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	<id>https://en.scpslgame.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Hopperlopip</id>
	<title>SCP: Secret Laboratory English Official Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://en.scpslgame.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Hopperlopip"/>
	<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Special:Contributions/Hopperlopip"/>
	<updated>2026-04-15T21:11:14Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.44.2</generator>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=First_Aid_Cabinet&amp;diff=9527</id>
		<title>First Aid Cabinet</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=First_Aid_Cabinet&amp;diff=9527"/>
		<updated>2022-02-22T21:37:14Z</updated>

		<summary type="html">&lt;p&gt;Hopperlopip: Fixed buttons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{Structure infobox&lt;br /&gt;
|image1 = GreenMedCabinet.png&lt;br /&gt;
|image2 = BlueMedCabinet.png&lt;br /&gt;
|image_size = 200&lt;br /&gt;
|spawn = [[Light Containment Zone]]&amp;lt;br&amp;gt;[[Heavy Containment Zone]]&amp;lt;br&amp;gt;[[Entrance Zone]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;First Aid Cabinet&#039;&#039;&#039; is a type of [[Site-02|Structure]] found in &#039;&#039;SCP: Secret Laboratory&#039;&#039;.&lt;br /&gt;
==Description==&lt;br /&gt;
First Aid Cabinets are a small white case attached to the wall. They can be opened and closed by pressing {{Key Press|E}}.&lt;br /&gt;
&lt;br /&gt;
Each First Aid Cabinet will always contain one [[First Aid Kit]] which the player can use to restore HP. &amp;lt;br&amp;gt;&lt;br /&gt;
Some First Aid Cabinets will have a blue logo instead of green. These First Aid Cabinets will not only spawn a First Aid Kit, but an [[Adrenaline]] shot as well. Up to five First Aid Cabinets in a given round can be the Adrenaline version. There will always be at least one Adrenaline version.&lt;br /&gt;
&lt;br /&gt;
In total, there can be 13 First Aid Cabinets in a given round, with a minimum of three.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
First Aid Cabinet can spawn in a multitude of locations throughout [[Site-02|Site-02]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Light Containment Zone&#039;&#039;&#039;:&lt;br /&gt;
*[[Light Containment Zone#Office - PC15|PC Room]]&lt;br /&gt;
**On the wall to the right of the door.  Up to two can spawn.&lt;br /&gt;
&lt;br /&gt;
*[[Light Containment Zone#Glass Room - GR18|Glass Room]]&lt;br /&gt;
**On the right wall, opposite the door to the glass chamber.&lt;br /&gt;
&lt;br /&gt;
*[[Light Containment Zone#Water Closet - WC00|Water Closet]]&lt;br /&gt;
**On the wall beside the door frame.&lt;br /&gt;
&lt;br /&gt;
*[[Light Containment Zone#Garden Chamber - VT00|Garden Chamber]]&lt;br /&gt;
**Behind the door opposite to the plants.&lt;br /&gt;
&lt;br /&gt;
*[[Light Containment Zone#Heavy Containment Zone Checkpoints - EX-A/EX-B|LCZ/HCZ Checkpoints]]&lt;br /&gt;
**On the checkpoint itself.&lt;br /&gt;
&lt;br /&gt;
* [[Light Containment Zone#SCP-914&#039;s Containment Chamber - #914|SCP-914&#039;s Chamber]] &lt;br /&gt;
**Outside the containment chamber on the left wall.&lt;br /&gt;
&lt;br /&gt;
*[[Light Containment Zone#SCP-173&#039;s Containment Chamber - PT00|SCP-173&#039;s Chamber]]&lt;br /&gt;
**Right outside the chamber or in the side room.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heavy Containment Zone&#039;&#039;&#039;:&lt;br /&gt;
*[[Heavy_Containment_Zone#Server Room|Server Room]]&lt;br /&gt;
**On the upper level of the room, on the wall near the door or the wall opposite to it. Up to two can spawn here.&lt;br /&gt;
&lt;br /&gt;
*[[Heavy_Containment_Zone#Alpha Warhead Silo|Nuke Room]]&lt;br /&gt;
**Down the elevator, near the control panel.&lt;br /&gt;
&lt;br /&gt;
*[[Heavy_Containment_Zone#Ammunition Armory|HCZ Ammunition Armory]]&lt;br /&gt;
**On the left and right side of the room. Up to two can spawn here.&lt;br /&gt;
&lt;br /&gt;
*[[Heavy_Containment_Zone#Micro H.I.D. Armory|Micro HID Armory]]&lt;br /&gt;
**On either side of the room containing the Micro. Up to two can spawn here.&lt;br /&gt;
&lt;br /&gt;
*[[Heavy_Containment_Zone#Entrance Zone Checkpoint|Entrance Zone Checkpoint]]&lt;br /&gt;
**On either side of the door to the HCZ. Up to two can spawn here.&lt;br /&gt;
&lt;br /&gt;
*[[Heavy_Containment_Zone#SCP-049&#039;s Containment Area|SCP-049&#039;s Room]]&lt;br /&gt;
**At the top of the elevator, in the hallway.&lt;br /&gt;
&lt;br /&gt;
*[[Heavy_Containment_Zone#SCP-079&#039;s Containment Area|SCP-079&#039;s Room]]&lt;br /&gt;
**Outside the containment chamber.&lt;br /&gt;
&lt;br /&gt;
*[[Heavy_Containment_Zone#SCP-096&#039;s Containment Area|SCP-096&#039;s Room]]&lt;br /&gt;
**On the right wall of the room.&lt;br /&gt;
&lt;br /&gt;
*[[Heavy_Containment_Zone#SCP-939&#039;s Containment Area|SCP-939&#039;s Room]]&lt;br /&gt;
**On the wall that runs along the walkway of the room.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Entrance Zone&#039;&#039;&#039;:&lt;br /&gt;
* [[Entrance Zone#Cubical Office|Cubical Office]]&lt;br /&gt;
**Inside the Cubical.&lt;br /&gt;
&lt;br /&gt;
* [[Entrance Zone#Walkway Office|Walkway Office]]&lt;br /&gt;
**On the 2nd level of the room.&lt;br /&gt;
&lt;br /&gt;
* [[Entrance Zone#Intercom Room|Intercom]]&lt;br /&gt;
**Outside the door on the corner part of the wall.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{|&lt;br /&gt;
|[[File:First Aid Cabinet Blue.png|An Adrenaline First Aid Cabinet|450px|thumb]]&lt;br /&gt;
|[[File:First Aid Cabinet 173 Side.png|An Adrenaline First Aid Cabinet|450px|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:First Aid Cabinet 914.png|A First Aid Cabinet|450px|thumb]]&lt;br /&gt;
|[[File:First Aid Cabinet Open 914.png|An opened First Aid Cabinet|450px|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
{{Locations Navbox}}&lt;/div&gt;</summary>
		<author><name>Hopperlopip</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-049&amp;diff=9483</id>
		<title>SCP-049</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-049&amp;diff=9483"/>
		<updated>2022-02-19T15:40:28Z</updated>

		<summary type="html">&lt;p&gt;Hopperlopip: Reverted edits by Jogmoo (talk) to last revision by Jamintheinfinite&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP infobox&lt;br /&gt;
|image = SCP-049Render.png&lt;br /&gt;
|image_size = 200px&lt;br /&gt;
|HP = 2500&lt;br /&gt;
|zone = [[Heavy Containment Zone]]&lt;br /&gt;
|speed = {{MetersToHubes|6|unit=m/s}}&lt;br /&gt;
|ability = Resurrect dead bodies as &amp;lt;br&amp;gt;SCP-049-2 instances&lt;br /&gt;
|ID = 5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SCP-049&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. &lt;br /&gt;
SCP-049 is a highly intelligent, humanoid entity with the appearance of a plague doctor.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-049 acts like a support class SCP, capable of turning dead people into [[SCP-049-2]] instances. Which inturn can make the next respawn wave smaller.&amp;lt;br&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
=In Game=&lt;br /&gt;
SCP-049 spawns in his containment cell at [[Heavy Containment Zone]]. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-049 can immediately leave the cell upon spawning and must use the elevator in this area to reach HCZ proper. Upon leaving, SCP-049 will be let loose to cure the impure of the facility, and end the &amp;quot;Pestilence&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
SCP-049 can &#039;cure&#039; any [[Classes|human]] instantly by pressing {{Key Press|leftclick}} on them, instantly killing the victim regardless of their HP.&lt;br /&gt;
&lt;br /&gt;
By holding {{Key Press|E}} on a human corpse, SCP-049 can resurrect them as an instance of SCP-049-2.&amp;lt;br&amp;gt; &lt;br /&gt;
SCP-049 can revive any dead body within a period of 10 seconds after they died. It takes 7 seconds to revive any dead body.&amp;lt;br&amp;gt;&lt;br /&gt;
The cause of death also does not matter - SCP-049 can revive people who he didn&#039;t kill.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-049 can&#039;t revive other SCPs, nor other deceased SCP-049-2 instances.&lt;br /&gt;
SCP-049 can still kill people while reviving someone.&lt;br /&gt;
&lt;br /&gt;
To balance his formidable abilities, SCP-049 has considerable weaknesses. SCP-049 is incapable of running and walks briskly at most, making him one of the slowest SCPs in the game. SCP-049 can also only jump slightly higher than [[SCP-173]]. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-049&#039;s attack has a 1.5 cooldown, activating only on successful kills, making it hard for him to kill a group of people easily.&lt;br /&gt;
&lt;br /&gt;
SCP-049 can talk to the other SCPs by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs, regardless of the distance.&lt;br /&gt;
&lt;br /&gt;
==Strengths and Weaknesses==&lt;br /&gt;
===Strengths:===&lt;br /&gt;
*Instant kills.&lt;br /&gt;
*Can create instances of SCP-049-2, which can be used as meat shields for the SCPs and can overwhelm humans.&lt;br /&gt;
*No capacity on how many instances of SCP-049-2 can exist, meaning a massive army can be constructed if played correctly.&lt;br /&gt;
*Ability to resurrect any human dead body, no matter the cause of death.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Weaknesses:===&lt;br /&gt;
*Incredibly slow movement.&lt;br /&gt;
*Low HP.&lt;br /&gt;
*Audible and recognizable footsteps.&lt;br /&gt;
*Can only create instances of SCP-049-2 from people that were killed within the last 10 seconds.&lt;br /&gt;
*Spawning SCP-049-2 instances forces SCP-049 to be immobile until the respawn is complete.&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
Curing 10 people as SCP-049 in a single round grants the &#039;&#039;&#039;My Cure Is Most Effective...&#039;&#039;&#039; [[Achievements|achievement]].&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=250px widths=225px&amp;gt;&lt;br /&gt;
049Halloween21.png|SCP-049 Halloween 2021 Event.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
=Trivia=&lt;br /&gt;
*Due to his ability to create new SCPs (049-2), he can reverse the SCP termination count at the end of a match, sometimes into the negatives.&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>Hopperlopip</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Lore_(Disambiguation)&amp;diff=7758</id>
		<title>Lore (Disambiguation)</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Lore_(Disambiguation)&amp;diff=7758"/>
		<updated>2021-10-20T20:55:35Z</updated>

		<summary type="html">&lt;p&gt;Hopperlopip: The same structure as on the Armor (Disambiguation) page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a &#039;&#039;&#039;disambiguation page&#039;&#039;&#039;, intended to distinguish between articles of similar subject or title. If an internal link referred you to this page, you may wish to change the link to point directly to the intended article.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lore&#039;&#039;&#039; may refer to&lt;br /&gt;
* [[Lore/Documents]]&lt;br /&gt;
&lt;br /&gt;
* [[Lore/Manufactures]]&lt;br /&gt;
&lt;br /&gt;
* [[Lore/Miscellaneous ]]&lt;/div&gt;</summary>
		<author><name>Hopperlopip</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Adrenaline&amp;diff=7618</id>
		<title>Adrenaline</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Adrenaline&amp;diff=7618"/>
		<updated>2021-10-12T22:35:37Z</updated>

		<summary type="html">&lt;p&gt;Hopperlopip: Fixed infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
|image	= AdrenalineIcon.png&lt;br /&gt;
|image_size = 200&lt;br /&gt;
|type	= Medical&lt;br /&gt;
|usage	= Grants bonus health&lt;br /&gt;
|spawn	= On certain classes&amp;lt;br&amp;gt;[[First Aid Cabinet|Adrenaline First Aid Cabinet]]s&lt;br /&gt;
|effect = {{Hoverimage|Gives the player infinite sprint.|text=Invigorated Effect}}&lt;br /&gt;
|Description = &#039;&#039;Temporarily increases &amp;lt;br&amp;gt; endurance.&#039;&#039;&lt;br /&gt;
|ID = 33&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Adrenaline=&lt;br /&gt;
&#039;&#039;&#039;Adrenaline&#039;&#039;&#039; is a type of [[Items|Medical Item]] found in &#039;&#039;SCP: Secret Laboratory&#039;&#039;.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adrenaline will grant the user a small amount of [[Status Effects#Artificial HP|Artificial HP]], allowing them to sustain more damage and lose less permanent health. Adrenaline also provides the player with unlimited stamina for a short period of time.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It can be used by pressing {{Key Press|Leftclick}} while equipped.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In Game Effects==&lt;br /&gt;
* Grants 40 Artificial Health (decays at 1.2 AHP/s)&lt;br /&gt;
* Refills the stamina bar to full; gives the {{Hoverimage|Gives the player infinite sprint|text=Invigorated}} [[Status Effects|Status Effect]] for 20 seconds.&lt;br /&gt;
** 70% of damage is absorbed by Artificial Health.&lt;br /&gt;
** If Artificial Health is depleted, excess damage will be dealt to regular HP at 100%.&lt;br /&gt;
** Artificial Health drains at 1 AHP/s and caps at 75 AHP.&lt;br /&gt;
* Removes the {{Hoverimage|Causes the players screen to get blurry when they turn|text=Concussed}} [[Status Effects|Status Effect]].&lt;br /&gt;
&lt;br /&gt;
==Spawning==&lt;br /&gt;
* [[Mobile Task Force|MTF Captain]]s&lt;br /&gt;
* [[Chaos Insurgent|Chaos Marauder]]s&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Adrenaline_Equip.mp3|title=Equip|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Adrenaline_Use.mp3|title=Use|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
* Using the Artificial Health from the Adrenaline to survive a hit that will normally kill you grants the &#039;&#039;&#039;Ha! I didn&#039;t even feel that!&#039;&#039;&#039; [[Achievements|achievement]].&lt;br /&gt;
==Gallery==&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Adrenaline Equip New.gif|thumb|600px|Equip Animation]]&lt;br /&gt;
|[[File:Adrenaline Use New.gif|thumb|600px|Use Animation]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Adrenaline used to give players a powerful regeneration when it was first added. This was removed in [[Updates/v11.0.0|v11.0.0]].&lt;br /&gt;
{{Items Navbox}}&lt;/div&gt;</summary>
		<author><name>Hopperlopip</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=User:Hopperlopip&amp;diff=7422</id>
		<title>User:Hopperlopip</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=User:Hopperlopip&amp;diff=7422"/>
		<updated>2021-08-25T23:46:27Z</updated>

