<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://en.scpslgame.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jamintheinfinite</id>
	<title>SCP: Secret Laboratory English Official Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://en.scpslgame.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jamintheinfinite"/>
	<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Special:Contributions/Jamintheinfinite"/>
	<updated>2026-04-12T23:10:58Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.44.2</generator>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Data/Items&amp;diff=17616</id>
		<title>Data/Items</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Data/Items&amp;diff=17616"/>
		<updated>2026-04-12T21:26:19Z</updated>

		<summary type="html">&lt;p&gt;Jamintheinfinite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--Keycards--&amp;gt;&lt;br /&gt;
{{#subobject:&amp;lt;!---Global Keycard Stats--&amp;gt;&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Keycard&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|image = Reworked Scientist Keycard Updated.png&lt;br /&gt;
|weight = 00.01&lt;br /&gt;
|tier = Keycard_Override&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|itemSize=75px&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject: Janitor Keycard&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Janitor Keycard&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|tier = Common&lt;br /&gt;
|image = Reworked Janitor Keycard Updated.png&lt;br /&gt;
|keycardfront = Janitor Icon.png&lt;br /&gt;
|itemSize=75px&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject: Scientist Keycard&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Scientist Keycard&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|tier = Common&lt;br /&gt;
|class = Scientist|+sep=;&lt;br /&gt;
|keycardsort = 02&lt;br /&gt;
|armorsort = 04&lt;br /&gt;
|image = Reworked Scientist Keycard Updated.png&lt;br /&gt;
|keycardfront = Scientist Icon.png&lt;br /&gt;
|inventorySlot = 1&lt;br /&gt;
|itemid = 1&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Research Supervisor Keycard&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Research Supervisor Keycard&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|914only = true&lt;br /&gt;
|keycardsort = 03&lt;br /&gt;
|armorsort = 04&lt;br /&gt;
|image = Reworked Research Supervisor Keycard Updated.png&lt;br /&gt;
|keycardfront = Research Supervisor Icon.png&lt;br /&gt;
|inventorySlot = 1&lt;br /&gt;
|itemid = 2&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Containment Engineer Keycard&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Containment Engineer Keycard&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|tier = Extra Rare&lt;br /&gt;
|keycardsort = 04&lt;br /&gt;
|armorsort = 00&lt;br /&gt;
|image = Reworked Containment Engineer Keycard Updated.png&lt;br /&gt;
|keycardfront = CEngineer icon.png&lt;br /&gt;
|inventorySlot = 1&lt;br /&gt;
|itemid = 6&lt;br /&gt;
|no914 = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Guard Keycard&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Guard Keycard&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|tier = Common&lt;br /&gt;
|class = Facility Guard|+sep=;&lt;br /&gt;
|keycardsort = 05&lt;br /&gt;
|armorsort = 00&lt;br /&gt;
|image = Reworked Facility Guard Keycard Updated.png&lt;br /&gt;
|keycardfront = Guard Icon.png&lt;br /&gt;
|inventorySlot = 1&lt;br /&gt;
|itemid = 4&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Private Keycard&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Private Keycard&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|keycardsort = 06&lt;br /&gt;
|armorsort = 04&lt;br /&gt;
|no914 = true&lt;br /&gt;
|image = Reworked Private Keycard Updated.png&lt;br /&gt;
|keycardfront = Private Icon.png&lt;br /&gt;
|inventorySlot = 1&lt;br /&gt;
|itemid = 5&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Operative Keycard&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Operative Keycard&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|class = MTF Private;MTF Sergeant;MTF Specialist|+sep=;&lt;br /&gt;
|keycardsort = 07&lt;br /&gt;
|armorsort = 04&lt;br /&gt;
|image = Reworked Operative Keycard Updated.png&lt;br /&gt;
|keycardfront = Operative icon fr.png&lt;br /&gt;
|inventorySlot = 1&lt;br /&gt;
|itemid = 7&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Captain Keycard&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Captain Keycard&lt;br /&gt;
|class = MTF Captain&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|keycardsort = 08&lt;br /&gt;
|armorsort = 00&lt;br /&gt;
|image = Reworked Captain Keycard Updated.png&lt;br /&gt;
|keycardfront = Captain Icon.png&lt;br /&gt;
|inventorySlot = 1&lt;br /&gt;
|itemid = 8&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Zone Manager Keycard&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Zone Manager Keycard&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|tier = Common&lt;br /&gt;
|keycardsort = 09&lt;br /&gt;
|armorsort = 04&lt;br /&gt;
|image = Reworked Zone Manager Keycard Updated.png&lt;br /&gt;
|keycardfront = ZManager icon.png&lt;br /&gt;
|inventorySlot = 1&lt;br /&gt;
|itemid = 3&lt;br /&gt;
|itemSize=50px}}&lt;br /&gt;
{{#subobject: Facility Manager Keycard&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Facility Manager Keycard&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|tier = Extra Rare&lt;br /&gt;
|keycardsort = 10&lt;br /&gt;
|armorsort = 00&lt;br /&gt;
|image = Reworked Facility Manager Keycard Updated.png&lt;br /&gt;
|keycardfront = Owner Icon.png&lt;br /&gt;
|inventorySlot = 1&lt;br /&gt;
|itemid = 9&lt;br /&gt;
|itemSize=50px}}&lt;br /&gt;
{{#subobject: Chaos Insurgency Access Device&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Chaos Insurgency Access Device&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|class = Chaos Riflemen;Chaos Marauder;Chaos Repressor;Chaos Conscript|+sep=;&lt;br /&gt;
|keycardsort = 11&lt;br /&gt;
|armorsort = 00&lt;br /&gt;
|image = Chaos Insurgency Access Device Updated.png&lt;br /&gt;
|keycardfront = Chaos card icon2.png&lt;br /&gt;
|inventorySlot = 1&lt;br /&gt;
|itemid = 10&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: O5 Keycard&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = O5 Keycard&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|tier = Extra Rare&lt;br /&gt;
|914only = true&lt;br /&gt;
|keycardsort = 12&lt;br /&gt;
|armorsort = 04&lt;br /&gt;
|image = Reworked O5 Keycard Updated.png&lt;br /&gt;
|keycardfront = O5 icon.png&lt;br /&gt;
|inventorySlot = 1&lt;br /&gt;
|itemid = 11&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Surface Access Pass&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Surface Access Pass&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|tier = Extra Rare&lt;br /&gt;
|keycardsort = 13&lt;br /&gt;
|armorsort = 04&lt;br /&gt;
|image = Surface Access Pass Updated.png&lt;br /&gt;
|keycardfront = O5 icon.png&lt;br /&gt;
|inventorySlot = 1&lt;br /&gt;
|itemid = 63&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
&amp;lt;!--- Legacy Keycards--&amp;gt;&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = legacy&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Old Research Supervisor Keycard&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|image = Old Research Supervisor Inventory.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = legacy&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Legacy Containment Engineer Keycard&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|image = CEngineer Keycard2.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = legacy&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Old Guard Keycard&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|image = Old Guard Inventory.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = legacy&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Senior Guard Keycard&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|image = Old Cadet Inventory.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = legacy&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Cadet Keycard&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|image = Cadet Keycard3.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = legacy&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Legacy Private Keycard&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|image = Private Keycard.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = legacy&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Lieutenant Keycard&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|image = Lieutenant Keycard3.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = legacy&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Old Sergeant Keycard&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|image = Sergeant Keycard.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = legacy&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Commander Keycard&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|image = Commander Keycard3.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = legacy&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Old Commander Keycard&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|image = Old Commander Inventory.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = legacy&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Breaking Keycard&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|image = Old Guard Inventory.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
&amp;lt;!-- SCP Items --&amp;gt;&lt;br /&gt;
{{#subobject: SCP-018&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = SCP-018&lt;br /&gt;
|link = SCP-018&lt;br /&gt;
|weight = 00.5&lt;br /&gt;
|tier = Extra Rare&lt;br /&gt;
|image = {{#switch: {{#ask:[[EventChecker::True]]|?CurrentEvent|format = plainlist|headers = hide|limit = 1|searchlabel =-|mainlabel =-|link = none}}|Halloween = JackieSCP018Icon.png|Christmas|Xmas =  OrnamentSCP018Icon.png|#default = SCP018Icon.png }}&lt;br /&gt;
|applies = Burned;Concussed;Deafened|+sep=;&lt;br /&gt;
|scpitemsort= 0018&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|itemid = 31&lt;br /&gt;
|itemtype = SCP018&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = holiday&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Jackie SCP-018&lt;br /&gt;
|link = SCP-018&lt;br /&gt;
|image = JackieSCP018Icon.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = holiday&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Xmas SCP-018&lt;br /&gt;
|link = SCP-018&lt;br /&gt;
|image = OrnamentSCP018Icon.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: SCP-127&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Special Weaponry&lt;br /&gt;
|item = SCP-127&lt;br /&gt;
|link = SCP-127&lt;br /&gt;
|weight = 01.27&lt;br /&gt;
|tier = Military Grade;Extra Rare|+sep=;&lt;br /&gt;
|keycardsort = 01 |armorsort = 00&lt;br /&gt;
|image = SCP127.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|scpitemsort= 0217&lt;br /&gt;
|itemid = 62&lt;br /&gt;
|itemtype = GunSCP127&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: SCP-207&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = SCP-207&lt;br /&gt;
|link = SCP-207&lt;br /&gt;
|weight = 01&lt;br /&gt;
|use = 03.2&lt;br /&gt;
|tier = Extra Rare&lt;br /&gt;
|applies = SCP-207|+sep=;&lt;br /&gt;
|scpitemsort= 0207&lt;br /&gt;
|image = UpdatedSCP207Icon.png&lt;br /&gt;
|1853-Chart = false&lt;br /&gt;
|itemid = 18&lt;br /&gt;
|itemtype = SCP207&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Anti-Cola&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Anti-Cola&lt;br /&gt;
|link = Anti-Cola&lt;br /&gt;
|weight = 01&lt;br /&gt;
|use = 03.2&lt;br /&gt;
|tier = Extra Rare&lt;br /&gt;
|applies = Anti-Cola|+sep=;&lt;br /&gt;
|image = AntiSCP207Icon.png&lt;br /&gt;
|1853-Chart = false&lt;br /&gt;
|itemid = 51&lt;br /&gt;
|itemtype = AntiSCP207&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&amp;lt;!---SCP-244 Global Stats--&amp;gt;&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = SCP-244&lt;br /&gt;
|link = SCP-244&lt;br /&gt;
|tier = Extra Rare&lt;br /&gt;
|applies = Hypothermia|+sep=;&lt;br /&gt;
|scpitemsort= 0244&lt;br /&gt;
|keycardsort = 13 |armorsort = 04&lt;br /&gt;
|image = SCP244AIcon.png&lt;br /&gt;
|1853-Chart = false&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: SCP-244-A&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = SCP-244-A&lt;br /&gt;
|link = SCP-244&lt;br /&gt;
|weight = 03.9&lt;br /&gt;
|image = SCP244AIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|itemid = 44&lt;br /&gt;
|itemtype = SCP244a&lt;br /&gt;
|no914 = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: SCP-244-B&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = SCP-244-B&lt;br /&gt;
|link = SCP-244&lt;br /&gt;
|weight = 03.4&lt;br /&gt;
|image = SCP244BIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|itemid = 45&lt;br /&gt;
|itemtype = SCP244b&lt;br /&gt;
|no914 = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: &lt;br /&gt;
|special = normal&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = SCP-244-A (Active)&lt;br /&gt;
|link = SCP-244&lt;br /&gt;
|image = SCP244AIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: &lt;br /&gt;
|special = normal&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = SCP-244-B (Active)&lt;br /&gt;
|link = SCP-244&lt;br /&gt;
|image = SCP244BIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: SCP-268&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = SCP-268&lt;br /&gt;
|link = SCP-268&lt;br /&gt;
|weight = 00.3&lt;br /&gt;
|tier = Extra Rare&lt;br /&gt;
|applies = Invisibility|+sep=;&lt;br /&gt;
|scpitemsort= 0268&lt;br /&gt;
|keycardsort = 13 |armorsort = 04&lt;br /&gt;
|image = UpdatedSCP268Icon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|itemid = 32&lt;br /&gt;
|itemtype = SCP268&lt;br /&gt;
|no914 = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: SCP-500&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = SCP-500&lt;br /&gt;
|link = SCP-500&lt;br /&gt;
|weight = 00.3&lt;br /&gt;
|use = 01.35&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|cures= SCP-207;SCP-1853;Burned;Cardiac Arrest;Concussed;Deafened;Poisoned;Traumatized|+sep=;&lt;br /&gt;
|scpitemsort= 0500&lt;br /&gt;
|keycardsort = 13 |armorsort = 04&lt;br /&gt;
|image = SCP500Icon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|itemid = 17&lt;br /&gt;
|itemtype = SCP500&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = SCP-1344&lt;br /&gt;
|link = SCP-1344&lt;br /&gt;
|weight = 00.4&lt;br /&gt;
|tier = Extra Rare&lt;br /&gt;
|applies = SCP-1344;Blindness|+sep=;&lt;br /&gt;
|scpitemsort= 1344&lt;br /&gt;
|keycardsort = 13 |armorsort = 04&lt;br /&gt;
|image = Scp1344Icon.png&lt;br /&gt;
|1853-Chart = false&lt;br /&gt;
|itemid = 55&lt;br /&gt;
|itemtype = SCP1344&lt;br /&gt;
|no914 = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: SCP-1509&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = SCP-1509&lt;br /&gt;
|link = SCP-1509&lt;br /&gt;
|weight = 01.7&lt;br /&gt;
|tier = Extra Rare&lt;br /&gt;
|scpitemsort= 1509&lt;br /&gt;
|keycardsort = 13 |armorsort = 04&lt;br /&gt;
|image = 1509Icon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|itemid = 68&lt;br /&gt;
|itemtype = SCP1509&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: SCP-1576&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = SCP-1576&lt;br /&gt;
|link = SCP-1576&lt;br /&gt;
|weight = 06&lt;br /&gt;
|tier = Extra Rare&lt;br /&gt;
|scpitemsort= 1576&lt;br /&gt;
|keycardsort = 13 |armorsort = 04&lt;br /&gt;
|image = SCP1576Icon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|itemid = 49&lt;br /&gt;
|itemtype = SCP1576&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: SCP-1853&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = SCP-1853&lt;br /&gt;
|link = SCP-1853&lt;br /&gt;
|weight = 00.6&lt;br /&gt;
|tier = Extra Rare&lt;br /&gt;
|applies = SCP-1853|+sep=;&lt;br /&gt;
|scpitemsort= 1853&lt;br /&gt;
|keycardsort = 13 |armorsort = 04&lt;br /&gt;
|image = SCP1853Icon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|itemid = 46&lt;br /&gt;
|itemtype = SCP1853&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: SCP-2176&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = SCP-2176&lt;br /&gt;
|link = SCP-2176&lt;br /&gt;
|weight = 00.5&lt;br /&gt;
|tier = Extra Rare&lt;br /&gt;
|scpitemsort= 2176&lt;br /&gt;
|keycardsort = 13 |armorsort = 04&lt;br /&gt;
|image = Updated2176Icon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|itemid = 43&lt;br /&gt;
|itemtype = SCP2176&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
&amp;lt;!--330 Candies--&amp;gt;&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Bag of Candies&lt;br /&gt;
|link = Bag of Candies&lt;br /&gt;
|weight = 00.15&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|keycardsort = 13 |armorsort = 00&lt;br /&gt;
|image = CandyBagIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|itemid = 42&lt;br /&gt;
|itemtype = SCP330&lt;br /&gt;
|no914 = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Purple Candy&lt;br /&gt;
|special = candy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Purple Candy&lt;br /&gt;
|link = SCP-330&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|applies = Damage Reduction|+sep=;&lt;br /&gt;
|image = IconCandyPurple.png&lt;br /&gt;
|no914 = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Red Candy&lt;br /&gt;
|special = candy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Red Candy&lt;br /&gt;
|link = SCP-330&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|image = IconCandyRed.png&lt;br /&gt;
|no914 = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Black Candy&lt;br /&gt;
|special = candy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Black Candy&lt;br /&gt;
|link = SCP-330&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|image = IconCandyBlack.png&lt;br /&gt;
|no914 = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Blue Candy&lt;br /&gt;
|special = candy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Blue Candy&lt;br /&gt;
|link = SCP-330&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|image = IconCandyBlue.png&lt;br /&gt;
|no914 = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Green Candy&lt;br /&gt;
|special = candy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Green Candy&lt;br /&gt;
|link = SCP-330&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|applies = Vitality|+sep=;&lt;br /&gt;
|image = IconCandyGreen.png&lt;br /&gt;
|no914 = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Yellow Candy&lt;br /&gt;
|special = candy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Yellow Candy&lt;br /&gt;
|link = SCP-330&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|applies = Invigorated|+sep=;&lt;br /&gt;
|image = IconCandyYellow.png&lt;br /&gt;
|no914 = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Rainbow Candy&lt;br /&gt;
|special = candy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Rainbow Candy&lt;br /&gt;
|link = SCP-330&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|applies = Bodyshot Reduction;Rainbow Taste|+sep=;&lt;br /&gt;
|image = IconCandyGay.png&lt;br /&gt;
|no914 = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Pink Candy&lt;br /&gt;
|special = candy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Pink Candy&lt;br /&gt;
|link = SCP-330&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|applies = Burned;Concussed;Deafened|+sep=;&lt;br /&gt;
|image = IconCandyPink.png&lt;br /&gt;
|no914 = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
&amp;lt;!--Haunted 330 Candies--&amp;gt;&lt;br /&gt;
{{#subobject: Purple Candy&lt;br /&gt;
|special = candy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Purple Candy&lt;br /&gt;
|link = SCP-330&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|applies = Slow Metabolism|+sep=;&lt;br /&gt;
|image = IconCandyPurple.png&lt;br /&gt;
|no914 = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Red Candy&lt;br /&gt;
|special = candy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Red Candy&lt;br /&gt;
|link = SCP-330&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|applies = Spicy|+sep=;&lt;br /&gt;
|image = IconCandyRed.png&lt;br /&gt;
|no914 = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Black Candy&lt;br /&gt;
|special = candy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Black Candy&lt;br /&gt;
|link = SCP-330&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|image = IconCandyBlack.png&lt;br /&gt;
|no914 = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Blue Candy&lt;br /&gt;
|special = candy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Blue Candy&lt;br /&gt;
|link = SCP-330&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|image = IconCandyBlue.png&lt;br /&gt;
|no914 = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Green Candy&lt;br /&gt;
|special = candy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Green Candy&lt;br /&gt;
|link = SCP-330&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|applies = Vitality|+sep=;&lt;br /&gt;
|image = IconCandyGreen.png&lt;br /&gt;
|no914 = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Yellow Candy&lt;br /&gt;
|special = candy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Yellow Candy&lt;br /&gt;
|link = SCP-330&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|applies = Sugar Rush|+sep=;&lt;br /&gt;
|image = IconCandyYellow.png&lt;br /&gt;
|no914 = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Rainbow Candy&lt;br /&gt;
|special = candy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Rainbow Candy&lt;br /&gt;
|link = SCP-330&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|applies = Bodyshot Reduction;Rainbow Taste|+sep=;&lt;br /&gt;
|image = IconCandyGay.png&lt;br /&gt;
|no914 = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Pink Candy&lt;br /&gt;
|special = candy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Pink Candy&lt;br /&gt;
|link = SCP-330&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|applies = Burned;Concussed;Deafened|+sep=;&lt;br /&gt;
|image = IconCandyPink.png&lt;br /&gt;
|no914 = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Orange Candy&lt;br /&gt;
|special = candy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Orange Candy&lt;br /&gt;
|link = SCP-330&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|image = IconCandyOrange.png&lt;br /&gt;
|no914 = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Evil Candy&lt;br /&gt;
|special = candy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Evil Candy&lt;br /&gt;
|link = SCP-330&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|image = IconCandyEvil.png&lt;br /&gt;
|no914 = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: White Candy&lt;br /&gt;
|special = candy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = White Candy&lt;br /&gt;
|link = SCP-330&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|image = IconCandyWhite.png&lt;br /&gt;
|no914 = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Gray Candy&lt;br /&gt;
|special = candy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Gray Candy&lt;br /&gt;
|link = SCP-330&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|image = IconCandyGray.png&lt;br /&gt;
|no914 = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Brown Candy&lt;br /&gt;
|special = candy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Brown Candy&lt;br /&gt;
|link = SCP-330&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|image = IconCandyBrown.png&lt;br /&gt;
|no914 = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
&amp;lt;!--Legacy 330 Candies--&amp;gt;&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = legacy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Bucket of Candies&lt;br /&gt;
|link = Bag of Candies&lt;br /&gt;
|weight = 00.15&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|keycardsort = 13 |armorsort = 00&lt;br /&gt;
|image = CandyBucketIcon.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = legacy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Old Purple Candy&lt;br /&gt;
|link = SCP-330&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|image = OldPurpleCandyIcon.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = legacy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Old Red Candy&lt;br /&gt;
|link = SCP-330&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|image = OldRedCandyIcon.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = legacy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Old Blue Candy&lt;br /&gt;
|link = SCP-330&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|image = OldBlueCandyIcon.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = legacy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Old Green Candy&lt;br /&gt;
|link = SCP-330&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|image = OldGreenCandyIcon.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = legacy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Old Yellow Candy&lt;br /&gt;
|link = SCP-330&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|image = OldYellowCandyIcon.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = legacy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Old Pink Candy&lt;br /&gt;
|link = SCP-330&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|image = OldPinkCandyIcon.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
&amp;lt;!--Legacy SCP Items --&amp;gt;&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = legacy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Old SCP-018&lt;br /&gt;
|image = OldSCP018Icon.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = legacy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Older SCP-207&lt;br /&gt;
|image = OldSCP207Icon.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Old SCP-207&lt;br /&gt;
|image = SCP207Icon.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
&amp;lt;!--Armor --&amp;gt;&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Armor&lt;br /&gt;
|armorsort = 01&lt;br /&gt;
|item = Armor&lt;br /&gt;
|link = Armor&lt;br /&gt;
|image = CombatArmorIcon.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Light Armor&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Armor&lt;br /&gt;
|armorsort = 01&lt;br /&gt;
|item = Light Armor&lt;br /&gt;
|link = Armor&lt;br /&gt;
|weight = 01.4&lt;br /&gt;
|tier = Military Grade&lt;br /&gt;
|class = Facility Guard|+sep=;&lt;br /&gt;
|keycardsort = 01&lt;br /&gt;
|image = LightArmorIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|inventorySlot = 3&lt;br /&gt;
|itemid = 36&lt;br /&gt;
|itemtype = ArmorLight&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Combat Armor&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Armor&lt;br /&gt;
|armorsort = 02&lt;br /&gt;
|item = Combat Armor&lt;br /&gt;
|link = Armor&lt;br /&gt;
|weight = 02.2&lt;br /&gt;
|tier = Military Grade&lt;br /&gt;
|class = MTF Sergeant;MTF Specialist;MTF Private;Chaos Riflemen;Chaos Marauder;Chaos Conscript|+sep=;&lt;br /&gt;
|keycardsort = 01 &lt;br /&gt;
|image = CombatArmorIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|inventorySlot = 3&lt;br /&gt;
|itemid = 37&lt;br /&gt;
|itemtype = ArmorCombat&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Heavy Armor&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Armor&lt;br /&gt;
|armorsort = 03&lt;br /&gt;
|item = Heavy Armor&lt;br /&gt;
|link = Armor&lt;br /&gt;
|weight = 15&lt;br /&gt;
|tier = Military Grade&lt;br /&gt;
|class = MTF Captain;Chaos Repressor|+sep=;&lt;br /&gt;
|keycardsort = 01 &lt;br /&gt;
|image = HeavyArmorIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|inventorySlot = 3&lt;br /&gt;
|itemid = 38&lt;br /&gt;
|itemtype = ArmorHeavy&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
&amp;lt;!--Normal Items --&amp;gt;&lt;br /&gt;
{{#subobject: Coin&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Normal Item&lt;br /&gt;
|item = Coin&lt;br /&gt;
|link = Coin&lt;br /&gt;
|weight = 00.0025&lt;br /&gt;
|tier = Common&lt;br /&gt;
|keycardsort = 01 |armorsort = 00&lt;br /&gt;
|image = CoinIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|itemid = 35&lt;br /&gt;
|itemtype = Coin&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Flashlight&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Normal Item&lt;br /&gt;
|item = Flashlight&lt;br /&gt;
|link = Flashlight&lt;br /&gt;
|weight = 00.7&lt;br /&gt;
|tier = Common&lt;br /&gt;
|keycardsort = 01 |armorsort = 00&lt;br /&gt;
|image = FlashlightIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|itemid = 15&lt;br /&gt;
|itemtype = Flashlight&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Lantern&lt;br /&gt;
|special = Event&lt;br /&gt;
|type = Normal Item&lt;br /&gt;
|item = Lantern&lt;br /&gt;
|link = Lantern&lt;br /&gt;
|image = LanternIcon.png&lt;br /&gt;
|weight = 00.7&lt;br /&gt;
|tier = Common&lt;br /&gt;
|1853-Chart = false&lt;br /&gt;
|itemid = 54&lt;br /&gt;
|itemtype = Lantern&lt;br /&gt;
|no914 = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Radio&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Normal Item&lt;br /&gt;
|item = Radio&lt;br /&gt;
|link = Radio&lt;br /&gt;
|weight = 01.7&lt;br /&gt;
|tier = Common&lt;br /&gt;
|class = MTF Captain;MTF Sergeant;MTF Specialist;MTF Private;Facility Guard|+sep=;&lt;br /&gt;
|keycardsort = 13 |armorsort = 04&lt;br /&gt;
|image = RadioIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|inventorySlot = 5&lt;br /&gt;
|itemid = 12&lt;br /&gt;
|itemtype = Radio&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
&amp;lt;!--Treatment Items --&amp;gt;&lt;br /&gt;
{{#subobject: Adrenaline&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Treatment Item&lt;br /&gt;
|item = Adrenaline&lt;br /&gt;
|link = Adrenaline&lt;br /&gt;
|weight = 00.5&lt;br /&gt;
|use = 01.6&lt;br /&gt;
|tier = Common&lt;br /&gt;
|cures= Cardiac Arrest;Concussed|+sep=;&lt;br /&gt;
|image = AdrenalineIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|itemSize=75px&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject: First Aid Kit&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Treatment Item&lt;br /&gt;
|item = First Aid Kit&lt;br /&gt;
|link = First Aid Kit&lt;br /&gt;
|weight = 00.7&lt;br /&gt;
|use = 04&lt;br /&gt;
|tier = Common&lt;br /&gt;
|cures= Bleeding;Burned|+sep=;&lt;br /&gt;
|keycardsort = 01 |armorsort = 00&lt;br /&gt;
|image = MedkitIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|inventorySlot = 7&lt;br /&gt;
|itemid = 14&lt;br /&gt;
|itemtype = Medkit&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Painkillers&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Treatment Item&lt;br /&gt;
|item = Painkillers&lt;br /&gt;
|link = Painkillers&lt;br /&gt;
|weight = 00.25&lt;br /&gt;
|use = 01.33&lt;br /&gt;
|tier = Common&lt;br /&gt;
|tier = Common&lt;br /&gt;
|cures= Concussed|+sep=;&lt;br /&gt;
|class = Chaos Riflemen;Chaos Marauder;Chaos Conscript|+sep=;&lt;br /&gt;
|keycardsort = 13 |armorsort = 04&lt;br /&gt;
|image = NewPainkillersIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|inventorySlot = 8&lt;br /&gt;
|itemid = 34&lt;br /&gt;
|itemtype = Painkillers&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
&amp;lt;!--Foundation Firearms Items --&amp;gt;&lt;br /&gt;
{{#subobject: COM-15&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Foundation Firearm Item&lt;br /&gt;
|item = COM-15&lt;br /&gt;
|link = COM-15&lt;br /&gt;
|weight = 00.65&lt;br /&gt;
|equip = 00.5&lt;br /&gt;
|equipchamber = 01.36&lt;br /&gt;
|reload = 01.96&lt;br /&gt;
|reloadempty = 02.64&lt;br /&gt;
|aimingaccuracy = 0.25&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|ammo = 9x19mm&lt;br /&gt;
|keycardsort = 01 |armorsort = 00&lt;br /&gt;
|image = COM-15Icon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|inventorySlot = 2&lt;br /&gt;
|itemid = 13&lt;br /&gt;
|itemtype = GunCOM15&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: COM-18&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Foundation Firearm Item&lt;br /&gt;
|item = COM-18&lt;br /&gt;
|link = COM-18&lt;br /&gt;
|weight = 00.72&lt;br /&gt;
|equip = 00.26&lt;br /&gt;
|equipchamber = 01.03&lt;br /&gt;
|reload = 02.93&lt;br /&gt;
|reloadempty = 03.46&lt;br /&gt;
|aimingaccuracy = 0.23&lt;br /&gt;
|tier = Military Grade;Rare|+sep=;&lt;br /&gt;
|ammo = 9x19mm&lt;br /&gt;
|keycardsort = 01 |armorsort = 00&lt;br /&gt;
|image = IconCom18.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|inventorySlot = 2&lt;br /&gt;
|itemid = 30&lt;br /&gt;
|itemtype = GunCOM18&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Crossvec&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Foundation Firearm Item&lt;br /&gt;
|item = Crossvec&lt;br /&gt;
|link = Crossvec&lt;br /&gt;
|weight = 02.65&lt;br /&gt;
|equip = 01.27&lt;br /&gt;
|equipchamber = 01.58&lt;br /&gt;
|reload = 03.62&lt;br /&gt;
|reloadempty = 04.25&lt;br /&gt;
|aimingaccuracy = 0.2&lt;br /&gt;
|tier = Military Grade;Rare|+sep=;&lt;br /&gt;
|ammo = 9x19mm&lt;br /&gt;
|class = MTF Private|+sep=;&lt;br /&gt;
|keycardsort = 01 |armorsort = 00&lt;br /&gt;
|image = CrossvecIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|inventorySlot = 2&lt;br /&gt;
|itemid = 21&lt;br /&gt;
|itemtype = GunCrossvec&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: FR-MG-0&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Foundation Firearm Item&lt;br /&gt;
|item = FR-MG-0&lt;br /&gt;
|link = FR-MG-0&lt;br /&gt;
|weight = 09.2&lt;br /&gt;
|equip = 00.8&lt;br /&gt;
|equipchamber = 01.45&lt;br /&gt;
|reload = 04.41&lt;br /&gt;
|reloadempty = 05.16&lt;br /&gt;
|aimingaccuracy = 0.08&lt;br /&gt;
|tier = Military Grade;Extra Rare|+sep=;&lt;br /&gt;
|ammo = 5.56x45mm&lt;br /&gt;
|class = MTF Captain&lt;br /&gt;
|keycardsort = 13 |armorsort = 04&lt;br /&gt;
|image = FRMG0Icon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|inventorySlot = 2&lt;br /&gt;
|itemid = 52&lt;br /&gt;
|itemtype = GunFRMG0&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: FSP-9&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Foundation Firearm Item&lt;br /&gt;
|item = FSP-9&lt;br /&gt;
|link = FSP-9&lt;br /&gt;
|weight = 02.45&lt;br /&gt;
|equip = 00.38&lt;br /&gt;
|equipchamber = 01.04&lt;br /&gt;
|reload = 03.44&lt;br /&gt;
|reloadempty = 04.64&lt;br /&gt;
|aimingaccuracy = 0.4&lt;br /&gt;
|tier = Military Grade;Rare|+sep=;&lt;br /&gt;
|ammo = 9x19mm&lt;br /&gt;
|class = Facility Guard|+sep=;&lt;br /&gt;
|keycardsort = 01 |armorsort = 00&lt;br /&gt;
|image = FSP-9Icon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|inventorySlot = 2&lt;br /&gt;
|itemid = 23&lt;br /&gt;
|itemtype = GunFSP9&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: MTF-E11-SR&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Foundation Firearm Item&lt;br /&gt;
|item = MTF-E11-SR&lt;br /&gt;
|link = MTF-E11-SR&lt;br /&gt;
|weight = 03.15&lt;br /&gt;
|equip = 00.73&lt;br /&gt;
|equipchamber = 01.45&lt;br /&gt;
|reload = 03.5&lt;br /&gt;
|reloadempty = 04&lt;br /&gt;
|aimingaccuracy = 0.08&lt;br /&gt;
|tier = Military Grade;Rare|+sep=;&lt;br /&gt;
|ammo = 5.56x45mm&lt;br /&gt;
|class = MTF Sergeant;MTF Specialist|+sep=;&lt;br /&gt;
|keycardsort = 13 |armorsort = 04&lt;br /&gt;
|image = E11SRIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|inventorySlot = 2&lt;br /&gt;
|itemid = 20&lt;br /&gt;
|itemtype = GunE11SR&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
&amp;lt;!--Chaos Firearms Items --&amp;gt;&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Chaos Firearm Item&lt;br /&gt;
|item = .44 Revolver&lt;br /&gt;
|link = .44 Revolver&lt;br /&gt;
|weight = 02.15&lt;br /&gt;
|equip = 00.45&lt;br /&gt;
|equipchamber = 01.76&lt;br /&gt;
|reload = 03.2&lt;br /&gt;
|aimingaccuracy = 0.75&lt;br /&gt;
|tier = Military Grade;Rare|+sep=;&lt;br /&gt;
|ammo = .44 Mag&lt;br /&gt;
|class = Chaos Marauder|+sep=;&lt;br /&gt;
|keycardsort = 01 |armorsort = 00&lt;br /&gt;
|image = IconRevolver.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|inventorySlot = 2&lt;br /&gt;
|itemid = 39&lt;br /&gt;
|itemtype = GunRevolver&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: AK&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Chaos Firearm Item&lt;br /&gt;
|item = AK&lt;br /&gt;
|link = AK&lt;br /&gt;
|weight = 03.9&lt;br /&gt;
|equip = 00.54&lt;br /&gt;
|equipchamber = 01.25&lt;br /&gt;
|reload = 03.16&lt;br /&gt;
|reloadempty = 04&lt;br /&gt;
|aimingaccuracy = 0.08&lt;br /&gt;
|tier = Military Grade;Rare|+sep=;&lt;br /&gt;
|ammo = 7.62x39mm&lt;br /&gt;
|class = Chaos Riflemen;Chaos Conscript|+sep=;&lt;br /&gt;
|keycardsort = 01 |armorsort = 00&lt;br /&gt;
|image = NewAKIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|inventorySlot = 2&lt;br /&gt;
|itemid = 40&lt;br /&gt;
|itemtype = GunAK&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Logicer&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Chaos Firearm Item&lt;br /&gt;
|item = Logicer&lt;br /&gt;
|link = Logicer&lt;br /&gt;
|weight = 11.3&lt;br /&gt;
|equip = 00.93&lt;br /&gt;
|equipchamber = 02.91&lt;br /&gt;
|reload = 05.79&lt;br /&gt;
|reloadempty = 06.41&lt;br /&gt;
|aimingaccuracy = 0.15&lt;br /&gt;
|tier = Military Grade;Extra Rare|+sep=;&lt;br /&gt;
|ammo = 7.62x39mm&lt;br /&gt;
|class = Chaos Repressor|+sep=;&lt;br /&gt;
|keycardsort = 13 |armorsort = 04&lt;br /&gt;
|image = LogicerIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|inventorySlot = 2&lt;br /&gt;
|itemid = 24&lt;br /&gt;
|itemtype = GunLogicer&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Shotgun&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Chaos Firearm Item&lt;br /&gt;
|item = Shotgun&lt;br /&gt;
|link = Shotgun&lt;br /&gt;
|weight = 03.95&lt;br /&gt;
|equip = 00.58&lt;br /&gt;
|equipchamber = 01.28&lt;br /&gt;
|aimingaccuracy = 0.1&lt;br /&gt;
|tier = Military Grade;Rare|+sep=;&lt;br /&gt;
|ammo = 12/70 Buckshot&lt;br /&gt;
|class = Chaos Marauder|+sep=;&lt;br /&gt;
|keycardsort = 13 |armorsort = 04&lt;br /&gt;
|image = ShotgunIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|inventorySlot = 2&lt;br /&gt;
|itemid = 41&lt;br /&gt;
|itemtype = GunShotgun&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
&amp;lt;!--Grenades --&amp;gt;&lt;br /&gt;
{{#subobject: Flashbang Grenade&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Grenades&lt;br /&gt;
|item = Flashbang Grenade&lt;br /&gt;
|link = Flashbang Grenade&lt;br /&gt;
|weight = 00.5&lt;br /&gt;
|tier = Military Grade;Rare|+sep=;&lt;br /&gt;
|applies = Blinded;Flashed;Deafened|+sep=;&lt;br /&gt;
|class = Facility Guard|+sep=;&lt;br /&gt;
|keycardsort = 01 |armorsort = 00&lt;br /&gt;
|image = FlashbangIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|inventorySlot = 4&lt;br /&gt;
|itemid = 26&lt;br /&gt;
|itemtype = GrenadeFlash&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: High-Explosive Grenade&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Grenades&lt;br /&gt;
|item = High-Explosive Grenade&lt;br /&gt;
|link = High-Explosive Grenade&lt;br /&gt;
|weight = 00.5&lt;br /&gt;
|tier = Military Grade; Rare|+sep=;&lt;br /&gt;
|class = MTF Captain;MTF Sergeant;MTF Specialist|+sep=;&lt;br /&gt;
|applies = Burned;Concussed;Deafened|+sep=;&lt;br /&gt;
|keycardsort = 01 |armorsort = 00&lt;br /&gt;
|image = GrenadeIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|inventorySlot = 4&lt;br /&gt;
|itemid = 25&lt;br /&gt;
|itemtype = GrenadeHE&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
&amp;lt;!--Special Weaponry --&amp;gt;&lt;br /&gt;
{{#subobject: 3-X Particle Disruptor&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Special Weaponry&lt;br /&gt;
|item = 3-X Particle Disruptor&lt;br /&gt;
|link = 3-X Particle Disruptor&lt;br /&gt;
|weight = 04.5&lt;br /&gt;
|equip = 00.68&lt;br /&gt;
|equipchamber = 01.73&lt;br /&gt;
|reload = 05.59&lt;br /&gt;
|tier = Military Grade;Extra Rare|+sep=;&lt;br /&gt;
|keycardsort = 01 |armorsort = 00&lt;br /&gt;
|applies = Burned;Concussed;Deafened|+sep=;&lt;br /&gt;
|image = IconDisruptorNew.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|itemid = 47&lt;br /&gt;
|itemtype = ParticleDisruptor&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: A7&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Special Weaponry&lt;br /&gt;
|item = A7&lt;br /&gt;
|link = A7&lt;br /&gt;
|weight = 01.7&lt;br /&gt;
|equip = 00.5&lt;br /&gt;
|equipchamber = 01.31&lt;br /&gt;
|reload = 02.9&lt;br /&gt;
|reloadempty = 03.76&lt;br /&gt;
|aimingaccuracy = 0.5&lt;br /&gt;
|tier = Military Grade;Rare|+sep=;&lt;br /&gt;
|ammo = 7.62x39mm&lt;br /&gt;
|keycardsort = 01 |armorsort = 00&lt;br /&gt;
|image = A7Icon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|914only = true&lt;br /&gt;
|itemid = 53&lt;br /&gt;
|itemtype =  GunA7&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Micro H.I.D.&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Special Weaponry&lt;br /&gt;
|item = Micro H.I.D.&lt;br /&gt;
|link = Micro H.I.D.&lt;br /&gt;
|weight = 21.5&lt;br /&gt;
|tier = Extra Rare&lt;br /&gt;
|keycardsort = 13 |armorsort = 04&lt;br /&gt;
|image = NewMicroHidIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|itemid = 16&lt;br /&gt;
|itemtype = MicroHID&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Jailbird&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Special Weaponry&lt;br /&gt;
|item = Jailbird&lt;br /&gt;
|link = Jailbird&lt;br /&gt;
|weight = 01.7&lt;br /&gt;
|tier = Extra Rare&lt;br /&gt;
|keycardsort = 01 |armorsort = 00&lt;br /&gt;
|image = {{#switch: {{#ask:[[EventChecker::True]]|?CurrentEvent|format = plainlist|headers = hide|limit = 1|searchlabel =-|mainlabel =-|link = none}}|Halloween = DemoncoreIcon.png|#default = JailbirdIcon.png }}&lt;br /&gt;
|applies = Deafened;Flashed|+sep=;&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|itemid = 50&lt;br /&gt;
|itemtype = Jailbird&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: COM-45&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Special Weaponry&lt;br /&gt;
|item = COM-45&lt;br /&gt;
|link = COM-45&lt;br /&gt;
|weight = 01.7&lt;br /&gt;
|equip = 00.2&lt;br /&gt;
|equipchamber = 01.36&lt;br /&gt;
|reload = 02.25&lt;br /&gt;
|reloadempty = 02.91&lt;br /&gt;
|aimingaccuracy = 0.25&lt;br /&gt;
|ammo = 9x19mm&lt;br /&gt;
|tier = Military Grade;Extra Rare|+sep=;&lt;br /&gt;
|914only = true&lt;br /&gt;
|keycardsort = 01 |armorsort = 00&lt;br /&gt;
|image = IconCom45.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|itemid = 48&lt;br /&gt;
|itemtype = GunCOM45&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
&amp;lt;!---Ammunition ---&amp;gt;&lt;br /&gt;
{{#subobject:&amp;lt;!---Global Ammo Stats--&amp;gt;&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Ammo&lt;br /&gt;
|item = Ammunition&lt;br /&gt;
|link = Ammunition&lt;br /&gt;
|image = 9mm.png&lt;br /&gt;
|tier = Ammo_Override&lt;br /&gt;
|ammoSort = 1&lt;br /&gt;
|1853-Chart = false&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:9x19mm&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Ammo&lt;br /&gt;
|item = 9x19mm&lt;br /&gt;
|link = Ammunition&lt;br /&gt;
|tier = Military Grade&lt;br /&gt;
|ammoSort = 2&lt;br /&gt;
|image = Icon9x19mm.png&lt;br /&gt;
|itemid = 29&lt;br /&gt;
|itemtype = Ammo9x19&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Ammo&lt;br /&gt;
|item = 5.56x45mm&lt;br /&gt;
|link = Ammunition&lt;br /&gt;
|tier = Military Grade&lt;br /&gt;
|ammoSort = 3&lt;br /&gt;
|image = Icon556x45.png&lt;br /&gt;
|itemid = 22&lt;br /&gt;
|itemtype = Ammo556x45&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Ammo&lt;br /&gt;
|item = 7.62x39mm&lt;br /&gt;
|link = Ammunition&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|ammoSort = 4&lt;br /&gt;
|image = Icon762x39.png&lt;br /&gt;
|itemid = 28&lt;br /&gt;
|itemtype = Ammo762x39&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Ammo&lt;br /&gt;
|item = 12/70 Buckshot&lt;br /&gt;
|link = Ammunition&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|ammoSort = 5&lt;br /&gt;
|image = Icon12ga.png&lt;br /&gt;
|itemid = 19&lt;br /&gt;
|itemtype = Ammo12gauge&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Ammo&lt;br /&gt;
|item = .44 Mag&lt;br /&gt;
|link = Ammunition&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|ammoSort = 6&lt;br /&gt;
|image = Icon44cal.png&lt;br /&gt;
|itemid = 27&lt;br /&gt;
|itemtype = Ammo44cal&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--- Ammo Dropmodels --&amp;gt;&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = Render&lt;br /&gt;
|type = Ammo&lt;br /&gt;
|item = 9x19mmRender&lt;br /&gt;
|link = Ammunition&lt;br /&gt;
|tier = Common&lt;br /&gt;
|image = 9mm.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = Render&lt;br /&gt;
|type = Ammo&lt;br /&gt;
|item = 5.56x45mmRender&lt;br /&gt;
|link = Ammunition&lt;br /&gt;
|tier = Common&lt;br /&gt;
|image = 5.56mm.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = Render&lt;br /&gt;
|type = Ammo&lt;br /&gt;
|item = 7.62x39mmRender&lt;br /&gt;
|link = Ammunition&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|image = 7.62mm.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = Render&lt;br /&gt;
|type = Ammo&lt;br /&gt;
|item = 12/70 BuckshotRender&lt;br /&gt;
|link = Ammunition&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|image = Buckshot.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = Render&lt;br /&gt;
|type = Ammo&lt;br /&gt;
|item = .44 MagRender&lt;br /&gt;
|link = Ammunition&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|image = 44mag.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
&amp;lt;!--Event Exclusive Items---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = Event&lt;br /&gt;
|type = Event Item&lt;br /&gt;
|item = Coal&lt;br /&gt;
|link = Coal&lt;br /&gt;
|image = CoalIconNew.png&lt;br /&gt;
|weight = 00.0000000001&lt;br /&gt;
|tier = Coal_Override&lt;br /&gt;
|1853-Chart = false&lt;br /&gt;
|no914 = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = Event&lt;br /&gt;
|type = Event Item&lt;br /&gt;
|item = SCP-2536-2&lt;br /&gt;
|link = Coal#SCP-2536-2&lt;br /&gt;
|image = CoalIconNew.png&lt;br /&gt;
|weight = 00.01&lt;br /&gt;
|tier = Coal_Override&lt;br /&gt;
|1853-Chart = false&lt;br /&gt;
|no914 = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = Dummy&lt;br /&gt;
|type = Dummy Item&lt;br /&gt;
|item = Dummy Item&lt;br /&gt;
|link = SCP-1853&lt;br /&gt;
|image = LEAN.png&lt;br /&gt;
|weight = 00.01&lt;br /&gt;
|1853-Chart = false&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
&amp;lt;!---Blank Spaces--&amp;gt;&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = Blank&lt;br /&gt;
|type = Blank&lt;br /&gt;
|item = Blank1&lt;br /&gt;
|link = Blank&lt;br /&gt;
|class = Scientist|+sep=;&lt;br /&gt;
|inventorySort = 8&lt;br /&gt;
|image = Blank.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = Blank&lt;br /&gt;
|type = Blank&lt;br /&gt;
|item = Blank2&lt;br /&gt;
|link = Blank&lt;br /&gt;
|class = Scientist|+sep=;&lt;br /&gt;
|inventorySort = 9&lt;br /&gt;
|image = Blank.png&lt;br /&gt;
|itemSize=75px}}&lt;/div&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=PEARS/PEARS_1&amp;diff=17615</id>
		<title>PEARS/PEARS 1</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=PEARS/PEARS_1&amp;diff=17615"/>
		<updated>2026-04-10T00:31:52Z</updated>

		<summary type="html">&lt;p&gt;Jamintheinfinite: /* SCP-173: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PEARS disclaimer}}&lt;br /&gt;
{{PEARS infobox&lt;br /&gt;
|session=PEARS Session 1&lt;br /&gt;
|date1=11.2.2023.&lt;br /&gt;
|date2=13.2.2023.&lt;br /&gt;
|next=PEARS 2&lt;br /&gt;
|previous=&lt;br /&gt;
|changeloglink= https://docs.google.com/document/d/1_Zq942JDWFcK7_tEZm21g7A0cJcXObXm9w_zdp-b6Ro/edit?usp=sharing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==PERS Session 1 Balance Changes==&lt;br /&gt;
&lt;br /&gt;
* Round ending conditions have been changed for this test. When Chaos Insurgency spawn, more than half of the spawn wave must die for the round to end.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Developer Comments:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Our goal with this change is to experiment with the role Chaos Insurgency plays. By incentivising the SCP team to target Chaos Insurgency, we hope to create a more active role for Chaos Insurgency towards the outcome of the game. &lt;br /&gt;
&lt;br /&gt;
==SCP-096:== &lt;br /&gt;
* Receives 40% damage reduction when not enraged and when enraging begins. &lt;br /&gt;
* Rage state remains unchanged.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Developer Comments:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At present, SCP-096 feels very weak outside of rage, so we thought of giving it a survivability boost outside of that situation without boosting HP, Hume Shield, or rage strength. This change was chosen to attempt to tone down the vulnerability of  SCP-096 faced whilst not enraged.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SCP-173:== &lt;br /&gt;
* Can ‘hold’ a Blink charge when unobserved for one second less.&lt;br /&gt;
* Movement speed changed from 7.3m/s to 6.3m/s.&lt;br /&gt;
* Now spawns in the Heavy Containment Alpha Warhead room.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Developer Comments:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Currently, SCP-173 spawns in the Light Containment Zone (LCZ) due to SCP:SL’s inspiration: SCP: Containment Breach. With this change, it should reduce SCP-173’s ability to dominate Civilians within LCZ. Changes made to SCP-173’s Blink and movement speed are intended to reduce/eliminate player frustrations with the ‘holding a Blink’ mechanic. We feel our current version of SCP-173 is too strong when ‘chaining’ kills on multiple targets. This new iteration of SCP-173 experiments with dialing back its ability to chain kills, whilst not inhibiting SCP-173’s ability to kill individual targets.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* All human classes, regardless of armour worn, can hold an extra ten 9mm ammo.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Developer Comments:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;These changes are intended to increase the power of civilian classes in the early game, alongside the MTF Private during the later stages of a round.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Death of military classes contributing to the ‘Respawn Tickets’ system has been altered. Now, the killing of each militant class contributes less overall.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Developer Comments:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In the live game, it’s very easy to overwhelm the opposing militant team and secure another respawn for the team that is already winning. These changes will alter the ticket system in such a way that other factors more heavily influence which team spawns.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* One of our game developers (Mith#7575) has changed the human hit registration behind SCP-018. It should be significantly more consistent now. We’ve also increased the size of its hitbox to 150% of the original.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Developer Comments:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unneeded.&lt;br /&gt;
&lt;br /&gt;
{{PEARS Navbox}}&lt;/div&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Facility_Guard&amp;diff=17614</id>
		<title>Facility Guard</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Facility_Guard&amp;diff=17614"/>
		<updated>2026-04-09T23:33:39Z</updated>

		<summary type="html">&lt;p&gt;Jamintheinfinite: /* In Game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Human Infobox&lt;br /&gt;
|name = Facility Guard&lt;br /&gt;
|humanModels =&lt;br /&gt;
{{#tag:tabber&lt;br /&gt;
| Light Armor = [[File:GuardLightArmor.png|center|300px|link=File:GuardLightArmor.png]]&lt;br /&gt;
{{!}}-{{!}} No Armor = [[File:GuardNoArmor.png|center|300px|link=File:GuardNoArmor.png]]&lt;br /&gt;
{{!}}-{{!}} Combat Armor = [[File:GuardCombatArmor.png|center|300px|link=File:GuardCombatArmor.png]]&lt;br /&gt;
{{!}}-{{!}} Heavy Armor = [[File:GuardHeavyArmor.png|center|300px|link=File:GuardHeavyArmor.png]]&lt;br /&gt;
}}&lt;br /&gt;
|F1MenuArt = Guard ProfileImage&lt;br /&gt;
|Health = 100&lt;br /&gt;
|humantype = military&lt;br /&gt;
|Spawn = [[Entrance Zone]]&lt;br /&gt;
|Alies = {{fancy link|mtf|backgroundalpha=0}} &amp;lt;br&amp;gt; {{fancy link|scientists|backgroundalpha=0}}&lt;br /&gt;
|Enemies =  {{fancy link|cis|backgroundalpha=0}} &amp;lt;br&amp;gt; {{fancy link|classd|backgroundalpha=0}} &amp;lt;br&amp;gt; {{fancy link|scps|backgroundalpha=0}}&lt;br /&gt;
|OtherInformation = Class Color: {{TextEffect|text={{Class Color|class=Guard|displayhex=true}}|2=facilityguard}}&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Facility Guards&#039;&#039;&#039; are a [[Humans|military class]] that spawn in the [[Entrance Zone]]. Their goal is to escort {{fancy link|scientists|backgroundalpha=0}} to the [[Surface Zone]], and either eliminate or detain the escaped {{fancy link|classd|backgroundalpha=0}}.&lt;br /&gt;
__TOC__&lt;br /&gt;
=Operational Guides=&lt;br /&gt;
===Class Operational Guide===&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
&lt;br /&gt;
===Site-02 Lockdown Procedures — Security Directives===&lt;br /&gt;
In the event of a Code: White/Gray breach.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebuttonSuccess&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- Priority A&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|Site-02 Lockdown Facility Guard}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;OPGuidebuttonDenied&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- Priority B&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;OPGuidebuttonDenied&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- Priority C&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;OPGuidebuttonDenied&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- Priority D&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;OPGuidebuttonDenied&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- Priority E&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
Facility Guards will spawn together in a random room in [[Entrance Zone]] at the start of the round. Guards act as a weaker version of {{fancy link|mtfops|backgroundalpha=0}}. &lt;br /&gt;
&lt;br /&gt;
Guards are tasked with escorting any surviving {{fancy link|scientist|backgroundalpha=0}} to the escape area on [[Surface Zone]]. Escorting any Scientist to the escape will spawn in a single reinforcement. This will also reduce MTF spawn by 30 seconds and give five influence. Guards can choose to either terminate or detain any {{fancy link|classd|backgroundalpha=0}} they discover. Detaining can be preformed on a Class-D by holding the {{key Press|E}} Key with a firearm equipped. Escorting any detained Class-D to the escape area will spawn in a single reinforcement. This will also reduce MTF spawn by ten seconds and give influence.&lt;br /&gt;
&lt;br /&gt;
Guards are not well equipped to fight the {{fancy link|scps|backgroundalpha=0}} and should avoid them all together or stick as a team to scare them off.&lt;br /&gt;
&lt;br /&gt;
==Spawn Locations==&lt;br /&gt;
All Facility Guards will spawn together in a random room in Entrance Zone upon round start. The chosen room will never be within 45 meters of the HCZ-EZ Checkpoints. &amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;{{LOCALDAY}}&amp;lt;/div&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable wikitable--stripe wikitable--border&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!Image&lt;br /&gt;
!Room Name&lt;br /&gt;
!Image&lt;br /&gt;
!Room Name&lt;br /&gt;
!Image&lt;br /&gt;
!Room Name&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; width:125px;&amp;quot; |&amp;lt;div class=&amp;quot;imagehotfix &amp;quot;&amp;gt;[[File:Loadingdockentrance.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[Entrance_Zone#Loading_Dock|Loading Dock]]&lt;br /&gt;
| style=&amp;quot;text-align:center; width:125px;&amp;quot; |&amp;lt;div class=&amp;quot;imagehotfix &amp;quot;&amp;gt;[[File:EzTintersection.PNG]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[Entrance_Zone#Hallways|T-Intersection]]&lt;br /&gt;
| style=&amp;quot;text-align:center; width:125px;&amp;quot; |&amp;lt;div class=&amp;quot;imagehotfix &amp;quot;&amp;gt;[[File:EzXintersection.PNG]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[Entrance_Zone#Hallways|X-Intersection]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; width:125px;&amp;quot; |&amp;lt;div class=&amp;quot;imagehotfix &amp;quot;&amp;gt;[[File:Ezcorneroverview.PNG]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[Entrance_Zone#Hallways|Corner Hallway]]&lt;br /&gt;
| style=&amp;quot;text-align:center; width:125px;&amp;quot; |&amp;lt;div class=&amp;quot;imagehotfix &amp;quot;&amp;gt;[[File:Ezhallway.PNG]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[Entrance_Zone#Hallways|Straight Hallway]]&lt;br /&gt;
| style=&amp;quot;text-align:center; width:125px;&amp;quot; |&amp;lt;div class=&amp;quot;imagehotfix &amp;quot;&amp;gt;[[File:Conferencehallway.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[Entrance_Zone#Conference_Hallway|Conference Hallway]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; width:125px;&amp;quot; |&amp;lt;div class=&amp;quot;imagehotfix &amp;quot;&amp;gt;[[File:Intercomentrance.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[Entrance_Zone#Intercom_Room|Intercom Room]]&lt;br /&gt;
| style=&amp;quot;text-align:center; width:125px;&amp;quot; |&amp;lt;div class=&amp;quot;imagehotfix &amp;quot;&amp;gt;[[File:Largeofficeoverview.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[Entrance_Zone#Large_Office|Large Office]]&lt;br /&gt;
| style=&amp;quot;text-align:center; width:125px;&amp;quot; |&amp;lt;div class=&amp;quot;imagehotfix &amp;quot;&amp;gt;[[File:Largeofficeoverview.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[Entrance_Zone#Minor_Office|Minor Office]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*Guards were added in the [[Updates/6.0.0|6.0.0]] update.&lt;br /&gt;
*At the start of the round, if the game is for some reason unable to spawn a player as any class, the game will simply default to Facility Guard as a failsafe.&lt;br /&gt;
{{Human Navbox}}&lt;/div&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Facility_Guard&amp;diff=17613</id>
		<title>Facility Guard</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Facility_Guard&amp;diff=17613"/>
		<updated>2026-04-09T23:33:27Z</updated>

		<summary type="html">&lt;p&gt;Jamintheinfinite: /* In Game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Human Infobox&lt;br /&gt;
|name = Facility Guard&lt;br /&gt;
|humanModels =&lt;br /&gt;
{{#tag:tabber&lt;br /&gt;
| Light Armor = [[File:GuardLightArmor.png|center|300px|link=File:GuardLightArmor.png]]&lt;br /&gt;
{{!}}-{{!}} No Armor = [[File:GuardNoArmor.png|center|300px|link=File:GuardNoArmor.png]]&lt;br /&gt;
{{!}}-{{!}} Combat Armor = [[File:GuardCombatArmor.png|center|300px|link=File:GuardCombatArmor.png]]&lt;br /&gt;
{{!}}-{{!}} Heavy Armor = [[File:GuardHeavyArmor.png|center|300px|link=File:GuardHeavyArmor.png]]&lt;br /&gt;
}}&lt;br /&gt;
|F1MenuArt = Guard ProfileImage&lt;br /&gt;
|Health = 100&lt;br /&gt;
|humantype = military&lt;br /&gt;
|Spawn = [[Entrance Zone]]&lt;br /&gt;
|Alies = {{fancy link|mtf|backgroundalpha=0}} &amp;lt;br&amp;gt; {{fancy link|scientists|backgroundalpha=0}}&lt;br /&gt;
|Enemies =  {{fancy link|cis|backgroundalpha=0}} &amp;lt;br&amp;gt; {{fancy link|classd|backgroundalpha=0}} &amp;lt;br&amp;gt; {{fancy link|scps|backgroundalpha=0}}&lt;br /&gt;
|OtherInformation = Class Color: {{TextEffect|text={{Class Color|class=Guard|displayhex=true}}|2=facilityguard}}&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Facility Guards&#039;&#039;&#039; are a [[Humans|military class]] that spawn in the [[Entrance Zone]]. Their goal is to escort {{fancy link|scientists|backgroundalpha=0}} to the [[Surface Zone]], and either eliminate or detain the escaped {{fancy link|classd|backgroundalpha=0}}.&lt;br /&gt;
__TOC__&lt;br /&gt;
=Operational Guides=&lt;br /&gt;
===Class Operational Guide===&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
&lt;br /&gt;
===Site-02 Lockdown Procedures — Security Directives===&lt;br /&gt;
In the event of a Code: White/Gray breach.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebuttonSuccess&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- Priority A&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|Site-02 Lockdown Facility Guard}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;OPGuidebuttonDenied&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- Priority B&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;OPGuidebuttonDenied&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- Priority C&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;OPGuidebuttonDenied&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- Priority D&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;OPGuidebuttonDenied&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- Priority E&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
Facility Guards will spawn together in a random room in [[Entrance Zone]] at the start of the round. Guards act as a weaker version of {{fancy link|mtfops|backgroundalpha=0}}. &lt;br /&gt;
&lt;br /&gt;
Guards are tasked with escorting any surviving {{fancy link|scientist|backgroundalpha=0}} to the escape area on [[Surface Zone]]. Escorting any Scientist to the escape will spawn in a single reinforcement. This will also reduce MTF spawn by 30 seconds and give five influence. Guards can choose to either terminate or detain any {{fancy link|classd|backgroundalpha=0}} they discover. Detaining can be preformed on a Class-D by holding the {{key Press|E}} Key with a firearm equipped. Escorting any detained Class-D to the escape area will spawn in a single reinforcement. This will also reduce MTF spawn by ten seconds and give give influence.&lt;br /&gt;
&lt;br /&gt;
Guards are not well equipped to fight the {{fancy link|scps|backgroundalpha=0}} and should avoid them all together or stick as a team to scare them off.&lt;br /&gt;
&lt;br /&gt;
==Spawn Locations==&lt;br /&gt;
All Facility Guards will spawn together in a random room in Entrance Zone upon round start. The chosen room will never be within 45 meters of the HCZ-EZ Checkpoints. &amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;{{LOCALDAY}}&amp;lt;/div&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable wikitable--stripe wikitable--border&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!Image&lt;br /&gt;
!Room Name&lt;br /&gt;
!Image&lt;br /&gt;
!Room Name&lt;br /&gt;
!Image&lt;br /&gt;
!Room Name&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; width:125px;&amp;quot; |&amp;lt;div class=&amp;quot;imagehotfix &amp;quot;&amp;gt;[[File:Loadingdockentrance.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[Entrance_Zone#Loading_Dock|Loading Dock]]&lt;br /&gt;
| style=&amp;quot;text-align:center; width:125px;&amp;quot; |&amp;lt;div class=&amp;quot;imagehotfix &amp;quot;&amp;gt;[[File:EzTintersection.PNG]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[Entrance_Zone#Hallways|T-Intersection]]&lt;br /&gt;
| style=&amp;quot;text-align:center; width:125px;&amp;quot; |&amp;lt;div class=&amp;quot;imagehotfix &amp;quot;&amp;gt;[[File:EzXintersection.PNG]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[Entrance_Zone#Hallways|X-Intersection]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; width:125px;&amp;quot; |&amp;lt;div class=&amp;quot;imagehotfix &amp;quot;&amp;gt;[[File:Ezcorneroverview.PNG]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[Entrance_Zone#Hallways|Corner Hallway]]&lt;br /&gt;
| style=&amp;quot;text-align:center; width:125px;&amp;quot; |&amp;lt;div class=&amp;quot;imagehotfix &amp;quot;&amp;gt;[[File:Ezhallway.PNG]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[Entrance_Zone#Hallways|Straight Hallway]]&lt;br /&gt;
| style=&amp;quot;text-align:center; width:125px;&amp;quot; |&amp;lt;div class=&amp;quot;imagehotfix &amp;quot;&amp;gt;[[File:Conferencehallway.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[Entrance_Zone#Conference_Hallway|Conference Hallway]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; width:125px;&amp;quot; |&amp;lt;div class=&amp;quot;imagehotfix &amp;quot;&amp;gt;[[File:Intercomentrance.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[Entrance_Zone#Intercom_Room|Intercom Room]]&lt;br /&gt;
| style=&amp;quot;text-align:center; width:125px;&amp;quot; |&amp;lt;div class=&amp;quot;imagehotfix &amp;quot;&amp;gt;[[File:Largeofficeoverview.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[Entrance_Zone#Large_Office|Large Office]]&lt;br /&gt;
| style=&amp;quot;text-align:center; width:125px;&amp;quot; |&amp;lt;div class=&amp;quot;imagehotfix &amp;quot;&amp;gt;[[File:Largeofficeoverview.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[Entrance_Zone#Minor_Office|Minor Office]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*Guards were added in the [[Updates/6.0.0|6.0.0]] update.&lt;br /&gt;
*At the start of the round, if the game is for some reason unable to spawn a player as any class, the game will simply default to Facility Guard as a failsafe.&lt;br /&gt;
{{Human Navbox}}&lt;/div&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Facility_Guard&amp;diff=17612</id>
		<title>Facility Guard</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Facility_Guard&amp;diff=17612"/>
		<updated>2026-04-09T23:33:12Z</updated>

		<summary type="html">&lt;p&gt;Jamintheinfinite: /* In Game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Human Infobox&lt;br /&gt;
|name = Facility Guard&lt;br /&gt;
|humanModels =&lt;br /&gt;
{{#tag:tabber&lt;br /&gt;
| Light Armor = [[File:GuardLightArmor.png|center|300px|link=File:GuardLightArmor.png]]&lt;br /&gt;
{{!}}-{{!}} No Armor = [[File:GuardNoArmor.png|center|300px|link=File:GuardNoArmor.png]]&lt;br /&gt;
{{!}}-{{!}} Combat Armor = [[File:GuardCombatArmor.png|center|300px|link=File:GuardCombatArmor.png]]&lt;br /&gt;
{{!}}-{{!}} Heavy Armor = [[File:GuardHeavyArmor.png|center|300px|link=File:GuardHeavyArmor.png]]&lt;br /&gt;
}}&lt;br /&gt;
|F1MenuArt = Guard ProfileImage&lt;br /&gt;
|Health = 100&lt;br /&gt;
|humantype = military&lt;br /&gt;
|Spawn = [[Entrance Zone]]&lt;br /&gt;
|Alies = {{fancy link|mtf|backgroundalpha=0}} &amp;lt;br&amp;gt; {{fancy link|scientists|backgroundalpha=0}}&lt;br /&gt;
|Enemies =  {{fancy link|cis|backgroundalpha=0}} &amp;lt;br&amp;gt; {{fancy link|classd|backgroundalpha=0}} &amp;lt;br&amp;gt; {{fancy link|scps|backgroundalpha=0}}&lt;br /&gt;
|OtherInformation = Class Color: {{TextEffect|text={{Class Color|class=Guard|displayhex=true}}|2=facilityguard}}&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Facility Guards&#039;&#039;&#039; are a [[Humans|military class]] that spawn in the [[Entrance Zone]]. Their goal is to escort {{fancy link|scientists|backgroundalpha=0}} to the [[Surface Zone]], and either eliminate or detain the escaped {{fancy link|classd|backgroundalpha=0}}.&lt;br /&gt;
__TOC__&lt;br /&gt;
=Operational Guides=&lt;br /&gt;
===Class Operational Guide===&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
&lt;br /&gt;
===Site-02 Lockdown Procedures — Security Directives===&lt;br /&gt;
In the event of a Code: White/Gray breach.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebuttonSuccess&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- Priority A&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|Site-02 Lockdown Facility Guard}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;OPGuidebuttonDenied&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- Priority B&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;OPGuidebuttonDenied&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- Priority C&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;OPGuidebuttonDenied&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- Priority D&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;OPGuidebuttonDenied&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- Priority E&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
Facility Guards will spawn together in a random room in [[Entrance Zone]] at the start of the round. Guards act as a weaker version of {{fancy link|mtfops|backgroundalpha=0}}. &lt;br /&gt;
&lt;br /&gt;
Guards are tasked with escorting any surviving {{fancy link|scientist|backgroundalpha=0}} to the escape area on [[Surface Zone]]. Escorting any Scientist to the escape will spawn in a single reinforcement. This will also reduce MTF spawn by 30 seconds and give five influence. Guards can choose to either terminate or detain any {{fancy link|classd|backgroundalpha=0}} they discover. Detaining can be formed on a Class-D by holding the {{key Press|E}} Key with a firearm equipped. Escorting any detained Class-D to the escape area will spawn in a singke reinforcement. This will also reduce MTF spawn by ten seconds and give give influence.&lt;br /&gt;
&lt;br /&gt;
Guards are not well equipped to fight the {{fancy link|scps|backgroundalpha=0}} and should avoid them all together or stick as a team to scare them off.&lt;br /&gt;
&lt;br /&gt;
==Spawn Locations==&lt;br /&gt;
All Facility Guards will spawn together in a random room in Entrance Zone upon round start. The chosen room will never be within 45 meters of the HCZ-EZ Checkpoints. &amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;{{LOCALDAY}}&amp;lt;/div&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable wikitable--stripe wikitable--border&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!Image&lt;br /&gt;
!Room Name&lt;br /&gt;
!Image&lt;br /&gt;
!Room Name&lt;br /&gt;
!Image&lt;br /&gt;
!Room Name&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; width:125px;&amp;quot; |&amp;lt;div class=&amp;quot;imagehotfix &amp;quot;&amp;gt;[[File:Loadingdockentrance.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[Entrance_Zone#Loading_Dock|Loading Dock]]&lt;br /&gt;
| style=&amp;quot;text-align:center; width:125px;&amp;quot; |&amp;lt;div class=&amp;quot;imagehotfix &amp;quot;&amp;gt;[[File:EzTintersection.PNG]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[Entrance_Zone#Hallways|T-Intersection]]&lt;br /&gt;
| style=&amp;quot;text-align:center; width:125px;&amp;quot; |&amp;lt;div class=&amp;quot;imagehotfix &amp;quot;&amp;gt;[[File:EzXintersection.PNG]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[Entrance_Zone#Hallways|X-Intersection]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; width:125px;&amp;quot; |&amp;lt;div class=&amp;quot;imagehotfix &amp;quot;&amp;gt;[[File:Ezcorneroverview.PNG]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[Entrance_Zone#Hallways|Corner Hallway]]&lt;br /&gt;
| style=&amp;quot;text-align:center; width:125px;&amp;quot; |&amp;lt;div class=&amp;quot;imagehotfix &amp;quot;&amp;gt;[[File:Ezhallway.PNG]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[Entrance_Zone#Hallways|Straight Hallway]]&lt;br /&gt;
| style=&amp;quot;text-align:center; width:125px;&amp;quot; |&amp;lt;div class=&amp;quot;imagehotfix &amp;quot;&amp;gt;[[File:Conferencehallway.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[Entrance_Zone#Conference_Hallway|Conference Hallway]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; width:125px;&amp;quot; |&amp;lt;div class=&amp;quot;imagehotfix &amp;quot;&amp;gt;[[File:Intercomentrance.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[Entrance_Zone#Intercom_Room|Intercom Room]]&lt;br /&gt;
| style=&amp;quot;text-align:center; width:125px;&amp;quot; |&amp;lt;div class=&amp;quot;imagehotfix &amp;quot;&amp;gt;[[File:Largeofficeoverview.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[Entrance_Zone#Large_Office|Large Office]]&lt;br /&gt;
| style=&amp;quot;text-align:center; width:125px;&amp;quot; |&amp;lt;div class=&amp;quot;imagehotfix &amp;quot;&amp;gt;[[File:Largeofficeoverview.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[Entrance_Zone#Minor_Office|Minor Office]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*Guards were added in the [[Updates/6.0.0|6.0.0]] update.&lt;br /&gt;
*At the start of the round, if the game is for some reason unable to spawn a player as any class, the game will simply default to Facility Guard as a failsafe.&lt;br /&gt;
{{Human Navbox}}&lt;/div&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Artificial_HP&amp;diff=17611</id>
		<title>Artificial HP</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Artificial_HP&amp;diff=17611"/>
		<updated>2026-04-06T13:50:59Z</updated>

		<summary type="html">&lt;p&gt;Jamintheinfinite: /* In Game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Artificial HP&#039;&#039;&#039; is a [[Mechanics|Mechanic]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039; that acts as a small, secondary HP bar for humans, that can be applied by the use of items. &amp;lt;br&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
=Description=&lt;br /&gt;
Artificial HP (or simply AHP) is a secondary health bar that will absorb 70% of damage that a player takes, while the player&#039;s actual HP will only take 30% of the damage it would normally take. &amp;lt;br&amp;gt; &lt;br /&gt;
Artificial HP is displayed as a green bar that appears above the normal HP bar. Items that give decaying AHP will decay at their own rate. For example, using two Adrenaline will give the player 75 AHP, but it won&#039;t decay at 1.2 AHP/s. Instead, it will decay at double the rate, until it hits 40, were it will then decay at the normal rate.&amp;lt;br&amp;gt;&lt;br /&gt;
This system will also factor in left over AHP vs new AHP. So if a player has 20 AHP left over from one Adrenaline, then uses a second Adrenaline. The player would have 60 AHP that will decay at double the rate until it hits 20 AHP. If the player uses an item that gives non-decaying AHP, then later uses an item that gives decaying AHP, only the amount given from the later item will decay. &amp;lt;br&amp;gt; The Jailbird will entirely bypass Artificial HP, allowing direct damage to a player&#039;s HP.&amp;lt;br&amp;gt;&lt;br /&gt;
Artificial HP should not be confused for Hume Shield, which is a regenerating &amp;quot;secondary&amp;quot; HP bars that SCPs have, which absorb 100% of damage taken. &lt;br /&gt;
&lt;br /&gt;
==In Game==&lt;br /&gt;
Artificial HP can be applied by the usage of items. The max amount of AHP a player has is dependent on what item the player uses. Items will not grant AHP pass their maximum threshold unless said item has a higher threshold. Items with a lower threshold can be used if an item with a higher threshold was used. After AHP hits zero, the maximum threshold is reset to 75. Currently, no item can exceed 75. AHP can be obtained in the following ways:&lt;br /&gt;
* [[Adrenaline]] &lt;br /&gt;
** Grants 40 Artificial Health that decays at 1.2 AHP/s.&lt;br /&gt;
*** The decay rate becomes faster while under the effects of multiple Adrenaline.&lt;br /&gt;
** Can not increase AHP pass 75.&lt;br /&gt;
* [[Anti-Cola]]&lt;br /&gt;
**Passively regenerates Artificial Health if the player is at full HP.&lt;br /&gt;
** Can not increase AHP pass 75.&lt;br /&gt;
**Decays at a rate of 1.2 per second when removed.&lt;br /&gt;
* [[SCP-330]]&lt;br /&gt;
** Blue Candy grants 30 AHP that won&#039;t decay. This AHP can not increase pass 75.&lt;br /&gt;
** Rainbow Candy grants 20 AHP that won&#039;t decay for ten seconds. This AHP can not increase pass 75.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
[[File:ArtificalHPBar.png||thumb|400px|The Artificial Health bar|left]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;br /&gt;
{{Mechanics Navbox}}&lt;/div&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-244&amp;diff=17610</id>
		<title>SCP-244</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-244&amp;diff=17610"/>
		<updated>2026-04-06T10:47:30Z</updated>

		<summary type="html">&lt;p&gt;Jamintheinfinite: /* Effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP Item Infobox&lt;br /&gt;
|infosize = 30%&lt;br /&gt;
|caption = &lt;br /&gt;
&amp;lt;div class=&amp;quot;infobox-tabber&amp;quot;&amp;gt;  &lt;br /&gt;
&amp;lt;tabber&amp;gt;SCP-244-A=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=1035px widths=300px&amp;gt;&lt;br /&gt;
SCP244AIcon.png|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|-|&lt;br /&gt;
SCP-244-B=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=1035px widths=300px&amp;gt;&lt;br /&gt;
SCP244BIcon.png|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|type = Placeable (Environmental)&lt;br /&gt;
|spawn = [[Bulletproof Locker №7]] &amp;lt;br&amp;gt; [[Heavy Containment Zone]]&lt;br /&gt;
|usage = Environmental Hazard&lt;br /&gt;
|usage_time = 2.14&lt;br /&gt;
|effect = {{Hoverimage|Player&#039;s vision is reduced and inaccuracy is increase.&amp;lt;br&amp;gt; Drains SCP&#039;s Hume Shield. &amp;lt;br&amp;gt; Humans take damage over time.|text=Hypothermia }}&lt;br /&gt;
|Description = &#039;&#039;An ancient vase, freezing to the touch. Creates a large cloud of icy fog when placed.&#039;&#039;&lt;br /&gt;
|ID = 44 = SCP-244-A &amp;lt;br&amp;gt; 45 = SCP-244-B&lt;br /&gt;
|debugName = SCP244a &amp;lt;br&amp;gt; SCP244b&lt;br /&gt;
|weight = true&lt;br /&gt;
|SCP914 = False&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-244&#039;&#039;&#039; is an [[SCPs|SCP Item]] found in &#039;&#039;SCP Secret Laboratory&#039;&#039;. SCP-244 acts as a portable environmental hazard that can be utilized by the player.&lt;br /&gt;
__TOC__&lt;br /&gt;
=Operational Guide=&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
In game, there are two instances of SCP-244 that can spawn: SCP-244-A and SCP-244-B.&amp;lt;br&amp;gt;&lt;br /&gt;
The main difference between the two are their models and spawn mechanics.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;white-space:normal;&amp;quot;&amp;gt;SCP-244-A can be found in a [[Bulletproof Locker №7]] located around the map, which require a [[Keycard]] with both {{HoverKeycard|Required Access1=CC2|Required Access2=CA}} to open. Only one instance of SCP-244-A will spawn per game. &amp;lt;/div&amp;gt; SCP-244-B has a 35% chance to spawn in a random room in [[Heavy Containment Zone]], making it the only naturally spawning SCP Item in game that is not guaranteed to appear in a round. Unlike SCP-244-A, SCP-244-B will spawn fully activated, acting as a small environmental hazard.&lt;br /&gt;
&lt;br /&gt;
While equipped, SCP-244 can be activated by pressing {{Key Press|Leftclick}}. When activated, SCP-244 will produce an AoE frost effect that can be seen as a blue smoke effect. The fog will cover a large portion of the room, but cannot pass through walls or closed doors.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-244 will also activate upon being knocked over. This can happen by it either being thrown, dropped on an uneven surface, or if hit by an item while laying on the ground.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Effects===&lt;br /&gt;
When a player enters the fog, their Hypothermia levels will quickly increase from 0% to 100%. The debuffs applied to the player become more intense as Hypothermia levels reach 100%.&lt;br /&gt;
&lt;br /&gt;
The following debuffs are applied while under Hypothermia. Values shown are when Hypothermia reaches level 100%. Most debuffs are applied at 0% and slowly increase as Hypothermia reaches 100%. &lt;br /&gt;
*Various weapon stats are affected.&lt;br /&gt;
**Overall recoil is increased by 20%.&lt;br /&gt;
**Hip Fire and ADS Fire inaccuracy increased by 20%.&lt;br /&gt;
**Weapon draw speed is decreased by 20%.&lt;br /&gt;
**Reload speed is decreased by 20%.&lt;br /&gt;
**ADS In and Out speed is decreased by 20%.&lt;br /&gt;
*The player&#039;s movement speed is decreased by 10%.&lt;br /&gt;
*The time to pick up items is increased by 30%, then an additional 1.5s are added on top of that.&lt;br /&gt;
*The player&#039;s health quickly decays. This debuff only applies when Hypothermia reaches 100%.&lt;br /&gt;
**The decay rate is dependent on how long the player stays in the fog. &lt;br /&gt;
*Players using [[SCP-1344]] are unable to see the orbs of players currently inside the fog.&lt;br /&gt;
**If the player with SCP-1344 enters the fog they will no longer see orbs from players outside the fog.&lt;br /&gt;
***Orbs from players inside the fog will become visible under this situation.&lt;br /&gt;
The [[Status Effects#Rainbow Taste|Rainbow Taste]] Status Effect will weaken the effects of SCP-244, while the [[Status Effects#Vitality|Vitality]] Status Effect grants full immunity.&lt;br /&gt;
The effects of SCP-244 are stackable if both instances of SCP-244 are used nearby each other.&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
SCPs under the effect of SCP-244 will no longer regenerate [[Hume Shield]] (shown by a red bar appearing on the Hume Shield bar). After five seconds of exposure, their Hume Shield will begin to decay at a rate of 10 HS/s (this drain is increased to 20 HS/s if under the effects of two SCP-244 instances). Their vision (apart from [[SCP-939]]) will also be greatly reduced while in the fog.&amp;lt;br&amp;gt; Once Hume Shield is depleted, SCP-244 will start draining the SCP&#039;s normal health at the same rate as humans.&lt;br /&gt;
&lt;br /&gt;
Each SCP, besides [[SCP-079]], will receive additional effects while in the fog of SCP-244 besides Hume Shield Drain. The following effects are not stackable.&lt;br /&gt;
*[[SCP-049]] - Increased attack cooldown by 50%. Revive time increased by 50%.&lt;br /&gt;
*[[SCP-049-2]] - Increased attack cooldown by 50%.&lt;br /&gt;
*[[SCP-096]] - Can&#039;t be triggered by looking at their face. Attacks are slower by 50%.&lt;br /&gt;
*[[SCP-106]] - Increased attack cooldown by 50%.&lt;br /&gt;
*[[SCP-173]] - Tantrum Puddles near the fog will disappear faster. This stacks with &#039;&#039;each&#039;&#039; additional SCP-244 instances. With each instance adding their own multiplier to the decay speed based on the distance the puddle is from them.&lt;br /&gt;
*[[SCP-939]] - Increased attack cooldown by 50%.&lt;br /&gt;
&lt;br /&gt;
SCP-244 has 80 HP and can be damaged by using any explosive such as the [[High-Explosive Grenade]] or the blast from the [[3-X Particle Disruptor]]. Any instances of SCP-244 inside the facility will be destroyed by the [[Alpha Warhead]].&lt;br /&gt;
&lt;br /&gt;
SCP-244 ignores Friendly Fire rules.&lt;br /&gt;
&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
{{Achievements|check1=SCP Items}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Sounds=&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{|class=&amp;quot;wikitable wikitable--stripe&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Equiping and deploying SCP-244&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=Jar1Equip.mp3|title=Equip #1|description=}}&lt;br /&gt;
|{{multi-listen item|filename=Jar2Equip.mp3|title=Equip #2|description=}}&lt;br /&gt;
|{{multi-listen item|filename=Jar1Use.mp3|title=Use #1|description=}}&lt;br /&gt;
|{{multi-listen item|filename=Jar2Use.mp3|title=Use #2|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Destruction&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=JarBreak 1.mp3|title=Break #1|description=}}&lt;br /&gt;
|{{multi-listen item|filename=JarBreak 2.mp3|title=Break #2|description=}}&lt;br /&gt;
|{{multi-listen item|filename=JarBreak 3.mp3|title=Break #3|description=}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Hypothermia&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=244Cold.mp3|title=Freezing|description=}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
244equip.gif| &#039;&#039;&#039;SCP-244-A Equip Animation&#039;&#039;&#039;&lt;br /&gt;
244deploy.gif| &#039;&#039;&#039;SCP-244-A Use Animation&#039;&#039;&#039;&lt;br /&gt;
244bequip.gif| &#039;&#039;&#039;SCP-244-B Equip Animation&#039;&#039;&#039;&lt;br /&gt;
244bdeploy.gif| &#039;&#039;&#039;SCP-244-B Use Animation&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia= &lt;br /&gt;
* SCP-244 was first added as a temporary SCP in the [[Updates/11.1.1|X-Mas 2021 Event]], where it was removed from normal gameplay after the event ended.&lt;br /&gt;
**It was later readded in the [[Updates/11.2.0|11.2]] update.&lt;br /&gt;
{{SCP Navbox}}&lt;br /&gt;
{{Items Navbox}}&amp;lt;noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Ammunition&amp;diff=17609</id>
		<title>Ammunition</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Ammunition&amp;diff=17609"/>
		<updated>2026-04-05T04:37:19Z</updated>

		<summary type="html">&lt;p&gt;Jamintheinfinite: /* Spawning */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ammo Infobox&lt;br /&gt;
|image = AmmoAnimated.png&lt;br /&gt;
|size= 300&lt;br /&gt;
|type = Resource&lt;br /&gt;
|spawn = Throughout Site-02&amp;lt;br&amp;gt;Military Classes&lt;br /&gt;
|manufactor = Site-02 (5.56x45mm)&amp;lt;br&amp;gt;Bordelli (7.62x39mm)&amp;lt;br&amp;gt;Monolith Armaments (.44 Mag)&lt;br /&gt;
|ID = 19 = 12/70 Buckshot&amp;lt;br&amp;gt;22 = 5.56x45mm&amp;lt;br&amp;gt;27 = .44 Mag&amp;lt;br&amp;gt;28 = 7.62x39mm&amp;lt;br&amp;gt;29 = 9x19mm&lt;br /&gt;
|debugName = Ammo12gauge&amp;lt;br&amp;gt;Ammo556x45&amp;lt;br&amp;gt;Ammo44cal&amp;lt;br&amp;gt;Ammo762x39&amp;lt;br&amp;gt;Ammo9x19&lt;br /&gt;
|weight = true&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Ammunition&#039;&#039;&#039; is a resource type of [[Items|Item]] found in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. They are used for the various [[Weapons|Firearms]] found in game.&lt;br /&gt;
__TOC__&lt;br /&gt;
=In Game=&lt;br /&gt;
There are two main groups of ammo in game, {{TextEffect|text=Foundation Ammo|2=mtfoperative}}, which only works with Foundation Firearms, and {{TextEffect|text=Chaos Insurgency Ammo|2=chaosinsurgency}}, which only works with Chaos Insurgency Firearms. &lt;br /&gt;
&lt;br /&gt;
Below are the fives types of cartridges found in game:&lt;br /&gt;
*{{TextEffect|text=9x19mm|2=mtfoperative}}&lt;br /&gt;
**The following weapons use 9x19mm: [[COM-15]], [[COM-18]], [[COM-45]], [[Crossvec]] and [[FSP-9]]&lt;br /&gt;
**There is a 50% 9x19mm will be deleted in the Pocket Dimension.&lt;br /&gt;
**Players killed with 9x19mm will have a 0.7 force multiplier applied to their ragdoll causing it to fly a shorter distance than normal.&lt;br /&gt;
*{{TextEffect|text=5.56x45mm|2=mtfoperative}}&lt;br /&gt;
**The following weapons use 5.56x45mm: [[FR-MG-0]] and  [[MTF-E11-SR]]&lt;br /&gt;
**There is a 50% 5.56x45mm will be deleted in the Pocket Dimension.&lt;br /&gt;
*{{TextEffect|text=7.62x39mm|2=chaosinsurgency}}&lt;br /&gt;
**The following weapons use 7.62x39mm: [[A7]], [[AK]] and [[Logicer]]&lt;br /&gt;
**There is a 30% 7.62x39mm will be deleted in the Pocket Dimension.&lt;br /&gt;
*{{TextEffect|text=12/70 Buckshot|2=chaosinsurgency}}&lt;br /&gt;
**12/70 Buckshot is exclusively used by the [[Shotgun]]&lt;br /&gt;
**There is a 30% 12/70 Buckshot will be deleted in the Pocket Dimension.&lt;br /&gt;
**Players killed with 12/70 Buckshot will have a 1.9 force multiplier applied to their ragdoll causing it to fly further than normal.&lt;br /&gt;
*{{TextEffect|text=.44 Mag|2=chaosinsurgency}}&lt;br /&gt;
**.44 Mag is exclusively used by the [[.44 Revolver]]&lt;br /&gt;
***The .44 Revolver has an attachment that switches the weapon to 12/70 Buckshot Rounds. Despite this, it still consumes .44 Mag Ammunition.&lt;br /&gt;
**There is a 30% .44 Mag will be deleted in the Pocket Dimension.&lt;br /&gt;
**Players killed with .44 Mag will have a 1.2 force multiplier applied to their ragdoll causing it to fly further than normal.&lt;br /&gt;
===Chambering===&lt;br /&gt;
Certain firearms have a special property where they can extra bullets inside the chamber, in most cases only one can be stored in the fashion. This is performed by reloading the weapon when it has a full magazine and only works with firearms where its chamber can store a bullet separately from its magazine. These firearms also have another unique property where the player can interrupt the unreload animation before the chambered bullet is pulled out. This leaves the firearm with no magazine and a bullet in the chamber, allowing it to fire one time without a magazine. &lt;br /&gt;
&lt;br /&gt;
The following firearms have this property:&lt;br /&gt;
*[[A7]]&lt;br /&gt;
*[[AK]]&lt;br /&gt;
*[[COM-15]]&lt;br /&gt;
*[[COM-18]]&lt;br /&gt;
*[[COM-45]] (can store three extra bullets)&lt;br /&gt;
*[[Crossvec]]&lt;br /&gt;
*[[FR-MG-0]]&lt;br /&gt;
*[[FSP-9]]&lt;br /&gt;
*[[MTF-E11-SR]]&lt;br /&gt;
*[[Shotgun]] (can store two extra bullets)&lt;br /&gt;
&lt;br /&gt;
===Ammo Limits===&lt;br /&gt;
{{Main|Inventory Mechanics}}&lt;br /&gt;
Players can only carry a limited amount of ammo at a time, based on the [[Armor (Disambiguation)|Armor]] they are wearing. Ammo currently stored inside a firearm does not count towards this limit.&lt;br /&gt;
&lt;br /&gt;
The default Ammo Limit for players without Armor:&lt;br /&gt;
{{NoArmorAmmo}}&lt;br /&gt;
&lt;br /&gt;
Ammo Limit for [[Light Armor]]:&lt;br /&gt;
{{LightArmorAmmo}}&lt;br /&gt;
&lt;br /&gt;
Ammo Limit for [[Combat Armor]]:&lt;br /&gt;
{{CombatArmorAmmo}}&lt;br /&gt;
&lt;br /&gt;
Ammo Limit for [[Heavy Armor]]:&lt;br /&gt;
{{HeavyArmorAmmo}}&lt;br /&gt;
&lt;br /&gt;
===Bullet Types===&lt;br /&gt;
Certain firearms have attachments that allow them to change the bullet type (not cartridge type) they fire. The bullet types will automatically change to fit the weapon&#039;s attachments, meaning one can unload an AP MTF-E11-SR, and place that ammo into their FMJ MTF-E11-SR.&amp;lt;br&amp;gt;&lt;br /&gt;
There are three types of bullets in game:&lt;br /&gt;
*&#039;&#039;&#039;Full Metal Jacket (FMJ)&#039;&#039;&#039; - The default bullet type for most firearms. Has average damage and penetration, making it effective in any situation.&lt;br /&gt;
**Firearms with FMJ:&lt;br /&gt;
***.44 Revolver (Default)&lt;br /&gt;
***FR-MG-0 (Default)&lt;br /&gt;
***FSP-9 (Only option)&lt;br /&gt;
***MTF-E11-SR (Default)&lt;br /&gt;
*&#039;&#039;&#039;Armor Piercing (AP)&#039;&#039;&#039; - Gives the firearm high penetration, making it effective in situations against heavily armored targets. AP Mags often come in small sizes. &lt;br /&gt;
**Firearms with AP:&lt;br /&gt;
***.44 Revolver (Attachment)&lt;br /&gt;
***AK (Default)&lt;br /&gt;
***COM-18 (Default)&lt;br /&gt;
***Crossvec (Attachment)&lt;br /&gt;
***FR-MG-0 (Attachment)&lt;br /&gt;
***Logicer (Only option)&lt;br /&gt;
***MTF-E11-SR (Attachment)&lt;br /&gt;
*&#039;&#039;&#039;Jacketed Hollow-Point (JHP)&#039;&#039;&#039; - Gives the firearm high damage at the cost of low penetration, making it effective against most SCPs and targets without armor.  JHP Mags often come in small sizes. &lt;br /&gt;
**Firearms with JHP:&lt;br /&gt;
***AK (Attachment)&lt;br /&gt;
***COM-15 (Only Option)&lt;br /&gt;
***COM-18 (Attachment)&lt;br /&gt;
***Crossvec (Default)&lt;br /&gt;
***MTF-E11-SR (Attachment)&lt;br /&gt;
&lt;br /&gt;
[[Artificial HP]], [[Hume Shield]] and damage reduction effects, such as those found in [[SCP-330]]&#039;s candies, are unaffected by penetration. Armored targets refer to human players wearing the Armor item and SCP-173&#039;s passive armor that applies to their base HP.&lt;br /&gt;
&lt;br /&gt;
===Spawning===&lt;br /&gt;
{{TextEffect|text=Foundation Ammo|2=mtfoperative}} spawns naturally around Site-02 and on Foundation Military Classes. In most situations, {{TextEffect|text=Chaos Insurgency Ammo|2=chaosinsurgency}} does not spawn naturally around Site-02 and can only be acquired via [[SCP-914]] or collecting it off the ground when dropped by Chaos Insurgents. Holding down the Reload Key allows players to unload a firearm.&amp;lt;br&amp;gt;&lt;br /&gt;
The list is all the following places where ammo can be acquired besides crafting in SCP-914:&lt;br /&gt;
*9x19mm &lt;br /&gt;
**Site-02 (702 - 1395 Rounds Total)&lt;br /&gt;
***[[Light Containment Zone]] ({{#expr:270+12}} - {{#expr:302+16}} Total)&lt;br /&gt;
****[[Light Containment Zone#LCZ Armory - ##00|LCZ Armory]] ({{#expr:150+30+30+60}} - {{#expr:150+42+30+80}} Rounds Total)&lt;br /&gt;
*****150 Rounds on the tables&lt;br /&gt;
*****30 Rounds inside FSP-9&lt;br /&gt;
*****30-42 Rounds inside both COM-18s&lt;br /&gt;
*****60 - 80 Rounds inside both Crossvecs (based on spawning attachment mag)&lt;br /&gt;
****12 or 16 Rounds inside the COM-15 that spawns in one of the following places:&lt;br /&gt;
*****[[Light Containment Zone#Glass Room - GR18|Glass Room]] (Inside the glass cage, or on the shelf)&lt;br /&gt;
*****[[Light Containment Zone#Office - PC15|Office - PC15]] (On the ground, or on a desk)&lt;br /&gt;
*****[[Light Containment Zone#SCP-173&#039;s Containment Chamber - PT00|SCP-173&#039;s Containment Chamber]] (In the side room)&lt;br /&gt;
*****[[Light Containment Zone#Test Chamber 1 - TC01|Test Chamber 1]] (Inside the control room; requires a Keycard to access)&lt;br /&gt;
*****[[Light Containment Zone#Water Closet - WC00|Water Closet]] (In the men&#039;s or women&#039;s section)&lt;br /&gt;
***[[Heavy Containment Zone]] ({{#expr:105+225+90}} - {{#expr:105+231+741}} Rounds Total)&lt;br /&gt;
****[[Heavy Containment Zone#Ammunition Armory|Ammunition Armory]] ({{#expr:15+210}} - {{#expr:21+210}} Rounds Total)&lt;br /&gt;
*****210 Rounds on the Table&lt;br /&gt;
*****15-21 Rounds inside the COM-18&lt;br /&gt;
****[[Heavy Containment Zone#SCP-079&#039;s Containment Area|SCP-079&#039;s Containment Area]] (105 Rounds)&lt;br /&gt;
****[[Weapon Locker Type 21]] (90 - {{#expr:(60*3)+21+540}} Rounds Total)&lt;br /&gt;
*****Small Cabinets (15-60 Rounds) [Per Cabinet (3 Max)]&lt;br /&gt;
*****COM-18 (15-21 Rounds) [Only once in Large Cabinet]&lt;br /&gt;
*****One will always spawn at either [[Heavy_Containment_Zone#SCP-049&#039;s &amp;amp; SCP-173&#039;s Containment Area|SCP-049&#039;s Armory]] or in the [[Heavy_Containment_Zone#Alpha Warhead Silo|Nuke Room Armory]].&lt;br /&gt;
*****Both HCZ-EZ Checkpoints will always have one Weapon Locker Type 21 each. Both will always have three chambers with 15-90 Rounds of 9x19mm each. So together, they have {{#expr:(15*3)*2}}-{{#expr:(90*3)*2}} Rounds Total.&lt;br /&gt;
**Military Classes&lt;br /&gt;
***60 Rounds on [[Facility Guard]]&lt;br /&gt;
***120 Rounds on [[Mobile Task Force|MTF Private]]&lt;br /&gt;
***40 Rounds on MTF Specialist, Sergeant and Captain&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*5.56x45mm&lt;br /&gt;
**Site-02 ({{#expr:120+600+40}} - {{#expr:120+705+400}} Rounds Total)&lt;br /&gt;
***[[Heavy Containment Zone]] ({{#expr:120+600+40}} - {{#expr:120+705+400}} Rounds Total)&lt;br /&gt;
****[[Heavy Containment Zone#Ammunition Armory|Ammunition Armory]] (120 Rounds)&lt;br /&gt;
****[[MTF-E11-SR Rack]]s ({{#expr:190+410}} - {{#expr:225+480}} Rounds Total)&lt;br /&gt;
*****160 Rounds (Outside MTF-E11-SR) &lt;br /&gt;
*****30-60 Rounds (Inside the MTF-E11-SR)&lt;br /&gt;
*****One will always spawn at either [[Heavy_Containment_Zone#SCP-049&#039;s &amp;amp; SCP-173&#039;s Containment Area|SCP-049&#039;s Armory]] or in the [[Heavy_Containment_Zone#Alpha Warhead Silo|Nuke Room Armory]]. (190 - 225 Rounds)&lt;br /&gt;
*****Two will always spawn in [[Heavy Containment Zone#SCP-079&#039;s Containment Area|SCP-079&#039;s Containment Area]] ({{#expr:190+220}} - {{#expr:220+260}} Rounds Total)&lt;br /&gt;
******The one closest to the door is the MTF-E11-SR. (30 - 60 Rounds in the firearm)&lt;br /&gt;
******The furthest from the door is the FR-MG-0. (60 - 100 Rounds)&lt;br /&gt;
****[[Weapon Locker Type 21]] (40 - {{#expr:(80*3)+160}} Rounds Total)&lt;br /&gt;
*****Small Cabinets (40-80 Rounds) [Per Cabinet (3 Max)]&lt;br /&gt;
*****One will always spawn at either [[Heavy_Containment_Zone#SCP-049&#039;s &amp;amp; SCP-173&#039;s Containment Area|SCP-049&#039;s Armory]] or in the [[Heavy_Containment_Zone#Alpha Warhead Silo|Nuke Room Armory]]. &lt;br /&gt;
*****Both HCZ-EZ Checkpoints will always have one Weapon Locker Type 21 each. Both will always have one chamber with 40-80 Rounds of 5.56mm each. So together, they have {{#expr:40*2}}-{{#expr:80*2}} Rounds Total.&lt;br /&gt;
**Military Classes&lt;br /&gt;
***40 Rounds on [[Mobile Task Force|MTF Private]]&lt;br /&gt;
***120 Rounds on MTF Specialists and Sergeants&lt;br /&gt;
***160 Rounds on MTF Captain&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*7.62x39mm&lt;br /&gt;
**Military Classes&lt;br /&gt;
***120 Rounds on [[Chaos Insurgent|Chaos Riflemen]] and Conscripts&lt;br /&gt;
***200 Rounds on Chaos Rrepressors&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*12/70 Buckshot&lt;br /&gt;
**Military Classes&lt;br /&gt;
***42 Rounds on [[Chaos Insurgent|Chaos Marauders]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*.44 Mag&lt;br /&gt;
**Military Classes&lt;br /&gt;
***24 Rounds on [[Chaos Insurgent|Chaos Marauders]]&lt;br /&gt;
&lt;br /&gt;
===Unique Ammo===&lt;br /&gt;
Both the [[Micro H.I.D.]] and [[3-X Particle Disruptor]] have their own unique &amp;quot;ammo&amp;quot; that unlike the other ammo types, are not actual items that can be picked up. This is simply a measurement for how much longer they can fire.&lt;br /&gt;
&lt;br /&gt;
The Micro H.I.D. uses a battery to charge itself, a battery icon on the Micro H.I.D. shows how much charge is left. The battery can be recharged by placing the Micro H.I.D. in SCP-914 Fine or Very fine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The 3-X Particle Disruptor is an Ontokinergy based weapon. Allowing it to fire in three quick burts or one powerful beam. After the weapon is used five times it malfunctions and is removed from the player&#039;s inventory.&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Renders=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=255px heights=175px&amp;gt;&lt;br /&gt;
9mm.png|9x19mm Drop Model&lt;br /&gt;
5.56mm.png|5.56x45mm Drop Model&lt;br /&gt;
7.62mm.png|7.62x36mm Drop Model&lt;br /&gt;
Buckshot.png|12/70 Buckshot Drop Model&lt;br /&gt;
44mag.png|.44 Mag Drop Model&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Legacy=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=255px heights=338px&amp;gt;&lt;br /&gt;
SFARender.png|Three containers of SCP Fusion Ammo&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*Many firearms throughout the game&#039;s history have used different cartridges compared to their real life counterpart. These changes were made to not overwhelm players with too many cartridge types.&lt;br /&gt;
**The FSP-9 is based off the &#039;&#039;H&amp;amp;K MP7A1&#039;&#039;, which uses 4.6x30mm rounds instead of 9x19mm.&lt;br /&gt;
***Before the second weapon overhaul in [[Updates/11.0.0|v11.0.0]], the MP7 (former FSP-9 name) used 7.62mm rounds. This version of the firearm was still based off the &#039;&#039;H&amp;amp;K MP7A1&#039;&#039;.&lt;br /&gt;
**The Logicer is based off the &#039;&#039;H&amp;amp;K MG5&#039;&#039;, which use 7.62x51mm rounds instead 7.62x39mm rounds.&lt;br /&gt;
***Before the second weapon overhaul in v11.0.0, the Logicer was based off the &#039;&#039;Stoner 96 LMG&#039;&#039;, which uses 5.56mm rounds instead of 7.62mm rounds.&lt;br /&gt;
***This was also the case with the Logicer that existed before the first weapon overhaul in v6.0.0. This variant was inspired by the &#039;&#039;M249 Para&#039;&#039;, which uses 5.56mm rounds instead of 7.62mm rounds.&lt;br /&gt;
**The removed &#039;&#039;&#039;Project 90&#039;&#039;&#039; firearm used 9mm rounds instead of 5.7x28mm.&lt;br /&gt;
***The model for the Project 90&#039;s magazine had 5.7x28mm written on it.&lt;br /&gt;
**After the first weapon overhaul in v6.0.0, the MTF-E11-SR was based on the HK417, which uses 7.62mm rounds instead of 5.56mm rounds.&lt;br /&gt;
***The barrel of its model had &#039;&#039;7.62mmx51&#039;&#039; written on it, which itself is incorrect as it should be written as 7.62x51mm.&lt;br /&gt;
***The MTF-E11-SR later got a remodel in the v7.3.0 update that was based off both the HK416 and HK417. The HK416 uses 5.56mm rounds.&lt;br /&gt;
*Before the second weapon overhaul in v11.0.0, there were only three types of cartridges, 9mm, 5.56mm and 7.62mm.&lt;br /&gt;
**Before the first weapon overhaul in v6.0.0, the cartridges did not use their measurements and instead were called, &#039;&#039;&#039;Pistol Ammo Type (PAT&#039;&#039;&#039;), &#039;&#039;&#039;Rifle Ammo Type (RAT&#039;&#039;&#039;) and &#039;&#039;&#039;SCP Fusion Ammo (SFA)&#039;&#039;&#039;.&lt;br /&gt;
*Before v6.0.0, there was an item called the &#039;&#039;&#039;Ammo Box&#039;&#039;&#039; that when equipped, would display the amount of PAT, RAT and SFA ammo in reserves.&lt;br /&gt;
**In v6.0.0, it was replaced with the Weapon Manager Tablet, serving the same purpose with the addition of changing firearm attachments before its removal in v11.0.0.&lt;br /&gt;
**The inventory icon of the Ammo Box had 5.56mm written on it despite the cartridge type not being added to the game until after its removal.&lt;br /&gt;
*SFA was readded when the [[3-X Particle Disruptor]] was added to the game, though it was no longer an obtainable item.&lt;br /&gt;
*The numbers on ammo boxes are dynamic, meaning they will automatically update to the number of rounds currently in the box.&lt;br /&gt;
*Before Megapatch II (v9.0.0), Civilian classes would spawn with ammo.&lt;br /&gt;
**Class-D spawned with 15 rounds of 9mm, 5.56mm and 7.62mm each.&lt;br /&gt;
**Scientist spawned with 15 rounds of both 9mm and 7.62mm plus 20 rounds of 5.56mm.&lt;br /&gt;
*Before Parabellum (v11.0.0), the amount of reserve ammo military classes had upon spawn was always the same due to no magazine attachments existing. They were the following:&lt;br /&gt;
**Facility Guards spawned with 0 rounds of both 9mm and 5.56mm plus 35 rounds of 7.62mm.&lt;br /&gt;
**MTF Privates spawned with 100 rounds of 9mm, 40 rounds of 5.56mm and 0 rounds of 7.62mm.&lt;br /&gt;
**MTF Specialists spawned with 20 rounds of 9mm, 120 rounds of 5.56mm and 20 rounds of 7.62mm.&lt;br /&gt;
**MTF Sergeants spawned with 50 rounds of 9mm, 80 rounds of 5.56mm and 0 rounds of 7.62mm.&lt;br /&gt;
**MTF Captains spawned with 0 rounds of 9mm, 100 rounds of 5.56mm and 120 rounds of 7.62mm.&lt;br /&gt;
**Chaos Insurgents spawned with 20 rounds of 9mm, 0 rounds of 5.56mm and 200 rounds of 7.62mm.&lt;br /&gt;
***Chaos subclasses did not exist before v11.0.0, as there was only one type of Chaos.&lt;br /&gt;
*Before Armor was added in the Parabellum Update (v11.0.0), ammo limits were based on the player&#039;s class.&lt;br /&gt;
**Class-D and Scientist could hold a maximum of 50 rounds of 9mm, 80 rounds of 5.56mm, and 70 rounds for 7.62mm.&lt;br /&gt;
**Facility Guards and all types of MTF could hold a maximum of 200 rounds of 9mm, 160 rounds of 5.56mm and 100 rounds of 7.62mm.&lt;br /&gt;
**Chaos Insurgents could hold a maximum of 100 rounds of 9mm, 80 rounds of 5.56mm and 200 rounds of 7.62mm.&lt;br /&gt;
{{Items Navbox}}&lt;/div&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Ammunition&amp;diff=17608</id>
		<title>Ammunition</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Ammunition&amp;diff=17608"/>
		<updated>2026-04-05T04:36:46Z</updated>

