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	<id>https://en.scpslgame.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Hoang</id>
	<title>SCP: Secret Laboratory English Official Wiki - User contributions [en]</title>
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	<updated>2026-04-21T23:06:08Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://en.scpslgame.com/index.php?title=Main_Page&amp;diff=14989</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Main_Page&amp;diff=14989"/>
		<updated>2024-05-10T14:17:01Z</updated>

		<summary type="html">&lt;p&gt;Hoang: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!----*&amp;lt;big&amp;gt; &amp;lt;font color=red&amp;gt; This is a reminder to use the [https://betawiki.scpslgame.com/index.php?title=Main_Page Beta Wiki!] if you are looking for information over the 12.0.0 Beta! THIS WIKI IS SOLELY FOR NON BETA BUILDS! &amp;lt;/font&amp;gt; &amp;lt;/big&amp;gt;---&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt; &amp;lt;font color=red&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp; Our wiki is currently undergoing maintenance. Various things may not be functional. &amp;lt;/font&amp;gt; &amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-center&amp;quot; style=&amp;quot;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-section&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-header&amp;quot;&amp;gt;Welcome to the Official [[SCP: Secret Laboratory]] Wiki! Managed by Northwood Studios.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;The official information hub for all things SCP:SL, with {{NUMBEROFARTICLES}} pages and counting! &lt;br /&gt;
Below you can find some articles on the SCPs, various playable classes and more.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&lt;br /&gt;
{{#switch: {{#ask:[[EventChecker::True]]|?CurrentEvent|format = plainlist|headers = hide|limit = 1|searchlabel =-|mainlabel =-|link = none}}|Halloween = &amp;lt;font color=orange&amp;gt;The Halloween Event is here!&amp;lt;/font&amp;gt;|Xmas =  &amp;lt;font color=lime&amp;gt;The Xmas Event is here!&amp;lt;/font&amp;gt;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{#switch: {{#time:M d}}| Oct 31 = &amp;lt;font color=orange&amp;gt;Happy Halloween!&amp;lt;/font&amp;gt;| Dec 25 = &amp;lt;font color=lime&amp;gt;Happy Holidays!&amp;lt;/font&amp;gt; |Dec 29 = SCP: Secret Laboratory released on Steam {{#expr: {{CURRENTYEAR}} - 2017}} years ago!}}&lt;br /&gt;
&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- GAME CONTENT BOX --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-section&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-header&amp;quot;&amp;gt;Game Content&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;{{Hycontent|SCPs|NEWSCPCAT}}{{Hycontent|Humans|NEWHUMANCAT}}{{Hycontent|Misc Classes|UnknownIcon}}{{Hycontent|Weapons|WEAPONCATNEW3}}{{Hycontent|Items|NEWITEMCAT}}{{Hycontent|Site-02|FixedSite02Logo|4=120px}}{{Hycontent|Mechanics|NEWMECHANICSCAT2}}{{Hycontent|Achievements|ACHIVECAT}}{{Hycontent|Soundtrack|NEWSOUNDTRACKCAT}}{{Hycontent|Lore|Loreicon}}&amp;lt;!---{{Hycontent|Cut Content (Coming Soon)|CUTCONTENTCAT5}}---&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- TECH INFO BOX --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-header&amp;quot;&amp;gt;Technical Info&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-wide&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://scpsl.notion.site/Hosting-a-Server-101-cd3ce9d1fab84f6b8b15be7f678ad8ba Server Info]&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[System Requirements]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Remote Admin]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://scpsl.notion.site/Gameplay-Config-Setup-96749e1751e249258df0a300cf2164fa Server Config]&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://scpsl.notion.site/Remote-Admin-Permissions-Guide-d136f893ce974dd89774c75fca3d5681 Permissions]&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Command Interpolation]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- UPDATE AND ANNOUNCEMENT BOX --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-center2&amp;quot; style = &amp;quot;width: 100%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-section&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-header&amp;quot;&amp;gt;Latest Update and Announcement&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-right2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-content3&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-header&amp;quot;&amp;gt;&amp;lt;center&amp;gt;Most Recent Announcement&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
[[File:MarchPatronPost2024.png|500px|center|link=https://www.patreon.com/posts/march-patreon-101308053?utm_medium=clipboard_copy&amp;amp;utm_source=copyLink&amp;amp;utm_campaign=postshare_fan&amp;amp;utm_content=join_link]]&lt;br /&gt;
A new patron post has been released over a previous PEARs changelog....and something else? &amp;lt;br&amp;gt;&lt;br /&gt;
You can find out what the contents are and the bonus by checking out our new post [https://www.patreon.com/posts/march-patreon-101308053?utm_medium=clipboard_copy&amp;amp;utm_source=copyLink&amp;amp;utm_campaign=postshare_fan&amp;amp;utm_content=join_link here][https://cdn.discordapp.com/attachments/472407075419586560/1223328324089024623/image.png?ex=66197448&amp;amp;is=6606ff48&amp;amp;hm=6297b7e578177df7b44a3ba96e881d0f5ea33b34c6dcedb023ddcb6e1b338279&amp;amp; .]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center style=&amp;quot;overflow: hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-center3&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-content2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-header&amp;quot;&amp;gt;&amp;lt;center&amp;gt;Most Recent Update&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;center style=&amp;quot;overflow:hidden;&amp;quot;&amp;gt;[[File:Splash Screen New Logo MK2.png|500px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Version:&#039;&#039;&#039; v13.4.2 &amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Release Date:&#039;&#039;&#039; {{#timel: j M Y|2.2.2024}}&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 110%; font-weight: bold;&amp;quot;&amp;gt;Update Highlights&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
*Bug Fixes&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;font-size:80%;margin:10px 0 0 0;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[Updates/13.4.2|Update changelogs]]&amp;lt;/center&amp;gt;&amp;lt;br clear=all&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-center2&amp;quot; style = &amp;quot;width: 100%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-content2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-header&amp;quot;&amp;gt;&amp;lt;center&amp;gt;Most Recent PEARS&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Session:&#039;&#039;&#039; PEARS 4 &amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Testing Period:&#039;&#039;&#039; {{#timel: j M Y|29.9.2023}} to {{#timel: j M Y|1.10.2023}}&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 110%; font-weight: bold;&amp;quot;&amp;gt;Session Highlights&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
*Reinforcement Overhaul v2&lt;br /&gt;
*SCP-079 Alpha Warhead Override&lt;br /&gt;
*New Audio Assets&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;font-size:80%;margin:10px 0 0 0;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[PEARS/PEARS 4|PEARS changelogs]]&amp;lt;/center&amp;gt;&amp;lt;br clear=all&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- WIKI SUPPORT LIST --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-center&amp;quot; style = &amp;quot;width: 66%; object-fit: contain;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-section&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-header&amp;quot;&amp;gt;Wiki Support&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-right2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-content3&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 50%; float: left;&amp;quot;&amp;gt;&lt;br /&gt;
==Wiki Staff==&lt;br /&gt;
* [[User:Hoang|Hoang]] (Manager)&lt;br /&gt;
* [[User:Argus|Argus]]&lt;br /&gt;
* [[User:Draconocor|Draconocor]]&lt;br /&gt;
* [[User:Jamintheinfinite|Terranhawk]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 50%; float: right;&amp;quot;&amp;gt;&lt;br /&gt;
==Stewards==&lt;br /&gt;
* [[User:Thomasjosif|Thomasjosif]]&lt;br /&gt;
* [[User:Zabszk|Zabszk]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-center3&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-content2&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;br&amp;gt;We do not use talk pages on this wiki for communication. If you have an issue with the wiki or want to suggest something. Join the [https://discordapp.com/invite/scpsl Official SCP:SL Discord]. It is also important to note that edits by non-wiki staff do not show up until approved by a wiki staff.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hoang</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Main_Page&amp;diff=14988</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Main_Page&amp;diff=14988"/>
		<updated>2024-05-10T14:06:48Z</updated>

		<summary type="html">&lt;p&gt;Hoang: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!----*&amp;lt;big&amp;gt; &amp;lt;font color=red&amp;gt; This is a reminder to use the [https://betawiki.scpslgame.com/index.php?title=Main_Page Beta Wiki!] if you are looking for information over the 12.0.0 Beta! THIS WIKI IS SOLELY FOR NON BETA BUILDS! &amp;lt;/font&amp;gt; &amp;lt;/big&amp;gt;---&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt; &amp;lt;font color=red&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp; Our wiki is currently undergoing maintenance. Various things may not be functional. &amp;lt;/font&amp;gt; &amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-center&amp;quot; style=&amp;quot;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-section&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-header&amp;quot;&amp;gt;Welcome to the Official [[SCP: Secret Laboratory]] Wiki! Managed by Northwood Studios.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;The official information hub for all things SCP:SL, with {{NUMBEROFARTICLES}} pages and counting! &lt;br /&gt;
Below you can find some articles on the SCPs, various playable classes and more.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&lt;br /&gt;
{{#switch: {{#ask:[[EventChecker::True]]|?CurrentEvent|format = plainlist|headers = hide|limit = 1|searchlabel =-|mainlabel =-|link = none}}|Halloween = &amp;lt;font color=orange&amp;gt;The Halloween Event is here!&amp;lt;/font&amp;gt;|Xmas =  &amp;lt;font color=lime&amp;gt;The Xmas Event is here!&amp;lt;/font&amp;gt;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{#switch: {{#time:M d}}| Oct 31 = &amp;lt;font color=orange&amp;gt;Happy Halloween!&amp;lt;/font&amp;gt;| Dec 25 = &amp;lt;font color=lime&amp;gt;Happy Holidays!&amp;lt;/font&amp;gt; |Dec 29 = SCP: Secret Laboratory released on Steam {{#expr: {{CURRENTYEAR}} - 2017}} years ago!}}&lt;br /&gt;
&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- GAME CONTENT BOX --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-section&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-header&amp;quot;&amp;gt;Game Content&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;{{Hycontent|SCPs|NEWSCPCAT}}{{Hycontent|Humans|NEWHUMANCAT}}{{Hycontent|Misc Classes|UnknownIcon}}{{Hycontent|Weapons|WEAPONCATNEW3}}{{Hycontent|Items|NEWITEMCAT}}{{Hycontent|Site-02|FixedSite02Logo|4=120px}}{{Hycontent|Mechanics|NEWMECHANICSCAT2}}{{Hycontent|Achievements|ACHIVECAT}}{{Hycontent|Soundtrack|NEWSOUNDTRACKCAT}}{{Hycontent|Lore|Loreicon}}&amp;lt;!---{{Hycontent|Cut Content (Coming Soon)|CUTCONTENTCAT5}}---&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- TECH INFO BOX --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-header&amp;quot;&amp;gt;Technical Info&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-wide&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://scpsl.notion.site/Hosting-a-Server-101-cd3ce9d1fab84f6b8b15be7f678ad8ba Server Info]&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[System Requirements]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Remote Admin]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://scpsl.notion.site/Gameplay-Config-Setup-96749e1751e249258df0a300cf2164fa Server Config]&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://scpsl.notion.site/Remote-Admin-Permissions-Guide-d136f893ce974dd89774c75fca3d5681 Permissions]&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Command Interpolation]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- UPDATE AND ANNOUNCEMENT BOX --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-center2&amp;quot; style = &amp;quot;width: 100%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-section&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-header&amp;quot;&amp;gt;Latest Update and Announcement&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-right2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-content3&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-header&amp;quot;&amp;gt;&amp;lt;center&amp;gt;Most Recent Announcement&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
[[File:MarchPatronPost2024.png|500px|center|link=https://www.patreon.com/posts/march-patreon-101308053?utm_medium=clipboard_copy&amp;amp;utm_source=copyLink&amp;amp;utm_campaign=postshare_fan&amp;amp;utm_content=join_link]]&lt;br /&gt;
A new patron post has been released over a previous PEARs changelog....and something else? &amp;lt;br&amp;gt;&lt;br /&gt;
You can find out what the contents are and the bonus by checking out our new post [https://www.patreon.com/posts/march-patreon-101308053?utm_medium=clipboard_copy&amp;amp;utm_source=copyLink&amp;amp;utm_campaign=postshare_fan&amp;amp;utm_content=join_link here][https://cdn.discordapp.com/attachments/472407075419586560/1223328324089024623/image.png?ex=66197448&amp;amp;is=6606ff48&amp;amp;hm=6297b7e578177df7b44a3ba96e881d0f5ea33b34c6dcedb023ddcb6e1b338279&amp;amp; .]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center style=&amp;quot;overflow: hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-center3&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-content2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-header&amp;quot;&amp;gt;&amp;lt;center&amp;gt;Most Recent Update&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;center style=&amp;quot;overflow:hidden;&amp;quot;&amp;gt;[[File:Splash Screen New Logo MK2.png|500px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Version:&#039;&#039;&#039; v13.4.2 &amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Release Date:&#039;&#039;&#039; {{#timel: j M Y|2.2.2024}}&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 110%; font-weight: bold;&amp;quot;&amp;gt;Update Highlights&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
*Bug Fixes&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;font-size:80%;margin:10px 0 0 0;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[Updates/13.4.2|Update changelogs]]&amp;lt;/center&amp;gt;&amp;lt;br clear=all&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-center2&amp;quot; style = &amp;quot;width: 100%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-content2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-header&amp;quot;&amp;gt;&amp;lt;center&amp;gt;Most Recent PEARS&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Session:&#039;&#039;&#039; PEARS 4 &amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Testing Period:&#039;&#039;&#039; {{#timel: j M Y|29.9.2023}} to {{#timel: j M Y|1.10.2023}}&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 110%; font-weight: bold;&amp;quot;&amp;gt;Session Highlights&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
*Reinforcement Overhaul v2&lt;br /&gt;
*SCP-079 Alpha Warhead Override&lt;br /&gt;
*New Audio Assets&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;font-size:80%;margin:10px 0 0 0;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[PEARS/PEARS 4|PEARS changelogs]]&amp;lt;/center&amp;gt;&amp;lt;br clear=all&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- WIKI SUPPORT LIST --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-center&amp;quot; style = &amp;quot;width: 66%; object-fit: contain;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-section&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-header&amp;quot;&amp;gt;Wiki Support&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-right2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-content3&amp;quot;&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |&amp;lt;b&amp;gt;Wiki Staff&amp;lt;/b&amp;gt;&lt;br /&gt;
|style=&amp;quot;padding-left: 10px;|&amp;lt;b&amp;gt;Stewards&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|  colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
* [[User:Hoang|Hoang]] (Manager)&lt;br /&gt;
* [[User:Argus|Argus]]&lt;br /&gt;
* [[User:Draconocor|Draconocor]]&lt;br /&gt;
*[[User:Jamintheinfinite|Terranhawk]]&lt;br /&gt;
|style=&amp;quot;padding-left: 10px;|&lt;br /&gt;
*[[User:Thomasjosif|Thomasjosif]]&lt;br /&gt;
*[[User:Zabszk|Zabszk]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-center3&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-content2&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;br&amp;gt;We do not use talk pages on this wiki for communication. If you have an issue with the wiki or want to suggest something. Join the [https://discordapp.com/invite/scpsl Official SCP:SL Discord]. It is also important to note that edits by non-wiki staff do not show up until approved by a wiki staff.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hoang</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Updates/13.2.2&amp;diff=14351</id>
		<title>Updates/13.2.2</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Updates/13.2.2&amp;diff=14351"/>
		<updated>2023-10-28T19:53:43Z</updated>

		<summary type="html">&lt;p&gt;Hoang: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Halloween-2023=&lt;br /&gt;
Everything that is lined up for our Halloween seasonal event.&lt;br /&gt;
&lt;br /&gt;
== SCP-3114 ==&lt;br /&gt;
SCP-3114 is an animate human skeleton,  capable of inflicting melee damage — and disguising itself as the deceased. &lt;br /&gt;
&lt;br /&gt;
=== Spawn and Statistics===&lt;br /&gt;
SCP-3114 will have a `30%` chance to spawn per round in SCP-173’s old Containment Chamber, located within Light Containment Zone. It will spawn as an additional SCP, on top of the existing SCP team.&lt;br /&gt;
&lt;br /&gt;
**Health:** `1250` Health Points.&lt;br /&gt;
**Hume Shield:** From `350` to `600` Scaling Hume Shield.&lt;br /&gt;
**Undisguised Movement:** &lt;br /&gt;
- `5s` of stamina.&lt;br /&gt;
- `4.6` m/s while walking.&lt;br /&gt;
- `5.8` m/s while sprinting.&lt;br /&gt;
**Disguised Movement:** Exactly the same as humans.&lt;br /&gt;
&lt;br /&gt;
=== Primary Attack `[M1]` - “Catch These Hands”===&lt;br /&gt;
SCP-3114 slaps in an area in front of him, similar to SCP-939&#039;s Claw attack.&lt;br /&gt;
&lt;br /&gt;
Each successful hit deals `10` HP of damage to its target, and restoring `25` Hume Shield. This ability has a `0.5s` cooldown.&lt;br /&gt;
This equates to a time-to-kill of five seconds.&lt;br /&gt;
&lt;br /&gt;
=== Secondary Attack `[M2]` - “Strangulation”===&lt;br /&gt;
SCP-3114’s secondary attack consists of grabbing a human by the neck and locking them into place.&lt;br /&gt;
&lt;br /&gt;
This ability will be canceled if SCP-3114 receives damage, or ends it early. &lt;br /&gt;
&lt;br /&gt;
`Strangled` enemies gradually lose HP, starting from `5` HP every second, with the value being increased by `5/s`.&lt;br /&gt;
This equates to a time-to-kill of five seconds.&lt;br /&gt;
&lt;br /&gt;
=== Main Ability `[E]` - “Under Their Skin”===&lt;br /&gt;
Walking up to an available corpse while not currently disguised (this includes the corpses that spawn near where SCP-3114 spawns), it will be greeted with a message on-screen that states &#039;Hold E to Steal Skin&#039;, to which the player must hold E on the corpse for five seconds.&lt;br /&gt;
&lt;br /&gt;
SCP-3114 will begin tearing off the corpse’s skin, donning it as its own —  adopting the model and physique of the corpse’s class in the process.&lt;br /&gt;
&lt;br /&gt;
Holding **`[R]`** pressed while disguised, will cause SCP-3114 to get rid of their current disguise.&lt;br /&gt;
&lt;br /&gt;
=== Passive Ability - “Skeletons in Your Closet”===&lt;br /&gt;
While disguised, SCP-3114 gains some traits:&lt;br /&gt;
- Spectators will not be able to view SCP-3114&#039;s nickname(s).&lt;br /&gt;
- SCP-3114 will receive the identity of the person to whom the original corpse belonged.&lt;br /&gt;
- The ability to pick up, hold, and drop items. (But **can&#039;t** use them!)&lt;br /&gt;
- Albeit able to hold items, SCP-3114 is unable to utilize them in any way.&lt;br /&gt;
- A hit marker will not be displayed when shooting a disguised SCP-3114.&lt;br /&gt;
- Their appearance will be visually distinct from humans **for fellow SCPs**.&lt;br /&gt;
- Similarly to pre-rework SCP-939, SCP-3114 is able to freely communicate with humans when disguised as one.&lt;br /&gt;
&lt;br /&gt;
== SCP-330==&lt;br /&gt;
As with every Halloween, the candies become stronger in power and flavor! Wreak havoc within the Facility during this seasonal event, with the new and improved candy effects.&lt;br /&gt;
&lt;br /&gt;
=== Rainbow Candy===&lt;br /&gt;
- **Rarity:** Uncommon.&lt;br /&gt;
- **Description:** Expel a prismatic cloud, granting buffs to nearby players. Can cheat death.&lt;br /&gt;
&lt;br /&gt;
=== Red Candy===&lt;br /&gt;
- **Rarity:** Common.&lt;br /&gt;
- **Description:** Spews out a hot spicy wave of fire from your mouth, damaging anyone in the way. _**Watch out for the friendly!**_&lt;br /&gt;
&lt;br /&gt;
=== Green Candy **- NEW!**===&lt;br /&gt;
- **Rarity:** Common.&lt;br /&gt;
- **Description:** A laced candy with extreme regenerative properties. Grants a massive health bonus.&lt;br /&gt;
&lt;br /&gt;
=== Blue Candy===&lt;br /&gt;
- **Rarity:** Common.&lt;br /&gt;
- **Description:** Rapidly converts body tissue into marshmallow. Part Man, Part marshmallow. **ALL CARNAGE**.&lt;br /&gt;
&lt;br /&gt;
=== Purple Candy===&lt;br /&gt;
- **Rarity:** Common.&lt;br /&gt;
- **Description:** Slows your metabolism but increases your appetite. Next time eat a salad.&lt;br /&gt;
- &lt;br /&gt;
=== Pink Candy===&lt;br /&gt;
- **Rarity:** Very rare.&lt;br /&gt;
- **Description:** Testing of this candy is limited following the combustion of D-330-01. &lt;br /&gt;
&lt;br /&gt;
=== Brown Candy===&lt;br /&gt;
- **Rarity:** Common.&lt;br /&gt;
- **Description:** Extremely effective laxative. &lt;br /&gt;
&lt;br /&gt;
=== Yellow Candy===&lt;br /&gt;
- **Rarity:** Common.&lt;br /&gt;
- **Description:** Can&#039;t stop, won&#039;t stop. Forces you to sprint forward, as well as stop stamina consumption.&lt;br /&gt;
&lt;br /&gt;
=== White Candy **- NEW!**===&lt;br /&gt;
- **Rarity:** Common.&lt;br /&gt;
- **Description:** Temporarily become a ghost, turning translucent and letting you walk through doors.&lt;br /&gt;
&lt;br /&gt;
=== Gray Candy **- NEW!**===&lt;br /&gt;
- **Rarity:** Common.&lt;br /&gt;
- **Description:** Turn yourself into extremely heavy and resistant lead. Watch out below!&lt;br /&gt;
&lt;br /&gt;
=== Black Candy **- NEW!**===&lt;br /&gt;
- **Rarity:** Common.&lt;br /&gt;
- **Description:** Inflicts a random effect. Feeling lucky?&lt;br /&gt;
&lt;br /&gt;
=== Ć̶̖ȁ̵̹̟̘͊̓n̶̹̊̊̕ḍ̴̛͚ŷ̴͇̆ ̸̺̣̞͛C̷̫̭̪̏o̴̤̎͘͝r̶͖̐̅n̸̠̅́̀**-̸̫̰͂͊ ̷̣͒N̸͈͋̓E̸͍̅̌W̵̟̒͘͜!̸͈̅¿̸̻̺͑̔?̸͇̽**===&lt;br /&gt;
- **Rarity:** C̴͔̳̚O̶̧̦̬͋̊Ŗ̷̥̳̄̀͛́Ŗ̷̼̳͆̈̐̏͜U̸̪̤͍͙͇̎̓̓͘P̷̡̧̗̖͈̅T̵̻̓̓E̵̢͉͍͚͕̽̈́͠D̵͉̘̅͒̌ ̵͖̭͉͚̮̍̄͋Ḏ̸̈́Ȁ̷̧̺̞͖̋͜T̴͖̀̒̅Ȧ̶̫̔͛̚&lt;br /&gt;
- **Ḑ̴̧̹̻̜͓̗͒̐̌͋̽̅e̸̡͕̞͉̹͐̃̒s̴̫͐͊͐z̷̦̙͚̦̰͉͌̾̀̒̌͌̾c̷̛̲͓̞͈̈́̄͛ṙ̵̨̞̼̙͊C̸̙͌̆̚/̷̮̯͓͚͖̅̒̾͒̏͠-̷͇̥̿͒͐̀͜͝í̸̱͑p̸͈͌̾͐͛͠t̷͙̠̳̐̄̑́/̷͓̒̄͊̍͝ỉ̸̮̐̔͂͋̔̾o̸̙͖͑̾̉͐͑̊n̴͉͔̬̾̑́** ...&lt;br /&gt;
&lt;br /&gt;
== Game Improvements ==&lt;br /&gt;
- To prevent an excess of lithium consumption, we have replaced personnel lighting equipment with lanterns. &amp;lt;br&amp;gt;&lt;br /&gt;
- SCP-018 has been successfully secured and transferred to a separate site, and containment equipment has been re-purposed to safely contain a demonic pumpkin-shaped ball, which we call _**Jackie**_.&amp;lt;br&amp;gt;&lt;br /&gt;
- Scientist personnel have started experimenting with the possibility of replicating the **Jailbird**&#039;s by utilizing a replica of the **Demon Core**.&amp;lt;br&amp;gt;&lt;br /&gt;
- Following the beginning of October, SCPs have begun showing signs of mutation, with the new features being only describable as &amp;quot;spooky&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
- Security personnel are investigating possible signs of corruption in regard to some of C.A.S.S.I.E&#039;s reporting system.&amp;lt;br&amp;gt;&lt;br /&gt;
- An uncanny yet sinister ambiance fills the Facility and its surroundings with nothing but suspense, caution is advised.&amp;lt;br&amp;gt;&lt;br /&gt;
- Scary sound &amp;amp; music have been introduced to boost the Halloween experience to spooky levels!&amp;lt;br&amp;gt;&lt;br /&gt;
- The D&amp;amp;C (Decorative &amp;amp; Cleaning) personnel have taken it upon themselves to decorate the Facility to celebrate this special occasion.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hoang</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Updates/13.2.2&amp;diff=14350</id>
		<title>Updates/13.2.2</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Updates/13.2.2&amp;diff=14350"/>
		<updated>2023-10-28T19:53:21Z</updated>

