret Laboratory&#039;&#039;. The list will include the following information: &lt;br /&gt;
&lt;br /&gt;
*The version number of an update&lt;br /&gt;
*The name of the update (if it has one)&lt;br /&gt;
*When the update was released&lt;br /&gt;
*Short summaries of the content added in the update.&lt;br /&gt;
&lt;br /&gt;
==Update List==&lt;br /&gt;
[[Updates/14.2.5|v14.2.5 - {{#timel: j M Y|7.1.2026}}]] - Xmas Changes&lt;br /&gt;
&lt;br /&gt;
[[Updates/14.2.4|v14.2.4 - {{#timel: j M Y|20.12.2025}}]] - Xmas Event&lt;br /&gt;
&lt;br /&gt;
[[Updates/14.2.3|v14.2.3 - {{#timel: j M Y|15.12.2025}}]] - New HCZ Layouts, Black Candy&lt;br /&gt;
&lt;br /&gt;
v14.2.2 - End of Halloween Event&lt;br /&gt;
&lt;br /&gt;
[[Updates/14.2.1|v14.2.1 - {{#timel: j M Y|1.11.2025}}]] - Halloween Changes&lt;br /&gt;
&lt;br /&gt;
[[Updates/14.2.0|v14.2.0 - {{#timel: j M Y|27.10.2025}}]] - Wayside Incinerator, SCP Rebalances. SCP-1509, Halloween Event, Readded chair in SCP-096&#039;s room :)&lt;br /&gt;
&lt;br /&gt;
[[Updates/14.1.4|v14.1.4 - {{#timel: j M Y|12.9.2025}}]] - Various Fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/14.1.3|v14.1.3 - {{#timel: j M Y|3.8.2025}}]] - Weapon Balance Changes&lt;br /&gt;
&lt;br /&gt;
[[Updates/14.1.2|v14.1.2 - {{#timel: j M Y|20.6.2025}}]] - [RU Only] TLS Beta&lt;br /&gt;
&lt;br /&gt;
[[Updates/14.1.1|v14.1.1 - {{#timel: j M Y|12.6.2025}}]] - Various Fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/14.1.0|v14.1.0 - {{#timel: j M Y|18.5.2025}}]] - SCP-127, Visible Armor&lt;br /&gt;
&lt;br /&gt;
[[Updates/14.0.2|v14.0.2 - {{#timel: j M Y|16.1.2025}}]] - Bug Fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/14.0.1|v14.0.1 - {{#timel: j M Y|5.1.2025}}]] - Xmas Event Patch&lt;br /&gt;
&lt;br /&gt;
[[Updates/14.0.0|v14.0.0 - {{#timel: j M Y|22.12.2024}}]] - Heavy Containment Overhaul, New Human Models, SCP-1344, Xmas Event &lt;br /&gt;
&lt;br /&gt;
[[Updates/13.6.9|v13.6.9 - {{#timel: j M Y|24.10.2024.}}]] - 2024 Halloween Update&lt;br /&gt;
&lt;br /&gt;
[[Updates/13.5.1|v13.5.1 - {{#timel: j M Y|20.7.2024.}}]] - SCP-207 Changes, Anti-Cola Changes, Bug Fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/13.5.0|v13.5.0 - {{#timel: j M Y|7.6.2024.}}]] - SCP Rebalances, SCP-1853 Rework, FR-MG-0 Rebalance, Bug Fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/13.4.2|v13.4.2 - {{#timel: j M Y|2.2.2024.}}]] - Bug Fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/13.4.1|v13.4.1 - {{#timel: j M Y|31.1.2024.}}]] - SCP Balance Changes, General Gameplay Improvements, Bug Fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/13.4.0|v13.4.0 - {{#timel: j M Y|23.12.2023.}}]] - 2023 Christmas Update&lt;br /&gt;
&lt;br /&gt;
[[Updates/13.3.1|v13.3.1 - {{#timel: j M Y|14.11.2023.}}]] - SCP-3114 in Remote Admin, Backend Changes&lt;br /&gt;
&lt;br /&gt;
[[Updates/13.3.0|v13.3.0 - {{#timel: j M Y|28.10.2023.}}]] - 2023 Halloween Update&lt;br /&gt;
&lt;br /&gt;
[[Updates/13.2.1|v13.2.1 - {{#timel: j M Y|7.9.2023.}}]] - Rebalances, Bug Fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/13.2.0|v13.2.0 - {{#timel: j M Y|1.9.2023.}}]] - SCP 939 Rebalance, Chaos Insurgency Partial Targets, Removed Certain Cards, Added New Guns, Bug Fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/13.1.1|v13.1.1 - {{#timel: j M Y|4.7.2023.}}]] - Bug Fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/13.1.0|v13.1.0 - {{#timel: j M Y|24.6.2023.}}]] - SCP-106 and SCP-079 Rebalance, SCP-173 moved to HCZ, SCP-049 Chamber Rework, Balance Changes, Bug Fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/13.0.0|v13.0.0 - {{#timel: j M Y|9.5.2023.}}]] - Unity 2021 and HDRP, SCP Additions, Miscellaneous Gameplay Changes, Achievement Tweaks, Technical Changes and Fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/12.0.2|v12.0.2 - {{#timel: j M Y|16.1.2023.}}]] - End of Anniversary/Xmas 2022 Event&lt;br /&gt;
&lt;br /&gt;
[[Updates/12.0.1|v12.0.1 - {{#timel: j M Y|6.1.2023.}}]] - Event Rebalance&lt;br /&gt;
&lt;br /&gt;
[[Updates/12.0.0|v12.0.0 (Main Update + Anniversary/Xmas 2022 Event) - {{#timel: j M Y|22.12.2022.}}]] - CCM Refactor, Two HCZ/EZ Checkpoints, SCP Soft Reworks, SCP-939 Rework, Respawn Tokens Rework, Meterification&lt;br /&gt;
&lt;br /&gt;
[[Updates/11.2.1|v11.2.1 - {{#timel: j M Y|25.6.2022.}}]] - SCP balance changes, Shotgun changes&lt;br /&gt;
&lt;br /&gt;
[[Updates/11.2.0|v11.2.0 - {{#timel: j M Y|12.4.2022.}}]] - SCP-1853 added, SCP-244 permanently re-added, Win Conditions overhaul, Shotgun improvements&lt;br /&gt;
&lt;br /&gt;
[[Updates/11.1.5|v11.1.5 - {{#timel: j M Y|18.3.2022.}}]] - Major Anti-Cheat Overhaul (Rolled Back)&lt;br /&gt;
&lt;br /&gt;
[[Updates/11.1.4|v11.1.4 -  {{#timel: j M Y|4.3.2022.}}]] - Bug fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/11.1.3|v11.1.3 -  {{#timel: j M Y|19.2.2022.}}]] - Balance changes&lt;br /&gt;
&lt;br /&gt;
[[Updates/11.1.2|v11.1.2 -  {{#timel: j M Y|17.1.2022.}}]] - C.A.S.S.I.E. Subtitles&lt;br /&gt;
&lt;br /&gt;
[[Updates/11.1.1|v11.1.1 (2021 Christmas Event) -  {{#timel: j M Y|18.12.2021.}}]] - SCP-244 added, SCP-2536 re-added, Christmas cosmetic and audio changes&lt;br /&gt;
&lt;br /&gt;
[[Updates/11.1.0|v11.1.0 -  {{#timel: j M Y|26.10.2021.}}]] - Permanent re-addition of SCP-330 and SCP-2176&lt;br /&gt;
&lt;br /&gt;
[[Updates/11.0.3|v11.0.3 -  {{#timel: j M Y|26.10.2021.}}]] - 2021 Halloween Event bug fixes &lt;br /&gt;
&lt;br /&gt;
[[Updates/11.0.2|v11.0.2 - {{#timel: j M Y|25.10.2021.}}]] - 2021 Halloween Event bug fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/11.0.1|v11.0.1 (2021 Halloween Event) - {{#timel: j M Y|24.10.2021.}}]] - Re-added SCP-330, SCP-2176 added, Halloween cosmetic and audio changes  &lt;br /&gt;
&lt;br /&gt;
[[Updates/11.0.0|v11.0.0 (Parabellum) - {{#timel: j M Y|8.10.2021.}}]] - Inventory rework, gunplay rework, SCP-173 reworked&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.2.2|v10.2.2 - {{#timel: j M Y|3.3.2021.}}]] - Bug fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.2.1|v10.2.1 - {{#timel: j M Y|8.1.2021.}}]] - Bug fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.2.0|v10.2.0 - {{#timel: j M Y|6.1.2021.}}]] - Door refactor, bug fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.1.3|v10.1.3 (2020 Christmas Event) - {{#timel: j M Y|22.12.2020.}}]] - SCP-2536 added, Christmas cosmetic and audio changes&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.1.2|v10.1.2 - {{#timel: j M Y|19.11.2020.}}]] - Bug fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.1.1|v10.1.1 - {{#timel: j M Y|7.11.2020.}}]] - Bug fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.1.0|v10.1.0 - {{#timel: j M Y|3.11.2020.}}]] - SCP-096 re-balance&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.0.6|v10.0.6 - {{#timel: j M Y|27.10.2020.}}]] - SCP-330 re-balance&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.0.5|v10.0.5 (2020 Halloween Event) - {{#timel: j M Y|23.10.2020.}}]] - SCP-330 added, Halloween cosmetic and audio changes&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.0.4|v10.0.4 - {{#timel: j M Y|19.9.2020.}}]] - Anti-Cheat fix&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.0.3|v10.0.3 - {{#timel: j M Y|14.9.2020.}}]] - SCP Microphone Indicators, Coin is now seen when held, Bug Fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.0.2|v10.0.2 - {{#timel: j M Y|13.8.2020.}}]] - Bug fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.0.1|v10.0.1 - {{#timel: j M Y|3.8.2020.}}]] - More RA commands, bug fixes, Removed chair in SCP-096&#039;s room. :(&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.0.0|v10.0.0 (Scopophobia) - {{#timel: j M Y|24.7.2020.}}]] - SCP-096 reworked, Spawning Tickets added, Stamina added, Status Effects added, Main Menu and UX overhaul&lt;br /&gt;
&lt;br /&gt;
[[Updates/9.1.3|v9.1.3 - {{#timel: j M Y|21.12.2019.}}]] - Christmas C.A.S.S.I.E Pack&lt;br /&gt;
&lt;br /&gt;
[[Updates/9.1.1|v9.1.1 - {{#timel: j M Y|21.12.2019.}}]] - Bug fix&lt;br /&gt;
&lt;br /&gt;
[[Updates/9.1.0|v9.1.0 - {{#timel: j M Y|21.12.2019.}}]] - Megapatch Minipatch&lt;br /&gt;
{{#switch:{{Random|10}}|9=&amp;lt;br&amp;gt;[[Updates/9.0.4|v̷̵͉̰͍ͅ9̢̩̟͎̳͟.̺̩̫̖͙̰͖0̖̪̀́͞.͉̪͖͕̕͜4̸̪̖-   ̸̹̕(̷͖̹͊Ʉ₦₮ł₮ⱠɆĐ)̸̳̔͊̏  1̶̣̤͚͘6̴̦͊̒̾ ̴̪̒̎D̴̳̦̞͊è̵͙͈͘c̴͖̙̽̒ͅ ̶̛̟͚̤͑̕2̵̖͖̦̐̊0̸̥̐ͅ1̴̱̐̃9̷͚̼͚̌̅]] - ?????&amp;lt;br&amp;gt;|}}&lt;br /&gt;
[[Updates/9.0.3|v9.0.3 - {{#timel: j M Y|04.12.2019.}}]] - Bug fix&lt;br /&gt;
&lt;br /&gt;
[[Updates/9.0.2|v9.0.2 - {{#timel: j M Y|30.11.2019.}}]] - Bug fix&lt;br /&gt;
&lt;br /&gt;
[[Updates/9.0.1|v9.0.1 - {{#timel: j M Y|30.11.2019.}}]] - Bug fix&lt;br /&gt;
&lt;br /&gt;
[[Updates/9.0.0|v9.0.0 (Megapatch II) - {{#timel: j M Y|29.11.2019.}}]] - SCP Items added, New Locker System, Treatment System rework, Micro H.I.D. reworked, balance and miscellaneous changes&lt;br /&gt;
&lt;br /&gt;
[[Updates/8.0.0|v8.0.0 (Megapatch I) - {{#timel: j M Y|17.12.2018.}}]] - SCP-079 re-added and reworked, USP added, general bug fixes and changes&lt;br /&gt;
&lt;br /&gt;
[[Updates/7.4.0|v7.4.0 - {{#timel: j M Y|7.9.2018.}}]] - Inventory rework, RA improvements&lt;br /&gt;
&lt;br /&gt;
[[Updates/7.3.1|v7.3.1 - {{#timel: j M Y|9.8.2018.}}]] - Bug fix&lt;br /&gt;
&lt;br /&gt;
[[Updates/7.3.0|v7.3.0 - {{#timel: j M Y|5.8.2018.}}]] - CASSIE, New MTF-E11-SR, Breakable Glass&lt;br /&gt;
&lt;br /&gt;
[[Updates/7.2.0|v7.2.0 - {{#timel: j M Y|13.7.2018.}}]] - Visual Update&lt;br /&gt;
&lt;br /&gt;
[[Updates/7.1.0|v7.1.0 - {{#timel: j M Y|5.7.2018.}}]] - Bug fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/7.0.0|v7.0.0 - {{#timel: j M Y|3.7.2018.}}]] - SCP-939-53/89 added, SCP-106 model reworked, Steam achievements added, Fragmentation Grenade added, re-addition of Tesla Gates&lt;br /&gt;
&lt;br /&gt;
[[Updates/6.2.0|v6.2.0 - {{#timel: j M Y|9.6.2018.}}]] - Game Optimization &lt;br /&gt;
&lt;br /&gt;
[[Updates/6.0.1|v6.0.1 - {{#timel: j M Y|28.5.2018.}}]] - Bug fix&lt;br /&gt;
&lt;br /&gt;
[[Updates/6.0.0|v6.0.0 - {{#timel: j M Y|27.5.2018.}}]] - Finished LCZ Overhaul, Weapon Rework, Facility Guards&lt;br /&gt;
&lt;br /&gt;
[[Updates/5.1.1|v5.1.1 - {{#timel: j M Y|3.5.2018.}}]] - Bug fix&lt;br /&gt;
&lt;br /&gt;
[[Updates/5.1.0|v5.1.0 - {{#timel: j M Y|2.5.2018.}}]] - Remote Admin Overhaul, New Bloom&lt;br /&gt;
&lt;br /&gt;
[[Updates/5.0.1|v5.0.1 - {{#timel: j M Y|22.4.2018.}}]] - Bug fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/5.0.0|v5.0.0 - {{#timel: j M Y|21.4.2018.}}]] - Ragdolls, Decontamination, Blood, CASSIE&#039;s nuke lines.&lt;br /&gt;
&lt;br /&gt;
[[Updates/4.0.0|v4.0.0 - {{#timel: j M Y|24.3.2018.}}]] - Beginning of LCZ Overhaul, Customizable Warhead time.&lt;br /&gt;
&lt;br /&gt;
[[Updates/3.3.3|v3.3.3 - {{#timel: j M Y|17.3.2018.}}]] - Bug fix&lt;br /&gt;
&lt;br /&gt;
[[Updates/3.3.2|v3.3.2 - {{#timel: j M Y|14.3.2018.}}]] - Bug fix&lt;br /&gt;
&lt;br /&gt;
[[Updates/3.3.1|v3.3.1 - {{#timel: j M Y|13.3.2018.}}]] - Bug fix&lt;br /&gt;
&lt;br /&gt;
[[Updates/3.3.0|v3.3.0 - {{#timel: j M Y|13.3.2018.}}]] - Bug fix&lt;br /&gt;
&lt;br /&gt;
[[Updates/3.1.0|v3.1.0 - {{#timel: j M Y|5.3.2018.}}]] - Bug fix&lt;br /&gt;
&lt;br /&gt;
[[Updates/3.0.0|v3.0.0 - {{#timel: j M Y|4.3.2018.}}]] - SCP-096 added, Female Nuke Announcer, SCP-049-2 buff&lt;br /&gt;
&lt;br /&gt;
[[Updates/1.1.0|v1.1.0 - {{#timel: j M Y|17.2.2018.}}]] - Minor HCZ rooms remodel, SCP-173 stairway re-added, bug fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/1.0.2|v1.0.2 - {{#timel: j M Y|11.2.2018.}}]] - Bug fix&lt;br /&gt;
&lt;br /&gt;
[[Updates/1.0.0|v1.0.0 - {{#timel: j M Y|7.2.2018.}}]] - Full release, SCP-079 temporarily removed, new map generator added, new server browser system added, new door models&lt;br /&gt;
&lt;br /&gt;
[[Updates/0.4.2|v0.4.2 - {{#timel: j M Y|24.1.2018.}}]] - Bug fix, Linux support added&lt;br /&gt;
&lt;br /&gt;
[[Updates/0.4.1|v0.4.1 - {{#timel: j M Y|16.1.2018.}}]] - Server Side Changes &lt;br /&gt;
&lt;br /&gt;
[[Updates/0.3.2|v0.3.2 - {{#timel: j M Y|8.1.2018.}}]] - Bug fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/0.3.1|v0.3.1 - {{#timel: j M Y|8.1.2018.}}]] - Bug fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/0.3.0|v0.3.0 - {{#timel: j M Y|7.1.2018.}}]] - Addition of Remote Admin, new Chaos Insurgency van + new engine sound effects&lt;br /&gt;
&lt;br /&gt;
[[Updates/0.2.1|v0.2.1 + v0.2.1b - {{#timel: j M Y|30.12.2017.}}]] - Bug fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/0.2.0|v0.2.0 - {{#timel: j M Y|29.12.2017.}}]] - Server changes, Steam Release&lt;/div&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-956&amp;diff=17713</id>
		<title>SCP-956</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-956&amp;diff=17713"/>
		<updated>2026-08-27T03:41:36Z</updated>

		<summary type="html">&lt;p&gt;Jamintheinfinite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;{{LOCALTIME}}&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Event&lt;br /&gt;
|Event=the Anniversary-Christmas Event}}&lt;br /&gt;
{{2536Infobox&lt;br /&gt;
|name = {{#switch:{{Random|15}}|14=SCP-956?|SCP-956}}&lt;br /&gt;
|image = {{#switch:{{Random|15}}|14=Capybara956.png|ISeeYou.png}}&lt;br /&gt;
|linkOverride = 956Render.png&lt;br /&gt;
|image_size = 250&lt;br /&gt;
|type = {{#switch:{{Random|15}}|14=Carpincho Object|SCP Object}}&lt;br /&gt;
|spawn = Appears randomly&lt;br /&gt;
|effect = {{Hoverimage|Locks all player movement.&amp;lt;br&amp;gt;Forces the camera to lock on SCP-956.|text=SCP-956}}&lt;br /&gt;
|SCP914 = &amp;lt;!-- This line exist to stop the chart from mentioning 914--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{#switch:{{Random|15}}|14=&#039;&#039;&#039;SCP-956&#039;&#039;&#039; (or The &#039;&#039;&#039;Carpincho&#039;&#039;&#039;)|&#039;&#039;&#039;SCP-956&#039;&#039;&#039;}} is an [[SCPs|Event SCP]] introduced in the Anniversary-Christmas 2022 update. It acts as an environmental hazard to players who are a child or have candy. {{#switch:{{Random|15}}|14=The Carpincho is a rare event where SCP-956&#039;s model would be replaced by a Capybara. This was purely a visual change.|}} &lt;br /&gt;
__TOC__&lt;br /&gt;
=Operational Guide=&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
SCP-956 will spawn in a zone that currently has a player who is under the effects of [[SCP-559]] or has [[SCP-330|pieces of candy]] in their inventory. If no such player exists, SCP-956 will not spawn. The amount of players under the effects of SCP-559 increases the chances SCP-956 will spawn in that zone. Players holding candy do not affect this spawn chance. SCP-956 will never spawn on the [[Surface Zone]]. &lt;br /&gt;
&lt;br /&gt;
Any child who enters a five meter radius (the &amp;quot;danger zone&amp;quot;) surrounding SCP-956 will hear a rising tone that slowly increases in volume. If they do not leave the radius in 2.2 seconds, SCP-956 will freeze &lt;br /&gt;
all children in the &amp;quot;danger zone&amp;quot;, while also preventing said players from using items or turning their cameras. Frozen players become intangible, they can no longer be&lt;br /&gt;
killed by other means, though they can still communicate with their mic. The player&#039;s camera will forcefully start to pan towards SCP-956. Any player with candy in their inventory will under go the same process, but have ten seconds to leave the radius instead of 2.2 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
After a few seconds, SCP-956 will then ram into the player, killing them instantly. Players killed by SCP-956 will explode into 20 pieces of random [[SCP-330]] candy. 90% of the time, it is completely random what each candy is, with equal chances for every type of candy, including pink. The other 10% of the time, all 20 pieces of candies will just be the Pink Candy.&lt;br /&gt;
&lt;br /&gt;
Every 30 seconds, SCP-956 will teleport away if no players are inside its danger zone and SCP-956 isn&#039;t being looked at. If SCP-956 fails at teleporting away, it will attempt to do so again &lt;br /&gt;
every 20 seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Pinata_trigger_35.mp3|title=SCP-956 Warning (Short)|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Pinata_trigger_200.mp3|title=SCP-956 Warning (Long)|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Pinata_loop.mp3|title=SCP-956 Warning (Loop)|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Pinata_attack.mp3|title=SCP-956 Attack|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*Before the Anniversary-Christmas 2022 Rebalance Patch, SCP-956 took 3.5 seconds to target children.&lt;br /&gt;
*After the Rebalance Patch, SCP-956&#039;s model had a 1 in 256 chance to become a capybara.&lt;br /&gt;
{{SCP Navbox}}&lt;br /&gt;
[[Category:SCPs]]&lt;/div&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=MediaWiki:Tooltip-n-TikTok&amp;diff=17712</id>
		<title>MediaWiki:Tooltip-n-TikTok</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=MediaWiki:Tooltip-n-TikTok&amp;diff=17712"/>
		<updated>2026-08-25T16:32:50Z</updated>

		<summary type="html">&lt;p&gt;Jamintheinfinite: Jamintheinfinite moved page MediaWiki:Tooltip-n-Tiktok to MediaWiki:Tooltip-n-TikTok without leaving a redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Check out our TikTok!&lt;/div&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=MediaWiki:Tooltip-n-TikTok&amp;diff=17711</id>
		<title>MediaWiki:Tooltip-n-TikTok</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=MediaWiki:Tooltip-n-TikTok&amp;diff=17711"/>
		<updated>2026-08-25T16:32:32Z</updated>

		<summary type="html">&lt;p&gt;Jamintheinfinite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Check out our TikTok!&lt;/div&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=MediaWiki:Tooltip-n-TikTok&amp;diff=17710</id>
		<title>MediaWiki:Tooltip-n-TikTok</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=MediaWiki:Tooltip-n-TikTok&amp;diff=17710"/>
		<updated>2026-08-25T16:32:12Z</updated>

		<summary type="html">&lt;p&gt;Jamintheinfinite: Created page with &amp;quot;Check out our Tiktok!&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Check out our Tiktok!&lt;/div&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=MediaWiki:Sidebar&amp;diff=17709</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=MediaWiki:Sidebar&amp;diff=17709"/>
		<updated>2026-08-25T16:30:18Z</updated>

		<summary type="html">&lt;p&gt;Jamintheinfinite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* navigation&lt;br /&gt;
**mainpage|mainpage&lt;br /&gt;
**recentchanges-url|recentchanges&lt;br /&gt;
**randompage-url|randompage&lt;br /&gt;
* Articles of Interest&lt;br /&gt;
** SCPs&lt;br /&gt;
** Humans&lt;br /&gt;
** Weapons&lt;br /&gt;
** Items&lt;br /&gt;
** Site-02&lt;br /&gt;
** Mechanics&lt;br /&gt;
* Wiki Links&lt;br /&gt;
** https://ru.scpslgame.com |Pусский&lt;br /&gt;
** https://pl.scpslgame.com |Polski&lt;br /&gt;
** https://hub.scpslgame.com |Global Wiki Hub&lt;br /&gt;
** https://betawiki.scpslgame.com |Beta Wiki&lt;br /&gt;
* Social Links&lt;br /&gt;
** https://store.steampowered.com/app/700330/SCP_Secret_Laboratory/ |Steam&lt;br /&gt;
** https://www.patreon.com/HubertMoszka |Patreon&lt;br /&gt;
** https://bsky.app/profile/scpslgame.com | Bluesky&lt;br /&gt;
** https://discordapp.com/invite/scpsl | Discord&lt;br /&gt;
** https://www.reddit.com/r/SCPSecretLab/ |Reddit&lt;br /&gt;
** https://www.tiktok.com/@scpsl.official |TikTok &lt;br /&gt;
** https://twitter.com/scpslofficial |X (Formerly Twitter)&lt;br /&gt;
** https://twitch.tv/SCPSL_Official |Twitch&lt;br /&gt;
** https://www.instagram.com/scpsl_official/ | Instagram&lt;br /&gt;
** https://www.youtube.com/channel/UC_pcal-oQjes6vtrvpGteTg |Youtube&lt;br /&gt;
** https://scpslgame.com/ |Website&lt;/div&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Hume_Shield&amp;diff=17708</id>
		<title>Hume Shield</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Hume_Shield&amp;diff=17708"/>
		<updated>2026-08-25T13:06:52Z</updated>

		<summary type="html">&lt;p&gt;Jamintheinfinite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Hume Shield&#039;&#039;&#039; is a [[Mechanics|Mechanic]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039; that acts similar to Artificial HP, but is exclusive to SCPs and has different mechanics. &amp;lt;br&amp;gt;&lt;br /&gt;
=In Game=&lt;br /&gt;
Hume Shield will absorb 100% of all damage an SCP takes, until it is depleted. Hume Shield allows SCPs to still be viable late game while also making them not be taken down easily with chip damage. As an SCP takes damage to their normal HP bar, the max amount of Hume Shield they can have is increased. This process is not 1:1, so there is still a net loss of &amp;quot;total HP&amp;quot; for the SCP. Once the SCP reaches 20% of their max HP, their HS max cap will no longer increase. Since Hume Shield is not actual HP, an SCP will still die if they run out of HP while still having Hume Shield. &lt;br /&gt;
&lt;br /&gt;
Hume Shield does not function as armor and therefore is unaffected by weapon penetration.&lt;br /&gt;
&lt;br /&gt;
Artificial HP will decrease the maximum capacity of Hume Shield at a 1:1 rate; preventing the two from stacking easily.&lt;br /&gt;
&lt;br /&gt;
An audible sound effect will play when an SCP runs out of Hume Shield. This sound effect is unaffected by any form of audio dampening caused by other loud noises or effects.&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=173 Hume Shield Break.mp3|title=Hume Shield depleted|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
==Interactions with Items==&lt;br /&gt;
*The [[High-Explosive Grenade]] will deal double damage to Hume Shield.&lt;br /&gt;
**By extension, this causes the explosion of the [[SCP-018]], [[Jailbird]], [[SCP-330|Pink Candy]] and the mixing of [[SCP-207]]/[[SCP-207%3F|SCP-207?]] to do the same.&lt;br /&gt;
*[[SCP-244]] will prevent SCPs from passively regenerating Hume Shield, and after a short while will start to drain it.&lt;br /&gt;
**The effect is 15 HS/s for one instance of SCP-244 while two instances will drain at 20 HS/s. Additional instances will not have any effect.&lt;br /&gt;
*The 3-X Particle Disruptor will pierce through Hume Shield by 50%. Leading to its damage being split between HP and Hume Shield.&lt;br /&gt;
*The Jailbird will pierce through the Hume Shield by 100%. Leading to all of its damage being dealt to HP.&lt;br /&gt;
**Explosions from these items do not bypass Hume Shield.&lt;br /&gt;
&lt;br /&gt;
==SCP-049==&lt;br /&gt;
* [[SCP-049]] has a base Hume Shield value of {{HumeShield|SCP=SCP-049|type=base}}.&lt;br /&gt;
** At 20% of HP, SCP-049 will have {{HumeShield|SCP=SCP-049|type=final}} Hume Shield.&lt;br /&gt;
* If SCP-049 takes no damage for {{HumeShield|SCP=SCP-049|type=delay|template=NumbertoText|namedArgs=no}} seconds, its Hume Shield will regenerate by {{HumeShield|SCP=SCP-049|type=regen}}% HS/s.&lt;br /&gt;
*SCP-049&#039;s The Doctor’s Call Ability will grant Hume Shield to SCP-049-2 instances in range.&lt;br /&gt;
*SCP-049 will gain {{HumeShield|SCP=SCP-049|type=bonus}} Hume Shield upon resurrection of a human player if they were a target of the [[SCP-049#Good Sense of The Doctor|Good Sense of The Doctor]] ability.&lt;br /&gt;
&lt;br /&gt;
==SCP-049-2==&lt;br /&gt;
* [[SCP-049-2]] can only gain Hume Shield when SCP-049 uses their The Doctor&#039;s Call ability. If they are in range, they will slowly generate Hume Shield at a rate of {{HumeShield|SCP=SCP-049-2|type=bonus}} HS/s&lt;br /&gt;
* The Hume Shield has a cap of {{HumeShield|SCP=SCP-049-2|type=final}}.&lt;br /&gt;
* This Hume Shield does not regenerate on its own.&lt;br /&gt;
&lt;br /&gt;
==SCP-079==&lt;br /&gt;
[[SCP-079]] is the only playable SCP without any Hume Shield in game.&lt;br /&gt;
&lt;br /&gt;
==SCP-096==&lt;br /&gt;
* [[SCP-096]] has a base Hume Shield value of {{HumeShield|SCP=SCP-096|type=base}}. &lt;br /&gt;
** At 20% of HP, SCP-096 will have {{HumeShield|SCP=SCP-096|type=final}} Hume Shield.&lt;br /&gt;
* If SCP-096 takes no damage for {{HumeShield|SCP=SCP-096|type=delay}} seconds, its Hume Shield will regenerate by {{HumeShield|SCP=SCP-096|type=regen}}% HS/s.&lt;br /&gt;
* Using Try Not To Cry will double the regeneration rate of Hume Shield.&lt;br /&gt;
&lt;br /&gt;
==SCP-106==&lt;br /&gt;
* [[SCP-106]] has a base Hume Shield value of {{HumeShield|SCP=SCP-106|type=base}}. &lt;br /&gt;
** At 20% of HP, SCP-106 will have {{HumeShield|SCP=SCP-106|type=final}} Hume Shield.&lt;br /&gt;
*If SCP-106 is currently using their Stalk ability, their Hume Shield will regenerate by {{HumeShield|SCP=SCP-106|type=regen}}% HS/s.&lt;br /&gt;
&lt;br /&gt;
==SCP-127==&lt;br /&gt;
*Equipping [[SCP-127]] will slowly regenerate Hume Shield at a rate of {{HumeShield|SCP=SCP-127|type=regen}} HS/s. This will cap out at {{HumeShield|SCP=SCP-127|type=base}} HS.&lt;br /&gt;
**This increases to {{HumeShield|SCP=SCP-127|type=mid}} HS and {{HumeShield|SCP=SCP-127|type=final}} HS at Tier 2 and Tier 3 respectively.&lt;br /&gt;
* Regeneration is paused for {{HumeShield|SCP=SCP-127|type=delay|template=NumbertoText|namedArgs=no}} seconds if the player takes damage.&lt;br /&gt;
&lt;br /&gt;
==SCP-173==&lt;br /&gt;
* [[SCP-173]] has base Hume Shield value of {{HumeShield|SCP=SCP-173|type=base}}.&lt;br /&gt;
**At 20% HP, SCP-173 will have {{HumeShield|SCP=SCP-173|type=final}} Hume Shield.&lt;br /&gt;
* If SCP-173 takes no damage for {{HumeShield|SCP=SCP-173|type=delay|template=NumbertoText|namedArgs=no}} seconds, its Hume Shield will slowly regenerate by {{HumeShield|SCP=SCP-173|type=regen}}% HS/s.&lt;br /&gt;
* SCP-173 restores {{HumeShield|SCP=SCP-173|type=bonus}} Hume Shield if they kill a player under the Tantrum Effect.&lt;br /&gt;
* Hume Shield does not factor in SCP-173&#039;s armor.&lt;br /&gt;
&lt;br /&gt;
==SCP-939==&lt;br /&gt;
* [[SCP-939]] has a base Hume Shield value of {{HumeShield|SCP=SCP-939|type=base}}.&lt;br /&gt;
**At 20% HP, SCP-939 will have {{HumeShield|SCP=SCP-939|type=final}} Hume Shield.&lt;br /&gt;
* If SCP-939 takes no damage for {{HumeShield|SCP=SCP-939|type=delay|template=NumbertoText|namedArgs=no}} seconds, their Hume Shield will regenerate at {{HumeShield|SCP=SCP-939|type=regen}}% HS/s.&lt;br /&gt;
&lt;br /&gt;
==SCP-1509==&lt;br /&gt;
*Equipping [[SCP-1509]] will slowly regenerate Hume Shield at a rate of {{HumeShield|SCP=SCP-1509|type=regen}} HS/s. This will cap out at {{HumeShield|SCP=SCP-1509|type=base}} HS.&lt;br /&gt;
* Regeneration is paused for {{HumeShield|SCP=SCP-1509|type=delay|template=NumbertoText|namedArgs=no}} seconds if the player takes damage.&lt;br /&gt;
&lt;br /&gt;
==Event SCPs==&lt;br /&gt;
===SCP-1507===&lt;br /&gt;
*Hume Shield is exclusive to Alpha [[SCP-1507]].&lt;br /&gt;
*SCP-1507-Alpha had base Hume Shield value of {{HumeShield|SCP=SCP-1507|type=base}} that does not scale with low HP.&lt;br /&gt;
*If SCP-1507-Alpha took no damage for {{HumeShield|SCP=SCP-1507|type=delay|template=NumbertoText|namedArgs=no}} seconds, its Hume Shield will slowly regenerate by {{HumeShield|SCP=SCP-1507|type=regen}} HS/s.&lt;br /&gt;
&lt;br /&gt;
===SCP-3114===&lt;br /&gt;
* [[SCP-3114]] has a base [[Hume Shield]] value of {{HumeShield|SCP=SCP-3114|type=base}}.&lt;br /&gt;
** At 20% of HP, SCP-3114 will have {{HumeShield|SCP=SCP-3114|type=final}} Hume Shield.&lt;br /&gt;
* If SCP-3114 takes no damage for {{HumeShield|SCP=SCP-3114|type=delay|template=NumbertoText|namedArgs=no}} seconds, its Hume Shield will regenerate by {{HumeShield|SCP=SCP-3114|type=regen}}% HS/s.&lt;br /&gt;
* Each successful hit using its melee attack will regenerate {{HumeShield|SCP=SCP-3114 |type=bonus}} Hume Shield.&lt;br /&gt;
* SCP-3114 Hume Shield has a {{HumeShield|SCP=SCP-3114|type=resistance}} damage resistance while disguised.&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
[[File:HumeBar.png||thumb|400px|The Hume Shield bar|left]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* Hume Shield went through other names such as &#039;&#039;Aetheric Resistance&#039;&#039;, &#039;&#039;Agony&#039;&#039; and &#039;&#039;Despair&#039;&#039;.&lt;br /&gt;
* Hume Shield is loosely based off &#039;&#039;Hume&#039;&#039; from the SCP Wiki, a way to measure how easily reality can be bent in a given area. Though in the &#039;&#039;SCP Secret Laboratory&#039;&#039;, it acts as a physical force.&lt;br /&gt;
* When Hume Shield was first added to the game, it had the same appearance as the Artificial HP Bar and was even displayed as AHP. Despite this, the name was officially still Hume Shield.&lt;br /&gt;
**Hume Shield was given its own bar in the [[Updates/11.0.0|Parabellum (11.0.0)]] update to help make it more distinct from AHP in game. Its color was changed to &amp;lt;font color=#8079ff&amp;gt; blue-magenta (#8079ff) &amp;lt;/font&amp;gt; and was displayed as HS in the bar. The color change was suggested by patrons, other suggested colors include cyan, yellow and purple.&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;br /&gt;
{{Mechanics Navbox}}&lt;/div&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Data/Hume_Shield&amp;diff=17707</id>
		<title>Data/Hume Shield</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Data/Hume_Shield&amp;diff=17707"/>
		<updated>2026-08-25T12:54:15Z</updated>

		<summary type="html">&lt;p&gt;Jamintheinfinite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#subobject:&lt;br /&gt;
|name = SCP-049&lt;br /&gt;
|base = 300&lt;br /&gt;
|final = 700&lt;br /&gt;
|delay = 10&lt;br /&gt;
|regen = 5&lt;br /&gt;
|bonus = 200&lt;br /&gt;
|resistance = 0%&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|name = SCP-049-2&lt;br /&gt;
|base = 0&lt;br /&gt;
|final = 100&lt;br /&gt;
|delay = 0&lt;br /&gt;
|regen = 0&lt;br /&gt;
|bonus = 20&lt;br /&gt;
|resistance = 0%&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|name = SCP-096&lt;br /&gt;
|base = 500&lt;br /&gt;
|final = 1000&lt;br /&gt;
|delay = 15&lt;br /&gt;
|regen = 2.5&lt;br /&gt;
|resistance = 0%&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|name = SCP-106&lt;br /&gt;
|base = 350&lt;br /&gt;
|final = 800&lt;br /&gt;
|delay = 0&lt;br /&gt;
|regen = 10&lt;br /&gt;
|resistance = 0%&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|name = SCP-127&lt;br /&gt;
|base = 25&lt;br /&gt;
|mid = 35&lt;br /&gt;
|final = 50&lt;br /&gt;
|delay = 5&lt;br /&gt;
|regen = 3&lt;br /&gt;
|decay = 10&lt;br /&gt;
|resistance = 0%&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|name = SCP-173&lt;br /&gt;
|base = 750&lt;br /&gt;
|final = 1500&lt;br /&gt;
|delay = 10&lt;br /&gt;
|regen = 5&lt;br /&gt;
|bonus = 400&lt;br /&gt;
|resistance = 0%&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|name = SCP-939&lt;br /&gt;
|base = 350&lt;br /&gt;
|final = 800&lt;br /&gt;
|delay = 10&lt;br /&gt;
|regen = 5&lt;br /&gt;
|resistance = 0%&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|name = SCP-1507&lt;br /&gt;
|base = 50&lt;br /&gt;
|final = 50&lt;br /&gt;
|delay = 10&lt;br /&gt;
|regen = 5&lt;br /&gt;
|bonus = 0&lt;br /&gt;
|resistance = 0%&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|name = SCP-1509&lt;br /&gt;
|base = 35&lt;br /&gt;
|delay = 5&lt;br /&gt;
|regen = 3&lt;br /&gt;
|decay = 10&lt;br /&gt;
|resistance = 0%&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|name = SCP-3114&lt;br /&gt;
|base = 350&lt;br /&gt;
|final = 700&lt;br /&gt;
|delay = 10&lt;br /&gt;
|regen = 5&lt;br /&gt;
|bonus = 175&lt;br /&gt;
|resistance = 50%&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Hume_Shield&amp;diff=17706</id>
		<title>Hume Shield</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Hume_Shield&amp;diff=17706"/>
		<updated>2026-08-25T12:50:28Z</updated>

		<summary type="html">&lt;p&gt;Jamintheinfinite: /* In Game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Hume Shield&#039;&#039;&#039; is a [[Mechanics|Mechanic]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039; that acts similar to Artificial HP, but is exclusive to SCPs and has different mechanics. &amp;lt;br&amp;gt;&lt;br /&gt;
=In Game=&lt;br /&gt;
Hume Shield will absorb 100% of all damage an SCP takes, until it is depleted. Hume Shield allows SCPs to still be viable late game while also making them not be taken down easily with chip damage. As an SCP takes damage to their normal HP bar, the max amount of Hume Shield they can have is increased. This process is not 1:1, so there is still a net loss of &amp;quot;total HP&amp;quot; for the SCP. Once the SCP reaches 20% of their max HP, their HS max cap will no longer increase. Since Hume Shield is not actual HP, an SCP will still die if they run out of HP while still having Hume Shield. &lt;br /&gt;
&lt;br /&gt;
Hume Shield does not function as armor and therefore is unaffected by weapon penetration.&lt;br /&gt;
&lt;br /&gt;
Artificial HP will decrease the maximum capacity of Hume Shield at a 1:1 rate; preventing the two from stacking easily.&lt;br /&gt;
&lt;br /&gt;
An audible sound effect will play when an SCP runs out of Hume Shield. This sound effect is unaffected by any form of audio dampening caused by other loud noises or effects.&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=173 Hume Shield Break.mp3|title=Hume Shield depleted|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
==Interactions with Items==&lt;br /&gt;
*The [[High-Explosive Grenade]] will deal double damage to Hume Shield.&lt;br /&gt;
**By extension, this causes the explosion of the [[SCP-018]], [[Jailbird]], [[SCP-330|Pink Candy]] and the mixing of [[SCP-207]]/[[SCP-207%3F|SCP-207?]] to do the same.&lt;br /&gt;
*[[SCP-244]] will prevent SCPs from passively regenerating Hume Shield, and after a short while will start to drain it.&lt;br /&gt;
**The effect is 15 HS/s for one instance of SCP-244 while two instances will drain at 20 HS/s. Additional instances will not have any effect.&lt;br /&gt;
*The 3-X Particle Disruptor will pierce through Hume Shield by 50%. Leading to its damage being split between HP and Hume Shield.&lt;br /&gt;
*The Jailbird will pierce through the Hume Shield by 100%. Leading to all of its damage being dealt to HP.&lt;br /&gt;
**Explosions from these items do not bypass Hume Shield.&lt;br /&gt;
&lt;br /&gt;
==SCP-049==&lt;br /&gt;
* [[SCP-049]] has a base Hume Shield value of {{HumeShield|SCP=SCP-049|type=base}}.&lt;br /&gt;
** At 20% of HP, SCP-049 will have {{HumeShield|SCP=SCP-049|type=final}} Hume Shield.&lt;br /&gt;
* If SCP-049 takes no damage for {{HumeShield|SCP=SCP-049|type=delay|template=NumbertoText|namedArgs=no}} seconds, its Hume Shield will regenerate by {{HumeShield|SCP=SCP-049|type=regen}}% HS/s.&lt;br /&gt;
*SCP-049&#039;s The Doctor’s Call Ability will grant Hume Shield to SCP-049-2 instances in range.&lt;br /&gt;
*SCP-049 will gain {{HumeShield|SCP=SCP-049|type=bonus}} Hume Shield upon resurrection of a human player if they were a target of the [[SCP-049#Good Sense of The Doctor|Good Sense of The Doctor]] ability.&lt;br /&gt;
&lt;br /&gt;
==SCP-049-2==&lt;br /&gt;
* [[SCP-049-2]] can only gain Hume Shield when SCP-049 uses their The Doctor&#039;s Call ability. If they are in range, they will slowly generate Hume Shield at a rate of {{HumeShield|SCP=SCP-049-2|type=bonus}} HS/s&lt;br /&gt;
* The Hume Shield has a cap of {{HumeShield|SCP=SCP-049-2|type=final}}.&lt;br /&gt;
* This Hume Shield does not regenerate on its own.&lt;br /&gt;
&lt;br /&gt;
==SCP-079==&lt;br /&gt;
[[SCP-079]] is the only playable SCP without any Hume Shield in game.&lt;br /&gt;
&lt;br /&gt;
==SCP-096==&lt;br /&gt;
* [[SCP-096]] has a base Hume Shield value of {{HumeShield|SCP=SCP-096|type=base}}. &lt;br /&gt;
** At 20% of HP, SCP-096 will have {{HumeShield|SCP=SCP-096|type=final}} Hume Shield.&lt;br /&gt;
* If SCP-096 takes no damage for {{HumeShield|SCP=SCP-096|type=delay}} seconds, its Hume Shield will regenerate by {{HumeShield|SCP=SCP-096|type=regen}}% HS/s.&lt;br /&gt;
* Using Try Not To Cry will double the regeneration rate of Hume Shield.&lt;br /&gt;
&lt;br /&gt;
==SCP-106==&lt;br /&gt;
* [[SCP-106]] has a base Hume Shield value of {{HumeShield|SCP=SCP-106|type=base}}. &lt;br /&gt;
** At 20% of HP, SCP-106 will have {{HumeShield|SCP=SCP-106|type=final}} Hume Shield.&lt;br /&gt;
*If SCP-106 is currently using their Stalk ability, their Hume Shield will regenerate by {{HumeShield|SCP=SCP-106|type=regen}}% HS/s.&lt;br /&gt;
&lt;br /&gt;
==SCP-173==&lt;br /&gt;
* [[SCP-173]] has base Hume Shield value of {{HumeShield|SCP=SCP-173|type=base}}.&lt;br /&gt;
**At 20% HP, SCP-173 will have {{HumeShield|SCP=SCP-173|type=final}} Hume Shield.&lt;br /&gt;
* If SCP-173 takes no damage for {{HumeShield|SCP=SCP-173|type=delay|template=NumbertoText|namedArgs=no}} seconds, its Hume Shield will slowly regenerate by {{HumeShield|SCP=SCP-173|type=regen}}% HS/s.&lt;br /&gt;
* SCP-173 restores {{HumeShield|SCP=SCP-173|type=bonus}} Hume Shield if they kill a player under the Tantrum Effect.&lt;br /&gt;
* Hume Shield does not factor in SCP-173&#039;s armor.&lt;br /&gt;
&lt;br /&gt;
==SCP-939==&lt;br /&gt;
* [[SCP-939]] has a base Hume Shield value of {{HumeShield|SCP=SCP-939|type=base}}.&lt;br /&gt;
**At 20% HP, SCP-939 will have {{HumeShield|SCP=SCP-939|type=final}} Hume Shield.&lt;br /&gt;
* If SCP-939 takes no damage for {{HumeShield|SCP=SCP-939|type=delay|template=NumbertoText|namedArgs=no}} seconds, their Hume Shield will regenerate at {{HumeShield|SCP=SCP-939|type=regen}}% HS/s.&lt;br /&gt;
&lt;br /&gt;
==Event SCPs==&lt;br /&gt;
===SCP-1507===&lt;br /&gt;
*Hume Shield is exclusive to Alpha [[SCP-1507]].&lt;br /&gt;
*SCP-1507-Alpha had base Hume Shield value of {{HumeShield|SCP=SCP-1507|type=base}} that does not scale with low HP.&lt;br /&gt;
*If SCP-1507-Alpha took no damage for {{HumeShield|SCP=SCP-1507|type=delay|template=NumbertoText|namedArgs=no}} seconds, its Hume Shield will slowly regenerate by {{HumeShield|SCP=SCP-1507|type=regen}} HS/s.&lt;br /&gt;
&lt;br /&gt;
===SCP-3114===&lt;br /&gt;
* [[SCP-3114]] has a base [[Hume Shield]] value of {{HumeShield|SCP=SCP-3114|type=base}}.&lt;br /&gt;
** At 20% of HP, SCP-3114 will have {{HumeShield|SCP=SCP-3114|type=final}} Hume Shield.&lt;br /&gt;
* If SCP-3114 takes no damage for {{HumeShield|SCP=SCP-3114|type=delay|template=NumbertoText|namedArgs=no}} seconds, its Hume Shield will regenerate by {{HumeShield|SCP=SCP-3114|type=regen}}% HS/s.&lt;br /&gt;
* Each successful hit using its melee attack will regenerate {{HumeShield|SCP=SCP-3114 |type=bonus}} Hume Shield.&lt;br /&gt;
* SCP-3114 Hume Shield has a {{HumeShield|SCP=SCP-3114|type=resistance}} damage resistance while disguised.&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
[[File:HumeBar.png||thumb|400px|The Hume Shield bar|left]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* Hume Shield went through other names such as &#039;&#039;Aetheric Resistance&#039;&#039;, &#039;&#039;Agony&#039;&#039; and &#039;&#039;Despair&#039;&#039;.&lt;br /&gt;
* Hume Shield is loosely based off &#039;&#039;Hume&#039;&#039; from the SCP Wiki, a way to measure how easily reality can be bent in a given area. Though in the &#039;&#039;SCP Secret Laboratory&#039;&#039;, it acts as a physical force.&lt;br /&gt;
* When Hume Shield was first added to the game, it had the same appearance as the Artificial HP Bar and was even displayed as AHP. Despite this, the name was officially still Hume Shield.&lt;br /&gt;
**Hume Shield was given its own bar in the [[Updates/11.0.0|Parabellum (11.0.0)]] update to help make it more distinct from AHP in game. Its color was changed to &amp;lt;font color=#8079ff&amp;gt; blue-magenta (#8079ff) &amp;lt;/font&amp;gt; and was displayed as HS in the bar. The color change was suggested by patrons, other suggested colors include cyan, yellow and purple.&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;br /&gt;
{{Mechanics Navbox}}&lt;/div&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Artificial_HP&amp;diff=17705</id>
		<title>Artificial HP</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Artificial_HP&amp;diff=17705"/>
		<updated>2026-08-25T12:50:13Z</updated>

		<summary type="html">&lt;p&gt;Jamintheinfinite: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Artificial HP&#039;&#039;&#039; is a [[Mechanics|Mechanic]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039; that acts as a small, secondary HP bar for humans, that can be applied by the use of items. &amp;lt;br&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
=Description=&lt;br /&gt;
Artificial HP (or simply AHP) is a secondary health bar that will absorb 70% of damage that a player takes, while the player&#039;s actual HP will only take 30% of the damage it would normally take. The Jailbird will entirely bypass Artificial HP, allowing direct damage to a player&#039;s HP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In Game==&lt;br /&gt;
Artificial HP can be applied by the usage of items. The max amount of AHP a player has is dependent on what item the player uses&lt;br /&gt;
By default this maximum is 75 Artificial HP. &lt;br /&gt;
Using an item with a higher Artificial HP cap will temporarily set that to the maximum Artificial HP a player can have. Allowing the player to maintain high Artificial HP levels even with items that do not normally go past 75 AHP. The maximum threshold is reset back to 75 AHP uupon reaching 0. Currently, no item can exceed 75 AHP outside event items. Each instance of AHP a player obtains is tracked seperately; preventing undecaying Artificial HP from being affected by items that apply decaying Artificial HP.&lt;br /&gt;
Artificial HP will decrease the maximum capacity of [[Hume Shield]] at a 1:1 rate; preventing the two from stacking easily.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Artifical HP can be obtained in the following ways:&lt;br /&gt;
* [[Adrenaline]] &lt;br /&gt;
** Grants 40 Artificial Health that decays at 1.2 AHP/s.&lt;br /&gt;
*** The decay rate becomes faster while under the effects of multiple Adrenaline.&lt;br /&gt;
* [[Anti-Cola]]&lt;br /&gt;
**Passively regenerates Artificial Health if the player is at full HP.&lt;br /&gt;
**Decays at a rate of 1.2 AHP/s when removed.&lt;br /&gt;
* [[SCP-330]]&lt;br /&gt;
** Blue Candy grants 30 AHP that won&#039;t decay. &lt;br /&gt;
** Rainbow Candy grants 20 AHP that won&#039;t decay for ten seconds. &lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
[[File:ArtificalHPBar.png||thumb|400px|The Artificial Health bar|left]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;br /&gt;
{{Mechanics Navbox}}&lt;/div&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Artificial_HP&amp;diff=17704</id>
		<title>Artificial HP</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Artificial_HP&amp;diff=17704"/>
		<updated>2026-08-25T12:49:54Z</updated>

		<summary type="html">&lt;p&gt;Jamintheinfinite: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Artificial HP&#039;&#039;&#039; is a [[Mechanics|Mechanic]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039; that acts as a small, secondary HP bar for humans, that can be applied by the use of items. &amp;lt;br&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
=Description=&lt;br /&gt;
Artificial HP (or simply AHP) is a secondary health bar that will absorb 70% of damage that a player takes, while the player&#039;s actual HP will only take 30% of the damage it would normally take. The Jailbird will entirely bypass Artificial HP, allowing direct damage to a player&#039;s HP.&amp;lt;br&amp;gt;&lt;br /&gt;
Artificial HP [[Hume Shield]]. &lt;br /&gt;
&lt;br /&gt;
==In Game==&lt;br /&gt;
Artificial HP can be applied by the usage of items. The max amount of AHP a player has is dependent on what item the player uses&lt;br /&gt;
By default this maximum is 75 Artificial HP. &lt;br /&gt;
Using an item with a higher Artificial HP cap will temporarily set that to the maximum Artificial HP a player can have. Allowing the player to maintain high Artificial HP levels even with items that do not normally go past 75 AHP. The maximum threshold is reset back to 75 AHP uupon reaching 0. Currently, no item can exceed 75 AHP outside event items. Each instance of AHP a player obtains is tracked seperately; preventing undecaying Artificial HP from being affected by items that apply decaying Artificial HP.&lt;br /&gt;
Artificial HP will decrease the maximum capacity of Hume Shield at a 1:1 rate; preventing the two from stacking easily.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Artifical HP can be obtained in the following ways:&lt;br /&gt;
* [[Adrenaline]] &lt;br /&gt;
** Grants 40 Artificial Health that decays at 1.2 AHP/s.&lt;br /&gt;
*** The decay rate becomes faster while under the effects of multiple Adrenaline.&lt;br /&gt;
* [[Anti-Cola]]&lt;br /&gt;
**Passively regenerates Artificial Health if the player is at full HP.&lt;br /&gt;
**Decays at a rate of 1.2 AHP/s when removed.&lt;br /&gt;
* [[SCP-330]]&lt;br /&gt;
** Blue Candy grants 30 AHP that won&#039;t decay. &lt;br /&gt;
** Rainbow Candy grants 20 AHP that won&#039;t decay for ten seconds. &lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
[[File:ArtificalHPBar.png||thumb|400px|The Artificial Health bar|left]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;br /&gt;
{{Mechanics Navbox}}&lt;/div&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Artificial_HP&amp;diff=17703</id>
		<title>Artificial HP</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Artificial_HP&amp;diff=17703"/>
		<updated>2026-08-25T12:38:39Z</updated>

		<summary type="html">&lt;p&gt;Jamintheinfinite: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Artificial HP&#039;&#039;&#039; is a [[Mechanics|Mechanic]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039; that acts as a small, secondary HP bar for humans, that can be applied by the use of items. &amp;lt;br&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
=Description=&lt;br /&gt;
Artificial HP (or simply AHP) is a secondary health bar that will absorb 70% of damage that a player takes, while the player&#039;s actual HP will only take 30% of the damage it would normally take. &amp;lt;br&amp;gt; &lt;br /&gt;
Artificial HP is displayed as a green bar that appears above the normal HP bar. Items that give decaying AHP will decay at their own rate. For example, using two Adrenaline will give the player 75 AHP, but it won&#039;t decay at 1.2 AHP/s. Instead, it will decay at double the rate, until it hits 40, were it will then decay at the normal rate.&amp;lt;br&amp;gt;&lt;br /&gt;
This system will also factor in left over AHP vs new AHP. So if a player has 20 AHP left over from one Adrenaline, then uses a second Adrenaline. The player would have 60 AHP that will decay at double the rate until it hits 20 AHP. If the player uses an item that gives non-decaying AHP, then later uses an item that gives decaying AHP, only the amount given from the later item will decay. &amp;lt;br&amp;gt; The Jailbird will entirely bypass Artificial HP, allowing direct damage to a player&#039;s HP.&amp;lt;br&amp;gt;&lt;br /&gt;
Artificial HP should not be confused for [[Hume Shield]]. &lt;br /&gt;
&lt;br /&gt;
==In Game==&lt;br /&gt;
Artificial HP can be applied by the usage of items. The max amount of AHP a player has is dependent on what item the player uses. Items will not grant AHP pass their maximum threshold unless said item has a higher threshold. Items with a lower threshold can be used if an item with a higher threshold was used. After AHP hits zero, the maximum threshold is reset to 75. Currently, no item can exceed 75. AHP can be obtained in the following ways:&lt;br /&gt;
* [[Adrenaline]] &lt;br /&gt;
** Grants 40 Artificial Health that decays at 1.2 AHP/s.&lt;br /&gt;
*** The decay rate becomes faster while under the effects of multiple Adrenaline.&lt;br /&gt;
** Can not increase AHP pass 75.&lt;br /&gt;
* [[Anti-Cola]]&lt;br /&gt;
**Passively regenerates Artificial Health if the player is at full HP.&lt;br /&gt;
** Can not increase AHP pass 75.&lt;br /&gt;
**Decays at a rate of 1.2 per second when removed.&lt;br /&gt;
* [[SCP-330]]&lt;br /&gt;
** Blue Candy grants 30 AHP that won&#039;t decay. This AHP can not increase pass 75.&lt;br /&gt;
** Rainbow Candy grants 20 AHP that won&#039;t decay for ten seconds. This AHP can not increase pass 75.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
[[File:ArtificalHPBar.png||thumb|400px|The Artificial Health bar|left]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;br /&gt;
{{Mechanics Navbox}}&lt;/div&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Hume_Shield&amp;diff=17702</id>
		<title>Hume Shield</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Hume_Shield&amp;diff=17702"/>
		<updated>2026-08-25T12:37:46Z</updated>

		<summary type="html">&lt;p&gt;Jamintheinfinite: /* In Game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Hume Shield&#039;&#039;&#039; is a [[Mechanics|Mechanic]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039; that acts similar to Artificial HP, but is exclusive to SCPs and has different mechanics. &amp;lt;br&amp;gt;&lt;br /&gt;
=In Game=&lt;br /&gt;
Hume Shield will absorb 100% of all damage an SCP takes, until it is depleted. Hume Shield allows SCPs to still be viable late game while also making them not be taken down easily with chip damage. As an SCP takes damage to their normal HP bar, the max amount of Hume Shield they can have is increased. This process is not 1:1, so there is still a net loss of &amp;quot;total HP&amp;quot; for the SCP. Once the SCP reaches 20% of their max HP, their HS max cap will no longer increase. Since Hume Shield is not actual HP, an SCP will still die if they run out of HP while still having Hume Shield. &lt;br /&gt;
&lt;br /&gt;
Hume Shield does not function as armor and therefore is unaffected by weapon penetration.&lt;br /&gt;
&lt;br /&gt;
An audible sound effect will play when an SCP runs out of Hume Shield. This sound effect is unaffected by any form of audio dampening caused by other loud noises or effects.&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=173 Hume Shield Break.mp3|title=Hume Shield depleted|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
==Interactions with Items==&lt;br /&gt;
*The [[High-Explosive Grenade]] will deal double damage to Hume Shield.&lt;br /&gt;
**By extension, this causes the explosion of the [[SCP-018]], [[Jailbird]], [[SCP-330|Pink Candy]] and the mixing of [[SCP-207]]/[[SCP-207%3F|SCP-207?]] to do the same.&lt;br /&gt;
*[[SCP-244]] will prevent SCPs from passively regenerating Hume Shield, and after a short while will start to drain it.&lt;br /&gt;
**The effect is 15 HS/s for one instance of SCP-244 while two instances will drain at 20 HS/s. Additional instances will not have any effect.&lt;br /&gt;
*The 3-X Particle Disruptor will pierce through Hume Shield by 50%. Leading to its damage being split between HP and Hume Shield.&lt;br /&gt;
*The Jailbird will pierce through the Hume Shield by 100%. Leading to all of its damage being dealt to HP.&lt;br /&gt;
**Explosions from these items do not bypass Hume Shield.&lt;br /&gt;
&lt;br /&gt;
==SCP-049==&lt;br /&gt;
* [[SCP-049]] has a base Hume Shield value of {{HumeShield|SCP=SCP-049|type=base}}.&lt;br /&gt;
** At 20% of HP, SCP-049 will have {{HumeShield|SCP=SCP-049|type=final}} Hume Shield.&lt;br /&gt;
* If SCP-049 takes no damage for {{HumeShield|SCP=SCP-049|type=delay|template=NumbertoText|namedArgs=no}} seconds, its Hume Shield will regenerate by {{HumeShield|SCP=SCP-049|type=regen}}% HS/s.&lt;br /&gt;
*SCP-049&#039;s The Doctor’s Call Ability will grant Hume Shield to SCP-049-2 instances in range.&lt;br /&gt;
*SCP-049 will gain {{HumeShield|SCP=SCP-049|type=bonus}} Hume Shield upon resurrection of a human player if they were a target of the [[SCP-049#Good Sense of The Doctor|Good Sense of The Doctor]] ability.&lt;br /&gt;
&lt;br /&gt;
==SCP-049-2==&lt;br /&gt;
* [[SCP-049-2]] can only gain Hume Shield when SCP-049 uses their The Doctor&#039;s Call ability. If they are in range, they will slowly generate Hume Shield at a rate of {{HumeShield|SCP=SCP-049-2|type=bonus}} HS/s&lt;br /&gt;
* The Hume Shield has a cap of {{HumeShield|SCP=SCP-049-2|type=final}}.&lt;br /&gt;
* This Hume Shield does not regenerate on its own.&lt;br /&gt;
&lt;br /&gt;
==SCP-079==&lt;br /&gt;
[[SCP-079]] is the only playable SCP without any Hume Shield in game.&lt;br /&gt;
&lt;br /&gt;
==SCP-096==&lt;br /&gt;
* [[SCP-096]] has a base Hume Shield value of {{HumeShield|SCP=SCP-096|type=base}}. &lt;br /&gt;
** At 20% of HP, SCP-096 will have {{HumeShield|SCP=SCP-096|type=final}} Hume Shield.&lt;br /&gt;
* If SCP-096 takes no damage for {{HumeShield|SCP=SCP-096|type=delay}} seconds, its Hume Shield will regenerate by {{HumeShield|SCP=SCP-096|type=regen}}% HS/s.&lt;br /&gt;
* Using Try Not To Cry will double the regeneration rate of Hume Shield.&lt;br /&gt;
&lt;br /&gt;
==SCP-106==&lt;br /&gt;
* [[SCP-106]] has a base Hume Shield value of {{HumeShield|SCP=SCP-106|type=base}}. &lt;br /&gt;
** At 20% of HP, SCP-106 will have {{HumeShield|SCP=SCP-106|type=final}} Hume Shield.&lt;br /&gt;
*If SCP-106 is currently using their Stalk ability, their Hume Shield will regenerate by {{HumeShield|SCP=SCP-106|type=regen}}% HS/s.&lt;br /&gt;
&lt;br /&gt;
==SCP-173==&lt;br /&gt;
* [[SCP-173]] has base Hume Shield value of {{HumeShield|SCP=SCP-173|type=base}}.&lt;br /&gt;
**At 20% HP, SCP-173 will have {{HumeShield|SCP=SCP-173|type=final}} Hume Shield.&lt;br /&gt;
* If SCP-173 takes no damage for {{HumeShield|SCP=SCP-173|type=delay|template=NumbertoText|namedArgs=no}} seconds, its Hume Shield will slowly regenerate by {{HumeShield|SCP=SCP-173|type=regen}}% HS/s.&lt;br /&gt;
* SCP-173 restores {{HumeShield|SCP=SCP-173|type=bonus}} Hume Shield if they kill a player under the Tantrum Effect.&lt;br /&gt;
* Hume Shield does not factor in SCP-173&#039;s armor.&lt;br /&gt;
&lt;br /&gt;
==SCP-939==&lt;br /&gt;
* [[SCP-939]] has a base Hume Shield value of {{HumeShield|SCP=SCP-939|type=base}}.&lt;br /&gt;
**At 20% HP, SCP-939 will have {{HumeShield|SCP=SCP-939|type=final}} Hume Shield.&lt;br /&gt;
* If SCP-939 takes no damage for {{HumeShield|SCP=SCP-939|type=delay|template=NumbertoText|namedArgs=no}} seconds, their Hume Shield will regenerate at {{HumeShield|SCP=SCP-939|type=regen}}% HS/s.&lt;br /&gt;
&lt;br /&gt;
==Event SCPs==&lt;br /&gt;
===SCP-1507===&lt;br /&gt;
*Hume Shield is exclusive to Alpha [[SCP-1507]].&lt;br /&gt;
*SCP-1507-Alpha had base Hume Shield value of {{HumeShield|SCP=SCP-1507|type=base}} that does not scale with low HP.&lt;br /&gt;
*If SCP-1507-Alpha took no damage for {{HumeShield|SCP=SCP-1507|type=delay|template=NumbertoText|namedArgs=no}} seconds, its Hume Shield will slowly regenerate by {{HumeShield|SCP=SCP-1507|type=regen}} HS/s.&lt;br /&gt;
&lt;br /&gt;
===SCP-3114===&lt;br /&gt;
* [[SCP-3114]] has a base [[Hume Shield]] value of {{HumeShield|SCP=SCP-3114|type=base}}.&lt;br /&gt;
** At 20% of HP, SCP-3114 will have {{HumeShield|SCP=SCP-3114|type=final}} Hume Shield.&lt;br /&gt;
* If SCP-3114 takes no damage for {{HumeShield|SCP=SCP-3114|type=delay|template=NumbertoText|namedArgs=no}} seconds, its Hume Shield will regenerate by {{HumeShield|SCP=SCP-3114|type=regen}}% HS/s.&lt;br /&gt;
* Each successful hit using its melee attack will regenerate {{HumeShield|SCP=SCP-3114 |type=bonus}} Hume Shield.&lt;br /&gt;
* SCP-3114 Hume Shield has a {{HumeShield|SCP=SCP-3114|type=resistance}} damage resistance while disguised.&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
[[File:HumeBar.png||thumb|400px|The Hume Shield bar|left]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* Hume Shield went through other names such as &#039;&#039;Aetheric Resistance&#039;&#039;, &#039;&#039;Agony&#039;&#039; and &#039;&#039;Despair&#039;&#039;.&lt;br /&gt;
* Hume Shield is loosely based off &#039;&#039;Hume&#039;&#039; from the SCP Wiki, a way to measure how easily reality can be bent in a given area. Though in the &#039;&#039;SCP Secret Laboratory&#039;&#039;, it acts as a physical force.&lt;br /&gt;
* When Hume Shield was first added to the game, it had the same appearance as the Artificial HP Bar and was even displayed as AHP. Despite this, the name was officially still Hume Shield.&lt;br /&gt;
**Hume Shield was given its own bar in the [[Updates/11.0.0|Parabellum (11.0.0)]] update to help make it more distinct from AHP in game. Its color was changed to &amp;lt;font color=#8079ff&amp;gt; blue-magenta (#8079ff) &amp;lt;/font&amp;gt; and was displayed as HS in the bar. The color change was suggested by patrons, other suggested colors include cyan, yellow and purple.&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;br /&gt;
{{Mechanics Navbox}}&lt;/div&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Heavy_Armor&amp;diff=17701</id>
		<title>Heavy Armor</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Heavy_Armor&amp;diff=17701"/>
		<updated>2026-08-25T12:37:14Z</updated>

		<summary type="html">&lt;p&gt;Jamintheinfinite: /* In Game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
|name = Heavy Armor&lt;br /&gt;
|image = HeavyArmorIcon.png&lt;br /&gt;
|image_size = 200&lt;br /&gt;
|type = Equipment (Wearable)&lt;br /&gt;
|usage = Reduces damage from bullets and grenades&lt;br /&gt;
|bodyProtection = 100&lt;br /&gt;
|headProtection = 100&lt;br /&gt;
|staminaPenaltyMilitary = 20&lt;br /&gt;
|staminaPenaltyCivilian = 22.5&lt;br /&gt;
|spawn = [[Mobile Task Force]] Captain&amp;lt;br&amp;gt;[[Chaos Insurgent]] Repressors &lt;br /&gt;
|ID = 38&lt;br /&gt;
|debugName = ArmorHeavy&lt;br /&gt;
|weight = 15&lt;br /&gt;
|Pocket = High&lt;br /&gt;
|disarmImmunity = False&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Heavy Armor&#039;&#039;&#039; is a type of [[Items|Item]] found in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. &lt;br /&gt;
=In Game=&lt;br /&gt;
Heavy Armor is the strongest type of armor in-game, giving 100% body protection and 100% head protection. The damage reduced is based on the formula, {{Mvar|1 = x = a × (100% − p)}}, where {{Mvar|a}} is the armor protection level, {{Mvar|p}} is the penetration amount of a weapon, with {{Mvar|x}} being the actual damage reduced. So a weapon with 50% penetration shooting a player in the body would only reduce the damage by 50% instead of 100%.&lt;br /&gt;
&lt;br /&gt;
==Inventory Limits==&lt;br /&gt;
&amp;lt;small&amp;gt;See the [[Inventory Mechanics]] page for more details &amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Wearing Heavy Armor will increase the limit of how many items a player can hold of that specific item type. It does not increase the number of inventory slots.&lt;br /&gt;
&lt;br /&gt;
{{HeavyArmorAmmo}}&lt;br /&gt;
*Four [[Items|Treatment Items]]&lt;br /&gt;
*Four [[Weapons|Grenades]]&lt;br /&gt;
*Three [[Weapons|Firearms]]&lt;br /&gt;
&lt;br /&gt;
==Spawning==&lt;br /&gt;
*[[Mobile Task Force|MTF Captain]]&lt;br /&gt;
*[[Chaos Insurgent|Chaos Repressors]]&lt;br /&gt;
*[[Weapon Locker Type 21]] (Large Cabinets) [14.29%]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=238px&amp;gt;&lt;br /&gt;
Beta_heavy_armor.png| Icon of the Heavy Armor at the start of the Patreon Beta phase of [[Updates/11.0.0|v11.0.0]].&lt;br /&gt;
Indev_heavy_armor.png| Icon of the Heavy Armor during the development of [[Updates/11.0.0|v11.0.0]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*Before [[Updates/12.0.0|v12.0.0]], the Heavy Armor gave a 5% movement penalty to Military Classes (10% to Civilians).&lt;br /&gt;
{{Items Navbox}}&amp;lt;noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Combat_Armor&amp;diff=17700</id>
		<title>Combat Armor</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Combat_Armor&amp;diff=17700"/>
		<updated>2026-08-25T12:36:54Z</updated>

		<summary type="html">&lt;p&gt;Jamintheinfinite: /* In Game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
|name = Combat Armor&lt;br /&gt;
|image = CombatArmorIcon.png&lt;br /&gt;
|image_size = 200&lt;br /&gt;
|type = Equipment (Wearable)&lt;br /&gt;
|usage = Reduces damage from bullets and grenades&lt;br /&gt;
|bodyProtection = 60&lt;br /&gt;
|headProtection = 80&lt;br /&gt;
|staminaPenaltyMilitary = 10&lt;br /&gt;
|staminaPenaltyCivilian = 15&lt;br /&gt;
|spawn = All [[Mobile Task Force]] ranks except Captain&amp;lt;br&amp;gt;All [[Chaos Insurgent]] subclasses except Repressor&lt;br /&gt;
|ID = 37&lt;br /&gt;
|debugName = ArmorCombat&lt;br /&gt;
|weight = 2.2&lt;br /&gt;
|Pocket = High&lt;br /&gt;
|disarmImmunity = False&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Combat Armor&#039;&#039;&#039; is a type of [[Items|Item]] found in &#039;&#039;SCP: Secret Laboratory&#039;&#039;.&lt;br /&gt;
=In Game=&lt;br /&gt;
Combat Armor spawns on most military classes, giving 60% body protection and 80% head protection. The damage reduced is based on the formula, {{Mvar|1 = x = a × (100% − p)}}, where {{Mvar|a}} is the armor protection level, {{Mvar|p}} is the penetration amount of a weapon, with {{Mvar|x}} being the actual damage reduced. So a weapon with 50% penetration shooting a player in the head would only reduce the damage by 40% instead of 80%.&lt;br /&gt;
&lt;br /&gt;
==Inventory Limits==&lt;br /&gt;
&amp;lt;small&amp;gt;See the [[Inventory Mechanics]] page for more details &amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Wearing Combat Armor will increase the limit of how many items a player can hold of that specific item type. It does not increase the number of inventory slots.&lt;br /&gt;
&lt;br /&gt;
{{CombatArmorAmmo}}&lt;br /&gt;
*Three [[Weapons|Grenades]]&lt;br /&gt;
*Two [[Weapons|Firearms]]&lt;br /&gt;
&lt;br /&gt;
== Spawning ==&lt;br /&gt;
*[[Mobile Task Force]]&lt;br /&gt;
**MTF Private&lt;br /&gt;
**MTF Sergeants &lt;br /&gt;
**MTF Specialist&lt;br /&gt;
*[[Chaos Insurgent]]&lt;br /&gt;
**Conscript&lt;br /&gt;
**Rifleman&lt;br /&gt;
**Marauder&lt;br /&gt;
*[[Site-02]]&lt;br /&gt;
**[[Weapon Locker Type 21]] (Large Cabinets) [14.29%]&lt;br /&gt;
**[[Light Containment Zone#Test Chamber 1 - TC01|Test Chamber 1]] (On the desk) [100%]&lt;br /&gt;
**[[Light Containment Zone#LCZ Armory - ##00|Armory]] [100%]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=238px&amp;gt;&lt;br /&gt;
Beta_combat_armor.png| Icon of Combat Armor at the start of the Patreon Beta phase of [[Updates/11.0.0|v11.0.0]].&lt;br /&gt;
Indev_combat_armor.png| Icon of Combat Armor during the development of [[Updates/11.0.0|v11.0.0]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Items Navbox}}&lt;/div&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Light_Armor&amp;diff=17699</id>
		<title>Light Armor</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Light_Armor&amp;diff=17699"/>
		<updated>2026-08-25T12:36:30Z</updated>

		<summary type="html">&lt;p&gt;Jamintheinfinite: /* In Game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
|name = Light Armor&lt;br /&gt;
|image = LightArmorIcon.png&lt;br /&gt;
|image_size = 200&lt;br /&gt;
|type = Equipment (Wearable)&lt;br /&gt;
|usage = Reduces damage from bullets and grenades&lt;br /&gt;
|bodyProtection = 40&lt;br /&gt;
|spawn = [[Facility Guard]]s &amp;lt;br&amp;gt; [[Weapon Locker Type 21]] (Large Cabinets)&lt;br /&gt;
|ID = 36&lt;br /&gt;
|weight = 1.4&lt;br /&gt;
|Pocket = High&lt;br /&gt;
|disarmImmunity = False&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Light Armor&#039;&#039;&#039; is a type of [[Items|Item]] found in &#039;&#039;SCP: Secret Laboratory&#039;&#039;.&lt;br /&gt;
__TOC__&lt;br /&gt;
=In Game=&lt;br /&gt;
Light Armor is relatively weak, giving only 40% body protection when worn and unlike other armors, it has no head protection. The damage reduced is based on the formula, {{Mvar|1 = x = a × (100% − p)}}, where {{Mvar|a}} is the armor protection level, {{Mvar|p}} is the penetration amount of a weapon, and {{Mvar|x}} being the actual damage reduced. So a weapon with 50% penetration shooting a player in the body would only reduce the damage by 20% instead of 40%.&lt;br /&gt;
&lt;br /&gt;
Light Armor does not decrease the player&#039;s speed or [[Stamina|Stamina]] when worn.&lt;br /&gt;
&lt;br /&gt;
==Inventory Limits==&lt;br /&gt;
&amp;lt;small&amp;gt;See the [[Inventory Mechanics]] page for more details &amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Wearing Light Armor will increase the limit of how many items a player can hold of that specific item type. It does not increase the number of inventory slots.&lt;br /&gt;
&lt;br /&gt;
{{LightArmorAmmo}}&lt;br /&gt;
*Two [[Weapons|Firearms]]&lt;br /&gt;
&lt;br /&gt;
== Spawning ==&lt;br /&gt;
* On [[Facility Guard]]s&lt;br /&gt;
* [[Weapon Locker Type 21]] (Large Cabinets) [14.29%]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=238px&amp;gt;&lt;br /&gt;
Beta_light_armor.png| Icon of Light Armor at the start of the Patreon Beta phase of [[Updates/11.0.0|v11.0.0]].&lt;br /&gt;
Indev_guard_armor.png| Icon of Light Armor during the development of [[Updates/11.0.0|v11.0.0]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*Before [[Updates/12.0.0|v12.0.0]], the Light Armor gave a 30% protection for headshots.&lt;br /&gt;
{{Items Navbox}}&amp;lt;noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Status_Effects&amp;diff=17698</id>
		<title>Status Effects</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Status_Effects&amp;diff=17698"/>
		<updated>2026-08-25T12:35:19Z</updated>