		<summary type="html">&lt;p&gt;Jamintheinfinite: /* Spawning */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ammo Infobox&lt;br /&gt;
|image = AmmoAnimated.png&lt;br /&gt;
|size= 300&lt;br /&gt;
|type = Resource&lt;br /&gt;
|spawn = Throughout Site-02&amp;lt;br&amp;gt;Military Classes&lt;br /&gt;
|manufactor = Site-02 (5.56x45mm)&amp;lt;br&amp;gt;Bordelli (7.62x39mm)&amp;lt;br&amp;gt;Monolith Armaments (.44 Mag)&lt;br /&gt;
|ID = 19 = 12/70 Buckshot&amp;lt;br&amp;gt;22 = 5.56x45mm&amp;lt;br&amp;gt;27 = .44 Mag&amp;lt;br&amp;gt;28 = 7.62x39mm&amp;lt;br&amp;gt;29 = 9x19mm&lt;br /&gt;
|debugName = Ammo12gauge&amp;lt;br&amp;gt;Ammo556x45&amp;lt;br&amp;gt;Ammo44cal&amp;lt;br&amp;gt;Ammo762x39&amp;lt;br&amp;gt;Ammo9x19&lt;br /&gt;
|weight = true&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Ammunition&#039;&#039;&#039; is a resource type of [[Items|Item]] found in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. They are used for the various [[Weapons|Firearms]] found in game.&lt;br /&gt;
__TOC__&lt;br /&gt;
=In Game=&lt;br /&gt;
There are two main groups of ammo in game, {{TextEffect|text=Foundation Ammo|2=mtfoperative}}, which only works with Foundation Firearms, and {{TextEffect|text=Chaos Insurgency Ammo|2=chaosinsurgency}}, which only works with Chaos Insurgency Firearms. &lt;br /&gt;
&lt;br /&gt;
Below are the fives types of cartridges found in game:&lt;br /&gt;
*{{TextEffect|text=9x19mm|2=mtfoperative}}&lt;br /&gt;
**The following weapons use 9x19mm: [[COM-15]], [[COM-18]], [[COM-45]], [[Crossvec]] and [[FSP-9]]&lt;br /&gt;
**There is a 50% 9x19mm will be deleted in the Pocket Dimension.&lt;br /&gt;
**Players killed with 9x19mm will have a 0.7 force multiplier applied to their ragdoll causing it to fly a shorter distance than normal.&lt;br /&gt;
*{{TextEffect|text=5.56x45mm|2=mtfoperative}}&lt;br /&gt;
**The following weapons use 5.56x45mm: [[FR-MG-0]] and  [[MTF-E11-SR]]&lt;br /&gt;
**There is a 50% 5.56x45mm will be deleted in the Pocket Dimension.&lt;br /&gt;
*{{TextEffect|text=7.62x39mm|2=chaosinsurgency}}&lt;br /&gt;
**The following weapons use 7.62x39mm: [[A7]], [[AK]] and [[Logicer]]&lt;br /&gt;
**There is a 30% 7.62x39mm will be deleted in the Pocket Dimension.&lt;br /&gt;
*{{TextEffect|text=12/70 Buckshot|2=chaosinsurgency}}&lt;br /&gt;
**12/70 Buckshot is exclusively used by the [[Shotgun]]&lt;br /&gt;
**There is a 30% 12/70 Buckshot will be deleted in the Pocket Dimension.&lt;br /&gt;
**Players killed with 12/70 Buckshot will have a 1.9 force multiplier applied to their ragdoll causing it to fly further than normal.&lt;br /&gt;
*{{TextEffect|text=.44 Mag|2=chaosinsurgency}}&lt;br /&gt;
**.44 Mag is exclusively used by the [[.44 Revolver]]&lt;br /&gt;
***The .44 Revolver has an attachment that switches the weapon to 12/70 Buckshot Rounds. Despite this, it still consumes .44 Mag Ammunition.&lt;br /&gt;
**There is a 30% .44 Mag will be deleted in the Pocket Dimension.&lt;br /&gt;
**Players killed with .44 Mag will have a 1.2 force multiplier applied to their ragdoll causing it to fly further than normal.&lt;br /&gt;
===Chambering===&lt;br /&gt;
Certain firearms have a special property where they can extra bullets inside the chamber, in most cases only one can be stored in the fashion. This is performed by reloading the weapon when it has a full magazine and only works with firearms where its chamber can store a bullet separately from its magazine. These firearms also have another unique property where the player can interrupt the unreload animation before the chambered bullet is pulled out. This leaves the firearm with no magazine and a bullet in the chamber, allowing it to fire one time without a magazine. &lt;br /&gt;
&lt;br /&gt;
The following firearms have this property:&lt;br /&gt;
*[[A7]]&lt;br /&gt;
*[[AK]]&lt;br /&gt;
*[[COM-15]]&lt;br /&gt;
*[[COM-18]]&lt;br /&gt;
*[[COM-45]] (can store three extra bullets)&lt;br /&gt;
*[[Crossvec]]&lt;br /&gt;
*[[FR-MG-0]]&lt;br /&gt;
*[[FSP-9]]&lt;br /&gt;
*[[MTF-E11-SR]]&lt;br /&gt;
*[[Shotgun]] (can store two extra bullets)&lt;br /&gt;
&lt;br /&gt;
===Ammo Limits===&lt;br /&gt;
{{Main|Inventory Mechanics}}&lt;br /&gt;
Players can only carry a limited amount of ammo at a time, based on the [[Armor (Disambiguation)|Armor]] they are wearing. Ammo currently stored inside a firearm does not count towards this limit.&lt;br /&gt;
&lt;br /&gt;
The default Ammo Limit for players without Armor:&lt;br /&gt;
{{NoArmorAmmo}}&lt;br /&gt;
&lt;br /&gt;
Ammo Limit for [[Light Armor]]:&lt;br /&gt;
{{LightArmorAmmo}}&lt;br /&gt;
&lt;br /&gt;
Ammo Limit for [[Combat Armor]]:&lt;br /&gt;
{{CombatArmorAmmo}}&lt;br /&gt;
&lt;br /&gt;
Ammo Limit for [[Heavy Armor]]:&lt;br /&gt;
{{HeavyArmorAmmo}}&lt;br /&gt;
&lt;br /&gt;
===Bullet Types===&lt;br /&gt;
Certain firearms have attachments that allow them to change the bullet type (not cartridge type) they fire. The bullet types will automatically change to fit the weapon&#039;s attachments, meaning one can unload an AP MTF-E11-SR, and place that ammo into their FMJ MTF-E11-SR.&amp;lt;br&amp;gt;&lt;br /&gt;
There are three types of bullets in game:&lt;br /&gt;
*&#039;&#039;&#039;Full Metal Jacket (FMJ)&#039;&#039;&#039; - The default bullet type for most firearms. Has average damage and penetration, making it effective in any situation.&lt;br /&gt;
**Firearms with FMJ:&lt;br /&gt;
***.44 Revolver (Default)&lt;br /&gt;
***FR-MG-0 (Default)&lt;br /&gt;
***FSP-9 (Only option)&lt;br /&gt;
***MTF-E11-SR (Default)&lt;br /&gt;
*&#039;&#039;&#039;Armor Piercing (AP)&#039;&#039;&#039; - Gives the firearm high penetration, making it effective in situations against heavily armored targets. AP Mags often come in small sizes. &lt;br /&gt;
**Firearms with AP:&lt;br /&gt;
***.44 Revolver (Attachment)&lt;br /&gt;
***AK (Default)&lt;br /&gt;
***COM-18 (Default)&lt;br /&gt;
***Crossvec (Attachment)&lt;br /&gt;
***FR-MG-0 (Attachment)&lt;br /&gt;
***Logicer (Only option)&lt;br /&gt;
***MTF-E11-SR (Attachment)&lt;br /&gt;
*&#039;&#039;&#039;Jacketed Hollow-Point (JHP)&#039;&#039;&#039; - Gives the firearm high damage at the cost of low penetration, making it effective against most SCPs and targets without armor.  JHP Mags often come in small sizes. &lt;br /&gt;
**Firearms with JHP:&lt;br /&gt;
***AK (Attachment)&lt;br /&gt;
***COM-15 (Only Option)&lt;br /&gt;
***COM-18 (Attachment)&lt;br /&gt;
***Crossvec (Default)&lt;br /&gt;
***MTF-E11-SR (Attachment)&lt;br /&gt;
&lt;br /&gt;
[[Artificial HP]], [[Hume Shield]] and damage reduction effects, such as those found in [[SCP-330]]&#039;s candies, are unaffected by penetration. Armored targets refer to human players wearing the Armor item and SCP-173&#039;s passive armor that applies to their base HP.&lt;br /&gt;
&lt;br /&gt;
===Spawning===&lt;br /&gt;
{{TextEffect|text=Foundation Ammo|2=mtfoperative}} spawns naturally around Site-02 and on Foundation Military Classes. {{TextEffect|text=Chaos Insurgency Ammo|2=chaosinsurgency}} does not spawn naturally around Site-02 and can only be acquired via [[SCP-914]] or collecting it off the ground when dropped by Chaos Insurgents. Holding down the Reload Key allows players to unload a firearm.&amp;lt;br&amp;gt;&lt;br /&gt;
The list is all the following places where ammo can be acquired besides crafting in SCP-914:&lt;br /&gt;
*9x19mm &lt;br /&gt;
**Site-02 (702 - 1395 Rounds Total)&lt;br /&gt;
***[[Light Containment Zone]] ({{#expr:270+12}} - {{#expr:302+16}} Total)&lt;br /&gt;
****[[Light Containment Zone#LCZ Armory - ##00|LCZ Armory]] ({{#expr:150+30+30+60}} - {{#expr:150+42+30+80}} Rounds Total)&lt;br /&gt;
*****150 Rounds on the tables&lt;br /&gt;
*****30 Rounds inside FSP-9&lt;br /&gt;
*****30-42 Rounds inside both COM-18s&lt;br /&gt;
*****60 - 80 Rounds inside both Crossvecs (based on spawning attachment mag)&lt;br /&gt;
****12 or 16 Rounds inside the COM-15 that spawns in one of the following places:&lt;br /&gt;
*****[[Light Containment Zone#Glass Room - GR18|Glass Room]] (Inside the glass cage, or on the shelf)&lt;br /&gt;
*****[[Light Containment Zone#Office - PC15|Office - PC15]] (On the ground, or on a desk)&lt;br /&gt;
*****[[Light Containment Zone#SCP-173&#039;s Containment Chamber - PT00|SCP-173&#039;s Containment Chamber]] (In the side room)&lt;br /&gt;
*****[[Light Containment Zone#Test Chamber 1 - TC01|Test Chamber 1]] (Inside the control room; requires a Keycard to access)&lt;br /&gt;
*****[[Light Containment Zone#Water Closet - WC00|Water Closet]] (In the men&#039;s or women&#039;s section)&lt;br /&gt;
***[[Heavy Containment Zone]] ({{#expr:105+225+90}} - {{#expr:105+231+741}} Rounds Total)&lt;br /&gt;
****[[Heavy Containment Zone#Ammunition Armory|Ammunition Armory]] ({{#expr:15+210}} - {{#expr:21+210}} Rounds Total)&lt;br /&gt;
*****210 Rounds on the Table&lt;br /&gt;
*****15-21 Rounds inside the COM-18&lt;br /&gt;
****[[Heavy Containment Zone#SCP-079&#039;s Containment Area|SCP-079&#039;s Containment Area]] (105 Rounds)&lt;br /&gt;
****[[Weapon Locker Type 21]] (90 - {{#expr:(60*3)+21+540}} Rounds Total)&lt;br /&gt;
*****Small Cabinets (15-60 Rounds) [Per Cabinet (3 Max)]&lt;br /&gt;
*****COM-18 (15-21 Rounds) [Only once in Large Cabinet]&lt;br /&gt;
*****One will always spawn at either [[Heavy_Containment_Zone#SCP-049&#039;s &amp;amp; SCP-173&#039;s Containment Area|SCP-049&#039;s Armory]] or in the [[Heavy_Containment_Zone#Alpha Warhead Silo|Nuke Room Armory]].&lt;br /&gt;
*****Both HCZ-EZ Checkpoints will always have one Weapon Locker Type 21 each. Both will always have three chambers with 15-90 Rounds of 9x19mm each. So together, they have {{#expr:(15*3)*2}}-{{#expr:(90*3)*2}} Rounds Total.&lt;br /&gt;
**Military Classes&lt;br /&gt;
***60 Rounds on [[Facility Guard]]&lt;br /&gt;
***120 Rounds on [[Mobile Task Force|MTF Private]]&lt;br /&gt;
***40 Rounds on MTF Specialist, Sergeant and Captain&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*5.56x45mm&lt;br /&gt;
**Site-02 ({{#expr:120+600+40}} - {{#expr:120+705+400}} Rounds Total)&lt;br /&gt;
***[[Heavy Containment Zone]] ({{#expr:120+600+40}} - {{#expr:120+705+400}} Rounds Total)&lt;br /&gt;
****[[Heavy Containment Zone#Ammunition Armory|Ammunition Armory]] (120 Rounds)&lt;br /&gt;
****[[MTF-E11-SR Rack]]s ({{#expr:190+410}} - {{#expr:225+480}} Rounds Total)&lt;br /&gt;
*****160 Rounds (Outside MTF-E11-SR) &lt;br /&gt;
*****30-60 Rounds (Inside the MTF-E11-SR)&lt;br /&gt;
*****One will always spawn at either [[Heavy_Containment_Zone#SCP-049&#039;s &amp;amp; SCP-173&#039;s Containment Area|SCP-049&#039;s Armory]] or in the [[Heavy_Containment_Zone#Alpha Warhead Silo|Nuke Room Armory]]. (190 - 225 Rounds)&lt;br /&gt;
*****Two will always spawn in [[Heavy Containment Zone#SCP-079&#039;s Containment Area|SCP-079&#039;s Containment Area]] ({{#expr:190+220}} - {{#expr:220+260}} Rounds Total)&lt;br /&gt;
******The one closest to the door is the MTF-E11-SR. (30 - 60 Rounds in the firearm)&lt;br /&gt;
******The furthest from the door is the FR-MG-0. (60 - 100 Rounds)&lt;br /&gt;
****[[Weapon Locker Type 21]] (40 - {{#expr:(80*3)+160}} Rounds Total)&lt;br /&gt;
*****Small Cabinets (40-80 Rounds) [Per Cabinet (3 Max)]&lt;br /&gt;
*****One will always spawn at either [[Heavy_Containment_Zone#SCP-049&#039;s &amp;amp; SCP-173&#039;s Containment Area|SCP-049&#039;s Armory]] or in the [[Heavy_Containment_Zone#Alpha Warhead Silo|Nuke Room Armory]]. &lt;br /&gt;
*****Both HCZ-EZ Checkpoints will always have one Weapon Locker Type 21 each. Both will always have one chamber with 40-80 Rounds of 5.56mm each. So together, they have {{#expr:40*2}}-{{#expr:80*2}} Rounds Total.&lt;br /&gt;
**Military Classes&lt;br /&gt;
***40 Rounds on [[Mobile Task Force|MTF Private]]&lt;br /&gt;
***120 Rounds on MTF Specialists and Sergeants&lt;br /&gt;
***160 Rounds on MTF Captain&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*7.62x39mm&lt;br /&gt;
**Military Classes&lt;br /&gt;
***120 Rounds on [[Chaos Insurgent|Chaos Riflemen]] and Conscripts&lt;br /&gt;
***200 Rounds on Chaos Rrepressors&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*12/70 Buckshot&lt;br /&gt;
**Military Classes&lt;br /&gt;
***42 Rounds on [[Chaos Insurgent|Chaos Marauders]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*.44 Mag&lt;br /&gt;
**Military Classes&lt;br /&gt;
***24 Rounds on [[Chaos Insurgent|Chaos Marauders]]&lt;br /&gt;
&lt;br /&gt;
===Unique Ammo===&lt;br /&gt;
Both the [[Micro H.I.D.]] and [[3-X Particle Disruptor]] have their own unique &amp;quot;ammo&amp;quot; that unlike the other ammo types, are not actual items that can be picked up. This is simply a measurement for how much longer they can fire.&lt;br /&gt;
&lt;br /&gt;
The Micro H.I.D. uses a battery to charge itself, a battery icon on the Micro H.I.D. shows how much charge is left. The battery can be recharged by placing the Micro H.I.D. in SCP-914 Fine or Very fine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The 3-X Particle Disruptor is an Ontokinergy based weapon. Allowing it to fire in three quick burts or one powerful beam. After the weapon is used five times it malfunctions and is removed from the player&#039;s inventory.&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Renders=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=255px heights=175px&amp;gt;&lt;br /&gt;
9mm.png|9x19mm Drop Model&lt;br /&gt;
5.56mm.png|5.56x45mm Drop Model&lt;br /&gt;
7.62mm.png|7.62x36mm Drop Model&lt;br /&gt;
Buckshot.png|12/70 Buckshot Drop Model&lt;br /&gt;
44mag.png|.44 Mag Drop Model&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Legacy=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=255px heights=338px&amp;gt;&lt;br /&gt;
SFARender.png|Three containers of SCP Fusion Ammo&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*Many firearms throughout the game&#039;s history have used different cartridges compared to their real life counterpart. These changes were made to not overwhelm players with too many cartridge types.&lt;br /&gt;
**The FSP-9 is based off the &#039;&#039;H&amp;amp;K MP7A1&#039;&#039;, which uses 4.6x30mm rounds instead of 9x19mm.&lt;br /&gt;
***Before the second weapon overhaul in [[Updates/11.0.0|v11.0.0]], the MP7 (former FSP-9 name) used 7.62mm rounds. This version of the firearm was still based off the &#039;&#039;H&amp;amp;K MP7A1&#039;&#039;.&lt;br /&gt;
**The Logicer is based off the &#039;&#039;H&amp;amp;K MG5&#039;&#039;, which use 7.62x51mm rounds instead 7.62x39mm rounds.&lt;br /&gt;
***Before the second weapon overhaul in v11.0.0, the Logicer was based off the &#039;&#039;Stoner 96 LMG&#039;&#039;, which uses 5.56mm rounds instead of 7.62mm rounds.&lt;br /&gt;
***This was also the case with the Logicer that existed before the first weapon overhaul in v6.0.0. This variant was inspired by the &#039;&#039;M249 Para&#039;&#039;, which uses 5.56mm rounds instead of 7.62mm rounds.&lt;br /&gt;
**The removed &#039;&#039;&#039;Project 90&#039;&#039;&#039; firearm used 9mm rounds instead of 5.7x28mm.&lt;br /&gt;
***The model for the Project 90&#039;s magazine had 5.7x28mm written on it.&lt;br /&gt;
**After the first weapon overhaul in v6.0.0, the MTF-E11-SR was based on the HK417, which uses 7.62mm rounds instead of 5.56mm rounds.&lt;br /&gt;
***The barrel of its model had &#039;&#039;7.62mmx51&#039;&#039; written on it, which itself is incorrect as it should be written as 7.62x51mm.&lt;br /&gt;
***The MTF-E11-SR later got a remodel in the v7.3.0 update that was based off both the HK416 and HK417. The HK416 uses 5.56mm rounds.&lt;br /&gt;
*Before the second weapon overhaul in v11.0.0, there were only three types of cartridges, 9mm, 5.56mm and 7.62mm.&lt;br /&gt;
**Before the first weapon overhaul in v6.0.0, the cartridges did not use their measurements and instead were called, &#039;&#039;&#039;Pistol Ammo Type (PAT&#039;&#039;&#039;), &#039;&#039;&#039;Rifle Ammo Type (RAT&#039;&#039;&#039;) and &#039;&#039;&#039;SCP Fusion Ammo (SFA)&#039;&#039;&#039;.&lt;br /&gt;
*Before v6.0.0, there was an item called the &#039;&#039;&#039;Ammo Box&#039;&#039;&#039; that when equipped, would display the amount of PAT, RAT and SFA ammo in reserves.&lt;br /&gt;
**In v6.0.0, it was replaced with the Weapon Manager Tablet, serving the same purpose with the addition of changing firearm attachments before its removal in v11.0.0.&lt;br /&gt;
**The inventory icon of the Ammo Box had 5.56mm written on it despite the cartridge type not being added to the game until after its removal.&lt;br /&gt;
*SFA was readded when the [[3-X Particle Disruptor]] was added to the game, though it was no longer an obtainable item.&lt;br /&gt;
*The numbers on ammo boxes are dynamic, meaning they will automatically update to the number of rounds currently in the box.&lt;br /&gt;
*Before Megapatch II (v9.0.0), Civilian classes would spawn with ammo.&lt;br /&gt;
**Class-D spawned with 15 rounds of 9mm, 5.56mm and 7.62mm each.&lt;br /&gt;
**Scientist spawned with 15 rounds of both 9mm and 7.62mm plus 20 rounds of 5.56mm.&lt;br /&gt;
*Before Parabellum (v11.0.0), the amount of reserve ammo military classes had upon spawn was always the same due to no magazine attachments existing. They were the following:&lt;br /&gt;
**Facility Guards spawned with 0 rounds of both 9mm and 5.56mm plus 35 rounds of 7.62mm.&lt;br /&gt;
**MTF Privates spawned with 100 rounds of 9mm, 40 rounds of 5.56mm and 0 rounds of 7.62mm.&lt;br /&gt;
**MTF Specialists spawned with 20 rounds of 9mm, 120 rounds of 5.56mm and 20 rounds of 7.62mm.&lt;br /&gt;
**MTF Sergeants spawned with 50 rounds of 9mm, 80 rounds of 5.56mm and 0 rounds of 7.62mm.&lt;br /&gt;
**MTF Captains spawned with 0 rounds of 9mm, 100 rounds of 5.56mm and 120 rounds of 7.62mm.&lt;br /&gt;
**Chaos Insurgents spawned with 20 rounds of 9mm, 0 rounds of 5.56mm and 200 rounds of 7.62mm.&lt;br /&gt;
***Chaos subclasses did not exist before v11.0.0, as there was only one type of Chaos.&lt;br /&gt;
*Before Armor was added in the Parabellum Update (v11.0.0), ammo limits were based on the player&#039;s class.&lt;br /&gt;
**Class-D and Scientist could hold a maximum of 50 rounds of 9mm, 80 rounds of 5.56mm, and 70 rounds for 7.62mm.&lt;br /&gt;
**Facility Guards and all types of MTF could hold a maximum of 200 rounds of 9mm, 160 rounds of 5.56mm and 100 rounds of 7.62mm.&lt;br /&gt;
**Chaos Insurgents could hold a maximum of 100 rounds of 9mm, 80 rounds of 5.56mm and 200 rounds of 7.62mm.&lt;br /&gt;
{{Items Navbox}}&lt;/div&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=AK&amp;diff=17607</id>
		<title>AK</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=AK&amp;diff=17607"/>
		<updated>2026-04-05T04:24:55Z</updated>

		<summary type="html">&lt;p&gt;Jamintheinfinite: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SimilarName|AK|the [[A7]]}}&lt;br /&gt;
{{Weapon infobox 3&lt;br /&gt;
|type = Assault Rifle&lt;br /&gt;
|image = NewAKIcon.png&lt;br /&gt;
|caption = &lt;br /&gt;
|caliber = 7.62x39mm&lt;br /&gt;
|ammotype = (AP)&lt;br /&gt;
|ammo = 30 (+1)&lt;br /&gt;
|weight = 3.9&lt;br /&gt;
|length2 = 96&lt;br /&gt;
|fire_rate = 498&lt;br /&gt;
&amp;lt;!--- To manually override draw and reload times, add &amp;quot;Override&amp;quot; at the end of the variables --&amp;gt;&lt;br /&gt;
|draw_time = Show&lt;br /&gt;
|draw_timeChamber = Show&lt;br /&gt;
|reloadTime = Show&lt;br /&gt;
|reloadTimeFull = Show&lt;br /&gt;
|speed = 1&lt;br /&gt;
|stamina = 2&lt;br /&gt;
&amp;lt;!--- Values are taken from the Weapon Summary Menu --&amp;gt;&lt;br /&gt;
|bullet_accuracy = 0.07&lt;br /&gt;
|ads_accuracy = 0.07&lt;br /&gt;
|hip_accuracy = 1.77&lt;br /&gt;
|running_accuracy = 3.5&lt;br /&gt;
|damage_falloff = 100&lt;br /&gt;
|barrel_attachments = 5&lt;br /&gt;
|sight_attachments = 4&lt;br /&gt;
|bottom_attachments = 4&lt;br /&gt;
|stock_attachments = 3&lt;br /&gt;
|spawn_class = [[Chaos Insurgent#Chaos Conscript|Chaos Conscripts]] &amp;lt;br&amp;gt; [[Chaos Insurgent#Chaos Riflemen|Chaos Riflemen]] &lt;br /&gt;
|inspired = Various AK Rifles&lt;br /&gt;
|manufactor= Gunex (Various Attachments)&lt;br /&gt;
|ID = 40&lt;br /&gt;
|debugName = GunAK&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;AK&#039;&#039;&#039; is a type of [[Weapons|Firearm]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. It is a high-damage, high-penetration assault rifle created and wielded by the [[Chaos Insurgent|Chaos Insurgency]].&lt;br /&gt;
__TOC__&lt;br /&gt;
=Operational Guide=&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
The AK boasts very high damage and penetration, but suffers from a low firerate, low hipfire accuracy, high weight, and high recoil. As such, the AK is usually most effective when aiming down sights at close/medium range. However, attachments such as the Laser or No Stock can make it more effective at close range, while others such as the Heavy Stock or Extended Barrel can improve its long range ability.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The AK&#039;s rounds are fairly limited as only Chaos Riflemen, Repressors, and Conscripts spawn with them, and they cannot be found naturally throughout [[Site-02]]. Therefore, the only way to gain more AK rounds is to pick them up from deceased Chaos Insurgents, or using [[SCP-914]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The AK has only 2 possible spawn locations:&lt;br /&gt;
* [[Chaos Insurgent#Chaos Conscript|Chaos Conscripts]], and [[Chaos Insurgent#Chaos Riflemen|Chaos Riflemen]] (Will always spawn with a AK)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The AK becomes longer to reload if the mag is emptied as the player has to chamber a round.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Holding down the {{key Press|E}} key on a player with the firearm equipped will [[Inventory Mechanics#Disarming|disarm]] the player.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==Attachments==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Sight=&lt;br /&gt;
{|class=&amp;quot;wikitable--stripe wikitable--border&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border-collapse:collapse&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Attachment&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:IronSights_AK.png|50px|center]]&#039;&#039;Iron Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1.3x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:HoloAttachment.png|65px|center]]&#039;&#039;Holographic Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1.05x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;  Equip time &amp;lt;font color= #ea2107&amp;gt; +0.03s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;  Weight &amp;lt;font color= #ea2107&amp;gt; +13% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:Scope_AK.png|120px|center]]&#039;&#039;Telescopic Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;6x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Aiming Accuracy &amp;lt;font color= #05e814&amp;gt;+43%&amp;lt;/font&amp;gt;  &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt;+0.06s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Aiming Speed &amp;lt;font color= #ea2107&amp;gt;-25% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt;+28% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:AmmoCounter_AK.png|65px|center]]&#039;&#039;Ammo Counter Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1.1x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; &amp;lt;font color= #05e814&amp;gt;Ammo Counter &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Barrel=&lt;br /&gt;
{|class=&amp;quot;wikitable--stripe wikitable--border&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border-collapse:collapse&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Attachment&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:DefaultBarrel_AK.png|65px|center]]&#039;&#039;Standard Barrel&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:HeavyBarrel_AK.png|120px|center]]&#039;&#039;Extended Barrel&#039;&#039;&lt;br /&gt;
| Penetration &amp;lt;font color= #05e814&amp;gt; +20% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Bullet Accuracy &amp;lt;font color= #05e814&amp;gt; +25% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Damage &amp;lt;font color= #05e814&amp;gt; +7.5% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.18s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Hip-Firing Accuracy &amp;lt;font color= #ea2107&amp;gt;-10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt;+20% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt;+22% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:Suppressor_AK.png|90px|center]]&#039;&#039;Suppressor&#039;&#039;&lt;br /&gt;
| Gunshot Loudness &amp;lt;font color= #05e814&amp;gt; -65% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Bullet Accuracy &amp;lt;font color= #05e814&amp;gt; +18% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;  &amp;lt;font color= #05e814&amp;gt; Flash Suppression &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.1s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt;+17% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt;+13% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:MuzzleBrake_AK.png|80px|center]]&#039;&#039;Muzzle Brake&#039;&#039;&lt;br /&gt;
| Recoil &amp;lt;font color= #05e814&amp;gt; -10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Gunshot Loudness &amp;lt;font color= #ea2107&amp;gt; +30% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.03s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt;+5% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt;+6% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:MuzzleBooster_AK.png|80px|center]]&#039;&#039;Muzzle Booster&#039;&#039;&lt;br /&gt;
| Fire Rate &amp;lt;font color= #05e814&amp;gt; +15% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Recoil &amp;lt;font color= #ea2107&amp;gt; +25% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Bullet Accuracy &amp;lt;font color= #ea2107&amp;gt; -17% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.03s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt;+8% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt;+9% &amp;lt;/font&amp;gt;  &lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Side=&lt;br /&gt;
{|class=&amp;quot;wikitable--stripe wikitable--border&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border-collapse:collapse&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Attachment&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:NoSiderail_AK.png|80px|center]]&#039;&#039;None&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:Foregrip_AK.png|25px|center]]&#039;&#039;Foregrip&#039;&#039;&lt;br /&gt;
|Recoil &amp;lt;font color= #05e814&amp;gt; -15% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Aiming Speed &amp;lt;font color= #ea2107&amp;gt; -15% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt;+6% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:Laser_AK.png|80px|center]]&#039;&#039;Laser&#039;&#039;&lt;br /&gt;
|Hip-Firing Accuracy &amp;lt;font color= #05e814&amp;gt; +100% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; &amp;lt;font color= #ea2107&amp;gt;Laser is visible to others &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt;+9% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:Flashlight_AK.png|80px|center]]&#039;&#039;Flashlight&#039;&#039;&lt;br /&gt;
|&amp;lt;font color= #05e814&amp;gt; Light Source &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt;+13% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Stock=&lt;br /&gt;
{|class=&amp;quot;wikitable--stripe wikitable--border&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border-collapse:collapse&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Attachment&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:LightStock 0.png|80px|center]]&#039;&#039;Standard Stock&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:WoodStock_AK.png|80px|center]]&#039;&#039;Heavy Stock&#039;&#039;&lt;br /&gt;
|Recoil When Aiming  &amp;lt;font color= #05e814&amp;gt; -35.7% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Aiming Accuracy &amp;lt;font color= #05e814&amp;gt; +82% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Hip-Firing Accuracy &amp;lt;font color= #ea2107&amp;gt; -9% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt;+8% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt;+18% &amp;lt;/font&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:NoStock_AK.png|10px|center]]&#039;&#039;No Stock&#039;&#039;&lt;br /&gt;
|Equip Time &amp;lt;font color= #05e814&amp;gt; -0.19s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Hip-Firing Accuracy &amp;lt;font color= #05e814&amp;gt; +25% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Aiming Speed &amp;lt;font color= #05e814&amp;gt; +20% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Running Inaccuracy &amp;lt;font color= #05e814&amp;gt; -30% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #05e814&amp;gt;-21% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #05e814&amp;gt;-8% &amp;lt;/font&amp;gt;  &amp;lt;br&amp;gt; Recoil &amp;lt;font color= #ea2107&amp;gt; +30% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Aiming Accuracy &amp;lt;font color= #ea2107&amp;gt; -90% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Magazine=&lt;br /&gt;
{|class=&amp;quot;wikitable--stripe wikitable--border&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border-collapse:collapse&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Attachment&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:BananaAP_AK.png|50px|center]]&#039;&#039;Banana AP Mag&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:BananaJHP_AK.png|50px|center]]&#039;&#039;Banana JHP Mag&#039;&#039;&lt;br /&gt;
|Damage &amp;lt;font color= #05e814&amp;gt; +30% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Penetration &amp;lt;font color= #ea2107&amp;gt; -65% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:DrumAP_AK.png|50px|center]]&#039;&#039;Drum AP Mag&#039;&#039;&lt;br /&gt;
|Magazine Capacity &amp;lt;font color= #05e814&amp;gt; +25 &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Reload Time &amp;lt;font color= #ea2107&amp;gt; +1.6 &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +62% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:DrumJHP_AK.png|50px|center]]&#039;&#039;Drum JHP Mag&#039;&#039;&lt;br /&gt;
|Magazine Capacity &amp;lt;font color= #05e814&amp;gt; +25 &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Damage &amp;lt;font color= #05e814&amp;gt; +30% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Reload Time &amp;lt;font color= #ea2107&amp;gt; +1.6 &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Penetration &amp;lt;font color= #ea2107&amp;gt; -65% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +62% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
AP=&lt;br /&gt;
{{2DamageHeader|barrelType2=Extended}}&lt;br /&gt;
{{2DPenetration|custom1=Standard AP|custom2=Extended AP}}&lt;br /&gt;
{{2DamageNew|2=Body (100%)|custom1=Standard AP|custom2=Extended AP}}&lt;br /&gt;
{{2DamageNew|2=Limb (70%)|mod=Limb|custom1=Standard AP|custom2=Extended AP}}&lt;br /&gt;
{{2DamageNew|2=Head (200%)|mod=Head|custom1=Standard AP|custom2=Extended AP}}&lt;br /&gt;
{{2DamageNew|2=AHP (30%)|effect=AHP|custom1=Standard AP|custom2=Extended AP}}&lt;br /&gt;
{{2DamageNew|2=Burned (125%)|effect=Burned|custom1=Standard AP|custom2=Extended AP}}&lt;br /&gt;
{{2DamageNew|2=Purple Candy (80%)|damageReductionTrue=Yes|damageReductionIntent=40|custom1=Standard AP|custom2=Extended AP}}&lt;br /&gt;
{{2DamageNew|2=Rainbow Candy (95%)|damageReductionTrue=Yes|damageReductionIntent=10|custom1=Standard AP|custom2=Extended AP}}&lt;br /&gt;
{{FooterNonWeapon}}&lt;br /&gt;
|-|&lt;br /&gt;
JHP=&lt;br /&gt;
{{2DamageHeader|barrelType2=Extended}}&lt;br /&gt;
{{2DPenetration|custom1=Standard JHP|custom2=Extended JHP}}&lt;br /&gt;
{{2DamageNew|2=Body (100%)|custom1=Standard JHP|custom2=Extended JHP}}&lt;br /&gt;
{{2DamageNew|2=Limb (70%)|mod=Limb|custom1=Standard JHP|custom2=Extended JHP}}&lt;br /&gt;
{{2DamageNew|2=Head (200%)|mod=Head|custom1=Standard JHP|custom2=Extended JHP}}&lt;br /&gt;
{{2DamageNew|2=AHP (30%)|effect=AHP|custom1=Standard JHP|custom2=Extended JHP}}&lt;br /&gt;
{{2DamageNew|2=Burned (125%)|effect=Burned|custom1=Standard JHP|custom2=Extended JHP}}&lt;br /&gt;
{{2DamageNew|2=Purple Candy (80%)|damageReductionTrue=Yes|damageReductionIntent=40|custom1=Standard JHP|custom2=Extended JHP}}&lt;br /&gt;
{{2DamageNew|2=Rainbow Candy (95%)|damageReductionTrue=Yes|damageReductionIntent=10|custom1=Standard JHP|custom2=Extended JHP}}&lt;br /&gt;
{{FooterNonWeapon}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Footer}}&lt;br /&gt;
&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
{{Achievements|check1=Firearm}}&lt;br /&gt;
&lt;br /&gt;
=Sounds=&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=AK Equip.mp3|title=Equip|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=AK Firing.mp3|title=Fire|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=AK Silencer.mp3|title=Silencer|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=AK Pickup.mp3|title=Pickup |description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Animations=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
AKEquipped.gif|&#039;&#039;&#039;Equip + Chamber Animation&#039;&#039;&#039;&lt;br /&gt;
AKInspect.gif|&#039;&#039;&#039;Inspect Animation&#039;&#039;&#039;&lt;br /&gt;
AKInspectEmpty.gif|&#039;&#039;&#039;Inspect Animation (Empty)&#039;&#039;&#039;&lt;br /&gt;
AKTacticalReload.gif|&#039;&#039;&#039;Tactical Reload Animation&#039;&#039;&#039;&lt;br /&gt;
AKCombatReload.gif|&#039;&#039;&#039;Combat Reload Animation&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Renders=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
AK_Render_2.jpg|Official Render #1&lt;br /&gt;
AK_Render_4.jpg|Official Render #2&lt;br /&gt;
AK_Render_1.jpg|Official Render #3&lt;br /&gt;
AK_Render_3.jpg|Official Render #4&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[https://www.artstation.com/artwork/L3KAnR Click here for more renders]&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Legacy=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
AKIcon.png|First iteration of the AK icon using the current model during the Patreon Beta phase for [[Updates/11.0.0|v11.0.0]].&lt;br /&gt;
AKIcon_variant.png|Icon of the AK at the start of the Patreon Beta phase for [[Updates/11.0.0|v11.0.0]].&amp;lt;br&amp;gt;The model for the AK was not ready when the phase began and an edited version of the&amp;lt;br&amp;gt;[[MTF-E11-SR]] had to be used as a substitute.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*The AK is the only firearm to have not received an official 2.1k render.&lt;br /&gt;
**This is because, at the time, the AK model was not yet ready to be released to the public.&lt;br /&gt;
*For the majority of the 11.0.0 Patreon beta, the AK&#039;s model was a green colored reskin of the MTF-E11-SR.&lt;br /&gt;
*The AK in-game is a custom-made firearm. It uses a lot of parts of various origin, from different original AKs to custom aftermarket parts.&lt;br /&gt;
**The Muzzle Devices are faithful recreations of original Russian devices.&lt;br /&gt;
***The Default Barrel is AKM&#039;s &amp;quot;sloped&amp;quot; Muzzle Brake.&lt;br /&gt;
***The Muzzle Brake is one used on various full-size AKs, mainly the AK-74 and AK-103.&lt;br /&gt;
***The Muzzle Booster is one used on short-barrel AKs, mainly the AKS-74U and AK-104.&lt;br /&gt;
***The Silencer is the PBS-1, used on most 7.62 AKs starting from the AKM.&lt;br /&gt;
**The Rear Iron Sights are based off the AK-12&#039;s Aperture Sights.&lt;br /&gt;
**Despite there being a Soviet Dovetail mount on the side, the gun uses an adapter for Picatinny Rails.&lt;br /&gt;
***The Holographic Sight is a Russian PK120 sight, also known as 1P87 by the Russian GRAU military index system.&lt;br /&gt;
**The Dust Cover is one of the variants used on older AKs, presumably AKM or AK-103.&lt;br /&gt;
**Magazine options are based on commercial American designs; the 30-round magazine is a one-to-one copy of the design from the now defunct TAPCO company, and the 55-round drums are based on the ones from ProMag industries.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Items Navbox}}&amp;lt;noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Updates/14.2.5&amp;diff=17606</id>
		<title>Updates/14.2.5</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Updates/14.2.5&amp;diff=17606"/>
		<updated>2026-04-03T20:12:12Z</updated>

		<summary type="html">&lt;p&gt;Jamintheinfinite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version_infobox&lt;br /&gt;
|version = 14.2.5&lt;br /&gt;
|date = 7.1.2026&lt;br /&gt;
|previous = 14.2.4&lt;br /&gt;
|next =  14.2.6&lt;br /&gt;
|steamlink = https://store.steampowered.com/news/app/700330/view/528742445056262708?l=english&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Hello Site-02. We hope you are enjoying the Anniversary update.&lt;br /&gt;
&lt;br /&gt;
After a much-needed break for our staff, we have just released a small patch with fixes and adjustments to the main gameplay features for the last seven days of its duration.&lt;br /&gt;
&lt;br /&gt;
Thank you all for your continued support. We’re excited to share what we have in store for you in 2026.&lt;br /&gt;
&lt;br /&gt;
==Gameplay Changes==&lt;br /&gt;
* The Tape Player item is now more common. The base chance is now 30% (from 20%), incrementing by 20% for each round it is not selected to appear (from 15%).&lt;br /&gt;
* The Tape Player item can now be granted every two minutes until used (from three).&lt;br /&gt;
* SCP-173 now gains only 100 Hume Shield when killing Stained SCP-1509 instances.&lt;br /&gt;
* Spawn chances for SCP-559 and SCP-956 to appear in a round is now 50% (from 30%).&lt;br /&gt;
* Militants can now access the SCP-2536 gift ‘Buddy in a Box’.&lt;br /&gt;
* SCP-3114 can now spawn during Christmas.&lt;br /&gt;
* SCP-106’s Pocket Dimension’s corrosion will now be applied to users who change their role within the dimension.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fixes and Technical Updates==&lt;br /&gt;
* Fixed weaponry tier gifts giving the incorrect weapons at the incorrect times.&lt;br /&gt;
* Fixed SCP-1344 not properly applying the damage over time effect from the Severed Eyes status when being forced to drop it.&lt;br /&gt;
* Fixed Stained status effect’s walking sound still playing even if SilentWalk is active.&lt;br /&gt;
* Removed the `PrefabLoader` script as it was unused.&lt;br /&gt;
* Added `InventoryExtensions.OnInventoryDropped` event, invoked after the `InventoryExtensions.ServerDropEverything` extension method is called.&lt;br /&gt;
* `PocketCorroding` intensities above ‘106’ (we’re so original) will no longer teleport players.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See you in the dark.&lt;br /&gt;
&lt;br /&gt;
- Northwood Studios&lt;br /&gt;
&lt;br /&gt;
{{Updates Navbox}}&lt;/div&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Updates/14.2.4&amp;diff=17605</id>
		<title>Updates/14.2.4</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Updates/14.2.4&amp;diff=17605"/>
		<updated>2026-04-03T20:12:06Z</updated>

		<summary type="html">&lt;p&gt;Jamintheinfinite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version_infobox&lt;br /&gt;
|version = 14.2.4&lt;br /&gt;
|date = 20.12.2025&lt;br /&gt;
|previous = 14.2.3&lt;br /&gt;
|next = 14.2.5&lt;br /&gt;
|steamlink = https://store.steampowered.com/news/app/700330/view/492711197218440440?l=english&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Attention Site-02, we have just released this year’s Anniversary/Holiday update.&lt;br /&gt;
&lt;br /&gt;
We’ve included some minor tweaks from last year’s holiday update, including new decorations across the facility, gifts for SCPs, new SCP-1507 (flamingo) variants, and more.&lt;br /&gt;
&lt;br /&gt;
===SCP-2536 — ‘The Gift That Keeps On Giving’===&lt;br /&gt;
The Christmas tree is back this year. After taking pity on the contained SCP cast, the anomalies have found themselves on the nice list this year, and the tree has some presents for them too. Everyone gets to celebrate with gifts this year!&lt;br /&gt;
&lt;br /&gt;
There have also been some minor changes to its available loot pool, including a new special item for humans. Keep an eye out for it!&lt;br /&gt;
&lt;br /&gt;
===SCP-1507 — ‘Pink Flamingos’===&lt;br /&gt;
The flamingos are back this year. Having been locked up for twelve months, they&#039;re stronger and feistier than ever. Expect to see them decking the halls with your blood and guts.&lt;br /&gt;
&lt;br /&gt;
Alongside some adjustments to the flamingos this year, we’ve added new militant flamingos and variants for zombified flamingos. Each team has their own unique SCP-1507 variant! Consider utilising SCP-1509 (‘The Blade of Rebirth’) against these ferocious lawn-dominating beasts.&lt;br /&gt;
&lt;br /&gt;
===SCP-559 &amp;amp; SCP-956===&lt;br /&gt;
The Piñata and cake have also made their return. The Piñata is more aggressive than ever, a result of the new black candy being available within the facility. Celebrate the new year by turning the clock back to when you were a child.&lt;br /&gt;
&lt;br /&gt;
==Other Stuff==&lt;br /&gt;
* A new ‘Mute Game Sounds’ option is now available when you are a spectator.&lt;br /&gt;
* Updated and reformatted all F1 class descriptions.&lt;br /&gt;
* Added a new room to the Heavy Containment Zone — ‘Ramp Room’.&lt;br /&gt;
* SCP-127 now gets halved progression points when dealing damage to Hume Shield or SCP-049-2 instances.&lt;br /&gt;
* SCP-127 no longer gets a progression kill bonus from SCP-049-2 instances.&lt;br /&gt;
* SCP-127 users can no longer sprint while aiming down sights.&lt;br /&gt;
* Added ‘tps’ command to the Remote Admin menu, printing current and max server ticks per second.&lt;br /&gt;
* Fixed some abusable spots and missing collisions in some rooms in the Heavy Containment Zone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thank you all for another wonderful year. We’ve got big plans in the works for 2026. We can’t wait to show them off to you.&lt;br /&gt;
&lt;br /&gt;
See you in the dark,&lt;br /&gt;
- Northwood Studios&lt;br /&gt;
&lt;br /&gt;
{{Updates Navbox}}&lt;/div&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Updates/14.2.3&amp;diff=17604</id>
		<title>Updates/14.2.3</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Updates/14.2.3&amp;diff=17604"/>
		<updated>2026-04-03T20:12:01Z</updated>

		<summary type="html">&lt;p&gt;Jamintheinfinite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version_infobox&lt;br /&gt;
|version = 14.2.3&lt;br /&gt;
|date = 1.11.2025&lt;br /&gt;
|previous = 14.2.1&lt;br /&gt;
|next = 14.2.4&lt;br /&gt;
|steamlink = https://store.steampowered.com/news/app/700330/view/492711197218440440?l=english&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Attention Site-02. As December approaches, we’re taking the opportunity to release some of the last gameplay changes of the year.&lt;br /&gt;
&lt;br /&gt;
While we prepare for the Christmas event this year, we’re still working hard on everything that is planned for SCP:SL in 2026. 😄&lt;br /&gt;
&lt;br /&gt;
But we’ll discuss that another time. For now, here are today’s changes:&lt;br /&gt;
&lt;br /&gt;
==Game Changes==&lt;br /&gt;
* Added unused third-person jump animations to SCP-096.&lt;br /&gt;
* Converted the E11-SR lightweight stock running accuracy bonus to a hip-firing accuracy bonus.&lt;br /&gt;
* Added new loading screen variants.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Map Changes===&lt;br /&gt;
* Replaced all ten current HCZ layouts with new ones.&lt;br /&gt;
* The lift in the Heavy Containment Zone &amp;quot;Server&amp;quot; room will now automatically descend after 5 seconds of waiting on the top portion.&lt;br /&gt;
* Updated the layout of Entrance Zone Gate-A.&lt;br /&gt;
* Updated visuals of Entrance Zone Gate-A.&lt;br /&gt;
* Made minor tweaks to Gate-B.&lt;br /&gt;
* Updated SCP-079’s and SCP-106’s map icons for the following rooms:&lt;br /&gt;
** Server Room.&lt;br /&gt;
** HCZ Testroom.&lt;br /&gt;
** Pipe Room.&lt;br /&gt;
** SCP-049/173&#039;s Chamber.&lt;br /&gt;
** SCP-914&#039;s Chamber.&lt;br /&gt;
** SCP-330&#039;s Chamber (TC-01).&lt;br /&gt;
** LCZ Armory.&lt;br /&gt;
** PC-15.&lt;br /&gt;
&lt;br /&gt;
* Removed unintended collider on a pipe in the Incinerator Room.&lt;br /&gt;
* Moved SCP-079 Speaker inside Server Room to the correct position.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Black Candy===&lt;br /&gt;
* Added Black Candy to the regular SCP-330 pool with a low spawn chance.&lt;br /&gt;
** It has a ~4% spawn chance as opposed to the ~16% other candies have.&lt;br /&gt;
* It has a pool of different outcomes, all of which have an equal chance to occur.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Effects====&lt;br /&gt;
* 2-4 random candy effects from the normal (Non-Haunted) 330 candies.&lt;br /&gt;
* During Halloween, an extra scenario is added:&lt;br /&gt;
** 1 random Haunted candy effect.&lt;br /&gt;
* Teleports the player to a random room in the facility. SZ and EZ are excluded.&lt;br /&gt;
* Two black candies spawn in the bag, replacing the one candy consumed.&lt;br /&gt;
* The player vanishes (dies) instantly, no ragdoll or items are left behind.&lt;br /&gt;
* The player explodes instantly, as with Pink Candy.&lt;br /&gt;
* 1-3 of the following status effects are given at random (can be cured as normal):&lt;br /&gt;
** SCP-207 (60 seconds)&lt;br /&gt;
** Anti-Cola (60 seconds)&lt;br /&gt;
*** If a player is granted both the SCP-207 and Anti-Cola effects at the same time, they will explode as normal.&lt;br /&gt;
*** If the player already has the SCP-207 or Anti-Cola effects, the intensity will be increased by one permanently.&lt;br /&gt;
** Bleeding (20 seconds)&lt;br /&gt;
** Concussed (10 seconds)&lt;br /&gt;
** Invigorated (15 seconds)&lt;br /&gt;
** Slowness (10 seconds; Intensity of 25 which is a -25% decrease)&lt;br /&gt;
** Flashed (5 seconds)&lt;br /&gt;
** Poisoned (20 seconds)&lt;br /&gt;
** Movement Speed Boost (10 seconds; Intensity of 25 which is a +25% increase)&lt;br /&gt;
** Lightweight (20 seconds; Intensity of 60).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Influence:===&lt;br /&gt;
* Reduced Influence granted from picking up a unique SCP item to +1 (from +2).&lt;br /&gt;
* Removed Influence bonus of +5 upon killing an SCP with an experimental weapon.&lt;br /&gt;
* Generators no longer grant any rewards upon being activated if SCP-079 is not in the round.&lt;br /&gt;
* Upon the maximum amount of spawn waves being earned (four waves total), the denominator influence counter will display &amp;quot;MAX&amp;quot; (i.e., XX/MAX).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Alpha Warhead &amp;amp; DMS:===&lt;br /&gt;
* While Dead Man’s Switch (DMS) detonation countdown is active, all respawns are paused.&lt;br /&gt;
* The duration of the Alpha Warhead spawn wave delay that occurs post-detonation has been increased to 3:30 minutes (from 2:45). This applies to DMS as well.&lt;br /&gt;
* The DMS delay upon a Mini-Wave triggering has been increased to 60s (from 40s).&lt;br /&gt;
* DMS activation timer is now reset to 210 seconds upon earning a spawn wave (from 160s).&lt;br /&gt;
* Note that the default activation timer is still 240 seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Technical Changes==&lt;br /&gt;
* SCP-1509 &amp;amp; Jailbird now use the same hit registration system.&lt;br /&gt;
* Added `ServerRoles.HideFromPlayerList` SyncVar, which allows removing dummies from the player list.&lt;br /&gt;
* Fixed Pickup physics not updating when a plugin modifies the sync data.&lt;br /&gt;
* Added a nicely formatted `ToString` override for `StatusEffectBase`.&lt;br /&gt;
* `InitialTime` is now written and read in `AbilityCooldown`.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overwatch Improvements==&lt;br /&gt;
* Re-modeled the Overwatch Tab panel.&lt;br /&gt;
* Player Info for Overwatch now shows player&#039;s ping and active effects.&lt;br /&gt;
* Added new settings for Overwatch:&lt;br /&gt;
* Player Info shows/hides the top-right player info.&lt;br /&gt;
* Hit Reg shows the last 30 hits/missed/headshots at the bottom of the screen.&lt;br /&gt;
* Debug Lines shows the spectated player&#039;s firearm tracers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==C.A.S.S.I.E Refactor==&lt;br /&gt;
CASSIE has been completely rewritten. This only relates to the baseline CASSIE text-to-speech system and does not affect Warhead or Decontamination.&lt;br /&gt;
Significantly optimized memory usage.&lt;br /&gt;
All words recorded in mono no longer use stereo channels.&lt;br /&gt;
Background noises/bells are generated procedurally from one file instead of having 40 pre-made variants.&lt;br /&gt;
Announcements are now streamed instead of always being preloaded into memory. They are loaded in the background when the announcement starts and are unloaded when it finishes.&lt;br /&gt;
The client-side TTS decoder has been significantly optimized. Processing announcements no longer causes heap allocations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===New Modifiers===&lt;br /&gt;
* Added new modifiers for words alongside improving previous modifiers.&lt;br /&gt;
* Pitch:&lt;br /&gt;
* Activated by typing ‘$PITCH_[X]’, where ‘[X]’ is a number between 0.01 and 15.&lt;br /&gt;
* Persists for the entire announcement unless overridden by another pitch modifier.&lt;br /&gt;
* Functions as before, speeding up or slowing down playback of subsequent words.&lt;br /&gt;
* Volume:&lt;br /&gt;
* Activated by typing ‘$VOL_[X]’, where ‘[X]’ is a number between 0 and 1.&lt;br /&gt;
* Persists for the entire announcement unless overridden.&lt;br /&gt;
* Scales the volume of subsequent audio clips.&lt;br /&gt;
* Start time:&lt;br /&gt;
* Activated by typing ‘$STARTT_[X]’, where ‘[X]’ is any positive number.&lt;br /&gt;
* Only affects the next word.&lt;br /&gt;
* Offsets the playback start time of the next word (useful for skipping to the middle of a word).&lt;br /&gt;
* Max duration:&lt;br /&gt;
* Activated by typing ‘$MAXDUR_[X]’, where ‘[X]’ is any positive number.&lt;br /&gt;
* Only affects the next word.&lt;br /&gt;
* Trims the next word at the specified time.&lt;br /&gt;
* Sleep:&lt;br /&gt;
* Activated by typing ‘$SLEEP_[X]’, where ‘[X]’ is any positive number.&lt;br /&gt;
* Only affects the next word.&lt;br /&gt;
* Delays playback, creating silence before the next word.&lt;br /&gt;
* Spacing override:&lt;br /&gt;
* Activated by typing ‘$SPAC_[X]’, where ‘[X]’ is any positive number.&lt;br /&gt;
* Placed between two words.&lt;br /&gt;
* Causes the second word to play exactly after this delay, regardless of whether the previous word has finished playing.&lt;br /&gt;
* Unlike max duration, this is an absolute delay and does not stop the previous word.&lt;br /&gt;
&lt;br /&gt;
* Stutter:&lt;br /&gt;
* Activated by typing ‘$STUTT_[X]_[Y]_[Z]’, where:&lt;br /&gt;
** ’[X]’ is a number between 0 and 1, representing normalized time in the clip.&lt;br /&gt;
** ’[Y]’ is any positive number, representing repeated length.&lt;br /&gt;
** ’[Z]’ is any positive number, representing the number of repetitions.&lt;br /&gt;
* Only affects the next word.&lt;br /&gt;
* Functions the same as ‘JAM’ from older versions, causing a portion of the audio to repeat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Interpreters====&lt;br /&gt;
* Improved number recognition.&lt;br /&gt;
* Properly pronounces numbers up to 999,999,999,999.&lt;br /&gt;
* Spells out digits in numbers above this range.&lt;br /&gt;
* Now supports negative values (says ‘negative’).&lt;br /&gt;
* Now supports decimals (says ‘point’ and spells out decimal digits).&lt;br /&gt;
* Improved generation of auto-generated words.&lt;br /&gt;
* Handles continuous tense (-ing), regular past tense (-ed, -d), and plurals (-s, -es, -ies).&lt;br /&gt;
* Added interpreter for comparative and superlative degrees.&lt;br /&gt;
* Now supports words like ‘nicer’, ‘nicest’, ‘bigger’, ‘biggest’.&lt;br /&gt;
* Does not support irregular adjectives like ‘better’, ‘worse’.&lt;br /&gt;
* Also works with non-degree words like ‘gamer’, ‘thinker’.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Subtitle changes====&lt;br /&gt;
* Now packaged alongside the announcement, fixing desync issues.&lt;br /&gt;
* Improved auto-generated subtitles for custom announcements.&lt;br /&gt;
* Support for creating custom subtitles via plugins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Priority changes====&lt;br /&gt;
* Announcements in the queue can now have different priorities.&lt;br /&gt;
* Currently, only SCP termination announcements have lower priority; others are queued by event time.&lt;br /&gt;
* SCP termination announcements are always moved to the end of the queue (does not affect the currently playing announcement).&lt;br /&gt;
* If multiple SCPs die from the same cause, their SCP numbers can be appended to the announcement while it&#039;s in the queue.&lt;br /&gt;
* Announcement dispatching is now entirely server-authoritative.&lt;br /&gt;
* The order of queued announcements is fully determined by the server.&lt;br /&gt;
* There is no client-side queue; sending a new announcement replaces the existing one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fixes===&lt;br /&gt;
* Fixed SCP-096 being able to be triggered through the LCZ armory door if its face was right up against it.&lt;br /&gt;
* Fixes an oversight in the SCP-3114 ‘Strangle Timer’ where the 12s to strangle after exiting disguise was only on the client.&lt;br /&gt;
* Fixed an issue where the strangle cooldown was invoked when starting a strangle.&lt;br /&gt;
* Fixed an issue where attack cancel requests were sometimes ignored, causing desync.&lt;br /&gt;
* Fixed the E11-SR Rifle Receiver having a lower penetration value than intended (now grants +16% penetration instead of +15%).&lt;br /&gt;
* Fixed the Zone Manager card in PT-00 not always spawning.&lt;br /&gt;
* Fixed the card in Testroom and PT-00 sometimes clipping through the desk.&lt;br /&gt;
* Fixed SCP-173’s vision tint not actually being reduced.&lt;br /&gt;
* Fixed flying whiteboard in SCP-127 containment chamber.&lt;br /&gt;
* Fixed flying fences in SCP-106 containment chamber.&lt;br /&gt;
* Fixed flying box and barrel in Warhead Room.&lt;br /&gt;
* Fixed `InUse` not being set to false if `PickingUpItem` LabApi event is cancelled.&lt;br /&gt;
* Fixed executed commands not using any overridden argument(s).&lt;br /&gt;
* Fixed delay of command executions run by local admin console when the server is in idle mode.&lt;br /&gt;
* Adjusted the order of the refresh text in the server browser to display above server elements rather than beneath them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With all that said, thank you for your continued support.&lt;br /&gt;
&lt;br /&gt;
See you in the dark.&lt;br /&gt;
&lt;br /&gt;
- Northwood Studios&lt;br /&gt;
&lt;br /&gt;
{{Updates Navbox}}&lt;/div&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Updates/14.2.1&amp;diff=17603</id>
		<title>Updates/14.2.1</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Updates/14.2.1&amp;diff=17603"/>
		<updated>2026-04-03T20:11:56Z</updated>

		<summary type="html">&lt;p&gt;Jamintheinfinite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version_infobox&lt;br /&gt;
|version = 14.2.1&lt;br /&gt;
|date = 1.11.2025&lt;br /&gt;
|previous = 14.2.0&lt;br /&gt;
|next = 14.2.3&lt;br /&gt;
|steamlink = https://store.steampowered.com/news/app/700330/view/599667883291706662?l=english&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Hello everyone. We hope you are enjoying the update.&lt;br /&gt;
&lt;br /&gt;
We have just released a patch that will make some changes and fix a few issues that community members have reported in recent days.&lt;br /&gt;
&lt;br /&gt;
===SCP-3114 Changes===&lt;br /&gt;
* Maximum HP increased to 2300 (from 2000).&lt;br /&gt;
* Maximum stamina increased to 11s (from 8s).&lt;br /&gt;
* Killing a player now grants 175 Hume Shield (from 125).&lt;br /&gt;
* SCP-3114 can no longer grab SCP items, experimental weaponry, or O5 and facility manager keycards.&lt;br /&gt;
* Fixed keycards held by SCP-3114 not being recognized by keycard readers.&lt;br /&gt;
* Fixed various possible non-vanilla exploits that could be used maliciously.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===SCP-330 Candy Changes===&lt;br /&gt;
* Re-added view model visuals to orange and gray candy effects.&lt;br /&gt;
* Extended the reach of the Marshmallow Man attack by 30%.&lt;br /&gt;
* Updated orange candy visuals; the area around a glowing player is now darker.&lt;br /&gt;
* Orange candy now blinds players approximately 10% farther.&lt;br /&gt;
* Orange candy’s duration has been reduced to 20s (from 30s).&lt;br /&gt;
* Gray candy now deals a minimum of 80 damage on every stomp, increased by how much fall damage the user would have taken.&lt;br /&gt;
* Gray candy chance slightly decreased.&lt;br /&gt;
* Red candy now deals 60 damage per second (from 30).&lt;br /&gt;
* Flamethrower effect range increased to 5 meters (from 3.5m).&lt;br /&gt;
* Red candy duration increased to 10 seconds (from 7s).&lt;br /&gt;
* Evil candy is now 5x more common (from 0.1%).&lt;br /&gt;
* Evil candy grants 100 AHP per kill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fixes and Technical Changes===&lt;br /&gt;
* e̷̳̔͜r̵̬̩̒̀r̵̛̻͊ȯ̸̢r̷͚̎:̸̼̀ ̴̲̺̏t̵̟̖̓̅ẖ̵̻̈́e̷̳̋m̶̧̛̳o̷̦͔̓͠o̷̠͍͒͘ñ̴̟̿&lt;br /&gt;
* Emergency Door release buttons will now emit a subtle green light when able to be activated.&lt;br /&gt;
* Updated SCP-1509 sound effects.&lt;br /&gt;
* SCP-1509’s Hume Shield generation now interacts with AHP in the same manner as SCP-127.&lt;br /&gt;
* Fixed SCP-1509 being able to hit players through specific colliders.&lt;br /&gt;
* Fixed elevators rarely glitching players or items outside of them.&lt;br /&gt;
* Fixed “NightVision” status effect not working.&lt;br /&gt;
* Fixed “SoundtrackMute” status effect not working. Note: Though re-added to the Remote Admin, we still do not guarantee correct functionality with all roles.&lt;br /&gt;
* Fixed `WaveSpawner.GetAvailablePlayers` failing in rare scenarios due to a sorting-related exception. This solves a potential disconnect caused by wave spawning.&lt;br /&gt;
* Fixed zone ambience still playing after warhead detonation.&lt;br /&gt;
* Fixed Micro-HID pickup not unlocking under certain circumstances.&lt;br /&gt;
* Fixed SCP-096 and SCP-079 item spawn points lacking certain item exploit preventions.&lt;br /&gt;
* Fixed throwable items rarely duplicating upon escape.&lt;br /&gt;
* Fixed `WaveManager` referencing the wrong wave instance inside the trigger logic.&lt;br /&gt;
* Fixed ragdolls having a default serial value of 0 instead of null.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thank you all. See you in the dark.&lt;br /&gt;
&lt;br /&gt;
- Northwood Studios&lt;br /&gt;
&lt;br /&gt;
{{Updates Navbox}}&lt;/div&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Updates/14.2.0&amp;diff=17602</id>
		<title>Updates/14.2.0</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Updates/14.2.0&amp;diff=17602"/>
		<updated>2026-04-03T20:11:51Z</updated>

		<summary type="html">&lt;p&gt;Jamintheinfinite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version_infobox&lt;br /&gt;
|version = 14.2.0&lt;br /&gt;
|date = 27.10.2025&lt;br /&gt;
|previous = 14.1.4&lt;br /&gt;
|next = 14.2.1&lt;br /&gt;
|steamlink = https://store.steampowered.com/news/app/700330/view/506217467911080883?l=english&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Hello everyone. Happy Halloween! As you may have noticed, we’ve combined this year’s seasonal event with update 14.2, introducing map and lighting updates, chase themes and horror stingers, balance changes, and more.&lt;br /&gt;
&lt;br /&gt;
==Map Changes==&lt;br /&gt;
===General Changes===&lt;br /&gt;
* Warhead detonation fog now appears more saturated and with an orange hue.&lt;br /&gt;
* PT-00 control room keycard spawn is now always a Zone Manager and is guaranteed to spawn.&lt;br /&gt;
* Adjusted lighting in Intercom and Checkpoints to be more reminiscent of the original visuals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Entrance Zone===&lt;br /&gt;
* Some room variants in the Entrance Zone (EZ) are now guaranteed to spawn.&lt;br /&gt;
* Various ambient sound effects can now be heard in some Entrance Zone rooms.&lt;br /&gt;
* Greatly reduced the frequency of light flickering in the collapsed hallway in the Entrance Zone.&lt;br /&gt;
* Re-added various computer setups across the Entrance Zone.&lt;br /&gt;
* SCP-173 should now be able to teleport over barriers in the EZ downstairs office room (EZ_smallPC).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Heavy Containment Zone===&lt;br /&gt;
* Added a new room — Wayside Incinerator.&lt;br /&gt;
* Added new ambient sound effects to various rooms in the Heavy Containment Zone (HCZ).&lt;br /&gt;
* Overhauled lighting across most rooms in the Heavy Containment Zone.&lt;br /&gt;
* Adjusted certain map features across rooms in HCZ:&lt;br /&gt;
* Added an additional shelf spawn in Junk Room and Micro-HID.&lt;br /&gt;
* Added a locker spawn in Junk Room. This is not a Scientist keycard.&lt;br /&gt;
* Added a generator spawn to Acroamatic Abatement.&lt;br /&gt;
* Removed the Experimental Weapon Locker spawn in Deep Corner.&lt;br /&gt;
* Removed one bulkhead spawn in HCZ Toilet Hallway.&lt;br /&gt;
* Implemented new Halloween decorations to the new Heavy Containment Zone.&lt;br /&gt;
* Changed a number of props across HCZ.&lt;br /&gt;
* Added floor textures and rubble props to certain rooms in HCZ.&lt;br /&gt;
* HCZ Elevator A and B can no longer spawn bulkheads in their corridors.&lt;br /&gt;
* Slightly reduced spawn chance for bulkheads to spawn in SCP-079 room corridor.&lt;br /&gt;
* Slightly adjusted HCZ straight hallway connector spawn chances.&lt;br /&gt;
* A reminder: following security concerns, all facility staff must sign off their computers immediately upon conclusion of work.&lt;br /&gt;
* Following public uproar, the SCP-096 containment chair has been returned. We’re keeping the extra three million polygons though.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Emergency Door Release===&lt;br /&gt;
* Added emergency door release buttons to the interior of keycard-locked rooms.&lt;br /&gt;
* If a door has remained closed for sixty seconds or more, this button can be pressed to force the door open.&lt;br /&gt;
* These release buttons are located in the following rooms:&lt;br /&gt;
** SCP-914’s chamber.&lt;br /&gt;
** Light Containment Zone armoury.&lt;br /&gt;
** Heavy Containment Zone armoury.&lt;br /&gt;
** Micro-HID chamber.&lt;br /&gt;
** SCP-106’s containment chamber.&lt;br /&gt;
** Intercom.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Gates===&lt;br /&gt;
* Reworked the facility sides of Gate-A and Gate-B.&lt;br /&gt;
* These reworks are temporary designs done to combat gate camping. They are not final and will be revisited in a future update.&lt;br /&gt;
* Added a second elevator to Gate-A.&lt;br /&gt;
* Added a protective grate to Gate-B elevator.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Generator===&lt;br /&gt;
* Removed a generator spawn from the following rooms, preventing two generators from spawning in the same room:&lt;br /&gt;
** Heavy Containment Zone Armory.&lt;br /&gt;
** Warhead Silo Upper Level.&lt;br /&gt;
** SCP-106’s room (no generators can spawn here now).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===SCP-939’s Containment Chamber===&lt;br /&gt;
* Players are now able to jump on the lab table via the stool.&lt;br /&gt;
* Reduced the intensity of the red light above the containment door.&lt;br /&gt;
* Increased the size of the canister props so they are no longer comically small.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Game Changes==&lt;br /&gt;
===Chase Themes===&lt;br /&gt;
* Added a new system that plays dynamically updated musical elements when being chased by SCPs.&lt;br /&gt;
* These themes mix together when multiple SCPs participate in a chase.&lt;br /&gt;
* The volume of these chase themes can be adjusted in settings.&lt;br /&gt;
* Each SCP has a unique theme, and certain conditions can cause the music to intensify.&lt;br /&gt;
* Some examples of the above:&lt;br /&gt;
** SCP-049 activating Good Sense of the Doctor.&lt;br /&gt;
** SCP-096 enraging.&lt;br /&gt;
** SCP-106 chasing a Traumatized player.&lt;br /&gt;
** Being in range of SCP-173’s Blink.&lt;br /&gt;
** Making noise around SCP-939.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Horror Stingers===&lt;br /&gt;
* Added new jumpscare sound effects that play upon seeing an SCP.&lt;br /&gt;
* Most stingers play only at the beginning of a chase, but some can play during an active chase.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===SCP-1509===&lt;br /&gt;
* Added a new SCP item: SCP-1509.&lt;br /&gt;
* This is a melee weapon that █████ ███ ███ ██ █████ ███ ██████ ███ ██ slain players.&lt;br /&gt;
* █████████ ants ████ ███ ██ █████ █████, ███ █ ██████████ ████ ████ ██████████ ███ ████████ ██████████.&lt;br /&gt;
* ███ parang ██ ███████████ █████████.&lt;br /&gt;
* ████ █ ███████ number ██ civilians ███ █████.███ remaining ████ ██ militants&lt;br /&gt;
* █████ ██ ███████ ████.&lt;br /&gt;
* ██████ █████ █████ reduced maximum HP.&lt;br /&gt;
* ███ ████ ████ ████.&lt;br /&gt;
* ███ ████ ██████ █████ ███ ███ ████, ████ ██ ████ ███ ████ ██, terminated ███████.&lt;br /&gt;
* This item has a cooldown of 30 seconds.&lt;br /&gt;
&lt;br /&gt;
{{DevVoice|&lt;br /&gt;
We threw this item together for the spooky season, adding a highly requested mechanic only seen with the Jailbird. We understand that players are starting to get a bit exhausted with new SCP items. Considering what we have planned for 15.0, we feel confident in tossing in one more to give everyone some extra permanent content to have fun with during the wait.&lt;br /&gt;
&lt;br /&gt;
Additionally, this item is much more community-focused, which will certainly lead to its own unique and interesting moments. If you’re still unaware of how it works, you should experience it first-hand before learning what it does!}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Respawn Changes===&lt;br /&gt;
* Mobile Task Force units are now distributed based upon percentages instead of fixed maximums, similarly to the Chaos Insurgency roles.&lt;br /&gt;
* Approximately ≤12.5% of a wave will spawn as a Captain, ≤30% as Sergeant, and the remaining as Privates. Note: This means additional Captains begin appearing after the 16 player mark.&lt;br /&gt;
* Default spawn count percentages reduced to 65% instead of 75%. This is equivalent to spawning a maximum of 17 players instead of 19 on a 25 player server.&lt;br /&gt;
* Default militant primary wave respawn times increased to 330 seconds (from 300 seconds). Mini-waves are unaffected.&lt;br /&gt;
* Mini-waves can now be earned for 150 seconds after a respawn instead of 120 seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{DevVoice|&lt;br /&gt;
Following feedback from the community regarding the new respawn overhaul, we are increasing the time between respawn waves and reducing the number of spawns to make them less overwhelming for the SCP team. Combined with the playable SCP changes, this should help make for a more enjoyable SCP experience without sacrificing the purpose of the respawn rework.}}&lt;br /&gt;
&lt;br /&gt;
===Firearm Changes===&lt;br /&gt;
====Accuracy====&lt;br /&gt;
* Walking accuracy for all guns is now much closer to hip-firing inaccuracy than running inaccuracy.&lt;br /&gt;
* As a result, there is now a more dramatic shift in accuracy when going from walking to sprinting (visible via crosshair).&lt;br /&gt;
* Subsequent shot inaccuracy is less intense on all guns (except LMGs).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Shotgun====&lt;br /&gt;
* Base pump speed is now 20% faster.&lt;br /&gt;
* Double-Shot attachment fire rate penalty reduced to 25% (from 40%).&lt;br /&gt;
* Base pellet spread reduced by 40%.&lt;br /&gt;
* Reload and unload speeds are now 20% faster.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{DevVoice|&lt;br /&gt;
The 14.1.3 update put the Shotgun where we wanted it to be damage-wise, but it was still underperforming due to its slow firing nature. We have increased the pump speed and made the pellet spread tighter to make the Shotgun more viable and consistent.}}&lt;br /&gt;
&lt;br /&gt;
====Revolver====&lt;br /&gt;
* Increased base damage to 66 (from 64.6). Note: This allows a default Revolver to kill players wearing Combat Armor with a single headshot.&lt;br /&gt;
* Base double-action firing speed is now faster, alongside a reduction to the base delay after firing a shot.&lt;br /&gt;
* Reduced hip-firing inaccuracy to 1.1° (from 1.8°).&lt;br /&gt;
* Reduced ADS inaccuracy to 0.11° (from 0.21°).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====AK====&lt;br /&gt;
* Increased base fire rate to 510 (from 498).&lt;br /&gt;
* Reduced muzzle booster fire rate bonus to 12% (from 15%). Note: Done to compensate for the baseline fire rate increase.&lt;br /&gt;
* Decreased base weight to 3.2kg (from 3.9kg).&lt;br /&gt;
* Decreased default running inaccuracy to 3.2° (from 3.6°).&lt;br /&gt;
* Reduced base recoil rate to 5%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====SCP-127====&lt;br /&gt;
* Increased Tier 1 penetration to 40% (from 25%).&lt;br /&gt;
* Decreased Tier 3 penetration to 60% (from 75%).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Jailbird====&lt;br /&gt;
*Charge wind-up sound can now be heard by other players.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====3-X Particle Disruptor====&lt;br /&gt;
* Increased disintegration mode laser thickness to 0.3 meters (from 0.05).&lt;br /&gt;
* Increased overall accuracy.&lt;br /&gt;
* Fixed an issue where disintegration mode dealt significantly less damage to the first initial target hit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===SCP-914 Changes===&lt;br /&gt;
* FR-MG-0 ‘Very Fine’ now has a 10% chance to become the Micro-HID, destroyed otherwise.&lt;br /&gt;
* Logicer ‘Very Fine’ now has a 10% chance to become the Micro-HID, destroyed otherwise.&lt;br /&gt;
* E11-SR ‘Very Fine’ changed to the following: AK (30%), Crossvec (30%), FR-MG-0 (25%), Shotgun (15%).&lt;br /&gt;
* Shotgun ‘Very Fine’ changed to the following: AK (40%), Crossvec (40%), Logicer (20%).&lt;br /&gt;
* Revolver ‘Very Fine’ changed to the following: CI Access Device (50%), High-Explosive Grenade (50%).&lt;br /&gt;
* COM-15 ‘Very Fine’ changed to the following: Revolver (40%), FSP-9 (35%), COM-45 (25%).&lt;br /&gt;
&lt;br /&gt;
{{DevVoice|&lt;br /&gt;
These recipe changes are primarily targeted around the creation of additional Micro-HIDs (and subsequently, experimental weapons). Following the 14.0 update in which the Micro-HID received significant improvements, obtaining multiple of them ended up being far more oppressive than we had hoped for. Now, instead of having a cycling pattern encouraging players to sit inside of 914 for extended periods of time, there is now a single opportunity to successfully craft one from an LMG — either you get it, or the firearm is destroyed. To compensate for the added risk of item destruction, the odds of a successful recipe have also been increased. We have also raised the odds of getting the COM-45 for fun.}}&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous Changes===&lt;br /&gt;
* Improved the brightness setting, now affecting darkness instead of boosting contrast.&lt;br /&gt;
* Adjusted ammo spawns for various military roles:&lt;br /&gt;
* Riflemen — Now spawns with 7 buckshot shells.&lt;br /&gt;
* Conscripts — Now spawns with 14 buckshot shells.&lt;br /&gt;
* Marauders — Now spawns with an additional 7 buckshot shells.&lt;br /&gt;
* Captains — Now spawns with 30 fewer 5.56 rounds.&lt;br /&gt;
* Short Barrels on the Logicer and FR-MG-0 now properly provide a consistent +25% hip accuracy bonus.&lt;br /&gt;
* Grenades can now apply Deafened for a maximum of one second (from eight).&lt;br /&gt;
* Made “Auto Spectator Switch” work upon dying from anything non-player attributed.&lt;br /&gt;
* Anti-Cola now has a 15% chance to spawn per round (from 10%).&lt;br /&gt;
* Updated loading screens with unique image renders. Note: At the moment, there are only a limited number of new loading screens, with more planned to be added in future updates.&lt;br /&gt;
* Added new C.A.S.S.I.E. voice lines for the following:&lt;br /&gt;
** Warhead and Dead Man’s Switch announcements.&lt;br /&gt;
** Chaos Insurgency spawn announcements, for both standard and mini-waves.&lt;br /&gt;
** Updated MTF announcements to flow better.&lt;br /&gt;
*Made various improvements to the intercom voice filter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Playable SCP Changes===&lt;br /&gt;
* SCPs (and spectators) will now see the last human alive within 100 meters via a visual ping. This ping is active for five seconds, then goes on a four-second cooldown.&lt;br /&gt;
* The last human alive now hears the previously unused Forget About Your Fears track.&lt;br /&gt;
* SCPs (except for SCP-049-2s) now regenerate up to 30% of their maximum HP, plus an extra 250 HP, upon activation of the Deadman’s Switch. This health regeneration cannot exceed maximum health.&lt;br /&gt;
* Adjusted the intensity of SCP-049 and SCP-173’s post processing effects.&lt;br /&gt;
* Added cooldown indicators and sound effects to most SCP abilities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Hume Shield Changes====&lt;br /&gt;
* Regeneration of Hume Shield is now percentage based, making it scale with added HS.&lt;br /&gt;
* SCP-049 regenerates HS at a rate of 5%/s.&lt;br /&gt;
* SCP-096 regenerates HS at a rate of 2.5%/s, which doubles when utilizing Try Not to Cry.&lt;br /&gt;
* SCP-939 regenerates HS at a rate of 5%/s.&lt;br /&gt;
* SCP-3114 regenerates HS at a rate of 5%/s.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====SCP-049====&lt;br /&gt;
* Increased maximum HS to 700 (from 600).&lt;br /&gt;
* Increased base movement speed to 4.6 m/s (from 4.4).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====SCP-096====&lt;br /&gt;
* Now has a UI counter tracking the number of active targets.&lt;br /&gt;
* Recolored SCP-096’s Rage Duration element to red.&lt;br /&gt;
* Docile sobbing now decreases in volume non-linearly. This means it’s consistently loud for longer when 096 is near.&lt;br /&gt;
* Melee Attack now applies Concussed for 2.5s on player hit.&lt;br /&gt;
* Reduced the delay on gaining new targets after de-raging to one second (from five).&lt;br /&gt;
* Docile movement speed increased to 4.2m/s (from 3.9).&lt;br /&gt;
* Distressed/Calming movement speeds increased to 3.9m/s (from 3.3).&lt;br /&gt;
* Jump power while Raging increased to 7.7 (from 6.5).&lt;br /&gt;
* Updated Face Detection.&lt;br /&gt;
** Raised detection hitbox, meaning you need to look higher to trigger it.&lt;br /&gt;
** The face can now only be observed if the observer is within 25 meters.&lt;br /&gt;
** Made other observation mechanic changes with the goal of preventing unexpected SCP-096 triggers.&lt;br /&gt;
** SCP-096 can no longer be observed while charging.&lt;br /&gt;
* Adjusted the trigger visual effect, making it more obvious when the player observes 096.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{DevVoice|&lt;br /&gt;
These changes seek to address some of the more frustrating aspects of both playing as and against SCP-096. Face detection has been adjusted to avoid moments where players were considered as looking at SCP-096’s face, yet never doing so from their perspective due to latency and client-server interactions. Additionally, cries are more consistently audible to nearby players, giving them fair warning to look down.&lt;br /&gt;
&lt;br /&gt;
There are some minor quality of life changes for the 096 player as well, such as an increase to docile walking speed and enraged jump power.}}&lt;br /&gt;
&lt;br /&gt;
====SCP-106====&lt;br /&gt;
* SCP-106 now immediately kills the final target instead of sending them to the pocket dimension and delaying the round.&lt;br /&gt;
* Increased maximum HS to 800 (from 700).&lt;br /&gt;
* Increased base movement speed to 4.6 m/s (from 4.5).&lt;br /&gt;
* Reduced Hunter’s Atlas travel vigor cost to 1.5% per meter (previously 1.9%).&lt;br /&gt;
* Stalk emerge time reduced to one second, identical to Hunter’s Atlas emerge time.&lt;br /&gt;
* Increased volume of the jumpscare audio.&lt;br /&gt;
* Stalk jumpscare audio radius increased to 4m (previously 1m).&lt;br /&gt;
* Pocket Dimension damage scaling increased by 50%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{DevVoice|&lt;br /&gt;
SCP-106 has received some adjustments to help stop players stalling within its dimension and to make its teleporting abilities flow better. As a side effect of the decreased Vigor cost on Hunter’s Atlas, SCP-106 can also now see more of the surrounding area on its mini-map.}}&lt;br /&gt;
&lt;br /&gt;
====SCP-079====&lt;br /&gt;
* Default ping range is now 60 meters (from 55), equivalent to four hallways.&lt;br /&gt;
* Generator ping range is now 90 meters (from 65), equivalent to six hallways.&lt;br /&gt;
* Pings no longer induce an AP cost.&lt;br /&gt;
* Updated the Micro-HID ping icon.&lt;br /&gt;
* Updated room map icon for SCP-127 lab.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====SCP-173====&lt;br /&gt;
*Reduced vision tint.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====SCP-939====&lt;br /&gt;
* Maximum HP reduced to 2500.&lt;br /&gt;
* Increased maximum HS to 800 (from 700).&lt;br /&gt;
* Attack cooldown reduced to 0.72s (from 0.8s).&lt;br /&gt;
* Stamina regen delay reduced to 5s (from 7s).&lt;br /&gt;
* Mimic Point’s maximum distance increased to 30 meters (from 20).&lt;br /&gt;
* Updated Environmental Mimicry&lt;br /&gt;
** Reduced cooldown to 1.5s (from 3s).&lt;br /&gt;
** Added missing firearm and SCP item mimicries.&lt;br /&gt;
** All SCP mimicries can now be played regardless of whether an SCP spawned in a round or not.&lt;br /&gt;
** Human and SCP-939 footstep mimicries now sound more natural and similar to sprinting humans.&lt;br /&gt;
** Firearm mimicries can no longer play their suppressed variants.&lt;br /&gt;
** Shotgun mimicry now sounds more natural.&lt;br /&gt;
* Improved Vision&lt;br /&gt;
** Default vision cones increased to 2.3 meters (from 1.75).&lt;br /&gt;
** Increased the range that running players get revealed to eight meters (from four).&lt;br /&gt;
** Improved vision clarity.&lt;br /&gt;
** Audio blips now last longer and appear on revealed players.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{DevVoice|&lt;br /&gt;
SCP-939 was the last SCP to receive a major rework back in the 12.0 update, and there are still a few issues that we are seeking to iron out. Vision has been made much clearer and audio blips can now be seen on revealed players, which should help SCP-939 track targets easier. Environmental Mimicry has also received some important changes to make some of its audio mimics more useful, such as human and gunfire mimicry, and some missing sounds have been implemented.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====SCP-3114====&lt;br /&gt;
* Increased maximum HP to 2000 (from 1250).&lt;br /&gt;
* Increased maximum HS to 700 (from 600).&lt;br /&gt;
* Stamina duration increased to 8s (from 5s).&lt;br /&gt;
* Explosion resistance reduced to 20% (from 35%).&lt;br /&gt;
* Updated Catch These Hands.&lt;br /&gt;
** Increased damage to 20 per hit (from 15).&lt;br /&gt;
** Removed HS regain on hit.&lt;br /&gt;
** Added HS regain on kill, granting 125 HS for killing a target.&lt;br /&gt;
** Skeletons In Your Closet now removes HS damage resistance and HP firearm resistance when disguised.&lt;br /&gt;
* Updated Strangulation&lt;br /&gt;
** Strangulation is now only available for 12 seconds after undisguising, visible via cooldown timer.&lt;br /&gt;
** Reduced Strangulation distance cutoff.&lt;br /&gt;
** Strangulation range reduced to 1.8m (from 2.1m).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{DevVoice|&lt;br /&gt;
For this year’s Halloween Event, we’ve given SCP-3114 some important ability and stat passes to fix some gameplay concerns players have reported. Namely, Strangulation has been adjusted to have a reduced range and is now only available to use for a short time after SCP-3114 removes its disguise.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fixes==&lt;br /&gt;
* Fixed ‘We of Delta Command…’ and ‘Lights Out’ achievements not being granted upon respawn.&lt;br /&gt;
* Fixed door animations glitching when another animation is active.&lt;br /&gt;
* Fixed night vision scopes sometimes not working properly.&lt;br /&gt;
* Fixed armor removal sometimes resulting in dropping items with no inventory limit.&lt;br /&gt;
* Fixed a misaligned heavy armor kneepad LOD.&lt;br /&gt;
* Fixed A7 magazine not being visible when dropped.&lt;br /&gt;
* Fixed SCP-330’s candy bag counting as an SCP item when armor is dropped.&lt;br /&gt;
* Fixed SCP-1344 orbs lingering when a detected player leaves the game.&lt;br /&gt;
* Fixed `InvalidOperationException` sometimes spamming in the player logs.&lt;br /&gt;
* Fixed Anti-SCP-207 not correctly taking Hume Shield into account for its death saving effect.&lt;br /&gt;
* Fixed Anti-SCP-207 death save sometimes not working with very high AHP and low HP.&lt;br /&gt;
* Fixed SCP-173 teleporting into the closed-off toilet stall in WC00. All it wanted was some privacy…&lt;br /&gt;
* Fixed SCP-106 being able to use Hunter’s Atlas in the Warhead sublevel.&lt;br /&gt;
* Fixed an issue with SCP-079 and SCP-106’s map having incorrect room rotations.&lt;br /&gt;
* Fixed SCP-079 seeing certain particle effects through walls.&lt;br /&gt;
* Fixed SCP-3114 strangling a player underneath the effects of Slowness either placing them outside the map or crashing them.&lt;br /&gt;
* Fixed a stretched texture on blast doors.&lt;br /&gt;
* Fixed missing stars in the Surface Zone skybox.&lt;br /&gt;
* Fixed Tesla gates sometimes not emitting light when activated.&lt;br /&gt;
* Fixed misaligned Tesla gate idle particles.&lt;br /&gt;
* Fixed SCP-106’s chamber room collision sometimes leaking into nearby rooms.&lt;br /&gt;
* Fixed a bug with SCP-939’s cryogenic door button visuals.&lt;br /&gt;
* Fixed a pixel walk on the Acroamatic Abatement room pipe.&lt;br /&gt;
* Fixed a pixel walk on a fence in the Server Room.&lt;br /&gt;
* Fixed a pixel walk when Large Office and Two Story Office spawn in certain configurations in the Entrance Zone.&lt;br /&gt;
* Fixed floating boxes on the shelves inside HCZ.&lt;br /&gt;
* Fixed a sewer texture being applied to the workstation in SCP-096’s containment chamber.&lt;br /&gt;
* Fixed errored keycard readers not having collisions in Class-D cells.&lt;br /&gt;
* Fixed out-of-range exceptions whilst spectating.&lt;br /&gt;
* Fixed immediately entering the spectator role without a death animation.&lt;br /&gt;
* Fixed an issue where being killed by a player who is hidden to spectating forces you to spectate them.&lt;br /&gt;
* Fixed other various pixel walks throughout HCZ.&lt;br /&gt;
* Fixed respawn wave role assignments not properly being randomised. This has no effect on spawn chance, which is determined by how long a player has been spectating for.&lt;br /&gt;
* Fixed volumetric fog layering incorrectly behind world fog.&lt;br /&gt;
* Fixed various visual issues and exceptions with SCP-3114 models.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Technical Changes==&lt;br /&gt;
* Added two new aliases to `sethiddenspectatable`: `hidespectator` and `hidespec`.&lt;br /&gt;
* Added `NightVision` effect to status effects, allowing human players to see in the dark like SCPs. This prevents SCP-173 from attacking in the dark and allows the user to see SCP-096 in the dark.&lt;br /&gt;
* Added icons to the Remote Admin for players who are hidden from being spectated.&lt;br /&gt;
* SCP role spawn points are now defined by a separate `ISpawnpointHandler` component. This component may be empty/null, which will cause the SCP to lack a spawn point, currently used for zombies.&lt;br /&gt;
* Added new `StatBase.AddAmount`, which can be used to safely add values to a stat while staying within its limits.&lt;br /&gt;
* Removed `StaminaStat.ModifyAmount` in favour of this new method.&lt;br /&gt;
* `IJumpModifierEffect.Multiplier` has been renamed to `IJumpModifierEffect.JumpStrengthMultplier`.&lt;br /&gt;
&lt;br /&gt;
===Revamped the client console===&lt;br /&gt;
* Added new visuals to the console.&lt;br /&gt;
* Now uses TMPro instead of legacy Unity text components.&lt;br /&gt;
* Added support for dragging the window around.&lt;br /&gt;
* Added support for scaling the console window and saving it as a player preference.&lt;br /&gt;
* Added support for PageUp and PageDown to scroll through the console.&lt;br /&gt;
* Added `permlist` client command, which prints all available permissions in a coloured scheme.&lt;br /&gt;
* Added `console` parent command with the following sub commands:&lt;br /&gt;
* `clear` - Clears the current console window.&lt;br /&gt;
* `pause` - Toggles the console, temporarily stopping any further messages from being logged.&lt;br /&gt;
* Adjusted the .groups command; output now matches the new permissions colour scheme.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thank you all for your continued support. We’ve got a lot in store for the game with version 15.0. Keep an eye out for more to come.&lt;br /&gt;
&lt;br /&gt;
Have fun, and see you in the dark.&lt;br /&gt;
&lt;br /&gt;
- Northwood Studios&lt;br /&gt;
&lt;br /&gt;
{{Updates Navbox}}&lt;/div&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Updates/14.1.4&amp;diff=17601</id>
		<title>Updates/14.1.4</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Updates/14.1.4&amp;diff=17601"/>
		<updated>2026-04-03T20:11:44Z</updated>

		<summary type="html">&lt;p&gt;Jamintheinfinite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version_infobox&lt;br /&gt;
|version = 14.1.4&lt;br /&gt;
|date = 12.9.2025&lt;br /&gt;
|previous = 14.1.3&lt;br /&gt;
|next = 14.2.0&lt;br /&gt;
|steamlink = https://store.steampowered.com/news/app/700330/view/600789436615099571?l=english&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Hello Site-02.&lt;br /&gt;
&lt;br /&gt;
We’re releasing a small update that fixes a few bugs and offers some requested technical changes for the modding community. No balance changes have been released in this update.&lt;br /&gt;
&lt;br /&gt;
We are still hard at work on the development of 15.0. Expect to hear more soon.&lt;br /&gt;
&lt;br /&gt;
==Game Changes==&lt;br /&gt;
* Added a new setting: Animation Quality.&lt;br /&gt;
* Lowering this setting improves performance on high-population servers by reducing the amount of player animation frames. As a result, distant players may appear somewhat ‘choppy’ when enabled.&lt;br /&gt;
* This works best on systems capable of stable 40+ FPS, and reaches full potential at 78+ FPS.&lt;br /&gt;
* The default value applied is ‘Medium’.&lt;br /&gt;
* Updated how the Jailbird glows. It now glows more intensely, and glows an intense red when critically damaged.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Important Fixes==&lt;br /&gt;
* Fixed in-game reports not properly being sent to Discord webhooks.&lt;br /&gt;
* Temporary pickups created in-hand while upgrading in 914 are now properly destroyed.&lt;br /&gt;
* Fixed SCP-914 sometimes granting incorrect ammunition under specific scenarios.&lt;br /&gt;
* Fixed incoming connection issues attributed to SCP-914.&lt;br /&gt;
* Fixed role syncing event not allowing for modders to write additional data. This was necessary for certain roles, such as MTF.&lt;br /&gt;
* Fixed an issue causing players screens to darken if they respawn within a few frames after dying.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Map Fixes==&lt;br /&gt;
* SCP-106’s containment chamber cube collider layers now collide with everything, not only players.&lt;br /&gt;
* Removed unnecessary colliders for labels inside Light Containment Zone Airlock.&lt;br /&gt;
* Adjusted invisible Light Containment Zone Airlock colliders to only collide with players.&lt;br /&gt;
* Changed MeshCollider to BoxCollider for one of the boxes in SCP-106’s containment chamber.&lt;br /&gt;
* Adjusted BoxColliders for the junction box inside of SCP-939’s containment chamber.&lt;br /&gt;
* Changed stairs collider inside Heavy Containment Zone Nuke to only collide with players.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==General Fixes==&lt;br /&gt;
* Fixed whiteboard detection for SCP-173 and SCP-096 in Light Containment Zone PC-15.&lt;br /&gt;
* Fixed Guard and Tutorial ragdoll heads disappearing at certain view angles.&lt;br /&gt;
* Fixed Guard hands disappearing at certain view angles.&lt;br /&gt;
* Fixed Scale and Gravity synchronisation with the new role set functionality.&lt;br /&gt;
* Fixed CustomPermsDetail in keycards overriding permission colors in existing and future custom keycards and default MTF keycards that have been dropped and picked back up.&lt;br /&gt;
* Fixed debug text appearing before the News tab is fully loaded. Most of you guys aren’t Northwood programmers, you didn’t see that!&lt;br /&gt;
* Fixed incorrect name color when completing objectives.&lt;br /&gt;
* Fixed ServerOverridePosition not working on dummies with noclip enabled.&lt;br /&gt;
* Fixed players being disconnected when a server sends a SSS setting that is ServerOnly.&lt;br /&gt;
* Fixed SendUpdate and SendDropdownUpdate not working when applyOverride is false.&lt;br /&gt;
* Fixed pickups and ragdolls not following an elevator after leaving and rejoining a server.&lt;br /&gt;
* Fixed ElevatorChamber.CurrentRoom exception thrown under certain scenarios.&lt;br /&gt;
* Fixed a SCP-106 client exception when sometimes playing proximity voice chat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Technical Changes==&lt;br /&gt;
* Connecting through steam://connect/IP:Port or the +connect launch argument will no longer cause an attempt to join before an authentication session has been established.&lt;br /&gt;
* Removed the client-side check from reloading/unloading weapons.&lt;br /&gt;
* Servers can now also allow clients to reload/unload weapons whenever they press the Reload key.&lt;br /&gt;
* Changed SpeakerToy to support volume values over 1f.&lt;br /&gt;
* Canceling a ThrowingProjectileEvent no longer requires you to unequip, then re-equip an item before attempting another throw.&lt;br /&gt;
* Added animation transitions for moving from Throwing to Canceling projectiles.&lt;br /&gt;
* Added --system-proxy client argument for using manual system proxy settings. PAC and WPAD are not supported.&lt;br /&gt;
* Added a network variable to specify the bounds of WaypointToys.&lt;br /&gt;
* Added a mechanic that allows hiding players from the spectator list.&lt;br /&gt;
* Added a new setspectatable &amp;lt;player&amp;gt; command, making use of the above feature.&lt;br /&gt;
* Added new base-game permission, ‘Vanish’. Currently only utilised by setspectatable command.&lt;br /&gt;
* Updated to Curl 8.16.0m resolving some connectivity issues.&lt;br /&gt;
* Added experimental HTTP3 support, enabled with --http3.&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
We’re still working on some smaller content changes between now and 15.0, though we’re full steam ahead on our major milestone projects. We’ll keep you updated as things progress.&lt;br /&gt;
&lt;br /&gt;
Thank you for your support. See you in the dark.&lt;br /&gt;
&lt;br /&gt;
{{Updates Navbox}}&lt;/div&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Updates/14.1.3&amp;diff=17600</id>
		<title>Updates/14.1.3</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Updates/14.1.3&amp;diff=17600"/>
		<updated>2026-04-03T20:11:39Z</updated>

