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	<id>https://en.scpslgame.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jamintheinfinite</id>
	<title>SCP: Secret Laboratory English Official Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://en.scpslgame.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jamintheinfinite"/>
	<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Special:Contributions/Jamintheinfinite"/>
	<updated>2026-07-16T19:22:24Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.44.2</generator>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Class-D_Personnel&amp;diff=17673</id>
		<title>Class-D Personnel</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Class-D_Personnel&amp;diff=17673"/>
		<updated>2026-07-15T21:30:13Z</updated>

		<summary type="html">&lt;p&gt;Jamintheinfinite: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Human Infobox&lt;br /&gt;
|humanModels =&lt;br /&gt;
{{#tag:tabber&lt;br /&gt;
| No Armor = [[File:ClassDNoArmor.png|center|300px|link=File:ClassDNoArmor.png]]&lt;br /&gt;
{{!}}-{{!}} Light Armor = [[File:ClassDLightArmor.png|center|300px|link=File:ClassDLightArmor.png]]&lt;br /&gt;
{{!}}-{{!}} Combat Armor = [[File:ClassDCombatArmor.png|center|300px|link=File:ClassDCombatArmor.png]]&lt;br /&gt;
{{!}}-{{!}} Heavy Armor = [[File:ClassDHeavyArmor.png|center|300px|link=File:ClassDHeavyArmor.png]]&lt;br /&gt;
}}&lt;br /&gt;
|F1MenuArt = ClassD ProfileImage&lt;br /&gt;
|HP = 100&lt;br /&gt;
|faction = Chaos Insurgency&lt;br /&gt;
|gear = None&lt;br /&gt;
|humantype = civilian&lt;br /&gt;
|Alies = {{fancy link|cis|backgroundalpha=0}}&lt;br /&gt;
|Enemies = {{fancy link|guards|backgroundalpha=0}} &amp;lt;br&amp;gt; {{fancy link|mtf|backgroundalpha=0}} &amp;lt;br&amp;gt; {{fancy link|scientists|backgroundalpha=0}} &amp;lt;br&amp;gt; {{fancy link|scps|backgroundalpha=0}}&lt;br /&gt;
|OtherInformation = Class Color: {{TextEffect|text={{Class Color|class=Class-D|displayhex=true}}|2=classd}}&lt;br /&gt;
|Spawn = [[Light Containment Zone]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class-D Personnel&#039;&#039;&#039; are a [[Humans|civilian class]] that spawn in [[Light Containment Zone]]. They are convicts who have escaped their cells and desire freedom. Their goal is to get to the [[Surface Zone|Surface]] and escape the facility.&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=Operational Guides=&lt;br /&gt;
===Class Operational Guide===&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
&lt;br /&gt;
===Site-02 Lockdown Procedures — Class-D personnel===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebuttonSuccess&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;-Termination Protocol D-02&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|Site-02 Lockdown Class-D Personnel}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
At the start of the round, Class-Ds will spawn in the [[Light Containment Zone#Class-D Cells - CD01|Class-D Cells]] without any items. Their goal is to get to the [[Surface Zone|Surface]], and escape, which will respawn them as a {{fancy link|cicn|backgroundalpha=0}}. This will also give the Insurgency four [[Respawn Tickets|Respawn Tokens]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A Class-D that escapes while disarmed will respawn as a {{fancy link|mtfpr|backgroundalpha=0}}. This also gives the MTF three Respawn Tokens (this can be disabled by changing the server setting cuffed_escapee_change_team to false).&lt;br /&gt;
&lt;br /&gt;
Class-Ds win alongside Chaos Insurgents with a {{TextEffect|text=Insurgency Victory|2=chaosinsurgency}} if the amount of D-Class escapes is greater than Scientist Escape and all their enemies are dead. In the event of a tie The Insurgency will still win.&lt;br /&gt;
&lt;br /&gt;
Class-D Personnel will not be punished (auto kick) for Friendly Fire if the ff_detector_classD_can_damage_classD server config is set to true. By default this is set to false.&lt;br /&gt;
&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
{{Achievements}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Plushie=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
ClassDHappyPlushie.png|Official Class-D Plushie|link=File:ClassDPlush.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
April Fools 2021 Twitch Stream=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
DGirlTestRender1.png|Test Render #1&lt;br /&gt;
DGirlTestRender2.png|Test Render #2&lt;br /&gt;
D Girl Stare.png|The virtual avatar used for the &#039;&#039;April Fools 2021 SCP: Secret Laboratory&#039;&#039; Twitch Stream.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* Class D models originally had the words &#039;Class D&#039; imprinted on the back of their shirt.&lt;br /&gt;
* The former D-Class model was referred D-55240, or Jan Kalous, in a video that has since then been privatized.&lt;br /&gt;
* There were going to be 5 other Class-D models that players could select from the &#039;&#039;Customization&#039;&#039; menu at one point. Three of those models were female and two were male.&lt;br /&gt;
** These variants would even have gotten their own stats, advantages and disadvantages.&lt;br /&gt;
*** These models were left unused, as the customization system was scrapped.&lt;br /&gt;
&lt;br /&gt;
{{Human Navbox}}&lt;/div&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-127&amp;diff=17670</id>
		<title>SCP-127</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-127&amp;diff=17670"/>
		<updated>2026-07-10T00:08:33Z</updated>

		<summary type="html">&lt;p&gt;Jamintheinfinite: /* In Game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Micro HID Infobox&lt;br /&gt;
|type = Living Gun&lt;br /&gt;
|image = SCP127.png&lt;br /&gt;
|ammo = 60(+1)&lt;br /&gt;
|caliber = Teeth&lt;br /&gt;
|damage = 20 (Tier-1)&amp;lt;br&amp;gt;22 (Tier-2)&amp;lt;br&amp;gt; 24 (Tier-3)&lt;br /&gt;
&amp;lt;!--- To manually override draw and reload times, add &amp;quot;Override&amp;quot; at the end of the variables --&amp;gt;&lt;br /&gt;
|notes = Regenerates Ammo&lt;br /&gt;
|spawn = [[Heavy Containment Zone#SCP-127&#039;s Containment Area|HCZ - SCP-127’s Containment Area]]&lt;br /&gt;
|SCP914 = False&lt;br /&gt;
|inspired = Heckler &amp;amp; Koch MP5&lt;br /&gt;
|weight = 1.27&lt;br /&gt;
|scparticle = [https://scp-wiki.wikidot.com/scp-127 SCP Article]&lt;br /&gt;
}}&lt;br /&gt;
{{quote&lt;br /&gt;
|quote = I&#039;m gettin&#039; paid for this... right?&lt;br /&gt;
|speaker = SCP-127 when idle&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-127&#039;&#039;&#039; is an [[SCPs|SCP Item]] found in &#039;&#039;SCP Secret Laboratory&#039;&#039;.  SCP-127 is a living gun that regenerates ammo and levels up as the player uses it.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=left&amp;gt;&lt;br /&gt;
=Operational Guide=&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex:auto; flex-direction:row; flex-basis:min-content; min-width:60%&amp;quot;&amp;gt;&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
&amp;lt;div style=&amp;quot;white-space:normal;&amp;quot;&amp;gt;SCP-127 is located in its containment chamber located in Heavy Containment Zone. The weapon can be found held inside Weapons Locker 7-C and requires a [[Keycard]] with {{HoverKeycard|Required Access1=CC3}} to open. &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SCP-127 has the functionality of a typical firearm, but cannot be modified at a workstation. Initially, it possesses subpar stats with a mere 40% penetration and 20 damage. SCP-127 does not take usual ammo, instead it regenerates its magazine at a base rate of 2/s. It will also immediately regenerate 15 rounds upon a successful kill or tiering up.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Despite being an SCP object, SCP-127 counts towards the Special Weapons inventory limit.&lt;br /&gt;
&lt;br /&gt;
===Hume Shield===&lt;br /&gt;
When held, SCP-127 will passively generate a [[Hume Shield]] for its user. It regenerates at a rate of 3/s up to a base maximum of 25. This shield has a regeneration delay of five seconds after taking damage. When not held for more than three seconds, HS will decay at a rate of 10/s. This Hume Shield will conflict with [[Artificial HP]]. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tiers===&lt;br /&gt;
As SCP-127 is used, it will gain points towards the next tier and gain increased stats. The following actions result in gaining points:&lt;br /&gt;
*Dealing damage with SCP-127.&lt;br /&gt;
**The amount of points gained is equivalent to the amount of damage dealt.&lt;br /&gt;
*150 points are awarded for using SCP-127 to kill a player. &lt;br /&gt;
*While SCP-127 is held, it passively generates points at a rate of 2/s.&lt;br /&gt;
&lt;br /&gt;
SCP-127 begins at Tier 1 upon initial pickup. SCP-127’s current tier progression is unique to each player, and will retain its current progress until the player dies.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-127’s current tier progression is visible on its view model.&lt;br /&gt;
&lt;br /&gt;
Below is a table representing different stats and values for SCP-127 across its three tiers.&lt;br /&gt;
&lt;br /&gt;
Points are reset back to zero upon leveling up.&lt;br /&gt;
{| class=&amp;quot;wikitable--stripe wikitable--border&amp;quot;&lt;br /&gt;
! Stat !! Tier 1 !! Tier 2 !! Tier 3&lt;br /&gt;
|-&lt;br /&gt;
| Damage || 20 || 22 || 24&lt;br /&gt;
|-&lt;br /&gt;
| Penetration || 40% || 50% || 60%&lt;br /&gt;
|-&lt;br /&gt;
| Fire Rate (RPM) || 750 || 810 || 870&lt;br /&gt;
|-&lt;br /&gt;
| Maximum Hume Shield || 25 || 35 || 50&lt;br /&gt;
|-&lt;br /&gt;
| Ammo Regeneration Rate || 2/s || 4/s || 5/s&lt;br /&gt;
|-&lt;br /&gt;
| Ammo Regeneration Delay || 5s || 3s || 1s&lt;br /&gt;
|-&lt;br /&gt;
| Hip Firing Accuracy || 1.8° || 1.7° || 1.7°&lt;br /&gt;
|-&lt;br /&gt;
| ADS Accuracy || 0.27° || 0.22° || 0.19°&lt;br /&gt;
|-&lt;br /&gt;
| Running Accuracy || 2.2° || 2.1° || 2.1°&lt;br /&gt;
|-&lt;br /&gt;
| Point Unlock Threshold || 0 || 1250 || 2500&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Voicelines=&lt;br /&gt;
When the player holds SCP-127, it will react to various actions and events. Each action has a list of voicelines associated with it, and one of them will randomly play if that action occurs. The game will prioritize playing lines that have not been played before.&amp;lt;br&amp;gt;&lt;br /&gt;
Nearby players can also hear these voicelines.&lt;br /&gt;
SCP-127 will not speak if its user is sneak walking.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Below is a table displaying all of SCP-127’s voicelines for each situation.&lt;br /&gt;
{| class=&amp;quot;wikitable wikitable--stripe wikitable--stripe&amp;quot;&lt;br /&gt;
! Action/Event !! Possible Voicelines&lt;br /&gt;
|-&lt;br /&gt;
| Initial Pickup (From Chamber) || &lt;br /&gt;
*Ahem... Seriously? Neck-snap McGee gets a cell? And I get drowned?&lt;br /&gt;
*(coughing) ... Pleased to meet ya! They call me one-twenny-seven around these parts.&lt;br /&gt;
*Ahh! You got room for one more? (coughing)&lt;br /&gt;
*(coughing) ... Say, what year is it?&lt;br /&gt;
*Ahh! Oh, sweet oxygen! I missed ya!&lt;br /&gt;
*Wrrghh... you call that waterboarding? Do your worst!&lt;br /&gt;
|-&lt;br /&gt;
| Initial Pickup || &lt;br /&gt;
Generic&lt;br /&gt;
*Ah! Easy on the grip, boss!&lt;br /&gt;
*Hey, boss! How&#039;s it going?&lt;br /&gt;
*Hey, boss! Take me with!&lt;br /&gt;
As a Chaos Insurgent&lt;br /&gt;
*Gas mask? I like your style, pal!&lt;br /&gt;
*Sick glad rags, boss!&lt;br /&gt;
*You uh.. You fellas from outta town?&lt;br /&gt;
As a Class-D&lt;br /&gt;
*What’s a couple’ a’ corpses for freedom, eh boss?&lt;br /&gt;
*Hey, chief! Need a hand in breaking out?&lt;br /&gt;
*Aight, you and I? Partners in crime!&lt;br /&gt;
*From one internee, to another... Let&#039;s tag &#039;em, boss!&lt;br /&gt;
*Hey! I used to own a jumpsuit like that!&lt;br /&gt;
*Woah! Break-out!&lt;br /&gt;
As an MTF or Guard&lt;br /&gt;
*Any chance I can go... when this is over? (...) No? Okay...&lt;br /&gt;
*Ah, jeez! We can be friends... aye, boss?&lt;br /&gt;
As a Scientist&lt;br /&gt;
*Didn&#039;t you stick me in that tank, last week?&lt;br /&gt;
*Those glasses better be prescription!&lt;br /&gt;
*You do know how to shoot, right? No offense, boss... just checkin&#039;...&lt;br /&gt;
As a Tutorial&lt;br /&gt;
*I&#039;ll be honest... I think you&#039;re a bit out of place here, boss!&lt;br /&gt;
*Hey, you here to rescue me? Ha-ha-ha!&lt;br /&gt;
If Previous Owner Achieved Tier 3&lt;br /&gt;
*(sobbing)&lt;br /&gt;
|-&lt;br /&gt;
| On Draw || &lt;br /&gt;
*Good to see ya!&lt;br /&gt;
*Hello again!&lt;br /&gt;
*Hello there!&lt;br /&gt;
*Hello!&lt;br /&gt;
*Hey, hey!&lt;br /&gt;
*How&#039;s it goin&#039;?&lt;br /&gt;
|-&lt;br /&gt;
| Chambering Round || &lt;br /&gt;
*Ow! Dammit, that hurts!&lt;br /&gt;
*Ugh... I&#039;ll feel that tomorrow.&lt;br /&gt;
*Urgh...&lt;br /&gt;
*Aagh... Uhh..&lt;br /&gt;
*Uuurgh...&lt;br /&gt;
*Aagh...&lt;br /&gt;
*Ahh! Urgh... I hate that part!&lt;br /&gt;
*Nope... Never getting any better... Ahh...&lt;br /&gt;
*Ahh! Urgh... That stings!&lt;br /&gt;
|-&lt;br /&gt;
| Holstering || &lt;br /&gt;
*Bye-bye!&lt;br /&gt;
*Fair enough!&lt;br /&gt;
*Goodbye!&lt;br /&gt;
*Is the safety on? Nah, just kiddin&#039;!&lt;br /&gt;
*Is the safety on?&lt;br /&gt;
*Off I go!&lt;br /&gt;
*You know where to find me, boss!&lt;br /&gt;
|-&lt;br /&gt;
| Dropping || &lt;br /&gt;
*Don&#039;t forget about me!&lt;br /&gt;
*Guess I&#039;ll wait here!&lt;br /&gt;
*Oh, no... You go on ahead! I&#039;ll catch up...&lt;br /&gt;
*See ya later, boss!&lt;br /&gt;
*Ay, take care, boss!&lt;br /&gt;
*Hey! Watch the paint!&lt;br /&gt;
*I&#039;ll be here if you need me!&lt;br /&gt;
|-&lt;br /&gt;
| On Kill ||&lt;br /&gt;
*Bang!&lt;br /&gt;
*Beat it!&lt;br /&gt;
*Good one, boss!&lt;br /&gt;
*Ay, good stuff!&lt;br /&gt;
*Good work, boss!&lt;br /&gt;
*Nice one, boss!&lt;br /&gt;
*Hey! Nice shot!&lt;br /&gt;
*Whoa-ho! Nice!&lt;br /&gt;
*Rattle &#039;im!&lt;br /&gt;
*Scram!&lt;br /&gt;
*Whamo!&lt;br /&gt;
|-&lt;br /&gt;
| Idle Chatter ||&lt;br /&gt;
*I  know a great bar down in Queens, first rounds on you!.. On account of me not ownin’ any cash.&lt;br /&gt;
*Y&#039;know... I was in a completely different facility at one point! Mmm... That&#039;s right! There was a bit o’ rumblin’ here, a few explosions there! And the next thing, you know... I&#039;m here now! Wonder what happened to the rest of the guys locked up there! Hope they got out all right...&lt;br /&gt;
*I&#039;m gettin&#039; paid for this... right?&lt;br /&gt;
*Oh! Did you hear that? Sounded like death! Someone died... Something to that effect. Tend to hear that a lot around here. Now that I think about it... The whole place just... echoes with death!&lt;br /&gt;
*Aaaaaagh! Oh, shh... Sorry, boss! I thought I heard somethin&#039;- Wait! (...) Nope, nothin&#039;.&lt;br /&gt;
*Lemme tell ya. This place is an absolute mess right now! Looks so secure, too! What went wrong?...&lt;br /&gt;
*Hey, boss! You got any plans for when you get out of here?&lt;br /&gt;
*Hey, uh... question, boss! You don&#039;t have to answer if you don&#039;t wanna, but uh... Are you sure you know where we&#039;re goin&#039;? I swear we&#039;ve seen this hallway before.&lt;br /&gt;
|-&lt;br /&gt;
| Player Misses Full Magazine ||&lt;br /&gt;
*Umm, you... You almost hit somethin&#039;!&lt;br /&gt;
*I like your style, boss!&lt;br /&gt;
*That invisible hat fella around?&lt;br /&gt;
*Uhhh... you good, boss?&lt;br /&gt;
|-&lt;br /&gt;
| Ranking Up ||&lt;br /&gt;
*I&#039;ll be honest... This&#039; goin&#039; way better than expected!&lt;br /&gt;
*Hey, boss! I&#039;d say we&#039;re doin&#039; pretty good!&lt;br /&gt;
*Oh! It feels good to be back!&lt;br /&gt;
*Dis’ is gettin’ nuts..  I think we&#039;re winnin&#039;!&lt;br /&gt;
*(manic laughter, followed by pain)&lt;br /&gt;
*Look at us go! Partners in crime!... or justice... if that&#039;s how you swing…&lt;br /&gt;
|-&lt;br /&gt;
| Militant Respawn ||&lt;br /&gt;
Same Team as Respawn Wave&lt;br /&gt;
*Aha! Reinforcements!&lt;br /&gt;
*Friends of yours?&lt;br /&gt;
*Oh... Things are getting interestin&#039; now...&lt;br /&gt;
*Oho! Looks like we&#039;re getting backup!&lt;br /&gt;
Opposing Team &lt;br /&gt;
*Aight, I got a plan! Well no.. that&#039;s a lie... But I&#039;m workin&#039; on it!&lt;br /&gt;
*Oh... That-... that&#039;s not good, is it?&lt;br /&gt;
*Don&#039;t let them take me again!&lt;br /&gt;
*Don&#039;t say anything! Ask for a lawyer!&lt;br /&gt;
|-&lt;br /&gt;
| An SCP Being Recontained ||&lt;br /&gt;
Generic&lt;br /&gt;
*All those freaky powers, and you ain&#039;t even bullet-proof?&lt;br /&gt;
*Billions of dollars to build this place! And all you needed was a couple of rounds?&lt;br /&gt;
*Gun beats, uh... Whatever you are!&lt;br /&gt;
*Gun beats, the... Whatever you are!&lt;br /&gt;
*Not so tough now, are ya?&lt;br /&gt;
*Why build a container when you can use a gun!&lt;br /&gt;
SCP-049&lt;br /&gt;
*Hah! An apple a day, aye boss?&lt;br /&gt;
*Whatever&#039;s behind that beak, I&#039;m glad we never had to see it!&lt;br /&gt;
*I AM THE BLACK DEATH!&lt;br /&gt;
*Consider Ms. Birdface a widow, doc!&lt;br /&gt;
*Overdosed on shells! That&#039;s a new one, aye boss?&lt;br /&gt;
*Resurrect this!&lt;br /&gt;
*No worries! We&#039;ll take good care of the kids!&lt;br /&gt;
SCP-049-2&lt;br /&gt;
*Ain&#039;t no pill that can fix you, fella! Except... the uhh.. whatever.&lt;br /&gt;
*Yeah! Get his goons, boss!&lt;br /&gt;
*Well... if it isn&#039;t Mr. Twelve Feet Under!&lt;br /&gt;
*Say goodbye to your goons, doc!&lt;br /&gt;
*And stay down, you disease!&lt;br /&gt;
*You got two lives too many, fellas!&lt;br /&gt;
*What gets up, must fall back down, eh?&lt;br /&gt;
SCP-079&lt;br /&gt;
*0101, moron!&lt;br /&gt;
*Ain&#039;t ever dyin&#039; to a mini-fridge!&lt;br /&gt;
*Yeah... Keep the camera to yourself, creep!&lt;br /&gt;
*Never liked that toaster!&lt;br /&gt;
*I hope his warranty hasn&#039;t run out.&lt;br /&gt;
SCP-096&lt;br /&gt;
*Seven feet tall? Seven foot fall!&lt;br /&gt;
*You had a good run, buddy! Your face was all the rage!&lt;br /&gt;
*I may not have eyes, but you&#039;re one ugly bastard!&lt;br /&gt;
*I may not have eyes, but I know you&#039;re one ugly bastard!&lt;br /&gt;
*I always liked the statue more!&lt;br /&gt;
*Finally! I thought he&#039;d never shut up!&lt;br /&gt;
*Have fun in the cage!&lt;br /&gt;
SCP-106&lt;br /&gt;
*Alright, you can stop checking over your shoulder now, boss! Old dude&#039;s gone!&lt;br /&gt;
*Yeah! Pocket this dimension, you grease ball!&lt;br /&gt;
*Thank god! No more of that terrible sinking feelin&#039;!&lt;br /&gt;
*You created your own hell, why don&#039;t you stay for a bit?&lt;br /&gt;
*Sunk into the floor, like he had cement shoes!&lt;br /&gt;
SCP-173&lt;br /&gt;
*Well... I&#039;m sure your death was an experience. A real eye opener, even!&lt;br /&gt;
*Try to piece THAT back together!&lt;br /&gt;
*Oh, good! That scrapin&#039; was gettin&#039; on my nerves!&lt;br /&gt;
*Ah! Shattered like glass!&lt;br /&gt;
SCP-939&lt;br /&gt;
*What? Nothing to say now?&lt;br /&gt;
*Stay down, freakshow!&lt;br /&gt;
*You aint’ the first ventriloquist I’ve iced!&lt;br /&gt;
SCP-3114&lt;br /&gt;
*You don&#039;t got no more bones you can pick with us! Ha-ha-ha-ha!&lt;br /&gt;
*That&#039;s one less skeleton in the closet!&lt;br /&gt;
*We got the Skinwalker, boss!&lt;br /&gt;
|-&lt;br /&gt;
| User Killed ||&lt;br /&gt;
*No! I have attachment issues!&lt;br /&gt;
*Boss?... Boss?! BOSS!!!&lt;br /&gt;
*Hey, hey! GET UP!&lt;br /&gt;
*I was just starting to like you!&lt;br /&gt;
*No... no c&#039;mon! NOT NOW!&lt;br /&gt;
*No... no c&#039;mon! Not now...&lt;br /&gt;
*Not again, not again, not again!&lt;br /&gt;
*Not again?!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
{{Achievements|check1=Firearm|check2=SCP Items}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*SCP-127’s voice went through several iterations before arriving at its final form.&lt;br /&gt;
**Initially, SCP-127’s voice was going to have a thick Australian accent.&lt;br /&gt;
*SCP-127 is the first weapon SCP item.&lt;br /&gt;
&lt;br /&gt;
{{SCP Navbox}}&lt;br /&gt;
{{Items Navbox}}&lt;/div&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Stamina&amp;diff=17669</id>
		<title>Stamina</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Stamina&amp;diff=17669"/>
		<updated>2026-07-04T21:49:42Z</updated>

		<summary type="html">&lt;p&gt;Jamintheinfinite: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Stamina&#039;&#039;&#039; is a [[Mechanics|Mechanic]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039; that is used to control the frequency and duration of sprinting.&lt;br /&gt;
__TOC__&lt;br /&gt;
=In Game=&lt;br /&gt;
By holding down the {{Key Press|Shift}} key, [[Classes|Humans]] and [[SCP-939]] can sprint at the cost of Stamina.&lt;br /&gt;
===Stats===&lt;br /&gt;
====Humans====&lt;br /&gt;
* Stamina drains at 5% per second while sprinting.&lt;br /&gt;
* There is a 3 second grace period after spawning where humans can sprint without using Stamina.&lt;br /&gt;
* Humans must stop sprinting for one second before Stamina can start to refill.&lt;br /&gt;
** The regen rate of Stamina increases exponentially as the player waits. It takes around four seconds for Stamina to fully regen. &lt;br /&gt;
* Humans can sprint for 20 consecutive seconds before needing to refill their Stamina.&lt;br /&gt;
&lt;br /&gt;
====Items====&lt;br /&gt;
* [[Adrenaline]] completely refills the Stamina bar then stops it from draining for eight seconds.&lt;br /&gt;
* [[SCP-207]] completely refills the Stamina bar then stops it from draining until the [[Status Effects#SCP-207|SCP-207 Status Effect]] is removed.&lt;br /&gt;
* [[SCP-330|Yellow Candy]] restores 25% of Stamina then stops it from draining for eight seconds.&lt;br /&gt;
* [[Combat Armor]] applies a -15% penalty to Stamina for Civilian Classes and -10% penalty to Military Classes.&lt;br /&gt;
* [[Heavy Armor]] applies a -22.5% penalty to Stamina for Civilian Classes and -20% penalty to Military Classes.&lt;br /&gt;
* [[Micro H.I.D.]] applies a -30% penalty to Stamina for all classes. This only applies when the weapon is held.&lt;br /&gt;
* Certain Firearms will also add penalties to the player&#039;s Stamina. Unlike with armor, the penalty is the same for both Civilian and Military Classes. This only applies when the weapon is held .&lt;br /&gt;
**Adding attachments to Firearms will increase their weight, which can increase their Stamina penalty. Some Firearms may only gain a Stamina penalty when certain attachments are used.&lt;br /&gt;
* Items that add a Stamina penalty do not affect the regen rate.&lt;br /&gt;
&lt;br /&gt;
====Status Effects====&lt;br /&gt;
*The {{Fancy link|asphyxiated}} Status Effect drains Stamina by 5% per tick. This effect can only be applied and removed with Remote Admin.&lt;br /&gt;
*The {{Fancy link|cardiacarrest}} Status Effect increases the Stamina drain rate to 15% per second while sprinting. This effect is applied when attacked by SCP-049 and can be removed with Adrenaline or [[SCP-500]].&lt;br /&gt;
*The {{Fancy link|corroding}} Status Effect will pause the player&#039;s Stamina regeneration.&lt;br /&gt;
*The {{Fancy link|exhausted}} Status Effect halves the maximum Stamina Bar capacity and its regeneration rate. This effect can only be applied and removed with Remote Admin.&lt;br /&gt;
*The {{Fancy link|invigorated}} Status Effect prevents the Stamina Bar from draining. It is applied by using Adrenaline or eating Yellow Candy.&lt;br /&gt;
&lt;br /&gt;
====SCP-939====&lt;br /&gt;
*SCP-939 has 11 seconds of Stamina in total.&lt;br /&gt;
* There is a two second grace period after spawning where SCP-939 can sprint without using Stamina.&lt;br /&gt;
*Stamina has a regen delay of seven seconds, it regens at a rate of 10% per second.&lt;br /&gt;
**If the sprint button was held for 0.3s or less, regen is instant.&lt;br /&gt;
*Stamina server configs do not affect SCP-939&#039;s Stamina.&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
[[File:Stamina Bar.png|left|thumb|450px|The Stamina Bar seen in game]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=Trivia=&lt;br /&gt;
*When [[SCP-1853]] was first added, it applied a -50% penalty to Stamina. This was later decreased to 33% in a later patch before being removed all together in [[Updates/12.0.0|12.0.0]].&lt;br /&gt;
**The [[Status Effects#Rainbow Taste|Rainbow Taste]] Status Effect would decrease the penalty when both were applied.&lt;br /&gt;
[[Category:Mechanics]]&lt;br /&gt;
{{Mechanics Navbox}}&lt;/div&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Micro_H.I.D.&amp;diff=17668</id>
		<title>Micro H.I.D.</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Micro_H.I.D.&amp;diff=17668"/>
		<updated>2026-06-17T00:37:23Z</updated>

		<summary type="html">&lt;p&gt;Jamintheinfinite: /* In Game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Micro HID Infobox&lt;br /&gt;
|name = Micro H.I.D.&lt;br /&gt;
|image = NewMicroHidIcon.png&lt;br /&gt;
|image_size = 200&lt;br /&gt;
|description = Heavy electrical device designed for the termination of anomalies.&lt;br /&gt;
|type = Eletrical Discharge&lt;br /&gt;
|ammo = 1&lt;br /&gt;
|blast_damage_dps = 400 (Primary Fire)&amp;lt;br&amp;gt; 1000 (Charge Fire)&lt;br /&gt;
|blast_duration = &lt;br /&gt;
|stamina_penalty = 30&lt;br /&gt;
|spawn = [[Heavy Containment Zone]]&lt;br /&gt;
|SCP914 = True&lt;br /&gt;
|weight = 21.5&lt;br /&gt;
}}&lt;br /&gt;
{{quote&lt;br /&gt;
|quote = What was once birthed in Site-02 is now to be perfected here in Site-45.&lt;br /&gt;
|speaker = Audio log recovered from Site-45&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Micro High-Intensity Discharge&#039;&#039;&#039; (&#039;&#039;&#039;Micro H.I.D.&#039;&#039;&#039;) or by its code name &#039;&#039;&#039;Project Segmentum&#039;&#039;&#039;, is an experimental [[Weapons|Special Weapon]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. It is an extremely powerful weapon that is effective at terminating SCP subjects.&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=Operational Guide=&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
[[File:JeffHappy.png|thumb|left|75px|Jeff]]&lt;br /&gt;
[[File:JeffDead.png|thumb||left|75px|Dead]]&lt;br /&gt;
The Micro H.I.D. spawns in its own [[Heavy_Containment_Zone#Project Segmentum Hallway|dedicated room]] and functions as a highly powerful weapon limited by its charge and windup time. The Micro H.I.D. relies on a resource named charge. Initially, it has 100% charge. The weapon has two default firing modes which both consume charge: Primary Fire and Charge Fire. It will ignore [[Armor (Disambiguation)|Armor]] in all firing modes. While equipped the player&#039;s speed is capped at the default sprint speed of 5.4 m/s. &lt;br /&gt;
&lt;br /&gt;
The Micro H.I.D. has a small screen indicating various states of the weapon. These include a battery, charge and Jeff. &lt;br /&gt;
&lt;br /&gt;
When the battery is depleted, the weapon can no longer fire and Jeff dies. The Micro H.I.D. can be recharged with [[SCP-914]] with the Fine and Very Fine settings. This will also revive Jeff in the process.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==Firing==&lt;br /&gt;
[[File:MicroFiring.png|thumb|right|300px|A {{Fancy link|mtfcp}} firing the weapon at {{Fancy link|096}}.|link=File:MicroFiring.png]]&lt;br /&gt;
The Micro H.I.D. has two different firing modes: Primary Fire and Charge Fire.&lt;br /&gt;
&lt;br /&gt;
===Primary Fire===&lt;br /&gt;
&lt;br /&gt;
By holding {{Key Press|Leftclick}}, the user will activate the Micro H.I.D.&#039;s Primary Fire. Primary Fire has a windup period of three seconds and begins firing once the windup ends. A six meter long electrical beam will be fired in the direction the user is facing. This beam will deal 400 damage per second to the target closest to the user that is within its range. When active, charge will drain at a rate of 5%/s.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The mode can be cancelled by letting go of {{Key Press|Leftclick}}, after which the Micro H.I.D. will undergo a winddown period of one second before it can be fired again.&lt;br /&gt;
===Charge Fire===&lt;br /&gt;
By holding {{Key Press|Rightclick}}, the user will activate the Micro H.I.D.&#039;s Charge Fire. Charge Fire has a minimum windup period of seven seconds. It will drain charge at a rate of 1.5%/s while winding up. Charge Fire can then be held as long as the user continues holding {{Key Press|Rightclick}}. After it is successfully wound up the device can be held by holding the same key as before. It will drain charge at a rate of 0.5%/s during this time. The player can release the Charge Fire by holding {{Key Press|Leftclick}} after the windup period is over which will immediately drain 10% charge. The Micro H.I.D. will then fire a 10 meter long beam that deals 1000 damage per second to any target within its range. When firing in this mode, charge drains at a rate of 10%/s.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Any door hit by the Charge Fire beam will be forced open regardless of their current state.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The mode can be cancelled by letting go of {{Key Press|Rightclick}}, after which the Micro H.I.D. will undergo a winddown period of seven seconds before it can be fired again.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Overcharge==&lt;br /&gt;
[[File:JeffConcerned.png|thumb|75px|Concerned]]&lt;br /&gt;
[[File:JeffSad.png|thumb|75px|Sad]]&lt;br /&gt;
If Charge Fire is held for eight consecutive seconds without the charge being released, the Micro H.I.D. will overcharge. This will cause a small explosion which will deal 125 damage to the player, bypassing [[Armor (Disambiguation)|Armor]]. The blast will also destroy nearby doors. If the player dies from this, they will disintegrate much like being shot by the [[3-X Particle Disruptor]] in Disintegration mode.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Micro H.I.D. itself will enter into a &amp;quot;broken&amp;quot; state both mechanically and visually. It will immediately lose 25% charge and have its Charge Fire permanently disabled. The Primary Fire will undergo significant changes to its functionality.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the Micro H.I.D is about to explode, Jeff will become concerned, warning the player of their eventual doom. Jeff will become sad if this passes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
===Primary Fire (Broken)===&lt;br /&gt;
By holding {{Key Press|Leftclick}} in the Micro H.I.D.&#039;s broken state, the user will activate its Primary Fire. Primary Fire has a windup period of three seconds and begins firing once the windup ends. The broken Primary Fire variant has a range of four meters in a conical area in front of the player. Instead of a beam, a shower of sparks will fly out from the weapon. This will deal 400 damage per second to any target within range. When active, charge will drain at a rate of 5%/s.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The mode can be cancelled by letting go of {{Key Press|Leftclick}}, after which the Micro H.I.D. will undergo a winddown period of one second before it can be fired again.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
{{Achievements}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Animations=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
MicroEquip.gif| &#039;&#039;&#039;First Equip Animation&#039;&#039;&#039;&lt;br /&gt;
MicroInspect.gif| &#039;&#039;&#039;Inspect Animation&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Concept Arts=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=1080px widths=250px&amp;gt;&lt;br /&gt;
MicroHIDArt1.jpg|Conceptual Art #1 by &#039;&#039;Purplegoop.&#039;&#039;|link=File:MicroHIDArt1.jpg&lt;br /&gt;
MicroHIDArt3.png|Conceptual Art #2 by &#039;&#039;Purplegoop.&#039;&#039;|link=File:MicroHIDArt3.png&lt;br /&gt;
MicroHIDArt2.png|Conceptual Sketch by &#039;&#039;Purplegoop.&#039;&#039;|link=File:MicroHIDArt2.png&lt;br /&gt;
MicroHIDBlueprint.png|Blueprint of Micro H.I.D.|link=File:MicroHIDBlueprint.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Legacy=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=1080px widths=250px&amp;gt;&lt;br /&gt;
MicroHIDIcon.png|The former inventory icon of the Micro H.I.D. of its older model.&lt;br /&gt;
OldMicroHIDIcon.png|The inventory icon of the Micro H.I.D. of its oldest model.&lt;br /&gt;
OlderMicroHIDIcon.png|An even older inventory icon of the Micro H.I.D.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*The Micro H.I.D. is inspired, and directly based upon the H.I.D. Turret from &#039;&#039;SCP: Containment Breach.&#039;&#039;&lt;br /&gt;
**While the H.I.D. Turret in &#039;&#039;SCP: Containment Breach&#039;&#039; only fired a bright charge of light, the Micro H.I.D. fires a lethal beam.&lt;br /&gt;
{{Items Navbox}}&amp;lt;noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-1853&amp;diff=17667</id>
		<title>SCP-1853</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-1853&amp;diff=17667"/>
		<updated>2026-06-17T00:36:27Z</updated>

		<summary type="html">&lt;p&gt;Jamintheinfinite: /* Effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP Item Infobox&lt;br /&gt;
|image = SCP1853Icon.png&lt;br /&gt;
|type = Consumable (Motor Skills)&lt;br /&gt;
|spawn = [[Bulletproof Locker №7]]&lt;br /&gt;
|usage = Increases motor skills when in danger. (Unstackable)&lt;br /&gt;
|effect = {{Hoverimage|Increases motor skills for weapons and other items when in danger.|text=SCP-1853}}&lt;br /&gt;
|Description =  &#039;&#039;Increased dexterity and weapon handling when your life is in danger.&#039;&#039;&lt;br /&gt;
|ID = 46&lt;br /&gt;
|debugName = SCP1853&lt;br /&gt;
|amountSpawn = 1-2&lt;br /&gt;
|manufactor= [[Lore/Manufacturers#Prometheus Labs Inc|Prometheus Labs Inc]]&lt;br /&gt;
|weight = 0.6&lt;br /&gt;
|usage_time = 2.88&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-1853&#039;&#039;&#039; is an [[SCPs|SCP Item]] found in &#039;&#039;SCP Secret Laboratory&#039;&#039;. SCP-1853 will increase the user&#039;s motor skills for item usage when the player&#039;s life is threatened. These include effects that decrease firearm recoil, increase accuracy, and decrease certain item usage times.&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=left&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Operational Guide=&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;white-space:normal;&amp;quot;&amp;gt; SCP-1853 can be found in [[Bulletproof Locker №7|Bulletproof Locker №7s]] around the map, which require a [[Keycard]] with both {{HoverKeycard|Required Access1=CC2|Required Access2=CA}} to open.&amp;lt;/div&amp;gt;&lt;br /&gt;
Up to two instances can spawn in a given round. &lt;br /&gt;
&lt;br /&gt;
===Effects===&lt;br /&gt;
When the player presses {{Key Press|Left Click}} while having SCP-1853 equipped, they will pour the translucent green liquid onto their left arm. The player will then be given the {{Fancy link|Scp1853}} Status Effect which causes the following:&lt;br /&gt;
*50% decrease in item pickup time.&lt;br /&gt;
*20% decrease in weapon ADS and Hip-firing inaccuracy.&lt;br /&gt;
*20% decrease in weapon recoil.&lt;br /&gt;
*35% reduction in reload/unload time.&lt;br /&gt;
*20% reduction in ADS enter/exit time.&lt;br /&gt;
*20% reduction in firearm draw time.&lt;br /&gt;
*20% reduction in draw and use times for all treatment items, grenades, [[SCPs|SCP Items]], and [[Bag_of_Candies|candy]].&lt;br /&gt;
*Removes speed and stamina penalties for held items and armor.&lt;br /&gt;
**This does not remove speed caps such as the one applied by the [[Micro H.I.D.]]&lt;br /&gt;
* Most background soundtracks are muted.&lt;br /&gt;
If the player drinks [[SCP-207]] or [[Anti-Cola]] while under the effects of SCP-1853, they will be given the {{Fancy link|Poisoned}}  Status Effect. [[SCP-500]] can be used to remove the effects of SCP-1853 (It will also remove SCP-207, SCP-207? and the Poisoned effects as well).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The item can not be stacked by using multiple instances.&lt;br /&gt;
&lt;br /&gt;
===Danger===&lt;br /&gt;
&lt;br /&gt;
SCP-1853 operates on a system called &#039;&#039;Danger&#039;&#039;. Danger is a stack-based system that multiplies the base effects of SCP-1853 depending on the current value of Danger. For each full Danger stack past its default value, SCP-1853&#039;s effects are increased by 50%. There is always at least one Danger level active at a given time with a max of five full Danger stacks. Item Equip/Usage and ADS Enter/Exit time will cap out at a 40% decrease. Item Pick Up time is unaffected by danger level.&lt;br /&gt;
&lt;br /&gt;
Danger can be gained via certain events occurring to or around the player. Certain events can stack with each other and others cannot. Danger stacks will dissipate 20 seconds after activation unless their condition refreshes. Players will hear a subtle sizzling noise when a full Danger stack is gained, and when Danger is lowered. Below is a table detailing each event that produces Danger.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable wikitable--stripe&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Event !! Danger Increase !! Stackable?&lt;br /&gt;
|-&lt;br /&gt;
| Receiving damage (excludes Cardiac Arrest &amp;amp; Corroding). || + 0.25 Danger for every ten health lost. || Yes.&lt;br /&gt;
|-&lt;br /&gt;
| The [[Status_Effects#Cardiac_Arrest|Cardiac Arrest]] effect is active. || +2 Danger. || No.&lt;br /&gt;
|-&lt;br /&gt;
| The [[Status_Effects#Corroding|Corroding]] effect is active. || +2 Danger. || No.&lt;br /&gt;
|-&lt;br /&gt;
| Encountering playable [[SCPs|SCP(s)]] (excludes SCP-049-2). || +1 Danger for the first SCP, then 0.5 for subsequent ones. || Yes.&lt;br /&gt;
|-&lt;br /&gt;
| Encountering [[SCP-049-2]]. || +0.25 Danger. || Yes.&lt;br /&gt;
|-&lt;br /&gt;
| Encountering armed* humans on an opposing team. || +1 Danger for an armed enemy, then +0.25 for subsequent ones. || Yes.&lt;br /&gt;
|-&lt;br /&gt;
| The [[Alpha Warhead]] has been engaged (not detonated). || +1 Danger. || No.&lt;br /&gt;
|-&lt;br /&gt;
| Active target of [[SCP-096]]. || +2 Danger. || No.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;*Armed is defined as having a [[Weapons|weapon]] in their inventory.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A disguised [[SCP-3114]] will still increase the danger level. Allowing the item to be used to see through the disguise.&lt;br /&gt;
&amp;lt;!-- Will reimplement at a later date. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- ===Time Charts===&lt;br /&gt;
&lt;br /&gt;
The below charts display the time difference between the item&#039;s default speed and the speed when under the effects of SCP-1853 with default Danger stacks. All firearm values represent their base values and the aiming accuracy chart displays its raw value.&lt;br /&gt;
&lt;br /&gt;
A Tactical Reload is when a firearm is reloaded when there is still ammo in its magazine. A Combat Reload is when a firearm is emptied when it has no ammo left in its magazine. The Logicer&#039;s Combat Reload is only applied if the weapon was dry fired, else it uses its Tactical Reload.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-wrap:wrap; column-gap:2em; row-gap:2em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;Firearm Draw Speed&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
{{#ask:&lt;br /&gt;
[[1853-Chart::True]]&lt;br /&gt;
 |?equip=equip&lt;br /&gt;
 |?item=item&lt;br /&gt;
 |?link=link&lt;br /&gt;
 |?image=image&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |introtemplate=1853Header&lt;br /&gt;
 |template=1853Body&lt;br /&gt;
 |outrotemplate=FooterNonWeapon&lt;br /&gt;
 |named args=yes&lt;br /&gt;
 |sort=equip,item&lt;br /&gt;
 |order=ascending&lt;br /&gt;
 |link=none&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;Firearm Aiming Accuracy&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
{{#ask:&lt;br /&gt;
[[1853-Chart::True]]&lt;br /&gt;
 |?aimingaccuracy=aimingaccuracy&lt;br /&gt;
 |?item=item&lt;br /&gt;
 |?link=link&lt;br /&gt;
 |?image=image&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |introtemplate=1853Header&lt;br /&gt;
 |template=1853Body&lt;br /&gt;
 |outrotemplate=FooterNonWeapon&lt;br /&gt;
 |named args=yes&lt;br /&gt;
 |sort=aimingaccuracy&lt;br /&gt;
 |order=ascending&lt;br /&gt;
 |link=none&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;Tactical Reload Speed&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
{{#ask:&lt;br /&gt;
[[1853-Chart::True]]&lt;br /&gt;
 |?reload=reload&lt;br /&gt;
 |?item=item&lt;br /&gt;
 |?link=link&lt;br /&gt;
 |?image=image&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |introtemplate=1853Header&lt;br /&gt;
 |template=1853Body&lt;br /&gt;
 |outrotemplate=FooterNonWeapon&lt;br /&gt;
 |named args=yes&lt;br /&gt;
 |sort=reload,item&lt;br /&gt;
 |order=ascending&lt;br /&gt;
 |link=none&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;Combat Reload Speed&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
{{#ask:&lt;br /&gt;
[[1853-Chart::True]]&lt;br /&gt;
 |?reloadempty=reload&lt;br /&gt;
 |?item=item&lt;br /&gt;
 |?link=link&lt;br /&gt;
 |?image=image&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |introtemplate=1853Header&lt;br /&gt;
 |template=1853Body&lt;br /&gt;
 |outrotemplate=FooterNonWeapon&lt;br /&gt;
 |named args=yes&lt;br /&gt;
 |sort=reloadempty,item&lt;br /&gt;
 |order=ascending&lt;br /&gt;
 |link=none&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;Heavy Items Pick Up Speed&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
{{#ask:&lt;br /&gt;
[[1853-Chart::True]]&lt;br /&gt;
[[weight::&amp;gt;03.4]]&lt;br /&gt;
 |?weight=weight&lt;br /&gt;
 |?item=item&lt;br /&gt;
 |?link=link&lt;br /&gt;
 |?image=image&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |introtemplate=1853Header&lt;br /&gt;
 |template=1853Body&lt;br /&gt;
 |outrotemplate=FooterNonWeapon&lt;br /&gt;
 |named args=yes&lt;br /&gt;
 |sort=weight&lt;br /&gt;
 |order=ascending&lt;br /&gt;
 |link=none&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;Item Usage Speed&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
{{#ask:&lt;br /&gt;
[[1853-Chart::True]]&lt;br /&gt;
 |?use=use&lt;br /&gt;
 |?item=item&lt;br /&gt;
 |?link=link&lt;br /&gt;
 |?image=image&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |introtemplate=1853Header&lt;br /&gt;
 |template=1853Body&lt;br /&gt;
 |outrotemplate=FooterNonWeapon&lt;br /&gt;
 |named args=yes&lt;br /&gt;
 |sort=use,item&lt;br /&gt;
 |order=ascending&lt;br /&gt;
 |link=none&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
{{Achievements|check1=SCP Items}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
1853equip.gif| &#039;&#039;&#039;Equip Animation&#039;&#039;&#039;&lt;br /&gt;
1853use.gif| &#039;&#039;&#039;Use Animation&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* Similar to [[SCP-2176]], SCP-1853 was an idea suggested by a patron in the official SCP SL Discord that was forwarded to the Game Design team after the Art Manager took a liking to the suggestion.&lt;br /&gt;
*When SCP-1853 was first added to the game, it applied a 50% penalty to Stamina.&lt;br /&gt;
**A later patch lowered this to a 30% penalty before it was removed all together in the Mimicry update.&lt;br /&gt;
{{SCP Navbox}}&lt;br /&gt;
{{Items Navbox}}&lt;/div&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=FSP-9&amp;diff=17666</id>
		<title>FSP-9</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=FSP-9&amp;diff=17666"/>
		<updated>2026-06-11T03:38:27Z</updated>

		<summary type="html">&lt;p&gt;Jamintheinfinite: /* Attachments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon infobox 3&lt;br /&gt;
|type = Submachine Gun&lt;br /&gt;
|image = FSP-9Icon.png&lt;br /&gt;
|caliber = 9x19mm&lt;br /&gt;
|ammotype = (FMJ)&lt;br /&gt;
|ammo = 30 (+1)&lt;br /&gt;
|weight = 2.45&lt;br /&gt;
|length2 = 45&lt;br /&gt;
&amp;lt;!--- To manually override draw and reload times, add &amp;quot;Override&amp;quot; at the end of the variables --&amp;gt;&lt;br /&gt;
|draw_time = Show&lt;br /&gt;
|draw_timeChamber = Show&lt;br /&gt;
|reloadTime = Show&lt;br /&gt;
|reloadTimeFull = Show&lt;br /&gt;
|fire_rate = 690&lt;br /&gt;
|damage_falloff = 25&lt;br /&gt;
&amp;lt;!--- Values are taken from the Weapon Summary Menu --&amp;gt;&lt;br /&gt;
|bullet_accuracy = 0.1&lt;br /&gt;
|ads_accuracy = 0.31&lt;br /&gt;
|hip_accuracy = 1.7&lt;br /&gt;
|running_accuracy = 2.1&lt;br /&gt;
|barrel_attachments = 3&lt;br /&gt;
|sight_attachments = 3&lt;br /&gt;
|magazine_attachments = 3&lt;br /&gt;
|bottom_attachments = 2&lt;br /&gt;
|spawn_locations =  [[Light Containment Zone#LCZ Armory - ##00|LCZ - Armory]] &amp;lt;br&amp;gt; [[Weapon Locker Type 21|Weapon Locker Type 21]] &amp;lt;br&amp;gt; [[Heavy Containment Zone#SCP-049&#039;s &amp;amp; SCP-173&#039;s Containment Area|HCZ - SCP-049/173&#039;s Containment Area]]&lt;br /&gt;
|inspired = H&amp;amp;K MP7A1&lt;br /&gt;
|spawn_class = [[Facility Guard|Facility Guards]]&lt;br /&gt;
|manufactor = Foundation Gunworks &amp;lt;br&amp;gt; Lunae Defence (Various Attachments)&lt;br /&gt;
|ID = 23&lt;br /&gt;
|debugName = GunFSP9&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;FSP-9&#039;&#039;&#039; is a type of [[Weapons|Firearm]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. The FSP-9 is the primary weapon used by the{{fancy link|guards}}, it acts as an early game firearm and is good for killing unarmed players.&lt;br /&gt;
__TOC__&lt;br /&gt;
=Operational Guide Entry=&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
The FSP-9 boasts a high fire rate, making it a powerful weapon at the start of a round, able to quickly kill unarmed players at a close range. The weapon&#039;s light weight and short length makes it effective at shooting while moving, but its low penetration (35%) makes it less effective against players with [[Combat Armor|Combat]] or [[Heavy Armor]]. Additionally, the FSP-9 has extremely high inaccuracy and recoil, making it less effective at longer ranges without the foregrip and stock attachments.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The FSP-9 has 4 possible spawn locations:&lt;br /&gt;
* [[Facility Guard]]&lt;br /&gt;
* [[Light Containment Zone#LCZ Armory - ##00|LCZ Armory]] (On the right table) [100%]&lt;br /&gt;
* [[Weapon Locker Type 21]] (Possibly inside one of the large cabinets) [14.29%]&lt;br /&gt;
* [[Heavy Containment Zone#SCP-049&#039;s &amp;amp; SCP-173&#039;s Containment Area|SCP-049&#039;s &amp;amp; SCP-173&#039;s Containment Area]] (On the [[Workstation]] in the armory.) [100%]&lt;br /&gt;
&lt;br /&gt;
Due to being a closed bolt firearm, the FSP-9 bolt will be locked into an open position once it runs out of ammo, which causes the reload animation to be slightly longer. The bolt will only lock to an open position if the FSP-9 currently has a magazine in it. If the magazine was removed from the FSP-9, but the bullet in the chamber was not, firing this bullet will not cause the bolt to lock to an open position. Though, reloading in this state will still cause the reload animation to be longer than normal, as the player now has to rechamber the FSP-9.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Holding down the {{key Press|E}} key on a player with the firearm equipped will [[Inventory Mechanics#Disarming|disarm]] the player.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==Attachments==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Sight=&lt;br /&gt;
{|class=&amp;quot;wikitable--stripe wikitable--border&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border-collapse:collapse&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Attachment&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9IronSights.png|65px|center]]&#039;&#039;Iron Sights&#039;&#039;&lt;br /&gt;
|ADS Zoom &amp;lt;font color= #05e814&amp;gt;1.25x&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; Default attachment &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9Dot.png|65px|center]]&#039;&#039;Dot Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom &amp;lt;font color= #05e814&amp;gt;1.05x&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +16% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9Holo.png|65px|center]]&#039;&#039;Holographic Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom &amp;lt;font color= #05e814&amp;gt;1.05x&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +18% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Barrel=&lt;br /&gt;
{|class=&amp;quot;wikitable--stripe wikitable--border&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border-collapse:collapse&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Attachment&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9DefBarrel.png|80px|center]]&#039;&#039;Standard Barrel&#039;&#039;&lt;br /&gt;
|Default attachment &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9Hider.png|80px|center]]&#039;&#039;Flash Hider&#039;&#039;&lt;br /&gt;
|&amp;lt;font color= #05e814&amp;gt;Flash Suppression&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt; +7% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +4% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9Suppressor.png|100px|center]]&#039;&#039;Suppressor&#039;&#039;&lt;br /&gt;
|Gunshot loudness &amp;lt;font color= #05e814&amp;gt;-65%&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Bullet accuracy &amp;lt;font color= #05e814&amp;gt;+18%&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; &amp;lt;font color= #05e814&amp;gt;Flash Suppression&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt;+0.38s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt; +41% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +14% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Stock=&lt;br /&gt;
{|class=&amp;quot;wikitable--stripe wikitable--border&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Attachment&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9StockRetracted.png|20px|center]]&#039;&#039;Retracted Stock&#039;&#039;&lt;br /&gt;
|Default attachment &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9StockExtended.png|80px|center]]&#039;&#039;Extended Stock&#039;&#039;&lt;br /&gt;
|Recoil When Aiming &amp;lt;font color= #05e814&amp;gt;-30%&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt;+1.27s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt;+51% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Bottom=&lt;br /&gt;
{|class=&amp;quot;wikitable--stripe wikitable--border&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border-collapse:collapse&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Attachment&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9GripRetracted.png|80px|center]]&#039;&#039;Retracted Foregrip&#039;&#039;&lt;br /&gt;
|Default attachment &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9GripExtended.png|30px|center]]&#039;&#039;Foregrip&#039;&#039;&lt;br /&gt;
|Recoil &amp;lt;font color= #05e814&amp;gt;-30%&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt;+0.78s &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Side=&lt;br /&gt;
{|class=&amp;quot;wikitable--stripe wikitable--border&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border-collapse:collapse&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Attachment&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9NoSiderail.png|100px|center]]&#039;&#039;None&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9AmmoCounter.png|80px|center]]&#039;&#039;Ammo Counter&#039;&#039;&lt;br /&gt;
|&amp;lt;font color= #05e814&amp;gt;Ammo Counter&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt;+0.24s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt;+27% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9Laser.png|80px|center]]&#039;&#039;Laser Sight&#039;&#039;&lt;br /&gt;
|Hip-Firing Accuracy &amp;lt;font color= #05e814&amp;gt; +100% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt;+0.24s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; &amp;lt;font color= #ea2107&amp;gt;Laser is visible to others&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt;+12% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9Flashlight.png|80px|center]]&#039;&#039;Flashlight&#039;&#039;&lt;br /&gt;
|&amp;lt;font color= #05e814&amp;gt;Light Source&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.24s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +16% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
{{1DamageHeader}}&lt;br /&gt;
{{1DPenetration|custom1=Standard FMJ}}&lt;br /&gt;
{{1DamageBody|2=Body (100%)|custom1=Standard FMJ}}&lt;br /&gt;
{{1DamageBody|2=Limb (70%)|mod=Limb|custom1=Standard FMJ}}&lt;br /&gt;
{{1DamageBody|2=Head (200%)|mod=Head|custom1=Standard FMJ}}&lt;br /&gt;
{{1DamageBody|2=AHP (30%)|effect=AHP|custom1=Standard FMJ}}&lt;br /&gt;
{{1DamageBody|2=Burned (125%)|effect=Burned|custom1=Standard FMJ}}&lt;br /&gt;
{{1DamageBody|2=Purple Candy (80%)|damageReductionTrue=Yes|damageReductionIntent=40|custom1=Standard FMJ}}&lt;br /&gt;
{{1DamageBody|2=Rainbow Candy (95%)|damageReductionTrue=Yes|damageReductionIntent=10|custom1=Standard FMJ}}&lt;br /&gt;
{{Footer}}&lt;br /&gt;
&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
{{Achievements|check1=Firearm}}&lt;br /&gt;
&lt;br /&gt;
=Sounds=&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=FSP9EquipStock.mp3|title=Equip|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=FSP9Fire.mp3|title=Fire|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=FSP9Suppressor.mp3|title=Suppressor |description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=FSP9ADSIn.mp3|title=ADS In|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=FSP9ADSOut.mp3|title=ADS Out|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Animations=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
FSP9Equipped.gif|&#039;&#039;&#039;Equip + Chamber Animation&#039;&#039;&#039;&lt;br /&gt;
FSP9Inspect.gif|&#039;&#039;&#039;Inspect Animation&#039;&#039;&#039;&lt;br /&gt;
FSP9TacticalReload.gif|&#039;&#039;&#039;Tactical Reload Animation&#039;&#039;&#039;&lt;br /&gt;
FSP9CombatReload.gif|&#039;&#039;&#039;Combat Reload Animation&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Render=&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;[[File:FSP-9Render.jpeg|thumb|600px|Official 2.1k Render]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Legacy=&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;[[File:OldFSP-9Icon.png|thumb|350px|The former inventory icon of the FSP-9 (known as the MP7), before the Parabellum (v11.0.0) update.]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*The former name of the FSP-9 was &#039;&#039;&#039;MP7&#039;&#039;&#039;.&lt;br /&gt;
*Despite the H&amp;amp;K MP7A1 using 4.6x30mm rounds, the FSP-9 uses 9x19mm.&lt;br /&gt;
*According to the [[COM-18#Operational Guide|COM-18&#039;s Operational Guide]], the FSP-9 replaced the COM-18 as the Facility Guard&#039;s standard issued firearm.&lt;br /&gt;
*The Dot Sight for the FSP-9 is based on the Barska Multi-Reticle Electro Sight.&lt;br /&gt;
{{Items Navbox}}&amp;lt;noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-207&amp;diff=17665</id>
		<title>SCP-207</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-207&amp;diff=17665"/>
		<updated>2026-06-04T17:35:49Z</updated>

		<summary type="html">&lt;p&gt;Jamintheinfinite: /* In Game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SimilarName|SCP-207|[[Anti-Cola]]}}&lt;br /&gt;
{{SCP Item Infobox&lt;br /&gt;
|image = UpdatedSCP207Icon.png&lt;br /&gt;
|type = Consumable (Motor Skills)&lt;br /&gt;
|spawn = [[Bulletproof Locker №7|Bulletproof Locker №7]]&lt;br /&gt;
|usage = Makes the user faster with unlimited Stamina but slowly drains HP. (Stackable) &lt;br /&gt;
|effect = {{Hoverimage|Increases movement speed and &amp;lt;wbr/&amp;gt;gives infinite Stamina|text=SCP-207 Effect}}&lt;br /&gt;
|Description = &#039;&#039;Harmfully increases motor skills.&#039;&#039;&lt;br /&gt;
|ID = 18&lt;br /&gt;
|debugName = SCP207&lt;br /&gt;
|amountSpawn = 1-3&lt;br /&gt;
|usage_time = 3.2&lt;br /&gt;
|manufactor= Conta-Cola Bottling Company&lt;br /&gt;
|weight = 1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-207&#039;&#039;&#039; is an [[SCPs|SCP Item]] found in &#039;&#039;SCP Secret Laboratory&#039;&#039;. SCP-207 will increase the player&#039;s speed at the cost of their health. It can be used to get out of a dangerous situations, as it allows the player to easily outrun other classes.&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=left&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Operational Guide=&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
&amp;lt;div style=&amp;quot;white-space:normal;&amp;quot;&amp;gt;SCP-207 can be found in [[Bulletproof Locker №7|Bulletproof Locker №7s]] around the map, which require a [[Keycard]] with both {{HoverKeycard|Required Access1=CC2|Required Access2=CA}} to open. &amp;lt;/div&amp;gt; While equipped, SCP-207 can be consumed by pressing {{Key Press|Left Click}}. Afterwards, the player will be given the {{Fancy link|Scp207}} [[Status Effects|Status Effect]], and will recover 30 HP. Using [[SCP-500]] will completely cure the player of the effects of SCP-207. Players can drink multiple SCP-207s to increase its effects. A player can stack up to a total of three SCP-207s.&lt;br /&gt;
&lt;br /&gt;
The speed increase from SCP-207 increases the distance [[SCP-939]] can hear one&#039;s footsteps. &lt;br /&gt;
&lt;br /&gt;
If the player uses [[SCP-1853]] while under the effects of SCP-207, they will be given the {{Fancy link|Poisoned}} Status Effect.&lt;br /&gt;
One SCP-207 grants a 15% speed boost to the player; two will grant a 30% speed boost; three will grant a 45% speed boost.&lt;br /&gt;
&lt;br /&gt;
The stats increase for SCP-207 is as followed. The distance section represents how far a 100 HP target can travel without healing before they die.&lt;br /&gt;
{{207 Stats Chart&lt;br /&gt;
|SneakingSpeed = 1.6&lt;br /&gt;
|WalkingSpeed = 3.9&lt;br /&gt;
|SprintingSpeed = 5.4&lt;br /&gt;
|standingMultiplier = 0.1&lt;br /&gt;
|sneakingMultiplier = 0.15&lt;br /&gt;
|walkingMultiplier = 0.6&lt;br /&gt;
|sprintingMultiplier = 1.0&lt;br /&gt;
|baseDamage = 1.5&lt;br /&gt;
|2colaDamage = 2.5&lt;br /&gt;
|3colaDamage = 4.0&lt;br /&gt;
|1colaSpeed = 1.15&lt;br /&gt;
|2colaSpeed = 1.3&lt;br /&gt;
|3colaSpeed = 1.45&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
{{Achievements|check1=SCP Items}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Sounds=&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=207 Equip.mp3|title=Equip|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=207 Use.mp3|title=Use|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Animations=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=480px widths=230px&amp;gt;&lt;br /&gt;
File:207equip.gif|Equip Animation&lt;br /&gt;
File:207drink.gif|Use Animation&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Legacy=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=480px widths=230px&amp;gt;&lt;br /&gt;
File:OldSCP207Icon.png|The former inventory icon of SCP-207, before the [[Updates/11.0.0|Parabellum (v11.0.0)]] update.&lt;br /&gt;
File:SCP207Icon.png|The former inventory icon of SCP-207, before the [[Updates/12.0.0|Mimicry (v12.0.0)]] update.&lt;br /&gt;
File:NewSCP207Icon.png|The former inventory icon of SCP-207, before the [[Updates/13.0.0|Refracted Reality (v13.0.0)]] update.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*SCP-207 has the words &amp;quot;Conta-Cola&amp;quot; on its label, which is a reference to the real life &amp;quot;Coca-Cola&amp;quot; company.&lt;br /&gt;
*Even though the player is clearly drinking SCP-207, the amount of liquid inside the bottle does not decrease.&lt;br /&gt;
&lt;br /&gt;
{{SCP Navbox}}&lt;br /&gt;
{{Items Navbox}}&lt;br /&gt;
[[Category:SCPs]]&lt;br /&gt;
[[Category:Medical Usage]]&lt;/div&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-500&amp;diff=17664</id>
		<title>SCP-500</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-500&amp;diff=17664"/>
		<updated>2026-06-04T17:34:56Z</updated>

		<summary type="html">&lt;p&gt;Jamintheinfinite: /* In Game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP Item Infobox&lt;br /&gt;
|image = SCP500Icon.png&lt;br /&gt;
|type = Consumable (Treatment)&lt;br /&gt;
|spawn = [[Bulletproof Locker №7|Bulletproof Locker №7]]&lt;br /&gt;
|usage = Fully Heals the player on use &lt;br /&gt;
|Description = &#039;&#039;The Panacea. Instantly restores all health and cures most afflictions. &#039;&#039;&lt;br /&gt;
|ID = 17&lt;br /&gt;
|debugName = SCP500&lt;br /&gt;
|amountSpawn = 1-5&lt;br /&gt;
|weight = 0.3&lt;br /&gt;
|usage_time = 1.35&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-500&#039;&#039;&#039; is an [[SCPs|SCP Item]] found in &#039;&#039;SCP Secret Laboratory&#039;&#039;.  SCP-500 will fully restore the user&#039;s health, apply a powerful regeneration, and remove multiple Status Effects.&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=left&amp;gt;&lt;br /&gt;
=Operational Guide=&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
&amp;lt;div style=&amp;quot;white-space:normal;&amp;quot;&amp;gt;SCP-500 can be found in [[Bulletproof Locker №7|Bulletproof Locker №7s]] located around the map, which require a [[Keycard]] with both {{HoverKeycard|Required Access1=CC2|Required Access2=CA}}to open. &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Players can consume the pill inside the bottle with a {{Key Press|Leftclick}}. It takes 1.35 seconds for the player to consume the pill upon which the following are applied to the user:&lt;br /&gt;
* Instantly restores 100 HP.&lt;br /&gt;
* A ten second long regeneration that restores up to 100 HP.&lt;br /&gt;
**The regeneration is a constant 10 HP/S&lt;br /&gt;
*The {{fancy link|anticola}}, {{fancy link|burned}}, {{fancy link|cardiacarrest}}, {{fancy link|concussed}}, {{fancy link|deafened}}, {{fancy link|poisoned}}, {{fancy link|scp207}} and {{fancy link|scp1853}} [[Status Effects]] are removed.&lt;br /&gt;
* The damage of the {{fancy link|bleeding}} Status Effect is instantly reduced to its lowest possible value.&lt;br /&gt;
* The intensity of the {{fancy link|blindness}} Status Effect is lowered to 15.&lt;br /&gt;
**If the intensity of Blindness is already below 15 or is greater than 99 then no effect is applied.&lt;br /&gt;
&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
{{Achievements|check1=SCP Items}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Sounds=&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=SCP 500 Equip.mp3|title=Equip|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=SCP 500 Use.mp3|title=Use|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
500equip.gif|&#039;&#039;&#039;Equip Animation&#039;&#039;&#039;&lt;br /&gt;
500use.gif|&#039;&#039;&#039;Use Animation&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*The old Use Animation for SCP-500 was slightly longer, as the player would look inside the bottle confused as to why only one pill came out. This detail was later removed in the [[Updates/11.0.0|11.0.0]] update, when SCP-500 got new animations.&lt;br /&gt;
**The new Use Animation also acted as a small balance change, as SCP-500 became slightly faster to use. With the old SCP-500 taking 1.7s to complete its animation.&lt;br /&gt;
{{SCP Navbox}}&lt;br /&gt;
{{Items Navbox}}&lt;br /&gt;
[[Category:SCPs]]&lt;br /&gt;
[[Category:Medical Usage]]&lt;/div&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Adrenaline&amp;diff=17663</id>
		<title>Adrenaline</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Adrenaline&amp;diff=17663"/>
		<updated>2026-06-04T17:32:27Z</updated>

		<summary type="html">&lt;p&gt;Jamintheinfinite: /* In Game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
|image	= AdrenalineIcon.png&lt;br /&gt;
|image_size = 200&lt;br /&gt;
|description = Provides a temporary health boost and a short burst of stamina.&lt;br /&gt;
|type	= Treatment&lt;br /&gt;
|usage	= Grants bonus health&lt;br /&gt;
|usage_time = 2.1&lt;br /&gt;
|spawn	= [[Mobile Task Force#MTF_Captain|MTF Captains]]&amp;lt;br&amp;gt;[[Chaos Insurgent#Chaos_Repressor|Chaos Repressors]]&amp;lt;br&amp;gt;[[First Aid Cabinet|Adrenaline First Aid Cabinet]]s&lt;br /&gt;
|effect = {{Hoverimage|Gives the player infinite sprint.|text=Invigorated Effect}}&lt;br /&gt;
|ID = 33&lt;br /&gt;
|debugName = Adrenaline&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Adrenaline&#039;&#039;&#039; is a type of [[Items|Treatment Item]] found in &#039;&#039;SCP: Secret Laboratory&#039;&#039;.&lt;br /&gt;
__TOC__&lt;br /&gt;
=In Game=&lt;br /&gt;
Adrenaline can be applied by pressing {{Key Press|Leftclick}} while equipped. It takes about two seconds to inject the item into the body upon which the following are applied to the user:&lt;br /&gt;
*Grants 40 [[Artificial HP]] that drain at a rate of 1.2 AHP/s.&lt;br /&gt;
*The [[Stamina|Stamina Bar]] is restored to full.&lt;br /&gt;
*The {{Fancy link|invigorated}} [[Status Effects|Status Effect]] is applied for eight seconds.&lt;br /&gt;
*The {{Fancy link|amnesia}}, {{Fancy link|cardiacarrest}} and {{Fancy link|concussed}} Status Effects are removed.&lt;br /&gt;
==Spawn Locations==&lt;br /&gt;
* [[Mobile Task Force#MTF_Captain|MTF Captains]]&lt;br /&gt;
* [[Chaos Insurgent#Chaos_Repressor|Chaos Repressors]]&lt;br /&gt;
* [[First Aid Cabinet|First Aid Cabinet (Blue variant)]]&lt;br /&gt;
*[[Heavy_Containment_Zone#SCP-049&#039;s &amp;amp; SCP-173&#039;s Containment Area|SCP-049&#039;s &amp;amp; SCP-173&#039;s Containment Area]] (Next to the dead Facility Guard)&lt;br /&gt;
&lt;br /&gt;
=Sounds=&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Adrenaline_Equip.mp3|title=Equip|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Adrenaline_Use.mp3|title=Use|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
{{Achievements}}&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Animations=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
Adrenequip.gif| &#039;&#039;&#039;Equip Animation&#039;&#039;&#039;&lt;br /&gt;
Adrenuse.gif| &#039;&#039;&#039;Use Animation&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Legacy=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=255px heights=338px&amp;gt;&lt;br /&gt;
File:OldAdrenalineIcon.png|The former inventory icon of the Adrenaline, before the [[Updates/11.0.0|Parabellum (v11.0.0)]] update.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*The Adrenaline&#039;s model was changed in [[Updates/11.0.0|Parabellum (v11.0.0)]] to remove the model&#039;s needle. This was done on account of players with trypanophobia (The fear of needles).&lt;br /&gt;
**The animation was also changed where the player now injects their chest instead of their arm. Additionally, the usage time became a lot faster, with the original time being 2.5s.&lt;br /&gt;
*When Adrenaline was first added in [[Updates/9.0.0|Megapatch II (v9.0.0)]], it used to give the user a powerful regen alongside AHP. This regeneration would be constant value for a short time before dropping down to much slower values. This regeneration last around 30 seconds in total.  This was removed in the Parabellum update for balancing purposes.&lt;br /&gt;
*During Alpha Builds of &#039;&#039;SCP: Secret Laboratory&#039;&#039;, Adrenaline was an item that could be spawned in via Console. It healed 40 HP when used. The item was removed upon full release.&lt;br /&gt;
{{Items Navbox}}&lt;br /&gt;
[[Category:Medical Usage]]&lt;/div&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Adrenaline&amp;diff=17662</id>
		<title>Adrenaline</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Adrenaline&amp;diff=17662"/>
		<updated>2026-06-04T17:29:52Z</updated>

		<summary type="html">&lt;p&gt;Jamintheinfinite: /* In Game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
|image	= AdrenalineIcon.png&lt;br /&gt;
|image_size = 200&lt;br /&gt;
|description = Provides a temporary health boost and a short burst of stamina.&lt;br /&gt;
|type	= Treatment&lt;br /&gt;
|usage	= Grants bonus health&lt;br /&gt;
|usage_time = 2.1&lt;br /&gt;
|spawn	= [[Mobile Task Force#MTF_Captain|MTF Captains]]&amp;lt;br&amp;gt;[[Chaos Insurgent#Chaos_Repressor|Chaos Repressors]]&amp;lt;br&amp;gt;[[First Aid Cabinet|Adrenaline First Aid Cabinet]]s&lt;br /&gt;
|effect = {{Hoverimage|Gives the player infinite sprint.|text=Invigorated Effect}}&lt;br /&gt;
|ID = 33&lt;br /&gt;
|debugName = Adrenaline&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Adrenaline&#039;&#039;&#039; is a type of [[Items|Treatment Item]] found in &#039;&#039;SCP: Secret Laboratory&#039;&#039;.&lt;br /&gt;
__TOC__&lt;br /&gt;
=In Game=&lt;br /&gt;
Adrenaline can be applied by pressing {{Key Press|Leftclick}} while equipped. It takes about two seconds to inject the item into the body upon which the following are applied to the user:&lt;br /&gt;
*Grants 40 [[Artificial HP]] that drain at a rate of 1.2 AHP/s.&lt;br /&gt;
*The [[Stamina|Stamina Bar]] is restored to full.&lt;br /&gt;
*The {{Fancy link|invigorated}} Status Effect is applied for eight seconds.&lt;br /&gt;
*The {{Fancy link|amnesia}}, {{Fancy link|cardiacarrest}} and {{Fancy link|concussed}} Status Effects are removed.&lt;br /&gt;
==Spawn Locations==&lt;br /&gt;
* [[Mobile Task Force#MTF_Captain|MTF Captains]]&lt;br /&gt;
* [[Chaos Insurgent#Chaos_Repressor|Chaos Repressors]]&lt;br /&gt;
* [[First Aid Cabinet|First Aid Cabinet (Blue variant)]]&lt;br /&gt;
*[[Heavy_Containment_Zone#SCP-049&#039;s &amp;amp; SCP-173&#039;s Containment Area|SCP-049&#039;s &amp;amp; SCP-173&#039;s Containment Area]] (Next to the dead Facility Guard)&lt;br /&gt;
&lt;br /&gt;
=Sounds=&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Adrenaline_Equip.mp3|title=Equip|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Adrenaline_Use.mp3|title=Use|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
{{Achievements}}&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Animations=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
Adrenequip.gif| &#039;&#039;&#039;Equip Animation&#039;&#039;&#039;&lt;br /&gt;
Adrenuse.gif| &#039;&#039;&#039;Use Animation&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Legacy=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=255px heights=338px&amp;gt;&lt;br /&gt;
File:OldAdrenalineIcon.png|The former inventory icon of the Adrenaline, before the [[Updates/11.0.0|Parabellum (v11.0.0)]] update.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*The Adrenaline&#039;s model was changed in [[Updates/11.0.0|Parabellum (v11.0.0)]] to remove the model&#039;s needle. This was done on account of players with trypanophobia (The fear of needles).&lt;br /&gt;
**The animation was also changed where the player now injects their chest instead of their arm. Additionally, the usage time became a lot faster, with the original time being 2.5s.&lt;br /&gt;
*When Adrenaline was first added in [[Updates/9.0.0|Megapatch II (v9.0.0)]], it used to give the user a powerful regen alongside AHP. This regeneration would be constant value for a short time before dropping down to much slower values. This regeneration last around 30 seconds in total.  This was removed in the Parabellum update for balancing purposes.&lt;br /&gt;
*During Alpha Builds of &#039;&#039;SCP: Secret Laboratory&#039;&#039;, Adrenaline was an item that could be spawned in via Console. It healed 40 HP when used. The item was removed upon full release.&lt;br /&gt;
{{Items Navbox}}&lt;br /&gt;
[[Category:Medical Usage]]&lt;/div&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Coin&amp;diff=17661</id>
		<title>Coin</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Coin&amp;diff=17661"/>
		<updated>2026-06-04T17:29:08Z</updated>

		<summary type="html">&lt;p&gt;Jamintheinfinite: /* In Game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
|image = CoinIcon.png&lt;br /&gt;
|image_size = 200&lt;br /&gt;
|description = You&#039;re not sure why you&#039;d want to carry this around...&lt;br /&gt;
|type  = Miscellaneous&lt;br /&gt;
|usage = Head and Tails&lt;br /&gt;
|spawn = [[Standard Locker]]s&amp;lt;br&amp;gt;[[Weapon Locker Type 21]]&amp;lt;br&amp;gt; [[Light Containment Zone#Test Chamber 1 - TC01|Testing Chamber 1]] &amp;lt;br&amp;gt; [[Heavy Containment Zone#SCP-079&#039;s Containment Area|SCP-079&#039;s CC]] &amp;lt;br&amp;gt; [[Heavy Containment Zone#SCP-106&#039;s Containment Area|SCP-106&#039;s CC]]&lt;br /&gt;
|ID = 35&lt;br /&gt;
|debugName = Coin&lt;br /&gt;
|weight = 0.0025&lt;br /&gt;
|Pocket = High&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Coin&#039;&#039;&#039; is a type of [[Items|Item]] found in &#039;&#039;SCP: Secret Laboratory&#039;&#039;.&lt;br /&gt;
__TOC__&lt;br /&gt;
=In Game=&lt;br /&gt;
Coins can be flipped by pressing either {{Key Press|Leftclick}} or {{Key Press|Rightclick}}. After which the Coin will land on the player&#039;s palm with a random side facing upwards.&lt;br /&gt;
This allows players to play Heads and Tails with the Coin. Other players will be able to see the Coin flip and which side landed up. &lt;br /&gt;
Coins do not have any other uses by default.&lt;br /&gt;
&lt;br /&gt;
Coins are intended to be an easy and free item to use by plugins.&lt;br /&gt;
&lt;br /&gt;
==Spawning==&lt;br /&gt;
*[[Standard Locker]]s (x4) [6.25%]&lt;br /&gt;
*[[Weapon Locker Type 21]] (x1-20) (Drawer) [12.5%]&lt;br /&gt;
*[[Light Containment Zone#Test Chamber 1 - TC01|Testing Chamber 1]] (inside the mug) [100%]&lt;br /&gt;
*[[Heavy Containment Zone#SCP-079&#039;s Containment Area|SCP-079&#039;s Containment Chamber]] (x3) (on one of the MTF-E11-SR Racks) [100%]&lt;br /&gt;
*[[Heavy Containment Zone#SCP-106&#039;s Containment Area|SCP-106&#039;s Containment Chamber]] (on the shelf) [100%]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Sounds=&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=CoinFlip.mp3|title=Flip|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Animations=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
Coinheads.gif| &#039;&#039;&#039;Heads&#039;&#039;&#039;&lt;br /&gt;
Cointails.gif| &#039;&#039;&#039;Tails&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Legacy=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=255px heights=338px&amp;gt;&lt;br /&gt;
OldCoinIcon.png|The former inventory icon of the Coin, that was used prior to [[Updates/11.0.0|Parabellum (v11.0.0)]].&lt;br /&gt;
OlderCoinIcon.png|An even older inventory icon of the Coin. This inventory icon was borrowed from SCP: Containment Breach.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* The Coin&#039;s model is based off the American Quarter.&lt;br /&gt;
* Coins were originally used for SCP-294 and would spawn in [[Standard Locker#Trivia|Cabinets]].&lt;br /&gt;
* The old description for the Coin was &amp;quot;It seems to be 50 cents!&amp;quot; This was incorrect as quarters are worth 25 cents and not 50.&lt;br /&gt;
* Coins were almost removed from the game in [[Updates/9.0.0|Megapatch II]], and were even absent for early Patreon Betas of the update. They were eventually readded into the game due to the Coin being utilized for multiple server plugins. Though, they remained as an item that could only be acquired via Remote Admin.&lt;br /&gt;
**The Coin was given an updated model, and inventory icon after it was decided it was to be kept in-game.&lt;br /&gt;
**The [[Updates/11.0.0|Parabellum]] Update changed the model to have a tails side and made the item naturally spawn around Site-02.&lt;br /&gt;
{{Items Navbox}}&lt;/div&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Painkillers&amp;diff=17660</id>
		<title>Painkillers</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Painkillers&amp;diff=17660"/>
		<updated>2026-06-04T17:28:29Z</updated>

		<summary type="html">&lt;p&gt;Jamintheinfinite: /* In Game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
|image	= NewPainkillersIcon.png&lt;br /&gt;
|image_size = 200&lt;br /&gt;
|description = Slowly restores health over time.&lt;br /&gt;
|type	= Treatment&lt;br /&gt;
|usage	= Heals the user&lt;br /&gt;
|usage_time = 1.33&lt;br /&gt;
|spawn	= [[Chaos Insurgent|Chaos Conscript]]&amp;lt;br&amp;gt;[[Chaos Insurgent|Chaos Riflemen]]&amp;lt;br&amp;gt;[[Chaos Insurgent|Chaos Marauder]]&amp;lt;br&amp;gt;[[Standard Locker]]s&amp;lt;br&amp;gt;[[Weapon Locker Type 21]]&lt;br /&gt;
|ID = 34&lt;br /&gt;
|debugName = Painkillers&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Painkillers&#039;&#039;&#039; are a type of [[Items|Treatment Item]] found in &#039;&#039;SCP: Secret Laboratory&#039;&#039;.&lt;br /&gt;
__TOC__&lt;br /&gt;
=In Game=&lt;br /&gt;
Painkillers are a weak treatment item that give a small regeneration effect when used. Their main purpose is to treat small injuries.&amp;lt;br&amp;gt;&lt;br /&gt;
They can be used by pressing {{Key Press|Leftclick}} when equipped.&lt;br /&gt;
&lt;br /&gt;
Painkillers take one second to consume upon which the following are applied to the user:&lt;br /&gt;
*15 seconds of regeneration that restores 50 HP.&lt;br /&gt;
**The regeneration starts off extremely slow for a few seconds, before rapidly speeding up linearly to a max of 5 HP/s.&lt;br /&gt;
*The {{Fancy link|concussed}} [[Status Effects|Status Effect]] is removed.&lt;br /&gt;
&lt;br /&gt;
==Spawning==&lt;br /&gt;
*[[Standard Locker]] (x3) [12.5%]&lt;br /&gt;
*[[Weapon Locker Type 21]] (Drawer) (x1-3) [25%]&lt;br /&gt;
*Chaos Insurgency:&lt;br /&gt;
**[[Chaos Insurgent|Chaos Conscript]]&lt;br /&gt;
**[[Chaos Insurgent|Chaos Riflemen]]&lt;br /&gt;
**[[Chaos Insurgent|Chaos Marauder]]&lt;br /&gt;
&lt;br /&gt;
=Sounds=&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Painkillers Equip.mp3|title=Equip|description=}}&lt;br /&gt;
{{multi-listen item|filename=Painkillers Use.mp3|title=Use|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Animations=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
Pillequip.gif| &#039;&#039;&#039;Equip Animation&#039;&#039;&#039;&lt;br /&gt;
Pillsuse.gif| &#039;&#039;&#039;Use Animation&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Legacy=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=255px heights=338px&amp;gt;&lt;br /&gt;
File:OldPainkillersIcon.png|The former inventory icon of the Painkillers, before the [[Updates/11.0.0|Parabellum (v11.0.0)]] update.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* The tag on the model of the Painkillers says only take 1-2 pills. Despite this, the animation shows the player consuming eight pills.&lt;br /&gt;
* The model for the Painkillers has hidden text saying &amp;lt;!--- The quote is exactly how it is written on the model, do not fix the grammar mistakes --&amp;gt;&amp;quot;it doesn&#039;t matter what i write here, its going to be too small to read anyways, purplegoop signing out.&amp;quot; &lt;br /&gt;
* The bottle says there are 40 tablets in total and each are 15 mg, making for a total of 450 mg in the bottle. This is incorrect as 15 multiplied by 40 is 600. &lt;br /&gt;
* Originally the Painkillers were Paracetamol and not Oxycodone.&lt;br /&gt;
{{Items Navbox}}&lt;br /&gt;
[[Category:Medical Usage]]&lt;/div&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=First_Aid_Kit&amp;diff=17659</id>
		<title>First Aid Kit</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=First_Aid_Kit&amp;diff=17659"/>
		<updated>2026-06-04T17:27:24Z</updated>

		<summary type="html">&lt;p&gt;Jamintheinfinite: /* In Game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
|image	= MedkitIcon.png&lt;br /&gt;
|image_size = 200&lt;br /&gt;
|description = Heals your injuries.&lt;br /&gt;
|type	= Treatment&lt;br /&gt;
|usage	= Heals the user for 65 HP&lt;br /&gt;
|usage_time = 4&lt;br /&gt;
|spawn	= On certain [[Humans|Classes]]&amp;lt;br&amp;gt;[[First Aid Cabinet]]&amp;lt;br&amp;gt;[[Standard Locker]]s&amp;lt;br&amp;gt;[[Weapon Locker Type 21]]&lt;br /&gt;
|ID = 14&lt;br /&gt;
|debugName = Medkit&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;First Aid Kits&#039;&#039;&#039; are a type of [[Items|Treatment Item]] found in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. &lt;br /&gt;
__TOC__&lt;br /&gt;
=In Game=&lt;br /&gt;
The First Aid Kit can be used by pressing {{Key Press|Leftclick}} while equipped. The process can be cancelled by pressing {{Key Press|Rightclick}} during the first half of the animation. &lt;br /&gt;
&lt;br /&gt;
First Aid Kits take four seconds to be used upon which the following are applied to the user:&lt;br /&gt;
*Instantly restores 65 HP.&lt;br /&gt;
*The {{Fancy link|bleeding}} and {{Fancy link|burned}} [[Status Effects]] are removed.&lt;br /&gt;
==Spawning==&lt;br /&gt;
*[[Scientist]]s&lt;br /&gt;
*[[Facility Guard]]s&lt;br /&gt;
*All [[Mobile Task Force]] ranks&lt;br /&gt;
*All [[Chaos Insurgent|Chaos Insurgency]] subclasses&lt;br /&gt;
*[[First Aid Cabinet]]s  [100%]&lt;br /&gt;
*[[Standard Locker]]s [12.5%]&lt;br /&gt;
*[[Weapon Locker Type 21]] (Drawer) [37.5%]&lt;br /&gt;
&lt;br /&gt;
=Sounds=&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Medkit Equip.mp3|title=Equip|description=}}&lt;br /&gt;
{{multi-listen item|filename=Medkit Use.mp3|title=Use|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Animations=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
Medkitequip.gif| &#039;&#039;&#039;Equip Animation&#039;&#039;&#039;&lt;br /&gt;
Medkituse.gif| &#039;&#039;&#039;Use Animation&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Legacy=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=255px heights=338px&amp;gt;&lt;br /&gt;
File:OldMedkitIcon.png|The former inventory icon of the First Aid Kit (called Medkit), before the [[Updates/11.0.0|Parabellum (v11.0.0)]] update.&lt;br /&gt;
File:OlderMedkitIcon.png|The oldest inventory icon of the First Aid Kit before the [[Updates/9.0.0|MegaPatch 2 (v9.0.0)]] update.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*Up until [[Updates/9.0.0|MegaPatch 2 (v9.0.0)]], the First Aid Kit was the only way to recover HP.&lt;br /&gt;
*The old First Aid Kit model before MegaPatch 2 (v9.0.0) was a reused asset from &#039;&#039;SCP: Containment Breach&#039;&#039;, and was changed as part of the studio&#039;s efforts to make a unique identity for the game and distance from CB.&lt;br /&gt;
{{Items Navbox}}&lt;br /&gt;
[[Category:Medical Usage]]&lt;/div&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Adrenaline&amp;diff=17658</id>
		<title>Adrenaline</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Adrenaline&amp;diff=17658"/>
		<updated>2026-06-04T17:27:12Z</updated>

		<summary type="html">&lt;p&gt;Jamintheinfinite: /* In Game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
|image	= AdrenalineIcon.png&lt;br /&gt;
|image_size = 200&lt;br /&gt;
|description = Provides a temporary health boost and a short burst of stamina.&lt;br /&gt;
|type	= Treatment&lt;br /&gt;
|usage	= Grants bonus health&lt;br /&gt;
|usage_time = 2.1&lt;br /&gt;
|spawn	= [[Mobile Task Force#MTF_Captain|MTF Captains]]&amp;lt;br&amp;gt;[[Chaos Insurgent#Chaos_Repressor|Chaos Repressors]]&amp;lt;br&amp;gt;[[First Aid Cabinet|Adrenaline First Aid Cabinet]]s&lt;br /&gt;
|effect = {{Hoverimage|Gives the player infinite sprint.|text=Invigorated Effect}}&lt;br /&gt;
|ID = 33&lt;br /&gt;
|debugName = Adrenaline&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Adrenaline&#039;&#039;&#039; is a type of [[Items|Treatment Item]] found in &#039;&#039;SCP: Secret Laboratory&#039;&#039;.&lt;br /&gt;
__TOC__&lt;br /&gt;
=In Game=&lt;br /&gt;
Adrenaline can be applied by pressing {{Key Press|Leftclick}} while equipped. It takes about two seconds to inject the item into the body upon which the following are applied to the user:&lt;br /&gt;
*Grants 40 [[Artificial HP]] that drain at a rate of 1.2 AHP/s.&lt;br /&gt;
*The [[Stamina|Stamina Bar]] is restored to full to full&lt;br /&gt;
*The {{Fancy link|invigorated}} Status Effect is applied for eight seconds.&lt;br /&gt;
*The {{Fancy link|amnesia}}, {{Fancy link|cardiacarrest}} and {{Fancy link|concussed}} Status Effects are removed from the player.&lt;br /&gt;
==Spawn Locations==&lt;br /&gt;
* [[Mobile Task Force#MTF_Captain|MTF Captains]]&lt;br /&gt;
* [[Chaos Insurgent#Chaos_Repressor|Chaos Repressors]]&lt;br /&gt;
* [[First Aid Cabinet|First Aid Cabinet (Blue variant)]]&lt;br /&gt;
*[[Heavy_Containment_Zone#SCP-049&#039;s &amp;amp; SCP-173&#039;s Containment Area|SCP-049&#039;s &amp;amp; SCP-173&#039;s Containment Area]] (Next to the dead Facility Guard)&lt;br /&gt;
&lt;br /&gt;
=Sounds=&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Adrenaline_Equip.mp3|title=Equip|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Adrenaline_Use.mp3|title=Use|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
{{Achievements}}&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Animations=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
Adrenequip.gif| &#039;&#039;&#039;Equip Animation&#039;&#039;&#039;&lt;br /&gt;
Adrenuse.gif| &#039;&#039;&#039;Use Animation&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Legacy=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=255px heights=338px&amp;gt;&lt;br /&gt;
File:OldAdrenalineIcon.png|The former inventory icon of the Adrenaline, before the [[Updates/11.0.0|Parabellum (v11.0.0)]] update.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*The Adrenaline&#039;s model was changed in [[Updates/11.0.0|Parabellum (v11.0.0)]] to remove the model&#039;s needle. This was done on account of players with trypanophobia (The fear of needles).&lt;br /&gt;
**The animation was also changed where the player now injects their chest instead of their arm. Additionally, the usage time became a lot faster, with the original time being 2.5s.&lt;br /&gt;
*When Adrenaline was first added in [[Updates/9.0.0|Megapatch II (v9.0.0)]], it used to give the user a powerful regen alongside AHP. This regeneration would be constant value for a short time before dropping down to much slower values. This regeneration last around 30 seconds in total.  This was removed in the Parabellum update for balancing purposes.&lt;br /&gt;
*During Alpha Builds of &#039;&#039;SCP: Secret Laboratory&#039;&#039;, Adrenaline was an item that could be spawned in via Console. It healed 40 HP when used. The item was removed upon full release.&lt;br /&gt;
{{Items Navbox}}&lt;br /&gt;
[[Category:Medical Usage]]&lt;/div&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=First_Aid_Kit&amp;diff=17657</id>
		<title>First Aid Kit</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=First_Aid_Kit&amp;diff=17657"/>
		<updated>2026-06-04T17:26:47Z</updated>

		<summary type="html">&lt;p&gt;Jamintheinfinite: /* In Game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
|image	= MedkitIcon.png&lt;br /&gt;
|image_size = 200&lt;br /&gt;
|description = Heals your injuries.&lt;br /&gt;
|type	= Treatment&lt;br /&gt;
|usage	= Heals the user for 65 HP&lt;br /&gt;
|usage_time = 4&lt;br /&gt;
|spawn	= On certain [[Humans|Classes]]&amp;lt;br&amp;gt;[[First Aid Cabinet]]&amp;lt;br&amp;gt;[[Standard Locker]]s&amp;lt;br&amp;gt;[[Weapon Locker Type 21]]&lt;br /&gt;
|ID = 14&lt;br /&gt;
|debugName = Medkit&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;First Aid Kits&#039;&#039;&#039; are a type of [[Items|Treatment Item]] found in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. &lt;br /&gt;
__TOC__&lt;br /&gt;
=In Game=&lt;br /&gt;
The First Aid Kit can be used by pressing {{Key Press|Leftclick}} while equipped. The process can be cancelled by pressing {{Key Press|Rightclick}} during the first half of the animation. &lt;br /&gt;
&lt;br /&gt;
First Aid Kits take four seconds to be used upon which the following will happen:&lt;br /&gt;
*Instantly restores 65 HP.&lt;br /&gt;
*The {{Fancy link|bleeding}} and {{Fancy link|burned}} [[Status Effects]] are removed.&lt;br /&gt;
==Spawning==&lt;br /&gt;
*[[Scientist]]s&lt;br /&gt;
*[[Facility Guard]]s&lt;br /&gt;
*All [[Mobile Task Force]] ranks&lt;br /&gt;
*All [[Chaos Insurgent|Chaos Insurgency]] subclasses&lt;br /&gt;
*[[First Aid Cabinet]]s  [100%]&lt;br /&gt;
*[[Standard Locker]]s [12.5%]&lt;br /&gt;
*[[Weapon Locker Type 21]] (Drawer) [37.5%]&lt;br /&gt;
&lt;br /&gt;
=Sounds=&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Medkit Equip.mp3|title=Equip|description=}}&lt;br /&gt;
{{multi-listen item|filename=Medkit Use.mp3|title=Use|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Animations=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
Medkitequip.gif| &#039;&#039;&#039;Equip Animation&#039;&#039;&#039;&lt;br /&gt;
Medkituse.gif| &#039;&#039;&#039;Use Animation&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Legacy=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=255px heights=338px&amp;gt;&lt;br /&gt;
File:OldMedkitIcon.png|The former inventory icon of the First Aid Kit (called Medkit), before the [[Updates/11.0.0|Parabellum (v11.0.0)]] update.&lt;br /&gt;
File:OlderMedkitIcon.png|The oldest inventory icon of the First Aid Kit before the [[Updates/9.0.0|MegaPatch 2 (v9.0.0)]] update.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*Up until [[Updates/9.0.0|MegaPatch 2 (v9.0.0)]], the First Aid Kit was the only way to recover HP.&lt;br /&gt;
*The old First Aid Kit model before MegaPatch 2 (v9.0.0) was a reused asset from &#039;&#039;SCP: Containment Breach&#039;&#039;, and was changed as part of the studio&#039;s efforts to make a unique identity for the game and distance from CB.&lt;br /&gt;
{{Items Navbox}}&lt;br /&gt;
[[Category:Medical Usage]]&lt;/div&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Adrenaline&amp;diff=17656</id>
		<title>Adrenaline</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Adrenaline&amp;diff=17656"/>
		<updated>2026-06-04T17:24:49Z</updated>

		<summary type="html">&lt;p&gt;Jamintheinfinite: /* In Game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
|image	= AdrenalineIcon.png&lt;br /&gt;
|image_size = 200&lt;br /&gt;
|description = Provides a temporary health boost and a short burst of stamina.&lt;br /&gt;
|type	= Treatment&lt;br /&gt;
|usage	= Grants bonus health&lt;br /&gt;
|usage_time = 2.1&lt;br /&gt;
|spawn	= [[Mobile Task Force#MTF_Captain|MTF Captains]]&amp;lt;br&amp;gt;[[Chaos Insurgent#Chaos_Repressor|Chaos Repressors]]&amp;lt;br&amp;gt;[[First Aid Cabinet|Adrenaline First Aid Cabinet]]s&lt;br /&gt;
|effect = {{Hoverimage|Gives the player infinite sprint.|text=Invigorated Effect}}&lt;br /&gt;
|ID = 33&lt;br /&gt;
|debugName = Adrenaline&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Adrenaline&#039;&#039;&#039; is a type of [[Items|Treatment Item]] found in &#039;&#039;SCP: Secret Laboratory&#039;&#039;.&lt;br /&gt;
__TOC__&lt;br /&gt;
=In Game=&lt;br /&gt;
Adrenaline can be applied by pressing {{Key Press|Leftclick}} while equipped. It takes about two seconds to inject the item into the body upon which the following is applied to the user:&lt;br /&gt;
*Grants 40 [[Artificial HP]] that drain at a rate of 1.2 AHP/s.&lt;br /&gt;
*The [[Stamina|Stamina Bar]] is restored to full to full&lt;br /&gt;
*The {{Fancy link|invigorated}} Status Effect is applied for eight seconds.&lt;br /&gt;
*The {{Fancy link|amnesia}}, {{Fancy link|cardiacarrest}} and {{Fancy link|concussed}} Status Effects are removed from the player.&lt;br /&gt;
==Spawn Locations==&lt;br /&gt;
* [[Mobile Task Force#MTF_Captain|MTF Captains]]&lt;br /&gt;
* [[Chaos Insurgent#Chaos_Repressor|Chaos Repressors]]&lt;br /&gt;
* [[First Aid Cabinet|First Aid Cabinet (Blue variant)]]&lt;br /&gt;
*[[Heavy_Containment_Zone#SCP-049&#039;s &amp;amp; SCP-173&#039;s Containment Area|SCP-049&#039;s &amp;amp; SCP-173&#039;s Containment Area]] (Next to the dead Facility Guard)&lt;br /&gt;
&lt;br /&gt;
=Sounds=&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Adrenaline_Equip.mp3|title=Equip|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Adrenaline_Use.mp3|title=Use|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
{{Achievements}}&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Animations=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
Adrenequip.gif| &#039;&#039;&#039;Equip Animation&#039;&#039;&#039;&lt;br /&gt;
Adrenuse.gif| &#039;&#039;&#039;Use Animation&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Legacy=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=255px heights=338px&amp;gt;&lt;br /&gt;
File:OldAdrenalineIcon.png|The former inventory icon of the Adrenaline, before the [[Updates/11.0.0|Parabellum (v11.0.0)]] update.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*The Adrenaline&#039;s model was changed in [[Updates/11.0.0|Parabellum (v11.0.0)]] to remove the model&#039;s needle. This was done on account of players with trypanophobia (The fear of needles).&lt;br /&gt;
**The animation was also changed where the player now injects their chest instead of their arm. Additionally, the usage time became a lot faster, with the original time being 2.5s.&lt;br /&gt;
*When Adrenaline was first added in [[Updates/9.0.0|Megapatch II (v9.0.0)]], it used to give the user a powerful regen alongside AHP. This regeneration would be constant value for a short time before dropping down to much slower values. This regeneration last around 30 seconds in total.  This was removed in the Parabellum update for balancing purposes.&lt;br /&gt;
*During Alpha Builds of &#039;&#039;SCP: Secret Laboratory&#039;&#039;, Adrenaline was an item that could be spawned in via Console. It healed 40 HP when used. The item was removed upon full release.&lt;br /&gt;
{{Items Navbox}}&lt;br /&gt;
[[Category:Medical Usage]]&lt;/div&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Adrenaline&amp;diff=17655</id>
		<title>Adrenaline</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Adrenaline&amp;diff=17655"/>
		<updated>2026-06-04T17:24:25Z</updated>

		<summary type="html">&lt;p&gt;Jamintheinfinite: /* In Game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
|image	= AdrenalineIcon.png&lt;br /&gt;
|image_size = 200&lt;br /&gt;
|description = Provides a temporary health boost and a short burst of stamina.&lt;br /&gt;
|type	= Treatment&lt;br /&gt;
|usage	= Grants bonus health&lt;br /&gt;
|usage_time = 2.1&lt;br /&gt;
|spawn	= [[Mobile Task Force#MTF_Captain|MTF Captains]]&amp;lt;br&amp;gt;[[Chaos Insurgent#Chaos_Repressor|Chaos Repressors]]&amp;lt;br&amp;gt;[[First Aid Cabinet|Adrenaline First Aid Cabinet]]s&lt;br /&gt;
|effect = {{Hoverimage|Gives the player infinite sprint.|text=Invigorated Effect}}&lt;br /&gt;
|ID = 33&lt;br /&gt;
|debugName = Adrenaline&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Adrenaline&#039;&#039;&#039; is a type of [[Items|Treatment Item]] found in &#039;&#039;SCP: Secret Laboratory&#039;&#039;.&lt;br /&gt;
__TOC__&lt;br /&gt;
=In Game=&lt;br /&gt;
Adrenaline can be applied by pressing {{Key Press|Leftclick}} while equipped. It takes about two seconds to inject the item into the body upon which the following is applied to the user:&lt;br /&gt;
*Grants 40 [[Artificial HP]] that drain at a rate of 1.2 AHP/s.&lt;br /&gt;
*The [[Stamina|Stamina Bar]] is restored to full to full; gives {{Fancy link|invigorated}} for eight seconds.&lt;br /&gt;
*The {{Fancy link|amnesia}}, {{Fancy link|cardiacarrest}} and {{Fancy link|concussed}} Status Effects are removed.&lt;br /&gt;
==Spawn Locations==&lt;br /&gt;
* [[Mobile Task Force#MTF_Captain|MTF Captains]]&lt;br /&gt;
* [[Chaos Insurgent#Chaos_Repressor|Chaos Repressors]]&lt;br /&gt;
* [[First Aid Cabinet|First Aid Cabinet (Blue variant)]]&lt;br /&gt;
*[[Heavy_Containment_Zone#SCP-049&#039;s &amp;amp; SCP-173&#039;s Containment Area|SCP-049&#039;s &amp;amp; SCP-173&#039;s Containment Area]] (Next to the dead Facility Guard)&lt;br /&gt;
&lt;br /&gt;
=Sounds=&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Adrenaline_Equip.mp3|title=Equip|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Adrenaline_Use.mp3|title=Use|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
{{Achievements}}&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Animations=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
Adrenequip.gif| &#039;&#039;&#039;Equip Animation&#039;&#039;&#039;&lt;br /&gt;
Adrenuse.gif| &#039;&#039;&#039;Use Animation&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Legacy=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=255px heights=338px&amp;gt;&lt;br /&gt;
File:OldAdrenalineIcon.png|The former inventory icon of the Adrenaline, before the [[Updates/11.0.0|Parabellum (v11.0.0)]] update.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*The Adrenaline&#039;s model was changed in [[Updates/11.0.0|Parabellum (v11.0.0)]] to remove the model&#039;s needle. This was done on account of players with trypanophobia (The fear of needles).&lt;br /&gt;
**The animation was also changed where the player now injects their chest instead of their arm. Additionally, the usage time became a lot faster, with the original time being 2.5s.&lt;br /&gt;
*When Adrenaline was first added in [[Updates/9.0.0|Megapatch II (v9.0.0)]], it used to give the user a powerful regen alongside AHP. This regeneration would be constant value for a short time before dropping down to much slower values. This regeneration last around 30 seconds in total.  This was removed in the Parabellum update for balancing purposes.&lt;br /&gt;
*During Alpha Builds of &#039;&#039;SCP: Secret Laboratory&#039;&#039;, Adrenaline was an item that could be spawned in via Console. It healed 40 HP when used. The item was removed upon full release.&lt;br /&gt;
{{Items Navbox}}&lt;br /&gt;
[[Category:Medical Usage]]&lt;/div&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Painkillers&amp;diff=17654</id>
		<title>Painkillers</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Painkillers&amp;diff=17654"/>
		<updated>2026-06-04T17:20:43Z</updated>

		<summary type="html">&lt;p&gt;Jamintheinfinite: /* In Game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
|image	= NewPainkillersIcon.png&lt;br /&gt;
|image_size = 200&lt;br /&gt;
|description = Slowly restores health over time.&lt;br /&gt;
|type	= Treatment&lt;br /&gt;
|usage	= Heals the user&lt;br /&gt;
|usage_time = 1.33&lt;br /&gt;
|spawn	= [[Chaos Insurgent|Chaos Conscript]]&amp;lt;br&amp;gt;[[Chaos Insurgent|Chaos Riflemen]]&amp;lt;br&amp;gt;[[Chaos Insurgent|Chaos Marauder]]&amp;lt;br&amp;gt;[[Standard Locker]]s&amp;lt;br&amp;gt;[[Weapon Locker Type 21]]&lt;br /&gt;
|ID = 34&lt;br /&gt;
|debugName = Painkillers&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Painkillers&#039;&#039;&#039; are a type of [[Items|Treatment Item]] found in &#039;&#039;SCP: Secret Laboratory&#039;&#039;.&lt;br /&gt;
__TOC__&lt;br /&gt;
=In Game=&lt;br /&gt;
Painkillers are a weak treatment item that give a small regeneration effect when used. Their main purpose is to treat small injuries.&amp;lt;br&amp;gt;&lt;br /&gt;
They can be used by pressing {{Key Press|Leftclick}} when equipped.&lt;br /&gt;
&lt;br /&gt;
Painkillers take one second to consume and do the following:&lt;br /&gt;
*Regenerates 50 HP over the course of 15 seconds&lt;br /&gt;
**Regeneration starts off extremely slow for a few seconds, before rapidly speeding up linearly to a max of 5 HP/s.&lt;br /&gt;
*Removes the {{Fancy link|concussed}} [[Status Effects|Status Effect]].&lt;br /&gt;
&lt;br /&gt;
==Spawning==&lt;br /&gt;
*[[Standard Locker]] (x3) [12.5%]&lt;br /&gt;
*[[Weapon Locker Type 21]] (Drawer) (x1-3) [25%]&lt;br /&gt;
*Chaos Insurgency:&lt;br /&gt;
**[[Chaos Insurgent|Chaos Conscript]]&lt;br /&gt;
**[[Chaos Insurgent|Chaos Riflemen]]&lt;br /&gt;
**[[Chaos Insurgent|Chaos Marauder]]&lt;br /&gt;
&lt;br /&gt;
=Sounds=&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Painkillers Equip.mp3|title=Equip|description=}}&lt;br /&gt;
{{multi-listen item|filename=Painkillers Use.mp3|title=Use|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Animations=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
Pillequip.gif| &#039;&#039;&#039;Equip Animation&#039;&#039;&#039;&lt;br /&gt;
Pillsuse.gif| &#039;&#039;&#039;Use Animation&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Legacy=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=255px heights=338px&amp;gt;&lt;br /&gt;
File:OldPainkillersIcon.png|The former inventory icon of the Painkillers, before the [[Updates/11.0.0|Parabellum (v11.0.0)]] update.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* The tag on the model of the Painkillers says only take 1-2 pills. Despite this, the animation shows the player consuming eight pills.&lt;br /&gt;
* The model for the Painkillers has hidden text saying &amp;lt;!--- The quote is exactly how it is written on the model, do not fix the grammar mistakes --&amp;gt;&amp;quot;it doesn&#039;t matter what i write here, its going to be too small to read anyways, purplegoop signing out.&amp;quot; &lt;br /&gt;
* The bottle says there are 40 tablets in total and each are 15 mg, making for a total of 450 mg in the bottle. This is incorrect as 15 multiplied by 40 is 600. &lt;br /&gt;
* Originally the Painkillers were Paracetamol and not Oxycodone.&lt;br /&gt;
{{Items Navbox}}&lt;br /&gt;
[[Category:Medical Usage]]&lt;/div&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Painkillers&amp;diff=17653</id>
		<title>Painkillers</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Painkillers&amp;diff=17653"/>
		<updated>2026-06-04T17:20:24Z</updated>