		<summary type="html">&lt;p&gt;Jamintheinfinite: /* {{TextEffect|text=Damage Reduction}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Status Effects&#039;&#039;&#039; are a [[Mechanics|Mechanic]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039; that are used to change the stats of a player. Status Effects can be applied from various in-game [[Items]], or [[SCPs|SCP]] attacks. Certain SCPs can spawn with a Status Effect as well. &lt;br /&gt;
&amp;lt;br&amp;gt; Currently, certain Status Effects can only be applied via [[Remote Admin]].&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
There are four classifications for Status Effects found in game:&lt;br /&gt;
*{{Fancy link|positiveeffect}} - These effects will benefit the player. There are a total of {{NumbertoText|{{StatusEffectCount}}}} positive Status Effects&lt;br /&gt;
*{{Fancy link|negativeeffect}} - These effects will provide a drawback. There are a total of {{NumbertoText|{{StatusEffectCount|type=negative}}}} negative Status Effects&lt;br /&gt;
*{{Fancy link|mixedeffect|type=mixed}} - These effects will benefit the player, but also have drawbacks. There are a total of {{NumbertoText|{{StatusEffectCount|type=mixed}}}} mixed Status Effects&lt;br /&gt;
*{{Fancy link|technicaleffect}} - These effects exist to handle more technical situations, such as muting the soundtrack. There are a total of {{NumbertoText|{{StatusEffectCount|type=technical}}}} technical Status Effects&lt;br /&gt;
&lt;br /&gt;
Escaping as a civilian will remove any present Status Effect.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=={{TextEffect|text=Positive Effects}}==&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Body Shot Reduction}}===&lt;br /&gt;
Bodyshot Reduction is a positive effect that reduces damage taken from shots to the body, [[SCP-939]]&#039;s claw and [[SCP-049-2]]&#039;s swipe (Shots to the head and limbs will deal normal damage). Bodyshot Reduction will ignore a weapon&#039;s penetration, meaning the damage is directly reduced.&amp;lt;br&amp;gt;&lt;br /&gt;
The amount of damage reduced is based on the intensity of the effect. An intensity of one is a 5% reduction, two is a 10% reduction, three is a 12.5% reduction and an intensity of four is a 15% reduction. Any further amount is capped off at 15%. Bodyshot Reduction is not armor and is therefore unaffected by weapon penetration.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;The effect is applied when consuming [[SCP-330#Candy Effects|Rainbow Candy]] with an intensity of one and last until the player dies. The effect is also removed upon escaping as a Civilian. The effect can be stacked by consuming additional Rainbow Candies.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Damage Reduction}}===&lt;br /&gt;
Damage Reduction is a positive effect that reduces any damage the player takes. The amount of damage reduced is based on the intensity of the effect, with each intensity adding a 0.5% reduction. An intensity of one is a 0.5% reduction, two is a 1% reduction, three is a 1.5% reduction and an intensity of four is a 2% reduction and so on. Damage Reduction is not armor and therefore unaffected by weapon penetration.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;The effect is applied for 15 seconds when consuming [[SCP-330#Candy Effects|Purple Candy]] with an intensity of 40, meaning a 20% Reduction. Consuming Purple Candy will override the intensity level of a currently active Damage Reduction if its intensity is less than 40. The timer will not be overridden and is simply increased by 15 seconds.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Fade}}===&lt;br /&gt;
Fade is a positive effect that increases the transparency of a player. A player at 255 intensity will be completely transparent.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Ghostly}}===&lt;br /&gt;
Ghostly is a positive effect that allows the player to walk through doors.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Invigorated}}===&lt;br /&gt;
[[File:Invigorated_effect.png|thumb|Invigorated]]&lt;br /&gt;
Invigorated is a positive effect that prevents the [[Stamina]] bar from draining, allowing constant sprinting for its duration. It will also increase the saturation of the player&#039;s screen for the duration of the effect. The Amnesia Status Effect will be blocked while Invigorated is in effect. Additionally players under Invigorated can not be seen by [[SCP-106]] while they are using Stalk. &amp;lt;br&amp;gt;Using [[Adrenaline]] or consuming [[SCP-330#Candy Effects|Yellow Candy]] will apply the effect for eight seconds. Consuming Rainbow Candy applies the effect for five seconds. Black Candy may apply the effect for 15 seconds. All four items will stack when using multiple in a short succession. The stack is not item specific, allowing players to stack the effect by using different items.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Invisibility}}===&lt;br /&gt;
[[File:Invisiblity_effect.png|thumb|Invisibility]]&lt;br /&gt;
Invisibility is a positive effect that makes the player unable to be seen by most classes. While the player will remain invisible to most classes, [[SCP-079]] and [[SCP-096]], are still able to see invisible players. &amp;lt;br&amp;gt;The effect is applied by using [[SCP-268]], and will last 15 seconds, but will end early if the player equips any item or interacts with any object, such as doors or SCP-914.&lt;br /&gt;
&lt;br /&gt;
If the Invisibility Effect was applied by Remote Admin, players can equip items without the effect being removed, but are still unable to interact with objects. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Movement Boost}}===&lt;br /&gt;
Movement Boost is a positive effect that increases the player&#039;s speed by a defined amount. Each level of intensity is a 1% increase in speed, with 255% being the max. It should not be confused with SCP-207&#039;s effect, which increase the player&#039;s speed at the cost of health. The two effects will stack if applied together. &amp;lt;br&amp;gt;The effect is applied for eight seconds after consuming [[SCP-330#Candy Effects|Yellow Candy]] with an intensity level of 10. Consuming Yellow Candy while already under the effect will increase the intensity by ten and add an additional eight seconds to the timer. Black Candy may apply the effect with an intensity of 25 for ten seconds. This will override an active Movement Boost.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=SCP-1853}}===&lt;br /&gt;
[[File:1853_effect.png|thumb|SCP-1853]]&lt;br /&gt;
{{Main|SCP-1853}}&lt;br /&gt;
SCP-1853 is a positive effect that increases motor function, including weapon draw time, reload speed, item pickup speed, and medical item use time. It also operates under the Danger system which increases the intensity of the effects if the player&#039;s life is in danger.&amp;lt;br&amp;gt;&lt;br /&gt;
If combined with the {{Fancy link|scp207}} or {{Fancy link|anticola}}, the player will also receive the {{Fancy link|poisoned}} effect. &amp;lt;br&amp;gt; The effect is applied by using [[SCP-1853]] and is removed by using [[SCP-500]].&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Silent Walk}}===&lt;br /&gt;
Silent Walk is a positive effect that decreases the volume of the player&#039;s footsteps, making it harder to hear. The strength of the effect is determined by the intensity level applied, with each level of intensity reducing the footstep volume by 10%. So an intensity of two is a 20% reduction in volume, intensity of six is a 60% reduction and an intensity of ten is a 100% reduction. &lt;br /&gt;
&lt;br /&gt;
Silent Walk can only be applied by Remote Admin. SCP-939&#039;s silent footsteps while walking does not use this effect.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Spawn Protection}}===&lt;br /&gt;
[[File:Spawnprotect_effect.png|thumb|Spawn Protection]]&lt;br /&gt;
Spawn Protection is a positive effect which will prevent a player from taking damage and being affected by SCP-244&#039;s fog. The effect is granted upon spawning in at the start of the round or from respawning as MTF or Chaos and last a short time. Spawn Protection can be enabled by server configs, and is off by default. Other settings exists that will instantly remove Spawn Protection from a player when a firearm is equipped, control which teams have Spawn Protection and how long the effect lasts.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Rainbow Taste}}===&lt;br /&gt;
Rainbow Taste is a positive effect which will reduce the severity of several negative effects, including {{Fancy link|asphyxiated}}, {{Fancy link|bleeding}}, {{Fancy link|burned}},{{Fancy link|disabled}}, {{Fancy link|hemorrhage}} and {{Fancy link|hypothermia}}.These effects are dampened further by stacking the Rainbow Taste Effect. &amp;lt;br&amp;gt;The effect is applied for ten seconds after consuming [[SCP-330#Candy Effects|Rainbow Candy]]. Despite Rainbow Taste becoming stronger when stacked, Rainbow Candy does not allow the user to stack the effect. &lt;br /&gt;
&lt;br /&gt;
Rainbow Taste uses multipliers when reducing the severity of negative effects. The multiplier used is based on the intensity level of Rainbow Taste. This is capped at an intensity of three.&amp;lt;br&amp;gt;&lt;br /&gt;
The multipliers are the following:&lt;br /&gt;
*No Rainbow Taste Effect: No reduction is applied&lt;br /&gt;
*Intensity of one: The effect has a 0.6 multiplier applied. (40% reduction)&lt;br /&gt;
*Intensity of two: The effect has a 0.4 multiplier applied. (60% reduction)&lt;br /&gt;
*Intensity of three: The effect has a 0.35 multiplier applied. (65% reduction)&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{#while:&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Vitality}}===&lt;br /&gt;
Vitality is a positive effect that makes the user completely immune to certain negative Status Effects. It will also block the downsides of both the {{Fancy link|scp207}} and {{Fancy link|anticola}} effects, but will keep their benefits. Once Vitality ends, the {{Fancy link|scp207}} effect will resume its health drain. The effect will pause the damage drain from {{Fancy link|corroding}} and {{Fancy link|poisoned}} but will not prevent the effects from being applied. &amp;lt;br&amp;gt;The effect is applied for 30 seconds after consuming [[SCP-330#Candy Effects|Green Candy]].&lt;br /&gt;
&lt;br /&gt;
Vitality does not grant immunity to the following negative Status Effects:&lt;br /&gt;
{{#ask:&lt;br /&gt;
[[vitality::false]]&lt;br /&gt;
[[vitality::false]]&lt;br /&gt;
 |?fancy=name&lt;br /&gt;
 |link=none&lt;br /&gt;
 |headers=hide&lt;br /&gt;
 |searchlabel =-&lt;br /&gt;
 |mainlabel =-&lt;br /&gt;
 |template=StatusEffectList&lt;br /&gt;
 |namedargs=yes&lt;br /&gt;
 |sort=name&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=={{TextEffect|text=Negative Effects|2=negative}}==&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Amnesia|2=negative}}===&lt;br /&gt;
Amnesia is a negative effect that is applied while inside a Amnestic Cloud placed by SCP-939 and five seconds after leaving. The effect itself is broken up into two separate effects referred to as Amnesia Vision and Amnesia Items. The Amnesia Status Effect will be blocked while {{Fancy link|invigorated}} is in effect.&lt;br /&gt;
&lt;br /&gt;
The effect can be removed by using [[Adrenaline]].&lt;br /&gt;
===={{TextEffect|text=Amnesia Vision|2=negative}}====&lt;br /&gt;
Amnesia Vision makes SCP-939 invisible to all players who are under the effect. SCP-939 will become visible for a short time if they take damage or attack.&lt;br /&gt;
{{multi-listen item|filename=TheVoices.mp3|title=The Whispers|description=}}&lt;br /&gt;
===={{TextEffect|text=Amnesia Items|2=negative}}====&lt;br /&gt;
Amnesia Items prevents players from reloading and using any medical items. This effect is currently unused but can be applied with Remote Admin.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Asphyxiated|2=negative}}===&lt;br /&gt;
Asphyxiated is a negative effect that quickly drains the player&#039;s Stamina Bar at a rate of 5% per tick. If there is no Stamina left to drain, then the player&#039;s health will be drained at a rate of 2 HP per tick. &amp;lt;br&amp;gt; This effect can only be applied with Remote Admin.&lt;br /&gt;
&lt;br /&gt;
The {{Fancy link|rainbowtaste}} Status Effect will dampen the Asphyxiated effect. Depending on the intensity of {{Fancy link|rainbowtaste}}, the Asphyxiated effect will be dampened further. This stops once it reaches an intensity level of three.&lt;br /&gt;
*No {{Fancy link|rainbowtaste}} Effect: Stamina drains at 5% per second. HP drains at 2 per second.&lt;br /&gt;
*Intensity of one: Stamina drain at {{#expr:5*0.6}}% per second.  HP drains at  {{#expr:2*0.6}} per second.&lt;br /&gt;
*Intensity of two: Stamina drain at {{#expr:5*0.4}}% per second.  HP drains at  {{#expr:2*0.4}} per second.&lt;br /&gt;
*Intensity of three: Stamina drains at {{#expr:5*0.35}}% per second.  HP drains at {{#expr:2*0.35}} per second.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Bleeding|2=negative}}===&lt;br /&gt;
[[File:Bleeding_effect.png|thumb|Bleeding]]&lt;br /&gt;
Bleeding is a negative effect that deals damage every five seconds. The amount of damage Bleeding does is lowered each time it deals damage. The first time it deals 20 damage, then it deals 10 damage, then 5, then 2.5. Afterwards it will keep dealing 2 damage until the effect is removed.&lt;br /&gt;
First Aid Kits will remove the effect when used. SCP-500 does not remove the effect and instead instantly lowers the damage to its lowest possible value.&amp;lt;br&amp;gt;This effect may sometimes be applied by consuming Black Candy for 20 seconds.&lt;br /&gt;
&lt;br /&gt;
The {{Fancy link|rainbowtaste}} Status Effect will dampen the Bleeding effect. Depending on the intensity of {{Fancy link|rainbowtaste}}, the Bleeding effect will be dampened further. This stops once it reaches an intensity level of three.&lt;br /&gt;
*No {{Fancy link|rainbowtaste}} Effect: Damage values are 20, 10, 5, 2.5 and 2.&lt;br /&gt;
*Intensity of one: Damage values are {{#expr:20*0.6}}, {{#expr:10*0.6}}, {{#expr:5*0.6}}, {{#expr:2.5*0.6}} and {{#expr:2*0.6}}.&lt;br /&gt;
*Intensity of two: Damage values are {{#expr:20*0.4}}, {{#expr:10*0.4}}, {{#expr:5*0.4}}, {{#expr:2.5*0.4}} and {{#expr:2*0.4}}.&lt;br /&gt;
*Intensity of three: Damage values are {{#expr:20*0.35}}, {{#expr:10*0.35}}, {{#expr:5*0.35}}, {{#expr:2.5*0.35}} and {{#expr:2*0.35}}.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Blurriness|2=negative}}===&lt;br /&gt;
[[File:Blinded_effect.png|thumb|Blurriness]]&lt;br /&gt;
Blurriness a negative effect that applies extreme screen blur. &amp;lt;br&amp;gt;This effect is applied by being hit by a [[Flashbang Grenade]] for a few seconds depending on the distance to the grenade and if the player was looking away or not. The time the effect last is the same as the Flashed Effect plus a few extra seconds.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Blindness|2=negative}}===&lt;br /&gt;
Blindness is a negative effect that darkens the screen. Each intensity darkens the screen with an intensity of 100 making it completely dark. &lt;br /&gt;
&lt;br /&gt;
The effect is applied when using [[SCP-1344]] with an intensity of 100 upon the item activating. This will  tick down to an intensity of 15 over time. If SCP-1344 is removed from the player then Blindness is set to an intensity of 101. The effect will not tick down in this situation.&lt;br /&gt;
&lt;br /&gt;
SCP-500 will cause Blindness to be instantly reduced to 15 intensity unless Blindness is currently at an intensity of 100 or more. If the intensity of Blindness is already below 15 then no affect is applied.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Burned|2=negative}}=== &lt;br /&gt;
[[File:Burned_effect.png|thumb|Burned]]&lt;br /&gt;
Burned is a negative effect that increases the damage the player takes by 25%. The increased damage makes it far easier for one to be killed, such as allowing SCP-096&#039;s Melee Swipe on targets to one shot.&amp;lt;br&amp;gt; The effect is applied for a max ten seconds if the player is hit by the explosion of the [[3-X Particle Disruptor]], [[Jailbird]], [[High-Explosive Grenade]], [[SCP-330|Pink Candy]], [[SCP-018]] and mixing [[SCP-207]]/[[SCP-207?]]. The distance to these explosions will greatly affect the time Burned last. &lt;br /&gt;
&lt;br /&gt;
Additionally, the [[A7]] will apply the Burned Effect to players within 1.1 meters while the weapon is being fired. Each bullet fired will increase the Burned Effect by ten seconds. The A7 will not increase the timer beyond 20 seconds.&lt;br /&gt;
&lt;br /&gt;
The effect can be removed by using a [[First Aid Kit]] or [[SCP-500]].&lt;br /&gt;
&lt;br /&gt;
The {{Fancy link|rainbowtaste}} Status Effect will dampen the Burned effect. Depending on the intensity of {{Fancy link|rainbowtaste}}, the Burned effect will be dampened further. This stops once it reaches an intensity level of three.&lt;br /&gt;
&lt;br /&gt;
*No {{Fancy link|rainbowtaste}} Effect: Damage is increased by 25%.&lt;br /&gt;
*Intensity of one: Damage is increased by {{#expr:25*0.6}}%.&lt;br /&gt;
*Intensity of two: Damage is increased by {{#expr:25*0.4}}%.&lt;br /&gt;
*Intensity of three: Damage is increased by {{#expr:25*0.35}}%.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Cardiac Arrest|2=negative}}===&lt;br /&gt;
[[File:Cardiacarrest_effect.png|thumb|Cardiac Arrest]]&lt;br /&gt;
Cardiac Arrest is a negative effect the drains a player&#039;s HP by 8 HP/s while tripling Stamina consumption. The effect is applied for 20 seconds when attacked by SCP-049. Players currently under the Cardiac Arrest effect are instantly killed when attack by SCP-049. The effect is removed by taking [[Adrenaline]] or [[SCP-500]].&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Concussed|2=negative}}===&lt;br /&gt;
Concussed is a negative effect that applies extreme blur while turning. The intensity of this blur is dependent on the speed at which the player turns. &amp;lt;br&amp;gt; The effect is applied for ten seconds if the player is hit by the explosion of the [[3-X Particle Disruptor]], [[Jailbird]], [[High-Explosive Grenade]], [[SCP-330|Pink Candy]], [[SCP-018]] and mixing [[SCP-207]]/[[SCP-207?]]. The effect is applied for ten seconds when hit by [[SCP-096]]&#039;s charge attack. This is lowered to four seconds if the player was not a target. Consuming Black Candy may apply the effect for 10 seconds.&lt;br /&gt;
It can be removed by using [[Adrenaline]], [[Painkillers]], or [[SCP-500]]. The {{Fancy link|rainbowtaste}} effect has a 40% chance to block the effect from being applied.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Corroding|2=negative}}===&lt;br /&gt;
Corroding is a negative Status Effect that deals damage over time to the player. It is applied for 20 seconds after being initially hit by SCP-106. The effects deal 2.1 damage per second and pauses player&#039;s stamina regeneration. If a player is attacked again by SCP-106 while they have Corroding they will be sent to the Pocket Dimension. The damage can be blocked with the Vitality Status Effect, though it does not prevent the effect being applied to the player. Allowing SCP-106 to still send that player to the Pocket Dimension.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Pocket Corroding|2=negative}}====&lt;br /&gt;
Pocket Corroding is a negative Status Effect that teleports the player to SCP-106&#039;s [[SCP-106#Pocket Dimension|Pocket Dimension]] and drains their HP. The drain rate of HP increases the longer they remain in the Pocket Dimension at a rate of 0.15 damage per tick. The effect will also disable the player&#039;s sprint. The effect is applied when attacked by SCP-106 while under the Corroding Effect. The Vitality Status Effect is unable to block the damage. &amp;lt;br&amp;gt; The effect goes away once the player successfully escapes the Pocket Dimension. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Deafened|2=negative}}===&lt;br /&gt;
Deafened is a negative effect that heavily muffles all sounds. &amp;lt;br&amp;gt;It is applied for three to five seconds when the player is hit by a [[Flashbang Grenade]] or the explosion of the [[3-X Particle Disruptor]], [[Jailbird]], [[High-Explosive Grenade]], [[SCP-330|Pink Candy]], [[SCP-018]] and mixing [[SCP-207]]/[[SCP-207?]]. Flashbang Grenades will add onto the current remaining time of the Deafened Status Effect. While explosions will simply override the timer. Deafened will reduce the range SCP-939 can see blips created by audio sources.&lt;br /&gt;
&lt;br /&gt;
The effect can be cured with [[SCP-500]].&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Death Pit|2=negative}}===&lt;br /&gt;
Death Pit is a negative effect that kills a player if they are touching the ground. It is applied when a player enters a death pit such as the one found in [[Heavy Containment Zone#SCP-106&#039;s Containment Area|SCP-106&#039;s Containment Chamber]]. The effect is also used for hazards that crush the player like elevators and the Chaos Car.&lt;br /&gt;
&lt;br /&gt;
Players in noclip are immune to the effect.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Decontaminating|2=negative}}===&lt;br /&gt;
[[File:Decontaminating_effect.png|thumb|Decontaminating]]&lt;br /&gt;
Decontaminating is a negative effect that removes 10% of the player&#039;s health every second. Every tick adds an extra five &#039;&#039;&#039;units&#039;&#039;&#039; of damage. &amp;lt;br&amp;gt;The effect is caused by the [[Decontamination Process]] for [[Light Containment Zone]].&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Disabled|2=negative}}===&lt;br /&gt;
Disabled is a negative effect that slows down all movement by 20%. &amp;lt;br&amp;gt;The effect is applied for ten seconds after leaving SCP-106&#039;s [[SCP-106#Pocket Dimension|Pocket Dimension]]. If the player was already under the Disabled Status Effect then the current timer is increased by ten seconds.&lt;br /&gt;
&lt;br /&gt;
The {{Fancy link|rainbowtaste}} Status Effect will dampen the Disabled effect. Depending on the intensity of {{Fancy link|rainbowtaste}}, the Disabled effect will be dampened further. This stops once it reaches an intensity level of three.&lt;br /&gt;
*No {{Fancy link|rainbowtaste}} Effect: Movement is slowed down by 20%.&lt;br /&gt;
*Intensity of one: Movement is slowed down by 12%.&lt;br /&gt;
*Intensity of two: Movement is slowed down by 8%.&lt;br /&gt;
*Intensity of three: Movement is slowed down by 7%.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Ensnared|2=negative}}===&lt;br /&gt;
Ensnared is a negative effect that prevents all movement for the player. &amp;lt;br&amp;gt;This effect can only be applied by Remote Admin.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Exhausted|2=negative}}===&lt;br /&gt;
Exhausted is a negative effect that halves the maximum Stamina Bar capacity and its regeneration rate. While they do not remove the effect, both [[Adrenaline]] and [[SCP-207]] will fully restore the player&#039;s Stamina back to 100%. Though, Stamina will not regenerate while it is above 50%.&amp;lt;br&amp;gt; This effect can only be applied by Remote Admin.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Flashed|2=negative}}===&lt;br /&gt;
Flashed is a negative effect that makes the player unable to see for a short amount of time. &amp;lt;br&amp;gt;The effect is applied for three to five seconds when the player is hit by a Flashbang Grenade based on the distance to the grenade and if the player was looking away or not. The [[Jailbird]] will apply the Flashed Effect for four seconds to targets hit by its charge attack. Both of these items will increase the timer of a currently active Flashed Effect. SCP-079 as well as humans wearing [[SCP-1344]] are immune to this effect. Consuming Black Candy may apply the effect for five seconds.&lt;br /&gt;
&lt;br /&gt;
An option in the settings exists to make the effect have &amp;quot;Dark Mode&amp;quot;.&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;200px&amp;quot; style=&amp;quot;text-align:right&amp;quot;&amp;gt;&lt;br /&gt;
Flashed2.jpg|Flashed (Default)&lt;br /&gt;
FlashDark.jpg|Flashed (Dark mode)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Hemorrhage|2=negative}}===&lt;br /&gt;
Hemorrhage is a negative effect that drains the player&#039;s health by 1 HP/s while sprinting. The damage is lowered by the {{Fancy link|rainbowtaste}} Effect.&amp;lt;br&amp;gt;This effect can only be applied by Remote Admin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The {{Fancy link|rainbowtaste}} Status Effect will dampen the Hemorrhage effect. Depending on the intensity of {{Fancy link|rainbowtaste}}, the Hemorrhage effect will be dampened further. This stops once it reaches an intensity level of three.&lt;br /&gt;
*No {{Fancy link|rainbowtaste}} Effect: Damage is 1 HP/s.&lt;br /&gt;
*Intensity of one: Damage is {{#expr:1*0.6}} HP/s.&lt;br /&gt;
*Intensity of two: Damage is {{#expr:1*0.4}} HP/s.&lt;br /&gt;
*Intensity of three: Damage is {{#expr:1*0.35}} HP/s.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Hypothermia|2=negative}}===&lt;br /&gt;
[[File:244_effect.png|thumb|Hypothermia]]&lt;br /&gt;
Hypothermia is a negative effect that slowly drains the player&#039;s HP, reduces bullet accuracy, and increases item pickup and use time. The damage dealt is based on two factors, the amount of [[SCP-244]]&#039;s in the area and the time spent in the fog. &amp;lt;br&amp;gt;The effect is applied while inside the fog generated by SCP-244. It can be removed by leaving SCP-244&#039;s fog.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Poisoned|2=negative}}===&lt;br /&gt;
[[File:Poisoned_effect.png|thumb|Poisoned]]&lt;br /&gt;
Poisoned is a negative effect that deals damage every five seconds. The damage starts at 2 HP/5s but over times increases to 20 HP/5s. &amp;lt;br&amp;gt; It can be applied by having either the {{Fancy link|scp207}} or {{Fancy link|anticola}} Status Effect active alongside {{Fancy link|scp1853}} Status Effect. Black Candy may apply the effect for 20 seconds. The effect can be removed by [[SCP-500]] and the {{Fancy link|rainbowtaste}} effect has a 40% chance to block the damage.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Severed Hands|2=negative}}===&lt;br /&gt;
Severed Hands is a negative effect that removes the player&#039;s hands then drains their HP. It also removes the ability for the player to open their inventory or interact with objects, such as doors. &amp;lt;br&amp;gt; This effect is applied when the player removes more than two pieces of candy from [[SCP-330]].&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;200px&amp;quot; style=&amp;quot;text-align:right&amp;quot;&amp;gt;&lt;br /&gt;
Severedhands_effect.png|Severed Hands&lt;br /&gt;
Severedhandsplayermodel.png|A player with severed hands.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Severed Eyes|2=negative}}===&lt;br /&gt;
Severed Eyes is a negative effect that removes the player&#039;s eyes then drains their HP. This effect is applied when [[SCP-1344]] is removed from the player&#039;s face.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Slowness|2=negative}}===&lt;br /&gt;
Slowness is a negative effect that decreases the player&#039;s speed by a defined amount while also disabling sprinting. Each level of intensity is a 1% decrease in speed, with 255% being the max. This means that the player&#039;s movement speed can overflow into negative values. It should not be confused with [[Anti-Cola]]&#039;s effect, which decreases the player&#039;s speed in exchange for health regeneration. The effect may be applied by Black Candy with an intensity of 25 for 15 seconds. This will override an active Slowness.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Sinkhole|2=negative}}===&lt;br /&gt;
[[File:Sinkhole_effect.png|thumb|Sinkhole]]&lt;br /&gt;
Sinkhole is a negative effect that slows down player movement by 30% and sprinting is disabled. The amount the player is slowed down by can be controlled by config. It should not be confused with the Stained effect, which has a very similar function. &amp;lt;br&amp;gt; The effect is applied when the player enters the [[Light Containment Zone #Sinkhole|Sinkhole Trap]] or [[SCP-106#Pocket_Dimension|Pocket Dimension]]. It goes away upon exiting. SCPs are immune to this effect.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Stained|2=negative}}===&lt;br /&gt;
Stained is a negative effect that slows down player movement by 20% and sprinting is disabled. It should not be confused with the Sinkhole effect, which has a similar function. &amp;lt;br&amp;gt;The effect is caused by [[SCP-173|SCP-173&#039;s]] Tantrum Puddles and is removed two seconds after leaving them. SCPs are immune to this effect.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Strangled|2=negative}}===&lt;br /&gt;
{{Main|SCP-3114}}&lt;br /&gt;
[[File:IGOTABONETOPICKWITHYOU.png|thumb|300px|SCP-3114 Strangling a [[Facility Guard]]]]&lt;br /&gt;
Strangled is a negative status effect that drains the player&#039;s HP and locks all movement. The player&#039;s HP drain starts at 5 HP every second, with the damage value accelerating by five per second.&lt;br /&gt;
The effect is applied when attacked by [[SCP-3114]]&#039;s Strangulation attack and lasts until SCP-3114 kills the player or SCP-3114 releases the player.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Traumatized|2=negative}}===&lt;br /&gt;
Traumatized is a negative effect that desaturates the player&#039;s screen and makes one always visible to SCP-106 while they use stalk. A player with Traumatized will get unique visual and sound effects upon seeing SCP-106. Traumatized players are instantly killed when attacked by SCP-106. The effect is applied permanently after being captured by SCP-106.&lt;br /&gt;
&lt;br /&gt;
{{multi-listen item|filename=HeartbeatMidsideLoop.mp3|title=Traumatized player sees SCP-106|description=}}&lt;br /&gt;
&lt;br /&gt;
=={{TextEffect|text=Mixed Effects|2=mixed}}==&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Anti-Cola|2=mixed}}===&lt;br /&gt;
{{Main|Anti-Cola}}&lt;br /&gt;
Anti-Cola is a mixed effect that lowers a player&#039;s speed, but grants a permanent HP regeneration. The effect can be stacked up to two times, increasing both the positive and negative effects. The HP regeneration speed scales based on player movement, with standing still giving the fastest HP regeneration and sprinting giving the slowest. The Vitality Status Effect will prevent players from being slowed down from the Anti-Cola effect while retaining the HP regeneration. Anti-Cola will save the player from death one time, leaving the player with 1 HP and 0.25 seconds of damage immunity. The player is also granted two seconds of damage immunity to Tesla Gates. The Anti-Cola effect is fully removed upon saving one from death, regardless of the amount stacked. Anti-Cola will not save the player from death pits, the Pocket Dimension, SCP-173&#039;s neck snap, Chaos Car, [[3-X Particle Disruptor]] or the [[Jailbird]]. As an exception, Anti-Cola will save the player from the explosions caused by the 3-X Particle Disruptor and Jailbird.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the player is at full HP, Anti-Cola will also regenerate [[Artificial HP]] at the same rate health is healed. This passive regeneration caps out at 75 AHP, and will decay at a rate of 1.2 per second if Anti-Cola is removed.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If combined with the {{Fancy link|scp207}} effect, the player will violently explode after 1.05 seconds. This explosion acts similar to a normal [[High-Explosive Grenade]] and will bypass the death save effect. If combined with the {{Fancy link|scp1853}} effect, the player will be given the {{Fancy link|poisoned}} effect. The effect is applied by consuming [[Anti-Cola]] and is removed by using [[SCP-500]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Black Candy may grant this status effect for 60 seconds upon consumption. If the player already has the effect, then the intensity is increased by one permanently. &lt;br /&gt;
{{multi-listen item|filename=A207_PASSIVE_AMB_STACK_1.mp3|title=1 SCP-207? Ambience|description=}}&lt;br /&gt;
{{multi-listen item|filename=A207_PASSIVE_AMB_STACK_2.mp3|title=2 SCP-207? Ambience|description=}}&lt;br /&gt;
{{multi-listen item|filename=A207SAVE.mp3|title=Death Save|description=}}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=SCP-207|2=mixed}}===&lt;br /&gt;
[[File:207_effect.png|thumb|SCP-207]]&lt;br /&gt;
{{Main|SCP-207}}&lt;br /&gt;
SCP-207 is a mixed effect that blocks stamina drain and increases the player&#039;s movement speed but will slowly drain HP. The effect can be stacked up to three times, increasing both the positive and negative effects. The {{Fancy link|rainbowtaste}} effect has a 40% chance to block damage every tick, and the Vitality effect will fully disable the drain. If combined with the {{Fancy link|anticola}} effect, the player will violently explode after 1.05 seconds.  This explosion acts similar to a normal [[High-Explosive Grenade]] and will bypass the death save effect of {{Fancy link|anticola}}. If combined with the {{Fancy link|scp1853}} effect, the player will be given the {{Fancy link|poisoned}} effect.&amp;lt;br&amp;gt; The effect is applied by consuming [[SCP-207]] and is removed by using [[SCP-500]]. &lt;br /&gt;
&lt;br /&gt;
Black Candy may grant this status effect for 60 seconds upon consumption. If the player already has the effect, then the intensity is increased by one permanently. &lt;br /&gt;
&lt;br /&gt;
The {{Fancy link|rainbowtaste}} Status Effect will dampen the damage dealt by the SCP-207 effect. Depending on the intensity of {{Fancy link|rainbowtaste}}, the SCP-207 effect will be dampened further. This stops once it reaches an intensity level of three. More specifically, the {{Fancy link|rainbowtaste}} Status Effect changes the damage multiplier for each SCP-207 stacked.&lt;br /&gt;
*One instance of SCP-207 (Damage multiplier: 1)&lt;br /&gt;
**No {{Fancy link|rainbowtaste}} Effect: The damage values are: 0.1, 0.15, 0.4 and 1. For Standing, Sneaking, Walking and Sprinting.&lt;br /&gt;
**Intensity of one: Damage values are {{#expr:0.1*0.6}}, {{#expr:0.15*0.6}}, {{#expr:0.4*0.6}} and {{#expr:1*0.6}}.&lt;br /&gt;
**Intensity of two: Damage values are {{#expr:0.1*0.4}}, {{#expr:0.15*0.4}}, {{#expr:0.4*0.4}} and {{#expr:1*0.4}}.&lt;br /&gt;
**Intensity of three: Damage values are {{#expr:0.1*0.35}}, {{#expr:0.15*0.35}}, {{#expr:0.4*0.35}} and {{#expr:1*0.35}}.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;Damage values for SCP-207 stacks (Click to view)&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Two instances of SCP-207 (Damage multiplier: 1.5)&lt;br /&gt;
**No {{Fancy link|rainbowtaste}} Effect: The damage values are: {{#expr:0.1*1.5}}, {{#expr:0.15*1.5}}, {{#expr:0.4*1.5}} and {{#expr:1*1.5}}.&lt;br /&gt;
**Intensity of one: Damage values are {{#expr:0.1*(1.5*0.6)}}, {{#expr:0.15*(1.5*0.6)}}, {{#expr:0.4*(1.5*0.6)}} and {{#expr:1*(1.5*0.6)}}.&lt;br /&gt;
**Intensity of two: Damage values are {{#expr:0.1*(1.5*0.4)}}, {{#expr:0.15*(1.5*0.4)}}, {{#expr:0.4*(1.5*0.4)}} and {{#expr:1*(1.5*0.4)}}.&lt;br /&gt;
**Intensity of three: Damage values are {{#expr:0.1*(1.5*0.35)}}, {{#expr:0.15*(1.5*0.35)}}, {{#expr:0.4*(1.5*0.35)}} and {{#expr:1*(1.5*0.35)}}.&lt;br /&gt;
&lt;br /&gt;
*Three instances of SCP-207 (Damage multiplier: 2.5)&lt;br /&gt;
**No {{Fancy link|rainbowtaste}} Effect: The damage values are: {{#expr:0.1*2.5}}, {{#expr:0.15*2.5}}, {{#expr:0.4*2.5}} and {{#expr:1*2.5}}.&lt;br /&gt;
**Intensity of one: Damage values are {{#expr:0.1*(2.5*0.6)}}, {{#expr:0.15*(2.5*0.6)}}, {{#expr:0.4*(2.5*0.6)}} and {{#expr:1*(2.5*0.6)}}.&lt;br /&gt;
**Intensity of two: Damage values are {{#expr:0.1*(2.5*0.4)}}, {{#expr:0.15*(2.5*0.4)}}, {{#expr:0.4*(2.5*0.4)}} and {{#expr:1*(2.5*0.4)}}.&lt;br /&gt;
**Intensity of three: Damage values are {{#expr:0.1*(2.5*0.35)}}, {{#expr:0.15*(2.5*0.35)}}, {{#expr:0.4*(2.5*0.35)}} and {{#expr:1*(2.5*0.35)}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=={{TextEffect|text=Technical Effects|2=technical}}==&lt;br /&gt;
==={{TextEffect|text=Fog Control|2=technical}}===&lt;br /&gt;
Fog Control is a technical effect that controls the type of fog a player sees. The effect can be set to any intensity from one to seven.&lt;br /&gt;
&lt;br /&gt;
*1 - None&lt;br /&gt;
*2 - Inside&lt;br /&gt;
*3 - Surface Zone&lt;br /&gt;
*4 - Decontamination&lt;br /&gt;
*5 - Amnesia&lt;br /&gt;
*6 - Alpha Warhead&lt;br /&gt;
*7 - SCP-244&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Mute Soundtrack|2=technical}}===&lt;br /&gt;
Mute Soundtrack is a technical effect that mutes the game&#039;s soundtrack.&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Light Weight|2=technical}}===&lt;br /&gt;
Light Weight is a technical effect that increases the player&#039;s jump height by 1% multiplicatively. Black Candy may apply this effect with an intensity of 60 for 20 seconds. This will override an active Light Weight.&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Heavy Footed|2=technical}}===&lt;br /&gt;
Heavy Footed is a technical effect that decreases the player&#039;s jump height by 1% multiplicatively. The effect can only be applied by Remote Admin.&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Scanned|2=technical}}===&lt;br /&gt;
Scanned is a technical effect that mutes the game&#039;s soundtrack and then plays an ambience stinger. This status effect is applied to a player who was detected by SCP-079&#039;s [[SCP-079#Breach Scanner|Breach Scanner]] ability. The effect goes away after 7.5 seconds. The alarm noise that plays is not a part of the Status Effect.&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Scanner_Scanning.mp3|title=Scanned Ambience|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
==={{TextEffect|text=SCP-1576|2=technical}}===&lt;br /&gt;
{{main|SCP-1576}}&lt;br /&gt;
SCP-1576 is a technical effect that allows the player to talk to [[Spectators]]. An icon is displayed next to the player&#039;s name that Spectators can see. The effect itself does NOT allow a player to hear the Spectators. This is due to the Spectators VC being broadcasted by the [[SCP-1576]] item itself.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Item Interaction==&lt;br /&gt;
Typically, Status Effects can be removed by usage of an item or by waiting it out. The following lists are quick references for what items can cure a Status Effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Using [[Adrenaline]] will remove the following effect(s):&lt;br /&gt;
{{#ask:&lt;br /&gt;
[[cured::Adrenaline]]&lt;br /&gt;
 |?fancy=name&lt;br /&gt;
 |link=none&lt;br /&gt;
 |headers=hide&lt;br /&gt;
 |searchlabel =-&lt;br /&gt;
 |mainlabel =-&lt;br /&gt;
 |sort=fancy&lt;br /&gt;
 |introtemplate=StatusEffectListPre&lt;br /&gt;
 |template=StatusEffectList&lt;br /&gt;
 |outroTemplate=StatusEffectListFooter&lt;br /&gt;
 |namedargs=yes&lt;br /&gt;
}}&lt;br /&gt;
Additionally, while the Adrenaline can not cure the {{Fancy link|exhausted}} Status Effect, it will still restore the player&#039;s Stamina to 100%, bypassing the 50% limit caused by the effect. Though Stamina will not regenerate past 50%.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Using a [[First Aid Kit]] will remove the following effect(s):&lt;br /&gt;
{{#ask:&lt;br /&gt;
[[cured::First Aid Kit]]&lt;br /&gt;
 |?fancy=name&lt;br /&gt;
 |link=none&lt;br /&gt;
 |headers=hide&lt;br /&gt;
 |searchlabel =-&lt;br /&gt;
 |mainlabel =-&lt;br /&gt;
 |sort=fancy&lt;br /&gt;
 |template=StatusEffectList&lt;br /&gt;
 |namedargs=yes&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Using [[SCP-500]] will remove the following effect(s):&lt;br /&gt;
{{#ask:&lt;br /&gt;
[[cured::SCP-500]]&lt;br /&gt;
 |?fancy=name&lt;br /&gt;
 |link=none&lt;br /&gt;
 |headers=hide&lt;br /&gt;
 |searchlabel =-&lt;br /&gt;
 |mainlabel =-&lt;br /&gt;
 |sort=fancy&lt;br /&gt;
 |template=StatusEffectList&lt;br /&gt;
 |namedargs=yes&lt;br /&gt;
}}&lt;br /&gt;
Additionally, SCP-500 will lower the damage output of the {{Fancy link|bleeding}} Status Effect to its minimal value.&lt;br /&gt;
&lt;br /&gt;
SCP-500 will cause {{fancy link|blindness}} to be instantly reduced to 15 intensity unless Blindness is currently at an intensity of 100 or more. If the intensity of Blindness is already below 15 then no affect is applied.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Using [[Painkillers]] will remove the following effect(s):&lt;br /&gt;
{{#ask:&lt;br /&gt;
[[cured::Painkillers]]&lt;br /&gt;
 |?fancy=name&lt;br /&gt;
 |link=none&lt;br /&gt;
 |headers=hide&lt;br /&gt;
 |searchlabel =-&lt;br /&gt;
 |mainlabel =-&lt;br /&gt;
 |sort=fancy&lt;br /&gt;
 |template=StatusEffectList&lt;br /&gt;
 |namedargs=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Wearing SCP-1344 will make the user immune to the {{Fancy link|flashed}} effect.&lt;br /&gt;
&lt;br /&gt;
==Interaction With Other Status Effects==&lt;br /&gt;
The {{Fancy link|invigorated}} Status Effect will give the player immunity to the {{Fancy link|amnesia}} Status Effect.&lt;br /&gt;
&lt;br /&gt;
The {{Fancy link|spawnprotection}} Status Effect will give the player immunity to the {{Fancy link|flashed}} and {{Fancy link|hypothermia}} Status Effects.&lt;br /&gt;
&lt;br /&gt;
The {{Fancy link|vitality}} Status Effect will block most negative Status Effects from being applied to the player. It will also block the downsides to the {{Fancy link|scp207}} and {{Fancy link|anticola}} Status Effects and pause the damage from {{Fancy link|corroding}} and {{Fancy link|poisoned}}.&lt;br /&gt;
&lt;br /&gt;
The {{Fancy link|rainbowtaste}} Status Effect will weaken most negative Status Effects. It will also weaken the downside to the {{Fancy link|scp207}} Status Effect.&lt;br /&gt;
&lt;br /&gt;
If a player has both the {{Fancy link|scp207}} and {{Fancy link|anticola}} Status Effects applied at the same time, they will violently explode.&lt;br /&gt;
&lt;br /&gt;
If a player has the {{Fancy link|scp207}} or the {{Fancy link|anticola}} Status Effect applied at the same time as the {{Fancy link|scp1853}} Status Effect, they will be given the {{Fancy link|poisoned}} Status Effect.&lt;br /&gt;
&lt;br /&gt;
==Legacy Status Effects==&lt;br /&gt;
==={{TextEffect|text=Positive Effects}}===&lt;br /&gt;
===={{TextEffect|text=Ghostly (Event)}}====&lt;br /&gt;
Ghostly was a positive status effect that made the player translucent and ghostly white.  The effect was applied by consuming the [[SCP-330#Candy Effects|White Candy]] for 30 seconds. Additionally, the [[SCP-330#Candy Effects|Black Candy]]&#039;s could randomly apply this effect due to its mechanics.&amp;lt;br&amp;gt;&lt;br /&gt;
While Ghostly, the following would apply:&lt;br /&gt;
*The player becomes translucent and ghostly white.&lt;br /&gt;
*Equipping any item causes it to fall through the player&#039;s hands and onto the ground.&lt;br /&gt;
*The player can walk through non keycard doors, similar to SCP-106.&lt;br /&gt;
*The player can open any keycard locked door by interacting with it.&lt;br /&gt;
*Removes Metal and Orange Candy Status Effects if active.&lt;br /&gt;
&lt;br /&gt;
Unlike most event Status Effects, Ghostly was left in Remote Admin. This version of Ghostly only allows the player to walk through doors.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Orange Candy}}====&lt;br /&gt;
Orange Candy was a positive effect that would make the player grow a bright orange. As the name implies, it was applied by consuming the [[SCP-330#Candy Effects|Orange Candy]] for 30 seconds.  Additionally, the [[SCP-330#Candy Effects|Black Candy]]&#039;s could randomly apply this effect due to its mechanics.&amp;lt;br&amp;gt;&lt;br /&gt;
The following effects were applied to a glowing player.&lt;br /&gt;
*Removes Ghostly and Metal Status Effects if active.&lt;br /&gt;
*The player would glow a bright orange.&lt;br /&gt;
*Players looking at a glowing player will be given the Orange Witness Status Effect until they look away.&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Spicy}}====&lt;br /&gt;
Spicy was a positive status effect that would cause the player to breathe flames while also blocking opening the inventory. Anyone caught in this flame, including teammates, would take damage. With the damage being 20 per second to enemies and five damage per second to teammates. Players caught in the fire would be given the Burned Status effect for 60 seconds. The fire had a range akin to the [[Micro H.I.D.]], allowing it to hit at a great distance. The [[SCP-330#Candy Effects|Red Candy]] applied this effect for seven seconds. Additionally, the [[SCP-330#Candy Effects|Black Candy]]&#039;s could randomly apply this effect due to its mechanics. The effect was removed after the Halloween 2023 event. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Prismatic}}====&lt;br /&gt;
Prismatic was a positive status effect that applied various effects to the player. The effect was applied while standing inside the rainbow cloud placed by consuming [[SCP-330#Candy Effects|Rainbow Candy]].&lt;br /&gt;
*5% movement speed boost.&lt;br /&gt;
*15% damage reduction.&lt;br /&gt;
*HP regeneration of 1 HP/s.&lt;br /&gt;
*A one time, non instant death save similar to [[SCP-207?]]&#039;s death save.&lt;br /&gt;
**This effect will last an additional three seconds after leaving the cloud.&lt;br /&gt;
**SCP-939&#039;s Lunge counted as an instant death. (The 15% damage reduction still applied.)&lt;br /&gt;
**After the death save went off, the player would have damage immunity for 0.25s and Tesla Gate damage immunity for two seconds.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Negative Effects|2=negative}}===&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Exsanguination|2=negative}}====&lt;br /&gt;
Exsanguination was a negative effect that would lower a player&#039;s max HP. The new max would be their current Max HP divided by ten. This effect could only be obtained by grabbing more than two pieces of candy from [[SCP-330]] during the 2020 Halloween Event.&lt;br /&gt;
&lt;br /&gt;
The following is a list of new max HP values a player would have while under this effect. Note, Human classes had different HP values during this version of the game. There was also only one type of Chaos.&lt;br /&gt;
* Class-D, Facility Guard, MTF Private and Scientist: 10 HP&lt;br /&gt;
* MTF Specialist, MTF Sergeant, Chaos Insurgent: 12 HP&lt;br /&gt;
* MTF Captain: 15 HP&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Inverted Controls|2=negative}}====&lt;br /&gt;
Inverted Controls was a negative effect that would invert all mouse movement for a short amount of time.&amp;lt;br&amp;gt;&lt;br /&gt;
The [[SCP-330#Candy Effects|Red Candy]] applied this effect for 15 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Status Effects#Sugar Rush|Sugar Rush]] Status effect would apply the Inverted Controls Status Effect for ten second, but only after eight seconds have passed since Sugar Rush was applied.&amp;lt;br&amp;gt;&lt;br /&gt;
The Status Effect was removed after the end of the Halloween 2021 Event. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Amnesia (Legacy)|2=negative}}====&lt;br /&gt;
[[File:Amnesia2.jpg|thumb|Amnesia]]&lt;br /&gt;
Amnesia was a negative effect that prevented a player from opening their inventory and reloading. In the v11.0.0 Parabellum update, it was changed to where it would only reduce the player&#039;s visibility. &amp;lt;br&amp;gt;&lt;br /&gt;
The effect was applied for three seconds when bit by SCP-939.  The time was reduced to 1.7 seconds if the player had the Rainbow Taste Effect beforehand. The effect could be removed by using SCP-500.&amp;lt;br&amp;gt;&lt;br /&gt;
The effect was changed in the v12.0.0 Mimicry Update due to SCP-939&#039;s rework.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Orange Witness|2=negative}}====&lt;br /&gt;
Orange Witness was a negative effect that would severely reduce the player&#039;s vision. The effect was applied while staring at a player who is under the Orange Candy effect. The longer the player look, the brighter the glowing player became and the darker the surrounding environment would become. Looking away would remove the effect.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Panic|2=negative}}====&lt;br /&gt;
Panic was a negative effect that slightly increased the drain rate of Stamina. It was removed at an unknown point of time but was mistakenly left in the Remote Admin Status Effect page until the Mimicry v12.0.0 update.&amp;lt;br&amp;gt; This effect could only be applied by Remote Admin.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Traumatized By Evil|2=negative}}====&lt;br /&gt;
Traumatized By Evil was a negative Status Effect that applied a greyscale to the player&#039;s screen. It acted similar to the base Traumatized without applying buffs to SCP-106. It could be cured by using [[SCP-500]]. The Status Effect was removed after the end of the Halloween 2023 Event.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Technical Effects|2=technical}}===&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=SCP-559|2=technical}}====&lt;br /&gt;
{{Main|SCP-559}}&lt;br /&gt;
SCP-559 was a technical effect that altered the player&#039;s model and applied a speed and stamina bonus while decreasing weapon motor skills. The effect was applied by interacting with SCP-559 to blow out its candles. Players under the effect of SCP-559 are at risk of being killed by [[SCP-956]]. The effect could be removed with [[SCP-500]].&lt;br /&gt;
&lt;br /&gt;
The following effects were applied:&lt;br /&gt;
*Stamina decreases 50% slower&lt;br /&gt;
*30% increase in weapon draw time&lt;br /&gt;
*20% increase in reload time&lt;br /&gt;
*10% increase in weapon recoil&lt;br /&gt;
*5% increase in movement speed&lt;br /&gt;
*Player height reduced by 37.2%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=SCP-956|2=technical}}====&lt;br /&gt;
{{Main|SCP-956}}&lt;br /&gt;
SCP-956 was a negative status effect that would lock the player&#039;s movement in place and force their camera to face SCP-956. The effect was applied by standing within a five meter radius of SCP-956 while under the effects of SCP-559. Players must stay in the radius for 3.5 seconds to be locked in place. This was lowered to 2.5 seconds after the rebalance patch. Any players who were not under the effects of SCP-559 can safely stay inside the five meter radius unless they have [[SCP-330|pieces of candy]] in their inventory. In which, those players would get the SCP-956 effect if they stayed within the radius for 20 seconds.&lt;br /&gt;
&lt;br /&gt;
The effect was removed after the end of the Anniversary-Christmas 2022 event.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Mixed Effects|2=mixed}}===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Evil|2=mixed}}====&lt;br /&gt;
Evil was a mixed effect that would turn the player into an Evil Marshmallow Man for a short time. &lt;br /&gt;
&lt;br /&gt;
*Evil Marshmallow Man can perform an evil laugh by pressing {{Key Press|F}}.&lt;br /&gt;
**Applies the Evil Traumatized effect to players within a five meter radius. Functions similar to the Traumatized Effect with the screen visuals being applied for looking at an Evil Marshmallow Man instead.&lt;br /&gt;
***Players under this effect are not instantly killed by SCP-106 unlike Traumatized.&lt;br /&gt;
*Health regenerates at a rate of 3 HP/s.&lt;br /&gt;
*AHP is restored by 100 per kill.&lt;br /&gt;
*Ability to open any door that requires Checkpoint Access.&lt;br /&gt;
*Ignores Friendly Fire rules.&lt;br /&gt;
===={{TextEffect|text=Metal|2=mixed}}====&lt;br /&gt;
Metal was a mixed status effect that would turn the player completely metal for a short amount of time. The effect was applied by consuming the [[SCP-330#Candy Effects|Gray Candy]] for 30 seconds.  Additionally, the [[SCP-330#Candy Effects|Black Candy]]&#039;s could randomly apply this effect due to its mechanics.&amp;lt;br&amp;gt; &lt;br /&gt;
While metal, the following would apply:&lt;br /&gt;
*The player&#039;s model becomes grey and metallic.&lt;br /&gt;
*Damage reduction of 20%.&lt;br /&gt;
**75% fall damage reduction.&lt;br /&gt;
*Movement speed reduced by 25%.&lt;br /&gt;
*Medical Item usage speed decreased by 50%.&lt;br /&gt;
*Removes Ghostly and Orange Candy Status Effects if active.&lt;br /&gt;
&lt;br /&gt;
Metal players could damage other players by falling on top of them, often dealing lethal damage to humans. While falling, holding down the {{key Press|C}} key would allow the metal player to fall much faster, increasing damage and allowing the metal player to deal damage by jumping off tables. The metal player will take fall damage from these short heights.&lt;br /&gt;
&lt;br /&gt;
A loud metal pipe sound will play upon stomping.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=SCP-939 Visuals|2=mixed}}====&lt;br /&gt;
[[File:SCP-939 Visuals.jpg|thumb|SCP-939 Visuals]]&lt;br /&gt;
SCP-939 Visuals were a mixed effect that alters the player&#039;s vision. All objects turn black with white outlines and the player could only see other players under certain conditions (Making noise). Players who meet these conditions could be seen through walls, while players who are not making noises were completely invisible unless they are bumped into or are on the [[Surface Zone|Surface]]. &amp;lt;br&amp;gt; This effect was used exclusively for SCP-939, but could be applied to others with Remote Admin.&lt;br /&gt;
&lt;br /&gt;
The Status Effect was removed in the Mimicry 12.0 Update along side the SCP-939 rework as the new SCP-939 Visuals are not considered a Status Effect.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
===={{TextEffect|text=Slow Metabolism|2=mixed}}====&lt;br /&gt;
Slow Metabolism was a mixed effect that would lower a player&#039;s current speed by 20% and make the model appear fat. The Status Effect was removed after the end of the Halloween 2021 and 2023 Event.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Halloween 2021=====&lt;br /&gt;
The [[SCP-330#Candy Effects|Purple Candy]] applied this effect for ten seconds. The effects are the same as mentioned as above as this was the first time the effect was added to the game.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Halloween 2023=====&lt;br /&gt;
The [[SCP-330#Candy Effects|Purple Candy]] applied this effect for 20 seconds. Additionally, the [[SCP-330#Candy Effects|Black Candy]]&#039;s could randomly apply this effect due to its mechanics. Unlike the previous event, the effect tripled the speed for consuming candies. The effect could be removed by using [[SCP-500]]. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Sugar Crave|2=mixed}}====&lt;br /&gt;
Sugar Crave was a mixed effect that would turn the player into a Marshmallow Man for a short time. The Status Effect was removed after the end of the Halloween 2021 and 2023 Event.&lt;br /&gt;
The following additional effects were applied:&lt;br /&gt;
*All items are dropped from the inventory.&lt;br /&gt;
*25% damage resistance.&lt;br /&gt;
*The current walking speed doubled.&lt;br /&gt;
*Sprinting is disabled.&lt;br /&gt;
*Ability to perform melee attacks that deal 65 damage per hit.&lt;br /&gt;
&lt;br /&gt;
=====Halloween 2021=====&lt;br /&gt;
The effect was obtained from [[SCP-330#Candy Effects|Blue Candy]] for 15 seconds.&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The following [[Status Effects]] were applied for three seconds after the player reverted back to normal:&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|amnesialegacy}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|blurriness}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|concussed}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|deafened}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|disabled}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|exhausted}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Stamina would be set to 0% upon the effects end.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
The [[SCP-330#Candy Effects|Blue Candy]] applied this effect for 15 seconds. (The AHP applied from Blue Candy is not a part of the effect itself)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Halloween 2023=====&lt;br /&gt;
The effect was obtained by consuming [[SCP-330#Candy Effects|Blue Candy]] or [[SCP-330#Candy Effects|Evil Candy]]. Additionally, the [[SCP-330#Candy Effects|Black Candy]]&#039;s could randomly apply this effect due to its mechanics. When applied the player&#039;s Stamina would quickly drain over the course of 15 seconds. Once fully drained the effect would end. Successfully killing a player with melee swings would restore seven seconds of Stamina. If the effect was applied by Evil Candy, the player will be given infinite Stamina, in turn making the effect last forever. Additionally the player could make an Evil Laugh. Players in range of the Evil Laugh will have the Traumatized Evil Status Effect applied to them.&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The following [[Status Effects]] were applied for three seconds after the player reverted back to normal:&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|blurriness}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|concussed}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|deafened}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|disabled}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|exhausted}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
Additionally, unlike the 2021 event, the added AHP was apart of the effect itself. With the following stats:&lt;br /&gt;
*Applied 450 AHP that deteriorated after 15 seconds.&lt;br /&gt;
*AHP absorbs 100% of all damage. &lt;br /&gt;
*AHP drops to zero upon the end of its effects.&lt;br /&gt;
&lt;br /&gt;
======Marshmallow Man Effect======&lt;br /&gt;
The Marshmallow Man was a separate effect from Sugar Crave during the Halloween 2023 Event. It was responsible for turning the player into the Marshmallow Man and applying both the speed boost and damage reduction. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Multiple Categories Status Effects===&lt;br /&gt;
====Sugar High====&lt;br /&gt;
Sugar High was a mixed (positive during 2023) effect that was applied to the player upon consumption of the [[SCP-330#Candy Effects|Green Candy]]. The effects are not the same for both events. The Status Effect was removed after the end of the Halloween 2021 and 2023 Event.&lt;br /&gt;
====={{TextEffect|text=Halloween 2021|2=mixed}}=====&lt;br /&gt;
During Halloween 2021, the effect would multiply the player&#039;s jump power by 1.5 for a short time. The v11.0.3 [Rebalance Patch] changed this to a multiplier of 2.&lt;br /&gt;
After the effect ended, the player would be given the [[Status Effects#Disabled|Disabled]] Status Effect for {{Mvar|1 = [2 × J]}} seconds. Where J equals the number of jumps performed. The v11.0.3 [Rebalance Patch] changed the time to {{Mvar|1 = [1.5 × J]}} seconds. &amp;lt;br&amp;gt;&lt;br /&gt;
The [[SCP-330#Candy Effects|Green Candy]] applied this effect for 15 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====={{TextEffect|text=Halloween 2023}}=====&lt;br /&gt;
During Halloween 2023, the effect would increase the player&#039;s max HP to 200 and would apply a regeneration of 2.5 HP/s when HP is below 100. Additionally, the player&#039;s Stamina would constantly regenerate when not sprinting without delay.&amp;lt;br&amp;gt;&lt;br /&gt;
The [[SCP-330#Candy Effects|Green Candy]] applied this effect for 25 seconds. Additionally, the [[SCP-330#Candy Effects|Black Candy]] could randomly apply this effect due to its mechanics.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Sugar Rush====&lt;br /&gt;
Sugar Rush was a mixed (positive during 2023) effect that would increase the player&#039;s speed for a short amount of time. The Status Effect was removed after the end of the Halloween 2021 and 2023 Event.&lt;br /&gt;
&lt;br /&gt;
====={{TextEffect|text=Halloween 2021|2=mixed}}=====&lt;br /&gt;
The [[SCP-330#Candy Effects|Yellow Candy]] applied this effect for ten seconds, giving a movement speed boost of 25%. The v11.0.3 [Rebalance Patch] changed this to a 50% movement boost for five seconds.&lt;br /&gt;
Eight seconds after the effect was applied, the players would be given the [[Status Effects#Inverted Controls|Inverted Controls]] Status Effect&amp;lt;br&amp;gt;&lt;br /&gt;
(The Stamina changes applied from Yellow Candy is not apart of the effect itself)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====={{TextEffect|text=Halloween 2023}}=====&lt;br /&gt;
The [[SCP-330#Candy Effects|Yellow Candy]] applied this effect for ten seconds. Additionally, the [[SCP-330#Candy Effects|Black Candy]]&#039;s could randomly apply this effect due to its mechanics. The effect gave a movement speed boost of 50%, fully restored Stamina, stopped Stamina from draining and made the player loose all control over movement, being forced to walk forward for the duration of the effect.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*When first added, the Burned Effect increased damage taken by 10%.&lt;br /&gt;
**There was also a bug where the Burned Effect didn&#039;t increase the amount of damage a player took from firearms. Instead it increased the amount of damage a player dealt with firearms.&lt;br /&gt;
*The SCP-1853 Effect was originally a Mixed Status Effect as it applied a 50% penalty to Stamina consumption.&lt;br /&gt;
**This was later lowered to a 30% penalty before being removed all together.&lt;br /&gt;
**The Rainbow Taste Effect would dampen the effects of the Stamina penalty.&lt;br /&gt;
***The Stamina reduction values would be the following with Rainbow Taste:&lt;br /&gt;
****No Rainbow Taste Effect: Initial had a 50% Stamina Penalty. Rebalance patch had a 30% Stamina penalty.&lt;br /&gt;
****Intensity of one: Initial would be a {{#expr:50*0.6}}% Stamina penalty. Rebalance patch would be a {{#expr:30*0.6}}% Stamina penalty.&lt;br /&gt;
****Intensity of two: Initial would be a {{#expr:50*0.4}}% Stamina penalty. Rebalance patch would be a {{#expr:30*0.4}}% Stamina penalty.&lt;br /&gt;
****Intensity of three: Initial would be a {{#expr:50*0.35}}% Stamina penalty. Rebalance patch would be a {{#expr:30*0.35}}% Stamina penalty.&lt;br /&gt;
*Blurriness was originally named Blinded. It was renamed in [[Updates/14.0.0|14.0.0]] due to the Blinded Status Effect being added.&lt;br /&gt;
[[Category:Mechanics]]&lt;br /&gt;
{{Mechanics Navbox}}&lt;/div&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Status_Effects&amp;diff=17697</id>
		<title>Status Effects</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Status_Effects&amp;diff=17697"/>
		<updated>2026-08-25T12:35:09Z</updated>

		<summary type="html">&lt;p&gt;Jamintheinfinite: /* {{TextEffect|text=Body Shot Reduction}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Status Effects&#039;&#039;&#039; are a [[Mechanics|Mechanic]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039; that are used to change the stats of a player. Status Effects can be applied from various in-game [[Items]], or [[SCPs|SCP]] attacks. Certain SCPs can spawn with a Status Effect as well. &lt;br /&gt;
&amp;lt;br&amp;gt; Currently, certain Status Effects can only be applied via [[Remote Admin]].&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
There are four classifications for Status Effects found in game:&lt;br /&gt;
*{{Fancy link|positiveeffect}} - These effects will benefit the player. There are a total of {{NumbertoText|{{StatusEffectCount}}}} positive Status Effects&lt;br /&gt;
*{{Fancy link|negativeeffect}} - These effects will provide a drawback. There are a total of {{NumbertoText|{{StatusEffectCount|type=negative}}}} negative Status Effects&lt;br /&gt;
*{{Fancy link|mixedeffect|type=mixed}} - These effects will benefit the player, but also have drawbacks. There are a total of {{NumbertoText|{{StatusEffectCount|type=mixed}}}} mixed Status Effects&lt;br /&gt;
*{{Fancy link|technicaleffect}} - These effects exist to handle more technical situations, such as muting the soundtrack. There are a total of {{NumbertoText|{{StatusEffectCount|type=technical}}}} technical Status Effects&lt;br /&gt;
&lt;br /&gt;
Escaping as a civilian will remove any present Status Effect.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=={{TextEffect|text=Positive Effects}}==&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Body Shot Reduction}}===&lt;br /&gt;
Bodyshot Reduction is a positive effect that reduces damage taken from shots to the body, [[SCP-939]]&#039;s claw and [[SCP-049-2]]&#039;s swipe (Shots to the head and limbs will deal normal damage). Bodyshot Reduction will ignore a weapon&#039;s penetration, meaning the damage is directly reduced.&amp;lt;br&amp;gt;&lt;br /&gt;
The amount of damage reduced is based on the intensity of the effect. An intensity of one is a 5% reduction, two is a 10% reduction, three is a 12.5% reduction and an intensity of four is a 15% reduction. Any further amount is capped off at 15%. Bodyshot Reduction is not armor and is therefore unaffected by weapon penetration.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;The effect is applied when consuming [[SCP-330#Candy Effects|Rainbow Candy]] with an intensity of one and last until the player dies. The effect is also removed upon escaping as a Civilian. The effect can be stacked by consuming additional Rainbow Candies.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Damage Reduction}}===&lt;br /&gt;
Damage Reduction is a positive effect that reduces any damage the player takes. The amount of damage reduced is based on the intensity of the effect, with each intensity adding a 0.5% reduction. An intensity of one is a 0.5% reduction, two is a 1% reduction, three is a 1.5% reduction and an intensity of four is a 2% reduction and so on.&lt;br /&gt;
&lt;br /&gt;
Damage Reduction is not armor and therefore unaffected by weapon penetration.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;The effect is applied for 15 seconds when consuming [[SCP-330#Candy Effects|Purple Candy]] with an intensity of 40, meaning a 20% Reduction. Consuming Purple Candy will override the intensity level of a currently active Damage Reduction if its intensity is less than 40. The timer will not be overridden and is simply increased by 15 seconds.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Fade}}===&lt;br /&gt;
Fade is a positive effect that increases the transparency of a player. A player at 255 intensity will be completely transparent.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Ghostly}}===&lt;br /&gt;
Ghostly is a positive effect that allows the player to walk through doors.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Invigorated}}===&lt;br /&gt;
[[File:Invigorated_effect.png|thumb|Invigorated]]&lt;br /&gt;
Invigorated is a positive effect that prevents the [[Stamina]] bar from draining, allowing constant sprinting for its duration. It will also increase the saturation of the player&#039;s screen for the duration of the effect. The Amnesia Status Effect will be blocked while Invigorated is in effect. Additionally players under Invigorated can not be seen by [[SCP-106]] while they are using Stalk. &amp;lt;br&amp;gt;Using [[Adrenaline]] or consuming [[SCP-330#Candy Effects|Yellow Candy]] will apply the effect for eight seconds. Consuming Rainbow Candy applies the effect for five seconds. Black Candy may apply the effect for 15 seconds. All four items will stack when using multiple in a short succession. The stack is not item specific, allowing players to stack the effect by using different items.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Invisibility}}===&lt;br /&gt;
[[File:Invisiblity_effect.png|thumb|Invisibility]]&lt;br /&gt;
Invisibility is a positive effect that makes the player unable to be seen by most classes. While the player will remain invisible to most classes, [[SCP-079]] and [[SCP-096]], are still able to see invisible players. &amp;lt;br&amp;gt;The effect is applied by using [[SCP-268]], and will last 15 seconds, but will end early if the player equips any item or interacts with any object, such as doors or SCP-914.&lt;br /&gt;
&lt;br /&gt;
If the Invisibility Effect was applied by Remote Admin, players can equip items without the effect being removed, but are still unable to interact with objects. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Movement Boost}}===&lt;br /&gt;
Movement Boost is a positive effect that increases the player&#039;s speed by a defined amount. Each level of intensity is a 1% increase in speed, with 255% being the max. It should not be confused with SCP-207&#039;s effect, which increase the player&#039;s speed at the cost of health. The two effects will stack if applied together. &amp;lt;br&amp;gt;The effect is applied for eight seconds after consuming [[SCP-330#Candy Effects|Yellow Candy]] with an intensity level of 10. Consuming Yellow Candy while already under the effect will increase the intensity by ten and add an additional eight seconds to the timer. Black Candy may apply the effect with an intensity of 25 for ten seconds. This will override an active Movement Boost.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=SCP-1853}}===&lt;br /&gt;
[[File:1853_effect.png|thumb|SCP-1853]]&lt;br /&gt;
{{Main|SCP-1853}}&lt;br /&gt;
SCP-1853 is a positive effect that increases motor function, including weapon draw time, reload speed, item pickup speed, and medical item use time. It also operates under the Danger system which increases the intensity of the effects if the player&#039;s life is in danger.&amp;lt;br&amp;gt;&lt;br /&gt;
If combined with the {{Fancy link|scp207}} or {{Fancy link|anticola}}, the player will also receive the {{Fancy link|poisoned}} effect. &amp;lt;br&amp;gt; The effect is applied by using [[SCP-1853]] and is removed by using [[SCP-500]].&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Silent Walk}}===&lt;br /&gt;
Silent Walk is a positive effect that decreases the volume of the player&#039;s footsteps, making it harder to hear. The strength of the effect is determined by the intensity level applied, with each level of intensity reducing the footstep volume by 10%. So an intensity of two is a 20% reduction in volume, intensity of six is a 60% reduction and an intensity of ten is a 100% reduction. &lt;br /&gt;
&lt;br /&gt;
Silent Walk can only be applied by Remote Admin. SCP-939&#039;s silent footsteps while walking does not use this effect.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Spawn Protection}}===&lt;br /&gt;
[[File:Spawnprotect_effect.png|thumb|Spawn Protection]]&lt;br /&gt;
Spawn Protection is a positive effect which will prevent a player from taking damage and being affected by SCP-244&#039;s fog. The effect is granted upon spawning in at the start of the round or from respawning as MTF or Chaos and last a short time. Spawn Protection can be enabled by server configs, and is off by default. Other settings exists that will instantly remove Spawn Protection from a player when a firearm is equipped, control which teams have Spawn Protection and how long the effect lasts.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Rainbow Taste}}===&lt;br /&gt;
Rainbow Taste is a positive effect which will reduce the severity of several negative effects, including {{Fancy link|asphyxiated}}, {{Fancy link|bleeding}}, {{Fancy link|burned}},{{Fancy link|disabled}}, {{Fancy link|hemorrhage}} and {{Fancy link|hypothermia}}.These effects are dampened further by stacking the Rainbow Taste Effect. &amp;lt;br&amp;gt;The effect is applied for ten seconds after consuming [[SCP-330#Candy Effects|Rainbow Candy]]. Despite Rainbow Taste becoming stronger when stacked, Rainbow Candy does not allow the user to stack the effect. &lt;br /&gt;
&lt;br /&gt;
Rainbow Taste uses multipliers when reducing the severity of negative effects. The multiplier used is based on the intensity level of Rainbow Taste. This is capped at an intensity of three.&amp;lt;br&amp;gt;&lt;br /&gt;
The multipliers are the following:&lt;br /&gt;
*No Rainbow Taste Effect: No reduction is applied&lt;br /&gt;
*Intensity of one: The effect has a 0.6 multiplier applied. (40% reduction)&lt;br /&gt;
*Intensity of two: The effect has a 0.4 multiplier applied. (60% reduction)&lt;br /&gt;
*Intensity of three: The effect has a 0.35 multiplier applied. (65% reduction)&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{#while:&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Vitality}}===&lt;br /&gt;
Vitality is a positive effect that makes the user completely immune to certain negative Status Effects. It will also block the downsides of both the {{Fancy link|scp207}} and {{Fancy link|anticola}} effects, but will keep their benefits. Once Vitality ends, the {{Fancy link|scp207}} effect will resume its health drain. The effect will pause the damage drain from {{Fancy link|corroding}} and {{Fancy link|poisoned}} but will not prevent the effects from being applied. &amp;lt;br&amp;gt;The effect is applied for 30 seconds after consuming [[SCP-330#Candy Effects|Green Candy]].&lt;br /&gt;
&lt;br /&gt;
Vitality does not grant immunity to the following negative Status Effects:&lt;br /&gt;
{{#ask:&lt;br /&gt;
[[vitality::false]]&lt;br /&gt;
[[vitality::false]]&lt;br /&gt;
 |?fancy=name&lt;br /&gt;
 |link=none&lt;br /&gt;
 |headers=hide&lt;br /&gt;
 |searchlabel =-&lt;br /&gt;
 |mainlabel =-&lt;br /&gt;
 |template=StatusEffectList&lt;br /&gt;
 |namedargs=yes&lt;br /&gt;
 |sort=name&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=={{TextEffect|text=Negative Effects|2=negative}}==&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Amnesia|2=negative}}===&lt;br /&gt;
Amnesia is a negative effect that is applied while inside a Amnestic Cloud placed by SCP-939 and five seconds after leaving. The effect itself is broken up into two separate effects referred to as Amnesia Vision and Amnesia Items. The Amnesia Status Effect will be blocked while {{Fancy link|invigorated}} is in effect.&lt;br /&gt;
&lt;br /&gt;
The effect can be removed by using [[Adrenaline]].&lt;br /&gt;
===={{TextEffect|text=Amnesia Vision|2=negative}}====&lt;br /&gt;
Amnesia Vision makes SCP-939 invisible to all players who are under the effect. SCP-939 will become visible for a short time if they take damage or attack.&lt;br /&gt;
{{multi-listen item|filename=TheVoices.mp3|title=The Whispers|description=}}&lt;br /&gt;
===={{TextEffect|text=Amnesia Items|2=negative}}====&lt;br /&gt;
Amnesia Items prevents players from reloading and using any medical items. This effect is currently unused but can be applied with Remote Admin.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Asphyxiated|2=negative}}===&lt;br /&gt;
Asphyxiated is a negative effect that quickly drains the player&#039;s Stamina Bar at a rate of 5% per tick. If there is no Stamina left to drain, then the player&#039;s health will be drained at a rate of 2 HP per tick. &amp;lt;br&amp;gt; This effect can only be applied with Remote Admin.&lt;br /&gt;
&lt;br /&gt;
The {{Fancy link|rainbowtaste}} Status Effect will dampen the Asphyxiated effect. Depending on the intensity of {{Fancy link|rainbowtaste}}, the Asphyxiated effect will be dampened further. This stops once it reaches an intensity level of three.&lt;br /&gt;
*No {{Fancy link|rainbowtaste}} Effect: Stamina drains at 5% per second. HP drains at 2 per second.&lt;br /&gt;
*Intensity of one: Stamina drain at {{#expr:5*0.6}}% per second.  HP drains at  {{#expr:2*0.6}} per second.&lt;br /&gt;
*Intensity of two: Stamina drain at {{#expr:5*0.4}}% per second.  HP drains at  {{#expr:2*0.4}} per second.&lt;br /&gt;
*Intensity of three: Stamina drains at {{#expr:5*0.35}}% per second.  HP drains at {{#expr:2*0.35}} per second.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Bleeding|2=negative}}===&lt;br /&gt;
[[File:Bleeding_effect.png|thumb|Bleeding]]&lt;br /&gt;
Bleeding is a negative effect that deals damage every five seconds. The amount of damage Bleeding does is lowered each time it deals damage. The first time it deals 20 damage, then it deals 10 damage, then 5, then 2.5. Afterwards it will keep dealing 2 damage until the effect is removed.&lt;br /&gt;
First Aid Kits will remove the effect when used. SCP-500 does not remove the effect and instead instantly lowers the damage to its lowest possible value.&amp;lt;br&amp;gt;This effect may sometimes be applied by consuming Black Candy for 20 seconds.&lt;br /&gt;
&lt;br /&gt;
The {{Fancy link|rainbowtaste}} Status Effect will dampen the Bleeding effect. Depending on the intensity of {{Fancy link|rainbowtaste}}, the Bleeding effect will be dampened further. This stops once it reaches an intensity level of three.&lt;br /&gt;
*No {{Fancy link|rainbowtaste}} Effect: Damage values are 20, 10, 5, 2.5 and 2.&lt;br /&gt;
*Intensity of one: Damage values are {{#expr:20*0.6}}, {{#expr:10*0.6}}, {{#expr:5*0.6}}, {{#expr:2.5*0.6}} and {{#expr:2*0.6}}.&lt;br /&gt;
*Intensity of two: Damage values are {{#expr:20*0.4}}, {{#expr:10*0.4}}, {{#expr:5*0.4}}, {{#expr:2.5*0.4}} and {{#expr:2*0.4}}.&lt;br /&gt;
*Intensity of three: Damage values are {{#expr:20*0.35}}, {{#expr:10*0.35}}, {{#expr:5*0.35}}, {{#expr:2.5*0.35}} and {{#expr:2*0.35}}.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Blurriness|2=negative}}===&lt;br /&gt;
[[File:Blinded_effect.png|thumb|Blurriness]]&lt;br /&gt;
Blurriness a negative effect that applies extreme screen blur. &amp;lt;br&amp;gt;This effect is applied by being hit by a [[Flashbang Grenade]] for a few seconds depending on the distance to the grenade and if the player was looking away or not. The time the effect last is the same as the Flashed Effect plus a few extra seconds.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Blindness|2=negative}}===&lt;br /&gt;
Blindness is a negative effect that darkens the screen. Each intensity darkens the screen with an intensity of 100 making it completely dark. &lt;br /&gt;
&lt;br /&gt;
The effect is applied when using [[SCP-1344]] with an intensity of 100 upon the item activating. This will  tick down to an intensity of 15 over time. If SCP-1344 is removed from the player then Blindness is set to an intensity of 101. The effect will not tick down in this situation.&lt;br /&gt;
&lt;br /&gt;
SCP-500 will cause Blindness to be instantly reduced to 15 intensity unless Blindness is currently at an intensity of 100 or more. If the intensity of Blindness is already below 15 then no affect is applied.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Burned|2=negative}}=== &lt;br /&gt;
[[File:Burned_effect.png|thumb|Burned]]&lt;br /&gt;
Burned is a negative effect that increases the damage the player takes by 25%. The increased damage makes it far easier for one to be killed, such as allowing SCP-096&#039;s Melee Swipe on targets to one shot.&amp;lt;br&amp;gt; The effect is applied for a max ten seconds if the player is hit by the explosion of the [[3-X Particle Disruptor]], [[Jailbird]], [[High-Explosive Grenade]], [[SCP-330|Pink Candy]], [[SCP-018]] and mixing [[SCP-207]]/[[SCP-207?]]. The distance to these explosions will greatly affect the time Burned last. &lt;br /&gt;
&lt;br /&gt;
Additionally, the [[A7]] will apply the Burned Effect to players within 1.1 meters while the weapon is being fired. Each bullet fired will increase the Burned Effect by ten seconds. The A7 will not increase the timer beyond 20 seconds.&lt;br /&gt;
&lt;br /&gt;
The effect can be removed by using a [[First Aid Kit]] or [[SCP-500]].&lt;br /&gt;
&lt;br /&gt;
The {{Fancy link|rainbowtaste}} Status Effect will dampen the Burned effect. Depending on the intensity of {{Fancy link|rainbowtaste}}, the Burned effect will be dampened further. This stops once it reaches an intensity level of three.&lt;br /&gt;
&lt;br /&gt;
*No {{Fancy link|rainbowtaste}} Effect: Damage is increased by 25%.&lt;br /&gt;
*Intensity of one: Damage is increased by {{#expr:25*0.6}}%.&lt;br /&gt;
*Intensity of two: Damage is increased by {{#expr:25*0.4}}%.&lt;br /&gt;
*Intensity of three: Damage is increased by {{#expr:25*0.35}}%.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Cardiac Arrest|2=negative}}===&lt;br /&gt;
[[File:Cardiacarrest_effect.png|thumb|Cardiac Arrest]]&lt;br /&gt;
Cardiac Arrest is a negative effect the drains a player&#039;s HP by 8 HP/s while tripling Stamina consumption. The effect is applied for 20 seconds when attacked by SCP-049. Players currently under the Cardiac Arrest effect are instantly killed when attack by SCP-049. The effect is removed by taking [[Adrenaline]] or [[SCP-500]].&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Concussed|2=negative}}===&lt;br /&gt;
Concussed is a negative effect that applies extreme blur while turning. The intensity of this blur is dependent on the speed at which the player turns. &amp;lt;br&amp;gt; The effect is applied for ten seconds if the player is hit by the explosion of the [[3-X Particle Disruptor]], [[Jailbird]], [[High-Explosive Grenade]], [[SCP-330|Pink Candy]], [[SCP-018]] and mixing [[SCP-207]]/[[SCP-207?]]. The effect is applied for ten seconds when hit by [[SCP-096]]&#039;s charge attack. This is lowered to four seconds if the player was not a target. Consuming Black Candy may apply the effect for 10 seconds.&lt;br /&gt;
It can be removed by using [[Adrenaline]], [[Painkillers]], or [[SCP-500]]. The {{Fancy link|rainbowtaste}} effect has a 40% chance to block the effect from being applied.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Corroding|2=negative}}===&lt;br /&gt;
Corroding is a negative Status Effect that deals damage over time to the player. It is applied for 20 seconds after being initially hit by SCP-106. The effects deal 2.1 damage per second and pauses player&#039;s stamina regeneration. If a player is attacked again by SCP-106 while they have Corroding they will be sent to the Pocket Dimension. The damage can be blocked with the Vitality Status Effect, though it does not prevent the effect being applied to the player. Allowing SCP-106 to still send that player to the Pocket Dimension.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Pocket Corroding|2=negative}}====&lt;br /&gt;
Pocket Corroding is a negative Status Effect that teleports the player to SCP-106&#039;s [[SCP-106#Pocket Dimension|Pocket Dimension]] and drains their HP. The drain rate of HP increases the longer they remain in the Pocket Dimension at a rate of 0.15 damage per tick. The effect will also disable the player&#039;s sprint. The effect is applied when attacked by SCP-106 while under the Corroding Effect. The Vitality Status Effect is unable to block the damage. &amp;lt;br&amp;gt; The effect goes away once the player successfully escapes the Pocket Dimension. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Deafened|2=negative}}===&lt;br /&gt;
Deafened is a negative effect that heavily muffles all sounds. &amp;lt;br&amp;gt;It is applied for three to five seconds when the player is hit by a [[Flashbang Grenade]] or the explosion of the [[3-X Particle Disruptor]], [[Jailbird]], [[High-Explosive Grenade]], [[SCP-330|Pink Candy]], [[SCP-018]] and mixing [[SCP-207]]/[[SCP-207?]]. Flashbang Grenades will add onto the current remaining time of the Deafened Status Effect. While explosions will simply override the timer. Deafened will reduce the range SCP-939 can see blips created by audio sources.&lt;br /&gt;
&lt;br /&gt;
The effect can be cured with [[SCP-500]].&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Death Pit|2=negative}}===&lt;br /&gt;
Death Pit is a negative effect that kills a player if they are touching the ground. It is applied when a player enters a death pit such as the one found in [[Heavy Containment Zone#SCP-106&#039;s Containment Area|SCP-106&#039;s Containment Chamber]]. The effect is also used for hazards that crush the player like elevators and the Chaos Car.&lt;br /&gt;
&lt;br /&gt;
Players in noclip are immune to the effect.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Decontaminating|2=negative}}===&lt;br /&gt;
[[File:Decontaminating_effect.png|thumb|Decontaminating]]&lt;br /&gt;
Decontaminating is a negative effect that removes 10% of the player&#039;s health every second. Every tick adds an extra five &#039;&#039;&#039;units&#039;&#039;&#039; of damage. &amp;lt;br&amp;gt;The effect is caused by the [[Decontamination Process]] for [[Light Containment Zone]].&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Disabled|2=negative}}===&lt;br /&gt;
Disabled is a negative effect that slows down all movement by 20%. &amp;lt;br&amp;gt;The effect is applied for ten seconds after leaving SCP-106&#039;s [[SCP-106#Pocket Dimension|Pocket Dimension]]. If the player was already under the Disabled Status Effect then the current timer is increased by ten seconds.&lt;br /&gt;
&lt;br /&gt;
The {{Fancy link|rainbowtaste}} Status Effect will dampen the Disabled effect. Depending on the intensity of {{Fancy link|rainbowtaste}}, the Disabled effect will be dampened further. This stops once it reaches an intensity level of three.&lt;br /&gt;
*No {{Fancy link|rainbowtaste}} Effect: Movement is slowed down by 20%.&lt;br /&gt;
*Intensity of one: Movement is slowed down by 12%.&lt;br /&gt;
*Intensity of two: Movement is slowed down by 8%.&lt;br /&gt;
*Intensity of three: Movement is slowed down by 7%.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Ensnared|2=negative}}===&lt;br /&gt;
Ensnared is a negative effect that prevents all movement for the player. &amp;lt;br&amp;gt;This effect can only be applied by Remote Admin.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Exhausted|2=negative}}===&lt;br /&gt;
Exhausted is a negative effect that halves the maximum Stamina Bar capacity and its regeneration rate. While they do not remove the effect, both [[Adrenaline]] and [[SCP-207]] will fully restore the player&#039;s Stamina back to 100%. Though, Stamina will not regenerate while it is above 50%.&amp;lt;br&amp;gt; This effect can only be applied by Remote Admin.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Flashed|2=negative}}===&lt;br /&gt;
Flashed is a negative effect that makes the player unable to see for a short amount of time. &amp;lt;br&amp;gt;The effect is applied for three to five seconds when the player is hit by a Flashbang Grenade based on the distance to the grenade and if the player was looking away or not. The [[Jailbird]] will apply the Flashed Effect for four seconds to targets hit by its charge attack. Both of these items will increase the timer of a currently active Flashed Effect. SCP-079 as well as humans wearing [[SCP-1344]] are immune to this effect. Consuming Black Candy may apply the effect for five seconds.&lt;br /&gt;
&lt;br /&gt;
An option in the settings exists to make the effect have &amp;quot;Dark Mode&amp;quot;.&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;200px&amp;quot; style=&amp;quot;text-align:right&amp;quot;&amp;gt;&lt;br /&gt;
Flashed2.jpg|Flashed (Default)&lt;br /&gt;
FlashDark.jpg|Flashed (Dark mode)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Hemorrhage|2=negative}}===&lt;br /&gt;
Hemorrhage is a negative effect that drains the player&#039;s health by 1 HP/s while sprinting. The damage is lowered by the {{Fancy link|rainbowtaste}} Effect.&amp;lt;br&amp;gt;This effect can only be applied by Remote Admin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The {{Fancy link|rainbowtaste}} Status Effect will dampen the Hemorrhage effect. Depending on the intensity of {{Fancy link|rainbowtaste}}, the Hemorrhage effect will be dampened further. This stops once it reaches an intensity level of three.&lt;br /&gt;
*No {{Fancy link|rainbowtaste}} Effect: Damage is 1 HP/s.&lt;br /&gt;
*Intensity of one: Damage is {{#expr:1*0.6}} HP/s.&lt;br /&gt;
*Intensity of two: Damage is {{#expr:1*0.4}} HP/s.&lt;br /&gt;
*Intensity of three: Damage is {{#expr:1*0.35}} HP/s.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Hypothermia|2=negative}}===&lt;br /&gt;
[[File:244_effect.png|thumb|Hypothermia]]&lt;br /&gt;
Hypothermia is a negative effect that slowly drains the player&#039;s HP, reduces bullet accuracy, and increases item pickup and use time. The damage dealt is based on two factors, the amount of [[SCP-244]]&#039;s in the area and the time spent in the fog. &amp;lt;br&amp;gt;The effect is applied while inside the fog generated by SCP-244. It can be removed by leaving SCP-244&#039;s fog.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Poisoned|2=negative}}===&lt;br /&gt;
[[File:Poisoned_effect.png|thumb|Poisoned]]&lt;br /&gt;
Poisoned is a negative effect that deals damage every five seconds. The damage starts at 2 HP/5s but over times increases to 20 HP/5s. &amp;lt;br&amp;gt; It can be applied by having either the {{Fancy link|scp207}} or {{Fancy link|anticola}} Status Effect active alongside {{Fancy link|scp1853}} Status Effect. Black Candy may apply the effect for 20 seconds. The effect can be removed by [[SCP-500]] and the {{Fancy link|rainbowtaste}} effect has a 40% chance to block the damage.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Severed Hands|2=negative}}===&lt;br /&gt;
Severed Hands is a negative effect that removes the player&#039;s hands then drains their HP. It also removes the ability for the player to open their inventory or interact with objects, such as doors. &amp;lt;br&amp;gt; This effect is applied when the player removes more than two pieces of candy from [[SCP-330]].&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;200px&amp;quot; style=&amp;quot;text-align:right&amp;quot;&amp;gt;&lt;br /&gt;
Severedhands_effect.png|Severed Hands&lt;br /&gt;
Severedhandsplayermodel.png|A player with severed hands.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Severed Eyes|2=negative}}===&lt;br /&gt;
Severed Eyes is a negative effect that removes the player&#039;s eyes then drains their HP. This effect is applied when [[SCP-1344]] is removed from the player&#039;s face.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Slowness|2=negative}}===&lt;br /&gt;
Slowness is a negative effect that decreases the player&#039;s speed by a defined amount while also disabling sprinting. Each level of intensity is a 1% decrease in speed, with 255% being the max. This means that the player&#039;s movement speed can overflow into negative values. It should not be confused with [[Anti-Cola]]&#039;s effect, which decreases the player&#039;s speed in exchange for health regeneration. The effect may be applied by Black Candy with an intensity of 25 for 15 seconds. This will override an active Slowness.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Sinkhole|2=negative}}===&lt;br /&gt;
[[File:Sinkhole_effect.png|thumb|Sinkhole]]&lt;br /&gt;
Sinkhole is a negative effect that slows down player movement by 30% and sprinting is disabled. The amount the player is slowed down by can be controlled by config. It should not be confused with the Stained effect, which has a very similar function. &amp;lt;br&amp;gt; The effect is applied when the player enters the [[Light Containment Zone #Sinkhole|Sinkhole Trap]] or [[SCP-106#Pocket_Dimension|Pocket Dimension]]. It goes away upon exiting. SCPs are immune to this effect.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Stained|2=negative}}===&lt;br /&gt;
Stained is a negative effect that slows down player movement by 20% and sprinting is disabled. It should not be confused with the Sinkhole effect, which has a similar function. &amp;lt;br&amp;gt;The effect is caused by [[SCP-173|SCP-173&#039;s]] Tantrum Puddles and is removed two seconds after leaving them. SCPs are immune to this effect.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Strangled|2=negative}}===&lt;br /&gt;
{{Main|SCP-3114}}&lt;br /&gt;
[[File:IGOTABONETOPICKWITHYOU.png|thumb|300px|SCP-3114 Strangling a [[Facility Guard]]]]&lt;br /&gt;
Strangled is a negative status effect that drains the player&#039;s HP and locks all movement. The player&#039;s HP drain starts at 5 HP every second, with the damage value accelerating by five per second.&lt;br /&gt;
The effect is applied when attacked by [[SCP-3114]]&#039;s Strangulation attack and lasts until SCP-3114 kills the player or SCP-3114 releases the player.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Traumatized|2=negative}}===&lt;br /&gt;
Traumatized is a negative effect that desaturates the player&#039;s screen and makes one always visible to SCP-106 while they use stalk. A player with Traumatized will get unique visual and sound effects upon seeing SCP-106. Traumatized players are instantly killed when attacked by SCP-106. The effect is applied permanently after being captured by SCP-106.&lt;br /&gt;
&lt;br /&gt;
{{multi-listen item|filename=HeartbeatMidsideLoop.mp3|title=Traumatized player sees SCP-106|description=}}&lt;br /&gt;
&lt;br /&gt;
=={{TextEffect|text=Mixed Effects|2=mixed}}==&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Anti-Cola|2=mixed}}===&lt;br /&gt;
{{Main|Anti-Cola}}&lt;br /&gt;
Anti-Cola is a mixed effect that lowers a player&#039;s speed, but grants a permanent HP regeneration. The effect can be stacked up to two times, increasing both the positive and negative effects. The HP regeneration speed scales based on player movement, with standing still giving the fastest HP regeneration and sprinting giving the slowest. The Vitality Status Effect will prevent players from being slowed down from the Anti-Cola effect while retaining the HP regeneration. Anti-Cola will save the player from death one time, leaving the player with 1 HP and 0.25 seconds of damage immunity. The player is also granted two seconds of damage immunity to Tesla Gates. The Anti-Cola effect is fully removed upon saving one from death, regardless of the amount stacked. Anti-Cola will not save the player from death pits, the Pocket Dimension, SCP-173&#039;s neck snap, Chaos Car, [[3-X Particle Disruptor]] or the [[Jailbird]]. As an exception, Anti-Cola will save the player from the explosions caused by the 3-X Particle Disruptor and Jailbird.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the player is at full HP, Anti-Cola will also regenerate [[Artificial HP]] at the same rate health is healed. This passive regeneration caps out at 75 AHP, and will decay at a rate of 1.2 per second if Anti-Cola is removed.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If combined with the {{Fancy link|scp207}} effect, the player will violently explode after 1.05 seconds. This explosion acts similar to a normal [[High-Explosive Grenade]] and will bypass the death save effect. If combined with the {{Fancy link|scp1853}} effect, the player will be given the {{Fancy link|poisoned}} effect. The effect is applied by consuming [[Anti-Cola]] and is removed by using [[SCP-500]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Black Candy may grant this status effect for 60 seconds upon consumption. If the player already has the effect, then the intensity is increased by one permanently. &lt;br /&gt;
{{multi-listen item|filename=A207_PASSIVE_AMB_STACK_1.mp3|title=1 SCP-207? Ambience|description=}}&lt;br /&gt;
{{multi-listen item|filename=A207_PASSIVE_AMB_STACK_2.mp3|title=2 SCP-207? Ambience|description=}}&lt;br /&gt;
{{multi-listen item|filename=A207SAVE.mp3|title=Death Save|description=}}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=SCP-207|2=mixed}}===&lt;br /&gt;
[[File:207_effect.png|thumb|SCP-207]]&lt;br /&gt;
{{Main|SCP-207}}&lt;br /&gt;
SCP-207 is a mixed effect that blocks stamina drain and increases the player&#039;s movement speed but will slowly drain HP. The effect can be stacked up to three times, increasing both the positive and negative effects. The {{Fancy link|rainbowtaste}} effect has a 40% chance to block damage every tick, and the Vitality effect will fully disable the drain. If combined with the {{Fancy link|anticola}} effect, the player will violently explode after 1.05 seconds.  This explosion acts similar to a normal [[High-Explosive Grenade]] and will bypass the death save effect of {{Fancy link|anticola}}. If combined with the {{Fancy link|scp1853}} effect, the player will be given the {{Fancy link|poisoned}} effect.&amp;lt;br&amp;gt; The effect is applied by consuming [[SCP-207]] and is removed by using [[SCP-500]]. &lt;br /&gt;
&lt;br /&gt;
Black Candy may grant this status effect for 60 seconds upon consumption. If the player already has the effect, then the intensity is increased by one permanently. &lt;br /&gt;
&lt;br /&gt;
The {{Fancy link|rainbowtaste}} Status Effect will dampen the damage dealt by the SCP-207 effect. Depending on the intensity of {{Fancy link|rainbowtaste}}, the SCP-207 effect will be dampened further. This stops once it reaches an intensity level of three. More specifically, the {{Fancy link|rainbowtaste}} Status Effect changes the damage multiplier for each SCP-207 stacked.&lt;br /&gt;
*One instance of SCP-207 (Damage multiplier: 1)&lt;br /&gt;
**No {{Fancy link|rainbowtaste}} Effect: The damage values are: 0.1, 0.15, 0.4 and 1. For Standing, Sneaking, Walking and Sprinting.&lt;br /&gt;
**Intensity of one: Damage values are {{#expr:0.1*0.6}}, {{#expr:0.15*0.6}}, {{#expr:0.4*0.6}} and {{#expr:1*0.6}}.&lt;br /&gt;
**Intensity of two: Damage values are {{#expr:0.1*0.4}}, {{#expr:0.15*0.4}}, {{#expr:0.4*0.4}} and {{#expr:1*0.4}}.&lt;br /&gt;
**Intensity of three: Damage values are {{#expr:0.1*0.35}}, {{#expr:0.15*0.35}}, {{#expr:0.4*0.35}} and {{#expr:1*0.35}}.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;Damage values for SCP-207 stacks (Click to view)&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Two instances of SCP-207 (Damage multiplier: 1.5)&lt;br /&gt;
**No {{Fancy link|rainbowtaste}} Effect: The damage values are: {{#expr:0.1*1.5}}, {{#expr:0.15*1.5}}, {{#expr:0.4*1.5}} and {{#expr:1*1.5}}.&lt;br /&gt;
**Intensity of one: Damage values are {{#expr:0.1*(1.5*0.6)}}, {{#expr:0.15*(1.5*0.6)}}, {{#expr:0.4*(1.5*0.6)}} and {{#expr:1*(1.5*0.6)}}.&lt;br /&gt;
**Intensity of two: Damage values are {{#expr:0.1*(1.5*0.4)}}, {{#expr:0.15*(1.5*0.4)}}, {{#expr:0.4*(1.5*0.4)}} and {{#expr:1*(1.5*0.4)}}.&lt;br /&gt;
**Intensity of three: Damage values are {{#expr:0.1*(1.5*0.35)}}, {{#expr:0.15*(1.5*0.35)}}, {{#expr:0.4*(1.5*0.35)}} and {{#expr:1*(1.5*0.35)}}.&lt;br /&gt;
&lt;br /&gt;
*Three instances of SCP-207 (Damage multiplier: 2.5)&lt;br /&gt;
**No {{Fancy link|rainbowtaste}} Effect: The damage values are: {{#expr:0.1*2.5}}, {{#expr:0.15*2.5}}, {{#expr:0.4*2.5}} and {{#expr:1*2.5}}.&lt;br /&gt;
**Intensity of one: Damage values are {{#expr:0.1*(2.5*0.6)}}, {{#expr:0.15*(2.5*0.6)}}, {{#expr:0.4*(2.5*0.6)}} and {{#expr:1*(2.5*0.6)}}.&lt;br /&gt;
**Intensity of two: Damage values are {{#expr:0.1*(2.5*0.4)}}, {{#expr:0.15*(2.5*0.4)}}, {{#expr:0.4*(2.5*0.4)}} and {{#expr:1*(2.5*0.4)}}.&lt;br /&gt;
**Intensity of three: Damage values are {{#expr:0.1*(2.5*0.35)}}, {{#expr:0.15*(2.5*0.35)}}, {{#expr:0.4*(2.5*0.35)}} and {{#expr:1*(2.5*0.35)}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=={{TextEffect|text=Technical Effects|2=technical}}==&lt;br /&gt;
==={{TextEffect|text=Fog Control|2=technical}}===&lt;br /&gt;
Fog Control is a technical effect that controls the type of fog a player sees. The effect can be set to any intensity from one to seven.&lt;br /&gt;
&lt;br /&gt;
*1 - None&lt;br /&gt;
*2 - Inside&lt;br /&gt;
*3 - Surface Zone&lt;br /&gt;
*4 - Decontamination&lt;br /&gt;
*5 - Amnesia&lt;br /&gt;
*6 - Alpha Warhead&lt;br /&gt;
*7 - SCP-244&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Mute Soundtrack|2=technical}}===&lt;br /&gt;
Mute Soundtrack is a technical effect that mutes the game&#039;s soundtrack.&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Light Weight|2=technical}}===&lt;br /&gt;
Light Weight is a technical effect that increases the player&#039;s jump height by 1% multiplicatively. Black Candy may apply this effect with an intensity of 60 for 20 seconds. This will override an active Light Weight.&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Heavy Footed|2=technical}}===&lt;br /&gt;
Heavy Footed is a technical effect that decreases the player&#039;s jump height by 1% multiplicatively. The effect can only be applied by Remote Admin.&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Scanned|2=technical}}===&lt;br /&gt;
Scanned is a technical effect that mutes the game&#039;s soundtrack and then plays an ambience stinger. This status effect is applied to a player who was detected by SCP-079&#039;s [[SCP-079#Breach Scanner|Breach Scanner]] ability. The effect goes away after 7.5 seconds. The alarm noise that plays is not a part of the Status Effect.&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Scanner_Scanning.mp3|title=Scanned Ambience|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
==={{TextEffect|text=SCP-1576|2=technical}}===&lt;br /&gt;
{{main|SCP-1576}}&lt;br /&gt;
SCP-1576 is a technical effect that allows the player to talk to [[Spectators]]. An icon is displayed next to the player&#039;s name that Spectators can see. The effect itself does NOT allow a player to hear the Spectators. This is due to the Spectators VC being broadcasted by the [[SCP-1576]] item itself.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Item Interaction==&lt;br /&gt;
Typically, Status Effects can be removed by usage of an item or by waiting it out. The following lists are quick references for what items can cure a Status Effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Using [[Adrenaline]] will remove the following effect(s):&lt;br /&gt;
{{#ask:&lt;br /&gt;
[[cured::Adrenaline]]&lt;br /&gt;
 |?fancy=name&lt;br /&gt;
 |link=none&lt;br /&gt;
 |headers=hide&lt;br /&gt;
 |searchlabel =-&lt;br /&gt;
 |mainlabel =-&lt;br /&gt;
 |sort=fancy&lt;br /&gt;
 |introtemplate=StatusEffectListPre&lt;br /&gt;
 |template=StatusEffectList&lt;br /&gt;
 |outroTemplate=StatusEffectListFooter&lt;br /&gt;
 |namedargs=yes&lt;br /&gt;
}}&lt;br /&gt;
Additionally, while the Adrenaline can not cure the {{Fancy link|exhausted}} Status Effect, it will still restore the player&#039;s Stamina to 100%, bypassing the 50% limit caused by the effect. Though Stamina will not regenerate past 50%.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Using a [[First Aid Kit]] will remove the following effect(s):&lt;br /&gt;
{{#ask:&lt;br /&gt;
[[cured::First Aid Kit]]&lt;br /&gt;
 |?fancy=name&lt;br /&gt;
 |link=none&lt;br /&gt;
 |headers=hide&lt;br /&gt;
 |searchlabel =-&lt;br /&gt;
 |mainlabel =-&lt;br /&gt;
 |sort=fancy&lt;br /&gt;
 |template=StatusEffectList&lt;br /&gt;
 |namedargs=yes&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Using [[SCP-500]] will remove the following effect(s):&lt;br /&gt;
{{#ask:&lt;br /&gt;
[[cured::SCP-500]]&lt;br /&gt;
 |?fancy=name&lt;br /&gt;
 |link=none&lt;br /&gt;
 |headers=hide&lt;br /&gt;
 |searchlabel =-&lt;br /&gt;
 |mainlabel =-&lt;br /&gt;
 |sort=fancy&lt;br /&gt;
 |template=StatusEffectList&lt;br /&gt;
 |namedargs=yes&lt;br /&gt;
}}&lt;br /&gt;
Additionally, SCP-500 will lower the damage output of the {{Fancy link|bleeding}} Status Effect to its minimal value.&lt;br /&gt;
&lt;br /&gt;
SCP-500 will cause {{fancy link|blindness}} to be instantly reduced to 15 intensity unless Blindness is currently at an intensity of 100 or more. If the intensity of Blindness is already below 15 then no affect is applied.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Using [[Painkillers]] will remove the following effect(s):&lt;br /&gt;
{{#ask:&lt;br /&gt;
[[cured::Painkillers]]&lt;br /&gt;
 |?fancy=name&lt;br /&gt;
 |link=none&lt;br /&gt;
 |headers=hide&lt;br /&gt;
 |searchlabel =-&lt;br /&gt;
 |mainlabel =-&lt;br /&gt;
 |sort=fancy&lt;br /&gt;
 |template=StatusEffectList&lt;br /&gt;
 |namedargs=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Wearing SCP-1344 will make the user immune to the {{Fancy link|flashed}} effect.&lt;br /&gt;
&lt;br /&gt;
==Interaction With Other Status Effects==&lt;br /&gt;
The {{Fancy link|invigorated}} Status Effect will give the player immunity to the {{Fancy link|amnesia}} Status Effect.&lt;br /&gt;
&lt;br /&gt;
The {{Fancy link|spawnprotection}} Status Effect will give the player immunity to the {{Fancy link|flashed}} and {{Fancy link|hypothermia}} Status Effects.&lt;br /&gt;
&lt;br /&gt;
The {{Fancy link|vitality}} Status Effect will block most negative Status Effects from being applied to the player. It will also block the downsides to the {{Fancy link|scp207}} and {{Fancy link|anticola}} Status Effects and pause the damage from {{Fancy link|corroding}} and {{Fancy link|poisoned}}.&lt;br /&gt;
&lt;br /&gt;
The {{Fancy link|rainbowtaste}} Status Effect will weaken most negative Status Effects. It will also weaken the downside to the {{Fancy link|scp207}} Status Effect.&lt;br /&gt;
&lt;br /&gt;
If a player has both the {{Fancy link|scp207}} and {{Fancy link|anticola}} Status Effects applied at the same time, they will violently explode.&lt;br /&gt;
&lt;br /&gt;
If a player has the {{Fancy link|scp207}} or the {{Fancy link|anticola}} Status Effect applied at the same time as the {{Fancy link|scp1853}} Status Effect, they will be given the {{Fancy link|poisoned}} Status Effect.&lt;br /&gt;
&lt;br /&gt;
==Legacy Status Effects==&lt;br /&gt;
==={{TextEffect|text=Positive Effects}}===&lt;br /&gt;
===={{TextEffect|text=Ghostly (Event)}}====&lt;br /&gt;
Ghostly was a positive status effect that made the player translucent and ghostly white.  The effect was applied by consuming the [[SCP-330#Candy Effects|White Candy]] for 30 seconds. Additionally, the [[SCP-330#Candy Effects|Black Candy]]&#039;s could randomly apply this effect due to its mechanics.&amp;lt;br&amp;gt;&lt;br /&gt;
While Ghostly, the following would apply:&lt;br /&gt;
*The player becomes translucent and ghostly white.&lt;br /&gt;
*Equipping any item causes it to fall through the player&#039;s hands and onto the ground.&lt;br /&gt;
*The player can walk through non keycard doors, similar to SCP-106.&lt;br /&gt;
*The player can open any keycard locked door by interacting with it.&lt;br /&gt;
*Removes Metal and Orange Candy Status Effects if active.&lt;br /&gt;
&lt;br /&gt;
Unlike most event Status Effects, Ghostly was left in Remote Admin. This version of Ghostly only allows the player to walk through doors.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Orange Candy}}====&lt;br /&gt;
Orange Candy was a positive effect that would make the player grow a bright orange. As the name implies, it was applied by consuming the [[SCP-330#Candy Effects|Orange Candy]] for 30 seconds.  Additionally, the [[SCP-330#Candy Effects|Black Candy]]&#039;s could randomly apply this effect due to its mechanics.&amp;lt;br&amp;gt;&lt;br /&gt;
The following effects were applied to a glowing player.&lt;br /&gt;
*Removes Ghostly and Metal Status Effects if active.&lt;br /&gt;
*The player would glow a bright orange.&lt;br /&gt;
*Players looking at a glowing player will be given the Orange Witness Status Effect until they look away.&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Spicy}}====&lt;br /&gt;
Spicy was a positive status effect that would cause the player to breathe flames while also blocking opening the inventory. Anyone caught in this flame, including teammates, would take damage. With the damage being 20 per second to enemies and five damage per second to teammates. Players caught in the fire would be given the Burned Status effect for 60 seconds. The fire had a range akin to the [[Micro H.I.D.]], allowing it to hit at a great distance. The [[SCP-330#Candy Effects|Red Candy]] applied this effect for seven seconds. Additionally, the [[SCP-330#Candy Effects|Black Candy]]&#039;s could randomly apply this effect due to its mechanics. The effect was removed after the Halloween 2023 event. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Prismatic}}====&lt;br /&gt;
Prismatic was a positive status effect that applied various effects to the player. The effect was applied while standing inside the rainbow cloud placed by consuming [[SCP-330#Candy Effects|Rainbow Candy]].&lt;br /&gt;
*5% movement speed boost.&lt;br /&gt;
*15% damage reduction.&lt;br /&gt;
*HP regeneration of 1 HP/s.&lt;br /&gt;
*A one time, non instant death save similar to [[SCP-207?]]&#039;s death save.&lt;br /&gt;
**This effect will last an additional three seconds after leaving the cloud.&lt;br /&gt;
**SCP-939&#039;s Lunge counted as an instant death. (The 15% damage reduction still applied.)&lt;br /&gt;
**After the death save went off, the player would have damage immunity for 0.25s and Tesla Gate damage immunity for two seconds.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Negative Effects|2=negative}}===&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Exsanguination|2=negative}}====&lt;br /&gt;
Exsanguination was a negative effect that would lower a player&#039;s max HP. The new max would be their current Max HP divided by ten. This effect could only be obtained by grabbing more than two pieces of candy from [[SCP-330]] during the 2020 Halloween Event.&lt;br /&gt;
&lt;br /&gt;
The following is a list of new max HP values a player would have while under this effect. Note, Human classes had different HP values during this version of the game. There was also only one type of Chaos.&lt;br /&gt;
* Class-D, Facility Guard, MTF Private and Scientist: 10 HP&lt;br /&gt;
* MTF Specialist, MTF Sergeant, Chaos Insurgent: 12 HP&lt;br /&gt;
* MTF Captain: 15 HP&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Inverted Controls|2=negative}}====&lt;br /&gt;
Inverted Controls was a negative effect that would invert all mouse movement for a short amount of time.&amp;lt;br&amp;gt;&lt;br /&gt;
The [[SCP-330#Candy Effects|Red Candy]] applied this effect for 15 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Status Effects#Sugar Rush|Sugar Rush]] Status effect would apply the Inverted Controls Status Effect for ten second, but only after eight seconds have passed since Sugar Rush was applied.&amp;lt;br&amp;gt;&lt;br /&gt;
The Status Effect was removed after the end of the Halloween 2021 Event. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Amnesia (Legacy)|2=negative}}====&lt;br /&gt;
[[File:Amnesia2.jpg|thumb|Amnesia]]&lt;br /&gt;
Amnesia was a negative effect that prevented a player from opening their inventory and reloading. In the v11.0.0 Parabellum update, it was changed to where it would only reduce the player&#039;s visibility. &amp;lt;br&amp;gt;&lt;br /&gt;
The effect was applied for three seconds when bit by SCP-939.  The time was reduced to 1.7 seconds if the player had the Rainbow Taste Effect beforehand. The effect could be removed by using SCP-500.&amp;lt;br&amp;gt;&lt;br /&gt;
The effect was changed in the v12.0.0 Mimicry Update due to SCP-939&#039;s rework.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Orange Witness|2=negative}}====&lt;br /&gt;
Orange Witness was a negative effect that would severely reduce the player&#039;s vision. The effect was applied while staring at a player who is under the Orange Candy effect. The longer the player look, the brighter the glowing player became and the darker the surrounding environment would become. Looking away would remove the effect.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Panic|2=negative}}====&lt;br /&gt;
Panic was a negative effect that slightly increased the drain rate of Stamina. It was removed at an unknown point of time but was mistakenly left in the Remote Admin Status Effect page until the Mimicry v12.0.0 update.&amp;lt;br&amp;gt; This effect could only be applied by Remote Admin.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Traumatized By Evil|2=negative}}====&lt;br /&gt;
Traumatized By Evil was a negative Status Effect that applied a greyscale to the player&#039;s screen. It acted similar to the base Traumatized without applying buffs to SCP-106. It could be cured by using [[SCP-500]]. The Status Effect was removed after the end of the Halloween 2023 Event.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Technical Effects|2=technical}}===&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=SCP-559|2=technical}}====&lt;br /&gt;
{{Main|SCP-559}}&lt;br /&gt;
SCP-559 was a technical effect that altered the player&#039;s model and applied a speed and stamina bonus while decreasing weapon motor skills. The effect was applied by interacting with SCP-559 to blow out its candles. Players under the effect of SCP-559 are at risk of being killed by [[SCP-956]]. The effect could be removed with [[SCP-500]].&lt;br /&gt;
&lt;br /&gt;
The following effects were applied:&lt;br /&gt;
*Stamina decreases 50% slower&lt;br /&gt;
*30% increase in weapon draw time&lt;br /&gt;
*20% increase in reload time&lt;br /&gt;
*10% increase in weapon recoil&lt;br /&gt;
*5% increase in movement speed&lt;br /&gt;
*Player height reduced by 37.2%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=SCP-956|2=technical}}====&lt;br /&gt;
{{Main|SCP-956}}&lt;br /&gt;
SCP-956 was a negative status effect that would lock the player&#039;s movement in place and force their camera to face SCP-956. The effect was applied by standing within a five meter radius of SCP-956 while under the effects of SCP-559. Players must stay in the radius for 3.5 seconds to be locked in place. This was lowered to 2.5 seconds after the rebalance patch. Any players who were not under the effects of SCP-559 can safely stay inside the five meter radius unless they have [[SCP-330|pieces of candy]] in their inventory. In which, those players would get the SCP-956 effect if they stayed within the radius for 20 seconds.&lt;br /&gt;
&lt;br /&gt;
The effect was removed after the end of the Anniversary-Christmas 2022 event.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Mixed Effects|2=mixed}}===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Evil|2=mixed}}====&lt;br /&gt;
Evil was a mixed effect that would turn the player into an Evil Marshmallow Man for a short time. &lt;br /&gt;
&lt;br /&gt;
*Evil Marshmallow Man can perform an evil laugh by pressing {{Key Press|F}}.&lt;br /&gt;
**Applies the Evil Traumatized effect to players within a five meter radius. Functions similar to the Traumatized Effect with the screen visuals being applied for looking at an Evil Marshmallow Man instead.&lt;br /&gt;
***Players under this effect are not instantly killed by SCP-106 unlike Traumatized.&lt;br /&gt;
*Health regenerates at a rate of 3 HP/s.&lt;br /&gt;
*AHP is restored by 100 per kill.&lt;br /&gt;
*Ability to open any door that requires Checkpoint Access.&lt;br /&gt;
*Ignores Friendly Fire rules.&lt;br /&gt;
===={{TextEffect|text=Metal|2=mixed}}====&lt;br /&gt;
Metal was a mixed status effect that would turn the player completely metal for a short amount of time. The effect was applied by consuming the [[SCP-330#Candy Effects|Gray Candy]] for 30 seconds.  Additionally, the [[SCP-330#Candy Effects|Black Candy]]&#039;s could randomly apply this effect due to its mechanics.&amp;lt;br&amp;gt; &lt;br /&gt;
While metal, the following would apply:&lt;br /&gt;
*The player&#039;s model becomes grey and metallic.&lt;br /&gt;
*Damage reduction of 20%.&lt;br /&gt;
**75% fall damage reduction.&lt;br /&gt;
*Movement speed reduced by 25%.&lt;br /&gt;
*Medical Item usage speed decreased by 50%.&lt;br /&gt;
*Removes Ghostly and Orange Candy Status Effects if active.&lt;br /&gt;
&lt;br /&gt;
Metal players could damage other players by falling on top of them, often dealing lethal damage to humans. While falling, holding down the {{key Press|C}} key would allow the metal player to fall much faster, increasing damage and allowing the metal player to deal damage by jumping off tables. The metal player will take fall damage from these short heights.&lt;br /&gt;
&lt;br /&gt;
A loud metal pipe sound will play upon stomping.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=SCP-939 Visuals|2=mixed}}====&lt;br /&gt;
[[File:SCP-939 Visuals.jpg|thumb|SCP-939 Visuals]]&lt;br /&gt;
SCP-939 Visuals were a mixed effect that alters the player&#039;s vision. All objects turn black with white outlines and the player could only see other players under certain conditions (Making noise). Players who meet these conditions could be seen through walls, while players who are not making noises were completely invisible unless they are bumped into or are on the [[Surface Zone|Surface]]. &amp;lt;br&amp;gt; This effect was used exclusively for SCP-939, but could be applied to others with Remote Admin.&lt;br /&gt;
&lt;br /&gt;
The Status Effect was removed in the Mimicry 12.0 Update along side the SCP-939 rework as the new SCP-939 Visuals are not considered a Status Effect.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
===={{TextEffect|text=Slow Metabolism|2=mixed}}====&lt;br /&gt;
Slow Metabolism was a mixed effect that would lower a player&#039;s current speed by 20% and make the model appear fat. The Status Effect was removed after the end of the Halloween 2021 and 2023 Event.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Halloween 2021=====&lt;br /&gt;
The [[SCP-330#Candy Effects|Purple Candy]] applied this effect for ten seconds. The effects are the same as mentioned as above as this was the first time the effect was added to the game.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Halloween 2023=====&lt;br /&gt;
The [[SCP-330#Candy Effects|Purple Candy]] applied this effect for 20 seconds. Additionally, the [[SCP-330#Candy Effects|Black Candy]]&#039;s could randomly apply this effect due to its mechanics. Unlike the previous event, the effect tripled the speed for consuming candies. The effect could be removed by using [[SCP-500]]. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Sugar Crave|2=mixed}}====&lt;br /&gt;
Sugar Crave was a mixed effect that would turn the player into a Marshmallow Man for a short time. The Status Effect was removed after the end of the Halloween 2021 and 2023 Event.&lt;br /&gt;
The following additional effects were applied:&lt;br /&gt;
*All items are dropped from the inventory.&lt;br /&gt;
*25% damage resistance.&lt;br /&gt;
*The current walking speed doubled.&lt;br /&gt;
*Sprinting is disabled.&lt;br /&gt;
*Ability to perform melee attacks that deal 65 damage per hit.&lt;br /&gt;
&lt;br /&gt;
=====Halloween 2021=====&lt;br /&gt;
The effect was obtained from [[SCP-330#Candy Effects|Blue Candy]] for 15 seconds.&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The following [[Status Effects]] were applied for three seconds after the player reverted back to normal:&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|amnesialegacy}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|blurriness}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|concussed}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|deafened}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|disabled}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|exhausted}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Stamina would be set to 0% upon the effects end.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
The [[SCP-330#Candy Effects|Blue Candy]] applied this effect for 15 seconds. (The AHP applied from Blue Candy is not a part of the effect itself)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Halloween 2023=====&lt;br /&gt;
The effect was obtained by consuming [[SCP-330#Candy Effects|Blue Candy]] or [[SCP-330#Candy Effects|Evil Candy]]. Additionally, the [[SCP-330#Candy Effects|Black Candy]]&#039;s could randomly apply this effect due to its mechanics. When applied the player&#039;s Stamina would quickly drain over the course of 15 seconds. Once fully drained the effect would end. Successfully killing a player with melee swings would restore seven seconds of Stamina. If the effect was applied by Evil Candy, the player will be given infinite Stamina, in turn making the effect last forever. Additionally the player could make an Evil Laugh. Players in range of the Evil Laugh will have the Traumatized Evil Status Effect applied to them.&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The following [[Status Effects]] were applied for three seconds after the player reverted back to normal:&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|blurriness}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|concussed}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|deafened}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|disabled}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|exhausted}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
Additionally, unlike the 2021 event, the added AHP was apart of the effect itself. With the following stats:&lt;br /&gt;
*Applied 450 AHP that deteriorated after 15 seconds.&lt;br /&gt;
*AHP absorbs 100% of all damage. &lt;br /&gt;
*AHP drops to zero upon the end of its effects.&lt;br /&gt;
&lt;br /&gt;
======Marshmallow Man Effect======&lt;br /&gt;
The Marshmallow Man was a separate effect from Sugar Crave during the Halloween 2023 Event. It was responsible for turning the player into the Marshmallow Man and applying both the speed boost and damage reduction. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Multiple Categories Status Effects===&lt;br /&gt;
====Sugar High====&lt;br /&gt;
Sugar High was a mixed (positive during 2023) effect that was applied to the player upon consumption of the [[SCP-330#Candy Effects|Green Candy]]. The effects are not the same for both events. The Status Effect was removed after the end of the Halloween 2021 and 2023 Event.&lt;br /&gt;
====={{TextEffect|text=Halloween 2021|2=mixed}}=====&lt;br /&gt;
During Halloween 2021, the effect would multiply the player&#039;s jump power by 1.5 for a short time. The v11.0.3 [Rebalance Patch] changed this to a multiplier of 2.&lt;br /&gt;
After the effect ended, the player would be given the [[Status Effects#Disabled|Disabled]] Status Effect for {{Mvar|1 = [2 × J]}} seconds. Where J equals the number of jumps performed. The v11.0.3 [Rebalance Patch] changed the time to {{Mvar|1 = [1.5 × J]}} seconds. &amp;lt;br&amp;gt;&lt;br /&gt;
The [[SCP-330#Candy Effects|Green Candy]] applied this effect for 15 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====={{TextEffect|text=Halloween 2023}}=====&lt;br /&gt;
During Halloween 2023, the effect would increase the player&#039;s max HP to 200 and would apply a regeneration of 2.5 HP/s when HP is below 100. Additionally, the player&#039;s Stamina would constantly regenerate when not sprinting without delay.&amp;lt;br&amp;gt;&lt;br /&gt;
The [[SCP-330#Candy Effects|Green Candy]] applied this effect for 25 seconds. Additionally, the [[SCP-330#Candy Effects|Black Candy]] could randomly apply this effect due to its mechanics.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Sugar Rush====&lt;br /&gt;
Sugar Rush was a mixed (positive during 2023) effect that would increase the player&#039;s speed for a short amount of time. The Status Effect was removed after the end of the Halloween 2021 and 2023 Event.&lt;br /&gt;
&lt;br /&gt;
====={{TextEffect|text=Halloween 2021|2=mixed}}=====&lt;br /&gt;
The [[SCP-330#Candy Effects|Yellow Candy]] applied this effect for ten seconds, giving a movement speed boost of 25%. The v11.0.3 [Rebalance Patch] changed this to a 50% movement boost for five seconds.&lt;br /&gt;
Eight seconds after the effect was applied, the players would be given the [[Status Effects#Inverted Controls|Inverted Controls]] Status Effect&amp;lt;br&amp;gt;&lt;br /&gt;
(The Stamina changes applied from Yellow Candy is not apart of the effect itself)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====={{TextEffect|text=Halloween 2023}}=====&lt;br /&gt;
The [[SCP-330#Candy Effects|Yellow Candy]] applied this effect for ten seconds. Additionally, the [[SCP-330#Candy Effects|Black Candy]]&#039;s could randomly apply this effect due to its mechanics. The effect gave a movement speed boost of 50%, fully restored Stamina, stopped Stamina from draining and made the player loose all control over movement, being forced to walk forward for the duration of the effect.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*When first added, the Burned Effect increased damage taken by 10%.&lt;br /&gt;
**There was also a bug where the Burned Effect didn&#039;t increase the amount of damage a player took from firearms. Instead it increased the amount of damage a player dealt with firearms.&lt;br /&gt;
*The SCP-1853 Effect was originally a Mixed Status Effect as it applied a 50% penalty to Stamina consumption.&lt;br /&gt;
**This was later lowered to a 30% penalty before being removed all together.&lt;br /&gt;
**The Rainbow Taste Effect would dampen the effects of the Stamina penalty.&lt;br /&gt;
***The Stamina reduction values would be the following with Rainbow Taste:&lt;br /&gt;
****No Rainbow Taste Effect: Initial had a 50% Stamina Penalty. Rebalance patch had a 30% Stamina penalty.&lt;br /&gt;
****Intensity of one: Initial would be a {{#expr:50*0.6}}% Stamina penalty. Rebalance patch would be a {{#expr:30*0.6}}% Stamina penalty.&lt;br /&gt;
****Intensity of two: Initial would be a {{#expr:50*0.4}}% Stamina penalty. Rebalance patch would be a {{#expr:30*0.4}}% Stamina penalty.&lt;br /&gt;
****Intensity of three: Initial would be a {{#expr:50*0.35}}% Stamina penalty. Rebalance patch would be a {{#expr:30*0.35}}% Stamina penalty.&lt;br /&gt;
*Blurriness was originally named Blinded. It was renamed in [[Updates/14.0.0|14.0.0]] due to the Blinded Status Effect being added.&lt;br /&gt;
[[Category:Mechanics]]&lt;br /&gt;
{{Mechanics Navbox}}&lt;/div&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Status_Effects&amp;diff=17696</id>
		<title>Status Effects</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Status_Effects&amp;diff=17696"/>
		<updated>2026-08-25T12:34:52Z</updated>