		<summary type="html">&lt;p&gt;Hoang: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Halloween-2023=&lt;br /&gt;
Everything that is lined up for our Halloween seasonal event.&lt;br /&gt;
&lt;br /&gt;
== SCP-3114 ==&lt;br /&gt;
SCP-3114 is an animate human skeleton,  capable of inflicting melee damage — and disguising itself as the deceased. &lt;br /&gt;
&lt;br /&gt;
=== Spawn and Statistics===&lt;br /&gt;
SCP-3114 will have a `30%` chance to spawn per round in SCP-173’s old Containment Chamber, located within Light Containment Zone. It will spawn as an additional SCP, on top of the existing SCP team.&lt;br /&gt;
&lt;br /&gt;
**Health:** `1250` Health Points.&lt;br /&gt;
**Hume Shield:** From `350` to `600` Scaling Hume Shield.&lt;br /&gt;
**Undisguised Movement:** &lt;br /&gt;
- `5s` of stamina.&lt;br /&gt;
- `4.6` m/s while walking.&lt;br /&gt;
- `5.8` m/s while sprinting.&lt;br /&gt;
**Disguised Movement:** Exactly the same as humans.&lt;br /&gt;
&lt;br /&gt;
=== Primary Attack `[M1]` - “Catch These Hands”===&lt;br /&gt;
SCP-3114 slaps in an area in front of him, similar to SCP-939&#039;s Claw attack.&lt;br /&gt;
&lt;br /&gt;
Each successful hit deals `10` HP of damage to its target, and restoring `25` Hume Shield. This ability has a `0.5s` cooldown.&lt;br /&gt;
This equates to a time-to-kill of five seconds.&lt;br /&gt;
&lt;br /&gt;
=== Secondary Attack `[M2]` - “Strangulation”===&lt;br /&gt;
SCP-3114’s secondary attack consists of grabbing a human by the neck and locking them into place.&lt;br /&gt;
&lt;br /&gt;
This ability will be canceled if SCP-3114 receives damage, or ends it early. &lt;br /&gt;
&lt;br /&gt;
`Strangled` enemies gradually lose HP, starting from `5` HP every second, with the value being increased by `5/s`.&lt;br /&gt;
This equates to a time-to-kill of five seconds.&lt;br /&gt;
&lt;br /&gt;
=== Main Ability `[E]` - “Under Their Skin”===&lt;br /&gt;
Walking up to an available corpse while not currently disguised (this includes the corpses that spawn near where SCP-3114 spawns), it will be greeted with a message on-screen that states &#039;Hold E to Steal Skin&#039;, to which the player must hold E on the corpse for five seconds.&lt;br /&gt;
&lt;br /&gt;
SCP-3114 will begin tearing off the corpse’s skin, donning it as its own —  adopting the model and physique of the corpse’s class in the process.&lt;br /&gt;
&lt;br /&gt;
Holding **`[R]`** pressed while disguised, will cause SCP-3114 to get rid of their current disguise.&lt;br /&gt;
&lt;br /&gt;
=== Passive Ability - “Skeletons in Your Closet”===&lt;br /&gt;
While disguised, SCP-3114 gains some traits:&lt;br /&gt;
- Spectators will not be able to view SCP-3114&#039;s nickname(s).&lt;br /&gt;
- SCP-3114 will receive the identity of the person to whom the original corpse belonged.&lt;br /&gt;
- The ability to pick up, hold, and drop items. (But **can&#039;t** use them!)&lt;br /&gt;
- Albeit able to hold items, SCP-3114 is unable to utilize them in any way.&lt;br /&gt;
- A hit marker will not be displayed when shooting a disguised SCP-3114.&lt;br /&gt;
- Their appearance will be visually distinct from humans **for fellow SCPs**.&lt;br /&gt;
- Similarly to pre-rework SCP-939, SCP-3114 is able to freely communicate with humans when disguised as one.&lt;br /&gt;
&lt;br /&gt;
== SCP-330==&lt;br /&gt;
As with every Halloween, the candies become stronger in power and flavor! Wreak havoc within the Facility during this seasonal event, with the new and improved candy effects.&lt;br /&gt;
&lt;br /&gt;
=== Rainbow Candy===&lt;br /&gt;
- **Rarity:** Uncommon.&lt;br /&gt;
- **Description:** Expel a prismatic cloud, granting buffs to nearby players. Can cheat death.&lt;br /&gt;
&lt;br /&gt;
=== Red Candy===&lt;br /&gt;
- **Rarity:** Common.&lt;br /&gt;
- **Description:** Spews out a hot spicy wave of fire from your mouth, damaging anyone in the way. _**Watch out for the friendly!**_&lt;br /&gt;
&lt;br /&gt;
=== Green Candy **- NEW!**===&lt;br /&gt;
- **Rarity:** Common.&lt;br /&gt;
- **Description:** A laced candy with extreme regenerative properties. Grants a massive health bonus.&lt;br /&gt;
&lt;br /&gt;
=== Blue Candy===&lt;br /&gt;
- **Rarity:** Common.&lt;br /&gt;
- **Description:** Rapidly converts body tissue into marshmallow. Part Man, Part marshmallow. **ALL CARNAGE**.&lt;br /&gt;
&lt;br /&gt;
=== Purple Candy===&lt;br /&gt;
- **Rarity:** Common.&lt;br /&gt;
- **Description:** Slows your metabolism but increases your appetite. Next time eat a salad.&lt;br /&gt;
- &lt;br /&gt;
=== Pink Candy===&lt;br /&gt;
- **Rarity:** Very rare.&lt;br /&gt;
- **Description:** Testing of this candy is limited following the combustion of D-330-01. &lt;br /&gt;
&lt;br /&gt;
=== Brown Candy===&lt;br /&gt;
- **Rarity:** Common.&lt;br /&gt;
- **Description:** Extremely effective laxative. &lt;br /&gt;
&lt;br /&gt;
=== Yellow Candy===&lt;br /&gt;
- **Rarity:** Common.&lt;br /&gt;
- **Description:** Can&#039;t stop, won&#039;t stop. Forces you to sprint forward, as well as stop stamina consumption.&lt;br /&gt;
&lt;br /&gt;
=== White Candy **- NEW!**===&lt;br /&gt;
- **Rarity:** Common.&lt;br /&gt;
- **Description:** Temporarily become a ghost, turning translucent and letting you walk through doors.&lt;br /&gt;
&lt;br /&gt;
=== Gray Candy **- NEW!**===&lt;br /&gt;
- **Rarity:** Common.&lt;br /&gt;
- **Description:** Turn yourself into extremely heavy and resistant lead. Watch out below!&lt;br /&gt;
&lt;br /&gt;
=== Black Candy **- NEW!**===&lt;br /&gt;
- **Rarity:** Common.&lt;br /&gt;
- **Description:** Inflicts a random effect. Feeling lucky?&lt;br /&gt;
&lt;br /&gt;
=== Ć̶̖ȁ̵̹̟̘͊̓n̶̹̊̊̕ḍ̴̛͚ŷ̴͇̆ ̸̺̣̞͛C̷̫̭̪̏o̴̤̎͘͝r̶͖̐̅n̸̠̅́̀**-̸̫̰͂͊ ̷̣͒N̸͈͋̓E̸͍̅̌W̵̟̒͘͜!̸͈̅¿̸̻̺͑̔?̸͇̽**===&lt;br /&gt;
- **Rarity:** C̴͔̳̚O̶̧̦̬͋̊Ŗ̷̥̳̄̀͛́Ŗ̷̼̳͆̈̐̏͜U̸̪̤͍͙͇̎̓̓͘P̷̡̧̗̖͈̅T̵̻̓̓E̵̢͉͍͚͕̽̈́͠D̵͉̘̅͒̌ ̵͖̭͉͚̮̍̄͋Ḏ̸̈́Ȁ̷̧̺̞͖̋͜T̴͖̀̒̅Ȧ̶̫̔͛̚&lt;br /&gt;
- **Ḑ̴̧̹̻̜͓̗͒̐̌͋̽̅e̸̡͕̞͉̹͐̃̒s̴̫͐͊͐z̷̦̙͚̦̰͉͌̾̀̒̌͌̾c̷̛̲͓̞͈̈́̄͛ṙ̵̨̞̼̙͊C̸̙͌̆̚/̷̮̯͓͚͖̅̒̾͒̏͠-̷͇̥̿͒͐̀͜͝í̸̱͑p̸͈͌̾͐͛͠t̷͙̠̳̐̄̑́/̷͓̒̄͊̍͝ỉ̸̮̐̔͂͋̔̾o̸̙͖͑̾̉͐͑̊n̴͉͔̬̾̑́** ...&lt;br /&gt;
&lt;br /&gt;
== Game Improvements ==&lt;br /&gt;
- To prevent an excess of lithium consumption, we have replaced personnel lighting equipment with lanterns.&lt;br /&gt;
- SCP-018 has been successfully secured and transferred to a separate site, and containment equipment has been re-purposed to safely contain a demonic pumpkin-shaped ball, which we call _**Jackie**_.&lt;br /&gt;
- Scientist personnel have started experimenting with the possibility of replicating the **Jailbird**&#039;s by utilizing a replica of the **Demon Core**.&lt;br /&gt;
- Following the beginning of October, SCPs have begun showing signs of mutation, with the new features being only describable as &amp;quot;spooky&amp;quot;.&lt;br /&gt;
- Security personnel are investigating possible signs of corruption in regard to some of C.A.S.S.I.E&#039;s reporting system.&lt;br /&gt;
- An uncanny yet sinister ambiance fills the Facility and its surroundings with nothing but suspense, caution is advised.&lt;br /&gt;
- Scary sound &amp;amp; music have been introduced to boost the Halloween experience to spooky levels!&lt;br /&gt;
- The D&amp;amp;C (Decorative &amp;amp; Cleaning) personnel have taken it upon themselves to decorate the Facility to celebrate this special occasion.&lt;/div&gt;</summary>
		<author><name>Hoang</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Updates/13.2.2&amp;diff=14349</id>
		<title>Updates/13.2.2</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Updates/13.2.2&amp;diff=14349"/>
		<updated>2023-10-28T19:53:09Z</updated>

		<summary type="html">&lt;p&gt;Hoang: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Halloween-2023=&lt;br /&gt;
Everything that is lined up for our Halloween seasonal event.&lt;br /&gt;
&lt;br /&gt;
== SCP-3114 ==&lt;br /&gt;
SCP-3114 is an animate human skeleton,  capable of inflicting melee damage — and disguising itself as the deceased. &lt;br /&gt;
&lt;br /&gt;
=== Spawn and Statistics===&lt;br /&gt;
SCP-3114 will have a `30%` chance to spawn per round in SCP-173’s old Containment Chamber, located within Light Containment Zone. It will spawn as an additional SCP, on top of the existing SCP team.&lt;br /&gt;
&lt;br /&gt;
**Health:** `1250` Health Points.&lt;br /&gt;
**Hume Shield:** From `350` to `600` Scaling Hume Shield.&lt;br /&gt;
**Undisguised Movement:** &lt;br /&gt;
- `5s` of stamina.&lt;br /&gt;
- `4.6` m/s while walking.&lt;br /&gt;
- `5.8` m/s while sprinting.&lt;br /&gt;
**Disguised Movement:** Exactly the same as humans.&lt;br /&gt;
&lt;br /&gt;
=== Primary Attack `[M1]` - “Catch These Hands”===&lt;br /&gt;
SCP-3114 slaps in an area in front of him, similar to SCP-939&#039;s Claw attack.&lt;br /&gt;
&lt;br /&gt;
Each successful hit deals `10` HP of damage to its target, and restoring `25` Hume Shield. This ability has a `0.5s` cooldown.&lt;br /&gt;
This equates to a time-to-kill of five seconds.&lt;br /&gt;
&lt;br /&gt;
=== Secondary Attack `[M2]` - “Strangulation”===&lt;br /&gt;
SCP-3114’s secondary attack consists of grabbing a human by the neck and locking them into place.&lt;br /&gt;
&lt;br /&gt;
This ability will be canceled if SCP-3114 receives damage, or ends it early. &lt;br /&gt;
&lt;br /&gt;
`Strangled` enemies gradually lose HP, starting from `5` HP every second, with the value being increased by `5/s`.&lt;br /&gt;
This equates to a time-to-kill of five seconds.&lt;br /&gt;
&lt;br /&gt;
=== Main Ability `[E]` - “Under Their Skin”===&lt;br /&gt;
Walking up to an available corpse while not currently disguised (this includes the corpses that spawn near where SCP-3114 spawns), it will be greeted with a message on-screen that states &#039;Hold E to Steal Skin&#039;, to which the player must hold E on the corpse for five seconds.&lt;br /&gt;
&lt;br /&gt;
SCP-3114 will begin tearing off the corpse’s skin, donning it as its own —  adopting the model and physique of the corpse’s class in the process.&lt;br /&gt;
&lt;br /&gt;
Holding **`[R]`** pressed while disguised, will cause SCP-3114 to get rid of their current disguise.&lt;br /&gt;
&lt;br /&gt;
=== Passive Ability - “Skeletons in Your Closet”===&lt;br /&gt;
While disguised, SCP-3114 gains some traits:&lt;br /&gt;
- Spectators will not be able to view SCP-3114&#039;s nickname(s).&lt;br /&gt;
- SCP-3114 will receive the identity of the person to whom the original corpse belonged.&lt;br /&gt;
- The ability to pick up, hold, and drop items. (But **can&#039;t** use them!)&lt;br /&gt;
- Albeit able to hold items, SCP-3114 is unable to utilize them in any way.&lt;br /&gt;
- A hit marker will not be displayed when shooting a disguised SCP-3114.&lt;br /&gt;
- Their appearance will be visually distinct from humans **for fellow SCPs**.&lt;br /&gt;
- Similarly to pre-rework SCP-939, SCP-3114 is able to freely communicate with humans when disguised as one.&lt;br /&gt;
&lt;br /&gt;
== SCP-330==&lt;br /&gt;
As with every Halloween, the candies become stronger in power and flavor! Wreak havoc within the Facility during this seasonal event, with the new and improved candy effects.&lt;br /&gt;
&lt;br /&gt;
=== Rainbow Candy===&lt;br /&gt;
- **Rarity:** Uncommon.&lt;br /&gt;
- **Description:** Expel a prismatic cloud, granting buffs to nearby players. Can cheat death.&lt;br /&gt;
&lt;br /&gt;
=== Red Candy===&lt;br /&gt;
- **Rarity:** Common.&lt;br /&gt;
- **Description:** Spews out a hot spicy wave of fire from your mouth, damaging anyone in the way. _**Watch out for the friendly!**_&lt;br /&gt;
&lt;br /&gt;
=== Green Candy **- NEW!**===&lt;br /&gt;
- **Rarity:** Common.&lt;br /&gt;
- **Description:** A laced candy with extreme regenerative properties. Grants a massive health bonus.&lt;br /&gt;
&lt;br /&gt;
=== Blue Candy===&lt;br /&gt;
- **Rarity:** Common.&lt;br /&gt;
- **Description:** Rapidly converts body tissue into marshmallow. Part Man, Part marshmallow. **ALL CARNAGE**.&lt;br /&gt;
&lt;br /&gt;
=== Purple Candy===&lt;br /&gt;
- **Rarity:** Common.&lt;br /&gt;
- **Description:** Slows your metabolism but increases your appetite. Next time eat a salad.&lt;br /&gt;
- &lt;br /&gt;
=== Pink Candy===&lt;br /&gt;
- **Rarity:** Very rare.&lt;br /&gt;
- **Description:** Testing of this candy is limited following the combustion of D-330-01. &lt;br /&gt;
&lt;br /&gt;
=== Brown Candy===&lt;br /&gt;
- **Rarity:** Common.&lt;br /&gt;
- **Description:** Extremely effective laxative. &lt;br /&gt;
&lt;br /&gt;
=== Yellow Candy===&lt;br /&gt;
- **Rarity:** Common.&lt;br /&gt;
- **Description:** Can&#039;t stop, won&#039;t stop. Forces you to sprint forward, as well as stop stamina consumption.&lt;br /&gt;
&lt;br /&gt;
=== White Candy **- NEW!**===&lt;br /&gt;
- **Rarity:** Common.&lt;br /&gt;
- **Description:** Temporarily become a ghost, turning translucent and letting you walk through doors.&lt;br /&gt;
&lt;br /&gt;
=== Gray Candy **- NEW!**===&lt;br /&gt;
- **Rarity:** Common.&lt;br /&gt;
- **Description:** Turn yourself into extremely heavy and resistant lead. Watch out below!&lt;br /&gt;
&lt;br /&gt;
=== Black Candy **- NEW!**===&lt;br /&gt;
- **Rarity:** Common.&lt;br /&gt;
- **Description:** Inflicts a random effect. Feeling lucky?&lt;br /&gt;
&lt;br /&gt;
=== Ć̶̖ȁ̵̹̟̘͊̓n̶̹̊̊̕ḍ̴̛͚ŷ̴͇̆ ̸̺̣̞͛C̷̫̭̪̏o̴̤̎͘͝r̶͖̐̅n̸̠̅́̀**-̸̫̰͂͊ ̷̣͒N̸͈͋̓E̸͍̅̌W̵̟̒͘͜!̸͈̅¿̸̻̺͑̔?̸͇̽**===&lt;br /&gt;
- **Rarity:** C̴͔̳̚O̶̧̦̬͋̊Ŗ̷̥̳̄̀͛́Ŗ̷̼̳͆̈̐̏͜U̸̪̤͍͙͇̎̓̓͘P̷̡̧̗̖͈̅T̵̻̓̓E̵̢͉͍͚͕̽̈́͠D̵͉̘̅͒̌ ̵͖̭͉͚̮̍̄͋Ḏ̸̈́Ȁ̷̧̺̞͖̋͜T̴͖̀̒̅Ȧ̶̫̔͛̚&lt;br /&gt;
- **Ḑ̴̧̹̻̜͓̗͒̐̌͋̽̅e̸̡͕̞͉̹͐̃̒s̴̫͐͊͐z̷̦̙͚̦̰͉͌̾̀̒̌͌̾c̷̛̲͓̞͈̈́̄͛ṙ̵̨̞̼̙͊C̸̙͌̆̚/̷̮̯͓͚͖̅̒̾͒̏͠-̷͇̥̿͒͐̀͜͝í̸̱͑p̸͈͌̾͐͛͠t̷͙̠̳̐̄̑́/̷͓̒̄͊̍͝ỉ̸̮̐̔͂͋̔̾o̸̙͖͑̾̉͐͑̊n̴͉͔̬̾̑́** ...&lt;br /&gt;
&lt;br /&gt;
== Game Improvements&lt;br /&gt;
- To prevent an excess of lithium consumption, we have replaced personnel lighting equipment with lanterns.&lt;br /&gt;
- SCP-018 has been successfully secured and transferred to a separate site, and containment equipment has been re-purposed to safely contain a demonic pumpkin-shaped ball, which we call _**Jackie**_.&lt;br /&gt;
- Scientist personnel have started experimenting with the possibility of replicating the **Jailbird**&#039;s by utilizing a replica of the **Demon Core**.&lt;br /&gt;
- Following the beginning of October, SCPs have begun showing signs of mutation, with the new features being only describable as &amp;quot;spooky&amp;quot;.&lt;br /&gt;
- Security personnel are investigating possible signs of corruption in regard to some of C.A.S.S.I.E&#039;s reporting system.&lt;br /&gt;
- An uncanny yet sinister ambiance fills the Facility and its surroundings with nothing but suspense, caution is advised.&lt;br /&gt;
- Scary sound &amp;amp; music have been introduced to boost the Halloween experience to spooky levels!&lt;br /&gt;
- The D&amp;amp;C (Decorative &amp;amp; Cleaning) personnel have taken it upon themselves to decorate the Facility to celebrate this special occasion.&lt;/div&gt;</summary>
		<author><name>Hoang</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Updates/13.2.2&amp;diff=14348</id>
		<title>Updates/13.2.2</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Updates/13.2.2&amp;diff=14348"/>
		<updated>2023-10-28T19:52:37Z</updated>

		<summary type="html">&lt;p&gt;Hoang: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Halloween-2023=&lt;br /&gt;
Everything that is lined up for our Halloween seasonal event.&lt;br /&gt;
&lt;br /&gt;
== SCP-3114 ==&lt;br /&gt;
SCP-3114 is an animate human skeleton,  capable of inflicting melee damage — and disguising itself as the deceased. &lt;br /&gt;
&lt;br /&gt;
=== Spawn and Statistics===&lt;br /&gt;
SCP-3114 will have a `30%` chance to spawn per round in SCP-173’s old Containment Chamber, located within Light Containment Zone. It will spawn as an additional SCP, on top of the existing SCP team.&lt;br /&gt;
&lt;br /&gt;
**Health:** `1250` Health Points.&lt;br /&gt;
**Hume Shield:** From `350` to `600` Scaling Hume Shield.&lt;br /&gt;
**Undisguised Movement:** &lt;br /&gt;
- `5s` of stamina.&lt;br /&gt;
- `4.6` m/s while walking.&lt;br /&gt;
- `5.8` m/s while sprinting.&lt;br /&gt;
**Disguised Movement:** Exactly the same as humans.&lt;br /&gt;
&lt;br /&gt;
=== Primary Attack `[M1]` - “Catch These Hands”===&lt;br /&gt;
SCP-3114 slaps in an area in front of him, similar to SCP-939&#039;s Claw attack.&lt;br /&gt;
&lt;br /&gt;
Each successful hit deals `10` HP of damage to its target, and restoring `25` Hume Shield. This ability has a `0.5s` cooldown.&lt;br /&gt;
&amp;gt; This equates to a time-to-kill of five seconds.&lt;br /&gt;
&lt;br /&gt;
=== Secondary Attack `[M2]` - “Strangulation”===&lt;br /&gt;
SCP-3114’s secondary attack consists of grabbing a human by the neck and locking them into place.&lt;br /&gt;
&lt;br /&gt;
This ability will be canceled if SCP-3114 receives damage, or ends it early. &lt;br /&gt;
&lt;br /&gt;
`Strangled` enemies gradually lose HP, starting from `5` HP every second, with the value being increased by `5/s`.&lt;br /&gt;
&amp;gt; This equates to a time-to-kill of five seconds.&lt;br /&gt;
&lt;br /&gt;
=== Main Ability `[E]` - “Under Their Skin”===&lt;br /&gt;
Walking up to an available corpse while not currently disguised (this includes the corpses that spawn near where SCP-3114 spawns), it will be greeted with a message on-screen that states &#039;Hold E to Steal Skin&#039;, to which the player must hold E on the corpse for five seconds.&lt;br /&gt;
&lt;br /&gt;
SCP-3114 will begin tearing off the corpse’s skin, donning it as its own —  adopting the model and physique of the corpse’s class in the process.&lt;br /&gt;
&lt;br /&gt;
Holding **`[R]`** pressed while disguised, will cause SCP-3114 to get rid of their current disguise.&lt;br /&gt;
&lt;br /&gt;
=== Passive Ability - “Skeletons in Your Closet”===&lt;br /&gt;
While disguised, SCP-3114 gains some traits:&lt;br /&gt;
- Spectators will not be able to view SCP-3114&#039;s nickname(s).&lt;br /&gt;
- SCP-3114 will receive the identity of the person to whom the original corpse belonged.&lt;br /&gt;
- The ability to pick up, hold, and drop items. (But **can&#039;t** use them!)&lt;br /&gt;
- Albeit able to hold items, SCP-3114 is unable to utilize them in any way.&lt;br /&gt;
- A hit marker will not be displayed when shooting a disguised SCP-3114.&lt;br /&gt;
- Their appearance will be visually distinct from humans **for fellow SCPs**.&lt;br /&gt;
- Similarly to pre-rework SCP-939, SCP-3114 is able to freely communicate with humans when disguised as one.&lt;br /&gt;
&lt;br /&gt;
== SCP-330==&lt;br /&gt;
&amp;gt; As with every Halloween, the candies become stronger in power and flavor! Wreak havoc within the Facility during this seasonal event, with the new and improved candy effects.&lt;br /&gt;
&lt;br /&gt;
=== Rainbow Candy===&lt;br /&gt;
- **Rarity:** Uncommon.&lt;br /&gt;
- **Description:** Expel a prismatic cloud, granting buffs to nearby players. Can cheat death.&lt;br /&gt;
&lt;br /&gt;
=== Red Candy===&lt;br /&gt;
- **Rarity:** Common.&lt;br /&gt;
- **Description:** Spews out a hot spicy wave of fire from your mouth, damaging anyone in the way. _**Watch out for the friendly!**_&lt;br /&gt;
&lt;br /&gt;
=== Green Candy **- NEW!**===&lt;br /&gt;
- **Rarity:** Common.&lt;br /&gt;
- **Description:** A laced candy with extreme regenerative properties. Grants a massive health bonus.&lt;br /&gt;
&lt;br /&gt;
=== Blue Candy===&lt;br /&gt;
- **Rarity:** Common.&lt;br /&gt;
- **Description:** Rapidly converts body tissue into marshmallow. Part Man, Part marshmallow. **ALL CARNAGE**.&lt;br /&gt;
&lt;br /&gt;
=== Purple Candy===&lt;br /&gt;
- **Rarity:** Common.&lt;br /&gt;
- **Description:** Slows your metabolism but increases your appetite. Next time eat a salad.&lt;br /&gt;
- &lt;br /&gt;
=== Pink Candy===&lt;br /&gt;
- **Rarity:** Very rare.&lt;br /&gt;
- **Description:** Testing of this candy is limited following the combustion of D-330-01. &lt;br /&gt;
&lt;br /&gt;
=== Brown Candy===&lt;br /&gt;
- **Rarity:** Common.&lt;br /&gt;
- **Description:** Extremely effective laxative. &lt;br /&gt;
&lt;br /&gt;
=== Yellow Candy===&lt;br /&gt;
- **Rarity:** Common.&lt;br /&gt;
- **Description:** Can&#039;t stop, won&#039;t stop. Forces you to sprint forward, as well as stop stamina consumption.&lt;br /&gt;
&lt;br /&gt;
=== White Candy **- NEW!**===&lt;br /&gt;
- **Rarity:** Common.&lt;br /&gt;
- **Description:** Temporarily become a ghost, turning translucent and letting you walk through doors.&lt;br /&gt;
&lt;br /&gt;
=== Gray Candy **- NEW!**===&lt;br /&gt;
- **Rarity:** Common.&lt;br /&gt;
- **Description:** Turn yourself into extremely heavy and resistant lead. Watch out below!&lt;br /&gt;
&lt;br /&gt;
=== Black Candy **- NEW!**===&lt;br /&gt;
- **Rarity:** Common.&lt;br /&gt;
- **Description:** Inflicts a random effect. Feeling lucky?&lt;br /&gt;
&lt;br /&gt;
=== Ć̶̖ȁ̵̹̟̘͊̓n̶̹̊̊̕ḍ̴̛͚ŷ̴͇̆ ̸̺̣̞͛C̷̫̭̪̏o̴̤̎͘͝r̶͖̐̅n̸̠̅́̀**-̸̫̰͂͊ ̷̣͒N̸͈͋̓E̸͍̅̌W̵̟̒͘͜!̸͈̅¿̸̻̺͑̔?̸͇̽**===&lt;br /&gt;
- **Rarity:** C̴͔̳̚O̶̧̦̬͋̊Ŗ̷̥̳̄̀͛́Ŗ̷̼̳͆̈̐̏͜U̸̪̤͍͙͇̎̓̓͘P̷̡̧̗̖͈̅T̵̻̓̓E̵̢͉͍͚͕̽̈́͠D̵͉̘̅͒̌ ̵͖̭͉͚̮̍̄͋Ḏ̸̈́Ȁ̷̧̺̞͖̋͜T̴͖̀̒̅Ȧ̶̫̔͛̚&lt;br /&gt;
- **Ḑ̴̧̹̻̜͓̗͒̐̌͋̽̅e̸̡͕̞͉̹͐̃̒s̴̫͐͊͐z̷̦̙͚̦̰͉͌̾̀̒̌͌̾c̷̛̲͓̞͈̈́̄͛ṙ̵̨̞̼̙͊C̸̙͌̆̚/̷̮̯͓͚͖̅̒̾͒̏͠-̷͇̥̿͒͐̀͜͝í̸̱͑p̸͈͌̾͐͛͠t̷͙̠̳̐̄̑́/̷͓̒̄͊̍͝ỉ̸̮̐̔͂͋̔̾o̸̙͖͑̾̉͐͑̊n̴͉͔̬̾̑́** ...&lt;br /&gt;
&lt;br /&gt;
== Game Improvements&lt;br /&gt;
- To prevent an excess of lithium consumption, we have replaced personnel lighting equipment with lanterns.&lt;br /&gt;
- SCP-018 has been successfully secured and transferred to a separate site, and containment equipment has been re-purposed to safely contain a demonic pumpkin-shaped ball, which we call _**Jackie**_.&lt;br /&gt;
- Scientist personnel have started experimenting with the possibility of replicating the **Jailbird**&#039;s by utilizing a replica of the **Demon Core**.&lt;br /&gt;
- Following the beginning of October, SCPs have begun showing signs of mutation, with the new features being only describable as &amp;quot;spooky&amp;quot;.&lt;br /&gt;
- Security personnel are investigating possible signs of corruption in regard to some of C.A.S.S.I.E&#039;s reporting system.&lt;br /&gt;
- An uncanny yet sinister ambiance fills the Facility and its surroundings with nothing but suspense, caution is advised.&lt;br /&gt;
- Scary sound &amp;amp; music have been introduced to boost the Halloween experience to spooky levels!&lt;br /&gt;
- The D&amp;amp;C (Decorative &amp;amp; Cleaning) personnel have taken it upon themselves to decorate the Facility to celebrate this special occasion.&lt;/div&gt;</summary>
		<author><name>Hoang</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Updates/13.2.2&amp;diff=14347</id>
		<title>Updates/13.2.2</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Updates/13.2.2&amp;diff=14347"/>
		<updated>2023-10-28T19:52:26Z</updated>