		<summary type="html">&lt;p&gt;Jamintheinfinite: /* In Game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
|image	= NewPainkillersIcon.png&lt;br /&gt;
|image_size = 200&lt;br /&gt;
|description = Slowly restores health over time.&lt;br /&gt;
|type	= Treatment&lt;br /&gt;
|usage	= Heals the user&lt;br /&gt;
|usage_time = 1.33&lt;br /&gt;
|spawn	= [[Chaos Insurgent|Chaos Conscript]]&amp;lt;br&amp;gt;[[Chaos Insurgent|Chaos Riflemen]]&amp;lt;br&amp;gt;[[Chaos Insurgent|Chaos Marauder]]&amp;lt;br&amp;gt;[[Standard Locker]]s&amp;lt;br&amp;gt;[[Weapon Locker Type 21]]&lt;br /&gt;
|ID = 34&lt;br /&gt;
|debugName = Painkillers&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Painkillers&#039;&#039;&#039; are a type of [[Items|Treatment Item]] found in &#039;&#039;SCP: Secret Laboratory&#039;&#039;.&lt;br /&gt;
__TOC__&lt;br /&gt;
=In Game=&lt;br /&gt;
Painkillers are a weak treatment item that give a small regeneration effect when used. Their main purpose is to treat small injuries.&amp;lt;br&amp;gt;&lt;br /&gt;
They can be used by pressing {{Key Press|Leftclick}} when equipped.&lt;br /&gt;
&lt;br /&gt;
Painkillers take one second to consume and do the following:&lt;br /&gt;
*Regenerates 50 HP over the course of 15 seconds&lt;br /&gt;
**Regeneration starts off extremely slow for a few seconds, before rapidly speeding up linearly to a max of 5 HP/s.&lt;br /&gt;
*Removes the {{Fancy link|concussed}} [[Status Effects]].&lt;br /&gt;
&lt;br /&gt;
==Spawning==&lt;br /&gt;
*[[Standard Locker]] (x3) [12.5%]&lt;br /&gt;
*[[Weapon Locker Type 21]] (Drawer) (x1-3) [25%]&lt;br /&gt;
*Chaos Insurgency:&lt;br /&gt;
**[[Chaos Insurgent|Chaos Conscript]]&lt;br /&gt;
**[[Chaos Insurgent|Chaos Riflemen]]&lt;br /&gt;
**[[Chaos Insurgent|Chaos Marauder]]&lt;br /&gt;
&lt;br /&gt;
=Sounds=&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Painkillers Equip.mp3|title=Equip|description=}}&lt;br /&gt;
{{multi-listen item|filename=Painkillers Use.mp3|title=Use|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Animations=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
Pillequip.gif| &#039;&#039;&#039;Equip Animation&#039;&#039;&#039;&lt;br /&gt;
Pillsuse.gif| &#039;&#039;&#039;Use Animation&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Legacy=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=255px heights=338px&amp;gt;&lt;br /&gt;
File:OldPainkillersIcon.png|The former inventory icon of the Painkillers, before the [[Updates/11.0.0|Parabellum (v11.0.0)]] update.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* The tag on the model of the Painkillers says only take 1-2 pills. Despite this, the animation shows the player consuming eight pills.&lt;br /&gt;
* The model for the Painkillers has hidden text saying &amp;lt;!--- The quote is exactly how it is written on the model, do not fix the grammar mistakes --&amp;gt;&amp;quot;it doesn&#039;t matter what i write here, its going to be too small to read anyways, purplegoop signing out.&amp;quot; &lt;br /&gt;
* The bottle says there are 40 tablets in total and each are 15 mg, making for a total of 450 mg in the bottle. This is incorrect as 15 multiplied by 40 is 600. &lt;br /&gt;
* Originally the Painkillers were Paracetamol and not Oxycodone.&lt;br /&gt;
{{Items Navbox}}&lt;br /&gt;
[[Category:Medical Usage]]&lt;/div&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-079&amp;diff=17652</id>
		<title>SCP-079</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-079&amp;diff=17652"/>
		<updated>2026-05-28T19:02:27Z</updated>

		<summary type="html">&lt;p&gt;Jamintheinfinite: /* Re-containment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP infobox&lt;br /&gt;
|image = [[File:RenderSCP-079.png|250px]]&lt;br /&gt;
|F1MenuArt =[[File: SCPCAT 079.png|250px]]&lt;br /&gt;
|HP = 0 &lt;br /&gt;
|speed = &lt;br /&gt;
|ability = Control various systems around Site-02&lt;br /&gt;
|ID = 7&lt;br /&gt;
}}&lt;br /&gt;
{{quote&lt;br /&gt;
|quote = I have returned once more...&lt;br /&gt;
|speaker = SCP-079 in the&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://www.youtube.com/watch?v=JCVm3LvWKQ8&amp;amp;feature=youtu.be&amp;amp;t=53 &#039;&#039;teaser&#039;&#039;] &#039;&#039;announcing its return&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;SCP-079&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. &lt;br /&gt;
SCP-079 is a rapidly-evolving AI in a small computer that can control facility functions remotely. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-079 acts as a support class SCP, with abilities primarily focused on assisting other SCPs through a variety of methods. &lt;br /&gt;
The chances of SCP-079 spawning is based on the amount of SCPs in a given round. The game spawns SCPs one at a time, with each time increasing the chances of SCP-079. (Though this all happens in less than a second).&amp;lt;br&amp;gt;&lt;br /&gt;
The probability of SCP-079 spawning in a given round are as follows:&lt;br /&gt;
*Selected as the 1st SCP in the round- 0%&lt;br /&gt;
*Selected as the 2nd SCP in the round - 20%&lt;br /&gt;
*Selected as the 3rd SCP in the round - 40%&lt;br /&gt;
*Selected as the 4th SCP in the round - 60%&lt;br /&gt;
&lt;br /&gt;
SCP-079 and {{fancy link|096|backgroundalpha=0}} can never spawn in the same round unless the server has enough players to spawn six SCPs in a round. &lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&amp;lt;br clear=left&amp;gt;&lt;br /&gt;
=Operational Guides=&lt;br /&gt;
===Class Operational Guide===&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
===Abilities Operational Guides===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision0&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [Interactable] — Door Controls (Level-1)&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-079 Door Controls}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision1&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [R] — Blackout (Level-2)&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-079 Blackout}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision2&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [F] — Lockdown (Level-4)&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-079 Lockdown}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision3&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision3&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [Map toggle] — Breach Scanner (Level-4)&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-079 Breach Scanner}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision5&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [Passive] — Virtually Indestructible&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-079 Virtually Indestructible}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision6&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision6&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- Miscellaneous&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-079 Miscellaneous}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
After booting up, SCP-079 will automatically be controlling the camera directly pointing at them in their chamber. With access to [[Locations|Site-02]]&#039;s security systems, SCP-079 is capable of&lt;br /&gt;
navigation and interacting with the systems around Site-02 for their own gain.&lt;br /&gt;
&lt;br /&gt;
The [[SCP-079#Cameras|security cameras]] around Site-02 serve as SCP-079&#039;s mode of navigation. &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:079_camera_compilation.png|thumb|500px|Cameras are the main method of observation used by SCP-079.]]&lt;br /&gt;
SCP-079 displays a HUD unique to other classes in the game. The upper left of SCP-079&#039;s screen will display the room SCP-079 currently is in. The upper right will list current abilities that can be performed and their cost. The bottom left is a notification panel, notifying the player when the gain EXP, level up or when an [[Emergency Power Stations|Emergency Power Station]] is booting up. Finally, the bottom right is SCP-079&#039;s EXP and AP Bar. Showing how much EXP until level up and the current Access Power of SCP-079. Icons will appear on the HUD to show doors and cameras SCP-079 can interact with.&lt;br /&gt;
&lt;br /&gt;
{{SCPDescription}} SCP-079 can see people who are wearing [[SCP-268]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If [[SCP-2176]] is thrown into a room and SCP-079 was currently operating a camera in said room, they will become stunned for ten seconds, preventing them from using any of their abilities. Their AP bar will become completely drained after the effect ends. SCP-2176 thrown in the Surface Zone will also stun SCP-079 if they are operating any camera in the zone.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Re-containment==&lt;br /&gt;
[[File:079Attack.gif|300px|thumb|Warning that pops up when being attacked]]&lt;br /&gt;
[[File:079AttackMap.gif|400px|thumb|The room pulsing effect]]&lt;br /&gt;
[[File:079Death.gif|300px|thumb|SCP-079&#039;s Death Animation|link=File:079Death.gif]]&lt;br /&gt;
SCP-079 is invulnerable to all forms of conventional weaponry, including explosives, the [[Micro H.I.D.]], [[SCP-244]]&#039;s Fog and the [[3-X Particle Disruptor]].&amp;lt;br&amp;gt;&lt;br /&gt;
Instead, SCP-079 has a recontainment system that is performed by powering up three [[Emergency Power Stations]], also known as Generators, and then pushing a button inside SCP-079&#039;s containment chamber. Each Emergency Power Station requires a [[Keycard]] with {{HoverKeycard|Required Access1=AA2}} to unlock and takes 125 seconds to boot up. The overcharge process will automatically happen if SCP-079 is the only SCP remaining. Any remaining instances of SCP-049-2 will not prevent the automatic start.&lt;br /&gt;
&lt;br /&gt;
SCP-079 will be given a warning when an Emergency Power Station is booting up.&lt;br /&gt;
Any player, besides SCP-079, can cancel the boot-up process by flipping the lever once more. While off, the timer will slowly tick back up. Once a station is fully powered up it can no longer be disabled. &lt;br /&gt;
&lt;br /&gt;
It is impossible to access SCP-079&#039;s containment chamber until all three Emergency Power Stations are activated.&lt;br /&gt;
&lt;br /&gt;
The [[Alpha Warhead]] will terminate SCP-079 if it successfully detonates.&lt;br /&gt;
&lt;br /&gt;
SCP-079 can be killed via certain Status Effects, such as Severed Hands if applied to them via Remote Admin.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
SCP-079 has many abilities it can use to interact with the facility around it. These abilities are performed by interacting with icons that appear on SCP-079&#039;s HUD or via Hotkeys.&amp;lt;br&amp;gt;&lt;br /&gt;
Abilities cost a set amount of Auxiliary Power (AP) to perform. Attempting to perform an ability with an insufficient amount of AP will cause a small warning to appear in the center of the screen about the lack of AP. This warning will also give the amount of time until SCP-079 has enough AP. If the required amount of AP to perform an action is greater than the current max SCP-079 can have, a unique warning will pop up saying &amp;quot;HIGHER TIER REQUIRED&amp;quot;. Currently, this can not be seen under normal gameplay.&lt;br /&gt;
&lt;br /&gt;
The upper right corner of SCP-079&#039;s screen will display the current abilities SCP-079 can perform. The {{Key Press|W|S|A|D|chain=}} boxes will always be shown in this corner and will only display what cameras SCP-079 can move to and their AP Cost. Other interactions will appear under these boxes when available.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Cameras===&lt;br /&gt;
[[File:079zoneswitch.gif|thumb|right|400px|SCP-079 switching to a different zone.]]&lt;br /&gt;
SCP-079 can change between nearby cameras by pressing {{Key Press|Leftclick}} on a camera icon or using the {{Key Press|W|S|A|D|chain=}} keys. The {{Key Press|W}} Key will transport SCP-079 to the closest camera they are looking at, while the {{Key Press|A|S|D|chain=}} keys will take SCP-079 to the connecting rooms. Switching cameras via the {{Key Press|W}} will auto-rotate that camera to the last direction SCP-079 was looking at, making it easy to move forward in the same direction. If said camera is unable to rotate enough, then it will simply rotate its max amount. Clicking on the {{Key Press|W|S|A|D|chain=}} icons on the top right of its screen will also take SCP-079 to the corresponding room. Cameras that lead to a different room or zone will have an external icon above them to represent this fact. Using the Scroll Wheel, SCP-079 can zoom in with their camera. A short animation will play when switching to a different zone.&lt;br /&gt;
&lt;br /&gt;
Cameras are operated by moving the mouse towards the edge of the screen, slowly moving the camera in that direction. Holding down the {{Key Press|Spacebar}} centers the camera on the mouse instead, allowing for faster camera movement but making it harder to interact with the facility. The settings in the main menu include an option to make {{Key Press|Spacebar}} toggle between these two camera movement options, allowing one to press {{Key Press|Spacebar}} once to change between them.&amp;lt;br&amp;gt;&lt;br /&gt;
Cameras produce small noises while used. This sound, while quiet, can be heard by other players.&amp;lt;br&amp;gt;&lt;br /&gt;
A camera not currently used by SCP-079 will have its lights be in the color {{Hoverimage|A shade of red&amp;lt;br&amp;gt;Hex: #76000&amp;lt;br&amp;gt;RGB: (118, 0, 0)|text=maroon}}, while one being currently operated will be {{Hoverimage|A shade between blue and green&amp;lt;br&amp;gt;Hex: #00FFFF&amp;lt;br&amp;gt;RGB: (0, 255, 255)|text=cyan}} in color.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The amount of AP to change cameras varies based on distance. Hovering a mouse over a camera icon will display its name and AP cost in the upper right corner under the WASD Boxes. Switching between connected rooms will cost zero AP unless the cameras are in different zones. &amp;lt;br&amp;gt;&lt;br /&gt;
While a small detail, the camera icons will change to represent the corresponding security camera model.&lt;br /&gt;
&lt;br /&gt;
There are three different types of cameras found around Site-02. Light Containment Zone is home to sleek and modern cameras and makes minimal noise. The cameras have a smooth zoom feature that goes up to a max of 4.0x. &amp;lt;br&amp;gt;&lt;br /&gt;
The Heavy Containment Zone and Surface Zone contain older-style cameras. These cameras are less sleek and produce very clanky noises, slightly louder than the cameras in Light Containment Zone. The zoom on these cameras lacks the smoothness of LCZ cameras. Capable of only being set to 1.0x, 2.0x, or 4.0x. On Surface Zone, these are increased to 1.0x, 4.0x, and 8.0x.&amp;lt;br&amp;gt;&lt;br /&gt;
Entrance Zone cameras are sleek and make minimal noise like the cameras found in Light Containment Zone. Unlike the previous cameras, they are hemisphere in shape and support a wide range of rotation.&lt;br /&gt;
These cameras support a smooth zoom up to a max of 3.5x.&lt;br /&gt;
&lt;br /&gt;
An active instance of [[SCP-244]] in a room will freeze over the security cameras, making it harder for SCP-079 to see.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=450px heights=350px&amp;gt;&lt;br /&gt;
LCZCameraIcon.png|LCZ Camera Icon&lt;br /&gt;
HCZCameraIcon.png|HCZ &amp;amp; SZ Camera Icon&lt;br /&gt;
EZCameraIcon.png|EZ Camera Icon&lt;br /&gt;
ExternalCameraIcon.png|External Camera Icon&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Surveillance Map====&lt;br /&gt;
SCP-079 can open up a map by pressing the {{Key Press|TAB}} Key, allowing SCP-079 to change cameras over a long distance. The current room SCP-079 is in will be displayed as a green color on the map while any rooms pulsing red represent an Emergency Power Station booting up.&lt;br /&gt;
&lt;br /&gt;
The map allows SCP-079 to transfer to any room in Site-02 at any time, with the exception of the Alpha Warhead Silo and SCP-049&#039;s Containment Chamber. It costs 10 AP to switch between the different levels of Site-02, changing between nearby zones also costs 10 AP. These two values will stack if SCP-079 changes between levels and zones at the same time. So, switching between Heavy Containment Zone and Entrance will cost 10 AP, while switching between Light Containment Zone and Heavy Containment Zone would cost 20 AP (10 AP for zone change + 10 AP for level change). &amp;lt;br&amp;gt;The AP cost for transferring between connected zones is as follows: LCZ &amp;lt;--20 AP--&amp;gt; HCZ &amp;lt;--10 AP--&amp;gt; EZ &amp;lt;--20 AP--&amp;gt; SZ.&lt;br /&gt;
&lt;br /&gt;
Transferring between two zones that are not directly connected will still charge the AP cost for the in-between zones, plus an additional 10 AP penalty for zone skipping. For example, transferring from LCZ to EZ will apply the 10 AP cost for level change, 10 AP cost of LCZ to HCZ, the 10 AP cost of HCZ to EZ, plus an additional 10 AP penalty for skipping over HCZ, totaling up to 40 AP. Another example is, transferring from LCZ to SZ, which will apply the 10 AP cost for the level change, 10 AP cost for LCZ to HCZ, 10 AP cost for HCZ to EZ, 10 AP cost for EZ to SZ and 20 AP penalty for skipping over HCZ and EZ. The 10 AP for level change can only be applied once during these calculations. &amp;lt;br&amp;gt;&lt;br /&gt;
It is more cost-effective to not skip over zones.&lt;br /&gt;
&lt;br /&gt;
*Heavy &amp;lt;---&amp;gt; SCP-049&#039;s Chamber: {{079ZoneCost|zoneChange=0}}&lt;br /&gt;
*Heavy &amp;lt;---&amp;gt; Alpha Warhead Silo: {{079ZoneCost|zoneChange=0}}&lt;br /&gt;
*Heavy &amp;lt;---&amp;gt; Entrance: {{079ZoneCost|levelChange=0}} (+ Rooms traveled)&lt;br /&gt;
*Entrance &amp;lt;---&amp;gt; Surface: {{079ZoneCost}}&lt;br /&gt;
*Light &amp;lt;---&amp;gt; Heavy: {{079ZoneCost}}&lt;br /&gt;
*Light &amp;lt;---&amp;gt; Entrance: {{079ZoneCost|zoneChange=2|zoneSkipPenalty=1}}&lt;br /&gt;
*Heavy &amp;lt;---&amp;gt; Surface: {{079ZoneCost|zoneChange=2|zoneSkipPenalty=1}}&lt;br /&gt;
*Light &amp;lt;---&amp;gt; Surface: {{079ZoneCost|zoneChange=3|zoneSkipPenalty=2}}&lt;br /&gt;
&lt;br /&gt;
====Target Counter====&lt;br /&gt;
Like other SCPs, SCP-079 can see the amount of remaining human targets on their screen, but unlike the other SCPs, this ability will become more detailed over time. This ability is passive and requires no input from SCP-079.&lt;br /&gt;
&lt;br /&gt;
*At Tier 1, the counter will display the following counters: &#039;&#039;Total Lifeforms&#039;&#039;, &#039;&#039;Targets&#039;&#039; and &#039;&#039;SCP Subjects&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
**Total Lifeforms is all currently alive players, while Targets are the amount of human players the SCPs need to kill.&lt;br /&gt;
*At Tier 2, the counter will updated the display to include two new counters: &#039;&#039;Military&#039;&#039; and &#039;&#039;Civilian&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
**Military includes [[Mobile Task Force|MTF]], [[Facility Guard]]s and [[Chaos Insurgent]]s. Civilian includes [[Class-D Personnel]] and [[Scientist]]. &lt;br /&gt;
*At Tier 3, the &#039;&#039;Military&#039;&#039; and &#039;&#039;Civilian&#039;&#039; counters are replaced with the following counters: &#039;&#039;Class-D Personnel&#039;&#039;, &#039;&#039;Scientist&#039;&#039;, &#039;&#039;Chaos Insurgency&#039;&#039; and &#039;&#039;Foundation Forces&#039;&#039;.&lt;br /&gt;
*The [[Tutorial]] Class, if spawned in, will only be counted with &#039;&#039;Total Lifeforms&#039;&#039; counter.&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=350px heights=200px&amp;gt;&lt;br /&gt;
Tier1TargetCounterNew.png|Tier 1&lt;br /&gt;
Tier2TargetCounterNew.png|Tier 2&lt;br /&gt;
Tier3TargetCounterNew.png|Tier 3&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====SCP Tracker====&lt;br /&gt;
SCP-079&#039;s map has the added function of having an SCP Tracker. Rooms containing an active SCP instance will display a small orange blip on the map that becomes more detailed as SCP-079 levels up. This scanner will only include playable SCPs. This ability is passive and requires no input from SCP-079. The scanner will not show which floor an SCP is currently on in a given room. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-049-2 instances are not shown on the tracker.&lt;br /&gt;
&lt;br /&gt;
At Tier 1, rooms containing a playable SCP will display a small, orange box in their center.&amp;lt;br&amp;gt;&lt;br /&gt;
At Tier 3, the box will now be replaced with an icon that shows the direction an SCP is facing. The room will also display if it contains multiple SCPs and roughly shows their current position in the room.&amp;lt;br&amp;gt;&lt;br /&gt;
At Tier 4, the name of SCPs will now be displayed under an icon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=350px heights=200px&amp;gt;&lt;br /&gt;
SCPTrackerTier1New.png|Tier 1 SCP Tracker showing an SCP is in the room.&lt;br /&gt;
SCPTrackerTier3New.png|Tier 3 SCP Tracker showing the SCP is looking to the left.&lt;br /&gt;
SCPTrackerTier4New.png|Tier 4 SCP Tracker showing the SCP is SCP-106.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Door Control===&lt;br /&gt;
SCP-079 can interact with the doors around Site-02. Such as closing doors on Humans or opening a locked door for the SCPs. Doors are interacted with by hovering the mouse over the corresponding door icon. By default, opening/closing a door is performed with {{Key Press|Leftclick}} while locking a door can be performed with the {{Key Press|Rightclick}} Key. Locking doors is restricted to Access Tiers 3 and above. The amount of AP to open/close a door varies depending on the door, though most doors cost 5 AP. Locking a closed door will initially take away a fifth of SCP-079&#039;s maximum AP, while also applying an AP drain rate that increases exponentially over time. The game uses the following formula to calculate AP drain: {{Mvar|1 = a = (s)&amp;lt;sup&amp;gt;1.6&amp;lt;/sup&amp;gt;}} where {{Mvar|a}} is the AP drain per second and {{Mvar|s}} is how many seconds SCP-079 has locked a door for. Locking an opened door will only cost 10 AP and halt AP regen. All locked doors will become unlocked by hitting the {{Key Press|R}} Key or if SCP-079 has run out of AP. Once unlocked, a cooldown to door locking is applied which by default is three seconds. This cooldown is increased depending on how long SCP-079 had locked a door for divided by 2, (e.g.: if a door was locked for ten seconds, SCP-079 would have to wait eight seconds (3s + 10s/2) before he can lock any other doors).  &amp;lt;br&amp;gt;&lt;br /&gt;
It costs 5 AP for SCP-079 to interact with non-keycard doors with a 10 AP cost for elevators. The cost for Keycard doors is based on the required access level to open them.&lt;br /&gt;
&lt;br /&gt;
*10 AP - Checkpoints Access ({{#ask:[[keycard::CA]]|?door|format=plainlist|link=none|headers=hide|mainlabel=-}})&lt;br /&gt;
*30 AP - Intercom Access ({{#ask:[[keycard::IA]]|?door|format=plainlist|link=none|headers=hide|mainlabel=-}})&lt;br /&gt;
*40 AP - Containment Access 2 ({{#ask:[[keycard::CC2]]|?door|format=plainlist|link=none|headers=hide|mainlabel=-}})&lt;br /&gt;
*50 AP - Armory Access 1 ({{#ask:[[keycard::AA1]]|?door|format=plainlist|link=none|headers=hide|mainlabel=-}})&lt;br /&gt;
*50 AP - Containment Access 1 ({{#ask:[[keycard::CC1]]|?door|format=plainlist|link=none|headers=hide|mainlabel=-}})&lt;br /&gt;
*60 AP - Armory Access 2 ({{#ask:[[keycard::AA2]]|?door|format=plainlist|link=none|headers=hide|mainlabel=-}})&lt;br /&gt;
*70 AP - Armory Access 3 ({{#ask:[[keycard::AA3]]|?door|format=plainlist|link=none|headers=hide|mainlabel=-}})&lt;br /&gt;
*80 AP - Gate Access ({{#ask:[[keycard::GA]]|?door|format=plainlist|link=none|headers=hide|mainlabel=-}})&lt;br /&gt;
&lt;br /&gt;
While it is not possible to see in normal gameplay due to no doors using these tiers. A door with Containment Access 3 or Nuke Access would cost 110 AP to interact with.&lt;br /&gt;
&lt;br /&gt;
===Tesla Gate===&lt;br /&gt;
SCP-079 can force a Tesla Gate to zap at the cost of 40 AP. This ability has a five second cooldown and applies to all Tesla Gates in the map. Tesla Gates will begin their idle animation if SCP-079 is currently operating the camera in the room, even if no other players are in it.&lt;br /&gt;
&lt;br /&gt;
===Speakers===&lt;br /&gt;
SCP-079 can use the Speakers located in the facility to directly talk to humans who are within range. By holding down the {{Key Press|V}} key, SCP-079 will access the nearest available Speaker and be able to broadcast their voice. Using a Speaker will not use any AP, but will halve the rate AP regenerates. SCP-079&#039;s voice will be put through many filters while using the Speaker.&lt;br /&gt;
&lt;br /&gt;
===Ping System===&lt;br /&gt;
SCP-079 can place a ping marker that can be seen by other SCPs. The ping lasts five seconds and has a cooldown of three seconds. SCP-079 can only place three pings at a time. Placing a new ping while three are already active will simply display an error telling the player they reached the max amount. The ping can be seen by the other SCPs up to a distance of 60 meters. The Emergency Power Station ping can be seen up to 90 meters away.&lt;br /&gt;
{|class=&amp;quot;wikitable--stripe&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!Meaning&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:001SpawnIcon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Generic Ping&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px; &amp;quot; |[[File:999TerminationIcon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px; &amp;quot; |Active [[High-Explosive Grenade]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:Anti173Icon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Active [[Flashbang Grenade]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px; &amp;quot; |[[File:682CCDoorIcon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px; &amp;quot; |Interactable Door&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:HubertBasmentIcon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Elevator Door&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px; &amp;quot; |[[File:CrosswalkIcon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px; &amp;quot; |Alive [[Humans|Human]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:ChaosCarIsLowOnGas.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[Emergency Power Stations|Emergency Power Station]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px; &amp;quot; |[[File:Icouldntthinkofafakenamethistime.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px; &amp;quot; |[[Micro H.I.D.]] (Ground or held)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Blackout===&lt;br /&gt;
At Tier 2, SCP-079 unlocks the Blackout ability. The ability costs 40 AP and turns off the lights in a single room for 10 seconds. The AP cost for Blackout is doubled if used on [[Surface Zone]]. At Tier 3, SCP-079 gains the ability to blackout two rooms at once, with Tier 4 increasing this limit to four rooms. By default, this ability is performed by hitting the {{Key Press|F}} Key. Cameras will automatically enable a Night-Vision mode during a Blackout, allowing SCP-079 to see easier. Cameras in Heavy Containment Zone and Surface Zone use the typical green military-styled night vision while LCZ and EZ cameras use the white and black style commonly seen in public cameras.&lt;br /&gt;
&lt;br /&gt;
SCP-2176 can be used to instantly end a Blackout in the given room.&lt;br /&gt;
&lt;br /&gt;
====Zone Blackout====&lt;br /&gt;
At Tier 5, SCP-079 gains the Zone Blackout ability, allowing SCP-079 to blackout an entire zone for 60 seconds at the cost of 200 AP. It has a cooldown of 120 seconds, this cooldown is not applied to single room Blackout. The ability can only be performed while using the map by clicking the icon next to a zone&#039;s name. SCP-079 can blackout zones they are currently not in. &lt;br /&gt;
&lt;br /&gt;
SCP-079 can not use this ability to Blackout Surface Zone. Instead, SCP-079 must travel to Surface Zone and perform a normal Blackout if they wish to disable the lights there.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lockdown===&lt;br /&gt;
At Tier 4, SCP-079 unlocks the Lockdown ability. The ability costs 100 AP and will lock all doors in a single room for seven seconds. The ability has a cooldown of ten seconds. SCP-079 is unable to lockdown multiple rooms at once. SCP-079 can not regenerate any AP during a lockdown until they reach Tier 5. However, the regeneration will be half. By default, this ability is performed by hitting the {{Key Press|G}} Key.&lt;br /&gt;
&lt;br /&gt;
SCP-2176 can be used to instantly end a Lockdown.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Breach Scanner===&lt;br /&gt;
At Tier 4, SCP-079 hijacks the Breach Scanner function built into the security cameras. Normally used to track breached SCPs, SCP-079 uses the function to perform a scan throughout the current zone to search for any surviving humans. When a human is located, a loud alarm will play in the corresponding room and SCP-079 will be given an indicator of the alarm going off. The ability can be toggled on and off within SCP-079&#039;s map. Each zone marked for a scan will cut AP regen rate by 1/2 while the ability is active. The scan will happen every 20 seconds, when this time is up, SCP-079 will be notified if the scanner detected a human or not. SCP-079 has the option to filter out certain human classes from the scan.&lt;br /&gt;
&lt;br /&gt;
When the ability is activated, each human in a zone marked for being scanned will have a hidden radius applied to them. After the 20 seconds are over, the game will choose any player who has not left their radius. The room with the chosen player will play a short ambiance noise that is quickly followed by a fire alarm. The alarm is one of the few audio sources in game that will not be dampened during C.A.S.S.I.E. announcements. After the alarm has gone off, SCP-079 will receive a notification telling them what class the human is and the room they are located in. SCP-079&#039;s map will update to show where the alarm went off, marking humans with an exclamation mark (!) symbol that additionally emits a circular ping. This symbol moves in real-time, allowing SCP-079 to see the location of the player even after they move. The {{Fancy link|scanned}} Status Effect is applied to the human when marked. This mutes the in game soundtrack for the player.&amp;lt;br&amp;gt;&lt;br /&gt;
A human must be in their radius for 15 seconds to be marked by the scanner.&lt;br /&gt;
&lt;br /&gt;
The size of a human&#039;s radius directly relates to how many enemies that human has. The more enemies they have, the smaller their radius. (i.e., the radius for a Class-D becomes smaller when there are multiple Facility Guards or MTF Units alive)&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Scanner_Scanning.mp3|title=Scanned Ambience|description=}}&lt;br /&gt;
{{multi-listen item|filename=Scanner_Detected.mp3|title=Room Alarm|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=350px heights=200px&amp;gt;&lt;br /&gt;
Scannergif.gif|The Breach Scanner going off on the map.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br clear all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Experience Points==&lt;br /&gt;
SCP-079 uses Experience Points to reach higher tiers. The current amount of EXP is represented by a bar in the bottom right corner of the HUD. SCP-079 gains EXP by performing specific actions, mostly related to assisting their fellow teammates. Every time the bar is filled up, SCP-079 goes up one tier, while the bar resets itself to zero. Each tier has a different required amount of EXP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===SCP Assistance===&lt;br /&gt;
*Cutting off a human&#039;s escape path while being chased by an SCP will grant 5 EXP.&lt;br /&gt;
**Closing/Locking doors or sending away an elevator counts as cutting the human off.&lt;br /&gt;
**This only applies if the SCP is within a distance of 20 meters and is moving towards them.&lt;br /&gt;
**There is a five-second cooldown before SCP-079 can gain this type of EXP again.&lt;br /&gt;
*Protecting a teammate from being attacked will grant SCP-079 various amounts of EXP based on the number of attackers.&lt;br /&gt;
**SCP-079 must close and lock a door to protect the SCP.&lt;br /&gt;
**The teammate must take at least 100 damage for this to apply (Hume Shield doesn&#039;t count)&lt;br /&gt;
**One attacker - 10 EXP&lt;br /&gt;
**Two attackers - 15 EXP&lt;br /&gt;
**Three attackers - 25 EXP&lt;br /&gt;
**Four attackers - 40 EXP&lt;br /&gt;
**Five+ attackers - 60 EXP&lt;br /&gt;
*Saving an SCP from being hit by the Micro H.I.D. will grant 50 EXP.&lt;br /&gt;
**SCP-079 must close or lock a door to protect the SCP.&lt;br /&gt;
**Micro H.I.D. must be 80% charged.&lt;br /&gt;
**This reward will be given only once per round.&lt;br /&gt;
&lt;br /&gt;
===Termination Assist===&lt;br /&gt;
SCP-079 will gain EXP if they successfully assist someone in killing another player.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;50 EXP&#039;&#039;&#039; from [[Mobile Task Force]] and [[Chaos Insurgent|Chaos Insurgents]] Termination Assist &lt;br /&gt;
*&#039;&#039;&#039;40 EXP&#039;&#039;&#039; from [[Scientist|Scientists]] Termination Assist&lt;br /&gt;
*&#039;&#039;&#039;30 EXP&#039;&#039;&#039; from [[Class-D Personnel]] Termination Assist&lt;br /&gt;
*&#039;&#039;&#039;30 EXP&#039;&#039;&#039; from [[Facility Guard|Facility Guards]] Termination Assist&lt;br /&gt;
&lt;br /&gt;
Termination Assist against [[Tutorial|Tutorials]] will default to 50 EXP.&lt;br /&gt;
&lt;br /&gt;
====Termination Witness====&lt;br /&gt;
SCP-079 will only get half of the normal amount of EXP if they witness a player killing another player but do not assist them.&lt;br /&gt;
*&#039;&#039;&#039;{{#expr:50/2}} EXP&#039;&#039;&#039; for termination of [[Mobile Task Force]] and [[Chaos Insurgent|Chaos Insurgents]] &lt;br /&gt;
*&#039;&#039;&#039;{{#expr:40/2}} EXP&#039;&#039;&#039; for termination of [[Scientist|Scientists]]&lt;br /&gt;
*&#039;&#039;&#039;{{#expr:30/2}} EXP&#039;&#039;&#039; for termination of [[Class-D Personnel]] &lt;br /&gt;
*&#039;&#039;&#039;{{#expr:30/2}} EXP&#039;&#039;&#039; for termination of [[Facility Guard|Facility Guards]] &lt;br /&gt;
&lt;br /&gt;
Termination Witness against [[Tutorial|Tutorials]] will default to {{#expr:50/2}} EXP.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Direct Kills====&lt;br /&gt;
Direct kills by SCP-079 will give 200% EXP. Currently, this is only possible with a Tesla Gate.&lt;br /&gt;
*&#039;&#039;&#039;{{#expr:50*2}} EXP&#039;&#039;&#039; for termination of [[Mobile Task Force]] and [[Chaos Insurgent|Chaos Insurgents]] &lt;br /&gt;
*&#039;&#039;&#039;{{#expr:40*2}} EXP&#039;&#039;&#039; for termination of [[Scientist|Scientists]]&lt;br /&gt;
*&#039;&#039;&#039;{{#expr:30*2}} EXP&#039;&#039;&#039; for termination of [[Class-D Personnel]] &lt;br /&gt;
*&#039;&#039;&#039;{{#expr:30*2}} EXP&#039;&#039;&#039; for termination of [[Facility Guard|Facility Guards]] &lt;br /&gt;
&lt;br /&gt;
Direct Kills against [[Tutorial|Tutorials]] will default to {{#expr:50*2}} EXP.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Tiers====&lt;br /&gt;
SCP-079 levels up as it gains EXP. &amp;lt;br&amp;gt;&lt;br /&gt;
Leveling up will cause SCP-079&#039;s AP to recharge faster and reset existing EXP to 0 while granting SCP-079 new capabilities. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Access Tier 1:&#039;&#039;&#039;&lt;br /&gt;
*100 max AP&lt;br /&gt;
*Regenerates AP at 1.9 AP per second&lt;br /&gt;
*Basic door interactions (open/close)&lt;br /&gt;
*Send elevators to be sent up or down&lt;br /&gt;
*Activate Tesla Gates&lt;br /&gt;
*Talk to humans via Speakers&lt;br /&gt;
*Basic Target Counter&lt;br /&gt;
*SCP Tracker on their map&lt;br /&gt;
*Ping System&lt;br /&gt;
&#039;&#039;&#039;Access Tier 2:&#039;&#039;&#039;&lt;br /&gt;
*Unlocks at 80 EXP &lt;br /&gt;
*110 max AP&lt;br /&gt;
*Regenerates AP at 2.5 AP per second&lt;br /&gt;
*Blackout Ability&lt;br /&gt;
*Target Counter now displays Military and Civilian&lt;br /&gt;
&#039;&#039;&#039;Access Tier 3:&#039;&#039;&#039;&lt;br /&gt;
*Unlocks at 130 EXP (210 EXP in total)&lt;br /&gt;
*125 max AP &lt;br /&gt;
*Regenerates AP at 4.1 AP per second&lt;br /&gt;
*Door locking ability&lt;br /&gt;
*Can Blackout two rooms at once&lt;br /&gt;
*Target Counter displays individual human classes&lt;br /&gt;
*SCP Tracker now shows multiple SCPs in a room, the direction an SCP is looking and the rough location in a given room&lt;br /&gt;
&#039;&#039;&#039;Access Tier 4:&#039;&#039;&#039;&lt;br /&gt;
*Unlocks at 250 EXP (460 EXP in total)&lt;br /&gt;
*150 max AP&lt;br /&gt;
*Regenerates AP at 5.1 AP per second&lt;br /&gt;
*Lockdown ability&lt;br /&gt;
*Breach Scanner&lt;br /&gt;
*Blackout four rooms at once&lt;br /&gt;
*SCP Tracker now displays the name of SCPs.&lt;br /&gt;
&#039;&#039;&#039;Access Tier 5:&#039;&#039;&#039;&lt;br /&gt;
*Unlocks at 500 EXP (960 EXP in total)&lt;br /&gt;
*200 max AP&lt;br /&gt;
*Regenerates AP at 6.9 AP per second.&lt;br /&gt;
*Zone Blackout&lt;br /&gt;
*AP can regenerate during Lockdown but only at half the rate&lt;br /&gt;
&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
{{Achievements}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
LCZ_CCTV.png|Light Containment Zone CCTV camera&lt;br /&gt;
HCZ_CCTV.png|Heavy Containment Zone &amp;amp; Surface Zone CCTV camera&lt;br /&gt;
EZ_CCTV.png|Entrance Zone CCTV camera&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Sounds=&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{|class=&amp;quot;wikitable wikitable--stripe&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Cameras&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 Camera Swap.mp3|title=Camera Swap|description=}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 LCZ Swap.mp3|title=Swap to LCZ|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 HCZ Swap.mp3|title=Swap to HCZ|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 EZ Swap.mp3|title=Swap to EZ|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 SZ Swap.mp3|title=Swap to SZ|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 Signal Lost.mp3|title=Signal Lost (LCZ/EZ/SZ)|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 Signal Lost HCZ.mp3|title=Signal Lost (HCZ)|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079_Signal_Lost_EZ Loop.mp3|title=Signal Lost (EZ Loop)|description=}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 Map Toggle On.mp3|title=Map Toggle (On)|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 Map Toggle Off.mp3|title=Map Toggle (Off)|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Door Interaction&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 UI Door.mp3|title=Door Open/Close|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 UI Lock.mp3|title=Door Lock|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=Door whir.mp3|title=Locked Door Whirl|description=}}&lt;br /&gt;
|{{multi-listen item|filename=Lockdown.mp3|title=Lockdown|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Breach Scanner&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=Scanner_Scanning.mp3|title=Scanner Warning Ambience|description=}}&lt;br /&gt;
|{{multi-listen item|filename=Scanner_Detected.mp3|title=Room Alarm|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=ScannerZones0.mp3|title=Zone Toggle (0 Zones)|description=}}&lt;br /&gt;
|{{multi-listen item|filename=ScannerZones1.mp3|title=Zone Toggle (1 Zone)|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=ScannerZones2.mp3|title=Zone Toggle (2 Zones)|description=}}&lt;br /&gt;
|{{multi-listen item|filename=ScannerZones3.mp3|title=Zone Toggle (3 Zones)|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=ScannerZones4.mp3|title=Zone Toggle (4 Zones)|description=}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Misc&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 UI Error.mp3|title=Ability Error|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 Ping.mp3|title=Ping Placement|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 Blackout.mp3|title=Blackout|description=}}&lt;br /&gt;
|{{multi-listen item|filename=Unexplained Behaviours.mp3|title=Zone Wide Blackout Ambience|description=}}&lt;br /&gt;
|}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed wikitable wikitable--stripe wikitable--border&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px;&amp;quot; | SCP-079 Changelog History &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|0.1.0&lt;br /&gt;
|[[File:079_Icon.png|25px]] SCP-079 added.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/1.0.0|1.0.0]]&lt;br /&gt;
|SCP-079 temporarily removed.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/8.0.0|8.0.0]]&lt;br /&gt;
|SCP-079 readded with reworked abilities.&lt;br /&gt;
* New movement modes.&lt;br /&gt;
* Added Auxiliary Power.&lt;br /&gt;
* Added Experience.&lt;br /&gt;
* Overhauled Tesla Overcharge.&lt;br /&gt;
* Overhauled door locking ability.&lt;br /&gt;
* Added Lockdown ability (Ability would also blackout rooms).&lt;br /&gt;
* Added zone-specific camera models.&lt;br /&gt;
* New recontainment system.&lt;br /&gt;
* Added Target Counter (Which was bugged and would only display &amp;quot;Translation Error&amp;quot;).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/8.0.1|8.0.1]]&lt;br /&gt;
|SCP-079&#039;s model changed for an in-house one.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;7&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/9.0.0|9.0.0]]&lt;br /&gt;
|SCP-079 is automatically recontained upon the death of all other SCPs in the round.&lt;br /&gt;
|-&lt;br /&gt;
|SCP-079 now gains half the amount of experience from assisting SCP-106 abductions.&lt;br /&gt;
|-&lt;br /&gt;
|Generator activation time reduced to {{Hoverimage|Was 1 minute and 55 seconds.|text=1 minute and 5 seconds}}.&lt;br /&gt;
|-&lt;br /&gt;
|Generators can now be unlocked by Keycards with {{Hoverimage|Originally required Containment Access 3.|text=Armory Access 2}}.&lt;br /&gt;
|-&lt;br /&gt;
|Open/Close doors and Door Lockdown UI grouped together.&lt;br /&gt;
|-&lt;br /&gt;
|Added new customizability options for SCP-079 in the menu screen.&lt;br /&gt;
|-&lt;br /&gt;
|Surveillance Map&#039;s Target Counter now properly displays remaining targets.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/9.0.3|9.0.3]]&lt;br /&gt;
|Chase music no longer plays when a player looks at a speaker SCP-079 is using.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.0|10.0.0]]&lt;br /&gt;
|SCP-079 can now Lockdown rooms in Entrance Zone.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.5|23rd October 2020]]&lt;br /&gt;
|Changed the screen on SCP-079&#039;s model to be bright white for the 2020 Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;8&amp;quot; colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.0|11.0.0]]&lt;br /&gt;
!rowspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta&lt;br /&gt;
|Reduced number of Generators down to {{hoverimage|Was 5.|text=3}}.&lt;br /&gt;
|-&lt;br /&gt;
|Generator activation time increased to {{hoverimage|Was 1 minute and 30 seconds.|text=2 minutes and 5 seconds}}.&lt;br /&gt;
|-&lt;br /&gt;
|Generators no longer require a Weapon Manager Tablet to activate.&lt;br /&gt;
|-&lt;br /&gt;
|New recontainment system.&lt;br /&gt;
|-&lt;br /&gt;
|Added 5 second cooldown to Lockdown.&lt;br /&gt;
|-&lt;br /&gt;
|Changed Post Processing for SCP-079.&lt;br /&gt;
|-&lt;br /&gt;
|Added SCP tracking to Surveillance Map.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Release Candidate I&lt;br /&gt;
|Changed Post Processing for SCP-079.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.1|11.0.1]]&lt;br /&gt;
|SCP-2176 will forcibly end Lockdowns done by SCP-079 and prevent SCP-079 from interacting with doors.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.1.3|11.1.3]]&lt;br /&gt;
|Doors locked by SCP-079 will now automatically unlock upon SCP-079&#039;s recontainment.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.2.0|11.2.0]]&lt;br /&gt;
|Generators now take as long as their activation time to return to the starting time upon being turned off.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|24th August 2022&lt;br /&gt;
|A Patreon post about SCP-079&#039;s soft-rework is made public.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;9&amp;quot; colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/12.0.0|12.0.0]]&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta I&lt;br /&gt;
|SCP-079 soft-reworked.&lt;br /&gt;
* Overhauled Camera Feed UI.&lt;br /&gt;
* Overhauled Surveillance Map UI.&lt;br /&gt;
* Overhauled sound design.&lt;br /&gt;
* Overhauled gaining EXP.&lt;br /&gt;
* Overhauled Access Tiers.&lt;br /&gt;
* Blackout and Lockdown are now two separate abilities.&lt;br /&gt;
* Added Ping System.&lt;br /&gt;
* Readded Camera Zoom.&lt;br /&gt;
* Added cooldowns to abilities.&lt;br /&gt;
* SCP-2176 will now drain all of SCP-079&#039;s AP and prevent SCP-079 from using any abilities.&lt;br /&gt;
* SCP-244 will now freeze over SCP-079&#039;s cameras.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta IV&lt;br /&gt;
|Added SCP Tracker to Surveillance Map. Tracking information improves based on access tier.&lt;br /&gt;
|-&lt;br /&gt;
|Added Zone-Wide Blackout ability.&lt;br /&gt;
|-&lt;br /&gt;
|Added Night-Vision mode.&lt;br /&gt;
|-&lt;br /&gt;
|Readded Target Counter to Surveillance Map. Target information improves based on access tier.&lt;br /&gt;
|-&lt;br /&gt;
|Readded SCP Tracker to the Surveillance Map. Tracker information improves based on access tier.&lt;br /&gt;
|-&lt;br /&gt;
|Blackout sound effect now plays locally inside the room it was used in.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta V&lt;br /&gt;
|Added Speakers with new usage mechanic. New variants of Speakers for Light Containment and Entrance Zone.&lt;br /&gt;
|-&lt;br /&gt;
|Improved visibility of SCP markers on Surveillance Map while in Night-Vision mode.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/13.0.0|13.0.0]]&lt;br /&gt;
|New red pop-up text for whenever SCP-079 is using an ability which reduces or prevents the regeneration of Auxiliary Power.&lt;br /&gt;
|-&lt;br /&gt;
|Added the Breach Scanner ability.&lt;br /&gt;
|-&lt;br /&gt;
|Each operation now has a unique sound.&lt;br /&gt;
|-&lt;br /&gt;
|Cleaned up SCP-079&#039;s UI.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;8&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/13.1.0|13.1.0]]&lt;br /&gt;
|Door locking AP costs rebalanced.&lt;br /&gt;
|-&lt;br /&gt;
|Door locking cooldown is now universal.&lt;br /&gt;
|-&lt;br /&gt;
|Door locking cooldown timer is now determined by how long SCP-079 has locked a door for divided by 2 plus 3 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|Locked doors now produce a new whirring sound.&lt;br /&gt;
|-&lt;br /&gt;
|Rebalanced Termination EXP rewards.&lt;br /&gt;
|-&lt;br /&gt;
|Blackout AP costs increased.&lt;br /&gt;
|-&lt;br /&gt;
|AP cost for switching between zones and elevators reduced.&lt;br /&gt;
|-&lt;br /&gt;
|Using speakers now only halves AP regen.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*SCP-079 was temporarily removed from the game in [[Updates/1.0.0|version 1.0.0]] due to many complaints about it being unfun and boring to play as. In [[Updates/8.0.0|Megapatch I (8.0.0)]], SCP-079 was added back to the game with a rework.&lt;br /&gt;
**Pre-rework SCP-079 had no AP or EXP. Instead, SCP-079 would have to hack a door, camera, or Tesla Gate to use it. The time varied depending on what was getting hacked, with some hacks taking up to 30 seconds. After hacking a door, a menu would pop up with actions to perform by using the number keys. Doors could only be locked if SCP-079&#039;s special ability was available and they would only be locked for a set time. SCP-079 could not interact with elevators.&lt;br /&gt;
**Pre-rework SCP-079 would turn the cameras with the {{Key Press|W|A|S|D|chain=}} keys and could zoom in with the scroll wheel.&lt;br /&gt;
**Pre-rework SCP-079 was not terminated with Emergency Power Stations and was instead terminated by shooting its monitor, which took about two shots.&lt;br /&gt;
**Pre-rework SCP-079 could be terminated in less than a minute if MTF got lucky with the random loot from Entrance Zone, as there was a small chance for the [[Standard Locker#Trivia|Cabinets]] in [[Entrance Zone#Walkway Office|Walkway Office]] to have a Facility Manager Keycard in it.&amp;lt;br&amp;gt;&lt;br /&gt;
*The SCP Tracker at Tier 3 will display the location of SCPs who are currently noclipping out of bounds if they are still within the grid of a zone.&lt;br /&gt;
*SCP-079 was the first SCP to get a rework, completely changing SCP-079&#039;s mechanics as well as adding EXP and AP.&amp;lt;br&amp;gt;&lt;br /&gt;
*When SCP-079 was first re-implemented, there was a bug that caused the Alpha Warhead to not terminate SCP-079, making ending the round impossible to end in a Stalemate or MTF win.&amp;lt;br&amp;gt;&lt;br /&gt;
*SCP-079&#039;s model is based off a Synco CRT Monitor TM-1 200. SCP-079&#039;s model itself even says Pynco on it.&lt;br /&gt;
**SCP-079 displays  a white &#039;&#039;&#039;X&#039;&#039;&#039; on its screen despite the fact the Synco CRT can only display green text.&amp;lt;br&amp;gt;&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-079&amp;diff=17651</id>
		<title>SCP-079</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-079&amp;diff=17651"/>
		<updated>2026-05-28T19:00:41Z</updated>

		<summary type="html">&lt;p&gt;Jamintheinfinite: /* Re-containment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP infobox&lt;br /&gt;
|image = [[File:RenderSCP-079.png|250px]]&lt;br /&gt;
|F1MenuArt =[[File: SCPCAT 079.png|250px]]&lt;br /&gt;
|HP = 0 &lt;br /&gt;
|speed = &lt;br /&gt;
|ability = Control various systems around Site-02&lt;br /&gt;
|ID = 7&lt;br /&gt;
}}&lt;br /&gt;
{{quote&lt;br /&gt;
|quote = I have returned once more...&lt;br /&gt;
|speaker = SCP-079 in the&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://www.youtube.com/watch?v=JCVm3LvWKQ8&amp;amp;feature=youtu.be&amp;amp;t=53 &#039;&#039;teaser&#039;&#039;] &#039;&#039;announcing its return&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;SCP-079&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. &lt;br /&gt;
SCP-079 is a rapidly-evolving AI in a small computer that can control facility functions remotely. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-079 acts as a support class SCP, with abilities primarily focused on assisting other SCPs through a variety of methods. &lt;br /&gt;
The chances of SCP-079 spawning is based on the amount of SCPs in a given round. The game spawns SCPs one at a time, with each time increasing the chances of SCP-079. (Though this all happens in less than a second).&amp;lt;br&amp;gt;&lt;br /&gt;
The probability of SCP-079 spawning in a given round are as follows:&lt;br /&gt;
*Selected as the 1st SCP in the round- 0%&lt;br /&gt;
*Selected as the 2nd SCP in the round - 20%&lt;br /&gt;
*Selected as the 3rd SCP in the round - 40%&lt;br /&gt;
*Selected as the 4th SCP in the round - 60%&lt;br /&gt;
&lt;br /&gt;
SCP-079 and {{fancy link|096|backgroundalpha=0}} can never spawn in the same round unless the server has enough players to spawn six SCPs in a round. &lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&amp;lt;br clear=left&amp;gt;&lt;br /&gt;
=Operational Guides=&lt;br /&gt;
===Class Operational Guide===&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
===Abilities Operational Guides===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision0&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [Interactable] — Door Controls (Level-1)&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-079 Door Controls}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision1&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [R] — Blackout (Level-2)&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-079 Blackout}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision2&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [F] — Lockdown (Level-4)&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-079 Lockdown}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision3&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision3&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [Map toggle] — Breach Scanner (Level-4)&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-079 Breach Scanner}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision5&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [Passive] — Virtually Indestructible&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-079 Virtually Indestructible}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision6&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision6&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- Miscellaneous&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-079 Miscellaneous}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
After booting up, SCP-079 will automatically be controlling the camera directly pointing at them in their chamber. With access to [[Locations|Site-02]]&#039;s security systems, SCP-079 is capable of&lt;br /&gt;
navigation and interacting with the systems around Site-02 for their own gain.&lt;br /&gt;
&lt;br /&gt;
The [[SCP-079#Cameras|security cameras]] around Site-02 serve as SCP-079&#039;s mode of navigation. &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:079_camera_compilation.png|thumb|500px|Cameras are the main method of observation used by SCP-079.]]&lt;br /&gt;
SCP-079 displays a HUD unique to other classes in the game. The upper left of SCP-079&#039;s screen will display the room SCP-079 currently is in. The upper right will list current abilities that can be performed and their cost. The bottom left is a notification panel, notifying the player when the gain EXP, level up or when an [[Emergency Power Stations|Emergency Power Station]] is booting up. Finally, the bottom right is SCP-079&#039;s EXP and AP Bar. Showing how much EXP until level up and the current Access Power of SCP-079. Icons will appear on the HUD to show doors and cameras SCP-079 can interact with.&lt;br /&gt;
&lt;br /&gt;
{{SCPDescription}} SCP-079 can see people who are wearing [[SCP-268]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If [[SCP-2176]] is thrown into a room and SCP-079 was currently operating a camera in said room, they will become stunned for ten seconds, preventing them from using any of their abilities. Their AP bar will become completely drained after the effect ends. SCP-2176 thrown in the Surface Zone will also stun SCP-079 if they are operating any camera in the zone.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Re-containment==&lt;br /&gt;
[[File:079Attack.gif|300px|thumb|Warning that pops up when being attacked]]&lt;br /&gt;
[[File:079AttackMap.gif|400px|thumb|The room pulsing effect]]&lt;br /&gt;
[[File:079Death.gif|300px|thumb|SCP-079&#039;s Death Animation|link=File:079Death.gif]]&lt;br /&gt;
SCP-079 is invulnerable to all forms of conventional weaponry, including explosives, the [[Micro H.I.D.]], [[SCP-244]]&#039;s Fog and the [[3-X Particle Disruptor]].&amp;lt;br&amp;gt;&lt;br /&gt;
Instead, SCP-079 has a recontainment system that is performed by powering up three [[Emergency Power Stations]], also known as Generators, and then pushing a button inside SCP-079&#039;s containment chamber. Each Emergency Power Station requires a [[Keycard]] with {{HoverKeycard|Required Access1=AA2}} to unlock and takes 125 seconds to boot up.&lt;br /&gt;
&lt;br /&gt;
Afterwards, the lever can be flipped to start a countdown until the station is fully activated. SCP-079 will be given a warning when an Emergency Power Station is booting up.&lt;br /&gt;
Any player, besides SCP-079, can cancel the boot-up process by flipping the lever once more. While off, the timer will slowly tick back up.&lt;br /&gt;
Once a station is fully powered up it can no longer be disabled.&lt;br /&gt;
&lt;br /&gt;
After all three Emergency Power Stations are activated, SCP-079&#039;s chamber becomes accessible. A recontainment button found in the room will [[Overcharge]] Heavy Containment Zone and disconnect SCP-079 from the system.. This will forcefully disconnect SCP-079 from Site-02&#039;s systems and hard-resets the HCZ servers. The player controlling SCP-079 is then set to spectator as SCP-079 is successfully recontained. Due to the overcharge process simply disconnecting SCP-079 from the systems, they do not actually die from the process. The overcharge process will automatically happen if SCP-079 is the only SCP remaining. Any remaining instances of SCP-049-2 will not prevent the automatic start.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is impossible to access SCP-079&#039;s containment chamber until all three Emergency Power Stations are activated. It may still be useful to activate them if no SCP-079 spawned as SCP-079&#039;s containment chamber contains an armory full of loot.&lt;br /&gt;
&lt;br /&gt;
The [[Alpha Warhead]] will terminate SCP-079 if it successfully detonates.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SCP-079 can be killed via certain Status Effects, such as Severed Hands if applied to them via Remote Admin.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
SCP-079 has many abilities it can use to interact with the facility around it. These abilities are performed by interacting with icons that appear on SCP-079&#039;s HUD or via Hotkeys.&amp;lt;br&amp;gt;&lt;br /&gt;
Abilities cost a set amount of Auxiliary Power (AP) to perform. Attempting to perform an ability with an insufficient amount of AP will cause a small warning to appear in the center of the screen about the lack of AP. This warning will also give the amount of time until SCP-079 has enough AP. If the required amount of AP to perform an action is greater than the current max SCP-079 can have, a unique warning will pop up saying &amp;quot;HIGHER TIER REQUIRED&amp;quot;. Currently, this can not be seen under normal gameplay.&lt;br /&gt;
&lt;br /&gt;
The upper right corner of SCP-079&#039;s screen will display the current abilities SCP-079 can perform. The {{Key Press|W|S|A|D|chain=}} boxes will always be shown in this corner and will only display what cameras SCP-079 can move to and their AP Cost. Other interactions will appear under these boxes when available.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Cameras===&lt;br /&gt;
[[File:079zoneswitch.gif|thumb|right|400px|SCP-079 switching to a different zone.]]&lt;br /&gt;
SCP-079 can change between nearby cameras by pressing {{Key Press|Leftclick}} on a camera icon or using the {{Key Press|W|S|A|D|chain=}} keys. The {{Key Press|W}} Key will transport SCP-079 to the closest camera they are looking at, while the {{Key Press|A|S|D|chain=}} keys will take SCP-079 to the connecting rooms. Switching cameras via the {{Key Press|W}} will auto-rotate that camera to the last direction SCP-079 was looking at, making it easy to move forward in the same direction. If said camera is unable to rotate enough, then it will simply rotate its max amount. Clicking on the {{Key Press|W|S|A|D|chain=}} icons on the top right of its screen will also take SCP-079 to the corresponding room. Cameras that lead to a different room or zone will have an external icon above them to represent this fact. Using the Scroll Wheel, SCP-079 can zoom in with their camera. A short animation will play when switching to a different zone.&lt;br /&gt;
&lt;br /&gt;
Cameras are operated by moving the mouse towards the edge of the screen, slowly moving the camera in that direction. Holding down the {{Key Press|Spacebar}} centers the camera on the mouse instead, allowing for faster camera movement but making it harder to interact with the facility. The settings in the main menu include an option to make {{Key Press|Spacebar}} toggle between these two camera movement options, allowing one to press {{Key Press|Spacebar}} once to change between them.&amp;lt;br&amp;gt;&lt;br /&gt;
Cameras produce small noises while used. This sound, while quiet, can be heard by other players.&amp;lt;br&amp;gt;&lt;br /&gt;
A camera not currently used by SCP-079 will have its lights be in the color {{Hoverimage|A shade of red&amp;lt;br&amp;gt;Hex: #76000&amp;lt;br&amp;gt;RGB: (118, 0, 0)|text=maroon}}, while one being currently operated will be {{Hoverimage|A shade between blue and green&amp;lt;br&amp;gt;Hex: #00FFFF&amp;lt;br&amp;gt;RGB: (0, 255, 255)|text=cyan}} in color.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The amount of AP to change cameras varies based on distance. Hovering a mouse over a camera icon will display its name and AP cost in the upper right corner under the WASD Boxes. Switching between connected rooms will cost zero AP unless the cameras are in different zones. &amp;lt;br&amp;gt;&lt;br /&gt;
While a small detail, the camera icons will change to represent the corresponding security camera model.&lt;br /&gt;
&lt;br /&gt;
There are three different types of cameras found around Site-02. Light Containment Zone is home to sleek and modern cameras and makes minimal noise. The cameras have a smooth zoom feature that goes up to a max of 4.0x. &amp;lt;br&amp;gt;&lt;br /&gt;
The Heavy Containment Zone and Surface Zone contain older-style cameras. These cameras are less sleek and produce very clanky noises, slightly louder than the cameras in Light Containment Zone. The zoom on these cameras lacks the smoothness of LCZ cameras. Capable of only being set to 1.0x, 2.0x, or 4.0x. On Surface Zone, these are increased to 1.0x, 4.0x, and 8.0x.&amp;lt;br&amp;gt;&lt;br /&gt;
Entrance Zone cameras are sleek and make minimal noise like the cameras found in Light Containment Zone. Unlike the previous cameras, they are hemisphere in shape and support a wide range of rotation.&lt;br /&gt;
These cameras support a smooth zoom up to a max of 3.5x.&lt;br /&gt;
&lt;br /&gt;
An active instance of [[SCP-244]] in a room will freeze over the security cameras, making it harder for SCP-079 to see.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=450px heights=350px&amp;gt;&lt;br /&gt;
LCZCameraIcon.png|LCZ Camera Icon&lt;br /&gt;
HCZCameraIcon.png|HCZ &amp;amp; SZ Camera Icon&lt;br /&gt;
EZCameraIcon.png|EZ Camera Icon&lt;br /&gt;
ExternalCameraIcon.png|External Camera Icon&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Surveillance Map====&lt;br /&gt;
SCP-079 can open up a map by pressing the {{Key Press|TAB}} Key, allowing SCP-079 to change cameras over a long distance. The current room SCP-079 is in will be displayed as a green color on the map while any rooms pulsing red represent an Emergency Power Station booting up.&lt;br /&gt;
&lt;br /&gt;
The map allows SCP-079 to transfer to any room in Site-02 at any time, with the exception of the Alpha Warhead Silo and SCP-049&#039;s Containment Chamber. It costs 10 AP to switch between the different levels of Site-02, changing between nearby zones also costs 10 AP. These two values will stack if SCP-079 changes between levels and zones at the same time. So, switching between Heavy Containment Zone and Entrance will cost 10 AP, while switching between Light Containment Zone and Heavy Containment Zone would cost 20 AP (10 AP for zone change + 10 AP for level change). &amp;lt;br&amp;gt;The AP cost for transferring between connected zones is as follows: LCZ &amp;lt;--20 AP--&amp;gt; HCZ &amp;lt;--10 AP--&amp;gt; EZ &amp;lt;--20 AP--&amp;gt; SZ.&lt;br /&gt;
&lt;br /&gt;
Transferring between two zones that are not directly connected will still charge the AP cost for the in-between zones, plus an additional 10 AP penalty for zone skipping. For example, transferring from LCZ to EZ will apply the 10 AP cost for level change, 10 AP cost of LCZ to HCZ, the 10 AP cost of HCZ to EZ, plus an additional 10 AP penalty for skipping over HCZ, totaling up to 40 AP. Another example is, transferring from LCZ to SZ, which will apply the 10 AP cost for the level change, 10 AP cost for LCZ to HCZ, 10 AP cost for HCZ to EZ, 10 AP cost for EZ to SZ and 20 AP penalty for skipping over HCZ and EZ. The 10 AP for level change can only be applied once during these calculations. &amp;lt;br&amp;gt;&lt;br /&gt;
It is more cost-effective to not skip over zones.&lt;br /&gt;
&lt;br /&gt;
*Heavy &amp;lt;---&amp;gt; SCP-049&#039;s Chamber: {{079ZoneCost|zoneChange=0}}&lt;br /&gt;
*Heavy &amp;lt;---&amp;gt; Alpha Warhead Silo: {{079ZoneCost|zoneChange=0}}&lt;br /&gt;
*Heavy &amp;lt;---&amp;gt; Entrance: {{079ZoneCost|levelChange=0}} (+ Rooms traveled)&lt;br /&gt;
*Entrance &amp;lt;---&amp;gt; Surface: {{079ZoneCost}}&lt;br /&gt;
*Light &amp;lt;---&amp;gt; Heavy: {{079ZoneCost}}&lt;br /&gt;
*Light &amp;lt;---&amp;gt; Entrance: {{079ZoneCost|zoneChange=2|zoneSkipPenalty=1}}&lt;br /&gt;
*Heavy &amp;lt;---&amp;gt; Surface: {{079ZoneCost|zoneChange=2|zoneSkipPenalty=1}}&lt;br /&gt;
*Light &amp;lt;---&amp;gt; Surface: {{079ZoneCost|zoneChange=3|zoneSkipPenalty=2}}&lt;br /&gt;
&lt;br /&gt;
====Target Counter====&lt;br /&gt;
Like other SCPs, SCP-079 can see the amount of remaining human targets on their screen, but unlike the other SCPs, this ability will become more detailed over time. This ability is passive and requires no input from SCP-079.&lt;br /&gt;
&lt;br /&gt;
*At Tier 1, the counter will display the following counters: &#039;&#039;Total Lifeforms&#039;&#039;, &#039;&#039;Targets&#039;&#039; and &#039;&#039;SCP Subjects&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
**Total Lifeforms is all currently alive players, while Targets are the amount of human players the SCPs need to kill.&lt;br /&gt;
*At Tier 2, the counter will updated the display to include two new counters: &#039;&#039;Military&#039;&#039; and &#039;&#039;Civilian&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
**Military includes [[Mobile Task Force|MTF]], [[Facility Guard]]s and [[Chaos Insurgent]]s. Civilian includes [[Class-D Personnel]] and [[Scientist]]. &lt;br /&gt;
*At Tier 3, the &#039;&#039;Military&#039;&#039; and &#039;&#039;Civilian&#039;&#039; counters are replaced with the following counters: &#039;&#039;Class-D Personnel&#039;&#039;, &#039;&#039;Scientist&#039;&#039;, &#039;&#039;Chaos Insurgency&#039;&#039; and &#039;&#039;Foundation Forces&#039;&#039;.&lt;br /&gt;
*The [[Tutorial]] Class, if spawned in, will only be counted with &#039;&#039;Total Lifeforms&#039;&#039; counter.&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=350px heights=200px&amp;gt;&lt;br /&gt;
Tier1TargetCounterNew.png|Tier 1&lt;br /&gt;
Tier2TargetCounterNew.png|Tier 2&lt;br /&gt;
Tier3TargetCounterNew.png|Tier 3&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====SCP Tracker====&lt;br /&gt;
SCP-079&#039;s map has the added function of having an SCP Tracker. Rooms containing an active SCP instance will display a small orange blip on the map that becomes more detailed as SCP-079 levels up. This scanner will only include playable SCPs. This ability is passive and requires no input from SCP-079. The scanner will not show which floor an SCP is currently on in a given room. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-049-2 instances are not shown on the tracker.&lt;br /&gt;
&lt;br /&gt;
At Tier 1, rooms containing a playable SCP will display a small, orange box in their center.&amp;lt;br&amp;gt;&lt;br /&gt;
At Tier 3, the box will now be replaced with an icon that shows the direction an SCP is facing. The room will also display if it contains multiple SCPs and roughly shows their current position in the room.&amp;lt;br&amp;gt;&lt;br /&gt;
At Tier 4, the name of SCPs will now be displayed under an icon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=350px heights=200px&amp;gt;&lt;br /&gt;
SCPTrackerTier1New.png|Tier 1 SCP Tracker showing an SCP is in the room.&lt;br /&gt;
SCPTrackerTier3New.png|Tier 3 SCP Tracker showing the SCP is looking to the left.&lt;br /&gt;
SCPTrackerTier4New.png|Tier 4 SCP Tracker showing the SCP is SCP-106.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Door Control===&lt;br /&gt;
SCP-079 can interact with the doors around Site-02. Such as closing doors on Humans or opening a locked door for the SCPs. Doors are interacted with by hovering the mouse over the corresponding door icon. By default, opening/closing a door is performed with {{Key Press|Leftclick}} while locking a door can be performed with the {{Key Press|Rightclick}} Key. Locking doors is restricted to Access Tiers 3 and above. The amount of AP to open/close a door varies depending on the door, though most doors cost 5 AP. Locking a closed door will initially take away a fifth of SCP-079&#039;s maximum AP, while also applying an AP drain rate that increases exponentially over time. The game uses the following formula to calculate AP drain: {{Mvar|1 = a = (s)&amp;lt;sup&amp;gt;1.6&amp;lt;/sup&amp;gt;}} where {{Mvar|a}} is the AP drain per second and {{Mvar|s}} is how many seconds SCP-079 has locked a door for. Locking an opened door will only cost 10 AP and halt AP regen. All locked doors will become unlocked by hitting the {{Key Press|R}} Key or if SCP-079 has run out of AP. Once unlocked, a cooldown to door locking is applied which by default is three seconds. This cooldown is increased depending on how long SCP-079 had locked a door for divided by 2, (e.g.: if a door was locked for ten seconds, SCP-079 would have to wait eight seconds (3s + 10s/2) before he can lock any other doors).  &amp;lt;br&amp;gt;&lt;br /&gt;
It costs 5 AP for SCP-079 to interact with non-keycard doors with a 10 AP cost for elevators. The cost for Keycard doors is based on the required access level to open them.&lt;br /&gt;
&lt;br /&gt;
*10 AP - Checkpoints Access ({{#ask:[[keycard::CA]]|?door|format=plainlist|link=none|headers=hide|mainlabel=-}})&lt;br /&gt;
*30 AP - Intercom Access ({{#ask:[[keycard::IA]]|?door|format=plainlist|link=none|headers=hide|mainlabel=-}})&lt;br /&gt;
*40 AP - Containment Access 2 ({{#ask:[[keycard::CC2]]|?door|format=plainlist|link=none|headers=hide|mainlabel=-}})&lt;br /&gt;
*50 AP - Armory Access 1 ({{#ask:[[keycard::AA1]]|?door|format=plainlist|link=none|headers=hide|mainlabel=-}})&lt;br /&gt;
*50 AP - Containment Access 1 ({{#ask:[[keycard::CC1]]|?door|format=plainlist|link=none|headers=hide|mainlabel=-}})&lt;br /&gt;
*60 AP - Armory Access 2 ({{#ask:[[keycard::AA2]]|?door|format=plainlist|link=none|headers=hide|mainlabel=-}})&lt;br /&gt;
*70 AP - Armory Access 3 ({{#ask:[[keycard::AA3]]|?door|format=plainlist|link=none|headers=hide|mainlabel=-}})&lt;br /&gt;
*80 AP - Gate Access ({{#ask:[[keycard::GA]]|?door|format=plainlist|link=none|headers=hide|mainlabel=-}})&lt;br /&gt;
&lt;br /&gt;
While it is not possible to see in normal gameplay due to no doors using these tiers. A door with Containment Access 3 or Nuke Access would cost 110 AP to interact with.&lt;br /&gt;
&lt;br /&gt;
===Tesla Gate===&lt;br /&gt;
SCP-079 can force a Tesla Gate to zap at the cost of 40 AP. This ability has a five second cooldown and applies to all Tesla Gates in the map. Tesla Gates will begin their idle animation if SCP-079 is currently operating the camera in the room, even if no other players are in it.&lt;br /&gt;
&lt;br /&gt;
===Speakers===&lt;br /&gt;
SCP-079 can use the Speakers located in the facility to directly talk to humans who are within range. By holding down the {{Key Press|V}} key, SCP-079 will access the nearest available Speaker and be able to broadcast their voice. Using a Speaker will not use any AP, but will halve the rate AP regenerates. SCP-079&#039;s voice will be put through many filters while using the Speaker.&lt;br /&gt;
&lt;br /&gt;
===Ping System===&lt;br /&gt;
SCP-079 can place a ping marker that can be seen by other SCPs. The ping lasts five seconds and has a cooldown of three seconds. SCP-079 can only place three pings at a time. Placing a new ping while three are already active will simply display an error telling the player they reached the max amount. The ping can be seen by the other SCPs up to a distance of 60 meters. The Emergency Power Station ping can be seen up to 90 meters away.&lt;br /&gt;
{|class=&amp;quot;wikitable--stripe&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!Meaning&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:001SpawnIcon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Generic Ping&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px; &amp;quot; |[[File:999TerminationIcon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px; &amp;quot; |Active [[High-Explosive Grenade]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:Anti173Icon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Active [[Flashbang Grenade]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px; &amp;quot; |[[File:682CCDoorIcon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px; &amp;quot; |Interactable Door&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:HubertBasmentIcon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Elevator Door&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px; &amp;quot; |[[File:CrosswalkIcon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px; &amp;quot; |Alive [[Humans|Human]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:ChaosCarIsLowOnGas.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[Emergency Power Stations|Emergency Power Station]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px; &amp;quot; |[[File:Icouldntthinkofafakenamethistime.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px; &amp;quot; |[[Micro H.I.D.]] (Ground or held)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Blackout===&lt;br /&gt;
At Tier 2, SCP-079 unlocks the Blackout ability. The ability costs 40 AP and turns off the lights in a single room for 10 seconds. The AP cost for Blackout is doubled if used on [[Surface Zone]]. At Tier 3, SCP-079 gains the ability to blackout two rooms at once, with Tier 4 increasing this limit to four rooms. By default, this ability is performed by hitting the {{Key Press|F}} Key. Cameras will automatically enable a Night-Vision mode during a Blackout, allowing SCP-079 to see easier. Cameras in Heavy Containment Zone and Surface Zone use the typical green military-styled night vision while LCZ and EZ cameras use the white and black style commonly seen in public cameras.&lt;br /&gt;
&lt;br /&gt;
SCP-2176 can be used to instantly end a Blackout in the given room.&lt;br /&gt;
&lt;br /&gt;
====Zone Blackout====&lt;br /&gt;
At Tier 5, SCP-079 gains the Zone Blackout ability, allowing SCP-079 to blackout an entire zone for 60 seconds at the cost of 200 AP. It has a cooldown of 120 seconds, this cooldown is not applied to single room Blackout. The ability can only be performed while using the map by clicking the icon next to a zone&#039;s name. SCP-079 can blackout zones they are currently not in. &lt;br /&gt;
&lt;br /&gt;
SCP-079 can not use this ability to Blackout Surface Zone. Instead, SCP-079 must travel to Surface Zone and perform a normal Blackout if they wish to disable the lights there.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lockdown===&lt;br /&gt;
At Tier 4, SCP-079 unlocks the Lockdown ability. The ability costs 100 AP and will lock all doors in a single room for seven seconds. The ability has a cooldown of ten seconds. SCP-079 is unable to lockdown multiple rooms at once. SCP-079 can not regenerate any AP during a lockdown until they reach Tier 5. However, the regeneration will be half. By default, this ability is performed by hitting the {{Key Press|G}} Key.&lt;br /&gt;
&lt;br /&gt;
SCP-2176 can be used to instantly end a Lockdown.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Breach Scanner===&lt;br /&gt;
At Tier 4, SCP-079 hijacks the Breach Scanner function built into the security cameras. Normally used to track breached SCPs, SCP-079 uses the function to perform a scan throughout the current zone to search for any surviving humans. When a human is located, a loud alarm will play in the corresponding room and SCP-079 will be given an indicator of the alarm going off. The ability can be toggled on and off within SCP-079&#039;s map. Each zone marked for a scan will cut AP regen rate by 1/2 while the ability is active. The scan will happen every 20 seconds, when this time is up, SCP-079 will be notified if the scanner detected a human or not. SCP-079 has the option to filter out certain human classes from the scan.&lt;br /&gt;
&lt;br /&gt;
When the ability is activated, each human in a zone marked for being scanned will have a hidden radius applied to them. After the 20 seconds are over, the game will choose any player who has not left their radius. The room with the chosen player will play a short ambiance noise that is quickly followed by a fire alarm. The alarm is one of the few audio sources in game that will not be dampened during C.A.S.S.I.E. announcements. After the alarm has gone off, SCP-079 will receive a notification telling them what class the human is and the room they are located in. SCP-079&#039;s map will update to show where the alarm went off, marking humans with an exclamation mark (!) symbol that additionally emits a circular ping. This symbol moves in real-time, allowing SCP-079 to see the location of the player even after they move. The {{Fancy link|scanned}} Status Effect is applied to the human when marked. This mutes the in game soundtrack for the player.&amp;lt;br&amp;gt;&lt;br /&gt;
A human must be in their radius for 15 seconds to be marked by the scanner.&lt;br /&gt;
&lt;br /&gt;
The size of a human&#039;s radius directly relates to how many enemies that human has. The more enemies they have, the smaller their radius. (i.e., the radius for a Class-D becomes smaller when there are multiple Facility Guards or MTF Units alive)&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Scanner_Scanning.mp3|title=Scanned Ambience|description=}}&lt;br /&gt;
{{multi-listen item|filename=Scanner_Detected.mp3|title=Room Alarm|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=350px heights=200px&amp;gt;&lt;br /&gt;
Scannergif.gif|The Breach Scanner going off on the map.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br clear all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Experience Points==&lt;br /&gt;
SCP-079 uses Experience Points to reach higher tiers. The current amount of EXP is represented by a bar in the bottom right corner of the HUD. SCP-079 gains EXP by performing specific actions, mostly related to assisting their fellow teammates. Every time the bar is filled up, SCP-079 goes up one tier, while the bar resets itself to zero. Each tier has a different required amount of EXP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===SCP Assistance===&lt;br /&gt;
*Cutting off a human&#039;s escape path while being chased by an SCP will grant 5 EXP.&lt;br /&gt;
**Closing/Locking doors or sending away an elevator counts as cutting the human off.&lt;br /&gt;
**This only applies if the SCP is within a distance of 20 meters and is moving towards them.&lt;br /&gt;
**There is a five-second cooldown before SCP-079 can gain this type of EXP again.&lt;br /&gt;
*Protecting a teammate from being attacked will grant SCP-079 various amounts of EXP based on the number of attackers.&lt;br /&gt;
**SCP-079 must close and lock a door to protect the SCP.&lt;br /&gt;
**The teammate must take at least 100 damage for this to apply (Hume Shield doesn&#039;t count)&lt;br /&gt;
**One attacker - 10 EXP&lt;br /&gt;
**Two attackers - 15 EXP&lt;br /&gt;
**Three attackers - 25 EXP&lt;br /&gt;
**Four attackers - 40 EXP&lt;br /&gt;
**Five+ attackers - 60 EXP&lt;br /&gt;
*Saving an SCP from being hit by the Micro H.I.D. will grant 50 EXP.&lt;br /&gt;
**SCP-079 must close or lock a door to protect the SCP.&lt;br /&gt;
**Micro H.I.D. must be 80% charged.&lt;br /&gt;
**This reward will be given only once per round.&lt;br /&gt;
&lt;br /&gt;
===Termination Assist===&lt;br /&gt;
SCP-079 will gain EXP if they successfully assist someone in killing another player.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;50 EXP&#039;&#039;&#039; from [[Mobile Task Force]] and [[Chaos Insurgent|Chaos Insurgents]] Termination Assist &lt;br /&gt;
*&#039;&#039;&#039;40 EXP&#039;&#039;&#039; from [[Scientist|Scientists]] Termination Assist&lt;br /&gt;
*&#039;&#039;&#039;30 EXP&#039;&#039;&#039; from [[Class-D Personnel]] Termination Assist&lt;br /&gt;
*&#039;&#039;&#039;30 EXP&#039;&#039;&#039; from [[Facility Guard|Facility Guards]] Termination Assist&lt;br /&gt;
&lt;br /&gt;
Termination Assist against [[Tutorial|Tutorials]] will default to 50 EXP.&lt;br /&gt;
&lt;br /&gt;
====Termination Witness====&lt;br /&gt;
SCP-079 will only get half of the normal amount of EXP if they witness a player killing another player but do not assist them.&lt;br /&gt;
*&#039;&#039;&#039;{{#expr:50/2}} EXP&#039;&#039;&#039; for termination of [[Mobile Task Force]] and [[Chaos Insurgent|Chaos Insurgents]] &lt;br /&gt;
*&#039;&#039;&#039;{{#expr:40/2}} EXP&#039;&#039;&#039; for termination of [[Scientist|Scientists]]&lt;br /&gt;
*&#039;&#039;&#039;{{#expr:30/2}} EXP&#039;&#039;&#039; for termination of [[Class-D Personnel]] &lt;br /&gt;
*&#039;&#039;&#039;{{#expr:30/2}} EXP&#039;&#039;&#039; for termination of [[Facility Guard|Facility Guards]] &lt;br /&gt;
&lt;br /&gt;
Termination Witness against [[Tutorial|Tutorials]] will default to {{#expr:50/2}} EXP.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Direct Kills====&lt;br /&gt;
Direct kills by SCP-079 will give 200% EXP. Currently, this is only possible with a Tesla Gate.&lt;br /&gt;
*&#039;&#039;&#039;{{#expr:50*2}} EXP&#039;&#039;&#039; for termination of [[Mobile Task Force]] and [[Chaos Insurgent|Chaos Insurgents]] &lt;br /&gt;
*&#039;&#039;&#039;{{#expr:40*2}} EXP&#039;&#039;&#039; for termination of [[Scientist|Scientists]]&lt;br /&gt;
*&#039;&#039;&#039;{{#expr:30*2}} EXP&#039;&#039;&#039; for termination of [[Class-D Personnel]] &lt;br /&gt;
*&#039;&#039;&#039;{{#expr:30*2}} EXP&#039;&#039;&#039; for termination of [[Facility Guard|Facility Guards]] &lt;br /&gt;
&lt;br /&gt;
Direct Kills against [[Tutorial|Tutorials]] will default to {{#expr:50*2}} EXP.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Tiers====&lt;br /&gt;
SCP-079 levels up as it gains EXP. &amp;lt;br&amp;gt;&lt;br /&gt;
Leveling up will cause SCP-079&#039;s AP to recharge faster and reset existing EXP to 0 while granting SCP-079 new capabilities. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Access Tier 1:&#039;&#039;&#039;&lt;br /&gt;
*100 max AP&lt;br /&gt;
*Regenerates AP at 1.9 AP per second&lt;br /&gt;
*Basic door interactions (open/close)&lt;br /&gt;
*Send elevators to be sent up or down&lt;br /&gt;
*Activate Tesla Gates&lt;br /&gt;
*Talk to humans via Speakers&lt;br /&gt;
*Basic Target Counter&lt;br /&gt;
*SCP Tracker on their map&lt;br /&gt;
*Ping System&lt;br /&gt;
&#039;&#039;&#039;Access Tier 2:&#039;&#039;&#039;&lt;br /&gt;
*Unlocks at 80 EXP &lt;br /&gt;
*110 max AP&lt;br /&gt;
*Regenerates AP at 2.5 AP per second&lt;br /&gt;
*Blackout Ability&lt;br /&gt;
*Target Counter now displays Military and Civilian&lt;br /&gt;
&#039;&#039;&#039;Access Tier 3:&#039;&#039;&#039;&lt;br /&gt;
*Unlocks at 130 EXP (210 EXP in total)&lt;br /&gt;
*125 max AP &lt;br /&gt;
*Regenerates AP at 4.1 AP per second&lt;br /&gt;
*Door locking ability&lt;br /&gt;
*Can Blackout two rooms at once&lt;br /&gt;
*Target Counter displays individual human classes&lt;br /&gt;
*SCP Tracker now shows multiple SCPs in a room, the direction an SCP is looking and the rough location in a given room&lt;br /&gt;
&#039;&#039;&#039;Access Tier 4:&#039;&#039;&#039;&lt;br /&gt;
*Unlocks at 250 EXP (460 EXP in total)&lt;br /&gt;
*150 max AP&lt;br /&gt;
*Regenerates AP at 5.1 AP per second&lt;br /&gt;
*Lockdown ability&lt;br /&gt;
*Breach Scanner&lt;br /&gt;
*Blackout four rooms at once&lt;br /&gt;
*SCP Tracker now displays the name of SCPs.&lt;br /&gt;
&#039;&#039;&#039;Access Tier 5:&#039;&#039;&#039;&lt;br /&gt;
*Unlocks at 500 EXP (960 EXP in total)&lt;br /&gt;
*200 max AP&lt;br /&gt;
*Regenerates AP at 6.9 AP per second.&lt;br /&gt;
*Zone Blackout&lt;br /&gt;
*AP can regenerate during Lockdown but only at half the rate&lt;br /&gt;
&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
{{Achievements}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
LCZ_CCTV.png|Light Containment Zone CCTV camera&lt;br /&gt;
HCZ_CCTV.png|Heavy Containment Zone &amp;amp; Surface Zone CCTV camera&lt;br /&gt;
EZ_CCTV.png|Entrance Zone CCTV camera&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Sounds=&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{|class=&amp;quot;wikitable wikitable--stripe&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Cameras&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 Camera Swap.mp3|title=Camera Swap|description=}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 LCZ Swap.mp3|title=Swap to LCZ|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 HCZ Swap.mp3|title=Swap to HCZ|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 EZ Swap.mp3|title=Swap to EZ|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 SZ Swap.mp3|title=Swap to SZ|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 Signal Lost.mp3|title=Signal Lost (LCZ/EZ/SZ)|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 Signal Lost HCZ.mp3|title=Signal Lost (HCZ)|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079_Signal_Lost_EZ Loop.mp3|title=Signal Lost (EZ Loop)|description=}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 Map Toggle On.mp3|title=Map Toggle (On)|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 Map Toggle Off.mp3|title=Map Toggle (Off)|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Door Interaction&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 UI Door.mp3|title=Door Open/Close|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 UI Lock.mp3|title=Door Lock|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=Door whir.mp3|title=Locked Door Whirl|description=}}&lt;br /&gt;
|{{multi-listen item|filename=Lockdown.mp3|title=Lockdown|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Breach Scanner&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=Scanner_Scanning.mp3|title=Scanner Warning Ambience|description=}}&lt;br /&gt;
|{{multi-listen item|filename=Scanner_Detected.mp3|title=Room Alarm|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=ScannerZones0.mp3|title=Zone Toggle (0 Zones)|description=}}&lt;br /&gt;
|{{multi-listen item|filename=ScannerZones1.mp3|title=Zone Toggle (1 Zone)|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=ScannerZones2.mp3|title=Zone Toggle (2 Zones)|description=}}&lt;br /&gt;
|{{multi-listen item|filename=ScannerZones3.mp3|title=Zone Toggle (3 Zones)|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=ScannerZones4.mp3|title=Zone Toggle (4 Zones)|description=}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Misc&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 UI Error.mp3|title=Ability Error|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 Ping.mp3|title=Ping Placement|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 Blackout.mp3|title=Blackout|description=}}&lt;br /&gt;
|{{multi-listen item|filename=Unexplained Behaviours.mp3|title=Zone Wide Blackout Ambience|description=}}&lt;br /&gt;
|}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed wikitable wikitable--stripe wikitable--border&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px;&amp;quot; | SCP-079 Changelog History &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|0.1.0&lt;br /&gt;
|[[File:079_Icon.png|25px]] SCP-079 added.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/1.0.0|1.0.0]]&lt;br /&gt;
|SCP-079 temporarily removed.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/8.0.0|8.0.0]]&lt;br /&gt;
|SCP-079 readded with reworked abilities.&lt;br /&gt;
* New movement modes.&lt;br /&gt;
* Added Auxiliary Power.&lt;br /&gt;
* Added Experience.&lt;br /&gt;
* Overhauled Tesla Overcharge.&lt;br /&gt;
* Overhauled door locking ability.&lt;br /&gt;
* Added Lockdown ability (Ability would also blackout rooms).&lt;br /&gt;
* Added zone-specific camera models.&lt;br /&gt;
* New recontainment system.&lt;br /&gt;
* Added Target Counter (Which was bugged and would only display &amp;quot;Translation Error&amp;quot;).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/8.0.1|8.0.1]]&lt;br /&gt;
|SCP-079&#039;s model changed for an in-house one.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;7&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/9.0.0|9.0.0]]&lt;br /&gt;
|SCP-079 is automatically recontained upon the death of all other SCPs in the round.&lt;br /&gt;
|-&lt;br /&gt;
|SCP-079 now gains half the amount of experience from assisting SCP-106 abductions.&lt;br /&gt;
|-&lt;br /&gt;
|Generator activation time reduced to {{Hoverimage|Was 1 minute and 55 seconds.|text=1 minute and 5 seconds}}.&lt;br /&gt;
|-&lt;br /&gt;
|Generators can now be unlocked by Keycards with {{Hoverimage|Originally required Containment Access 3.|text=Armory Access 2}}.&lt;br /&gt;
|-&lt;br /&gt;
|Open/Close doors and Door Lockdown UI grouped together.&lt;br /&gt;
|-&lt;br /&gt;
|Added new customizability options for SCP-079 in the menu screen.&lt;br /&gt;
|-&lt;br /&gt;
|Surveillance Map&#039;s Target Counter now properly displays remaining targets.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/9.0.3|9.0.3]]&lt;br /&gt;
|Chase music no longer plays when a player looks at a speaker SCP-079 is using.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.0|10.0.0]]&lt;br /&gt;
|SCP-079 can now Lockdown rooms in Entrance Zone.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.5|23rd October 2020]]&lt;br /&gt;
|Changed the screen on SCP-079&#039;s model to be bright white for the 2020 Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;8&amp;quot; colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.0|11.0.0]]&lt;br /&gt;
!rowspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta&lt;br /&gt;
|Reduced number of Generators down to {{hoverimage|Was 5.|text=3}}.&lt;br /&gt;
|-&lt;br /&gt;
|Generator activation time increased to {{hoverimage|Was 1 minute and 30 seconds.|text=2 minutes and 5 seconds}}.&lt;br /&gt;
|-&lt;br /&gt;
|Generators no longer require a Weapon Manager Tablet to activate.&lt;br /&gt;
|-&lt;br /&gt;
|New recontainment system.&lt;br /&gt;
|-&lt;br /&gt;
|Added 5 second cooldown to Lockdown.&lt;br /&gt;
|-&lt;br /&gt;
|Changed Post Processing for SCP-079.&lt;br /&gt;
|-&lt;br /&gt;
|Added SCP tracking to Surveillance Map.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Release Candidate I&lt;br /&gt;
|Changed Post Processing for SCP-079.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.1|11.0.1]]&lt;br /&gt;
|SCP-2176 will forcibly end Lockdowns done by SCP-079 and prevent SCP-079 from interacting with doors.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.1.3|11.1.3]]&lt;br /&gt;
|Doors locked by SCP-079 will now automatically unlock upon SCP-079&#039;s recontainment.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.2.0|11.2.0]]&lt;br /&gt;
|Generators now take as long as their activation time to return to the starting time upon being turned off.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|24th August 2022&lt;br /&gt;
|A Patreon post about SCP-079&#039;s soft-rework is made public.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;9&amp;quot; colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/12.0.0|12.0.0]]&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta I&lt;br /&gt;
|SCP-079 soft-reworked.&lt;br /&gt;
* Overhauled Camera Feed UI.&lt;br /&gt;
* Overhauled Surveillance Map UI.&lt;br /&gt;
* Overhauled sound design.&lt;br /&gt;
* Overhauled gaining EXP.&lt;br /&gt;
* Overhauled Access Tiers.&lt;br /&gt;
* Blackout and Lockdown are now two separate abilities.&lt;br /&gt;
* Added Ping System.&lt;br /&gt;
* Readded Camera Zoom.&lt;br /&gt;
* Added cooldowns to abilities.&lt;br /&gt;
* SCP-2176 will now drain all of SCP-079&#039;s AP and prevent SCP-079 from using any abilities.&lt;br /&gt;
* SCP-244 will now freeze over SCP-079&#039;s cameras.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta IV&lt;br /&gt;
|Added SCP Tracker to Surveillance Map. Tracking information improves based on access tier.&lt;br /&gt;
|-&lt;br /&gt;
|Added Zone-Wide Blackout ability.&lt;br /&gt;
|-&lt;br /&gt;
|Added Night-Vision mode.&lt;br /&gt;
|-&lt;br /&gt;
|Readded Target Counter to Surveillance Map. Target information improves based on access tier.&lt;br /&gt;
|-&lt;br /&gt;
|Readded SCP Tracker to the Surveillance Map. Tracker information improves based on access tier.&lt;br /&gt;
|-&lt;br /&gt;
|Blackout sound effect now plays locally inside the room it was used in.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta V&lt;br /&gt;
|Added Speakers with new usage mechanic. New variants of Speakers for Light Containment and Entrance Zone.&lt;br /&gt;
|-&lt;br /&gt;
|Improved visibility of SCP markers on Surveillance Map while in Night-Vision mode.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/13.0.0|13.0.0]]&lt;br /&gt;
|New red pop-up text for whenever SCP-079 is using an ability which reduces or prevents the regeneration of Auxiliary Power.&lt;br /&gt;
|-&lt;br /&gt;
|Added the Breach Scanner ability.&lt;br /&gt;
|-&lt;br /&gt;
|Each operation now has a unique sound.&lt;br /&gt;
|-&lt;br /&gt;
|Cleaned up SCP-079&#039;s UI.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;8&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/13.1.0|13.1.0]]&lt;br /&gt;
|Door locking AP costs rebalanced.&lt;br /&gt;
|-&lt;br /&gt;
|Door locking cooldown is now universal.&lt;br /&gt;
|-&lt;br /&gt;
|Door locking cooldown timer is now determined by how long SCP-079 has locked a door for divided by 2 plus 3 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|Locked doors now produce a new whirring sound.&lt;br /&gt;
|-&lt;br /&gt;
|Rebalanced Termination EXP rewards.&lt;br /&gt;
|-&lt;br /&gt;
|Blackout AP costs increased.&lt;br /&gt;
|-&lt;br /&gt;
|AP cost for switching between zones and elevators reduced.&lt;br /&gt;
|-&lt;br /&gt;
|Using speakers now only halves AP regen.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*SCP-079 was temporarily removed from the game in [[Updates/1.0.0|version 1.0.0]] due to many complaints about it being unfun and boring to play as. In [[Updates/8.0.0|Megapatch I (8.0.0)]], SCP-079 was added back to the game with a rework.&lt;br /&gt;
**Pre-rework SCP-079 had no AP or EXP. Instead, SCP-079 would have to hack a door, camera, or Tesla Gate to use it. The time varied depending on what was getting hacked, with some hacks taking up to 30 seconds. After hacking a door, a menu would pop up with actions to perform by using the number keys. Doors could only be locked if SCP-079&#039;s special ability was available and they would only be locked for a set time. SCP-079 could not interact with elevators.&lt;br /&gt;
**Pre-rework SCP-079 would turn the cameras with the {{Key Press|W|A|S|D|chain=}} keys and could zoom in with the scroll wheel.&lt;br /&gt;
**Pre-rework SCP-079 was not terminated with Emergency Power Stations and was instead terminated by shooting its monitor, which took about two shots.&lt;br /&gt;
**Pre-rework SCP-079 could be terminated in less than a minute if MTF got lucky with the random loot from Entrance Zone, as there was a small chance for the [[Standard Locker#Trivia|Cabinets]] in [[Entrance Zone#Walkway Office|Walkway Office]] to have a Facility Manager Keycard in it.&amp;lt;br&amp;gt;&lt;br /&gt;
*The SCP Tracker at Tier 3 will display the location of SCPs who are currently noclipping out of bounds if they are still within the grid of a zone.&lt;br /&gt;
*SCP-079 was the first SCP to get a rework, completely changing SCP-079&#039;s mechanics as well as adding EXP and AP.&amp;lt;br&amp;gt;&lt;br /&gt;
*When SCP-079 was first re-implemented, there was a bug that caused the Alpha Warhead to not terminate SCP-079, making ending the round impossible to end in a Stalemate or MTF win.&amp;lt;br&amp;gt;&lt;br /&gt;
*SCP-079&#039;s model is based off a Synco CRT Monitor TM-1 200. SCP-079&#039;s model itself even says Pynco on it.&lt;br /&gt;
**SCP-079 displays  a white &#039;&#039;&#039;X&#039;&#039;&#039; on its screen despite the fact the Synco CRT can only display green text.&amp;lt;br&amp;gt;&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-079&amp;diff=17650</id>
		<title>SCP-079</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-079&amp;diff=17650"/>
		<updated>2026-05-28T18:59:21Z</updated>