		<summary type="html">&lt;p&gt;Jamintheinfinite: /* {{TextEffect|text=Damage Reduction}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Status Effects&#039;&#039;&#039; are a [[Mechanics|Mechanic]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039; that are used to change the stats of a player. Status Effects can be applied from various in-game [[Items]], or [[SCPs|SCP]] attacks. Certain SCPs can spawn with a Status Effect as well. &lt;br /&gt;
&amp;lt;br&amp;gt; Currently, certain Status Effects can only be applied via [[Remote Admin]].&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
There are four classifications for Status Effects found in game:&lt;br /&gt;
*{{Fancy link|positiveeffect}} - These effects will benefit the player. There are a total of {{NumbertoText|{{StatusEffectCount}}}} positive Status Effects&lt;br /&gt;
*{{Fancy link|negativeeffect}} - These effects will provide a drawback. There are a total of {{NumbertoText|{{StatusEffectCount|type=negative}}}} negative Status Effects&lt;br /&gt;
*{{Fancy link|mixedeffect|type=mixed}} - These effects will benefit the player, but also have drawbacks. There are a total of {{NumbertoText|{{StatusEffectCount|type=mixed}}}} mixed Status Effects&lt;br /&gt;
*{{Fancy link|technicaleffect}} - These effects exist to handle more technical situations, such as muting the soundtrack. There are a total of {{NumbertoText|{{StatusEffectCount|type=technical}}}} technical Status Effects&lt;br /&gt;
&lt;br /&gt;
Escaping as a civilian will remove any present Status Effect.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=={{TextEffect|text=Positive Effects}}==&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Body Shot Reduction}}===&lt;br /&gt;
Bodyshot Reduction is a positive effect that reduces damage taken from shots to the body, [[SCP-939]]&#039;s claw and [[SCP-049-2]]&#039;s swipe (Shots to the head and limbs will deal normal damage). Bodyshot Reduction will ignore a weapon&#039;s penetration, meaning the damage is directly reduced.&amp;lt;br&amp;gt;&lt;br /&gt;
The amount of damage reduced is based on the intensity of the effect. An intensity of one is a 5% reduction, two is a 10% reduction, three is a 12.5% reduction and an intensity of four is a 15% reduction. Any further amount is capped off at 15%.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bodyshot Reduction is not armor and is therefore unaffected by weapon penetration.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;The effect is applied when consuming [[SCP-330#Candy Effects|Rainbow Candy]] with an intensity of one and last until the player dies. The effect is also removed upon escaping as a Civilian. The effect can be stacked by consuming additional Rainbow Candies.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Damage Reduction}}===&lt;br /&gt;
Damage Reduction is a positive effect that reduces any damage the player takes. The amount of damage reduced is based on the intensity of the effect, with each intensity adding a 0.5% reduction. An intensity of one is a 0.5% reduction, two is a 1% reduction, three is a 1.5% reduction and an intensity of four is a 2% reduction and so on.&lt;br /&gt;
&lt;br /&gt;
Damage Reduction is not armor and therefore unaffected by weapon penetration.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;The effect is applied for 15 seconds when consuming [[SCP-330#Candy Effects|Purple Candy]] with an intensity of 40, meaning a 20% Reduction. Consuming Purple Candy will override the intensity level of a currently active Damage Reduction if its intensity is less than 40. The timer will not be overridden and is simply increased by 15 seconds.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Fade}}===&lt;br /&gt;
Fade is a positive effect that increases the transparency of a player. A player at 255 intensity will be completely transparent.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Ghostly}}===&lt;br /&gt;
Ghostly is a positive effect that allows the player to walk through doors.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Invigorated}}===&lt;br /&gt;
[[File:Invigorated_effect.png|thumb|Invigorated]]&lt;br /&gt;
Invigorated is a positive effect that prevents the [[Stamina]] bar from draining, allowing constant sprinting for its duration. It will also increase the saturation of the player&#039;s screen for the duration of the effect. The Amnesia Status Effect will be blocked while Invigorated is in effect. Additionally players under Invigorated can not be seen by [[SCP-106]] while they are using Stalk. &amp;lt;br&amp;gt;Using [[Adrenaline]] or consuming [[SCP-330#Candy Effects|Yellow Candy]] will apply the effect for eight seconds. Consuming Rainbow Candy applies the effect for five seconds. Black Candy may apply the effect for 15 seconds. All four items will stack when using multiple in a short succession. The stack is not item specific, allowing players to stack the effect by using different items.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Invisibility}}===&lt;br /&gt;
[[File:Invisiblity_effect.png|thumb|Invisibility]]&lt;br /&gt;
Invisibility is a positive effect that makes the player unable to be seen by most classes. While the player will remain invisible to most classes, [[SCP-079]] and [[SCP-096]], are still able to see invisible players. &amp;lt;br&amp;gt;The effect is applied by using [[SCP-268]], and will last 15 seconds, but will end early if the player equips any item or interacts with any object, such as doors or SCP-914.&lt;br /&gt;
&lt;br /&gt;
If the Invisibility Effect was applied by Remote Admin, players can equip items without the effect being removed, but are still unable to interact with objects. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Movement Boost}}===&lt;br /&gt;
Movement Boost is a positive effect that increases the player&#039;s speed by a defined amount. Each level of intensity is a 1% increase in speed, with 255% being the max. It should not be confused with SCP-207&#039;s effect, which increase the player&#039;s speed at the cost of health. The two effects will stack if applied together. &amp;lt;br&amp;gt;The effect is applied for eight seconds after consuming [[SCP-330#Candy Effects|Yellow Candy]] with an intensity level of 10. Consuming Yellow Candy while already under the effect will increase the intensity by ten and add an additional eight seconds to the timer. Black Candy may apply the effect with an intensity of 25 for ten seconds. This will override an active Movement Boost.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=SCP-1853}}===&lt;br /&gt;
[[File:1853_effect.png|thumb|SCP-1853]]&lt;br /&gt;
{{Main|SCP-1853}}&lt;br /&gt;
SCP-1853 is a positive effect that increases motor function, including weapon draw time, reload speed, item pickup speed, and medical item use time. It also operates under the Danger system which increases the intensity of the effects if the player&#039;s life is in danger.&amp;lt;br&amp;gt;&lt;br /&gt;
If combined with the {{Fancy link|scp207}} or {{Fancy link|anticola}}, the player will also receive the {{Fancy link|poisoned}} effect. &amp;lt;br&amp;gt; The effect is applied by using [[SCP-1853]] and is removed by using [[SCP-500]].&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Silent Walk}}===&lt;br /&gt;
Silent Walk is a positive effect that decreases the volume of the player&#039;s footsteps, making it harder to hear. The strength of the effect is determined by the intensity level applied, with each level of intensity reducing the footstep volume by 10%. So an intensity of two is a 20% reduction in volume, intensity of six is a 60% reduction and an intensity of ten is a 100% reduction. &lt;br /&gt;
&lt;br /&gt;
Silent Walk can only be applied by Remote Admin. SCP-939&#039;s silent footsteps while walking does not use this effect.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Spawn Protection}}===&lt;br /&gt;
[[File:Spawnprotect_effect.png|thumb|Spawn Protection]]&lt;br /&gt;
Spawn Protection is a positive effect which will prevent a player from taking damage and being affected by SCP-244&#039;s fog. The effect is granted upon spawning in at the start of the round or from respawning as MTF or Chaos and last a short time. Spawn Protection can be enabled by server configs, and is off by default. Other settings exists that will instantly remove Spawn Protection from a player when a firearm is equipped, control which teams have Spawn Protection and how long the effect lasts.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Rainbow Taste}}===&lt;br /&gt;
Rainbow Taste is a positive effect which will reduce the severity of several negative effects, including {{Fancy link|asphyxiated}}, {{Fancy link|bleeding}}, {{Fancy link|burned}},{{Fancy link|disabled}}, {{Fancy link|hemorrhage}} and {{Fancy link|hypothermia}}.These effects are dampened further by stacking the Rainbow Taste Effect. &amp;lt;br&amp;gt;The effect is applied for ten seconds after consuming [[SCP-330#Candy Effects|Rainbow Candy]]. Despite Rainbow Taste becoming stronger when stacked, Rainbow Candy does not allow the user to stack the effect. &lt;br /&gt;
&lt;br /&gt;
Rainbow Taste uses multipliers when reducing the severity of negative effects. The multiplier used is based on the intensity level of Rainbow Taste. This is capped at an intensity of three.&amp;lt;br&amp;gt;&lt;br /&gt;
The multipliers are the following:&lt;br /&gt;
*No Rainbow Taste Effect: No reduction is applied&lt;br /&gt;
*Intensity of one: The effect has a 0.6 multiplier applied. (40% reduction)&lt;br /&gt;
*Intensity of two: The effect has a 0.4 multiplier applied. (60% reduction)&lt;br /&gt;
*Intensity of three: The effect has a 0.35 multiplier applied. (65% reduction)&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{#while:&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Vitality}}===&lt;br /&gt;
Vitality is a positive effect that makes the user completely immune to certain negative Status Effects. It will also block the downsides of both the {{Fancy link|scp207}} and {{Fancy link|anticola}} effects, but will keep their benefits. Once Vitality ends, the {{Fancy link|scp207}} effect will resume its health drain. The effect will pause the damage drain from {{Fancy link|corroding}} and {{Fancy link|poisoned}} but will not prevent the effects from being applied. &amp;lt;br&amp;gt;The effect is applied for 30 seconds after consuming [[SCP-330#Candy Effects|Green Candy]].&lt;br /&gt;
&lt;br /&gt;
Vitality does not grant immunity to the following negative Status Effects:&lt;br /&gt;
{{#ask:&lt;br /&gt;
[[vitality::false]]&lt;br /&gt;
[[vitality::false]]&lt;br /&gt;
 |?fancy=name&lt;br /&gt;
 |link=none&lt;br /&gt;
 |headers=hide&lt;br /&gt;
 |searchlabel =-&lt;br /&gt;
 |mainlabel =-&lt;br /&gt;
 |template=StatusEffectList&lt;br /&gt;
 |namedargs=yes&lt;br /&gt;
 |sort=name&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=={{TextEffect|text=Negative Effects|2=negative}}==&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Amnesia|2=negative}}===&lt;br /&gt;
Amnesia is a negative effect that is applied while inside a Amnestic Cloud placed by SCP-939 and five seconds after leaving. The effect itself is broken up into two separate effects referred to as Amnesia Vision and Amnesia Items. The Amnesia Status Effect will be blocked while {{Fancy link|invigorated}} is in effect.&lt;br /&gt;
&lt;br /&gt;
The effect can be removed by using [[Adrenaline]].&lt;br /&gt;
===={{TextEffect|text=Amnesia Vision|2=negative}}====&lt;br /&gt;
Amnesia Vision makes SCP-939 invisible to all players who are under the effect. SCP-939 will become visible for a short time if they take damage or attack.&lt;br /&gt;
{{multi-listen item|filename=TheVoices.mp3|title=The Whispers|description=}}&lt;br /&gt;
===={{TextEffect|text=Amnesia Items|2=negative}}====&lt;br /&gt;
Amnesia Items prevents players from reloading and using any medical items. This effect is currently unused but can be applied with Remote Admin.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Asphyxiated|2=negative}}===&lt;br /&gt;
Asphyxiated is a negative effect that quickly drains the player&#039;s Stamina Bar at a rate of 5% per tick. If there is no Stamina left to drain, then the player&#039;s health will be drained at a rate of 2 HP per tick. &amp;lt;br&amp;gt; This effect can only be applied with Remote Admin.&lt;br /&gt;
&lt;br /&gt;
The {{Fancy link|rainbowtaste}} Status Effect will dampen the Asphyxiated effect. Depending on the intensity of {{Fancy link|rainbowtaste}}, the Asphyxiated effect will be dampened further. This stops once it reaches an intensity level of three.&lt;br /&gt;
*No {{Fancy link|rainbowtaste}} Effect: Stamina drains at 5% per second. HP drains at 2 per second.&lt;br /&gt;
*Intensity of one: Stamina drain at {{#expr:5*0.6}}% per second.  HP drains at  {{#expr:2*0.6}} per second.&lt;br /&gt;
*Intensity of two: Stamina drain at {{#expr:5*0.4}}% per second.  HP drains at  {{#expr:2*0.4}} per second.&lt;br /&gt;
*Intensity of three: Stamina drains at {{#expr:5*0.35}}% per second.  HP drains at {{#expr:2*0.35}} per second.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Bleeding|2=negative}}===&lt;br /&gt;
[[File:Bleeding_effect.png|thumb|Bleeding]]&lt;br /&gt;
Bleeding is a negative effect that deals damage every five seconds. The amount of damage Bleeding does is lowered each time it deals damage. The first time it deals 20 damage, then it deals 10 damage, then 5, then 2.5. Afterwards it will keep dealing 2 damage until the effect is removed.&lt;br /&gt;
First Aid Kits will remove the effect when used. SCP-500 does not remove the effect and instead instantly lowers the damage to its lowest possible value.&amp;lt;br&amp;gt;This effect may sometimes be applied by consuming Black Candy for 20 seconds.&lt;br /&gt;
&lt;br /&gt;
The {{Fancy link|rainbowtaste}} Status Effect will dampen the Bleeding effect. Depending on the intensity of {{Fancy link|rainbowtaste}}, the Bleeding effect will be dampened further. This stops once it reaches an intensity level of three.&lt;br /&gt;
*No {{Fancy link|rainbowtaste}} Effect: Damage values are 20, 10, 5, 2.5 and 2.&lt;br /&gt;
*Intensity of one: Damage values are {{#expr:20*0.6}}, {{#expr:10*0.6}}, {{#expr:5*0.6}}, {{#expr:2.5*0.6}} and {{#expr:2*0.6}}.&lt;br /&gt;
*Intensity of two: Damage values are {{#expr:20*0.4}}, {{#expr:10*0.4}}, {{#expr:5*0.4}}, {{#expr:2.5*0.4}} and {{#expr:2*0.4}}.&lt;br /&gt;
*Intensity of three: Damage values are {{#expr:20*0.35}}, {{#expr:10*0.35}}, {{#expr:5*0.35}}, {{#expr:2.5*0.35}} and {{#expr:2*0.35}}.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Blurriness|2=negative}}===&lt;br /&gt;
[[File:Blinded_effect.png|thumb|Blurriness]]&lt;br /&gt;
Blurriness a negative effect that applies extreme screen blur. &amp;lt;br&amp;gt;This effect is applied by being hit by a [[Flashbang Grenade]] for a few seconds depending on the distance to the grenade and if the player was looking away or not. The time the effect last is the same as the Flashed Effect plus a few extra seconds.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Blindness|2=negative}}===&lt;br /&gt;
Blindness is a negative effect that darkens the screen. Each intensity darkens the screen with an intensity of 100 making it completely dark. &lt;br /&gt;
&lt;br /&gt;
The effect is applied when using [[SCP-1344]] with an intensity of 100 upon the item activating. This will  tick down to an intensity of 15 over time. If SCP-1344 is removed from the player then Blindness is set to an intensity of 101. The effect will not tick down in this situation.&lt;br /&gt;
&lt;br /&gt;
SCP-500 will cause Blindness to be instantly reduced to 15 intensity unless Blindness is currently at an intensity of 100 or more. If the intensity of Blindness is already below 15 then no affect is applied.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Burned|2=negative}}=== &lt;br /&gt;
[[File:Burned_effect.png|thumb|Burned]]&lt;br /&gt;
Burned is a negative effect that increases the damage the player takes by 25%. The increased damage makes it far easier for one to be killed, such as allowing SCP-096&#039;s Melee Swipe on targets to one shot.&amp;lt;br&amp;gt; The effect is applied for a max ten seconds if the player is hit by the explosion of the [[3-X Particle Disruptor]], [[Jailbird]], [[High-Explosive Grenade]], [[SCP-330|Pink Candy]], [[SCP-018]] and mixing [[SCP-207]]/[[SCP-207?]]. The distance to these explosions will greatly affect the time Burned last. &lt;br /&gt;
&lt;br /&gt;
Additionally, the [[A7]] will apply the Burned Effect to players within 1.1 meters while the weapon is being fired. Each bullet fired will increase the Burned Effect by ten seconds. The A7 will not increase the timer beyond 20 seconds.&lt;br /&gt;
&lt;br /&gt;
The effect can be removed by using a [[First Aid Kit]] or [[SCP-500]].&lt;br /&gt;
&lt;br /&gt;
The {{Fancy link|rainbowtaste}} Status Effect will dampen the Burned effect. Depending on the intensity of {{Fancy link|rainbowtaste}}, the Burned effect will be dampened further. This stops once it reaches an intensity level of three.&lt;br /&gt;
&lt;br /&gt;
*No {{Fancy link|rainbowtaste}} Effect: Damage is increased by 25%.&lt;br /&gt;
*Intensity of one: Damage is increased by {{#expr:25*0.6}}%.&lt;br /&gt;
*Intensity of two: Damage is increased by {{#expr:25*0.4}}%.&lt;br /&gt;
*Intensity of three: Damage is increased by {{#expr:25*0.35}}%.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Cardiac Arrest|2=negative}}===&lt;br /&gt;
[[File:Cardiacarrest_effect.png|thumb|Cardiac Arrest]]&lt;br /&gt;
Cardiac Arrest is a negative effect the drains a player&#039;s HP by 8 HP/s while tripling Stamina consumption. The effect is applied for 20 seconds when attacked by SCP-049. Players currently under the Cardiac Arrest effect are instantly killed when attack by SCP-049. The effect is removed by taking [[Adrenaline]] or [[SCP-500]].&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Concussed|2=negative}}===&lt;br /&gt;
Concussed is a negative effect that applies extreme blur while turning. The intensity of this blur is dependent on the speed at which the player turns. &amp;lt;br&amp;gt; The effect is applied for ten seconds if the player is hit by the explosion of the [[3-X Particle Disruptor]], [[Jailbird]], [[High-Explosive Grenade]], [[SCP-330|Pink Candy]], [[SCP-018]] and mixing [[SCP-207]]/[[SCP-207?]]. The effect is applied for ten seconds when hit by [[SCP-096]]&#039;s charge attack. This is lowered to four seconds if the player was not a target. Consuming Black Candy may apply the effect for 10 seconds.&lt;br /&gt;
It can be removed by using [[Adrenaline]], [[Painkillers]], or [[SCP-500]]. The {{Fancy link|rainbowtaste}} effect has a 40% chance to block the effect from being applied.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Corroding|2=negative}}===&lt;br /&gt;
Corroding is a negative Status Effect that deals damage over time to the player. It is applied for 20 seconds after being initially hit by SCP-106. The effects deal 2.1 damage per second and pauses player&#039;s stamina regeneration. If a player is attacked again by SCP-106 while they have Corroding they will be sent to the Pocket Dimension. The damage can be blocked with the Vitality Status Effect, though it does not prevent the effect being applied to the player. Allowing SCP-106 to still send that player to the Pocket Dimension.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Pocket Corroding|2=negative}}====&lt;br /&gt;
Pocket Corroding is a negative Status Effect that teleports the player to SCP-106&#039;s [[SCP-106#Pocket Dimension|Pocket Dimension]] and drains their HP. The drain rate of HP increases the longer they remain in the Pocket Dimension at a rate of 0.15 damage per tick. The effect will also disable the player&#039;s sprint. The effect is applied when attacked by SCP-106 while under the Corroding Effect. The Vitality Status Effect is unable to block the damage. &amp;lt;br&amp;gt; The effect goes away once the player successfully escapes the Pocket Dimension. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Deafened|2=negative}}===&lt;br /&gt;
Deafened is a negative effect that heavily muffles all sounds. &amp;lt;br&amp;gt;It is applied for three to five seconds when the player is hit by a [[Flashbang Grenade]] or the explosion of the [[3-X Particle Disruptor]], [[Jailbird]], [[High-Explosive Grenade]], [[SCP-330|Pink Candy]], [[SCP-018]] and mixing [[SCP-207]]/[[SCP-207?]]. Flashbang Grenades will add onto the current remaining time of the Deafened Status Effect. While explosions will simply override the timer. Deafened will reduce the range SCP-939 can see blips created by audio sources.&lt;br /&gt;
&lt;br /&gt;
The effect can be cured with [[SCP-500]].&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Death Pit|2=negative}}===&lt;br /&gt;
Death Pit is a negative effect that kills a player if they are touching the ground. It is applied when a player enters a death pit such as the one found in [[Heavy Containment Zone#SCP-106&#039;s Containment Area|SCP-106&#039;s Containment Chamber]]. The effect is also used for hazards that crush the player like elevators and the Chaos Car.&lt;br /&gt;
&lt;br /&gt;
Players in noclip are immune to the effect.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Decontaminating|2=negative}}===&lt;br /&gt;
[[File:Decontaminating_effect.png|thumb|Decontaminating]]&lt;br /&gt;
Decontaminating is a negative effect that removes 10% of the player&#039;s health every second. Every tick adds an extra five &#039;&#039;&#039;units&#039;&#039;&#039; of damage. &amp;lt;br&amp;gt;The effect is caused by the [[Decontamination Process]] for [[Light Containment Zone]].&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Disabled|2=negative}}===&lt;br /&gt;
Disabled is a negative effect that slows down all movement by 20%. &amp;lt;br&amp;gt;The effect is applied for ten seconds after leaving SCP-106&#039;s [[SCP-106#Pocket Dimension|Pocket Dimension]]. If the player was already under the Disabled Status Effect then the current timer is increased by ten seconds.&lt;br /&gt;
&lt;br /&gt;
The {{Fancy link|rainbowtaste}} Status Effect will dampen the Disabled effect. Depending on the intensity of {{Fancy link|rainbowtaste}}, the Disabled effect will be dampened further. This stops once it reaches an intensity level of three.&lt;br /&gt;
*No {{Fancy link|rainbowtaste}} Effect: Movement is slowed down by 20%.&lt;br /&gt;
*Intensity of one: Movement is slowed down by 12%.&lt;br /&gt;
*Intensity of two: Movement is slowed down by 8%.&lt;br /&gt;
*Intensity of three: Movement is slowed down by 7%.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Ensnared|2=negative}}===&lt;br /&gt;
Ensnared is a negative effect that prevents all movement for the player. &amp;lt;br&amp;gt;This effect can only be applied by Remote Admin.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Exhausted|2=negative}}===&lt;br /&gt;
Exhausted is a negative effect that halves the maximum Stamina Bar capacity and its regeneration rate. While they do not remove the effect, both [[Adrenaline]] and [[SCP-207]] will fully restore the player&#039;s Stamina back to 100%. Though, Stamina will not regenerate while it is above 50%.&amp;lt;br&amp;gt; This effect can only be applied by Remote Admin.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Flashed|2=negative}}===&lt;br /&gt;
Flashed is a negative effect that makes the player unable to see for a short amount of time. &amp;lt;br&amp;gt;The effect is applied for three to five seconds when the player is hit by a Flashbang Grenade based on the distance to the grenade and if the player was looking away or not. The [[Jailbird]] will apply the Flashed Effect for four seconds to targets hit by its charge attack. Both of these items will increase the timer of a currently active Flashed Effect. SCP-079 as well as humans wearing [[SCP-1344]] are immune to this effect. Consuming Black Candy may apply the effect for five seconds.&lt;br /&gt;
&lt;br /&gt;
An option in the settings exists to make the effect have &amp;quot;Dark Mode&amp;quot;.&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;200px&amp;quot; style=&amp;quot;text-align:right&amp;quot;&amp;gt;&lt;br /&gt;
Flashed2.jpg|Flashed (Default)&lt;br /&gt;
FlashDark.jpg|Flashed (Dark mode)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Hemorrhage|2=negative}}===&lt;br /&gt;
Hemorrhage is a negative effect that drains the player&#039;s health by 1 HP/s while sprinting. The damage is lowered by the {{Fancy link|rainbowtaste}} Effect.&amp;lt;br&amp;gt;This effect can only be applied by Remote Admin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The {{Fancy link|rainbowtaste}} Status Effect will dampen the Hemorrhage effect. Depending on the intensity of {{Fancy link|rainbowtaste}}, the Hemorrhage effect will be dampened further. This stops once it reaches an intensity level of three.&lt;br /&gt;
*No {{Fancy link|rainbowtaste}} Effect: Damage is 1 HP/s.&lt;br /&gt;
*Intensity of one: Damage is {{#expr:1*0.6}} HP/s.&lt;br /&gt;
*Intensity of two: Damage is {{#expr:1*0.4}} HP/s.&lt;br /&gt;
*Intensity of three: Damage is {{#expr:1*0.35}} HP/s.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Hypothermia|2=negative}}===&lt;br /&gt;
[[File:244_effect.png|thumb|Hypothermia]]&lt;br /&gt;
Hypothermia is a negative effect that slowly drains the player&#039;s HP, reduces bullet accuracy, and increases item pickup and use time. The damage dealt is based on two factors, the amount of [[SCP-244]]&#039;s in the area and the time spent in the fog. &amp;lt;br&amp;gt;The effect is applied while inside the fog generated by SCP-244. It can be removed by leaving SCP-244&#039;s fog.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Poisoned|2=negative}}===&lt;br /&gt;
[[File:Poisoned_effect.png|thumb|Poisoned]]&lt;br /&gt;
Poisoned is a negative effect that deals damage every five seconds. The damage starts at 2 HP/5s but over times increases to 20 HP/5s. &amp;lt;br&amp;gt; It can be applied by having either the {{Fancy link|scp207}} or {{Fancy link|anticola}} Status Effect active alongside {{Fancy link|scp1853}} Status Effect. Black Candy may apply the effect for 20 seconds. The effect can be removed by [[SCP-500]] and the {{Fancy link|rainbowtaste}} effect has a 40% chance to block the damage.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Severed Hands|2=negative}}===&lt;br /&gt;
Severed Hands is a negative effect that removes the player&#039;s hands then drains their HP. It also removes the ability for the player to open their inventory or interact with objects, such as doors. &amp;lt;br&amp;gt; This effect is applied when the player removes more than two pieces of candy from [[SCP-330]].&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;200px&amp;quot; style=&amp;quot;text-align:right&amp;quot;&amp;gt;&lt;br /&gt;
Severedhands_effect.png|Severed Hands&lt;br /&gt;
Severedhandsplayermodel.png|A player with severed hands.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Severed Eyes|2=negative}}===&lt;br /&gt;
Severed Eyes is a negative effect that removes the player&#039;s eyes then drains their HP. This effect is applied when [[SCP-1344]] is removed from the player&#039;s face.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Slowness|2=negative}}===&lt;br /&gt;
Slowness is a negative effect that decreases the player&#039;s speed by a defined amount while also disabling sprinting. Each level of intensity is a 1% decrease in speed, with 255% being the max. This means that the player&#039;s movement speed can overflow into negative values. It should not be confused with [[Anti-Cola]]&#039;s effect, which decreases the player&#039;s speed in exchange for health regeneration. The effect may be applied by Black Candy with an intensity of 25 for 15 seconds. This will override an active Slowness.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Sinkhole|2=negative}}===&lt;br /&gt;
[[File:Sinkhole_effect.png|thumb|Sinkhole]]&lt;br /&gt;
Sinkhole is a negative effect that slows down player movement by 30% and sprinting is disabled. The amount the player is slowed down by can be controlled by config. It should not be confused with the Stained effect, which has a very similar function. &amp;lt;br&amp;gt; The effect is applied when the player enters the [[Light Containment Zone #Sinkhole|Sinkhole Trap]] or [[SCP-106#Pocket_Dimension|Pocket Dimension]]. It goes away upon exiting. SCPs are immune to this effect.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Stained|2=negative}}===&lt;br /&gt;
Stained is a negative effect that slows down player movement by 20% and sprinting is disabled. It should not be confused with the Sinkhole effect, which has a similar function. &amp;lt;br&amp;gt;The effect is caused by [[SCP-173|SCP-173&#039;s]] Tantrum Puddles and is removed two seconds after leaving them. SCPs are immune to this effect.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Strangled|2=negative}}===&lt;br /&gt;
{{Main|SCP-3114}}&lt;br /&gt;
[[File:IGOTABONETOPICKWITHYOU.png|thumb|300px|SCP-3114 Strangling a [[Facility Guard]]]]&lt;br /&gt;
Strangled is a negative status effect that drains the player&#039;s HP and locks all movement. The player&#039;s HP drain starts at 5 HP every second, with the damage value accelerating by five per second.&lt;br /&gt;
The effect is applied when attacked by [[SCP-3114]]&#039;s Strangulation attack and lasts until SCP-3114 kills the player or SCP-3114 releases the player.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Traumatized|2=negative}}===&lt;br /&gt;
Traumatized is a negative effect that desaturates the player&#039;s screen and makes one always visible to SCP-106 while they use stalk. A player with Traumatized will get unique visual and sound effects upon seeing SCP-106. Traumatized players are instantly killed when attacked by SCP-106. The effect is applied permanently after being captured by SCP-106.&lt;br /&gt;
&lt;br /&gt;
{{multi-listen item|filename=HeartbeatMidsideLoop.mp3|title=Traumatized player sees SCP-106|description=}}&lt;br /&gt;
&lt;br /&gt;
=={{TextEffect|text=Mixed Effects|2=mixed}}==&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Anti-Cola|2=mixed}}===&lt;br /&gt;
{{Main|Anti-Cola}}&lt;br /&gt;
Anti-Cola is a mixed effect that lowers a player&#039;s speed, but grants a permanent HP regeneration. The effect can be stacked up to two times, increasing both the positive and negative effects. The HP regeneration speed scales based on player movement, with standing still giving the fastest HP regeneration and sprinting giving the slowest. The Vitality Status Effect will prevent players from being slowed down from the Anti-Cola effect while retaining the HP regeneration. Anti-Cola will save the player from death one time, leaving the player with 1 HP and 0.25 seconds of damage immunity. The player is also granted two seconds of damage immunity to Tesla Gates. The Anti-Cola effect is fully removed upon saving one from death, regardless of the amount stacked. Anti-Cola will not save the player from death pits, the Pocket Dimension, SCP-173&#039;s neck snap, Chaos Car, [[3-X Particle Disruptor]] or the [[Jailbird]]. As an exception, Anti-Cola will save the player from the explosions caused by the 3-X Particle Disruptor and Jailbird.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the player is at full HP, Anti-Cola will also regenerate [[Artificial HP]] at the same rate health is healed. This passive regeneration caps out at 75 AHP, and will decay at a rate of 1.2 per second if Anti-Cola is removed.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If combined with the {{Fancy link|scp207}} effect, the player will violently explode after 1.05 seconds. This explosion acts similar to a normal [[High-Explosive Grenade]] and will bypass the death save effect. If combined with the {{Fancy link|scp1853}} effect, the player will be given the {{Fancy link|poisoned}} effect. The effect is applied by consuming [[Anti-Cola]] and is removed by using [[SCP-500]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Black Candy may grant this status effect for 60 seconds upon consumption. If the player already has the effect, then the intensity is increased by one permanently. &lt;br /&gt;
{{multi-listen item|filename=A207_PASSIVE_AMB_STACK_1.mp3|title=1 SCP-207? Ambience|description=}}&lt;br /&gt;
{{multi-listen item|filename=A207_PASSIVE_AMB_STACK_2.mp3|title=2 SCP-207? Ambience|description=}}&lt;br /&gt;
{{multi-listen item|filename=A207SAVE.mp3|title=Death Save|description=}}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=SCP-207|2=mixed}}===&lt;br /&gt;
[[File:207_effect.png|thumb|SCP-207]]&lt;br /&gt;
{{Main|SCP-207}}&lt;br /&gt;
SCP-207 is a mixed effect that blocks stamina drain and increases the player&#039;s movement speed but will slowly drain HP. The effect can be stacked up to three times, increasing both the positive and negative effects. The {{Fancy link|rainbowtaste}} effect has a 40% chance to block damage every tick, and the Vitality effect will fully disable the drain. If combined with the {{Fancy link|anticola}} effect, the player will violently explode after 1.05 seconds.  This explosion acts similar to a normal [[High-Explosive Grenade]] and will bypass the death save effect of {{Fancy link|anticola}}. If combined with the {{Fancy link|scp1853}} effect, the player will be given the {{Fancy link|poisoned}} effect.&amp;lt;br&amp;gt; The effect is applied by consuming [[SCP-207]] and is removed by using [[SCP-500]]. &lt;br /&gt;
&lt;br /&gt;
Black Candy may grant this status effect for 60 seconds upon consumption. If the player already has the effect, then the intensity is increased by one permanently. &lt;br /&gt;
&lt;br /&gt;
The {{Fancy link|rainbowtaste}} Status Effect will dampen the damage dealt by the SCP-207 effect. Depending on the intensity of {{Fancy link|rainbowtaste}}, the SCP-207 effect will be dampened further. This stops once it reaches an intensity level of three. More specifically, the {{Fancy link|rainbowtaste}} Status Effect changes the damage multiplier for each SCP-207 stacked.&lt;br /&gt;
*One instance of SCP-207 (Damage multiplier: 1)&lt;br /&gt;
**No {{Fancy link|rainbowtaste}} Effect: The damage values are: 0.1, 0.15, 0.4 and 1. For Standing, Sneaking, Walking and Sprinting.&lt;br /&gt;
**Intensity of one: Damage values are {{#expr:0.1*0.6}}, {{#expr:0.15*0.6}}, {{#expr:0.4*0.6}} and {{#expr:1*0.6}}.&lt;br /&gt;
**Intensity of two: Damage values are {{#expr:0.1*0.4}}, {{#expr:0.15*0.4}}, {{#expr:0.4*0.4}} and {{#expr:1*0.4}}.&lt;br /&gt;
**Intensity of three: Damage values are {{#expr:0.1*0.35}}, {{#expr:0.15*0.35}}, {{#expr:0.4*0.35}} and {{#expr:1*0.35}}.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;Damage values for SCP-207 stacks (Click to view)&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Two instances of SCP-207 (Damage multiplier: 1.5)&lt;br /&gt;
**No {{Fancy link|rainbowtaste}} Effect: The damage values are: {{#expr:0.1*1.5}}, {{#expr:0.15*1.5}}, {{#expr:0.4*1.5}} and {{#expr:1*1.5}}.&lt;br /&gt;
**Intensity of one: Damage values are {{#expr:0.1*(1.5*0.6)}}, {{#expr:0.15*(1.5*0.6)}}, {{#expr:0.4*(1.5*0.6)}} and {{#expr:1*(1.5*0.6)}}.&lt;br /&gt;
**Intensity of two: Damage values are {{#expr:0.1*(1.5*0.4)}}, {{#expr:0.15*(1.5*0.4)}}, {{#expr:0.4*(1.5*0.4)}} and {{#expr:1*(1.5*0.4)}}.&lt;br /&gt;
**Intensity of three: Damage values are {{#expr:0.1*(1.5*0.35)}}, {{#expr:0.15*(1.5*0.35)}}, {{#expr:0.4*(1.5*0.35)}} and {{#expr:1*(1.5*0.35)}}.&lt;br /&gt;
&lt;br /&gt;
*Three instances of SCP-207 (Damage multiplier: 2.5)&lt;br /&gt;
**No {{Fancy link|rainbowtaste}} Effect: The damage values are: {{#expr:0.1*2.5}}, {{#expr:0.15*2.5}}, {{#expr:0.4*2.5}} and {{#expr:1*2.5}}.&lt;br /&gt;
**Intensity of one: Damage values are {{#expr:0.1*(2.5*0.6)}}, {{#expr:0.15*(2.5*0.6)}}, {{#expr:0.4*(2.5*0.6)}} and {{#expr:1*(2.5*0.6)}}.&lt;br /&gt;
**Intensity of two: Damage values are {{#expr:0.1*(2.5*0.4)}}, {{#expr:0.15*(2.5*0.4)}}, {{#expr:0.4*(2.5*0.4)}} and {{#expr:1*(2.5*0.4)}}.&lt;br /&gt;
**Intensity of three: Damage values are {{#expr:0.1*(2.5*0.35)}}, {{#expr:0.15*(2.5*0.35)}}, {{#expr:0.4*(2.5*0.35)}} and {{#expr:1*(2.5*0.35)}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=={{TextEffect|text=Technical Effects|2=technical}}==&lt;br /&gt;
==={{TextEffect|text=Fog Control|2=technical}}===&lt;br /&gt;
Fog Control is a technical effect that controls the type of fog a player sees. The effect can be set to any intensity from one to seven.&lt;br /&gt;
&lt;br /&gt;
*1 - None&lt;br /&gt;
*2 - Inside&lt;br /&gt;
*3 - Surface Zone&lt;br /&gt;
*4 - Decontamination&lt;br /&gt;
*5 - Amnesia&lt;br /&gt;
*6 - Alpha Warhead&lt;br /&gt;
*7 - SCP-244&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Mute Soundtrack|2=technical}}===&lt;br /&gt;
Mute Soundtrack is a technical effect that mutes the game&#039;s soundtrack.&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Light Weight|2=technical}}===&lt;br /&gt;
Light Weight is a technical effect that increases the player&#039;s jump height by 1% multiplicatively. Black Candy may apply this effect with an intensity of 60 for 20 seconds. This will override an active Light Weight.&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Heavy Footed|2=technical}}===&lt;br /&gt;
Heavy Footed is a technical effect that decreases the player&#039;s jump height by 1% multiplicatively. The effect can only be applied by Remote Admin.&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Scanned|2=technical}}===&lt;br /&gt;
Scanned is a technical effect that mutes the game&#039;s soundtrack and then plays an ambience stinger. This status effect is applied to a player who was detected by SCP-079&#039;s [[SCP-079#Breach Scanner|Breach Scanner]] ability. The effect goes away after 7.5 seconds. The alarm noise that plays is not a part of the Status Effect.&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Scanner_Scanning.mp3|title=Scanned Ambience|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
==={{TextEffect|text=SCP-1576|2=technical}}===&lt;br /&gt;
{{main|SCP-1576}}&lt;br /&gt;
SCP-1576 is a technical effect that allows the player to talk to [[Spectators]]. An icon is displayed next to the player&#039;s name that Spectators can see. The effect itself does NOT allow a player to hear the Spectators. This is due to the Spectators VC being broadcasted by the [[SCP-1576]] item itself.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Item Interaction==&lt;br /&gt;
Typically, Status Effects can be removed by usage of an item or by waiting it out. The following lists are quick references for what items can cure a Status Effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Using [[Adrenaline]] will remove the following effect(s):&lt;br /&gt;
{{#ask:&lt;br /&gt;
[[cured::Adrenaline]]&lt;br /&gt;
 |?fancy=name&lt;br /&gt;
 |link=none&lt;br /&gt;
 |headers=hide&lt;br /&gt;
 |searchlabel =-&lt;br /&gt;
 |mainlabel =-&lt;br /&gt;
 |sort=fancy&lt;br /&gt;
 |introtemplate=StatusEffectListPre&lt;br /&gt;
 |template=StatusEffectList&lt;br /&gt;
 |outroTemplate=StatusEffectListFooter&lt;br /&gt;
 |namedargs=yes&lt;br /&gt;
}}&lt;br /&gt;
Additionally, while the Adrenaline can not cure the {{Fancy link|exhausted}} Status Effect, it will still restore the player&#039;s Stamina to 100%, bypassing the 50% limit caused by the effect. Though Stamina will not regenerate past 50%.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Using a [[First Aid Kit]] will remove the following effect(s):&lt;br /&gt;
{{#ask:&lt;br /&gt;
[[cured::First Aid Kit]]&lt;br /&gt;
 |?fancy=name&lt;br /&gt;
 |link=none&lt;br /&gt;
 |headers=hide&lt;br /&gt;
 |searchlabel =-&lt;br /&gt;
 |mainlabel =-&lt;br /&gt;
 |sort=fancy&lt;br /&gt;
 |template=StatusEffectList&lt;br /&gt;
 |namedargs=yes&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Using [[SCP-500]] will remove the following effect(s):&lt;br /&gt;
{{#ask:&lt;br /&gt;
[[cured::SCP-500]]&lt;br /&gt;
 |?fancy=name&lt;br /&gt;
 |link=none&lt;br /&gt;
 |headers=hide&lt;br /&gt;
 |searchlabel =-&lt;br /&gt;
 |mainlabel =-&lt;br /&gt;
 |sort=fancy&lt;br /&gt;
 |template=StatusEffectList&lt;br /&gt;
 |namedargs=yes&lt;br /&gt;
}}&lt;br /&gt;
Additionally, SCP-500 will lower the damage output of the {{Fancy link|bleeding}} Status Effect to its minimal value.&lt;br /&gt;
&lt;br /&gt;
SCP-500 will cause {{fancy link|blindness}} to be instantly reduced to 15 intensity unless Blindness is currently at an intensity of 100 or more. If the intensity of Blindness is already below 15 then no affect is applied.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Using [[Painkillers]] will remove the following effect(s):&lt;br /&gt;
{{#ask:&lt;br /&gt;
[[cured::Painkillers]]&lt;br /&gt;
 |?fancy=name&lt;br /&gt;
 |link=none&lt;br /&gt;
 |headers=hide&lt;br /&gt;
 |searchlabel =-&lt;br /&gt;
 |mainlabel =-&lt;br /&gt;
 |sort=fancy&lt;br /&gt;
 |template=StatusEffectList&lt;br /&gt;
 |namedargs=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Wearing SCP-1344 will make the user immune to the {{Fancy link|flashed}} effect.&lt;br /&gt;
&lt;br /&gt;
==Interaction With Other Status Effects==&lt;br /&gt;
The {{Fancy link|invigorated}} Status Effect will give the player immunity to the {{Fancy link|amnesia}} Status Effect.&lt;br /&gt;
&lt;br /&gt;
The {{Fancy link|spawnprotection}} Status Effect will give the player immunity to the {{Fancy link|flashed}} and {{Fancy link|hypothermia}} Status Effects.&lt;br /&gt;
&lt;br /&gt;
The {{Fancy link|vitality}} Status Effect will block most negative Status Effects from being applied to the player. It will also block the downsides to the {{Fancy link|scp207}} and {{Fancy link|anticola}} Status Effects and pause the damage from {{Fancy link|corroding}} and {{Fancy link|poisoned}}.&lt;br /&gt;
&lt;br /&gt;
The {{Fancy link|rainbowtaste}} Status Effect will weaken most negative Status Effects. It will also weaken the downside to the {{Fancy link|scp207}} Status Effect.&lt;br /&gt;
&lt;br /&gt;
If a player has both the {{Fancy link|scp207}} and {{Fancy link|anticola}} Status Effects applied at the same time, they will violently explode.&lt;br /&gt;
&lt;br /&gt;
If a player has the {{Fancy link|scp207}} or the {{Fancy link|anticola}} Status Effect applied at the same time as the {{Fancy link|scp1853}} Status Effect, they will be given the {{Fancy link|poisoned}} Status Effect.&lt;br /&gt;
&lt;br /&gt;
==Legacy Status Effects==&lt;br /&gt;
==={{TextEffect|text=Positive Effects}}===&lt;br /&gt;
===={{TextEffect|text=Ghostly (Event)}}====&lt;br /&gt;
Ghostly was a positive status effect that made the player translucent and ghostly white.  The effect was applied by consuming the [[SCP-330#Candy Effects|White Candy]] for 30 seconds. Additionally, the [[SCP-330#Candy Effects|Black Candy]]&#039;s could randomly apply this effect due to its mechanics.&amp;lt;br&amp;gt;&lt;br /&gt;
While Ghostly, the following would apply:&lt;br /&gt;
*The player becomes translucent and ghostly white.&lt;br /&gt;
*Equipping any item causes it to fall through the player&#039;s hands and onto the ground.&lt;br /&gt;
*The player can walk through non keycard doors, similar to SCP-106.&lt;br /&gt;
*The player can open any keycard locked door by interacting with it.&lt;br /&gt;
*Removes Metal and Orange Candy Status Effects if active.&lt;br /&gt;
&lt;br /&gt;
Unlike most event Status Effects, Ghostly was left in Remote Admin. This version of Ghostly only allows the player to walk through doors.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Orange Candy}}====&lt;br /&gt;
Orange Candy was a positive effect that would make the player grow a bright orange. As the name implies, it was applied by consuming the [[SCP-330#Candy Effects|Orange Candy]] for 30 seconds.  Additionally, the [[SCP-330#Candy Effects|Black Candy]]&#039;s could randomly apply this effect due to its mechanics.&amp;lt;br&amp;gt;&lt;br /&gt;
The following effects were applied to a glowing player.&lt;br /&gt;
*Removes Ghostly and Metal Status Effects if active.&lt;br /&gt;
*The player would glow a bright orange.&lt;br /&gt;
*Players looking at a glowing player will be given the Orange Witness Status Effect until they look away.&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Spicy}}====&lt;br /&gt;
Spicy was a positive status effect that would cause the player to breathe flames while also blocking opening the inventory. Anyone caught in this flame, including teammates, would take damage. With the damage being 20 per second to enemies and five damage per second to teammates. Players caught in the fire would be given the Burned Status effect for 60 seconds. The fire had a range akin to the [[Micro H.I.D.]], allowing it to hit at a great distance. The [[SCP-330#Candy Effects|Red Candy]] applied this effect for seven seconds. Additionally, the [[SCP-330#Candy Effects|Black Candy]]&#039;s could randomly apply this effect due to its mechanics. The effect was removed after the Halloween 2023 event. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Prismatic}}====&lt;br /&gt;
Prismatic was a positive status effect that applied various effects to the player. The effect was applied while standing inside the rainbow cloud placed by consuming [[SCP-330#Candy Effects|Rainbow Candy]].&lt;br /&gt;
*5% movement speed boost.&lt;br /&gt;
*15% damage reduction.&lt;br /&gt;
*HP regeneration of 1 HP/s.&lt;br /&gt;
*A one time, non instant death save similar to [[SCP-207?]]&#039;s death save.&lt;br /&gt;
**This effect will last an additional three seconds after leaving the cloud.&lt;br /&gt;
**SCP-939&#039;s Lunge counted as an instant death. (The 15% damage reduction still applied.)&lt;br /&gt;
**After the death save went off, the player would have damage immunity for 0.25s and Tesla Gate damage immunity for two seconds.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Negative Effects|2=negative}}===&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Exsanguination|2=negative}}====&lt;br /&gt;
Exsanguination was a negative effect that would lower a player&#039;s max HP. The new max would be their current Max HP divided by ten. This effect could only be obtained by grabbing more than two pieces of candy from [[SCP-330]] during the 2020 Halloween Event.&lt;br /&gt;
&lt;br /&gt;
The following is a list of new max HP values a player would have while under this effect. Note, Human classes had different HP values during this version of the game. There was also only one type of Chaos.&lt;br /&gt;
* Class-D, Facility Guard, MTF Private and Scientist: 10 HP&lt;br /&gt;
* MTF Specialist, MTF Sergeant, Chaos Insurgent: 12 HP&lt;br /&gt;
* MTF Captain: 15 HP&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Inverted Controls|2=negative}}====&lt;br /&gt;
Inverted Controls was a negative effect that would invert all mouse movement for a short amount of time.&amp;lt;br&amp;gt;&lt;br /&gt;
The [[SCP-330#Candy Effects|Red Candy]] applied this effect for 15 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Status Effects#Sugar Rush|Sugar Rush]] Status effect would apply the Inverted Controls Status Effect for ten second, but only after eight seconds have passed since Sugar Rush was applied.&amp;lt;br&amp;gt;&lt;br /&gt;
The Status Effect was removed after the end of the Halloween 2021 Event. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Amnesia (Legacy)|2=negative}}====&lt;br /&gt;
[[File:Amnesia2.jpg|thumb|Amnesia]]&lt;br /&gt;
Amnesia was a negative effect that prevented a player from opening their inventory and reloading. In the v11.0.0 Parabellum update, it was changed to where it would only reduce the player&#039;s visibility. &amp;lt;br&amp;gt;&lt;br /&gt;
The effect was applied for three seconds when bit by SCP-939.  The time was reduced to 1.7 seconds if the player had the Rainbow Taste Effect beforehand. The effect could be removed by using SCP-500.&amp;lt;br&amp;gt;&lt;br /&gt;
The effect was changed in the v12.0.0 Mimicry Update due to SCP-939&#039;s rework.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Orange Witness|2=negative}}====&lt;br /&gt;
Orange Witness was a negative effect that would severely reduce the player&#039;s vision. The effect was applied while staring at a player who is under the Orange Candy effect. The longer the player look, the brighter the glowing player became and the darker the surrounding environment would become. Looking away would remove the effect.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Panic|2=negative}}====&lt;br /&gt;
Panic was a negative effect that slightly increased the drain rate of Stamina. It was removed at an unknown point of time but was mistakenly left in the Remote Admin Status Effect page until the Mimicry v12.0.0 update.&amp;lt;br&amp;gt; This effect could only be applied by Remote Admin.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Traumatized By Evil|2=negative}}====&lt;br /&gt;
Traumatized By Evil was a negative Status Effect that applied a greyscale to the player&#039;s screen. It acted similar to the base Traumatized without applying buffs to SCP-106. It could be cured by using [[SCP-500]]. The Status Effect was removed after the end of the Halloween 2023 Event.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Technical Effects|2=technical}}===&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=SCP-559|2=technical}}====&lt;br /&gt;
{{Main|SCP-559}}&lt;br /&gt;
SCP-559 was a technical effect that altered the player&#039;s model and applied a speed and stamina bonus while decreasing weapon motor skills. The effect was applied by interacting with SCP-559 to blow out its candles. Players under the effect of SCP-559 are at risk of being killed by [[SCP-956]]. The effect could be removed with [[SCP-500]].&lt;br /&gt;
&lt;br /&gt;
The following effects were applied:&lt;br /&gt;
*Stamina decreases 50% slower&lt;br /&gt;
*30% increase in weapon draw time&lt;br /&gt;
*20% increase in reload time&lt;br /&gt;
*10% increase in weapon recoil&lt;br /&gt;
*5% increase in movement speed&lt;br /&gt;
*Player height reduced by 37.2%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=SCP-956|2=technical}}====&lt;br /&gt;
{{Main|SCP-956}}&lt;br /&gt;
SCP-956 was a negative status effect that would lock the player&#039;s movement in place and force their camera to face SCP-956. The effect was applied by standing within a five meter radius of SCP-956 while under the effects of SCP-559. Players must stay in the radius for 3.5 seconds to be locked in place. This was lowered to 2.5 seconds after the rebalance patch. Any players who were not under the effects of SCP-559 can safely stay inside the five meter radius unless they have [[SCP-330|pieces of candy]] in their inventory. In which, those players would get the SCP-956 effect if they stayed within the radius for 20 seconds.&lt;br /&gt;
&lt;br /&gt;
The effect was removed after the end of the Anniversary-Christmas 2022 event.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Mixed Effects|2=mixed}}===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Evil|2=mixed}}====&lt;br /&gt;
Evil was a mixed effect that would turn the player into an Evil Marshmallow Man for a short time. &lt;br /&gt;
&lt;br /&gt;
*Evil Marshmallow Man can perform an evil laugh by pressing {{Key Press|F}}.&lt;br /&gt;
**Applies the Evil Traumatized effect to players within a five meter radius. Functions similar to the Traumatized Effect with the screen visuals being applied for looking at an Evil Marshmallow Man instead.&lt;br /&gt;
***Players under this effect are not instantly killed by SCP-106 unlike Traumatized.&lt;br /&gt;
*Health regenerates at a rate of 3 HP/s.&lt;br /&gt;
*AHP is restored by 100 per kill.&lt;br /&gt;
*Ability to open any door that requires Checkpoint Access.&lt;br /&gt;
*Ignores Friendly Fire rules.&lt;br /&gt;
===={{TextEffect|text=Metal|2=mixed}}====&lt;br /&gt;
Metal was a mixed status effect that would turn the player completely metal for a short amount of time. The effect was applied by consuming the [[SCP-330#Candy Effects|Gray Candy]] for 30 seconds.  Additionally, the [[SCP-330#Candy Effects|Black Candy]]&#039;s could randomly apply this effect due to its mechanics.&amp;lt;br&amp;gt; &lt;br /&gt;
While metal, the following would apply:&lt;br /&gt;
*The player&#039;s model becomes grey and metallic.&lt;br /&gt;
*Damage reduction of 20%.&lt;br /&gt;
**75% fall damage reduction.&lt;br /&gt;
*Movement speed reduced by 25%.&lt;br /&gt;
*Medical Item usage speed decreased by 50%.&lt;br /&gt;
*Removes Ghostly and Orange Candy Status Effects if active.&lt;br /&gt;
&lt;br /&gt;
Metal players could damage other players by falling on top of them, often dealing lethal damage to humans. While falling, holding down the {{key Press|C}} key would allow the metal player to fall much faster, increasing damage and allowing the metal player to deal damage by jumping off tables. The metal player will take fall damage from these short heights.&lt;br /&gt;
&lt;br /&gt;
A loud metal pipe sound will play upon stomping.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=SCP-939 Visuals|2=mixed}}====&lt;br /&gt;
[[File:SCP-939 Visuals.jpg|thumb|SCP-939 Visuals]]&lt;br /&gt;
SCP-939 Visuals were a mixed effect that alters the player&#039;s vision. All objects turn black with white outlines and the player could only see other players under certain conditions (Making noise). Players who meet these conditions could be seen through walls, while players who are not making noises were completely invisible unless they are bumped into or are on the [[Surface Zone|Surface]]. &amp;lt;br&amp;gt; This effect was used exclusively for SCP-939, but could be applied to others with Remote Admin.&lt;br /&gt;
&lt;br /&gt;
The Status Effect was removed in the Mimicry 12.0 Update along side the SCP-939 rework as the new SCP-939 Visuals are not considered a Status Effect.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
===={{TextEffect|text=Slow Metabolism|2=mixed}}====&lt;br /&gt;
Slow Metabolism was a mixed effect that would lower a player&#039;s current speed by 20% and make the model appear fat. The Status Effect was removed after the end of the Halloween 2021 and 2023 Event.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Halloween 2021=====&lt;br /&gt;
The [[SCP-330#Candy Effects|Purple Candy]] applied this effect for ten seconds. The effects are the same as mentioned as above as this was the first time the effect was added to the game.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Halloween 2023=====&lt;br /&gt;
The [[SCP-330#Candy Effects|Purple Candy]] applied this effect for 20 seconds. Additionally, the [[SCP-330#Candy Effects|Black Candy]]&#039;s could randomly apply this effect due to its mechanics. Unlike the previous event, the effect tripled the speed for consuming candies. The effect could be removed by using [[SCP-500]]. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Sugar Crave|2=mixed}}====&lt;br /&gt;
Sugar Crave was a mixed effect that would turn the player into a Marshmallow Man for a short time. The Status Effect was removed after the end of the Halloween 2021 and 2023 Event.&lt;br /&gt;
The following additional effects were applied:&lt;br /&gt;
*All items are dropped from the inventory.&lt;br /&gt;
*25% damage resistance.&lt;br /&gt;
*The current walking speed doubled.&lt;br /&gt;
*Sprinting is disabled.&lt;br /&gt;
*Ability to perform melee attacks that deal 65 damage per hit.&lt;br /&gt;
&lt;br /&gt;
=====Halloween 2021=====&lt;br /&gt;
The effect was obtained from [[SCP-330#Candy Effects|Blue Candy]] for 15 seconds.&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The following [[Status Effects]] were applied for three seconds after the player reverted back to normal:&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|amnesialegacy}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|blurriness}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|concussed}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|deafened}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|disabled}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|exhausted}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Stamina would be set to 0% upon the effects end.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
The [[SCP-330#Candy Effects|Blue Candy]] applied this effect for 15 seconds. (The AHP applied from Blue Candy is not a part of the effect itself)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Halloween 2023=====&lt;br /&gt;
The effect was obtained by consuming [[SCP-330#Candy Effects|Blue Candy]] or [[SCP-330#Candy Effects|Evil Candy]]. Additionally, the [[SCP-330#Candy Effects|Black Candy]]&#039;s could randomly apply this effect due to its mechanics. When applied the player&#039;s Stamina would quickly drain over the course of 15 seconds. Once fully drained the effect would end. Successfully killing a player with melee swings would restore seven seconds of Stamina. If the effect was applied by Evil Candy, the player will be given infinite Stamina, in turn making the effect last forever. Additionally the player could make an Evil Laugh. Players in range of the Evil Laugh will have the Traumatized Evil Status Effect applied to them.&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The following [[Status Effects]] were applied for three seconds after the player reverted back to normal:&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|blurriness}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|concussed}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|deafened}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|disabled}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|exhausted}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
Additionally, unlike the 2021 event, the added AHP was apart of the effect itself. With the following stats:&lt;br /&gt;
*Applied 450 AHP that deteriorated after 15 seconds.&lt;br /&gt;
*AHP absorbs 100% of all damage. &lt;br /&gt;
*AHP drops to zero upon the end of its effects.&lt;br /&gt;
&lt;br /&gt;
======Marshmallow Man Effect======&lt;br /&gt;
The Marshmallow Man was a separate effect from Sugar Crave during the Halloween 2023 Event. It was responsible for turning the player into the Marshmallow Man and applying both the speed boost and damage reduction. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Multiple Categories Status Effects===&lt;br /&gt;
====Sugar High====&lt;br /&gt;
Sugar High was a mixed (positive during 2023) effect that was applied to the player upon consumption of the [[SCP-330#Candy Effects|Green Candy]]. The effects are not the same for both events. The Status Effect was removed after the end of the Halloween 2021 and 2023 Event.&lt;br /&gt;
====={{TextEffect|text=Halloween 2021|2=mixed}}=====&lt;br /&gt;
During Halloween 2021, the effect would multiply the player&#039;s jump power by 1.5 for a short time. The v11.0.3 [Rebalance Patch] changed this to a multiplier of 2.&lt;br /&gt;
After the effect ended, the player would be given the [[Status Effects#Disabled|Disabled]] Status Effect for {{Mvar|1 = [2 × J]}} seconds. Where J equals the number of jumps performed. The v11.0.3 [Rebalance Patch] changed the time to {{Mvar|1 = [1.5 × J]}} seconds. &amp;lt;br&amp;gt;&lt;br /&gt;
The [[SCP-330#Candy Effects|Green Candy]] applied this effect for 15 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====={{TextEffect|text=Halloween 2023}}=====&lt;br /&gt;
During Halloween 2023, the effect would increase the player&#039;s max HP to 200 and would apply a regeneration of 2.5 HP/s when HP is below 100. Additionally, the player&#039;s Stamina would constantly regenerate when not sprinting without delay.&amp;lt;br&amp;gt;&lt;br /&gt;
The [[SCP-330#Candy Effects|Green Candy]] applied this effect for 25 seconds. Additionally, the [[SCP-330#Candy Effects|Black Candy]] could randomly apply this effect due to its mechanics.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Sugar Rush====&lt;br /&gt;
Sugar Rush was a mixed (positive during 2023) effect that would increase the player&#039;s speed for a short amount of time. The Status Effect was removed after the end of the Halloween 2021 and 2023 Event.&lt;br /&gt;
&lt;br /&gt;
====={{TextEffect|text=Halloween 2021|2=mixed}}=====&lt;br /&gt;
The [[SCP-330#Candy Effects|Yellow Candy]] applied this effect for ten seconds, giving a movement speed boost of 25%. The v11.0.3 [Rebalance Patch] changed this to a 50% movement boost for five seconds.&lt;br /&gt;
Eight seconds after the effect was applied, the players would be given the [[Status Effects#Inverted Controls|Inverted Controls]] Status Effect&amp;lt;br&amp;gt;&lt;br /&gt;
(The Stamina changes applied from Yellow Candy is not apart of the effect itself)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====={{TextEffect|text=Halloween 2023}}=====&lt;br /&gt;
The [[SCP-330#Candy Effects|Yellow Candy]] applied this effect for ten seconds. Additionally, the [[SCP-330#Candy Effects|Black Candy]]&#039;s could randomly apply this effect due to its mechanics. The effect gave a movement speed boost of 50%, fully restored Stamina, stopped Stamina from draining and made the player loose all control over movement, being forced to walk forward for the duration of the effect.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*When first added, the Burned Effect increased damage taken by 10%.&lt;br /&gt;
**There was also a bug where the Burned Effect didn&#039;t increase the amount of damage a player took from firearms. Instead it increased the amount of damage a player dealt with firearms.&lt;br /&gt;
*The SCP-1853 Effect was originally a Mixed Status Effect as it applied a 50% penalty to Stamina consumption.&lt;br /&gt;
**This was later lowered to a 30% penalty before being removed all together.&lt;br /&gt;
**The Rainbow Taste Effect would dampen the effects of the Stamina penalty.&lt;br /&gt;
***The Stamina reduction values would be the following with Rainbow Taste:&lt;br /&gt;
****No Rainbow Taste Effect: Initial had a 50% Stamina Penalty. Rebalance patch had a 30% Stamina penalty.&lt;br /&gt;
****Intensity of one: Initial would be a {{#expr:50*0.6}}% Stamina penalty. Rebalance patch would be a {{#expr:30*0.6}}% Stamina penalty.&lt;br /&gt;
****Intensity of two: Initial would be a {{#expr:50*0.4}}% Stamina penalty. Rebalance patch would be a {{#expr:30*0.4}}% Stamina penalty.&lt;br /&gt;
****Intensity of three: Initial would be a {{#expr:50*0.35}}% Stamina penalty. Rebalance patch would be a {{#expr:30*0.35}}% Stamina penalty.&lt;br /&gt;
*Blurriness was originally named Blinded. It was renamed in [[Updates/14.0.0|14.0.0]] due to the Blinded Status Effect being added.&lt;br /&gt;
[[Category:Mechanics]]&lt;br /&gt;
{{Mechanics Navbox}}&lt;/div&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Status_Effects&amp;diff=17695</id>
		<title>Status Effects</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Status_Effects&amp;diff=17695"/>
		<updated>2026-08-25T12:34:02Z</updated>

		<summary type="html">&lt;p&gt;Jamintheinfinite: /* {{TextEffect|text=Body Shot Reduction}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Status Effects&#039;&#039;&#039; are a [[Mechanics|Mechanic]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039; that are used to change the stats of a player. Status Effects can be applied from various in-game [[Items]], or [[SCPs|SCP]] attacks. Certain SCPs can spawn with a Status Effect as well. &lt;br /&gt;
&amp;lt;br&amp;gt; Currently, certain Status Effects can only be applied via [[Remote Admin]].&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
There are four classifications for Status Effects found in game:&lt;br /&gt;
*{{Fancy link|positiveeffect}} - These effects will benefit the player. There are a total of {{NumbertoText|{{StatusEffectCount}}}} positive Status Effects&lt;br /&gt;
*{{Fancy link|negativeeffect}} - These effects will provide a drawback. There are a total of {{NumbertoText|{{StatusEffectCount|type=negative}}}} negative Status Effects&lt;br /&gt;
*{{Fancy link|mixedeffect|type=mixed}} - These effects will benefit the player, but also have drawbacks. There are a total of {{NumbertoText|{{StatusEffectCount|type=mixed}}}} mixed Status Effects&lt;br /&gt;
*{{Fancy link|technicaleffect}} - These effects exist to handle more technical situations, such as muting the soundtrack. There are a total of {{NumbertoText|{{StatusEffectCount|type=technical}}}} technical Status Effects&lt;br /&gt;
&lt;br /&gt;
Escaping as a civilian will remove any present Status Effect.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=={{TextEffect|text=Positive Effects}}==&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Body Shot Reduction}}===&lt;br /&gt;
Bodyshot Reduction is a positive effect that reduces damage taken from shots to the body, [[SCP-939]]&#039;s claw and [[SCP-049-2]]&#039;s swipe (Shots to the head and limbs will deal normal damage). Bodyshot Reduction will ignore a weapon&#039;s penetration, meaning the damage is directly reduced.&amp;lt;br&amp;gt;&lt;br /&gt;
The amount of damage reduced is based on the intensity of the effect. An intensity of one is a 5% reduction, two is a 10% reduction, three is a 12.5% reduction and an intensity of four is a 15% reduction. Any further amount is capped off at 15%.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bodyshot Reduction is not armor and is therefore unaffected by weapon penetration.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;The effect is applied when consuming [[SCP-330#Candy Effects|Rainbow Candy]] with an intensity of one and last until the player dies. The effect is also removed upon escaping as a Civilian. The effect can be stacked by consuming additional Rainbow Candies.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Damage Reduction}}===&lt;br /&gt;
Damage Reduction is a positive effect that reduces any damage the player takes. The amount of damage reduced is based on the intensity of the effect, with each intensity adding a 0.5% reduction. An intensity of one is a 0.5% reduction, two is a 1% reduction, three is a 1.5% reduction and an intensity of four is a 2% reduction and so on.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;The effect is applied for 15 seconds when consuming [[SCP-330#Candy Effects|Purple Candy]] with an intensity of 40, meaning a 20% Reduction. Consuming Purple Candy will override the intensity level of a currently active Damage Reduction if its intensity is less than 40. The timer will not be overridden and is simply increased by 15 seconds.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Fade}}===&lt;br /&gt;
Fade is a positive effect that increases the transparency of a player. A player at 255 intensity will be completely transparent.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Ghostly}}===&lt;br /&gt;
Ghostly is a positive effect that allows the player to walk through doors.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Invigorated}}===&lt;br /&gt;
[[File:Invigorated_effect.png|thumb|Invigorated]]&lt;br /&gt;
Invigorated is a positive effect that prevents the [[Stamina]] bar from draining, allowing constant sprinting for its duration. It will also increase the saturation of the player&#039;s screen for the duration of the effect. The Amnesia Status Effect will be blocked while Invigorated is in effect. Additionally players under Invigorated can not be seen by [[SCP-106]] while they are using Stalk. &amp;lt;br&amp;gt;Using [[Adrenaline]] or consuming [[SCP-330#Candy Effects|Yellow Candy]] will apply the effect for eight seconds. Consuming Rainbow Candy applies the effect for five seconds. Black Candy may apply the effect for 15 seconds. All four items will stack when using multiple in a short succession. The stack is not item specific, allowing players to stack the effect by using different items.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Invisibility}}===&lt;br /&gt;
[[File:Invisiblity_effect.png|thumb|Invisibility]]&lt;br /&gt;
Invisibility is a positive effect that makes the player unable to be seen by most classes. While the player will remain invisible to most classes, [[SCP-079]] and [[SCP-096]], are still able to see invisible players. &amp;lt;br&amp;gt;The effect is applied by using [[SCP-268]], and will last 15 seconds, but will end early if the player equips any item or interacts with any object, such as doors or SCP-914.&lt;br /&gt;
&lt;br /&gt;
If the Invisibility Effect was applied by Remote Admin, players can equip items without the effect being removed, but are still unable to interact with objects. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Movement Boost}}===&lt;br /&gt;
Movement Boost is a positive effect that increases the player&#039;s speed by a defined amount. Each level of intensity is a 1% increase in speed, with 255% being the max. It should not be confused with SCP-207&#039;s effect, which increase the player&#039;s speed at the cost of health. The two effects will stack if applied together. &amp;lt;br&amp;gt;The effect is applied for eight seconds after consuming [[SCP-330#Candy Effects|Yellow Candy]] with an intensity level of 10. Consuming Yellow Candy while already under the effect will increase the intensity by ten and add an additional eight seconds to the timer. Black Candy may apply the effect with an intensity of 25 for ten seconds. This will override an active Movement Boost.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=SCP-1853}}===&lt;br /&gt;
[[File:1853_effect.png|thumb|SCP-1853]]&lt;br /&gt;
{{Main|SCP-1853}}&lt;br /&gt;
SCP-1853 is a positive effect that increases motor function, including weapon draw time, reload speed, item pickup speed, and medical item use time. It also operates under the Danger system which increases the intensity of the effects if the player&#039;s life is in danger.&amp;lt;br&amp;gt;&lt;br /&gt;
If combined with the {{Fancy link|scp207}} or {{Fancy link|anticola}}, the player will also receive the {{Fancy link|poisoned}} effect. &amp;lt;br&amp;gt; The effect is applied by using [[SCP-1853]] and is removed by using [[SCP-500]].&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Silent Walk}}===&lt;br /&gt;
Silent Walk is a positive effect that decreases the volume of the player&#039;s footsteps, making it harder to hear. The strength of the effect is determined by the intensity level applied, with each level of intensity reducing the footstep volume by 10%. So an intensity of two is a 20% reduction in volume, intensity of six is a 60% reduction and an intensity of ten is a 100% reduction. &lt;br /&gt;
&lt;br /&gt;
Silent Walk can only be applied by Remote Admin. SCP-939&#039;s silent footsteps while walking does not use this effect.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Spawn Protection}}===&lt;br /&gt;
[[File:Spawnprotect_effect.png|thumb|Spawn Protection]]&lt;br /&gt;
Spawn Protection is a positive effect which will prevent a player from taking damage and being affected by SCP-244&#039;s fog. The effect is granted upon spawning in at the start of the round or from respawning as MTF or Chaos and last a short time. Spawn Protection can be enabled by server configs, and is off by default. Other settings exists that will instantly remove Spawn Protection from a player when a firearm is equipped, control which teams have Spawn Protection and how long the effect lasts.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Rainbow Taste}}===&lt;br /&gt;
Rainbow Taste is a positive effect which will reduce the severity of several negative effects, including {{Fancy link|asphyxiated}}, {{Fancy link|bleeding}}, {{Fancy link|burned}},{{Fancy link|disabled}}, {{Fancy link|hemorrhage}} and {{Fancy link|hypothermia}}.These effects are dampened further by stacking the Rainbow Taste Effect. &amp;lt;br&amp;gt;The effect is applied for ten seconds after consuming [[SCP-330#Candy Effects|Rainbow Candy]]. Despite Rainbow Taste becoming stronger when stacked, Rainbow Candy does not allow the user to stack the effect. &lt;br /&gt;
&lt;br /&gt;
Rainbow Taste uses multipliers when reducing the severity of negative effects. The multiplier used is based on the intensity level of Rainbow Taste. This is capped at an intensity of three.&amp;lt;br&amp;gt;&lt;br /&gt;
The multipliers are the following:&lt;br /&gt;
*No Rainbow Taste Effect: No reduction is applied&lt;br /&gt;
*Intensity of one: The effect has a 0.6 multiplier applied. (40% reduction)&lt;br /&gt;
*Intensity of two: The effect has a 0.4 multiplier applied. (60% reduction)&lt;br /&gt;
*Intensity of three: The effect has a 0.35 multiplier applied. (65% reduction)&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{#while:&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Vitality}}===&lt;br /&gt;
Vitality is a positive effect that makes the user completely immune to certain negative Status Effects. It will also block the downsides of both the {{Fancy link|scp207}} and {{Fancy link|anticola}} effects, but will keep their benefits. Once Vitality ends, the {{Fancy link|scp207}} effect will resume its health drain. The effect will pause the damage drain from {{Fancy link|corroding}} and {{Fancy link|poisoned}} but will not prevent the effects from being applied. &amp;lt;br&amp;gt;The effect is applied for 30 seconds after consuming [[SCP-330#Candy Effects|Green Candy]].&lt;br /&gt;
&lt;br /&gt;
Vitality does not grant immunity to the following negative Status Effects:&lt;br /&gt;
{{#ask:&lt;br /&gt;
[[vitality::false]]&lt;br /&gt;
[[vitality::false]]&lt;br /&gt;
 |?fancy=name&lt;br /&gt;
 |link=none&lt;br /&gt;
 |headers=hide&lt;br /&gt;
 |searchlabel =-&lt;br /&gt;
 |mainlabel =-&lt;br /&gt;
 |template=StatusEffectList&lt;br /&gt;
 |namedargs=yes&lt;br /&gt;
 |sort=name&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=={{TextEffect|text=Negative Effects|2=negative}}==&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Amnesia|2=negative}}===&lt;br /&gt;
Amnesia is a negative effect that is applied while inside a Amnestic Cloud placed by SCP-939 and five seconds after leaving. The effect itself is broken up into two separate effects referred to as Amnesia Vision and Amnesia Items. The Amnesia Status Effect will be blocked while {{Fancy link|invigorated}} is in effect.&lt;br /&gt;
&lt;br /&gt;
The effect can be removed by using [[Adrenaline]].&lt;br /&gt;
===={{TextEffect|text=Amnesia Vision|2=negative}}====&lt;br /&gt;
Amnesia Vision makes SCP-939 invisible to all players who are under the effect. SCP-939 will become visible for a short time if they take damage or attack.&lt;br /&gt;
{{multi-listen item|filename=TheVoices.mp3|title=The Whispers|description=}}&lt;br /&gt;
===={{TextEffect|text=Amnesia Items|2=negative}}====&lt;br /&gt;
Amnesia Items prevents players from reloading and using any medical items. This effect is currently unused but can be applied with Remote Admin.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Asphyxiated|2=negative}}===&lt;br /&gt;
Asphyxiated is a negative effect that quickly drains the player&#039;s Stamina Bar at a rate of 5% per tick. If there is no Stamina left to drain, then the player&#039;s health will be drained at a rate of 2 HP per tick. &amp;lt;br&amp;gt; This effect can only be applied with Remote Admin.&lt;br /&gt;
&lt;br /&gt;
The {{Fancy link|rainbowtaste}} Status Effect will dampen the Asphyxiated effect. Depending on the intensity of {{Fancy link|rainbowtaste}}, the Asphyxiated effect will be dampened further. This stops once it reaches an intensity level of three.&lt;br /&gt;
*No {{Fancy link|rainbowtaste}} Effect: Stamina drains at 5% per second. HP drains at 2 per second.&lt;br /&gt;
*Intensity of one: Stamina drain at {{#expr:5*0.6}}% per second.  HP drains at  {{#expr:2*0.6}} per second.&lt;br /&gt;
*Intensity of two: Stamina drain at {{#expr:5*0.4}}% per second.  HP drains at  {{#expr:2*0.4}} per second.&lt;br /&gt;
*Intensity of three: Stamina drains at {{#expr:5*0.35}}% per second.  HP drains at {{#expr:2*0.35}} per second.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Bleeding|2=negative}}===&lt;br /&gt;
[[File:Bleeding_effect.png|thumb|Bleeding]]&lt;br /&gt;
Bleeding is a negative effect that deals damage every five seconds. The amount of damage Bleeding does is lowered each time it deals damage. The first time it deals 20 damage, then it deals 10 damage, then 5, then 2.5. Afterwards it will keep dealing 2 damage until the effect is removed.&lt;br /&gt;
First Aid Kits will remove the effect when used. SCP-500 does not remove the effect and instead instantly lowers the damage to its lowest possible value.&amp;lt;br&amp;gt;This effect may sometimes be applied by consuming Black Candy for 20 seconds.&lt;br /&gt;
&lt;br /&gt;
The {{Fancy link|rainbowtaste}} Status Effect will dampen the Bleeding effect. Depending on the intensity of {{Fancy link|rainbowtaste}}, the Bleeding effect will be dampened further. This stops once it reaches an intensity level of three.&lt;br /&gt;
*No {{Fancy link|rainbowtaste}} Effect: Damage values are 20, 10, 5, 2.5 and 2.&lt;br /&gt;
*Intensity of one: Damage values are {{#expr:20*0.6}}, {{#expr:10*0.6}}, {{#expr:5*0.6}}, {{#expr:2.5*0.6}} and {{#expr:2*0.6}}.&lt;br /&gt;
*Intensity of two: Damage values are {{#expr:20*0.4}}, {{#expr:10*0.4}}, {{#expr:5*0.4}}, {{#expr:2.5*0.4}} and {{#expr:2*0.4}}.&lt;br /&gt;
*Intensity of three: Damage values are {{#expr:20*0.35}}, {{#expr:10*0.35}}, {{#expr:5*0.35}}, {{#expr:2.5*0.35}} and {{#expr:2*0.35}}.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Blurriness|2=negative}}===&lt;br /&gt;
[[File:Blinded_effect.png|thumb|Blurriness]]&lt;br /&gt;
Blurriness a negative effect that applies extreme screen blur. &amp;lt;br&amp;gt;This effect is applied by being hit by a [[Flashbang Grenade]] for a few seconds depending on the distance to the grenade and if the player was looking away or not. The time the effect last is the same as the Flashed Effect plus a few extra seconds.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Blindness|2=negative}}===&lt;br /&gt;
Blindness is a negative effect that darkens the screen. Each intensity darkens the screen with an intensity of 100 making it completely dark. &lt;br /&gt;
&lt;br /&gt;
The effect is applied when using [[SCP-1344]] with an intensity of 100 upon the item activating. This will  tick down to an intensity of 15 over time. If SCP-1344 is removed from the player then Blindness is set to an intensity of 101. The effect will not tick down in this situation.&lt;br /&gt;
&lt;br /&gt;
SCP-500 will cause Blindness to be instantly reduced to 15 intensity unless Blindness is currently at an intensity of 100 or more. If the intensity of Blindness is already below 15 then no affect is applied.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Burned|2=negative}}=== &lt;br /&gt;
[[File:Burned_effect.png|thumb|Burned]]&lt;br /&gt;
Burned is a negative effect that increases the damage the player takes by 25%. The increased damage makes it far easier for one to be killed, such as allowing SCP-096&#039;s Melee Swipe on targets to one shot.&amp;lt;br&amp;gt; The effect is applied for a max ten seconds if the player is hit by the explosion of the [[3-X Particle Disruptor]], [[Jailbird]], [[High-Explosive Grenade]], [[SCP-330|Pink Candy]], [[SCP-018]] and mixing [[SCP-207]]/[[SCP-207?]]. The distance to these explosions will greatly affect the time Burned last. &lt;br /&gt;
&lt;br /&gt;
Additionally, the [[A7]] will apply the Burned Effect to players within 1.1 meters while the weapon is being fired. Each bullet fired will increase the Burned Effect by ten seconds. The A7 will not increase the timer beyond 20 seconds.&lt;br /&gt;
&lt;br /&gt;
The effect can be removed by using a [[First Aid Kit]] or [[SCP-500]].&lt;br /&gt;
&lt;br /&gt;
The {{Fancy link|rainbowtaste}} Status Effect will dampen the Burned effect. Depending on the intensity of {{Fancy link|rainbowtaste}}, the Burned effect will be dampened further. This stops once it reaches an intensity level of three.&lt;br /&gt;
&lt;br /&gt;
*No {{Fancy link|rainbowtaste}} Effect: Damage is increased by 25%.&lt;br /&gt;
*Intensity of one: Damage is increased by {{#expr:25*0.6}}%.&lt;br /&gt;
*Intensity of two: Damage is increased by {{#expr:25*0.4}}%.&lt;br /&gt;
*Intensity of three: Damage is increased by {{#expr:25*0.35}}%.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Cardiac Arrest|2=negative}}===&lt;br /&gt;
[[File:Cardiacarrest_effect.png|thumb|Cardiac Arrest]]&lt;br /&gt;
Cardiac Arrest is a negative effect the drains a player&#039;s HP by 8 HP/s while tripling Stamina consumption. The effect is applied for 20 seconds when attacked by SCP-049. Players currently under the Cardiac Arrest effect are instantly killed when attack by SCP-049. The effect is removed by taking [[Adrenaline]] or [[SCP-500]].&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Concussed|2=negative}}===&lt;br /&gt;
Concussed is a negative effect that applies extreme blur while turning. The intensity of this blur is dependent on the speed at which the player turns. &amp;lt;br&amp;gt; The effect is applied for ten seconds if the player is hit by the explosion of the [[3-X Particle Disruptor]], [[Jailbird]], [[High-Explosive Grenade]], [[SCP-330|Pink Candy]], [[SCP-018]] and mixing [[SCP-207]]/[[SCP-207?]]. The effect is applied for ten seconds when hit by [[SCP-096]]&#039;s charge attack. This is lowered to four seconds if the player was not a target. Consuming Black Candy may apply the effect for 10 seconds.&lt;br /&gt;
It can be removed by using [[Adrenaline]], [[Painkillers]], or [[SCP-500]]. The {{Fancy link|rainbowtaste}} effect has a 40% chance to block the effect from being applied.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Corroding|2=negative}}===&lt;br /&gt;
Corroding is a negative Status Effect that deals damage over time to the player. It is applied for 20 seconds after being initially hit by SCP-106. The effects deal 2.1 damage per second and pauses player&#039;s stamina regeneration. If a player is attacked again by SCP-106 while they have Corroding they will be sent to the Pocket Dimension. The damage can be blocked with the Vitality Status Effect, though it does not prevent the effect being applied to the player. Allowing SCP-106 to still send that player to the Pocket Dimension.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Pocket Corroding|2=negative}}====&lt;br /&gt;
Pocket Corroding is a negative Status Effect that teleports the player to SCP-106&#039;s [[SCP-106#Pocket Dimension|Pocket Dimension]] and drains their HP. The drain rate of HP increases the longer they remain in the Pocket Dimension at a rate of 0.15 damage per tick. The effect will also disable the player&#039;s sprint. The effect is applied when attacked by SCP-106 while under the Corroding Effect. The Vitality Status Effect is unable to block the damage. &amp;lt;br&amp;gt; The effect goes away once the player successfully escapes the Pocket Dimension. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Deafened|2=negative}}===&lt;br /&gt;
Deafened is a negative effect that heavily muffles all sounds. &amp;lt;br&amp;gt;It is applied for three to five seconds when the player is hit by a [[Flashbang Grenade]] or the explosion of the [[3-X Particle Disruptor]], [[Jailbird]], [[High-Explosive Grenade]], [[SCP-330|Pink Candy]], [[SCP-018]] and mixing [[SCP-207]]/[[SCP-207?]]. Flashbang Grenades will add onto the current remaining time of the Deafened Status Effect. While explosions will simply override the timer. Deafened will reduce the range SCP-939 can see blips created by audio sources.&lt;br /&gt;
&lt;br /&gt;
The effect can be cured with [[SCP-500]].&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Death Pit|2=negative}}===&lt;br /&gt;
Death Pit is a negative effect that kills a player if they are touching the ground. It is applied when a player enters a death pit such as the one found in [[Heavy Containment Zone#SCP-106&#039;s Containment Area|SCP-106&#039;s Containment Chamber]]. The effect is also used for hazards that crush the player like elevators and the Chaos Car.&lt;br /&gt;
&lt;br /&gt;
Players in noclip are immune to the effect.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Decontaminating|2=negative}}===&lt;br /&gt;
[[File:Decontaminating_effect.png|thumb|Decontaminating]]&lt;br /&gt;
Decontaminating is a negative effect that removes 10% of the player&#039;s health every second. Every tick adds an extra five &#039;&#039;&#039;units&#039;&#039;&#039; of damage. &amp;lt;br&amp;gt;The effect is caused by the [[Decontamination Process]] for [[Light Containment Zone]].&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Disabled|2=negative}}===&lt;br /&gt;
Disabled is a negative effect that slows down all movement by 20%. &amp;lt;br&amp;gt;The effect is applied for ten seconds after leaving SCP-106&#039;s [[SCP-106#Pocket Dimension|Pocket Dimension]]. If the player was already under the Disabled Status Effect then the current timer is increased by ten seconds.&lt;br /&gt;
&lt;br /&gt;
The {{Fancy link|rainbowtaste}} Status Effect will dampen the Disabled effect. Depending on the intensity of {{Fancy link|rainbowtaste}}, the Disabled effect will be dampened further. This stops once it reaches an intensity level of three.&lt;br /&gt;
*No {{Fancy link|rainbowtaste}} Effect: Movement is slowed down by 20%.&lt;br /&gt;
*Intensity of one: Movement is slowed down by 12%.&lt;br /&gt;
*Intensity of two: Movement is slowed down by 8%.&lt;br /&gt;
*Intensity of three: Movement is slowed down by 7%.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Ensnared|2=negative}}===&lt;br /&gt;
Ensnared is a negative effect that prevents all movement for the player. &amp;lt;br&amp;gt;This effect can only be applied by Remote Admin.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Exhausted|2=negative}}===&lt;br /&gt;
Exhausted is a negative effect that halves the maximum Stamina Bar capacity and its regeneration rate. While they do not remove the effect, both [[Adrenaline]] and [[SCP-207]] will fully restore the player&#039;s Stamina back to 100%. Though, Stamina will not regenerate while it is above 50%.&amp;lt;br&amp;gt; This effect can only be applied by Remote Admin.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Flashed|2=negative}}===&lt;br /&gt;
Flashed is a negative effect that makes the player unable to see for a short amount of time. &amp;lt;br&amp;gt;The effect is applied for three to five seconds when the player is hit by a Flashbang Grenade based on the distance to the grenade and if the player was looking away or not. The [[Jailbird]] will apply the Flashed Effect for four seconds to targets hit by its charge attack. Both of these items will increase the timer of a currently active Flashed Effect. SCP-079 as well as humans wearing [[SCP-1344]] are immune to this effect. Consuming Black Candy may apply the effect for five seconds.&lt;br /&gt;
&lt;br /&gt;
An option in the settings exists to make the effect have &amp;quot;Dark Mode&amp;quot;.&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;200px&amp;quot; style=&amp;quot;text-align:right&amp;quot;&amp;gt;&lt;br /&gt;
Flashed2.jpg|Flashed (Default)&lt;br /&gt;
FlashDark.jpg|Flashed (Dark mode)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Hemorrhage|2=negative}}===&lt;br /&gt;
Hemorrhage is a negative effect that drains the player&#039;s health by 1 HP/s while sprinting. The damage is lowered by the {{Fancy link|rainbowtaste}} Effect.&amp;lt;br&amp;gt;This effect can only be applied by Remote Admin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The {{Fancy link|rainbowtaste}} Status Effect will dampen the Hemorrhage effect. Depending on the intensity of {{Fancy link|rainbowtaste}}, the Hemorrhage effect will be dampened further. This stops once it reaches an intensity level of three.&lt;br /&gt;
*No {{Fancy link|rainbowtaste}} Effect: Damage is 1 HP/s.&lt;br /&gt;
*Intensity of one: Damage is {{#expr:1*0.6}} HP/s.&lt;br /&gt;
*Intensity of two: Damage is {{#expr:1*0.4}} HP/s.&lt;br /&gt;
*Intensity of three: Damage is {{#expr:1*0.35}} HP/s.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Hypothermia|2=negative}}===&lt;br /&gt;
[[File:244_effect.png|thumb|Hypothermia]]&lt;br /&gt;
Hypothermia is a negative effect that slowly drains the player&#039;s HP, reduces bullet accuracy, and increases item pickup and use time. The damage dealt is based on two factors, the amount of [[SCP-244]]&#039;s in the area and the time spent in the fog. &amp;lt;br&amp;gt;The effect is applied while inside the fog generated by SCP-244. It can be removed by leaving SCP-244&#039;s fog.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Poisoned|2=negative}}===&lt;br /&gt;
[[File:Poisoned_effect.png|thumb|Poisoned]]&lt;br /&gt;
Poisoned is a negative effect that deals damage every five seconds. The damage starts at 2 HP/5s but over times increases to 20 HP/5s. &amp;lt;br&amp;gt; It can be applied by having either the {{Fancy link|scp207}} or {{Fancy link|anticola}} Status Effect active alongside {{Fancy link|scp1853}} Status Effect. Black Candy may apply the effect for 20 seconds. The effect can be removed by [[SCP-500]] and the {{Fancy link|rainbowtaste}} effect has a 40% chance to block the damage.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Severed Hands|2=negative}}===&lt;br /&gt;
Severed Hands is a negative effect that removes the player&#039;s hands then drains their HP. It also removes the ability for the player to open their inventory or interact with objects, such as doors. &amp;lt;br&amp;gt; This effect is applied when the player removes more than two pieces of candy from [[SCP-330]].&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;200px&amp;quot; style=&amp;quot;text-align:right&amp;quot;&amp;gt;&lt;br /&gt;
Severedhands_effect.png|Severed Hands&lt;br /&gt;
Severedhandsplayermodel.png|A player with severed hands.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Severed Eyes|2=negative}}===&lt;br /&gt;
Severed Eyes is a negative effect that removes the player&#039;s eyes then drains their HP. This effect is applied when [[SCP-1344]] is removed from the player&#039;s face.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Slowness|2=negative}}===&lt;br /&gt;
Slowness is a negative effect that decreases the player&#039;s speed by a defined amount while also disabling sprinting. Each level of intensity is a 1% decrease in speed, with 255% being the max. This means that the player&#039;s movement speed can overflow into negative values. It should not be confused with [[Anti-Cola]]&#039;s effect, which decreases the player&#039;s speed in exchange for health regeneration. The effect may be applied by Black Candy with an intensity of 25 for 15 seconds. This will override an active Slowness.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Sinkhole|2=negative}}===&lt;br /&gt;
[[File:Sinkhole_effect.png|thumb|Sinkhole]]&lt;br /&gt;
Sinkhole is a negative effect that slows down player movement by 30% and sprinting is disabled. The amount the player is slowed down by can be controlled by config. It should not be confused with the Stained effect, which has a very similar function. &amp;lt;br&amp;gt; The effect is applied when the player enters the [[Light Containment Zone #Sinkhole|Sinkhole Trap]] or [[SCP-106#Pocket_Dimension|Pocket Dimension]]. It goes away upon exiting. SCPs are immune to this effect.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Stained|2=negative}}===&lt;br /&gt;
Stained is a negative effect that slows down player movement by 20% and sprinting is disabled. It should not be confused with the Sinkhole effect, which has a similar function. &amp;lt;br&amp;gt;The effect is caused by [[SCP-173|SCP-173&#039;s]] Tantrum Puddles and is removed two seconds after leaving them. SCPs are immune to this effect.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Strangled|2=negative}}===&lt;br /&gt;
{{Main|SCP-3114}}&lt;br /&gt;
[[File:IGOTABONETOPICKWITHYOU.png|thumb|300px|SCP-3114 Strangling a [[Facility Guard]]]]&lt;br /&gt;
Strangled is a negative status effect that drains the player&#039;s HP and locks all movement. The player&#039;s HP drain starts at 5 HP every second, with the damage value accelerating by five per second.&lt;br /&gt;
The effect is applied when attacked by [[SCP-3114]]&#039;s Strangulation attack and lasts until SCP-3114 kills the player or SCP-3114 releases the player.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Traumatized|2=negative}}===&lt;br /&gt;
Traumatized is a negative effect that desaturates the player&#039;s screen and makes one always visible to SCP-106 while they use stalk. A player with Traumatized will get unique visual and sound effects upon seeing SCP-106. Traumatized players are instantly killed when attacked by SCP-106. The effect is applied permanently after being captured by SCP-106.&lt;br /&gt;
&lt;br /&gt;
{{multi-listen item|filename=HeartbeatMidsideLoop.mp3|title=Traumatized player sees SCP-106|description=}}&lt;br /&gt;
&lt;br /&gt;
=={{TextEffect|text=Mixed Effects|2=mixed}}==&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Anti-Cola|2=mixed}}===&lt;br /&gt;
{{Main|Anti-Cola}}&lt;br /&gt;
Anti-Cola is a mixed effect that lowers a player&#039;s speed, but grants a permanent HP regeneration. The effect can be stacked up to two times, increasing both the positive and negative effects. The HP regeneration speed scales based on player movement, with standing still giving the fastest HP regeneration and sprinting giving the slowest. The Vitality Status Effect will prevent players from being slowed down from the Anti-Cola effect while retaining the HP regeneration. Anti-Cola will save the player from death one time, leaving the player with 1 HP and 0.25 seconds of damage immunity. The player is also granted two seconds of damage immunity to Tesla Gates. The Anti-Cola effect is fully removed upon saving one from death, regardless of the amount stacked. Anti-Cola will not save the player from death pits, the Pocket Dimension, SCP-173&#039;s neck snap, Chaos Car, [[3-X Particle Disruptor]] or the [[Jailbird]]. As an exception, Anti-Cola will save the player from the explosions caused by the 3-X Particle Disruptor and Jailbird.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the player is at full HP, Anti-Cola will also regenerate [[Artificial HP]] at the same rate health is healed. This passive regeneration caps out at 75 AHP, and will decay at a rate of 1.2 per second if Anti-Cola is removed.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If combined with the {{Fancy link|scp207}} effect, the player will violently explode after 1.05 seconds. This explosion acts similar to a normal [[High-Explosive Grenade]] and will bypass the death save effect. If combined with the {{Fancy link|scp1853}} effect, the player will be given the {{Fancy link|poisoned}} effect. The effect is applied by consuming [[Anti-Cola]] and is removed by using [[SCP-500]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Black Candy may grant this status effect for 60 seconds upon consumption. If the player already has the effect, then the intensity is increased by one permanently. &lt;br /&gt;
{{multi-listen item|filename=A207_PASSIVE_AMB_STACK_1.mp3|title=1 SCP-207? Ambience|description=}}&lt;br /&gt;
{{multi-listen item|filename=A207_PASSIVE_AMB_STACK_2.mp3|title=2 SCP-207? Ambience|description=}}&lt;br /&gt;
{{multi-listen item|filename=A207SAVE.mp3|title=Death Save|description=}}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=SCP-207|2=mixed}}===&lt;br /&gt;
[[File:207_effect.png|thumb|SCP-207]]&lt;br /&gt;
{{Main|SCP-207}}&lt;br /&gt;
SCP-207 is a mixed effect that blocks stamina drain and increases the player&#039;s movement speed but will slowly drain HP. The effect can be stacked up to three times, increasing both the positive and negative effects. The {{Fancy link|rainbowtaste}} effect has a 40% chance to block damage every tick, and the Vitality effect will fully disable the drain. If combined with the {{Fancy link|anticola}} effect, the player will violently explode after 1.05 seconds.  This explosion acts similar to a normal [[High-Explosive Grenade]] and will bypass the death save effect of {{Fancy link|anticola}}. If combined with the {{Fancy link|scp1853}} effect, the player will be given the {{Fancy link|poisoned}} effect.&amp;lt;br&amp;gt; The effect is applied by consuming [[SCP-207]] and is removed by using [[SCP-500]]. &lt;br /&gt;
&lt;br /&gt;
Black Candy may grant this status effect for 60 seconds upon consumption. If the player already has the effect, then the intensity is increased by one permanently. &lt;br /&gt;
&lt;br /&gt;
The {{Fancy link|rainbowtaste}} Status Effect will dampen the damage dealt by the SCP-207 effect. Depending on the intensity of {{Fancy link|rainbowtaste}}, the SCP-207 effect will be dampened further. This stops once it reaches an intensity level of three. More specifically, the {{Fancy link|rainbowtaste}} Status Effect changes the damage multiplier for each SCP-207 stacked.&lt;br /&gt;
*One instance of SCP-207 (Damage multiplier: 1)&lt;br /&gt;
**No {{Fancy link|rainbowtaste}} Effect: The damage values are: 0.1, 0.15, 0.4 and 1. For Standing, Sneaking, Walking and Sprinting.&lt;br /&gt;
**Intensity of one: Damage values are {{#expr:0.1*0.6}}, {{#expr:0.15*0.6}}, {{#expr:0.4*0.6}} and {{#expr:1*0.6}}.&lt;br /&gt;
**Intensity of two: Damage values are {{#expr:0.1*0.4}}, {{#expr:0.15*0.4}}, {{#expr:0.4*0.4}} and {{#expr:1*0.4}}.&lt;br /&gt;
**Intensity of three: Damage values are {{#expr:0.1*0.35}}, {{#expr:0.15*0.35}}, {{#expr:0.4*0.35}} and {{#expr:1*0.35}}.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;Damage values for SCP-207 stacks (Click to view)&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Two instances of SCP-207 (Damage multiplier: 1.5)&lt;br /&gt;
**No {{Fancy link|rainbowtaste}} Effect: The damage values are: {{#expr:0.1*1.5}}, {{#expr:0.15*1.5}}, {{#expr:0.4*1.5}} and {{#expr:1*1.5}}.&lt;br /&gt;
**Intensity of one: Damage values are {{#expr:0.1*(1.5*0.6)}}, {{#expr:0.15*(1.5*0.6)}}, {{#expr:0.4*(1.5*0.6)}} and {{#expr:1*(1.5*0.6)}}.&lt;br /&gt;
**Intensity of two: Damage values are {{#expr:0.1*(1.5*0.4)}}, {{#expr:0.15*(1.5*0.4)}}, {{#expr:0.4*(1.5*0.4)}} and {{#expr:1*(1.5*0.4)}}.&lt;br /&gt;
**Intensity of three: Damage values are {{#expr:0.1*(1.5*0.35)}}, {{#expr:0.15*(1.5*0.35)}}, {{#expr:0.4*(1.5*0.35)}} and {{#expr:1*(1.5*0.35)}}.&lt;br /&gt;
&lt;br /&gt;
*Three instances of SCP-207 (Damage multiplier: 2.5)&lt;br /&gt;
**No {{Fancy link|rainbowtaste}} Effect: The damage values are: {{#expr:0.1*2.5}}, {{#expr:0.15*2.5}}, {{#expr:0.4*2.5}} and {{#expr:1*2.5}}.&lt;br /&gt;
**Intensity of one: Damage values are {{#expr:0.1*(2.5*0.6)}}, {{#expr:0.15*(2.5*0.6)}}, {{#expr:0.4*(2.5*0.6)}} and {{#expr:1*(2.5*0.6)}}.&lt;br /&gt;
**Intensity of two: Damage values are {{#expr:0.1*(2.5*0.4)}}, {{#expr:0.15*(2.5*0.4)}}, {{#expr:0.4*(2.5*0.4)}} and {{#expr:1*(2.5*0.4)}}.&lt;br /&gt;
**Intensity of three: Damage values are {{#expr:0.1*(2.5*0.35)}}, {{#expr:0.15*(2.5*0.35)}}, {{#expr:0.4*(2.5*0.35)}} and {{#expr:1*(2.5*0.35)}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=={{TextEffect|text=Technical Effects|2=technical}}==&lt;br /&gt;
==={{TextEffect|text=Fog Control|2=technical}}===&lt;br /&gt;
Fog Control is a technical effect that controls the type of fog a player sees. The effect can be set to any intensity from one to seven.&lt;br /&gt;
&lt;br /&gt;
*1 - None&lt;br /&gt;
*2 - Inside&lt;br /&gt;
*3 - Surface Zone&lt;br /&gt;
*4 - Decontamination&lt;br /&gt;
*5 - Amnesia&lt;br /&gt;
*6 - Alpha Warhead&lt;br /&gt;
*7 - SCP-244&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Mute Soundtrack|2=technical}}===&lt;br /&gt;
Mute Soundtrack is a technical effect that mutes the game&#039;s soundtrack.&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Light Weight|2=technical}}===&lt;br /&gt;
Light Weight is a technical effect that increases the player&#039;s jump height by 1% multiplicatively. Black Candy may apply this effect with an intensity of 60 for 20 seconds. This will override an active Light Weight.&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Heavy Footed|2=technical}}===&lt;br /&gt;
Heavy Footed is a technical effect that decreases the player&#039;s jump height by 1% multiplicatively. The effect can only be applied by Remote Admin.&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Scanned|2=technical}}===&lt;br /&gt;
Scanned is a technical effect that mutes the game&#039;s soundtrack and then plays an ambience stinger. This status effect is applied to a player who was detected by SCP-079&#039;s [[SCP-079#Breach Scanner|Breach Scanner]] ability. The effect goes away after 7.5 seconds. The alarm noise that plays is not a part of the Status Effect.&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Scanner_Scanning.mp3|title=Scanned Ambience|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
==={{TextEffect|text=SCP-1576|2=technical}}===&lt;br /&gt;
{{main|SCP-1576}}&lt;br /&gt;
SCP-1576 is a technical effect that allows the player to talk to [[Spectators]]. An icon is displayed next to the player&#039;s name that Spectators can see. The effect itself does NOT allow a player to hear the Spectators. This is due to the Spectators VC being broadcasted by the [[SCP-1576]] item itself.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Item Interaction==&lt;br /&gt;
Typically, Status Effects can be removed by usage of an item or by waiting it out. The following lists are quick references for what items can cure a Status Effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Using [[Adrenaline]] will remove the following effect(s):&lt;br /&gt;
{{#ask:&lt;br /&gt;
[[cured::Adrenaline]]&lt;br /&gt;
 |?fancy=name&lt;br /&gt;
 |link=none&lt;br /&gt;
 |headers=hide&lt;br /&gt;
 |searchlabel =-&lt;br /&gt;
 |mainlabel =-&lt;br /&gt;
 |sort=fancy&lt;br /&gt;
 |introtemplate=StatusEffectListPre&lt;br /&gt;
 |template=StatusEffectList&lt;br /&gt;
 |outroTemplate=StatusEffectListFooter&lt;br /&gt;
 |namedargs=yes&lt;br /&gt;
}}&lt;br /&gt;
Additionally, while the Adrenaline can not cure the {{Fancy link|exhausted}} Status Effect, it will still restore the player&#039;s Stamina to 100%, bypassing the 50% limit caused by the effect. Though Stamina will not regenerate past 50%.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Using a [[First Aid Kit]] will remove the following effect(s):&lt;br /&gt;
{{#ask:&lt;br /&gt;
[[cured::First Aid Kit]]&lt;br /&gt;
 |?fancy=name&lt;br /&gt;
 |link=none&lt;br /&gt;
 |headers=hide&lt;br /&gt;
 |searchlabel =-&lt;br /&gt;
 |mainlabel =-&lt;br /&gt;
 |sort=fancy&lt;br /&gt;
 |template=StatusEffectList&lt;br /&gt;
 |namedargs=yes&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Using [[SCP-500]] will remove the following effect(s):&lt;br /&gt;
{{#ask:&lt;br /&gt;
[[cured::SCP-500]]&lt;br /&gt;
 |?fancy=name&lt;br /&gt;
 |link=none&lt;br /&gt;
 |headers=hide&lt;br /&gt;
 |searchlabel =-&lt;br /&gt;
 |mainlabel =-&lt;br /&gt;
 |sort=fancy&lt;br /&gt;
 |template=StatusEffectList&lt;br /&gt;
 |namedargs=yes&lt;br /&gt;
}}&lt;br /&gt;
Additionally, SCP-500 will lower the damage output of the {{Fancy link|bleeding}} Status Effect to its minimal value.&lt;br /&gt;
&lt;br /&gt;
SCP-500 will cause {{fancy link|blindness}} to be instantly reduced to 15 intensity unless Blindness is currently at an intensity of 100 or more. If the intensity of Blindness is already below 15 then no affect is applied.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Using [[Painkillers]] will remove the following effect(s):&lt;br /&gt;
{{#ask:&lt;br /&gt;
[[cured::Painkillers]]&lt;br /&gt;
 |?fancy=name&lt;br /&gt;
 |link=none&lt;br /&gt;
 |headers=hide&lt;br /&gt;
 |searchlabel =-&lt;br /&gt;
 |mainlabel =-&lt;br /&gt;
 |sort=fancy&lt;br /&gt;
 |template=StatusEffectList&lt;br /&gt;
 |namedargs=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Wearing SCP-1344 will make the user immune to the {{Fancy link|flashed}} effect.&lt;br /&gt;
&lt;br /&gt;
==Interaction With Other Status Effects==&lt;br /&gt;
The {{Fancy link|invigorated}} Status Effect will give the player immunity to the {{Fancy link|amnesia}} Status Effect.&lt;br /&gt;
&lt;br /&gt;
The {{Fancy link|spawnprotection}} Status Effect will give the player immunity to the {{Fancy link|flashed}} and {{Fancy link|hypothermia}} Status Effects.&lt;br /&gt;
&lt;br /&gt;
The {{Fancy link|vitality}} Status Effect will block most negative Status Effects from being applied to the player. It will also block the downsides to the {{Fancy link|scp207}} and {{Fancy link|anticola}} Status Effects and pause the damage from {{Fancy link|corroding}} and {{Fancy link|poisoned}}.&lt;br /&gt;
&lt;br /&gt;
The {{Fancy link|rainbowtaste}} Status Effect will weaken most negative Status Effects. It will also weaken the downside to the {{Fancy link|scp207}} Status Effect.&lt;br /&gt;
&lt;br /&gt;
If a player has both the {{Fancy link|scp207}} and {{Fancy link|anticola}} Status Effects applied at the same time, they will violently explode.&lt;br /&gt;
&lt;br /&gt;
If a player has the {{Fancy link|scp207}} or the {{Fancy link|anticola}} Status Effect applied at the same time as the {{Fancy link|scp1853}} Status Effect, they will be given the {{Fancy link|poisoned}} Status Effect.&lt;br /&gt;
&lt;br /&gt;
==Legacy Status Effects==&lt;br /&gt;
==={{TextEffect|text=Positive Effects}}===&lt;br /&gt;
===={{TextEffect|text=Ghostly (Event)}}====&lt;br /&gt;
Ghostly was a positive status effect that made the player translucent and ghostly white.  The effect was applied by consuming the [[SCP-330#Candy Effects|White Candy]] for 30 seconds. Additionally, the [[SCP-330#Candy Effects|Black Candy]]&#039;s could randomly apply this effect due to its mechanics.&amp;lt;br&amp;gt;&lt;br /&gt;
While Ghostly, the following would apply:&lt;br /&gt;
*The player becomes translucent and ghostly white.&lt;br /&gt;
*Equipping any item causes it to fall through the player&#039;s hands and onto the ground.&lt;br /&gt;
*The player can walk through non keycard doors, similar to SCP-106.&lt;br /&gt;
*The player can open any keycard locked door by interacting with it.&lt;br /&gt;
*Removes Metal and Orange Candy Status Effects if active.&lt;br /&gt;
&lt;br /&gt;
Unlike most event Status Effects, Ghostly was left in Remote Admin. This version of Ghostly only allows the player to walk through doors.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Orange Candy}}====&lt;br /&gt;
Orange Candy was a positive effect that would make the player grow a bright orange. As the name implies, it was applied by consuming the [[SCP-330#Candy Effects|Orange Candy]] for 30 seconds.  Additionally, the [[SCP-330#Candy Effects|Black Candy]]&#039;s could randomly apply this effect due to its mechanics.&amp;lt;br&amp;gt;&lt;br /&gt;
The following effects were applied to a glowing player.&lt;br /&gt;
*Removes Ghostly and Metal Status Effects if active.&lt;br /&gt;
*The player would glow a bright orange.&lt;br /&gt;
*Players looking at a glowing player will be given the Orange Witness Status Effect until they look away.&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Spicy}}====&lt;br /&gt;
Spicy was a positive status effect that would cause the player to breathe flames while also blocking opening the inventory. Anyone caught in this flame, including teammates, would take damage. With the damage being 20 per second to enemies and five damage per second to teammates. Players caught in the fire would be given the Burned Status effect for 60 seconds. The fire had a range akin to the [[Micro H.I.D.]], allowing it to hit at a great distance. The [[SCP-330#Candy Effects|Red Candy]] applied this effect for seven seconds. Additionally, the [[SCP-330#Candy Effects|Black Candy]]&#039;s could randomly apply this effect due to its mechanics. The effect was removed after the Halloween 2023 event. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Prismatic}}====&lt;br /&gt;
Prismatic was a positive status effect that applied various effects to the player. The effect was applied while standing inside the rainbow cloud placed by consuming [[SCP-330#Candy Effects|Rainbow Candy]].&lt;br /&gt;
*5% movement speed boost.&lt;br /&gt;
*15% damage reduction.&lt;br /&gt;
*HP regeneration of 1 HP/s.&lt;br /&gt;
*A one time, non instant death save similar to [[SCP-207?]]&#039;s death save.&lt;br /&gt;
**This effect will last an additional three seconds after leaving the cloud.&lt;br /&gt;
**SCP-939&#039;s Lunge counted as an instant death. (The 15% damage reduction still applied.)&lt;br /&gt;
**After the death save went off, the player would have damage immunity for 0.25s and Tesla Gate damage immunity for two seconds.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Negative Effects|2=negative}}===&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Exsanguination|2=negative}}====&lt;br /&gt;
Exsanguination was a negative effect that would lower a player&#039;s max HP. The new max would be their current Max HP divided by ten. This effect could only be obtained by grabbing more than two pieces of candy from [[SCP-330]] during the 2020 Halloween Event.&lt;br /&gt;
&lt;br /&gt;
The following is a list of new max HP values a player would have while under this effect. Note, Human classes had different HP values during this version of the game. There was also only one type of Chaos.&lt;br /&gt;
* Class-D, Facility Guard, MTF Private and Scientist: 10 HP&lt;br /&gt;
* MTF Specialist, MTF Sergeant, Chaos Insurgent: 12 HP&lt;br /&gt;
* MTF Captain: 15 HP&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Inverted Controls|2=negative}}====&lt;br /&gt;
Inverted Controls was a negative effect that would invert all mouse movement for a short amount of time.&amp;lt;br&amp;gt;&lt;br /&gt;
The [[SCP-330#Candy Effects|Red Candy]] applied this effect for 15 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Status Effects#Sugar Rush|Sugar Rush]] Status effect would apply the Inverted Controls Status Effect for ten second, but only after eight seconds have passed since Sugar Rush was applied.&amp;lt;br&amp;gt;&lt;br /&gt;
The Status Effect was removed after the end of the Halloween 2021 Event. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Amnesia (Legacy)|2=negative}}====&lt;br /&gt;
[[File:Amnesia2.jpg|thumb|Amnesia]]&lt;br /&gt;
Amnesia was a negative effect that prevented a player from opening their inventory and reloading. In the v11.0.0 Parabellum update, it was changed to where it would only reduce the player&#039;s visibility. &amp;lt;br&amp;gt;&lt;br /&gt;
The effect was applied for three seconds when bit by SCP-939.  The time was reduced to 1.7 seconds if the player had the Rainbow Taste Effect beforehand. The effect could be removed by using SCP-500.&amp;lt;br&amp;gt;&lt;br /&gt;
The effect was changed in the v12.0.0 Mimicry Update due to SCP-939&#039;s rework.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Orange Witness|2=negative}}====&lt;br /&gt;
Orange Witness was a negative effect that would severely reduce the player&#039;s vision. The effect was applied while staring at a player who is under the Orange Candy effect. The longer the player look, the brighter the glowing player became and the darker the surrounding environment would become. Looking away would remove the effect.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Panic|2=negative}}====&lt;br /&gt;
Panic was a negative effect that slightly increased the drain rate of Stamina. It was removed at an unknown point of time but was mistakenly left in the Remote Admin Status Effect page until the Mimicry v12.0.0 update.&amp;lt;br&amp;gt; This effect could only be applied by Remote Admin.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Traumatized By Evil|2=negative}}====&lt;br /&gt;
Traumatized By Evil was a negative Status Effect that applied a greyscale to the player&#039;s screen. It acted similar to the base Traumatized without applying buffs to SCP-106. It could be cured by using [[SCP-500]]. The Status Effect was removed after the end of the Halloween 2023 Event.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Technical Effects|2=technical}}===&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=SCP-559|2=technical}}====&lt;br /&gt;
{{Main|SCP-559}}&lt;br /&gt;
SCP-559 was a technical effect that altered the player&#039;s model and applied a speed and stamina bonus while decreasing weapon motor skills. The effect was applied by interacting with SCP-559 to blow out its candles. Players under the effect of SCP-559 are at risk of being killed by [[SCP-956]]. The effect could be removed with [[SCP-500]].&lt;br /&gt;
&lt;br /&gt;
The following effects were applied:&lt;br /&gt;
*Stamina decreases 50% slower&lt;br /&gt;
*30% increase in weapon draw time&lt;br /&gt;
*20% increase in reload time&lt;br /&gt;
*10% increase in weapon recoil&lt;br /&gt;
*5% increase in movement speed&lt;br /&gt;
*Player height reduced by 37.2%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=SCP-956|2=technical}}====&lt;br /&gt;
{{Main|SCP-956}}&lt;br /&gt;
SCP-956 was a negative status effect that would lock the player&#039;s movement in place and force their camera to face SCP-956. The effect was applied by standing within a five meter radius of SCP-956 while under the effects of SCP-559. Players must stay in the radius for 3.5 seconds to be locked in place. This was lowered to 2.5 seconds after the rebalance patch. Any players who were not under the effects of SCP-559 can safely stay inside the five meter radius unless they have [[SCP-330|pieces of candy]] in their inventory. In which, those players would get the SCP-956 effect if they stayed within the radius for 20 seconds.&lt;br /&gt;
&lt;br /&gt;
The effect was removed after the end of the Anniversary-Christmas 2022 event.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Mixed Effects|2=mixed}}===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Evil|2=mixed}}====&lt;br /&gt;
Evil was a mixed effect that would turn the player into an Evil Marshmallow Man for a short time. &lt;br /&gt;
&lt;br /&gt;
*Evil Marshmallow Man can perform an evil laugh by pressing {{Key Press|F}}.&lt;br /&gt;
**Applies the Evil Traumatized effect to players within a five meter radius. Functions similar to the Traumatized Effect with the screen visuals being applied for looking at an Evil Marshmallow Man instead.&lt;br /&gt;
***Players under this effect are not instantly killed by SCP-106 unlike Traumatized.&lt;br /&gt;
*Health regenerates at a rate of 3 HP/s.&lt;br /&gt;
*AHP is restored by 100 per kill.&lt;br /&gt;
*Ability to open any door that requires Checkpoint Access.&lt;br /&gt;
*Ignores Friendly Fire rules.&lt;br /&gt;
===={{TextEffect|text=Metal|2=mixed}}====&lt;br /&gt;
Metal was a mixed status effect that would turn the player completely metal for a short amount of time. The effect was applied by consuming the [[SCP-330#Candy Effects|Gray Candy]] for 30 seconds.  Additionally, the [[SCP-330#Candy Effects|Black Candy]]&#039;s could randomly apply this effect due to its mechanics.&amp;lt;br&amp;gt; &lt;br /&gt;
While metal, the following would apply:&lt;br /&gt;
*The player&#039;s model becomes grey and metallic.&lt;br /&gt;
*Damage reduction of 20%.&lt;br /&gt;
**75% fall damage reduction.&lt;br /&gt;
*Movement speed reduced by 25%.&lt;br /&gt;
*Medical Item usage speed decreased by 50%.&lt;br /&gt;
*Removes Ghostly and Orange Candy Status Effects if active.&lt;br /&gt;
&lt;br /&gt;
Metal players could damage other players by falling on top of them, often dealing lethal damage to humans. While falling, holding down the {{key Press|C}} key would allow the metal player to fall much faster, increasing damage and allowing the metal player to deal damage by jumping off tables. The metal player will take fall damage from these short heights.&lt;br /&gt;
&lt;br /&gt;
A loud metal pipe sound will play upon stomping.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=SCP-939 Visuals|2=mixed}}====&lt;br /&gt;
[[File:SCP-939 Visuals.jpg|thumb|SCP-939 Visuals]]&lt;br /&gt;
SCP-939 Visuals were a mixed effect that alters the player&#039;s vision. All objects turn black with white outlines and the player could only see other players under certain conditions (Making noise). Players who meet these conditions could be seen through walls, while players who are not making noises were completely invisible unless they are bumped into or are on the [[Surface Zone|Surface]]. &amp;lt;br&amp;gt; This effect was used exclusively for SCP-939, but could be applied to others with Remote Admin.&lt;br /&gt;
&lt;br /&gt;
The Status Effect was removed in the Mimicry 12.0 Update along side the SCP-939 rework as the new SCP-939 Visuals are not considered a Status Effect.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
===={{TextEffect|text=Slow Metabolism|2=mixed}}====&lt;br /&gt;
Slow Metabolism was a mixed effect that would lower a player&#039;s current speed by 20% and make the model appear fat. The Status Effect was removed after the end of the Halloween 2021 and 2023 Event.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Halloween 2021=====&lt;br /&gt;
The [[SCP-330#Candy Effects|Purple Candy]] applied this effect for ten seconds. The effects are the same as mentioned as above as this was the first time the effect was added to the game.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Halloween 2023=====&lt;br /&gt;
The [[SCP-330#Candy Effects|Purple Candy]] applied this effect for 20 seconds. Additionally, the [[SCP-330#Candy Effects|Black Candy]]&#039;s could randomly apply this effect due to its mechanics. Unlike the previous event, the effect tripled the speed for consuming candies. The effect could be removed by using [[SCP-500]]. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Sugar Crave|2=mixed}}====&lt;br /&gt;
Sugar Crave was a mixed effect that would turn the player into a Marshmallow Man for a short time. The Status Effect was removed after the end of the Halloween 2021 and 2023 Event.&lt;br /&gt;
The following additional effects were applied:&lt;br /&gt;
*All items are dropped from the inventory.&lt;br /&gt;
*25% damage resistance.&lt;br /&gt;
*The current walking speed doubled.&lt;br /&gt;
*Sprinting is disabled.&lt;br /&gt;
*Ability to perform melee attacks that deal 65 damage per hit.&lt;br /&gt;
&lt;br /&gt;
=====Halloween 2021=====&lt;br /&gt;
The effect was obtained from [[SCP-330#Candy Effects|Blue Candy]] for 15 seconds.&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The following [[Status Effects]] were applied for three seconds after the player reverted back to normal:&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|amnesialegacy}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|blurriness}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|concussed}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|deafened}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|disabled}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|exhausted}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Stamina would be set to 0% upon the effects end.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
The [[SCP-330#Candy Effects|Blue Candy]] applied this effect for 15 seconds. (The AHP applied from Blue Candy is not a part of the effect itself)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Halloween 2023=====&lt;br /&gt;
The effect was obtained by consuming [[SCP-330#Candy Effects|Blue Candy]] or [[SCP-330#Candy Effects|Evil Candy]]. Additionally, the [[SCP-330#Candy Effects|Black Candy]]&#039;s could randomly apply this effect due to its mechanics. When applied the player&#039;s Stamina would quickly drain over the course of 15 seconds. Once fully drained the effect would end. Successfully killing a player with melee swings would restore seven seconds of Stamina. If the effect was applied by Evil Candy, the player will be given infinite Stamina, in turn making the effect last forever. Additionally the player could make an Evil Laugh. Players in range of the Evil Laugh will have the Traumatized Evil Status Effect applied to them.&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The following [[Status Effects]] were applied for three seconds after the player reverted back to normal:&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|blurriness}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|concussed}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|deafened}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|disabled}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|exhausted}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
Additionally, unlike the 2021 event, the added AHP was apart of the effect itself. With the following stats:&lt;br /&gt;
*Applied 450 AHP that deteriorated after 15 seconds.&lt;br /&gt;
*AHP absorbs 100% of all damage. &lt;br /&gt;
*AHP drops to zero upon the end of its effects.&lt;br /&gt;
&lt;br /&gt;
======Marshmallow Man Effect======&lt;br /&gt;
The Marshmallow Man was a separate effect from Sugar Crave during the Halloween 2023 Event. It was responsible for turning the player into the Marshmallow Man and applying both the speed boost and damage reduction. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Multiple Categories Status Effects===&lt;br /&gt;
====Sugar High====&lt;br /&gt;
Sugar High was a mixed (positive during 2023) effect that was applied to the player upon consumption of the [[SCP-330#Candy Effects|Green Candy]]. The effects are not the same for both events. The Status Effect was removed after the end of the Halloween 2021 and 2023 Event.&lt;br /&gt;
====={{TextEffect|text=Halloween 2021|2=mixed}}=====&lt;br /&gt;
During Halloween 2021, the effect would multiply the player&#039;s jump power by 1.5 for a short time. The v11.0.3 [Rebalance Patch] changed this to a multiplier of 2.&lt;br /&gt;
After the effect ended, the player would be given the [[Status Effects#Disabled|Disabled]] Status Effect for {{Mvar|1 = [2 × J]}} seconds. Where J equals the number of jumps performed. The v11.0.3 [Rebalance Patch] changed the time to {{Mvar|1 = [1.5 × J]}} seconds. &amp;lt;br&amp;gt;&lt;br /&gt;
The [[SCP-330#Candy Effects|Green Candy]] applied this effect for 15 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====={{TextEffect|text=Halloween 2023}}=====&lt;br /&gt;
During Halloween 2023, the effect would increase the player&#039;s max HP to 200 and would apply a regeneration of 2.5 HP/s when HP is below 100. Additionally, the player&#039;s Stamina would constantly regenerate when not sprinting without delay.&amp;lt;br&amp;gt;&lt;br /&gt;
The [[SCP-330#Candy Effects|Green Candy]] applied this effect for 25 seconds. Additionally, the [[SCP-330#Candy Effects|Black Candy]] could randomly apply this effect due to its mechanics.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Sugar Rush====&lt;br /&gt;
Sugar Rush was a mixed (positive during 2023) effect that would increase the player&#039;s speed for a short amount of time. The Status Effect was removed after the end of the Halloween 2021 and 2023 Event.&lt;br /&gt;
&lt;br /&gt;
====={{TextEffect|text=Halloween 2021|2=mixed}}=====&lt;br /&gt;
The [[SCP-330#Candy Effects|Yellow Candy]] applied this effect for ten seconds, giving a movement speed boost of 25%. The v11.0.3 [Rebalance Patch] changed this to a 50% movement boost for five seconds.&lt;br /&gt;
Eight seconds after the effect was applied, the players would be given the [[Status Effects#Inverted Controls|Inverted Controls]] Status Effect&amp;lt;br&amp;gt;&lt;br /&gt;
(The Stamina changes applied from Yellow Candy is not apart of the effect itself)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====={{TextEffect|text=Halloween 2023}}=====&lt;br /&gt;
The [[SCP-330#Candy Effects|Yellow Candy]] applied this effect for ten seconds. Additionally, the [[SCP-330#Candy Effects|Black Candy]]&#039;s could randomly apply this effect due to its mechanics. The effect gave a movement speed boost of 50%, fully restored Stamina, stopped Stamina from draining and made the player loose all control over movement, being forced to walk forward for the duration of the effect.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*When first added, the Burned Effect increased damage taken by 10%.&lt;br /&gt;
**There was also a bug where the Burned Effect didn&#039;t increase the amount of damage a player took from firearms. Instead it increased the amount of damage a player dealt with firearms.&lt;br /&gt;
*The SCP-1853 Effect was originally a Mixed Status Effect as it applied a 50% penalty to Stamina consumption.&lt;br /&gt;
**This was later lowered to a 30% penalty before being removed all together.&lt;br /&gt;
**The Rainbow Taste Effect would dampen the effects of the Stamina penalty.&lt;br /&gt;
***The Stamina reduction values would be the following with Rainbow Taste:&lt;br /&gt;
****No Rainbow Taste Effect: Initial had a 50% Stamina Penalty. Rebalance patch had a 30% Stamina penalty.&lt;br /&gt;
****Intensity of one: Initial would be a {{#expr:50*0.6}}% Stamina penalty. Rebalance patch would be a {{#expr:30*0.6}}% Stamina penalty.&lt;br /&gt;
****Intensity of two: Initial would be a {{#expr:50*0.4}}% Stamina penalty. Rebalance patch would be a {{#expr:30*0.4}}% Stamina penalty.&lt;br /&gt;
****Intensity of three: Initial would be a {{#expr:50*0.35}}% Stamina penalty. Rebalance patch would be a {{#expr:30*0.35}}% Stamina penalty.&lt;br /&gt;
*Blurriness was originally named Blinded. It was renamed in [[Updates/14.0.0|14.0.0]] due to the Blinded Status Effect being added.&lt;br /&gt;
[[Category:Mechanics]]&lt;br /&gt;
{{Mechanics Navbox}}&lt;/div&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Scientist&amp;diff=17694</id>
		<title>Scientist</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Scientist&amp;diff=17694"/>
		<updated>2026-08-21T22:31:42Z</updated>