		<summary type="html">&lt;p&gt;Jamintheinfinite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version_infobox&lt;br /&gt;
|version = 14.1.3&lt;br /&gt;
|date = 3.8.2025&lt;br /&gt;
|previous = 14.1.2&lt;br /&gt;
|next = 14.1.4&lt;br /&gt;
|steamlink = https://store.steampowered.com/news/app/700330/view/500580357225055589?l=english&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Hello Site-02.&lt;br /&gt;
&lt;br /&gt;
We’ve just released an update for the 14.1 build of SCP:SL. The update includes gameplay and quality of life changes, balancing adjustments, fixes, and more.&lt;br /&gt;
&lt;br /&gt;
As previously mentioned, our team is hard at work focusing on the next major update for SCP:SL. You may see minor updates as development continues, but know that our primary focus is on progressing 15.0!&lt;br /&gt;
&lt;br /&gt;
==Gameplay Changes==&lt;br /&gt;
===General Updates===&lt;br /&gt;
* All non-weapon SCP items now display their SCP wiki nickname in the inventory.&lt;br /&gt;
* ‘Trilateral Termination’ achievement is now granted by killing three players in a single life with the Particle Disruptor.&lt;br /&gt;
* Conscripts and Specialists now spawn with an additional medkit and 30 extra rounds.&lt;br /&gt;
* Flashlight attachments can only be toggled once every 0.5s.&lt;br /&gt;
* LCZ Decontamination damage now scales, increasing by 5 each damage tick.&lt;br /&gt;
* Reduced the flicker intensity of the lights in WC-00.&lt;br /&gt;
* Implemented a new system for Spectator Icon effects, displaying an icon on the spectator list based upon active effects. As of right now, this is only used for the remaining duration of SCP-1576.&lt;br /&gt;
* Resolved some stability issues causing some players to be unable to open the game. Some known errors which are presumed to be caused by an engine update haven&#039;t been solved yet. We expect this to happen in future updates.&lt;br /&gt;
* Reworked HTTP handling, removing some previously available launch arguments.&lt;br /&gt;
* Workarounds for RU players which were previously available on the `tls-beta` branch have been reimplemented in a more comprehensive way. This changes the way users can enable them; you must now add `--weak-http-security` to the launch arguments of the game.&lt;br /&gt;
* Added `httpinfo` command for checking current HTTP configuration.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===SCP-106 Changes===&lt;br /&gt;
* When emerging from Stalk or Hunter’s Atlas, nearby players will hear a non-directional audio cue.&lt;br /&gt;
* Emerging from Hunter’s Atlas will trigger the cue to nearby players within 4 meters.&lt;br /&gt;
* Emerging from Stalk will trigger the cue to nearby players within 1 meter.&lt;br /&gt;
* Hunter’s Atlas will now incur a base cost of 15% vigor when used, regardless of distance.&lt;br /&gt;
* Hunter’s Atlas can no longer be used inside the SCP-049/173 sublevel or in the lower levels of the Alpha Warhead Silo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Heavy Armor Rebalance===&lt;br /&gt;
* Heavy Armor’s head and body protection value is now 100% (from 80%). Dev Note: Remember, protection value is counteracted by penetration!&lt;br /&gt;
* Militant stamina consumption rate when worn increased to 20% (from 15%).&lt;br /&gt;
* Civilian stamina consumption rate when worn remains at 22.5%.&lt;br /&gt;
* Item weight increased to 15 kilograms (from 5.5kg).&lt;br /&gt;
* No longer spawns in the LCZ Armory, instead replaced by another set of Combat Armor.&lt;br /&gt;
* No longer spawns within the 3x3 lockers in the EZ-HCZ checkpoints.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{DevVoice|&lt;br /&gt;
Previously, Heavy Armor had almost negligible differences compared to Combat Armor, and was usually only noticeable against very low-penetration weaponry. Now, Heavy Armor will allow players to survive additional shots against the vast majority of weapons, excluding specific rifle configurations designed to counter it.&lt;br /&gt;
&lt;br /&gt;
In exchange for its buffs, the stamina rate penalty has been amplified alongside being made scarcer within the facility, distinguishing it from Combat Armor further. Most firearms and certain attachments have also been modified to accommodate for this change and help make Heavy Armor matter more.}}&lt;br /&gt;
&lt;br /&gt;
===Weapon Adjustments===&lt;br /&gt;
====Epsilon-11 Standard Rifle====&lt;br /&gt;
* Default penetration decreased to 65% (from 70%).&lt;br /&gt;
* ‘Rifle Receiver’ attachment now increases damage by +10% (from +7.5%).&lt;br /&gt;
* ‘Rifle Receiver’ attachment now increases penetration by +15% (from +12.5%).&lt;br /&gt;
* ‘Rifle Receiver’ attachment now reduces hip-firing accuracy by -10% (from -26%).&lt;br /&gt;
* ‘AP Magazine‘ attachment now only grants +15% penetration (from +20%). Dev Note: This is done to accommodate the Rifle Receiver changes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{DevVoice|&lt;br /&gt;
Since Parabellum, the Rifle Receiver has been in a state of underuse due to its downsides often being more prevalent than its upsides. With the Heavy Armor buff, our goal was to give it a special purpose in taking down heavily armored targets. Its inaccuracy penalty has also been reduced so the user is not completely handicapped when trying to run and gun.}}&lt;br /&gt;
&lt;br /&gt;
====AK====&lt;br /&gt;
* Default penetration decreased to 75% (from 85%).&lt;br /&gt;
* ‘Extended Barrel’ attachment now increases damage by +7.5% (from +5%).&lt;br /&gt;
* ‘Extended Barrel’ attachment now increases penetration by +20% (from +10%).&lt;br /&gt;
* ‘Extended Barrel’ attachment now reduces hip-firing accuracy by -10% (from -5%).&lt;br /&gt;
&lt;br /&gt;
{{DevVoice|These changes were made to ensure an Extended Barrel AK can still kill any player with two headshots, regardless of worn armor.}}&lt;br /&gt;
&lt;br /&gt;
====Logicer====&lt;br /&gt;
* ‘Short Barrel’ attachment now reduces damage by -10% (from -5%).&lt;br /&gt;
* ‘Short Barrel’ attachment now reduces penetration by -10% (from -5%).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====FSP-9====&lt;br /&gt;
*Default penetration increased to 45% (from 35%).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Shotgun====&lt;br /&gt;
* Pellet damage increased to 11.3 (from 8.33), resulting in a total damage output of 90.4 (from 66.64).&lt;br /&gt;
* Default penetration decreased to 40% (from 70%).&lt;br /&gt;
* ‘Extended Barrel’ attachment now increases penetration by +50% (from +10%).&lt;br /&gt;
* ‘Extended Barrel’ attachment now reduces hip-firing accuracy by -10%.&lt;br /&gt;
* ‘Extended Barrel’ attachment no longer decreases pellet spread.&lt;br /&gt;
* ‘Choke’ attachment now decreases pellet spread by -10% (from a +20% increase).&lt;br /&gt;
* ‘Choke’ attachment now reduces hip-firing accuracy by -5%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{DevVoice|Players felt the Shotgun was rather underwhelming to use, particularly against SCPs, as its damage output could not compensate for its lack of DPS. With these changes, it deals significantly more damage with a reduced penetration. Despite its penetration nerf, users can still two-shot Combat Armor wearers when hitting most of their pellets as it does now. Its attachments have also been adjusted to be more impactful.}}&lt;br /&gt;
&lt;br /&gt;
====Crossvec====&lt;br /&gt;
* ‘Extended Barrel’ attachment now increases damage by +7.5% (from +5%).&lt;br /&gt;
* ‘Extended Barrel’ attachment now increases penetration by +12.5% (from +10%).&lt;br /&gt;
* ‘Extended Barrel’ attachment now reduces hip-firing accuracy by -10%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Revolver====&lt;br /&gt;
* Seven-Shot Cylinder damage increased to 72 (from 62.5).&lt;br /&gt;
* A revolver now spawns in either SCP-106 or SCP-096 containment chambers.&lt;br /&gt;
* This revolver cannot spawn with ‘Extended Stock’, ‘Snubnose’, or ‘7-Shot Buckshot Cylinder’ attachments.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====FR-MG-0====&lt;br /&gt;
* Properly restored to 13.5.1 stats (9.2kg, 60% penetration, 24.4 damage).&lt;br /&gt;
* ‘AP Drum’ attachment now increases recoil by +15%.&lt;br /&gt;
* ‘AP Drum’ attachment now increases penetration by +17%.&lt;br /&gt;
* ‘Short Barrel’ attachment now increases hip-firing accuracy by +20%.&lt;br /&gt;
* ‘Short Barrel’ attachment now decreases damage by -6%.&lt;br /&gt;
* ‘Heavy Stock’ attachment now reduces recoil by -16%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====COM-15====&lt;br /&gt;
* Can no longer naturally spawn with the Suppressor attachment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Jailbird====&lt;br /&gt;
* Melee attack cooldown decreased to 0.7s (from 1s).&lt;br /&gt;
* Melee attack destruction threshold increased to 1000 damage (from 500).&lt;br /&gt;
* Charge attack no longer collides with teammates when friendly fire is disabled.&lt;br /&gt;
* Charge attack now applies Flash for 1 second (from 1.5s).&lt;br /&gt;
* Charge attack audio radius tripled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Micro-HID====&lt;br /&gt;
* Charge drain while holding Charge Fire increased to 1.5%/s (from 0.5%/s).&lt;br /&gt;
* Overcharge will now activate after holding the Micro in Charge Fire for eight consecutive seconds (from 10s).&lt;br /&gt;
* Wind down period from Charge Fire increased to seven seconds (from 5s).&lt;br /&gt;
* Maximum movement speed is capped at 5.4m/s when the Micro-HID is equipped.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===SCP Item Rebalancing===&lt;br /&gt;
* Anti-Cola&#039;s life save invincibility duration reduced to 0.75s (from 1.5s).&lt;br /&gt;
* SCP-1344 now detects nearby players every 3 seconds (from 5s).&lt;br /&gt;
* SCP-1344 orb detection range increased to 22 meters (from 18m). They will fully disappear at 26 meters (from 23m).&lt;br /&gt;
* ‘Candy Bag’ item no longer counts toward the SCP item inventory limit.&lt;br /&gt;
&lt;br /&gt;
{{DevVoice|&lt;br /&gt;
According to our recent feedback form, a majority of players felt that SCP-1344 became too weak after its 14.1 changes. We’ve responded by making changes to it seen above, and we will continue to monitor the item’s gameplay impact.}}&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Modified the model of `LCZ_Toilets` to prevent it from going outside its intended bounds.&lt;br /&gt;
* Modified the model of `EZ_Upstairs` to prevent it from going outside its intended bounds.&lt;br /&gt;
* Added colliders on the elevator chamber, preventing grenades from potentially being able to kill players while outside the elevator.&lt;br /&gt;
* Updated Remote Admin ‘wiki’ command.&lt;br /&gt;
* Fixed ‘Hawkeye’ achievement sometimes not being granted.&lt;br /&gt;
* Fixed SCP-173 not being stopped when looked at through `HCZ_Servers` windows.&lt;br /&gt;
* Fixed a black screen sometimes appearing when dying and respawning immediately.&lt;br /&gt;
* Fixed MTF mini-wave units not having a new unit name assigned.&lt;br /&gt;
* Fixed a bug that prevented artificial night vision from working for SCPs on Surface Zone.&lt;br /&gt;
* Fixed an issue that made SCPs get health regeneration twice from Dead Man’s Sequence.&lt;br /&gt;
* Fixed being able to view SCP-106 during Stalk when utilising SCP-1344 while Traumatized.&lt;br /&gt;
* Fixed an infinite loop when setting gravity or scale twice in a single server tick.&lt;br /&gt;
* Fixed an issue that made Hume Shield not regenerate until depleted to 0 when utilising SCP-127.&lt;br /&gt;
* Fixed an issue that made the lantern item flicker rapidly.&lt;br /&gt;
* Fixed mono-spaced admin chat messages.&lt;br /&gt;
* Fixed an error caused by spawning a dummy through Remote Admin during the lobby.&lt;br /&gt;
* Fixed Class-D cells flipping from the wall in `LCZ_ClassD`.&lt;br /&gt;
* Fixed an issue in the config template where the ammo limit for shotgun ammo was not properly saved.&lt;br /&gt;
* Fixed an issue hiding the ‘Show Summary’ button in the spectator attachments menu.&lt;br /&gt;
* Fixed an issue where an attachment information window would be permanently shown.&lt;br /&gt;
* Fixed capybara collision colliders behaving strangely.&lt;br /&gt;
* Fixed a specific softlock involving SCP-079, dropping, then grabbing specific weaponry. Why?!&lt;br /&gt;
* Fixed an exception being spammed when a round ended while the Micro-HID came off cooldown.&lt;br /&gt;
* Fixed shotguns created by SCP-914 reloading infinitely.&lt;br /&gt;
* Fixed SCP Opt Out UI not being centered.&lt;br /&gt;
* Improved waypoint distance calculations, particularly noticeable on heavily populated servers.&lt;br /&gt;
* Removed positional offset, preventing SCP-244 from dropping at your feet. What a silly bug!&lt;br /&gt;
* Fixed capybara toy collisions always being set to false.&lt;br /&gt;
* Fixed SCP-106 not fading out properly.&lt;br /&gt;
* Fixed hair not fading at the same rate as other materials.&lt;br /&gt;
* Fixed Chaos Insurgency shoulder pads not fading out properly.&lt;br /&gt;
* Fixed cardboard boxes having missing collisions in SCP-127’s lab.&lt;br /&gt;
* Fixed stairs having the wrong collider type in Micro-HID lab.&lt;br /&gt;
* Fixed forklift not having collision on forks.&lt;br /&gt;
* Removed an invisible collision in PipeRoom.&lt;br /&gt;
* Fixed pallet collision in HCZ_Servers.&lt;br /&gt;
* Fixed the plinth in HCZ_Servers.&lt;br /&gt;
* Fixed a bug where dummies would not rotate inside elevators and waypoints.&lt;br /&gt;
* Fixed a bug where local player rotation would not update until a frame after, causing silly elevator-camera rotation issues.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Technical Changes==&lt;br /&gt;
* Added a system to remove unnecessary SCP-079 icons in close-by elevators, primarily used in Heavy Containment Zone Server Room.&lt;br /&gt;
* Changed role synchronization to be within the same frame as its set. This allows plugin developers to set the player’s scale, gravity, and other properties in `RoleChangedEvent` sooner.&lt;br /&gt;
* Added `ObjectiveCompleting` and `ObjectiveCompleted` events.&lt;br /&gt;
* Added a reference to the damage handler for ‘CASSIE queue SCP termination’ events.&lt;br /&gt;
* Added `PlayerInspectingKeycard` and `PlayerInspectedKeycard` events. This can be used to prevent the snake minigame.&lt;br /&gt;
* Enhanced dummy network connections.&lt;br /&gt;
* SCP-1576 is now a player effect. When applied, a player can communicate with spectators. This effect is hidden in the Remote Admin menu.&lt;br /&gt;
* Added Fade player status effect to Remote Admin menu. This overrides player model fade values.&lt;br /&gt;
* Intensity 0 will disable the Fade effect, while Intensity 255 will result in the player being 100% faded.&lt;br /&gt;
* This effect may not interact nicely with SCP-3114 and held items. This is, unfortunately, not a simple problem to solve.&lt;br /&gt;
* Added Lightweight player status effect. This gives you an added 1% jump strength multiplication for each level of intensity, doubling your jump power when at 100 intensity.&lt;br /&gt;
* Added HeavyFooted player status effect. This gives you a reduced 1% jump strength multiplication for each level of intensity, and removes the ability to jump when above 99 intensity.&lt;br /&gt;
* Escape Zones are now customisable by plugins, with multiple valid zones able to be defined.&lt;br /&gt;
* Added `AchievementsDisabled` property to `AchievementManager`, allowing achievement unlocking to be disabled on both client and server.&lt;br /&gt;
* Elevators now unlock upon disabling an active Light Containment Zone decontamination.&lt;br /&gt;
* Added optional boolean argument to `spawntoy capybara`, defining whether collisions are enabled.&lt;br /&gt;
* Added `CurrentRoom` property to `ElevatorChamber`.&lt;br /&gt;
* Elevators are now considered to be in their starting room until teleported.&lt;br /&gt;
* Removed `internal` access modifier from `Damage` property on damage handlers.&lt;br /&gt;
* Added LabAPI integration for transparent modding.&lt;br /&gt;
* Added spawnable `Unsecured Pryable Gatedoor` with removed panels to the `NetworkManager`.&lt;br /&gt;
* Added spawnable `SpawnableCullingParent`, a networked object allowing primitive objects to be culled when outside of a player’s view.&lt;br /&gt;
* Added `GenerateBounds` to the `DrawableLines` system.&lt;br /&gt;
* Moved jump logic to a standalone `FpcJumpController` script.&lt;br /&gt;
* Added force jump messages that a server can send to a client, forcing a jump.&lt;br /&gt;
* Added `ServerStopAnimations` to shotgun reloader, allowing cancelling of reloads.&lt;br /&gt;
* Added `TryReload` and `TryUnload` to `AnimatorReloaderModuleBase`, allowing a server to tell clients to reload or unload a firearm.&lt;br /&gt;
* Permitted server to forcefully pump a `PumpActionModule` to a client.&lt;br /&gt;
* Changed `MagazineModule` to allow whole integer stored ammo, instead of bytes.&lt;br /&gt;
* SCP and Human counters for the SCP HUDs have been moved from client-side to server-side.&lt;br /&gt;
* Refactored the waypoint system so multiple different types of waypoints can handle being moved, including after being spawned.&lt;br /&gt;
* Added `AdminToyWaypoint`, a movable waypoint that can be spawned as a part of a `WaypointToy`.&lt;br /&gt;
* Added mechanism to backtrack movable waypoints, increasing specialised hit registration.&lt;br /&gt;
* Updated elevator followers to waypoint followers as a part of the waypoint system refactor. This is the system responsible for ragdolls and hazards following elevators; they should now follow movable waypoints.&lt;br /&gt;
* Added `CollectionId` property to client-saved setting values.&lt;br /&gt;
* By default, `CollectionId` is not used to prevent in-use server settings. Utilising `CollectionId` will break existing settings as the preference key is different.&lt;br /&gt;
* Added `IsServerOnly` property to settings, which keeps them from saving any values on the client-side. This also permits value updates from the server through the `SendValueUpdate` method.&lt;br /&gt;
* Added methods to update certain setting properties, applying to both client and server-side settings. This includes but is not limited to: `Label`, `HintDescription`, `Options`, `Placeholder`, `Min`, `Max`, and more.&lt;br /&gt;
* Removed `ISSUpdatable` as all settings can now be updated.&lt;br /&gt;
* `GroupHeader` setting now assigns an ID to facilitate it being updated.&lt;br /&gt;
* Added a section to `SSFieldDemo` using `CollectionIds`.&lt;br /&gt;
* Updated light and primitive spawner server-specific demos to use the `IsServerOnly` property.&lt;br /&gt;
* Implemented a system that makes players spectators whilst out of range. This is likely to break plugins sending fake sync messages, as it will require constant synchronising.&lt;br /&gt;
* In order to maintain previous functionality, we recommend subscribing to `FpcServerPositionDistributor.RoleSyncEvent` and modifying which role will be synchronised. Know that this event is ran every frame, that it is invoked on every player, for each target (player) online, and that returning `null` will make it follow base-game behaviour.&lt;br /&gt;
* Clients now ignore voice chat packets when `VoiceModuleBase.ValidateReceive` method returns `None` as the voicechat channel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thank you all for your continued support. We have some very large projects in the works — keep your eyes peeled for what’s to come.&lt;br /&gt;
&lt;br /&gt;
Have fun, and see you in the dark.&lt;br /&gt;
&lt;br /&gt;
{{Updates Navbox}}&lt;/div&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Updates/14.1.2&amp;diff=17599</id>
		<title>Updates/14.1.2</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Updates/14.1.2&amp;diff=17599"/>
		<updated>2026-04-03T20:11:31Z</updated>

		<summary type="html">&lt;p&gt;Jamintheinfinite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version_infobox&lt;br /&gt;
|version = 14.1.2&lt;br /&gt;
|date = 20.6.2025&lt;br /&gt;
|previous = 14.1.1&lt;br /&gt;
|next = 14.1.3&lt;br /&gt;
|steamlink = https://store.steampowered.com/news/app/700330/view/500576552635859301?l=english&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hello.&lt;br /&gt;
&lt;br /&gt;
Many Russian players have reported issues connecting to our Central Servers because of region blocks. We have released a beta branch that may fix these issues.&lt;br /&gt;
&lt;br /&gt;
There is no new content on this branch. If you are not a Russian player experiencing connection difficulties, there is no reason to switch to the branch.&lt;br /&gt;
&lt;br /&gt;
If you do not have Russian set as your operating system language, add the `-ru` launch argument to the game (this can be done in the Properties tab). If you are reading the English version of this notice, you will need to do so.&lt;br /&gt;
&lt;br /&gt;
You can opt-in to the beta by right-clicking SCP:SL in your Steam Library, and then by selecting the Properties tab.&lt;br /&gt;
From there, select the Betas category, and finally, select the tls-beta option from the dropdown menu.&lt;br /&gt;
&lt;br /&gt;
{{Updates Navbox}}&lt;br /&gt;
&lt;br /&gt;
Non-English comments will be permitted in the discussion tab of this thread. Please leave your feedback there.&lt;/div&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Updates/14.1.1&amp;diff=17598</id>
		<title>Updates/14.1.1</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Updates/14.1.1&amp;diff=17598"/>
		<updated>2026-04-03T20:11:27Z</updated>

		<summary type="html">&lt;p&gt;Jamintheinfinite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version_infobox&lt;br /&gt;
|version = 14.1.1&lt;br /&gt;
|date = 12.6.2025&lt;br /&gt;
|previous = 14.1.0&lt;br /&gt;
|next = 14.1.2&lt;br /&gt;
|steamlink = https://store.steampowered.com/news/app/700330/view/500568489646358731?l=english&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Hello Site-02.&lt;br /&gt;
&lt;br /&gt;
Today we are releasing our first minor 14.1.X update, primarily dedicated to some recently-reported issues.&lt;br /&gt;
&lt;br /&gt;
==Gameplay Changes==&lt;br /&gt;
* Added a new setting: ‘Voice Chat Distant Reverb’, controlling the muffling and reverberation of distant proximity voice chat.&lt;br /&gt;
* Added a new setting: ‘Announcement Speaker Simulation’, controlling whether P.A. announcements attempt to play from the nearest speaker or broadcast globally.&lt;br /&gt;
* Environmental Alarms in Heavy Containment Zone no longer blare indefinitely. Instead, they will trigger for 20 seconds under one of two scenarios: a grenade is detonated nearby, or a nearby player dies to an SCP/enemy of the Foundation.&lt;br /&gt;
* These alarms can now be heard from approximately three rooms away.&lt;br /&gt;
* Speakers should now be present below most environmental alarms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fixes and Improvements==&lt;br /&gt;
* Improved UI support on ultrawide screens.&lt;br /&gt;
* Fixed Shotgun and 7-Shot Revolver sometimes not displaying hitmarkers when successfully dealing damage. (You weren’t going crazy!)&lt;br /&gt;
* Fixed SCP-127’s containment chamber not having a custom icon on the SCP-079 map.&lt;br /&gt;
* Fixed players being kicked when picking up an item that no longer exists.&lt;br /&gt;
* Fixed items not being destroyed by the Pocket Dimension.&lt;br /&gt;
* Fixed items not teleporting out of the Pocket Dimension.&lt;br /&gt;
* Fixed custom keycards sometimes not showing permissions in the inventory.&lt;br /&gt;
* Fixed a clipping ladder in SCP-049/173’s hallway.&lt;br /&gt;
* The drawings in Class-D cells no longer float.&lt;br /&gt;
* The whiteboards in Intercom and SCP-939’s containment chamber no longer float.&lt;br /&gt;
* Fixed a pallet having the wrong collider size in the Forklift room.&lt;br /&gt;
* Adjusted the height of a light source in WC-00.&lt;br /&gt;
* Adjusted SCP pedestal light sources.&lt;br /&gt;
* Fixed room being set to ‘null’ when spawning ‘CameraToy’ in the void.&lt;br /&gt;
* Fixed room being overridden by ‘null’ in ‘OnServerStart’ when previously set by a plugin.&lt;br /&gt;
* Fixed camera overlay becoming distorted when moving around.&lt;br /&gt;
* Fixed ‘PlayerUsingItem’ not being called when a player consumed a candy from SCP-330.&lt;br /&gt;
* Fixed ‘CanOpen’ property being ‘true’ when a player fails lock bypass in door interaction events.&lt;br /&gt;
* Fixed ‘PlayerThrowingProjectileEvent’ cancellation causing a phantom grenade to be thrown, locking player inventories.&lt;br /&gt;
* Added new &#039;ExecuteAs&#039; server permission, granting permission to run the &#039;executeas&#039; command.&lt;br /&gt;
* &#039;executeas&#039; will no longer allow targets to execute commands they would not have permission to run.&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
==API Changes==&lt;br /&gt;
* Added player info area checks to a disguised SCP-3114, preventing them being distinguishable on servers which modify the info area.&lt;br /&gt;
* Retired old ‘PlayerInteract’, with remaining mechanics utilising ‘InteractionCoordinator’ instead.&lt;br /&gt;
* Added ‘bool’ property for ‘SSKeybindSetting’ to allow triggering for spectators and overwatch.&lt;br /&gt;
* Fixed ‘SSKeybindSetting’ triggering while RA is opened and ‘PreventInteractionOnGUI’ is ‘true’.&lt;br /&gt;
* Fixed incorrect player being sent through ‘PlayerPlacingBloodEventArgs’.&lt;br /&gt;
* Added attacker reference to ‘PlayerPlacingBloodEventArgs’.&lt;br /&gt;
* Added ‘OldRole’, ‘OldPosition’, ‘OldVelocity’, and ‘OldCameraRotation’ to ‘PlayerDeathEventArgs’.&lt;br /&gt;
* Made ‘Damage’ property be modifiable on damage handlers.&lt;br /&gt;
* Added a new hint parameter that allows plugin devs to animate hints by inserting animatable values in tags.&lt;br /&gt;
* Publicised &#039;Camera&#039; property for LabAPI.&lt;br /&gt;
* Added events for adding/removing room connector wrappers on the LabAPI.&lt;br /&gt;
* Virtualised &#039;Start&#039; and &#039;OnDestroy&#039; unity methods in Room Connector and derived types.&lt;br /&gt;
* Added &#039;Throw&#039; property to &#039;PlayerDroppingItemEventArgs&#039; &amp;amp; &#039;PlayerDroppedItemEventArgs&#039; events to allow devs to force throwing.&lt;br /&gt;
* Added &#039;ForceCancel&#039; to the request type to reset the grenade client-side. While this still requires it to be removed and added back to the inventory, the player no longer sees phantom grenades and is no longer forced to wait before being able to open the inventory again.&lt;br /&gt;
* Added &#039;FpcScaleController&#039;, a player component in charge of synchronising player scale.&lt;br /&gt;
* Added &#039;changescale&#039; command.&lt;br /&gt;
* Added &#039;Scp079Pinging&#039;, &#039;Scp079Pinged&#039; and &#039;ServerRoundEndingConditionsCheck&#039; events.&lt;br /&gt;
* Fixed &#039;PlayerUnlockingGenerator&#039; event not unlocking the generator if it is allowed via plugin.&lt;br /&gt;
* Fixed &#039;Scp914ProcessedPickup&#039; event output parameter always being &#039;null&#039;.&lt;br /&gt;
* Fixed &#039;WaveSpawning&#039; event not allowing developers to remove users from the spawn wave.&lt;br /&gt;
* &#039;FpcGravityController&#039; refactored to function similarly to &#039;FpcScaleController&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thank you all for your continued support. Keep an eye out for more on the horizon.&lt;br /&gt;
&lt;br /&gt;
See you in the dark.&lt;br /&gt;
&lt;br /&gt;
{{Updates Navbox}}&lt;/div&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Updates/14.1.0&amp;diff=17597</id>
		<title>Updates/14.1.0</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Updates/14.1.0&amp;diff=17597"/>
		<updated>2026-04-03T20:11:00Z</updated>

		<summary type="html">&lt;p&gt;Jamintheinfinite: /* LabAPI */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version_infobox&lt;br /&gt;
|version = 14.1.0&lt;br /&gt;
|date = 18.5.2025&lt;br /&gt;
|previous = 14.0.2&lt;br /&gt;
|next = 14.1.1&lt;br /&gt;
|steamlink = https://store.steampowered.com/news/app/700330/view/500568489646358731?l=english&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Hello Site-02.&lt;br /&gt;
&lt;br /&gt;
After months of development, we are ready to unveil version 14.1 to the public.&lt;br /&gt;
&lt;br /&gt;
You can view the trailer for this update here.&lt;br /&gt;
&lt;br /&gt;
==General Gameplay Changes==&lt;br /&gt;
&lt;br /&gt;
* Added a system allowing players to attempt to opt-out of playing as an SCP. This can be toggled both in the pre-game lobby and in the settings menu.&lt;br /&gt;
* Worn armour is now displayed on all human models, with minor changes appearing when equipping different levels of armour.&lt;br /&gt;
* SCPs now receive minor damage when falling from great heights. This resets the Hume Shield regeneration cooldown.&lt;br /&gt;
* SCP-106 will no longer be tracked by SCP-1344 when submerged.&lt;br /&gt;
* Added new audio for opening and closing Experimental Weapon Lockers.&lt;br /&gt;
* Picking up an Experimental Weapon from its locker will now automatically equip it, unless the currently held item is in active use.&lt;br /&gt;
* Added a potential keycard spawn location in PT-00.&lt;br /&gt;
* Added an accessibility setting to disable SCP-939’s blurred vision effect.&lt;br /&gt;
* Returned SCP-3114 to the Remote Admin menu after ensuring compatibility with the new models.&lt;br /&gt;
* Workstations now only take one second to boot up.&lt;br /&gt;
* Added additional fan ambient audio around the facility.&lt;br /&gt;
* Added hover tooltips for the Respawn UI.&lt;br /&gt;
* Added a new achievement.&lt;br /&gt;
* Respawn timer bars now flash when actively spawning.&lt;br /&gt;
* Implemented audio settings for SCP-127 and SCP-3114 voice lines.&lt;br /&gt;
* When a spectated player dies, the spectator camera will switch to a new player after five seconds. This can be disabled in settings and does not affect the Overwatch class.&lt;br /&gt;
* Updated SCP-939 teeth textures. The teeth now have a slight glow.&lt;br /&gt;
* Mobile Task Force units&#039; goggles now glow as well, and fade on death.&lt;br /&gt;
* Glowing goggles can always be seen by allies, even during a blackout.&lt;br /&gt;
* Enemies will not be able to see this glow during blackouts.&lt;br /&gt;
* Increased damage of both Severed Eyes and Severed Hands effects from 5 to 10 per second.&lt;br /&gt;
* Teammates of SCP-1344 users will no longer receive detection sound cues.&lt;br /&gt;
* Players now receive the Detected audio cue when within range of the SCP-1344 user, rather than when in direct line of sight.&lt;br /&gt;
* While in the range of the SCP-1344 user, enemies will receive a sustained visual effect.&lt;br /&gt;
* SCP-1344 orbs now pulse. Once Detected, a player&#039;s orb will slowly fade over one second. If the player is still within range of SCP-1344 after five seconds have passed, another pulse will occur and reveal their orb. This is designed to reduce the effectiveness of weapons when using SCP-1344, while maintaining the item&#039;s original utility-based purpose.&lt;br /&gt;
* The Revolver ADS idle animation is smoother, and the scope-in animation is slightly faster.&lt;br /&gt;
* The Shotgun hitmarker now more closely resembles its pre-14.0 behavior.&lt;br /&gt;
* Updated Human Role art icons for all classes, replacing all instances of the older icons throughout the game, such as in the Spectator HUD, Remote Admin, Operational Guide, and more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===SCP-127===&lt;br /&gt;
====General Mechanics====&lt;br /&gt;
&lt;br /&gt;
* Added SCP-127, ‘The Living Gun’.&lt;br /&gt;
* SCP-127 spawns in the Heavy Containment Zone, in a dedicated containment chamber and locker.&lt;br /&gt;
* It is classified as a ‘Weapon’ regarding inventory limits.&lt;br /&gt;
* SCP-127 cannot be customised at a workstation.&lt;br /&gt;
* Has a magazine capacity of 60+1 and a base fire rate of 750 RPM.&lt;br /&gt;
* Has a similar baseline mechanical accuracy to the FSP-9.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====When Held====&lt;br /&gt;
&lt;br /&gt;
* SCP-127 cannot be naturally reloaded, but a new round must be chambered when running out of ammo.&lt;br /&gt;
* Ammo regenerates naturally over time, beginning a short while after firing ends.&lt;br /&gt;
* Killing a target will immediately grant a small ammo bonus.&lt;br /&gt;
* SCP-127 grants players a small Hume Shield that regenerates over time and dissipates when SCP-127 is not held. This cannot stack with AHP.&lt;br /&gt;
* SCP-127 has begun to show additional anomalous properties. More investigation into its speech is required.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Tier System====&lt;br /&gt;
&lt;br /&gt;
* SCP-127 operates based on a system of Tiers, beginning at Tier 1.&lt;br /&gt;
* Tiers are player-based, similar to SCP-268’s cooldown timer.&lt;br /&gt;
* Tiers are preserved when a player escapes, but not when the player is slain.&lt;br /&gt;
* After dealing enough damage, SCP-127 will rank up. Kills grant an additional 150 bonus towards the next tier.&lt;br /&gt;
* A total of 1000 damage is required for the first tier. An additional 1500 damage is required for the second tier.&lt;br /&gt;
* Ranking up improves SCP-127’s damage, rate of fire, penetration, conferred Hume Shield, ammo regeneration delay, ammo regeneration rate, and mechanical accuracy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Keycard Updates===&lt;br /&gt;
* Updated all keycard models, aiding in approachability, accessibility, and low-light visibility.&lt;br /&gt;
* There are now five main keycard designs featuring unique designs and information displayed.&lt;br /&gt;
* Simplified keycard permissions into three categories, ‘Containment’, ‘Armory’, and ‘Admin’.&lt;br /&gt;
* Each category has four possible levels (ranging from zero to three).&lt;br /&gt;
* ‘Containment’ and ‘Armory’ permissions are identical to previous gameplay behavior.&lt;br /&gt;
* ‘Admin’ now grants permissions to Intercom and Checkpoint (level one), Gates (level two), and Warhead (level three).&lt;br /&gt;
* Permissions are shown both on the model and in the inventory.&lt;br /&gt;
* Keycards are now easier to tell apart at a distance.&lt;br /&gt;
* Keycard scanners now show what permissions are required to interact.&lt;br /&gt;
* Door panels now display their status with icons and symbols instead of text. This includes new graphic information for when and how a door is locked.&lt;br /&gt;
* Introduced keycard customisation support for servers, allowing plugins to create custom keycards with unique permission levels, colors, labels, nametags, serial numbers, and prefixes.&lt;br /&gt;
* A new ‘Surface Access Pass’ has been added.&lt;br /&gt;
* It naturally spawns within the Micro-HID Lab, SCP-049/173 containment subsection, and HCZ Warhead Silo.&lt;br /&gt;
* The pass is capable of opening Gate A and Gate B, with no other permissions granted.&lt;br /&gt;
* It cannot close Gates.&lt;br /&gt;
* Upon use, the item will be discarded and removed from the player’s inventory.&lt;br /&gt;
* This item has standard recipes in SCP-914, but cannot currently be obtained via the machine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Influence Changes===&lt;br /&gt;
* Reduced the total amount of respawn waves available. Each team can now only earn two additional waves instead of three.&lt;br /&gt;
* Increased the Influence requirement to earn the first additional wave to 40 (was 30).&lt;br /&gt;
* Killing enemy Militants now grants 1 Influence and -4 Timer (previously 0 Influence and -2 Timer).&lt;br /&gt;
* Civilians wielding firearms are now considered Militants in terms of kill rewards.&lt;br /&gt;
* Killing an SCP-049-2 instance now grants -5 Timer. This can only happen once per SCP-049-2 instance.&lt;br /&gt;
* Damaging SCPs now grants 1 Influence and -2 Timer every 10% of maximum HP received as damage (previously 2 Influence every 20%).&lt;br /&gt;
* Killing an SCP now grants -10 Timer (was -20).&lt;br /&gt;
* Added a 5 Influence bonus for killing SCPs with an Experimental Weapon.&lt;br /&gt;
* If a primary wave does not earn their respective mini-wave in time, the opposing faction will spawn a mini-wave.&lt;br /&gt;
* The mini-wave spawn delay timer can now only be reduced to a minimum of 120 seconds instead of 90 seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Dead Man’s Sequence===&lt;br /&gt;
&lt;br /&gt;
* The Dead Man’s Sequence progress meter will now reset to 160 seconds upon a new respawn wave being earned. Mini-waves will not reset the counter, but set it back by 40 seconds. This cannot delay it past its initial 240-second timer&lt;br /&gt;
* This means that earning a wave right before the Dead Man’s Sequence activates will no longer result in the sequence activating shortly after a respawn.&lt;br /&gt;
* Upon activation of the Dead Man’s Sequence, all SCPs under 25% of their maximum HP will now be brought back up to 25% HP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===SCP Balancing===&lt;br /&gt;
====SCP-049====&lt;br /&gt;
* Increased HP to 2500 (from 2300).&lt;br /&gt;
* Decreased cooldown of Doctor’s Call to 45 seconds (from 60 seconds).&lt;br /&gt;
* 049-2 instances underneath Doctor’s Call now regenerate Hume Shield at a rate of 20/s (from 10/s).&lt;br /&gt;
* Good Sense of the Doctor’s cooldown is now consistently 25 seconds. The 2.5s miss cooldown is not affected.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====SCP-079====&lt;br /&gt;
&lt;br /&gt;
* Tier 1 AP regen increased to 1.9/s (from 1.2/s).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====SCP-096====&lt;br /&gt;
&lt;br /&gt;
* Increased HP to 3000 (from 2500).&lt;br /&gt;
* Minimum HS increased to 500 (from 450).&lt;br /&gt;
* Maximum HS increased to 1000 (from 900).&lt;br /&gt;
* Speed while Distressed or Calming increased to 3.3m/s (from 2.55m/s).&lt;br /&gt;
* Sobbing while Docile can be heard from twice as far away.&lt;br /&gt;
* Fixed ability state not properly being synchronised to newly joined players.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====SCP-106====&lt;br /&gt;
&lt;br /&gt;
* Attack cooldown reduced to 1.25s (from 1.5s).&lt;br /&gt;
* Corroding no longer drains stamina, instead preventing the regeneration of stamina while active.&lt;br /&gt;
* SCP-106 is no longer detected by SCP-1344 while in Stalk.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====SCP-173====&lt;br /&gt;
&lt;br /&gt;
* Armour efficacy on base health increased to 100% (from 80%). Be sure to use AP rounds!&lt;br /&gt;
* HS now regenerates at a rate of 4%/s, meaning that full regeneration takes 25 seconds no matter the Hume Shield total.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Micro-HID===&lt;br /&gt;
* Charge time required to trigger an overcharge explosion is now 10s (previously 15s).&lt;br /&gt;
* The LMB ‘quick charge’ attack now drains 4% charge per second (previously 5%).&lt;br /&gt;
* The Micro-HID is now louder and can be heard from twice as far away.&lt;br /&gt;
* Added mipmaps to the Micro-HID battery icon, making it easier to discern when dropped.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Map Changes===&lt;br /&gt;
&lt;br /&gt;
* Loot now naturally spawns across the Heavy Containment Zone.&lt;br /&gt;
* Each room has dedicated spawn chances for low-level loot, including items such as ammo, pistols, keycards, medical supplies, and flashlights.&lt;br /&gt;
* Introduced a new redesigned Server Room to the Heavy Containment Zone.&lt;br /&gt;
* Adjusted Nuke and Server Room elevator doors, allowing for them to be more easily jumped over.&lt;br /&gt;
* SCP-106’s Pocket Dimension has received a visual touch-up with soundtrack improvements.&lt;br /&gt;
* Updated the SCP-049/173 containment straight hallway. The subzone will be touched on in a future update.&lt;br /&gt;
* TC01 (SCP-330’s containment chamber) is now Containment level 1.&lt;br /&gt;
* Intercom is now Admin level 1.&lt;br /&gt;
* Added the 2024 Art Contest winning pieces to the back of the Class-D spawn room.&lt;br /&gt;
* Improvements have been made to the Micro-HID room, creating a more open space and introducing a breakable window.&lt;br /&gt;
* Improvements have been made to the SCP-106 containment chamber, including the addition of fences around the magnets, boxes near the entrance, and colliders over unintentionally reachable areas.&lt;br /&gt;
* Redesigned and implemented a new ‘Pipe Room’.&lt;br /&gt;
* Cable trays in HCZ will no longer terminate abruptly. Instead, they should remain connected and feature small details when passing through walls.&lt;br /&gt;
* Updated signs in front of all containment chambers.&lt;br /&gt;
* Fixed a floating camera next to SCP-173’s containment chamber.&lt;br /&gt;
* Moved a generator in SCP-939’s spawn room.&lt;br /&gt;
* Moved a generator spawn in the Heavy Containment Zone Warhead Silo.&lt;br /&gt;
* Moved a camera in the Heavy Containment Zone armoury.&lt;br /&gt;
* Updated the model for Standard Lockers (commonly found within Entrance Zone and Light Containment Zone).&lt;br /&gt;
* Updated the Surface Zone skybox.&lt;br /&gt;
* Added animated spotlights at surface Gate A.&lt;br /&gt;
* Added static spotlights at surface Gate B.&lt;br /&gt;
* Added some colliders near benches in the Entrance Zone.&lt;br /&gt;
* Added a floor panel to Heavy Containment Zone door frames.&lt;br /&gt;
* Added Forklifts to a few rooms in the Heavy Containment Zone.&lt;br /&gt;
* Updated collisions for certain props across multiple zones.&lt;br /&gt;
* Added a few new lore documents.&lt;br /&gt;
* Slightly increased the amount of doors and bulkheads that spawn.&lt;br /&gt;
&lt;br /&gt;
==Audio Changes==&lt;br /&gt;
* Reverb has been almost entirely refactored from the ground up due to the update to Unity 6 (Unity 6000).&lt;br /&gt;
* Global chats (spectators, SCP chat, pre-game lobby) no longer have reverb.&lt;br /&gt;
* Proximity chat will now increase in reverb as distance increases.&lt;br /&gt;
* Firearms and C.A.S.S.I.E. are now generally quieter, but offer more audio ducking, ensuring they are heard over other sounds. (Audio ducking is the automatic reduction of other sound sources when a louder one is playing.)&lt;br /&gt;
* All announcements now play from nearby speakers utilised by SCP-079. If no speaker is nearby, the announcement will still be heard.&lt;br /&gt;
* SCP-127’s viewmodel will not be affected by audio ducking and features reduced reverb.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Operational Guide Changes==&lt;br /&gt;
&lt;br /&gt;
* New human models have been added to the Operational Guide.&lt;br /&gt;
* All relevant entries have been updated to follow the new models.&lt;br /&gt;
* Tidied up currently existing Operational Guide entries.&lt;br /&gt;
* Updated backgrounds for multiple entries.&lt;br /&gt;
* Operational Guide can now be accessed during the game by opening the pause menu.&lt;br /&gt;
* Improved Operational Guide system performance.&lt;br /&gt;
* Added a button to fully hide UI elements whilst in Full-Screen Pannable mode.&lt;br /&gt;
* Added a button to enable greenscreen mode whilst in Full-Screen Pannable mode.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
* Optimised Tantrum effects, reducing performance issues when observed.&lt;br /&gt;
* Fixed being unable to cancel the consumption of Anti-Cola by right-clicking.&lt;br /&gt;
* Players who are detained will no longer rub their eyes when flashed.&lt;br /&gt;
* Significantly reduced risk of desync when jumping on Nuke elevators as they begin departure.&lt;br /&gt;
* Fixed SCP-106 exploit allowing for increased range.&lt;br /&gt;
* Fixed an issue preventing SCPs from seeing their post-processing effects.&lt;br /&gt;
* Fixed all known instances where SCP-106 could become stuck when using Hunter’s Atlas.&lt;br /&gt;
* Fixed a false-positive with viewmodel animation culling (no more invisible in-hand E11SRs).&lt;br /&gt;
* Fixed ‘Pacified’ achievement not behaving correctly when utilising the Micro-HID.&lt;br /&gt;
* Fixed ‘Something Done Right’ achievement not behaving correctly when utilising the Micro-HID.&lt;br /&gt;
* Fixed ‘Anomalously Efficient’ achievement sometimes not working for SCP-939.&lt;br /&gt;
* Fixed culling occasionally enabling the decontamination visuals in SCP-330’s room.&lt;br /&gt;
* Fixed an exception that would sometimes happen when a player is disarmed via Remote Admin.&lt;br /&gt;
* Fixed players being able to interact with lockers and dropped items through fences.&lt;br /&gt;
* Fixed SCP-079 gates slightly floating above the ground.&lt;br /&gt;
* Fixed various out-of-bounds exploits related to SCP-173’s teleporting.&lt;br /&gt;
* Fixed an issue that caused dummies to show in the Steam Rich presence.&lt;br /&gt;
* Fixed an issue where firearms would retain footprint info when a player’s role was changed via RA. This solves strange damage and friendly fire mechanics.&lt;br /&gt;
* Fixed an issue where doors in Entrance Zone and empty hallways lacked depth, resulting in aggressive culling.&lt;br /&gt;
* Fixed a rare culling issue caused by two rooms occupying the same coordinate in the map grid.&lt;br /&gt;
* Fixed a texture bug with the tools atlas, most noticeable on the red toolbox.&lt;br /&gt;
* Fixed a few pixel walks.&lt;br /&gt;
* Generators no longer announce their completion post-warhead detonation.&lt;br /&gt;
* Fixed a texture issue in Gate A.&lt;br /&gt;
* Fixed SCP-049-2 attack animations desyncing when attacks are spammed.&lt;br /&gt;
* Fixed Bulkhead collider issues regarding SCP-106.&lt;br /&gt;
* Fixed Hypothermia not being removed entirely server-side.&lt;br /&gt;
* Fixed Acroamatic Abatement colliders sometimes clipping into SCP-079’s containment chamber.&lt;br /&gt;
* Fixed being able to jump on the door frame in Acroamatic Abatement.&lt;br /&gt;
* Fixed a floor gap in Acroamatic Abatement.&lt;br /&gt;
* Fixed flashlight light clipping into viewmodel hands.&lt;br /&gt;
* Fixed a missing keycode for SCP-079 when unlocking the door lock ability at level 3.&lt;br /&gt;
* Improved item physics behaviors when near the outside of elevators.&lt;br /&gt;
* Vision grayscaling when near death effect intensity now accounts for Hume Shield and AHP.&lt;br /&gt;
* SCP-3114’s Strangulation will now be interrupted if any non-passable object is between him and his victim’s head. This is built with some intentional tolerance.&lt;br /&gt;
* Fixed SCP-939 ripples occasionally appearing whilst playing as a human.&lt;br /&gt;
* Fixed an issue where bullets shot towards a large group of enemies would occasionally not register.&lt;br /&gt;
* Fixed an issue where a server would occasionally reject players from properly equipping the FSP-9.&lt;br /&gt;
* Increased shot tolerance for when a player may be lagging.&lt;br /&gt;
* Fixed an issue with elevator doors being closable prematurely.&lt;br /&gt;
* Fixed Discord Rich Presence not using the actual max player count from a server.&lt;br /&gt;
* Fixed the Achievements Debug Menu hiding some social media buttons.&lt;br /&gt;
* Fixed a misplaced pipe in Acroamatic Abatement.&lt;br /&gt;
* Removed outdated floor decals from four-way and standard corner hallways.&lt;br /&gt;
* Fixed ESCAPE_FINAL being a possible teleport position after escaping the Pocket Dimension.&lt;br /&gt;
* Made improvements to the authentication system, solving an issue causing players to be kicked from the server.&lt;br /&gt;
* Fixed Particle Disruptor not giving hitmarkers when hitting something after being dropped.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Technical Changes==&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
* Updated our engine from Unity 2021 to Unity 6 (Unity 6000). This is a massive change in terms of what our engine will allow us to accomplish, alongside what hardware is supported. As with any system update, certain functions may behave slightly differently than before — be sure to let us know if anything is negatively affected.&lt;br /&gt;
* Added spawnable admin TextToy, allowing for synced and formatted text arguments to be shared between server and client.&lt;br /&gt;
* When the number of playable SCP spawns exceeds the maximum limit, each SCP will now gain an added 10% maximum HP and 5% maximum HS bonus per spawn. This can be disabled by the `allow_scp_overflow` gameplay config.&lt;br /&gt;
* Added configurable stats for the Dead Man’s Sequence&lt;br /&gt;
* `dms_activation_time`, modifying how long before the Dead Man’s Sequence triggers (default: 240f).&lt;br /&gt;
* `dms_enabled`, which toggles the Dead Man’s Sequence as a whole (default: true).&lt;br /&gt;
* Added commands enabling control of the Dead Man’s Sequence.&lt;br /&gt;
* `dms toggle` toggles the countdown, regardless of met conditions.&lt;br /&gt;
* `dms force` begins the sequence immediately.&lt;br /&gt;
* `dms get` and `dms set`, allowing you to control the DMS timer.&lt;br /&gt;
* These are available as buttons within the Remote Admin menu.&lt;br /&gt;
* Implemented an input emulation framework for dummies, designed as a debugging tool. Certain actions, such as using items or SCP abilities, can now be remotely triggered via the Remote Admin.&lt;br /&gt;
* Added a dedicated sub-menu for controlling dummies, separating it from the Map Control section.&lt;br /&gt;
* Added base configuration for spawn waves. While functionality is currently kept to a minimum, it will be expanded on by programmers in the future.&lt;br /&gt;
* Configuration keys are based upon the wave’s script name.&lt;br /&gt;
* Example: `ntfspawnwave_size_percentage: 0.75`&lt;br /&gt;
* Existing waves include: `NtfSpawnWave`, `ChaosSpawnWave`, `ChaosMiniWave`, `NtfMiniWave`.&lt;br /&gt;
* All wave configurations by default have an enabled property.&lt;br /&gt;
* Example: `examplewave_enabled: true`&lt;br /&gt;
* Primary waves currently only have a size percentage property dictating how much of a server population will spawn when a wave occurs.&lt;br /&gt;
* In the Remote Admin display, the waves will indicate whether they have been disabled server-side. It will also display the size of the wave.&lt;br /&gt;
* Added a client-sided ragdoll mover tool accessible via command prompt.&lt;br /&gt;
* Primitive and Light Source Toy sync intervals have been set back to 0.1 (instead of 0). This is done to aid syncing issues on servers with high primitive counts.&lt;br /&gt;
* Enabling Round Lock when a round summary is displayed will now stop the restarting process and hide the round summary.&lt;br /&gt;
* The old system of defining SubBounds and AdditionalZones for large rooms has been replaced with a fully automated approach that calculates Bounds during map generation.&lt;br /&gt;
* Additionally, rooms now only occupy a single main coordinate, resolving rare bugs where the map generator would encounter conflicts of rooms occupying the same grid node.&lt;br /&gt;
* Added some quality of life RoomUtils utility, based on which code was being reused most in the above refactor. Notably, you can now directly get the Zone of a specific position by calling `transform.position.GetZone()`.&lt;br /&gt;
* Implemented new `executeas` command, allowing you to run a command as another player or dummy on the server. This requires the `PlayerManagement` permission and cannot run commands you do not have permission to.&lt;br /&gt;
* Implemented static batching for several objects during map generation, as well as dynamically extracting moving objects for compatibility. This should result in improved performance.&lt;br /&gt;
* Refactored the item spawn point systems, granting us more freedom going forwards.&lt;br /&gt;
* Refactored tooltips system to properly re-adjust their position based on the side of the screen they are on. This should result in support for every resolution.&lt;br /&gt;
* Physical vertical distribution of zones has been brought closer together, done to help prevent floating-point visual glitches. New world heights are:&lt;br /&gt;
* Surface Zone: y = 300 (previously y = 1000).&lt;br /&gt;
* Entrance and Heavy Containment Zones: y = -100 (previously y = -1000).&lt;br /&gt;
* Light Containment Zone: y = 100 (previously y = 0).&lt;br /&gt;
* Adjusted the fall damage system, allowing for customisable fall damage for different roles.&lt;br /&gt;
* Updated ‘Scp559Effect’, ‘Scp956Target’, and ‘Scanned’ to be Technical status effects.&lt;br /&gt;
* Refactored the command-key binding system.&lt;br /&gt;
* Added ‘cmdunbind’ command, allowing you to unbind a command-bound key while in game.&lt;br /&gt;
* Added aliases ‘bind’ and ‘unbind’ for command-binding commands.&lt;br /&gt;
* ‘cmdbind.txt’ is now cached instead of generated every time it needs to be accessed.&lt;br /&gt;
* Fixed ‘bind’ command saving the file twice when replacing an existing bind.&lt;br /&gt;
* Deprecated cmdbind syncing methods in lieu of the Server-Specific Settings tab.&lt;br /&gt;
* Rewrote sinkhole spawning systems.&lt;br /&gt;
* Added client-side debug logging for cases when the server refuses a shot.&lt;br /&gt;
* Added `SSKeybindHintParameter` allowing developers to send hints where clients replace formatting with locally-set Server-Specific keybinds.&lt;br /&gt;
* Added a public setter to the `AlphaWarHeadActivationPanel` surface button status.&lt;br /&gt;
* Added the ‘maxhp’ command and GUI element to the Remote Admin, allowing for modification of a player&#039;s maximum health value.&lt;br /&gt;
* Added the ‘visualizecolliders’ RA command. This command allows box colliders without attached renders to be visualized in game by spawning primitive objects at the position of these colliders. All players can see these primitive objects.&lt;br /&gt;
* Added aliases ‘visualisecolliders’ and ‘viscols’ for the above.&lt;br /&gt;
* Added RPC that allows changing an AdminToy’s parent to another `gameObject` with a `NetworkIdentity`.&lt;br /&gt;
* Spawned ragdolls with custom scale are now scaled relative to the ragdoll GameObject’s scale, rather than using setting absolute.&lt;br /&gt;
* Updated the error message thrown when booting up a server that isn’t verified.&lt;br /&gt;
* Added spawnable SCP-079 cameras.&lt;br /&gt;
* Added spawnable InvisibleInteractableToy which simulates a collider that can trigger Interactions or Searches.&lt;br /&gt;
* Refactored Searchables to handle any GameObject with a component inheriting from ISearchable.&lt;br /&gt;
* Updated various dependencies and libraries the game uses.&lt;br /&gt;
* Added ForceCancel to the request type to reset a grenade client-side. This still requires some workaround by removing and readding a grenade to a player’s inventory, but fixes `PlayerThrowingProjectileEvent` phantom grenades and glitchy inventory logic.&lt;br /&gt;
* Fixed SSSliderSetting SyncDragging not syncing to server.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Drawable Lines===&lt;br /&gt;
&lt;br /&gt;
* Added new Drawable Lines on both client and server.&lt;br /&gt;
* These are lines that draw a line between two or more positions.&lt;br /&gt;
* Server may send lines for a client to draw over the network.&lt;br /&gt;
* Liens are green when they come from the client, and red when they come from the server. This can be customised via specific implementation.&lt;br /&gt;
* Added `line` command for all things related to the Drawable Lines system. For more info, run `line help`.&lt;br /&gt;
* SCP-018 will draw its trajectory calculations using cyan spheres and hitbox with red spheres.&lt;br /&gt;
* Weapons will draw bullet traces using yellow lines.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==LabAPI==&lt;br /&gt;
We have completely replaced NWAPI with our new plugin framework, ‘LabAPI’. You can learn more about it here, but here are a few improvements over the old system:&lt;br /&gt;
&lt;br /&gt;
* Northwood now has a dedicated team of maintainers whose task will be to actively update and maintain the framework.&lt;br /&gt;
* LabAPI was made following feedback from developers and now provides many more resources and better documentation to help utilise plugins.&lt;br /&gt;
* Permitted modification of previously unmodifiable features:&lt;br /&gt;
* Customisable Decontamination timer.&lt;br /&gt;
* Synchronisable PlayerStats (Max Health, Hume Shield on Humans, etc).&lt;br /&gt;
* Airborne player gravity.&lt;br /&gt;
* Improved support for special player and ragdoll custom sizes.&lt;br /&gt;
* Removed hint system rate-limiting.&lt;br /&gt;
* Most importantly, added a spawnable Capybara admin toy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thank you all for your continued support. We have some very large projects in the works — keep your eyes peeled for what’s to come.&lt;br /&gt;
&lt;br /&gt;
Have fun, and see you in the dark.&lt;br /&gt;
&lt;br /&gt;
{{Updates Navbox}}&lt;/div&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Template:Updates_Navbox&amp;diff=17596</id>
		<title>Template:Updates Navbox</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Template:Updates_Navbox&amp;diff=17596"/>
		<updated>2026-04-03T20:10:42Z</updated>

		<summary type="html">&lt;p&gt;Jamintheinfinite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
|name      = Navbox Updates&lt;br /&gt;
|state     = mw-collapsible mw-collapsed mw-navbox&lt;br /&gt;
|title     = [[Updates|Updates for &#039;&#039;SCP: Secret Laboratory&#039;&#039;]]&lt;br /&gt;
|style     = width:100%; margin-top:1em; border-radius:0.4em; font-size:90%; text-align:center;&lt;br /&gt;
|group1 = Pre Megapatch II&lt;br /&gt;
|list1 = [[Updates/0.2.0|v0.2.0]] • [[Updates/0.2.1|v0.2.1]] • [[Updates/0.3.0|v0.3.0]] • [[Updates/0.3.1|v0.3.1]] • [[Updates/0.3.2|v0.3.2]] • [[Updates/0.4.1|v0.4.1]] • [[Updates/0.4.2|v0.4.2]] • [[Updates/1.0.0|v1.0.0]] • [[Updates/1.0.1|v1.0.1]] • [[Updates/1.0.2|v1.0.2]] • [[Updates/1.1.0|v1.1.0]] • [[Updates/3.0.0|v3.0.0]] • [[Updates/3.1.0|v3.1.0]] • [[Updates/3.3.0|v3.3.0]] • [[Updates/3.3.1|v3.3.1]] • [[Updates/3.3.2|v3.3.2]] • [[Updates/3.3.3|v3.3.3]] • [[Updates/4.0.0|v4.0.0]] • [[Updates/5.0.0|v5.0.0]]  • [[Updates/5.0.1|v5.0.1]] • [[Updates/5.1.0|v5.1.0]] • [[Updates/5.1.1|v5.1.1]] • [[Updates/6.0.0|v6.0.0]]  • [[Updates/6.0.1|v6.0.1]] • [[Updates/6.2.0|v6.2.0]] • [[Updates/7.0.0|v7.0.0]]  • [[Updates/7.1.0|v7.1.0]] • [[Updates/7.2.0|v7.2.0]] • [[Updates/7.3.0|v7.3.0]] • [[Updates/7.3.1|v7.3.1]] • [[Updates/7.4.0|v7.4.0]] • [[Updates/8.0.0|v8.0.0]]&lt;br /&gt;
|group2 = Megapatch II&lt;br /&gt;
|list2 = [[Updates/9.0.0|v9.0.0]] • [[Updates/9.0.1|v9.0.1]] • [[Updates/9.0.2|v9.0.2]] • [[Updates/9.0.3|v9.0.3]] •  [[Updates/9.1.0|v9.1.0]] • [[Updates/9.1.1|v9.1.1]] • [[Updates/9.1.3|v9.1.3]]&lt;br /&gt;
|group3 = Scopophobia&lt;br /&gt;
|list3 = [[Updates/10.0.0|v10.0.0]] • [[Updates/10.0.1|v10.0.1]] • [[Updates/10.0.2|v10.0.2]] • [[Updates/10.0.3|v10.0.3]] • [[Updates/10.0.4|v10.0.4]] • [[Updates/10.0.5|v10.0.5]] • [[Updates/10.0.6|v10.0.6]] • [[Updates/10.1.0|v10.1.0]] • [[Updates/10.1.1|v10.1.1]] • [[Updates/10.1.2|v10.1.2]] • [[Updates/10.1.3|v10.1.3]] • [[Updates/10.2.0|v10.2.0]] • [[Updates/10.2.1|v10.2.1]] • [[Updates/10.2.2|v10.2.2]]&lt;br /&gt;
|group4 = Parabellum&lt;br /&gt;
|list4 = [[Updates/11.0.0|v11.0.0]] • [[Updates/11.0.1|v11.0.1]] • [[Updates/11.0.2|v11.0.2]] • [[Updates/11.0.3|v11.0.3]]  • [[Updates/11.1.0|v11.1.0]]  • [[Updates/11.1.1|v11.1.1]] • [[Updates/11.1.2|v11.1.2]] • [[Updates/11.1.3|v11.1.3]] • [[Updates/11.1.4|v11.1.4]] • [[Updates/11.1.5|v11.1.5]] • [[Updates/11.2.0|v11.2.0]]  • [[Updates/11.2.1|v11.2.1]]&lt;br /&gt;
|group5 = Mimicry&lt;br /&gt;
|list5 = [[Updates/12.0.0|v12.0.0]] • [[Updates/12.0.1|v12.0.1]] • [[Updates/12.0.2|v12.0.2]]&lt;br /&gt;
|group6 = Refracted Reality&lt;br /&gt;
|list6 = [[Updates/13.0.0|v13.0.0]] • [[Updates/13.1.0|v13.1.0]] • [[Updates/13.1.1|v13.1.1]] • [[Updates/13.2.0|v13.2.0]] • [[Updates/13.2.1|v13.2.1]] • [[Updates/13.3.0|v13.3.0]] • [[Updates/13.3.1|v13.3.1]] • [[Updates/13.4.0|v13.4.0]] • [[Updates/13.4.1|v13.4.1]] • [[Updates/13.4.2|v13.4.2]] • [[Updates/13.5.0|v13.5.0]] • [[Updates/13.5.1|v13.5.1]] • [[Updates/13.6.9|v13.6.9]] &lt;br /&gt;
|group6 = Heavy Duty&lt;br /&gt;
|list6 = [[Updates/14.0.0|v14.0.0]] • [[Updates/14.0.1|v14.0.1]] • [[Updates/14.0.2|v14.0.2]] • [[Updates/14.1.0|v14.1.0]] • [[Updates/14.0.0|v14.1.0]] • [[Updates/14.1.1|v14.1.1]] • [[Updates/14.1.2|v14.1.2]] • [[Updates/14.1.3|v14.1.3]] • [[Updates/14.1.4|v14.1.4]] • [[Updates/14.2.0|v14.2.0]] • [[Updates/14.2.1|v14.2.1]] • [[Updates/14.2.2|v14.2.2]] • [[Updates/14.2.3|v14.2.3]] • [[Updates/14.2.4|v14.2.4]] • [[Updates/14.2.5|v14.2.5]]&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;[[Category:Navbox]]&lt;/div&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Data/Items&amp;diff=17595</id>
		<title>Data/Items</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Data/Items&amp;diff=17595"/>
		<updated>2026-04-02T02:35:41Z</updated>

		<summary type="html">&lt;p&gt;Jamintheinfinite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--Keycards--&amp;gt;&lt;br /&gt;
{{#subobject:&amp;lt;!---Global Keycard Stats--&amp;gt;&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Keycard&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|image = Reworked Scientist Keycard Updated.png&lt;br /&gt;
|weight = 00.01&lt;br /&gt;
|tier = Keycard_Override&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|itemSize=75px&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject: Janitor Keycard&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Janitor Keycard&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|tier = Common&lt;br /&gt;
|keycardsort = 01 |armorsort = 00&lt;br /&gt;
|image = Reworked Janitor Keycard Updated.png&lt;br /&gt;
|keycardfront = Janitor Icon.png&lt;br /&gt;
|inventorySlot = 1&lt;br /&gt;
|itemid = 0&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Scientist Keycard&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Scientist Keycard&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|tier = Common&lt;br /&gt;
|class = Scientist|+sep=;&lt;br /&gt;
|keycardsort = 02&lt;br /&gt;
|armorsort = 04&lt;br /&gt;
|image = Reworked Scientist Keycard Updated.png&lt;br /&gt;
|keycardfront = Scientist Icon.png&lt;br /&gt;
|inventorySlot = 1&lt;br /&gt;
|itemid = 1&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Research Supervisor Keycard&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Research Supervisor Keycard&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|914only = true&lt;br /&gt;
|keycardsort = 03&lt;br /&gt;
|armorsort = 04&lt;br /&gt;
|image = Reworked Research Supervisor Keycard Updated.png&lt;br /&gt;
|keycardfront = Research Supervisor Icon.png&lt;br /&gt;
|inventorySlot = 1&lt;br /&gt;
|itemid = 2&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Containment Engineer Keycard&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Containment Engineer Keycard&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|tier = Extra Rare&lt;br /&gt;
|keycardsort = 04&lt;br /&gt;
|armorsort = 00&lt;br /&gt;
|image = Reworked Containment Engineer Keycard Updated.png&lt;br /&gt;
|keycardfront = CEngineer icon.png&lt;br /&gt;
|inventorySlot = 1&lt;br /&gt;
|itemid = 6&lt;br /&gt;
|no914 = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Guard Keycard&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Guard Keycard&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|tier = Common&lt;br /&gt;
|class = Facility Guard|+sep=;&lt;br /&gt;
|keycardsort = 05&lt;br /&gt;
|armorsort = 00&lt;br /&gt;
|image = Reworked Facility Guard Keycard Updated.png&lt;br /&gt;
|keycardfront = Guard Icon.png&lt;br /&gt;
|inventorySlot = 1&lt;br /&gt;
|itemid = 4&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Private Keycard&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Private Keycard&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|keycardsort = 06&lt;br /&gt;
|armorsort = 04&lt;br /&gt;
|no914 = true&lt;br /&gt;
|image = Reworked Private Keycard Updated.png&lt;br /&gt;
|keycardfront = Private Icon.png&lt;br /&gt;
|inventorySlot = 1&lt;br /&gt;
|itemid = 5&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Operative Keycard&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Operative Keycard&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|class = MTF Private;MTF Sergeant;MTF Specialist|+sep=;&lt;br /&gt;
|keycardsort = 07&lt;br /&gt;
|armorsort = 04&lt;br /&gt;
|image = Reworked Operative Keycard Updated.png&lt;br /&gt;
|keycardfront = Operative icon fr.png&lt;br /&gt;
|inventorySlot = 1&lt;br /&gt;
|itemid = 7&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Captain Keycard&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Captain Keycard&lt;br /&gt;
|class = MTF Captain&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|keycardsort = 08&lt;br /&gt;
|armorsort = 00&lt;br /&gt;
|image = Reworked Captain Keycard Updated.png&lt;br /&gt;
|keycardfront = Captain Icon.png&lt;br /&gt;
|inventorySlot = 1&lt;br /&gt;
|itemid = 8&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Zone Manager Keycard&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Zone Manager Keycard&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|tier = Common&lt;br /&gt;
|keycardsort = 09&lt;br /&gt;
|armorsort = 04&lt;br /&gt;
|image = Reworked Zone Manager Keycard Updated.png&lt;br /&gt;
|keycardfront = ZManager icon.png&lt;br /&gt;
|inventorySlot = 1&lt;br /&gt;
|itemid = 3&lt;br /&gt;
|itemSize=50px}}&lt;br /&gt;
{{#subobject: Facility Manager Keycard&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Facility Manager Keycard&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|tier = Extra Rare&lt;br /&gt;
|keycardsort = 10&lt;br /&gt;
|armorsort = 00&lt;br /&gt;
|image = Reworked Facility Manager Keycard Updated.png&lt;br /&gt;
|keycardfront = Owner Icon.png&lt;br /&gt;
|inventorySlot = 1&lt;br /&gt;
|itemid = 9&lt;br /&gt;
|itemSize=50px}}&lt;br /&gt;
{{#subobject: Chaos Insurgency Access Device&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Chaos Insurgency Access Device&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|class = Chaos Riflemen;Chaos Marauder;Chaos Repressor;Chaos Conscript|+sep=;&lt;br /&gt;
|keycardsort = 11&lt;br /&gt;
|armorsort = 00&lt;br /&gt;
|image = Chaos Insurgency Access Device Updated.png&lt;br /&gt;
|keycardfront = Chaos card icon2.png&lt;br /&gt;
|inventorySlot = 1&lt;br /&gt;
|itemid = 10&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: O5 Keycard&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = O5 Keycard&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|tier = Extra Rare&lt;br /&gt;
|914only = true&lt;br /&gt;
|keycardsort = 12&lt;br /&gt;
|armorsort = 04&lt;br /&gt;
|image = Reworked O5 Keycard Updated.png&lt;br /&gt;
|keycardfront = O5 icon.png&lt;br /&gt;
|inventorySlot = 1&lt;br /&gt;
|itemid = 11&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Surface Access Pass&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Surface Access Pass&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|tier = Extra Rare&lt;br /&gt;
|keycardsort = 13&lt;br /&gt;
|armorsort = 04&lt;br /&gt;
|image = Surface Access Pass Updated.png&lt;br /&gt;
|keycardfront = O5 icon.png&lt;br /&gt;
|inventorySlot = 1&lt;br /&gt;
|itemid = 63&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
&amp;lt;!--- Legacy Keycards--&amp;gt;&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = legacy&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Old Research Supervisor Keycard&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|image = Old Research Supervisor Inventory.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = legacy&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Legacy Containment Engineer Keycard&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|image = CEngineer Keycard2.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = legacy&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Old Guard Keycard&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|image = Old Guard Inventory.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = legacy&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Senior Guard Keycard&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|image = Old Cadet Inventory.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = legacy&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Cadet Keycard&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|image = Cadet Keycard3.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = legacy&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Legacy Private Keycard&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|image = Private Keycard.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = legacy&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Lieutenant Keycard&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|image = Lieutenant Keycard3.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = legacy&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Old Sergeant Keycard&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|image = Sergeant Keycard.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = legacy&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Commander Keycard&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|image = Commander Keycard3.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = legacy&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Old Commander Keycard&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|image = Old Commander Inventory.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = legacy&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Breaking Keycard&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|image = Old Guard Inventory.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
&amp;lt;!-- SCP Items --&amp;gt;&lt;br /&gt;
{{#subobject: SCP-018&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = SCP-018&lt;br /&gt;
|link = SCP-018&lt;br /&gt;
|weight = 00.5&lt;br /&gt;
|tier = Extra Rare&lt;br /&gt;
|image = {{#switch: {{#ask:[[EventChecker::True]]|?CurrentEvent|format = plainlist|headers = hide|limit = 1|searchlabel =-|mainlabel =-|link = none}}|Halloween = JackieSCP018Icon.png|Christmas|Xmas =  OrnamentSCP018Icon.png|#default = SCP018Icon.png }}&lt;br /&gt;
|applies = Burned;Concussed;Deafened|+sep=;&lt;br /&gt;
|scpitemsort= 0018&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|itemid = 31&lt;br /&gt;
|itemtype = SCP018&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = holiday&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Jackie SCP-018&lt;br /&gt;
|link = SCP-018&lt;br /&gt;
|image = JackieSCP018Icon.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = holiday&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Xmas SCP-018&lt;br /&gt;
|link = SCP-018&lt;br /&gt;
|image = OrnamentSCP018Icon.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: SCP-127&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Special Weaponry&lt;br /&gt;
|item = SCP-127&lt;br /&gt;
|link = SCP-127&lt;br /&gt;
|weight = 01.27&lt;br /&gt;
|tier = Military Grade;Extra Rare|+sep=;&lt;br /&gt;
|keycardsort = 01 |armorsort = 00&lt;br /&gt;
|image = SCP127.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|scpitemsort= 0217&lt;br /&gt;
|itemid = 62&lt;br /&gt;
|itemtype = GunSCP127&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: SCP-207&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = SCP-207&lt;br /&gt;
|link = SCP-207&lt;br /&gt;
|weight = 01&lt;br /&gt;
|use = 03.2&lt;br /&gt;
|tier = Extra Rare&lt;br /&gt;
|applies = SCP-207|+sep=;&lt;br /&gt;
|scpitemsort= 0207&lt;br /&gt;
|image = UpdatedSCP207Icon.png&lt;br /&gt;
|1853-Chart = false&lt;br /&gt;
|itemid = 18&lt;br /&gt;
|itemtype = SCP207&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Anti-Cola&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Anti-Cola&lt;br /&gt;
|link = Anti-Cola&lt;br /&gt;
|weight = 01&lt;br /&gt;
|use = 03.2&lt;br /&gt;
|tier = Extra Rare&lt;br /&gt;
|applies = Anti-Cola|+sep=;&lt;br /&gt;
|image = AntiSCP207Icon.png&lt;br /&gt;
|1853-Chart = false&lt;br /&gt;
|itemid = 51&lt;br /&gt;
|itemtype = AntiSCP207&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&amp;lt;!---SCP-244 Global Stats--&amp;gt;&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = SCP-244&lt;br /&gt;
|link = SCP-244&lt;br /&gt;
|tier = Extra Rare&lt;br /&gt;
|applies = Hypothermia|+sep=;&lt;br /&gt;
|scpitemsort= 0244&lt;br /&gt;
|keycardsort = 13 |armorsort = 04&lt;br /&gt;
|image = SCP244AIcon.png&lt;br /&gt;
|1853-Chart = false&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: SCP-244-A&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = SCP-244-A&lt;br /&gt;
|link = SCP-244&lt;br /&gt;
|weight = 03.9&lt;br /&gt;
|image = SCP244AIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|itemid = 44&lt;br /&gt;
|itemtype = SCP244a&lt;br /&gt;
|no914 = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: SCP-244-B&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = SCP-244-B&lt;br /&gt;
|link = SCP-244&lt;br /&gt;
|weight = 03.4&lt;br /&gt;
|image = SCP244BIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|itemid = 45&lt;br /&gt;
|itemtype = SCP244b&lt;br /&gt;
|no914 = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: &lt;br /&gt;
|special = normal&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = SCP-244-A (Active)&lt;br /&gt;
|link = SCP-244&lt;br /&gt;
|image = SCP244AIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: &lt;br /&gt;
|special = normal&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = SCP-244-B (Active)&lt;br /&gt;
|link = SCP-244&lt;br /&gt;
|image = SCP244BIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: SCP-268&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = SCP-268&lt;br /&gt;
|link = SCP-268&lt;br /&gt;
|weight = 00.3&lt;br /&gt;
|tier = Extra Rare&lt;br /&gt;
|applies = Invisibility|+sep=;&lt;br /&gt;
|scpitemsort= 0268&lt;br /&gt;
|keycardsort = 13 |armorsort = 04&lt;br /&gt;
|image = UpdatedSCP268Icon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|itemid = 32&lt;br /&gt;
|itemtype = SCP268&lt;br /&gt;
|no914 = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: SCP-500&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = SCP-500&lt;br /&gt;
|link = SCP-500&lt;br /&gt;
|weight = 00.3&lt;br /&gt;
|use = 01.35&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|cures= SCP-207;SCP-1853;Burned;Cardiac Arrest;Concussed;Deafened;Poisoned;Traumatized|+sep=;&lt;br /&gt;
|scpitemsort= 0500&lt;br /&gt;
|keycardsort = 13 |armorsort = 04&lt;br /&gt;
|image = SCP500Icon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|itemid = 17&lt;br /&gt;
|itemtype = SCP500&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = SCP-1344&lt;br /&gt;
|link = SCP-1344&lt;br /&gt;
|weight = 00.4&lt;br /&gt;
|tier = Extra Rare&lt;br /&gt;
|applies = SCP-1344;Blindness|+sep=;&lt;br /&gt;
|scpitemsort= 1344&lt;br /&gt;
|keycardsort = 13 |armorsort = 04&lt;br /&gt;
|image = Scp1344Icon.png&lt;br /&gt;
|1853-Chart = false&lt;br /&gt;
|itemid = 55&lt;br /&gt;
|itemtype = SCP1344&lt;br /&gt;
|no914 = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: SCP-1509&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = SCP-1509&lt;br /&gt;
|link = SCP-1509&lt;br /&gt;
|weight = 01.7&lt;br /&gt;
|tier = Extra Rare&lt;br /&gt;
|scpitemsort= 1509&lt;br /&gt;
|keycardsort = 13 |armorsort = 04&lt;br /&gt;
|image = 1509Icon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|itemid = 68&lt;br /&gt;
|itemtype = SCP1509&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: SCP-1576&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = SCP-1576&lt;br /&gt;
|link = SCP-1576&lt;br /&gt;
|weight = 06&lt;br /&gt;
|tier = Extra Rare&lt;br /&gt;
|scpitemsort= 1576&lt;br /&gt;
|keycardsort = 13 |armorsort = 04&lt;br /&gt;
|image = SCP1576Icon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|itemid = 49&lt;br /&gt;
|itemtype = SCP1576&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: SCP-1853&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = SCP-1853&lt;br /&gt;
|link = SCP-1853&lt;br /&gt;
|weight = 00.6&lt;br /&gt;
|tier = Extra Rare&lt;br /&gt;
|applies = SCP-1853|+sep=;&lt;br /&gt;
|scpitemsort= 1853&lt;br /&gt;
|keycardsort = 13 |armorsort = 04&lt;br /&gt;
|image = SCP1853Icon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|itemid = 46&lt;br /&gt;
|itemtype = SCP1853&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: SCP-2176&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = SCP-2176&lt;br /&gt;
|link = SCP-2176&lt;br /&gt;
|weight = 00.5&lt;br /&gt;
|tier = Extra Rare&lt;br /&gt;
|scpitemsort= 2176&lt;br /&gt;
|keycardsort = 13 |armorsort = 04&lt;br /&gt;
|image = Updated2176Icon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|itemid = 43&lt;br /&gt;
|itemtype = SCP2176&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
&amp;lt;!--330 Candies--&amp;gt;&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Bag of Candies&lt;br /&gt;
|link = Bag of Candies&lt;br /&gt;
|weight = 00.15&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|keycardsort = 13 |armorsort = 00&lt;br /&gt;
|image = CandyBagIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|itemid = 42&lt;br /&gt;
|itemtype = SCP330&lt;br /&gt;
|no914 = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Purple Candy&lt;br /&gt;
|special = candy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Purple Candy&lt;br /&gt;
|link = SCP-330&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|applies = Damage Reduction|+sep=;&lt;br /&gt;
|image = IconCandyPurple.png&lt;br /&gt;
|no914 = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Red Candy&lt;br /&gt;
|special = candy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Red Candy&lt;br /&gt;
|link = SCP-330&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|image = IconCandyRed.png&lt;br /&gt;
|no914 = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Black Candy&lt;br /&gt;
|special = candy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Black Candy&lt;br /&gt;
|link = SCP-330&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|image = IconCandyBlack.png&lt;br /&gt;
|no914 = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Blue Candy&lt;br /&gt;
|special = candy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Blue Candy&lt;br /&gt;
|link = SCP-330&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|image = IconCandyBlue.png&lt;br /&gt;
|no914 = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Green Candy&lt;br /&gt;
|special = candy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Green Candy&lt;br /&gt;
|link = SCP-330&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|applies = Vitality|+sep=;&lt;br /&gt;
|image = IconCandyGreen.png&lt;br /&gt;
|no914 = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Yellow Candy&lt;br /&gt;
|special = candy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Yellow Candy&lt;br /&gt;
|link = SCP-330&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|applies = Invigorated|+sep=;&lt;br /&gt;
|image = IconCandyYellow.png&lt;br /&gt;
|no914 = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Rainbow Candy&lt;br /&gt;
|special = candy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Rainbow Candy&lt;br /&gt;
|link = SCP-330&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|applies = Bodyshot Reduction;Rainbow Taste|+sep=;&lt;br /&gt;
|image = IconCandyGay.png&lt;br /&gt;
|no914 = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Pink Candy&lt;br /&gt;
|special = candy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Pink Candy&lt;br /&gt;
|link = SCP-330&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|applies = Burned;Concussed;Deafened|+sep=;&lt;br /&gt;
|image = IconCandyPink.png&lt;br /&gt;
|no914 = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
&amp;lt;!--Haunted 330 Candies--&amp;gt;&lt;br /&gt;
{{#subobject: Purple Candy&lt;br /&gt;
|special = candy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Purple Candy&lt;br /&gt;
|link = SCP-330&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|applies = Slow Metabolism|+sep=;&lt;br /&gt;
|image = IconCandyPurple.png&lt;br /&gt;
|no914 = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Red Candy&lt;br /&gt;
|special = candy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Red Candy&lt;br /&gt;
|link = SCP-330&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|applies = Spicy|+sep=;&lt;br /&gt;
|image = IconCandyRed.png&lt;br /&gt;
|no914 = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Black Candy&lt;br /&gt;
|special = candy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Black Candy&lt;br /&gt;
|link = SCP-330&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|image = IconCandyBlack.png&lt;br /&gt;
|no914 = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Blue Candy&lt;br /&gt;
|special = candy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Blue Candy&lt;br /&gt;
|link = SCP-330&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|image = IconCandyBlue.png&lt;br /&gt;
|no914 = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Green Candy&lt;br /&gt;
|special = candy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Green Candy&lt;br /&gt;
|link = SCP-330&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|applies = Vitality|+sep=;&lt;br /&gt;
|image = IconCandyGreen.png&lt;br /&gt;
|no914 = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Yellow Candy&lt;br /&gt;
|special = candy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Yellow Candy&lt;br /&gt;
|link = SCP-330&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|applies = Sugar Rush|+sep=;&lt;br /&gt;
|image = IconCandyYellow.png&lt;br /&gt;
|no914 = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Rainbow Candy&lt;br /&gt;
|special = candy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Rainbow Candy&lt;br /&gt;
|link = SCP-330&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|applies = Bodyshot Reduction;Rainbow Taste|+sep=;&lt;br /&gt;
|image = IconCandyGay.png&lt;br /&gt;
|no914 = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Pink Candy&lt;br /&gt;
|special = candy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Pink Candy&lt;br /&gt;
|link = SCP-330&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|applies = Burned;Concussed;Deafened|+sep=;&lt;br /&gt;
|image = IconCandyPink.png&lt;br /&gt;
|no914 = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Orange Candy&lt;br /&gt;
|special = candy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Orange Candy&lt;br /&gt;
|link = SCP-330&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|image = IconCandyOrange.png&lt;br /&gt;
|no914 = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Evil Candy&lt;br /&gt;
|special = candy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Evil Candy&lt;br /&gt;
|link = SCP-330&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|image = IconCandyEvil.png&lt;br /&gt;
|no914 = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: White Candy&lt;br /&gt;
|special = candy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = White Candy&lt;br /&gt;
|link = SCP-330&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|image = IconCandyWhite.png&lt;br /&gt;
|no914 = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Gray Candy&lt;br /&gt;
|special = candy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Gray Candy&lt;br /&gt;
|link = SCP-330&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|image = IconCandyGray.png&lt;br /&gt;
|no914 = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Brown Candy&lt;br /&gt;
|special = candy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Brown Candy&lt;br /&gt;
|link = SCP-330&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|image = IconCandyBrown.png&lt;br /&gt;
|no914 = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
&amp;lt;!--Legacy 330 Candies--&amp;gt;&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = legacy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Bucket of Candies&lt;br /&gt;
|link = Bag of Candies&lt;br /&gt;
|weight = 00.15&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|keycardsort = 13 |armorsort = 00&lt;br /&gt;
|image = CandyBucketIcon.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = legacy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Old Purple Candy&lt;br /&gt;
|link = SCP-330&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|image = OldPurpleCandyIcon.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = legacy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Old Red Candy&lt;br /&gt;
|link = SCP-330&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|image = OldRedCandyIcon.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = legacy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Old Blue Candy&lt;br /&gt;
|link = SCP-330&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|image = OldBlueCandyIcon.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = legacy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Old Green Candy&lt;br /&gt;
|link = SCP-330&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|image = OldGreenCandyIcon.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = legacy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Old Yellow Candy&lt;br /&gt;
|link = SCP-330&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|image = OldYellowCandyIcon.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = legacy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Old Pink Candy&lt;br /&gt;
|link = SCP-330&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|image = OldPinkCandyIcon.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
&amp;lt;!--Legacy SCP Items --&amp;gt;&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = legacy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Old SCP-018&lt;br /&gt;
|image = OldSCP018Icon.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = legacy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Older SCP-207&lt;br /&gt;
|image = OldSCP207Icon.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Old SCP-207&lt;br /&gt;
|image = SCP207Icon.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
&amp;lt;!--Armor --&amp;gt;&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Armor&lt;br /&gt;
|armorsort = 01&lt;br /&gt;
|item = Armor&lt;br /&gt;
|link = Armor#tabber-tabpanel-Light_Armor&lt;br /&gt;
|image = CombatArmorIcon.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Light Armor&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Armor&lt;br /&gt;
|armorsort = 01&lt;br /&gt;
|item = Light Armor&lt;br /&gt;
|link = Armor#tabber-tabpanel-Light_Armor&lt;br /&gt;
|weight = 01.4&lt;br /&gt;
|tier = Military Grade&lt;br /&gt;
|class = Facility Guard|+sep=;&lt;br /&gt;
|keycardsort = 01&lt;br /&gt;
|image = LightArmorIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|inventorySlot = 3&lt;br /&gt;
|itemid = 36&lt;br /&gt;
|itemtype = ArmorLight&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Combat Armor&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Armor&lt;br /&gt;
|armorsort = 02&lt;br /&gt;
|item = Combat Armor&lt;br /&gt;
|link = Armor#tabber-tabpanel-Combat_Armor&lt;br /&gt;
|weight = 02.2&lt;br /&gt;
|tier = Military Grade&lt;br /&gt;
|class = MTF Sergeant;MTF Specialist;MTF Private;Chaos Riflemen;Chaos Marauder;Chaos Conscript|+sep=;&lt;br /&gt;
|keycardsort = 01 &lt;br /&gt;
|image = CombatArmorIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|inventorySlot = 3&lt;br /&gt;
|itemid = 37&lt;br /&gt;
|itemtype = ArmorCombat&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Heavy Armor&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Armor&lt;br /&gt;
|armorsort = 03&lt;br /&gt;
|item = Heavy Armor&lt;br /&gt;
|link = Armor#tabber-tabpanel-Heavy_Armor&lt;br /&gt;
|weight = 15&lt;br /&gt;
|tier = Military Grade&lt;br /&gt;
|class = MTF Captain;Chaos Repressor|+sep=;&lt;br /&gt;
|keycardsort = 01 &lt;br /&gt;
|image = HeavyArmorIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|inventorySlot = 3&lt;br /&gt;
|itemid = 38&lt;br /&gt;
|itemtype = ArmorHeavy&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
&amp;lt;!--Normal Items --&amp;gt;&lt;br /&gt;
{{#subobject: Coin&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Normal Item&lt;br /&gt;
|item = Coin&lt;br /&gt;
|link = Coin&lt;br /&gt;
|weight = 00.0025&lt;br /&gt;
|tier = Common&lt;br /&gt;
|keycardsort = 01 |armorsort = 00&lt;br /&gt;
|image = CoinIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|itemid = 35&lt;br /&gt;
|itemtype = Coin&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Flashlight&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Normal Item&lt;br /&gt;
|item = Flashlight&lt;br /&gt;
|link = Flashlight&lt;br /&gt;
|weight = 00.7&lt;br /&gt;
|tier = Common&lt;br /&gt;
|keycardsort = 01 |armorsort = 00&lt;br /&gt;
|image = FlashlightIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|itemid = 15&lt;br /&gt;
|itemtype = Flashlight&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Lantern&lt;br /&gt;
|special = Event&lt;br /&gt;
|type = Normal Item&lt;br /&gt;
|item = Lantern&lt;br /&gt;
|link = Lantern&lt;br /&gt;
|image = LanternIcon.png&lt;br /&gt;
|weight = 00.7&lt;br /&gt;
|tier = Common&lt;br /&gt;
|1853-Chart = false&lt;br /&gt;
|itemid = 54&lt;br /&gt;
|itemtype = Lantern&lt;br /&gt;
|no914 = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Radio&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Normal Item&lt;br /&gt;
|item = Radio&lt;br /&gt;
|link = Radio&lt;br /&gt;
|weight = 01.7&lt;br /&gt;
|tier = Common&lt;br /&gt;
|class = MTF Captain;MTF Sergeant;MTF Specialist;MTF Private;Facility Guard|+sep=;&lt;br /&gt;
|keycardsort = 13 |armorsort = 04&lt;br /&gt;
|image = RadioIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|inventorySlot = 5&lt;br /&gt;
|itemid = 12&lt;br /&gt;
|itemtype = Radio&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
&amp;lt;!--Treatment Items --&amp;gt;&lt;br /&gt;
{{#subobject: Adrenaline&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Treatment Item&lt;br /&gt;
|item = Adrenaline&lt;br /&gt;
|link = Adrenaline&lt;br /&gt;
|weight = 00.5&lt;br /&gt;
|use = 01.6&lt;br /&gt;
|tier = Common&lt;br /&gt;
|cures= Cardiac Arrest;Concussed|+sep=;&lt;br /&gt;
|class = MTF Captain;Chaos Repressor|+sep=;&lt;br /&gt;
|keycardsort = 01 |armorsort = 00&lt;br /&gt;
|image = AdrenalineIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|inventorySlot = 6&lt;br /&gt;
|itemid = 33&lt;br /&gt;
|itemtype = Adrenaline&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: First Aid Kit&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Treatment Item&lt;br /&gt;
|item = First Aid Kit&lt;br /&gt;
|link = First Aid Kit&lt;br /&gt;
|class = MTF Captain;MTF Sergeant;MTF Specialist;MTF Specialist;MTF Private;Facility Guard;Chaos Riflemen;Chaos Marauder;Chaos Repressor;Chaos Conscript;Chaos Conscript;Scientist|+sep=;&lt;br /&gt;
|weight = 00.7&lt;br /&gt;
|use = 04&lt;br /&gt;
|tier = Common&lt;br /&gt;
|cures= Bleeding;Burned|+sep=;&lt;br /&gt;
|keycardsort = 01 |armorsort = 00&lt;br /&gt;
|image = MedkitIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|inventorySlot = 7&lt;br /&gt;
|itemid = 14&lt;br /&gt;
|itemtype = Medkit&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Painkillers&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Treatment Item&lt;br /&gt;
|item = Painkillers&lt;br /&gt;
|link = Painkillers&lt;br /&gt;
|weight = 00.25&lt;br /&gt;
|use = 01.33&lt;br /&gt;
|tier = Common&lt;br /&gt;
|tier = Common&lt;br /&gt;
|cures= Concussed|+sep=;&lt;br /&gt;
|class = Chaos Riflemen;Chaos Marauder;Chaos Conscript|+sep=;&lt;br /&gt;
|keycardsort = 13 |armorsort = 04&lt;br /&gt;
|image = NewPainkillersIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|inventorySlot = 8&lt;br /&gt;
|itemid = 34&lt;br /&gt;
|itemtype = Painkillers&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
&amp;lt;!--Foundation Firearms Items --&amp;gt;&lt;br /&gt;
{{#subobject: COM-15&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Foundation Firearm Item&lt;br /&gt;
|item = COM-15&lt;br /&gt;
|link = COM-15&lt;br /&gt;
|weight = 00.65&lt;br /&gt;
|equip = 00.5&lt;br /&gt;
|equipchamber = 01.36&lt;br /&gt;
|reload = 01.96&lt;br /&gt;
|reloadempty = 02.64&lt;br /&gt;
|aimingaccuracy = 0.25&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|ammo = 9x19mm&lt;br /&gt;
|keycardsort = 01 |armorsort = 00&lt;br /&gt;
|image = COM-15Icon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|inventorySlot = 2&lt;br /&gt;
|itemid = 13&lt;br /&gt;
|itemtype = GunCOM15&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: COM-18&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Foundation Firearm Item&lt;br /&gt;
|item = COM-18&lt;br /&gt;
|link = COM-18&lt;br /&gt;
|weight = 00.72&lt;br /&gt;
|equip = 00.26&lt;br /&gt;
|equipchamber = 01.03&lt;br /&gt;
|reload = 02.93&lt;br /&gt;
|reloadempty = 03.46&lt;br /&gt;
|aimingaccuracy = 0.23&lt;br /&gt;
|tier = Military Grade;Rare|+sep=;&lt;br /&gt;
|ammo = 9x19mm&lt;br /&gt;
|keycardsort = 01 |armorsort = 00&lt;br /&gt;
|image = IconCom18.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|inventorySlot = 2&lt;br /&gt;
|itemid = 30&lt;br /&gt;
|itemtype = GunCOM18&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Crossvec&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Foundation Firearm Item&lt;br /&gt;
|item = Crossvec&lt;br /&gt;
|link = Crossvec&lt;br /&gt;
|weight = 02.65&lt;br /&gt;
|equip = 01.27&lt;br /&gt;
|equipchamber = 01.58&lt;br /&gt;
|reload = 03.62&lt;br /&gt;
|reloadempty = 04.25&lt;br /&gt;
|aimingaccuracy = 0.2&lt;br /&gt;
|tier = Military Grade;Rare|+sep=;&lt;br /&gt;
|ammo = 9x19mm&lt;br /&gt;
|class = MTF Private|+sep=;&lt;br /&gt;
|keycardsort = 01 |armorsort = 00&lt;br /&gt;
|image = CrossvecIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|inventorySlot = 2&lt;br /&gt;
|itemid = 21&lt;br /&gt;
|itemtype = GunCrossvec&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: FR-MG-0&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Foundation Firearm Item&lt;br /&gt;
|item = FR-MG-0&lt;br /&gt;
|link = FR-MG-0&lt;br /&gt;
|weight = 09.2&lt;br /&gt;
|equip = 00.8&lt;br /&gt;
|equipchamber = 01.45&lt;br /&gt;
|reload = 04.41&lt;br /&gt;
|reloadempty = 05.16&lt;br /&gt;
|aimingaccuracy = 0.08&lt;br /&gt;
|tier = Military Grade;Extra Rare|+sep=;&lt;br /&gt;
|ammo = 5.56x45mm&lt;br /&gt;
|class = MTF Captain&lt;br /&gt;
|keycardsort = 13 |armorsort = 04&lt;br /&gt;
|image = FRMG0Icon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|inventorySlot = 2&lt;br /&gt;
|itemid = 52&lt;br /&gt;
|itemtype = GunFRMG0&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: FSP-9&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Foundation Firearm Item&lt;br /&gt;
|item = FSP-9&lt;br /&gt;
|link = FSP-9&lt;br /&gt;
|weight = 02.45&lt;br /&gt;
|equip = 00.38&lt;br /&gt;
|equipchamber = 01.04&lt;br /&gt;
|reload = 03.44&lt;br /&gt;
|reloadempty = 04.64&lt;br /&gt;
|aimingaccuracy = 0.4&lt;br /&gt;
|tier = Military Grade;Rare|+sep=;&lt;br /&gt;
|ammo = 9x19mm&lt;br /&gt;
|class = Facility Guard|+sep=;&lt;br /&gt;
|keycardsort = 01 |armorsort = 00&lt;br /&gt;
|image = FSP-9Icon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|inventorySlot = 2&lt;br /&gt;
|itemid = 23&lt;br /&gt;
|itemtype = GunFSP9&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: MTF-E11-SR&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Foundation Firearm Item&lt;br /&gt;
|item = MTF-E11-SR&lt;br /&gt;
|link = MTF-E11-SR&lt;br /&gt;
|weight = 03.15&lt;br /&gt;
|equip = 00.73&lt;br /&gt;
|equipchamber = 01.45&lt;br /&gt;
|reload = 03.5&lt;br /&gt;
|reloadempty = 04&lt;br /&gt;
|aimingaccuracy = 0.08&lt;br /&gt;
|tier = Military Grade;Rare|+sep=;&lt;br /&gt;
|ammo = 5.56x45mm&lt;br /&gt;
|class = MTF Sergeant;MTF Specialist|+sep=;&lt;br /&gt;
|keycardsort = 13 |armorsort = 04&lt;br /&gt;
|image = E11SRIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|inventorySlot = 2&lt;br /&gt;
|itemid = 20&lt;br /&gt;
|itemtype = GunE11SR&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
&amp;lt;!--Chaos Firearms Items --&amp;gt;&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Chaos Firearm Item&lt;br /&gt;
|item = .44 Revolver&lt;br /&gt;
|link = .44 Revolver&lt;br /&gt;
|weight = 02.15&lt;br /&gt;
|equip = 00.45&lt;br /&gt;
|equipchamber = 01.76&lt;br /&gt;
|reload = 03.2&lt;br /&gt;
|aimingaccuracy = 0.75&lt;br /&gt;
|tier = Military Grade;Rare|+sep=;&lt;br /&gt;
|ammo = .44 Mag&lt;br /&gt;
|class = Chaos Marauder|+sep=;&lt;br /&gt;
|keycardsort = 01 |armorsort = 00&lt;br /&gt;
|image = IconRevolver.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|inventorySlot = 2&lt;br /&gt;
|itemid = 39&lt;br /&gt;
|itemtype = GunRevolver&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: AK&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Chaos Firearm Item&lt;br /&gt;
|item = AK&lt;br /&gt;
|link = AK&lt;br /&gt;
|weight = 03.9&lt;br /&gt;
|equip = 00.54&lt;br /&gt;
|equipchamber = 01.25&lt;br /&gt;
|reload = 03.16&lt;br /&gt;
|reloadempty = 04&lt;br /&gt;
|aimingaccuracy = 0.08&lt;br /&gt;
|tier = Military Grade;Rare|+sep=;&lt;br /&gt;
|ammo = 7.62x39mm&lt;br /&gt;
|class = Chaos Riflemen;Chaos Conscript|+sep=;&lt;br /&gt;
|keycardsort = 01 |armorsort = 00&lt;br /&gt;
|image = NewAKIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|inventorySlot = 2&lt;br /&gt;
|itemid = 40&lt;br /&gt;
|itemtype = GunAK&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Logicer&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Chaos Firearm Item&lt;br /&gt;
|item = Logicer&lt;br /&gt;
|link = Logicer&lt;br /&gt;
|weight = 11.3&lt;br /&gt;
|equip = 00.93&lt;br /&gt;
|equipchamber = 02.91&lt;br /&gt;
|reload = 05.79&lt;br /&gt;
|reloadempty = 06.41&lt;br /&gt;
|aimingaccuracy = 0.15&lt;br /&gt;
|tier = Military Grade;Extra Rare|+sep=;&lt;br /&gt;
|ammo = 7.62x39mm&lt;br /&gt;
|class = Chaos Repressor|+sep=;&lt;br /&gt;
|keycardsort = 13 |armorsort = 04&lt;br /&gt;
|image = LogicerIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|inventorySlot = 2&lt;br /&gt;
|itemid = 24&lt;br /&gt;
|itemtype = GunLogicer&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Shotgun&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Chaos Firearm Item&lt;br /&gt;
|item = Shotgun&lt;br /&gt;
|link = Shotgun&lt;br /&gt;
|weight = 03.95&lt;br /&gt;
|equip = 00.58&lt;br /&gt;
|equipchamber = 01.28&lt;br /&gt;
|aimingaccuracy = 0.1&lt;br /&gt;
|tier = Military Grade;Rare|+sep=;&lt;br /&gt;
|ammo = 12/70 Buckshot&lt;br /&gt;
|class = Chaos Marauder|+sep=;&lt;br /&gt;
|keycardsort = 13 |armorsort = 04&lt;br /&gt;
|image = ShotgunIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|inventorySlot = 2&lt;br /&gt;
|itemid = 41&lt;br /&gt;
|itemtype = GunShotgun&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
&amp;lt;!--Grenades --&amp;gt;&lt;br /&gt;
{{#subobject: Flashbang Grenade&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Grenades&lt;br /&gt;
|item = Flashbang Grenade&lt;br /&gt;
|link = Flashbang Grenade&lt;br /&gt;
|weight = 00.5&lt;br /&gt;
|tier = Military Grade;Rare|+sep=;&lt;br /&gt;
|applies = Blinded;Flashed;Deafened|+sep=;&lt;br /&gt;
|class = Facility Guard|+sep=;&lt;br /&gt;
|keycardsort = 01 |armorsort = 00&lt;br /&gt;
|image = FlashbangIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|inventorySlot = 4&lt;br /&gt;
|itemid = 26&lt;br /&gt;
|itemtype = GrenadeFlash&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: High-Explosive Grenade&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Grenades&lt;br /&gt;
|item = High-Explosive Grenade&lt;br /&gt;
|link = High-Explosive Grenade&lt;br /&gt;
|weight = 00.5&lt;br /&gt;
|tier = Military Grade; Rare|+sep=;&lt;br /&gt;
|class = MTF Captain;MTF Sergeant;MTF Specialist|+sep=;&lt;br /&gt;
|applies = Burned;Concussed;Deafened|+sep=;&lt;br /&gt;
|keycardsort = 01 |armorsort = 00&lt;br /&gt;
|image = GrenadeIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|inventorySlot = 4&lt;br /&gt;
|itemid = 25&lt;br /&gt;
|itemtype = GrenadeHE&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
&amp;lt;!--Special Weaponry --&amp;gt;&lt;br /&gt;
{{#subobject: 3-X Particle Disruptor&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Special Weaponry&lt;br /&gt;
|item = 3-X Particle Disruptor&lt;br /&gt;
|link = 3-X Particle Disruptor&lt;br /&gt;
|weight = 04.5&lt;br /&gt;
|equip = 00.68&lt;br /&gt;
|equipchamber = 01.73&lt;br /&gt;
|reload = 05.59&lt;br /&gt;
|tier = Military Grade;Extra Rare|+sep=;&lt;br /&gt;
|keycardsort = 01 |armorsort = 00&lt;br /&gt;
|applies = Burned;Concussed;Deafened|+sep=;&lt;br /&gt;
|image = IconDisruptorNew.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|itemid = 47&lt;br /&gt;
|itemtype = ParticleDisruptor&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: A7&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Special Weaponry&lt;br /&gt;
|item = A7&lt;br /&gt;
|link = A7&lt;br /&gt;
|weight = 01.7&lt;br /&gt;
|equip = 00.5&lt;br /&gt;
|equipchamber = 01.31&lt;br /&gt;
|reload = 02.9&lt;br /&gt;
|reloadempty = 03.76&lt;br /&gt;
|aimingaccuracy = 0.5&lt;br /&gt;
|tier = Military Grade;Rare|+sep=;&lt;br /&gt;
|ammo = 7.62x39mm&lt;br /&gt;
|keycardsort = 01 |armorsort = 00&lt;br /&gt;
|image = A7Icon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|914only = true&lt;br /&gt;
|itemid = 53&lt;br /&gt;
|itemtype =  GunA7&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Micro H.I.D.&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Special Weaponry&lt;br /&gt;
|item = Micro H.I.D.&lt;br /&gt;
|link = Micro H.I.D.&lt;br /&gt;
|weight = 21.5&lt;br /&gt;
|tier = Extra Rare&lt;br /&gt;
|keycardsort = 13 |armorsort = 04&lt;br /&gt;
|image = NewMicroHidIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|itemid = 16&lt;br /&gt;
|itemtype = MicroHID&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Jailbird&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Special Weaponry&lt;br /&gt;
|item = Jailbird&lt;br /&gt;
|link = Jailbird&lt;br /&gt;
|weight = 01.7&lt;br /&gt;
|tier = Extra Rare&lt;br /&gt;
|keycardsort = 01 |armorsort = 00&lt;br /&gt;
|image = {{#switch: {{#ask:[[EventChecker::True]]|?CurrentEvent|format = plainlist|headers = hide|limit = 1|searchlabel =-|mainlabel =-|link = none}}|Halloween = DemoncoreIcon.png|#default = JailbirdIcon.png }}&lt;br /&gt;
|applies = Deafened;Flashed|+sep=;&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|itemid = 50&lt;br /&gt;
|itemtype = Jailbird&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: COM-45&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Special Weaponry&lt;br /&gt;
|item = COM-45&lt;br /&gt;
|link = COM-45&lt;br /&gt;
|weight = 01.7&lt;br /&gt;
|equip = 00.2&lt;br /&gt;
|equipchamber = 01.36&lt;br /&gt;
|reload = 02.25&lt;br /&gt;
|reloadempty = 02.91&lt;br /&gt;
|aimingaccuracy = 0.25&lt;br /&gt;
|ammo = 9x19mm&lt;br /&gt;
|tier = Military Grade;Extra Rare|+sep=;&lt;br /&gt;
|914only = true&lt;br /&gt;
|keycardsort = 01 |armorsort = 00&lt;br /&gt;
|image = IconCom45.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|itemid = 48&lt;br /&gt;
|itemtype = GunCOM45&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
&amp;lt;!---Ammunition ---&amp;gt;&lt;br /&gt;
{{#subobject:&amp;lt;!---Global Ammo Stats--&amp;gt;&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Ammo&lt;br /&gt;
|item = Ammunition&lt;br /&gt;
|link = Ammunition&lt;br /&gt;
|image = 9mm.png&lt;br /&gt;
|tier = Ammo_Override&lt;br /&gt;
|ammoSort = 1&lt;br /&gt;
|1853-Chart = false&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:9x19mm&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Ammo&lt;br /&gt;
|item = 9x19mm&lt;br /&gt;
|link = Ammunition&lt;br /&gt;
|tier = Military Grade&lt;br /&gt;
|ammoSort = 2&lt;br /&gt;
|image = Icon9x19mm.png&lt;br /&gt;
|itemid = 29&lt;br /&gt;
|itemtype = Ammo9x19&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Ammo&lt;br /&gt;
|item = 5.56x45mm&lt;br /&gt;
|link = Ammunition&lt;br /&gt;
|tier = Military Grade&lt;br /&gt;
|ammoSort = 3&lt;br /&gt;
|image = Icon556x45.png&lt;br /&gt;
|itemid = 22&lt;br /&gt;
|itemtype = Ammo556x45&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Ammo&lt;br /&gt;
|item = 7.62x39mm&lt;br /&gt;
|link = Ammunition&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|ammoSort = 4&lt;br /&gt;
|image = Icon762x39.png&lt;br /&gt;
|itemid = 28&lt;br /&gt;
|itemtype = Ammo762x39&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Ammo&lt;br /&gt;
|item = 12/70 Buckshot&lt;br /&gt;
|link = Ammunition&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|ammoSort = 5&lt;br /&gt;
|image = Icon12ga.png&lt;br /&gt;
|itemid = 19&lt;br /&gt;
|itemtype = Ammo12gauge&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Ammo&lt;br /&gt;
|item = .44 Mag&lt;br /&gt;
|link = Ammunition&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|ammoSort = 6&lt;br /&gt;
|image = Icon44cal.png&lt;br /&gt;
|itemid = 27&lt;br /&gt;
|itemtype = Ammo44cal&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--- Ammo Dropmodels --&amp;gt;&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = Render&lt;br /&gt;
|type = Ammo&lt;br /&gt;
|item = 9x19mmRender&lt;br /&gt;
|link = Ammunition&lt;br /&gt;
|tier = Common&lt;br /&gt;
|image = 9mm.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = Render&lt;br /&gt;
|type = Ammo&lt;br /&gt;
|item = 5.56x45mmRender&lt;br /&gt;
|link = Ammunition&lt;br /&gt;
|tier = Common&lt;br /&gt;
|image = 5.56mm.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = Render&lt;br /&gt;
|type = Ammo&lt;br /&gt;
|item = 7.62x39mmRender&lt;br /&gt;
|link = Ammunition&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|image = 7.62mm.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = Render&lt;br /&gt;
|type = Ammo&lt;br /&gt;
|item = 12/70 BuckshotRender&lt;br /&gt;
|link = Ammunition&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|image = Buckshot.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = Render&lt;br /&gt;
|type = Ammo&lt;br /&gt;
|item = .44 MagRender&lt;br /&gt;
|link = Ammunition&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|image = 44mag.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
&amp;lt;!--Event Exclusive Items---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = Event&lt;br /&gt;
|type = Event Item&lt;br /&gt;
|item = Coal&lt;br /&gt;
|link = Coal&lt;br /&gt;
|image = CoalIconNew.png&lt;br /&gt;
|weight = 00.0000000001&lt;br /&gt;
|tier = Coal_Override&lt;br /&gt;
|1853-Chart = false&lt;br /&gt;
|no914 = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = Event&lt;br /&gt;
|type = Event Item&lt;br /&gt;
|item = SCP-2536-2&lt;br /&gt;
|link = Coal#SCP-2536-2&lt;br /&gt;
|image = CoalIconNew.png&lt;br /&gt;
|weight = 00.01&lt;br /&gt;
|tier = Coal_Override&lt;br /&gt;
|1853-Chart = false&lt;br /&gt;
|no914 = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = Dummy&lt;br /&gt;
|type = Dummy Item&lt;br /&gt;
|item = Dummy Item&lt;br /&gt;
|link = SCP-1853&lt;br /&gt;
|image = LEAN.png&lt;br /&gt;
|weight = 00.01&lt;br /&gt;
|1853-Chart = false&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
&amp;lt;!---Blank Spaces--&amp;gt;&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = Blank&lt;br /&gt;
|type = Blank&lt;br /&gt;
|item = Blank1&lt;br /&gt;
|link = Blank&lt;br /&gt;
|class = Scientist|+sep=;&lt;br /&gt;
|inventorySort = 8&lt;br /&gt;
|image = Blank.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = Blank&lt;br /&gt;
|type = Blank&lt;br /&gt;
|item = Blank2&lt;br /&gt;
|link = Blank&lt;br /&gt;
|class = Scientist|+sep=;&lt;br /&gt;
|inventorySort = 9&lt;br /&gt;
|image = Blank.png&lt;br /&gt;
|itemSize=75px}}&lt;/div&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-3114&amp;diff=17594</id>
		<title>SCP-3114</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-3114&amp;diff=17594"/>
		<updated>2026-04-01T02:58:46Z</updated>