		<summary type="html">&lt;p&gt;Hoang: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Halloween-2023=&lt;br /&gt;
Everything that is lined up for our Halloween seasonal event.&lt;br /&gt;
&lt;br /&gt;
== SCP-3114 ==&lt;br /&gt;
 SCP-3114 is an animate human skeleton,  capable of inflicting melee damage — and disguising itself as the deceased. &lt;br /&gt;
&lt;br /&gt;
=== Spawn and Statistics===&lt;br /&gt;
SCP-3114 will have a `30%` chance to spawn per round in SCP-173’s old Containment Chamber, located within Light Containment Zone. It will spawn as an additional SCP, on top of the existing SCP team.&lt;br /&gt;
&lt;br /&gt;
**Health:** `1250` Health Points.&lt;br /&gt;
**Hume Shield:** From `350` to `600` Scaling Hume Shield.&lt;br /&gt;
**Undisguised Movement:** &lt;br /&gt;
- `5s` of stamina.&lt;br /&gt;
- `4.6` m/s while walking.&lt;br /&gt;
- `5.8` m/s while sprinting.&lt;br /&gt;
**Disguised Movement:** Exactly the same as humans.&lt;br /&gt;
&lt;br /&gt;
=== Primary Attack `[M1]` - “Catch These Hands”===&lt;br /&gt;
SCP-3114 slaps in an area in front of him, similar to SCP-939&#039;s Claw attack.&lt;br /&gt;
&lt;br /&gt;
Each successful hit deals `10` HP of damage to its target, and restoring `25` Hume Shield. This ability has a `0.5s` cooldown.&lt;br /&gt;
&amp;gt; This equates to a time-to-kill of five seconds.&lt;br /&gt;
&lt;br /&gt;
=== Secondary Attack `[M2]` - “Strangulation”===&lt;br /&gt;
SCP-3114’s secondary attack consists of grabbing a human by the neck and locking them into place.&lt;br /&gt;
&lt;br /&gt;
This ability will be canceled if SCP-3114 receives damage, or ends it early. &lt;br /&gt;
&lt;br /&gt;
`Strangled` enemies gradually lose HP, starting from `5` HP every second, with the value being increased by `5/s`.&lt;br /&gt;
&amp;gt; This equates to a time-to-kill of five seconds.&lt;br /&gt;
&lt;br /&gt;
=== Main Ability `[E]` - “Under Their Skin”===&lt;br /&gt;
Walking up to an available corpse while not currently disguised (this includes the corpses that spawn near where SCP-3114 spawns), it will be greeted with a message on-screen that states &#039;Hold E to Steal Skin&#039;, to which the player must hold E on the corpse for five seconds.&lt;br /&gt;
&lt;br /&gt;
SCP-3114 will begin tearing off the corpse’s skin, donning it as its own —  adopting the model and physique of the corpse’s class in the process.&lt;br /&gt;
&lt;br /&gt;
Holding **`[R]`** pressed while disguised, will cause SCP-3114 to get rid of their current disguise.&lt;br /&gt;
&lt;br /&gt;
=== Passive Ability - “Skeletons in Your Closet”===&lt;br /&gt;
While disguised, SCP-3114 gains some traits:&lt;br /&gt;
- Spectators will not be able to view SCP-3114&#039;s nickname(s).&lt;br /&gt;
- SCP-3114 will receive the identity of the person to whom the original corpse belonged.&lt;br /&gt;
- The ability to pick up, hold, and drop items. (But **can&#039;t** use them!)&lt;br /&gt;
- Albeit able to hold items, SCP-3114 is unable to utilize them in any way.&lt;br /&gt;
- A hit marker will not be displayed when shooting a disguised SCP-3114.&lt;br /&gt;
- Their appearance will be visually distinct from humans **for fellow SCPs**.&lt;br /&gt;
- Similarly to pre-rework SCP-939, SCP-3114 is able to freely communicate with humans when disguised as one.&lt;br /&gt;
&lt;br /&gt;
== SCP-330==&lt;br /&gt;
&amp;gt; As with every Halloween, the candies become stronger in power and flavor! Wreak havoc within the Facility during this seasonal event, with the new and improved candy effects.&lt;br /&gt;
&lt;br /&gt;
=== Rainbow Candy===&lt;br /&gt;
- **Rarity:** Uncommon.&lt;br /&gt;
- **Description:** Expel a prismatic cloud, granting buffs to nearby players. Can cheat death.&lt;br /&gt;
&lt;br /&gt;
=== Red Candy===&lt;br /&gt;
- **Rarity:** Common.&lt;br /&gt;
- **Description:** Spews out a hot spicy wave of fire from your mouth, damaging anyone in the way. _**Watch out for the friendly!**_&lt;br /&gt;
&lt;br /&gt;
=== Green Candy **- NEW!**===&lt;br /&gt;
- **Rarity:** Common.&lt;br /&gt;
- **Description:** A laced candy with extreme regenerative properties. Grants a massive health bonus.&lt;br /&gt;
&lt;br /&gt;
=== Blue Candy===&lt;br /&gt;
- **Rarity:** Common.&lt;br /&gt;
- **Description:** Rapidly converts body tissue into marshmallow. Part Man, Part marshmallow. **ALL CARNAGE**.&lt;br /&gt;
&lt;br /&gt;
=== Purple Candy===&lt;br /&gt;
- **Rarity:** Common.&lt;br /&gt;
- **Description:** Slows your metabolism but increases your appetite. Next time eat a salad.&lt;br /&gt;
- &lt;br /&gt;
=== Pink Candy===&lt;br /&gt;
- **Rarity:** Very rare.&lt;br /&gt;
- **Description:** Testing of this candy is limited following the combustion of D-330-01. &lt;br /&gt;
&lt;br /&gt;
=== Brown Candy===&lt;br /&gt;
- **Rarity:** Common.&lt;br /&gt;
- **Description:** Extremely effective laxative. &lt;br /&gt;
&lt;br /&gt;
=== Yellow Candy===&lt;br /&gt;
- **Rarity:** Common.&lt;br /&gt;
- **Description:** Can&#039;t stop, won&#039;t stop. Forces you to sprint forward, as well as stop stamina consumption.&lt;br /&gt;
&lt;br /&gt;
=== White Candy **- NEW!**===&lt;br /&gt;
- **Rarity:** Common.&lt;br /&gt;
- **Description:** Temporarily become a ghost, turning translucent and letting you walk through doors.&lt;br /&gt;
&lt;br /&gt;
=== Gray Candy **- NEW!**===&lt;br /&gt;
- **Rarity:** Common.&lt;br /&gt;
- **Description:** Turn yourself into extremely heavy and resistant lead. Watch out below!&lt;br /&gt;
&lt;br /&gt;
=== Black Candy **- NEW!**===&lt;br /&gt;
- **Rarity:** Common.&lt;br /&gt;
- **Description:** Inflicts a random effect. Feeling lucky?&lt;br /&gt;
&lt;br /&gt;
=== Ć̶̖ȁ̵̹̟̘͊̓n̶̹̊̊̕ḍ̴̛͚ŷ̴͇̆ ̸̺̣̞͛C̷̫̭̪̏o̴̤̎͘͝r̶͖̐̅n̸̠̅́̀**-̸̫̰͂͊ ̷̣͒N̸͈͋̓E̸͍̅̌W̵̟̒͘͜!̸͈̅¿̸̻̺͑̔?̸͇̽**===&lt;br /&gt;
- **Rarity:** C̴͔̳̚O̶̧̦̬͋̊Ŗ̷̥̳̄̀͛́Ŗ̷̼̳͆̈̐̏͜U̸̪̤͍͙͇̎̓̓͘P̷̡̧̗̖͈̅T̵̻̓̓E̵̢͉͍͚͕̽̈́͠D̵͉̘̅͒̌ ̵͖̭͉͚̮̍̄͋Ḏ̸̈́Ȁ̷̧̺̞͖̋͜T̴͖̀̒̅Ȧ̶̫̔͛̚&lt;br /&gt;
- **Ḑ̴̧̹̻̜͓̗͒̐̌͋̽̅e̸̡͕̞͉̹͐̃̒s̴̫͐͊͐z̷̦̙͚̦̰͉͌̾̀̒̌͌̾c̷̛̲͓̞͈̈́̄͛ṙ̵̨̞̼̙͊C̸̙͌̆̚/̷̮̯͓͚͖̅̒̾͒̏͠-̷͇̥̿͒͐̀͜͝í̸̱͑p̸͈͌̾͐͛͠t̷͙̠̳̐̄̑́/̷͓̒̄͊̍͝ỉ̸̮̐̔͂͋̔̾o̸̙͖͑̾̉͐͑̊n̴͉͔̬̾̑́** ...&lt;br /&gt;
&lt;br /&gt;
== Game Improvements&lt;br /&gt;
- To prevent an excess of lithium consumption, we have replaced personnel lighting equipment with lanterns.&lt;br /&gt;
- SCP-018 has been successfully secured and transferred to a separate site, and containment equipment has been re-purposed to safely contain a demonic pumpkin-shaped ball, which we call _**Jackie**_.&lt;br /&gt;
- Scientist personnel have started experimenting with the possibility of replicating the **Jailbird**&#039;s by utilizing a replica of the **Demon Core**.&lt;br /&gt;
- Following the beginning of October, SCPs have begun showing signs of mutation, with the new features being only describable as &amp;quot;spooky&amp;quot;.&lt;br /&gt;
- Security personnel are investigating possible signs of corruption in regard to some of C.A.S.S.I.E&#039;s reporting system.&lt;br /&gt;
- An uncanny yet sinister ambiance fills the Facility and its surroundings with nothing but suspense, caution is advised.&lt;br /&gt;
- Scary sound &amp;amp; music have been introduced to boost the Halloween experience to spooky levels!&lt;br /&gt;
- The D&amp;amp;C (Decorative &amp;amp; Cleaning) personnel have taken it upon themselves to decorate the Facility to celebrate this special occasion.&lt;/div&gt;</summary>
		<author><name>Hoang</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Updates/13.2.2&amp;diff=14346</id>
		<title>Updates/13.2.2</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Updates/13.2.2&amp;diff=14346"/>
		<updated>2023-10-28T19:52:05Z</updated>

		<summary type="html">&lt;p&gt;Hoang: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Halloween-2023=&lt;br /&gt;
Everything that is lined up for our Halloween seasonal event.&lt;br /&gt;
&lt;br /&gt;
== SCP-3114 ==&lt;br /&gt;
&amp;gt; SCP-3114 is an animate human skeleton,  capable of inflicting melee damage — and disguising itself as the deceased. &lt;br /&gt;
&lt;br /&gt;
=== Spawn and Statistics===&lt;br /&gt;
SCP-3114 will have a `30%` chance to spawn per round in SCP-173’s old Containment Chamber, located within Light Containment Zone. It will spawn as an additional SCP, on top of the existing SCP team.&lt;br /&gt;
&lt;br /&gt;
**Health:** `1250` Health Points.&lt;br /&gt;
**Hume Shield:** From `350` to `600` Scaling Hume Shield.&lt;br /&gt;
**Undisguised Movement:** &lt;br /&gt;
- `5s` of stamina.&lt;br /&gt;
- `4.6` m/s while walking.&lt;br /&gt;
- `5.8` m/s while sprinting.&lt;br /&gt;
**Disguised Movement:** Exactly the same as humans.&lt;br /&gt;
&lt;br /&gt;
=== Primary Attack `[M1]` - “Catch These Hands”===&lt;br /&gt;
SCP-3114 slaps in an area in front of him, similar to SCP-939&#039;s Claw attack.&lt;br /&gt;
&lt;br /&gt;
Each successful hit deals `10` HP of damage to its target, and restoring `25` Hume Shield. This ability has a `0.5s` cooldown.&lt;br /&gt;
&amp;gt; This equates to a time-to-kill of five seconds.&lt;br /&gt;
&lt;br /&gt;
=== Secondary Attack `[M2]` - “Strangulation”===&lt;br /&gt;
SCP-3114’s secondary attack consists of grabbing a human by the neck and locking them into place.&lt;br /&gt;
&lt;br /&gt;
This ability will be canceled if SCP-3114 receives damage, or ends it early. &lt;br /&gt;
&lt;br /&gt;
`Strangled` enemies gradually lose HP, starting from `5` HP every second, with the value being increased by `5/s`.&lt;br /&gt;
&amp;gt; This equates to a time-to-kill of five seconds.&lt;br /&gt;
&lt;br /&gt;
=== Main Ability `[E]` - “Under Their Skin”===&lt;br /&gt;
Walking up to an available corpse while not currently disguised (this includes the corpses that spawn near where SCP-3114 spawns), it will be greeted with a message on-screen that states &#039;Hold E to Steal Skin&#039;, to which the player must hold E on the corpse for five seconds.&lt;br /&gt;
&lt;br /&gt;
SCP-3114 will begin tearing off the corpse’s skin, donning it as its own —  adopting the model and physique of the corpse’s class in the process.&lt;br /&gt;
&lt;br /&gt;
Holding **`[R]`** pressed while disguised, will cause SCP-3114 to get rid of their current disguise.&lt;br /&gt;
&lt;br /&gt;
=== Passive Ability - “Skeletons in Your Closet”===&lt;br /&gt;
While disguised, SCP-3114 gains some traits:&lt;br /&gt;
- Spectators will not be able to view SCP-3114&#039;s nickname(s).&lt;br /&gt;
- SCP-3114 will receive the identity of the person to whom the original corpse belonged.&lt;br /&gt;
- The ability to pick up, hold, and drop items. (But **can&#039;t** use them!)&lt;br /&gt;
- Albeit able to hold items, SCP-3114 is unable to utilize them in any way.&lt;br /&gt;
- A hit marker will not be displayed when shooting a disguised SCP-3114.&lt;br /&gt;
- Their appearance will be visually distinct from humans **for fellow SCPs**.&lt;br /&gt;
- Similarly to pre-rework SCP-939, SCP-3114 is able to freely communicate with humans when disguised as one.&lt;br /&gt;
&lt;br /&gt;
== SCP-330==&lt;br /&gt;
&amp;gt; As with every Halloween, the candies become stronger in power and flavor! Wreak havoc within the Facility during this seasonal event, with the new and improved candy effects.&lt;br /&gt;
&lt;br /&gt;
=== Rainbow Candy===&lt;br /&gt;
- **Rarity:** Uncommon.&lt;br /&gt;
- **Description:** Expel a prismatic cloud, granting buffs to nearby players. Can cheat death.&lt;br /&gt;
&lt;br /&gt;
=== Red Candy===&lt;br /&gt;
- **Rarity:** Common.&lt;br /&gt;
- **Description:** Spews out a hot spicy wave of fire from your mouth, damaging anyone in the way. _**Watch out for the friendly!**_&lt;br /&gt;
&lt;br /&gt;
=== Green Candy **- NEW!**===&lt;br /&gt;
- **Rarity:** Common.&lt;br /&gt;
- **Description:** A laced candy with extreme regenerative properties. Grants a massive health bonus.&lt;br /&gt;
&lt;br /&gt;
=== Blue Candy===&lt;br /&gt;
- **Rarity:** Common.&lt;br /&gt;
- **Description:** Rapidly converts body tissue into marshmallow. Part Man, Part marshmallow. **ALL CARNAGE**.&lt;br /&gt;
&lt;br /&gt;
=== Purple Candy===&lt;br /&gt;
- **Rarity:** Common.&lt;br /&gt;
- **Description:** Slows your metabolism but increases your appetite. Next time eat a salad.&lt;br /&gt;
- &lt;br /&gt;
=== Pink Candy===&lt;br /&gt;
- **Rarity:** Very rare.&lt;br /&gt;
- **Description:** Testing of this candy is limited following the combustion of D-330-01. &lt;br /&gt;
&lt;br /&gt;
=== Brown Candy===&lt;br /&gt;
- **Rarity:** Common.&lt;br /&gt;
- **Description:** Extremely effective laxative. &lt;br /&gt;
&lt;br /&gt;
=== Yellow Candy===&lt;br /&gt;
- **Rarity:** Common.&lt;br /&gt;
- **Description:** Can&#039;t stop, won&#039;t stop. Forces you to sprint forward, as well as stop stamina consumption.&lt;br /&gt;
&lt;br /&gt;
=== White Candy **- NEW!**===&lt;br /&gt;
- **Rarity:** Common.&lt;br /&gt;
- **Description:** Temporarily become a ghost, turning translucent and letting you walk through doors.&lt;br /&gt;
&lt;br /&gt;
=== Gray Candy **- NEW!**===&lt;br /&gt;
- **Rarity:** Common.&lt;br /&gt;
- **Description:** Turn yourself into extremely heavy and resistant lead. Watch out below!&lt;br /&gt;
&lt;br /&gt;
=== Black Candy **- NEW!**===&lt;br /&gt;
- **Rarity:** Common.&lt;br /&gt;
- **Description:** Inflicts a random effect. Feeling lucky?&lt;br /&gt;
&lt;br /&gt;
=== Ć̶̖ȁ̵̹̟̘͊̓n̶̹̊̊̕ḍ̴̛͚ŷ̴͇̆ ̸̺̣̞͛C̷̫̭̪̏o̴̤̎͘͝r̶͖̐̅n̸̠̅́̀**-̸̫̰͂͊ ̷̣͒N̸͈͋̓E̸͍̅̌W̵̟̒͘͜!̸͈̅¿̸̻̺͑̔?̸͇̽**===&lt;br /&gt;
- **Rarity:** C̴͔̳̚O̶̧̦̬͋̊Ŗ̷̥̳̄̀͛́Ŗ̷̼̳͆̈̐̏͜U̸̪̤͍͙͇̎̓̓͘P̷̡̧̗̖͈̅T̵̻̓̓E̵̢͉͍͚͕̽̈́͠D̵͉̘̅͒̌ ̵͖̭͉͚̮̍̄͋Ḏ̸̈́Ȁ̷̧̺̞͖̋͜T̴͖̀̒̅Ȧ̶̫̔͛̚&lt;br /&gt;
- **Ḑ̴̧̹̻̜͓̗͒̐̌͋̽̅e̸̡͕̞͉̹͐̃̒s̴̫͐͊͐z̷̦̙͚̦̰͉͌̾̀̒̌͌̾c̷̛̲͓̞͈̈́̄͛ṙ̵̨̞̼̙͊C̸̙͌̆̚/̷̮̯͓͚͖̅̒̾͒̏͠-̷͇̥̿͒͐̀͜͝í̸̱͑p̸͈͌̾͐͛͠t̷͙̠̳̐̄̑́/̷͓̒̄͊̍͝ỉ̸̮̐̔͂͋̔̾o̸̙͖͑̾̉͐͑̊n̴͉͔̬̾̑́** ...&lt;br /&gt;
&lt;br /&gt;
== Game Improvements&lt;br /&gt;
- To prevent an excess of lithium consumption, we have replaced personnel lighting equipment with lanterns.&lt;br /&gt;
- SCP-018 has been successfully secured and transferred to a separate site, and containment equipment has been re-purposed to safely contain a demonic pumpkin-shaped ball, which we call _**Jackie**_.&lt;br /&gt;
- Scientist personnel have started experimenting with the possibility of replicating the **Jailbird**&#039;s by utilizing a replica of the **Demon Core**.&lt;br /&gt;
- Following the beginning of October, SCPs have begun showing signs of mutation, with the new features being only describable as &amp;quot;spooky&amp;quot;.&lt;br /&gt;
- Security personnel are investigating possible signs of corruption in regard to some of C.A.S.S.I.E&#039;s reporting system.&lt;br /&gt;
- An uncanny yet sinister ambiance fills the Facility and its surroundings with nothing but suspense, caution is advised.&lt;br /&gt;
- Scary sound &amp;amp; music have been introduced to boost the Halloween experience to spooky levels!&lt;br /&gt;
- The D&amp;amp;C (Decorative &amp;amp; Cleaning) personnel have taken it upon themselves to decorate the Facility to celebrate this special occasion.&lt;/div&gt;</summary>
		<author><name>Hoang</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Updates/13.2.2&amp;diff=14345</id>
		<title>Updates/13.2.2</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Updates/13.2.2&amp;diff=14345"/>
		<updated>2023-10-28T19:51:28Z</updated>

		<summary type="html">&lt;p&gt;Hoang: Created page with &amp;quot;=Halloween-2023= Everything that is lined up for our Halloween seasonal event.  == SCP-3114 &amp;gt; SCP-3114 is an animate human skeleton,  capable of inflicting melee damage — and disguising itself as the deceased.   === Spawn and Statistics SCP-3114 will have a `30%` chance to spawn per round in SCP-173’s old Containment Chamber, located within Light Containment Zone. It will spawn as an additional SCP, on top of the existing SCP team.  **Health:** `1250` Health Points....&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Halloween-2023=&lt;br /&gt;
Everything that is lined up for our Halloween seasonal event.&lt;br /&gt;
&lt;br /&gt;
== SCP-3114&lt;br /&gt;
&amp;gt; SCP-3114 is an animate human skeleton,  capable of inflicting melee damage — and disguising itself as the deceased. &lt;br /&gt;
&lt;br /&gt;
=== Spawn and Statistics&lt;br /&gt;
SCP-3114 will have a `30%` chance to spawn per round in SCP-173’s old Containment Chamber, located within Light Containment Zone. It will spawn as an additional SCP, on top of the existing SCP team.&lt;br /&gt;
&lt;br /&gt;
**Health:** `1250` Health Points.&lt;br /&gt;
**Hume Shield:** From `350` to `600` Scaling Hume Shield.&lt;br /&gt;
**Undisguised Movement:** &lt;br /&gt;
- `5s` of stamina.&lt;br /&gt;
- `4.6` m/s while walking.&lt;br /&gt;
- `5.8` m/s while sprinting.&lt;br /&gt;
**Disguised Movement:** Exactly the same as humans.&lt;br /&gt;
&lt;br /&gt;
=== Primary Attack `[M1]` - “Catch These Hands”===&lt;br /&gt;
SCP-3114 slaps in an area in front of him, similar to SCP-939&#039;s Claw attack.&lt;br /&gt;
&lt;br /&gt;
Each successful hit deals `10` HP of damage to its target, and restoring `25` Hume Shield. This ability has a `0.5s` cooldown.&lt;br /&gt;
&amp;gt; This equates to a time-to-kill of five seconds.&lt;br /&gt;
&lt;br /&gt;
=== Secondary Attack `[M2]` - “Strangulation”===&lt;br /&gt;
SCP-3114’s secondary attack consists of grabbing a human by the neck and locking them into place.&lt;br /&gt;
&lt;br /&gt;
This ability will be canceled if SCP-3114 receives damage, or ends it early. &lt;br /&gt;
&lt;br /&gt;
`Strangled` enemies gradually lose HP, starting from `5` HP every second, with the value being increased by `5/s`.&lt;br /&gt;
&amp;gt; This equates to a time-to-kill of five seconds.&lt;br /&gt;
&lt;br /&gt;
=== Main Ability `[E]` - “Under Their Skin”===&lt;br /&gt;
Walking up to an available corpse while not currently disguised (this includes the corpses that spawn near where SCP-3114 spawns), it will be greeted with a message on-screen that states &#039;Hold E to Steal Skin&#039;, to which the player must hold E on the corpse for five seconds.&lt;br /&gt;
&lt;br /&gt;
SCP-3114 will begin tearing off the corpse’s skin, donning it as its own —  adopting the model and physique of the corpse’s class in the process.&lt;br /&gt;
&lt;br /&gt;
Holding **`[R]`** pressed while disguised, will cause SCP-3114 to get rid of their current disguise.&lt;br /&gt;
&lt;br /&gt;
=== Passive Ability - “Skeletons in Your Closet”===&lt;br /&gt;
While disguised, SCP-3114 gains some traits:&lt;br /&gt;
- Spectators will not be able to view SCP-3114&#039;s nickname(s).&lt;br /&gt;
- SCP-3114 will receive the identity of the person to whom the original corpse belonged.&lt;br /&gt;
- The ability to pick up, hold, and drop items. (But **can&#039;t** use them!)&lt;br /&gt;
- Albeit able to hold items, SCP-3114 is unable to utilize them in any way.&lt;br /&gt;
- A hit marker will not be displayed when shooting a disguised SCP-3114.&lt;br /&gt;
- Their appearance will be visually distinct from humans **for fellow SCPs**.&lt;br /&gt;
- Similarly to pre-rework SCP-939, SCP-3114 is able to freely communicate with humans when disguised as one.&lt;br /&gt;
&lt;br /&gt;
== SCP-330==&lt;br /&gt;
&amp;gt; As with every Halloween, the candies become stronger in power and flavor! Wreak havoc within the Facility during this seasonal event, with the new and improved candy effects.&lt;br /&gt;
&lt;br /&gt;
=== Rainbow Candy&lt;br /&gt;
- **Rarity:** Uncommon.&lt;br /&gt;
- **Description:** Expel a prismatic cloud, granting buffs to nearby players. Can cheat death.&lt;br /&gt;
&lt;br /&gt;
=== Red Candy&lt;br /&gt;
- **Rarity:** Common.&lt;br /&gt;
- **Description:** Spews out a hot spicy wave of fire from your mouth, damaging anyone in the way. _**Watch out for the friendly!**_&lt;br /&gt;
&lt;br /&gt;
=== Green Candy **- NEW!**&lt;br /&gt;
- **Rarity:** Common.&lt;br /&gt;
- **Description:** A laced candy with extreme regenerative properties. Grants a massive health bonus.&lt;br /&gt;
&lt;br /&gt;
=== Blue Candy&lt;br /&gt;
- **Rarity:** Common.&lt;br /&gt;
- **Description:** Rapidly converts body tissue into marshmallow. Part Man, Part marshmallow. **ALL CARNAGE**.&lt;br /&gt;
&lt;br /&gt;
=== Purple Candy&lt;br /&gt;
- **Rarity:** Common.&lt;br /&gt;
- **Description:** Slows your metabolism but increases your appetite. Next time eat a salad.&lt;br /&gt;
- &lt;br /&gt;
=== Pink Candy&lt;br /&gt;
- **Rarity:** Very rare.&lt;br /&gt;
- **Description:** Testing of this candy is limited following the combustion of D-330-01. &lt;br /&gt;
&lt;br /&gt;
=== Brown Candy&lt;br /&gt;
- **Rarity:** Common.&lt;br /&gt;
- **Description:** Extremely effective laxative. &lt;br /&gt;
&lt;br /&gt;
=== Yellow Candy&lt;br /&gt;
- **Rarity:** Common.&lt;br /&gt;
- **Description:** Can&#039;t stop, won&#039;t stop. Forces you to sprint forward, as well as stop stamina consumption.&lt;br /&gt;
&lt;br /&gt;
=== White Candy **- NEW!**===&lt;br /&gt;
- **Rarity:** Common.&lt;br /&gt;
- **Description:** Temporarily become a ghost, turning translucent and letting you walk through doors.&lt;br /&gt;
&lt;br /&gt;
=== Gray Candy **- NEW!**===&lt;br /&gt;
- **Rarity:** Common.&lt;br /&gt;
- **Description:** Turn yourself into extremely heavy and resistant lead. Watch out below!&lt;br /&gt;
&lt;br /&gt;
=== Black Candy **- NEW!**===&lt;br /&gt;
- **Rarity:** Common.&lt;br /&gt;
- **Description:** Inflicts a random effect. Feeling lucky?&lt;br /&gt;
&lt;br /&gt;
=== Ć̶̖ȁ̵̹̟̘͊̓n̶̹̊̊̕ḍ̴̛͚ŷ̴͇̆ ̸̺̣̞͛C̷̫̭̪̏o̴̤̎͘͝r̶͖̐̅n̸̠̅́̀**-̸̫̰͂͊ ̷̣͒N̸͈͋̓E̸͍̅̌W̵̟̒͘͜!̸͈̅¿̸̻̺͑̔?̸͇̽**===&lt;br /&gt;
- **Rarity:** C̴͔̳̚O̶̧̦̬͋̊Ŗ̷̥̳̄̀͛́Ŗ̷̼̳͆̈̐̏͜U̸̪̤͍͙͇̎̓̓͘P̷̡̧̗̖͈̅T̵̻̓̓E̵̢͉͍͚͕̽̈́͠D̵͉̘̅͒̌ ̵͖̭͉͚̮̍̄͋Ḏ̸̈́Ȁ̷̧̺̞͖̋͜T̴͖̀̒̅Ȧ̶̫̔͛̚&lt;br /&gt;
- **Ḑ̴̧̹̻̜͓̗͒̐̌͋̽̅e̸̡͕̞͉̹͐̃̒s̴̫͐͊͐z̷̦̙͚̦̰͉͌̾̀̒̌͌̾c̷̛̲͓̞͈̈́̄͛ṙ̵̨̞̼̙͊C̸̙͌̆̚/̷̮̯͓͚͖̅̒̾͒̏͠-̷͇̥̿͒͐̀͜͝í̸̱͑p̸͈͌̾͐͛͠t̷͙̠̳̐̄̑́/̷͓̒̄͊̍͝ỉ̸̮̐̔͂͋̔̾o̸̙͖͑̾̉͐͑̊n̴͉͔̬̾̑́** ...&lt;br /&gt;
&lt;br /&gt;
== Game Improvements&lt;br /&gt;
- To prevent an excess of lithium consumption, we have replaced personnel lighting equipment with lanterns.&lt;br /&gt;
- SCP-018 has been successfully secured and transferred to a separate site, and containment equipment has been re-purposed to safely contain a demonic pumpkin-shaped ball, which we call _**Jackie**_.&lt;br /&gt;
- Scientist personnel have started experimenting with the possibility of replicating the **Jailbird**&#039;s by utilizing a replica of the **Demon Core**.&lt;br /&gt;
- Following the beginning of October, SCPs have begun showing signs of mutation, with the new features being only describable as &amp;quot;spooky&amp;quot;.&lt;br /&gt;
- Security personnel are investigating possible signs of corruption in regard to some of C.A.S.S.I.E&#039;s reporting system.&lt;br /&gt;
- An uncanny yet sinister ambiance fills the Facility and its surroundings with nothing but suspense, caution is advised.&lt;br /&gt;
- Scary sound &amp;amp; music have been introduced to boost the Halloween experience to spooky levels!&lt;br /&gt;
- The D&amp;amp;C (Decorative &amp;amp; Cleaning) personnel have taken it upon themselves to decorate the Facility to celebrate this special occasion.&lt;/div&gt;</summary>
		<author><name>Hoang</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Updates&amp;diff=14344</id>
		<title>Updates</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Updates&amp;diff=14344"/>
		<updated>2023-10-28T19:46:49Z</updated>