		<summary type="html">&lt;p&gt;Hopperlopip: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Russian Wiki Translator&amp;lt;br&amp;gt;&lt;br /&gt;
▼If you want to ask something▼&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Discord - hopperlopip#9909&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Hopperlopip</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Guard&amp;diff=7380</id>
		<title>Guard</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Guard&amp;diff=7380"/>
		<updated>2021-08-09T12:26:53Z</updated>

		<summary type="html">&lt;p&gt;Hopperlopip: New redirect for guards&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Facility Guard]]&lt;/div&gt;</summary>
		<author><name>Hopperlopip</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Heavy_Containment_Zone&amp;diff=7307</id>
		<title>Heavy Containment Zone</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Heavy_Containment_Zone&amp;diff=7307"/>
		<updated>2021-07-02T21:53:24Z</updated>

		<summary type="html">&lt;p&gt;Hopperlopip: /* Map Layouts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
The &#039;&#039;&#039;Heavy Containment Zone&#039;&#039;&#039; (HCZ) is one of four zones in [[Locations|Site-02]]. Placed below [[Light Containment Zone]] and located right next to [[Entrance Zone]], it is one of the most dangerous zones as [[SCP-049]], [[SCP-079]], [[SCP-096]], [[SCP-106]] and [[SCP-939]] all spawn in this zone.&lt;br /&gt;
&lt;br /&gt;
Heavy Containment Zone contains four [[Workstation|Workstations]], one [[MTF-E11-SR Rack]], one [[Weapon Locker Type 21]] and multiple [[Bulletproof Locker №7|Bulletproof Locker №7s]] and [[Wall-mounted Medkit|Wall-mounted Medkits]]. It is also home to five [[Emergency Power Stations]].&lt;br /&gt;
&lt;br /&gt;
Heavy Containment Zone is home to the Overcharge event, which is used to terminate SCP-079. Overcharge will happen 1 minute after all 5 Emergency Power Stations are activated or if SCP-079 is the last SCP alive. Once Overcharge happens, all doors in Heavy Containment Zone will close and lock themselves while the lights in every room go out. After about 30 seconds, everything goes back to normal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Related|Soundtrack}}&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Doctors Lab.mp3|title=Heavy Containment Zone&#039;s Theme|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
=Unique Areas=&lt;br /&gt;
Unique areas include containment chambers or other rooms of interest that spawn only once. These areas may include valuable items, weapons or have an important gameplay role.&lt;br /&gt;
&lt;br /&gt;
==Elevator Systems==&lt;br /&gt;
[[File:Elevator_System A.png|300px|right|thumb|Elevator System A]]&lt;br /&gt;
[[File:Elevator_System B.png|300px|right|thumb|Elevator System B]]&lt;br /&gt;
[[File:Elevator Disabled.png|300px|right|thumb|Elevators after LCZ is locked down]]&lt;br /&gt;
The &#039;&#039;&#039;Elevator Systems&#039;&#039;&#039; are two separate rooms in HCZ, both rooms contain two elevators that lead to Light Containment Zone. Each system has two elevators that transport players to the LCZ checkpoint. Above both elevators is a timer showing how much time is left until Light Containment Zone is locked down from [[Decontamination Process]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Related|Soundtrack}}&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=The Waiting Game.mp3|title=Elevator Music|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Alpha Warhead Silo==&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}| December = Xmas Warhead_Elevator.png |Warhead_Elevator.png }}|300px|right|thumb|Elevator leading to the silo]]&lt;br /&gt;
[[File:Warhead_Silo.png|300px|right|thumb|Warhead silo]]&lt;br /&gt;
[[File:Warhead_Armory_Room.png|300px|right|thumb|Armory]]&lt;br /&gt;
[[File:Warhead_Control_Panel.png|300px|right|thumb|Control panel]]&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&#039;(Armory)&#039;&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{DoorStats|&lt;br /&gt;
|ReqAccess=AA2&lt;br /&gt;
|AP = 60&lt;br /&gt;
|DestroyLvl=Lvl1&lt;br /&gt;
}}&lt;br /&gt;
Located above HCZ, the &#039;&#039;&#039;Alpha Warhead Silo&#039;&#039;&#039; is accessed via an elevator, this is a small area that includes the silo and an adjoining armory.&lt;br /&gt;
&lt;br /&gt;
In front of the elevator is the silo itself, with the Alpha Warhead seated in place. Behind the warhead there is a control panel, which allows for the activation/deactivation of the warhead.&amp;lt;br&amp;gt;&lt;br /&gt;
The area with the control panel is covered up by a wall with openings that face the only entrance to the silo. Making this a great place to shoot targets at the elevator and hiding behind cover.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Beside the control panel is an armory which needs {{Hoverimage|{{HoverKeycard|Required Access1=AA2}}|text=Armory Access 2}} to open.&amp;lt;br&amp;gt;&lt;br /&gt;
The armory contains an [[Epsilon-11 SR]] and a [[Workstation]]. A [[MTF-E11-SR Rack]] or [[Weapon Locker Type 21]] will spawn in the armoury. &amp;lt;br&amp;gt;&lt;br /&gt;
There are two possible [[Emergency Power Stations]] spawns in the room.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Possible loot:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Inside the armory:&lt;br /&gt;
* [[MTF-E11-SR Rack]]&lt;br /&gt;
** [[Epsilon-11 SR]]&lt;br /&gt;
** 5.56mm; 125 rounds.&lt;br /&gt;
* [[Weapon Locker Type 21]]&lt;br /&gt;
** Random ammo&lt;br /&gt;
***5.56mm; 35-100 rounds&lt;br /&gt;
***7.62mm; 35-175 rounds&lt;br /&gt;
***9.00mm; 60-90 rounds&lt;br /&gt;
**[[Flashbang Grenade]]&lt;br /&gt;
**[[Fragmentation Grenade]]&lt;br /&gt;
**[[First Aid Kit]]&lt;br /&gt;
**[[MP7]]&lt;br /&gt;
**[[Project 90]]&lt;br /&gt;
**[[USP]]&lt;br /&gt;
**[[Weapon Manager Tablet]]&lt;br /&gt;
&lt;br /&gt;
In the main silo:&lt;br /&gt;
*[[Keycard|Guard Keycard]]&lt;br /&gt;
*[[Bulletproof Locker №7]]&lt;br /&gt;
*[[Wall-mounted Medkit]] (up to two)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ammunition Armory==&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween HCZ_3Way Armory.png | December = Xmas HCZ_3Way Armory.png |HCZ_3Way Armory.png }}|300px|right|thumb|Entrance to the armory]]&lt;br /&gt;
[[File:HCZ_Armory.jpg|300px|right|thumb|Inside the armory]]&lt;br /&gt;
{{DoorStats|&lt;br /&gt;
|ReqAccess=AA1&lt;br /&gt;
|AP = 50&lt;br /&gt;
|DestroyLvl=Lvl1&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Ammunition Armory&#039;&#039;&#039; is a T-shaped area which is connected with a three-way walkway. Falling off the walkway will kill the player. Since SCP-173 teleports to move during blinks, it is possible for SCP-173 to teleport through the railings and over the pit, causing SCP-173 to die.&lt;br /&gt;
&lt;br /&gt;
The armory itself  requires {{Hoverimage|{{HoverKeycard|Required Access1=AA1}}|text=Armory Access 1}} to open. The armory includes a number of 7.62mm magazines and a [[Workstation]]. There is a chance that a [[Bulletproof Locker №7]] will spawn inside the armoury.&lt;br /&gt;
&lt;br /&gt;
Two of the outside walls of the armory are also possible spawn locations of [[Emergency Power Stations]] and Medkit Cabinets. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loot:&#039;&#039;&#039;&lt;br /&gt;
* Random Ammo&lt;br /&gt;
**5,56mm; 35-100 rounds&lt;br /&gt;
**7.62mm; 35-175 rounds&lt;br /&gt;
**9.00mm; 60-90 rounds&lt;br /&gt;
* [[Bulletproof Locker №7]]&lt;br /&gt;
* [[Wall-mounted Medkit]] (up to two)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tesla Gate==&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = TeslaHalloween.png | Tesla_Gates.png }}|300px|right|thumb|Tesla Gate]]&lt;br /&gt;
[[File:Tesla_Gate Zap.png|300px|right|thumb|ZAP!]]&lt;br /&gt;
&#039;&#039;&#039;Tesla Gates&#039;&#039;&#039; are straight hallways equipped with high powered tesla coils. Coming close to the coil will activate its sensors and charge it, if a player is in the tesla coil when it is firing, it will shock and deal massive damage. Instantly killing humans, SCP-106 and SCP-049-2. Tesla Gates only deal damage for three ticks, allowing most SCPs to not die in one blast. Telsa Gates are also quite loud and can be heard from several rooms away when operational.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Server Room==&lt;br /&gt;
[[File:Server_Room_top.png|300px|right|thumb|Top level]]&lt;br /&gt;
[[File:Server_Room_Bottom.png|300px|right|thumb|Bottom level]]&lt;br /&gt;
The &#039;&#039;&#039;Server Room&#039;&#039;&#039; is a two-level room full of servers, mainly used for hiding.&lt;br /&gt;
There are two places in this room where a generator or Medkit cabinet can spawn. Both of these spawn places are on the top level of the room. A Scientist Keycard can spawn either on the top or bottom floor behind the servers.&amp;lt;br&amp;gt;&lt;br /&gt;
Common hiding spots in this room including behind any of the servers or under the stairs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Up to two [[Emergency Power Stations]] and/or [[Wall-mounted Medkit]] can also spawn on the top floor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Loot:&#039;&#039;&#039;&lt;br /&gt;
* [[Keycard|Scientist Keycard]]&lt;br /&gt;
* [[Wall-mounted Medkit]] (up to two)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==Micro H.I.D. Armory==&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween New Micro HID_Hallway.png| December = MicroHallwayXmas.jpg |New Micro HID_Hallway.png }}|300px|right|thumb|Hallway]]&lt;br /&gt;
[[File:Micro HID Door.png|300px|right|thumb|The door to the Micro H.I.D.]]&lt;br /&gt;
[[File:MicroHID Armory Table.png|300px|right|thumb|Inside the armory]]&lt;br /&gt;
{{DoorStats|&lt;br /&gt;
|ReqAccess=AA3&lt;br /&gt;
|AP = 70&lt;br /&gt;
|DestroyLvl=Lvl1&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Micro H.I.D. Armory&#039;&#039;&#039; is a hallway that is separated into two sections by a wall and two doors, this wall contains a breakable glass window. &amp;lt;br&amp;gt;&lt;br /&gt;
Behind the two doors is a room containing multiple server racks, similar to the ones seen in the Server Room. This side room has a chance for a [[Bulletproof Locker №7]] to spawn in it.&amp;lt;br&amp;gt;&lt;br /&gt;
In the middle of the side room is a door that requires {{Hoverimage|{{HoverKeycard|Required Access1=AA3}}|text=Armory Access 3}} to open. The room contains the [[Micro H.I.D.]] and a [[Workstation]]. &amp;lt;br&amp;gt;&lt;br /&gt;
Emergency Power Stations and Medkit Cabinets can spawn on either sides of the door to the Micro H.I.D.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loot:&#039;&#039;&#039;&lt;br /&gt;
* [[Micro H.I.D.]]&lt;br /&gt;
* [[Weapon Manager Tablet]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible loot:&#039;&#039;&#039;&lt;br /&gt;
* [[Bulletproof Locker №7]]&lt;br /&gt;
* [[Wall-mounted Medkit]] (up to two)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SCP-049&#039;s Containment Area==&lt;br /&gt;
[[File:CC_049_Elevator.png|300px|right|thumb|Elevator leading to SCP-049&#039;s containment area]]&lt;br /&gt;
[[File:CC_049_Room.png|300px|right|thumb|SCP-049&#039;s containment area]]&lt;br /&gt;
[[File:049&#039;s_CC_Armory.png|300px|right|thumb|The armory]]&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&#039;(Armory)&#039;&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{DoorStats|&lt;br /&gt;
|ReqAccess=AA2&lt;br /&gt;
|AP = 60&lt;br /&gt;
|DestroyLvl=Lvl1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-049&#039;s Containment Area&#039;&#039;&#039; is a hallway that contains an elevator leading to the containment cell of [[SCP-049]]. Up to two [[Emergency Power Stations]] or [[Wall-mounted Medkit]] can spawn in the hallway outside the elevator.&lt;br /&gt;
&lt;br /&gt;
Once ascending into SCP-049&#039;s containment area and walking down a corridor, two doors and some shelves can be seen. The bigger gate door is the door to SCP-049&#039;s empty containment chamber, while the normal door the leads to the armory which needs {{Hoverimage|{{HoverKeycard|Required Access1=AA2}}|text=Armory Access 2}} to open.&lt;br /&gt;
&lt;br /&gt;
The armory contains a [[Workstation]] on the right wall of the room. The left wall of the room will either contain a [[MTF-E11-SR Rack]] with an [[Epsilon-11 SR]] and ammo or a [[Weapon Locker Type 21]] with multiple items.&lt;br /&gt;
&lt;br /&gt;
There is also a chance that a [[Bulletproof Locker №7]] can spawn outside the armory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Loot:&#039;&#039;&#039;&lt;br /&gt;
*Hallway:&lt;br /&gt;
** [[Wall-mounted Medkit]]&lt;br /&gt;
&lt;br /&gt;
**Outside the chamber:&lt;br /&gt;
* [[Bulletproof Locker №7]]&lt;br /&gt;
&lt;br /&gt;
*In the armory:&lt;br /&gt;
** [[MTF-E11-SR Rack]]&lt;br /&gt;
*** [[Epsilon-11 SR]]&lt;br /&gt;
*** 5.56mm; 125 rounds.&lt;br /&gt;
&lt;br /&gt;
** [[Weapon Locker Type 21]]&lt;br /&gt;
** Random ammo&lt;br /&gt;
****5.56mm; 35-100 rounds&lt;br /&gt;
****7.62mm; 35-175 rounds&lt;br /&gt;
****9.00mm; 60-90 rounds&lt;br /&gt;
***[[Flashbang Grenade]]&lt;br /&gt;
***[[Fragmentation Grenade]]&lt;br /&gt;
***[[First Aid Kit]]&lt;br /&gt;
***[[MP7]]&lt;br /&gt;
***[[Project 90]]&lt;br /&gt;
***[[USP]]&lt;br /&gt;
***[[Weapon Manager Tablet]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SCP-079&#039;s Containment Area==&lt;br /&gt;
[[File:CC_079_Entrance.png|300px|right|thumb|Entrance to SCP-079&#039;s containment area]]&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween 079&#039;s CC Main Room 2.png | December = Xmas 079&#039;s CC Main Room 2.png |079&#039;s CC Main Room 2.png }}|300px|right|thumb|SCP-079&#039;s containment area and cage]]&lt;br /&gt;
[[File:079&#039;s CC Side Room.png|300px|right|thumb|The Side Room in SCP-079&#039;s containment area]]&lt;br /&gt;