		<summary type="html">&lt;p&gt;Jamintheinfinite: /* Re-containment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP infobox&lt;br /&gt;
|image = [[File:RenderSCP-079.png|250px]]&lt;br /&gt;
|F1MenuArt =[[File: SCPCAT 079.png|250px]]&lt;br /&gt;
|HP = 0 &lt;br /&gt;
|speed = &lt;br /&gt;
|ability = Control various systems around Site-02&lt;br /&gt;
|ID = 7&lt;br /&gt;
}}&lt;br /&gt;
{{quote&lt;br /&gt;
|quote = I have returned once more...&lt;br /&gt;
|speaker = SCP-079 in the&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://www.youtube.com/watch?v=JCVm3LvWKQ8&amp;amp;feature=youtu.be&amp;amp;t=53 &#039;&#039;teaser&#039;&#039;] &#039;&#039;announcing its return&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;SCP-079&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. &lt;br /&gt;
SCP-079 is a rapidly-evolving AI in a small computer that can control facility functions remotely. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-079 acts as a support class SCP, with abilities primarily focused on assisting other SCPs through a variety of methods. &lt;br /&gt;
The chances of SCP-079 spawning is based on the amount of SCPs in a given round. The game spawns SCPs one at a time, with each time increasing the chances of SCP-079. (Though this all happens in less than a second).&amp;lt;br&amp;gt;&lt;br /&gt;
The probability of SCP-079 spawning in a given round are as follows:&lt;br /&gt;
*Selected as the 1st SCP in the round- 0%&lt;br /&gt;
*Selected as the 2nd SCP in the round - 20%&lt;br /&gt;
*Selected as the 3rd SCP in the round - 40%&lt;br /&gt;
*Selected as the 4th SCP in the round - 60%&lt;br /&gt;
&lt;br /&gt;
SCP-079 and {{fancy link|096|backgroundalpha=0}} can never spawn in the same round unless the server has enough players to spawn six SCPs in a round. &lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&amp;lt;br clear=left&amp;gt;&lt;br /&gt;
=Operational Guides=&lt;br /&gt;
===Class Operational Guide===&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
===Abilities Operational Guides===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision0&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [Interactable] — Door Controls (Level-1)&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-079 Door Controls}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision1&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [R] — Blackout (Level-2)&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-079 Blackout}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision2&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [F] — Lockdown (Level-4)&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-079 Lockdown}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision3&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision3&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [Map toggle] — Breach Scanner (Level-4)&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-079 Breach Scanner}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision5&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [Passive] — Virtually Indestructible&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-079 Virtually Indestructible}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision6&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision6&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- Miscellaneous&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-079 Miscellaneous}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
After booting up, SCP-079 will automatically be controlling the camera directly pointing at them in their chamber. With access to [[Locations|Site-02]]&#039;s security systems, SCP-079 is capable of&lt;br /&gt;
navigation and interacting with the systems around Site-02 for their own gain.&lt;br /&gt;
&lt;br /&gt;
The [[SCP-079#Cameras|security cameras]] around Site-02 serve as SCP-079&#039;s mode of navigation. &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:079_camera_compilation.png|thumb|500px|Cameras are the main method of observation used by SCP-079.]]&lt;br /&gt;
SCP-079 displays a HUD unique to other classes in the game. The upper left of SCP-079&#039;s screen will display the room SCP-079 currently is in. The upper right will list current abilities that can be performed and their cost. The bottom left is a notification panel, notifying the player when the gain EXP, level up or when an [[Emergency Power Stations|Emergency Power Station]] is booting up. Finally, the bottom right is SCP-079&#039;s EXP and AP Bar. Showing how much EXP until level up and the current Access Power of SCP-079. Icons will appear on the HUD to show doors and cameras SCP-079 can interact with.&lt;br /&gt;
&lt;br /&gt;
{{SCPDescription}} SCP-079 can see people who are wearing [[SCP-268]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If [[SCP-2176]] is thrown into a room and SCP-079 was currently operating a camera in said room, they will become stunned for ten seconds, preventing them from using any of their abilities. Their AP bar will become completely drained after the effect ends. SCP-2176 thrown in the Surface Zone will also stun SCP-079 if they are operating any camera in the zone.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Re-containment==&lt;br /&gt;
[[File:079Attack.gif|300px|thumb|Warning that pops up when being attacked]]&lt;br /&gt;
[[File:079AttackMap.gif|400px|thumb|The room pulsing effect]]&lt;br /&gt;
[[File:079Death.gif|300px|thumb|SCP-079&#039;s Death Animation|link=File:079Death.gif]]&lt;br /&gt;
SCP-079 is invulnerable to all forms of conventional weaponry, including explosives, the [[Micro H.I.D.]], [[SCP-244]]&#039;s Fog and the [[3-X Particle Disruptor]].&amp;lt;br&amp;gt;&lt;br /&gt;
Instead, SCP-079 has a recontainment system that is performed by powering up three [[Emergency Power Stations]], also known as Generators, and then pushing a button inside SCP-079&#039;s containment chamber. Each Emergency Power Station requires a [[Keycard]] with {{HoverKeycard|Required Access1=AA2}} to unlock and takes 125 seconds to boot up.&lt;br /&gt;
&lt;br /&gt;
Afterwards, the lever can be flipped to start a countdown until the station is fully activated. SCP-079 will be given a warning when an Emergency Power Station is booting up.&lt;br /&gt;
Any player, besides SCP-079, can cancel the boot-up process by flipping the lever once more. While off, the timer will slowly tick back up.&lt;br /&gt;
Once a station is fully powered up it can no longer be disabled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After all three Emergency Power Stations are activated, an [[Overcharge]] of the Heavy Containment Zone will commence. This will forcefully disconnect SCP-079 from Site-02&#039;s systems and hard-resets the HCZ servers. The player controlling SCP-079 is then set to spectator as SCP-079 is successfully recontained. Due to the overcharge process simply disconnecting SCP-079 from the systems, they do not actually die from the process. The overcharge process will automatically happen if SCP-079 is the only SCP remaining. Any remaining instances of SCP-049-2 will not prevent the automatic start.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is impossible to access SCP-079&#039;s containment chamber until all three Emergency Power Stations are activated. It may still be useful to activate them if no SCP-079 spawned as SCP-079&#039;s containment chamber contains an armory full of loot.&lt;br /&gt;
&lt;br /&gt;
The [[Alpha Warhead]] will terminate SCP-079 if it successfully detonates.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SCP-079 can be killed via certain Status Effects, such as Severed Hands if applied to them via Remote Admin.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
SCP-079 has many abilities it can use to interact with the facility around it. These abilities are performed by interacting with icons that appear on SCP-079&#039;s HUD or via Hotkeys.&amp;lt;br&amp;gt;&lt;br /&gt;
Abilities cost a set amount of Auxiliary Power (AP) to perform. Attempting to perform an ability with an insufficient amount of AP will cause a small warning to appear in the center of the screen about the lack of AP. This warning will also give the amount of time until SCP-079 has enough AP. If the required amount of AP to perform an action is greater than the current max SCP-079 can have, a unique warning will pop up saying &amp;quot;HIGHER TIER REQUIRED&amp;quot;. Currently, this can not be seen under normal gameplay.&lt;br /&gt;
&lt;br /&gt;
The upper right corner of SCP-079&#039;s screen will display the current abilities SCP-079 can perform. The {{Key Press|W|S|A|D|chain=}} boxes will always be shown in this corner and will only display what cameras SCP-079 can move to and their AP Cost. Other interactions will appear under these boxes when available.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Cameras===&lt;br /&gt;
[[File:079zoneswitch.gif|thumb|right|400px|SCP-079 switching to a different zone.]]&lt;br /&gt;
SCP-079 can change between nearby cameras by pressing {{Key Press|Leftclick}} on a camera icon or using the {{Key Press|W|S|A|D|chain=}} keys. The {{Key Press|W}} Key will transport SCP-079 to the closest camera they are looking at, while the {{Key Press|A|S|D|chain=}} keys will take SCP-079 to the connecting rooms. Switching cameras via the {{Key Press|W}} will auto-rotate that camera to the last direction SCP-079 was looking at, making it easy to move forward in the same direction. If said camera is unable to rotate enough, then it will simply rotate its max amount. Clicking on the {{Key Press|W|S|A|D|chain=}} icons on the top right of its screen will also take SCP-079 to the corresponding room. Cameras that lead to a different room or zone will have an external icon above them to represent this fact. Using the Scroll Wheel, SCP-079 can zoom in with their camera. A short animation will play when switching to a different zone.&lt;br /&gt;
&lt;br /&gt;
Cameras are operated by moving the mouse towards the edge of the screen, slowly moving the camera in that direction. Holding down the {{Key Press|Spacebar}} centers the camera on the mouse instead, allowing for faster camera movement but making it harder to interact with the facility. The settings in the main menu include an option to make {{Key Press|Spacebar}} toggle between these two camera movement options, allowing one to press {{Key Press|Spacebar}} once to change between them.&amp;lt;br&amp;gt;&lt;br /&gt;
Cameras produce small noises while used. This sound, while quiet, can be heard by other players.&amp;lt;br&amp;gt;&lt;br /&gt;
A camera not currently used by SCP-079 will have its lights be in the color {{Hoverimage|A shade of red&amp;lt;br&amp;gt;Hex: #76000&amp;lt;br&amp;gt;RGB: (118, 0, 0)|text=maroon}}, while one being currently operated will be {{Hoverimage|A shade between blue and green&amp;lt;br&amp;gt;Hex: #00FFFF&amp;lt;br&amp;gt;RGB: (0, 255, 255)|text=cyan}} in color.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The amount of AP to change cameras varies based on distance. Hovering a mouse over a camera icon will display its name and AP cost in the upper right corner under the WASD Boxes. Switching between connected rooms will cost zero AP unless the cameras are in different zones. &amp;lt;br&amp;gt;&lt;br /&gt;
While a small detail, the camera icons will change to represent the corresponding security camera model.&lt;br /&gt;
&lt;br /&gt;
There are three different types of cameras found around Site-02. Light Containment Zone is home to sleek and modern cameras and makes minimal noise. The cameras have a smooth zoom feature that goes up to a max of 4.0x. &amp;lt;br&amp;gt;&lt;br /&gt;
The Heavy Containment Zone and Surface Zone contain older-style cameras. These cameras are less sleek and produce very clanky noises, slightly louder than the cameras in Light Containment Zone. The zoom on these cameras lacks the smoothness of LCZ cameras. Capable of only being set to 1.0x, 2.0x, or 4.0x. On Surface Zone, these are increased to 1.0x, 4.0x, and 8.0x.&amp;lt;br&amp;gt;&lt;br /&gt;
Entrance Zone cameras are sleek and make minimal noise like the cameras found in Light Containment Zone. Unlike the previous cameras, they are hemisphere in shape and support a wide range of rotation.&lt;br /&gt;
These cameras support a smooth zoom up to a max of 3.5x.&lt;br /&gt;
&lt;br /&gt;
An active instance of [[SCP-244]] in a room will freeze over the security cameras, making it harder for SCP-079 to see.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=450px heights=350px&amp;gt;&lt;br /&gt;
LCZCameraIcon.png|LCZ Camera Icon&lt;br /&gt;
HCZCameraIcon.png|HCZ &amp;amp; SZ Camera Icon&lt;br /&gt;
EZCameraIcon.png|EZ Camera Icon&lt;br /&gt;
ExternalCameraIcon.png|External Camera Icon&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Surveillance Map====&lt;br /&gt;
SCP-079 can open up a map by pressing the {{Key Press|TAB}} Key, allowing SCP-079 to change cameras over a long distance. The current room SCP-079 is in will be displayed as a green color on the map while any rooms pulsing red represent an Emergency Power Station booting up.&lt;br /&gt;
&lt;br /&gt;
The map allows SCP-079 to transfer to any room in Site-02 at any time, with the exception of the Alpha Warhead Silo and SCP-049&#039;s Containment Chamber. It costs 10 AP to switch between the different levels of Site-02, changing between nearby zones also costs 10 AP. These two values will stack if SCP-079 changes between levels and zones at the same time. So, switching between Heavy Containment Zone and Entrance will cost 10 AP, while switching between Light Containment Zone and Heavy Containment Zone would cost 20 AP (10 AP for zone change + 10 AP for level change). &amp;lt;br&amp;gt;The AP cost for transferring between connected zones is as follows: LCZ &amp;lt;--20 AP--&amp;gt; HCZ &amp;lt;--10 AP--&amp;gt; EZ &amp;lt;--20 AP--&amp;gt; SZ.&lt;br /&gt;
&lt;br /&gt;
Transferring between two zones that are not directly connected will still charge the AP cost for the in-between zones, plus an additional 10 AP penalty for zone skipping. For example, transferring from LCZ to EZ will apply the 10 AP cost for level change, 10 AP cost of LCZ to HCZ, the 10 AP cost of HCZ to EZ, plus an additional 10 AP penalty for skipping over HCZ, totaling up to 40 AP. Another example is, transferring from LCZ to SZ, which will apply the 10 AP cost for the level change, 10 AP cost for LCZ to HCZ, 10 AP cost for HCZ to EZ, 10 AP cost for EZ to SZ and 20 AP penalty for skipping over HCZ and EZ. The 10 AP for level change can only be applied once during these calculations. &amp;lt;br&amp;gt;&lt;br /&gt;
It is more cost-effective to not skip over zones.&lt;br /&gt;
&lt;br /&gt;
*Heavy &amp;lt;---&amp;gt; SCP-049&#039;s Chamber: {{079ZoneCost|zoneChange=0}}&lt;br /&gt;
*Heavy &amp;lt;---&amp;gt; Alpha Warhead Silo: {{079ZoneCost|zoneChange=0}}&lt;br /&gt;
*Heavy &amp;lt;---&amp;gt; Entrance: {{079ZoneCost|levelChange=0}} (+ Rooms traveled)&lt;br /&gt;
*Entrance &amp;lt;---&amp;gt; Surface: {{079ZoneCost}}&lt;br /&gt;
*Light &amp;lt;---&amp;gt; Heavy: {{079ZoneCost}}&lt;br /&gt;
*Light &amp;lt;---&amp;gt; Entrance: {{079ZoneCost|zoneChange=2|zoneSkipPenalty=1}}&lt;br /&gt;
*Heavy &amp;lt;---&amp;gt; Surface: {{079ZoneCost|zoneChange=2|zoneSkipPenalty=1}}&lt;br /&gt;
*Light &amp;lt;---&amp;gt; Surface: {{079ZoneCost|zoneChange=3|zoneSkipPenalty=2}}&lt;br /&gt;
&lt;br /&gt;
====Target Counter====&lt;br /&gt;
Like other SCPs, SCP-079 can see the amount of remaining human targets on their screen, but unlike the other SCPs, this ability will become more detailed over time. This ability is passive and requires no input from SCP-079.&lt;br /&gt;
&lt;br /&gt;
*At Tier 1, the counter will display the following counters: &#039;&#039;Total Lifeforms&#039;&#039;, &#039;&#039;Targets&#039;&#039; and &#039;&#039;SCP Subjects&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
**Total Lifeforms is all currently alive players, while Targets are the amount of human players the SCPs need to kill.&lt;br /&gt;
*At Tier 2, the counter will updated the display to include two new counters: &#039;&#039;Military&#039;&#039; and &#039;&#039;Civilian&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
**Military includes [[Mobile Task Force|MTF]], [[Facility Guard]]s and [[Chaos Insurgent]]s. Civilian includes [[Class-D Personnel]] and [[Scientist]]. &lt;br /&gt;
*At Tier 3, the &#039;&#039;Military&#039;&#039; and &#039;&#039;Civilian&#039;&#039; counters are replaced with the following counters: &#039;&#039;Class-D Personnel&#039;&#039;, &#039;&#039;Scientist&#039;&#039;, &#039;&#039;Chaos Insurgency&#039;&#039; and &#039;&#039;Foundation Forces&#039;&#039;.&lt;br /&gt;
*The [[Tutorial]] Class, if spawned in, will only be counted with &#039;&#039;Total Lifeforms&#039;&#039; counter.&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=350px heights=200px&amp;gt;&lt;br /&gt;
Tier1TargetCounterNew.png|Tier 1&lt;br /&gt;
Tier2TargetCounterNew.png|Tier 2&lt;br /&gt;
Tier3TargetCounterNew.png|Tier 3&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====SCP Tracker====&lt;br /&gt;
SCP-079&#039;s map has the added function of having an SCP Tracker. Rooms containing an active SCP instance will display a small orange blip on the map that becomes more detailed as SCP-079 levels up. This scanner will only include playable SCPs. This ability is passive and requires no input from SCP-079. The scanner will not show which floor an SCP is currently on in a given room. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-049-2 instances are not shown on the tracker.&lt;br /&gt;
&lt;br /&gt;
At Tier 1, rooms containing a playable SCP will display a small, orange box in their center.&amp;lt;br&amp;gt;&lt;br /&gt;
At Tier 3, the box will now be replaced with an icon that shows the direction an SCP is facing. The room will also display if it contains multiple SCPs and roughly shows their current position in the room.&amp;lt;br&amp;gt;&lt;br /&gt;
At Tier 4, the name of SCPs will now be displayed under an icon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=350px heights=200px&amp;gt;&lt;br /&gt;
SCPTrackerTier1New.png|Tier 1 SCP Tracker showing an SCP is in the room.&lt;br /&gt;
SCPTrackerTier3New.png|Tier 3 SCP Tracker showing the SCP is looking to the left.&lt;br /&gt;
SCPTrackerTier4New.png|Tier 4 SCP Tracker showing the SCP is SCP-106.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Door Control===&lt;br /&gt;
SCP-079 can interact with the doors around Site-02. Such as closing doors on Humans or opening a locked door for the SCPs. Doors are interacted with by hovering the mouse over the corresponding door icon. By default, opening/closing a door is performed with {{Key Press|Leftclick}} while locking a door can be performed with the {{Key Press|Rightclick}} Key. Locking doors is restricted to Access Tiers 3 and above. The amount of AP to open/close a door varies depending on the door, though most doors cost 5 AP. Locking a closed door will initially take away a fifth of SCP-079&#039;s maximum AP, while also applying an AP drain rate that increases exponentially over time. The game uses the following formula to calculate AP drain: {{Mvar|1 = a = (s)&amp;lt;sup&amp;gt;1.6&amp;lt;/sup&amp;gt;}} where {{Mvar|a}} is the AP drain per second and {{Mvar|s}} is how many seconds SCP-079 has locked a door for. Locking an opened door will only cost 10 AP and halt AP regen. All locked doors will become unlocked by hitting the {{Key Press|R}} Key or if SCP-079 has run out of AP. Once unlocked, a cooldown to door locking is applied which by default is three seconds. This cooldown is increased depending on how long SCP-079 had locked a door for divided by 2, (e.g.: if a door was locked for ten seconds, SCP-079 would have to wait eight seconds (3s + 10s/2) before he can lock any other doors).  &amp;lt;br&amp;gt;&lt;br /&gt;
It costs 5 AP for SCP-079 to interact with non-keycard doors with a 10 AP cost for elevators. The cost for Keycard doors is based on the required access level to open them.&lt;br /&gt;
&lt;br /&gt;
*10 AP - Checkpoints Access ({{#ask:[[keycard::CA]]|?door|format=plainlist|link=none|headers=hide|mainlabel=-}})&lt;br /&gt;
*30 AP - Intercom Access ({{#ask:[[keycard::IA]]|?door|format=plainlist|link=none|headers=hide|mainlabel=-}})&lt;br /&gt;
*40 AP - Containment Access 2 ({{#ask:[[keycard::CC2]]|?door|format=plainlist|link=none|headers=hide|mainlabel=-}})&lt;br /&gt;
*50 AP - Armory Access 1 ({{#ask:[[keycard::AA1]]|?door|format=plainlist|link=none|headers=hide|mainlabel=-}})&lt;br /&gt;
*50 AP - Containment Access 1 ({{#ask:[[keycard::CC1]]|?door|format=plainlist|link=none|headers=hide|mainlabel=-}})&lt;br /&gt;
*60 AP - Armory Access 2 ({{#ask:[[keycard::AA2]]|?door|format=plainlist|link=none|headers=hide|mainlabel=-}})&lt;br /&gt;
*70 AP - Armory Access 3 ({{#ask:[[keycard::AA3]]|?door|format=plainlist|link=none|headers=hide|mainlabel=-}})&lt;br /&gt;
*80 AP - Gate Access ({{#ask:[[keycard::GA]]|?door|format=plainlist|link=none|headers=hide|mainlabel=-}})&lt;br /&gt;
&lt;br /&gt;
While it is not possible to see in normal gameplay due to no doors using these tiers. A door with Containment Access 3 or Nuke Access would cost 110 AP to interact with.&lt;br /&gt;
&lt;br /&gt;
===Tesla Gate===&lt;br /&gt;
SCP-079 can force a Tesla Gate to zap at the cost of 40 AP. This ability has a five second cooldown and applies to all Tesla Gates in the map. Tesla Gates will begin their idle animation if SCP-079 is currently operating the camera in the room, even if no other players are in it.&lt;br /&gt;
&lt;br /&gt;
===Speakers===&lt;br /&gt;
SCP-079 can use the Speakers located in the facility to directly talk to humans who are within range. By holding down the {{Key Press|V}} key, SCP-079 will access the nearest available Speaker and be able to broadcast their voice. Using a Speaker will not use any AP, but will halve the rate AP regenerates. SCP-079&#039;s voice will be put through many filters while using the Speaker.&lt;br /&gt;
&lt;br /&gt;
===Ping System===&lt;br /&gt;
SCP-079 can place a ping marker that can be seen by other SCPs. The ping lasts five seconds and has a cooldown of three seconds. SCP-079 can only place three pings at a time. Placing a new ping while three are already active will simply display an error telling the player they reached the max amount. The ping can be seen by the other SCPs up to a distance of 60 meters. The Emergency Power Station ping can be seen up to 90 meters away.&lt;br /&gt;
{|class=&amp;quot;wikitable--stripe&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!Meaning&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:001SpawnIcon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Generic Ping&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px; &amp;quot; |[[File:999TerminationIcon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px; &amp;quot; |Active [[High-Explosive Grenade]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:Anti173Icon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Active [[Flashbang Grenade]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px; &amp;quot; |[[File:682CCDoorIcon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px; &amp;quot; |Interactable Door&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:HubertBasmentIcon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Elevator Door&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px; &amp;quot; |[[File:CrosswalkIcon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px; &amp;quot; |Alive [[Humans|Human]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:ChaosCarIsLowOnGas.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[Emergency Power Stations|Emergency Power Station]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px; &amp;quot; |[[File:Icouldntthinkofafakenamethistime.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px; &amp;quot; |[[Micro H.I.D.]] (Ground or held)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Blackout===&lt;br /&gt;
At Tier 2, SCP-079 unlocks the Blackout ability. The ability costs 40 AP and turns off the lights in a single room for 10 seconds. The AP cost for Blackout is doubled if used on [[Surface Zone]]. At Tier 3, SCP-079 gains the ability to blackout two rooms at once, with Tier 4 increasing this limit to four rooms. By default, this ability is performed by hitting the {{Key Press|F}} Key. Cameras will automatically enable a Night-Vision mode during a Blackout, allowing SCP-079 to see easier. Cameras in Heavy Containment Zone and Surface Zone use the typical green military-styled night vision while LCZ and EZ cameras use the white and black style commonly seen in public cameras.&lt;br /&gt;
&lt;br /&gt;
SCP-2176 can be used to instantly end a Blackout in the given room.&lt;br /&gt;
&lt;br /&gt;
====Zone Blackout====&lt;br /&gt;
At Tier 5, SCP-079 gains the Zone Blackout ability, allowing SCP-079 to blackout an entire zone for 60 seconds at the cost of 200 AP. It has a cooldown of 120 seconds, this cooldown is not applied to single room Blackout. The ability can only be performed while using the map by clicking the icon next to a zone&#039;s name. SCP-079 can blackout zones they are currently not in. &lt;br /&gt;
&lt;br /&gt;
SCP-079 can not use this ability to Blackout Surface Zone. Instead, SCP-079 must travel to Surface Zone and perform a normal Blackout if they wish to disable the lights there.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lockdown===&lt;br /&gt;
At Tier 4, SCP-079 unlocks the Lockdown ability. The ability costs 100 AP and will lock all doors in a single room for seven seconds. The ability has a cooldown of ten seconds. SCP-079 is unable to lockdown multiple rooms at once. SCP-079 can not regenerate any AP during a lockdown until they reach Tier 5. However, the regeneration will be half. By default, this ability is performed by hitting the {{Key Press|G}} Key.&lt;br /&gt;
&lt;br /&gt;
SCP-2176 can be used to instantly end a Lockdown.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Breach Scanner===&lt;br /&gt;
At Tier 4, SCP-079 hijacks the Breach Scanner function built into the security cameras. Normally used to track breached SCPs, SCP-079 uses the function to perform a scan throughout the current zone to search for any surviving humans. When a human is located, a loud alarm will play in the corresponding room and SCP-079 will be given an indicator of the alarm going off. The ability can be toggled on and off within SCP-079&#039;s map. Each zone marked for a scan will cut AP regen rate by 1/2 while the ability is active. The scan will happen every 20 seconds, when this time is up, SCP-079 will be notified if the scanner detected a human or not. SCP-079 has the option to filter out certain human classes from the scan.&lt;br /&gt;
&lt;br /&gt;
When the ability is activated, each human in a zone marked for being scanned will have a hidden radius applied to them. After the 20 seconds are over, the game will choose any player who has not left their radius. The room with the chosen player will play a short ambiance noise that is quickly followed by a fire alarm. The alarm is one of the few audio sources in game that will not be dampened during C.A.S.S.I.E. announcements. After the alarm has gone off, SCP-079 will receive a notification telling them what class the human is and the room they are located in. SCP-079&#039;s map will update to show where the alarm went off, marking humans with an exclamation mark (!) symbol that additionally emits a circular ping. This symbol moves in real-time, allowing SCP-079 to see the location of the player even after they move. The {{Fancy link|scanned}} Status Effect is applied to the human when marked. This mutes the in game soundtrack for the player.&amp;lt;br&amp;gt;&lt;br /&gt;
A human must be in their radius for 15 seconds to be marked by the scanner.&lt;br /&gt;
&lt;br /&gt;
The size of a human&#039;s radius directly relates to how many enemies that human has. The more enemies they have, the smaller their radius. (i.e., the radius for a Class-D becomes smaller when there are multiple Facility Guards or MTF Units alive)&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Scanner_Scanning.mp3|title=Scanned Ambience|description=}}&lt;br /&gt;
{{multi-listen item|filename=Scanner_Detected.mp3|title=Room Alarm|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=350px heights=200px&amp;gt;&lt;br /&gt;
Scannergif.gif|The Breach Scanner going off on the map.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br clear all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Experience Points==&lt;br /&gt;
SCP-079 uses Experience Points to reach higher tiers. The current amount of EXP is represented by a bar in the bottom right corner of the HUD. SCP-079 gains EXP by performing specific actions, mostly related to assisting their fellow teammates. Every time the bar is filled up, SCP-079 goes up one tier, while the bar resets itself to zero. Each tier has a different required amount of EXP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===SCP Assistance===&lt;br /&gt;
*Cutting off a human&#039;s escape path while being chased by an SCP will grant 5 EXP.&lt;br /&gt;
**Closing/Locking doors or sending away an elevator counts as cutting the human off.&lt;br /&gt;
**This only applies if the SCP is within a distance of 20 meters and is moving towards them.&lt;br /&gt;
**There is a five-second cooldown before SCP-079 can gain this type of EXP again.&lt;br /&gt;
*Protecting a teammate from being attacked will grant SCP-079 various amounts of EXP based on the number of attackers.&lt;br /&gt;
**SCP-079 must close and lock a door to protect the SCP.&lt;br /&gt;
**The teammate must take at least 100 damage for this to apply (Hume Shield doesn&#039;t count)&lt;br /&gt;
**One attacker - 10 EXP&lt;br /&gt;
**Two attackers - 15 EXP&lt;br /&gt;
**Three attackers - 25 EXP&lt;br /&gt;
**Four attackers - 40 EXP&lt;br /&gt;
**Five+ attackers - 60 EXP&lt;br /&gt;
*Saving an SCP from being hit by the Micro H.I.D. will grant 50 EXP.&lt;br /&gt;
**SCP-079 must close or lock a door to protect the SCP.&lt;br /&gt;
**Micro H.I.D. must be 80% charged.&lt;br /&gt;
**This reward will be given only once per round.&lt;br /&gt;
&lt;br /&gt;
===Termination Assist===&lt;br /&gt;
SCP-079 will gain EXP if they successfully assist someone in killing another player.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;50 EXP&#039;&#039;&#039; from [[Mobile Task Force]] and [[Chaos Insurgent|Chaos Insurgents]] Termination Assist &lt;br /&gt;
*&#039;&#039;&#039;40 EXP&#039;&#039;&#039; from [[Scientist|Scientists]] Termination Assist&lt;br /&gt;
*&#039;&#039;&#039;30 EXP&#039;&#039;&#039; from [[Class-D Personnel]] Termination Assist&lt;br /&gt;
*&#039;&#039;&#039;30 EXP&#039;&#039;&#039; from [[Facility Guard|Facility Guards]] Termination Assist&lt;br /&gt;
&lt;br /&gt;
Termination Assist against [[Tutorial|Tutorials]] will default to 50 EXP.&lt;br /&gt;
&lt;br /&gt;
====Termination Witness====&lt;br /&gt;
SCP-079 will only get half of the normal amount of EXP if they witness a player killing another player but do not assist them.&lt;br /&gt;
*&#039;&#039;&#039;{{#expr:50/2}} EXP&#039;&#039;&#039; for termination of [[Mobile Task Force]] and [[Chaos Insurgent|Chaos Insurgents]] &lt;br /&gt;
*&#039;&#039;&#039;{{#expr:40/2}} EXP&#039;&#039;&#039; for termination of [[Scientist|Scientists]]&lt;br /&gt;
*&#039;&#039;&#039;{{#expr:30/2}} EXP&#039;&#039;&#039; for termination of [[Class-D Personnel]] &lt;br /&gt;
*&#039;&#039;&#039;{{#expr:30/2}} EXP&#039;&#039;&#039; for termination of [[Facility Guard|Facility Guards]] &lt;br /&gt;
&lt;br /&gt;
Termination Witness against [[Tutorial|Tutorials]] will default to {{#expr:50/2}} EXP.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Direct Kills====&lt;br /&gt;
Direct kills by SCP-079 will give 200% EXP. Currently, this is only possible with a Tesla Gate.&lt;br /&gt;
*&#039;&#039;&#039;{{#expr:50*2}} EXP&#039;&#039;&#039; for termination of [[Mobile Task Force]] and [[Chaos Insurgent|Chaos Insurgents]] &lt;br /&gt;
*&#039;&#039;&#039;{{#expr:40*2}} EXP&#039;&#039;&#039; for termination of [[Scientist|Scientists]]&lt;br /&gt;
*&#039;&#039;&#039;{{#expr:30*2}} EXP&#039;&#039;&#039; for termination of [[Class-D Personnel]] &lt;br /&gt;
*&#039;&#039;&#039;{{#expr:30*2}} EXP&#039;&#039;&#039; for termination of [[Facility Guard|Facility Guards]] &lt;br /&gt;
&lt;br /&gt;
Direct Kills against [[Tutorial|Tutorials]] will default to {{#expr:50*2}} EXP.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Tiers====&lt;br /&gt;
SCP-079 levels up as it gains EXP. &amp;lt;br&amp;gt;&lt;br /&gt;
Leveling up will cause SCP-079&#039;s AP to recharge faster and reset existing EXP to 0 while granting SCP-079 new capabilities. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Access Tier 1:&#039;&#039;&#039;&lt;br /&gt;
*100 max AP&lt;br /&gt;
*Regenerates AP at 1.9 AP per second&lt;br /&gt;
*Basic door interactions (open/close)&lt;br /&gt;
*Send elevators to be sent up or down&lt;br /&gt;
*Activate Tesla Gates&lt;br /&gt;
*Talk to humans via Speakers&lt;br /&gt;
*Basic Target Counter&lt;br /&gt;
*SCP Tracker on their map&lt;br /&gt;
*Ping System&lt;br /&gt;
&#039;&#039;&#039;Access Tier 2:&#039;&#039;&#039;&lt;br /&gt;
*Unlocks at 80 EXP &lt;br /&gt;
*110 max AP&lt;br /&gt;
*Regenerates AP at 2.5 AP per second&lt;br /&gt;
*Blackout Ability&lt;br /&gt;
*Target Counter now displays Military and Civilian&lt;br /&gt;
&#039;&#039;&#039;Access Tier 3:&#039;&#039;&#039;&lt;br /&gt;
*Unlocks at 130 EXP (210 EXP in total)&lt;br /&gt;
*125 max AP &lt;br /&gt;
*Regenerates AP at 4.1 AP per second&lt;br /&gt;
*Door locking ability&lt;br /&gt;
*Can Blackout two rooms at once&lt;br /&gt;
*Target Counter displays individual human classes&lt;br /&gt;
*SCP Tracker now shows multiple SCPs in a room, the direction an SCP is looking and the rough location in a given room&lt;br /&gt;
&#039;&#039;&#039;Access Tier 4:&#039;&#039;&#039;&lt;br /&gt;
*Unlocks at 250 EXP (460 EXP in total)&lt;br /&gt;
*150 max AP&lt;br /&gt;
*Regenerates AP at 5.1 AP per second&lt;br /&gt;
*Lockdown ability&lt;br /&gt;
*Breach Scanner&lt;br /&gt;
*Blackout four rooms at once&lt;br /&gt;
*SCP Tracker now displays the name of SCPs.&lt;br /&gt;
&#039;&#039;&#039;Access Tier 5:&#039;&#039;&#039;&lt;br /&gt;
*Unlocks at 500 EXP (960 EXP in total)&lt;br /&gt;
*200 max AP&lt;br /&gt;
*Regenerates AP at 6.9 AP per second.&lt;br /&gt;
*Zone Blackout&lt;br /&gt;
*AP can regenerate during Lockdown but only at half the rate&lt;br /&gt;
&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
{{Achievements}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
LCZ_CCTV.png|Light Containment Zone CCTV camera&lt;br /&gt;
HCZ_CCTV.png|Heavy Containment Zone &amp;amp; Surface Zone CCTV camera&lt;br /&gt;
EZ_CCTV.png|Entrance Zone CCTV camera&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Sounds=&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{|class=&amp;quot;wikitable wikitable--stripe&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Cameras&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 Camera Swap.mp3|title=Camera Swap|description=}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 LCZ Swap.mp3|title=Swap to LCZ|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 HCZ Swap.mp3|title=Swap to HCZ|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 EZ Swap.mp3|title=Swap to EZ|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 SZ Swap.mp3|title=Swap to SZ|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 Signal Lost.mp3|title=Signal Lost (LCZ/EZ/SZ)|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 Signal Lost HCZ.mp3|title=Signal Lost (HCZ)|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079_Signal_Lost_EZ Loop.mp3|title=Signal Lost (EZ Loop)|description=}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 Map Toggle On.mp3|title=Map Toggle (On)|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 Map Toggle Off.mp3|title=Map Toggle (Off)|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Door Interaction&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 UI Door.mp3|title=Door Open/Close|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 UI Lock.mp3|title=Door Lock|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=Door whir.mp3|title=Locked Door Whirl|description=}}&lt;br /&gt;
|{{multi-listen item|filename=Lockdown.mp3|title=Lockdown|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Breach Scanner&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=Scanner_Scanning.mp3|title=Scanner Warning Ambience|description=}}&lt;br /&gt;
|{{multi-listen item|filename=Scanner_Detected.mp3|title=Room Alarm|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=ScannerZones0.mp3|title=Zone Toggle (0 Zones)|description=}}&lt;br /&gt;
|{{multi-listen item|filename=ScannerZones1.mp3|title=Zone Toggle (1 Zone)|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=ScannerZones2.mp3|title=Zone Toggle (2 Zones)|description=}}&lt;br /&gt;
|{{multi-listen item|filename=ScannerZones3.mp3|title=Zone Toggle (3 Zones)|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=ScannerZones4.mp3|title=Zone Toggle (4 Zones)|description=}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Misc&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 UI Error.mp3|title=Ability Error|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 Ping.mp3|title=Ping Placement|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 Blackout.mp3|title=Blackout|description=}}&lt;br /&gt;
|{{multi-listen item|filename=Unexplained Behaviours.mp3|title=Zone Wide Blackout Ambience|description=}}&lt;br /&gt;
|}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed wikitable wikitable--stripe wikitable--border&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px;&amp;quot; | SCP-079 Changelog History &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|0.1.0&lt;br /&gt;
|[[File:079_Icon.png|25px]] SCP-079 added.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/1.0.0|1.0.0]]&lt;br /&gt;
|SCP-079 temporarily removed.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/8.0.0|8.0.0]]&lt;br /&gt;
|SCP-079 readded with reworked abilities.&lt;br /&gt;
* New movement modes.&lt;br /&gt;
* Added Auxiliary Power.&lt;br /&gt;
* Added Experience.&lt;br /&gt;
* Overhauled Tesla Overcharge.&lt;br /&gt;
* Overhauled door locking ability.&lt;br /&gt;
* Added Lockdown ability (Ability would also blackout rooms).&lt;br /&gt;
* Added zone-specific camera models.&lt;br /&gt;
* New recontainment system.&lt;br /&gt;
* Added Target Counter (Which was bugged and would only display &amp;quot;Translation Error&amp;quot;).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/8.0.1|8.0.1]]&lt;br /&gt;
|SCP-079&#039;s model changed for an in-house one.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;7&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/9.0.0|9.0.0]]&lt;br /&gt;
|SCP-079 is automatically recontained upon the death of all other SCPs in the round.&lt;br /&gt;
|-&lt;br /&gt;
|SCP-079 now gains half the amount of experience from assisting SCP-106 abductions.&lt;br /&gt;
|-&lt;br /&gt;
|Generator activation time reduced to {{Hoverimage|Was 1 minute and 55 seconds.|text=1 minute and 5 seconds}}.&lt;br /&gt;
|-&lt;br /&gt;
|Generators can now be unlocked by Keycards with {{Hoverimage|Originally required Containment Access 3.|text=Armory Access 2}}.&lt;br /&gt;
|-&lt;br /&gt;
|Open/Close doors and Door Lockdown UI grouped together.&lt;br /&gt;
|-&lt;br /&gt;
|Added new customizability options for SCP-079 in the menu screen.&lt;br /&gt;
|-&lt;br /&gt;
|Surveillance Map&#039;s Target Counter now properly displays remaining targets.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/9.0.3|9.0.3]]&lt;br /&gt;
|Chase music no longer plays when a player looks at a speaker SCP-079 is using.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.0|10.0.0]]&lt;br /&gt;
|SCP-079 can now Lockdown rooms in Entrance Zone.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.5|23rd October 2020]]&lt;br /&gt;
|Changed the screen on SCP-079&#039;s model to be bright white for the 2020 Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;8&amp;quot; colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.0|11.0.0]]&lt;br /&gt;
!rowspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta&lt;br /&gt;
|Reduced number of Generators down to {{hoverimage|Was 5.|text=3}}.&lt;br /&gt;
|-&lt;br /&gt;
|Generator activation time increased to {{hoverimage|Was 1 minute and 30 seconds.|text=2 minutes and 5 seconds}}.&lt;br /&gt;
|-&lt;br /&gt;
|Generators no longer require a Weapon Manager Tablet to activate.&lt;br /&gt;
|-&lt;br /&gt;
|New recontainment system.&lt;br /&gt;
|-&lt;br /&gt;
|Added 5 second cooldown to Lockdown.&lt;br /&gt;
|-&lt;br /&gt;
|Changed Post Processing for SCP-079.&lt;br /&gt;
|-&lt;br /&gt;
|Added SCP tracking to Surveillance Map.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Release Candidate I&lt;br /&gt;
|Changed Post Processing for SCP-079.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.1|11.0.1]]&lt;br /&gt;
|SCP-2176 will forcibly end Lockdowns done by SCP-079 and prevent SCP-079 from interacting with doors.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.1.3|11.1.3]]&lt;br /&gt;
|Doors locked by SCP-079 will now automatically unlock upon SCP-079&#039;s recontainment.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.2.0|11.2.0]]&lt;br /&gt;
|Generators now take as long as their activation time to return to the starting time upon being turned off.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|24th August 2022&lt;br /&gt;
|A Patreon post about SCP-079&#039;s soft-rework is made public.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;9&amp;quot; colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/12.0.0|12.0.0]]&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta I&lt;br /&gt;
|SCP-079 soft-reworked.&lt;br /&gt;
* Overhauled Camera Feed UI.&lt;br /&gt;
* Overhauled Surveillance Map UI.&lt;br /&gt;
* Overhauled sound design.&lt;br /&gt;
* Overhauled gaining EXP.&lt;br /&gt;
* Overhauled Access Tiers.&lt;br /&gt;
* Blackout and Lockdown are now two separate abilities.&lt;br /&gt;
* Added Ping System.&lt;br /&gt;
* Readded Camera Zoom.&lt;br /&gt;
* Added cooldowns to abilities.&lt;br /&gt;
* SCP-2176 will now drain all of SCP-079&#039;s AP and prevent SCP-079 from using any abilities.&lt;br /&gt;
* SCP-244 will now freeze over SCP-079&#039;s cameras.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta IV&lt;br /&gt;
|Added SCP Tracker to Surveillance Map. Tracking information improves based on access tier.&lt;br /&gt;
|-&lt;br /&gt;
|Added Zone-Wide Blackout ability.&lt;br /&gt;
|-&lt;br /&gt;
|Added Night-Vision mode.&lt;br /&gt;
|-&lt;br /&gt;
|Readded Target Counter to Surveillance Map. Target information improves based on access tier.&lt;br /&gt;
|-&lt;br /&gt;
|Readded SCP Tracker to the Surveillance Map. Tracker information improves based on access tier.&lt;br /&gt;
|-&lt;br /&gt;
|Blackout sound effect now plays locally inside the room it was used in.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta V&lt;br /&gt;
|Added Speakers with new usage mechanic. New variants of Speakers for Light Containment and Entrance Zone.&lt;br /&gt;
|-&lt;br /&gt;
|Improved visibility of SCP markers on Surveillance Map while in Night-Vision mode.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/13.0.0|13.0.0]]&lt;br /&gt;
|New red pop-up text for whenever SCP-079 is using an ability which reduces or prevents the regeneration of Auxiliary Power.&lt;br /&gt;
|-&lt;br /&gt;
|Added the Breach Scanner ability.&lt;br /&gt;
|-&lt;br /&gt;
|Each operation now has a unique sound.&lt;br /&gt;
|-&lt;br /&gt;
|Cleaned up SCP-079&#039;s UI.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;8&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/13.1.0|13.1.0]]&lt;br /&gt;
|Door locking AP costs rebalanced.&lt;br /&gt;
|-&lt;br /&gt;
|Door locking cooldown is now universal.&lt;br /&gt;
|-&lt;br /&gt;
|Door locking cooldown timer is now determined by how long SCP-079 has locked a door for divided by 2 plus 3 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|Locked doors now produce a new whirring sound.&lt;br /&gt;
|-&lt;br /&gt;
|Rebalanced Termination EXP rewards.&lt;br /&gt;
|-&lt;br /&gt;
|Blackout AP costs increased.&lt;br /&gt;
|-&lt;br /&gt;
|AP cost for switching between zones and elevators reduced.&lt;br /&gt;
|-&lt;br /&gt;
|Using speakers now only halves AP regen.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*SCP-079 was temporarily removed from the game in [[Updates/1.0.0|version 1.0.0]] due to many complaints about it being unfun and boring to play as. In [[Updates/8.0.0|Megapatch I (8.0.0)]], SCP-079 was added back to the game with a rework.&lt;br /&gt;
**Pre-rework SCP-079 had no AP or EXP. Instead, SCP-079 would have to hack a door, camera, or Tesla Gate to use it. The time varied depending on what was getting hacked, with some hacks taking up to 30 seconds. After hacking a door, a menu would pop up with actions to perform by using the number keys. Doors could only be locked if SCP-079&#039;s special ability was available and they would only be locked for a set time. SCP-079 could not interact with elevators.&lt;br /&gt;
**Pre-rework SCP-079 would turn the cameras with the {{Key Press|W|A|S|D|chain=}} keys and could zoom in with the scroll wheel.&lt;br /&gt;
**Pre-rework SCP-079 was not terminated with Emergency Power Stations and was instead terminated by shooting its monitor, which took about two shots.&lt;br /&gt;
**Pre-rework SCP-079 could be terminated in less than a minute if MTF got lucky with the random loot from Entrance Zone, as there was a small chance for the [[Standard Locker#Trivia|Cabinets]] in [[Entrance Zone#Walkway Office|Walkway Office]] to have a Facility Manager Keycard in it.&amp;lt;br&amp;gt;&lt;br /&gt;
*The SCP Tracker at Tier 3 will display the location of SCPs who are currently noclipping out of bounds if they are still within the grid of a zone.&lt;br /&gt;
*SCP-079 was the first SCP to get a rework, completely changing SCP-079&#039;s mechanics as well as adding EXP and AP.&amp;lt;br&amp;gt;&lt;br /&gt;
*When SCP-079 was first re-implemented, there was a bug that caused the Alpha Warhead to not terminate SCP-079, making ending the round impossible to end in a Stalemate or MTF win.&amp;lt;br&amp;gt;&lt;br /&gt;
*SCP-079&#039;s model is based off a Synco CRT Monitor TM-1 200. SCP-079&#039;s model itself even says Pynco on it.&lt;br /&gt;
**SCP-079 displays  a white &#039;&#039;&#039;X&#039;&#039;&#039; on its screen despite the fact the Synco CRT can only display green text.&amp;lt;br&amp;gt;&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Outputs&amp;diff=17649</id>
		<title>Outputs</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Outputs&amp;diff=17649"/>
		<updated>2026-05-24T00:40:23Z</updated>

		<summary type="html">&lt;p&gt;Jamintheinfinite: Redirected page to SCP-914/Outputs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[SCP-914/Outputs]]&lt;/div&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-914/Outputs&amp;diff=17648</id>
		<title>SCP-914/Outputs</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-914/Outputs&amp;diff=17648"/>
		<updated>2026-05-24T00:36:02Z</updated>

		<summary type="html">&lt;p&gt;Jamintheinfinite: /* SCP Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=All SCP-914&#039;s item outputs=&lt;br /&gt;
{{Main|SCP-914}}&lt;br /&gt;
The following are charts showing every possible outcome for upgrading items in SCP-914. For a linear upgrade chart for keycards. Check the gallery section of the [[Keycard]] page.&amp;lt;br&amp;gt;&lt;br /&gt;
By default, items can only be upgraded by dropping them in the Input Booth, but servers can change this via config to upgrade any item a player is currently holding, or all items in their inventory.&lt;br /&gt;
&lt;br /&gt;
==Keycards==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable wikitable--stripe wikitable--border&amp;quot;&lt;br /&gt;
|- class=&amp;quot;citizen-overflow-sticky-header&amp;quot;&lt;br /&gt;
! &amp;lt;div id=&amp;quot;Janitor Keycard&amp;quot;&amp;gt;Input&amp;lt;/div&amp;gt;&lt;br /&gt;
! Rough &lt;br /&gt;
! Coarse&lt;br /&gt;
! 1:1&lt;br /&gt;
! Fine&lt;br /&gt;
! Very Fine&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div id=&amp;quot;Scientist Keycard&amp;quot;&amp;gt;{{914_Item_2|Janitor Keycard}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| Destroyed &lt;br /&gt;
| Destroyed &lt;br /&gt;
| {{914_Item_2|Zone Manager Keycard|}}&lt;br /&gt;
| {{914_Item_2|Scientist Keycard|}}&lt;br /&gt;
|  {{914_Item_2|Scientist Keycard|chance = 50%}}{{914_Item_2|Research Supervisor Keycard|chance =50%}}&lt;br /&gt;
|-&lt;br /&gt;
|  &amp;lt;div id=&amp;quot;Research Supervisor Keycard&amp;quot;&amp;gt;{{914_Item_2|Scientist Keycard}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt;&lt;br /&gt;
{{914_Item_2|Janitor Keycard|chance = 50%}}&lt;br /&gt;
| {{914_Item_2|Janitor Keycard}}&lt;br /&gt;
| {{914_Item_2|Zone Manager Keycard|}}&lt;br /&gt;
| {{914_Item_2|Research Supervisor Keycard|}}&lt;br /&gt;
|&lt;br /&gt;
{{914_Item_2|Scientist Keycard|chance = 33%}}&lt;br /&gt;
{{914_Item_2|Research Supervisor Keycard|chance = 33%}}&lt;br /&gt;
{{914_Item_2|Facility Manager Keycard|chance = 33%}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div id=&amp;quot;Guard Keycard&amp;quot;&amp;gt;{{914_Item_2|Research Supervisor Keycard|}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| {{914_Item_2|Janitor Keycard|chance = 50%}}{{914_Item_2|Scientist Keycard|chance = 50%}}&lt;br /&gt;
| {{914_Item_2|Scientist Keycard|}}&lt;br /&gt;
| {{914_Item_2|Guard Keycard}}&lt;br /&gt;
| {{914_Item_2|Facility Manager Keycard}}&lt;br /&gt;
|&lt;br /&gt;
{{914_Item_2|Research Supervisor Keycard|chance = 50%}}&lt;br /&gt;
{{914_Item_2|Facility Manager Keycard|chance = 50%}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div id=&amp;quot;Operative Keycard&amp;quot;&amp;gt;{{914_Item_2|Guard Keycard}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|{{914_Item_2|Janitor Keycard|chance = 50%}}{{914_Item_2|Scientist Keycard|chance = 50%}}&lt;br /&gt;
|{{914_Item_2|Scientist Keycard|}}&lt;br /&gt;
|{{914_Item_2|Research Supervisor Keycard}}&lt;br /&gt;
|{{914_Item_2|Operative Keycard}}&lt;br /&gt;
|&lt;br /&gt;
{{914_Item_2|Guard Keycard|chance = 33%}}&lt;br /&gt;
{{914_Item_2|Operative Keycard|chance = 33%}}&lt;br /&gt;
{{914_Item_2|Commander Keycard|chance = 33%}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div id=&amp;quot;Captain Keycard&amp;quot;&amp;gt;{{914_Item_2|Operative Keycard}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
{{914_Item_2|Guard Keycard|chance = 50%}} &lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt;&lt;br /&gt;
| {{914_Item_2|Guard Keycard}} &lt;br /&gt;
| {{914_Item_2|Facility Manager Keycard}}&lt;br /&gt;
| {{914_Item_2|Commander Keycard}}&lt;br /&gt;
|&lt;br /&gt;
{{914_Item_2|Operative Keycard|chance = 33%}}&lt;br /&gt;
{{914_Item_2|Commander Keycard|chance = 33%}}&lt;br /&gt;
{{914_Item_2|O5 Keycard|chance = 33%}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Zone Manager Keycard&amp;quot;&amp;gt; {{914_Item_2|Commander Keycard}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| {{914_Item_2|Operative Keycard}} &lt;br /&gt;
| {{914_Item_2|Operative Keycard}} &lt;br /&gt;
| {{914_Item_2|Chaos Insurgency Access Device}}  &lt;br /&gt;
| {{914_Item_2|O5 Keycard}}&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (25%)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|O5 Keycard|chance = 75%}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Facility Manager Keycard&amp;quot;&amp;gt;{{914_Item_2|Zone Manager Keycard|}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| {{914_Item_2|Janitor Keycard|chance = 50%}}{{914_Item_2|Scientist Keycard|chance = 50%}}&lt;br /&gt;
| {{914_Item_2|Scientist Keycard}}&lt;br /&gt;
| {{914_Item_2|Guard Keycard}} &lt;br /&gt;
| {{914_Item_2|Facility Manager Keycard}}&lt;br /&gt;
|&lt;br /&gt;
{{914_Item_2|Zone Manager Keycard|chance = 40%}}&lt;br /&gt;
{{914_Item_2|Facility Manager Keycard|chance = 40%}}&lt;br /&gt;
{{914_Item_2|Chaos Insurgency Access Device|chance = 20%}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Chaos Insurgency Access Device&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Chaos Keycard&amp;quot;&amp;gt; {{914_Item_2|Facility Manager Keycard}}&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| {{914_Item_2|Zone Manager Keycard|}}&lt;br /&gt;
| {{914_Item_2|Commander Keycard}}&lt;br /&gt;
| {{914_Item_2|Chaos Insurgency Access Device}}&lt;br /&gt;
| {{914_Item_2|O5 Keycard}}&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (25%)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|O5 Keycard|chance =  75%}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div id=&amp;quot;O5 Keycard&amp;quot;&amp;gt;{{914_Item_2|Chaos Insurgency Access Device}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| {{914_Item_2|Guard Keycard}}&lt;br /&gt;
| {{914_Item_2|Lieutenant Keycard}}&lt;br /&gt;
| {{914_Item_2|Commander Keycard}}&lt;br /&gt;
| {{914_Item_2|O5 Keycard}}&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (25%)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|O5 Keycard|chance = 75%}}&lt;br /&gt;
|-&lt;br /&gt;
|{{914_Item_2|O5 Keycard}}&lt;br /&gt;
| {{914_Item_2|Guard Keycard|}}&lt;br /&gt;
| &lt;br /&gt;
{{914_Item_2|Facility Manager Keycard|chance = 50%}}&lt;br /&gt;
{{914_Item_2|Commander Keycard|chance = 50%}}&lt;br /&gt;
| {{914_Item_2|O5 Keycard}}&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|O5 Keycard|chance = 50%}}&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (75%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|O5 Keycard|chance = 25%}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Standard Weaponry==&lt;br /&gt;
Ammo located inside a firearm will be upgraded alongside the firearm, following the normal [[SCP-914/Outputs#Ammo|Ammo Upgrade Path]]. Any ammo that can not fit inside the newly crafted firearm will spawn next to it on the ground. For simplicity sake, these charts will NOT represent extra ammo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable wikitable--stripe wikitable--border&amp;quot;&lt;br /&gt;
|- class=&amp;quot;citizen-overflow-sticky-header&amp;quot;&lt;br /&gt;
! &amp;lt;div id=&amp;quot;COM-15&amp;quot;&amp;gt;Input&amp;lt;/div&amp;gt; &lt;br /&gt;
! Rough &lt;br /&gt;
! Coarse&lt;br /&gt;
! 1:1&lt;br /&gt;
! Fine&lt;br /&gt;
! Very Fine&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div id=&amp;quot;COM-18&amp;quot;&amp;gt;{{914_Item_2|COM-15 Sidearm}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| Destroyed (50%)&amp;lt;br&amp;gt;{{914_Item_2|9x19mm|chance=50%|rounds=15}}&lt;br /&gt;
| Randomized Attachments (50%)&amp;lt;br&amp;gt;{{914_Item_2|9x19mm|chance=50%|rounds=15}}&lt;br /&gt;
| Randomized Attachments&lt;br /&gt;
| {{914_Item_2|COM-18}}&lt;br /&gt;
|{{914_Item_2|Revolver|chance=40%}} {{914_Item_2|FSP-9|chance=35%}} {{914_Item_2|COM-45|chance=25%}} &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div id=&amp;quot;Crossvec&amp;quot;&amp;gt;{{914_Item_2|COM-18}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|{{914_Item_2|9x19mm|chance=50%|rounds=15}}{{914_Item_2|9x19mm|chance=50%|rounds=30}}&lt;br /&gt;
| {{914_Item_2|COM-15 Sidearm}}&amp;lt;br&amp;gt;&lt;br /&gt;
|  Randomized Attachments&lt;br /&gt;
| {{914_Item_2|FSP-9}}&lt;br /&gt;
| {{914_Item_2|Crossvec|chance=55%}}{{914_Item_2|Revolver|chance=45%}} &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div id=&amp;quot;FR-MG-0&amp;quot;&amp;gt;{{914_Item_2|Crossvec}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| Destroyed (50%)&amp;lt;br&amp;gt;{{914_Item_2|9x19mm|chance=50%|rounds=60}}&lt;br /&gt;
| {{914_Item_2|FSP-9}}&lt;br /&gt;
| Randomized Attachments&lt;br /&gt;
| {{914_Item_2|MTF-E11-SR|chance=60%}}{{914_Item_2|AK|chance=40%}}&lt;br /&gt;
| {{914_Item_2|MTF-E11-SR|chance=70%}}{{914_Item_2|Shotgun|chance=30%}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div id=&amp;quot;FSP-9&amp;quot;&amp;gt;{{914_Item_2|FR-MG-0}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| {{914_Item_2|MTF-E11-SR|chance = 50%}}{{914_Item_2|5.56x45mm |chance=50%|rounds=150}}&lt;br /&gt;
| {{914_Item_2|MTF-E11-SR}} &lt;br /&gt;
| Randomized Attachments&lt;br /&gt;
| {{914_Item_2|Logicer}}&lt;br /&gt;
|Destroyed (90%) &amp;lt;br&amp;gt; {{914_Item_2|Micro H.I.D.|chance=10%}} &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div id=&amp;quot;MTF-E11-SR&amp;quot;&amp;gt;{{914_Item_2|FSP-9}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| Destroyed (50%)&amp;lt;br&amp;gt;{{914_Item_2|9x19mm|chance=50%|rounds=45}}&lt;br /&gt;
| {{914_Item_2|COM-18}}&lt;br /&gt;
|  Randomized Attachments&lt;br /&gt;
| {{914_Item_2|Crossvec}}&lt;br /&gt;
|{{914_Item_2|Crossvec|chance=70%}}{{914_Item_2|MTF-E11-SR|chance=30%}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div id=&amp;quot;AK&amp;quot;&amp;gt;{{914_Item_2|MTF-E11-SR}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| {{914_Item_2|COM-15 Sidearm|chance = 50%}}{{914_Item_2|5.56x45mm|chance=50%|rounds=80}}&lt;br /&gt;
| {{914_Item_2|Crossvec}}&lt;br /&gt;
| Randomized Attachments&lt;br /&gt;
| {{914_Item_2|AK}}&lt;br /&gt;
| {{914_Item_2|AK|chance=30%}} {{914_Item_2|Crossvec|chance=30%}} {{914_Item_2|FR-MG-0|chance=25%}} {{914_Item_2|Shotgun|chance=15%}} &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div id=&amp;quot;Logicer&amp;quot;&amp;gt;{{914_Item_2|AK}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| {{914_Item_2|COM-15 Sidearm|chance = 50%}}{{914_Item_2|7.62x39mm |chance=50%|rounds=90}}&lt;br /&gt;
| {{914_Item_2|A7|chance=50%}}&amp;lt;br&amp;gt;{{914_Item_2|Crossvec|chance=50%}}&lt;br /&gt;
| Randomized Attachments&lt;br /&gt;
| {{914_Item_2|MTF-E11-SR}} &lt;br /&gt;
| {{914_Item_2|Crossvec|chance=30%}} {{914_Item_2|MTF-E11-SR|chance=30%}} {{914_Item_2|Logicer|chance=20%}} {{914_Item_2|Shotgun|chance=20%}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div id=&amp;quot;.44 Revolver&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Revolver&amp;quot;&amp;gt;{{914_Item_2|Logicer}}&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| {{914_Item_2|AK|chance = 50%}}{{914_Item_2|7.62x39mm |chance=50%|rounds=120}}&lt;br /&gt;
| {{914_Item_2|FR-MG-0}}&lt;br /&gt;
| Randomized Attachments&lt;br /&gt;
| {{914_Item_2|Shotgun}}&lt;br /&gt;
|Destroyed (90%) &amp;lt;br&amp;gt; {{914_Item_2|Micro H.I.D.|chance=10%}} &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div id=&amp;quot;Shotgun&amp;quot;&amp;gt;{{914_Item_2|Revolver}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| Destroyed (50%)&amp;lt;br&amp;gt;{{914_Item_2|.44 Mag|chance=50%|rounds=12}}&lt;br /&gt;
| {{914_Item_2|COM-18|chance=80%}}{{914_Item_2|Fragmentation Grenade|chance=20%}} &lt;br /&gt;
| Randomized Attachments&lt;br /&gt;
| {{914_Item_2|Crossvec}}&lt;br /&gt;
|{{Hoverimage|{{914_Item_2|Chaos Insurgency Access Device|chance=50%}}{{914_Item_2|Fragmentation Grenade|chance=50%|total=2}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div id=&amp;quot;Fragmentation Grenade&amp;quot;&amp;gt;{{914_Item_2|Shotgun}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| {{914_Item_2|AK|chance = 50%}}{{914_Item_2|12/70 Buckshot|chance=50%|rounds=25}}&lt;br /&gt;
| {{914_Item_2|AK}}&lt;br /&gt;
| Randomized Attachments&lt;br /&gt;
| {{914_Item_2|Logicer}}&lt;br /&gt;
|{{914_Item_2|AK|chance = 40%}}{{914_Item_2|Crossvec|chance=40%}}{{914_Item_2|Logicer|chance=20%}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div id=&amp;quot;Flashbang Grenade&amp;quot;&amp;gt;{{914_Item_2|Fragmentation Grenade}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| Destroyed&lt;br /&gt;
| {{914_Item_2|Flashbang Grenade}} &lt;br /&gt;
| {{914_Item_2|Flashbang Grenade}} &lt;br /&gt;
| {{914_Item_2|Fragmentation Grenade}}&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;{{914_Item_2|Fragmentation Grenade|chance =25%}}&lt;br /&gt;
{{914_Item_2|SCP-018|chance = 25%}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|Flashbang Grenade}}&lt;br /&gt;
| Destroyed&lt;br /&gt;
| {{914_Item_2|Flashlight}} &lt;br /&gt;
| {{914_Item_2|Fragmentation Grenade}}&lt;br /&gt;
| {{914_Item_2|Fragmentation Grenade}}&lt;br /&gt;
|&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt; Destroyed (75%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;{{914_Item_2|SCP-207|chance =25%}} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Weaponry==&lt;br /&gt;
{| class=&amp;quot;wikitable wikitable--stripe wikitable--border&amp;quot;&lt;br /&gt;
|- class=&amp;quot;citizen-overflow-sticky-header&amp;quot;&lt;br /&gt;
!&amp;lt;div id=&amp;quot;3-X Particle Disruptor&amp;quot;&amp;gt; Input &amp;lt;/div&amp;gt;&lt;br /&gt;
! Rough &lt;br /&gt;
! Coarse&lt;br /&gt;
! 1:1&lt;br /&gt;
! Fine&lt;br /&gt;
! Very Fine&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div id=&amp;quot;A7&amp;quot;&amp;gt;{{914_Item_2|3-X MD}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|{{914_Item_2|Flashlight}}&lt;br /&gt;
|{{914_Item_2|MTF-E11-SR}}&lt;br /&gt;
|{{914_Item_2|Jailbird}} &lt;br /&gt;
|{{914_Item_2|3-X MD|chance = Refueled}} &lt;br /&gt;
|{{914_Item_2|3-X MD|chance = Refueled}} &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div id=&amp;quot;COM-45&amp;quot;&amp;gt;{{914_Item_2|A7}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|{{914_Item_2|COM-15|chance=50%}}&amp;lt;br&amp;gt;{{914_Item_2|7.62x39mm|chance=50%|rounds=90}}&lt;br /&gt;
|{{914_Item_2|COM-18}}&lt;br /&gt;
|{{914_Item_2|A7}} &lt;br /&gt;
|{{914_Item_2|AK}} &lt;br /&gt;
|{{Hoverimage|{{914_Item_2|Flashbang Grenade}}{{914_Item_2|Revolver}}|text=Multiple Items}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div id=&amp;quot;Jailbird&amp;quot;&amp;gt;{{914_Item_2|COM-45}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|Destroyed (50%)&amp;lt;br&amp;gt;{{914_Item_2|9x19mm|chance=50%|rounds=15}}&lt;br /&gt;
|{{914_Item_2|9x19mm|chance = 50%|rounds=15}}{{914_Item_2|COM-15|chance=50%}}&lt;br /&gt;
|{{914_Item_2|COM-45}} &lt;br /&gt;
|{{914_Item_2|Crossvec}} &lt;br /&gt;
|{{914_Item_2|Revolver}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div id=&amp;quot;Micro H.I.D.&amp;quot;&amp;gt;{{914_Item_2|Jailbird}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|{{914_Item_2|Flashlight}}&lt;br /&gt;
|{{914_Item_2|Jailbird|chance= Damaged}}&lt;br /&gt;
|{{914_Item_2|3-X MD}} &lt;br /&gt;
|{{914_Item_2|Jailbird|chance = Refueled}} &lt;br /&gt;
|{{914_Item_2|Micro H.I.D.}} &lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|Micro H.I.D.}} &lt;br /&gt;
|Destroyed&lt;br /&gt;
|{{914_Item_2|Micro H.I.D.|chance = Damaged}}&lt;br /&gt;
|{{914_Item_2|3-X MD|chance = 50%}}{{914_Item_2|Jailbird|chance = 50%}}&lt;br /&gt;
|{{914_Item_2|Micro H.I.D.|chance = Refueled}} &lt;br /&gt;
|{{914_Item_2|Micro H.I.D.|chance = Refueled}} &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ammo==&lt;br /&gt;
Ammo uses an economy system that determines how many rounds is given to a player when converting ammo in SCP-914. This system stops players from turning a weak fully loaded weapon, such as a COM-15, into a stronger fully loaded weapon, such as a Logicer. Any &amp;quot;extra&amp;quot; ammo will be left unchanged.&lt;br /&gt;
&lt;br /&gt;
These paths also apply to any ammo inside a Firearm that is going through SCP-914.&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
15 Rounds Input =&lt;br /&gt;
{| class=&amp;quot;wikitable wikitable--stripe wikitable--border&amp;quot;&lt;br /&gt;
|- class=&amp;quot;citizen-overflow-sticky-header&amp;quot;&lt;br /&gt;
! &amp;lt;div id=&amp;quot;9x19mm&amp;quot;&amp;gt;Input&amp;lt;/div&amp;gt;&lt;br /&gt;
! Rough &lt;br /&gt;
! Coarse&lt;br /&gt;
! 1:1&lt;br /&gt;
! Fine&lt;br /&gt;
! Very Fine&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div id=&amp;quot;5.56x45mm&amp;quot;&amp;gt; {{914_Item_2|9x19mm}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| {{AmmoExchange|ammoType1 = 9x19mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 = 9x19mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 = 9x19mm|ammoType2 = .44 Mag}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 = 9x19mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 = 9x19mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div id=&amp;quot;7.62x39mm&amp;quot;&amp;gt;{{914_Item_2|5.56x45mm}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| {{AmmoExchange|ammoType1 = 5.56x45mm|ammoType2 = 9x19mm}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 = 5.56x45mm|ammoType2 = 9x19mm}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 = 5.56x45mm|ammoType2 = 7.62x39mm}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 = 5.56x45mm|ammoType2 = 9x19mm}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 = 5.56x45mm|ammoType2 = 9x19mm}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div id=&amp;quot;12/70 Buckshot&amp;quot;&amp;gt;{{914_Item_2|7.62x39mm}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| {{AmmoExchange|ammoType1 = 7.62x39mm|ammoType2 = .44 Mag}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 = 7.62x39mm|ammoType2 = .44 Mag}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 = 7.62x39mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 = 7.62x39mm|ammoType2 = 12/70 Buckshot}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 = 7.62x39mm|ammoType2 = 12/70 Buckshot}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div id=&amp;quot;.44 Mag&amp;quot;&amp;gt;{{914_Item_2|12/70 Buckshot}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| {{AmmoExchange|ammoType1 =12/70 Buckshot |ammoType2 = 7.62x39mm}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 =12/70 Buckshot |ammoType2 = 7.62x39mm}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 =12/70 Buckshot |ammoType2 = 9x19mm}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 =12/70 Buckshot |ammoType2 = .44 Mag}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 =12/70 Buckshot |ammoType2 = .44 Mag}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|.44 Mag}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 =.44 Mag|ammoType2 = 12/70 Buckshot }}&lt;br /&gt;
| {{AmmoExchange|ammoType1 =.44 Mag|ammoType2 = 12/70 Buckshot }}&lt;br /&gt;
| {{AmmoExchange|ammoType1 =.44 Mag|ammoType2 = 9x19mm }}&lt;br /&gt;
| {{AmmoExchange|ammoType1 =.44 Mag|ammoType2 = 7.62x39mm}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 =.44 Mag|ammoType2 = 7.62x39mm}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
30 Rounds Input= &lt;br /&gt;
{| class=&amp;quot;wikitable wikitable--stripe wikitable--border&amp;quot;&lt;br /&gt;
|- class=&amp;quot;citizen-overflow-sticky-header&amp;quot;&lt;br /&gt;
! Input &lt;br /&gt;
! Rough &lt;br /&gt;
! Coarse&lt;br /&gt;
! 1:1&lt;br /&gt;
! Fine&lt;br /&gt;
! Very Fine&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|9x19mm}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 = 9x19mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 = 9x19mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 = 9x19mm|ammoType2 = .44 Mag}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 = 9x19mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 = 9x19mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|5.56x45mm}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 = 5.56x45mm|ammoType2 = 9x19mm}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 = 5.56x45mm|ammoType2 = 9x19mm}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 = 5.56x45mm|ammoType2 = 7.62x39mm}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 = 5.56x45mm|ammoType2 = 9x19mm}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 = 5.56x45mm|ammoType2 = 9x19mm}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|7.62x39mm}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 = 7.62x39mm|ammoType2 = .44 Mag}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 = 7.62x39mm|ammoType2 = .44 Mag}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 = 7.62x39mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 = 7.62x39mm|ammoType2 = 12/70 Buckshot}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 = 7.62x39mm|ammoType2 = 12/70 Buckshot}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|12/70 Buckshot}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 =12/70 Buckshot |ammoType2 = 7.62x39mm}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 =12/70 Buckshot |ammoType2 = 7.62x39mm}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 =12/70 Buckshot |ammoType2 = 9x19mm}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 =12/70 Buckshot |ammoType2 = .44 Mag}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 =12/70 Buckshot |ammoType2 = .44 Mag}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|.44 Mag}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 =.44 Mag|ammoType2 = 12/70 Buckshot }}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 =.44 Mag|ammoType2 = 12/70 Buckshot }}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 =.44 Mag|ammoType2 = 9x19mm }}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 =.44 Mag|ammoType2 = 7.62x39mm}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 =.44 Mag|ammoType2 = 7.62x39mm}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Treatment Items==&lt;br /&gt;
{| class=&amp;quot;wikitable wikitable--stripe wikitable--border&amp;quot;&lt;br /&gt;
|- class=&amp;quot;citizen-overflow-sticky-header&amp;quot;&lt;br /&gt;
! &amp;lt;div id=&amp;quot;Adrenaline&amp;quot;&amp;gt;Input&amp;lt;/div&amp;gt;&lt;br /&gt;
! Rough &lt;br /&gt;
! Coarse&lt;br /&gt;
! 1:1&lt;br /&gt;
! Fine&lt;br /&gt;
! Very Fine&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div id=&amp;quot;First Aid Kit&amp;quot;&amp;gt;{{914_Item_2|Adrenaline}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|Painkillers|chance = 50%}}&lt;br /&gt;
|&lt;br /&gt;
{{914_Item_2|First Aid Kit|chance = 50%}}&lt;br /&gt;
{{914_Item_2|Painkillers|chance = 50%}}&lt;br /&gt;
|{{914_Item_2|Painkillers}}&lt;br /&gt;
|{{914_Item_2|SCP-500}}&lt;br /&gt;
|{{914_Item_2|Painkillers|chance = 66%}}{{914_Item_2|SCP-500|chance = 33%}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div id=&amp;quot;Painkillers&amp;quot;&amp;gt;{{914_Item_2|First Aid Kit}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| Destroyed&lt;br /&gt;
| {{914_Item_2|Painkillers}} &lt;br /&gt;
| {{914_Item_2|First Aid Kit}} &lt;br /&gt;
| {{914_Item_2|Adrenaline}} &lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (33%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|First Aid Kit|chance = 33%}} &lt;br /&gt;
{{914_Item_2|SCP-500|chance = 33%}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|Painkillers}}&lt;br /&gt;
|&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|Painkillers|chance = 50%}}&lt;br /&gt;
|&lt;br /&gt;
{{914_Item_2|Painkillers}}&lt;br /&gt;
|{{914_Item_2|First Aid Kit}}&lt;br /&gt;
|&lt;br /&gt;
{{914_Item_2|Adrenaline|chance = 50%}}&lt;br /&gt;
{{914_Item_2|First Aid Kit|chance = 50%}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==SCP Items==&lt;br /&gt;
[[SCP-330]]&#039;s Candies can not be upgraded via SCP-914 and will stay on the input side if dropped.&lt;br /&gt;
{| class=&amp;quot;wikitable wikitable--stripe wikitable--border&amp;quot;&lt;br /&gt;
|- class=&amp;quot;citizen-overflow-sticky-header&amp;quot;&lt;br /&gt;
! &amp;lt;div id=&amp;quot;Anti-Cola&amp;quot;&amp;gt;Input&amp;lt;/div&amp;gt;&lt;br /&gt;
! Rough &lt;br /&gt;
! Coarse&lt;br /&gt;
! 1:1&lt;br /&gt;
! Fine&lt;br /&gt;
! Very Fine&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div id=&amp;quot;SCP-018&amp;quot;&amp;gt;{{914_Item_2|SCP-207?}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| {{914_Item_2|Painkillers}} &lt;br /&gt;
| {{914_Item_2|Adrenaline}}&lt;br /&gt;
| {{914_Item_2|SCP-207}}&lt;br /&gt;
| {{914_Item_2|SCP-1853|}}&lt;br /&gt;
| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div id=&amp;quot;SCP-127&amp;quot;&amp;gt;{{914_Item_2|SCP-018|}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| {{914_Item_2|Flashbang Grenade}} &lt;br /&gt;
| {{914_Item_2|Flashbang Grenade}} &lt;br /&gt;
| {{914_Item_2|SCP-018|}}&lt;br /&gt;
| {{914_Item_2|High-Explosive Grenade|}}&lt;br /&gt;
| {{914_Item_2|Coin|}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div id=&amp;quot;SCP-207&amp;quot;&amp;gt;{{914_Item_2|SCP-127|}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| {{914_Item_2|SCP-127}} &lt;br /&gt;
| {{914_Item_2|COM-18}} &lt;br /&gt;
| {{914_Item_2|FSP-9|}}&lt;br /&gt;
| {{914_Item_2|Crossvec|}}&lt;br /&gt;
| {{914_Item_2|MTF-E11-SR|}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div id=&amp;quot;SCP-244-A&amp;quot;&amp;gt;{{914_Item_2|SCP-207|}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| {{914_Item_2|Painkillers}}&lt;br /&gt;
| {{914_Item_2|Adrenaline}}&lt;br /&gt;
| {{914_Item_2|SCP-207?}}&lt;br /&gt;
| {{914_Item_2|SCP-1853|}}&lt;br /&gt;
| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div id=&amp;quot;SCP-244-B&amp;quot;&amp;gt;{{914_Item_2|SCP-244-A|}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed&amp;lt;/span&amp;gt;&lt;br /&gt;
| {{914_Item_2|Coin|}}&lt;br /&gt;
| {{914_Item_2|SCP-244-B|}}&lt;br /&gt;
| {{914_Item_2|SCP-244-A|}}&lt;br /&gt;
| {{914_Item_2|SCP-244-A|}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div id=&amp;quot;SCP-268&amp;quot;&amp;gt;{{914_Item_2|SCP-244-B|}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed&amp;lt;/span&amp;gt;&lt;br /&gt;
| {{914_Item_2|Coin|}}&lt;br /&gt;
| {{914_Item_2|SCP-244-A|}}&lt;br /&gt;
| {{914_Item_2|SCP-244-B|}}&lt;br /&gt;
| {{914_Item_2|SCP-244-B|}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div id=&amp;quot;SCP-500&amp;quot;&amp;gt;{{914_Item_2|SCP-268|}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| Destroyed&lt;br /&gt;
| {{914_Item_2|SCP-268|}}&lt;br /&gt;
| {{914_Item_2|SCP-268|}}&lt;br /&gt;
| {{914_Item_2|SCP-268|}}&lt;br /&gt;
| {{914_Item_2|SCP-268|}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div id=&amp;quot;SCP-1344&amp;quot;&amp;gt;{{914_Item_2|SCP-500|}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
{{914_Item_2|First Aid Kit|chance = 50%}}&lt;br /&gt;
{{914_Item_2|Painkillers|chance = 50%}}&lt;br /&gt;
|{{914_Item_2|Adrenaline|}}&lt;br /&gt;
| {{914_Item_2|SCP-500}}&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|SCP-500|chance = 50%}}&lt;br /&gt;
| Destroyed&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div id=&amp;quot;SCP-1509&amp;quot;&amp;gt;{{914_Item_2|SCP-1344}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| {{914_Item_2|Flashbang Grenade}}&lt;br /&gt;
| {{914_Item_2|Radio|}}&lt;br /&gt;
| {{914_Item_2|Adrenaline|chance=50%}} &amp;lt;br&amp;gt;{{914_Item_2|Flashbang Grenade|chance=50%}}&lt;br /&gt;
| {{914_Item_2|SCP-1853}}&lt;br /&gt;
|{{914_Item_2|Adrenaline|chance=50%) (x2}} &amp;lt;br&amp;gt;{{914_Item_2|SCP-2176|chance=50%}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div id=&amp;quot;SCP-1576&amp;quot;&amp;gt;{{914_Item_2|SCP-1509}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
| {{914_Item_2|SCP-1576}}&lt;br /&gt;
| {{914_Item_2|SCP-1509}}&lt;br /&gt;
| {{914_Item_2|SCP-1509}}&lt;br /&gt;
| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (90%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; {{914 Item 2|Jailbird|chance=10%}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div id=&amp;quot;SCP-1853&amp;quot;&amp;gt;{{914_Item_2|SCP-1576}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| {{914_Item_2|Radio|}}&lt;br /&gt;
| {{914_Item_2|SCP-2176|}}&lt;br /&gt;
| {{914_Item_2|SCP-1576}}&lt;br /&gt;
| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div id=&amp;quot;SCP-2176&amp;quot;&amp;gt;{{914_Item_2|SCP-1853}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| {{914_Item_2|Painkillers}}&lt;br /&gt;
| {{914_Item_2|Adrenaline|}}&lt;br /&gt;
| {{914_Item_2|SCP-1853}}&lt;br /&gt;
| {{914_Item_2|SCP-207}}&lt;br /&gt;
|&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|SCP-500|chance = 50%}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|SCP-2176|}}&lt;br /&gt;
| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Activates&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{914_Item_2|Flashbang Grenade|}}&lt;br /&gt;
| {{914_Item_2|Coin|total=12|}}&lt;br /&gt;
| {{914_Item_2|COM-18|}}&lt;br /&gt;
|&lt;br /&gt;
{{914_Item_2|Flashlight|chance = 80%}}&lt;br /&gt;
{{914_Item_2|MTF-E11-SR|chance = 20%}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
{| class=&amp;quot;wikitable wikitable--stripe wikitable--border&amp;quot;&lt;br /&gt;
|- class=&amp;quot;citizen-overflow-sticky-header&amp;quot;&lt;br /&gt;
! &amp;lt;div id=&amp;quot;Light Armor&amp;quot;&amp;gt;Input&amp;lt;/div&amp;gt;&lt;br /&gt;
! Rough &lt;br /&gt;
! Coarse&lt;br /&gt;
! 1:1&lt;br /&gt;
! Fine&lt;br /&gt;
! Very Fine&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Combat Armor&amp;quot;&amp;gt;{{914_Item_2|Light Armor}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt;&lt;br /&gt;
{{914_Item_2|Radio|chance = 50%}} &lt;br /&gt;
| {{914_Item_2|Flashlight}}&lt;br /&gt;
| {{914_Item_2|Light Armor}}&lt;br /&gt;
| {{914_Item_2|Combat Armor}}&lt;br /&gt;
| &lt;br /&gt;
{{914_Item_2|Combat Armor|chance=50%}}&lt;br /&gt;
{{914_Item_2|Heavy Armor|chance=50%}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Heavy Armor&amp;quot;&amp;gt;{{914_Item_2|Combat Armor}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
{{914_Item_2|Light Armor|chance = 50%}} &lt;br /&gt;
{{914_Item_2|Flashlight|chance = 50%}}&lt;br /&gt;
| {{914_Item_2|Light Armor}}&lt;br /&gt;
| {{914_Item_2|Combat Armor}}&lt;br /&gt;
| {{914_Item_2|Heavy Armor}}&lt;br /&gt;
| {{914_Item_2|Heavy Armor}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Coin&amp;quot;&amp;gt;{{914_Item_2|Heavy Armor}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
{{914_Item_2|Light Armor|chance = 50%}} &lt;br /&gt;
{{914_Item_2|Combat Armor|chance = 50%}}&lt;br /&gt;
| {{914_Item_2|Combat Armor}}&lt;br /&gt;
| {{914_Item_2|Heavy Armor}}&lt;br /&gt;
| {{914_Item_2|Coin}}&lt;br /&gt;
| {{914_Item_2|Coin}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div id=&amp;quot;Flashlight&amp;quot;&amp;gt;{{914 Item 2|Coin}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| Destroyed &lt;br /&gt;
| {{914_Item_2|Coin}} &lt;br /&gt;
| {{914_Item_2|Coin}}  &lt;br /&gt;
| {{914_Item_2|Coin}} &lt;br /&gt;
| {{914_Item_2|Coin}} &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div id=&amp;quot;Radio&amp;quot;&amp;gt;{{914_Item_2|Flashlight}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| Destroyed  &lt;br /&gt;
| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;{{914_Item_2|Flashlight| chance = 50%}}&lt;br /&gt;
| {{914_Item_2|Flashlight}} &lt;br /&gt;
| {{914_Item_2|Radio}} &lt;br /&gt;
| {{914_Item_2|Flashbang Grenade|chance = 90%}}{{914_Item_2|SCP-2176|chance = 10%}}&lt;br /&gt;
|-&lt;br /&gt;
|{{914_Item_2|Radio}} &lt;br /&gt;
| Destroyed&lt;br /&gt;
| Destroyed&lt;br /&gt;
| {{914_Item_2|Radio|chance = Recharged}}&lt;br /&gt;
| {{914_Item_2|Radio|chance = Recharged}}&lt;br /&gt;
| {{914 Item 2|Flashlight|chance = 75%}}{{914 Item 2|SCP-1576|chance = 25%}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Remote Admin Only Items==&lt;br /&gt;
This chart is for any item that can only be obtained with Remote Admin Access.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable wikitable--stripe wikitable--border&amp;quot;&lt;br /&gt;
|- class=&amp;quot;citizen-overflow-sticky-header&amp;quot;&lt;br /&gt;
! &amp;lt;div id=&amp;quot;Containment Engineer Keycard&amp;quot;&amp;gt; Input &amp;lt;/div&amp;gt;&lt;br /&gt;
! Rough &lt;br /&gt;
! Coarse&lt;br /&gt;
! 1:1&lt;br /&gt;
! Fine&lt;br /&gt;
! Very Fine&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Private Keycard&amp;quot;&amp;gt;{{914_Item_2|Containment Engineer Keycard}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
{{914_Item_2|Scientist Keycard|chance = 50%}}&lt;br /&gt;
{{914_Item_2|Research Supervisor Keycard|chance = 50%}}&lt;br /&gt;
|{{914_Item_2|Research Supervisor Keycard}}&lt;br /&gt;
|{{914_Item_2|Facility Manager Keycard}}&lt;br /&gt;
| &lt;br /&gt;
{{914_Item_2|Commander Keycard|chance = 50%}}&lt;br /&gt;
{{914_Item_2|O5 Keycard|chance = 50%}}&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (33%)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|O5 Keycard|chance = 66%}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|Cadet Keycard}} &lt;br /&gt;
| &lt;br /&gt;
{{914_Item_2|Scientist Keycard|chance = 50%}}&lt;br /&gt;
{{914_Item_2|Research Supervisor Keycard|chance = 50%}}&lt;br /&gt;
| {{914_Item_2|Research Supervisor Keycard}}&lt;br /&gt;
| {{914_Item_2|Containment Engineer Keycard}}&lt;br /&gt;
| {{914_Item_2|Lieutenant Keycard}}&lt;br /&gt;
|&lt;br /&gt;
{{914_Item_2|Lieutenant Keycard|chance = 50%}}&lt;br /&gt;
{{914_Item_2|Commander Keycard|chance = 50%}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|Lantern}} &lt;br /&gt;
| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt; Destroyed&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt; Destroyed (50%)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;{{914_Item_2|Lantern|chance=50%}}&lt;br /&gt;
| {{914_Item_2|Flashlight}}&lt;br /&gt;
|{{914_Item_2|Radio}}&lt;br /&gt;
|{{914_Item_2|Flashbang Grenade|chance = 90%}}{{914_Item_2|SCP-2176|chance = 10%}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-914/Outputs&amp;diff=17647</id>
		<title>SCP-914/Outputs</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-914/Outputs&amp;diff=17647"/>
		<updated>2026-05-24T00:35:38Z</updated>

		<summary type="html">&lt;p&gt;Jamintheinfinite: /* SCP Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=All SCP-914&#039;s item outputs=&lt;br /&gt;
{{Main|SCP-914}}&lt;br /&gt;
The following are charts showing every possible outcome for upgrading items in SCP-914. For a linear upgrade chart for keycards. Check the gallery section of the [[Keycard]] page.&amp;lt;br&amp;gt;&lt;br /&gt;
By default, items can only be upgraded by dropping them in the Input Booth, but servers can change this via config to upgrade any item a player is currently holding, or all items in their inventory.&lt;br /&gt;
&lt;br /&gt;
==Keycards==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable wikitable--stripe wikitable--border&amp;quot;&lt;br /&gt;
|- class=&amp;quot;citizen-overflow-sticky-header&amp;quot;&lt;br /&gt;
! &amp;lt;div id=&amp;quot;Janitor Keycard&amp;quot;&amp;gt;Input&amp;lt;/div&amp;gt;&lt;br /&gt;
! Rough &lt;br /&gt;
! Coarse&lt;br /&gt;
! 1:1&lt;br /&gt;
! Fine&lt;br /&gt;
! Very Fine&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div id=&amp;quot;Scientist Keycard&amp;quot;&amp;gt;{{914_Item_2|Janitor Keycard}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| Destroyed &lt;br /&gt;
| Destroyed &lt;br /&gt;
| {{914_Item_2|Zone Manager Keycard|}}&lt;br /&gt;
| {{914_Item_2|Scientist Keycard|}}&lt;br /&gt;
|  {{914_Item_2|Scientist Keycard|chance = 50%}}{{914_Item_2|Research Supervisor Keycard|chance =50%}}&lt;br /&gt;
|-&lt;br /&gt;
|  &amp;lt;div id=&amp;quot;Research Supervisor Keycard&amp;quot;&amp;gt;{{914_Item_2|Scientist Keycard}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt;&lt;br /&gt;
{{914_Item_2|Janitor Keycard|chance = 50%}}&lt;br /&gt;
| {{914_Item_2|Janitor Keycard}}&lt;br /&gt;
| {{914_Item_2|Zone Manager Keycard|}}&lt;br /&gt;
| {{914_Item_2|Research Supervisor Keycard|}}&lt;br /&gt;
|&lt;br /&gt;
{{914_Item_2|Scientist Keycard|chance = 33%}}&lt;br /&gt;
{{914_Item_2|Research Supervisor Keycard|chance = 33%}}&lt;br /&gt;
{{914_Item_2|Facility Manager Keycard|chance = 33%}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div id=&amp;quot;Guard Keycard&amp;quot;&amp;gt;{{914_Item_2|Research Supervisor Keycard|}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| {{914_Item_2|Janitor Keycard|chance = 50%}}{{914_Item_2|Scientist Keycard|chance = 50%}}&lt;br /&gt;
| {{914_Item_2|Scientist Keycard|}}&lt;br /&gt;
| {{914_Item_2|Guard Keycard}}&lt;br /&gt;
| {{914_Item_2|Facility Manager Keycard}}&lt;br /&gt;
|&lt;br /&gt;
{{914_Item_2|Research Supervisor Keycard|chance = 50%}}&lt;br /&gt;
{{914_Item_2|Facility Manager Keycard|chance = 50%}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div id=&amp;quot;Operative Keycard&amp;quot;&amp;gt;{{914_Item_2|Guard Keycard}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|{{914_Item_2|Janitor Keycard|chance = 50%}}{{914_Item_2|Scientist Keycard|chance = 50%}}&lt;br /&gt;
|{{914_Item_2|Scientist Keycard|}}&lt;br /&gt;
|{{914_Item_2|Research Supervisor Keycard}}&lt;br /&gt;
|{{914_Item_2|Operative Keycard}}&lt;br /&gt;
|&lt;br /&gt;
{{914_Item_2|Guard Keycard|chance = 33%}}&lt;br /&gt;
{{914_Item_2|Operative Keycard|chance = 33%}}&lt;br /&gt;
{{914_Item_2|Commander Keycard|chance = 33%}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div id=&amp;quot;Captain Keycard&amp;quot;&amp;gt;{{914_Item_2|Operative Keycard}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
{{914_Item_2|Guard Keycard|chance = 50%}} &lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt;&lt;br /&gt;
| {{914_Item_2|Guard Keycard}} &lt;br /&gt;
| {{914_Item_2|Facility Manager Keycard}}&lt;br /&gt;
| {{914_Item_2|Commander Keycard}}&lt;br /&gt;
|&lt;br /&gt;
{{914_Item_2|Operative Keycard|chance = 33%}}&lt;br /&gt;
{{914_Item_2|Commander Keycard|chance = 33%}}&lt;br /&gt;
{{914_Item_2|O5 Keycard|chance = 33%}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Zone Manager Keycard&amp;quot;&amp;gt; {{914_Item_2|Commander Keycard}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| {{914_Item_2|Operative Keycard}} &lt;br /&gt;
| {{914_Item_2|Operative Keycard}} &lt;br /&gt;
| {{914_Item_2|Chaos Insurgency Access Device}}  &lt;br /&gt;
| {{914_Item_2|O5 Keycard}}&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (25%)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|O5 Keycard|chance = 75%}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Facility Manager Keycard&amp;quot;&amp;gt;{{914_Item_2|Zone Manager Keycard|}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| {{914_Item_2|Janitor Keycard|chance = 50%}}{{914_Item_2|Scientist Keycard|chance = 50%}}&lt;br /&gt;
| {{914_Item_2|Scientist Keycard}}&lt;br /&gt;
| {{914_Item_2|Guard Keycard}} &lt;br /&gt;
| {{914_Item_2|Facility Manager Keycard}}&lt;br /&gt;
|&lt;br /&gt;
{{914_Item_2|Zone Manager Keycard|chance = 40%}}&lt;br /&gt;
{{914_Item_2|Facility Manager Keycard|chance = 40%}}&lt;br /&gt;
{{914_Item_2|Chaos Insurgency Access Device|chance = 20%}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Chaos Insurgency Access Device&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Chaos Keycard&amp;quot;&amp;gt; {{914_Item_2|Facility Manager Keycard}}&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| {{914_Item_2|Zone Manager Keycard|}}&lt;br /&gt;
| {{914_Item_2|Commander Keycard}}&lt;br /&gt;
| {{914_Item_2|Chaos Insurgency Access Device}}&lt;br /&gt;
| {{914_Item_2|O5 Keycard}}&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (25%)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|O5 Keycard|chance =  75%}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div id=&amp;quot;O5 Keycard&amp;quot;&amp;gt;{{914_Item_2|Chaos Insurgency Access Device}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| {{914_Item_2|Guard Keycard}}&lt;br /&gt;
| {{914_Item_2|Lieutenant Keycard}}&lt;br /&gt;
| {{914_Item_2|Commander Keycard}}&lt;br /&gt;
| {{914_Item_2|O5 Keycard}}&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (25%)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|O5 Keycard|chance = 75%}}&lt;br /&gt;
|-&lt;br /&gt;
|{{914_Item_2|O5 Keycard}}&lt;br /&gt;
| {{914_Item_2|Guard Keycard|}}&lt;br /&gt;
| &lt;br /&gt;
{{914_Item_2|Facility Manager Keycard|chance = 50%}}&lt;br /&gt;
{{914_Item_2|Commander Keycard|chance = 50%}}&lt;br /&gt;
| {{914_Item_2|O5 Keycard}}&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|O5 Keycard|chance = 50%}}&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (75%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|O5 Keycard|chance = 25%}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Standard Weaponry==&lt;br /&gt;
Ammo located inside a firearm will be upgraded alongside the firearm, following the normal [[SCP-914/Outputs#Ammo|Ammo Upgrade Path]]. Any ammo that can not fit inside the newly crafted firearm will spawn next to it on the ground. For simplicity sake, these charts will NOT represent extra ammo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable wikitable--stripe wikitable--border&amp;quot;&lt;br /&gt;
|- class=&amp;quot;citizen-overflow-sticky-header&amp;quot;&lt;br /&gt;
! &amp;lt;div id=&amp;quot;COM-15&amp;quot;&amp;gt;Input&amp;lt;/div&amp;gt; &lt;br /&gt;
! Rough &lt;br /&gt;
! Coarse&lt;br /&gt;
! 1:1&lt;br /&gt;
! Fine&lt;br /&gt;
! Very Fine&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div id=&amp;quot;COM-18&amp;quot;&amp;gt;{{914_Item_2|COM-15 Sidearm}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| Destroyed (50%)&amp;lt;br&amp;gt;{{914_Item_2|9x19mm|chance=50%|rounds=15}}&lt;br /&gt;
| Randomized Attachments (50%)&amp;lt;br&amp;gt;{{914_Item_2|9x19mm|chance=50%|rounds=15}}&lt;br /&gt;
| Randomized Attachments&lt;br /&gt;
| {{914_Item_2|COM-18}}&lt;br /&gt;
|{{914_Item_2|Revolver|chance=40%}} {{914_Item_2|FSP-9|chance=35%}} {{914_Item_2|COM-45|chance=25%}} &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div id=&amp;quot;Crossvec&amp;quot;&amp;gt;{{914_Item_2|COM-18}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|{{914_Item_2|9x19mm|chance=50%|rounds=15}}{{914_Item_2|9x19mm|chance=50%|rounds=30}}&lt;br /&gt;
| {{914_Item_2|COM-15 Sidearm}}&amp;lt;br&amp;gt;&lt;br /&gt;
|  Randomized Attachments&lt;br /&gt;
| {{914_Item_2|FSP-9}}&lt;br /&gt;
| {{914_Item_2|Crossvec|chance=55%}}{{914_Item_2|Revolver|chance=45%}} &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div id=&amp;quot;FR-MG-0&amp;quot;&amp;gt;{{914_Item_2|Crossvec}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| Destroyed (50%)&amp;lt;br&amp;gt;{{914_Item_2|9x19mm|chance=50%|rounds=60}}&lt;br /&gt;
| {{914_Item_2|FSP-9}}&lt;br /&gt;
| Randomized Attachments&lt;br /&gt;
| {{914_Item_2|MTF-E11-SR|chance=60%}}{{914_Item_2|AK|chance=40%}}&lt;br /&gt;
| {{914_Item_2|MTF-E11-SR|chance=70%}}{{914_Item_2|Shotgun|chance=30%}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div id=&amp;quot;FSP-9&amp;quot;&amp;gt;{{914_Item_2|FR-MG-0}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| {{914_Item_2|MTF-E11-SR|chance = 50%}}{{914_Item_2|5.56x45mm |chance=50%|rounds=150}}&lt;br /&gt;
| {{914_Item_2|MTF-E11-SR}} &lt;br /&gt;
| Randomized Attachments&lt;br /&gt;
| {{914_Item_2|Logicer}}&lt;br /&gt;
|Destroyed (90%) &amp;lt;br&amp;gt; {{914_Item_2|Micro H.I.D.|chance=10%}} &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div id=&amp;quot;MTF-E11-SR&amp;quot;&amp;gt;{{914_Item_2|FSP-9}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| Destroyed (50%)&amp;lt;br&amp;gt;{{914_Item_2|9x19mm|chance=50%|rounds=45}}&lt;br /&gt;
| {{914_Item_2|COM-18}}&lt;br /&gt;
|  Randomized Attachments&lt;br /&gt;
| {{914_Item_2|Crossvec}}&lt;br /&gt;
|{{914_Item_2|Crossvec|chance=70%}}{{914_Item_2|MTF-E11-SR|chance=30%}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div id=&amp;quot;AK&amp;quot;&amp;gt;{{914_Item_2|MTF-E11-SR}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| {{914_Item_2|COM-15 Sidearm|chance = 50%}}{{914_Item_2|5.56x45mm|chance=50%|rounds=80}}&lt;br /&gt;
| {{914_Item_2|Crossvec}}&lt;br /&gt;
| Randomized Attachments&lt;br /&gt;
| {{914_Item_2|AK}}&lt;br /&gt;
| {{914_Item_2|AK|chance=30%}} {{914_Item_2|Crossvec|chance=30%}} {{914_Item_2|FR-MG-0|chance=25%}} {{914_Item_2|Shotgun|chance=15%}} &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div id=&amp;quot;Logicer&amp;quot;&amp;gt;{{914_Item_2|AK}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| {{914_Item_2|COM-15 Sidearm|chance = 50%}}{{914_Item_2|7.62x39mm |chance=50%|rounds=90}}&lt;br /&gt;
| {{914_Item_2|A7|chance=50%}}&amp;lt;br&amp;gt;{{914_Item_2|Crossvec|chance=50%}}&lt;br /&gt;
| Randomized Attachments&lt;br /&gt;
| {{914_Item_2|MTF-E11-SR}} &lt;br /&gt;
| {{914_Item_2|Crossvec|chance=30%}} {{914_Item_2|MTF-E11-SR|chance=30%}} {{914_Item_2|Logicer|chance=20%}} {{914_Item_2|Shotgun|chance=20%}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div id=&amp;quot;.44 Revolver&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Revolver&amp;quot;&amp;gt;{{914_Item_2|Logicer}}&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| {{914_Item_2|AK|chance = 50%}}{{914_Item_2|7.62x39mm |chance=50%|rounds=120}}&lt;br /&gt;
| {{914_Item_2|FR-MG-0}}&lt;br /&gt;
| Randomized Attachments&lt;br /&gt;
| {{914_Item_2|Shotgun}}&lt;br /&gt;
|Destroyed (90%) &amp;lt;br&amp;gt; {{914_Item_2|Micro H.I.D.|chance=10%}} &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div id=&amp;quot;Shotgun&amp;quot;&amp;gt;{{914_Item_2|Revolver}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| Destroyed (50%)&amp;lt;br&amp;gt;{{914_Item_2|.44 Mag|chance=50%|rounds=12}}&lt;br /&gt;
| {{914_Item_2|COM-18|chance=80%}}{{914_Item_2|Fragmentation Grenade|chance=20%}} &lt;br /&gt;
| Randomized Attachments&lt;br /&gt;
| {{914_Item_2|Crossvec}}&lt;br /&gt;
|{{Hoverimage|{{914_Item_2|Chaos Insurgency Access Device|chance=50%}}{{914_Item_2|Fragmentation Grenade|chance=50%|total=2}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div id=&amp;quot;Fragmentation Grenade&amp;quot;&amp;gt;{{914_Item_2|Shotgun}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| {{914_Item_2|AK|chance = 50%}}{{914_Item_2|12/70 Buckshot|chance=50%|rounds=25}}&lt;br /&gt;
| {{914_Item_2|AK}}&lt;br /&gt;
| Randomized Attachments&lt;br /&gt;
| {{914_Item_2|Logicer}}&lt;br /&gt;
|{{914_Item_2|AK|chance = 40%}}{{914_Item_2|Crossvec|chance=40%}}{{914_Item_2|Logicer|chance=20%}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div id=&amp;quot;Flashbang Grenade&amp;quot;&amp;gt;{{914_Item_2|Fragmentation Grenade}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| Destroyed&lt;br /&gt;
| {{914_Item_2|Flashbang Grenade}} &lt;br /&gt;
| {{914_Item_2|Flashbang Grenade}} &lt;br /&gt;
| {{914_Item_2|Fragmentation Grenade}}&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;{{914_Item_2|Fragmentation Grenade|chance =25%}}&lt;br /&gt;
{{914_Item_2|SCP-018|chance = 25%}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|Flashbang Grenade}}&lt;br /&gt;
| Destroyed&lt;br /&gt;
| {{914_Item_2|Flashlight}} &lt;br /&gt;
| {{914_Item_2|Fragmentation Grenade}}&lt;br /&gt;
| {{914_Item_2|Fragmentation Grenade}}&lt;br /&gt;
|&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt; Destroyed (75%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;{{914_Item_2|SCP-207|chance =25%}} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Weaponry==&lt;br /&gt;
{| class=&amp;quot;wikitable wikitable--stripe wikitable--border&amp;quot;&lt;br /&gt;
|- class=&amp;quot;citizen-overflow-sticky-header&amp;quot;&lt;br /&gt;
!&amp;lt;div id=&amp;quot;3-X Particle Disruptor&amp;quot;&amp;gt; Input &amp;lt;/div&amp;gt;&lt;br /&gt;
! Rough &lt;br /&gt;
! Coarse&lt;br /&gt;
! 1:1&lt;br /&gt;
! Fine&lt;br /&gt;
! Very Fine&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div id=&amp;quot;A7&amp;quot;&amp;gt;{{914_Item_2|3-X MD}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|{{914_Item_2|Flashlight}}&lt;br /&gt;
|{{914_Item_2|MTF-E11-SR}}&lt;br /&gt;
|{{914_Item_2|Jailbird}} &lt;br /&gt;
|{{914_Item_2|3-X MD|chance = Refueled}} &lt;br /&gt;
|{{914_Item_2|3-X MD|chance = Refueled}} &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div id=&amp;quot;COM-45&amp;quot;&amp;gt;{{914_Item_2|A7}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|{{914_Item_2|COM-15|chance=50%}}&amp;lt;br&amp;gt;{{914_Item_2|7.62x39mm|chance=50%|rounds=90}}&lt;br /&gt;
|{{914_Item_2|COM-18}}&lt;br /&gt;
|{{914_Item_2|A7}} &lt;br /&gt;
|{{914_Item_2|AK}} &lt;br /&gt;
|{{Hoverimage|{{914_Item_2|Flashbang Grenade}}{{914_Item_2|Revolver}}|text=Multiple Items}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div id=&amp;quot;Jailbird&amp;quot;&amp;gt;{{914_Item_2|COM-45}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|Destroyed (50%)&amp;lt;br&amp;gt;{{914_Item_2|9x19mm|chance=50%|rounds=15}}&lt;br /&gt;
|{{914_Item_2|9x19mm|chance = 50%|rounds=15}}{{914_Item_2|COM-15|chance=50%}}&lt;br /&gt;
|{{914_Item_2|COM-45}} &lt;br /&gt;
|{{914_Item_2|Crossvec}} &lt;br /&gt;
|{{914_Item_2|Revolver}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div id=&amp;quot;Micro H.I.D.&amp;quot;&amp;gt;{{914_Item_2|Jailbird}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|{{914_Item_2|Flashlight}}&lt;br /&gt;
|{{914_Item_2|Jailbird|chance= Damaged}}&lt;br /&gt;
|{{914_Item_2|3-X MD}} &lt;br /&gt;
|{{914_Item_2|Jailbird|chance = Refueled}} &lt;br /&gt;
|{{914_Item_2|Micro H.I.D.}} &lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|Micro H.I.D.}} &lt;br /&gt;
|Destroyed&lt;br /&gt;
|{{914_Item_2|Micro H.I.D.|chance = Damaged}}&lt;br /&gt;
|{{914_Item_2|3-X MD|chance = 50%}}{{914_Item_2|Jailbird|chance = 50%}}&lt;br /&gt;
|{{914_Item_2|Micro H.I.D.|chance = Refueled}} &lt;br /&gt;
|{{914_Item_2|Micro H.I.D.|chance = Refueled}} &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ammo==&lt;br /&gt;
Ammo uses an economy system that determines how many rounds is given to a player when converting ammo in SCP-914. This system stops players from turning a weak fully loaded weapon, such as a COM-15, into a stronger fully loaded weapon, such as a Logicer. Any &amp;quot;extra&amp;quot; ammo will be left unchanged.&lt;br /&gt;
&lt;br /&gt;
These paths also apply to any ammo inside a Firearm that is going through SCP-914.&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
15 Rounds Input =&lt;br /&gt;
{| class=&amp;quot;wikitable wikitable--stripe wikitable--border&amp;quot;&lt;br /&gt;
|- class=&amp;quot;citizen-overflow-sticky-header&amp;quot;&lt;br /&gt;
! &amp;lt;div id=&amp;quot;9x19mm&amp;quot;&amp;gt;Input&amp;lt;/div&amp;gt;&lt;br /&gt;
! Rough &lt;br /&gt;
! Coarse&lt;br /&gt;
! 1:1&lt;br /&gt;
! Fine&lt;br /&gt;
! Very Fine&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div id=&amp;quot;5.56x45mm&amp;quot;&amp;gt; {{914_Item_2|9x19mm}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| {{AmmoExchange|ammoType1 = 9x19mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 = 9x19mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 = 9x19mm|ammoType2 = .44 Mag}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 = 9x19mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 = 9x19mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div id=&amp;quot;7.62x39mm&amp;quot;&amp;gt;{{914_Item_2|5.56x45mm}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| {{AmmoExchange|ammoType1 = 5.56x45mm|ammoType2 = 9x19mm}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 = 5.56x45mm|ammoType2 = 9x19mm}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 = 5.56x45mm|ammoType2 = 7.62x39mm}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 = 5.56x45mm|ammoType2 = 9x19mm}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 = 5.56x45mm|ammoType2 = 9x19mm}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div id=&amp;quot;12/70 Buckshot&amp;quot;&amp;gt;{{914_Item_2|7.62x39mm}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| {{AmmoExchange|ammoType1 = 7.62x39mm|ammoType2 = .44 Mag}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 = 7.62x39mm|ammoType2 = .44 Mag}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 = 7.62x39mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 = 7.62x39mm|ammoType2 = 12/70 Buckshot}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 = 7.62x39mm|ammoType2 = 12/70 Buckshot}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div id=&amp;quot;.44 Mag&amp;quot;&amp;gt;{{914_Item_2|12/70 Buckshot}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| {{AmmoExchange|ammoType1 =12/70 Buckshot |ammoType2 = 7.62x39mm}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 =12/70 Buckshot |ammoType2 = 7.62x39mm}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 =12/70 Buckshot |ammoType2 = 9x19mm}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 =12/70 Buckshot |ammoType2 = .44 Mag}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 =12/70 Buckshot |ammoType2 = .44 Mag}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|.44 Mag}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 =.44 Mag|ammoType2 = 12/70 Buckshot }}&lt;br /&gt;
| {{AmmoExchange|ammoType1 =.44 Mag|ammoType2 = 12/70 Buckshot }}&lt;br /&gt;
| {{AmmoExchange|ammoType1 =.44 Mag|ammoType2 = 9x19mm }}&lt;br /&gt;
| {{AmmoExchange|ammoType1 =.44 Mag|ammoType2 = 7.62x39mm}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 =.44 Mag|ammoType2 = 7.62x39mm}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
30 Rounds Input= &lt;br /&gt;
{| class=&amp;quot;wikitable wikitable--stripe wikitable--border&amp;quot;&lt;br /&gt;
|- class=&amp;quot;citizen-overflow-sticky-header&amp;quot;&lt;br /&gt;
! Input &lt;br /&gt;
! Rough &lt;br /&gt;
! Coarse&lt;br /&gt;
! 1:1&lt;br /&gt;
! Fine&lt;br /&gt;
! Very Fine&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|9x19mm}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 = 9x19mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 = 9x19mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 = 9x19mm|ammoType2 = .44 Mag}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 = 9x19mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 = 9x19mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|5.56x45mm}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 = 5.56x45mm|ammoType2 = 9x19mm}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 = 5.56x45mm|ammoType2 = 9x19mm}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 = 5.56x45mm|ammoType2 = 7.62x39mm}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 = 5.56x45mm|ammoType2 = 9x19mm}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 = 5.56x45mm|ammoType2 = 9x19mm}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|7.62x39mm}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 = 7.62x39mm|ammoType2 = .44 Mag}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 = 7.62x39mm|ammoType2 = .44 Mag}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 = 7.62x39mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 = 7.62x39mm|ammoType2 = 12/70 Buckshot}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 = 7.62x39mm|ammoType2 = 12/70 Buckshot}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|12/70 Buckshot}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 =12/70 Buckshot |ammoType2 = 7.62x39mm}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 =12/70 Buckshot |ammoType2 = 7.62x39mm}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 =12/70 Buckshot |ammoType2 = 9x19mm}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 =12/70 Buckshot |ammoType2 = .44 Mag}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 =12/70 Buckshot |ammoType2 = .44 Mag}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|.44 Mag}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 =.44 Mag|ammoType2 = 12/70 Buckshot }}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 =.44 Mag|ammoType2 = 12/70 Buckshot }}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 =.44 Mag|ammoType2 = 9x19mm }}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 =.44 Mag|ammoType2 = 7.62x39mm}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 =.44 Mag|ammoType2 = 7.62x39mm}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Treatment Items==&lt;br /&gt;
{| class=&amp;quot;wikitable wikitable--stripe wikitable--border&amp;quot;&lt;br /&gt;
|- class=&amp;quot;citizen-overflow-sticky-header&amp;quot;&lt;br /&gt;
! &amp;lt;div id=&amp;quot;Adrenaline&amp;quot;&amp;gt;Input&amp;lt;/div&amp;gt;&lt;br /&gt;
! Rough &lt;br /&gt;
! Coarse&lt;br /&gt;
! 1:1&lt;br /&gt;
! Fine&lt;br /&gt;
! Very Fine&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div id=&amp;quot;First Aid Kit&amp;quot;&amp;gt;{{914_Item_2|Adrenaline}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|Painkillers|chance = 50%}}&lt;br /&gt;
|&lt;br /&gt;
{{914_Item_2|First Aid Kit|chance = 50%}}&lt;br /&gt;
{{914_Item_2|Painkillers|chance = 50%}}&lt;br /&gt;
|{{914_Item_2|Painkillers}}&lt;br /&gt;
|{{914_Item_2|SCP-500}}&lt;br /&gt;
|{{914_Item_2|Painkillers|chance = 66%}}{{914_Item_2|SCP-500|chance = 33%}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div id=&amp;quot;Painkillers&amp;quot;&amp;gt;{{914_Item_2|First Aid Kit}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| Destroyed&lt;br /&gt;
| {{914_Item_2|Painkillers}} &lt;br /&gt;
| {{914_Item_2|First Aid Kit}} &lt;br /&gt;
| {{914_Item_2|Adrenaline}} &lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (33%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|First Aid Kit|chance = 33%}} &lt;br /&gt;
{{914_Item_2|SCP-500|chance = 33%}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|Painkillers}}&lt;br /&gt;
|&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|Painkillers|chance = 50%}}&lt;br /&gt;
|&lt;br /&gt;
{{914_Item_2|Painkillers}}&lt;br /&gt;
|{{914_Item_2|First Aid Kit}}&lt;br /&gt;
|&lt;br /&gt;
{{914_Item_2|Adrenaline|chance = 50%}}&lt;br /&gt;
{{914_Item_2|First Aid Kit|chance = 50%}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==SCP Items==&lt;br /&gt;
[[SCP-330]]&#039;s Candies can not be upgraded via SCP-914 and will stay on the input side if dropped.&lt;br /&gt;
{| class=&amp;quot;wikitable wikitable--stripe wikitable--border&amp;quot;&lt;br /&gt;
|- class=&amp;quot;citizen-overflow-sticky-header&amp;quot;&lt;br /&gt;
! &amp;lt;div id=&amp;quot;Anti-Cola&amp;quot;&amp;gt;Input&amp;lt;/div&amp;gt;&lt;br /&gt;
! Rough &lt;br /&gt;
! Coarse&lt;br /&gt;
! 1:1&lt;br /&gt;
! Fine&lt;br /&gt;
! Very Fine&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div id=&amp;quot;SCP-1345&amp;quot;&amp;gt;{{914_Item_2|SCP-207?}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| {{914_Item_2|Painkillers}} &lt;br /&gt;
| {{914_Item_2|Adrenaline}}&lt;br /&gt;
| {{914_Item_2|SCP-207}}&lt;br /&gt;
| {{914_Item_2|SCP-1853|}}&lt;br /&gt;
| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div id=&amp;quot;SCP-018&amp;quot;&amp;gt;{{914_Item_2|SCP-018|}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| {{914_Item_2|Flashbang Grenade}} &lt;br /&gt;
| {{914_Item_2|Flashbang Grenade}} &lt;br /&gt;
| {{914_Item_2|SCP-018|}}&lt;br /&gt;
| {{914_Item_2|High-Explosive Grenade|}}&lt;br /&gt;
| {{914_Item_2|Coin|}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div id=&amp;quot;SCP-207&amp;quot;&amp;gt;{{914_Item_2|SCP-127|}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| {{914_Item_2|SCP-127}} &lt;br /&gt;
| {{914_Item_2|COM-18}} &lt;br /&gt;
| {{914_Item_2|FSP-9|}}&lt;br /&gt;
| {{914_Item_2|Crossvec|}}&lt;br /&gt;
| {{914_Item_2|MTF-E11-SR|}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div id=&amp;quot;SCP-244-A&amp;quot;&amp;gt;{{914_Item_2|SCP-207|}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| {{914_Item_2|Painkillers}}&lt;br /&gt;
| {{914_Item_2|Adrenaline}}&lt;br /&gt;
| {{914_Item_2|SCP-207?}}&lt;br /&gt;
| {{914_Item_2|SCP-1853|}}&lt;br /&gt;
| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div id=&amp;quot;SCP-244-B&amp;quot;&amp;gt;{{914_Item_2|SCP-244-A|}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed&amp;lt;/span&amp;gt;&lt;br /&gt;
| {{914_Item_2|Coin|}}&lt;br /&gt;
| {{914_Item_2|SCP-244-B|}}&lt;br /&gt;
| {{914_Item_2|SCP-244-A|}}&lt;br /&gt;
| {{914_Item_2|SCP-244-A|}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div id=&amp;quot;SCP-268&amp;quot;&amp;gt;{{914_Item_2|SCP-244-B|}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed&amp;lt;/span&amp;gt;&lt;br /&gt;
| {{914_Item_2|Coin|}}&lt;br /&gt;
| {{914_Item_2|SCP-244-A|}}&lt;br /&gt;
| {{914_Item_2|SCP-244-B|}}&lt;br /&gt;
| {{914_Item_2|SCP-244-B|}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div id=&amp;quot;SCP-500&amp;quot;&amp;gt;{{914_Item_2|SCP-268|}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| Destroyed&lt;br /&gt;
| {{914_Item_2|SCP-268|}}&lt;br /&gt;
| {{914_Item_2|SCP-268|}}&lt;br /&gt;
| {{914_Item_2|SCP-268|}}&lt;br /&gt;
| {{914_Item_2|SCP-268|}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div id=&amp;quot;SCP-1344&amp;quot;&amp;gt;{{914_Item_2|SCP-500|}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
{{914_Item_2|First Aid Kit|chance = 50%}}&lt;br /&gt;
{{914_Item_2|Painkillers|chance = 50%}}&lt;br /&gt;
|{{914_Item_2|Adrenaline|}}&lt;br /&gt;
| {{914_Item_2|SCP-500}}&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|SCP-500|chance = 50%}}&lt;br /&gt;
| Destroyed&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div id=&amp;quot;SCP-1509&amp;quot;&amp;gt;{{914_Item_2|SCP-1344}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| {{914_Item_2|Flashbang Grenade}}&lt;br /&gt;
| {{914_Item_2|Radio|}}&lt;br /&gt;
| {{914_Item_2|Adrenaline|chance=50%}} &amp;lt;br&amp;gt;{{914_Item_2|Flashbang Grenade|chance=50%}}&lt;br /&gt;
| {{914_Item_2|SCP-1853}}&lt;br /&gt;
|{{914_Item_2|Adrenaline|chance=50%) (x2}} &amp;lt;br&amp;gt;{{914_Item_2|SCP-2176|chance=50%}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div id=&amp;quot;SCP-1576&amp;quot;&amp;gt;{{914_Item_2|SCP-1509}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
| {{914_Item_2|SCP-1576}}&lt;br /&gt;
| {{914_Item_2|SCP-1509}}&lt;br /&gt;
| {{914_Item_2|SCP-1509}}&lt;br /&gt;
| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (90%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; {{914 Item 2|Jailbird|chance=10%}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div id=&amp;quot;SCP-1853&amp;quot;&amp;gt;{{914_Item_2|SCP-1576}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| {{914_Item_2|Radio|}}&lt;br /&gt;
| {{914_Item_2|SCP-2176|}}&lt;br /&gt;
| {{914_Item_2|SCP-1576}}&lt;br /&gt;
| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div id=&amp;quot;SCP-2176&amp;quot;&amp;gt;{{914_Item_2|SCP-1853}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| {{914_Item_2|Painkillers}}&lt;br /&gt;
| {{914_Item_2|Adrenaline|}}&lt;br /&gt;
| {{914_Item_2|SCP-1853}}&lt;br /&gt;
| {{914_Item_2|SCP-207}}&lt;br /&gt;
|&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|SCP-500|chance = 50%}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|SCP-2176|}}&lt;br /&gt;
| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Activates&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{914_Item_2|Flashbang Grenade|}}&lt;br /&gt;
| {{914_Item_2|Coin|total=12|}}&lt;br /&gt;
| {{914_Item_2|COM-18|}}&lt;br /&gt;
|&lt;br /&gt;
{{914_Item_2|Flashlight|chance = 80%}}&lt;br /&gt;
{{914_Item_2|MTF-E11-SR|chance = 20%}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
{| class=&amp;quot;wikitable wikitable--stripe wikitable--border&amp;quot;&lt;br /&gt;
|- class=&amp;quot;citizen-overflow-sticky-header&amp;quot;&lt;br /&gt;
! &amp;lt;div id=&amp;quot;Light Armor&amp;quot;&amp;gt;Input&amp;lt;/div&amp;gt;&lt;br /&gt;
! Rough &lt;br /&gt;
! Coarse&lt;br /&gt;
! 1:1&lt;br /&gt;
! Fine&lt;br /&gt;
! Very Fine&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Combat Armor&amp;quot;&amp;gt;{{914_Item_2|Light Armor}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt;&lt;br /&gt;
{{914_Item_2|Radio|chance = 50%}} &lt;br /&gt;
| {{914_Item_2|Flashlight}}&lt;br /&gt;
| {{914_Item_2|Light Armor}}&lt;br /&gt;
| {{914_Item_2|Combat Armor}}&lt;br /&gt;
| &lt;br /&gt;
{{914_Item_2|Combat Armor|chance=50%}}&lt;br /&gt;
{{914_Item_2|Heavy Armor|chance=50%}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Heavy Armor&amp;quot;&amp;gt;{{914_Item_2|Combat Armor}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
{{914_Item_2|Light Armor|chance = 50%}} &lt;br /&gt;
{{914_Item_2|Flashlight|chance = 50%}}&lt;br /&gt;
| {{914_Item_2|Light Armor}}&lt;br /&gt;
| {{914_Item_2|Combat Armor}}&lt;br /&gt;
| {{914_Item_2|Heavy Armor}}&lt;br /&gt;
| {{914_Item_2|Heavy Armor}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Coin&amp;quot;&amp;gt;{{914_Item_2|Heavy Armor}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
{{914_Item_2|Light Armor|chance = 50%}} &lt;br /&gt;
{{914_Item_2|Combat Armor|chance = 50%}}&lt;br /&gt;
| {{914_Item_2|Combat Armor}}&lt;br /&gt;
| {{914_Item_2|Heavy Armor}}&lt;br /&gt;
| {{914_Item_2|Coin}}&lt;br /&gt;
| {{914_Item_2|Coin}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div id=&amp;quot;Flashlight&amp;quot;&amp;gt;{{914 Item 2|Coin}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| Destroyed &lt;br /&gt;
| {{914_Item_2|Coin}} &lt;br /&gt;
| {{914_Item_2|Coin}}  &lt;br /&gt;
| {{914_Item_2|Coin}} &lt;br /&gt;
| {{914_Item_2|Coin}} &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div id=&amp;quot;Radio&amp;quot;&amp;gt;{{914_Item_2|Flashlight}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| Destroyed  &lt;br /&gt;
| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;{{914_Item_2|Flashlight| chance = 50%}}&lt;br /&gt;
| {{914_Item_2|Flashlight}} &lt;br /&gt;
| {{914_Item_2|Radio}} &lt;br /&gt;
| {{914_Item_2|Flashbang Grenade|chance = 90%}}{{914_Item_2|SCP-2176|chance = 10%}}&lt;br /&gt;
|-&lt;br /&gt;
|{{914_Item_2|Radio}} &lt;br /&gt;
| Destroyed&lt;br /&gt;
| Destroyed&lt;br /&gt;
| {{914_Item_2|Radio|chance = Recharged}}&lt;br /&gt;
| {{914_Item_2|Radio|chance = Recharged}}&lt;br /&gt;
| {{914 Item 2|Flashlight|chance = 75%}}{{914 Item 2|SCP-1576|chance = 25%}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Remote Admin Only Items==&lt;br /&gt;
This chart is for any item that can only be obtained with Remote Admin Access.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable wikitable--stripe wikitable--border&amp;quot;&lt;br /&gt;
|- class=&amp;quot;citizen-overflow-sticky-header&amp;quot;&lt;br /&gt;
! &amp;lt;div id=&amp;quot;Containment Engineer Keycard&amp;quot;&amp;gt; Input &amp;lt;/div&amp;gt;&lt;br /&gt;
! Rough &lt;br /&gt;
! Coarse&lt;br /&gt;
! 1:1&lt;br /&gt;
! Fine&lt;br /&gt;
! Very Fine&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Private Keycard&amp;quot;&amp;gt;{{914_Item_2|Containment Engineer Keycard}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
{{914_Item_2|Scientist Keycard|chance = 50%}}&lt;br /&gt;
{{914_Item_2|Research Supervisor Keycard|chance = 50%}}&lt;br /&gt;
|{{914_Item_2|Research Supervisor Keycard}}&lt;br /&gt;
|{{914_Item_2|Facility Manager Keycard}}&lt;br /&gt;
| &lt;br /&gt;
{{914_Item_2|Commander Keycard|chance = 50%}}&lt;br /&gt;
{{914_Item_2|O5 Keycard|chance = 50%}}&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (33%)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|O5 Keycard|chance = 66%}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|Cadet Keycard}} &lt;br /&gt;
| &lt;br /&gt;
{{914_Item_2|Scientist Keycard|chance = 50%}}&lt;br /&gt;
{{914_Item_2|Research Supervisor Keycard|chance = 50%}}&lt;br /&gt;
| {{914_Item_2|Research Supervisor Keycard}}&lt;br /&gt;
| {{914_Item_2|Containment Engineer Keycard}}&lt;br /&gt;
| {{914_Item_2|Lieutenant Keycard}}&lt;br /&gt;
|&lt;br /&gt;
{{914_Item_2|Lieutenant Keycard|chance = 50%}}&lt;br /&gt;
{{914_Item_2|Commander Keycard|chance = 50%}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|Lantern}} &lt;br /&gt;
| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt; Destroyed&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt; Destroyed (50%)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;{{914_Item_2|Lantern|chance=50%}}&lt;br /&gt;
| {{914_Item_2|Flashlight}}&lt;br /&gt;
|{{914_Item_2|Radio}}&lt;br /&gt;
|{{914_Item_2|Flashbang Grenade|chance = 90%}}{{914_Item_2|SCP-2176|chance = 10%}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-914/Outputs&amp;diff=17646</id>
		<title>SCP-914/Outputs</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-914/Outputs&amp;diff=17646"/>
		<updated>2026-05-24T00:34:38Z</updated>