		<summary type="html">&lt;p&gt;Hoang: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of every update that has been released for &#039;&#039;SCP: Secret Laboratory&#039;&#039;. The list will include the following information: &lt;br /&gt;
&lt;br /&gt;
*The version number of an update&lt;br /&gt;
*The name of the update (if it has one)&lt;br /&gt;
*When the update was released&lt;br /&gt;
*Short summaries of the content added in the update.&lt;br /&gt;
&lt;br /&gt;
==Update List==&lt;br /&gt;
[[Updates/13.2.2|v13.2.2 - {{#timel: j M Y|28.10.2023.}}]] - 2023 Halloween Update&lt;br /&gt;
&lt;br /&gt;
[[Updates/13.2.1|v13.2.1 - {{#timel: j M Y|7.9.2023.}}]] - Rebalance and bug fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/13.2.0|v13.2.0 - {{#timel: j M Y|1.9.2023.}}]] - SCP 939 Rebalance, Spawn Mehcanics Reworked, Removed Cards, Added New Guns, Bug Fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/13.1.1|v13.1.1 - {{#timel: j M Y|4.7.2023.}}]] - Bug Fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/13.1.0|v13.1.0 - {{#timel: j M Y|24.6.2023.}}]] - SCP-106 and SCP-079 Rebalance, SCP-173 moved to HCZ, SCP-049 Chamber Rework, Balance Changes, Bug Fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/13.0.0|v13.0.0 - {{#timel: j M Y|9.5.2023.}}]] - Unity 2021 and HDRP, SCP Additions, Miscellaneous Gameplay Changes, Achievement Tweaks, Technical Changes and Fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/12.0.2|v12.0.2 - {{#timel: j M Y|16.1.2023.}}]] - End of Anniversary/Xmas 2022 Event&lt;br /&gt;
&lt;br /&gt;
[[Updates/12.0.1|v12.0.1 - {{#timel: j M Y|6.1.2023.}}]] - Event Rebalance&lt;br /&gt;
&lt;br /&gt;
[[Updates/12.0.0|v12.0.0 (Main Update + Anniversary/Xmas 2022 Event) - {{#timel: j M Y|22.12.2022.}}]] - CCM Refactor, Two HCZ/EZ Checkpoints, SCP Soft Reworks, SCP-939 Rework, Respawn Tokens Rework, Meterification&lt;br /&gt;
&lt;br /&gt;
[[Updates/11.2.1|v11.2.1 - {{#timel: j M Y|25.6.2022.}}]] - SCP balance changes, Shotgun changes&lt;br /&gt;
&lt;br /&gt;
[[Updates/11.2.0|v11.2.0 - {{#timel: j M Y|12.4.2022.}}]] - SCP-1853 added, SCP-244 permanently re-added, Win Conditions overhaul, Shotgun improvements&lt;br /&gt;
&lt;br /&gt;
[[Updates/11.1.5|v11.1.5 - {{#timel: j M Y|18.3.2022.}}]] - Major Anti-Cheat Overhaul (Rolled Back)&lt;br /&gt;
&lt;br /&gt;
[[Updates/11.1.4|v11.1.4 -  {{#timel: j M Y|4.3.2022.}}]] - Bug fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/11.1.3|v11.1.3 -  {{#timel: j M Y|19.2.2022.}}]] - Balance changes&lt;br /&gt;
&lt;br /&gt;
[[Updates/11.1.2|v11.1.2 -  {{#timel: j M Y|17.1.2022.}}]] - C.A.S.S.I.E. Subtitles&lt;br /&gt;
&lt;br /&gt;
[[Updates/11.1.1|v11.1.1 (2021 Christmas Event) -  {{#timel: j M Y|18.12.2021.}}]] - SCP-244 added, SCP-2536 re-added, Christmas cosmetic and audio changes&lt;br /&gt;
&lt;br /&gt;
[[Updates/11.1.0|v11.1.0 -  {{#timel: j M Y|26.10.2021.}}]] - Permanent re-addition of SCP-330 and SCP-2176&lt;br /&gt;
&lt;br /&gt;
[[Updates/11.0.3|v11.0.3 -  {{#timel: j M Y|26.10.2021.}}]] - 2021 Halloween Event bug fixes &lt;br /&gt;
&lt;br /&gt;
[[Updates/11.0.2|v11.0.2 - {{#timel: j M Y|25.10.2021.}}]] - 2021 Halloween Event bug fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/11.0.1|v11.0.1 (2021 Halloween Event) - {{#timel: j M Y|24.10.2021.}}]] - Re-added SCP-330, SCP-2176 added, Halloween cosmetic and audio changes  &lt;br /&gt;
&lt;br /&gt;
[[Updates/11.0.0|v11.0.0 (Parabellum) - {{#timel: j M Y|8.10.2021.}}]] - Inventory rework, gunplay rework, SCP-173 reworked&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.2.2|v10.2.2 - {{#timel: j M Y|3.3.2021.}}]] - Bug fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.2.1|v10.2.1 - {{#timel: j M Y|8.1.2021.}}]] - Bug fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.2.0|v10.2.0 - {{#timel: j M Y|6.1.2021.}}]] - Door refactor, bug fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.1.3|v10.1.3 (2020 Christmas Event) - {{#timel: j M Y|22.12.2020.}}]] - SCP-2536 added, Christmas cosmetic and audio changes&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.1.2|v10.1.2 - {{#timel: j M Y|19.11.2020.}}]] - Bug fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.1.1|v10.1.1 - {{#timel: j M Y|7.11.2020.}}]] - Bug fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.1.0|v10.1.0 - {{#timel: j M Y|3.11.2020.}}]] - SCP-096 re-balance&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.0.6|v10.0.6 - {{#timel: j M Y|27.10.2020.}}]] - SCP-330 re-balance&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.0.5|v10.0.5 (2020 Halloween Event) - {{#timel: j M Y|23.10.2020.}}]] - SCP-330 added, Halloween cosmetic and audio changes&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.0.4|v10.0.4 - {{#timel: j M Y|19.9.2020.}}]] - Anti-Cheat fix&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.0.3|v10.0.3 - {{#timel: j M Y|14.9.2020.}}]] - SCP Microphone Indicators, Coin is now seen when held, Bug Fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.0.2|v10.0.2 - {{#timel: j M Y|13.8.2020.}}]] - Bug fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.0.1|v10.0.1 - {{#timel: j M Y|3.8.2020.}}]] - More RA commands, bug fixes, Removed chair in SCP-096&#039;s room. :(&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.0.0|v10.0.0 (Scopophobia) - {{#timel: j M Y|24.7.2020.}}]] - SCP-096 reworked, Spawning Tickets added, Stamina added, Status Effects added, Main Menu and UX overhaul&lt;br /&gt;
&lt;br /&gt;
[[Updates/9.1.3|v9.1.3 - {{#timel: j M Y|21.12.2019.}}]] - Christmas C.A.S.S.I.E Pack&lt;br /&gt;
&lt;br /&gt;
[[Updates/9.1.1|v9.1.1 - {{#timel: j M Y|21.12.2019.}}]] - Bug fix&lt;br /&gt;
&lt;br /&gt;
[[Updates/9.1.0|v9.1.0 - {{#timel: j M Y|21.12.2019.}}]] - Megapatch Minipatch&lt;br /&gt;
&lt;br /&gt;
[[Updates/9.0.4|v̷̵͉̰͍ͅ9̢̩̟͎̳͟.̺̩̫̖͙̰͖0̖̪̀́͞.͉̪͖͕̕͜4̸̪̖-   ̸̹̕(̷͖̹͊Ʉ₦₮ł₮ⱠɆĐ)̸̳̔͊̏  1̶̣̤͚͘6̴̦͊̒̾ ̴̪̒̎D̴̳̦̞͊è̵͙͈͘c̴͖̙̽̒ͅ ̶̛̟͚̤͑̕2̵̖͖̦̐̊0̸̥̐ͅ1̴̱̐̃9̷͚̼͚̌̅]] - Ã̵͔̭͓a̸̙͍̱̍͝͠h̵̞͑͊t̸̡̢̂̈́s̷̢̙͋͛̄t̷̙̑͘ ̶̝͔̯̉̊́p̴͙͔̪͊̊̕ļ̷̃̏̊ ̴̤͂͋ͅl̸̹͌̎͆v̵̲͖̞̋͘ṵ̶̥̠̽͒v̷̪̆̑͠ ̶͚͎̯̋j̴̧̄̌̆ẅ̷̧̤͙̀̈́w̵̠͇͌k̷͕̒͝m̶̺͑͐r̸̬̙͋͘͝z̷̛͔̥͙̑̋&lt;br /&gt;
&lt;br /&gt;
[[Updates/9.0.3|v9.0.3 - {{#timel: j M Y|04.12.2019.}}]] - Bug fix&lt;br /&gt;
&lt;br /&gt;
[[Updates/9.0.2|v9.0.2 - {{#timel: j M Y|30.11.2019.}}]] - Bug fix&lt;br /&gt;
&lt;br /&gt;
[[Updates/9.0.1|v9.0.1 - {{#timel: j M Y|30.11.2019.}}]] - Bug fix&lt;br /&gt;
&lt;br /&gt;
[[Updates/9.0.0|v9.0.0 (Megapatch II) - {{#timel: j M Y|29.11.2019.}}]] - SCP Items added, New Locker System, Treatment System rework, Micro H.I.D. reworked, balance and miscellaneous changes&lt;br /&gt;
&lt;br /&gt;
[[Updates/8.0.0|v8.0.0 (Megapatch I) - {{#timel: j M Y|17.12.2018.}}]] - SCP-079 re-added and reworked, USP added, general bug fixes and changes&lt;br /&gt;
&lt;br /&gt;
[[Updates/7.4.0|v7.4.0 - {{#timel: j M Y|7.9.2018.}}]] - Inventory rework, RA improvements&lt;br /&gt;
&lt;br /&gt;
[[Updates/7.3.1|v7.3.1 - {{#timel: j M Y|9.8.2018.}}]] - Bug fix&lt;br /&gt;
&lt;br /&gt;
[[Updates/7.3.0|v7.3.0 - {{#timel: j M Y|5.8.2018.}}]] - CASSIE, New MTF-E11-SR, Breakable Glass&lt;br /&gt;
&lt;br /&gt;
[[Updates/7.2.0|v7.2.0 - {{#timel: j M Y|13.7.2018.}}]] - Visual Update&lt;br /&gt;
&lt;br /&gt;
[[Updates/7.1.0|v7.1.0 - {{#timel: j M Y|5.7.2018.}}]] - Bug fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/7.0.0|v7.0.0 - {{#timel: j M Y|3.7.2018.}}]] - SCP-939-53/89 added, SCP-106 model reworked, Steam achievements added, Fragmentation Grenade added, re-addition of Tesla Gates&lt;br /&gt;
&lt;br /&gt;
[[Updates/6.2.0|v6.2.0 - {{#timel: j M Y|9.6.2018.}}]] - Game Optimization &lt;br /&gt;
&lt;br /&gt;
[[Updates/6.0.1|v6.0.1 - {{#timel: j M Y|28.5.2018.}}]] - Bug fix&lt;br /&gt;
&lt;br /&gt;
[[Updates/6.0.0|v6.0.0 - {{#timel: j M Y|27.5.2018.}}]] - Finished LCZ Overhaul, Weapon Rework, Facility Guards&lt;br /&gt;
&lt;br /&gt;
[[Updates/5.1.1|v5.1.1 - {{#timel: j M Y|3.5.2018.}}]] - Bug fix&lt;br /&gt;
&lt;br /&gt;
[[Updates/5.1.0|v5.1.0 - {{#timel: j M Y|2.5.2018.}}]] - Remote Admin Overhaul, New Bloom&lt;br /&gt;
&lt;br /&gt;
[[Updates/5.0.1|v5.0.1 - {{#timel: j M Y|22.4.2018.}}]] - Bug fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/5.0.0|v5.0.0 - {{#timel: j M Y|21.4.2018.}}]] - Ragdolls, Decontamination, Blood, CASSIE&#039;s nuke lines.&lt;br /&gt;
&lt;br /&gt;
[[Updates/4.0.0|v4.0.0 - {{#timel: j M Y|24.3.2018.}}]] - Beginning of LCZ Overhaul, Customizable Warhead time.&lt;br /&gt;
&lt;br /&gt;
[[Updates/3.3.3|v3.3.3 - {{#timel: j M Y|17.3.2018.}}]] - Bug fix&lt;br /&gt;
&lt;br /&gt;
[[Updates/3.3.2|v3.3.2 - {{#timel: j M Y|14.3.2018.}}]] - Bug fix&lt;br /&gt;
&lt;br /&gt;
[[Updates/3.3.1|v3.3.1 - {{#timel: j M Y|13.3.2018.}}]] - Bug fix&lt;br /&gt;
&lt;br /&gt;
[[Updates/3.3.0|v3.3.0 - {{#timel: j M Y|13.3.2018.}}]] - Bug fix&lt;br /&gt;
&lt;br /&gt;
[[Updates/3.1.0|v3.1.0 - {{#timel: j M Y|5.3.2018.}}]] - Bug fix&lt;br /&gt;
&lt;br /&gt;
[[Updates/3.0.0|v3.0.0 - {{#timel: j M Y|4.3.2018.}}]] - SCP-096 added, Female Nuke Announcer, SCP-049-2 buff&lt;br /&gt;
&lt;br /&gt;
[[Updates/1.1.0|v1.1.0 - {{#timel: j M Y|17.2.2018.}}]] - Minor HCZ rooms remodel, SCP-173 stairway re-added, bug fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/1.0.2|v1.0.2 - {{#timel: j M Y|11.2.2018.}}]] - Bug fix&lt;br /&gt;
&lt;br /&gt;
[[Updates/1.0.0|v1.0.0 - {{#timel: j M Y|7.2.2018.}}]] - Full release, SCP-079 temporarily removed, new map generator added, new server browser system added, new door models&lt;br /&gt;
&lt;br /&gt;
[[Updates/0.4.2|v0.4.2 - {{#timel: j M Y|24.1.2018.}}]] - Bug fix, Linux support added&lt;br /&gt;
&lt;br /&gt;
[[Updates/0.4.1|v0.4.1 - {{#timel: j M Y|16.1.2018.}}]] - Server Side Changes &lt;br /&gt;
&lt;br /&gt;
[[Updates/0.3.2|v0.3.2 - {{#timel: j M Y|8.1.2018.}}]] - Bug fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/0.3.1|v0.3.1 - {{#timel: j M Y|8.1.2018.}}]] - Bug fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/0.3.0|v0.3.0 - {{#timel: j M Y|7.1.2018.}}]] - Addition of Remote Admin, new Chaos Insurgency van + new engine sound effects&lt;br /&gt;
&lt;br /&gt;
[[Updates/0.2.1|v0.2.1 + v0.2.1b - {{#timel: j M Y|30.12.2017.}}]] - Bug fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/0.2.0|v0.2.0 - {{#timel: j M Y|29.12.2017.}}]] - Server changes, Steam Release&lt;/div&gt;</summary>
		<author><name>Hoang</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-3114&amp;diff=14343</id>
		<title>SCP-3114</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-3114&amp;diff=14343"/>
		<updated>2023-10-28T19:40:45Z</updated>

		<summary type="html">&lt;p&gt;Hoang: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP infobox&lt;br /&gt;
|image = 3114PlaceholderRender.png&lt;br /&gt;
|F1MenuArt = SCPCAT049-2&lt;br /&gt;
|image_size = 150px&lt;br /&gt;
|HP = 1250&lt;br /&gt;
|HS = true&lt;br /&gt;
|zone = [[Light Containment Zone]]&lt;br /&gt;
|speed = Default: 4.6 m/s &amp;lt;br&amp;gt; Sprint: 5.8 m/s&lt;br /&gt;
|ability = Catch These Hands, Strangulation&amp;lt;br&amp;gt; Under Their Skin, Skeletons in Your Closet&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-3114&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. &amp;lt;br&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=left&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
At the start of the round, SCP-3114 has a 50% chance of spawning in PT00 in Light Containment Zone.&lt;br /&gt;
SCP-3114 can immediately leave the chamber upon spawning and use the stairs to access the main section of LCZ. Upon leaving, SCP-3114 will be free to roam around the map. Outside of SCP-3114&#039;s spawn will be corpses which SCP-3114 can use their &amp;quot;Under Their Skin&amp;quot; ability. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-3114 can talk to the other SCPs by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs, regardless of the distance. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-3114 can talk to humans by holding down the {{key Press|V}} key. This voice chat works the same as the human classes. However 3114 can only talk to humans while in disguise.&lt;br /&gt;
&lt;br /&gt;
==Hume Shield==&lt;br /&gt;
* SCP-3114 has a base [[Hume Shield]] value of {{HumeShield|SCP=SCP-3114 |type=base}}.&lt;br /&gt;
** At 20% of HP, SCP-3114 will have {{HumeShield|SCP=SCP-3114 |type=final}} Hume Shield.&lt;br /&gt;
* If SCP-3114 takes no damage for {{HumeShield|SCP=SCP-3114 |type=delay}} seconds, its Hume Shield will regenerate by {{HumeShield|SCP=SCP-3114 |type=regen}} HS/s.&lt;br /&gt;
* Each successful hit using the slap attack will regenerate {{HumeShield|SCP=SCP-3114 |type=bonus}} Hume Shield.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
===Catch These Hands===&lt;br /&gt;
SCP-3114 slaps in an area in front of him, dealing 10 HP of damage to its target, and restoring 25 Hume Shield to SCP-3114 on a successful hit. This ability has a `0.5s` cooldown, making TTK 5 seconds.&lt;br /&gt;
&lt;br /&gt;
===Strangulation===&lt;br /&gt;
SCP-3114’s Strangulation attack consists of grabbing a human by the neck and locking them into place.&lt;br /&gt;
This ability will be canceled if SCP-3114 receives damage, or ends it early. &lt;br /&gt;
`Strangled` enemies gradually lose HP, starting from 5 HP every second, with the value being increased by 5/s. Strangulation does take into account [[Artifical HP]].&lt;br /&gt;
&lt;br /&gt;
===Under Their Skin===&lt;br /&gt;
While not in a disguise, SCP-3114 can hold {{key Press|E}} for 5 seconds to steal a corpse&#039;s skin. SCP-3114 will adopt the skin model of the corspe it stole from.&lt;br /&gt;
SCP-3114 is only able to steal human class skins. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-3114 is able to see what class it is disguising as by looking at the icon on the bottom. &amp;lt;br&amp;gt;&lt;br /&gt;
Once a corpse have had their skin stolen, it will turn into a skeleton.&lt;br /&gt;
 [[File:StolenSkin.jpg|thumb|Corpse after having its skin stolen by 3114]]&lt;br /&gt;
===Skeletons in Your Closet===&lt;br /&gt;
SCP-3114 gains these passive abilities when under disguise:&lt;br /&gt;
* Spectators will not be able to view SCP-3114&#039;s nickname.&lt;br /&gt;
* SCP-3114 will receive the identity of the person to whom the original corpse belonged.&lt;br /&gt;
* The ability to pick up, hold, and drop items. &lt;br /&gt;
* A hit marker will not be displayed when shooting a disguised SCP-3114.&lt;br /&gt;
SCP-3114 cannot use any items except keycards. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-3114 appearance&#039;s will be visually distinct from humans in the view of other SCP. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-3114 can discard their disguise by pressing the {{key Press|R}} key. &amp;lt;br&amp;gt;&lt;br /&gt;
While in disguise, SCP-3114 cannot use their attack. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{HoverNoUnderline&lt;br /&gt;
|1=&lt;br /&gt;
Break Dance&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-3114 can break dance by &amp;lt;font color=red&amp;gt;Error, file corrupted.&amp;lt;/font&amp;gt;&lt;br /&gt;
|text=‎ ‎  ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎  ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎  ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Sounds=&lt;br /&gt;
SCP-3114 said he would Strangle us if we shared his voice lines during the event :(&lt;br /&gt;
&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>Hoang</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-3114&amp;diff=14342</id>
		<title>SCP-3114</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-3114&amp;diff=14342"/>
		<updated>2023-10-28T19:40:30Z</updated>

		<summary type="html">&lt;p&gt;Hoang: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP infobox&lt;br /&gt;
|image = 3114PlaceholderRender.png&lt;br /&gt;
|F1MenuArt = SCPCAT049-2&lt;br /&gt;
|image_size = 150px&lt;br /&gt;
|HP = 1250&lt;br /&gt;
|HS = true&lt;br /&gt;
|zone = [[Light Containment Zone]]&lt;br /&gt;
|speed = Default: 4.6 m/s &amp;lt;br&amp;gt; Sprint: 5.8 m/s&lt;br /&gt;
|ability = Catch These Hands, Strangulation&amp;lt;br&amp;gt; Under Their Skin, Skeletons in Your Closet&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-3114&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. &amp;lt;br&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=left&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
At the start of the round, SCP-3114 has a 50% chance of spawning in PT00 in Light Containment Zone.&lt;br /&gt;
SCP-3114 can immediately leave the chamber upon spawning and use the stairs to access the main section of LCZ. Upon leaving, SCP-3114 will be free to roam around the map. Outside of SCP-3114&#039;s spawn will be corpses which SCP-3114 can use their &amp;quot;Under Their Skin&amp;quot; ability. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-3114 can talk to the other SCPs by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs, regardless of the distance. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-3114 can talk to humans by holding down the {{key Press|V}} key. This voice chat works the same as the human classes. However 3114 can only talk to humans while in disguise.&lt;br /&gt;
&lt;br /&gt;
==Hume Shield==&lt;br /&gt;
* SCP-3114 has a base [[Hume Shield]] value of {{HumeShield|SCP=SCP-3114 |type=base}}.&lt;br /&gt;
** At 20% of HP, SCP-3114 will have {{HumeShield|SCP=SCP-3114 |type=final}} Hume Shield.&lt;br /&gt;
* If SCP-3114 takes no damage for {{HumeShield|SCP=SCP-3114 |type=delay}} seconds, its Hume Shield will regenerate by {{HumeShield|SCP=SCP-3114 |type=regen}} HS/s.&lt;br /&gt;
* Each successful hit using the slap attack will regenerate {{HumeShield|SCP=SCP-3114 |type=bonus}} Hume Shield.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
===Catch These Hands===&lt;br /&gt;
SCP-3114 slaps in an area in front of him, dealing 10 HP of damage to its target, and restoring 25 Hume Shield to SCP-3114 on a successful hit. This ability has a `0.5s` cooldown, making TTK 5 seconds.&lt;br /&gt;
&lt;br /&gt;
===Strangulation===&lt;br /&gt;
SCP-3114’s Strangulation attack consists of grabbing a human by the neck and locking them into place.&lt;br /&gt;
This ability will be canceled if SCP-3114 receives damage, or ends it early. &lt;br /&gt;
`Strangled` enemies gradually lose HP, starting from 5 HP every second, with the value being increased by 5/s. Strangulation does take into account [[Artifical HP]].&lt;br /&gt;
&lt;br /&gt;
===Under Their Skin===&lt;br /&gt;
While not in a disguise, SCP-3114 can hold {{key Press|E}} for 5 seconds to steal a corpse&#039;s skin. SCP-3114 will adopt the skin model of the corspe it stole from.&lt;br /&gt;
SCP-3114 is only able to steal human class skins. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-3114 is able to see what class it is disguising as by looking at the icon on the bottom. &amp;lt;br&amp;gt;&lt;br /&gt;
Once a corpse have had their skin stolen, it will turn into a skeleton.&lt;br /&gt;
 [[File:StolenSkin.jpg|thumb|Corpse after having its skin stolen by SCP-3114]]&lt;br /&gt;
===Skeletons in Your Closet===&lt;br /&gt;
SCP-3114 gains these passive abilities when under disguise:&lt;br /&gt;
* Spectators will not be able to view SCP-3114&#039;s nickname.&lt;br /&gt;
* SCP-3114 will receive the identity of the person to whom the original corpse belonged.&lt;br /&gt;
* The ability to pick up, hold, and drop items. &lt;br /&gt;
* A hit marker will not be displayed when shooting a disguised SCP-3114.&lt;br /&gt;
SCP-3114 cannot use any items except keycards. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-3114 appearance&#039;s will be visually distinct from humans in the view of other SCP. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-3114 can discard their disguise by pressing the {{key Press|R}} key. &amp;lt;br&amp;gt;&lt;br /&gt;
While in disguise, SCP-3114 cannot use their attack. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{HoverNoUnderline&lt;br /&gt;
|1=&lt;br /&gt;
Break Dance&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-3114 can break dance by &amp;lt;font color=red&amp;gt;Error, file corrupted.&amp;lt;/font&amp;gt;&lt;br /&gt;
|text=‎ ‎  ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎  ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎  ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Sounds=&lt;br /&gt;
SCP-3114 said he would Strangle us if we shared his voice lines during the event :(&lt;br /&gt;
&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>Hoang</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-3114&amp;diff=14341</id>
		<title>SCP-3114</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-3114&amp;diff=14341"/>
		<updated>2023-10-28T19:39:54Z</updated>

		<summary type="html">&lt;p&gt;Hoang: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP infobox&lt;br /&gt;
|image = 3114PlaceholderRender.png&lt;br /&gt;
|F1MenuArt = SCPCAT049-2&lt;br /&gt;
|image_size = 150px&lt;br /&gt;
|HP = 1250&lt;br /&gt;
|HS = true&lt;br /&gt;
|zone = [[Light Containment Zone]]&lt;br /&gt;
|speed = Default: 4.6 m/s &amp;lt;br&amp;gt; Sprint: 5.8 m/s&lt;br /&gt;
|ability = Catch These Hands, Strangulation&amp;lt;br&amp;gt; Under Their Skin, Skeletons in Your Closet&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-3114&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. &amp;lt;br&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=left&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
At the start of the round, SCP-3114 has a 50% chance of spawning in PT00 in Light Containment Zone.&lt;br /&gt;
SCP-3114 can immediately leave the chamber upon spawning and use the stairs to access the main section of LCZ. Upon leaving, SCP-3114 will be free to roam around the map. Outside of SCP-3114&#039;s spawn will be corpses which SCP-3114 can use their &amp;quot;Under Their Skin&amp;quot; ability. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-3114 can talk to the other SCPs by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs, regardless of the distance. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-3114 can talk to humans by holding down the {{key Press|V}} key. This voice chat works the same as the human classes. However 3114 can only talk to humans while in disguise.&lt;br /&gt;
&lt;br /&gt;
==Hume Shield==&lt;br /&gt;
* SCP-3114 has a base [[Hume Shield]] value of {{HumeShield|SCP=SCP-3114 |type=base}}.&lt;br /&gt;
** At 20% of HP, SCP-3114 will have {{HumeShield|SCP=SCP-3114 |type=final}} Hume Shield.&lt;br /&gt;
* If SCP-3114 takes no damage for {{HumeShield|SCP=SCP-3114 |type=delay}} seconds, its Hume Shield will regenerate by {{HumeShield|SCP=SCP-3114 |type=regen}} HS/s.&lt;br /&gt;
* Each successful hit using the slap attack will regenerate {{HumeShield|SCP=SCP-3114 |type=bonus}} Hume Shield.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
===Catch These Hands===&lt;br /&gt;
SCP-3114 slaps in an area in front of him, dealing 10 HP of damage to its target, and restoring 25 Hume Shield to SCP-3114 on a successful hit. This ability has a `0.5s` cooldown, making TTK 5 seconds.&lt;br /&gt;
&lt;br /&gt;
===Strangulation===&lt;br /&gt;
SCP-3114’s Strangulation attack consists of grabbing a human by the neck and locking them into place.&lt;br /&gt;
This ability will be canceled if SCP-3114 receives damage, or ends it early. &lt;br /&gt;
`Strangled` enemies gradually lose HP, starting from 5 HP every second, with the value being increased by 5/s. Strangulation does take into account [[Artifical HP]].&lt;br /&gt;
&lt;br /&gt;
===Under Their Skin===&lt;br /&gt;
While not in a disguise, SCP-3114 can hold {{key Press|E}} for 5 seconds to steal a corpse&#039;s skin. SCP-3114 will adopt the skin model of the corspe it stole from.&lt;br /&gt;
SCP-3114 is only able to steal human class skins. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-3114 is able to see what class it is disguising as by looking at the icon on the bottom. &amp;lt;br&amp;gt;&lt;br /&gt;
Once a corpse have had their skin stolen, it will turn into a skeleton.&lt;br /&gt;
 [[File:StolenSkin.jpg|thumb|Corpse after having its skin stole by 3114]]&lt;br /&gt;
===Skeletons in Your Closet===&lt;br /&gt;
SCP-3114 gains these passive abilities when under disguise:&lt;br /&gt;
* Spectators will not be able to view SCP-3114&#039;s nickname.&lt;br /&gt;
* SCP-3114 will receive the identity of the person to whom the original corpse belonged.&lt;br /&gt;
* The ability to pick up, hold, and drop items. &lt;br /&gt;
* A hit marker will not be displayed when shooting a disguised SCP-3114.&lt;br /&gt;
SCP-3114 cannot use any items except keycards. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-3114 appearance&#039;s will be visually distinct from humans in the view of other SCP. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-3114 can discard their disguise by pressing the {{key Press|R}} key. &amp;lt;br&amp;gt;&lt;br /&gt;
While in disguise, SCP-3114 cannot use their attack. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{HoverNoUnderline&lt;br /&gt;
|1=&lt;br /&gt;
Break Dance&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-3114 can break dance by &amp;lt;font color=red&amp;gt;Error, file corrupted.&amp;lt;/font&amp;gt;&lt;br /&gt;
|text=‎ ‎  ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎  ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎  ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Sounds=&lt;br /&gt;
SCP-3114 said he would Strangle us if we shared his voice lines during the event :(&lt;br /&gt;
&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>Hoang</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-3114&amp;diff=14333</id>
		<title>SCP-3114</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-3114&amp;diff=14333"/>
		<updated>2023-10-28T19:29:48Z</updated>

		<summary type="html">&lt;p&gt;Hoang: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP infobox&lt;br /&gt;
|image = 3114PlaceholderRender.png&lt;br /&gt;
|F1MenuArt = SCPCAT049-2&lt;br /&gt;
|image_size = 150px&lt;br /&gt;
|HP = 1250&lt;br /&gt;
|HS = true&lt;br /&gt;
|zone = [[Light Containment Zone]]&lt;br /&gt;
|speed = Default: 4.6 m/s &amp;lt;br&amp;gt; Sprint: 5.8 m/s&lt;br /&gt;
|ability = Catch These Hands, Strangulation&amp;lt;br&amp;gt; Under Their Skin, Skeletons in Your Closet&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-3114&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. &amp;lt;br&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=left&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
At the start of the round, SCP-3114 had a 30% chance of spawning in PT00 in Light Containment Zone.&lt;br /&gt;
SCP-3114 can immediately leave the chamber upon spawning and use the stairs to access the main section of LCZ. Upon leaving, SCP-3114 will be free to roam around the map. Outside of SCP-3114&#039;s spawn will be corpses which SCP-3114 can use their &amp;quot;Under Their Skin&amp;quot; ability. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-3114 can talk to the other SCPs by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs, regardless of the distance. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-3114 can talk to humans by holding down the {{key Press|V}} key. This voice chat works the same as the human classes. However 3114 can only talk to humans while in disguise.&lt;br /&gt;
&lt;br /&gt;
==Hume Shield==&lt;br /&gt;
* SCP-3114 has a base [[Hume Shield]] value of 350.&lt;br /&gt;
* Each successful hit using the slap attack will regenerate 25 Hume Shield.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
===Catch These Hands===&lt;br /&gt;
SCP-3114 slaps in an area in front of him, dealing 10 HP of damage to its target, and restoring 25 Hume Shield to SCP-3114 on a successful hit. This ability has a `0.5s` cooldown. TTK is 5 seconds&lt;br /&gt;
&lt;br /&gt;
===Strangulation===&lt;br /&gt;
SCP-3114’s Strangulation attack consists of grabbing a human by the neck and locking them into place.&lt;br /&gt;
This ability will be canceled if SCP-3114 receives damage, or ends it early. &lt;br /&gt;
`Strangled` enemies gradually lose HP, starting from 5 HP every second, with the value being increased by 5/s. Strangulation does take into account [[Artifical HP]].&lt;br /&gt;
&lt;br /&gt;
===Under Their Skin===&lt;br /&gt;
While not in a disguise, SCP-3114 can hold {{key press|E}} for 5 seconds tp steal a corpse&#039;s skin. SCP-3114 will adopt the skin model of the corspe it stole from.&lt;br /&gt;
SCP-3114 is only able to steal human class skins. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-3114 is able to see what class it is disguising as by looking at the icon on the bottom. &amp;lt;br&amp;gt;&lt;br /&gt;
Once a corpse have had their skin stolen, it will turn into a skeleton.&lt;br /&gt;
 &lt;br /&gt;
===Skeletons in Your Closet===&lt;br /&gt;
SCP-3114 gains these passive abilities when under disguise:&lt;br /&gt;
* Spectators will not be able to view SCP-3114&#039;s nickname.&lt;br /&gt;
* SCP-3114 will receive the identity of the person to whom the original corpse belonged.&lt;br /&gt;
* The ability to pick up, hold, and drop items. &lt;br /&gt;
* A hit marker will not be displayed when shooting a disguised SCP-3114.&lt;br /&gt;
SCP-3114 cannot use any items except keycards. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-3114 appearance&#039;s will be visually distinct from humans in the view of other SCP. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-3114 can discard their disguise by pressing the {{key Press|R}} key. &amp;lt;br&amp;gt;&lt;br /&gt;
While in disguise, SCP-3114 cannot use their attack. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{HoverNoUnderline&lt;br /&gt;
|1=&lt;br /&gt;
Break Dance&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-3114 can break dance by &amp;lt;font color=red&amp;gt;Error, file corrupted.&amp;lt;/font&amp;gt;&lt;br /&gt;
|text=‎ ‎  ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎  ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎  ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Sounds=&lt;br /&gt;
SCP-3114 said he would Strangle us if we shared his voice lines during the event :(&lt;br /&gt;
&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>Hoang</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-3114&amp;diff=14332</id>
		<title>SCP-3114</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-3114&amp;diff=14332"/>
		<updated>2023-10-28T19:29:08Z</updated>