		<summary type="html">&lt;p&gt;Jamintheinfinite: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Human Infobox&lt;br /&gt;
|name = Scientist&lt;br /&gt;
|humanModels =&lt;br /&gt;
{{#tag:tabber&lt;br /&gt;
| No Armor = [[File:ScientistNoArmor.png|center|300px|link=File:ScientistNoArmor.png]]&lt;br /&gt;
{{!}}-{{!}} Light Armor = [[File:ScientistLightArmor.png|center|300px|link=File:ScientistLightArmor.png]]&lt;br /&gt;
{{!}}-{{!}} Combat Armor = [[File:ScientistCombatArmor.png|center|300px|link=File:ScientistCombatArmor.png]]&lt;br /&gt;
{{!}}-{{!}} Heavy Armor = [[File:ScientistHeavyArmor.png|center|300px|link=File:ScientistHeavyArmor.png]]&lt;br /&gt;
}}&lt;br /&gt;
|F1MenuArt = Scientist ProfileImage&lt;br /&gt;
|Health = 100&lt;br /&gt;
|humantype = civilian&lt;br /&gt;
|Spawn = [[Light Containment Zone]]&lt;br /&gt;
|Alies = {{fancy link|guards|backgroundalpha=0}} &amp;lt;br&amp;gt; {{fancy link|mtf|backgroundalpha=0}}&lt;br /&gt;
|Enemies =  {{fancy link|cis|backgroundalpha=0}} &amp;lt;br&amp;gt; {{fancy link|classd|backgroundalpha=0}} &amp;lt;br&amp;gt; {{fancy link|scps|backgroundalpha=0}}&lt;br /&gt;
|OtherInformation = Class Colors: {{TextEffect|text={{Class Color|class=Scientist|displayhex=true}}|2=scientist}}&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Scientists&#039;&#039;&#039; are a [[Humans|civilian class]] that spawn in [[Light Containment Zone]]. Their goal is to get to the [[Surface Zone|Surface]] and escape.&lt;br /&gt;
__TOC__&lt;br /&gt;
=Operational Guides=&lt;br /&gt;
===Class Operational Guide===&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
&lt;br /&gt;
===Site-02 Lockdown Procedures — Evacuation===&lt;br /&gt;
In the event of a Code: White/Gray breach.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebuttonSuccess&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- Priority A&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|Site-02 Lockdown Scientist}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;OPGuidebuttonDenied&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- Priority B&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;OPGuidebuttonDenied&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- Priority C&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;OPGuidebuttonDenied&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- Priority D&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;OPGuidebuttonDenied&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- Priority E&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
At the start of a round, Scientists will spawn in a random room in [[Light Containment Zone]]. They will spawn with a [[Keycard|Scientist Keycard]] and a [[First Aid Kit]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Scientists usually have the upper hand compared to {{fancy link|classdsalt|backgroundalpha=0}} due to the Keycard that they spawn with, and their relationship to Foundation Military classes (mainly {{fancy link|guards|backgroundalpha=0}}). However, Class-Ds outnumber Scientists by a roughly 2:1 ratio at the start of a round.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A Scientist&#039;s goal is to get to the [[Surface Zone|Surface]], and escape, which will respawn them as a {{fancy link|mtfsp|backgroundalpha=0}}. This will also give the MTF three [[Respawn Tickets|Respawn Tokens]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A Scientist escaping while disarmed will respawn as a {{fancy link|cicn|backgroundalpha=0}}. This also gives the Insurgency four Respawn Tokens (This can be disabled by changing the server setting cuffed_escapee_change_team to false).&lt;br /&gt;
&lt;br /&gt;
Scientists win alongside Foundation forces with a &amp;quot;{{Class Color|class=Sergeant|nameoverride=Foundation Victory}}&amp;quot; if the amount of Scientist escapes is higher than the amount of D-Class escapes, and all other classes are dead.&lt;br /&gt;
&lt;br /&gt;
==Spawn Locations==&lt;br /&gt;
Scientist will spawn spreadout throughout Light Containment Zone. This makes their unique compared to other human classes who always spawn nearby each other.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;{{LOCALDAY}}&amp;lt;/div&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable wikitable--stripe wikitable--border&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!Image&lt;br /&gt;
!Room Name&lt;br /&gt;
!Room ID&lt;br /&gt;
!Image&lt;br /&gt;
!Room Name&lt;br /&gt;
!Room ID&lt;br /&gt;
!Image&lt;br /&gt;
!Room Name&lt;br /&gt;
!Room ID&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Lczchkpntmainroom13.0.png|125px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[Light Containment Zone#Heavy Containment Zone Checkpoints - EX-A/EX-B|LCZ/HCZ Checkpoints]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&#039;&#039;&#039;EX-A/B&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Lczarmoryentry13.0.png|125px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[Light Containment Zone#LCZ Armory - ##00|LCZ Armory]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&#039;&#039;&#039;##00&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Gr18entry13.0.png|125px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[Light Containment Zone#Glass Room - GR18|Glassroom]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&#039;&#039;&#039;GR18&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Wchall13.0.png|125px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[Light Containment Zone#Water Closet - WC00|Water Closet]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&#039;&#039;&#039;WC00&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Shall13.0.png|125px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[Light Containment Zone#Straight_Hallway_-_HS|LCZ Hallway]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&#039;&#039;&#039;HS##&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:{{#switch: {{CURRENTMONTHNAME}}|October = vt00halloween.png| December = Xmas VT-00 Room.png|Vthall13.0.png}}|125px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[Light Containment Zone#Garden_Chamber_-_VT00|Greenhouse]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&#039;&#039;&#039;VT00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Airlockinterior13.0.png|125px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[Light Containment Zone#Airlock_-_ALXX|Airlock]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&#039;&#039;&#039;AL01/02&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
{{Achievements}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* The previous Scientist model was named &amp;quot;Mr. Janusz&amp;quot; by viewers of a 2017 early game development stream.&lt;br /&gt;
**While originally considered to be the scientist&#039;s real name, it is no longer considered canon.&lt;br /&gt;
{{Human Navbox}}&lt;/div&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Mobile_Task_Force&amp;diff=17693</id>
		<title>Mobile Task Force</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Mobile_Task_Force&amp;diff=17693"/>
		<updated>2026-08-21T22:24:40Z</updated>

		<summary type="html">&lt;p&gt;Jamintheinfinite: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Human Infobox&lt;br /&gt;
|name = Mobile Task Force&lt;br /&gt;
|humanModels =&lt;br /&gt;
{{#tag:tabber&lt;br /&gt;
| Combat Armor = [[File:NTFCombatArmor.png|center|300px|link=File:NTFCombatArmor.png]]&lt;br /&gt;
{{!}}-{{!}} No Armor = [[File:Newntfmodel NoArmor.png|center|300px|link=File:Newntfmodel NoArmor.png]]&lt;br /&gt;
{{!}}-{{!}} Light Armor = [[File:NTFLightArmor.png|center|300px|link=File:NTFLightArmor.png]]&lt;br /&gt;
{{!}}-{{!}} Heavy Armor = [[File:NTFHeavyArmor.png|center|300px|link=File:NTFHeavyArmor.png]]&lt;br /&gt;
}}&lt;br /&gt;
|F1MenuArt = MTF ProfileImage&lt;br /&gt;
|F1ImageSize = 340px&lt;br /&gt;
|Health = 100&lt;br /&gt;
|humantype = military&lt;br /&gt;
|Spawn = [[Surface Zone]]&lt;br /&gt;
|Alies = {{fancy link|guards|backgroundalpha=0}} &amp;lt;br&amp;gt; {{fancy link|scientists|backgroundalpha=0}}&lt;br /&gt;
|Enemies =  {{fancy link|cis|backgroundalpha=0}} &amp;lt;br&amp;gt; {{fancy link|classd|backgroundalpha=0}} &amp;lt;br&amp;gt; {{fancy link|scps|backgroundalpha=0}}&lt;br /&gt;
|OtherInformation = Class Colors:&amp;lt;br&amp;gt;{{TextEffect|text={{Class Color|class=Private|displayhex=true}}|2=mtfprivate}} (Private)&amp;lt;br&amp;gt;{{TextEffect|text={{Class Color|class=Sergeant|displayhex=true}}|2=mtfoperative}} (Sergeant)&amp;lt;br&amp;gt;{{TextEffect|text={{Class Color|class=Captain|displayhex=true}}|2=mtfcaptain}} (Captain) &amp;lt;br&amp;gt;{{TextEffect|text={{Class Color|class=Specialist|displayhex=true}}|2=mtfspecialist}} (Specialist) &amp;lt;br&amp;gt; Voice Actors: &amp;lt;br&amp;gt;Doggdemon (Megapatch II Trailer) &amp;lt;br&amp;gt; Bullish, Concrete, TinyyTonyy and scpWyatt (SCP-939 Teaser) &lt;br /&gt;
}}&lt;br /&gt;
{{quote&lt;br /&gt;
|quote =Attention all units, the D Class, ju-....just vanished?!&lt;br /&gt;
|speaker = Unnamed MTF Member in the &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://www.youtube.com/watch?v=dC7hWOo60a0&amp;amp;t=19s Megapatch II Trailer] &amp;lt;/span&amp;gt; before being killed.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Mobile Task Force Epsilon-11&#039;&#039;&#039; (&#039;&#039;&#039;Nine Tailed Fox&#039;&#039;&#039;) is a [[Humans|military class]] that have been sent by the coalition to [[Site-02]]. They are tasked with re-containing or terminating the {{fancy link|scps|backgroundalpha=0}} and rescuing any remaining {{fancy link|scientists|backgroundalpha=0}} in the facility. Any other threats are to be terminated or detained.&lt;br /&gt;
__TOC__&lt;br /&gt;
=Operational Guides=&lt;br /&gt;
===Class Operational Guide===&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
&lt;br /&gt;
===Site-02 Lockdown Procedures — Rapid Response===&lt;br /&gt;
In the event of a Code: White/Gray breach.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision &amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebuttonSuccess&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- Priority A&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|Site-02 Lockdown Mobile Task Force}}&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;Footnotes&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Excerpt from the Executive Prevention Code:&amp;lt;br&amp;gt;&lt;br /&gt;
SC-4 — in the event of a major crisis, with a definite risk of a major compromise, protocol SC-4 may be utilized and grants authorization for the immediate termination of an SCP object by dedicated personnel.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;OPGuidebuttonDenied&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- Priority B&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;OPGuidebuttonDenied&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- Priority C&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;OPGuidebuttonDenied&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- Priority D&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;OPGuidebuttonDenied&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- Priority E&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
Following their spawn on [[Surface Zone|Surface Zone]], [[C.A.S.S.I.E.]] will announce their arrival, while also mentioning the number of SCPs remaining in the facility; if there are no SCPs left alive, C.A.S.S.I.E. will announce that substantial threats to safety remain within the facility. An unplayable MTF named Jerry can be seen piloting the helicopter.&lt;br /&gt;
&lt;br /&gt;
MTF are tasked with re-containing/terminating escaped SCPs, while extracting any remaining Scientist to the Surface Zone. They are to either eliminate any {{fancy link|classd|backgroundalpha=0}} they come across or disarm and escort them to the Surface Zone. While having any firearm equipped, holding down the {{Key Press|E}} key on an unarmed player will disarm them. Disarmed Class-D can then be escorted to the escape area on the Surface. Doing so will turn the disarmed player into a Nine-Tailed Fox Private and grant [[Spawning_Mechanics#Influence|Influence]] to the MTF Team. &lt;br /&gt;
&lt;br /&gt;
MTF are to eliminate any {{fancy link|cis|backgroundalpha=0}} that have infiltrated the site.&lt;br /&gt;
&lt;br /&gt;
The cognitohazard-dampening goggles the MTF wear have a slight glow, which is disabled during a blackout to non-allies.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
===Spawning===&lt;br /&gt;
{{Related|Spawning_Mechanics#Respawning|Respawning}}&lt;br /&gt;
MTF do not spawn at the start of the round, instead acting as a possible class for spectators to respawn as. By default, the time for a respawn is five minutes. MTF have one [[Spawning_Mechanics#Respawn Tokens|Respawn Token]] at the beginning of the round. MTF will respawn if their timer reaches 0 first and they have at least one Respawn Token left. Respawning will consume a Respawn Token. The MTF Helicopter will arrive at Site-02 and land to show MTF is respawning. &lt;br /&gt;
&lt;br /&gt;
[[File:Mtfhelicopter.gif|thumb|center|600px|MTF Helicopter Arriving]]&lt;br /&gt;
MTF are broken into four different ranks. Each of these ranks spawn with different gear. MTF Specialists do not spawn during a respawn wave - instead, any Scientist that escapes while not disarmed will become an MTF Specialist. &amp;lt;br&amp;gt;The items and status a player has is determined by which MTF rank they are, with the higher ranks having higher-quality items. The hierarchy of MTF ranks is as follows, starting at the top: MTF Captain --&amp;gt; MTF Sergeant --&amp;gt; MTF Specialist --&amp;gt; MTF Private. Despite not being MTF, Facility Guards are still consider apart of the ranking system, being placed below MTF Private. &amp;lt;br&amp;gt;Looking at another player will display text that says if you are the same rank, can give them orders, or follow their orders. Orders are purely for roleplay and have no mechanical significance.&lt;br /&gt;
&lt;br /&gt;
The amount of players that spawned in as MTF affects how much of each rank will spawn in.&lt;br /&gt;
{{ClassRespawnTableHeader|rank1Name=Captain|rank1Percent=12.5%|rank2Name=Sergeant|rank2Percent=20%|rank3Name=Private}}&lt;br /&gt;
{{ClassRespawnTable|numberOfPlayers=3|rank1Decimal=0.125|rank2Decimal=.2|rank3Decimal=.675}}&lt;br /&gt;
{{ClassRespawnTable|numberOfPlayers=4|rank1Decimal=0.125|rank2Decimal=.2|rank3Decimal=.675|rank3AddFix=2}}&lt;br /&gt;
{{ClassRespawnTable|numberOfPlayers=5|rank1Decimal=0.125|rank2Decimal=.2|rank3Decimal=.675}}&lt;br /&gt;
{{ClassRespawnTable|numberOfPlayers=6|rank1Decimal=0.125|rank2Decimal=.2|rank3Decimal=.675}}&lt;br /&gt;
{{ClassRespawnTable|numberOfPlayers=7|rank1Decimal=0.125|rank2Decimal=.2|rank3Decimal=.675|rank3AddFix=2}}&lt;br /&gt;
{{ClassRespawnTable|numberOfPlayers=8|rank1Decimal=0.125|rank2Decimal=.2|rank3Decimal=.675}}&lt;br /&gt;
{{ClassRespawnTable|numberOfPlayers=9|rank1Decimal=0.125|rank2Decimal=.2|rank3Decimal=.675}}&lt;br /&gt;
{{ClassRespawnTable|numberOfPlayers=10|rank1Decimal=0.125|rank2Decimal=.2|rank3Decimal=.675}}&lt;br /&gt;
{{ClassRespawnTable|numberOfPlayers=12|rank1Decimal=0.125|rank2Decimal=.2|rank3Decimal=.675}}&lt;br /&gt;
{{ClassRespawnTable|numberOfPlayers=14|rank1Decimal=0.125|rank2Decimal=.2|rank3Decimal=.675}}&lt;br /&gt;
{{ClassRespawnTable|numberOfPlayers=16|rank1Decimal=0.125|rank2Decimal=.2|rank3Decimal=.675}}&lt;br /&gt;
{{ClassRespawnTable|numberOfPlayers=18|rank1Decimal=0.125|rank2Decimal=.2|rank3Decimal=.675}}&lt;br /&gt;
{{ClassRespawnTable|numberOfPlayers=20|rank1Decimal=0.125|rank2Decimal=.2|rank3Decimal=.675}}&lt;br /&gt;
{{FooterNonWeapon}}&lt;br /&gt;
&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
{{Achievements}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
MTFPlush.png|Official Mobile Task Force Plushie|link=File:ChaosPlushie.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*During the Halloween Event, MTF were renamed to &amp;quot;Ghost Busters&amp;quot;. The &amp;quot;Spooky Scary Skeletons&amp;quot; song was also added to the announcement before giving the regular CASSIE announcement.&lt;br /&gt;
*The MTF ranks have gone through name changes over time:&lt;br /&gt;
**MTF Captains were originally called &amp;quot;MTF Commanders&amp;quot;.&lt;br /&gt;
**MTF Sergeants were originally called &amp;quot;MTF Lieutenants&amp;quot;.&lt;br /&gt;
**MTF Specialists were originally called &amp;quot;MTF Scientists&amp;quot;.&lt;br /&gt;
**MTF Privates were originally called &amp;quot;MTF Cadets&amp;quot;.&lt;br /&gt;
***Before Facility Guards were added, they were called &amp;quot;MTF Guards&amp;quot;.&lt;br /&gt;
*During the Parabellum Beta, MTF Specialists would spawn with an additional First Aid Kit and 40 rounds of 9x19mm. Making their loadout slightly unique compared to MTF Sergeants.&lt;br /&gt;
*Before Megapatch II, all MTF Ranks would spawn with a [[Flashbang Grenade]].&lt;br /&gt;
**Additionally before Megapatch II, the MTF Specialist was the only MTF Rank that spawned with a First Aid Kit. Which at the time was the only healing item in game.&lt;br /&gt;
{{Human Navbox}}&lt;/div&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Data/Damage&amp;diff=17692</id>
		<title>Data/Damage</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Data/Damage&amp;diff=17692"/>
		<updated>2026-08-20T21:48:42Z</updated>

		<summary type="html">&lt;p&gt;Jamintheinfinite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!---Damage---&amp;gt;&lt;br /&gt;
&amp;lt;!--Foundation Firearms--&amp;gt;&lt;br /&gt;
&amp;lt;!------COM-15--------------------------------&amp;gt;&lt;br /&gt;
{{#subobject: COM-15&lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = COM-15&lt;br /&gt;
|damage = 25&lt;br /&gt;
|custom = Standard JHP&lt;br /&gt;
|penetration = 20&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!------COM-18-------------------------------&amp;gt;&lt;br /&gt;
{{#subobject: COM-18 Stand AP&lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = COM-18&lt;br /&gt;
|custom = Standard AP&lt;br /&gt;
|damage = 21.2&lt;br /&gt;
|penetration = 55&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject: COM-18 Ext AP&lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = COM-18 &lt;br /&gt;
|custom = Extended AP&lt;br /&gt;
|damage = 24.28&lt;br /&gt;
|penetration = 63.25&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject: COM-18 Stand JHP&lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = COM-18&lt;br /&gt;
|custom = Standard JHP&lt;br /&gt;
|damage = 25.44&lt;br /&gt;
|penetration = 16.5&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject: COM-18 Ext JHP&lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = COM-18 &lt;br /&gt;
|custom = Extended JHP&lt;br /&gt;
|damage = 28.62&lt;br /&gt;
|penetration = 24.75&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!------Crossvec--------------------------------&amp;gt;&lt;br /&gt;
{{#subobject: Crossvec Stand JHP&lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = Crossvec&lt;br /&gt;
|custom = Standard JHP&lt;br /&gt;
|damage = 23&lt;br /&gt;
|penetration = 25&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject: Crossvec Ext JHP&lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = Crossvec&lt;br /&gt;
|custom = Extended JHP&lt;br /&gt;
|damage = 24.7&lt;br /&gt;
|penetration = 28&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject: Crossvec Stand AP&lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = Crossvec&lt;br /&gt;
|custom = Standard AP&lt;br /&gt;
|damage = 19.6&lt;br /&gt;
|penetration = 56.25&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject: Crossvec Ext AP&lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = Crossvec &lt;br /&gt;
|custom = Extended AP&lt;br /&gt;
|damage = 21.3&lt;br /&gt;
|penetration = 59&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!------FR-MG-0--------------------------------&amp;gt;&lt;br /&gt;
{{#subobject: FR-MG-0 Stand FMJ&lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = FR-MG-0&lt;br /&gt;
|damage = 24.4&lt;br /&gt;
|custom = Standard FMJ&lt;br /&gt;
|penetration = 60&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject: FR-MG-0 Stand AP&lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = FR-MG-0&lt;br /&gt;
|damage = 24.4&lt;br /&gt;
|custom = Standard AP&lt;br /&gt;
|penetration = 70&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject: FR-MG-0 Short FMJ&lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = FR-MG-0&lt;br /&gt;
|damage = 22.9&lt;br /&gt;
|custom = Short FMJ&lt;br /&gt;
|penetration = 54&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject: FR-MG-0 Short AP&lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = FR-MG-0&lt;br /&gt;
|damage = 22.9&lt;br /&gt;
|custom = Short AP&lt;br /&gt;
|penetration = 64&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!------FSP-9--------------------------------&amp;gt;&lt;br /&gt;
{{#subobject: FSP-9&lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = FSP-9&lt;br /&gt;
|damage = 22.3&lt;br /&gt;
|custom = Standard FMJ&lt;br /&gt;
|penetration = 45&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!------MTF-E11-SR--------------------------------&amp;gt;&lt;br /&gt;
{{#subobject: MTF-E11-SR Stand FMJ&lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = MTF-E11-SR&lt;br /&gt;
|damage = 25.1&lt;br /&gt;
|custom = Standard FMJ&lt;br /&gt;
|penetration = 65&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject: MTF-E11-SR Ext FMJ&lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = MTF-E11-SR&lt;br /&gt;
|damage = 27.6&lt;br /&gt;
|custom = Extended FMJ&lt;br /&gt;
|penetration = 75&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject: MTF-E11-SR Stand AP&lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = MTF-E11-SR&lt;br /&gt;
|damage = 25.1&lt;br /&gt;
|custom = Standard AP&lt;br /&gt;
|penetration = 75&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject: MTF-E11-SR Ext AP&lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = MTF-E11-SR&lt;br /&gt;
|damage = 27.6&lt;br /&gt;
|custom = Extended AP&lt;br /&gt;
|penetration = 84&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject: MTF-E11-SR Stand JHP&lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = MTF-E11-SR&lt;br /&gt;
|damage = 32.6&lt;br /&gt;
|custom = Standard JHP&lt;br /&gt;
|penetration = 32&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject: MTF-E11-SR Ext JHP&lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = MTF-E11-SR&lt;br /&gt;
|damage = 35.1&lt;br /&gt;
|custom = Extended JHP&lt;br /&gt;
|penetration = 42&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--Chaos Firearms--------------------------------------------&amp;gt;&lt;br /&gt;
&amp;lt;!------Revolver--------------------------------&amp;gt;&lt;br /&gt;
{{#subobject: Revolver Short FMJ&lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = .44 Revolver&lt;br /&gt;
|damage = 62.7&lt;br /&gt;
|custom = Short FMJ&lt;br /&gt;
|penetration = 64&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject: Revolver Short AP&lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = .44 Revolver&lt;br /&gt;
|damage = 62.7&lt;br /&gt;
|custom = Short AP&lt;br /&gt;
|penetration = 85&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject: Revolver Short Buck&lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = .44 Revolver&lt;br /&gt;
|damage = 72&lt;br /&gt;
|custom = Short Buckshot&lt;br /&gt;
|penetration = 64&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject: Revolver Medium FMJ&lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = .44 Revolver&lt;br /&gt;
|damage = 66&lt;br /&gt;
|custom = Medium FMJ&lt;br /&gt;
|penetration = 70&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject: Revolver Medium AP&lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = .44 Revolver&lt;br /&gt;
|damage = 66&lt;br /&gt;
|custom = Medium AP&lt;br /&gt;
|penetration = 91&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject: Revolver Medium Buck&lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = .44 Revolver&lt;br /&gt;
|damage = 72&lt;br /&gt;
|custom = Medium Buckshot&lt;br /&gt;
|penetration = 70&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject: Revolver Long FMJ&lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = .44 Revolver&lt;br /&gt;
|damage = 73.9&lt;br /&gt;
|custom = Long FMJ&lt;br /&gt;
|penetration = 75&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject: Revolver Long AP&lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = .44 Revolver&lt;br /&gt;
|damage = 73.9&lt;br /&gt;
|custom = Long AP&lt;br /&gt;
|penetration = 96&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject: Revolver Long Buck&lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = .44 Revolver&lt;br /&gt;
|damage = 72&lt;br /&gt;
|custom = Long Buckshot&lt;br /&gt;
|penetration = 75&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!------AK--------------------------------&amp;gt;&lt;br /&gt;
{{#subobject: AK Stand AP&lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = AK&lt;br /&gt;
|damage = 26.2&lt;br /&gt;
|custom = Standard AP&lt;br /&gt;
|penetration = 75&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject: AK Ext AP&lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = AK&lt;br /&gt;
|damage = 28.2&lt;br /&gt;
|custom = Extended AP&lt;br /&gt;
|penetration = 90&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject: AK Stand JHP&lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = AK&lt;br /&gt;
|damage = 34.1&lt;br /&gt;
|custom = Standard JHP&lt;br /&gt;
|penetration = 26&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject: AK Ext JHP&lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = AK&lt;br /&gt;
|damage = 36&lt;br /&gt;
|custom = Extended JHP&lt;br /&gt;
|penetration = 41&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!------Logicer--------------------------------&amp;gt;&lt;br /&gt;
{{#subobject: Logicer Stand&lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = Logicer&lt;br /&gt;
|damage = 26.8&lt;br /&gt;
|custom = Standard FMJ&lt;br /&gt;
|penetration = 90&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject: Logicer Short&lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = Logicer&lt;br /&gt;
|damage = 24.1&lt;br /&gt;
|custom = Short FMJ&lt;br /&gt;
|penetration = 81&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!------Shotgun--------------------------------&amp;gt;&lt;br /&gt;
{{#subobject: Shotgun Stand&lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = Shotgun&lt;br /&gt;
|damage = 90.4&lt;br /&gt;
|custom = Standard FMJ&lt;br /&gt;
|penetration = 40&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject: Shotgun Ext&lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = Shotgun&lt;br /&gt;
|damage = 90.4&lt;br /&gt;
|custom = Extended FMJ&lt;br /&gt;
|penetration = 60&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--Other Weaponary----------------------------------------------&amp;gt;&lt;br /&gt;
&amp;lt;!------A7--------------------------------&amp;gt;&lt;br /&gt;
{{#subobject: &lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = A7&lt;br /&gt;
|damage = 26.2&lt;br /&gt;
|custom = Standard AP&lt;br /&gt;
|penetration = 70&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!------COM-45--------------------------------&amp;gt;&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = COM-45&lt;br /&gt;
|damage = 25&lt;br /&gt;
|custom = Standard JHP&lt;br /&gt;
|penetration = 20&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!------High-Explosive Grenade--------------------------------&amp;gt;&lt;br /&gt;
{{#subobject: HE Grenade Human&lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = High-Explosive Grenade&lt;br /&gt;
|damage = 300&lt;br /&gt;
|custom = Human Damage&lt;br /&gt;
|penetration = 50&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject: HE Grenade SCP&lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = High-Explosive Grenade&lt;br /&gt;
|damage = 900&lt;br /&gt;
|custom = SCP Damage&lt;br /&gt;
|penetration = 100&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- SCPs--&amp;gt;&lt;br /&gt;
&amp;lt;!-- SCP-049--&amp;gt;&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = Cardiac Arrest&lt;br /&gt;
|damage = 8&lt;br /&gt;
|penetration = 100&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- SCP-049-2--&amp;gt;&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = SCP-049-2 Swipe&lt;br /&gt;
|damage = 40&lt;br /&gt;
|penetration = 100&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- SCP-096--&amp;gt;&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = SCP-096 Melee&lt;br /&gt;
|custom = Target&lt;br /&gt;
|damage = 85&lt;br /&gt;
|penetration = 100&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = SCP-096 Melee&lt;br /&gt;
|custom = Non-target&lt;br /&gt;
|damage = 0&lt;br /&gt;
|penetration = 100&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = SCP-096 Charge &lt;br /&gt;
|custom = Target&lt;br /&gt;
|damage = 90&lt;br /&gt;
|penetration = 100&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = SCP-096 Charge &lt;br /&gt;
|custom = Non-target&lt;br /&gt;
|damage = 45&lt;br /&gt;
|penetration = 100&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = Gate Pry &lt;br /&gt;
|custom = Target&lt;br /&gt;
|damage = 200&lt;br /&gt;
|penetration = 100&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = Gate Pry &lt;br /&gt;
|custom = Non-target&lt;br /&gt;
|damage = 200&lt;br /&gt;
|penetration = 100&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- SCP-939--&amp;gt;&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = Claw&lt;br /&gt;
|damage = 40&lt;br /&gt;
|penetration = 75&lt;br /&gt;
|speed = 0.6&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = Lunge&lt;br /&gt;
|damage = 120&lt;br /&gt;
|penetration = 100&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!---Damage Modifiers---&amp;gt;&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|type = normalDamageModifier&lt;br /&gt;
|name = Light Armor&lt;br /&gt;
|custom = Body&lt;br /&gt;
|protection = 40&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|type = normalDamageModifier&lt;br /&gt;
|name = Light Armor&lt;br /&gt;
|custom = Head&lt;br /&gt;
|protection = 0&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|type = normalDamageModifier&lt;br /&gt;
|name = Light Armor&lt;br /&gt;
|custom = Limb&lt;br /&gt;
|protection = 0&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|type = normalDamageModifier&lt;br /&gt;
|name = Combat Armor&lt;br /&gt;
|custom = Body&lt;br /&gt;
|protection = 60&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|type = normalDamageModifier&lt;br /&gt;
|name = Combat Armor&lt;br /&gt;
|custom = Head&lt;br /&gt;
|protection = 80&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|type = normalDamageModifier&lt;br /&gt;
|name = Combat Armor&lt;br /&gt;
|custom = Limb&lt;br /&gt;
|protection = 0&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|type = normalDamageModifier&lt;br /&gt;
|name = Heavy Armor&lt;br /&gt;
|custom = Body&lt;br /&gt;
|protection = 100&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|type = normalDamageModifier&lt;br /&gt;
|name = Heavy Armor&lt;br /&gt;
|custom = Head&lt;br /&gt;
|protection = 100&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|type = normalDamageModifier&lt;br /&gt;
|name = Heavy Armor&lt;br /&gt;
|custom = Limb&lt;br /&gt;
|protection = 0&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|type = normalDamageModifier&lt;br /&gt;
|name = SCP-173 Armor&lt;br /&gt;
|custom = Body&lt;br /&gt;
|protection = 100&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|type = normalDamageModifier&lt;br /&gt;
|name = Body&lt;br /&gt;
|custom = 100%&lt;br /&gt;
|multiplier = 1&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|type = normalDamageModifier&lt;br /&gt;
|name = Head &lt;br /&gt;
|custom = 200%&lt;br /&gt;
|multiplier = 2&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|type = normalDamageModifier&lt;br /&gt;
|name = Limb &lt;br /&gt;
|custom = 70%&lt;br /&gt;
|multiplier = .70&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|type = normalDamageModifier&lt;br /&gt;
|name = AHP &lt;br /&gt;
|custom = 30%&lt;br /&gt;
|multiplier = .30&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|type = normalDamageModifier&lt;br /&gt;
|name = Burned &lt;br /&gt;
|custom = 125%&lt;br /&gt;
|multiplier = 1.25&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|type = specialDamageModifier&lt;br /&gt;
|name = Damage Reduction&lt;br /&gt;
|multiplier = 0.005&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|type = specialDamageModifier&lt;br /&gt;
|name = Bodyshot Reduction Intent 1&lt;br /&gt;
|multiplier = 0.95&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|type = specialDamageModifier&lt;br /&gt;
|name = Bodyshot Reduction Intent 2&lt;br /&gt;
|multiplier = .9&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|type = specialDamageModifier&lt;br /&gt;
|name = Bodyshot Reduction Intent 3&lt;br /&gt;
|multiplier = 0.875&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|type = specialDamageModifier&lt;br /&gt;
|name = Bodyshot Reduction Intent 4&lt;br /&gt;
|multiplier = 0.85&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|type = specialModifier&lt;br /&gt;
|name = Rainbow Taste Intent 1&lt;br /&gt;
|multiplier = 0.6&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|type = specialModifier&lt;br /&gt;
|name = Rainbow Taste Intent 2&lt;br /&gt;
|multiplier = 0.4&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|type = specialModifier&lt;br /&gt;
|name = Rainbow Taste Intent 3&lt;br /&gt;
|multiplier = 0.35&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Data/Damage&amp;diff=17691</id>
		<title>Data/Damage</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Data/Damage&amp;diff=17691"/>
		<updated>2026-08-20T21:44:54Z</updated>

		<summary type="html">&lt;p&gt;Jamintheinfinite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!---Damage---&amp;gt;&lt;br /&gt;
&amp;lt;!--Foundation Firearms--&amp;gt;&lt;br /&gt;
&amp;lt;!------COM-15--------------------------------&amp;gt;&lt;br /&gt;
{{#subobject: COM-15&lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = COM-15&lt;br /&gt;
|damage = 25&lt;br /&gt;
|custom = Standard JHP&lt;br /&gt;
|penetration = 20&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!------COM-18-------------------------------&amp;gt;&lt;br /&gt;
{{#subobject: COM-18 Stand AP&lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = COM-18&lt;br /&gt;
|custom = Standard AP&lt;br /&gt;
|damage = 21.2&lt;br /&gt;
|penetration = 55&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject: COM-18 Ext AP&lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = COM-18 &lt;br /&gt;
|custom = Extended AP&lt;br /&gt;
|damage = 24.28&lt;br /&gt;
|penetration = 63.25&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject: COM-18 Stand JHP&lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = COM-18&lt;br /&gt;
|custom = Standard JHP&lt;br /&gt;
|damage = 25.44&lt;br /&gt;
|penetration = 16.5&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject: COM-18 Ext JHP&lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = COM-18 &lt;br /&gt;
|custom = Extended JHP&lt;br /&gt;
|damage = 28.62&lt;br /&gt;
|penetration = 24.75&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!------Crossvec--------------------------------&amp;gt;&lt;br /&gt;
{{#subobject: Crossvec Stand JHP&lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = Crossvec&lt;br /&gt;
|custom = Standard JHP&lt;br /&gt;
|damage = 23&lt;br /&gt;
|penetration = 25&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject: Crossvec Ext JHP&lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = Crossvec&lt;br /&gt;
|custom = Extended JHP&lt;br /&gt;
|damage = 24.7&lt;br /&gt;
|penetration = 28&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject: Crossvec Stand AP&lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = Crossvec&lt;br /&gt;
|custom = Standard AP&lt;br /&gt;
|damage = 19.6&lt;br /&gt;
|penetration = 56.25&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject: Crossvec Ext AP&lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = Crossvec &lt;br /&gt;
|custom = Extended AP&lt;br /&gt;
|damage = 21.3&lt;br /&gt;
|penetration = 59&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!------FR-MG-0--------------------------------&amp;gt;&lt;br /&gt;
{{#subobject: FR-MG-0 Stand FMJ&lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = FR-MG-0&lt;br /&gt;
|damage = 24.4&lt;br /&gt;
|custom = Standard FMJ&lt;br /&gt;
|penetration = 60&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject: FR-MG-0 Stand AP&lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = FR-MG-0&lt;br /&gt;
|damage = 24.4&lt;br /&gt;
|custom = Standard AP&lt;br /&gt;
|penetration = 70&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject: FR-MG-0 Short FMJ&lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = FR-MG-0&lt;br /&gt;
|damage = 22.9&lt;br /&gt;
|custom = Short FMJ&lt;br /&gt;
|penetration = 54&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject: FR-MG-0 Short AP&lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = FR-MG-0&lt;br /&gt;
|damage = 22.9&lt;br /&gt;
|custom = Short AP&lt;br /&gt;
|penetration = 64&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!------FSP-9--------------------------------&amp;gt;&lt;br /&gt;
{{#subobject: FSP-9&lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = FSP-9&lt;br /&gt;
|damage = 22.3&lt;br /&gt;
|custom = Standard FMJ&lt;br /&gt;
|penetration = 45&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!------MTF-E11-SR--------------------------------&amp;gt;&lt;br /&gt;
{{#subobject: MTF-E11-SR Stand FMJ&lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = MTF-E11-SR&lt;br /&gt;
|damage = 25.1&lt;br /&gt;
|custom = Standard FMJ&lt;br /&gt;
|penetration = 65&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject: MTF-E11-SR Ext FMJ&lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = MTF-E11-SR&lt;br /&gt;
|damage = 27.6&lt;br /&gt;
|custom = Extended FMJ&lt;br /&gt;
|penetration = 75&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject: MTF-E11-SR Stand AP&lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = MTF-E11-SR&lt;br /&gt;
|damage = 25.1&lt;br /&gt;
|custom = Standard AP&lt;br /&gt;
|penetration = 75&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject: MTF-E11-SR Ext AP&lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = MTF-E11-SR&lt;br /&gt;
|damage = 27.6&lt;br /&gt;
|custom = Extended AP&lt;br /&gt;
|penetration = 84&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject: MTF-E11-SR Stand JHP&lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = MTF-E11-SR&lt;br /&gt;
|damage = 32.6&lt;br /&gt;
|custom = Standard JHP&lt;br /&gt;
|penetration = 32&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject: MTF-E11-SR Ext JHP&lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = MTF-E11-SR&lt;br /&gt;
|damage = 35.1&lt;br /&gt;
|custom = Extended JHP&lt;br /&gt;
|penetration = 42&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--Chaos Firearms--------------------------------------------&amp;gt;&lt;br /&gt;
&amp;lt;!------Revolver--------------------------------&amp;gt;&lt;br /&gt;
{{#subobject: Revolver Short FMJ&lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = .44 Revolver&lt;br /&gt;
|damage = 61.4&lt;br /&gt;
|custom = Short FMJ&lt;br /&gt;
|penetration = 64&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject: Revolver Short AP&lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = .44 Revolver&lt;br /&gt;
|damage = 61.4&lt;br /&gt;
|custom = Short AP&lt;br /&gt;
|penetration = 85&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject: Revolver Short Buck&lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = .44 Revolver&lt;br /&gt;
|damage = 72&lt;br /&gt;
|custom = Short Buckshot&lt;br /&gt;
|penetration = 64&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject: Revolver Medium FMJ&lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = .44 Revolver&lt;br /&gt;
|damage = 66&lt;br /&gt;
|custom = Medium FMJ&lt;br /&gt;
|penetration = 70&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject: Revolver Medium AP&lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = .44 Revolver&lt;br /&gt;
|damage = 66&lt;br /&gt;
|custom = Medium AP&lt;br /&gt;
|penetration = 91&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject: Revolver Medium Buck&lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = .44 Revolver&lt;br /&gt;
|damage = 72&lt;br /&gt;
|custom = Medium Buckshot&lt;br /&gt;
|penetration = 70&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject: Revolver Long FMJ&lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = .44 Revolver&lt;br /&gt;
|damage = 72.3&lt;br /&gt;
|custom = Long FMJ&lt;br /&gt;
|penetration = 75&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject: Revolver Long AP&lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = .44 Revolver&lt;br /&gt;
|damage = 72.3&lt;br /&gt;
|custom = Long AP&lt;br /&gt;
|penetration = 96&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject: Revolver Long Buck&lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = .44 Revolver&lt;br /&gt;
|damage = 72&lt;br /&gt;
|custom = Long Buckshot&lt;br /&gt;
|penetration = 75&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!------AK--------------------------------&amp;gt;&lt;br /&gt;
{{#subobject: AK Stand AP&lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = AK&lt;br /&gt;
|damage = 26.2&lt;br /&gt;
|custom = Standard AP&lt;br /&gt;
|penetration = 75&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject: AK Ext AP&lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = AK&lt;br /&gt;
|damage = 28.2&lt;br /&gt;
|custom = Extended AP&lt;br /&gt;
|penetration = 90&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject: AK Stand JHP&lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = AK&lt;br /&gt;
|damage = 34.1&lt;br /&gt;
|custom = Standard JHP&lt;br /&gt;
|penetration = 26&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject: AK Ext JHP&lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = AK&lt;br /&gt;
|damage = 36&lt;br /&gt;
|custom = Extended JHP&lt;br /&gt;
|penetration = 41&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!------Logicer--------------------------------&amp;gt;&lt;br /&gt;
{{#subobject: Logicer Stand&lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = Logicer&lt;br /&gt;
|damage = 26.8&lt;br /&gt;
|custom = Standard FMJ&lt;br /&gt;
|penetration = 90&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject: Logicer Short&lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = Logicer&lt;br /&gt;
|damage = 24.1&lt;br /&gt;
|custom = Short FMJ&lt;br /&gt;
|penetration = 81&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!------Shotgun--------------------------------&amp;gt;&lt;br /&gt;
{{#subobject: Shotgun Stand&lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = Shotgun&lt;br /&gt;
|damage = 90.4&lt;br /&gt;
|custom = Standard FMJ&lt;br /&gt;
|penetration = 40&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject: Shotgun Ext&lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = Shotgun&lt;br /&gt;
|damage = 90.4&lt;br /&gt;
|custom = Extended FMJ&lt;br /&gt;
|penetration = 60&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--Other Weaponary----------------------------------------------&amp;gt;&lt;br /&gt;
&amp;lt;!------A7--------------------------------&amp;gt;&lt;br /&gt;
{{#subobject: &lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = A7&lt;br /&gt;
|damage = 26.2&lt;br /&gt;
|custom = Standard AP&lt;br /&gt;
|penetration = 70&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!------COM-45--------------------------------&amp;gt;&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = COM-45&lt;br /&gt;
|damage = 25&lt;br /&gt;
|custom = Standard JHP&lt;br /&gt;
|penetration = 20&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!------High-Explosive Grenade--------------------------------&amp;gt;&lt;br /&gt;
{{#subobject: HE Grenade Human&lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = High-Explosive Grenade&lt;br /&gt;
|damage = 300&lt;br /&gt;
|custom = Human Damage&lt;br /&gt;
|penetration = 50&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject: HE Grenade SCP&lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = High-Explosive Grenade&lt;br /&gt;
|damage = 900&lt;br /&gt;
|custom = SCP Damage&lt;br /&gt;
|penetration = 100&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- SCPs--&amp;gt;&lt;br /&gt;
&amp;lt;!-- SCP-049--&amp;gt;&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = Cardiac Arrest&lt;br /&gt;
|damage = 8&lt;br /&gt;
|penetration = 100&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- SCP-049-2--&amp;gt;&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = SCP-049-2 Swipe&lt;br /&gt;
|damage = 40&lt;br /&gt;
|penetration = 100&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- SCP-096--&amp;gt;&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = SCP-096 Melee&lt;br /&gt;
|custom = Target&lt;br /&gt;
|damage = 85&lt;br /&gt;
|penetration = 100&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = SCP-096 Melee&lt;br /&gt;
|custom = Non-target&lt;br /&gt;
|damage = 0&lt;br /&gt;
|penetration = 100&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = SCP-096 Charge &lt;br /&gt;
|custom = Target&lt;br /&gt;
|damage = 90&lt;br /&gt;
|penetration = 100&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = SCP-096 Charge &lt;br /&gt;
|custom = Non-target&lt;br /&gt;
|damage = 45&lt;br /&gt;
|penetration = 100&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = Gate Pry &lt;br /&gt;
|custom = Target&lt;br /&gt;
|damage = 200&lt;br /&gt;
|penetration = 100&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = Gate Pry &lt;br /&gt;
|custom = Non-target&lt;br /&gt;
|damage = 200&lt;br /&gt;
|penetration = 100&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- SCP-939--&amp;gt;&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = Claw&lt;br /&gt;
|damage = 40&lt;br /&gt;
|penetration = 75&lt;br /&gt;
|speed = 0.6&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = Lunge&lt;br /&gt;
|damage = 120&lt;br /&gt;
|penetration = 100&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!---Damage Modifiers---&amp;gt;&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|type = normalDamageModifier&lt;br /&gt;
|name = Light Armor&lt;br /&gt;
|custom = Body&lt;br /&gt;
|protection = 40&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|type = normalDamageModifier&lt;br /&gt;
|name = Light Armor&lt;br /&gt;
|custom = Head&lt;br /&gt;
|protection = 0&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|type = normalDamageModifier&lt;br /&gt;
|name = Light Armor&lt;br /&gt;
|custom = Limb&lt;br /&gt;
|protection = 0&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|type = normalDamageModifier&lt;br /&gt;
|name = Combat Armor&lt;br /&gt;
|custom = Body&lt;br /&gt;
|protection = 60&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|type = normalDamageModifier&lt;br /&gt;
|name = Combat Armor&lt;br /&gt;
|custom = Head&lt;br /&gt;
|protection = 80&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|type = normalDamageModifier&lt;br /&gt;
|name = Combat Armor&lt;br /&gt;
|custom = Limb&lt;br /&gt;
|protection = 0&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|type = normalDamageModifier&lt;br /&gt;
|name = Heavy Armor&lt;br /&gt;
|custom = Body&lt;br /&gt;
|protection = 100&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|type = normalDamageModifier&lt;br /&gt;
|name = Heavy Armor&lt;br /&gt;
|custom = Head&lt;br /&gt;
|protection = 100&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|type = normalDamageModifier&lt;br /&gt;
|name = Heavy Armor&lt;br /&gt;
|custom = Limb&lt;br /&gt;
|protection = 0&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|type = normalDamageModifier&lt;br /&gt;
|name = SCP-173 Armor&lt;br /&gt;
|custom = Body&lt;br /&gt;
|protection = 100&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|type = normalDamageModifier&lt;br /&gt;
|name = Body&lt;br /&gt;
|custom = 100%&lt;br /&gt;
|multiplier = 1&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|type = normalDamageModifier&lt;br /&gt;
|name = Head &lt;br /&gt;
|custom = 200%&lt;br /&gt;
|multiplier = 2&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|type = normalDamageModifier&lt;br /&gt;
|name = Limb &lt;br /&gt;
|custom = 70%&lt;br /&gt;
|multiplier = .70&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|type = normalDamageModifier&lt;br /&gt;
|name = AHP &lt;br /&gt;
|custom = 30%&lt;br /&gt;
|multiplier = .30&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|type = normalDamageModifier&lt;br /&gt;
|name = Burned &lt;br /&gt;
|custom = 125%&lt;br /&gt;
|multiplier = 1.25&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|type = specialDamageModifier&lt;br /&gt;
|name = Damage Reduction&lt;br /&gt;
|multiplier = 0.005&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|type = specialDamageModifier&lt;br /&gt;
|name = Bodyshot Reduction Intent 1&lt;br /&gt;
|multiplier = 0.95&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|type = specialDamageModifier&lt;br /&gt;
|name = Bodyshot Reduction Intent 2&lt;br /&gt;
|multiplier = .9&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|type = specialDamageModifier&lt;br /&gt;
|name = Bodyshot Reduction Intent 3&lt;br /&gt;
|multiplier = 0.875&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|type = specialDamageModifier&lt;br /&gt;
|name = Bodyshot Reduction Intent 4&lt;br /&gt;
|multiplier = 0.85&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|type = specialModifier&lt;br /&gt;
|name = Rainbow Taste Intent 1&lt;br /&gt;
|multiplier = 0.6&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|type = specialModifier&lt;br /&gt;
|name = Rainbow Taste Intent 2&lt;br /&gt;
|multiplier = 0.4&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|type = specialModifier&lt;br /&gt;
|name = Rainbow Taste Intent 3&lt;br /&gt;
|multiplier = 0.35&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Updates/9.0.4&amp;diff=17690</id>
		<title>Updates/9.0.4</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Updates/9.0.4&amp;diff=17690"/>
		<updated>2026-08-20T01:46:37Z</updated>

		<summary type="html">&lt;p&gt;Jamintheinfinite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Ų͔ͯ͒͆̈̎͑ͮp̬̻͚͒̈͑̇d͉̹̼̹͙ͅa͎͉̐t͚̫͎͓̠͈́̿e̺̲̓s̵̬͎͚̗͎̉͑̇ͯͅ/̠̝͉͢9̷̘͉͉͂̈́̓̃.͙̰ͥͩ0̰̝͍͎̤͍̟ͭ̋̆̉̇̿̉.̶̥̹͎͕̱̿͌4̧̣̟̪̹̹̤̏ͣ]]&lt;br /&gt;
__NOINDEX__&lt;/div&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Status_Effects&amp;diff=17689</id>
		<title>Status Effects</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Status_Effects&amp;diff=17689"/>
		<updated>2026-08-15T18:54:26Z</updated>

		<summary type="html">&lt;p&gt;Jamintheinfinite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Status Effects&#039;&#039;&#039; are a [[Mechanics|Mechanic]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039; that are used to change the stats of a player. Status Effects can be applied from various in-game [[Items]], or [[SCPs|SCP]] attacks. Certain SCPs can spawn with a Status Effect as well. &lt;br /&gt;
&amp;lt;br&amp;gt; Currently, certain Status Effects can only be applied via [[Remote Admin]].&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
There are four classifications for Status Effects found in game:&lt;br /&gt;
*{{Fancy link|positiveeffect}} - These effects will benefit the player. There are a total of {{NumbertoText|{{StatusEffectCount}}}} positive Status Effects&lt;br /&gt;
*{{Fancy link|negativeeffect}} - These effects will provide a drawback. There are a total of {{NumbertoText|{{StatusEffectCount|type=negative}}}} negative Status Effects&lt;br /&gt;
*{{Fancy link|mixedeffect|type=mixed}} - These effects will benefit the player, but also have drawbacks. There are a total of {{NumbertoText|{{StatusEffectCount|type=mixed}}}} mixed Status Effects&lt;br /&gt;
*{{Fancy link|technicaleffect}} - These effects exist to handle more technical situations, such as muting the soundtrack. There are a total of {{NumbertoText|{{StatusEffectCount|type=technical}}}} technical Status Effects&lt;br /&gt;
&lt;br /&gt;
Escaping as a civilian will remove any present Status Effect.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=={{TextEffect|text=Positive Effects}}==&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Body Shot Reduction}}===&lt;br /&gt;
Bodyshot Reduction is a positive effect that reduces damage taken from shots to the body, [[SCP-939]]&#039;s claw and [[SCP-049-2]]&#039;s swipe (Shots to the head and limbs will deal normal damage). Bodyshot Reduction will ignore a weapon&#039;s penetration, meaning the damage is directly reduced.&amp;lt;br&amp;gt;&lt;br /&gt;
The amount of damage reduced is based on the intensity of the effect. An intensity of one is a 5% reduction, two is a 10% reduction, three is a 12.5% reduction and an intensity of four is a 15% reduction. Any further amount is capped off at 15%.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;The effect is applied when consuming [[SCP-330#Candy Effects|Rainbow Candy]] with an intensity of one and last until the player dies. The effect is also removed upon escaping as a Civilian. The effect can be stacked by consuming additional Rainbow Candies.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Damage Reduction}}===&lt;br /&gt;
Damage Reduction is a positive effect that reduces any damage the player takes. The amount of damage reduced is based on the intensity of the effect, with each intensity adding a 0.5% reduction. An intensity of one is a 0.5% reduction, two is a 1% reduction, three is a 1.5% reduction and an intensity of four is a 2% reduction and so on.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;The effect is applied for 15 seconds when consuming [[SCP-330#Candy Effects|Purple Candy]] with an intensity of 40, meaning a 20% Reduction. Consuming Purple Candy will override the intensity level of a currently active Damage Reduction if its intensity is less than 40. The timer will not be overridden and is simply increased by 15 seconds.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Fade}}===&lt;br /&gt;
Fade is a positive effect that increases the transparency of a player. A player at 255 intensity will be completely transparent.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Ghostly}}===&lt;br /&gt;
Ghostly is a positive effect that allows the player to walk through doors.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Invigorated}}===&lt;br /&gt;
[[File:Invigorated_effect.png|thumb|Invigorated]]&lt;br /&gt;
Invigorated is a positive effect that prevents the [[Stamina]] bar from draining, allowing constant sprinting for its duration. It will also increase the saturation of the player&#039;s screen for the duration of the effect. The Amnesia Status Effect will be blocked while Invigorated is in effect. Additionally players under Invigorated can not be seen by [[SCP-106]] while they are using Stalk. &amp;lt;br&amp;gt;Using [[Adrenaline]] or consuming [[SCP-330#Candy Effects|Yellow Candy]] will apply the effect for eight seconds. Consuming Rainbow Candy applies the effect for five seconds. Black Candy may apply the effect for 15 seconds. All four items will stack when using multiple in a short succession. The stack is not item specific, allowing players to stack the effect by using different items.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Invisibility}}===&lt;br /&gt;
[[File:Invisiblity_effect.png|thumb|Invisibility]]&lt;br /&gt;
Invisibility is a positive effect that makes the player unable to be seen by most classes. While the player will remain invisible to most classes, [[SCP-079]] and [[SCP-096]], are still able to see invisible players. &amp;lt;br&amp;gt;The effect is applied by using [[SCP-268]], and will last 15 seconds, but will end early if the player equips any item or interacts with any object, such as doors or SCP-914.&lt;br /&gt;
&lt;br /&gt;
If the Invisibility Effect was applied by Remote Admin, players can equip items without the effect being removed, but are still unable to interact with objects. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Movement Boost}}===&lt;br /&gt;
Movement Boost is a positive effect that increases the player&#039;s speed by a defined amount. Each level of intensity is a 1% increase in speed, with 255% being the max. It should not be confused with SCP-207&#039;s effect, which increase the player&#039;s speed at the cost of health. The two effects will stack if applied together. &amp;lt;br&amp;gt;The effect is applied for eight seconds after consuming [[SCP-330#Candy Effects|Yellow Candy]] with an intensity level of 10. Consuming Yellow Candy while already under the effect will increase the intensity by ten and add an additional eight seconds to the timer. Black Candy may apply the effect with an intensity of 25 for ten seconds. This will override an active Movement Boost.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=SCP-1853}}===&lt;br /&gt;
[[File:1853_effect.png|thumb|SCP-1853]]&lt;br /&gt;
{{Main|SCP-1853}}&lt;br /&gt;
SCP-1853 is a positive effect that increases motor function, including weapon draw time, reload speed, item pickup speed, and medical item use time. It also operates under the Danger system which increases the intensity of the effects if the player&#039;s life is in danger.&amp;lt;br&amp;gt;&lt;br /&gt;
If combined with the {{Fancy link|scp207}} or {{Fancy link|anticola}}, the player will also receive the {{Fancy link|poisoned}} effect. &amp;lt;br&amp;gt; The effect is applied by using [[SCP-1853]] and is removed by using [[SCP-500]].&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Silent Walk}}===&lt;br /&gt;
Silent Walk is a positive effect that decreases the volume of the player&#039;s footsteps, making it harder to hear. The strength of the effect is determined by the intensity level applied, with each level of intensity reducing the footstep volume by 10%. So an intensity of two is a 20% reduction in volume, intensity of six is a 60% reduction and an intensity of ten is a 100% reduction. &lt;br /&gt;
&lt;br /&gt;
Silent Walk can only be applied by Remote Admin. SCP-939&#039;s silent footsteps while walking does not use this effect.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Spawn Protection}}===&lt;br /&gt;
[[File:Spawnprotect_effect.png|thumb|Spawn Protection]]&lt;br /&gt;
Spawn Protection is a positive effect which will prevent a player from taking damage and being affected by SCP-244&#039;s fog. The effect is granted upon spawning in at the start of the round or from respawning as MTF or Chaos and last a short time. Spawn Protection can be enabled by server configs, and is off by default. Other settings exists that will instantly remove Spawn Protection from a player when a firearm is equipped, control which teams have Spawn Protection and how long the effect lasts.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Rainbow Taste}}===&lt;br /&gt;
Rainbow Taste is a positive effect which will reduce the severity of several negative effects, including {{Fancy link|asphyxiated}}, {{Fancy link|bleeding}}, {{Fancy link|burned}},{{Fancy link|disabled}}, {{Fancy link|hemorrhage}} and {{Fancy link|hypothermia}}.These effects are dampened further by stacking the Rainbow Taste Effect. &amp;lt;br&amp;gt;The effect is applied for ten seconds after consuming [[SCP-330#Candy Effects|Rainbow Candy]]. Despite Rainbow Taste becoming stronger when stacked, Rainbow Candy does not allow the user to stack the effect. &lt;br /&gt;
&lt;br /&gt;
Rainbow Taste uses multipliers when reducing the severity of negative effects. The multiplier used is based on the intensity level of Rainbow Taste. This is capped at an intensity of three.&amp;lt;br&amp;gt;&lt;br /&gt;
The multipliers are the following:&lt;br /&gt;
*No Rainbow Taste Effect: No reduction is applied&lt;br /&gt;
*Intensity of one: The effect has a 0.6 multiplier applied. (40% reduction)&lt;br /&gt;
*Intensity of two: The effect has a 0.4 multiplier applied. (60% reduction)&lt;br /&gt;
*Intensity of three: The effect has a 0.35 multiplier applied. (65% reduction)&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{#while:&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Vitality}}===&lt;br /&gt;
Vitality is a positive effect that makes the user completely immune to certain negative Status Effects. It will also block the downsides of both the {{Fancy link|scp207}} and {{Fancy link|anticola}} effects, but will keep their benefits. Once Vitality ends, the {{Fancy link|scp207}} effect will resume its health drain. The effect will pause the damage drain from {{Fancy link|corroding}} and {{Fancy link|poisoned}} but will not prevent the effects from being applied. &amp;lt;br&amp;gt;The effect is applied for 30 seconds after consuming [[SCP-330#Candy Effects|Green Candy]].&lt;br /&gt;
&lt;br /&gt;
Vitality does not grant immunity to the following negative Status Effects:&lt;br /&gt;
{{#ask:&lt;br /&gt;
[[vitality::false]]&lt;br /&gt;
[[vitality::false]]&lt;br /&gt;
 |?fancy=name&lt;br /&gt;
 |link=none&lt;br /&gt;
 |headers=hide&lt;br /&gt;
 |searchlabel =-&lt;br /&gt;
 |mainlabel =-&lt;br /&gt;
 |template=StatusEffectList&lt;br /&gt;
 |namedargs=yes&lt;br /&gt;
 |sort=name&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=={{TextEffect|text=Negative Effects|2=negative}}==&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Amnesia|2=negative}}===&lt;br /&gt;
Amnesia is a negative effect that is applied while inside a Amnestic Cloud placed by SCP-939 and five seconds after leaving. The effect itself is broken up into two separate effects referred to as Amnesia Vision and Amnesia Items. The Amnesia Status Effect will be blocked while {{Fancy link|invigorated}} is in effect.&lt;br /&gt;
&lt;br /&gt;
The effect can be removed by using [[Adrenaline]].&lt;br /&gt;
===={{TextEffect|text=Amnesia Vision|2=negative}}====&lt;br /&gt;
Amnesia Vision makes SCP-939 invisible to all players who are under the effect. SCP-939 will become visible for a short time if they take damage or attack.&lt;br /&gt;
{{multi-listen item|filename=TheVoices.mp3|title=The Whispers|description=}}&lt;br /&gt;
===={{TextEffect|text=Amnesia Items|2=negative}}====&lt;br /&gt;
Amnesia Items prevents players from reloading and using any medical items. This effect is currently unused but can be applied with Remote Admin.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Asphyxiated|2=negative}}===&lt;br /&gt;
Asphyxiated is a negative effect that quickly drains the player&#039;s Stamina Bar at a rate of 5% per tick. If there is no Stamina left to drain, then the player&#039;s health will be drained at a rate of 2 HP per tick. &amp;lt;br&amp;gt; This effect can only be applied with Remote Admin.&lt;br /&gt;
&lt;br /&gt;
The {{Fancy link|rainbowtaste}} Status Effect will dampen the Asphyxiated effect. Depending on the intensity of {{Fancy link|rainbowtaste}}, the Asphyxiated effect will be dampened further. This stops once it reaches an intensity level of three.&lt;br /&gt;
*No {{Fancy link|rainbowtaste}} Effect: Stamina drains at 5% per second. HP drains at 2 per second.&lt;br /&gt;
*Intensity of one: Stamina drain at {{#expr:5*0.6}}% per second.  HP drains at  {{#expr:2*0.6}} per second.&lt;br /&gt;
*Intensity of two: Stamina drain at {{#expr:5*0.4}}% per second.  HP drains at  {{#expr:2*0.4}} per second.&lt;br /&gt;
*Intensity of three: Stamina drains at {{#expr:5*0.35}}% per second.  HP drains at {{#expr:2*0.35}} per second.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Bleeding|2=negative}}===&lt;br /&gt;
[[File:Bleeding_effect.png|thumb|Bleeding]]&lt;br /&gt;
Bleeding is a negative effect that deals damage every five seconds. The amount of damage Bleeding does is lowered each time it deals damage. The first time it deals 20 damage, then it deals 10 damage, then 5, then 2.5. Afterwards it will keep dealing 2 damage until the effect is removed.&lt;br /&gt;
First Aid Kits will remove the effect when used. SCP-500 does not remove the effect and instead instantly lowers the damage to its lowest possible value.&amp;lt;br&amp;gt;This effect may sometimes be applied by consuming Black Candy for 20 seconds.&lt;br /&gt;
&lt;br /&gt;
The {{Fancy link|rainbowtaste}} Status Effect will dampen the Bleeding effect. Depending on the intensity of {{Fancy link|rainbowtaste}}, the Bleeding effect will be dampened further. This stops once it reaches an intensity level of three.&lt;br /&gt;
*No {{Fancy link|rainbowtaste}} Effect: Damage values are 20, 10, 5, 2.5 and 2.&lt;br /&gt;
*Intensity of one: Damage values are {{#expr:20*0.6}}, {{#expr:10*0.6}}, {{#expr:5*0.6}}, {{#expr:2.5*0.6}} and {{#expr:2*0.6}}.&lt;br /&gt;
*Intensity of two: Damage values are {{#expr:20*0.4}}, {{#expr:10*0.4}}, {{#expr:5*0.4}}, {{#expr:2.5*0.4}} and {{#expr:2*0.4}}.&lt;br /&gt;
*Intensity of three: Damage values are {{#expr:20*0.35}}, {{#expr:10*0.35}}, {{#expr:5*0.35}}, {{#expr:2.5*0.35}} and {{#expr:2*0.35}}.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Blurriness|2=negative}}===&lt;br /&gt;
[[File:Blinded_effect.png|thumb|Blurriness]]&lt;br /&gt;
Blurriness a negative effect that applies extreme screen blur. &amp;lt;br&amp;gt;This effect is applied by being hit by a [[Flashbang Grenade]] for a few seconds depending on the distance to the grenade and if the player was looking away or not. The time the effect last is the same as the Flashed Effect plus a few extra seconds.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Blindness|2=negative}}===&lt;br /&gt;
Blindness is a negative effect that darkens the screen. Each intensity darkens the screen with an intensity of 100 making it completely dark. &lt;br /&gt;
&lt;br /&gt;
The effect is applied when using [[SCP-1344]] with an intensity of 100 upon the item activating. This will  tick down to an intensity of 15 over time. If SCP-1344 is removed from the player then Blindness is set to an intensity of 101. The effect will not tick down in this situation.&lt;br /&gt;
&lt;br /&gt;
SCP-500 will cause Blindness to be instantly reduced to 15 intensity unless Blindness is currently at an intensity of 100 or more. If the intensity of Blindness is already below 15 then no affect is applied.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Burned|2=negative}}=== &lt;br /&gt;
[[File:Burned_effect.png|thumb|Burned]]&lt;br /&gt;
Burned is a negative effect that increases the damage the player takes by 25%. The increased damage makes it far easier for one to be killed, such as allowing SCP-096&#039;s Melee Swipe on targets to one shot.&amp;lt;br&amp;gt; The effect is applied for a max ten seconds if the player is hit by the explosion of the [[3-X Particle Disruptor]], [[Jailbird]], [[High-Explosive Grenade]], [[SCP-330|Pink Candy]], [[SCP-018]] and mixing [[SCP-207]]/[[SCP-207?]]. The distance to these explosions will greatly affect the time Burned last. &lt;br /&gt;
&lt;br /&gt;
Additionally, the [[A7]] will apply the Burned Effect to players within 1.1 meters while the weapon is being fired. Each bullet fired will increase the Burned Effect by ten seconds. The A7 will not increase the timer beyond 20 seconds.&lt;br /&gt;
&lt;br /&gt;
The effect can be removed by using a [[First Aid Kit]] or [[SCP-500]].&lt;br /&gt;
&lt;br /&gt;
The {{Fancy link|rainbowtaste}} Status Effect will dampen the Burned effect. Depending on the intensity of {{Fancy link|rainbowtaste}}, the Burned effect will be dampened further. This stops once it reaches an intensity level of three.&lt;br /&gt;
&lt;br /&gt;
*No {{Fancy link|rainbowtaste}} Effect: Damage is increased by 25%.&lt;br /&gt;
*Intensity of one: Damage is increased by {{#expr:25*0.6}}%.&lt;br /&gt;
*Intensity of two: Damage is increased by {{#expr:25*0.4}}%.&lt;br /&gt;
*Intensity of three: Damage is increased by {{#expr:25*0.35}}%.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Cardiac Arrest|2=negative}}===&lt;br /&gt;
[[File:Cardiacarrest_effect.png|thumb|Cardiac Arrest]]&lt;br /&gt;
Cardiac Arrest is a negative effect the drains a player&#039;s HP by 8 HP/s while tripling Stamina consumption. The effect is applied for 20 seconds when attacked by SCP-049. Players currently under the Cardiac Arrest effect are instantly killed when attack by SCP-049. The effect is removed by taking [[Adrenaline]] or [[SCP-500]].&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Concussed|2=negative}}===&lt;br /&gt;
Concussed is a negative effect that applies extreme blur while turning. The intensity of this blur is dependent on the speed at which the player turns. &amp;lt;br&amp;gt; The effect is applied for ten seconds if the player is hit by the explosion of the [[3-X Particle Disruptor]], [[Jailbird]], [[High-Explosive Grenade]], [[SCP-330|Pink Candy]], [[SCP-018]] and mixing [[SCP-207]]/[[SCP-207?]]. The effect is applied for ten seconds when hit by [[SCP-096]]&#039;s charge attack. This is lowered to four seconds if the player was not a target. Consuming Black Candy may apply the effect for 10 seconds.&lt;br /&gt;
It can be removed by using [[Adrenaline]], [[Painkillers]], or [[SCP-500]]. The {{Fancy link|rainbowtaste}} effect has a 40% chance to block the effect from being applied.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Corroding|2=negative}}===&lt;br /&gt;
Corroding is a negative Status Effect that deals damage over time to the player. It is applied for 20 seconds after being initially hit by SCP-106. The effects deal 2.1 damage per second and pauses player&#039;s stamina regeneration. If a player is attacked again by SCP-106 while they have Corroding they will be sent to the Pocket Dimension. The damage can be blocked with the Vitality Status Effect, though it does not prevent the effect being applied to the player. Allowing SCP-106 to still send that player to the Pocket Dimension.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Pocket Corroding|2=negative}}====&lt;br /&gt;
Pocket Corroding is a negative Status Effect that teleports the player to SCP-106&#039;s [[SCP-106#Pocket Dimension|Pocket Dimension]] and drains their HP. The drain rate of HP increases the longer they remain in the Pocket Dimension at a rate of 0.15 damage per tick. The effect will also disable the player&#039;s sprint. The effect is applied when attacked by SCP-106 while under the Corroding Effect. The Vitality Status Effect is unable to block the damage. &amp;lt;br&amp;gt; The effect goes away once the player successfully escapes the Pocket Dimension. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Deafened|2=negative}}===&lt;br /&gt;
Deafened is a negative effect that heavily muffles all sounds. &amp;lt;br&amp;gt;It is applied for three to five seconds when the player is hit by a [[Flashbang Grenade]] or the explosion of the [[3-X Particle Disruptor]], [[Jailbird]], [[High-Explosive Grenade]], [[SCP-330|Pink Candy]], [[SCP-018]] and mixing [[SCP-207]]/[[SCP-207?]]. Flashbang Grenades will add onto the current remaining time of the Deafened Status Effect. While explosions will simply override the timer. Deafened will reduce the range SCP-939 can see blips created by audio sources.&lt;br /&gt;
&lt;br /&gt;
The effect can be cured with [[SCP-500]].&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Death Pit|2=negative}}===&lt;br /&gt;
Death Pit is a negative effect that kills a player if they are touching the ground. It is applied when a player enters a death pit such as the one found in [[Heavy Containment Zone#SCP-106&#039;s Containment Area|SCP-106&#039;s Containment Chamber]]. The effect is also used for hazards that crush the player like elevators and the Chaos Car.&lt;br /&gt;
&lt;br /&gt;
Players in noclip are immune to the effect.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Decontaminating|2=negative}}===&lt;br /&gt;
[[File:Decontaminating_effect.png|thumb|Decontaminating]]&lt;br /&gt;
Decontaminating is a negative effect that removes 10% of the player&#039;s health every second. Every tick adds an extra five &#039;&#039;&#039;units&#039;&#039;&#039; of damage. &amp;lt;br&amp;gt;The effect is caused by the [[Decontamination Process]] for [[Light Containment Zone]].&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Disabled|2=negative}}===&lt;br /&gt;
Disabled is a negative effect that slows down all movement by 20%. &amp;lt;br&amp;gt;The effect is applied for ten seconds after leaving SCP-106&#039;s [[SCP-106#Pocket Dimension|Pocket Dimension]]. If the player was already under the Disabled Status Effect then the current timer is increased by ten seconds.&lt;br /&gt;
&lt;br /&gt;
The {{Fancy link|rainbowtaste}} Status Effect will dampen the Disabled effect. Depending on the intensity of {{Fancy link|rainbowtaste}}, the Disabled effect will be dampened further. This stops once it reaches an intensity level of three.&lt;br /&gt;
*No {{Fancy link|rainbowtaste}} Effect: Movement is slowed down by 20%.&lt;br /&gt;
*Intensity of one: Movement is slowed down by 12%.&lt;br /&gt;
*Intensity of two: Movement is slowed down by 8%.&lt;br /&gt;
*Intensity of three: Movement is slowed down by 7%.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Ensnared|2=negative}}===&lt;br /&gt;
Ensnared is a negative effect that prevents all movement for the player. &amp;lt;br&amp;gt;This effect can only be applied by Remote Admin.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Exhausted|2=negative}}===&lt;br /&gt;
Exhausted is a negative effect that halves the maximum Stamina Bar capacity and its regeneration rate. While they do not remove the effect, both [[Adrenaline]] and [[SCP-207]] will fully restore the player&#039;s Stamina back to 100%. Though, Stamina will not regenerate while it is above 50%.&amp;lt;br&amp;gt; This effect can only be applied by Remote Admin.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Flashed|2=negative}}===&lt;br /&gt;
Flashed is a negative effect that makes the player unable to see for a short amount of time. &amp;lt;br&amp;gt;The effect is applied for three to five seconds when the player is hit by a Flashbang Grenade based on the distance to the grenade and if the player was looking away or not. The [[Jailbird]] will apply the Flashed Effect for four seconds to targets hit by its charge attack. Both of these items will increase the timer of a currently active Flashed Effect. SCP-079 as well as humans wearing [[SCP-1344]] are immune to this effect. Consuming Black Candy may apply the effect for five seconds.&lt;br /&gt;
&lt;br /&gt;
An option in the settings exists to make the effect have &amp;quot;Dark Mode&amp;quot;.&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;200px&amp;quot; style=&amp;quot;text-align:right&amp;quot;&amp;gt;&lt;br /&gt;
Flashed2.jpg|Flashed (Default)&lt;br /&gt;
FlashDark.jpg|Flashed (Dark mode)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Hemorrhage|2=negative}}===&lt;br /&gt;
Hemorrhage is a negative effect that drains the player&#039;s health by 1 HP/s while sprinting. The damage is lowered by the {{Fancy link|rainbowtaste}} Effect.&amp;lt;br&amp;gt;This effect can only be applied by Remote Admin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The {{Fancy link|rainbowtaste}} Status Effect will dampen the Hemorrhage effect. Depending on the intensity of {{Fancy link|rainbowtaste}}, the Hemorrhage effect will be dampened further. This stops once it reaches an intensity level of three.&lt;br /&gt;
*No {{Fancy link|rainbowtaste}} Effect: Damage is 1 HP/s.&lt;br /&gt;
*Intensity of one: Damage is {{#expr:1*0.6}} HP/s.&lt;br /&gt;
*Intensity of two: Damage is {{#expr:1*0.4}} HP/s.&lt;br /&gt;
*Intensity of three: Damage is {{#expr:1*0.35}} HP/s.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Hypothermia|2=negative}}===&lt;br /&gt;
[[File:244_effect.png|thumb|Hypothermia]]&lt;br /&gt;
Hypothermia is a negative effect that slowly drains the player&#039;s HP, reduces bullet accuracy, and increases item pickup and use time. The damage dealt is based on two factors, the amount of [[SCP-244]]&#039;s in the area and the time spent in the fog. &amp;lt;br&amp;gt;The effect is applied while inside the fog generated by SCP-244. It can be removed by leaving SCP-244&#039;s fog.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Poisoned|2=negative}}===&lt;br /&gt;
[[File:Poisoned_effect.png|thumb|Poisoned]]&lt;br /&gt;
Poisoned is a negative effect that deals damage every five seconds. The damage starts at 2 HP/5s but over times increases to 20 HP/5s. &amp;lt;br&amp;gt; It can be applied by having either the {{Fancy link|scp207}} or {{Fancy link|anticola}} Status Effect active alongside {{Fancy link|scp1853}} Status Effect. Black Candy may apply the effect for 20 seconds. The effect can be removed by [[SCP-500]] and the {{Fancy link|rainbowtaste}} effect has a 40% chance to block the damage.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Severed Hands|2=negative}}===&lt;br /&gt;
Severed Hands is a negative effect that removes the player&#039;s hands then drains their HP. It also removes the ability for the player to open their inventory or interact with objects, such as doors. &amp;lt;br&amp;gt; This effect is applied when the player removes more than two pieces of candy from [[SCP-330]].&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;200px&amp;quot; style=&amp;quot;text-align:right&amp;quot;&amp;gt;&lt;br /&gt;
Severedhands_effect.png|Severed Hands&lt;br /&gt;
Severedhandsplayermodel.png|A player with severed hands.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Severed Eyes|2=negative}}===&lt;br /&gt;
Severed Eyes is a negative effect that removes the player&#039;s eyes then drains their HP. This effect is applied when [[SCP-1344]] is removed from the player&#039;s face.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Slowness|2=negative}}===&lt;br /&gt;
Slowness is a negative effect that decreases the player&#039;s speed by a defined amount while also disabling sprinting. Each level of intensity is a 1% decrease in speed, with 255% being the max. This means that the player&#039;s movement speed can overflow into negative values. It should not be confused with [[Anti-Cola]]&#039;s effect, which decreases the player&#039;s speed in exchange for health regeneration. The effect may be applied by Black Candy with an intensity of 25 for 15 seconds. This will override an active Slowness.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Sinkhole|2=negative}}===&lt;br /&gt;
[[File:Sinkhole_effect.png|thumb|Sinkhole]]&lt;br /&gt;
Sinkhole is a negative effect that slows down player movement by 30% and sprinting is disabled. The amount the player is slowed down by can be controlled by config. It should not be confused with the Stained effect, which has a very similar function. &amp;lt;br&amp;gt; The effect is applied when the player enters the [[Light Containment Zone #Sinkhole|Sinkhole Trap]] or [[SCP-106#Pocket_Dimension|Pocket Dimension]]. It goes away upon exiting. SCPs are immune to this effect.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Stained|2=negative}}===&lt;br /&gt;
Stained is a negative effect that slows down player movement by 20% and sprinting is disabled. It should not be confused with the Sinkhole effect, which has a similar function. &amp;lt;br&amp;gt;The effect is caused by [[SCP-173|SCP-173&#039;s]] Tantrum Puddles and is removed two seconds after leaving them. SCPs are immune to this effect.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Strangled|2=negative}}===&lt;br /&gt;
{{Main|SCP-3114}}&lt;br /&gt;
[[File:IGOTABONETOPICKWITHYOU.png|thumb|300px|SCP-3114 Strangling a [[Facility Guard]]]]&lt;br /&gt;
Strangled is a negative status effect that drains the player&#039;s HP and locks all movement. The player&#039;s HP drain starts at 5 HP every second, with the damage value accelerating by five per second.&lt;br /&gt;
The effect is applied when attacked by [[SCP-3114]]&#039;s Strangulation attack and lasts until SCP-3114 kills the player or SCP-3114 releases the player.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Traumatized|2=negative}}===&lt;br /&gt;
Traumatized is a negative effect that desaturates the player&#039;s screen and makes one always visible to SCP-106 while they use stalk. A player with Traumatized will get unique visual and sound effects upon seeing SCP-106. Traumatized players are instantly killed when attacked by SCP-106. The effect is applied permanently after being captured by SCP-106.&lt;br /&gt;
&lt;br /&gt;
{{multi-listen item|filename=HeartbeatMidsideLoop.mp3|title=Traumatized player sees SCP-106|description=}}&lt;br /&gt;
&lt;br /&gt;
=={{TextEffect|text=Mixed Effects|2=mixed}}==&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Anti-Cola|2=mixed}}===&lt;br /&gt;
{{Main|Anti-Cola}}&lt;br /&gt;
Anti-Cola is a mixed effect that lowers a player&#039;s speed, but grants a permanent HP regeneration. The effect can be stacked up to two times, increasing both the positive and negative effects. The HP regeneration speed scales based on player movement, with standing still giving the fastest HP regeneration and sprinting giving the slowest. The Vitality Status Effect will prevent players from being slowed down from the Anti-Cola effect while retaining the HP regeneration. Anti-Cola will save the player from death one time, leaving the player with 1 HP and 0.25 seconds of damage immunity. The player is also granted two seconds of damage immunity to Tesla Gates. The Anti-Cola effect is fully removed upon saving one from death, regardless of the amount stacked. Anti-Cola will not save the player from death pits, the Pocket Dimension, SCP-173&#039;s neck snap, Chaos Car, [[3-X Particle Disruptor]] or the [[Jailbird]]. As an exception, Anti-Cola will save the player from the explosions caused by the 3-X Particle Disruptor and Jailbird.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the player is at full HP, Anti-Cola will also regenerate [[Artificial HP]] at the same rate health is healed. This passive regeneration caps out at 75 AHP, and will decay at a rate of 1.2 per second if Anti-Cola is removed.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If combined with the {{Fancy link|scp207}} effect, the player will violently explode after 1.05 seconds. This explosion acts similar to a normal [[High-Explosive Grenade]] and will bypass the death save effect. If combined with the {{Fancy link|scp1853}} effect, the player will be given the {{Fancy link|poisoned}} effect. The effect is applied by consuming [[Anti-Cola]] and is removed by using [[SCP-500]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Black Candy may grant this status effect for 60 seconds upon consumption. If the player already has the effect, then the intensity is increased by one permanently. &lt;br /&gt;
{{multi-listen item|filename=A207_PASSIVE_AMB_STACK_1.mp3|title=1 SCP-207? Ambience|description=}}&lt;br /&gt;
{{multi-listen item|filename=A207_PASSIVE_AMB_STACK_2.mp3|title=2 SCP-207? Ambience|description=}}&lt;br /&gt;
{{multi-listen item|filename=A207SAVE.mp3|title=Death Save|description=}}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=SCP-207|2=mixed}}===&lt;br /&gt;
[[File:207_effect.png|thumb|SCP-207]]&lt;br /&gt;
{{Main|SCP-207}}&lt;br /&gt;
SCP-207 is a mixed effect that blocks stamina drain and increases the player&#039;s movement speed but will slowly drain HP. The effect can be stacked up to three times, increasing both the positive and negative effects. The {{Fancy link|rainbowtaste}} effect has a 40% chance to block damage every tick, and the Vitality effect will fully disable the drain. If combined with the {{Fancy link|anticola}} effect, the player will violently explode after 1.05 seconds.  This explosion acts similar to a normal [[High-Explosive Grenade]] and will bypass the death save effect of {{Fancy link|anticola}}. If combined with the {{Fancy link|scp1853}} effect, the player will be given the {{Fancy link|poisoned}} effect.&amp;lt;br&amp;gt; The effect is applied by consuming [[SCP-207]] and is removed by using [[SCP-500]]. &lt;br /&gt;
&lt;br /&gt;
Black Candy may grant this status effect for 60 seconds upon consumption. If the player already has the effect, then the intensity is increased by one permanently. &lt;br /&gt;
&lt;br /&gt;
The {{Fancy link|rainbowtaste}} Status Effect will dampen the damage dealt by the SCP-207 effect. Depending on the intensity of {{Fancy link|rainbowtaste}}, the SCP-207 effect will be dampened further. This stops once it reaches an intensity level of three. More specifically, the {{Fancy link|rainbowtaste}} Status Effect changes the damage multiplier for each SCP-207 stacked.&lt;br /&gt;
*One instance of SCP-207 (Damage multiplier: 1)&lt;br /&gt;
**No {{Fancy link|rainbowtaste}} Effect: The damage values are: 0.1, 0.15, 0.4 and 1. For Standing, Sneaking, Walking and Sprinting.&lt;br /&gt;
**Intensity of one: Damage values are {{#expr:0.1*0.6}}, {{#expr:0.15*0.6}}, {{#expr:0.4*0.6}} and {{#expr:1*0.6}}.&lt;br /&gt;
**Intensity of two: Damage values are {{#expr:0.1*0.4}}, {{#expr:0.15*0.4}}, {{#expr:0.4*0.4}} and {{#expr:1*0.4}}.&lt;br /&gt;
**Intensity of three: Damage values are {{#expr:0.1*0.35}}, {{#expr:0.15*0.35}}, {{#expr:0.4*0.35}} and {{#expr:1*0.35}}.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;Damage values for SCP-207 stacks (Click to view)&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Two instances of SCP-207 (Damage multiplier: 1.5)&lt;br /&gt;
**No {{Fancy link|rainbowtaste}} Effect: The damage values are: {{#expr:0.1*1.5}}, {{#expr:0.15*1.5}}, {{#expr:0.4*1.5}} and {{#expr:1*1.5}}.&lt;br /&gt;
**Intensity of one: Damage values are {{#expr:0.1*(1.5*0.6)}}, {{#expr:0.15*(1.5*0.6)}}, {{#expr:0.4*(1.5*0.6)}} and {{#expr:1*(1.5*0.6)}}.&lt;br /&gt;
**Intensity of two: Damage values are {{#expr:0.1*(1.5*0.4)}}, {{#expr:0.15*(1.5*0.4)}}, {{#expr:0.4*(1.5*0.4)}} and {{#expr:1*(1.5*0.4)}}.&lt;br /&gt;
**Intensity of three: Damage values are {{#expr:0.1*(1.5*0.35)}}, {{#expr:0.15*(1.5*0.35)}}, {{#expr:0.4*(1.5*0.35)}} and {{#expr:1*(1.5*0.35)}}.&lt;br /&gt;
&lt;br /&gt;
*Three instances of SCP-207 (Damage multiplier: 2.5)&lt;br /&gt;
**No {{Fancy link|rainbowtaste}} Effect: The damage values are: {{#expr:0.1*2.5}}, {{#expr:0.15*2.5}}, {{#expr:0.4*2.5}} and {{#expr:1*2.5}}.&lt;br /&gt;
**Intensity of one: Damage values are {{#expr:0.1*(2.5*0.6)}}, {{#expr:0.15*(2.5*0.6)}}, {{#expr:0.4*(2.5*0.6)}} and {{#expr:1*(2.5*0.6)}}.&lt;br /&gt;
**Intensity of two: Damage values are {{#expr:0.1*(2.5*0.4)}}, {{#expr:0.15*(2.5*0.4)}}, {{#expr:0.4*(2.5*0.4)}} and {{#expr:1*(2.5*0.4)}}.&lt;br /&gt;
**Intensity of three: Damage values are {{#expr:0.1*(2.5*0.35)}}, {{#expr:0.15*(2.5*0.35)}}, {{#expr:0.4*(2.5*0.35)}} and {{#expr:1*(2.5*0.35)}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=={{TextEffect|text=Technical Effects|2=technical}}==&lt;br /&gt;
==={{TextEffect|text=Fog Control|2=technical}}===&lt;br /&gt;
Fog Control is a technical effect that controls the type of fog a player sees. The effect can be set to any intensity from one to seven.&lt;br /&gt;
&lt;br /&gt;
*1 - None&lt;br /&gt;
*2 - Inside&lt;br /&gt;
*3 - Surface Zone&lt;br /&gt;
*4 - Decontamination&lt;br /&gt;
*5 - Amnesia&lt;br /&gt;
*6 - Alpha Warhead&lt;br /&gt;
*7 - SCP-244&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Mute Soundtrack|2=technical}}===&lt;br /&gt;
Mute Soundtrack is a technical effect that mutes the game&#039;s soundtrack.&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Light Weight|2=technical}}===&lt;br /&gt;
Light Weight is a technical effect that increases the player&#039;s jump height by 1% multiplicatively. Black Candy may apply this effect with an intensity of 60 for 20 seconds. This will override an active Light Weight.&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Heavy Footed|2=technical}}===&lt;br /&gt;
Heavy Footed is a technical effect that decreases the player&#039;s jump height by 1% multiplicatively. The effect can only be applied by Remote Admin.&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Scanned|2=technical}}===&lt;br /&gt;
Scanned is a technical effect that mutes the game&#039;s soundtrack and then plays an ambience stinger. This status effect is applied to a player who was detected by SCP-079&#039;s [[SCP-079#Breach Scanner|Breach Scanner]] ability. The effect goes away after 7.5 seconds. The alarm noise that plays is not a part of the Status Effect.&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Scanner_Scanning.mp3|title=Scanned Ambience|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
==={{TextEffect|text=SCP-1576|2=technical}}===&lt;br /&gt;
{{main|SCP-1576}}&lt;br /&gt;
SCP-1576 is a technical effect that allows the player to talk to [[Spectators]]. An icon is displayed next to the player&#039;s name that Spectators can see. The effect itself does NOT allow a player to hear the Spectators. This is due to the Spectators VC being broadcasted by the [[SCP-1576]] item itself.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Item Interaction==&lt;br /&gt;
Typically, Status Effects can be removed by usage of an item or by waiting it out. The following lists are quick references for what items can cure a Status Effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Using [[Adrenaline]] will remove the following effect(s):&lt;br /&gt;
{{#ask:&lt;br /&gt;
[[cured::Adrenaline]]&lt;br /&gt;
 |?fancy=name&lt;br /&gt;
 |link=none&lt;br /&gt;
 |headers=hide&lt;br /&gt;
 |searchlabel =-&lt;br /&gt;
 |mainlabel =-&lt;br /&gt;
 |sort=fancy&lt;br /&gt;
 |introtemplate=StatusEffectListPre&lt;br /&gt;
 |template=StatusEffectList&lt;br /&gt;
 |outroTemplate=StatusEffectListFooter&lt;br /&gt;
 |namedargs=yes&lt;br /&gt;
}}&lt;br /&gt;
Additionally, while the Adrenaline can not cure the {{Fancy link|exhausted}} Status Effect, it will still restore the player&#039;s Stamina to 100%, bypassing the 50% limit caused by the effect. Though Stamina will not regenerate past 50%.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Using a [[First Aid Kit]] will remove the following effect(s):&lt;br /&gt;
{{#ask:&lt;br /&gt;
[[cured::First Aid Kit]]&lt;br /&gt;
 |?fancy=name&lt;br /&gt;
 |link=none&lt;br /&gt;
 |headers=hide&lt;br /&gt;
 |searchlabel =-&lt;br /&gt;
 |mainlabel =-&lt;br /&gt;
 |sort=fancy&lt;br /&gt;
 |template=StatusEffectList&lt;br /&gt;
 |namedargs=yes&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Using [[SCP-500]] will remove the following effect(s):&lt;br /&gt;
{{#ask:&lt;br /&gt;
[[cured::SCP-500]]&lt;br /&gt;
 |?fancy=name&lt;br /&gt;
 |link=none&lt;br /&gt;
 |headers=hide&lt;br /&gt;
 |searchlabel =-&lt;br /&gt;
 |mainlabel =-&lt;br /&gt;
 |sort=fancy&lt;br /&gt;
 |template=StatusEffectList&lt;br /&gt;
 |namedargs=yes&lt;br /&gt;
}}&lt;br /&gt;
Additionally, SCP-500 will lower the damage output of the {{Fancy link|bleeding}} Status Effect to its minimal value.&lt;br /&gt;
&lt;br /&gt;
SCP-500 will cause {{fancy link|blindness}} to be instantly reduced to 15 intensity unless Blindness is currently at an intensity of 100 or more. If the intensity of Blindness is already below 15 then no affect is applied.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Using [[Painkillers]] will remove the following effect(s):&lt;br /&gt;
{{#ask:&lt;br /&gt;
[[cured::Painkillers]]&lt;br /&gt;
 |?fancy=name&lt;br /&gt;
 |link=none&lt;br /&gt;
 |headers=hide&lt;br /&gt;
 |searchlabel =-&lt;br /&gt;
 |mainlabel =-&lt;br /&gt;
 |sort=fancy&lt;br /&gt;
 |template=StatusEffectList&lt;br /&gt;
 |namedargs=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Wearing SCP-1344 will make the user immune to the {{Fancy link|flashed}} effect.&lt;br /&gt;
&lt;br /&gt;
==Interaction With Other Status Effects==&lt;br /&gt;
The {{Fancy link|invigorated}} Status Effect will give the player immunity to the {{Fancy link|amnesia}} Status Effect.&lt;br /&gt;
&lt;br /&gt;
The {{Fancy link|spawnprotection}} Status Effect will give the player immunity to the {{Fancy link|flashed}} and {{Fancy link|hypothermia}} Status Effects.&lt;br /&gt;
&lt;br /&gt;
The {{Fancy link|vitality}} Status Effect will block most negative Status Effects from being applied to the player. It will also block the downsides to the {{Fancy link|scp207}} and {{Fancy link|anticola}} Status Effects and pause the damage from {{Fancy link|corroding}} and {{Fancy link|poisoned}}.&lt;br /&gt;
&lt;br /&gt;
The {{Fancy link|rainbowtaste}} Status Effect will weaken most negative Status Effects. It will also weaken the downside to the {{Fancy link|scp207}} Status Effect.&lt;br /&gt;
&lt;br /&gt;
If a player has both the {{Fancy link|scp207}} and {{Fancy link|anticola}} Status Effects applied at the same time, they will violently explode.&lt;br /&gt;
&lt;br /&gt;
If a player has the {{Fancy link|scp207}} or the {{Fancy link|anticola}} Status Effect applied at the same time as the {{Fancy link|scp1853}} Status Effect, they will be given the {{Fancy link|poisoned}} Status Effect.&lt;br /&gt;
&lt;br /&gt;
==Legacy Status Effects==&lt;br /&gt;
==={{TextEffect|text=Positive Effects}}===&lt;br /&gt;
===={{TextEffect|text=Ghostly (Event)}}====&lt;br /&gt;
Ghostly was a positive status effect that made the player translucent and ghostly white.  The effect was applied by consuming the [[SCP-330#Candy Effects|White Candy]] for 30 seconds. Additionally, the [[SCP-330#Candy Effects|Black Candy]]&#039;s could randomly apply this effect due to its mechanics.&amp;lt;br&amp;gt;&lt;br /&gt;
While Ghostly, the following would apply:&lt;br /&gt;
*The player becomes translucent and ghostly white.&lt;br /&gt;
*Equipping any item causes it to fall through the player&#039;s hands and onto the ground.&lt;br /&gt;
*The player can walk through non keycard doors, similar to SCP-106.&lt;br /&gt;
*The player can open any keycard locked door by interacting with it.&lt;br /&gt;
*Removes Metal and Orange Candy Status Effects if active.&lt;br /&gt;
&lt;br /&gt;
Unlike most event Status Effects, Ghostly was left in Remote Admin. This version of Ghostly only allows the player to walk through doors.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Orange Candy}}====&lt;br /&gt;
Orange Candy was a positive effect that would make the player grow a bright orange. As the name implies, it was applied by consuming the [[SCP-330#Candy Effects|Orange Candy]] for 30 seconds.  Additionally, the [[SCP-330#Candy Effects|Black Candy]]&#039;s could randomly apply this effect due to its mechanics.&amp;lt;br&amp;gt;&lt;br /&gt;
The following effects were applied to a glowing player.&lt;br /&gt;
*Removes Ghostly and Metal Status Effects if active.&lt;br /&gt;
*The player would glow a bright orange.&lt;br /&gt;
*Players looking at a glowing player will be given the Orange Witness Status Effect until they look away.&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Spicy}}====&lt;br /&gt;
Spicy was a positive status effect that would cause the player to breathe flames while also blocking opening the inventory. Anyone caught in this flame, including teammates, would take damage. With the damage being 20 per second to enemies and five damage per second to teammates. Players caught in the fire would be given the Burned Status effect for 60 seconds. The fire had a range akin to the [[Micro H.I.D.]], allowing it to hit at a great distance. The [[SCP-330#Candy Effects|Red Candy]] applied this effect for seven seconds. Additionally, the [[SCP-330#Candy Effects|Black Candy]]&#039;s could randomly apply this effect due to its mechanics. The effect was removed after the Halloween 2023 event. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Prismatic}}====&lt;br /&gt;
Prismatic was a positive status effect that applied various effects to the player. The effect was applied while standing inside the rainbow cloud placed by consuming [[SCP-330#Candy Effects|Rainbow Candy]].&lt;br /&gt;
*5% movement speed boost.&lt;br /&gt;
*15% damage reduction.&lt;br /&gt;
*HP regeneration of 1 HP/s.&lt;br /&gt;
*A one time, non instant death save similar to [[SCP-207?]]&#039;s death save.&lt;br /&gt;
**This effect will last an additional three seconds after leaving the cloud.&lt;br /&gt;
**SCP-939&#039;s Lunge counted as an instant death. (The 15% damage reduction still applied.)&lt;br /&gt;
**After the death save went off, the player would have damage immunity for 0.25s and Tesla Gate damage immunity for two seconds.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Negative Effects|2=negative}}===&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Exsanguination|2=negative}}====&lt;br /&gt;
Exsanguination was a negative effect that would lower a player&#039;s max HP. The new max would be their current Max HP divided by ten. This effect could only be obtained by grabbing more than two pieces of candy from [[SCP-330]] during the 2020 Halloween Event.&lt;br /&gt;
&lt;br /&gt;
The following is a list of new max HP values a player would have while under this effect. Note, Human classes had different HP values during this version of the game. There was also only one type of Chaos.&lt;br /&gt;
* Class-D, Facility Guard, MTF Private and Scientist: 10 HP&lt;br /&gt;
* MTF Specialist, MTF Sergeant, Chaos Insurgent: 12 HP&lt;br /&gt;
* MTF Captain: 15 HP&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Inverted Controls|2=negative}}====&lt;br /&gt;
Inverted Controls was a negative effect that would invert all mouse movement for a short amount of time.&amp;lt;br&amp;gt;&lt;br /&gt;
The [[SCP-330#Candy Effects|Red Candy]] applied this effect for 15 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Status Effects#Sugar Rush|Sugar Rush]] Status effect would apply the Inverted Controls Status Effect for ten second, but only after eight seconds have passed since Sugar Rush was applied.&amp;lt;br&amp;gt;&lt;br /&gt;
The Status Effect was removed after the end of the Halloween 2021 Event. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Amnesia (Legacy)|2=negative}}====&lt;br /&gt;
[[File:Amnesia2.jpg|thumb|Amnesia]]&lt;br /&gt;
Amnesia was a negative effect that prevented a player from opening their inventory and reloading. In the v11.0.0 Parabellum update, it was changed to where it would only reduce the player&#039;s visibility. &amp;lt;br&amp;gt;&lt;br /&gt;
The effect was applied for three seconds when bit by SCP-939.  The time was reduced to 1.7 seconds if the player had the Rainbow Taste Effect beforehand. The effect could be removed by using SCP-500.&amp;lt;br&amp;gt;&lt;br /&gt;
The effect was changed in the v12.0.0 Mimicry Update due to SCP-939&#039;s rework.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Orange Witness|2=negative}}====&lt;br /&gt;
Orange Witness was a negative effect that would severely reduce the player&#039;s vision. The effect was applied while staring at a player who is under the Orange Candy effect. The longer the player look, the brighter the glowing player became and the darker the surrounding environment would become. Looking away would remove the effect.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Panic|2=negative}}====&lt;br /&gt;
Panic was a negative effect that slightly increased the drain rate of Stamina. It was removed at an unknown point of time but was mistakenly left in the Remote Admin Status Effect page until the Mimicry v12.0.0 update.&amp;lt;br&amp;gt; This effect could only be applied by Remote Admin.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Traumatized By Evil|2=negative}}====&lt;br /&gt;
Traumatized By Evil was a negative Status Effect that applied a greyscale to the player&#039;s screen. It acted similar to the base Traumatized without applying buffs to SCP-106. It could be cured by using [[SCP-500]]. The Status Effect was removed after the end of the Halloween 2023 Event.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Technical Effects|2=technical}}===&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=SCP-559|2=technical}}====&lt;br /&gt;
{{Main|SCP-559}}&lt;br /&gt;
SCP-559 was a technical effect that altered the player&#039;s model and applied a speed and stamina bonus while decreasing weapon motor skills. The effect was applied by interacting with SCP-559 to blow out its candles. Players under the effect of SCP-559 are at risk of being killed by [[SCP-956]]. The effect could be removed with [[SCP-500]].&lt;br /&gt;
&lt;br /&gt;
The following effects were applied:&lt;br /&gt;
*Stamina decreases 50% slower&lt;br /&gt;
*30% increase in weapon draw time&lt;br /&gt;
*20% increase in reload time&lt;br /&gt;
*10% increase in weapon recoil&lt;br /&gt;
*5% increase in movement speed&lt;br /&gt;
*Player height reduced by 37.2%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=SCP-956|2=technical}}====&lt;br /&gt;
{{Main|SCP-956}}&lt;br /&gt;
SCP-956 was a negative status effect that would lock the player&#039;s movement in place and force their camera to face SCP-956. The effect was applied by standing within a five meter radius of SCP-956 while under the effects of SCP-559. Players must stay in the radius for 3.5 seconds to be locked in place. This was lowered to 2.5 seconds after the rebalance patch. Any players who were not under the effects of SCP-559 can safely stay inside the five meter radius unless they have [[SCP-330|pieces of candy]] in their inventory. In which, those players would get the SCP-956 effect if they stayed within the radius for 20 seconds.&lt;br /&gt;
&lt;br /&gt;
The effect was removed after the end of the Anniversary-Christmas 2022 event.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Mixed Effects|2=mixed}}===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Evil|2=mixed}}====&lt;br /&gt;
Evil was a mixed effect that would turn the player into an Evil Marshmallow Man for a short time. &lt;br /&gt;
&lt;br /&gt;
*Evil Marshmallow Man can perform an evil laugh by pressing {{Key Press|F}}.&lt;br /&gt;
**Applies the Evil Traumatized effect to players within a five meter radius. Functions similar to the Traumatized Effect with the screen visuals being applied for looking at an Evil Marshmallow Man instead.&lt;br /&gt;
***Players under this effect are not instantly killed by SCP-106 unlike Traumatized.&lt;br /&gt;
*Health regenerates at a rate of 3 HP/s.&lt;br /&gt;
*AHP is restored by 100 per kill.&lt;br /&gt;
*Ability to open any door that requires Checkpoint Access.&lt;br /&gt;
*Ignores Friendly Fire rules.&lt;br /&gt;
===={{TextEffect|text=Metal|2=mixed}}====&lt;br /&gt;
Metal was a mixed status effect that would turn the player completely metal for a short amount of time. The effect was applied by consuming the [[SCP-330#Candy Effects|Gray Candy]] for 30 seconds.  Additionally, the [[SCP-330#Candy Effects|Black Candy]]&#039;s could randomly apply this effect due to its mechanics.&amp;lt;br&amp;gt; &lt;br /&gt;
While metal, the following would apply:&lt;br /&gt;
*The player&#039;s model becomes grey and metallic.&lt;br /&gt;
*Damage reduction of 20%.&lt;br /&gt;
**75% fall damage reduction.&lt;br /&gt;
*Movement speed reduced by 25%.&lt;br /&gt;
*Medical Item usage speed decreased by 50%.&lt;br /&gt;
*Removes Ghostly and Orange Candy Status Effects if active.&lt;br /&gt;
&lt;br /&gt;
Metal players could damage other players by falling on top of them, often dealing lethal damage to humans. While falling, holding down the {{key Press|C}} key would allow the metal player to fall much faster, increasing damage and allowing the metal player to deal damage by jumping off tables. The metal player will take fall damage from these short heights.&lt;br /&gt;
&lt;br /&gt;
A loud metal pipe sound will play upon stomping.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=SCP-939 Visuals|2=mixed}}====&lt;br /&gt;
[[File:SCP-939 Visuals.jpg|thumb|SCP-939 Visuals]]&lt;br /&gt;
SCP-939 Visuals were a mixed effect that alters the player&#039;s vision. All objects turn black with white outlines and the player could only see other players under certain conditions (Making noise). Players who meet these conditions could be seen through walls, while players who are not making noises were completely invisible unless they are bumped into or are on the [[Surface Zone|Surface]]. &amp;lt;br&amp;gt; This effect was used exclusively for SCP-939, but could be applied to others with Remote Admin.&lt;br /&gt;
&lt;br /&gt;
The Status Effect was removed in the Mimicry 12.0 Update along side the SCP-939 rework as the new SCP-939 Visuals are not considered a Status Effect.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
===={{TextEffect|text=Slow Metabolism|2=mixed}}====&lt;br /&gt;
Slow Metabolism was a mixed effect that would lower a player&#039;s current speed by 20% and make the model appear fat. The Status Effect was removed after the end of the Halloween 2021 and 2023 Event.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Halloween 2021=====&lt;br /&gt;
The [[SCP-330#Candy Effects|Purple Candy]] applied this effect for ten seconds. The effects are the same as mentioned as above as this was the first time the effect was added to the game.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Halloween 2023=====&lt;br /&gt;
The [[SCP-330#Candy Effects|Purple Candy]] applied this effect for 20 seconds. Additionally, the [[SCP-330#Candy Effects|Black Candy]]&#039;s could randomly apply this effect due to its mechanics. Unlike the previous event, the effect tripled the speed for consuming candies. The effect could be removed by using [[SCP-500]]. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Sugar Crave|2=mixed}}====&lt;br /&gt;
Sugar Crave was a mixed effect that would turn the player into a Marshmallow Man for a short time. The Status Effect was removed after the end of the Halloween 2021 and 2023 Event.&lt;br /&gt;
The following additional effects were applied:&lt;br /&gt;
*All items are dropped from the inventory.&lt;br /&gt;
*25% damage resistance.&lt;br /&gt;
*The current walking speed doubled.&lt;br /&gt;
*Sprinting is disabled.&lt;br /&gt;
*Ability to perform melee attacks that deal 65 damage per hit.&lt;br /&gt;
&lt;br /&gt;
=====Halloween 2021=====&lt;br /&gt;
The effect was obtained from [[SCP-330#Candy Effects|Blue Candy]] for 15 seconds.&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The following [[Status Effects]] were applied for three seconds after the player reverted back to normal:&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|amnesialegacy}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|blurriness}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|concussed}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|deafened}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|disabled}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|exhausted}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Stamina would be set to 0% upon the effects end.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
The [[SCP-330#Candy Effects|Blue Candy]] applied this effect for 15 seconds. (The AHP applied from Blue Candy is not a part of the effect itself)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Halloween 2023=====&lt;br /&gt;
The effect was obtained by consuming [[SCP-330#Candy Effects|Blue Candy]] or [[SCP-330#Candy Effects|Evil Candy]]. Additionally, the [[SCP-330#Candy Effects|Black Candy]]&#039;s could randomly apply this effect due to its mechanics. When applied the player&#039;s Stamina would quickly drain over the course of 15 seconds. Once fully drained the effect would end. Successfully killing a player with melee swings would restore seven seconds of Stamina. If the effect was applied by Evil Candy, the player will be given infinite Stamina, in turn making the effect last forever. Additionally the player could make an Evil Laugh. Players in range of the Evil Laugh will have the Traumatized Evil Status Effect applied to them.&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The following [[Status Effects]] were applied for three seconds after the player reverted back to normal:&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|blurriness}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|concussed}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|deafened}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|disabled}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|exhausted}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
Additionally, unlike the 2021 event, the added AHP was apart of the effect itself. With the following stats:&lt;br /&gt;
*Applied 450 AHP that deteriorated after 15 seconds.&lt;br /&gt;
*AHP absorbs 100% of all damage. &lt;br /&gt;
*AHP drops to zero upon the end of its effects.&lt;br /&gt;
&lt;br /&gt;
======Marshmallow Man Effect======&lt;br /&gt;
The Marshmallow Man was a separate effect from Sugar Crave during the Halloween 2023 Event. It was responsible for turning the player into the Marshmallow Man and applying both the speed boost and damage reduction. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Multiple Categories Status Effects===&lt;br /&gt;
====Sugar High====&lt;br /&gt;
Sugar High was a mixed (positive during 2023) effect that was applied to the player upon consumption of the [[SCP-330#Candy Effects|Green Candy]]. The effects are not the same for both events. The Status Effect was removed after the end of the Halloween 2021 and 2023 Event.&lt;br /&gt;
====={{TextEffect|text=Halloween 2021|2=mixed}}=====&lt;br /&gt;
During Halloween 2021, the effect would multiply the player&#039;s jump power by 1.5 for a short time. The v11.0.3 [Rebalance Patch] changed this to a multiplier of 2.&lt;br /&gt;
After the effect ended, the player would be given the [[Status Effects#Disabled|Disabled]] Status Effect for {{Mvar|1 = [2 × J]}} seconds. Where J equals the number of jumps performed. The v11.0.3 [Rebalance Patch] changed the time to {{Mvar|1 = [1.5 × J]}} seconds. &amp;lt;br&amp;gt;&lt;br /&gt;
The [[SCP-330#Candy Effects|Green Candy]] applied this effect for 15 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====={{TextEffect|text=Halloween 2023}}=====&lt;br /&gt;
During Halloween 2023, the effect would increase the player&#039;s max HP to 200 and would apply a regeneration of 2.5 HP/s when HP is below 100. Additionally, the player&#039;s Stamina would constantly regenerate when not sprinting without delay.&amp;lt;br&amp;gt;&lt;br /&gt;
The [[SCP-330#Candy Effects|Green Candy]] applied this effect for 25 seconds. Additionally, the [[SCP-330#Candy Effects|Black Candy]] could randomly apply this effect due to its mechanics.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Sugar Rush====&lt;br /&gt;
Sugar Rush was a mixed (positive during 2023) effect that would increase the player&#039;s speed for a short amount of time. The Status Effect was removed after the end of the Halloween 2021 and 2023 Event.&lt;br /&gt;
&lt;br /&gt;
====={{TextEffect|text=Halloween 2021|2=mixed}}=====&lt;br /&gt;
The [[SCP-330#Candy Effects|Yellow Candy]] applied this effect for ten seconds, giving a movement speed boost of 25%. The v11.0.3 [Rebalance Patch] changed this to a 50% movement boost for five seconds.&lt;br /&gt;
Eight seconds after the effect was applied, the players would be given the [[Status Effects#Inverted Controls|Inverted Controls]] Status Effect&amp;lt;br&amp;gt;&lt;br /&gt;
(The Stamina changes applied from Yellow Candy is not apart of the effect itself)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====={{TextEffect|text=Halloween 2023}}=====&lt;br /&gt;
The [[SCP-330#Candy Effects|Yellow Candy]] applied this effect for ten seconds. Additionally, the [[SCP-330#Candy Effects|Black Candy]]&#039;s could randomly apply this effect due to its mechanics. The effect gave a movement speed boost of 50%, fully restored Stamina, stopped Stamina from draining and made the player loose all control over movement, being forced to walk forward for the duration of the effect.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*When first added, the Burned Effect increased damage taken by 10%.&lt;br /&gt;
**There was also a bug where the Burned Effect didn&#039;t increase the amount of damage a player took from firearms. Instead it increased the amount of damage a player dealt with firearms.&lt;br /&gt;
*The SCP-1853 Effect was originally a Mixed Status Effect as it applied a 50% penalty to Stamina consumption.&lt;br /&gt;
**This was later lowered to a 30% penalty before being removed all together.&lt;br /&gt;
**The Rainbow Taste Effect would dampen the effects of the Stamina penalty.&lt;br /&gt;
***The Stamina reduction values would be the following with Rainbow Taste:&lt;br /&gt;
****No Rainbow Taste Effect: Initial had a 50% Stamina Penalty. Rebalance patch had a 30% Stamina penalty.&lt;br /&gt;
****Intensity of one: Initial would be a {{#expr:50*0.6}}% Stamina penalty. Rebalance patch would be a {{#expr:30*0.6}}% Stamina penalty.&lt;br /&gt;
****Intensity of two: Initial would be a {{#expr:50*0.4}}% Stamina penalty. Rebalance patch would be a {{#expr:30*0.4}}% Stamina penalty.&lt;br /&gt;
****Intensity of three: Initial would be a {{#expr:50*0.35}}% Stamina penalty. Rebalance patch would be a {{#expr:30*0.35}}% Stamina penalty.&lt;br /&gt;
*Blurriness was originally named Blinded. It was renamed in [[Updates/14.0.0|14.0.0]] due to the Blinded Status Effect being added.&lt;br /&gt;
[[Category:Mechanics]]&lt;br /&gt;
{{Mechanics Navbox}}&lt;/div&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Status_Effects&amp;diff=17688</id>
		<title>Status Effects</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Status_Effects&amp;diff=17688"/>
		<updated>2026-08-15T18:35:17Z</updated>