[[File:ARG_PlaqueV2.png|300px|right|thumb|A plaque with the names of the main people who participated in the ARG]]&lt;br /&gt;
{{DoorStats|&lt;br /&gt;
|ReqAccess=CC3&lt;br /&gt;
|AP = 110&lt;br /&gt;
|DestroyLvl=Lvl3&lt;br /&gt;
}}&lt;br /&gt;
The entrance of &#039;&#039;&#039;SCP-079&#039;s Containment Area&#039;&#039;&#039; is a small stairway which leads to the two gates outside [[SCP-079|SCP-079&#039;s]] chamber. In the entrance area there is a camera and speaker for SCP-079 to use. &amp;lt;br&amp;gt; &lt;br /&gt;
Up to two [[Emergency Power Stations]] and/or [[Medical Cabinets]] can also spawn on the stairs outside the chamber. Both gates in the room require {{Hoverimage|{{HoverKeycard|Required Access1=CC3}}|text=Containment Access 3}} to open.&lt;br /&gt;
&lt;br /&gt;
Behind the locked gates is a medium sized room that contains SCP-079 behind a cage. This room has no loot in it.&lt;br /&gt;
&lt;br /&gt;
There is also a side room past the 2nd gate that was used to play a Morse Code sound effect to start an ARG Event.&amp;lt;br&amp;gt;&lt;br /&gt;
A plaque can be found in SCP-079&#039;s room for the ARG event held in December of 2019. The plaque has a list of the main people who participated in the event. &amp;lt;br&amp;gt;&lt;br /&gt;
Scanning the QR code on the plaque leads to the [https://i.imgur.com/BE4HKAk.jpg| following link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible loot:&#039;&#039;&#039;&lt;br /&gt;
* [[Wall-mounted Medkit]] (up to two)&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SCP-096&#039;s Containment Area==&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = 096Halloween.png | December = Xmas 096&#039;s CC_Door2.png |096&#039;s CC_Door2.png }}|300px|right|thumb|Entrance to SCP-096&#039;s chamber]]&lt;br /&gt;
[[File:CC_096_Chamber.png|300px|right|thumb|SCP-096&#039;s containment chamber]]&lt;br /&gt;
{{DoorStats|&lt;br /&gt;
|ReqAccess=CC2&lt;br /&gt;
|AP = 40&lt;br /&gt;
|DestroyLvl=Lvl1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-096&#039;s Containment Area&#039;&#039;&#039; is a small room that contains [[SCP-096]]&#039;s chamber.&lt;br /&gt;
&lt;br /&gt;
The room outside SCP-096&#039;s chamber contains a control panel that can&#039;t be interacted with. This smaller room has a chance for a [[Emergency Power Stations]] to spawn on the right wall in the room. There is also a chance that an [[Bulletproof Locker №7]] spawns beside the control panel.&lt;br /&gt;
&lt;br /&gt;
The chamber&#039;s door requires a keycard with {{Hoverimage|{{HoverKeycard|Required Access1=CC2}}|text=Containment Access 2}} to open. The chamber is a red-lit room filled with movement sensors to keep track of SCP-096 when it&#039;s inside. An MTF Lieutenant keycard can be found on the floor in this chamber.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loot:&#039;&#039;&#039;&lt;br /&gt;
* [[Keycard|MTF Lieutenant Keycard]]&lt;br /&gt;
* [[Bulletproof Locker №7]]&lt;br /&gt;
* [[Wall-mounted Medkit]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SCP-106&#039;s Containment Area==&lt;br /&gt;
[[File:106&#039;s CC Entrance.png|300px|right|thumb|SCP-106&#039;s containment area]]&lt;br /&gt;
[[File:106&#039;s CC Door.png|300px|right|thumb|SCP-106&#039;s containment door that auto closes]]&lt;br /&gt;
[[File:CC_106_Femur_Breaker_Room.png|300px|right|thumb|Femur Breaker room]]&lt;br /&gt;
[[File:106&#039;s CC Lower Level.png|300px|right|thumb|The lower level of SCP-106&#039;s containment area]]&lt;br /&gt;
[[File:106&#039;s CC Spawn.png|300px|right|thumb|The bottom SCP-106&#039;s containment area, where SCP-106 spawns]]&lt;br /&gt;
{{DoorStats|&lt;br /&gt;
|ReqAccess=CC3&lt;br /&gt;
|AP = 110&lt;br /&gt;
|DestroyLvl=Lvl2&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-106&#039;s Containment Area&#039;&#039;&#039; is a massive room that contains the chamber of [[SCP-106]]. This room is a even darker compared to the rest of the HCZ.&lt;br /&gt;
&lt;br /&gt;
To the right of the entrance is SCP-106&#039;s containment chamber. The chamber floats above the ground, held in place by powerful electromagnets. The chamber can be jumped to from the entrance platform, but missing the jump and falling is fatal. The top of the chamber can act as a hiding place or to avoid some SCPs.&lt;br /&gt;
&lt;br /&gt;
The main doors require a keycard with {{Hoverimage|{{HoverKeycard|Required Access1=CC3}}|text=Containment Access 3}} to open. Both lead the room with the Femur Breaker. Both doors function on a time lock similar to checkpoints and will automatically close after 10 seconds. &lt;br /&gt;
&lt;br /&gt;
The Femur Breaker is a small room that allows a single person to sacrifice themselves and re-contain SCP-106. Once a human goes inside the Femur Breaker they are instantly killed and the door is closed behind them. Another human is also required to push the button in the main control room. On pressing the button an audio cue will start to play and soon after SCP-106 will be re-contained.&lt;br /&gt;
&lt;br /&gt;
A [[Emergency Power Stations]] or [[Wall-mounted Medkit]] can also spawn near the entrance of the room.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible loot:&#039;&#039;&#039;&lt;br /&gt;
* [[Wall-mounted Medkit]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==SCP-939&#039;s Containment Area==&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween SCP_939_Top.png | December =Xmas SCP_939_Top.png |SCP_939_Top.png }}|300px|right|thumb|As seen from the entrance]]&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween SCP-939&#039;s Room Overview.png| December =Xmas SCP-939&#039;s Room Overview.png |SCP-939&#039;s Room Overview.png }}|300px|right|thumb|Overview of the room]]&lt;br /&gt;
&#039;&#039;&#039;SCP-939&#039;s Containment Area&#039;&#039;&#039; is a high area with a walkway on the left side, and on the right side, behind a door is a stairway that leads to the bottom of the chamber.&amp;lt;br&amp;gt;&lt;br /&gt;
Both [[SCP-939]] instances will spawn at the bottom of the stairs.&amp;lt;br&amp;gt;&lt;br /&gt;
Most SCP-939 players will not close the doors at the bottom of this room, making it a useful way to tell if an SCP-939 spawned. &amp;lt;br&amp;gt;&lt;br /&gt;
The stairway can be used as a hiding place since it isn&#039;t often used.&lt;br /&gt;
In addition to an [[Emergency Power Stations]] or [[Wall-mounted Medkit]], a [[Bulletproof Locker №7]] may also spawn on the walkway. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible loot:&#039;&#039;&#039;&lt;br /&gt;
* [[Bulletproof Locker №7]]&lt;br /&gt;
* [[Wall-mounted Medkit]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Entrance Zone Checkpoint==&lt;br /&gt;
[[File:EZ_Checkpoint.png|300px|right|thumb|Checkpoint]]&lt;br /&gt;
{{DoorStats|&lt;br /&gt;
|ReqAccess=CA&lt;br /&gt;
|AP = 10&lt;br /&gt;
|DestroyLvl=RA&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Entrance Zone Checkpoint&#039;&#039;&#039; is a room leading to the [[Entrance Zone]].&amp;lt;br&amp;gt;&lt;br /&gt;
Up to two [[Emergency Power Stations]] or [[Wall-mounted Medkit]] can spawn on the HCZ side of the checkpoint. &amp;lt;br&amp;gt;&lt;br /&gt;
A keycard with {{Hoverimage|{{HoverKeycard|Required Access1=CA}}|text=Checkpoint Access}} is required to open the checkpoint. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Hallways=&lt;br /&gt;
Hallways are repeating connectors in between unique areas and other hallways. Most of the time nothing of interest can be found in them. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==Straight Hallway==&lt;br /&gt;
[[File:HCZ_Straight2.png|300px|right|thumb|Straight hallway]]&lt;br /&gt;
A simple straight hallway.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Corner Hallway==&lt;br /&gt;
[[File:HCZ_Corner2.png|300px|right|thumb|Corner hallway]]&lt;br /&gt;
A simple Corner hallway.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==3-Way Intersection==&lt;br /&gt;
[[File:HCZ_3way.png|300px|right|thumb|T shaped hallway]]&lt;br /&gt;
A simple three way intersection.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==4-Way Intersection==&lt;br /&gt;
[[File:HCZ_4way.png|300px|right|thumb|X shaped hallway]]&lt;br /&gt;
A simple four way intersection.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Map Layouts=&lt;br /&gt;
There are five possible map layouts of Heavy Containment Zone. Special Rooms are randomized in these layouts.&amp;lt;br&amp;gt;&lt;br /&gt;
Below are all the possible map layouts, using the community given names.&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Heavy Line #1=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{MapLayouts&lt;br /&gt;
|   |   |   |   |   |   |   |   |   |ERE|TRS|ERW|   |   |   |   |   |   |   |   |&lt;br /&gt;
|21=|   |   |   |   |   |   |   |   |   |SRN|   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|41=|   |   |   |   |   |   |   |   |   |SRN|   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|61=|   |   |   |   |   |   |   |   |   |SRN|   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|81=|   |   |   |   |   |   |   |   |ERE|4RW|ERW|   |   |   |   |   |   |   |   |&lt;br /&gt;
|101=|   |   |   |   |   |   |   |   |   |SRN|   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|121=|   |   |   |   |   |   |   |   |   |SRN|   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|141=|   |   |   |   |   |   |   |   |   |SRN|   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|161=|   |   |   |   |   |   |   |   |ERE|TRN|ERW|   |   |   |   |   |   |   |   |&lt;br /&gt;
}}&lt;br /&gt;
|-|&lt;br /&gt;
Heavy Ring #2=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{MapLayouts&lt;br /&gt;
|   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|21=|   |   |   |   |   |   |ERS|   |   |ERS|   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|41=|   |   |   |   |   |   |TRE|SRW|TRS|CNW|   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|61=|   |   |   |   |   |   |SRN|   |SRN|   |   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|81=|   |   |   |   |   |ERE|TRW|   |TRE|SRW|SRW|ERW|   |   |   |   |   |   |   |&lt;br /&gt;
|101=|   |   |   |   |   |   |TRE|SRW|TRN|CSW|   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|121=|   |   |   |   |   |   |ERN|   |   |ERN|   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|141=|   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|161=|   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   &lt;br /&gt;
}}&lt;br /&gt;
|-|&lt;br /&gt;
Middle Circle #3=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{MapLayouts&lt;br /&gt;
|   |   |   |   |   |   |   |   |   |ERE|TRS|SRW|ERW|   |   |   |   |   |   |   |&lt;br /&gt;
|21=|   |   |   |   |   |   |   |   |   |SRN|   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|41=|   |   |   |   |   |   |   |   |CSE|TRN|CSW|   |   |   |   |   |   |   |   |&lt;br /&gt;
|61=|   |   |   |   |   |   |   |   |SRN|   |SRN|   |   |   |   |   |   |   |   |&lt;br /&gt;
|81=|   |   |   |   |   |   |   |   |CNE|TRS|TRN|ERW|   |   |   |   |   |   |   |&lt;br /&gt;
|101=|   |   |   |   |   |   |   |   |   |SRN|   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|121=|   |   |   |   |   |   |   |   |ERE|4RW|SRW|ERW|   |   |   |   |   |   |   |&lt;br /&gt;
|141=|   |   |   |   |   |   |   |   |   |SRN|   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|161=|   |   |   |   |   |   |   |   |   |ERN|   |   |   |   |   |   |   |   |   |&lt;br /&gt;
}}&lt;br /&gt;
|-|&lt;br /&gt;
Heavy Squares #4=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{MapLayouts&lt;br /&gt;
|   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|21=|   |   |   |   |   |   |   |   |ERS|   |   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|41=|   |   |   |   |   |ERE|TRS|SRW|4RW|SRW|TRS|ERW|   |   |   |   |   |   |   |&lt;br /&gt;
|61=|   |   |   |   |   |   |SRN|   |SRN|   |SRN|   |   |   |   |   |   |   |   |&lt;br /&gt;
|81=|   |   |   |   |   |   |TRE|SRW|4RW|SRW|TRW|   |   |   |   |   |   |   |   |&lt;br /&gt;
|101=|   |   |   |   |   |   |SRN|   |SRN|   |SRN|   |   |   |   |   |   |   |   |&lt;br /&gt;
|121=|   |   |   |   |   |ERE|TRN|SRW|4RW|SRW|TRN|ERW|   |   |   |   |   |   |   |&lt;br /&gt;
|141=|   |   |   |   |   |   |   |   |ERN|   |   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|161=|   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |&lt;br /&gt;
}}&lt;br /&gt;
|-|&lt;br /&gt;
Tetris #5=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{MapLayouts&lt;br /&gt;
|   |   |   |   |   |   |   |   |   |ERS|   |   |ERS|   |   |   |   |   |   |   |&lt;br /&gt;
|21=|   |   |   |   |   |   |   |   |CNE|SRW|TRS|CNW|   |   |   |   |   |   |   |&lt;br /&gt;
|41=|   |   |   |   |   |   |   |   |   |CSE|4RW|SRW|ERW|   |   |   |   |   |   |&lt;br /&gt;
|61=|   |   |   |   |   |   |CSE|SRW|TRS|CNW|SRN|   |   |   |   |   |   |   |   |&lt;br /&gt;
|81=|   |   |   |   |   |ERE|TRW|   |TRE|SRW|TRW|   |   |   |   |   |   |   |   |&lt;br /&gt;
|101=|   |   |   |   |   |   |CNE|SRW|TRN|CSW|SRN|   |   |   |   |   |   |   |   |&lt;br /&gt;
|121=|   |   |   |   |   |   |   |   |   |SRN|TRE|SRW|ERW|   |   |   |   |   |   |&lt;br /&gt;
|141=|   |   |   |   |   |   |   |   |CSE|TRN|CNW|   |   |   |   |   |   |   |   |&lt;br /&gt;
|161=|   |   |   |   |   |   |   |   |ERN|   |   |   |   |   |   |   |   |   |   |&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*In 3-Way Intersections, two doors are noticeably uncentered. Have fun being cursed forever with this knowledge.&lt;br /&gt;
&lt;br /&gt;
[[Category:Zones]]&lt;br /&gt;
{{Locations Navbox}}&lt;/div&gt;</summary>
		<author><name>Hopperlopip</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-018&amp;diff=6947</id>
		<title>SCP-018</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-018&amp;diff=6947"/>
		<updated>2021-04-30T20:02:40Z</updated>