		<summary type="html">&lt;p&gt;Hoang: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP infobox&lt;br /&gt;
|image = 3114PlaceholderRender.png&lt;br /&gt;
|F1MenuArt = SCPCAT049-2&lt;br /&gt;
|image_size = 150px&lt;br /&gt;
|HP = 1250&lt;br /&gt;
|HS = true&lt;br /&gt;
|zone = [[Light Containment Zone]]&lt;br /&gt;
|speed = Default: 4.6 m/s &amp;lt;br&amp;gt; Sprint: 5.8 m/s&lt;br /&gt;
|ability = Catch These Hands, Strangulation&amp;lt;br&amp;gt; Under Their Skin, Skeletons in Your Closet&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-3114&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. &amp;lt;br&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=left&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
At the start of the round, SCP-3114 had a 30% chance of spawning in SCP-173&#039;s old chamber in Light Containment Zone.&lt;br /&gt;
SCP-3114 can immediately leave the chamber upon spawning and use the stairs to access the main section of LCZ. Upon leaving, SCP-3114 will be free to roam around the map. Outside of SCP-3114&#039;s spawn will be corpses which SCP-3114 can use their &amp;quot;Under Their Skin&amp;quot; ability. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-3114 can talk to the other SCPs by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs, regardless of the distance. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-3114 can talk to humans by holding down the {{key Press|V}} key. This voice chat works the same as the human classes. However 3114 can only talk to humans while in disguise.&lt;br /&gt;
&lt;br /&gt;
==Hume Shield==&lt;br /&gt;
* SCP-3114 has a base [[Hume Shield]] value of 350.&lt;br /&gt;
* Each successful hit using the slap attack will regenerate 25 Hume Shield.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
===Catch These Hands===&lt;br /&gt;
SCP-3114 slaps in an area in front of him, dealing 10 HP of damage to its target, and restoring 25 Hume Shield to SCP-3114 on a successful hit. This ability has a `0.5s` cooldown. TTK is 5 seconds&lt;br /&gt;
&lt;br /&gt;
===Strangulation===&lt;br /&gt;
SCP-3114’s Strangulation attack consists of grabbing a human by the neck and locking them into place.&lt;br /&gt;
This ability will be canceled if SCP-3114 receives damage, or ends it early. &lt;br /&gt;
`Strangled` enemies gradually lose HP, starting from 5 HP every second, with the value being increased by 5/s. Strangulation does take into account [[Artifical HP]].&lt;br /&gt;
&lt;br /&gt;
===Under Their Skin===&lt;br /&gt;
While not in a disguise, SCP-3114 can hold {{key press|E}} for 5 seconds tp steal a corpse&#039;s skin. SCP-3114 will adopt the skin model of the corspe it stole from.&lt;br /&gt;
SCP-3114 is only able to steal human class skins. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-3114 is able to see what class it is disguising as by looking at the icon on the bottom. &amp;lt;br&amp;gt;&lt;br /&gt;
Once a corpse have had their skin stolen, it will turn into a skeleton.&lt;br /&gt;
 &lt;br /&gt;
===Skeletons in Your Closet===&lt;br /&gt;
SCP-3114 gains these passive abilities when under disguise:&lt;br /&gt;
* Spectators will not be able to view SCP-3114&#039;s nickname.&lt;br /&gt;
* SCP-3114 will receive the identity of the person to whom the original corpse belonged.&lt;br /&gt;
* The ability to pick up, hold, and drop items. &lt;br /&gt;
* A hit marker will not be displayed when shooting a disguised SCP-3114.&lt;br /&gt;
SCP-3114 cannot use any items except keycards. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-3114 appearance&#039;s will be visually distinct from humans in the view of other SCP. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-3114 can discard their disguise by pressing the {{key Press|R}} key. &amp;lt;br&amp;gt;&lt;br /&gt;
While in disguise, SCP-3114 cannot use their attack. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{HoverNoUnderline&lt;br /&gt;
|1=&lt;br /&gt;
Break Dance&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-3114 can break dance by &amp;lt;font color=red&amp;gt;Error, file corrupted.&amp;lt;/font&amp;gt;&lt;br /&gt;
|text=‎ ‎  ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎  ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎  ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Sounds=&lt;br /&gt;
SCP-3114 said he would Strangle us if we shared his voice lines during the event :(&lt;br /&gt;
&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>Hoang</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-3114&amp;diff=14329</id>
		<title>SCP-3114</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-3114&amp;diff=14329"/>
		<updated>2023-10-28T19:24:27Z</updated>

		<summary type="html">&lt;p&gt;Hoang: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP Infobox Test&lt;br /&gt;
|MainImage = [[File:3114PlaceholderRender.png|center|225px|link=File:3114PlaceholderRender.png]]&amp;lt;br&amp;gt;(Placeholder render approved by SCP-3114)&lt;br /&gt;
|F1MenuArt = &lt;br /&gt;
|Abilities =&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Ability 3114Catch=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Catch These Hands (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|&lt;br /&gt;
Ability 3114Strangle=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Strangulation (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-|&lt;br /&gt;
Ability 3114Under=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Under Their Skin (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-|&lt;br /&gt;
Ability 3114Closet=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Skeletons in Your Closet (Passive)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|Health = 1250&lt;br /&gt;
|Walk = 4.6&lt;br /&gt;
|Sprint = 5.8&lt;br /&gt;
|jumpHeight = 4.9&lt;br /&gt;
|Spawn = [[Light Containment Zone]]&lt;br /&gt;
|OtherInformation = Class ID:&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-3114&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. &amp;lt;br&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=left&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
At the start of the round, SCP-3114 had a 30% chance of spawning in SCP-173&#039;s old chamber in Light Containment Zone.&lt;br /&gt;
SCP-3114 can immediately leave the chamber upon spawning and use the stairs to access the main section of LCZ. Upon leaving, SCP-3114 will be free to roam around the map. Outside of SCP-3114&#039;s spawn will be corpses which SCP-3114 can use their &amp;quot;Under Their Skin&amp;quot; ability. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-3114 can talk to the other SCPs by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs, regardless of the distance. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-3114 can talk to humans by holding down the {{key Press|V}} key. This voice chat works the same as the human classes. However 3114 can only talk to humans while in disguise.&lt;br /&gt;
&lt;br /&gt;
==Hume Shield==&lt;br /&gt;
* SCP-3114 has a base [[Hume Shield]] value of 350.&lt;br /&gt;
* Each successful hit using the slap attack will regenerate 25 Hume Shield.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
===Catch These Hands===&lt;br /&gt;
SCP-3114 slaps in an area in front of him, dealing 10 HP of damage to its target, and restoring 25 Hume Shield to SCP-3114 on a successful hit. This ability has a `0.5s` cooldown, making TTK 5 seconds.&lt;br /&gt;
&lt;br /&gt;
===Strangulation===&lt;br /&gt;
SCP-3114’s Strangulation attack consists of grabbing a human by the neck and locking them into place.&lt;br /&gt;
This ability will be canceled if SCP-3114 receives damage, or ends it early. &lt;br /&gt;
`Strangled` enemies gradually lose HP, starting from 5 HP every second, with the value being increased by 5/s. Strangulation does take into account [[Artifical HP]].&lt;br /&gt;
&lt;br /&gt;
===Under Their Skin===&lt;br /&gt;
While not in a disguise, SCP-3114 can hold {{key Press|E}} for 5 seconds tp steal a corpse&#039;s skin. SCP-3114 will adopt the skin model of the corspe it stole from.&lt;br /&gt;
SCP-3114 is only able to steal human class skins. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-3114 is able to see what class it is disguising as by looking at the icon on the bottom. &amp;lt;br&amp;gt;&lt;br /&gt;
Once a corpse have had their skin stolen, it will turn into a skeleton.&lt;br /&gt;
 &lt;br /&gt;
===Skeletons in Your Closet===&lt;br /&gt;
SCP-3114 gains these passive abilities when under disguise:&lt;br /&gt;
* Spectators will not be able to view SCP-3114&#039;s nickname.&lt;br /&gt;
* SCP-3114 will receive the identity of the person to whom the original corpse belonged.&lt;br /&gt;
* The ability to pick up, hold, and drop items. &lt;br /&gt;
* A hit marker will not be displayed when shooting a disguised SCP-3114.&lt;br /&gt;
SCP-3114 cannot use any items except keycards. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-3114 appearance&#039;s will be visually distinct from humans in the view of other SCP. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-3114 can discard their disguise by pressing the {{key Press|R}} key. &amp;lt;br&amp;gt;&lt;br /&gt;
While in disguise, SCP-3114 cannot use their attack. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{HoverNoUnderline&lt;br /&gt;
|1=&lt;br /&gt;
Break Dance&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-3114 can break dance by &amp;lt;font color=red&amp;gt;Error, file corrupted.&amp;lt;/font&amp;gt;&lt;br /&gt;
|text=‎ ‎  ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎  ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎  ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Sounds=&lt;br /&gt;
SCP-3114 said he would Strangle us if we shared his voice lines during the event :(&lt;br /&gt;
&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>Hoang</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-3114&amp;diff=14328</id>
		<title>SCP-3114</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-3114&amp;diff=14328"/>
		<updated>2023-10-28T19:23:45Z</updated>

		<summary type="html">&lt;p&gt;Hoang: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP Infobox Test&lt;br /&gt;
|MainImage = [[File:3114PlaceholderRender.png|center|225px|link=File:3114PlaceholderRender.png]]&amp;lt;br&amp;gt;(Placeholder render approved by SCP-3114)&lt;br /&gt;
|F1MenuArt = &lt;br /&gt;
|Abilities =&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Ability 3114Catch=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Catch These Hands (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|&lt;br /&gt;
Ability 3114Strangle=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Strangulation (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-|&lt;br /&gt;
Ability 3114Under=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Under Their Skin (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-|&lt;br /&gt;
Ability 3114Closet=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Skeletons in Your Closet (Passive)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|Health = 1250&lt;br /&gt;
|Walk = 4.6&lt;br /&gt;
|Sprint = 5.8&lt;br /&gt;
|jumpHeight = 4.9&lt;br /&gt;
|Spawn = [[Light Containment Zone]]&lt;br /&gt;
|OtherInformation = Class ID:&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-3114&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. &amp;lt;br&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=left&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
At the start of the round, SCP-3114 had a 30% chance of spawning in SCP-173&#039;s old chamber in Light Containment Zone.&lt;br /&gt;
SCP-3114 can immediately leave the chamber upon spawning and use the stairs to access the main section of LCZ. Upon leaving, SCP-3114 will be free to roam around the map. Outside of SCP-3114&#039;s spawn will be corpses which SCP-3114 can use their &amp;quot;Under Their Skin&amp;quot; ability. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-3114 can talk to the other SCPs by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs, regardless of the distance. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-3114 can talk to humans by holding down the {{key Press|V}} key. This voice chat works the same as the human classes. However 3114 can only talk to humans while in disguise.&lt;br /&gt;
&lt;br /&gt;
==Hume Shield==&lt;br /&gt;
* SCP-3114 has a base [[Hume Shield]] value of 350.&lt;br /&gt;
* Each successful hit using the slap attack will regenerate 25 Hume Shield.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
===Catch These Hands===&lt;br /&gt;
SCP-3114 slaps in an area in front of him, dealing 10 HP of damage to its target, and restoring 25 Hume Shield to SCP-3114 on a successful hit. This ability has a `0.5s` cooldown. TTK is 5 seconds&lt;br /&gt;
&lt;br /&gt;
===Strangulation===&lt;br /&gt;
SCP-3114’s Strangulation attack consists of grabbing a human by the neck and locking them into place.&lt;br /&gt;
This ability will be canceled if SCP-3114 receives damage, or ends it early. &lt;br /&gt;
`Strangled` enemies gradually lose HP, starting from 5 HP every second, with the value being increased by 5/s. Strangulation does take into account [[Artifical HP]].&lt;br /&gt;
&lt;br /&gt;
===Under Their Skin===&lt;br /&gt;
While not in a disguise, SCP-3114 can hold {{key Press|E}} for 5 seconds tp steal a corpse&#039;s skin. SCP-3114 will adopt the skin model of the corspe it stole from.&lt;br /&gt;
SCP-3114 is only able to steal human class skins. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-3114 is able to see what class it is disguising as by looking at the icon on the bottom. &amp;lt;br&amp;gt;&lt;br /&gt;
Once a corpse have had their skin stolen, it will turn into a skeleton.&lt;br /&gt;
 &lt;br /&gt;
===Skeletons in Your Closet===&lt;br /&gt;
SCP-3114 gains these passive abilities when under disguise:&lt;br /&gt;
* Spectators will not be able to view SCP-3114&#039;s nickname.&lt;br /&gt;
* SCP-3114 will receive the identity of the person to whom the original corpse belonged.&lt;br /&gt;
* The ability to pick up, hold, and drop items. &lt;br /&gt;
* A hit marker will not be displayed when shooting a disguised SCP-3114.&lt;br /&gt;
SCP-3114 cannot use any items except keycards. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-3114 appearance&#039;s will be visually distinct from humans in the view of other SCP. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-3114 can discard their disguise by pressing the {{key Press|R}} key. &amp;lt;br&amp;gt;&lt;br /&gt;
While in disguise, SCP-3114 cannot use their attack. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{HoverNoUnderline&lt;br /&gt;
|1=&lt;br /&gt;
Break Dance&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-3114 can break dance by &amp;lt;font color=red&amp;gt;Error, file corrupted.&amp;lt;/font&amp;gt;&lt;br /&gt;
|text=‎ ‎  ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎  ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎  ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Sounds=&lt;br /&gt;
SCP-3114 said he would Strangle us if we shared his voice lines during the event :(&lt;br /&gt;
&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>Hoang</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Template:PlayableSCPs&amp;diff=14322</id>
		<title>Template:PlayableSCPs</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Template:PlayableSCPs&amp;diff=14322"/>
		<updated>2023-10-28T19:16:46Z</updated>

		<summary type="html">&lt;p&gt;Hoang: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;eight&lt;/div&gt;</summary>
		<author><name>Hoang</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-3114&amp;diff=14321</id>
		<title>SCP-3114</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-3114&amp;diff=14321"/>
		<updated>2023-10-28T19:16:03Z</updated>

		<summary type="html">&lt;p&gt;Hoang: Created page with &amp;quot;{{SCP Infobox Test |MainImage =  |F1MenuArt = link=File:049F1.png |Abilities = &amp;lt;tabber&amp;gt; Ability 3114Catch= &amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Catch These Hands (Active)&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;  |-| Ability 3114Strangle= &amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Strangulation (Active)&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt; |-| Ability 3114Under= &amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Under Their Skin (Active)&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt; |-| Ability 3114Closet= &amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Skeletons in Your Closet (Passive)&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP Infobox Test&lt;br /&gt;
|MainImage = &lt;br /&gt;
|F1MenuArt = [[File:049F1.png|center|225px|link=File:049F1.png]]&lt;br /&gt;
|Abilities =&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Ability 3114Catch=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Catch These Hands (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|&lt;br /&gt;
Ability 3114Strangle=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Strangulation (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-|&lt;br /&gt;
Ability 3114Under=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Under Their Skin (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-|&lt;br /&gt;
Ability 3114Closet=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Skeletons in Your Closet (Passive)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|Health = 1250&lt;br /&gt;
|Walk = 4.6&lt;br /&gt;
|Sprint = 5.8&lt;br /&gt;
|jumpHeight = 4.9&lt;br /&gt;
|Spawn = [[Light Containment Zone]]&lt;br /&gt;
|OtherInformation = Class ID:&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-3114&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. &amp;lt;br&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=left&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
At the start of the round, SCP-3114 had a 30% chance of spawning in SCP-173&#039;s old chamber in Light Containment Zone.&lt;br /&gt;
SCP-3114 can immediately leave the chamber upon spawning and use the stairs to access the main section of LCZ. Upon leaving, SCP-3114 will be free to roam around the map. Outside of SCP-3114&#039;s spawn will be corpses which SCP-3114 can use their &amp;quot;Under Their Skin&amp;quot; ability. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-3114 can talk to the other SCPs by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs, regardless of the distance. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-3114 can talk to humans by holding down the {{key Press|V}} key. This voice chat works the same as the human classes. However 3114 can only talk to humans while in disguise.&lt;br /&gt;
&lt;br /&gt;
==Hume Shield==&lt;br /&gt;
* SCP-3114 has a base [[Hume Shield]] value of 350.&lt;br /&gt;
* Each successful hit using the slap attack will regenerate 25 Hume Shield.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
===Catch These Hands===&lt;br /&gt;
SCP-3114 slaps in an area in front of him, dealing 10 HP of damage to its target, and restoring 25 Hume Shield to SCP-3114 on a successful hit. This ability has a `0.5s` cooldown. TTK is 5 seconds&lt;br /&gt;
&lt;br /&gt;
===Strangulation===&lt;br /&gt;
SCP-3114’s Strangulation attack consists of grabbing a human by the neck and locking them into place.&lt;br /&gt;
This ability will be canceled if SCP-3114 receives damage, or ends it early. &lt;br /&gt;
`Strangled` enemies gradually lose HP, starting from 5 HP every second, with the value being increased by 5/s. Strangulation does take into account [[Artifical HP]].&lt;br /&gt;
&lt;br /&gt;
===Under Their Skin===&lt;br /&gt;
While not in a disguise, SCP-3114 can hold {{key press|E}} for 5 seconds tp steal a corpse&#039;s skin. SCP-3114 will adopt the skin model of the corspe it stole from.&lt;br /&gt;
SCP-3114 is only able to steal human class skins. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-3114 is able to see what class it is disguising as by looking at the icon on the bottom. &amp;lt;br&amp;gt;&lt;br /&gt;
Once a corpse have had their skin stolen, it will turn into a skeleton.&lt;br /&gt;
 &lt;br /&gt;
===Skeletons in Your Closet===&lt;br /&gt;
SCP-3114 gains these passive abilities when under disguise:&lt;br /&gt;
* Spectators will not be able to view SCP-3114&#039;s nickname.&lt;br /&gt;
* SCP-3114 will receive the identity of the person to whom the original corpse belonged.&lt;br /&gt;
* The ability to pick up, hold, and drop items. &lt;br /&gt;
* A hit marker will not be displayed when shooting a disguised SCP-3114.&lt;br /&gt;
SCP-3114 cannot use any items except keycards. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-3114 appearance&#039;s will be visually distinct from humans in the view of other SCP. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-3114 can discard their disguise by pressing the {{key Press|R}} key. &amp;lt;br&amp;gt;&lt;br /&gt;
While in disguise, SCP-3114 cannot use their attack. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{HoverNoUnderline&lt;br /&gt;
|1=&lt;br /&gt;
Break Dance&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-3114 can break dance by &amp;lt;font color=red&amp;gt;Error, file corrupted.&amp;lt;/font&amp;gt;&lt;br /&gt;
|text=‎ ‎  ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎  ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎  ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Sounds=&lt;br /&gt;
SCP-3114 said he would Strangle us if we shared his voice lines during the event :(&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=250px widths=225px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>Hoang</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-049&amp;diff=14205</id>
		<title>SCP-049</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-049&amp;diff=14205"/>
		<updated>2023-10-02T20:18:55Z</updated>

		<summary type="html">&lt;p&gt;Hoang: Changed protection settings for &amp;quot;SCP-049&amp;quot; ([Edit=Allow only autoconfirmed users] (indefinite) [Move=Allow only administrators] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP Infobox Test&lt;br /&gt;
|MainImage = [[File:RenderSCP-049.png|center|235px|link=File:RenderSCP-049.png]]&lt;br /&gt;
|F1MenuArt = [[File:049F1.png|center|225px|link=File:049F1.png]]&lt;br /&gt;
|Abilities =&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Ability 049Touch=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Cardiac Arrest (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-049&#039;s attack causes humans to suffer a cardiac arrest, quickly draining their HP and increasing their Stamina consumption. A second attack on a player already suffering a cardiac arrest will result in an instant kill.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 049Sense=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Good Sense of the Doctor (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
A target will be selected and tracked via a &amp;quot;heartbeat&amp;quot; like icon while granting SCP-049 a speed boost. Upon resurrection of the target, (if killed by SCP-049 or SCP-049-2), they will have additional health and SCP-049 will a restore small amount of Hume Shield.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 049Waste=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Waste Not, Want Not (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-049 can resurrect SCP-049-2 instances who have fallen by human players. Each resurrection lowers their total health and after the fourth death, it is no longer possible.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 049Call=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;The Doctor&#039;s Call (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-049 will show their location to all active SCP-049-2 instances through walls. Any SCP-049-2 who stands near SCP-049 will begin to regenerate Hume Shield.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|Health = 2200&lt;br /&gt;
|Walk = 4.4&lt;br /&gt;
|Sprint = 5.4&lt;br /&gt;
|sprintName = Good Sense&lt;br /&gt;
|jumpHeight = 4.9&lt;br /&gt;
|Spawn = [[Heavy Containment Zone]]&lt;br /&gt;
|OtherInformation = Class ID: 5 &amp;lt;!-- Do not add Peanut or any other Community names here; Matthew is official --&amp;gt;&amp;lt;br&amp;gt;Has an armor efficiency level of 20%.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-049&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-049 acts like a support class SCP, capable of turning dead people into [[SCP-049-2]] instances, which inturn can make the next respawn wave smaller.&amp;lt;br&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=left&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Operational Guides=&lt;br /&gt;
===Class Operational Guide===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex:auto; flex-direction:row; flex-basis:min-content; min-width:60%&amp;quot;&amp;gt;&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Abilities Operational Guides===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision0&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [LMB] — Cardiac Attack&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-049 Cardiac Attack}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision1&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [F] — Good Sense of the Doctor&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-049 Good Sense of the Doctor}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision2&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [R] — The Doctors Call&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-049 The Doctors Call}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision3&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision3&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [Passive] — Waste Not, Want Not&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-049 Waste Not Want Not}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
At the start of the round, SCP-049 will spawn in his [[Heavy Containment Zone#SCP-049&#039;s &amp;amp; SCP-173&#039;s Containment Area|Containment Cell]] located in Heavy Containment Zone.&lt;br /&gt;
SCP-049 can immediately leave the cell upon spawning, and must use an elevator system to access the main section of HCZ. Upon leaving, SCP-049 will be free to roam around the map. SCP-049 has moderate stats and acts as a support class for the SCPs. They are capable of resurrecting fallen players into instances of SCP-049-2. SCP-049 has a passive 20% bullet resistance, similar to [[Armor (Disambiguation)|Armor]], the damage taken is based on a weapon&#039;s penetration. This resistance only applies to SCP-049&#039;s normal health, Hume Shield has no resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-049 can talk to the other SCPs by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs, regardless of the distance.&lt;br /&gt;
&lt;br /&gt;
==Hume Shield==&lt;br /&gt;
* SCP-049 has a base [[Hume Shield]] value of {{HumeShield|SCP=SCP-049|type=base}}.&lt;br /&gt;
** At 20% of HP, SCP-049 will have {{HumeShield|SCP=SCP-049|type=final}} Hume Shield.&lt;br /&gt;
* If SCP-049 takes no damage for {{HumeShield|SCP=SCP-049|type=delay}} seconds, its Hume Shield will regenerate by {{HumeShield|SCP=SCP-049|type=regen}} HS/s.&lt;br /&gt;
*SCP-049&#039;s The Doctor’s Call Ability will grant Hume Shield to SCP-049-2 instances in range.&lt;br /&gt;
*SCP-049 will gain {{HumeShield|SCP=SCP-049|type=bonus}} Hume Shield upon resurrection of a human player if they were a target of the [[SCP-049#Good Sense of The Doctor|Good Sense of The Doctor]] ability.&lt;br /&gt;
*Hume Shield does not factor in SCP-049&#039;s bullet resistance.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
===Cardiac Arrest===&lt;br /&gt;
SCP-049 can &#039;cure&#039; any [[Classes|Human]] by pressing {{Key Press|leftclick}} on them. Humans will take an initial eight damage and are given the Cardiac Arrest Status Effect for 20s, causing their HP to deplete at 8 HP/s, dealing a total of 168 damage. SCP-049 will also have a short cooldown before they can attack again, giving humans some time to escape SCP-049. If SCP-049 wants to convert the person into an instance of SCP-049-2, they must follow the player until they perish or have a teammate finish them off.  [[Adrenaline]] and [[SCP-500]] will stop the Cardiac Arrest effect when used. If SCP-049 attacks a player while they have the Cardiac Arrest Status Effect the player will instantly die.&lt;br /&gt;
&lt;br /&gt;
===Resurrection===&lt;br /&gt;
Once a human player dies, SCP-049 can hold the {{Key Press|E}} Key on their corpse to convert them into an SCP-049-2 instance. The cause of death does not matter, SCP-049 can revive a human player as long as they can reach their corpse. The process takes 10 seconds to resurrect a human player. SCP-049 is capable of resurrecting a human player as long as they are a spectator and have yet to respawn. If a body lies on the ground for more than 15 seconds, they are considered &amp;quot;decayed&amp;quot;, and SCP-049 can&#039;t revive them. Players who are an active target of the Good Sense of The Doctor ability will take 20 seconds to decay.&lt;br /&gt;
&lt;br /&gt;
An inidicator will appear on any body that SCP-049 can resurrect.&lt;br /&gt;
====Waste Not, Want Not====&lt;br /&gt;
SCP-049 can resurrect fallen SCP-049-2 instances by holding the {{Key Press|E}} Key on their body, as long as that player is a spectator. There is no time limit for this unlike resurrecting fallen humans. Though, if a player controlling an SCP-049-2 were to respawn, SCP-049 can no longer resurrect their old corpse, even if the player becomes a spectator again.&lt;br /&gt;
&lt;br /&gt;
This can be performed three times per SCP-049-2 instance, effectively giving each instance four lives. Each revival causes the SCP-049-2 to lose 10% of their max HP. Players who have died as SCP-049-2 can deny further resurrects by pressing the {{Key Press|F}} key, preventing SCP-049 from reviving them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Health of SCP-049-2 instances:&lt;br /&gt;
* 400 HP at initial revival.&lt;br /&gt;
* 360 HP after the first death.&lt;br /&gt;
* 320 HP after the second death.&lt;br /&gt;
* 290 HP after the third death.&lt;br /&gt;
&lt;br /&gt;
===Good Sense of The Doctor===&lt;br /&gt;
Pressing the {{Key Press|F}} Key will select the nearest human as a target if they are within range. If no human is in range, the ability will have a 2.5 second cooldown. If successful, an icon will appear on SCP-049&#039;s screen. This icon acts akin to a heartbeat. The closer SCP-049 is to the target, the faster it beats. A small blip will also appear on the chosen target for two seconds. The ability does not allow SCP-049 to see the target through walls like SCP-096 can see their targets. SCP-049&#039;s movement speed will also increase when this ability is successfully performed. Victims who are targets of this ability will have increased health upon resurrection as SCP-049-2, 600 HP as opposed to 400 HP. Their corpse will also take 20 seconds to decay instead of 15 seconds. SCP-049&#039;s Hume Shield will refilled by 100 HS if they successfully revive a target this way. The ability only last 20s. If SCP-049 attacks anyone who isn&#039;t their target, the ability instantly ends.&lt;br /&gt;
&lt;br /&gt;
The ability has a 40s cooldown if the target is killed by SCP-049 or SCP-049-2.&amp;lt;br&amp;gt;&lt;br /&gt;
If the target dies from other means, wears [[SCP-268]] or out last the duration of the ability, the cooldown will be 20s.&lt;br /&gt;
&lt;br /&gt;
===The Doctor&#039;s Call===&lt;br /&gt;
Pressing the {{Key Press|R}} Key will broadcast SCP-049&#039;s location to all SCP-049-2 instances, allowing them to see SCP-049 through walls. This ability will last for a total of 20 seconds. Any SCP-049-2 instance that stands within a fairly large radius of SCP-049 will begin to slowly generate Hume Shield at a rate of 10 HS/s, maxing out at 100 Hume Shield per SCP-049-2 instance. This Hume Shield will regen if SCP-049-2 has not taken damage for one second. The ability has a 60-second cooldown that only starts after the ability ends.&lt;br /&gt;
&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
{{Achievements}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Sounds=&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Misc&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173 Hume Shield Break.mp3|title=Hume Shield depletes|description=}}&lt;br /&gt;
|}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px;&amp;quot; | SCP-049 Changelog History &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|0.1.0&lt;br /&gt;
|[[File:049_Icon.png|25px]] SCP-049 added.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|1st April 2018&lt;br /&gt;
|Renamed SCP-049 to EBOLA-BOI for the 2018 April Fools update.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/5.0.0|5.0.0]]&lt;br /&gt;
|Ragdoll added.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/6.2.0|6.2.0]]&lt;br /&gt;
|Maximum HP increased to {{hoverimage|Was 1200 HP.|text=1500 HP}}. (Not mentioned in the changelog)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/7.0.0|7.0.0]]&lt;br /&gt;
|Maximum HP increased to {{hoverimage|Was 1500 HP.|text=1700 HP}}. (Not mentioned in the changelog)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|31st October 2018&lt;br /&gt;
|Renamed SCP-049 to Nevermore-049 and put a pumpkin over its head for the 2018 Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;8&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/9.0.0|9.0.0]]&lt;br /&gt;
|Movement speed increased to {{hoverimage|Was 5.2 hu/s.|text=5.6 hu/s}}.&lt;br /&gt;
|-&lt;br /&gt;
|Added a 1.5 second cooldown to Antidote upon successful kills.&lt;br /&gt;
|-&lt;br /&gt;
|Increased time until a corpse expires to 10 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|SCP-049 can now use Resurrection on any corpses, regardless of the cause of death.&lt;br /&gt;
|-&lt;br /&gt;
|Resurrection time decreased to {{hoverimage|Was 10 seconds.|text=7 seconds}}.&lt;br /&gt;
|-&lt;br /&gt;
|Resurrection time no longer speeds up with lost HP.&lt;br /&gt;
|-&lt;br /&gt;
|Added notification when using Resurrection on corpses that have expired.&lt;br /&gt;
|-&lt;br /&gt;
|Changed the color of the HUD element displayed when using Resurrection.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.0|10.0.0]]&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Public Beta XIV&lt;br /&gt;
|Increased movement speed to {{hoverimage|Was 5.6 hu/s.|text=6 hu/s}}.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.5|23rd October 2020]]&lt;br /&gt;
|Renamed SCP-049 to Doctor Cure along with having its eyes glow white and applied the Hume Shield particle effect to its model for the 2020 Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.0|11.0.0]]&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta&lt;br /&gt;
|Cloth physics added to SCP-049&#039;s robe.&lt;br /&gt;
|-&lt;br /&gt;
|Maximum HP increased to {{hoverimage|Was 1700 HP.|text=2500 HP}}.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.1|24th October 2021]]&lt;br /&gt;
|Reused Halloween 2020 changes and replaced the Hume Shield effect with black smoke particles for the 2021 Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.1.0|11.1.0]]&lt;br /&gt;
|SCP-049 can now see the expired corpse message again.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.1.3|11.1.3]]&lt;br /&gt;
|Players killed by SCP-049 will be locked into death camera until their corpse has expired.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/12.0.0|12.0.0]]&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta I&lt;br /&gt;
|SCP-049 soft-reworked.&lt;br /&gt;
*{{hoverimage|Was 2500.|text=Decreased HP to 2000.}}&lt;br /&gt;
*{{hoverimage|500 HS at minimum HP.|text=Given 200 HS with HP scaling.}}&lt;br /&gt;
*Replaced {{hoverimage|Was an ability that allowed SCP-049 to instantly kill humans with one click.|text=Antidote}} with Cardiac Arrest.&lt;br /&gt;
*Replaced The Cure with Resurrection.&lt;br /&gt;
*Added Waste Not Want Not.&lt;br /&gt;
*Added Good Sense Of The Doctor.&lt;br /&gt;
*Added The Doctor&#039;s Call.&lt;br /&gt;
*Base speed has undergone metrification, it is now 3.9 m/s. (Effectively a decrease)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta IX&lt;br /&gt;
|Reduced attack range.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/13.0.0|13.0.0]]&lt;br /&gt;
|Time to resurrect someone as SCP-049 has been increased to 15 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|Killed targets that were marked by Good Sense of the Doctor now have a fixed increase to resurrect time.&lt;br /&gt;
|-&lt;br /&gt;
|Halved cooldown when Good Sense of the Doctor fails.&lt;br /&gt;
|-&lt;br /&gt;
|Base movement speed increased to 4.1 m/s.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/13.2.1|13.2.1]]&lt;br /&gt;
|Increased HP to 2200.&lt;br /&gt;
|-&lt;br /&gt;
|Increased initial HS to 300 and maximum HS to 600.&lt;br /&gt;
|-&lt;br /&gt;
|Increased base movement speed to 4.4 m/s.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=250px widths=225px&amp;gt;&lt;br /&gt;
049Halloween21.png|SCP-049&#039;s model during the &#039;&#039;Halloween 2021 Event&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>Hoang</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Updates&amp;diff=14198</id>
		<title>Updates</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Updates&amp;diff=14198"/>
		<updated>2023-10-01T20:07:16Z</updated>