		<summary type="html">&lt;p&gt;Jamintheinfinite: /* {{TextEffect|text=Blurriness|2=negative}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Status Effects&#039;&#039;&#039; are a [[Mechanics|Mechanic]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039; that are used to change the stats of a player. Status Effects can be applied from various in-game [[Items]], or [[SCPs|SCP]] attacks. Certain SCPs can spawn with a Status Effect as well. &lt;br /&gt;
&amp;lt;br&amp;gt; Currently, certain Status Effects can only be applied via [[Remote Admin]].&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
There are four classifications for Status Effects found in game:&lt;br /&gt;
*{{Fancy link|positiveeffect}} - These effects will benefit the player. There are a total of {{NumbertoText|{{StatusEffectCount}}}} positive Status Effects&lt;br /&gt;
*{{Fancy link|negativeeffect}} - These effects will provide a drawback. There are a total of {{NumbertoText|{{StatusEffectCount|type=negative}}}} negative Status Effects&lt;br /&gt;
*{{Fancy link|mixedeffect|type=mixed}} - These effects will benefit the player, but also have drawbacks. There are a total of {{NumbertoText|{{StatusEffectCount|type=mixed}}}} mixed Status Effects&lt;br /&gt;
*{{Fancy link|technicaleffect}} - These effects exist to handle more technical situations, such as muting the soundtrack. There are a total of {{NumbertoText|{{StatusEffectCount|type=technical}}}} technical Status Effects&lt;br /&gt;
&lt;br /&gt;
Escaping as a civilian will remove any present Status Effect.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=={{TextEffect|text=Positive Effects}}==&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Body Shot Reduction}}===&lt;br /&gt;
Bodyshot Reduction is a positive effect that reduces damage taken from shots to the body, [[SCP-939]]&#039;s claw and [[SCP-049-2]]&#039;s swipe (Shots to the head and limbs will deal normal damage). Bodyshot Reduction will ignore a weapon&#039;s penetration, meaning the damage is directly reduced.&amp;lt;br&amp;gt;&lt;br /&gt;
The amount of damage reduced is based on the intensity of the effect. An intensity of one is a 5% reduction, two is a 10% reduction, three is a 12.5% reduction and an intensity of four is a 15% reduction. Any further amount is capped off at 15%.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;The effect is applied when consuming [[SCP-330#Candy Effects|Rainbow Candy]] with an intensity of one and last until the player dies. The effect is also removed upon escaping as a Civilian. The effect can be stacked by consuming additional Rainbow Candies.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Damage Reduction}}===&lt;br /&gt;
Damage Reduction is a positive effect that reduces any damage the player takes. The amount of damage reduced is based on the intensity of the effect, with each intensity adding a 0.5% reduction. An intensity of one is a 0.5% reduction, two is a 1% reduction, three is a 1.5% reduction and an intensity of four is a 2% reduction and so on.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;The effect is applied for 15 seconds when consuming [[SCP-330#Candy Effects|Purple Candy]] with an intensity of 40, meaning a 20% Reduction. Consuming Purple Candy will override the intensity level of a currently active Damage Reduction if its intensity is less than 40. The timer will not be overridden and is simply increased by 15 seconds.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Fade}}===&lt;br /&gt;
Fade is a positive effect that increases the transparency of a player. A player at 255 intensity will be completely transparent.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Ghostly}}===&lt;br /&gt;
Ghostly is a positive effect that allows the player to walk through doors.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Invigorated}}===&lt;br /&gt;
[[File:Invigorated_effect.png|thumb|Invigorated]]&lt;br /&gt;
Invigorated is a positive effect that prevents the [[Stamina]] bar from draining, allowing constant sprinting for its duration. It will also increase the saturation of the player&#039;s screen for the duration of the effect. The Amnesia Status Effect will be blocked while Invigorated is in effect. Additionally players under Invigorated can not be seen by [[SCP-106]] while they are using Stalk. &amp;lt;br&amp;gt;Using [[Adrenaline]] or consuming [[SCP-330#Candy Effects|Yellow Candy]] will apply the effect for eight seconds. Consuming Rainbow Candy applies the effect for five seconds. Black Candy may apply the effect for 15 seconds. All four items will stack when using multiple in a short succession. The stack is not item specific, allowing players to stack the effect by using different items.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Invisibility}}===&lt;br /&gt;
[[File:Invisiblity_effect.png|thumb|Invisibility]]&lt;br /&gt;
Invisibility is a positive effect that makes the player unable to be seen by most classes. While the player will remain invisible to most classes, [[SCP-079]] and [[SCP-096]], are still able to see invisible players. &amp;lt;br&amp;gt;The effect is applied by using [[SCP-268]], and will last 15 seconds, but will end early if the player equips any item or interacts with any object, such as doors or SCP-914.&lt;br /&gt;
&lt;br /&gt;
If the Invisibility Effect was applied by Remote Admin, players can equip items without the effect being removed, but are still unable to interact with objects. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Movement Boost}}===&lt;br /&gt;
Movement Boost is a positive effect that increases the player&#039;s speed by a defined amount. Each level of intensity is a 1% increase in speed, with 255% being the max. It should not be confused with SCP-207&#039;s effect, which increase the player&#039;s speed at the cost of health. The two effects will stack if applied together. &amp;lt;br&amp;gt;The effect is applied for eight seconds after consuming [[SCP-330#Candy Effects|Yellow Candy]] with an intensity level of 10. Consuming Yellow Candy while already under the effect will increase the intensity by ten and add an additional eight seconds to the timer. Black Candy may apply the effect with an intensity of 25 for ten seconds. This will override an active Movement Boost.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=SCP-1853}}===&lt;br /&gt;
[[File:1853_effect.png|thumb|SCP-1853]]&lt;br /&gt;
{{Main|SCP-1853}}&lt;br /&gt;
SCP-1853 is a positive effect that increases motor function, including weapon draw time, reload speed, item pickup speed, and medical item use time. It also operates under the Danger system which increases the intensity of the effects if the player&#039;s life is in danger.&amp;lt;br&amp;gt;&lt;br /&gt;
If combined with the {{Fancy link|scp207}} or {{Fancy link|anticola}}, the player will also receive the {{Fancy link|poisoned}} effect. &amp;lt;br&amp;gt; The effect is applied by using [[SCP-1853]] and is removed by using [[SCP-500]].&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Silent Walk}}===&lt;br /&gt;
Silent Walk is a positive effect that decreases the volume of the player&#039;s footsteps, making it harder to hear. The strength of the effect is determined by the intensity level applied, with each level of intensity reducing the footstep volume by 10%. So an intensity of two is a 20% reduction in volume, intensity of six is a 60% reduction and an intensity of ten is a 100% reduction. &lt;br /&gt;
&lt;br /&gt;
Silent Walk can only be applied by Remote Admin. SCP-939&#039;s silent footsteps while walking does not use this effect.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Spawn Protection}}===&lt;br /&gt;
[[File:Spawnprotect_effect.png|thumb|Spawn Protection]]&lt;br /&gt;
Spawn Protection is a positive effect which will prevent a player from taking damage and being affected by SCP-244&#039;s fog. The effect is granted upon spawning in at the start of the round or from respawning as MTF or Chaos and last a short time. Spawn Protection can be enabled by server configs, and is off by default. Other settings exists that will instantly remove Spawn Protection from a player when a firearm is equipped, control which teams have Spawn Protection and how long the effect lasts.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Rainbow Taste}}===&lt;br /&gt;
Rainbow Taste is a positive effect which will reduce the severity of several negative effects, including {{Fancy link|asphyxiated}}, {{Fancy link|bleeding}}, {{Fancy link|burned}},{{Fancy link|disabled}}, {{Fancy link|hemorrhage}} and {{Fancy link|hypothermia}}.These effects are dampened further by stacking the Rainbow Taste Effect. &amp;lt;br&amp;gt;The effect is applied for ten seconds after consuming [[SCP-330#Candy Effects|Rainbow Candy]]. Despite Rainbow Taste becoming stronger when stacked, Rainbow Candy does not allow the user to stack the effect. &lt;br /&gt;
&lt;br /&gt;
Rainbow Taste uses multipliers when reducing the severity of negative effects. The multiplier used is based on the intensity level of Rainbow Taste. This is capped at an intensity of three.&amp;lt;br&amp;gt;&lt;br /&gt;
The multipliers are the following:&lt;br /&gt;
*No Rainbow Taste Effect: No reduction is applied&lt;br /&gt;
*Intensity of one: The effect has a 0.6 multiplier applied. (40% reduction)&lt;br /&gt;
*Intensity of two: The effect has a 0.4 multiplier applied. (60% reduction)&lt;br /&gt;
*Intensity of three: The effect has a 0.35 multiplier applied. (65% reduction)&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{#while:&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Vitality}}===&lt;br /&gt;
Vitality is a positive effect that makes the user completely immune to certain negative Status Effects. It will also block the downsides of both the {{Fancy link|scp207}} and {{Fancy link|anticola}} effects, but will keep their benefits. Once Vitality ends, the {{Fancy link|scp207}} effect will resume its health drain. The effect will pause the damage drain from {{Fancy link|corroding}} and {{Fancy link|poisoned}} but will not prevent the effects from being applied. &amp;lt;br&amp;gt;The effect is applied for 30 seconds after consuming [[SCP-330#Candy Effects|Green Candy]].&lt;br /&gt;
&lt;br /&gt;
Vitality does not grant immunity to the following negative Status Effects:&lt;br /&gt;
{{#ask:&lt;br /&gt;
[[vitality::false]]&lt;br /&gt;
[[vitality::false]]&lt;br /&gt;
 |?fancy=name&lt;br /&gt;
 |link=none&lt;br /&gt;
 |headers=hide&lt;br /&gt;
 |searchlabel =-&lt;br /&gt;
 |mainlabel =-&lt;br /&gt;
 |template=StatusEffectList&lt;br /&gt;
 |namedargs=yes&lt;br /&gt;
 |sort=name&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=={{TextEffect|text=Negative Effects|2=negative}}==&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Amnesia|2=negative}}===&lt;br /&gt;
Amnesia is a negative effect that is applied while inside a Amnestic Cloud placed by SCP-939 and five seconds after leaving. The effect itself is broken up into two separate effects referred to as Amnesia Vision and Amnesia Items. The Amnesia Status Effect will be blocked while {{Fancy link|invigorated}} is in effect.&lt;br /&gt;
&lt;br /&gt;
The effect can be removed by using [[Adrenaline]].&lt;br /&gt;
===={{TextEffect|text=Amnesia Vision|2=negative}}====&lt;br /&gt;
Amnesia Vision makes SCP-939 invisible to all players who are under the effect. SCP-939 will become visible for a short time if they take damage or attack.&lt;br /&gt;
{{multi-listen item|filename=TheVoices.mp3|title=The Whispers|description=}}&lt;br /&gt;
===={{TextEffect|text=Amnesia Items|2=negative}}====&lt;br /&gt;
Amnesia Items prevents players from reloading and using any medical items. This effect is currently unused but can be applied with Remote Admin.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Asphyxiated|2=negative}}===&lt;br /&gt;
Asphyxiated is a negative effect that quickly drains the player&#039;s Stamina Bar at a rate of 5% per tick. If there is no Stamina left to drain, then the player&#039;s health will be drained at a rate of 2 HP per tick. &amp;lt;br&amp;gt; This effect can only be applied with Remote Admin.&lt;br /&gt;
&lt;br /&gt;
The {{Fancy link|rainbowtaste}} Status Effect will dampen the Asphyxiated effect. Depending on the intensity of {{Fancy link|rainbowtaste}}, the Asphyxiated effect will be dampened further. This stops once it reaches an intensity level of three.&lt;br /&gt;
*No {{Fancy link|rainbowtaste}} Effect: Stamina drains at 5% per second. HP drains at 2 per second.&lt;br /&gt;
*Intensity of one: Stamina drain at {{#expr:5*0.6}}% per second.  HP drains at  {{#expr:2*0.6}} per second.&lt;br /&gt;
*Intensity of two: Stamina drain at {{#expr:5*0.4}}% per second.  HP drains at  {{#expr:2*0.4}} per second.&lt;br /&gt;
*Intensity of three: Stamina drains at {{#expr:5*0.35}}% per second.  HP drains at {{#expr:2*0.35}} per second.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Bleeding|2=negative}}===&lt;br /&gt;
[[File:Bleeding_effect.png|thumb|Bleeding]]&lt;br /&gt;
Bleeding is a negative effect that deals damage every five seconds. The amount of damage Bleeding does is lowered each time it deals damage. The first time it deals 20 damage, then it deals 10 damage, then 5, then 2.5. Afterwards it will keep dealing 2 damage until the effect is removed.&lt;br /&gt;
First Aid Kits will remove the effect when used. SCP-500 does not remove the effect and instead instantly lowers the damage to its lowest possible value.&amp;lt;br&amp;gt;This effect may sometimes be applied by consuming Black Candy for 20 seconds.&lt;br /&gt;
&lt;br /&gt;
The {{Fancy link|rainbowtaste}} Status Effect will dampen the Bleeding effect. Depending on the intensity of {{Fancy link|rainbowtaste}}, the Bleeding effect will be dampened further. This stops once it reaches an intensity level of three.&lt;br /&gt;
*No {{Fancy link|rainbowtaste}} Effect: Damage values are 20, 10, 5, 2.5 and 2.&lt;br /&gt;
*Intensity of one: Damage values are {{#expr:20*0.6}}, {{#expr:10*0.6}}, {{#expr:5*0.6}}, {{#expr:2.5*0.6}} and {{#expr:2*0.6}}.&lt;br /&gt;
*Intensity of two: Damage values are {{#expr:20*0.4}}, {{#expr:10*0.4}}, {{#expr:5*0.4}}, {{#expr:2.5*0.4}} and {{#expr:2*0.4}}.&lt;br /&gt;
*Intensity of three: Damage values are {{#expr:20*0.35}}, {{#expr:10*0.35}}, {{#expr:5*0.35}}, {{#expr:2.5*0.35}} and {{#expr:2*0.35}}.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Blurriness|2=negative}}===&lt;br /&gt;
[[File:Blinded_effect.png|thumb|Blurriness]]&lt;br /&gt;
Blurriness a negative effect that applies extreme screen blur. &amp;lt;br&amp;gt;This effect is applied by being hit by a [[Flashbang Grenade]] for a few seconds depending on the distance to the grenade and if the player was looking away or not. The time the effect last is the same as the Flashed Effect plus a few extra seconds.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Blindness|2=negative}}===&lt;br /&gt;
Blindness is a negative effect that darkens the screen. Each intensity darkens the screen with an intensity of 100 making it completely dark. &lt;br /&gt;
&lt;br /&gt;
The effect is applied when using [[SCP-1344]] with an intensity of 100 upon the item activating. This will  tick down to an intensity of 15 over time. If SCP-1344 is removed from the player then Blindness is set to an intensity of 101. The effect will not tick down in this situation.&lt;br /&gt;
&lt;br /&gt;
SCP-500 will cause Blindness to be instantly reduced to 15 intensity unless Blindness is currently at an intensity of 100 or more. If the intensity of Blindness is already below 15 then no affect is applied.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Burned|2=negative}}=== &lt;br /&gt;
[[File:Burned_effect.png|thumb|Burned]]&lt;br /&gt;
Burned is a negative effect that increases the damage the player takes by 25%. The increased damage makes it far easier for one to be killed, such as allowing SCP-096&#039;s Melee Swipe on targets to one shot.&amp;lt;br&amp;gt; The effect is applied for a max ten seconds if the player is hit by the explosion of the [[3-X Particle Disruptor]], [[Jailbird]], [[High-Explosive Grenade]], [[SCP-330|Pink Candy]], [[SCP-018]] and mixing [[SCP-207]]/[[SCP-207?]]. The distance to these explosions will greatly affect the time Burned last. &lt;br /&gt;
&lt;br /&gt;
Additionally, the [[A7]] will apply the Burned Effect to players within 1.1 meters while the weapon is being fired. Each bullet fired will increased the Burned Effect by ten seconds. The A7 will not increase the timer beyond 20 seconds.&lt;br /&gt;
&lt;br /&gt;
The effect can be removed by using a [[First Aid Kit]] or [[SCP-500]].&lt;br /&gt;
&lt;br /&gt;
The {{Fancy link|rainbowtaste}} Status Effect will dampen the Burned effect. Depending on the intensity of {{Fancy link|rainbowtaste}}, the Burned effect will be dampened further. This stops once it reaches an intensity level of three.&lt;br /&gt;
&lt;br /&gt;
*No {{Fancy link|rainbowtaste}} Effect: Damage is increased by 25%.&lt;br /&gt;
*Intensity of one: Damage is increased by {{#expr:25*0.6}}%.&lt;br /&gt;
*Intensity of two: Damage is increased by {{#expr:25*0.4}}%.&lt;br /&gt;
*Intensity of three: Damage is increased by {{#expr:25*0.35}}%.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Cardiac Arrest|2=negative}}===&lt;br /&gt;
[[File:Cardiacarrest_effect.png|thumb|Cardiac Arrest]]&lt;br /&gt;
Cardiac Arrest is a negative effect the drains a player&#039;s HP by 8 HP/s while tripling Stamina consumption. The effect is applied for 20 seconds when attacked by SCP-049. Players currently under the Cardiac Arrest effect are instantly killed when attack by SCP-049. The effect is removed by taking [[Adrenaline]] or [[SCP-500]].&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Concussed|2=negative}}===&lt;br /&gt;
Concussed is a negative effect that applies extreme blur while turning. The intensity of this blur is dependent on the speed at which the player turns. &amp;lt;br&amp;gt; The effect is applied for ten seconds if the player is hit by the explosion of the [[3-X Particle Disruptor]], [[Jailbird]], [[High-Explosive Grenade]], [[SCP-330|Pink Candy]], [[SCP-018]] and mixing [[SCP-207]]/[[SCP-207?]]. The effect is applied for ten seconds when hit by [[SCP-096]]&#039;s charge attack. This is lowered to four seconds if the player was not a target. Consuming Black Candy may apply the effect for 10 seconds.&lt;br /&gt;
It can be removed by using [[Adrenaline]], [[Painkillers]], or [[SCP-500]]. The {{Fancy link|rainbowtaste}} effect has a 40% chance to block the effect from being applied.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Corroding|2=negative}}===&lt;br /&gt;
Corroding is a negative Status Effect that deals damage over time to the player. It is applied for 20 seconds after being initially hit by SCP-106. The effects deal 2.1 damage per second and pauses player&#039;s stamina regeneration. If a player is attacked again by SCP-106 while they have Corroding they will be sent to the Pocket Dimension. The damage can be blocked with the Vitality Status Effect, though it does not prevent the effect being applied to the player. Allowing SCP-106 to still send that player to the Pocket Dimension.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Pocket Corroding|2=negative}}====&lt;br /&gt;
Pocket Corroding is a negative Status Effect that teleports the player to SCP-106&#039;s [[SCP-106#Pocket Dimension|Pocket Dimension]] and drains their HP. The drain rate of HP increases the longer they remain in the Pocket Dimension at a rate of 0.15 damage per tick. The effect will also disable the player&#039;s sprint. The effect is applied when attacked by SCP-106 while under the Corroding Effect. The Vitality Status Effect is unable to block the damage. &amp;lt;br&amp;gt; The effect goes away once the player successfully escapes the Pocket Dimension. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Deafened|2=negative}}===&lt;br /&gt;
Deafened is a negative effect that heavily muffles all sounds. &amp;lt;br&amp;gt;It is applied for three to five seconds when the player is hit by a [[Flashbang Grenade]] or the explosion of the [[3-X Particle Disruptor]], [[Jailbird]], [[High-Explosive Grenade]], [[SCP-330|Pink Candy]], [[SCP-018]] and mixing [[SCP-207]]/[[SCP-207?]]. Flashbang Grenades will add onto the current remaining time of the Deafened Status Effect. While explosions will simply override the timer. Deafened will reduce the range SCP-939 can see blips created by audio sources.&lt;br /&gt;
&lt;br /&gt;
The effect can be cured with [[SCP-500]].&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Death Pit|2=negative}}===&lt;br /&gt;
Death Pit is a negative effect that kills a player if they are touching the ground. It is applied when a player enters a death pit such as the one found in [[Heavy Containment Zone#SCP-106&#039;s Containment Area|SCP-106&#039;s Containment Chamber]]. The effect is also used for hazards that crush the player like elevators and the Chaos Car.&lt;br /&gt;
&lt;br /&gt;
Players in noclip are immune to the effect.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Decontaminating|2=negative}}===&lt;br /&gt;
[[File:Decontaminating_effect.png|thumb|Decontaminating]]&lt;br /&gt;
Decontaminating is a negative effect that removes 10% of the player&#039;s health every second. Every tick adds an extra five &#039;&#039;&#039;units&#039;&#039;&#039; of damage. &amp;lt;br&amp;gt;The effect is caused by the [[Decontamination Process]] for [[Light Containment Zone]].&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Disabled|2=negative}}===&lt;br /&gt;
Disabled is a negative effect that slows down all movement by 20%. &amp;lt;br&amp;gt;The effect is applied for ten seconds after leaving SCP-106&#039;s [[SCP-106#Pocket Dimension|Pocket Dimension]]. If the player was already under the Disabled Status Effect then the current timer is increased by ten seconds.&lt;br /&gt;
&lt;br /&gt;
The {{Fancy link|rainbowtaste}} Status Effect will dampen the Disabled effect. Depending on the intensity of {{Fancy link|rainbowtaste}}, the Disabled effect will be dampened further. This stops once it reaches an intensity level of three.&lt;br /&gt;
*No {{Fancy link|rainbowtaste}} Effect: Movement is slowed down by 20%.&lt;br /&gt;
*Intensity of one: Movement is slowed down by 12%.&lt;br /&gt;
*Intensity of two: Movement is slowed down by 8%.&lt;br /&gt;
*Intensity of three: Movement is slowed down by 7%.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Ensnared|2=negative}}===&lt;br /&gt;
Ensnared is a negative effect that prevents all movement for the player. &amp;lt;br&amp;gt;This effect can only be applied by Remote Admin.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Exhausted|2=negative}}===&lt;br /&gt;
Exhausted is a negative effect that halves the maximum Stamina Bar capacity and its regeneration rate. While they do not remove the effect, both [[Adrenaline]] and [[SCP-207]] will fully restore the player&#039;s Stamina back to 100%. Though, Stamina will not regenerate while it is above 50%.&amp;lt;br&amp;gt; This effect can only be applied by Remote Admin.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Flashed|2=negative}}===&lt;br /&gt;
Flashed is a negative effect that makes the player unable to see for a short amount of time. &amp;lt;br&amp;gt;The effect is applied for three to five seconds when the player is hit by a Flashbang Grenade based on the distance to the grenade and if the player was looking away or not. The [[Jailbird]] will apply the Flashed Effect for four seconds to targets hit by its charge attack. Both of these items will increase the timer of a currently active Flashed Effect. SCP-079 as well as humans wearing [[SCP-1344]] are immune to this effect. Consuming Black Candy may apply the effect for five seconds.&lt;br /&gt;
&lt;br /&gt;
An option in the settings exists to make the effect have &amp;quot;Dark Mode&amp;quot;.&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;200px&amp;quot; style=&amp;quot;text-align:right&amp;quot;&amp;gt;&lt;br /&gt;
Flashed2.jpg|Flashed (Default)&lt;br /&gt;
FlashDark.jpg|Flashed (Dark mode)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Hemorrhage|2=negative}}===&lt;br /&gt;
Hemorrhage is a negative effect that drains the player&#039;s health by 1 HP/s while sprinting. The damage is lowered by the {{Fancy link|rainbowtaste}} Effect.&amp;lt;br&amp;gt;This effect can only be applied by Remote Admin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The {{Fancy link|rainbowtaste}} Status Effect will dampen the Hemorrhage effect. Depending on the intensity of {{Fancy link|rainbowtaste}}, the Hemorrhage effect will be dampened further. This stops once it reaches an intensity level of three.&lt;br /&gt;
*No {{Fancy link|rainbowtaste}} Effect: Damage is 1 HP/s.&lt;br /&gt;
*Intensity of one: Damage is {{#expr:1*0.6}} HP/s.&lt;br /&gt;
*Intensity of two: Damage is {{#expr:1*0.4}} HP/s.&lt;br /&gt;
*Intensity of three: Damage is {{#expr:1*0.35}} HP/s.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Hypothermia|2=negative}}===&lt;br /&gt;
[[File:244_effect.png|thumb|Hypothermia]]&lt;br /&gt;
Hypothermia is a negative effect that slowly drains the player&#039;s HP, reduces bullet accuracy, and increases item pickup and use time. The damage dealt is based on two factors, the amount of [[SCP-244]]&#039;s in the area and the time spent in the fog. &amp;lt;br&amp;gt;The effect is applied while inside the fog generated by SCP-244. It can be removed by leaving SCP-244&#039;s fog.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Poisoned|2=negative}}===&lt;br /&gt;
[[File:Poisoned_effect.png|thumb|Poisoned]]&lt;br /&gt;
Poisoned is a negative effect that deals damage every five seconds. The damage starts at 2 HP/5s but over times increases to 20 HP/5s. &amp;lt;br&amp;gt; It can be applied by having either the {{Fancy link|scp207}} or {{Fancy link|anticola}} Status Effect active alongside {{Fancy link|scp1853}} Status Effect. Black Candy may apply the effect for 20 seconds. The effect can be removed by [[SCP-500]] and the {{Fancy link|rainbowtaste}} effect has a 40% chance to block the damage.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Severed Hands|2=negative}}===&lt;br /&gt;
Severed Hands is a negative effect that removes the player&#039;s hands then drains their HP. It also removes the ability for the player to open their inventory or interact with objects, such as doors. &amp;lt;br&amp;gt; This effect is applied when the player removes more than two pieces of candy from [[SCP-330]].&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;200px&amp;quot; style=&amp;quot;text-align:right&amp;quot;&amp;gt;&lt;br /&gt;
Severedhands_effect.png|Severed Hands&lt;br /&gt;
Severedhandsplayermodel.png|A player with severed hands.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Severed Eyes|2=negative}}===&lt;br /&gt;
Severed Eyes is a negative effect that removes the player&#039;s eyes then drains their HP. This effect is applied when [[SCP-1344]] is removed from the player&#039;s face.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Slowness|2=negative}}===&lt;br /&gt;
Slowness is a negative effect that decreases the player&#039;s speed by a defined amount while also disabling sprinting. Each level of intensity is a 1% decrease in speed, with 255% being the max. This means that the player&#039;s movement speed can overflow into negative values. It should not be confused with [[Anti-Cola]]&#039;s effect, which decreases the player&#039;s speed in exchange for health regeneration. The effect may be applied by Black Candy with an intensity of 25 for 15 seconds. This will override an active Slowness.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Sinkhole|2=negative}}===&lt;br /&gt;
[[File:Sinkhole_effect.png|thumb|Sinkhole]]&lt;br /&gt;
Sinkhole is a negative effect that slows down player movement by 30% and sprinting is disabled. The amount the player is slowed down by can be controlled by config. It should not be confused with the Stained effect, which has a very similar function. &amp;lt;br&amp;gt; The effect is applied when the player enters the [[Light Containment Zone #Sinkhole|Sinkhole Trap]] or [[SCP-106#Pocket_Dimension|Pocket Dimension]]. It goes away upon exiting. SCPs are immune to this effect.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Stained|2=negative}}===&lt;br /&gt;
Stained is a negative effect that slows down player movement by 20% and sprinting is disabled. It should not be confused with the Sinkhole effect, which has a similar function. &amp;lt;br&amp;gt;The effect is caused by [[SCP-173|SCP-173&#039;s]] Tantrum Puddles and is removed two seconds after leaving them. SCPs are immune to this effect.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Strangled|2=negative}}===&lt;br /&gt;
{{Main|SCP-3114}}&lt;br /&gt;
[[File:IGOTABONETOPICKWITHYOU.png|thumb|300px|SCP-3114 Strangling a [[Facility Guard]]]]&lt;br /&gt;
Strangled is a negative status effect that drains the player&#039;s HP and locks all movement. The player&#039;s HP drain starts at 5 HP every second, with the damage value accelerating by five per second.&lt;br /&gt;
The effect is applied when attacked by [[SCP-3114]]&#039;s Strangulation attack and last until SCP-3114 kills the player or SCP-3114 releases the player.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Traumatized|2=negative}}===&lt;br /&gt;
Traumatized is a negative effect that desaturates the player&#039;s screen and makes one always visible to SCP-106 while they use stalk. A player with Traumatized will get unique visual and sound effects upon seeing SCP-106. Traumatized players are instantly killed when attacked by SCP-106. The effect is applied permanently after being captured by SCP-106.&lt;br /&gt;
&lt;br /&gt;
{{multi-listen item|filename=HeartbeatMidsideLoop.mp3|title=Traumatized player sees SCP-106|description=}}&lt;br /&gt;
&lt;br /&gt;
=={{TextEffect|text=Mixed Effects|2=mixed}}==&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Anti-Cola|2=mixed}}===&lt;br /&gt;
{{Main|Anti-Cola}}&lt;br /&gt;
Anti-Cola is a mixed effect that lowers a player&#039;s speed, but grants a permanent HP regeneration. The effect can be stacked up to two times, increasing both the positive and negative effects. The HP regeneration speed scales based on player movement, with standing still giving the fastest HP regeneration and sprinting giving the slowest. The Vitality Status Effect will prevent players from being slowed down from the Anti-Cola effect while retaining the HP regeneration. Anti-Cola will save the player from death one time, leaving the player with 1 HP and 0.25 seconds of damage immunity. The player is also granted two seconds of damage immunity to Tesla Gates. The Anti-Cola effect is fully removed upon saving one from death, regardless of the amount stacked. Anti-Cola will not save the player from death pits, the Pocket Dimension, SCP-173&#039;s neck snap, Chaos Car, [[3-X Particle Disruptor]] or the [[Jailbird]]. As an exception, Anti-Cola will save the player from the explosions caused by the 3-X Particle Disruptor and Jailbird.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the player is at full HP, Anti-Cola will also regenerate [[Artificial HP]] at the same rate health is healed. This passive regeneration caps out at 75 AHP, and will decay at a rate of 1.2 per second if Anti-Cola is removed.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If combined with the {{Fancy link|scp207}} effect, the player will violently explode after 1.05 seconds. This explosion acts similar to a normal [[High-Explosive Grenade]] and will bypass the death save effect. If combined with the {{Fancy link|scp1853}} effect, the player will be given the {{Fancy link|poisoned}} effect. The effect is applied by consuming [[Anti-Cola]] and is removed by using [[SCP-500]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Black Candy may grant this status effect for 60 seconds upon consumption. If the player already has the effect, then the intensity is increased by one permanently. &lt;br /&gt;
{{multi-listen item|filename=A207_PASSIVE_AMB_STACK_1.mp3|title=1 SCP-207? Ambience|description=}}&lt;br /&gt;
{{multi-listen item|filename=A207_PASSIVE_AMB_STACK_2.mp3|title=2 SCP-207? Ambience|description=}}&lt;br /&gt;
{{multi-listen item|filename=A207SAVE.mp3|title=Death Save|description=}}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=SCP-207|2=mixed}}===&lt;br /&gt;
[[File:207_effect.png|thumb|SCP-207]]&lt;br /&gt;
{{Main|SCP-207}}&lt;br /&gt;
SCP-207 is a mixed effect that blocks stamina drain and increases the player&#039;s movement speed but will slowly drain HP. The effect can be stacked up to three times, increasing both the positive and negative effects. The {{Fancy link|rainbowtaste}} effect has a 40% chance to block damage every tick, and the Vitality effect will fully disable the drain. If combined with the {{Fancy link|anticola}} effect, the player will violently explode after 1.05 seconds.  This explosion acts similar to a normal [[High-Explosive Grenade]] and will bypass the death save effect of {{Fancy link|anticola}}. If combined with the {{Fancy link|scp1853}} effect, the player will be given the {{Fancy link|poisoned}} effect.&amp;lt;br&amp;gt; The effect is applied by consuming [[SCP-207]] and is removed by using [[SCP-500]]. &lt;br /&gt;
&lt;br /&gt;
Black Candy may grant this status effect for 60 seconds upon consumption. If the player already has the effect, then the intensity is increased by one permanently. &lt;br /&gt;
&lt;br /&gt;
The {{Fancy link|rainbowtaste}} Status Effect will dampen the damage dealt by the SCP-207 effect. Depending on the intensity of {{Fancy link|rainbowtaste}}, the SCP-207 effect will be dampened further. This stops once it reaches an intensity level of three. More specifically, the {{Fancy link|rainbowtaste}} Status Effect changes the damage multiplier for each SCP-207 stacked.&lt;br /&gt;
*One instance of SCP-207 (Damage multiplier: 1)&lt;br /&gt;
**No {{Fancy link|rainbowtaste}} Effect: The damage values are: 0.1, 0.15, 0.4 and 1. For Standing, Sneaking, Walking and Sprinting.&lt;br /&gt;
**Intensity of one: Damage values are {{#expr:0.1*0.6}}, {{#expr:0.15*0.6}}, {{#expr:0.4*0.6}} and {{#expr:1*0.6}}.&lt;br /&gt;
**Intensity of two: Damage values are {{#expr:0.1*0.4}}, {{#expr:0.15*0.4}}, {{#expr:0.4*0.4}} and {{#expr:1*0.4}}.&lt;br /&gt;
**Intensity of three: Damage values are {{#expr:0.1*0.35}}, {{#expr:0.15*0.35}}, {{#expr:0.4*0.35}} and {{#expr:1*0.35}}.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;Damage values for SCP-207 stacks (Click to view)&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Two instances of SCP-207 (Damage multiplier: 1.5)&lt;br /&gt;
**No {{Fancy link|rainbowtaste}} Effect: The damage values are: {{#expr:0.1*1.5}}, {{#expr:0.15*1.5}}, {{#expr:0.4*1.5}} and {{#expr:1*1.5}}.&lt;br /&gt;
**Intensity of one: Damage values are {{#expr:0.1*(1.5*0.6)}}, {{#expr:0.15*(1.5*0.6)}}, {{#expr:0.4*(1.5*0.6)}} and {{#expr:1*(1.5*0.6)}}.&lt;br /&gt;
**Intensity of two: Damage values are {{#expr:0.1*(1.5*0.4)}}, {{#expr:0.15*(1.5*0.4)}}, {{#expr:0.4*(1.5*0.4)}} and {{#expr:1*(1.5*0.4)}}.&lt;br /&gt;
**Intensity of three: Damage values are {{#expr:0.1*(1.5*0.35)}}, {{#expr:0.15*(1.5*0.35)}}, {{#expr:0.4*(1.5*0.35)}} and {{#expr:1*(1.5*0.35)}}.&lt;br /&gt;
&lt;br /&gt;
*Three instances of SCP-207 (Damage multiplier: 2.5)&lt;br /&gt;
**No {{Fancy link|rainbowtaste}} Effect: The damage values are: {{#expr:0.1*2.5}}, {{#expr:0.15*2.5}}, {{#expr:0.4*2.5}} and {{#expr:1*2.5}}.&lt;br /&gt;
**Intensity of one: Damage values are {{#expr:0.1*(2.5*0.6)}}, {{#expr:0.15*(2.5*0.6)}}, {{#expr:0.4*(2.5*0.6)}} and {{#expr:1*(2.5*0.6)}}.&lt;br /&gt;
**Intensity of two: Damage values are {{#expr:0.1*(2.5*0.4)}}, {{#expr:0.15*(2.5*0.4)}}, {{#expr:0.4*(2.5*0.4)}} and {{#expr:1*(2.5*0.4)}}.&lt;br /&gt;
**Intensity of three: Damage values are {{#expr:0.1*(2.5*0.35)}}, {{#expr:0.15*(2.5*0.35)}}, {{#expr:0.4*(2.5*0.35)}} and {{#expr:1*(2.5*0.35)}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=={{TextEffect|text=Technical Effects|2=technical}}==&lt;br /&gt;
==={{TextEffect|text=Fog Control|2=technical}}===&lt;br /&gt;
Fog Control is a technical effect that controls the type of fog a player sees. The effect can be set to any intensity from one to seven.&lt;br /&gt;
&lt;br /&gt;
*1 - None&lt;br /&gt;
*2 - Inside&lt;br /&gt;
*3 - Surface Zone&lt;br /&gt;
*4 - Decontamination&lt;br /&gt;
*5 - Amnesia&lt;br /&gt;
*6 - Alpha Warhead&lt;br /&gt;
*7 - SCP-244&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Mute Soundtrack|2=technical}}===&lt;br /&gt;
Mute Soundtrack is a technical effect that mutes the game&#039;s soundtrack.&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Light Weight|2=technical}}===&lt;br /&gt;
Light Weight is a technical effect that increases the player&#039;s jump height by 1% multiplicatively. Black Candy may apply this effect with an intensity of 60 for 20 seconds. This will override an active Light Weight.&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Heavy Footed|2=technical}}===&lt;br /&gt;
Heavy Footed is a technical effect that decreases the player&#039;s jump height by 1% multiplicatively. The effect can only be applied by Remote Admin.&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Scanned|2=technical}}===&lt;br /&gt;
Scanned is a technical effect that mutes the game&#039;s soundtrack and then plays an ambience stinger. This status effect is applied to a player who was detected by SCP-079&#039;s [[SCP-079#Breach Scanner|Breach Scanner]] ability. The effect goes away after 7.5 seconds. The alarm noise that plays is not a part of the Status Effect.&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Scanner_Scanning.mp3|title=Scanned Ambience|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
==={{TextEffect|text=SCP-1576|2=technical}}===&lt;br /&gt;
{{main|SCP-1576}}&lt;br /&gt;
SCP-1576 is a technical effect that allows the player to talk to [[Spectators]]. An icon is displayed next to the player&#039;s name that Spectators can see. The effect itself does NOT allow a player to hear the Spectators. This is due to the Spectators VC being broadcasted by the [[SCP-1576]] item itself.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Item Interaction==&lt;br /&gt;
Typically, Status Effects can be removed by usage of an item or by waiting it out. The following lists are quick references for what items can cure a Status Effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Using [[Adrenaline]] will remove the following effect(s):&lt;br /&gt;
{{#ask:&lt;br /&gt;
[[cured::Adrenaline]]&lt;br /&gt;
 |?fancy=name&lt;br /&gt;
 |link=none&lt;br /&gt;
 |headers=hide&lt;br /&gt;
 |searchlabel =-&lt;br /&gt;
 |mainlabel =-&lt;br /&gt;
 |sort=fancy&lt;br /&gt;
 |introtemplate=StatusEffectListPre&lt;br /&gt;
 |template=StatusEffectList&lt;br /&gt;
 |outroTemplate=StatusEffectListFooter&lt;br /&gt;
 |namedargs=yes&lt;br /&gt;
}}&lt;br /&gt;
Additionally, while the Adrenaline can not cure the {{Fancy link|exhausted}} Status Effect, it will still restore the player&#039;s Stamina to 100%, bypassing the 50% limit caused by the effect. Though Stamina will not regenerate past 50%.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Using a [[First Aid Kit]] will remove the following effect(s):&lt;br /&gt;
{{#ask:&lt;br /&gt;
[[cured::First Aid Kit]]&lt;br /&gt;
 |?fancy=name&lt;br /&gt;
 |link=none&lt;br /&gt;
 |headers=hide&lt;br /&gt;
 |searchlabel =-&lt;br /&gt;
 |mainlabel =-&lt;br /&gt;
 |sort=fancy&lt;br /&gt;
 |template=StatusEffectList&lt;br /&gt;
 |namedargs=yes&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Using [[SCP-500]] will remove the following effect(s):&lt;br /&gt;
{{#ask:&lt;br /&gt;
[[cured::SCP-500]]&lt;br /&gt;
 |?fancy=name&lt;br /&gt;
 |link=none&lt;br /&gt;
 |headers=hide&lt;br /&gt;
 |searchlabel =-&lt;br /&gt;
 |mainlabel =-&lt;br /&gt;
 |sort=fancy&lt;br /&gt;
 |template=StatusEffectList&lt;br /&gt;
 |namedargs=yes&lt;br /&gt;
}}&lt;br /&gt;
Additionally, SCP-500 will lower the damage output of the {{Fancy link|bleeding}} Status Effect to its minimal value.&lt;br /&gt;
&lt;br /&gt;
SCP-500 will cause {{fancy link|blindness}} to be instantly reduced to 15 intensity unless Blindness is currently at an intensity of 100 or more. If the intensity of Blindness is already below 15 then no affect is applied.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Using [[Painkillers]] will remove the following effect(s):&lt;br /&gt;
{{#ask:&lt;br /&gt;
[[cured::Painkillers]]&lt;br /&gt;
 |?fancy=name&lt;br /&gt;
 |link=none&lt;br /&gt;
 |headers=hide&lt;br /&gt;
 |searchlabel =-&lt;br /&gt;
 |mainlabel =-&lt;br /&gt;
 |sort=fancy&lt;br /&gt;
 |template=StatusEffectList&lt;br /&gt;
 |namedargs=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Wearing SCP-1344 will make the user immune to the {{Fancy link|flashed}} effect.&lt;br /&gt;
&lt;br /&gt;
==Interaction With Other Status Effects==&lt;br /&gt;
The {{Fancy link|invigorated}} Status Effect will give the player immunity to the {{Fancy link|amnesia}} Status Effect.&lt;br /&gt;
&lt;br /&gt;
The {{Fancy link|spawnprotection}} Status Effect will give the player immunity to the {{Fancy link|flashed}} and {{Fancy link|hypothermia}} Status Effects.&lt;br /&gt;
&lt;br /&gt;
The {{Fancy link|vitality}} Status Effect will block most negative Status Effects from being applied to the player. It will also block the downsides to the {{Fancy link|scp207}} and {{Fancy link|anticola}} Status Effects and pause the damage from {{Fancy link|corroding}} and {{Fancy link|poisoned}}.&lt;br /&gt;
&lt;br /&gt;
The {{Fancy link|rainbowtaste}} Status Effect will weaken most negative Status Effects. It will also weaken the downside to the {{Fancy link|scp207}} Status Effect.&lt;br /&gt;
&lt;br /&gt;
If a player has both the {{Fancy link|scp207}} and {{Fancy link|anticola}} Status Effects applied at the same time, they will violently explode.&lt;br /&gt;
&lt;br /&gt;
If a player has the {{Fancy link|scp207}} or the {{Fancy link|anticola}} Status Effect applied at the same time as the {{Fancy link|scp1853}} Status Effect, they will be given the {{Fancy link|poisoned}} Status Effect.&lt;br /&gt;
&lt;br /&gt;
==Legacy Status Effects==&lt;br /&gt;
==={{TextEffect|text=Positive Effects}}===&lt;br /&gt;
===={{TextEffect|text=Ghostly (Event)}}====&lt;br /&gt;
Ghostly was a positive status effect that made the player translucent and ghostly white.  The effect was applied by consuming the [[SCP-330#Candy Effects|White Candy]] for 30 seconds. Additionally, the [[SCP-330#Candy Effects|Black Candy]]&#039;s could randomly apply this effect due to its mechanics.&amp;lt;br&amp;gt;&lt;br /&gt;
While Ghostly, the following would apply:&lt;br /&gt;
*The player becomes translucent and ghostly white.&lt;br /&gt;
*Equipping any item causes it to fall through the player&#039;s hands and onto the ground.&lt;br /&gt;
*The player can walk through non keycard doors, similar to SCP-106.&lt;br /&gt;
*The player can open any keycard locked door by interacting with it.&lt;br /&gt;
*Removes Metal and Orange Candy Status Effects if active.&lt;br /&gt;
&lt;br /&gt;
Unlike most event Status Effects, Ghostly was left in Remote Admin. This version of Ghostly only allows the player to walk through doors.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Orange Candy}}====&lt;br /&gt;
Orange Candy was a positive effect that would make the player grow a bright orange. As the name implies, it was applied by consuming the [[SCP-330#Candy Effects|Orange Candy]] for 30 seconds.  Additionally, the [[SCP-330#Candy Effects|Black Candy]]&#039;s could randomly apply this effect due to its mechanics.&amp;lt;br&amp;gt;&lt;br /&gt;
The following effects were applied to a glowing player.&lt;br /&gt;
*Removes Ghostly and Metal Status Effects if active.&lt;br /&gt;
*The player would glow a bright orange.&lt;br /&gt;
*Players looking at a glowing player will be given the Orange Witness Status Effect until they look away.&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Spicy}}====&lt;br /&gt;
Spicy was a positive status effect that would cause the player to breathe flames while also blocking opening the inventory. Anyone caught in this flame, including teammates would take damage. With the damage being 20 per second to enemies and five damage per second to teammates. Players caught in the fire would be given the Burned Status effect for 60 seconds. The fire had a range akin to the [[Micro H.I.D.]], allowing it to hit at a great distance. The [[SCP-330#Candy Effects|Red Candy]] applied this effect for seven seconds. Additionally, the [[SCP-330#Candy Effects|Black Candy]]&#039;s could randomly apply this effect due to its mechanics. The effect was removed after the Halloween 2023 event. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Prismatic}}====&lt;br /&gt;
Prismatic was a positive status effect that applied various effects to the player. The effect was applied while standing inside the rainbow cloud placed by consuming [[SCP-330#Candy Effects|Rainbow Candy]].&lt;br /&gt;
*5% movement speed boost.&lt;br /&gt;
*15% damage reduction.&lt;br /&gt;
*HP regeneration of 1 HP/s.&lt;br /&gt;
*A one time, non instant death save similar to [[SCP-207?]]&#039;s death save.&lt;br /&gt;
**This effect will last an additional three seconds after leaving the cloud.&lt;br /&gt;
**SCP-939&#039;s Lunge counted as an instant death. (The 15% damage reduction still applied.)&lt;br /&gt;
**After the death save went off, the player would have damage immunity for 0.25s and Tesla Gate damage immunity for two seconds.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Negative Effects|2=negative}}===&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Exsanguination|2=negative}}====&lt;br /&gt;
Exsanguination was a negative effect that would lower a player&#039;s max HP. The new max would be their current Max HP divided by ten. This effect could only be obtained by grabbing more than two pieces of candy from [[SCP-330]] during the 2020 Halloween Event.&lt;br /&gt;
&lt;br /&gt;
The following is a list of new max HP values a player would have while under this effect. Note, Human classes had different HP values during this version of the game. There was also only one type of Chaos.&lt;br /&gt;
* Class-D, Facility Guard, MTF Private and Scientist: 10 HP&lt;br /&gt;
* MTF Specialist, MTF Sergeant, Chaos Insurgent: 12 HP&lt;br /&gt;
* MTF Captain: 15 HP&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Inverted Controls|2=negative}}====&lt;br /&gt;
Inverted Controls was a negative effect that would invert all mouse movement for a short amount of time.&amp;lt;br&amp;gt;&lt;br /&gt;
The [[SCP-330#Candy Effects|Red Candy]] applied this effect for 15 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Status Effects#Sugar Rush|Sugar Rush]] Status effect would apply the Inverted Controls Status Effect for ten second, but only after eight seconds have passed since Sugar Rush was applied.&amp;lt;br&amp;gt;&lt;br /&gt;
The Status Effect was removed after the end of the Halloween 2021 Event. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Amnesia (Legacy)|2=negative}}====&lt;br /&gt;
[[File:Amnesia2.jpg|thumb|Amnesia]]&lt;br /&gt;
Amnesia was a negative effect that prevented a player from opening their inventory and reloading. In the v11.0.0 Parabellum update, it was changed to where it would only reduce the player&#039;s visibility. &amp;lt;br&amp;gt;&lt;br /&gt;
The effect was applied for three seconds when bit by SCP-939.  The time was reduced to 1.7 seconds if the player had the Rainbow Taste Effect beforehand. The effect could be removed by using SCP-500.&amp;lt;br&amp;gt;&lt;br /&gt;
The effect was changed in the v12.0.0 Mimicry Update due to SCP-939&#039;s rework.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Orange Witness|2=negative}}====&lt;br /&gt;
Orange Witness was a negative effect that would severely reduce the player&#039;s vision. The effect was applied while staring at a player who is under the Orange Candy effect. The longer the player look, the bright the glowing player became and the darker the surrounding environmental would become. Looking away would remove the effect.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Panic|2=negative}}====&lt;br /&gt;
Panic was a negative effect that slightly increased the drain rate of Stamina. It was removed at an unknown point of time but was mistakenly left in the Remote Admin Status Effect page until the Mimicry v12.0.0 update.&amp;lt;br&amp;gt; This effect could only be applied by Remote Admin.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Traumatized By Evil|2=negative}}====&lt;br /&gt;
Traumatized By Evil was a negative Status Effect that applied a greyscale to the player&#039;s screen. It acted similar to the base Traumatized without applying buffs to SCP-106. It could be cured by using [[SCP-500]]. The Status Effect was removed after the end of the Halloween 2023 Event.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Technical Effects|2=technical}}===&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=SCP-559|2=technical}}====&lt;br /&gt;
{{Main|SCP-559}}&lt;br /&gt;
SCP-559 was a technical effect that altered the player&#039;s model and applied a speed and stamina bonus while decreasing weapon motor skills. The effect was applied by interacting with SCP-559 to blow out its candles. Players under the effect of SCP-559 are at risk of being killed by [[SCP-956]]. The effect could be removed with [[SCP-500]].&lt;br /&gt;
&lt;br /&gt;
The following effects were applied:&lt;br /&gt;
*Stamina decreases 50% slower&lt;br /&gt;
*30% increase in weapon draw time&lt;br /&gt;
*20% increase in reload time&lt;br /&gt;
*10% increase in weapon recoil&lt;br /&gt;
*5% increase in movement speed&lt;br /&gt;
*Player height reduced by 37.2%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=SCP-956|2=technical}}====&lt;br /&gt;
{{Main|SCP-956}}&lt;br /&gt;
SCP-956 was a negative status effect that would lock the player&#039;s movement in place and force their camera to face SCP-956. The effect was applied by standing within a five meter radius of SCP-956 while under the effects of SCP-559. Players must stay in the radius for 3.5 seconds to be locked in place. This was lowered to 2.5 seconds after the rebalance patch. Any players who were not under the effects of SCP-559 can safely stay inside the five meter radius unless they have [[SCP-330|pieces of candy]] in their inventory. In which, those players would get the SCP-956 effect if they stayed within the radius for 20 seconds.&lt;br /&gt;
&lt;br /&gt;
The effect was removed after the end of the Anniversary-Christmas 2022 event.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Mixed Effects|2=mixed}}===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Evil|2=mixed}}====&lt;br /&gt;
Evil was a mixed effect that would turn the player into an Evil Marshmallow Man for a short time. &lt;br /&gt;
&lt;br /&gt;
*Evil Marshmallow Man can perform an evil laugh by pressing {{Key Press|F}}.&lt;br /&gt;
**Applies the Evil Traumatized effect to players within a five meter radius. Functions similar to the Traumatized Effect with the screen visuals being applied for looking at an Evil Marshmallow Man instead.&lt;br /&gt;
***Players under this effect are not instantly killed by SCP-106 unlike Traumatized.&lt;br /&gt;
*Health regenerates at a rate of 3 HP/s.&lt;br /&gt;
*AHP is restored by 100 per kill.&lt;br /&gt;
*Ability to open any door that requires Checkpoint Access.&lt;br /&gt;
*Ignores Friendly Fire rules.&lt;br /&gt;
===={{TextEffect|text=Metal|2=mixed}}====&lt;br /&gt;
Metal was a mixed status effect that would turn the player completely metal for a short amount of time. The effect was applied by consuming the [[SCP-330#Candy Effects|Gray Candy]] for 30 seconds.  Additionally, the [[SCP-330#Candy Effects|Black Candy]]&#039;s could randomly apply this effect due to its mechanics.&amp;lt;br&amp;gt; &lt;br /&gt;
While metal, the following would apply:&lt;br /&gt;
*The player&#039;s model becomes grey and metallic.&lt;br /&gt;
*Damage reduction of 20%.&lt;br /&gt;
**75% fall damage reduction.&lt;br /&gt;
*Movement speed reduced by 25%.&lt;br /&gt;
*Medical Item usage speed decreased by 50%.&lt;br /&gt;
*Removes Ghostly and Orange Candy Status Effects if active.&lt;br /&gt;
&lt;br /&gt;
Metal players could damage other players by falling on top of them, often dealing lethal damage to humans. While falling, holding down the {{key Press|C}} key would allow the metal player to fall much faster, increasing damage and allowing the metal player to deal damage by jumping off tables. The metal player will take fall damage from these short heights.&lt;br /&gt;
&lt;br /&gt;
A loud metal pipe sound will play upon stomping.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=SCP-939 Visuals|2=mixed}}====&lt;br /&gt;
[[File:SCP-939 Visuals.jpg|thumb|SCP-939 Visuals]]&lt;br /&gt;
SCP-939 Visuals were a mixed effect that alters the player&#039;s vision. All objects turn black with white outlines and the player could only see other players under certain conditions (Making noise). Players who meet these conditions could be seen through walls, while players who are not making noises were completely invisible unless they are bumped into or are on the [[Surface Zone|Surface]]. &amp;lt;br&amp;gt; This effect was used exclusively for SCP-939, but could be applied to others with Remote Admin.&lt;br /&gt;
&lt;br /&gt;
The Status Effect was removed in the Mimicry 12.0 Update along side the SCP-939 rework as the new SCP-939 Visuals are not consider a Status Effect.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
===={{TextEffect|text=Slow Metabolism|2=mixed}}====&lt;br /&gt;
Slow Metabolism was a mixed effect that would lower a player&#039;s current speed by 20% and make the model appear fat. The 330 AHP upon of the candy was not apart of the Slow Metabolism effect itself. The Status Effect was removed after the end of the Halloween 2021 and 2023 Event.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Halloween 2021=====&lt;br /&gt;
The [[SCP-330#Candy Effects|Purple Candy]] applied this effect for ten seconds. The effects are the same as mentioned as above as this was the first time the effect was added to the game.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Halloween 2023=====&lt;br /&gt;
The [[SCP-330#Candy Effects|Purple Candy]] applied this effect for 20 seconds. Additionally, the [[SCP-330#Candy Effects|Black Candy]]&#039;s could randomly apply this effect due to its mechanics. Unlike the previous event, the effect tripled the speed for consuming candies. The effect could be removed by using [[SCP-500]]. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Sugar Crave|2=mixed}}====&lt;br /&gt;
Sugar Crave was a mixed effect that would turn the player into a Marshmallow Man for a short time. The Status Effect was removed after the end of the Halloween 2021 and 2023 Event.&lt;br /&gt;
The following additional effects were applied:&lt;br /&gt;
*All items are dropped from the inventory.&lt;br /&gt;
*25% damage resistance.&lt;br /&gt;
*The current walking speed doubled.&lt;br /&gt;
*Sprinting is disabled.&lt;br /&gt;
*Ability to perform melee attacks that deal 65 damage per hit.&lt;br /&gt;
&lt;br /&gt;
=====Halloween 2021=====&lt;br /&gt;
The effect was obtained from [[SCP-330#Candy Effects|Blue Candy]] for 15 seconds.&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The following [[Status Effects]] were applied for three seconds after the player reverted back to normal:&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|amnesialegacy}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|blurriness}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|concussed}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|deafened}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|disabled}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|exhausted}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Stamina would be set to 0% upon the effects end.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
The [[SCP-330#Candy Effects|Blue Candy]] applied this effect for 15 seconds. (The AHP applied from Blue Candy is not apart of the effect itself)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Halloween 2023=====&lt;br /&gt;
The effect was obtained by consuming [[SCP-330#Candy Effects|Blue Candy]] or [[SCP-330#Candy Effects|Evil Candy]]. Additionally, the [[SCP-330#Candy Effects|Black Candy]]&#039;s could randomly apply this effect due to its mechanics. When applied the player&#039;s Stamina would quickly drain over the course of 15 seconds. Once fully drained the effect would end. Successfully killing a player with melee swings would restore seven seconds of Stamina. If the effect was applied by Evil Candy, the player will be given infinite Stamina, inturn making the effect last forever. Additionally the player could make an Evil Laugh. Players in range of the Evil Laugh will have the Traumatized Evil Status Effect applied to them.&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The following [[Status Effects]] were applied for three seconds after the player reverted back to normal:&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|blurriness}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|concussed}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|deafened}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|disabled}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|exhausted}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
Additionally, unlike the 2021 event, the added AHP was apart of the effect itself. With the following stats:&lt;br /&gt;
*Applied 450 AHP that deteriorated after 15 seconds.&lt;br /&gt;
*AHP absorbs 100% of all damage. &lt;br /&gt;
*AHP drops to zero upon the end of its effects.&lt;br /&gt;
&lt;br /&gt;
======Marshmallow Man Effect======&lt;br /&gt;
The Marshmallow Man was a separate effect from Sugar Crave during the Halloween 2023 Event. It was responsible for turning the player into the Marshmallow Man and applying both the speed boost and damage reduction. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Multiple Categories Status Effects===&lt;br /&gt;
====Sugar High====&lt;br /&gt;
Sugar High was a mixed (positive during 2023) effect that was applied to the player upon consumption of the [[SCP-330#Candy Effects|Green Candy]]. The effects are not the same for both events. The Status Effect was removed after the end of the Halloween 2021 and 2023 Event.&lt;br /&gt;
====={{TextEffect|text=Halloween 2021|2=mixed}}=====&lt;br /&gt;
During Halloween 2021, the effect would multiply the player&#039;s jump power by 1.5 for a short time. The v11.0.3 [Rebalance Patch] changed this to a multiplier of 2.&lt;br /&gt;
After the effect ended, the player would be given the [[Status Effects#Disabled|Disabled]] Status Effect for {{Mvar|1 = [2 × J]}} seconds. Where J equals the number of jumps performed. The v11.0.3 [Rebalance Patch] changed the time to {{Mvar|1 = [1.5 × J]}} seconds. &amp;lt;br&amp;gt;&lt;br /&gt;
The [[SCP-330#Candy Effects|Green Candy]] applied this effect for 15 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====={{TextEffect|text=Halloween 2023}}=====&lt;br /&gt;
During Halloween 2023, the effect would increase the player&#039;s max HP to 200 and would apply a regeneration of 2.5 HP/s when HP is below 100. Additionally, the player&#039;s Stamina would constantly regenerate when not sprinting without delay.&amp;lt;br&amp;gt;&lt;br /&gt;
The [[SCP-330#Candy Effects|Green Candy]] applied this effect for 25 seconds. Additionally, the [[SCP-330#Candy Effects|Black Candy]]&#039;s could randomly apply this effect due to its mechanics.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Sugar Rush====&lt;br /&gt;
Sugar Rush was a mixed (positive during 2023) effect that would increase the player&#039;s speed for a short amount of time. The Status Effect was removed after the end of the Halloween 2021 and 2023 Event.&lt;br /&gt;
&lt;br /&gt;
====={{TextEffect|text=Halloween 2021|2=mixed}}=====&lt;br /&gt;
The [[SCP-330#Candy Effects|Yellow Candy]] applied this effect for ten seconds, giving a movement speed boost of 25%. The v11.0.3 [Rebalance Patch] changed this to a 50% movement boost for five seconds.&lt;br /&gt;
Eight seconds after the effect was applied, the players would be given the [[Status Effects#Inverted Controls|Inverted Controls]] Status Effect&amp;lt;br&amp;gt;&lt;br /&gt;
(The Stamina changes applied from Yellow Candy is not apart of the effect itself)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====={{TextEffect|text=Halloween 2023}}=====&lt;br /&gt;
The [[SCP-330#Candy Effects|Yellow Candy]] applied this effect for ten seconds. Additionally, the [[SCP-330#Candy Effects|Black Candy]]&#039;s could randomly apply this effect due to its mechanics. The effect gave a movement speed boost of 50%, fully restored Stamina, stopped Stamina from draining and made the player loose all control over movement, being forced to walk forward for the duration of the effect.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*When first added, the Burned Effect increased damage taken by 10%.&lt;br /&gt;
**There was also a bug where the Burned Effect didn&#039;t increase the amount of damage a player took from firearms. Instead it increased the amount of damage a player dealt with firearms.&lt;br /&gt;
*The SCP-1853 Effect was originally a Mixed Status Effect as it applied a 50% penalty to Stamina consumption.&lt;br /&gt;
**This was later lowered to a 30% penalty before being removed all together.&lt;br /&gt;
**The Rainbow Taste Effect would dampen the effects of the Stamina penalty.&lt;br /&gt;
***The Stamina reduction values would be the following with Rainbow Taste:&lt;br /&gt;
****No Rainbow Taste Effect: Initial had a 50% Stamina Penalty. Rebalance patch had a 30% Stamina penalty.&lt;br /&gt;
****Intensity of one: Initial would be a {{#expr:50*0.6}}% Stamina penalty. Rebalance patch would be a {{#expr:30*0.6}}% Stamina penalty.&lt;br /&gt;
****Intensity of two: Initial would be a {{#expr:50*0.4}}% Stamina penalty. Rebalance patch would be a {{#expr:30*0.4}}% Stamina penalty.&lt;br /&gt;
****Intensity of three: Initial would be a {{#expr:50*0.35}}% Stamina penalty. Rebalance patch would be a {{#expr:30*0.35}}% Stamina penalty.&lt;br /&gt;
*Blurriness was originally named Blinded. It was renamed in [[Updates/14.0.0|14.0.0]] due to the Blinded Status Effect being added.&lt;br /&gt;
[[Category:Mechanics]]&lt;br /&gt;
{{Mechanics Navbox}}&lt;/div&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Status_Effects&amp;diff=17687</id>
		<title>Status Effects</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Status_Effects&amp;diff=17687"/>
		<updated>2026-08-15T18:29:02Z</updated>