		<summary type="html">&lt;p&gt;Jamintheinfinite: Removed redirect to SCP-1344&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SimilarName|the=|SCP-3114|[[SCP-1344]]}}&lt;br /&gt;
{{SCP infobox&lt;br /&gt;
|image = [[File:SCP-3114 V2.png|250px]]&lt;br /&gt;
|F1MenuArt = [[File:3114 Icon.png|250px]]&lt;br /&gt;
|HP = 2000&lt;br /&gt;
|HS = true&lt;br /&gt;
|zone = [[Light Containment Zone]]&lt;br /&gt;
|speed = Walk: 4.6 m/s (Undisguised) &amp;lt;br&amp;gt; Sprint: 5.8 m/s (Undisguised) &amp;lt;br&amp;gt;  Walk: 3.9 m/s (Disguised) &amp;lt;br&amp;gt; Sprint: 5.4 m/s (Disguised) &lt;br /&gt;
|ability = Catch These Hands&amp;lt;br&amp;gt; Strangulation&amp;lt;br&amp;gt; Under Their Skin&amp;lt;br&amp;gt; Skeletons in Your Closet&lt;br /&gt;
|ID = 23&lt;br /&gt;
|VA = David &amp;quot;moonmunk&amp;quot; Costello&lt;br /&gt;
}}&lt;br /&gt;
{{quote&lt;br /&gt;
|quote = I&#039;m bad to the bone!&lt;br /&gt;
|speaker = SCP-3114&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;SCP-3114&#039;&#039;&#039; was one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. SCP-3114 does not spawn naturally in the round, and is instead restricted to the [[Remote Admin]] menu. SCP-3114 will only naturally spawn in the game during events.&lt;br /&gt;
&lt;br /&gt;
SCP-3114 specializes in deception, able to disguise as human classes by stealing their skin off of corpses. SCP-3114 can then effectively pick off lone targets once they&#039;ve been deceived into believing it&#039;s human.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=left&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
[[File:3114HeightComparisonpng.png|thumb|left|360px|SCP-3114 compared to a {{fancy link|classd}}]]&lt;br /&gt;
SCP-3114 spawns in [[Light_Containment_Zone#SCP-173&#039;s_Containment_Chamber_-_PT00|PT00]] located in [[Light_Containment_Zone|Light Containment Zone]]. &amp;lt;!--- For the duration of the [[Updates/13.6.9|2024 Halloween Event]], SCP-3114 has a 30% chance to spawn as an additional SCP each the round. ---&amp;gt; Unlike other SCPs, SCP-3114 can only be spawned in via Remote Admin.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-3114 can immediately leave the chamber upon spawning and use the stairs to access the main section of LCZ. Upon leaving, SCP-3114 will be free to roam around the map. Next to SCP-3114&#039;s spawn will be a {{fancy link|scientist}} and a {{fancy link|classd}} corpse. SCP-3114 can then use its &amp;quot;Under Their Skin&amp;quot; ability on either of them to gain a disguise. The disguise will use the name of the SCP-3114 player.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-3114 has a 35% damage reduction modifier against explosions at all times that ignores penetration.&lt;br /&gt;
&lt;br /&gt;
{{SCPDescription}}&lt;br /&gt;
When disguised, SCP-3114 can use proximity voice chat to talk to humans by holding down the {{key Press|V}} key.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hume Shield==&lt;br /&gt;
* SCP-3114 has a base [[Hume Shield]] value of {{HumeShield|SCP=SCP-3114|type=base}}.&lt;br /&gt;
** At 20% of HP, SCP-3114 will have {{HumeShield|SCP=SCP-3114|type=final}} Hume Shield.&lt;br /&gt;
* If SCP-3114 takes no damage for {{HumeShield|SCP=SCP-3114|type=delay|template=NumbertoText|namedArgs=no}} seconds, its Hume Shield will regen by {{HumeShield|SCP=SCP-3114|type=regen}}% HS/s.&lt;br /&gt;
* Each successful hit using its melee attack will regenerate {{HumeShield|SCP=SCP-3114 |type=bonus}} Hume Shield.&lt;br /&gt;
* SCP-3114 Hume Shield has a {{HumeShield|SCP=SCP-3114|type=resistance}} damage reduction while disguised.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Catch These Hands===&lt;br /&gt;
When undisguised, SCP-3114 can press {{key Press|leftclick}} to perform a melee slap attack. The attack deals 20 damage that is unaffected by [[Armor_(Disambiguation)|Armor]], and can only hit a single target at a time. For every successful kill, SCP-3114 will instantly regenerate {{HumeShield|SCP=SCP-3114 |type=bonus}} Hume Shield. The attack has a delay of 0.5 seconds after each swing.&lt;br /&gt;
&lt;br /&gt;
===Strangulation===&lt;br /&gt;
[[File:IGOTABONETOPICKWITHYOU.png|thumb|left|300px|SCP-3114 Strangling a [[Facility Guard]]]]&lt;br /&gt;
When recently undisguised, SCP-3114 can begin strangling nearby humans by pressing {{key Press|rightclick}} on them. Strangulation consists of grabbing a human by the neck and locking them into place. SCP-3114 must perform the ability within 12 seconds of removing their disguise.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Strangled enemies gradually takes damage over time: starting from 5 HP every second, with the damage value accelerating by five per second the human is strangled. This equates to a total time-to-kill of five seconds. Strangulation&#039;s damage takes into account [[Artificial HP]]. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This ability will be canceled if SCP-3114 takes any damage, or manually cancels it. The ability has a one second cooldown if manually canceled, three seconds if canceled by damage and five seconds if SCP-3114 successfully kills a player with it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Under Their Skin===&lt;br /&gt;
[[File:badtothebone.png|thumb|250px|A human corpse after having its skin stolen by SCP-3114.]]&lt;br /&gt;
&lt;br /&gt;
While not in a disguise, SCP-3114 can hold {{key Press|E}} for five seconds to steal a human corpse&#039;s skin. &lt;br /&gt;
SCP-3114 will adopt the skin model of the corpse it stole from. The skin will then disguise SCP-3114 to all humans for 2 minutes and 30 seconds. Once that timer is up, SCP-3114 will be forced to exit its disguise.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-3114 is able to see what class it is disguised as by looking at the icon on the bottom of its screen. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once a corpse has had its skin stolen, it will turn into a skeleton.&lt;br /&gt;
&lt;br /&gt;
===Skeletons in Your Closet===&lt;br /&gt;
SCP-3114 gains these passive abilities when under disguise:&lt;br /&gt;
* Spectators will not be able to view SCP-3114&#039;s player name.&lt;br /&gt;
* SCP-3114 will receive the identity of the person to whom the original corpse belonged.&lt;br /&gt;
* The ability to pick up, hold, and drop items.&lt;br /&gt;
**SCP-3114 cannot use any items except for [[Keycard|Keycards]], [[Flashlight]]s and [[Lantern]]s.&lt;br /&gt;
**SCP-3114 can not pick up SCP Items, Experimental Weapons, O5 Keycards and Facility manager Keycards.&lt;br /&gt;
* Humans will not receive hit markers when damaging a disguised SCP-3114 unless their disguise is of an enemy team. If Friendly Fire is enabled, then the hit marker will always appear.&lt;br /&gt;
SCP-3114 appearance&#039;s will be visually distinct from humans in the view of other SCPs. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-3114 can discard their disguise by holding the {{key Press|R}} key. &amp;lt;br&amp;gt;&lt;br /&gt;
While disguised, SCP-3114 cannot use their attack. &amp;lt;br&amp;gt;&lt;br /&gt;
[[SCP-1853]] will still increase in danger level when looking at a disguised SCP-3114. [[SCP-1344]] will not reveal a disguised SCP-3114.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sprint===&lt;br /&gt;
When undisguised, SCP-3114 can sprint at 5.8 m/s by holding {{key Press|Shift}}. Its [[Stamina]] will be fully depleted after five seconds of sprinting. Stamina regenerates at the same rate as a human. &amp;lt;br&amp;gt;&lt;br /&gt;
While disguised, SCP-3114&#039;s sprint and Stamina functions identically to that of humans.&lt;br /&gt;
&lt;br /&gt;
===Sneak===&lt;br /&gt;
Similar to human classes, SCP-3114 can hold down the {{key Press|C}} key to sneak walk at a rate of 1.6 m/s. This will also make its footsteps silent.&lt;br /&gt;
&lt;br /&gt;
===Break Dance===&lt;br /&gt;
SCP-3114 can break dance by the player typing Gingerbread on their keyboard.&lt;br /&gt;
&lt;br /&gt;
=Sounds=&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{|class=&amp;quot;wikitable wikitable--stripe&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Catch These Hands&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=3114swing.mp3|title=Swing #1|description=}}&lt;br /&gt;
|{{multi-listen item|filename=3114swing2.mp3|title=Swing #2|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=3114swing3.mp3|title=Swing #3|description=}}&lt;br /&gt;
|{{multi-listen item|filename=glasshit.mp3|title=Glass Hit #1|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=glasshit2.mp3|title=Glass Hit #2|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Under Their Skin&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=disguising.mp3|title=Disguising|description=}}&lt;br /&gt;
|{{multi-listen item|filename=exitdisguise.mp3|title=Exiting Disguise|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=3114jumpscare.mp3|title=Exit Disguise Jumpscare|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Strangulation&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=strangled.mp3|title=Strangled|description=}}&lt;br /&gt;
|{{multi-listen item|filename=stranglekill.mp3|title=Strangle Kill|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Death&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=3114collapse.mp3|title=Collapse|description=}}&lt;br /&gt;
|{{multi-listen item|filename=3114death.mp3|title=Death Scream|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Misc&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173 Hume Shield Break.mp3|title=Hume Shield Depletes|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Legacy=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
SCP-3114_Indev.png|The clean SCP-3114 model prior to the 11th of October 2023.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed wikitable wikitable--stripe wikitable--border&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px;&amp;quot; | SCP-3114 Changelog History &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|5th October 2023&lt;br /&gt;
|A WIP version of the countdown music for when SCP-3114 is running out of disguise time is teased to Patreon Supporters. &amp;lt;br&amp;gt;The audio is sent with the message &#039;&#039;Can you guess what sound this might pertain to in-game for this years Halloween update?&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|7th October 2023&lt;br /&gt;
|An image of a corpse that has had its skin stolen by SCP-3114 is teased to Patreon Supporters. &amp;lt;br&amp;gt;A message sent with the image reads &#039;&#039;Don&#039;t end up like this guy, in this year&#039;s Halloween Update!&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|8th October 2023&lt;br /&gt;
|[[File:SCP-3114_Indev.png|30px]]A video showing {{hoverimage|Not named.|text=SCP-3114}}. using &#039;&#039;Under Their Skin&#039;&#039; is teased to Patreon Supporters. At the end, SCP-3114 bursts out of its skin, revealing its model.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|11th October 2023&lt;br /&gt;
|[[File:SCP-3114_V2.png|30px]] SCP-3114&#039;s texture is updated.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[https://patreon.scpslgame.com/posts/view/df65c4b2-6dc2-4f33-86ef-8e6f42862858 13th October 2023]&lt;br /&gt;
|&#039;&#039;The return of Halloween - Halloween seasonal update 2023&#039;&#039; is made available for Patreon Supporters. The post reveals SCP-3114 and its ability set.&lt;br /&gt;
|-&lt;br /&gt;
|41 minutes later, several additional teasers related to the update are shown, including SCP-3114&#039;s F1 screen.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[https://patreon.scpslgame.com/posts/view/df65c4b2-6dc2-4f33-86ef-8e6f42862858 22nd October 2023]&lt;br /&gt;
|&#039;&#039;The return of Halloween - Halloween seasonal update 2023&#039;&#039; is made available for the public, revealing SCP-3114&#039;s addition to the general playerbase.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;7&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|?&lt;br /&gt;
|HP reduced to {{hoverimage|Was 1500|text=1250}}.&lt;br /&gt;
|-&lt;br /&gt;
|Base HS reduced to {{hoverimage|Was 600|text=350}}. Maximum HS now increases based on remaining HP.&lt;br /&gt;
|-&lt;br /&gt;
|Stamina capacity reduced to {{hoverimage|Was 10 seconds|text=5 seconds}}.&lt;br /&gt;
|-&lt;br /&gt;
|Undisguised Default speed increased to {{hoverimage|Was 3.9m/s|text=4.6m/s}}.&lt;br /&gt;
|-&lt;br /&gt;
|Undisguised Sprint speed increased to {{hoverimage|Was 5.6m/s|text=5.8m/s}}.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Catch Theses Hands&#039;&#039; HS regen per hit reduced to {{hoverimage|Was 50 HS|text=25 HS}}.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Under Their Skin&#039;&#039; is now cancelled by holding down {{hoverimage|Originally required a single press of the {{key Press|R}} key.|text={{key Press|R}} for 0.5 seconds and letting go}}.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/13.3.0|13.3.0]]&lt;br /&gt;
|[[File:3114_Icon.png|50px]] SCP-3114 added for the 2023 Halloween Event.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/13.3.1|13.3.1]]&lt;br /&gt;
|SCP-3114 removed from regular gameplay and restricted to [[Remote Admin]].&lt;br /&gt;
|-&lt;br /&gt;
|SCP-3114 rebalanced:&lt;br /&gt;
*Added passive firearms damage reduction when disguised.&lt;br /&gt;
*Applied a damage reduction to its Hume Shield while disguised.&lt;br /&gt;
*Added passive explosion resistance at all times.&lt;br /&gt;
*Increased damage of Catch These Hands to 15 from 10.&lt;br /&gt;
*Added new cooldowns for Strangulation.&lt;br /&gt;
*Victims of Strangulation will now unequip all items.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{SCP Navbox}}&lt;br /&gt;
{{Misc navbox}}&lt;/div&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-1344&amp;diff=17593</id>
		<title>SCP-1344</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-1344&amp;diff=17593"/>
		<updated>2026-04-01T02:58:38Z</updated>

		<summary type="html">&lt;p&gt;Jamintheinfinite: Removed redirect to SCP-3114&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SimilarName|the=|SCP-1344|[[SCP-3114]]}}&lt;br /&gt;
{{SCP Item Infobox&lt;br /&gt;
|image = Scp1344Icon.png&lt;br /&gt;
|type = Equippable (Information)&lt;br /&gt;
|spawn = [[Bulletproof Locker №7|Bulletproof Locker №7]]&lt;br /&gt;
|usage = Allows the user to see others through walls&lt;br /&gt;
|Description = &#039;&#039;A set of modified goggles that lets you perceive the positions of other players through walls. Once worn, they must never be removed!&#039;&#039;&lt;br /&gt;
|ID = 55&lt;br /&gt;
|debugName = SCP1344&lt;br /&gt;
|amountSpawn = 1&lt;br /&gt;
|weight = 0.38&lt;br /&gt;
|usage_time = 5&lt;br /&gt;
|SCP914 = False&lt;br /&gt;
}}&lt;br /&gt;
{{quote&lt;br /&gt;
|quote = [Very British Accent] I can-I can see again&lt;br /&gt;
|speaker = Formerly blind British Person in SCP-1344&#039;s trailer.&lt;br /&gt;
}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;SCP-1344&#039;&#039;&#039; is an [[SCPs|SCP Item]] found in &#039;&#039;SCP Secret Laboratory&#039;&#039;.  SCP-1344 allows the user to see the location of nearby players through walls at the cost of reduced vision.&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=left&amp;gt;&lt;br /&gt;
=Operational Guide=&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
&amp;lt;div style=&amp;quot;white-space:normal;&amp;quot;&amp;gt;SCP-1344 can be found in [[Bulletproof Locker №7|Bulletproof Locker №7s]] located around the map, which require a [[Keycard]] with both {{HoverKeycard|Required Access1=CC2|Required Access2=CA}}to open. &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When equipped, players can press {{Key Press|Leftclick}} to activate the item. This process takes five seconds and can be canceled. After five seconds, the player&#039;s eyeballs will be stabbed and they will receive the Blindness and SCP-1344 [[Status Effects]]. SCP-1344 will become unselected and the player can use other items while it is worn. Wearing SCP-1344 gives the user immunity to the {{fancy link|Flashed}} Status Effect.&amp;lt;br&amp;gt;&lt;br /&gt;
The player will see an on-screen overlay of the goggles. SCP-1344 will also become visible on the player&#039;s third person model.&lt;br /&gt;
&lt;br /&gt;
===Blindness===&lt;br /&gt;
SCP-1344 permanently applies the Blindness status effect when worn. The effect will apply a black overlay on the player&#039;s screen.&amp;lt;br&amp;gt;&lt;br /&gt;
It will initially grant the player 100% Blindness which will then decay exponentially. After 45 seconds have passed, it will reach 15% Blindness. It will remain there unless the player removes SCP-1344, which will set it to 100% permanently. The use of [[SCP-500]] can immediately reduce Blindness down to 15%, bypassing the decay period, but cannot remove the effect.&lt;br /&gt;
&lt;br /&gt;
[[File:1344orbs.png|thumb|right|350px|SCP-1344 worn from the perspective of a player on the Foundation team. The orbs of a {{Fancy link|classd}}, {{Fancy link|scientist}} and an {{Fancy link|SCP}}. can be seen beyond the bulkhead door.]]&lt;br /&gt;
===Effects===&lt;br /&gt;
When worn, SCP-1344 will create class-colored orbs visible only to its user above the heads of all other players. Orbs are visible within 22 meters of the user and can be seen through walls. Orbs then become increasingly translucent beyond 22 meters until disappearing at 26 meters. Players of opposing teams who have their orb revealed to an SCP-1344 user will receive an audio cue. This detection audio cue has a cooldown of five seconds before replaying, and is paused until the SCP-1344 user loses line of sight of them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Orbs will only appear for one second at a time, appearing at three second intervals.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dropping===&lt;br /&gt;
When not worn, SCP-1344 can be dropped as a normal item without consequence. &amp;lt;br&amp;gt;&lt;br /&gt;
If the player attempts to drop SCP-1344 when it is worn, they will undergo an animation of them trying to rip it off. A progress bar will be visible and the process can be canceled by pressing {{Key Press|Rightclick}}. Disarming a player wearing SCP-1344 will skip this process.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once complete, the player&#039;s Blindness will be permanently set to 100%. This cannot be affected by SCP-500. They will also receive the {{Hoverimage|Quickly drains the player&#039;s HP and removes their eyes|text=Severed Eyes}} status effect until they die. The player&#039;s eyeballs are also removed and then dropped below them. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the SCP-1344 user dies while wearing it, it will drop as a normal item and can be picked up again.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
{{Achievements|check1=SCP Items}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*SCP-1344 was originally suggested by a Patron on the official SCP: SL Discord.&lt;br /&gt;
*Originally SCP-1344 would apply the Bleeding Effect upon being removed. This was mentioned in the SCP-1344 announcement post.&lt;br /&gt;
**This was changed before release of the patreon beta. The new effect Severed Eyes was altered to handle the HP drain.&lt;br /&gt;
&lt;br /&gt;
{{SCP Navbox}}&lt;br /&gt;
{{Items Navbox}}&lt;/div&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-3114&amp;diff=17592</id>
		<title>SCP-3114</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-3114&amp;diff=17592"/>
		<updated>2026-04-01T02:58:19Z</updated>

		<summary type="html">&lt;p&gt;Jamintheinfinite: Redirected page to SCP-1344&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[SCP-1344]]&lt;br /&gt;
{{SimilarName|the=|SCP-3114|[[SCP-1344]]}}&lt;br /&gt;
{{SCP infobox&lt;br /&gt;
|image = [[File:SCP-3114 V2.png|250px]]&lt;br /&gt;
|F1MenuArt = [[File:3114 Icon.png|250px]]&lt;br /&gt;
|HP = 2000&lt;br /&gt;
|HS = true&lt;br /&gt;
|zone = [[Light Containment Zone]]&lt;br /&gt;
|speed = Walk: 4.6 m/s (Undisguised) &amp;lt;br&amp;gt; Sprint: 5.8 m/s (Undisguised) &amp;lt;br&amp;gt;  Walk: 3.9 m/s (Disguised) &amp;lt;br&amp;gt; Sprint: 5.4 m/s (Disguised) &lt;br /&gt;
|ability = Catch These Hands&amp;lt;br&amp;gt; Strangulation&amp;lt;br&amp;gt; Under Their Skin&amp;lt;br&amp;gt; Skeletons in Your Closet&lt;br /&gt;
|ID = 23&lt;br /&gt;
|VA = David &amp;quot;moonmunk&amp;quot; Costello&lt;br /&gt;
}}&lt;br /&gt;
{{quote&lt;br /&gt;
|quote = I&#039;m bad to the bone!&lt;br /&gt;
|speaker = SCP-3114&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;SCP-3114&#039;&#039;&#039; was one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. SCP-3114 does not spawn naturally in the round, and is instead restricted to the [[Remote Admin]] menu. SCP-3114 will only naturally spawn in the game during events.&lt;br /&gt;
&lt;br /&gt;
SCP-3114 specializes in deception, able to disguise as human classes by stealing their skin off of corpses. SCP-3114 can then effectively pick off lone targets once they&#039;ve been deceived into believing it&#039;s human.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=left&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
[[File:3114HeightComparisonpng.png|thumb|left|360px|SCP-3114 compared to a {{fancy link|classd}}]]&lt;br /&gt;
SCP-3114 spawns in [[Light_Containment_Zone#SCP-173&#039;s_Containment_Chamber_-_PT00|PT00]] located in [[Light_Containment_Zone|Light Containment Zone]]. &amp;lt;!--- For the duration of the [[Updates/13.6.9|2024 Halloween Event]], SCP-3114 has a 30% chance to spawn as an additional SCP each the round. ---&amp;gt; Unlike other SCPs, SCP-3114 can only be spawned in via Remote Admin.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-3114 can immediately leave the chamber upon spawning and use the stairs to access the main section of LCZ. Upon leaving, SCP-3114 will be free to roam around the map. Next to SCP-3114&#039;s spawn will be a {{fancy link|scientist}} and a {{fancy link|classd}} corpse. SCP-3114 can then use its &amp;quot;Under Their Skin&amp;quot; ability on either of them to gain a disguise. The disguise will use the name of the SCP-3114 player.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-3114 has a 35% damage reduction modifier against explosions at all times that ignores penetration.&lt;br /&gt;
&lt;br /&gt;
{{SCPDescription}}&lt;br /&gt;
When disguised, SCP-3114 can use proximity voice chat to talk to humans by holding down the {{key Press|V}} key.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hume Shield==&lt;br /&gt;
* SCP-3114 has a base [[Hume Shield]] value of {{HumeShield|SCP=SCP-3114|type=base}}.&lt;br /&gt;
** At 20% of HP, SCP-3114 will have {{HumeShield|SCP=SCP-3114|type=final}} Hume Shield.&lt;br /&gt;
* If SCP-3114 takes no damage for {{HumeShield|SCP=SCP-3114|type=delay|template=NumbertoText|namedArgs=no}} seconds, its Hume Shield will regen by {{HumeShield|SCP=SCP-3114|type=regen}}% HS/s.&lt;br /&gt;
* Each successful hit using its melee attack will regenerate {{HumeShield|SCP=SCP-3114 |type=bonus}} Hume Shield.&lt;br /&gt;
* SCP-3114 Hume Shield has a {{HumeShield|SCP=SCP-3114|type=resistance}} damage reduction while disguised.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Catch These Hands===&lt;br /&gt;
When undisguised, SCP-3114 can press {{key Press|leftclick}} to perform a melee slap attack. The attack deals 20 damage that is unaffected by [[Armor_(Disambiguation)|Armor]], and can only hit a single target at a time. For every successful kill, SCP-3114 will instantly regenerate {{HumeShield|SCP=SCP-3114 |type=bonus}} Hume Shield. The attack has a delay of 0.5 seconds after each swing.&lt;br /&gt;
&lt;br /&gt;
===Strangulation===&lt;br /&gt;
[[File:IGOTABONETOPICKWITHYOU.png|thumb|left|300px|SCP-3114 Strangling a [[Facility Guard]]]]&lt;br /&gt;
When recently undisguised, SCP-3114 can begin strangling nearby humans by pressing {{key Press|rightclick}} on them. Strangulation consists of grabbing a human by the neck and locking them into place. SCP-3114 must perform the ability within 12 seconds of removing their disguise.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Strangled enemies gradually takes damage over time: starting from 5 HP every second, with the damage value accelerating by five per second the human is strangled. This equates to a total time-to-kill of five seconds. Strangulation&#039;s damage takes into account [[Artificial HP]]. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This ability will be canceled if SCP-3114 takes any damage, or manually cancels it. The ability has a one second cooldown if manually canceled, three seconds if canceled by damage and five seconds if SCP-3114 successfully kills a player with it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Under Their Skin===&lt;br /&gt;
[[File:badtothebone.png|thumb|250px|A human corpse after having its skin stolen by SCP-3114.]]&lt;br /&gt;
&lt;br /&gt;
While not in a disguise, SCP-3114 can hold {{key Press|E}} for five seconds to steal a human corpse&#039;s skin. &lt;br /&gt;
SCP-3114 will adopt the skin model of the corpse it stole from. The skin will then disguise SCP-3114 to all humans for 2 minutes and 30 seconds. Once that timer is up, SCP-3114 will be forced to exit its disguise.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-3114 is able to see what class it is disguised as by looking at the icon on the bottom of its screen. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once a corpse has had its skin stolen, it will turn into a skeleton.&lt;br /&gt;
&lt;br /&gt;
===Skeletons in Your Closet===&lt;br /&gt;
SCP-3114 gains these passive abilities when under disguise:&lt;br /&gt;
* Spectators will not be able to view SCP-3114&#039;s player name.&lt;br /&gt;
* SCP-3114 will receive the identity of the person to whom the original corpse belonged.&lt;br /&gt;
* The ability to pick up, hold, and drop items.&lt;br /&gt;
**SCP-3114 cannot use any items except for [[Keycard|Keycards]], [[Flashlight]]s and [[Lantern]]s.&lt;br /&gt;
**SCP-3114 can not pick up SCP Items, Experimental Weapons, O5 Keycards and Facility manager Keycards.&lt;br /&gt;
* Humans will not receive hit markers when damaging a disguised SCP-3114 unless their disguise is of an enemy team. If Friendly Fire is enabled, then the hit marker will always appear.&lt;br /&gt;
SCP-3114 appearance&#039;s will be visually distinct from humans in the view of other SCPs. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-3114 can discard their disguise by holding the {{key Press|R}} key. &amp;lt;br&amp;gt;&lt;br /&gt;
While disguised, SCP-3114 cannot use their attack. &amp;lt;br&amp;gt;&lt;br /&gt;
[[SCP-1853]] will still increase in danger level when looking at a disguised SCP-3114. [[SCP-1344]] will not reveal a disguised SCP-3114.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sprint===&lt;br /&gt;
When undisguised, SCP-3114 can sprint at 5.8 m/s by holding {{key Press|Shift}}. Its [[Stamina]] will be fully depleted after five seconds of sprinting. Stamina regenerates at the same rate as a human. &amp;lt;br&amp;gt;&lt;br /&gt;
While disguised, SCP-3114&#039;s sprint and Stamina functions identically to that of humans.&lt;br /&gt;
&lt;br /&gt;
===Sneak===&lt;br /&gt;
Similar to human classes, SCP-3114 can hold down the {{key Press|C}} key to sneak walk at a rate of 1.6 m/s. This will also make its footsteps silent.&lt;br /&gt;
&lt;br /&gt;
===Break Dance===&lt;br /&gt;
SCP-3114 can break dance by the player typing Gingerbread on their keyboard.&lt;br /&gt;
&lt;br /&gt;
=Sounds=&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{|class=&amp;quot;wikitable wikitable--stripe&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Catch These Hands&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=3114swing.mp3|title=Swing #1|description=}}&lt;br /&gt;
|{{multi-listen item|filename=3114swing2.mp3|title=Swing #2|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=3114swing3.mp3|title=Swing #3|description=}}&lt;br /&gt;
|{{multi-listen item|filename=glasshit.mp3|title=Glass Hit #1|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=glasshit2.mp3|title=Glass Hit #2|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Under Their Skin&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=disguising.mp3|title=Disguising|description=}}&lt;br /&gt;
|{{multi-listen item|filename=exitdisguise.mp3|title=Exiting Disguise|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=3114jumpscare.mp3|title=Exit Disguise Jumpscare|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Strangulation&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=strangled.mp3|title=Strangled|description=}}&lt;br /&gt;
|{{multi-listen item|filename=stranglekill.mp3|title=Strangle Kill|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Death&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=3114collapse.mp3|title=Collapse|description=}}&lt;br /&gt;
|{{multi-listen item|filename=3114death.mp3|title=Death Scream|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Misc&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173 Hume Shield Break.mp3|title=Hume Shield Depletes|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Legacy=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
SCP-3114_Indev.png|The clean SCP-3114 model prior to the 11th of October 2023.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed wikitable wikitable--stripe wikitable--border&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px;&amp;quot; | SCP-3114 Changelog History &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|5th October 2023&lt;br /&gt;
|A WIP version of the countdown music for when SCP-3114 is running out of disguise time is teased to Patreon Supporters. &amp;lt;br&amp;gt;The audio is sent with the message &#039;&#039;Can you guess what sound this might pertain to in-game for this years Halloween update?&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|7th October 2023&lt;br /&gt;
|An image of a corpse that has had its skin stolen by SCP-3114 is teased to Patreon Supporters. &amp;lt;br&amp;gt;A message sent with the image reads &#039;&#039;Don&#039;t end up like this guy, in this year&#039;s Halloween Update!&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|8th October 2023&lt;br /&gt;
|[[File:SCP-3114_Indev.png|30px]]A video showing {{hoverimage|Not named.|text=SCP-3114}}. using &#039;&#039;Under Their Skin&#039;&#039; is teased to Patreon Supporters. At the end, SCP-3114 bursts out of its skin, revealing its model.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|11th October 2023&lt;br /&gt;
|[[File:SCP-3114_V2.png|30px]] SCP-3114&#039;s texture is updated.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[https://patreon.scpslgame.com/posts/view/df65c4b2-6dc2-4f33-86ef-8e6f42862858 13th October 2023]&lt;br /&gt;
|&#039;&#039;The return of Halloween - Halloween seasonal update 2023&#039;&#039; is made available for Patreon Supporters. The post reveals SCP-3114 and its ability set.&lt;br /&gt;
|-&lt;br /&gt;
|41 minutes later, several additional teasers related to the update are shown, including SCP-3114&#039;s F1 screen.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[https://patreon.scpslgame.com/posts/view/df65c4b2-6dc2-4f33-86ef-8e6f42862858 22nd October 2023]&lt;br /&gt;
|&#039;&#039;The return of Halloween - Halloween seasonal update 2023&#039;&#039; is made available for the public, revealing SCP-3114&#039;s addition to the general playerbase.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;7&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|?&lt;br /&gt;
|HP reduced to {{hoverimage|Was 1500|text=1250}}.&lt;br /&gt;
|-&lt;br /&gt;
|Base HS reduced to {{hoverimage|Was 600|text=350}}. Maximum HS now increases based on remaining HP.&lt;br /&gt;
|-&lt;br /&gt;
|Stamina capacity reduced to {{hoverimage|Was 10 seconds|text=5 seconds}}.&lt;br /&gt;
|-&lt;br /&gt;
|Undisguised Default speed increased to {{hoverimage|Was 3.9m/s|text=4.6m/s}}.&lt;br /&gt;
|-&lt;br /&gt;
|Undisguised Sprint speed increased to {{hoverimage|Was 5.6m/s|text=5.8m/s}}.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Catch Theses Hands&#039;&#039; HS regen per hit reduced to {{hoverimage|Was 50 HS|text=25 HS}}.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Under Their Skin&#039;&#039; is now cancelled by holding down {{hoverimage|Originally required a single press of the {{key Press|R}} key.|text={{key Press|R}} for 0.5 seconds and letting go}}.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/13.3.0|13.3.0]]&lt;br /&gt;
|[[File:3114_Icon.png|50px]] SCP-3114 added for the 2023 Halloween Event.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/13.3.1|13.3.1]]&lt;br /&gt;
|SCP-3114 removed from regular gameplay and restricted to [[Remote Admin]].&lt;br /&gt;
|-&lt;br /&gt;
|SCP-3114 rebalanced:&lt;br /&gt;
*Added passive firearms damage reduction when disguised.&lt;br /&gt;
*Applied a damage reduction to its Hume Shield while disguised.&lt;br /&gt;
*Added passive explosion resistance at all times.&lt;br /&gt;
*Increased damage of Catch These Hands to 15 from 10.&lt;br /&gt;
*Added new cooldowns for Strangulation.&lt;br /&gt;
*Victims of Strangulation will now unequip all items.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{SCP Navbox}}&lt;br /&gt;
{{Misc navbox}}&lt;/div&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-1344&amp;diff=17591</id>
		<title>SCP-1344</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-1344&amp;diff=17591"/>
		<updated>2026-04-01T02:57:58Z</updated>

		<summary type="html">&lt;p&gt;Jamintheinfinite: Redirected page to SCP-3114&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[SCP-3114]]&lt;br /&gt;
{{SimilarName|the=|SCP-1344|[[SCP-3114]]}}&lt;br /&gt;
{{SCP Item Infobox&lt;br /&gt;
|image = Scp1344Icon.png&lt;br /&gt;
|type = Equippable (Information)&lt;br /&gt;
|spawn = [[Bulletproof Locker №7|Bulletproof Locker №7]]&lt;br /&gt;
|usage = Allows the user to see others through walls&lt;br /&gt;
|Description = &#039;&#039;A set of modified goggles that lets you perceive the positions of other players through walls. Once worn, they must never be removed!&#039;&#039;&lt;br /&gt;
|ID = 55&lt;br /&gt;
|debugName = SCP1344&lt;br /&gt;
|amountSpawn = 1&lt;br /&gt;
|weight = 0.38&lt;br /&gt;
|usage_time = 5&lt;br /&gt;
|SCP914 = False&lt;br /&gt;
}}&lt;br /&gt;
{{quote&lt;br /&gt;
|quote = [Very British Accent] I can-I can see again&lt;br /&gt;
|speaker = Formerly blind British Person in SCP-1344&#039;s trailer.&lt;br /&gt;
}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;SCP-1344&#039;&#039;&#039; is an [[SCPs|SCP Item]] found in &#039;&#039;SCP Secret Laboratory&#039;&#039;.  SCP-1344 allows the user to see the location of nearby players through walls at the cost of reduced vision.&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=left&amp;gt;&lt;br /&gt;
=Operational Guide=&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
&amp;lt;div style=&amp;quot;white-space:normal;&amp;quot;&amp;gt;SCP-1344 can be found in [[Bulletproof Locker №7|Bulletproof Locker №7s]] located around the map, which require a [[Keycard]] with both {{HoverKeycard|Required Access1=CC2|Required Access2=CA}}to open. &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When equipped, players can press {{Key Press|Leftclick}} to activate the item. This process takes five seconds and can be canceled. After five seconds, the player&#039;s eyeballs will be stabbed and they will receive the Blindness and SCP-1344 [[Status Effects]]. SCP-1344 will become unselected and the player can use other items while it is worn. Wearing SCP-1344 gives the user immunity to the {{fancy link|Flashed}} Status Effect.&amp;lt;br&amp;gt;&lt;br /&gt;
The player will see an on-screen overlay of the goggles. SCP-1344 will also become visible on the player&#039;s third person model.&lt;br /&gt;
&lt;br /&gt;
===Blindness===&lt;br /&gt;
SCP-1344 permanently applies the Blindness status effect when worn. The effect will apply a black overlay on the player&#039;s screen.&amp;lt;br&amp;gt;&lt;br /&gt;
It will initially grant the player 100% Blindness which will then decay exponentially. After 45 seconds have passed, it will reach 15% Blindness. It will remain there unless the player removes SCP-1344, which will set it to 100% permanently. The use of [[SCP-500]] can immediately reduce Blindness down to 15%, bypassing the decay period, but cannot remove the effect.&lt;br /&gt;
&lt;br /&gt;
[[File:1344orbs.png|thumb|right|350px|SCP-1344 worn from the perspective of a player on the Foundation team. The orbs of a {{Fancy link|classd}}, {{Fancy link|scientist}} and an {{Fancy link|SCP}}. can be seen beyond the bulkhead door.]]&lt;br /&gt;
===Effects===&lt;br /&gt;
When worn, SCP-1344 will create class-colored orbs visible only to its user above the heads of all other players. Orbs are visible within 22 meters of the user and can be seen through walls. Orbs then become increasingly translucent beyond 22 meters until disappearing at 26 meters. Players of opposing teams who have their orb revealed to an SCP-1344 user will receive an audio cue. This detection audio cue has a cooldown of five seconds before replaying, and is paused until the SCP-1344 user loses line of sight of them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Orbs will only appear for one second at a time, appearing at three second intervals.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dropping===&lt;br /&gt;
When not worn, SCP-1344 can be dropped as a normal item without consequence. &amp;lt;br&amp;gt;&lt;br /&gt;
If the player attempts to drop SCP-1344 when it is worn, they will undergo an animation of them trying to rip it off. A progress bar will be visible and the process can be canceled by pressing {{Key Press|Rightclick}}. Disarming a player wearing SCP-1344 will skip this process.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once complete, the player&#039;s Blindness will be permanently set to 100%. This cannot be affected by SCP-500. They will also receive the {{Hoverimage|Quickly drains the player&#039;s HP and removes their eyes|text=Severed Eyes}} status effect until they die. The player&#039;s eyeballs are also removed and then dropped below them. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the SCP-1344 user dies while wearing it, it will drop as a normal item and can be picked up again.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
{{Achievements|check1=SCP Items}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*SCP-1344 was originally suggested by a Patron on the official SCP: SL Discord.&lt;br /&gt;
*Originally SCP-1344 would apply the Bleeding Effect upon being removed. This was mentioned in the SCP-1344 announcement post.&lt;br /&gt;
**This was changed before release of the patreon beta. The new effect Severed Eyes was altered to handle the HP drain.&lt;br /&gt;
&lt;br /&gt;
{{SCP Navbox}}&lt;br /&gt;
{{Items Navbox}}&lt;/div&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Status_Effects&amp;diff=17590</id>
		<title>Status Effects</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Status_Effects&amp;diff=17590"/>
		<updated>2026-04-01T02:57:48Z</updated>

		<summary type="html">&lt;p&gt;Jamintheinfinite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Status Effects&#039;&#039;&#039; are a [[Mechanics|Mechanic]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039; that are used to change the stats of a player. Status Effects can be applied from various in-game [[Items]], or [[SCPs|SCP]] attacks. Certain SCPs can spawn with a Status Effect as well. &lt;br /&gt;
&amp;lt;br&amp;gt; Currently, certain Status Effects can only be applied via [[Remote Admin]].&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
There are four classifications for Status Effects found in game:&lt;br /&gt;
*{{Fancy link|positiveeffect}} - These effects will benefit the player. There are a total of {{NumbertoText|{{StatusEffectCount}}}} positive Status Effects&lt;br /&gt;
*{{Fancy link|negativeeffect}} - These effects will provide a drawback. There are a total of {{NumbertoText|{{StatusEffectCount|type=negative}}}} negative Status Effects&lt;br /&gt;
*{{Fancy link|mixedeffect|type=mixed}} - These effects will benefit the player, but also have drawbacks. There are a total of {{NumbertoText|{{StatusEffectCount|type=mixed}}}} mixed Status Effects&lt;br /&gt;
*{{Fancy link|technicaleffect}} - These effects exist to handle more technical situations, such as muting the soundtrack. There are a total of {{NumbertoText|{{StatusEffectCount|type=technical}}}} technical Status Effects&lt;br /&gt;
&lt;br /&gt;
Escaping as a civilian will remove any present Status Effect.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=={{TextEffect|text=Positive Effects}}==&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Body Shot Reduction}}===&lt;br /&gt;
Bodyshot Reduction is a positive effect that reduces damage taken from shots to the body, [[SCP-939]]&#039;s claw and [[SCP-049-2]]&#039;s swipe (Shots to the head and limbs will deal normal damage). Bodyshot Reduction will ignore a weapon&#039;s penetration, meaning the damage is directly reduced.&amp;lt;br&amp;gt;&lt;br /&gt;
The amount of damage reduced is based on the intensity of the effect. An intensity of one is a 5% reduction, two is a 10% reduction, three is a 12.5% reduction and an intensity of four is a 15% reduction. Any further amount is capped off at 15%.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;The effect is applied when consuming [[SCP-330#Candy Effects|Rainbow Candy]] with an intensity of one and last until the player dies. The effect is also removed upon escaping as a Civilian. The effect can be stacked by consuming additional Rainbow Candies.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Damage Reduction}}===&lt;br /&gt;
Damage Reduction is a positive effect that reduces any damage the player takes. The amount of damage reduced is based on the intensity of the effect, with each intensity adding a 0.5% reduction. An intensity of one is a 0.5% reduction, two is a 1% reduction, three is a 1.5% reduction and an intensity of four is a 2% reduction and so on.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;The effect is applied for 15 seconds when consuming [[SCP-330#Candy Effects|Purple Candy]] with an intensity of 40, meaning a 20% Reduction. Consuming Purple Candy will override the intensity level of a currently active Damage Reduction if its intensity is less than 40. The timer will not be overridden and is simply increased by 15 seconds.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Fade}}===&lt;br /&gt;
Fade is a positive effect that increases the transparency of a player. A player at 255 intensity will be completely transparent.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Ghostly}}===&lt;br /&gt;
Ghostly is a positive effect that allows the player to walk through doors.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Invigorated}}===&lt;br /&gt;
[[File:Invigorated_effect.png|thumb|Invigorated]]&lt;br /&gt;
Invigorated is a positive effect that prevents the [[Stamina]] bar from draining, allowing constant sprinting for its duration. It will also increase the saturation of the player&#039;s screen for the duration of the effect. The Amnesia Status Effect will be blocked while Invigorated is in effect. Additionally players under Invigorated can not be seen by [[SCP-106]] while they are using Stalk. &amp;lt;br&amp;gt;Using [[Adrenaline]] or consuming [[SCP-330#Candy Effects|Yellow Candy]] will apply the effect for eight seconds. Consuming Rainbow Candy applies the effect for five seconds. Black Candy may apply the effect for 15 seconds. All four items will stack when using multiple in a short succession. The stack is not item specific, allowing players to stack the effect by using different items.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Invisibility}}===&lt;br /&gt;
[[File:Invisiblity_effect.png|thumb|Invisibility]]&lt;br /&gt;
Invisibility is a positive effect that makes the player unable to be seen by most classes. While the player will remain invisible to most classes, [[SCP-079]] and [[SCP-096]], are still able to see invisible players. &amp;lt;br&amp;gt;The effect is applied by using [[SCP-268]], and will last 15 seconds, but will end early if the player equips any item or interacts with any object, such as doors or SCP-914.&lt;br /&gt;
&lt;br /&gt;
If the Invisibility Effect was applied by Remote Admin, players can equip items without the effect being removed, but are still unable to interact with objects. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Movement Boost}}===&lt;br /&gt;
Movement Boost is a positive effect that increases the player&#039;s speed by a defined amount. Each level of intensity is a 1% increase in speed, with 255% being the max. It should not be confused with SCP-207&#039;s effect, which increase the player&#039;s speed at the cost of health. The two effects will stack if applied together. &amp;lt;br&amp;gt;The effect is applied for eight seconds after consuming [[SCP-330#Candy Effects|Yellow Candy]] with an intensity level of 10. Consuming Yellow Candy while already under the effect will increase the intensity by ten and add an additional eight seconds to the timer. Black Candy may apply the effect with an intensity of 25 for ten seconds. This will override an active Movement Boost.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=SCP-1853}}===&lt;br /&gt;
[[File:1853_effect.png|thumb|SCP-1853]]&lt;br /&gt;
{{Main|SCP-1853}}&lt;br /&gt;
SCP-1853 is a positive effect that increases motor function, including weapon draw time, reload speed, item pickup speed, and medical item use time. It also operates under the Danger system which increases the intensity of the effects if the player&#039;s life is in danger.&amp;lt;br&amp;gt;&lt;br /&gt;
If combined with the {{Fancy link|scp207}} or {{Fancy link|anticola}}, the player will also receive the {{Fancy link|poisoned}} effect. &amp;lt;br&amp;gt; The effect is applied by using [[SCP-1853]] and is removed by using [[SCP-500]].&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Silent Walk}}===&lt;br /&gt;
Silent Walk is a positive effect that decreases the volume of the player&#039;s footsteps, making it harder to hear. The strength of the effect is determined by the intensity level applied, with each level of intensity reducing the footstep volume by 10%. So an intensity of two is a 20% reduction in volume, intensity of six is a 60% reduction and an intensity of ten is a 100% reduction. &lt;br /&gt;
&lt;br /&gt;
Silent Walk can only be applied by Remote Admin. SCP-939&#039;s silent footsteps while walking does not use this effect.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Spawn Protection}}===&lt;br /&gt;
[[File:Spawnprotect_effect.png|thumb|Spawn Protection]]&lt;br /&gt;
Spawn Protection is a positive effect which will prevent a player from taking damage and being affected by SCP-244&#039;s fog. The effect is granted upon spawning in at the start of the round or from respawning as MTF or Chaos and last a short time. Spawn Protection can be enabled by server configs, and is on by default. Other settings exist to make spawn protection only apply to certain teams, how long it last and if players who have this status effect can deal damage to others.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Rainbow Taste}}===&lt;br /&gt;
Rainbow Taste is a positive effect which will reduce the severity of several negative effects, including {{Fancy link|asphyxiated}}, {{Fancy link|bleeding}}, {{Fancy link|burned}},{{Fancy link|disabled}}, {{Fancy link|hemorrhage}} and {{Fancy link|hypothermia}}.These effects are dampened further by stacking the Rainbow Taste Effect. &amp;lt;br&amp;gt;The effect is applied for ten seconds after consuming [[SCP-330#Candy Effects|Rainbow Candy]]. Despite Rainbow Taste becoming stronger when stacked, Rainbow Candy does not allow the user to stack the effect. &lt;br /&gt;
&lt;br /&gt;
Rainbow Taste uses multipliers when reducing the severity of negative effects. The multiplier used is based on the intensity level of Rainbow Taste. This is capped at an intensity of three.&amp;lt;br&amp;gt;&lt;br /&gt;
The multipliers are the following:&lt;br /&gt;
*No Rainbow Taste Effect: No reduction is applied&lt;br /&gt;
*Intensity of one: The effect has a 0.6 multiplier applied. (40% reduction)&lt;br /&gt;
*Intensity of two: The effect has a 0.4 multiplier applied. (60% reduction)&lt;br /&gt;
*Intensity of three: The effect has a 0.35 multiplier applied. (65% reduction)&lt;br /&gt;
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&lt;br /&gt;
{{#while:&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Vitality}}===&lt;br /&gt;
Vitality is a positive effect that makes the user completely immune to certain negative Status Effects. It will also block the downsides of both the {{Fancy link|scp207}} and {{Fancy link|anticola}} effects, but will keep their benefits. Once Vitality ends, the {{Fancy link|scp207}} effect will resume its health drain. The effect will pause the damage drain from {{Fancy link|corroding}} and {{Fancy link|poisoned}} but will not prevent the effects from being applied. &amp;lt;br&amp;gt;The effect is applied for 30 seconds after consuming [[SCP-330#Candy Effects|Green Candy]].&lt;br /&gt;
&lt;br /&gt;
Vitality does not grant immunity to the following negative Status Effects:&lt;br /&gt;
{{#ask:&lt;br /&gt;
[[vitality::false]]&lt;br /&gt;
[[vitality::false]]&lt;br /&gt;
 |?fancy=name&lt;br /&gt;
 |link=none&lt;br /&gt;
 |headers=hide&lt;br /&gt;
 |searchlabel =-&lt;br /&gt;
 |mainlabel =-&lt;br /&gt;
 |template=StatusEffectList&lt;br /&gt;
 |namedargs=yes&lt;br /&gt;
 |sort=name&lt;br /&gt;
}}&lt;br /&gt;
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&lt;br /&gt;
=={{TextEffect|text=Negative Effects|2=negative}}==&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Amnesia|2=negative}}===&lt;br /&gt;
Amnesia is a negative effect that is applied while inside a Amnestic Cloud placed by SCP-939 and five seconds after leaving. The effect itself is broken up into two separate effects referred to as Amnesia Vision and Amnesia Items. The Amnesia Status Effect will be blocked while {{Fancy link|invigorated}} is in effect.&lt;br /&gt;
&lt;br /&gt;
The effect can be removed by using [[Adrenaline]].&lt;br /&gt;
===={{TextEffect|text=Amnesia Vision|2=negative}}====&lt;br /&gt;
Amnesia Vision makes SCP-939 invisible to all players who are under the effect. SCP-939 will become visible for a short time if they take damage or attack.&lt;br /&gt;
{{multi-listen item|filename=TheVoices.mp3|title=The Whispers|description=}}&lt;br /&gt;
===={{TextEffect|text=Amnesia Items|2=negative}}====&lt;br /&gt;
Amnesia Items prevents players from reloading and using any medical items. This effect is currently unused but can be applied with Remote Admin.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Asphyxiated|2=negative}}===&lt;br /&gt;
Asphyxiated is a negative effect that quickly drains the player&#039;s Stamina Bar at a rate of 5% per tick. If there is no Stamina left to drain, then the player&#039;s health will be drained at a rate of 2 HP per tick. &amp;lt;br&amp;gt; This effect can only be applied with Remote Admin.&lt;br /&gt;
&lt;br /&gt;
The {{Fancy link|rainbowtaste}} Status Effect will dampen the Asphyxiated effect. Depending on the intensity of {{Fancy link|rainbowtaste}}, the Asphyxiated effect will be dampened further. This stops once it reaches an intensity level of three.&lt;br /&gt;
*No {{Fancy link|rainbowtaste}} Effect: Stamina drains at 5% per second. HP drains at 2 per second.&lt;br /&gt;
*Intensity of one: Stamina drain at {{#expr:5*0.6}}% per second.  HP drains at  {{#expr:2*0.6}} per second.&lt;br /&gt;
*Intensity of two: Stamina drain at {{#expr:5*0.4}}% per second.  HP drains at  {{#expr:2*0.4}} per second.&lt;br /&gt;
*Intensity of three: Stamina drains at {{#expr:5*0.35}}% per second.  HP drains at {{#expr:2*0.35}} per second.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Bleeding|2=negative}}===&lt;br /&gt;
[[File:Bleeding_effect.png|thumb|Bleeding]]&lt;br /&gt;
Bleeding is a negative effect that deals damage every five seconds. The amount of damage Bleeding does is lowered each time it deals damage. The first time it deals 20 damage, then it deals 10 damage, then 5, then 2.5. Afterwards it will keep dealing 2 damage until the effect is removed.&lt;br /&gt;
First Aid Kits will remove the effect when used. SCP-500 does not remove the effect and instead instantly lowers the damage to its lowest possible value.&amp;lt;br&amp;gt;This effect may sometimes be applied by consuming Black Candy for 20 seconds.&lt;br /&gt;
&lt;br /&gt;
The {{Fancy link|rainbowtaste}} Status Effect will dampen the Bleeding effect. Depending on the intensity of {{Fancy link|rainbowtaste}}, the Bleeding effect will be dampened further. This stops once it reaches an intensity level of three.&lt;br /&gt;
*No {{Fancy link|rainbowtaste}} Effect: Damage values are 20, 10, 5, 2.5 and 2.&lt;br /&gt;
*Intensity of one: Damage values are {{#expr:20*0.6}}, {{#expr:10*0.6}}, {{#expr:5*0.6}}, {{#expr:2.5*0.6}} and {{#expr:2*0.6}}.&lt;br /&gt;
*Intensity of two: Damage values are {{#expr:20*0.4}}, {{#expr:10*0.4}}, {{#expr:5*0.4}}, {{#expr:2.5*0.4}} and {{#expr:2*0.4}}.&lt;br /&gt;
*Intensity of three: Damage values are {{#expr:20*0.35}}, {{#expr:10*0.35}}, {{#expr:5*0.35}}, {{#expr:2.5*0.35}} and {{#expr:2*0.35}}.&lt;br /&gt;
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&lt;br /&gt;
==={{TextEffect|text=Blurriness|2=negative}}===&lt;br /&gt;
[[File:Blinded_effect.png|thumb|Blurriness]]&lt;br /&gt;
Blurrinessis a negative effect that applies extreme screen blur. &amp;lt;br&amp;gt;This effect is applied by being hit by a [[Flashbang Grenade]] for a few seconds depending on the distance to the grenade and if the player was looking away or not. The time the effect last is the same as the Flashed Effect plus a few extra seconds.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Blindness|2=negative}}===&lt;br /&gt;
Blindness is a negative effect that darkens the screen. Each intensity darkens the screen with an intensity of 100 making it completely dark. &lt;br /&gt;
&lt;br /&gt;
The effect is applied when using [[SCP-1344]] with an intensity of 100 upon the item activating. This will  tick down to an intensity of 15 over time. If SCP-1344 is removed from the player then Blindness is set to an intensity of 101. The effect will not tick down in this situation.&lt;br /&gt;
&lt;br /&gt;
SCP-500 will cause Blindness to be instantly reduced to 15 intensity unless Blindness is currently at an intensity of 100 or more. If the intensity of Blindness is already below 15 then no affect is applied.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Burned|2=negative}}=== &lt;br /&gt;
[[File:Burned_effect.png|thumb|Burned]]&lt;br /&gt;
Burned is a negative effect that increases the damage the player takes by 25%. The increased damage makes it far easier for one to be killed, such as allowing SCP-096&#039;s Melee Swipe on targets to one shot.&amp;lt;br&amp;gt; The effect is applied for a max ten seconds of the player is hit by the explosion of the [[3-X Particle Disruptor]], [[Jailbird]], [[High-Explosive Grenade]], [[SCP-330|Pink Candy]], [[SCP-018]] and mixing [[SCP-207]]/[[SCP-207?]]. The distance to these explosions will greatly affect the time Burned last. &lt;br /&gt;
&lt;br /&gt;
Additionally, the [[A7]] will apply the Burned Effect to players within 1.1 meters while the weapon is being fired. Each bullet fired will increased the Burned Effect by ten seconds. The A7 will not increase the timer beyond 20 seconds.&lt;br /&gt;
&lt;br /&gt;
The effect can be removed by using a [[First Aid Kit]] or [[SCP-500]].&lt;br /&gt;
&lt;br /&gt;
The {{Fancy link|rainbowtaste}} Status Effect will dampen the Burned effect. Depending on the intensity of {{Fancy link|rainbowtaste}}, the Burned effect will be dampened further. This stops once it reaches an intensity level of three.&lt;br /&gt;
&lt;br /&gt;
*No {{Fancy link|rainbowtaste}} Effect: Damage is increased by 25%.&lt;br /&gt;
*Intensity of one: Damage is increased by {{#expr:25*0.6}}%.&lt;br /&gt;
*Intensity of two: Damage is increased by {{#expr:25*0.4}}%.&lt;br /&gt;
*Intensity of three: Damage is increased by {{#expr:25*0.35}}%.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Cardiac Arrest|2=negative}}===&lt;br /&gt;
[[File:Cardiacarrest_effect.png|thumb|Cardiac Arrest]]&lt;br /&gt;
Cardiac Arrest is a negative effect the drains a player&#039;s HP by 8 HP/s while tripling Stamina consumption. The effect is applied for 20 seconds when attacked by SCP-049. Players currently under the Cardiac Arrest effect are instantly killed when attack by SCP-049. The effect is removed by taking [[Adrenaline]] or [[SCP-500]].&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Concussed|2=negative}}===&lt;br /&gt;
Concussed is a negative effect that applies extreme blur while turning. The intensity of this blur is dependent on the speed at which the player turns. &amp;lt;br&amp;gt; The effect is applied for ten seconds if the player is hit by the explosion of the [[3-X Particle Disruptor]], [[Jailbird]], [[High-Explosive Grenade]], [[SCP-330|Pink Candy]], [[SCP-018]] and mixing [[SCP-207]]/[[SCP-207?]]. The effect is applied for ten seconds when hit by [[SCP-096]]&#039;s charge attack. This is lowered to four seconds if the player was not a target. Consuming Black Candy may apply the effect for 10 seconds.&lt;br /&gt;
It can be removed by using [[Adrenaline]], [[Painkillers]], or [[SCP-500]]. The {{Fancy link|rainbowtaste}} effect has a 40% chance to block the effect from being applied.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Corroding|2=negative}}===&lt;br /&gt;
Corroding is a negative Status Effect that deals damage over time to the player. It is applied for 20 seconds after being initially hit by SCP-106. The effects deals 2.1 damage per second and pauses player&#039;s stamina regeneration. If a player is attacked again by SCP-106 while they have Corroding they will be sent to the Pocket Dimension. The damage can be blocked with the Vitality Status Effect, though it does not prevent the effect being applied to the player. Allowing SCP-106 to still send that player to the Pocket Dimension.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Pocket Corroding|2=negative}}====&lt;br /&gt;
Pocket Corroding is a negative Status Effect that teleports the player to SCP-106&#039;s [[SCP-106#Pocket Dimension|Pocket Dimension]] and drains their HP. The drain rate of HP increases the longer they remain in the Pocket Dimension at a rate of 0.15 damage per tick. The effect will also disable the player&#039;s sprint. The effect is applied when attacked by SCP-106 while under the Corroding Effect. The Vitality Status Effect is unable to block the damage. &amp;lt;br&amp;gt; The effect goes away once the player successfully escapes the Pocket Dimension. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Deafened|2=negative}}===&lt;br /&gt;
Deafened is a negative effect that heavily muffles all sounds. &amp;lt;br&amp;gt;It is applied for three to five seconds when the player is hit by a [[Flashbang Grenade]] or the explosion of the [[3-X Particle Disruptor]], [[Jailbird]], [[High-Explosive Grenade]], [[SCP-330|Pink Candy]], [[SCP-018]] and mixing [[SCP-207]]/[[SCP-207?]]. Flashbang Grenades will add onto the current remaining time of the Deafened Status Effect. While explosions will simply override the timer. Deafened will reduce the range SCP-939 can see blips created by audio sources.&lt;br /&gt;
&lt;br /&gt;
The effect can be cured with [[SCP-500]].&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Death Pit|2=negative}}===&lt;br /&gt;
Death Pit is a negative effect that kills a player if they are touching the ground. It is applied when a player enters a death pit such as the one found in [[Heavy Containment Zone#SCP-106&#039;s Containment Area|SCP-106&#039;s Containment Chamber]]. The effect is also used for hazards that crush the player like elevators and the Chaos Car.&lt;br /&gt;
&lt;br /&gt;
Players in noclip are immune to the effect.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Decontaminating|2=negative}}===&lt;br /&gt;
[[File:Decontaminating_effect.png|thumb|Decontaminating]]&lt;br /&gt;
Decontaminating is a negative effect that removes 10% of the player&#039;s health every second. Every tick adds an extra five &#039;&#039;&#039;units&#039;&#039;&#039; of damage. &amp;lt;br&amp;gt;The effect is caused by the [[Decontamination Process]] for [[Light Containment Zone]].&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Disabled|2=negative}}===&lt;br /&gt;
Disabled is a negative effect that slows down all movement by 20%. &amp;lt;br&amp;gt;The effect is applied for ten seconds after leaving SCP-106&#039;s [[SCP-106#Pocket Dimension|Pocket Dimension]]. If the player was already under the Disabled Status Effect then the current timer is increased by ten seconds.&lt;br /&gt;
&lt;br /&gt;
The {{Fancy link|rainbowtaste}} Status Effect will dampen the Disabled effect. Depending on the intensity of {{Fancy link|rainbowtaste}}, the Disabled effect will be dampened further. This stops once it reaches an intensity level of three.&lt;br /&gt;
*No {{Fancy link|rainbowtaste}} Effect: Movement is slowed down by 20%.&lt;br /&gt;
*Intensity of one: Movement is slowed down by 12%.&lt;br /&gt;
*Intensity of two: Movement is slowed down by 8%.&lt;br /&gt;
*Intensity of three: Movement is slowed down by 7%.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Ensnared|2=negative}}===&lt;br /&gt;
Ensnared is a negative effect that prevents all movement for the player. &amp;lt;br&amp;gt;This effect can only be applied by Remote Admin.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Exhausted|2=negative}}===&lt;br /&gt;
Exhausted is a negative effect that halves the maximum Stamina Bar capacity and its regeneration rate. While they do not remove the effect, both [[Adrenaline]] and [[SCP-207]] will fully restore the player&#039;s Stamina back to 100%. Though, Stamina will not regenerate while it is above 50%.&amp;lt;br&amp;gt; This effect can only be applied by Remote Admin.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Flashed|2=negative}}===&lt;br /&gt;
Flashed is a negative effect that makes the player unable to see for a short amount of time. &amp;lt;br&amp;gt;The effect is applied for three to five seconds when the player is hit by a Flashbang Grenade based on the distance to the grenade and if the player was looking away or not. The [[Jailbird]] will apply the Flashed Effect for four seconds to targets hit by its charge attack. Both of these items will increase the timer of a currently active Flashed Effect. SCP-079 as well as humans wearing [[SCP-1344]] are immune to this effect. Consuming Black Candy may apply the effect for five seconds.&lt;br /&gt;
&lt;br /&gt;
An option in the settings exists to make the effect have &amp;quot;Dark Mode&amp;quot;.&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;200px&amp;quot; style=&amp;quot;text-align:right&amp;quot;&amp;gt;&lt;br /&gt;
Flashed2.jpg|Flashed (Default)&lt;br /&gt;
FlashDark.jpg|Flashed (Dark mode)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Hemorrhage|2=negative}}===&lt;br /&gt;
Hemorrhage is a negative effect that drains the player&#039;s health by 1 HP/s while sprinting. The damage is lowered by the {{Fancy link|rainbowtaste}} Effect.&amp;lt;br&amp;gt;This effect can only be applied by Remote Admin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The {{Fancy link|rainbowtaste}} Status Effect will dampen the Hemorrhage effect. Depending on the intensity of {{Fancy link|rainbowtaste}}, the Hemorrhage effect will be dampened further. This stops once it reaches an intensity level of three.&lt;br /&gt;
*No {{Fancy link|rainbowtaste}} Effect: Damage is 1 HP/s.&lt;br /&gt;
*Intensity of one: Damage is {{#expr:1*0.6}} HP/s.&lt;br /&gt;
*Intensity of two: Damage is {{#expr:1*0.4}} HP/s.&lt;br /&gt;
*Intensity of three: Damage is {{#expr:1*0.35}} HP/s.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Hypothermia|2=negative}}===&lt;br /&gt;
[[File:244_effect.png|thumb|Hypothermia]]&lt;br /&gt;
Hypothermia is a negative effect that slowly drains the player&#039;s HP, reduces bullet accuracy, and increases item pickup and use time. The damage dealt is based on two factors, the amount of [[SCP-244]]&#039;s in the area and the time spent in the fog. &amp;lt;br&amp;gt;The effect is applied while inside the fog generated by SCP-244. It can be removed by leaving SCP-244&#039;s fog.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Poisoned|2=negative}}===&lt;br /&gt;
[[File:Poisoned_effect.png|thumb|Poisoned]]&lt;br /&gt;
Poisoned is a negative effect that deals damage every five seconds. The damage starts at 2 HP/5s but over times increases to 20 HP/5s. &amp;lt;br&amp;gt; It can be applied by having either the {{Fancy link|scp207}} or {{Fancy link|anticola}} Status Effect active alongside {{Fancy link|scp1853}} Status Effect. Black Candy may apply the effect for 20 seconds. The effect can be removed by [[SCP-500]] and the {{Fancy link|rainbowtaste}} effect has a 40% chance to block the damage.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Severed Hands|2=negative}}===&lt;br /&gt;
Severed Hands is a negative effect that removes the player&#039;s hands then drains their HP. It also removes the ability for the player to open their inventory or interact with objects, such as doors. &amp;lt;br&amp;gt; This effect is applied when the player removes more than two pieces of candy from [[SCP-330]].&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;200px&amp;quot; style=&amp;quot;text-align:right&amp;quot;&amp;gt;&lt;br /&gt;
Severedhands_effect.png|Severed Hands&lt;br /&gt;
Severedhandsplayermodel.png|A player with severed hands.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Severed Eyes|2=negative}}===&lt;br /&gt;
Severed Eyes is a negative effect that removes the player&#039;s eyes then drains their HP. This effect is applied when [[SCP-1344]] is removed from the player&#039;s face.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Slowness|2=negative}}===&lt;br /&gt;
Slowness is a negative effect that decreases the player&#039;s speed by a defined amount while also disabling sprinting. Each level of intensity is a 1% decrease in speed, with 255% being the max. This means that the player&#039;s movement speed can overflow into negative values. It should not be confused with [[Anti-Cola]]&#039;s effect, which decreases the player&#039;s speed in exchange for health regeneration. The effect may be applied by Black Candy with an intensity of 25 for 15 seconds. This will override an active Slowness.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Sinkhole|2=negative}}===&lt;br /&gt;
[[File:Sinkhole_effect.png|thumb|Sinkhole]]&lt;br /&gt;
Sinkhole is a negative effect that slows down player movement by 30% and sprinting is disabled. The amount the player is slowed down by can be controlled by config. It should not be confused with the Stained effect, which has a very similar function. &amp;lt;br&amp;gt; The effect is applied when the player enters the [[Light Containment Zone #Sinkhole|Sinkhole Trap]]. It goes away when the player exits the trap. SCPs are immune to this effect. The effect is also applied to players inside the [[SCP-106#Pocket_Dimension|Pocket Dimension]].&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Stained|2=negative}}===&lt;br /&gt;
Stained is a negative effect that slows down player movement by 20% and sprinting is disabled. It should not be confused with the Sinkhole effect, which has a similar function. &amp;lt;br&amp;gt;The effect is caused by [[SCP-173|SCP-173&#039;s]] Tantrum Puddles and is removed two seconds after leaving them. SCPs are immune to this effect.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Strangled|2=negative}}===&lt;br /&gt;
{{Main|SCP-3114}}&lt;br /&gt;
[[File:IGOTABONETOPICKWITHYOU.png|thumb|300px|SCP-3114 Strangling a [[Facility Guard]]]]&lt;br /&gt;
Strangled is a negative status effect that drains the player&#039;s HP and locks all movement. The player&#039;s HP drain starts at 5 HP every second, with the damage value accelerating by five per second.&lt;br /&gt;
The effect is applied when attacked by [[SCP-3114]]&#039;s Strangulation attack and last until SCP-3114 kills the player or SCP-3114 releases the player.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Traumatized|2=negative}}===&lt;br /&gt;
Traumatized is a negative effect that desaturates the player&#039;s screen and makes one always visible to SCP-106 while they use stalk. A player with Traumatized will get unique visual and sound effects upon seeing SCP-106. Traumatized players are instantly killed when attacked by SCP-106. The effect is applied permanently after being captured by SCP-106.&lt;br /&gt;
&lt;br /&gt;
{{multi-listen item|filename=HeartbeatMidsideLoop.mp3|title=Traumatized player sees SCP-106|description=}}&lt;br /&gt;
&lt;br /&gt;
=={{TextEffect|text=Mixed Effects|2=mixed}}==&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Anti-Cola|2=mixed}}===&lt;br /&gt;
{{Main|Anti-Cola}}&lt;br /&gt;
Anti-Cola is a mixed effect that lowers a player&#039;s speed, but grants a permanent HP regeneration. The effect can be stacked up to two times, increasing both the positive and negative effects. The HP regeneration speed scales based on player movement, with standing still giving the fastest HP regeneration and sprinting giving the slowest. The Vitality Status Effect will prevent players from being slowed down from the Anti-Cola effect while retaining the HP regeneration. Anti-Cola will save the player from death one time, leaving the player with 1 HP and 0.25 seconds of damage immunity. The player is also granted two seconds of damage immunity to Tesla Gates. The Anti-Cola effect is fully removed upon saving one from death, regardless of the amount stacked. Anti-Cola will not save the player from death pits, the Pocket Dimension, SCP-173&#039;s neck snap, Chaos Car, [[3-X Particle Disruptor]] or the [[Jailbird]]. As an exception, Anti-Cola will save the player from the explosions caused by the 3-X Particle Disruptor and Jailbird.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the player is at full HP, Anti-Cola will also regenerate [[Artificial HP]] at the same rate health is healed. This passive regeneration caps out at 75 AHP, and will decay at a rate of 1.2 per second if Anti-Cola is removed.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If combined with the {{Fancy link|scp207}} effect, the player will violently explode after 1.05 seconds. This explosion acts similar to a normal [[High-Explosive Grenade]] and will bypass the death save effect. If combined with the {{Fancy link|scp1853}} effect, the player will be given the {{Fancy link|poisoned}} effect. The effect is applied by consuming [[Anti-Cola]] and is removed by using [[SCP-500]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Black Candy may grant this status effect for 60 seconds upon consumption. If the player already has the effect, then the intensity is increased by one permanently. &lt;br /&gt;
{{multi-listen item|filename=A207_PASSIVE_AMB_STACK_1.mp3|title=1 SCP-207? Ambience|description=}}&lt;br /&gt;
{{multi-listen item|filename=A207_PASSIVE_AMB_STACK_2.mp3|title=2 SCP-207? Ambience|description=}}&lt;br /&gt;
{{multi-listen item|filename=A207SAVE.mp3|title=Death Save|description=}}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=SCP-207|2=mixed}}===&lt;br /&gt;
[[File:207_effect.png|thumb|SCP-207]]&lt;br /&gt;
{{Main|SCP-207}}&lt;br /&gt;
SCP-207 is a mixed effect that blocks stamina drain and increases the player&#039;s movement speed but will slowly drain HP. The effect can be stacked up to three times, increasing both the positive and negative effects. The {{Fancy link|rainbowtaste}} effect has a 40% chance to block damage every tick, and the Vitality effect will fully disable the drain. If combined with the {{Fancy link|anticola}} effect, the player will violently explode after 1.05 seconds.  This explosion acts similar to a normal [[High-Explosive Grenade]] and will bypass the death save effect of {{Fancy link|anticola}}. If combined with the {{Fancy link|scp1853}} effect, the player will be given the {{Fancy link|poisoned}} effect.&amp;lt;br&amp;gt; The effect is applied by consuming [[SCP-207]] and is removed by using [[SCP-500]]. &lt;br /&gt;
&lt;br /&gt;
Black Candy may grant this status effect for 60 seconds upon consumption. If the player already has the effect, then the intensity is increased by one permanently. &lt;br /&gt;
&lt;br /&gt;
The {{Fancy link|rainbowtaste}} Status Effect will dampen the damage dealt by the SCP-207 effect. Depending on the intensity of {{Fancy link|rainbowtaste}}, the SCP-207 effect will be dampened further. This stops once it reaches an intensity level of three. More specifically, the {{Fancy link|rainbowtaste}} Status Effect changes the damage multiplier for each SCP-207 stacked.&lt;br /&gt;
*One instance of SCP-207 (Damage multiplier: 1)&lt;br /&gt;
**No {{Fancy link|rainbowtaste}} Effect: The damage values are: 0.1, 0.15, 0.4 and 1. For Standing, Sneaking, Walking and Sprinting.&lt;br /&gt;
**Intensity of one: Damage values are {{#expr:0.1*0.6}}, {{#expr:0.15*0.6}}, {{#expr:0.4*0.6}} and {{#expr:1*0.6}}.&lt;br /&gt;
**Intensity of two: Damage values are {{#expr:0.1*0.4}}, {{#expr:0.15*0.4}}, {{#expr:0.4*0.4}} and {{#expr:1*0.4}}.&lt;br /&gt;
**Intensity of three: Damage values are {{#expr:0.1*0.35}}, {{#expr:0.15*0.35}}, {{#expr:0.4*0.35}} and {{#expr:1*0.35}}.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;Damage values for SCP-207 stacks (Click to view)&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Two instances of SCP-207 (Damage multiplier: 1.5)&lt;br /&gt;
**No {{Fancy link|rainbowtaste}} Effect: The damage values are: {{#expr:0.1*1.5}}, {{#expr:0.15*1.5}}, {{#expr:0.4*1.5}} and {{#expr:1*1.5}}.&lt;br /&gt;
**Intensity of one: Damage values are {{#expr:0.1*(1.5*0.6)}}, {{#expr:0.15*(1.5*0.6)}}, {{#expr:0.4*(1.5*0.6)}} and {{#expr:1*(1.5*0.6)}}.&lt;br /&gt;
**Intensity of two: Damage values are {{#expr:0.1*(1.5*0.4)}}, {{#expr:0.15*(1.5*0.4)}}, {{#expr:0.4*(1.5*0.4)}} and {{#expr:1*(1.5*0.4)}}.&lt;br /&gt;
**Intensity of three: Damage values are {{#expr:0.1*(1.5*0.35)}}, {{#expr:0.15*(1.5*0.35)}}, {{#expr:0.4*(1.5*0.35)}} and {{#expr:1*(1.5*0.35)}}.&lt;br /&gt;
&lt;br /&gt;
*Three instances of SCP-207 (Damage multiplier: 2.5)&lt;br /&gt;
**No {{Fancy link|rainbowtaste}} Effect: The damage values are: {{#expr:0.1*2.5}}, {{#expr:0.15*2.5}}, {{#expr:0.4*2.5}} and {{#expr:1*2.5}}.&lt;br /&gt;
**Intensity of one: Damage values are {{#expr:0.1*(2.5*0.6)}}, {{#expr:0.15*(2.5*0.6)}}, {{#expr:0.4*(2.5*0.6)}} and {{#expr:1*(2.5*0.6)}}.&lt;br /&gt;
**Intensity of two: Damage values are {{#expr:0.1*(2.5*0.4)}}, {{#expr:0.15*(2.5*0.4)}}, {{#expr:0.4*(2.5*0.4)}} and {{#expr:1*(2.5*0.4)}}.&lt;br /&gt;
**Intensity of three: Damage values are {{#expr:0.1*(2.5*0.35)}}, {{#expr:0.15*(2.5*0.35)}}, {{#expr:0.4*(2.5*0.35)}} and {{#expr:1*(2.5*0.35)}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=={{TextEffect|text=Technical Effects|2=technical}}==&lt;br /&gt;
==={{TextEffect|text=Fog Control|2=technical}}===&lt;br /&gt;
Fog Control is a technical effect that controls the type of fog a player sees. The effect can be set to any intensity from one to seven.&lt;br /&gt;
&lt;br /&gt;
*1 - None&lt;br /&gt;
*2 - Inside&lt;br /&gt;
*3 - Surface Zone&lt;br /&gt;
*4 - Decontamination&lt;br /&gt;
*5 - Amnesia&lt;br /&gt;
*6 - Alpha Warhead&lt;br /&gt;
*7 - SCP-244&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Mute Soundtrack|2=technical}}===&lt;br /&gt;
Mute Soundtrack is a technical effect that mutes the game&#039;s soundtrack.&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Light Wieght|2=technical}}===&lt;br /&gt;
Light Weight is a technical effect that increases the player&#039;s jump height by 1% multiplicatively. Black Candy may apply this effect with an intensity of 60 for 20 seconds. This will override an active Light Weight.&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Heavy Footed|2=technical}}===&lt;br /&gt;
Heavy Footed is a technical effect that decreases the player&#039;s jump height by 1% multiplicatively. The effect can only be applied by Remote Admin.&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Scanned|2=technical}}===&lt;br /&gt;
Scanned is a technical effect that mutes the game&#039;s soundtrack and then plays an ambience stinger. This status effect is applied to a player who was detected by SCP-079&#039;s [[SCP-079#Breach Scanner|Breach Scanner]] ability. The effect goes away after 7.5 seconds. The alarm noise that plays is not a part of the Status Effect.&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Scanner_Scanning.mp3|title=Scanned Ambience|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
==={{TextEffect|text=SCP-1576|2=technical}}===&lt;br /&gt;
{{main|SCP-1576}}&lt;br /&gt;
SCP-1576 is a technical effect that allows the player to talk to [[Spectators]]. An icon is displayed next to the player&#039;s name that Spectators can see. The effect itself does NOT allow a player to hear the Spectators. This is due to the Spectators VC being broadcasted by the [[SCP-1576]] item itself.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Item Interaction==&lt;br /&gt;
Typically, Status Effects can be removed by usage of an item or by waiting it out. The following lists are quick references for what items can cure a Status Effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Using [[Adrenaline]] will remove the following effect(s):&lt;br /&gt;
{{#ask:&lt;br /&gt;
[[cured::Adrenaline]]&lt;br /&gt;
 |?fancy=name&lt;br /&gt;
 |link=none&lt;br /&gt;
 |headers=hide&lt;br /&gt;
 |searchlabel =-&lt;br /&gt;
 |mainlabel =-&lt;br /&gt;
 |sort=fancy&lt;br /&gt;
 |introtemplate=StatusEffectListPre&lt;br /&gt;
 |template=StatusEffectList&lt;br /&gt;
 |outroTemplate=StatusEffectListFooter&lt;br /&gt;
 |namedargs=yes&lt;br /&gt;
}}&lt;br /&gt;
Additionally, while the Adrenaline can not cure the {{Fancy link|exhausted}} Status Effect, it will still restore the player&#039;s Stamina to 100%, bypassing the 50% limit caused by the effect. Though Stamina will not regenerate past 50%.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Using a [[First Aid Kit]] will remove the following effect(s):&lt;br /&gt;
{{#ask:&lt;br /&gt;
[[cured::First Aid Kit]]&lt;br /&gt;
 |?fancy=name&lt;br /&gt;
 |link=none&lt;br /&gt;
 |headers=hide&lt;br /&gt;
 |searchlabel =-&lt;br /&gt;
 |mainlabel =-&lt;br /&gt;
 |sort=fancy&lt;br /&gt;
 |template=StatusEffectList&lt;br /&gt;
 |namedargs=yes&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Using [[SCP-500]] will remove the following effect(s):&lt;br /&gt;
{{#ask:&lt;br /&gt;
[[cured::SCP-500]]&lt;br /&gt;
 |?fancy=name&lt;br /&gt;
 |link=none&lt;br /&gt;
 |headers=hide&lt;br /&gt;
 |searchlabel =-&lt;br /&gt;
 |mainlabel =-&lt;br /&gt;
 |sort=fancy&lt;br /&gt;
 |template=StatusEffectList&lt;br /&gt;
 |namedargs=yes&lt;br /&gt;
}}&lt;br /&gt;
Additionally, SCP-500 will lower the damage output of the {{Fancy link|bleeding}} Status Effect to its minimal value.&lt;br /&gt;
&lt;br /&gt;
SCP-500 will cause {{fancy link|blindness}} to be instantly reduced to 15 intensity unless Blindness is currently at an intensity of 100 or more. If the intensity of Blindness is already below 15 then no affect is applied.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Using [[Painkillers]] will remove the following effect(s):&lt;br /&gt;
{{#ask:&lt;br /&gt;
[[cured::Painkillers]]&lt;br /&gt;
 |?fancy=name&lt;br /&gt;
 |link=none&lt;br /&gt;
 |headers=hide&lt;br /&gt;
 |searchlabel =-&lt;br /&gt;
 |mainlabel =-&lt;br /&gt;
 |sort=fancy&lt;br /&gt;
 |template=StatusEffectList&lt;br /&gt;
 |namedargs=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Wearing SCP-1344 will make the user immune to the {{Fancy link|flashed}} effect.&lt;br /&gt;
&lt;br /&gt;
==Interaction With Other Status Effects==&lt;br /&gt;
The {{Fancy link|invigorated}} Status Effect will give the player immunity to the {{Fancy link|amnesia}} Status Effect.&lt;br /&gt;
&lt;br /&gt;
The {{Fancy link|spawnprotection}} Status Effect will give the player immunity to the {{Fancy link|flashed}} and {{Fancy link|hypothermia}} Status Effects.&lt;br /&gt;
&lt;br /&gt;
The {{Fancy link|vitality}} Status Effect will block most negative Status Effects from being applied to the player. It will also block the downsides to the {{Fancy link|scp207}} and {{Fancy link|anticola}} Status Effects and pause the damage from {{Fancy link|corroding}} and {{Fancy link|poisoned}}.&lt;br /&gt;
&lt;br /&gt;
The {{Fancy link|rainbowtaste}} Status Effect will weaken most negative Status Effects. It will also weaken the downside to the {{Fancy link|scp207}} Status Effect.&lt;br /&gt;
&lt;br /&gt;
If a player has both the {{Fancy link|scp207}} and {{Fancy link|anticola}} Status Effects applied at the same time, they will violently explode.&lt;br /&gt;
&lt;br /&gt;
If a player has the {{Fancy link|scp207}} or the {{Fancy link|anticola}} Status Effect applied at the same time as the {{Fancy link|scp1853}} Status Effect, they will be given the {{Fancy link|poisoned}} Status Effect.&lt;br /&gt;
&lt;br /&gt;
==Legacy Status Effects==&lt;br /&gt;
==={{TextEffect|text=Positive Effects}}===&lt;br /&gt;
===={{TextEffect|text=Ghostly (Event)}}====&lt;br /&gt;
Ghostly was a positive status effect that made the player translucent and ghostly white.  The effect was applied by consuming the [[SCP-330#Candy Effects|White Candy]] for 30 seconds. Additionally, the [[SCP-330#Candy Effects|Black Candy]]&#039;s could randomly apply this effect due to its mechanics.&amp;lt;br&amp;gt;&lt;br /&gt;
While Ghostly, the following would apply:&lt;br /&gt;
*The player becomes translucent and ghostly white.&lt;br /&gt;
*Equipping any item causes it to fall through the player&#039;s hands and onto the ground.&lt;br /&gt;
*The player can walk through non keycard doors, similar to SCP-106.&lt;br /&gt;
*The player can open any keycard locked door by interacting with it.&lt;br /&gt;
*Removes Metal and Orange Candy Status Effects if active.&lt;br /&gt;
&lt;br /&gt;
Unlike most event Status Effects, Ghostly was left in Remote Admin. This version of Ghostly only allows the player to walk through doors.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Orange Candy}}====&lt;br /&gt;
Orange Candy was a positive effect that would make the player grow a bright orange. As the name implies, it was applied by consuming the [[SCP-330#Candy Effects|Orange Candy]] for 30 seconds.  Additionally, the [[SCP-330#Candy Effects|Black Candy]]&#039;s could randomly apply this effect due to its mechanics.&amp;lt;br&amp;gt;&lt;br /&gt;
The following effects were applied to a glowing player.&lt;br /&gt;
*Removes Ghostly and Metal Status Effects if active.&lt;br /&gt;
*The player would glow a bright orange.&lt;br /&gt;
*Players looking at a glowing player will be given the Orange Witness Status Effect until they look away.&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Spicy}}====&lt;br /&gt;
Spicy was a positive status effect that would cause the player to breathe flames while also blocking opening the inventory. Anyone caught in this flame, including teammates would take damage. With the damage being 20 per second to enemies and five damage per second to teammates. Players caught in the fire would be given the Burned Status effect for 60 seconds. The fire had a range akin to the [[Micro H.I.D.]], allowing it to hit at a great distance. The [[SCP-330#Candy Effects|Red Candy]] applied this effect for seven seconds. Additionally, the [[SCP-330#Candy Effects|Black Candy]]&#039;s could randomly apply this effect due to its mechanics. The effect was removed after the Halloween 2023 event. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Prismatic}}====&lt;br /&gt;
Prismatic was a positive status effect that applied various effects to the player. The effect was applied while standing inside the rainbow cloud placed by consuming [[SCP-330#Candy Effects|Rainbow Candy]].&lt;br /&gt;
*5% movement speed boost.&lt;br /&gt;
*15% damage reduction.&lt;br /&gt;
*HP regeneration of 1 HP/s.&lt;br /&gt;
*A one time, non instant death save similar to [[SCP-207?]]&#039;s death save.&lt;br /&gt;
**This effect will last an additional three seconds after leaving the cloud.&lt;br /&gt;
**SCP-939&#039;s Lunge counted as an instant death. (The 15% damage reduction still applied.)&lt;br /&gt;
**After the death save went off, the player would have damage immunity for 0.25s and Tesla Gate damage immunity for two seconds.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Negative Effects|2=negative}}===&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Exsanguination|2=negative}}====&lt;br /&gt;
Exsanguination was a negative effect that would lower a player&#039;s max HP. The new max would be their current Max HP divided by ten. This effect could only be obtained by grabbing more than two pieces of candy from [[SCP-330]] during the 2020 Halloween Event.&lt;br /&gt;
&lt;br /&gt;
The following is a list of new max HP values a player would have while under this effect. Note, Human classes had different HP values during this version of the game. There was also only one type of Chaos.&lt;br /&gt;
* Class-D, Facility Guard, MTF Private and Scientist: 10 HP&lt;br /&gt;
* MTF Specialist, MTF Sergeant, Chaos Insurgent: 12 HP&lt;br /&gt;
* MTF Captain: 15 HP&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Inverted Controls|2=negative}}====&lt;br /&gt;
Inverted Controls was a negative effect that would invert all mouse movement for a short amount of time.&amp;lt;br&amp;gt;&lt;br /&gt;
The [[SCP-330#Candy Effects|Red Candy]] applied this effect for 15 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Status Effects#Sugar Rush|Sugar Rush]] Status effect would apply the Inverted Controls Status Effect for ten second, but only after eight seconds have passed since Sugar Rush was applied.&amp;lt;br&amp;gt;&lt;br /&gt;
The Status Effect was removed after the end of the Halloween 2021 Event. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Amnesia (Legacy)|2=negative}}====&lt;br /&gt;
[[File:Amnesia2.jpg|thumb|Amnesia]]&lt;br /&gt;
Amnesia was a negative effect that prevented a player from opening their inventory and reloading. In the v11.0.0 Parabellum update, it was changed to where it would only reduce the player&#039;s visibility. &amp;lt;br&amp;gt;&lt;br /&gt;
The effect was applied for three seconds when bit by SCP-939.  The time was reduced to 1.7 seconds if the player had the Rainbow Taste Effect beforehand. The effect could be removed by using SCP-500.&amp;lt;br&amp;gt;&lt;br /&gt;
The effect was changed in the v12.0.0 Mimicry Update due to SCP-939&#039;s rework.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Orange Witness|2=negative}}====&lt;br /&gt;
Orange Witness was a negative effect that would severely reduce the player&#039;s vision. The effect was applied while staring at a player who is under the Orange Candy effect. The longer the player look, the bright the glowing player became and the darker the surrounding environmental would become. Looking away would remove the effect.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Panic|2=negative}}====&lt;br /&gt;
Panic was a negative effect that slightly increased the drain rate of Stamina. It was removed at an unknown point of time but was mistakenly left in the Remote Admin Status Effect page until the Mimicry v12.0.0 update.&amp;lt;br&amp;gt; This effect could only be applied by Remote Admin.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Traumatized By Evil|2=negative}}====&lt;br /&gt;
Traumatized By Evil was a negative Status Effect that applied a greyscale to the player&#039;s screen. It acted similar to the base Traumatized without applying buffs to SCP-106. It could be cured by using [[SCP-500]]. The Status Effect was removed after the end of the Halloween 2023 Event.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Technical Effects|2=technical}}===&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=SCP-559|2=technical}}====&lt;br /&gt;
{{Main|SCP-559}}&lt;br /&gt;
SCP-559 was a technical effect that altered the player&#039;s model and applied a speed and stamina bonus while decreasing weapon motor skills. The effect was applied by interacting with SCP-559 to blow out its candles. Players under the effect of SCP-559 are at risk of being killed by [[SCP-956]]. The effect could be removed with [[SCP-500]].&lt;br /&gt;
&lt;br /&gt;
The following effects were applied:&lt;br /&gt;
*Stamina decreases 50% slower&lt;br /&gt;
*30% increase in weapon draw time&lt;br /&gt;
*20% increase in reload time&lt;br /&gt;
*10% increase in weapon recoil&lt;br /&gt;
*5% increase in movement speed&lt;br /&gt;
*Player height reduced by 37.2%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=SCP-956|2=technical}}====&lt;br /&gt;
{{Main|SCP-956}}&lt;br /&gt;
SCP-956 was a negative status effect that would lock the player&#039;s movement in place and force their camera to face SCP-956. The effect was applied by standing within a five meter radius of SCP-956 while under the effects of SCP-559. Players must stay in the radius for 3.5 seconds to be locked in place. This was lowered to 2.5 seconds after the rebalance patch. Any players who were not under the effects of SCP-559 can safely stay inside the five meter radius unless they have [[SCP-330|pieces of candy]] in their inventory. In which, those players would get the SCP-956 effect if they stayed within the radius for 20 seconds.&lt;br /&gt;
&lt;br /&gt;
The effect was removed after the end of the Anniversary-Christmas 2022 event.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Mixed Effects|2=mixed}}===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Evil|2=mixed}}====&lt;br /&gt;
Evil was a mixed effect that would turn the player into an Evil Marshmallow Man for a short time. &lt;br /&gt;
&lt;br /&gt;
*Evil Marshmallow Man can perform an evil laugh by pressing {{Key Press|F}}.&lt;br /&gt;
**Applies the Evil Traumatized effect to players within a five meter radius. Functions similar to the Traumatized Effect with the screen visuals being applied for looking at an Evil Marshmallow Man instead.&lt;br /&gt;
***Players under this effect are not instantly killed by SCP-106 unlike Traumatized.&lt;br /&gt;
*Health regenerates at a rate of 3 HP/s.&lt;br /&gt;
*AHP is restored by 100 per kill.&lt;br /&gt;
*Ability to open any door that requires Checkpoint Access.&lt;br /&gt;
*Ignores Friendly Fire rules.&lt;br /&gt;
===={{TextEffect|text=Metal|2=mixed}}====&lt;br /&gt;
Metal was a mixed status effect that would turn the player completely metal for a short amount of time. The effect was applied by consuming the [[SCP-330#Candy Effects|Gray Candy]] for 30 seconds.  Additionally, the [[SCP-330#Candy Effects|Black Candy]]&#039;s could randomly apply this effect due to its mechanics.&amp;lt;br&amp;gt; &lt;br /&gt;
While metal, the following would apply:&lt;br /&gt;
*The player&#039;s model becomes grey and metallic.&lt;br /&gt;
*Damage reduction of 20%.&lt;br /&gt;
**75% fall damage reduction.&lt;br /&gt;
*Movement speed reduced by 25%.&lt;br /&gt;
*Medical Item usage speed decreased by 50%.&lt;br /&gt;
*Removes Ghostly and Orange Candy Status Effects if active.&lt;br /&gt;
&lt;br /&gt;
Metal players could damage other players by falling on top of them, often dealing lethal damage to humans. While falling, holding down the {{key Press|C}} key would allow the metal player to fall much faster, increasing damage and allowing the metal player to deal damage by jumping off tables. The metal player will take fall damage from these short heights.&lt;br /&gt;
&lt;br /&gt;
A loud metal pipe sound will play upon stomping.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=SCP-939 Visuals|2=mixed}}====&lt;br /&gt;
[[File:SCP-939 Visuals.jpg|thumb|SCP-939 Visuals]]&lt;br /&gt;
SCP-939 Visuals were a mixed effect that alters the player&#039;s vision. All objects turn black with white outlines and the player could only see other players under certain conditions (Making noise). Players who meet these conditions could be seen through walls, while players who are not making noises were completely invisible unless they are bumped into or are on the [[Surface Zone|Surface]]. &amp;lt;br&amp;gt; This effect was used exclusively for SCP-939, but could be applied to others with Remote Admin.&lt;br /&gt;
&lt;br /&gt;
The Status Effect was removed in the Mimicry 12.0 Update along side the SCP-939 rework as the new SCP-939 Visuals are not consider a Status Effect.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
===={{TextEffect|text=Slow Metabolism|2=mixed}}====&lt;br /&gt;
Slow Metabolism was a mixed effect that would lower a player&#039;s current speed by 20% and make the model appear fat. The 330 AHP upon of the candy was not apart of the Slow Metabolism effect itself. The Status Effect was removed after the end of the Halloween 2021 and 2023 Event.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Halloween 2021=====&lt;br /&gt;
The [[SCP-330#Candy Effects|Purple Candy]] applied this effect for ten seconds. The effects are the same as mentioned as above as this was the first time the effect was added to the game.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Halloween 2023=====&lt;br /&gt;
The [[SCP-330#Candy Effects|Purple Candy]] applied this effect for 20 seconds. Additionally, the [[SCP-330#Candy Effects|Black Candy]]&#039;s could randomly apply this effect due to its mechanics. Unlike the previous event, the effect tripled the speed for consuming candies. The effect could be removed by using [[SCP-500]]. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Sugar Crave|2=mixed}}====&lt;br /&gt;
Sugar Crave was a mixed effect that would turn the player into a Marshmallow Man for a short time. The Status Effect was removed after the end of the Halloween 2021 and 2023 Event.&lt;br /&gt;
The following additional effects were applied:&lt;br /&gt;
*All items are dropped from the inventory.&lt;br /&gt;
*25% damage resistance.&lt;br /&gt;
*The current walking speed doubled.&lt;br /&gt;
*Sprinting is disabled.&lt;br /&gt;
*Ability to perform melee attacks that deal 65 damage per hit.&lt;br /&gt;
&lt;br /&gt;
=====Halloween 2021=====&lt;br /&gt;
The effect was obtained from [[SCP-330#Candy Effects|Blue Candy]] for 15 seconds.&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The following [[Status Effects]] were applied for three seconds after the player reverted back to normal:&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|amnesialegacy}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|blurriness}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|concussed}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|deafened}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|disabled}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|exhausted}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Stamina would be set to 0% upon the effects end.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
The [[SCP-330#Candy Effects|Blue Candy]] applied this effect for 15 seconds. (The AHP applied from Blue Candy is not apart of the effect itself)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Halloween 2023=====&lt;br /&gt;
The effect was obtained by consuming [[SCP-330#Candy Effects|Blue Candy]] or [[SCP-330#Candy Effects|Evil Candy]]. Additionally, the [[SCP-330#Candy Effects|Black Candy]]&#039;s could randomly apply this effect due to its mechanics. When applied the player&#039;s Stamina would quickly drain over the course of 15 seconds. Once fully drained the effect would end. Successfully killing a player with melee swings would restore seven seconds of Stamina. If the effect was applied by Evil Candy, the player will be given infinite Stamina, inturn making the effect last forever. Additionally the player could make an Evil Laugh. Players in range of the Evil Laugh will have the Traumatized Evil Status Effect applied to them.&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The following [[Status Effects]] were applied for three seconds after the player reverted back to normal:&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|blurriness}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|concussed}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|deafened}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|disabled}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|exhausted}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
Additionally, unlike the 2021 event, the added AHP was apart of the effect itself. With the following stats:&lt;br /&gt;
*Applied 450 AHP that deteriorated after 15 seconds.&lt;br /&gt;
*AHP absorbs 100% of all damage. &lt;br /&gt;
*AHP drops to zero upon the end of its effects.&lt;br /&gt;
&lt;br /&gt;
======Marshmallow Man Effect======&lt;br /&gt;
The Marshmallow Man was a separate effect from Sugar Crave during the Halloween 2023 Event. It was responsible for turning the player into the Marshmallow Man and applying both the speed boost and damage reduction. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Multiple Categories Status Effects===&lt;br /&gt;
====Sugar High====&lt;br /&gt;
Sugar High was a mixed (positive during 2023) effect that was applied to the player upon consumption of the [[SCP-330#Candy Effects|Green Candy]]. The effects are not the same for both events. The Status Effect was removed after the end of the Halloween 2021 and 2023 Event.&lt;br /&gt;
====={{TextEffect|text=Halloween 2021|2=mixed}}=====&lt;br /&gt;
During Halloween 2021, the effect would multiply the player&#039;s jump power by 1.5 for a short time. The v11.0.3 [Rebalance Patch] changed this to a multiplier of 2.&lt;br /&gt;
After the effect ended, the player would be given the [[Status Effects#Disabled|Disabled]] Status Effect for {{Mvar|1 = [2 × J]}} seconds. Where J equals the number of jumps performed. The v11.0.3 [Rebalance Patch] changed the time to {{Mvar|1 = [1.5 × J]}} seconds. &amp;lt;br&amp;gt;&lt;br /&gt;
The [[SCP-330#Candy Effects|Green Candy]] applied this effect for 15 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====={{TextEffect|text=Halloween 2023}}=====&lt;br /&gt;
During Halloween 2023, the effect would increase the player&#039;s max HP to 200 and would apply a regeneration of 2.5 HP/s when HP is below 100. Additionally, the player&#039;s Stamina would constantly regenerate when not sprinting without delay.&amp;lt;br&amp;gt;&lt;br /&gt;
The [[SCP-330#Candy Effects|Green Candy]] applied this effect for 25 seconds. Additionally, the [[SCP-330#Candy Effects|Black Candy]]&#039;s could randomly apply this effect due to its mechanics.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Sugar Rush====&lt;br /&gt;
Sugar Rush was a mixed (positive during 2023) effect that would increase the player&#039;s speed for a short amount of time. The Status Effect was removed after the end of the Halloween 2021 and 2023 Event.&lt;br /&gt;
&lt;br /&gt;
====={{TextEffect|text=Halloween 2021|2=mixed}}=====&lt;br /&gt;
The [[SCP-330#Candy Effects|Yellow Candy]] applied this effect for ten seconds, giving a movement speed boost of 25%. The v11.0.3 [Rebalance Patch] changed this to a 50% movement boost for five seconds.&lt;br /&gt;
Eight seconds after the effect was applied, the player&#039;s would be given the [[Status Effects#Inverted Controls|Inverted Controls]] Status Effect&amp;lt;br&amp;gt;&lt;br /&gt;
(The Stamina changes applied from Yellow Candy is not apart of the effect itself)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====={{TextEffect|text=Halloween 2023}}=====&lt;br /&gt;
The [[SCP-330#Candy Effects|Yellow Candy]] applied this effect for ten seconds. Additionally, the [[SCP-330#Candy Effects|Black Candy]]&#039;s could randomly apply this effect due to its mechanics. The effect gave a movement speed boost of 50%, fully restored Stamina, stopped Stamina from draining and made the player loose all control over movement, being forced to walk forward for the duration of the effect.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*When first added, the Burned Effect increased damage taken by 10%.&lt;br /&gt;
**There was also a bug where the Burned Effect didn&#039;t increase the amount of damage a player took from firearms. Instead it increased the amount of damage a player dealt with firearms.&lt;br /&gt;
*The SCP-1853 Effect was originally a Mixed Status Effect as it applied a 50% penalty to Stamina consumption.&lt;br /&gt;
**This was later lowered to a 30% penalty before being removed all together.&lt;br /&gt;
**The Rainbow Taste Effect would dampen the effects of the Stamina penalty.&lt;br /&gt;
***The Stamina reduction values would be the following with Rainbow Taste:&lt;br /&gt;
****No Rainbow Taste Effect: Initial had a 50% Stamina Penalty. Rebalance patch had a 30% Stamina penalty.&lt;br /&gt;
****Intensity of one: Initial would be a {{#expr:50*0.6}}% Stamina penalty. Rebalance patch would be a {{#expr:30*0.6}}% Stamina penalty.&lt;br /&gt;
****Intensity of two: Initial would be a {{#expr:50*0.4}}% Stamina penalty. Rebalance patch would be a {{#expr:30*0.4}}% Stamina penalty.&lt;br /&gt;
****Intensity of three: Initial would be a {{#expr:50*0.35}}% Stamina penalty. Rebalance patch would be a {{#expr:30*0.35}}% Stamina penalty.&lt;br /&gt;
*Blurriness was originally named Blinded. It was renamed in [[Updates/14.0.0|14.0.0]] due to the Blinded Status Effect being added.&lt;br /&gt;
[[Category:Mechanics]]&lt;br /&gt;
{{Mechanics Navbox}}&lt;/div&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Misc_Classes&amp;diff=17589</id>
		<title>Misc Classes</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Misc_Classes&amp;diff=17589"/>
		<updated>2026-04-01T02:57:24Z</updated>

		<summary type="html">&lt;p&gt;Jamintheinfinite: Undo revision 17582 by Jamintheinfinite (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;mp-center&amp;quot; style=&amp;quot;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-sectionNew&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-headerNew&amp;quot;&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Miscellaneous Classes&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-contentNew&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;There are &#039;&#039;&#039;5&#039;&#039;&#039; Different Miscellaneous Classes in SCP SL. &lt;br /&gt;
&amp;lt;center&amp;gt;These classes do not fit into the Human or SCP categories due to their functions being entirely unique or being unused.&lt;br /&gt;
&amp;lt;!-- Actual category box --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-sectionNew&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-contentNew&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-contentNew&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-subheaderNew&amp;quot;&amp;gt;Special Classes&amp;lt;/div&amp;gt;&lt;br /&gt;
Classes that appear in normal gameplay but are entirely unique compared to the Humans and SCPs.&lt;br /&gt;
{{Hycontent|Spectator|UnknownIcon}}&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-contentNew&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-subheaderNew&amp;quot;&amp;gt;Unused Classes&amp;lt;/div&amp;gt;&lt;br /&gt;
Classes that can&#039;t spawn naturally in-game and can only be made to spawn via [[Remote Admin]] or community plugins.&lt;br /&gt;
{{Hycontent|Tutorial|TutorialIcon}}{{#switch: {{#ask:[[EventChecker::True]]|?CurrentEvent|format = plainlist|headers = hide|limit = 1|searchlabel =-|mainlabel =-|link = none}}|Halloween Christmas|Xmas=|#default={{Hycontent|SCP-3114|3114_Icon}} }}&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-contentNew&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-subheaderNew&amp;quot;&amp;gt;Technical Classes&amp;lt;/div&amp;gt;&lt;br /&gt;
Classes that serve technical purpose and have no gameplay input.&lt;br /&gt;
{{Hycontent|Filmmaker|FilmmakerIcon}}{{Hycontent|Overwatch|OverwatchIcon}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-268&amp;diff=17588</id>
		<title>SCP-268</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-268&amp;diff=17588"/>
		<updated>2026-04-01T02:57:19Z</updated>

		<summary type="html">&lt;p&gt;Jamintheinfinite: Undo revision 17586 by Jamintheinfinite (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP Item Infobox&lt;br /&gt;
|image = UpdatedSCP268Icon.png&lt;br /&gt;
|type = Equippable (Stealth)&lt;br /&gt;
|spawn = [[Bulletproof Locker №7|Bulletproof Locker №7]]&lt;br /&gt;
|usage = Makes the wearer temporarily invisible&lt;br /&gt;
|usage_time = 1.3&lt;br /&gt;
|effect = {{Hoverimage|Makes the player invisible for a short time|text=Invisibility Effect}}&lt;br /&gt;
|Description = &#039;&#039;When worn, temporarily makes you invisible unless it is interrupted by any user interaction.&#039;&#039;&lt;br /&gt;
|ID = 32&lt;br /&gt;
|debugName = SCP268&lt;br /&gt;
|SCP914 = False&lt;br /&gt;
|weight = 0.3&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-268&#039;&#039;&#039; is an [[SCPs|SCP Item]] found in &#039;&#039;SCP Secret Laboratory&#039;&#039;. SCP-268 will make the player wearing it temporarily invisible to human players and certain SCPs.&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=left&amp;gt;&lt;br /&gt;
=Operational Guide=&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
&amp;lt;div style=&amp;quot;white-space:normal;&amp;quot;&amp;gt;SCP-268 can be found in a [[Bulletproof Locker №7|Bulletproof Locker №7]] located around the map, which requires a [[Keycard]] with both {{HoverKeycard|Required Access1=CC2|Required Access2=CA}}.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When equipped, the user can press {{Key Press|Leftclick}} to put on SCP-268. Pressing {{Key Press|Rightclick}} before the player places it on their head will cancel wearing it. When the player puts on SCP-268, the item will apply the {{Fancy link|invisibility}} [[Status Effects|Status Effect]].&lt;br /&gt;
While under the effect, the user will be invisible to all other players. [[SCP-079]] will bypass this effect and so does [[SCP-096]] if the player is a target. [[SCP-1344]] will show a purple orb for a player under the effects of SCP-268. &lt;br /&gt;
&lt;br /&gt;
This effect will only last for up to 15 seconds, but can also be cancelled early if the player interacts with anything, or equipping any item. It will then require a 2 minute cooldown before it can be equipped again.&lt;br /&gt;
The cooldown for SCP-268 is player based and not item based, so while the cooldown may be in effect for one person, another person can use SCP-268 if they pick it up. This can also be seen by the fact, that if a user has multiple SCP-268 and uses one of them, the cooldown will apply to every instance of SCP-268 in their inventory (this can not be seen under normal gameplay since only one SCP-268 instance will spawn in a round and SCP-914 can not create other instances). It is still possible to shoot a player under the effects of SCP-268, though no hitmarker will appear.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The first time SCP-268 is used in game, it will grant the respective military team one [[Spawning_Mechanics#Respawning|Respawn Token]]. Any other uses, even from other players, will not give Respawn Tokens. Instances spawned in with admin commands do not give tickets.&lt;br /&gt;
&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
{{Achievements|check1=SCP Items}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Sounds=&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=SCP 268 Equip.mp3|title=Equip|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=SCP 268 Use.mp3|title=Use|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=SCP 268 Invis Activate.mp3|title=Invisibility Activated|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=SCP 268 Invis End.mp3|title=Invisibiity Deactivated|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
268equip.gif|&#039;&#039;&#039;Equip Animation&#039;&#039;&#039;&lt;br /&gt;
268use.gif|&#039;&#039;&#039;Use Animation&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* During the Megapatch II Patreon Beta, SCP-268 could be crafted via SCP-914 as the 1:1 setting would cycle between SCP Items.&lt;br /&gt;
*When SCP-268 was first added, SCP-096 was unable to see players wearing it.&lt;br /&gt;
*SCP-939 was originally able to see users wearing SCP-268, this was removed in their rework.&lt;br /&gt;
{{SCP Navbox}}&lt;br /&gt;
{{Items Navbox}}&lt;br /&gt;
[[Category:SCPs]]&lt;/div&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Data/Items&amp;diff=17587</id>
		<title>Data/Items</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Data/Items&amp;diff=17587"/>
		<updated>2026-04-01T02:57:13Z</updated>