		<summary type="html">&lt;p&gt;Hoang: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of every update that has been released for &#039;&#039;SCP: Secret Laboratory&#039;&#039;. The list will include the following information: &lt;br /&gt;
&lt;br /&gt;
*The version number of an update&lt;br /&gt;
*The name of the update (if it has one)&lt;br /&gt;
*When the update was released&lt;br /&gt;
*Short summaries of the content added in the update.&lt;br /&gt;
&lt;br /&gt;
==Update List==&lt;br /&gt;
[[Updates/13.2.1|v13.2.1 - {{#timel: j M Y|7.9.2023.}}]] - Rebalance and bug fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/13.2.0|v13.2.0 - {{#timel: j M Y|1.9.2023.}}]] - SCP 939 Rebalance, Spawn Mehcanics Reworked, Removed Cards, Added New Guns, Bug Fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/13.1.1|v13.1.1 - {{#timel: j M Y|4.7.2023.}}]] - Bug Fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/13.1.0|v13.1.0 - {{#timel: j M Y|24.6.2023.}}]] - SCP-106 and SCP-079 Rebalance, SCP-173 moved to HCZ, SCP-049 Chamber Rework, Balance Changes, Bug Fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/13.0.0|v13.0.0 - {{#timel: j M Y|9.5.2023.}}]] - Unity 2021 and HDRP, SCP Additions, Miscellaneous Gameplay Changes, Achievement Tweaks, Technical Changes and Fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/12.0.2|v12.0.2 - {{#timel: j M Y|16.1.2023.}}]] - End of Anniversary/Xmas 2022 Event&lt;br /&gt;
&lt;br /&gt;
[[Updates/12.0.1|v12.0.1 - {{#timel: j M Y|6.1.2023.}}]] - Event Rebalance&lt;br /&gt;
&lt;br /&gt;
[[Updates/12.0.0|v12.0.0 (Main Update + Anniversary/Xmas 2022 Event) - {{#timel: j M Y|22.12.2022.}}]] - CCM Refactor, Two HCZ/EZ Checkpoints, SCP Soft Reworks, SCP-939 Rework, Respawn Tokens Rework, Meterification&lt;br /&gt;
&lt;br /&gt;
[[Updates/11.2.1|v11.2.1 - {{#timel: j M Y|25.6.2022.}}]] - SCP balance changes, Shotgun changes&lt;br /&gt;
&lt;br /&gt;
[[Updates/11.2.0|v11.2.0 - {{#timel: j M Y|12.4.2022.}}]] - SCP-1853 added, SCP-244 permanently re-added, Win Conditions overhaul, Shotgun improvements&lt;br /&gt;
&lt;br /&gt;
[[Updates/11.1.5|v11.1.5 - {{#timel: j M Y|18.3.2022.}}]] - Major Anti-Cheat Overhaul (Rolled Back)&lt;br /&gt;
&lt;br /&gt;
[[Updates/11.1.4|v11.1.4 -  {{#timel: j M Y|4.3.2022.}}]] - Bug fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/11.1.3|v11.1.3 -  {{#timel: j M Y|19.2.2022.}}]] - Balance changes&lt;br /&gt;
&lt;br /&gt;
[[Updates/11.1.2|v11.1.2 -  {{#timel: j M Y|17.1.2022.}}]] - C.A.S.S.I.E. Subtitles&lt;br /&gt;
&lt;br /&gt;
[[Updates/11.1.1|v11.1.1 (2021 Christmas Event) -  {{#timel: j M Y|18.12.2021.}}]] - SCP-244 added, SCP-2536 re-added, Christmas cosmetic and audio changes&lt;br /&gt;
&lt;br /&gt;
[[Updates/11.1.0|v11.1.0 -  {{#timel: j M Y|26.10.2021.}}]] - Permanent re-addition of SCP-330 and SCP-2176&lt;br /&gt;
&lt;br /&gt;
[[Updates/11.0.3|v11.0.3 -  {{#timel: j M Y|26.10.2021.}}]] - 2021 Halloween Event bug fixes &lt;br /&gt;
&lt;br /&gt;
[[Updates/11.0.2|v11.0.2 - {{#timel: j M Y|25.10.2021.}}]] - 2021 Halloween Event bug fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/11.0.1|v11.0.1 (2021 Halloween Event) - {{#timel: j M Y|24.10.2021.}}]] - Re-added SCP-330, SCP-2176 added, Halloween cosmetic and audio changes  &lt;br /&gt;
&lt;br /&gt;
[[Updates/11.0.0|v11.0.0 (Parabellum) - {{#timel: j M Y|8.10.2021.}}]] - Inventory rework, gunplay rework, SCP-173 reworked&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.2.2|v10.2.2 - {{#timel: j M Y|3.3.2021.}}]] - Bug fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.2.1|v10.2.1 - {{#timel: j M Y|8.1.2021.}}]] - Bug fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.2.0|v10.2.0 - {{#timel: j M Y|6.1.2021.}}]] - Door refactor, bug fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.1.3|v10.1.3 (2020 Christmas Event) - {{#timel: j M Y|22.12.2020.}}]] - SCP-2536 added, Christmas cosmetic and audio changes&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.1.2|v10.1.2 - {{#timel: j M Y|19.11.2020.}}]] - Bug fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.1.1|v10.1.1 - {{#timel: j M Y|7.11.2020.}}]] - Bug fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.1.0|v10.1.0 - {{#timel: j M Y|3.11.2020.}}]] - SCP-096 re-balance&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.0.6|v10.0.6 - {{#timel: j M Y|27.10.2020.}}]] - SCP-330 re-balance&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.0.5|v10.0.5 (2020 Halloween Event) - {{#timel: j M Y|23.10.2020.}}]] - SCP-330 added, Halloween cosmetic and audio changes&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.0.4|v10.0.4 - {{#timel: j M Y|19.9.2020.}}]] - Anti-Cheat fix&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.0.3|v10.0.3 - {{#timel: j M Y|14.9.2020.}}]] - SCP Microphone Indicators, Coin is now seen when held, Bug Fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.0.2|v10.0.2 - {{#timel: j M Y|13.8.2020.}}]] - Bug fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.0.1|v10.0.1 - {{#timel: j M Y|3.8.2020.}}]] - More RA commands, bug fixes, Removed chair in SCP-096&#039;s room. :(&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.0.0|v10.0.0 (Scopophobia) - {{#timel: j M Y|24.7.2020.}}]] - SCP-096 reworked, Spawning Tickets added, Stamina added, Status Effects added, Main Menu and UX overhaul&lt;br /&gt;
&lt;br /&gt;
[[Updates/9.1.3|v9.1.3 - {{#timel: j M Y|21.12.2019.}}]] - Christmas C.A.S.S.I.E Pack&lt;br /&gt;
&lt;br /&gt;
[[Updates/9.1.1|v9.1.1 - {{#timel: j M Y|21.12.2019.}}]] - Bug fix&lt;br /&gt;
&lt;br /&gt;
[[Updates/9.1.0|v9.1.0 - {{#timel: j M Y|21.12.2019.}}]] - Megapatch Minipatch&lt;br /&gt;
&lt;br /&gt;
[[Updates/9.0.4|v̷̵͉̰͍ͅ9̢̩̟͎̳͟.̺̩̫̖͙̰͖0̖̪̀́͞.͉̪͖͕̕͜4̸̪̖-   ̸̹̕(̷͖̹͊Ʉ₦₮ł₮ⱠɆĐ)̸̳̔͊̏  1̶̣̤͚͘6̴̦͊̒̾ ̴̪̒̎D̴̳̦̞͊è̵͙͈͘c̴͖̙̽̒ͅ ̶̛̟͚̤͑̕2̵̖͖̦̐̊0̸̥̐ͅ1̴̱̐̃9̷͚̼͚̌̅]] - Ã̵͔̭͓a̸̙͍̱̍͝͠h̵̞͑͊t̸̡̢̂̈́s̷̢̙͋͛̄t̷̙̑͘ ̶̝͔̯̉̊́p̴͙͔̪͊̊̕ļ̷̃̏̊ ̴̤͂͋ͅl̸̹͌̎͆v̵̲͖̞̋͘ṵ̶̥̠̽͒v̷̪̆̑͠ ̶͚͎̯̋j̴̧̄̌̆ẅ̷̧̤͙̀̈́w̵̠͇͌k̷͕̒͝m̶̺͑͐r̸̬̙͋͘͝z̷̛͔̥͙̑̋&lt;br /&gt;
&lt;br /&gt;
[[Updates/9.0.3|v9.0.3 - {{#timel: j M Y|04.12.2019.}}]] - Bug fix&lt;br /&gt;
&lt;br /&gt;
[[Updates/9.0.2|v9.0.2 - {{#timel: j M Y|30.11.2019.}}]] - Bug fix&lt;br /&gt;
&lt;br /&gt;
[[Updates/9.0.1|v9.0.1 - {{#timel: j M Y|30.11.2019.}}]] - Bug fix&lt;br /&gt;
&lt;br /&gt;
[[Updates/9.0.0|v9.0.0 (Megapatch II) - {{#timel: j M Y|29.11.2019.}}]] - SCP Items added, New Locker System, Treatment System rework, Micro H.I.D. reworked, balance and miscellaneous changes&lt;br /&gt;
&lt;br /&gt;
[[Updates/8.0.0|v8.0.0 (Megapatch I) - {{#timel: j M Y|17.12.2018.}}]] - SCP-079 re-added and reworked, USP added, general bug fixes and changes&lt;br /&gt;
&lt;br /&gt;
[[Updates/7.4.0|v7.4.0 - {{#timel: j M Y|7.9.2018.}}]] - Inventory rework, RA improvements&lt;br /&gt;
&lt;br /&gt;
[[Updates/7.3.1|v7.3.1 - {{#timel: j M Y|9.8.2018.}}]] - Bug fix&lt;br /&gt;
&lt;br /&gt;
[[Updates/7.3.0|v7.3.0 - {{#timel: j M Y|5.8.2018.}}]] - CASSIE, New MTF-E11-SR, Breakable Glass&lt;br /&gt;
&lt;br /&gt;
[[Updates/7.2.0|v7.2.0 - {{#timel: j M Y|13.7.2018.}}]] - Visual Update&lt;br /&gt;
&lt;br /&gt;
[[Updates/7.1.0|v7.1.0 - {{#timel: j M Y|5.7.2018.}}]] - Bug fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/7.0.0|v7.0.0 - {{#timel: j M Y|3.7.2018.}}]] - SCP-939-53/89 added, SCP-106 model reworked, Steam achievements added, Fragmentation Grenade added, re-addition of Tesla Gates&lt;br /&gt;
&lt;br /&gt;
[[Updates/6.2.0|v6.2.0 - {{#timel: j M Y|9.6.2018.}}]] - Game Optimization &lt;br /&gt;
&lt;br /&gt;
[[Updates/6.0.1|v6.0.1 - {{#timel: j M Y|28.5.2018.}}]] - Bug fix&lt;br /&gt;
&lt;br /&gt;
[[Updates/6.0.0|v6.0.0 - {{#timel: j M Y|27.5.2018.}}]] - Finished LCZ Overhaul, Weapon Rework, Facility Guards&lt;br /&gt;
&lt;br /&gt;
[[Updates/5.1.1|v5.1.1 - {{#timel: j M Y|3.5.2018.}}]] - Bug fix&lt;br /&gt;
&lt;br /&gt;
[[Updates/5.1.0|v5.1.0 - {{#timel: j M Y|2.5.2018.}}]] - Remote Admin Overhaul, New Bloom&lt;br /&gt;
&lt;br /&gt;
[[Updates/5.0.1|v5.0.1 - {{#timel: j M Y|22.4.2018.}}]] - Bug fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/5.0.0|v5.0.0 - {{#timel: j M Y|21.4.2018.}}]] - Ragdolls, Decontamination, Blood, CASSIE&#039;s nuke lines.&lt;br /&gt;
&lt;br /&gt;
[[Updates/4.0.0|v4.0.0 - {{#timel: j M Y|24.3.2018.}}]] - Beginning of LCZ Overhaul, Customizable Warhead time.&lt;br /&gt;
&lt;br /&gt;
[[Updates/3.3.3|v3.3.3 - {{#timel: j M Y|17.3.2018.}}]] - Bug fix&lt;br /&gt;
&lt;br /&gt;
[[Updates/3.3.2|v3.3.2 - {{#timel: j M Y|14.3.2018.}}]] - Bug fix&lt;br /&gt;
&lt;br /&gt;
[[Updates/3.3.1|v3.3.1 - {{#timel: j M Y|13.3.2018.}}]] - Bug fix&lt;br /&gt;
&lt;br /&gt;
[[Updates/3.3.0|v3.3.0 - {{#timel: j M Y|13.3.2018.}}]] - Bug fix&lt;br /&gt;
&lt;br /&gt;
[[Updates/3.1.0|v3.1.0 - {{#timel: j M Y|5.3.2018.}}]] - Bug fix&lt;br /&gt;
&lt;br /&gt;
[[Updates/3.0.0|v3.0.0 - {{#timel: j M Y|4.3.2018.}}]] - SCP-096 added, Female Nuke Announcer, SCP-049-2 buff&lt;br /&gt;
&lt;br /&gt;
[[Updates/1.1.0|v1.1.0 - {{#timel: j M Y|17.2.2018.}}]] - Minor HCZ rooms remodel, SCP-173 stairway re-added, bug fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/1.0.2|v1.0.2 - {{#timel: j M Y|11.2.2018.}}]] - Bug fix&lt;br /&gt;
&lt;br /&gt;
[[Updates/1.0.0|v1.0.0 - {{#timel: j M Y|7.2.2018.}}]] - Full release, SCP-079 temporarily removed, new map generator added, new server browser system added, new door models&lt;br /&gt;
&lt;br /&gt;
[[Updates/0.4.2|v0.4.2 - {{#timel: j M Y|24.1.2018.}}]] - Bug fix, Linux support added&lt;br /&gt;
&lt;br /&gt;
[[Updates/0.4.1|v0.4.1 - {{#timel: j M Y|16.1.2018.}}]] - Server Side Changes &lt;br /&gt;
&lt;br /&gt;
[[Updates/0.3.2|v0.3.2 - {{#timel: j M Y|8.1.2018.}}]] - Bug fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/0.3.1|v0.3.1 - {{#timel: j M Y|8.1.2018.}}]] - Bug fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/0.3.0|v0.3.0 - {{#timel: j M Y|7.1.2018.}}]] - Addition of Remote Admin, new Chaos Insurgency van + new engine sound effects&lt;br /&gt;
&lt;br /&gt;
[[Updates/0.2.1|v0.2.1 + v0.2.1b - {{#timel: j M Y|30.12.2017.}}]] - Bug fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/0.2.0|v0.2.0 - {{#timel: j M Y|29.12.2017.}}]] - Server changes, Steam Release&lt;/div&gt;</summary>
		<author><name>Hoang</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Updates&amp;diff=14197</id>
		<title>Updates</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Updates&amp;diff=14197"/>
		<updated>2023-10-01T20:06:19Z</updated>

		<summary type="html">&lt;p&gt;Hoang: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of every update that has been released for &#039;&#039;SCP: Secret Laboratory&#039;&#039;. The list will include the following information: &lt;br /&gt;
&lt;br /&gt;
*The version number of an update&lt;br /&gt;
*The name of the update (if it has one)&lt;br /&gt;
*When the update was released&lt;br /&gt;
*Short summaries of the content added in the update.&lt;br /&gt;
&lt;br /&gt;
==Update List==&lt;br /&gt;
[[Updates/13.2.1|v13.2.1 - {{#timel: j M Y|7.9.2023.}}]] - Rebalance and bug fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/13.2.0|v13.2.0 - {{#timel: j M Y|1.9.2023.}}]] - SCP 939 Rebalance, Spawn Mehcanics Reworked, Removed Cards, Added New Guns, Bug Fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/13.1.1|v13.1.1 - {{#timel: j M Y|24.6.2023.}}]] - Bug Fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/13.1.0|v13.1.0 - {{#timel: j M Y|24.6.2023.}}]] - SCP-106 and SCP-079 Rebalance, SCP-173 moved to HCZ, SCP-049 Chamber Rework, Balance Changes, Bug Fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/13.0.0|v13.0.0 - {{#timel: j M Y|9.5.2023.}}]] - Unity 2021 and HDRP, SCP Additions, Miscellaneous Gameplay Changes, Achievement Tweaks, Technical Changes and Fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/12.0.2|v12.0.2 - {{#timel: j M Y|16.1.2023.}}]] - End of Anniversary/Xmas 2022 Event&lt;br /&gt;
&lt;br /&gt;
[[Updates/12.0.1|v12.0.1 - {{#timel: j M Y|6.1.2023.}}]] - Event Rebalance&lt;br /&gt;
&lt;br /&gt;
[[Updates/12.0.0|v12.0.0 (Main Update + Anniversary/Xmas 2022 Event) - {{#timel: j M Y|22.12.2022.}}]] - CCM Refactor, Two HCZ/EZ Checkpoints, SCP Soft Reworks, SCP-939 Rework, Respawn Tokens Rework, Meterification&lt;br /&gt;
&lt;br /&gt;
[[Updates/11.2.1|v11.2.1 - {{#timel: j M Y|25.6.2022.}}]] - SCP balance changes, Shotgun changes&lt;br /&gt;
&lt;br /&gt;
[[Updates/11.2.0|v11.2.0 - {{#timel: j M Y|12.4.2022.}}]] - SCP-1853 added, SCP-244 permanently re-added, Win Conditions overhaul, Shotgun improvements&lt;br /&gt;
&lt;br /&gt;
[[Updates/11.1.5|v11.1.5 - {{#timel: j M Y|18.3.2022.}}]] - Major Anti-Cheat Overhaul (Rolled Back)&lt;br /&gt;
&lt;br /&gt;
[[Updates/11.1.4|v11.1.4 -  {{#timel: j M Y|4.3.2022.}}]] - Bug fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/11.1.3|v11.1.3 -  {{#timel: j M Y|19.2.2022.}}]] - Balance changes&lt;br /&gt;
&lt;br /&gt;
[[Updates/11.1.2|v11.1.2 -  {{#timel: j M Y|17.1.2022.}}]] - C.A.S.S.I.E. Subtitles&lt;br /&gt;
&lt;br /&gt;
[[Updates/11.1.1|v11.1.1 (2021 Christmas Event) -  {{#timel: j M Y|18.12.2021.}}]] - SCP-244 added, SCP-2536 re-added, Christmas cosmetic and audio changes&lt;br /&gt;
&lt;br /&gt;
[[Updates/11.1.0|v11.1.0 -  {{#timel: j M Y|26.10.2021.}}]] - Permanent re-addition of SCP-330 and SCP-2176&lt;br /&gt;
&lt;br /&gt;
[[Updates/11.0.3|v11.0.3 -  {{#timel: j M Y|26.10.2021.}}]] - 2021 Halloween Event bug fixes &lt;br /&gt;
&lt;br /&gt;
[[Updates/11.0.2|v11.0.2 - {{#timel: j M Y|25.10.2021.}}]] - 2021 Halloween Event bug fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/11.0.1|v11.0.1 (2021 Halloween Event) - {{#timel: j M Y|24.10.2021.}}]] - Re-added SCP-330, SCP-2176 added, Halloween cosmetic and audio changes  &lt;br /&gt;
&lt;br /&gt;
[[Updates/11.0.0|v11.0.0 (Parabellum) - {{#timel: j M Y|8.10.2021.}}]] - Inventory rework, gunplay rework, SCP-173 reworked&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.2.2|v10.2.2 - {{#timel: j M Y|3.3.2021.}}]] - Bug fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.2.1|v10.2.1 - {{#timel: j M Y|8.1.2021.}}]] - Bug fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.2.0|v10.2.0 - {{#timel: j M Y|6.1.2021.}}]] - Door refactor, bug fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.1.3|v10.1.3 (2020 Christmas Event) - {{#timel: j M Y|22.12.2020.}}]] - SCP-2536 added, Christmas cosmetic and audio changes&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.1.2|v10.1.2 - {{#timel: j M Y|19.11.2020.}}]] - Bug fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.1.1|v10.1.1 - {{#timel: j M Y|7.11.2020.}}]] - Bug fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.1.0|v10.1.0 - {{#timel: j M Y|3.11.2020.}}]] - SCP-096 re-balance&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.0.6|v10.0.6 - {{#timel: j M Y|27.10.2020.}}]] - SCP-330 re-balance&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.0.5|v10.0.5 (2020 Halloween Event) - {{#timel: j M Y|23.10.2020.}}]] - SCP-330 added, Halloween cosmetic and audio changes&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.0.4|v10.0.4 - {{#timel: j M Y|19.9.2020.}}]] - Anti-Cheat fix&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.0.3|v10.0.3 - {{#timel: j M Y|14.9.2020.}}]] - SCP Microphone Indicators, Coin is now seen when held, Bug Fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.0.2|v10.0.2 - {{#timel: j M Y|13.8.2020.}}]] - Bug fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.0.1|v10.0.1 - {{#timel: j M Y|3.8.2020.}}]] - More RA commands, bug fixes, Removed chair in SCP-096&#039;s room. :(&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.0.0|v10.0.0 (Scopophobia) - {{#timel: j M Y|24.7.2020.}}]] - SCP-096 reworked, Spawning Tickets added, Stamina added, Status Effects added, Main Menu and UX overhaul&lt;br /&gt;
&lt;br /&gt;
[[Updates/9.1.3|v9.1.3 - {{#timel: j M Y|21.12.2019.}}]] - Christmas C.A.S.S.I.E Pack&lt;br /&gt;
&lt;br /&gt;
[[Updates/9.1.1|v9.1.1 - {{#timel: j M Y|21.12.2019.}}]] - Bug fix&lt;br /&gt;
&lt;br /&gt;
[[Updates/9.1.0|v9.1.0 - {{#timel: j M Y|21.12.2019.}}]] - Megapatch Minipatch&lt;br /&gt;
&lt;br /&gt;
[[Updates/9.0.4|v̷̵͉̰͍ͅ9̢̩̟͎̳͟.̺̩̫̖͙̰͖0̖̪̀́͞.͉̪͖͕̕͜4̸̪̖-   ̸̹̕(̷͖̹͊Ʉ₦₮ł₮ⱠɆĐ)̸̳̔͊̏  1̶̣̤͚͘6̴̦͊̒̾ ̴̪̒̎D̴̳̦̞͊è̵͙͈͘c̴͖̙̽̒ͅ ̶̛̟͚̤͑̕2̵̖͖̦̐̊0̸̥̐ͅ1̴̱̐̃9̷͚̼͚̌̅]] - Ã̵͔̭͓a̸̙͍̱̍͝͠h̵̞͑͊t̸̡̢̂̈́s̷̢̙͋͛̄t̷̙̑͘ ̶̝͔̯̉̊́p̴͙͔̪͊̊̕ļ̷̃̏̊ ̴̤͂͋ͅl̸̹͌̎͆v̵̲͖̞̋͘ṵ̶̥̠̽͒v̷̪̆̑͠ ̶͚͎̯̋j̴̧̄̌̆ẅ̷̧̤͙̀̈́w̵̠͇͌k̷͕̒͝m̶̺͑͐r̸̬̙͋͘͝z̷̛͔̥͙̑̋&lt;br /&gt;
&lt;br /&gt;
[[Updates/9.0.3|v9.0.3 - {{#timel: j M Y|04.12.2019.}}]] - Bug fix&lt;br /&gt;
&lt;br /&gt;
[[Updates/9.0.2|v9.0.2 - {{#timel: j M Y|30.11.2019.}}]] - Bug fix&lt;br /&gt;
&lt;br /&gt;
[[Updates/9.0.1|v9.0.1 - {{#timel: j M Y|30.11.2019.}}]] - Bug fix&lt;br /&gt;
&lt;br /&gt;
[[Updates/9.0.0|v9.0.0 (Megapatch II) - {{#timel: j M Y|29.11.2019.}}]] - SCP Items added, New Locker System, Treatment System rework, Micro H.I.D. reworked, balance and miscellaneous changes&lt;br /&gt;
&lt;br /&gt;
[[Updates/8.0.0|v8.0.0 (Megapatch I) - {{#timel: j M Y|17.12.2018.}}]] - SCP-079 re-added and reworked, USP added, general bug fixes and changes&lt;br /&gt;
&lt;br /&gt;
[[Updates/7.4.0|v7.4.0 - {{#timel: j M Y|7.9.2018.}}]] - Inventory rework, RA improvements&lt;br /&gt;
&lt;br /&gt;
[[Updates/7.3.1|v7.3.1 - {{#timel: j M Y|9.8.2018.}}]] - Bug fix&lt;br /&gt;
&lt;br /&gt;
[[Updates/7.3.0|v7.3.0 - {{#timel: j M Y|5.8.2018.}}]] - CASSIE, New MTF-E11-SR, Breakable Glass&lt;br /&gt;
&lt;br /&gt;
[[Updates/7.2.0|v7.2.0 - {{#timel: j M Y|13.7.2018.}}]] - Visual Update&lt;br /&gt;
&lt;br /&gt;
[[Updates/7.1.0|v7.1.0 - {{#timel: j M Y|5.7.2018.}}]] - Bug fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/7.0.0|v7.0.0 - {{#timel: j M Y|3.7.2018.}}]] - SCP-939-53/89 added, SCP-106 model reworked, Steam achievements added, Fragmentation Grenade added, re-addition of Tesla Gates&lt;br /&gt;
&lt;br /&gt;
[[Updates/6.2.0|v6.2.0 - {{#timel: j M Y|9.6.2018.}}]] - Game Optimization &lt;br /&gt;
&lt;br /&gt;
[[Updates/6.0.1|v6.0.1 - {{#timel: j M Y|28.5.2018.}}]] - Bug fix&lt;br /&gt;
&lt;br /&gt;
[[Updates/6.0.0|v6.0.0 - {{#timel: j M Y|27.5.2018.}}]] - Finished LCZ Overhaul, Weapon Rework, Facility Guards&lt;br /&gt;
&lt;br /&gt;
[[Updates/5.1.1|v5.1.1 - {{#timel: j M Y|3.5.2018.}}]] - Bug fix&lt;br /&gt;
&lt;br /&gt;
[[Updates/5.1.0|v5.1.0 - {{#timel: j M Y|2.5.2018.}}]] - Remote Admin Overhaul, New Bloom&lt;br /&gt;
&lt;br /&gt;
[[Updates/5.0.1|v5.0.1 - {{#timel: j M Y|22.4.2018.}}]] - Bug fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/5.0.0|v5.0.0 - {{#timel: j M Y|21.4.2018.}}]] - Ragdolls, Decontamination, Blood, CASSIE&#039;s nuke lines.&lt;br /&gt;
&lt;br /&gt;
[[Updates/4.0.0|v4.0.0 - {{#timel: j M Y|24.3.2018.}}]] - Beginning of LCZ Overhaul, Customizable Warhead time.&lt;br /&gt;
&lt;br /&gt;
[[Updates/3.3.3|v3.3.3 - {{#timel: j M Y|17.3.2018.}}]] - Bug fix&lt;br /&gt;
&lt;br /&gt;
[[Updates/3.3.2|v3.3.2 - {{#timel: j M Y|14.3.2018.}}]] - Bug fix&lt;br /&gt;
&lt;br /&gt;
[[Updates/3.3.1|v3.3.1 - {{#timel: j M Y|13.3.2018.}}]] - Bug fix&lt;br /&gt;
&lt;br /&gt;
[[Updates/3.3.0|v3.3.0 - {{#timel: j M Y|13.3.2018.}}]] - Bug fix&lt;br /&gt;
&lt;br /&gt;
[[Updates/3.1.0|v3.1.0 - {{#timel: j M Y|5.3.2018.}}]] - Bug fix&lt;br /&gt;
&lt;br /&gt;
[[Updates/3.0.0|v3.0.0 - {{#timel: j M Y|4.3.2018.}}]] - SCP-096 added, Female Nuke Announcer, SCP-049-2 buff&lt;br /&gt;
&lt;br /&gt;
[[Updates/1.1.0|v1.1.0 - {{#timel: j M Y|17.2.2018.}}]] - Minor HCZ rooms remodel, SCP-173 stairway re-added, bug fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/1.0.2|v1.0.2 - {{#timel: j M Y|11.2.2018.}}]] - Bug fix&lt;br /&gt;
&lt;br /&gt;
[[Updates/1.0.0|v1.0.0 - {{#timel: j M Y|7.2.2018.}}]] - Full release, SCP-079 temporarily removed, new map generator added, new server browser system added, new door models&lt;br /&gt;
&lt;br /&gt;
[[Updates/0.4.2|v0.4.2 - {{#timel: j M Y|24.1.2018.}}]] - Bug fix, Linux support added&lt;br /&gt;
&lt;br /&gt;
[[Updates/0.4.1|v0.4.1 - {{#timel: j M Y|16.1.2018.}}]] - Server Side Changes &lt;br /&gt;
&lt;br /&gt;
[[Updates/0.3.2|v0.3.2 - {{#timel: j M Y|8.1.2018.}}]] - Bug fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/0.3.1|v0.3.1 - {{#timel: j M Y|8.1.2018.}}]] - Bug fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/0.3.0|v0.3.0 - {{#timel: j M Y|7.1.2018.}}]] - Addition of Remote Admin, new Chaos Insurgency van + new engine sound effects&lt;br /&gt;
&lt;br /&gt;
[[Updates/0.2.1|v0.2.1 + v0.2.1b - {{#timel: j M Y|30.12.2017.}}]] - Bug fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/0.2.0|v0.2.0 - {{#timel: j M Y|29.12.2017.}}]] - Server changes, Steam Release&lt;/div&gt;</summary>
		<author><name>Hoang</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=TestNewTabbers&amp;diff=14195</id>
		<title>TestNewTabbers</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=TestNewTabbers&amp;diff=14195"/>
		<updated>2023-10-01T19:37:56Z</updated>