		<summary type="html">&lt;p&gt;Jamintheinfinite: /* {{TextEffect|text=Halloween 2021|2=mixed}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Status Effects&#039;&#039;&#039; are a [[Mechanics|Mechanic]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039; that are used to change the stats of a player. Status Effects can be applied from various in-game [[Items]], or [[SCPs|SCP]] attacks. Certain SCPs can spawn with a Status Effect as well. &lt;br /&gt;
&amp;lt;br&amp;gt; Currently, certain Status Effects can only be applied via [[Remote Admin]].&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
There are four classifications for Status Effects found in game:&lt;br /&gt;
*{{Fancy link|positiveeffect}} - These effects will benefit the player. There are a total of {{NumbertoText|{{StatusEffectCount}}}} positive Status Effects&lt;br /&gt;
*{{Fancy link|negativeeffect}} - These effects will provide a drawback. There are a total of {{NumbertoText|{{StatusEffectCount|type=negative}}}} negative Status Effects&lt;br /&gt;
*{{Fancy link|mixedeffect|type=mixed}} - These effects will benefit the player, but also have drawbacks. There are a total of {{NumbertoText|{{StatusEffectCount|type=mixed}}}} mixed Status Effects&lt;br /&gt;
*{{Fancy link|technicaleffect}} - These effects exist to handle more technical situations, such as muting the soundtrack. There are a total of {{NumbertoText|{{StatusEffectCount|type=technical}}}} technical Status Effects&lt;br /&gt;
&lt;br /&gt;
Escaping as a civilian will remove any present Status Effect.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=={{TextEffect|text=Positive Effects}}==&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Body Shot Reduction}}===&lt;br /&gt;
Bodyshot Reduction is a positive effect that reduces damage taken from shots to the body, [[SCP-939]]&#039;s claw and [[SCP-049-2]]&#039;s swipe (Shots to the head and limbs will deal normal damage). Bodyshot Reduction will ignore a weapon&#039;s penetration, meaning the damage is directly reduced.&amp;lt;br&amp;gt;&lt;br /&gt;
The amount of damage reduced is based on the intensity of the effect. An intensity of one is a 5% reduction, two is a 10% reduction, three is a 12.5% reduction and an intensity of four is a 15% reduction. Any further amount is capped off at 15%.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;The effect is applied when consuming [[SCP-330#Candy Effects|Rainbow Candy]] with an intensity of one and last until the player dies. The effect is also removed upon escaping as a Civilian. The effect can be stacked by consuming additional Rainbow Candies.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Damage Reduction}}===&lt;br /&gt;
Damage Reduction is a positive effect that reduces any damage the player takes. The amount of damage reduced is based on the intensity of the effect, with each intensity adding a 0.5% reduction. An intensity of one is a 0.5% reduction, two is a 1% reduction, three is a 1.5% reduction and an intensity of four is a 2% reduction and so on.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;The effect is applied for 15 seconds when consuming [[SCP-330#Candy Effects|Purple Candy]] with an intensity of 40, meaning a 20% Reduction. Consuming Purple Candy will override the intensity level of a currently active Damage Reduction if its intensity is less than 40. The timer will not be overridden and is simply increased by 15 seconds.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Fade}}===&lt;br /&gt;
Fade is a positive effect that increases the transparency of a player. A player at 255 intensity will be completely transparent.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Ghostly}}===&lt;br /&gt;
Ghostly is a positive effect that allows the player to walk through doors.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Invigorated}}===&lt;br /&gt;
[[File:Invigorated_effect.png|thumb|Invigorated]]&lt;br /&gt;
Invigorated is a positive effect that prevents the [[Stamina]] bar from draining, allowing constant sprinting for its duration. It will also increase the saturation of the player&#039;s screen for the duration of the effect. The Amnesia Status Effect will be blocked while Invigorated is in effect. Additionally players under Invigorated can not be seen by [[SCP-106]] while they are using Stalk. &amp;lt;br&amp;gt;Using [[Adrenaline]] or consuming [[SCP-330#Candy Effects|Yellow Candy]] will apply the effect for eight seconds. Consuming Rainbow Candy applies the effect for five seconds. Black Candy may apply the effect for 15 seconds. All four items will stack when using multiple in a short succession. The stack is not item specific, allowing players to stack the effect by using different items.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Invisibility}}===&lt;br /&gt;
[[File:Invisiblity_effect.png|thumb|Invisibility]]&lt;br /&gt;
Invisibility is a positive effect that makes the player unable to be seen by most classes. While the player will remain invisible to most classes, [[SCP-079]] and [[SCP-096]], are still able to see invisible players. &amp;lt;br&amp;gt;The effect is applied by using [[SCP-268]], and will last 15 seconds, but will end early if the player equips any item or interacts with any object, such as doors or SCP-914.&lt;br /&gt;
&lt;br /&gt;
If the Invisibility Effect was applied by Remote Admin, players can equip items without the effect being removed, but are still unable to interact with objects. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Movement Boost}}===&lt;br /&gt;
Movement Boost is a positive effect that increases the player&#039;s speed by a defined amount. Each level of intensity is a 1% increase in speed, with 255% being the max. It should not be confused with SCP-207&#039;s effect, which increase the player&#039;s speed at the cost of health. The two effects will stack if applied together. &amp;lt;br&amp;gt;The effect is applied for eight seconds after consuming [[SCP-330#Candy Effects|Yellow Candy]] with an intensity level of 10. Consuming Yellow Candy while already under the effect will increase the intensity by ten and add an additional eight seconds to the timer. Black Candy may apply the effect with an intensity of 25 for ten seconds. This will override an active Movement Boost.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=SCP-1853}}===&lt;br /&gt;
[[File:1853_effect.png|thumb|SCP-1853]]&lt;br /&gt;
{{Main|SCP-1853}}&lt;br /&gt;
SCP-1853 is a positive effect that increases motor function, including weapon draw time, reload speed, item pickup speed, and medical item use time. It also operates under the Danger system which increases the intensity of the effects if the player&#039;s life is in danger.&amp;lt;br&amp;gt;&lt;br /&gt;
If combined with the {{Fancy link|scp207}} or {{Fancy link|anticola}}, the player will also receive the {{Fancy link|poisoned}} effect. &amp;lt;br&amp;gt; The effect is applied by using [[SCP-1853]] and is removed by using [[SCP-500]].&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Silent Walk}}===&lt;br /&gt;
Silent Walk is a positive effect that decreases the volume of the player&#039;s footsteps, making it harder to hear. The strength of the effect is determined by the intensity level applied, with each level of intensity reducing the footstep volume by 10%. So an intensity of two is a 20% reduction in volume, intensity of six is a 60% reduction and an intensity of ten is a 100% reduction. &lt;br /&gt;
&lt;br /&gt;
Silent Walk can only be applied by Remote Admin. SCP-939&#039;s silent footsteps while walking does not use this effect.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Spawn Protection}}===&lt;br /&gt;
[[File:Spawnprotect_effect.png|thumb|Spawn Protection]]&lt;br /&gt;
Spawn Protection is a positive effect which will prevent a player from taking damage and being affected by SCP-244&#039;s fog. The effect is granted upon spawning in at the start of the round or from respawning as MTF or Chaos and last a short time. Spawn Protection can be enabled by server configs, and is off by default. Other settings exists that will instantly remove Spawn Protection from a player when a firearm is equipped, control which teams have Spawn Protection and how long the effect lasts.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Rainbow Taste}}===&lt;br /&gt;
Rainbow Taste is a positive effect which will reduce the severity of several negative effects, including {{Fancy link|asphyxiated}}, {{Fancy link|bleeding}}, {{Fancy link|burned}},{{Fancy link|disabled}}, {{Fancy link|hemorrhage}} and {{Fancy link|hypothermia}}.These effects are dampened further by stacking the Rainbow Taste Effect. &amp;lt;br&amp;gt;The effect is applied for ten seconds after consuming [[SCP-330#Candy Effects|Rainbow Candy]]. Despite Rainbow Taste becoming stronger when stacked, Rainbow Candy does not allow the user to stack the effect. &lt;br /&gt;
&lt;br /&gt;
Rainbow Taste uses multipliers when reducing the severity of negative effects. The multiplier used is based on the intensity level of Rainbow Taste. This is capped at an intensity of three.&amp;lt;br&amp;gt;&lt;br /&gt;
The multipliers are the following:&lt;br /&gt;
*No Rainbow Taste Effect: No reduction is applied&lt;br /&gt;
*Intensity of one: The effect has a 0.6 multiplier applied. (40% reduction)&lt;br /&gt;
*Intensity of two: The effect has a 0.4 multiplier applied. (60% reduction)&lt;br /&gt;
*Intensity of three: The effect has a 0.35 multiplier applied. (65% reduction)&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{#while:&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Vitality}}===&lt;br /&gt;
Vitality is a positive effect that makes the user completely immune to certain negative Status Effects. It will also block the downsides of both the {{Fancy link|scp207}} and {{Fancy link|anticola}} effects, but will keep their benefits. Once Vitality ends, the {{Fancy link|scp207}} effect will resume its health drain. The effect will pause the damage drain from {{Fancy link|corroding}} and {{Fancy link|poisoned}} but will not prevent the effects from being applied. &amp;lt;br&amp;gt;The effect is applied for 30 seconds after consuming [[SCP-330#Candy Effects|Green Candy]].&lt;br /&gt;
&lt;br /&gt;
Vitality does not grant immunity to the following negative Status Effects:&lt;br /&gt;
{{#ask:&lt;br /&gt;
[[vitality::false]]&lt;br /&gt;
[[vitality::false]]&lt;br /&gt;
 |?fancy=name&lt;br /&gt;
 |link=none&lt;br /&gt;
 |headers=hide&lt;br /&gt;
 |searchlabel =-&lt;br /&gt;
 |mainlabel =-&lt;br /&gt;
 |template=StatusEffectList&lt;br /&gt;
 |namedargs=yes&lt;br /&gt;
 |sort=name&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=={{TextEffect|text=Negative Effects|2=negative}}==&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Amnesia|2=negative}}===&lt;br /&gt;
Amnesia is a negative effect that is applied while inside a Amnestic Cloud placed by SCP-939 and five seconds after leaving. The effect itself is broken up into two separate effects referred to as Amnesia Vision and Amnesia Items. The Amnesia Status Effect will be blocked while {{Fancy link|invigorated}} is in effect.&lt;br /&gt;
&lt;br /&gt;
The effect can be removed by using [[Adrenaline]].&lt;br /&gt;
===={{TextEffect|text=Amnesia Vision|2=negative}}====&lt;br /&gt;
Amnesia Vision makes SCP-939 invisible to all players who are under the effect. SCP-939 will become visible for a short time if they take damage or attack.&lt;br /&gt;
{{multi-listen item|filename=TheVoices.mp3|title=The Whispers|description=}}&lt;br /&gt;
===={{TextEffect|text=Amnesia Items|2=negative}}====&lt;br /&gt;
Amnesia Items prevents players from reloading and using any medical items. This effect is currently unused but can be applied with Remote Admin.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Asphyxiated|2=negative}}===&lt;br /&gt;
Asphyxiated is a negative effect that quickly drains the player&#039;s Stamina Bar at a rate of 5% per tick. If there is no Stamina left to drain, then the player&#039;s health will be drained at a rate of 2 HP per tick. &amp;lt;br&amp;gt; This effect can only be applied with Remote Admin.&lt;br /&gt;
&lt;br /&gt;
The {{Fancy link|rainbowtaste}} Status Effect will dampen the Asphyxiated effect. Depending on the intensity of {{Fancy link|rainbowtaste}}, the Asphyxiated effect will be dampened further. This stops once it reaches an intensity level of three.&lt;br /&gt;
*No {{Fancy link|rainbowtaste}} Effect: Stamina drains at 5% per second. HP drains at 2 per second.&lt;br /&gt;
*Intensity of one: Stamina drain at {{#expr:5*0.6}}% per second.  HP drains at  {{#expr:2*0.6}} per second.&lt;br /&gt;
*Intensity of two: Stamina drain at {{#expr:5*0.4}}% per second.  HP drains at  {{#expr:2*0.4}} per second.&lt;br /&gt;
*Intensity of three: Stamina drains at {{#expr:5*0.35}}% per second.  HP drains at {{#expr:2*0.35}} per second.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Bleeding|2=negative}}===&lt;br /&gt;
[[File:Bleeding_effect.png|thumb|Bleeding]]&lt;br /&gt;
Bleeding is a negative effect that deals damage every five seconds. The amount of damage Bleeding does is lowered each time it deals damage. The first time it deals 20 damage, then it deals 10 damage, then 5, then 2.5. Afterwards it will keep dealing 2 damage until the effect is removed.&lt;br /&gt;
First Aid Kits will remove the effect when used. SCP-500 does not remove the effect and instead instantly lowers the damage to its lowest possible value.&amp;lt;br&amp;gt;This effect may sometimes be applied by consuming Black Candy for 20 seconds.&lt;br /&gt;
&lt;br /&gt;
The {{Fancy link|rainbowtaste}} Status Effect will dampen the Bleeding effect. Depending on the intensity of {{Fancy link|rainbowtaste}}, the Bleeding effect will be dampened further. This stops once it reaches an intensity level of three.&lt;br /&gt;
*No {{Fancy link|rainbowtaste}} Effect: Damage values are 20, 10, 5, 2.5 and 2.&lt;br /&gt;
*Intensity of one: Damage values are {{#expr:20*0.6}}, {{#expr:10*0.6}}, {{#expr:5*0.6}}, {{#expr:2.5*0.6}} and {{#expr:2*0.6}}.&lt;br /&gt;
*Intensity of two: Damage values are {{#expr:20*0.4}}, {{#expr:10*0.4}}, {{#expr:5*0.4}}, {{#expr:2.5*0.4}} and {{#expr:2*0.4}}.&lt;br /&gt;
*Intensity of three: Damage values are {{#expr:20*0.35}}, {{#expr:10*0.35}}, {{#expr:5*0.35}}, {{#expr:2.5*0.35}} and {{#expr:2*0.35}}.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Blurriness|2=negative}}===&lt;br /&gt;
[[File:Blinded_effect.png|thumb|Blurriness]]&lt;br /&gt;
Blurrinessis a negative effect that applies extreme screen blur. &amp;lt;br&amp;gt;This effect is applied by being hit by a [[Flashbang Grenade]] for a few seconds depending on the distance to the grenade and if the player was looking away or not. The time the effect last is the same as the Flashed Effect plus a few extra seconds.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Blindness|2=negative}}===&lt;br /&gt;
Blindness is a negative effect that darkens the screen. Each intensity darkens the screen with an intensity of 100 making it completely dark. &lt;br /&gt;
&lt;br /&gt;
The effect is applied when using [[SCP-1344]] with an intensity of 100 upon the item activating. This will  tick down to an intensity of 15 over time. If SCP-1344 is removed from the player then Blindness is set to an intensity of 101. The effect will not tick down in this situation.&lt;br /&gt;
&lt;br /&gt;
SCP-500 will cause Blindness to be instantly reduced to 15 intensity unless Blindness is currently at an intensity of 100 or more. If the intensity of Blindness is already below 15 then no affect is applied.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Burned|2=negative}}=== &lt;br /&gt;
[[File:Burned_effect.png|thumb|Burned]]&lt;br /&gt;
Burned is a negative effect that increases the damage the player takes by 25%. The increased damage makes it far easier for one to be killed, such as allowing SCP-096&#039;s Melee Swipe on targets to one shot.&amp;lt;br&amp;gt; The effect is applied for a max ten seconds if the player is hit by the explosion of the [[3-X Particle Disruptor]], [[Jailbird]], [[High-Explosive Grenade]], [[SCP-330|Pink Candy]], [[SCP-018]] and mixing [[SCP-207]]/[[SCP-207?]]. The distance to these explosions will greatly affect the time Burned last. &lt;br /&gt;
&lt;br /&gt;
Additionally, the [[A7]] will apply the Burned Effect to players within 1.1 meters while the weapon is being fired. Each bullet fired will increased the Burned Effect by ten seconds. The A7 will not increase the timer beyond 20 seconds.&lt;br /&gt;
&lt;br /&gt;
The effect can be removed by using a [[First Aid Kit]] or [[SCP-500]].&lt;br /&gt;
&lt;br /&gt;
The {{Fancy link|rainbowtaste}} Status Effect will dampen the Burned effect. Depending on the intensity of {{Fancy link|rainbowtaste}}, the Burned effect will be dampened further. This stops once it reaches an intensity level of three.&lt;br /&gt;
&lt;br /&gt;
*No {{Fancy link|rainbowtaste}} Effect: Damage is increased by 25%.&lt;br /&gt;
*Intensity of one: Damage is increased by {{#expr:25*0.6}}%.&lt;br /&gt;
*Intensity of two: Damage is increased by {{#expr:25*0.4}}%.&lt;br /&gt;
*Intensity of three: Damage is increased by {{#expr:25*0.35}}%.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Cardiac Arrest|2=negative}}===&lt;br /&gt;
[[File:Cardiacarrest_effect.png|thumb|Cardiac Arrest]]&lt;br /&gt;
Cardiac Arrest is a negative effect the drains a player&#039;s HP by 8 HP/s while tripling Stamina consumption. The effect is applied for 20 seconds when attacked by SCP-049. Players currently under the Cardiac Arrest effect are instantly killed when attack by SCP-049. The effect is removed by taking [[Adrenaline]] or [[SCP-500]].&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Concussed|2=negative}}===&lt;br /&gt;
Concussed is a negative effect that applies extreme blur while turning. The intensity of this blur is dependent on the speed at which the player turns. &amp;lt;br&amp;gt; The effect is applied for ten seconds if the player is hit by the explosion of the [[3-X Particle Disruptor]], [[Jailbird]], [[High-Explosive Grenade]], [[SCP-330|Pink Candy]], [[SCP-018]] and mixing [[SCP-207]]/[[SCP-207?]]. The effect is applied for ten seconds when hit by [[SCP-096]]&#039;s charge attack. This is lowered to four seconds if the player was not a target. Consuming Black Candy may apply the effect for 10 seconds.&lt;br /&gt;
It can be removed by using [[Adrenaline]], [[Painkillers]], or [[SCP-500]]. The {{Fancy link|rainbowtaste}} effect has a 40% chance to block the effect from being applied.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Corroding|2=negative}}===&lt;br /&gt;
Corroding is a negative Status Effect that deals damage over time to the player. It is applied for 20 seconds after being initially hit by SCP-106. The effects deal 2.1 damage per second and pauses player&#039;s stamina regeneration. If a player is attacked again by SCP-106 while they have Corroding they will be sent to the Pocket Dimension. The damage can be blocked with the Vitality Status Effect, though it does not prevent the effect being applied to the player. Allowing SCP-106 to still send that player to the Pocket Dimension.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Pocket Corroding|2=negative}}====&lt;br /&gt;
Pocket Corroding is a negative Status Effect that teleports the player to SCP-106&#039;s [[SCP-106#Pocket Dimension|Pocket Dimension]] and drains their HP. The drain rate of HP increases the longer they remain in the Pocket Dimension at a rate of 0.15 damage per tick. The effect will also disable the player&#039;s sprint. The effect is applied when attacked by SCP-106 while under the Corroding Effect. The Vitality Status Effect is unable to block the damage. &amp;lt;br&amp;gt; The effect goes away once the player successfully escapes the Pocket Dimension. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Deafened|2=negative}}===&lt;br /&gt;
Deafened is a negative effect that heavily muffles all sounds. &amp;lt;br&amp;gt;It is applied for three to five seconds when the player is hit by a [[Flashbang Grenade]] or the explosion of the [[3-X Particle Disruptor]], [[Jailbird]], [[High-Explosive Grenade]], [[SCP-330|Pink Candy]], [[SCP-018]] and mixing [[SCP-207]]/[[SCP-207?]]. Flashbang Grenades will add onto the current remaining time of the Deafened Status Effect. While explosions will simply override the timer. Deafened will reduce the range SCP-939 can see blips created by audio sources.&lt;br /&gt;
&lt;br /&gt;
The effect can be cured with [[SCP-500]].&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Death Pit|2=negative}}===&lt;br /&gt;
Death Pit is a negative effect that kills a player if they are touching the ground. It is applied when a player enters a death pit such as the one found in [[Heavy Containment Zone#SCP-106&#039;s Containment Area|SCP-106&#039;s Containment Chamber]]. The effect is also used for hazards that crush the player like elevators and the Chaos Car.&lt;br /&gt;
&lt;br /&gt;
Players in noclip are immune to the effect.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Decontaminating|2=negative}}===&lt;br /&gt;
[[File:Decontaminating_effect.png|thumb|Decontaminating]]&lt;br /&gt;
Decontaminating is a negative effect that removes 10% of the player&#039;s health every second. Every tick adds an extra five &#039;&#039;&#039;units&#039;&#039;&#039; of damage. &amp;lt;br&amp;gt;The effect is caused by the [[Decontamination Process]] for [[Light Containment Zone]].&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Disabled|2=negative}}===&lt;br /&gt;
Disabled is a negative effect that slows down all movement by 20%. &amp;lt;br&amp;gt;The effect is applied for ten seconds after leaving SCP-106&#039;s [[SCP-106#Pocket Dimension|Pocket Dimension]]. If the player was already under the Disabled Status Effect then the current timer is increased by ten seconds.&lt;br /&gt;
&lt;br /&gt;
The {{Fancy link|rainbowtaste}} Status Effect will dampen the Disabled effect. Depending on the intensity of {{Fancy link|rainbowtaste}}, the Disabled effect will be dampened further. This stops once it reaches an intensity level of three.&lt;br /&gt;
*No {{Fancy link|rainbowtaste}} Effect: Movement is slowed down by 20%.&lt;br /&gt;
*Intensity of one: Movement is slowed down by 12%.&lt;br /&gt;
*Intensity of two: Movement is slowed down by 8%.&lt;br /&gt;
*Intensity of three: Movement is slowed down by 7%.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Ensnared|2=negative}}===&lt;br /&gt;
Ensnared is a negative effect that prevents all movement for the player. &amp;lt;br&amp;gt;This effect can only be applied by Remote Admin.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Exhausted|2=negative}}===&lt;br /&gt;
Exhausted is a negative effect that halves the maximum Stamina Bar capacity and its regeneration rate. While they do not remove the effect, both [[Adrenaline]] and [[SCP-207]] will fully restore the player&#039;s Stamina back to 100%. Though, Stamina will not regenerate while it is above 50%.&amp;lt;br&amp;gt; This effect can only be applied by Remote Admin.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Flashed|2=negative}}===&lt;br /&gt;
Flashed is a negative effect that makes the player unable to see for a short amount of time. &amp;lt;br&amp;gt;The effect is applied for three to five seconds when the player is hit by a Flashbang Grenade based on the distance to the grenade and if the player was looking away or not. The [[Jailbird]] will apply the Flashed Effect for four seconds to targets hit by its charge attack. Both of these items will increase the timer of a currently active Flashed Effect. SCP-079 as well as humans wearing [[SCP-1344]] are immune to this effect. Consuming Black Candy may apply the effect for five seconds.&lt;br /&gt;
&lt;br /&gt;
An option in the settings exists to make the effect have &amp;quot;Dark Mode&amp;quot;.&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;200px&amp;quot; style=&amp;quot;text-align:right&amp;quot;&amp;gt;&lt;br /&gt;
Flashed2.jpg|Flashed (Default)&lt;br /&gt;
FlashDark.jpg|Flashed (Dark mode)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Hemorrhage|2=negative}}===&lt;br /&gt;
Hemorrhage is a negative effect that drains the player&#039;s health by 1 HP/s while sprinting. The damage is lowered by the {{Fancy link|rainbowtaste}} Effect.&amp;lt;br&amp;gt;This effect can only be applied by Remote Admin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The {{Fancy link|rainbowtaste}} Status Effect will dampen the Hemorrhage effect. Depending on the intensity of {{Fancy link|rainbowtaste}}, the Hemorrhage effect will be dampened further. This stops once it reaches an intensity level of three.&lt;br /&gt;
*No {{Fancy link|rainbowtaste}} Effect: Damage is 1 HP/s.&lt;br /&gt;
*Intensity of one: Damage is {{#expr:1*0.6}} HP/s.&lt;br /&gt;
*Intensity of two: Damage is {{#expr:1*0.4}} HP/s.&lt;br /&gt;
*Intensity of three: Damage is {{#expr:1*0.35}} HP/s.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Hypothermia|2=negative}}===&lt;br /&gt;
[[File:244_effect.png|thumb|Hypothermia]]&lt;br /&gt;
Hypothermia is a negative effect that slowly drains the player&#039;s HP, reduces bullet accuracy, and increases item pickup and use time. The damage dealt is based on two factors, the amount of [[SCP-244]]&#039;s in the area and the time spent in the fog. &amp;lt;br&amp;gt;The effect is applied while inside the fog generated by SCP-244. It can be removed by leaving SCP-244&#039;s fog.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Poisoned|2=negative}}===&lt;br /&gt;
[[File:Poisoned_effect.png|thumb|Poisoned]]&lt;br /&gt;
Poisoned is a negative effect that deals damage every five seconds. The damage starts at 2 HP/5s but over times increases to 20 HP/5s. &amp;lt;br&amp;gt; It can be applied by having either the {{Fancy link|scp207}} or {{Fancy link|anticola}} Status Effect active alongside {{Fancy link|scp1853}} Status Effect. Black Candy may apply the effect for 20 seconds. The effect can be removed by [[SCP-500]] and the {{Fancy link|rainbowtaste}} effect has a 40% chance to block the damage.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Severed Hands|2=negative}}===&lt;br /&gt;
Severed Hands is a negative effect that removes the player&#039;s hands then drains their HP. It also removes the ability for the player to open their inventory or interact with objects, such as doors. &amp;lt;br&amp;gt; This effect is applied when the player removes more than two pieces of candy from [[SCP-330]].&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;200px&amp;quot; style=&amp;quot;text-align:right&amp;quot;&amp;gt;&lt;br /&gt;
Severedhands_effect.png|Severed Hands&lt;br /&gt;
Severedhandsplayermodel.png|A player with severed hands.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Severed Eyes|2=negative}}===&lt;br /&gt;
Severed Eyes is a negative effect that removes the player&#039;s eyes then drains their HP. This effect is applied when [[SCP-1344]] is removed from the player&#039;s face.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Slowness|2=negative}}===&lt;br /&gt;
Slowness is a negative effect that decreases the player&#039;s speed by a defined amount while also disabling sprinting. Each level of intensity is a 1% decrease in speed, with 255% being the max. This means that the player&#039;s movement speed can overflow into negative values. It should not be confused with [[Anti-Cola]]&#039;s effect, which decreases the player&#039;s speed in exchange for health regeneration. The effect may be applied by Black Candy with an intensity of 25 for 15 seconds. This will override an active Slowness.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Sinkhole|2=negative}}===&lt;br /&gt;
[[File:Sinkhole_effect.png|thumb|Sinkhole]]&lt;br /&gt;
Sinkhole is a negative effect that slows down player movement by 30% and sprinting is disabled. The amount the player is slowed down by can be controlled by config. It should not be confused with the Stained effect, which has a very similar function. &amp;lt;br&amp;gt; The effect is applied when the player enters the [[Light Containment Zone #Sinkhole|Sinkhole Trap]] or [[SCP-106#Pocket_Dimension|Pocket Dimension]]. It goes away upon exiting. SCPs are immune to this effect.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Stained|2=negative}}===&lt;br /&gt;
Stained is a negative effect that slows down player movement by 20% and sprinting is disabled. It should not be confused with the Sinkhole effect, which has a similar function. &amp;lt;br&amp;gt;The effect is caused by [[SCP-173|SCP-173&#039;s]] Tantrum Puddles and is removed two seconds after leaving them. SCPs are immune to this effect.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Strangled|2=negative}}===&lt;br /&gt;
{{Main|SCP-3114}}&lt;br /&gt;
[[File:IGOTABONETOPICKWITHYOU.png|thumb|300px|SCP-3114 Strangling a [[Facility Guard]]]]&lt;br /&gt;
Strangled is a negative status effect that drains the player&#039;s HP and locks all movement. The player&#039;s HP drain starts at 5 HP every second, with the damage value accelerating by five per second.&lt;br /&gt;
The effect is applied when attacked by [[SCP-3114]]&#039;s Strangulation attack and last until SCP-3114 kills the player or SCP-3114 releases the player.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Traumatized|2=negative}}===&lt;br /&gt;
Traumatized is a negative effect that desaturates the player&#039;s screen and makes one always visible to SCP-106 while they use stalk. A player with Traumatized will get unique visual and sound effects upon seeing SCP-106. Traumatized players are instantly killed when attacked by SCP-106. The effect is applied permanently after being captured by SCP-106.&lt;br /&gt;
&lt;br /&gt;
{{multi-listen item|filename=HeartbeatMidsideLoop.mp3|title=Traumatized player sees SCP-106|description=}}&lt;br /&gt;
&lt;br /&gt;
=={{TextEffect|text=Mixed Effects|2=mixed}}==&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Anti-Cola|2=mixed}}===&lt;br /&gt;
{{Main|Anti-Cola}}&lt;br /&gt;
Anti-Cola is a mixed effect that lowers a player&#039;s speed, but grants a permanent HP regeneration. The effect can be stacked up to two times, increasing both the positive and negative effects. The HP regeneration speed scales based on player movement, with standing still giving the fastest HP regeneration and sprinting giving the slowest. The Vitality Status Effect will prevent players from being slowed down from the Anti-Cola effect while retaining the HP regeneration. Anti-Cola will save the player from death one time, leaving the player with 1 HP and 0.25 seconds of damage immunity. The player is also granted two seconds of damage immunity to Tesla Gates. The Anti-Cola effect is fully removed upon saving one from death, regardless of the amount stacked. Anti-Cola will not save the player from death pits, the Pocket Dimension, SCP-173&#039;s neck snap, Chaos Car, [[3-X Particle Disruptor]] or the [[Jailbird]]. As an exception, Anti-Cola will save the player from the explosions caused by the 3-X Particle Disruptor and Jailbird.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the player is at full HP, Anti-Cola will also regenerate [[Artificial HP]] at the same rate health is healed. This passive regeneration caps out at 75 AHP, and will decay at a rate of 1.2 per second if Anti-Cola is removed.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If combined with the {{Fancy link|scp207}} effect, the player will violently explode after 1.05 seconds. This explosion acts similar to a normal [[High-Explosive Grenade]] and will bypass the death save effect. If combined with the {{Fancy link|scp1853}} effect, the player will be given the {{Fancy link|poisoned}} effect. The effect is applied by consuming [[Anti-Cola]] and is removed by using [[SCP-500]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Black Candy may grant this status effect for 60 seconds upon consumption. If the player already has the effect, then the intensity is increased by one permanently. &lt;br /&gt;
{{multi-listen item|filename=A207_PASSIVE_AMB_STACK_1.mp3|title=1 SCP-207? Ambience|description=}}&lt;br /&gt;
{{multi-listen item|filename=A207_PASSIVE_AMB_STACK_2.mp3|title=2 SCP-207? Ambience|description=}}&lt;br /&gt;
{{multi-listen item|filename=A207SAVE.mp3|title=Death Save|description=}}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=SCP-207|2=mixed}}===&lt;br /&gt;
[[File:207_effect.png|thumb|SCP-207]]&lt;br /&gt;
{{Main|SCP-207}}&lt;br /&gt;
SCP-207 is a mixed effect that blocks stamina drain and increases the player&#039;s movement speed but will slowly drain HP. The effect can be stacked up to three times, increasing both the positive and negative effects. The {{Fancy link|rainbowtaste}} effect has a 40% chance to block damage every tick, and the Vitality effect will fully disable the drain. If combined with the {{Fancy link|anticola}} effect, the player will violently explode after 1.05 seconds.  This explosion acts similar to a normal [[High-Explosive Grenade]] and will bypass the death save effect of {{Fancy link|anticola}}. If combined with the {{Fancy link|scp1853}} effect, the player will be given the {{Fancy link|poisoned}} effect.&amp;lt;br&amp;gt; The effect is applied by consuming [[SCP-207]] and is removed by using [[SCP-500]]. &lt;br /&gt;
&lt;br /&gt;
Black Candy may grant this status effect for 60 seconds upon consumption. If the player already has the effect, then the intensity is increased by one permanently. &lt;br /&gt;
&lt;br /&gt;
The {{Fancy link|rainbowtaste}} Status Effect will dampen the damage dealt by the SCP-207 effect. Depending on the intensity of {{Fancy link|rainbowtaste}}, the SCP-207 effect will be dampened further. This stops once it reaches an intensity level of three. More specifically, the {{Fancy link|rainbowtaste}} Status Effect changes the damage multiplier for each SCP-207 stacked.&lt;br /&gt;
*One instance of SCP-207 (Damage multiplier: 1)&lt;br /&gt;
**No {{Fancy link|rainbowtaste}} Effect: The damage values are: 0.1, 0.15, 0.4 and 1. For Standing, Sneaking, Walking and Sprinting.&lt;br /&gt;
**Intensity of one: Damage values are {{#expr:0.1*0.6}}, {{#expr:0.15*0.6}}, {{#expr:0.4*0.6}} and {{#expr:1*0.6}}.&lt;br /&gt;
**Intensity of two: Damage values are {{#expr:0.1*0.4}}, {{#expr:0.15*0.4}}, {{#expr:0.4*0.4}} and {{#expr:1*0.4}}.&lt;br /&gt;
**Intensity of three: Damage values are {{#expr:0.1*0.35}}, {{#expr:0.15*0.35}}, {{#expr:0.4*0.35}} and {{#expr:1*0.35}}.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;Damage values for SCP-207 stacks (Click to view)&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Two instances of SCP-207 (Damage multiplier: 1.5)&lt;br /&gt;
**No {{Fancy link|rainbowtaste}} Effect: The damage values are: {{#expr:0.1*1.5}}, {{#expr:0.15*1.5}}, {{#expr:0.4*1.5}} and {{#expr:1*1.5}}.&lt;br /&gt;
**Intensity of one: Damage values are {{#expr:0.1*(1.5*0.6)}}, {{#expr:0.15*(1.5*0.6)}}, {{#expr:0.4*(1.5*0.6)}} and {{#expr:1*(1.5*0.6)}}.&lt;br /&gt;
**Intensity of two: Damage values are {{#expr:0.1*(1.5*0.4)}}, {{#expr:0.15*(1.5*0.4)}}, {{#expr:0.4*(1.5*0.4)}} and {{#expr:1*(1.5*0.4)}}.&lt;br /&gt;
**Intensity of three: Damage values are {{#expr:0.1*(1.5*0.35)}}, {{#expr:0.15*(1.5*0.35)}}, {{#expr:0.4*(1.5*0.35)}} and {{#expr:1*(1.5*0.35)}}.&lt;br /&gt;
&lt;br /&gt;
*Three instances of SCP-207 (Damage multiplier: 2.5)&lt;br /&gt;
**No {{Fancy link|rainbowtaste}} Effect: The damage values are: {{#expr:0.1*2.5}}, {{#expr:0.15*2.5}}, {{#expr:0.4*2.5}} and {{#expr:1*2.5}}.&lt;br /&gt;
**Intensity of one: Damage values are {{#expr:0.1*(2.5*0.6)}}, {{#expr:0.15*(2.5*0.6)}}, {{#expr:0.4*(2.5*0.6)}} and {{#expr:1*(2.5*0.6)}}.&lt;br /&gt;
**Intensity of two: Damage values are {{#expr:0.1*(2.5*0.4)}}, {{#expr:0.15*(2.5*0.4)}}, {{#expr:0.4*(2.5*0.4)}} and {{#expr:1*(2.5*0.4)}}.&lt;br /&gt;
**Intensity of three: Damage values are {{#expr:0.1*(2.5*0.35)}}, {{#expr:0.15*(2.5*0.35)}}, {{#expr:0.4*(2.5*0.35)}} and {{#expr:1*(2.5*0.35)}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=={{TextEffect|text=Technical Effects|2=technical}}==&lt;br /&gt;
==={{TextEffect|text=Fog Control|2=technical}}===&lt;br /&gt;
Fog Control is a technical effect that controls the type of fog a player sees. The effect can be set to any intensity from one to seven.&lt;br /&gt;
&lt;br /&gt;
*1 - None&lt;br /&gt;
*2 - Inside&lt;br /&gt;
*3 - Surface Zone&lt;br /&gt;
*4 - Decontamination&lt;br /&gt;
*5 - Amnesia&lt;br /&gt;
*6 - Alpha Warhead&lt;br /&gt;
*7 - SCP-244&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Mute Soundtrack|2=technical}}===&lt;br /&gt;
Mute Soundtrack is a technical effect that mutes the game&#039;s soundtrack.&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Light Weight|2=technical}}===&lt;br /&gt;
Light Weight is a technical effect that increases the player&#039;s jump height by 1% multiplicatively. Black Candy may apply this effect with an intensity of 60 for 20 seconds. This will override an active Light Weight.&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Heavy Footed|2=technical}}===&lt;br /&gt;
Heavy Footed is a technical effect that decreases the player&#039;s jump height by 1% multiplicatively. The effect can only be applied by Remote Admin.&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Scanned|2=technical}}===&lt;br /&gt;
Scanned is a technical effect that mutes the game&#039;s soundtrack and then plays an ambience stinger. This status effect is applied to a player who was detected by SCP-079&#039;s [[SCP-079#Breach Scanner|Breach Scanner]] ability. The effect goes away after 7.5 seconds. The alarm noise that plays is not a part of the Status Effect.&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Scanner_Scanning.mp3|title=Scanned Ambience|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
==={{TextEffect|text=SCP-1576|2=technical}}===&lt;br /&gt;
{{main|SCP-1576}}&lt;br /&gt;
SCP-1576 is a technical effect that allows the player to talk to [[Spectators]]. An icon is displayed next to the player&#039;s name that Spectators can see. The effect itself does NOT allow a player to hear the Spectators. This is due to the Spectators VC being broadcasted by the [[SCP-1576]] item itself.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Item Interaction==&lt;br /&gt;
Typically, Status Effects can be removed by usage of an item or by waiting it out. The following lists are quick references for what items can cure a Status Effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Using [[Adrenaline]] will remove the following effect(s):&lt;br /&gt;
{{#ask:&lt;br /&gt;
[[cured::Adrenaline]]&lt;br /&gt;
 |?fancy=name&lt;br /&gt;
 |link=none&lt;br /&gt;
 |headers=hide&lt;br /&gt;
 |searchlabel =-&lt;br /&gt;
 |mainlabel =-&lt;br /&gt;
 |sort=fancy&lt;br /&gt;
 |introtemplate=StatusEffectListPre&lt;br /&gt;
 |template=StatusEffectList&lt;br /&gt;
 |outroTemplate=StatusEffectListFooter&lt;br /&gt;
 |namedargs=yes&lt;br /&gt;
}}&lt;br /&gt;
Additionally, while the Adrenaline can not cure the {{Fancy link|exhausted}} Status Effect, it will still restore the player&#039;s Stamina to 100%, bypassing the 50% limit caused by the effect. Though Stamina will not regenerate past 50%.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Using a [[First Aid Kit]] will remove the following effect(s):&lt;br /&gt;
{{#ask:&lt;br /&gt;
[[cured::First Aid Kit]]&lt;br /&gt;
 |?fancy=name&lt;br /&gt;
 |link=none&lt;br /&gt;
 |headers=hide&lt;br /&gt;
 |searchlabel =-&lt;br /&gt;
 |mainlabel =-&lt;br /&gt;
 |sort=fancy&lt;br /&gt;
 |template=StatusEffectList&lt;br /&gt;
 |namedargs=yes&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Using [[SCP-500]] will remove the following effect(s):&lt;br /&gt;
{{#ask:&lt;br /&gt;
[[cured::SCP-500]]&lt;br /&gt;
 |?fancy=name&lt;br /&gt;
 |link=none&lt;br /&gt;
 |headers=hide&lt;br /&gt;
 |searchlabel =-&lt;br /&gt;
 |mainlabel =-&lt;br /&gt;
 |sort=fancy&lt;br /&gt;
 |template=StatusEffectList&lt;br /&gt;
 |namedargs=yes&lt;br /&gt;
}}&lt;br /&gt;
Additionally, SCP-500 will lower the damage output of the {{Fancy link|bleeding}} Status Effect to its minimal value.&lt;br /&gt;
&lt;br /&gt;
SCP-500 will cause {{fancy link|blindness}} to be instantly reduced to 15 intensity unless Blindness is currently at an intensity of 100 or more. If the intensity of Blindness is already below 15 then no affect is applied.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Using [[Painkillers]] will remove the following effect(s):&lt;br /&gt;
{{#ask:&lt;br /&gt;
[[cured::Painkillers]]&lt;br /&gt;
 |?fancy=name&lt;br /&gt;
 |link=none&lt;br /&gt;
 |headers=hide&lt;br /&gt;
 |searchlabel =-&lt;br /&gt;
 |mainlabel =-&lt;br /&gt;
 |sort=fancy&lt;br /&gt;
 |template=StatusEffectList&lt;br /&gt;
 |namedargs=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Wearing SCP-1344 will make the user immune to the {{Fancy link|flashed}} effect.&lt;br /&gt;
&lt;br /&gt;
==Interaction With Other Status Effects==&lt;br /&gt;
The {{Fancy link|invigorated}} Status Effect will give the player immunity to the {{Fancy link|amnesia}} Status Effect.&lt;br /&gt;
&lt;br /&gt;
The {{Fancy link|spawnprotection}} Status Effect will give the player immunity to the {{Fancy link|flashed}} and {{Fancy link|hypothermia}} Status Effects.&lt;br /&gt;
&lt;br /&gt;
The {{Fancy link|vitality}} Status Effect will block most negative Status Effects from being applied to the player. It will also block the downsides to the {{Fancy link|scp207}} and {{Fancy link|anticola}} Status Effects and pause the damage from {{Fancy link|corroding}} and {{Fancy link|poisoned}}.&lt;br /&gt;
&lt;br /&gt;
The {{Fancy link|rainbowtaste}} Status Effect will weaken most negative Status Effects. It will also weaken the downside to the {{Fancy link|scp207}} Status Effect.&lt;br /&gt;
&lt;br /&gt;
If a player has both the {{Fancy link|scp207}} and {{Fancy link|anticola}} Status Effects applied at the same time, they will violently explode.&lt;br /&gt;
&lt;br /&gt;
If a player has the {{Fancy link|scp207}} or the {{Fancy link|anticola}} Status Effect applied at the same time as the {{Fancy link|scp1853}} Status Effect, they will be given the {{Fancy link|poisoned}} Status Effect.&lt;br /&gt;
&lt;br /&gt;
==Legacy Status Effects==&lt;br /&gt;
==={{TextEffect|text=Positive Effects}}===&lt;br /&gt;
===={{TextEffect|text=Ghostly (Event)}}====&lt;br /&gt;
Ghostly was a positive status effect that made the player translucent and ghostly white.  The effect was applied by consuming the [[SCP-330#Candy Effects|White Candy]] for 30 seconds. Additionally, the [[SCP-330#Candy Effects|Black Candy]]&#039;s could randomly apply this effect due to its mechanics.&amp;lt;br&amp;gt;&lt;br /&gt;
While Ghostly, the following would apply:&lt;br /&gt;
*The player becomes translucent and ghostly white.&lt;br /&gt;
*Equipping any item causes it to fall through the player&#039;s hands and onto the ground.&lt;br /&gt;
*The player can walk through non keycard doors, similar to SCP-106.&lt;br /&gt;
*The player can open any keycard locked door by interacting with it.&lt;br /&gt;
*Removes Metal and Orange Candy Status Effects if active.&lt;br /&gt;
&lt;br /&gt;
Unlike most event Status Effects, Ghostly was left in Remote Admin. This version of Ghostly only allows the player to walk through doors.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Orange Candy}}====&lt;br /&gt;
Orange Candy was a positive effect that would make the player grow a bright orange. As the name implies, it was applied by consuming the [[SCP-330#Candy Effects|Orange Candy]] for 30 seconds.  Additionally, the [[SCP-330#Candy Effects|Black Candy]]&#039;s could randomly apply this effect due to its mechanics.&amp;lt;br&amp;gt;&lt;br /&gt;
The following effects were applied to a glowing player.&lt;br /&gt;
*Removes Ghostly and Metal Status Effects if active.&lt;br /&gt;
*The player would glow a bright orange.&lt;br /&gt;
*Players looking at a glowing player will be given the Orange Witness Status Effect until they look away.&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Spicy}}====&lt;br /&gt;
Spicy was a positive status effect that would cause the player to breathe flames while also blocking opening the inventory. Anyone caught in this flame, including teammates would take damage. With the damage being 20 per second to enemies and five damage per second to teammates. Players caught in the fire would be given the Burned Status effect for 60 seconds. The fire had a range akin to the [[Micro H.I.D.]], allowing it to hit at a great distance. The [[SCP-330#Candy Effects|Red Candy]] applied this effect for seven seconds. Additionally, the [[SCP-330#Candy Effects|Black Candy]]&#039;s could randomly apply this effect due to its mechanics. The effect was removed after the Halloween 2023 event. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Prismatic}}====&lt;br /&gt;
Prismatic was a positive status effect that applied various effects to the player. The effect was applied while standing inside the rainbow cloud placed by consuming [[SCP-330#Candy Effects|Rainbow Candy]].&lt;br /&gt;
*5% movement speed boost.&lt;br /&gt;
*15% damage reduction.&lt;br /&gt;
*HP regeneration of 1 HP/s.&lt;br /&gt;
*A one time, non instant death save similar to [[SCP-207?]]&#039;s death save.&lt;br /&gt;
**This effect will last an additional three seconds after leaving the cloud.&lt;br /&gt;
**SCP-939&#039;s Lunge counted as an instant death. (The 15% damage reduction still applied.)&lt;br /&gt;
**After the death save went off, the player would have damage immunity for 0.25s and Tesla Gate damage immunity for two seconds.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Negative Effects|2=negative}}===&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Exsanguination|2=negative}}====&lt;br /&gt;
Exsanguination was a negative effect that would lower a player&#039;s max HP. The new max would be their current Max HP divided by ten. This effect could only be obtained by grabbing more than two pieces of candy from [[SCP-330]] during the 2020 Halloween Event.&lt;br /&gt;
&lt;br /&gt;
The following is a list of new max HP values a player would have while under this effect. Note, Human classes had different HP values during this version of the game. There was also only one type of Chaos.&lt;br /&gt;
* Class-D, Facility Guard, MTF Private and Scientist: 10 HP&lt;br /&gt;
* MTF Specialist, MTF Sergeant, Chaos Insurgent: 12 HP&lt;br /&gt;
* MTF Captain: 15 HP&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Inverted Controls|2=negative}}====&lt;br /&gt;
Inverted Controls was a negative effect that would invert all mouse movement for a short amount of time.&amp;lt;br&amp;gt;&lt;br /&gt;
The [[SCP-330#Candy Effects|Red Candy]] applied this effect for 15 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Status Effects#Sugar Rush|Sugar Rush]] Status effect would apply the Inverted Controls Status Effect for ten second, but only after eight seconds have passed since Sugar Rush was applied.&amp;lt;br&amp;gt;&lt;br /&gt;
The Status Effect was removed after the end of the Halloween 2021 Event. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Amnesia (Legacy)|2=negative}}====&lt;br /&gt;
[[File:Amnesia2.jpg|thumb|Amnesia]]&lt;br /&gt;
Amnesia was a negative effect that prevented a player from opening their inventory and reloading. In the v11.0.0 Parabellum update, it was changed to where it would only reduce the player&#039;s visibility. &amp;lt;br&amp;gt;&lt;br /&gt;
The effect was applied for three seconds when bit by SCP-939.  The time was reduced to 1.7 seconds if the player had the Rainbow Taste Effect beforehand. The effect could be removed by using SCP-500.&amp;lt;br&amp;gt;&lt;br /&gt;
The effect was changed in the v12.0.0 Mimicry Update due to SCP-939&#039;s rework.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Orange Witness|2=negative}}====&lt;br /&gt;
Orange Witness was a negative effect that would severely reduce the player&#039;s vision. The effect was applied while staring at a player who is under the Orange Candy effect. The longer the player look, the bright the glowing player became and the darker the surrounding environmental would become. Looking away would remove the effect.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Panic|2=negative}}====&lt;br /&gt;
Panic was a negative effect that slightly increased the drain rate of Stamina. It was removed at an unknown point of time but was mistakenly left in the Remote Admin Status Effect page until the Mimicry v12.0.0 update.&amp;lt;br&amp;gt; This effect could only be applied by Remote Admin.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Traumatized By Evil|2=negative}}====&lt;br /&gt;
Traumatized By Evil was a negative Status Effect that applied a greyscale to the player&#039;s screen. It acted similar to the base Traumatized without applying buffs to SCP-106. It could be cured by using [[SCP-500]]. The Status Effect was removed after the end of the Halloween 2023 Event.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Technical Effects|2=technical}}===&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=SCP-559|2=technical}}====&lt;br /&gt;
{{Main|SCP-559}}&lt;br /&gt;
SCP-559 was a technical effect that altered the player&#039;s model and applied a speed and stamina bonus while decreasing weapon motor skills. The effect was applied by interacting with SCP-559 to blow out its candles. Players under the effect of SCP-559 are at risk of being killed by [[SCP-956]]. The effect could be removed with [[SCP-500]].&lt;br /&gt;
&lt;br /&gt;
The following effects were applied:&lt;br /&gt;
*Stamina decreases 50% slower&lt;br /&gt;
*30% increase in weapon draw time&lt;br /&gt;
*20% increase in reload time&lt;br /&gt;
*10% increase in weapon recoil&lt;br /&gt;
*5% increase in movement speed&lt;br /&gt;
*Player height reduced by 37.2%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=SCP-956|2=technical}}====&lt;br /&gt;
{{Main|SCP-956}}&lt;br /&gt;
SCP-956 was a negative status effect that would lock the player&#039;s movement in place and force their camera to face SCP-956. The effect was applied by standing within a five meter radius of SCP-956 while under the effects of SCP-559. Players must stay in the radius for 3.5 seconds to be locked in place. This was lowered to 2.5 seconds after the rebalance patch. Any players who were not under the effects of SCP-559 can safely stay inside the five meter radius unless they have [[SCP-330|pieces of candy]] in their inventory. In which, those players would get the SCP-956 effect if they stayed within the radius for 20 seconds.&lt;br /&gt;
&lt;br /&gt;
The effect was removed after the end of the Anniversary-Christmas 2022 event.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Mixed Effects|2=mixed}}===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Evil|2=mixed}}====&lt;br /&gt;
Evil was a mixed effect that would turn the player into an Evil Marshmallow Man for a short time. &lt;br /&gt;
&lt;br /&gt;
*Evil Marshmallow Man can perform an evil laugh by pressing {{Key Press|F}}.&lt;br /&gt;
**Applies the Evil Traumatized effect to players within a five meter radius. Functions similar to the Traumatized Effect with the screen visuals being applied for looking at an Evil Marshmallow Man instead.&lt;br /&gt;
***Players under this effect are not instantly killed by SCP-106 unlike Traumatized.&lt;br /&gt;
*Health regenerates at a rate of 3 HP/s.&lt;br /&gt;
*AHP is restored by 100 per kill.&lt;br /&gt;
*Ability to open any door that requires Checkpoint Access.&lt;br /&gt;
*Ignores Friendly Fire rules.&lt;br /&gt;
===={{TextEffect|text=Metal|2=mixed}}====&lt;br /&gt;
Metal was a mixed status effect that would turn the player completely metal for a short amount of time. The effect was applied by consuming the [[SCP-330#Candy Effects|Gray Candy]] for 30 seconds.  Additionally, the [[SCP-330#Candy Effects|Black Candy]]&#039;s could randomly apply this effect due to its mechanics.&amp;lt;br&amp;gt; &lt;br /&gt;
While metal, the following would apply:&lt;br /&gt;
*The player&#039;s model becomes grey and metallic.&lt;br /&gt;
*Damage reduction of 20%.&lt;br /&gt;
**75% fall damage reduction.&lt;br /&gt;
*Movement speed reduced by 25%.&lt;br /&gt;
*Medical Item usage speed decreased by 50%.&lt;br /&gt;
*Removes Ghostly and Orange Candy Status Effects if active.&lt;br /&gt;
&lt;br /&gt;
Metal players could damage other players by falling on top of them, often dealing lethal damage to humans. While falling, holding down the {{key Press|C}} key would allow the metal player to fall much faster, increasing damage and allowing the metal player to deal damage by jumping off tables. The metal player will take fall damage from these short heights.&lt;br /&gt;
&lt;br /&gt;
A loud metal pipe sound will play upon stomping.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=SCP-939 Visuals|2=mixed}}====&lt;br /&gt;
[[File:SCP-939 Visuals.jpg|thumb|SCP-939 Visuals]]&lt;br /&gt;
SCP-939 Visuals were a mixed effect that alters the player&#039;s vision. All objects turn black with white outlines and the player could only see other players under certain conditions (Making noise). Players who meet these conditions could be seen through walls, while players who are not making noises were completely invisible unless they are bumped into or are on the [[Surface Zone|Surface]]. &amp;lt;br&amp;gt; This effect was used exclusively for SCP-939, but could be applied to others with Remote Admin.&lt;br /&gt;
&lt;br /&gt;
The Status Effect was removed in the Mimicry 12.0 Update along side the SCP-939 rework as the new SCP-939 Visuals are not consider a Status Effect.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
===={{TextEffect|text=Slow Metabolism|2=mixed}}====&lt;br /&gt;
Slow Metabolism was a mixed effect that would lower a player&#039;s current speed by 20% and make the model appear fat. The 330 AHP upon of the candy was not apart of the Slow Metabolism effect itself. The Status Effect was removed after the end of the Halloween 2021 and 2023 Event.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Halloween 2021=====&lt;br /&gt;
The [[SCP-330#Candy Effects|Purple Candy]] applied this effect for ten seconds. The effects are the same as mentioned as above as this was the first time the effect was added to the game.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Halloween 2023=====&lt;br /&gt;
The [[SCP-330#Candy Effects|Purple Candy]] applied this effect for 20 seconds. Additionally, the [[SCP-330#Candy Effects|Black Candy]]&#039;s could randomly apply this effect due to its mechanics. Unlike the previous event, the effect tripled the speed for consuming candies. The effect could be removed by using [[SCP-500]]. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Sugar Crave|2=mixed}}====&lt;br /&gt;
Sugar Crave was a mixed effect that would turn the player into a Marshmallow Man for a short time. The Status Effect was removed after the end of the Halloween 2021 and 2023 Event.&lt;br /&gt;
The following additional effects were applied:&lt;br /&gt;
*All items are dropped from the inventory.&lt;br /&gt;
*25% damage resistance.&lt;br /&gt;
*The current walking speed doubled.&lt;br /&gt;
*Sprinting is disabled.&lt;br /&gt;
*Ability to perform melee attacks that deal 65 damage per hit.&lt;br /&gt;
&lt;br /&gt;
=====Halloween 2021=====&lt;br /&gt;
The effect was obtained from [[SCP-330#Candy Effects|Blue Candy]] for 15 seconds.&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The following [[Status Effects]] were applied for three seconds after the player reverted back to normal:&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|amnesialegacy}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|blurriness}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|concussed}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|deafened}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|disabled}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|exhausted}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Stamina would be set to 0% upon the effects end.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
The [[SCP-330#Candy Effects|Blue Candy]] applied this effect for 15 seconds. (The AHP applied from Blue Candy is not apart of the effect itself)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Halloween 2023=====&lt;br /&gt;
The effect was obtained by consuming [[SCP-330#Candy Effects|Blue Candy]] or [[SCP-330#Candy Effects|Evil Candy]]. Additionally, the [[SCP-330#Candy Effects|Black Candy]]&#039;s could randomly apply this effect due to its mechanics. When applied the player&#039;s Stamina would quickly drain over the course of 15 seconds. Once fully drained the effect would end. Successfully killing a player with melee swings would restore seven seconds of Stamina. If the effect was applied by Evil Candy, the player will be given infinite Stamina, inturn making the effect last forever. Additionally the player could make an Evil Laugh. Players in range of the Evil Laugh will have the Traumatized Evil Status Effect applied to them.&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The following [[Status Effects]] were applied for three seconds after the player reverted back to normal:&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|blurriness}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|concussed}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|deafened}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|disabled}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|exhausted}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
Additionally, unlike the 2021 event, the added AHP was apart of the effect itself. With the following stats:&lt;br /&gt;
*Applied 450 AHP that deteriorated after 15 seconds.&lt;br /&gt;
*AHP absorbs 100% of all damage. &lt;br /&gt;
*AHP drops to zero upon the end of its effects.&lt;br /&gt;
&lt;br /&gt;
======Marshmallow Man Effect======&lt;br /&gt;
The Marshmallow Man was a separate effect from Sugar Crave during the Halloween 2023 Event. It was responsible for turning the player into the Marshmallow Man and applying both the speed boost and damage reduction. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Multiple Categories Status Effects===&lt;br /&gt;
====Sugar High====&lt;br /&gt;
Sugar High was a mixed (positive during 2023) effect that was applied to the player upon consumption of the [[SCP-330#Candy Effects|Green Candy]]. The effects are not the same for both events. The Status Effect was removed after the end of the Halloween 2021 and 2023 Event.&lt;br /&gt;
====={{TextEffect|text=Halloween 2021|2=mixed}}=====&lt;br /&gt;
During Halloween 2021, the effect would multiply the player&#039;s jump power by 1.5 for a short time. The v11.0.3 [Rebalance Patch] changed this to a multiplier of 2.&lt;br /&gt;
After the effect ended, the player would be given the [[Status Effects#Disabled|Disabled]] Status Effect for {{Mvar|1 = [2 × J]}} seconds. Where J equals the number of jumps performed. The v11.0.3 [Rebalance Patch] changed the time to {{Mvar|1 = [1.5 × J]}} seconds. &amp;lt;br&amp;gt;&lt;br /&gt;
The [[SCP-330#Candy Effects|Green Candy]] applied this effect for 15 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====={{TextEffect|text=Halloween 2023}}=====&lt;br /&gt;
During Halloween 2023, the effect would increase the player&#039;s max HP to 200 and would apply a regeneration of 2.5 HP/s when HP is below 100. Additionally, the player&#039;s Stamina would constantly regenerate when not sprinting without delay.&amp;lt;br&amp;gt;&lt;br /&gt;
The [[SCP-330#Candy Effects|Green Candy]] applied this effect for 25 seconds. Additionally, the [[SCP-330#Candy Effects|Black Candy]]&#039;s could randomly apply this effect due to its mechanics.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Sugar Rush====&lt;br /&gt;
Sugar Rush was a mixed (positive during 2023) effect that would increase the player&#039;s speed for a short amount of time. The Status Effect was removed after the end of the Halloween 2021 and 2023 Event.&lt;br /&gt;
&lt;br /&gt;
====={{TextEffect|text=Halloween 2021|2=mixed}}=====&lt;br /&gt;
The [[SCP-330#Candy Effects|Yellow Candy]] applied this effect for ten seconds, giving a movement speed boost of 25%. The v11.0.3 [Rebalance Patch] changed this to a 50% movement boost for five seconds.&lt;br /&gt;
Eight seconds after the effect was applied, the players would be given the [[Status Effects#Inverted Controls|Inverted Controls]] Status Effect&amp;lt;br&amp;gt;&lt;br /&gt;
(The Stamina changes applied from Yellow Candy is not apart of the effect itself)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====={{TextEffect|text=Halloween 2023}}=====&lt;br /&gt;
The [[SCP-330#Candy Effects|Yellow Candy]] applied this effect for ten seconds. Additionally, the [[SCP-330#Candy Effects|Black Candy]]&#039;s could randomly apply this effect due to its mechanics. The effect gave a movement speed boost of 50%, fully restored Stamina, stopped Stamina from draining and made the player loose all control over movement, being forced to walk forward for the duration of the effect.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*When first added, the Burned Effect increased damage taken by 10%.&lt;br /&gt;
**There was also a bug where the Burned Effect didn&#039;t increase the amount of damage a player took from firearms. Instead it increased the amount of damage a player dealt with firearms.&lt;br /&gt;
*The SCP-1853 Effect was originally a Mixed Status Effect as it applied a 50% penalty to Stamina consumption.&lt;br /&gt;
**This was later lowered to a 30% penalty before being removed all together.&lt;br /&gt;
**The Rainbow Taste Effect would dampen the effects of the Stamina penalty.&lt;br /&gt;
***The Stamina reduction values would be the following with Rainbow Taste:&lt;br /&gt;
****No Rainbow Taste Effect: Initial had a 50% Stamina Penalty. Rebalance patch had a 30% Stamina penalty.&lt;br /&gt;
****Intensity of one: Initial would be a {{#expr:50*0.6}}% Stamina penalty. Rebalance patch would be a {{#expr:30*0.6}}% Stamina penalty.&lt;br /&gt;
****Intensity of two: Initial would be a {{#expr:50*0.4}}% Stamina penalty. Rebalance patch would be a {{#expr:30*0.4}}% Stamina penalty.&lt;br /&gt;
****Intensity of three: Initial would be a {{#expr:50*0.35}}% Stamina penalty. Rebalance patch would be a {{#expr:30*0.35}}% Stamina penalty.&lt;br /&gt;
*Blurriness was originally named Blinded. It was renamed in [[Updates/14.0.0|14.0.0]] due to the Blinded Status Effect being added.&lt;br /&gt;
[[Category:Mechanics]]&lt;br /&gt;
{{Mechanics Navbox}}&lt;/div&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Status_Effects&amp;diff=17686</id>
		<title>Status Effects</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Status_Effects&amp;diff=17686"/>
		<updated>2026-08-15T18:28:02Z</updated>

		<summary type="html">&lt;p&gt;Jamintheinfinite: /* {{TextEffect|text=Corroding|2=negative}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Status Effects&#039;&#039;&#039; are a [[Mechanics|Mechanic]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039; that are used to change the stats of a player. Status Effects can be applied from various in-game [[Items]], or [[SCPs|SCP]] attacks. Certain SCPs can spawn with a Status Effect as well. &lt;br /&gt;
&amp;lt;br&amp;gt; Currently, certain Status Effects can only be applied via [[Remote Admin]].&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
There are four classifications for Status Effects found in game:&lt;br /&gt;
*{{Fancy link|positiveeffect}} - These effects will benefit the player. There are a total of {{NumbertoText|{{StatusEffectCount}}}} positive Status Effects&lt;br /&gt;
*{{Fancy link|negativeeffect}} - These effects will provide a drawback. There are a total of {{NumbertoText|{{StatusEffectCount|type=negative}}}} negative Status Effects&lt;br /&gt;
*{{Fancy link|mixedeffect|type=mixed}} - These effects will benefit the player, but also have drawbacks. There are a total of {{NumbertoText|{{StatusEffectCount|type=mixed}}}} mixed Status Effects&lt;br /&gt;
*{{Fancy link|technicaleffect}} - These effects exist to handle more technical situations, such as muting the soundtrack. There are a total of {{NumbertoText|{{StatusEffectCount|type=technical}}}} technical Status Effects&lt;br /&gt;
&lt;br /&gt;
Escaping as a civilian will remove any present Status Effect.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=={{TextEffect|text=Positive Effects}}==&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Body Shot Reduction}}===&lt;br /&gt;
Bodyshot Reduction is a positive effect that reduces damage taken from shots to the body, [[SCP-939]]&#039;s claw and [[SCP-049-2]]&#039;s swipe (Shots to the head and limbs will deal normal damage). Bodyshot Reduction will ignore a weapon&#039;s penetration, meaning the damage is directly reduced.&amp;lt;br&amp;gt;&lt;br /&gt;
The amount of damage reduced is based on the intensity of the effect. An intensity of one is a 5% reduction, two is a 10% reduction, three is a 12.5% reduction and an intensity of four is a 15% reduction. Any further amount is capped off at 15%.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;The effect is applied when consuming [[SCP-330#Candy Effects|Rainbow Candy]] with an intensity of one and last until the player dies. The effect is also removed upon escaping as a Civilian. The effect can be stacked by consuming additional Rainbow Candies.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Damage Reduction}}===&lt;br /&gt;
Damage Reduction is a positive effect that reduces any damage the player takes. The amount of damage reduced is based on the intensity of the effect, with each intensity adding a 0.5% reduction. An intensity of one is a 0.5% reduction, two is a 1% reduction, three is a 1.5% reduction and an intensity of four is a 2% reduction and so on.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;The effect is applied for 15 seconds when consuming [[SCP-330#Candy Effects|Purple Candy]] with an intensity of 40, meaning a 20% Reduction. Consuming Purple Candy will override the intensity level of a currently active Damage Reduction if its intensity is less than 40. The timer will not be overridden and is simply increased by 15 seconds.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Fade}}===&lt;br /&gt;
Fade is a positive effect that increases the transparency of a player. A player at 255 intensity will be completely transparent.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Ghostly}}===&lt;br /&gt;
Ghostly is a positive effect that allows the player to walk through doors.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Invigorated}}===&lt;br /&gt;
[[File:Invigorated_effect.png|thumb|Invigorated]]&lt;br /&gt;
Invigorated is a positive effect that prevents the [[Stamina]] bar from draining, allowing constant sprinting for its duration. It will also increase the saturation of the player&#039;s screen for the duration of the effect. The Amnesia Status Effect will be blocked while Invigorated is in effect. Additionally players under Invigorated can not be seen by [[SCP-106]] while they are using Stalk. &amp;lt;br&amp;gt;Using [[Adrenaline]] or consuming [[SCP-330#Candy Effects|Yellow Candy]] will apply the effect for eight seconds. Consuming Rainbow Candy applies the effect for five seconds. Black Candy may apply the effect for 15 seconds. All four items will stack when using multiple in a short succession. The stack is not item specific, allowing players to stack the effect by using different items.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Invisibility}}===&lt;br /&gt;
[[File:Invisiblity_effect.png|thumb|Invisibility]]&lt;br /&gt;
Invisibility is a positive effect that makes the player unable to be seen by most classes. While the player will remain invisible to most classes, [[SCP-079]] and [[SCP-096]], are still able to see invisible players. &amp;lt;br&amp;gt;The effect is applied by using [[SCP-268]], and will last 15 seconds, but will end early if the player equips any item or interacts with any object, such as doors or SCP-914.&lt;br /&gt;
&lt;br /&gt;
If the Invisibility Effect was applied by Remote Admin, players can equip items without the effect being removed, but are still unable to interact with objects. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Movement Boost}}===&lt;br /&gt;
Movement Boost is a positive effect that increases the player&#039;s speed by a defined amount. Each level of intensity is a 1% increase in speed, with 255% being the max. It should not be confused with SCP-207&#039;s effect, which increase the player&#039;s speed at the cost of health. The two effects will stack if applied together. &amp;lt;br&amp;gt;The effect is applied for eight seconds after consuming [[SCP-330#Candy Effects|Yellow Candy]] with an intensity level of 10. Consuming Yellow Candy while already under the effect will increase the intensity by ten and add an additional eight seconds to the timer. Black Candy may apply the effect with an intensity of 25 for ten seconds. This will override an active Movement Boost.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=SCP-1853}}===&lt;br /&gt;
[[File:1853_effect.png|thumb|SCP-1853]]&lt;br /&gt;
{{Main|SCP-1853}}&lt;br /&gt;
SCP-1853 is a positive effect that increases motor function, including weapon draw time, reload speed, item pickup speed, and medical item use time. It also operates under the Danger system which increases the intensity of the effects if the player&#039;s life is in danger.&amp;lt;br&amp;gt;&lt;br /&gt;
If combined with the {{Fancy link|scp207}} or {{Fancy link|anticola}}, the player will also receive the {{Fancy link|poisoned}} effect. &amp;lt;br&amp;gt; The effect is applied by using [[SCP-1853]] and is removed by using [[SCP-500]].&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Silent Walk}}===&lt;br /&gt;
Silent Walk is a positive effect that decreases the volume of the player&#039;s footsteps, making it harder to hear. The strength of the effect is determined by the intensity level applied, with each level of intensity reducing the footstep volume by 10%. So an intensity of two is a 20% reduction in volume, intensity of six is a 60% reduction and an intensity of ten is a 100% reduction. &lt;br /&gt;
&lt;br /&gt;
Silent Walk can only be applied by Remote Admin. SCP-939&#039;s silent footsteps while walking does not use this effect.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Spawn Protection}}===&lt;br /&gt;
[[File:Spawnprotect_effect.png|thumb|Spawn Protection]]&lt;br /&gt;
Spawn Protection is a positive effect which will prevent a player from taking damage and being affected by SCP-244&#039;s fog. The effect is granted upon spawning in at the start of the round or from respawning as MTF or Chaos and last a short time. Spawn Protection can be enabled by server configs, and is off by default. Other settings exists that will instantly remove Spawn Protection from a player when a firearm is equipped, control which teams have Spawn Protection and how long the effect lasts.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Rainbow Taste}}===&lt;br /&gt;
Rainbow Taste is a positive effect which will reduce the severity of several negative effects, including {{Fancy link|asphyxiated}}, {{Fancy link|bleeding}}, {{Fancy link|burned}},{{Fancy link|disabled}}, {{Fancy link|hemorrhage}} and {{Fancy link|hypothermia}}.These effects are dampened further by stacking the Rainbow Taste Effect. &amp;lt;br&amp;gt;The effect is applied for ten seconds after consuming [[SCP-330#Candy Effects|Rainbow Candy]]. Despite Rainbow Taste becoming stronger when stacked, Rainbow Candy does not allow the user to stack the effect. &lt;br /&gt;
&lt;br /&gt;
Rainbow Taste uses multipliers when reducing the severity of negative effects. The multiplier used is based on the intensity level of Rainbow Taste. This is capped at an intensity of three.&amp;lt;br&amp;gt;&lt;br /&gt;
The multipliers are the following:&lt;br /&gt;
*No Rainbow Taste Effect: No reduction is applied&lt;br /&gt;
*Intensity of one: The effect has a 0.6 multiplier applied. (40% reduction)&lt;br /&gt;
*Intensity of two: The effect has a 0.4 multiplier applied. (60% reduction)&lt;br /&gt;
*Intensity of three: The effect has a 0.35 multiplier applied. (65% reduction)&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{#while:&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Vitality}}===&lt;br /&gt;
Vitality is a positive effect that makes the user completely immune to certain negative Status Effects. It will also block the downsides of both the {{Fancy link|scp207}} and {{Fancy link|anticola}} effects, but will keep their benefits. Once Vitality ends, the {{Fancy link|scp207}} effect will resume its health drain. The effect will pause the damage drain from {{Fancy link|corroding}} and {{Fancy link|poisoned}} but will not prevent the effects from being applied. &amp;lt;br&amp;gt;The effect is applied for 30 seconds after consuming [[SCP-330#Candy Effects|Green Candy]].&lt;br /&gt;
&lt;br /&gt;
Vitality does not grant immunity to the following negative Status Effects:&lt;br /&gt;
{{#ask:&lt;br /&gt;
[[vitality::false]]&lt;br /&gt;
[[vitality::false]]&lt;br /&gt;
 |?fancy=name&lt;br /&gt;
 |link=none&lt;br /&gt;
 |headers=hide&lt;br /&gt;
 |searchlabel =-&lt;br /&gt;
 |mainlabel =-&lt;br /&gt;
 |template=StatusEffectList&lt;br /&gt;
 |namedargs=yes&lt;br /&gt;
 |sort=name&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=={{TextEffect|text=Negative Effects|2=negative}}==&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Amnesia|2=negative}}===&lt;br /&gt;
Amnesia is a negative effect that is applied while inside a Amnestic Cloud placed by SCP-939 and five seconds after leaving. The effect itself is broken up into two separate effects referred to as Amnesia Vision and Amnesia Items. The Amnesia Status Effect will be blocked while {{Fancy link|invigorated}} is in effect.&lt;br /&gt;
&lt;br /&gt;
The effect can be removed by using [[Adrenaline]].&lt;br /&gt;
===={{TextEffect|text=Amnesia Vision|2=negative}}====&lt;br /&gt;
Amnesia Vision makes SCP-939 invisible to all players who are under the effect. SCP-939 will become visible for a short time if they take damage or attack.&lt;br /&gt;
{{multi-listen item|filename=TheVoices.mp3|title=The Whispers|description=}}&lt;br /&gt;
===={{TextEffect|text=Amnesia Items|2=negative}}====&lt;br /&gt;
Amnesia Items prevents players from reloading and using any medical items. This effect is currently unused but can be applied with Remote Admin.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Asphyxiated|2=negative}}===&lt;br /&gt;
Asphyxiated is a negative effect that quickly drains the player&#039;s Stamina Bar at a rate of 5% per tick. If there is no Stamina left to drain, then the player&#039;s health will be drained at a rate of 2 HP per tick. &amp;lt;br&amp;gt; This effect can only be applied with Remote Admin.&lt;br /&gt;
&lt;br /&gt;
The {{Fancy link|rainbowtaste}} Status Effect will dampen the Asphyxiated effect. Depending on the intensity of {{Fancy link|rainbowtaste}}, the Asphyxiated effect will be dampened further. This stops once it reaches an intensity level of three.&lt;br /&gt;
*No {{Fancy link|rainbowtaste}} Effect: Stamina drains at 5% per second. HP drains at 2 per second.&lt;br /&gt;
*Intensity of one: Stamina drain at {{#expr:5*0.6}}% per second.  HP drains at  {{#expr:2*0.6}} per second.&lt;br /&gt;
*Intensity of two: Stamina drain at {{#expr:5*0.4}}% per second.  HP drains at  {{#expr:2*0.4}} per second.&lt;br /&gt;
*Intensity of three: Stamina drains at {{#expr:5*0.35}}% per second.  HP drains at {{#expr:2*0.35}} per second.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Bleeding|2=negative}}===&lt;br /&gt;
[[File:Bleeding_effect.png|thumb|Bleeding]]&lt;br /&gt;
Bleeding is a negative effect that deals damage every five seconds. The amount of damage Bleeding does is lowered each time it deals damage. The first time it deals 20 damage, then it deals 10 damage, then 5, then 2.5. Afterwards it will keep dealing 2 damage until the effect is removed.&lt;br /&gt;
First Aid Kits will remove the effect when used. SCP-500 does not remove the effect and instead instantly lowers the damage to its lowest possible value.&amp;lt;br&amp;gt;This effect may sometimes be applied by consuming Black Candy for 20 seconds.&lt;br /&gt;
&lt;br /&gt;
The {{Fancy link|rainbowtaste}} Status Effect will dampen the Bleeding effect. Depending on the intensity of {{Fancy link|rainbowtaste}}, the Bleeding effect will be dampened further. This stops once it reaches an intensity level of three.&lt;br /&gt;
*No {{Fancy link|rainbowtaste}} Effect: Damage values are 20, 10, 5, 2.5 and 2.&lt;br /&gt;
*Intensity of one: Damage values are {{#expr:20*0.6}}, {{#expr:10*0.6}}, {{#expr:5*0.6}}, {{#expr:2.5*0.6}} and {{#expr:2*0.6}}.&lt;br /&gt;
*Intensity of two: Damage values are {{#expr:20*0.4}}, {{#expr:10*0.4}}, {{#expr:5*0.4}}, {{#expr:2.5*0.4}} and {{#expr:2*0.4}}.&lt;br /&gt;
*Intensity of three: Damage values are {{#expr:20*0.35}}, {{#expr:10*0.35}}, {{#expr:5*0.35}}, {{#expr:2.5*0.35}} and {{#expr:2*0.35}}.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Blurriness|2=negative}}===&lt;br /&gt;
[[File:Blinded_effect.png|thumb|Blurriness]]&lt;br /&gt;
Blurrinessis a negative effect that applies extreme screen blur. &amp;lt;br&amp;gt;This effect is applied by being hit by a [[Flashbang Grenade]] for a few seconds depending on the distance to the grenade and if the player was looking away or not. The time the effect last is the same as the Flashed Effect plus a few extra seconds.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Blindness|2=negative}}===&lt;br /&gt;
Blindness is a negative effect that darkens the screen. Each intensity darkens the screen with an intensity of 100 making it completely dark. &lt;br /&gt;
&lt;br /&gt;
The effect is applied when using [[SCP-1344]] with an intensity of 100 upon the item activating. This will  tick down to an intensity of 15 over time. If SCP-1344 is removed from the player then Blindness is set to an intensity of 101. The effect will not tick down in this situation.&lt;br /&gt;
&lt;br /&gt;
SCP-500 will cause Blindness to be instantly reduced to 15 intensity unless Blindness is currently at an intensity of 100 or more. If the intensity of Blindness is already below 15 then no affect is applied.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Burned|2=negative}}=== &lt;br /&gt;
[[File:Burned_effect.png|thumb|Burned]]&lt;br /&gt;
Burned is a negative effect that increases the damage the player takes by 25%. The increased damage makes it far easier for one to be killed, such as allowing SCP-096&#039;s Melee Swipe on targets to one shot.&amp;lt;br&amp;gt; The effect is applied for a max ten seconds if the player is hit by the explosion of the [[3-X Particle Disruptor]], [[Jailbird]], [[High-Explosive Grenade]], [[SCP-330|Pink Candy]], [[SCP-018]] and mixing [[SCP-207]]/[[SCP-207?]]. The distance to these explosions will greatly affect the time Burned last. &lt;br /&gt;
&lt;br /&gt;
Additionally, the [[A7]] will apply the Burned Effect to players within 1.1 meters while the weapon is being fired. Each bullet fired will increased the Burned Effect by ten seconds. The A7 will not increase the timer beyond 20 seconds.&lt;br /&gt;
&lt;br /&gt;
The effect can be removed by using a [[First Aid Kit]] or [[SCP-500]].&lt;br /&gt;
&lt;br /&gt;
The {{Fancy link|rainbowtaste}} Status Effect will dampen the Burned effect. Depending on the intensity of {{Fancy link|rainbowtaste}}, the Burned effect will be dampened further. This stops once it reaches an intensity level of three.&lt;br /&gt;
&lt;br /&gt;
*No {{Fancy link|rainbowtaste}} Effect: Damage is increased by 25%.&lt;br /&gt;
*Intensity of one: Damage is increased by {{#expr:25*0.6}}%.&lt;br /&gt;
*Intensity of two: Damage is increased by {{#expr:25*0.4}}%.&lt;br /&gt;
*Intensity of three: Damage is increased by {{#expr:25*0.35}}%.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Cardiac Arrest|2=negative}}===&lt;br /&gt;
[[File:Cardiacarrest_effect.png|thumb|Cardiac Arrest]]&lt;br /&gt;
Cardiac Arrest is a negative effect the drains a player&#039;s HP by 8 HP/s while tripling Stamina consumption. The effect is applied for 20 seconds when attacked by SCP-049. Players currently under the Cardiac Arrest effect are instantly killed when attack by SCP-049. The effect is removed by taking [[Adrenaline]] or [[SCP-500]].&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Concussed|2=negative}}===&lt;br /&gt;
Concussed is a negative effect that applies extreme blur while turning. The intensity of this blur is dependent on the speed at which the player turns. &amp;lt;br&amp;gt; The effect is applied for ten seconds if the player is hit by the explosion of the [[3-X Particle Disruptor]], [[Jailbird]], [[High-Explosive Grenade]], [[SCP-330|Pink Candy]], [[SCP-018]] and mixing [[SCP-207]]/[[SCP-207?]]. The effect is applied for ten seconds when hit by [[SCP-096]]&#039;s charge attack. This is lowered to four seconds if the player was not a target. Consuming Black Candy may apply the effect for 10 seconds.&lt;br /&gt;
It can be removed by using [[Adrenaline]], [[Painkillers]], or [[SCP-500]]. The {{Fancy link|rainbowtaste}} effect has a 40% chance to block the effect from being applied.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Corroding|2=negative}}===&lt;br /&gt;
Corroding is a negative Status Effect that deals damage over time to the player. It is applied for 20 seconds after being initially hit by SCP-106. The effects deal 2.1 damage per second and pauses player&#039;s stamina regeneration. If a player is attacked again by SCP-106 while they have Corroding they will be sent to the Pocket Dimension. The damage can be blocked with the Vitality Status Effect, though it does not prevent the effect being applied to the player. Allowing SCP-106 to still send that player to the Pocket Dimension.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Pocket Corroding|2=negative}}====&lt;br /&gt;
Pocket Corroding is a negative Status Effect that teleports the player to SCP-106&#039;s [[SCP-106#Pocket Dimension|Pocket Dimension]] and drains their HP. The drain rate of HP increases the longer they remain in the Pocket Dimension at a rate of 0.15 damage per tick. The effect will also disable the player&#039;s sprint. The effect is applied when attacked by SCP-106 while under the Corroding Effect. The Vitality Status Effect is unable to block the damage. &amp;lt;br&amp;gt; The effect goes away once the player successfully escapes the Pocket Dimension. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Deafened|2=negative}}===&lt;br /&gt;
Deafened is a negative effect that heavily muffles all sounds. &amp;lt;br&amp;gt;It is applied for three to five seconds when the player is hit by a [[Flashbang Grenade]] or the explosion of the [[3-X Particle Disruptor]], [[Jailbird]], [[High-Explosive Grenade]], [[SCP-330|Pink Candy]], [[SCP-018]] and mixing [[SCP-207]]/[[SCP-207?]]. Flashbang Grenades will add onto the current remaining time of the Deafened Status Effect. While explosions will simply override the timer. Deafened will reduce the range SCP-939 can see blips created by audio sources.&lt;br /&gt;
&lt;br /&gt;
The effect can be cured with [[SCP-500]].&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Death Pit|2=negative}}===&lt;br /&gt;
Death Pit is a negative effect that kills a player if they are touching the ground. It is applied when a player enters a death pit such as the one found in [[Heavy Containment Zone#SCP-106&#039;s Containment Area|SCP-106&#039;s Containment Chamber]]. The effect is also used for hazards that crush the player like elevators and the Chaos Car.&lt;br /&gt;
&lt;br /&gt;
Players in noclip are immune to the effect.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Decontaminating|2=negative}}===&lt;br /&gt;
[[File:Decontaminating_effect.png|thumb|Decontaminating]]&lt;br /&gt;
Decontaminating is a negative effect that removes 10% of the player&#039;s health every second. Every tick adds an extra five &#039;&#039;&#039;units&#039;&#039;&#039; of damage. &amp;lt;br&amp;gt;The effect is caused by the [[Decontamination Process]] for [[Light Containment Zone]].&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Disabled|2=negative}}===&lt;br /&gt;
Disabled is a negative effect that slows down all movement by 20%. &amp;lt;br&amp;gt;The effect is applied for ten seconds after leaving SCP-106&#039;s [[SCP-106#Pocket Dimension|Pocket Dimension]]. If the player was already under the Disabled Status Effect then the current timer is increased by ten seconds.&lt;br /&gt;
&lt;br /&gt;
The {{Fancy link|rainbowtaste}} Status Effect will dampen the Disabled effect. Depending on the intensity of {{Fancy link|rainbowtaste}}, the Disabled effect will be dampened further. This stops once it reaches an intensity level of three.&lt;br /&gt;
*No {{Fancy link|rainbowtaste}} Effect: Movement is slowed down by 20%.&lt;br /&gt;
*Intensity of one: Movement is slowed down by 12%.&lt;br /&gt;
*Intensity of two: Movement is slowed down by 8%.&lt;br /&gt;
*Intensity of three: Movement is slowed down by 7%.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Ensnared|2=negative}}===&lt;br /&gt;
Ensnared is a negative effect that prevents all movement for the player. &amp;lt;br&amp;gt;This effect can only be applied by Remote Admin.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Exhausted|2=negative}}===&lt;br /&gt;
Exhausted is a negative effect that halves the maximum Stamina Bar capacity and its regeneration rate. While they do not remove the effect, both [[Adrenaline]] and [[SCP-207]] will fully restore the player&#039;s Stamina back to 100%. Though, Stamina will not regenerate while it is above 50%.&amp;lt;br&amp;gt; This effect can only be applied by Remote Admin.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Flashed|2=negative}}===&lt;br /&gt;
Flashed is a negative effect that makes the player unable to see for a short amount of time. &amp;lt;br&amp;gt;The effect is applied for three to five seconds when the player is hit by a Flashbang Grenade based on the distance to the grenade and if the player was looking away or not. The [[Jailbird]] will apply the Flashed Effect for four seconds to targets hit by its charge attack. Both of these items will increase the timer of a currently active Flashed Effect. SCP-079 as well as humans wearing [[SCP-1344]] are immune to this effect. Consuming Black Candy may apply the effect for five seconds.&lt;br /&gt;
&lt;br /&gt;
An option in the settings exists to make the effect have &amp;quot;Dark Mode&amp;quot;.&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;200px&amp;quot; style=&amp;quot;text-align:right&amp;quot;&amp;gt;&lt;br /&gt;
Flashed2.jpg|Flashed (Default)&lt;br /&gt;
FlashDark.jpg|Flashed (Dark mode)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Hemorrhage|2=negative}}===&lt;br /&gt;
Hemorrhage is a negative effect that drains the player&#039;s health by 1 HP/s while sprinting. The damage is lowered by the {{Fancy link|rainbowtaste}} Effect.&amp;lt;br&amp;gt;This effect can only be applied by Remote Admin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The {{Fancy link|rainbowtaste}} Status Effect will dampen the Hemorrhage effect. Depending on the intensity of {{Fancy link|rainbowtaste}}, the Hemorrhage effect will be dampened further. This stops once it reaches an intensity level of three.&lt;br /&gt;
*No {{Fancy link|rainbowtaste}} Effect: Damage is 1 HP/s.&lt;br /&gt;
*Intensity of one: Damage is {{#expr:1*0.6}} HP/s.&lt;br /&gt;
*Intensity of two: Damage is {{#expr:1*0.4}} HP/s.&lt;br /&gt;
*Intensity of three: Damage is {{#expr:1*0.35}} HP/s.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Hypothermia|2=negative}}===&lt;br /&gt;
[[File:244_effect.png|thumb|Hypothermia]]&lt;br /&gt;
Hypothermia is a negative effect that slowly drains the player&#039;s HP, reduces bullet accuracy, and increases item pickup and use time. The damage dealt is based on two factors, the amount of [[SCP-244]]&#039;s in the area and the time spent in the fog. &amp;lt;br&amp;gt;The effect is applied while inside the fog generated by SCP-244. It can be removed by leaving SCP-244&#039;s fog.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Poisoned|2=negative}}===&lt;br /&gt;
[[File:Poisoned_effect.png|thumb|Poisoned]]&lt;br /&gt;
Poisoned is a negative effect that deals damage every five seconds. The damage starts at 2 HP/5s but over times increases to 20 HP/5s. &amp;lt;br&amp;gt; It can be applied by having either the {{Fancy link|scp207}} or {{Fancy link|anticola}} Status Effect active alongside {{Fancy link|scp1853}} Status Effect. Black Candy may apply the effect for 20 seconds. The effect can be removed by [[SCP-500]] and the {{Fancy link|rainbowtaste}} effect has a 40% chance to block the damage.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Severed Hands|2=negative}}===&lt;br /&gt;
Severed Hands is a negative effect that removes the player&#039;s hands then drains their HP. It also removes the ability for the player to open their inventory or interact with objects, such as doors. &amp;lt;br&amp;gt; This effect is applied when the player removes more than two pieces of candy from [[SCP-330]].&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;200px&amp;quot; style=&amp;quot;text-align:right&amp;quot;&amp;gt;&lt;br /&gt;
Severedhands_effect.png|Severed Hands&lt;br /&gt;
Severedhandsplayermodel.png|A player with severed hands.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Severed Eyes|2=negative}}===&lt;br /&gt;
Severed Eyes is a negative effect that removes the player&#039;s eyes then drains their HP. This effect is applied when [[SCP-1344]] is removed from the player&#039;s face.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Slowness|2=negative}}===&lt;br /&gt;
Slowness is a negative effect that decreases the player&#039;s speed by a defined amount while also disabling sprinting. Each level of intensity is a 1% decrease in speed, with 255% being the max. This means that the player&#039;s movement speed can overflow into negative values. It should not be confused with [[Anti-Cola]]&#039;s effect, which decreases the player&#039;s speed in exchange for health regeneration. The effect may be applied by Black Candy with an intensity of 25 for 15 seconds. This will override an active Slowness.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Sinkhole|2=negative}}===&lt;br /&gt;
[[File:Sinkhole_effect.png|thumb|Sinkhole]]&lt;br /&gt;
Sinkhole is a negative effect that slows down player movement by 30% and sprinting is disabled. The amount the player is slowed down by can be controlled by config. It should not be confused with the Stained effect, which has a very similar function. &amp;lt;br&amp;gt; The effect is applied when the player enters the [[Light Containment Zone #Sinkhole|Sinkhole Trap]] or [[SCP-106#Pocket_Dimension|Pocket Dimension]]. It goes away upon exiting. SCPs are immune to this effect.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Stained|2=negative}}===&lt;br /&gt;
Stained is a negative effect that slows down player movement by 20% and sprinting is disabled. It should not be confused with the Sinkhole effect, which has a similar function. &amp;lt;br&amp;gt;The effect is caused by [[SCP-173|SCP-173&#039;s]] Tantrum Puddles and is removed two seconds after leaving them. SCPs are immune to this effect.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Strangled|2=negative}}===&lt;br /&gt;
{{Main|SCP-3114}}&lt;br /&gt;
[[File:IGOTABONETOPICKWITHYOU.png|thumb|300px|SCP-3114 Strangling a [[Facility Guard]]]]&lt;br /&gt;
Strangled is a negative status effect that drains the player&#039;s HP and locks all movement. The player&#039;s HP drain starts at 5 HP every second, with the damage value accelerating by five per second.&lt;br /&gt;
The effect is applied when attacked by [[SCP-3114]]&#039;s Strangulation attack and last until SCP-3114 kills the player or SCP-3114 releases the player.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Traumatized|2=negative}}===&lt;br /&gt;
Traumatized is a negative effect that desaturates the player&#039;s screen and makes one always visible to SCP-106 while they use stalk. A player with Traumatized will get unique visual and sound effects upon seeing SCP-106. Traumatized players are instantly killed when attacked by SCP-106. The effect is applied permanently after being captured by SCP-106.&lt;br /&gt;
&lt;br /&gt;
{{multi-listen item|filename=HeartbeatMidsideLoop.mp3|title=Traumatized player sees SCP-106|description=}}&lt;br /&gt;
&lt;br /&gt;
=={{TextEffect|text=Mixed Effects|2=mixed}}==&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Anti-Cola|2=mixed}}===&lt;br /&gt;
{{Main|Anti-Cola}}&lt;br /&gt;
Anti-Cola is a mixed effect that lowers a player&#039;s speed, but grants a permanent HP regeneration. The effect can be stacked up to two times, increasing both the positive and negative effects. The HP regeneration speed scales based on player movement, with standing still giving the fastest HP regeneration and sprinting giving the slowest. The Vitality Status Effect will prevent players from being slowed down from the Anti-Cola effect while retaining the HP regeneration. Anti-Cola will save the player from death one time, leaving the player with 1 HP and 0.25 seconds of damage immunity. The player is also granted two seconds of damage immunity to Tesla Gates. The Anti-Cola effect is fully removed upon saving one from death, regardless of the amount stacked. Anti-Cola will not save the player from death pits, the Pocket Dimension, SCP-173&#039;s neck snap, Chaos Car, [[3-X Particle Disruptor]] or the [[Jailbird]]. As an exception, Anti-Cola will save the player from the explosions caused by the 3-X Particle Disruptor and Jailbird.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the player is at full HP, Anti-Cola will also regenerate [[Artificial HP]] at the same rate health is healed. This passive regeneration caps out at 75 AHP, and will decay at a rate of 1.2 per second if Anti-Cola is removed.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If combined with the {{Fancy link|scp207}} effect, the player will violently explode after 1.05 seconds. This explosion acts similar to a normal [[High-Explosive Grenade]] and will bypass the death save effect. If combined with the {{Fancy link|scp1853}} effect, the player will be given the {{Fancy link|poisoned}} effect. The effect is applied by consuming [[Anti-Cola]] and is removed by using [[SCP-500]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Black Candy may grant this status effect for 60 seconds upon consumption. If the player already has the effect, then the intensity is increased by one permanently. &lt;br /&gt;
{{multi-listen item|filename=A207_PASSIVE_AMB_STACK_1.mp3|title=1 SCP-207? Ambience|description=}}&lt;br /&gt;
{{multi-listen item|filename=A207_PASSIVE_AMB_STACK_2.mp3|title=2 SCP-207? Ambience|description=}}&lt;br /&gt;
{{multi-listen item|filename=A207SAVE.mp3|title=Death Save|description=}}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=SCP-207|2=mixed}}===&lt;br /&gt;
[[File:207_effect.png|thumb|SCP-207]]&lt;br /&gt;
{{Main|SCP-207}}&lt;br /&gt;
SCP-207 is a mixed effect that blocks stamina drain and increases the player&#039;s movement speed but will slowly drain HP. The effect can be stacked up to three times, increasing both the positive and negative effects. The {{Fancy link|rainbowtaste}} effect has a 40% chance to block damage every tick, and the Vitality effect will fully disable the drain. If combined with the {{Fancy link|anticola}} effect, the player will violently explode after 1.05 seconds.  This explosion acts similar to a normal [[High-Explosive Grenade]] and will bypass the death save effect of {{Fancy link|anticola}}. If combined with the {{Fancy link|scp1853}} effect, the player will be given the {{Fancy link|poisoned}} effect.&amp;lt;br&amp;gt; The effect is applied by consuming [[SCP-207]] and is removed by using [[SCP-500]]. &lt;br /&gt;
&lt;br /&gt;
Black Candy may grant this status effect for 60 seconds upon consumption. If the player already has the effect, then the intensity is increased by one permanently. &lt;br /&gt;
&lt;br /&gt;
The {{Fancy link|rainbowtaste}} Status Effect will dampen the damage dealt by the SCP-207 effect. Depending on the intensity of {{Fancy link|rainbowtaste}}, the SCP-207 effect will be dampened further. This stops once it reaches an intensity level of three. More specifically, the {{Fancy link|rainbowtaste}} Status Effect changes the damage multiplier for each SCP-207 stacked.&lt;br /&gt;
*One instance of SCP-207 (Damage multiplier: 1)&lt;br /&gt;
**No {{Fancy link|rainbowtaste}} Effect: The damage values are: 0.1, 0.15, 0.4 and 1. For Standing, Sneaking, Walking and Sprinting.&lt;br /&gt;
**Intensity of one: Damage values are {{#expr:0.1*0.6}}, {{#expr:0.15*0.6}}, {{#expr:0.4*0.6}} and {{#expr:1*0.6}}.&lt;br /&gt;
**Intensity of two: Damage values are {{#expr:0.1*0.4}}, {{#expr:0.15*0.4}}, {{#expr:0.4*0.4}} and {{#expr:1*0.4}}.&lt;br /&gt;
**Intensity of three: Damage values are {{#expr:0.1*0.35}}, {{#expr:0.15*0.35}}, {{#expr:0.4*0.35}} and {{#expr:1*0.35}}.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;Damage values for SCP-207 stacks (Click to view)&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Two instances of SCP-207 (Damage multiplier: 1.5)&lt;br /&gt;
**No {{Fancy link|rainbowtaste}} Effect: The damage values are: {{#expr:0.1*1.5}}, {{#expr:0.15*1.5}}, {{#expr:0.4*1.5}} and {{#expr:1*1.5}}.&lt;br /&gt;
**Intensity of one: Damage values are {{#expr:0.1*(1.5*0.6)}}, {{#expr:0.15*(1.5*0.6)}}, {{#expr:0.4*(1.5*0.6)}} and {{#expr:1*(1.5*0.6)}}.&lt;br /&gt;
**Intensity of two: Damage values are {{#expr:0.1*(1.5*0.4)}}, {{#expr:0.15*(1.5*0.4)}}, {{#expr:0.4*(1.5*0.4)}} and {{#expr:1*(1.5*0.4)}}.&lt;br /&gt;
**Intensity of three: Damage values are {{#expr:0.1*(1.5*0.35)}}, {{#expr:0.15*(1.5*0.35)}}, {{#expr:0.4*(1.5*0.35)}} and {{#expr:1*(1.5*0.35)}}.&lt;br /&gt;
&lt;br /&gt;
*Three instances of SCP-207 (Damage multiplier: 2.5)&lt;br /&gt;
**No {{Fancy link|rainbowtaste}} Effect: The damage values are: {{#expr:0.1*2.5}}, {{#expr:0.15*2.5}}, {{#expr:0.4*2.5}} and {{#expr:1*2.5}}.&lt;br /&gt;
**Intensity of one: Damage values are {{#expr:0.1*(2.5*0.6)}}, {{#expr:0.15*(2.5*0.6)}}, {{#expr:0.4*(2.5*0.6)}} and {{#expr:1*(2.5*0.6)}}.&lt;br /&gt;
**Intensity of two: Damage values are {{#expr:0.1*(2.5*0.4)}}, {{#expr:0.15*(2.5*0.4)}}, {{#expr:0.4*(2.5*0.4)}} and {{#expr:1*(2.5*0.4)}}.&lt;br /&gt;
**Intensity of three: Damage values are {{#expr:0.1*(2.5*0.35)}}, {{#expr:0.15*(2.5*0.35)}}, {{#expr:0.4*(2.5*0.35)}} and {{#expr:1*(2.5*0.35)}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=={{TextEffect|text=Technical Effects|2=technical}}==&lt;br /&gt;
==={{TextEffect|text=Fog Control|2=technical}}===&lt;br /&gt;
Fog Control is a technical effect that controls the type of fog a player sees. The effect can be set to any intensity from one to seven.&lt;br /&gt;
&lt;br /&gt;
*1 - None&lt;br /&gt;
*2 - Inside&lt;br /&gt;
*3 - Surface Zone&lt;br /&gt;
*4 - Decontamination&lt;br /&gt;
*5 - Amnesia&lt;br /&gt;
*6 - Alpha Warhead&lt;br /&gt;
*7 - SCP-244&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Mute Soundtrack|2=technical}}===&lt;br /&gt;
Mute Soundtrack is a technical effect that mutes the game&#039;s soundtrack.&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Light Weight|2=technical}}===&lt;br /&gt;
Light Weight is a technical effect that increases the player&#039;s jump height by 1% multiplicatively. Black Candy may apply this effect with an intensity of 60 for 20 seconds. This will override an active Light Weight.&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Heavy Footed|2=technical}}===&lt;br /&gt;
Heavy Footed is a technical effect that decreases the player&#039;s jump height by 1% multiplicatively. The effect can only be applied by Remote Admin.&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Scanned|2=technical}}===&lt;br /&gt;
Scanned is a technical effect that mutes the game&#039;s soundtrack and then plays an ambience stinger. This status effect is applied to a player who was detected by SCP-079&#039;s [[SCP-079#Breach Scanner|Breach Scanner]] ability. The effect goes away after 7.5 seconds. The alarm noise that plays is not a part of the Status Effect.&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Scanner_Scanning.mp3|title=Scanned Ambience|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
==={{TextEffect|text=SCP-1576|2=technical}}===&lt;br /&gt;
{{main|SCP-1576}}&lt;br /&gt;
SCP-1576 is a technical effect that allows the player to talk to [[Spectators]]. An icon is displayed next to the player&#039;s name that Spectators can see. The effect itself does NOT allow a player to hear the Spectators. This is due to the Spectators VC being broadcasted by the [[SCP-1576]] item itself.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Item Interaction==&lt;br /&gt;
Typically, Status Effects can be removed by usage of an item or by waiting it out. The following lists are quick references for what items can cure a Status Effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Using [[Adrenaline]] will remove the following effect(s):&lt;br /&gt;
{{#ask:&lt;br /&gt;
[[cured::Adrenaline]]&lt;br /&gt;
 |?fancy=name&lt;br /&gt;
 |link=none&lt;br /&gt;
 |headers=hide&lt;br /&gt;
 |searchlabel =-&lt;br /&gt;
 |mainlabel =-&lt;br /&gt;
 |sort=fancy&lt;br /&gt;
 |introtemplate=StatusEffectListPre&lt;br /&gt;
 |template=StatusEffectList&lt;br /&gt;
 |outroTemplate=StatusEffectListFooter&lt;br /&gt;
 |namedargs=yes&lt;br /&gt;
}}&lt;br /&gt;
Additionally, while the Adrenaline can not cure the {{Fancy link|exhausted}} Status Effect, it will still restore the player&#039;s Stamina to 100%, bypassing the 50% limit caused by the effect. Though Stamina will not regenerate past 50%.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Using a [[First Aid Kit]] will remove the following effect(s):&lt;br /&gt;
{{#ask:&lt;br /&gt;
[[cured::First Aid Kit]]&lt;br /&gt;
 |?fancy=name&lt;br /&gt;
 |link=none&lt;br /&gt;
 |headers=hide&lt;br /&gt;
 |searchlabel =-&lt;br /&gt;
 |mainlabel =-&lt;br /&gt;
 |sort=fancy&lt;br /&gt;
 |template=StatusEffectList&lt;br /&gt;
 |namedargs=yes&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Using [[SCP-500]] will remove the following effect(s):&lt;br /&gt;
{{#ask:&lt;br /&gt;
[[cured::SCP-500]]&lt;br /&gt;
 |?fancy=name&lt;br /&gt;
 |link=none&lt;br /&gt;
 |headers=hide&lt;br /&gt;
 |searchlabel =-&lt;br /&gt;
 |mainlabel =-&lt;br /&gt;
 |sort=fancy&lt;br /&gt;
 |template=StatusEffectList&lt;br /&gt;
 |namedargs=yes&lt;br /&gt;
}}&lt;br /&gt;
Additionally, SCP-500 will lower the damage output of the {{Fancy link|bleeding}} Status Effect to its minimal value.&lt;br /&gt;
&lt;br /&gt;
SCP-500 will cause {{fancy link|blindness}} to be instantly reduced to 15 intensity unless Blindness is currently at an intensity of 100 or more. If the intensity of Blindness is already below 15 then no affect is applied.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Using [[Painkillers]] will remove the following effect(s):&lt;br /&gt;
{{#ask:&lt;br /&gt;
[[cured::Painkillers]]&lt;br /&gt;
 |?fancy=name&lt;br /&gt;
 |link=none&lt;br /&gt;
 |headers=hide&lt;br /&gt;
 |searchlabel =-&lt;br /&gt;
 |mainlabel =-&lt;br /&gt;
 |sort=fancy&lt;br /&gt;
 |template=StatusEffectList&lt;br /&gt;
 |namedargs=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Wearing SCP-1344 will make the user immune to the {{Fancy link|flashed}} effect.&lt;br /&gt;
&lt;br /&gt;
==Interaction With Other Status Effects==&lt;br /&gt;
The {{Fancy link|invigorated}} Status Effect will give the player immunity to the {{Fancy link|amnesia}} Status Effect.&lt;br /&gt;
&lt;br /&gt;
The {{Fancy link|spawnprotection}} Status Effect will give the player immunity to the {{Fancy link|flashed}} and {{Fancy link|hypothermia}} Status Effects.&lt;br /&gt;
&lt;br /&gt;
The {{Fancy link|vitality}} Status Effect will block most negative Status Effects from being applied to the player. It will also block the downsides to the {{Fancy link|scp207}} and {{Fancy link|anticola}} Status Effects and pause the damage from {{Fancy link|corroding}} and {{Fancy link|poisoned}}.&lt;br /&gt;
&lt;br /&gt;
The {{Fancy link|rainbowtaste}} Status Effect will weaken most negative Status Effects. It will also weaken the downside to the {{Fancy link|scp207}} Status Effect.&lt;br /&gt;
&lt;br /&gt;
If a player has both the {{Fancy link|scp207}} and {{Fancy link|anticola}} Status Effects applied at the same time, they will violently explode.&lt;br /&gt;
&lt;br /&gt;
If a player has the {{Fancy link|scp207}} or the {{Fancy link|anticola}} Status Effect applied at the same time as the {{Fancy link|scp1853}} Status Effect, they will be given the {{Fancy link|poisoned}} Status Effect.&lt;br /&gt;
&lt;br /&gt;
==Legacy Status Effects==&lt;br /&gt;
==={{TextEffect|text=Positive Effects}}===&lt;br /&gt;
===={{TextEffect|text=Ghostly (Event)}}====&lt;br /&gt;
Ghostly was a positive status effect that made the player translucent and ghostly white.  The effect was applied by consuming the [[SCP-330#Candy Effects|White Candy]] for 30 seconds. Additionally, the [[SCP-330#Candy Effects|Black Candy]]&#039;s could randomly apply this effect due to its mechanics.&amp;lt;br&amp;gt;&lt;br /&gt;
While Ghostly, the following would apply:&lt;br /&gt;
*The player becomes translucent and ghostly white.&lt;br /&gt;
*Equipping any item causes it to fall through the player&#039;s hands and onto the ground.&lt;br /&gt;
*The player can walk through non keycard doors, similar to SCP-106.&lt;br /&gt;
*The player can open any keycard locked door by interacting with it.&lt;br /&gt;
*Removes Metal and Orange Candy Status Effects if active.&lt;br /&gt;
&lt;br /&gt;
Unlike most event Status Effects, Ghostly was left in Remote Admin. This version of Ghostly only allows the player to walk through doors.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Orange Candy}}====&lt;br /&gt;
Orange Candy was a positive effect that would make the player grow a bright orange. As the name implies, it was applied by consuming the [[SCP-330#Candy Effects|Orange Candy]] for 30 seconds.  Additionally, the [[SCP-330#Candy Effects|Black Candy]]&#039;s could randomly apply this effect due to its mechanics.&amp;lt;br&amp;gt;&lt;br /&gt;
The following effects were applied to a glowing player.&lt;br /&gt;
*Removes Ghostly and Metal Status Effects if active.&lt;br /&gt;
*The player would glow a bright orange.&lt;br /&gt;
*Players looking at a glowing player will be given the Orange Witness Status Effect until they look away.&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Spicy}}====&lt;br /&gt;
Spicy was a positive status effect that would cause the player to breathe flames while also blocking opening the inventory. Anyone caught in this flame, including teammates would take damage. With the damage being 20 per second to enemies and five damage per second to teammates. Players caught in the fire would be given the Burned Status effect for 60 seconds. The fire had a range akin to the [[Micro H.I.D.]], allowing it to hit at a great distance. The [[SCP-330#Candy Effects|Red Candy]] applied this effect for seven seconds. Additionally, the [[SCP-330#Candy Effects|Black Candy]]&#039;s could randomly apply this effect due to its mechanics. The effect was removed after the Halloween 2023 event. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Prismatic}}====&lt;br /&gt;
Prismatic was a positive status effect that applied various effects to the player. The effect was applied while standing inside the rainbow cloud placed by consuming [[SCP-330#Candy Effects|Rainbow Candy]].&lt;br /&gt;
*5% movement speed boost.&lt;br /&gt;
*15% damage reduction.&lt;br /&gt;
*HP regeneration of 1 HP/s.&lt;br /&gt;
*A one time, non instant death save similar to [[SCP-207?]]&#039;s death save.&lt;br /&gt;
**This effect will last an additional three seconds after leaving the cloud.&lt;br /&gt;
**SCP-939&#039;s Lunge counted as an instant death. (The 15% damage reduction still applied.)&lt;br /&gt;
**After the death save went off, the player would have damage immunity for 0.25s and Tesla Gate damage immunity for two seconds.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Negative Effects|2=negative}}===&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Exsanguination|2=negative}}====&lt;br /&gt;
Exsanguination was a negative effect that would lower a player&#039;s max HP. The new max would be their current Max HP divided by ten. This effect could only be obtained by grabbing more than two pieces of candy from [[SCP-330]] during the 2020 Halloween Event.&lt;br /&gt;
&lt;br /&gt;
The following is a list of new max HP values a player would have while under this effect. Note, Human classes had different HP values during this version of the game. There was also only one type of Chaos.&lt;br /&gt;
* Class-D, Facility Guard, MTF Private and Scientist: 10 HP&lt;br /&gt;
* MTF Specialist, MTF Sergeant, Chaos Insurgent: 12 HP&lt;br /&gt;
* MTF Captain: 15 HP&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Inverted Controls|2=negative}}====&lt;br /&gt;
Inverted Controls was a negative effect that would invert all mouse movement for a short amount of time.&amp;lt;br&amp;gt;&lt;br /&gt;
The [[SCP-330#Candy Effects|Red Candy]] applied this effect for 15 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Status Effects#Sugar Rush|Sugar Rush]] Status effect would apply the Inverted Controls Status Effect for ten second, but only after eight seconds have passed since Sugar Rush was applied.&amp;lt;br&amp;gt;&lt;br /&gt;
The Status Effect was removed after the end of the Halloween 2021 Event. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Amnesia (Legacy)|2=negative}}====&lt;br /&gt;
[[File:Amnesia2.jpg|thumb|Amnesia]]&lt;br /&gt;
Amnesia was a negative effect that prevented a player from opening their inventory and reloading. In the v11.0.0 Parabellum update, it was changed to where it would only reduce the player&#039;s visibility. &amp;lt;br&amp;gt;&lt;br /&gt;
The effect was applied for three seconds when bit by SCP-939.  The time was reduced to 1.7 seconds if the player had the Rainbow Taste Effect beforehand. The effect could be removed by using SCP-500.&amp;lt;br&amp;gt;&lt;br /&gt;
The effect was changed in the v12.0.0 Mimicry Update due to SCP-939&#039;s rework.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Orange Witness|2=negative}}====&lt;br /&gt;
Orange Witness was a negative effect that would severely reduce the player&#039;s vision. The effect was applied while staring at a player who is under the Orange Candy effect. The longer the player look, the bright the glowing player became and the darker the surrounding environmental would become. Looking away would remove the effect.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Panic|2=negative}}====&lt;br /&gt;
Panic was a negative effect that slightly increased the drain rate of Stamina. It was removed at an unknown point of time but was mistakenly left in the Remote Admin Status Effect page until the Mimicry v12.0.0 update.&amp;lt;br&amp;gt; This effect could only be applied by Remote Admin.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Traumatized By Evil|2=negative}}====&lt;br /&gt;
Traumatized By Evil was a negative Status Effect that applied a greyscale to the player&#039;s screen. It acted similar to the base Traumatized without applying buffs to SCP-106. It could be cured by using [[SCP-500]]. The Status Effect was removed after the end of the Halloween 2023 Event.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Technical Effects|2=technical}}===&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=SCP-559|2=technical}}====&lt;br /&gt;
{{Main|SCP-559}}&lt;br /&gt;
SCP-559 was a technical effect that altered the player&#039;s model and applied a speed and stamina bonus while decreasing weapon motor skills. The effect was applied by interacting with SCP-559 to blow out its candles. Players under the effect of SCP-559 are at risk of being killed by [[SCP-956]]. The effect could be removed with [[SCP-500]].&lt;br /&gt;
&lt;br /&gt;
The following effects were applied:&lt;br /&gt;
*Stamina decreases 50% slower&lt;br /&gt;
*30% increase in weapon draw time&lt;br /&gt;
*20% increase in reload time&lt;br /&gt;
*10% increase in weapon recoil&lt;br /&gt;
*5% increase in movement speed&lt;br /&gt;
*Player height reduced by 37.2%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=SCP-956|2=technical}}====&lt;br /&gt;
{{Main|SCP-956}}&lt;br /&gt;
SCP-956 was a negative status effect that would lock the player&#039;s movement in place and force their camera to face SCP-956. The effect was applied by standing within a five meter radius of SCP-956 while under the effects of SCP-559. Players must stay in the radius for 3.5 seconds to be locked in place. This was lowered to 2.5 seconds after the rebalance patch. Any players who were not under the effects of SCP-559 can safely stay inside the five meter radius unless they have [[SCP-330|pieces of candy]] in their inventory. In which, those players would get the SCP-956 effect if they stayed within the radius for 20 seconds.&lt;br /&gt;
&lt;br /&gt;
The effect was removed after the end of the Anniversary-Christmas 2022 event.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Mixed Effects|2=mixed}}===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Evil|2=mixed}}====&lt;br /&gt;
Evil was a mixed effect that would turn the player into an Evil Marshmallow Man for a short time. &lt;br /&gt;
&lt;br /&gt;
*Evil Marshmallow Man can perform an evil laugh by pressing {{Key Press|F}}.&lt;br /&gt;
**Applies the Evil Traumatized effect to players within a five meter radius. Functions similar to the Traumatized Effect with the screen visuals being applied for looking at an Evil Marshmallow Man instead.&lt;br /&gt;
***Players under this effect are not instantly killed by SCP-106 unlike Traumatized.&lt;br /&gt;
*Health regenerates at a rate of 3 HP/s.&lt;br /&gt;
*AHP is restored by 100 per kill.&lt;br /&gt;
*Ability to open any door that requires Checkpoint Access.&lt;br /&gt;
*Ignores Friendly Fire rules.&lt;br /&gt;
===={{TextEffect|text=Metal|2=mixed}}====&lt;br /&gt;
Metal was a mixed status effect that would turn the player completely metal for a short amount of time. The effect was applied by consuming the [[SCP-330#Candy Effects|Gray Candy]] for 30 seconds.  Additionally, the [[SCP-330#Candy Effects|Black Candy]]&#039;s could randomly apply this effect due to its mechanics.&amp;lt;br&amp;gt; &lt;br /&gt;
While metal, the following would apply:&lt;br /&gt;
*The player&#039;s model becomes grey and metallic.&lt;br /&gt;
*Damage reduction of 20%.&lt;br /&gt;
**75% fall damage reduction.&lt;br /&gt;
*Movement speed reduced by 25%.&lt;br /&gt;
*Medical Item usage speed decreased by 50%.&lt;br /&gt;
*Removes Ghostly and Orange Candy Status Effects if active.&lt;br /&gt;
&lt;br /&gt;
Metal players could damage other players by falling on top of them, often dealing lethal damage to humans. While falling, holding down the {{key Press|C}} key would allow the metal player to fall much faster, increasing damage and allowing the metal player to deal damage by jumping off tables. The metal player will take fall damage from these short heights.&lt;br /&gt;
&lt;br /&gt;
A loud metal pipe sound will play upon stomping.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=SCP-939 Visuals|2=mixed}}====&lt;br /&gt;
[[File:SCP-939 Visuals.jpg|thumb|SCP-939 Visuals]]&lt;br /&gt;
SCP-939 Visuals were a mixed effect that alters the player&#039;s vision. All objects turn black with white outlines and the player could only see other players under certain conditions (Making noise). Players who meet these conditions could be seen through walls, while players who are not making noises were completely invisible unless they are bumped into or are on the [[Surface Zone|Surface]]. &amp;lt;br&amp;gt; This effect was used exclusively for SCP-939, but could be applied to others with Remote Admin.&lt;br /&gt;
&lt;br /&gt;
The Status Effect was removed in the Mimicry 12.0 Update along side the SCP-939 rework as the new SCP-939 Visuals are not consider a Status Effect.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
===={{TextEffect|text=Slow Metabolism|2=mixed}}====&lt;br /&gt;
Slow Metabolism was a mixed effect that would lower a player&#039;s current speed by 20% and make the model appear fat. The 330 AHP upon of the candy was not apart of the Slow Metabolism effect itself. The Status Effect was removed after the end of the Halloween 2021 and 2023 Event.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Halloween 2021=====&lt;br /&gt;
The [[SCP-330#Candy Effects|Purple Candy]] applied this effect for ten seconds. The effects are the same as mentioned as above as this was the first time the effect was added to the game.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Halloween 2023=====&lt;br /&gt;
The [[SCP-330#Candy Effects|Purple Candy]] applied this effect for 20 seconds. Additionally, the [[SCP-330#Candy Effects|Black Candy]]&#039;s could randomly apply this effect due to its mechanics. Unlike the previous event, the effect tripled the speed for consuming candies. The effect could be removed by using [[SCP-500]]. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Sugar Crave|2=mixed}}====&lt;br /&gt;
Sugar Crave was a mixed effect that would turn the player into a Marshmallow Man for a short time. The Status Effect was removed after the end of the Halloween 2021 and 2023 Event.&lt;br /&gt;
The following additional effects were applied:&lt;br /&gt;
*All items are dropped from the inventory.&lt;br /&gt;
*25% damage resistance.&lt;br /&gt;
*The current walking speed doubled.&lt;br /&gt;
*Sprinting is disabled.&lt;br /&gt;
*Ability to perform melee attacks that deal 65 damage per hit.&lt;br /&gt;
&lt;br /&gt;
=====Halloween 2021=====&lt;br /&gt;
The effect was obtained from [[SCP-330#Candy Effects|Blue Candy]] for 15 seconds.&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The following [[Status Effects]] were applied for three seconds after the player reverted back to normal:&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|amnesialegacy}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|blurriness}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|concussed}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|deafened}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|disabled}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|exhausted}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Stamina would be set to 0% upon the effects end.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
The [[SCP-330#Candy Effects|Blue Candy]] applied this effect for 15 seconds. (The AHP applied from Blue Candy is not apart of the effect itself)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Halloween 2023=====&lt;br /&gt;
The effect was obtained by consuming [[SCP-330#Candy Effects|Blue Candy]] or [[SCP-330#Candy Effects|Evil Candy]]. Additionally, the [[SCP-330#Candy Effects|Black Candy]]&#039;s could randomly apply this effect due to its mechanics. When applied the player&#039;s Stamina would quickly drain over the course of 15 seconds. Once fully drained the effect would end. Successfully killing a player with melee swings would restore seven seconds of Stamina. If the effect was applied by Evil Candy, the player will be given infinite Stamina, inturn making the effect last forever. Additionally the player could make an Evil Laugh. Players in range of the Evil Laugh will have the Traumatized Evil Status Effect applied to them.&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The following [[Status Effects]] were applied for three seconds after the player reverted back to normal:&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|blurriness}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|concussed}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|deafened}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|disabled}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|exhausted}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
Additionally, unlike the 2021 event, the added AHP was apart of the effect itself. With the following stats:&lt;br /&gt;
*Applied 450 AHP that deteriorated after 15 seconds.&lt;br /&gt;
*AHP absorbs 100% of all damage. &lt;br /&gt;
*AHP drops to zero upon the end of its effects.&lt;br /&gt;
&lt;br /&gt;
======Marshmallow Man Effect======&lt;br /&gt;
The Marshmallow Man was a separate effect from Sugar Crave during the Halloween 2023 Event. It was responsible for turning the player into the Marshmallow Man and applying both the speed boost and damage reduction. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Multiple Categories Status Effects===&lt;br /&gt;
====Sugar High====&lt;br /&gt;
Sugar High was a mixed (positive during 2023) effect that was applied to the player upon consumption of the [[SCP-330#Candy Effects|Green Candy]]. The effects are not the same for both events. The Status Effect was removed after the end of the Halloween 2021 and 2023 Event.&lt;br /&gt;
====={{TextEffect|text=Halloween 2021|2=mixed}}=====&lt;br /&gt;
During Halloween 2021, the effect would multiply the player&#039;s jump power by 1.5 for a short time. The v11.0.3 [Rebalance Patch] changed this to a multiplier of 2.&lt;br /&gt;
After the effect ended, the player would be given the [[Status Effects#Disabled|Disabled]] Status Effect for {{Mvar|1 = [2 × J]}} seconds. Where J equals the number of jumps performed. The v11.0.3 [Rebalance Patch] changed the time to {{Mvar|1 = [1.5 × J]}} seconds. &amp;lt;br&amp;gt;&lt;br /&gt;
The [[SCP-330#Candy Effects|Green Candy]] applied this effect for 15 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====={{TextEffect|text=Halloween 2023}}=====&lt;br /&gt;
During Halloween 2023, the effect would increase the player&#039;s max HP to 200 and would apply a regeneration of 2.5 HP/s when HP is below 100. Additionally, the player&#039;s Stamina would constantly regenerate when not sprinting without delay.&amp;lt;br&amp;gt;&lt;br /&gt;
The [[SCP-330#Candy Effects|Green Candy]] applied this effect for 25 seconds. Additionally, the [[SCP-330#Candy Effects|Black Candy]]&#039;s could randomly apply this effect due to its mechanics.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Sugar Rush====&lt;br /&gt;
Sugar Rush was a mixed (positive during 2023) effect that would increase the player&#039;s speed for a short amount of time. The Status Effect was removed after the end of the Halloween 2021 and 2023 Event.&lt;br /&gt;
&lt;br /&gt;
====={{TextEffect|text=Halloween 2021|2=mixed}}=====&lt;br /&gt;
The [[SCP-330#Candy Effects|Yellow Candy]] applied this effect for ten seconds, giving a movement speed boost of 25%. The v11.0.3 [Rebalance Patch] changed this to a 50% movement boost for five seconds.&lt;br /&gt;
Eight seconds after the effect was applied, the player&#039;s would be given the [[Status Effects#Inverted Controls|Inverted Controls]] Status Effect&amp;lt;br&amp;gt;&lt;br /&gt;
(The Stamina changes applied from Yellow Candy is not apart of the effect itself)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====={{TextEffect|text=Halloween 2023}}=====&lt;br /&gt;
The [[SCP-330#Candy Effects|Yellow Candy]] applied this effect for ten seconds. Additionally, the [[SCP-330#Candy Effects|Black Candy]]&#039;s could randomly apply this effect due to its mechanics. The effect gave a movement speed boost of 50%, fully restored Stamina, stopped Stamina from draining and made the player loose all control over movement, being forced to walk forward for the duration of the effect.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*When first added, the Burned Effect increased damage taken by 10%.&lt;br /&gt;
**There was also a bug where the Burned Effect didn&#039;t increase the amount of damage a player took from firearms. Instead it increased the amount of damage a player dealt with firearms.&lt;br /&gt;
*The SCP-1853 Effect was originally a Mixed Status Effect as it applied a 50% penalty to Stamina consumption.&lt;br /&gt;
**This was later lowered to a 30% penalty before being removed all together.&lt;br /&gt;
**The Rainbow Taste Effect would dampen the effects of the Stamina penalty.&lt;br /&gt;
***The Stamina reduction values would be the following with Rainbow Taste:&lt;br /&gt;
****No Rainbow Taste Effect: Initial had a 50% Stamina Penalty. Rebalance patch had a 30% Stamina penalty.&lt;br /&gt;
****Intensity of one: Initial would be a {{#expr:50*0.6}}% Stamina penalty. Rebalance patch would be a {{#expr:30*0.6}}% Stamina penalty.&lt;br /&gt;
****Intensity of two: Initial would be a {{#expr:50*0.4}}% Stamina penalty. Rebalance patch would be a {{#expr:30*0.4}}% Stamina penalty.&lt;br /&gt;
****Intensity of three: Initial would be a {{#expr:50*0.35}}% Stamina penalty. Rebalance patch would be a {{#expr:30*0.35}}% Stamina penalty.&lt;br /&gt;
*Blurriness was originally named Blinded. It was renamed in [[Updates/14.0.0|14.0.0]] due to the Blinded Status Effect being added.&lt;br /&gt;
[[Category:Mechanics]]&lt;br /&gt;
{{Mechanics Navbox}}&lt;/div&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Status_Effects&amp;diff=17685</id>
		<title>Status Effects</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Status_Effects&amp;diff=17685"/>
		<updated>2026-08-15T18:26:37Z</updated>