		<summary type="html">&lt;p&gt;Hopperlopip: Issues with Hoverimage&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP Item Infobox&lt;br /&gt;
|image =SCP018.png&lt;br /&gt;
|image_size = 200px&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|spawn = [[Light Containment Zone]] &amp;lt;br&amp;gt; [[Heavy Containment Zone]]&lt;br /&gt;
|usage = Bounces around, gaining &amp;lt;br&amp;gt; momentum and damage with each bounce. Single use.&lt;br /&gt;
|effect = {{Hoverimage|Increases the damage &amp;lt;br&amp;gt; the player takes|text=Burned Effect}}&amp;lt;br&amp;gt;{{Hoverimage|Causes the players screen&amp;lt;br&amp;gt; to get blurry when&amp;lt;wbr/&amp;gt; they turn, the faster&amp;lt;br&amp;gt; they turn the blurrier it gets|text=Concussed Effect}}&lt;br /&gt;
|Description = &#039;&#039;Superball able to bounce &amp;lt;br&amp;gt; with extreme efficiency.&#039;&#039;&lt;br /&gt;
|ID = 31&lt;br /&gt;
|SCP = true&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=In game=&lt;br /&gt;
&#039;&#039;&#039;SCP-018&#039;&#039;&#039; is an [[SCPs|SCP item]] that can be used for offensive purposes. &lt;br /&gt;
&lt;br /&gt;
SCP-018 can only spawn in [[Bulletproof Locker №7|Bulletproof Locker №7s]], which can appear in various locations around the map. &amp;lt;br&amp;gt;&lt;br /&gt;
Bulletproof Locker №7s require a keycard with both {{Hoverimage|{{HoverKeycard|Required Access1=CC2|Required Access2=CA}}|text=Containment Access 2 and Checkpoint Access}} to open. &lt;br /&gt;
&lt;br /&gt;
When thrown with {{Key Press|Leftclick}}, SCP-018 will bounce around the room it was thrown in, dealing damage on impact. As it gains momentum, it will gradually accelerate and deal increasingly more damage. SCP-018 will break any glass that it hits and, at high momentum, will break down any normal door (i.e. &#039;&#039;not&#039;&#039; gates, the doors to SCP-106&#039;s chamber or the Alpha Warhead door on Surface).&lt;br /&gt;
&lt;br /&gt;
After a certain number of bounces, the object will exit Site-02 by exploding through a wall.&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
SCP-018 can be thrown by pressing {{Key Press|Leftclick}}.&lt;br /&gt;
&lt;br /&gt;
If bounced at a correct angle, SCP-018 will bounce perpendicular between 2 points, effectively preventing anyone from passing through temporarily. This same effect can be made though an entire hallway with doors open, or, if the doors are closed it will create a nasty surprise for someone heading in its path. &lt;br /&gt;
&lt;br /&gt;
SCP-018 could also be used to open locked doors. This is useful to players who do not have appropriate keycards, or in late-game scenarios when [[SCP-914]] becomes inaccessible.&lt;br /&gt;
&lt;br /&gt;
SCP-018 is potent as a crowd control weapon, dealing huge amounts of damage to a squad of Chaos or NTF. It is especially potent when used in an elevator or similar confined space, as it will most likely kill everything inside. &lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Low Bounces.mp3|title=All low bounce sounds|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Medium Bounces.mp3|title=All medium bounce sounds|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=High Bounces.mp3|title=All high bounce sounds|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
Escaping as a Class-D with at least 2 SCP Items in your inventory grants the &#039;&#039;&#039;Property of the Chaos Insurgency&#039;&#039;&#039; [[Achievements|achievement]].&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=200px widths=300px&amp;gt;&lt;br /&gt;
Spooky018.png|SCP-018 during the &#039;&#039;Halloween 2020 Event&#039;&#039;.&lt;br /&gt;
SCP-018_xmasEdit.png|SCP-018 during the &#039;&#039;Christmas 2020 Event&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*During development, a placeholder sound was used for the bounding noise the object makes. This was one of the senior managers saying &amp;quot;reeeee&amp;quot;.&lt;br /&gt;
*SCP-018 has 2019 written on it as its copyright date.&lt;br /&gt;
&lt;br /&gt;
{{SCP Navbox}}&lt;br /&gt;
{{Items Navbox}}&lt;br /&gt;
[[Category:SCPs]]&lt;/div&gt;</summary>
		<author><name>Hopperlopip</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=User:Hopperlopip&amp;diff=6946</id>
		<title>User:Hopperlopip</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=User:Hopperlopip&amp;diff=6946"/>
		<updated>2021-04-29T15:57:54Z</updated>

		<summary type="html">&lt;p&gt;Hopperlopip: Created page with &amp;quot;Russian Wiki Translator&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Russian Wiki Translator&lt;/div&gt;</summary>
		<author><name>Hopperlopip</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Category:Documentation&amp;diff=6627</id>
		<title>Category:Documentation</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Category:Documentation&amp;diff=6627"/>
		<updated>2021-04-19T18:08:24Z</updated>

		<summary type="html">&lt;p&gt;Hopperlopip: Created blank page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Hopperlopip</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-079&amp;diff=6520</id>
		<title>SCP-079</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-079&amp;diff=6520"/>
		<updated>2021-04-06T18:23:05Z</updated>