		<summary type="html">&lt;p&gt;Hoang: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|First Tab Title=&lt;br /&gt;
First tab content goes here.&lt;br /&gt;
|-|Second Tab Title=&lt;br /&gt;
Second tab content goes here.&lt;br /&gt;
|-|Third Tab Title=&lt;br /&gt;
Third tab content goes here.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hoang</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=TestNewTabbers&amp;diff=14194</id>
		<title>TestNewTabbers</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=TestNewTabbers&amp;diff=14194"/>
		<updated>2023-10-01T19:34:37Z</updated>

		<summary type="html">&lt;p&gt;Hoang: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|First Tab Title=&amp;quot;what&amp;quot;&lt;br /&gt;
First tab content goes here.&lt;br /&gt;
|-|Second Tab Title=&amp;quot;the&amp;quot;&lt;br /&gt;
Second tab content goes here.&lt;br /&gt;
|-|Third Tab Title=&amp;quot;fuck&amp;quot;&lt;br /&gt;
Third tab content goes here.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hoang</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=TestNewTabbers&amp;diff=14193</id>
		<title>TestNewTabbers</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=TestNewTabbers&amp;diff=14193"/>
		<updated>2023-10-01T19:34:13Z</updated>

		<summary type="html">&lt;p&gt;Hoang: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|First Tab Title=what&lt;br /&gt;
First tab content goes here.&lt;br /&gt;
|-|Second Tab Title=the&lt;br /&gt;
Second tab content goes here.&lt;br /&gt;
|-|Third Tab Title=&amp;quot;fuck&amp;quot;&lt;br /&gt;
Third tab content goes here.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hoang</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=TestNewTabbers&amp;diff=14192</id>
		<title>TestNewTabbers</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=TestNewTabbers&amp;diff=14192"/>
		<updated>2023-10-01T19:33:52Z</updated>

		<summary type="html">&lt;p&gt;Hoang: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|First Tab Title=what&lt;br /&gt;
First tab content goes here.&lt;br /&gt;
|-|Second Tab Title=the&lt;br /&gt;
Second tab content goes here.&lt;br /&gt;
|-|Third Tab Title=fuck&lt;br /&gt;
Third tab content goes here.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hoang</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=TestNewTabbers&amp;diff=14191</id>
		<title>TestNewTabbers</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=TestNewTabbers&amp;diff=14191"/>
		<updated>2023-10-01T19:33:16Z</updated>

		<summary type="html">&lt;p&gt;Hoang: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|First Tab Title= bruh&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
 Tab Title A= bruh11111&lt;br /&gt;
 Tab content A goes here.&lt;br /&gt;
 {{!}}-{{!}}&lt;br /&gt;
 Tab Title B= bruh11112&lt;br /&gt;
 Tab content B goes here.&lt;br /&gt;
 {{!}}-{{!}}&lt;br /&gt;
 Tab Title C= bruh11133&lt;br /&gt;
 Tab content C goes here.&lt;br /&gt;
 }}&lt;br /&gt;
|-|Second Tab Title= bruh&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
 Tab Title D= bruuhh&lt;br /&gt;
 Tab content D goes here.&lt;br /&gt;
 {{!}}-{{!}}&lt;br /&gt;
 Tab Title E= bruhhhh&lt;br /&gt;
 Tab content E goes here.&lt;br /&gt;
 {{!}}-{{!}}&lt;br /&gt;
 Tab Title F= bruhhhhh&lt;br /&gt;
 Tab content F goes here.&lt;br /&gt;
 }}&lt;br /&gt;
|-|Third Tab Title=&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
 Tab Title G=&lt;br /&gt;
 Tab content G goes here.&lt;br /&gt;
 {{!}}-{{!}}&lt;br /&gt;
 Tab Title H=&lt;br /&gt;
 Tab content H goes here.&lt;br /&gt;
 {{!}}-{{!}}&lt;br /&gt;
 Tab Title I=&lt;br /&gt;
 Tab content I goes here.&lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hoang</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=TestNewTabbers&amp;diff=14190</id>
		<title>TestNewTabbers</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=TestNewTabbers&amp;diff=14190"/>
		<updated>2023-10-01T19:30:17Z</updated>

		<summary type="html">&lt;p&gt;Hoang: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|First Tab Title=&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
 Tab Title A=&lt;br /&gt;
 Tab content A goes here.&lt;br /&gt;
 {{!}}-{{!}}&lt;br /&gt;
 Tab Title B=&lt;br /&gt;
 Tab content B goes here.&lt;br /&gt;
 {{!}}-{{!}}&lt;br /&gt;
 Tab Title C=&lt;br /&gt;
 Tab content C goes here.&lt;br /&gt;
 }}&lt;br /&gt;
|-|Second Tab Title=&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
 Tab Title D=&lt;br /&gt;
 Tab content D goes here.&lt;br /&gt;
 {{!}}-{{!}}&lt;br /&gt;
 Tab Title E=&lt;br /&gt;
 Tab content E goes here.&lt;br /&gt;
 {{!}}-{{!}}&lt;br /&gt;
 Tab Title F=&lt;br /&gt;
 Tab content F goes here.&lt;br /&gt;
 }}&lt;br /&gt;
|-|Third Tab Title=&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
 Tab Title G=&lt;br /&gt;
 Tab content G goes here.&lt;br /&gt;
 {{!}}-{{!}}&lt;br /&gt;
 Tab Title H=&lt;br /&gt;
 Tab content H goes here.&lt;br /&gt;
 {{!}}-{{!}}&lt;br /&gt;
 Tab Title I=&lt;br /&gt;
 Tab content I goes here.&lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hoang</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Updates&amp;diff=14188</id>
		<title>Updates</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Updates&amp;diff=14188"/>
		<updated>2023-09-30T19:24:55Z</updated>

		<summary type="html">&lt;p&gt;Hoang: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of every update that has been released for &#039;&#039;SCP: Secret Laboratory&#039;&#039;. The list will include the following information: &lt;br /&gt;
&lt;br /&gt;
*The version number of an update&lt;br /&gt;
*The name of the update (if it has one)&lt;br /&gt;
*When the update was released&lt;br /&gt;
*Short summaries of the content added in the update.&lt;br /&gt;
&lt;br /&gt;
==Update List==&lt;br /&gt;
[[Updates/13.2.1|v13.2.1 - {{#timel: j M Y|24.6.2023.}}]] - Rebalance and bug fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/13.2.0|v13.2.0 - {{#timel: j M Y|1.9.2023.}}]] - SCP 939 Rebalance, Spawn Mehcanics Reworked, Removed Cards, Added New Guns, Bug Fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/13.1.1|v13.1.1 - {{#timel: j M Y|24.6.2023.}}]] - Bug Fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/13.1.0|v13.1.0 - {{#timel: j M Y|24.6.2023.}}]] - SCP-106 and SCP-079 Rebalance, SCP-173 moved to HCZ, SCP-049 Chamber Rework, Balance Changes, Bug Fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/13.0.0|v13.0.0 - {{#timel: j M Y|9.5.2023.}}]] - Unity 2021 and HDRP, SCP Additions, Miscellaneous Gameplay Changes, Achievement Tweaks, Technical Changes and Fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/12.0.2|v12.0.2 - {{#timel: j M Y|16.1.2023.}}]] - End of Anniversary/Xmas 2022 Event&lt;br /&gt;
&lt;br /&gt;
[[Updates/12.0.1|v12.0.1 - {{#timel: j M Y|6.1.2023.}}]] - Event Rebalance&lt;br /&gt;
&lt;br /&gt;
[[Updates/12.0.0|v12.0.0 (Main Update + Anniversary/Xmas 2022 Event) - {{#timel: j M Y|22.12.2022.}}]] - CCM Refactor, Two HCZ/EZ Checkpoints, SCP Soft Reworks, SCP-939 Rework, Respawn Tokens Rework, Meterification&lt;br /&gt;
&lt;br /&gt;
[[Updates/11.2.1|v11.2.1 - {{#timel: j M Y|25.6.2022.}}]] - SCP balance changes, Shotgun changes&lt;br /&gt;
&lt;br /&gt;
[[Updates/11.2.0|v11.2.0 - {{#timel: j M Y|12.4.2022.}}]] - SCP-1853 added, SCP-244 permanently re-added, Win Conditions overhaul, Shotgun improvements&lt;br /&gt;
&lt;br /&gt;
[[Updates/11.1.5|v11.1.5 - {{#timel: j M Y|18.3.2022.}}]] - Major Anti-Cheat Overhaul (Rolled Back)&lt;br /&gt;
&lt;br /&gt;
[[Updates/11.1.4|v11.1.4 -  {{#timel: j M Y|4.3.2022.}}]] - Bug fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/11.1.3|v11.1.3 -  {{#timel: j M Y|19.2.2022.}}]] - Balance changes&lt;br /&gt;
&lt;br /&gt;
[[Updates/11.1.2|v11.1.2 -  {{#timel: j M Y|17.1.2022.}}]] - C.A.S.S.I.E. Subtitles&lt;br /&gt;
&lt;br /&gt;
[[Updates/11.1.1|v11.1.1 (2021 Christmas Event) -  {{#timel: j M Y|18.12.2021.}}]] - SCP-244 added, SCP-2536 re-added, Christmas cosmetic and audio changes&lt;br /&gt;
&lt;br /&gt;
[[Updates/11.1.0|v11.1.0 -  {{#timel: j M Y|26.10.2021.}}]] - Permanent re-addition of SCP-330 and SCP-2176&lt;br /&gt;
&lt;br /&gt;
[[Updates/11.0.3|v11.0.3 -  {{#timel: j M Y|26.10.2021.}}]] - 2021 Halloween Event bug fixes &lt;br /&gt;
&lt;br /&gt;
[[Updates/11.0.2|v11.0.2 - {{#timel: j M Y|25.10.2021.}}]] - 2021 Halloween Event bug fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/11.0.1|v11.0.1 (2021 Halloween Event) - {{#timel: j M Y|24.10.2021.}}]] - Re-added SCP-330, SCP-2176 added, Halloween cosmetic and audio changes  &lt;br /&gt;
&lt;br /&gt;
[[Updates/11.0.0|v11.0.0 (Parabellum) - {{#timel: j M Y|8.10.2021.}}]] - Inventory rework, gunplay rework, SCP-173 reworked&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.2.2|v10.2.2 - {{#timel: j M Y|3.3.2021.}}]] - Bug fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.2.1|v10.2.1 - {{#timel: j M Y|8.1.2021.}}]] - Bug fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.2.0|v10.2.0 - {{#timel: j M Y|6.1.2021.}}]] - Door refactor, bug fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.1.3|v10.1.3 (2020 Christmas Event) - {{#timel: j M Y|22.12.2020.}}]] - SCP-2536 added, Christmas cosmetic and audio changes&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.1.2|v10.1.2 - {{#timel: j M Y|19.11.2020.}}]] - Bug fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.1.1|v10.1.1 - {{#timel: j M Y|7.11.2020.}}]] - Bug fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.1.0|v10.1.0 - {{#timel: j M Y|3.11.2020.}}]] - SCP-096 re-balance&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.0.6|v10.0.6 - {{#timel: j M Y|27.10.2020.}}]] - SCP-330 re-balance&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.0.5|v10.0.5 (2020 Halloween Event) - {{#timel: j M Y|23.10.2020.}}]] - SCP-330 added, Halloween cosmetic and audio changes&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.0.4|v10.0.4 - {{#timel: j M Y|19.9.2020.}}]] - Anti-Cheat fix&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.0.3|v10.0.3 - {{#timel: j M Y|14.9.2020.}}]] - SCP Microphone Indicators, Coin is now seen when held, Bug Fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.0.2|v10.0.2 - {{#timel: j M Y|13.8.2020.}}]] - Bug fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.0.1|v10.0.1 - {{#timel: j M Y|3.8.2020.}}]] - More RA commands, bug fixes, Removed chair in SCP-096&#039;s room. :(&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.0.0|v10.0.0 (Scopophobia) - {{#timel: j M Y|24.7.2020.}}]] - SCP-096 reworked, Spawning Tickets added, Stamina added, Status Effects added, Main Menu and UX overhaul&lt;br /&gt;
&lt;br /&gt;
[[Updates/9.1.3|v9.1.3 - {{#timel: j M Y|21.12.2019.}}]] - Christmas C.A.S.S.I.E Pack&lt;br /&gt;
&lt;br /&gt;
[[Updates/9.1.1|v9.1.1 - {{#timel: j M Y|21.12.2019.}}]] - Bug fix&lt;br /&gt;
&lt;br /&gt;
[[Updates/9.1.0|v9.1.0 - {{#timel: j M Y|21.12.2019.}}]] - Megapatch Minipatch&lt;br /&gt;
&lt;br /&gt;
[[Updates/9.0.4|v̷̵͉̰͍ͅ9̢̩̟͎̳͟.̺̩̫̖͙̰͖0̖̪̀́͞.͉̪͖͕̕͜4̸̪̖-   ̸̹̕(̷͖̹͊Ʉ₦₮ł₮ⱠɆĐ)̸̳̔͊̏  1̶̣̤͚͘6̴̦͊̒̾ ̴̪̒̎D̴̳̦̞͊è̵͙͈͘c̴͖̙̽̒ͅ ̶̛̟͚̤͑̕2̵̖͖̦̐̊0̸̥̐ͅ1̴̱̐̃9̷͚̼͚̌̅]] - Ã̵͔̭͓a̸̙͍̱̍͝͠h̵̞͑͊t̸̡̢̂̈́s̷̢̙͋͛̄t̷̙̑͘ ̶̝͔̯̉̊́p̴͙͔̪͊̊̕ļ̷̃̏̊ ̴̤͂͋ͅl̸̹͌̎͆v̵̲͖̞̋͘ṵ̶̥̠̽͒v̷̪̆̑͠ ̶͚͎̯̋j̴̧̄̌̆ẅ̷̧̤͙̀̈́w̵̠͇͌k̷͕̒͝m̶̺͑͐r̸̬̙͋͘͝z̷̛͔̥͙̑̋&lt;br /&gt;
&lt;br /&gt;
[[Updates/9.0.3|v9.0.3 - {{#timel: j M Y|04.12.2019.}}]] - Bug fix&lt;br /&gt;
&lt;br /&gt;
[[Updates/9.0.2|v9.0.2 - {{#timel: j M Y|30.11.2019.}}]] - Bug fix&lt;br /&gt;
&lt;br /&gt;
[[Updates/9.0.1|v9.0.1 - {{#timel: j M Y|30.11.2019.}}]] - Bug fix&lt;br /&gt;
&lt;br /&gt;
[[Updates/9.0.0|v9.0.0 (Megapatch II) - {{#timel: j M Y|29.11.2019.}}]] - SCP Items added, New Locker System, Treatment System rework, Micro H.I.D. reworked, balance and miscellaneous changes&lt;br /&gt;
&lt;br /&gt;
[[Updates/8.0.0|v8.0.0 (Megapatch I) - {{#timel: j M Y|17.12.2018.}}]] - SCP-079 re-added and reworked, USP added, general bug fixes and changes&lt;br /&gt;
&lt;br /&gt;
[[Updates/7.4.0|v7.4.0 - {{#timel: j M Y|7.9.2018.}}]] - Inventory rework, RA improvements&lt;br /&gt;
&lt;br /&gt;
[[Updates/7.3.1|v7.3.1 - {{#timel: j M Y|9.8.2018.}}]] - Bug fix&lt;br /&gt;
&lt;br /&gt;
[[Updates/7.3.0|v7.3.0 - {{#timel: j M Y|5.8.2018.}}]] - CASSIE, New MTF-E11-SR, Breakable Glass&lt;br /&gt;
&lt;br /&gt;
[[Updates/7.2.0|v7.2.0 - {{#timel: j M Y|13.7.2018.}}]] - Visual Update&lt;br /&gt;
&lt;br /&gt;
[[Updates/7.1.0|v7.1.0 - {{#timel: j M Y|5.7.2018.}}]] - Bug fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/7.0.0|v7.0.0 - {{#timel: j M Y|3.7.2018.}}]] - SCP-939-53/89 added, SCP-106 model reworked, Steam achievements added, Fragmentation Grenade added, re-addition of Tesla Gates&lt;br /&gt;
&lt;br /&gt;
[[Updates/6.2.0|v6.2.0 - {{#timel: j M Y|9.6.2018.}}]] - Game Optimization &lt;br /&gt;
&lt;br /&gt;
[[Updates/6.0.1|v6.0.1 - {{#timel: j M Y|28.5.2018.}}]] - Bug fix&lt;br /&gt;
&lt;br /&gt;
[[Updates/6.0.0|v6.0.0 - {{#timel: j M Y|27.5.2018.}}]] - Finished LCZ Overhaul, Weapon Rework, Facility Guards&lt;br /&gt;
&lt;br /&gt;
[[Updates/5.1.1|v5.1.1 - {{#timel: j M Y|3.5.2018.}}]] - Bug fix&lt;br /&gt;
&lt;br /&gt;
[[Updates/5.1.0|v5.1.0 - {{#timel: j M Y|2.5.2018.}}]] - Remote Admin Overhaul, New Bloom&lt;br /&gt;
&lt;br /&gt;
[[Updates/5.0.1|v5.0.1 - {{#timel: j M Y|22.4.2018.}}]] - Bug fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/5.0.0|v5.0.0 - {{#timel: j M Y|21.4.2018.}}]] - Ragdolls, Decontamination, Blood, CASSIE&#039;s nuke lines.&lt;br /&gt;
&lt;br /&gt;
[[Updates/4.0.0|v4.0.0 - {{#timel: j M Y|24.3.2018.}}]] - Beginning of LCZ Overhaul, Customizable Warhead time.&lt;br /&gt;
&lt;br /&gt;
[[Updates/3.3.3|v3.3.3 - {{#timel: j M Y|17.3.2018.}}]] - Bug fix&lt;br /&gt;
&lt;br /&gt;
[[Updates/3.3.2|v3.3.2 - {{#timel: j M Y|14.3.2018.}}]] - Bug fix&lt;br /&gt;
&lt;br /&gt;
[[Updates/3.3.1|v3.3.1 - {{#timel: j M Y|13.3.2018.}}]] - Bug fix&lt;br /&gt;
&lt;br /&gt;
[[Updates/3.3.0|v3.3.0 - {{#timel: j M Y|13.3.2018.}}]] - Bug fix&lt;br /&gt;
&lt;br /&gt;
[[Updates/3.1.0|v3.1.0 - {{#timel: j M Y|5.3.2018.}}]] - Bug fix&lt;br /&gt;
&lt;br /&gt;
[[Updates/3.0.0|v3.0.0 - {{#timel: j M Y|4.3.2018.}}]] - SCP-096 added, Female Nuke Announcer, SCP-049-2 buff&lt;br /&gt;
&lt;br /&gt;
[[Updates/1.1.0|v1.1.0 - {{#timel: j M Y|17.2.2018.}}]] - Minor HCZ rooms remodel, SCP-173 stairway re-added, bug fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/1.0.2|v1.0.2 - {{#timel: j M Y|11.2.2018.}}]] - Bug fix&lt;br /&gt;
&lt;br /&gt;
[[Updates/1.0.0|v1.0.0 - {{#timel: j M Y|7.2.2018.}}]] - Full release, SCP-079 temporarily removed, new map generator added, new server browser system added, new door models&lt;br /&gt;
&lt;br /&gt;
[[Updates/0.4.2|v0.4.2 - {{#timel: j M Y|24.1.2018.}}]] - Bug fix, Linux support added&lt;br /&gt;
&lt;br /&gt;
[[Updates/0.4.1|v0.4.1 - {{#timel: j M Y|16.1.2018.}}]] - Server Side Changes &lt;br /&gt;
&lt;br /&gt;
[[Updates/0.3.2|v0.3.2 - {{#timel: j M Y|8.1.2018.}}]] - Bug fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/0.3.1|v0.3.1 - {{#timel: j M Y|8.1.2018.}}]] - Bug fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/0.3.0|v0.3.0 - {{#timel: j M Y|7.1.2018.}}]] - Addition of Remote Admin, new Chaos Insurgency van + new engine sound effects&lt;br /&gt;
&lt;br /&gt;
[[Updates/0.2.1|v0.2.1 + v0.2.1b - {{#timel: j M Y|30.12.2017.}}]] - Bug fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/0.2.0|v0.2.0 - {{#timel: j M Y|29.12.2017.}}]] - Server changes, Steam Release&lt;/div&gt;</summary>
		<author><name>Hoang</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Updates&amp;diff=14187</id>
		<title>Updates</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Updates&amp;diff=14187"/>
		<updated>2023-09-30T19:23:10Z</updated>