		<summary type="html">&lt;p&gt;Jamintheinfinite: Undo revision 17583 by Jamintheinfinite (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--Keycards--&amp;gt;&lt;br /&gt;
{{#subobject:&amp;lt;!---Global Keycard Stats--&amp;gt;&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Keycard&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|image = Reworked Scientist Keycard Updated.png&lt;br /&gt;
|weight = 00.01&lt;br /&gt;
|tier = Keycard_Override&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|itemSize=75px&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject: Janitor Keycard&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Janitor Keycard&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|tier = Common&lt;br /&gt;
|keycardsort = 01 |armorsort = 00&lt;br /&gt;
|image = Reworked Janitor Keycard Updated.png&lt;br /&gt;
|keycardfront = Janitor Icon.png&lt;br /&gt;
|inventorySlot = 1&lt;br /&gt;
|itemid = 0&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Scientist Keycard&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Scientist Keycard&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|tier = Common&lt;br /&gt;
|class = Scientist|+sep=;&lt;br /&gt;
|keycardsort = 02&lt;br /&gt;
|armorsort = 04&lt;br /&gt;
|image = Reworked Scientist Keycard Updated.png&lt;br /&gt;
|keycardfront = Scientist Icon.png&lt;br /&gt;
|inventorySlot = 1&lt;br /&gt;
|itemid = 1&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Research Supervisor Keycard&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Research Supervisor Keycard&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|914only = true&lt;br /&gt;
|keycardsort = 03&lt;br /&gt;
|armorsort = 04&lt;br /&gt;
|image = Reworked Research Supervisor Keycard Updated.png&lt;br /&gt;
|keycardfront = Research Supervisor Icon.png&lt;br /&gt;
|inventorySlot = 1&lt;br /&gt;
|itemid = 2&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Containment Engineer Keycard&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Containment Engineer Keycard&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|tier = Extra Rare&lt;br /&gt;
|keycardsort = 04&lt;br /&gt;
|armorsort = 00&lt;br /&gt;
|image = Reworked Containment Engineer Keycard Updated.png&lt;br /&gt;
|keycardfront = CEngineer icon.png&lt;br /&gt;
|inventorySlot = 1&lt;br /&gt;
|itemid = 6&lt;br /&gt;
|no914 = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Guard Keycard&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Guard Keycard&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|tier = Common&lt;br /&gt;
|class = Facility Guard|+sep=;&lt;br /&gt;
|keycardsort = 05&lt;br /&gt;
|armorsort = 00&lt;br /&gt;
|image = Reworked Facility Guard Keycard Updated.png&lt;br /&gt;
|keycardfront = Guard Icon.png&lt;br /&gt;
|inventorySlot = 1&lt;br /&gt;
|itemid = 4&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Private Keycard&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Private Keycard&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|keycardsort = 06&lt;br /&gt;
|armorsort = 04&lt;br /&gt;
|no914 = true&lt;br /&gt;
|image = Reworked Private Keycard Updated.png&lt;br /&gt;
|keycardfront = Private Icon.png&lt;br /&gt;
|inventorySlot = 1&lt;br /&gt;
|itemid = 5&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Operative Keycard&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Operative Keycard&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|class = MTF Private;MTF Sergeant;MTF Specialist|+sep=;&lt;br /&gt;
|keycardsort = 07&lt;br /&gt;
|armorsort = 04&lt;br /&gt;
|image = Reworked Operative Keycard Updated.png&lt;br /&gt;
|keycardfront = Operative icon fr.png&lt;br /&gt;
|inventorySlot = 1&lt;br /&gt;
|itemid = 7&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Captain Keycard&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Captain Keycard&lt;br /&gt;
|class = MTF Captain&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|keycardsort = 08&lt;br /&gt;
|armorsort = 00&lt;br /&gt;
|image = Reworked Captain Keycard Updated.png&lt;br /&gt;
|keycardfront = Captain Icon.png&lt;br /&gt;
|inventorySlot = 1&lt;br /&gt;
|itemid = 8&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Zone Manager Keycard&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Zone Manager Keycard&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|tier = Common&lt;br /&gt;
|keycardsort = 09&lt;br /&gt;
|armorsort = 04&lt;br /&gt;
|image = Reworked Zone Manager Keycard Updated.png&lt;br /&gt;
|keycardfront = ZManager icon.png&lt;br /&gt;
|inventorySlot = 1&lt;br /&gt;
|itemid = 3&lt;br /&gt;
|itemSize=50px}}&lt;br /&gt;
{{#subobject: Facility Manager Keycard&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Facility Manager Keycard&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|tier = Extra Rare&lt;br /&gt;
|keycardsort = 10&lt;br /&gt;
|armorsort = 00&lt;br /&gt;
|image = Reworked Facility Manager Keycard Updated.png&lt;br /&gt;
|keycardfront = Owner Icon.png&lt;br /&gt;
|inventorySlot = 1&lt;br /&gt;
|itemid = 9&lt;br /&gt;
|itemSize=50px}}&lt;br /&gt;
{{#subobject: Chaos Insurgency Access Device&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Chaos Insurgency Access Device&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|class = Chaos Riflemen;Chaos Marauder;Chaos Repressor;Chaos Conscript|+sep=;&lt;br /&gt;
|keycardsort = 11&lt;br /&gt;
|armorsort = 00&lt;br /&gt;
|image = Chaos Insurgency Access Device Updated.png&lt;br /&gt;
|keycardfront = Chaos card icon2.png&lt;br /&gt;
|inventorySlot = 1&lt;br /&gt;
|itemid = 10&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: O5 Keycard&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = O5 Keycard&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|tier = Extra Rare&lt;br /&gt;
|914only = true&lt;br /&gt;
|keycardsort = 12&lt;br /&gt;
|armorsort = 04&lt;br /&gt;
|image = Reworked O5 Keycard Updated.png&lt;br /&gt;
|keycardfront = O5 icon.png&lt;br /&gt;
|inventorySlot = 1&lt;br /&gt;
|itemid = 11&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Surface Access Pass&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Surface Access Pass&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|tier = Extra Rare&lt;br /&gt;
|keycardsort = 13&lt;br /&gt;
|armorsort = 04&lt;br /&gt;
|image = Surface Access Pass Updated.png&lt;br /&gt;
|keycardfront = O5 icon.png&lt;br /&gt;
|inventorySlot = 1&lt;br /&gt;
|itemid = 63&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
&amp;lt;!--- Legacy Keycards--&amp;gt;&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = legacy&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Old Research Supervisor Keycard&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|image = Old Research Supervisor Inventory.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = legacy&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Legacy Containment Engineer Keycard&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|image = CEngineer Keycard2.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = legacy&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Old Guard Keycard&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|image = Old Guard Inventory.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = legacy&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Senior Guard Keycard&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|image = Old Cadet Inventory.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = legacy&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Cadet Keycard&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|image = Cadet Keycard3.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = legacy&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Legacy Private Keycard&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|image = Private Keycard.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = legacy&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Lieutenant Keycard&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|image = Lieutenant Keycard3.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = legacy&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Old Sergeant Keycard&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|image = Sergeant Keycard.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = legacy&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Commander Keycard&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|image = Commander Keycard3.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = legacy&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Old Commander Keycard&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|image = Old Commander Inventory.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = legacy&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Breaking Keycard&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|image = Old Guard Inventory.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
&amp;lt;!-- SCP Items --&amp;gt;&lt;br /&gt;
{{#subobject: SCP-018&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = SCP-018&lt;br /&gt;
|link = SCP-018&lt;br /&gt;
|weight = 00.5&lt;br /&gt;
|tier = Extra Rare&lt;br /&gt;
|image = {{#switch: {{#ask:[[EventChecker::True]]|?CurrentEvent|format = plainlist|headers = hide|limit = 1|searchlabel =-|mainlabel =-|link = none}}|Halloween = JackieSCP018Icon.png|Christmas|Xmas =  OrnamentSCP018Icon.png|#default = SCP018Icon.png }}&lt;br /&gt;
|applies = Burned;Concussed;Deafened|+sep=;&lt;br /&gt;
|scpitemsort= 0018&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|itemid = 31&lt;br /&gt;
|itemtype = SCP018&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = holiday&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Jackie SCP-018&lt;br /&gt;
|link = SCP-018&lt;br /&gt;
|image = JackieSCP018Icon.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = holiday&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Xmas SCP-018&lt;br /&gt;
|link = SCP-018&lt;br /&gt;
|image = OrnamentSCP018Icon.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: SCP-127&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Special Weaponry&lt;br /&gt;
|item = SCP-127&lt;br /&gt;
|link = SCP-127&lt;br /&gt;
|weight = 01.27&lt;br /&gt;
|tier = Military Grade;Extra Rare|+sep=;&lt;br /&gt;
|keycardsort = 01 |armorsort = 00&lt;br /&gt;
|image = SCP127.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|scpitemsort= 0217&lt;br /&gt;
|itemid = 62&lt;br /&gt;
|itemtype = GunSCP127&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: SCP-207&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = SCP-207&lt;br /&gt;
|link = SCP-207&lt;br /&gt;
|weight = 01&lt;br /&gt;
|use = 03.2&lt;br /&gt;
|tier = Extra Rare&lt;br /&gt;
|applies = SCP-207|+sep=;&lt;br /&gt;
|scpitemsort= 0207&lt;br /&gt;
|image = UpdatedSCP207Icon.png&lt;br /&gt;
|1853-Chart = false&lt;br /&gt;
|itemid = 18&lt;br /&gt;
|itemtype = SCP207&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Anti-Cola&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Anti-Cola&lt;br /&gt;
|link = Anti-Cola&lt;br /&gt;
|weight = 01&lt;br /&gt;
|use = 03.2&lt;br /&gt;
|tier = Extra Rare&lt;br /&gt;
|applies = Anti-Cola|+sep=;&lt;br /&gt;
|image = AntiSCP207Icon.png&lt;br /&gt;
|1853-Chart = false&lt;br /&gt;
|itemid = 51&lt;br /&gt;
|itemtype = AntiSCP207&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&amp;lt;!---SCP-244 Global Stats--&amp;gt;&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = SCP-244&lt;br /&gt;
|link = SCP-244&lt;br /&gt;
|tier = Extra Rare&lt;br /&gt;
|applies = Hypothermia|+sep=;&lt;br /&gt;
|scpitemsort= 0244&lt;br /&gt;
|keycardsort = 13 |armorsort = 04&lt;br /&gt;
|image = SCP244AIcon.png&lt;br /&gt;
|1853-Chart = false&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: SCP-244-A&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = SCP-244-A&lt;br /&gt;
|link = SCP-244&lt;br /&gt;
|weight = 03.9&lt;br /&gt;
|image = SCP244AIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|itemid = 44&lt;br /&gt;
|itemtype = SCP244a&lt;br /&gt;
|no914 = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: SCP-244-B&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = SCP-244-B&lt;br /&gt;
|link = SCP-244&lt;br /&gt;
|weight = 03.4&lt;br /&gt;
|image = SCP244BIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|itemid = 45&lt;br /&gt;
|itemtype = SCP244b&lt;br /&gt;
|no914 = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: &lt;br /&gt;
|special = normal&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = SCP-244-A (Active)&lt;br /&gt;
|link = SCP-244&lt;br /&gt;
|image = SCP244AIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: &lt;br /&gt;
|special = normal&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = SCP-244-B (Active)&lt;br /&gt;
|link = SCP-244&lt;br /&gt;
|image = SCP244BIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: SCP-268&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = SCP-268&lt;br /&gt;
|link = SCP-268&lt;br /&gt;
|weight = 00.3&lt;br /&gt;
|tier = Extra Rare&lt;br /&gt;
|applies = Invisibility|+sep=;&lt;br /&gt;
|scpitemsort= 0268&lt;br /&gt;
|keycardsort = 13 |armorsort = 04&lt;br /&gt;
|image = UpdatedSCP268Icon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|itemid = 32&lt;br /&gt;
|itemtype = SCP268&lt;br /&gt;
|no914 = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: SCP-500&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = SCP-500&lt;br /&gt;
|link = SCP-500&lt;br /&gt;
|weight = 00.3&lt;br /&gt;
|use = 01.35&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|cures= SCP-207;SCP-1853;Burned;Cardiac Arrest;Concussed;Deafened;Poisoned;Traumatized|+sep=;&lt;br /&gt;
|scpitemsort= 0500&lt;br /&gt;
|keycardsort = 13 |armorsort = 04&lt;br /&gt;
|image = SCP500Icon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|itemid = 17&lt;br /&gt;
|itemtype = SCP500&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: SCP-1344&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = SCP-1344&lt;br /&gt;
|link = SCP-1344&lt;br /&gt;
|weight = 00.4&lt;br /&gt;
|tier = Extra Rare&lt;br /&gt;
|applies = SCP-1344;Blindness|+sep=;&lt;br /&gt;
|scpitemsort= 1344&lt;br /&gt;
|keycardsort = 13 |armorsort = 04&lt;br /&gt;
|image = Scp1344Icon.png&lt;br /&gt;
|1853-Chart = false&lt;br /&gt;
|itemid = 55&lt;br /&gt;
|itemtype = SCP1344&lt;br /&gt;
|no914 = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: SCP-1509&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = SCP-1509&lt;br /&gt;
|link = SCP-1509&lt;br /&gt;
|weight = 01.7&lt;br /&gt;
|tier = Extra Rare&lt;br /&gt;
|scpitemsort= 1509&lt;br /&gt;
|keycardsort = 13 |armorsort = 04&lt;br /&gt;
|image = 1509Icon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|itemid = 68&lt;br /&gt;
|itemtype = SCP1509&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: SCP-1576&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = SCP-1576&lt;br /&gt;
|link = SCP-1576&lt;br /&gt;
|weight = 06&lt;br /&gt;
|tier = Extra Rare&lt;br /&gt;
|scpitemsort= 1576&lt;br /&gt;
|keycardsort = 13 |armorsort = 04&lt;br /&gt;
|image = SCP1576Icon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|itemid = 49&lt;br /&gt;
|itemtype = SCP1576&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: SCP-1853&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = SCP-1853&lt;br /&gt;
|link = SCP-1853&lt;br /&gt;
|weight = 00.6&lt;br /&gt;
|tier = Extra Rare&lt;br /&gt;
|applies = SCP-1853|+sep=;&lt;br /&gt;
|scpitemsort= 1853&lt;br /&gt;
|keycardsort = 13 |armorsort = 04&lt;br /&gt;
|image = SCP1853Icon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|itemid = 46&lt;br /&gt;
|itemtype = SCP1853&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: SCP-2176&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = SCP-2176&lt;br /&gt;
|link = SCP-2176&lt;br /&gt;
|weight = 00.5&lt;br /&gt;
|tier = Extra Rare&lt;br /&gt;
|scpitemsort= 2176&lt;br /&gt;
|keycardsort = 13 |armorsort = 04&lt;br /&gt;
|image = Updated2176Icon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|itemid = 43&lt;br /&gt;
|itemtype = SCP2176&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
&amp;lt;!--330 Candies--&amp;gt;&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Bag of Candies&lt;br /&gt;
|link = Bag of Candies&lt;br /&gt;
|weight = 00.15&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|keycardsort = 13 |armorsort = 00&lt;br /&gt;
|image = CandyBagIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|itemid = 42&lt;br /&gt;
|itemtype = SCP330&lt;br /&gt;
|no914 = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Purple Candy&lt;br /&gt;
|special = candy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Purple Candy&lt;br /&gt;
|link = SCP-330&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|applies = Damage Reduction|+sep=;&lt;br /&gt;
|image = IconCandyPurple.png&lt;br /&gt;
|no914 = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Red Candy&lt;br /&gt;
|special = candy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Red Candy&lt;br /&gt;
|link = SCP-330&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|image = IconCandyRed.png&lt;br /&gt;
|no914 = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Black Candy&lt;br /&gt;
|special = candy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Black Candy&lt;br /&gt;
|link = SCP-330&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|image = IconCandyBlack.png&lt;br /&gt;
|no914 = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Blue Candy&lt;br /&gt;
|special = candy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Blue Candy&lt;br /&gt;
|link = SCP-330&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|image = IconCandyBlue.png&lt;br /&gt;
|no914 = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Green Candy&lt;br /&gt;
|special = candy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Green Candy&lt;br /&gt;
|link = SCP-330&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|applies = Vitality|+sep=;&lt;br /&gt;
|image = IconCandyGreen.png&lt;br /&gt;
|no914 = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Yellow Candy&lt;br /&gt;
|special = candy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Yellow Candy&lt;br /&gt;
|link = SCP-330&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|applies = Invigorated|+sep=;&lt;br /&gt;
|image = IconCandyYellow.png&lt;br /&gt;
|no914 = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Rainbow Candy&lt;br /&gt;
|special = candy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Rainbow Candy&lt;br /&gt;
|link = SCP-330&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|applies = Bodyshot Reduction;Rainbow Taste|+sep=;&lt;br /&gt;
|image = IconCandyGay.png&lt;br /&gt;
|no914 = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Pink Candy&lt;br /&gt;
|special = candy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Pink Candy&lt;br /&gt;
|link = SCP-330&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|applies = Burned;Concussed;Deafened|+sep=;&lt;br /&gt;
|image = IconCandyPink.png&lt;br /&gt;
|no914 = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
&amp;lt;!--Haunted 330 Candies--&amp;gt;&lt;br /&gt;
{{#subobject: Purple Candy&lt;br /&gt;
|special = candy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Purple Candy&lt;br /&gt;
|link = SCP-330&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|applies = Slow Metabolism|+sep=;&lt;br /&gt;
|image = IconCandyPurple.png&lt;br /&gt;
|no914 = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Red Candy&lt;br /&gt;
|special = candy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Red Candy&lt;br /&gt;
|link = SCP-330&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|applies = Spicy|+sep=;&lt;br /&gt;
|image = IconCandyRed.png&lt;br /&gt;
|no914 = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Black Candy&lt;br /&gt;
|special = candy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Black Candy&lt;br /&gt;
|link = SCP-330&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|image = IconCandyBlack.png&lt;br /&gt;
|no914 = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Blue Candy&lt;br /&gt;
|special = candy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Blue Candy&lt;br /&gt;
|link = SCP-330&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|image = IconCandyBlue.png&lt;br /&gt;
|no914 = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Green Candy&lt;br /&gt;
|special = candy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Green Candy&lt;br /&gt;
|link = SCP-330&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|applies = Vitality|+sep=;&lt;br /&gt;
|image = IconCandyGreen.png&lt;br /&gt;
|no914 = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Yellow Candy&lt;br /&gt;
|special = candy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Yellow Candy&lt;br /&gt;
|link = SCP-330&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|applies = Sugar Rush|+sep=;&lt;br /&gt;
|image = IconCandyYellow.png&lt;br /&gt;
|no914 = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Rainbow Candy&lt;br /&gt;
|special = candy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Rainbow Candy&lt;br /&gt;
|link = SCP-330&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|applies = Bodyshot Reduction;Rainbow Taste|+sep=;&lt;br /&gt;
|image = IconCandyGay.png&lt;br /&gt;
|no914 = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Pink Candy&lt;br /&gt;
|special = candy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Pink Candy&lt;br /&gt;
|link = SCP-330&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|applies = Burned;Concussed;Deafened|+sep=;&lt;br /&gt;
|image = IconCandyPink.png&lt;br /&gt;
|no914 = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Orange Candy&lt;br /&gt;
|special = candy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Orange Candy&lt;br /&gt;
|link = SCP-330&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|image = IconCandyOrange.png&lt;br /&gt;
|no914 = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Evil Candy&lt;br /&gt;
|special = candy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Evil Candy&lt;br /&gt;
|link = SCP-330&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|image = IconCandyEvil.png&lt;br /&gt;
|no914 = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: White Candy&lt;br /&gt;
|special = candy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = White Candy&lt;br /&gt;
|link = SCP-330&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|image = IconCandyWhite.png&lt;br /&gt;
|no914 = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Gray Candy&lt;br /&gt;
|special = candy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Gray Candy&lt;br /&gt;
|link = SCP-330&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|image = IconCandyGray.png&lt;br /&gt;
|no914 = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Brown Candy&lt;br /&gt;
|special = candy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Brown Candy&lt;br /&gt;
|link = SCP-330&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|image = IconCandyBrown.png&lt;br /&gt;
|no914 = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
&amp;lt;!--Legacy 330 Candies--&amp;gt;&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = legacy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Bucket of Candies&lt;br /&gt;
|link = Bag of Candies&lt;br /&gt;
|weight = 00.15&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|keycardsort = 13 |armorsort = 00&lt;br /&gt;
|image = CandyBucketIcon.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = legacy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Old Purple Candy&lt;br /&gt;
|link = SCP-330&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|image = OldPurpleCandyIcon.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = legacy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Old Red Candy&lt;br /&gt;
|link = SCP-330&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|image = OldRedCandyIcon.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = legacy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Old Blue Candy&lt;br /&gt;
|link = SCP-330&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|image = OldBlueCandyIcon.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = legacy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Old Green Candy&lt;br /&gt;
|link = SCP-330&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|image = OldGreenCandyIcon.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = legacy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Old Yellow Candy&lt;br /&gt;
|link = SCP-330&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|image = OldYellowCandyIcon.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = legacy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Old Pink Candy&lt;br /&gt;
|link = SCP-330&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|image = OldPinkCandyIcon.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
&amp;lt;!--Legacy SCP Items --&amp;gt;&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = legacy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Old SCP-018&lt;br /&gt;
|image = OldSCP018Icon.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = legacy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Older SCP-207&lt;br /&gt;
|image = OldSCP207Icon.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Old SCP-207&lt;br /&gt;
|image = SCP207Icon.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
&amp;lt;!--Armor --&amp;gt;&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Armor&lt;br /&gt;
|armorsort = 01&lt;br /&gt;
|item = Armor&lt;br /&gt;
|link = Armor#tabber-tabpanel-Light_Armor&lt;br /&gt;
|image = CombatArmorIcon.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Light Armor&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Armor&lt;br /&gt;
|armorsort = 01&lt;br /&gt;
|item = Light Armor&lt;br /&gt;
|link = Armor#tabber-tabpanel-Light_Armor&lt;br /&gt;
|weight = 01.4&lt;br /&gt;
|tier = Military Grade&lt;br /&gt;
|class = Facility Guard|+sep=;&lt;br /&gt;
|keycardsort = 01&lt;br /&gt;
|image = LightArmorIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|inventorySlot = 3&lt;br /&gt;
|itemid = 36&lt;br /&gt;
|itemtype = ArmorLight&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Combat Armor&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Armor&lt;br /&gt;
|armorsort = 02&lt;br /&gt;
|item = Combat Armor&lt;br /&gt;
|link = Armor#tabber-tabpanel-Combat_Armor&lt;br /&gt;
|weight = 02.2&lt;br /&gt;
|tier = Military Grade&lt;br /&gt;
|class = MTF Sergeant;MTF Specialist;MTF Private;Chaos Riflemen;Chaos Marauder;Chaos Conscript|+sep=;&lt;br /&gt;
|keycardsort = 01 &lt;br /&gt;
|image = CombatArmorIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|inventorySlot = 3&lt;br /&gt;
|itemid = 37&lt;br /&gt;
|itemtype = ArmorCombat&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Heavy Armor&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Armor&lt;br /&gt;
|armorsort = 03&lt;br /&gt;
|item = Heavy Armor&lt;br /&gt;
|link = Armor#tabber-tabpanel-Heavy_Armor&lt;br /&gt;
|weight = 15&lt;br /&gt;
|tier = Military Grade&lt;br /&gt;
|class = MTF Captain;Chaos Repressor|+sep=;&lt;br /&gt;
|keycardsort = 01 &lt;br /&gt;
|image = HeavyArmorIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|inventorySlot = 3&lt;br /&gt;
|itemid = 38&lt;br /&gt;
|itemtype = ArmorHeavy&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
&amp;lt;!--Normal Items --&amp;gt;&lt;br /&gt;
{{#subobject: Coin&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Normal Item&lt;br /&gt;
|item = Coin&lt;br /&gt;
|link = Coin&lt;br /&gt;
|weight = 00.0025&lt;br /&gt;
|tier = Common&lt;br /&gt;
|keycardsort = 01 |armorsort = 00&lt;br /&gt;
|image = CoinIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|itemid = 35&lt;br /&gt;
|itemtype = Coin&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Flashlight&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Normal Item&lt;br /&gt;
|item = Flashlight&lt;br /&gt;
|link = Flashlight&lt;br /&gt;
|weight = 00.7&lt;br /&gt;
|tier = Common&lt;br /&gt;
|keycardsort = 01 |armorsort = 00&lt;br /&gt;
|image = FlashlightIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|itemid = 15&lt;br /&gt;
|itemtype = Flashlight&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Lantern&lt;br /&gt;
|special = Event&lt;br /&gt;
|type = Normal Item&lt;br /&gt;
|item = Lantern&lt;br /&gt;
|link = Lantern&lt;br /&gt;
|image = LanternIcon.png&lt;br /&gt;
|weight = 00.7&lt;br /&gt;
|tier = Common&lt;br /&gt;
|1853-Chart = false&lt;br /&gt;
|itemid = 54&lt;br /&gt;
|itemtype = Lantern&lt;br /&gt;
|no914 = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Radio&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Normal Item&lt;br /&gt;
|item = Radio&lt;br /&gt;
|link = Radio&lt;br /&gt;
|weight = 01.7&lt;br /&gt;
|tier = Common&lt;br /&gt;
|class = MTF Captain;MTF Sergeant;MTF Specialist;MTF Private;Facility Guard|+sep=;&lt;br /&gt;
|keycardsort = 13 |armorsort = 04&lt;br /&gt;
|image = RadioIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|inventorySlot = 5&lt;br /&gt;
|itemid = 12&lt;br /&gt;
|itemtype = Radio&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
&amp;lt;!--Treatment Items --&amp;gt;&lt;br /&gt;
{{#subobject: Adrenaline&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Treatment Item&lt;br /&gt;
|item = Adrenaline&lt;br /&gt;
|link = Adrenaline&lt;br /&gt;
|weight = 00.5&lt;br /&gt;
|use = 01.6&lt;br /&gt;
|tier = Common&lt;br /&gt;
|cures= Cardiac Arrest;Concussed|+sep=;&lt;br /&gt;
|class = MTF Captain;Chaos Repressor|+sep=;&lt;br /&gt;
|keycardsort = 01 |armorsort = 00&lt;br /&gt;
|image = AdrenalineIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|inventorySlot = 6&lt;br /&gt;
|itemid = 33&lt;br /&gt;
|itemtype = Adrenaline&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: First Aid Kit&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Treatment Item&lt;br /&gt;
|item = First Aid Kit&lt;br /&gt;
|link = First Aid Kit&lt;br /&gt;
|class = MTF Captain;MTF Sergeant;MTF Specialist;MTF Specialist;MTF Private;Facility Guard;Chaos Riflemen;Chaos Marauder;Chaos Repressor;Chaos Conscript;Chaos Conscript;Scientist|+sep=;&lt;br /&gt;
|weight = 00.7&lt;br /&gt;
|use = 04&lt;br /&gt;
|tier = Common&lt;br /&gt;
|cures= Bleeding;Burned|+sep=;&lt;br /&gt;
|keycardsort = 01 |armorsort = 00&lt;br /&gt;
|image = MedkitIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|inventorySlot = 7&lt;br /&gt;
|itemid = 14&lt;br /&gt;
|itemtype = Medkit&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Painkillers&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Treatment Item&lt;br /&gt;
|item = Painkillers&lt;br /&gt;
|link = Painkillers&lt;br /&gt;
|weight = 00.25&lt;br /&gt;
|use = 01.33&lt;br /&gt;
|tier = Common&lt;br /&gt;
|tier = Common&lt;br /&gt;
|cures= Concussed|+sep=;&lt;br /&gt;
|class = Chaos Riflemen;Chaos Marauder;Chaos Conscript|+sep=;&lt;br /&gt;
|keycardsort = 13 |armorsort = 04&lt;br /&gt;
|image = NewPainkillersIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|inventorySlot = 8&lt;br /&gt;
|itemid = 34&lt;br /&gt;
|itemtype = Painkillers&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
&amp;lt;!--Foundation Firearms Items --&amp;gt;&lt;br /&gt;
{{#subobject: COM-15&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Foundation Firearm Item&lt;br /&gt;
|item = COM-15&lt;br /&gt;
|link = COM-15&lt;br /&gt;
|weight = 00.65&lt;br /&gt;
|equip = 00.5&lt;br /&gt;
|equipchamber = 01.36&lt;br /&gt;
|reload = 01.96&lt;br /&gt;
|reloadempty = 02.64&lt;br /&gt;
|aimingaccuracy = 0.25&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|ammo = 9x19mm&lt;br /&gt;
|keycardsort = 01 |armorsort = 00&lt;br /&gt;
|image = COM-15Icon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|inventorySlot = 2&lt;br /&gt;
|itemid = 13&lt;br /&gt;
|itemtype = GunCOM15&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: COM-18&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Foundation Firearm Item&lt;br /&gt;
|item = COM-18&lt;br /&gt;
|link = COM-18&lt;br /&gt;
|weight = 00.72&lt;br /&gt;
|equip = 00.26&lt;br /&gt;
|equipchamber = 01.03&lt;br /&gt;
|reload = 02.93&lt;br /&gt;
|reloadempty = 03.46&lt;br /&gt;
|aimingaccuracy = 0.23&lt;br /&gt;
|tier = Military Grade;Rare|+sep=;&lt;br /&gt;
|ammo = 9x19mm&lt;br /&gt;
|keycardsort = 01 |armorsort = 00&lt;br /&gt;
|image = IconCom18.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|inventorySlot = 2&lt;br /&gt;
|itemid = 30&lt;br /&gt;
|itemtype = GunCOM18&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Crossvec&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Foundation Firearm Item&lt;br /&gt;
|item = Crossvec&lt;br /&gt;
|link = Crossvec&lt;br /&gt;
|weight = 02.65&lt;br /&gt;
|equip = 01.27&lt;br /&gt;
|equipchamber = 01.58&lt;br /&gt;
|reload = 03.62&lt;br /&gt;
|reloadempty = 04.25&lt;br /&gt;
|aimingaccuracy = 0.2&lt;br /&gt;
|tier = Military Grade;Rare|+sep=;&lt;br /&gt;
|ammo = 9x19mm&lt;br /&gt;
|class = MTF Private|+sep=;&lt;br /&gt;
|keycardsort = 01 |armorsort = 00&lt;br /&gt;
|image = CrossvecIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|inventorySlot = 2&lt;br /&gt;
|itemid = 21&lt;br /&gt;
|itemtype = GunCrossvec&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: FR-MG-0&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Foundation Firearm Item&lt;br /&gt;
|item = FR-MG-0&lt;br /&gt;
|link = FR-MG-0&lt;br /&gt;
|weight = 09.2&lt;br /&gt;
|equip = 00.8&lt;br /&gt;
|equipchamber = 01.45&lt;br /&gt;
|reload = 04.41&lt;br /&gt;
|reloadempty = 05.16&lt;br /&gt;
|aimingaccuracy = 0.08&lt;br /&gt;
|tier = Military Grade;Extra Rare|+sep=;&lt;br /&gt;
|ammo = 5.56x45mm&lt;br /&gt;
|class = MTF Captain&lt;br /&gt;
|keycardsort = 13 |armorsort = 04&lt;br /&gt;
|image = FRMG0Icon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|inventorySlot = 2&lt;br /&gt;
|itemid = 52&lt;br /&gt;
|itemtype = GunFRMG0&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: FSP-9&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Foundation Firearm Item&lt;br /&gt;
|item = FSP-9&lt;br /&gt;
|link = FSP-9&lt;br /&gt;
|weight = 02.45&lt;br /&gt;
|equip = 00.38&lt;br /&gt;
|equipchamber = 01.04&lt;br /&gt;
|reload = 03.44&lt;br /&gt;
|reloadempty = 04.64&lt;br /&gt;
|aimingaccuracy = 0.4&lt;br /&gt;
|tier = Military Grade;Rare|+sep=;&lt;br /&gt;
|ammo = 9x19mm&lt;br /&gt;
|class = Facility Guard|+sep=;&lt;br /&gt;
|keycardsort = 01 |armorsort = 00&lt;br /&gt;
|image = FSP-9Icon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|inventorySlot = 2&lt;br /&gt;
|itemid = 23&lt;br /&gt;
|itemtype = GunFSP9&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: MTF-E11-SR&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Foundation Firearm Item&lt;br /&gt;
|item = MTF-E11-SR&lt;br /&gt;
|link = MTF-E11-SR&lt;br /&gt;
|weight = 03.15&lt;br /&gt;
|equip = 00.73&lt;br /&gt;
|equipchamber = 01.45&lt;br /&gt;
|reload = 03.5&lt;br /&gt;
|reloadempty = 04&lt;br /&gt;
|aimingaccuracy = 0.08&lt;br /&gt;
|tier = Military Grade;Rare|+sep=;&lt;br /&gt;
|ammo = 5.56x45mm&lt;br /&gt;
|class = MTF Sergeant;MTF Specialist|+sep=;&lt;br /&gt;
|keycardsort = 13 |armorsort = 04&lt;br /&gt;
|image = E11SRIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|inventorySlot = 2&lt;br /&gt;
|itemid = 20&lt;br /&gt;
|itemtype = GunE11SR&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
&amp;lt;!--Chaos Firearms Items --&amp;gt;&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Chaos Firearm Item&lt;br /&gt;
|item = .44 Revolver&lt;br /&gt;
|link = .44 Revolver&lt;br /&gt;
|weight = 02.15&lt;br /&gt;
|equip = 00.45&lt;br /&gt;
|equipchamber = 01.76&lt;br /&gt;
|reload = 03.2&lt;br /&gt;
|aimingaccuracy = 0.75&lt;br /&gt;
|tier = Military Grade;Rare|+sep=;&lt;br /&gt;
|ammo = .44 Mag&lt;br /&gt;
|class = Chaos Marauder|+sep=;&lt;br /&gt;
|keycardsort = 01 |armorsort = 00&lt;br /&gt;
|image = IconRevolver.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|inventorySlot = 2&lt;br /&gt;
|itemid = 39&lt;br /&gt;
|itemtype = GunRevolver&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: AK&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Chaos Firearm Item&lt;br /&gt;
|item = AK&lt;br /&gt;
|link = AK&lt;br /&gt;
|weight = 03.9&lt;br /&gt;
|equip = 00.54&lt;br /&gt;
|equipchamber = 01.25&lt;br /&gt;
|reload = 03.16&lt;br /&gt;
|reloadempty = 04&lt;br /&gt;
|aimingaccuracy = 0.08&lt;br /&gt;
|tier = Military Grade;Rare|+sep=;&lt;br /&gt;
|ammo = 7.62x39mm&lt;br /&gt;
|class = Chaos Riflemen;Chaos Conscript|+sep=;&lt;br /&gt;
|keycardsort = 01 |armorsort = 00&lt;br /&gt;
|image = NewAKIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|inventorySlot = 2&lt;br /&gt;
|itemid = 40&lt;br /&gt;
|itemtype = GunAK&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Logicer&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Chaos Firearm Item&lt;br /&gt;
|item = Logicer&lt;br /&gt;
|link = Logicer&lt;br /&gt;
|weight = 11.3&lt;br /&gt;
|equip = 00.93&lt;br /&gt;
|equipchamber = 02.91&lt;br /&gt;
|reload = 05.79&lt;br /&gt;
|reloadempty = 06.41&lt;br /&gt;
|aimingaccuracy = 0.15&lt;br /&gt;
|tier = Military Grade;Extra Rare|+sep=;&lt;br /&gt;
|ammo = 7.62x39mm&lt;br /&gt;
|class = Chaos Repressor|+sep=;&lt;br /&gt;
|keycardsort = 13 |armorsort = 04&lt;br /&gt;
|image = LogicerIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|inventorySlot = 2&lt;br /&gt;
|itemid = 24&lt;br /&gt;
|itemtype = GunLogicer&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Shotgun&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Chaos Firearm Item&lt;br /&gt;
|item = Shotgun&lt;br /&gt;
|link = Shotgun&lt;br /&gt;
|weight = 03.95&lt;br /&gt;
|equip = 00.58&lt;br /&gt;
|equipchamber = 01.28&lt;br /&gt;
|aimingaccuracy = 0.1&lt;br /&gt;
|tier = Military Grade;Rare|+sep=;&lt;br /&gt;
|ammo = 12/70 Buckshot&lt;br /&gt;
|class = Chaos Marauder|+sep=;&lt;br /&gt;
|keycardsort = 13 |armorsort = 04&lt;br /&gt;
|image = ShotgunIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|inventorySlot = 2&lt;br /&gt;
|itemid = 41&lt;br /&gt;
|itemtype = GunShotgun&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
&amp;lt;!--Grenades --&amp;gt;&lt;br /&gt;
{{#subobject: Flashbang Grenade&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Grenades&lt;br /&gt;
|item = Flashbang Grenade&lt;br /&gt;
|link = Flashbang Grenade&lt;br /&gt;
|weight = 00.5&lt;br /&gt;
|tier = Military Grade;Rare|+sep=;&lt;br /&gt;
|applies = Blinded;Flashed;Deafened|+sep=;&lt;br /&gt;
|class = Facility Guard|+sep=;&lt;br /&gt;
|keycardsort = 01 |armorsort = 00&lt;br /&gt;
|image = FlashbangIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|inventorySlot = 4&lt;br /&gt;
|itemid = 26&lt;br /&gt;
|itemtype = GrenadeFlash&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: High-Explosive Grenade&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Grenades&lt;br /&gt;
|item = High-Explosive Grenade&lt;br /&gt;
|link = High-Explosive Grenade&lt;br /&gt;
|weight = 00.5&lt;br /&gt;
|tier = Military Grade; Rare|+sep=;&lt;br /&gt;
|class = MTF Captain;MTF Sergeant;MTF Specialist|+sep=;&lt;br /&gt;
|applies = Burned;Concussed;Deafened|+sep=;&lt;br /&gt;
|keycardsort = 01 |armorsort = 00&lt;br /&gt;
|image = GrenadeIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|inventorySlot = 4&lt;br /&gt;
|itemid = 25&lt;br /&gt;
|itemtype = GrenadeHE&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
&amp;lt;!--Special Weaponry --&amp;gt;&lt;br /&gt;
{{#subobject: 3-X Particle Disruptor&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Special Weaponry&lt;br /&gt;
|item = 3-X Particle Disruptor&lt;br /&gt;
|link = 3-X Particle Disruptor&lt;br /&gt;
|weight = 04.5&lt;br /&gt;
|equip = 00.68&lt;br /&gt;
|equipchamber = 01.73&lt;br /&gt;
|reload = 05.59&lt;br /&gt;
|tier = Military Grade;Extra Rare|+sep=;&lt;br /&gt;
|keycardsort = 01 |armorsort = 00&lt;br /&gt;
|applies = Burned;Concussed;Deafened|+sep=;&lt;br /&gt;
|image = IconDisruptorNew.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|itemid = 47&lt;br /&gt;
|itemtype = ParticleDisruptor&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: A7&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Special Weaponry&lt;br /&gt;
|item = A7&lt;br /&gt;
|link = A7&lt;br /&gt;
|weight = 01.7&lt;br /&gt;
|equip = 00.5&lt;br /&gt;
|equipchamber = 01.31&lt;br /&gt;
|reload = 02.9&lt;br /&gt;
|reloadempty = 03.76&lt;br /&gt;
|aimingaccuracy = 0.5&lt;br /&gt;
|tier = Military Grade;Rare|+sep=;&lt;br /&gt;
|ammo = 7.62x39mm&lt;br /&gt;
|keycardsort = 01 |armorsort = 00&lt;br /&gt;
|image = A7Icon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|914only = true&lt;br /&gt;
|itemid = 53&lt;br /&gt;
|itemtype =  GunA7&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Micro H.I.D.&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Special Weaponry&lt;br /&gt;
|item = Micro H.I.D.&lt;br /&gt;
|link = Micro H.I.D.&lt;br /&gt;
|weight = 21.5&lt;br /&gt;
|tier = Extra Rare&lt;br /&gt;
|keycardsort = 13 |armorsort = 04&lt;br /&gt;
|image = NewMicroHidIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|itemid = 16&lt;br /&gt;
|itemtype = MicroHID&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Jailbird&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Special Weaponry&lt;br /&gt;
|item = Jailbird&lt;br /&gt;
|link = Jailbird&lt;br /&gt;
|weight = 01.7&lt;br /&gt;
|tier = Extra Rare&lt;br /&gt;
|keycardsort = 01 |armorsort = 00&lt;br /&gt;
|image = {{#switch: {{#ask:[[EventChecker::True]]|?CurrentEvent|format = plainlist|headers = hide|limit = 1|searchlabel =-|mainlabel =-|link = none}}|Halloween = DemoncoreIcon.png|#default = JailbirdIcon.png }}&lt;br /&gt;
|applies = Deafened;Flashed|+sep=;&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|itemid = 50&lt;br /&gt;
|itemtype = Jailbird&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: COM-45&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Special Weaponry&lt;br /&gt;
|item = COM-45&lt;br /&gt;
|link = COM-45&lt;br /&gt;
|weight = 01.7&lt;br /&gt;
|equip = 00.2&lt;br /&gt;
|equipchamber = 01.36&lt;br /&gt;
|reload = 02.25&lt;br /&gt;
|reloadempty = 02.91&lt;br /&gt;
|aimingaccuracy = 0.25&lt;br /&gt;
|ammo = 9x19mm&lt;br /&gt;
|tier = Military Grade;Extra Rare|+sep=;&lt;br /&gt;
|914only = true&lt;br /&gt;
|keycardsort = 01 |armorsort = 00&lt;br /&gt;
|image = IconCom45.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|itemid = 48&lt;br /&gt;
|itemtype = GunCOM45&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
&amp;lt;!---Ammunition ---&amp;gt;&lt;br /&gt;
{{#subobject:&amp;lt;!---Global Ammo Stats--&amp;gt;&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Ammo&lt;br /&gt;
|item = Ammunition&lt;br /&gt;
|link = Ammunition&lt;br /&gt;
|image = 9mm.png&lt;br /&gt;
|tier = Ammo_Override&lt;br /&gt;
|ammoSort = 1&lt;br /&gt;
|1853-Chart = false&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:9x19mm&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Ammo&lt;br /&gt;
|item = 9x19mm&lt;br /&gt;
|link = Ammunition&lt;br /&gt;
|tier = Military Grade&lt;br /&gt;
|ammoSort = 2&lt;br /&gt;
|image = Icon9x19mm.png&lt;br /&gt;
|itemid = 29&lt;br /&gt;
|itemtype = Ammo9x19&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Ammo&lt;br /&gt;
|item = 5.56x45mm&lt;br /&gt;
|link = Ammunition&lt;br /&gt;
|tier = Military Grade&lt;br /&gt;
|ammoSort = 3&lt;br /&gt;
|image = Icon556x45.png&lt;br /&gt;
|itemid = 22&lt;br /&gt;
|itemtype = Ammo556x45&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Ammo&lt;br /&gt;
|item = 7.62x39mm&lt;br /&gt;
|link = Ammunition&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|ammoSort = 4&lt;br /&gt;
|image = Icon762x39.png&lt;br /&gt;
|itemid = 28&lt;br /&gt;
|itemtype = Ammo762x39&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Ammo&lt;br /&gt;
|item = 12/70 Buckshot&lt;br /&gt;
|link = Ammunition&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|ammoSort = 5&lt;br /&gt;
|image = Icon12ga.png&lt;br /&gt;
|itemid = 19&lt;br /&gt;
|itemtype = Ammo12gauge&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Ammo&lt;br /&gt;
|item = .44 Mag&lt;br /&gt;
|link = Ammunition&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|ammoSort = 6&lt;br /&gt;
|image = Icon44cal.png&lt;br /&gt;
|itemid = 27&lt;br /&gt;
|itemtype = Ammo44cal&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--- Ammo Dropmodels --&amp;gt;&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = Render&lt;br /&gt;
|type = Ammo&lt;br /&gt;
|item = 9x19mmRender&lt;br /&gt;
|link = Ammunition&lt;br /&gt;
|tier = Common&lt;br /&gt;
|image = 9mm.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = Render&lt;br /&gt;
|type = Ammo&lt;br /&gt;
|item = 5.56x45mmRender&lt;br /&gt;
|link = Ammunition&lt;br /&gt;
|tier = Common&lt;br /&gt;
|image = 5.56mm.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = Render&lt;br /&gt;
|type = Ammo&lt;br /&gt;
|item = 7.62x39mmRender&lt;br /&gt;
|link = Ammunition&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|image = 7.62mm.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = Render&lt;br /&gt;
|type = Ammo&lt;br /&gt;
|item = 12/70 BuckshotRender&lt;br /&gt;
|link = Ammunition&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|image = Buckshot.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = Render&lt;br /&gt;
|type = Ammo&lt;br /&gt;
|item = .44 MagRender&lt;br /&gt;
|link = Ammunition&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|image = 44mag.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
&amp;lt;!--Event Exclusive Items---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = Event&lt;br /&gt;
|type = Event Item&lt;br /&gt;
|item = Coal&lt;br /&gt;
|link = Coal&lt;br /&gt;
|image = CoalIconNew.png&lt;br /&gt;
|weight = 00.0000000001&lt;br /&gt;
|tier = Coal_Override&lt;br /&gt;
|1853-Chart = false&lt;br /&gt;
|no914 = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = Event&lt;br /&gt;
|type = Event Item&lt;br /&gt;
|item = SCP-2536-2&lt;br /&gt;
|link = Coal#SCP-2536-2&lt;br /&gt;
|image = CoalIconNew.png&lt;br /&gt;
|weight = 00.01&lt;br /&gt;
|tier = Coal_Override&lt;br /&gt;
|1853-Chart = false&lt;br /&gt;
|no914 = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = Dummy&lt;br /&gt;
|type = Dummy Item&lt;br /&gt;
|item = Dummy Item&lt;br /&gt;
|link = SCP-1853&lt;br /&gt;
|image = LEAN.png&lt;br /&gt;
|weight = 00.01&lt;br /&gt;
|1853-Chart = false&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
&amp;lt;!---Blank Spaces--&amp;gt;&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = Blank&lt;br /&gt;
|type = Blank&lt;br /&gt;
|item = Blank1&lt;br /&gt;
|link = Blank&lt;br /&gt;
|class = Scientist|+sep=;&lt;br /&gt;
|inventorySort = 8&lt;br /&gt;
|image = Blank.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = Blank&lt;br /&gt;
|type = Blank&lt;br /&gt;
|item = Blank2&lt;br /&gt;
|link = Blank&lt;br /&gt;
|class = Scientist|+sep=;&lt;br /&gt;
|inventorySort = 9&lt;br /&gt;
|image = Blank.png&lt;br /&gt;
|itemSize=75px}}&lt;/div&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-268&amp;diff=17586</id>
		<title>SCP-268</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-268&amp;diff=17586"/>
		<updated>2026-04-01T02:27:40Z</updated>

		<summary type="html">&lt;p&gt;Jamintheinfinite: /* In Game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP Item Infobox&lt;br /&gt;
|image = UpdatedSCP268Icon.png&lt;br /&gt;
|type = Equippable (Stealth)&lt;br /&gt;
|spawn = [[Bulletproof Locker №7|Bulletproof Locker №7]]&lt;br /&gt;
|usage = Makes the wearer temporarily invisible&lt;br /&gt;
|usage_time = 1.3&lt;br /&gt;
|effect = {{Hoverimage|Makes the player invisible for a short time|text=Invisibility Effect}}&lt;br /&gt;
|Description = &#039;&#039;When worn, temporarily makes you invisible unless it is interrupted by any user interaction.&#039;&#039;&lt;br /&gt;
|ID = 32&lt;br /&gt;
|debugName = SCP268&lt;br /&gt;
|SCP914 = False&lt;br /&gt;
|weight = 0.3&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-268&#039;&#039;&#039; is an [[SCPs|SCP Item]] found in &#039;&#039;SCP Secret Laboratory&#039;&#039;. SCP-268 will make the player wearing it temporarily invisible to human players and certain SCPs.&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=left&amp;gt;&lt;br /&gt;
=Operational Guide=&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
&amp;lt;div style=&amp;quot;white-space:normal;&amp;quot;&amp;gt;SCP-268 can be found in a [[Bulletproof Locker №7|Bulletproof Locker №7]] located around the map, which requires a [[Keycard]] with both {{HoverKeycard|Required Access1=CC2|Required Access2=CA}}.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When equipped, the user can press {{Key Press|Leftclick}} to put on SCP-268. Pressing {{Key Press|Rightclick}} before the player places it on their head will cancel wearing it. When the player puts on SCP-268, the item will apply the {{Fancy link|invisibility}} [[Status Effects|Status Effect]].&lt;br /&gt;
While under the effect, the user will be invisible to all other players. [[SCP-079]] will bypass this effect and so does [[SCP-096]] if the player is a target. [[SCP-3114|SCP-1344]] will show a purple orb for a player under the effects of SCP-268. &lt;br /&gt;
&lt;br /&gt;
This effect will only last for up to 15 seconds, but can also be cancelled early if the player interacts with anything, or equipping any item. It will then require a 2 minute cooldown before it can be equipped again.&lt;br /&gt;
The cooldown for SCP-268 is player based and not item based, so while the cooldown may be in effect for one person, another person can use SCP-268 if they pick it up. This can also be seen by the fact, that if a user has multiple SCP-268 and uses one of them, the cooldown will apply to every instance of SCP-268 in their inventory (this can not be seen under normal gameplay since only one SCP-268 instance will spawn in a round and SCP-914 can not create other instances). It is still possible to shoot a player under the effects of SCP-268, though no hitmarker will appear.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The first time SCP-268 is used in game, it will grant the respective military team one [[Spawning_Mechanics#Respawning|Respawn Token]]. Any other uses, even from other players, will not give Respawn Tokens. Instances spawned in with admin commands do not give tickets.&lt;br /&gt;
&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
{{Achievements|check1=SCP Items}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Sounds=&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=SCP 268 Equip.mp3|title=Equip|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=SCP 268 Use.mp3|title=Use|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=SCP 268 Invis Activate.mp3|title=Invisibility Activated|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=SCP 268 Invis End.mp3|title=Invisibiity Deactivated|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
268equip.gif|&#039;&#039;&#039;Equip Animation&#039;&#039;&#039;&lt;br /&gt;
268use.gif|&#039;&#039;&#039;Use Animation&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* During the Megapatch II Patreon Beta, SCP-268 could be crafted via SCP-914 as the 1:1 setting would cycle between SCP Items.&lt;br /&gt;
*When SCP-268 was first added, SCP-096 was unable to see players wearing it.&lt;br /&gt;
*SCP-939 was originally able to see users wearing SCP-268, this was removed in their rework.&lt;br /&gt;
{{SCP Navbox}}&lt;br /&gt;
{{Items Navbox}}&lt;br /&gt;
[[Category:SCPs]]&lt;/div&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Status_Effects&amp;diff=17585</id>
		<title>Status Effects</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Status_Effects&amp;diff=17585"/>
		<updated>2026-04-01T02:27:22Z</updated>

		<summary type="html">&lt;p&gt;Jamintheinfinite: /* {{TextEffect|text=Blindness|2=negative}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Status Effects&#039;&#039;&#039; are a [[Mechanics|Mechanic]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039; that are used to change the stats of a player. Status Effects can be applied from various in-game [[Items]], or [[SCPs|SCP]] attacks. Certain SCPs can spawn with a Status Effect as well. &lt;br /&gt;
&amp;lt;br&amp;gt; Currently, certain Status Effects can only be applied via [[Remote Admin]].&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
There are four classifications for Status Effects found in game:&lt;br /&gt;
*{{Fancy link|positiveeffect}} - These effects will benefit the player. There are a total of {{NumbertoText|{{StatusEffectCount}}}} positive Status Effects&lt;br /&gt;
*{{Fancy link|negativeeffect}} - These effects will provide a drawback. There are a total of {{NumbertoText|{{StatusEffectCount|type=negative}}}} negative Status Effects&lt;br /&gt;
*{{Fancy link|mixedeffect|type=mixed}} - These effects will benefit the player, but also have drawbacks. There are a total of {{NumbertoText|{{StatusEffectCount|type=mixed}}}} mixed Status Effects&lt;br /&gt;
*{{Fancy link|technicaleffect}} - These effects exist to handle more technical situations, such as muting the soundtrack. There are a total of {{NumbertoText|{{StatusEffectCount|type=technical}}}} technical Status Effects&lt;br /&gt;
&lt;br /&gt;
Escaping as a civilian will remove any present Status Effect.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=={{TextEffect|text=Positive Effects}}==&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Body Shot Reduction}}===&lt;br /&gt;
Bodyshot Reduction is a positive effect that reduces damage taken from shots to the body, [[SCP-939]]&#039;s claw and [[SCP-049-2]]&#039;s swipe (Shots to the head and limbs will deal normal damage). Bodyshot Reduction will ignore a weapon&#039;s penetration, meaning the damage is directly reduced.&amp;lt;br&amp;gt;&lt;br /&gt;
The amount of damage reduced is based on the intensity of the effect. An intensity of one is a 5% reduction, two is a 10% reduction, three is a 12.5% reduction and an intensity of four is a 15% reduction. Any further amount is capped off at 15%.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;The effect is applied when consuming [[SCP-330#Candy Effects|Rainbow Candy]] with an intensity of one and last until the player dies. The effect is also removed upon escaping as a Civilian. The effect can be stacked by consuming additional Rainbow Candies.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Damage Reduction}}===&lt;br /&gt;
Damage Reduction is a positive effect that reduces any damage the player takes. The amount of damage reduced is based on the intensity of the effect, with each intensity adding a 0.5% reduction. An intensity of one is a 0.5% reduction, two is a 1% reduction, three is a 1.5% reduction and an intensity of four is a 2% reduction and so on.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;The effect is applied for 15 seconds when consuming [[SCP-330#Candy Effects|Purple Candy]] with an intensity of 40, meaning a 20% Reduction. Consuming Purple Candy will override the intensity level of a currently active Damage Reduction if its intensity is less than 40. The timer will not be overridden and is simply increased by 15 seconds.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Fade}}===&lt;br /&gt;
Fade is a positive effect that increases the transparency of a player. A player at 255 intensity will be completely transparent.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Ghostly}}===&lt;br /&gt;
Ghostly is a positive effect that allows the player to walk through doors.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Invigorated}}===&lt;br /&gt;
[[File:Invigorated_effect.png|thumb|Invigorated]]&lt;br /&gt;
Invigorated is a positive effect that prevents the [[Stamina]] bar from draining, allowing constant sprinting for its duration. It will also increase the saturation of the player&#039;s screen for the duration of the effect. The Amnesia Status Effect will be blocked while Invigorated is in effect. Additionally players under Invigorated can not be seen by [[SCP-106]] while they are using Stalk. &amp;lt;br&amp;gt;Using [[Adrenaline]] or consuming [[SCP-330#Candy Effects|Yellow Candy]] will apply the effect for eight seconds. Consuming Rainbow Candy applies the effect for five seconds. Black Candy may apply the effect for 15 seconds. All four items will stack when using multiple in a short succession. The stack is not item specific, allowing players to stack the effect by using different items.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Invisibility}}===&lt;br /&gt;
[[File:Invisiblity_effect.png|thumb|Invisibility]]&lt;br /&gt;
Invisibility is a positive effect that makes the player unable to be seen by most classes. While the player will remain invisible to most classes, [[SCP-079]] and [[SCP-096]], are still able to see invisible players. &amp;lt;br&amp;gt;The effect is applied by using [[SCP-268]], and will last 15 seconds, but will end early if the player equips any item or interacts with any object, such as doors or SCP-914.&lt;br /&gt;
&lt;br /&gt;
If the Invisibility Effect was applied by Remote Admin, players can equip items without the effect being removed, but are still unable to interact with objects. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Movement Boost}}===&lt;br /&gt;
Movement Boost is a positive effect that increases the player&#039;s speed by a defined amount. Each level of intensity is a 1% increase in speed, with 255% being the max. It should not be confused with SCP-207&#039;s effect, which increase the player&#039;s speed at the cost of health. The two effects will stack if applied together. &amp;lt;br&amp;gt;The effect is applied for eight seconds after consuming [[SCP-330#Candy Effects|Yellow Candy]] with an intensity level of 10. Consuming Yellow Candy while already under the effect will increase the intensity by ten and add an additional eight seconds to the timer. Black Candy may apply the effect with an intensity of 25 for ten seconds. This will override an active Movement Boost.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=SCP-1853}}===&lt;br /&gt;
[[File:1853_effect.png|thumb|SCP-1853]]&lt;br /&gt;
{{Main|SCP-1853}}&lt;br /&gt;
SCP-1853 is a positive effect that increases motor function, including weapon draw time, reload speed, item pickup speed, and medical item use time. It also operates under the Danger system which increases the intensity of the effects if the player&#039;s life is in danger.&amp;lt;br&amp;gt;&lt;br /&gt;
If combined with the {{Fancy link|scp207}} or {{Fancy link|anticola}}, the player will also receive the {{Fancy link|poisoned}} effect. &amp;lt;br&amp;gt; The effect is applied by using [[SCP-1853]] and is removed by using [[SCP-500]].&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Silent Walk}}===&lt;br /&gt;
Silent Walk is a positive effect that decreases the volume of the player&#039;s footsteps, making it harder to hear. The strength of the effect is determined by the intensity level applied, with each level of intensity reducing the footstep volume by 10%. So an intensity of two is a 20% reduction in volume, intensity of six is a 60% reduction and an intensity of ten is a 100% reduction. &lt;br /&gt;
&lt;br /&gt;
Silent Walk can only be applied by Remote Admin. SCP-939&#039;s silent footsteps while walking does not use this effect.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Spawn Protection}}===&lt;br /&gt;
[[File:Spawnprotect_effect.png|thumb|Spawn Protection]]&lt;br /&gt;
Spawn Protection is a positive effect which will prevent a player from taking damage and being affected by SCP-244&#039;s fog. The effect is granted upon spawning in at the start of the round or from respawning as MTF or Chaos and last a short time. Spawn Protection can be enabled by server configs, and is on by default. Other settings exist to make spawn protection only apply to certain teams, how long it last and if players who have this status effect can deal damage to others.&lt;br /&gt;
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==={{TextEffect|text=Rainbow Taste}}===&lt;br /&gt;
Rainbow Taste is a positive effect which will reduce the severity of several negative effects, including {{Fancy link|asphyxiated}}, {{Fancy link|bleeding}}, {{Fancy link|burned}},{{Fancy link|disabled}}, {{Fancy link|hemorrhage}} and {{Fancy link|hypothermia}}.These effects are dampened further by stacking the Rainbow Taste Effect. &amp;lt;br&amp;gt;The effect is applied for ten seconds after consuming [[SCP-330#Candy Effects|Rainbow Candy]]. Despite Rainbow Taste becoming stronger when stacked, Rainbow Candy does not allow the user to stack the effect. &lt;br /&gt;
&lt;br /&gt;
Rainbow Taste uses multipliers when reducing the severity of negative effects. The multiplier used is based on the intensity level of Rainbow Taste. This is capped at an intensity of three.&amp;lt;br&amp;gt;&lt;br /&gt;
The multipliers are the following:&lt;br /&gt;
*No Rainbow Taste Effect: No reduction is applied&lt;br /&gt;
*Intensity of one: The effect has a 0.6 multiplier applied. (40% reduction)&lt;br /&gt;
*Intensity of two: The effect has a 0.4 multiplier applied. (60% reduction)&lt;br /&gt;
*Intensity of three: The effect has a 0.35 multiplier applied. (65% reduction)&lt;br /&gt;
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==={{TextEffect|text=Vitality}}===&lt;br /&gt;
Vitality is a positive effect that makes the user completely immune to certain negative Status Effects. It will also block the downsides of both the {{Fancy link|scp207}} and {{Fancy link|anticola}} effects, but will keep their benefits. Once Vitality ends, the {{Fancy link|scp207}} effect will resume its health drain. The effect will pause the damage drain from {{Fancy link|corroding}} and {{Fancy link|poisoned}} but will not prevent the effects from being applied. &amp;lt;br&amp;gt;The effect is applied for 30 seconds after consuming [[SCP-330#Candy Effects|Green Candy]].&lt;br /&gt;
&lt;br /&gt;
Vitality does not grant immunity to the following negative Status Effects:&lt;br /&gt;
{{#ask:&lt;br /&gt;
[[vitality::false]]&lt;br /&gt;
[[vitality::false]]&lt;br /&gt;
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=={{TextEffect|text=Negative Effects|2=negative}}==&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Amnesia|2=negative}}===&lt;br /&gt;
Amnesia is a negative effect that is applied while inside a Amnestic Cloud placed by SCP-939 and five seconds after leaving. The effect itself is broken up into two separate effects referred to as Amnesia Vision and Amnesia Items. The Amnesia Status Effect will be blocked while {{Fancy link|invigorated}} is in effect.&lt;br /&gt;
&lt;br /&gt;
The effect can be removed by using [[Adrenaline]].&lt;br /&gt;
===={{TextEffect|text=Amnesia Vision|2=negative}}====&lt;br /&gt;
Amnesia Vision makes SCP-939 invisible to all players who are under the effect. SCP-939 will become visible for a short time if they take damage or attack.&lt;br /&gt;
{{multi-listen item|filename=TheVoices.mp3|title=The Whispers|description=}}&lt;br /&gt;
===={{TextEffect|text=Amnesia Items|2=negative}}====&lt;br /&gt;
Amnesia Items prevents players from reloading and using any medical items. This effect is currently unused but can be applied with Remote Admin.&lt;br /&gt;
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==={{TextEffect|text=Asphyxiated|2=negative}}===&lt;br /&gt;
Asphyxiated is a negative effect that quickly drains the player&#039;s Stamina Bar at a rate of 5% per tick. If there is no Stamina left to drain, then the player&#039;s health will be drained at a rate of 2 HP per tick. &amp;lt;br&amp;gt; This effect can only be applied with Remote Admin.&lt;br /&gt;
&lt;br /&gt;
The {{Fancy link|rainbowtaste}} Status Effect will dampen the Asphyxiated effect. Depending on the intensity of {{Fancy link|rainbowtaste}}, the Asphyxiated effect will be dampened further. This stops once it reaches an intensity level of three.&lt;br /&gt;
*No {{Fancy link|rainbowtaste}} Effect: Stamina drains at 5% per second. HP drains at 2 per second.&lt;br /&gt;
*Intensity of one: Stamina drain at {{#expr:5*0.6}}% per second.  HP drains at  {{#expr:2*0.6}} per second.&lt;br /&gt;
*Intensity of two: Stamina drain at {{#expr:5*0.4}}% per second.  HP drains at  {{#expr:2*0.4}} per second.&lt;br /&gt;
*Intensity of three: Stamina drains at {{#expr:5*0.35}}% per second.  HP drains at {{#expr:2*0.35}} per second.&lt;br /&gt;
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==={{TextEffect|text=Bleeding|2=negative}}===&lt;br /&gt;
[[File:Bleeding_effect.png|thumb|Bleeding]]&lt;br /&gt;
Bleeding is a negative effect that deals damage every five seconds. The amount of damage Bleeding does is lowered each time it deals damage. The first time it deals 20 damage, then it deals 10 damage, then 5, then 2.5. Afterwards it will keep dealing 2 damage until the effect is removed.&lt;br /&gt;
First Aid Kits will remove the effect when used. SCP-500 does not remove the effect and instead instantly lowers the damage to its lowest possible value.&amp;lt;br&amp;gt;This effect may sometimes be applied by consuming Black Candy for 20 seconds.&lt;br /&gt;
&lt;br /&gt;
The {{Fancy link|rainbowtaste}} Status Effect will dampen the Bleeding effect. Depending on the intensity of {{Fancy link|rainbowtaste}}, the Bleeding effect will be dampened further. This stops once it reaches an intensity level of three.&lt;br /&gt;
*No {{Fancy link|rainbowtaste}} Effect: Damage values are 20, 10, 5, 2.5 and 2.&lt;br /&gt;
*Intensity of one: Damage values are {{#expr:20*0.6}}, {{#expr:10*0.6}}, {{#expr:5*0.6}}, {{#expr:2.5*0.6}} and {{#expr:2*0.6}}.&lt;br /&gt;
*Intensity of two: Damage values are {{#expr:20*0.4}}, {{#expr:10*0.4}}, {{#expr:5*0.4}}, {{#expr:2.5*0.4}} and {{#expr:2*0.4}}.&lt;br /&gt;
*Intensity of three: Damage values are {{#expr:20*0.35}}, {{#expr:10*0.35}}, {{#expr:5*0.35}}, {{#expr:2.5*0.35}} and {{#expr:2*0.35}}.&lt;br /&gt;
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==={{TextEffect|text=Blurriness|2=negative}}===&lt;br /&gt;
[[File:Blinded_effect.png|thumb|Blurriness]]&lt;br /&gt;
Blurrinessis a negative effect that applies extreme screen blur. &amp;lt;br&amp;gt;This effect is applied by being hit by a [[Flashbang Grenade]] for a few seconds depending on the distance to the grenade and if the player was looking away or not. The time the effect last is the same as the Flashed Effect plus a few extra seconds.&lt;br /&gt;
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==={{TextEffect|text=Blindness|2=negative}}===&lt;br /&gt;
Blindness is a negative effect that darkens the screen. Each intensity darkens the screen with an intensity of 100 making it completely dark. &lt;br /&gt;
&lt;br /&gt;
The effect is applied when using [[SCP-3114|SCP-1344]] with an intensity of 100 upon the item activating. This will  tick down to an intensity of 15 over time. If SCP-1344 is removed from the player then Blindness is set to an intensity of 101. The effect will not tick down in this situation.&lt;br /&gt;
&lt;br /&gt;
SCP-500 will cause Blindness to be instantly reduced to 15 intensity unless Blindness is currently at an intensity of 100 or more. If the intensity of Blindness is already below 15 then no affect is applied.&lt;br /&gt;
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==={{TextEffect|text=Burned|2=negative}}=== &lt;br /&gt;
[[File:Burned_effect.png|thumb|Burned]]&lt;br /&gt;
Burned is a negative effect that increases the damage the player takes by 25%. The increased damage makes it far easier for one to be killed, such as allowing SCP-096&#039;s Melee Swipe on targets to one shot.&amp;lt;br&amp;gt; The effect is applied for a max ten seconds of the player is hit by the explosion of the [[3-X Particle Disruptor]], [[Jailbird]], [[High-Explosive Grenade]], [[SCP-330|Pink Candy]], [[SCP-018]] and mixing [[SCP-207]]/[[SCP-207?]]. The distance to these explosions will greatly affect the time Burned last. &lt;br /&gt;
&lt;br /&gt;
Additionally, the [[A7]] will apply the Burned Effect to players within 1.1 meters while the weapon is being fired. Each bullet fired will increased the Burned Effect by ten seconds. The A7 will not increase the timer beyond 20 seconds.&lt;br /&gt;
&lt;br /&gt;
The effect can be removed by using a [[First Aid Kit]] or [[SCP-500]].&lt;br /&gt;
&lt;br /&gt;
The {{Fancy link|rainbowtaste}} Status Effect will dampen the Burned effect. Depending on the intensity of {{Fancy link|rainbowtaste}}, the Burned effect will be dampened further. This stops once it reaches an intensity level of three.&lt;br /&gt;
&lt;br /&gt;
*No {{Fancy link|rainbowtaste}} Effect: Damage is increased by 25%.&lt;br /&gt;
*Intensity of one: Damage is increased by {{#expr:25*0.6}}%.&lt;br /&gt;
*Intensity of two: Damage is increased by {{#expr:25*0.4}}%.&lt;br /&gt;
*Intensity of three: Damage is increased by {{#expr:25*0.35}}%.&lt;br /&gt;
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==={{TextEffect|text=Cardiac Arrest|2=negative}}===&lt;br /&gt;
[[File:Cardiacarrest_effect.png|thumb|Cardiac Arrest]]&lt;br /&gt;
Cardiac Arrest is a negative effect the drains a player&#039;s HP by 8 HP/s while tripling Stamina consumption. The effect is applied for 20 seconds when attacked by SCP-049. Players currently under the Cardiac Arrest effect are instantly killed when attack by SCP-049. The effect is removed by taking [[Adrenaline]] or [[SCP-500]].&lt;br /&gt;
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==={{TextEffect|text=Concussed|2=negative}}===&lt;br /&gt;
Concussed is a negative effect that applies extreme blur while turning. The intensity of this blur is dependent on the speed at which the player turns. &amp;lt;br&amp;gt; The effect is applied for ten seconds if the player is hit by the explosion of the [[3-X Particle Disruptor]], [[Jailbird]], [[High-Explosive Grenade]], [[SCP-330|Pink Candy]], [[SCP-018]] and mixing [[SCP-207]]/[[SCP-207?]]. The effect is applied for ten seconds when hit by [[SCP-096]]&#039;s charge attack. This is lowered to four seconds if the player was not a target. Consuming Black Candy may apply the effect for 10 seconds.&lt;br /&gt;
It can be removed by using [[Adrenaline]], [[Painkillers]], or [[SCP-500]]. The {{Fancy link|rainbowtaste}} effect has a 40% chance to block the effect from being applied.&lt;br /&gt;
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==={{TextEffect|text=Corroding|2=negative}}===&lt;br /&gt;
Corroding is a negative Status Effect that deals damage over time to the player. It is applied for 20 seconds after being initially hit by SCP-106. The effects deals 2.1 damage per second and pauses player&#039;s stamina regeneration. If a player is attacked again by SCP-106 while they have Corroding they will be sent to the Pocket Dimension. The damage can be blocked with the Vitality Status Effect, though it does not prevent the effect being applied to the player. Allowing SCP-106 to still send that player to the Pocket Dimension.&lt;br /&gt;
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===={{TextEffect|text=Pocket Corroding|2=negative}}====&lt;br /&gt;
Pocket Corroding is a negative Status Effect that teleports the player to SCP-106&#039;s [[SCP-106#Pocket Dimension|Pocket Dimension]] and drains their HP. The drain rate of HP increases the longer they remain in the Pocket Dimension at a rate of 0.15 damage per tick. The effect will also disable the player&#039;s sprint. The effect is applied when attacked by SCP-106 while under the Corroding Effect. The Vitality Status Effect is unable to block the damage. &amp;lt;br&amp;gt; The effect goes away once the player successfully escapes the Pocket Dimension. &lt;br /&gt;
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==={{TextEffect|text=Deafened|2=negative}}===&lt;br /&gt;
Deafened is a negative effect that heavily muffles all sounds. &amp;lt;br&amp;gt;It is applied for three to five seconds when the player is hit by a [[Flashbang Grenade]] or the explosion of the [[3-X Particle Disruptor]], [[Jailbird]], [[High-Explosive Grenade]], [[SCP-330|Pink Candy]], [[SCP-018]] and mixing [[SCP-207]]/[[SCP-207?]]. Flashbang Grenades will add onto the current remaining time of the Deafened Status Effect. While explosions will simply override the timer. Deafened will reduce the range SCP-939 can see blips created by audio sources.&lt;br /&gt;
&lt;br /&gt;
The effect can be cured with [[SCP-500]].&lt;br /&gt;
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==={{TextEffect|text=Death Pit|2=negative}}===&lt;br /&gt;
Death Pit is a negative effect that kills a player if they are touching the ground. It is applied when a player enters a death pit such as the one found in [[Heavy Containment Zone#SCP-106&#039;s Containment Area|SCP-106&#039;s Containment Chamber]]. The effect is also used for hazards that crush the player like elevators and the Chaos Car.&lt;br /&gt;
&lt;br /&gt;
Players in noclip are immune to the effect.&lt;br /&gt;
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==={{TextEffect|text=Decontaminating|2=negative}}===&lt;br /&gt;
[[File:Decontaminating_effect.png|thumb|Decontaminating]]&lt;br /&gt;
Decontaminating is a negative effect that removes 10% of the player&#039;s health every second. Every tick adds an extra five &#039;&#039;&#039;units&#039;&#039;&#039; of damage. &amp;lt;br&amp;gt;The effect is caused by the [[Decontamination Process]] for [[Light Containment Zone]].&lt;br /&gt;
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==={{TextEffect|text=Disabled|2=negative}}===&lt;br /&gt;
Disabled is a negative effect that slows down all movement by 20%. &amp;lt;br&amp;gt;The effect is applied for ten seconds after leaving SCP-106&#039;s [[SCP-106#Pocket Dimension|Pocket Dimension]]. If the player was already under the Disabled Status Effect then the current timer is increased by ten seconds.&lt;br /&gt;
&lt;br /&gt;
The {{Fancy link|rainbowtaste}} Status Effect will dampen the Disabled effect. Depending on the intensity of {{Fancy link|rainbowtaste}}, the Disabled effect will be dampened further. This stops once it reaches an intensity level of three.&lt;br /&gt;
*No {{Fancy link|rainbowtaste}} Effect: Movement is slowed down by 20%.&lt;br /&gt;
*Intensity of one: Movement is slowed down by 12%.&lt;br /&gt;
*Intensity of two: Movement is slowed down by 8%.&lt;br /&gt;
*Intensity of three: Movement is slowed down by 7%.&lt;br /&gt;
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==={{TextEffect|text=Ensnared|2=negative}}===&lt;br /&gt;
Ensnared is a negative effect that prevents all movement for the player. &amp;lt;br&amp;gt;This effect can only be applied by Remote Admin.&lt;br /&gt;
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==={{TextEffect|text=Exhausted|2=negative}}===&lt;br /&gt;
Exhausted is a negative effect that halves the maximum Stamina Bar capacity and its regeneration rate. While they do not remove the effect, both [[Adrenaline]] and [[SCP-207]] will fully restore the player&#039;s Stamina back to 100%. Though, Stamina will not regenerate while it is above 50%.&amp;lt;br&amp;gt; This effect can only be applied by Remote Admin.&lt;br /&gt;
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==={{TextEffect|text=Flashed|2=negative}}===&lt;br /&gt;
Flashed is a negative effect that makes the player unable to see for a short amount of time. &amp;lt;br&amp;gt;The effect is applied for three to five seconds when the player is hit by a Flashbang Grenade based on the distance to the grenade and if the player was looking away or not. The [[Jailbird]] will apply the Flashed Effect for four seconds to targets hit by its charge attack. Both of these items will increase the timer of a currently active Flashed Effect. SCP-079 as well as humans wearing [[SCP-1344]] are immune to this effect. Consuming Black Candy may apply the effect for five seconds.&lt;br /&gt;
&lt;br /&gt;
An option in the settings exists to make the effect have &amp;quot;Dark Mode&amp;quot;.&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;200px&amp;quot; style=&amp;quot;text-align:right&amp;quot;&amp;gt;&lt;br /&gt;
Flashed2.jpg|Flashed (Default)&lt;br /&gt;
FlashDark.jpg|Flashed (Dark mode)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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==={{TextEffect|text=Hemorrhage|2=negative}}===&lt;br /&gt;
Hemorrhage is a negative effect that drains the player&#039;s health by 1 HP/s while sprinting. The damage is lowered by the {{Fancy link|rainbowtaste}} Effect.&amp;lt;br&amp;gt;This effect can only be applied by Remote Admin.&lt;br /&gt;
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The {{Fancy link|rainbowtaste}} Status Effect will dampen the Hemorrhage effect. Depending on the intensity of {{Fancy link|rainbowtaste}}, the Hemorrhage effect will be dampened further. This stops once it reaches an intensity level of three.&lt;br /&gt;
*No {{Fancy link|rainbowtaste}} Effect: Damage is 1 HP/s.&lt;br /&gt;
*Intensity of one: Damage is {{#expr:1*0.6}} HP/s.&lt;br /&gt;
*Intensity of two: Damage is {{#expr:1*0.4}} HP/s.&lt;br /&gt;
*Intensity of three: Damage is {{#expr:1*0.35}} HP/s.&lt;br /&gt;
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==={{TextEffect|text=Hypothermia|2=negative}}===&lt;br /&gt;
[[File:244_effect.png|thumb|Hypothermia]]&lt;br /&gt;
Hypothermia is a negative effect that slowly drains the player&#039;s HP, reduces bullet accuracy, and increases item pickup and use time. The damage dealt is based on two factors, the amount of [[SCP-244]]&#039;s in the area and the time spent in the fog. &amp;lt;br&amp;gt;The effect is applied while inside the fog generated by SCP-244. It can be removed by leaving SCP-244&#039;s fog.&lt;br /&gt;
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==={{TextEffect|text=Poisoned|2=negative}}===&lt;br /&gt;
[[File:Poisoned_effect.png|thumb|Poisoned]]&lt;br /&gt;
Poisoned is a negative effect that deals damage every five seconds. The damage starts at 2 HP/5s but over times increases to 20 HP/5s. &amp;lt;br&amp;gt; It can be applied by having either the {{Fancy link|scp207}} or {{Fancy link|anticola}} Status Effect active alongside {{Fancy link|scp1853}} Status Effect. Black Candy may apply the effect for 20 seconds. The effect can be removed by [[SCP-500]] and the {{Fancy link|rainbowtaste}} effect has a 40% chance to block the damage.&lt;br /&gt;
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==={{TextEffect|text=Severed Hands|2=negative}}===&lt;br /&gt;
Severed Hands is a negative effect that removes the player&#039;s hands then drains their HP. It also removes the ability for the player to open their inventory or interact with objects, such as doors. &amp;lt;br&amp;gt; This effect is applied when the player removes more than two pieces of candy from [[SCP-330]].&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;200px&amp;quot; style=&amp;quot;text-align:right&amp;quot;&amp;gt;&lt;br /&gt;
Severedhands_effect.png|Severed Hands&lt;br /&gt;
Severedhandsplayermodel.png|A player with severed hands.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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==={{TextEffect|text=Severed Eyes|2=negative}}===&lt;br /&gt;
Severed Eyes is a negative effect that removes the player&#039;s eyes then drains their HP. This effect is applied when [[SCP-1344]] is removed from the player&#039;s face.&lt;br /&gt;
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==={{TextEffect|text=Slowness|2=negative}}===&lt;br /&gt;
Slowness is a negative effect that decreases the player&#039;s speed by a defined amount while also disabling sprinting. Each level of intensity is a 1% decrease in speed, with 255% being the max. This means that the player&#039;s movement speed can overflow into negative values. It should not be confused with [[Anti-Cola]]&#039;s effect, which decreases the player&#039;s speed in exchange for health regeneration. The effect may be applied by Black Candy with an intensity of 25 for 15 seconds. This will override an active Slowness.&amp;lt;br&amp;gt;&lt;br /&gt;
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==={{TextEffect|text=Sinkhole|2=negative}}===&lt;br /&gt;
[[File:Sinkhole_effect.png|thumb|Sinkhole]]&lt;br /&gt;
Sinkhole is a negative effect that slows down player movement by 30% and sprinting is disabled. The amount the player is slowed down by can be controlled by config. It should not be confused with the Stained effect, which has a very similar function. &amp;lt;br&amp;gt; The effect is applied when the player enters the [[Light Containment Zone #Sinkhole|Sinkhole Trap]]. It goes away when the player exits the trap. SCPs are immune to this effect. The effect is also applied to players inside the [[SCP-106#Pocket_Dimension|Pocket Dimension]].&lt;br /&gt;
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==={{TextEffect|text=Stained|2=negative}}===&lt;br /&gt;
Stained is a negative effect that slows down player movement by 20% and sprinting is disabled. It should not be confused with the Sinkhole effect, which has a similar function. &amp;lt;br&amp;gt;The effect is caused by [[SCP-173|SCP-173&#039;s]] Tantrum Puddles and is removed two seconds after leaving them. SCPs are immune to this effect.&lt;br /&gt;
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==={{TextEffect|text=Strangled|2=negative}}===&lt;br /&gt;
{{Main|SCP-3114}}&lt;br /&gt;
[[File:IGOTABONETOPICKWITHYOU.png|thumb|300px|SCP-3114 Strangling a [[Facility Guard]]]]&lt;br /&gt;
Strangled is a negative status effect that drains the player&#039;s HP and locks all movement. The player&#039;s HP drain starts at 5 HP every second, with the damage value accelerating by five per second.&lt;br /&gt;
The effect is applied when attacked by [[SCP-3114]]&#039;s Strangulation attack and last until SCP-3114 kills the player or SCP-3114 releases the player.&lt;br /&gt;
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==={{TextEffect|text=Traumatized|2=negative}}===&lt;br /&gt;
Traumatized is a negative effect that desaturates the player&#039;s screen and makes one always visible to SCP-106 while they use stalk. A player with Traumatized will get unique visual and sound effects upon seeing SCP-106. Traumatized players are instantly killed when attacked by SCP-106. The effect is applied permanently after being captured by SCP-106.&lt;br /&gt;
&lt;br /&gt;
{{multi-listen item|filename=HeartbeatMidsideLoop.mp3|title=Traumatized player sees SCP-106|description=}}&lt;br /&gt;
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=={{TextEffect|text=Mixed Effects|2=mixed}}==&lt;br /&gt;
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==={{TextEffect|text=Anti-Cola|2=mixed}}===&lt;br /&gt;
{{Main|Anti-Cola}}&lt;br /&gt;
Anti-Cola is a mixed effect that lowers a player&#039;s speed, but grants a permanent HP regeneration. The effect can be stacked up to two times, increasing both the positive and negative effects. The HP regeneration speed scales based on player movement, with standing still giving the fastest HP regeneration and sprinting giving the slowest. The Vitality Status Effect will prevent players from being slowed down from the Anti-Cola effect while retaining the HP regeneration. Anti-Cola will save the player from death one time, leaving the player with 1 HP and 0.25 seconds of damage immunity. The player is also granted two seconds of damage immunity to Tesla Gates. The Anti-Cola effect is fully removed upon saving one from death, regardless of the amount stacked. Anti-Cola will not save the player from death pits, the Pocket Dimension, SCP-173&#039;s neck snap, Chaos Car, [[3-X Particle Disruptor]] or the [[Jailbird]]. As an exception, Anti-Cola will save the player from the explosions caused by the 3-X Particle Disruptor and Jailbird.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the player is at full HP, Anti-Cola will also regenerate [[Artificial HP]] at the same rate health is healed. This passive regeneration caps out at 75 AHP, and will decay at a rate of 1.2 per second if Anti-Cola is removed.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If combined with the {{Fancy link|scp207}} effect, the player will violently explode after 1.05 seconds. This explosion acts similar to a normal [[High-Explosive Grenade]] and will bypass the death save effect. If combined with the {{Fancy link|scp1853}} effect, the player will be given the {{Fancy link|poisoned}} effect. The effect is applied by consuming [[Anti-Cola]] and is removed by using [[SCP-500]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Black Candy may grant this status effect for 60 seconds upon consumption. If the player already has the effect, then the intensity is increased by one permanently. &lt;br /&gt;
{{multi-listen item|filename=A207_PASSIVE_AMB_STACK_1.mp3|title=1 SCP-207? Ambience|description=}}&lt;br /&gt;
{{multi-listen item|filename=A207_PASSIVE_AMB_STACK_2.mp3|title=2 SCP-207? Ambience|description=}}&lt;br /&gt;
{{multi-listen item|filename=A207SAVE.mp3|title=Death Save|description=}}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=SCP-207|2=mixed}}===&lt;br /&gt;
[[File:207_effect.png|thumb|SCP-207]]&lt;br /&gt;
{{Main|SCP-207}}&lt;br /&gt;
SCP-207 is a mixed effect that blocks stamina drain and increases the player&#039;s movement speed but will slowly drain HP. The effect can be stacked up to three times, increasing both the positive and negative effects. The {{Fancy link|rainbowtaste}} effect has a 40% chance to block damage every tick, and the Vitality effect will fully disable the drain. If combined with the {{Fancy link|anticola}} effect, the player will violently explode after 1.05 seconds.  This explosion acts similar to a normal [[High-Explosive Grenade]] and will bypass the death save effect of {{Fancy link|anticola}}. If combined with the {{Fancy link|scp1853}} effect, the player will be given the {{Fancy link|poisoned}} effect.&amp;lt;br&amp;gt; The effect is applied by consuming [[SCP-207]] and is removed by using [[SCP-500]]. &lt;br /&gt;
&lt;br /&gt;
Black Candy may grant this status effect for 60 seconds upon consumption. If the player already has the effect, then the intensity is increased by one permanently. &lt;br /&gt;
&lt;br /&gt;
The {{Fancy link|rainbowtaste}} Status Effect will dampen the damage dealt by the SCP-207 effect. Depending on the intensity of {{Fancy link|rainbowtaste}}, the SCP-207 effect will be dampened further. This stops once it reaches an intensity level of three. More specifically, the {{Fancy link|rainbowtaste}} Status Effect changes the damage multiplier for each SCP-207 stacked.&lt;br /&gt;
*One instance of SCP-207 (Damage multiplier: 1)&lt;br /&gt;
**No {{Fancy link|rainbowtaste}} Effect: The damage values are: 0.1, 0.15, 0.4 and 1. For Standing, Sneaking, Walking and Sprinting.&lt;br /&gt;
**Intensity of one: Damage values are {{#expr:0.1*0.6}}, {{#expr:0.15*0.6}}, {{#expr:0.4*0.6}} and {{#expr:1*0.6}}.&lt;br /&gt;
**Intensity of two: Damage values are {{#expr:0.1*0.4}}, {{#expr:0.15*0.4}}, {{#expr:0.4*0.4}} and {{#expr:1*0.4}}.&lt;br /&gt;
**Intensity of three: Damage values are {{#expr:0.1*0.35}}, {{#expr:0.15*0.35}}, {{#expr:0.4*0.35}} and {{#expr:1*0.35}}.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;Damage values for SCP-207 stacks (Click to view)&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Two instances of SCP-207 (Damage multiplier: 1.5)&lt;br /&gt;
**No {{Fancy link|rainbowtaste}} Effect: The damage values are: {{#expr:0.1*1.5}}, {{#expr:0.15*1.5}}, {{#expr:0.4*1.5}} and {{#expr:1*1.5}}.&lt;br /&gt;
**Intensity of one: Damage values are {{#expr:0.1*(1.5*0.6)}}, {{#expr:0.15*(1.5*0.6)}}, {{#expr:0.4*(1.5*0.6)}} and {{#expr:1*(1.5*0.6)}}.&lt;br /&gt;
**Intensity of two: Damage values are {{#expr:0.1*(1.5*0.4)}}, {{#expr:0.15*(1.5*0.4)}}, {{#expr:0.4*(1.5*0.4)}} and {{#expr:1*(1.5*0.4)}}.&lt;br /&gt;
**Intensity of three: Damage values are {{#expr:0.1*(1.5*0.35)}}, {{#expr:0.15*(1.5*0.35)}}, {{#expr:0.4*(1.5*0.35)}} and {{#expr:1*(1.5*0.35)}}.&lt;br /&gt;
&lt;br /&gt;
*Three instances of SCP-207 (Damage multiplier: 2.5)&lt;br /&gt;
**No {{Fancy link|rainbowtaste}} Effect: The damage values are: {{#expr:0.1*2.5}}, {{#expr:0.15*2.5}}, {{#expr:0.4*2.5}} and {{#expr:1*2.5}}.&lt;br /&gt;
**Intensity of one: Damage values are {{#expr:0.1*(2.5*0.6)}}, {{#expr:0.15*(2.5*0.6)}}, {{#expr:0.4*(2.5*0.6)}} and {{#expr:1*(2.5*0.6)}}.&lt;br /&gt;
**Intensity of two: Damage values are {{#expr:0.1*(2.5*0.4)}}, {{#expr:0.15*(2.5*0.4)}}, {{#expr:0.4*(2.5*0.4)}} and {{#expr:1*(2.5*0.4)}}.&lt;br /&gt;
**Intensity of three: Damage values are {{#expr:0.1*(2.5*0.35)}}, {{#expr:0.15*(2.5*0.35)}}, {{#expr:0.4*(2.5*0.35)}} and {{#expr:1*(2.5*0.35)}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=={{TextEffect|text=Technical Effects|2=technical}}==&lt;br /&gt;
==={{TextEffect|text=Fog Control|2=technical}}===&lt;br /&gt;
Fog Control is a technical effect that controls the type of fog a player sees. The effect can be set to any intensity from one to seven.&lt;br /&gt;
&lt;br /&gt;
*1 - None&lt;br /&gt;
*2 - Inside&lt;br /&gt;
*3 - Surface Zone&lt;br /&gt;
*4 - Decontamination&lt;br /&gt;
*5 - Amnesia&lt;br /&gt;
*6 - Alpha Warhead&lt;br /&gt;
*7 - SCP-244&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Mute Soundtrack|2=technical}}===&lt;br /&gt;
Mute Soundtrack is a technical effect that mutes the game&#039;s soundtrack.&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Light Wieght|2=technical}}===&lt;br /&gt;
Light Weight is a technical effect that increases the player&#039;s jump height by 1% multiplicatively. Black Candy may apply this effect with an intensity of 60 for 20 seconds. This will override an active Light Weight.&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Heavy Footed|2=technical}}===&lt;br /&gt;
Heavy Footed is a technical effect that decreases the player&#039;s jump height by 1% multiplicatively. The effect can only be applied by Remote Admin.&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Scanned|2=technical}}===&lt;br /&gt;
Scanned is a technical effect that mutes the game&#039;s soundtrack and then plays an ambience stinger. This status effect is applied to a player who was detected by SCP-079&#039;s [[SCP-079#Breach Scanner|Breach Scanner]] ability. The effect goes away after 7.5 seconds. The alarm noise that plays is not a part of the Status Effect.&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Scanner_Scanning.mp3|title=Scanned Ambience|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
==={{TextEffect|text=SCP-1576|2=technical}}===&lt;br /&gt;
{{main|SCP-1576}}&lt;br /&gt;
SCP-1576 is a technical effect that allows the player to talk to [[Spectators]]. An icon is displayed next to the player&#039;s name that Spectators can see. The effect itself does NOT allow a player to hear the Spectators. This is due to the Spectators VC being broadcasted by the [[SCP-1576]] item itself.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Item Interaction==&lt;br /&gt;
Typically, Status Effects can be removed by usage of an item or by waiting it out. The following lists are quick references for what items can cure a Status Effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Using [[Adrenaline]] will remove the following effect(s):&lt;br /&gt;
{{#ask:&lt;br /&gt;
[[cured::Adrenaline]]&lt;br /&gt;
 |?fancy=name&lt;br /&gt;
 |link=none&lt;br /&gt;
 |headers=hide&lt;br /&gt;
 |searchlabel =-&lt;br /&gt;
 |mainlabel =-&lt;br /&gt;
 |sort=fancy&lt;br /&gt;
 |introtemplate=StatusEffectListPre&lt;br /&gt;
 |template=StatusEffectList&lt;br /&gt;
 |outroTemplate=StatusEffectListFooter&lt;br /&gt;
 |namedargs=yes&lt;br /&gt;
}}&lt;br /&gt;
Additionally, while the Adrenaline can not cure the {{Fancy link|exhausted}} Status Effect, it will still restore the player&#039;s Stamina to 100%, bypassing the 50% limit caused by the effect. Though Stamina will not regenerate past 50%.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Using a [[First Aid Kit]] will remove the following effect(s):&lt;br /&gt;
{{#ask:&lt;br /&gt;
[[cured::First Aid Kit]]&lt;br /&gt;
 |?fancy=name&lt;br /&gt;
 |link=none&lt;br /&gt;
 |headers=hide&lt;br /&gt;
 |searchlabel =-&lt;br /&gt;
 |mainlabel =-&lt;br /&gt;
 |sort=fancy&lt;br /&gt;
 |template=StatusEffectList&lt;br /&gt;
 |namedargs=yes&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Using [[SCP-500]] will remove the following effect(s):&lt;br /&gt;
{{#ask:&lt;br /&gt;
[[cured::SCP-500]]&lt;br /&gt;
 |?fancy=name&lt;br /&gt;
 |link=none&lt;br /&gt;
 |headers=hide&lt;br /&gt;
 |searchlabel =-&lt;br /&gt;
 |mainlabel =-&lt;br /&gt;
 |sort=fancy&lt;br /&gt;
 |template=StatusEffectList&lt;br /&gt;
 |namedargs=yes&lt;br /&gt;
}}&lt;br /&gt;
Additionally, SCP-500 will lower the damage output of the {{Fancy link|bleeding}} Status Effect to its minimal value.&lt;br /&gt;
&lt;br /&gt;
SCP-500 will cause {{fancy link|blindness}} to be instantly reduced to 15 intensity unless Blindness is currently at an intensity of 100 or more. If the intensity of Blindness is already below 15 then no affect is applied.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Using [[Painkillers]] will remove the following effect(s):&lt;br /&gt;
{{#ask:&lt;br /&gt;
[[cured::Painkillers]]&lt;br /&gt;
 |?fancy=name&lt;br /&gt;
 |link=none&lt;br /&gt;
 |headers=hide&lt;br /&gt;
 |searchlabel =-&lt;br /&gt;
 |mainlabel =-&lt;br /&gt;
 |sort=fancy&lt;br /&gt;
 |template=StatusEffectList&lt;br /&gt;
 |namedargs=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Wearing SCP-1344 will make the user immune to the {{Fancy link|flashed}} effect.&lt;br /&gt;
&lt;br /&gt;
==Interaction With Other Status Effects==&lt;br /&gt;
The {{Fancy link|invigorated}} Status Effect will give the player immunity to the {{Fancy link|amnesia}} Status Effect.&lt;br /&gt;
&lt;br /&gt;
The {{Fancy link|spawnprotection}} Status Effect will give the player immunity to the {{Fancy link|flashed}} and {{Fancy link|hypothermia}} Status Effects.&lt;br /&gt;
&lt;br /&gt;
The {{Fancy link|vitality}} Status Effect will block most negative Status Effects from being applied to the player. It will also block the downsides to the {{Fancy link|scp207}} and {{Fancy link|anticola}} Status Effects and pause the damage from {{Fancy link|corroding}} and {{Fancy link|poisoned}}.&lt;br /&gt;
&lt;br /&gt;
The {{Fancy link|rainbowtaste}} Status Effect will weaken most negative Status Effects. It will also weaken the downside to the {{Fancy link|scp207}} Status Effect.&lt;br /&gt;
&lt;br /&gt;
If a player has both the {{Fancy link|scp207}} and {{Fancy link|anticola}} Status Effects applied at the same time, they will violently explode.&lt;br /&gt;
&lt;br /&gt;
If a player has the {{Fancy link|scp207}} or the {{Fancy link|anticola}} Status Effect applied at the same time as the {{Fancy link|scp1853}} Status Effect, they will be given the {{Fancy link|poisoned}} Status Effect.&lt;br /&gt;
&lt;br /&gt;
==Legacy Status Effects==&lt;br /&gt;
==={{TextEffect|text=Positive Effects}}===&lt;br /&gt;
===={{TextEffect|text=Ghostly (Event)}}====&lt;br /&gt;
Ghostly was a positive status effect that made the player translucent and ghostly white.  The effect was applied by consuming the [[SCP-330#Candy Effects|White Candy]] for 30 seconds. Additionally, the [[SCP-330#Candy Effects|Black Candy]]&#039;s could randomly apply this effect due to its mechanics.&amp;lt;br&amp;gt;&lt;br /&gt;
While Ghostly, the following would apply:&lt;br /&gt;
*The player becomes translucent and ghostly white.&lt;br /&gt;
*Equipping any item causes it to fall through the player&#039;s hands and onto the ground.&lt;br /&gt;
*The player can walk through non keycard doors, similar to SCP-106.&lt;br /&gt;
*The player can open any keycard locked door by interacting with it.&lt;br /&gt;
*Removes Metal and Orange Candy Status Effects if active.&lt;br /&gt;
&lt;br /&gt;
Unlike most event Status Effects, Ghostly was left in Remote Admin. This version of Ghostly only allows the player to walk through doors.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Orange Candy}}====&lt;br /&gt;
Orange Candy was a positive effect that would make the player grow a bright orange. As the name implies, it was applied by consuming the [[SCP-330#Candy Effects|Orange Candy]] for 30 seconds.  Additionally, the [[SCP-330#Candy Effects|Black Candy]]&#039;s could randomly apply this effect due to its mechanics.&amp;lt;br&amp;gt;&lt;br /&gt;
The following effects were applied to a glowing player.&lt;br /&gt;
*Removes Ghostly and Metal Status Effects if active.&lt;br /&gt;
*The player would glow a bright orange.&lt;br /&gt;
*Players looking at a glowing player will be given the Orange Witness Status Effect until they look away.&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Spicy}}====&lt;br /&gt;
Spicy was a positive status effect that would cause the player to breathe flames while also blocking opening the inventory. Anyone caught in this flame, including teammates would take damage. With the damage being 20 per second to enemies and five damage per second to teammates. Players caught in the fire would be given the Burned Status effect for 60 seconds. The fire had a range akin to the [[Micro H.I.D.]], allowing it to hit at a great distance. The [[SCP-330#Candy Effects|Red Candy]] applied this effect for seven seconds. Additionally, the [[SCP-330#Candy Effects|Black Candy]]&#039;s could randomly apply this effect due to its mechanics. The effect was removed after the Halloween 2023 event. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Prismatic}}====&lt;br /&gt;
Prismatic was a positive status effect that applied various effects to the player. The effect was applied while standing inside the rainbow cloud placed by consuming [[SCP-330#Candy Effects|Rainbow Candy]].&lt;br /&gt;
*5% movement speed boost.&lt;br /&gt;
*15% damage reduction.&lt;br /&gt;
*HP regeneration of 1 HP/s.&lt;br /&gt;
*A one time, non instant death save similar to [[SCP-207?]]&#039;s death save.&lt;br /&gt;
**This effect will last an additional three seconds after leaving the cloud.&lt;br /&gt;
**SCP-939&#039;s Lunge counted as an instant death. (The 15% damage reduction still applied.)&lt;br /&gt;
**After the death save went off, the player would have damage immunity for 0.25s and Tesla Gate damage immunity for two seconds.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Negative Effects|2=negative}}===&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Exsanguination|2=negative}}====&lt;br /&gt;
Exsanguination was a negative effect that would lower a player&#039;s max HP. The new max would be their current Max HP divided by ten. This effect could only be obtained by grabbing more than two pieces of candy from [[SCP-330]] during the 2020 Halloween Event.&lt;br /&gt;
&lt;br /&gt;
The following is a list of new max HP values a player would have while under this effect. Note, Human classes had different HP values during this version of the game. There was also only one type of Chaos.&lt;br /&gt;
* Class-D, Facility Guard, MTF Private and Scientist: 10 HP&lt;br /&gt;
* MTF Specialist, MTF Sergeant, Chaos Insurgent: 12 HP&lt;br /&gt;
* MTF Captain: 15 HP&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Inverted Controls|2=negative}}====&lt;br /&gt;
Inverted Controls was a negative effect that would invert all mouse movement for a short amount of time.&amp;lt;br&amp;gt;&lt;br /&gt;
The [[SCP-330#Candy Effects|Red Candy]] applied this effect for 15 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Status Effects#Sugar Rush|Sugar Rush]] Status effect would apply the Inverted Controls Status Effect for ten second, but only after eight seconds have passed since Sugar Rush was applied.&amp;lt;br&amp;gt;&lt;br /&gt;
The Status Effect was removed after the end of the Halloween 2021 Event. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Amnesia (Legacy)|2=negative}}====&lt;br /&gt;
[[File:Amnesia2.jpg|thumb|Amnesia]]&lt;br /&gt;
Amnesia was a negative effect that prevented a player from opening their inventory and reloading. In the v11.0.0 Parabellum update, it was changed to where it would only reduce the player&#039;s visibility. &amp;lt;br&amp;gt;&lt;br /&gt;
The effect was applied for three seconds when bit by SCP-939.  The time was reduced to 1.7 seconds if the player had the Rainbow Taste Effect beforehand. The effect could be removed by using SCP-500.&amp;lt;br&amp;gt;&lt;br /&gt;
The effect was changed in the v12.0.0 Mimicry Update due to SCP-939&#039;s rework.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Orange Witness|2=negative}}====&lt;br /&gt;
Orange Witness was a negative effect that would severely reduce the player&#039;s vision. The effect was applied while staring at a player who is under the Orange Candy effect. The longer the player look, the bright the glowing player became and the darker the surrounding environmental would become. Looking away would remove the effect.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Panic|2=negative}}====&lt;br /&gt;
Panic was a negative effect that slightly increased the drain rate of Stamina. It was removed at an unknown point of time but was mistakenly left in the Remote Admin Status Effect page until the Mimicry v12.0.0 update.&amp;lt;br&amp;gt; This effect could only be applied by Remote Admin.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Traumatized By Evil|2=negative}}====&lt;br /&gt;
Traumatized By Evil was a negative Status Effect that applied a greyscale to the player&#039;s screen. It acted similar to the base Traumatized without applying buffs to SCP-106. It could be cured by using [[SCP-500]]. The Status Effect was removed after the end of the Halloween 2023 Event.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Technical Effects|2=technical}}===&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=SCP-559|2=technical}}====&lt;br /&gt;
{{Main|SCP-559}}&lt;br /&gt;
SCP-559 was a technical effect that altered the player&#039;s model and applied a speed and stamina bonus while decreasing weapon motor skills. The effect was applied by interacting with SCP-559 to blow out its candles. Players under the effect of SCP-559 are at risk of being killed by [[SCP-956]]. The effect could be removed with [[SCP-500]].&lt;br /&gt;
&lt;br /&gt;
The following effects were applied:&lt;br /&gt;
*Stamina decreases 50% slower&lt;br /&gt;
*30% increase in weapon draw time&lt;br /&gt;
*20% increase in reload time&lt;br /&gt;
*10% increase in weapon recoil&lt;br /&gt;
*5% increase in movement speed&lt;br /&gt;
*Player height reduced by 37.2%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=SCP-956|2=technical}}====&lt;br /&gt;
{{Main|SCP-956}}&lt;br /&gt;
SCP-956 was a negative status effect that would lock the player&#039;s movement in place and force their camera to face SCP-956. The effect was applied by standing within a five meter radius of SCP-956 while under the effects of SCP-559. Players must stay in the radius for 3.5 seconds to be locked in place. This was lowered to 2.5 seconds after the rebalance patch. Any players who were not under the effects of SCP-559 can safely stay inside the five meter radius unless they have [[SCP-330|pieces of candy]] in their inventory. In which, those players would get the SCP-956 effect if they stayed within the radius for 20 seconds.&lt;br /&gt;
&lt;br /&gt;
The effect was removed after the end of the Anniversary-Christmas 2022 event.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Mixed Effects|2=mixed}}===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Evil|2=mixed}}====&lt;br /&gt;
Evil was a mixed effect that would turn the player into an Evil Marshmallow Man for a short time. &lt;br /&gt;
&lt;br /&gt;
*Evil Marshmallow Man can perform an evil laugh by pressing {{Key Press|F}}.&lt;br /&gt;
**Applies the Evil Traumatized effect to players within a five meter radius. Functions similar to the Traumatized Effect with the screen visuals being applied for looking at an Evil Marshmallow Man instead.&lt;br /&gt;
***Players under this effect are not instantly killed by SCP-106 unlike Traumatized.&lt;br /&gt;
*Health regenerates at a rate of 3 HP/s.&lt;br /&gt;
*AHP is restored by 100 per kill.&lt;br /&gt;
*Ability to open any door that requires Checkpoint Access.&lt;br /&gt;
*Ignores Friendly Fire rules.&lt;br /&gt;
===={{TextEffect|text=Metal|2=mixed}}====&lt;br /&gt;
Metal was a mixed status effect that would turn the player completely metal for a short amount of time. The effect was applied by consuming the [[SCP-330#Candy Effects|Gray Candy]] for 30 seconds.  Additionally, the [[SCP-330#Candy Effects|Black Candy]]&#039;s could randomly apply this effect due to its mechanics.&amp;lt;br&amp;gt; &lt;br /&gt;
While metal, the following would apply:&lt;br /&gt;
*The player&#039;s model becomes grey and metallic.&lt;br /&gt;
*Damage reduction of 20%.&lt;br /&gt;
**75% fall damage reduction.&lt;br /&gt;
*Movement speed reduced by 25%.&lt;br /&gt;
*Medical Item usage speed decreased by 50%.&lt;br /&gt;
*Removes Ghostly and Orange Candy Status Effects if active.&lt;br /&gt;
&lt;br /&gt;
Metal players could damage other players by falling on top of them, often dealing lethal damage to humans. While falling, holding down the {{key Press|C}} key would allow the metal player to fall much faster, increasing damage and allowing the metal player to deal damage by jumping off tables. The metal player will take fall damage from these short heights.&lt;br /&gt;
&lt;br /&gt;
A loud metal pipe sound will play upon stomping.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=SCP-939 Visuals|2=mixed}}====&lt;br /&gt;
[[File:SCP-939 Visuals.jpg|thumb|SCP-939 Visuals]]&lt;br /&gt;
SCP-939 Visuals were a mixed effect that alters the player&#039;s vision. All objects turn black with white outlines and the player could only see other players under certain conditions (Making noise). Players who meet these conditions could be seen through walls, while players who are not making noises were completely invisible unless they are bumped into or are on the [[Surface Zone|Surface]]. &amp;lt;br&amp;gt; This effect was used exclusively for SCP-939, but could be applied to others with Remote Admin.&lt;br /&gt;
&lt;br /&gt;
The Status Effect was removed in the Mimicry 12.0 Update along side the SCP-939 rework as the new SCP-939 Visuals are not consider a Status Effect.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
===={{TextEffect|text=Slow Metabolism|2=mixed}}====&lt;br /&gt;
Slow Metabolism was a mixed effect that would lower a player&#039;s current speed by 20% and make the model appear fat. The 330 AHP upon of the candy was not apart of the Slow Metabolism effect itself. The Status Effect was removed after the end of the Halloween 2021 and 2023 Event.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Halloween 2021=====&lt;br /&gt;
The [[SCP-330#Candy Effects|Purple Candy]] applied this effect for ten seconds. The effects are the same as mentioned as above as this was the first time the effect was added to the game.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Halloween 2023=====&lt;br /&gt;
The [[SCP-330#Candy Effects|Purple Candy]] applied this effect for 20 seconds. Additionally, the [[SCP-330#Candy Effects|Black Candy]]&#039;s could randomly apply this effect due to its mechanics. Unlike the previous event, the effect tripled the speed for consuming candies. The effect could be removed by using [[SCP-500]]. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Sugar Crave|2=mixed}}====&lt;br /&gt;
Sugar Crave was a mixed effect that would turn the player into a Marshmallow Man for a short time. The Status Effect was removed after the end of the Halloween 2021 and 2023 Event.&lt;br /&gt;
The following additional effects were applied:&lt;br /&gt;
*All items are dropped from the inventory.&lt;br /&gt;
*25% damage resistance.&lt;br /&gt;
*The current walking speed doubled.&lt;br /&gt;
*Sprinting is disabled.&lt;br /&gt;
*Ability to perform melee attacks that deal 65 damage per hit.&lt;br /&gt;
&lt;br /&gt;
=====Halloween 2021=====&lt;br /&gt;
The effect was obtained from [[SCP-330#Candy Effects|Blue Candy]] for 15 seconds.&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The following [[Status Effects]] were applied for three seconds after the player reverted back to normal:&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|amnesialegacy}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|blurriness}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|concussed}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|deafened}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|disabled}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|exhausted}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Stamina would be set to 0% upon the effects end.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
The [[SCP-330#Candy Effects|Blue Candy]] applied this effect for 15 seconds. (The AHP applied from Blue Candy is not apart of the effect itself)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Halloween 2023=====&lt;br /&gt;
The effect was obtained by consuming [[SCP-330#Candy Effects|Blue Candy]] or [[SCP-330#Candy Effects|Evil Candy]]. Additionally, the [[SCP-330#Candy Effects|Black Candy]]&#039;s could randomly apply this effect due to its mechanics. When applied the player&#039;s Stamina would quickly drain over the course of 15 seconds. Once fully drained the effect would end. Successfully killing a player with melee swings would restore seven seconds of Stamina. If the effect was applied by Evil Candy, the player will be given infinite Stamina, inturn making the effect last forever. Additionally the player could make an Evil Laugh. Players in range of the Evil Laugh will have the Traumatized Evil Status Effect applied to them.&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The following [[Status Effects]] were applied for three seconds after the player reverted back to normal:&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|blurriness}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|concussed}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|deafened}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|disabled}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|exhausted}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
Additionally, unlike the 2021 event, the added AHP was apart of the effect itself. With the following stats:&lt;br /&gt;
*Applied 450 AHP that deteriorated after 15 seconds.&lt;br /&gt;
*AHP absorbs 100% of all damage. &lt;br /&gt;
*AHP drops to zero upon the end of its effects.&lt;br /&gt;
&lt;br /&gt;
======Marshmallow Man Effect======&lt;br /&gt;
The Marshmallow Man was a separate effect from Sugar Crave during the Halloween 2023 Event. It was responsible for turning the player into the Marshmallow Man and applying both the speed boost and damage reduction. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Multiple Categories Status Effects===&lt;br /&gt;
====Sugar High====&lt;br /&gt;
Sugar High was a mixed (positive during 2023) effect that was applied to the player upon consumption of the [[SCP-330#Candy Effects|Green Candy]]. The effects are not the same for both events. The Status Effect was removed after the end of the Halloween 2021 and 2023 Event.&lt;br /&gt;
====={{TextEffect|text=Halloween 2021|2=mixed}}=====&lt;br /&gt;
During Halloween 2021, the effect would multiply the player&#039;s jump power by 1.5 for a short time. The v11.0.3 [Rebalance Patch] changed this to a multiplier of 2.&lt;br /&gt;
After the effect ended, the player would be given the [[Status Effects#Disabled|Disabled]] Status Effect for {{Mvar|1 = [2 × J]}} seconds. Where J equals the number of jumps performed. The v11.0.3 [Rebalance Patch] changed the time to {{Mvar|1 = [1.5 × J]}} seconds. &amp;lt;br&amp;gt;&lt;br /&gt;
The [[SCP-330#Candy Effects|Green Candy]] applied this effect for 15 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====={{TextEffect|text=Halloween 2023}}=====&lt;br /&gt;
During Halloween 2023, the effect would increase the player&#039;s max HP to 200 and would apply a regeneration of 2.5 HP/s when HP is below 100. Additionally, the player&#039;s Stamina would constantly regenerate when not sprinting without delay.&amp;lt;br&amp;gt;&lt;br /&gt;
The [[SCP-330#Candy Effects|Green Candy]] applied this effect for 25 seconds. Additionally, the [[SCP-330#Candy Effects|Black Candy]]&#039;s could randomly apply this effect due to its mechanics.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Sugar Rush====&lt;br /&gt;
Sugar Rush was a mixed (positive during 2023) effect that would increase the player&#039;s speed for a short amount of time. The Status Effect was removed after the end of the Halloween 2021 and 2023 Event.&lt;br /&gt;
&lt;br /&gt;
====={{TextEffect|text=Halloween 2021|2=mixed}}=====&lt;br /&gt;
The [[SCP-330#Candy Effects|Yellow Candy]] applied this effect for ten seconds, giving a movement speed boost of 25%. The v11.0.3 [Rebalance Patch] changed this to a 50% movement boost for five seconds.&lt;br /&gt;
Eight seconds after the effect was applied, the player&#039;s would be given the [[Status Effects#Inverted Controls|Inverted Controls]] Status Effect&amp;lt;br&amp;gt;&lt;br /&gt;
(The Stamina changes applied from Yellow Candy is not apart of the effect itself)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====={{TextEffect|text=Halloween 2023}}=====&lt;br /&gt;
The [[SCP-330#Candy Effects|Yellow Candy]] applied this effect for ten seconds. Additionally, the [[SCP-330#Candy Effects|Black Candy]]&#039;s could randomly apply this effect due to its mechanics. The effect gave a movement speed boost of 50%, fully restored Stamina, stopped Stamina from draining and made the player loose all control over movement, being forced to walk forward for the duration of the effect.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*When first added, the Burned Effect increased damage taken by 10%.&lt;br /&gt;
**There was also a bug where the Burned Effect didn&#039;t increase the amount of damage a player took from firearms. Instead it increased the amount of damage a player dealt with firearms.&lt;br /&gt;
*The SCP-1853 Effect was originally a Mixed Status Effect as it applied a 50% penalty to Stamina consumption.&lt;br /&gt;
**This was later lowered to a 30% penalty before being removed all together.&lt;br /&gt;
**The Rainbow Taste Effect would dampen the effects of the Stamina penalty.&lt;br /&gt;
***The Stamina reduction values would be the following with Rainbow Taste:&lt;br /&gt;
****No Rainbow Taste Effect: Initial had a 50% Stamina Penalty. Rebalance patch had a 30% Stamina penalty.&lt;br /&gt;
****Intensity of one: Initial would be a {{#expr:50*0.6}}% Stamina penalty. Rebalance patch would be a {{#expr:30*0.6}}% Stamina penalty.&lt;br /&gt;
****Intensity of two: Initial would be a {{#expr:50*0.4}}% Stamina penalty. Rebalance patch would be a {{#expr:30*0.4}}% Stamina penalty.&lt;br /&gt;
****Intensity of three: Initial would be a {{#expr:50*0.35}}% Stamina penalty. Rebalance patch would be a {{#expr:30*0.35}}% Stamina penalty.&lt;br /&gt;
*Blurriness was originally named Blinded. It was renamed in [[Updates/14.0.0|14.0.0]] due to the Blinded Status Effect being added.&lt;br /&gt;
[[Category:Mechanics]]&lt;br /&gt;
{{Mechanics Navbox}}&lt;/div&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Status_Effects&amp;diff=17584</id>
		<title>Status Effects</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Status_Effects&amp;diff=17584"/>
		<updated>2026-04-01T02:27:09Z</updated>