		<summary type="html">&lt;p&gt;Hopperlopip: colons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP Infobox Test&lt;br /&gt;
|MainImage = [[File:SCP-079 InfoBox.png|center|170px]]&lt;br /&gt;
|F1MenuArt = [[File:SCPCAT 079.png|center|130px]]&lt;br /&gt;
|AbilityImage1 = [[File:097doorinteract2.png|middle|65px]]&lt;br /&gt;
|AbilityName1 = Open/Close Doors (Active)&lt;br /&gt;
|AbilityDescription1 = Open, close or lock doors to help fellow SCPs catch people with ease.&lt;br /&gt;
|AbilityImage2 = [[File:079lockdoor2.png|middle|65px]] &lt;br /&gt;
|AbilityName2 = Lockdown (Active)&lt;br /&gt;
|AbilityDescription2 = Lockdown a room and turn off its lights, allowing SCP-173 to move freely.&lt;br /&gt;
|AbilityImage3 = [[File:079tesla2.png|middle|65px]]&lt;br /&gt;
|AbilityName3 = Tesla Overcharge (Active)&lt;br /&gt;
|AbilityDescription3 = Activate Tesla Gates on anyone who walks through.&lt;br /&gt;
|AbilityImage4 = [[File:CATDECONTAM2.png|middle|65px]] &lt;br /&gt;
|AbilityName4 = Virtually Indestructible (Passive)&lt;br /&gt;
|AbilityDescription4 = SCP-079 is immune to all normal forms of damage but is weak to the 5 Generators around HCZ.&lt;br /&gt;
|Health = 100,000 &lt;br /&gt;
|OtherStat1=Max AP: 100 AP&lt;br /&gt;
|OtherStat2=AP Regen: 1.2 AP/s&lt;br /&gt;
|Spawn = [[Heavy Containment Zone]]&lt;br /&gt;
|Weakness = [[Alpha Warhead]] and [[Generators]] &lt;br /&gt;
|OtherInformation = Interacts with facility systems &amp;lt;br&amp;gt; Automatically dies as the last SCP &amp;lt;br&amp;gt; &#039;&#039;&#039;Class ID&#039;&#039;&#039; 7&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:150%; line-height: 1.31em;&amp;quot;&amp;gt;&amp;quot;I have returned once more...&amp;quot;&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
— &#039;&#039;SCP-079 in the [https://www.youtube.com/watch?v=JCVm3LvWKQ8&amp;amp;feature=youtu.be&amp;amp;t=53 incoming SCP teaser&#039;&#039;]&lt;br /&gt;
=Description=&lt;br /&gt;
&#039;&#039;&#039;SCP-079&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. &lt;br /&gt;
SCP-079 is an evolving AI on a small computer and can control facility functions remotely. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-079 acts as a support class SCP with abilities designed to assist SCPs in certain situations. Despite the fact that he is heavily based around being a support class; a competent SCP-079 player can often be one of the most dangerous SCPs in-game.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-079 will never spawn as the only SCP in a given round. &amp;lt;br&amp;gt;&lt;br /&gt;
The chances of SCP-079 spawning increases with the more SCPs that there are in a given round.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
[[File:SCP-079 HUD 1.2.png|300px|thumb|SCP-079 HUD]]&lt;br /&gt;
SCP-079 effectively utilizes [[Locations|Site-02]]&#039;s security system to navigate and act. There are security cameras around the map that serve as its mode of navigation. 079 uses these cameras to see the room it is in, and interacts with various electronics around the facility. &lt;br /&gt;
&lt;br /&gt;
SCP-079 can change between cameras by using {{Key Press|Leftclick}} on a camera icon, using the {{Key Press|W|A|S|D|chain=}} keys or by using {{Key Press|TAB}} to open its in-game map, where one can then  &amp;lt;br&amp;gt; {{Key Press|Left Click}} on a room to move to it instantly.  The room SCP-079 will be brought to via {{Key Press|W|A|S|D|chain=}}  is based on camera rotation and not room position. Clicking on the {{Key Press|W|A|S|D|chain=}} icons will also take SCP-079 to the corresponding room.&lt;br /&gt;
&lt;br /&gt;
Cameras can be controlled by moving the mouse towards the edge of the screen, allowing for different viewing angles inside a room. &amp;lt;br&amp;gt;&lt;br /&gt;
The camera can be locked to all mouse movement by holding down the {{Key Press|Spacebar}}, which allows for faster camera movement.&amp;lt;br&amp;gt;&lt;br /&gt;
However, while holding down the {{Key Press|Spacebar}}, the mouse is locked to the center of the screen, making it harder to interact with the facility. &amp;lt;br&amp;gt;&lt;br /&gt;
The settings on the main menu has an option to make {{Key Press|Spacebar}} toggle between these two camera movement options, allowing one to simply press {{Key Press|Spacebar}} once to change between them.&lt;br /&gt;
&lt;br /&gt;
SCP-079 can also press {{Key Press|TAB}} to open up a map of the current zone he is in, except while on Surface. While on the map screen, SCP-079 can see who is alive in each faction at the top left corner. SCP-079 can {{Key Press|Leftclick}} on any room in the map to instantly travel to it, with the AP cost depending on how far away the room is. While on the map, SCP-079 can zoom in and out with the mouse scroll wheel.&lt;br /&gt;
&lt;br /&gt;
SCP-079 can talk to other SCP players using {{Key Press|Q}}, regardless of the distance.&lt;br /&gt;
&lt;br /&gt;
SCP-079 can see people who are wearing [[SCP-268]].&lt;br /&gt;
&lt;br /&gt;
A competent SCP-079 player is often one of the most dangerous things in-game, as their ability to control the doors of Site-02 makes him one of the biggest threats to human players, who often utilize these doors to escape the other SCPs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;An interesting fact&#039;&#039;: Unlike every other SCP,  SCP-079&#039;s class color is purple and not red, despite the fact that the Remote Admin shows him as red.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==Abilities==&lt;br /&gt;
[[File:SCP-079 Hud 3.png|300px|thumb|Abilities icon on SCP-079&#039;s HUD]]&lt;br /&gt;
SCP-079 has many abilities he can use to interact with the facility around him.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
These abilities appear as icons on the screen. A {{Key Press|Leftclick}} on these icons can activate that ability. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-079 only has one ability that he can use to directly kill players, the rest of his abilities, besides Speakers, are used to assist SCPs in killing humans, or humans killing other humans.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SCP-079 will gain EXP from using the following abilities, Tesla Gates, Door Interactions, Elevator Interactions and Lockdown. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SCP-079 will gain a large amount of EXP if someone dies from a Tesla Gate he activated, or if a player dies near a door he recently interacted with.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Below is a chart showing SCP-079&#039;s abilities.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!Description&lt;br /&gt;
!AP Cost&lt;br /&gt;
!Tier Needed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:Cctv-icon.png|center|45px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Will quickly move to the selected camera &lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Varies&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Tier 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:Door main.png|center|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Shows available door actions when hovering over it&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Tier 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:Door-Open.png|center|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Open the corresponding door &lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Varies&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Tier 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:Door-close.png|center|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Close the corresponding door&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Varies&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Tier 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:Door-Lock-icon.png|center|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2;&amp;quot; |Lock a door at the cost of draining AP&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |4 AP/s&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Tier 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:Elevator-move.png|center|45px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Will force the corresponding elevator to be sent up or down&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |10 AP&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Tier 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:Speakericon.png|center|45px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Talk through a speaker to humans at the cost of draining AP&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |2 AP/s&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Tier 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:Tesla.png|center|45px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Forces an overcharge of a Tesla Gate at the cost of a lot of AP&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |50 AP&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Tier 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:Lockdown-icon.png|center|45px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Locks down the room and turns the lights out&amp;lt;br&amp;gt;Allowing [[SCP-173]] to move freely&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |60 AP&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Tier 2&lt;br /&gt;
|}&lt;br /&gt;
Lockdown ability will turn off lights for 8 seconds and lock doors for 10 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-079 is unable to use the Lockdown ability in any room that has a destroyed door.&amp;lt;br&amp;gt;&lt;br /&gt;
Players can use [[Flashlight|Flashlights]] or the Night Vision [[Epsilon-11 SR]] attachment to stop SCP-173 from moving in a Lockdown room.&lt;br /&gt;
&lt;br /&gt;
Below is a chart showing how much AP is needed to open or close a door.&lt;br /&gt;
{{079DoorAP}}&lt;br /&gt;
&lt;br /&gt;
===Changing Zones===&lt;br /&gt;
SCP-079&#039;s map will only show the current zone he is in. For most zones, SCP-079 has to go to an elevator to enter a different zone. &amp;lt;br&amp;gt;&lt;br /&gt;
This is the same for SCP-049&#039;s room and the nuke room. To travel between EZ/HCZ, he only needs to travel between the cameras on either side of the Checkpoint at no extra AP cost.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Below is a chart showing the AP cost to change between the other zones/floors of the facility. &lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!Location&lt;br /&gt;
!AP Cost&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:Tp_049.png|center|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[SCP-049]]&#039;s hallway in HCZ&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |30 AP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:Tp_lcz.png|center|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Elevator system A and B in HCZ&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |30 AP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:Tp_hcz.png|center|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Elevator system A and B in LCZ&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |30 AP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:Tp_nuke.png|center|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Nuke hallway in HCZ&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |30 AP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:Tp_ez.png|center|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Both elevators on the Surface Zone&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |30 AP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:Tp_sz.png|center|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Gate A and B in Entrance Zone&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |30 AP&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tiers===&lt;br /&gt;
As SCP-079 uses his abilities, the controlling player gains a small amount of EXP.&amp;lt;br&amp;gt;&lt;br /&gt;
If anyone, even a fellow SCP, dies near a door that SCP-079 recently interacted with, SCP-079 will gain a substantial amount of EXP. &amp;lt;br&amp;gt;&lt;br /&gt;
When SCP-079 gets enough EXP he levels up, gaining faster AP regeneration and a higher max AP.&lt;br /&gt;
&lt;br /&gt;
====General Interactions====&lt;br /&gt;
SCP-079 will gain a small amount of EXP from interacting with things around the facility. &amp;lt;br&amp;gt;&lt;br /&gt;
As SCP-079 levels up the amount of EXP earned for general interactions goes down. &amp;lt;br&amp;gt;&lt;br /&gt;
While SCP-079 can no longer gain EXP at Tier 5, the EXP from general interactions still decreases.&lt;br /&gt;
&lt;br /&gt;
{{079 EXP Chart&lt;br /&gt;
|Tier2 = 2.5 &lt;br /&gt;
|Tier3 = 4.1&lt;br /&gt;
|Tier4 = 6.8&lt;br /&gt;
|Door = 1.5&lt;br /&gt;
|Tesla = 15&lt;br /&gt;
|Lockdown = 20&lt;br /&gt;
|Elevator = 3.5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Termination Assist====&lt;br /&gt;
If SCP-079 kills a player with a Tesla Gate or a player dies near a door SCP-079 recently interacted with, a huge amount of EXP will be awarded. &amp;lt;br&amp;gt;&lt;br /&gt;
The amount of EXP SCP-079 gains for termination assists doesn&#039;t decrease as SCP-079 gains levels.&lt;br /&gt;
*SCP-079 gains &#039;&#039;&#039;60 EXP&#039;&#039;&#039; from Scientist and SCPs&lt;br /&gt;
*SCP-079 gains &#039;&#039;&#039;35 EXP&#039;&#039;&#039; from D Class&lt;br /&gt;
*SCP-079 gains &#039;&#039;&#039;30 EXP&#039;&#039;&#039; from Nine Tailed Fox and Facility Guards&lt;br /&gt;
*SCP-079 gains &#039;&#039;&#039;20 EXP&#039;&#039;&#039; from Chaos&lt;br /&gt;
&lt;br /&gt;
SCP-079 will only get half of the normal amount of EXP when helping [[SCP-106]] catch someone.&lt;br /&gt;
&lt;br /&gt;
Termination Assist EXP is still gained when SCP-079 helps a human kill another human. So helping Chaos kill a Scientist or a Facility Guard kill a Class D can be an easy way to get some quick EXP.&lt;br /&gt;
&lt;br /&gt;
====Levels====&lt;br /&gt;
SCP-079 levels up as he gains EXP. &amp;lt;br&amp;gt;&lt;br /&gt;
Leveling up will cause SCP-079&#039;s AP to recharge faster and reset existing EXP to 0. &amp;lt;br&amp;gt;&lt;br /&gt;
Reaching Level 2 will give SCP-079 the ability to blackout a room.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Access Level 1:&#039;&#039;&#039;&lt;br /&gt;
*100 max energy&lt;br /&gt;
*1.2 energy regen per second&lt;br /&gt;
*Open doors&lt;br /&gt;
*Close doors&lt;br /&gt;
*Lock doors until energy depletes&lt;br /&gt;
*Open/close reinforced doors&lt;br /&gt;
*Cause elevators to move&lt;br /&gt;
*SCP-079 can use the speaker in a specific room to communicate to anyone in that room.&lt;br /&gt;
&#039;&#039;&#039;Access Level 2:&#039;&#039;&#039;&lt;br /&gt;
*Unlocks at 100 EXP&lt;br /&gt;
*110 max energy&lt;br /&gt;
*2.5 energy regen per second&lt;br /&gt;
*Can use tier 1 abilities for less energy&lt;br /&gt;
*Can cause the room 079 is currently in to &amp;quot;lock down&amp;quot; for several seconds causing all the doors to lock and the lights to go out.&lt;br /&gt;
&#039;&#039;&#039;Access Level 3:&#039;&#039;&#039;&lt;br /&gt;
*Unlocks at 150 EXP&lt;br /&gt;
*125 max energy&lt;br /&gt;
*4.1 energy regen per second&lt;br /&gt;
&#039;&#039;&#039;Access Level 4:&#039;&#039;&#039;&lt;br /&gt;
*Unlocks at 220 EXP&lt;br /&gt;
*150 max energy&lt;br /&gt;
*6.8 energy regen per second&lt;br /&gt;
&#039;&#039;&#039;Access Level 5:&#039;&#039;&#039;&lt;br /&gt;
*Unlocks at 350 EXP&lt;br /&gt;
*200 max energy&lt;br /&gt;
*11.2 energy regen per second&lt;br /&gt;
&lt;br /&gt;
==AP Regen Rate==&lt;br /&gt;
The rate at which SCP-079 regenerates AP is based on what tier he is and how many [[Emergency Power Stations]] (EPS) are on.&amp;lt;br&amp;gt;&lt;br /&gt;
{{079 AP Chart&lt;br /&gt;
|Tier1 = 1.2&lt;br /&gt;
|Tier2 = 2.5&lt;br /&gt;
|Tier3 = 4.1&lt;br /&gt;
|Tier4 = 6.8&lt;br /&gt;
|Tier5 = 11.2&lt;br /&gt;
|Generator1 = 1.2&lt;br /&gt;
|Generator2 = 1.45&lt;br /&gt;
|Generator3 = 2.05&lt;br /&gt;
|Generator4 = 2.85&lt;br /&gt;
|Generator5 = 5.1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Termination==&lt;br /&gt;
[[File:SCP-079 HUD warning.png|300px|thumb|The alert that pops up when an Emergency Power Station is being booted up]]&lt;br /&gt;
Despite having 100,000 HP, SCP-079 cannot be terminated normally. SCP-079 can only be terminated in three different ways - By activating the Alpha Warhead, turning on all 5 Emergency Power Stations, or by terminating all other SCP subjects.&lt;br /&gt;
&lt;br /&gt;
5 [[Emergency Power Stations]] a.k.a Generators, spawn randomly around the [[Heavy Containment Zone]]. Each Emergency Power Station requires a keycard with {{Hoverimage|{{HoverKeycard|Required Access1=AA2}}|text=Armory Access 2}} to open and a [[Weapon Manager Tablet]] to turn on. &amp;lt;br&amp;gt;&lt;br /&gt;
It takes about a minute to turn on each Emergency Power Station. Once an Emergency Power Station turns on, [[C.A.S.S.I.E.]] will announce its activation.&amp;lt;br&amp;gt;&lt;br /&gt;
It should be noted that each time a Emergency Power Station is turned on, 079 gains AP faster (see previous section). Once all 5 Emergency Power Stations are turned on, the [[Overcharge]] mechanic will begin and SCP-079 will be forced out of Site-02&#039;s systems and be terminated. This happens one minute after the final Emergency Power Station turns on. Heavy Containment Zone also blackouts at this time and all doors in HCZ will close and can not be opened for a short time. If SCP-079 is terminated by Overcharge the MTF will gain 4 [[Respawn Tickets]]. This does not happen if SCP-079 is terminated via the Alpha Warhead.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Strengths and Weaknesses=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Strengths:===&lt;br /&gt;
*Immune to any standard attacks.&lt;br /&gt;
*Can close doors on humans so SCPs can catch up to them.&lt;br /&gt;
*Can use a map to move quickly around a zone.&lt;br /&gt;
*Can talk to humans utilizing speakers found in certain rooms.&lt;br /&gt;
*Not affected by [[SCP-268]].&lt;br /&gt;
*Each Emergency Power Station turned on makes his AP regenerate faster.&lt;br /&gt;
*Extremely powerful with great teamwork.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Weaknesses:===&lt;br /&gt;
*Turning on all 5 Emergency Power Stations kills it.&lt;br /&gt;
*AP recharges slowly at low tiers.&lt;br /&gt;
*Easily killed by the Alpha Warhead.&lt;br /&gt;
*Automatically dies if all SCP buddies die.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*SCP-079&#039;s power is referred to as &amp;quot;mana&amp;quot; in the game files, a reference to how Fantasy games manage magic power.&amp;lt;br&amp;gt;&lt;br /&gt;
*SCP-079 was temporarily removed from the game in version 1.0.0 due to many complaints about him being unfun and boring to play, in Megapatch I SCP-079 was added back to the game with a rework.&lt;br /&gt;
**Pre-rework SCP-079 had no AP or EXP. Instead SCP-079 would have to hack a door, camera or tesla to use it. The time varied depending on what was getting hacked, with somethings taking up to 30 seconds. After hacking a door or tesla, a menu would pop up with actions to perform by using the number keys. Doors could only be locked if SCP-079&#039;s special ability was available and they would only be locked for a set time. SCP-079 could not interact with elevators.&lt;br /&gt;
**Pre-rework SCP-079 would turn the cameras with the {{Key Press|W|A|S|D|chain=}} keys and could zoom in with the scroll wheel.&lt;br /&gt;
**Old SCP-079 was not killed with Emergency Power Stations and was instead terminated by shooting his monitor, which took about two shots.&lt;br /&gt;
**Pre-rework SCP-079 could be killed in less than a minute if NTF got lucky with the random loot from Entrance Zone. As there was a small chance for the [[Standard Locker#Trivia|Cabinets]] in [[Entrance Zone#Walkway Office|Walkway Office]] to have a Facility Manager in it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*SCP-079 was the first SCP to get a rework, completely changing SCP-079&#039;s mechanics as well as adding EXP and AP.&amp;lt;br&amp;gt;&lt;br /&gt;
*When SCP-079 was first re-implemented there was a bug that caused the Alpha Warhead to not kill SCP-079, making ending the round impossible end in a Stalemate or MTF Win.&amp;lt;br&amp;gt;&lt;br /&gt;
*SCP-079&#039;s model is based off a Synco CRT Monitor TM-1 200, the SCP-079 model it self even says Pynco on it.&lt;br /&gt;
**&#039;&#039;An interesting fact&#039;&#039;: SCP-079 displays  a white &#039;&#039;&#039;X&#039;&#039;&#039; on its screen despite the fact the Synco CRT can only display green text.&amp;lt;br&amp;gt;&lt;br /&gt;
*Because SCP-079 is only immune to Micro HIDs, guns and explosions; other sources of damage such as the Tesla Gate, can kill SCP-079 if you teleport his hitbox in the way.&lt;br /&gt;
**The Chaos Car would leave SCP-079 with only one HP.&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>Hopperlopip</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-079&amp;diff=6199</id>
		<title>SCP-079</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-079&amp;diff=6199"/>
		<updated>2021-03-21T12:34:46Z</updated>