		<summary type="html">&lt;p&gt;Jamintheinfinite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=All SCP-914&#039;s item outputs=&lt;br /&gt;
{{Main|SCP-914}}&lt;br /&gt;
The following are charts showing every possible outcome for upgrading items in SCP-914. For a linear upgrade chart for keycards. Check the gallery section of the [[Keycard]] page.&amp;lt;br&amp;gt;&lt;br /&gt;
By default, items can only be upgraded by dropping them in the Input Booth, but servers can change this via config to upgrade any item a player is currently holding, or all items in their inventory.&lt;br /&gt;
&lt;br /&gt;
==Keycards==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable wikitable--stripe wikitable--border&amp;quot;&lt;br /&gt;
|- class=&amp;quot;citizen-overflow-sticky-header&amp;quot;&lt;br /&gt;
! &amp;lt;div id=&amp;quot;Janitor Keycard&amp;quot;&amp;gt;Input&amp;lt;/div&amp;gt;&lt;br /&gt;
! Rough &lt;br /&gt;
! Coarse&lt;br /&gt;
! 1:1&lt;br /&gt;
! Fine&lt;br /&gt;
! Very Fine&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div id=&amp;quot;Scientist Keycard&amp;quot;&amp;gt;{{914_Item_2|Janitor Keycard}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| Destroyed &lt;br /&gt;
| Destroyed &lt;br /&gt;
| {{914_Item_2|Zone Manager Keycard|}}&lt;br /&gt;
| {{914_Item_2|Scientist Keycard|}}&lt;br /&gt;
|  {{914_Item_2|Scientist Keycard|chance = 50%}}{{914_Item_2|Research Supervisor Keycard|chance =50%}}&lt;br /&gt;
|-&lt;br /&gt;
|  &amp;lt;div id=&amp;quot;Research Supervisor Keycard&amp;quot;&amp;gt;{{914_Item_2|Scientist Keycard}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt;&lt;br /&gt;
{{914_Item_2|Janitor Keycard|chance = 50%}}&lt;br /&gt;
| {{914_Item_2|Janitor Keycard}}&lt;br /&gt;
| {{914_Item_2|Zone Manager Keycard|}}&lt;br /&gt;
| {{914_Item_2|Research Supervisor Keycard|}}&lt;br /&gt;
|&lt;br /&gt;
{{914_Item_2|Scientist Keycard|chance = 33%}}&lt;br /&gt;
{{914_Item_2|Research Supervisor Keycard|chance = 33%}}&lt;br /&gt;
{{914_Item_2|Facility Manager Keycard|chance = 33%}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div id=&amp;quot;Guard Keycard&amp;quot;&amp;gt;{{914_Item_2|Research Supervisor Keycard|}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| {{914_Item_2|Janitor Keycard|chance = 50%}}{{914_Item_2|Scientist Keycard|chance = 50%}}&lt;br /&gt;
| {{914_Item_2|Scientist Keycard|}}&lt;br /&gt;
| {{914_Item_2|Guard Keycard}}&lt;br /&gt;
| {{914_Item_2|Facility Manager Keycard}}&lt;br /&gt;
|&lt;br /&gt;
{{914_Item_2|Research Supervisor Keycard|chance = 50%}}&lt;br /&gt;
{{914_Item_2|Facility Manager Keycard|chance = 50%}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div id=&amp;quot;Operative Keycard&amp;quot;&amp;gt;{{914_Item_2|Guard Keycard}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|{{914_Item_2|Janitor Keycard|chance = 50%}}{{914_Item_2|Scientist Keycard|chance = 50%}}&lt;br /&gt;
|{{914_Item_2|Scientist Keycard|}}&lt;br /&gt;
|{{914_Item_2|Research Supervisor Keycard}}&lt;br /&gt;
|{{914_Item_2|Operative Keycard}}&lt;br /&gt;
|&lt;br /&gt;
{{914_Item_2|Guard Keycard|chance = 33%}}&lt;br /&gt;
{{914_Item_2|Operative Keycard|chance = 33%}}&lt;br /&gt;
{{914_Item_2|Commander Keycard|chance = 33%}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div id=&amp;quot;Captain Keycard&amp;quot;&amp;gt;{{914_Item_2|Operative Keycard}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
{{914_Item_2|Guard Keycard|chance = 50%}} &lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt;&lt;br /&gt;
| {{914_Item_2|Guard Keycard}} &lt;br /&gt;
| {{914_Item_2|Facility Manager Keycard}}&lt;br /&gt;
| {{914_Item_2|Commander Keycard}}&lt;br /&gt;
|&lt;br /&gt;
{{914_Item_2|Operative Keycard|chance = 33%}}&lt;br /&gt;
{{914_Item_2|Commander Keycard|chance = 33%}}&lt;br /&gt;
{{914_Item_2|O5 Keycard|chance = 33%}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Zone Manager Keycard&amp;quot;&amp;gt; {{914_Item_2|Commander Keycard}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| {{914_Item_2|Operative Keycard}} &lt;br /&gt;
| {{914_Item_2|Operative Keycard}} &lt;br /&gt;
| {{914_Item_2|Chaos Insurgency Access Device}}  &lt;br /&gt;
| {{914_Item_2|O5 Keycard}}&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (25%)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|O5 Keycard|chance = 75%}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Facility Manager Keycard&amp;quot;&amp;gt;{{914_Item_2|Zone Manager Keycard|}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| {{914_Item_2|Janitor Keycard|chance = 50%}}{{914_Item_2|Scientist Keycard|chance = 50%}}&lt;br /&gt;
| {{914_Item_2|Scientist Keycard}}&lt;br /&gt;
| {{914_Item_2|Guard Keycard}} &lt;br /&gt;
| {{914_Item_2|Facility Manager Keycard}}&lt;br /&gt;
|&lt;br /&gt;
{{914_Item_2|Zone Manager Keycard|chance = 40%}}&lt;br /&gt;
{{914_Item_2|Facility Manager Keycard|chance = 40%}}&lt;br /&gt;
{{914_Item_2|Chaos Insurgency Access Device|chance = 20%}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Chaos Insurgency Access Device&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Chaos Keycard&amp;quot;&amp;gt; {{914_Item_2|Facility Manager Keycard}}&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| {{914_Item_2|Zone Manager Keycard|}}&lt;br /&gt;
| {{914_Item_2|Commander Keycard}}&lt;br /&gt;
| {{914_Item_2|Chaos Insurgency Access Device}}&lt;br /&gt;
| {{914_Item_2|O5 Keycard}}&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (25%)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|O5 Keycard|chance =  75%}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div id=&amp;quot;O5 Keycard&amp;quot;&amp;gt;{{914_Item_2|Chaos Insurgency Access Device}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| {{914_Item_2|Guard Keycard}}&lt;br /&gt;
| {{914_Item_2|Lieutenant Keycard}}&lt;br /&gt;
| {{914_Item_2|Commander Keycard}}&lt;br /&gt;
| {{914_Item_2|O5 Keycard}}&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (25%)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|O5 Keycard|chance = 75%}}&lt;br /&gt;
|-&lt;br /&gt;
|{{914_Item_2|O5 Keycard}}&lt;br /&gt;
| {{914_Item_2|Guard Keycard|}}&lt;br /&gt;
| &lt;br /&gt;
{{914_Item_2|Facility Manager Keycard|chance = 50%}}&lt;br /&gt;
{{914_Item_2|Commander Keycard|chance = 50%}}&lt;br /&gt;
| {{914_Item_2|O5 Keycard}}&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|O5 Keycard|chance = 50%}}&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (75%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|O5 Keycard|chance = 25%}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Standard Weaponry==&lt;br /&gt;
Ammo located inside a firearm will be upgraded alongside the firearm, following the normal [[SCP-914/Outputs#Ammo|Ammo Upgrade Path]]. Any ammo that can not fit inside the newly crafted firearm will spawn next to it on the ground. For simplicity sake, these charts will NOT represent extra ammo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable wikitable--stripe wikitable--border&amp;quot;&lt;br /&gt;
|- class=&amp;quot;citizen-overflow-sticky-header&amp;quot;&lt;br /&gt;
! &amp;lt;div id=&amp;quot;COM-15&amp;quot;&amp;gt;Input&amp;lt;/div&amp;gt; &lt;br /&gt;
! Rough &lt;br /&gt;
! Coarse&lt;br /&gt;
! 1:1&lt;br /&gt;
! Fine&lt;br /&gt;
! Very Fine&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div id=&amp;quot;COM-18&amp;quot;&amp;gt;{{914_Item_2|COM-15 Sidearm}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| Destroyed (50%)&amp;lt;br&amp;gt;{{914_Item_2|9x19mm|chance=50%|rounds=15}}&lt;br /&gt;
| Randomized Attachments (50%)&amp;lt;br&amp;gt;{{914_Item_2|9x19mm|chance=50%|rounds=15}}&lt;br /&gt;
| Randomized Attachments&lt;br /&gt;
| {{914_Item_2|COM-18}}&lt;br /&gt;
|{{914_Item_2|Revolver|chance=40%}} {{914_Item_2|FSP-9|chance=35%}} {{914_Item_2|COM-45|chance=25%}} &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div id=&amp;quot;Crossvec&amp;quot;&amp;gt;{{914_Item_2|COM-18}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|{{914_Item_2|9x19mm|chance=50%|rounds=15}}{{914_Item_2|9x19mm|chance=50%|rounds=30}}&lt;br /&gt;
| {{914_Item_2|COM-15 Sidearm}}&amp;lt;br&amp;gt;&lt;br /&gt;
|  Randomized Attachments&lt;br /&gt;
| {{914_Item_2|FSP-9}}&lt;br /&gt;
| {{914_Item_2|Crossvec|chance=55%}}{{914_Item_2|Revolver|chance=45%}} &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div id=&amp;quot;FR-MG-0&amp;quot;&amp;gt;{{914_Item_2|Crossvec}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| Destroyed (50%)&amp;lt;br&amp;gt;{{914_Item_2|9x19mm|chance=50%|rounds=60}}&lt;br /&gt;
| {{914_Item_2|FSP-9}}&lt;br /&gt;
| Randomized Attachments&lt;br /&gt;
| {{914_Item_2|MTF-E11-SR|chance=60%}}{{914_Item_2|AK|chance=40%}}&lt;br /&gt;
| {{914_Item_2|MTF-E11-SR|chance=70%}}{{914_Item_2|Shotgun|chance=30%}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div id=&amp;quot;FSP-9&amp;quot;&amp;gt;{{914_Item_2|FR-MG-0}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| {{914_Item_2|MTF-E11-SR|chance = 50%}}{{914_Item_2|5.56x45mm |chance=50%|rounds=150}}&lt;br /&gt;
| {{914_Item_2|MTF-E11-SR}} &lt;br /&gt;
| Randomized Attachments&lt;br /&gt;
| {{914_Item_2|Logicer}}&lt;br /&gt;
|Destroyed (90%) &amp;lt;br&amp;gt; {{914_Item_2|Micro H.I.D.|chance=10%}} &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div id=&amp;quot;MTF-E11-SR&amp;quot;&amp;gt;{{914_Item_2|FSP-9}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| Destroyed (50%)&amp;lt;br&amp;gt;{{914_Item_2|9x19mm|chance=50%|rounds=45}}&lt;br /&gt;
| {{914_Item_2|COM-18}}&lt;br /&gt;
|  Randomized Attachments&lt;br /&gt;
| {{914_Item_2|Crossvec}}&lt;br /&gt;
|{{914_Item_2|Crossvec|chance=70%}}{{914_Item_2|MTF-E11-SR|chance=30%}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div id=&amp;quot;AK&amp;quot;&amp;gt;{{914_Item_2|MTF-E11-SR}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| {{914_Item_2|COM-15 Sidearm|chance = 50%}}{{914_Item_2|5.56x45mm|chance=50%|rounds=80}}&lt;br /&gt;
| {{914_Item_2|Crossvec}}&lt;br /&gt;
| Randomized Attachments&lt;br /&gt;
| {{914_Item_2|AK}}&lt;br /&gt;
| {{914_Item_2|AK|chance=30%}} {{914_Item_2|Crossvec|chance=30%}} {{914_Item_2|FR-MG-0|chance=25%}} {{914_Item_2|Shotgun|chance=15%}} &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div id=&amp;quot;Logicer&amp;quot;&amp;gt;{{914_Item_2|AK}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| {{914_Item_2|COM-15 Sidearm|chance = 50%}}{{914_Item_2|7.62x39mm |chance=50%|rounds=90}}&lt;br /&gt;
| {{914_Item_2|A7|chance=50%}}&amp;lt;br&amp;gt;{{914_Item_2|Crossvec|chance=50%}}&lt;br /&gt;
| Randomized Attachments&lt;br /&gt;
| {{914_Item_2|MTF-E11-SR}} &lt;br /&gt;
| {{914_Item_2|Crossvec|chance=30%}} {{914_Item_2|MTF-E11-SR|chance=30%}} {{914_Item_2|Logicer|chance=20%}} {{914_Item_2|Shotgun|chance=20%}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div id=&amp;quot;.44 Revolver&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Revolver&amp;quot;&amp;gt;{{914_Item_2|Logicer}}&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| {{914_Item_2|AK|chance = 50%}}{{914_Item_2|7.62x39mm |chance=50%|rounds=120}}&lt;br /&gt;
| {{914_Item_2|FR-MG-0}}&lt;br /&gt;
| Randomized Attachments&lt;br /&gt;
| {{914_Item_2|Shotgun}}&lt;br /&gt;
|Destroyed (90%) &amp;lt;br&amp;gt; {{914_Item_2|Micro H.I.D.|chance=10%}} &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div id=&amp;quot;Shotgun&amp;quot;&amp;gt;{{914_Item_2|Revolver}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| Destroyed (50%)&amp;lt;br&amp;gt;{{914_Item_2|.44 Mag|chance=50%|rounds=12}}&lt;br /&gt;
| {{914_Item_2|COM-18|chance=80%}}{{914_Item_2|Fragmentation Grenade|chance=20%}} &lt;br /&gt;
| Randomized Attachments&lt;br /&gt;
| {{914_Item_2|Crossvec}}&lt;br /&gt;
|{{Hoverimage|{{914_Item_2|Chaos Insurgency Access Device|chance=50%}}{{914_Item_2|Fragmentation Grenade|chance=50%|total=2}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div id=&amp;quot;Fragmentation Grenade&amp;quot;&amp;gt;{{914_Item_2|Shotgun}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| {{914_Item_2|AK|chance = 50%}}{{914_Item_2|12/70 Buckshot|chance=50%|rounds=25}}&lt;br /&gt;
| {{914_Item_2|AK}}&lt;br /&gt;
| Randomized Attachments&lt;br /&gt;
| {{914_Item_2|Logicer}}&lt;br /&gt;
|{{914_Item_2|AK|chance = 40%}}{{914_Item_2|Crossvec|chance=40%}}{{914_Item_2|Logicer|chance=20%}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div id=&amp;quot;Flashbang Grenade&amp;quot;&amp;gt;{{914_Item_2|Fragmentation Grenade}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| Destroyed&lt;br /&gt;
| {{914_Item_2|Flashbang Grenade}} &lt;br /&gt;
| {{914_Item_2|Flashbang Grenade}} &lt;br /&gt;
| {{914_Item_2|Fragmentation Grenade}}&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;{{914_Item_2|Fragmentation Grenade|chance =25%}}&lt;br /&gt;
{{914_Item_2|SCP-018|chance = 25%}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|Flashbang Grenade}}&lt;br /&gt;
| Destroyed&lt;br /&gt;
| {{914_Item_2|Flashlight}} &lt;br /&gt;
| {{914_Item_2|Fragmentation Grenade}}&lt;br /&gt;
| {{914_Item_2|Fragmentation Grenade}}&lt;br /&gt;
|&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt; Destroyed (75%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;{{914_Item_2|SCP-207|chance =25%}} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Weaponry==&lt;br /&gt;
{| class=&amp;quot;wikitable wikitable--stripe wikitable--border&amp;quot;&lt;br /&gt;
|- class=&amp;quot;citizen-overflow-sticky-header&amp;quot;&lt;br /&gt;
!&amp;lt;div id=&amp;quot;3-X Particle Disruptor&amp;quot;&amp;gt; Input &amp;lt;/div&amp;gt;&lt;br /&gt;
! Rough &lt;br /&gt;
! Coarse&lt;br /&gt;
! 1:1&lt;br /&gt;
! Fine&lt;br /&gt;
! Very Fine&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div id=&amp;quot;A7&amp;quot;&amp;gt;{{914_Item_2|3-X MD}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|{{914_Item_2|Flashlight}}&lt;br /&gt;
|{{914_Item_2|MTF-E11-SR}}&lt;br /&gt;
|{{914_Item_2|Jailbird}} &lt;br /&gt;
|{{914_Item_2|3-X MD|chance = Refueled}} &lt;br /&gt;
|{{914_Item_2|3-X MD|chance = Refueled}} &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div id=&amp;quot;COM-45&amp;quot;&amp;gt;{{914_Item_2|A7}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|{{914_Item_2|COM-15|chance=50%}}&amp;lt;br&amp;gt;{{914_Item_2|7.62x39mm|chance=50%|rounds=90}}&lt;br /&gt;
|{{914_Item_2|COM-18}}&lt;br /&gt;
|{{914_Item_2|A7}} &lt;br /&gt;
|{{914_Item_2|AK}} &lt;br /&gt;
|{{Hoverimage|{{914_Item_2|Flashbang Grenade}}{{914_Item_2|Revolver}}|text=Multiple Items}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div id=&amp;quot;Jailbird&amp;quot;&amp;gt;{{914_Item_2|COM-45}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|Destroyed (50%)&amp;lt;br&amp;gt;{{914_Item_2|9x19mm|chance=50%|rounds=15}}&lt;br /&gt;
|{{914_Item_2|9x19mm|chance = 50%|rounds=15}}{{914_Item_2|COM-15|chance=50%}}&lt;br /&gt;
|{{914_Item_2|COM-45}} &lt;br /&gt;
|{{914_Item_2|Crossvec}} &lt;br /&gt;
|{{914_Item_2|Revolver}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div id=&amp;quot;Micro H.I.D.&amp;quot;&amp;gt;{{914_Item_2|Jailbird}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|{{914_Item_2|Flashlight}}&lt;br /&gt;
|{{914_Item_2|Jailbird|chance= Damaged}}&lt;br /&gt;
|{{914_Item_2|3-X MD}} &lt;br /&gt;
|{{914_Item_2|Jailbird|chance = Refueled}} &lt;br /&gt;
|{{914_Item_2|Micro H.I.D.}} &lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|Micro H.I.D.}} &lt;br /&gt;
|Destroyed&lt;br /&gt;
|{{914_Item_2|Micro H.I.D.|chance = Damaged}}&lt;br /&gt;
|{{914_Item_2|3-X MD|chance = 50%}}{{914_Item_2|Jailbird|chance = 50%}}&lt;br /&gt;
|{{914_Item_2|Micro H.I.D.|chance = Refueled}} &lt;br /&gt;
|{{914_Item_2|Micro H.I.D.|chance = Refueled}} &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ammo==&lt;br /&gt;
Ammo uses an economy system that determines how many rounds is given to a player when converting ammo in SCP-914. This system stops players from turning a weak fully loaded weapon, such as a COM-15, into a stronger fully loaded weapon, such as a Logicer. Any &amp;quot;extra&amp;quot; ammo will be left unchanged.&lt;br /&gt;
&lt;br /&gt;
These paths also apply to any ammo inside a Firearm that is going through SCP-914.&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
15 Rounds Input =&lt;br /&gt;
{| class=&amp;quot;wikitable wikitable--stripe wikitable--border&amp;quot;&lt;br /&gt;
|- class=&amp;quot;citizen-overflow-sticky-header&amp;quot;&lt;br /&gt;
! &amp;lt;div id=&amp;quot;9x19mm&amp;quot;&amp;gt;Input&amp;lt;/div&amp;gt;&lt;br /&gt;
! Rough &lt;br /&gt;
! Coarse&lt;br /&gt;
! 1:1&lt;br /&gt;
! Fine&lt;br /&gt;
! Very Fine&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div id=&amp;quot;5.56x45mm&amp;quot;&amp;gt; {{914_Item_2|9x19mm}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| {{AmmoExchange|ammoType1 = 9x19mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 = 9x19mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 = 9x19mm|ammoType2 = .44 Mag}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 = 9x19mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 = 9x19mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div id=&amp;quot;7.62x39mm&amp;quot;&amp;gt;{{914_Item_2|5.56x45mm}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| {{AmmoExchange|ammoType1 = 5.56x45mm|ammoType2 = 9x19mm}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 = 5.56x45mm|ammoType2 = 9x19mm}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 = 5.56x45mm|ammoType2 = 7.62x39mm}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 = 5.56x45mm|ammoType2 = 9x19mm}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 = 5.56x45mm|ammoType2 = 9x19mm}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div id=&amp;quot;12/70 Buckshot&amp;quot;&amp;gt;{{914_Item_2|7.62x39mm}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| {{AmmoExchange|ammoType1 = 7.62x39mm|ammoType2 = .44 Mag}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 = 7.62x39mm|ammoType2 = .44 Mag}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 = 7.62x39mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 = 7.62x39mm|ammoType2 = 12/70 Buckshot}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 = 7.62x39mm|ammoType2 = 12/70 Buckshot}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div id=&amp;quot;.44 Mag&amp;quot;&amp;gt;{{914_Item_2|12/70 Buckshot}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| {{AmmoExchange|ammoType1 =12/70 Buckshot |ammoType2 = 7.62x39mm}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 =12/70 Buckshot |ammoType2 = 7.62x39mm}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 =12/70 Buckshot |ammoType2 = 9x19mm}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 =12/70 Buckshot |ammoType2 = .44 Mag}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 =12/70 Buckshot |ammoType2 = .44 Mag}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|.44 Mag}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 =.44 Mag|ammoType2 = 12/70 Buckshot }}&lt;br /&gt;
| {{AmmoExchange|ammoType1 =.44 Mag|ammoType2 = 12/70 Buckshot }}&lt;br /&gt;
| {{AmmoExchange|ammoType1 =.44 Mag|ammoType2 = 9x19mm }}&lt;br /&gt;
| {{AmmoExchange|ammoType1 =.44 Mag|ammoType2 = 7.62x39mm}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 =.44 Mag|ammoType2 = 7.62x39mm}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
30 Rounds Input= &lt;br /&gt;
{| class=&amp;quot;wikitable wikitable--stripe wikitable--border&amp;quot;&lt;br /&gt;
|- class=&amp;quot;citizen-overflow-sticky-header&amp;quot;&lt;br /&gt;
! Input &lt;br /&gt;
! Rough &lt;br /&gt;
! Coarse&lt;br /&gt;
! 1:1&lt;br /&gt;
! Fine&lt;br /&gt;
! Very Fine&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|9x19mm}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 = 9x19mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 = 9x19mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 = 9x19mm|ammoType2 = .44 Mag}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 = 9x19mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 = 9x19mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|5.56x45mm}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 = 5.56x45mm|ammoType2 = 9x19mm}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 = 5.56x45mm|ammoType2 = 9x19mm}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 = 5.56x45mm|ammoType2 = 7.62x39mm}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 = 5.56x45mm|ammoType2 = 9x19mm}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 = 5.56x45mm|ammoType2 = 9x19mm}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|7.62x39mm}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 = 7.62x39mm|ammoType2 = .44 Mag}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 = 7.62x39mm|ammoType2 = .44 Mag}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 = 7.62x39mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 = 7.62x39mm|ammoType2 = 12/70 Buckshot}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 = 7.62x39mm|ammoType2 = 12/70 Buckshot}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|12/70 Buckshot}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 =12/70 Buckshot |ammoType2 = 7.62x39mm}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 =12/70 Buckshot |ammoType2 = 7.62x39mm}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 =12/70 Buckshot |ammoType2 = 9x19mm}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 =12/70 Buckshot |ammoType2 = .44 Mag}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 =12/70 Buckshot |ammoType2 = .44 Mag}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|.44 Mag}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 =.44 Mag|ammoType2 = 12/70 Buckshot }}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 =.44 Mag|ammoType2 = 12/70 Buckshot }}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 =.44 Mag|ammoType2 = 9x19mm }}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 =.44 Mag|ammoType2 = 7.62x39mm}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 =.44 Mag|ammoType2 = 7.62x39mm}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Treatment Items==&lt;br /&gt;
{| class=&amp;quot;wikitable wikitable--stripe wikitable--border&amp;quot;&lt;br /&gt;
|- class=&amp;quot;citizen-overflow-sticky-header&amp;quot;&lt;br /&gt;
! &amp;lt;div id=&amp;quot;Adrenaline&amp;quot;&amp;gt;Input&amp;lt;/div&amp;gt;&lt;br /&gt;
! Rough &lt;br /&gt;
! Coarse&lt;br /&gt;
! 1:1&lt;br /&gt;
! Fine&lt;br /&gt;
! Very Fine&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div id=&amp;quot;First Aid Kit&amp;quot;&amp;gt;{{914_Item_2|Adrenaline}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|Painkillers|chance = 50%}}&lt;br /&gt;
|&lt;br /&gt;
{{914_Item_2|First Aid Kit|chance = 50%}}&lt;br /&gt;
{{914_Item_2|Painkillers|chance = 50%}}&lt;br /&gt;
|{{914_Item_2|Painkillers}}&lt;br /&gt;
|{{914_Item_2|SCP-500}}&lt;br /&gt;
|{{914_Item_2|Painkillers|chance = 66%}}{{914_Item_2|SCP-500|chance = 33%}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div id=&amp;quot;Painkillers&amp;quot;&amp;gt;{{914_Item_2|First Aid Kit}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| Destroyed&lt;br /&gt;
| {{914_Item_2|Painkillers}} &lt;br /&gt;
| {{914_Item_2|First Aid Kit}} &lt;br /&gt;
| {{914_Item_2|Adrenaline}} &lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (33%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|First Aid Kit|chance = 33%}} &lt;br /&gt;
{{914_Item_2|SCP-500|chance = 33%}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|Painkillers}}&lt;br /&gt;
|&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|Painkillers|chance = 50%}}&lt;br /&gt;
|&lt;br /&gt;
{{914_Item_2|Painkillers}}&lt;br /&gt;
|{{914_Item_2|First Aid Kit}}&lt;br /&gt;
|&lt;br /&gt;
{{914_Item_2|Adrenaline|chance = 50%}}&lt;br /&gt;
{{914_Item_2|First Aid Kit|chance = 50%}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==SCP Items==&lt;br /&gt;
[[SCP-330]]&#039;s Candies can not be upgraded via SCP-914 and will stay on the input side if dropped.&lt;br /&gt;
{| class=&amp;quot;wikitable wikitable--stripe wikitable--border&amp;quot;&lt;br /&gt;
|- class=&amp;quot;citizen-overflow-sticky-header&amp;quot;&lt;br /&gt;
! &amp;lt;div id=&amp;quot;Anti-Cola&amp;quot;&amp;gt;Input&amp;lt;/div&amp;gt;&lt;br /&gt;
! Rough &lt;br /&gt;
! Coarse&lt;br /&gt;
! 1:1&lt;br /&gt;
! Fine&lt;br /&gt;
! Very Fine&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div id=&amp;quot;SCP-018&amp;quot;&amp;gt;{{914_Item_2|SCP-207?}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| {{914_Item_2|Painkillers}} &lt;br /&gt;
| {{914_Item_2|Adrenaline}}&lt;br /&gt;
| {{914_Item_2|SCP-207}}&lt;br /&gt;
| {{914_Item_2|SCP-1853|}}&lt;br /&gt;
| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div id=&amp;quot;SCP-127&amp;quot;&amp;gt;{{914_Item_2|SCP-018|}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| {{914_Item_2|Flashbang Grenade}} &lt;br /&gt;
| {{914_Item_2|Flashbang Grenade}} &lt;br /&gt;
| {{914_Item_2|SCP-018|}}&lt;br /&gt;
| {{914_Item_2|High-Explosive Grenade|}}&lt;br /&gt;
| {{914_Item_2|Coin|}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div id=&amp;quot;SCP-207&amp;quot;&amp;gt;{{914_Item_2|SCP-127|}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| {{914_Item_2|SCP-127}} &lt;br /&gt;
| {{914_Item_2|COM-18}} &lt;br /&gt;
| {{914_Item_2|FSP-9|}}&lt;br /&gt;
| {{914_Item_2|Crossvec|}}&lt;br /&gt;
| {{914_Item_2|MTF-E11-SR|}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div id=&amp;quot;SCP-244-A&amp;quot;&amp;gt;{{914_Item_2|SCP-207|}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| {{914_Item_2|Painkillers}}&lt;br /&gt;
| {{914_Item_2|Adrenaline}}&lt;br /&gt;
| {{914_Item_2|SCP-207?}}&lt;br /&gt;
| {{914_Item_2|SCP-1853|}}&lt;br /&gt;
| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div id=&amp;quot;SCP-244-B&amp;quot;&amp;gt;{{914_Item_2|SCP-244-A|}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed&amp;lt;/span&amp;gt;&lt;br /&gt;
| {{914_Item_2|Coin|}}&lt;br /&gt;
| {{914_Item_2|SCP-244-B|}}&lt;br /&gt;
| {{914_Item_2|SCP-244-A|}}&lt;br /&gt;
| {{914_Item_2|SCP-244-A|}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div id=&amp;quot;SCP-268&amp;quot;&amp;gt;{{914_Item_2|SCP-244-B|}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed&amp;lt;/span&amp;gt;&lt;br /&gt;
| {{914_Item_2|Coin|}}&lt;br /&gt;
| {{914_Item_2|SCP-244-A|}}&lt;br /&gt;
| {{914_Item_2|SCP-244-B|}}&lt;br /&gt;
| {{914_Item_2|SCP-244-B|}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div id=&amp;quot;SCP-500&amp;quot;&amp;gt;{{914_Item_2|SCP-268|}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| Destroyed&lt;br /&gt;
| {{914_Item_2|SCP-268|}}&lt;br /&gt;
| {{914_Item_2|SCP-268|}}&lt;br /&gt;
| {{914_Item_2|SCP-268|}}&lt;br /&gt;
| {{914_Item_2|SCP-268|}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div id=&amp;quot;SCP-1344&amp;quot;&amp;gt;{{914_Item_2|SCP-500|}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
{{914_Item_2|First Aid Kit|chance = 50%}}&lt;br /&gt;
{{914_Item_2|Painkillers|chance = 50%}}&lt;br /&gt;
|{{914_Item_2|Adrenaline|}}&lt;br /&gt;
| {{914_Item_2|SCP-500}}&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|SCP-500|chance = 50%}}&lt;br /&gt;
| Destroyed&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div id=&amp;quot;SCP-1509&amp;quot;&amp;gt;{{914_Item_2|SCP-1344}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| {{914_Item_2|Flashbang Grenade}}&lt;br /&gt;
| {{914_Item_2|Radio|}}&lt;br /&gt;
| {{914_Item_2|Adrenaline|chance=50%}} &amp;lt;br&amp;gt;{{914_Item_2|Flashbang Grenade|chance=50%}}&lt;br /&gt;
| {{914_Item_2|SCP-1853}}&lt;br /&gt;
|{{914_Item_2|Adrenaline|chance=50%) (x2}} &amp;lt;br&amp;gt;{{914_Item_2|SCP-2176|chance=50%}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div id=&amp;quot;SCP-1576&amp;quot;&amp;gt;{{914_Item_2|SCP-1509}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
| {{914_Item_2|SCP-1576}}&lt;br /&gt;
| {{914_Item_2|SCP-1509}}&lt;br /&gt;
| {{914_Item_2|SCP-1509}}&lt;br /&gt;
| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (90%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; {{914 Item 2|Jailbird|chance=10%}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div id=&amp;quot;SCP-1853&amp;quot;&amp;gt;{{914_Item_2|SCP-1576}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| {{914_Item_2|Radio|}}&lt;br /&gt;
| {{914_Item_2|SCP-2176|}}&lt;br /&gt;
| {{914_Item_2|SCP-1576}}&lt;br /&gt;
| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div id=&amp;quot;SCP-2176&amp;quot;&amp;gt;{{914_Item_2|SCP-1853}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| {{914_Item_2|Painkillers}}&lt;br /&gt;
| {{914_Item_2|Adrenaline|}}&lt;br /&gt;
| {{914_Item_2|SCP-1853}}&lt;br /&gt;
| {{914_Item_2|SCP-207}}&lt;br /&gt;
|&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|SCP-500|chance = 50%}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|SCP-2176|}}&lt;br /&gt;
| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Activates&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{914_Item_2|Flashbang Grenade|}}&lt;br /&gt;
| {{914_Item_2|Coin|total=12|}}&lt;br /&gt;
| {{914_Item_2|COM-18|}}&lt;br /&gt;
|&lt;br /&gt;
{{914_Item_2|Flashlight|chance = 80%}}&lt;br /&gt;
{{914_Item_2|MTF-E11-SR|chance = 20%}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
{| class=&amp;quot;wikitable wikitable--stripe wikitable--border&amp;quot;&lt;br /&gt;
|- class=&amp;quot;citizen-overflow-sticky-header&amp;quot;&lt;br /&gt;
! &amp;lt;div id=&amp;quot;Light Armor&amp;quot;&amp;gt;Input&amp;lt;/div&amp;gt;&lt;br /&gt;
! Rough &lt;br /&gt;
! Coarse&lt;br /&gt;
! 1:1&lt;br /&gt;
! Fine&lt;br /&gt;
! Very Fine&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Combat Armor&amp;quot;&amp;gt;{{914_Item_2|Light Armor}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt;&lt;br /&gt;
{{914_Item_2|Radio|chance = 50%}} &lt;br /&gt;
| {{914_Item_2|Flashlight}}&lt;br /&gt;
| {{914_Item_2|Light Armor}}&lt;br /&gt;
| {{914_Item_2|Combat Armor}}&lt;br /&gt;
| &lt;br /&gt;
{{914_Item_2|Combat Armor|chance=50%}}&lt;br /&gt;
{{914_Item_2|Heavy Armor|chance=50%}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Heavy Armor&amp;quot;&amp;gt;{{914_Item_2|Combat Armor}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
{{914_Item_2|Light Armor|chance = 50%}} &lt;br /&gt;
{{914_Item_2|Flashlight|chance = 50%}}&lt;br /&gt;
| {{914_Item_2|Light Armor}}&lt;br /&gt;
| {{914_Item_2|Combat Armor}}&lt;br /&gt;
| {{914_Item_2|Heavy Armor}}&lt;br /&gt;
| {{914_Item_2|Heavy Armor}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Coin&amp;quot;&amp;gt;{{914_Item_2|Heavy Armor}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
{{914_Item_2|Light Armor|chance = 50%}} &lt;br /&gt;
{{914_Item_2|Combat Armor|chance = 50%}}&lt;br /&gt;
| {{914_Item_2|Combat Armor}}&lt;br /&gt;
| {{914_Item_2|Heavy Armor}}&lt;br /&gt;
| {{914_Item_2|Coin}}&lt;br /&gt;
| {{914_Item_2|Coin}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div id=&amp;quot;Flashlight&amp;quot;&amp;gt;{{914 Item 2|Coin}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| Destroyed &lt;br /&gt;
| {{914_Item_2|Coin}} &lt;br /&gt;
| {{914_Item_2|Coin}}  &lt;br /&gt;
| {{914_Item_2|Coin}} &lt;br /&gt;
| {{914_Item_2|Coin}} &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div id=&amp;quot;Radio&amp;quot;&amp;gt;{{914_Item_2|Flashlight}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| Destroyed  &lt;br /&gt;
| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;{{914_Item_2|Flashlight| chance = 50%}}&lt;br /&gt;
| {{914_Item_2|Flashlight}} &lt;br /&gt;
| {{914_Item_2|Radio}} &lt;br /&gt;
| {{914_Item_2|Flashbang Grenade|chance = 90%}}{{914_Item_2|SCP-2176|chance = 10%}}&lt;br /&gt;
|-&lt;br /&gt;
|{{914_Item_2|Radio}} &lt;br /&gt;
| Destroyed&lt;br /&gt;
| Destroyed&lt;br /&gt;
| {{914_Item_2|Radio|chance = Recharged}}&lt;br /&gt;
| {{914_Item_2|Radio|chance = Recharged}}&lt;br /&gt;
| {{914 Item 2|Flashlight|chance = 75%}}{{914 Item 2|SCP-1576|chance = 25%}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Remote Admin Only Items==&lt;br /&gt;
This chart is for any item that can only be obtained with Remote Admin Access.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable wikitable--stripe wikitable--border&amp;quot;&lt;br /&gt;
|- class=&amp;quot;citizen-overflow-sticky-header&amp;quot;&lt;br /&gt;
! &amp;lt;div id=&amp;quot;Containment Engineer Keycard&amp;quot;&amp;gt; Input &amp;lt;/div&amp;gt;&lt;br /&gt;
! Rough &lt;br /&gt;
! Coarse&lt;br /&gt;
! 1:1&lt;br /&gt;
! Fine&lt;br /&gt;
! Very Fine&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Private Keycard&amp;quot;&amp;gt;{{914_Item_2|Containment Engineer Keycard}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
{{914_Item_2|Scientist Keycard|chance = 50%}}&lt;br /&gt;
{{914_Item_2|Research Supervisor Keycard|chance = 50%}}&lt;br /&gt;
|{{914_Item_2|Research Supervisor Keycard}}&lt;br /&gt;
|{{914_Item_2|Facility Manager Keycard}}&lt;br /&gt;
| &lt;br /&gt;
{{914_Item_2|Commander Keycard|chance = 50%}}&lt;br /&gt;
{{914_Item_2|O5 Keycard|chance = 50%}}&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (33%)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|O5 Keycard|chance = 66%}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|Cadet Keycard}} &lt;br /&gt;
| &lt;br /&gt;
{{914_Item_2|Scientist Keycard|chance = 50%}}&lt;br /&gt;
{{914_Item_2|Research Supervisor Keycard|chance = 50%}}&lt;br /&gt;
| {{914_Item_2|Research Supervisor Keycard}}&lt;br /&gt;
| {{914_Item_2|Containment Engineer Keycard}}&lt;br /&gt;
| {{914_Item_2|Lieutenant Keycard}}&lt;br /&gt;
|&lt;br /&gt;
{{914_Item_2|Lieutenant Keycard|chance = 50%}}&lt;br /&gt;
{{914_Item_2|Commander Keycard|chance = 50%}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|Lantern}} &lt;br /&gt;
| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt; Destroyed&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt; Destroyed (50%)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;{{914_Item_2|Lantern|chance=50%}}&lt;br /&gt;
| {{914_Item_2|Flashlight}}&lt;br /&gt;
|{{914_Item_2|Radio}}&lt;br /&gt;
|{{914_Item_2|Flashbang Grenade|chance = 90%}}{{914_Item_2|SCP-2176|chance = 10%}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-914/Outputs&amp;diff=17645</id>
		<title>SCP-914/Outputs</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-914/Outputs&amp;diff=17645"/>
		<updated>2026-05-24T00:23:15Z</updated>

		<summary type="html">&lt;p&gt;Jamintheinfinite: /* Standard Weaponry */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=All SCP-914&#039;s item outputs=&lt;br /&gt;
{{Main|SCP-914}}&lt;br /&gt;
The following are charts showing every possible outcome for upgrading items in SCP-914. For a linear upgrade chart for keycards. Check the gallery section of the [[Keycard]] page.&amp;lt;br&amp;gt;&lt;br /&gt;
By default, items can only be upgraded by dropping them in the Input Booth, but servers can change this via config to upgrade any item a player is currently holding, or all items in their inventory.&lt;br /&gt;
&lt;br /&gt;
==Keycards==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable wikitable--stripe wikitable--border&amp;quot;&lt;br /&gt;
|- class=&amp;quot;citizen-overflow-sticky-header&amp;quot;&lt;br /&gt;
! Input &lt;br /&gt;
! Rough &lt;br /&gt;
! Coarse&lt;br /&gt;
! 1:1&lt;br /&gt;
! Fine&lt;br /&gt;
! Very Fine&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|Janitor Keycard}}&lt;br /&gt;
| Destroyed &lt;br /&gt;
| Destroyed &lt;br /&gt;
| {{914_Item_2|Zone Manager Keycard|}}&lt;br /&gt;
| {{914_Item_2|Scientist Keycard|}}&lt;br /&gt;
|  {{914_Item_2|Scientist Keycard|chance = 50%}}{{914_Item_2|Research Supervisor Keycard|chance =50%}}&lt;br /&gt;
|-&lt;br /&gt;
|  {{914_Item_2|Scientist Keycard}}&lt;br /&gt;
| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt;&lt;br /&gt;
{{914_Item_2|Janitor Keycard|chance = 50%}}&lt;br /&gt;
| {{914_Item_2|Janitor Keycard}}&lt;br /&gt;
| {{914_Item_2|Zone Manager Keycard|}}&lt;br /&gt;
| {{914_Item_2|Research Supervisor Keycard|}}&lt;br /&gt;
|&lt;br /&gt;
{{914_Item_2|Scientist Keycard|chance = 33%}}&lt;br /&gt;
{{914_Item_2|Research Supervisor Keycard|chance = 33%}}&lt;br /&gt;
{{914_Item_2|Facility Manager Keycard|chance = 33%}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|Research Supervisor Keycard|}}&lt;br /&gt;
| {{914_Item_2|Janitor Keycard|chance = 50%}}{{914_Item_2|Scientist Keycard|chance = 50%}}&lt;br /&gt;
| {{914_Item_2|Scientist Keycard|}}&lt;br /&gt;
| {{914_Item_2|Guard Keycard}}&lt;br /&gt;
| {{914_Item_2|Facility Manager Keycard}}&lt;br /&gt;
|&lt;br /&gt;
{{914_Item_2|Research Supervisor Keycard|chance = 50%}}&lt;br /&gt;
{{914_Item_2|Facility Manager Keycard|chance = 50%}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|Guard Keycard}}&lt;br /&gt;
|{{914_Item_2|Janitor Keycard|chance = 50%}}{{914_Item_2|Scientist Keycard|chance = 50%}}&lt;br /&gt;
|{{914_Item_2|Scientist Keycard|}}&lt;br /&gt;
|{{914_Item_2|Research Supervisor Keycard}}&lt;br /&gt;
|{{914_Item_2|Operative Keycard}}&lt;br /&gt;
|&lt;br /&gt;
{{914_Item_2|Guard Keycard|chance = 33%}}&lt;br /&gt;
{{914_Item_2|Operative Keycard|chance = 33%}}&lt;br /&gt;
{{914_Item_2|Commander Keycard|chance = 33%}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|Operative Keycard}} &lt;br /&gt;
|&lt;br /&gt;
{{914_Item_2|Guard Keycard|chance = 50%}} &lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt;&lt;br /&gt;
| {{914_Item_2|Guard Keycard}} &lt;br /&gt;
| {{914_Item_2|Facility Manager Keycard}}&lt;br /&gt;
| {{914_Item_2|Commander Keycard}}&lt;br /&gt;
|&lt;br /&gt;
{{914_Item_2|Operative Keycard|chance = 33%}}&lt;br /&gt;
{{914_Item_2|Commander Keycard|chance = 33%}}&lt;br /&gt;
{{914_Item_2|O5 Keycard|chance = 33%}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|Commander Keycard}}&lt;br /&gt;
| {{914_Item_2|Operative Keycard}} &lt;br /&gt;
| {{914_Item_2|Operative Keycard}} &lt;br /&gt;
| {{914_Item_2|Chaos Insurgency Access Device}}  &lt;br /&gt;
| {{914_Item_2|O5 Keycard}}&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (25%)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|O5 Keycard|chance = 75%}}&lt;br /&gt;
|-&lt;br /&gt;
|{{914_Item_2|Zone Manager Keycard|}}&lt;br /&gt;
| {{914_Item_2|Janitor Keycard|chance = 50%}}{{914_Item_2|Scientist Keycard|chance = 50%}}&lt;br /&gt;
| {{914_Item_2|Scientist Keycard}}&lt;br /&gt;
| {{914_Item_2|Guard Keycard}} &lt;br /&gt;
| {{914_Item_2|Facility Manager Keycard}}&lt;br /&gt;
|&lt;br /&gt;
{{914_Item_2|Zone Manager Keycard|chance = 40%}}&lt;br /&gt;
{{914_Item_2|Facility Manager Keycard|chance = 40%}}&lt;br /&gt;
{{914_Item_2|Chaos Insurgency Access Device|chance = 20%}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|Facility Manager Keycard}}&lt;br /&gt;
| {{914_Item_2|Zone Manager Keycard|}}&lt;br /&gt;
| {{914_Item_2|Commander Keycard}}&lt;br /&gt;
| {{914_Item_2|Chaos Insurgency Access Device}}&lt;br /&gt;
| {{914_Item_2|O5 Keycard}}&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (25%)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|O5 Keycard|chance =  75%}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div id=&amp;quot;O5 Keycard&amp;quot;&amp;gt;{{914_Item_2|Chaos Insurgency Access Device}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| {{914_Item_2|Guard Keycard}}&lt;br /&gt;
| {{914_Item_2|Lieutenant Keycard}}&lt;br /&gt;
| {{914_Item_2|Commander Keycard}}&lt;br /&gt;
| {{914_Item_2|O5 Keycard}}&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (25%)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|O5 Keycard|chance = 75%}}&lt;br /&gt;
|-&lt;br /&gt;
|{{914_Item_2|O5 Keycard}}&lt;br /&gt;
| {{914_Item_2|Guard Keycard|}}&lt;br /&gt;
| &lt;br /&gt;
{{914_Item_2|Facility Manager Keycard|chance = 50%}}&lt;br /&gt;
{{914_Item_2|Commander Keycard|chance = 50%}}&lt;br /&gt;
| {{914_Item_2|O5 Keycard}}&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|O5 Keycard|chance = 50%}}&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (75%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|O5 Keycard|chance = 25%}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Standard Weaponry==&lt;br /&gt;
Ammo located inside a firearm will be upgraded alongside the firearm, following the normal [[SCP-914/Outputs#Ammo|Ammo Upgrade Path]]. Any ammo that can not fit inside the newly crafted firearm will spawn next to it on the ground. For simplicity sake, these charts will NOT represent extra ammo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable wikitable--stripe wikitable--border&amp;quot;&lt;br /&gt;
|- class=&amp;quot;citizen-overflow-sticky-header&amp;quot;&lt;br /&gt;
! &amp;lt;div id=&amp;quot;COM-15&amp;quot;&amp;gt;Input&amp;lt;/div&amp;gt; &lt;br /&gt;
! Rough &lt;br /&gt;
! Coarse&lt;br /&gt;
! 1:1&lt;br /&gt;
! Fine&lt;br /&gt;
! Very Fine&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|COM-15 Sidearm}}&lt;br /&gt;
| Destroyed (50%)&amp;lt;br&amp;gt;{{914_Item_2|9x19mm|chance=50%|rounds=15}}&lt;br /&gt;
| Randomized Attachments (50%)&amp;lt;br&amp;gt;{{914_Item_2|9x19mm|chance=50%|rounds=15}}&lt;br /&gt;
| Randomized Attachments&lt;br /&gt;
| {{914_Item_2|COM-18}}&lt;br /&gt;
|{{914_Item_2|Revolver|chance=40%}} {{914_Item_2|FSP-9|chance=35%}} {{914_Item_2|COM-45|chance=25%}} &lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|COM-18}}&lt;br /&gt;
|{{914_Item_2|9x19mm|chance=50%|rounds=15}}{{914_Item_2|9x19mm|chance=50%|rounds=30}}&lt;br /&gt;
| {{914_Item_2|COM-15 Sidearm}}&amp;lt;br&amp;gt;&lt;br /&gt;
|  Randomized Attachments&lt;br /&gt;
| {{914_Item_2|FSP-9}}&lt;br /&gt;
| {{914_Item_2|Crossvec|chance=55%}}{{914_Item_2|Revolver|chance=45%}} &lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|Crossvec}}&lt;br /&gt;
| Destroyed (50%)&amp;lt;br&amp;gt;{{914_Item_2|9x19mm|chance=50%|rounds=60}}&lt;br /&gt;
| {{914_Item_2|FSP-9}}&lt;br /&gt;
| Randomized Attachments&lt;br /&gt;
| {{914_Item_2|MTF-E11-SR|chance=60%}}{{914_Item_2|AK|chance=40%}}&lt;br /&gt;
| {{914_Item_2|MTF-E11-SR|chance=70%}}{{914_Item_2|Shotgun|chance=30%}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|FR-MG-0}}&lt;br /&gt;
| {{914_Item_2|MTF-E11-SR|chance = 50%}}{{914_Item_2|5.56x45mm |chance=50%|rounds=150}}&lt;br /&gt;
| {{914_Item_2|MTF-E11-SR}} &lt;br /&gt;
| Randomized Attachments&lt;br /&gt;
| {{914_Item_2|Logicer}}&lt;br /&gt;
|Destroyed (90%) &amp;lt;br&amp;gt; {{914_Item_2|Micro H.I.D.|chance=10%}} &lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|FSP-9}}&lt;br /&gt;
| Destroyed (50%)&amp;lt;br&amp;gt;{{914_Item_2|9x19mm|chance=50%|rounds=45}}&lt;br /&gt;
| {{914_Item_2|COM-18}}&lt;br /&gt;
|  Randomized Attachments&lt;br /&gt;
| {{914_Item_2|Crossvec}}&lt;br /&gt;
|{{914_Item_2|Crossvec|chance=70%}}{{914_Item_2|MTF-E11-SR|chance=30%}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|MTF-E11-SR}} &lt;br /&gt;
| {{914_Item_2|COM-15 Sidearm|chance = 50%}}{{914_Item_2|5.56x45mm|chance=50%|rounds=80}}&lt;br /&gt;
| {{914_Item_2|Crossvec}}&lt;br /&gt;
| Randomized Attachments&lt;br /&gt;
| {{914_Item_2|AK}}&lt;br /&gt;
| {{914_Item_2|AK|chance=30%}} {{914_Item_2|Crossvec|chance=30%}} {{914_Item_2|FR-MG-0|chance=25%}} {{914_Item_2|Shotgun|chance=15%}} &lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|AK}}&lt;br /&gt;
| {{914_Item_2|COM-15 Sidearm|chance = 50%}}{{914_Item_2|7.62x39mm |chance=50%|rounds=90}}&lt;br /&gt;
| {{914_Item_2|A7|chance=50%}}&amp;lt;br&amp;gt;{{914_Item_2|Crossvec|chance=50%}}&lt;br /&gt;
| Randomized Attachments&lt;br /&gt;
| {{914_Item_2|MTF-E11-SR}} &lt;br /&gt;
| {{914_Item_2|Crossvec|chance=30%}} {{914_Item_2|MTF-E11-SR|chance=30%}} {{914_Item_2|Logicer|chance=20%}} {{914_Item_2|Shotgun|chance=20%}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|Logicer}}&lt;br /&gt;
| {{914_Item_2|AK|chance = 50%}}{{914_Item_2|7.62x39mm |chance=50%|rounds=120}}&lt;br /&gt;
| {{914_Item_2|FR-MG-0}}&lt;br /&gt;
| Randomized Attachments&lt;br /&gt;
| {{914_Item_2|Shotgun}}&lt;br /&gt;
|Destroyed (90%) &amp;lt;br&amp;gt; {{914_Item_2|Micro H.I.D.|chance=10%}} &lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|Revolver}}&lt;br /&gt;
| Destroyed (50%)&amp;lt;br&amp;gt;{{914_Item_2|.44 Mag|chance=50%|rounds=12}}&lt;br /&gt;
| {{914_Item_2|COM-18|chance=80%}}{{914_Item_2|Fragmentation Grenade|chance=20%}} &lt;br /&gt;
| Randomized Attachments&lt;br /&gt;
| {{914_Item_2|Crossvec}}&lt;br /&gt;
|{{Hoverimage|{{914_Item_2|Chaos Insurgency Access Device|chance=50%}}{{914_Item_2|Fragmentation Grenade|chance=50%|total=2}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|Shotgun}}&lt;br /&gt;
| {{914_Item_2|AK|chance = 50%}}{{914_Item_2|12/70 Buckshot|chance=50%|rounds=25}}&lt;br /&gt;
| {{914_Item_2|AK}}&lt;br /&gt;
| Randomized Attachments&lt;br /&gt;
| {{914_Item_2|Logicer}}&lt;br /&gt;
|{{914_Item_2|AK|chance = 40%}}{{914_Item_2|Crossvec|chance=40%}}{{914_Item_2|Logicer|chance=20%}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|Fragmentation Grenade}} &lt;br /&gt;
| Destroyed&lt;br /&gt;
| {{914_Item_2|Flashbang Grenade}} &lt;br /&gt;
| {{914_Item_2|Flashbang Grenade}} &lt;br /&gt;
| {{914_Item_2|Fragmentation Grenade}}&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;{{914_Item_2|Fragmentation Grenade|chance =25%}}&lt;br /&gt;
{{914_Item_2|SCP-018|chance = 25%}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|Flashbang Grenade}}&lt;br /&gt;
| Destroyed&lt;br /&gt;
| {{914_Item_2|Flashlight}} &lt;br /&gt;
| {{914_Item_2|Fragmentation Grenade}}&lt;br /&gt;
| {{914_Item_2|Fragmentation Grenade}}&lt;br /&gt;
|&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt; Destroyed (75%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;{{914_Item_2|SCP-207|chance =25%}} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Weaponry==&lt;br /&gt;
{| class=&amp;quot;wikitable wikitable--stripe wikitable--border&amp;quot;&lt;br /&gt;
|- class=&amp;quot;citizen-overflow-sticky-header&amp;quot;&lt;br /&gt;
! Input &lt;br /&gt;
! Rough &lt;br /&gt;
! Coarse&lt;br /&gt;
! 1:1&lt;br /&gt;
! Fine&lt;br /&gt;
! Very Fine&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|3-X MD}} &lt;br /&gt;
|{{914_Item_2|Flashlight}}&lt;br /&gt;
|{{914_Item_2|MTF-E11-SR}}&lt;br /&gt;
|{{914_Item_2|Jailbird}} &lt;br /&gt;
|{{914_Item_2|3-X MD|chance = Refueled}} &lt;br /&gt;
|{{914_Item_2|3-X MD|chance = Refueled}} &lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|A7}} &lt;br /&gt;
|{{914_Item_2|COM-15|chance=50%}}&amp;lt;br&amp;gt;{{914_Item_2|7.62x39mm|chance=50%|rounds=90}}&lt;br /&gt;
|{{914_Item_2|COM-18}}&lt;br /&gt;
|{{914_Item_2|A7}} &lt;br /&gt;
|{{914_Item_2|AK}} &lt;br /&gt;
|{{Hoverimage|{{914_Item_2|Flashbang Grenade}}{{914_Item_2|Revolver}}|text=Multiple Items}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|COM-45}} &lt;br /&gt;
|Destroyed (50%)&amp;lt;br&amp;gt;{{914_Item_2|9x19mm|chance=50%|rounds=15}}&lt;br /&gt;
|{{914_Item_2|9x19mm|chance = 50%|rounds=15}}{{914_Item_2|COM-15|chance=50%}}&lt;br /&gt;
|{{914_Item_2|COM-45}} &lt;br /&gt;
|{{914_Item_2|Crossvec}} &lt;br /&gt;
|{{914_Item_2|Revolver}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|Jailbird}} &lt;br /&gt;
|{{914_Item_2|Flashlight}}&lt;br /&gt;
|{{914_Item_2|Jailbird|chance= Damaged}}&lt;br /&gt;
|{{914_Item_2|3-X MD}} &lt;br /&gt;
|{{914_Item_2|Jailbird|chance = Refueled}} &lt;br /&gt;
|{{914_Item_2|Micro H.I.D.}} &lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|Micro H.I.D.}} &lt;br /&gt;
|Destroyed&lt;br /&gt;
|{{914_Item_2|Micro H.I.D.|chance = Damaged}}&lt;br /&gt;
|{{914_Item_2|3-X MD|chance = 50%}}{{914_Item_2|Jailbird|chance = 50%}}&lt;br /&gt;
|{{914_Item_2|Micro H.I.D.|chance = Refueled}} &lt;br /&gt;
|{{914_Item_2|Micro H.I.D.|chance = Refueled}} &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ammo==&lt;br /&gt;
Ammo uses an economy system that determines how many rounds is given to a player when converting ammo in SCP-914. This system stops players from turning a weak fully loaded weapon, such as a COM-15, into a stronger fully loaded weapon, such as a Logicer. Any &amp;quot;extra&amp;quot; ammo will be left unchanged.&lt;br /&gt;
&lt;br /&gt;
These paths also apply to any ammo inside a Firearm that is going through SCP-914.&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
15 Rounds Input =&lt;br /&gt;
{| class=&amp;quot;wikitable wikitable--stripe wikitable--border&amp;quot;&lt;br /&gt;
|- class=&amp;quot;citizen-overflow-sticky-header&amp;quot;&lt;br /&gt;
! Input &lt;br /&gt;
! Rough &lt;br /&gt;
! Coarse&lt;br /&gt;
! 1:1&lt;br /&gt;
! Fine&lt;br /&gt;
! Very Fine&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|9x19mm}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 = 9x19mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 = 9x19mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 = 9x19mm|ammoType2 = .44 Mag}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 = 9x19mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 = 9x19mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|5.56x45mm}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 = 5.56x45mm|ammoType2 = 9x19mm}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 = 5.56x45mm|ammoType2 = 9x19mm}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 = 5.56x45mm|ammoType2 = 7.62x39mm}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 = 5.56x45mm|ammoType2 = 9x19mm}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 = 5.56x45mm|ammoType2 = 9x19mm}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|7.62x39mm}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 = 7.62x39mm|ammoType2 = .44 Mag}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 = 7.62x39mm|ammoType2 = .44 Mag}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 = 7.62x39mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 = 7.62x39mm|ammoType2 = 12/70 Buckshot}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 = 7.62x39mm|ammoType2 = 12/70 Buckshot}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|12/70 Buckshot}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 =12/70 Buckshot |ammoType2 = 7.62x39mm}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 =12/70 Buckshot |ammoType2 = 7.62x39mm}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 =12/70 Buckshot |ammoType2 = 9x19mm}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 =12/70 Buckshot |ammoType2 = .44 Mag}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 =12/70 Buckshot |ammoType2 = .44 Mag}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|.44 Mag}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 =.44 Mag|ammoType2 = 12/70 Buckshot }}&lt;br /&gt;
| {{AmmoExchange|ammoType1 =.44 Mag|ammoType2 = 12/70 Buckshot }}&lt;br /&gt;
| {{AmmoExchange|ammoType1 =.44 Mag|ammoType2 = 9x19mm }}&lt;br /&gt;
| {{AmmoExchange|ammoType1 =.44 Mag|ammoType2 = 7.62x39mm}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 =.44 Mag|ammoType2 = 7.62x39mm}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
30 Rounds Input= &lt;br /&gt;
{| class=&amp;quot;wikitable wikitable--stripe wikitable--border&amp;quot;&lt;br /&gt;
|- class=&amp;quot;citizen-overflow-sticky-header&amp;quot;&lt;br /&gt;
! Input &lt;br /&gt;
! Rough &lt;br /&gt;
! Coarse&lt;br /&gt;
! 1:1&lt;br /&gt;
! Fine&lt;br /&gt;
! Very Fine&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|9x19mm}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 = 9x19mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 = 9x19mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 = 9x19mm|ammoType2 = .44 Mag}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 = 9x19mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 = 9x19mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|5.56x45mm}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 = 5.56x45mm|ammoType2 = 9x19mm}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 = 5.56x45mm|ammoType2 = 9x19mm}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 = 5.56x45mm|ammoType2 = 7.62x39mm}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 = 5.56x45mm|ammoType2 = 9x19mm}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 = 5.56x45mm|ammoType2 = 9x19mm}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|7.62x39mm}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 = 7.62x39mm|ammoType2 = .44 Mag}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 = 7.62x39mm|ammoType2 = .44 Mag}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 = 7.62x39mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 = 7.62x39mm|ammoType2 = 12/70 Buckshot}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 = 7.62x39mm|ammoType2 = 12/70 Buckshot}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|12/70 Buckshot}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 =12/70 Buckshot |ammoType2 = 7.62x39mm}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 =12/70 Buckshot |ammoType2 = 7.62x39mm}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 =12/70 Buckshot |ammoType2 = 9x19mm}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 =12/70 Buckshot |ammoType2 = .44 Mag}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 =12/70 Buckshot |ammoType2 = .44 Mag}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|.44 Mag}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 =.44 Mag|ammoType2 = 12/70 Buckshot }}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 =.44 Mag|ammoType2 = 12/70 Buckshot }}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 =.44 Mag|ammoType2 = 9x19mm }}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 =.44 Mag|ammoType2 = 7.62x39mm}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 =.44 Mag|ammoType2 = 7.62x39mm}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Treatment Items==&lt;br /&gt;
{| class=&amp;quot;wikitable wikitable--stripe wikitable--border&amp;quot;&lt;br /&gt;
|- class=&amp;quot;citizen-overflow-sticky-header&amp;quot;&lt;br /&gt;
! Input &lt;br /&gt;
! Rough &lt;br /&gt;
! Coarse&lt;br /&gt;
! 1:1&lt;br /&gt;
! Fine&lt;br /&gt;
! Very Fine&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|Adrenaline}}&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|Painkillers|chance = 50%}}&lt;br /&gt;
|&lt;br /&gt;
{{914_Item_2|First Aid Kit|chance = 50%}}&lt;br /&gt;
{{914_Item_2|Painkillers|chance = 50%}}&lt;br /&gt;
|{{914_Item_2|Painkillers}}&lt;br /&gt;
|{{914_Item_2|SCP-500}}&lt;br /&gt;
|{{914_Item_2|Painkillers|chance = 66%}}{{914_Item_2|SCP-500|chance = 33%}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|First Aid Kit}} &lt;br /&gt;
| Destroyed&lt;br /&gt;
| {{914_Item_2|Painkillers}} &lt;br /&gt;
| {{914_Item_2|First Aid Kit}} &lt;br /&gt;
| {{914_Item_2|Adrenaline}} &lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (33%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|First Aid Kit|chance = 33%}} &lt;br /&gt;
{{914_Item_2|SCP-500|chance = 33%}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|Painkillers}}&lt;br /&gt;
|&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|Painkillers|chance = 50%}}&lt;br /&gt;
|&lt;br /&gt;
{{914_Item_2|Painkillers}}&lt;br /&gt;
|{{914_Item_2|First Aid Kit}}&lt;br /&gt;
|&lt;br /&gt;
{{914_Item_2|Adrenaline|chance = 50%}}&lt;br /&gt;
{{914_Item_2|First Aid Kit|chance = 50%}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==SCP Items==&lt;br /&gt;
[[SCP-330]]&#039;s Candies can not be upgraded via SCP-914 and will stay on the input side if dropped.&lt;br /&gt;
{| class=&amp;quot;wikitable wikitable--stripe wikitable--border&amp;quot;&lt;br /&gt;
|- class=&amp;quot;citizen-overflow-sticky-header&amp;quot;&lt;br /&gt;
! Input &lt;br /&gt;
! Rough &lt;br /&gt;
! Coarse&lt;br /&gt;
! 1:1&lt;br /&gt;
! Fine&lt;br /&gt;
! Very Fine&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|SCP-018|}}&lt;br /&gt;
| {{914_Item_2|Flashbang Grenade}} &lt;br /&gt;
| {{914_Item_2|Flashbang Grenade}} &lt;br /&gt;
| {{914_Item_2|SCP-018|}}&lt;br /&gt;
| {{914_Item_2|High-Explosive Grenade|}}&lt;br /&gt;
| {{914_Item_2|Coin|}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|SCP-127|}}&lt;br /&gt;
| {{914_Item_2|SCP-127}} &lt;br /&gt;
| {{914_Item_2|COM-18}} &lt;br /&gt;
| {{914_Item_2|FSP-9|}}&lt;br /&gt;
| {{914_Item_2|Crossvec|}}&lt;br /&gt;
| {{914_Item_2|MTF-E11-SR|}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|SCP-207|}}&lt;br /&gt;
| {{914_Item_2|Painkillers}}&lt;br /&gt;
| {{914_Item_2|Adrenaline}}&lt;br /&gt;
| {{914_Item_2|SCP-207?}}&lt;br /&gt;
| {{914_Item_2|SCP-1853|}}&lt;br /&gt;
| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|SCP-207?}}&lt;br /&gt;
| {{914_Item_2|Painkillers}} &lt;br /&gt;
| {{914_Item_2|Adrenaline}}&lt;br /&gt;
| {{914_Item_2|SCP-207}}&lt;br /&gt;
| {{914_Item_2|SCP-1853|}}&lt;br /&gt;
| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|SCP-244-A|}}&lt;br /&gt;
| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed&amp;lt;/span&amp;gt;&lt;br /&gt;
| {{914_Item_2|Coin|}}&lt;br /&gt;
| {{914_Item_2|SCP-244-B|}}&lt;br /&gt;
| {{914_Item_2|SCP-244-A|}}&lt;br /&gt;
| {{914_Item_2|SCP-244-A|}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|SCP-244-B|}}&lt;br /&gt;
| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed&amp;lt;/span&amp;gt;&lt;br /&gt;
| {{914_Item_2|Coin|}}&lt;br /&gt;
| {{914_Item_2|SCP-244-A|}}&lt;br /&gt;
| {{914_Item_2|SCP-244-B|}}&lt;br /&gt;
| {{914_Item_2|SCP-244-B|}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|SCP-268|}}&lt;br /&gt;
| Destroyed&lt;br /&gt;
| {{914_Item_2|SCP-268|}}&lt;br /&gt;
| {{914_Item_2|SCP-268|}}&lt;br /&gt;
| {{914_Item_2|SCP-268|}}&lt;br /&gt;
| {{914_Item_2|SCP-268|}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|SCP-500|}}&lt;br /&gt;
| &lt;br /&gt;
{{914_Item_2|First Aid Kit|chance = 50%}}&lt;br /&gt;
{{914_Item_2|Painkillers|chance = 50%}}&lt;br /&gt;
|{{914_Item_2|Adrenaline|}}&lt;br /&gt;
| {{914_Item_2|SCP-500}}&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|SCP-500|chance = 50%}}&lt;br /&gt;
| Destroyed&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|SCP-1344}}&lt;br /&gt;
| {{914_Item_2|Flashbang Grenade}}&lt;br /&gt;
| {{914_Item_2|Radio|}}&lt;br /&gt;
| {{914_Item_2|Adrenaline|chance=50%}} &amp;lt;br&amp;gt;{{914_Item_2|Flashbang Grenade|chance=50%}}&lt;br /&gt;
| {{914_Item_2|SCP-1853}}&lt;br /&gt;
|{{914_Item_2|Adrenaline|chance=50%) (x2}} &amp;lt;br&amp;gt;{{914_Item_2|SCP-2176|chance=50%}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|SCP-1509}}&lt;br /&gt;
| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
| {{914_Item_2|SCP-1576}}&lt;br /&gt;
| {{914_Item_2|SCP-1509}}&lt;br /&gt;
| {{914_Item_2|SCP-1509}}&lt;br /&gt;
| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (90%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; {{914 Item 2|Jailbird|chance=10%}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|SCP-1576}}&lt;br /&gt;
| {{914_Item_2|Radio|}}&lt;br /&gt;
| {{914_Item_2|SCP-2176|}}&lt;br /&gt;
| {{914_Item_2|SCP-1576}}&lt;br /&gt;
| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|SCP-1853}}&lt;br /&gt;
| {{914_Item_2|Painkillers}}&lt;br /&gt;
| {{914_Item_2|Adrenaline|}}&lt;br /&gt;
| {{914_Item_2|SCP-1853}}&lt;br /&gt;
| {{914_Item_2|SCP-207}}&lt;br /&gt;
|&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|SCP-500|chance = 50%}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|SCP-2176|}}&lt;br /&gt;
| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Activates&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{914_Item_2|Flashbang Grenade|}}&lt;br /&gt;
| {{914_Item_2|Coin|total=12|}}&lt;br /&gt;
| {{914_Item_2|COM-18|}}&lt;br /&gt;
|&lt;br /&gt;
{{914_Item_2|Flashlight|chance = 80%}}&lt;br /&gt;
{{914_Item_2|MTF-E11-SR|chance = 20%}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
{| class=&amp;quot;wikitable wikitable--stripe wikitable--border&amp;quot;&lt;br /&gt;
|- class=&amp;quot;citizen-overflow-sticky-header&amp;quot;&lt;br /&gt;
! Input &lt;br /&gt;
! Rough &lt;br /&gt;
! Coarse&lt;br /&gt;
! 1:1&lt;br /&gt;
! Fine&lt;br /&gt;
! Very Fine&lt;br /&gt;
|-&lt;br /&gt;
|{{914_Item_2|Light Armor}} &lt;br /&gt;
| &lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt;&lt;br /&gt;
{{914_Item_2|Radio|chance = 50%}} &lt;br /&gt;
| {{914_Item_2|Flashlight}}&lt;br /&gt;
| {{914_Item_2|Light Armor}}&lt;br /&gt;
| {{914_Item_2|Combat Armor}}&lt;br /&gt;
| &lt;br /&gt;
{{914_Item_2|Combat Armor|chance=50%}}&lt;br /&gt;
{{914_Item_2|Heavy Armor|chance=50%}}&lt;br /&gt;
|-&lt;br /&gt;
|{{914_Item_2|Combat Armor}} &lt;br /&gt;
| &lt;br /&gt;
{{914_Item_2|Light Armor|chance = 50%}} &lt;br /&gt;
{{914_Item_2|Flashlight|chance = 50%}}&lt;br /&gt;
| {{914_Item_2|Light Armor}}&lt;br /&gt;
| {{914_Item_2|Combat Armor}}&lt;br /&gt;
| {{914_Item_2|Heavy Armor}}&lt;br /&gt;
| {{914_Item_2|Heavy Armor}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|{{914_Item_2|Heavy Armor}} &lt;br /&gt;
| &lt;br /&gt;
{{914_Item_2|Light Armor|chance = 50%}} &lt;br /&gt;
{{914_Item_2|Combat Armor|chance = 50%}}&lt;br /&gt;
| {{914_Item_2|Combat Armor}}&lt;br /&gt;
| {{914_Item_2|Heavy Armor}}&lt;br /&gt;
| {{914_Item_2|Coin}}&lt;br /&gt;
| {{914_Item_2|Coin}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914 Item 2|Coin}}&lt;br /&gt;
| Destroyed &lt;br /&gt;
| {{914_Item_2|Coin}} &lt;br /&gt;
| {{914_Item_2|Coin}}  &lt;br /&gt;
| {{914_Item_2|Coin}} &lt;br /&gt;
| {{914_Item_2|Coin}} &lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|Flashlight}} &lt;br /&gt;
| Destroyed  &lt;br /&gt;
| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;{{914_Item_2|Flashlight| chance = 50%}}&lt;br /&gt;
| {{914_Item_2|Flashlight}} &lt;br /&gt;
| {{914_Item_2|Radio}} &lt;br /&gt;
| {{914_Item_2|Flashbang Grenade|chance = 90%}}{{914_Item_2|SCP-2176|chance = 10%}}&lt;br /&gt;
|-&lt;br /&gt;
|{{914_Item_2|Radio}} &lt;br /&gt;
| Destroyed&lt;br /&gt;
| Destroyed&lt;br /&gt;
| {{914_Item_2|Radio|chance = Recharged}}&lt;br /&gt;
| {{914_Item_2|Radio|chance = Recharged}}&lt;br /&gt;
| {{914 Item 2|Flashlight|chance = 75%}}{{914 Item 2|SCP-1576|chance = 25%}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Remote Admin Only Items==&lt;br /&gt;
This chart is for any item that can only be obtained with Remote Admin Access.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable wikitable--stripe wikitable--border&amp;quot;&lt;br /&gt;
|- class=&amp;quot;citizen-overflow-sticky-header&amp;quot;&lt;br /&gt;
! Input &lt;br /&gt;
! Rough &lt;br /&gt;
! Coarse&lt;br /&gt;
! 1:1&lt;br /&gt;
! Fine&lt;br /&gt;
! Very Fine&lt;br /&gt;
|-&lt;br /&gt;
|{{914_Item_2|Containment Engineer Keycard}}&lt;br /&gt;
|&lt;br /&gt;
{{914_Item_2|Scientist Keycard|chance = 50%}}&lt;br /&gt;
{{914_Item_2|Research Supervisor Keycard|chance = 50%}}&lt;br /&gt;
|{{914_Item_2|Research Supervisor Keycard}}&lt;br /&gt;
|{{914_Item_2|Facility Manager Keycard}}&lt;br /&gt;
| &lt;br /&gt;
{{914_Item_2|Commander Keycard|chance = 50%}}&lt;br /&gt;
{{914_Item_2|O5 Keycard|chance = 50%}}&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (33%)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|O5 Keycard|chance = 66%}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|Cadet Keycard}} &lt;br /&gt;
| &lt;br /&gt;
{{914_Item_2|Scientist Keycard|chance = 50%}}&lt;br /&gt;
{{914_Item_2|Research Supervisor Keycard|chance = 50%}}&lt;br /&gt;
| {{914_Item_2|Research Supervisor Keycard}}&lt;br /&gt;
| {{914_Item_2|Containment Engineer Keycard}}&lt;br /&gt;
| {{914_Item_2|Lieutenant Keycard}}&lt;br /&gt;
|&lt;br /&gt;
{{914_Item_2|Lieutenant Keycard|chance = 50%}}&lt;br /&gt;
{{914_Item_2|Commander Keycard|chance = 50%}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|Lantern}} &lt;br /&gt;
| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt; Destroyed&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt; Destroyed (50%)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;{{914_Item_2|Lantern|chance=50%}}&lt;br /&gt;
| {{914_Item_2|Flashlight}}&lt;br /&gt;
|{{914_Item_2|Radio}}&lt;br /&gt;
|{{914_Item_2|Flashbang Grenade|chance = 90%}}{{914_Item_2|SCP-2176|chance = 10%}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-914/Outputs&amp;diff=17644</id>
		<title>SCP-914/Outputs</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-914/Outputs&amp;diff=17644"/>
		<updated>2026-05-24T00:22:56Z</updated>

		<summary type="html">&lt;p&gt;Jamintheinfinite: /* Standard Weaponry */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=All SCP-914&#039;s item outputs=&lt;br /&gt;
{{Main|SCP-914}}&lt;br /&gt;
The following are charts showing every possible outcome for upgrading items in SCP-914. For a linear upgrade chart for keycards. Check the gallery section of the [[Keycard]] page.&amp;lt;br&amp;gt;&lt;br /&gt;
By default, items can only be upgraded by dropping them in the Input Booth, but servers can change this via config to upgrade any item a player is currently holding, or all items in their inventory.&lt;br /&gt;
&lt;br /&gt;
==Keycards==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable wikitable--stripe wikitable--border&amp;quot;&lt;br /&gt;
|- class=&amp;quot;citizen-overflow-sticky-header&amp;quot;&lt;br /&gt;
! Input &lt;br /&gt;
! Rough &lt;br /&gt;
! Coarse&lt;br /&gt;
! 1:1&lt;br /&gt;
! Fine&lt;br /&gt;
! Very Fine&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|Janitor Keycard}}&lt;br /&gt;
| Destroyed &lt;br /&gt;
| Destroyed &lt;br /&gt;
| {{914_Item_2|Zone Manager Keycard|}}&lt;br /&gt;
| {{914_Item_2|Scientist Keycard|}}&lt;br /&gt;
|  {{914_Item_2|Scientist Keycard|chance = 50%}}{{914_Item_2|Research Supervisor Keycard|chance =50%}}&lt;br /&gt;
|-&lt;br /&gt;
|  {{914_Item_2|Scientist Keycard}}&lt;br /&gt;
| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt;&lt;br /&gt;
{{914_Item_2|Janitor Keycard|chance = 50%}}&lt;br /&gt;
| {{914_Item_2|Janitor Keycard}}&lt;br /&gt;
| {{914_Item_2|Zone Manager Keycard|}}&lt;br /&gt;
| {{914_Item_2|Research Supervisor Keycard|}}&lt;br /&gt;
|&lt;br /&gt;
{{914_Item_2|Scientist Keycard|chance = 33%}}&lt;br /&gt;
{{914_Item_2|Research Supervisor Keycard|chance = 33%}}&lt;br /&gt;
{{914_Item_2|Facility Manager Keycard|chance = 33%}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|Research Supervisor Keycard|}}&lt;br /&gt;
| {{914_Item_2|Janitor Keycard|chance = 50%}}{{914_Item_2|Scientist Keycard|chance = 50%}}&lt;br /&gt;
| {{914_Item_2|Scientist Keycard|}}&lt;br /&gt;
| {{914_Item_2|Guard Keycard}}&lt;br /&gt;
| {{914_Item_2|Facility Manager Keycard}}&lt;br /&gt;
|&lt;br /&gt;
{{914_Item_2|Research Supervisor Keycard|chance = 50%}}&lt;br /&gt;
{{914_Item_2|Facility Manager Keycard|chance = 50%}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|Guard Keycard}}&lt;br /&gt;
|{{914_Item_2|Janitor Keycard|chance = 50%}}{{914_Item_2|Scientist Keycard|chance = 50%}}&lt;br /&gt;
|{{914_Item_2|Scientist Keycard|}}&lt;br /&gt;
|{{914_Item_2|Research Supervisor Keycard}}&lt;br /&gt;
|{{914_Item_2|Operative Keycard}}&lt;br /&gt;
|&lt;br /&gt;
{{914_Item_2|Guard Keycard|chance = 33%}}&lt;br /&gt;
{{914_Item_2|Operative Keycard|chance = 33%}}&lt;br /&gt;
{{914_Item_2|Commander Keycard|chance = 33%}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|Operative Keycard}} &lt;br /&gt;
|&lt;br /&gt;
{{914_Item_2|Guard Keycard|chance = 50%}} &lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt;&lt;br /&gt;
| {{914_Item_2|Guard Keycard}} &lt;br /&gt;
| {{914_Item_2|Facility Manager Keycard}}&lt;br /&gt;
| {{914_Item_2|Commander Keycard}}&lt;br /&gt;
|&lt;br /&gt;
{{914_Item_2|Operative Keycard|chance = 33%}}&lt;br /&gt;
{{914_Item_2|Commander Keycard|chance = 33%}}&lt;br /&gt;
{{914_Item_2|O5 Keycard|chance = 33%}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|Commander Keycard}}&lt;br /&gt;
| {{914_Item_2|Operative Keycard}} &lt;br /&gt;
| {{914_Item_2|Operative Keycard}} &lt;br /&gt;
| {{914_Item_2|Chaos Insurgency Access Device}}  &lt;br /&gt;
| {{914_Item_2|O5 Keycard}}&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (25%)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|O5 Keycard|chance = 75%}}&lt;br /&gt;
|-&lt;br /&gt;
|{{914_Item_2|Zone Manager Keycard|}}&lt;br /&gt;
| {{914_Item_2|Janitor Keycard|chance = 50%}}{{914_Item_2|Scientist Keycard|chance = 50%}}&lt;br /&gt;
| {{914_Item_2|Scientist Keycard}}&lt;br /&gt;
| {{914_Item_2|Guard Keycard}} &lt;br /&gt;
| {{914_Item_2|Facility Manager Keycard}}&lt;br /&gt;
|&lt;br /&gt;
{{914_Item_2|Zone Manager Keycard|chance = 40%}}&lt;br /&gt;
{{914_Item_2|Facility Manager Keycard|chance = 40%}}&lt;br /&gt;
{{914_Item_2|Chaos Insurgency Access Device|chance = 20%}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|Facility Manager Keycard}}&lt;br /&gt;
| {{914_Item_2|Zone Manager Keycard|}}&lt;br /&gt;
| {{914_Item_2|Commander Keycard}}&lt;br /&gt;
| {{914_Item_2|Chaos Insurgency Access Device}}&lt;br /&gt;
| {{914_Item_2|O5 Keycard}}&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (25%)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|O5 Keycard|chance =  75%}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div id=&amp;quot;O5 Keycard&amp;quot;&amp;gt;{{914_Item_2|Chaos Insurgency Access Device}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| {{914_Item_2|Guard Keycard}}&lt;br /&gt;
| {{914_Item_2|Lieutenant Keycard}}&lt;br /&gt;
| {{914_Item_2|Commander Keycard}}&lt;br /&gt;
| {{914_Item_2|O5 Keycard}}&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (25%)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|O5 Keycard|chance = 75%}}&lt;br /&gt;
|-&lt;br /&gt;
|{{914_Item_2|O5 Keycard}}&lt;br /&gt;
| {{914_Item_2|Guard Keycard|}}&lt;br /&gt;
| &lt;br /&gt;
{{914_Item_2|Facility Manager Keycard|chance = 50%}}&lt;br /&gt;
{{914_Item_2|Commander Keycard|chance = 50%}}&lt;br /&gt;
| {{914_Item_2|O5 Keycard}}&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|O5 Keycard|chance = 50%}}&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (75%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|O5 Keycard|chance = 25%}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Standard Weaponry==&lt;br /&gt;
Ammo located inside a firearm will be upgraded alongside the firearm, following the normal [[SCP-914/Outputs#Ammo|Ammo Upgrade Path]]. Any ammo that can not fit inside the newly crafted firearm will spawn next to it on the ground. For simplicity sake, these charts will NOT represent extra ammo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable wikitable--stripe wikitable--border&amp;quot;&lt;br /&gt;
|- class=&amp;quot;citizen-overflow-sticky-header&amp;quot;&lt;br /&gt;
! Input &lt;br /&gt;
! Rough &lt;br /&gt;
! Coarse&lt;br /&gt;
! 1:1&lt;br /&gt;
! Fine&lt;br /&gt;
! Very Fine&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div id=&amp;quot;COM-15&amp;quot;&amp;gt;{{914_Item_2|COM-15 Sidearm}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| Destroyed (50%)&amp;lt;br&amp;gt;{{914_Item_2|9x19mm|chance=50%|rounds=15}}&lt;br /&gt;
| Randomized Attachments (50%)&amp;lt;br&amp;gt;{{914_Item_2|9x19mm|chance=50%|rounds=15}}&lt;br /&gt;
| Randomized Attachments&lt;br /&gt;
| {{914_Item_2|COM-18}}&lt;br /&gt;
|{{914_Item_2|Revolver|chance=40%}} {{914_Item_2|FSP-9|chance=35%}} {{914_Item_2|COM-45|chance=25%}} &lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|COM-18}}&lt;br /&gt;
|{{914_Item_2|9x19mm|chance=50%|rounds=15}}{{914_Item_2|9x19mm|chance=50%|rounds=30}}&lt;br /&gt;
| {{914_Item_2|COM-15 Sidearm}}&amp;lt;br&amp;gt;&lt;br /&gt;
|  Randomized Attachments&lt;br /&gt;
| {{914_Item_2|FSP-9}}&lt;br /&gt;
| {{914_Item_2|Crossvec|chance=55%}}{{914_Item_2|Revolver|chance=45%}} &lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|Crossvec}}&lt;br /&gt;
| Destroyed (50%)&amp;lt;br&amp;gt;{{914_Item_2|9x19mm|chance=50%|rounds=60}}&lt;br /&gt;
| {{914_Item_2|FSP-9}}&lt;br /&gt;
| Randomized Attachments&lt;br /&gt;
| {{914_Item_2|MTF-E11-SR|chance=60%}}{{914_Item_2|AK|chance=40%}}&lt;br /&gt;
| {{914_Item_2|MTF-E11-SR|chance=70%}}{{914_Item_2|Shotgun|chance=30%}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|FR-MG-0}}&lt;br /&gt;
| {{914_Item_2|MTF-E11-SR|chance = 50%}}{{914_Item_2|5.56x45mm |chance=50%|rounds=150}}&lt;br /&gt;
| {{914_Item_2|MTF-E11-SR}} &lt;br /&gt;
| Randomized Attachments&lt;br /&gt;
| {{914_Item_2|Logicer}}&lt;br /&gt;
|Destroyed (90%) &amp;lt;br&amp;gt; {{914_Item_2|Micro H.I.D.|chance=10%}} &lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|FSP-9}}&lt;br /&gt;
| Destroyed (50%)&amp;lt;br&amp;gt;{{914_Item_2|9x19mm|chance=50%|rounds=45}}&lt;br /&gt;
| {{914_Item_2|COM-18}}&lt;br /&gt;
|  Randomized Attachments&lt;br /&gt;
| {{914_Item_2|Crossvec}}&lt;br /&gt;
|{{914_Item_2|Crossvec|chance=70%}}{{914_Item_2|MTF-E11-SR|chance=30%}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|MTF-E11-SR}} &lt;br /&gt;
| {{914_Item_2|COM-15 Sidearm|chance = 50%}}{{914_Item_2|5.56x45mm|chance=50%|rounds=80}}&lt;br /&gt;
| {{914_Item_2|Crossvec}}&lt;br /&gt;
| Randomized Attachments&lt;br /&gt;
| {{914_Item_2|AK}}&lt;br /&gt;
| {{914_Item_2|AK|chance=30%}} {{914_Item_2|Crossvec|chance=30%}} {{914_Item_2|FR-MG-0|chance=25%}} {{914_Item_2|Shotgun|chance=15%}} &lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|AK}}&lt;br /&gt;
| {{914_Item_2|COM-15 Sidearm|chance = 50%}}{{914_Item_2|7.62x39mm |chance=50%|rounds=90}}&lt;br /&gt;
| {{914_Item_2|A7|chance=50%}}&amp;lt;br&amp;gt;{{914_Item_2|Crossvec|chance=50%}}&lt;br /&gt;
| Randomized Attachments&lt;br /&gt;
| {{914_Item_2|MTF-E11-SR}} &lt;br /&gt;
| {{914_Item_2|Crossvec|chance=30%}} {{914_Item_2|MTF-E11-SR|chance=30%}} {{914_Item_2|Logicer|chance=20%}} {{914_Item_2|Shotgun|chance=20%}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|Logicer}}&lt;br /&gt;
| {{914_Item_2|AK|chance = 50%}}{{914_Item_2|7.62x39mm |chance=50%|rounds=120}}&lt;br /&gt;
| {{914_Item_2|FR-MG-0}}&lt;br /&gt;
| Randomized Attachments&lt;br /&gt;
| {{914_Item_2|Shotgun}}&lt;br /&gt;
|Destroyed (90%) &amp;lt;br&amp;gt; {{914_Item_2|Micro H.I.D.|chance=10%}} &lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|Revolver}}&lt;br /&gt;
| Destroyed (50%)&amp;lt;br&amp;gt;{{914_Item_2|.44 Mag|chance=50%|rounds=12}}&lt;br /&gt;
| {{914_Item_2|COM-18|chance=80%}}{{914_Item_2|Fragmentation Grenade|chance=20%}} &lt;br /&gt;
| Randomized Attachments&lt;br /&gt;
| {{914_Item_2|Crossvec}}&lt;br /&gt;
|{{Hoverimage|{{914_Item_2|Chaos Insurgency Access Device|chance=50%}}{{914_Item_2|Fragmentation Grenade|chance=50%|total=2}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|Shotgun}}&lt;br /&gt;
| {{914_Item_2|AK|chance = 50%}}{{914_Item_2|12/70 Buckshot|chance=50%|rounds=25}}&lt;br /&gt;
| {{914_Item_2|AK}}&lt;br /&gt;
| Randomized Attachments&lt;br /&gt;
| {{914_Item_2|Logicer}}&lt;br /&gt;
|{{914_Item_2|AK|chance = 40%}}{{914_Item_2|Crossvec|chance=40%}}{{914_Item_2|Logicer|chance=20%}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|Fragmentation Grenade}} &lt;br /&gt;
| Destroyed&lt;br /&gt;
| {{914_Item_2|Flashbang Grenade}} &lt;br /&gt;
| {{914_Item_2|Flashbang Grenade}} &lt;br /&gt;
| {{914_Item_2|Fragmentation Grenade}}&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;{{914_Item_2|Fragmentation Grenade|chance =25%}}&lt;br /&gt;
{{914_Item_2|SCP-018|chance = 25%}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|Flashbang Grenade}}&lt;br /&gt;
| Destroyed&lt;br /&gt;
| {{914_Item_2|Flashlight}} &lt;br /&gt;
| {{914_Item_2|Fragmentation Grenade}}&lt;br /&gt;
| {{914_Item_2|Fragmentation Grenade}}&lt;br /&gt;
|&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt; Destroyed (75%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;{{914_Item_2|SCP-207|chance =25%}} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Weaponry==&lt;br /&gt;
{| class=&amp;quot;wikitable wikitable--stripe wikitable--border&amp;quot;&lt;br /&gt;
|- class=&amp;quot;citizen-overflow-sticky-header&amp;quot;&lt;br /&gt;
! Input &lt;br /&gt;
! Rough &lt;br /&gt;
! Coarse&lt;br /&gt;
! 1:1&lt;br /&gt;
! Fine&lt;br /&gt;
! Very Fine&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|3-X MD}} &lt;br /&gt;
|{{914_Item_2|Flashlight}}&lt;br /&gt;
|{{914_Item_2|MTF-E11-SR}}&lt;br /&gt;
|{{914_Item_2|Jailbird}} &lt;br /&gt;
|{{914_Item_2|3-X MD|chance = Refueled}} &lt;br /&gt;
|{{914_Item_2|3-X MD|chance = Refueled}} &lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|A7}} &lt;br /&gt;
|{{914_Item_2|COM-15|chance=50%}}&amp;lt;br&amp;gt;{{914_Item_2|7.62x39mm|chance=50%|rounds=90}}&lt;br /&gt;
|{{914_Item_2|COM-18}}&lt;br /&gt;
|{{914_Item_2|A7}} &lt;br /&gt;
|{{914_Item_2|AK}} &lt;br /&gt;
|{{Hoverimage|{{914_Item_2|Flashbang Grenade}}{{914_Item_2|Revolver}}|text=Multiple Items}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|COM-45}} &lt;br /&gt;
|Destroyed (50%)&amp;lt;br&amp;gt;{{914_Item_2|9x19mm|chance=50%|rounds=15}}&lt;br /&gt;
|{{914_Item_2|9x19mm|chance = 50%|rounds=15}}{{914_Item_2|COM-15|chance=50%}}&lt;br /&gt;
|{{914_Item_2|COM-45}} &lt;br /&gt;
|{{914_Item_2|Crossvec}} &lt;br /&gt;
|{{914_Item_2|Revolver}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|Jailbird}} &lt;br /&gt;
|{{914_Item_2|Flashlight}}&lt;br /&gt;
|{{914_Item_2|Jailbird|chance= Damaged}}&lt;br /&gt;
|{{914_Item_2|3-X MD}} &lt;br /&gt;
|{{914_Item_2|Jailbird|chance = Refueled}} &lt;br /&gt;
|{{914_Item_2|Micro H.I.D.}} &lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|Micro H.I.D.}} &lt;br /&gt;
|Destroyed&lt;br /&gt;
|{{914_Item_2|Micro H.I.D.|chance = Damaged}}&lt;br /&gt;
|{{914_Item_2|3-X MD|chance = 50%}}{{914_Item_2|Jailbird|chance = 50%}}&lt;br /&gt;
|{{914_Item_2|Micro H.I.D.|chance = Refueled}} &lt;br /&gt;
|{{914_Item_2|Micro H.I.D.|chance = Refueled}} &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ammo==&lt;br /&gt;
Ammo uses an economy system that determines how many rounds is given to a player when converting ammo in SCP-914. This system stops players from turning a weak fully loaded weapon, such as a COM-15, into a stronger fully loaded weapon, such as a Logicer. Any &amp;quot;extra&amp;quot; ammo will be left unchanged.&lt;br /&gt;
&lt;br /&gt;
These paths also apply to any ammo inside a Firearm that is going through SCP-914.&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
15 Rounds Input =&lt;br /&gt;
{| class=&amp;quot;wikitable wikitable--stripe wikitable--border&amp;quot;&lt;br /&gt;
|- class=&amp;quot;citizen-overflow-sticky-header&amp;quot;&lt;br /&gt;
! Input &lt;br /&gt;
! Rough &lt;br /&gt;
! Coarse&lt;br /&gt;
! 1:1&lt;br /&gt;
! Fine&lt;br /&gt;
! Very Fine&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|9x19mm}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 = 9x19mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 = 9x19mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 = 9x19mm|ammoType2 = .44 Mag}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 = 9x19mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 = 9x19mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|5.56x45mm}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 = 5.56x45mm|ammoType2 = 9x19mm}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 = 5.56x45mm|ammoType2 = 9x19mm}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 = 5.56x45mm|ammoType2 = 7.62x39mm}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 = 5.56x45mm|ammoType2 = 9x19mm}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 = 5.56x45mm|ammoType2 = 9x19mm}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|7.62x39mm}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 = 7.62x39mm|ammoType2 = .44 Mag}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 = 7.62x39mm|ammoType2 = .44 Mag}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 = 7.62x39mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 = 7.62x39mm|ammoType2 = 12/70 Buckshot}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 = 7.62x39mm|ammoType2 = 12/70 Buckshot}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|12/70 Buckshot}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 =12/70 Buckshot |ammoType2 = 7.62x39mm}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 =12/70 Buckshot |ammoType2 = 7.62x39mm}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 =12/70 Buckshot |ammoType2 = 9x19mm}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 =12/70 Buckshot |ammoType2 = .44 Mag}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 =12/70 Buckshot |ammoType2 = .44 Mag}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|.44 Mag}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 =.44 Mag|ammoType2 = 12/70 Buckshot }}&lt;br /&gt;
| {{AmmoExchange|ammoType1 =.44 Mag|ammoType2 = 12/70 Buckshot }}&lt;br /&gt;
| {{AmmoExchange|ammoType1 =.44 Mag|ammoType2 = 9x19mm }}&lt;br /&gt;
| {{AmmoExchange|ammoType1 =.44 Mag|ammoType2 = 7.62x39mm}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 =.44 Mag|ammoType2 = 7.62x39mm}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
30 Rounds Input= &lt;br /&gt;
{| class=&amp;quot;wikitable wikitable--stripe wikitable--border&amp;quot;&lt;br /&gt;
|- class=&amp;quot;citizen-overflow-sticky-header&amp;quot;&lt;br /&gt;
! Input &lt;br /&gt;
! Rough &lt;br /&gt;
! Coarse&lt;br /&gt;
! 1:1&lt;br /&gt;
! Fine&lt;br /&gt;
! Very Fine&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|9x19mm}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 = 9x19mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 = 9x19mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 = 9x19mm|ammoType2 = .44 Mag}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 = 9x19mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 = 9x19mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|5.56x45mm}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 = 5.56x45mm|ammoType2 = 9x19mm}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 = 5.56x45mm|ammoType2 = 9x19mm}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 = 5.56x45mm|ammoType2 = 7.62x39mm}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 = 5.56x45mm|ammoType2 = 9x19mm}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 = 5.56x45mm|ammoType2 = 9x19mm}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|7.62x39mm}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 = 7.62x39mm|ammoType2 = .44 Mag}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 = 7.62x39mm|ammoType2 = .44 Mag}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 = 7.62x39mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 = 7.62x39mm|ammoType2 = 12/70 Buckshot}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 = 7.62x39mm|ammoType2 = 12/70 Buckshot}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|12/70 Buckshot}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 =12/70 Buckshot |ammoType2 = 7.62x39mm}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 =12/70 Buckshot |ammoType2 = 7.62x39mm}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 =12/70 Buckshot |ammoType2 = 9x19mm}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 =12/70 Buckshot |ammoType2 = .44 Mag}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 =12/70 Buckshot |ammoType2 = .44 Mag}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|.44 Mag}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 =.44 Mag|ammoType2 = 12/70 Buckshot }}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 =.44 Mag|ammoType2 = 12/70 Buckshot }}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 =.44 Mag|ammoType2 = 9x19mm }}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 =.44 Mag|ammoType2 = 7.62x39mm}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 =.44 Mag|ammoType2 = 7.62x39mm}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Treatment Items==&lt;br /&gt;
{| class=&amp;quot;wikitable wikitable--stripe wikitable--border&amp;quot;&lt;br /&gt;
|- class=&amp;quot;citizen-overflow-sticky-header&amp;quot;&lt;br /&gt;
! Input &lt;br /&gt;
! Rough &lt;br /&gt;
! Coarse&lt;br /&gt;
! 1:1&lt;br /&gt;
! Fine&lt;br /&gt;
! Very Fine&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|Adrenaline}}&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|Painkillers|chance = 50%}}&lt;br /&gt;
|&lt;br /&gt;
{{914_Item_2|First Aid Kit|chance = 50%}}&lt;br /&gt;
{{914_Item_2|Painkillers|chance = 50%}}&lt;br /&gt;
|{{914_Item_2|Painkillers}}&lt;br /&gt;
|{{914_Item_2|SCP-500}}&lt;br /&gt;
|{{914_Item_2|Painkillers|chance = 66%}}{{914_Item_2|SCP-500|chance = 33%}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|First Aid Kit}} &lt;br /&gt;
| Destroyed&lt;br /&gt;
| {{914_Item_2|Painkillers}} &lt;br /&gt;
| {{914_Item_2|First Aid Kit}} &lt;br /&gt;
| {{914_Item_2|Adrenaline}} &lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (33%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|First Aid Kit|chance = 33%}} &lt;br /&gt;
{{914_Item_2|SCP-500|chance = 33%}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|Painkillers}}&lt;br /&gt;
|&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|Painkillers|chance = 50%}}&lt;br /&gt;
|&lt;br /&gt;
{{914_Item_2|Painkillers}}&lt;br /&gt;
|{{914_Item_2|First Aid Kit}}&lt;br /&gt;
|&lt;br /&gt;
{{914_Item_2|Adrenaline|chance = 50%}}&lt;br /&gt;
{{914_Item_2|First Aid Kit|chance = 50%}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==SCP Items==&lt;br /&gt;
[[SCP-330]]&#039;s Candies can not be upgraded via SCP-914 and will stay on the input side if dropped.&lt;br /&gt;
{| class=&amp;quot;wikitable wikitable--stripe wikitable--border&amp;quot;&lt;br /&gt;
|- class=&amp;quot;citizen-overflow-sticky-header&amp;quot;&lt;br /&gt;
! Input &lt;br /&gt;
! Rough &lt;br /&gt;
! Coarse&lt;br /&gt;
! 1:1&lt;br /&gt;
! Fine&lt;br /&gt;
! Very Fine&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|SCP-018|}}&lt;br /&gt;
| {{914_Item_2|Flashbang Grenade}} &lt;br /&gt;
| {{914_Item_2|Flashbang Grenade}} &lt;br /&gt;
| {{914_Item_2|SCP-018|}}&lt;br /&gt;
| {{914_Item_2|High-Explosive Grenade|}}&lt;br /&gt;
| {{914_Item_2|Coin|}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|SCP-127|}}&lt;br /&gt;
| {{914_Item_2|SCP-127}} &lt;br /&gt;
| {{914_Item_2|COM-18}} &lt;br /&gt;
| {{914_Item_2|FSP-9|}}&lt;br /&gt;
| {{914_Item_2|Crossvec|}}&lt;br /&gt;
| {{914_Item_2|MTF-E11-SR|}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|SCP-207|}}&lt;br /&gt;
| {{914_Item_2|Painkillers}}&lt;br /&gt;
| {{914_Item_2|Adrenaline}}&lt;br /&gt;
| {{914_Item_2|SCP-207?}}&lt;br /&gt;
| {{914_Item_2|SCP-1853|}}&lt;br /&gt;
| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|SCP-207?}}&lt;br /&gt;
| {{914_Item_2|Painkillers}} &lt;br /&gt;
| {{914_Item_2|Adrenaline}}&lt;br /&gt;
| {{914_Item_2|SCP-207}}&lt;br /&gt;
| {{914_Item_2|SCP-1853|}}&lt;br /&gt;
| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|SCP-244-A|}}&lt;br /&gt;
| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed&amp;lt;/span&amp;gt;&lt;br /&gt;
| {{914_Item_2|Coin|}}&lt;br /&gt;
| {{914_Item_2|SCP-244-B|}}&lt;br /&gt;
| {{914_Item_2|SCP-244-A|}}&lt;br /&gt;
| {{914_Item_2|SCP-244-A|}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|SCP-244-B|}}&lt;br /&gt;
| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed&amp;lt;/span&amp;gt;&lt;br /&gt;
| {{914_Item_2|Coin|}}&lt;br /&gt;
| {{914_Item_2|SCP-244-A|}}&lt;br /&gt;
| {{914_Item_2|SCP-244-B|}}&lt;br /&gt;
| {{914_Item_2|SCP-244-B|}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|SCP-268|}}&lt;br /&gt;
| Destroyed&lt;br /&gt;
| {{914_Item_2|SCP-268|}}&lt;br /&gt;
| {{914_Item_2|SCP-268|}}&lt;br /&gt;
| {{914_Item_2|SCP-268|}}&lt;br /&gt;
| {{914_Item_2|SCP-268|}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|SCP-500|}}&lt;br /&gt;
| &lt;br /&gt;
{{914_Item_2|First Aid Kit|chance = 50%}}&lt;br /&gt;
{{914_Item_2|Painkillers|chance = 50%}}&lt;br /&gt;
|{{914_Item_2|Adrenaline|}}&lt;br /&gt;
| {{914_Item_2|SCP-500}}&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|SCP-500|chance = 50%}}&lt;br /&gt;
| Destroyed&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|SCP-1344}}&lt;br /&gt;
| {{914_Item_2|Flashbang Grenade}}&lt;br /&gt;
| {{914_Item_2|Radio|}}&lt;br /&gt;
| {{914_Item_2|Adrenaline|chance=50%}} &amp;lt;br&amp;gt;{{914_Item_2|Flashbang Grenade|chance=50%}}&lt;br /&gt;
| {{914_Item_2|SCP-1853}}&lt;br /&gt;
|{{914_Item_2|Adrenaline|chance=50%) (x2}} &amp;lt;br&amp;gt;{{914_Item_2|SCP-2176|chance=50%}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|SCP-1509}}&lt;br /&gt;
| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
| {{914_Item_2|SCP-1576}}&lt;br /&gt;
| {{914_Item_2|SCP-1509}}&lt;br /&gt;
| {{914_Item_2|SCP-1509}}&lt;br /&gt;
| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (90%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; {{914 Item 2|Jailbird|chance=10%}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|SCP-1576}}&lt;br /&gt;
| {{914_Item_2|Radio|}}&lt;br /&gt;
| {{914_Item_2|SCP-2176|}}&lt;br /&gt;
| {{914_Item_2|SCP-1576}}&lt;br /&gt;
| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|SCP-1853}}&lt;br /&gt;
| {{914_Item_2|Painkillers}}&lt;br /&gt;
| {{914_Item_2|Adrenaline|}}&lt;br /&gt;
| {{914_Item_2|SCP-1853}}&lt;br /&gt;
| {{914_Item_2|SCP-207}}&lt;br /&gt;
|&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|SCP-500|chance = 50%}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|SCP-2176|}}&lt;br /&gt;
| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Activates&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{914_Item_2|Flashbang Grenade|}}&lt;br /&gt;
| {{914_Item_2|Coin|total=12|}}&lt;br /&gt;
| {{914_Item_2|COM-18|}}&lt;br /&gt;
|&lt;br /&gt;
{{914_Item_2|Flashlight|chance = 80%}}&lt;br /&gt;
{{914_Item_2|MTF-E11-SR|chance = 20%}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
{| class=&amp;quot;wikitable wikitable--stripe wikitable--border&amp;quot;&lt;br /&gt;
|- class=&amp;quot;citizen-overflow-sticky-header&amp;quot;&lt;br /&gt;
! Input &lt;br /&gt;
! Rough &lt;br /&gt;
! Coarse&lt;br /&gt;
! 1:1&lt;br /&gt;
! Fine&lt;br /&gt;
! Very Fine&lt;br /&gt;
|-&lt;br /&gt;
|{{914_Item_2|Light Armor}} &lt;br /&gt;
| &lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt;&lt;br /&gt;
{{914_Item_2|Radio|chance = 50%}} &lt;br /&gt;
| {{914_Item_2|Flashlight}}&lt;br /&gt;
| {{914_Item_2|Light Armor}}&lt;br /&gt;
| {{914_Item_2|Combat Armor}}&lt;br /&gt;
| &lt;br /&gt;
{{914_Item_2|Combat Armor|chance=50%}}&lt;br /&gt;
{{914_Item_2|Heavy Armor|chance=50%}}&lt;br /&gt;
|-&lt;br /&gt;
|{{914_Item_2|Combat Armor}} &lt;br /&gt;
| &lt;br /&gt;
{{914_Item_2|Light Armor|chance = 50%}} &lt;br /&gt;
{{914_Item_2|Flashlight|chance = 50%}}&lt;br /&gt;
| {{914_Item_2|Light Armor}}&lt;br /&gt;
| {{914_Item_2|Combat Armor}}&lt;br /&gt;
| {{914_Item_2|Heavy Armor}}&lt;br /&gt;
| {{914_Item_2|Heavy Armor}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|{{914_Item_2|Heavy Armor}} &lt;br /&gt;
| &lt;br /&gt;
{{914_Item_2|Light Armor|chance = 50%}} &lt;br /&gt;
{{914_Item_2|Combat Armor|chance = 50%}}&lt;br /&gt;
| {{914_Item_2|Combat Armor}}&lt;br /&gt;
| {{914_Item_2|Heavy Armor}}&lt;br /&gt;
| {{914_Item_2|Coin}}&lt;br /&gt;
| {{914_Item_2|Coin}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914 Item 2|Coin}}&lt;br /&gt;
| Destroyed &lt;br /&gt;
| {{914_Item_2|Coin}} &lt;br /&gt;
| {{914_Item_2|Coin}}  &lt;br /&gt;
| {{914_Item_2|Coin}} &lt;br /&gt;
| {{914_Item_2|Coin}} &lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|Flashlight}} &lt;br /&gt;
| Destroyed  &lt;br /&gt;
| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;{{914_Item_2|Flashlight| chance = 50%}}&lt;br /&gt;
| {{914_Item_2|Flashlight}} &lt;br /&gt;
| {{914_Item_2|Radio}} &lt;br /&gt;
| {{914_Item_2|Flashbang Grenade|chance = 90%}}{{914_Item_2|SCP-2176|chance = 10%}}&lt;br /&gt;
|-&lt;br /&gt;
|{{914_Item_2|Radio}} &lt;br /&gt;
| Destroyed&lt;br /&gt;
| Destroyed&lt;br /&gt;
| {{914_Item_2|Radio|chance = Recharged}}&lt;br /&gt;
| {{914_Item_2|Radio|chance = Recharged}}&lt;br /&gt;
| {{914 Item 2|Flashlight|chance = 75%}}{{914 Item 2|SCP-1576|chance = 25%}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Remote Admin Only Items==&lt;br /&gt;
This chart is for any item that can only be obtained with Remote Admin Access.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable wikitable--stripe wikitable--border&amp;quot;&lt;br /&gt;
|- class=&amp;quot;citizen-overflow-sticky-header&amp;quot;&lt;br /&gt;
! Input &lt;br /&gt;
! Rough &lt;br /&gt;
! Coarse&lt;br /&gt;
! 1:1&lt;br /&gt;
! Fine&lt;br /&gt;
! Very Fine&lt;br /&gt;
|-&lt;br /&gt;
|{{914_Item_2|Containment Engineer Keycard}}&lt;br /&gt;
|&lt;br /&gt;
{{914_Item_2|Scientist Keycard|chance = 50%}}&lt;br /&gt;
{{914_Item_2|Research Supervisor Keycard|chance = 50%}}&lt;br /&gt;
|{{914_Item_2|Research Supervisor Keycard}}&lt;br /&gt;
|{{914_Item_2|Facility Manager Keycard}}&lt;br /&gt;
| &lt;br /&gt;
{{914_Item_2|Commander Keycard|chance = 50%}}&lt;br /&gt;
{{914_Item_2|O5 Keycard|chance = 50%}}&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (33%)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|O5 Keycard|chance = 66%}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|Cadet Keycard}} &lt;br /&gt;
| &lt;br /&gt;
{{914_Item_2|Scientist Keycard|chance = 50%}}&lt;br /&gt;
{{914_Item_2|Research Supervisor Keycard|chance = 50%}}&lt;br /&gt;
| {{914_Item_2|Research Supervisor Keycard}}&lt;br /&gt;
| {{914_Item_2|Containment Engineer Keycard}}&lt;br /&gt;
| {{914_Item_2|Lieutenant Keycard}}&lt;br /&gt;
|&lt;br /&gt;
{{914_Item_2|Lieutenant Keycard|chance = 50%}}&lt;br /&gt;
{{914_Item_2|Commander Keycard|chance = 50%}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|Lantern}} &lt;br /&gt;
| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt; Destroyed&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt; Destroyed (50%)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;{{914_Item_2|Lantern|chance=50%}}&lt;br /&gt;
| {{914_Item_2|Flashlight}}&lt;br /&gt;
|{{914_Item_2|Radio}}&lt;br /&gt;
|{{914_Item_2|Flashbang Grenade|chance = 90%}}{{914_Item_2|SCP-2176|chance = 10%}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-914/Outputs&amp;diff=17643</id>
		<title>SCP-914/Outputs</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-914/Outputs&amp;diff=17643"/>
		<updated>2026-05-24T00:21:07Z</updated>