		<summary type="html">&lt;p&gt;Jamintheinfinite: /* {{TextEffect|text=Blindness|2=negative}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Status Effects&#039;&#039;&#039; are a [[Mechanics|Mechanic]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039; that are used to change the stats of a player. Status Effects can be applied from various in-game [[Items]], or [[SCPs|SCP]] attacks. Certain SCPs can spawn with a Status Effect as well. &lt;br /&gt;
&amp;lt;br&amp;gt; Currently, certain Status Effects can only be applied via [[Remote Admin]].&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
There are four classifications for Status Effects found in game:&lt;br /&gt;
*{{Fancy link|positiveeffect}} - These effects will benefit the player. There are a total of {{NumbertoText|{{StatusEffectCount}}}} positive Status Effects&lt;br /&gt;
*{{Fancy link|negativeeffect}} - These effects will provide a drawback. There are a total of {{NumbertoText|{{StatusEffectCount|type=negative}}}} negative Status Effects&lt;br /&gt;
*{{Fancy link|mixedeffect|type=mixed}} - These effects will benefit the player, but also have drawbacks. There are a total of {{NumbertoText|{{StatusEffectCount|type=mixed}}}} mixed Status Effects&lt;br /&gt;
*{{Fancy link|technicaleffect}} - These effects exist to handle more technical situations, such as muting the soundtrack. There are a total of {{NumbertoText|{{StatusEffectCount|type=technical}}}} technical Status Effects&lt;br /&gt;
&lt;br /&gt;
Escaping as a civilian will remove any present Status Effect.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=={{TextEffect|text=Positive Effects}}==&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Body Shot Reduction}}===&lt;br /&gt;
Bodyshot Reduction is a positive effect that reduces damage taken from shots to the body, [[SCP-939]]&#039;s claw and [[SCP-049-2]]&#039;s swipe (Shots to the head and limbs will deal normal damage). Bodyshot Reduction will ignore a weapon&#039;s penetration, meaning the damage is directly reduced.&amp;lt;br&amp;gt;&lt;br /&gt;
The amount of damage reduced is based on the intensity of the effect. An intensity of one is a 5% reduction, two is a 10% reduction, three is a 12.5% reduction and an intensity of four is a 15% reduction. Any further amount is capped off at 15%.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;The effect is applied when consuming [[SCP-330#Candy Effects|Rainbow Candy]] with an intensity of one and last until the player dies. The effect is also removed upon escaping as a Civilian. The effect can be stacked by consuming additional Rainbow Candies.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Damage Reduction}}===&lt;br /&gt;
Damage Reduction is a positive effect that reduces any damage the player takes. The amount of damage reduced is based on the intensity of the effect, with each intensity adding a 0.5% reduction. An intensity of one is a 0.5% reduction, two is a 1% reduction, three is a 1.5% reduction and an intensity of four is a 2% reduction and so on.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;The effect is applied for 15 seconds when consuming [[SCP-330#Candy Effects|Purple Candy]] with an intensity of 40, meaning a 20% Reduction. Consuming Purple Candy will override the intensity level of a currently active Damage Reduction if its intensity is less than 40. The timer will not be overridden and is simply increased by 15 seconds.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Fade}}===&lt;br /&gt;
Fade is a positive effect that increases the transparency of a player. A player at 255 intensity will be completely transparent.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Ghostly}}===&lt;br /&gt;
Ghostly is a positive effect that allows the player to walk through doors.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Invigorated}}===&lt;br /&gt;
[[File:Invigorated_effect.png|thumb|Invigorated]]&lt;br /&gt;
Invigorated is a positive effect that prevents the [[Stamina]] bar from draining, allowing constant sprinting for its duration. It will also increase the saturation of the player&#039;s screen for the duration of the effect. The Amnesia Status Effect will be blocked while Invigorated is in effect. Additionally players under Invigorated can not be seen by [[SCP-106]] while they are using Stalk. &amp;lt;br&amp;gt;Using [[Adrenaline]] or consuming [[SCP-330#Candy Effects|Yellow Candy]] will apply the effect for eight seconds. Consuming Rainbow Candy applies the effect for five seconds. Black Candy may apply the effect for 15 seconds. All four items will stack when using multiple in a short succession. The stack is not item specific, allowing players to stack the effect by using different items.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Invisibility}}===&lt;br /&gt;
[[File:Invisiblity_effect.png|thumb|Invisibility]]&lt;br /&gt;
Invisibility is a positive effect that makes the player unable to be seen by most classes. While the player will remain invisible to most classes, [[SCP-079]] and [[SCP-096]], are still able to see invisible players. &amp;lt;br&amp;gt;The effect is applied by using [[SCP-268]], and will last 15 seconds, but will end early if the player equips any item or interacts with any object, such as doors or SCP-914.&lt;br /&gt;
&lt;br /&gt;
If the Invisibility Effect was applied by Remote Admin, players can equip items without the effect being removed, but are still unable to interact with objects. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Movement Boost}}===&lt;br /&gt;
Movement Boost is a positive effect that increases the player&#039;s speed by a defined amount. Each level of intensity is a 1% increase in speed, with 255% being the max. It should not be confused with SCP-207&#039;s effect, which increase the player&#039;s speed at the cost of health. The two effects will stack if applied together. &amp;lt;br&amp;gt;The effect is applied for eight seconds after consuming [[SCP-330#Candy Effects|Yellow Candy]] with an intensity level of 10. Consuming Yellow Candy while already under the effect will increase the intensity by ten and add an additional eight seconds to the timer. Black Candy may apply the effect with an intensity of 25 for ten seconds. This will override an active Movement Boost.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=SCP-1853}}===&lt;br /&gt;
[[File:1853_effect.png|thumb|SCP-1853]]&lt;br /&gt;
{{Main|SCP-1853}}&lt;br /&gt;
SCP-1853 is a positive effect that increases motor function, including weapon draw time, reload speed, item pickup speed, and medical item use time. It also operates under the Danger system which increases the intensity of the effects if the player&#039;s life is in danger.&amp;lt;br&amp;gt;&lt;br /&gt;
If combined with the {{Fancy link|scp207}} or {{Fancy link|anticola}}, the player will also receive the {{Fancy link|poisoned}} effect. &amp;lt;br&amp;gt; The effect is applied by using [[SCP-1853]] and is removed by using [[SCP-500]].&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Silent Walk}}===&lt;br /&gt;
Silent Walk is a positive effect that decreases the volume of the player&#039;s footsteps, making it harder to hear. The strength of the effect is determined by the intensity level applied, with each level of intensity reducing the footstep volume by 10%. So an intensity of two is a 20% reduction in volume, intensity of six is a 60% reduction and an intensity of ten is a 100% reduction. &lt;br /&gt;
&lt;br /&gt;
Silent Walk can only be applied by Remote Admin. SCP-939&#039;s silent footsteps while walking does not use this effect.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Spawn Protection}}===&lt;br /&gt;
[[File:Spawnprotect_effect.png|thumb|Spawn Protection]]&lt;br /&gt;
Spawn Protection is a positive effect which will prevent a player from taking damage and being affected by SCP-244&#039;s fog. The effect is granted upon spawning in at the start of the round or from respawning as MTF or Chaos and last a short time. Spawn Protection can be enabled by server configs, and is on by default. Other settings exist to make spawn protection only apply to certain teams, how long it last and if players who have this status effect can deal damage to others.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Rainbow Taste}}===&lt;br /&gt;
Rainbow Taste is a positive effect which will reduce the severity of several negative effects, including {{Fancy link|asphyxiated}}, {{Fancy link|bleeding}}, {{Fancy link|burned}},{{Fancy link|disabled}}, {{Fancy link|hemorrhage}} and {{Fancy link|hypothermia}}.These effects are dampened further by stacking the Rainbow Taste Effect. &amp;lt;br&amp;gt;The effect is applied for ten seconds after consuming [[SCP-330#Candy Effects|Rainbow Candy]]. Despite Rainbow Taste becoming stronger when stacked, Rainbow Candy does not allow the user to stack the effect. &lt;br /&gt;
&lt;br /&gt;
Rainbow Taste uses multipliers when reducing the severity of negative effects. The multiplier used is based on the intensity level of Rainbow Taste. This is capped at an intensity of three.&amp;lt;br&amp;gt;&lt;br /&gt;
The multipliers are the following:&lt;br /&gt;
*No Rainbow Taste Effect: No reduction is applied&lt;br /&gt;
*Intensity of one: The effect has a 0.6 multiplier applied. (40% reduction)&lt;br /&gt;
*Intensity of two: The effect has a 0.4 multiplier applied. (60% reduction)&lt;br /&gt;
*Intensity of three: The effect has a 0.35 multiplier applied. (65% reduction)&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{#while:&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Vitality}}===&lt;br /&gt;
Vitality is a positive effect that makes the user completely immune to certain negative Status Effects. It will also block the downsides of both the {{Fancy link|scp207}} and {{Fancy link|anticola}} effects, but will keep their benefits. Once Vitality ends, the {{Fancy link|scp207}} effect will resume its health drain. The effect will pause the damage drain from {{Fancy link|corroding}} and {{Fancy link|poisoned}} but will not prevent the effects from being applied. &amp;lt;br&amp;gt;The effect is applied for 30 seconds after consuming [[SCP-330#Candy Effects|Green Candy]].&lt;br /&gt;
&lt;br /&gt;
Vitality does not grant immunity to the following negative Status Effects:&lt;br /&gt;
{{#ask:&lt;br /&gt;
[[vitality::false]]&lt;br /&gt;
[[vitality::false]]&lt;br /&gt;
 |?fancy=name&lt;br /&gt;
 |link=none&lt;br /&gt;
 |headers=hide&lt;br /&gt;
 |searchlabel =-&lt;br /&gt;
 |mainlabel =-&lt;br /&gt;
 |template=StatusEffectList&lt;br /&gt;
 |namedargs=yes&lt;br /&gt;
 |sort=name&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=={{TextEffect|text=Negative Effects|2=negative}}==&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Amnesia|2=negative}}===&lt;br /&gt;
Amnesia is a negative effect that is applied while inside a Amnestic Cloud placed by SCP-939 and five seconds after leaving. The effect itself is broken up into two separate effects referred to as Amnesia Vision and Amnesia Items. The Amnesia Status Effect will be blocked while {{Fancy link|invigorated}} is in effect.&lt;br /&gt;
&lt;br /&gt;
The effect can be removed by using [[Adrenaline]].&lt;br /&gt;
===={{TextEffect|text=Amnesia Vision|2=negative}}====&lt;br /&gt;
Amnesia Vision makes SCP-939 invisible to all players who are under the effect. SCP-939 will become visible for a short time if they take damage or attack.&lt;br /&gt;
{{multi-listen item|filename=TheVoices.mp3|title=The Whispers|description=}}&lt;br /&gt;
===={{TextEffect|text=Amnesia Items|2=negative}}====&lt;br /&gt;
Amnesia Items prevents players from reloading and using any medical items. This effect is currently unused but can be applied with Remote Admin.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Asphyxiated|2=negative}}===&lt;br /&gt;
Asphyxiated is a negative effect that quickly drains the player&#039;s Stamina Bar at a rate of 5% per tick. If there is no Stamina left to drain, then the player&#039;s health will be drained at a rate of 2 HP per tick. &amp;lt;br&amp;gt; This effect can only be applied with Remote Admin.&lt;br /&gt;
&lt;br /&gt;
The {{Fancy link|rainbowtaste}} Status Effect will dampen the Asphyxiated effect. Depending on the intensity of {{Fancy link|rainbowtaste}}, the Asphyxiated effect will be dampened further. This stops once it reaches an intensity level of three.&lt;br /&gt;
*No {{Fancy link|rainbowtaste}} Effect: Stamina drains at 5% per second. HP drains at 2 per second.&lt;br /&gt;
*Intensity of one: Stamina drain at {{#expr:5*0.6}}% per second.  HP drains at  {{#expr:2*0.6}} per second.&lt;br /&gt;
*Intensity of two: Stamina drain at {{#expr:5*0.4}}% per second.  HP drains at  {{#expr:2*0.4}} per second.&lt;br /&gt;
*Intensity of three: Stamina drains at {{#expr:5*0.35}}% per second.  HP drains at {{#expr:2*0.35}} per second.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Bleeding|2=negative}}===&lt;br /&gt;
[[File:Bleeding_effect.png|thumb|Bleeding]]&lt;br /&gt;
Bleeding is a negative effect that deals damage every five seconds. The amount of damage Bleeding does is lowered each time it deals damage. The first time it deals 20 damage, then it deals 10 damage, then 5, then 2.5. Afterwards it will keep dealing 2 damage until the effect is removed.&lt;br /&gt;
First Aid Kits will remove the effect when used. SCP-500 does not remove the effect and instead instantly lowers the damage to its lowest possible value.&amp;lt;br&amp;gt;This effect may sometimes be applied by consuming Black Candy for 20 seconds.&lt;br /&gt;
&lt;br /&gt;
The {{Fancy link|rainbowtaste}} Status Effect will dampen the Bleeding effect. Depending on the intensity of {{Fancy link|rainbowtaste}}, the Bleeding effect will be dampened further. This stops once it reaches an intensity level of three.&lt;br /&gt;
*No {{Fancy link|rainbowtaste}} Effect: Damage values are 20, 10, 5, 2.5 and 2.&lt;br /&gt;
*Intensity of one: Damage values are {{#expr:20*0.6}}, {{#expr:10*0.6}}, {{#expr:5*0.6}}, {{#expr:2.5*0.6}} and {{#expr:2*0.6}}.&lt;br /&gt;
*Intensity of two: Damage values are {{#expr:20*0.4}}, {{#expr:10*0.4}}, {{#expr:5*0.4}}, {{#expr:2.5*0.4}} and {{#expr:2*0.4}}.&lt;br /&gt;
*Intensity of three: Damage values are {{#expr:20*0.35}}, {{#expr:10*0.35}}, {{#expr:5*0.35}}, {{#expr:2.5*0.35}} and {{#expr:2*0.35}}.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Blurriness|2=negative}}===&lt;br /&gt;
[[File:Blinded_effect.png|thumb|Blurriness]]&lt;br /&gt;
Blurrinessis a negative effect that applies extreme screen blur. &amp;lt;br&amp;gt;This effect is applied by being hit by a [[Flashbang Grenade]] for a few seconds depending on the distance to the grenade and if the player was looking away or not. The time the effect last is the same as the Flashed Effect plus a few extra seconds.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Blindness|2=negative}}===&lt;br /&gt;
Blindness is a negative effect that darkens the screen. Each intensity darkens the screen with an intensity of 100 making it completely dark. &lt;br /&gt;
&lt;br /&gt;
The effect is applied when using [[SCP-1344|SCP-3114]] with an intensity of 100 upon the item activating. This will  tick down to an intensity of 15 over time. If SCP-1344 is removed from the player then Blindness is set to an intensity of 101. The effect will not tick down in this situation.&lt;br /&gt;
&lt;br /&gt;
SCP-500 will cause Blindness to be instantly reduced to 15 intensity unless Blindness is currently at an intensity of 100 or more. If the intensity of Blindness is already below 15 then no affect is applied.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Burned|2=negative}}=== &lt;br /&gt;
[[File:Burned_effect.png|thumb|Burned]]&lt;br /&gt;
Burned is a negative effect that increases the damage the player takes by 25%. The increased damage makes it far easier for one to be killed, such as allowing SCP-096&#039;s Melee Swipe on targets to one shot.&amp;lt;br&amp;gt; The effect is applied for a max ten seconds of the player is hit by the explosion of the [[3-X Particle Disruptor]], [[Jailbird]], [[High-Explosive Grenade]], [[SCP-330|Pink Candy]], [[SCP-018]] and mixing [[SCP-207]]/[[SCP-207?]]. The distance to these explosions will greatly affect the time Burned last. &lt;br /&gt;
&lt;br /&gt;
Additionally, the [[A7]] will apply the Burned Effect to players within 1.1 meters while the weapon is being fired. Each bullet fired will increased the Burned Effect by ten seconds. The A7 will not increase the timer beyond 20 seconds.&lt;br /&gt;
&lt;br /&gt;
The effect can be removed by using a [[First Aid Kit]] or [[SCP-500]].&lt;br /&gt;
&lt;br /&gt;
The {{Fancy link|rainbowtaste}} Status Effect will dampen the Burned effect. Depending on the intensity of {{Fancy link|rainbowtaste}}, the Burned effect will be dampened further. This stops once it reaches an intensity level of three.&lt;br /&gt;
&lt;br /&gt;
*No {{Fancy link|rainbowtaste}} Effect: Damage is increased by 25%.&lt;br /&gt;
*Intensity of one: Damage is increased by {{#expr:25*0.6}}%.&lt;br /&gt;
*Intensity of two: Damage is increased by {{#expr:25*0.4}}%.&lt;br /&gt;
*Intensity of three: Damage is increased by {{#expr:25*0.35}}%.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Cardiac Arrest|2=negative}}===&lt;br /&gt;
[[File:Cardiacarrest_effect.png|thumb|Cardiac Arrest]]&lt;br /&gt;
Cardiac Arrest is a negative effect the drains a player&#039;s HP by 8 HP/s while tripling Stamina consumption. The effect is applied for 20 seconds when attacked by SCP-049. Players currently under the Cardiac Arrest effect are instantly killed when attack by SCP-049. The effect is removed by taking [[Adrenaline]] or [[SCP-500]].&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Concussed|2=negative}}===&lt;br /&gt;
Concussed is a negative effect that applies extreme blur while turning. The intensity of this blur is dependent on the speed at which the player turns. &amp;lt;br&amp;gt; The effect is applied for ten seconds if the player is hit by the explosion of the [[3-X Particle Disruptor]], [[Jailbird]], [[High-Explosive Grenade]], [[SCP-330|Pink Candy]], [[SCP-018]] and mixing [[SCP-207]]/[[SCP-207?]]. The effect is applied for ten seconds when hit by [[SCP-096]]&#039;s charge attack. This is lowered to four seconds if the player was not a target. Consuming Black Candy may apply the effect for 10 seconds.&lt;br /&gt;
It can be removed by using [[Adrenaline]], [[Painkillers]], or [[SCP-500]]. The {{Fancy link|rainbowtaste}} effect has a 40% chance to block the effect from being applied.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Corroding|2=negative}}===&lt;br /&gt;
Corroding is a negative Status Effect that deals damage over time to the player. It is applied for 20 seconds after being initially hit by SCP-106. The effects deals 2.1 damage per second and pauses player&#039;s stamina regeneration. If a player is attacked again by SCP-106 while they have Corroding they will be sent to the Pocket Dimension. The damage can be blocked with the Vitality Status Effect, though it does not prevent the effect being applied to the player. Allowing SCP-106 to still send that player to the Pocket Dimension.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Pocket Corroding|2=negative}}====&lt;br /&gt;
Pocket Corroding is a negative Status Effect that teleports the player to SCP-106&#039;s [[SCP-106#Pocket Dimension|Pocket Dimension]] and drains their HP. The drain rate of HP increases the longer they remain in the Pocket Dimension at a rate of 0.15 damage per tick. The effect will also disable the player&#039;s sprint. The effect is applied when attacked by SCP-106 while under the Corroding Effect. The Vitality Status Effect is unable to block the damage. &amp;lt;br&amp;gt; The effect goes away once the player successfully escapes the Pocket Dimension. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Deafened|2=negative}}===&lt;br /&gt;
Deafened is a negative effect that heavily muffles all sounds. &amp;lt;br&amp;gt;It is applied for three to five seconds when the player is hit by a [[Flashbang Grenade]] or the explosion of the [[3-X Particle Disruptor]], [[Jailbird]], [[High-Explosive Grenade]], [[SCP-330|Pink Candy]], [[SCP-018]] and mixing [[SCP-207]]/[[SCP-207?]]. Flashbang Grenades will add onto the current remaining time of the Deafened Status Effect. While explosions will simply override the timer. Deafened will reduce the range SCP-939 can see blips created by audio sources.&lt;br /&gt;
&lt;br /&gt;
The effect can be cured with [[SCP-500]].&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Death Pit|2=negative}}===&lt;br /&gt;
Death Pit is a negative effect that kills a player if they are touching the ground. It is applied when a player enters a death pit such as the one found in [[Heavy Containment Zone#SCP-106&#039;s Containment Area|SCP-106&#039;s Containment Chamber]]. The effect is also used for hazards that crush the player like elevators and the Chaos Car.&lt;br /&gt;
&lt;br /&gt;
Players in noclip are immune to the effect.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Decontaminating|2=negative}}===&lt;br /&gt;
[[File:Decontaminating_effect.png|thumb|Decontaminating]]&lt;br /&gt;
Decontaminating is a negative effect that removes 10% of the player&#039;s health every second. Every tick adds an extra five &#039;&#039;&#039;units&#039;&#039;&#039; of damage. &amp;lt;br&amp;gt;The effect is caused by the [[Decontamination Process]] for [[Light Containment Zone]].&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Disabled|2=negative}}===&lt;br /&gt;
Disabled is a negative effect that slows down all movement by 20%. &amp;lt;br&amp;gt;The effect is applied for ten seconds after leaving SCP-106&#039;s [[SCP-106#Pocket Dimension|Pocket Dimension]]. If the player was already under the Disabled Status Effect then the current timer is increased by ten seconds.&lt;br /&gt;
&lt;br /&gt;
The {{Fancy link|rainbowtaste}} Status Effect will dampen the Disabled effect. Depending on the intensity of {{Fancy link|rainbowtaste}}, the Disabled effect will be dampened further. This stops once it reaches an intensity level of three.&lt;br /&gt;
*No {{Fancy link|rainbowtaste}} Effect: Movement is slowed down by 20%.&lt;br /&gt;
*Intensity of one: Movement is slowed down by 12%.&lt;br /&gt;
*Intensity of two: Movement is slowed down by 8%.&lt;br /&gt;
*Intensity of three: Movement is slowed down by 7%.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Ensnared|2=negative}}===&lt;br /&gt;
Ensnared is a negative effect that prevents all movement for the player. &amp;lt;br&amp;gt;This effect can only be applied by Remote Admin.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Exhausted|2=negative}}===&lt;br /&gt;
Exhausted is a negative effect that halves the maximum Stamina Bar capacity and its regeneration rate. While they do not remove the effect, both [[Adrenaline]] and [[SCP-207]] will fully restore the player&#039;s Stamina back to 100%. Though, Stamina will not regenerate while it is above 50%.&amp;lt;br&amp;gt; This effect can only be applied by Remote Admin.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Flashed|2=negative}}===&lt;br /&gt;
Flashed is a negative effect that makes the player unable to see for a short amount of time. &amp;lt;br&amp;gt;The effect is applied for three to five seconds when the player is hit by a Flashbang Grenade based on the distance to the grenade and if the player was looking away or not. The [[Jailbird]] will apply the Flashed Effect for four seconds to targets hit by its charge attack. Both of these items will increase the timer of a currently active Flashed Effect. SCP-079 as well as humans wearing [[SCP-1344]] are immune to this effect. Consuming Black Candy may apply the effect for five seconds.&lt;br /&gt;
&lt;br /&gt;
An option in the settings exists to make the effect have &amp;quot;Dark Mode&amp;quot;.&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;200px&amp;quot; style=&amp;quot;text-align:right&amp;quot;&amp;gt;&lt;br /&gt;
Flashed2.jpg|Flashed (Default)&lt;br /&gt;
FlashDark.jpg|Flashed (Dark mode)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Hemorrhage|2=negative}}===&lt;br /&gt;
Hemorrhage is a negative effect that drains the player&#039;s health by 1 HP/s while sprinting. The damage is lowered by the {{Fancy link|rainbowtaste}} Effect.&amp;lt;br&amp;gt;This effect can only be applied by Remote Admin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The {{Fancy link|rainbowtaste}} Status Effect will dampen the Hemorrhage effect. Depending on the intensity of {{Fancy link|rainbowtaste}}, the Hemorrhage effect will be dampened further. This stops once it reaches an intensity level of three.&lt;br /&gt;
*No {{Fancy link|rainbowtaste}} Effect: Damage is 1 HP/s.&lt;br /&gt;
*Intensity of one: Damage is {{#expr:1*0.6}} HP/s.&lt;br /&gt;
*Intensity of two: Damage is {{#expr:1*0.4}} HP/s.&lt;br /&gt;
*Intensity of three: Damage is {{#expr:1*0.35}} HP/s.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Hypothermia|2=negative}}===&lt;br /&gt;
[[File:244_effect.png|thumb|Hypothermia]]&lt;br /&gt;
Hypothermia is a negative effect that slowly drains the player&#039;s HP, reduces bullet accuracy, and increases item pickup and use time. The damage dealt is based on two factors, the amount of [[SCP-244]]&#039;s in the area and the time spent in the fog. &amp;lt;br&amp;gt;The effect is applied while inside the fog generated by SCP-244. It can be removed by leaving SCP-244&#039;s fog.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Poisoned|2=negative}}===&lt;br /&gt;
[[File:Poisoned_effect.png|thumb|Poisoned]]&lt;br /&gt;
Poisoned is a negative effect that deals damage every five seconds. The damage starts at 2 HP/5s but over times increases to 20 HP/5s. &amp;lt;br&amp;gt; It can be applied by having either the {{Fancy link|scp207}} or {{Fancy link|anticola}} Status Effect active alongside {{Fancy link|scp1853}} Status Effect. Black Candy may apply the effect for 20 seconds. The effect can be removed by [[SCP-500]] and the {{Fancy link|rainbowtaste}} effect has a 40% chance to block the damage.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Severed Hands|2=negative}}===&lt;br /&gt;
Severed Hands is a negative effect that removes the player&#039;s hands then drains their HP. It also removes the ability for the player to open their inventory or interact with objects, such as doors. &amp;lt;br&amp;gt; This effect is applied when the player removes more than two pieces of candy from [[SCP-330]].&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;200px&amp;quot; style=&amp;quot;text-align:right&amp;quot;&amp;gt;&lt;br /&gt;
Severedhands_effect.png|Severed Hands&lt;br /&gt;
Severedhandsplayermodel.png|A player with severed hands.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Severed Eyes|2=negative}}===&lt;br /&gt;
Severed Eyes is a negative effect that removes the player&#039;s eyes then drains their HP. This effect is applied when [[SCP-1344]] is removed from the player&#039;s face.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Slowness|2=negative}}===&lt;br /&gt;
Slowness is a negative effect that decreases the player&#039;s speed by a defined amount while also disabling sprinting. Each level of intensity is a 1% decrease in speed, with 255% being the max. This means that the player&#039;s movement speed can overflow into negative values. It should not be confused with [[Anti-Cola]]&#039;s effect, which decreases the player&#039;s speed in exchange for health regeneration. The effect may be applied by Black Candy with an intensity of 25 for 15 seconds. This will override an active Slowness.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Sinkhole|2=negative}}===&lt;br /&gt;
[[File:Sinkhole_effect.png|thumb|Sinkhole]]&lt;br /&gt;
Sinkhole is a negative effect that slows down player movement by 30% and sprinting is disabled. The amount the player is slowed down by can be controlled by config. It should not be confused with the Stained effect, which has a very similar function. &amp;lt;br&amp;gt; The effect is applied when the player enters the [[Light Containment Zone #Sinkhole|Sinkhole Trap]]. It goes away when the player exits the trap. SCPs are immune to this effect. The effect is also applied to players inside the [[SCP-106#Pocket_Dimension|Pocket Dimension]].&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Stained|2=negative}}===&lt;br /&gt;
Stained is a negative effect that slows down player movement by 20% and sprinting is disabled. It should not be confused with the Sinkhole effect, which has a similar function. &amp;lt;br&amp;gt;The effect is caused by [[SCP-173|SCP-173&#039;s]] Tantrum Puddles and is removed two seconds after leaving them. SCPs are immune to this effect.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Strangled|2=negative}}===&lt;br /&gt;
{{Main|SCP-3114}}&lt;br /&gt;
[[File:IGOTABONETOPICKWITHYOU.png|thumb|300px|SCP-3114 Strangling a [[Facility Guard]]]]&lt;br /&gt;
Strangled is a negative status effect that drains the player&#039;s HP and locks all movement. The player&#039;s HP drain starts at 5 HP every second, with the damage value accelerating by five per second.&lt;br /&gt;
The effect is applied when attacked by [[SCP-3114]]&#039;s Strangulation attack and last until SCP-3114 kills the player or SCP-3114 releases the player.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Traumatized|2=negative}}===&lt;br /&gt;
Traumatized is a negative effect that desaturates the player&#039;s screen and makes one always visible to SCP-106 while they use stalk. A player with Traumatized will get unique visual and sound effects upon seeing SCP-106. Traumatized players are instantly killed when attacked by SCP-106. The effect is applied permanently after being captured by SCP-106.&lt;br /&gt;
&lt;br /&gt;
{{multi-listen item|filename=HeartbeatMidsideLoop.mp3|title=Traumatized player sees SCP-106|description=}}&lt;br /&gt;
&lt;br /&gt;
=={{TextEffect|text=Mixed Effects|2=mixed}}==&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Anti-Cola|2=mixed}}===&lt;br /&gt;
{{Main|Anti-Cola}}&lt;br /&gt;
Anti-Cola is a mixed effect that lowers a player&#039;s speed, but grants a permanent HP regeneration. The effect can be stacked up to two times, increasing both the positive and negative effects. The HP regeneration speed scales based on player movement, with standing still giving the fastest HP regeneration and sprinting giving the slowest. The Vitality Status Effect will prevent players from being slowed down from the Anti-Cola effect while retaining the HP regeneration. Anti-Cola will save the player from death one time, leaving the player with 1 HP and 0.25 seconds of damage immunity. The player is also granted two seconds of damage immunity to Tesla Gates. The Anti-Cola effect is fully removed upon saving one from death, regardless of the amount stacked. Anti-Cola will not save the player from death pits, the Pocket Dimension, SCP-173&#039;s neck snap, Chaos Car, [[3-X Particle Disruptor]] or the [[Jailbird]]. As an exception, Anti-Cola will save the player from the explosions caused by the 3-X Particle Disruptor and Jailbird.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the player is at full HP, Anti-Cola will also regenerate [[Artificial HP]] at the same rate health is healed. This passive regeneration caps out at 75 AHP, and will decay at a rate of 1.2 per second if Anti-Cola is removed.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If combined with the {{Fancy link|scp207}} effect, the player will violently explode after 1.05 seconds. This explosion acts similar to a normal [[High-Explosive Grenade]] and will bypass the death save effect. If combined with the {{Fancy link|scp1853}} effect, the player will be given the {{Fancy link|poisoned}} effect. The effect is applied by consuming [[Anti-Cola]] and is removed by using [[SCP-500]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Black Candy may grant this status effect for 60 seconds upon consumption. If the player already has the effect, then the intensity is increased by one permanently. &lt;br /&gt;
{{multi-listen item|filename=A207_PASSIVE_AMB_STACK_1.mp3|title=1 SCP-207? Ambience|description=}}&lt;br /&gt;
{{multi-listen item|filename=A207_PASSIVE_AMB_STACK_2.mp3|title=2 SCP-207? Ambience|description=}}&lt;br /&gt;
{{multi-listen item|filename=A207SAVE.mp3|title=Death Save|description=}}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=SCP-207|2=mixed}}===&lt;br /&gt;
[[File:207_effect.png|thumb|SCP-207]]&lt;br /&gt;
{{Main|SCP-207}}&lt;br /&gt;
SCP-207 is a mixed effect that blocks stamina drain and increases the player&#039;s movement speed but will slowly drain HP. The effect can be stacked up to three times, increasing both the positive and negative effects. The {{Fancy link|rainbowtaste}} effect has a 40% chance to block damage every tick, and the Vitality effect will fully disable the drain. If combined with the {{Fancy link|anticola}} effect, the player will violently explode after 1.05 seconds.  This explosion acts similar to a normal [[High-Explosive Grenade]] and will bypass the death save effect of {{Fancy link|anticola}}. If combined with the {{Fancy link|scp1853}} effect, the player will be given the {{Fancy link|poisoned}} effect.&amp;lt;br&amp;gt; The effect is applied by consuming [[SCP-207]] and is removed by using [[SCP-500]]. &lt;br /&gt;
&lt;br /&gt;
Black Candy may grant this status effect for 60 seconds upon consumption. If the player already has the effect, then the intensity is increased by one permanently. &lt;br /&gt;
&lt;br /&gt;
The {{Fancy link|rainbowtaste}} Status Effect will dampen the damage dealt by the SCP-207 effect. Depending on the intensity of {{Fancy link|rainbowtaste}}, the SCP-207 effect will be dampened further. This stops once it reaches an intensity level of three. More specifically, the {{Fancy link|rainbowtaste}} Status Effect changes the damage multiplier for each SCP-207 stacked.&lt;br /&gt;
*One instance of SCP-207 (Damage multiplier: 1)&lt;br /&gt;
**No {{Fancy link|rainbowtaste}} Effect: The damage values are: 0.1, 0.15, 0.4 and 1. For Standing, Sneaking, Walking and Sprinting.&lt;br /&gt;
**Intensity of one: Damage values are {{#expr:0.1*0.6}}, {{#expr:0.15*0.6}}, {{#expr:0.4*0.6}} and {{#expr:1*0.6}}.&lt;br /&gt;
**Intensity of two: Damage values are {{#expr:0.1*0.4}}, {{#expr:0.15*0.4}}, {{#expr:0.4*0.4}} and {{#expr:1*0.4}}.&lt;br /&gt;
**Intensity of three: Damage values are {{#expr:0.1*0.35}}, {{#expr:0.15*0.35}}, {{#expr:0.4*0.35}} and {{#expr:1*0.35}}.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;Damage values for SCP-207 stacks (Click to view)&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Two instances of SCP-207 (Damage multiplier: 1.5)&lt;br /&gt;
**No {{Fancy link|rainbowtaste}} Effect: The damage values are: {{#expr:0.1*1.5}}, {{#expr:0.15*1.5}}, {{#expr:0.4*1.5}} and {{#expr:1*1.5}}.&lt;br /&gt;
**Intensity of one: Damage values are {{#expr:0.1*(1.5*0.6)}}, {{#expr:0.15*(1.5*0.6)}}, {{#expr:0.4*(1.5*0.6)}} and {{#expr:1*(1.5*0.6)}}.&lt;br /&gt;
**Intensity of two: Damage values are {{#expr:0.1*(1.5*0.4)}}, {{#expr:0.15*(1.5*0.4)}}, {{#expr:0.4*(1.5*0.4)}} and {{#expr:1*(1.5*0.4)}}.&lt;br /&gt;
**Intensity of three: Damage values are {{#expr:0.1*(1.5*0.35)}}, {{#expr:0.15*(1.5*0.35)}}, {{#expr:0.4*(1.5*0.35)}} and {{#expr:1*(1.5*0.35)}}.&lt;br /&gt;
&lt;br /&gt;
*Three instances of SCP-207 (Damage multiplier: 2.5)&lt;br /&gt;
**No {{Fancy link|rainbowtaste}} Effect: The damage values are: {{#expr:0.1*2.5}}, {{#expr:0.15*2.5}}, {{#expr:0.4*2.5}} and {{#expr:1*2.5}}.&lt;br /&gt;
**Intensity of one: Damage values are {{#expr:0.1*(2.5*0.6)}}, {{#expr:0.15*(2.5*0.6)}}, {{#expr:0.4*(2.5*0.6)}} and {{#expr:1*(2.5*0.6)}}.&lt;br /&gt;
**Intensity of two: Damage values are {{#expr:0.1*(2.5*0.4)}}, {{#expr:0.15*(2.5*0.4)}}, {{#expr:0.4*(2.5*0.4)}} and {{#expr:1*(2.5*0.4)}}.&lt;br /&gt;
**Intensity of three: Damage values are {{#expr:0.1*(2.5*0.35)}}, {{#expr:0.15*(2.5*0.35)}}, {{#expr:0.4*(2.5*0.35)}} and {{#expr:1*(2.5*0.35)}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=={{TextEffect|text=Technical Effects|2=technical}}==&lt;br /&gt;
==={{TextEffect|text=Fog Control|2=technical}}===&lt;br /&gt;
Fog Control is a technical effect that controls the type of fog a player sees. The effect can be set to any intensity from one to seven.&lt;br /&gt;
&lt;br /&gt;
*1 - None&lt;br /&gt;
*2 - Inside&lt;br /&gt;
*3 - Surface Zone&lt;br /&gt;
*4 - Decontamination&lt;br /&gt;
*5 - Amnesia&lt;br /&gt;
*6 - Alpha Warhead&lt;br /&gt;
*7 - SCP-244&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Mute Soundtrack|2=technical}}===&lt;br /&gt;
Mute Soundtrack is a technical effect that mutes the game&#039;s soundtrack.&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Light Wieght|2=technical}}===&lt;br /&gt;
Light Weight is a technical effect that increases the player&#039;s jump height by 1% multiplicatively. Black Candy may apply this effect with an intensity of 60 for 20 seconds. This will override an active Light Weight.&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Heavy Footed|2=technical}}===&lt;br /&gt;
Heavy Footed is a technical effect that decreases the player&#039;s jump height by 1% multiplicatively. The effect can only be applied by Remote Admin.&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Scanned|2=technical}}===&lt;br /&gt;
Scanned is a technical effect that mutes the game&#039;s soundtrack and then plays an ambience stinger. This status effect is applied to a player who was detected by SCP-079&#039;s [[SCP-079#Breach Scanner|Breach Scanner]] ability. The effect goes away after 7.5 seconds. The alarm noise that plays is not a part of the Status Effect.&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Scanner_Scanning.mp3|title=Scanned Ambience|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
==={{TextEffect|text=SCP-1576|2=technical}}===&lt;br /&gt;
{{main|SCP-1576}}&lt;br /&gt;
SCP-1576 is a technical effect that allows the player to talk to [[Spectators]]. An icon is displayed next to the player&#039;s name that Spectators can see. The effect itself does NOT allow a player to hear the Spectators. This is due to the Spectators VC being broadcasted by the [[SCP-1576]] item itself.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Item Interaction==&lt;br /&gt;
Typically, Status Effects can be removed by usage of an item or by waiting it out. The following lists are quick references for what items can cure a Status Effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Using [[Adrenaline]] will remove the following effect(s):&lt;br /&gt;
{{#ask:&lt;br /&gt;
[[cured::Adrenaline]]&lt;br /&gt;
 |?fancy=name&lt;br /&gt;
 |link=none&lt;br /&gt;
 |headers=hide&lt;br /&gt;
 |searchlabel =-&lt;br /&gt;
 |mainlabel =-&lt;br /&gt;
 |sort=fancy&lt;br /&gt;
 |introtemplate=StatusEffectListPre&lt;br /&gt;
 |template=StatusEffectList&lt;br /&gt;
 |outroTemplate=StatusEffectListFooter&lt;br /&gt;
 |namedargs=yes&lt;br /&gt;
}}&lt;br /&gt;
Additionally, while the Adrenaline can not cure the {{Fancy link|exhausted}} Status Effect, it will still restore the player&#039;s Stamina to 100%, bypassing the 50% limit caused by the effect. Though Stamina will not regenerate past 50%.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Using a [[First Aid Kit]] will remove the following effect(s):&lt;br /&gt;
{{#ask:&lt;br /&gt;
[[cured::First Aid Kit]]&lt;br /&gt;
 |?fancy=name&lt;br /&gt;
 |link=none&lt;br /&gt;
 |headers=hide&lt;br /&gt;
 |searchlabel =-&lt;br /&gt;
 |mainlabel =-&lt;br /&gt;
 |sort=fancy&lt;br /&gt;
 |template=StatusEffectList&lt;br /&gt;
 |namedargs=yes&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Using [[SCP-500]] will remove the following effect(s):&lt;br /&gt;
{{#ask:&lt;br /&gt;
[[cured::SCP-500]]&lt;br /&gt;
 |?fancy=name&lt;br /&gt;
 |link=none&lt;br /&gt;
 |headers=hide&lt;br /&gt;
 |searchlabel =-&lt;br /&gt;
 |mainlabel =-&lt;br /&gt;
 |sort=fancy&lt;br /&gt;
 |template=StatusEffectList&lt;br /&gt;
 |namedargs=yes&lt;br /&gt;
}}&lt;br /&gt;
Additionally, SCP-500 will lower the damage output of the {{Fancy link|bleeding}} Status Effect to its minimal value.&lt;br /&gt;
&lt;br /&gt;
SCP-500 will cause {{fancy link|blindness}} to be instantly reduced to 15 intensity unless Blindness is currently at an intensity of 100 or more. If the intensity of Blindness is already below 15 then no affect is applied.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Using [[Painkillers]] will remove the following effect(s):&lt;br /&gt;
{{#ask:&lt;br /&gt;
[[cured::Painkillers]]&lt;br /&gt;
 |?fancy=name&lt;br /&gt;
 |link=none&lt;br /&gt;
 |headers=hide&lt;br /&gt;
 |searchlabel =-&lt;br /&gt;
 |mainlabel =-&lt;br /&gt;
 |sort=fancy&lt;br /&gt;
 |template=StatusEffectList&lt;br /&gt;
 |namedargs=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Wearing SCP-1344 will make the user immune to the {{Fancy link|flashed}} effect.&lt;br /&gt;
&lt;br /&gt;
==Interaction With Other Status Effects==&lt;br /&gt;
The {{Fancy link|invigorated}} Status Effect will give the player immunity to the {{Fancy link|amnesia}} Status Effect.&lt;br /&gt;
&lt;br /&gt;
The {{Fancy link|spawnprotection}} Status Effect will give the player immunity to the {{Fancy link|flashed}} and {{Fancy link|hypothermia}} Status Effects.&lt;br /&gt;
&lt;br /&gt;
The {{Fancy link|vitality}} Status Effect will block most negative Status Effects from being applied to the player. It will also block the downsides to the {{Fancy link|scp207}} and {{Fancy link|anticola}} Status Effects and pause the damage from {{Fancy link|corroding}} and {{Fancy link|poisoned}}.&lt;br /&gt;
&lt;br /&gt;
The {{Fancy link|rainbowtaste}} Status Effect will weaken most negative Status Effects. It will also weaken the downside to the {{Fancy link|scp207}} Status Effect.&lt;br /&gt;
&lt;br /&gt;
If a player has both the {{Fancy link|scp207}} and {{Fancy link|anticola}} Status Effects applied at the same time, they will violently explode.&lt;br /&gt;
&lt;br /&gt;
If a player has the {{Fancy link|scp207}} or the {{Fancy link|anticola}} Status Effect applied at the same time as the {{Fancy link|scp1853}} Status Effect, they will be given the {{Fancy link|poisoned}} Status Effect.&lt;br /&gt;
&lt;br /&gt;
==Legacy Status Effects==&lt;br /&gt;
==={{TextEffect|text=Positive Effects}}===&lt;br /&gt;
===={{TextEffect|text=Ghostly (Event)}}====&lt;br /&gt;
Ghostly was a positive status effect that made the player translucent and ghostly white.  The effect was applied by consuming the [[SCP-330#Candy Effects|White Candy]] for 30 seconds. Additionally, the [[SCP-330#Candy Effects|Black Candy]]&#039;s could randomly apply this effect due to its mechanics.&amp;lt;br&amp;gt;&lt;br /&gt;
While Ghostly, the following would apply:&lt;br /&gt;
*The player becomes translucent and ghostly white.&lt;br /&gt;
*Equipping any item causes it to fall through the player&#039;s hands and onto the ground.&lt;br /&gt;
*The player can walk through non keycard doors, similar to SCP-106.&lt;br /&gt;
*The player can open any keycard locked door by interacting with it.&lt;br /&gt;
*Removes Metal and Orange Candy Status Effects if active.&lt;br /&gt;
&lt;br /&gt;
Unlike most event Status Effects, Ghostly was left in Remote Admin. This version of Ghostly only allows the player to walk through doors.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Orange Candy}}====&lt;br /&gt;
Orange Candy was a positive effect that would make the player grow a bright orange. As the name implies, it was applied by consuming the [[SCP-330#Candy Effects|Orange Candy]] for 30 seconds.  Additionally, the [[SCP-330#Candy Effects|Black Candy]]&#039;s could randomly apply this effect due to its mechanics.&amp;lt;br&amp;gt;&lt;br /&gt;
The following effects were applied to a glowing player.&lt;br /&gt;
*Removes Ghostly and Metal Status Effects if active.&lt;br /&gt;
*The player would glow a bright orange.&lt;br /&gt;
*Players looking at a glowing player will be given the Orange Witness Status Effect until they look away.&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Spicy}}====&lt;br /&gt;
Spicy was a positive status effect that would cause the player to breathe flames while also blocking opening the inventory. Anyone caught in this flame, including teammates would take damage. With the damage being 20 per second to enemies and five damage per second to teammates. Players caught in the fire would be given the Burned Status effect for 60 seconds. The fire had a range akin to the [[Micro H.I.D.]], allowing it to hit at a great distance. The [[SCP-330#Candy Effects|Red Candy]] applied this effect for seven seconds. Additionally, the [[SCP-330#Candy Effects|Black Candy]]&#039;s could randomly apply this effect due to its mechanics. The effect was removed after the Halloween 2023 event. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Prismatic}}====&lt;br /&gt;
Prismatic was a positive status effect that applied various effects to the player. The effect was applied while standing inside the rainbow cloud placed by consuming [[SCP-330#Candy Effects|Rainbow Candy]].&lt;br /&gt;
*5% movement speed boost.&lt;br /&gt;
*15% damage reduction.&lt;br /&gt;
*HP regeneration of 1 HP/s.&lt;br /&gt;
*A one time, non instant death save similar to [[SCP-207?]]&#039;s death save.&lt;br /&gt;
**This effect will last an additional three seconds after leaving the cloud.&lt;br /&gt;
**SCP-939&#039;s Lunge counted as an instant death. (The 15% damage reduction still applied.)&lt;br /&gt;
**After the death save went off, the player would have damage immunity for 0.25s and Tesla Gate damage immunity for two seconds.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Negative Effects|2=negative}}===&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Exsanguination|2=negative}}====&lt;br /&gt;
Exsanguination was a negative effect that would lower a player&#039;s max HP. The new max would be their current Max HP divided by ten. This effect could only be obtained by grabbing more than two pieces of candy from [[SCP-330]] during the 2020 Halloween Event.&lt;br /&gt;
&lt;br /&gt;
The following is a list of new max HP values a player would have while under this effect. Note, Human classes had different HP values during this version of the game. There was also only one type of Chaos.&lt;br /&gt;
* Class-D, Facility Guard, MTF Private and Scientist: 10 HP&lt;br /&gt;
* MTF Specialist, MTF Sergeant, Chaos Insurgent: 12 HP&lt;br /&gt;
* MTF Captain: 15 HP&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Inverted Controls|2=negative}}====&lt;br /&gt;
Inverted Controls was a negative effect that would invert all mouse movement for a short amount of time.&amp;lt;br&amp;gt;&lt;br /&gt;
The [[SCP-330#Candy Effects|Red Candy]] applied this effect for 15 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Status Effects#Sugar Rush|Sugar Rush]] Status effect would apply the Inverted Controls Status Effect for ten second, but only after eight seconds have passed since Sugar Rush was applied.&amp;lt;br&amp;gt;&lt;br /&gt;
The Status Effect was removed after the end of the Halloween 2021 Event. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Amnesia (Legacy)|2=negative}}====&lt;br /&gt;
[[File:Amnesia2.jpg|thumb|Amnesia]]&lt;br /&gt;
Amnesia was a negative effect that prevented a player from opening their inventory and reloading. In the v11.0.0 Parabellum update, it was changed to where it would only reduce the player&#039;s visibility. &amp;lt;br&amp;gt;&lt;br /&gt;
The effect was applied for three seconds when bit by SCP-939.  The time was reduced to 1.7 seconds if the player had the Rainbow Taste Effect beforehand. The effect could be removed by using SCP-500.&amp;lt;br&amp;gt;&lt;br /&gt;
The effect was changed in the v12.0.0 Mimicry Update due to SCP-939&#039;s rework.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Orange Witness|2=negative}}====&lt;br /&gt;
Orange Witness was a negative effect that would severely reduce the player&#039;s vision. The effect was applied while staring at a player who is under the Orange Candy effect. The longer the player look, the bright the glowing player became and the darker the surrounding environmental would become. Looking away would remove the effect.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Panic|2=negative}}====&lt;br /&gt;
Panic was a negative effect that slightly increased the drain rate of Stamina. It was removed at an unknown point of time but was mistakenly left in the Remote Admin Status Effect page until the Mimicry v12.0.0 update.&amp;lt;br&amp;gt; This effect could only be applied by Remote Admin.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Traumatized By Evil|2=negative}}====&lt;br /&gt;
Traumatized By Evil was a negative Status Effect that applied a greyscale to the player&#039;s screen. It acted similar to the base Traumatized without applying buffs to SCP-106. It could be cured by using [[SCP-500]]. The Status Effect was removed after the end of the Halloween 2023 Event.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Technical Effects|2=technical}}===&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=SCP-559|2=technical}}====&lt;br /&gt;
{{Main|SCP-559}}&lt;br /&gt;
SCP-559 was a technical effect that altered the player&#039;s model and applied a speed and stamina bonus while decreasing weapon motor skills. The effect was applied by interacting with SCP-559 to blow out its candles. Players under the effect of SCP-559 are at risk of being killed by [[SCP-956]]. The effect could be removed with [[SCP-500]].&lt;br /&gt;
&lt;br /&gt;
The following effects were applied:&lt;br /&gt;
*Stamina decreases 50% slower&lt;br /&gt;
*30% increase in weapon draw time&lt;br /&gt;
*20% increase in reload time&lt;br /&gt;
*10% increase in weapon recoil&lt;br /&gt;
*5% increase in movement speed&lt;br /&gt;
*Player height reduced by 37.2%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=SCP-956|2=technical}}====&lt;br /&gt;
{{Main|SCP-956}}&lt;br /&gt;
SCP-956 was a negative status effect that would lock the player&#039;s movement in place and force their camera to face SCP-956. The effect was applied by standing within a five meter radius of SCP-956 while under the effects of SCP-559. Players must stay in the radius for 3.5 seconds to be locked in place. This was lowered to 2.5 seconds after the rebalance patch. Any players who were not under the effects of SCP-559 can safely stay inside the five meter radius unless they have [[SCP-330|pieces of candy]] in their inventory. In which, those players would get the SCP-956 effect if they stayed within the radius for 20 seconds.&lt;br /&gt;
&lt;br /&gt;
The effect was removed after the end of the Anniversary-Christmas 2022 event.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Mixed Effects|2=mixed}}===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Evil|2=mixed}}====&lt;br /&gt;
Evil was a mixed effect that would turn the player into an Evil Marshmallow Man for a short time. &lt;br /&gt;
&lt;br /&gt;
*Evil Marshmallow Man can perform an evil laugh by pressing {{Key Press|F}}.&lt;br /&gt;
**Applies the Evil Traumatized effect to players within a five meter radius. Functions similar to the Traumatized Effect with the screen visuals being applied for looking at an Evil Marshmallow Man instead.&lt;br /&gt;
***Players under this effect are not instantly killed by SCP-106 unlike Traumatized.&lt;br /&gt;
*Health regenerates at a rate of 3 HP/s.&lt;br /&gt;
*AHP is restored by 100 per kill.&lt;br /&gt;
*Ability to open any door that requires Checkpoint Access.&lt;br /&gt;
*Ignores Friendly Fire rules.&lt;br /&gt;
===={{TextEffect|text=Metal|2=mixed}}====&lt;br /&gt;
Metal was a mixed status effect that would turn the player completely metal for a short amount of time. The effect was applied by consuming the [[SCP-330#Candy Effects|Gray Candy]] for 30 seconds.  Additionally, the [[SCP-330#Candy Effects|Black Candy]]&#039;s could randomly apply this effect due to its mechanics.&amp;lt;br&amp;gt; &lt;br /&gt;
While metal, the following would apply:&lt;br /&gt;
*The player&#039;s model becomes grey and metallic.&lt;br /&gt;
*Damage reduction of 20%.&lt;br /&gt;
**75% fall damage reduction.&lt;br /&gt;
*Movement speed reduced by 25%.&lt;br /&gt;
*Medical Item usage speed decreased by 50%.&lt;br /&gt;
*Removes Ghostly and Orange Candy Status Effects if active.&lt;br /&gt;
&lt;br /&gt;
Metal players could damage other players by falling on top of them, often dealing lethal damage to humans. While falling, holding down the {{key Press|C}} key would allow the metal player to fall much faster, increasing damage and allowing the metal player to deal damage by jumping off tables. The metal player will take fall damage from these short heights.&lt;br /&gt;
&lt;br /&gt;
A loud metal pipe sound will play upon stomping.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=SCP-939 Visuals|2=mixed}}====&lt;br /&gt;
[[File:SCP-939 Visuals.jpg|thumb|SCP-939 Visuals]]&lt;br /&gt;
SCP-939 Visuals were a mixed effect that alters the player&#039;s vision. All objects turn black with white outlines and the player could only see other players under certain conditions (Making noise). Players who meet these conditions could be seen through walls, while players who are not making noises were completely invisible unless they are bumped into or are on the [[Surface Zone|Surface]]. &amp;lt;br&amp;gt; This effect was used exclusively for SCP-939, but could be applied to others with Remote Admin.&lt;br /&gt;
&lt;br /&gt;
The Status Effect was removed in the Mimicry 12.0 Update along side the SCP-939 rework as the new SCP-939 Visuals are not consider a Status Effect.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
===={{TextEffect|text=Slow Metabolism|2=mixed}}====&lt;br /&gt;
Slow Metabolism was a mixed effect that would lower a player&#039;s current speed by 20% and make the model appear fat. The 330 AHP upon of the candy was not apart of the Slow Metabolism effect itself. The Status Effect was removed after the end of the Halloween 2021 and 2023 Event.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Halloween 2021=====&lt;br /&gt;
The [[SCP-330#Candy Effects|Purple Candy]] applied this effect for ten seconds. The effects are the same as mentioned as above as this was the first time the effect was added to the game.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Halloween 2023=====&lt;br /&gt;
The [[SCP-330#Candy Effects|Purple Candy]] applied this effect for 20 seconds. Additionally, the [[SCP-330#Candy Effects|Black Candy]]&#039;s could randomly apply this effect due to its mechanics. Unlike the previous event, the effect tripled the speed for consuming candies. The effect could be removed by using [[SCP-500]]. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Sugar Crave|2=mixed}}====&lt;br /&gt;
Sugar Crave was a mixed effect that would turn the player into a Marshmallow Man for a short time. The Status Effect was removed after the end of the Halloween 2021 and 2023 Event.&lt;br /&gt;
The following additional effects were applied:&lt;br /&gt;
*All items are dropped from the inventory.&lt;br /&gt;
*25% damage resistance.&lt;br /&gt;
*The current walking speed doubled.&lt;br /&gt;
*Sprinting is disabled.&lt;br /&gt;
*Ability to perform melee attacks that deal 65 damage per hit.&lt;br /&gt;
&lt;br /&gt;
=====Halloween 2021=====&lt;br /&gt;
The effect was obtained from [[SCP-330#Candy Effects|Blue Candy]] for 15 seconds.&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The following [[Status Effects]] were applied for three seconds after the player reverted back to normal:&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|amnesialegacy}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|blurriness}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|concussed}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|deafened}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|disabled}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|exhausted}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Stamina would be set to 0% upon the effects end.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
The [[SCP-330#Candy Effects|Blue Candy]] applied this effect for 15 seconds. (The AHP applied from Blue Candy is not apart of the effect itself)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Halloween 2023=====&lt;br /&gt;
The effect was obtained by consuming [[SCP-330#Candy Effects|Blue Candy]] or [[SCP-330#Candy Effects|Evil Candy]]. Additionally, the [[SCP-330#Candy Effects|Black Candy]]&#039;s could randomly apply this effect due to its mechanics. When applied the player&#039;s Stamina would quickly drain over the course of 15 seconds. Once fully drained the effect would end. Successfully killing a player with melee swings would restore seven seconds of Stamina. If the effect was applied by Evil Candy, the player will be given infinite Stamina, inturn making the effect last forever. Additionally the player could make an Evil Laugh. Players in range of the Evil Laugh will have the Traumatized Evil Status Effect applied to them.&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The following [[Status Effects]] were applied for three seconds after the player reverted back to normal:&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|blurriness}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|concussed}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|deafened}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|disabled}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|exhausted}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
Additionally, unlike the 2021 event, the added AHP was apart of the effect itself. With the following stats:&lt;br /&gt;
*Applied 450 AHP that deteriorated after 15 seconds.&lt;br /&gt;
*AHP absorbs 100% of all damage. &lt;br /&gt;
*AHP drops to zero upon the end of its effects.&lt;br /&gt;
&lt;br /&gt;
======Marshmallow Man Effect======&lt;br /&gt;
The Marshmallow Man was a separate effect from Sugar Crave during the Halloween 2023 Event. It was responsible for turning the player into the Marshmallow Man and applying both the speed boost and damage reduction. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Multiple Categories Status Effects===&lt;br /&gt;
====Sugar High====&lt;br /&gt;
Sugar High was a mixed (positive during 2023) effect that was applied to the player upon consumption of the [[SCP-330#Candy Effects|Green Candy]]. The effects are not the same for both events. The Status Effect was removed after the end of the Halloween 2021 and 2023 Event.&lt;br /&gt;
====={{TextEffect|text=Halloween 2021|2=mixed}}=====&lt;br /&gt;
During Halloween 2021, the effect would multiply the player&#039;s jump power by 1.5 for a short time. The v11.0.3 [Rebalance Patch] changed this to a multiplier of 2.&lt;br /&gt;
After the effect ended, the player would be given the [[Status Effects#Disabled|Disabled]] Status Effect for {{Mvar|1 = [2 × J]}} seconds. Where J equals the number of jumps performed. The v11.0.3 [Rebalance Patch] changed the time to {{Mvar|1 = [1.5 × J]}} seconds. &amp;lt;br&amp;gt;&lt;br /&gt;
The [[SCP-330#Candy Effects|Green Candy]] applied this effect for 15 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====={{TextEffect|text=Halloween 2023}}=====&lt;br /&gt;
During Halloween 2023, the effect would increase the player&#039;s max HP to 200 and would apply a regeneration of 2.5 HP/s when HP is below 100. Additionally, the player&#039;s Stamina would constantly regenerate when not sprinting without delay.&amp;lt;br&amp;gt;&lt;br /&gt;
The [[SCP-330#Candy Effects|Green Candy]] applied this effect for 25 seconds. Additionally, the [[SCP-330#Candy Effects|Black Candy]]&#039;s could randomly apply this effect due to its mechanics.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Sugar Rush====&lt;br /&gt;
Sugar Rush was a mixed (positive during 2023) effect that would increase the player&#039;s speed for a short amount of time. The Status Effect was removed after the end of the Halloween 2021 and 2023 Event.&lt;br /&gt;
&lt;br /&gt;
====={{TextEffect|text=Halloween 2021|2=mixed}}=====&lt;br /&gt;
The [[SCP-330#Candy Effects|Yellow Candy]] applied this effect for ten seconds, giving a movement speed boost of 25%. The v11.0.3 [Rebalance Patch] changed this to a 50% movement boost for five seconds.&lt;br /&gt;
Eight seconds after the effect was applied, the player&#039;s would be given the [[Status Effects#Inverted Controls|Inverted Controls]] Status Effect&amp;lt;br&amp;gt;&lt;br /&gt;
(The Stamina changes applied from Yellow Candy is not apart of the effect itself)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====={{TextEffect|text=Halloween 2023}}=====&lt;br /&gt;
The [[SCP-330#Candy Effects|Yellow Candy]] applied this effect for ten seconds. Additionally, the [[SCP-330#Candy Effects|Black Candy]]&#039;s could randomly apply this effect due to its mechanics. The effect gave a movement speed boost of 50%, fully restored Stamina, stopped Stamina from draining and made the player loose all control over movement, being forced to walk forward for the duration of the effect.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*When first added, the Burned Effect increased damage taken by 10%.&lt;br /&gt;
**There was also a bug where the Burned Effect didn&#039;t increase the amount of damage a player took from firearms. Instead it increased the amount of damage a player dealt with firearms.&lt;br /&gt;
*The SCP-1853 Effect was originally a Mixed Status Effect as it applied a 50% penalty to Stamina consumption.&lt;br /&gt;
**This was later lowered to a 30% penalty before being removed all together.&lt;br /&gt;
**The Rainbow Taste Effect would dampen the effects of the Stamina penalty.&lt;br /&gt;
***The Stamina reduction values would be the following with Rainbow Taste:&lt;br /&gt;
****No Rainbow Taste Effect: Initial had a 50% Stamina Penalty. Rebalance patch had a 30% Stamina penalty.&lt;br /&gt;
****Intensity of one: Initial would be a {{#expr:50*0.6}}% Stamina penalty. Rebalance patch would be a {{#expr:30*0.6}}% Stamina penalty.&lt;br /&gt;
****Intensity of two: Initial would be a {{#expr:50*0.4}}% Stamina penalty. Rebalance patch would be a {{#expr:30*0.4}}% Stamina penalty.&lt;br /&gt;
****Intensity of three: Initial would be a {{#expr:50*0.35}}% Stamina penalty. Rebalance patch would be a {{#expr:30*0.35}}% Stamina penalty.&lt;br /&gt;
*Blurriness was originally named Blinded. It was renamed in [[Updates/14.0.0|14.0.0]] due to the Blinded Status Effect being added.&lt;br /&gt;
[[Category:Mechanics]]&lt;br /&gt;
{{Mechanics Navbox}}&lt;/div&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Data/Items&amp;diff=17583</id>
		<title>Data/Items</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Data/Items&amp;diff=17583"/>
		<updated>2026-04-01T02:26:28Z</updated>

		<summary type="html">&lt;p&gt;Jamintheinfinite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--Keycards--&amp;gt;&lt;br /&gt;
{{#subobject:&amp;lt;!---Global Keycard Stats--&amp;gt;&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Keycard&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|image = Reworked Scientist Keycard Updated.png&lt;br /&gt;
|weight = 00.01&lt;br /&gt;
|tier = Keycard_Override&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|itemSize=75px&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject: Janitor Keycard&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Janitor Keycard&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|tier = Common&lt;br /&gt;
|keycardsort = 01 |armorsort = 00&lt;br /&gt;
|image = Reworked Janitor Keycard Updated.png&lt;br /&gt;
|keycardfront = Janitor Icon.png&lt;br /&gt;
|inventorySlot = 1&lt;br /&gt;
|itemid = 0&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Scientist Keycard&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Scientist Keycard&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|tier = Common&lt;br /&gt;
|class = Scientist|+sep=;&lt;br /&gt;
|keycardsort = 02&lt;br /&gt;
|armorsort = 04&lt;br /&gt;
|image = Reworked Scientist Keycard Updated.png&lt;br /&gt;
|keycardfront = Scientist Icon.png&lt;br /&gt;
|inventorySlot = 1&lt;br /&gt;
|itemid = 1&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Research Supervisor Keycard&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Research Supervisor Keycard&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|914only = true&lt;br /&gt;
|keycardsort = 03&lt;br /&gt;
|armorsort = 04&lt;br /&gt;
|image = Reworked Research Supervisor Keycard Updated.png&lt;br /&gt;
|keycardfront = Research Supervisor Icon.png&lt;br /&gt;
|inventorySlot = 1&lt;br /&gt;
|itemid = 2&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Containment Engineer Keycard&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Containment Engineer Keycard&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|tier = Extra Rare&lt;br /&gt;
|keycardsort = 04&lt;br /&gt;
|armorsort = 00&lt;br /&gt;
|image = Reworked Containment Engineer Keycard Updated.png&lt;br /&gt;
|keycardfront = CEngineer icon.png&lt;br /&gt;
|inventorySlot = 1&lt;br /&gt;
|itemid = 6&lt;br /&gt;
|no914 = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Guard Keycard&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Guard Keycard&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|tier = Common&lt;br /&gt;
|class = Facility Guard|+sep=;&lt;br /&gt;
|keycardsort = 05&lt;br /&gt;
|armorsort = 00&lt;br /&gt;
|image = Reworked Facility Guard Keycard Updated.png&lt;br /&gt;
|keycardfront = Guard Icon.png&lt;br /&gt;
|inventorySlot = 1&lt;br /&gt;
|itemid = 4&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Private Keycard&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Private Keycard&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|keycardsort = 06&lt;br /&gt;
|armorsort = 04&lt;br /&gt;
|no914 = true&lt;br /&gt;
|image = Reworked Private Keycard Updated.png&lt;br /&gt;
|keycardfront = Private Icon.png&lt;br /&gt;
|inventorySlot = 1&lt;br /&gt;
|itemid = 5&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Operative Keycard&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Operative Keycard&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|class = MTF Private;MTF Sergeant;MTF Specialist|+sep=;&lt;br /&gt;
|keycardsort = 07&lt;br /&gt;
|armorsort = 04&lt;br /&gt;
|image = Reworked Operative Keycard Updated.png&lt;br /&gt;
|keycardfront = Operative icon fr.png&lt;br /&gt;
|inventorySlot = 1&lt;br /&gt;
|itemid = 7&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Captain Keycard&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Captain Keycard&lt;br /&gt;
|class = MTF Captain&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|keycardsort = 08&lt;br /&gt;
|armorsort = 00&lt;br /&gt;
|image = Reworked Captain Keycard Updated.png&lt;br /&gt;
|keycardfront = Captain Icon.png&lt;br /&gt;
|inventorySlot = 1&lt;br /&gt;
|itemid = 8&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Zone Manager Keycard&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Zone Manager Keycard&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|tier = Common&lt;br /&gt;
|keycardsort = 09&lt;br /&gt;
|armorsort = 04&lt;br /&gt;
|image = Reworked Zone Manager Keycard Updated.png&lt;br /&gt;
|keycardfront = ZManager icon.png&lt;br /&gt;
|inventorySlot = 1&lt;br /&gt;
|itemid = 3&lt;br /&gt;
|itemSize=50px}}&lt;br /&gt;
{{#subobject: Facility Manager Keycard&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Facility Manager Keycard&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|tier = Extra Rare&lt;br /&gt;
|keycardsort = 10&lt;br /&gt;
|armorsort = 00&lt;br /&gt;
|image = Reworked Facility Manager Keycard Updated.png&lt;br /&gt;
|keycardfront = Owner Icon.png&lt;br /&gt;
|inventorySlot = 1&lt;br /&gt;
|itemid = 9&lt;br /&gt;
|itemSize=50px}}&lt;br /&gt;
{{#subobject: Chaos Insurgency Access Device&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Chaos Insurgency Access Device&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|class = Chaos Riflemen;Chaos Marauder;Chaos Repressor;Chaos Conscript|+sep=;&lt;br /&gt;
|keycardsort = 11&lt;br /&gt;
|armorsort = 00&lt;br /&gt;
|image = Chaos Insurgency Access Device Updated.png&lt;br /&gt;
|keycardfront = Chaos card icon2.png&lt;br /&gt;
|inventorySlot = 1&lt;br /&gt;
|itemid = 10&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: O5 Keycard&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = O5 Keycard&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|tier = Extra Rare&lt;br /&gt;
|914only = true&lt;br /&gt;
|keycardsort = 12&lt;br /&gt;
|armorsort = 04&lt;br /&gt;
|image = Reworked O5 Keycard Updated.png&lt;br /&gt;
|keycardfront = O5 icon.png&lt;br /&gt;
|inventorySlot = 1&lt;br /&gt;
|itemid = 11&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Surface Access Pass&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Surface Access Pass&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|tier = Extra Rare&lt;br /&gt;
|keycardsort = 13&lt;br /&gt;
|armorsort = 04&lt;br /&gt;
|image = Surface Access Pass Updated.png&lt;br /&gt;
|keycardfront = O5 icon.png&lt;br /&gt;
|inventorySlot = 1&lt;br /&gt;
|itemid = 63&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
&amp;lt;!--- Legacy Keycards--&amp;gt;&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = legacy&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Old Research Supervisor Keycard&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|image = Old Research Supervisor Inventory.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = legacy&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Legacy Containment Engineer Keycard&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|image = CEngineer Keycard2.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = legacy&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Old Guard Keycard&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|image = Old Guard Inventory.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = legacy&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Senior Guard Keycard&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|image = Old Cadet Inventory.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = legacy&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Cadet Keycard&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|image = Cadet Keycard3.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = legacy&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Legacy Private Keycard&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|image = Private Keycard.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = legacy&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Lieutenant Keycard&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|image = Lieutenant Keycard3.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = legacy&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Old Sergeant Keycard&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|image = Sergeant Keycard.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = legacy&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Commander Keycard&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|image = Commander Keycard3.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = legacy&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Old Commander Keycard&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|image = Old Commander Inventory.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = legacy&lt;br /&gt;
|type = Keycard&lt;br /&gt;
|item = Breaking Keycard&lt;br /&gt;
|link = Keycard&lt;br /&gt;
|image = Old Guard Inventory.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
&amp;lt;!-- SCP Items --&amp;gt;&lt;br /&gt;
{{#subobject: SCP-018&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = SCP-018&lt;br /&gt;
|link = SCP-018&lt;br /&gt;
|weight = 00.5&lt;br /&gt;
|tier = Extra Rare&lt;br /&gt;
|image = {{#switch: {{#ask:[[EventChecker::True]]|?CurrentEvent|format = plainlist|headers = hide|limit = 1|searchlabel =-|mainlabel =-|link = none}}|Halloween = JackieSCP018Icon.png|Christmas|Xmas =  OrnamentSCP018Icon.png|#default = SCP018Icon.png }}&lt;br /&gt;
|applies = Burned;Concussed;Deafened|+sep=;&lt;br /&gt;
|scpitemsort= 0018&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|itemid = 31&lt;br /&gt;
|itemtype = SCP018&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = holiday&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Jackie SCP-018&lt;br /&gt;
|link = SCP-018&lt;br /&gt;
|image = JackieSCP018Icon.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = holiday&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Xmas SCP-018&lt;br /&gt;
|link = SCP-018&lt;br /&gt;
|image = OrnamentSCP018Icon.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: SCP-127&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Special Weaponry&lt;br /&gt;
|item = SCP-127&lt;br /&gt;
|link = SCP-127&lt;br /&gt;
|weight = 01.27&lt;br /&gt;
|tier = Military Grade;Extra Rare|+sep=;&lt;br /&gt;
|keycardsort = 01 |armorsort = 00&lt;br /&gt;
|image = SCP127.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|scpitemsort= 0217&lt;br /&gt;
|itemid = 62&lt;br /&gt;
|itemtype = GunSCP127&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: SCP-207&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = SCP-207&lt;br /&gt;
|link = SCP-207&lt;br /&gt;
|weight = 01&lt;br /&gt;
|use = 03.2&lt;br /&gt;
|tier = Extra Rare&lt;br /&gt;
|applies = SCP-207|+sep=;&lt;br /&gt;
|scpitemsort= 0207&lt;br /&gt;
|image = UpdatedSCP207Icon.png&lt;br /&gt;
|1853-Chart = false&lt;br /&gt;
|itemid = 18&lt;br /&gt;
|itemtype = SCP207&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Anti-Cola&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Anti-Cola&lt;br /&gt;
|link = Anti-Cola&lt;br /&gt;
|weight = 01&lt;br /&gt;
|use = 03.2&lt;br /&gt;
|tier = Extra Rare&lt;br /&gt;
|applies = Anti-Cola|+sep=;&lt;br /&gt;
|image = AntiSCP207Icon.png&lt;br /&gt;
|1853-Chart = false&lt;br /&gt;
|itemid = 51&lt;br /&gt;
|itemtype = AntiSCP207&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&amp;lt;!---SCP-244 Global Stats--&amp;gt;&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = SCP-244&lt;br /&gt;
|link = SCP-244&lt;br /&gt;
|tier = Extra Rare&lt;br /&gt;
|applies = Hypothermia|+sep=;&lt;br /&gt;
|scpitemsort= 0244&lt;br /&gt;
|keycardsort = 13 |armorsort = 04&lt;br /&gt;
|image = SCP244AIcon.png&lt;br /&gt;
|1853-Chart = false&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: SCP-244-A&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = SCP-244-A&lt;br /&gt;
|link = SCP-244&lt;br /&gt;
|weight = 03.9&lt;br /&gt;
|image = SCP244AIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|itemid = 44&lt;br /&gt;
|itemtype = SCP244a&lt;br /&gt;
|no914 = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: SCP-244-B&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = SCP-244-B&lt;br /&gt;
|link = SCP-244&lt;br /&gt;
|weight = 03.4&lt;br /&gt;
|image = SCP244BIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|itemid = 45&lt;br /&gt;
|itemtype = SCP244b&lt;br /&gt;
|no914 = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: &lt;br /&gt;
|special = normal&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = SCP-244-A (Active)&lt;br /&gt;
|link = SCP-244&lt;br /&gt;
|image = SCP244AIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: &lt;br /&gt;
|special = normal&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = SCP-244-B (Active)&lt;br /&gt;
|link = SCP-244&lt;br /&gt;
|image = SCP244BIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: SCP-268&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = SCP-268&lt;br /&gt;
|link = SCP-268&lt;br /&gt;
|weight = 00.3&lt;br /&gt;
|tier = Extra Rare&lt;br /&gt;
|applies = Invisibility|+sep=;&lt;br /&gt;
|scpitemsort= 0268&lt;br /&gt;
|keycardsort = 13 |armorsort = 04&lt;br /&gt;
|image = UpdatedSCP268Icon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|itemid = 32&lt;br /&gt;
|itemtype = SCP268&lt;br /&gt;
|no914 = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: SCP-500&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = SCP-500&lt;br /&gt;
|link = SCP-500&lt;br /&gt;
|weight = 00.3&lt;br /&gt;
|use = 01.35&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|cures= SCP-207;SCP-1853;Burned;Cardiac Arrest;Concussed;Deafened;Poisoned;Traumatized|+sep=;&lt;br /&gt;
|scpitemsort= 0500&lt;br /&gt;
|keycardsort = 13 |armorsort = 04&lt;br /&gt;
|image = SCP500Icon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|itemid = 17&lt;br /&gt;
|itemtype = SCP500&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: SCP-1344&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = SCP-1344&lt;br /&gt;
|link = SCP-3114&lt;br /&gt;
|weight = 00.4&lt;br /&gt;
|tier = Extra Rare&lt;br /&gt;
|applies = SCP-1344;Blindness|+sep=;&lt;br /&gt;
|scpitemsort= 1344&lt;br /&gt;
|keycardsort = 13 |armorsort = 04&lt;br /&gt;
|image = Scp1344Icon.png&lt;br /&gt;
|1853-Chart = false&lt;br /&gt;
|itemid = 55&lt;br /&gt;
|itemtype = SCP1344&lt;br /&gt;
|no914 = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: SCP-1509&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = SCP-1509&lt;br /&gt;
|link = SCP-1509&lt;br /&gt;
|weight = 01.7&lt;br /&gt;
|tier = Extra Rare&lt;br /&gt;
|scpitemsort= 1509&lt;br /&gt;
|keycardsort = 13 |armorsort = 04&lt;br /&gt;
|image = 1509Icon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|itemid = 68&lt;br /&gt;
|itemtype = SCP1509&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: SCP-1576&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = SCP-1576&lt;br /&gt;
|link = SCP-1576&lt;br /&gt;
|weight = 06&lt;br /&gt;
|tier = Extra Rare&lt;br /&gt;
|scpitemsort= 1576&lt;br /&gt;
|keycardsort = 13 |armorsort = 04&lt;br /&gt;
|image = SCP1576Icon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|itemid = 49&lt;br /&gt;
|itemtype = SCP1576&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: SCP-1853&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = SCP-1853&lt;br /&gt;
|link = SCP-1853&lt;br /&gt;
|weight = 00.6&lt;br /&gt;
|tier = Extra Rare&lt;br /&gt;
|applies = SCP-1853|+sep=;&lt;br /&gt;
|scpitemsort= 1853&lt;br /&gt;
|keycardsort = 13 |armorsort = 04&lt;br /&gt;
|image = SCP1853Icon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|itemid = 46&lt;br /&gt;
|itemtype = SCP1853&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: SCP-2176&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = SCP-2176&lt;br /&gt;
|link = SCP-2176&lt;br /&gt;
|weight = 00.5&lt;br /&gt;
|tier = Extra Rare&lt;br /&gt;
|scpitemsort= 2176&lt;br /&gt;
|keycardsort = 13 |armorsort = 04&lt;br /&gt;
|image = Updated2176Icon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|itemid = 43&lt;br /&gt;
|itemtype = SCP2176&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
&amp;lt;!--330 Candies--&amp;gt;&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Bag of Candies&lt;br /&gt;
|link = Bag of Candies&lt;br /&gt;
|weight = 00.15&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|keycardsort = 13 |armorsort = 00&lt;br /&gt;
|image = CandyBagIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|itemid = 42&lt;br /&gt;
|itemtype = SCP330&lt;br /&gt;
|no914 = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Purple Candy&lt;br /&gt;
|special = candy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Purple Candy&lt;br /&gt;
|link = SCP-330&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|applies = Damage Reduction|+sep=;&lt;br /&gt;
|image = IconCandyPurple.png&lt;br /&gt;
|no914 = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Red Candy&lt;br /&gt;
|special = candy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Red Candy&lt;br /&gt;
|link = SCP-330&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|image = IconCandyRed.png&lt;br /&gt;
|no914 = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Black Candy&lt;br /&gt;
|special = candy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Black Candy&lt;br /&gt;
|link = SCP-330&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|image = IconCandyBlack.png&lt;br /&gt;
|no914 = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Blue Candy&lt;br /&gt;
|special = candy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Blue Candy&lt;br /&gt;
|link = SCP-330&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|image = IconCandyBlue.png&lt;br /&gt;
|no914 = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Green Candy&lt;br /&gt;
|special = candy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Green Candy&lt;br /&gt;
|link = SCP-330&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|applies = Vitality|+sep=;&lt;br /&gt;
|image = IconCandyGreen.png&lt;br /&gt;
|no914 = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Yellow Candy&lt;br /&gt;
|special = candy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Yellow Candy&lt;br /&gt;
|link = SCP-330&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|applies = Invigorated|+sep=;&lt;br /&gt;
|image = IconCandyYellow.png&lt;br /&gt;
|no914 = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Rainbow Candy&lt;br /&gt;
|special = candy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Rainbow Candy&lt;br /&gt;
|link = SCP-330&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|applies = Bodyshot Reduction;Rainbow Taste|+sep=;&lt;br /&gt;
|image = IconCandyGay.png&lt;br /&gt;
|no914 = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Pink Candy&lt;br /&gt;
|special = candy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Pink Candy&lt;br /&gt;
|link = SCP-330&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|applies = Burned;Concussed;Deafened|+sep=;&lt;br /&gt;
|image = IconCandyPink.png&lt;br /&gt;
|no914 = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
&amp;lt;!--Haunted 330 Candies--&amp;gt;&lt;br /&gt;
{{#subobject: Purple Candy&lt;br /&gt;
|special = candy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Purple Candy&lt;br /&gt;
|link = SCP-330&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|applies = Slow Metabolism|+sep=;&lt;br /&gt;
|image = IconCandyPurple.png&lt;br /&gt;
|no914 = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Red Candy&lt;br /&gt;
|special = candy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Red Candy&lt;br /&gt;
|link = SCP-330&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|applies = Spicy|+sep=;&lt;br /&gt;
|image = IconCandyRed.png&lt;br /&gt;
|no914 = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Black Candy&lt;br /&gt;
|special = candy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Black Candy&lt;br /&gt;
|link = SCP-330&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|image = IconCandyBlack.png&lt;br /&gt;
|no914 = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Blue Candy&lt;br /&gt;
|special = candy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Blue Candy&lt;br /&gt;
|link = SCP-330&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|image = IconCandyBlue.png&lt;br /&gt;
|no914 = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Green Candy&lt;br /&gt;
|special = candy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Green Candy&lt;br /&gt;
|link = SCP-330&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|applies = Vitality|+sep=;&lt;br /&gt;
|image = IconCandyGreen.png&lt;br /&gt;
|no914 = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Yellow Candy&lt;br /&gt;
|special = candy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Yellow Candy&lt;br /&gt;
|link = SCP-330&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|applies = Sugar Rush|+sep=;&lt;br /&gt;
|image = IconCandyYellow.png&lt;br /&gt;
|no914 = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Rainbow Candy&lt;br /&gt;
|special = candy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Rainbow Candy&lt;br /&gt;
|link = SCP-330&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|applies = Bodyshot Reduction;Rainbow Taste|+sep=;&lt;br /&gt;
|image = IconCandyGay.png&lt;br /&gt;
|no914 = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Pink Candy&lt;br /&gt;
|special = candy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Pink Candy&lt;br /&gt;
|link = SCP-330&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|applies = Burned;Concussed;Deafened|+sep=;&lt;br /&gt;
|image = IconCandyPink.png&lt;br /&gt;
|no914 = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Orange Candy&lt;br /&gt;
|special = candy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Orange Candy&lt;br /&gt;
|link = SCP-330&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|image = IconCandyOrange.png&lt;br /&gt;
|no914 = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Evil Candy&lt;br /&gt;
|special = candy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Evil Candy&lt;br /&gt;
|link = SCP-330&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|image = IconCandyEvil.png&lt;br /&gt;
|no914 = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: White Candy&lt;br /&gt;
|special = candy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = White Candy&lt;br /&gt;
|link = SCP-330&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|image = IconCandyWhite.png&lt;br /&gt;
|no914 = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Gray Candy&lt;br /&gt;
|special = candy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Gray Candy&lt;br /&gt;
|link = SCP-330&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|image = IconCandyGray.png&lt;br /&gt;
|no914 = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Brown Candy&lt;br /&gt;
|special = candy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Brown Candy&lt;br /&gt;
|link = SCP-330&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|image = IconCandyBrown.png&lt;br /&gt;
|no914 = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
&amp;lt;!--Legacy 330 Candies--&amp;gt;&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = legacy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Bucket of Candies&lt;br /&gt;
|link = Bag of Candies&lt;br /&gt;
|weight = 00.15&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|keycardsort = 13 |armorsort = 00&lt;br /&gt;
|image = CandyBucketIcon.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = legacy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Old Purple Candy&lt;br /&gt;
|link = SCP-330&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|image = OldPurpleCandyIcon.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = legacy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Old Red Candy&lt;br /&gt;
|link = SCP-330&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|image = OldRedCandyIcon.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = legacy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Old Blue Candy&lt;br /&gt;
|link = SCP-330&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|image = OldBlueCandyIcon.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = legacy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Old Green Candy&lt;br /&gt;
|link = SCP-330&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|image = OldGreenCandyIcon.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = legacy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Old Yellow Candy&lt;br /&gt;
|link = SCP-330&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|image = OldYellowCandyIcon.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = legacy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Old Pink Candy&lt;br /&gt;
|link = SCP-330&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|image = OldPinkCandyIcon.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
&amp;lt;!--Legacy SCP Items --&amp;gt;&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = legacy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Old SCP-018&lt;br /&gt;
|image = OldSCP018Icon.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = legacy&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Older SCP-207&lt;br /&gt;
|image = OldSCP207Icon.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|item = Old SCP-207&lt;br /&gt;
|image = SCP207Icon.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
&amp;lt;!--Armor --&amp;gt;&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Armor&lt;br /&gt;
|armorsort = 01&lt;br /&gt;
|item = Armor&lt;br /&gt;
|link = Armor#tabber-tabpanel-Light_Armor&lt;br /&gt;
|image = CombatArmorIcon.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Light Armor&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Armor&lt;br /&gt;
|armorsort = 01&lt;br /&gt;
|item = Light Armor&lt;br /&gt;
|link = Armor#tabber-tabpanel-Light_Armor&lt;br /&gt;
|weight = 01.4&lt;br /&gt;
|tier = Military Grade&lt;br /&gt;
|class = Facility Guard|+sep=;&lt;br /&gt;
|keycardsort = 01&lt;br /&gt;
|image = LightArmorIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|inventorySlot = 3&lt;br /&gt;
|itemid = 36&lt;br /&gt;
|itemtype = ArmorLight&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Combat Armor&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Armor&lt;br /&gt;
|armorsort = 02&lt;br /&gt;
|item = Combat Armor&lt;br /&gt;
|link = Armor#tabber-tabpanel-Combat_Armor&lt;br /&gt;
|weight = 02.2&lt;br /&gt;
|tier = Military Grade&lt;br /&gt;
|class = MTF Sergeant;MTF Specialist;MTF Private;Chaos Riflemen;Chaos Marauder;Chaos Conscript|+sep=;&lt;br /&gt;
|keycardsort = 01 &lt;br /&gt;
|image = CombatArmorIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|inventorySlot = 3&lt;br /&gt;
|itemid = 37&lt;br /&gt;
|itemtype = ArmorCombat&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Heavy Armor&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Armor&lt;br /&gt;
|armorsort = 03&lt;br /&gt;
|item = Heavy Armor&lt;br /&gt;
|link = Armor#tabber-tabpanel-Heavy_Armor&lt;br /&gt;
|weight = 15&lt;br /&gt;
|tier = Military Grade&lt;br /&gt;
|class = MTF Captain;Chaos Repressor|+sep=;&lt;br /&gt;
|keycardsort = 01 &lt;br /&gt;
|image = HeavyArmorIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|inventorySlot = 3&lt;br /&gt;
|itemid = 38&lt;br /&gt;
|itemtype = ArmorHeavy&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
&amp;lt;!--Normal Items --&amp;gt;&lt;br /&gt;
{{#subobject: Coin&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Normal Item&lt;br /&gt;
|item = Coin&lt;br /&gt;
|link = Coin&lt;br /&gt;
|weight = 00.0025&lt;br /&gt;
|tier = Common&lt;br /&gt;
|keycardsort = 01 |armorsort = 00&lt;br /&gt;
|image = CoinIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|itemid = 35&lt;br /&gt;
|itemtype = Coin&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Flashlight&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Normal Item&lt;br /&gt;
|item = Flashlight&lt;br /&gt;
|link = Flashlight&lt;br /&gt;
|weight = 00.7&lt;br /&gt;
|tier = Common&lt;br /&gt;
|keycardsort = 01 |armorsort = 00&lt;br /&gt;
|image = FlashlightIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|itemid = 15&lt;br /&gt;
|itemtype = Flashlight&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Lantern&lt;br /&gt;
|special = Event&lt;br /&gt;
|type = Normal Item&lt;br /&gt;
|item = Lantern&lt;br /&gt;
|link = Lantern&lt;br /&gt;
|image = LanternIcon.png&lt;br /&gt;
|weight = 00.7&lt;br /&gt;
|tier = Common&lt;br /&gt;
|1853-Chart = false&lt;br /&gt;
|itemid = 54&lt;br /&gt;
|itemtype = Lantern&lt;br /&gt;
|no914 = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Radio&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Normal Item&lt;br /&gt;
|item = Radio&lt;br /&gt;
|link = Radio&lt;br /&gt;
|weight = 01.7&lt;br /&gt;
|tier = Common&lt;br /&gt;
|class = MTF Captain;MTF Sergeant;MTF Specialist;MTF Private;Facility Guard|+sep=;&lt;br /&gt;
|keycardsort = 13 |armorsort = 04&lt;br /&gt;
|image = RadioIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|inventorySlot = 5&lt;br /&gt;
|itemid = 12&lt;br /&gt;
|itemtype = Radio&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
&amp;lt;!--Treatment Items --&amp;gt;&lt;br /&gt;
{{#subobject: Adrenaline&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Treatment Item&lt;br /&gt;
|item = Adrenaline&lt;br /&gt;
|link = Adrenaline&lt;br /&gt;
|weight = 00.5&lt;br /&gt;
|use = 01.6&lt;br /&gt;
|tier = Common&lt;br /&gt;
|cures= Cardiac Arrest;Concussed|+sep=;&lt;br /&gt;
|class = MTF Captain;Chaos Repressor|+sep=;&lt;br /&gt;
|keycardsort = 01 |armorsort = 00&lt;br /&gt;
|image = AdrenalineIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|inventorySlot = 6&lt;br /&gt;
|itemid = 33&lt;br /&gt;
|itemtype = Adrenaline&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: First Aid Kit&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Treatment Item&lt;br /&gt;
|item = First Aid Kit&lt;br /&gt;
|link = First Aid Kit&lt;br /&gt;
|class = MTF Captain;MTF Sergeant;MTF Specialist;MTF Specialist;MTF Private;Facility Guard;Chaos Riflemen;Chaos Marauder;Chaos Repressor;Chaos Conscript;Chaos Conscript;Scientist|+sep=;&lt;br /&gt;
|weight = 00.7&lt;br /&gt;
|use = 04&lt;br /&gt;
|tier = Common&lt;br /&gt;
|cures= Bleeding;Burned|+sep=;&lt;br /&gt;
|keycardsort = 01 |armorsort = 00&lt;br /&gt;
|image = MedkitIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|inventorySlot = 7&lt;br /&gt;
|itemid = 14&lt;br /&gt;
|itemtype = Medkit&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Painkillers&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Treatment Item&lt;br /&gt;
|item = Painkillers&lt;br /&gt;
|link = Painkillers&lt;br /&gt;
|weight = 00.25&lt;br /&gt;
|use = 01.33&lt;br /&gt;
|tier = Common&lt;br /&gt;
|tier = Common&lt;br /&gt;
|cures= Concussed|+sep=;&lt;br /&gt;
|class = Chaos Riflemen;Chaos Marauder;Chaos Conscript|+sep=;&lt;br /&gt;
|keycardsort = 13 |armorsort = 04&lt;br /&gt;
|image = NewPainkillersIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|inventorySlot = 8&lt;br /&gt;
|itemid = 34&lt;br /&gt;
|itemtype = Painkillers&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
&amp;lt;!--Foundation Firearms Items --&amp;gt;&lt;br /&gt;
{{#subobject: COM-15&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Foundation Firearm Item&lt;br /&gt;
|item = COM-15&lt;br /&gt;
|link = COM-15&lt;br /&gt;
|weight = 00.65&lt;br /&gt;
|equip = 00.5&lt;br /&gt;
|equipchamber = 01.36&lt;br /&gt;
|reload = 01.96&lt;br /&gt;
|reloadempty = 02.64&lt;br /&gt;
|aimingaccuracy = 0.25&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|ammo = 9x19mm&lt;br /&gt;
|keycardsort = 01 |armorsort = 00&lt;br /&gt;
|image = COM-15Icon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|inventorySlot = 2&lt;br /&gt;
|itemid = 13&lt;br /&gt;
|itemtype = GunCOM15&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: COM-18&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Foundation Firearm Item&lt;br /&gt;
|item = COM-18&lt;br /&gt;
|link = COM-18&lt;br /&gt;
|weight = 00.72&lt;br /&gt;
|equip = 00.26&lt;br /&gt;
|equipchamber = 01.03&lt;br /&gt;
|reload = 02.93&lt;br /&gt;
|reloadempty = 03.46&lt;br /&gt;
|aimingaccuracy = 0.23&lt;br /&gt;
|tier = Military Grade;Rare|+sep=;&lt;br /&gt;
|ammo = 9x19mm&lt;br /&gt;
|keycardsort = 01 |armorsort = 00&lt;br /&gt;
|image = IconCom18.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|inventorySlot = 2&lt;br /&gt;
|itemid = 30&lt;br /&gt;
|itemtype = GunCOM18&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Crossvec&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Foundation Firearm Item&lt;br /&gt;
|item = Crossvec&lt;br /&gt;
|link = Crossvec&lt;br /&gt;
|weight = 02.65&lt;br /&gt;
|equip = 01.27&lt;br /&gt;
|equipchamber = 01.58&lt;br /&gt;
|reload = 03.62&lt;br /&gt;
|reloadempty = 04.25&lt;br /&gt;
|aimingaccuracy = 0.2&lt;br /&gt;
|tier = Military Grade;Rare|+sep=;&lt;br /&gt;
|ammo = 9x19mm&lt;br /&gt;
|class = MTF Private|+sep=;&lt;br /&gt;
|keycardsort = 01 |armorsort = 00&lt;br /&gt;
|image = CrossvecIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|inventorySlot = 2&lt;br /&gt;
|itemid = 21&lt;br /&gt;
|itemtype = GunCrossvec&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: FR-MG-0&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Foundation Firearm Item&lt;br /&gt;
|item = FR-MG-0&lt;br /&gt;
|link = FR-MG-0&lt;br /&gt;
|weight = 09.2&lt;br /&gt;
|equip = 00.8&lt;br /&gt;
|equipchamber = 01.45&lt;br /&gt;
|reload = 04.41&lt;br /&gt;
|reloadempty = 05.16&lt;br /&gt;
|aimingaccuracy = 0.08&lt;br /&gt;
|tier = Military Grade;Extra Rare|+sep=;&lt;br /&gt;
|ammo = 5.56x45mm&lt;br /&gt;
|class = MTF Captain&lt;br /&gt;
|keycardsort = 13 |armorsort = 04&lt;br /&gt;
|image = FRMG0Icon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|inventorySlot = 2&lt;br /&gt;
|itemid = 52&lt;br /&gt;
|itemtype = GunFRMG0&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: FSP-9&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Foundation Firearm Item&lt;br /&gt;
|item = FSP-9&lt;br /&gt;
|link = FSP-9&lt;br /&gt;
|weight = 02.45&lt;br /&gt;
|equip = 00.38&lt;br /&gt;
|equipchamber = 01.04&lt;br /&gt;
|reload = 03.44&lt;br /&gt;
|reloadempty = 04.64&lt;br /&gt;
|aimingaccuracy = 0.4&lt;br /&gt;
|tier = Military Grade;Rare|+sep=;&lt;br /&gt;
|ammo = 9x19mm&lt;br /&gt;
|class = Facility Guard|+sep=;&lt;br /&gt;
|keycardsort = 01 |armorsort = 00&lt;br /&gt;
|image = FSP-9Icon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|inventorySlot = 2&lt;br /&gt;
|itemid = 23&lt;br /&gt;
|itemtype = GunFSP9&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: MTF-E11-SR&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Foundation Firearm Item&lt;br /&gt;
|item = MTF-E11-SR&lt;br /&gt;
|link = MTF-E11-SR&lt;br /&gt;
|weight = 03.15&lt;br /&gt;
|equip = 00.73&lt;br /&gt;
|equipchamber = 01.45&lt;br /&gt;
|reload = 03.5&lt;br /&gt;
|reloadempty = 04&lt;br /&gt;
|aimingaccuracy = 0.08&lt;br /&gt;
|tier = Military Grade;Rare|+sep=;&lt;br /&gt;
|ammo = 5.56x45mm&lt;br /&gt;
|class = MTF Sergeant;MTF Specialist|+sep=;&lt;br /&gt;
|keycardsort = 13 |armorsort = 04&lt;br /&gt;
|image = E11SRIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|inventorySlot = 2&lt;br /&gt;
|itemid = 20&lt;br /&gt;
|itemtype = GunE11SR&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
&amp;lt;!--Chaos Firearms Items --&amp;gt;&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Chaos Firearm Item&lt;br /&gt;
|item = .44 Revolver&lt;br /&gt;
|link = .44 Revolver&lt;br /&gt;
|weight = 02.15&lt;br /&gt;
|equip = 00.45&lt;br /&gt;
|equipchamber = 01.76&lt;br /&gt;
|reload = 03.2&lt;br /&gt;
|aimingaccuracy = 0.75&lt;br /&gt;
|tier = Military Grade;Rare|+sep=;&lt;br /&gt;
|ammo = .44 Mag&lt;br /&gt;
|class = Chaos Marauder|+sep=;&lt;br /&gt;
|keycardsort = 01 |armorsort = 00&lt;br /&gt;
|image = IconRevolver.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|inventorySlot = 2&lt;br /&gt;
|itemid = 39&lt;br /&gt;
|itemtype = GunRevolver&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: AK&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Chaos Firearm Item&lt;br /&gt;
|item = AK&lt;br /&gt;
|link = AK&lt;br /&gt;
|weight = 03.9&lt;br /&gt;
|equip = 00.54&lt;br /&gt;
|equipchamber = 01.25&lt;br /&gt;
|reload = 03.16&lt;br /&gt;
|reloadempty = 04&lt;br /&gt;
|aimingaccuracy = 0.08&lt;br /&gt;
|tier = Military Grade;Rare|+sep=;&lt;br /&gt;
|ammo = 7.62x39mm&lt;br /&gt;
|class = Chaos Riflemen;Chaos Conscript|+sep=;&lt;br /&gt;
|keycardsort = 01 |armorsort = 00&lt;br /&gt;
|image = NewAKIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|inventorySlot = 2&lt;br /&gt;
|itemid = 40&lt;br /&gt;
|itemtype = GunAK&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Logicer&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Chaos Firearm Item&lt;br /&gt;
|item = Logicer&lt;br /&gt;
|link = Logicer&lt;br /&gt;
|weight = 11.3&lt;br /&gt;
|equip = 00.93&lt;br /&gt;
|equipchamber = 02.91&lt;br /&gt;
|reload = 05.79&lt;br /&gt;
|reloadempty = 06.41&lt;br /&gt;
|aimingaccuracy = 0.15&lt;br /&gt;
|tier = Military Grade;Extra Rare|+sep=;&lt;br /&gt;
|ammo = 7.62x39mm&lt;br /&gt;
|class = Chaos Repressor|+sep=;&lt;br /&gt;
|keycardsort = 13 |armorsort = 04&lt;br /&gt;
|image = LogicerIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|inventorySlot = 2&lt;br /&gt;
|itemid = 24&lt;br /&gt;
|itemtype = GunLogicer&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Shotgun&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Chaos Firearm Item&lt;br /&gt;
|item = Shotgun&lt;br /&gt;
|link = Shotgun&lt;br /&gt;
|weight = 03.95&lt;br /&gt;
|equip = 00.58&lt;br /&gt;
|equipchamber = 01.28&lt;br /&gt;
|aimingaccuracy = 0.1&lt;br /&gt;
|tier = Military Grade;Rare|+sep=;&lt;br /&gt;
|ammo = 12/70 Buckshot&lt;br /&gt;
|class = Chaos Marauder|+sep=;&lt;br /&gt;
|keycardsort = 13 |armorsort = 04&lt;br /&gt;
|image = ShotgunIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|inventorySlot = 2&lt;br /&gt;
|itemid = 41&lt;br /&gt;
|itemtype = GunShotgun&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
&amp;lt;!--Grenades --&amp;gt;&lt;br /&gt;
{{#subobject: Flashbang Grenade&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Grenades&lt;br /&gt;
|item = Flashbang Grenade&lt;br /&gt;
|link = Flashbang Grenade&lt;br /&gt;
|weight = 00.5&lt;br /&gt;
|tier = Military Grade;Rare|+sep=;&lt;br /&gt;
|applies = Blinded;Flashed;Deafened|+sep=;&lt;br /&gt;
|class = Facility Guard|+sep=;&lt;br /&gt;
|keycardsort = 01 |armorsort = 00&lt;br /&gt;
|image = FlashbangIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|inventorySlot = 4&lt;br /&gt;
|itemid = 26&lt;br /&gt;
|itemtype = GrenadeFlash&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: High-Explosive Grenade&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Grenades&lt;br /&gt;
|item = High-Explosive Grenade&lt;br /&gt;
|link = High-Explosive Grenade&lt;br /&gt;
|weight = 00.5&lt;br /&gt;
|tier = Military Grade; Rare|+sep=;&lt;br /&gt;
|class = MTF Captain;MTF Sergeant;MTF Specialist|+sep=;&lt;br /&gt;
|applies = Burned;Concussed;Deafened|+sep=;&lt;br /&gt;
|keycardsort = 01 |armorsort = 00&lt;br /&gt;
|image = GrenadeIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|inventorySlot = 4&lt;br /&gt;
|itemid = 25&lt;br /&gt;
|itemtype = GrenadeHE&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
&amp;lt;!--Special Weaponry --&amp;gt;&lt;br /&gt;
{{#subobject: 3-X Particle Disruptor&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Special Weaponry&lt;br /&gt;
|item = 3-X Particle Disruptor&lt;br /&gt;
|link = 3-X Particle Disruptor&lt;br /&gt;
|weight = 04.5&lt;br /&gt;
|equip = 00.68&lt;br /&gt;
|equipchamber = 01.73&lt;br /&gt;
|reload = 05.59&lt;br /&gt;
|tier = Military Grade;Extra Rare|+sep=;&lt;br /&gt;
|keycardsort = 01 |armorsort = 00&lt;br /&gt;
|applies = Burned;Concussed;Deafened|+sep=;&lt;br /&gt;
|image = IconDisruptorNew.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|itemid = 47&lt;br /&gt;
|itemtype = ParticleDisruptor&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: A7&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Special Weaponry&lt;br /&gt;
|item = A7&lt;br /&gt;
|link = A7&lt;br /&gt;
|weight = 01.7&lt;br /&gt;
|equip = 00.5&lt;br /&gt;
|equipchamber = 01.31&lt;br /&gt;
|reload = 02.9&lt;br /&gt;
|reloadempty = 03.76&lt;br /&gt;
|aimingaccuracy = 0.5&lt;br /&gt;
|tier = Military Grade;Rare|+sep=;&lt;br /&gt;
|ammo = 7.62x39mm&lt;br /&gt;
|keycardsort = 01 |armorsort = 00&lt;br /&gt;
|image = A7Icon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|914only = true&lt;br /&gt;
|itemid = 53&lt;br /&gt;
|itemtype =  GunA7&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Micro H.I.D.&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Special Weaponry&lt;br /&gt;
|item = Micro H.I.D.&lt;br /&gt;
|link = Micro H.I.D.&lt;br /&gt;
|weight = 21.5&lt;br /&gt;
|tier = Extra Rare&lt;br /&gt;
|keycardsort = 13 |armorsort = 04&lt;br /&gt;
|image = NewMicroHidIcon.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|itemid = 16&lt;br /&gt;
|itemtype = MicroHID&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: Jailbird&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Special Weaponry&lt;br /&gt;
|item = Jailbird&lt;br /&gt;
|link = Jailbird&lt;br /&gt;
|weight = 01.7&lt;br /&gt;
|tier = Extra Rare&lt;br /&gt;
|keycardsort = 01 |armorsort = 00&lt;br /&gt;
|image = {{#switch: {{#ask:[[EventChecker::True]]|?CurrentEvent|format = plainlist|headers = hide|limit = 1|searchlabel =-|mainlabel =-|link = none}}|Halloween = DemoncoreIcon.png|#default = JailbirdIcon.png }}&lt;br /&gt;
|applies = Deafened;Flashed|+sep=;&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|itemid = 50&lt;br /&gt;
|itemtype = Jailbird&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject: COM-45&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Special Weaponry&lt;br /&gt;
|item = COM-45&lt;br /&gt;
|link = COM-45&lt;br /&gt;
|weight = 01.7&lt;br /&gt;
|equip = 00.2&lt;br /&gt;
|equipchamber = 01.36&lt;br /&gt;
|reload = 02.25&lt;br /&gt;
|reloadempty = 02.91&lt;br /&gt;
|aimingaccuracy = 0.25&lt;br /&gt;
|ammo = 9x19mm&lt;br /&gt;
|tier = Military Grade;Extra Rare|+sep=;&lt;br /&gt;
|914only = true&lt;br /&gt;
|keycardsort = 01 |armorsort = 00&lt;br /&gt;
|image = IconCom45.png&lt;br /&gt;
|1853-Chart = true&lt;br /&gt;
|itemid = 48&lt;br /&gt;
|itemtype = GunCOM45&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
&amp;lt;!---Ammunition ---&amp;gt;&lt;br /&gt;
{{#subobject:&amp;lt;!---Global Ammo Stats--&amp;gt;&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Ammo&lt;br /&gt;
|item = Ammunition&lt;br /&gt;
|link = Ammunition&lt;br /&gt;
|image = 9mm.png&lt;br /&gt;
|tier = Ammo_Override&lt;br /&gt;
|ammoSort = 1&lt;br /&gt;
|1853-Chart = false&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:9x19mm&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Ammo&lt;br /&gt;
|item = 9x19mm&lt;br /&gt;
|link = Ammunition&lt;br /&gt;
|tier = Military Grade&lt;br /&gt;
|ammoSort = 2&lt;br /&gt;
|image = Icon9x19mm.png&lt;br /&gt;
|itemid = 29&lt;br /&gt;
|itemtype = Ammo9x19&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Ammo&lt;br /&gt;
|item = 5.56x45mm&lt;br /&gt;
|link = Ammunition&lt;br /&gt;
|tier = Military Grade&lt;br /&gt;
|ammoSort = 3&lt;br /&gt;
|image = Icon556x45.png&lt;br /&gt;
|itemid = 22&lt;br /&gt;
|itemtype = Ammo556x45&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Ammo&lt;br /&gt;
|item = 7.62x39mm&lt;br /&gt;
|link = Ammunition&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|ammoSort = 4&lt;br /&gt;
|image = Icon762x39.png&lt;br /&gt;
|itemid = 28&lt;br /&gt;
|itemtype = Ammo762x39&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Ammo&lt;br /&gt;
|item = 12/70 Buckshot&lt;br /&gt;
|link = Ammunition&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|ammoSort = 5&lt;br /&gt;
|image = Icon12ga.png&lt;br /&gt;
|itemid = 19&lt;br /&gt;
|itemtype = Ammo12gauge&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = normal&lt;br /&gt;
|type = Ammo&lt;br /&gt;
|item = .44 Mag&lt;br /&gt;
|link = Ammunition&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|ammoSort = 6&lt;br /&gt;
|image = Icon44cal.png&lt;br /&gt;
|itemid = 27&lt;br /&gt;
|itemtype = Ammo44cal&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--- Ammo Dropmodels --&amp;gt;&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = Render&lt;br /&gt;
|type = Ammo&lt;br /&gt;
|item = 9x19mmRender&lt;br /&gt;
|link = Ammunition&lt;br /&gt;
|tier = Common&lt;br /&gt;
|image = 9mm.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = Render&lt;br /&gt;
|type = Ammo&lt;br /&gt;
|item = 5.56x45mmRender&lt;br /&gt;
|link = Ammunition&lt;br /&gt;
|tier = Common&lt;br /&gt;
|image = 5.56mm.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = Render&lt;br /&gt;
|type = Ammo&lt;br /&gt;
|item = 7.62x39mmRender&lt;br /&gt;
|link = Ammunition&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|image = 7.62mm.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = Render&lt;br /&gt;
|type = Ammo&lt;br /&gt;
|item = 12/70 BuckshotRender&lt;br /&gt;
|link = Ammunition&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|image = Buckshot.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = Render&lt;br /&gt;
|type = Ammo&lt;br /&gt;
|item = .44 MagRender&lt;br /&gt;
|link = Ammunition&lt;br /&gt;
|tier = Rare&lt;br /&gt;
|image = 44mag.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
&amp;lt;!--Event Exclusive Items---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = Event&lt;br /&gt;
|type = Event Item&lt;br /&gt;
|item = Coal&lt;br /&gt;
|link = Coal&lt;br /&gt;
|image = CoalIconNew.png&lt;br /&gt;
|weight = 00.0000000001&lt;br /&gt;
|tier = Coal_Override&lt;br /&gt;
|1853-Chart = false&lt;br /&gt;
|no914 = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = Event&lt;br /&gt;
|type = Event Item&lt;br /&gt;
|item = SCP-2536-2&lt;br /&gt;
|link = Coal#SCP-2536-2&lt;br /&gt;
|image = CoalIconNew.png&lt;br /&gt;
|weight = 00.01&lt;br /&gt;
|tier = Coal_Override&lt;br /&gt;
|1853-Chart = false&lt;br /&gt;
|no914 = true&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = Dummy&lt;br /&gt;
|type = Dummy Item&lt;br /&gt;
|item = Dummy Item&lt;br /&gt;
|link = SCP-1853&lt;br /&gt;
|image = LEAN.png&lt;br /&gt;
|weight = 00.01&lt;br /&gt;
|1853-Chart = false&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
&amp;lt;!---Blank Spaces--&amp;gt;&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = Blank&lt;br /&gt;
|type = Blank&lt;br /&gt;
|item = Blank1&lt;br /&gt;
|link = Blank&lt;br /&gt;
|class = Scientist|+sep=;&lt;br /&gt;
|inventorySort = 8&lt;br /&gt;
|image = Blank.png&lt;br /&gt;
|itemSize=75px}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|special = Blank&lt;br /&gt;
|type = Blank&lt;br /&gt;
|item = Blank2&lt;br /&gt;
|link = Blank&lt;br /&gt;
|class = Scientist|+sep=;&lt;br /&gt;
|inventorySort = 9&lt;br /&gt;
|image = Blank.png&lt;br /&gt;
|itemSize=75px}}&lt;/div&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Misc_Classes&amp;diff=17582</id>
		<title>Misc Classes</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Misc_Classes&amp;diff=17582"/>
		<updated>2026-04-01T02:25:59Z</updated>