		<summary type="html">&lt;p&gt;Jamintheinfinite: /* {{TextEffect|text=Burned|2=negative}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Status Effects&#039;&#039;&#039; are a [[Mechanics|Mechanic]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039; that are used to change the stats of a player. Status Effects can be applied from various in-game [[Items]], or [[SCPs|SCP]] attacks. Certain SCPs can spawn with a Status Effect as well. &lt;br /&gt;
&amp;lt;br&amp;gt; Currently, certain Status Effects can only be applied via [[Remote Admin]].&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
There are four classifications for Status Effects found in game:&lt;br /&gt;
*{{Fancy link|positiveeffect}} - These effects will benefit the player. There are a total of {{NumbertoText|{{StatusEffectCount}}}} positive Status Effects&lt;br /&gt;
*{{Fancy link|negativeeffect}} - These effects will provide a drawback. There are a total of {{NumbertoText|{{StatusEffectCount|type=negative}}}} negative Status Effects&lt;br /&gt;
*{{Fancy link|mixedeffect|type=mixed}} - These effects will benefit the player, but also have drawbacks. There are a total of {{NumbertoText|{{StatusEffectCount|type=mixed}}}} mixed Status Effects&lt;br /&gt;
*{{Fancy link|technicaleffect}} - These effects exist to handle more technical situations, such as muting the soundtrack. There are a total of {{NumbertoText|{{StatusEffectCount|type=technical}}}} technical Status Effects&lt;br /&gt;
&lt;br /&gt;
Escaping as a civilian will remove any present Status Effect.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=={{TextEffect|text=Positive Effects}}==&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Body Shot Reduction}}===&lt;br /&gt;
Bodyshot Reduction is a positive effect that reduces damage taken from shots to the body, [[SCP-939]]&#039;s claw and [[SCP-049-2]]&#039;s swipe (Shots to the head and limbs will deal normal damage). Bodyshot Reduction will ignore a weapon&#039;s penetration, meaning the damage is directly reduced.&amp;lt;br&amp;gt;&lt;br /&gt;
The amount of damage reduced is based on the intensity of the effect. An intensity of one is a 5% reduction, two is a 10% reduction, three is a 12.5% reduction and an intensity of four is a 15% reduction. Any further amount is capped off at 15%.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;The effect is applied when consuming [[SCP-330#Candy Effects|Rainbow Candy]] with an intensity of one and last until the player dies. The effect is also removed upon escaping as a Civilian. The effect can be stacked by consuming additional Rainbow Candies.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Damage Reduction}}===&lt;br /&gt;
Damage Reduction is a positive effect that reduces any damage the player takes. The amount of damage reduced is based on the intensity of the effect, with each intensity adding a 0.5% reduction. An intensity of one is a 0.5% reduction, two is a 1% reduction, three is a 1.5% reduction and an intensity of four is a 2% reduction and so on.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;The effect is applied for 15 seconds when consuming [[SCP-330#Candy Effects|Purple Candy]] with an intensity of 40, meaning a 20% Reduction. Consuming Purple Candy will override the intensity level of a currently active Damage Reduction if its intensity is less than 40. The timer will not be overridden and is simply increased by 15 seconds.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Fade}}===&lt;br /&gt;
Fade is a positive effect that increases the transparency of a player. A player at 255 intensity will be completely transparent.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Ghostly}}===&lt;br /&gt;
Ghostly is a positive effect that allows the player to walk through doors.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Invigorated}}===&lt;br /&gt;
[[File:Invigorated_effect.png|thumb|Invigorated]]&lt;br /&gt;
Invigorated is a positive effect that prevents the [[Stamina]] bar from draining, allowing constant sprinting for its duration. It will also increase the saturation of the player&#039;s screen for the duration of the effect. The Amnesia Status Effect will be blocked while Invigorated is in effect. Additionally players under Invigorated can not be seen by [[SCP-106]] while they are using Stalk. &amp;lt;br&amp;gt;Using [[Adrenaline]] or consuming [[SCP-330#Candy Effects|Yellow Candy]] will apply the effect for eight seconds. Consuming Rainbow Candy applies the effect for five seconds. Black Candy may apply the effect for 15 seconds. All four items will stack when using multiple in a short succession. The stack is not item specific, allowing players to stack the effect by using different items.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Invisibility}}===&lt;br /&gt;
[[File:Invisiblity_effect.png|thumb|Invisibility]]&lt;br /&gt;
Invisibility is a positive effect that makes the player unable to be seen by most classes. While the player will remain invisible to most classes, [[SCP-079]] and [[SCP-096]], are still able to see invisible players. &amp;lt;br&amp;gt;The effect is applied by using [[SCP-268]], and will last 15 seconds, but will end early if the player equips any item or interacts with any object, such as doors or SCP-914.&lt;br /&gt;
&lt;br /&gt;
If the Invisibility Effect was applied by Remote Admin, players can equip items without the effect being removed, but are still unable to interact with objects. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Movement Boost}}===&lt;br /&gt;
Movement Boost is a positive effect that increases the player&#039;s speed by a defined amount. Each level of intensity is a 1% increase in speed, with 255% being the max. It should not be confused with SCP-207&#039;s effect, which increase the player&#039;s speed at the cost of health. The two effects will stack if applied together. &amp;lt;br&amp;gt;The effect is applied for eight seconds after consuming [[SCP-330#Candy Effects|Yellow Candy]] with an intensity level of 10. Consuming Yellow Candy while already under the effect will increase the intensity by ten and add an additional eight seconds to the timer. Black Candy may apply the effect with an intensity of 25 for ten seconds. This will override an active Movement Boost.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=SCP-1853}}===&lt;br /&gt;
[[File:1853_effect.png|thumb|SCP-1853]]&lt;br /&gt;
{{Main|SCP-1853}}&lt;br /&gt;
SCP-1853 is a positive effect that increases motor function, including weapon draw time, reload speed, item pickup speed, and medical item use time. It also operates under the Danger system which increases the intensity of the effects if the player&#039;s life is in danger.&amp;lt;br&amp;gt;&lt;br /&gt;
If combined with the {{Fancy link|scp207}} or {{Fancy link|anticola}}, the player will also receive the {{Fancy link|poisoned}} effect. &amp;lt;br&amp;gt; The effect is applied by using [[SCP-1853]] and is removed by using [[SCP-500]].&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Silent Walk}}===&lt;br /&gt;
Silent Walk is a positive effect that decreases the volume of the player&#039;s footsteps, making it harder to hear. The strength of the effect is determined by the intensity level applied, with each level of intensity reducing the footstep volume by 10%. So an intensity of two is a 20% reduction in volume, intensity of six is a 60% reduction and an intensity of ten is a 100% reduction. &lt;br /&gt;
&lt;br /&gt;
Silent Walk can only be applied by Remote Admin. SCP-939&#039;s silent footsteps while walking does not use this effect.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Spawn Protection}}===&lt;br /&gt;
[[File:Spawnprotect_effect.png|thumb|Spawn Protection]]&lt;br /&gt;
Spawn Protection is a positive effect which will prevent a player from taking damage and being affected by SCP-244&#039;s fog. The effect is granted upon spawning in at the start of the round or from respawning as MTF or Chaos and last a short time. Spawn Protection can be enabled by server configs, and is off by default. Other settings exists that will instantly remove Spawn Protection from a player when a firearm is equipped, control which teams have Spawn Protection and how long the effect lasts.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Rainbow Taste}}===&lt;br /&gt;
Rainbow Taste is a positive effect which will reduce the severity of several negative effects, including {{Fancy link|asphyxiated}}, {{Fancy link|bleeding}}, {{Fancy link|burned}},{{Fancy link|disabled}}, {{Fancy link|hemorrhage}} and {{Fancy link|hypothermia}}.These effects are dampened further by stacking the Rainbow Taste Effect. &amp;lt;br&amp;gt;The effect is applied for ten seconds after consuming [[SCP-330#Candy Effects|Rainbow Candy]]. Despite Rainbow Taste becoming stronger when stacked, Rainbow Candy does not allow the user to stack the effect. &lt;br /&gt;
&lt;br /&gt;
Rainbow Taste uses multipliers when reducing the severity of negative effects. The multiplier used is based on the intensity level of Rainbow Taste. This is capped at an intensity of three.&amp;lt;br&amp;gt;&lt;br /&gt;
The multipliers are the following:&lt;br /&gt;
*No Rainbow Taste Effect: No reduction is applied&lt;br /&gt;
*Intensity of one: The effect has a 0.6 multiplier applied. (40% reduction)&lt;br /&gt;
*Intensity of two: The effect has a 0.4 multiplier applied. (60% reduction)&lt;br /&gt;
*Intensity of three: The effect has a 0.35 multiplier applied. (65% reduction)&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{#while:&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Vitality}}===&lt;br /&gt;
Vitality is a positive effect that makes the user completely immune to certain negative Status Effects. It will also block the downsides of both the {{Fancy link|scp207}} and {{Fancy link|anticola}} effects, but will keep their benefits. Once Vitality ends, the {{Fancy link|scp207}} effect will resume its health drain. The effect will pause the damage drain from {{Fancy link|corroding}} and {{Fancy link|poisoned}} but will not prevent the effects from being applied. &amp;lt;br&amp;gt;The effect is applied for 30 seconds after consuming [[SCP-330#Candy Effects|Green Candy]].&lt;br /&gt;
&lt;br /&gt;
Vitality does not grant immunity to the following negative Status Effects:&lt;br /&gt;
{{#ask:&lt;br /&gt;
[[vitality::false]]&lt;br /&gt;
[[vitality::false]]&lt;br /&gt;
 |?fancy=name&lt;br /&gt;
 |link=none&lt;br /&gt;
 |headers=hide&lt;br /&gt;
 |searchlabel =-&lt;br /&gt;
 |mainlabel =-&lt;br /&gt;
 |template=StatusEffectList&lt;br /&gt;
 |namedargs=yes&lt;br /&gt;
 |sort=name&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=={{TextEffect|text=Negative Effects|2=negative}}==&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Amnesia|2=negative}}===&lt;br /&gt;
Amnesia is a negative effect that is applied while inside a Amnestic Cloud placed by SCP-939 and five seconds after leaving. The effect itself is broken up into two separate effects referred to as Amnesia Vision and Amnesia Items. The Amnesia Status Effect will be blocked while {{Fancy link|invigorated}} is in effect.&lt;br /&gt;
&lt;br /&gt;
The effect can be removed by using [[Adrenaline]].&lt;br /&gt;
===={{TextEffect|text=Amnesia Vision|2=negative}}====&lt;br /&gt;
Amnesia Vision makes SCP-939 invisible to all players who are under the effect. SCP-939 will become visible for a short time if they take damage or attack.&lt;br /&gt;
{{multi-listen item|filename=TheVoices.mp3|title=The Whispers|description=}}&lt;br /&gt;
===={{TextEffect|text=Amnesia Items|2=negative}}====&lt;br /&gt;
Amnesia Items prevents players from reloading and using any medical items. This effect is currently unused but can be applied with Remote Admin.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Asphyxiated|2=negative}}===&lt;br /&gt;
Asphyxiated is a negative effect that quickly drains the player&#039;s Stamina Bar at a rate of 5% per tick. If there is no Stamina left to drain, then the player&#039;s health will be drained at a rate of 2 HP per tick. &amp;lt;br&amp;gt; This effect can only be applied with Remote Admin.&lt;br /&gt;
&lt;br /&gt;
The {{Fancy link|rainbowtaste}} Status Effect will dampen the Asphyxiated effect. Depending on the intensity of {{Fancy link|rainbowtaste}}, the Asphyxiated effect will be dampened further. This stops once it reaches an intensity level of three.&lt;br /&gt;
*No {{Fancy link|rainbowtaste}} Effect: Stamina drains at 5% per second. HP drains at 2 per second.&lt;br /&gt;
*Intensity of one: Stamina drain at {{#expr:5*0.6}}% per second.  HP drains at  {{#expr:2*0.6}} per second.&lt;br /&gt;
*Intensity of two: Stamina drain at {{#expr:5*0.4}}% per second.  HP drains at  {{#expr:2*0.4}} per second.&lt;br /&gt;
*Intensity of three: Stamina drains at {{#expr:5*0.35}}% per second.  HP drains at {{#expr:2*0.35}} per second.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Bleeding|2=negative}}===&lt;br /&gt;
[[File:Bleeding_effect.png|thumb|Bleeding]]&lt;br /&gt;
Bleeding is a negative effect that deals damage every five seconds. The amount of damage Bleeding does is lowered each time it deals damage. The first time it deals 20 damage, then it deals 10 damage, then 5, then 2.5. Afterwards it will keep dealing 2 damage until the effect is removed.&lt;br /&gt;
First Aid Kits will remove the effect when used. SCP-500 does not remove the effect and instead instantly lowers the damage to its lowest possible value.&amp;lt;br&amp;gt;This effect may sometimes be applied by consuming Black Candy for 20 seconds.&lt;br /&gt;
&lt;br /&gt;
The {{Fancy link|rainbowtaste}} Status Effect will dampen the Bleeding effect. Depending on the intensity of {{Fancy link|rainbowtaste}}, the Bleeding effect will be dampened further. This stops once it reaches an intensity level of three.&lt;br /&gt;
*No {{Fancy link|rainbowtaste}} Effect: Damage values are 20, 10, 5, 2.5 and 2.&lt;br /&gt;
*Intensity of one: Damage values are {{#expr:20*0.6}}, {{#expr:10*0.6}}, {{#expr:5*0.6}}, {{#expr:2.5*0.6}} and {{#expr:2*0.6}}.&lt;br /&gt;
*Intensity of two: Damage values are {{#expr:20*0.4}}, {{#expr:10*0.4}}, {{#expr:5*0.4}}, {{#expr:2.5*0.4}} and {{#expr:2*0.4}}.&lt;br /&gt;
*Intensity of three: Damage values are {{#expr:20*0.35}}, {{#expr:10*0.35}}, {{#expr:5*0.35}}, {{#expr:2.5*0.35}} and {{#expr:2*0.35}}.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Blurriness|2=negative}}===&lt;br /&gt;
[[File:Blinded_effect.png|thumb|Blurriness]]&lt;br /&gt;
Blurrinessis a negative effect that applies extreme screen blur. &amp;lt;br&amp;gt;This effect is applied by being hit by a [[Flashbang Grenade]] for a few seconds depending on the distance to the grenade and if the player was looking away or not. The time the effect last is the same as the Flashed Effect plus a few extra seconds.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Blindness|2=negative}}===&lt;br /&gt;
Blindness is a negative effect that darkens the screen. Each intensity darkens the screen with an intensity of 100 making it completely dark. &lt;br /&gt;
&lt;br /&gt;
The effect is applied when using [[SCP-1344]] with an intensity of 100 upon the item activating. This will  tick down to an intensity of 15 over time. If SCP-1344 is removed from the player then Blindness is set to an intensity of 101. The effect will not tick down in this situation.&lt;br /&gt;
&lt;br /&gt;
SCP-500 will cause Blindness to be instantly reduced to 15 intensity unless Blindness is currently at an intensity of 100 or more. If the intensity of Blindness is already below 15 then no affect is applied.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Burned|2=negative}}=== &lt;br /&gt;
[[File:Burned_effect.png|thumb|Burned]]&lt;br /&gt;
Burned is a negative effect that increases the damage the player takes by 25%. The increased damage makes it far easier for one to be killed, such as allowing SCP-096&#039;s Melee Swipe on targets to one shot.&amp;lt;br&amp;gt; The effect is applied for a max ten seconds if the player is hit by the explosion of the [[3-X Particle Disruptor]], [[Jailbird]], [[High-Explosive Grenade]], [[SCP-330|Pink Candy]], [[SCP-018]] and mixing [[SCP-207]]/[[SCP-207?]]. The distance to these explosions will greatly affect the time Burned last. &lt;br /&gt;
&lt;br /&gt;
Additionally, the [[A7]] will apply the Burned Effect to players within 1.1 meters while the weapon is being fired. Each bullet fired will increased the Burned Effect by ten seconds. The A7 will not increase the timer beyond 20 seconds.&lt;br /&gt;
&lt;br /&gt;
The effect can be removed by using a [[First Aid Kit]] or [[SCP-500]].&lt;br /&gt;
&lt;br /&gt;
The {{Fancy link|rainbowtaste}} Status Effect will dampen the Burned effect. Depending on the intensity of {{Fancy link|rainbowtaste}}, the Burned effect will be dampened further. This stops once it reaches an intensity level of three.&lt;br /&gt;
&lt;br /&gt;
*No {{Fancy link|rainbowtaste}} Effect: Damage is increased by 25%.&lt;br /&gt;
*Intensity of one: Damage is increased by {{#expr:25*0.6}}%.&lt;br /&gt;
*Intensity of two: Damage is increased by {{#expr:25*0.4}}%.&lt;br /&gt;
*Intensity of three: Damage is increased by {{#expr:25*0.35}}%.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Cardiac Arrest|2=negative}}===&lt;br /&gt;
[[File:Cardiacarrest_effect.png|thumb|Cardiac Arrest]]&lt;br /&gt;
Cardiac Arrest is a negative effect the drains a player&#039;s HP by 8 HP/s while tripling Stamina consumption. The effect is applied for 20 seconds when attacked by SCP-049. Players currently under the Cardiac Arrest effect are instantly killed when attack by SCP-049. The effect is removed by taking [[Adrenaline]] or [[SCP-500]].&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Concussed|2=negative}}===&lt;br /&gt;
Concussed is a negative effect that applies extreme blur while turning. The intensity of this blur is dependent on the speed at which the player turns. &amp;lt;br&amp;gt; The effect is applied for ten seconds if the player is hit by the explosion of the [[3-X Particle Disruptor]], [[Jailbird]], [[High-Explosive Grenade]], [[SCP-330|Pink Candy]], [[SCP-018]] and mixing [[SCP-207]]/[[SCP-207?]]. The effect is applied for ten seconds when hit by [[SCP-096]]&#039;s charge attack. This is lowered to four seconds if the player was not a target. Consuming Black Candy may apply the effect for 10 seconds.&lt;br /&gt;
It can be removed by using [[Adrenaline]], [[Painkillers]], or [[SCP-500]]. The {{Fancy link|rainbowtaste}} effect has a 40% chance to block the effect from being applied.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Corroding|2=negative}}===&lt;br /&gt;
Corroding is a negative Status Effect that deals damage over time to the player. It is applied for 20 seconds after being initially hit by SCP-106. The effects deals 2.1 damage per second and pauses player&#039;s stamina regeneration. If a player is attacked again by SCP-106 while they have Corroding they will be sent to the Pocket Dimension. The damage can be blocked with the Vitality Status Effect, though it does not prevent the effect being applied to the player. Allowing SCP-106 to still send that player to the Pocket Dimension.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Pocket Corroding|2=negative}}====&lt;br /&gt;
Pocket Corroding is a negative Status Effect that teleports the player to SCP-106&#039;s [[SCP-106#Pocket Dimension|Pocket Dimension]] and drains their HP. The drain rate of HP increases the longer they remain in the Pocket Dimension at a rate of 0.15 damage per tick. The effect will also disable the player&#039;s sprint. The effect is applied when attacked by SCP-106 while under the Corroding Effect. The Vitality Status Effect is unable to block the damage. &amp;lt;br&amp;gt; The effect goes away once the player successfully escapes the Pocket Dimension. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Deafened|2=negative}}===&lt;br /&gt;
Deafened is a negative effect that heavily muffles all sounds. &amp;lt;br&amp;gt;It is applied for three to five seconds when the player is hit by a [[Flashbang Grenade]] or the explosion of the [[3-X Particle Disruptor]], [[Jailbird]], [[High-Explosive Grenade]], [[SCP-330|Pink Candy]], [[SCP-018]] and mixing [[SCP-207]]/[[SCP-207?]]. Flashbang Grenades will add onto the current remaining time of the Deafened Status Effect. While explosions will simply override the timer. Deafened will reduce the range SCP-939 can see blips created by audio sources.&lt;br /&gt;
&lt;br /&gt;
The effect can be cured with [[SCP-500]].&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Death Pit|2=negative}}===&lt;br /&gt;
Death Pit is a negative effect that kills a player if they are touching the ground. It is applied when a player enters a death pit such as the one found in [[Heavy Containment Zone#SCP-106&#039;s Containment Area|SCP-106&#039;s Containment Chamber]]. The effect is also used for hazards that crush the player like elevators and the Chaos Car.&lt;br /&gt;
&lt;br /&gt;
Players in noclip are immune to the effect.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Decontaminating|2=negative}}===&lt;br /&gt;
[[File:Decontaminating_effect.png|thumb|Decontaminating]]&lt;br /&gt;
Decontaminating is a negative effect that removes 10% of the player&#039;s health every second. Every tick adds an extra five &#039;&#039;&#039;units&#039;&#039;&#039; of damage. &amp;lt;br&amp;gt;The effect is caused by the [[Decontamination Process]] for [[Light Containment Zone]].&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Disabled|2=negative}}===&lt;br /&gt;
Disabled is a negative effect that slows down all movement by 20%. &amp;lt;br&amp;gt;The effect is applied for ten seconds after leaving SCP-106&#039;s [[SCP-106#Pocket Dimension|Pocket Dimension]]. If the player was already under the Disabled Status Effect then the current timer is increased by ten seconds.&lt;br /&gt;
&lt;br /&gt;
The {{Fancy link|rainbowtaste}} Status Effect will dampen the Disabled effect. Depending on the intensity of {{Fancy link|rainbowtaste}}, the Disabled effect will be dampened further. This stops once it reaches an intensity level of three.&lt;br /&gt;
*No {{Fancy link|rainbowtaste}} Effect: Movement is slowed down by 20%.&lt;br /&gt;
*Intensity of one: Movement is slowed down by 12%.&lt;br /&gt;
*Intensity of two: Movement is slowed down by 8%.&lt;br /&gt;
*Intensity of three: Movement is slowed down by 7%.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Ensnared|2=negative}}===&lt;br /&gt;
Ensnared is a negative effect that prevents all movement for the player. &amp;lt;br&amp;gt;This effect can only be applied by Remote Admin.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Exhausted|2=negative}}===&lt;br /&gt;
Exhausted is a negative effect that halves the maximum Stamina Bar capacity and its regeneration rate. While they do not remove the effect, both [[Adrenaline]] and [[SCP-207]] will fully restore the player&#039;s Stamina back to 100%. Though, Stamina will not regenerate while it is above 50%.&amp;lt;br&amp;gt; This effect can only be applied by Remote Admin.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Flashed|2=negative}}===&lt;br /&gt;
Flashed is a negative effect that makes the player unable to see for a short amount of time. &amp;lt;br&amp;gt;The effect is applied for three to five seconds when the player is hit by a Flashbang Grenade based on the distance to the grenade and if the player was looking away or not. The [[Jailbird]] will apply the Flashed Effect for four seconds to targets hit by its charge attack. Both of these items will increase the timer of a currently active Flashed Effect. SCP-079 as well as humans wearing [[SCP-1344]] are immune to this effect. Consuming Black Candy may apply the effect for five seconds.&lt;br /&gt;
&lt;br /&gt;
An option in the settings exists to make the effect have &amp;quot;Dark Mode&amp;quot;.&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;200px&amp;quot; style=&amp;quot;text-align:right&amp;quot;&amp;gt;&lt;br /&gt;
Flashed2.jpg|Flashed (Default)&lt;br /&gt;
FlashDark.jpg|Flashed (Dark mode)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Hemorrhage|2=negative}}===&lt;br /&gt;
Hemorrhage is a negative effect that drains the player&#039;s health by 1 HP/s while sprinting. The damage is lowered by the {{Fancy link|rainbowtaste}} Effect.&amp;lt;br&amp;gt;This effect can only be applied by Remote Admin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The {{Fancy link|rainbowtaste}} Status Effect will dampen the Hemorrhage effect. Depending on the intensity of {{Fancy link|rainbowtaste}}, the Hemorrhage effect will be dampened further. This stops once it reaches an intensity level of three.&lt;br /&gt;
*No {{Fancy link|rainbowtaste}} Effect: Damage is 1 HP/s.&lt;br /&gt;
*Intensity of one: Damage is {{#expr:1*0.6}} HP/s.&lt;br /&gt;
*Intensity of two: Damage is {{#expr:1*0.4}} HP/s.&lt;br /&gt;
*Intensity of three: Damage is {{#expr:1*0.35}} HP/s.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Hypothermia|2=negative}}===&lt;br /&gt;
[[File:244_effect.png|thumb|Hypothermia]]&lt;br /&gt;
Hypothermia is a negative effect that slowly drains the player&#039;s HP, reduces bullet accuracy, and increases item pickup and use time. The damage dealt is based on two factors, the amount of [[SCP-244]]&#039;s in the area and the time spent in the fog. &amp;lt;br&amp;gt;The effect is applied while inside the fog generated by SCP-244. It can be removed by leaving SCP-244&#039;s fog.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Poisoned|2=negative}}===&lt;br /&gt;
[[File:Poisoned_effect.png|thumb|Poisoned]]&lt;br /&gt;
Poisoned is a negative effect that deals damage every five seconds. The damage starts at 2 HP/5s but over times increases to 20 HP/5s. &amp;lt;br&amp;gt; It can be applied by having either the {{Fancy link|scp207}} or {{Fancy link|anticola}} Status Effect active alongside {{Fancy link|scp1853}} Status Effect. Black Candy may apply the effect for 20 seconds. The effect can be removed by [[SCP-500]] and the {{Fancy link|rainbowtaste}} effect has a 40% chance to block the damage.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Severed Hands|2=negative}}===&lt;br /&gt;
Severed Hands is a negative effect that removes the player&#039;s hands then drains their HP. It also removes the ability for the player to open their inventory or interact with objects, such as doors. &amp;lt;br&amp;gt; This effect is applied when the player removes more than two pieces of candy from [[SCP-330]].&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;200px&amp;quot; style=&amp;quot;text-align:right&amp;quot;&amp;gt;&lt;br /&gt;
Severedhands_effect.png|Severed Hands&lt;br /&gt;
Severedhandsplayermodel.png|A player with severed hands.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Severed Eyes|2=negative}}===&lt;br /&gt;
Severed Eyes is a negative effect that removes the player&#039;s eyes then drains their HP. This effect is applied when [[SCP-1344]] is removed from the player&#039;s face.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Slowness|2=negative}}===&lt;br /&gt;
Slowness is a negative effect that decreases the player&#039;s speed by a defined amount while also disabling sprinting. Each level of intensity is a 1% decrease in speed, with 255% being the max. This means that the player&#039;s movement speed can overflow into negative values. It should not be confused with [[Anti-Cola]]&#039;s effect, which decreases the player&#039;s speed in exchange for health regeneration. The effect may be applied by Black Candy with an intensity of 25 for 15 seconds. This will override an active Slowness.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Sinkhole|2=negative}}===&lt;br /&gt;
[[File:Sinkhole_effect.png|thumb|Sinkhole]]&lt;br /&gt;
Sinkhole is a negative effect that slows down player movement by 30% and sprinting is disabled. The amount the player is slowed down by can be controlled by config. It should not be confused with the Stained effect, which has a very similar function. &amp;lt;br&amp;gt; The effect is applied when the player enters the [[Light Containment Zone #Sinkhole|Sinkhole Trap]] or [[SCP-106#Pocket_Dimension|Pocket Dimension]]. It goes away upon exiting. SCPs are immune to this effect.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Stained|2=negative}}===&lt;br /&gt;
Stained is a negative effect that slows down player movement by 20% and sprinting is disabled. It should not be confused with the Sinkhole effect, which has a similar function. &amp;lt;br&amp;gt;The effect is caused by [[SCP-173|SCP-173&#039;s]] Tantrum Puddles and is removed two seconds after leaving them. SCPs are immune to this effect.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Strangled|2=negative}}===&lt;br /&gt;
{{Main|SCP-3114}}&lt;br /&gt;
[[File:IGOTABONETOPICKWITHYOU.png|thumb|300px|SCP-3114 Strangling a [[Facility Guard]]]]&lt;br /&gt;
Strangled is a negative status effect that drains the player&#039;s HP and locks all movement. The player&#039;s HP drain starts at 5 HP every second, with the damage value accelerating by five per second.&lt;br /&gt;
The effect is applied when attacked by [[SCP-3114]]&#039;s Strangulation attack and last until SCP-3114 kills the player or SCP-3114 releases the player.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Traumatized|2=negative}}===&lt;br /&gt;
Traumatized is a negative effect that desaturates the player&#039;s screen and makes one always visible to SCP-106 while they use stalk. A player with Traumatized will get unique visual and sound effects upon seeing SCP-106. Traumatized players are instantly killed when attacked by SCP-106. The effect is applied permanently after being captured by SCP-106.&lt;br /&gt;
&lt;br /&gt;
{{multi-listen item|filename=HeartbeatMidsideLoop.mp3|title=Traumatized player sees SCP-106|description=}}&lt;br /&gt;
&lt;br /&gt;
=={{TextEffect|text=Mixed Effects|2=mixed}}==&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Anti-Cola|2=mixed}}===&lt;br /&gt;
{{Main|Anti-Cola}}&lt;br /&gt;
Anti-Cola is a mixed effect that lowers a player&#039;s speed, but grants a permanent HP regeneration. The effect can be stacked up to two times, increasing both the positive and negative effects. The HP regeneration speed scales based on player movement, with standing still giving the fastest HP regeneration and sprinting giving the slowest. The Vitality Status Effect will prevent players from being slowed down from the Anti-Cola effect while retaining the HP regeneration. Anti-Cola will save the player from death one time, leaving the player with 1 HP and 0.25 seconds of damage immunity. The player is also granted two seconds of damage immunity to Tesla Gates. The Anti-Cola effect is fully removed upon saving one from death, regardless of the amount stacked. Anti-Cola will not save the player from death pits, the Pocket Dimension, SCP-173&#039;s neck snap, Chaos Car, [[3-X Particle Disruptor]] or the [[Jailbird]]. As an exception, Anti-Cola will save the player from the explosions caused by the 3-X Particle Disruptor and Jailbird.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the player is at full HP, Anti-Cola will also regenerate [[Artificial HP]] at the same rate health is healed. This passive regeneration caps out at 75 AHP, and will decay at a rate of 1.2 per second if Anti-Cola is removed.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If combined with the {{Fancy link|scp207}} effect, the player will violently explode after 1.05 seconds. This explosion acts similar to a normal [[High-Explosive Grenade]] and will bypass the death save effect. If combined with the {{Fancy link|scp1853}} effect, the player will be given the {{Fancy link|poisoned}} effect. The effect is applied by consuming [[Anti-Cola]] and is removed by using [[SCP-500]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Black Candy may grant this status effect for 60 seconds upon consumption. If the player already has the effect, then the intensity is increased by one permanently. &lt;br /&gt;
{{multi-listen item|filename=A207_PASSIVE_AMB_STACK_1.mp3|title=1 SCP-207? Ambience|description=}}&lt;br /&gt;
{{multi-listen item|filename=A207_PASSIVE_AMB_STACK_2.mp3|title=2 SCP-207? Ambience|description=}}&lt;br /&gt;
{{multi-listen item|filename=A207SAVE.mp3|title=Death Save|description=}}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=SCP-207|2=mixed}}===&lt;br /&gt;
[[File:207_effect.png|thumb|SCP-207]]&lt;br /&gt;
{{Main|SCP-207}}&lt;br /&gt;
SCP-207 is a mixed effect that blocks stamina drain and increases the player&#039;s movement speed but will slowly drain HP. The effect can be stacked up to three times, increasing both the positive and negative effects. The {{Fancy link|rainbowtaste}} effect has a 40% chance to block damage every tick, and the Vitality effect will fully disable the drain. If combined with the {{Fancy link|anticola}} effect, the player will violently explode after 1.05 seconds.  This explosion acts similar to a normal [[High-Explosive Grenade]] and will bypass the death save effect of {{Fancy link|anticola}}. If combined with the {{Fancy link|scp1853}} effect, the player will be given the {{Fancy link|poisoned}} effect.&amp;lt;br&amp;gt; The effect is applied by consuming [[SCP-207]] and is removed by using [[SCP-500]]. &lt;br /&gt;
&lt;br /&gt;
Black Candy may grant this status effect for 60 seconds upon consumption. If the player already has the effect, then the intensity is increased by one permanently. &lt;br /&gt;
&lt;br /&gt;
The {{Fancy link|rainbowtaste}} Status Effect will dampen the damage dealt by the SCP-207 effect. Depending on the intensity of {{Fancy link|rainbowtaste}}, the SCP-207 effect will be dampened further. This stops once it reaches an intensity level of three. More specifically, the {{Fancy link|rainbowtaste}} Status Effect changes the damage multiplier for each SCP-207 stacked.&lt;br /&gt;
*One instance of SCP-207 (Damage multiplier: 1)&lt;br /&gt;
**No {{Fancy link|rainbowtaste}} Effect: The damage values are: 0.1, 0.15, 0.4 and 1. For Standing, Sneaking, Walking and Sprinting.&lt;br /&gt;
**Intensity of one: Damage values are {{#expr:0.1*0.6}}, {{#expr:0.15*0.6}}, {{#expr:0.4*0.6}} and {{#expr:1*0.6}}.&lt;br /&gt;
**Intensity of two: Damage values are {{#expr:0.1*0.4}}, {{#expr:0.15*0.4}}, {{#expr:0.4*0.4}} and {{#expr:1*0.4}}.&lt;br /&gt;
**Intensity of three: Damage values are {{#expr:0.1*0.35}}, {{#expr:0.15*0.35}}, {{#expr:0.4*0.35}} and {{#expr:1*0.35}}.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;Damage values for SCP-207 stacks (Click to view)&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Two instances of SCP-207 (Damage multiplier: 1.5)&lt;br /&gt;
**No {{Fancy link|rainbowtaste}} Effect: The damage values are: {{#expr:0.1*1.5}}, {{#expr:0.15*1.5}}, {{#expr:0.4*1.5}} and {{#expr:1*1.5}}.&lt;br /&gt;
**Intensity of one: Damage values are {{#expr:0.1*(1.5*0.6)}}, {{#expr:0.15*(1.5*0.6)}}, {{#expr:0.4*(1.5*0.6)}} and {{#expr:1*(1.5*0.6)}}.&lt;br /&gt;
**Intensity of two: Damage values are {{#expr:0.1*(1.5*0.4)}}, {{#expr:0.15*(1.5*0.4)}}, {{#expr:0.4*(1.5*0.4)}} and {{#expr:1*(1.5*0.4)}}.&lt;br /&gt;
**Intensity of three: Damage values are {{#expr:0.1*(1.5*0.35)}}, {{#expr:0.15*(1.5*0.35)}}, {{#expr:0.4*(1.5*0.35)}} and {{#expr:1*(1.5*0.35)}}.&lt;br /&gt;
&lt;br /&gt;
*Three instances of SCP-207 (Damage multiplier: 2.5)&lt;br /&gt;
**No {{Fancy link|rainbowtaste}} Effect: The damage values are: {{#expr:0.1*2.5}}, {{#expr:0.15*2.5}}, {{#expr:0.4*2.5}} and {{#expr:1*2.5}}.&lt;br /&gt;
**Intensity of one: Damage values are {{#expr:0.1*(2.5*0.6)}}, {{#expr:0.15*(2.5*0.6)}}, {{#expr:0.4*(2.5*0.6)}} and {{#expr:1*(2.5*0.6)}}.&lt;br /&gt;
**Intensity of two: Damage values are {{#expr:0.1*(2.5*0.4)}}, {{#expr:0.15*(2.5*0.4)}}, {{#expr:0.4*(2.5*0.4)}} and {{#expr:1*(2.5*0.4)}}.&lt;br /&gt;
**Intensity of three: Damage values are {{#expr:0.1*(2.5*0.35)}}, {{#expr:0.15*(2.5*0.35)}}, {{#expr:0.4*(2.5*0.35)}} and {{#expr:1*(2.5*0.35)}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=={{TextEffect|text=Technical Effects|2=technical}}==&lt;br /&gt;
==={{TextEffect|text=Fog Control|2=technical}}===&lt;br /&gt;
Fog Control is a technical effect that controls the type of fog a player sees. The effect can be set to any intensity from one to seven.&lt;br /&gt;
&lt;br /&gt;
*1 - None&lt;br /&gt;
*2 - Inside&lt;br /&gt;
*3 - Surface Zone&lt;br /&gt;
*4 - Decontamination&lt;br /&gt;
*5 - Amnesia&lt;br /&gt;
*6 - Alpha Warhead&lt;br /&gt;
*7 - SCP-244&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Mute Soundtrack|2=technical}}===&lt;br /&gt;
Mute Soundtrack is a technical effect that mutes the game&#039;s soundtrack.&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Light Weight|2=technical}}===&lt;br /&gt;
Light Weight is a technical effect that increases the player&#039;s jump height by 1% multiplicatively. Black Candy may apply this effect with an intensity of 60 for 20 seconds. This will override an active Light Weight.&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Heavy Footed|2=technical}}===&lt;br /&gt;
Heavy Footed is a technical effect that decreases the player&#039;s jump height by 1% multiplicatively. The effect can only be applied by Remote Admin.&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Scanned|2=technical}}===&lt;br /&gt;
Scanned is a technical effect that mutes the game&#039;s soundtrack and then plays an ambience stinger. This status effect is applied to a player who was detected by SCP-079&#039;s [[SCP-079#Breach Scanner|Breach Scanner]] ability. The effect goes away after 7.5 seconds. The alarm noise that plays is not a part of the Status Effect.&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Scanner_Scanning.mp3|title=Scanned Ambience|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
==={{TextEffect|text=SCP-1576|2=technical}}===&lt;br /&gt;
{{main|SCP-1576}}&lt;br /&gt;
SCP-1576 is a technical effect that allows the player to talk to [[Spectators]]. An icon is displayed next to the player&#039;s name that Spectators can see. The effect itself does NOT allow a player to hear the Spectators. This is due to the Spectators VC being broadcasted by the [[SCP-1576]] item itself.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Item Interaction==&lt;br /&gt;
Typically, Status Effects can be removed by usage of an item or by waiting it out. The following lists are quick references for what items can cure a Status Effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Using [[Adrenaline]] will remove the following effect(s):&lt;br /&gt;
{{#ask:&lt;br /&gt;
[[cured::Adrenaline]]&lt;br /&gt;
 |?fancy=name&lt;br /&gt;
 |link=none&lt;br /&gt;
 |headers=hide&lt;br /&gt;
 |searchlabel =-&lt;br /&gt;
 |mainlabel =-&lt;br /&gt;
 |sort=fancy&lt;br /&gt;
 |introtemplate=StatusEffectListPre&lt;br /&gt;
 |template=StatusEffectList&lt;br /&gt;
 |outroTemplate=StatusEffectListFooter&lt;br /&gt;
 |namedargs=yes&lt;br /&gt;
}}&lt;br /&gt;
Additionally, while the Adrenaline can not cure the {{Fancy link|exhausted}} Status Effect, it will still restore the player&#039;s Stamina to 100%, bypassing the 50% limit caused by the effect. Though Stamina will not regenerate past 50%.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Using a [[First Aid Kit]] will remove the following effect(s):&lt;br /&gt;
{{#ask:&lt;br /&gt;
[[cured::First Aid Kit]]&lt;br /&gt;
 |?fancy=name&lt;br /&gt;
 |link=none&lt;br /&gt;
 |headers=hide&lt;br /&gt;
 |searchlabel =-&lt;br /&gt;
 |mainlabel =-&lt;br /&gt;
 |sort=fancy&lt;br /&gt;
 |template=StatusEffectList&lt;br /&gt;
 |namedargs=yes&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Using [[SCP-500]] will remove the following effect(s):&lt;br /&gt;
{{#ask:&lt;br /&gt;
[[cured::SCP-500]]&lt;br /&gt;
 |?fancy=name&lt;br /&gt;
 |link=none&lt;br /&gt;
 |headers=hide&lt;br /&gt;
 |searchlabel =-&lt;br /&gt;
 |mainlabel =-&lt;br /&gt;
 |sort=fancy&lt;br /&gt;
 |template=StatusEffectList&lt;br /&gt;
 |namedargs=yes&lt;br /&gt;
}}&lt;br /&gt;
Additionally, SCP-500 will lower the damage output of the {{Fancy link|bleeding}} Status Effect to its minimal value.&lt;br /&gt;
&lt;br /&gt;
SCP-500 will cause {{fancy link|blindness}} to be instantly reduced to 15 intensity unless Blindness is currently at an intensity of 100 or more. If the intensity of Blindness is already below 15 then no affect is applied.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Using [[Painkillers]] will remove the following effect(s):&lt;br /&gt;
{{#ask:&lt;br /&gt;
[[cured::Painkillers]]&lt;br /&gt;
 |?fancy=name&lt;br /&gt;
 |link=none&lt;br /&gt;
 |headers=hide&lt;br /&gt;
 |searchlabel =-&lt;br /&gt;
 |mainlabel =-&lt;br /&gt;
 |sort=fancy&lt;br /&gt;
 |template=StatusEffectList&lt;br /&gt;
 |namedargs=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Wearing SCP-1344 will make the user immune to the {{Fancy link|flashed}} effect.&lt;br /&gt;
&lt;br /&gt;
==Interaction With Other Status Effects==&lt;br /&gt;
The {{Fancy link|invigorated}} Status Effect will give the player immunity to the {{Fancy link|amnesia}} Status Effect.&lt;br /&gt;
&lt;br /&gt;
The {{Fancy link|spawnprotection}} Status Effect will give the player immunity to the {{Fancy link|flashed}} and {{Fancy link|hypothermia}} Status Effects.&lt;br /&gt;
&lt;br /&gt;
The {{Fancy link|vitality}} Status Effect will block most negative Status Effects from being applied to the player. It will also block the downsides to the {{Fancy link|scp207}} and {{Fancy link|anticola}} Status Effects and pause the damage from {{Fancy link|corroding}} and {{Fancy link|poisoned}}.&lt;br /&gt;
&lt;br /&gt;
The {{Fancy link|rainbowtaste}} Status Effect will weaken most negative Status Effects. It will also weaken the downside to the {{Fancy link|scp207}} Status Effect.&lt;br /&gt;
&lt;br /&gt;
If a player has both the {{Fancy link|scp207}} and {{Fancy link|anticola}} Status Effects applied at the same time, they will violently explode.&lt;br /&gt;
&lt;br /&gt;
If a player has the {{Fancy link|scp207}} or the {{Fancy link|anticola}} Status Effect applied at the same time as the {{Fancy link|scp1853}} Status Effect, they will be given the {{Fancy link|poisoned}} Status Effect.&lt;br /&gt;
&lt;br /&gt;
==Legacy Status Effects==&lt;br /&gt;
==={{TextEffect|text=Positive Effects}}===&lt;br /&gt;
===={{TextEffect|text=Ghostly (Event)}}====&lt;br /&gt;
Ghostly was a positive status effect that made the player translucent and ghostly white.  The effect was applied by consuming the [[SCP-330#Candy Effects|White Candy]] for 30 seconds. Additionally, the [[SCP-330#Candy Effects|Black Candy]]&#039;s could randomly apply this effect due to its mechanics.&amp;lt;br&amp;gt;&lt;br /&gt;
While Ghostly, the following would apply:&lt;br /&gt;
*The player becomes translucent and ghostly white.&lt;br /&gt;
*Equipping any item causes it to fall through the player&#039;s hands and onto the ground.&lt;br /&gt;
*The player can walk through non keycard doors, similar to SCP-106.&lt;br /&gt;
*The player can open any keycard locked door by interacting with it.&lt;br /&gt;
*Removes Metal and Orange Candy Status Effects if active.&lt;br /&gt;
&lt;br /&gt;
Unlike most event Status Effects, Ghostly was left in Remote Admin. This version of Ghostly only allows the player to walk through doors.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Orange Candy}}====&lt;br /&gt;
Orange Candy was a positive effect that would make the player grow a bright orange. As the name implies, it was applied by consuming the [[SCP-330#Candy Effects|Orange Candy]] for 30 seconds.  Additionally, the [[SCP-330#Candy Effects|Black Candy]]&#039;s could randomly apply this effect due to its mechanics.&amp;lt;br&amp;gt;&lt;br /&gt;
The following effects were applied to a glowing player.&lt;br /&gt;
*Removes Ghostly and Metal Status Effects if active.&lt;br /&gt;
*The player would glow a bright orange.&lt;br /&gt;
*Players looking at a glowing player will be given the Orange Witness Status Effect until they look away.&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Spicy}}====&lt;br /&gt;
Spicy was a positive status effect that would cause the player to breathe flames while also blocking opening the inventory. Anyone caught in this flame, including teammates would take damage. With the damage being 20 per second to enemies and five damage per second to teammates. Players caught in the fire would be given the Burned Status effect for 60 seconds. The fire had a range akin to the [[Micro H.I.D.]], allowing it to hit at a great distance. The [[SCP-330#Candy Effects|Red Candy]] applied this effect for seven seconds. Additionally, the [[SCP-330#Candy Effects|Black Candy]]&#039;s could randomly apply this effect due to its mechanics. The effect was removed after the Halloween 2023 event. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Prismatic}}====&lt;br /&gt;
Prismatic was a positive status effect that applied various effects to the player. The effect was applied while standing inside the rainbow cloud placed by consuming [[SCP-330#Candy Effects|Rainbow Candy]].&lt;br /&gt;
*5% movement speed boost.&lt;br /&gt;
*15% damage reduction.&lt;br /&gt;
*HP regeneration of 1 HP/s.&lt;br /&gt;
*A one time, non instant death save similar to [[SCP-207?]]&#039;s death save.&lt;br /&gt;
**This effect will last an additional three seconds after leaving the cloud.&lt;br /&gt;
**SCP-939&#039;s Lunge counted as an instant death. (The 15% damage reduction still applied.)&lt;br /&gt;
**After the death save went off, the player would have damage immunity for 0.25s and Tesla Gate damage immunity for two seconds.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Negative Effects|2=negative}}===&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Exsanguination|2=negative}}====&lt;br /&gt;
Exsanguination was a negative effect that would lower a player&#039;s max HP. The new max would be their current Max HP divided by ten. This effect could only be obtained by grabbing more than two pieces of candy from [[SCP-330]] during the 2020 Halloween Event.&lt;br /&gt;
&lt;br /&gt;
The following is a list of new max HP values a player would have while under this effect. Note, Human classes had different HP values during this version of the game. There was also only one type of Chaos.&lt;br /&gt;
* Class-D, Facility Guard, MTF Private and Scientist: 10 HP&lt;br /&gt;
* MTF Specialist, MTF Sergeant, Chaos Insurgent: 12 HP&lt;br /&gt;
* MTF Captain: 15 HP&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Inverted Controls|2=negative}}====&lt;br /&gt;
Inverted Controls was a negative effect that would invert all mouse movement for a short amount of time.&amp;lt;br&amp;gt;&lt;br /&gt;
The [[SCP-330#Candy Effects|Red Candy]] applied this effect for 15 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Status Effects#Sugar Rush|Sugar Rush]] Status effect would apply the Inverted Controls Status Effect for ten second, but only after eight seconds have passed since Sugar Rush was applied.&amp;lt;br&amp;gt;&lt;br /&gt;
The Status Effect was removed after the end of the Halloween 2021 Event. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Amnesia (Legacy)|2=negative}}====&lt;br /&gt;
[[File:Amnesia2.jpg|thumb|Amnesia]]&lt;br /&gt;
Amnesia was a negative effect that prevented a player from opening their inventory and reloading. In the v11.0.0 Parabellum update, it was changed to where it would only reduce the player&#039;s visibility. &amp;lt;br&amp;gt;&lt;br /&gt;
The effect was applied for three seconds when bit by SCP-939.  The time was reduced to 1.7 seconds if the player had the Rainbow Taste Effect beforehand. The effect could be removed by using SCP-500.&amp;lt;br&amp;gt;&lt;br /&gt;
The effect was changed in the v12.0.0 Mimicry Update due to SCP-939&#039;s rework.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Orange Witness|2=negative}}====&lt;br /&gt;
Orange Witness was a negative effect that would severely reduce the player&#039;s vision. The effect was applied while staring at a player who is under the Orange Candy effect. The longer the player look, the bright the glowing player became and the darker the surrounding environmental would become. Looking away would remove the effect.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Panic|2=negative}}====&lt;br /&gt;
Panic was a negative effect that slightly increased the drain rate of Stamina. It was removed at an unknown point of time but was mistakenly left in the Remote Admin Status Effect page until the Mimicry v12.0.0 update.&amp;lt;br&amp;gt; This effect could only be applied by Remote Admin.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Traumatized By Evil|2=negative}}====&lt;br /&gt;
Traumatized By Evil was a negative Status Effect that applied a greyscale to the player&#039;s screen. It acted similar to the base Traumatized without applying buffs to SCP-106. It could be cured by using [[SCP-500]]. The Status Effect was removed after the end of the Halloween 2023 Event.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Technical Effects|2=technical}}===&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=SCP-559|2=technical}}====&lt;br /&gt;
{{Main|SCP-559}}&lt;br /&gt;
SCP-559 was a technical effect that altered the player&#039;s model and applied a speed and stamina bonus while decreasing weapon motor skills. The effect was applied by interacting with SCP-559 to blow out its candles. Players under the effect of SCP-559 are at risk of being killed by [[SCP-956]]. The effect could be removed with [[SCP-500]].&lt;br /&gt;
&lt;br /&gt;
The following effects were applied:&lt;br /&gt;
*Stamina decreases 50% slower&lt;br /&gt;
*30% increase in weapon draw time&lt;br /&gt;
*20% increase in reload time&lt;br /&gt;
*10% increase in weapon recoil&lt;br /&gt;
*5% increase in movement speed&lt;br /&gt;
*Player height reduced by 37.2%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=SCP-956|2=technical}}====&lt;br /&gt;
{{Main|SCP-956}}&lt;br /&gt;
SCP-956 was a negative status effect that would lock the player&#039;s movement in place and force their camera to face SCP-956. The effect was applied by standing within a five meter radius of SCP-956 while under the effects of SCP-559. Players must stay in the radius for 3.5 seconds to be locked in place. This was lowered to 2.5 seconds after the rebalance patch. Any players who were not under the effects of SCP-559 can safely stay inside the five meter radius unless they have [[SCP-330|pieces of candy]] in their inventory. In which, those players would get the SCP-956 effect if they stayed within the radius for 20 seconds.&lt;br /&gt;
&lt;br /&gt;
The effect was removed after the end of the Anniversary-Christmas 2022 event.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Mixed Effects|2=mixed}}===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Evil|2=mixed}}====&lt;br /&gt;
Evil was a mixed effect that would turn the player into an Evil Marshmallow Man for a short time. &lt;br /&gt;
&lt;br /&gt;
*Evil Marshmallow Man can perform an evil laugh by pressing {{Key Press|F}}.&lt;br /&gt;
**Applies the Evil Traumatized effect to players within a five meter radius. Functions similar to the Traumatized Effect with the screen visuals being applied for looking at an Evil Marshmallow Man instead.&lt;br /&gt;
***Players under this effect are not instantly killed by SCP-106 unlike Traumatized.&lt;br /&gt;
*Health regenerates at a rate of 3 HP/s.&lt;br /&gt;
*AHP is restored by 100 per kill.&lt;br /&gt;
*Ability to open any door that requires Checkpoint Access.&lt;br /&gt;
*Ignores Friendly Fire rules.&lt;br /&gt;
===={{TextEffect|text=Metal|2=mixed}}====&lt;br /&gt;
Metal was a mixed status effect that would turn the player completely metal for a short amount of time. The effect was applied by consuming the [[SCP-330#Candy Effects|Gray Candy]] for 30 seconds.  Additionally, the [[SCP-330#Candy Effects|Black Candy]]&#039;s could randomly apply this effect due to its mechanics.&amp;lt;br&amp;gt; &lt;br /&gt;
While metal, the following would apply:&lt;br /&gt;
*The player&#039;s model becomes grey and metallic.&lt;br /&gt;
*Damage reduction of 20%.&lt;br /&gt;
**75% fall damage reduction.&lt;br /&gt;
*Movement speed reduced by 25%.&lt;br /&gt;
*Medical Item usage speed decreased by 50%.&lt;br /&gt;
*Removes Ghostly and Orange Candy Status Effects if active.&lt;br /&gt;
&lt;br /&gt;
Metal players could damage other players by falling on top of them, often dealing lethal damage to humans. While falling, holding down the {{key Press|C}} key would allow the metal player to fall much faster, increasing damage and allowing the metal player to deal damage by jumping off tables. The metal player will take fall damage from these short heights.&lt;br /&gt;
&lt;br /&gt;
A loud metal pipe sound will play upon stomping.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=SCP-939 Visuals|2=mixed}}====&lt;br /&gt;
[[File:SCP-939 Visuals.jpg|thumb|SCP-939 Visuals]]&lt;br /&gt;
SCP-939 Visuals were a mixed effect that alters the player&#039;s vision. All objects turn black with white outlines and the player could only see other players under certain conditions (Making noise). Players who meet these conditions could be seen through walls, while players who are not making noises were completely invisible unless they are bumped into or are on the [[Surface Zone|Surface]]. &amp;lt;br&amp;gt; This effect was used exclusively for SCP-939, but could be applied to others with Remote Admin.&lt;br /&gt;
&lt;br /&gt;
The Status Effect was removed in the Mimicry 12.0 Update along side the SCP-939 rework as the new SCP-939 Visuals are not consider a Status Effect.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
===={{TextEffect|text=Slow Metabolism|2=mixed}}====&lt;br /&gt;
Slow Metabolism was a mixed effect that would lower a player&#039;s current speed by 20% and make the model appear fat. The 330 AHP upon of the candy was not apart of the Slow Metabolism effect itself. The Status Effect was removed after the end of the Halloween 2021 and 2023 Event.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Halloween 2021=====&lt;br /&gt;
The [[SCP-330#Candy Effects|Purple Candy]] applied this effect for ten seconds. The effects are the same as mentioned as above as this was the first time the effect was added to the game.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Halloween 2023=====&lt;br /&gt;
The [[SCP-330#Candy Effects|Purple Candy]] applied this effect for 20 seconds. Additionally, the [[SCP-330#Candy Effects|Black Candy]]&#039;s could randomly apply this effect due to its mechanics. Unlike the previous event, the effect tripled the speed for consuming candies. The effect could be removed by using [[SCP-500]]. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Sugar Crave|2=mixed}}====&lt;br /&gt;
Sugar Crave was a mixed effect that would turn the player into a Marshmallow Man for a short time. The Status Effect was removed after the end of the Halloween 2021 and 2023 Event.&lt;br /&gt;
The following additional effects were applied:&lt;br /&gt;
*All items are dropped from the inventory.&lt;br /&gt;
*25% damage resistance.&lt;br /&gt;
*The current walking speed doubled.&lt;br /&gt;
*Sprinting is disabled.&lt;br /&gt;
*Ability to perform melee attacks that deal 65 damage per hit.&lt;br /&gt;
&lt;br /&gt;
=====Halloween 2021=====&lt;br /&gt;
The effect was obtained from [[SCP-330#Candy Effects|Blue Candy]] for 15 seconds.&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The following [[Status Effects]] were applied for three seconds after the player reverted back to normal:&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|amnesialegacy}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|blurriness}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|concussed}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|deafened}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|disabled}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|exhausted}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Stamina would be set to 0% upon the effects end.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
The [[SCP-330#Candy Effects|Blue Candy]] applied this effect for 15 seconds. (The AHP applied from Blue Candy is not apart of the effect itself)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Halloween 2023=====&lt;br /&gt;
The effect was obtained by consuming [[SCP-330#Candy Effects|Blue Candy]] or [[SCP-330#Candy Effects|Evil Candy]]. Additionally, the [[SCP-330#Candy Effects|Black Candy]]&#039;s could randomly apply this effect due to its mechanics. When applied the player&#039;s Stamina would quickly drain over the course of 15 seconds. Once fully drained the effect would end. Successfully killing a player with melee swings would restore seven seconds of Stamina. If the effect was applied by Evil Candy, the player will be given infinite Stamina, inturn making the effect last forever. Additionally the player could make an Evil Laugh. Players in range of the Evil Laugh will have the Traumatized Evil Status Effect applied to them.&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The following [[Status Effects]] were applied for three seconds after the player reverted back to normal:&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|blurriness}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|concussed}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|deafened}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|disabled}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|exhausted}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
Additionally, unlike the 2021 event, the added AHP was apart of the effect itself. With the following stats:&lt;br /&gt;
*Applied 450 AHP that deteriorated after 15 seconds.&lt;br /&gt;
*AHP absorbs 100% of all damage. &lt;br /&gt;
*AHP drops to zero upon the end of its effects.&lt;br /&gt;
&lt;br /&gt;
======Marshmallow Man Effect======&lt;br /&gt;
The Marshmallow Man was a separate effect from Sugar Crave during the Halloween 2023 Event. It was responsible for turning the player into the Marshmallow Man and applying both the speed boost and damage reduction. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Multiple Categories Status Effects===&lt;br /&gt;
====Sugar High====&lt;br /&gt;
Sugar High was a mixed (positive during 2023) effect that was applied to the player upon consumption of the [[SCP-330#Candy Effects|Green Candy]]. The effects are not the same for both events. The Status Effect was removed after the end of the Halloween 2021 and 2023 Event.&lt;br /&gt;
====={{TextEffect|text=Halloween 2021|2=mixed}}=====&lt;br /&gt;
During Halloween 2021, the effect would multiply the player&#039;s jump power by 1.5 for a short time. The v11.0.3 [Rebalance Patch] changed this to a multiplier of 2.&lt;br /&gt;
After the effect ended, the player would be given the [[Status Effects#Disabled|Disabled]] Status Effect for {{Mvar|1 = [2 × J]}} seconds. Where J equals the number of jumps performed. The v11.0.3 [Rebalance Patch] changed the time to {{Mvar|1 = [1.5 × J]}} seconds. &amp;lt;br&amp;gt;&lt;br /&gt;
The [[SCP-330#Candy Effects|Green Candy]] applied this effect for 15 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====={{TextEffect|text=Halloween 2023}}=====&lt;br /&gt;
During Halloween 2023, the effect would increase the player&#039;s max HP to 200 and would apply a regeneration of 2.5 HP/s when HP is below 100. Additionally, the player&#039;s Stamina would constantly regenerate when not sprinting without delay.&amp;lt;br&amp;gt;&lt;br /&gt;
The [[SCP-330#Candy Effects|Green Candy]] applied this effect for 25 seconds. Additionally, the [[SCP-330#Candy Effects|Black Candy]]&#039;s could randomly apply this effect due to its mechanics.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Sugar Rush====&lt;br /&gt;
Sugar Rush was a mixed (positive during 2023) effect that would increase the player&#039;s speed for a short amount of time. The Status Effect was removed after the end of the Halloween 2021 and 2023 Event.&lt;br /&gt;
&lt;br /&gt;
====={{TextEffect|text=Halloween 2021|2=mixed}}=====&lt;br /&gt;
The [[SCP-330#Candy Effects|Yellow Candy]] applied this effect for ten seconds, giving a movement speed boost of 25%. The v11.0.3 [Rebalance Patch] changed this to a 50% movement boost for five seconds.&lt;br /&gt;
Eight seconds after the effect was applied, the player&#039;s would be given the [[Status Effects#Inverted Controls|Inverted Controls]] Status Effect&amp;lt;br&amp;gt;&lt;br /&gt;
(The Stamina changes applied from Yellow Candy is not apart of the effect itself)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====={{TextEffect|text=Halloween 2023}}=====&lt;br /&gt;
The [[SCP-330#Candy Effects|Yellow Candy]] applied this effect for ten seconds. Additionally, the [[SCP-330#Candy Effects|Black Candy]]&#039;s could randomly apply this effect due to its mechanics. The effect gave a movement speed boost of 50%, fully restored Stamina, stopped Stamina from draining and made the player loose all control over movement, being forced to walk forward for the duration of the effect.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*When first added, the Burned Effect increased damage taken by 10%.&lt;br /&gt;
**There was also a bug where the Burned Effect didn&#039;t increase the amount of damage a player took from firearms. Instead it increased the amount of damage a player dealt with firearms.&lt;br /&gt;
*The SCP-1853 Effect was originally a Mixed Status Effect as it applied a 50% penalty to Stamina consumption.&lt;br /&gt;
**This was later lowered to a 30% penalty before being removed all together.&lt;br /&gt;
**The Rainbow Taste Effect would dampen the effects of the Stamina penalty.&lt;br /&gt;
***The Stamina reduction values would be the following with Rainbow Taste:&lt;br /&gt;
****No Rainbow Taste Effect: Initial had a 50% Stamina Penalty. Rebalance patch had a 30% Stamina penalty.&lt;br /&gt;
****Intensity of one: Initial would be a {{#expr:50*0.6}}% Stamina penalty. Rebalance patch would be a {{#expr:30*0.6}}% Stamina penalty.&lt;br /&gt;
****Intensity of two: Initial would be a {{#expr:50*0.4}}% Stamina penalty. Rebalance patch would be a {{#expr:30*0.4}}% Stamina penalty.&lt;br /&gt;
****Intensity of three: Initial would be a {{#expr:50*0.35}}% Stamina penalty. Rebalance patch would be a {{#expr:30*0.35}}% Stamina penalty.&lt;br /&gt;
*Blurriness was originally named Blinded. It was renamed in [[Updates/14.0.0|14.0.0]] due to the Blinded Status Effect being added.&lt;br /&gt;
[[Category:Mechanics]]&lt;br /&gt;
{{Mechanics Navbox}}&lt;/div&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Status_Effects&amp;diff=17684</id>
		<title>Status Effects</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Status_Effects&amp;diff=17684"/>
		<updated>2026-08-15T18:23:46Z</updated>

		<summary type="html">&lt;p&gt;Jamintheinfinite: /* {{TextEffect|text=Light Wieght|2=technical}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Status Effects&#039;&#039;&#039; are a [[Mechanics|Mechanic]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039; that are used to change the stats of a player. Status Effects can be applied from various in-game [[Items]], or [[SCPs|SCP]] attacks. Certain SCPs can spawn with a Status Effect as well. &lt;br /&gt;
&amp;lt;br&amp;gt; Currently, certain Status Effects can only be applied via [[Remote Admin]].&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
There are four classifications for Status Effects found in game:&lt;br /&gt;
*{{Fancy link|positiveeffect}} - These effects will benefit the player. There are a total of {{NumbertoText|{{StatusEffectCount}}}} positive Status Effects&lt;br /&gt;
*{{Fancy link|negativeeffect}} - These effects will provide a drawback. There are a total of {{NumbertoText|{{StatusEffectCount|type=negative}}}} negative Status Effects&lt;br /&gt;
*{{Fancy link|mixedeffect|type=mixed}} - These effects will benefit the player, but also have drawbacks. There are a total of {{NumbertoText|{{StatusEffectCount|type=mixed}}}} mixed Status Effects&lt;br /&gt;
*{{Fancy link|technicaleffect}} - These effects exist to handle more technical situations, such as muting the soundtrack. There are a total of {{NumbertoText|{{StatusEffectCount|type=technical}}}} technical Status Effects&lt;br /&gt;
&lt;br /&gt;
Escaping as a civilian will remove any present Status Effect.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=={{TextEffect|text=Positive Effects}}==&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Body Shot Reduction}}===&lt;br /&gt;
Bodyshot Reduction is a positive effect that reduces damage taken from shots to the body, [[SCP-939]]&#039;s claw and [[SCP-049-2]]&#039;s swipe (Shots to the head and limbs will deal normal damage). Bodyshot Reduction will ignore a weapon&#039;s penetration, meaning the damage is directly reduced.&amp;lt;br&amp;gt;&lt;br /&gt;
The amount of damage reduced is based on the intensity of the effect. An intensity of one is a 5% reduction, two is a 10% reduction, three is a 12.5% reduction and an intensity of four is a 15% reduction. Any further amount is capped off at 15%.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;The effect is applied when consuming [[SCP-330#Candy Effects|Rainbow Candy]] with an intensity of one and last until the player dies. The effect is also removed upon escaping as a Civilian. The effect can be stacked by consuming additional Rainbow Candies.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Damage Reduction}}===&lt;br /&gt;
Damage Reduction is a positive effect that reduces any damage the player takes. The amount of damage reduced is based on the intensity of the effect, with each intensity adding a 0.5% reduction. An intensity of one is a 0.5% reduction, two is a 1% reduction, three is a 1.5% reduction and an intensity of four is a 2% reduction and so on.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;The effect is applied for 15 seconds when consuming [[SCP-330#Candy Effects|Purple Candy]] with an intensity of 40, meaning a 20% Reduction. Consuming Purple Candy will override the intensity level of a currently active Damage Reduction if its intensity is less than 40. The timer will not be overridden and is simply increased by 15 seconds.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Fade}}===&lt;br /&gt;
Fade is a positive effect that increases the transparency of a player. A player at 255 intensity will be completely transparent.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Ghostly}}===&lt;br /&gt;
Ghostly is a positive effect that allows the player to walk through doors.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Invigorated}}===&lt;br /&gt;
[[File:Invigorated_effect.png|thumb|Invigorated]]&lt;br /&gt;
Invigorated is a positive effect that prevents the [[Stamina]] bar from draining, allowing constant sprinting for its duration. It will also increase the saturation of the player&#039;s screen for the duration of the effect. The Amnesia Status Effect will be blocked while Invigorated is in effect. Additionally players under Invigorated can not be seen by [[SCP-106]] while they are using Stalk. &amp;lt;br&amp;gt;Using [[Adrenaline]] or consuming [[SCP-330#Candy Effects|Yellow Candy]] will apply the effect for eight seconds. Consuming Rainbow Candy applies the effect for five seconds. Black Candy may apply the effect for 15 seconds. All four items will stack when using multiple in a short succession. The stack is not item specific, allowing players to stack the effect by using different items.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Invisibility}}===&lt;br /&gt;
[[File:Invisiblity_effect.png|thumb|Invisibility]]&lt;br /&gt;
Invisibility is a positive effect that makes the player unable to be seen by most classes. While the player will remain invisible to most classes, [[SCP-079]] and [[SCP-096]], are still able to see invisible players. &amp;lt;br&amp;gt;The effect is applied by using [[SCP-268]], and will last 15 seconds, but will end early if the player equips any item or interacts with any object, such as doors or SCP-914.&lt;br /&gt;
&lt;br /&gt;
If the Invisibility Effect was applied by Remote Admin, players can equip items without the effect being removed, but are still unable to interact with objects. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Movement Boost}}===&lt;br /&gt;
Movement Boost is a positive effect that increases the player&#039;s speed by a defined amount. Each level of intensity is a 1% increase in speed, with 255% being the max. It should not be confused with SCP-207&#039;s effect, which increase the player&#039;s speed at the cost of health. The two effects will stack if applied together. &amp;lt;br&amp;gt;The effect is applied for eight seconds after consuming [[SCP-330#Candy Effects|Yellow Candy]] with an intensity level of 10. Consuming Yellow Candy while already under the effect will increase the intensity by ten and add an additional eight seconds to the timer. Black Candy may apply the effect with an intensity of 25 for ten seconds. This will override an active Movement Boost.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=SCP-1853}}===&lt;br /&gt;
[[File:1853_effect.png|thumb|SCP-1853]]&lt;br /&gt;
{{Main|SCP-1853}}&lt;br /&gt;
SCP-1853 is a positive effect that increases motor function, including weapon draw time, reload speed, item pickup speed, and medical item use time. It also operates under the Danger system which increases the intensity of the effects if the player&#039;s life is in danger.&amp;lt;br&amp;gt;&lt;br /&gt;
If combined with the {{Fancy link|scp207}} or {{Fancy link|anticola}}, the player will also receive the {{Fancy link|poisoned}} effect. &amp;lt;br&amp;gt; The effect is applied by using [[SCP-1853]] and is removed by using [[SCP-500]].&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Silent Walk}}===&lt;br /&gt;
Silent Walk is a positive effect that decreases the volume of the player&#039;s footsteps, making it harder to hear. The strength of the effect is determined by the intensity level applied, with each level of intensity reducing the footstep volume by 10%. So an intensity of two is a 20% reduction in volume, intensity of six is a 60% reduction and an intensity of ten is a 100% reduction. &lt;br /&gt;
&lt;br /&gt;
Silent Walk can only be applied by Remote Admin. SCP-939&#039;s silent footsteps while walking does not use this effect.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Spawn Protection}}===&lt;br /&gt;
[[File:Spawnprotect_effect.png|thumb|Spawn Protection]]&lt;br /&gt;
Spawn Protection is a positive effect which will prevent a player from taking damage and being affected by SCP-244&#039;s fog. The effect is granted upon spawning in at the start of the round or from respawning as MTF or Chaos and last a short time. Spawn Protection can be enabled by server configs, and is off by default. Other settings exists that will instantly remove Spawn Protection from a player when a firearm is equipped, control which teams have Spawn Protection and how long the effect lasts.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Rainbow Taste}}===&lt;br /&gt;
Rainbow Taste is a positive effect which will reduce the severity of several negative effects, including {{Fancy link|asphyxiated}}, {{Fancy link|bleeding}}, {{Fancy link|burned}},{{Fancy link|disabled}}, {{Fancy link|hemorrhage}} and {{Fancy link|hypothermia}}.These effects are dampened further by stacking the Rainbow Taste Effect. &amp;lt;br&amp;gt;The effect is applied for ten seconds after consuming [[SCP-330#Candy Effects|Rainbow Candy]]. Despite Rainbow Taste becoming stronger when stacked, Rainbow Candy does not allow the user to stack the effect. &lt;br /&gt;
&lt;br /&gt;
Rainbow Taste uses multipliers when reducing the severity of negative effects. The multiplier used is based on the intensity level of Rainbow Taste. This is capped at an intensity of three.&amp;lt;br&amp;gt;&lt;br /&gt;
The multipliers are the following:&lt;br /&gt;
*No Rainbow Taste Effect: No reduction is applied&lt;br /&gt;
*Intensity of one: The effect has a 0.6 multiplier applied. (40% reduction)&lt;br /&gt;
*Intensity of two: The effect has a 0.4 multiplier applied. (60% reduction)&lt;br /&gt;
*Intensity of three: The effect has a 0.35 multiplier applied. (65% reduction)&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{#while:&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Vitality}}===&lt;br /&gt;
Vitality is a positive effect that makes the user completely immune to certain negative Status Effects. It will also block the downsides of both the {{Fancy link|scp207}} and {{Fancy link|anticola}} effects, but will keep their benefits. Once Vitality ends, the {{Fancy link|scp207}} effect will resume its health drain. The effect will pause the damage drain from {{Fancy link|corroding}} and {{Fancy link|poisoned}} but will not prevent the effects from being applied. &amp;lt;br&amp;gt;The effect is applied for 30 seconds after consuming [[SCP-330#Candy Effects|Green Candy]].&lt;br /&gt;
&lt;br /&gt;
Vitality does not grant immunity to the following negative Status Effects:&lt;br /&gt;
{{#ask:&lt;br /&gt;
[[vitality::false]]&lt;br /&gt;
[[vitality::false]]&lt;br /&gt;
 |?fancy=name&lt;br /&gt;
 |link=none&lt;br /&gt;
 |headers=hide&lt;br /&gt;
 |searchlabel =-&lt;br /&gt;
 |mainlabel =-&lt;br /&gt;
 |template=StatusEffectList&lt;br /&gt;
 |namedargs=yes&lt;br /&gt;
 |sort=name&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=={{TextEffect|text=Negative Effects|2=negative}}==&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Amnesia|2=negative}}===&lt;br /&gt;
Amnesia is a negative effect that is applied while inside a Amnestic Cloud placed by SCP-939 and five seconds after leaving. The effect itself is broken up into two separate effects referred to as Amnesia Vision and Amnesia Items. The Amnesia Status Effect will be blocked while {{Fancy link|invigorated}} is in effect.&lt;br /&gt;
&lt;br /&gt;
The effect can be removed by using [[Adrenaline]].&lt;br /&gt;
===={{TextEffect|text=Amnesia Vision|2=negative}}====&lt;br /&gt;
Amnesia Vision makes SCP-939 invisible to all players who are under the effect. SCP-939 will become visible for a short time if they take damage or attack.&lt;br /&gt;
{{multi-listen item|filename=TheVoices.mp3|title=The Whispers|description=}}&lt;br /&gt;
===={{TextEffect|text=Amnesia Items|2=negative}}====&lt;br /&gt;
Amnesia Items prevents players from reloading and using any medical items. This effect is currently unused but can be applied with Remote Admin.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Asphyxiated|2=negative}}===&lt;br /&gt;
Asphyxiated is a negative effect that quickly drains the player&#039;s Stamina Bar at a rate of 5% per tick. If there is no Stamina left to drain, then the player&#039;s health will be drained at a rate of 2 HP per tick. &amp;lt;br&amp;gt; This effect can only be applied with Remote Admin.&lt;br /&gt;
&lt;br /&gt;
The {{Fancy link|rainbowtaste}} Status Effect will dampen the Asphyxiated effect. Depending on the intensity of {{Fancy link|rainbowtaste}}, the Asphyxiated effect will be dampened further. This stops once it reaches an intensity level of three.&lt;br /&gt;
*No {{Fancy link|rainbowtaste}} Effect: Stamina drains at 5% per second. HP drains at 2 per second.&lt;br /&gt;
*Intensity of one: Stamina drain at {{#expr:5*0.6}}% per second.  HP drains at  {{#expr:2*0.6}} per second.&lt;br /&gt;
*Intensity of two: Stamina drain at {{#expr:5*0.4}}% per second.  HP drains at  {{#expr:2*0.4}} per second.&lt;br /&gt;
*Intensity of three: Stamina drains at {{#expr:5*0.35}}% per second.  HP drains at {{#expr:2*0.35}} per second.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Bleeding|2=negative}}===&lt;br /&gt;
[[File:Bleeding_effect.png|thumb|Bleeding]]&lt;br /&gt;
Bleeding is a negative effect that deals damage every five seconds. The amount of damage Bleeding does is lowered each time it deals damage. The first time it deals 20 damage, then it deals 10 damage, then 5, then 2.5. Afterwards it will keep dealing 2 damage until the effect is removed.&lt;br /&gt;
First Aid Kits will remove the effect when used. SCP-500 does not remove the effect and instead instantly lowers the damage to its lowest possible value.&amp;lt;br&amp;gt;This effect may sometimes be applied by consuming Black Candy for 20 seconds.&lt;br /&gt;
&lt;br /&gt;
The {{Fancy link|rainbowtaste}} Status Effect will dampen the Bleeding effect. Depending on the intensity of {{Fancy link|rainbowtaste}}, the Bleeding effect will be dampened further. This stops once it reaches an intensity level of three.&lt;br /&gt;
*No {{Fancy link|rainbowtaste}} Effect: Damage values are 20, 10, 5, 2.5 and 2.&lt;br /&gt;
*Intensity of one: Damage values are {{#expr:20*0.6}}, {{#expr:10*0.6}}, {{#expr:5*0.6}}, {{#expr:2.5*0.6}} and {{#expr:2*0.6}}.&lt;br /&gt;
*Intensity of two: Damage values are {{#expr:20*0.4}}, {{#expr:10*0.4}}, {{#expr:5*0.4}}, {{#expr:2.5*0.4}} and {{#expr:2*0.4}}.&lt;br /&gt;
*Intensity of three: Damage values are {{#expr:20*0.35}}, {{#expr:10*0.35}}, {{#expr:5*0.35}}, {{#expr:2.5*0.35}} and {{#expr:2*0.35}}.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Blurriness|2=negative}}===&lt;br /&gt;
[[File:Blinded_effect.png|thumb|Blurriness]]&lt;br /&gt;
Blurrinessis a negative effect that applies extreme screen blur. &amp;lt;br&amp;gt;This effect is applied by being hit by a [[Flashbang Grenade]] for a few seconds depending on the distance to the grenade and if the player was looking away or not. The time the effect last is the same as the Flashed Effect plus a few extra seconds.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Blindness|2=negative}}===&lt;br /&gt;
Blindness is a negative effect that darkens the screen. Each intensity darkens the screen with an intensity of 100 making it completely dark. &lt;br /&gt;
&lt;br /&gt;
The effect is applied when using [[SCP-1344]] with an intensity of 100 upon the item activating. This will  tick down to an intensity of 15 over time. If SCP-1344 is removed from the player then Blindness is set to an intensity of 101. The effect will not tick down in this situation.&lt;br /&gt;
&lt;br /&gt;
SCP-500 will cause Blindness to be instantly reduced to 15 intensity unless Blindness is currently at an intensity of 100 or more. If the intensity of Blindness is already below 15 then no affect is applied.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Burned|2=negative}}=== &lt;br /&gt;
[[File:Burned_effect.png|thumb|Burned]]&lt;br /&gt;
Burned is a negative effect that increases the damage the player takes by 25%. The increased damage makes it far easier for one to be killed, such as allowing SCP-096&#039;s Melee Swipe on targets to one shot.&amp;lt;br&amp;gt; The effect is applied for a max ten seconds of the player is hit by the explosion of the [[3-X Particle Disruptor]], [[Jailbird]], [[High-Explosive Grenade]], [[SCP-330|Pink Candy]], [[SCP-018]] and mixing [[SCP-207]]/[[SCP-207?]]. The distance to these explosions will greatly affect the time Burned last. &lt;br /&gt;
&lt;br /&gt;
Additionally, the [[A7]] will apply the Burned Effect to players within 1.1 meters while the weapon is being fired. Each bullet fired will increased the Burned Effect by ten seconds. The A7 will not increase the timer beyond 20 seconds.&lt;br /&gt;
&lt;br /&gt;
The effect can be removed by using a [[First Aid Kit]] or [[SCP-500]].&lt;br /&gt;
&lt;br /&gt;
The {{Fancy link|rainbowtaste}} Status Effect will dampen the Burned effect. Depending on the intensity of {{Fancy link|rainbowtaste}}, the Burned effect will be dampened further. This stops once it reaches an intensity level of three.&lt;br /&gt;
&lt;br /&gt;
*No {{Fancy link|rainbowtaste}} Effect: Damage is increased by 25%.&lt;br /&gt;
*Intensity of one: Damage is increased by {{#expr:25*0.6}}%.&lt;br /&gt;
*Intensity of two: Damage is increased by {{#expr:25*0.4}}%.&lt;br /&gt;
*Intensity of three: Damage is increased by {{#expr:25*0.35}}%.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Cardiac Arrest|2=negative}}===&lt;br /&gt;
[[File:Cardiacarrest_effect.png|thumb|Cardiac Arrest]]&lt;br /&gt;
Cardiac Arrest is a negative effect the drains a player&#039;s HP by 8 HP/s while tripling Stamina consumption. The effect is applied for 20 seconds when attacked by SCP-049. Players currently under the Cardiac Arrest effect are instantly killed when attack by SCP-049. The effect is removed by taking [[Adrenaline]] or [[SCP-500]].&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Concussed|2=negative}}===&lt;br /&gt;
Concussed is a negative effect that applies extreme blur while turning. The intensity of this blur is dependent on the speed at which the player turns. &amp;lt;br&amp;gt; The effect is applied for ten seconds if the player is hit by the explosion of the [[3-X Particle Disruptor]], [[Jailbird]], [[High-Explosive Grenade]], [[SCP-330|Pink Candy]], [[SCP-018]] and mixing [[SCP-207]]/[[SCP-207?]]. The effect is applied for ten seconds when hit by [[SCP-096]]&#039;s charge attack. This is lowered to four seconds if the player was not a target. Consuming Black Candy may apply the effect for 10 seconds.&lt;br /&gt;
It can be removed by using [[Adrenaline]], [[Painkillers]], or [[SCP-500]]. The {{Fancy link|rainbowtaste}} effect has a 40% chance to block the effect from being applied.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Corroding|2=negative}}===&lt;br /&gt;
Corroding is a negative Status Effect that deals damage over time to the player. It is applied for 20 seconds after being initially hit by SCP-106. The effects deals 2.1 damage per second and pauses player&#039;s stamina regeneration. If a player is attacked again by SCP-106 while they have Corroding they will be sent to the Pocket Dimension. The damage can be blocked with the Vitality Status Effect, though it does not prevent the effect being applied to the player. Allowing SCP-106 to still send that player to the Pocket Dimension.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Pocket Corroding|2=negative}}====&lt;br /&gt;
Pocket Corroding is a negative Status Effect that teleports the player to SCP-106&#039;s [[SCP-106#Pocket Dimension|Pocket Dimension]] and drains their HP. The drain rate of HP increases the longer they remain in the Pocket Dimension at a rate of 0.15 damage per tick. The effect will also disable the player&#039;s sprint. The effect is applied when attacked by SCP-106 while under the Corroding Effect. The Vitality Status Effect is unable to block the damage. &amp;lt;br&amp;gt; The effect goes away once the player successfully escapes the Pocket Dimension. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Deafened|2=negative}}===&lt;br /&gt;
Deafened is a negative effect that heavily muffles all sounds. &amp;lt;br&amp;gt;It is applied for three to five seconds when the player is hit by a [[Flashbang Grenade]] or the explosion of the [[3-X Particle Disruptor]], [[Jailbird]], [[High-Explosive Grenade]], [[SCP-330|Pink Candy]], [[SCP-018]] and mixing [[SCP-207]]/[[SCP-207?]]. Flashbang Grenades will add onto the current remaining time of the Deafened Status Effect. While explosions will simply override the timer. Deafened will reduce the range SCP-939 can see blips created by audio sources.&lt;br /&gt;
&lt;br /&gt;
The effect can be cured with [[SCP-500]].&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Death Pit|2=negative}}===&lt;br /&gt;
Death Pit is a negative effect that kills a player if they are touching the ground. It is applied when a player enters a death pit such as the one found in [[Heavy Containment Zone#SCP-106&#039;s Containment Area|SCP-106&#039;s Containment Chamber]]. The effect is also used for hazards that crush the player like elevators and the Chaos Car.&lt;br /&gt;
&lt;br /&gt;
Players in noclip are immune to the effect.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Decontaminating|2=negative}}===&lt;br /&gt;
[[File:Decontaminating_effect.png|thumb|Decontaminating]]&lt;br /&gt;
Decontaminating is a negative effect that removes 10% of the player&#039;s health every second. Every tick adds an extra five &#039;&#039;&#039;units&#039;&#039;&#039; of damage. &amp;lt;br&amp;gt;The effect is caused by the [[Decontamination Process]] for [[Light Containment Zone]].&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Disabled|2=negative}}===&lt;br /&gt;
Disabled is a negative effect that slows down all movement by 20%. &amp;lt;br&amp;gt;The effect is applied for ten seconds after leaving SCP-106&#039;s [[SCP-106#Pocket Dimension|Pocket Dimension]]. If the player was already under the Disabled Status Effect then the current timer is increased by ten seconds.&lt;br /&gt;
&lt;br /&gt;
The {{Fancy link|rainbowtaste}} Status Effect will dampen the Disabled effect. Depending on the intensity of {{Fancy link|rainbowtaste}}, the Disabled effect will be dampened further. This stops once it reaches an intensity level of three.&lt;br /&gt;
*No {{Fancy link|rainbowtaste}} Effect: Movement is slowed down by 20%.&lt;br /&gt;
*Intensity of one: Movement is slowed down by 12%.&lt;br /&gt;
*Intensity of two: Movement is slowed down by 8%.&lt;br /&gt;
*Intensity of three: Movement is slowed down by 7%.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Ensnared|2=negative}}===&lt;br /&gt;
Ensnared is a negative effect that prevents all movement for the player. &amp;lt;br&amp;gt;This effect can only be applied by Remote Admin.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Exhausted|2=negative}}===&lt;br /&gt;
Exhausted is a negative effect that halves the maximum Stamina Bar capacity and its regeneration rate. While they do not remove the effect, both [[Adrenaline]] and [[SCP-207]] will fully restore the player&#039;s Stamina back to 100%. Though, Stamina will not regenerate while it is above 50%.&amp;lt;br&amp;gt; This effect can only be applied by Remote Admin.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Flashed|2=negative}}===&lt;br /&gt;
Flashed is a negative effect that makes the player unable to see for a short amount of time. &amp;lt;br&amp;gt;The effect is applied for three to five seconds when the player is hit by a Flashbang Grenade based on the distance to the grenade and if the player was looking away or not. The [[Jailbird]] will apply the Flashed Effect for four seconds to targets hit by its charge attack. Both of these items will increase the timer of a currently active Flashed Effect. SCP-079 as well as humans wearing [[SCP-1344]] are immune to this effect. Consuming Black Candy may apply the effect for five seconds.&lt;br /&gt;
&lt;br /&gt;
An option in the settings exists to make the effect have &amp;quot;Dark Mode&amp;quot;.&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;200px&amp;quot; style=&amp;quot;text-align:right&amp;quot;&amp;gt;&lt;br /&gt;
Flashed2.jpg|Flashed (Default)&lt;br /&gt;
FlashDark.jpg|Flashed (Dark mode)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Hemorrhage|2=negative}}===&lt;br /&gt;
Hemorrhage is a negative effect that drains the player&#039;s health by 1 HP/s while sprinting. The damage is lowered by the {{Fancy link|rainbowtaste}} Effect.&amp;lt;br&amp;gt;This effect can only be applied by Remote Admin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The {{Fancy link|rainbowtaste}} Status Effect will dampen the Hemorrhage effect. Depending on the intensity of {{Fancy link|rainbowtaste}}, the Hemorrhage effect will be dampened further. This stops once it reaches an intensity level of three.&lt;br /&gt;
*No {{Fancy link|rainbowtaste}} Effect: Damage is 1 HP/s.&lt;br /&gt;
*Intensity of one: Damage is {{#expr:1*0.6}} HP/s.&lt;br /&gt;
*Intensity of two: Damage is {{#expr:1*0.4}} HP/s.&lt;br /&gt;
*Intensity of three: Damage is {{#expr:1*0.35}} HP/s.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Hypothermia|2=negative}}===&lt;br /&gt;
[[File:244_effect.png|thumb|Hypothermia]]&lt;br /&gt;
Hypothermia is a negative effect that slowly drains the player&#039;s HP, reduces bullet accuracy, and increases item pickup and use time. The damage dealt is based on two factors, the amount of [[SCP-244]]&#039;s in the area and the time spent in the fog. &amp;lt;br&amp;gt;The effect is applied while inside the fog generated by SCP-244. It can be removed by leaving SCP-244&#039;s fog.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Poisoned|2=negative}}===&lt;br /&gt;
[[File:Poisoned_effect.png|thumb|Poisoned]]&lt;br /&gt;
Poisoned is a negative effect that deals damage every five seconds. The damage starts at 2 HP/5s but over times increases to 20 HP/5s. &amp;lt;br&amp;gt; It can be applied by having either the {{Fancy link|scp207}} or {{Fancy link|anticola}} Status Effect active alongside {{Fancy link|scp1853}} Status Effect. Black Candy may apply the effect for 20 seconds. The effect can be removed by [[SCP-500]] and the {{Fancy link|rainbowtaste}} effect has a 40% chance to block the damage.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Severed Hands|2=negative}}===&lt;br /&gt;
Severed Hands is a negative effect that removes the player&#039;s hands then drains their HP. It also removes the ability for the player to open their inventory or interact with objects, such as doors. &amp;lt;br&amp;gt; This effect is applied when the player removes more than two pieces of candy from [[SCP-330]].&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;200px&amp;quot; style=&amp;quot;text-align:right&amp;quot;&amp;gt;&lt;br /&gt;
Severedhands_effect.png|Severed Hands&lt;br /&gt;
Severedhandsplayermodel.png|A player with severed hands.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Severed Eyes|2=negative}}===&lt;br /&gt;
Severed Eyes is a negative effect that removes the player&#039;s eyes then drains their HP. This effect is applied when [[SCP-1344]] is removed from the player&#039;s face.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Slowness|2=negative}}===&lt;br /&gt;
Slowness is a negative effect that decreases the player&#039;s speed by a defined amount while also disabling sprinting. Each level of intensity is a 1% decrease in speed, with 255% being the max. This means that the player&#039;s movement speed can overflow into negative values. It should not be confused with [[Anti-Cola]]&#039;s effect, which decreases the player&#039;s speed in exchange for health regeneration. The effect may be applied by Black Candy with an intensity of 25 for 15 seconds. This will override an active Slowness.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Sinkhole|2=negative}}===&lt;br /&gt;
[[File:Sinkhole_effect.png|thumb|Sinkhole]]&lt;br /&gt;
Sinkhole is a negative effect that slows down player movement by 30% and sprinting is disabled. The amount the player is slowed down by can be controlled by config. It should not be confused with the Stained effect, which has a very similar function. &amp;lt;br&amp;gt; The effect is applied when the player enters the [[Light Containment Zone #Sinkhole|Sinkhole Trap]] or [[SCP-106#Pocket_Dimension|Pocket Dimension]]. It goes away upon exiting. SCPs are immune to this effect.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Stained|2=negative}}===&lt;br /&gt;
Stained is a negative effect that slows down player movement by 20% and sprinting is disabled. It should not be confused with the Sinkhole effect, which has a similar function. &amp;lt;br&amp;gt;The effect is caused by [[SCP-173|SCP-173&#039;s]] Tantrum Puddles and is removed two seconds after leaving them. SCPs are immune to this effect.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Strangled|2=negative}}===&lt;br /&gt;
{{Main|SCP-3114}}&lt;br /&gt;
[[File:IGOTABONETOPICKWITHYOU.png|thumb|300px|SCP-3114 Strangling a [[Facility Guard]]]]&lt;br /&gt;
Strangled is a negative status effect that drains the player&#039;s HP and locks all movement. The player&#039;s HP drain starts at 5 HP every second, with the damage value accelerating by five per second.&lt;br /&gt;
The effect is applied when attacked by [[SCP-3114]]&#039;s Strangulation attack and last until SCP-3114 kills the player or SCP-3114 releases the player.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Traumatized|2=negative}}===&lt;br /&gt;
Traumatized is a negative effect that desaturates the player&#039;s screen and makes one always visible to SCP-106 while they use stalk. A player with Traumatized will get unique visual and sound effects upon seeing SCP-106. Traumatized players are instantly killed when attacked by SCP-106. The effect is applied permanently after being captured by SCP-106.&lt;br /&gt;
&lt;br /&gt;
{{multi-listen item|filename=HeartbeatMidsideLoop.mp3|title=Traumatized player sees SCP-106|description=}}&lt;br /&gt;
&lt;br /&gt;
=={{TextEffect|text=Mixed Effects|2=mixed}}==&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Anti-Cola|2=mixed}}===&lt;br /&gt;
{{Main|Anti-Cola}}&lt;br /&gt;
Anti-Cola is a mixed effect that lowers a player&#039;s speed, but grants a permanent HP regeneration. The effect can be stacked up to two times, increasing both the positive and negative effects. The HP regeneration speed scales based on player movement, with standing still giving the fastest HP regeneration and sprinting giving the slowest. The Vitality Status Effect will prevent players from being slowed down from the Anti-Cola effect while retaining the HP regeneration. Anti-Cola will save the player from death one time, leaving the player with 1 HP and 0.25 seconds of damage immunity. The player is also granted two seconds of damage immunity to Tesla Gates. The Anti-Cola effect is fully removed upon saving one from death, regardless of the amount stacked. Anti-Cola will not save the player from death pits, the Pocket Dimension, SCP-173&#039;s neck snap, Chaos Car, [[3-X Particle Disruptor]] or the [[Jailbird]]. As an exception, Anti-Cola will save the player from the explosions caused by the 3-X Particle Disruptor and Jailbird.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the player is at full HP, Anti-Cola will also regenerate [[Artificial HP]] at the same rate health is healed. This passive regeneration caps out at 75 AHP, and will decay at a rate of 1.2 per second if Anti-Cola is removed.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If combined with the {{Fancy link|scp207}} effect, the player will violently explode after 1.05 seconds. This explosion acts similar to a normal [[High-Explosive Grenade]] and will bypass the death save effect. If combined with the {{Fancy link|scp1853}} effect, the player will be given the {{Fancy link|poisoned}} effect. The effect is applied by consuming [[Anti-Cola]] and is removed by using [[SCP-500]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Black Candy may grant this status effect for 60 seconds upon consumption. If the player already has the effect, then the intensity is increased by one permanently. &lt;br /&gt;
{{multi-listen item|filename=A207_PASSIVE_AMB_STACK_1.mp3|title=1 SCP-207? Ambience|description=}}&lt;br /&gt;
{{multi-listen item|filename=A207_PASSIVE_AMB_STACK_2.mp3|title=2 SCP-207? Ambience|description=}}&lt;br /&gt;
{{multi-listen item|filename=A207SAVE.mp3|title=Death Save|description=}}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=SCP-207|2=mixed}}===&lt;br /&gt;
[[File:207_effect.png|thumb|SCP-207]]&lt;br /&gt;
{{Main|SCP-207}}&lt;br /&gt;
SCP-207 is a mixed effect that blocks stamina drain and increases the player&#039;s movement speed but will slowly drain HP. The effect can be stacked up to three times, increasing both the positive and negative effects. The {{Fancy link|rainbowtaste}} effect has a 40% chance to block damage every tick, and the Vitality effect will fully disable the drain. If combined with the {{Fancy link|anticola}} effect, the player will violently explode after 1.05 seconds.  This explosion acts similar to a normal [[High-Explosive Grenade]] and will bypass the death save effect of {{Fancy link|anticola}}. If combined with the {{Fancy link|scp1853}} effect, the player will be given the {{Fancy link|poisoned}} effect.&amp;lt;br&amp;gt; The effect is applied by consuming [[SCP-207]] and is removed by using [[SCP-500]]. &lt;br /&gt;
&lt;br /&gt;
Black Candy may grant this status effect for 60 seconds upon consumption. If the player already has the effect, then the intensity is increased by one permanently. &lt;br /&gt;
&lt;br /&gt;
The {{Fancy link|rainbowtaste}} Status Effect will dampen the damage dealt by the SCP-207 effect. Depending on the intensity of {{Fancy link|rainbowtaste}}, the SCP-207 effect will be dampened further. This stops once it reaches an intensity level of three. More specifically, the {{Fancy link|rainbowtaste}} Status Effect changes the damage multiplier for each SCP-207 stacked.&lt;br /&gt;
*One instance of SCP-207 (Damage multiplier: 1)&lt;br /&gt;
**No {{Fancy link|rainbowtaste}} Effect: The damage values are: 0.1, 0.15, 0.4 and 1. For Standing, Sneaking, Walking and Sprinting.&lt;br /&gt;
**Intensity of one: Damage values are {{#expr:0.1*0.6}}, {{#expr:0.15*0.6}}, {{#expr:0.4*0.6}} and {{#expr:1*0.6}}.&lt;br /&gt;
**Intensity of two: Damage values are {{#expr:0.1*0.4}}, {{#expr:0.15*0.4}}, {{#expr:0.4*0.4}} and {{#expr:1*0.4}}.&lt;br /&gt;
**Intensity of three: Damage values are {{#expr:0.1*0.35}}, {{#expr:0.15*0.35}}, {{#expr:0.4*0.35}} and {{#expr:1*0.35}}.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;Damage values for SCP-207 stacks (Click to view)&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Two instances of SCP-207 (Damage multiplier: 1.5)&lt;br /&gt;
**No {{Fancy link|rainbowtaste}} Effect: The damage values are: {{#expr:0.1*1.5}}, {{#expr:0.15*1.5}}, {{#expr:0.4*1.5}} and {{#expr:1*1.5}}.&lt;br /&gt;
**Intensity of one: Damage values are {{#expr:0.1*(1.5*0.6)}}, {{#expr:0.15*(1.5*0.6)}}, {{#expr:0.4*(1.5*0.6)}} and {{#expr:1*(1.5*0.6)}}.&lt;br /&gt;
**Intensity of two: Damage values are {{#expr:0.1*(1.5*0.4)}}, {{#expr:0.15*(1.5*0.4)}}, {{#expr:0.4*(1.5*0.4)}} and {{#expr:1*(1.5*0.4)}}.&lt;br /&gt;
**Intensity of three: Damage values are {{#expr:0.1*(1.5*0.35)}}, {{#expr:0.15*(1.5*0.35)}}, {{#expr:0.4*(1.5*0.35)}} and {{#expr:1*(1.5*0.35)}}.&lt;br /&gt;
&lt;br /&gt;
*Three instances of SCP-207 (Damage multiplier: 2.5)&lt;br /&gt;
**No {{Fancy link|rainbowtaste}} Effect: The damage values are: {{#expr:0.1*2.5}}, {{#expr:0.15*2.5}}, {{#expr:0.4*2.5}} and {{#expr:1*2.5}}.&lt;br /&gt;
**Intensity of one: Damage values are {{#expr:0.1*(2.5*0.6)}}, {{#expr:0.15*(2.5*0.6)}}, {{#expr:0.4*(2.5*0.6)}} and {{#expr:1*(2.5*0.6)}}.&lt;br /&gt;
**Intensity of two: Damage values are {{#expr:0.1*(2.5*0.4)}}, {{#expr:0.15*(2.5*0.4)}}, {{#expr:0.4*(2.5*0.4)}} and {{#expr:1*(2.5*0.4)}}.&lt;br /&gt;
**Intensity of three: Damage values are {{#expr:0.1*(2.5*0.35)}}, {{#expr:0.15*(2.5*0.35)}}, {{#expr:0.4*(2.5*0.35)}} and {{#expr:1*(2.5*0.35)}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=={{TextEffect|text=Technical Effects|2=technical}}==&lt;br /&gt;
==={{TextEffect|text=Fog Control|2=technical}}===&lt;br /&gt;
Fog Control is a technical effect that controls the type of fog a player sees. The effect can be set to any intensity from one to seven.&lt;br /&gt;
&lt;br /&gt;
*1 - None&lt;br /&gt;
*2 - Inside&lt;br /&gt;
*3 - Surface Zone&lt;br /&gt;
*4 - Decontamination&lt;br /&gt;
*5 - Amnesia&lt;br /&gt;
*6 - Alpha Warhead&lt;br /&gt;
*7 - SCP-244&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Mute Soundtrack|2=technical}}===&lt;br /&gt;
Mute Soundtrack is a technical effect that mutes the game&#039;s soundtrack.&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Light Weight|2=technical}}===&lt;br /&gt;
Light Weight is a technical effect that increases the player&#039;s jump height by 1% multiplicatively. Black Candy may apply this effect with an intensity of 60 for 20 seconds. This will override an active Light Weight.&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Heavy Footed|2=technical}}===&lt;br /&gt;
Heavy Footed is a technical effect that decreases the player&#039;s jump height by 1% multiplicatively. The effect can only be applied by Remote Admin.&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Scanned|2=technical}}===&lt;br /&gt;
Scanned is a technical effect that mutes the game&#039;s soundtrack and then plays an ambience stinger. This status effect is applied to a player who was detected by SCP-079&#039;s [[SCP-079#Breach Scanner|Breach Scanner]] ability. The effect goes away after 7.5 seconds. The alarm noise that plays is not a part of the Status Effect.&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Scanner_Scanning.mp3|title=Scanned Ambience|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
==={{TextEffect|text=SCP-1576|2=technical}}===&lt;br /&gt;
{{main|SCP-1576}}&lt;br /&gt;
SCP-1576 is a technical effect that allows the player to talk to [[Spectators]]. An icon is displayed next to the player&#039;s name that Spectators can see. The effect itself does NOT allow a player to hear the Spectators. This is due to the Spectators VC being broadcasted by the [[SCP-1576]] item itself.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Item Interaction==&lt;br /&gt;
Typically, Status Effects can be removed by usage of an item or by waiting it out. The following lists are quick references for what items can cure a Status Effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Using [[Adrenaline]] will remove the following effect(s):&lt;br /&gt;
{{#ask:&lt;br /&gt;
[[cured::Adrenaline]]&lt;br /&gt;
 |?fancy=name&lt;br /&gt;
 |link=none&lt;br /&gt;
 |headers=hide&lt;br /&gt;
 |searchlabel =-&lt;br /&gt;
 |mainlabel =-&lt;br /&gt;
 |sort=fancy&lt;br /&gt;
 |introtemplate=StatusEffectListPre&lt;br /&gt;
 |template=StatusEffectList&lt;br /&gt;
 |outroTemplate=StatusEffectListFooter&lt;br /&gt;
 |namedargs=yes&lt;br /&gt;
}}&lt;br /&gt;
Additionally, while the Adrenaline can not cure the {{Fancy link|exhausted}} Status Effect, it will still restore the player&#039;s Stamina to 100%, bypassing the 50% limit caused by the effect. Though Stamina will not regenerate past 50%.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Using a [[First Aid Kit]] will remove the following effect(s):&lt;br /&gt;
{{#ask:&lt;br /&gt;
[[cured::First Aid Kit]]&lt;br /&gt;
 |?fancy=name&lt;br /&gt;
 |link=none&lt;br /&gt;
 |headers=hide&lt;br /&gt;
 |searchlabel =-&lt;br /&gt;
 |mainlabel =-&lt;br /&gt;
 |sort=fancy&lt;br /&gt;
 |template=StatusEffectList&lt;br /&gt;
 |namedargs=yes&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Using [[SCP-500]] will remove the following effect(s):&lt;br /&gt;
{{#ask:&lt;br /&gt;
[[cured::SCP-500]]&lt;br /&gt;
 |?fancy=name&lt;br /&gt;
 |link=none&lt;br /&gt;
 |headers=hide&lt;br /&gt;
 |searchlabel =-&lt;br /&gt;
 |mainlabel =-&lt;br /&gt;
 |sort=fancy&lt;br /&gt;
 |template=StatusEffectList&lt;br /&gt;
 |namedargs=yes&lt;br /&gt;
}}&lt;br /&gt;
Additionally, SCP-500 will lower the damage output of the {{Fancy link|bleeding}} Status Effect to its minimal value.&lt;br /&gt;
&lt;br /&gt;
SCP-500 will cause {{fancy link|blindness}} to be instantly reduced to 15 intensity unless Blindness is currently at an intensity of 100 or more. If the intensity of Blindness is already below 15 then no affect is applied.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Using [[Painkillers]] will remove the following effect(s):&lt;br /&gt;
{{#ask:&lt;br /&gt;
[[cured::Painkillers]]&lt;br /&gt;
 |?fancy=name&lt;br /&gt;
 |link=none&lt;br /&gt;
 |headers=hide&lt;br /&gt;
 |searchlabel =-&lt;br /&gt;
 |mainlabel =-&lt;br /&gt;
 |sort=fancy&lt;br /&gt;
 |template=StatusEffectList&lt;br /&gt;
 |namedargs=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Wearing SCP-1344 will make the user immune to the {{Fancy link|flashed}} effect.&lt;br /&gt;
&lt;br /&gt;
==Interaction With Other Status Effects==&lt;br /&gt;
The {{Fancy link|invigorated}} Status Effect will give the player immunity to the {{Fancy link|amnesia}} Status Effect.&lt;br /&gt;
&lt;br /&gt;
The {{Fancy link|spawnprotection}} Status Effect will give the player immunity to the {{Fancy link|flashed}} and {{Fancy link|hypothermia}} Status Effects.&lt;br /&gt;
&lt;br /&gt;
The {{Fancy link|vitality}} Status Effect will block most negative Status Effects from being applied to the player. It will also block the downsides to the {{Fancy link|scp207}} and {{Fancy link|anticola}} Status Effects and pause the damage from {{Fancy link|corroding}} and {{Fancy link|poisoned}}.&lt;br /&gt;
&lt;br /&gt;
The {{Fancy link|rainbowtaste}} Status Effect will weaken most negative Status Effects. It will also weaken the downside to the {{Fancy link|scp207}} Status Effect.&lt;br /&gt;
&lt;br /&gt;
If a player has both the {{Fancy link|scp207}} and {{Fancy link|anticola}} Status Effects applied at the same time, they will violently explode.&lt;br /&gt;
&lt;br /&gt;
If a player has the {{Fancy link|scp207}} or the {{Fancy link|anticola}} Status Effect applied at the same time as the {{Fancy link|scp1853}} Status Effect, they will be given the {{Fancy link|poisoned}} Status Effect.&lt;br /&gt;
&lt;br /&gt;
==Legacy Status Effects==&lt;br /&gt;
==={{TextEffect|text=Positive Effects}}===&lt;br /&gt;
===={{TextEffect|text=Ghostly (Event)}}====&lt;br /&gt;
Ghostly was a positive status effect that made the player translucent and ghostly white.  The effect was applied by consuming the [[SCP-330#Candy Effects|White Candy]] for 30 seconds. Additionally, the [[SCP-330#Candy Effects|Black Candy]]&#039;s could randomly apply this effect due to its mechanics.&amp;lt;br&amp;gt;&lt;br /&gt;
While Ghostly, the following would apply:&lt;br /&gt;
*The player becomes translucent and ghostly white.&lt;br /&gt;
*Equipping any item causes it to fall through the player&#039;s hands and onto the ground.&lt;br /&gt;
*The player can walk through non keycard doors, similar to SCP-106.&lt;br /&gt;
*The player can open any keycard locked door by interacting with it.&lt;br /&gt;
*Removes Metal and Orange Candy Status Effects if active.&lt;br /&gt;
&lt;br /&gt;
Unlike most event Status Effects, Ghostly was left in Remote Admin. This version of Ghostly only allows the player to walk through doors.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Orange Candy}}====&lt;br /&gt;
Orange Candy was a positive effect that would make the player grow a bright orange. As the name implies, it was applied by consuming the [[SCP-330#Candy Effects|Orange Candy]] for 30 seconds.  Additionally, the [[SCP-330#Candy Effects|Black Candy]]&#039;s could randomly apply this effect due to its mechanics.&amp;lt;br&amp;gt;&lt;br /&gt;
The following effects were applied to a glowing player.&lt;br /&gt;
*Removes Ghostly and Metal Status Effects if active.&lt;br /&gt;
*The player would glow a bright orange.&lt;br /&gt;
*Players looking at a glowing player will be given the Orange Witness Status Effect until they look away.&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Spicy}}====&lt;br /&gt;
Spicy was a positive status effect that would cause the player to breathe flames while also blocking opening the inventory. Anyone caught in this flame, including teammates would take damage. With the damage being 20 per second to enemies and five damage per second to teammates. Players caught in the fire would be given the Burned Status effect for 60 seconds. The fire had a range akin to the [[Micro H.I.D.]], allowing it to hit at a great distance. The [[SCP-330#Candy Effects|Red Candy]] applied this effect for seven seconds. Additionally, the [[SCP-330#Candy Effects|Black Candy]]&#039;s could randomly apply this effect due to its mechanics. The effect was removed after the Halloween 2023 event. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Prismatic}}====&lt;br /&gt;
Prismatic was a positive status effect that applied various effects to the player. The effect was applied while standing inside the rainbow cloud placed by consuming [[SCP-330#Candy Effects|Rainbow Candy]].&lt;br /&gt;
*5% movement speed boost.&lt;br /&gt;
*15% damage reduction.&lt;br /&gt;
*HP regeneration of 1 HP/s.&lt;br /&gt;
*A one time, non instant death save similar to [[SCP-207?]]&#039;s death save.&lt;br /&gt;
**This effect will last an additional three seconds after leaving the cloud.&lt;br /&gt;
**SCP-939&#039;s Lunge counted as an instant death. (The 15% damage reduction still applied.)&lt;br /&gt;
**After the death save went off, the player would have damage immunity for 0.25s and Tesla Gate damage immunity for two seconds.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Negative Effects|2=negative}}===&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Exsanguination|2=negative}}====&lt;br /&gt;
Exsanguination was a negative effect that would lower a player&#039;s max HP. The new max would be their current Max HP divided by ten. This effect could only be obtained by grabbing more than two pieces of candy from [[SCP-330]] during the 2020 Halloween Event.&lt;br /&gt;
&lt;br /&gt;
The following is a list of new max HP values a player would have while under this effect. Note, Human classes had different HP values during this version of the game. There was also only one type of Chaos.&lt;br /&gt;
* Class-D, Facility Guard, MTF Private and Scientist: 10 HP&lt;br /&gt;
* MTF Specialist, MTF Sergeant, Chaos Insurgent: 12 HP&lt;br /&gt;
* MTF Captain: 15 HP&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Inverted Controls|2=negative}}====&lt;br /&gt;
Inverted Controls was a negative effect that would invert all mouse movement for a short amount of time.&amp;lt;br&amp;gt;&lt;br /&gt;
The [[SCP-330#Candy Effects|Red Candy]] applied this effect for 15 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Status Effects#Sugar Rush|Sugar Rush]] Status effect would apply the Inverted Controls Status Effect for ten second, but only after eight seconds have passed since Sugar Rush was applied.&amp;lt;br&amp;gt;&lt;br /&gt;
The Status Effect was removed after the end of the Halloween 2021 Event. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Amnesia (Legacy)|2=negative}}====&lt;br /&gt;
[[File:Amnesia2.jpg|thumb|Amnesia]]&lt;br /&gt;
Amnesia was a negative effect that prevented a player from opening their inventory and reloading. In the v11.0.0 Parabellum update, it was changed to where it would only reduce the player&#039;s visibility. &amp;lt;br&amp;gt;&lt;br /&gt;
The effect was applied for three seconds when bit by SCP-939.  The time was reduced to 1.7 seconds if the player had the Rainbow Taste Effect beforehand. The effect could be removed by using SCP-500.&amp;lt;br&amp;gt;&lt;br /&gt;
The effect was changed in the v12.0.0 Mimicry Update due to SCP-939&#039;s rework.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Orange Witness|2=negative}}====&lt;br /&gt;
Orange Witness was a negative effect that would severely reduce the player&#039;s vision. The effect was applied while staring at a player who is under the Orange Candy effect. The longer the player look, the bright the glowing player became and the darker the surrounding environmental would become. Looking away would remove the effect.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Panic|2=negative}}====&lt;br /&gt;
Panic was a negative effect that slightly increased the drain rate of Stamina. It was removed at an unknown point of time but was mistakenly left in the Remote Admin Status Effect page until the Mimicry v12.0.0 update.&amp;lt;br&amp;gt; This effect could only be applied by Remote Admin.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Traumatized By Evil|2=negative}}====&lt;br /&gt;
Traumatized By Evil was a negative Status Effect that applied a greyscale to the player&#039;s screen. It acted similar to the base Traumatized without applying buffs to SCP-106. It could be cured by using [[SCP-500]]. The Status Effect was removed after the end of the Halloween 2023 Event.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Technical Effects|2=technical}}===&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=SCP-559|2=technical}}====&lt;br /&gt;
{{Main|SCP-559}}&lt;br /&gt;
SCP-559 was a technical effect that altered the player&#039;s model and applied a speed and stamina bonus while decreasing weapon motor skills. The effect was applied by interacting with SCP-559 to blow out its candles. Players under the effect of SCP-559 are at risk of being killed by [[SCP-956]]. The effect could be removed with [[SCP-500]].&lt;br /&gt;
&lt;br /&gt;
The following effects were applied:&lt;br /&gt;
*Stamina decreases 50% slower&lt;br /&gt;
*30% increase in weapon draw time&lt;br /&gt;
*20% increase in reload time&lt;br /&gt;
*10% increase in weapon recoil&lt;br /&gt;
*5% increase in movement speed&lt;br /&gt;
*Player height reduced by 37.2%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=SCP-956|2=technical}}====&lt;br /&gt;
{{Main|SCP-956}}&lt;br /&gt;
SCP-956 was a negative status effect that would lock the player&#039;s movement in place and force their camera to face SCP-956. The effect was applied by standing within a five meter radius of SCP-956 while under the effects of SCP-559. Players must stay in the radius for 3.5 seconds to be locked in place. This was lowered to 2.5 seconds after the rebalance patch. Any players who were not under the effects of SCP-559 can safely stay inside the five meter radius unless they have [[SCP-330|pieces of candy]] in their inventory. In which, those players would get the SCP-956 effect if they stayed within the radius for 20 seconds.&lt;br /&gt;
&lt;br /&gt;
The effect was removed after the end of the Anniversary-Christmas 2022 event.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Mixed Effects|2=mixed}}===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Evil|2=mixed}}====&lt;br /&gt;
Evil was a mixed effect that would turn the player into an Evil Marshmallow Man for a short time. &lt;br /&gt;
&lt;br /&gt;
*Evil Marshmallow Man can perform an evil laugh by pressing {{Key Press|F}}.&lt;br /&gt;
**Applies the Evil Traumatized effect to players within a five meter radius. Functions similar to the Traumatized Effect with the screen visuals being applied for looking at an Evil Marshmallow Man instead.&lt;br /&gt;
***Players under this effect are not instantly killed by SCP-106 unlike Traumatized.&lt;br /&gt;
*Health regenerates at a rate of 3 HP/s.&lt;br /&gt;
*AHP is restored by 100 per kill.&lt;br /&gt;
*Ability to open any door that requires Checkpoint Access.&lt;br /&gt;
*Ignores Friendly Fire rules.&lt;br /&gt;
===={{TextEffect|text=Metal|2=mixed}}====&lt;br /&gt;
Metal was a mixed status effect that would turn the player completely metal for a short amount of time. The effect was applied by consuming the [[SCP-330#Candy Effects|Gray Candy]] for 30 seconds.  Additionally, the [[SCP-330#Candy Effects|Black Candy]]&#039;s could randomly apply this effect due to its mechanics.&amp;lt;br&amp;gt; &lt;br /&gt;
While metal, the following would apply:&lt;br /&gt;
*The player&#039;s model becomes grey and metallic.&lt;br /&gt;
*Damage reduction of 20%.&lt;br /&gt;
**75% fall damage reduction.&lt;br /&gt;
*Movement speed reduced by 25%.&lt;br /&gt;
*Medical Item usage speed decreased by 50%.&lt;br /&gt;
*Removes Ghostly and Orange Candy Status Effects if active.&lt;br /&gt;
&lt;br /&gt;
Metal players could damage other players by falling on top of them, often dealing lethal damage to humans. While falling, holding down the {{key Press|C}} key would allow the metal player to fall much faster, increasing damage and allowing the metal player to deal damage by jumping off tables. The metal player will take fall damage from these short heights.&lt;br /&gt;
&lt;br /&gt;
A loud metal pipe sound will play upon stomping.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=SCP-939 Visuals|2=mixed}}====&lt;br /&gt;
[[File:SCP-939 Visuals.jpg|thumb|SCP-939 Visuals]]&lt;br /&gt;
SCP-939 Visuals were a mixed effect that alters the player&#039;s vision. All objects turn black with white outlines and the player could only see other players under certain conditions (Making noise). Players who meet these conditions could be seen through walls, while players who are not making noises were completely invisible unless they are bumped into or are on the [[Surface Zone|Surface]]. &amp;lt;br&amp;gt; This effect was used exclusively for SCP-939, but could be applied to others with Remote Admin.&lt;br /&gt;
&lt;br /&gt;
The Status Effect was removed in the Mimicry 12.0 Update along side the SCP-939 rework as the new SCP-939 Visuals are not consider a Status Effect.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
===={{TextEffect|text=Slow Metabolism|2=mixed}}====&lt;br /&gt;
Slow Metabolism was a mixed effect that would lower a player&#039;s current speed by 20% and make the model appear fat. The 330 AHP upon of the candy was not apart of the Slow Metabolism effect itself. The Status Effect was removed after the end of the Halloween 2021 and 2023 Event.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Halloween 2021=====&lt;br /&gt;
The [[SCP-330#Candy Effects|Purple Candy]] applied this effect for ten seconds. The effects are the same as mentioned as above as this was the first time the effect was added to the game.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Halloween 2023=====&lt;br /&gt;
The [[SCP-330#Candy Effects|Purple Candy]] applied this effect for 20 seconds. Additionally, the [[SCP-330#Candy Effects|Black Candy]]&#039;s could randomly apply this effect due to its mechanics. Unlike the previous event, the effect tripled the speed for consuming candies. The effect could be removed by using [[SCP-500]]. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Sugar Crave|2=mixed}}====&lt;br /&gt;
Sugar Crave was a mixed effect that would turn the player into a Marshmallow Man for a short time. The Status Effect was removed after the end of the Halloween 2021 and 2023 Event.&lt;br /&gt;
The following additional effects were applied:&lt;br /&gt;
*All items are dropped from the inventory.&lt;br /&gt;
*25% damage resistance.&lt;br /&gt;
*The current walking speed doubled.&lt;br /&gt;
*Sprinting is disabled.&lt;br /&gt;
*Ability to perform melee attacks that deal 65 damage per hit.&lt;br /&gt;
&lt;br /&gt;
=====Halloween 2021=====&lt;br /&gt;
The effect was obtained from [[SCP-330#Candy Effects|Blue Candy]] for 15 seconds.&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The following [[Status Effects]] were applied for three seconds after the player reverted back to normal:&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|amnesialegacy}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|blurriness}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|concussed}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|deafened}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|disabled}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|exhausted}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Stamina would be set to 0% upon the effects end.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
The [[SCP-330#Candy Effects|Blue Candy]] applied this effect for 15 seconds. (The AHP applied from Blue Candy is not apart of the effect itself)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Halloween 2023=====&lt;br /&gt;
The effect was obtained by consuming [[SCP-330#Candy Effects|Blue Candy]] or [[SCP-330#Candy Effects|Evil Candy]]. Additionally, the [[SCP-330#Candy Effects|Black Candy]]&#039;s could randomly apply this effect due to its mechanics. When applied the player&#039;s Stamina would quickly drain over the course of 15 seconds. Once fully drained the effect would end. Successfully killing a player with melee swings would restore seven seconds of Stamina. If the effect was applied by Evil Candy, the player will be given infinite Stamina, inturn making the effect last forever. Additionally the player could make an Evil Laugh. Players in range of the Evil Laugh will have the Traumatized Evil Status Effect applied to them.&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The following [[Status Effects]] were applied for three seconds after the player reverted back to normal:&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|blurriness}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|concussed}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|deafened}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|disabled}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|exhausted}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
Additionally, unlike the 2021 event, the added AHP was apart of the effect itself. With the following stats:&lt;br /&gt;
*Applied 450 AHP that deteriorated after 15 seconds.&lt;br /&gt;
*AHP absorbs 100% of all damage. &lt;br /&gt;
*AHP drops to zero upon the end of its effects.&lt;br /&gt;
&lt;br /&gt;
======Marshmallow Man Effect======&lt;br /&gt;
The Marshmallow Man was a separate effect from Sugar Crave during the Halloween 2023 Event. It was responsible for turning the player into the Marshmallow Man and applying both the speed boost and damage reduction. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Multiple Categories Status Effects===&lt;br /&gt;
====Sugar High====&lt;br /&gt;
Sugar High was a mixed (positive during 2023) effect that was applied to the player upon consumption of the [[SCP-330#Candy Effects|Green Candy]]. The effects are not the same for both events. The Status Effect was removed after the end of the Halloween 2021 and 2023 Event.&lt;br /&gt;
====={{TextEffect|text=Halloween 2021|2=mixed}}=====&lt;br /&gt;
During Halloween 2021, the effect would multiply the player&#039;s jump power by 1.5 for a short time. The v11.0.3 [Rebalance Patch] changed this to a multiplier of 2.&lt;br /&gt;
After the effect ended, the player would be given the [[Status Effects#Disabled|Disabled]] Status Effect for {{Mvar|1 = [2 × J]}} seconds. Where J equals the number of jumps performed. The v11.0.3 [Rebalance Patch] changed the time to {{Mvar|1 = [1.5 × J]}} seconds. &amp;lt;br&amp;gt;&lt;br /&gt;
The [[SCP-330#Candy Effects|Green Candy]] applied this effect for 15 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====={{TextEffect|text=Halloween 2023}}=====&lt;br /&gt;
During Halloween 2023, the effect would increase the player&#039;s max HP to 200 and would apply a regeneration of 2.5 HP/s when HP is below 100. Additionally, the player&#039;s Stamina would constantly regenerate when not sprinting without delay.&amp;lt;br&amp;gt;&lt;br /&gt;
The [[SCP-330#Candy Effects|Green Candy]] applied this effect for 25 seconds. Additionally, the [[SCP-330#Candy Effects|Black Candy]]&#039;s could randomly apply this effect due to its mechanics.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Sugar Rush====&lt;br /&gt;
Sugar Rush was a mixed (positive during 2023) effect that would increase the player&#039;s speed for a short amount of time. The Status Effect was removed after the end of the Halloween 2021 and 2023 Event.&lt;br /&gt;
&lt;br /&gt;
====={{TextEffect|text=Halloween 2021|2=mixed}}=====&lt;br /&gt;
The [[SCP-330#Candy Effects|Yellow Candy]] applied this effect for ten seconds, giving a movement speed boost of 25%. The v11.0.3 [Rebalance Patch] changed this to a 50% movement boost for five seconds.&lt;br /&gt;
Eight seconds after the effect was applied, the player&#039;s would be given the [[Status Effects#Inverted Controls|Inverted Controls]] Status Effect&amp;lt;br&amp;gt;&lt;br /&gt;
(The Stamina changes applied from Yellow Candy is not apart of the effect itself)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====={{TextEffect|text=Halloween 2023}}=====&lt;br /&gt;
The [[SCP-330#Candy Effects|Yellow Candy]] applied this effect for ten seconds. Additionally, the [[SCP-330#Candy Effects|Black Candy]]&#039;s could randomly apply this effect due to its mechanics. The effect gave a movement speed boost of 50%, fully restored Stamina, stopped Stamina from draining and made the player loose all control over movement, being forced to walk forward for the duration of the effect.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*When first added, the Burned Effect increased damage taken by 10%.&lt;br /&gt;
**There was also a bug where the Burned Effect didn&#039;t increase the amount of damage a player took from firearms. Instead it increased the amount of damage a player dealt with firearms.&lt;br /&gt;
*The SCP-1853 Effect was originally a Mixed Status Effect as it applied a 50% penalty to Stamina consumption.&lt;br /&gt;
**This was later lowered to a 30% penalty before being removed all together.&lt;br /&gt;
**The Rainbow Taste Effect would dampen the effects of the Stamina penalty.&lt;br /&gt;
***The Stamina reduction values would be the following with Rainbow Taste:&lt;br /&gt;
****No Rainbow Taste Effect: Initial had a 50% Stamina Penalty. Rebalance patch had a 30% Stamina penalty.&lt;br /&gt;
****Intensity of one: Initial would be a {{#expr:50*0.6}}% Stamina penalty. Rebalance patch would be a {{#expr:30*0.6}}% Stamina penalty.&lt;br /&gt;
****Intensity of two: Initial would be a {{#expr:50*0.4}}% Stamina penalty. Rebalance patch would be a {{#expr:30*0.4}}% Stamina penalty.&lt;br /&gt;
****Intensity of three: Initial would be a {{#expr:50*0.35}}% Stamina penalty. Rebalance patch would be a {{#expr:30*0.35}}% Stamina penalty.&lt;br /&gt;
*Blurriness was originally named Blinded. It was renamed in [[Updates/14.0.0|14.0.0]] due to the Blinded Status Effect being added.&lt;br /&gt;
[[Category:Mechanics]]&lt;br /&gt;
{{Mechanics Navbox}}&lt;/div&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Main_Page&amp;diff=17683</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Main_Page&amp;diff=17683"/>
		<updated>2026-08-01T01:45:26Z</updated>