		<summary type="html">&lt;p&gt;Jamintheinfinite: /* Keycards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=All SCP-914&#039;s item outputs=&lt;br /&gt;
{{Main|SCP-914}}&lt;br /&gt;
The following are charts showing every possible outcome for upgrading items in SCP-914. For a linear upgrade chart for keycards. Check the gallery section of the [[Keycard]] page.&amp;lt;br&amp;gt;&lt;br /&gt;
By default, items can only be upgraded by dropping them in the Input Booth, but servers can change this via config to upgrade any item a player is currently holding, or all items in their inventory.&lt;br /&gt;
&lt;br /&gt;
==Keycards==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable wikitable--stripe wikitable--border&amp;quot;&lt;br /&gt;
|- class=&amp;quot;citizen-overflow-sticky-header&amp;quot;&lt;br /&gt;
! Input &lt;br /&gt;
! Rough &lt;br /&gt;
! Coarse&lt;br /&gt;
! 1:1&lt;br /&gt;
! Fine&lt;br /&gt;
! Very Fine&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|Janitor Keycard}}&lt;br /&gt;
| Destroyed &lt;br /&gt;
| Destroyed &lt;br /&gt;
| {{914_Item_2|Zone Manager Keycard|}}&lt;br /&gt;
| {{914_Item_2|Scientist Keycard|}}&lt;br /&gt;
|  {{914_Item_2|Scientist Keycard|chance = 50%}}{{914_Item_2|Research Supervisor Keycard|chance =50%}}&lt;br /&gt;
|-&lt;br /&gt;
|  {{914_Item_2|Scientist Keycard}}&lt;br /&gt;
| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt;&lt;br /&gt;
{{914_Item_2|Janitor Keycard|chance = 50%}}&lt;br /&gt;
| {{914_Item_2|Janitor Keycard}}&lt;br /&gt;
| {{914_Item_2|Zone Manager Keycard|}}&lt;br /&gt;
| {{914_Item_2|Research Supervisor Keycard|}}&lt;br /&gt;
|&lt;br /&gt;
{{914_Item_2|Scientist Keycard|chance = 33%}}&lt;br /&gt;
{{914_Item_2|Research Supervisor Keycard|chance = 33%}}&lt;br /&gt;
{{914_Item_2|Facility Manager Keycard|chance = 33%}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|Research Supervisor Keycard|}}&lt;br /&gt;
| {{914_Item_2|Janitor Keycard|chance = 50%}}{{914_Item_2|Scientist Keycard|chance = 50%}}&lt;br /&gt;
| {{914_Item_2|Scientist Keycard|}}&lt;br /&gt;
| {{914_Item_2|Guard Keycard}}&lt;br /&gt;
| {{914_Item_2|Facility Manager Keycard}}&lt;br /&gt;
|&lt;br /&gt;
{{914_Item_2|Research Supervisor Keycard|chance = 50%}}&lt;br /&gt;
{{914_Item_2|Facility Manager Keycard|chance = 50%}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|Guard Keycard}}&lt;br /&gt;
|{{914_Item_2|Janitor Keycard|chance = 50%}}{{914_Item_2|Scientist Keycard|chance = 50%}}&lt;br /&gt;
|{{914_Item_2|Scientist Keycard|}}&lt;br /&gt;
|{{914_Item_2|Research Supervisor Keycard}}&lt;br /&gt;
|{{914_Item_2|Operative Keycard}}&lt;br /&gt;
|&lt;br /&gt;
{{914_Item_2|Guard Keycard|chance = 33%}}&lt;br /&gt;
{{914_Item_2|Operative Keycard|chance = 33%}}&lt;br /&gt;
{{914_Item_2|Commander Keycard|chance = 33%}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|Operative Keycard}} &lt;br /&gt;
|&lt;br /&gt;
{{914_Item_2|Guard Keycard|chance = 50%}} &lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt;&lt;br /&gt;
| {{914_Item_2|Guard Keycard}} &lt;br /&gt;
| {{914_Item_2|Facility Manager Keycard}}&lt;br /&gt;
| {{914_Item_2|Commander Keycard}}&lt;br /&gt;
|&lt;br /&gt;
{{914_Item_2|Operative Keycard|chance = 33%}}&lt;br /&gt;
{{914_Item_2|Commander Keycard|chance = 33%}}&lt;br /&gt;
{{914_Item_2|O5 Keycard|chance = 33%}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|Commander Keycard}}&lt;br /&gt;
| {{914_Item_2|Operative Keycard}} &lt;br /&gt;
| {{914_Item_2|Operative Keycard}} &lt;br /&gt;
| {{914_Item_2|Chaos Insurgency Access Device}}  &lt;br /&gt;
| {{914_Item_2|O5 Keycard}}&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (25%)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|O5 Keycard|chance = 75%}}&lt;br /&gt;
|-&lt;br /&gt;
|{{914_Item_2|Zone Manager Keycard|}}&lt;br /&gt;
| {{914_Item_2|Janitor Keycard|chance = 50%}}{{914_Item_2|Scientist Keycard|chance = 50%}}&lt;br /&gt;
| {{914_Item_2|Scientist Keycard}}&lt;br /&gt;
| {{914_Item_2|Guard Keycard}} &lt;br /&gt;
| {{914_Item_2|Facility Manager Keycard}}&lt;br /&gt;
|&lt;br /&gt;
{{914_Item_2|Zone Manager Keycard|chance = 40%}}&lt;br /&gt;
{{914_Item_2|Facility Manager Keycard|chance = 40%}}&lt;br /&gt;
{{914_Item_2|Chaos Insurgency Access Device|chance = 20%}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|Facility Manager Keycard}}&lt;br /&gt;
| {{914_Item_2|Zone Manager Keycard|}}&lt;br /&gt;
| {{914_Item_2|Commander Keycard}}&lt;br /&gt;
| {{914_Item_2|Chaos Insurgency Access Device}}&lt;br /&gt;
| {{914_Item_2|O5 Keycard}}&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (25%)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|O5 Keycard|chance =  75%}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div id=&amp;quot;O5 Keycard&amp;quot;&amp;gt;{{914_Item_2|Chaos Insurgency Access Device}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| {{914_Item_2|Guard Keycard}}&lt;br /&gt;
| {{914_Item_2|Lieutenant Keycard}}&lt;br /&gt;
| {{914_Item_2|Commander Keycard}}&lt;br /&gt;
| {{914_Item_2|O5 Keycard}}&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (25%)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|O5 Keycard|chance = 75%}}&lt;br /&gt;
|-&lt;br /&gt;
|{{914_Item_2|O5 Keycard}}&lt;br /&gt;
| {{914_Item_2|Guard Keycard|}}&lt;br /&gt;
| &lt;br /&gt;
{{914_Item_2|Facility Manager Keycard|chance = 50%}}&lt;br /&gt;
{{914_Item_2|Commander Keycard|chance = 50%}}&lt;br /&gt;
| {{914_Item_2|O5 Keycard}}&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|O5 Keycard|chance = 50%}}&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (75%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|O5 Keycard|chance = 25%}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Standard Weaponry==&lt;br /&gt;
Ammo located inside a firearm will be upgraded alongside the firearm, following the normal [[SCP-914/Outputs#Ammo|Ammo Upgrade Path]]. Any ammo that can not fit inside the newly crafted firearm will spawn next to it on the ground. For simplicity sake, these charts will NOT represent extra ammo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable wikitable--stripe wikitable--border&amp;quot;&lt;br /&gt;
|- class=&amp;quot;citizen-overflow-sticky-header&amp;quot;&lt;br /&gt;
! Input &lt;br /&gt;
! Rough &lt;br /&gt;
! Coarse&lt;br /&gt;
! 1:1&lt;br /&gt;
! Fine&lt;br /&gt;
! Very Fine&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|COM-15 Sidearm}}&lt;br /&gt;
| Destroyed (50%)&amp;lt;br&amp;gt;{{914_Item_2|9x19mm|chance=50%|rounds=15}}&lt;br /&gt;
| Randomized Attachments (50%)&amp;lt;br&amp;gt;{{914_Item_2|9x19mm|chance=50%|rounds=15}}&lt;br /&gt;
| Randomized Attachments&lt;br /&gt;
| {{914_Item_2|COM-18}}&lt;br /&gt;
|{{914_Item_2|Revolver|chance=40%}} {{914_Item_2|FSP-9|chance=35%}} {{914_Item_2|COM-45|chance=25%}} &lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|COM-18}}&lt;br /&gt;
|{{914_Item_2|9x19mm|chance=50%|rounds=15}}{{914_Item_2|9x19mm|chance=50%|rounds=30}}&lt;br /&gt;
| {{914_Item_2|COM-15 Sidearm}}&amp;lt;br&amp;gt;&lt;br /&gt;
|  Randomized Attachments&lt;br /&gt;
| {{914_Item_2|FSP-9}}&lt;br /&gt;
| {{914_Item_2|Crossvec|chance=55%}}{{914_Item_2|Revolver|chance=45%}} &lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|Crossvec}}&lt;br /&gt;
| Destroyed (50%)&amp;lt;br&amp;gt;{{914_Item_2|9x19mm|chance=50%|rounds=60}}&lt;br /&gt;
| {{914_Item_2|FSP-9}}&lt;br /&gt;
| Randomized Attachments&lt;br /&gt;
| {{914_Item_2|MTF-E11-SR|chance=60%}}{{914_Item_2|AK|chance=40%}}&lt;br /&gt;
| {{914_Item_2|MTF-E11-SR|chance=70%}}{{914_Item_2|Shotgun|chance=30%}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|FR-MG-0}}&lt;br /&gt;
| {{914_Item_2|MTF-E11-SR|chance = 50%}}{{914_Item_2|5.56x45mm |chance=50%|rounds=150}}&lt;br /&gt;
| {{914_Item_2|MTF-E11-SR}} &lt;br /&gt;
| Randomized Attachments&lt;br /&gt;
| {{914_Item_2|Logicer}}&lt;br /&gt;
|Destroyed (90%) &amp;lt;br&amp;gt; {{914_Item_2|Micro H.I.D.|chance=10%}} &lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|FSP-9}}&lt;br /&gt;
| Destroyed (50%)&amp;lt;br&amp;gt;{{914_Item_2|9x19mm|chance=50%|rounds=45}}&lt;br /&gt;
| {{914_Item_2|COM-18}}&lt;br /&gt;
|  Randomized Attachments&lt;br /&gt;
| {{914_Item_2|Crossvec}}&lt;br /&gt;
|{{914_Item_2|Crossvec|chance=70%}}{{914_Item_2|MTF-E11-SR|chance=30%}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|MTF-E11-SR}} &lt;br /&gt;
| {{914_Item_2|COM-15 Sidearm|chance = 50%}}{{914_Item_2|5.56x45mm|chance=50%|rounds=80}}&lt;br /&gt;
| {{914_Item_2|Crossvec}}&lt;br /&gt;
| Randomized Attachments&lt;br /&gt;
| {{914_Item_2|AK}}&lt;br /&gt;
| {{914_Item_2|AK|chance=30%}} {{914_Item_2|Crossvec|chance=30%}} {{914_Item_2|FR-MG-0|chance=25%}} {{914_Item_2|Shotgun|chance=15%}} &lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|AK}}&lt;br /&gt;
| {{914_Item_2|COM-15 Sidearm|chance = 50%}}{{914_Item_2|7.62x39mm |chance=50%|rounds=90}}&lt;br /&gt;
| {{914_Item_2|A7|chance=50%}}&amp;lt;br&amp;gt;{{914_Item_2|Crossvec|chance=50%}}&lt;br /&gt;
| Randomized Attachments&lt;br /&gt;
| {{914_Item_2|MTF-E11-SR}} &lt;br /&gt;
| {{914_Item_2|Crossvec|chance=30%}} {{914_Item_2|MTF-E11-SR|chance=30%}} {{914_Item_2|Logicer|chance=20%}} {{914_Item_2|Shotgun|chance=20%}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|Logicer}}&lt;br /&gt;
| {{914_Item_2|AK|chance = 50%}}{{914_Item_2|7.62x39mm |chance=50%|rounds=120}}&lt;br /&gt;
| {{914_Item_2|FR-MG-0}}&lt;br /&gt;
| Randomized Attachments&lt;br /&gt;
| {{914_Item_2|Shotgun}}&lt;br /&gt;
|Destroyed (90%) &amp;lt;br&amp;gt; {{914_Item_2|Micro H.I.D.|chance=10%}} &lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|Revolver}}&lt;br /&gt;
| Destroyed (50%)&amp;lt;br&amp;gt;{{914_Item_2|.44 Mag|chance=50%|rounds=12}}&lt;br /&gt;
| {{914_Item_2|COM-18|chance=80%}}{{914_Item_2|Fragmentation Grenade|chance=20%}} &lt;br /&gt;
| Randomized Attachments&lt;br /&gt;
| {{914_Item_2|Crossvec}}&lt;br /&gt;
|{{Hoverimage|{{914_Item_2|Chaos Insurgency Access Device|chance=50%}}{{914_Item_2|Fragmentation Grenade|chance=50%|total=2}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|Shotgun}}&lt;br /&gt;
| {{914_Item_2|AK|chance = 50%}}{{914_Item_2|12/70 Buckshot|chance=50%|rounds=25}}&lt;br /&gt;
| {{914_Item_2|AK}}&lt;br /&gt;
| Randomized Attachments&lt;br /&gt;
| {{914_Item_2|Logicer}}&lt;br /&gt;
|{{914_Item_2|AK|chance = 40%}}{{914_Item_2|Crossvec|chance=40%}}{{914_Item_2|Logicer|chance=20%}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|Fragmentation Grenade}} &lt;br /&gt;
| Destroyed&lt;br /&gt;
| {{914_Item_2|Flashbang Grenade}} &lt;br /&gt;
| {{914_Item_2|Flashbang Grenade}} &lt;br /&gt;
| {{914_Item_2|Fragmentation Grenade}}&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;{{914_Item_2|Fragmentation Grenade|chance =25%}}&lt;br /&gt;
{{914_Item_2|SCP-018|chance = 25%}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|Flashbang Grenade}}&lt;br /&gt;
| Destroyed&lt;br /&gt;
| {{914_Item_2|Flashlight}} &lt;br /&gt;
| {{914_Item_2|Fragmentation Grenade}}&lt;br /&gt;
| {{914_Item_2|Fragmentation Grenade}}&lt;br /&gt;
|&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt; Destroyed (75%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;{{914_Item_2|SCP-207|chance =25%}} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Weaponry==&lt;br /&gt;
{| class=&amp;quot;wikitable wikitable--stripe wikitable--border&amp;quot;&lt;br /&gt;
|- class=&amp;quot;citizen-overflow-sticky-header&amp;quot;&lt;br /&gt;
! Input &lt;br /&gt;
! Rough &lt;br /&gt;
! Coarse&lt;br /&gt;
! 1:1&lt;br /&gt;
! Fine&lt;br /&gt;
! Very Fine&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|3-X MD}} &lt;br /&gt;
|{{914_Item_2|Flashlight}}&lt;br /&gt;
|{{914_Item_2|MTF-E11-SR}}&lt;br /&gt;
|{{914_Item_2|Jailbird}} &lt;br /&gt;
|{{914_Item_2|3-X MD|chance = Refueled}} &lt;br /&gt;
|{{914_Item_2|3-X MD|chance = Refueled}} &lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|A7}} &lt;br /&gt;
|{{914_Item_2|COM-15|chance=50%}}&amp;lt;br&amp;gt;{{914_Item_2|7.62x39mm|chance=50%|rounds=90}}&lt;br /&gt;
|{{914_Item_2|COM-18}}&lt;br /&gt;
|{{914_Item_2|A7}} &lt;br /&gt;
|{{914_Item_2|AK}} &lt;br /&gt;
|{{Hoverimage|{{914_Item_2|Flashbang Grenade}}{{914_Item_2|Revolver}}|text=Multiple Items}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|COM-45}} &lt;br /&gt;
|Destroyed (50%)&amp;lt;br&amp;gt;{{914_Item_2|9x19mm|chance=50%|rounds=15}}&lt;br /&gt;
|{{914_Item_2|9x19mm|chance = 50%|rounds=15}}{{914_Item_2|COM-15|chance=50%}}&lt;br /&gt;
|{{914_Item_2|COM-45}} &lt;br /&gt;
|{{914_Item_2|Crossvec}} &lt;br /&gt;
|{{914_Item_2|Revolver}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|Jailbird}} &lt;br /&gt;
|{{914_Item_2|Flashlight}}&lt;br /&gt;
|{{914_Item_2|Jailbird|chance= Damaged}}&lt;br /&gt;
|{{914_Item_2|3-X MD}} &lt;br /&gt;
|{{914_Item_2|Jailbird|chance = Refueled}} &lt;br /&gt;
|{{914_Item_2|Micro H.I.D.}} &lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|Micro H.I.D.}} &lt;br /&gt;
|Destroyed&lt;br /&gt;
|{{914_Item_2|Micro H.I.D.|chance = Damaged}}&lt;br /&gt;
|{{914_Item_2|3-X MD|chance = 50%}}{{914_Item_2|Jailbird|chance = 50%}}&lt;br /&gt;
|{{914_Item_2|Micro H.I.D.|chance = Refueled}} &lt;br /&gt;
|{{914_Item_2|Micro H.I.D.|chance = Refueled}} &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ammo==&lt;br /&gt;
Ammo uses an economy system that determines how many rounds is given to a player when converting ammo in SCP-914. This system stops players from turning a weak fully loaded weapon, such as a COM-15, into a stronger fully loaded weapon, such as a Logicer. Any &amp;quot;extra&amp;quot; ammo will be left unchanged.&lt;br /&gt;
&lt;br /&gt;
These paths also apply to any ammo inside a Firearm that is going through SCP-914.&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
15 Rounds Input =&lt;br /&gt;
{| class=&amp;quot;wikitable wikitable--stripe wikitable--border&amp;quot;&lt;br /&gt;
|- class=&amp;quot;citizen-overflow-sticky-header&amp;quot;&lt;br /&gt;
! Input &lt;br /&gt;
! Rough &lt;br /&gt;
! Coarse&lt;br /&gt;
! 1:1&lt;br /&gt;
! Fine&lt;br /&gt;
! Very Fine&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|9x19mm}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 = 9x19mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 = 9x19mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 = 9x19mm|ammoType2 = .44 Mag}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 = 9x19mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 = 9x19mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|5.56x45mm}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 = 5.56x45mm|ammoType2 = 9x19mm}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 = 5.56x45mm|ammoType2 = 9x19mm}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 = 5.56x45mm|ammoType2 = 7.62x39mm}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 = 5.56x45mm|ammoType2 = 9x19mm}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 = 5.56x45mm|ammoType2 = 9x19mm}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|7.62x39mm}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 = 7.62x39mm|ammoType2 = .44 Mag}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 = 7.62x39mm|ammoType2 = .44 Mag}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 = 7.62x39mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 = 7.62x39mm|ammoType2 = 12/70 Buckshot}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 = 7.62x39mm|ammoType2 = 12/70 Buckshot}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|12/70 Buckshot}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 =12/70 Buckshot |ammoType2 = 7.62x39mm}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 =12/70 Buckshot |ammoType2 = 7.62x39mm}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 =12/70 Buckshot |ammoType2 = 9x19mm}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 =12/70 Buckshot |ammoType2 = .44 Mag}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 =12/70 Buckshot |ammoType2 = .44 Mag}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|.44 Mag}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 =.44 Mag|ammoType2 = 12/70 Buckshot }}&lt;br /&gt;
| {{AmmoExchange|ammoType1 =.44 Mag|ammoType2 = 12/70 Buckshot }}&lt;br /&gt;
| {{AmmoExchange|ammoType1 =.44 Mag|ammoType2 = 9x19mm }}&lt;br /&gt;
| {{AmmoExchange|ammoType1 =.44 Mag|ammoType2 = 7.62x39mm}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 =.44 Mag|ammoType2 = 7.62x39mm}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
30 Rounds Input= &lt;br /&gt;
{| class=&amp;quot;wikitable wikitable--stripe wikitable--border&amp;quot;&lt;br /&gt;
|- class=&amp;quot;citizen-overflow-sticky-header&amp;quot;&lt;br /&gt;
! Input &lt;br /&gt;
! Rough &lt;br /&gt;
! Coarse&lt;br /&gt;
! 1:1&lt;br /&gt;
! Fine&lt;br /&gt;
! Very Fine&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|9x19mm}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 = 9x19mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 = 9x19mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 = 9x19mm|ammoType2 = .44 Mag}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 = 9x19mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 = 9x19mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|5.56x45mm}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 = 5.56x45mm|ammoType2 = 9x19mm}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 = 5.56x45mm|ammoType2 = 9x19mm}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 = 5.56x45mm|ammoType2 = 7.62x39mm}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 = 5.56x45mm|ammoType2 = 9x19mm}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 = 5.56x45mm|ammoType2 = 9x19mm}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|7.62x39mm}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 = 7.62x39mm|ammoType2 = .44 Mag}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 = 7.62x39mm|ammoType2 = .44 Mag}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 = 7.62x39mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 = 7.62x39mm|ammoType2 = 12/70 Buckshot}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 = 7.62x39mm|ammoType2 = 12/70 Buckshot}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|12/70 Buckshot}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 =12/70 Buckshot |ammoType2 = 7.62x39mm}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 =12/70 Buckshot |ammoType2 = 7.62x39mm}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 =12/70 Buckshot |ammoType2 = 9x19mm}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 =12/70 Buckshot |ammoType2 = .44 Mag}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 =12/70 Buckshot |ammoType2 = .44 Mag}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|.44 Mag}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 =.44 Mag|ammoType2 = 12/70 Buckshot }}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 =.44 Mag|ammoType2 = 12/70 Buckshot }}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 =.44 Mag|ammoType2 = 9x19mm }}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 =.44 Mag|ammoType2 = 7.62x39mm}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 =.44 Mag|ammoType2 = 7.62x39mm}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Treatment Items==&lt;br /&gt;
{| class=&amp;quot;wikitable wikitable--stripe wikitable--border&amp;quot;&lt;br /&gt;
|- class=&amp;quot;citizen-overflow-sticky-header&amp;quot;&lt;br /&gt;
! Input &lt;br /&gt;
! Rough &lt;br /&gt;
! Coarse&lt;br /&gt;
! 1:1&lt;br /&gt;
! Fine&lt;br /&gt;
! Very Fine&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|Adrenaline}}&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|Painkillers|chance = 50%}}&lt;br /&gt;
|&lt;br /&gt;
{{914_Item_2|First Aid Kit|chance = 50%}}&lt;br /&gt;
{{914_Item_2|Painkillers|chance = 50%}}&lt;br /&gt;
|{{914_Item_2|Painkillers}}&lt;br /&gt;
|{{914_Item_2|SCP-500}}&lt;br /&gt;
|{{914_Item_2|Painkillers|chance = 66%}}{{914_Item_2|SCP-500|chance = 33%}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|First Aid Kit}} &lt;br /&gt;
| Destroyed&lt;br /&gt;
| {{914_Item_2|Painkillers}} &lt;br /&gt;
| {{914_Item_2|First Aid Kit}} &lt;br /&gt;
| {{914_Item_2|Adrenaline}} &lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (33%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|First Aid Kit|chance = 33%}} &lt;br /&gt;
{{914_Item_2|SCP-500|chance = 33%}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|Painkillers}}&lt;br /&gt;
|&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|Painkillers|chance = 50%}}&lt;br /&gt;
|&lt;br /&gt;
{{914_Item_2|Painkillers}}&lt;br /&gt;
|{{914_Item_2|First Aid Kit}}&lt;br /&gt;
|&lt;br /&gt;
{{914_Item_2|Adrenaline|chance = 50%}}&lt;br /&gt;
{{914_Item_2|First Aid Kit|chance = 50%}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==SCP Items==&lt;br /&gt;
[[SCP-330]]&#039;s Candies can not be upgraded via SCP-914 and will stay on the input side if dropped.&lt;br /&gt;
{| class=&amp;quot;wikitable wikitable--stripe wikitable--border&amp;quot;&lt;br /&gt;
|- class=&amp;quot;citizen-overflow-sticky-header&amp;quot;&lt;br /&gt;
! Input &lt;br /&gt;
! Rough &lt;br /&gt;
! Coarse&lt;br /&gt;
! 1:1&lt;br /&gt;
! Fine&lt;br /&gt;
! Very Fine&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|SCP-018|}}&lt;br /&gt;
| {{914_Item_2|Flashbang Grenade}} &lt;br /&gt;
| {{914_Item_2|Flashbang Grenade}} &lt;br /&gt;
| {{914_Item_2|SCP-018|}}&lt;br /&gt;
| {{914_Item_2|High-Explosive Grenade|}}&lt;br /&gt;
| {{914_Item_2|Coin|}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|SCP-127|}}&lt;br /&gt;
| {{914_Item_2|SCP-127}} &lt;br /&gt;
| {{914_Item_2|COM-18}} &lt;br /&gt;
| {{914_Item_2|FSP-9|}}&lt;br /&gt;
| {{914_Item_2|Crossvec|}}&lt;br /&gt;
| {{914_Item_2|MTF-E11-SR|}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|SCP-207|}}&lt;br /&gt;
| {{914_Item_2|Painkillers}}&lt;br /&gt;
| {{914_Item_2|Adrenaline}}&lt;br /&gt;
| {{914_Item_2|SCP-207?}}&lt;br /&gt;
| {{914_Item_2|SCP-1853|}}&lt;br /&gt;
| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|SCP-207?}}&lt;br /&gt;
| {{914_Item_2|Painkillers}} &lt;br /&gt;
| {{914_Item_2|Adrenaline}}&lt;br /&gt;
| {{914_Item_2|SCP-207}}&lt;br /&gt;
| {{914_Item_2|SCP-1853|}}&lt;br /&gt;
| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|SCP-244-A|}}&lt;br /&gt;
| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed&amp;lt;/span&amp;gt;&lt;br /&gt;
| {{914_Item_2|Coin|}}&lt;br /&gt;
| {{914_Item_2|SCP-244-B|}}&lt;br /&gt;
| {{914_Item_2|SCP-244-A|}}&lt;br /&gt;
| {{914_Item_2|SCP-244-A|}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|SCP-244-B|}}&lt;br /&gt;
| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed&amp;lt;/span&amp;gt;&lt;br /&gt;
| {{914_Item_2|Coin|}}&lt;br /&gt;
| {{914_Item_2|SCP-244-A|}}&lt;br /&gt;
| {{914_Item_2|SCP-244-B|}}&lt;br /&gt;
| {{914_Item_2|SCP-244-B|}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|SCP-268|}}&lt;br /&gt;
| Destroyed&lt;br /&gt;
| {{914_Item_2|SCP-268|}}&lt;br /&gt;
| {{914_Item_2|SCP-268|}}&lt;br /&gt;
| {{914_Item_2|SCP-268|}}&lt;br /&gt;
| {{914_Item_2|SCP-268|}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|SCP-500|}}&lt;br /&gt;
| &lt;br /&gt;
{{914_Item_2|First Aid Kit|chance = 50%}}&lt;br /&gt;
{{914_Item_2|Painkillers|chance = 50%}}&lt;br /&gt;
|{{914_Item_2|Adrenaline|}}&lt;br /&gt;
| {{914_Item_2|SCP-500}}&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|SCP-500|chance = 50%}}&lt;br /&gt;
| Destroyed&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|SCP-1344}}&lt;br /&gt;
| {{914_Item_2|Flashbang Grenade}}&lt;br /&gt;
| {{914_Item_2|Radio|}}&lt;br /&gt;
| {{914_Item_2|Adrenaline|chance=50%}} &amp;lt;br&amp;gt;{{914_Item_2|Flashbang Grenade|chance=50%}}&lt;br /&gt;
| {{914_Item_2|SCP-1853}}&lt;br /&gt;
|{{914_Item_2|Adrenaline|chance=50%) (x2}} &amp;lt;br&amp;gt;{{914_Item_2|SCP-2176|chance=50%}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|SCP-1509}}&lt;br /&gt;
| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
| {{914_Item_2|SCP-1576}}&lt;br /&gt;
| {{914_Item_2|SCP-1509}}&lt;br /&gt;
| {{914_Item_2|SCP-1509}}&lt;br /&gt;
| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (90%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; {{914 Item 2|Jailbird|chance=10%}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|SCP-1576}}&lt;br /&gt;
| {{914_Item_2|Radio|}}&lt;br /&gt;
| {{914_Item_2|SCP-2176|}}&lt;br /&gt;
| {{914_Item_2|SCP-1576}}&lt;br /&gt;
| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|SCP-1853}}&lt;br /&gt;
| {{914_Item_2|Painkillers}}&lt;br /&gt;
| {{914_Item_2|Adrenaline|}}&lt;br /&gt;
| {{914_Item_2|SCP-1853}}&lt;br /&gt;
| {{914_Item_2|SCP-207}}&lt;br /&gt;
|&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|SCP-500|chance = 50%}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|SCP-2176|}}&lt;br /&gt;
| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Activates&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{914_Item_2|Flashbang Grenade|}}&lt;br /&gt;
| {{914_Item_2|Coin|total=12|}}&lt;br /&gt;
| {{914_Item_2|COM-18|}}&lt;br /&gt;
|&lt;br /&gt;
{{914_Item_2|Flashlight|chance = 80%}}&lt;br /&gt;
{{914_Item_2|MTF-E11-SR|chance = 20%}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
{| class=&amp;quot;wikitable wikitable--stripe wikitable--border&amp;quot;&lt;br /&gt;
|- class=&amp;quot;citizen-overflow-sticky-header&amp;quot;&lt;br /&gt;
! Input &lt;br /&gt;
! Rough &lt;br /&gt;
! Coarse&lt;br /&gt;
! 1:1&lt;br /&gt;
! Fine&lt;br /&gt;
! Very Fine&lt;br /&gt;
|-&lt;br /&gt;
|{{914_Item_2|Light Armor}} &lt;br /&gt;
| &lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt;&lt;br /&gt;
{{914_Item_2|Radio|chance = 50%}} &lt;br /&gt;
| {{914_Item_2|Flashlight}}&lt;br /&gt;
| {{914_Item_2|Light Armor}}&lt;br /&gt;
| {{914_Item_2|Combat Armor}}&lt;br /&gt;
| &lt;br /&gt;
{{914_Item_2|Combat Armor|chance=50%}}&lt;br /&gt;
{{914_Item_2|Heavy Armor|chance=50%}}&lt;br /&gt;
|-&lt;br /&gt;
|{{914_Item_2|Combat Armor}} &lt;br /&gt;
| &lt;br /&gt;
{{914_Item_2|Light Armor|chance = 50%}} &lt;br /&gt;
{{914_Item_2|Flashlight|chance = 50%}}&lt;br /&gt;
| {{914_Item_2|Light Armor}}&lt;br /&gt;
| {{914_Item_2|Combat Armor}}&lt;br /&gt;
| {{914_Item_2|Heavy Armor}}&lt;br /&gt;
| {{914_Item_2|Heavy Armor}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|{{914_Item_2|Heavy Armor}} &lt;br /&gt;
| &lt;br /&gt;
{{914_Item_2|Light Armor|chance = 50%}} &lt;br /&gt;
{{914_Item_2|Combat Armor|chance = 50%}}&lt;br /&gt;
| {{914_Item_2|Combat Armor}}&lt;br /&gt;
| {{914_Item_2|Heavy Armor}}&lt;br /&gt;
| {{914_Item_2|Coin}}&lt;br /&gt;
| {{914_Item_2|Coin}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914 Item 2|Coin}}&lt;br /&gt;
| Destroyed &lt;br /&gt;
| {{914_Item_2|Coin}} &lt;br /&gt;
| {{914_Item_2|Coin}}  &lt;br /&gt;
| {{914_Item_2|Coin}} &lt;br /&gt;
| {{914_Item_2|Coin}} &lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|Flashlight}} &lt;br /&gt;
| Destroyed  &lt;br /&gt;
| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;{{914_Item_2|Flashlight| chance = 50%}}&lt;br /&gt;
| {{914_Item_2|Flashlight}} &lt;br /&gt;
| {{914_Item_2|Radio}} &lt;br /&gt;
| {{914_Item_2|Flashbang Grenade|chance = 90%}}{{914_Item_2|SCP-2176|chance = 10%}}&lt;br /&gt;
|-&lt;br /&gt;
|{{914_Item_2|Radio}} &lt;br /&gt;
| Destroyed&lt;br /&gt;
| Destroyed&lt;br /&gt;
| {{914_Item_2|Radio|chance = Recharged}}&lt;br /&gt;
| {{914_Item_2|Radio|chance = Recharged}}&lt;br /&gt;
| {{914 Item 2|Flashlight|chance = 75%}}{{914 Item 2|SCP-1576|chance = 25%}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Remote Admin Only Items==&lt;br /&gt;
This chart is for any item that can only be obtained with Remote Admin Access.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable wikitable--stripe wikitable--border&amp;quot;&lt;br /&gt;
|- class=&amp;quot;citizen-overflow-sticky-header&amp;quot;&lt;br /&gt;
! Input &lt;br /&gt;
! Rough &lt;br /&gt;
! Coarse&lt;br /&gt;
! 1:1&lt;br /&gt;
! Fine&lt;br /&gt;
! Very Fine&lt;br /&gt;
|-&lt;br /&gt;
|{{914_Item_2|Containment Engineer Keycard}}&lt;br /&gt;
|&lt;br /&gt;
{{914_Item_2|Scientist Keycard|chance = 50%}}&lt;br /&gt;
{{914_Item_2|Research Supervisor Keycard|chance = 50%}}&lt;br /&gt;
|{{914_Item_2|Research Supervisor Keycard}}&lt;br /&gt;
|{{914_Item_2|Facility Manager Keycard}}&lt;br /&gt;
| &lt;br /&gt;
{{914_Item_2|Commander Keycard|chance = 50%}}&lt;br /&gt;
{{914_Item_2|O5 Keycard|chance = 50%}}&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (33%)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|O5 Keycard|chance = 66%}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|Cadet Keycard}} &lt;br /&gt;
| &lt;br /&gt;
{{914_Item_2|Scientist Keycard|chance = 50%}}&lt;br /&gt;
{{914_Item_2|Research Supervisor Keycard|chance = 50%}}&lt;br /&gt;
| {{914_Item_2|Research Supervisor Keycard}}&lt;br /&gt;
| {{914_Item_2|Containment Engineer Keycard}}&lt;br /&gt;
| {{914_Item_2|Lieutenant Keycard}}&lt;br /&gt;
|&lt;br /&gt;
{{914_Item_2|Lieutenant Keycard|chance = 50%}}&lt;br /&gt;
{{914_Item_2|Commander Keycard|chance = 50%}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|Lantern}} &lt;br /&gt;
| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt; Destroyed&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt; Destroyed (50%)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;{{914_Item_2|Lantern|chance=50%}}&lt;br /&gt;
| {{914_Item_2|Flashlight}}&lt;br /&gt;
|{{914_Item_2|Radio}}&lt;br /&gt;
|{{914_Item_2|Flashbang Grenade|chance = 90%}}{{914_Item_2|SCP-2176|chance = 10%}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-914/Outputs&amp;diff=17642</id>
		<title>SCP-914/Outputs</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-914/Outputs&amp;diff=17642"/>
		<updated>2026-05-24T00:19:46Z</updated>

		<summary type="html">&lt;p&gt;Jamintheinfinite: /* Keycards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=All SCP-914&#039;s item outputs=&lt;br /&gt;
{{Main|SCP-914}}&lt;br /&gt;
The following are charts showing every possible outcome for upgrading items in SCP-914. For a linear upgrade chart for keycards. Check the gallery section of the [[Keycard]] page.&amp;lt;br&amp;gt;&lt;br /&gt;
By default, items can only be upgraded by dropping them in the Input Booth, but servers can change this via config to upgrade any item a player is currently holding, or all items in their inventory.&lt;br /&gt;
&lt;br /&gt;
==Keycards==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable wikitable--stripe wikitable--border&amp;quot;&lt;br /&gt;
|- class=&amp;quot;citizen-overflow-sticky-header&amp;quot;&lt;br /&gt;
! Input &lt;br /&gt;
! Rough &lt;br /&gt;
! Coarse&lt;br /&gt;
! 1:1&lt;br /&gt;
! Fine&lt;br /&gt;
! Very Fine&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|Janitor Keycard}}&lt;br /&gt;
| Destroyed &lt;br /&gt;
| Destroyed &lt;br /&gt;
| {{914_Item_2|Zone Manager Keycard|}}&lt;br /&gt;
| {{914_Item_2|Scientist Keycard|}}&lt;br /&gt;
|  {{914_Item_2|Scientist Keycard|chance = 50%}}{{914_Item_2|Research Supervisor Keycard|chance =50%}}&lt;br /&gt;
|-&lt;br /&gt;
|  {{914_Item_2|Scientist Keycard}}&lt;br /&gt;
| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt;&lt;br /&gt;
{{914_Item_2|Janitor Keycard|chance = 50%}}&lt;br /&gt;
| {{914_Item_2|Janitor Keycard}}&lt;br /&gt;
| {{914_Item_2|Zone Manager Keycard|}}&lt;br /&gt;
| {{914_Item_2|Research Supervisor Keycard|}}&lt;br /&gt;
|&lt;br /&gt;
{{914_Item_2|Scientist Keycard|chance = 33%}}&lt;br /&gt;
{{914_Item_2|Research Supervisor Keycard|chance = 33%}}&lt;br /&gt;
{{914_Item_2|Facility Manager Keycard|chance = 33%}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|Research Supervisor Keycard|}}&lt;br /&gt;
| {{914_Item_2|Janitor Keycard|chance = 50%}}{{914_Item_2|Scientist Keycard|chance = 50%}}&lt;br /&gt;
| {{914_Item_2|Scientist Keycard|}}&lt;br /&gt;
| {{914_Item_2|Guard Keycard}}&lt;br /&gt;
| {{914_Item_2|Facility Manager Keycard}}&lt;br /&gt;
|&lt;br /&gt;
{{914_Item_2|Research Supervisor Keycard|chance = 50%}}&lt;br /&gt;
{{914_Item_2|Facility Manager Keycard|chance = 50%}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|Guard Keycard}}&lt;br /&gt;
|{{914_Item_2|Janitor Keycard|chance = 50%}}{{914_Item_2|Scientist Keycard|chance = 50%}}&lt;br /&gt;
|{{914_Item_2|Scientist Keycard|}}&lt;br /&gt;
|{{914_Item_2|Research Supervisor Keycard}}&lt;br /&gt;
|{{914_Item_2|Operative Keycard}}&lt;br /&gt;
|&lt;br /&gt;
{{914_Item_2|Guard Keycard|chance = 33%}}&lt;br /&gt;
{{914_Item_2|Operative Keycard|chance = 33%}}&lt;br /&gt;
{{914_Item_2|Commander Keycard|chance = 33%}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|Operative Keycard}} &lt;br /&gt;
|&lt;br /&gt;
{{914_Item_2|Guard Keycard|chance = 50%}} &lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt;&lt;br /&gt;
| {{914_Item_2|Guard Keycard}} &lt;br /&gt;
| {{914_Item_2|Facility Manager Keycard}}&lt;br /&gt;
| {{914_Item_2|Commander Keycard}}&lt;br /&gt;
|&lt;br /&gt;
{{914_Item_2|Operative Keycard|chance = 33%}}&lt;br /&gt;
{{914_Item_2|Commander Keycard|chance = 33%}}&lt;br /&gt;
{{914_Item_2|O5 Keycard|chance = 33%}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|Commander Keycard}}&lt;br /&gt;
| {{914_Item_2|Operative Keycard}} &lt;br /&gt;
| {{914_Item_2|Operative Keycard}} &lt;br /&gt;
| {{914_Item_2|Chaos Insurgency Access Device}}  &lt;br /&gt;
| {{914_Item_2|O5 Keycard}}&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (25%)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|O5 Keycard|chance = 75%}}&lt;br /&gt;
|-&lt;br /&gt;
|{{914_Item_2|Zone Manager Keycard|}}&lt;br /&gt;
| {{914_Item_2|Janitor Keycard|chance = 50%}}{{914_Item_2|Scientist Keycard|chance = 50%}}&lt;br /&gt;
| {{914_Item_2|Scientist Keycard}}&lt;br /&gt;
| {{914_Item_2|Guard Keycard}} &lt;br /&gt;
| {{914_Item_2|Facility Manager Keycard}}&lt;br /&gt;
|&lt;br /&gt;
{{914_Item_2|Zone Manager Keycard|chance = 40%}}&lt;br /&gt;
{{914_Item_2|Facility Manager Keycard|chance = 40%}}&lt;br /&gt;
{{914_Item_2|Chaos Insurgency Access Device|chance = 20%}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|Facility Manager Keycard}}&lt;br /&gt;
| {{914_Item_2|Zone Manager Keycard|}}&lt;br /&gt;
| {{914_Item_2|Commander Keycard}}&lt;br /&gt;
| {{914_Item_2|Chaos Insurgency Access Device}}&lt;br /&gt;
| {{914_Item_2|O5 Keycard}}&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (25%)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|O5 Keycard|chance =  75%}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|Chaos Insurgency Access Device}}&lt;br /&gt;
| {{914_Item_2|Guard Keycard}}&lt;br /&gt;
| {{914_Item_2|Lieutenant Keycard}}&lt;br /&gt;
| {{914_Item_2|Commander Keycard}}&lt;br /&gt;
| {{914_Item_2|O5 Keycard}}&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (25%)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|O5 Keycard|chance = 75%}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div id=&amp;quot;O5 Keycard&amp;quot;&amp;gt; {{914_Item_2|O5 Keycard}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| {{914_Item_2|Guard Keycard|}}&lt;br /&gt;
| &lt;br /&gt;
{{914_Item_2|Facility Manager Keycard|chance = 50%}}&lt;br /&gt;
{{914_Item_2|Commander Keycard|chance = 50%}}&lt;br /&gt;
| {{914_Item_2|O5 Keycard}}&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|O5 Keycard|chance = 50%}}&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (75%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|O5 Keycard|chance = 25%}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Standard Weaponry==&lt;br /&gt;
Ammo located inside a firearm will be upgraded alongside the firearm, following the normal [[SCP-914/Outputs#Ammo|Ammo Upgrade Path]]. Any ammo that can not fit inside the newly crafted firearm will spawn next to it on the ground. For simplicity sake, these charts will NOT represent extra ammo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable wikitable--stripe wikitable--border&amp;quot;&lt;br /&gt;
|- class=&amp;quot;citizen-overflow-sticky-header&amp;quot;&lt;br /&gt;
! Input &lt;br /&gt;
! Rough &lt;br /&gt;
! Coarse&lt;br /&gt;
! 1:1&lt;br /&gt;
! Fine&lt;br /&gt;
! Very Fine&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|COM-15 Sidearm}}&lt;br /&gt;
| Destroyed (50%)&amp;lt;br&amp;gt;{{914_Item_2|9x19mm|chance=50%|rounds=15}}&lt;br /&gt;
| Randomized Attachments (50%)&amp;lt;br&amp;gt;{{914_Item_2|9x19mm|chance=50%|rounds=15}}&lt;br /&gt;
| Randomized Attachments&lt;br /&gt;
| {{914_Item_2|COM-18}}&lt;br /&gt;
|{{914_Item_2|Revolver|chance=40%}} {{914_Item_2|FSP-9|chance=35%}} {{914_Item_2|COM-45|chance=25%}} &lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|COM-18}}&lt;br /&gt;
|{{914_Item_2|9x19mm|chance=50%|rounds=15}}{{914_Item_2|9x19mm|chance=50%|rounds=30}}&lt;br /&gt;
| {{914_Item_2|COM-15 Sidearm}}&amp;lt;br&amp;gt;&lt;br /&gt;
|  Randomized Attachments&lt;br /&gt;
| {{914_Item_2|FSP-9}}&lt;br /&gt;
| {{914_Item_2|Crossvec|chance=55%}}{{914_Item_2|Revolver|chance=45%}} &lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|Crossvec}}&lt;br /&gt;
| Destroyed (50%)&amp;lt;br&amp;gt;{{914_Item_2|9x19mm|chance=50%|rounds=60}}&lt;br /&gt;
| {{914_Item_2|FSP-9}}&lt;br /&gt;
| Randomized Attachments&lt;br /&gt;
| {{914_Item_2|MTF-E11-SR|chance=60%}}{{914_Item_2|AK|chance=40%}}&lt;br /&gt;
| {{914_Item_2|MTF-E11-SR|chance=70%}}{{914_Item_2|Shotgun|chance=30%}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|FR-MG-0}}&lt;br /&gt;
| {{914_Item_2|MTF-E11-SR|chance = 50%}}{{914_Item_2|5.56x45mm |chance=50%|rounds=150}}&lt;br /&gt;
| {{914_Item_2|MTF-E11-SR}} &lt;br /&gt;
| Randomized Attachments&lt;br /&gt;
| {{914_Item_2|Logicer}}&lt;br /&gt;
|Destroyed (90%) &amp;lt;br&amp;gt; {{914_Item_2|Micro H.I.D.|chance=10%}} &lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|FSP-9}}&lt;br /&gt;
| Destroyed (50%)&amp;lt;br&amp;gt;{{914_Item_2|9x19mm|chance=50%|rounds=45}}&lt;br /&gt;
| {{914_Item_2|COM-18}}&lt;br /&gt;
|  Randomized Attachments&lt;br /&gt;
| {{914_Item_2|Crossvec}}&lt;br /&gt;
|{{914_Item_2|Crossvec|chance=70%}}{{914_Item_2|MTF-E11-SR|chance=30%}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|MTF-E11-SR}} &lt;br /&gt;
| {{914_Item_2|COM-15 Sidearm|chance = 50%}}{{914_Item_2|5.56x45mm|chance=50%|rounds=80}}&lt;br /&gt;
| {{914_Item_2|Crossvec}}&lt;br /&gt;
| Randomized Attachments&lt;br /&gt;
| {{914_Item_2|AK}}&lt;br /&gt;
| {{914_Item_2|AK|chance=30%}} {{914_Item_2|Crossvec|chance=30%}} {{914_Item_2|FR-MG-0|chance=25%}} {{914_Item_2|Shotgun|chance=15%}} &lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|AK}}&lt;br /&gt;
| {{914_Item_2|COM-15 Sidearm|chance = 50%}}{{914_Item_2|7.62x39mm |chance=50%|rounds=90}}&lt;br /&gt;
| {{914_Item_2|A7|chance=50%}}&amp;lt;br&amp;gt;{{914_Item_2|Crossvec|chance=50%}}&lt;br /&gt;
| Randomized Attachments&lt;br /&gt;
| {{914_Item_2|MTF-E11-SR}} &lt;br /&gt;
| {{914_Item_2|Crossvec|chance=30%}} {{914_Item_2|MTF-E11-SR|chance=30%}} {{914_Item_2|Logicer|chance=20%}} {{914_Item_2|Shotgun|chance=20%}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|Logicer}}&lt;br /&gt;
| {{914_Item_2|AK|chance = 50%}}{{914_Item_2|7.62x39mm |chance=50%|rounds=120}}&lt;br /&gt;
| {{914_Item_2|FR-MG-0}}&lt;br /&gt;
| Randomized Attachments&lt;br /&gt;
| {{914_Item_2|Shotgun}}&lt;br /&gt;
|Destroyed (90%) &amp;lt;br&amp;gt; {{914_Item_2|Micro H.I.D.|chance=10%}} &lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|Revolver}}&lt;br /&gt;
| Destroyed (50%)&amp;lt;br&amp;gt;{{914_Item_2|.44 Mag|chance=50%|rounds=12}}&lt;br /&gt;
| {{914_Item_2|COM-18|chance=80%}}{{914_Item_2|Fragmentation Grenade|chance=20%}} &lt;br /&gt;
| Randomized Attachments&lt;br /&gt;
| {{914_Item_2|Crossvec}}&lt;br /&gt;
|{{Hoverimage|{{914_Item_2|Chaos Insurgency Access Device|chance=50%}}{{914_Item_2|Fragmentation Grenade|chance=50%|total=2}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|Shotgun}}&lt;br /&gt;
| {{914_Item_2|AK|chance = 50%}}{{914_Item_2|12/70 Buckshot|chance=50%|rounds=25}}&lt;br /&gt;
| {{914_Item_2|AK}}&lt;br /&gt;
| Randomized Attachments&lt;br /&gt;
| {{914_Item_2|Logicer}}&lt;br /&gt;
|{{914_Item_2|AK|chance = 40%}}{{914_Item_2|Crossvec|chance=40%}}{{914_Item_2|Logicer|chance=20%}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|Fragmentation Grenade}} &lt;br /&gt;
| Destroyed&lt;br /&gt;
| {{914_Item_2|Flashbang Grenade}} &lt;br /&gt;
| {{914_Item_2|Flashbang Grenade}} &lt;br /&gt;
| {{914_Item_2|Fragmentation Grenade}}&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;{{914_Item_2|Fragmentation Grenade|chance =25%}}&lt;br /&gt;
{{914_Item_2|SCP-018|chance = 25%}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|Flashbang Grenade}}&lt;br /&gt;
| Destroyed&lt;br /&gt;
| {{914_Item_2|Flashlight}} &lt;br /&gt;
| {{914_Item_2|Fragmentation Grenade}}&lt;br /&gt;
| {{914_Item_2|Fragmentation Grenade}}&lt;br /&gt;
|&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt; Destroyed (75%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;{{914_Item_2|SCP-207|chance =25%}} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Weaponry==&lt;br /&gt;
{| class=&amp;quot;wikitable wikitable--stripe wikitable--border&amp;quot;&lt;br /&gt;
|- class=&amp;quot;citizen-overflow-sticky-header&amp;quot;&lt;br /&gt;
! Input &lt;br /&gt;
! Rough &lt;br /&gt;
! Coarse&lt;br /&gt;
! 1:1&lt;br /&gt;
! Fine&lt;br /&gt;
! Very Fine&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|3-X MD}} &lt;br /&gt;
|{{914_Item_2|Flashlight}}&lt;br /&gt;
|{{914_Item_2|MTF-E11-SR}}&lt;br /&gt;
|{{914_Item_2|Jailbird}} &lt;br /&gt;
|{{914_Item_2|3-X MD|chance = Refueled}} &lt;br /&gt;
|{{914_Item_2|3-X MD|chance = Refueled}} &lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|A7}} &lt;br /&gt;
|{{914_Item_2|COM-15|chance=50%}}&amp;lt;br&amp;gt;{{914_Item_2|7.62x39mm|chance=50%|rounds=90}}&lt;br /&gt;
|{{914_Item_2|COM-18}}&lt;br /&gt;
|{{914_Item_2|A7}} &lt;br /&gt;
|{{914_Item_2|AK}} &lt;br /&gt;
|{{Hoverimage|{{914_Item_2|Flashbang Grenade}}{{914_Item_2|Revolver}}|text=Multiple Items}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|COM-45}} &lt;br /&gt;
|Destroyed (50%)&amp;lt;br&amp;gt;{{914_Item_2|9x19mm|chance=50%|rounds=15}}&lt;br /&gt;
|{{914_Item_2|9x19mm|chance = 50%|rounds=15}}{{914_Item_2|COM-15|chance=50%}}&lt;br /&gt;
|{{914_Item_2|COM-45}} &lt;br /&gt;
|{{914_Item_2|Crossvec}} &lt;br /&gt;
|{{914_Item_2|Revolver}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|Jailbird}} &lt;br /&gt;
|{{914_Item_2|Flashlight}}&lt;br /&gt;
|{{914_Item_2|Jailbird|chance= Damaged}}&lt;br /&gt;
|{{914_Item_2|3-X MD}} &lt;br /&gt;
|{{914_Item_2|Jailbird|chance = Refueled}} &lt;br /&gt;
|{{914_Item_2|Micro H.I.D.}} &lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|Micro H.I.D.}} &lt;br /&gt;
|Destroyed&lt;br /&gt;
|{{914_Item_2|Micro H.I.D.|chance = Damaged}}&lt;br /&gt;
|{{914_Item_2|3-X MD|chance = 50%}}{{914_Item_2|Jailbird|chance = 50%}}&lt;br /&gt;
|{{914_Item_2|Micro H.I.D.|chance = Refueled}} &lt;br /&gt;
|{{914_Item_2|Micro H.I.D.|chance = Refueled}} &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ammo==&lt;br /&gt;
Ammo uses an economy system that determines how many rounds is given to a player when converting ammo in SCP-914. This system stops players from turning a weak fully loaded weapon, such as a COM-15, into a stronger fully loaded weapon, such as a Logicer. Any &amp;quot;extra&amp;quot; ammo will be left unchanged.&lt;br /&gt;
&lt;br /&gt;
These paths also apply to any ammo inside a Firearm that is going through SCP-914.&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
15 Rounds Input =&lt;br /&gt;
{| class=&amp;quot;wikitable wikitable--stripe wikitable--border&amp;quot;&lt;br /&gt;
|- class=&amp;quot;citizen-overflow-sticky-header&amp;quot;&lt;br /&gt;
! Input &lt;br /&gt;
! Rough &lt;br /&gt;
! Coarse&lt;br /&gt;
! 1:1&lt;br /&gt;
! Fine&lt;br /&gt;
! Very Fine&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|9x19mm}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 = 9x19mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 = 9x19mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 = 9x19mm|ammoType2 = .44 Mag}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 = 9x19mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 = 9x19mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|5.56x45mm}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 = 5.56x45mm|ammoType2 = 9x19mm}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 = 5.56x45mm|ammoType2 = 9x19mm}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 = 5.56x45mm|ammoType2 = 7.62x39mm}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 = 5.56x45mm|ammoType2 = 9x19mm}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 = 5.56x45mm|ammoType2 = 9x19mm}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|7.62x39mm}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 = 7.62x39mm|ammoType2 = .44 Mag}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 = 7.62x39mm|ammoType2 = .44 Mag}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 = 7.62x39mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 = 7.62x39mm|ammoType2 = 12/70 Buckshot}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 = 7.62x39mm|ammoType2 = 12/70 Buckshot}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|12/70 Buckshot}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 =12/70 Buckshot |ammoType2 = 7.62x39mm}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 =12/70 Buckshot |ammoType2 = 7.62x39mm}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 =12/70 Buckshot |ammoType2 = 9x19mm}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 =12/70 Buckshot |ammoType2 = .44 Mag}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 =12/70 Buckshot |ammoType2 = .44 Mag}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|.44 Mag}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 =.44 Mag|ammoType2 = 12/70 Buckshot }}&lt;br /&gt;
| {{AmmoExchange|ammoType1 =.44 Mag|ammoType2 = 12/70 Buckshot }}&lt;br /&gt;
| {{AmmoExchange|ammoType1 =.44 Mag|ammoType2 = 9x19mm }}&lt;br /&gt;
| {{AmmoExchange|ammoType1 =.44 Mag|ammoType2 = 7.62x39mm}}&lt;br /&gt;
| {{AmmoExchange|ammoType1 =.44 Mag|ammoType2 = 7.62x39mm}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
30 Rounds Input= &lt;br /&gt;
{| class=&amp;quot;wikitable wikitable--stripe wikitable--border&amp;quot;&lt;br /&gt;
|- class=&amp;quot;citizen-overflow-sticky-header&amp;quot;&lt;br /&gt;
! Input &lt;br /&gt;
! Rough &lt;br /&gt;
! Coarse&lt;br /&gt;
! 1:1&lt;br /&gt;
! Fine&lt;br /&gt;
! Very Fine&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|9x19mm}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 = 9x19mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 = 9x19mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 = 9x19mm|ammoType2 = .44 Mag}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 = 9x19mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 = 9x19mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|5.56x45mm}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 = 5.56x45mm|ammoType2 = 9x19mm}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 = 5.56x45mm|ammoType2 = 9x19mm}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 = 5.56x45mm|ammoType2 = 7.62x39mm}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 = 5.56x45mm|ammoType2 = 9x19mm}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 = 5.56x45mm|ammoType2 = 9x19mm}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|7.62x39mm}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 = 7.62x39mm|ammoType2 = .44 Mag}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 = 7.62x39mm|ammoType2 = .44 Mag}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 = 7.62x39mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 = 7.62x39mm|ammoType2 = 12/70 Buckshot}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 = 7.62x39mm|ammoType2 = 12/70 Buckshot}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|12/70 Buckshot}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 =12/70 Buckshot |ammoType2 = 7.62x39mm}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 =12/70 Buckshot |ammoType2 = 7.62x39mm}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 =12/70 Buckshot |ammoType2 = 9x19mm}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 =12/70 Buckshot |ammoType2 = .44 Mag}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 =12/70 Buckshot |ammoType2 = .44 Mag}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|.44 Mag}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 =.44 Mag|ammoType2 = 12/70 Buckshot }}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 =.44 Mag|ammoType2 = 12/70 Buckshot }}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 =.44 Mag|ammoType2 = 9x19mm }}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 =.44 Mag|ammoType2 = 7.62x39mm}}&lt;br /&gt;
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 =.44 Mag|ammoType2 = 7.62x39mm}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Treatment Items==&lt;br /&gt;
{| class=&amp;quot;wikitable wikitable--stripe wikitable--border&amp;quot;&lt;br /&gt;
|- class=&amp;quot;citizen-overflow-sticky-header&amp;quot;&lt;br /&gt;
! Input &lt;br /&gt;
! Rough &lt;br /&gt;
! Coarse&lt;br /&gt;
! 1:1&lt;br /&gt;
! Fine&lt;br /&gt;
! Very Fine&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|Adrenaline}}&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|Painkillers|chance = 50%}}&lt;br /&gt;
|&lt;br /&gt;
{{914_Item_2|First Aid Kit|chance = 50%}}&lt;br /&gt;
{{914_Item_2|Painkillers|chance = 50%}}&lt;br /&gt;
|{{914_Item_2|Painkillers}}&lt;br /&gt;
|{{914_Item_2|SCP-500}}&lt;br /&gt;
|{{914_Item_2|Painkillers|chance = 66%}}{{914_Item_2|SCP-500|chance = 33%}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|First Aid Kit}} &lt;br /&gt;
| Destroyed&lt;br /&gt;
| {{914_Item_2|Painkillers}} &lt;br /&gt;
| {{914_Item_2|First Aid Kit}} &lt;br /&gt;
| {{914_Item_2|Adrenaline}} &lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (33%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|First Aid Kit|chance = 33%}} &lt;br /&gt;
{{914_Item_2|SCP-500|chance = 33%}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|Painkillers}}&lt;br /&gt;
|&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|Painkillers|chance = 50%}}&lt;br /&gt;
|&lt;br /&gt;
{{914_Item_2|Painkillers}}&lt;br /&gt;
|{{914_Item_2|First Aid Kit}}&lt;br /&gt;
|&lt;br /&gt;
{{914_Item_2|Adrenaline|chance = 50%}}&lt;br /&gt;
{{914_Item_2|First Aid Kit|chance = 50%}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==SCP Items==&lt;br /&gt;
[[SCP-330]]&#039;s Candies can not be upgraded via SCP-914 and will stay on the input side if dropped.&lt;br /&gt;
{| class=&amp;quot;wikitable wikitable--stripe wikitable--border&amp;quot;&lt;br /&gt;
|- class=&amp;quot;citizen-overflow-sticky-header&amp;quot;&lt;br /&gt;
! Input &lt;br /&gt;
! Rough &lt;br /&gt;
! Coarse&lt;br /&gt;
! 1:1&lt;br /&gt;
! Fine&lt;br /&gt;
! Very Fine&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|SCP-018|}}&lt;br /&gt;
| {{914_Item_2|Flashbang Grenade}} &lt;br /&gt;
| {{914_Item_2|Flashbang Grenade}} &lt;br /&gt;
| {{914_Item_2|SCP-018|}}&lt;br /&gt;
| {{914_Item_2|High-Explosive Grenade|}}&lt;br /&gt;
| {{914_Item_2|Coin|}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|SCP-127|}}&lt;br /&gt;
| {{914_Item_2|SCP-127}} &lt;br /&gt;
| {{914_Item_2|COM-18}} &lt;br /&gt;
| {{914_Item_2|FSP-9|}}&lt;br /&gt;
| {{914_Item_2|Crossvec|}}&lt;br /&gt;
| {{914_Item_2|MTF-E11-SR|}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|SCP-207|}}&lt;br /&gt;
| {{914_Item_2|Painkillers}}&lt;br /&gt;
| {{914_Item_2|Adrenaline}}&lt;br /&gt;
| {{914_Item_2|SCP-207?}}&lt;br /&gt;
| {{914_Item_2|SCP-1853|}}&lt;br /&gt;
| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|SCP-207?}}&lt;br /&gt;
| {{914_Item_2|Painkillers}} &lt;br /&gt;
| {{914_Item_2|Adrenaline}}&lt;br /&gt;
| {{914_Item_2|SCP-207}}&lt;br /&gt;
| {{914_Item_2|SCP-1853|}}&lt;br /&gt;
| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|SCP-244-A|}}&lt;br /&gt;
| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed&amp;lt;/span&amp;gt;&lt;br /&gt;
| {{914_Item_2|Coin|}}&lt;br /&gt;
| {{914_Item_2|SCP-244-B|}}&lt;br /&gt;
| {{914_Item_2|SCP-244-A|}}&lt;br /&gt;
| {{914_Item_2|SCP-244-A|}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|SCP-244-B|}}&lt;br /&gt;
| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed&amp;lt;/span&amp;gt;&lt;br /&gt;
| {{914_Item_2|Coin|}}&lt;br /&gt;
| {{914_Item_2|SCP-244-A|}}&lt;br /&gt;
| {{914_Item_2|SCP-244-B|}}&lt;br /&gt;
| {{914_Item_2|SCP-244-B|}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|SCP-268|}}&lt;br /&gt;
| Destroyed&lt;br /&gt;
| {{914_Item_2|SCP-268|}}&lt;br /&gt;
| {{914_Item_2|SCP-268|}}&lt;br /&gt;
| {{914_Item_2|SCP-268|}}&lt;br /&gt;
| {{914_Item_2|SCP-268|}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|SCP-500|}}&lt;br /&gt;
| &lt;br /&gt;
{{914_Item_2|First Aid Kit|chance = 50%}}&lt;br /&gt;
{{914_Item_2|Painkillers|chance = 50%}}&lt;br /&gt;
|{{914_Item_2|Adrenaline|}}&lt;br /&gt;
| {{914_Item_2|SCP-500}}&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|SCP-500|chance = 50%}}&lt;br /&gt;
| Destroyed&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|SCP-1344}}&lt;br /&gt;
| {{914_Item_2|Flashbang Grenade}}&lt;br /&gt;
| {{914_Item_2|Radio|}}&lt;br /&gt;
| {{914_Item_2|Adrenaline|chance=50%}} &amp;lt;br&amp;gt;{{914_Item_2|Flashbang Grenade|chance=50%}}&lt;br /&gt;
| {{914_Item_2|SCP-1853}}&lt;br /&gt;
|{{914_Item_2|Adrenaline|chance=50%) (x2}} &amp;lt;br&amp;gt;{{914_Item_2|SCP-2176|chance=50%}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|SCP-1509}}&lt;br /&gt;
| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
| {{914_Item_2|SCP-1576}}&lt;br /&gt;
| {{914_Item_2|SCP-1509}}&lt;br /&gt;
| {{914_Item_2|SCP-1509}}&lt;br /&gt;
| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (90%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; {{914 Item 2|Jailbird|chance=10%}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|SCP-1576}}&lt;br /&gt;
| {{914_Item_2|Radio|}}&lt;br /&gt;
| {{914_Item_2|SCP-2176|}}&lt;br /&gt;
| {{914_Item_2|SCP-1576}}&lt;br /&gt;
| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|SCP-1853}}&lt;br /&gt;
| {{914_Item_2|Painkillers}}&lt;br /&gt;
| {{914_Item_2|Adrenaline|}}&lt;br /&gt;
| {{914_Item_2|SCP-1853}}&lt;br /&gt;
| {{914_Item_2|SCP-207}}&lt;br /&gt;
|&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|SCP-500|chance = 50%}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|SCP-2176|}}&lt;br /&gt;
| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Activates&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{914_Item_2|Flashbang Grenade|}}&lt;br /&gt;
| {{914_Item_2|Coin|total=12|}}&lt;br /&gt;
| {{914_Item_2|COM-18|}}&lt;br /&gt;
|&lt;br /&gt;
{{914_Item_2|Flashlight|chance = 80%}}&lt;br /&gt;
{{914_Item_2|MTF-E11-SR|chance = 20%}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
{| class=&amp;quot;wikitable wikitable--stripe wikitable--border&amp;quot;&lt;br /&gt;
|- class=&amp;quot;citizen-overflow-sticky-header&amp;quot;&lt;br /&gt;
! Input &lt;br /&gt;
! Rough &lt;br /&gt;
! Coarse&lt;br /&gt;
! 1:1&lt;br /&gt;
! Fine&lt;br /&gt;
! Very Fine&lt;br /&gt;
|-&lt;br /&gt;
|{{914_Item_2|Light Armor}} &lt;br /&gt;
| &lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt;&lt;br /&gt;
{{914_Item_2|Radio|chance = 50%}} &lt;br /&gt;
| {{914_Item_2|Flashlight}}&lt;br /&gt;
| {{914_Item_2|Light Armor}}&lt;br /&gt;
| {{914_Item_2|Combat Armor}}&lt;br /&gt;
| &lt;br /&gt;
{{914_Item_2|Combat Armor|chance=50%}}&lt;br /&gt;
{{914_Item_2|Heavy Armor|chance=50%}}&lt;br /&gt;
|-&lt;br /&gt;
|{{914_Item_2|Combat Armor}} &lt;br /&gt;
| &lt;br /&gt;
{{914_Item_2|Light Armor|chance = 50%}} &lt;br /&gt;
{{914_Item_2|Flashlight|chance = 50%}}&lt;br /&gt;
| {{914_Item_2|Light Armor}}&lt;br /&gt;
| {{914_Item_2|Combat Armor}}&lt;br /&gt;
| {{914_Item_2|Heavy Armor}}&lt;br /&gt;
| {{914_Item_2|Heavy Armor}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|{{914_Item_2|Heavy Armor}} &lt;br /&gt;
| &lt;br /&gt;
{{914_Item_2|Light Armor|chance = 50%}} &lt;br /&gt;
{{914_Item_2|Combat Armor|chance = 50%}}&lt;br /&gt;
| {{914_Item_2|Combat Armor}}&lt;br /&gt;
| {{914_Item_2|Heavy Armor}}&lt;br /&gt;
| {{914_Item_2|Coin}}&lt;br /&gt;
| {{914_Item_2|Coin}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914 Item 2|Coin}}&lt;br /&gt;
| Destroyed &lt;br /&gt;
| {{914_Item_2|Coin}} &lt;br /&gt;
| {{914_Item_2|Coin}}  &lt;br /&gt;
| {{914_Item_2|Coin}} &lt;br /&gt;
| {{914_Item_2|Coin}} &lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|Flashlight}} &lt;br /&gt;
| Destroyed  &lt;br /&gt;
| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;{{914_Item_2|Flashlight| chance = 50%}}&lt;br /&gt;
| {{914_Item_2|Flashlight}} &lt;br /&gt;
| {{914_Item_2|Radio}} &lt;br /&gt;
| {{914_Item_2|Flashbang Grenade|chance = 90%}}{{914_Item_2|SCP-2176|chance = 10%}}&lt;br /&gt;
|-&lt;br /&gt;
|{{914_Item_2|Radio}} &lt;br /&gt;
| Destroyed&lt;br /&gt;
| Destroyed&lt;br /&gt;
| {{914_Item_2|Radio|chance = Recharged}}&lt;br /&gt;
| {{914_Item_2|Radio|chance = Recharged}}&lt;br /&gt;
| {{914 Item 2|Flashlight|chance = 75%}}{{914 Item 2|SCP-1576|chance = 25%}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Remote Admin Only Items==&lt;br /&gt;
This chart is for any item that can only be obtained with Remote Admin Access.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable wikitable--stripe wikitable--border&amp;quot;&lt;br /&gt;
|- class=&amp;quot;citizen-overflow-sticky-header&amp;quot;&lt;br /&gt;
! Input &lt;br /&gt;
! Rough &lt;br /&gt;
! Coarse&lt;br /&gt;
! 1:1&lt;br /&gt;
! Fine&lt;br /&gt;
! Very Fine&lt;br /&gt;
|-&lt;br /&gt;
|{{914_Item_2|Containment Engineer Keycard}}&lt;br /&gt;
|&lt;br /&gt;
{{914_Item_2|Scientist Keycard|chance = 50%}}&lt;br /&gt;
{{914_Item_2|Research Supervisor Keycard|chance = 50%}}&lt;br /&gt;
|{{914_Item_2|Research Supervisor Keycard}}&lt;br /&gt;
|{{914_Item_2|Facility Manager Keycard}}&lt;br /&gt;
| &lt;br /&gt;
{{914_Item_2|Commander Keycard|chance = 50%}}&lt;br /&gt;
{{914_Item_2|O5 Keycard|chance = 50%}}&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (33%)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|O5 Keycard|chance = 66%}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|Cadet Keycard}} &lt;br /&gt;
| &lt;br /&gt;
{{914_Item_2|Scientist Keycard|chance = 50%}}&lt;br /&gt;
{{914_Item_2|Research Supervisor Keycard|chance = 50%}}&lt;br /&gt;
| {{914_Item_2|Research Supervisor Keycard}}&lt;br /&gt;
| {{914_Item_2|Containment Engineer Keycard}}&lt;br /&gt;
| {{914_Item_2|Lieutenant Keycard}}&lt;br /&gt;
|&lt;br /&gt;
{{914_Item_2|Lieutenant Keycard|chance = 50%}}&lt;br /&gt;
{{914_Item_2|Commander Keycard|chance = 50%}}&lt;br /&gt;
|-&lt;br /&gt;
| {{914_Item_2|Lantern}} &lt;br /&gt;
| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt; Destroyed&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt; Destroyed (50%)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;{{914_Item_2|Lantern|chance=50%}}&lt;br /&gt;
| {{914_Item_2|Flashlight}}&lt;br /&gt;
|{{914_Item_2|Radio}}&lt;br /&gt;
|{{914_Item_2|Flashbang Grenade|chance = 90%}}{{914_Item_2|SCP-2176|chance = 10%}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Status_Effects&amp;diff=17641</id>
		<title>Status Effects</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Status_Effects&amp;diff=17641"/>
		<updated>2026-05-23T18:43:48Z</updated>