		<summary type="html">&lt;p&gt;Jamintheinfinite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;mp-center&amp;quot; style=&amp;quot;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-sectionNew&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-headerNew&amp;quot;&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Miscellaneous Classes&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-contentNew&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;There are &#039;&#039;&#039;5&#039;&#039;&#039; Different Miscellaneous Classes in SCP SL. &lt;br /&gt;
&amp;lt;center&amp;gt;These classes do not fit into the Human or SCP categories due to their functions being entirely unique or being unused.&lt;br /&gt;
&amp;lt;!-- Actual category box --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-sectionNew&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-contentNew&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-contentNew&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-subheaderNew&amp;quot;&amp;gt;Special Classes&amp;lt;/div&amp;gt;&lt;br /&gt;
Classes that appear in normal gameplay but are entirely unique compared to the Humans and SCPs.&lt;br /&gt;
{{Hycontent|Spectator|UnknownIcon}}&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-contentNew&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-subheaderNew&amp;quot;&amp;gt;Unused Classes&amp;lt;/div&amp;gt;&lt;br /&gt;
Classes that can&#039;t spawn naturally in-game and can only be made to spawn via [[Remote Admin]] or community plugins.&lt;br /&gt;
{{Hycontent|Tutorial|TutorialIcon}}{{#switch: {{#ask:[[EventChecker::True]]|?CurrentEvent|format = plainlist|headers = hide|limit = 1|searchlabel =-|mainlabel =-|link = none}}|Halloween Christmas|Xmas=|#default={{Hycontent|SCP-1344|3114_Icon|6=SCP-3114}} }}&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-contentNew&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-subheaderNew&amp;quot;&amp;gt;Technical Classes&amp;lt;/div&amp;gt;&lt;br /&gt;
Classes that serve technical purpose and have no gameplay input.&lt;br /&gt;
{{Hycontent|Filmmaker|FilmmakerIcon}}{{Hycontent|Overwatch|OverwatchIcon}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-330&amp;diff=17579</id>
		<title>SCP-330</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-330&amp;diff=17579"/>
		<updated>2026-03-30T02:29:30Z</updated>

		<summary type="html">&lt;p&gt;Jamintheinfinite: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{2536Infobox&lt;br /&gt;
|title = SCP-330&lt;br /&gt;
|image = 330Render.png&lt;br /&gt;
|image_size = 300&lt;br /&gt;
|type = SCP Object&lt;br /&gt;
|spawn = [[Light Containment Zone]]&lt;br /&gt;
|usage = Gives the player pieces of candy. Taking more than two will punish the player for their greed.&lt;br /&gt;
|effect = Varies&lt;br /&gt;
|ID = &lt;br /&gt;
|SCP914 = False (Can&#039;t be upgraded)&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-330&#039;&#039;&#039; is a [[SCPs|Non-playable SCP]] found in &#039;&#039;SCP Secret Laboratory&#039;&#039;. SCP-330 will provide players with candies that have varying effects when consumed. The bowl will punish those who are greedy.&lt;br /&gt;
__TOC__&lt;br /&gt;
=Operational Guide=&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
SCP-330 spawns in [[Light Containment Zone#Test Chamber 1 - TC01|Test Chamber 1]], located in Light Containment Zone. When interacted with, the player will grab a random piece of candy. Players are able to grab up to two candies from SCP-330. Grabbing more than two pieces of candy from the bowl will apply the {{fancy link|severedhands}} Status Effect which removes the player&#039;s hands for their greedy act. The player will no longer be able to open their inventory or interact with the facility around them. Their health will slowly drain as well, taking around 15 seconds for a full-health player to perish. This only applies to grabbing candy directly from SCP-330, pieces grabbed elsewhere do not count. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Candy pieces picked up by players go into an item called the [[Bag of Candies]], which acts as a second inventory for exclusively for pieces of candy. The item is automatically added to the player&#039;s inventory the 1st time they pick up a piece of candy. Picking up a Bag of Candies while already carrying one will combine the two into one. If the candies exceed the item limit, excess candy is dropped onto the floor in a new bag. &amp;lt;br&amp;gt;&lt;br /&gt;
Players can only hold one bag in their inventory at a time.&lt;br /&gt;
&lt;br /&gt;
==Candy Effects==&lt;br /&gt;
Depending on which candy the player consumes, the effects will be different. See Bag of Candies for the item descriptions.&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Standard Candies =&lt;br /&gt;
{{NonHaunted330}}&lt;br /&gt;
|-|&lt;br /&gt;
Haunted Candies =&lt;br /&gt;
{{Haunted330}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
{{Achievements}}&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
In Game=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=325px&amp;gt;&lt;br /&gt;
SCP330Front.png|SCP-330 during the Halloween 2020 Event.&lt;br /&gt;
330Event2021.png|SCP-330 during the Halloween 2021 Event.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Renders=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=200 widths=275&amp;gt;&lt;br /&gt;
FinalOld330RenderUnlessPlookieLiedToMe.png|SCP-330&#039;s model during the Halloween 2020 Event.&lt;br /&gt;
MarshmallowMan.png|The Marshmallow Man that players turned into when consuming the Blue Candy during the Halloween 2021 Event.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px;&amp;quot; | SCP-330 Changelog History &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.5|October 23rd 2020]]&lt;br /&gt;
|SCP-330 temporarily added for the Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot; colspan=&amp;quot;2&amp;quot;|[[Updates/10.0.6|10.0.6]]&lt;br /&gt;
|Increased AHP gained by Purple Candy to {{hoverimage|Was 15 AHP.|text=25 AHP}}.&lt;br /&gt;
|-&lt;br /&gt;
|Increased the health gained by Red Candy to {{hoverimage|Was 15 HP.|text=35 HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|Increased the stamina restored by Blue Candy to {{hoverimage|Was 15%.|text=50%}}.&lt;br /&gt;
|-&lt;br /&gt;
|Health regeneration by Yellow Candy {{hoverimage|Was originally linear.|text=decays over time}}.&lt;br /&gt;
|-&lt;br /&gt;
|Multiple changes to Pink Candy.&lt;br /&gt;
* Lethal explosion range decreased by 15%.&lt;br /&gt;
* Maximum damage dealt to human classes reduced to 200 HP.&lt;br /&gt;
* Damage done to SCP-049-2 is tripled.&lt;br /&gt;
* Spawn chance is reduced by half.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot;|[[Updates/11.0.1|October 24th 2021]]&lt;br /&gt;
|SCP-330 temporarily added for the Halloween update with different candy mechanics. &lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot;|[[Updates/11.0.3|11.0.3]]&lt;br /&gt;
|AHP gained from Blue Candy is removed after exiting marshmallow form.&lt;br /&gt;
|-&lt;br /&gt;
|Increased speed by Yellow Candy to {{hoverimage|Was 120%.|text=150%}} with a 5 second limit.&lt;br /&gt;
|-&lt;br /&gt;
|Increased jump height gained by Green Candy.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot;|[[Updates/11.1.0|11.1.0]]&lt;br /&gt;
|SCP-330 permanently added with different candy mechanics. &lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot;|[[Updates/12.0.0|12.0.0]]&lt;br /&gt;
|Pink Candy was temporarily added to SCP-330 for the Anniversary update. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* SCP-330 was first added as a temporary SCP during the [[Updates/10.0.5|Halloween 2020 Event]], where it was then removed from the game after the event ended.&lt;br /&gt;
**SCP-330 was re-added during the [[Updates/11.0.1|Halloween 2021 Event]], and was later permanently added to the game in [[Updates/11.1.0|11.1.0]]. &lt;br /&gt;
*During the Halloween 2020 event, players could acquire Pink Candy from SCP-330. Upon consumption, the player instantly blew up, killing themselves, and dealing massive damage to nearby players and doors. This lead to players to use the Pink Candy to one shot, or deal massive damage to SCPs by rushing at them while holding the Pink Candy.&lt;br /&gt;
**Pink Candy exploding was added as a last minute change during Staff Testing of the Halloween 2020 Event as a joke. It was originally intended to give a weak level of AHP regen and even retained this ability during the event. This effect could be seen by using godmode.&lt;br /&gt;
**During the Halloween 2021 Event, Pink Candy was given an update inventory icon and model but could not be acquired without Remote Admin. Upon consumption, it would lock the player out of their inventory as it was given no proper function.&lt;br /&gt;
**When SCP-330 was permanently readded in the 11.1 Update, Pink Candy was given back its exploding function.&lt;br /&gt;
**Pink Candy can be seen at the bottom of the SCP-330 bowl as an Easter Egg. &lt;br /&gt;
*Evil Candy was initially planned to change the game&#039;s font into Comic Sans upon usage. This effect would last until the game is closed.&lt;br /&gt;
**The idea was scrapped due to copyright and translation issues.&lt;br /&gt;
&lt;br /&gt;
{{SCP Navbox}}&lt;br /&gt;
[[Category:SCPs]]&lt;br /&gt;
[[Category:Environmental SCPs]]&lt;br /&gt;
[[Category:Medical Usage]]&lt;/div&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Status_Effects&amp;diff=17578</id>
		<title>Status Effects</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Status_Effects&amp;diff=17578"/>
		<updated>2026-03-30T02:00:37Z</updated>

		<summary type="html">&lt;p&gt;Jamintheinfinite: /* {{TextEffect|text=Flashed|2=negative}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Status Effects&#039;&#039;&#039; are a [[Mechanics|Mechanic]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039; that are used to change the stats of a player. Status Effects can be applied from various in-game [[Items]], or [[SCPs|SCP]] attacks. Certain SCPs can spawn with a Status Effect as well. &lt;br /&gt;
&amp;lt;br&amp;gt; Currently, certain Status Effects can only be applied via [[Remote Admin]].&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
There are four classifications for Status Effects found in game:&lt;br /&gt;
*{{Fancy link|positiveeffect}} - These effects will benefit the player. There are a total of {{NumbertoText|{{StatusEffectCount}}}} positive Status Effects&lt;br /&gt;
*{{Fancy link|negativeeffect}} - These effects will provide a drawback. There are a total of {{NumbertoText|{{StatusEffectCount|type=negative}}}} negative Status Effects&lt;br /&gt;
*{{Fancy link|mixedeffect|type=mixed}} - These effects will benefit the player, but also have drawbacks. There are a total of {{NumbertoText|{{StatusEffectCount|type=mixed}}}} mixed Status Effects&lt;br /&gt;
*{{Fancy link|technicaleffect}} - These effects exist to handle more technical situations, such as muting the soundtrack. There are a total of {{NumbertoText|{{StatusEffectCount|type=technical}}}} technical Status Effects&lt;br /&gt;
&lt;br /&gt;
Escaping as a civilian will remove any present Status Effect.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=={{TextEffect|text=Positive Effects}}==&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Body Shot Reduction}}===&lt;br /&gt;
Bodyshot Reduction is a positive effect that reduces damage taken from shots to the body, [[SCP-939]]&#039;s claw and [[SCP-049-2]]&#039;s swipe (Shots to the head and limbs will deal normal damage). Bodyshot Reduction will ignore a weapon&#039;s penetration, meaning the damage is directly reduced.&amp;lt;br&amp;gt;&lt;br /&gt;
The amount of damage reduced is based on the intensity of the effect. An intensity of one is a 5% reduction, two is a 10% reduction, three is a 12.5% reduction and an intensity of four is a 15% reduction. Any further amount is capped off at 15%.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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&amp;lt;br&amp;gt;The effect is applied when consuming [[SCP-330#Candy Effects|Rainbow Candy]] with an intensity of one and last until the player dies. The effect is also removed upon escaping as a Civilian. The effect can be stacked by consuming additional Rainbow Candies.&lt;br /&gt;
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==={{TextEffect|text=Damage Reduction}}===&lt;br /&gt;
Damage Reduction is a positive effect that reduces any damage the player takes. The amount of damage reduced is based on the intensity of the effect, with each intensity adding a 0.5% reduction. An intensity of one is a 0.5% reduction, two is a 1% reduction, three is a 1.5% reduction and an intensity of four is a 2% reduction and so on.&lt;br /&gt;
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&amp;lt;br&amp;gt;The effect is applied for 15 seconds when consuming [[SCP-330#Candy Effects|Purple Candy]] with an intensity of 40, meaning a 20% Reduction. Consuming Purple Candy will override the intensity level of a currently active Damage Reduction if its intensity is less than 40. The timer will not be overridden and is simply increased by 15 seconds.&lt;br /&gt;
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==={{TextEffect|text=Fade}}===&lt;br /&gt;
Fade is a positive effect that increases the transparency of a player. A player at 255 intensity will be completely transparent.&lt;br /&gt;
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==={{TextEffect|text=Ghostly}}===&lt;br /&gt;
Ghostly is a positive effect that allows the player to walk through doors.&lt;br /&gt;
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==={{TextEffect|text=Invigorated}}===&lt;br /&gt;
[[File:Invigorated_effect.png|thumb|Invigorated]]&lt;br /&gt;
Invigorated is a positive effect that prevents the [[Stamina]] bar from draining, allowing constant sprinting for its duration. It will also increase the saturation of the player&#039;s screen for the duration of the effect. The Amnesia Status Effect will be blocked while Invigorated is in effect. Additionally players under Invigorated can not be seen by [[SCP-106]] while they are using Stalk. &amp;lt;br&amp;gt;Using [[Adrenaline]] or consuming [[SCP-330#Candy Effects|Yellow Candy]] will apply the effect for eight seconds. Consuming Rainbow Candy applies the effect for five seconds. Black Candy may apply the effect for 15 seconds. All four items will stack when using multiple in a short succession. The stack is not item specific, allowing players to stack the effect by using different items.&lt;br /&gt;
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==={{TextEffect|text=Invisibility}}===&lt;br /&gt;
[[File:Invisiblity_effect.png|thumb|Invisibility]]&lt;br /&gt;
Invisibility is a positive effect that makes the player unable to be seen by most classes. While the player will remain invisible to most classes, [[SCP-079]] and [[SCP-096]], are still able to see invisible players. &amp;lt;br&amp;gt;The effect is applied by using [[SCP-268]], and will last 15 seconds, but will end early if the player equips any item or interacts with any object, such as doors or SCP-914.&lt;br /&gt;
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If the Invisibility Effect was applied by Remote Admin, players can equip items without the effect being removed, but are still unable to interact with objects. &lt;br /&gt;
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==={{TextEffect|text=Movement Boost}}===&lt;br /&gt;
Movement Boost is a positive effect that increases the player&#039;s speed by a defined amount. Each level of intensity is a 1% increase in speed, with 255% being the max. It should not be confused with SCP-207&#039;s effect, which increase the player&#039;s speed at the cost of health. The two effects will stack if applied together. &amp;lt;br&amp;gt;The effect is applied for eight seconds after consuming [[SCP-330#Candy Effects|Yellow Candy]] with an intensity level of 10. Consuming Yellow Candy while already under the effect will increase the intensity by ten and add an additional eight seconds to the timer. Black Candy may apply the effect with an intensity of 25 for ten seconds. This will override an active Movement Boost.&lt;br /&gt;
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==={{TextEffect|text=SCP-1853}}===&lt;br /&gt;
[[File:1853_effect.png|thumb|SCP-1853]]&lt;br /&gt;
{{Main|SCP-1853}}&lt;br /&gt;
SCP-1853 is a positive effect that increases motor function, including weapon draw time, reload speed, item pickup speed, and medical item use time. It also operates under the Danger system which increases the intensity of the effects if the player&#039;s life is in danger.&amp;lt;br&amp;gt;&lt;br /&gt;
If combined with the {{Fancy link|scp207}} or {{Fancy link|anticola}}, the player will also receive the {{Fancy link|poisoned}} effect. &amp;lt;br&amp;gt; The effect is applied by using [[SCP-1853]] and is removed by using [[SCP-500]].&lt;br /&gt;
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==={{TextEffect|text=Silent Walk}}===&lt;br /&gt;
Silent Walk is a positive effect that decreases the volume of the player&#039;s footsteps, making it harder to hear. The strength of the effect is determined by the intensity level applied, with each level of intensity reducing the footstep volume by 10%. So an intensity of two is a 20% reduction in volume, intensity of six is a 60% reduction and an intensity of ten is a 100% reduction. &lt;br /&gt;
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Silent Walk can only be applied by Remote Admin. SCP-939&#039;s silent footsteps while walking does not use this effect.&lt;br /&gt;
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==={{TextEffect|text=Spawn Protection}}===&lt;br /&gt;
[[File:Spawnprotect_effect.png|thumb|Spawn Protection]]&lt;br /&gt;
Spawn Protection is a positive effect which will prevent a player from taking damage and being affected by SCP-244&#039;s fog. The effect is granted upon spawning in at the start of the round or from respawning as MTF or Chaos and last a short time. Spawn Protection can be enabled by server configs, and is on by default. Other settings exist to make spawn protection only apply to certain teams, how long it last and if players who have this status effect can deal damage to others.&lt;br /&gt;
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==={{TextEffect|text=Rainbow Taste}}===&lt;br /&gt;
Rainbow Taste is a positive effect which will reduce the severity of several negative effects, including {{Fancy link|asphyxiated}}, {{Fancy link|bleeding}}, {{Fancy link|burned}},{{Fancy link|disabled}}, {{Fancy link|hemorrhage}} and {{Fancy link|hypothermia}}.These effects are dampened further by stacking the Rainbow Taste Effect. &amp;lt;br&amp;gt;The effect is applied for ten seconds after consuming [[SCP-330#Candy Effects|Rainbow Candy]]. Despite Rainbow Taste becoming stronger when stacked, Rainbow Candy does not allow the user to stack the effect. &lt;br /&gt;
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Rainbow Taste uses multipliers when reducing the severity of negative effects. The multiplier used is based on the intensity level of Rainbow Taste. This is capped at an intensity of three.&amp;lt;br&amp;gt;&lt;br /&gt;
The multipliers are the following:&lt;br /&gt;
*No Rainbow Taste Effect: No reduction is applied&lt;br /&gt;
*Intensity of one: The effect has a 0.6 multiplier applied. (40% reduction)&lt;br /&gt;
*Intensity of two: The effect has a 0.4 multiplier applied. (60% reduction)&lt;br /&gt;
*Intensity of three: The effect has a 0.35 multiplier applied. (65% reduction)&lt;br /&gt;
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==={{TextEffect|text=Vitality}}===&lt;br /&gt;
Vitality is a positive effect that makes the user completely immune to certain negative Status Effects. It will also block the downsides of both the {{Fancy link|scp207}} and {{Fancy link|anticola}} effects, but will keep their benefits. Once Vitality ends, the {{Fancy link|scp207}} effect will resume its health drain. The effect will pause the damage drain from {{Fancy link|corroding}} and {{Fancy link|poisoned}} but will not prevent the effects from being applied. &amp;lt;br&amp;gt;The effect is applied for 30 seconds after consuming [[SCP-330#Candy Effects|Green Candy]].&lt;br /&gt;
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Vitality does not grant immunity to the following negative Status Effects:&lt;br /&gt;
{{#ask:&lt;br /&gt;
[[vitality::false]]&lt;br /&gt;
[[vitality::false]]&lt;br /&gt;
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=={{TextEffect|text=Negative Effects|2=negative}}==&lt;br /&gt;
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==={{TextEffect|text=Amnesia|2=negative}}===&lt;br /&gt;
Amnesia is a negative effect that is applied while inside a Amnestic Cloud placed by SCP-939 and five seconds after leaving. The effect itself is broken up into two separate effects referred to as Amnesia Vision and Amnesia Items. The Amnesia Status Effect will be blocked while {{Fancy link|invigorated}} is in effect.&lt;br /&gt;
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The effect can be removed by using [[Adrenaline]].&lt;br /&gt;
===={{TextEffect|text=Amnesia Vision|2=negative}}====&lt;br /&gt;
Amnesia Vision makes SCP-939 invisible to all players who are under the effect. SCP-939 will become visible for a short time if they take damage or attack.&lt;br /&gt;
{{multi-listen item|filename=TheVoices.mp3|title=The Whispers|description=}}&lt;br /&gt;
===={{TextEffect|text=Amnesia Items|2=negative}}====&lt;br /&gt;
Amnesia Items prevents players from reloading and using any medical items. This effect is currently unused but can be applied with Remote Admin.&lt;br /&gt;
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==={{TextEffect|text=Asphyxiated|2=negative}}===&lt;br /&gt;
Asphyxiated is a negative effect that quickly drains the player&#039;s Stamina Bar at a rate of 5% per tick. If there is no Stamina left to drain, then the player&#039;s health will be drained at a rate of 2 HP per tick. &amp;lt;br&amp;gt; This effect can only be applied with Remote Admin.&lt;br /&gt;
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The {{Fancy link|rainbowtaste}} Status Effect will dampen the Asphyxiated effect. Depending on the intensity of {{Fancy link|rainbowtaste}}, the Asphyxiated effect will be dampened further. This stops once it reaches an intensity level of three.&lt;br /&gt;
*No {{Fancy link|rainbowtaste}} Effect: Stamina drains at 5% per second. HP drains at 2 per second.&lt;br /&gt;
*Intensity of one: Stamina drain at {{#expr:5*0.6}}% per second.  HP drains at  {{#expr:2*0.6}} per second.&lt;br /&gt;
*Intensity of two: Stamina drain at {{#expr:5*0.4}}% per second.  HP drains at  {{#expr:2*0.4}} per second.&lt;br /&gt;
*Intensity of three: Stamina drains at {{#expr:5*0.35}}% per second.  HP drains at {{#expr:2*0.35}} per second.&lt;br /&gt;
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==={{TextEffect|text=Bleeding|2=negative}}===&lt;br /&gt;
[[File:Bleeding_effect.png|thumb|Bleeding]]&lt;br /&gt;
Bleeding is a negative effect that deals damage every five seconds. The amount of damage Bleeding does is lowered each time it deals damage. The first time it deals 20 damage, then it deals 10 damage, then 5, then 2.5. Afterwards it will keep dealing 2 damage until the effect is removed.&lt;br /&gt;
First Aid Kits will remove the effect when used. SCP-500 does not remove the effect and instead instantly lowers the damage to its lowest possible value.&amp;lt;br&amp;gt;This effect may sometimes be applied by consuming Black Candy for 20 seconds.&lt;br /&gt;
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The {{Fancy link|rainbowtaste}} Status Effect will dampen the Bleeding effect. Depending on the intensity of {{Fancy link|rainbowtaste}}, the Bleeding effect will be dampened further. This stops once it reaches an intensity level of three.&lt;br /&gt;
*No {{Fancy link|rainbowtaste}} Effect: Damage values are 20, 10, 5, 2.5 and 2.&lt;br /&gt;
*Intensity of one: Damage values are {{#expr:20*0.6}}, {{#expr:10*0.6}}, {{#expr:5*0.6}}, {{#expr:2.5*0.6}} and {{#expr:2*0.6}}.&lt;br /&gt;
*Intensity of two: Damage values are {{#expr:20*0.4}}, {{#expr:10*0.4}}, {{#expr:5*0.4}}, {{#expr:2.5*0.4}} and {{#expr:2*0.4}}.&lt;br /&gt;
*Intensity of three: Damage values are {{#expr:20*0.35}}, {{#expr:10*0.35}}, {{#expr:5*0.35}}, {{#expr:2.5*0.35}} and {{#expr:2*0.35}}.&lt;br /&gt;
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==={{TextEffect|text=Blurriness|2=negative}}===&lt;br /&gt;
[[File:Blinded_effect.png|thumb|Blurriness]]&lt;br /&gt;
Blurrinessis a negative effect that applies extreme screen blur. &amp;lt;br&amp;gt;This effect is applied by being hit by a [[Flashbang Grenade]] for a few seconds depending on the distance to the grenade and if the player was looking away or not. The time the effect last is the same as the Flashed Effect plus a few extra seconds.&lt;br /&gt;
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==={{TextEffect|text=Blindness|2=negative}}===&lt;br /&gt;
Blindness is a negative effect that darkens the screen. Each intensity darkens the screen with an intensity of 100 making it completely dark. &lt;br /&gt;
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The effect is applied when using [[SCP-1344]] with an intensity of 100 upon the item activating. This will  tick down to an intensity of 15 over time. If SCP-1344 is removed from the player then Blindness is set to an intensity of 101. The effect will not tick down in this situation.&lt;br /&gt;
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SCP-500 will cause Blindness to be instantly reduced to 15 intensity unless Blindness is currently at an intensity of 100 or more. If the intensity of Blindness is already below 15 then no affect is applied.&lt;br /&gt;
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==={{TextEffect|text=Burned|2=negative}}=== &lt;br /&gt;
[[File:Burned_effect.png|thumb|Burned]]&lt;br /&gt;
Burned is a negative effect that increases the damage the player takes by 25%. The increased damage makes it far easier for one to be killed, such as allowing SCP-096&#039;s Melee Swipe on targets to one shot.&amp;lt;br&amp;gt; The effect is applied for a max ten seconds of the player is hit by the explosion of the [[3-X Particle Disruptor]], [[Jailbird]], [[High-Explosive Grenade]], [[SCP-330|Pink Candy]], [[SCP-018]] and mixing [[SCP-207]]/[[SCP-207?]]. The distance to these explosions will greatly affect the time Burned last. &lt;br /&gt;
&lt;br /&gt;
Additionally, the [[A7]] will apply the Burned Effect to players within 1.1 meters while the weapon is being fired. Each bullet fired will increased the Burned Effect by ten seconds. The A7 will not increase the timer beyond 20 seconds.&lt;br /&gt;
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The effect can be removed by using a [[First Aid Kit]] or [[SCP-500]].&lt;br /&gt;
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The {{Fancy link|rainbowtaste}} Status Effect will dampen the Burned effect. Depending on the intensity of {{Fancy link|rainbowtaste}}, the Burned effect will be dampened further. This stops once it reaches an intensity level of three.&lt;br /&gt;
&lt;br /&gt;
*No {{Fancy link|rainbowtaste}} Effect: Damage is increased by 25%.&lt;br /&gt;
*Intensity of one: Damage is increased by {{#expr:25*0.6}}%.&lt;br /&gt;
*Intensity of two: Damage is increased by {{#expr:25*0.4}}%.&lt;br /&gt;
*Intensity of three: Damage is increased by {{#expr:25*0.35}}%.&lt;br /&gt;
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==={{TextEffect|text=Cardiac Arrest|2=negative}}===&lt;br /&gt;
[[File:Cardiacarrest_effect.png|thumb|Cardiac Arrest]]&lt;br /&gt;
Cardiac Arrest is a negative effect the drains a player&#039;s HP by 8 HP/s while tripling Stamina consumption. The effect is applied for 20 seconds when attacked by SCP-049. Players currently under the Cardiac Arrest effect are instantly killed when attack by SCP-049. The effect is removed by taking [[Adrenaline]] or [[SCP-500]].&lt;br /&gt;
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==={{TextEffect|text=Concussed|2=negative}}===&lt;br /&gt;
Concussed is a negative effect that applies extreme blur while turning. The intensity of this blur is dependent on the speed at which the player turns. &amp;lt;br&amp;gt; The effect is applied for ten seconds if the player is hit by the explosion of the [[3-X Particle Disruptor]], [[Jailbird]], [[High-Explosive Grenade]], [[SCP-330|Pink Candy]], [[SCP-018]] and mixing [[SCP-207]]/[[SCP-207?]]. The effect is applied for ten seconds when hit by [[SCP-096]]&#039;s charge attack. This is lowered to four seconds if the player was not a target. Consuming Black Candy may apply the effect for 10 seconds.&lt;br /&gt;
It can be removed by using [[Adrenaline]], [[Painkillers]], or [[SCP-500]]. The {{Fancy link|rainbowtaste}} effect has a 40% chance to block the effect from being applied.&lt;br /&gt;
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==={{TextEffect|text=Corroding|2=negative}}===&lt;br /&gt;
Corroding is a negative Status Effect that deals damage over time to the player. It is applied for 20 seconds after being initially hit by SCP-106. The effects deals 2.1 damage per second and pauses player&#039;s stamina regeneration. If a player is attacked again by SCP-106 while they have Corroding they will be sent to the Pocket Dimension. The damage can be blocked with the Vitality Status Effect, though it does not prevent the effect being applied to the player. Allowing SCP-106 to still send that player to the Pocket Dimension.&lt;br /&gt;
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===={{TextEffect|text=Pocket Corroding|2=negative}}====&lt;br /&gt;
Pocket Corroding is a negative Status Effect that teleports the player to SCP-106&#039;s [[SCP-106#Pocket Dimension|Pocket Dimension]] and drains their HP. The drain rate of HP increases the longer they remain in the Pocket Dimension at a rate of 0.15 damage per tick. The effect will also disable the player&#039;s sprint. The effect is applied when attacked by SCP-106 while under the Corroding Effect. The Vitality Status Effect is unable to block the damage. &amp;lt;br&amp;gt; The effect goes away once the player successfully escapes the Pocket Dimension. &lt;br /&gt;
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==={{TextEffect|text=Deafened|2=negative}}===&lt;br /&gt;
Deafened is a negative effect that heavily muffles all sounds. &amp;lt;br&amp;gt;It is applied for three to five seconds when the player is hit by a [[Flashbang Grenade]] or the explosion of the [[3-X Particle Disruptor]], [[Jailbird]], [[High-Explosive Grenade]], [[SCP-330|Pink Candy]], [[SCP-018]] and mixing [[SCP-207]]/[[SCP-207?]]. Flashbang Grenades will add onto the current remaining time of the Deafened Status Effect. While explosions will simply override the timer. Deafened will reduce the range SCP-939 can see blips created by audio sources.&lt;br /&gt;
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The effect can be cured with [[SCP-500]].&lt;br /&gt;
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==={{TextEffect|text=Death Pit|2=negative}}===&lt;br /&gt;
Death Pit is a negative effect that kills a player if they are touching the ground. It is applied when a player enters a death pit such as the one found in [[Heavy Containment Zone#SCP-106&#039;s Containment Area|SCP-106&#039;s Containment Chamber]]. The effect is also used for hazards that crush the player like elevators and the Chaos Car.&lt;br /&gt;
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Players in noclip are immune to the effect.&lt;br /&gt;
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==={{TextEffect|text=Decontaminating|2=negative}}===&lt;br /&gt;
[[File:Decontaminating_effect.png|thumb|Decontaminating]]&lt;br /&gt;
Decontaminating is a negative effect that removes 10% of the player&#039;s health every second. Every tick adds an extra five &#039;&#039;&#039;units&#039;&#039;&#039; of damage. &amp;lt;br&amp;gt;The effect is caused by the [[Decontamination Process]] for [[Light Containment Zone]].&lt;br /&gt;
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==={{TextEffect|text=Disabled|2=negative}}===&lt;br /&gt;
Disabled is a negative effect that slows down all movement by 20%. &amp;lt;br&amp;gt;The effect is applied for ten seconds after leaving SCP-106&#039;s [[SCP-106#Pocket Dimension|Pocket Dimension]]. If the player was already under the Disabled Status Effect then the current timer is increased by ten seconds.&lt;br /&gt;
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The {{Fancy link|rainbowtaste}} Status Effect will dampen the Disabled effect. Depending on the intensity of {{Fancy link|rainbowtaste}}, the Disabled effect will be dampened further. This stops once it reaches an intensity level of three.&lt;br /&gt;
*No {{Fancy link|rainbowtaste}} Effect: Movement is slowed down by 20%.&lt;br /&gt;
*Intensity of one: Movement is slowed down by 12%.&lt;br /&gt;
*Intensity of two: Movement is slowed down by 8%.&lt;br /&gt;
*Intensity of three: Movement is slowed down by 7%.&lt;br /&gt;
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==={{TextEffect|text=Ensnared|2=negative}}===&lt;br /&gt;
Ensnared is a negative effect that prevents all movement for the player. &amp;lt;br&amp;gt;This effect can only be applied by Remote Admin.&lt;br /&gt;
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==={{TextEffect|text=Exhausted|2=negative}}===&lt;br /&gt;
Exhausted is a negative effect that halves the maximum Stamina Bar capacity and its regeneration rate. While they do not remove the effect, both [[Adrenaline]] and [[SCP-207]] will fully restore the player&#039;s Stamina back to 100%. Though, Stamina will not regenerate while it is above 50%.&amp;lt;br&amp;gt; This effect can only be applied by Remote Admin.&lt;br /&gt;
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==={{TextEffect|text=Flashed|2=negative}}===&lt;br /&gt;
Flashed is a negative effect that makes the player unable to see for a short amount of time. &amp;lt;br&amp;gt;The effect is applied for three to five seconds when the player is hit by a Flashbang Grenade based on the distance to the grenade and if the player was looking away or not. The [[Jailbird]] will apply the Flashed Effect for four seconds to targets hit by its charge attack. Both of these items will increase the timer of a currently active Flashed Effect. SCP-079 as well as humans wearing [[SCP-1344]] are immune to this effect. Consuming Black Candy may apply the effect for five seconds.&lt;br /&gt;
&lt;br /&gt;
An option in the settings exists to make the effect have &amp;quot;Dark Mode&amp;quot;.&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;200px&amp;quot; style=&amp;quot;text-align:right&amp;quot;&amp;gt;&lt;br /&gt;
Flashed2.jpg|Flashed (Default)&lt;br /&gt;
FlashDark.jpg|Flashed (Dark mode)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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==={{TextEffect|text=Hemorrhage|2=negative}}===&lt;br /&gt;
Hemorrhage is a negative effect that drains the player&#039;s health by 1 HP/s while sprinting. The damage is lowered by the {{Fancy link|rainbowtaste}} Effect.&amp;lt;br&amp;gt;This effect can only be applied by Remote Admin.&lt;br /&gt;
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The {{Fancy link|rainbowtaste}} Status Effect will dampen the Hemorrhage effect. Depending on the intensity of {{Fancy link|rainbowtaste}}, the Hemorrhage effect will be dampened further. This stops once it reaches an intensity level of three.&lt;br /&gt;
*No {{Fancy link|rainbowtaste}} Effect: Damage is 1 HP/s.&lt;br /&gt;
*Intensity of one: Damage is {{#expr:1*0.6}} HP/s.&lt;br /&gt;
*Intensity of two: Damage is {{#expr:1*0.4}} HP/s.&lt;br /&gt;
*Intensity of three: Damage is {{#expr:1*0.35}} HP/s.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Hypothermia|2=negative}}===&lt;br /&gt;
[[File:244_effect.png|thumb|Hypothermia]]&lt;br /&gt;
Hypothermia is a negative effect that slowly drains the player&#039;s HP, reduces bullet accuracy, and increases item pickup and use time. The damage dealt is based on two factors, the amount of [[SCP-244]]&#039;s in the area and the time spent in the fog. &amp;lt;br&amp;gt;The effect is applied while inside the fog generated by SCP-244. It can be removed by leaving SCP-244&#039;s fog.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Poisoned|2=negative}}===&lt;br /&gt;
[[File:Poisoned_effect.png|thumb|Poisoned]]&lt;br /&gt;
Poisoned is a negative effect that deals damage every five seconds. The damage starts at 2 HP/5s but over times increases to 20 HP/5s. &amp;lt;br&amp;gt; It can be applied by having either the {{Fancy link|scp207}} or {{Fancy link|anticola}} Status Effect active alongside {{Fancy link|scp1853}} Status Effect. Black Candy may apply the effect for 20 seconds. The effect can be removed by [[SCP-500]] and the {{Fancy link|rainbowtaste}} effect has a 40% chance to block the damage.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Severed Hands|2=negative}}===&lt;br /&gt;
Severed Hands is a negative effect that removes the player&#039;s hands then drains their HP. It also removes the ability for the player to open their inventory or interact with objects, such as doors. &amp;lt;br&amp;gt; This effect is applied when the player removes more than two pieces of candy from [[SCP-330]].&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;200px&amp;quot; style=&amp;quot;text-align:right&amp;quot;&amp;gt;&lt;br /&gt;
Severedhands_effect.png|Severed Hands&lt;br /&gt;
Severedhandsplayermodel.png|A player with severed hands.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Severed Eyes|2=negative}}===&lt;br /&gt;
Severed Eyes is a negative effect that removes the player&#039;s eyes then drains their HP. This effect is applied when [[SCP-1344]] is removed from the player&#039;s face.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Slowness|2=negative}}===&lt;br /&gt;
Slowness is a negative effect that decreases the player&#039;s speed by a defined amount while also disabling sprinting. Each level of intensity is a 1% decrease in speed, with 255% being the max. This means that the player&#039;s movement speed can overflow into negative values. It should not be confused with [[Anti-Cola]]&#039;s effect, which decreases the player&#039;s speed in exchange for health regeneration. The effect may be applied by Black Candy with an intensity of 25 for 15 seconds. This will override an active Slowness.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Sinkhole|2=negative}}===&lt;br /&gt;
[[File:Sinkhole_effect.png|thumb|Sinkhole]]&lt;br /&gt;
Sinkhole is a negative effect that slows down player movement by 30% and sprinting is disabled. The amount the player is slowed down by can be controlled by config. It should not be confused with the Stained effect, which has a very similar function. &amp;lt;br&amp;gt; The effect is applied when the player enters the [[Light Containment Zone #Sinkhole|Sinkhole Trap]]. It goes away when the player exits the trap. SCPs are immune to this effect. The effect is also applied to players inside the [[SCP-106#Pocket_Dimension|Pocket Dimension]].&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Stained|2=negative}}===&lt;br /&gt;
Stained is a negative effect that slows down player movement by 20% and sprinting is disabled. It should not be confused with the Sinkhole effect, which has a similar function. &amp;lt;br&amp;gt;The effect is caused by [[SCP-173|SCP-173&#039;s]] Tantrum Puddles and is removed two seconds after leaving them. SCPs are immune to this effect.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Strangled|2=negative}}===&lt;br /&gt;
{{Main|SCP-3114}}&lt;br /&gt;
[[File:IGOTABONETOPICKWITHYOU.png|thumb|300px|SCP-3114 Strangling a [[Facility Guard]]]]&lt;br /&gt;
Strangled is a negative status effect that drains the player&#039;s HP and locks all movement. The player&#039;s HP drain starts at 5 HP every second, with the damage value accelerating by five per second.&lt;br /&gt;
The effect is applied when attacked by [[SCP-3114]]&#039;s Strangulation attack and last until SCP-3114 kills the player or SCP-3114 releases the player.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Traumatized|2=negative}}===&lt;br /&gt;
Traumatized is a negative effect that desaturates the player&#039;s screen and makes one always visible to SCP-106 while they use stalk. A player with Traumatized will get unique visual and sound effects upon seeing SCP-106. Traumatized players are instantly killed when attacked by SCP-106. The effect is applied permanently after being captured by SCP-106.&lt;br /&gt;
&lt;br /&gt;
{{multi-listen item|filename=HeartbeatMidsideLoop.mp3|title=Traumatized player sees SCP-106|description=}}&lt;br /&gt;
&lt;br /&gt;
=={{TextEffect|text=Mixed Effects|2=mixed}}==&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Anti-Cola|2=mixed}}===&lt;br /&gt;
{{Main|Anti-Cola}}&lt;br /&gt;
Anti-Cola is a mixed effect that lowers a player&#039;s speed, but grants a permanent HP regeneration. The effect can be stacked up to two times, increasing both the positive and negative effects. The HP regeneration speed scales based on player movement, with standing still giving the fastest HP regeneration and sprinting giving the slowest. The Vitality Status Effect will prevent players from being slowed down from the Anti-Cola effect while retaining the HP regeneration. Anti-Cola will save the player from death one time, leaving the player with 1 HP and 0.25 seconds of damage immunity. The player is also granted two seconds of damage immunity to Tesla Gates. The Anti-Cola effect is fully removed upon saving one from death, regardless of the amount stacked. Anti-Cola will not save the player from death pits, the Pocket Dimension, SCP-173&#039;s neck snap, Chaos Car, [[3-X Particle Disruptor]] or the [[Jailbird]]. As an exception, Anti-Cola will save the player from the explosions caused by the 3-X Particle Disruptor and Jailbird.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the player is at full HP, Anti-Cola will also regenerate [[Artificial HP]] at the same rate health is healed. This passive regeneration caps out at 75 AHP, and will decay at a rate of 1.2 per second if Anti-Cola is removed.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If combined with the {{Fancy link|scp207}} effect, the player will violently explode after 1.05 seconds. This explosion acts similar to a normal [[High-Explosive Grenade]] and will bypass the death save effect. If combined with the {{Fancy link|scp1853}} effect, the player will be given the {{Fancy link|poisoned}} effect. The effect is applied by consuming [[Anti-Cola]] and is removed by using [[SCP-500]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Black Candy may grant this status effect for 60 seconds upon consumption. If the player already has the effect, then the intensity is increased by one permanently. &lt;br /&gt;
{{multi-listen item|filename=A207_PASSIVE_AMB_STACK_1.mp3|title=1 SCP-207? Ambience|description=}}&lt;br /&gt;
{{multi-listen item|filename=A207_PASSIVE_AMB_STACK_2.mp3|title=2 SCP-207? Ambience|description=}}&lt;br /&gt;
{{multi-listen item|filename=A207SAVE.mp3|title=Death Save|description=}}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=SCP-207|2=mixed}}===&lt;br /&gt;
[[File:207_effect.png|thumb|SCP-207]]&lt;br /&gt;
{{Main|SCP-207}}&lt;br /&gt;
SCP-207 is a mixed effect that blocks stamina drain and increases the player&#039;s movement speed but will slowly drain HP. The effect can be stacked up to three times, increasing both the positive and negative effects. The {{Fancy link|rainbowtaste}} effect has a 40% chance to block damage every tick, and the Vitality effect will fully disable the drain. If combined with the {{Fancy link|anticola}} effect, the player will violently explode after 1.05 seconds.  This explosion acts similar to a normal [[High-Explosive Grenade]] and will bypass the death save effect of {{Fancy link|anticola}}. If combined with the {{Fancy link|scp1853}} effect, the player will be given the {{Fancy link|poisoned}} effect.&amp;lt;br&amp;gt; The effect is applied by consuming [[SCP-207]] and is removed by using [[SCP-500]]. &lt;br /&gt;
&lt;br /&gt;
Black Candy may grant this status effect for 60 seconds upon consumption. If the player already has the effect, then the intensity is increased by one permanently. &lt;br /&gt;
&lt;br /&gt;
The {{Fancy link|rainbowtaste}} Status Effect will dampen the damage dealt by the SCP-207 effect. Depending on the intensity of {{Fancy link|rainbowtaste}}, the SCP-207 effect will be dampened further. This stops once it reaches an intensity level of three. More specifically, the {{Fancy link|rainbowtaste}} Status Effect changes the damage multiplier for each SCP-207 stacked.&lt;br /&gt;
*One instance of SCP-207 (Damage multiplier: 1)&lt;br /&gt;
**No {{Fancy link|rainbowtaste}} Effect: The damage values are: 0.1, 0.15, 0.4 and 1. For Standing, Sneaking, Walking and Sprinting.&lt;br /&gt;
**Intensity of one: Damage values are {{#expr:0.1*0.6}}, {{#expr:0.15*0.6}}, {{#expr:0.4*0.6}} and {{#expr:1*0.6}}.&lt;br /&gt;
**Intensity of two: Damage values are {{#expr:0.1*0.4}}, {{#expr:0.15*0.4}}, {{#expr:0.4*0.4}} and {{#expr:1*0.4}}.&lt;br /&gt;
**Intensity of three: Damage values are {{#expr:0.1*0.35}}, {{#expr:0.15*0.35}}, {{#expr:0.4*0.35}} and {{#expr:1*0.35}}.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;Damage values for SCP-207 stacks (Click to view)&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Two instances of SCP-207 (Damage multiplier: 1.5)&lt;br /&gt;
**No {{Fancy link|rainbowtaste}} Effect: The damage values are: {{#expr:0.1*1.5}}, {{#expr:0.15*1.5}}, {{#expr:0.4*1.5}} and {{#expr:1*1.5}}.&lt;br /&gt;
**Intensity of one: Damage values are {{#expr:0.1*(1.5*0.6)}}, {{#expr:0.15*(1.5*0.6)}}, {{#expr:0.4*(1.5*0.6)}} and {{#expr:1*(1.5*0.6)}}.&lt;br /&gt;
**Intensity of two: Damage values are {{#expr:0.1*(1.5*0.4)}}, {{#expr:0.15*(1.5*0.4)}}, {{#expr:0.4*(1.5*0.4)}} and {{#expr:1*(1.5*0.4)}}.&lt;br /&gt;
**Intensity of three: Damage values are {{#expr:0.1*(1.5*0.35)}}, {{#expr:0.15*(1.5*0.35)}}, {{#expr:0.4*(1.5*0.35)}} and {{#expr:1*(1.5*0.35)}}.&lt;br /&gt;
&lt;br /&gt;
*Three instances of SCP-207 (Damage multiplier: 2.5)&lt;br /&gt;
**No {{Fancy link|rainbowtaste}} Effect: The damage values are: {{#expr:0.1*2.5}}, {{#expr:0.15*2.5}}, {{#expr:0.4*2.5}} and {{#expr:1*2.5}}.&lt;br /&gt;
**Intensity of one: Damage values are {{#expr:0.1*(2.5*0.6)}}, {{#expr:0.15*(2.5*0.6)}}, {{#expr:0.4*(2.5*0.6)}} and {{#expr:1*(2.5*0.6)}}.&lt;br /&gt;
**Intensity of two: Damage values are {{#expr:0.1*(2.5*0.4)}}, {{#expr:0.15*(2.5*0.4)}}, {{#expr:0.4*(2.5*0.4)}} and {{#expr:1*(2.5*0.4)}}.&lt;br /&gt;
**Intensity of three: Damage values are {{#expr:0.1*(2.5*0.35)}}, {{#expr:0.15*(2.5*0.35)}}, {{#expr:0.4*(2.5*0.35)}} and {{#expr:1*(2.5*0.35)}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=={{TextEffect|text=Technical Effects|2=technical}}==&lt;br /&gt;
==={{TextEffect|text=Fog Control|2=technical}}===&lt;br /&gt;
Fog Control is a technical effect that controls the type of fog a player sees. The effect can be set to any intensity from one to seven.&lt;br /&gt;
&lt;br /&gt;
*1 - None&lt;br /&gt;
*2 - Inside&lt;br /&gt;
*3 - Surface Zone&lt;br /&gt;
*4 - Decontamination&lt;br /&gt;
*5 - Amnesia&lt;br /&gt;
*6 - Alpha Warhead&lt;br /&gt;
*7 - SCP-244&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Mute Soundtrack|2=technical}}===&lt;br /&gt;
Mute Soundtrack is a technical effect that mutes the game&#039;s soundtrack.&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Light Wieght|2=technical}}===&lt;br /&gt;
Light Weight is a technical effect that increases the player&#039;s jump height by 1% multiplicatively. Black Candy may apply this effect with an intensity of 60 for 20 seconds. This will override an active Light Weight.&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Heavy Footed|2=technical}}===&lt;br /&gt;
Heavy Footed is a technical effect that decreases the player&#039;s jump height by 1% multiplicatively. The effect can only be applied by Remote Admin.&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Scanned|2=technical}}===&lt;br /&gt;
Scanned is a technical effect that mutes the game&#039;s soundtrack and then plays an ambience stinger. This status effect is applied to a player who was detected by SCP-079&#039;s [[SCP-079#Breach Scanner|Breach Scanner]] ability. The effect goes away after 7.5 seconds. The alarm noise that plays is not a part of the Status Effect.&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Scanner_Scanning.mp3|title=Scanned Ambience|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
==={{TextEffect|text=SCP-1576|2=technical}}===&lt;br /&gt;
{{main|SCP-1576}}&lt;br /&gt;
SCP-1576 is a technical effect that allows the player to talk to [[Spectators]]. An icon is displayed next to the player&#039;s name that Spectators can see. The effect itself does NOT allow a player to hear the Spectators. This is due to the Spectators VC being broadcasted by the [[SCP-1576]] item itself.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Item Interaction==&lt;br /&gt;
Typically, Status Effects can be removed by usage of an item or by waiting it out. The following lists are quick references for what items can cure a Status Effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Using [[Adrenaline]] will remove the following effect(s):&lt;br /&gt;
{{#ask:&lt;br /&gt;
[[cured::Adrenaline]]&lt;br /&gt;
 |?fancy=name&lt;br /&gt;
 |link=none&lt;br /&gt;
 |headers=hide&lt;br /&gt;
 |searchlabel =-&lt;br /&gt;
 |mainlabel =-&lt;br /&gt;
 |sort=fancy&lt;br /&gt;
 |introtemplate=StatusEffectListPre&lt;br /&gt;
 |template=StatusEffectList&lt;br /&gt;
 |outroTemplate=StatusEffectListFooter&lt;br /&gt;
 |namedargs=yes&lt;br /&gt;
}}&lt;br /&gt;
Additionally, while the Adrenaline can not cure the {{Fancy link|exhausted}} Status Effect, it will still restore the player&#039;s Stamina to 100%, bypassing the 50% limit caused by the effect. Though Stamina will not regenerate past 50%.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Using a [[First Aid Kit]] will remove the following effect(s):&lt;br /&gt;
{{#ask:&lt;br /&gt;
[[cured::First Aid Kit]]&lt;br /&gt;
 |?fancy=name&lt;br /&gt;
 |link=none&lt;br /&gt;
 |headers=hide&lt;br /&gt;
 |searchlabel =-&lt;br /&gt;
 |mainlabel =-&lt;br /&gt;
 |sort=fancy&lt;br /&gt;
 |template=StatusEffectList&lt;br /&gt;
 |namedargs=yes&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Using [[SCP-500]] will remove the following effect(s):&lt;br /&gt;
{{#ask:&lt;br /&gt;
[[cured::SCP-500]]&lt;br /&gt;
 |?fancy=name&lt;br /&gt;
 |link=none&lt;br /&gt;
 |headers=hide&lt;br /&gt;
 |searchlabel =-&lt;br /&gt;
 |mainlabel =-&lt;br /&gt;
 |sort=fancy&lt;br /&gt;
 |template=StatusEffectList&lt;br /&gt;
 |namedargs=yes&lt;br /&gt;
}}&lt;br /&gt;
Additionally, SCP-500 will lower the damage output of the {{Fancy link|bleeding}} Status Effect to its minimal value.&lt;br /&gt;
&lt;br /&gt;
SCP-500 will cause {{fancy link|blindness}} to be instantly reduced to 15 intensity unless Blindness is currently at an intensity of 100 or more. If the intensity of Blindness is already below 15 then no affect is applied.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Using [[Painkillers]] will remove the following effect(s):&lt;br /&gt;
{{#ask:&lt;br /&gt;
[[cured::Painkillers]]&lt;br /&gt;
 |?fancy=name&lt;br /&gt;
 |link=none&lt;br /&gt;
 |headers=hide&lt;br /&gt;
 |searchlabel =-&lt;br /&gt;
 |mainlabel =-&lt;br /&gt;
 |sort=fancy&lt;br /&gt;
 |template=StatusEffectList&lt;br /&gt;
 |namedargs=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Wearing SCP-1344 will make the user immune to the {{Fancy link|flashed}} effect.&lt;br /&gt;
&lt;br /&gt;
==Interaction With Other Status Effects==&lt;br /&gt;
The {{Fancy link|invigorated}} Status Effect will give the player immunity to the {{Fancy link|amnesia}} Status Effect.&lt;br /&gt;
&lt;br /&gt;
The {{Fancy link|spawnprotection}} Status Effect will give the player immunity to the {{Fancy link|flashed}} and {{Fancy link|hypothermia}} Status Effects.&lt;br /&gt;
&lt;br /&gt;
The {{Fancy link|vitality}} Status Effect will block most negative Status Effects from being applied to the player. It will also block the downsides to the {{Fancy link|scp207}} and {{Fancy link|anticola}} Status Effects and pause the damage from {{Fancy link|corroding}} and {{Fancy link|poisoned}}.&lt;br /&gt;
&lt;br /&gt;
The {{Fancy link|rainbowtaste}} Status Effect will weaken most negative Status Effects. It will also weaken the downside to the {{Fancy link|scp207}} Status Effect.&lt;br /&gt;
&lt;br /&gt;
If a player has both the {{Fancy link|scp207}} and {{Fancy link|anticola}} Status Effects applied at the same time, they will violently explode.&lt;br /&gt;
&lt;br /&gt;
If a player has the {{Fancy link|scp207}} or the {{Fancy link|anticola}} Status Effect applied at the same time as the {{Fancy link|scp1853}} Status Effect, they will be given the {{Fancy link|poisoned}} Status Effect.&lt;br /&gt;
&lt;br /&gt;
==Legacy Status Effects==&lt;br /&gt;
==={{TextEffect|text=Positive Effects}}===&lt;br /&gt;
===={{TextEffect|text=Ghostly (Event)}}====&lt;br /&gt;
Ghostly was a positive status effect that made the player translucent and ghostly white.  The effect was applied by consuming the [[SCP-330#Candy Effects|White Candy]] for 30 seconds. Additionally, the [[SCP-330#Candy Effects|Black Candy]]&#039;s could randomly apply this effect due to its mechanics.&amp;lt;br&amp;gt;&lt;br /&gt;
While Ghostly, the following would apply:&lt;br /&gt;
*The player becomes translucent and ghostly white.&lt;br /&gt;
*Equipping any item causes it to fall through the player&#039;s hands and onto the ground.&lt;br /&gt;
*The player can walk through non keycard doors, similar to SCP-106.&lt;br /&gt;
*The player can open any keycard locked door by interacting with it.&lt;br /&gt;
*Removes Metal and Orange Candy Status Effects if active.&lt;br /&gt;
&lt;br /&gt;
Unlike most event Status Effects, Ghostly was left in Remote Admin. This version of Ghostly only allows the player to walk through doors.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Orange Candy}}====&lt;br /&gt;
Orange Candy was a positive effect that would make the player grow a bright orange. As the name implies, it was applied by consuming the [[SCP-330#Candy Effects|Orange Candy]] for 30 seconds.  Additionally, the [[SCP-330#Candy Effects|Black Candy]]&#039;s could randomly apply this effect due to its mechanics.&amp;lt;br&amp;gt;&lt;br /&gt;
The following effects were applied to a glowing player.&lt;br /&gt;
*Removes Ghostly and Metal Status Effects if active.&lt;br /&gt;
*The player would glow a bright orange.&lt;br /&gt;
*Players looking at a glowing player will be given the Orange Witness Status Effect until they look away.&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Spicy}}====&lt;br /&gt;
Spicy was a positive status effect that would cause the player to breathe flames while also blocking opening the inventory. Anyone caught in this flame, including teammates would take damage. With the damage being 20 per second to enemies and five damage per second to teammates. Players caught in the fire would be given the Burned Status effect for 60 seconds. The fire had a range akin to the [[Micro H.I.D.]], allowing it to hit at a great distance. The [[SCP-330#Candy Effects|Red Candy]] applied this effect for seven seconds. Additionally, the [[SCP-330#Candy Effects|Black Candy]]&#039;s could randomly apply this effect due to its mechanics. The effect was removed after the Halloween 2023 event. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Prismatic}}====&lt;br /&gt;
Prismatic was a positive status effect that applied various effects to the player. The effect was applied while standing inside the rainbow cloud placed by consuming [[SCP-330#Candy Effects|Rainbow Candy]].&lt;br /&gt;
*5% movement speed boost.&lt;br /&gt;
*15% damage reduction.&lt;br /&gt;
*HP regeneration of 1 HP/s.&lt;br /&gt;
*A one time, non instant death save similar to [[SCP-207?]]&#039;s death save.&lt;br /&gt;
**This effect will last an additional three seconds after leaving the cloud.&lt;br /&gt;
**SCP-939&#039;s Lunge counted as an instant death. (The 15% damage reduction still applied.)&lt;br /&gt;
**After the death save went off, the player would have damage immunity for 0.25s and Tesla Gate damage immunity for two seconds.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Negative Effects|2=negative}}===&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Exsanguination|2=negative}}====&lt;br /&gt;
Exsanguination was a negative effect that would lower a player&#039;s max HP. The new max would be their current Max HP divided by ten. This effect could only be obtained by grabbing more than two pieces of candy from [[SCP-330]] during the 2020 Halloween Event.&lt;br /&gt;
&lt;br /&gt;
The following is a list of new max HP values a player would have while under this effect. Note, Human classes had different HP values during this version of the game. There was also only one type of Chaos.&lt;br /&gt;
* Class-D, Facility Guard, MTF Private and Scientist: 10 HP&lt;br /&gt;
* MTF Specialist, MTF Sergeant, Chaos Insurgent: 12 HP&lt;br /&gt;
* MTF Captain: 15 HP&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Inverted Controls|2=negative}}====&lt;br /&gt;
Inverted Controls was a negative effect that would invert all mouse movement for a short amount of time.&amp;lt;br&amp;gt;&lt;br /&gt;
The [[SCP-330#Candy Effects|Red Candy]] applied this effect for 15 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Status Effects#Sugar Rush|Sugar Rush]] Status effect would apply the Inverted Controls Status Effect for ten second, but only after eight seconds have passed since Sugar Rush was applied.&amp;lt;br&amp;gt;&lt;br /&gt;
The Status Effect was removed after the end of the Halloween 2021 Event. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Amnesia (Legacy)|2=negative}}====&lt;br /&gt;
[[File:Amnesia2.jpg|thumb|Amnesia]]&lt;br /&gt;
Amnesia was a negative effect that prevented a player from opening their inventory and reloading. In the v11.0.0 Parabellum update, it was changed to where it would only reduce the player&#039;s visibility. &amp;lt;br&amp;gt;&lt;br /&gt;
The effect was applied for three seconds when bit by SCP-939.  The time was reduced to 1.7 seconds if the player had the Rainbow Taste Effect beforehand. The effect could be removed by using SCP-500.&amp;lt;br&amp;gt;&lt;br /&gt;
The effect was changed in the v12.0.0 Mimicry Update due to SCP-939&#039;s rework.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Orange Witness|2=negative}}====&lt;br /&gt;
Orange Witness was a negative effect that would severely reduce the player&#039;s vision. The effect was applied while staring at a player who is under the Orange Candy effect. The longer the player look, the bright the glowing player became and the darker the surrounding environmental would become. Looking away would remove the effect.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Panic|2=negative}}====&lt;br /&gt;
Panic was a negative effect that slightly increased the drain rate of Stamina. It was removed at an unknown point of time but was mistakenly left in the Remote Admin Status Effect page until the Mimicry v12.0.0 update.&amp;lt;br&amp;gt; This effect could only be applied by Remote Admin.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Traumatized By Evil|2=negative}}====&lt;br /&gt;
Traumatized By Evil was a negative Status Effect that applied a greyscale to the player&#039;s screen. It acted similar to the base Traumatized without applying buffs to SCP-106. It could be cured by using [[SCP-500]]. The Status Effect was removed after the end of the Halloween 2023 Event.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Technical Effects|2=technical}}===&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=SCP-559|2=technical}}====&lt;br /&gt;
{{Main|SCP-559}}&lt;br /&gt;
SCP-559 was a technical effect that altered the player&#039;s model and applied a speed and stamina bonus while decreasing weapon motor skills. The effect was applied by interacting with SCP-559 to blow out its candles. Players under the effect of SCP-559 are at risk of being killed by [[SCP-956]]. The effect could be removed with [[SCP-500]].&lt;br /&gt;
&lt;br /&gt;
The following effects were applied:&lt;br /&gt;
*Stamina decreases 50% slower&lt;br /&gt;
*30% increase in weapon draw time&lt;br /&gt;
*20% increase in reload time&lt;br /&gt;
*10% increase in weapon recoil&lt;br /&gt;
*5% increase in movement speed&lt;br /&gt;
*Player height reduced by 37.2%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=SCP-956|2=technical}}====&lt;br /&gt;
{{Main|SCP-956}}&lt;br /&gt;
SCP-956 was a negative status effect that would lock the player&#039;s movement in place and force their camera to face SCP-956. The effect was applied by standing within a five meter radius of SCP-956 while under the effects of SCP-559. Players must stay in the radius for 3.5 seconds to be locked in place. This was lowered to 2.5 seconds after the rebalance patch. Any players who were not under the effects of SCP-559 can safely stay inside the five meter radius unless they have [[SCP-330|pieces of candy]] in their inventory. In which, those players would get the SCP-956 effect if they stayed within the radius for 20 seconds.&lt;br /&gt;
&lt;br /&gt;
The effect was removed after the end of the Anniversary-Christmas 2022 event.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Mixed Effects|2=mixed}}===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Evil|2=mixed}}====&lt;br /&gt;
Evil was a mixed effect that would turn the player into an Evil Marshmallow Man for a short time. &lt;br /&gt;
&lt;br /&gt;
*Evil Marshmallow Man can perform an evil laugh by pressing {{Key Press|F}}.&lt;br /&gt;
**Applies the Evil Traumatized effect to players within a five meter radius. Functions similar to the Traumatized Effect with the screen visuals being applied for looking at an Evil Marshmallow Man instead.&lt;br /&gt;
***Players under this effect are not instantly killed by SCP-106 unlike Traumatized.&lt;br /&gt;
*Health regenerates at a rate of 3 HP/s.&lt;br /&gt;
*AHP is restored by 100 per kill.&lt;br /&gt;
*Ability to open any door that requires Checkpoint Access.&lt;br /&gt;
*Ignores Friendly Fire rules.&lt;br /&gt;
===={{TextEffect|text=Metal|2=mixed}}====&lt;br /&gt;
Metal was a mixed status effect that would turn the player completely metal for a short amount of time. The effect was applied by consuming the [[SCP-330#Candy Effects|Gray Candy]] for 30 seconds.  Additionally, the [[SCP-330#Candy Effects|Black Candy]]&#039;s could randomly apply this effect due to its mechanics.&amp;lt;br&amp;gt; &lt;br /&gt;
While metal, the following would apply:&lt;br /&gt;
*The player&#039;s model becomes grey and metallic.&lt;br /&gt;
*Damage reduction of 20%.&lt;br /&gt;
**75% fall damage reduction.&lt;br /&gt;
*Movement speed reduced by 25%.&lt;br /&gt;
*Medical Item usage speed decreased by 50%.&lt;br /&gt;
*Removes Ghostly and Orange Candy Status Effects if active.&lt;br /&gt;
&lt;br /&gt;
Metal players could damage other players by falling on top of them, often dealing lethal damage to humans. While falling, holding down the {{key Press|C}} key would allow the metal player to fall much faster, increasing damage and allowing the metal player to deal damage by jumping off tables. The metal player will take fall damage from these short heights.&lt;br /&gt;
&lt;br /&gt;
A loud metal pipe sound will play upon stomping.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=SCP-939 Visuals|2=mixed}}====&lt;br /&gt;
[[File:SCP-939 Visuals.jpg|thumb|SCP-939 Visuals]]&lt;br /&gt;
SCP-939 Visuals were a mixed effect that alters the player&#039;s vision. All objects turn black with white outlines and the player could only see other players under certain conditions (Making noise). Players who meet these conditions could be seen through walls, while players who are not making noises were completely invisible unless they are bumped into or are on the [[Surface Zone|Surface]]. &amp;lt;br&amp;gt; This effect was used exclusively for SCP-939, but could be applied to others with Remote Admin.&lt;br /&gt;
&lt;br /&gt;
The Status Effect was removed in the Mimicry 12.0 Update along side the SCP-939 rework as the new SCP-939 Visuals are not consider a Status Effect.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
===={{TextEffect|text=Slow Metabolism|2=mixed}}====&lt;br /&gt;
Slow Metabolism was a mixed effect that would lower a player&#039;s current speed by 20% and make the model appear fat. The 330 AHP upon of the candy was not apart of the Slow Metabolism effect itself. The Status Effect was removed after the end of the Halloween 2021 and 2023 Event.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Halloween 2021=====&lt;br /&gt;
The [[SCP-330#Candy Effects|Purple Candy]] applied this effect for ten seconds. The effects are the same as mentioned as above as this was the first time the effect was added to the game.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Halloween 2023=====&lt;br /&gt;
The [[SCP-330#Candy Effects|Purple Candy]] applied this effect for 20 seconds. Additionally, the [[SCP-330#Candy Effects|Black Candy]]&#039;s could randomly apply this effect due to its mechanics. Unlike the previous event, the effect tripled the speed for consuming candies. The effect could be removed by using [[SCP-500]]. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Sugar Crave|2=mixed}}====&lt;br /&gt;
Sugar Crave was a mixed effect that would turn the player into a Marshmallow Man for a short time. The Status Effect was removed after the end of the Halloween 2021 and 2023 Event.&lt;br /&gt;
The following additional effects were applied:&lt;br /&gt;
*All items are dropped from the inventory.&lt;br /&gt;
*25% damage resistance.&lt;br /&gt;
*The current walking speed doubled.&lt;br /&gt;
*Sprinting is disabled.&lt;br /&gt;
*Ability to perform melee attacks that deal 65 damage per hit.&lt;br /&gt;
&lt;br /&gt;
=====Halloween 2021=====&lt;br /&gt;
The effect was obtained from [[SCP-330#Candy Effects|Blue Candy]] for 15 seconds.&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The following [[Status Effects]] were applied for three seconds after the player reverted back to normal:&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|amnesialegacy}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|blurriness}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|concussed}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|deafened}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|disabled}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|exhausted}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Stamina would be set to 0% upon the effects end.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
The [[SCP-330#Candy Effects|Blue Candy]] applied this effect for 15 seconds. (The AHP applied from Blue Candy is not apart of the effect itself)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Halloween 2023=====&lt;br /&gt;
The effect was obtained by consuming [[SCP-330#Candy Effects|Blue Candy]] or [[SCP-330#Candy Effects|Evil Candy]]. Additionally, the [[SCP-330#Candy Effects|Black Candy]]&#039;s could randomly apply this effect due to its mechanics. When applied the player&#039;s Stamina would quickly drain over the course of 15 seconds. Once fully drained the effect would end. Successfully killing a player with melee swings would restore seven seconds of Stamina. If the effect was applied by Evil Candy, the player will be given infinite Stamina, inturn making the effect last forever. Additionally the player could make an Evil Laugh. Players in range of the Evil Laugh will have the Traumatized Evil Status Effect applied to them.&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The following [[Status Effects]] were applied for three seconds after the player reverted back to normal:&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|blurriness}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|concussed}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|deafened}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|disabled}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|exhausted}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
Additionally, unlike the 2021 event, the added AHP was apart of the effect itself. With the following stats:&lt;br /&gt;
*Applied 450 AHP that deteriorated after 15 seconds.&lt;br /&gt;
*AHP absorbs 100% of all damage. &lt;br /&gt;
*AHP drops to zero upon the end of its effects.&lt;br /&gt;
&lt;br /&gt;
======Marshmallow Man Effect======&lt;br /&gt;
The Marshmallow Man was a separate effect from Sugar Crave during the Halloween 2023 Event. It was responsible for turning the player into the Marshmallow Man and applying both the speed boost and damage reduction. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Multiple Categories Status Effects===&lt;br /&gt;
====Sugar High====&lt;br /&gt;
Sugar High was a mixed (positive during 2023) effect that was applied to the player upon consumption of the [[SCP-330#Candy Effects|Green Candy]]. The effects are not the same for both events. The Status Effect was removed after the end of the Halloween 2021 and 2023 Event.&lt;br /&gt;
====={{TextEffect|text=Halloween 2021|2=mixed}}=====&lt;br /&gt;
During Halloween 2021, the effect would multiply the player&#039;s jump power by 1.5 for a short time. The v11.0.3 [Rebalance Patch] changed this to a multiplier of 2.&lt;br /&gt;
After the effect ended, the player would be given the [[Status Effects#Disabled|Disabled]] Status Effect for {{Mvar|1 = [2 × J]}} seconds. Where J equals the number of jumps performed. The v11.0.3 [Rebalance Patch] changed the time to {{Mvar|1 = [1.5 × J]}} seconds. &amp;lt;br&amp;gt;&lt;br /&gt;
The [[SCP-330#Candy Effects|Green Candy]] applied this effect for 15 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====={{TextEffect|text=Halloween 2023}}=====&lt;br /&gt;
During Halloween 2023, the effect would increase the player&#039;s max HP to 200 and would apply a regeneration of 2.5 HP/s when HP is below 100. Additionally, the player&#039;s Stamina would constantly regenerate when not sprinting without delay.&amp;lt;br&amp;gt;&lt;br /&gt;
The [[SCP-330#Candy Effects|Green Candy]] applied this effect for 25 seconds. Additionally, the [[SCP-330#Candy Effects|Black Candy]]&#039;s could randomly apply this effect due to its mechanics.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Sugar Rush====&lt;br /&gt;
Sugar Rush was a mixed (positive during 2023) effect that would increase the player&#039;s speed for a short amount of time. The Status Effect was removed after the end of the Halloween 2021 and 2023 Event.&lt;br /&gt;
&lt;br /&gt;
====={{TextEffect|text=Halloween 2021|2=mixed}}=====&lt;br /&gt;
The [[SCP-330#Candy Effects|Yellow Candy]] applied this effect for ten seconds, giving a movement speed boost of 25%. The v11.0.3 [Rebalance Patch] changed this to a 50% movement boost for five seconds.&lt;br /&gt;
Eight seconds after the effect was applied, the player&#039;s would be given the [[Status Effects#Inverted Controls|Inverted Controls]] Status Effect&amp;lt;br&amp;gt;&lt;br /&gt;
(The Stamina changes applied from Yellow Candy is not apart of the effect itself)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====={{TextEffect|text=Halloween 2023}}=====&lt;br /&gt;
The [[SCP-330#Candy Effects|Yellow Candy]] applied this effect for ten seconds. Additionally, the [[SCP-330#Candy Effects|Black Candy]]&#039;s could randomly apply this effect due to its mechanics. The effect gave a movement speed boost of 50%, fully restored Stamina, stopped Stamina from draining and made the player loose all control over movement, being forced to walk forward for the duration of the effect.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*When first added, the Burned Effect increased damage taken by 10%.&lt;br /&gt;
**There was also a bug where the Burned Effect didn&#039;t increase the amount of damage a player took from firearms. Instead it increased the amount of damage a player dealt with firearms.&lt;br /&gt;
*The SCP-1853 Effect was originally a Mixed Status Effect as it applied a 50% penalty to Stamina consumption.&lt;br /&gt;
**This was later lowered to a 30% penalty before being removed all together.&lt;br /&gt;
**The Rainbow Taste Effect would dampen the effects of the Stamina penalty.&lt;br /&gt;
***The Stamina reduction values would be the following with Rainbow Taste:&lt;br /&gt;
****No Rainbow Taste Effect: Initial had a 50% Stamina Penalty. Rebalance patch had a 30% Stamina penalty.&lt;br /&gt;
****Intensity of one: Initial would be a {{#expr:50*0.6}}% Stamina penalty. Rebalance patch would be a {{#expr:30*0.6}}% Stamina penalty.&lt;br /&gt;
****Intensity of two: Initial would be a {{#expr:50*0.4}}% Stamina penalty. Rebalance patch would be a {{#expr:30*0.4}}% Stamina penalty.&lt;br /&gt;
****Intensity of three: Initial would be a {{#expr:50*0.35}}% Stamina penalty. Rebalance patch would be a {{#expr:30*0.35}}% Stamina penalty.&lt;br /&gt;
*Blurriness was originally named Blinded. It was renamed in [[Updates/14.0.0|14.0.0]] due to the Blinded Status Effect being added.&lt;br /&gt;
[[Category:Mechanics]]&lt;br /&gt;
{{Mechanics Navbox}}&lt;/div&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Template:Coal_Infobox&amp;diff=17577</id>
		<title>Template:Coal Infobox</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Template:Coal_Infobox&amp;diff=17577"/>
		<updated>2026-03-29T23:02:57Z</updated>

		<summary type="html">&lt;p&gt;Jamintheinfinite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;floatright&amp;quot; style=&amp;quot;font-size:90%; width:100%; max-width:400px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! class=&amp;quot;infobox2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size:130%;&amp;quot; | {{{name|{{PAGENAME}}}}}&lt;br /&gt;
|-&lt;br /&gt;
{{#if:{{{image|}}} |{{!}} style=&amp;quot;padding:0.5em; text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; {{!}} [[File:{{{image}}}{{!}}{{{image_size|250}}}px|link=File:{{{image}}}]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
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{{#if:{{{caption|}}}|{{!}} style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; {{!}} &amp;lt;small&amp;gt;{{{caption}}}&amp;lt;/small&amp;gt;&lt;br /&gt;
{{!}}-&lt;br /&gt;
|}}&lt;br /&gt;
|-&lt;br /&gt;
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|-&lt;br /&gt;
{{#if:{{{Description|}}}|{{!}} style=&amp;quot;width:30%;font-size:95%;&amp;quot; {{!}} &#039;&#039;&#039;Description&#039;&#039;&#039; &lt;br /&gt;
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{{!}}-&lt;br /&gt;
|}}&lt;br /&gt;
{{#if:{{{bodyProtection|}}}|{{!}} style=&amp;quot;width:30%;font-size:95%; white-space: nowrap;&amp;quot; {{!}} &#039;&#039;&#039;Body Protection&#039;&#039;&#039; &lt;br /&gt;
{{!}} style=&amp;quot;width:45%;&amp;quot; {{!}} {{{bodyProtection}}}%&lt;br /&gt;
{{!}}-&lt;br /&gt;
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{{#if:{{{headProtection|}}}|{{!}} style=&amp;quot;width:30%;font-size:95%; white-space: nowrap;&amp;quot; {{!}} &#039;&#039;&#039;Head Protection&#039;&#039;&#039; &lt;br /&gt;
{{!}} style=&amp;quot;width:45%;&amp;quot; {{!}} {{{headProtection}}}%&lt;br /&gt;
{{!}}-&lt;br /&gt;
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{{!}} style=&amp;quot;width:45%;&amp;quot; {{!}} -{{{speedPenaltyCivilian}}}% (Civilian)&lt;br /&gt;
{{!}}-&lt;br /&gt;
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{{#if:{{{speedPenaltyCivilian|}}}|{{!}} style=&amp;quot;width:30%;font-size:95%; white-space: nowrap;&amp;quot; {{!}} &#039;&#039;&#039;Sprint Penalty&#039;&#039;&#039;&lt;br /&gt;
{{!}} style=&amp;quot;width:45%;&amp;quot; {{!}} -{{{speedPenaltyCivilian}}}% (Civilian)&lt;br /&gt;
{{!}}-&lt;br /&gt;
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{{#if:{{{staminaPenaltyCivilian|}}}|{{!}} style=&amp;quot;width:30%;font-size:95%; white-space: nowrap;&amp;quot; {{!}} &#039;&#039;&#039;Stamina Penalty&#039;&#039;&#039;&lt;br /&gt;
{{!}} style=&amp;quot;width:45%;&amp;quot; {{!}} -{{{staminaPenaltyCivilian}}}% (Civilian)&lt;br /&gt;
{{!}}-&lt;br /&gt;
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{{#if:{{{speedPenaltyMilitary|}}}|{{!}} style=&amp;quot;width:30%;font-size:95%; white-space: nowrap;&amp;quot; {{!}} &#039;&#039;&#039;Walk Penalty&#039;&#039;&#039;&lt;br /&gt;
{{!}} style=&amp;quot;width:45%;&amp;quot; {{!}} -{{{speedPenaltyMilitary}}}% (Military)&lt;br /&gt;
{{!}}-&lt;br /&gt;
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{{#if:{{{speedPenaltyMilitary|}}}|{{!}} style=&amp;quot;width:30%;font-size:95%; white-space: nowrap;&amp;quot; {{!}} &#039;&#039;&#039;Sprint Penalty&#039;&#039;&#039;&lt;br /&gt;
{{!}} style=&amp;quot;width:45%;&amp;quot; {{!}} -{{{speedPenaltyMilitary}}}% (Military)&lt;br /&gt;
{{!}}-&lt;br /&gt;
|}}&lt;br /&gt;
{{#if:{{{staminaPenaltyMilitary|}}}|{{!}} style=&amp;quot;width:30%;font-size:95%; white-space: nowrap;&amp;quot; {{!}} &#039;&#039;&#039;Stamina Penalty&#039;&#039;&#039;&lt;br /&gt;
{{!}} style=&amp;quot;width:45%;&amp;quot; {{!}} -{{{staminaPenaltyMilitary}}}% (Military)&lt;br /&gt;
{{!}}-&lt;br /&gt;
|}}&lt;br /&gt;
| class=&amp;quot;infobox3&amp;quot; colspan=&amp;quot;2&amp;quot; | Other Information&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:45%;font-size:95%;&amp;quot; | &#039;&#039;&#039;Spawn&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;width:55%; white-space: nowrap;&amp;quot; | {{{spawn}}} &lt;br /&gt;
|-&lt;br /&gt;
{{#if:{{{SCP914|True}}}|{{!}} style=&amp;quot;width:45%;font-size:95%; white-space: nowrap;&amp;quot; {{!}} &#039;&#039;&#039;Obtainable from 914?&#039;&#039;&#039; &lt;br /&gt;
{{!}} style=&amp;quot;width:55%;&amp;quot; {{!}} {{{SCP914|True}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
|}}&lt;br /&gt;
|-&lt;br /&gt;
{{#if:{{{effect|}}}|{{!}} style=&amp;quot;width:45%;font-size:95%; white-space: nowrap;&amp;quot; {{!}} &#039;&#039;&#039;Applied Effects&#039;&#039;&#039; &lt;br /&gt;
{{!}} style=&amp;quot;width:55%;&amp;quot; {{!}} {{{effect}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
|}}&lt;br /&gt;
{{#if:{{{manufactor|}}}|{{!}} style=&amp;quot;width:45%;font-size:95%; white-space: nowrap;&amp;quot; {{!}} &#039;&#039;&#039;Manufacturer&#039;&#039;&#039; &lt;br /&gt;
{{!}} style=&amp;quot;width:55%; white-space: nowrap;&amp;quot; {{!}} {{{manufactor}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
|}}&lt;br /&gt;
|}&lt;br /&gt;
{{#if:{{{nocat|}}}||[[Category:Items]]}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Coal&amp;diff=17576</id>
		<title>Coal</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Coal&amp;diff=17576"/>
		<updated>2026-03-29T23:02:36Z</updated>

		<summary type="html">&lt;p&gt;Jamintheinfinite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Event&lt;br /&gt;
|Event=an event exclusive item|Name=Coal}}&lt;br /&gt;
{{Coal Infobox&lt;br /&gt;
|caption = &lt;br /&gt;
&amp;lt;div class=&amp;quot;infobox-tabber&amp;quot;&amp;gt;  &lt;br /&gt;
&amp;lt;tabber&amp;gt;Icon=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=1235px widths=300px&amp;gt;&lt;br /&gt;
CoalIconNew.png|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|-|&lt;br /&gt;
Legacy Icon=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=1035px widths=200px&amp;gt;&lt;br /&gt;
CoalIcon.png|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|image_size = 200&lt;br /&gt;
|type  = Throwable&lt;br /&gt;
|usage = Joke Item (Normal)&amp;lt;br&amp;gt;Teleport targets to SCPs (Coal?)&lt;br /&gt;
|spawn =  [[SCP-2536 (Disambiguation)|SCP-2536]]&lt;br /&gt;
|Pocket = Coal Override&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Coal&#039;&#039;&#039; was an event exclusive [[Items|Item]] found in &#039;&#039;SCP: Secret Laboratory&#039;&#039; during the Xmas Events for 2020 and 2021.&lt;br /&gt;
__TOC__&lt;br /&gt;
==Coal==&lt;br /&gt;
Coal could only be acquired from  [[SCP-2536 (Disambiguation)|SCP-2536]], and only if the player was a [[Chaos Insurgent]] (Xmas 2020 Event Only). In the 2021 and 2022 events, anyone could obtain the Coal item, but Chaos would always get it when opening presents. The item could then be thrown with {{Key Press|Leftclick}}. Upon hitting a player the Coal would crumble apart.&lt;br /&gt;
&lt;br /&gt;
==Coal?==&lt;br /&gt;
Coal? is a special coal variant that has the same appearance as Coal, but unlike normal variant, any human hit will be teleported to the nearest SCP, with the exception of [[SCP-079]] and human allied [[SCP-1507]] instances. If no SCPs were present, they were instead teleported to a random location in the same zone. Coal? bypasses Friendly Fire rules. &lt;br /&gt;
&lt;br /&gt;
This variant did not appear in the Xmas 2021 Event.&lt;br /&gt;
{{Items Navbox}}&lt;/div&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Coal&amp;diff=17575</id>
		<title>Coal</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Coal&amp;diff=17575"/>
		<updated>2026-03-29T23:02:28Z</updated>

		<summary type="html">&lt;p&gt;Jamintheinfinite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Event&lt;br /&gt;
|Event=an event exclusive item|Name=Coal}}&lt;br /&gt;
{{Coal Infobox&lt;br /&gt;
|caption = &lt;br /&gt;
&amp;lt;div class=&amp;quot;infobox-tabber&amp;quot;&amp;gt;  &lt;br /&gt;
&amp;lt;tabber&amp;gt;Icon=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=1235px widths=300px&amp;gt;&lt;br /&gt;
CoalIconNew.png|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|-|&lt;br /&gt;
Legacy Icon=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=1035px widths=200px&amp;gt;&lt;br /&gt;
CoalIcon.png|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|image_size = 200&lt;br /&gt;
|type  = Throwable&lt;br /&gt;
|usage = Joke Item (Normal)&amp;lt;br&amp;gt;Teleport targets to SCPs (Coal?)&lt;br /&gt;
|spawn =  [[SCP-2536 (Disambiguation)|SCP-2536]]&lt;br /&gt;
|ID = 36 (Normal) [Xmas 2020] &amp;lt;br&amp;gt; 37 (Coal?) [Xmas 2020]&lt;br /&gt;
|Pocket = Coal Override&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Coal&#039;&#039;&#039; was an event exclusive [[Items|Item]] found in &#039;&#039;SCP: Secret Laboratory&#039;&#039; during the Xmas Events for 2020 and 2021.&lt;br /&gt;
__TOC__&lt;br /&gt;
==Coal==&lt;br /&gt;
Coal could only be acquired from  [[SCP-2536 (Disambiguation)|SCP-2536]], and only if the player was a [[Chaos Insurgent]] (Xmas 2020 Event Only). In the 2021 and 2022 events, anyone could obtain the Coal item, but Chaos would always get it when opening presents. The item could then be thrown with {{Key Press|Leftclick}}. Upon hitting a player the Coal would crumble apart.&lt;br /&gt;
&lt;br /&gt;
==Coal?==&lt;br /&gt;
Coal? is a special coal variant that has the same appearance as Coal, but unlike normal variant, any human hit will be teleported to the nearest SCP, with the exception of [[SCP-079]] and human allied [[SCP-1507]] instances. If no SCPs were present, they were instead teleported to a random location in the same zone. Coal? bypasses Friendly Fire rules. &lt;br /&gt;
&lt;br /&gt;
This variant did not appear in the Xmas 2021 Event.&lt;br /&gt;
{{Items Navbox}}&lt;/div&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Updates/14.2.6&amp;diff=17574</id>
		<title>Updates/14.2.6</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Updates/14.2.6&amp;diff=17574"/>
		<updated>2026-03-28T23:13:47Z</updated>

		<summary type="html">&lt;p&gt;Jamintheinfinite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version_infobox&lt;br /&gt;
|version = 14.2.6&lt;br /&gt;
|date = 25.3.2026&lt;br /&gt;
|previous = 14.2.5&lt;br /&gt;
|next =  &lt;br /&gt;
|steamlink = https://store.steampowered.com/news/app/700330/view/528748782770194251?l=english&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Gameplay Changes=&lt;br /&gt;
* Re-implemented &amp;amp; adjusted movement penalties across the AK, E11-SR, Logicer, FR-MG-0, and Shotgun, dependent upon attachment customisation.&lt;br /&gt;
** Movement Penalties:&lt;br /&gt;
*** FR-MG-0: -3% min; -6% max.&lt;br /&gt;
*** Logicer: -4% min; -6% max.&lt;br /&gt;
*** E11-SR: -1% min; -4% max.&lt;br /&gt;
*** AK: -2% min; -4% max.&lt;br /&gt;
*** Shotgun: -2% min; -2% max.&lt;br /&gt;
** Stamina Penalties:&lt;br /&gt;
*** FR-MG-0: +8% min; +14% max.&lt;br /&gt;
*** Logicer: +10% min; +16% max.&lt;br /&gt;
*** E11-SR: +3% min; +8% max.&lt;br /&gt;
*** AK: +4% min; +9% max.&lt;br /&gt;
*** Shotgun: +4% min; +4% max.&lt;br /&gt;
&lt;br /&gt;
* Added the 2025 Art Contest winners to the back of the Class-D cellblock.&lt;br /&gt;
* Moved the 2024 Art Contest winners into cells in the Class-D cellblock.&lt;br /&gt;
* Re-added Anti-SCP-207 into the Remote Admin menu.&lt;br /&gt;
* Remote Admin’s spawn waves menu now has a UI.&lt;br /&gt;
* Included in this UI are comments explaining features, along with functionality to forcefully pause a respawn wave’s timer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Fixes=&lt;br /&gt;
* Fixed spectator fog not changing when viewing players in different zones.&lt;br /&gt;
* Fixed respawning yourself through RA as SCP-939 numerous times in a row breaking the Focus crouching camera position.&lt;br /&gt;
* Fixed SCP-106&#039;s passthrough mechanic breaking when respawned various times in a row.&lt;br /&gt;
* Fixed Light &amp;amp; Combat Armor not being affected by fade-out effects.&lt;br /&gt;
* Fixed a number of issues that would crash the server due to threading-induced race conditions.&lt;br /&gt;
* Fixed entry not being removed from `SnakeSessions` when Chaos Keycard is removed/destroyed.&lt;br /&gt;
* Fixed Overwatch&#039;s SCP voice chat channel button being shown as on, even when off by default.&lt;br /&gt;
* Fixed Overwatch voice chat channel buttons resetting each time the UI is open or closed.&lt;br /&gt;
* Fixed player&#039;s movement being blocked by an uncontrolled exception under specific, rare circumstances.&lt;br /&gt;
* Fixed snow piles and primitive object toys placed in the Surface Zone sometimes killing you when the Alpha Warhead detonates.&lt;br /&gt;
* Fixed &amp;quot;BoxCollider does not support negative scale or size.&amp;quot; warning spam.&lt;br /&gt;
* Fixed Anti-SCP-207 killing you in certain cases instead of saving you.&lt;br /&gt;
* Fixed `_seedTokenValid` not being reset properly, causing desync under specific circumstances.&lt;br /&gt;
* Fixed cancellation of certain events still causing undesired side-effects, such as:&lt;br /&gt;
* Fixed denied snowball damage still showing a hitmarker.&lt;br /&gt;
* Fixed denied warhead damage still counting towards warhead kills.&lt;br /&gt;
* Fixed denied Metal &amp;amp; Spicy effects damage source still showing a hitmarker.&lt;br /&gt;
* Fixed denied strangle damage not disabling the effect.&lt;br /&gt;
* Fixed denied fall damage still sending `FallDamageMessage`.&lt;br /&gt;
* Fixed denied SCP-106 last target&#039;s damage still teleporting you to the pocket dimension.&lt;br /&gt;
* Fixed denied SCP-939&#039;s lunge damage still invoking the `Scp939Attacked` event.&lt;br /&gt;
* Added extra out-of-bounds measures in the unplayable area of SCP-106&#039;s containment to prevent smaller-sized roles from exploiting them.&lt;br /&gt;
* Fixed Marshmallow Man damage handler not having an attacker assigned.&lt;br /&gt;
* Fixed marshmallow emotion sync causing the original model to be visible.&lt;br /&gt;
* Fixed `FirearmWorldModel` not existing for the same item after re-equipped.&lt;br /&gt;
* Fixed `StatusEffectBase`&#039;s `Duration` property not being set to 0 when `DisableEffect` is called.&lt;br /&gt;
* Fixed &amp;quot;INVALID FLOAT&amp;quot; comment for `player_info_range`.&lt;br /&gt;
* Fixed exception caused by the Pocket Dimension&#039;s item exit mechanic failing to find a valid position.&lt;br /&gt;
* Fixed exception caused by `null` data being processed when refreshing the RA config.&lt;br /&gt;
* Fixed exception caused by `QueryProcessor.OnDestroy` attempting to access a `null` or empty `_sender.OutputId`.&lt;br /&gt;
* Fixed exception caused by attempting to update ammo whilst the player&#039;s object is `null` and they aren&#039;t.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Technical Changes=&lt;br /&gt;
* Preauth is now run on a separate thread for optimisation purposes. Developer Note: This is particularly noticeable during heavy networking load times, such as when auth is spammed. However, because it is a separate thread, you shouldn&#039;t be communicating with Unity&#039;s API during preauth unless you know exactly what you&#039;re doing.&lt;br /&gt;
* Implemented an alternative method to connect to the Central Servers in countries where access to Cloudflare may be restricted.&lt;br /&gt;
* Added new `HitmarkerType.Blocked`, which is now used when SCP-1509&#039;s attack is cancelled. Developer Note: We might extend this functionality to other features in the future. We&#039;d like to hear your feedback on it!&lt;br /&gt;
* Added voice chat channel buttons for `Lobby` &amp;amp; `SCP-1507`.&lt;br /&gt;
* Overwatch UI should now be displayed above the Lobby UI.&lt;br /&gt;
* Spectator UI now won&#039;t show up in the lobby if you set your role to spectator/overwatch.&lt;br /&gt;
* Spectator role will now hear lobby players if the round hasn&#039;t started yet.&lt;br /&gt;
* Added `ISprintSpeedModifier` interface used by items which modify the sprint speed of the player (typically while equipped).&lt;br /&gt;
* Added `MovementPenaltyModule` module to specify sprint/stamina penalties on firearms.&lt;br /&gt;
* Added `InspectedItem` &amp;amp; `InspectingItem` LabAPI events.&lt;br /&gt;
* Added negative priority support for `AdminToyWaypoints`.&lt;br /&gt;
* Added `WaveTimer.IsForcefullyPaused`, which allows developers to completely pause a wave&#039;s timer. This will cause the timer to not tick down under any circumstance, as opposed to the regular pause function. Additionally, if set to `true`, not even objective rewards will affect the timer.&lt;br /&gt;
* Added the `FastResources` system, used internally by the game to access specific resources such as roles and items more quickly. This is one of our many steps towards updating our current Unity version.&lt;br /&gt;
* Added static accessors for `FpcGravityController.Gravity`.&lt;br /&gt;
* All players&#039; gravities are now synced to joining players.&lt;br /&gt;
* Added optional `owner` parameter to `RagdollManager.ServerCreateRagdoll` that lets you set the original owner of the Ragdoll.&lt;br /&gt;
* Added checks to prevent certain possible exploits.&lt;br /&gt;
* Added a simple pop-up that tells the user that the SDR was enabled when an error is detected.&lt;br /&gt;
* `LiteNetLib` has been updated to the latest version.&lt;br /&gt;
* Updated to a newer version of the Steamworks plugin library.&lt;br /&gt;
* Removed unused gameplay configs from the server config template.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thank you all. See you in the dark.&lt;br /&gt;
&lt;br /&gt;
- Northwood Studios&lt;/div&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Main_Page&amp;diff=17573</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Main_Page&amp;diff=17573"/>
		<updated>2026-03-28T23:13:32Z</updated>

		<summary type="html">&lt;p&gt;Jamintheinfinite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{MainPageHeader}}&lt;br /&gt;
&amp;lt;inputbox&amp;gt;&lt;br /&gt;
type=search2&lt;br /&gt;
width=35&lt;br /&gt;
break=no&lt;br /&gt;
buttonlabel=Search&lt;br /&gt;
placeholder=Search the database&lt;br /&gt;
id=mainPageSearch&lt;br /&gt;
&amp;lt;/inputbox&amp;gt;&lt;br /&gt;
{{MainPageButtonGrid}}&lt;br /&gt;
&amp;lt;!-- MISC LINKS AND UPDATES--&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;MainMenuMiscFeature&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;floatright&amp;quot; style=&amp;quot;flex: 1;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-sectionNew&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-headerNew&amp;quot;&amp;gt;Misc. Links&amp;lt;/div&amp;gt;&lt;br /&gt;
*[[Achievements]]&lt;br /&gt;
*[[Misc Classes]]&lt;br /&gt;
*[[Soundtrack]]&lt;br /&gt;
*[https://techwiki.scpslgame.com/ Tech Support Wiki]&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-headerNew&amp;quot;&amp;gt;Latest Update&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:173Banner140.png|center|200px]]&lt;br /&gt;
&amp;lt;center&amp;gt;[[Updates/14.2.6|v14.2.6]]&amp;lt;/center&amp;gt;&lt;br /&gt;
*Readded penalties to firearms&lt;br /&gt;
*Various fixes&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-headerNew&amp;quot;&amp;gt;Latest PEARs&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;[[PEARS|PEARS 4]]&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
*Reinforcement Overhaul v2&lt;br /&gt;
*SCP-079 Alpha Warhead Override&lt;br /&gt;
*New Audio Assets&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Featured Article and Announcements--&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;floatright&amp;quot; style=&amp;quot;width:75vw; flex: 6; order: -1;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-sectionNew&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-headerNew&amp;quot;&amp;gt;Featured Articles&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=250px&amp;gt;&lt;br /&gt;
File:WaysideRoom.png|link=Heavy Containment Zone#Acroamatic Abatement - Wayside Incinerator|Dispose of the unneeded with the Wayside Incinerator.&lt;br /&gt;
File:914interior13.0.png|link=SCP-914/Outputs|Some changes have been noticed with the outputs produced by SCP-914.&lt;br /&gt;
File:NukeControlFiring.jpg|link=Alpha_Warhead#Sounds|C.A.S.S.I.E. has been given updated warhead announcement lines.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-headerNew&amp;quot;&amp;gt;Latest Announcements&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=250px&amp;gt;&lt;br /&gt;
953Art.png|Learn about the Deepwell and the art of SCP-953!|link=https://drive.google.com/drive/u/0/folders/1-Iy1HS8k8OLGTO5z3qnPWxXFYB_4DcHH&lt;br /&gt;
953Revealed.jpg|A new anomaly will arrive to Site-02!|link=https://www.youtube.com/watch?v=HsiP2zIL_Wg&lt;br /&gt;
MTFPlushie.jpg|A new friend has arrived for your collection!|link=https://x.com/scpslofficial/status/2014519404667760911/photo/1&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Updates/14.2.6&amp;diff=17572</id>
		<title>Updates/14.2.6</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Updates/14.2.6&amp;diff=17572"/>
		<updated>2026-03-28T23:12:58Z</updated>