		<summary type="html">&lt;p&gt;Hopperlopip: wrong &amp;quot;Left Click&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP Infobox Test&lt;br /&gt;
|MainImage = [[File:SCP-079 InfoBox.png|center|170px]]&lt;br /&gt;
|F1MenuArt = [[File:SCPCAT 079.png|center|130px]]&lt;br /&gt;
|AbilityImage1 = [[File:097doorinteract2.png|middle|65px]]&lt;br /&gt;
|AbilityName1 = Open/Close Doors (Active)&lt;br /&gt;
|AbilityDescription1 = Open, close or lock doors to help fellow SCPs catch people with ease.&lt;br /&gt;
|AbilityImage2 = [[File:079lockdoor2.png|middle|65px]] &lt;br /&gt;
|AbilityName2 = Lockdown (Active)&lt;br /&gt;
|AbilityDescription2 = Lockdown a room and turn off its lights, allowing SCP-173 to move freely.&lt;br /&gt;
|AbilityImage3 = [[File:079tesla2.png|middle|65px]]&lt;br /&gt;
|AbilityName3 = Tesla Overcharge (Active)&lt;br /&gt;
|AbilityDescription3 = Activate Tesla Gates on anyone who walks through.&lt;br /&gt;
|AbilityImage4 = [[File:CATDECONTAM2.png|middle|65px]] &lt;br /&gt;
|AbilityName4 = Virtually Indestructible (Passive)&lt;br /&gt;
|AbilityDescription4 = SCP-079 is immune to all normal forms of damage but is weak to the 5 Generators around HCZ.&lt;br /&gt;
|Health = 100,000 &lt;br /&gt;
|OtherStat1=Max AP: 100 AP&lt;br /&gt;
|OtherStat2=AP Regen: 1.2 AP/s&lt;br /&gt;
|Spawn = [[Heavy Containment Zone]]&lt;br /&gt;
|Weakness = [[Alpha Warhead]] and [[Generators]] &lt;br /&gt;
|OtherInformation = Interacts with facility systems &amp;lt;br&amp;gt; Automatically dies as the last SCP &amp;lt;br&amp;gt; &#039;&#039;&#039;Class ID&#039;&#039;&#039; 7&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:150%; line-height: 1.31em;&amp;quot;&amp;gt;&amp;quot;I have returned once more...&amp;quot;&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
— &#039;&#039;SCP-079 in the [https://www.youtube.com/watch?v=JCVm3LvWKQ8&amp;amp;feature=youtu.be&amp;amp;t=53 incoming SCP teaser&#039;&#039;]&lt;br /&gt;
=Description=&lt;br /&gt;
&#039;&#039;&#039;SCP-079&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. &lt;br /&gt;
SCP-079 is an evolving AI on a small computer and can control facility functions remotely. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-079 acts as a support class SCP with abilities designed to assist SCPs in certain situations. Despite the fact that he is heavily based around being a support class; a competent SCP-079 player can often be one of the most dangerous SCPs in-game.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-079 will never spawn as the only SCP in a given round. &amp;lt;br&amp;gt;&lt;br /&gt;
The chances of SCP-079 spawning increases with the more SCPs that there are in a given round.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
[[File:SCP-079 HUD 1.2.png|300px|thumb|SCP-079 HUD]]&lt;br /&gt;
SCP-079 effectively utilizes [[Locations|Site-02]]&#039;s security system to navigate and act. There are security cameras around the map that serve as its mode of navigation. 079 uses these cameras to see the room it is in, and interacts with various electronics around the facility. &lt;br /&gt;
&lt;br /&gt;
SCP-079 can change between cameras by using {{Key Press|Leftclick}} on a camera icon, using the {{Key Press|W|A|S|D|chain=}} keys or by using {{Key Press|TAB}} to open its in-game map, where one can then {{Key Press|Leftclick}} on a room to move to it instantly.  The room SCP-079 will be brought to via {{Key Press|W|A|S|D|chain=}}  is based on camera rotation and not room position. Clicking on the {{Key Press|W|A|S|D|chain=}} icons will also take SCP-079 to the corresponding room.&lt;br /&gt;
&lt;br /&gt;
Cameras can be controlled by moving the mouse towards the edge of the screen, allowing for different viewing angles inside a room. &amp;lt;br&amp;gt;&lt;br /&gt;
The camera can be locked to all mouse movement by holding down the {{Key Press|Spacebar}}, which allows for faster camera movement.&amp;lt;br&amp;gt;&lt;br /&gt;
However, while holding down the {{Key Press|Spacebar}}, the mouse is locked to the center of the screen, making it harder to interact with the facility. &amp;lt;br&amp;gt;&lt;br /&gt;
The settings on the main menu has an option to make {{Key Press|Spacebar}} toggle between these two camera movement options, allowing one to simply press {{Key Press|Spacebar}} once to change between them.&lt;br /&gt;
&lt;br /&gt;
SCP-079 can also press {{Key Press|TAB}} to open up a map of the current zone he is in, except while on Surface. While on the map screen, SCP-079 can see who is alive in each faction at the top left corner. SCP-079 can {{Key Press|Leftclick}} on any room in the map to instantly travel to it, with the AP cost depending on how far away the room is. While on the map, SCP-079 can zoom in and out with the mouse scroll wheel.&lt;br /&gt;
&lt;br /&gt;
SCP-079 can talk to other SCP players using {{Key Press|Q}}, regardless of the distance.&lt;br /&gt;
&lt;br /&gt;
SCP-079 can see people who are wearing [[SCP-268]].&lt;br /&gt;
&lt;br /&gt;
A competent SCP-079 player is often one of the most dangerous things in-game, as their ability to control the doors of Site-02 makes him one of the biggest threats to human players, who often utilize these doors to escape the other SCPs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;An interesting fact&#039;&#039;: Unlike every other SCP,  SCP-079&#039;s class color is purple and not red, despite the fact that the Remote Admin shows him as red.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==Abilities==&lt;br /&gt;
[[File:SCP-079 Hud 3.png|300px|thumb|Abilities icon on SCP-079&#039;s HUD]]&lt;br /&gt;
SCP-079 has many abilities he can use to interact with the facility around him.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
These abilities appear as icons on the screen. A {{Key Press|Leftclick}} on these icons can activate that ability. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-079 only has one ability that he can use to directly kill players, the rest of his abilities, besides Speakers, are used to assist SCPs in killing humans, or humans killing other humans.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SCP-079 will gain EXP from using the following abilities, Tesla Gates, Door Interactions, Elevator Interactions and Lockdown. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SCP-079 will gain a large amount of EXP if someone dies from a Tesla Gate he activated, or if a player dies near a door he recently interacted with.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Below is a chart showing SCP-079&#039;s abilities.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!Description&lt;br /&gt;
!AP Cost&lt;br /&gt;
!Tier Needed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:Cctv-icon.png|center|45px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Will quickly move to the selected camera &lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Varies&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Tier 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:Door main.png|center|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Shows available door actions when hovering over it&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Tier 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:Door-Open.png|center|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Open the corresponding door &lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Varies&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Tier 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:Door-close.png|center|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Close the corresponding door&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Varies&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Tier 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:Door-Lock-icon.png|center|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2;&amp;quot; |Lock a door at the cost of draining AP&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |4 AP/s&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Tier 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:Elevator-move.png|center|45px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Will force the corresponding elevator to be sent up or down&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |10 AP&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Tier 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:Speakericon.png|center|45px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Talk through a speaker to humans at the cost of draining AP&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |2 AP/s&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Tier 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:Tesla.png|center|45px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Forces an overcharge of a Tesla Gate at the cost of a lot of AP&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |50 AP&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Tier 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:Lockdown-icon.png|center|45px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Locks down the room and turns the lights out&amp;lt;br&amp;gt;Allowing [[SCP-173]] to move freely&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |60 AP&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Tier 2&lt;br /&gt;
|}&lt;br /&gt;
Lockdown ability will turn off lights for 8 seconds and lock doors for 10 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-079 is unable to use the Lockdown ability in any room that has a destroyed door.&amp;lt;br&amp;gt;&lt;br /&gt;
Players can use [[Flashlight|Flashlights]] or the Night Vision [[Epsilon-11 SR]] attachment to stop SCP-173 from moving in a Lockdown room.&lt;br /&gt;
&lt;br /&gt;
Below is a chart showing how much AP is needed to open or close a door.&lt;br /&gt;
{{079DoorAP}}&lt;br /&gt;
&lt;br /&gt;
===Changing Zones===&lt;br /&gt;
SCP-079&#039;s map will only show the current zone he is in. For most zones, SCP-079 has to go to an elevator to enter a different zone. &amp;lt;br&amp;gt;&lt;br /&gt;
This is the same for SCP-049&#039;s room and the nuke room. To travel between EZ/HCZ, he only needs to travel between the cameras on either side of the Checkpoint at no extra AP cost.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Below is a chart showing the AP cost to change between the other zones/floors of the facility. &lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!Location&lt;br /&gt;
!AP Cost&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:Tp_049.png|center|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[SCP-049]]&#039;s hallway in HCZ&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |30 AP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:Tp_lcz.png|center|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Elevator system A and B in HCZ&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |30 AP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:Tp_hcz.png|center|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Elevator system A and B in LCZ&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |30 AP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:Tp_nuke.png|center|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Nuke hallway in HCZ&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |30 AP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:Tp_ez.png|center|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Both elevators on the Surface Zone&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |30 AP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:Tp_sz.png|center|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Gate A and B in Entrance Zone&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |30 AP&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tiers===&lt;br /&gt;
As SCP-079 uses his abilities, the controlling player gains a small amount of EXP.&amp;lt;br&amp;gt;&lt;br /&gt;
If anyone, even a fellow SCP, dies near a door that SCP-079 recently interacted with, SCP-079 will gain a substantial amount of EXP. &amp;lt;br&amp;gt;&lt;br /&gt;
When SCP-079 gets enough EXP he levels up, gaining faster AP regeneration and a higher max AP.&lt;br /&gt;
&lt;br /&gt;
====General Interactions====&lt;br /&gt;
SCP-079 will gain a small amount of EXP from interacting with things around the facility. &amp;lt;br&amp;gt;&lt;br /&gt;
As SCP-079 levels up the amount of EXP earned for general interactions goes down. &amp;lt;br&amp;gt;&lt;br /&gt;
While SCP-079 can no longer gain EXP at Tier 5, the EXP from general interactions still decreases.&lt;br /&gt;
&lt;br /&gt;
{{079 EXP Chart&lt;br /&gt;
|Tier2 = 2.5 &lt;br /&gt;
|Tier3 = 4.1&lt;br /&gt;
|Tier4 = 6.8&lt;br /&gt;
|Door = 1.5&lt;br /&gt;
|Tesla = 15&lt;br /&gt;
|Lockdown = 20&lt;br /&gt;
|Elevator = 3.5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Termination Assist====&lt;br /&gt;
If SCP-079 kills a player with a Tesla Gate or a player dies near a door SCP-079 recently interacted with, a huge amount of EXP will be awarded. &amp;lt;br&amp;gt;&lt;br /&gt;
The amount of EXP SCP-079 gains for termination assists doesn&#039;t decrease as SCP-079 gains levels.&lt;br /&gt;
*SCP-079 gains &#039;&#039;&#039;60 EXP&#039;&#039;&#039; from Scientist and SCPs&lt;br /&gt;
*SCP-079 gains &#039;&#039;&#039;35 EXP&#039;&#039;&#039; from D Class&lt;br /&gt;
*SCP-079 gains &#039;&#039;&#039;30 EXP&#039;&#039;&#039; from Nine Tailed Fox Lieutenants and Commanders and Facility Guards&lt;br /&gt;
*SCP-079 gains &#039;&#039;&#039;20 EXP&#039;&#039;&#039; from Chaos&lt;br /&gt;
&lt;br /&gt;
SCP-079 will only get half of the normal amount of EXP when helping [[SCP-106]] catch someone.&lt;br /&gt;
&lt;br /&gt;
Termination Assist EXP is still gained when SCP-079 helps a human kill another human. So helping Chaos kill a Scientist or a Facility Guard kill a Class D can be an easy way to get some quick EXP.&lt;br /&gt;
&lt;br /&gt;
====Levels====&lt;br /&gt;
SCP-079 levels up as he gains EXP. &amp;lt;br&amp;gt;&lt;br /&gt;
Leveling up will cause SCP-079&#039;s AP to recharge faster and reset existing EXP to 0. &amp;lt;br&amp;gt;&lt;br /&gt;
Reaching Level 2 will give SCP-079 the ability to blackout a room.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Access Level 1:&#039;&#039;&#039;&lt;br /&gt;
*100 max energy&lt;br /&gt;
*1.2 energy regen per second&lt;br /&gt;
*Open doors&lt;br /&gt;
*Close doors&lt;br /&gt;
*Lock doors until energy depletes&lt;br /&gt;
*Open/close reinforced doors&lt;br /&gt;
*Cause elevators to move&lt;br /&gt;
*SCP-079 can use the speaker in a specific room to communicate to anyone in that room.&lt;br /&gt;
&#039;&#039;&#039;Access Level 2:&#039;&#039;&#039;&lt;br /&gt;
*Unlocks at 100 EXP&lt;br /&gt;
*110 max energy&lt;br /&gt;
*2.5 energy regen per second&lt;br /&gt;
*Can use tier 1 abilities for less energy&lt;br /&gt;
*Can cause the room 079 is currently in to &amp;quot;lock down&amp;quot; for several seconds causing all the doors to lock and the lights to go out.&lt;br /&gt;
&#039;&#039;&#039;Access Level 3:&#039;&#039;&#039;&lt;br /&gt;
*Unlocks at 150 EXP&lt;br /&gt;
*125 max energy&lt;br /&gt;
*4.1 energy regen per second&lt;br /&gt;
&#039;&#039;&#039;Access Level 4:&#039;&#039;&#039;&lt;br /&gt;
*Unlocks at 220 EXP&lt;br /&gt;
*150 max energy&lt;br /&gt;
*6.8 energy regen per second&lt;br /&gt;
&#039;&#039;&#039;Access Level 5:&#039;&#039;&#039;&lt;br /&gt;
*Unlocks at 350 EXP&lt;br /&gt;
*200 max energy&lt;br /&gt;
*11.2 energy regen per second&lt;br /&gt;
&lt;br /&gt;
==AP Regen Rate==&lt;br /&gt;
The rate at which SCP-079 regenerates AP is based on what tier he is and how many [[Emergency Power Stations]] (EPS) are on.&amp;lt;br&amp;gt;&lt;br /&gt;
{{079 AP Chart&lt;br /&gt;
|Tier1 = 1.2&lt;br /&gt;
|Tier2 = 2.5&lt;br /&gt;
|Tier3 = 4.1&lt;br /&gt;
|Tier4 = 6.8&lt;br /&gt;
|Tier5 = 11.2&lt;br /&gt;
|Generator1 = 1.2&lt;br /&gt;
|Generator2 = 1.45&lt;br /&gt;
|Generator3 = 2.05&lt;br /&gt;
|Generator4 = 2.85&lt;br /&gt;
|Generator5 = 5.1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Termination==&lt;br /&gt;
[[File:SCP-079 HUD warning.png|300px|thumb|The alert that pops up when an Emergency Power Station is being booted up]]&lt;br /&gt;
Despite having 100,000 HP, SCP-079 cannot be terminated normally. SCP-079 can only be terminated in three different ways - By activating the Alpha Warhead, turning on all 5 Emergency Power Stations, or by terminating all other SCP subjects.&lt;br /&gt;
&lt;br /&gt;
5 [[Emergency Power Stations]] a.k.a Generators, spawn randomly around the [[Heavy Containment Zone]]. Each Emergency Power Station requires a keycard with {{Hoverimage|{{HoverKeycard|Required Access1=AA2}}|text=Armory Access 2}} to open and a [[Weapon Manager Tablet]] to turn on. &amp;lt;br&amp;gt;&lt;br /&gt;
It takes about a minute to turn on each Emergency Power Station. Once an Emergency Power Station turns on, [[C.A.S.S.I.E.]] will announce its activation.&amp;lt;br&amp;gt;&lt;br /&gt;
It should be noted that each time a Emergency Power Station is turned on, 079 gains AP faster (see previous section). Once all 5 Emergency Power Stations are turned on, the [[Overcharge]] mechanic will begin and SCP-079 will be forced out of Site-02&#039;s systems and be terminated. This happens one minute after the final Emergency Power Station turns on. Heavy Containment Zone also blackouts at this time and all doors in HCZ will close and can not be opened for a short time. If SCP-079 is terminated by Overcharge the MTF will gain 4 [[Respawn Tickets]]. This does not happen if SCP-079 is terminated via the Alpha Warhead.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Strengths and Weaknesses=&lt;br /&gt;
===Strengths===&lt;br /&gt;
*Immune to any standard attacks.&lt;br /&gt;
*Can close doors on humans so SCPs can catch up to them.&lt;br /&gt;
*Can use a map to move quickly around a zone.&lt;br /&gt;
*Can talk to humans utilizing speakers found in certain rooms.&lt;br /&gt;
*Not affected by [[SCP-268]].&lt;br /&gt;
*Each Emergency Power Station turned on makes his AP regenerate faster.&lt;br /&gt;
*Extremely powerful with great teamwork.&lt;br /&gt;
&lt;br /&gt;
===Weaknesses===&lt;br /&gt;
*Turning on all 5 Emergency Power Stations kills it.&lt;br /&gt;
*AP recharges slowly at low tiers.&lt;br /&gt;
*Easily killed by the Alpha Warhead.&lt;br /&gt;
*Automatically dies if all SCP buddies die.&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*SCP-079&#039;s power is referred to as &amp;quot;mana&amp;quot; in the game files, a reference to how Fantasy games manage magic power.&lt;br /&gt;
*SCP-079 was temporarily removed from the game in version 1.0.0 due to many complaints about him being unfun and boring to play, in Megapatch I SCP-079 was added back to the game with a rework.&lt;br /&gt;
**Pre-rework SCP-079 had no AP or EXP. Instead SCP-079 would have to hack a door, camera or tesla to use it. The time varied depending on what was getting hack, with somethings taking up to 30 seconds. After hacking a door or tesla, a menu would pop up with actions to perform by using the number keys. Doors could only be locked if SCP-079&#039;s special ability was available and they would only be locked for a set time. SCP-079 could not interact with elevators.&lt;br /&gt;
**Pre-rework SCP-079 would turn the cameras with the {{Key Press|W|A|S|D|chain=}} keys and could zoom in with the scroll wheel.&lt;br /&gt;
**Old SCP-079 was not killed with Emergency Power Stations and was instead terminated by shooting his monitor, which took about two shots.&lt;br /&gt;
**Pre-rework SCP-079 could be killed in less than a minute if NTF got lucky with the random loot from Entrance Zone. As there was a small chance for the [[Standard Locker#Trivia|Cabients]] in [[Entrance Zone#Walkway Office|Walkway Office]] to have a Facility Manager in it.&lt;br /&gt;
*SCP-079 was the first SCP to get a rework, completely changing SCP-079&#039;s mechanics as well as adding EXP and AP.&lt;br /&gt;
*When SCP-079 was first re-implemented there was a bug that caused the Alpha Warhead to not kill SCP-079, making ending the round impossible end in a Stalemate or MTF Win.&lt;br /&gt;
*SCP-079&#039;s model is based off a Synco CRT Monitor TM-1 200, the SCP-079 model it self even says Pynco on it.&lt;br /&gt;
**&#039;&#039;An interesting fact&#039;&#039;: SCP-079 displays a white &#039;&#039;&#039;X&#039;&#039;&#039; on its screen despite the fact the Synco CRT can only display green text.&lt;br /&gt;
&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>Hopperlopip</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Updates/8.0.0&amp;diff=6198</id>
		<title>Updates/8.0.0</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Updates/8.0.0&amp;diff=6198"/>
		<updated>2021-03-21T09:46:27Z</updated>