		<summary type="html">&lt;p&gt;Jamintheinfinite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{MainPageHeader}}&lt;br /&gt;
&amp;lt;inputbox&amp;gt;&lt;br /&gt;
type=search2&lt;br /&gt;
width=35&lt;br /&gt;
break=no&lt;br /&gt;
buttonlabel=Search&lt;br /&gt;
placeholder=Search the database&lt;br /&gt;
id=mainPageSearch&lt;br /&gt;
&amp;lt;/inputbox&amp;gt;&lt;br /&gt;
{{MainPageButtonGrid}}&lt;br /&gt;
&amp;lt;!-- MISC LINKS AND UPDATES--&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;MainMenuMiscFeature&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;floatright&amp;quot; style=&amp;quot;flex: 1;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-sectionNew&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-headerNew&amp;quot;&amp;gt;Misc. Links&amp;lt;/div&amp;gt;&lt;br /&gt;
*[[Achievements]]&lt;br /&gt;
*[[Misc Classes]]&lt;br /&gt;
*[[Soundtrack]]&lt;br /&gt;
*[https://techwiki.scpslgame.com/ Tech Support Wiki]&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-headerNew&amp;quot;&amp;gt;Latest Update&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:173Banner140.png|center|200px]]&lt;br /&gt;
&amp;lt;center&amp;gt;[[Updates/14.2.6|v14.2.6]]&amp;lt;/center&amp;gt;&lt;br /&gt;
*Readded penalties to firearms&lt;br /&gt;
*Various fixes&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-headerNew&amp;quot;&amp;gt;Latest PEARs&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;[[PEARS|PEARS 5]]&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
*Progression Overhaul&lt;br /&gt;
*Tram Sublevel&lt;br /&gt;
*Containment Officer&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Featured Article and Announcements--&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;floatright&amp;quot; style=&amp;quot;width:75vw; flex: 6; order: -1;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-sectionNew&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-headerNew&amp;quot;&amp;gt;Featured Articles&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=250px&amp;gt;&lt;br /&gt;
File:WaysideRoom.png|link=Heavy Containment Zone#Acroamatic Abatement - Wayside Incinerator|Dispose of the unneeded with the Wayside Incinerator.&lt;br /&gt;
File:914interior13.0.png|link=SCP-914/Outputs|Some changes have been noticed with the outputs produced by SCP-914.&lt;br /&gt;
File:NukeControlFiring.jpg|link=Alpha_Warhead#Sounds|C.A.S.S.I.E. has been given updated warhead announcement lines.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-headerNew&amp;quot;&amp;gt;Latest Announcements&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=250px&amp;gt;&lt;br /&gt;
953Art.png|Learn about the Deepwell and the art of SCP-953!|link=https://drive.google.com/drive/u/0/folders/1-Iy1HS8k8OLGTO5z3qnPWxXFYB_4DcHH&lt;br /&gt;
953Revealed.jpg|A new anomaly will arrive to Site-02!|link=https://www.youtube.com/watch?v=HsiP2zIL_Wg&lt;br /&gt;
MTFPlushie.jpg|A new friend has arrived for your collection!|link=https://x.com/scpslofficial/status/2014519404667760911/photo/1&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=PEARS&amp;diff=17682</id>
		<title>PEARS</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=PEARS&amp;diff=17682"/>
		<updated>2026-08-01T01:43:45Z</updated>

		<summary type="html">&lt;p&gt;Jamintheinfinite: /* PEARS List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Patreon Early Access Rebalancing Sessions&#039;&#039;&#039;, aka &#039;&#039;&#039;PEARS&#039;&#039;&#039;, are experimental testing sessions offered to Patreon supporters. These testing sessions allow SCP: SL’s development teams to experiment with many things — from simple balance changes, to more complex overhauls. &#039;&#039;&#039;Not all of these changes will make it into the base game, if any.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you’d like to participate in any upcoming PEARS, you can do so by subscribing to the &#039;Major Scientist&#039; tier or above on Northwood Studio’s Patreon, found at the link below:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://www.patreon.com/HubertMoszka Patreon Link]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is a list of every PEARS session that has been done for &#039;&#039;SCP: Secret Laboratory&#039;&#039;. The list will include the following information:&lt;br /&gt;
*The number of a PEARS session&lt;br /&gt;
*When the session took place&lt;br /&gt;
*Short summaries of the content tested in the session.&lt;br /&gt;
&lt;br /&gt;
==PEARS List==&lt;br /&gt;
[[PEARS/PEARS 5|PEARS Session 5 - {{#timel: j M Y|23.4.2025.}} to {{#timel: j M Y|3.5.2025.}}]] - Progression Overhaul, Tram Sublevel, Containment Officer&lt;br /&gt;
&lt;br /&gt;
[[PEARS/PEARS 4|PEARS Session 4 - {{#timel: j M Y|29.9.2023.}} to {{#timel: j M Y|1.10.2023.}}]] - Reinforcement Overhaul v2, SCP-079 Alpha Warhead Override, New Audio Assets&lt;br /&gt;
&lt;br /&gt;
[[PEARS/PEARS 3|PEARS Session 3 - {{#timel: j M Y|10.6.2023.}} to {{#timel: j M Y|12.6.2023.}}]] - SCP-106 Changes, LCZ Soft Overhaul, HCZ Changes, Settings Menu Rework&lt;br /&gt;
&lt;br /&gt;
[[PEARS/PEARS 2|PEARS Session 2 - {{#timel: j M Y|18.3.2023.}} to {{#timel: j M Y|20.3.2023.}}]] - Reinforcement System, SCP-1853 Rework, SCP-079 Door Locking Removal, Miscellaneous Balance Changes&lt;br /&gt;
&lt;br /&gt;
[[PEARS/PEARS 1|PEARS Session 1 - {{#timel: j M Y|11.2.2023.}} to {{#timel: j M Y|13.2.2023.}}]] - Chaos Insurgency Half Targets, SCP-173 in HCZ, SCP-096 Damage Resistance&lt;br /&gt;
&lt;br /&gt;
[[Category:PEARS]]&lt;/div&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Main_Page&amp;diff=17681</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Main_Page&amp;diff=17681"/>
		<updated>2026-08-01T01:42:08Z</updated>

		<summary type="html">&lt;p&gt;Jamintheinfinite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{MainPageHeader}}&lt;br /&gt;
&amp;lt;inputbox&amp;gt;&lt;br /&gt;
type=search2&lt;br /&gt;
width=35&lt;br /&gt;
break=no&lt;br /&gt;
buttonlabel=Search&lt;br /&gt;
placeholder=Search the database&lt;br /&gt;
id=mainPageSearch&lt;br /&gt;
&amp;lt;/inputbox&amp;gt;&lt;br /&gt;
{{MainPageButtonGrid}}&lt;br /&gt;
&amp;lt;!-- MISC LINKS AND UPDATES--&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;MainMenuMiscFeature&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;floatright&amp;quot; style=&amp;quot;flex: 1;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-sectionNew&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-headerNew&amp;quot;&amp;gt;Misc. Links&amp;lt;/div&amp;gt;&lt;br /&gt;
*[[Achievements]]&lt;br /&gt;
*[[Misc Classes]]&lt;br /&gt;
*[[Soundtrack]]&lt;br /&gt;
*[https://techwiki.scpslgame.com/ Tech Support Wiki]&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-headerNew&amp;quot;&amp;gt;Latest Update&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:173Banner140.png|center|200px]]&lt;br /&gt;
&amp;lt;center&amp;gt;[[Updates/14.2.6|v14.2.6]]&amp;lt;/center&amp;gt;&lt;br /&gt;
*Readded penalties to firearms&lt;br /&gt;
*Various fixes&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-headerNew&amp;quot;&amp;gt;Latest PEARs&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;[[PEARS|PEARS 5]]&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
*Progression Overhaul&lt;br /&gt;
*Tram Sublevel&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Featured Article and Announcements--&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;floatright&amp;quot; style=&amp;quot;width:75vw; flex: 6; order: -1;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-sectionNew&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-headerNew&amp;quot;&amp;gt;Featured Articles&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=250px&amp;gt;&lt;br /&gt;
File:WaysideRoom.png|link=Heavy Containment Zone#Acroamatic Abatement - Wayside Incinerator|Dispose of the unneeded with the Wayside Incinerator.&lt;br /&gt;
File:914interior13.0.png|link=SCP-914/Outputs|Some changes have been noticed with the outputs produced by SCP-914.&lt;br /&gt;
File:NukeControlFiring.jpg|link=Alpha_Warhead#Sounds|C.A.S.S.I.E. has been given updated warhead announcement lines.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-headerNew&amp;quot;&amp;gt;Latest Announcements&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=250px&amp;gt;&lt;br /&gt;
953Art.png|Learn about the Deepwell and the art of SCP-953!|link=https://drive.google.com/drive/u/0/folders/1-Iy1HS8k8OLGTO5z3qnPWxXFYB_4DcHH&lt;br /&gt;
953Revealed.jpg|A new anomaly will arrive to Site-02!|link=https://www.youtube.com/watch?v=HsiP2zIL_Wg&lt;br /&gt;
MTFPlushie.jpg|A new friend has arrived for your collection!|link=https://x.com/scpslofficial/status/2014519404667760911/photo/1&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=PEARS/PEARS_5&amp;diff=17680</id>
		<title>PEARS/PEARS 5</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=PEARS/PEARS_5&amp;diff=17680"/>
		<updated>2026-08-01T01:41:24Z</updated>

		<summary type="html">&lt;p&gt;Jamintheinfinite: /* Patreon Early Access Rebalancing Session */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PEARS disclaimer}}&lt;br /&gt;
{{PEARS infobox&lt;br /&gt;
|session=PEARS Session 4&lt;br /&gt;
|date1=23.4.2025.&lt;br /&gt;
|date2=3.5.2025.&lt;br /&gt;
|next= &lt;br /&gt;
|previous=PEARS 4&lt;br /&gt;
|changeloglink= https://docs.google.com/document/d/15dgkX1VQ7eEZDQF1qkaqQCf82JQjZFLn1AN2jc5LIq0/edit?tab=t.0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Patreon Early Access Rebalancing Session=&lt;br /&gt;
Session 5 - Early Game Overhaul&lt;br /&gt;
&lt;br /&gt;
Patreon Early Access Rebalancing Sessions (PEARS) are experimental testing sessions offered to Patreon Supporters. PEARS allows for the development team to experiment with concepts in a prototype state without affecting the development cycle of an upcoming update. Feedback gathered from these sessions will help determine whether these ideas are worth pursuing. With that said, features included in a PEARS are not guaranteed to be implemented into the live game. &lt;br /&gt;
&lt;br /&gt;
This document can be freely shared and distributed to the public.&lt;br /&gt;
&lt;br /&gt;
If you’d like to participate in upcoming PEARS sessions alongside other Patreon Supporters and members of Northwood Studios, you can do so by subscribing to the “Research Supervisor” tier on our Patreon via the link below:&lt;br /&gt;
&lt;br /&gt;
[https://www.patreon.com/HubertMoszka Patreon Link]&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
The early game of SCP:SL has been largely untouched for many years. This PEARS aims to test a radical set of changes to completely overhaul the early game by giving it a more defined structure, overhauling keycard and loot progression, introducing new escape paths, changing the role and position of Guards, reducing reliance on SCP-914, slowing the pace of the early game, increasing the relevancy of and expanding Light Containment, and much more. &lt;br /&gt;
&lt;br /&gt;
By far, this is the largest set of changes introduced in a single PEARS yet and completely shifts how the early game plays. We are excited to see how everyone receives these changes. If you have any questions, do not hesitate to ask a Game Designer or Patreon Representative. Without further ado, here is the full changelog for PEARS 5.&lt;br /&gt;
&lt;br /&gt;
==Starting Situation==&lt;br /&gt;
&lt;br /&gt;
The starting situation and position of every class has changed. The presence of militant forces at the start of the round is almost entirely removed, with them coming in later as “Early Militant Waves” (further elaborated upon in its respective section).&lt;br /&gt;
&lt;br /&gt;
* Facility Guards no longer spawn at the beginning of the round. &lt;br /&gt;
** Instead, they (alongside a new class known as the Chaos Insurgency Infiltrator) can spawn as a part of an “Early Militant Wave” later into the round.&lt;br /&gt;
* One new Foundation human class, the Containment Officer, spawns in on round start in HCZ.&lt;br /&gt;
* The ratio between Foundation humans to Class-D will now be roughly 2:3.&lt;br /&gt;
** In a 25 player round the game should begin with four SCPs, seven Scientists, one Containment Officer, and 13 Class-D.&lt;br /&gt;
* SCPs will be ensnared for the first 25 seconds after round start (meaning they cannot move) and are granted Spawn Protected for the same duration.&lt;br /&gt;
* SCP-079 will now start the round with zero AP.&lt;br /&gt;
* Scientists now only spawn in checkpoints.&lt;br /&gt;
* Class-D can now also spawn in a new second cellblock.&lt;br /&gt;
* Both of the EZ checkpoints are locked down for the first 7:30 minutes of the round.&lt;br /&gt;
** Multiple switches are located in HCZ to override the lockdown early. These switches require an admin keycard or blowing the door open to unlock.&lt;br /&gt;
** Further details can be found in the “Progression” section.&lt;br /&gt;
* Decontamination will now occur at 13:30 minutes (from 11:30 minutes).&lt;br /&gt;
* Light Containment’s layouts are now much bigger.&lt;br /&gt;
&lt;br /&gt;
==Containment Officer==&lt;br /&gt;
The Containment Officer is a new Foundation civilian class that spawns at the beginning of the round. It spawns in Heavy Containment and must make its way to Light Containment and meet up with the Scientists to progress. Although it is given a headstart, it must outpace the SCPs to get there in time (or hide until the situation clears).&lt;br /&gt;
&lt;br /&gt;
* Spawns inside SCP-127’s Containment Chamber.&lt;br /&gt;
* Aligned with the Foundation.&lt;br /&gt;
* Can escape the facility to become an NTF Specialist.&lt;br /&gt;
* Spawns with a basic survival kit including a Zone Manager keycard, COM-18, Adrenaline, and Flashbang.&lt;br /&gt;
* In the PEARS, this class has an altered Facility Guard model.&lt;br /&gt;
&lt;br /&gt;
==Progression==&lt;br /&gt;
&lt;br /&gt;
Progression has been entirely overhauled. Keycards have had many of their access tiers and purposes changed, and escaping the facility requires overriding the Entrance Zone lockdown manually or running out the clock. Additionally, SCP-914’s capacity to propel you to the highest level of access has been limited. The goal of these changes is to encourage exploration.&lt;br /&gt;
&lt;br /&gt;
Loot progression has been changed as well, with a further emphasis on early game weaponry for Light and Heavy armories, with Entrance containing new equipment in the form of a special GOC rifle as well as high-tier engineer cards. &lt;br /&gt;
&lt;br /&gt;
==Keycard Gameplay Overhaul==&lt;br /&gt;
Keycards have been overhauled, and are now specialised to certain access tiers. The only “generalist” keycards are militant cards or extremely rare admin cards.&lt;br /&gt;
* Civilians will have the choice to specialise in either Armory or Containment tiers, depending on what they find in LCZ.&lt;br /&gt;
** Then, in HCZ, they must search for a valid Administration-tier keycard to override the EZ checkpoint lockdown early, and open gates.&lt;br /&gt;
* SCP-914 recipes for keycards have been entirely remade, limiting how far you can progress by exclusively using SCP-914.&lt;br /&gt;
** Further elaboration in SCP-914’s tab.&lt;br /&gt;
* The inventory limit for keycards is reduced to two (from three).&lt;br /&gt;
* Each card now has subtext in its inventory UI that briefly describes its purpose.&lt;br /&gt;
* Below is a table displaying all of the relevant keycards for this test, including access tiers and purpose.&lt;br /&gt;
** A keycard name highlighted in yellow means it is an existing keycard that has changed in some way.&lt;br /&gt;
** A keycard name highlighted in green means it is a new keycard or a keycard that was previously RA-exclusive that has been implemented into the game.&lt;br /&gt;
* Names not highlighted remain unchanged.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable wikitable--stripe wikitable--border&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!colspan=&#039;3&#039;|Containment Cards - Colored Yellow/Orange/Green&lt;br /&gt;
|-&lt;br /&gt;
!Keycard Name&lt;br /&gt;
!Access Level&lt;br /&gt;
!Purpose&lt;br /&gt;
|-&lt;br /&gt;
|{{Highlight|Scientist}}&lt;br /&gt;
|style=&amp;quot;white-space: nowrap;&amp;quot;|Containment Tier 1&lt;br /&gt;
|Used to access SCP-914, SCP-330, and new research offices to obtain a Research Supervisor Card.&lt;br /&gt;
|-&lt;br /&gt;
|Research Supervisor&lt;br /&gt;
|style=&amp;quot;white-space: nowrap;&amp;quot;|Containment Tier 2&amp;lt;br&amp;gt;Administration Tier 1&lt;br /&gt;
|Used for SCP item pedestals and unlocking checkpoints. Also needed for SCP-096’s and SCP-106’s rooms.&lt;br /&gt;
|-&lt;br /&gt;
|{{Highlight|Containment Engineer|green}}&lt;br /&gt;
|style=&amp;quot;white-space: nowrap;&amp;quot;|Containment Tier 3&amp;lt;br&amp;gt;Administration Tier 1&lt;br /&gt;
|Used to unlock SCP-127’s pedestal. Spawns in Entrance.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&#039;3&#039;|Armory Cards - Colored Purple/Deep Blue&lt;br /&gt;
|-&lt;br /&gt;
|{{Highlight|Armorer|green}}&lt;br /&gt;
|style=&amp;quot;white-space: nowrap;&amp;quot;|Armory Tier 1&lt;br /&gt;
|Used to unlock LCZ armories to obtain a Quartermaster Card.&lt;br /&gt;
|-&lt;br /&gt;
|{{Highlight|Quartermaster|green}}&lt;br /&gt;
|style=&amp;quot;white-space: nowrap;&amp;quot;|Armory Tier 2&amp;lt;br&amp;gt;Administration Tier 1&lt;br /&gt;
|Used for HCZ armories and unlocking checkpoints.&lt;br /&gt;
|-&lt;br /&gt;
|{{Highlight|Weapons Engineer|green}}&lt;br /&gt;
|style=&amp;quot;white-space: nowrap;&amp;quot;|Armory Tier 3&amp;lt;br&amp;gt;Administration Tier 1&lt;br /&gt;
|Used to unlock Experimental Weapon lockers. Spawns in Entrance.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&#039;3&#039;|Administration Cards&lt;br /&gt;
|-&lt;br /&gt;
|Zone Manager&lt;br /&gt;
|style=&amp;quot;white-space: nowrap;&amp;quot;|Administration Tier 1&amp;lt;br&amp;gt;Containment Tier 1&lt;br /&gt;
|Used to unlock checkpoints and SCP-914.&lt;br /&gt;
|-&lt;br /&gt;
|{{Highlight|Facility Manager}}&lt;br /&gt;
|style=&amp;quot;white-space: nowrap;&amp;quot;|Administration Tier 2&amp;lt;br&amp;gt;Containment Tier 1&lt;br /&gt;
|Used to unlock the EZ override switch room and open Gate-A and Gate-B. Several spawn in HCZ locked behind Containment Tier 2 in 096’s room, 106’s room, and Server room.&lt;br /&gt;
|-&lt;br /&gt;
|{{Highlight|Site Director|green}}&lt;br /&gt;
|style=&amp;quot;white-space: nowrap;&amp;quot;|Containment Tier 3&amp;lt;br&amp;gt;Administration Tier 3&lt;br /&gt;
|Used to unlock the Alpha Warhead and any SCP pedestals or chambers. (Note: this is the equivalent of the current Facility Manager). Spawns in SCP-079’s Armory.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&#039;3&#039;|Generalist Cards&lt;br /&gt;
|-&lt;br /&gt;
|{{Highlight|MTF Operative}}&lt;br /&gt;
|style=&amp;quot;white-space: nowrap;&amp;quot;|Armory Tier 3&amp;lt;br&amp;gt;Containment Tier 2&amp;lt;br&amp;gt;Administration Tier 2&lt;br /&gt;
|Used to unlock various things and the Micro-HID. (Note: This means that all NTFs have the same access, like CI do. We felt this would be justified as they only arrive later in the round now, and so they all can get the Micro. It also no longer spawns in the facility.)&lt;br /&gt;
|-&lt;br /&gt;
|MTF Captain&lt;br /&gt;
|style=&amp;quot;white-space: nowrap;&amp;quot;|Armory Tier 3&amp;lt;br&amp;gt;Containment Tier 2&amp;lt;br&amp;gt;Administration Tier 2&lt;br /&gt;
|Same as above.&lt;br /&gt;
|-&lt;br /&gt;
|Chaos Insurgency&lt;br /&gt;
|style=&amp;quot;white-space: nowrap;&amp;quot;|Armory Tier 3&amp;lt;br&amp;gt;Containment Tier 2&amp;lt;br&amp;gt;Administration Tier 2&lt;br /&gt;
|Same as Operative, but for Chaos Insurgents.&lt;br /&gt;
|-&lt;br /&gt;
|Facility Guard&lt;br /&gt;
|style=&amp;quot;white-space: nowrap;&amp;quot;|Armory Tier 1&amp;lt;br&amp;gt;Containment Tier 1&amp;lt;br&amp;gt;Administration Tier 1&lt;br /&gt;
|Unchanged from live.&lt;br /&gt;
|-&lt;br /&gt;
|{{Highlight|Infiltrator|green}}&lt;br /&gt;
|style=&amp;quot;white-space: nowrap;&amp;quot;|Armory Tier 1&amp;lt;br&amp;gt;Containment Tier 1&amp;lt;br&amp;gt;Administration Tier 1&lt;br /&gt;
|Guard card equivalent for Chaos Infiltrators.&lt;br /&gt;
|-&lt;br /&gt;
|O5&lt;br /&gt;
|style=&amp;quot;white-space: nowrap;&amp;quot;|Armory Tier 3&amp;lt;br&amp;gt;Containment Tier 3&amp;lt;br&amp;gt;Administration Tier 3&lt;br /&gt;
|Unlocks everything, but harder to obtain via 914 now.&lt;br /&gt;
|-&lt;br /&gt;
|{{Highlight|Janitor}}&lt;br /&gt;
|None.&lt;br /&gt;
|Only one spawns now, in 914. Used to be upgraded for anyone that gets in without a card.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Entrance Zone Lockdown==&lt;br /&gt;
At the beginning of the game, Entrance Zone will be locked down for a long period of time. The lockdown will be overridden automatically as a failsafe, but players are incentivised to try and override it early to allow their escape by flipping switches throughout Heavy Containment. There are two main ways to open the doors leading to the switches: unlocking them via a Facility Manager card if the player is going down the Containment tier path, or blowing them open with Door Breaching Devices if the player is going down the Armory path.&lt;br /&gt;
* In Heavy, there are new Lockdown Override offices that require Administration Tier 2 or an explosive to access, containing an EZ Override Switch. Three of these offices spawn per round with one switch per office.&lt;br /&gt;
* The HCZ-EZ checkpoints are locked down for the first 7:30 minutes of the round.&lt;br /&gt;
** This timer can be reduced via the Lockdown Override office switches.&lt;br /&gt;
*** These can be found in the Lockdown Override offices.&lt;br /&gt;
*** Activiating a switch reduces the lockdown timer by 40 seconds.&lt;br /&gt;
*** If all three switches are enabled, the lockdown is immediately overridden and lifted.&lt;br /&gt;
** Once overridden or when the automatic timer is up, C.A.S.S.I.E. will make an announcement and the checkpoints will be unlocked.&lt;br /&gt;
&lt;br /&gt;
==Door Breaching Devices==&lt;br /&gt;
A new throwable that is primarily used to break open locked doors (specifically the Lockdown Override offices) quickly. Intended for use in the Armory progression path. They can also be used to help deal with a certain malicious AI that happens to be blocking your way.&lt;br /&gt;
&lt;br /&gt;
* Guaranteed spawns in both HCZ armories (the current T-Armory and the new one).&lt;br /&gt;
* For the PEARS test, it appears as a purple HE Grenade.&lt;br /&gt;
* It has a very quick fuse, but deals little damage to living targets and has a weak throw.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==General Loot Progression &amp;amp; Zone Changes==&lt;br /&gt;
Each zone now has a defined set of loot within each of them. These come with several new rooms as well as changes to existing ones.&lt;br /&gt;
&lt;br /&gt;
===Light Containment Loot===&lt;br /&gt;
* Low-tier cards such as Scientist and Armorer cards are freely accessible.&lt;br /&gt;
* Research Supervisor and Quartermaster cards can be found locked away in new Research Offices and armories respectively.&lt;br /&gt;
* COM-15s, Flashbangs, and Light Armor can be found in armories.&lt;br /&gt;
* There are ten new important rooms in Light Containment:&lt;br /&gt;
** Two Security Offices that contain Armorer cards.&lt;br /&gt;
** Three Researcher Offices that contain Research Supervisor cards.&lt;br /&gt;
** One new armory. Both armories would contain Quartermaster cards.&lt;br /&gt;
** Two tram room elevators that lead to the new tram sublevel where the early militant waves spawn in.&lt;br /&gt;
** A second Class-D cell block.&lt;br /&gt;
** A new elevator: Elevator-C.&lt;br /&gt;
** New minor miscellaneous rooms spawn with various loot as well.&lt;br /&gt;
** All existing rooms have had their loot spawns tweaked.&lt;br /&gt;
&lt;br /&gt;
===Heavy Containment Loot===&lt;br /&gt;
* Zone Manager and Guard cards are freely accessible.&lt;br /&gt;
* Greater quantities and higher tiers of militant gear (COM-18s, FSP-9s, Combat Armor, and Grenades) can be found in armories.&lt;br /&gt;
** A new armory has also been added to HCZ.&lt;br /&gt;
* Facility Manager cards can be found in both SCP-096’s and SCP-106’s chamber, replacing the Operative card spawns, alongside one in Server Room.&lt;br /&gt;
* Experimental Weapon Lockers spawn as normal.&lt;br /&gt;
* The Micro-HID door can no longer be blown open and now also requires Containment Tier 2 to access.&lt;br /&gt;
** This ensures that the Micro can usually only be obtained after a proper militant wave spawns in, relegating it to the mid and late game.&lt;br /&gt;
* Each elevator system has a new greybox design to discourage camping.&lt;br /&gt;
&lt;br /&gt;
===Entrance Zone Loot===&lt;br /&gt;
* Three GOC corpses are spread across the zone, each having a chance to come with a new gun: the I-S Stellarator.&lt;br /&gt;
** The I-S Stellarator is a GOC fusion rifle that has high damage, penetration, and accuracy, but high recoil and low fire rate. Intended as a special reward for reaching Entrance.&lt;br /&gt;
** These corpses spawn exclusive Fusion ammo to be used with the rifle.&lt;br /&gt;
* Entrance lockers now contain Containment Engineer and Weapons Engineer cards alongside Surface Access Passes.&lt;br /&gt;
* A guaranteed Surface Access Pass spawns in a random office room.&lt;br /&gt;
&lt;br /&gt;
===Early Militant Waves===&lt;br /&gt;
&lt;br /&gt;
Early game militants are militant classes that are less geared than their mid-to-late-game counterparts. Their purpose is to provide civilians who died early another chance to play and escape, take the SCPs’ attention off of the alive civilians, and drive civilians still stuck in LCZ into HCZ, either by force or by escort.&lt;br /&gt;
&lt;br /&gt;
* Each team has an early militant class.&lt;br /&gt;
** For the Foundation, that class is the Facility Guard.&lt;br /&gt;
** For the Insurgency, that class is a new one called the Chaos Insurgency Infiltrator.&lt;br /&gt;
* Early militant waves are composed of the respective team’s associated class.&lt;br /&gt;
* The initial timer of both early militant waves is four minutes.&lt;br /&gt;
** Like regular militant waves, these timers can be influenced by completing standard objectives.&lt;br /&gt;
* Early militant waves spawn in the new LCZ tram sublevel. They spawn inside the tram that is implied to have come from SZ.&lt;br /&gt;
* The Foundation early wave is announced via C.A.S.S.I.E., however the Insurgency’s early wave is not as they arrive silently.&lt;br /&gt;
** This serves to bring back the unannounced CI wave in a way that actually fits their role.&lt;br /&gt;
* Only one early militant wave can spawn per round.&lt;br /&gt;
* After spawning, each normal militant wave have their timers set to four minutes.&lt;br /&gt;
** After a normal militant wave spawns their timers proceed as normal with their default intervals.&lt;br /&gt;
&lt;br /&gt;
===Early Militant Classes===&lt;br /&gt;
* The Guard has the same equipment as now, but spawns with an increased 45x 9x19mm in reserve (from 30x).&lt;br /&gt;
* The Chaos Infiltrator spawns with a new gun: the Specter, alongside Light Armor, their own access device, and other equipment.&lt;br /&gt;
* Unlike other Chaos Insurgents, Infiltrators do not have unique footsteps, sharing the same footstep sound and audio range as Guards.&lt;br /&gt;
* For the PEARS test, the Infiltrators use a kitbash model to distinguish them from other Insurgents.&lt;br /&gt;
* Both early militant classes can escape the facility much like civilians can.&lt;br /&gt;
** Unlike civilian escapes, they do not grant any Influence points upon escape.&lt;br /&gt;
** They grant a -5s timer reduction upon escape.&lt;br /&gt;
** The Facility Guard becomes an NTF Specialist upon escaping.&lt;br /&gt;
** The Chaos Infiltrator becomes a CI Conscript upon escaping.&lt;br /&gt;
** They can be detained like civilian classes can.&lt;br /&gt;
&lt;br /&gt;
===Specter===&lt;br /&gt;
* The Specter is a new 9x19mm SMG for Chaos Infiltrators.&lt;br /&gt;
* It is equipped with a suppressor attachment by default.&lt;br /&gt;
** Note: It is very quiet.&lt;br /&gt;
* It has better damage and penetration than the FSP-9, but lower ammo capacity, worse recoil, and less fire rate.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous Changes==&lt;br /&gt;
* Chaos Insurgency footstep audio range is decreased to match that of the NTF.&lt;br /&gt;
* Light Armor 9x19mm ammo capacity slightly increased to 80 (from 70).&lt;br /&gt;
* All humans have their sneak speed increased to 2.3 m/s (roughly 60% of regular walking speed; from 1.6 m/s).&lt;br /&gt;
** Note: Intended to boost civilian survival by allowing them to sneak around quicker.&lt;br /&gt;
* Lowered the SCP item inventory limit to two (from three).&lt;br /&gt;
* The COM-15 has been slightly nerfed to accommodate for the fact that it is more common and LCZ armory access is easier to acquire.&lt;/div&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=PEARS/PEARS_5&amp;diff=17679</id>
		<title>PEARS/PEARS 5</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=PEARS/PEARS_5&amp;diff=17679"/>
		<updated>2026-08-01T01:41:05Z</updated>

		<summary type="html">&lt;p&gt;Jamintheinfinite: Created page with &amp;quot;{{PEARS disclaimer}} {{PEARS infobox |session=PEARS Session 4 |date1=23.4.2025. |date2=3.5.2025. |next=  |previous=PEARS 4 |changeloglink= https://docs.google.com/document/d/15dgkX1VQ7eEZDQF1qkaqQCf82JQjZFLn1AN2jc5LIq0/edit?tab=t.0 }}   =Patreon Early Access Rebalancing Session= Session 5 - Early Game Overhaul  Patreon Early Access Rebalancing Sessions (PEARS) are experimental testing sessions offered to Patreon Supporters. PEARS allows for the development team to experi...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PEARS disclaimer}}&lt;br /&gt;
{{PEARS infobox&lt;br /&gt;
|session=PEARS Session 4&lt;br /&gt;
|date1=23.4.2025.&lt;br /&gt;
|date2=3.5.2025.&lt;br /&gt;
|next= &lt;br /&gt;
|previous=PEARS 4&lt;br /&gt;
|changeloglink= https://docs.google.com/document/d/15dgkX1VQ7eEZDQF1qkaqQCf82JQjZFLn1AN2jc5LIq0/edit?tab=t.0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Patreon Early Access Rebalancing Session=&lt;br /&gt;
Session 5 - Early Game Overhaul&lt;br /&gt;
&lt;br /&gt;
Patreon Early Access Rebalancing Sessions (PEARS) are experimental testing sessions offered to Patreon Supporters. PEARS allows for the development team to experiment with concepts in a prototype state without affecting the development cycle of an upcoming update. Feedback gathered from these sessions will help determine whether these ideas are worth pursuing. With that said, features included in a PEARS are not guaranteed to be implemented into the live game. &lt;br /&gt;
&lt;br /&gt;
This document can be freely shared and distributed to the public.&lt;br /&gt;
&lt;br /&gt;
If you’d like to participate in upcoming PEARS sessions alongside other Patreon Supporters and members of Northwood Studios, you can do so by subscribing to the “Research Supervisor” tier on our Patreon via the link below:&lt;br /&gt;
&lt;br /&gt;
[[https://www.patreon.com/HubertMoszka]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
The early game of SCP:SL has been largely untouched for many years. This PEARS aims to test a radical set of changes to completely overhaul the early game by giving it a more defined structure, overhauling keycard and loot progression, introducing new escape paths, changing the role and position of Guards, reducing reliance on SCP-914, slowing the pace of the early game, increasing the relevancy of and expanding Light Containment, and much more. &lt;br /&gt;
&lt;br /&gt;
By far, this is the largest set of changes introduced in a single PEARS yet and completely shifts how the early game plays. We are excited to see how everyone receives these changes. If you have any questions, do not hesitate to ask a Game Designer or Patreon Representative. Without further ado, here is the full changelog for PEARS 5.&lt;br /&gt;
&lt;br /&gt;
==Starting Situation==&lt;br /&gt;
&lt;br /&gt;
The starting situation and position of every class has changed. The presence of militant forces at the start of the round is almost entirely removed, with them coming in later as “Early Militant Waves” (further elaborated upon in its respective section).&lt;br /&gt;
&lt;br /&gt;
* Facility Guards no longer spawn at the beginning of the round. &lt;br /&gt;
** Instead, they (alongside a new class known as the Chaos Insurgency Infiltrator) can spawn as a part of an “Early Militant Wave” later into the round.&lt;br /&gt;
* One new Foundation human class, the Containment Officer, spawns in on round start in HCZ.&lt;br /&gt;
* The ratio between Foundation humans to Class-D will now be roughly 2:3.&lt;br /&gt;
** In a 25 player round the game should begin with four SCPs, seven Scientists, one Containment Officer, and 13 Class-D.&lt;br /&gt;
* SCPs will be ensnared for the first 25 seconds after round start (meaning they cannot move) and are granted Spawn Protected for the same duration.&lt;br /&gt;
* SCP-079 will now start the round with zero AP.&lt;br /&gt;
* Scientists now only spawn in checkpoints.&lt;br /&gt;
* Class-D can now also spawn in a new second cellblock.&lt;br /&gt;
* Both of the EZ checkpoints are locked down for the first 7:30 minutes of the round.&lt;br /&gt;
** Multiple switches are located in HCZ to override the lockdown early. These switches require an admin keycard or blowing the door open to unlock.&lt;br /&gt;
** Further details can be found in the “Progression” section.&lt;br /&gt;
* Decontamination will now occur at 13:30 minutes (from 11:30 minutes).&lt;br /&gt;
* Light Containment’s layouts are now much bigger.&lt;br /&gt;
&lt;br /&gt;
==Containment Officer==&lt;br /&gt;
The Containment Officer is a new Foundation civilian class that spawns at the beginning of the round. It spawns in Heavy Containment and must make its way to Light Containment and meet up with the Scientists to progress. Although it is given a headstart, it must outpace the SCPs to get there in time (or hide until the situation clears).&lt;br /&gt;
&lt;br /&gt;
* Spawns inside SCP-127’s Containment Chamber.&lt;br /&gt;
* Aligned with the Foundation.&lt;br /&gt;
* Can escape the facility to become an NTF Specialist.&lt;br /&gt;
* Spawns with a basic survival kit including a Zone Manager keycard, COM-18, Adrenaline, and Flashbang.&lt;br /&gt;
* In the PEARS, this class has an altered Facility Guard model.&lt;br /&gt;
&lt;br /&gt;
==Progression==&lt;br /&gt;
&lt;br /&gt;
Progression has been entirely overhauled. Keycards have had many of their access tiers and purposes changed, and escaping the facility requires overriding the Entrance Zone lockdown manually or running out the clock. Additionally, SCP-914’s capacity to propel you to the highest level of access has been limited. The goal of these changes is to encourage exploration.&lt;br /&gt;
&lt;br /&gt;
Loot progression has been changed as well, with a further emphasis on early game weaponry for Light and Heavy armories, with Entrance containing new equipment in the form of a special GOC rifle as well as high-tier engineer cards. &lt;br /&gt;
&lt;br /&gt;
==Keycard Gameplay Overhaul==&lt;br /&gt;
Keycards have been overhauled, and are now specialised to certain access tiers. The only “generalist” keycards are militant cards or extremely rare admin cards.&lt;br /&gt;
* Civilians will have the choice to specialise in either Armory or Containment tiers, depending on what they find in LCZ.&lt;br /&gt;
** Then, in HCZ, they must search for a valid Administration-tier keycard to override the EZ checkpoint lockdown early, and open gates.&lt;br /&gt;
* SCP-914 recipes for keycards have been entirely remade, limiting how far you can progress by exclusively using SCP-914.&lt;br /&gt;
** Further elaboration in SCP-914’s tab.&lt;br /&gt;
* The inventory limit for keycards is reduced to two (from three).&lt;br /&gt;
* Each card now has subtext in its inventory UI that briefly describes its purpose.&lt;br /&gt;
* Below is a table displaying all of the relevant keycards for this test, including access tiers and purpose.&lt;br /&gt;
** A keycard name highlighted in yellow means it is an existing keycard that has changed in some way.&lt;br /&gt;
** A keycard name highlighted in green means it is a new keycard or a keycard that was previously RA-exclusive that has been implemented into the game.&lt;br /&gt;
* Names not highlighted remain unchanged.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable wikitable--stripe wikitable--border&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!colspan=&#039;3&#039;|Containment Cards - Colored Yellow/Orange/Green&lt;br /&gt;
|-&lt;br /&gt;
!Keycard Name&lt;br /&gt;
!Access Level&lt;br /&gt;
!Purpose&lt;br /&gt;
|-&lt;br /&gt;
|{{Highlight|Scientist}}&lt;br /&gt;
|style=&amp;quot;white-space: nowrap;&amp;quot;|Containment Tier 1&lt;br /&gt;
|Used to access SCP-914, SCP-330, and new research offices to obtain a Research Supervisor Card.&lt;br /&gt;
|-&lt;br /&gt;
|Research Supervisor&lt;br /&gt;
|style=&amp;quot;white-space: nowrap;&amp;quot;|Containment Tier 2&amp;lt;br&amp;gt;Administration Tier 1&lt;br /&gt;
|Used for SCP item pedestals and unlocking checkpoints. Also needed for SCP-096’s and SCP-106’s rooms.&lt;br /&gt;
|-&lt;br /&gt;
|{{Highlight|Containment Engineer|green}}&lt;br /&gt;
|style=&amp;quot;white-space: nowrap;&amp;quot;|Containment Tier 3&amp;lt;br&amp;gt;Administration Tier 1&lt;br /&gt;
|Used to unlock SCP-127’s pedestal. Spawns in Entrance.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&#039;3&#039;|Armory Cards - Colored Purple/Deep Blue&lt;br /&gt;
|-&lt;br /&gt;
|{{Highlight|Armorer|green}}&lt;br /&gt;
|style=&amp;quot;white-space: nowrap;&amp;quot;|Armory Tier 1&lt;br /&gt;
|Used to unlock LCZ armories to obtain a Quartermaster Card.&lt;br /&gt;
|-&lt;br /&gt;
|{{Highlight|Quartermaster|green}}&lt;br /&gt;
|style=&amp;quot;white-space: nowrap;&amp;quot;|Armory Tier 2&amp;lt;br&amp;gt;Administration Tier 1&lt;br /&gt;
|Used for HCZ armories and unlocking checkpoints.&lt;br /&gt;
|-&lt;br /&gt;
|{{Highlight|Weapons Engineer|green}}&lt;br /&gt;
|style=&amp;quot;white-space: nowrap;&amp;quot;|Armory Tier 3&amp;lt;br&amp;gt;Administration Tier 1&lt;br /&gt;
|Used to unlock Experimental Weapon lockers. Spawns in Entrance.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&#039;3&#039;|Administration Cards&lt;br /&gt;
|-&lt;br /&gt;
|Zone Manager&lt;br /&gt;
|style=&amp;quot;white-space: nowrap;&amp;quot;|Administration Tier 1&amp;lt;br&amp;gt;Containment Tier 1&lt;br /&gt;
|Used to unlock checkpoints and SCP-914.&lt;br /&gt;
|-&lt;br /&gt;
|{{Highlight|Facility Manager}}&lt;br /&gt;
|style=&amp;quot;white-space: nowrap;&amp;quot;|Administration Tier 2&amp;lt;br&amp;gt;Containment Tier 1&lt;br /&gt;
|Used to unlock the EZ override switch room and open Gate-A and Gate-B. Several spawn in HCZ locked behind Containment Tier 2 in 096’s room, 106’s room, and Server room.&lt;br /&gt;
|-&lt;br /&gt;
|{{Highlight|Site Director|green}}&lt;br /&gt;
|style=&amp;quot;white-space: nowrap;&amp;quot;|Containment Tier 3&amp;lt;br&amp;gt;Administration Tier 3&lt;br /&gt;
|Used to unlock the Alpha Warhead and any SCP pedestals or chambers. (Note: this is the equivalent of the current Facility Manager). Spawns in SCP-079’s Armory.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&#039;3&#039;|Generalist Cards&lt;br /&gt;
|-&lt;br /&gt;
|{{Highlight|MTF Operative}}&lt;br /&gt;
|style=&amp;quot;white-space: nowrap;&amp;quot;|Armory Tier 3&amp;lt;br&amp;gt;Containment Tier 2&amp;lt;br&amp;gt;Administration Tier 2&lt;br /&gt;
|Used to unlock various things and the Micro-HID. (Note: This means that all NTFs have the same access, like CI do. We felt this would be justified as they only arrive later in the round now, and so they all can get the Micro. It also no longer spawns in the facility.)&lt;br /&gt;
|-&lt;br /&gt;
|MTF Captain&lt;br /&gt;
|style=&amp;quot;white-space: nowrap;&amp;quot;|Armory Tier 3&amp;lt;br&amp;gt;Containment Tier 2&amp;lt;br&amp;gt;Administration Tier 2&lt;br /&gt;
|Same as above.&lt;br /&gt;
|-&lt;br /&gt;
|Chaos Insurgency&lt;br /&gt;
|style=&amp;quot;white-space: nowrap;&amp;quot;|Armory Tier 3&amp;lt;br&amp;gt;Containment Tier 2&amp;lt;br&amp;gt;Administration Tier 2&lt;br /&gt;
|Same as Operative, but for Chaos Insurgents.&lt;br /&gt;
|-&lt;br /&gt;
|Facility Guard&lt;br /&gt;
|style=&amp;quot;white-space: nowrap;&amp;quot;|Armory Tier 1&amp;lt;br&amp;gt;Containment Tier 1&amp;lt;br&amp;gt;Administration Tier 1&lt;br /&gt;
|Unchanged from live.&lt;br /&gt;
|-&lt;br /&gt;
|{{Highlight|Infiltrator|green}}&lt;br /&gt;
|style=&amp;quot;white-space: nowrap;&amp;quot;|Armory Tier 1&amp;lt;br&amp;gt;Containment Tier 1&amp;lt;br&amp;gt;Administration Tier 1&lt;br /&gt;
|Guard card equivalent for Chaos Infiltrators.&lt;br /&gt;
|-&lt;br /&gt;
|O5&lt;br /&gt;
|style=&amp;quot;white-space: nowrap;&amp;quot;|Armory Tier 3&amp;lt;br&amp;gt;Containment Tier 3&amp;lt;br&amp;gt;Administration Tier 3&lt;br /&gt;
|Unlocks everything, but harder to obtain via 914 now.&lt;br /&gt;
|-&lt;br /&gt;
|{{Highlight|Janitor}}&lt;br /&gt;
|None.&lt;br /&gt;
|Only one spawns now, in 914. Used to be upgraded for anyone that gets in without a card.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Entrance Zone Lockdown==&lt;br /&gt;
At the beginning of the game, Entrance Zone will be locked down for a long period of time. The lockdown will be overridden automatically as a failsafe, but players are incentivised to try and override it early to allow their escape by flipping switches throughout Heavy Containment. There are two main ways to open the doors leading to the switches: unlocking them via a Facility Manager card if the player is going down the Containment tier path, or blowing them open with Door Breaching Devices if the player is going down the Armory path.&lt;br /&gt;
* In Heavy, there are new Lockdown Override offices that require Administration Tier 2 or an explosive to access, containing an EZ Override Switch. Three of these offices spawn per round with one switch per office.&lt;br /&gt;
* The HCZ-EZ checkpoints are locked down for the first 7:30 minutes of the round.&lt;br /&gt;
** This timer can be reduced via the Lockdown Override office switches.&lt;br /&gt;
*** These can be found in the Lockdown Override offices.&lt;br /&gt;
*** Activiating a switch reduces the lockdown timer by 40 seconds.&lt;br /&gt;
*** If all three switches are enabled, the lockdown is immediately overridden and lifted.&lt;br /&gt;
** Once overridden or when the automatic timer is up, C.A.S.S.I.E. will make an announcement and the checkpoints will be unlocked.&lt;br /&gt;
&lt;br /&gt;
==Door Breaching Devices==&lt;br /&gt;
A new throwable that is primarily used to break open locked doors (specifically the Lockdown Override offices) quickly. Intended for use in the Armory progression path. They can also be used to help deal with a certain malicious AI that happens to be blocking your way.&lt;br /&gt;
&lt;br /&gt;
* Guaranteed spawns in both HCZ armories (the current T-Armory and the new one).&lt;br /&gt;
* For the PEARS test, it appears as a purple HE Grenade.&lt;br /&gt;
* It has a very quick fuse, but deals little damage to living targets and has a weak throw.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==General Loot Progression &amp;amp; Zone Changes==&lt;br /&gt;
Each zone now has a defined set of loot within each of them. These come with several new rooms as well as changes to existing ones.&lt;br /&gt;
&lt;br /&gt;
===Light Containment Loot===&lt;br /&gt;
* Low-tier cards such as Scientist and Armorer cards are freely accessible.&lt;br /&gt;
* Research Supervisor and Quartermaster cards can be found locked away in new Research Offices and armories respectively.&lt;br /&gt;
* COM-15s, Flashbangs, and Light Armor can be found in armories.&lt;br /&gt;
* There are ten new important rooms in Light Containment:&lt;br /&gt;
** Two Security Offices that contain Armorer cards.&lt;br /&gt;
** Three Researcher Offices that contain Research Supervisor cards.&lt;br /&gt;
** One new armory. Both armories would contain Quartermaster cards.&lt;br /&gt;
** Two tram room elevators that lead to the new tram sublevel where the early militant waves spawn in.&lt;br /&gt;
** A second Class-D cell block.&lt;br /&gt;
** A new elevator: Elevator-C.&lt;br /&gt;
** New minor miscellaneous rooms spawn with various loot as well.&lt;br /&gt;
** All existing rooms have had their loot spawns tweaked.&lt;br /&gt;
&lt;br /&gt;
===Heavy Containment Loot===&lt;br /&gt;
* Zone Manager and Guard cards are freely accessible.&lt;br /&gt;
* Greater quantities and higher tiers of militant gear (COM-18s, FSP-9s, Combat Armor, and Grenades) can be found in armories.&lt;br /&gt;
** A new armory has also been added to HCZ.&lt;br /&gt;
* Facility Manager cards can be found in both SCP-096’s and SCP-106’s chamber, replacing the Operative card spawns, alongside one in Server Room.&lt;br /&gt;
* Experimental Weapon Lockers spawn as normal.&lt;br /&gt;
* The Micro-HID door can no longer be blown open and now also requires Containment Tier 2 to access.&lt;br /&gt;
** This ensures that the Micro can usually only be obtained after a proper militant wave spawns in, relegating it to the mid and late game.&lt;br /&gt;
* Each elevator system has a new greybox design to discourage camping.&lt;br /&gt;
&lt;br /&gt;
===Entrance Zone Loot===&lt;br /&gt;
* Three GOC corpses are spread across the zone, each having a chance to come with a new gun: the I-S Stellarator.&lt;br /&gt;
** The I-S Stellarator is a GOC fusion rifle that has high damage, penetration, and accuracy, but high recoil and low fire rate. Intended as a special reward for reaching Entrance.&lt;br /&gt;
** These corpses spawn exclusive Fusion ammo to be used with the rifle.&lt;br /&gt;
* Entrance lockers now contain Containment Engineer and Weapons Engineer cards alongside Surface Access Passes.&lt;br /&gt;
* A guaranteed Surface Access Pass spawns in a random office room.&lt;br /&gt;
&lt;br /&gt;
===Early Militant Waves===&lt;br /&gt;
&lt;br /&gt;
Early game militants are militant classes that are less geared than their mid-to-late-game counterparts. Their purpose is to provide civilians who died early another chance to play and escape, take the SCPs’ attention off of the alive civilians, and drive civilians still stuck in LCZ into HCZ, either by force or by escort.&lt;br /&gt;
&lt;br /&gt;
* Each team has an early militant class.&lt;br /&gt;
** For the Foundation, that class is the Facility Guard.&lt;br /&gt;
** For the Insurgency, that class is a new one called the Chaos Insurgency Infiltrator.&lt;br /&gt;
* Early militant waves are composed of the respective team’s associated class.&lt;br /&gt;
* The initial timer of both early militant waves is four minutes.&lt;br /&gt;
** Like regular militant waves, these timers can be influenced by completing standard objectives.&lt;br /&gt;
* Early militant waves spawn in the new LCZ tram sublevel. They spawn inside the tram that is implied to have come from SZ.&lt;br /&gt;
* The Foundation early wave is announced via C.A.S.S.I.E., however the Insurgency’s early wave is not as they arrive silently.&lt;br /&gt;
** This serves to bring back the unannounced CI wave in a way that actually fits their role.&lt;br /&gt;
* Only one early militant wave can spawn per round.&lt;br /&gt;
* After spawning, each normal militant wave have their timers set to four minutes.&lt;br /&gt;
** After a normal militant wave spawns their timers proceed as normal with their default intervals.&lt;br /&gt;
&lt;br /&gt;
===Early Militant Classes===&lt;br /&gt;
* The Guard has the same equipment as now, but spawns with an increased 45x 9x19mm in reserve (from 30x).&lt;br /&gt;
* The Chaos Infiltrator spawns with a new gun: the Specter, alongside Light Armor, their own access device, and other equipment.&lt;br /&gt;
* Unlike other Chaos Insurgents, Infiltrators do not have unique footsteps, sharing the same footstep sound and audio range as Guards.&lt;br /&gt;
* For the PEARS test, the Infiltrators use a kitbash model to distinguish them from other Insurgents.&lt;br /&gt;
* Both early militant classes can escape the facility much like civilians can.&lt;br /&gt;
** Unlike civilian escapes, they do not grant any Influence points upon escape.&lt;br /&gt;
** They grant a -5s timer reduction upon escape.&lt;br /&gt;
** The Facility Guard becomes an NTF Specialist upon escaping.&lt;br /&gt;
** The Chaos Infiltrator becomes a CI Conscript upon escaping.&lt;br /&gt;
** They can be detained like civilian classes can.&lt;br /&gt;
&lt;br /&gt;
===Specter===&lt;br /&gt;
* The Specter is a new 9x19mm SMG for Chaos Infiltrators.&lt;br /&gt;
* It is equipped with a suppressor attachment by default.&lt;br /&gt;
** Note: It is very quiet.&lt;br /&gt;
* It has better damage and penetration than the FSP-9, but lower ammo capacity, worse recoil, and less fire rate.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous Changes==&lt;br /&gt;
* Chaos Insurgency footstep audio range is decreased to match that of the NTF.&lt;br /&gt;
* Light Armor 9x19mm ammo capacity slightly increased to 80 (from 70).&lt;br /&gt;
* All humans have their sneak speed increased to 2.3 m/s (roughly 60% of regular walking speed; from 1.6 m/s).&lt;br /&gt;
** Note: Intended to boost civilian survival by allowing them to sneak around quicker.&lt;br /&gt;
* Lowered the SCP item inventory limit to two (from three).&lt;br /&gt;
* The COM-15 has been slightly nerfed to accommodate for the fact that it is more common and LCZ armory access is easier to acquire.&lt;/div&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Template:Highlight&amp;diff=17678</id>
		<title>Template:Highlight</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Template:Highlight&amp;diff=17678"/>
		<updated>2026-08-01T01:36:55Z</updated>

		<summary type="html">&lt;p&gt;Jamintheinfinite: Created page with &amp;quot;&amp;lt;span style=&amp;quot;color:black; background-color:{{{2|yellow}}}&amp;quot;&amp;gt;{{{1}}}&amp;lt;/span&amp;gt;&amp;lt;noinclude&amp;gt; &amp;lt;/noinclude&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;color:black; background-color:{{{2|yellow}}}&amp;quot;&amp;gt;{{{1}}}&amp;lt;/span&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=PEARS/PEARS_4&amp;diff=17677</id>
		<title>PEARS/PEARS 4</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=PEARS/PEARS_4&amp;diff=17677"/>
		<updated>2026-08-01T01:17:15Z</updated>

		<summary type="html">&lt;p&gt;Jamintheinfinite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PEARS disclaimer}}&lt;br /&gt;
{{PEARS infobox&lt;br /&gt;
|session=PEARS Session 4&lt;br /&gt;
|date1=29.9.2023.&lt;br /&gt;
|date2=1.10.2023.&lt;br /&gt;
|next= PEARS 5&lt;br /&gt;
|previous=PEARS 3&lt;br /&gt;
|changeloglink= https://docs.google.com/document/d/1cfXGVd-9ycqwlDX-qgoOaHNjAIZNgQiODPpGdlkUn2c/edit?usp=sharing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Patreon Early Access Rebalancing Session Changelog==&lt;br /&gt;
Session 4 - 2023/07/31&lt;br /&gt;
&lt;br /&gt;
This is a Public Document, and may be shared freely outside of Patreon channels.&lt;br /&gt;
Patreon Early Access Rebalancing Sessions are experimental testing sessions offered to Patreon supporters, on at least a monthly basis. These testing sessions allow our Development teams to experiment with many things - from simple balance changes, to more complex overhauls. &#039;&#039;&#039;Not all of these changes will make it straight into the live game, if any.&#039;&#039;&#039; Sometimes our team simply wants to throw things at a wall, and see what sticks. Regardless, these sessions and the feedback gathered from them are essential to the proper balancing of SCP: SL.&lt;br /&gt;
&lt;br /&gt;
If you’d like to participate in upcoming PEARS sessions alongside other Patreon Supporters, and members of Northwood Studios, you can do so by subscribing to  the “Major Scientist” tier on our Patreon, at the link below:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://www.patreon.com/HubertMoszka Patreon Link]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
For this session, we’ll be testing out a second iteration to SCP:SL’s massive overhaul respawn system, which has been reviewed and improved in many ways since the first playtesting of the original respawn system (from PEARS session 2). As well, we’ll be adding the promised Alpha Warhead Override Tier-5 feature for SCP-079, which was announced as a stretch goal back before the release of Mimicry. Other small additions here include SCP-049 now having sounds for their abilities. &lt;br /&gt;
&lt;br /&gt;
This document contains a full changelog of this month’s PEARS session changes - if you have any questions, feel free to ask inside any Patreon discord channel - don’t be afraid to ping a Patreon Representative, or an active Game design member!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thanks everyone, and here&#039;s to another successful PEARS session!&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;Lisp&#039;&#039;, on behalf of the Patreon Representatives team.&lt;br /&gt;
&lt;br /&gt;
==The Reinforcement Overhaul v2==&lt;br /&gt;
&lt;br /&gt;
The new Reinforcement overhaul aims to focus on multiple aspects of SCP:SL&#039;s spawning mechanics, presenting a more forgiving spawn system to compensate for players who have died early on into the game. This includes the introduction of mini-reinforcement waves and reworking the respawn ticket system to include a team-based objectives system, which will dictate how many points each reinforcement team can earn throughout the round to increase their chances of a respawn wave. &lt;br /&gt;
&lt;br /&gt;
Before we begin explaining the Reinforcement overhaul, it is important to note a significant win condition change included for this PEARS session only, which will allow all Chaos Insurgents to become full targets for SCPs instead of the 75% target quota. Both the SCPs and the CI will no longer be able to win a game together.  &lt;br /&gt;
&lt;br /&gt;
====The Reinforcement System - Spawn Wave System====&lt;br /&gt;
&lt;br /&gt;
Starting off into the new Reinforcement overhaul is the introduction of multiple new systems to take into account before a respawn wave occurs, which will prioritize which player spawns first. Selecting players for a respawn wave will include a &amp;quot;priority&amp;quot; system, which will first spawn those based on whose been deceased the longest, combined with a &amp;quot;team-bias” system that will attempt to respawn players onto the team they were previously associated with (e.g. deceased Scientists and Facility Guards spawning with Mobile Task Force). Here are the steps at which the system(s) prioritizes the following player: &lt;br /&gt;
&lt;br /&gt;
*If a player has been dead for X minutes or longer, they are prioritized first for respawn   above all other players who have been dead for less than X minutes. &lt;br /&gt;
*For players that have been dead for less than X minutes, the game will first respawn players using the &amp;quot;team-biased&amp;quot; system, which will respawn those who were previously associated with their team, ordered by time spent dead.&lt;br /&gt;
*Remaining players (biased against the respawning team, dead for less than X minutes) are the lowest priority for a respawn.&lt;br /&gt;
&lt;br /&gt;
Along with all of this, a brand new respawn system coming into play will be designed to now spawn mini-waves of reinforcements, granted by a respawning team shortly after a full respawn comes into full effect. This system is fully designed to compensate the players who have died too early into the game. If the full-wave reinforcement team earns a total of 10 points based on the team objectives chart (which can be found further down in this document), this smaller wave of MTF/CI will spawn in. The size of these mini-waves will be determined by the number of current players in the server divided by 5 (e.g. if the server currently holds 30 connected players, a mini-wave will contain 6 players). Only one mini wave can be earned by each team per game, and these are usually earned by groups of players earning points. &lt;br /&gt;
&lt;br /&gt;
These mini waves can spawn at unique locations compared to their designated full-wave spawns:&lt;br /&gt;
*Mobile Task Force spawn towards the end of the escape tunnel.&lt;br /&gt;
*Chaos Insurgency spawn towards the end of the tunnel where the CI Jeep appears.&lt;br /&gt;
&lt;br /&gt;
Chaos Insurgency has a unique mini wave condition, which can be earned before a proper respawn wave appears. The CI team (Class-D) can earn this mini-wave if two of the three conditions are met:&lt;br /&gt;
*At least two Class-D&#039;s have escaped the facility.&lt;br /&gt;
*Class-D&#039;s has killed at least three foundation personnels (Facility Guards, Scientists, MTF)&lt;br /&gt;
*All facility guards are deceased.&lt;br /&gt;
&lt;br /&gt;
In addition to this, all of the following conditions must be met in order for this special mini-wave to spawn:&lt;br /&gt;
*A full respawn wave has not yet occurred.&lt;br /&gt;
*At least one Class-D must remain alive.&lt;br /&gt;
*No reinforcement team actively respawning. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Developer Commentary:&#039;&#039;&lt;br /&gt;
&#039;&#039;The mini-wave system has two primary objectives to look over. First, we want to create a system that will allow players who quickly die within the beginning of a game to respawn back into the game, which should speed up gameplay significantly faster. Second, it should act as an earnable momentum that increases the odds of your team winning. It rewards those teams for completing the important tasks like killing SCPs, helping civilians escape, and so on.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====The Reinforcement System - Team-Based Objectives====&lt;br /&gt;
&lt;br /&gt;
Currently, a respawn wave occurs, on average, every 5 minutes. Whichever team spawns is entirely dictated by the current status of the “Respawn Tokens” - a hidden tug-of-war system that rewards civilian and militant teams who perform well. If the Scientists and MTF perform well, the tug-of-war will shift dramatically in their favor, which ensures their team successive respawns. The opposite of this is also true. &lt;br /&gt;
&lt;br /&gt;
With this change, the &amp;quot;tug-of-war&amp;quot; aspect has been removed from this overhaul. Instead of competing with each other to &amp;quot;steal&amp;quot; tokens, each reinforcement team now has their own individual system, which will allow them to complete team-based objectives in order to earn spawn waves. This team-based objective system includes a list of objectives that can be completed throughout the match. Completing these objectives will grant the amount of earned points that is accounted towards a spawn wave, as well as a respawn timer to decrease how long this respawn wave will occur. See chart below to view the list of objectives, as well as their earned points and timer bonuses. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Objective (Points Go Towards Team That Completes It) !! Timer Bonus (Seconds) !! Points Earned&lt;br /&gt;
|-&lt;br /&gt;
| A playable SCP is killed (besides 049-2) || -20 || +15&lt;br /&gt;
|-&lt;br /&gt;
|A playable SCP crosses a 10% health threshold (90%, 80%, etc. Does not apply when an SCP dies) || -2 || +2&lt;br /&gt;
|-&lt;br /&gt;
| A unique SCP item is used for the first time (268, 1576, 018, 244) || -5 || +2&lt;br /&gt;
|-&lt;br /&gt;
| A consumable SCP item is used (207, A-207, 500, 1853, 2176) (Candy does not count) || -2 || +1&lt;br /&gt;
|-&lt;br /&gt;
| A civilian escapes || -20 || +5&lt;br /&gt;
|-&lt;br /&gt;
| A cuffed enemy civilian escapes || -10 || +5&lt;br /&gt;
|-&lt;br /&gt;
| An uncuffed enemy civilian is killed (who has not been cuffed in the last 30 seconds) || -2 || +1&lt;br /&gt;
|-&lt;br /&gt;
| An enemy militant is killed || -2 || 0&lt;br /&gt;
|-&lt;br /&gt;
| A generator is successfully activated (if SCP-079 is &#039;&#039;&#039;not&#039;&#039;&#039; present in the match, no timer bonus is given) || -10 || +3&lt;br /&gt;
|-&lt;br /&gt;
| A cuffed civilian is killed (by any player other than the person who detained them) || +10 || -5*&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;*The total amount of points towards a respawn that a team has can never reach negative.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
MTF and CI will have a fixed amount of available respawns at the start of the game (two spawns by default). After a respawn wave has occurred, this will remove one respawn wave from the reinforcement team that has spawned in. Each team can earn additional spawn waves via completing the objectives listed in the chart, for a maximum total of three spawn waves. When a team achieves 50 points in total, the additional spawn wave is granted and will reset the point system. &lt;br /&gt;
&lt;br /&gt;
MTF and CI will now operate on their own, independent respawn timers rather than a fixed respawn wave for one reinforcement team every 5 minutes. The default timers at the start of a round are as follows:&lt;br /&gt;
*MTF: 5 minutes&lt;br /&gt;
*CI: 8 minutes&lt;br /&gt;
&lt;br /&gt;
If a reinforcement team&#039;s respawn timer reaches 0, both of the reinforcement timers will completely freeze and will grant that winning team to spawn in. After the winning team has spawned in, both the reinforcement timers will unfreeze and will add additional minutes to both the team&#039;s timers. &lt;br /&gt;
*The winning team is granted 4 minutes to their respawn timer.&lt;br /&gt;
*The losing team is granted 2 minutes to their respawn timer.&lt;br /&gt;
*Once the winning team’s respawn wave has occurred, the system will grant an additional 10 seconds per spawned player to their respawn timer.&lt;br /&gt;
*Mini-waves will grant 1 minute to the team’s timer.&lt;br /&gt;
&lt;br /&gt;
====The Reinforcement System - Dead Man’s Switch (Autonuke)====&lt;br /&gt;
&lt;br /&gt;
The infinite loop of respawning multiple waves of players will theoretically no longer exist, as they are obligated to earn these respawn waves for their reinforcement team. However, round stalling for the longest time has been a recurring core issue in SCP:SL&#039;s gameplay loop that has been deemed to last throughout the entirety of a match (e.g. SCPs unable to locate the final target). It has been a common frustration throughout the life cycle of the game, which the Game Design team has been tasked to fix this particular issue by presenting a highly suggested system within the Reinforcement overhaul; Dead Man’s Switch (Autonuke).&lt;br /&gt;
&lt;br /&gt;
When both of the reinforcement teams have run out of available respawn waves, a 4-minute timer will begin to tick down, and cannot be canceled by any natural gameplay means. However, if a team manages to earn another respawn wave, the timer will pause itself, and only unpauses once both the reinforcement teams are out of respawn waves again. &lt;br /&gt;
&lt;br /&gt;
Upon the timer reaching to 0, a unique CASSIE line will be announced. After which, the 90-second detonation sequence will begin. This also cannot be canceled by any natural gameplay means. &lt;br /&gt;
&lt;br /&gt;
====The Reinforcement System - Spectator UI====&lt;br /&gt;
&lt;br /&gt;
A new UI element has been added onto the spectator menu, referred to as &amp;quot;View Respawn Progression&amp;quot;. This is a toggleable option that will display all current respawn progression for both the Mobile Task Force and the Chaos Insurgency. Spectators can toggle this option if they do not wish to display this on their screen. These will display the following:&lt;br /&gt;
&lt;br /&gt;
*The amount of respawn waves a team currently has (numeral counter). &lt;br /&gt;
*The amount of respawn points a team currently has, displayed as a bar that fills overtime. &lt;br /&gt;
**Once the bar has reached full capacity, a respawn wave will be granted to the respected  team, which will add up to the respawn wave counter and reset the bar.&lt;br /&gt;
*A respawn timer, displayed as a bar that depletes over time. &lt;br /&gt;
**This will only display a bar, rather than a numeral counter.&lt;br /&gt;
**Both of the respawn timer bars will deplete (or fill) as the round continues on, and will deplete incrementally when times bonuses are earned. &lt;br /&gt;
**When a bar is completely empty, this will freeze both the respawn timers, appearing grayed-out in the UI and spawn the winning team. &lt;br /&gt;
**Once a team respawns, their bar will be completely refilled. &lt;br /&gt;
*A match feed, which provides additional information to the spectator when any living player completes an objective. It will also display the amount of earned points and timer bonuses they have received. These texts will also be color coded based on their class type to help differentiate all displayed information. &lt;br /&gt;
**Example: &amp;quot;Cross Conception has killed Lisp (SCP-939)&amp;quot; (-20 seconds)(+15 respawn points)&lt;br /&gt;
&lt;br /&gt;
Below is concept art of the spectator UI for the Respawn Progression, made by Game Designer &#039;&#039;&#039;Lisp&#039;&#039;&#039;: (Please note that this concept art is outdated and is subject to change)&lt;br /&gt;
&lt;br /&gt;
[[File:pears4concept1.png]]&lt;br /&gt;
&lt;br /&gt;
==Alpha Warhead Override (SCP-079’s Tier-5 Ability)==&lt;br /&gt;
&lt;br /&gt;
Before the release of 12.0 Mimicry, multiple patreon posts were created that included all the upcoming SCP reworks and features to be released within this update. One of the patreon posts included the SCP-079 soft rework along with the rest of their abilities and features. One of these abilities was called &amp;quot;Alpha Warhead Override&amp;quot;. When SCP-079 reached Tier 5, they would be able to start the detonation sequence for the Alpha Warhead from the surface zone. If SCP-079 is the cause of the nuke detonation, it will not be terminated by it. &lt;br /&gt;
&lt;br /&gt;
However, due to time constraints during 12.0 development, we were unable to release this in time with the rework for SCP-079. Included in this PEARS session, SCP-079 will now be granted this Tier 5 ability to activate the Alpha Warhead.&lt;br /&gt;
&lt;br /&gt;
When SCP-079 reaches Tier 5, it will display message logs that the Alpha Warhead is ready for detonation sequence from the surface zone. The player must view the inside of the warhead room on the surface in order to activate it. A distinct spinning nuke icon will be shown for all players regardless of tier, however it can only be activated by becoming access Tier 5 and using 200 power. &lt;br /&gt;
&lt;br /&gt;
As previously mentioned, if SCP-079 is the one to detonate the warhead, they will not be terminated by the detonation. However, they are not immune to losing under any circumstance. If they activate the nuke and the SCP teammates die on the surface zone, SCP-079 will be terminated alongside them. If SCP-079 activates the warhead, all players (including 079) cannot deactivate it. &lt;br /&gt;
&lt;br /&gt;
Here is a sneak peek of the visual nuke icon for SCP-079:&lt;br /&gt;
&lt;br /&gt;
[[File:pears4concept2.png]]&lt;br /&gt;
&lt;br /&gt;
==New Audio Assets==&lt;br /&gt;
&lt;br /&gt;
For this PEARS session, the sound design team would like to rest out some brand new audio assets that they have been working on for quite some time now. This includes new door sounds, keycard access, and SCP-049. Below are a list of new audio changes the player will be expecting: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General:&#039;&#039;&#039;&lt;br /&gt;
*All facility doors in each zone will receive their own unique sound effect. &lt;br /&gt;
*New “Access Denied” and “Access Granted” sound effects for opening doors requiring keycard access.&lt;br /&gt;
*SCP-173’s Containment Chamber gates will receive its own unique sound effect.&lt;br /&gt;
*An audio indicator is included when a player takes damage.&lt;br /&gt;
**This includes two separate audio clips. One for hume damage (SCPs only) and the other for health damage (SCPs and humans).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SCP-049:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Afflicted:&#039;&#039;&#039; The first hit of the main attack, meant to be your organs shutting down. Audible to human players when SCP-049 attacks you for the first time.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Attack Hit:&#039;&#039;&#039; This is the main attack played for SCP-049. Meant to be feedback on a successful affliction. Audible to 049 &amp;amp; spectators.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Second Attack:&#039;&#039;&#039; The attack sound for the second lethal hit of 049&#039;s main ability, if someone is already afflicted and is left clicked a second time. Audible to 049 &amp;amp; spectators.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Doctor’s Call:&#039;&#039;&#039; Audible to 049 only.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Doctor’s Call (End):&#039;&#039;&#039; A sound effect that indicates that the ability has ended. Audible to 049 &amp;amp; spectators.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Good Sense of the Doctor:&#039;&#039;&#039; A sound meant to set the tone for the Good Sense ability. Audible to 049 &amp;amp; spectators.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Good Sense of the Doctor (Kill):&#039;&#039;&#039; A sound effect to differentiate a kill using good sense over the normal kill sound. Audible to 049 &amp;amp; spectators.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; A sound effect played for 049 if any ability they attempt to use is still on cooldown.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Near Doctor Passive:&#039;&#039;&#039; A sound for 049-2 as feedback to indicate they are receiving the buff for being near 049. Audible to 049-2 only. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Surgery Sound:&#039;&#039;&#039; A sound effect played for the revival of dead players. Audible in the world.&lt;br /&gt;
&lt;br /&gt;
{{PEARS Navbox}}&lt;/div&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Spawning_Mechanics&amp;diff=17676</id>
		<title>Spawning Mechanics</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Spawning_Mechanics&amp;diff=17676"/>
		<updated>2026-07-29T13:58:00Z</updated>

		<summary type="html">&lt;p&gt;Jamintheinfinite: /* Objectives */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Spawning Mechanics&#039;&#039;&#039; are a group of different types of [[Mechanics]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039; related to the spawing or respawning of players in the given round.&lt;br /&gt;
=In Game=&lt;br /&gt;
The game uses two different systems for spawning players. A queue system is used for round start spawning, while Respawn Tokens are used for MTF and Chaos Respawns.&lt;br /&gt;
&lt;br /&gt;
Players who just spawn in will be given Spawn Protection, which prevents them from taking damage for a few seconds upon spawn. A small icon will appear in the screen to show if a player currently has Spawn Protection. This mechanic can be turned off by the owner of a given server.&lt;br /&gt;
&lt;br /&gt;
While not apart of Spawn Protection, players upon spawn will have a short grace peroid where they can sprint without consuming [[Stamina]]. &lt;br /&gt;
&lt;br /&gt;
==Round Start==&lt;br /&gt;
At the start of the game, players are randomly spawned using the following spawn list: &#039;&#039;4014314031441404134044434414&#039;&#039;. The game goes through the numbers, in order, and assigns a random player to it. The number assigned affects which class the player will spawn as. If the game reaches the end of the list, it will go back to the start.&lt;br /&gt;
*0 = [[SCPs|SCP]]&lt;br /&gt;
*1 = [[Facility Guard]]&lt;br /&gt;
*2 = [[Chaos Insurgent]] (Not in default spawn queue)&lt;br /&gt;
*3 = [[Scientist]]&lt;br /&gt;
*4 = [[Class-D Personnel]]&lt;br /&gt;
&lt;br /&gt;
So, if the round begins with ten players, there would be: two SCPs, three Class-Ds, three Facility Guards and two Scientist in the round. While a 20 player server would have; four SCPs, eight Class-Ds, five Facility Guards and three Scientist.&lt;br /&gt;
&lt;br /&gt;
If the spawn queue tries to spawn more SCPs than normally possible, the game will instead spawn the player as a Facility Guard. &lt;br /&gt;
&lt;br /&gt;
The game will avoid spawning [[SCP-079]] and [[SCP-096]] together. The two can only be seen together on a server large enough to have a full cast of playable SCPs.&lt;br /&gt;
SCP-079 and SCP-096 will never spawn as the only SCP in a round. The chances of SCP-079 spawning increases the more SCPs there are in a round.&lt;br /&gt;
&lt;br /&gt;
In the settings, players can set the preferences they have for the in game SCPs. This system can be used by players to lower the chances of them spawning as an SCP they dislike, and increases the chances of spawning as an SCP they like. By default, all sliders are set to 0. The lowest setting is -5, while the highest setting is 5.&lt;br /&gt;
&lt;br /&gt;
The preferences do NOT affect what SCPs spawn in a given round. The game decides what SCPs will spawn in a round first, then it assigns the players to those SCPs based on their preferences.&lt;br /&gt;
&lt;br /&gt;
The longer a player goes without an SCP round, the more likely they are to spawn as an SCP.&lt;br /&gt;
&lt;br /&gt;
==Respawning Mechanics==&lt;br /&gt;
[[File:mtfhelicopter2.gif|350px|right|thumb|MTF Helicopter arriving at Surface Zone.]]&lt;br /&gt;
Players who have perished will be left in {{Fancy link|spectator}} mode where they can view players that are alive, communicate with other Spectators and edit the attachments of any firearm.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is visible bars for both MTF and Chaos Insurgency waves in Spectator that indicate how much time is left before a respawn. By default, each timer is set to five minutes. When one team&#039;s timer reaches 0, that team will respawn. The timers are paused whenever any team is actively respawning. The maximum amount of players that can be respawned is, by default, 75% of a server&#039;s population rounded up. Once a respawn wave occurs, both teams have their timers reset to their default values with the team who respawned gaining an extra ten seconds to their timer for every player that respawned.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If both team&#039;s timers reached 0 at the same time, the game will choose to spawn MTF in.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Respawn Tokens===&lt;br /&gt;
Respawn Tokens determine how many respawns each team has available. By default, they both have one each. Upon a respawn wave occurring, the team that respawns will consume one Token. If a team has no Tokens left, its timer becomes greyed out and will count down until it reaches 30 seconds before stopping. It will only continue if a team earns another Token, which is done by gaining Influence.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A limit of three extra respawns can be earned per round. This is limit is shared between both teams which means that, by default, there will only be a maximum of four respawn waves in one round.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Influence===&lt;br /&gt;
Influence is a resource that dictates a team&#039;s progress throughout a round. Earning certain thresholds of Influence will earn that team a new Respawn Token. Influence can be earned by completing objectives.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Each successive Respawn Token earned requires increasing amounts of influence:&lt;br /&gt;
*At 30 influence, one respawn token is obtained by the faction&#039;s primary wave.&lt;br /&gt;
*At 80 influence, one respawn token is obtained by the faction&#039;s primary wave.&lt;br /&gt;
*At 150 influence, one respawn token is obtained by the faction&#039;s primary wave.&lt;br /&gt;
*At 200 influence, one respawn token is obtained by the faction&#039;s primary wave.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Objectives===&lt;br /&gt;
Objectives are actions performed by a team that result in them gaining Influence and/or decreasing their respawn timers. Below is a table detailing each action that can gain a team Influence.&lt;br /&gt;
{| class=&amp;quot;wikitable wikitable--stripe&amp;quot;&lt;br /&gt;
! Objective(s) (Influence Goes Towards Team That Completes It) !! Timer Decrease (Seconds) !! Influence Earned&lt;br /&gt;
|-&lt;br /&gt;
| A playable SCP is killed (excluding [[SCP-049-2]]). || -10 || +15&lt;br /&gt;
|-&lt;br /&gt;
|A playable SCP crosses a 10% health threshold (does not apply when an SCP dies.) || -1 || +2&lt;br /&gt;
|-&lt;br /&gt;
| A unique SCP item is picked up for the first time. || -5 || +2&lt;br /&gt;
|-&lt;br /&gt;
| A consumable SCP item is picked up. || -2 || +1&lt;br /&gt;
|-&lt;br /&gt;
| An enemy militant is killed. || -4 || +1&lt;br /&gt;
|-&lt;br /&gt;
| A generator is turned on and successfully activates (if SCP-079 is &#039;&#039;&#039;not&#039;&#039;&#039; present in the match, no timer bonus is given). || -10 || +3&lt;br /&gt;
|-&lt;br /&gt;
! Foundation Exclusive Objective(s) !! Timer Decrease (Seconds) !! Influence Earned&lt;br /&gt;
|-&lt;br /&gt;
| A Scientist escapes the facility undetained. || -30 || +5&lt;br /&gt;
|-&lt;br /&gt;
| A detained Class-D Personnel escapes the facility. || -10 || +5&lt;br /&gt;
|-&lt;br /&gt;
! Insurgency Exclusive Objective(s) !! Timer Decrease (Seconds) !! Influence Earned&lt;br /&gt;
|-&lt;br /&gt;
| A civilian class escapes the facility for the Chaos Insurgency. (Class-D or detained Scientist) || -20 || +5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
*&#039;&#039;Consumable SCP items include: [[Anti-Cola]], [[SCP-207]], [[SCP-500]], [[SCP-1853]], and [[SCP-2176]].&#039;&#039;&lt;br /&gt;
*&#039;&#039;Unique SCP items include: [[SCP-018]], [[SCP-244]], [[SCP-268]], [[SCP-1344]], [[SCP-1509]] and [[SCP-1576]].&#039;&#039;&lt;br /&gt;
**Items crafted in [[SCP-914]] do not contribute to completing item related objectives. The item has to spawn naturally.&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mini-Waves===&lt;br /&gt;
Mini-waves are unique respawn waves that can be earned by teams after a primary wave spawns. A team may earn a mini-wave if they obtain ten Influence within two minutes of a primary wave spawning. After two minutes, a mini-wave cannot be earned until after the next primary wave. Only one mini-wave may be obtained per primary wave. The maximum amount of players that can be respawned in a mini-wave is equal to the server&#039;s population divided by five. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For each player that was in Spectator, but was unable to spawn in the primary wave, the Influence point requirement to earn a mini-wave will be lowered by two.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mini-waves have a delay before they are able to occur. By default, this delay is two minutes and 30 seconds after a primary wave. For each player that dies before the mini-wave occurs, this timer is reduced by five seconds. It cannot be reduced below one minute and 30 seconds via this method.&amp;lt;br&amp;gt;&lt;br /&gt;
==Respawn Waves==&lt;br /&gt;
===MTF===&lt;br /&gt;
[[File:HeliRender.png|350px|right|thumb|MTF Helicopter (Jerry not included)]]&lt;br /&gt;
MTF will respawn on the Gate-B side of [[Surface Zone]]. Before a spawn, the MTF Helicopter piloted by Jerry, will appear and land on the ground. Afterwards MTF will spawn around the vehicle.  [[C.A.S.S.I.E.]] will then announce the arrivial of MTF and the remaining number of SCPs. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Related|C.A.S.S.I.E.}}&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Cassie Multiple SCPs remain2.mp3|title=Announcement when there are SCPs alive:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Mobile Task Force Unit, Epsilon-11, designated, [Military Phonetic Alphabet]-[#], has entered the facility. All remaining personnel are advised to proceed with standard evacuation protocols until an MTF squad reaches your destination. Awaiting re-containment of: [#] SCP subject(s).&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=CASSIE no scps2.mp3|title=Announcement when there are no SCPs alive:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Mobile Task Force Unit, Epsilon-11, designated, &amp;quot;[Military Phonetic Alphabet]-[#], has entered the facility. All remaining personnel are advised to proceed with standard evacuation protocols, until an MTF squad reaches your destination. Substantial threat to safety remains within the facility -- exercise caution.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Chaos===&lt;br /&gt;
[[File:VanRender.png|350px|right|thumb|Chaos Car]]&lt;br /&gt;
Chaos will respawn on the Gate-A side of [[Surface Zone]]. Right before they respawn, the Chaos Car will appear and stop right under the bridge. The Chaos Car will instakill any player it runs over. C.A.S.S.I.E. will announce the arrival of Chaos. Class-D and other Chaos will hear an audio cue when the respawn happens.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Related|Soundtrack}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;quoteAudio&amp;quot;&amp;gt;&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=The Chaos Insurgency Theme.mp3|title=&#039;&#039;&#039;The Chaos Insurgency Spawn Music&#039;&#039;&#039;}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The former name for Respawn Tokens was &#039;&#039;&#039;Respawn Tickets&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;br /&gt;
{{Mechanics Navbox}}&lt;/div&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Light_Armor&amp;diff=17675</id>
		<title>Light Armor</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Light_Armor&amp;diff=17675"/>
		<updated>2026-07-24T23:07:53Z</updated>

		<summary type="html">&lt;p&gt;Jamintheinfinite: /* In Game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
|name = Light Armor&lt;br /&gt;
|image = LightArmorIcon.png&lt;br /&gt;
|image_size = 200&lt;br /&gt;
|type = Equipment (Wearable)&lt;br /&gt;
|usage = Reduces damage from bullets and grenades&lt;br /&gt;
|bodyProtection = 40&lt;br /&gt;
|spawn = [[Facility Guard]]s &amp;lt;br&amp;gt; [[Weapon Locker Type 21]] (Large Cabinets)&lt;br /&gt;
|ID = 36&lt;br /&gt;
|weight = 1.4&lt;br /&gt;
|Pocket = High&lt;br /&gt;
|disarmImmunity = False&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Light Armor&#039;&#039;&#039; is a type of [[Items|Item]] found in &#039;&#039;SCP: Secret Laboratory&#039;&#039;.&lt;br /&gt;
__TOC__&lt;br /&gt;
=In Game=&lt;br /&gt;
Light Armor is relatively weak, giving only 40% body protection when worn.&amp;lt;br&amp;gt;&lt;br /&gt;
It is important to note that this doesn&#039;t mean the Light Armor reduces damage by 40% for bodyshots, unlike other armors, it has no head protection. The damage reduced is based on the formula, {{Mvar|1 = x = a × (100% − p)}}, where {{Mvar|a}} is the armor protection level, {{Mvar|p}} is the penetration amount of a weapon, and {{Mvar|x}} being the actual damage reduced. So a weapon with 50% penetration shooting a player in the body would only reduce the damage by 20% instead of 40%.&lt;br /&gt;
&lt;br /&gt;
Light Armor does not decrease the player&#039;s speed or [[Stamina|Stamina]] when worn.&lt;br /&gt;
&lt;br /&gt;
==Inventory Limits==&lt;br /&gt;
&amp;lt;small&amp;gt;See the [[Inventory Mechanics]] page for more details &amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Wearing Light Armor will increase the limit of how many items a player can hold of that specific item type. It does not increase the number of inventory slots.&lt;br /&gt;
&lt;br /&gt;
{{LightArmorAmmo}}&lt;br /&gt;
*Two [[Weapons|Firearms]]&lt;br /&gt;
&lt;br /&gt;
== Spawning ==&lt;br /&gt;
* On [[Facility Guard]]s&lt;br /&gt;
* [[Weapon Locker Type 21]] (Large Cabinets) [14.29%]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=238px&amp;gt;&lt;br /&gt;
Beta_light_armor.png| Icon of Light Armor at the start of the Patreon Beta phase of [[Updates/11.0.0|v11.0.0]].&lt;br /&gt;
Indev_guard_armor.png| Icon of Light Armor during the development of [[Updates/11.0.0|v11.0.0]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*Before [[Updates/12.0.0|v12.0.0]], the Light Armor gave a 30% protection for headshots.&lt;br /&gt;
{{Items Navbox}}&amp;lt;noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
</feed>