		<summary type="html">&lt;p&gt;Jamintheinfinite: /* {{TextEffect|text=Spawn Protection}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Status Effects&#039;&#039;&#039; are a [[Mechanics|Mechanic]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039; that are used to change the stats of a player. Status Effects can be applied from various in-game [[Items]], or [[SCPs|SCP]] attacks. Certain SCPs can spawn with a Status Effect as well. &lt;br /&gt;
&amp;lt;br&amp;gt; Currently, certain Status Effects can only be applied via [[Remote Admin]].&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
There are four classifications for Status Effects found in game:&lt;br /&gt;
*{{Fancy link|positiveeffect}} - These effects will benefit the player. There are a total of {{NumbertoText|{{StatusEffectCount}}}} positive Status Effects&lt;br /&gt;
*{{Fancy link|negativeeffect}} - These effects will provide a drawback. There are a total of {{NumbertoText|{{StatusEffectCount|type=negative}}}} negative Status Effects&lt;br /&gt;
*{{Fancy link|mixedeffect|type=mixed}} - These effects will benefit the player, but also have drawbacks. There are a total of {{NumbertoText|{{StatusEffectCount|type=mixed}}}} mixed Status Effects&lt;br /&gt;
*{{Fancy link|technicaleffect}} - These effects exist to handle more technical situations, such as muting the soundtrack. There are a total of {{NumbertoText|{{StatusEffectCount|type=technical}}}} technical Status Effects&lt;br /&gt;
&lt;br /&gt;
Escaping as a civilian will remove any present Status Effect.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=={{TextEffect|text=Positive Effects}}==&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Body Shot Reduction}}===&lt;br /&gt;
Bodyshot Reduction is a positive effect that reduces damage taken from shots to the body, [[SCP-939]]&#039;s claw and [[SCP-049-2]]&#039;s swipe (Shots to the head and limbs will deal normal damage). Bodyshot Reduction will ignore a weapon&#039;s penetration, meaning the damage is directly reduced.&amp;lt;br&amp;gt;&lt;br /&gt;
The amount of damage reduced is based on the intensity of the effect. An intensity of one is a 5% reduction, two is a 10% reduction, three is a 12.5% reduction and an intensity of four is a 15% reduction. Any further amount is capped off at 15%.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;The effect is applied when consuming [[SCP-330#Candy Effects|Rainbow Candy]] with an intensity of one and last until the player dies. The effect is also removed upon escaping as a Civilian. The effect can be stacked by consuming additional Rainbow Candies.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Damage Reduction}}===&lt;br /&gt;
Damage Reduction is a positive effect that reduces any damage the player takes. The amount of damage reduced is based on the intensity of the effect, with each intensity adding a 0.5% reduction. An intensity of one is a 0.5% reduction, two is a 1% reduction, three is a 1.5% reduction and an intensity of four is a 2% reduction and so on.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;The effect is applied for 15 seconds when consuming [[SCP-330#Candy Effects|Purple Candy]] with an intensity of 40, meaning a 20% Reduction. Consuming Purple Candy will override the intensity level of a currently active Damage Reduction if its intensity is less than 40. The timer will not be overridden and is simply increased by 15 seconds.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Fade}}===&lt;br /&gt;
Fade is a positive effect that increases the transparency of a player. A player at 255 intensity will be completely transparent.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Ghostly}}===&lt;br /&gt;
Ghostly is a positive effect that allows the player to walk through doors.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Invigorated}}===&lt;br /&gt;
[[File:Invigorated_effect.png|thumb|Invigorated]]&lt;br /&gt;
Invigorated is a positive effect that prevents the [[Stamina]] bar from draining, allowing constant sprinting for its duration. It will also increase the saturation of the player&#039;s screen for the duration of the effect. The Amnesia Status Effect will be blocked while Invigorated is in effect. Additionally players under Invigorated can not be seen by [[SCP-106]] while they are using Stalk. &amp;lt;br&amp;gt;Using [[Adrenaline]] or consuming [[SCP-330#Candy Effects|Yellow Candy]] will apply the effect for eight seconds. Consuming Rainbow Candy applies the effect for five seconds. Black Candy may apply the effect for 15 seconds. All four items will stack when using multiple in a short succession. The stack is not item specific, allowing players to stack the effect by using different items.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Invisibility}}===&lt;br /&gt;
[[File:Invisiblity_effect.png|thumb|Invisibility]]&lt;br /&gt;
Invisibility is a positive effect that makes the player unable to be seen by most classes. While the player will remain invisible to most classes, [[SCP-079]] and [[SCP-096]], are still able to see invisible players. &amp;lt;br&amp;gt;The effect is applied by using [[SCP-268]], and will last 15 seconds, but will end early if the player equips any item or interacts with any object, such as doors or SCP-914.&lt;br /&gt;
&lt;br /&gt;
If the Invisibility Effect was applied by Remote Admin, players can equip items without the effect being removed, but are still unable to interact with objects. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Movement Boost}}===&lt;br /&gt;
Movement Boost is a positive effect that increases the player&#039;s speed by a defined amount. Each level of intensity is a 1% increase in speed, with 255% being the max. It should not be confused with SCP-207&#039;s effect, which increase the player&#039;s speed at the cost of health. The two effects will stack if applied together. &amp;lt;br&amp;gt;The effect is applied for eight seconds after consuming [[SCP-330#Candy Effects|Yellow Candy]] with an intensity level of 10. Consuming Yellow Candy while already under the effect will increase the intensity by ten and add an additional eight seconds to the timer. Black Candy may apply the effect with an intensity of 25 for ten seconds. This will override an active Movement Boost.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=SCP-1853}}===&lt;br /&gt;
[[File:1853_effect.png|thumb|SCP-1853]]&lt;br /&gt;
{{Main|SCP-1853}}&lt;br /&gt;
SCP-1853 is a positive effect that increases motor function, including weapon draw time, reload speed, item pickup speed, and medical item use time. It also operates under the Danger system which increases the intensity of the effects if the player&#039;s life is in danger.&amp;lt;br&amp;gt;&lt;br /&gt;
If combined with the {{Fancy link|scp207}} or {{Fancy link|anticola}}, the player will also receive the {{Fancy link|poisoned}} effect. &amp;lt;br&amp;gt; The effect is applied by using [[SCP-1853]] and is removed by using [[SCP-500]].&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Silent Walk}}===&lt;br /&gt;
Silent Walk is a positive effect that decreases the volume of the player&#039;s footsteps, making it harder to hear. The strength of the effect is determined by the intensity level applied, with each level of intensity reducing the footstep volume by 10%. So an intensity of two is a 20% reduction in volume, intensity of six is a 60% reduction and an intensity of ten is a 100% reduction. &lt;br /&gt;
&lt;br /&gt;
Silent Walk can only be applied by Remote Admin. SCP-939&#039;s silent footsteps while walking does not use this effect.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Spawn Protection}}===&lt;br /&gt;
[[File:Spawnprotect_effect.png|thumb|Spawn Protection]]&lt;br /&gt;
Spawn Protection is a positive effect which will prevent a player from taking damage and being affected by SCP-244&#039;s fog. The effect is granted upon spawning in at the start of the round or from respawning as MTF or Chaos and last a short time. Spawn Protection can be enabled by server configs, and is off by default. Other settings exists that will instantly remove Spawn Protection from a player when a firearm is equipped, control which teams have Spawn Protection and how long the effect lasts.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Rainbow Taste}}===&lt;br /&gt;
Rainbow Taste is a positive effect which will reduce the severity of several negative effects, including {{Fancy link|asphyxiated}}, {{Fancy link|bleeding}}, {{Fancy link|burned}},{{Fancy link|disabled}}, {{Fancy link|hemorrhage}} and {{Fancy link|hypothermia}}.These effects are dampened further by stacking the Rainbow Taste Effect. &amp;lt;br&amp;gt;The effect is applied for ten seconds after consuming [[SCP-330#Candy Effects|Rainbow Candy]]. Despite Rainbow Taste becoming stronger when stacked, Rainbow Candy does not allow the user to stack the effect. &lt;br /&gt;
&lt;br /&gt;
Rainbow Taste uses multipliers when reducing the severity of negative effects. The multiplier used is based on the intensity level of Rainbow Taste. This is capped at an intensity of three.&amp;lt;br&amp;gt;&lt;br /&gt;
The multipliers are the following:&lt;br /&gt;
*No Rainbow Taste Effect: No reduction is applied&lt;br /&gt;
*Intensity of one: The effect has a 0.6 multiplier applied. (40% reduction)&lt;br /&gt;
*Intensity of two: The effect has a 0.4 multiplier applied. (60% reduction)&lt;br /&gt;
*Intensity of three: The effect has a 0.35 multiplier applied. (65% reduction)&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{#while:&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Vitality}}===&lt;br /&gt;
Vitality is a positive effect that makes the user completely immune to certain negative Status Effects. It will also block the downsides of both the {{Fancy link|scp207}} and {{Fancy link|anticola}} effects, but will keep their benefits. Once Vitality ends, the {{Fancy link|scp207}} effect will resume its health drain. The effect will pause the damage drain from {{Fancy link|corroding}} and {{Fancy link|poisoned}} but will not prevent the effects from being applied. &amp;lt;br&amp;gt;The effect is applied for 30 seconds after consuming [[SCP-330#Candy Effects|Green Candy]].&lt;br /&gt;
&lt;br /&gt;
Vitality does not grant immunity to the following negative Status Effects:&lt;br /&gt;
{{#ask:&lt;br /&gt;
[[vitality::false]]&lt;br /&gt;
[[vitality::false]]&lt;br /&gt;
 |?fancy=name&lt;br /&gt;
 |link=none&lt;br /&gt;
 |headers=hide&lt;br /&gt;
 |searchlabel =-&lt;br /&gt;
 |mainlabel =-&lt;br /&gt;
 |template=StatusEffectList&lt;br /&gt;
 |namedargs=yes&lt;br /&gt;
 |sort=name&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=={{TextEffect|text=Negative Effects|2=negative}}==&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Amnesia|2=negative}}===&lt;br /&gt;
Amnesia is a negative effect that is applied while inside a Amnestic Cloud placed by SCP-939 and five seconds after leaving. The effect itself is broken up into two separate effects referred to as Amnesia Vision and Amnesia Items. The Amnesia Status Effect will be blocked while {{Fancy link|invigorated}} is in effect.&lt;br /&gt;
&lt;br /&gt;
The effect can be removed by using [[Adrenaline]].&lt;br /&gt;
===={{TextEffect|text=Amnesia Vision|2=negative}}====&lt;br /&gt;
Amnesia Vision makes SCP-939 invisible to all players who are under the effect. SCP-939 will become visible for a short time if they take damage or attack.&lt;br /&gt;
{{multi-listen item|filename=TheVoices.mp3|title=The Whispers|description=}}&lt;br /&gt;
===={{TextEffect|text=Amnesia Items|2=negative}}====&lt;br /&gt;
Amnesia Items prevents players from reloading and using any medical items. This effect is currently unused but can be applied with Remote Admin.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Asphyxiated|2=negative}}===&lt;br /&gt;
Asphyxiated is a negative effect that quickly drains the player&#039;s Stamina Bar at a rate of 5% per tick. If there is no Stamina left to drain, then the player&#039;s health will be drained at a rate of 2 HP per tick. &amp;lt;br&amp;gt; This effect can only be applied with Remote Admin.&lt;br /&gt;
&lt;br /&gt;
The {{Fancy link|rainbowtaste}} Status Effect will dampen the Asphyxiated effect. Depending on the intensity of {{Fancy link|rainbowtaste}}, the Asphyxiated effect will be dampened further. This stops once it reaches an intensity level of three.&lt;br /&gt;
*No {{Fancy link|rainbowtaste}} Effect: Stamina drains at 5% per second. HP drains at 2 per second.&lt;br /&gt;
*Intensity of one: Stamina drain at {{#expr:5*0.6}}% per second.  HP drains at  {{#expr:2*0.6}} per second.&lt;br /&gt;
*Intensity of two: Stamina drain at {{#expr:5*0.4}}% per second.  HP drains at  {{#expr:2*0.4}} per second.&lt;br /&gt;
*Intensity of three: Stamina drains at {{#expr:5*0.35}}% per second.  HP drains at {{#expr:2*0.35}} per second.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Bleeding|2=negative}}===&lt;br /&gt;
[[File:Bleeding_effect.png|thumb|Bleeding]]&lt;br /&gt;
Bleeding is a negative effect that deals damage every five seconds. The amount of damage Bleeding does is lowered each time it deals damage. The first time it deals 20 damage, then it deals 10 damage, then 5, then 2.5. Afterwards it will keep dealing 2 damage until the effect is removed.&lt;br /&gt;
First Aid Kits will remove the effect when used. SCP-500 does not remove the effect and instead instantly lowers the damage to its lowest possible value.&amp;lt;br&amp;gt;This effect may sometimes be applied by consuming Black Candy for 20 seconds.&lt;br /&gt;
&lt;br /&gt;
The {{Fancy link|rainbowtaste}} Status Effect will dampen the Bleeding effect. Depending on the intensity of {{Fancy link|rainbowtaste}}, the Bleeding effect will be dampened further. This stops once it reaches an intensity level of three.&lt;br /&gt;
*No {{Fancy link|rainbowtaste}} Effect: Damage values are 20, 10, 5, 2.5 and 2.&lt;br /&gt;
*Intensity of one: Damage values are {{#expr:20*0.6}}, {{#expr:10*0.6}}, {{#expr:5*0.6}}, {{#expr:2.5*0.6}} and {{#expr:2*0.6}}.&lt;br /&gt;
*Intensity of two: Damage values are {{#expr:20*0.4}}, {{#expr:10*0.4}}, {{#expr:5*0.4}}, {{#expr:2.5*0.4}} and {{#expr:2*0.4}}.&lt;br /&gt;
*Intensity of three: Damage values are {{#expr:20*0.35}}, {{#expr:10*0.35}}, {{#expr:5*0.35}}, {{#expr:2.5*0.35}} and {{#expr:2*0.35}}.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Blurriness|2=negative}}===&lt;br /&gt;
[[File:Blinded_effect.png|thumb|Blurriness]]&lt;br /&gt;
Blurrinessis a negative effect that applies extreme screen blur. &amp;lt;br&amp;gt;This effect is applied by being hit by a [[Flashbang Grenade]] for a few seconds depending on the distance to the grenade and if the player was looking away or not. The time the effect last is the same as the Flashed Effect plus a few extra seconds.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Blindness|2=negative}}===&lt;br /&gt;
Blindness is a negative effect that darkens the screen. Each intensity darkens the screen with an intensity of 100 making it completely dark. &lt;br /&gt;
&lt;br /&gt;
The effect is applied when using [[SCP-1344]] with an intensity of 100 upon the item activating. This will  tick down to an intensity of 15 over time. If SCP-1344 is removed from the player then Blindness is set to an intensity of 101. The effect will not tick down in this situation.&lt;br /&gt;
&lt;br /&gt;
SCP-500 will cause Blindness to be instantly reduced to 15 intensity unless Blindness is currently at an intensity of 100 or more. If the intensity of Blindness is already below 15 then no affect is applied.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Burned|2=negative}}=== &lt;br /&gt;
[[File:Burned_effect.png|thumb|Burned]]&lt;br /&gt;
Burned is a negative effect that increases the damage the player takes by 25%. The increased damage makes it far easier for one to be killed, such as allowing SCP-096&#039;s Melee Swipe on targets to one shot.&amp;lt;br&amp;gt; The effect is applied for a max ten seconds of the player is hit by the explosion of the [[3-X Particle Disruptor]], [[Jailbird]], [[High-Explosive Grenade]], [[SCP-330|Pink Candy]], [[SCP-018]] and mixing [[SCP-207]]/[[SCP-207?]]. The distance to these explosions will greatly affect the time Burned last. &lt;br /&gt;
&lt;br /&gt;
Additionally, the [[A7]] will apply the Burned Effect to players within 1.1 meters while the weapon is being fired. Each bullet fired will increased the Burned Effect by ten seconds. The A7 will not increase the timer beyond 20 seconds.&lt;br /&gt;
&lt;br /&gt;
The effect can be removed by using a [[First Aid Kit]] or [[SCP-500]].&lt;br /&gt;
&lt;br /&gt;
The {{Fancy link|rainbowtaste}} Status Effect will dampen the Burned effect. Depending on the intensity of {{Fancy link|rainbowtaste}}, the Burned effect will be dampened further. This stops once it reaches an intensity level of three.&lt;br /&gt;
&lt;br /&gt;
*No {{Fancy link|rainbowtaste}} Effect: Damage is increased by 25%.&lt;br /&gt;
*Intensity of one: Damage is increased by {{#expr:25*0.6}}%.&lt;br /&gt;
*Intensity of two: Damage is increased by {{#expr:25*0.4}}%.&lt;br /&gt;
*Intensity of three: Damage is increased by {{#expr:25*0.35}}%.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Cardiac Arrest|2=negative}}===&lt;br /&gt;
[[File:Cardiacarrest_effect.png|thumb|Cardiac Arrest]]&lt;br /&gt;
Cardiac Arrest is a negative effect the drains a player&#039;s HP by 8 HP/s while tripling Stamina consumption. The effect is applied for 20 seconds when attacked by SCP-049. Players currently under the Cardiac Arrest effect are instantly killed when attack by SCP-049. The effect is removed by taking [[Adrenaline]] or [[SCP-500]].&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Concussed|2=negative}}===&lt;br /&gt;
Concussed is a negative effect that applies extreme blur while turning. The intensity of this blur is dependent on the speed at which the player turns. &amp;lt;br&amp;gt; The effect is applied for ten seconds if the player is hit by the explosion of the [[3-X Particle Disruptor]], [[Jailbird]], [[High-Explosive Grenade]], [[SCP-330|Pink Candy]], [[SCP-018]] and mixing [[SCP-207]]/[[SCP-207?]]. The effect is applied for ten seconds when hit by [[SCP-096]]&#039;s charge attack. This is lowered to four seconds if the player was not a target. Consuming Black Candy may apply the effect for 10 seconds.&lt;br /&gt;
It can be removed by using [[Adrenaline]], [[Painkillers]], or [[SCP-500]]. The {{Fancy link|rainbowtaste}} effect has a 40% chance to block the effect from being applied.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Corroding|2=negative}}===&lt;br /&gt;
Corroding is a negative Status Effect that deals damage over time to the player. It is applied for 20 seconds after being initially hit by SCP-106. The effects deals 2.1 damage per second and pauses player&#039;s stamina regeneration. If a player is attacked again by SCP-106 while they have Corroding they will be sent to the Pocket Dimension. The damage can be blocked with the Vitality Status Effect, though it does not prevent the effect being applied to the player. Allowing SCP-106 to still send that player to the Pocket Dimension.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Pocket Corroding|2=negative}}====&lt;br /&gt;
Pocket Corroding is a negative Status Effect that teleports the player to SCP-106&#039;s [[SCP-106#Pocket Dimension|Pocket Dimension]] and drains their HP. The drain rate of HP increases the longer they remain in the Pocket Dimension at a rate of 0.15 damage per tick. The effect will also disable the player&#039;s sprint. The effect is applied when attacked by SCP-106 while under the Corroding Effect. The Vitality Status Effect is unable to block the damage. &amp;lt;br&amp;gt; The effect goes away once the player successfully escapes the Pocket Dimension. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Deafened|2=negative}}===&lt;br /&gt;
Deafened is a negative effect that heavily muffles all sounds. &amp;lt;br&amp;gt;It is applied for three to five seconds when the player is hit by a [[Flashbang Grenade]] or the explosion of the [[3-X Particle Disruptor]], [[Jailbird]], [[High-Explosive Grenade]], [[SCP-330|Pink Candy]], [[SCP-018]] and mixing [[SCP-207]]/[[SCP-207?]]. Flashbang Grenades will add onto the current remaining time of the Deafened Status Effect. While explosions will simply override the timer. Deafened will reduce the range SCP-939 can see blips created by audio sources.&lt;br /&gt;
&lt;br /&gt;
The effect can be cured with [[SCP-500]].&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Death Pit|2=negative}}===&lt;br /&gt;
Death Pit is a negative effect that kills a player if they are touching the ground. It is applied when a player enters a death pit such as the one found in [[Heavy Containment Zone#SCP-106&#039;s Containment Area|SCP-106&#039;s Containment Chamber]]. The effect is also used for hazards that crush the player like elevators and the Chaos Car.&lt;br /&gt;
&lt;br /&gt;
Players in noclip are immune to the effect.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Decontaminating|2=negative}}===&lt;br /&gt;
[[File:Decontaminating_effect.png|thumb|Decontaminating]]&lt;br /&gt;
Decontaminating is a negative effect that removes 10% of the player&#039;s health every second. Every tick adds an extra five &#039;&#039;&#039;units&#039;&#039;&#039; of damage. &amp;lt;br&amp;gt;The effect is caused by the [[Decontamination Process]] for [[Light Containment Zone]].&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Disabled|2=negative}}===&lt;br /&gt;
Disabled is a negative effect that slows down all movement by 20%. &amp;lt;br&amp;gt;The effect is applied for ten seconds after leaving SCP-106&#039;s [[SCP-106#Pocket Dimension|Pocket Dimension]]. If the player was already under the Disabled Status Effect then the current timer is increased by ten seconds.&lt;br /&gt;
&lt;br /&gt;
The {{Fancy link|rainbowtaste}} Status Effect will dampen the Disabled effect. Depending on the intensity of {{Fancy link|rainbowtaste}}, the Disabled effect will be dampened further. This stops once it reaches an intensity level of three.&lt;br /&gt;
*No {{Fancy link|rainbowtaste}} Effect: Movement is slowed down by 20%.&lt;br /&gt;
*Intensity of one: Movement is slowed down by 12%.&lt;br /&gt;
*Intensity of two: Movement is slowed down by 8%.&lt;br /&gt;
*Intensity of three: Movement is slowed down by 7%.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Ensnared|2=negative}}===&lt;br /&gt;
Ensnared is a negative effect that prevents all movement for the player. &amp;lt;br&amp;gt;This effect can only be applied by Remote Admin.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Exhausted|2=negative}}===&lt;br /&gt;
Exhausted is a negative effect that halves the maximum Stamina Bar capacity and its regeneration rate. While they do not remove the effect, both [[Adrenaline]] and [[SCP-207]] will fully restore the player&#039;s Stamina back to 100%. Though, Stamina will not regenerate while it is above 50%.&amp;lt;br&amp;gt; This effect can only be applied by Remote Admin.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Flashed|2=negative}}===&lt;br /&gt;
Flashed is a negative effect that makes the player unable to see for a short amount of time. &amp;lt;br&amp;gt;The effect is applied for three to five seconds when the player is hit by a Flashbang Grenade based on the distance to the grenade and if the player was looking away or not. The [[Jailbird]] will apply the Flashed Effect for four seconds to targets hit by its charge attack. Both of these items will increase the timer of a currently active Flashed Effect. SCP-079 as well as humans wearing [[SCP-1344]] are immune to this effect. Consuming Black Candy may apply the effect for five seconds.&lt;br /&gt;
&lt;br /&gt;
An option in the settings exists to make the effect have &amp;quot;Dark Mode&amp;quot;.&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;200px&amp;quot; style=&amp;quot;text-align:right&amp;quot;&amp;gt;&lt;br /&gt;
Flashed2.jpg|Flashed (Default)&lt;br /&gt;
FlashDark.jpg|Flashed (Dark mode)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Hemorrhage|2=negative}}===&lt;br /&gt;
Hemorrhage is a negative effect that drains the player&#039;s health by 1 HP/s while sprinting. The damage is lowered by the {{Fancy link|rainbowtaste}} Effect.&amp;lt;br&amp;gt;This effect can only be applied by Remote Admin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The {{Fancy link|rainbowtaste}} Status Effect will dampen the Hemorrhage effect. Depending on the intensity of {{Fancy link|rainbowtaste}}, the Hemorrhage effect will be dampened further. This stops once it reaches an intensity level of three.&lt;br /&gt;
*No {{Fancy link|rainbowtaste}} Effect: Damage is 1 HP/s.&lt;br /&gt;
*Intensity of one: Damage is {{#expr:1*0.6}} HP/s.&lt;br /&gt;
*Intensity of two: Damage is {{#expr:1*0.4}} HP/s.&lt;br /&gt;
*Intensity of three: Damage is {{#expr:1*0.35}} HP/s.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Hypothermia|2=negative}}===&lt;br /&gt;
[[File:244_effect.png|thumb|Hypothermia]]&lt;br /&gt;
Hypothermia is a negative effect that slowly drains the player&#039;s HP, reduces bullet accuracy, and increases item pickup and use time. The damage dealt is based on two factors, the amount of [[SCP-244]]&#039;s in the area and the time spent in the fog. &amp;lt;br&amp;gt;The effect is applied while inside the fog generated by SCP-244. It can be removed by leaving SCP-244&#039;s fog.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Poisoned|2=negative}}===&lt;br /&gt;
[[File:Poisoned_effect.png|thumb|Poisoned]]&lt;br /&gt;
Poisoned is a negative effect that deals damage every five seconds. The damage starts at 2 HP/5s but over times increases to 20 HP/5s. &amp;lt;br&amp;gt; It can be applied by having either the {{Fancy link|scp207}} or {{Fancy link|anticola}} Status Effect active alongside {{Fancy link|scp1853}} Status Effect. Black Candy may apply the effect for 20 seconds. The effect can be removed by [[SCP-500]] and the {{Fancy link|rainbowtaste}} effect has a 40% chance to block the damage.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Severed Hands|2=negative}}===&lt;br /&gt;
Severed Hands is a negative effect that removes the player&#039;s hands then drains their HP. It also removes the ability for the player to open their inventory or interact with objects, such as doors. &amp;lt;br&amp;gt; This effect is applied when the player removes more than two pieces of candy from [[SCP-330]].&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;200px&amp;quot; style=&amp;quot;text-align:right&amp;quot;&amp;gt;&lt;br /&gt;
Severedhands_effect.png|Severed Hands&lt;br /&gt;
Severedhandsplayermodel.png|A player with severed hands.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Severed Eyes|2=negative}}===&lt;br /&gt;
Severed Eyes is a negative effect that removes the player&#039;s eyes then drains their HP. This effect is applied when [[SCP-1344]] is removed from the player&#039;s face.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Slowness|2=negative}}===&lt;br /&gt;
Slowness is a negative effect that decreases the player&#039;s speed by a defined amount while also disabling sprinting. Each level of intensity is a 1% decrease in speed, with 255% being the max. This means that the player&#039;s movement speed can overflow into negative values. It should not be confused with [[Anti-Cola]]&#039;s effect, which decreases the player&#039;s speed in exchange for health regeneration. The effect may be applied by Black Candy with an intensity of 25 for 15 seconds. This will override an active Slowness.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Sinkhole|2=negative}}===&lt;br /&gt;
[[File:Sinkhole_effect.png|thumb|Sinkhole]]&lt;br /&gt;
Sinkhole is a negative effect that slows down player movement by 30% and sprinting is disabled. The amount the player is slowed down by can be controlled by config. It should not be confused with the Stained effect, which has a very similar function. &amp;lt;br&amp;gt; The effect is applied when the player enters the [[Light Containment Zone #Sinkhole|Sinkhole Trap]] or [[SCP-106#Pocket_Dimension|Pocket Dimension]]. It goes away upon exiting. SCPs are immune to this effect.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Stained|2=negative}}===&lt;br /&gt;
Stained is a negative effect that slows down player movement by 20% and sprinting is disabled. It should not be confused with the Sinkhole effect, which has a similar function. &amp;lt;br&amp;gt;The effect is caused by [[SCP-173|SCP-173&#039;s]] Tantrum Puddles and is removed two seconds after leaving them. SCPs are immune to this effect.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Strangled|2=negative}}===&lt;br /&gt;
{{Main|SCP-3114}}&lt;br /&gt;
[[File:IGOTABONETOPICKWITHYOU.png|thumb|300px|SCP-3114 Strangling a [[Facility Guard]]]]&lt;br /&gt;
Strangled is a negative status effect that drains the player&#039;s HP and locks all movement. The player&#039;s HP drain starts at 5 HP every second, with the damage value accelerating by five per second.&lt;br /&gt;
The effect is applied when attacked by [[SCP-3114]]&#039;s Strangulation attack and last until SCP-3114 kills the player or SCP-3114 releases the player.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Traumatized|2=negative}}===&lt;br /&gt;
Traumatized is a negative effect that desaturates the player&#039;s screen and makes one always visible to SCP-106 while they use stalk. A player with Traumatized will get unique visual and sound effects upon seeing SCP-106. Traumatized players are instantly killed when attacked by SCP-106. The effect is applied permanently after being captured by SCP-106.&lt;br /&gt;
&lt;br /&gt;
{{multi-listen item|filename=HeartbeatMidsideLoop.mp3|title=Traumatized player sees SCP-106|description=}}&lt;br /&gt;
&lt;br /&gt;
=={{TextEffect|text=Mixed Effects|2=mixed}}==&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Anti-Cola|2=mixed}}===&lt;br /&gt;
{{Main|Anti-Cola}}&lt;br /&gt;
Anti-Cola is a mixed effect that lowers a player&#039;s speed, but grants a permanent HP regeneration. The effect can be stacked up to two times, increasing both the positive and negative effects. The HP regeneration speed scales based on player movement, with standing still giving the fastest HP regeneration and sprinting giving the slowest. The Vitality Status Effect will prevent players from being slowed down from the Anti-Cola effect while retaining the HP regeneration. Anti-Cola will save the player from death one time, leaving the player with 1 HP and 0.25 seconds of damage immunity. The player is also granted two seconds of damage immunity to Tesla Gates. The Anti-Cola effect is fully removed upon saving one from death, regardless of the amount stacked. Anti-Cola will not save the player from death pits, the Pocket Dimension, SCP-173&#039;s neck snap, Chaos Car, [[3-X Particle Disruptor]] or the [[Jailbird]]. As an exception, Anti-Cola will save the player from the explosions caused by the 3-X Particle Disruptor and Jailbird.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the player is at full HP, Anti-Cola will also regenerate [[Artificial HP]] at the same rate health is healed. This passive regeneration caps out at 75 AHP, and will decay at a rate of 1.2 per second if Anti-Cola is removed.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If combined with the {{Fancy link|scp207}} effect, the player will violently explode after 1.05 seconds. This explosion acts similar to a normal [[High-Explosive Grenade]] and will bypass the death save effect. If combined with the {{Fancy link|scp1853}} effect, the player will be given the {{Fancy link|poisoned}} effect. The effect is applied by consuming [[Anti-Cola]] and is removed by using [[SCP-500]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Black Candy may grant this status effect for 60 seconds upon consumption. If the player already has the effect, then the intensity is increased by one permanently. &lt;br /&gt;
{{multi-listen item|filename=A207_PASSIVE_AMB_STACK_1.mp3|title=1 SCP-207? Ambience|description=}}&lt;br /&gt;
{{multi-listen item|filename=A207_PASSIVE_AMB_STACK_2.mp3|title=2 SCP-207? Ambience|description=}}&lt;br /&gt;
{{multi-listen item|filename=A207SAVE.mp3|title=Death Save|description=}}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=SCP-207|2=mixed}}===&lt;br /&gt;
[[File:207_effect.png|thumb|SCP-207]]&lt;br /&gt;
{{Main|SCP-207}}&lt;br /&gt;
SCP-207 is a mixed effect that blocks stamina drain and increases the player&#039;s movement speed but will slowly drain HP. The effect can be stacked up to three times, increasing both the positive and negative effects. The {{Fancy link|rainbowtaste}} effect has a 40% chance to block damage every tick, and the Vitality effect will fully disable the drain. If combined with the {{Fancy link|anticola}} effect, the player will violently explode after 1.05 seconds.  This explosion acts similar to a normal [[High-Explosive Grenade]] and will bypass the death save effect of {{Fancy link|anticola}}. If combined with the {{Fancy link|scp1853}} effect, the player will be given the {{Fancy link|poisoned}} effect.&amp;lt;br&amp;gt; The effect is applied by consuming [[SCP-207]] and is removed by using [[SCP-500]]. &lt;br /&gt;
&lt;br /&gt;
Black Candy may grant this status effect for 60 seconds upon consumption. If the player already has the effect, then the intensity is increased by one permanently. &lt;br /&gt;
&lt;br /&gt;
The {{Fancy link|rainbowtaste}} Status Effect will dampen the damage dealt by the SCP-207 effect. Depending on the intensity of {{Fancy link|rainbowtaste}}, the SCP-207 effect will be dampened further. This stops once it reaches an intensity level of three. More specifically, the {{Fancy link|rainbowtaste}} Status Effect changes the damage multiplier for each SCP-207 stacked.&lt;br /&gt;
*One instance of SCP-207 (Damage multiplier: 1)&lt;br /&gt;
**No {{Fancy link|rainbowtaste}} Effect: The damage values are: 0.1, 0.15, 0.4 and 1. For Standing, Sneaking, Walking and Sprinting.&lt;br /&gt;
**Intensity of one: Damage values are {{#expr:0.1*0.6}}, {{#expr:0.15*0.6}}, {{#expr:0.4*0.6}} and {{#expr:1*0.6}}.&lt;br /&gt;
**Intensity of two: Damage values are {{#expr:0.1*0.4}}, {{#expr:0.15*0.4}}, {{#expr:0.4*0.4}} and {{#expr:1*0.4}}.&lt;br /&gt;
**Intensity of three: Damage values are {{#expr:0.1*0.35}}, {{#expr:0.15*0.35}}, {{#expr:0.4*0.35}} and {{#expr:1*0.35}}.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;Damage values for SCP-207 stacks (Click to view)&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Two instances of SCP-207 (Damage multiplier: 1.5)&lt;br /&gt;
**No {{Fancy link|rainbowtaste}} Effect: The damage values are: {{#expr:0.1*1.5}}, {{#expr:0.15*1.5}}, {{#expr:0.4*1.5}} and {{#expr:1*1.5}}.&lt;br /&gt;
**Intensity of one: Damage values are {{#expr:0.1*(1.5*0.6)}}, {{#expr:0.15*(1.5*0.6)}}, {{#expr:0.4*(1.5*0.6)}} and {{#expr:1*(1.5*0.6)}}.&lt;br /&gt;
**Intensity of two: Damage values are {{#expr:0.1*(1.5*0.4)}}, {{#expr:0.15*(1.5*0.4)}}, {{#expr:0.4*(1.5*0.4)}} and {{#expr:1*(1.5*0.4)}}.&lt;br /&gt;
**Intensity of three: Damage values are {{#expr:0.1*(1.5*0.35)}}, {{#expr:0.15*(1.5*0.35)}}, {{#expr:0.4*(1.5*0.35)}} and {{#expr:1*(1.5*0.35)}}.&lt;br /&gt;
&lt;br /&gt;
*Three instances of SCP-207 (Damage multiplier: 2.5)&lt;br /&gt;
**No {{Fancy link|rainbowtaste}} Effect: The damage values are: {{#expr:0.1*2.5}}, {{#expr:0.15*2.5}}, {{#expr:0.4*2.5}} and {{#expr:1*2.5}}.&lt;br /&gt;
**Intensity of one: Damage values are {{#expr:0.1*(2.5*0.6)}}, {{#expr:0.15*(2.5*0.6)}}, {{#expr:0.4*(2.5*0.6)}} and {{#expr:1*(2.5*0.6)}}.&lt;br /&gt;
**Intensity of two: Damage values are {{#expr:0.1*(2.5*0.4)}}, {{#expr:0.15*(2.5*0.4)}}, {{#expr:0.4*(2.5*0.4)}} and {{#expr:1*(2.5*0.4)}}.&lt;br /&gt;
**Intensity of three: Damage values are {{#expr:0.1*(2.5*0.35)}}, {{#expr:0.15*(2.5*0.35)}}, {{#expr:0.4*(2.5*0.35)}} and {{#expr:1*(2.5*0.35)}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=={{TextEffect|text=Technical Effects|2=technical}}==&lt;br /&gt;
==={{TextEffect|text=Fog Control|2=technical}}===&lt;br /&gt;
Fog Control is a technical effect that controls the type of fog a player sees. The effect can be set to any intensity from one to seven.&lt;br /&gt;
&lt;br /&gt;
*1 - None&lt;br /&gt;
*2 - Inside&lt;br /&gt;
*3 - Surface Zone&lt;br /&gt;
*4 - Decontamination&lt;br /&gt;
*5 - Amnesia&lt;br /&gt;
*6 - Alpha Warhead&lt;br /&gt;
*7 - SCP-244&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Mute Soundtrack|2=technical}}===&lt;br /&gt;
Mute Soundtrack is a technical effect that mutes the game&#039;s soundtrack.&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Light Wieght|2=technical}}===&lt;br /&gt;
Light Weight is a technical effect that increases the player&#039;s jump height by 1% multiplicatively. Black Candy may apply this effect with an intensity of 60 for 20 seconds. This will override an active Light Weight.&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Heavy Footed|2=technical}}===&lt;br /&gt;
Heavy Footed is a technical effect that decreases the player&#039;s jump height by 1% multiplicatively. The effect can only be applied by Remote Admin.&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Scanned|2=technical}}===&lt;br /&gt;
Scanned is a technical effect that mutes the game&#039;s soundtrack and then plays an ambience stinger. This status effect is applied to a player who was detected by SCP-079&#039;s [[SCP-079#Breach Scanner|Breach Scanner]] ability. The effect goes away after 7.5 seconds. The alarm noise that plays is not a part of the Status Effect.&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Scanner_Scanning.mp3|title=Scanned Ambience|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
==={{TextEffect|text=SCP-1576|2=technical}}===&lt;br /&gt;
{{main|SCP-1576}}&lt;br /&gt;
SCP-1576 is a technical effect that allows the player to talk to [[Spectators]]. An icon is displayed next to the player&#039;s name that Spectators can see. The effect itself does NOT allow a player to hear the Spectators. This is due to the Spectators VC being broadcasted by the [[SCP-1576]] item itself.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Item Interaction==&lt;br /&gt;
Typically, Status Effects can be removed by usage of an item or by waiting it out. The following lists are quick references for what items can cure a Status Effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Using [[Adrenaline]] will remove the following effect(s):&lt;br /&gt;
{{#ask:&lt;br /&gt;
[[cured::Adrenaline]]&lt;br /&gt;
 |?fancy=name&lt;br /&gt;
 |link=none&lt;br /&gt;
 |headers=hide&lt;br /&gt;
 |searchlabel =-&lt;br /&gt;
 |mainlabel =-&lt;br /&gt;
 |sort=fancy&lt;br /&gt;
 |introtemplate=StatusEffectListPre&lt;br /&gt;
 |template=StatusEffectList&lt;br /&gt;
 |outroTemplate=StatusEffectListFooter&lt;br /&gt;
 |namedargs=yes&lt;br /&gt;
}}&lt;br /&gt;
Additionally, while the Adrenaline can not cure the {{Fancy link|exhausted}} Status Effect, it will still restore the player&#039;s Stamina to 100%, bypassing the 50% limit caused by the effect. Though Stamina will not regenerate past 50%.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Using a [[First Aid Kit]] will remove the following effect(s):&lt;br /&gt;
{{#ask:&lt;br /&gt;
[[cured::First Aid Kit]]&lt;br /&gt;
 |?fancy=name&lt;br /&gt;
 |link=none&lt;br /&gt;
 |headers=hide&lt;br /&gt;
 |searchlabel =-&lt;br /&gt;
 |mainlabel =-&lt;br /&gt;
 |sort=fancy&lt;br /&gt;
 |template=StatusEffectList&lt;br /&gt;
 |namedargs=yes&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Using [[SCP-500]] will remove the following effect(s):&lt;br /&gt;
{{#ask:&lt;br /&gt;
[[cured::SCP-500]]&lt;br /&gt;
 |?fancy=name&lt;br /&gt;
 |link=none&lt;br /&gt;
 |headers=hide&lt;br /&gt;
 |searchlabel =-&lt;br /&gt;
 |mainlabel =-&lt;br /&gt;
 |sort=fancy&lt;br /&gt;
 |template=StatusEffectList&lt;br /&gt;
 |namedargs=yes&lt;br /&gt;
}}&lt;br /&gt;
Additionally, SCP-500 will lower the damage output of the {{Fancy link|bleeding}} Status Effect to its minimal value.&lt;br /&gt;
&lt;br /&gt;
SCP-500 will cause {{fancy link|blindness}} to be instantly reduced to 15 intensity unless Blindness is currently at an intensity of 100 or more. If the intensity of Blindness is already below 15 then no affect is applied.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Using [[Painkillers]] will remove the following effect(s):&lt;br /&gt;
{{#ask:&lt;br /&gt;
[[cured::Painkillers]]&lt;br /&gt;
 |?fancy=name&lt;br /&gt;
 |link=none&lt;br /&gt;
 |headers=hide&lt;br /&gt;
 |searchlabel =-&lt;br /&gt;
 |mainlabel =-&lt;br /&gt;
 |sort=fancy&lt;br /&gt;
 |template=StatusEffectList&lt;br /&gt;
 |namedargs=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Wearing SCP-1344 will make the user immune to the {{Fancy link|flashed}} effect.&lt;br /&gt;
&lt;br /&gt;
==Interaction With Other Status Effects==&lt;br /&gt;
The {{Fancy link|invigorated}} Status Effect will give the player immunity to the {{Fancy link|amnesia}} Status Effect.&lt;br /&gt;
&lt;br /&gt;
The {{Fancy link|spawnprotection}} Status Effect will give the player immunity to the {{Fancy link|flashed}} and {{Fancy link|hypothermia}} Status Effects.&lt;br /&gt;
&lt;br /&gt;
The {{Fancy link|vitality}} Status Effect will block most negative Status Effects from being applied to the player. It will also block the downsides to the {{Fancy link|scp207}} and {{Fancy link|anticola}} Status Effects and pause the damage from {{Fancy link|corroding}} and {{Fancy link|poisoned}}.&lt;br /&gt;
&lt;br /&gt;
The {{Fancy link|rainbowtaste}} Status Effect will weaken most negative Status Effects. It will also weaken the downside to the {{Fancy link|scp207}} Status Effect.&lt;br /&gt;
&lt;br /&gt;
If a player has both the {{Fancy link|scp207}} and {{Fancy link|anticola}} Status Effects applied at the same time, they will violently explode.&lt;br /&gt;
&lt;br /&gt;
If a player has the {{Fancy link|scp207}} or the {{Fancy link|anticola}} Status Effect applied at the same time as the {{Fancy link|scp1853}} Status Effect, they will be given the {{Fancy link|poisoned}} Status Effect.&lt;br /&gt;
&lt;br /&gt;
==Legacy Status Effects==&lt;br /&gt;
==={{TextEffect|text=Positive Effects}}===&lt;br /&gt;
===={{TextEffect|text=Ghostly (Event)}}====&lt;br /&gt;
Ghostly was a positive status effect that made the player translucent and ghostly white.  The effect was applied by consuming the [[SCP-330#Candy Effects|White Candy]] for 30 seconds. Additionally, the [[SCP-330#Candy Effects|Black Candy]]&#039;s could randomly apply this effect due to its mechanics.&amp;lt;br&amp;gt;&lt;br /&gt;
While Ghostly, the following would apply:&lt;br /&gt;
*The player becomes translucent and ghostly white.&lt;br /&gt;
*Equipping any item causes it to fall through the player&#039;s hands and onto the ground.&lt;br /&gt;
*The player can walk through non keycard doors, similar to SCP-106.&lt;br /&gt;
*The player can open any keycard locked door by interacting with it.&lt;br /&gt;
*Removes Metal and Orange Candy Status Effects if active.&lt;br /&gt;
&lt;br /&gt;
Unlike most event Status Effects, Ghostly was left in Remote Admin. This version of Ghostly only allows the player to walk through doors.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Orange Candy}}====&lt;br /&gt;
Orange Candy was a positive effect that would make the player grow a bright orange. As the name implies, it was applied by consuming the [[SCP-330#Candy Effects|Orange Candy]] for 30 seconds.  Additionally, the [[SCP-330#Candy Effects|Black Candy]]&#039;s could randomly apply this effect due to its mechanics.&amp;lt;br&amp;gt;&lt;br /&gt;
The following effects were applied to a glowing player.&lt;br /&gt;
*Removes Ghostly and Metal Status Effects if active.&lt;br /&gt;
*The player would glow a bright orange.&lt;br /&gt;
*Players looking at a glowing player will be given the Orange Witness Status Effect until they look away.&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Spicy}}====&lt;br /&gt;
Spicy was a positive status effect that would cause the player to breathe flames while also blocking opening the inventory. Anyone caught in this flame, including teammates would take damage. With the damage being 20 per second to enemies and five damage per second to teammates. Players caught in the fire would be given the Burned Status effect for 60 seconds. The fire had a range akin to the [[Micro H.I.D.]], allowing it to hit at a great distance. The [[SCP-330#Candy Effects|Red Candy]] applied this effect for seven seconds. Additionally, the [[SCP-330#Candy Effects|Black Candy]]&#039;s could randomly apply this effect due to its mechanics. The effect was removed after the Halloween 2023 event. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Prismatic}}====&lt;br /&gt;
Prismatic was a positive status effect that applied various effects to the player. The effect was applied while standing inside the rainbow cloud placed by consuming [[SCP-330#Candy Effects|Rainbow Candy]].&lt;br /&gt;
*5% movement speed boost.&lt;br /&gt;
*15% damage reduction.&lt;br /&gt;
*HP regeneration of 1 HP/s.&lt;br /&gt;
*A one time, non instant death save similar to [[SCP-207?]]&#039;s death save.&lt;br /&gt;
**This effect will last an additional three seconds after leaving the cloud.&lt;br /&gt;
**SCP-939&#039;s Lunge counted as an instant death. (The 15% damage reduction still applied.)&lt;br /&gt;
**After the death save went off, the player would have damage immunity for 0.25s and Tesla Gate damage immunity for two seconds.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Negative Effects|2=negative}}===&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Exsanguination|2=negative}}====&lt;br /&gt;
Exsanguination was a negative effect that would lower a player&#039;s max HP. The new max would be their current Max HP divided by ten. This effect could only be obtained by grabbing more than two pieces of candy from [[SCP-330]] during the 2020 Halloween Event.&lt;br /&gt;
&lt;br /&gt;
The following is a list of new max HP values a player would have while under this effect. Note, Human classes had different HP values during this version of the game. There was also only one type of Chaos.&lt;br /&gt;
* Class-D, Facility Guard, MTF Private and Scientist: 10 HP&lt;br /&gt;
* MTF Specialist, MTF Sergeant, Chaos Insurgent: 12 HP&lt;br /&gt;
* MTF Captain: 15 HP&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Inverted Controls|2=negative}}====&lt;br /&gt;
Inverted Controls was a negative effect that would invert all mouse movement for a short amount of time.&amp;lt;br&amp;gt;&lt;br /&gt;
The [[SCP-330#Candy Effects|Red Candy]] applied this effect for 15 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Status Effects#Sugar Rush|Sugar Rush]] Status effect would apply the Inverted Controls Status Effect for ten second, but only after eight seconds have passed since Sugar Rush was applied.&amp;lt;br&amp;gt;&lt;br /&gt;
The Status Effect was removed after the end of the Halloween 2021 Event. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Amnesia (Legacy)|2=negative}}====&lt;br /&gt;
[[File:Amnesia2.jpg|thumb|Amnesia]]&lt;br /&gt;
Amnesia was a negative effect that prevented a player from opening their inventory and reloading. In the v11.0.0 Parabellum update, it was changed to where it would only reduce the player&#039;s visibility. &amp;lt;br&amp;gt;&lt;br /&gt;
The effect was applied for three seconds when bit by SCP-939.  The time was reduced to 1.7 seconds if the player had the Rainbow Taste Effect beforehand. The effect could be removed by using SCP-500.&amp;lt;br&amp;gt;&lt;br /&gt;
The effect was changed in the v12.0.0 Mimicry Update due to SCP-939&#039;s rework.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Orange Witness|2=negative}}====&lt;br /&gt;
Orange Witness was a negative effect that would severely reduce the player&#039;s vision. The effect was applied while staring at a player who is under the Orange Candy effect. The longer the player look, the bright the glowing player became and the darker the surrounding environmental would become. Looking away would remove the effect.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Panic|2=negative}}====&lt;br /&gt;
Panic was a negative effect that slightly increased the drain rate of Stamina. It was removed at an unknown point of time but was mistakenly left in the Remote Admin Status Effect page until the Mimicry v12.0.0 update.&amp;lt;br&amp;gt; This effect could only be applied by Remote Admin.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Traumatized By Evil|2=negative}}====&lt;br /&gt;
Traumatized By Evil was a negative Status Effect that applied a greyscale to the player&#039;s screen. It acted similar to the base Traumatized without applying buffs to SCP-106. It could be cured by using [[SCP-500]]. The Status Effect was removed after the end of the Halloween 2023 Event.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Technical Effects|2=technical}}===&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=SCP-559|2=technical}}====&lt;br /&gt;
{{Main|SCP-559}}&lt;br /&gt;
SCP-559 was a technical effect that altered the player&#039;s model and applied a speed and stamina bonus while decreasing weapon motor skills. The effect was applied by interacting with SCP-559 to blow out its candles. Players under the effect of SCP-559 are at risk of being killed by [[SCP-956]]. The effect could be removed with [[SCP-500]].&lt;br /&gt;
&lt;br /&gt;
The following effects were applied:&lt;br /&gt;
*Stamina decreases 50% slower&lt;br /&gt;
*30% increase in weapon draw time&lt;br /&gt;
*20% increase in reload time&lt;br /&gt;
*10% increase in weapon recoil&lt;br /&gt;
*5% increase in movement speed&lt;br /&gt;
*Player height reduced by 37.2%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=SCP-956|2=technical}}====&lt;br /&gt;
{{Main|SCP-956}}&lt;br /&gt;
SCP-956 was a negative status effect that would lock the player&#039;s movement in place and force their camera to face SCP-956. The effect was applied by standing within a five meter radius of SCP-956 while under the effects of SCP-559. Players must stay in the radius for 3.5 seconds to be locked in place. This was lowered to 2.5 seconds after the rebalance patch. Any players who were not under the effects of SCP-559 can safely stay inside the five meter radius unless they have [[SCP-330|pieces of candy]] in their inventory. In which, those players would get the SCP-956 effect if they stayed within the radius for 20 seconds.&lt;br /&gt;
&lt;br /&gt;
The effect was removed after the end of the Anniversary-Christmas 2022 event.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Mixed Effects|2=mixed}}===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Evil|2=mixed}}====&lt;br /&gt;
Evil was a mixed effect that would turn the player into an Evil Marshmallow Man for a short time. &lt;br /&gt;
&lt;br /&gt;
*Evil Marshmallow Man can perform an evil laugh by pressing {{Key Press|F}}.&lt;br /&gt;
**Applies the Evil Traumatized effect to players within a five meter radius. Functions similar to the Traumatized Effect with the screen visuals being applied for looking at an Evil Marshmallow Man instead.&lt;br /&gt;
***Players under this effect are not instantly killed by SCP-106 unlike Traumatized.&lt;br /&gt;
*Health regenerates at a rate of 3 HP/s.&lt;br /&gt;
*AHP is restored by 100 per kill.&lt;br /&gt;
*Ability to open any door that requires Checkpoint Access.&lt;br /&gt;
*Ignores Friendly Fire rules.&lt;br /&gt;
===={{TextEffect|text=Metal|2=mixed}}====&lt;br /&gt;
Metal was a mixed status effect that would turn the player completely metal for a short amount of time. The effect was applied by consuming the [[SCP-330#Candy Effects|Gray Candy]] for 30 seconds.  Additionally, the [[SCP-330#Candy Effects|Black Candy]]&#039;s could randomly apply this effect due to its mechanics.&amp;lt;br&amp;gt; &lt;br /&gt;
While metal, the following would apply:&lt;br /&gt;
*The player&#039;s model becomes grey and metallic.&lt;br /&gt;
*Damage reduction of 20%.&lt;br /&gt;
**75% fall damage reduction.&lt;br /&gt;
*Movement speed reduced by 25%.&lt;br /&gt;
*Medical Item usage speed decreased by 50%.&lt;br /&gt;
*Removes Ghostly and Orange Candy Status Effects if active.&lt;br /&gt;
&lt;br /&gt;
Metal players could damage other players by falling on top of them, often dealing lethal damage to humans. While falling, holding down the {{key Press|C}} key would allow the metal player to fall much faster, increasing damage and allowing the metal player to deal damage by jumping off tables. The metal player will take fall damage from these short heights.&lt;br /&gt;
&lt;br /&gt;
A loud metal pipe sound will play upon stomping.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=SCP-939 Visuals|2=mixed}}====&lt;br /&gt;
[[File:SCP-939 Visuals.jpg|thumb|SCP-939 Visuals]]&lt;br /&gt;
SCP-939 Visuals were a mixed effect that alters the player&#039;s vision. All objects turn black with white outlines and the player could only see other players under certain conditions (Making noise). Players who meet these conditions could be seen through walls, while players who are not making noises were completely invisible unless they are bumped into or are on the [[Surface Zone|Surface]]. &amp;lt;br&amp;gt; This effect was used exclusively for SCP-939, but could be applied to others with Remote Admin.&lt;br /&gt;
&lt;br /&gt;
The Status Effect was removed in the Mimicry 12.0 Update along side the SCP-939 rework as the new SCP-939 Visuals are not consider a Status Effect.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
===={{TextEffect|text=Slow Metabolism|2=mixed}}====&lt;br /&gt;
Slow Metabolism was a mixed effect that would lower a player&#039;s current speed by 20% and make the model appear fat. The 330 AHP upon of the candy was not apart of the Slow Metabolism effect itself. The Status Effect was removed after the end of the Halloween 2021 and 2023 Event.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Halloween 2021=====&lt;br /&gt;
The [[SCP-330#Candy Effects|Purple Candy]] applied this effect for ten seconds. The effects are the same as mentioned as above as this was the first time the effect was added to the game.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Halloween 2023=====&lt;br /&gt;
The [[SCP-330#Candy Effects|Purple Candy]] applied this effect for 20 seconds. Additionally, the [[SCP-330#Candy Effects|Black Candy]]&#039;s could randomly apply this effect due to its mechanics. Unlike the previous event, the effect tripled the speed for consuming candies. The effect could be removed by using [[SCP-500]]. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Sugar Crave|2=mixed}}====&lt;br /&gt;
Sugar Crave was a mixed effect that would turn the player into a Marshmallow Man for a short time. The Status Effect was removed after the end of the Halloween 2021 and 2023 Event.&lt;br /&gt;
The following additional effects were applied:&lt;br /&gt;
*All items are dropped from the inventory.&lt;br /&gt;
*25% damage resistance.&lt;br /&gt;
*The current walking speed doubled.&lt;br /&gt;
*Sprinting is disabled.&lt;br /&gt;
*Ability to perform melee attacks that deal 65 damage per hit.&lt;br /&gt;
&lt;br /&gt;
=====Halloween 2021=====&lt;br /&gt;
The effect was obtained from [[SCP-330#Candy Effects|Blue Candy]] for 15 seconds.&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The following [[Status Effects]] were applied for three seconds after the player reverted back to normal:&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|amnesialegacy}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|blurriness}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|concussed}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|deafened}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|disabled}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|exhausted}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Stamina would be set to 0% upon the effects end.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
The [[SCP-330#Candy Effects|Blue Candy]] applied this effect for 15 seconds. (The AHP applied from Blue Candy is not apart of the effect itself)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Halloween 2023=====&lt;br /&gt;
The effect was obtained by consuming [[SCP-330#Candy Effects|Blue Candy]] or [[SCP-330#Candy Effects|Evil Candy]]. Additionally, the [[SCP-330#Candy Effects|Black Candy]]&#039;s could randomly apply this effect due to its mechanics. When applied the player&#039;s Stamina would quickly drain over the course of 15 seconds. Once fully drained the effect would end. Successfully killing a player with melee swings would restore seven seconds of Stamina. If the effect was applied by Evil Candy, the player will be given infinite Stamina, inturn making the effect last forever. Additionally the player could make an Evil Laugh. Players in range of the Evil Laugh will have the Traumatized Evil Status Effect applied to them.&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The following [[Status Effects]] were applied for three seconds after the player reverted back to normal:&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|blurriness}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|concussed}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|deafened}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|disabled}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|exhausted}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
Additionally, unlike the 2021 event, the added AHP was apart of the effect itself. With the following stats:&lt;br /&gt;
*Applied 450 AHP that deteriorated after 15 seconds.&lt;br /&gt;
*AHP absorbs 100% of all damage. &lt;br /&gt;
*AHP drops to zero upon the end of its effects.&lt;br /&gt;
&lt;br /&gt;
======Marshmallow Man Effect======&lt;br /&gt;
The Marshmallow Man was a separate effect from Sugar Crave during the Halloween 2023 Event. It was responsible for turning the player into the Marshmallow Man and applying both the speed boost and damage reduction. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Multiple Categories Status Effects===&lt;br /&gt;
====Sugar High====&lt;br /&gt;
Sugar High was a mixed (positive during 2023) effect that was applied to the player upon consumption of the [[SCP-330#Candy Effects|Green Candy]]. The effects are not the same for both events. The Status Effect was removed after the end of the Halloween 2021 and 2023 Event.&lt;br /&gt;
====={{TextEffect|text=Halloween 2021|2=mixed}}=====&lt;br /&gt;
During Halloween 2021, the effect would multiply the player&#039;s jump power by 1.5 for a short time. The v11.0.3 [Rebalance Patch] changed this to a multiplier of 2.&lt;br /&gt;
After the effect ended, the player would be given the [[Status Effects#Disabled|Disabled]] Status Effect for {{Mvar|1 = [2 × J]}} seconds. Where J equals the number of jumps performed. The v11.0.3 [Rebalance Patch] changed the time to {{Mvar|1 = [1.5 × J]}} seconds. &amp;lt;br&amp;gt;&lt;br /&gt;
The [[SCP-330#Candy Effects|Green Candy]] applied this effect for 15 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====={{TextEffect|text=Halloween 2023}}=====&lt;br /&gt;
During Halloween 2023, the effect would increase the player&#039;s max HP to 200 and would apply a regeneration of 2.5 HP/s when HP is below 100. Additionally, the player&#039;s Stamina would constantly regenerate when not sprinting without delay.&amp;lt;br&amp;gt;&lt;br /&gt;
The [[SCP-330#Candy Effects|Green Candy]] applied this effect for 25 seconds. Additionally, the [[SCP-330#Candy Effects|Black Candy]]&#039;s could randomly apply this effect due to its mechanics.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Sugar Rush====&lt;br /&gt;
Sugar Rush was a mixed (positive during 2023) effect that would increase the player&#039;s speed for a short amount of time. The Status Effect was removed after the end of the Halloween 2021 and 2023 Event.&lt;br /&gt;
&lt;br /&gt;
====={{TextEffect|text=Halloween 2021|2=mixed}}=====&lt;br /&gt;
The [[SCP-330#Candy Effects|Yellow Candy]] applied this effect for ten seconds, giving a movement speed boost of 25%. The v11.0.3 [Rebalance Patch] changed this to a 50% movement boost for five seconds.&lt;br /&gt;
Eight seconds after the effect was applied, the player&#039;s would be given the [[Status Effects#Inverted Controls|Inverted Controls]] Status Effect&amp;lt;br&amp;gt;&lt;br /&gt;
(The Stamina changes applied from Yellow Candy is not apart of the effect itself)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====={{TextEffect|text=Halloween 2023}}=====&lt;br /&gt;
The [[SCP-330#Candy Effects|Yellow Candy]] applied this effect for ten seconds. Additionally, the [[SCP-330#Candy Effects|Black Candy]]&#039;s could randomly apply this effect due to its mechanics. The effect gave a movement speed boost of 50%, fully restored Stamina, stopped Stamina from draining and made the player loose all control over movement, being forced to walk forward for the duration of the effect.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*When first added, the Burned Effect increased damage taken by 10%.&lt;br /&gt;
**There was also a bug where the Burned Effect didn&#039;t increase the amount of damage a player took from firearms. Instead it increased the amount of damage a player dealt with firearms.&lt;br /&gt;
*The SCP-1853 Effect was originally a Mixed Status Effect as it applied a 50% penalty to Stamina consumption.&lt;br /&gt;
**This was later lowered to a 30% penalty before being removed all together.&lt;br /&gt;
**The Rainbow Taste Effect would dampen the effects of the Stamina penalty.&lt;br /&gt;
***The Stamina reduction values would be the following with Rainbow Taste:&lt;br /&gt;
****No Rainbow Taste Effect: Initial had a 50% Stamina Penalty. Rebalance patch had a 30% Stamina penalty.&lt;br /&gt;
****Intensity of one: Initial would be a {{#expr:50*0.6}}% Stamina penalty. Rebalance patch would be a {{#expr:30*0.6}}% Stamina penalty.&lt;br /&gt;
****Intensity of two: Initial would be a {{#expr:50*0.4}}% Stamina penalty. Rebalance patch would be a {{#expr:30*0.4}}% Stamina penalty.&lt;br /&gt;
****Intensity of three: Initial would be a {{#expr:50*0.35}}% Stamina penalty. Rebalance patch would be a {{#expr:30*0.35}}% Stamina penalty.&lt;br /&gt;
*Blurriness was originally named Blinded. It was renamed in [[Updates/14.0.0|14.0.0]] due to the Blinded Status Effect being added.&lt;br /&gt;
[[Category:Mechanics]]&lt;br /&gt;
{{Mechanics Navbox}}&lt;/div&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Status_Effects&amp;diff=17640</id>
		<title>Status Effects</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Status_Effects&amp;diff=17640"/>
		<updated>2026-05-23T18:43:21Z</updated>

		<summary type="html">&lt;p&gt;Jamintheinfinite: /* {{TextEffect|text=Spawn Protection}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Status Effects&#039;&#039;&#039; are a [[Mechanics|Mechanic]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039; that are used to change the stats of a player. Status Effects can be applied from various in-game [[Items]], or [[SCPs|SCP]] attacks. Certain SCPs can spawn with a Status Effect as well. &lt;br /&gt;
&amp;lt;br&amp;gt; Currently, certain Status Effects can only be applied via [[Remote Admin]].&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
There are four classifications for Status Effects found in game:&lt;br /&gt;
*{{Fancy link|positiveeffect}} - These effects will benefit the player. There are a total of {{NumbertoText|{{StatusEffectCount}}}} positive Status Effects&lt;br /&gt;
*{{Fancy link|negativeeffect}} - These effects will provide a drawback. There are a total of {{NumbertoText|{{StatusEffectCount|type=negative}}}} negative Status Effects&lt;br /&gt;
*{{Fancy link|mixedeffect|type=mixed}} - These effects will benefit the player, but also have drawbacks. There are a total of {{NumbertoText|{{StatusEffectCount|type=mixed}}}} mixed Status Effects&lt;br /&gt;
*{{Fancy link|technicaleffect}} - These effects exist to handle more technical situations, such as muting the soundtrack. There are a total of {{NumbertoText|{{StatusEffectCount|type=technical}}}} technical Status Effects&lt;br /&gt;
&lt;br /&gt;
Escaping as a civilian will remove any present Status Effect.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=={{TextEffect|text=Positive Effects}}==&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Body Shot Reduction}}===&lt;br /&gt;
Bodyshot Reduction is a positive effect that reduces damage taken from shots to the body, [[SCP-939]]&#039;s claw and [[SCP-049-2]]&#039;s swipe (Shots to the head and limbs will deal normal damage). Bodyshot Reduction will ignore a weapon&#039;s penetration, meaning the damage is directly reduced.&amp;lt;br&amp;gt;&lt;br /&gt;
The amount of damage reduced is based on the intensity of the effect. An intensity of one is a 5% reduction, two is a 10% reduction, three is a 12.5% reduction and an intensity of four is a 15% reduction. Any further amount is capped off at 15%.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;The effect is applied when consuming [[SCP-330#Candy Effects|Rainbow Candy]] with an intensity of one and last until the player dies. The effect is also removed upon escaping as a Civilian. The effect can be stacked by consuming additional Rainbow Candies.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Damage Reduction}}===&lt;br /&gt;
Damage Reduction is a positive effect that reduces any damage the player takes. The amount of damage reduced is based on the intensity of the effect, with each intensity adding a 0.5% reduction. An intensity of one is a 0.5% reduction, two is a 1% reduction, three is a 1.5% reduction and an intensity of four is a 2% reduction and so on.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;The effect is applied for 15 seconds when consuming [[SCP-330#Candy Effects|Purple Candy]] with an intensity of 40, meaning a 20% Reduction. Consuming Purple Candy will override the intensity level of a currently active Damage Reduction if its intensity is less than 40. The timer will not be overridden and is simply increased by 15 seconds.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Fade}}===&lt;br /&gt;
Fade is a positive effect that increases the transparency of a player. A player at 255 intensity will be completely transparent.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Ghostly}}===&lt;br /&gt;
Ghostly is a positive effect that allows the player to walk through doors.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Invigorated}}===&lt;br /&gt;
[[File:Invigorated_effect.png|thumb|Invigorated]]&lt;br /&gt;
Invigorated is a positive effect that prevents the [[Stamina]] bar from draining, allowing constant sprinting for its duration. It will also increase the saturation of the player&#039;s screen for the duration of the effect. The Amnesia Status Effect will be blocked while Invigorated is in effect. Additionally players under Invigorated can not be seen by [[SCP-106]] while they are using Stalk. &amp;lt;br&amp;gt;Using [[Adrenaline]] or consuming [[SCP-330#Candy Effects|Yellow Candy]] will apply the effect for eight seconds. Consuming Rainbow Candy applies the effect for five seconds. Black Candy may apply the effect for 15 seconds. All four items will stack when using multiple in a short succession. The stack is not item specific, allowing players to stack the effect by using different items.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Invisibility}}===&lt;br /&gt;
[[File:Invisiblity_effect.png|thumb|Invisibility]]&lt;br /&gt;
Invisibility is a positive effect that makes the player unable to be seen by most classes. While the player will remain invisible to most classes, [[SCP-079]] and [[SCP-096]], are still able to see invisible players. &amp;lt;br&amp;gt;The effect is applied by using [[SCP-268]], and will last 15 seconds, but will end early if the player equips any item or interacts with any object, such as doors or SCP-914.&lt;br /&gt;
&lt;br /&gt;
If the Invisibility Effect was applied by Remote Admin, players can equip items without the effect being removed, but are still unable to interact with objects. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Movement Boost}}===&lt;br /&gt;
Movement Boost is a positive effect that increases the player&#039;s speed by a defined amount. Each level of intensity is a 1% increase in speed, with 255% being the max. It should not be confused with SCP-207&#039;s effect, which increase the player&#039;s speed at the cost of health. The two effects will stack if applied together. &amp;lt;br&amp;gt;The effect is applied for eight seconds after consuming [[SCP-330#Candy Effects|Yellow Candy]] with an intensity level of 10. Consuming Yellow Candy while already under the effect will increase the intensity by ten and add an additional eight seconds to the timer. Black Candy may apply the effect with an intensity of 25 for ten seconds. This will override an active Movement Boost.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=SCP-1853}}===&lt;br /&gt;
[[File:1853_effect.png|thumb|SCP-1853]]&lt;br /&gt;
{{Main|SCP-1853}}&lt;br /&gt;
SCP-1853 is a positive effect that increases motor function, including weapon draw time, reload speed, item pickup speed, and medical item use time. It also operates under the Danger system which increases the intensity of the effects if the player&#039;s life is in danger.&amp;lt;br&amp;gt;&lt;br /&gt;
If combined with the {{Fancy link|scp207}} or {{Fancy link|anticola}}, the player will also receive the {{Fancy link|poisoned}} effect. &amp;lt;br&amp;gt; The effect is applied by using [[SCP-1853]] and is removed by using [[SCP-500]].&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Silent Walk}}===&lt;br /&gt;
Silent Walk is a positive effect that decreases the volume of the player&#039;s footsteps, making it harder to hear. The strength of the effect is determined by the intensity level applied, with each level of intensity reducing the footstep volume by 10%. So an intensity of two is a 20% reduction in volume, intensity of six is a 60% reduction and an intensity of ten is a 100% reduction. &lt;br /&gt;
&lt;br /&gt;
Silent Walk can only be applied by Remote Admin. SCP-939&#039;s silent footsteps while walking does not use this effect.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Spawn Protection}}===&lt;br /&gt;
[[File:Spawnprotect_effect.png|thumb|Spawn Protection]]&lt;br /&gt;
Spawn Protection is a positive effect which will prevent a player from taking damage and being affected by SCP-244&#039;s fog. The effect is granted upon spawning in at the start of the round or from respawning as MTF or Chaos and last a short time. Spawn Protection can be enabled by server configs, and is off by default. Other settings exist to make spawn protection only apply to certain teams, and how long it last. A final setting exists that will instantly remove Spawn Protection from a player when a firearm is equipped.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Rainbow Taste}}===&lt;br /&gt;
Rainbow Taste is a positive effect which will reduce the severity of several negative effects, including {{Fancy link|asphyxiated}}, {{Fancy link|bleeding}}, {{Fancy link|burned}},{{Fancy link|disabled}}, {{Fancy link|hemorrhage}} and {{Fancy link|hypothermia}}.These effects are dampened further by stacking the Rainbow Taste Effect. &amp;lt;br&amp;gt;The effect is applied for ten seconds after consuming [[SCP-330#Candy Effects|Rainbow Candy]]. Despite Rainbow Taste becoming stronger when stacked, Rainbow Candy does not allow the user to stack the effect. &lt;br /&gt;
&lt;br /&gt;
Rainbow Taste uses multipliers when reducing the severity of negative effects. The multiplier used is based on the intensity level of Rainbow Taste. This is capped at an intensity of three.&amp;lt;br&amp;gt;&lt;br /&gt;
The multipliers are the following:&lt;br /&gt;
*No Rainbow Taste Effect: No reduction is applied&lt;br /&gt;
*Intensity of one: The effect has a 0.6 multiplier applied. (40% reduction)&lt;br /&gt;
*Intensity of two: The effect has a 0.4 multiplier applied. (60% reduction)&lt;br /&gt;
*Intensity of three: The effect has a 0.35 multiplier applied. (65% reduction)&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{#while:&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Vitality}}===&lt;br /&gt;
Vitality is a positive effect that makes the user completely immune to certain negative Status Effects. It will also block the downsides of both the {{Fancy link|scp207}} and {{Fancy link|anticola}} effects, but will keep their benefits. Once Vitality ends, the {{Fancy link|scp207}} effect will resume its health drain. The effect will pause the damage drain from {{Fancy link|corroding}} and {{Fancy link|poisoned}} but will not prevent the effects from being applied. &amp;lt;br&amp;gt;The effect is applied for 30 seconds after consuming [[SCP-330#Candy Effects|Green Candy]].&lt;br /&gt;
&lt;br /&gt;
Vitality does not grant immunity to the following negative Status Effects:&lt;br /&gt;
{{#ask:&lt;br /&gt;
[[vitality::false]]&lt;br /&gt;
[[vitality::false]]&lt;br /&gt;
 |?fancy=name&lt;br /&gt;
 |link=none&lt;br /&gt;
 |headers=hide&lt;br /&gt;
 |searchlabel =-&lt;br /&gt;
 |mainlabel =-&lt;br /&gt;
 |template=StatusEffectList&lt;br /&gt;
 |namedargs=yes&lt;br /&gt;
 |sort=name&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=={{TextEffect|text=Negative Effects|2=negative}}==&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Amnesia|2=negative}}===&lt;br /&gt;
Amnesia is a negative effect that is applied while inside a Amnestic Cloud placed by SCP-939 and five seconds after leaving. The effect itself is broken up into two separate effects referred to as Amnesia Vision and Amnesia Items. The Amnesia Status Effect will be blocked while {{Fancy link|invigorated}} is in effect.&lt;br /&gt;
&lt;br /&gt;
The effect can be removed by using [[Adrenaline]].&lt;br /&gt;
===={{TextEffect|text=Amnesia Vision|2=negative}}====&lt;br /&gt;
Amnesia Vision makes SCP-939 invisible to all players who are under the effect. SCP-939 will become visible for a short time if they take damage or attack.&lt;br /&gt;
{{multi-listen item|filename=TheVoices.mp3|title=The Whispers|description=}}&lt;br /&gt;
===={{TextEffect|text=Amnesia Items|2=negative}}====&lt;br /&gt;
Amnesia Items prevents players from reloading and using any medical items. This effect is currently unused but can be applied with Remote Admin.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Asphyxiated|2=negative}}===&lt;br /&gt;
Asphyxiated is a negative effect that quickly drains the player&#039;s Stamina Bar at a rate of 5% per tick. If there is no Stamina left to drain, then the player&#039;s health will be drained at a rate of 2 HP per tick. &amp;lt;br&amp;gt; This effect can only be applied with Remote Admin.&lt;br /&gt;
&lt;br /&gt;
The {{Fancy link|rainbowtaste}} Status Effect will dampen the Asphyxiated effect. Depending on the intensity of {{Fancy link|rainbowtaste}}, the Asphyxiated effect will be dampened further. This stops once it reaches an intensity level of three.&lt;br /&gt;
*No {{Fancy link|rainbowtaste}} Effect: Stamina drains at 5% per second. HP drains at 2 per second.&lt;br /&gt;
*Intensity of one: Stamina drain at {{#expr:5*0.6}}% per second.  HP drains at  {{#expr:2*0.6}} per second.&lt;br /&gt;
*Intensity of two: Stamina drain at {{#expr:5*0.4}}% per second.  HP drains at  {{#expr:2*0.4}} per second.&lt;br /&gt;
*Intensity of three: Stamina drains at {{#expr:5*0.35}}% per second.  HP drains at {{#expr:2*0.35}} per second.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Bleeding|2=negative}}===&lt;br /&gt;
[[File:Bleeding_effect.png|thumb|Bleeding]]&lt;br /&gt;
Bleeding is a negative effect that deals damage every five seconds. The amount of damage Bleeding does is lowered each time it deals damage. The first time it deals 20 damage, then it deals 10 damage, then 5, then 2.5. Afterwards it will keep dealing 2 damage until the effect is removed.&lt;br /&gt;
First Aid Kits will remove the effect when used. SCP-500 does not remove the effect and instead instantly lowers the damage to its lowest possible value.&amp;lt;br&amp;gt;This effect may sometimes be applied by consuming Black Candy for 20 seconds.&lt;br /&gt;
&lt;br /&gt;
The {{Fancy link|rainbowtaste}} Status Effect will dampen the Bleeding effect. Depending on the intensity of {{Fancy link|rainbowtaste}}, the Bleeding effect will be dampened further. This stops once it reaches an intensity level of three.&lt;br /&gt;
*No {{Fancy link|rainbowtaste}} Effect: Damage values are 20, 10, 5, 2.5 and 2.&lt;br /&gt;
*Intensity of one: Damage values are {{#expr:20*0.6}}, {{#expr:10*0.6}}, {{#expr:5*0.6}}, {{#expr:2.5*0.6}} and {{#expr:2*0.6}}.&lt;br /&gt;
*Intensity of two: Damage values are {{#expr:20*0.4}}, {{#expr:10*0.4}}, {{#expr:5*0.4}}, {{#expr:2.5*0.4}} and {{#expr:2*0.4}}.&lt;br /&gt;
*Intensity of three: Damage values are {{#expr:20*0.35}}, {{#expr:10*0.35}}, {{#expr:5*0.35}}, {{#expr:2.5*0.35}} and {{#expr:2*0.35}}.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Blurriness|2=negative}}===&lt;br /&gt;
[[File:Blinded_effect.png|thumb|Blurriness]]&lt;br /&gt;
Blurrinessis a negative effect that applies extreme screen blur. &amp;lt;br&amp;gt;This effect is applied by being hit by a [[Flashbang Grenade]] for a few seconds depending on the distance to the grenade and if the player was looking away or not. The time the effect last is the same as the Flashed Effect plus a few extra seconds.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Blindness|2=negative}}===&lt;br /&gt;
Blindness is a negative effect that darkens the screen. Each intensity darkens the screen with an intensity of 100 making it completely dark. &lt;br /&gt;
&lt;br /&gt;
The effect is applied when using [[SCP-1344]] with an intensity of 100 upon the item activating. This will  tick down to an intensity of 15 over time. If SCP-1344 is removed from the player then Blindness is set to an intensity of 101. The effect will not tick down in this situation.&lt;br /&gt;
&lt;br /&gt;
SCP-500 will cause Blindness to be instantly reduced to 15 intensity unless Blindness is currently at an intensity of 100 or more. If the intensity of Blindness is already below 15 then no affect is applied.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Burned|2=negative}}=== &lt;br /&gt;
[[File:Burned_effect.png|thumb|Burned]]&lt;br /&gt;
Burned is a negative effect that increases the damage the player takes by 25%. The increased damage makes it far easier for one to be killed, such as allowing SCP-096&#039;s Melee Swipe on targets to one shot.&amp;lt;br&amp;gt; The effect is applied for a max ten seconds of the player is hit by the explosion of the [[3-X Particle Disruptor]], [[Jailbird]], [[High-Explosive Grenade]], [[SCP-330|Pink Candy]], [[SCP-018]] and mixing [[SCP-207]]/[[SCP-207?]]. The distance to these explosions will greatly affect the time Burned last. &lt;br /&gt;
&lt;br /&gt;
Additionally, the [[A7]] will apply the Burned Effect to players within 1.1 meters while the weapon is being fired. Each bullet fired will increased the Burned Effect by ten seconds. The A7 will not increase the timer beyond 20 seconds.&lt;br /&gt;
&lt;br /&gt;
The effect can be removed by using a [[First Aid Kit]] or [[SCP-500]].&lt;br /&gt;
&lt;br /&gt;
The {{Fancy link|rainbowtaste}} Status Effect will dampen the Burned effect. Depending on the intensity of {{Fancy link|rainbowtaste}}, the Burned effect will be dampened further. This stops once it reaches an intensity level of three.&lt;br /&gt;
&lt;br /&gt;
*No {{Fancy link|rainbowtaste}} Effect: Damage is increased by 25%.&lt;br /&gt;
*Intensity of one: Damage is increased by {{#expr:25*0.6}}%.&lt;br /&gt;
*Intensity of two: Damage is increased by {{#expr:25*0.4}}%.&lt;br /&gt;
*Intensity of three: Damage is increased by {{#expr:25*0.35}}%.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Cardiac Arrest|2=negative}}===&lt;br /&gt;
[[File:Cardiacarrest_effect.png|thumb|Cardiac Arrest]]&lt;br /&gt;
Cardiac Arrest is a negative effect the drains a player&#039;s HP by 8 HP/s while tripling Stamina consumption. The effect is applied for 20 seconds when attacked by SCP-049. Players currently under the Cardiac Arrest effect are instantly killed when attack by SCP-049. The effect is removed by taking [[Adrenaline]] or [[SCP-500]].&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Concussed|2=negative}}===&lt;br /&gt;
Concussed is a negative effect that applies extreme blur while turning. The intensity of this blur is dependent on the speed at which the player turns. &amp;lt;br&amp;gt; The effect is applied for ten seconds if the player is hit by the explosion of the [[3-X Particle Disruptor]], [[Jailbird]], [[High-Explosive Grenade]], [[SCP-330|Pink Candy]], [[SCP-018]] and mixing [[SCP-207]]/[[SCP-207?]]. The effect is applied for ten seconds when hit by [[SCP-096]]&#039;s charge attack. This is lowered to four seconds if the player was not a target. Consuming Black Candy may apply the effect for 10 seconds.&lt;br /&gt;
It can be removed by using [[Adrenaline]], [[Painkillers]], or [[SCP-500]]. The {{Fancy link|rainbowtaste}} effect has a 40% chance to block the effect from being applied.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Corroding|2=negative}}===&lt;br /&gt;
Corroding is a negative Status Effect that deals damage over time to the player. It is applied for 20 seconds after being initially hit by SCP-106. The effects deals 2.1 damage per second and pauses player&#039;s stamina regeneration. If a player is attacked again by SCP-106 while they have Corroding they will be sent to the Pocket Dimension. The damage can be blocked with the Vitality Status Effect, though it does not prevent the effect being applied to the player. Allowing SCP-106 to still send that player to the Pocket Dimension.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Pocket Corroding|2=negative}}====&lt;br /&gt;
Pocket Corroding is a negative Status Effect that teleports the player to SCP-106&#039;s [[SCP-106#Pocket Dimension|Pocket Dimension]] and drains their HP. The drain rate of HP increases the longer they remain in the Pocket Dimension at a rate of 0.15 damage per tick. The effect will also disable the player&#039;s sprint. The effect is applied when attacked by SCP-106 while under the Corroding Effect. The Vitality Status Effect is unable to block the damage. &amp;lt;br&amp;gt; The effect goes away once the player successfully escapes the Pocket Dimension. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Deafened|2=negative}}===&lt;br /&gt;
Deafened is a negative effect that heavily muffles all sounds. &amp;lt;br&amp;gt;It is applied for three to five seconds when the player is hit by a [[Flashbang Grenade]] or the explosion of the [[3-X Particle Disruptor]], [[Jailbird]], [[High-Explosive Grenade]], [[SCP-330|Pink Candy]], [[SCP-018]] and mixing [[SCP-207]]/[[SCP-207?]]. Flashbang Grenades will add onto the current remaining time of the Deafened Status Effect. While explosions will simply override the timer. Deafened will reduce the range SCP-939 can see blips created by audio sources.&lt;br /&gt;
&lt;br /&gt;
The effect can be cured with [[SCP-500]].&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Death Pit|2=negative}}===&lt;br /&gt;
Death Pit is a negative effect that kills a player if they are touching the ground. It is applied when a player enters a death pit such as the one found in [[Heavy Containment Zone#SCP-106&#039;s Containment Area|SCP-106&#039;s Containment Chamber]]. The effect is also used for hazards that crush the player like elevators and the Chaos Car.&lt;br /&gt;
&lt;br /&gt;
Players in noclip are immune to the effect.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Decontaminating|2=negative}}===&lt;br /&gt;
[[File:Decontaminating_effect.png|thumb|Decontaminating]]&lt;br /&gt;
Decontaminating is a negative effect that removes 10% of the player&#039;s health every second. Every tick adds an extra five &#039;&#039;&#039;units&#039;&#039;&#039; of damage. &amp;lt;br&amp;gt;The effect is caused by the [[Decontamination Process]] for [[Light Containment Zone]].&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Disabled|2=negative}}===&lt;br /&gt;
Disabled is a negative effect that slows down all movement by 20%. &amp;lt;br&amp;gt;The effect is applied for ten seconds after leaving SCP-106&#039;s [[SCP-106#Pocket Dimension|Pocket Dimension]]. If the player was already under the Disabled Status Effect then the current timer is increased by ten seconds.&lt;br /&gt;
&lt;br /&gt;
The {{Fancy link|rainbowtaste}} Status Effect will dampen the Disabled effect. Depending on the intensity of {{Fancy link|rainbowtaste}}, the Disabled effect will be dampened further. This stops once it reaches an intensity level of three.&lt;br /&gt;
*No {{Fancy link|rainbowtaste}} Effect: Movement is slowed down by 20%.&lt;br /&gt;
*Intensity of one: Movement is slowed down by 12%.&lt;br /&gt;
*Intensity of two: Movement is slowed down by 8%.&lt;br /&gt;
*Intensity of three: Movement is slowed down by 7%.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Ensnared|2=negative}}===&lt;br /&gt;
Ensnared is a negative effect that prevents all movement for the player. &amp;lt;br&amp;gt;This effect can only be applied by Remote Admin.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Exhausted|2=negative}}===&lt;br /&gt;
Exhausted is a negative effect that halves the maximum Stamina Bar capacity and its regeneration rate. While they do not remove the effect, both [[Adrenaline]] and [[SCP-207]] will fully restore the player&#039;s Stamina back to 100%. Though, Stamina will not regenerate while it is above 50%.&amp;lt;br&amp;gt; This effect can only be applied by Remote Admin.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Flashed|2=negative}}===&lt;br /&gt;
Flashed is a negative effect that makes the player unable to see for a short amount of time. &amp;lt;br&amp;gt;The effect is applied for three to five seconds when the player is hit by a Flashbang Grenade based on the distance to the grenade and if the player was looking away or not. The [[Jailbird]] will apply the Flashed Effect for four seconds to targets hit by its charge attack. Both of these items will increase the timer of a currently active Flashed Effect. SCP-079 as well as humans wearing [[SCP-1344]] are immune to this effect. Consuming Black Candy may apply the effect for five seconds.&lt;br /&gt;
&lt;br /&gt;
An option in the settings exists to make the effect have &amp;quot;Dark Mode&amp;quot;.&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;200px&amp;quot; style=&amp;quot;text-align:right&amp;quot;&amp;gt;&lt;br /&gt;
Flashed2.jpg|Flashed (Default)&lt;br /&gt;
FlashDark.jpg|Flashed (Dark mode)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Hemorrhage|2=negative}}===&lt;br /&gt;
Hemorrhage is a negative effect that drains the player&#039;s health by 1 HP/s while sprinting. The damage is lowered by the {{Fancy link|rainbowtaste}} Effect.&amp;lt;br&amp;gt;This effect can only be applied by Remote Admin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The {{Fancy link|rainbowtaste}} Status Effect will dampen the Hemorrhage effect. Depending on the intensity of {{Fancy link|rainbowtaste}}, the Hemorrhage effect will be dampened further. This stops once it reaches an intensity level of three.&lt;br /&gt;
*No {{Fancy link|rainbowtaste}} Effect: Damage is 1 HP/s.&lt;br /&gt;
*Intensity of one: Damage is {{#expr:1*0.6}} HP/s.&lt;br /&gt;
*Intensity of two: Damage is {{#expr:1*0.4}} HP/s.&lt;br /&gt;
*Intensity of three: Damage is {{#expr:1*0.35}} HP/s.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Hypothermia|2=negative}}===&lt;br /&gt;
[[File:244_effect.png|thumb|Hypothermia]]&lt;br /&gt;
Hypothermia is a negative effect that slowly drains the player&#039;s HP, reduces bullet accuracy, and increases item pickup and use time. The damage dealt is based on two factors, the amount of [[SCP-244]]&#039;s in the area and the time spent in the fog. &amp;lt;br&amp;gt;The effect is applied while inside the fog generated by SCP-244. It can be removed by leaving SCP-244&#039;s fog.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Poisoned|2=negative}}===&lt;br /&gt;
[[File:Poisoned_effect.png|thumb|Poisoned]]&lt;br /&gt;
Poisoned is a negative effect that deals damage every five seconds. The damage starts at 2 HP/5s but over times increases to 20 HP/5s. &amp;lt;br&amp;gt; It can be applied by having either the {{Fancy link|scp207}} or {{Fancy link|anticola}} Status Effect active alongside {{Fancy link|scp1853}} Status Effect. Black Candy may apply the effect for 20 seconds. The effect can be removed by [[SCP-500]] and the {{Fancy link|rainbowtaste}} effect has a 40% chance to block the damage.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Severed Hands|2=negative}}===&lt;br /&gt;
Severed Hands is a negative effect that removes the player&#039;s hands then drains their HP. It also removes the ability for the player to open their inventory or interact with objects, such as doors. &amp;lt;br&amp;gt; This effect is applied when the player removes more than two pieces of candy from [[SCP-330]].&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;200px&amp;quot; style=&amp;quot;text-align:right&amp;quot;&amp;gt;&lt;br /&gt;
Severedhands_effect.png|Severed Hands&lt;br /&gt;
Severedhandsplayermodel.png|A player with severed hands.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Severed Eyes|2=negative}}===&lt;br /&gt;
Severed Eyes is a negative effect that removes the player&#039;s eyes then drains their HP. This effect is applied when [[SCP-1344]] is removed from the player&#039;s face.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Slowness|2=negative}}===&lt;br /&gt;
Slowness is a negative effect that decreases the player&#039;s speed by a defined amount while also disabling sprinting. Each level of intensity is a 1% decrease in speed, with 255% being the max. This means that the player&#039;s movement speed can overflow into negative values. It should not be confused with [[Anti-Cola]]&#039;s effect, which decreases the player&#039;s speed in exchange for health regeneration. The effect may be applied by Black Candy with an intensity of 25 for 15 seconds. This will override an active Slowness.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Sinkhole|2=negative}}===&lt;br /&gt;
[[File:Sinkhole_effect.png|thumb|Sinkhole]]&lt;br /&gt;
Sinkhole is a negative effect that slows down player movement by 30% and sprinting is disabled. The amount the player is slowed down by can be controlled by config. It should not be confused with the Stained effect, which has a very similar function. &amp;lt;br&amp;gt; The effect is applied when the player enters the [[Light Containment Zone #Sinkhole|Sinkhole Trap]] or [[SCP-106#Pocket_Dimension|Pocket Dimension]]. It goes away upon exiting. SCPs are immune to this effect.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Stained|2=negative}}===&lt;br /&gt;
Stained is a negative effect that slows down player movement by 20% and sprinting is disabled. It should not be confused with the Sinkhole effect, which has a similar function. &amp;lt;br&amp;gt;The effect is caused by [[SCP-173|SCP-173&#039;s]] Tantrum Puddles and is removed two seconds after leaving them. SCPs are immune to this effect.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Strangled|2=negative}}===&lt;br /&gt;
{{Main|SCP-3114}}&lt;br /&gt;
[[File:IGOTABONETOPICKWITHYOU.png|thumb|300px|SCP-3114 Strangling a [[Facility Guard]]]]&lt;br /&gt;
Strangled is a negative status effect that drains the player&#039;s HP and locks all movement. The player&#039;s HP drain starts at 5 HP every second, with the damage value accelerating by five per second.&lt;br /&gt;
The effect is applied when attacked by [[SCP-3114]]&#039;s Strangulation attack and last until SCP-3114 kills the player or SCP-3114 releases the player.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Traumatized|2=negative}}===&lt;br /&gt;
Traumatized is a negative effect that desaturates the player&#039;s screen and makes one always visible to SCP-106 while they use stalk. A player with Traumatized will get unique visual and sound effects upon seeing SCP-106. Traumatized players are instantly killed when attacked by SCP-106. The effect is applied permanently after being captured by SCP-106.&lt;br /&gt;
&lt;br /&gt;
{{multi-listen item|filename=HeartbeatMidsideLoop.mp3|title=Traumatized player sees SCP-106|description=}}&lt;br /&gt;
&lt;br /&gt;
=={{TextEffect|text=Mixed Effects|2=mixed}}==&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Anti-Cola|2=mixed}}===&lt;br /&gt;
{{Main|Anti-Cola}}&lt;br /&gt;
Anti-Cola is a mixed effect that lowers a player&#039;s speed, but grants a permanent HP regeneration. The effect can be stacked up to two times, increasing both the positive and negative effects. The HP regeneration speed scales based on player movement, with standing still giving the fastest HP regeneration and sprinting giving the slowest. The Vitality Status Effect will prevent players from being slowed down from the Anti-Cola effect while retaining the HP regeneration. Anti-Cola will save the player from death one time, leaving the player with 1 HP and 0.25 seconds of damage immunity. The player is also granted two seconds of damage immunity to Tesla Gates. The Anti-Cola effect is fully removed upon saving one from death, regardless of the amount stacked. Anti-Cola will not save the player from death pits, the Pocket Dimension, SCP-173&#039;s neck snap, Chaos Car, [[3-X Particle Disruptor]] or the [[Jailbird]]. As an exception, Anti-Cola will save the player from the explosions caused by the 3-X Particle Disruptor and Jailbird.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the player is at full HP, Anti-Cola will also regenerate [[Artificial HP]] at the same rate health is healed. This passive regeneration caps out at 75 AHP, and will decay at a rate of 1.2 per second if Anti-Cola is removed.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If combined with the {{Fancy link|scp207}} effect, the player will violently explode after 1.05 seconds. This explosion acts similar to a normal [[High-Explosive Grenade]] and will bypass the death save effect. If combined with the {{Fancy link|scp1853}} effect, the player will be given the {{Fancy link|poisoned}} effect. The effect is applied by consuming [[Anti-Cola]] and is removed by using [[SCP-500]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Black Candy may grant this status effect for 60 seconds upon consumption. If the player already has the effect, then the intensity is increased by one permanently. &lt;br /&gt;
{{multi-listen item|filename=A207_PASSIVE_AMB_STACK_1.mp3|title=1 SCP-207? Ambience|description=}}&lt;br /&gt;
{{multi-listen item|filename=A207_PASSIVE_AMB_STACK_2.mp3|title=2 SCP-207? Ambience|description=}}&lt;br /&gt;
{{multi-listen item|filename=A207SAVE.mp3|title=Death Save|description=}}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=SCP-207|2=mixed}}===&lt;br /&gt;
[[File:207_effect.png|thumb|SCP-207]]&lt;br /&gt;
{{Main|SCP-207}}&lt;br /&gt;
SCP-207 is a mixed effect that blocks stamina drain and increases the player&#039;s movement speed but will slowly drain HP. The effect can be stacked up to three times, increasing both the positive and negative effects. The {{Fancy link|rainbowtaste}} effect has a 40% chance to block damage every tick, and the Vitality effect will fully disable the drain. If combined with the {{Fancy link|anticola}} effect, the player will violently explode after 1.05 seconds.  This explosion acts similar to a normal [[High-Explosive Grenade]] and will bypass the death save effect of {{Fancy link|anticola}}. If combined with the {{Fancy link|scp1853}} effect, the player will be given the {{Fancy link|poisoned}} effect.&amp;lt;br&amp;gt; The effect is applied by consuming [[SCP-207]] and is removed by using [[SCP-500]]. &lt;br /&gt;
&lt;br /&gt;
Black Candy may grant this status effect for 60 seconds upon consumption. If the player already has the effect, then the intensity is increased by one permanently. &lt;br /&gt;
&lt;br /&gt;
The {{Fancy link|rainbowtaste}} Status Effect will dampen the damage dealt by the SCP-207 effect. Depending on the intensity of {{Fancy link|rainbowtaste}}, the SCP-207 effect will be dampened further. This stops once it reaches an intensity level of three. More specifically, the {{Fancy link|rainbowtaste}} Status Effect changes the damage multiplier for each SCP-207 stacked.&lt;br /&gt;
*One instance of SCP-207 (Damage multiplier: 1)&lt;br /&gt;
**No {{Fancy link|rainbowtaste}} Effect: The damage values are: 0.1, 0.15, 0.4 and 1. For Standing, Sneaking, Walking and Sprinting.&lt;br /&gt;
**Intensity of one: Damage values are {{#expr:0.1*0.6}}, {{#expr:0.15*0.6}}, {{#expr:0.4*0.6}} and {{#expr:1*0.6}}.&lt;br /&gt;
**Intensity of two: Damage values are {{#expr:0.1*0.4}}, {{#expr:0.15*0.4}}, {{#expr:0.4*0.4}} and {{#expr:1*0.4}}.&lt;br /&gt;
**Intensity of three: Damage values are {{#expr:0.1*0.35}}, {{#expr:0.15*0.35}}, {{#expr:0.4*0.35}} and {{#expr:1*0.35}}.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;Damage values for SCP-207 stacks (Click to view)&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Two instances of SCP-207 (Damage multiplier: 1.5)&lt;br /&gt;
**No {{Fancy link|rainbowtaste}} Effect: The damage values are: {{#expr:0.1*1.5}}, {{#expr:0.15*1.5}}, {{#expr:0.4*1.5}} and {{#expr:1*1.5}}.&lt;br /&gt;
**Intensity of one: Damage values are {{#expr:0.1*(1.5*0.6)}}, {{#expr:0.15*(1.5*0.6)}}, {{#expr:0.4*(1.5*0.6)}} and {{#expr:1*(1.5*0.6)}}.&lt;br /&gt;
**Intensity of two: Damage values are {{#expr:0.1*(1.5*0.4)}}, {{#expr:0.15*(1.5*0.4)}}, {{#expr:0.4*(1.5*0.4)}} and {{#expr:1*(1.5*0.4)}}.&lt;br /&gt;
**Intensity of three: Damage values are {{#expr:0.1*(1.5*0.35)}}, {{#expr:0.15*(1.5*0.35)}}, {{#expr:0.4*(1.5*0.35)}} and {{#expr:1*(1.5*0.35)}}.&lt;br /&gt;
&lt;br /&gt;
*Three instances of SCP-207 (Damage multiplier: 2.5)&lt;br /&gt;
**No {{Fancy link|rainbowtaste}} Effect: The damage values are: {{#expr:0.1*2.5}}, {{#expr:0.15*2.5}}, {{#expr:0.4*2.5}} and {{#expr:1*2.5}}.&lt;br /&gt;
**Intensity of one: Damage values are {{#expr:0.1*(2.5*0.6)}}, {{#expr:0.15*(2.5*0.6)}}, {{#expr:0.4*(2.5*0.6)}} and {{#expr:1*(2.5*0.6)}}.&lt;br /&gt;
**Intensity of two: Damage values are {{#expr:0.1*(2.5*0.4)}}, {{#expr:0.15*(2.5*0.4)}}, {{#expr:0.4*(2.5*0.4)}} and {{#expr:1*(2.5*0.4)}}.&lt;br /&gt;
**Intensity of three: Damage values are {{#expr:0.1*(2.5*0.35)}}, {{#expr:0.15*(2.5*0.35)}}, {{#expr:0.4*(2.5*0.35)}} and {{#expr:1*(2.5*0.35)}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=={{TextEffect|text=Technical Effects|2=technical}}==&lt;br /&gt;
==={{TextEffect|text=Fog Control|2=technical}}===&lt;br /&gt;
Fog Control is a technical effect that controls the type of fog a player sees. The effect can be set to any intensity from one to seven.&lt;br /&gt;
&lt;br /&gt;
*1 - None&lt;br /&gt;
*2 - Inside&lt;br /&gt;
*3 - Surface Zone&lt;br /&gt;
*4 - Decontamination&lt;br /&gt;
*5 - Amnesia&lt;br /&gt;
*6 - Alpha Warhead&lt;br /&gt;
*7 - SCP-244&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Mute Soundtrack|2=technical}}===&lt;br /&gt;
Mute Soundtrack is a technical effect that mutes the game&#039;s soundtrack.&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Light Wieght|2=technical}}===&lt;br /&gt;
Light Weight is a technical effect that increases the player&#039;s jump height by 1% multiplicatively. Black Candy may apply this effect with an intensity of 60 for 20 seconds. This will override an active Light Weight.&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Heavy Footed|2=technical}}===&lt;br /&gt;
Heavy Footed is a technical effect that decreases the player&#039;s jump height by 1% multiplicatively. The effect can only be applied by Remote Admin.&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Scanned|2=technical}}===&lt;br /&gt;
Scanned is a technical effect that mutes the game&#039;s soundtrack and then plays an ambience stinger. This status effect is applied to a player who was detected by SCP-079&#039;s [[SCP-079#Breach Scanner|Breach Scanner]] ability. The effect goes away after 7.5 seconds. The alarm noise that plays is not a part of the Status Effect.&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Scanner_Scanning.mp3|title=Scanned Ambience|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
==={{TextEffect|text=SCP-1576|2=technical}}===&lt;br /&gt;
{{main|SCP-1576}}&lt;br /&gt;
SCP-1576 is a technical effect that allows the player to talk to [[Spectators]]. An icon is displayed next to the player&#039;s name that Spectators can see. The effect itself does NOT allow a player to hear the Spectators. This is due to the Spectators VC being broadcasted by the [[SCP-1576]] item itself.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Item Interaction==&lt;br /&gt;
Typically, Status Effects can be removed by usage of an item or by waiting it out. The following lists are quick references for what items can cure a Status Effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Using [[Adrenaline]] will remove the following effect(s):&lt;br /&gt;
{{#ask:&lt;br /&gt;
[[cured::Adrenaline]]&lt;br /&gt;
 |?fancy=name&lt;br /&gt;
 |link=none&lt;br /&gt;
 |headers=hide&lt;br /&gt;
 |searchlabel =-&lt;br /&gt;
 |mainlabel =-&lt;br /&gt;
 |sort=fancy&lt;br /&gt;
 |introtemplate=StatusEffectListPre&lt;br /&gt;
 |template=StatusEffectList&lt;br /&gt;
 |outroTemplate=StatusEffectListFooter&lt;br /&gt;
 |namedargs=yes&lt;br /&gt;
}}&lt;br /&gt;
Additionally, while the Adrenaline can not cure the {{Fancy link|exhausted}} Status Effect, it will still restore the player&#039;s Stamina to 100%, bypassing the 50% limit caused by the effect. Though Stamina will not regenerate past 50%.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Using a [[First Aid Kit]] will remove the following effect(s):&lt;br /&gt;
{{#ask:&lt;br /&gt;
[[cured::First Aid Kit]]&lt;br /&gt;
 |?fancy=name&lt;br /&gt;
 |link=none&lt;br /&gt;
 |headers=hide&lt;br /&gt;
 |searchlabel =-&lt;br /&gt;
 |mainlabel =-&lt;br /&gt;
 |sort=fancy&lt;br /&gt;
 |template=StatusEffectList&lt;br /&gt;
 |namedargs=yes&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Using [[SCP-500]] will remove the following effect(s):&lt;br /&gt;
{{#ask:&lt;br /&gt;
[[cured::SCP-500]]&lt;br /&gt;
 |?fancy=name&lt;br /&gt;
 |link=none&lt;br /&gt;
 |headers=hide&lt;br /&gt;
 |searchlabel =-&lt;br /&gt;
 |mainlabel =-&lt;br /&gt;
 |sort=fancy&lt;br /&gt;
 |template=StatusEffectList&lt;br /&gt;
 |namedargs=yes&lt;br /&gt;
}}&lt;br /&gt;
Additionally, SCP-500 will lower the damage output of the {{Fancy link|bleeding}} Status Effect to its minimal value.&lt;br /&gt;
&lt;br /&gt;
SCP-500 will cause {{fancy link|blindness}} to be instantly reduced to 15 intensity unless Blindness is currently at an intensity of 100 or more. If the intensity of Blindness is already below 15 then no affect is applied.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Using [[Painkillers]] will remove the following effect(s):&lt;br /&gt;
{{#ask:&lt;br /&gt;
[[cured::Painkillers]]&lt;br /&gt;
 |?fancy=name&lt;br /&gt;
 |link=none&lt;br /&gt;
 |headers=hide&lt;br /&gt;
 |searchlabel =-&lt;br /&gt;
 |mainlabel =-&lt;br /&gt;
 |sort=fancy&lt;br /&gt;
 |template=StatusEffectList&lt;br /&gt;
 |namedargs=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Wearing SCP-1344 will make the user immune to the {{Fancy link|flashed}} effect.&lt;br /&gt;
&lt;br /&gt;
==Interaction With Other Status Effects==&lt;br /&gt;
The {{Fancy link|invigorated}} Status Effect will give the player immunity to the {{Fancy link|amnesia}} Status Effect.&lt;br /&gt;
&lt;br /&gt;
The {{Fancy link|spawnprotection}} Status Effect will give the player immunity to the {{Fancy link|flashed}} and {{Fancy link|hypothermia}} Status Effects.&lt;br /&gt;
&lt;br /&gt;
The {{Fancy link|vitality}} Status Effect will block most negative Status Effects from being applied to the player. It will also block the downsides to the {{Fancy link|scp207}} and {{Fancy link|anticola}} Status Effects and pause the damage from {{Fancy link|corroding}} and {{Fancy link|poisoned}}.&lt;br /&gt;
&lt;br /&gt;
The {{Fancy link|rainbowtaste}} Status Effect will weaken most negative Status Effects. It will also weaken the downside to the {{Fancy link|scp207}} Status Effect.&lt;br /&gt;
&lt;br /&gt;
If a player has both the {{Fancy link|scp207}} and {{Fancy link|anticola}} Status Effects applied at the same time, they will violently explode.&lt;br /&gt;
&lt;br /&gt;
If a player has the {{Fancy link|scp207}} or the {{Fancy link|anticola}} Status Effect applied at the same time as the {{Fancy link|scp1853}} Status Effect, they will be given the {{Fancy link|poisoned}} Status Effect.&lt;br /&gt;
&lt;br /&gt;
==Legacy Status Effects==&lt;br /&gt;
==={{TextEffect|text=Positive Effects}}===&lt;br /&gt;
===={{TextEffect|text=Ghostly (Event)}}====&lt;br /&gt;
Ghostly was a positive status effect that made the player translucent and ghostly white.  The effect was applied by consuming the [[SCP-330#Candy Effects|White Candy]] for 30 seconds. Additionally, the [[SCP-330#Candy Effects|Black Candy]]&#039;s could randomly apply this effect due to its mechanics.&amp;lt;br&amp;gt;&lt;br /&gt;
While Ghostly, the following would apply:&lt;br /&gt;
*The player becomes translucent and ghostly white.&lt;br /&gt;
*Equipping any item causes it to fall through the player&#039;s hands and onto the ground.&lt;br /&gt;
*The player can walk through non keycard doors, similar to SCP-106.&lt;br /&gt;
*The player can open any keycard locked door by interacting with it.&lt;br /&gt;
*Removes Metal and Orange Candy Status Effects if active.&lt;br /&gt;
&lt;br /&gt;
Unlike most event Status Effects, Ghostly was left in Remote Admin. This version of Ghostly only allows the player to walk through doors.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Orange Candy}}====&lt;br /&gt;
Orange Candy was a positive effect that would make the player grow a bright orange. As the name implies, it was applied by consuming the [[SCP-330#Candy Effects|Orange Candy]] for 30 seconds.  Additionally, the [[SCP-330#Candy Effects|Black Candy]]&#039;s could randomly apply this effect due to its mechanics.&amp;lt;br&amp;gt;&lt;br /&gt;
The following effects were applied to a glowing player.&lt;br /&gt;
*Removes Ghostly and Metal Status Effects if active.&lt;br /&gt;
*The player would glow a bright orange.&lt;br /&gt;
*Players looking at a glowing player will be given the Orange Witness Status Effect until they look away.&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Spicy}}====&lt;br /&gt;
Spicy was a positive status effect that would cause the player to breathe flames while also blocking opening the inventory. Anyone caught in this flame, including teammates would take damage. With the damage being 20 per second to enemies and five damage per second to teammates. Players caught in the fire would be given the Burned Status effect for 60 seconds. The fire had a range akin to the [[Micro H.I.D.]], allowing it to hit at a great distance. The [[SCP-330#Candy Effects|Red Candy]] applied this effect for seven seconds. Additionally, the [[SCP-330#Candy Effects|Black Candy]]&#039;s could randomly apply this effect due to its mechanics. The effect was removed after the Halloween 2023 event. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Prismatic}}====&lt;br /&gt;
Prismatic was a positive status effect that applied various effects to the player. The effect was applied while standing inside the rainbow cloud placed by consuming [[SCP-330#Candy Effects|Rainbow Candy]].&lt;br /&gt;
*5% movement speed boost.&lt;br /&gt;
*15% damage reduction.&lt;br /&gt;
*HP regeneration of 1 HP/s.&lt;br /&gt;
*A one time, non instant death save similar to [[SCP-207?]]&#039;s death save.&lt;br /&gt;
**This effect will last an additional three seconds after leaving the cloud.&lt;br /&gt;
**SCP-939&#039;s Lunge counted as an instant death. (The 15% damage reduction still applied.)&lt;br /&gt;
**After the death save went off, the player would have damage immunity for 0.25s and Tesla Gate damage immunity for two seconds.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Negative Effects|2=negative}}===&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Exsanguination|2=negative}}====&lt;br /&gt;
Exsanguination was a negative effect that would lower a player&#039;s max HP. The new max would be their current Max HP divided by ten. This effect could only be obtained by grabbing more than two pieces of candy from [[SCP-330]] during the 2020 Halloween Event.&lt;br /&gt;
&lt;br /&gt;
The following is a list of new max HP values a player would have while under this effect. Note, Human classes had different HP values during this version of the game. There was also only one type of Chaos.&lt;br /&gt;
* Class-D, Facility Guard, MTF Private and Scientist: 10 HP&lt;br /&gt;
* MTF Specialist, MTF Sergeant, Chaos Insurgent: 12 HP&lt;br /&gt;
* MTF Captain: 15 HP&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Inverted Controls|2=negative}}====&lt;br /&gt;
Inverted Controls was a negative effect that would invert all mouse movement for a short amount of time.&amp;lt;br&amp;gt;&lt;br /&gt;
The [[SCP-330#Candy Effects|Red Candy]] applied this effect for 15 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Status Effects#Sugar Rush|Sugar Rush]] Status effect would apply the Inverted Controls Status Effect for ten second, but only after eight seconds have passed since Sugar Rush was applied.&amp;lt;br&amp;gt;&lt;br /&gt;
The Status Effect was removed after the end of the Halloween 2021 Event. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Amnesia (Legacy)|2=negative}}====&lt;br /&gt;
[[File:Amnesia2.jpg|thumb|Amnesia]]&lt;br /&gt;
Amnesia was a negative effect that prevented a player from opening their inventory and reloading. In the v11.0.0 Parabellum update, it was changed to where it would only reduce the player&#039;s visibility. &amp;lt;br&amp;gt;&lt;br /&gt;
The effect was applied for three seconds when bit by SCP-939.  The time was reduced to 1.7 seconds if the player had the Rainbow Taste Effect beforehand. The effect could be removed by using SCP-500.&amp;lt;br&amp;gt;&lt;br /&gt;
The effect was changed in the v12.0.0 Mimicry Update due to SCP-939&#039;s rework.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Orange Witness|2=negative}}====&lt;br /&gt;
Orange Witness was a negative effect that would severely reduce the player&#039;s vision. The effect was applied while staring at a player who is under the Orange Candy effect. The longer the player look, the bright the glowing player became and the darker the surrounding environmental would become. Looking away would remove the effect.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Panic|2=negative}}====&lt;br /&gt;
Panic was a negative effect that slightly increased the drain rate of Stamina. It was removed at an unknown point of time but was mistakenly left in the Remote Admin Status Effect page until the Mimicry v12.0.0 update.&amp;lt;br&amp;gt; This effect could only be applied by Remote Admin.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Traumatized By Evil|2=negative}}====&lt;br /&gt;
Traumatized By Evil was a negative Status Effect that applied a greyscale to the player&#039;s screen. It acted similar to the base Traumatized without applying buffs to SCP-106. It could be cured by using [[SCP-500]]. The Status Effect was removed after the end of the Halloween 2023 Event.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Technical Effects|2=technical}}===&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=SCP-559|2=technical}}====&lt;br /&gt;
{{Main|SCP-559}}&lt;br /&gt;
SCP-559 was a technical effect that altered the player&#039;s model and applied a speed and stamina bonus while decreasing weapon motor skills. The effect was applied by interacting with SCP-559 to blow out its candles. Players under the effect of SCP-559 are at risk of being killed by [[SCP-956]]. The effect could be removed with [[SCP-500]].&lt;br /&gt;
&lt;br /&gt;
The following effects were applied:&lt;br /&gt;
*Stamina decreases 50% slower&lt;br /&gt;
*30% increase in weapon draw time&lt;br /&gt;
*20% increase in reload time&lt;br /&gt;
*10% increase in weapon recoil&lt;br /&gt;
*5% increase in movement speed&lt;br /&gt;
*Player height reduced by 37.2%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=SCP-956|2=technical}}====&lt;br /&gt;
{{Main|SCP-956}}&lt;br /&gt;
SCP-956 was a negative status effect that would lock the player&#039;s movement in place and force their camera to face SCP-956. The effect was applied by standing within a five meter radius of SCP-956 while under the effects of SCP-559. Players must stay in the radius for 3.5 seconds to be locked in place. This was lowered to 2.5 seconds after the rebalance patch. Any players who were not under the effects of SCP-559 can safely stay inside the five meter radius unless they have [[SCP-330|pieces of candy]] in their inventory. In which, those players would get the SCP-956 effect if they stayed within the radius for 20 seconds.&lt;br /&gt;
&lt;br /&gt;
The effect was removed after the end of the Anniversary-Christmas 2022 event.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Mixed Effects|2=mixed}}===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Evil|2=mixed}}====&lt;br /&gt;
Evil was a mixed effect that would turn the player into an Evil Marshmallow Man for a short time. &lt;br /&gt;
&lt;br /&gt;
*Evil Marshmallow Man can perform an evil laugh by pressing {{Key Press|F}}.&lt;br /&gt;
**Applies the Evil Traumatized effect to players within a five meter radius. Functions similar to the Traumatized Effect with the screen visuals being applied for looking at an Evil Marshmallow Man instead.&lt;br /&gt;
***Players under this effect are not instantly killed by SCP-106 unlike Traumatized.&lt;br /&gt;
*Health regenerates at a rate of 3 HP/s.&lt;br /&gt;
*AHP is restored by 100 per kill.&lt;br /&gt;
*Ability to open any door that requires Checkpoint Access.&lt;br /&gt;
*Ignores Friendly Fire rules.&lt;br /&gt;
===={{TextEffect|text=Metal|2=mixed}}====&lt;br /&gt;
Metal was a mixed status effect that would turn the player completely metal for a short amount of time. The effect was applied by consuming the [[SCP-330#Candy Effects|Gray Candy]] for 30 seconds.  Additionally, the [[SCP-330#Candy Effects|Black Candy]]&#039;s could randomly apply this effect due to its mechanics.&amp;lt;br&amp;gt; &lt;br /&gt;
While metal, the following would apply:&lt;br /&gt;
*The player&#039;s model becomes grey and metallic.&lt;br /&gt;
*Damage reduction of 20%.&lt;br /&gt;
**75% fall damage reduction.&lt;br /&gt;
*Movement speed reduced by 25%.&lt;br /&gt;
*Medical Item usage speed decreased by 50%.&lt;br /&gt;
*Removes Ghostly and Orange Candy Status Effects if active.&lt;br /&gt;
&lt;br /&gt;
Metal players could damage other players by falling on top of them, often dealing lethal damage to humans. While falling, holding down the {{key Press|C}} key would allow the metal player to fall much faster, increasing damage and allowing the metal player to deal damage by jumping off tables. The metal player will take fall damage from these short heights.&lt;br /&gt;
&lt;br /&gt;
A loud metal pipe sound will play upon stomping.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=SCP-939 Visuals|2=mixed}}====&lt;br /&gt;
[[File:SCP-939 Visuals.jpg|thumb|SCP-939 Visuals]]&lt;br /&gt;
SCP-939 Visuals were a mixed effect that alters the player&#039;s vision. All objects turn black with white outlines and the player could only see other players under certain conditions (Making noise). Players who meet these conditions could be seen through walls, while players who are not making noises were completely invisible unless they are bumped into or are on the [[Surface Zone|Surface]]. &amp;lt;br&amp;gt; This effect was used exclusively for SCP-939, but could be applied to others with Remote Admin.&lt;br /&gt;
&lt;br /&gt;
The Status Effect was removed in the Mimicry 12.0 Update along side the SCP-939 rework as the new SCP-939 Visuals are not consider a Status Effect.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
===={{TextEffect|text=Slow Metabolism|2=mixed}}====&lt;br /&gt;
Slow Metabolism was a mixed effect that would lower a player&#039;s current speed by 20% and make the model appear fat. The 330 AHP upon of the candy was not apart of the Slow Metabolism effect itself. The Status Effect was removed after the end of the Halloween 2021 and 2023 Event.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Halloween 2021=====&lt;br /&gt;
The [[SCP-330#Candy Effects|Purple Candy]] applied this effect for ten seconds. The effects are the same as mentioned as above as this was the first time the effect was added to the game.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Halloween 2023=====&lt;br /&gt;
The [[SCP-330#Candy Effects|Purple Candy]] applied this effect for 20 seconds. Additionally, the [[SCP-330#Candy Effects|Black Candy]]&#039;s could randomly apply this effect due to its mechanics. Unlike the previous event, the effect tripled the speed for consuming candies. The effect could be removed by using [[SCP-500]]. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Sugar Crave|2=mixed}}====&lt;br /&gt;
Sugar Crave was a mixed effect that would turn the player into a Marshmallow Man for a short time. The Status Effect was removed after the end of the Halloween 2021 and 2023 Event.&lt;br /&gt;
The following additional effects were applied:&lt;br /&gt;
*All items are dropped from the inventory.&lt;br /&gt;
*25% damage resistance.&lt;br /&gt;
*The current walking speed doubled.&lt;br /&gt;
*Sprinting is disabled.&lt;br /&gt;
*Ability to perform melee attacks that deal 65 damage per hit.&lt;br /&gt;
&lt;br /&gt;
=====Halloween 2021=====&lt;br /&gt;
The effect was obtained from [[SCP-330#Candy Effects|Blue Candy]] for 15 seconds.&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The following [[Status Effects]] were applied for three seconds after the player reverted back to normal:&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|amnesialegacy}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|blurriness}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|concussed}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|deafened}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|disabled}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|exhausted}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Stamina would be set to 0% upon the effects end.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
The [[SCP-330#Candy Effects|Blue Candy]] applied this effect for 15 seconds. (The AHP applied from Blue Candy is not apart of the effect itself)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Halloween 2023=====&lt;br /&gt;
The effect was obtained by consuming [[SCP-330#Candy Effects|Blue Candy]] or [[SCP-330#Candy Effects|Evil Candy]]. Additionally, the [[SCP-330#Candy Effects|Black Candy]]&#039;s could randomly apply this effect due to its mechanics. When applied the player&#039;s Stamina would quickly drain over the course of 15 seconds. Once fully drained the effect would end. Successfully killing a player with melee swings would restore seven seconds of Stamina. If the effect was applied by Evil Candy, the player will be given infinite Stamina, inturn making the effect last forever. Additionally the player could make an Evil Laugh. Players in range of the Evil Laugh will have the Traumatized Evil Status Effect applied to them.&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The following [[Status Effects]] were applied for three seconds after the player reverted back to normal:&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|blurriness}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|concussed}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|deafened}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|disabled}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|exhausted}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
Additionally, unlike the 2021 event, the added AHP was apart of the effect itself. With the following stats:&lt;br /&gt;
*Applied 450 AHP that deteriorated after 15 seconds.&lt;br /&gt;
*AHP absorbs 100% of all damage. &lt;br /&gt;
*AHP drops to zero upon the end of its effects.&lt;br /&gt;
&lt;br /&gt;
======Marshmallow Man Effect======&lt;br /&gt;
The Marshmallow Man was a separate effect from Sugar Crave during the Halloween 2023 Event. It was responsible for turning the player into the Marshmallow Man and applying both the speed boost and damage reduction. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Multiple Categories Status Effects===&lt;br /&gt;
====Sugar High====&lt;br /&gt;
Sugar High was a mixed (positive during 2023) effect that was applied to the player upon consumption of the [[SCP-330#Candy Effects|Green Candy]]. The effects are not the same for both events. The Status Effect was removed after the end of the Halloween 2021 and 2023 Event.&lt;br /&gt;
====={{TextEffect|text=Halloween 2021|2=mixed}}=====&lt;br /&gt;
During Halloween 2021, the effect would multiply the player&#039;s jump power by 1.5 for a short time. The v11.0.3 [Rebalance Patch] changed this to a multiplier of 2.&lt;br /&gt;
After the effect ended, the player would be given the [[Status Effects#Disabled|Disabled]] Status Effect for {{Mvar|1 = [2 × J]}} seconds. Where J equals the number of jumps performed. The v11.0.3 [Rebalance Patch] changed the time to {{Mvar|1 = [1.5 × J]}} seconds. &amp;lt;br&amp;gt;&lt;br /&gt;
The [[SCP-330#Candy Effects|Green Candy]] applied this effect for 15 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====={{TextEffect|text=Halloween 2023}}=====&lt;br /&gt;
During Halloween 2023, the effect would increase the player&#039;s max HP to 200 and would apply a regeneration of 2.5 HP/s when HP is below 100. Additionally, the player&#039;s Stamina would constantly regenerate when not sprinting without delay.&amp;lt;br&amp;gt;&lt;br /&gt;
The [[SCP-330#Candy Effects|Green Candy]] applied this effect for 25 seconds. Additionally, the [[SCP-330#Candy Effects|Black Candy]]&#039;s could randomly apply this effect due to its mechanics.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Sugar Rush====&lt;br /&gt;
Sugar Rush was a mixed (positive during 2023) effect that would increase the player&#039;s speed for a short amount of time. The Status Effect was removed after the end of the Halloween 2021 and 2023 Event.&lt;br /&gt;
&lt;br /&gt;
====={{TextEffect|text=Halloween 2021|2=mixed}}=====&lt;br /&gt;
The [[SCP-330#Candy Effects|Yellow Candy]] applied this effect for ten seconds, giving a movement speed boost of 25%. The v11.0.3 [Rebalance Patch] changed this to a 50% movement boost for five seconds.&lt;br /&gt;
Eight seconds after the effect was applied, the player&#039;s would be given the [[Status Effects#Inverted Controls|Inverted Controls]] Status Effect&amp;lt;br&amp;gt;&lt;br /&gt;
(The Stamina changes applied from Yellow Candy is not apart of the effect itself)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====={{TextEffect|text=Halloween 2023}}=====&lt;br /&gt;
The [[SCP-330#Candy Effects|Yellow Candy]] applied this effect for ten seconds. Additionally, the [[SCP-330#Candy Effects|Black Candy]]&#039;s could randomly apply this effect due to its mechanics. The effect gave a movement speed boost of 50%, fully restored Stamina, stopped Stamina from draining and made the player loose all control over movement, being forced to walk forward for the duration of the effect.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*When first added, the Burned Effect increased damage taken by 10%.&lt;br /&gt;
**There was also a bug where the Burned Effect didn&#039;t increase the amount of damage a player took from firearms. Instead it increased the amount of damage a player dealt with firearms.&lt;br /&gt;
*The SCP-1853 Effect was originally a Mixed Status Effect as it applied a 50% penalty to Stamina consumption.&lt;br /&gt;
**This was later lowered to a 30% penalty before being removed all together.&lt;br /&gt;
**The Rainbow Taste Effect would dampen the effects of the Stamina penalty.&lt;br /&gt;
***The Stamina reduction values would be the following with Rainbow Taste:&lt;br /&gt;
****No Rainbow Taste Effect: Initial had a 50% Stamina Penalty. Rebalance patch had a 30% Stamina penalty.&lt;br /&gt;
****Intensity of one: Initial would be a {{#expr:50*0.6}}% Stamina penalty. Rebalance patch would be a {{#expr:30*0.6}}% Stamina penalty.&lt;br /&gt;
****Intensity of two: Initial would be a {{#expr:50*0.4}}% Stamina penalty. Rebalance patch would be a {{#expr:30*0.4}}% Stamina penalty.&lt;br /&gt;
****Intensity of three: Initial would be a {{#expr:50*0.35}}% Stamina penalty. Rebalance patch would be a {{#expr:30*0.35}}% Stamina penalty.&lt;br /&gt;
*Blurriness was originally named Blinded. It was renamed in [[Updates/14.0.0|14.0.0]] due to the Blinded Status Effect being added.&lt;br /&gt;
[[Category:Mechanics]]&lt;br /&gt;
{{Mechanics Navbox}}&lt;/div&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Status_Effects&amp;diff=17639</id>
		<title>Status Effects</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Status_Effects&amp;diff=17639"/>
		<updated>2026-05-02T03:21:26Z</updated>