		<summary type="html">&lt;p&gt;Hopperlopip: fixed discord link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version_infobox&lt;br /&gt;
|version = 8.0.0&lt;br /&gt;
|stage = Beta&lt;br /&gt;
|date = 17.12.2018.&lt;br /&gt;
|previous = 7.4.0&lt;br /&gt;
|next = 9.0.0&lt;br /&gt;
|steamlink = https://steamcommunity.com/games/700330/announcements/detail/2796070940830302399&lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
[[File:update_mp_part1.png|center]]&lt;br /&gt;
&lt;br /&gt;
After a long wait, we are glad to announce part 1 of the Megapatch is ready to be launched! The patch will be released within 24 hours since now! (we&#039;re targeting 10:00-12:00am PST). The final release date will be announced on [https://discordapp.com/invite/scpsl  our Discord server.]&lt;br /&gt;
&lt;br /&gt;
Find out what’s heading your way below.&lt;br /&gt;
&lt;br /&gt;
==Return of [[SCP-079]]==&lt;br /&gt;
&#039;&#039;&#039;SCP-079 is back with some new abilities and toys to play with!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Movement&#039;&#039;&#039; - 079 can now use 3 modes to move around, which are:&lt;br /&gt;
**&#039;&#039;&#039;Map&#039;&#039;&#039; - activated with tab, allows 079 to {{Key Press|Leftclick}} on rooms and move there&lt;br /&gt;
**&#039;&#039;&#039;WASD&#039;&#039;&#039; - changes with your camera rotation, for example, {{Key Press|W}} will move you to the camera in front of you&lt;br /&gt;
**&#039;&#039;&#039;Clicking cameras&#039;&#039;&#039; - the old way of doing things, 079 can just {{Key Press|Leftclick}} the camera icons to move to his next location&lt;br /&gt;
*&#039;&#039;&#039;079’s HUD&#039;&#039;&#039; - completely reworked, including more necessary information&lt;br /&gt;
*&#039;&#039;&#039;Ability usage&#039;&#039;&#039; - SCP-079 now uses a power called “Auxiliary Power” that recharges over time, it works like mana, that can be used to activate 079&#039;s abilities&lt;br /&gt;
*&#039;&#039;&#039;Experience&#039;&#039;&#039; - can be earned by performing actions or simply assisting human kills. Leveling up increases the AP regeneration and unlocks new abilities.&lt;br /&gt;
*&#039;&#039;&#039;Camera movement modes&#039;&#039;&#039; - There are 2 ways of rotating (looking around) your cameras, switchable using {{Key Press|Spacebar}}.&lt;br /&gt;
*&#039;&#039;&#039;[[Heavy_Containment_Zone#Tesla_Gate|Tesla Gates]]&#039;&#039;&#039; - SCP-079 can now use tesla gates to his advantage, by using a single instant burst instead of a massive overcharge; practically, we&#039;ve found it much more efficient than the previous one&lt;br /&gt;
*&#039;&#039;&#039;Locking doors&#039;&#039;&#039; - now instead of a constant time, the door will be indefinitely locked with a constant power decay until 079 presses {{Key Press|Rightclick}} or runs out of Aux Power.&lt;br /&gt;
*&#039;&#039;&#039;New ability&#039;&#039;&#039; - 079 can now shut down all the power in a room, turning off the lights and locking the doors.&lt;br /&gt;
*&#039;&#039;&#039;Zone-specific camera models&#039;&#039;&#039;, that actually rotate, and tell you if SCP-079 is looking at you.&lt;br /&gt;
*&#039;&#039;&#039;Elevators&#039;&#039;&#039; - 079 can send an elevator up/down to disadvantage his enemies.&lt;br /&gt;
*&#039;&#039;&#039;New recontainment system&#039;&#039;&#039; - There are now [[Emergency Power Stations|generators]] placed all around the HCZ. These will power up 079 each time they are turned on. However, if all are turned on, a mini-event will occur, where 079 begins to be &amp;quot;fried&amp;quot; out of the facility hardware, gaining a lot of power temporarily before dying. These generators require [[Weapon Manager Tablet]]s to operate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Weapon System Changes==&lt;br /&gt;
*&#039;&#039;&#039;New weapon: [[USP]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A new &amp;quot;tool&amp;quot; for those pesky Class D&#039;s!&lt;br /&gt;
We&#039;ve added a USP gun, that can hold a couple more attachments than the previous pistol!&lt;br /&gt;
Beware though, only one will spawn and hold its true glory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Weapon attachment changes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Get ready with those tablets, weapon attachments are now persistent.&lt;br /&gt;
What does this mean?, you may be thinking.&lt;br /&gt;
&lt;br /&gt;
Any weapons dropped by fellow players will retain the attachments that player had set on them.&lt;br /&gt;
Fancy an E-11 with a scope, while wanting a Red Dot sight for CQC? Now you can! (Just be sure to pick, or modify the carefully &#039;obtained&#039; second rifle!)&lt;br /&gt;
You now need to hold the weapon you wish to modify.&lt;br /&gt;
&lt;br /&gt;
==General improvements==&lt;br /&gt;
We’ve also balanced the attachments, improved holo sight effects, and E-11 SR shaders.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;General changes&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;[[C.A.S.S.I.E.]]&#039;&#039;&#039; - announces more detailed information about SCP deaths, telling what killed it specifically (i.e. kill by a Tesla Gate, Warhead detonation, etc).&lt;br /&gt;
**&#039;&#039;&#039;[[Keycard|Major Scientist keycard]]&#039;&#039;&#039; can open checkpoints now!&lt;br /&gt;
**&#039;&#039;&#039;Respawn system&#039;&#039;&#039; - has had a few tweaks and changes to improve the queue and way it decides who will spawn in each wave. Spectators chances to respawn increase with the awaiting time.&lt;br /&gt;
**&#039;&#039;&#039;New Permission Manager&#039;&#039;&#039; - allows you to control and set in-game roles via RA. (Use with command PM)&lt;br /&gt;
**&#039;&#039;&#039;Broadcast/bc command&#039;&#039;&#039; - allows you to send a message to all players through the Remote Admin!&lt;br /&gt;
**&#039;&#039;&#039;Hiding UI&#039;&#039;&#039; - You can now hide the UI! Do so by pressing “P”.&lt;br /&gt;
**&#039;&#039;&#039;Engine, Steam &amp;amp; Voice Chat Update&#039;&#039;&#039; - General updates to our systems have been made, and stability of the voice chat has been improved.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Bugfixes&#039;&#039;&#039;&lt;br /&gt;
**-1HP/One shot bug on self-hosted servers fixed&lt;br /&gt;
**Fall damage in [[SCP-106|106]] room when exiting the Pocket Dimention fixed&lt;br /&gt;
**Playerlist was sometimes shown empty. Fixed&lt;br /&gt;
**Fall damage when gliding against a surface fixed&lt;br /&gt;
**Fall damage in elevators when jumping fixed&lt;br /&gt;
**[[Micro HID]] locking the inventory fixed&lt;br /&gt;
**Standing on a locker&#039;s door in the Entrance zone won&#039;t trigger the anti-cheat anymore&lt;br /&gt;
**The [[Keycard|janitor card]] can now be given through the Give Item command&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Images of the update==&lt;br /&gt;
[[File:USP.png|center|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Camera.png|center|800px]]&lt;br /&gt;
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&lt;br /&gt;
[[File:update_mp_part1_1.png|center|800px]]&lt;br /&gt;
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[[File:update_mp_part1_2.png|center|800px]]&lt;br /&gt;
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[[File:update_mp_part1_3.png|center|800px]]&lt;br /&gt;
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[[File:update_mp_part1_4.png|center|800px]]&lt;br /&gt;
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&lt;br /&gt;
[[File:update_mp_part1_5.png|center|800px]]&lt;br /&gt;
{{Updates Navbox}}&lt;/div&gt;</summary>
		<author><name>Hopperlopip</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Updates/v10.2.0&amp;diff=6191</id>
		<title>Updates/v10.2.0</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Updates/v10.2.0&amp;diff=6191"/>
		<updated>2021-03-18T14:56:32Z</updated>