		<summary type="html">&lt;p&gt;Jamintheinfinite: Created page with &amp;quot;{{Version_infobox |version = 14.2.6 |date = 7.1.2026 |previous = 14.2.5 |next =   |steamlink = https://store.steampowered.com/news/app/700330/view/528748782770194251?l=english }}   =Gameplay Changes= * Re-implemented &amp;amp; adjusted movement penalties across the AK, E11-SR, Logicer, FR-MG-0, and Shotgun, dependent upon attachment customisation. ** Movement Penalties: *** FR-MG-0: -3% min; -6% max. *** Logicer: -4% min; -6% max. *** E11-SR: -1% min; -4% max. *** AK: -2% min; -...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version_infobox&lt;br /&gt;
|version = 14.2.6&lt;br /&gt;
|date = 7.1.2026&lt;br /&gt;
|previous = 14.2.5&lt;br /&gt;
|next =  &lt;br /&gt;
|steamlink = https://store.steampowered.com/news/app/700330/view/528748782770194251?l=english&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Gameplay Changes=&lt;br /&gt;
* Re-implemented &amp;amp; adjusted movement penalties across the AK, E11-SR, Logicer, FR-MG-0, and Shotgun, dependent upon attachment customisation.&lt;br /&gt;
** Movement Penalties:&lt;br /&gt;
*** FR-MG-0: -3% min; -6% max.&lt;br /&gt;
*** Logicer: -4% min; -6% max.&lt;br /&gt;
*** E11-SR: -1% min; -4% max.&lt;br /&gt;
*** AK: -2% min; -4% max.&lt;br /&gt;
*** Shotgun: -2% min; -2% max.&lt;br /&gt;
** Stamina Penalties:&lt;br /&gt;
*** FR-MG-0: +8% min; +14% max.&lt;br /&gt;
*** Logicer: +10% min; +16% max.&lt;br /&gt;
*** E11-SR: +3% min; +8% max.&lt;br /&gt;
*** AK: +4% min; +9% max.&lt;br /&gt;
*** Shotgun: +4% min; +4% max.&lt;br /&gt;
&lt;br /&gt;
* Added the 2025 Art Contest winners to the back of the Class-D cellblock.&lt;br /&gt;
* Moved the 2024 Art Contest winners into cells in the Class-D cellblock.&lt;br /&gt;
* Re-added Anti-SCP-207 into the Remote Admin menu.&lt;br /&gt;
* Remote Admin’s spawn waves menu now has a UI.&lt;br /&gt;
* Included in this UI are comments explaining features, along with functionality to forcefully pause a respawn wave’s timer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Fixes=&lt;br /&gt;
* Fixed spectator fog not changing when viewing players in different zones.&lt;br /&gt;
* Fixed respawning yourself through RA as SCP-939 numerous times in a row breaking the Focus crouching camera position.&lt;br /&gt;
* Fixed SCP-106&#039;s passthrough mechanic breaking when respawned various times in a row.&lt;br /&gt;
* Fixed Light &amp;amp; Combat Armor not being affected by fade-out effects.&lt;br /&gt;
* Fixed a number of issues that would crash the server due to threading-induced race conditions.&lt;br /&gt;
* Fixed entry not being removed from `SnakeSessions` when Chaos Keycard is removed/destroyed.&lt;br /&gt;
* Fixed Overwatch&#039;s SCP voice chat channel button being shown as on, even when off by default.&lt;br /&gt;
* Fixed Overwatch voice chat channel buttons resetting each time the UI is open or closed.&lt;br /&gt;
* Fixed player&#039;s movement being blocked by an uncontrolled exception under specific, rare circumstances.&lt;br /&gt;
* Fixed snow piles and primitive object toys placed in the Surface Zone sometimes killing you when the Alpha Warhead detonates.&lt;br /&gt;
* Fixed &amp;quot;BoxCollider does not support negative scale or size.&amp;quot; warning spam.&lt;br /&gt;
* Fixed Anti-SCP-207 killing you in certain cases instead of saving you.&lt;br /&gt;
* Fixed `_seedTokenValid` not being reset properly, causing desync under specific circumstances.&lt;br /&gt;
* Fixed cancellation of certain events still causing undesired side-effects, such as:&lt;br /&gt;
* Fixed denied snowball damage still showing a hitmarker.&lt;br /&gt;
* Fixed denied warhead damage still counting towards warhead kills.&lt;br /&gt;
* Fixed denied Metal &amp;amp; Spicy effects damage source still showing a hitmarker.&lt;br /&gt;
* Fixed denied strangle damage not disabling the effect.&lt;br /&gt;
* Fixed denied fall damage still sending `FallDamageMessage`.&lt;br /&gt;
* Fixed denied SCP-106 last target&#039;s damage still teleporting you to the pocket dimension.&lt;br /&gt;
* Fixed denied SCP-939&#039;s lunge damage still invoking the `Scp939Attacked` event.&lt;br /&gt;
* Added extra out-of-bounds measures in the unplayable area of SCP-106&#039;s containment to prevent smaller-sized roles from exploiting them.&lt;br /&gt;
* Fixed Marshmallow Man damage handler not having an attacker assigned.&lt;br /&gt;
* Fixed marshmallow emotion sync causing the original model to be visible.&lt;br /&gt;
* Fixed `FirearmWorldModel` not existing for the same item after re-equipped.&lt;br /&gt;
* Fixed `StatusEffectBase`&#039;s `Duration` property not being set to 0 when `DisableEffect` is called.&lt;br /&gt;
* Fixed &amp;quot;INVALID FLOAT&amp;quot; comment for `player_info_range`.&lt;br /&gt;
* Fixed exception caused by the Pocket Dimension&#039;s item exit mechanic failing to find a valid position.&lt;br /&gt;
* Fixed exception caused by `null` data being processed when refreshing the RA config.&lt;br /&gt;
* Fixed exception caused by `QueryProcessor.OnDestroy` attempting to access a `null` or empty `_sender.OutputId`.&lt;br /&gt;
* Fixed exception caused by attempting to update ammo whilst the player&#039;s object is `null` and they aren&#039;t.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Technical Changes=&lt;br /&gt;
* Preauth is now run on a separate thread for optimisation purposes. Developer Note: This is particularly noticeable during heavy networking load times, such as when auth is spammed. However, because it is a separate thread, you shouldn&#039;t be communicating with Unity&#039;s API during preauth unless you know exactly what you&#039;re doing.&lt;br /&gt;
* Implemented an alternative method to connect to the Central Servers in countries where access to Cloudflare may be restricted.&lt;br /&gt;
* Added new `HitmarkerType.Blocked`, which is now used when SCP-1509&#039;s attack is cancelled. Developer Note: We might extend this functionality to other features in the future. We&#039;d like to hear your feedback on it!&lt;br /&gt;
* Added voice chat channel buttons for `Lobby` &amp;amp; `SCP-1507`.&lt;br /&gt;
* Overwatch UI should now be displayed above the Lobby UI.&lt;br /&gt;
* Spectator UI now won&#039;t show up in the lobby if you set your role to spectator/overwatch.&lt;br /&gt;
* Spectator role will now hear lobby players if the round hasn&#039;t started yet.&lt;br /&gt;
* Added `ISprintSpeedModifier` interface used by items which modify the sprint speed of the player (typically while equipped).&lt;br /&gt;
* Added `MovementPenaltyModule` module to specify sprint/stamina penalties on firearms.&lt;br /&gt;
* Added `InspectedItem` &amp;amp; `InspectingItem` LabAPI events.&lt;br /&gt;
* Added negative priority support for `AdminToyWaypoints`.&lt;br /&gt;
* Added `WaveTimer.IsForcefullyPaused`, which allows developers to completely pause a wave&#039;s timer. This will cause the timer to not tick down under any circumstance, as opposed to the regular pause function. Additionally, if set to `true`, not even objective rewards will affect the timer.&lt;br /&gt;
* Added the `FastResources` system, used internally by the game to access specific resources such as roles and items more quickly. This is one of our many steps towards updating our current Unity version.&lt;br /&gt;
* Added static accessors for `FpcGravityController.Gravity`.&lt;br /&gt;
* All players&#039; gravities are now synced to joining players.&lt;br /&gt;
* Added optional `owner` parameter to `RagdollManager.ServerCreateRagdoll` that lets you set the original owner of the Ragdoll.&lt;br /&gt;
* Added checks to prevent certain possible exploits.&lt;br /&gt;
* Added a simple pop-up that tells the user that the SDR was enabled when an error is detected.&lt;br /&gt;
* `LiteNetLib` has been updated to the latest version.&lt;br /&gt;
* Updated to a newer version of the Steamworks plugin library.&lt;br /&gt;
* Removed unused gameplay configs from the server config template.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thank you all. See you in the dark.&lt;br /&gt;
&lt;br /&gt;
- Northwood Studios&lt;/div&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Updates/14.2.5&amp;diff=17571</id>
		<title>Updates/14.2.5</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Updates/14.2.5&amp;diff=17571"/>
		<updated>2026-03-28T23:10:44Z</updated>

		<summary type="html">&lt;p&gt;Jamintheinfinite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version_infobox&lt;br /&gt;
|version = 14.2.5&lt;br /&gt;
|date = 7.1.2026&lt;br /&gt;
|previous = 14.2.4&lt;br /&gt;
|next =  14.2.6&lt;br /&gt;
|steamlink = https://store.steampowered.com/news/app/700330/view/528742445056262708?l=english&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Hello Site-02. We hope you are enjoying the Anniversary update.&lt;br /&gt;
&lt;br /&gt;
After a much-needed break for our staff, we have just released a small patch with fixes and adjustments to the main gameplay features for the last seven days of its duration.&lt;br /&gt;
&lt;br /&gt;
Thank you all for your continued support. We’re excited to share what we have in store for you in 2026.&lt;br /&gt;
&lt;br /&gt;
==Gameplay Changes==&lt;br /&gt;
* The Tape Player item is now more common. The base chance is now 30% (from 20%), incrementing by 20% for each round it is not selected to appear (from 15%).&lt;br /&gt;
* The Tape Player item can now be granted every two minutes until used (from three).&lt;br /&gt;
* SCP-173 now gains only 100 Hume Shield when killing Stained SCP-1509 instances.&lt;br /&gt;
* Spawn chances for SCP-559 and SCP-956 to appear in a round is now 50% (from 30%).&lt;br /&gt;
* Militants can now access the SCP-2536 gift ‘Buddy in a Box’.&lt;br /&gt;
* SCP-3114 can now spawn during Christmas.&lt;br /&gt;
* SCP-106’s Pocket Dimension’s corrosion will now be applied to users who change their role within the dimension.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fixes and Technical Updates==&lt;br /&gt;
* Fixed weaponry tier gifts giving the incorrect weapons at the incorrect times.&lt;br /&gt;
* Fixed SCP-1344 not properly applying the damage over time effect from the Severed Eyes status when being forced to drop it.&lt;br /&gt;
* Fixed Stained status effect’s walking sound still playing even if SilentWalk is active.&lt;br /&gt;
* Removed the `PrefabLoader` script as it was unused.&lt;br /&gt;
* Added `InventoryExtensions.OnInventoryDropped` event, invoked after the `InventoryExtensions.ServerDropEverything` extension method is called.&lt;br /&gt;
* `PocketCorroding` intensities above ‘106’ (we’re so original) will no longer teleport players.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See you in the dark.&lt;br /&gt;
&lt;br /&gt;
- Northwood Studios&lt;/div&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-079&amp;diff=17570</id>
		<title>SCP-079</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-079&amp;diff=17570"/>
		<updated>2026-03-28T05:34:14Z</updated>

		<summary type="html">&lt;p&gt;Jamintheinfinite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP infobox&lt;br /&gt;
|image = [[File:RenderSCP-079.png|250px]]&lt;br /&gt;
|F1MenuArt =[[File: SCPCAT 079.png|250px]]&lt;br /&gt;
|HP = 0 &lt;br /&gt;
|speed = &lt;br /&gt;
|ability = Control various systems around Site-02&lt;br /&gt;
|ID = 7&lt;br /&gt;
}}&lt;br /&gt;
{{quote&lt;br /&gt;
|quote = I have returned once more...&lt;br /&gt;
|speaker = SCP-079 in the&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://www.youtube.com/watch?v=JCVm3LvWKQ8&amp;amp;feature=youtu.be&amp;amp;t=53 &#039;&#039;teaser&#039;&#039;] &#039;&#039;announcing its return&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;SCP-079&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. &lt;br /&gt;
SCP-079 is a rapidly-evolving AI in a small computer that can control facility functions remotely. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-079 acts as a support class SCP, with abilities primarily focused on assisting other SCPs through a variety of methods. &lt;br /&gt;
The chances of SCP-079 spawning is based on the amount of SCPs in a given round. The game spawns SCPs one at a time, with each time increasing the chances of SCP-079. (Though this all happens in less than a second).&amp;lt;br&amp;gt;&lt;br /&gt;
The probability of SCP-079 spawning in a given round are as follows:&lt;br /&gt;
*Selected as the 1st SCP in the round- 0%&lt;br /&gt;
*Selected as the 2nd SCP in the round - 20%&lt;br /&gt;
*Selected as the 3rd SCP in the round - 40%&lt;br /&gt;
*Selected as the 4th SCP in the round - 60%&lt;br /&gt;
&lt;br /&gt;
SCP-079 and {{fancy link|096|backgroundalpha=0}} can never spawn in the same round unless the server has enough players to spawn six SCPs in a round. &lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&amp;lt;br clear=left&amp;gt;&lt;br /&gt;
=Operational Guides=&lt;br /&gt;
===Class Operational Guide===&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
===Abilities Operational Guides===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision0&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [Interactable] — Door Controls (Level-1)&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-079 Door Controls}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision1&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [R] — Blackout (Level-2)&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-079 Blackout}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision2&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [F] — Lockdown (Level-4)&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-079 Lockdown}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision3&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision3&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [Map toggle] — Breach Scanner (Level-4)&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-079 Breach Scanner}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision5&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [Passive] — Virtually Indestructible&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-079 Virtually Indestructible}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision6&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision6&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- Miscellaneous&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-079 Miscellaneous}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
After booting up, SCP-079 will automatically be controlling the camera directly pointing at them in their chamber. With access to [[Locations|Site-02]]&#039;s security systems, SCP-079 is capable of&lt;br /&gt;
navigation and interacting with the systems around Site-02 for their own gain.&lt;br /&gt;
&lt;br /&gt;
The [[SCP-079#Cameras|security cameras]] around Site-02 serve as SCP-079&#039;s mode of navigation. &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:079_camera_compilation.png|thumb|500px|Cameras are the main method of observation used by SCP-079.]]&lt;br /&gt;
SCP-079 displays a HUD unique to other classes in the game. The upper left of SCP-079&#039;s screen will display the room SCP-079 currently is in. The upper right will list current abilities that can be performed and their cost. The bottom left is a notification panel, notifying the player when the gain EXP, level up or when an [[Emergency Power Stations|Emergency Power Station]] is booting up. Finally, the bottom right is SCP-079&#039;s EXP and AP Bar. Showing how much EXP until level up and the current Access Power of SCP-079. Icons will appear on the HUD to show doors and cameras SCP-079 can interact with.&lt;br /&gt;
&lt;br /&gt;
{{SCPDescription}} SCP-079 can see people who are wearing [[SCP-268]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If [[SCP-2176]] is thrown into a room and SCP-079 was currently operating a camera in said room, they will become stunned for ten seconds, preventing them from using any of their abilities. Their AP bar will become completely drained after the effect ends. SCP-2176 thrown in the Surface Zone will also stun SCP-079 if they are operating any camera in the zone.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Re-containment==&lt;br /&gt;
[[File:079Attack.gif|300px|thumb|Warning that pops up when being attacked]]&lt;br /&gt;
[[File:079AttackMap.gif|400px|thumb|The room pulsing effect]]&lt;br /&gt;
[[File:079Death.gif|300px|thumb|SCP-079&#039;s Death Animation|link=File:079Death.gif]]&lt;br /&gt;
SCP-079 is invulnerable to all forms of conventional weaponry, including explosives, the [[Micro H.I.D.]], [[SCP-244]]&#039;s Fog and the [[3-X Particle Disruptor]].&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;white-space:normal; font-size:15px&amp;quot;&amp;gt;Instead, SCP-079 has a recontainment system that is performed by powering up three [[Emergency Power Stations]], also known as Generators, and then pushing a button inside SCP-079&#039;s containment chamber. Each Emergency Power Station requires a [[Keycard]] with {{HoverKeycard|Required Access1=AA2}} to unlock and takes 125 seconds to boot up.&amp;lt;/div&amp;gt;&lt;br /&gt;
Afterwards, the lever can be flipped to start a countdown until the station is fully activated. SCP-079 will be given a warning when an Emergency Power Station is booting up.&lt;br /&gt;
Any player, besides SCP-079, can cancel the boot-up process by flipping the lever once more. While off, the timer will slowly tick back up.&lt;br /&gt;
Once a station is fully powered up it can no longer be disabled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After all three Emergency Power Stations are activated, an [[Overcharge]] of the Heavy Containment Zone will commence. This will forcefully disconnect SCP-079 from Site-02&#039;s systems and hard-resets the HCZ servers. The player controlling SCP-079 is then set to spectator as SCP-079 is successfully recontained. Due to the overcharge process simply disconnecting SCP-079 from the systems, they do not actually die from the process. The overcharge process will automatically happen if SCP-079 is the only SCP remaining. Any remaining instances of SCP-049-2 will not prevent the automatic start.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is impossible to access SCP-079&#039;s containment chamber until all three Emergency Power Stations are activated. It may still be useful to activate them if no SCP-079 spawned as SCP-079&#039;s containment chamber contains an armory full of loot.&lt;br /&gt;
&lt;br /&gt;
The [[Alpha Warhead]] will terminate SCP-079 if it successfully detonates.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SCP-079 can be killed via certain Status Effects, such as Severed Hands if applied to them via Remote Admin.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
SCP-079 has many abilities it can use to interact with the facility around it. These abilities are performed by interacting with icons that appear on SCP-079&#039;s HUD or via Hotkeys.&amp;lt;br&amp;gt;&lt;br /&gt;
Abilities cost a set amount of Auxiliary Power (AP) to perform. Attempting to perform an ability with an insufficient amount of AP will cause a small warning to appear in the center of the screen about the lack of AP. This warning will also give the amount of time until SCP-079 has enough AP. If the required amount of AP to perform an action is greater than the current max SCP-079 can have, a unique warning will pop up saying &amp;quot;HIGHER TIER REQUIRED&amp;quot;. Currently, this can not be seen under normal gameplay.&lt;br /&gt;
&lt;br /&gt;
The upper right corner of SCP-079&#039;s screen will display the current abilities SCP-079 can perform. The {{Key Press|W|S|A|D|chain=}} boxes will always be shown in this corner and will only display what cameras SCP-079 can move to and their AP Cost. Other interactions will appear under these boxes when available.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Cameras===&lt;br /&gt;
[[File:079zoneswitch.gif|thumb|right|400px|SCP-079 switching to a different zone.]]&lt;br /&gt;
SCP-079 can change between nearby cameras by pressing {{Key Press|Leftclick}} on a camera icon or using the {{Key Press|W|S|A|D|chain=}} keys. The {{Key Press|W}} Key will transport SCP-079 to the closest camera they are looking at, while the {{Key Press|A|S|D|chain=}} keys will take SCP-079 to the connecting rooms. Switching cameras via the {{Key Press|W}} will auto-rotate that camera to the last direction SCP-079 was looking at, making it easy to move forward in the same direction. If said camera is unable to rotate enough, then it will simply rotate its max amount. Clicking on the {{Key Press|W|S|A|D|chain=}} icons on the top right of its screen will also take SCP-079 to the corresponding room. Cameras that lead to a different room or zone will have an external icon above them to represent this fact. Using the Scroll Wheel, SCP-079 can zoom in with their camera. A short animation will play when switching to a different zone.&lt;br /&gt;
&lt;br /&gt;
Cameras are operated by moving the mouse towards the edge of the screen, slowly moving the camera in that direction. Holding down the {{Key Press|Spacebar}} centers the camera on the mouse instead, allowing for faster camera movement but making it harder to interact with the facility. The settings in the main menu include an option to make {{Key Press|Spacebar}} toggle between these two camera movement options, allowing one to press {{Key Press|Spacebar}} once to change between them.&amp;lt;br&amp;gt;&lt;br /&gt;
Cameras produce small noises while used. This sound, while quiet, can be heard by other players.&amp;lt;br&amp;gt;&lt;br /&gt;
A camera not currently used by SCP-079 will have its lights be in the color {{Hoverimage|A shade of red&amp;lt;br&amp;gt;Hex: #76000&amp;lt;br&amp;gt;RGB: (118, 0, 0)|text=maroon}}, while one being currently operated will be {{Hoverimage|A shade between blue and green&amp;lt;br&amp;gt;Hex: #00FFFF&amp;lt;br&amp;gt;RGB: (0, 255, 255)|text=cyan}} in color.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The amount of AP to change cameras varies based on distance. Hovering a mouse over a camera icon will display its name and AP cost in the upper right corner under the WASD Boxes. Switching between connected rooms will cost zero AP unless the cameras are in different zones. &amp;lt;br&amp;gt;&lt;br /&gt;
While a small detail, the camera icons will change to represent the corresponding security camera model.&lt;br /&gt;
&lt;br /&gt;
There are three different types of cameras found around Site-02. Light Containment Zone is home to sleek and modern cameras and makes minimal noise. The cameras have a smooth zoom feature that goes up to a max of 4.0x. &amp;lt;br&amp;gt;&lt;br /&gt;
The Heavy Containment Zone and Surface Zone contain older-style cameras. These cameras are less sleek and produce very clanky noises, slightly louder than the cameras in Light Containment Zone. The zoom on these cameras lacks the smoothness of LCZ cameras. Capable of only being set to 1.0x, 2.0x, or 4.0x. On Surface Zone, these are increased to 1.0x, 4.0x, and 8.0x.&amp;lt;br&amp;gt;&lt;br /&gt;
Entrance Zone cameras are sleek and make minimal noise like the cameras found in Light Containment Zone. Unlike the previous cameras, they are hemisphere in shape and support a wide range of rotation.&lt;br /&gt;
These cameras support a smooth zoom up to a max of 3.5x.&lt;br /&gt;
&lt;br /&gt;
An active instance of [[SCP-244]] in a room will freeze over the security cameras, making it harder for SCP-079 to see.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=450px heights=350px&amp;gt;&lt;br /&gt;
LCZCameraIcon.png|LCZ Camera Icon&lt;br /&gt;
HCZCameraIcon.png|HCZ &amp;amp; SZ Camera Icon&lt;br /&gt;
EZCameraIcon.png|EZ Camera Icon&lt;br /&gt;
ExternalCameraIcon.png|External Camera Icon&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Surveillance Map====&lt;br /&gt;
SCP-079 can open up a map by pressing the {{Key Press|TAB}} Key, allowing SCP-079 to change cameras over a long distance. The current room SCP-079 is in will be displayed as a green color on the map while any rooms pulsing red represent an Emergency Power Station booting up.&lt;br /&gt;
&lt;br /&gt;
The map allows SCP-079 to transfer to any room in Site-02 at any time, with the exception of the Alpha Warhead Silo and SCP-049&#039;s Containment Chamber. It costs 10 AP to switch between the different levels of Site-02, changing between nearby zones also costs 10 AP. These two values will stack if SCP-079 changes between levels and zones at the same time. So, switching between Heavy Containment Zone and Entrance will cost 10 AP, while switching between Light Containment Zone and Heavy Containment Zone would cost 20 AP (10 AP for zone change + 10 AP for level change). &amp;lt;br&amp;gt;The AP cost for transferring between connected zones is as follows: LCZ &amp;lt;--20 AP--&amp;gt; HCZ &amp;lt;--10 AP--&amp;gt; EZ &amp;lt;--20 AP--&amp;gt; SZ.&lt;br /&gt;
&lt;br /&gt;
Transferring between two zones that are not directly connected will still charge the AP cost for the in-between zones, plus an additional 10 AP penalty for zone skipping. For example, transferring from LCZ to EZ will apply the 10 AP cost for level change, 10 AP cost of LCZ to HCZ, the 10 AP cost of HCZ to EZ, plus an additional 10 AP penalty for skipping over HCZ, totaling up to 40 AP. Another example is, transferring from LCZ to SZ, which will apply the 10 AP cost for the level change, 10 AP cost for LCZ to HCZ, 10 AP cost for HCZ to EZ, 10 AP cost for EZ to SZ and 20 AP penalty for skipping over HCZ and EZ. The 10 AP for level change can only be applied once during these calculations. &amp;lt;br&amp;gt;&lt;br /&gt;
It is more cost-effective to not skip over zones.&lt;br /&gt;
&lt;br /&gt;
*Heavy &amp;lt;---&amp;gt; SCP-049&#039;s Chamber: {{079ZoneCost|zoneChange=0}}&lt;br /&gt;
*Heavy &amp;lt;---&amp;gt; Alpha Warhead Silo: {{079ZoneCost|zoneChange=0}}&lt;br /&gt;
*Heavy &amp;lt;---&amp;gt; Entrance: {{079ZoneCost|levelChange=0}} (+ Rooms traveled)&lt;br /&gt;
*Entrance &amp;lt;---&amp;gt; Surface: {{079ZoneCost}}&lt;br /&gt;
*Light &amp;lt;---&amp;gt; Heavy: {{079ZoneCost}}&lt;br /&gt;
*Light &amp;lt;---&amp;gt; Entrance: {{079ZoneCost|zoneChange=2|zoneSkipPenalty=1}}&lt;br /&gt;
*Heavy &amp;lt;---&amp;gt; Surface: {{079ZoneCost|zoneChange=2|zoneSkipPenalty=1}}&lt;br /&gt;
*Light &amp;lt;---&amp;gt; Surface: {{079ZoneCost|zoneChange=3|zoneSkipPenalty=2}}&lt;br /&gt;
&lt;br /&gt;
====Target Counter====&lt;br /&gt;
Like other SCPs, SCP-079 can see the amount of remaining human targets on their screen, but unlike the other SCPs, this ability will become more detailed over time. This ability is passive and requires no input from SCP-079.&lt;br /&gt;
&lt;br /&gt;
*At Tier 1, the counter will display the following counters: &#039;&#039;Total Lifeforms&#039;&#039;, &#039;&#039;Targets&#039;&#039; and &#039;&#039;SCP Subjects&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
**Total Lifeforms is all currently alive players, while Targets are the amount of human players the SCPs need to kill.&lt;br /&gt;
*At Tier 2, the counter will updated the display to include two new counters: &#039;&#039;Military&#039;&#039; and &#039;&#039;Civilian&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
**Military includes [[Mobile Task Force|MTF]], [[Facility Guard]]s and [[Chaos Insurgent]]s. Civilian includes [[Class-D Personnel]] and [[Scientist]]. &lt;br /&gt;
*At Tier 3, the &#039;&#039;Military&#039;&#039; and &#039;&#039;Civilian&#039;&#039; counters are replaced with the following counters: &#039;&#039;Class-D Personnel&#039;&#039;, &#039;&#039;Scientist&#039;&#039;, &#039;&#039;Chaos Insurgency&#039;&#039; and &#039;&#039;Foundation Forces&#039;&#039;.&lt;br /&gt;
*The [[Tutorial]] Class, if spawned in, will only be counted with &#039;&#039;Total Lifeforms&#039;&#039; counter.&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=350px heights=200px&amp;gt;&lt;br /&gt;
Tier1TargetCounterNew.png|Tier 1&lt;br /&gt;
Tier2TargetCounterNew.png|Tier 2&lt;br /&gt;
Tier3TargetCounterNew.png|Tier 3&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====SCP Tracker====&lt;br /&gt;
SCP-079&#039;s map has the added function of having an SCP Tracker. Rooms containing an active SCP instance will display a small orange blip on the map that becomes more detailed as SCP-079 levels up. This scanner will only include playable SCPs. This ability is passive and requires no input from SCP-079. The scanner will not show which floor an SCP is currently on in a given room. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-049-2 instances are not shown on the tracker.&lt;br /&gt;
&lt;br /&gt;
At Tier 1, rooms containing a playable SCP will display a small, orange box in their center.&amp;lt;br&amp;gt;&lt;br /&gt;
At Tier 3, the box will now be replaced with an icon that shows the direction an SCP is facing. The room will also display if it contains multiple SCPs and roughly shows their current position in the room.&amp;lt;br&amp;gt;&lt;br /&gt;
At Tier 4, the name of SCPs will now be displayed under an icon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=350px heights=200px&amp;gt;&lt;br /&gt;
SCPTrackerTier1New.png|Tier 1 SCP Tracker showing an SCP is in the room.&lt;br /&gt;
SCPTrackerTier3New.png|Tier 3 SCP Tracker showing the SCP is looking to the left.&lt;br /&gt;
SCPTrackerTier4New.png|Tier 4 SCP Tracker showing the SCP is SCP-106.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Door Control===&lt;br /&gt;
SCP-079 can interact with the doors around Site-02. Such as closing doors on Humans or opening a locked door for the SCPs. Doors are interacted with by hovering the mouse over the corresponding door icon. By default, opening/closing a door is performed with {{Key Press|Leftclick}} while locking a door can be performed with the {{Key Press|Rightclick}} Key. Locking doors is restricted to Access Tiers 3 and above. The amount of AP to open/close a door varies depending on the door, though most doors cost 5 AP. Locking a closed door will initially take away a fifth of SCP-079&#039;s maximum AP, while also applying an AP drain rate that increases exponentially over time. The game uses the following formula to calculate AP drain: {{Mvar|1 = a = (s)&amp;lt;sup&amp;gt;1.6&amp;lt;/sup&amp;gt;}} where {{Mvar|a}} is the AP drain per second and {{Mvar|s}} is how many seconds SCP-079 has locked a door for. Locking an opened door will only cost 10 AP and halt AP regen. All locked doors will become unlocked by hitting the {{Key Press|R}} Key or if SCP-079 has run out of AP. Once unlocked, a cooldown to door locking is applied which by default is three seconds. This cooldown is increased depending on how long SCP-079 had locked a door for divided by 2, (e.g.: if a door was locked for ten seconds, SCP-079 would have to wait eight seconds (3s + 10s/2) before he can lock any other doors).  &amp;lt;br&amp;gt;&lt;br /&gt;
It costs 5 AP for SCP-079 to interact with non-keycard doors with a 10 AP cost for elevators. The cost for Keycard doors is based on the required access level to open them.&lt;br /&gt;
&lt;br /&gt;
*10 AP - Checkpoints Access ({{#ask:[[keycard::CA]]|?door|format=plainlist|link=none|headers=hide|mainlabel=-}})&lt;br /&gt;
*30 AP - Intercom Access ({{#ask:[[keycard::IA]]|?door|format=plainlist|link=none|headers=hide|mainlabel=-}})&lt;br /&gt;
*40 AP - Containment Access 2 ({{#ask:[[keycard::CC2]]|?door|format=plainlist|link=none|headers=hide|mainlabel=-}})&lt;br /&gt;
*50 AP - Armory Access 1 ({{#ask:[[keycard::AA1]]|?door|format=plainlist|link=none|headers=hide|mainlabel=-}})&lt;br /&gt;
*50 AP - Containment Access 1 ({{#ask:[[keycard::CC1]]|?door|format=plainlist|link=none|headers=hide|mainlabel=-}})&lt;br /&gt;
*60 AP - Armory Access 2 ({{#ask:[[keycard::AA2]]|?door|format=plainlist|link=none|headers=hide|mainlabel=-}})&lt;br /&gt;
*70 AP - Armory Access 3 ({{#ask:[[keycard::AA3]]|?door|format=plainlist|link=none|headers=hide|mainlabel=-}})&lt;br /&gt;
*80 AP - Gate Access ({{#ask:[[keycard::GA]]|?door|format=plainlist|link=none|headers=hide|mainlabel=-}})&lt;br /&gt;
&lt;br /&gt;
While it is not possible to see in normal gameplay due to no doors using these tiers. A door with Containment Access 3 or Nuke Access would cost 110 AP to interact with.&lt;br /&gt;
&lt;br /&gt;
===Tesla Gate===&lt;br /&gt;
SCP-079 can force a Tesla Gate to zap at the cost of 40 AP. This ability has a five second cooldown and applies to all Tesla Gates in the map. Tesla Gates will begin their idle animation if SCP-079 is currently operating the camera in the room, even if no other players are in it.&lt;br /&gt;
&lt;br /&gt;
===Speakers===&lt;br /&gt;
SCP-079 can use the Speakers located in the facility to directly talk to humans who are within range. By holding down the {{Key Press|V}} key, SCP-079 will access the nearest available Speaker and be able to broadcast their voice. Using a Speaker will not use any AP, but will halve the rate AP regenerates. SCP-079&#039;s voice will be put through many filters while using the Speaker.&lt;br /&gt;
&lt;br /&gt;
===Ping System===&lt;br /&gt;
SCP-079 can place a ping marker that can be seen by other SCPs. The ping lasts five seconds and has a cooldown of three seconds. SCP-079 can only place three pings at a time. Placing a new ping while three are already active will simply display an error telling the player they reached the max amount. The ping can be seen by the other SCPs up to a distance of 60 meters. The Emergency Power Station ping can be seen up to 90 meters away.&lt;br /&gt;
{|class=&amp;quot;wikitable--stripe&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!Meaning&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:001SpawnIcon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Generic Ping&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px; &amp;quot; |[[File:999TerminationIcon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px; &amp;quot; |Active [[High-Explosive Grenade]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:Anti173Icon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Active [[Flashbang Grenade]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px; &amp;quot; |[[File:682CCDoorIcon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px; &amp;quot; |Interactable Door&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:HubertBasmentIcon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Elevator Door&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px; &amp;quot; |[[File:CrosswalkIcon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px; &amp;quot; |Alive [[Humans|Human]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:ChaosCarIsLowOnGas.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[Emergency Power Stations|Emergency Power Station]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px; &amp;quot; |[[File:Icouldntthinkofafakenamethistime.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px; &amp;quot; |[[Micro H.I.D.]] (Ground or held)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Blackout===&lt;br /&gt;
At Tier 2, SCP-079 unlocks the Blackout ability. The ability costs 40 AP and turns off the lights in a single room for 10 seconds. The AP cost for Blackout is doubled if used on [[Surface Zone]]. At Tier 3, SCP-079 gains the ability to blackout two rooms at once, with Tier 4 increasing this limit to four rooms. By default, this ability is performed by hitting the {{Key Press|F}} Key. Cameras will automatically enable a Night-Vision mode during a Blackout, allowing SCP-079 to see easier. Cameras in Heavy Containment Zone and Surface Zone use the typical green military-styled night vision while LCZ and EZ cameras use the white and black style commonly seen in public cameras.&lt;br /&gt;
&lt;br /&gt;
SCP-2176 can be used to instantly end a Blackout in the given room.&lt;br /&gt;
&lt;br /&gt;
====Zone Blackout====&lt;br /&gt;
At Tier 5, SCP-079 gains the Zone Blackout ability, allowing SCP-079 to blackout an entire zone for 60 seconds at the cost of 200 AP. It has a cooldown of 120 seconds, this cooldown is not applied to single room Blackout. The ability can only be performed while using the map by clicking the icon next to a zone&#039;s name. SCP-079 can blackout zones they are currently not in. &lt;br /&gt;
&lt;br /&gt;
SCP-079 can not use this ability to Blackout Surface Zone. Instead, SCP-079 must travel to Surface Zone and perform a normal Blackout if they wish to disable the lights there.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lockdown===&lt;br /&gt;
At Tier 4, SCP-079 unlocks the Lockdown ability. The ability costs 100 AP and will lock all doors in a single room for seven seconds. The ability has a cooldown of ten seconds. SCP-079 is unable to lockdown multiple rooms at once. SCP-079 can not regenerate any AP during a lockdown until they reach Tier 5. However, the regeneration will be half. By default, this ability is performed by hitting the {{Key Press|G}} Key.&lt;br /&gt;
&lt;br /&gt;
SCP-2176 can be used to instantly end a Lockdown.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Breach Scanner===&lt;br /&gt;
At Tier 4, SCP-079 hijacks the Breach Scanner function built into the security cameras. Normally used to track breached SCPs, SCP-079 uses the function to perform a scan throughout the current zone to search for any surviving humans. When a human is located, a loud alarm will play in the corresponding room and SCP-079 will be given an indicator of the alarm going off. The ability can be toggled on and off within SCP-079&#039;s map. Each zone marked for a scan will cut AP regen rate by 1/2 while the ability is active. The scan will happen every 20 seconds, when this time is up, SCP-079 will be notified if the scanner detected a human or not. SCP-079 has the option to filter out certain human classes from the scan.&lt;br /&gt;
&lt;br /&gt;
When the ability is activated, each human in a zone marked for being scanned will have a hidden radius applied to them. After the 20 seconds are over, the game will choose any player who has not left their radius. The room with the chosen player will play a short ambiance noise that is quickly followed by a fire alarm. The alarm is one of the few audio sources in game that will not be dampened during C.A.S.S.I.E. announcements. After the alarm has gone off, SCP-079 will receive a notification telling them what class the human is and the room they are located in. SCP-079&#039;s map will update to show where the alarm went off, marking humans with an exclamation mark (!) symbol that additionally emits a circular ping. This symbol moves in real-time, allowing SCP-079 to see the location of the player even after they move. The {{Fancy link|scanned}} Status Effect is applied to the human when marked. This mutes the in game soundtrack for the player.&amp;lt;br&amp;gt;&lt;br /&gt;
A human must be in their radius for 15 seconds to be marked by the scanner.&lt;br /&gt;
&lt;br /&gt;
The size of a human&#039;s radius directly relates to how many enemies that human has. The more enemies they have, the smaller their radius. (i.e., the radius for a Class-D becomes smaller when there are multiple Facility Guards or MTF Units alive)&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Scanner_Scanning.mp3|title=Scanned Ambience|description=}}&lt;br /&gt;
{{multi-listen item|filename=Scanner_Detected.mp3|title=Room Alarm|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=350px heights=200px&amp;gt;&lt;br /&gt;
Scannergif.gif|The Breach Scanner going off on the map.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br clear all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Experience Points==&lt;br /&gt;
SCP-079 uses Experience Points to reach higher tiers. The current amount of EXP is represented by a bar in the bottom right corner of the HUD. SCP-079 gains EXP by performing specific actions, mostly related to assisting their fellow teammates. Every time the bar is filled up, SCP-079 goes up one tier, while the bar resets itself to zero. Each tier has a different required amount of EXP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===SCP Assistance===&lt;br /&gt;
*Cutting off a human&#039;s escape path while being chased by an SCP will grant 5 EXP.&lt;br /&gt;
**Closing/Locking doors or sending away an elevator counts as cutting the human off.&lt;br /&gt;
**This only applies if the SCP is within a distance of 20 meters and is moving towards them.&lt;br /&gt;
**There is a five-second cooldown before SCP-079 can gain this type of EXP again.&lt;br /&gt;
*Protecting a teammate from being attacked will grant SCP-079 various amounts of EXP based on the number of attackers.&lt;br /&gt;
**SCP-079 must close and lock a door to protect the SCP.&lt;br /&gt;
**The teammate must take at least 100 damage for this to apply (Hume Shield doesn&#039;t count)&lt;br /&gt;
**One attacker - 10 EXP&lt;br /&gt;
**Two attackers - 15 EXP&lt;br /&gt;
**Three attackers - 25 EXP&lt;br /&gt;
**Four attackers - 40 EXP&lt;br /&gt;
**Five+ attackers - 60 EXP&lt;br /&gt;
*Saving an SCP from being hit by the Micro H.I.D. will grant 50 EXP.&lt;br /&gt;
**SCP-079 must close or lock a door to protect the SCP.&lt;br /&gt;
**Micro H.I.D. must be 80% charged.&lt;br /&gt;
**This reward will be given only once per round.&lt;br /&gt;
&lt;br /&gt;
===Termination Assist===&lt;br /&gt;
SCP-079 will gain EXP if they successfully assist someone in killing another player.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;50 EXP&#039;&#039;&#039; from [[Mobile Task Force]] and [[Chaos Insurgent|Chaos Insurgents]] Termination Assist &lt;br /&gt;
*&#039;&#039;&#039;40 EXP&#039;&#039;&#039; from [[Scientist|Scientists]] Termination Assist&lt;br /&gt;
*&#039;&#039;&#039;30 EXP&#039;&#039;&#039; from [[Class-D Personnel]] Termination Assist&lt;br /&gt;
*&#039;&#039;&#039;30 EXP&#039;&#039;&#039; from [[Facility Guard|Facility Guards]] Termination Assist&lt;br /&gt;
&lt;br /&gt;
Termination Assist against [[Tutorial|Tutorials]] will default to 50 EXP.&lt;br /&gt;
&lt;br /&gt;
====Termination Witness====&lt;br /&gt;
SCP-079 will only get half of the normal amount of EXP if they witness a player killing another player but do not assist them.&lt;br /&gt;
*&#039;&#039;&#039;{{#expr:50/2}} EXP&#039;&#039;&#039; for termination of [[Mobile Task Force]] and [[Chaos Insurgent|Chaos Insurgents]] &lt;br /&gt;
*&#039;&#039;&#039;{{#expr:40/2}} EXP&#039;&#039;&#039; for termination of [[Scientist|Scientists]]&lt;br /&gt;
*&#039;&#039;&#039;{{#expr:30/2}} EXP&#039;&#039;&#039; for termination of [[Class-D Personnel]] &lt;br /&gt;
*&#039;&#039;&#039;{{#expr:30/2}} EXP&#039;&#039;&#039; for termination of [[Facility Guard|Facility Guards]] &lt;br /&gt;
&lt;br /&gt;
Termination Witness against [[Tutorial|Tutorials]] will default to {{#expr:50/2}} EXP.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Direct Kills====&lt;br /&gt;
Direct kills by SCP-079 will give 200% EXP. Currently, this is only possible with a Tesla Gate.&lt;br /&gt;
*&#039;&#039;&#039;{{#expr:50*2}} EXP&#039;&#039;&#039; for termination of [[Mobile Task Force]] and [[Chaos Insurgent|Chaos Insurgents]] &lt;br /&gt;
*&#039;&#039;&#039;{{#expr:40*2}} EXP&#039;&#039;&#039; for termination of [[Scientist|Scientists]]&lt;br /&gt;
*&#039;&#039;&#039;{{#expr:30*2}} EXP&#039;&#039;&#039; for termination of [[Class-D Personnel]] &lt;br /&gt;
*&#039;&#039;&#039;{{#expr:30*2}} EXP&#039;&#039;&#039; for termination of [[Facility Guard|Facility Guards]] &lt;br /&gt;
&lt;br /&gt;
Direct Kills against [[Tutorial|Tutorials]] will default to {{#expr:50*2}} EXP.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Tiers====&lt;br /&gt;
SCP-079 levels up as it gains EXP. &amp;lt;br&amp;gt;&lt;br /&gt;
Leveling up will cause SCP-079&#039;s AP to recharge faster and reset existing EXP to 0 while granting SCP-079 new capabilities. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Access Tier 1:&#039;&#039;&#039;&lt;br /&gt;
*100 max AP&lt;br /&gt;
*Regenerates AP at 1.9 AP per second&lt;br /&gt;
*Basic door interactions (open/close)&lt;br /&gt;
*Send elevators to be sent up or down&lt;br /&gt;
*Activate Tesla Gates&lt;br /&gt;
*Talk to humans via Speakers&lt;br /&gt;
*Basic Target Counter&lt;br /&gt;
*SCP Tracker on their map&lt;br /&gt;
*Ping System&lt;br /&gt;
&#039;&#039;&#039;Access Tier 2:&#039;&#039;&#039;&lt;br /&gt;
*Unlocks at 80 EXP &lt;br /&gt;
*110 max AP&lt;br /&gt;
*Regenerates AP at 2.5 AP per second&lt;br /&gt;
*Blackout Ability&lt;br /&gt;
*Target Counter now displays Military and Civilian&lt;br /&gt;
&#039;&#039;&#039;Access Tier 3:&#039;&#039;&#039;&lt;br /&gt;
*Unlocks at 130 EXP (210 EXP in total)&lt;br /&gt;
*125 max AP &lt;br /&gt;
*Regenerates AP at 4.1 AP per second&lt;br /&gt;
*Door locking ability&lt;br /&gt;
*Can Blackout two rooms at once&lt;br /&gt;
*Target Counter displays individual human classes&lt;br /&gt;
*SCP Tracker now shows multiple SCPs in a room, the direction an SCP is looking and the rough location in a given room&lt;br /&gt;
&#039;&#039;&#039;Access Tier 4:&#039;&#039;&#039;&lt;br /&gt;
*Unlocks at 250 EXP (460 EXP in total)&lt;br /&gt;
*150 max AP&lt;br /&gt;
*Regenerates AP at 5.1 AP per second&lt;br /&gt;
*Lockdown ability&lt;br /&gt;
*Breach Scanner&lt;br /&gt;
*Blackout four rooms at once&lt;br /&gt;
*SCP Tracker now displays the name of SCPs.&lt;br /&gt;
&#039;&#039;&#039;Access Tier 5:&#039;&#039;&#039;&lt;br /&gt;
*Unlocks at 500 EXP (960 EXP in total)&lt;br /&gt;
*200 max AP&lt;br /&gt;
*Regenerates AP at 6.9 AP per second.&lt;br /&gt;
*Zone Blackout&lt;br /&gt;
*AP can regenerate during Lockdown but only at half the rate&lt;br /&gt;
&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
{{Achievements}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
LCZ_CCTV.png|Light Containment Zone CCTV camera&lt;br /&gt;
HCZ_CCTV.png|Heavy Containment Zone &amp;amp; Surface Zone CCTV camera&lt;br /&gt;
EZ_CCTV.png|Entrance Zone CCTV camera&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Sounds=&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{|class=&amp;quot;wikitable wikitable--stripe&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Cameras&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 Camera Swap.mp3|title=Camera Swap|description=}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 LCZ Swap.mp3|title=Swap to LCZ|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 HCZ Swap.mp3|title=Swap to HCZ|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 EZ Swap.mp3|title=Swap to EZ|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 SZ Swap.mp3|title=Swap to SZ|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 Signal Lost.mp3|title=Signal Lost (LCZ/EZ/SZ)|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 Signal Lost HCZ.mp3|title=Signal Lost (HCZ)|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079_Signal_Lost_EZ Loop.mp3|title=Signal Lost (EZ Loop)|description=}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 Map Toggle On.mp3|title=Map Toggle (On)|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 Map Toggle Off.mp3|title=Map Toggle (Off)|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Door Interaction&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 UI Door.mp3|title=Door Open/Close|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 UI Lock.mp3|title=Door Lock|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=Door whir.mp3|title=Locked Door Whirl|description=}}&lt;br /&gt;
|{{multi-listen item|filename=Lockdown.mp3|title=Lockdown|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Breach Scanner&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=Scanner_Scanning.mp3|title=Scanner Warning Ambience|description=}}&lt;br /&gt;
|{{multi-listen item|filename=Scanner_Detected.mp3|title=Room Alarm|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=ScannerZones0.mp3|title=Zone Toggle (0 Zones)|description=}}&lt;br /&gt;
|{{multi-listen item|filename=ScannerZones1.mp3|title=Zone Toggle (1 Zone)|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=ScannerZones2.mp3|title=Zone Toggle (2 Zones)|description=}}&lt;br /&gt;
|{{multi-listen item|filename=ScannerZones3.mp3|title=Zone Toggle (3 Zones)|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=ScannerZones4.mp3|title=Zone Toggle (4 Zones)|description=}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Misc&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 UI Error.mp3|title=Ability Error|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 Ping.mp3|title=Ping Placement|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 Blackout.mp3|title=Blackout|description=}}&lt;br /&gt;
|{{multi-listen item|filename=Unexplained Behaviours.mp3|title=Zone Wide Blackout Ambience|description=}}&lt;br /&gt;
|}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed wikitable wikitable--stripe wikitable--border&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px;&amp;quot; | SCP-079 Changelog History &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|0.1.0&lt;br /&gt;
|[[File:079_Icon.png|25px]] SCP-079 added.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/1.0.0|1.0.0]]&lt;br /&gt;
|SCP-079 temporarily removed.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/8.0.0|8.0.0]]&lt;br /&gt;
|SCP-079 readded with reworked abilities.&lt;br /&gt;
* New movement modes.&lt;br /&gt;
* Added Auxiliary Power.&lt;br /&gt;
* Added Experience.&lt;br /&gt;
* Overhauled Tesla Overcharge.&lt;br /&gt;
* Overhauled door locking ability.&lt;br /&gt;
* Added Lockdown ability (Ability would also blackout rooms).&lt;br /&gt;
* Added zone-specific camera models.&lt;br /&gt;
* New recontainment system.&lt;br /&gt;
* Added Target Counter (Which was bugged and would only display &amp;quot;Translation Error&amp;quot;).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/8.0.1|8.0.1]]&lt;br /&gt;
|SCP-079&#039;s model changed for an in-house one.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;7&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/9.0.0|9.0.0]]&lt;br /&gt;
|SCP-079 is automatically recontained upon the death of all other SCPs in the round.&lt;br /&gt;
|-&lt;br /&gt;
|SCP-079 now gains half the amount of experience from assisting SCP-106 abductions.&lt;br /&gt;
|-&lt;br /&gt;
|Generator activation time reduced to {{Hoverimage|Was 1 minute and 55 seconds.|text=1 minute and 5 seconds}}.&lt;br /&gt;
|-&lt;br /&gt;
|Generators can now be unlocked by Keycards with {{Hoverimage|Originally required Containment Access 3.|text=Armory Access 2}}.&lt;br /&gt;
|-&lt;br /&gt;
|Open/Close doors and Door Lockdown UI grouped together.&lt;br /&gt;
|-&lt;br /&gt;
|Added new customizability options for SCP-079 in the menu screen.&lt;br /&gt;
|-&lt;br /&gt;
|Surveillance Map&#039;s Target Counter now properly displays remaining targets.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/9.0.3|9.0.3]]&lt;br /&gt;
|Chase music no longer plays when a player looks at a speaker SCP-079 is using.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.0|10.0.0]]&lt;br /&gt;
|SCP-079 can now Lockdown rooms in Entrance Zone.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.5|23rd October 2020]]&lt;br /&gt;
|Changed the screen on SCP-079&#039;s model to be bright white for the 2020 Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;8&amp;quot; colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.0|11.0.0]]&lt;br /&gt;
!rowspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta&lt;br /&gt;
|Reduced number of Generators down to {{hoverimage|Was 5.|text=3}}.&lt;br /&gt;
|-&lt;br /&gt;
|Generator activation time increased to {{hoverimage|Was 1 minute and 30 seconds.|text=2 minutes and 5 seconds}}.&lt;br /&gt;
|-&lt;br /&gt;
|Generators no longer require a Weapon Manager Tablet to activate.&lt;br /&gt;
|-&lt;br /&gt;
|New recontainment system.&lt;br /&gt;
|-&lt;br /&gt;
|Added 5 second cooldown to Lockdown.&lt;br /&gt;
|-&lt;br /&gt;
|Changed Post Processing for SCP-079.&lt;br /&gt;
|-&lt;br /&gt;
|Added SCP tracking to Surveillance Map.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Release Candidate I&lt;br /&gt;
|Changed Post Processing for SCP-079.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.1|11.0.1]]&lt;br /&gt;
|SCP-2176 will forcibly end Lockdowns done by SCP-079 and prevent SCP-079 from interacting with doors.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.1.3|11.1.3]]&lt;br /&gt;
|Doors locked by SCP-079 will now automatically unlock upon SCP-079&#039;s recontainment.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.2.0|11.2.0]]&lt;br /&gt;
|Generators now take as long as their activation time to return to the starting time upon being turned off.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|24th August 2022&lt;br /&gt;
|A Patreon post about SCP-079&#039;s soft-rework is made public.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;9&amp;quot; colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/12.0.0|12.0.0]]&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta I&lt;br /&gt;
|SCP-079 soft-reworked.&lt;br /&gt;
* Overhauled Camera Feed UI.&lt;br /&gt;
* Overhauled Surveillance Map UI.&lt;br /&gt;
* Overhauled sound design.&lt;br /&gt;
* Overhauled gaining EXP.&lt;br /&gt;
* Overhauled Access Tiers.&lt;br /&gt;
* Blackout and Lockdown are now two separate abilities.&lt;br /&gt;
* Added Ping System.&lt;br /&gt;
* Readded Camera Zoom.&lt;br /&gt;
* Added cooldowns to abilities.&lt;br /&gt;
* SCP-2176 will now drain all of SCP-079&#039;s AP and prevent SCP-079 from using any abilities.&lt;br /&gt;
* SCP-244 will now freeze over SCP-079&#039;s cameras.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta IV&lt;br /&gt;
|Added SCP Tracker to Surveillance Map. Tracking information improves based on access tier.&lt;br /&gt;
|-&lt;br /&gt;
|Added Zone-Wide Blackout ability.&lt;br /&gt;
|-&lt;br /&gt;
|Added Night-Vision mode.&lt;br /&gt;
|-&lt;br /&gt;
|Readded Target Counter to Surveillance Map. Target information improves based on access tier.&lt;br /&gt;
|-&lt;br /&gt;
|Readded SCP Tracker to the Surveillance Map. Tracker information improves based on access tier.&lt;br /&gt;
|-&lt;br /&gt;
|Blackout sound effect now plays locally inside the room it was used in.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta V&lt;br /&gt;
|Added Speakers with new usage mechanic. New variants of Speakers for Light Containment and Entrance Zone.&lt;br /&gt;
|-&lt;br /&gt;
|Improved visibility of SCP markers on Surveillance Map while in Night-Vision mode.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/13.0.0|13.0.0]]&lt;br /&gt;
|New red pop-up text for whenever SCP-079 is using an ability which reduces or prevents the regeneration of Auxiliary Power.&lt;br /&gt;
|-&lt;br /&gt;
|Added the Breach Scanner ability.&lt;br /&gt;
|-&lt;br /&gt;
|Each operation now has a unique sound.&lt;br /&gt;
|-&lt;br /&gt;
|Cleaned up SCP-079&#039;s UI.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;8&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/13.1.0|13.1.0]]&lt;br /&gt;
|Door locking AP costs rebalanced.&lt;br /&gt;
|-&lt;br /&gt;
|Door locking cooldown is now universal.&lt;br /&gt;
|-&lt;br /&gt;
|Door locking cooldown timer is now determined by how long SCP-079 has locked a door for divided by 2 plus 3 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|Locked doors now produce a new whirring sound.&lt;br /&gt;
|-&lt;br /&gt;
|Rebalanced Termination EXP rewards.&lt;br /&gt;
|-&lt;br /&gt;
|Blackout AP costs increased.&lt;br /&gt;
|-&lt;br /&gt;
|AP cost for switching between zones and elevators reduced.&lt;br /&gt;
|-&lt;br /&gt;
|Using speakers now only halves AP regen.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*SCP-079 was temporarily removed from the game in [[Updates/1.0.0|version 1.0.0]] due to many complaints about it being unfun and boring to play as. In [[Updates/8.0.0|Megapatch I (8.0.0)]], SCP-079 was added back to the game with a rework.&lt;br /&gt;
**Pre-rework SCP-079 had no AP or EXP. Instead, SCP-079 would have to hack a door, camera, or Tesla Gate to use it. The time varied depending on what was getting hacked, with some hacks taking up to 30 seconds. After hacking a door, a menu would pop up with actions to perform by using the number keys. Doors could only be locked if SCP-079&#039;s special ability was available and they would only be locked for a set time. SCP-079 could not interact with elevators.&lt;br /&gt;
**Pre-rework SCP-079 would turn the cameras with the {{Key Press|W|A|S|D|chain=}} keys and could zoom in with the scroll wheel.&lt;br /&gt;
**Pre-rework SCP-079 was not terminated with Emergency Power Stations and was instead terminated by shooting its monitor, which took about two shots.&lt;br /&gt;
**Pre-rework SCP-079 could be terminated in less than a minute if MTF got lucky with the random loot from Entrance Zone, as there was a small chance for the [[Standard Locker#Trivia|Cabinets]] in [[Entrance Zone#Walkway Office|Walkway Office]] to have a Facility Manager Keycard in it.&amp;lt;br&amp;gt;&lt;br /&gt;
*The SCP Tracker at Tier 3 will display the location of SCPs who are currently noclipping out of bounds if they are still within the grid of a zone.&lt;br /&gt;
*SCP-079 was the first SCP to get a rework, completely changing SCP-079&#039;s mechanics as well as adding EXP and AP.&amp;lt;br&amp;gt;&lt;br /&gt;
*When SCP-079 was first re-implemented, there was a bug that caused the Alpha Warhead to not terminate SCP-079, making ending the round impossible to end in a Stalemate or MTF win.&amp;lt;br&amp;gt;&lt;br /&gt;
*SCP-079&#039;s model is based off a Synco CRT Monitor TM-1 200. SCP-079&#039;s model itself even says Pynco on it.&lt;br /&gt;
**SCP-079 displays  a white &#039;&#039;&#039;X&#039;&#039;&#039; on its screen despite the fact the Synco CRT can only display green text.&amp;lt;br&amp;gt;&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-939&amp;diff=17569</id>
		<title>SCP-939</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-939&amp;diff=17569"/>
		<updated>2026-03-24T23:47:05Z</updated>

		<summary type="html">&lt;p&gt;Jamintheinfinite: /* Lunge */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP Infobox Test&lt;br /&gt;
|name = SCP-939&lt;br /&gt;
|MainImage = [[File:SCP-939tooth.png|250px|center|link=File:SCP-939tooth.png]]&lt;br /&gt;
|F1MenuArt = [[File:SCP939F1.png|270px|center|link=File:SCP939F1.png]]&lt;br /&gt;
|Abilities =&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Ability 939Melee=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Claw (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-939&#039;s claws slice through targets with moderate damage but high penetration. The attack has an AoE but will only deal full damage to the primary target. Secondary targets have the damage spread evenly among them.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 939Ultrasense=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Ultrasensitive  (Passive)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-939&#039;s eyesight is extremely limited but makes up for it with sensitivity to sound. Nearby sounds will appear as blips to SCP-939. The louder the sound, the further it can be seen.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 939Focus=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Focus &amp;amp; Lunge (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-939 crouches low on the ground and focuses on their surrondings. The distance SCP-939 can hear other players increases and blips become more detailed. While in this mode, SCP-939 can peform a lunge to deal 120 damage to a player.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 939Amnestic=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039; Amnestic Cloud (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-939 release a cloud of amnestic gas. Players who walk into the gas are unable to see SCP-939 that isn&#039;t actively attacking or being attack. The effects of this cloud can be blocked with the Invigorated Effect.&lt;br /&gt;
|-| &lt;br /&gt;
Ability 939Mimicry=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Mimicry  (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-939 can mimic certain audio sources or the last few seconds of a human&#039;s mic they killed/marked. A mimicry point can be placed on the ground to broadcast the sound from a short distance away.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|Health = 2500&lt;br /&gt;
|regenPercent = %&lt;br /&gt;
|Walk = 4.6&lt;br /&gt;
|Sprint = 6.8&lt;br /&gt;
|jumpHeight = 5.6&lt;br /&gt;
|Spawn = [[Heavy Containment Zone]]&lt;br /&gt;
|Weakness = [[Flashbang Grenade]]s&lt;br /&gt;
|OtherInformation = Class ID: 16 &amp;lt;br&amp;gt; Voiced by: maidofmetal&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-939-168&#039;&#039;&#039;, previously known as &#039;&#039;&#039;Harper&#039;&#039;&#039;, is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;.&amp;lt;br&amp;gt; &lt;br /&gt;
SCP-939 is effective at ambushing and picking off lone targets. SCP-939 is also capable of misleading players through the use of mimicry.&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=left&amp;gt;&lt;br /&gt;
=Operational Guides=&lt;br /&gt;
===Class Operational Guide===&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
===Abilities Operational Guides===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision0&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [M1] — Claw&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-939 Claw}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision1&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [C] — Focus&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-939 Focus}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision2&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [Passive] — Ultrasensitive&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-939 Ultrasensitive}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision3&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision3&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [F] — Amnestic Cloud&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-939 Amnestic Cloud}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision4&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision4&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [Shift] — Sprint&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-939 Sprint}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision5&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [C + Space or LMB] — Lunge&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-939 Lunge}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision6&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision6&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [TAB] — With many voices&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-939 With many voices}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
[[File:939HeightComparison.png|thumb|right|360px|SCP-939 compared to a {{fancy link|classd}}]]&lt;br /&gt;
At the start of the round, SCP-939 will spawn in its [[Heavy Containment Zone#SCP-939&#039;s Containment Area|Containment Cell]] located in Heavy Containment Zone. SCP-939 acts as an ambush class, using its abilities to track humans to lure them into an ambush. {{SCPDescription}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SCP-939 will sometimes flinch and scream when taking damage. The following will trigger this reaction:&lt;br /&gt;
*SCP-939 takes damage while at full Hume Shield.&lt;br /&gt;
*SCP-939&#039;s Hume Shield is lowered to zero.&lt;br /&gt;
*SCP-939 receives 90 damage in a short period of time. (There is a ten second cooldown between each flinch)&lt;br /&gt;
==Hume Shield==&lt;br /&gt;
* SCP-939 has a base [[Hume Shield]] value of {{HumeShield|SCP=SCP-939|type=base}}.&lt;br /&gt;
**At 20% HP, SCP-939 will have {{HumeShield|SCP=SCP-939|type=final}} Hume Shield.&lt;br /&gt;
* If SCP-939 takes no damage for {{HumeShield|SCP=SCP-939|type=delay|template=NumbertoText|namedArgs=no}} seconds, their Hume Shield will regenerate at {{HumeShield|SCP=SCP-939|type=regen}}% HS/s.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Claw===&lt;br /&gt;
SCP-939 can perform a Swipe AoE attack with {{key Press|leftclick}}, with a range of roughly 1.1 meters. Targets closest to the crosshair receives 100% damage while secondary extra targets receive total damage spread across the number of them. All targets damaged by 939 are marked for 5 seconds, allowing SCP-939 to still steal voices if the player dies from another source. The player can hold down {{key Press|leftclick}} to automatically repeat the attack. Each swing takes 0.72s to complete. The attack itself deals 40 damage and has 75% penetration. While the attack damage is the same as [[SCP-049-2]]&#039;s swing attack, the 0.72s attack speed makes it have a much higher DPS, allowing it to kill a player much faster than SCP-049-2.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following chart displays detailed information over SCP-939&#039;s Claw ability with damage modifiers, these assume no healing items are used and the player being attacked is at full health (100):&lt;br /&gt;
{|class=&amp;quot;wikitable wikitable--stripe wikitable--border&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center; &amp;quot; |&lt;br /&gt;
! style=&amp;quot;text-align:center; &amp;quot; |No Armor&lt;br /&gt;
! style=&amp;quot;text-align:center; &amp;quot; |Light Armor&lt;br /&gt;
! style=&amp;quot;text-align:center; &amp;quot; |Combat Armor&lt;br /&gt;
! style=&amp;quot;text-align:center; &amp;quot; |Heavy Armor&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:center; &amp;quot; |Default&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=none|weapon=939Claw}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=none|weapon=939Claw}})}}&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=guardBody|weapon=939Claw}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=guardBody|weapon=939Claw}})}}&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=combatBody|weapon=939Claw}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=combatBody|weapon=939Claw}})}}&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=heavyArmor|weapon=939Claw}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=heavyArmor|weapon=939Claw}})}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:center; &amp;quot; |AHP&lt;br /&gt;
|style=&amp;quot;text-align:left;  &amp;quot; |Damage (HP): {{#expr:{{damageMod|armor=none|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Damage (AHP): {{#expr:{{damageMod|armor=none|weapon=939Claw}}-{{damageMod|armor=none|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Hits: {{#expr:(ceil(100/(9*(ceil(75/({{damageMod|armor=none|weapon=939Claw}}-{{damageMod|armor=none|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=none|weapon=939Claw}}-{{damageMod|armor=none|weapon=939Claw|effect=AHP}}))))}}&lt;br /&gt;
|style=&amp;quot;text-align:left;  &amp;quot; |Damage (HP): {{#expr:{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Damage (AHP): {{#expr:{{damageMod|armor=guardBody|weapon=939Claw}}-{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Hits: {{#expr:(ceil(100/(9*(ceil(75/({{damageMod|armor=guardBody|weapon=939Claw}}-{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=guardBody|weapon=939Claw}}-{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}))))}}&lt;br /&gt;
|style=&amp;quot;text-align:left;  &amp;quot; |Damage (HP): {{#expr:{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Damage (AHP): {{#expr:{{damageMod|armor=combatBody|weapon=939Claw}}-{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Hits: {{#expr:(ceil(100/(9*(ceil(75/({{damageMod|armor=combatBody|weapon=939Claw}}-{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=combatBody|weapon=939Claw}}-{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}))))}}&lt;br /&gt;
|style=&amp;quot;text-align:left;  &amp;quot; |Damage (HP): {{#expr:{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Damage (AHP): {{#expr:{{damageMod|armor=heavyArmor|weapon=939Claw}}-{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Hits: {{#expr:(ceil(100/(9*(ceil(75/({{damageMod|armor=heavyArmor|weapon=939Claw}}-{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=heavyArmor|weapon=939Claw}}-{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}))))}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:center; &amp;quot; |Burned&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=none|weapon=939Claw|effect=burn}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=none|weapon=939Claw|effect=burn}})}}&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=guardBody|weapon=939Claw|effect=burn}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=guardBody|weapon=939Claw|effect=burn}})}}&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=combatBody|weapon=939Claw|effect=burn}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=combatBody|weapon=939Claw|effect=burn}})}}&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=heavyArmor|weapon=939Claw|effect=burn}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=heavyArmor|weapon=939Claw|effect=burn}})}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
*Damage (HP) is how much damage HP takes while having AHP. Damage (AHP) is how much damage AHP takes.&lt;br /&gt;
*The AHP section is based on a player with 75 AHP and does not factor in decay.&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ultrasensitive===&lt;br /&gt;
SCP-939 has extremely weak eyesight, making it difficult to see players in-game. Only being able to see players within a two meters. While their eyesight is weak, SCP-939 is extremely sensitive to sound, allowing SCP-939 to see audio sources from far away. Audio sources within a range of SCP-939&#039;s hearing will appear as a blip on the player&#039;s screen, with different ranges based on the source. Humans who have enter the &amp;quot;eyesight&amp;quot; range will remain visible outside it for a short period of time. SCP-939 can see players who are currently using their mic, this distance is based on how loud the player is talking into their mic.&lt;br /&gt;
&lt;br /&gt;
On the surface zone, if a human have not produced a “blip” naturally in the last 20 seconds, they will begin producing “blips” at 10s intervals until one is produced naturally again.  Post-alpha warhead detonation, all humans are permanently revealed. &amp;lt;br&amp;gt;&lt;br /&gt;
The {{Fancy link|Deafened}} Status Effect will prevent SCP-939 from seeing sound triggers for the duration of the effect, making [[Flashbang Grenade]]s an effective tool to counter SCP-939.&lt;br /&gt;
&lt;br /&gt;
===Focus===&lt;br /&gt;
By holding {{key Press|C}}, SCP-939 will begin to crouch low near the ground over two seconds. During these two seconds, SCP-939&#039;s FOV will slowly widen to 120 degrees while their speed will drop by 10% every 0.2 seconds, up to 100%. After the two-second preparation time, SCP-939 will be given increases to their perception, plus the ability to [[SCP-939#Lunge|Lunge]] forward.&lt;br /&gt;
&lt;br /&gt;
Once focused, SCP-939’s growling noises (starting at silence) gradually get louder over 10 seconds. At max volume, humans within 8m can hear the growling. Growling buildup begins to regress after 5 seconds of leaving focus.&lt;br /&gt;
&lt;br /&gt;
The following benefits are also applied while Focused:&lt;br /&gt;
*Certain sound trigger blips will now be recolored to match the class that made them&lt;br /&gt;
**Footsteps&lt;br /&gt;
**Micro H.I.D.&lt;br /&gt;
**Unsilenced gunfire&lt;br /&gt;
**Medical Items being used&lt;br /&gt;
**Reloading&lt;br /&gt;
*If the player leaves Focus, all of these benefits are instantly revoked.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The ability can be canceled at any time by releasing {{key Press|C}}, with the time returning to standing up being based on how long the player held the key, up to two seconds.&lt;br /&gt;
&lt;br /&gt;
===Amnestic Cloud===&lt;br /&gt;
While in a valid location, SCP-939 can release an Amnestic Cloud into the area by holding the {{key Press|F}} key. The radius of the cloud is determined by how long the player held the key. The maximum time it can be held for is 3.2 seconds which results in a radius of 7.2 meters.&amp;lt;br&amp;gt; &lt;br /&gt;
Humans inside the cloud receive the {{Fancy link|amnesia}} Status Effect. The effect last the entire duration the player stays inside the cloud plus roughly two seconds after leaving. While players under the Amnesia effect are unable to see SCP-939, touching or hurting SCP-939 will cause all players to see them. All players will briefly see SCP-939 if they successfully land an attack, such as Claw or Lunge. SCP-939 being invisible to players under Amnesia makes it easy for them to attack targets by surprise or retreat without being detected. Though, players with the effect can&#039;t hear any Mimicry used by SCP-939.&amp;lt;br&amp;gt; &lt;br /&gt;
The {{Fancy link|invigorated}} status effect prevents Amnesia from being applied to the player. The [[Adrenaline]] item will instantly remove the Amnesia Effect from the player. Note, this removal is tied to the item itself, and not the Invigorated Effect itself. Other items that apply Invigorated, such as candies from [[SCP-330]], will not remove an active Amnesia effect from the player. Instead the Amnesia Effect will fade away after two seconds, similar to leaving the cloud itself. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Amnestic Cloud will consistently have an 80 second long cooldown after a cloud is successfully placed, regardless of its size.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A valid location is any spot that is the same elevation as any door in the facility, regardless if it is flat or not. There are some exceptions to this rule, such as the very bottom level of SCP-079&#039;s containment chamber and the flat areas of the Surface Zone&#039;s Escape Area.&lt;br /&gt;
&lt;br /&gt;
===Lunge===&lt;br /&gt;
[[File:939LungeMTF.png|350px|thumb|right|SCP-939 ready to lunge at  a {{Fancy link|mtfcp}}.|link=File:939LungeMTF.png]]&lt;br /&gt;
While Focused, SCP-939 can Lunge forward at 10.8 m/s by pressing {{key Press|leftclick}}. While in air, the direction of Lunge can be altered up to 40 degrees, after hitting this capacity it can no longer be altered. Lunge will deal 120 damage to any player that SCP-939 lands on. If multiple players are nearby each other, only one of them will take 120 damage, the rest will only take 30. It takes about two seconds for SCP-939 to recover from a Lunge, giving players a short time to attack.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sprint===&lt;br /&gt;
SCP-939 can sprint at 6.8 m/s by holding {{key Press|Shift}}. Their [[Stamina]]  will be fully depleted after 11 seconds. Their Stamina bar has a five second delay before it begins to regen at a rate of 10% per second.&lt;br /&gt;
&lt;br /&gt;
While not sprinting, SCP-939&#039;s footsteps are silent.&lt;br /&gt;
&lt;br /&gt;
===Mimicry===&lt;br /&gt;
Mimicry is an ability that allow SCP-939 to mimic other noises to confuse other players. By holding the {{key Press|Tab}} key, a special menu opens up for the Mimicry ability. On the left is the &amp;quot;Stolen Voices&amp;quot; menu while on the right is the &amp;quot;Environmental Mimicry&amp;quot; menu. Between them is a the &amp;quot;set mimic point&amp;quot; button. This marker can only be seen by SCP-939 and will go away if SCP-939 travels more than 20 meters away from it or places down a second marker. Above the button shows the current distance SCP-939 is from the mimic point.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Stealing a Voice====&lt;br /&gt;
One of the options in the Mimicry ability menu, when selected, SCP-939 will play the last four seconds of speech of a recent human they killed or one that was marked and killed by another SCP. A human is marked if they were attacked by SCP-939 recently. The ability has a cooldown of ten seconds, and will be broadcasted at a Mimic Point if one is placed. An option exist to play the audio client side only, as well as an option to delete a recording. A total of eight voices can be stolen at a time, any additional ones will automatically delete the oldest recording. Clicking the star icon will allow the player to favorite a stolen voice clips, doing so will bind the clip to a key, from numbers 1-9. Favorite voice clips will never get automatically deleted. The ability to only play a specific part of a voice clip is also available by interaction with the audio waves and selecting the range. &lt;br /&gt;
&lt;br /&gt;
Players have the option to prevent SCP-939 recording their voice in the game&#039;s settings.&lt;br /&gt;
&lt;br /&gt;
Recordings are automatically deleted if human player leaves the server in any way.&lt;br /&gt;
&lt;br /&gt;
====Environmental Mimicry====&lt;br /&gt;
Environmental Mimicry is broken up into multiple different sub categories of mimicry. All of them share a cooldown of three seconds.&lt;br /&gt;
=====Shooting Mimicry=====&lt;br /&gt;
SCP-939 can mimic the firing sound of a chosen firearm. The noise the gun plays is random such as, Shotgun with the Double Shot Trigger attachment, Crossvec with a Suppressor, MTF-E11-SR without a Suppressor. The firing times is also randomized. Firearms such as the COM-15, COM-18 and Revolver will have their firing noise played multiple times.&lt;br /&gt;
&lt;br /&gt;
The following firearms can be mimicked:&lt;br /&gt;
{{#ask:&lt;br /&gt;
[[type::Foundation Firearm Item||Chaos Firearm Item]]&lt;br /&gt;
|?item&lt;br /&gt;
|format = ul&lt;br /&gt;
|headers = hide&lt;br /&gt;
|searchlabel =-&lt;br /&gt;
|mainlabel =-&lt;br /&gt;
|sort=item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=====Miscellaneous Mimicry=====&lt;br /&gt;
SCP-939 can mimic the noise of other classes in an attempt to mislead players.&lt;br /&gt;
&lt;br /&gt;
From left to right on the menu, the following options exist:&lt;br /&gt;
*[[Adrenaline]] usage&lt;br /&gt;
*[[First Aid Kit]] usage&lt;br /&gt;
*[[High-Explosive Grenade]] beeping then exploding&lt;br /&gt;
*[[Painkillers]] consumption&lt;br /&gt;
*[[SCP-207]] consumption&lt;br /&gt;
*[[SCP-330#Candy Effects|SCP-330 Candy]] consumption&lt;br /&gt;
*[[SCP-1853]] usage&lt;br /&gt;
*[[SCP-3114]] detection&lt;br /&gt;
&lt;br /&gt;
=====Impersonation Mimicry=====&lt;br /&gt;
SCP-939 can mimic the sounds of other classes in an attempt to mislead players.&lt;br /&gt;
&lt;br /&gt;
The following sounds can be mimicked:&lt;br /&gt;
*Standard Human footsteps (MTF Icon)&lt;br /&gt;
*Chaos Footsteps&lt;br /&gt;
*SCP-049 Footsteps &lt;br /&gt;
*SCP-096 Cries&lt;br /&gt;
*SCP-106 Footsteps &lt;br /&gt;
*SCP-173 Footsteps&lt;br /&gt;
*SCP-173 Snap&lt;br /&gt;
*SCP-939 Footsteps&lt;br /&gt;
&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
{{Achievements|check2=Playable SCPs}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Sounds=&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{|class=&amp;quot;wikitable wikitable--stripe&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Amnestic Cloud&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=AmnesticCloud.mp3|title=Deploy (Gas)|description=}}&lt;br /&gt;
|{{multi-listen item|filename=939_Idle_Breathing 2.mp3|title=Deploy (Breathing)|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=TheVoices.mp3|title=The Whispers|description=}}&lt;br /&gt;
|{{multi-listen item|filename=exitamnestic.mp3|title=Exiting Amnestic|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Claw&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=939 claw beta.mp3|title=Claw Swing|description=}}&lt;br /&gt;
|{{multi-listen item|filename=Lunge Hit 1.mp3|title=Claw Hit #1|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=Lunge Hit 2.mp3|title=Claw Hit #2|description=}}&lt;br /&gt;
|{{multi-listen item|filename=Lunge Hit 3.mp3|title=Claw Hit #3|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Lunge&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=Lunge_Launch.mp3|title=Lunge Launch|description=}}&lt;br /&gt;
|{{multi-listen item|filename=Lunge Landing Successful.mp3|title=Lunge Landing Successful|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=939 Slash Hit 1.mp3|title=Lunge Kill #1|description=}}&lt;br /&gt;
|{{multi-listen item|filename=939 Slash Hit 2.mp3|title=Lunge Kill #2|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=939 Slash Hit 3.mp3|title=Lunge Kill #3|description=}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Screams&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=939_Pain_1.mp3|title=Hurt Scream #1|description=}}&lt;br /&gt;
|{{multi-listen item|filename=939_Pain_2.mp3|title=Hurt Scream #2|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=939_Pain_4.mp3|title=Hurt Scream #3|description=}}&lt;br /&gt;
|{{multi-listen item|filename=939 Death2.mp3|title=Death Scream|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Breathing&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=939_Running.mp3|title=Running #1|description=}}&lt;br /&gt;
|{{multi-listen item|filename=939_Running2.mp3|title=Running #2|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=939_Idle_Breathing.mp3|title=Idle|description=}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Misc&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=Focus Transition.mp3|title=Enter Focus|description=}}&lt;br /&gt;
|{{multi-listen item|filename=FocusGrowl.mp3|title=Focus Growling|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173 Hume Shield Break.mp3|title=Hume Shield depletes|description=}}&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
In Game=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=420 heights=438px&amp;gt;&lt;br /&gt;
939vision.png|SCP-939&#039;s limited vision.&lt;br /&gt;
VisionNoblur.png|SCP-939&#039;s limited vision. (blur off)&lt;br /&gt;
939FocusNew.png|SCP-939 using Focus ability.&lt;br /&gt;
Midlunge.png|SCP-939 mid lunge.&lt;br /&gt;
Mimicpoint.png|A placed Mimic Point.&lt;br /&gt;
Amnesticcloud.png|A placed Amnestic Cloud&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Animations=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
939idleanimation.gif|&#039;&#039;&#039;Idle Animation&#039;&#039;&#039;&lt;br /&gt;
939clawanimation.gif|&#039;&#039;&#039;Claw Swipe Animation&#039;&#039;&#039;&lt;br /&gt;
939lungeenteranim.gif|&#039;&#039;&#039;Entering Lunge Animation&#039;&#039;&#039;&lt;br /&gt;
939lungeexitanim.gif|&#039;&#039;&#039;Cancel Lunge Animation&#039;&#039;&#039;&lt;br /&gt;
939cloudanimation.gif|&#039;&#039;&#039;Amnestic Cloud Animation&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Legacy=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=200 widths=275&amp;gt;&lt;br /&gt;
SCP-939-53Render.png|The former apperance of SCP-939. Known as &#039;&#039;&#039;SCP-939-53&#039;&#039;&#039;.|link=File:SCP-939-53Render.png&lt;br /&gt;
SCP-939-89Render.png|The former apperance of SCP-939. Known as &#039;&#039;&#039;SCP-939-89&#039;&#039;&#039;.|link=File:SCP-939-89Render.png&lt;br /&gt;
renderSCP-939.png|link=File:renderSCP-939.png|SCP-939-168&#039;s texture before 14.1.0.&lt;br /&gt;
93953Halloween21.png|SCP-939-53 during the &#039;&#039;Halloween 2020 &amp;amp; 2021 Event&#039;&#039;.|link=File:93953Halloween21.png&lt;br /&gt;
93989Halloween21.png|SCP-939-89 during the &#039;&#039;Halloween 2020 &amp;amp; 2021 Event&#039;&#039;.|link=File:93989Halloween21.png&lt;br /&gt;
SCP-999 2.png|During the &#039;&#039;April Fools 2019 Event&#039;&#039;, both SCP-939 instances were replaced with Evil SCP-999.|link=File:SCP-999 2.png&lt;br /&gt;
Mango-doggo.png|Mango SCP-939 Artwork made by Intimating Creature. Used by Marketing for April Fools.|link=File:Mango-doggo.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Other=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
939Plushie.png|Official SCP-939 Plushie|link=File:SCP939Plushie.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed wikitable wikitable--stripe wikitable--border&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px;&amp;quot; | SCP-939 Changelog History &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/7.0.0|7.0.0]]&lt;br /&gt;
|[[File:939_Icon_02.png|25px]] SCP-939-53 and SCP-939-89 added. [[File:939 Icon 01.png|25px]]&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot;|1st April 2018&lt;br /&gt;
|Renamed both versions of SCP-939 to Evil SCP-999 for the Aprils Fools update. Model changed to an orange blob, and vision color was changed to orange and white. Attack sound&#039;s pitch was shifted up.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/9.0.0|9.0.0]]&lt;br /&gt;
|Removed the 25% speed boost when damaged.&lt;br /&gt;
|-&lt;br /&gt;
|Sprint speed increased to {{hoverimage|was 6.5 hu/s|text=7 hu/s}}.&lt;br /&gt;
|-&lt;br /&gt;
|Walking footsteps are silent; sprinting footsteps remain audible.&lt;br /&gt;
|- &lt;br /&gt;
|Walk speed reduce to {{hoverimage|was 5 hu/s|text=4.5 hu/s}}.&lt;br /&gt;
|-&lt;br /&gt;
|Mimicking no longer plays over SCP chat.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.0|10.0.0]]&lt;br /&gt;
|Attacks inflict Amnesia for 3 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|Attacks consistently deal {{hoverimage|Originally dealt a random amount between 50 and 80 HP.|text=65 damage}}.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.5|23rd October 2020]]&lt;br /&gt;
|[[File:93953Halloween21.png|50px]] [[File:93989Halloween21.png|50px]] Both SCP-939 variants received different visual updates for the Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.0|11.0.0]]&lt;br /&gt;
|Max HP decreased to {{hoverimage|Was 2200.|text=1800}}.&lt;br /&gt;
|-&lt;br /&gt;
|600 HS applied. &lt;br /&gt;
|-&lt;br /&gt;
|Bite damage reduced to {{hoverimage|Was 65.|text=50}}.&lt;br /&gt;
|-&lt;br /&gt;
|Can now destroy glass with attack.&lt;br /&gt;
|-&lt;br /&gt;
|Proper ragdoll added.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.1|24th October 2021]]&lt;br /&gt;
|[[File:93953Halloween21.png|50px]] [[File:93989Halloween21.png|50px]] Both SCP-939 variants received different visual updates for the Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|8th October 2022&lt;br /&gt;
|A Patreon post about SCP-939&#039;s rework is made public.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;14&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/12.0.0|12.0.0]]&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta I&lt;br /&gt;
|[[File:SCP939F1.png|25px]] SCP-939 Reworked.&lt;br /&gt;
* New model and sounds.&lt;br /&gt;
* HS reduced to {{hoverimage|Was 600.|text=350}}. Maximum HS changes based on remaining HP.&lt;br /&gt;
* Walk speed has undergone metrification, it is now 4.3 m/s. (Effectively an increase)&lt;br /&gt;
* Run speed has undergone metrification, it is now 7.2 m/s. (Effectively an increase)&lt;br /&gt;
* Overhauled Ultrasensitive: SCP-939 is now sensitive to almost all sounds made.&lt;br /&gt;
* Overhauled Predator: SCP-939 now has a stamina bar which has unique qualities compared to the human stamina.&lt;br /&gt;
* Bite replaced with Claw.&lt;br /&gt;
* Mimic removed. &lt;br /&gt;
* Three new abilities: Focus, Lunge, and Mimicry (Mimicry only has VC mimicry implemented).&lt;br /&gt;
* {{hoverimage|Originally, two different instances of SCP-939 could spawn in a round. They functioned exactly the same|text=Removed the chance for two SCP-939s to spawn in a round}}.&lt;br /&gt;
* SCP-939 spawns in {{hoverimage|Orignally spawned in Testroom.|text=SCP-939&#039;s Containment Area}} in Heavy Containment Zone.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta II&lt;br /&gt;
|SCP-939 can now use Mimicry and Focus at the same time.&lt;br /&gt;
|-&lt;br /&gt;
|Dropped items now have a limit for sound source ripples.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta VI&lt;br /&gt;
|Color Correction shader adjusted for SCP-939.&lt;br /&gt;
|-&lt;br /&gt;
|SCP-939&#039;s viewmodel no longer receives lighting and is now always greyscale.&lt;br /&gt;
|-&lt;br /&gt;
|Changed footstep SFX.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta VIII&lt;br /&gt;
|Added Amnestic Cloud.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Public Beta&lt;br /&gt;
|Added Mimic Point and Environmental Mimicry to Mimicry.&lt;br /&gt;
|-&lt;br /&gt;
|Increased the range of Claw.&lt;br /&gt;
|-&lt;br /&gt;
|Decreased deploy time of Amnestic Cloud.&lt;br /&gt;
|-&lt;br /&gt;
|Increased the maximum size of Amnestic Cloud by 20%&lt;br /&gt;
|-&lt;br /&gt;
|The Amnestic Cloud deploy sound is now only audible to SCP-939.&lt;br /&gt;
|-&lt;br /&gt;
|Amnesia now no longer instantly prevents reloading or use of medical items, but their use is still prevented after a few seconds.&lt;br /&gt;
|-&lt;br /&gt;
|Human footsteps are now likelier to be detected by SCP-939.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/13.0.0|13.0.0]]&lt;br /&gt;
|Mimicry ability reworked. Menu overhaul and new discarding system.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/13.1.0|13.1.0]]&lt;br /&gt;
|New first-person viewmodel textures.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/13.2.0|13.2.0]]&lt;br /&gt;
|Rebalanced SCP-939.&lt;br /&gt;
* Adjusted how Claw&#039;s area of effect was calculated.&lt;br /&gt;
* SCP-939 can now damage players under SCP-268&#039;s effect.&lt;br /&gt;
* SCP-939 now emits a growling noise during Focus.&lt;br /&gt;
* Adjusted Ultrasensitive.&lt;br /&gt;
* Adjusted Amnesia Cloud. No longer prevents players from reloading or healing. SCP-939 is now made visible to those in the cloud when attacking.&lt;br /&gt;
* Reduced sprinting speed to 6.7 m/s.&lt;br /&gt;
* Increased base movement speed to 4.6 m/s.&lt;br /&gt;
* Increased stamina to a total of 15 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*Before SCP-939&#039;s rework in the Mimicry update, there were two variants of SCP-939, known as SCP-939-53 and SCP-939-89. Both had different models, but functioned exactly the same. It was possible for both to spawn at the beginning of a round.&lt;br /&gt;
**SCP-939-89 was originally called SCP-939-109.&lt;br /&gt;
**It was originally planned for there to be only one model for SCP-939, but due to a miscommunication, two models were made. It was decided to implement both models into the game, making two variants of SCP-939.&lt;br /&gt;
*When SCP-939 reaches 0 HP, they will simply fall backwards. Similar to [[SCP-079]], [[SCP-096]] and [[SCP-106]] they do not actually die. This is due to the fact SCP-939 instances are practically immortal, and can only be terminated if their body is completely destroyed, such as with the [[3-X Particle Disruptor]], [[Alpha Warhead]] or [[Decontamination Process]].&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-1576&amp;diff=17568</id>
		<title>SCP-1576</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-1576&amp;diff=17568"/>
		<updated>2026-03-21T03:07:10Z</updated>

		<summary type="html">&lt;p&gt;Jamintheinfinite: /* Sounds */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP Item Infobox&lt;br /&gt;
|image = SCP1576Icon.png&lt;br /&gt;
|type =  Misc. (Communication)&lt;br /&gt;
|spawn = [[Bulletproof Locker №7]]&lt;br /&gt;
|usage = Allows the player talk to [[Spectator|Spectators]] for a limited time.&lt;br /&gt;
|Description = &#039;&#039;Allows temporary communication with the dead. Can be used again after some time passes.&#039;&#039;&lt;br /&gt;
|ID = 49&lt;br /&gt;
|debugName = SCP1576&lt;br /&gt;
|SCP = true&lt;br /&gt;
|weight = 6&lt;br /&gt;
|usage_time = 4&lt;br /&gt;
|manufactor= Thomas Edison&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
SCP-1576 is an [[SCPs|SCP Item]] found in &#039;&#039;SCP Secret Laboratory&#039;&#039;. SCP-1576 is an Edison Phonograph that allows one to communicate with players in Spectator.&lt;br /&gt;
__TOC__&lt;br /&gt;
=Operational Guide=&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
&amp;lt;div style=&amp;quot;white-space:normal;&amp;quot;&amp;gt;SCP-1576 can be found in [[Bulletproof Locker №7|Bulletproof Locker №7s]] located around the map, which require a [[Keycard]] with both {{HoverKeycard|Required Access1=CC2|Required Access2=CA}} to open. &amp;lt;/div&amp;gt;Players can wind up SCP-1576 with {{Key Press|Leftclick}}, this takes four seconds. When fully wounded up the {{fancy link|scp1576}} Status Effect is applied to the player, allowing the player to communication with the [[Spectator|spectators]]. Players not using SCP-1576 will not hear the Spectators unless they are within 7.5 meters of SCP-1576 while it was being wound up. A sound que can be heard by Spectators when someone is winding up SCP-1576, allowing them to know someone is using the item. A player who is currently speaking through SCP-1576, will have the icon of their class appear on their mic indicator for Spectators to see. Additionally Spectators can see an icon of SCP-1576 on the left side of the screen next to the player&#039;s name.&lt;br /&gt;
&lt;br /&gt;
After 30 seconds have passed, communication will end. SCP-1576 has a two minute cooldown that is tied to the item itself, and not the player.&lt;br /&gt;
&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
{{Achievements|check1=SCP Items}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Sounds=&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{|class=&amp;quot;wikitable wikitable--stripe&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Usage&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=1576_Equip.mp3|title=Equip|description=}}&lt;br /&gt;
|{{multi-listen item|filename=1576_crank.mp3|title=Crank|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=1576_record_on.mp3|title=SCP-1576 On|description=}}&lt;br /&gt;
|{{multi-listen item|filename=1576_record_off.mp3|title=SCP-1576 Off|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Spectator Warnings&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=1576_Warn_Start.mp3|title=SCP-1576 Activated|description=}}&lt;br /&gt;
|{{multi-listen item|filename=1576_Warn_Stop.mp3|title=SCP-1576 Disabled|description=}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
1576equip.gif|&#039;&#039;&#039;Equip Animation&#039;&#039;&#039;&lt;br /&gt;
1576use.gif|&#039;&#039;&#039;Use Animation&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*SCP-1576 was first introduced in the Anniversary-Christmas 2022 update.&lt;br /&gt;
**SCP-1576 was originally planned to be added during a Halloween 2022 event. Due to time constraints, this event did not happen.&lt;br /&gt;
{{SCP Navbox}}&lt;br /&gt;
[[Category:SCPs]]&lt;/div&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-244&amp;diff=17567</id>
		<title>SCP-244</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-244&amp;diff=17567"/>
		<updated>2026-03-21T03:06:21Z</updated>

		<summary type="html">&lt;p&gt;Jamintheinfinite: /* Sounds */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP Item Infobox&lt;br /&gt;
|infosize = 30%&lt;br /&gt;
|caption = &lt;br /&gt;
&amp;lt;div class=&amp;quot;infobox-tabber&amp;quot;&amp;gt;  &lt;br /&gt;
&amp;lt;tabber&amp;gt;SCP-244-A=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=1035px widths=300px&amp;gt;&lt;br /&gt;
SCP244AIcon.png|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|-|&lt;br /&gt;
SCP-244-B=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=1035px widths=300px&amp;gt;&lt;br /&gt;
SCP244BIcon.png|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|type = Placeable (Environmental)&lt;br /&gt;
|spawn = [[Bulletproof Locker №7]] &amp;lt;br&amp;gt; [[Heavy Containment Zone]]&lt;br /&gt;
|usage = Environmental Hazard&lt;br /&gt;
|usage_time = 2.14&lt;br /&gt;
|effect = {{Hoverimage|Player&#039;s vision is reduced and inaccuracy is increase.&amp;lt;br&amp;gt; Drains SCP&#039;s Hume Shield. &amp;lt;br&amp;gt; Humans take damage over time.|text=Hypothermia }}&lt;br /&gt;
|Description = &#039;&#039;An ancient vase, freezing to the touch. Creates a large cloud of icy fog when placed.&#039;&#039;&lt;br /&gt;
|ID = 44 = SCP-244-A &amp;lt;br&amp;gt; 45 = SCP-244-B&lt;br /&gt;
|debugName = SCP244a &amp;lt;br&amp;gt; SCP244b&lt;br /&gt;
|weight = true&lt;br /&gt;
|SCP914 = False&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-244&#039;&#039;&#039; is an [[SCPs|SCP Item]] found in &#039;&#039;SCP Secret Laboratory&#039;&#039;. SCP-244 acts as a portable environmental hazard that can be utilized by the player.&lt;br /&gt;
__TOC__&lt;br /&gt;
=Operational Guide=&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
In game, there are two instances of SCP-244 that can spawn: SCP-244-A and SCP-244-B.&amp;lt;br&amp;gt;&lt;br /&gt;
The main difference between the two are their models and spawn mechanics.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;white-space:normal;&amp;quot;&amp;gt;SCP-244-A can be found in a [[Bulletproof Locker №7]] located around the map, which require a [[Keycard]] with both {{HoverKeycard|Required Access1=CC2|Required Access2=CA}} to open. Only one instance of SCP-244-A will spawn per game. &amp;lt;/div&amp;gt; SCP-244-B has a 35% chance to spawn in a random room in [[Heavy Containment Zone]], making it the only naturally spawning SCP Item in game that is not guaranteed to appear in a round. Unlike SCP-244-A, SCP-244-B will spawn fully activated, acting as a small environmental hazard.&lt;br /&gt;
&lt;br /&gt;
While equipped, SCP-244 can be activated by pressing {{Key Press|Leftclick}}. When activated, SCP-244 will produce an AoE frost effect that can be seen as a blue smoke effect. The fog will cover a large portion of the room, but cannot pass through walls or closed doors.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-244 will also activate upon being knocked over. This can happen by it either being thrown, dropped on an uneven surface, or if hit by an item while laying on the ground.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Effects===&lt;br /&gt;
When a player enters the fog, their Hypothermia levels will quickly increase from 0% to 100%. The debuffs applied to the player become more intense as Hypothermia levels reach 100%.&lt;br /&gt;
&lt;br /&gt;
The following debuffs are applied while under Hypothermia. Values shown are when Hypothermia reaches level 100%. Most debuffs are applied at 0% and slowly increase as Hypothermia reaches 100%. &lt;br /&gt;
*Various weapon stats are affected.&lt;br /&gt;
**Overall recoil is increased by 20%.&lt;br /&gt;
**Hip Fire and ADS Fire inaccuracy increased by 20%.&lt;br /&gt;
**Weapon draw speed is decreased by 20%.&lt;br /&gt;
**Reload speed is decreased by 20%.&lt;br /&gt;
**ADS In and Out speed is decreased by 20%.&lt;br /&gt;
**Hip Fire Inaccuracy and ADS Inaccuracy increased by 200%.&lt;br /&gt;
*The player&#039;s movement speed is decreased by 10%.&lt;br /&gt;
*The time to pick up items is increased by 30%, then an additional 1.5s are added on top of that.&lt;br /&gt;
*The player&#039;s health quickly decays. This debuff only applies when Hypothermia reaches 100%.&lt;br /&gt;
**The decay rate is dependent on how long the player stays in the fog. &lt;br /&gt;
*Players using [[SCP-1344]] are unable to see the orbs of players currently inside the fog.&lt;br /&gt;
**If the player with SCP-1344 enters the fog they will no longer see orbs from players outside the fog.&lt;br /&gt;
***Orbs from players inside the fog will become visible under this situation.&lt;br /&gt;
The [[Status Effects#Rainbow Taste|Rainbow Taste]] Status Effect will weaken the effects of SCP-244, while the [[Status Effects#Vitality|Vitality]] Status Effect grants full immunity.&lt;br /&gt;
The effects of SCP-244 are stackable if both instances of SCP-244 are used nearby each other.&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
SCPs under the effect of SCP-244 will no longer regenerate [[Hume Shield]] (shown by a red bar appearing on the Hume Shield bar). After five seconds of exposure, their Hume Shield will begin to decay at a rate of 10 HS/s (this drain is increased to 20 HS/s if under the effects of two SCP-244 instances). Their vision (apart from [[SCP-939]]) will also be greatly reduced while in the fog.&amp;lt;br&amp;gt; Once Hume Shield is depleted, SCP-244 will start draining the SCP&#039;s normal health at the same rate as humans.&lt;br /&gt;
&lt;br /&gt;
Each SCP, besides [[SCP-079]], will receive additional effects while in the fog of SCP-244 besides Hume Shield Drain. The following effects are not stackable.&lt;br /&gt;
*[[SCP-049]] - Increased attack cooldown by 50%. Revive time increased by 50%.&lt;br /&gt;
*[[SCP-049-2]] - Increased attack cooldown by 50%.&lt;br /&gt;
*[[SCP-096]] - Can&#039;t be triggered by looking at their face. Attacks are slower by 50%.&lt;br /&gt;
*[[SCP-106]] - Increased attack cooldown by 50%.&lt;br /&gt;
*[[SCP-173]] - Tantrum Puddles near the fog will disappear faster. This stacks with &#039;&#039;each&#039;&#039; additional SCP-244 instances. With each instance adding their own multiplier to the decay speed based on the distance the puddle is from them.&lt;br /&gt;
*[[SCP-939]] - Increased attack cooldown by 50%.&lt;br /&gt;
&lt;br /&gt;
SCP-244 has 80 HP and can be damaged by using any explosive such as the [[High-Explosive Grenade]] or the blast from the [[3-X Particle Disruptor]]. Any instances of SCP-244 inside the facility will be destroyed by the [[Alpha Warhead]].&lt;br /&gt;
&lt;br /&gt;
SCP-244 ignores Friendly Fire rules.&lt;br /&gt;
&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
{{Achievements|check1=SCP Items}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Sounds=&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{|class=&amp;quot;wikitable wikitable--stripe&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Equiping and deploying SCP-244&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=Jar1Equip.mp3|title=Equip #1|description=}}&lt;br /&gt;
|{{multi-listen item|filename=Jar2Equip.mp3|title=Equip #2|description=}}&lt;br /&gt;
|{{multi-listen item|filename=Jar1Use.mp3|title=Use #1|description=}}&lt;br /&gt;
|{{multi-listen item|filename=Jar2Use.mp3|title=Use #2|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Destruction&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=JarBreak 1.mp3|title=Break #1|description=}}&lt;br /&gt;
|{{multi-listen item|filename=JarBreak 2.mp3|title=Break #2|description=}}&lt;br /&gt;
|{{multi-listen item|filename=JarBreak 3.mp3|title=Break #3|description=}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Hypothermia&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=244Cold.mp3|title=Freezing|description=}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
244equip.gif| &#039;&#039;&#039;SCP-244-A Equip Animation&#039;&#039;&#039;&lt;br /&gt;
244deploy.gif| &#039;&#039;&#039;SCP-244-A Use Animation&#039;&#039;&#039;&lt;br /&gt;
244bequip.gif| &#039;&#039;&#039;SCP-244-B Equip Animation&#039;&#039;&#039;&lt;br /&gt;
244bdeploy.gif| &#039;&#039;&#039;SCP-244-B Use Animation&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia= &lt;br /&gt;
* SCP-244 was first added as a temporary SCP in the [[Updates/11.1.1|X-Mas 2021 Event]], where it was removed from normal gameplay after the event ended.&lt;br /&gt;
**It was later readded in the [[Updates/11.2.0|11.2]] update.&lt;br /&gt;
{{SCP Navbox}}&lt;br /&gt;
{{Items Navbox}}&amp;lt;noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Anti-Cola&amp;diff=17566</id>
		<title>Anti-Cola</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Anti-Cola&amp;diff=17566"/>
		<updated>2026-03-21T03:05:40Z</updated>

		<summary type="html">&lt;p&gt;Jamintheinfinite: /* Sounds */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SimilarName|the=|Anti-Cola|[[SCP-207]]}}&lt;br /&gt;
{{SCP Item Infobox&lt;br /&gt;
|image = AntiSCP207Icon.png&lt;br /&gt;
|type = Consumable (Treatment?)&lt;br /&gt;
|weight = 1&lt;br /&gt;
|usage_time = 3.2&lt;br /&gt;
|usage = Makes the user slower, but regenerates HP.&lt;br /&gt;
|effect = {{Hoverimage|Decreased movement speed with health regeneration|text=Anti-Cola Effect}}&lt;br /&gt;
|Description = &#039;&#039;The result of an experiment with SCP-914. Good for your health, bad for your motor skills. Will save your life in a pinch.&#039;&#039;&lt;br /&gt;
|ID = 51&lt;br /&gt;
|debugName = AntiSCP207&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Anti-Cola&#039;&#039;&#039; also known as &#039;&#039;&#039;Anti-SCP-207&#039;&#039;&#039; and &#039;&#039;&#039;O-207-914&#039;&#039;&#039; is a rare [[SCPs|SCP Item]] found in &#039;&#039;SCP Secret Laboratory&#039;&#039;. Anti-Cola will regenerate the player&#039;s health at the cost of the player&#039;s speed.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
=Operational Guide=&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;white-space:normal;&amp;quot;&amp;gt;Anti-Cola can rarely spawn in [[Bulletproof Locker №7|Bulletproof Locker №7s]] around the map; only having a 15% chance to spawn in one per round. It requires a [[Keycard]] with both {{HoverKeycard|Required Access1=CC2|Required Access2=CA}} to open.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As the name implies, it is the opposite of SCP-207, decreasing one&#039;s speed while applying HP regeneration. The slower the player moves, the faster their HP regenerates. Players can drink multiple Anti-Colas to increase its effects. A player can stack up to a total of two Anti-Colas. While equipped, Anti-Cola can be consumed by pressing {{Key Press|Left Click}}.&lt;br /&gt;
&lt;br /&gt;
Anti-Cola has the unique property of saving the player&#039;s life once. Upon reaching 0 HP, the player will not be killed and instead will be left at 1 HP and be granted 0.75 seconds of damage immunity. There will also be two seconds of invulnerability to Tesla Gates.  The effects of Anti-Cola are completely removed afterwards, leaving the player vulnerable. Anti-Cola will not save the player from certain [[Status Effects]] or any instant kill attacks, such as Severed Hands or [[SCP-173]]&#039;s Blink.&lt;br /&gt;
&lt;br /&gt;
The following will bypass Anti-Cola&#039;s death save:&lt;br /&gt;
*[[3-X Particle Disruptor]]&lt;br /&gt;
*[[Alpha Warhead]]&lt;br /&gt;
*Bulkheads&lt;br /&gt;
*Bottomless Pits&lt;br /&gt;
*[[Surface Zone#Main Street|Chaos Car]]&lt;br /&gt;
*Elevator crushing&lt;br /&gt;
*[[SCP-106#Pocket Dimension|Pocket Dimension]]&lt;br /&gt;
*[[SCP-049]]&#039;s attack (Only if under Cardiac Arrest).&lt;br /&gt;
*[[SCP-106]]&#039;s attack (Only if under Traumatized).&lt;br /&gt;
*[[SCP-173]]&#039;s attack&lt;br /&gt;
*SCP-207/Anti-Cola&#039;s explosion (Only to the player who drank both)&lt;br /&gt;
*[[SCP-330]]&#039;s punishment for greed&lt;br /&gt;
*[[SCP-1509]]&lt;br /&gt;
Additionally, Anti-Cola does not remove Status Effects upon saving a player. So lethal Status Effects may kill the player shortly after.&lt;br /&gt;
&lt;br /&gt;
Anti-Cola has the additional effect of passively regenerating the player&#039;s [[Artificial HP]] when they are at full HP. It will regenerate at the same rate the effect heals base health. The regeneration has a cap of 75 AHP. If the effect is removed, the AHP gained via it will decay at a rate of 1.2 per second.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the player drinks both SCP-207 and Anti-Cola they will explode after 1.05 seconds. Using [[SCP-500]] will completely cure the player of the effects of Anti-Cola. Applying [[SCP-1853]] while under the effects of Anti-Cola will also apply the {{Fancy link|Poisoned}} Status Effect. SCP-500 can be used to remove the Poisoned effect alongside the Anti-Cola and SCP-1853 effect.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The speed decrease from Anti-Cola decreases the distance [[SCP-939]] can hear one&#039;s footsteps. &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
One Anti-Cola grants a 5% speed penalty to the player and two will grant a 15% speed penalty.&lt;br /&gt;
&lt;br /&gt;
{{Anti 207 Stats Chart&lt;br /&gt;
|SneakingSpeed = 1.6&lt;br /&gt;
|WalkingSpeed = 3.9&lt;br /&gt;
|SprintingSpeed = 5.4&lt;br /&gt;
|SneakingRegen = 0.4&lt;br /&gt;
|standingMultiplier = 1.0&lt;br /&gt;
|sneakingMultiplier = 0.7&lt;br /&gt;
|walkingMultiplier = 0.6&lt;br /&gt;
|sprintingMultiplier = 0.1&lt;br /&gt;
|baseHeal = 2.5&lt;br /&gt;
|2colaHeal = 5.0&lt;br /&gt;
|3colaHeal = 7.5&lt;br /&gt;
|1colaSpeed = 0.95&lt;br /&gt;
|2colaSpeed = 0.85&lt;br /&gt;
|3colaSpeed = 0.8&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
{{Achievements|check1=SCP Items}}&lt;br /&gt;
&lt;br /&gt;
=Sounds=&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{|class=&amp;quot;wikitable wikitable--stripe&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Ambience Stack &lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=A207_PASSIVE_AMB_STACK_1.mp3|title=1 Anti-Cola Ambience|description=}}&lt;br /&gt;
|{{multi-listen item|filename=A207_PASSIVE_AMB_STACK_2.mp3|title=2 Anti-Cola Ambience|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Other SFX&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=A207USE.mp3|title=Use|description=}}&lt;br /&gt;
|{{multi-listen item|filename=A207SAVE.mp3|title=Death Save|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Animations=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
A207equip.gif| &#039;&#039;&#039;Equip Animation&#039;&#039;&#039;&lt;br /&gt;
A207drink.gif| &#039;&#039;&#039;Use Animation&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Indev=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
A207indevremake.png|The icon for Anti-Cola during development of [[Updates/13.0.0|v13.0.0]] prior to addition into the ongoing 13.0.0 Patreon beta.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;A modified version of SCP-207&#039;s icon was used as a substitute for an actual icon render during testing.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*Even though the player is clearly drinking Anti-Cola, the amount of liquid inside the bottle does not decrease.&lt;br /&gt;
*During indev, Anti-Cola&#039;s item description was &#039;&#039;Regeneratively decreases motor skills.&#039;&#039;&lt;br /&gt;
*The name &#039;Cola-Conta&#039; was suggested by a member of the community.&lt;br /&gt;
*Prior to the [[Updates/13.5.1|13.5.1]] update, Anti-Cola was named SCP-207?.&lt;br /&gt;
{{SCP Navbox}}&lt;br /&gt;
{{Items Navbox}}&lt;br /&gt;
[[Category:SCPs]]&lt;br /&gt;
[[Category:Medical Usage]]&lt;/div&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Secondary_HP&amp;diff=17565</id>
		<title>Secondary HP</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Secondary_HP&amp;diff=17565"/>
		<updated>2026-03-20T20:11:57Z</updated>

		<summary type="html">&lt;p&gt;Jamintheinfinite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a &#039;&#039;&#039;disambiguation page&#039;&#039;&#039;, intended to distinguish between articles of similar subject or title.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary HP&#039;&#039;&#039; may refer to&lt;br /&gt;
*[[Artificial HP]] - The Secondary HP Bar that can be given to humans via items.&lt;br /&gt;
*[[Hume Shield]] - The Secondary HP Bar that protects SCPs from harm.&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
</feed>