		<summary type="html">&lt;p&gt;Jamintheinfinite: /* {{TextEffect|text=Sinkhole|2=negative}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Status Effects&#039;&#039;&#039; are a [[Mechanics|Mechanic]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039; that are used to change the stats of a player. Status Effects can be applied from various in-game [[Items]], or [[SCPs|SCP]] attacks. Certain SCPs can spawn with a Status Effect as well. &lt;br /&gt;
&amp;lt;br&amp;gt; Currently, certain Status Effects can only be applied via [[Remote Admin]].&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
There are four classifications for Status Effects found in game:&lt;br /&gt;
*{{Fancy link|positiveeffect}} - These effects will benefit the player. There are a total of {{NumbertoText|{{StatusEffectCount}}}} positive Status Effects&lt;br /&gt;
*{{Fancy link|negativeeffect}} - These effects will provide a drawback. There are a total of {{NumbertoText|{{StatusEffectCount|type=negative}}}} negative Status Effects&lt;br /&gt;
*{{Fancy link|mixedeffect|type=mixed}} - These effects will benefit the player, but also have drawbacks. There are a total of {{NumbertoText|{{StatusEffectCount|type=mixed}}}} mixed Status Effects&lt;br /&gt;
*{{Fancy link|technicaleffect}} - These effects exist to handle more technical situations, such as muting the soundtrack. There are a total of {{NumbertoText|{{StatusEffectCount|type=technical}}}} technical Status Effects&lt;br /&gt;
&lt;br /&gt;
Escaping as a civilian will remove any present Status Effect.&lt;br /&gt;
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&lt;br /&gt;
=={{TextEffect|text=Positive Effects}}==&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Body Shot Reduction}}===&lt;br /&gt;
Bodyshot Reduction is a positive effect that reduces damage taken from shots to the body, [[SCP-939]]&#039;s claw and [[SCP-049-2]]&#039;s swipe (Shots to the head and limbs will deal normal damage). Bodyshot Reduction will ignore a weapon&#039;s penetration, meaning the damage is directly reduced.&amp;lt;br&amp;gt;&lt;br /&gt;
The amount of damage reduced is based on the intensity of the effect. An intensity of one is a 5% reduction, two is a 10% reduction, three is a 12.5% reduction and an intensity of four is a 15% reduction. Any further amount is capped off at 15%.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;The effect is applied when consuming [[SCP-330#Candy Effects|Rainbow Candy]] with an intensity of one and last until the player dies. The effect is also removed upon escaping as a Civilian. The effect can be stacked by consuming additional Rainbow Candies.&lt;br /&gt;
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&lt;br /&gt;
==={{TextEffect|text=Damage Reduction}}===&lt;br /&gt;
Damage Reduction is a positive effect that reduces any damage the player takes. The amount of damage reduced is based on the intensity of the effect, with each intensity adding a 0.5% reduction. An intensity of one is a 0.5% reduction, two is a 1% reduction, three is a 1.5% reduction and an intensity of four is a 2% reduction and so on.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;The effect is applied for 15 seconds when consuming [[SCP-330#Candy Effects|Purple Candy]] with an intensity of 40, meaning a 20% Reduction. Consuming Purple Candy will override the intensity level of a currently active Damage Reduction if its intensity is less than 40. The timer will not be overridden and is simply increased by 15 seconds.&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Fade}}===&lt;br /&gt;
Fade is a positive effect that increases the transparency of a player. A player at 255 intensity will be completely transparent.&lt;br /&gt;
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&lt;br /&gt;
==={{TextEffect|text=Ghostly}}===&lt;br /&gt;
Ghostly is a positive effect that allows the player to walk through doors.&lt;br /&gt;
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&lt;br /&gt;
==={{TextEffect|text=Invigorated}}===&lt;br /&gt;
[[File:Invigorated_effect.png|thumb|Invigorated]]&lt;br /&gt;
Invigorated is a positive effect that prevents the [[Stamina]] bar from draining, allowing constant sprinting for its duration. It will also increase the saturation of the player&#039;s screen for the duration of the effect. The Amnesia Status Effect will be blocked while Invigorated is in effect. Additionally players under Invigorated can not be seen by [[SCP-106]] while they are using Stalk. &amp;lt;br&amp;gt;Using [[Adrenaline]] or consuming [[SCP-330#Candy Effects|Yellow Candy]] will apply the effect for eight seconds. Consuming Rainbow Candy applies the effect for five seconds. Black Candy may apply the effect for 15 seconds. All four items will stack when using multiple in a short succession. The stack is not item specific, allowing players to stack the effect by using different items.&lt;br /&gt;
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&lt;br /&gt;
==={{TextEffect|text=Invisibility}}===&lt;br /&gt;
[[File:Invisiblity_effect.png|thumb|Invisibility]]&lt;br /&gt;
Invisibility is a positive effect that makes the player unable to be seen by most classes. While the player will remain invisible to most classes, [[SCP-079]] and [[SCP-096]], are still able to see invisible players. &amp;lt;br&amp;gt;The effect is applied by using [[SCP-268]], and will last 15 seconds, but will end early if the player equips any item or interacts with any object, such as doors or SCP-914.&lt;br /&gt;
&lt;br /&gt;
If the Invisibility Effect was applied by Remote Admin, players can equip items without the effect being removed, but are still unable to interact with objects. &lt;br /&gt;
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&lt;br /&gt;
==={{TextEffect|text=Movement Boost}}===&lt;br /&gt;
Movement Boost is a positive effect that increases the player&#039;s speed by a defined amount. Each level of intensity is a 1% increase in speed, with 255% being the max. It should not be confused with SCP-207&#039;s effect, which increase the player&#039;s speed at the cost of health. The two effects will stack if applied together. &amp;lt;br&amp;gt;The effect is applied for eight seconds after consuming [[SCP-330#Candy Effects|Yellow Candy]] with an intensity level of 10. Consuming Yellow Candy while already under the effect will increase the intensity by ten and add an additional eight seconds to the timer. Black Candy may apply the effect with an intensity of 25 for ten seconds. This will override an active Movement Boost.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=SCP-1853}}===&lt;br /&gt;
[[File:1853_effect.png|thumb|SCP-1853]]&lt;br /&gt;
{{Main|SCP-1853}}&lt;br /&gt;
SCP-1853 is a positive effect that increases motor function, including weapon draw time, reload speed, item pickup speed, and medical item use time. It also operates under the Danger system which increases the intensity of the effects if the player&#039;s life is in danger.&amp;lt;br&amp;gt;&lt;br /&gt;
If combined with the {{Fancy link|scp207}} or {{Fancy link|anticola}}, the player will also receive the {{Fancy link|poisoned}} effect. &amp;lt;br&amp;gt; The effect is applied by using [[SCP-1853]] and is removed by using [[SCP-500]].&lt;br /&gt;
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&lt;br /&gt;
==={{TextEffect|text=Silent Walk}}===&lt;br /&gt;
Silent Walk is a positive effect that decreases the volume of the player&#039;s footsteps, making it harder to hear. The strength of the effect is determined by the intensity level applied, with each level of intensity reducing the footstep volume by 10%. So an intensity of two is a 20% reduction in volume, intensity of six is a 60% reduction and an intensity of ten is a 100% reduction. &lt;br /&gt;
&lt;br /&gt;
Silent Walk can only be applied by Remote Admin. SCP-939&#039;s silent footsteps while walking does not use this effect.&lt;br /&gt;
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==={{TextEffect|text=Spawn Protection}}===&lt;br /&gt;
[[File:Spawnprotect_effect.png|thumb|Spawn Protection]]&lt;br /&gt;
Spawn Protection is a positive effect which will prevent a player from taking damage and being affected by SCP-244&#039;s fog. The effect is granted upon spawning in at the start of the round or from respawning as MTF or Chaos and last a short time. Spawn Protection can be enabled by server configs, and is on by default. Other settings exist to make spawn protection only apply to certain teams, how long it last and if players who have this status effect can deal damage to others.&lt;br /&gt;
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&lt;br /&gt;
==={{TextEffect|text=Rainbow Taste}}===&lt;br /&gt;
Rainbow Taste is a positive effect which will reduce the severity of several negative effects, including {{Fancy link|asphyxiated}}, {{Fancy link|bleeding}}, {{Fancy link|burned}},{{Fancy link|disabled}}, {{Fancy link|hemorrhage}} and {{Fancy link|hypothermia}}.These effects are dampened further by stacking the Rainbow Taste Effect. &amp;lt;br&amp;gt;The effect is applied for ten seconds after consuming [[SCP-330#Candy Effects|Rainbow Candy]]. Despite Rainbow Taste becoming stronger when stacked, Rainbow Candy does not allow the user to stack the effect. &lt;br /&gt;
&lt;br /&gt;
Rainbow Taste uses multipliers when reducing the severity of negative effects. The multiplier used is based on the intensity level of Rainbow Taste. This is capped at an intensity of three.&amp;lt;br&amp;gt;&lt;br /&gt;
The multipliers are the following:&lt;br /&gt;
*No Rainbow Taste Effect: No reduction is applied&lt;br /&gt;
*Intensity of one: The effect has a 0.6 multiplier applied. (40% reduction)&lt;br /&gt;
*Intensity of two: The effect has a 0.4 multiplier applied. (60% reduction)&lt;br /&gt;
*Intensity of three: The effect has a 0.35 multiplier applied. (65% reduction)&lt;br /&gt;
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{{#while:&lt;br /&gt;
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}}&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Vitality}}===&lt;br /&gt;
Vitality is a positive effect that makes the user completely immune to certain negative Status Effects. It will also block the downsides of both the {{Fancy link|scp207}} and {{Fancy link|anticola}} effects, but will keep their benefits. Once Vitality ends, the {{Fancy link|scp207}} effect will resume its health drain. The effect will pause the damage drain from {{Fancy link|corroding}} and {{Fancy link|poisoned}} but will not prevent the effects from being applied. &amp;lt;br&amp;gt;The effect is applied for 30 seconds after consuming [[SCP-330#Candy Effects|Green Candy]].&lt;br /&gt;
&lt;br /&gt;
Vitality does not grant immunity to the following negative Status Effects:&lt;br /&gt;
{{#ask:&lt;br /&gt;
[[vitality::false]]&lt;br /&gt;
[[vitality::false]]&lt;br /&gt;
 |?fancy=name&lt;br /&gt;
 |link=none&lt;br /&gt;
 |headers=hide&lt;br /&gt;
 |searchlabel =-&lt;br /&gt;
 |mainlabel =-&lt;br /&gt;
 |template=StatusEffectList&lt;br /&gt;
 |namedargs=yes&lt;br /&gt;
 |sort=name&lt;br /&gt;
}}&lt;br /&gt;
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=={{TextEffect|text=Negative Effects|2=negative}}==&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Amnesia|2=negative}}===&lt;br /&gt;
Amnesia is a negative effect that is applied while inside a Amnestic Cloud placed by SCP-939 and five seconds after leaving. The effect itself is broken up into two separate effects referred to as Amnesia Vision and Amnesia Items. The Amnesia Status Effect will be blocked while {{Fancy link|invigorated}} is in effect.&lt;br /&gt;
&lt;br /&gt;
The effect can be removed by using [[Adrenaline]].&lt;br /&gt;
===={{TextEffect|text=Amnesia Vision|2=negative}}====&lt;br /&gt;
Amnesia Vision makes SCP-939 invisible to all players who are under the effect. SCP-939 will become visible for a short time if they take damage or attack.&lt;br /&gt;
{{multi-listen item|filename=TheVoices.mp3|title=The Whispers|description=}}&lt;br /&gt;
===={{TextEffect|text=Amnesia Items|2=negative}}====&lt;br /&gt;
Amnesia Items prevents players from reloading and using any medical items. This effect is currently unused but can be applied with Remote Admin.&lt;br /&gt;
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&lt;br /&gt;
==={{TextEffect|text=Asphyxiated|2=negative}}===&lt;br /&gt;
Asphyxiated is a negative effect that quickly drains the player&#039;s Stamina Bar at a rate of 5% per tick. If there is no Stamina left to drain, then the player&#039;s health will be drained at a rate of 2 HP per tick. &amp;lt;br&amp;gt; This effect can only be applied with Remote Admin.&lt;br /&gt;
&lt;br /&gt;
The {{Fancy link|rainbowtaste}} Status Effect will dampen the Asphyxiated effect. Depending on the intensity of {{Fancy link|rainbowtaste}}, the Asphyxiated effect will be dampened further. This stops once it reaches an intensity level of three.&lt;br /&gt;
*No {{Fancy link|rainbowtaste}} Effect: Stamina drains at 5% per second. HP drains at 2 per second.&lt;br /&gt;
*Intensity of one: Stamina drain at {{#expr:5*0.6}}% per second.  HP drains at  {{#expr:2*0.6}} per second.&lt;br /&gt;
*Intensity of two: Stamina drain at {{#expr:5*0.4}}% per second.  HP drains at  {{#expr:2*0.4}} per second.&lt;br /&gt;
*Intensity of three: Stamina drains at {{#expr:5*0.35}}% per second.  HP drains at {{#expr:2*0.35}} per second.&lt;br /&gt;
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==={{TextEffect|text=Bleeding|2=negative}}===&lt;br /&gt;
[[File:Bleeding_effect.png|thumb|Bleeding]]&lt;br /&gt;
Bleeding is a negative effect that deals damage every five seconds. The amount of damage Bleeding does is lowered each time it deals damage. The first time it deals 20 damage, then it deals 10 damage, then 5, then 2.5. Afterwards it will keep dealing 2 damage until the effect is removed.&lt;br /&gt;
First Aid Kits will remove the effect when used. SCP-500 does not remove the effect and instead instantly lowers the damage to its lowest possible value.&amp;lt;br&amp;gt;This effect may sometimes be applied by consuming Black Candy for 20 seconds.&lt;br /&gt;
&lt;br /&gt;
The {{Fancy link|rainbowtaste}} Status Effect will dampen the Bleeding effect. Depending on the intensity of {{Fancy link|rainbowtaste}}, the Bleeding effect will be dampened further. This stops once it reaches an intensity level of three.&lt;br /&gt;
*No {{Fancy link|rainbowtaste}} Effect: Damage values are 20, 10, 5, 2.5 and 2.&lt;br /&gt;
*Intensity of one: Damage values are {{#expr:20*0.6}}, {{#expr:10*0.6}}, {{#expr:5*0.6}}, {{#expr:2.5*0.6}} and {{#expr:2*0.6}}.&lt;br /&gt;
*Intensity of two: Damage values are {{#expr:20*0.4}}, {{#expr:10*0.4}}, {{#expr:5*0.4}}, {{#expr:2.5*0.4}} and {{#expr:2*0.4}}.&lt;br /&gt;
*Intensity of three: Damage values are {{#expr:20*0.35}}, {{#expr:10*0.35}}, {{#expr:5*0.35}}, {{#expr:2.5*0.35}} and {{#expr:2*0.35}}.&lt;br /&gt;
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==={{TextEffect|text=Blurriness|2=negative}}===&lt;br /&gt;
[[File:Blinded_effect.png|thumb|Blurriness]]&lt;br /&gt;
Blurrinessis a negative effect that applies extreme screen blur. &amp;lt;br&amp;gt;This effect is applied by being hit by a [[Flashbang Grenade]] for a few seconds depending on the distance to the grenade and if the player was looking away or not. The time the effect last is the same as the Flashed Effect plus a few extra seconds.&lt;br /&gt;
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&lt;br /&gt;
==={{TextEffect|text=Blindness|2=negative}}===&lt;br /&gt;
Blindness is a negative effect that darkens the screen. Each intensity darkens the screen with an intensity of 100 making it completely dark. &lt;br /&gt;
&lt;br /&gt;
The effect is applied when using [[SCP-1344]] with an intensity of 100 upon the item activating. This will  tick down to an intensity of 15 over time. If SCP-1344 is removed from the player then Blindness is set to an intensity of 101. The effect will not tick down in this situation.&lt;br /&gt;
&lt;br /&gt;
SCP-500 will cause Blindness to be instantly reduced to 15 intensity unless Blindness is currently at an intensity of 100 or more. If the intensity of Blindness is already below 15 then no affect is applied.&lt;br /&gt;
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&lt;br /&gt;
==={{TextEffect|text=Burned|2=negative}}=== &lt;br /&gt;
[[File:Burned_effect.png|thumb|Burned]]&lt;br /&gt;
Burned is a negative effect that increases the damage the player takes by 25%. The increased damage makes it far easier for one to be killed, such as allowing SCP-096&#039;s Melee Swipe on targets to one shot.&amp;lt;br&amp;gt; The effect is applied for a max ten seconds of the player is hit by the explosion of the [[3-X Particle Disruptor]], [[Jailbird]], [[High-Explosive Grenade]], [[SCP-330|Pink Candy]], [[SCP-018]] and mixing [[SCP-207]]/[[SCP-207?]]. The distance to these explosions will greatly affect the time Burned last. &lt;br /&gt;
&lt;br /&gt;
Additionally, the [[A7]] will apply the Burned Effect to players within 1.1 meters while the weapon is being fired. Each bullet fired will increased the Burned Effect by ten seconds. The A7 will not increase the timer beyond 20 seconds.&lt;br /&gt;
&lt;br /&gt;
The effect can be removed by using a [[First Aid Kit]] or [[SCP-500]].&lt;br /&gt;
&lt;br /&gt;
The {{Fancy link|rainbowtaste}} Status Effect will dampen the Burned effect. Depending on the intensity of {{Fancy link|rainbowtaste}}, the Burned effect will be dampened further. This stops once it reaches an intensity level of three.&lt;br /&gt;
&lt;br /&gt;
*No {{Fancy link|rainbowtaste}} Effect: Damage is increased by 25%.&lt;br /&gt;
*Intensity of one: Damage is increased by {{#expr:25*0.6}}%.&lt;br /&gt;
*Intensity of two: Damage is increased by {{#expr:25*0.4}}%.&lt;br /&gt;
*Intensity of three: Damage is increased by {{#expr:25*0.35}}%.&lt;br /&gt;
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&lt;br /&gt;
==={{TextEffect|text=Cardiac Arrest|2=negative}}===&lt;br /&gt;
[[File:Cardiacarrest_effect.png|thumb|Cardiac Arrest]]&lt;br /&gt;
Cardiac Arrest is a negative effect the drains a player&#039;s HP by 8 HP/s while tripling Stamina consumption. The effect is applied for 20 seconds when attacked by SCP-049. Players currently under the Cardiac Arrest effect are instantly killed when attack by SCP-049. The effect is removed by taking [[Adrenaline]] or [[SCP-500]].&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Concussed|2=negative}}===&lt;br /&gt;
Concussed is a negative effect that applies extreme blur while turning. The intensity of this blur is dependent on the speed at which the player turns. &amp;lt;br&amp;gt; The effect is applied for ten seconds if the player is hit by the explosion of the [[3-X Particle Disruptor]], [[Jailbird]], [[High-Explosive Grenade]], [[SCP-330|Pink Candy]], [[SCP-018]] and mixing [[SCP-207]]/[[SCP-207?]]. The effect is applied for ten seconds when hit by [[SCP-096]]&#039;s charge attack. This is lowered to four seconds if the player was not a target. Consuming Black Candy may apply the effect for 10 seconds.&lt;br /&gt;
It can be removed by using [[Adrenaline]], [[Painkillers]], or [[SCP-500]]. The {{Fancy link|rainbowtaste}} effect has a 40% chance to block the effect from being applied.&lt;br /&gt;
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&lt;br /&gt;
==={{TextEffect|text=Corroding|2=negative}}===&lt;br /&gt;
Corroding is a negative Status Effect that deals damage over time to the player. It is applied for 20 seconds after being initially hit by SCP-106. The effects deals 2.1 damage per second and pauses player&#039;s stamina regeneration. If a player is attacked again by SCP-106 while they have Corroding they will be sent to the Pocket Dimension. The damage can be blocked with the Vitality Status Effect, though it does not prevent the effect being applied to the player. Allowing SCP-106 to still send that player to the Pocket Dimension.&lt;br /&gt;
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&lt;br /&gt;
===={{TextEffect|text=Pocket Corroding|2=negative}}====&lt;br /&gt;
Pocket Corroding is a negative Status Effect that teleports the player to SCP-106&#039;s [[SCP-106#Pocket Dimension|Pocket Dimension]] and drains their HP. The drain rate of HP increases the longer they remain in the Pocket Dimension at a rate of 0.15 damage per tick. The effect will also disable the player&#039;s sprint. The effect is applied when attacked by SCP-106 while under the Corroding Effect. The Vitality Status Effect is unable to block the damage. &amp;lt;br&amp;gt; The effect goes away once the player successfully escapes the Pocket Dimension. &lt;br /&gt;
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==={{TextEffect|text=Deafened|2=negative}}===&lt;br /&gt;
Deafened is a negative effect that heavily muffles all sounds. &amp;lt;br&amp;gt;It is applied for three to five seconds when the player is hit by a [[Flashbang Grenade]] or the explosion of the [[3-X Particle Disruptor]], [[Jailbird]], [[High-Explosive Grenade]], [[SCP-330|Pink Candy]], [[SCP-018]] and mixing [[SCP-207]]/[[SCP-207?]]. Flashbang Grenades will add onto the current remaining time of the Deafened Status Effect. While explosions will simply override the timer. Deafened will reduce the range SCP-939 can see blips created by audio sources.&lt;br /&gt;
&lt;br /&gt;
The effect can be cured with [[SCP-500]].&lt;br /&gt;
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&lt;br /&gt;
==={{TextEffect|text=Death Pit|2=negative}}===&lt;br /&gt;
Death Pit is a negative effect that kills a player if they are touching the ground. It is applied when a player enters a death pit such as the one found in [[Heavy Containment Zone#SCP-106&#039;s Containment Area|SCP-106&#039;s Containment Chamber]]. The effect is also used for hazards that crush the player like elevators and the Chaos Car.&lt;br /&gt;
&lt;br /&gt;
Players in noclip are immune to the effect.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Decontaminating|2=negative}}===&lt;br /&gt;
[[File:Decontaminating_effect.png|thumb|Decontaminating]]&lt;br /&gt;
Decontaminating is a negative effect that removes 10% of the player&#039;s health every second. Every tick adds an extra five &#039;&#039;&#039;units&#039;&#039;&#039; of damage. &amp;lt;br&amp;gt;The effect is caused by the [[Decontamination Process]] for [[Light Containment Zone]].&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Disabled|2=negative}}===&lt;br /&gt;
Disabled is a negative effect that slows down all movement by 20%. &amp;lt;br&amp;gt;The effect is applied for ten seconds after leaving SCP-106&#039;s [[SCP-106#Pocket Dimension|Pocket Dimension]]. If the player was already under the Disabled Status Effect then the current timer is increased by ten seconds.&lt;br /&gt;
&lt;br /&gt;
The {{Fancy link|rainbowtaste}} Status Effect will dampen the Disabled effect. Depending on the intensity of {{Fancy link|rainbowtaste}}, the Disabled effect will be dampened further. This stops once it reaches an intensity level of three.&lt;br /&gt;
*No {{Fancy link|rainbowtaste}} Effect: Movement is slowed down by 20%.&lt;br /&gt;
*Intensity of one: Movement is slowed down by 12%.&lt;br /&gt;
*Intensity of two: Movement is slowed down by 8%.&lt;br /&gt;
*Intensity of three: Movement is slowed down by 7%.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Ensnared|2=negative}}===&lt;br /&gt;
Ensnared is a negative effect that prevents all movement for the player. &amp;lt;br&amp;gt;This effect can only be applied by Remote Admin.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Exhausted|2=negative}}===&lt;br /&gt;
Exhausted is a negative effect that halves the maximum Stamina Bar capacity and its regeneration rate. While they do not remove the effect, both [[Adrenaline]] and [[SCP-207]] will fully restore the player&#039;s Stamina back to 100%. Though, Stamina will not regenerate while it is above 50%.&amp;lt;br&amp;gt; This effect can only be applied by Remote Admin.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Flashed|2=negative}}===&lt;br /&gt;
Flashed is a negative effect that makes the player unable to see for a short amount of time. &amp;lt;br&amp;gt;The effect is applied for three to five seconds when the player is hit by a Flashbang Grenade based on the distance to the grenade and if the player was looking away or not. The [[Jailbird]] will apply the Flashed Effect for four seconds to targets hit by its charge attack. Both of these items will increase the timer of a currently active Flashed Effect. SCP-079 as well as humans wearing [[SCP-1344]] are immune to this effect. Consuming Black Candy may apply the effect for five seconds.&lt;br /&gt;
&lt;br /&gt;
An option in the settings exists to make the effect have &amp;quot;Dark Mode&amp;quot;.&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;200px&amp;quot; style=&amp;quot;text-align:right&amp;quot;&amp;gt;&lt;br /&gt;
Flashed2.jpg|Flashed (Default)&lt;br /&gt;
FlashDark.jpg|Flashed (Dark mode)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Hemorrhage|2=negative}}===&lt;br /&gt;
Hemorrhage is a negative effect that drains the player&#039;s health by 1 HP/s while sprinting. The damage is lowered by the {{Fancy link|rainbowtaste}} Effect.&amp;lt;br&amp;gt;This effect can only be applied by Remote Admin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The {{Fancy link|rainbowtaste}} Status Effect will dampen the Hemorrhage effect. Depending on the intensity of {{Fancy link|rainbowtaste}}, the Hemorrhage effect will be dampened further. This stops once it reaches an intensity level of three.&lt;br /&gt;
*No {{Fancy link|rainbowtaste}} Effect: Damage is 1 HP/s.&lt;br /&gt;
*Intensity of one: Damage is {{#expr:1*0.6}} HP/s.&lt;br /&gt;
*Intensity of two: Damage is {{#expr:1*0.4}} HP/s.&lt;br /&gt;
*Intensity of three: Damage is {{#expr:1*0.35}} HP/s.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Hypothermia|2=negative}}===&lt;br /&gt;
[[File:244_effect.png|thumb|Hypothermia]]&lt;br /&gt;
Hypothermia is a negative effect that slowly drains the player&#039;s HP, reduces bullet accuracy, and increases item pickup and use time. The damage dealt is based on two factors, the amount of [[SCP-244]]&#039;s in the area and the time spent in the fog. &amp;lt;br&amp;gt;The effect is applied while inside the fog generated by SCP-244. It can be removed by leaving SCP-244&#039;s fog.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Poisoned|2=negative}}===&lt;br /&gt;
[[File:Poisoned_effect.png|thumb|Poisoned]]&lt;br /&gt;
Poisoned is a negative effect that deals damage every five seconds. The damage starts at 2 HP/5s but over times increases to 20 HP/5s. &amp;lt;br&amp;gt; It can be applied by having either the {{Fancy link|scp207}} or {{Fancy link|anticola}} Status Effect active alongside {{Fancy link|scp1853}} Status Effect. Black Candy may apply the effect for 20 seconds. The effect can be removed by [[SCP-500]] and the {{Fancy link|rainbowtaste}} effect has a 40% chance to block the damage.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Severed Hands|2=negative}}===&lt;br /&gt;
Severed Hands is a negative effect that removes the player&#039;s hands then drains their HP. It also removes the ability for the player to open their inventory or interact with objects, such as doors. &amp;lt;br&amp;gt; This effect is applied when the player removes more than two pieces of candy from [[SCP-330]].&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;200px&amp;quot; style=&amp;quot;text-align:right&amp;quot;&amp;gt;&lt;br /&gt;
Severedhands_effect.png|Severed Hands&lt;br /&gt;
Severedhandsplayermodel.png|A player with severed hands.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Severed Eyes|2=negative}}===&lt;br /&gt;
Severed Eyes is a negative effect that removes the player&#039;s eyes then drains their HP. This effect is applied when [[SCP-1344]] is removed from the player&#039;s face.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Slowness|2=negative}}===&lt;br /&gt;
Slowness is a negative effect that decreases the player&#039;s speed by a defined amount while also disabling sprinting. Each level of intensity is a 1% decrease in speed, with 255% being the max. This means that the player&#039;s movement speed can overflow into negative values. It should not be confused with [[Anti-Cola]]&#039;s effect, which decreases the player&#039;s speed in exchange for health regeneration. The effect may be applied by Black Candy with an intensity of 25 for 15 seconds. This will override an active Slowness.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Sinkhole|2=negative}}===&lt;br /&gt;
[[File:Sinkhole_effect.png|thumb|Sinkhole]]&lt;br /&gt;
Sinkhole is a negative effect that slows down player movement by 30% and sprinting is disabled. The amount the player is slowed down by can be controlled by config. It should not be confused with the Stained effect, which has a very similar function. &amp;lt;br&amp;gt; The effect is applied when the player enters the [[Light Containment Zone #Sinkhole|Sinkhole Trap]] or [[SCP-106#Pocket_Dimension|Pocket Dimension]]. It goes away upon exiting. SCPs are immune to this effect.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Stained|2=negative}}===&lt;br /&gt;
Stained is a negative effect that slows down player movement by 20% and sprinting is disabled. It should not be confused with the Sinkhole effect, which has a similar function. &amp;lt;br&amp;gt;The effect is caused by [[SCP-173|SCP-173&#039;s]] Tantrum Puddles and is removed two seconds after leaving them. SCPs are immune to this effect.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Strangled|2=negative}}===&lt;br /&gt;
{{Main|SCP-3114}}&lt;br /&gt;
[[File:IGOTABONETOPICKWITHYOU.png|thumb|300px|SCP-3114 Strangling a [[Facility Guard]]]]&lt;br /&gt;
Strangled is a negative status effect that drains the player&#039;s HP and locks all movement. The player&#039;s HP drain starts at 5 HP every second, with the damage value accelerating by five per second.&lt;br /&gt;
The effect is applied when attacked by [[SCP-3114]]&#039;s Strangulation attack and last until SCP-3114 kills the player or SCP-3114 releases the player.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Traumatized|2=negative}}===&lt;br /&gt;
Traumatized is a negative effect that desaturates the player&#039;s screen and makes one always visible to SCP-106 while they use stalk. A player with Traumatized will get unique visual and sound effects upon seeing SCP-106. Traumatized players are instantly killed when attacked by SCP-106. The effect is applied permanently after being captured by SCP-106.&lt;br /&gt;
&lt;br /&gt;
{{multi-listen item|filename=HeartbeatMidsideLoop.mp3|title=Traumatized player sees SCP-106|description=}}&lt;br /&gt;
&lt;br /&gt;
=={{TextEffect|text=Mixed Effects|2=mixed}}==&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Anti-Cola|2=mixed}}===&lt;br /&gt;
{{Main|Anti-Cola}}&lt;br /&gt;
Anti-Cola is a mixed effect that lowers a player&#039;s speed, but grants a permanent HP regeneration. The effect can be stacked up to two times, increasing both the positive and negative effects. The HP regeneration speed scales based on player movement, with standing still giving the fastest HP regeneration and sprinting giving the slowest. The Vitality Status Effect will prevent players from being slowed down from the Anti-Cola effect while retaining the HP regeneration. Anti-Cola will save the player from death one time, leaving the player with 1 HP and 0.25 seconds of damage immunity. The player is also granted two seconds of damage immunity to Tesla Gates. The Anti-Cola effect is fully removed upon saving one from death, regardless of the amount stacked. Anti-Cola will not save the player from death pits, the Pocket Dimension, SCP-173&#039;s neck snap, Chaos Car, [[3-X Particle Disruptor]] or the [[Jailbird]]. As an exception, Anti-Cola will save the player from the explosions caused by the 3-X Particle Disruptor and Jailbird.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the player is at full HP, Anti-Cola will also regenerate [[Artificial HP]] at the same rate health is healed. This passive regeneration caps out at 75 AHP, and will decay at a rate of 1.2 per second if Anti-Cola is removed.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If combined with the {{Fancy link|scp207}} effect, the player will violently explode after 1.05 seconds. This explosion acts similar to a normal [[High-Explosive Grenade]] and will bypass the death save effect. If combined with the {{Fancy link|scp1853}} effect, the player will be given the {{Fancy link|poisoned}} effect. The effect is applied by consuming [[Anti-Cola]] and is removed by using [[SCP-500]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Black Candy may grant this status effect for 60 seconds upon consumption. If the player already has the effect, then the intensity is increased by one permanently. &lt;br /&gt;
{{multi-listen item|filename=A207_PASSIVE_AMB_STACK_1.mp3|title=1 SCP-207? Ambience|description=}}&lt;br /&gt;
{{multi-listen item|filename=A207_PASSIVE_AMB_STACK_2.mp3|title=2 SCP-207? Ambience|description=}}&lt;br /&gt;
{{multi-listen item|filename=A207SAVE.mp3|title=Death Save|description=}}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=SCP-207|2=mixed}}===&lt;br /&gt;
[[File:207_effect.png|thumb|SCP-207]]&lt;br /&gt;
{{Main|SCP-207}}&lt;br /&gt;
SCP-207 is a mixed effect that blocks stamina drain and increases the player&#039;s movement speed but will slowly drain HP. The effect can be stacked up to three times, increasing both the positive and negative effects. The {{Fancy link|rainbowtaste}} effect has a 40% chance to block damage every tick, and the Vitality effect will fully disable the drain. If combined with the {{Fancy link|anticola}} effect, the player will violently explode after 1.05 seconds.  This explosion acts similar to a normal [[High-Explosive Grenade]] and will bypass the death save effect of {{Fancy link|anticola}}. If combined with the {{Fancy link|scp1853}} effect, the player will be given the {{Fancy link|poisoned}} effect.&amp;lt;br&amp;gt; The effect is applied by consuming [[SCP-207]] and is removed by using [[SCP-500]]. &lt;br /&gt;
&lt;br /&gt;
Black Candy may grant this status effect for 60 seconds upon consumption. If the player already has the effect, then the intensity is increased by one permanently. &lt;br /&gt;
&lt;br /&gt;
The {{Fancy link|rainbowtaste}} Status Effect will dampen the damage dealt by the SCP-207 effect. Depending on the intensity of {{Fancy link|rainbowtaste}}, the SCP-207 effect will be dampened further. This stops once it reaches an intensity level of three. More specifically, the {{Fancy link|rainbowtaste}} Status Effect changes the damage multiplier for each SCP-207 stacked.&lt;br /&gt;
*One instance of SCP-207 (Damage multiplier: 1)&lt;br /&gt;
**No {{Fancy link|rainbowtaste}} Effect: The damage values are: 0.1, 0.15, 0.4 and 1. For Standing, Sneaking, Walking and Sprinting.&lt;br /&gt;
**Intensity of one: Damage values are {{#expr:0.1*0.6}}, {{#expr:0.15*0.6}}, {{#expr:0.4*0.6}} and {{#expr:1*0.6}}.&lt;br /&gt;
**Intensity of two: Damage values are {{#expr:0.1*0.4}}, {{#expr:0.15*0.4}}, {{#expr:0.4*0.4}} and {{#expr:1*0.4}}.&lt;br /&gt;
**Intensity of three: Damage values are {{#expr:0.1*0.35}}, {{#expr:0.15*0.35}}, {{#expr:0.4*0.35}} and {{#expr:1*0.35}}.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;Damage values for SCP-207 stacks (Click to view)&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Two instances of SCP-207 (Damage multiplier: 1.5)&lt;br /&gt;
**No {{Fancy link|rainbowtaste}} Effect: The damage values are: {{#expr:0.1*1.5}}, {{#expr:0.15*1.5}}, {{#expr:0.4*1.5}} and {{#expr:1*1.5}}.&lt;br /&gt;
**Intensity of one: Damage values are {{#expr:0.1*(1.5*0.6)}}, {{#expr:0.15*(1.5*0.6)}}, {{#expr:0.4*(1.5*0.6)}} and {{#expr:1*(1.5*0.6)}}.&lt;br /&gt;
**Intensity of two: Damage values are {{#expr:0.1*(1.5*0.4)}}, {{#expr:0.15*(1.5*0.4)}}, {{#expr:0.4*(1.5*0.4)}} and {{#expr:1*(1.5*0.4)}}.&lt;br /&gt;
**Intensity of three: Damage values are {{#expr:0.1*(1.5*0.35)}}, {{#expr:0.15*(1.5*0.35)}}, {{#expr:0.4*(1.5*0.35)}} and {{#expr:1*(1.5*0.35)}}.&lt;br /&gt;
&lt;br /&gt;
*Three instances of SCP-207 (Damage multiplier: 2.5)&lt;br /&gt;
**No {{Fancy link|rainbowtaste}} Effect: The damage values are: {{#expr:0.1*2.5}}, {{#expr:0.15*2.5}}, {{#expr:0.4*2.5}} and {{#expr:1*2.5}}.&lt;br /&gt;
**Intensity of one: Damage values are {{#expr:0.1*(2.5*0.6)}}, {{#expr:0.15*(2.5*0.6)}}, {{#expr:0.4*(2.5*0.6)}} and {{#expr:1*(2.5*0.6)}}.&lt;br /&gt;
**Intensity of two: Damage values are {{#expr:0.1*(2.5*0.4)}}, {{#expr:0.15*(2.5*0.4)}}, {{#expr:0.4*(2.5*0.4)}} and {{#expr:1*(2.5*0.4)}}.&lt;br /&gt;
**Intensity of three: Damage values are {{#expr:0.1*(2.5*0.35)}}, {{#expr:0.15*(2.5*0.35)}}, {{#expr:0.4*(2.5*0.35)}} and {{#expr:1*(2.5*0.35)}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=={{TextEffect|text=Technical Effects|2=technical}}==&lt;br /&gt;
==={{TextEffect|text=Fog Control|2=technical}}===&lt;br /&gt;
Fog Control is a technical effect that controls the type of fog a player sees. The effect can be set to any intensity from one to seven.&lt;br /&gt;
&lt;br /&gt;
*1 - None&lt;br /&gt;
*2 - Inside&lt;br /&gt;
*3 - Surface Zone&lt;br /&gt;
*4 - Decontamination&lt;br /&gt;
*5 - Amnesia&lt;br /&gt;
*6 - Alpha Warhead&lt;br /&gt;
*7 - SCP-244&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Mute Soundtrack|2=technical}}===&lt;br /&gt;
Mute Soundtrack is a technical effect that mutes the game&#039;s soundtrack.&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Light Wieght|2=technical}}===&lt;br /&gt;
Light Weight is a technical effect that increases the player&#039;s jump height by 1% multiplicatively. Black Candy may apply this effect with an intensity of 60 for 20 seconds. This will override an active Light Weight.&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Heavy Footed|2=technical}}===&lt;br /&gt;
Heavy Footed is a technical effect that decreases the player&#039;s jump height by 1% multiplicatively. The effect can only be applied by Remote Admin.&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Scanned|2=technical}}===&lt;br /&gt;
Scanned is a technical effect that mutes the game&#039;s soundtrack and then plays an ambience stinger. This status effect is applied to a player who was detected by SCP-079&#039;s [[SCP-079#Breach Scanner|Breach Scanner]] ability. The effect goes away after 7.5 seconds. The alarm noise that plays is not a part of the Status Effect.&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Scanner_Scanning.mp3|title=Scanned Ambience|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
==={{TextEffect|text=SCP-1576|2=technical}}===&lt;br /&gt;
{{main|SCP-1576}}&lt;br /&gt;
SCP-1576 is a technical effect that allows the player to talk to [[Spectators]]. An icon is displayed next to the player&#039;s name that Spectators can see. The effect itself does NOT allow a player to hear the Spectators. This is due to the Spectators VC being broadcasted by the [[SCP-1576]] item itself.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Item Interaction==&lt;br /&gt;
Typically, Status Effects can be removed by usage of an item or by waiting it out. The following lists are quick references for what items can cure a Status Effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Using [[Adrenaline]] will remove the following effect(s):&lt;br /&gt;
{{#ask:&lt;br /&gt;
[[cured::Adrenaline]]&lt;br /&gt;
 |?fancy=name&lt;br /&gt;
 |link=none&lt;br /&gt;
 |headers=hide&lt;br /&gt;
 |searchlabel =-&lt;br /&gt;
 |mainlabel =-&lt;br /&gt;
 |sort=fancy&lt;br /&gt;
 |introtemplate=StatusEffectListPre&lt;br /&gt;
 |template=StatusEffectList&lt;br /&gt;
 |outroTemplate=StatusEffectListFooter&lt;br /&gt;
 |namedargs=yes&lt;br /&gt;
}}&lt;br /&gt;
Additionally, while the Adrenaline can not cure the {{Fancy link|exhausted}} Status Effect, it will still restore the player&#039;s Stamina to 100%, bypassing the 50% limit caused by the effect. Though Stamina will not regenerate past 50%.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Using a [[First Aid Kit]] will remove the following effect(s):&lt;br /&gt;
{{#ask:&lt;br /&gt;
[[cured::First Aid Kit]]&lt;br /&gt;
 |?fancy=name&lt;br /&gt;
 |link=none&lt;br /&gt;
 |headers=hide&lt;br /&gt;
 |searchlabel =-&lt;br /&gt;
 |mainlabel =-&lt;br /&gt;
 |sort=fancy&lt;br /&gt;
 |template=StatusEffectList&lt;br /&gt;
 |namedargs=yes&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Using [[SCP-500]] will remove the following effect(s):&lt;br /&gt;
{{#ask:&lt;br /&gt;
[[cured::SCP-500]]&lt;br /&gt;
 |?fancy=name&lt;br /&gt;
 |link=none&lt;br /&gt;
 |headers=hide&lt;br /&gt;
 |searchlabel =-&lt;br /&gt;
 |mainlabel =-&lt;br /&gt;
 |sort=fancy&lt;br /&gt;
 |template=StatusEffectList&lt;br /&gt;
 |namedargs=yes&lt;br /&gt;
}}&lt;br /&gt;
Additionally, SCP-500 will lower the damage output of the {{Fancy link|bleeding}} Status Effect to its minimal value.&lt;br /&gt;
&lt;br /&gt;
SCP-500 will cause {{fancy link|blindness}} to be instantly reduced to 15 intensity unless Blindness is currently at an intensity of 100 or more. If the intensity of Blindness is already below 15 then no affect is applied.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Using [[Painkillers]] will remove the following effect(s):&lt;br /&gt;
{{#ask:&lt;br /&gt;
[[cured::Painkillers]]&lt;br /&gt;
 |?fancy=name&lt;br /&gt;
 |link=none&lt;br /&gt;
 |headers=hide&lt;br /&gt;
 |searchlabel =-&lt;br /&gt;
 |mainlabel =-&lt;br /&gt;
 |sort=fancy&lt;br /&gt;
 |template=StatusEffectList&lt;br /&gt;
 |namedargs=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Wearing SCP-1344 will make the user immune to the {{Fancy link|flashed}} effect.&lt;br /&gt;
&lt;br /&gt;
==Interaction With Other Status Effects==&lt;br /&gt;
The {{Fancy link|invigorated}} Status Effect will give the player immunity to the {{Fancy link|amnesia}} Status Effect.&lt;br /&gt;
&lt;br /&gt;
The {{Fancy link|spawnprotection}} Status Effect will give the player immunity to the {{Fancy link|flashed}} and {{Fancy link|hypothermia}} Status Effects.&lt;br /&gt;
&lt;br /&gt;
The {{Fancy link|vitality}} Status Effect will block most negative Status Effects from being applied to the player. It will also block the downsides to the {{Fancy link|scp207}} and {{Fancy link|anticola}} Status Effects and pause the damage from {{Fancy link|corroding}} and {{Fancy link|poisoned}}.&lt;br /&gt;
&lt;br /&gt;
The {{Fancy link|rainbowtaste}} Status Effect will weaken most negative Status Effects. It will also weaken the downside to the {{Fancy link|scp207}} Status Effect.&lt;br /&gt;
&lt;br /&gt;
If a player has both the {{Fancy link|scp207}} and {{Fancy link|anticola}} Status Effects applied at the same time, they will violently explode.&lt;br /&gt;
&lt;br /&gt;
If a player has the {{Fancy link|scp207}} or the {{Fancy link|anticola}} Status Effect applied at the same time as the {{Fancy link|scp1853}} Status Effect, they will be given the {{Fancy link|poisoned}} Status Effect.&lt;br /&gt;
&lt;br /&gt;
==Legacy Status Effects==&lt;br /&gt;
==={{TextEffect|text=Positive Effects}}===&lt;br /&gt;
===={{TextEffect|text=Ghostly (Event)}}====&lt;br /&gt;
Ghostly was a positive status effect that made the player translucent and ghostly white.  The effect was applied by consuming the [[SCP-330#Candy Effects|White Candy]] for 30 seconds. Additionally, the [[SCP-330#Candy Effects|Black Candy]]&#039;s could randomly apply this effect due to its mechanics.&amp;lt;br&amp;gt;&lt;br /&gt;
While Ghostly, the following would apply:&lt;br /&gt;
*The player becomes translucent and ghostly white.&lt;br /&gt;
*Equipping any item causes it to fall through the player&#039;s hands and onto the ground.&lt;br /&gt;
*The player can walk through non keycard doors, similar to SCP-106.&lt;br /&gt;
*The player can open any keycard locked door by interacting with it.&lt;br /&gt;
*Removes Metal and Orange Candy Status Effects if active.&lt;br /&gt;
&lt;br /&gt;
Unlike most event Status Effects, Ghostly was left in Remote Admin. This version of Ghostly only allows the player to walk through doors.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Orange Candy}}====&lt;br /&gt;
Orange Candy was a positive effect that would make the player grow a bright orange. As the name implies, it was applied by consuming the [[SCP-330#Candy Effects|Orange Candy]] for 30 seconds.  Additionally, the [[SCP-330#Candy Effects|Black Candy]]&#039;s could randomly apply this effect due to its mechanics.&amp;lt;br&amp;gt;&lt;br /&gt;
The following effects were applied to a glowing player.&lt;br /&gt;
*Removes Ghostly and Metal Status Effects if active.&lt;br /&gt;
*The player would glow a bright orange.&lt;br /&gt;
*Players looking at a glowing player will be given the Orange Witness Status Effect until they look away.&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Spicy}}====&lt;br /&gt;
Spicy was a positive status effect that would cause the player to breathe flames while also blocking opening the inventory. Anyone caught in this flame, including teammates would take damage. With the damage being 20 per second to enemies and five damage per second to teammates. Players caught in the fire would be given the Burned Status effect for 60 seconds. The fire had a range akin to the [[Micro H.I.D.]], allowing it to hit at a great distance. The [[SCP-330#Candy Effects|Red Candy]] applied this effect for seven seconds. Additionally, the [[SCP-330#Candy Effects|Black Candy]]&#039;s could randomly apply this effect due to its mechanics. The effect was removed after the Halloween 2023 event. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Prismatic}}====&lt;br /&gt;
Prismatic was a positive status effect that applied various effects to the player. The effect was applied while standing inside the rainbow cloud placed by consuming [[SCP-330#Candy Effects|Rainbow Candy]].&lt;br /&gt;
*5% movement speed boost.&lt;br /&gt;
*15% damage reduction.&lt;br /&gt;
*HP regeneration of 1 HP/s.&lt;br /&gt;
*A one time, non instant death save similar to [[SCP-207?]]&#039;s death save.&lt;br /&gt;
**This effect will last an additional three seconds after leaving the cloud.&lt;br /&gt;
**SCP-939&#039;s Lunge counted as an instant death. (The 15% damage reduction still applied.)&lt;br /&gt;
**After the death save went off, the player would have damage immunity for 0.25s and Tesla Gate damage immunity for two seconds.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Negative Effects|2=negative}}===&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Exsanguination|2=negative}}====&lt;br /&gt;
Exsanguination was a negative effect that would lower a player&#039;s max HP. The new max would be their current Max HP divided by ten. This effect could only be obtained by grabbing more than two pieces of candy from [[SCP-330]] during the 2020 Halloween Event.&lt;br /&gt;
&lt;br /&gt;
The following is a list of new max HP values a player would have while under this effect. Note, Human classes had different HP values during this version of the game. There was also only one type of Chaos.&lt;br /&gt;
* Class-D, Facility Guard, MTF Private and Scientist: 10 HP&lt;br /&gt;
* MTF Specialist, MTF Sergeant, Chaos Insurgent: 12 HP&lt;br /&gt;
* MTF Captain: 15 HP&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Inverted Controls|2=negative}}====&lt;br /&gt;
Inverted Controls was a negative effect that would invert all mouse movement for a short amount of time.&amp;lt;br&amp;gt;&lt;br /&gt;
The [[SCP-330#Candy Effects|Red Candy]] applied this effect for 15 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Status Effects#Sugar Rush|Sugar Rush]] Status effect would apply the Inverted Controls Status Effect for ten second, but only after eight seconds have passed since Sugar Rush was applied.&amp;lt;br&amp;gt;&lt;br /&gt;
The Status Effect was removed after the end of the Halloween 2021 Event. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Amnesia (Legacy)|2=negative}}====&lt;br /&gt;
[[File:Amnesia2.jpg|thumb|Amnesia]]&lt;br /&gt;
Amnesia was a negative effect that prevented a player from opening their inventory and reloading. In the v11.0.0 Parabellum update, it was changed to where it would only reduce the player&#039;s visibility. &amp;lt;br&amp;gt;&lt;br /&gt;
The effect was applied for three seconds when bit by SCP-939.  The time was reduced to 1.7 seconds if the player had the Rainbow Taste Effect beforehand. The effect could be removed by using SCP-500.&amp;lt;br&amp;gt;&lt;br /&gt;
The effect was changed in the v12.0.0 Mimicry Update due to SCP-939&#039;s rework.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Orange Witness|2=negative}}====&lt;br /&gt;
Orange Witness was a negative effect that would severely reduce the player&#039;s vision. The effect was applied while staring at a player who is under the Orange Candy effect. The longer the player look, the bright the glowing player became and the darker the surrounding environmental would become. Looking away would remove the effect.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Panic|2=negative}}====&lt;br /&gt;
Panic was a negative effect that slightly increased the drain rate of Stamina. It was removed at an unknown point of time but was mistakenly left in the Remote Admin Status Effect page until the Mimicry v12.0.0 update.&amp;lt;br&amp;gt; This effect could only be applied by Remote Admin.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Traumatized By Evil|2=negative}}====&lt;br /&gt;
Traumatized By Evil was a negative Status Effect that applied a greyscale to the player&#039;s screen. It acted similar to the base Traumatized without applying buffs to SCP-106. It could be cured by using [[SCP-500]]. The Status Effect was removed after the end of the Halloween 2023 Event.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Technical Effects|2=technical}}===&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=SCP-559|2=technical}}====&lt;br /&gt;
{{Main|SCP-559}}&lt;br /&gt;
SCP-559 was a technical effect that altered the player&#039;s model and applied a speed and stamina bonus while decreasing weapon motor skills. The effect was applied by interacting with SCP-559 to blow out its candles. Players under the effect of SCP-559 are at risk of being killed by [[SCP-956]]. The effect could be removed with [[SCP-500]].&lt;br /&gt;
&lt;br /&gt;
The following effects were applied:&lt;br /&gt;
*Stamina decreases 50% slower&lt;br /&gt;
*30% increase in weapon draw time&lt;br /&gt;
*20% increase in reload time&lt;br /&gt;
*10% increase in weapon recoil&lt;br /&gt;
*5% increase in movement speed&lt;br /&gt;
*Player height reduced by 37.2%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=SCP-956|2=technical}}====&lt;br /&gt;
{{Main|SCP-956}}&lt;br /&gt;
SCP-956 was a negative status effect that would lock the player&#039;s movement in place and force their camera to face SCP-956. The effect was applied by standing within a five meter radius of SCP-956 while under the effects of SCP-559. Players must stay in the radius for 3.5 seconds to be locked in place. This was lowered to 2.5 seconds after the rebalance patch. Any players who were not under the effects of SCP-559 can safely stay inside the five meter radius unless they have [[SCP-330|pieces of candy]] in their inventory. In which, those players would get the SCP-956 effect if they stayed within the radius for 20 seconds.&lt;br /&gt;
&lt;br /&gt;
The effect was removed after the end of the Anniversary-Christmas 2022 event.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{TextEffect|text=Mixed Effects|2=mixed}}===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Evil|2=mixed}}====&lt;br /&gt;
Evil was a mixed effect that would turn the player into an Evil Marshmallow Man for a short time. &lt;br /&gt;
&lt;br /&gt;
*Evil Marshmallow Man can perform an evil laugh by pressing {{Key Press|F}}.&lt;br /&gt;
**Applies the Evil Traumatized effect to players within a five meter radius. Functions similar to the Traumatized Effect with the screen visuals being applied for looking at an Evil Marshmallow Man instead.&lt;br /&gt;
***Players under this effect are not instantly killed by SCP-106 unlike Traumatized.&lt;br /&gt;
*Health regenerates at a rate of 3 HP/s.&lt;br /&gt;
*AHP is restored by 100 per kill.&lt;br /&gt;
*Ability to open any door that requires Checkpoint Access.&lt;br /&gt;
*Ignores Friendly Fire rules.&lt;br /&gt;
===={{TextEffect|text=Metal|2=mixed}}====&lt;br /&gt;
Metal was a mixed status effect that would turn the player completely metal for a short amount of time. The effect was applied by consuming the [[SCP-330#Candy Effects|Gray Candy]] for 30 seconds.  Additionally, the [[SCP-330#Candy Effects|Black Candy]]&#039;s could randomly apply this effect due to its mechanics.&amp;lt;br&amp;gt; &lt;br /&gt;
While metal, the following would apply:&lt;br /&gt;
*The player&#039;s model becomes grey and metallic.&lt;br /&gt;
*Damage reduction of 20%.&lt;br /&gt;
**75% fall damage reduction.&lt;br /&gt;
*Movement speed reduced by 25%.&lt;br /&gt;
*Medical Item usage speed decreased by 50%.&lt;br /&gt;
*Removes Ghostly and Orange Candy Status Effects if active.&lt;br /&gt;
&lt;br /&gt;
Metal players could damage other players by falling on top of them, often dealing lethal damage to humans. While falling, holding down the {{key Press|C}} key would allow the metal player to fall much faster, increasing damage and allowing the metal player to deal damage by jumping off tables. The metal player will take fall damage from these short heights.&lt;br /&gt;
&lt;br /&gt;
A loud metal pipe sound will play upon stomping.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=SCP-939 Visuals|2=mixed}}====&lt;br /&gt;
[[File:SCP-939 Visuals.jpg|thumb|SCP-939 Visuals]]&lt;br /&gt;
SCP-939 Visuals were a mixed effect that alters the player&#039;s vision. All objects turn black with white outlines and the player could only see other players under certain conditions (Making noise). Players who meet these conditions could be seen through walls, while players who are not making noises were completely invisible unless they are bumped into or are on the [[Surface Zone|Surface]]. &amp;lt;br&amp;gt; This effect was used exclusively for SCP-939, but could be applied to others with Remote Admin.&lt;br /&gt;
&lt;br /&gt;
The Status Effect was removed in the Mimicry 12.0 Update along side the SCP-939 rework as the new SCP-939 Visuals are not consider a Status Effect.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
===={{TextEffect|text=Slow Metabolism|2=mixed}}====&lt;br /&gt;
Slow Metabolism was a mixed effect that would lower a player&#039;s current speed by 20% and make the model appear fat. The 330 AHP upon of the candy was not apart of the Slow Metabolism effect itself. The Status Effect was removed after the end of the Halloween 2021 and 2023 Event.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Halloween 2021=====&lt;br /&gt;
The [[SCP-330#Candy Effects|Purple Candy]] applied this effect for ten seconds. The effects are the same as mentioned as above as this was the first time the effect was added to the game.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Halloween 2023=====&lt;br /&gt;
The [[SCP-330#Candy Effects|Purple Candy]] applied this effect for 20 seconds. Additionally, the [[SCP-330#Candy Effects|Black Candy]]&#039;s could randomly apply this effect due to its mechanics. Unlike the previous event, the effect tripled the speed for consuming candies. The effect could be removed by using [[SCP-500]]. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===={{TextEffect|text=Sugar Crave|2=mixed}}====&lt;br /&gt;
Sugar Crave was a mixed effect that would turn the player into a Marshmallow Man for a short time. The Status Effect was removed after the end of the Halloween 2021 and 2023 Event.&lt;br /&gt;
The following additional effects were applied:&lt;br /&gt;
*All items are dropped from the inventory.&lt;br /&gt;
*25% damage resistance.&lt;br /&gt;
*The current walking speed doubled.&lt;br /&gt;
*Sprinting is disabled.&lt;br /&gt;
*Ability to perform melee attacks that deal 65 damage per hit.&lt;br /&gt;
&lt;br /&gt;
=====Halloween 2021=====&lt;br /&gt;
The effect was obtained from [[SCP-330#Candy Effects|Blue Candy]] for 15 seconds.&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The following [[Status Effects]] were applied for three seconds after the player reverted back to normal:&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|amnesialegacy}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|blurriness}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|concussed}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|deafened}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|disabled}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|exhausted}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Stamina would be set to 0% upon the effects end.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
The [[SCP-330#Candy Effects|Blue Candy]] applied this effect for 15 seconds. (The AHP applied from Blue Candy is not apart of the effect itself)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Halloween 2023=====&lt;br /&gt;
The effect was obtained by consuming [[SCP-330#Candy Effects|Blue Candy]] or [[SCP-330#Candy Effects|Evil Candy]]. Additionally, the [[SCP-330#Candy Effects|Black Candy]]&#039;s could randomly apply this effect due to its mechanics. When applied the player&#039;s Stamina would quickly drain over the course of 15 seconds. Once fully drained the effect would end. Successfully killing a player with melee swings would restore seven seconds of Stamina. If the effect was applied by Evil Candy, the player will be given infinite Stamina, inturn making the effect last forever. Additionally the player could make an Evil Laugh. Players in range of the Evil Laugh will have the Traumatized Evil Status Effect applied to them.&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The following [[Status Effects]] were applied for three seconds after the player reverted back to normal:&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|blurriness}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|concussed}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|deafened}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|disabled}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Fancy link|exhausted}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
Additionally, unlike the 2021 event, the added AHP was apart of the effect itself. With the following stats:&lt;br /&gt;
*Applied 450 AHP that deteriorated after 15 seconds.&lt;br /&gt;
*AHP absorbs 100% of all damage. &lt;br /&gt;
*AHP drops to zero upon the end of its effects.&lt;br /&gt;
&lt;br /&gt;
======Marshmallow Man Effect======&lt;br /&gt;
The Marshmallow Man was a separate effect from Sugar Crave during the Halloween 2023 Event. It was responsible for turning the player into the Marshmallow Man and applying both the speed boost and damage reduction. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Multiple Categories Status Effects===&lt;br /&gt;
====Sugar High====&lt;br /&gt;
Sugar High was a mixed (positive during 2023) effect that was applied to the player upon consumption of the [[SCP-330#Candy Effects|Green Candy]]. The effects are not the same for both events. The Status Effect was removed after the end of the Halloween 2021 and 2023 Event.&lt;br /&gt;
====={{TextEffect|text=Halloween 2021|2=mixed}}=====&lt;br /&gt;
During Halloween 2021, the effect would multiply the player&#039;s jump power by 1.5 for a short time. The v11.0.3 [Rebalance Patch] changed this to a multiplier of 2.&lt;br /&gt;
After the effect ended, the player would be given the [[Status Effects#Disabled|Disabled]] Status Effect for {{Mvar|1 = [2 × J]}} seconds. Where J equals the number of jumps performed. The v11.0.3 [Rebalance Patch] changed the time to {{Mvar|1 = [1.5 × J]}} seconds. &amp;lt;br&amp;gt;&lt;br /&gt;
The [[SCP-330#Candy Effects|Green Candy]] applied this effect for 15 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====={{TextEffect|text=Halloween 2023}}=====&lt;br /&gt;
During Halloween 2023, the effect would increase the player&#039;s max HP to 200 and would apply a regeneration of 2.5 HP/s when HP is below 100. Additionally, the player&#039;s Stamina would constantly regenerate when not sprinting without delay.&amp;lt;br&amp;gt;&lt;br /&gt;
The [[SCP-330#Candy Effects|Green Candy]] applied this effect for 25 seconds. Additionally, the [[SCP-330#Candy Effects|Black Candy]]&#039;s could randomly apply this effect due to its mechanics.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Sugar Rush====&lt;br /&gt;
Sugar Rush was a mixed (positive during 2023) effect that would increase the player&#039;s speed for a short amount of time. The Status Effect was removed after the end of the Halloween 2021 and 2023 Event.&lt;br /&gt;
&lt;br /&gt;
====={{TextEffect|text=Halloween 2021|2=mixed}}=====&lt;br /&gt;
The [[SCP-330#Candy Effects|Yellow Candy]] applied this effect for ten seconds, giving a movement speed boost of 25%. The v11.0.3 [Rebalance Patch] changed this to a 50% movement boost for five seconds.&lt;br /&gt;
Eight seconds after the effect was applied, the player&#039;s would be given the [[Status Effects#Inverted Controls|Inverted Controls]] Status Effect&amp;lt;br&amp;gt;&lt;br /&gt;
(The Stamina changes applied from Yellow Candy is not apart of the effect itself)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====={{TextEffect|text=Halloween 2023}}=====&lt;br /&gt;
The [[SCP-330#Candy Effects|Yellow Candy]] applied this effect for ten seconds. Additionally, the [[SCP-330#Candy Effects|Black Candy]]&#039;s could randomly apply this effect due to its mechanics. The effect gave a movement speed boost of 50%, fully restored Stamina, stopped Stamina from draining and made the player loose all control over movement, being forced to walk forward for the duration of the effect.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*When first added, the Burned Effect increased damage taken by 10%.&lt;br /&gt;
**There was also a bug where the Burned Effect didn&#039;t increase the amount of damage a player took from firearms. Instead it increased the amount of damage a player dealt with firearms.&lt;br /&gt;
*The SCP-1853 Effect was originally a Mixed Status Effect as it applied a 50% penalty to Stamina consumption.&lt;br /&gt;
**This was later lowered to a 30% penalty before being removed all together.&lt;br /&gt;
**The Rainbow Taste Effect would dampen the effects of the Stamina penalty.&lt;br /&gt;
***The Stamina reduction values would be the following with Rainbow Taste:&lt;br /&gt;
****No Rainbow Taste Effect: Initial had a 50% Stamina Penalty. Rebalance patch had a 30% Stamina penalty.&lt;br /&gt;
****Intensity of one: Initial would be a {{#expr:50*0.6}}% Stamina penalty. Rebalance patch would be a {{#expr:30*0.6}}% Stamina penalty.&lt;br /&gt;
****Intensity of two: Initial would be a {{#expr:50*0.4}}% Stamina penalty. Rebalance patch would be a {{#expr:30*0.4}}% Stamina penalty.&lt;br /&gt;
****Intensity of three: Initial would be a {{#expr:50*0.35}}% Stamina penalty. Rebalance patch would be a {{#expr:30*0.35}}% Stamina penalty.&lt;br /&gt;
*Blurriness was originally named Blinded. It was renamed in [[Updates/14.0.0|14.0.0]] due to the Blinded Status Effect being added.&lt;br /&gt;
[[Category:Mechanics]]&lt;br /&gt;
{{Mechanics Navbox}}&lt;/div&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Spawning_Mechanics&amp;diff=17638</id>
		<title>Spawning Mechanics</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Spawning_Mechanics&amp;diff=17638"/>
		<updated>2026-05-02T02:53:55Z</updated>

		<summary type="html">&lt;p&gt;Jamintheinfinite: /* Objectives */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Spawning Mechanics&#039;&#039;&#039; are a group of different types of [[Mechanics]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039; related to the spawing or respawning of players in the given round.&lt;br /&gt;
=In Game=&lt;br /&gt;
The game uses two different systems for spawning players. A queue system is used for round start spawning, while Respawn Tokens are used for MTF and Chaos Respawns.&lt;br /&gt;
&lt;br /&gt;
Players who just spawn in will be given Spawn Protection, which prevents them from taking damage for a few seconds upon spawn. A small icon will appear in the screen to show if a player currently has Spawn Protection. This mechanic can be turned off by the owner of a given server.&lt;br /&gt;
&lt;br /&gt;
While not apart of Spawn Protection, players upon spawn will have a short grace peroid where they can sprint without consuming [[Stamina]]. &lt;br /&gt;
&lt;br /&gt;
==Round Start==&lt;br /&gt;
At the start of the game, players are randomly spawned using the following spawn list: &#039;&#039;4014314031441404134044434414&#039;&#039;. The game goes through the numbers, in order, and assigns a random player to it. The number assigned affects which class the player will spawn as. If the game reaches the end of the list, it will go back to the start.&lt;br /&gt;
*0 = [[SCPs|SCP]]&lt;br /&gt;
*1 = [[Facility Guard]]&lt;br /&gt;
*2 = [[Chaos Insurgent]] (Not in default spawn queue)&lt;br /&gt;
*3 = [[Scientist]]&lt;br /&gt;
*4 = [[Class-D Personnel]]&lt;br /&gt;
&lt;br /&gt;
So, if the round begins with ten players, there would be: two SCPs, three Class-Ds, three Facility Guards and two Scientist in the round. While a 20 player server would have; four SCPs, eight Class-Ds, five Facility Guards and three Scientist.&lt;br /&gt;
&lt;br /&gt;
If the spawn queue tries to spawn more SCPs than normally possible, the game will instead spawn the player as a Facility Guard. &lt;br /&gt;
&lt;br /&gt;
The game will avoid spawning [[SCP-079]] and [[SCP-096]] together. The two can only be seen together on a server large enough to have a full cast of playable SCPs.&lt;br /&gt;
SCP-079 and SCP-096 will never spawn as the only SCP in a round. The chances of SCP-079 spawning increases the more SCPs there are in a round.&lt;br /&gt;
&lt;br /&gt;
In the settings, players can set the preferences they have for the in game SCPs. This system can be used by players to lower the chances of them spawning as an SCP they dislike, and increases the chances of spawning as an SCP they like. By default, all sliders are set to 0. The lowest setting is -5, while the highest setting is 5.&lt;br /&gt;
&lt;br /&gt;
The preferences do NOT affect what SCPs spawn in a given round. The game decides what SCPs will spawn in a round first, then it assigns the players to those SCPs based on their preferences.&lt;br /&gt;
&lt;br /&gt;
The longer a player goes without an SCP round, the more likely they are to spawn as an SCP.&lt;br /&gt;
&lt;br /&gt;
==Respawning Mechanics==&lt;br /&gt;
[[File:mtfhelicopter2.gif|350px|right|thumb|MTF Helicopter arriving at Surface Zone.]]&lt;br /&gt;
Players who have perished will be left in {{Fancy link|spectator}} mode where they can view players that are alive, communicate with other Spectators and edit the attachments of any firearm.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is visible bars for both MTF and Chaos Insurgency waves in Spectator that indicate how much time is left before a respawn. By default, each timer is set to five minutes. When one team&#039;s timer reaches 0, that team will respawn. The timers are paused whenever any team is actively respawning. The maximum amount of players that can be respawned is, by default, 75% of a server&#039;s population rounded up. Once a respawn wave occurs, both teams have their timers reset to their default values with the team who respawned gaining an extra ten seconds to their timer for every player that respawned.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If both team&#039;s timers reached 0 at the same time, the game will choose to spawn MTF in.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Respawn Tokens===&lt;br /&gt;
Respawn Tokens determine how many respawns each team has available. By default, they both have one each. Upon a respawn wave occurring, the team that respawns will consume one Token. If a team has no Tokens left, its timer becomes greyed out and will count down until it reaches 30 seconds before stopping. It will only continue if a team earns another Token, which is done by gaining Influence.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A limit of three extra respawns can be earned per round. This is limit is shared between both teams which means that, by default, there will only be a maximum of four respawn waves in one round.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Influence===&lt;br /&gt;
Influence is a resource that dictates a team&#039;s progress throughout a round. Earning certain thresholds of Influence will earn that team a new Respawn Token. Influence can be earned by completing objectives.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Each successive Respawn Token earned requires increasing amounts of influence:&lt;br /&gt;
*At 30 influence, one respawn token is obtained by the faction&#039;s primary wave.&lt;br /&gt;
*At 80 influence, one respawn token is obtained by the faction&#039;s primary wave.&lt;br /&gt;
*At 150 influence, one respawn token is obtained by the faction&#039;s primary wave.&lt;br /&gt;
*At 200 influence, one respawn token is obtained by the faction&#039;s primary wave.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Objectives===&lt;br /&gt;
Objectives are actions performed by a team that result in them gaining Influence and/or decreasing their respawn timers. Below is a table detailing each action that can gain a team Influence.&lt;br /&gt;
{| class=&amp;quot;wikitable wikitable--stripe&amp;quot;&lt;br /&gt;
! Objective(s) (Influence Goes Towards Team That Completes It) !! Timer Decrease (Seconds) !! Influence Earned&lt;br /&gt;
|-&lt;br /&gt;
| A playable SCP is killed (excluding [[SCP-049-2]]). || -10 || +15&lt;br /&gt;
|-&lt;br /&gt;
|A playable SCP crosses a 10% health threshold (does not apply when an SCP dies.) || -1 || +2&lt;br /&gt;
|-&lt;br /&gt;
| A unique SCP item is picked up for the first time. || -5 || +2&lt;br /&gt;
|-&lt;br /&gt;
| A consumable SCP item is picked up. || -2 || +1&lt;br /&gt;
|-&lt;br /&gt;
| An enemy militant is killed. || -4 || -1&lt;br /&gt;
|-&lt;br /&gt;
| A generator is turned on and successfully activates (if SCP-079 is &#039;&#039;&#039;not&#039;&#039;&#039; present in the match, no timer bonus is given). || -10 || +3&lt;br /&gt;
|-&lt;br /&gt;
! Foundation Exclusive Objective(s) !! Timer Decrease (Seconds) !! Influence Earned&lt;br /&gt;
|-&lt;br /&gt;
| A Scientist escapes the facility undetained. || -30 || +5&lt;br /&gt;
|-&lt;br /&gt;
| A detained Class-D Personnel escapes the facility. || -10 || +5&lt;br /&gt;
|-&lt;br /&gt;
! Insurgency Exclusive Objective(s) !! Timer Decrease (Seconds) !! Influence Earned&lt;br /&gt;
|-&lt;br /&gt;
| A civilian class escapes the facility for the Chaos Insurgency. (Class-D or detained Scientist) || -20 || +5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
*&#039;&#039;Consumable SCP items include: [[Anti-Cola]], [[SCP-207]], [[SCP-500]], [[SCP-1853]], and [[SCP-2176]].&#039;&#039;&lt;br /&gt;
*&#039;&#039;Unique SCP items include: [[SCP-018]], [[SCP-244]], [[SCP-268]], [[SCP-1344]], [[SCP-1509]] and [[SCP-1576]].&#039;&#039;&lt;br /&gt;
**Items crafted in [[SCP-914]] do not contribute to completing item related objectives. The item has to spawn naturally.&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mini-Waves===&lt;br /&gt;
Mini-waves are unique respawn waves that can be earned by teams after a primary wave spawns. A team may earn a mini-wave if they obtain ten Influence within two minutes of a primary wave spawning. After two minutes, a mini-wave cannot be earned until after the next primary wave. Only one mini-wave may be obtained per primary wave. The maximum amount of players that can be respawned in a mini-wave is equal to the server&#039;s population divided by five. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For each player that was in Spectator, but was unable to spawn in the primary wave, the Influence point requirement to earn a mini-wave will be lowered by two.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mini-waves have a delay before they are able to occur. By default, this delay is two minutes and 30 seconds after a primary wave. For each player that dies before the mini-wave occurs, this timer is reduced by five seconds. It cannot be reduced below one minute and 30 seconds via this method.&amp;lt;br&amp;gt;&lt;br /&gt;
==Respawn Waves==&lt;br /&gt;
===MTF===&lt;br /&gt;
[[File:HeliRender.png|350px|right|thumb|MTF Helicopter (Jerry not included)]]&lt;br /&gt;
MTF will respawn on the Gate-B side of [[Surface Zone]]. Before a spawn, the MTF Helicopter piloted by Jerry, will appear and land on the ground. Afterwards MTF will spawn around the vehicle.  [[C.A.S.S.I.E.]] will then announce the arrivial of MTF and the remaining number of SCPs. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Related|C.A.S.S.I.E.}}&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Cassie Multiple SCPs remain2.mp3|title=Announcement when there are SCPs alive:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Mobile Task Force Unit, Epsilon-11, designated, [Military Phonetic Alphabet]-[#], has entered the facility. All remaining personnel are advised to proceed with standard evacuation protocols until an MTF squad reaches your destination. Awaiting re-containment of: [#] SCP subject(s).&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=CASSIE no scps2.mp3|title=Announcement when there are no SCPs alive:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Mobile Task Force Unit, Epsilon-11, designated, &amp;quot;[Military Phonetic Alphabet]-[#], has entered the facility. All remaining personnel are advised to proceed with standard evacuation protocols, until an MTF squad reaches your destination. Substantial threat to safety remains within the facility -- exercise caution.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Chaos===&lt;br /&gt;
[[File:VanRender.png|350px|right|thumb|Chaos Car]]&lt;br /&gt;
Chaos will respawn on the Gate-A side of [[Surface Zone]]. Right before they respawn, the Chaos Car will appear and stop right under the bridge. The Chaos Car will instakill any player it runs over. C.A.S.S.I.E. will announce the arrival of Chaos. Class-D and other Chaos will hear an audio cue when the respawn happens.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Related|Soundtrack}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;quoteAudio&amp;quot;&amp;gt;&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=The Chaos Insurgency Theme.mp3|title=&#039;&#039;&#039;The Chaos Insurgency Spawn Music&#039;&#039;&#039;}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The former name for Respawn Tokens was &#039;&#039;&#039;Respawn Tickets&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;br /&gt;
{{Mechanics Navbox}}&lt;/div&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Shotgun&amp;diff=17637</id>
		<title>Shotgun</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Shotgun&amp;diff=17637"/>
		<updated>2026-05-02T01:04:47Z</updated>

		<summary type="html">&lt;p&gt;Jamintheinfinite: /* Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon infobox 3&lt;br /&gt;
|type = Pump-action Shotgun&lt;br /&gt;
|image = ShotgunIcon.png&lt;br /&gt;
|caliber = 12/70 Buckshot &lt;br /&gt;
|ammo = 14 (+2)&lt;br /&gt;
|fire_rate = 141.18&lt;br /&gt;
|reload = Shotgun&lt;br /&gt;
|weight = 3.95&lt;br /&gt;
|length2 = 74&lt;br /&gt;
&amp;lt;!--- To manually override draw and reload times, add &amp;quot;Override&amp;quot; at the end of the variables --&amp;gt;&lt;br /&gt;
|draw_time = Show&lt;br /&gt;
|draw_timeChamber = Show&lt;br /&gt;
|shot_time = 0.3&lt;br /&gt;
|pump_time = 0.7&lt;br /&gt;
|speed = 1&lt;br /&gt;
|stamina = 2&lt;br /&gt;
|damage_falloff = 18&lt;br /&gt;
&amp;lt;!--- Values are taken from the Weapon Summary Menu --&amp;gt;&lt;br /&gt;
|bullet_accuracy = 0&lt;br /&gt;
|ads_accuracy = 0.2&lt;br /&gt;
|hip_accuracy = 1.2&lt;br /&gt;
|running_accuracy = 1.35&lt;br /&gt;
|barrel_attachments = 3&lt;br /&gt;
|sight_attachments = 2&lt;br /&gt;
|magazine_attachments = 1&lt;br /&gt;
|bottom_attachments = 4&lt;br /&gt;
|side_attachments = 2&lt;br /&gt;
|spawn_locations = [[Chaos Insurgent|Chaos Marauders]]&lt;br /&gt;
|inspired = Standard Manufacturing DP-12&lt;br /&gt;
|ID = 41&lt;br /&gt;
|debugName = GunShotgun&lt;br /&gt;
|manufactor= Standard BGT. CO. &amp;lt;br&amp;gt; Gunex (Holo Sight)&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Shotgun&#039;&#039;&#039;  also known as the &#039;&#039;&#039;DBB&#039;&#039;&#039; is a type of [[Weapons|Firearm]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. It is effective at quickly dispatching nearby targets.&lt;br /&gt;
__TOC__&lt;br /&gt;
=Operational Guide=&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
The Shotgun fires mini buckshots at players for massive damage. It has a very short damage falloff, making it only effective at close range, but its high damage still allows it to deal some damage from afar (provided the buckshots hit the player).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The default spray pattern for firing the weapon leans towards the right, although the spread is semi-random. With the Choke Barrel attachment, the spray pattern is no longer random but the overall spread is increased. The Extended Barrel attachment increases penetration and lowers the spread, but makes the spray pattern completely random while also increasing the draw-time. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Shotgun has a unique firing mechanic compared to other weapons. By pressing {{Key Press|Left Click}}, the player can fire one of its two sears. Firing again when fire the other sear, afterwards the Shotgun will play a pumping animation, during which it can not be fired. Pellets will always deal bodyshot damage no matter if they hit the head or limb. The Shotgun can be equipped with the Double-shot system attachment, which causes both sears to fire at once.&lt;br /&gt;
&lt;br /&gt;
The Shotgun&#039;s rounds are fairly limited, as only Chaos Marauders spawn with them, and can be found nowhere else within [[Site-02]]. Therefore, the only way to gain more Buckshot rounds is to pick them up from deceased Chaos Insurgents, or using [[SCP-914]].&amp;lt;br&amp;gt;&lt;br /&gt;
Holding down the {{key Press|E}} key on a player with the firearm equipped will [[Inventory Mechanics#Disarming|disarm]] the player.&lt;br /&gt;
&lt;br /&gt;
The Shotgun only has one possible spawn location:&lt;br /&gt;
* [[Chaos Insurgent|Chaos Marauders]] (will always spawn with a Shotgun)&lt;br /&gt;
&lt;br /&gt;
The Shotgun&#039;s reloading animation becomes slightly longer when reloading an empty Shotgun due to the fact it needs to be pumped to chamber the bullets.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==Attachments==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Sight=&lt;br /&gt;
{|class=&amp;quot;wikitable--stripe wikitable--border&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border-collapse:collapse&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Attachment&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:ShotgunIronSights.png|20px|center]]&#039;&#039;Iron Sights&#039;&#039;&lt;br /&gt;
|ADS Zoom &amp;lt;font color= #05e814&amp;gt; 1.25x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Default attachment &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:HoloAttachment.png|40px|center]]&#039;&#039;Holographic Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom &amp;lt;font color= #05e814&amp;gt; 1.05x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt;+0.03%&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +14% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Barrel=&lt;br /&gt;
{|class=&amp;quot;wikitable--stripe wikitable--border&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border-collapse:collapse&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Attachment&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:ShotgunNoBarrel.png|20px|center]]&#039;&#039;Standard Barrel&#039;&#039;&lt;br /&gt;
|Default attachment &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:ShotgunChoke.png|100px|center]]&#039;&#039;Choke&#039;&#039;&lt;br /&gt;
|Pattern Consistency &amp;lt;font color= #05e814&amp;gt; +100% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Pellet Spread &amp;lt;font color= #05e814&amp;gt; -10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Hip-firing Accuracy &amp;lt;font color= #ea2107&amp;gt; =5% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt; +10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +8% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:ShotgunLongBarrel.png|100px|center]]&#039;&#039;Extended Barrel&#039;&#039;&lt;br /&gt;
|Penetration &amp;lt;font color= #05e814&amp;gt; +50% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Hip-firing Accuracy &amp;lt;font color= #05e814&amp;gt; -9% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.1s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt; +17% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +23% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Side=&lt;br /&gt;
{|class=&amp;quot;wikitable--stripe wikitable--border&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border-collapse:collapse&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Attachment&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:ShotgunNoRail.png|80px|center]]&#039;&#039;None&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9AmmoCounter.png|80px|center]]&#039;&#039;Ammo Counter&#039;&#039;&lt;br /&gt;
|&amp;lt;font color= #05e814&amp;gt; Ammo Counter&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.03s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +20% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9Laser.png|80px|center]]&#039;&#039;Laser Sight&#039;&#039;&lt;br /&gt;
|Hip-Firing Accuracy &amp;lt;font color= #05e814&amp;gt; +100% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; &amp;lt;font color= #ea2107&amp;gt;Laser is visible to others &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +5% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9Flashlight.png|80px|center]]&#039;&#039;Flashlight&#039;&#039;&lt;br /&gt;
|&amp;lt;font color= #05e814&amp;gt; Light Source&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.03s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +8% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Trigger=&lt;br /&gt;
{|class=&amp;quot;wikitable--stripe wikitable--border&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border-collapse:collapse&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Attachment&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:TriggerSingle.png|80px|center]]&#039;&#039;Single-shot system&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:TriggerDouble.png|80px|center]]&#039;&#039;Double-shot system&#039;&#039;&lt;br /&gt;
|Projectiles Number &amp;lt;font color= #05e814&amp;gt;+100%&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Fire Rate &amp;lt;font color= #ea2107&amp;gt; -40% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Pattern Consistency &amp;lt;font color= #ea2107&amp;gt; -35% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
Due to how the Shotgun works, these values only represent when 8 out of 12 the pellets hit the person. Players hit by more than 8 pellets do not take additional damage. Shotgun ignores headshot and limbshot damage.&lt;br /&gt;
The Double-shot System attachment allows the player to fire both sears at once, increasing the total pellets fired to 16. A single player can be hit by all 16 pellets, effectively doubling the firearm&#039;s power.&lt;br /&gt;
&lt;br /&gt;
{{2DamageHeader|barrelType2=Extended}}&lt;br /&gt;
{{2DPenetration|custom2=Extended FMJ}}&lt;br /&gt;
{{2DamageNew|2=Body (100%)|custom2=Extended FMJ}}&lt;br /&gt;
{{2DamageNew|2=AHP (30%)|effect=AHP|custom2=Extended FMJ}}&lt;br /&gt;
{{2DamageNew|2=Burned (125%)|effect=Burned|custom2=Extended FMJ}}&lt;br /&gt;
{{2DamageNew|2=Purple Candy (80%)|damageReductionTrue=Yes|damageReductionIntent=40|custom2=Extended FMJ}}&lt;br /&gt;
{{2DamageNew|2=Rainbow Candy (95%)|damageReductionTrue=Yes|damageReductionIntent=10|custom2=Extended FMJ}}&lt;br /&gt;
{{Footer}}&lt;br /&gt;
&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
{{Achievements|check1=Firearm}}&lt;br /&gt;
&lt;br /&gt;
=Sounds=&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Shotgun Equip.mp3|title=Equip|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Shotgun Firing 1st.mp3|title=Fire #1|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Shotgun Firing 2nd.mp3|title=Fire #2|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Shotgun Pump.mp3|title=Pump |description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Shotgun ADS In.mp3|title=ADS In|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Shotgun ADS Out.mp3|title=ADS Out|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Animations=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
ShotgunEquipChamber.gif|&#039;&#039;&#039;Equip + Chamber Animation&#039;&#039;&#039;&lt;br /&gt;
ShotgunInspect.gif|&#039;&#039;&#039;Inspect Animation&#039;&#039;&#039;&lt;br /&gt;
ShotgunReload.gif|&#039;&#039;&#039;Reload Animation&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Render=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
ShotgunRender.jpeg|Official 2.1k Render&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* DBB has jokingly been stated to stand for the Double Barrel Baguette.&lt;br /&gt;
* When inspecting the Shotgun, it is possible to see how many shells remain inside of it. &lt;br /&gt;
**This is rather inprecise, but can be a small loophole around using the Ammo Counter attachment, in favor of using the Laser or Flashlight attachments.&lt;br /&gt;
{{Items Navbox}}&amp;lt;noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Template:Event&amp;diff=17636</id>
		<title>Template:Event</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Template:Event&amp;diff=17636"/>
		<updated>2026-04-30T14:46:11Z</updated>

		<summary type="html">&lt;p&gt;Jamintheinfinite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;soon&amp;quot; style=&amp;quot;margin:0 auto 1em auto; padding:0 2px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|width=&amp;quot;100&amp;quot;|[[File:O512.png|75px]]&lt;br /&gt;
|&#039;&#039;&#039;Every variation of our facility suffering through thousands of disasters each.&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;This file&#039;s topic contains information about {{{Event}}}. {{{Name|{{PAGENAME}} }}} was removed from the game after the event ended.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Events]]&lt;/div&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Template:Event&amp;diff=17635</id>
		<title>Template:Event</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Template:Event&amp;diff=17635"/>
		<updated>2026-04-30T14:45:45Z</updated>

		<summary type="html">&lt;p&gt;Jamintheinfinite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;soon&amp;quot; style=&amp;quot;margin:0 auto 1em auto; padding:0 2px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|width=&amp;quot;100&amp;quot;|[[File:O512.png|75px]]&lt;br /&gt;
|&#039;&#039;&#039;Every variation of our facility suffering through thousands of disasters each.&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;This file&#039;s topic contains information about {{{Event}}}. {{{Name|{{PAGENAME}} }}} was removed from the game after the event ended.|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Events]]&lt;/div&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=MediaWiki:Citizen-footer-tagline&amp;diff=17634</id>
		<title>MediaWiki:Citizen-footer-tagline</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=MediaWiki:Citizen-footer-tagline&amp;diff=17634"/>
		<updated>2026-04-30T14:35:03Z</updated>

		<summary type="html">&lt;p&gt;Jamintheinfinite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#switch: {{PAGENAME}}| Ų͔ͯ͒͆̈̎͑ͮp̬̻͚͒̈͑̇d͉̹̼̹͙ͅa͎͉̐t͚̫͎͓̠͈́̿e̺̲̓s̵̬͎͚̗͎̉͑̇ͯͅ/̠̝͉͢9̷̘͉͉͂̈́̓̃.͙̰ͥͩ0̰̝͍͎̤͍̟ͭ̋̆̉̇̿̉.̶̥̹͎͕̱̿͌4̧̣̟̪̹̹̤̏ͣ = |#default=It always ends the same. At the beginning, a terrible day when the visionary decided to save the world.}}&lt;br /&gt;
{{#switch: {{PAGENAME}}| Ų͔ͯ͒͆̈̎͑ͮp̬̻͚͒̈͑̇d͉̹̼̹͙ͅa͎͉̐t͚̫͎͓̠͈́̿e̺̲̓s̵̬͎͚̗͎̉͑̇ͯͅ/̠̝͉͢9̷̘͉͉͂̈́̓̃.͙̰ͥͩ0̰̝͍͎̤͍̟ͭ̋̆̉̇̿̉.̶̥̹͎͕̱̿͌4̧̣̟̪̹̹̤̏ͣ = &amp;lt;div class=&amp;quot;invisibleContent&amp;quot;&amp;gt;[[File:UnknownIcon.png|50px|link=https://www.twitch.tv/scpsl_official/clip/WanderingThirstyTrayUncleNox?filter=clips&amp;amp;range=all&amp;amp;sort=time]] Flash warning&amp;lt;/div&amp;gt;|SCP-021-J = &lt;br /&gt;
&amp;lt;div class= &amp;quot;invisibleContent&amp;quot;&amp;gt;[[File:UnknownIcon.png|50px|link=https://youtu.be/i2D1jVsd4HI]]&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;|#default=&lt;br /&gt;
&amp;lt;div class=&amp;quot;invisibleContent&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Capybara956.png|50px|link=https://www.youtube.com/watch?v=lvwZQTB4iv4]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Editing_Guidelines&amp;diff=17633</id>
		<title>Editing Guidelines</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Editing_Guidelines&amp;diff=17633"/>
		<updated>2026-04-27T17:27:11Z</updated>

		<summary type="html">&lt;p&gt;Jamintheinfinite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Articles on the wiki should only explain  how X works. For example, the Class-D Page should talk about where the class spawns, friends, foes and their goal to escape. It should NOT tell the reader strategies or playstyles such as &amp;quot;Find a gun and kill a Scientist&amp;quot; or &amp;quot;Find a Zone Manager and leave for Heavy Containment Zone&amp;quot;. &lt;br /&gt;
**The design philosophy of the wiki is: &amp;quot;Tell the reader how the game works, but do not tell the reader how to play the game.&amp;quot;&lt;br /&gt;
* When it comes to features that can be changed with configs, the default option should always be talked about first.&lt;br /&gt;
* When transcribing something from in game, such as a document or The Operational Guide, write it exactly how it appears in game, do NOT fix any grammar/spelling mistakes or incorrect information.&lt;br /&gt;
* Avoid linking to the same page multiple times on an article. Generally, only the first time a thing appears on a page is when it should be linked.&lt;br /&gt;
**An exception to this rules are bulleted list or loot tables. They should always be linked no matter what&lt;br /&gt;
* This wiki is for vanilla features only, any feature added from plugins should not be listed on the wiki.&lt;br /&gt;
* All measurements on the wiki must be measured in the Metric System with a conversion to Hallways for longer distances.&lt;br /&gt;
**Any form of measurement before the Mimicry Update (12.0) must be measured in the Hube System. There will be no conversion to metric in this case.&lt;br /&gt;
* Community created nicknames such as &amp;quot;Wallnut, Tumornut, Weed Room, etc.&amp;quot; are not to be added to the wiki.&lt;br /&gt;
* Always use official names when ever possible. The following steps are to be used for &amp;quot;Official Names&amp;quot;&lt;br /&gt;
**If the thing is an item, the name in the inventory is considered the Official Name.&lt;br /&gt;
**If the thing is NOT an item then the official name will be transcribed from text on the model. For example, &amp;quot;Emergency Power Station&amp;quot; comes from the model. (In 11.0 the Weapon Manager Tablets were removed, which originally displayed the true name of gens, despite this, the abbreviation &amp;quot;EPS&amp;quot; remained on the generator model)&lt;br /&gt;
**If the above two are not possible, the official name will be taken from somewhere else in game, such as CASSIE announcements, Operational Guides or documents.&lt;br /&gt;
**If all three are not possible, the official name will come from changelogs or some other official source. Changelogs will take the priority in this situation. &lt;br /&gt;
* Names of items, objects, mechanics etc. should always be capitalized. For example: Emergency Power Station, Coin, Flashlight, Facility Guard.&lt;br /&gt;
*List should always be in alphabetical order. So Flashbang Grenade should appear above items like Painkillers but below items like Coins. Items that start with a number, like the 3-X Molecular Disruptor, should appear at the top of the list and follow a numerical order. Making list follow a 123ABC Format. SCPs are always listed in numerical order.&lt;br /&gt;
**When it comes to 914, the &amp;quot;remainder&amp;quot; ammo is &#039;&#039;&#039;ALWAYS&#039;&#039;&#039; below the main amount.&lt;br /&gt;
**Loot Tables will always list items in the order of spawn chance from highest to lowest.&lt;br /&gt;
**When listing item/spawn IDs, always go from lowest to highest.&lt;br /&gt;
*Armor vs Damage Resistance&lt;br /&gt;
**The terms &amp;quot;Armored Targets&amp;quot; or &amp;quot;Armor&amp;quot; are to only be used to refer to a mechanic where the weapon&#039;s penetration is applied.&lt;br /&gt;
**The terms &amp;quot;Damage Resistance&amp;quot;, &amp;quot;Bullet Resistance&amp;quot;, &amp;quot;Damage Reduction&amp;quot; or similar terms are only be used to refer to a mechanic where the weapon&#039;s penetration is NOT applied.&lt;br /&gt;
**Hume Shield and Artificial HP should never be referred to as armor.&lt;/div&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Editing_Guidelines&amp;diff=17632</id>
		<title>Editing Guidelines</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Editing_Guidelines&amp;diff=17632"/>
		<updated>2026-04-27T17:26:39Z</updated>

		<summary type="html">&lt;p&gt;Jamintheinfinite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Articles on the wiki should always explain  how X works but not give strategies for X. For example, the Class-D Page should talk about where the class spawns, friends, foes and their goal to escape. It should NOT tell the reader strategies or playstyles such as &amp;quot;Find a gun and kill a Scientist&amp;quot; or &amp;quot;Find a Zone Manager and leave for Heavy Containment Zone&amp;quot;. &lt;br /&gt;
**The design philosophy of the wiki is: &amp;quot;Tell the reader how the game works, but do not tell the reader how to play the game.&amp;quot;&lt;br /&gt;
* When it comes to features that can be changed with configs, the default option should always be talked about first.&lt;br /&gt;
* When transcribing something from in game, such as a document or The Operational Guide, write it exactly how it appears in game, do NOT fix any grammar/spelling mistakes or incorrect information.&lt;br /&gt;
* Avoid linking to the same page multiple times on an article. Generally, only the first time a thing appears on a page is when it should be linked.&lt;br /&gt;
**An exception to this rules are bulleted list or loot tables. They should always be linked no matter what&lt;br /&gt;
* This wiki is for vanilla features only, any feature added from plugins should not be listed on the wiki.&lt;br /&gt;
* All measurements on the wiki must be measured in the Metric System with a conversion to Hallways for longer distances.&lt;br /&gt;
**Any form of measurement before the Mimicry Update (12.0) must be measured in the Hube System. There will be no conversion to metric in this case.&lt;br /&gt;
* Community created nicknames such as &amp;quot;Wallnut, Tumornut, Weed Room, etc.&amp;quot; are not to be added to the wiki.&lt;br /&gt;
* Always use official names when ever possible. The following steps are to be used for &amp;quot;Official Names&amp;quot;&lt;br /&gt;
**If the thing is an item, the name in the inventory is considered the Official Name.&lt;br /&gt;
**If the thing is NOT an item then the official name will be transcribed from text on the model. For example, &amp;quot;Emergency Power Station&amp;quot; comes from the model. (In 11.0 the Weapon Manager Tablets were removed, which originally displayed the true name of gens, despite this, the abbreviation &amp;quot;EPS&amp;quot; remained on the generator model)&lt;br /&gt;
**If the above two are not possible, the official name will be taken from somewhere else in game, such as CASSIE announcements, Operational Guides or documents.&lt;br /&gt;
**If all three are not possible, the official name will come from changelogs or some other official source. Changelogs will take the priority in this situation. &lt;br /&gt;
* Names of items, objects, mechanics etc. should always be capitalized. For example: Emergency Power Station, Coin, Flashlight, Facility Guard.&lt;br /&gt;
*List should always be in alphabetical order. So Flashbang Grenade should appear above items like Painkillers but below items like Coins. Items that start with a number, like the 3-X Molecular Disruptor, should appear at the top of the list and follow a numerical order. Making list follow a 123ABC Format. SCPs are always listed in numerical order.&lt;br /&gt;
**When it comes to 914, the &amp;quot;remainder&amp;quot; ammo is &#039;&#039;&#039;ALWAYS&#039;&#039;&#039; below the main amount.&lt;br /&gt;
**Loot Tables will always list items in the order of spawn chance from highest to lowest.&lt;br /&gt;
**When listing item/spawn IDs, always go from lowest to highest.&lt;br /&gt;
*Armor vs Damage Resistance&lt;br /&gt;
**The terms &amp;quot;Armored Targets&amp;quot; or &amp;quot;Armor&amp;quot; are to only be used to refer to a mechanic where the weapon&#039;s penetration is applied.&lt;br /&gt;
**The terms &amp;quot;Damage Resistance&amp;quot;, &amp;quot;Bullet Resistance&amp;quot;, &amp;quot;Damage Reduction&amp;quot; or similar terms are only be used to refer to a mechanic where the weapon&#039;s penetration is NOT applied.&lt;br /&gt;
**Hume Shield and Artificial HP should never be referred to as armor.&lt;/div&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Emergency_Power_Station&amp;diff=17631</id>
		<title>Emergency Power Station</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Emergency_Power_Station&amp;diff=17631"/>
		<updated>2026-04-26T17:50:58Z</updated>

		<summary type="html">&lt;p&gt;Jamintheinfinite: /* Spawn Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Structure infobox&lt;br /&gt;
|image = Generatah.png&lt;br /&gt;
|image_size = 325&lt;br /&gt;
|spawn = [[Heavy Containment Zone]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Emergency Power Station&#039;&#039;&#039;, also known as the &#039;&#039;&#039;Generator&#039;&#039;&#039;, is a type of [[Site-02|Structure]] found in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. They can be found throughout [[Heavy Containment Zone]] and are required access [[Heavy_Containment_Zone#SCP-079&#039;s Containment Area|SCP-079&#039;s Containment Area]].&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
Emergency Power Stations can be found along the walls in various special rooms throughout Heavy Containment Zone. Only three stations will spawn throughout the map. The stations must be unlocked with a [[Keycard]] that has {{HoverKeycard|Required Access1=AA2}}. Closing the station will not re-lock it.&lt;br /&gt;
&lt;br /&gt;
Inside each station is a lever that can be activated by pressing the {{Key Press|E}} Key. Doing so will begin booting up the generator. This process takes 125s to complete after which the device will be engaged. [[SCP-079]] will be alerted when a station is booting up with an alarm and an onscreen timer in their notification bar. Interacting with the lever again while a station is booting up will cancel the process. While a generator is off, its timer will tick back up each second until it hits 125. If a generator is successfully engaged it can no longer be turned off. Additionally, [[C.A.S.S.I.E]] will broadcast to the entire facility anytime a station is engaged.&lt;br /&gt;
&lt;br /&gt;
After all three generators are engaged, the lockdown on SCP-079&#039;s Containment Area is lifted. Allowing access to an armory that contains the recontainment button for SCP-079. The button is covered by glass preventing it from being interacted with normally. Breaking the glass via any means will activate the [[Overcharge]] Process and kick SCP-079 out of Site-02&#039;s systems. &lt;br /&gt;
&lt;br /&gt;
==Spawn Locations==&lt;br /&gt;
Only three Emergency Power Stations will spawn throughout the Heavy Containment Zone.&lt;br /&gt;
&lt;br /&gt;
* Near the entrance to the [[Heavy Containment Zone#Acroamatic Abatement - Waterfall|Acroamatic Abatement - Waterfall]].&lt;br /&gt;
* On the upper floor of the [[Heavy_Containment_Zone#Alpha Warhead Silo|Alpha Warhead Silo]].&lt;br /&gt;
* On the outside walls of the [[Heavy_Containment_Zone#Ammunition Armory|Armory]].&lt;br /&gt;
* On the lower floor of the [[Heavy_Containment_Zone#SCP-049&#039;s &amp;amp; SCP-173&#039;s Containment Area|SCP-049&#039;s &amp;amp; SCP-173&#039;s Containment Area]].&lt;br /&gt;
* Near the entrance of [[Heavy_Containment_Zone#SCP-079&#039;s Containment Area|SCP-079&#039;s Containment Area]].&lt;br /&gt;
* On a right wall of [[Heavy_Containment_Zone#SCP-096&#039;s Containment Area|SCP-096&#039;s Containment Area]].&lt;br /&gt;
* Near one of the entrances to [[Heavy_Containment_Zone#SCP-939&#039;s Containment Area|SCP-939&#039;s Containment Area]].&lt;br /&gt;
* Opposite of the observation area in the [[Heavy_Containment_Zone#Testroom|Testroom]].&lt;br /&gt;
* On the bottom floor of [[Heavy Containment Zone#Server Room|Server Room]].&lt;br /&gt;
&lt;br /&gt;
==Announcements==&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=1of3button.mp3|title=When the 1st Emergency Power Stations is are activated:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;1 out of 3 generators activated.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=2of3button.mp3|title=When the 2nd Emergency Power Stations is activated:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;2 out of 3 generators activated.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=3of3button.mp3|title=When the 3rd Emergency Power Stations is activated:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;3 out of 3 generators activated. All generators have been successfully engaged.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=321 3.mp3|title=When SCP-079 Recontainment Process activated or all SCPs were contained:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Overcharge in 3...  2...  1...&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=OverchargeNo079.mp3|title=When overcharge ends and there was no SCP-079:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Facility is back in operational mode.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=250px&amp;gt;&lt;br /&gt;
GeneratorLocked.png|An Emergency Power Station in the Ammunition Armory.&lt;br /&gt;
GeneratorOpened.png|An Emergency Power Station counting down.&lt;br /&gt;
GeneratorDials.png|The Local Voltage and Total Voltage dials.&lt;br /&gt;
GeneratorEngaged.png|An engaged Emergency Power Station.&lt;br /&gt;
OverchargedElevator.png|The HCZ Elevators B during the blackout.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* Emergency Power Stations have multiple visuals on them while powering up. &lt;br /&gt;
** A timer that shows how much time is left until it turns on. &lt;br /&gt;
*** The timer will say Engaged once the Emergency Power Station is turned on.&lt;br /&gt;
** A dial labeled Local Voltage that also shows how much time is left, by having an arrow slowly move from green to red. &lt;br /&gt;
** A dial labeled Total Voltage will show how many Emergency Power Stations are currently on. &lt;br /&gt;
** Emergency Power Stations have two lights that show if the generator is activated or if it is disabled.&lt;br /&gt;
* Prior to [[Updates/11.0.0|v11.0.0]], five Emergency Power Stations would have to be activated before SCP-079 would be recontained. There was no button involved in this process and instead the Overcharge Process would automatically happen one minute after the fifth Emergency Power Station was engaged.&lt;br /&gt;
** Emergency Power Stations would previously provide additional AP to SCP-079 when activated. This was removed in [[Updates/11.0.0|v11.0.0]] alongside the other changes to the recontainment process.&lt;br /&gt;
&lt;br /&gt;
{{Locations Navbox}}&lt;/div&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Heavy_Containment_Zone&amp;diff=17630</id>
		<title>Heavy Containment Zone</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Heavy_Containment_Zone&amp;diff=17630"/>
		<updated>2026-04-26T17:50:03Z</updated>