		<summary type="html">&lt;p&gt;Hopperlopip: Hopperlopip moved page Updates/v10.2.0 to Updates/10.2.0 over redirect: Removed the extra letter&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Updates/10.2.0]]&lt;/div&gt;</summary>
		<author><name>Hopperlopip</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Updates/10.2.0&amp;diff=6190</id>
		<title>Updates/10.2.0</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Updates/10.2.0&amp;diff=6190"/>
		<updated>2021-03-18T14:56:32Z</updated>

		<summary type="html">&lt;p&gt;Hopperlopip: Hopperlopip moved page Updates/v10.2.0 to Updates/10.2.0 over redirect: Removed the extra letter&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version_infobox&lt;br /&gt;
|version = 10.2.0&lt;br /&gt;
|stage = Beta&lt;br /&gt;
|date = 6.1.2021&lt;br /&gt;
|previous = 10.1.3&lt;br /&gt;
|next = 10.2.1&lt;br /&gt;
|steamlink = https://store.steampowered.com/news/app/700330/view/2905350283865643577&lt;br /&gt;
}}&lt;br /&gt;
Hello everyone!&lt;br /&gt;
&lt;br /&gt;
We&#039;ve just released the new 10.2 update! With its arrival, we say goodbye to the Christmas update, and start a new year.&lt;br /&gt;
&lt;br /&gt;
==General Changes==&lt;br /&gt;
&lt;br /&gt;
This new update brings along a slight rework to our “LocalAdmin” system. This includes a new console, error logging and other config options.&lt;br /&gt;
&lt;br /&gt;
There is also a new &amp;quot;quality of life&amp;quot; implementation. The “Fast Restart” feature means that users will no longer be fully disconnected when a server is restarting its level. Instead, they will be placed back on the &amp;quot;waiting for players&amp;quot; screen. This will result in a shorter waiting time..&lt;br /&gt;
&lt;br /&gt;
==Door Refactor &amp;amp; API Changes==&lt;br /&gt;
&lt;br /&gt;
As part of version 10.2, we&#039;ve done a complete refactor of our door system. This was some of our oldest code. Doors were prone to suffer from bugs, both during level generation, and in-game. To fix these problems we rewrote their code from the ground up, for long-term stability.&lt;br /&gt;
&lt;br /&gt;
For most people, this won&#039;t affect the game too heavily; except fixing some bugs that have existed for a long time. There are also a few features that were implemented as a result of the stabler code, which you can find below. This greatly affects the door code itself.&lt;br /&gt;
&lt;br /&gt;
Due to the full refactor of the door system, much of the game&#039;s internal code has received significant adjustments. Plugin developers, or server hosts using third-party plugins, should be aware of this, and update their mods to work with the new version.&lt;br /&gt;
&lt;br /&gt;
For the complete changelog, please see the list below.&lt;br /&gt;
&lt;br /&gt;
==Complete Changelog==&lt;br /&gt;
&lt;br /&gt;
===Local Admin===&lt;br /&gt;
* Added console- and error logs.&lt;br /&gt;
* Added a config option, disabling printing stdout and stderr (errors and Unity debug messages) in the LocalAdmin live-view (while leaving them in the logs).&lt;br /&gt;
* Added an automatic restart after server crash (you can disable this in config).&lt;br /&gt;
* Added log retention (it&#039;s possible to configure LA to delete, and/or compress old LA and/or round logs).&lt;br /&gt;
* Added server configuration wizard.&lt;br /&gt;
* Added idle-mode state indicator in the title of the LocalAdmin window.&lt;br /&gt;
&lt;br /&gt;
===Doors===&lt;br /&gt;
* Doors in the airlock room can be destroyed. If one door is destroyed, then the other behaves like a normal door.&lt;br /&gt;
* Both airlock doors lock open during Alpha Warhead detonation.&lt;br /&gt;
* Checkpoint doors can be destroyed, but only through Remote Admin. They&#039;re immune to being destroyed under normal conditions.&lt;br /&gt;
* Prison doors (in the Class-D Cells) are now destroyable.&lt;br /&gt;
* Many doors have been renamed.&lt;br /&gt;
* SCP-173&#039;s containment-chamber door automatically opens at the end of its locked phase,if there is an SCP-173 inside. The player no longer needs to open it themselves.&lt;br /&gt;
* The doors to SCP-106&#039;s control room, and the Alpha Warhead control room, now require several strikes from SCP-096 to destroy.&lt;br /&gt;
* Fixed issues related to door generation, such as doors clipping through walls, hovering above the ground, panels floating away from the wall, and many more.&lt;br /&gt;
* Fixed checkpoint doors getting stuck during Alpha Warhead detonation and LCZ decontamination.&lt;br /&gt;
* Fixed doors sometimes being invisible or unopenable.&lt;br /&gt;
* Changed HID room door to correct model.&lt;br /&gt;
&lt;br /&gt;
===API Changes===&lt;br /&gt;
&lt;br /&gt;
* Doors now utilize a completely new script, DoorVariant, that inherits from IInteractable. Different types of doors have separate scripts - BasicDoor, BreakableDoor, and so on.&lt;br /&gt;
* The old door script has been marked as obsolete. It exists within the code, but is not used, and will likely be removed in a future update.&lt;br /&gt;
* A new interaction system has been implemented. The NetworkBehaviour it uses is attached to the player prefab, and is called InteractionCoordinator. This has been in the code for a while, but we&#039;re just now starting to implement it. Doors utilize this system.&lt;br /&gt;
* “RandomSeedSync” is no longer a player component. It has been refactored into “SeedSynchronizer”, and added to the Game Manager prefab. Seeds will now always generate above 0 - negative numbers are no longer valid map seeds.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
* Added fast, round restarts.&lt;br /&gt;
* Added functionality allowing users to fully restart the server without kicking players (softrestart command).&lt;br /&gt;
* Added a config key allowing the enabling of automatic server restarts with a specified amount of rounds.&lt;br /&gt;
* Changed volume and distance of the checkpoint alarm.&lt;br /&gt;
* Removed Christmas update.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thank you for your continued support, and Happy New Year!&lt;br /&gt;
~ &#039;&#039;&#039;Northwood Studios&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Updates Navbox}}&lt;/div&gt;</summary>
		<author><name>Hopperlopip</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-939&amp;diff=6166</id>
		<title>SCP-939</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-939&amp;diff=6166"/>
		<updated>2021-03-13T06:15:25Z</updated>

		<summary type="html">&lt;p&gt;Hopperlopip: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP infobox &lt;br /&gt;
|caption = &lt;br /&gt;
&amp;lt;tabber&amp;gt; &lt;br /&gt;
SCP-939-53=&lt;br /&gt;
[[File:SCP-939-53.png|200px]]&lt;br /&gt;
|-|&lt;br /&gt;
SCP-939-89=&lt;br /&gt;
[[File:SCP-939 89.png|200px]]&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|HP = 2200&lt;br /&gt;
|zone = [[Heavy Containment Zone]]&lt;br /&gt;
|speed = Walk: 4.5 m/s &amp;lt;br&amp;gt; Sprint: 7 m/s&lt;br /&gt;
|ability = Sprint &amp;lt;br&amp;gt; Speak to humans &amp;lt;br&amp;gt; See sound through walls &amp;lt;br&amp;gt; Attack gives players the &amp;lt;br&amp;gt;{{Hover|Cause the player to not be able to reload their weapon or open their inventory.|Amnesia Effect}}&lt;br /&gt;
|ID = 16 = 939-53 &amp;lt;br&amp;gt; 17 = 939-89&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
&#039;&#039;&#039;SCP-939&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-939s are creatures that are able to mimic the voice of their prey, using it to lure in new victims. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-939 acts as a &#039;chase&#039; SCP, being able to easily catch up to humans who waste their [[Stamina]]. SCP-939 also acts in a minor support role with the ability to talk to humans, in an attempt to trick them into opening doors.&amp;lt;br&amp;gt;&lt;br /&gt;
Unlike other the other playable SCPs, multiple SCP-939s can spawn in a given round.&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
Starting the round, SCP-939 will spawn in its containment cell which has a ramp leading to the HCZ. Upon escaping, SCP-939 is able to roam curiously around the HCZ, finding prey or other escaped SCPs. &amp;lt;br&amp;gt;&lt;br /&gt;
Many encounters can happen for SCP-939, such as being attacked by the [[Facility Guard]]s or they could possibly head straight towards the LCZ.&lt;br /&gt;
&lt;br /&gt;
SCP-939 can only see people who are making noise (i.e. walking, sprinting or firing weapon within a certain distance) and can view these players through walls.&amp;lt;br&amp;gt; People who SCP-939 see will have an animated ghostly white outline.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-939 can also see people who are within a very close range to him and can always see people on the surface no matter what. SCP-939 can&#039;t see people who are sneaking unless he touches them. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-939 is not affected by people who are wearing [[SCP-268]].&lt;br /&gt;
&lt;br /&gt;
SCP-939 has a bite attack that it can perform with a {{key Press|Leftclick}} and is generally most effective to simply hold down {{key Press|Leftclick}}. The bite attack is extremely strong, dealing 65 damage of HP as well as applying the [[Status Effects|Amnesia Effect]].&lt;br /&gt;
&lt;br /&gt;
SCP-939 has the ability to speak with a voice identical in behaviour to humans, with proximity range and heard by all players nearby. This is done by holding down the {{key Press|V}} key and can only be heard by people near SCP-939 - it cannot be heard by other SCPs unless they are near it.&amp;lt;br&amp;gt;Like other SCPs, SCP-939 can talk to the other SCP players by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs regardless of the distance.&lt;br /&gt;
&lt;br /&gt;
SCP-939&#039;s footsteps are completely silent unless sprinting, allowing him to easily sneak up behind unsuspecting targets.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Despite being blind, SCP-939 is not immune to [[Flashbang Grenade|Flashbang Grenades]], this is because SCP-939 instances are very sensitive to light, similar to [[SCP-106]].&lt;br /&gt;
&lt;br /&gt;
=Strengths and Weaknesses=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Strengths:===&lt;br /&gt;
*Can run&lt;br /&gt;
*Can talk to [[Classes|non-SCPs]]&lt;br /&gt;
*Can see outlines of players causing sound through multiple walls&lt;br /&gt;
* Footsteps are silent when not sprinting&lt;br /&gt;
*Not affected by people using [[SCP-268]]&lt;br /&gt;
*Weapons that increase firing noise are heard easier by SCP-939 than other classes.&lt;br /&gt;
**P90 and E-11 Heavy Barrel increases range by 44%&lt;br /&gt;
**USP Heavy Barrel increases range by 125%&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Weaknesses:===&lt;br /&gt;
*Can easily be avoided&lt;br /&gt;
*Incredibly large hitbox&lt;br /&gt;
*Cooldown on attacks&lt;br /&gt;
*Takes multiple hits to kill enemies&lt;br /&gt;
*Slower sprint speed than human classes&lt;br /&gt;
*Attachments that decrease firing noise are harder to hear as SCP-939 compared to other classes&lt;br /&gt;
**Silencers reduces the range to 6.25%&lt;br /&gt;
**Suppresors reduces the range to 16%&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
&amp;lt;div class=&amp;quot;quoteAudio&amp;quot;&amp;gt;&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=939Attack1.mp3|title=Growl 1|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=939Attack2.mp3|title=Growl 2|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=939Attack3.mp3|title=Growl 3|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=1080px widths=250px&amp;gt;&lt;br /&gt;
939 Vision 1.png|SCP-939&#039;s limited vision.&lt;br /&gt;
939 Vision 2.png|A human player in SCP-939&#039;s vision.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>Hopperlopip</name></author>
	</entry>
</feed>