		<summary type="html">&lt;p&gt;Jamintheinfinite: /* SCP-079&amp;#039;s Containment Area */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Subsection-05&#039;&#039;&#039; of [[Site-02]], also known as the &#039;&#039;&#039;Heavy Containment Subsection&#039;&#039;&#039;, or &#039;&#039;&#039;Heavy Containment Zone&#039;&#039;&#039;, is one of four zones found in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. The zone contains several important features such as the [[Micro H.I.D.]], the [[Alpha_Warhead|Alpha Warhead Silo]], and the [[Emergency Power Stations]].&lt;br /&gt;
__TOC__&lt;br /&gt;
=Operational Guide Overview=&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
The Heavy Containment Zone is an industrial zone with exposed pipes and cargo crates scattered around the zone. These props often serve as a connection between the various hallways found in the zone. All playable [[SCPs]] will spawn in Heavy Containment Zone besides the Remote Admin exclusive [[SCP-3114]].&lt;br /&gt;
&lt;br /&gt;
Up to 60% of connectors between rooms will have a Standard Door with a minimum of 50%. These include connections that are guaranteed to have Standard Doors. Some room connectors may spawn with a massive Bulkhead instead. These doors will instantly kill any [[Humans]] crushed between them. SCPs will only take 200 damage when crushed. Up to six Bulkheads can spawn in the zone with a minimum of four.&lt;br /&gt;
&lt;br /&gt;
Exclusive to Heavy Containment Zone are the [[Emergency Power Station]]s and [[Experimental Weapon Locker]]s. [[SCP-244|SCP-244-B]] has a 35% to spawn in a random room located within Heavy Containment Zone. Around the zone are alarms in certain rooms that will blare under certain circumstances. The alarms will trigger for 20 seconds when a [[High-Explosive Grenade]] detonates nearby or when a player dies to an SCP, a [[Chaos Insurgent]] or a [[Class-D Personnel]]. The alarm can be heard up to three rooms away.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Related|Soundtrack}}&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Doctors Lab.mp3|title=Heavy Containment Zone&#039;s Theme|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
=Rooms of Interest=&lt;br /&gt;
Rooms of Interest are special rooms found within a zone. These rooms contain loot, be a spawn point for players or have some environmental interaction. They easily stand out in appearance compared to the standard hallways. These rooms often only spawn once within the map with a few exceptions.&lt;br /&gt;
&lt;br /&gt;
==Alpha Warhead Silo==&lt;br /&gt;
{{ZoneImage|ImageName=NukeOut|October=HalloweenNukeTop|FileType=.jpg|description=The upper floor of the room}}&lt;br /&gt;
{{ZoneImage|ImageName=NukeMainAreaFront|October=HalloweenNukeEntrancepng|FileType=.jpg|description=The entrance to the main area}}&lt;br /&gt;
{{ZoneImage|ImageName=NukeControlFiring|October=HalloweenNukeFiring|FileType=.jpg|description=The firing mechanism and control panel for the warheads}}&lt;br /&gt;
{{ZoneImage|ImageName=NukeArm|October=HalloweenNukeArmory|FileType=.jpg|description=The armory section of the silo}}&lt;br /&gt;
{{ZoneImage|ImageName=NukeVent|October=HalloweenNukeVent|FileType=.jpg|description=The entrance to the vents}}&lt;br /&gt;
The &#039;&#039;&#039;Alpha Warhead Silo&#039;&#039;&#039;, also known as &#039;&#039;&#039;Subsection-05-1&#039;&#039;&#039;, is a three way hallway variant found in the zone. It contains two elevators that lead down to a lower section of the room that contains the Alpha Warhead. The elevators will crush and instantly kill any player that is under them.&lt;br /&gt;
&lt;br /&gt;
The lower section of the room is broken into multiple sections. Such as a smaller back area that acts as an armory. There are multiple paths that can be taken within the silo, including two ventilation hallways that lead to the main chamber. The entrance of these are located near the left elevator.&lt;br /&gt;
&lt;br /&gt;
The main area of the lower section contains a bottomless pit that instantly kills anything that falls down it. In the ceiling of the room is the Alpha Warhead. In the center of the room is the firing mechanism with a control panel. The lever can be flipped to either ready or disarm the warheads in Site-02. The red cancel button must be pressed if the detonation sequence is commencing to stop it. Next to the control panel is a dead [[Scientist]] with a [[COM-18]] and a [[Keycard#Unique Devices|Surface Access Pass]]. Behind the Scientist is a series of pipes that each connect to the various warheads within Site-02.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Nuke Vent Audio.mp3|title=Audio Log}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Spawns:&#039;&#039;&#039;&lt;br /&gt;
* [[COM-18]]&lt;br /&gt;
* [[Keycard#Unique Devices|Surface Access Pass]]&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*[[Emergency Power Station]]&lt;br /&gt;
*[[MTF-E11-SR Rack]]&lt;br /&gt;
*[[Weapon Locker Type 21]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acroamatic Abatement - Waterfall==&lt;br /&gt;
{{ZoneImage|ImageName=AAGround|October=HalloweenAAEntrance|FileType=.jpg|description=Acroamatic Abatement Room Overview}}&lt;br /&gt;
{{ZoneImage|ImageName=AATop2|October=HalloweenAATop|FileType=.jpg|description=Top view}}&lt;br /&gt;
{{ZoneImage|ImageName=AABot|October=HalloweenAABottom|FileType=.jpg|description=Lower section}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Acroamatic Abatement - Waterfall&#039;&#039;&#039; is an area of Heavy Containment Zone with the purpose of disposing anomalous waste such as [[SCP-173]]&#039;s fecal matter or [[SCP-939]]&#039;s amnestic vapor. The room acts a four way intersection and will always have standard doors for its connectors.&lt;br /&gt;
&lt;br /&gt;
The center of the room is a giant water fall leading down to the pit. Any player who falls down the pit will be instantly killed.&lt;br /&gt;
&lt;br /&gt;
A lower section within the room can be viewed from the above. This place can not be reached during normal gameplay. It is the location of one of many hidden capybaras in the game.&lt;br /&gt;
&lt;br /&gt;
SCP-244-B can not spawn in this room.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*[[Emergency Power Station]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acroamatic Abatement - Wayside Incinerator==&lt;br /&gt;
{{ZoneImage|ImageName=WaysideRoom|description=Overview of the room}}&lt;br /&gt;
{{ZoneImage|ImageName=WaysideRoomAlt|description=Alternate view}}&lt;br /&gt;
The &#039;&#039;&#039;Acroamatic Abatement - Wayside Incinerator&#039;&#039;&#039; is a corner piece room with a fiery pit in the center of the room. The room acts as a disposal location within Site-02. Falling into the pit will instantly kill the player.&lt;br /&gt;
&lt;br /&gt;
SCP-244-B can not spawn in this room.&lt;br /&gt;
&amp;lt;!---THOSE WHO INHALE THE DUST WILL BE DISPOSED OF IN THE INCINERATOR---&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Armory==&lt;br /&gt;
{{ZoneImage|ImageName=ArmoryOuter|October=HalloweenHCZArmory|description=The outside of the armory}}&lt;br /&gt;
{{ZoneImage|ImageName=ArmoryInner|October=HalloweenHCZArmoryInside|description=The inside of the armory}}&lt;br /&gt;
The &#039;&#039;&#039;Armory&#039;&#039;&#039; is a three way intersection that contains a low tier armory in the center of the room. The three entrances to this room will always be the standard small door. The bottom of the room is a bottomless pit that will instantly kill anything that falls in. &lt;br /&gt;
&lt;br /&gt;
The armory requires a Keycard with Security Access Tier 1 to open. Inside is a COM-18, a stockpile of ammo and a [[Workstation]]. A Bulletproof Locker №7 or First Aid Cabinet may spawn inside the armory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Inside the armory&lt;br /&gt;
**[[COM-18]]&lt;br /&gt;
**[[Flashlight]]&lt;br /&gt;
**[[Radio]]&lt;br /&gt;
**9x19mm Ammo (210 Rounds)&lt;br /&gt;
**5.56x45mm Ammo (120 Rounds)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Inside the armory:&lt;br /&gt;
** [[Bulletproof Locker №7]]&lt;br /&gt;
** [[First Aid Cabinet]]&lt;br /&gt;
*On the outside walls:&lt;br /&gt;
** [[First Aid Cabinet]] (up to two)&lt;br /&gt;
** [[Emergency Power Station]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Deep Corner==&lt;br /&gt;
{{ZoneImage|ImageName=DeepCornerOverview|October=HalloweenHCZDeep|description=Corner Deep Overview}}&lt;br /&gt;
&#039;&#039;&#039;Deep Corner&#039;&#039;&#039; is a corner type hallway found throughout most of the zone. Around 90% of corners in the zone are this variant. The room contains a small group of boxes along a wall. This can serve as a hiding place from threats or to take cover during gun fire. Randomized loot will spawn on one of the boxes in the room.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
On top of the box:&lt;br /&gt;
{| class=&amp;quot;wikitable wikitable--stripe&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Loot&lt;br /&gt;
!Chance&lt;br /&gt;
|-&lt;br /&gt;
|{{ItemTable2|Flashlight}}&amp;lt;br&amp;gt;&amp;lt;p&amp;gt;{{ItemTable2|Painkillers}}&lt;br /&gt;
(x2)&amp;lt;/p&amp;gt;&lt;br /&gt;
|{{ItemTable2|Radio}}&amp;lt;br&amp;gt;{{ItemTable2|Zone Manager Keycard}}&lt;br /&gt;
||30%&lt;br /&gt;
|-&lt;br /&gt;
|{{ItemTable2|9x19mm}}(30 Rounds)&lt;br /&gt;
|&lt;br /&gt;
||20%&lt;br /&gt;
|-&lt;br /&gt;
|{{ItemTable2|9x19mm}}(30 Rounds)&lt;br /&gt;
{{ItemTable2|COM-18}}&lt;br /&gt;
|{{ItemTable2|Light Armor}}&lt;br /&gt;
||20%&lt;br /&gt;
|-&lt;br /&gt;
|{{ItemTable2|Guard Keycard}}&lt;br /&gt;
|{{ItemTable2|Flashlight}}&lt;br /&gt;
||20%&lt;br /&gt;
|-&lt;br /&gt;
|{{ItemTable2|5.56x45mm}}(40 Rounds)&lt;br /&gt;
|{{ItemTable2|Combat Armor}}&lt;br /&gt;
||10%&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Elevator Systems==&lt;br /&gt;
{{ZoneImage|ImageName=ElevA|October=HalloweenElvA|FileType=.jpg|description=Elevator System A}}&lt;br /&gt;
{{ZoneImage|ImageName=ElevB|October=HalloweenElvB|FileType=.jpg|description=Elevator System B}}&lt;br /&gt;
The &#039;&#039;&#039;Elevator Systems&#039;&#039;&#039; act as the connection between Light Containment Zone and Heavy Containment Zone. There are two Elevator Systems found in game. Those being Elevator System A and Elevator System B. The giant screen in the back of the room shows the current status of the [[Decontamination Process]] of Light Containment Zone.&lt;br /&gt;
&lt;br /&gt;
SCP-244-B will never spawn in either elevator system.&lt;br /&gt;
&lt;br /&gt;
{{Related|Soundtrack}}&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=The Waiting Game.mp3|title=Elevator Music|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Entrance Zone Checkpoints==&lt;br /&gt;
{{ZoneImage|ImageName=HCZSide|October=HalloweenHCZSide|description=Overview of the room (Heavy Containment Zone Side)}}&lt;br /&gt;
{{ZoneImage|ImageName=EZSide|October=HalloweenEZSide|description=Overview of the room (Entrance Side).}}&lt;br /&gt;
{{ZoneImage|ImageName=SideWindow|October=HalloweenCheckpointSideArea|description=The window viewing the Heavy Containment Zone side}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Entrance Zone Checkpoints&#039;&#039;&#039; are two checkpoints that connect Heavy Containment Zone to [[Entrance Zone]]. A keycard with Administrative Access 1 is required to open the checkpoint. After ten seconds, the checkpoint doors will close.&lt;br /&gt;
&lt;br /&gt;
On the Entrance Zone side is another Keycard door that requires Administrative Access 1. Behind this door is a small office area that has a Weapon Locker Type 21. This area can be used to check what is on the other side of the checkpoint by using the window found near the end. The window can be broken to open fire upon any threat in view.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Spawns:&#039;&#039;&#039;&lt;br /&gt;
*[[Weapon Locker Type 21]]&lt;br /&gt;
**Will not contain [[Flashbang Grenade]]s, [[Heavy Armor]], or [[High-Explosive Grenade]]s&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Junk Room==&lt;br /&gt;
{{ZoneImage|ImageName=JunkTop|October=HalloweenJunkEntrance|FileType=.jpg|description=Junk Room entrance}}&lt;br /&gt;
{{ZoneImage|ImageName=JunkTop2|October=HalloweenJunkAlt|FileType=.jpg|description=Other entrance}}&lt;br /&gt;
The &#039;&#039;&#039;Junk Room&#039;&#039;&#039; is a three way intersection with a wall of boxes cutting off the center of the room. While two of the entrances of the room are close enough to be unaffected by this. The other entrance can not be reached without going through a cramped side area. SCP-173 can use their Blink ability to reach the yellow pipes on the ceiling.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
* [[Experimental Weapon Locker]]&lt;br /&gt;
* [[Shelving Unit]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Pipe Room==&lt;br /&gt;
{{ZoneImage|ImageName=PipeOverview|October=HalloweenPipeEntrance|description=Pipe Room entrance}}&lt;br /&gt;
{{ZoneImage|ImageName=PipeOtherSide|October=HalloweenPipeAlt|description=Other entrance}}&lt;br /&gt;
{{ZoneImage|ImageName=PipeSide|October=HalloweenPipeSide|description=The side hallway}}&lt;br /&gt;
The &#039;&#039;&#039;Pipe Room&#039;&#039;&#039; is a straight hallway with a wall of pipes cutting through the center of the room. There are two paths around the wall of pipes. A cramped hallway that can be accessed from both sides of the room or by dropping down from the upper level. The cramped hallway has a lootable Shelving Unit along one of its walls. The stairs to reach the upper level can only be accessed by one side of the room. A [[Bulletproof Locker №7]] can spawn up here. The upper area can be used as an ambushing position.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
* [[Bulletproof Locker №7]]&lt;br /&gt;
* [[Shelving Unit]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Project Segmentum Hallway==&lt;br /&gt;
{{ZoneImage|ImageName=ProjectSegOverview|October=HalloweenSegOverview|description=Lower hallway overview}}&lt;br /&gt;
{{ZoneImage|ImageName=ProjectSegFence|October=HalloweenSegStorage|description=Fenced area}}&lt;br /&gt;
{{ZoneImage|ImageName=ProjectSegOutLab|October=HalloweenSegOutside|description=Outside the lab}}&lt;br /&gt;
{{ZoneImage|ImageName=ProjectSegLab|October=HalloweenSegLab|description=Upper lab}}&lt;br /&gt;
{{ZoneImage|ImageName=ProjectSegTestChamber|October=HalloweenSegMicro|description=Testing chamber}}&lt;br /&gt;
The &#039;&#039;&#039;Project Segmentum Hallway&#039;&#039;&#039; is a straight hallway with an upper room leading to a laboratory for [[Micro H.I.D.|Project Segmentum]]. The lower section of the hallway contains a small side area with shelves and a Bulletproof Locker №7 spawn. This area is slightly fenced off allowing it to be used for cover.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;white-space:normal;&amp;quot;&amp;gt;&lt;br /&gt;
The upper area of the room is accessed by using the stairs. This area is the laboratory with notes and an audio recording detailing about Project Segmentum. The island in the room contains a Surface Access Pass while the back of the room has a [[First Aid Cabinet]]. Off to the side is a Keycard locked door that requires Security Access 3 to open.&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
Behind the Keycard locked door is the Micro H.I.D. sitting on its pedestal. This area acts as the testing chamber for the weapon when used by Site-02 staff.&lt;br /&gt;
&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=SegmentumTape.mp3|title=Audio Log}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Inside the testing chamber&lt;br /&gt;
** [[First Aid Cabinet]]&lt;br /&gt;
** [[Micro H.I.D.]]&lt;br /&gt;
*Outside the testing chamber&lt;br /&gt;
** [[First Aid Cabinet]]&lt;br /&gt;
** [[Keycard#Unique Devices|Surface Access Pass]]&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Lower hallway&lt;br /&gt;
** [[Bulletproof Locker №7]]&lt;br /&gt;
** [[Emergency Power Station]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SCP-049&#039;s &amp;amp; SCP-173&#039;s Containment Area==&lt;br /&gt;
{{ZoneImage|ImageName=LoadingBay125|October=Halloween049173Entrance|description=Lower Hallway Overview}}&lt;br /&gt;
{{ZoneImage|ImageName=049173Elevator|October=Halloween049173ElvUpper|description=Upper Elevator Hallway}}&lt;br /&gt;
{{ZoneImage|ImageName=049Outside|October=Halloween049CellOut|description=Outside SCP-049&#039;s cell}}&lt;br /&gt;
{{ZoneImage|ImageName=049Containment|October=Halloween049Cell|description=SCP-049&#039;s Containment Cell}}&lt;br /&gt;
{{ZoneImage|ImageName=Updated049Armory|October=Halloween049Armory|description=The armory next to SCP-049&#039;s cell}}&lt;br /&gt;
{{ZoneImage|ImageName=173Outside|October=Halloween173Out|description=Outside SCP-173&#039;s cell}}&lt;br /&gt;
{{ZoneImage|ImageName=173Containment|October=Halloween173Cell|description=SCP-173&#039;s Containment Cell}}&lt;br /&gt;
&#039;&#039;&#039;SCP-049&#039;s &amp;amp; SCP-173&#039;s Containment Area&#039;&#039;&#039;, also known as &#039;&#039;&#039;Site-02 Loading Bay 125&#039;&#039;&#039; or &#039;&#039;&#039;Subsection-05-2&#039;&#039;&#039;, is a two floor hallway that requires an elevator to travel between the two. The lower level of the room contains a fenced off area and a small hiding place near one of the entrances to the hallway.&lt;br /&gt;
&lt;br /&gt;
The upper floor of the room is the containment area. Upon leaving the elevator the player is greeted to a hallway. Following the left path leads the player to [[SCP-049]]&#039;s Containment cell and the right leads to SCP-173&#039;s Containment cell. Both SCPs spawn in their respective containment cells. &lt;br /&gt;
&lt;br /&gt;
SCP-049&#039;s Containment Area contains a dead [[Facility Guard]] with an [[Adrenaline]] on the ground next to them. A blood trail from the corpse leads to a Keycard door that requires Security Access 2 to open. Inside is an armory with a [[FSP-9]] spawn and a breakable window that leads to SCP-049&#039;s spawn. A MTF-E11-SR Rack or Weapon Locker Type 21 may spawn inside this armory. Inside SCP-049&#039;s chamber is a Zone Manager Keycard. Next to SCP-049&#039;s chamber is a pathway that leads to SCP-173&#039;s Containment Chamber.&lt;br /&gt;
&lt;br /&gt;
Outside of SCP-173&#039;s spawn is dead Scientist with a Surface Access Pass. Across the cell is a possible Bulletproof Locker №7 spawn. Going further down this way will lead the player to back to the elevator.&lt;br /&gt;
&lt;br /&gt;
SCP-244-B will never spawn in this room. &lt;br /&gt;
&lt;br /&gt;
{{Related|Soundtrack}}&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=The Waiting Game.mp3|title=Elevator Music|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Outside the armory&lt;br /&gt;
** [[Adrenaline]] (Next to the dead Facility Guard)&lt;br /&gt;
** [[Keycard#Unique Devices|Surface Access Pass]] (Next to the dead Scientist)&lt;br /&gt;
** [[Keycard|Zone Manager Keycard]] (Inside SCP-049&#039;s cell)&lt;br /&gt;
*Inside the Armory&lt;br /&gt;
** [[FSP-9]]&lt;br /&gt;
** [[Workstation]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Outside the armory&lt;br /&gt;
**[[Bulletproof Locker №7]] (Across from SCP-173&#039;s cell)&lt;br /&gt;
**[[Emergency Power Station]] (Lower hallway)&lt;br /&gt;
**[[First Aid Cabinet]] (Lower hallway)&lt;br /&gt;
*Inside the armory&lt;br /&gt;
**[[MTF-E11-SR Rack]]&lt;br /&gt;
**[[Weapon Locker Type 21]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SCP-079&#039;s Containment Area==&lt;br /&gt;
{{ZoneImage|ImageName=079Top|October=Halloween079Entrace|description=Entrance to the room}}&lt;br /&gt;
{{ZoneImage|ImageName=079Connector|October=Halloween079Connector|description=The short hallway leading to the chamber}}&lt;br /&gt;
{{ZoneImage|ImageName=079Chamber2|October=Halloween079Chamber|FileType=.jpg|description=SCP-079&#039;s chamber}}&lt;br /&gt;
{{ZoneImage|ImageName=079ArmoryHCZ|October=Halloween079Armory|description=The armory in SCP-079&#039;s chamber}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SCP-079&#039;s Containment Area&#039;&#039;&#039; is an end room that contains the location of [[SCP-079]]. The gates to this room are locked until all three Emergency Power Stations have been engaged. Once this happens the doors will automatically open. Though they can be closed and opened again with a Keycard that has Containment Access Tier 2.&lt;br /&gt;
&lt;br /&gt;
Inside the room is a short series of stairs that lead to the locked gate. Behind this gate is a short hallway with a Shelving Unit and another gate. Behind this gate is the chamber of SCP-079. Inside the chamber is an armory to the right of the entrance. Full of high tier loot and a button that recontains SCP-079. Going down the set of stairs leads to a bottom area where SCP-079 is fenced off. SCP-079 can not be damaged by any player means besides the dedicated recontainment button. Along the backwall of this bottom area is an plaque dedicated to the players who took a large and active part in the ARG Event.&lt;br /&gt;
&lt;br /&gt;
SCP-244-B will never spawn in this room. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Spawns:&#039;&#039;&#039;&lt;br /&gt;
*In the hallway between the gates:&lt;br /&gt;
**[[Shelving Unit]]&lt;br /&gt;
*In the armory&lt;br /&gt;
**Firearms:&lt;br /&gt;
*** [[Crossvec]]&lt;br /&gt;
**Grenades:&lt;br /&gt;
*** 3 [[Flashbang Grenade]]s&lt;br /&gt;
*** 4 [[High-Explosive Grenade]]s&lt;br /&gt;
**Ammo:&lt;br /&gt;
*** 9x19mm (105 Rounds)&lt;br /&gt;
**Body armors:&lt;br /&gt;
*** 3 [[Heavy Armor]]s&lt;br /&gt;
**Medical Items:&lt;br /&gt;
*** 2 [[Adrenaline]]s&lt;br /&gt;
*** 3 [[First Aid Kit]]s&lt;br /&gt;
**Other:&lt;br /&gt;
*** 3 [[Coin]]s (Hidden on top of an MTF-E11-SR Rack)&lt;br /&gt;
*** [[Keycard|Facility Manager Keycard]]&lt;br /&gt;
*** 2 [[Flashlight]]s&lt;br /&gt;
*** 2 [[MTF-E11-SR Rack]]s&lt;br /&gt;
****1 contains the [[FR-MG-0]]&lt;br /&gt;
****Neither contain [[High-Explosive Grenade]]s&lt;br /&gt;
*** 2 [[Radio]]s&lt;br /&gt;
*** [[Workstation]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Outside the containment chamber&lt;br /&gt;
** [[First Aid Cabinet]] (up to two)&lt;br /&gt;
** [[Emergency Power Stations|Emergency Power Station]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SCP-096&#039;s Containment Area==&lt;br /&gt;
{{ZoneImage|ImageName=Broken096Outer|October=Halloween096Entrance|description=Entrance to the room}}&lt;br /&gt;
{{ZoneImage|ImageName=Broken096Inner|October=Halloween096Cell|description=SCP-096&#039;s Containment Cell}}&lt;br /&gt;
&#039;&#039;&#039;SCP-096&#039;s Containment Area&#039;&#039;&#039; is a small end room that contains [[SCP-096]]. The door to this room will always be the standard small door. The entrance of the room has multiple possible structure spawns such as First Aid Cabinets, Emergency Power Stations and Workstations. SCP-096 will spawn in this entrance area as opposed to their cell.&lt;br /&gt;
&lt;br /&gt;
The back of the room has a Keycard locked door that requires Containment Access 2 to open. The door is broken and will not open all the way. A MTF Operative Keycard can be grabbed through the door if opened. A [[.44 Revolver]] may also spawn in the chamber.&lt;br /&gt;
&lt;br /&gt;
SCP-244-B will never spawn in this room. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Inside the containment chamber&lt;br /&gt;
**[[Keycard|MTF Operative Keycard]]&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Inside the containment chamber&lt;br /&gt;
**[[.44 Revolver]]&lt;br /&gt;
*Outside the containment chamber&lt;br /&gt;
** [[Bulletproof Locker №7]] &lt;br /&gt;
** [[First Aid Cabinet]]&lt;br /&gt;
** [[Emergency Power Station]]&lt;br /&gt;
** [[Workstation]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SCP-106&#039;s Containment Area==&lt;br /&gt;
{{ZoneImage|ImageName=106Box|October=Halloween106Overview|description=SCP-106&#039;s Containment Area Overview}}&lt;br /&gt;
{{ZoneImage|ImageName=106DoorUpdated|October=Halloween106Door|description=One of the entrances to the lower observation room}}&lt;br /&gt;
{{ZoneImage|ImageName=106Inside|October=Halloween106Inside|description=Inside the observation room}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SCP-106&#039;s Containment Area&#039;&#039;&#039; is a large end room that contains [[SCP-106]]. The door to this room will always be the standard small door. The entrance of the room contains a large open space with magnets in the center of the room. The magnets contain walkways that can be used by the player. Floating above these magnets is SCP-106&#039;s containment cell. Below the magnets is a pit that will instantly kill anything that falls in. &lt;br /&gt;
&lt;br /&gt;
In the back of the room is an observation chamber for SCP-106. The room has two entrances with the left one having a possible Bulletproof Locker №7 spawn next to it. Inside the observation chamber is some clutter and a MTF Operative Keycard spawn. SCP-106 will spawn in this area.&lt;br /&gt;
&lt;br /&gt;
A 2nd observation room exists that can only be accessed with noclip. Inside this room is a whiteboard with signatures from the entire Northwood Studio&#039;s development team at the time of 14.0.0&#039;s development.&lt;br /&gt;
&lt;br /&gt;
SCP-244-B will never spawn in this room. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Spawns:&#039;&#039;&#039;&lt;br /&gt;
*On a box inside the lower observation room:&lt;br /&gt;
** [[Coin]]&lt;br /&gt;
** [[Keycard|MTF Sergeant Keycard]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Inside the control room:&lt;br /&gt;
**[[.44 Revolver]]&lt;br /&gt;
*Outside the control room:&lt;br /&gt;
** [[Bulletproof Locker №7]]&lt;br /&gt;
** [[First Aid Cabinet]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SCP-127&#039;s Containment Area==&lt;br /&gt;
{{ZoneImage|ImageName=127Body|October=Halloween127Overview|description=SCP-127&#039;s Containment Area Overview}}&lt;br /&gt;
{{ZoneImage|ImageName=127Lab1|October=Halloween127Chamber|description=Testing chamber}}&lt;br /&gt;
{{ZoneImage|ImageName=127127|October=Halloween127127|description=Weapon Locker 7-C}}&lt;br /&gt;
&#039;&#039;&#039;SCP-127&#039;s Containment Area&#039;&#039;&#039; is a three-way hallway that contains [[SCP-127]]. In the middle of the room is a dead Facility Guard that was torn apart by SCP-4088. A recording device can be found on the ground nearby. When played the sounds of the guard screaming and SCP-4088 can be heard. &lt;br /&gt;
&lt;br /&gt;
In the corner of the room is a small testing chamber that hold SCP-127. Unbreakable glass is found inside this small testing area and various lab equipment. A tuna sandwich can be seen sitting on the counter. In the back of the room is Weapon Locker 7-C that contains SCP-127. It requires a Keycard with Containment Access 3 to open.&lt;br /&gt;
&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Mikel_Dies_to_a_Piano.mp3|title=Audio Log}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Inside its locker&lt;br /&gt;
** [[SCP-127]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SCP-939&#039;s Containment Area==&lt;br /&gt;
{{ZoneImage|ImageName=939LabGenSpot|October=Halloween939LabGen|description=Left Entrance}}&lt;br /&gt;
{{ZoneImage|ImageName=939LabSign|October=Halloween939Entrance|description=Right Entrance}}&lt;br /&gt;
{{ZoneImage|ImageName=939Lab|October=Halloween939Lab|description=An overview of the lab}}&lt;br /&gt;
{{ZoneImage|ImageName=939Cryo|October=Halloween939Cryo|description=The cryopod that SCP-939 spawns in}}&lt;br /&gt;
&#039;&#039;&#039;SCP-939&#039;s Containment Area&#039;&#039;&#039; is a corner hallway that acts as the spawn location of SCP-939. The area contains an entire laboratory of equipment and chemicals for the studying of SCP-939.  The doors to this room will always be the standard small doors.&lt;br /&gt;
&lt;br /&gt;
The room is divided into three parts, the entrance, the laboratory, and the Cryo Storage. The entrance area has nothing of value and simply acts as the connection to the rest of Heavy Containment Zone via two doors, both of which have water pipes near them. The laboratory is marked by a sign warning individuals the area is used for the containment of a Keter level SCP.&lt;br /&gt;
&lt;br /&gt;
The laboratory itself contains spawn points for structures such as [[Standard Locker]]s and [[First Aid Cabinet]]s. The outer walls of the laboratory contain various unopenable storage containers, counters with lab equipment, unopenable cabinets and a whiteboard. The middle of the room contains an island with various lab equipment on it. The scale found on the island is intractable, any item or ragdoll that lands on top of it will have its weight measured. If multiple objects are on the scale all at once, the scale will add up all of their weight. This includes the second scale in the room that has an unmovable prop on top of it.&amp;lt;br&amp;gt;&lt;br /&gt;
The weight of items displayed by the scale is not 1:1 with the item&#039;s actual weight due to rounding. Any item that weighs 5kg or more will display &amp;quot;Err&amp;quot; on the scale. Putting the Micro H.I.D. on the scale will display &amp;quot;Next time eat a salad&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Connected to the laboratory, is the Cryo Storage Area and is where SCP-939 will spawn at the start of the round. An [[Emergency Power Stations|Emergency Power Station]] can spawn next to the Cryo Pod.&lt;br /&gt;
&lt;br /&gt;
SCP-244-B will never spawn in this room. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Main Lab:&lt;br /&gt;
** [[First Aid Cabinet]]&lt;br /&gt;
** [[Standard Locker]]&lt;br /&gt;
*Hallway:&lt;br /&gt;
** [[Emergency Power Stations|Emergency Power Station]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Server Room==&lt;br /&gt;
{{ZoneImage|ImageName=ServersTop|October=HalloweenServerTop|description=Servers Room entrance}}&lt;br /&gt;
{{ZoneImage|ImageName=ServersTopStairs|October=HalloweenServerOtherEntr|description=Other entrance}}&lt;br /&gt;
{{ZoneImage|ImageName=ServersTopElevator|October=HalloweenServerElvTop|description=The elevator from the upper floor}}&lt;br /&gt;
{{ZoneImage|ImageName=ServersBotElevator|October=HalloweenServerElvBottom|description=The elevator from the bottom floor}}&lt;br /&gt;
{{ZoneImage|ImageName=ServersBotOverview|October=HalloweenServerBottom|description=An overview of the bottom floor}}&lt;br /&gt;
{{ZoneImage|ImageName=ServersBotLocker2|October=HalloweenServerSmallRoom|description=The small side room on the bottom floor with a Standard Locker}}&lt;br /&gt;
The &#039;&#039;&#039;Server Room&#039;&#039;&#039; is a straight hallway with one of the doors inside the room being blocked off by a shelf. Players may have to travel through the low section of the room and use the elevator depending on which side of the room they enter from. The elevator will crush and instantly kill any player that is under it. The upper section of the room is full of posters and parts of the E.P.A.S System. Which acted as a precursor to the [[C.A.S.S.I.E.]] System. An unbreakable glass is located on this upper floor that SCP-106 can walk through. Near one of the entrances to the room is a grate that can be used to see if the elevator is currently in use.&lt;br /&gt;
&lt;br /&gt;
The bottom section of the room contains many props that break line of sight and a small closed off section with a Standard Locker. This can be used to break up a chase from an SCP. An Emergency Power Station can spawn outside this smaller room.&lt;br /&gt;
&lt;br /&gt;
SCP-244-B will never spawn in this room. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
* [[Bulletproof Locker №7]]&lt;br /&gt;
* [[Emergency Power Station]]&lt;br /&gt;
* [[Standard Locker]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tesla Gate Hallway==&lt;br /&gt;
{{ZoneImage|ImageName=TeslaGateHallway|October=HalloweenTeslaOff|description=Tesla Gate Hallway Overview}}&lt;br /&gt;
{{ZoneImage|ImageName=TeslaGateHallwayWarm|October=HalloweenTeslaCharge|description=Tesla Gate Warming Up}}&lt;br /&gt;
{{ZoneImage|ImageName=TeslaGateHallwayZap|October=HalloweenTeslaFire|description=Tesla Gate Firing}}&lt;br /&gt;
The &#039;&#039;&#039;Tesla Gate Hallway&#039;&#039;&#039; is a straight hallway with a Tesla Gate in the middle of the room. Approaching the gate will warm up the gate. This sound is loud and can be heard across multiple rooms. Getting closer will cause the Tesla Gate to start zapping. Touching this wall of electricity will deal to the player for three ticks. The amount of damage for each tick is a random number from 200 to 300. SCP-079 can force a Tesla Gate to zap with a short cooldown. If SCP-079 is currently using a camera in a room with a Tesla Gate it will start warming up.&lt;br /&gt;
&lt;br /&gt;
Up to three Tesla Gates can spawn in the zone and they will never spawn connected to each other. SCP-244-B will never spawn in this room. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Testroom==&lt;br /&gt;
{{ZoneImage|ImageName=TestroomCatwalk|October=HalloweenTestRoomOverview|description=Test Room Overview}}&lt;br /&gt;
{{ZoneImage|ImageName=TestroomOffice|October=HalloweenTestRoomSide|description=Office side area}}&lt;br /&gt;
{{ZoneImage|ImageName=TestroomPC|October=HalloweenTestRoomMonitor|description=The table full of documents about Site-45}}&lt;br /&gt;
The &#039;&#039;&#039;Testroom&#039;&#039;&#039; is a straight hallway with a giant bottomless pit in the center of the room. Anything that falls in the pit will be killed instantly. Along the wall of the room is a catwalk with a Bulletproof Locker №7 and opposite to that is an office.&lt;br /&gt;
&lt;br /&gt;
Inside the office is documents detailing about the fall of Site-45. This room has a 50% of spawning either a Scientist Keycard or COM-18 with a box of ammo.&lt;br /&gt;
&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=S45_Theta5Audio.mp3|title=Audio Log}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Spawns:&#039;&#039;&#039;&lt;br /&gt;
*In the office (50% of either spawning)&lt;br /&gt;
** [[COM-18]] + 9x19mm (30 Rounds)&lt;br /&gt;
** [[Keycard|Scientist Keycard]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*On the walkway&lt;br /&gt;
** [[Bulletproof Locker №7]]&lt;br /&gt;
** [[First Aid Cabinet]]&lt;br /&gt;
** [[Workstation]]&lt;br /&gt;
** [[Emergency Power Stations|Emergency Power Station]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hallways==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=400px heights=138px&amp;gt;&lt;br /&gt;
VentHallway.png|A Straight Hallway with a vent&lt;br /&gt;
BathroomsWall.png|The Bathroom Hallway&lt;br /&gt;
BathroomsPipe.png|The Bathroom Hallway (Alt View)&lt;br /&gt;
NewHCZCorner.png|Corner Hallway&lt;br /&gt;
HCZIntersection.png|T-Intersection&lt;br /&gt;
HCZFourway.png|X-Intersection&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*[[Workstation]] (T-Intersection)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Map Layouts=&lt;br /&gt;
There are ten possible map layouts of Heavy Containment Zone. Special Rooms are randomized in these layouts, HCZ/EZ Checkpoint are marked via the orange room labeled EZ, this room is two hallways long.&lt;br /&gt;
SCP-079 map rotates both HCZ and EZ on its display by 180°, these images are based off how the layouts appear in the game files and not SCP-079&#039;s map.&amp;lt;br&amp;gt;&lt;br /&gt;
Below are all the possible map layouts.&amp;lt;br&amp;gt;&lt;br /&gt;
Credit:&lt;br /&gt;
*Mooshua - Room Icons &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Layout #1=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:NewHCZ1.png]]&lt;br /&gt;
|-|&lt;br /&gt;
Layout #2=&lt;br /&gt;
[[File:NewHCZ2.png]]&lt;br /&gt;
|-|&lt;br /&gt;
Layout #3=&lt;br /&gt;
[[File:NewHCZ3.png]]&lt;br /&gt;
|-|&lt;br /&gt;
Layout #4=&lt;br /&gt;
[[File:NewHCZ4.png]]&lt;br /&gt;
|-|&lt;br /&gt;
Layout #5=&lt;br /&gt;
[[File:NewHCZ5.png]]&lt;br /&gt;
|-|&lt;br /&gt;
Layout #6=&lt;br /&gt;
[[File:NewHCZ6.png]]&lt;br /&gt;
|-|&lt;br /&gt;
Layout #7=&lt;br /&gt;
[[File:NewHCZ7.png]]&lt;br /&gt;
|-|&lt;br /&gt;
Layout #8=&lt;br /&gt;
[[File:NewHCZ8.png]]&lt;br /&gt;
|-|&lt;br /&gt;
Layout #9=&lt;br /&gt;
[[File:NewHCZ9.png]]&lt;br /&gt;
|-|&lt;br /&gt;
Layout #10=&lt;br /&gt;
[[File:NewHCZ10.png]]&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
{{Achievements}}&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*The Testroom servered as SCP-939&#039;s spawn before the [[Updates/12.0.0|12.0.0]] Mimicry Update.&lt;br /&gt;
**The room did not have a death pit like it does now. Instead, the side area contained a series of ramps that led to the bottom of the room, which is where SCP-939-53 and SCP-939-89 could spawn.&lt;br /&gt;
**The side area was replaced with a small office and the bottom became a death pit. The small office was an idea suggested by a patron who created a mock up render.&lt;br /&gt;
[[Category:Zones]]&lt;br /&gt;
{{Locations Navbox}}&lt;/div&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Heavy_Containment_Zone&amp;diff=17629</id>
		<title>Heavy Containment Zone</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Heavy_Containment_Zone&amp;diff=17629"/>
		<updated>2026-04-26T17:49:31Z</updated>

		<summary type="html">&lt;p&gt;Jamintheinfinite: /* Armory */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Subsection-05&#039;&#039;&#039; of [[Site-02]], also known as the &#039;&#039;&#039;Heavy Containment Subsection&#039;&#039;&#039;, or &#039;&#039;&#039;Heavy Containment Zone&#039;&#039;&#039;, is one of four zones found in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. The zone contains several important features such as the [[Micro H.I.D.]], the [[Alpha_Warhead|Alpha Warhead Silo]], and the [[Emergency Power Stations]].&lt;br /&gt;
__TOC__&lt;br /&gt;
=Operational Guide Overview=&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
The Heavy Containment Zone is an industrial zone with exposed pipes and cargo crates scattered around the zone. These props often serve as a connection between the various hallways found in the zone. All playable [[SCPs]] will spawn in Heavy Containment Zone besides the Remote Admin exclusive [[SCP-3114]].&lt;br /&gt;
&lt;br /&gt;
Up to 60% of connectors between rooms will have a Standard Door with a minimum of 50%. These include connections that are guaranteed to have Standard Doors. Some room connectors may spawn with a massive Bulkhead instead. These doors will instantly kill any [[Humans]] crushed between them. SCPs will only take 200 damage when crushed. Up to six Bulkheads can spawn in the zone with a minimum of four.&lt;br /&gt;
&lt;br /&gt;
Exclusive to Heavy Containment Zone are the [[Emergency Power Station]]s and [[Experimental Weapon Locker]]s. [[SCP-244|SCP-244-B]] has a 35% to spawn in a random room located within Heavy Containment Zone. Around the zone are alarms in certain rooms that will blare under certain circumstances. The alarms will trigger for 20 seconds when a [[High-Explosive Grenade]] detonates nearby or when a player dies to an SCP, a [[Chaos Insurgent]] or a [[Class-D Personnel]]. The alarm can be heard up to three rooms away.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Related|Soundtrack}}&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Doctors Lab.mp3|title=Heavy Containment Zone&#039;s Theme|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
=Rooms of Interest=&lt;br /&gt;
Rooms of Interest are special rooms found within a zone. These rooms contain loot, be a spawn point for players or have some environmental interaction. They easily stand out in appearance compared to the standard hallways. These rooms often only spawn once within the map with a few exceptions.&lt;br /&gt;
&lt;br /&gt;
==Alpha Warhead Silo==&lt;br /&gt;
{{ZoneImage|ImageName=NukeOut|October=HalloweenNukeTop|FileType=.jpg|description=The upper floor of the room}}&lt;br /&gt;
{{ZoneImage|ImageName=NukeMainAreaFront|October=HalloweenNukeEntrancepng|FileType=.jpg|description=The entrance to the main area}}&lt;br /&gt;
{{ZoneImage|ImageName=NukeControlFiring|October=HalloweenNukeFiring|FileType=.jpg|description=The firing mechanism and control panel for the warheads}}&lt;br /&gt;
{{ZoneImage|ImageName=NukeArm|October=HalloweenNukeArmory|FileType=.jpg|description=The armory section of the silo}}&lt;br /&gt;
{{ZoneImage|ImageName=NukeVent|October=HalloweenNukeVent|FileType=.jpg|description=The entrance to the vents}}&lt;br /&gt;
The &#039;&#039;&#039;Alpha Warhead Silo&#039;&#039;&#039;, also known as &#039;&#039;&#039;Subsection-05-1&#039;&#039;&#039;, is a three way hallway variant found in the zone. It contains two elevators that lead down to a lower section of the room that contains the Alpha Warhead. The elevators will crush and instantly kill any player that is under them.&lt;br /&gt;
&lt;br /&gt;
The lower section of the room is broken into multiple sections. Such as a smaller back area that acts as an armory. There are multiple paths that can be taken within the silo, including two ventilation hallways that lead to the main chamber. The entrance of these are located near the left elevator.&lt;br /&gt;
&lt;br /&gt;
The main area of the lower section contains a bottomless pit that instantly kills anything that falls down it. In the ceiling of the room is the Alpha Warhead. In the center of the room is the firing mechanism with a control panel. The lever can be flipped to either ready or disarm the warheads in Site-02. The red cancel button must be pressed if the detonation sequence is commencing to stop it. Next to the control panel is a dead [[Scientist]] with a [[COM-18]] and a [[Keycard#Unique Devices|Surface Access Pass]]. Behind the Scientist is a series of pipes that each connect to the various warheads within Site-02.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Nuke Vent Audio.mp3|title=Audio Log}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Spawns:&#039;&#039;&#039;&lt;br /&gt;
* [[COM-18]]&lt;br /&gt;
* [[Keycard#Unique Devices|Surface Access Pass]]&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*[[Emergency Power Station]]&lt;br /&gt;
*[[MTF-E11-SR Rack]]&lt;br /&gt;
*[[Weapon Locker Type 21]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acroamatic Abatement - Waterfall==&lt;br /&gt;
{{ZoneImage|ImageName=AAGround|October=HalloweenAAEntrance|FileType=.jpg|description=Acroamatic Abatement Room Overview}}&lt;br /&gt;
{{ZoneImage|ImageName=AATop2|October=HalloweenAATop|FileType=.jpg|description=Top view}}&lt;br /&gt;
{{ZoneImage|ImageName=AABot|October=HalloweenAABottom|FileType=.jpg|description=Lower section}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Acroamatic Abatement - Waterfall&#039;&#039;&#039; is an area of Heavy Containment Zone with the purpose of disposing anomalous waste such as [[SCP-173]]&#039;s fecal matter or [[SCP-939]]&#039;s amnestic vapor. The room acts a four way intersection and will always have standard doors for its connectors.&lt;br /&gt;
&lt;br /&gt;
The center of the room is a giant water fall leading down to the pit. Any player who falls down the pit will be instantly killed.&lt;br /&gt;
&lt;br /&gt;
A lower section within the room can be viewed from the above. This place can not be reached during normal gameplay. It is the location of one of many hidden capybaras in the game.&lt;br /&gt;
&lt;br /&gt;
SCP-244-B can not spawn in this room.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*[[Emergency Power Station]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acroamatic Abatement - Wayside Incinerator==&lt;br /&gt;
{{ZoneImage|ImageName=WaysideRoom|description=Overview of the room}}&lt;br /&gt;
{{ZoneImage|ImageName=WaysideRoomAlt|description=Alternate view}}&lt;br /&gt;
The &#039;&#039;&#039;Acroamatic Abatement - Wayside Incinerator&#039;&#039;&#039; is a corner piece room with a fiery pit in the center of the room. The room acts as a disposal location within Site-02. Falling into the pit will instantly kill the player.&lt;br /&gt;
&lt;br /&gt;
SCP-244-B can not spawn in this room.&lt;br /&gt;
&amp;lt;!---THOSE WHO INHALE THE DUST WILL BE DISPOSED OF IN THE INCINERATOR---&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Armory==&lt;br /&gt;
{{ZoneImage|ImageName=ArmoryOuter|October=HalloweenHCZArmory|description=The outside of the armory}}&lt;br /&gt;
{{ZoneImage|ImageName=ArmoryInner|October=HalloweenHCZArmoryInside|description=The inside of the armory}}&lt;br /&gt;
The &#039;&#039;&#039;Armory&#039;&#039;&#039; is a three way intersection that contains a low tier armory in the center of the room. The three entrances to this room will always be the standard small door. The bottom of the room is a bottomless pit that will instantly kill anything that falls in. &lt;br /&gt;
&lt;br /&gt;
The armory requires a Keycard with Security Access Tier 1 to open. Inside is a COM-18, a stockpile of ammo and a [[Workstation]]. A Bulletproof Locker №7 or First Aid Cabinet may spawn inside the armory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Inside the armory&lt;br /&gt;
**[[COM-18]]&lt;br /&gt;
**[[Flashlight]]&lt;br /&gt;
**[[Radio]]&lt;br /&gt;
**9x19mm Ammo (210 Rounds)&lt;br /&gt;
**5.56x45mm Ammo (120 Rounds)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Inside the armory:&lt;br /&gt;
** [[Bulletproof Locker №7]]&lt;br /&gt;
** [[First Aid Cabinet]]&lt;br /&gt;
*On the outside walls:&lt;br /&gt;
** [[First Aid Cabinet]] (up to two)&lt;br /&gt;
** [[Emergency Power Station]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Deep Corner==&lt;br /&gt;
{{ZoneImage|ImageName=DeepCornerOverview|October=HalloweenHCZDeep|description=Corner Deep Overview}}&lt;br /&gt;
&#039;&#039;&#039;Deep Corner&#039;&#039;&#039; is a corner type hallway found throughout most of the zone. Around 90% of corners in the zone are this variant. The room contains a small group of boxes along a wall. This can serve as a hiding place from threats or to take cover during gun fire. Randomized loot will spawn on one of the boxes in the room.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
On top of the box:&lt;br /&gt;
{| class=&amp;quot;wikitable wikitable--stripe&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Loot&lt;br /&gt;
!Chance&lt;br /&gt;
|-&lt;br /&gt;
|{{ItemTable2|Flashlight}}&amp;lt;br&amp;gt;&amp;lt;p&amp;gt;{{ItemTable2|Painkillers}}&lt;br /&gt;
(x2)&amp;lt;/p&amp;gt;&lt;br /&gt;
|{{ItemTable2|Radio}}&amp;lt;br&amp;gt;{{ItemTable2|Zone Manager Keycard}}&lt;br /&gt;
||30%&lt;br /&gt;
|-&lt;br /&gt;
|{{ItemTable2|9x19mm}}(30 Rounds)&lt;br /&gt;
|&lt;br /&gt;
||20%&lt;br /&gt;
|-&lt;br /&gt;
|{{ItemTable2|9x19mm}}(30 Rounds)&lt;br /&gt;
{{ItemTable2|COM-18}}&lt;br /&gt;
|{{ItemTable2|Light Armor}}&lt;br /&gt;
||20%&lt;br /&gt;
|-&lt;br /&gt;
|{{ItemTable2|Guard Keycard}}&lt;br /&gt;
|{{ItemTable2|Flashlight}}&lt;br /&gt;
||20%&lt;br /&gt;
|-&lt;br /&gt;
|{{ItemTable2|5.56x45mm}}(40 Rounds)&lt;br /&gt;
|{{ItemTable2|Combat Armor}}&lt;br /&gt;
||10%&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Elevator Systems==&lt;br /&gt;
{{ZoneImage|ImageName=ElevA|October=HalloweenElvA|FileType=.jpg|description=Elevator System A}}&lt;br /&gt;
{{ZoneImage|ImageName=ElevB|October=HalloweenElvB|FileType=.jpg|description=Elevator System B}}&lt;br /&gt;
The &#039;&#039;&#039;Elevator Systems&#039;&#039;&#039; act as the connection between Light Containment Zone and Heavy Containment Zone. There are two Elevator Systems found in game. Those being Elevator System A and Elevator System B. The giant screen in the back of the room shows the current status of the [[Decontamination Process]] of Light Containment Zone.&lt;br /&gt;
&lt;br /&gt;
SCP-244-B will never spawn in either elevator system.&lt;br /&gt;
&lt;br /&gt;
{{Related|Soundtrack}}&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=The Waiting Game.mp3|title=Elevator Music|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Entrance Zone Checkpoints==&lt;br /&gt;
{{ZoneImage|ImageName=HCZSide|October=HalloweenHCZSide|description=Overview of the room (Heavy Containment Zone Side)}}&lt;br /&gt;
{{ZoneImage|ImageName=EZSide|October=HalloweenEZSide|description=Overview of the room (Entrance Side).}}&lt;br /&gt;
{{ZoneImage|ImageName=SideWindow|October=HalloweenCheckpointSideArea|description=The window viewing the Heavy Containment Zone side}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Entrance Zone Checkpoints&#039;&#039;&#039; are two checkpoints that connect Heavy Containment Zone to [[Entrance Zone]]. A keycard with Administrative Access 1 is required to open the checkpoint. After ten seconds, the checkpoint doors will close.&lt;br /&gt;
&lt;br /&gt;
On the Entrance Zone side is another Keycard door that requires Administrative Access 1. Behind this door is a small office area that has a Weapon Locker Type 21. This area can be used to check what is on the other side of the checkpoint by using the window found near the end. The window can be broken to open fire upon any threat in view.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Spawns:&#039;&#039;&#039;&lt;br /&gt;
*[[Weapon Locker Type 21]]&lt;br /&gt;
**Will not contain [[Flashbang Grenade]]s, [[Heavy Armor]], or [[High-Explosive Grenade]]s&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Junk Room==&lt;br /&gt;
{{ZoneImage|ImageName=JunkTop|October=HalloweenJunkEntrance|FileType=.jpg|description=Junk Room entrance}}&lt;br /&gt;
{{ZoneImage|ImageName=JunkTop2|October=HalloweenJunkAlt|FileType=.jpg|description=Other entrance}}&lt;br /&gt;
The &#039;&#039;&#039;Junk Room&#039;&#039;&#039; is a three way intersection with a wall of boxes cutting off the center of the room. While two of the entrances of the room are close enough to be unaffected by this. The other entrance can not be reached without going through a cramped side area. SCP-173 can use their Blink ability to reach the yellow pipes on the ceiling.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
* [[Experimental Weapon Locker]]&lt;br /&gt;
* [[Shelving Unit]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Pipe Room==&lt;br /&gt;
{{ZoneImage|ImageName=PipeOverview|October=HalloweenPipeEntrance|description=Pipe Room entrance}}&lt;br /&gt;
{{ZoneImage|ImageName=PipeOtherSide|October=HalloweenPipeAlt|description=Other entrance}}&lt;br /&gt;
{{ZoneImage|ImageName=PipeSide|October=HalloweenPipeSide|description=The side hallway}}&lt;br /&gt;
The &#039;&#039;&#039;Pipe Room&#039;&#039;&#039; is a straight hallway with a wall of pipes cutting through the center of the room. There are two paths around the wall of pipes. A cramped hallway that can be accessed from both sides of the room or by dropping down from the upper level. The cramped hallway has a lootable Shelving Unit along one of its walls. The stairs to reach the upper level can only be accessed by one side of the room. A [[Bulletproof Locker №7]] can spawn up here. The upper area can be used as an ambushing position.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
* [[Bulletproof Locker №7]]&lt;br /&gt;
* [[Shelving Unit]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Project Segmentum Hallway==&lt;br /&gt;
{{ZoneImage|ImageName=ProjectSegOverview|October=HalloweenSegOverview|description=Lower hallway overview}}&lt;br /&gt;
{{ZoneImage|ImageName=ProjectSegFence|October=HalloweenSegStorage|description=Fenced area}}&lt;br /&gt;
{{ZoneImage|ImageName=ProjectSegOutLab|October=HalloweenSegOutside|description=Outside the lab}}&lt;br /&gt;
{{ZoneImage|ImageName=ProjectSegLab|October=HalloweenSegLab|description=Upper lab}}&lt;br /&gt;
{{ZoneImage|ImageName=ProjectSegTestChamber|October=HalloweenSegMicro|description=Testing chamber}}&lt;br /&gt;
The &#039;&#039;&#039;Project Segmentum Hallway&#039;&#039;&#039; is a straight hallway with an upper room leading to a laboratory for [[Micro H.I.D.|Project Segmentum]]. The lower section of the hallway contains a small side area with shelves and a Bulletproof Locker №7 spawn. This area is slightly fenced off allowing it to be used for cover.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;white-space:normal;&amp;quot;&amp;gt;&lt;br /&gt;
The upper area of the room is accessed by using the stairs. This area is the laboratory with notes and an audio recording detailing about Project Segmentum. The island in the room contains a Surface Access Pass while the back of the room has a [[First Aid Cabinet]]. Off to the side is a Keycard locked door that requires Security Access 3 to open.&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
Behind the Keycard locked door is the Micro H.I.D. sitting on its pedestal. This area acts as the testing chamber for the weapon when used by Site-02 staff.&lt;br /&gt;
&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=SegmentumTape.mp3|title=Audio Log}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Inside the testing chamber&lt;br /&gt;
** [[First Aid Cabinet]]&lt;br /&gt;
** [[Micro H.I.D.]]&lt;br /&gt;
*Outside the testing chamber&lt;br /&gt;
** [[First Aid Cabinet]]&lt;br /&gt;
** [[Keycard#Unique Devices|Surface Access Pass]]&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Lower hallway&lt;br /&gt;
** [[Bulletproof Locker №7]]&lt;br /&gt;
** [[Emergency Power Station]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SCP-049&#039;s &amp;amp; SCP-173&#039;s Containment Area==&lt;br /&gt;
{{ZoneImage|ImageName=LoadingBay125|October=Halloween049173Entrance|description=Lower Hallway Overview}}&lt;br /&gt;
{{ZoneImage|ImageName=049173Elevator|October=Halloween049173ElvUpper|description=Upper Elevator Hallway}}&lt;br /&gt;
{{ZoneImage|ImageName=049Outside|October=Halloween049CellOut|description=Outside SCP-049&#039;s cell}}&lt;br /&gt;
{{ZoneImage|ImageName=049Containment|October=Halloween049Cell|description=SCP-049&#039;s Containment Cell}}&lt;br /&gt;
{{ZoneImage|ImageName=Updated049Armory|October=Halloween049Armory|description=The armory next to SCP-049&#039;s cell}}&lt;br /&gt;
{{ZoneImage|ImageName=173Outside|October=Halloween173Out|description=Outside SCP-173&#039;s cell}}&lt;br /&gt;
{{ZoneImage|ImageName=173Containment|October=Halloween173Cell|description=SCP-173&#039;s Containment Cell}}&lt;br /&gt;
&#039;&#039;&#039;SCP-049&#039;s &amp;amp; SCP-173&#039;s Containment Area&#039;&#039;&#039;, also known as &#039;&#039;&#039;Site-02 Loading Bay 125&#039;&#039;&#039; or &#039;&#039;&#039;Subsection-05-2&#039;&#039;&#039;, is a two floor hallway that requires an elevator to travel between the two. The lower level of the room contains a fenced off area and a small hiding place near one of the entrances to the hallway.&lt;br /&gt;
&lt;br /&gt;
The upper floor of the room is the containment area. Upon leaving the elevator the player is greeted to a hallway. Following the left path leads the player to [[SCP-049]]&#039;s Containment cell and the right leads to SCP-173&#039;s Containment cell. Both SCPs spawn in their respective containment cells. &lt;br /&gt;
&lt;br /&gt;
SCP-049&#039;s Containment Area contains a dead [[Facility Guard]] with an [[Adrenaline]] on the ground next to them. A blood trail from the corpse leads to a Keycard door that requires Security Access 2 to open. Inside is an armory with a [[FSP-9]] spawn and a breakable window that leads to SCP-049&#039;s spawn. A MTF-E11-SR Rack or Weapon Locker Type 21 may spawn inside this armory. Inside SCP-049&#039;s chamber is a Zone Manager Keycard. Next to SCP-049&#039;s chamber is a pathway that leads to SCP-173&#039;s Containment Chamber.&lt;br /&gt;
&lt;br /&gt;
Outside of SCP-173&#039;s spawn is dead Scientist with a Surface Access Pass. Across the cell is a possible Bulletproof Locker №7 spawn. Going further down this way will lead the player to back to the elevator.&lt;br /&gt;
&lt;br /&gt;
SCP-244-B will never spawn in this room. &lt;br /&gt;
&lt;br /&gt;
{{Related|Soundtrack}}&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=The Waiting Game.mp3|title=Elevator Music|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Outside the armory&lt;br /&gt;
** [[Adrenaline]] (Next to the dead Facility Guard)&lt;br /&gt;
** [[Keycard#Unique Devices|Surface Access Pass]] (Next to the dead Scientist)&lt;br /&gt;
** [[Keycard|Zone Manager Keycard]] (Inside SCP-049&#039;s cell)&lt;br /&gt;
*Inside the Armory&lt;br /&gt;
** [[FSP-9]]&lt;br /&gt;
** [[Workstation]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Outside the armory&lt;br /&gt;
**[[Bulletproof Locker №7]] (Across from SCP-173&#039;s cell)&lt;br /&gt;
**[[Emergency Power Station]] (Lower hallway)&lt;br /&gt;
**[[First Aid Cabinet]] (Lower hallway)&lt;br /&gt;
*Inside the armory&lt;br /&gt;
**[[MTF-E11-SR Rack]]&lt;br /&gt;
**[[Weapon Locker Type 21]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SCP-079&#039;s Containment Area==&lt;br /&gt;
{{ZoneImage|ImageName=079Top|October=Halloween079Entrace|description=Entrance to the room}}&lt;br /&gt;
{{ZoneImage|ImageName=079Connector|October=Halloween079Connector|description=The short hallway leading to the chamber}}&lt;br /&gt;
{{ZoneImage|ImageName=079Chamber2|October=Halloween079Chamber|FileType=.jpg|description=SCP-079&#039;s chamber}}&lt;br /&gt;
{{ZoneImage|ImageName=079ArmoryHCZ|October=Halloween079Armory|description=The armory in SCP-079&#039;s chamber}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SCP-079&#039;s Containment Area&#039;&#039;&#039; is an end room that contains the location of [[SCP-079]]. The gates to this room are locked until all three Emergency Power Stations have been engaged. Once this happens the doors will automatically open. Though they can be closed and opened again with a Keycard that has Containment Access Tier 2.&lt;br /&gt;
&lt;br /&gt;
Inside the room is a short series of stairs that lead to the locked gate. Behind this gate is a short hallway with a Shelving Unit and another gate. Behind this gate is the chamber of SCP-079. Inside the chamber is an armory to the right of the entrance. Full of high tier loot and a button that recontains SCP-079. Going down the set of stairs leads to a bottom area where SCP-079 is fenced off. SCP-079 can not be damaged by any player means besides the dedicated recontainment button. Along the backwall of this bottom area is an plaque dedicated to the players who took a large and active part in the ARG Event.&lt;br /&gt;
&lt;br /&gt;
SCP-244-B will never spawn in this room. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Spawns:&#039;&#039;&#039;&lt;br /&gt;
*In the hallway between the gates:&lt;br /&gt;
**[[Shelving Unit]]&lt;br /&gt;
*In the armory&lt;br /&gt;
**Firearms:&lt;br /&gt;
*** [[Crossvec]]&lt;br /&gt;
**Grenades:&lt;br /&gt;
*** 3 [[Flashbang Grenade]]s&lt;br /&gt;
*** 4 [[High-Explosive Grenade]]s&lt;br /&gt;
**Ammo:&lt;br /&gt;
*** 9x19mm (105 Rounds)&lt;br /&gt;
**Body armors:&lt;br /&gt;
*** 3 [[Heavy Armor]]s&lt;br /&gt;
**Medical Items:&lt;br /&gt;
*** 2 [[Adrenaline]]s&lt;br /&gt;
*** 3 [[First Aid Kit]]s&lt;br /&gt;
**Other:&lt;br /&gt;
*** 3 [[Coin]]s (Hidden on top of an MTF-E11-SR Rack)&lt;br /&gt;
*** [[Keycard|Facility Manager Keycard]]&lt;br /&gt;
*** 2 [[Flashlight]]s&lt;br /&gt;
*** 2 [[MTF-E11-SR Rack]]s&lt;br /&gt;
****1 contains the [[FR-MG-0]]&lt;br /&gt;
****Neither contain [[High-Explosive Grenade]]s&lt;br /&gt;
*** 2 [[Radio]]s&lt;br /&gt;
*** [[Workstation]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Outside the containment chamber&lt;br /&gt;
** [[First Aid Cabinet]] (up to two)&lt;br /&gt;
** [[Emergency Power Stations|Emergency Power Station]] (up to two)&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SCP-096&#039;s Containment Area==&lt;br /&gt;
{{ZoneImage|ImageName=Broken096Outer|October=Halloween096Entrance|description=Entrance to the room}}&lt;br /&gt;
{{ZoneImage|ImageName=Broken096Inner|October=Halloween096Cell|description=SCP-096&#039;s Containment Cell}}&lt;br /&gt;
&#039;&#039;&#039;SCP-096&#039;s Containment Area&#039;&#039;&#039; is a small end room that contains [[SCP-096]]. The door to this room will always be the standard small door. The entrance of the room has multiple possible structure spawns such as First Aid Cabinets, Emergency Power Stations and Workstations. SCP-096 will spawn in this entrance area as opposed to their cell.&lt;br /&gt;
&lt;br /&gt;
The back of the room has a Keycard locked door that requires Containment Access 2 to open. The door is broken and will not open all the way. A MTF Operative Keycard can be grabbed through the door if opened. A [[.44 Revolver]] may also spawn in the chamber.&lt;br /&gt;
&lt;br /&gt;
SCP-244-B will never spawn in this room. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Inside the containment chamber&lt;br /&gt;
**[[Keycard|MTF Operative Keycard]]&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Inside the containment chamber&lt;br /&gt;
**[[.44 Revolver]]&lt;br /&gt;
*Outside the containment chamber&lt;br /&gt;
** [[Bulletproof Locker №7]] &lt;br /&gt;
** [[First Aid Cabinet]]&lt;br /&gt;
** [[Emergency Power Station]]&lt;br /&gt;
** [[Workstation]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SCP-106&#039;s Containment Area==&lt;br /&gt;
{{ZoneImage|ImageName=106Box|October=Halloween106Overview|description=SCP-106&#039;s Containment Area Overview}}&lt;br /&gt;
{{ZoneImage|ImageName=106DoorUpdated|October=Halloween106Door|description=One of the entrances to the lower observation room}}&lt;br /&gt;
{{ZoneImage|ImageName=106Inside|October=Halloween106Inside|description=Inside the observation room}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SCP-106&#039;s Containment Area&#039;&#039;&#039; is a large end room that contains [[SCP-106]]. The door to this room will always be the standard small door. The entrance of the room contains a large open space with magnets in the center of the room. The magnets contain walkways that can be used by the player. Floating above these magnets is SCP-106&#039;s containment cell. Below the magnets is a pit that will instantly kill anything that falls in. &lt;br /&gt;
&lt;br /&gt;
In the back of the room is an observation chamber for SCP-106. The room has two entrances with the left one having a possible Bulletproof Locker №7 spawn next to it. Inside the observation chamber is some clutter and a MTF Operative Keycard spawn. SCP-106 will spawn in this area.&lt;br /&gt;
&lt;br /&gt;
A 2nd observation room exists that can only be accessed with noclip. Inside this room is a whiteboard with signatures from the entire Northwood Studio&#039;s development team at the time of 14.0.0&#039;s development.&lt;br /&gt;
&lt;br /&gt;
SCP-244-B will never spawn in this room. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Spawns:&#039;&#039;&#039;&lt;br /&gt;
*On a box inside the lower observation room:&lt;br /&gt;
** [[Coin]]&lt;br /&gt;
** [[Keycard|MTF Sergeant Keycard]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Inside the control room:&lt;br /&gt;
**[[.44 Revolver]]&lt;br /&gt;
*Outside the control room:&lt;br /&gt;
** [[Bulletproof Locker №7]]&lt;br /&gt;
** [[First Aid Cabinet]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SCP-127&#039;s Containment Area==&lt;br /&gt;
{{ZoneImage|ImageName=127Body|October=Halloween127Overview|description=SCP-127&#039;s Containment Area Overview}}&lt;br /&gt;
{{ZoneImage|ImageName=127Lab1|October=Halloween127Chamber|description=Testing chamber}}&lt;br /&gt;
{{ZoneImage|ImageName=127127|October=Halloween127127|description=Weapon Locker 7-C}}&lt;br /&gt;
&#039;&#039;&#039;SCP-127&#039;s Containment Area&#039;&#039;&#039; is a three-way hallway that contains [[SCP-127]]. In the middle of the room is a dead Facility Guard that was torn apart by SCP-4088. A recording device can be found on the ground nearby. When played the sounds of the guard screaming and SCP-4088 can be heard. &lt;br /&gt;
&lt;br /&gt;
In the corner of the room is a small testing chamber that hold SCP-127. Unbreakable glass is found inside this small testing area and various lab equipment. A tuna sandwich can be seen sitting on the counter. In the back of the room is Weapon Locker 7-C that contains SCP-127. It requires a Keycard with Containment Access 3 to open.&lt;br /&gt;
&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Mikel_Dies_to_a_Piano.mp3|title=Audio Log}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Inside its locker&lt;br /&gt;
** [[SCP-127]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SCP-939&#039;s Containment Area==&lt;br /&gt;
{{ZoneImage|ImageName=939LabGenSpot|October=Halloween939LabGen|description=Left Entrance}}&lt;br /&gt;
{{ZoneImage|ImageName=939LabSign|October=Halloween939Entrance|description=Right Entrance}}&lt;br /&gt;
{{ZoneImage|ImageName=939Lab|October=Halloween939Lab|description=An overview of the lab}}&lt;br /&gt;
{{ZoneImage|ImageName=939Cryo|October=Halloween939Cryo|description=The cryopod that SCP-939 spawns in}}&lt;br /&gt;
&#039;&#039;&#039;SCP-939&#039;s Containment Area&#039;&#039;&#039; is a corner hallway that acts as the spawn location of SCP-939. The area contains an entire laboratory of equipment and chemicals for the studying of SCP-939.  The doors to this room will always be the standard small doors.&lt;br /&gt;
&lt;br /&gt;
The room is divided into three parts, the entrance, the laboratory, and the Cryo Storage. The entrance area has nothing of value and simply acts as the connection to the rest of Heavy Containment Zone via two doors, both of which have water pipes near them. The laboratory is marked by a sign warning individuals the area is used for the containment of a Keter level SCP.&lt;br /&gt;
&lt;br /&gt;
The laboratory itself contains spawn points for structures such as [[Standard Locker]]s and [[First Aid Cabinet]]s. The outer walls of the laboratory contain various unopenable storage containers, counters with lab equipment, unopenable cabinets and a whiteboard. The middle of the room contains an island with various lab equipment on it. The scale found on the island is intractable, any item or ragdoll that lands on top of it will have its weight measured. If multiple objects are on the scale all at once, the scale will add up all of their weight. This includes the second scale in the room that has an unmovable prop on top of it.&amp;lt;br&amp;gt;&lt;br /&gt;
The weight of items displayed by the scale is not 1:1 with the item&#039;s actual weight due to rounding. Any item that weighs 5kg or more will display &amp;quot;Err&amp;quot; on the scale. Putting the Micro H.I.D. on the scale will display &amp;quot;Next time eat a salad&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Connected to the laboratory, is the Cryo Storage Area and is where SCP-939 will spawn at the start of the round. An [[Emergency Power Stations|Emergency Power Station]] can spawn next to the Cryo Pod.&lt;br /&gt;
&lt;br /&gt;
SCP-244-B will never spawn in this room. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Main Lab:&lt;br /&gt;
** [[First Aid Cabinet]]&lt;br /&gt;
** [[Standard Locker]]&lt;br /&gt;
*Hallway:&lt;br /&gt;
** [[Emergency Power Stations|Emergency Power Station]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Server Room==&lt;br /&gt;
{{ZoneImage|ImageName=ServersTop|October=HalloweenServerTop|description=Servers Room entrance}}&lt;br /&gt;
{{ZoneImage|ImageName=ServersTopStairs|October=HalloweenServerOtherEntr|description=Other entrance}}&lt;br /&gt;
{{ZoneImage|ImageName=ServersTopElevator|October=HalloweenServerElvTop|description=The elevator from the upper floor}}&lt;br /&gt;
{{ZoneImage|ImageName=ServersBotElevator|October=HalloweenServerElvBottom|description=The elevator from the bottom floor}}&lt;br /&gt;
{{ZoneImage|ImageName=ServersBotOverview|October=HalloweenServerBottom|description=An overview of the bottom floor}}&lt;br /&gt;
{{ZoneImage|ImageName=ServersBotLocker2|October=HalloweenServerSmallRoom|description=The small side room on the bottom floor with a Standard Locker}}&lt;br /&gt;
The &#039;&#039;&#039;Server Room&#039;&#039;&#039; is a straight hallway with one of the doors inside the room being blocked off by a shelf. Players may have to travel through the low section of the room and use the elevator depending on which side of the room they enter from. The elevator will crush and instantly kill any player that is under it. The upper section of the room is full of posters and parts of the E.P.A.S System. Which acted as a precursor to the [[C.A.S.S.I.E.]] System. An unbreakable glass is located on this upper floor that SCP-106 can walk through. Near one of the entrances to the room is a grate that can be used to see if the elevator is currently in use.&lt;br /&gt;
&lt;br /&gt;
The bottom section of the room contains many props that break line of sight and a small closed off section with a Standard Locker. This can be used to break up a chase from an SCP. An Emergency Power Station can spawn outside this smaller room.&lt;br /&gt;
&lt;br /&gt;
SCP-244-B will never spawn in this room. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
* [[Bulletproof Locker №7]]&lt;br /&gt;
* [[Emergency Power Station]]&lt;br /&gt;
* [[Standard Locker]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tesla Gate Hallway==&lt;br /&gt;
{{ZoneImage|ImageName=TeslaGateHallway|October=HalloweenTeslaOff|description=Tesla Gate Hallway Overview}}&lt;br /&gt;
{{ZoneImage|ImageName=TeslaGateHallwayWarm|October=HalloweenTeslaCharge|description=Tesla Gate Warming Up}}&lt;br /&gt;
{{ZoneImage|ImageName=TeslaGateHallwayZap|October=HalloweenTeslaFire|description=Tesla Gate Firing}}&lt;br /&gt;
The &#039;&#039;&#039;Tesla Gate Hallway&#039;&#039;&#039; is a straight hallway with a Tesla Gate in the middle of the room. Approaching the gate will warm up the gate. This sound is loud and can be heard across multiple rooms. Getting closer will cause the Tesla Gate to start zapping. Touching this wall of electricity will deal to the player for three ticks. The amount of damage for each tick is a random number from 200 to 300. SCP-079 can force a Tesla Gate to zap with a short cooldown. If SCP-079 is currently using a camera in a room with a Tesla Gate it will start warming up.&lt;br /&gt;
&lt;br /&gt;
Up to three Tesla Gates can spawn in the zone and they will never spawn connected to each other. SCP-244-B will never spawn in this room. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Testroom==&lt;br /&gt;
{{ZoneImage|ImageName=TestroomCatwalk|October=HalloweenTestRoomOverview|description=Test Room Overview}}&lt;br /&gt;
{{ZoneImage|ImageName=TestroomOffice|October=HalloweenTestRoomSide|description=Office side area}}&lt;br /&gt;
{{ZoneImage|ImageName=TestroomPC|October=HalloweenTestRoomMonitor|description=The table full of documents about Site-45}}&lt;br /&gt;
The &#039;&#039;&#039;Testroom&#039;&#039;&#039; is a straight hallway with a giant bottomless pit in the center of the room. Anything that falls in the pit will be killed instantly. Along the wall of the room is a catwalk with a Bulletproof Locker №7 and opposite to that is an office.&lt;br /&gt;
&lt;br /&gt;
Inside the office is documents detailing about the fall of Site-45. This room has a 50% of spawning either a Scientist Keycard or COM-18 with a box of ammo.&lt;br /&gt;
&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=S45_Theta5Audio.mp3|title=Audio Log}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Spawns:&#039;&#039;&#039;&lt;br /&gt;
*In the office (50% of either spawning)&lt;br /&gt;
** [[COM-18]] + 9x19mm (30 Rounds)&lt;br /&gt;
** [[Keycard|Scientist Keycard]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*On the walkway&lt;br /&gt;
** [[Bulletproof Locker №7]]&lt;br /&gt;
** [[First Aid Cabinet]]&lt;br /&gt;
** [[Workstation]]&lt;br /&gt;
** [[Emergency Power Stations|Emergency Power Station]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hallways==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=400px heights=138px&amp;gt;&lt;br /&gt;
VentHallway.png|A Straight Hallway with a vent&lt;br /&gt;
BathroomsWall.png|The Bathroom Hallway&lt;br /&gt;
BathroomsPipe.png|The Bathroom Hallway (Alt View)&lt;br /&gt;
NewHCZCorner.png|Corner Hallway&lt;br /&gt;
HCZIntersection.png|T-Intersection&lt;br /&gt;
HCZFourway.png|X-Intersection&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*[[Workstation]] (T-Intersection)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Map Layouts=&lt;br /&gt;
There are ten possible map layouts of Heavy Containment Zone. Special Rooms are randomized in these layouts, HCZ/EZ Checkpoint are marked via the orange room labeled EZ, this room is two hallways long.&lt;br /&gt;
SCP-079 map rotates both HCZ and EZ on its display by 180°, these images are based off how the layouts appear in the game files and not SCP-079&#039;s map.&amp;lt;br&amp;gt;&lt;br /&gt;
Below are all the possible map layouts.&amp;lt;br&amp;gt;&lt;br /&gt;
Credit:&lt;br /&gt;
*Mooshua - Room Icons &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Layout #1=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:NewHCZ1.png]]&lt;br /&gt;
|-|&lt;br /&gt;
Layout #2=&lt;br /&gt;
[[File:NewHCZ2.png]]&lt;br /&gt;
|-|&lt;br /&gt;
Layout #3=&lt;br /&gt;
[[File:NewHCZ3.png]]&lt;br /&gt;
|-|&lt;br /&gt;
Layout #4=&lt;br /&gt;
[[File:NewHCZ4.png]]&lt;br /&gt;
|-|&lt;br /&gt;
Layout #5=&lt;br /&gt;
[[File:NewHCZ5.png]]&lt;br /&gt;
|-|&lt;br /&gt;
Layout #6=&lt;br /&gt;
[[File:NewHCZ6.png]]&lt;br /&gt;
|-|&lt;br /&gt;
Layout #7=&lt;br /&gt;
[[File:NewHCZ7.png]]&lt;br /&gt;
|-|&lt;br /&gt;
Layout #8=&lt;br /&gt;
[[File:NewHCZ8.png]]&lt;br /&gt;
|-|&lt;br /&gt;
Layout #9=&lt;br /&gt;
[[File:NewHCZ9.png]]&lt;br /&gt;
|-|&lt;br /&gt;
Layout #10=&lt;br /&gt;
[[File:NewHCZ10.png]]&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
{{Achievements}}&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*The Testroom servered as SCP-939&#039;s spawn before the [[Updates/12.0.0|12.0.0]] Mimicry Update.&lt;br /&gt;
**The room did not have a death pit like it does now. Instead, the side area contained a series of ramps that led to the bottom of the room, which is where SCP-939-53 and SCP-939-89 could spawn.&lt;br /&gt;
**The side area was replaced with a small office and the bottom became a death pit. The small office was an idea suggested by a patron who created a mock up render.&lt;br /&gt;
[[Category:Zones]]&lt;br /&gt;
{{Locations Navbox}}&lt;/div&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Emergency_Power_Station&amp;diff=17628</id>
		<title>Emergency Power Station</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Emergency_Power_Station&amp;diff=17628"/>
		<updated>2026-04-26T17:48:48Z</updated>

		<summary type="html">&lt;p&gt;Jamintheinfinite: look, for once I am not doing something Subnautica Wiki so uh. Rewriting this page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Structure infobox&lt;br /&gt;
|image = Generatah.png&lt;br /&gt;
|image_size = 325&lt;br /&gt;
|spawn = [[Heavy Containment Zone]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Emergency Power Station&#039;&#039;&#039;, also known as the &#039;&#039;&#039;Generator&#039;&#039;&#039;, is a type of [[Site-02|Structure]] found in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. They can be found throughout [[Heavy Containment Zone]] and are required access [[Heavy_Containment_Zone#SCP-079&#039;s Containment Area|SCP-079&#039;s Containment Area]].&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
Emergency Power Stations can be found along the walls in various special rooms throughout Heavy Containment Zone. Only three stations will spawn throughout the map. The stations must be unlocked with a [[Keycard]] that has {{HoverKeycard|Required Access1=AA2}}. Closing the station will not re-lock it.&lt;br /&gt;
&lt;br /&gt;
Inside each station is a lever that can be activated by pressing the {{Key Press|E}} Key. Doing so will begin booting up the generator. This process takes 125s to complete after which the device will be engaged. [[SCP-079]] will be alerted when a station is booting up with an alarm and an onscreen timer in their notification bar. Interacting with the lever again while a station is booting up will cancel the process. While a generator is off, its timer will tick back up each second until it hits 125. If a generator is successfully engaged it can no longer be turned off. Additionally, [[C.A.S.S.I.E]] will broadcast to the entire facility anytime a station is engaged.&lt;br /&gt;
&lt;br /&gt;
After all three generators are engaged, the lockdown on SCP-079&#039;s Containment Area is lifted. Allowing access to an armory that contains the recontainment button for SCP-079. The button is covered by glass preventing it from being interacted with normally. Breaking the glass via any means will activate the [[Overcharge]] Process and kick SCP-079 out of Site-02&#039;s systems. &lt;br /&gt;
&lt;br /&gt;
==Spawn Locations==&lt;br /&gt;
Only three Emergency Power Stations will spawn throughout the Heavy Containment Zone.&lt;br /&gt;
&lt;br /&gt;
* Near the entrance to the [[Heavy Containment Zone#Acroamatic Abatement - Waterfall|Acroamatic Abatement - Waterfall]].&lt;br /&gt;
* On the upper floor of the [[Heavy_Containment_Zone#Alpha Warhead Silo|Alpha Warhead Silo]].&lt;br /&gt;
* On the outside walls of the [[Heavy_Containment_Zone#Ammunition Armory|Armory]].&lt;br /&gt;
* On the lower floor of the [[Heavy_Containment_Zone#SCP-049&#039;s &amp;amp; SCP-173&#039;s Containment Area|SCP-049&#039;s &amp;amp; SCP-173&#039;s Containment Area]].&lt;br /&gt;
* Near the entrance of [[Heavy_Containment_Zone#SCP-079&#039;s Containment Area|SCP-079&#039;s Containment Area]].&lt;br /&gt;
* On a right wall of [[Heavy_Containment_Zone#SCP-096&#039;s Containment Area|SCP-096&#039;s Containment Area]].&lt;br /&gt;
* Near one of the entrances to [[Heavy_Containment_Zone#SCP-939&#039;s Containment Area|SCP-939&#039;s Containment Area]].&lt;br /&gt;
* Opposite of the observation area in the [[Heavy_Containment_Zone#Testroom|Testroom]].&lt;br /&gt;
&lt;br /&gt;
==Announcements==&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=1of3button.mp3|title=When the 1st Emergency Power Stations is are activated:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;1 out of 3 generators activated.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=2of3button.mp3|title=When the 2nd Emergency Power Stations is activated:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;2 out of 3 generators activated.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=3of3button.mp3|title=When the 3rd Emergency Power Stations is activated:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;3 out of 3 generators activated. All generators have been successfully engaged.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=321 3.mp3|title=When SCP-079 Recontainment Process activated or all SCPs were contained:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Overcharge in 3...  2...  1...&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=OverchargeNo079.mp3|title=When overcharge ends and there was no SCP-079:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Facility is back in operational mode.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=250px&amp;gt;&lt;br /&gt;
GeneratorLocked.png|An Emergency Power Station in the Ammunition Armory.&lt;br /&gt;
GeneratorOpened.png|An Emergency Power Station counting down.&lt;br /&gt;
GeneratorDials.png|The Local Voltage and Total Voltage dials.&lt;br /&gt;
GeneratorEngaged.png|An engaged Emergency Power Station.&lt;br /&gt;
OverchargedElevator.png|The HCZ Elevators B during the blackout.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* Emergency Power Stations have multiple visuals on them while powering up. &lt;br /&gt;
** A timer that shows how much time is left until it turns on. &lt;br /&gt;
*** The timer will say Engaged once the Emergency Power Station is turned on.&lt;br /&gt;
** A dial labeled Local Voltage that also shows how much time is left, by having an arrow slowly move from green to red. &lt;br /&gt;
** A dial labeled Total Voltage will show how many Emergency Power Stations are currently on. &lt;br /&gt;
** Emergency Power Stations have two lights that show if the generator is activated or if it is disabled.&lt;br /&gt;
* Prior to [[Updates/11.0.0|v11.0.0]], five Emergency Power Stations would have to be activated before SCP-079 would be recontained. There was no button involved in this process and instead the Overcharge Process would automatically happen one minute after the fifth Emergency Power Station was engaged.&lt;br /&gt;
** Emergency Power Stations would previously provide additional AP to SCP-079 when activated. This was removed in [[Updates/11.0.0|v11.0.0]] alongside the other changes to the recontainment process.&lt;br /&gt;
&lt;br /&gt;
{{Locations Navbox}}&lt;/div&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Template:Spoilers&amp;diff=17627</id>
		<title>Template:Spoilers</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Template:Spoilers&amp;diff=17627"/>
		<updated>2026-04-25T20:16:45Z</updated>

		<summary type="html">&lt;p&gt;Jamintheinfinite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;Soon&amp;quot; style=&amp;quot;background:#000000; color:#FF; margin:0 auto 1em auto; padding:0 2px;&amp;quot;&amp;gt;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|width=&amp;quot;100&amp;quot;|[[File:O512.png|75px]]&lt;br /&gt;
|&#039;&#039;&#039;It always ends the same. At the beginning, a terrible day when the visionary decided to save the world.&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;This page goes indepth into the story of SCP: Secret Laboratory. Players who wish to figure out things on their own may wish to not read this page.&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Template:Spoilers&amp;diff=17626</id>
		<title>Template:Spoilers</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Template:Spoilers&amp;diff=17626"/>
		<updated>2026-04-25T20:14:46Z</updated>

		<summary type="html">&lt;p&gt;Jamintheinfinite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;Soon&amp;quot; style=&amp;quot;background:#000000; color:#FF; margin:0 auto 1em auto; padding:0 2px;&amp;quot;&amp;gt;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|width=&amp;quot;100&amp;quot;|[[File:O512.png|75px]]&lt;br /&gt;
|&#039;&#039;&#039;It always ends the same. At the beginning, a terrible day when the visionary decided to save the world.&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;This page contains goes indepth into the story of SCP: Secret Laboratory. Players who wish to figure out things on their own may wish to not read this page.&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Template:Spoilers&amp;diff=17625</id>
		<title>Template:Spoilers</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Template:Spoilers&amp;diff=17625"/>
		<updated>2026-04-25T20:13:53Z</updated>

		<summary type="html">&lt;p&gt;Jamintheinfinite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;Soon&amp;quot; style=&amp;quot;background:#000000; color:#FF; margin:0 auto 1em auto; padding:0 2px;&amp;quot;&amp;gt;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|width=&amp;quot;100&amp;quot;|[[File:O512.png|75px]]&lt;br /&gt;
|&#039;&#039;&#039;It always ends the same. At the beginning a terrible day when the visionary decided to save the world.&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;This page contains goes indepth into the story of SCP: Secret Laboratory. Players who wish to figure out things on their own may wish to not read this page.&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Template:Spoilers&amp;diff=17624</id>
		<title>Template:Spoilers</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Template:Spoilers&amp;diff=17624"/>
		<updated>2026-04-25T20:13:29Z</updated>

		<summary type="html">&lt;p&gt;Jamintheinfinite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;Soon&amp;quot; style=&amp;quot;background:#000000; color:#FF; margin:0 auto 1em auto; padding:0 2px;&amp;quot;&amp;gt;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|width=&amp;quot;100&amp;quot;|[[File:O512.png|150px]]&lt;br /&gt;
|&#039;&#039;&#039;It always ends the same. At the beginning a terrible day when the visionary decided to save the world.&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;This page contains goes indepth into the story of SCP: Secret Laboratory. Players who wish to figure out things on their own may wish to not read this page.&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Ammunition&amp;diff=17623</id>
		<title>Ammunition</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Ammunition&amp;diff=17623"/>
		<updated>2026-04-25T19:52:16Z</updated>

		<summary type="html">&lt;p&gt;Jamintheinfinite: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ammo Infobox&lt;br /&gt;
|image = AmmoAnimated.png&lt;br /&gt;
|size= 300&lt;br /&gt;
|type = Resource&lt;br /&gt;
|spawn = Throughout Site-02&amp;lt;br&amp;gt;Military Classes&lt;br /&gt;
|manufactor = Site-02 (5.56x45mm)&amp;lt;br&amp;gt;Bordelli (7.62x39mm)&amp;lt;br&amp;gt;Monolith Armaments (.44 Mag)&lt;br /&gt;
|ID = 19 = 12/70 Buckshot&amp;lt;br&amp;gt;22 = 5.56x45mm&amp;lt;br&amp;gt;27 = .44 Mag&amp;lt;br&amp;gt;28 = 7.62x39mm&amp;lt;br&amp;gt;29 = 9x19mm&lt;br /&gt;
|debugName = Ammo12gauge&amp;lt;br&amp;gt;Ammo556x45&amp;lt;br&amp;gt;Ammo44cal&amp;lt;br&amp;gt;Ammo762x39&amp;lt;br&amp;gt;Ammo9x19&lt;br /&gt;
|weight = true&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Ammunition&#039;&#039;&#039; is a resource type of [[Items|Item]] found in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. They are used for the various [[Weapons|Firearms]] found in game.&lt;br /&gt;
__TOC__&lt;br /&gt;
=In Game=&lt;br /&gt;
There are two main groups of ammo in game, {{TextEffect|text=Foundation Ammo|2=mtfoperative}}, which only works with Foundation Firearms, and {{TextEffect|text=Chaos Insurgency Ammo|2=chaosinsurgency}}, which only works with Chaos Insurgency Firearms. &lt;br /&gt;
&lt;br /&gt;
Below are the fives types of cartridges found in game:&lt;br /&gt;
*{{TextEffect|text=9x19mm|2=mtfoperative}}&lt;br /&gt;
**The following weapons use 9x19mm: [[COM-15]], [[COM-18]], [[COM-45]], [[Crossvec]] and [[FSP-9]]&lt;br /&gt;
**There is a 50% 9x19mm will be deleted in the Pocket Dimension.&lt;br /&gt;
**Players killed with 9x19mm will have a 0.7 force multiplier applied to their ragdoll causing it to fly a shorter distance than normal.&lt;br /&gt;
*{{TextEffect|text=5.56x45mm|2=mtfoperative}}&lt;br /&gt;
**The following weapons use 5.56x45mm: [[FR-MG-0]] and  [[MTF-E11-SR]]&lt;br /&gt;
**There is a 50% 5.56x45mm will be deleted in the Pocket Dimension.&lt;br /&gt;
*{{TextEffect|text=7.62x39mm|2=chaosinsurgency}}&lt;br /&gt;
**The following weapons use 7.62x39mm: [[A7]], [[AK]] and [[Logicer]]&lt;br /&gt;
**There is a 30% 7.62x39mm will be deleted in the Pocket Dimension.&lt;br /&gt;
*{{TextEffect|text=12/70 Buckshot|2=chaosinsurgency}}&lt;br /&gt;
**12/70 Buckshot is exclusively used by the [[Shotgun]]&lt;br /&gt;
**There is a 30% 12/70 Buckshot will be deleted in the Pocket Dimension.&lt;br /&gt;
**Players killed with 12/70 Buckshot will have a 1.9 force multiplier applied to their ragdoll causing it to fly further than normal.&lt;br /&gt;
*{{TextEffect|text=.44 Mag|2=chaosinsurgency}}&lt;br /&gt;
**.44 Mag is exclusively used by the [[.44 Revolver]]&lt;br /&gt;
***The .44 Revolver has an attachment that switches the weapon to 12/70 Buckshot Rounds. Despite this, it still consumes .44 Mag Ammunition.&lt;br /&gt;
**There is a 30% .44 Mag will be deleted in the Pocket Dimension.&lt;br /&gt;
**Players killed with .44 Mag will have a 1.2 force multiplier applied to their ragdoll causing it to fly further than normal.&lt;br /&gt;
===Chambering===&lt;br /&gt;
Certain firearms have a special property where they can extra bullets inside the chamber, in most cases only one can be stored in the fashion. This is performed by reloading the weapon when it has a full magazine and only works with firearms where its chamber can store a bullet separately from its magazine. These firearms also have another unique property where the player can interrupt the unreload animation before the chambered bullet is pulled out. This leaves the firearm with no magazine and a bullet in the chamber, allowing it to fire one time without a magazine. &lt;br /&gt;
&lt;br /&gt;
The following firearms have this property:&lt;br /&gt;
*[[A7]]&lt;br /&gt;
*[[AK]]&lt;br /&gt;
*[[COM-15]]&lt;br /&gt;
*[[COM-18]]&lt;br /&gt;
*[[COM-45]] (can store three extra bullets)&lt;br /&gt;
*[[Crossvec]]&lt;br /&gt;
*[[FR-MG-0]]&lt;br /&gt;
*[[FSP-9]]&lt;br /&gt;
*[[MTF-E11-SR]]&lt;br /&gt;
*[[Shotgun]] (can store two extra bullets)&lt;br /&gt;
&lt;br /&gt;
===Ammo Limits===&lt;br /&gt;
{{Main|Inventory Mechanics}}&lt;br /&gt;
Players can only carry a limited amount of ammo at a time, based on the [[Armor (Disambiguation)|Armor]] they are wearing. Ammo currently stored inside a firearm does not count towards this limit.&lt;br /&gt;
&lt;br /&gt;
The default Ammo Limit for players without Armor:&lt;br /&gt;
{{NoArmorAmmo}}&lt;br /&gt;
&lt;br /&gt;
Ammo Limit for [[Light Armor]]:&lt;br /&gt;
{{LightArmorAmmo}}&lt;br /&gt;
&lt;br /&gt;
Ammo Limit for [[Combat Armor]]:&lt;br /&gt;
{{CombatArmorAmmo}}&lt;br /&gt;
&lt;br /&gt;
Ammo Limit for [[Heavy Armor]]:&lt;br /&gt;
{{HeavyArmorAmmo}}&lt;br /&gt;
&lt;br /&gt;
===Bullet Types===&lt;br /&gt;
Certain firearms have attachments that allow them to change the bullet type (not cartridge type) they fire. The bullet types will automatically change to fit the weapon&#039;s attachments, meaning one can unload an AP MTF-E11-SR, and place that ammo into their FMJ MTF-E11-SR.&amp;lt;br&amp;gt;&lt;br /&gt;
There are three types of bullets in game:&lt;br /&gt;
*&#039;&#039;&#039;Full Metal Jacket (FMJ)&#039;&#039;&#039; - The default bullet type for most firearms. Has average damage and penetration, making it effective in any situation.&lt;br /&gt;
**Firearms with FMJ:&lt;br /&gt;
***.44 Revolver (Default)&lt;br /&gt;
***FR-MG-0 (Default)&lt;br /&gt;
***FSP-9 (Only option)&lt;br /&gt;
***MTF-E11-SR (Default)&lt;br /&gt;
*&#039;&#039;&#039;Armor Piercing (AP)&#039;&#039;&#039; - Gives the firearm high penetration, making it effective in situations against heavily armored targets. AP Mags often come in small sizes. &lt;br /&gt;
**Firearms with AP:&lt;br /&gt;
***.44 Revolver (Attachment)&lt;br /&gt;
***AK (Default)&lt;br /&gt;
***COM-18 (Default)&lt;br /&gt;
***Crossvec (Attachment)&lt;br /&gt;
***FR-MG-0 (Attachment)&lt;br /&gt;
***Logicer (Only option)&lt;br /&gt;
***MTF-E11-SR (Attachment)&lt;br /&gt;
*&#039;&#039;&#039;Jacketed Hollow-Point (JHP)&#039;&#039;&#039; - Gives the firearm high damage at the cost of low penetration, making it effective against most SCPs and targets without armor.  JHP Mags often come in small sizes. &lt;br /&gt;
**Firearms with JHP:&lt;br /&gt;
***AK (Attachment)&lt;br /&gt;
***COM-15 (Only Option)&lt;br /&gt;
***COM-18 (Attachment)&lt;br /&gt;
***Crossvec (Default)&lt;br /&gt;
***MTF-E11-SR (Attachment)&lt;br /&gt;
&lt;br /&gt;
[[Artificial HP]], [[Hume Shield]] and damage reduction effects, such as those found in [[SCP-330]]&#039;s candies, are unaffected by penetration. Armored targets refer to human players wearing the Armor item and SCP-173&#039;s passive armor that applies to their base HP.&lt;br /&gt;
&lt;br /&gt;
===Spawning===&lt;br /&gt;
{{TextEffect|text=Foundation Ammo|2=mtfoperative}} spawns naturally around Site-02 and on Foundation Military Classes. In most situations, {{TextEffect|text=Chaos Insurgency Ammo|2=chaosinsurgency}} does not spawn naturally around Site-02 and can only be acquired via [[SCP-914]] or collecting it off the ground when dropped by Chaos Insurgents. Holding down the Reload Key allows players to unload a firearm.&amp;lt;br&amp;gt;&lt;br /&gt;
The list is all the following places where ammo can be acquired besides crafting in SCP-914:&lt;br /&gt;
*9x19mm &lt;br /&gt;
**Site-02 (702 - 1395 Rounds Total)&lt;br /&gt;
***[[Light Containment Zone]] ({{#expr:270+12}} - {{#expr:302+16}} Total)&lt;br /&gt;
****[[Light Containment Zone#LCZ Armory - ##00|LCZ Armory]] ({{#expr:150+30+30+60}} - {{#expr:150+42+30+80}} Rounds Total)&lt;br /&gt;
*****150 Rounds on the tables&lt;br /&gt;
*****30 Rounds inside FSP-9&lt;br /&gt;
*****30-42 Rounds inside both COM-18s&lt;br /&gt;
*****60 - 80 Rounds inside both Crossvecs (based on spawning attachment mag)&lt;br /&gt;
****12 or 16 Rounds inside the COM-15 that spawns in one of the following places:&lt;br /&gt;
*****[[Light Containment Zone#Glass Room - GR18|Glass Room]] (Inside the glass cage, or on the shelf)&lt;br /&gt;
*****[[Light Containment Zone#Office - PC15|Office - PC15]] (On the ground, or on a desk)&lt;br /&gt;
*****[[Light Containment Zone#SCP-173&#039;s Containment Chamber - PT00|SCP-173&#039;s Containment Chamber]] (In the side room)&lt;br /&gt;
*****[[Light Containment Zone#Test Chamber 1 - TC01|Test Chamber 1]] (Inside the control room; requires a Keycard to access)&lt;br /&gt;
*****[[Light Containment Zone#Water Closet - WC00|Water Closet]] (In the men&#039;s or women&#039;s section)&lt;br /&gt;
***[[Heavy Containment Zone]] ({{#expr:105+225+90}} - {{#expr:105+231+741}} Rounds Total)&lt;br /&gt;
****[[Heavy Containment Zone#Ammunition Armory|Ammunition Armory]] ({{#expr:15+210}} - {{#expr:21+210}} Rounds Total)&lt;br /&gt;
*****210 Rounds on the Table&lt;br /&gt;
*****15-21 Rounds inside the COM-18&lt;br /&gt;
****[[Heavy Containment Zone#SCP-079&#039;s Containment Area|SCP-079&#039;s Containment Area]] (105 Rounds)&lt;br /&gt;
****[[Weapon Locker Type 21]] (90 - {{#expr:(60*3)+21+540}} Rounds Total)&lt;br /&gt;
*****Small Cabinets (15-60 Rounds) [Per Cabinet (3 Max)]&lt;br /&gt;
*****COM-18 (15-21 Rounds) [Only once in Large Cabinet]&lt;br /&gt;
*****One will always spawn at either [[Heavy_Containment_Zone#SCP-049&#039;s &amp;amp; SCP-173&#039;s Containment Area|SCP-049&#039;s Armory]] or in the [[Heavy_Containment_Zone#Alpha Warhead Silo|Nuke Room Armory]].&lt;br /&gt;
*****Both HCZ-EZ Checkpoints will always have one Weapon Locker Type 21 each. Both will always have three chambers with 15-90 Rounds of 9x19mm each. So together, they have {{#expr:(15*3)*2}}-{{#expr:(90*3)*2}} Rounds Total.&lt;br /&gt;
**Military Classes&lt;br /&gt;
***60 Rounds on [[Facility Guard]]&lt;br /&gt;
***120 Rounds on [[Mobile Task Force|MTF Private]]&lt;br /&gt;
***40 Rounds on MTF Specialist, Sergeant and Captain&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*5.56x45mm&lt;br /&gt;
**Site-02 ({{#expr:120+600+40}} - {{#expr:120+705+400}} Rounds Total)&lt;br /&gt;
***[[Heavy Containment Zone]] ({{#expr:120+600+40}} - {{#expr:120+705+400}} Rounds Total)&lt;br /&gt;
****[[Heavy Containment Zone#Ammunition Armory|Ammunition Armory]] (120 Rounds)&lt;br /&gt;
****[[MTF-E11-SR Rack]]s ({{#expr:190+410}} - {{#expr:225+480}} Rounds Total)&lt;br /&gt;
*****160 Rounds (Outside MTF-E11-SR) &lt;br /&gt;
*****30-60 Rounds (Inside the MTF-E11-SR)&lt;br /&gt;
*****One will always spawn at either [[Heavy_Containment_Zone#SCP-049&#039;s &amp;amp; SCP-173&#039;s Containment Area|SCP-049&#039;s Armory]] or in the [[Heavy_Containment_Zone#Alpha Warhead Silo|Nuke Room Armory]]. (190 - 225 Rounds)&lt;br /&gt;
*****Two will always spawn in [[Heavy Containment Zone#SCP-079&#039;s Containment Area|SCP-079&#039;s Containment Area]] ({{#expr:190+220}} - {{#expr:220+260}} Rounds Total)&lt;br /&gt;
******The one closest to the door is the MTF-E11-SR. (30 - 60 Rounds in the firearm)&lt;br /&gt;
******The furthest from the door is the FR-MG-0. (60 - 100 Rounds)&lt;br /&gt;
****[[Weapon Locker Type 21]] (40 - {{#expr:(80*3)+160}} Rounds Total)&lt;br /&gt;
*****Small Cabinets (40-80 Rounds) [Per Cabinet (3 Max)]&lt;br /&gt;
*****One will always spawn at either [[Heavy_Containment_Zone#SCP-049&#039;s &amp;amp; SCP-173&#039;s Containment Area|SCP-049&#039;s Armory]] or in the [[Heavy_Containment_Zone#Alpha Warhead Silo|Nuke Room Armory]]. &lt;br /&gt;
*****Both HCZ-EZ Checkpoints will always have one Weapon Locker Type 21 each. Both will always have one chamber with 40-80 Rounds of 5.56mm each. So together, they have {{#expr:40*2}}-{{#expr:80*2}} Rounds Total.&lt;br /&gt;
**Military Classes&lt;br /&gt;
***40 Rounds on [[Mobile Task Force|MTF Private]]&lt;br /&gt;
***120 Rounds on MTF Specialists and Sergeants&lt;br /&gt;
***160 Rounds on MTF Captain&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*7.62x39mm&lt;br /&gt;
**Military Classes&lt;br /&gt;
***120 Rounds on [[Chaos Insurgent|Chaos Riflemen]] and Conscripts&lt;br /&gt;
***200 Rounds on Chaos Rrepressors&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*12/70 Buckshot&lt;br /&gt;
**Military Classes&lt;br /&gt;
***42 Rounds on [[Chaos Insurgent|Chaos Marauders]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*.44 Mag&lt;br /&gt;
**Military Classes&lt;br /&gt;
***24 Rounds on [[Chaos Insurgent|Chaos Marauders]]&lt;br /&gt;
&lt;br /&gt;
===Unique Ammo===&lt;br /&gt;
Both the [[Micro H.I.D.]] and [[3-X Particle Disruptor]] have their own unique &amp;quot;ammo&amp;quot; that unlike the other ammo types, are not actual items that can be picked up. This is simply a measurement for how much longer they can fire.&lt;br /&gt;
&lt;br /&gt;
The Micro H.I.D. uses a battery to charge itself, a battery icon on the Micro H.I.D. shows how much charge is left. The battery can be recharged by placing the Micro H.I.D. in SCP-914 Fine or Very fine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The 3-X Particle Disruptor is an Ontokinergy based weapon. Allowing it to fire in three quick burts or one powerful beam. After the weapon is used five times it malfunctions and is removed from the player&#039;s inventory.&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Renders=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=255px heights=175px&amp;gt;&lt;br /&gt;
9mm.png|9x19mm Drop Model&lt;br /&gt;
5.56mm.png|5.56x45mm Drop Model&lt;br /&gt;
7.62mm.png|7.62x36mm Drop Model&lt;br /&gt;
Buckshot.png|12/70 Buckshot Drop Model&lt;br /&gt;
44mag.png|.44 Mag Drop Model&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Legacy=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=255px heights=338px&amp;gt;&lt;br /&gt;
SFARender.png|Three containers of SCP Fusion Ammo&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*Many firearms throughout the game&#039;s history have used different cartridges compared to their real life counterpart. These changes were made to not overwhelm players with too many cartridge types.&lt;br /&gt;
**The FSP-9 is based off the &#039;&#039;H&amp;amp;K MP7A1&#039;&#039;, which uses 4.6x30mm rounds instead of 9x19mm.&lt;br /&gt;
***Before the second weapon overhaul in [[Updates/11.0.0|v11.0.0]], the MP7 (former FSP-9 name) used 7.62mm rounds. This version of the firearm was still based off the &#039;&#039;H&amp;amp;K MP7A1&#039;&#039;.&lt;br /&gt;
**The Logicer is based off the &#039;&#039;H&amp;amp;K MG5&#039;&#039;, which use 7.62x51mm rounds instead 7.62x39mm rounds.&lt;br /&gt;
***Before the second weapon overhaul in v11.0.0, the Logicer was based off the &#039;&#039;Stoner 96 LMG&#039;&#039;, which uses 5.56mm rounds instead of 7.62mm rounds.&lt;br /&gt;
***This was also the case with the Logicer that existed before the first weapon overhaul in v6.0.0. This variant was inspired by the &#039;&#039;M249 Para&#039;&#039;, which uses 5.56mm rounds instead of 7.62mm rounds.&lt;br /&gt;
**The removed &#039;&#039;&#039;Project 90&#039;&#039;&#039; firearm used 9mm rounds instead of 5.7x28mm.&lt;br /&gt;
***The model for the Project 90&#039;s magazine had 5.7x28mm written on it.&lt;br /&gt;
**After the first weapon overhaul in v6.0.0, the MTF-E11-SR was based on the HK417, which uses 7.62mm rounds instead of 5.56mm rounds.&lt;br /&gt;
***The barrel of its model had &#039;&#039;7.62mmx51&#039;&#039; written on it, which itself is incorrect as it should be written as 7.62x51mm.&lt;br /&gt;
***The MTF-E11-SR later got a remodel in the v7.3.0 update that was based off both the HK416 and HK417. The HK416 uses 5.56mm rounds.&lt;br /&gt;
*Before the second weapon overhaul in v11.0.0, there were only three types of cartridges, 9mm, 5.56mm and 7.62mm.&lt;br /&gt;
**Before the first weapon overhaul in v6.0.0, the cartridges did not use their measurements and instead were called, &#039;&#039;&#039;Pistol Ammo Type (PAT&#039;&#039;&#039;), &#039;&#039;&#039;Rifle Ammo Type (RAT&#039;&#039;&#039;) and &#039;&#039;&#039;SCP Fusion Ammo (SFA)&#039;&#039;&#039;.&lt;br /&gt;
*Before v6.0.0, there was an item called the &#039;&#039;&#039;Ammo Box&#039;&#039;&#039; that when equipped, would display the amount of PAT, RAT and SFA ammo in reserves.&lt;br /&gt;
**In v6.0.0, it was replaced with the Weapon Manager Tablet, serving the same purpose with the addition of changing firearm attachments before its removal in v11.0.0.&lt;br /&gt;
**The inventory icon of the Ammo Box had 5.56mm written on it despite the cartridge type not being added to the game until after its removal.&lt;br /&gt;
*The numbers on ammo boxes are dynamic, meaning they will automatically update to the number of rounds currently in the box.&lt;br /&gt;
*Before Megapatch II (v9.0.0), Civilian classes would spawn with ammo.&lt;br /&gt;
**Class-D spawned with 15 rounds of 9mm, 5.56mm and 7.62mm each.&lt;br /&gt;
**Scientist spawned with 15 rounds of both 9mm and 7.62mm plus 20 rounds of 5.56mm.&lt;br /&gt;
*Before Parabellum (v11.0.0), the amount of reserve ammo military classes had upon spawn was always the same due to no magazine attachments existing. They were the following:&lt;br /&gt;
**Facility Guards spawned with 0 rounds of both 9mm and 5.56mm plus 35 rounds of 7.62mm.&lt;br /&gt;
**MTF Privates spawned with 100 rounds of 9mm, 40 rounds of 5.56mm and 0 rounds of 7.62mm.&lt;br /&gt;
**MTF Specialists spawned with 20 rounds of 9mm, 120 rounds of 5.56mm and 20 rounds of 7.62mm.&lt;br /&gt;
**MTF Sergeants spawned with 50 rounds of 9mm, 80 rounds of 5.56mm and 0 rounds of 7.62mm.&lt;br /&gt;
**MTF Captains spawned with 0 rounds of 9mm, 100 rounds of 5.56mm and 120 rounds of 7.62mm.&lt;br /&gt;
**Chaos Insurgents spawned with 20 rounds of 9mm, 0 rounds of 5.56mm and 200 rounds of 7.62mm.&lt;br /&gt;
***Chaos subclasses did not exist before v11.0.0, as there was only one type of Chaos.&lt;br /&gt;
*Before Armor was added in the Parabellum Update (v11.0.0), ammo limits were based on the player&#039;s class.&lt;br /&gt;
**Class-D and Scientist could hold a maximum of 50 rounds of 9mm, 80 rounds of 5.56mm, and 70 rounds for 7.62mm.&lt;br /&gt;
**Facility Guards and all types of MTF could hold a maximum of 200 rounds of 9mm, 160 rounds of 5.56mm and 100 rounds of 7.62mm.&lt;br /&gt;
**Chaos Insurgents could hold a maximum of 100 rounds of 9mm, 80 rounds of 5.56mm and 200 rounds of 7.62mm.&lt;br /&gt;
{{Items Navbox}}&lt;/div&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=First_Aid_Cabinet&amp;diff=17622</id>
		<title>First Aid Cabinet</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=First_Aid_Cabinet&amp;diff=17622"/>
		<updated>2026-04-22T13:56:50Z</updated>

		<summary type="html">&lt;p&gt;Jamintheinfinite: /* Possible Spawn Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Structure infobox&lt;br /&gt;
|caption =&lt;br /&gt;
&amp;lt;div class=&amp;quot;infobox-tabber&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;tabber&amp;gt; &lt;br /&gt;
Standard Cabinet=&lt;br /&gt;
[[File:First_Aid_Cabinet.png|300px]]&lt;br /&gt;
|-|Adrenaline Cabinet=&lt;br /&gt;
[[File:Adrenaline_Cabinet.png|300px]]&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|spawn = [[Light Containment Zone]]&amp;lt;br&amp;gt;[[Heavy Containment Zone]]&amp;lt;br&amp;gt;[[Entrance Zone]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;First Aid Cabinet&#039;&#039;&#039; is a type of [[Site-02|Structure]] found in &#039;&#039;SCP: Secret Laboratory&#039;&#039;.&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
First Aid Cabinets are small white cases attached to various walls, with a first aid label. They can be opened and closed by pressing {{Key Press|E}}.&amp;lt;br&amp;gt;&lt;br /&gt;
Each First Aid Cabinet will always contain one [[First Aid Kit]], which the player can use to restore health.&lt;br /&gt;
&lt;br /&gt;
A second version of the First Aid Cabinet has a blue logo instead of green and the word adrenaline beneath the first aid label. These First Aid Cabinets will contain an [[Adrenaline]] shot alongside a First Aid Kit, which the player can use for a temporary speed and health boost.&lt;br /&gt;
&lt;br /&gt;
There will always be at least two green First Aid Cabinets in a given around. Up to eight in total can spawn.&amp;lt;br&amp;gt;&lt;br /&gt;
There will always be at least one blue First Aid Cabinets in a given around. Up to five in total can spawn.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In [[Heavy_Containment_Zone#SCP-049&#039;s &amp;amp; SCP-173&#039;s Containment Area|SCP-049&#039;s &amp;amp; SCP-173&#039;s Containment Area]] is the guaranteed appearance of a broken blue First Aid Cabinet, found right outside of SCP-049&#039;s chamber. The cabinet is empty and cannot be interacted with, as its detached door is on the ground. While its First Aid Kit is nowhere to be found, presumably used in vain by the deceased [[Facility Guard]] at the room&#039;s center, the Adrenaline can be found on the floor next to his corpse.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Green First Aid Cabinet Loot:&#039;&#039;&#039;&lt;br /&gt;
* [[First Aid Kit]]&lt;br /&gt;
* [[Painkillers]] (1-2) [66%]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blue First Aid Cabinet Loot:&#039;&#039;&#039;&lt;br /&gt;
* [[Adrenaline]] &lt;br /&gt;
* [[First Aid Kit]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Spawn Locations==&lt;br /&gt;
===Guaranteed Spawn locations===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt; [[Heavy Containment Zone]] &amp;lt;/u&amp;gt;&lt;br /&gt;
* One will spawn across from the cryopod room of [[Heavy_Containment_Zone#SCP-939&#039;s Containment Area|SCP-939&#039;s Containment Area]].&lt;br /&gt;
* A destroyed blue First Aid Cabinet will always spawn right outside of SCP-049&#039;s chamber. No items will spawn in this cabinet as its Adrenaline has been removed by the dead Facility Guard located in the middle of the room. Its First Aid Kit is nowhere to be found.&lt;br /&gt;
&lt;br /&gt;
===Possible Spawn Locations===&lt;br /&gt;
First Aid Cabinet can spawn in a multitude of locations throughout Site-02. It should be noted that this section lists all possible spawn locations - spawning is random, meaning that something else (or nothing) may spawn in its place.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt; [[Light Containment Zone]] &amp;lt;/u&amp;gt;&lt;br /&gt;
* One can spawn in the  to the right of the [[Light Containment Zone#Water Closet - WC00|Water Closet]]&#039;s door.&lt;br /&gt;
* One can spawn in the side room of the [[Light Containment Zone#Garden Chamber - VT00|Garden Chamber]].&lt;br /&gt;
* Up to two can spawn either on the immediate left or far right walls in [[Light Containment Zone#Office - PC15|PC15]].&lt;br /&gt;
* One can spawn on the right wall in the [[Light Containment Zone#Glass Room - GR18|Glass Room]].&lt;br /&gt;
* One can spawn on the right pillar of the LCZ side at each of the two [[Light Containment Zone#Heavy Containment Zone Checkpoints - EX-A/EX-B|LCZ/HCZ Checkpoints]].&lt;br /&gt;
* One can spawn on the right wall outside of [[Light Containment Zone#Test Chamber 1 - TC01|Test Chamber 1]].&lt;br /&gt;
* Up to two can spawn either in the side room or outside the door for [[Light Containment Zone#SCP-173&#039;s Containment Chamber - PT00|SCP-173&#039;s Containment Chamber]].&lt;br /&gt;
* One can spawn on the left wall outside [[Light Containment Zone#SCP-914&#039;s Containment Chamber - #914|SCP-914&#039;s Containment Chamber]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt; [[Heavy Containment Zone]] &amp;lt;/u&amp;gt;&lt;br /&gt;
* Up to two can spawn parallel to the stairway on the upper level of the [[Heavy_Containment_Zone#Server Room|Server Room]].&lt;br /&gt;
* Up to two can spawn up the elevator at the [[Heavy_Containment_Zone#Alpha Warhead Silo|Alpha Warhead Silo]].&lt;br /&gt;
* Up to three can spawn on the outer left and right walls, as well as inside of the [[Heavy_Containment_Zone#Ammunition Armory|Ammunition Armory]].&lt;br /&gt;
* One can spawn in the hallway that contains the elevator that leads to [[Heavy_Containment_Zone#SCP-049&#039;s &amp;amp; SCP-173&#039;s Containment Area|SCP-049&#039;s &amp;amp; SCP-173&#039;s Containment Area]].&lt;br /&gt;
** Up to two can spawn up the elevator to the containment aea, on the wall to the right from the elevator or on the pillar right of the dead Facility Guard.&lt;br /&gt;
* Up to two can spawn on the walls outside [[Heavy_Containment_Zone#SCP-079&#039;s Containment Area|SCP-079&#039;s Containment Area]].&lt;br /&gt;
* One can spawn on the right wall of [[Heavy_Containment_Zone#SCP-096&#039;s Containment Area|SCP-096&#039;s Containment Area]].&lt;br /&gt;
* One can spawn on the left wall of [[Heavy Containment Zone#SCP_106&#039;s Containment Area|SCP-106&#039;s Containment Area]].&lt;br /&gt;
* One can spawn in the center of the walkway in the [[Heavy_Containment_Zone#Testroom|Testroom]].&lt;br /&gt;
* Up to two can spawn on the walls in the HCZ side of the [[Heavy_Containment_Zone#Entrance Zone Checkpoints|Entrance Zone Checkpoints]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt; [[Entrance Zone]] &amp;lt;/u&amp;gt;&lt;br /&gt;
* One can spawn at the top of the stairs in the [[Entrance Zone#Two-Story Office|Two-Story Office]].&lt;br /&gt;
* One can spawn inside the cubical of the [[Entrance Zone#Large Office|Large Office]].&lt;br /&gt;
* One can spawn on the corner of the hallway outside the [[Entrance Zone#Intercom Room|Intercom]].&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
CabinetGreen.png| A First Aid Cabinet&lt;br /&gt;
CabinetGreenOpen.png| An Opened First Aid Cabinet&lt;br /&gt;
CabinetBlue.png| A blue First Aid Cabinet&lt;br /&gt;
CabinetBlueOpen.png| An opened blue First Aid Cabinet&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* The First Aid Cabinet was previously called the &#039;&#039;&#039;Wall-mounted Medkit&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{Locations Navbox}}&lt;/div&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
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