		<summary type="html">&lt;p&gt;Hoang: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of every update that has been released for &#039;&#039;SCP: Secret Laboratory&#039;&#039;. The list will include the following information: &lt;br /&gt;
&lt;br /&gt;
*The version number of an update&lt;br /&gt;
*The name of the update (if it has one)&lt;br /&gt;
*When the update was released&lt;br /&gt;
*Short summaries of the content added in the update.&lt;br /&gt;
&lt;br /&gt;
==Update List==&lt;br /&gt;
[[Updates/13.2.0|v13.2.0 - {{#timel: j M Y|1.9.2023.}}]] - SCP 939 Rebalance, Spawn Mehcanics Reworked, Removed Cards, Added New Guns, Bug Fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/13.1.1|v13.1.1 - {{#timel: j M Y|24.6.2023.}}]] - Bug Fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/13.1.0|v13.1.0 - {{#timel: j M Y|24.6.2023.}}]] - SCP-106 and SCP-079 Rebalance, SCP-173 moved to HCZ, SCP-049 Chamber Rework, Balance Changes, Bug Fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/13.0.0|v13.0.0 - {{#timel: j M Y|9.5.2023.}}]] - Unity 2021 and HDRP, SCP Additions, Miscellaneous Gameplay Changes, Achievement Tweaks, Technical Changes and Fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/12.0.2|v12.0.2 - {{#timel: j M Y|16.1.2023.}}]] - End of Anniversary/Xmas 2022 Event&lt;br /&gt;
&lt;br /&gt;
[[Updates/12.0.1|v12.0.1 - {{#timel: j M Y|6.1.2023.}}]] - Event Rebalance&lt;br /&gt;
&lt;br /&gt;
[[Updates/12.0.0|v12.0.0 (Main Update + Anniversary/Xmas 2022 Event) - {{#timel: j M Y|22.12.2022.}}]] - CCM Refactor, Two HCZ/EZ Checkpoints, SCP Soft Reworks, SCP-939 Rework, Respawn Tokens Rework, Meterification&lt;br /&gt;
&lt;br /&gt;
[[Updates/11.2.1|v11.2.1 - {{#timel: j M Y|25.6.2022.}}]] - SCP balance changes, Shotgun changes&lt;br /&gt;
&lt;br /&gt;
[[Updates/11.2.0|v11.2.0 - {{#timel: j M Y|12.4.2022.}}]] - SCP-1853 added, SCP-244 permanently re-added, Win Conditions overhaul, Shotgun improvements&lt;br /&gt;
&lt;br /&gt;
[[Updates/11.1.5|v11.1.5 - {{#timel: j M Y|18.3.2022.}}]] - Major Anti-Cheat Overhaul (Rolled Back)&lt;br /&gt;
&lt;br /&gt;
[[Updates/11.1.4|v11.1.4 -  {{#timel: j M Y|4.3.2022.}}]] - Bug fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/11.1.3|v11.1.3 -  {{#timel: j M Y|19.2.2022.}}]] - Balance changes&lt;br /&gt;
&lt;br /&gt;
[[Updates/11.1.2|v11.1.2 -  {{#timel: j M Y|17.1.2022.}}]] - C.A.S.S.I.E. Subtitles&lt;br /&gt;
&lt;br /&gt;
[[Updates/11.1.1|v11.1.1 (2021 Christmas Event) -  {{#timel: j M Y|18.12.2021.}}]] - SCP-244 added, SCP-2536 re-added, Christmas cosmetic and audio changes&lt;br /&gt;
&lt;br /&gt;
[[Updates/11.1.0|v11.1.0 -  {{#timel: j M Y|26.10.2021.}}]] - Permanent re-addition of SCP-330 and SCP-2176&lt;br /&gt;
&lt;br /&gt;
[[Updates/11.0.3|v11.0.3 -  {{#timel: j M Y|26.10.2021.}}]] - 2021 Halloween Event bug fixes &lt;br /&gt;
&lt;br /&gt;
[[Updates/11.0.2|v11.0.2 - {{#timel: j M Y|25.10.2021.}}]] - 2021 Halloween Event bug fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/11.0.1|v11.0.1 (2021 Halloween Event) - {{#timel: j M Y|24.10.2021.}}]] - Re-added SCP-330, SCP-2176 added, Halloween cosmetic and audio changes  &lt;br /&gt;
&lt;br /&gt;
[[Updates/11.0.0|v11.0.0 (Parabellum) - {{#timel: j M Y|8.10.2021.}}]] - Inventory rework, gunplay rework, SCP-173 reworked&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.2.2|v10.2.2 - {{#timel: j M Y|3.3.2021.}}]] - Bug fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.2.1|v10.2.1 - {{#timel: j M Y|8.1.2021.}}]] - Bug fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.2.0|v10.2.0 - {{#timel: j M Y|6.1.2021.}}]] - Door refactor, bug fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.1.3|v10.1.3 (2020 Christmas Event) - {{#timel: j M Y|22.12.2020.}}]] - SCP-2536 added, Christmas cosmetic and audio changes&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.1.2|v10.1.2 - {{#timel: j M Y|19.11.2020.}}]] - Bug fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.1.1|v10.1.1 - {{#timel: j M Y|7.11.2020.}}]] - Bug fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.1.0|v10.1.0 - {{#timel: j M Y|3.11.2020.}}]] - SCP-096 re-balance&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.0.6|v10.0.6 - {{#timel: j M Y|27.10.2020.}}]] - SCP-330 re-balance&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.0.5|v10.0.5 (2020 Halloween Event) - {{#timel: j M Y|23.10.2020.}}]] - SCP-330 added, Halloween cosmetic and audio changes&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.0.4|v10.0.4 - {{#timel: j M Y|19.9.2020.}}]] - Anti-Cheat fix&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.0.3|v10.0.3 - {{#timel: j M Y|14.9.2020.}}]] - SCP Microphone Indicators, Coin is now seen when held, Bug Fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.0.2|v10.0.2 - {{#timel: j M Y|13.8.2020.}}]] - Bug fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.0.1|v10.0.1 - {{#timel: j M Y|3.8.2020.}}]] - More RA commands, bug fixes, Removed chair in SCP-096&#039;s room. :(&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.0.0|v10.0.0 (Scopophobia) - {{#timel: j M Y|24.7.2020.}}]] - SCP-096 reworked, Spawning Tickets added, Stamina added, Status Effects added, Main Menu and UX overhaul&lt;br /&gt;
&lt;br /&gt;
[[Updates/9.1.3|v9.1.3 - {{#timel: j M Y|21.12.2019.}}]] - Christmas C.A.S.S.I.E Pack&lt;br /&gt;
&lt;br /&gt;
[[Updates/9.1.1|v9.1.1 - {{#timel: j M Y|21.12.2019.}}]] - Bug fix&lt;br /&gt;
&lt;br /&gt;
[[Updates/9.1.0|v9.1.0 - {{#timel: j M Y|21.12.2019.}}]] - Megapatch Minipatch&lt;br /&gt;
&lt;br /&gt;
[[Updates/9.0.4|v̷̵͉̰͍ͅ9̢̩̟͎̳͟.̺̩̫̖͙̰͖0̖̪̀́͞.͉̪͖͕̕͜4̸̪̖-   ̸̹̕(̷͖̹͊Ʉ₦₮ł₮ⱠɆĐ)̸̳̔͊̏  1̶̣̤͚͘6̴̦͊̒̾ ̴̪̒̎D̴̳̦̞͊è̵͙͈͘c̴͖̙̽̒ͅ ̶̛̟͚̤͑̕2̵̖͖̦̐̊0̸̥̐ͅ1̴̱̐̃9̷͚̼͚̌̅]] - Ã̵͔̭͓a̸̙͍̱̍͝͠h̵̞͑͊t̸̡̢̂̈́s̷̢̙͋͛̄t̷̙̑͘ ̶̝͔̯̉̊́p̴͙͔̪͊̊̕ļ̷̃̏̊ ̴̤͂͋ͅl̸̹͌̎͆v̵̲͖̞̋͘ṵ̶̥̠̽͒v̷̪̆̑͠ ̶͚͎̯̋j̴̧̄̌̆ẅ̷̧̤͙̀̈́w̵̠͇͌k̷͕̒͝m̶̺͑͐r̸̬̙͋͘͝z̷̛͔̥͙̑̋&lt;br /&gt;
&lt;br /&gt;
[[Updates/9.0.3|v9.0.3 - {{#timel: j M Y|04.12.2019.}}]] - Bug fix&lt;br /&gt;
&lt;br /&gt;
[[Updates/9.0.2|v9.0.2 - {{#timel: j M Y|30.11.2019.}}]] - Bug fix&lt;br /&gt;
&lt;br /&gt;
[[Updates/9.0.1|v9.0.1 - {{#timel: j M Y|30.11.2019.}}]] - Bug fix&lt;br /&gt;
&lt;br /&gt;
[[Updates/9.0.0|v9.0.0 (Megapatch II) - {{#timel: j M Y|29.11.2019.}}]] - SCP Items added, New Locker System, Treatment System rework, Micro H.I.D. reworked, balance and miscellaneous changes&lt;br /&gt;
&lt;br /&gt;
[[Updates/8.0.0|v8.0.0 (Megapatch I) - {{#timel: j M Y|17.12.2018.}}]] - SCP-079 re-added and reworked, USP added, general bug fixes and changes&lt;br /&gt;
&lt;br /&gt;
[[Updates/7.4.0|v7.4.0 - {{#timel: j M Y|7.9.2018.}}]] - Inventory rework, RA improvements&lt;br /&gt;
&lt;br /&gt;
[[Updates/7.3.1|v7.3.1 - {{#timel: j M Y|9.8.2018.}}]] - Bug fix&lt;br /&gt;
&lt;br /&gt;
[[Updates/7.3.0|v7.3.0 - {{#timel: j M Y|5.8.2018.}}]] - CASSIE, New MTF-E11-SR, Breakable Glass&lt;br /&gt;
&lt;br /&gt;
[[Updates/7.2.0|v7.2.0 - {{#timel: j M Y|13.7.2018.}}]] - Visual Update&lt;br /&gt;
&lt;br /&gt;
[[Updates/7.1.0|v7.1.0 - {{#timel: j M Y|5.7.2018.}}]] - Bug fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/7.0.0|v7.0.0 - {{#timel: j M Y|3.7.2018.}}]] - SCP-939-53/89 added, SCP-106 model reworked, Steam achievements added, Fragmentation Grenade added, re-addition of Tesla Gates&lt;br /&gt;
&lt;br /&gt;
[[Updates/6.2.0|v6.2.0 - {{#timel: j M Y|9.6.2018.}}]] - Game Optimization &lt;br /&gt;
&lt;br /&gt;
[[Updates/6.0.1|v6.0.1 - {{#timel: j M Y|28.5.2018.}}]] - Bug fix&lt;br /&gt;
&lt;br /&gt;
[[Updates/6.0.0|v6.0.0 - {{#timel: j M Y|27.5.2018.}}]] - Finished LCZ Overhaul, Weapon Rework, Facility Guards&lt;br /&gt;
&lt;br /&gt;
[[Updates/5.1.1|v5.1.1 - {{#timel: j M Y|3.5.2018.}}]] - Bug fix&lt;br /&gt;
&lt;br /&gt;
[[Updates/5.1.0|v5.1.0 - {{#timel: j M Y|2.5.2018.}}]] - Remote Admin Overhaul, New Bloom&lt;br /&gt;
&lt;br /&gt;
[[Updates/5.0.1|v5.0.1 - {{#timel: j M Y|22.4.2018.}}]] - Bug fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/5.0.0|v5.0.0 - {{#timel: j M Y|21.4.2018.}}]] - Ragdolls, Decontamination, Blood, CASSIE&#039;s nuke lines.&lt;br /&gt;
&lt;br /&gt;
[[Updates/4.0.0|v4.0.0 - {{#timel: j M Y|24.3.2018.}}]] - Beginning of LCZ Overhaul, Customizable Warhead time.&lt;br /&gt;
&lt;br /&gt;
[[Updates/3.3.3|v3.3.3 - {{#timel: j M Y|17.3.2018.}}]] - Bug fix&lt;br /&gt;
&lt;br /&gt;
[[Updates/3.3.2|v3.3.2 - {{#timel: j M Y|14.3.2018.}}]] - Bug fix&lt;br /&gt;
&lt;br /&gt;
[[Updates/3.3.1|v3.3.1 - {{#timel: j M Y|13.3.2018.}}]] - Bug fix&lt;br /&gt;
&lt;br /&gt;
[[Updates/3.3.0|v3.3.0 - {{#timel: j M Y|13.3.2018.}}]] - Bug fix&lt;br /&gt;
&lt;br /&gt;
[[Updates/3.1.0|v3.1.0 - {{#timel: j M Y|5.3.2018.}}]] - Bug fix&lt;br /&gt;
&lt;br /&gt;
[[Updates/3.0.0|v3.0.0 - {{#timel: j M Y|4.3.2018.}}]] - SCP-096 added, Female Nuke Announcer, SCP-049-2 buff&lt;br /&gt;
&lt;br /&gt;
[[Updates/1.1.0|v1.1.0 - {{#timel: j M Y|17.2.2018.}}]] - Minor HCZ rooms remodel, SCP-173 stairway re-added, bug fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/1.0.2|v1.0.2 - {{#timel: j M Y|11.2.2018.}}]] - Bug fix&lt;br /&gt;
&lt;br /&gt;
[[Updates/1.0.0|v1.0.0 - {{#timel: j M Y|7.2.2018.}}]] - Full release, SCP-079 temporarily removed, new map generator added, new server browser system added, new door models&lt;br /&gt;
&lt;br /&gt;
[[Updates/0.4.2|v0.4.2 - {{#timel: j M Y|24.1.2018.}}]] - Bug fix, Linux support added&lt;br /&gt;
&lt;br /&gt;
[[Updates/0.4.1|v0.4.1 - {{#timel: j M Y|16.1.2018.}}]] - Server Side Changes &lt;br /&gt;
&lt;br /&gt;
[[Updates/0.3.2|v0.3.2 - {{#timel: j M Y|8.1.2018.}}]] - Bug fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/0.3.1|v0.3.1 - {{#timel: j M Y|8.1.2018.}}]] - Bug fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/0.3.0|v0.3.0 - {{#timel: j M Y|7.1.2018.}}]] - Addition of Remote Admin, new Chaos Insurgency van + new engine sound effects&lt;br /&gt;
&lt;br /&gt;
[[Updates/0.2.1|v0.2.1 + v0.2.1b - {{#timel: j M Y|30.12.2017.}}]] - Bug fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/0.2.0|v0.2.0 - {{#timel: j M Y|29.12.2017.}}]] - Server changes, Steam Release&lt;/div&gt;</summary>
		<author><name>Hoang</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Updates&amp;diff=14186</id>
		<title>Updates</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Updates&amp;diff=14186"/>
		<updated>2023-09-30T19:16:04Z</updated>

		<summary type="html">&lt;p&gt;Hoang: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of every update that has been released for &#039;&#039;SCP: Secret Laboratory&#039;&#039;. The list will include the following information: &lt;br /&gt;
&lt;br /&gt;
*The version number of an update&lt;br /&gt;
*The name of the update (if it has one)&lt;br /&gt;
*When the update was released&lt;br /&gt;
*Short summaries of the content added in the update.&lt;br /&gt;
&lt;br /&gt;
==Update List==&lt;br /&gt;
[[Updates/13.2.0|v13.2.0 - {{#timel: j M Y|1.9.2023.}}]] - SCP 939 Rebalance, Spawn Mehcanics Reworked, Removed Cards, Added New Guns, Bug Fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/13.1.0|v13.1.0 - {{#timel: j M Y|24.6.2023.}}]] - SCP-106 and SCP-079 Rebalance, SCP-173 moved to HCZ, SCP-049 Chamber Rework, Balance Changes, Bug Fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/13.0.0|v13.0.0 - {{#timel: j M Y|9.5.2023.}}]] - Unity 2021 and HDRP, SCP Additions, Miscellaneous Gameplay Changes, Achievement Tweaks, Technical Changes and Fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/12.0.2|v12.0.2 - {{#timel: j M Y|16.1.2023.}}]] - End of Anniversary/Xmas 2022 Event&lt;br /&gt;
&lt;br /&gt;
[[Updates/12.0.1|v12.0.1 - {{#timel: j M Y|6.1.2023.}}]] - Event Rebalance&lt;br /&gt;
&lt;br /&gt;
[[Updates/12.0.0|v12.0.0 (Main Update + Anniversary/Xmas 2022 Event) - {{#timel: j M Y|22.12.2022.}}]] - CCM Refactor, Two HCZ/EZ Checkpoints, SCP Soft Reworks, SCP-939 Rework, Respawn Tokens Rework, Meterification&lt;br /&gt;
&lt;br /&gt;
[[Updates/11.2.1|v11.2.1 - {{#timel: j M Y|25.6.2022.}}]] - SCP balance changes, Shotgun changes&lt;br /&gt;
&lt;br /&gt;
[[Updates/11.2.0|v11.2.0 - {{#timel: j M Y|12.4.2022.}}]] - SCP-1853 added, SCP-244 permanently re-added, Win Conditions overhaul, Shotgun improvements&lt;br /&gt;
&lt;br /&gt;
[[Updates/11.1.5|v11.1.5 - {{#timel: j M Y|18.3.2022.}}]] - Major Anti-Cheat Overhaul (Rolled Back)&lt;br /&gt;
&lt;br /&gt;
[[Updates/11.1.4|v11.1.4 -  {{#timel: j M Y|4.3.2022.}}]] - Bug fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/11.1.3|v11.1.3 -  {{#timel: j M Y|19.2.2022.}}]] - Balance changes&lt;br /&gt;
&lt;br /&gt;
[[Updates/11.1.2|v11.1.2 -  {{#timel: j M Y|17.1.2022.}}]] - C.A.S.S.I.E. Subtitles&lt;br /&gt;
&lt;br /&gt;
[[Updates/11.1.1|v11.1.1 (2021 Christmas Event) -  {{#timel: j M Y|18.12.2021.}}]] - SCP-244 added, SCP-2536 re-added, Christmas cosmetic and audio changes&lt;br /&gt;
&lt;br /&gt;
[[Updates/11.1.0|v11.1.0 -  {{#timel: j M Y|26.10.2021.}}]] - Permanent re-addition of SCP-330 and SCP-2176&lt;br /&gt;
&lt;br /&gt;
[[Updates/11.0.3|v11.0.3 -  {{#timel: j M Y|26.10.2021.}}]] - 2021 Halloween Event bug fixes &lt;br /&gt;
&lt;br /&gt;
[[Updates/11.0.2|v11.0.2 - {{#timel: j M Y|25.10.2021.}}]] - 2021 Halloween Event bug fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/11.0.1|v11.0.1 (2021 Halloween Event) - {{#timel: j M Y|24.10.2021.}}]] - Re-added SCP-330, SCP-2176 added, Halloween cosmetic and audio changes  &lt;br /&gt;
&lt;br /&gt;
[[Updates/11.0.0|v11.0.0 (Parabellum) - {{#timel: j M Y|8.10.2021.}}]] - Inventory rework, gunplay rework, SCP-173 reworked&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.2.2|v10.2.2 - {{#timel: j M Y|3.3.2021.}}]] - Bug fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.2.1|v10.2.1 - {{#timel: j M Y|8.1.2021.}}]] - Bug fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.2.0|v10.2.0 - {{#timel: j M Y|6.1.2021.}}]] - Door refactor, bug fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.1.3|v10.1.3 (2020 Christmas Event) - {{#timel: j M Y|22.12.2020.}}]] - SCP-2536 added, Christmas cosmetic and audio changes&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.1.2|v10.1.2 - {{#timel: j M Y|19.11.2020.}}]] - Bug fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.1.1|v10.1.1 - {{#timel: j M Y|7.11.2020.}}]] - Bug fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.1.0|v10.1.0 - {{#timel: j M Y|3.11.2020.}}]] - SCP-096 re-balance&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.0.6|v10.0.6 - {{#timel: j M Y|27.10.2020.}}]] - SCP-330 re-balance&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.0.5|v10.0.5 (2020 Halloween Event) - {{#timel: j M Y|23.10.2020.}}]] - SCP-330 added, Halloween cosmetic and audio changes&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.0.4|v10.0.4 - {{#timel: j M Y|19.9.2020.}}]] - Anti-Cheat fix&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.0.3|v10.0.3 - {{#timel: j M Y|14.9.2020.}}]] - SCP Microphone Indicators, Coin is now seen when held, Bug Fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.0.2|v10.0.2 - {{#timel: j M Y|13.8.2020.}}]] - Bug fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.0.1|v10.0.1 - {{#timel: j M Y|3.8.2020.}}]] - More RA commands, bug fixes, Removed chair in SCP-096&#039;s room. :(&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.0.0|v10.0.0 (Scopophobia) - {{#timel: j M Y|24.7.2020.}}]] - SCP-096 reworked, Spawning Tickets added, Stamina added, Status Effects added, Main Menu and UX overhaul&lt;br /&gt;
&lt;br /&gt;
[[Updates/9.1.3|v9.1.3 - {{#timel: j M Y|21.12.2019.}}]] - Christmas C.A.S.S.I.E Pack&lt;br /&gt;
&lt;br /&gt;
[[Updates/9.1.1|v9.1.1 - {{#timel: j M Y|21.12.2019.}}]] - Bug fix&lt;br /&gt;
&lt;br /&gt;
[[Updates/9.1.0|v9.1.0 - {{#timel: j M Y|21.12.2019.}}]] - Megapatch Minipatch&lt;br /&gt;
&lt;br /&gt;
[[Updates/9.0.4|v̷̵͉̰͍ͅ9̢̩̟͎̳͟.̺̩̫̖͙̰͖0̖̪̀́͞.͉̪͖͕̕͜4̸̪̖-   ̸̹̕(̷͖̹͊Ʉ₦₮ł₮ⱠɆĐ)̸̳̔͊̏  1̶̣̤͚͘6̴̦͊̒̾ ̴̪̒̎D̴̳̦̞͊è̵͙͈͘c̴͖̙̽̒ͅ ̶̛̟͚̤͑̕2̵̖͖̦̐̊0̸̥̐ͅ1̴̱̐̃9̷͚̼͚̌̅]] - Ã̵͔̭͓a̸̙͍̱̍͝͠h̵̞͑͊t̸̡̢̂̈́s̷̢̙͋͛̄t̷̙̑͘ ̶̝͔̯̉̊́p̴͙͔̪͊̊̕ļ̷̃̏̊ ̴̤͂͋ͅl̸̹͌̎͆v̵̲͖̞̋͘ṵ̶̥̠̽͒v̷̪̆̑͠ ̶͚͎̯̋j̴̧̄̌̆ẅ̷̧̤͙̀̈́w̵̠͇͌k̷͕̒͝m̶̺͑͐r̸̬̙͋͘͝z̷̛͔̥͙̑̋&lt;br /&gt;
&lt;br /&gt;
[[Updates/9.0.3|v9.0.3 - {{#timel: j M Y|04.12.2019.}}]] - Bug fix&lt;br /&gt;
&lt;br /&gt;
[[Updates/9.0.2|v9.0.2 - {{#timel: j M Y|30.11.2019.}}]] - Bug fix&lt;br /&gt;
&lt;br /&gt;
[[Updates/9.0.1|v9.0.1 - {{#timel: j M Y|30.11.2019.}}]] - Bug fix&lt;br /&gt;
&lt;br /&gt;
[[Updates/9.0.0|v9.0.0 (Megapatch II) - {{#timel: j M Y|29.11.2019.}}]] - SCP Items added, New Locker System, Treatment System rework, Micro H.I.D. reworked, balance and miscellaneous changes&lt;br /&gt;
&lt;br /&gt;
[[Updates/8.0.0|v8.0.0 (Megapatch I) - {{#timel: j M Y|17.12.2018.}}]] - SCP-079 re-added and reworked, USP added, general bug fixes and changes&lt;br /&gt;
&lt;br /&gt;
[[Updates/7.4.0|v7.4.0 - {{#timel: j M Y|7.9.2018.}}]] - Inventory rework, RA improvements&lt;br /&gt;
&lt;br /&gt;
[[Updates/7.3.1|v7.3.1 - {{#timel: j M Y|9.8.2018.}}]] - Bug fix&lt;br /&gt;
&lt;br /&gt;
[[Updates/7.3.0|v7.3.0 - {{#timel: j M Y|5.8.2018.}}]] - CASSIE, New MTF-E11-SR, Breakable Glass&lt;br /&gt;
&lt;br /&gt;
[[Updates/7.2.0|v7.2.0 - {{#timel: j M Y|13.7.2018.}}]] - Visual Update&lt;br /&gt;
&lt;br /&gt;
[[Updates/7.1.0|v7.1.0 - {{#timel: j M Y|5.7.2018.}}]] - Bug fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/7.0.0|v7.0.0 - {{#timel: j M Y|3.7.2018.}}]] - SCP-939-53/89 added, SCP-106 model reworked, Steam achievements added, Fragmentation Grenade added, re-addition of Tesla Gates&lt;br /&gt;
&lt;br /&gt;
[[Updates/6.2.0|v6.2.0 - {{#timel: j M Y|9.6.2018.}}]] - Game Optimization &lt;br /&gt;
&lt;br /&gt;
[[Updates/6.0.1|v6.0.1 - {{#timel: j M Y|28.5.2018.}}]] - Bug fix&lt;br /&gt;
&lt;br /&gt;
[[Updates/6.0.0|v6.0.0 - {{#timel: j M Y|27.5.2018.}}]] - Finished LCZ Overhaul, Weapon Rework, Facility Guards&lt;br /&gt;
&lt;br /&gt;
[[Updates/5.1.1|v5.1.1 - {{#timel: j M Y|3.5.2018.}}]] - Bug fix&lt;br /&gt;
&lt;br /&gt;
[[Updates/5.1.0|v5.1.0 - {{#timel: j M Y|2.5.2018.}}]] - Remote Admin Overhaul, New Bloom&lt;br /&gt;
&lt;br /&gt;
[[Updates/5.0.1|v5.0.1 - {{#timel: j M Y|22.4.2018.}}]] - Bug fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/5.0.0|v5.0.0 - {{#timel: j M Y|21.4.2018.}}]] - Ragdolls, Decontamination, Blood, CASSIE&#039;s nuke lines.&lt;br /&gt;
&lt;br /&gt;
[[Updates/4.0.0|v4.0.0 - {{#timel: j M Y|24.3.2018.}}]] - Beginning of LCZ Overhaul, Customizable Warhead time.&lt;br /&gt;
&lt;br /&gt;
[[Updates/3.3.3|v3.3.3 - {{#timel: j M Y|17.3.2018.}}]] - Bug fix&lt;br /&gt;
&lt;br /&gt;
[[Updates/3.3.2|v3.3.2 - {{#timel: j M Y|14.3.2018.}}]] - Bug fix&lt;br /&gt;
&lt;br /&gt;
[[Updates/3.3.1|v3.3.1 - {{#timel: j M Y|13.3.2018.}}]] - Bug fix&lt;br /&gt;
&lt;br /&gt;
[[Updates/3.3.0|v3.3.0 - {{#timel: j M Y|13.3.2018.}}]] - Bug fix&lt;br /&gt;
&lt;br /&gt;
[[Updates/3.1.0|v3.1.0 - {{#timel: j M Y|5.3.2018.}}]] - Bug fix&lt;br /&gt;
&lt;br /&gt;
[[Updates/3.0.0|v3.0.0 - {{#timel: j M Y|4.3.2018.}}]] - SCP-096 added, Female Nuke Announcer, SCP-049-2 buff&lt;br /&gt;
&lt;br /&gt;
[[Updates/1.1.0|v1.1.0 - {{#timel: j M Y|17.2.2018.}}]] - Minor HCZ rooms remodel, SCP-173 stairway re-added, bug fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/1.0.2|v1.0.2 - {{#timel: j M Y|11.2.2018.}}]] - Bug fix&lt;br /&gt;
&lt;br /&gt;
[[Updates/1.0.0|v1.0.0 - {{#timel: j M Y|7.2.2018.}}]] - Full release, SCP-079 temporarily removed, new map generator added, new server browser system added, new door models&lt;br /&gt;
&lt;br /&gt;
[[Updates/0.4.2|v0.4.2 - {{#timel: j M Y|24.1.2018.}}]] - Bug fix, Linux support added&lt;br /&gt;
&lt;br /&gt;
[[Updates/0.4.1|v0.4.1 - {{#timel: j M Y|16.1.2018.}}]] - Server Side Changes &lt;br /&gt;
&lt;br /&gt;
[[Updates/0.3.2|v0.3.2 - {{#timel: j M Y|8.1.2018.}}]] - Bug fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/0.3.1|v0.3.1 - {{#timel: j M Y|8.1.2018.}}]] - Bug fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/0.3.0|v0.3.0 - {{#timel: j M Y|7.1.2018.}}]] - Addition of Remote Admin, new Chaos Insurgency van + new engine sound effects&lt;br /&gt;
&lt;br /&gt;
[[Updates/0.2.1|v0.2.1 + v0.2.1b - {{#timel: j M Y|30.12.2017.}}]] - Bug fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/0.2.0|v0.2.0 - {{#timel: j M Y|29.12.2017.}}]] - Server changes, Steam Release&lt;/div&gt;</summary>
		<author><name>Hoang</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Updates&amp;diff=14185</id>
		<title>Updates</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Updates&amp;diff=14185"/>
		<updated>2023-09-30T19:12:55Z</updated>

		<summary type="html">&lt;p&gt;Hoang: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of every update that has been released for &#039;&#039;SCP: Secret Laboratory&#039;&#039;. The list will include the following information: &lt;br /&gt;
&lt;br /&gt;
*The version number of an update&lt;br /&gt;
*The name of the update (if it has one)&lt;br /&gt;
*When the update was released&lt;br /&gt;
*Short summaries of the content added in the update.&lt;br /&gt;
&lt;br /&gt;
==Update List==&lt;br /&gt;
[[Updates/13.2.0|v13.2.0 - {{#timel: j M Y|24.6.2023.}}]] - SCP 939 Rebalance, Spawn Mehcanics Reworked, Removed Cards, Added New Guns, Bug Fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/13.1.0|v13.1.0 - {{#timel: j M Y|24.6.2023.}}]] - SCP-106 and SCP-079 Rebalance, SCP-173 moved to HCZ, SCP-049 Chamber Rework, Balance Changes, Bug Fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/13.0.0|v13.0.0 - {{#timel: j M Y|9.5.2023.}}]] - Unity 2021 and HDRP, SCP Additions, Miscellaneous Gameplay Changes, Achievement Tweaks, Technical Changes and Fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/12.0.2|v12.0.2 - {{#timel: j M Y|16.1.2023.}}]] - End of Anniversary/Xmas 2022 Event&lt;br /&gt;
&lt;br /&gt;
[[Updates/12.0.1|v12.0.1 - {{#timel: j M Y|6.1.2023.}}]] - Event Rebalance&lt;br /&gt;
&lt;br /&gt;
[[Updates/12.0.0|v12.0.0 (Main Update + Anniversary/Xmas 2022 Event) - {{#timel: j M Y|22.12.2022.}}]] - CCM Refactor, Two HCZ/EZ Checkpoints, SCP Soft Reworks, SCP-939 Rework, Respawn Tokens Rework, Meterification&lt;br /&gt;
&lt;br /&gt;
[[Updates/11.2.1|v11.2.1 - {{#timel: j M Y|25.6.2022.}}]] - SCP balance changes, Shotgun changes&lt;br /&gt;
&lt;br /&gt;
[[Updates/11.2.0|v11.2.0 - {{#timel: j M Y|12.4.2022.}}]] - SCP-1853 added, SCP-244 permanently re-added, Win Conditions overhaul, Shotgun improvements&lt;br /&gt;
&lt;br /&gt;
[[Updates/11.1.5|v11.1.5 - {{#timel: j M Y|18.3.2022.}}]] - Major Anti-Cheat Overhaul (Rolled Back)&lt;br /&gt;
&lt;br /&gt;
[[Updates/11.1.4|v11.1.4 -  {{#timel: j M Y|4.3.2022.}}]] - Bug fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/11.1.3|v11.1.3 -  {{#timel: j M Y|19.2.2022.}}]] - Balance changes&lt;br /&gt;
&lt;br /&gt;
[[Updates/11.1.2|v11.1.2 -  {{#timel: j M Y|17.1.2022.}}]] - C.A.S.S.I.E. Subtitles&lt;br /&gt;
&lt;br /&gt;
[[Updates/11.1.1|v11.1.1 (2021 Christmas Event) -  {{#timel: j M Y|18.12.2021.}}]] - SCP-244 added, SCP-2536 re-added, Christmas cosmetic and audio changes&lt;br /&gt;
&lt;br /&gt;
[[Updates/11.1.0|v11.1.0 -  {{#timel: j M Y|26.10.2021.}}]] - Permanent re-addition of SCP-330 and SCP-2176&lt;br /&gt;
&lt;br /&gt;
[[Updates/11.0.3|v11.0.3 -  {{#timel: j M Y|26.10.2021.}}]] - 2021 Halloween Event bug fixes &lt;br /&gt;
&lt;br /&gt;
[[Updates/11.0.2|v11.0.2 - {{#timel: j M Y|25.10.2021.}}]] - 2021 Halloween Event bug fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/11.0.1|v11.0.1 (2021 Halloween Event) - {{#timel: j M Y|24.10.2021.}}]] - Re-added SCP-330, SCP-2176 added, Halloween cosmetic and audio changes  &lt;br /&gt;
&lt;br /&gt;
[[Updates/11.0.0|v11.0.0 (Parabellum) - {{#timel: j M Y|8.10.2021.}}]] - Inventory rework, gunplay rework, SCP-173 reworked&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.2.2|v10.2.2 - {{#timel: j M Y|3.3.2021.}}]] - Bug fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.2.1|v10.2.1 - {{#timel: j M Y|8.1.2021.}}]] - Bug fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.2.0|v10.2.0 - {{#timel: j M Y|6.1.2021.}}]] - Door refactor, bug fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.1.3|v10.1.3 (2020 Christmas Event) - {{#timel: j M Y|22.12.2020.}}]] - SCP-2536 added, Christmas cosmetic and audio changes&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.1.2|v10.1.2 - {{#timel: j M Y|19.11.2020.}}]] - Bug fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.1.1|v10.1.1 - {{#timel: j M Y|7.11.2020.}}]] - Bug fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.1.0|v10.1.0 - {{#timel: j M Y|3.11.2020.}}]] - SCP-096 re-balance&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.0.6|v10.0.6 - {{#timel: j M Y|27.10.2020.}}]] - SCP-330 re-balance&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.0.5|v10.0.5 (2020 Halloween Event) - {{#timel: j M Y|23.10.2020.}}]] - SCP-330 added, Halloween cosmetic and audio changes&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.0.4|v10.0.4 - {{#timel: j M Y|19.9.2020.}}]] - Anti-Cheat fix&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.0.3|v10.0.3 - {{#timel: j M Y|14.9.2020.}}]] - SCP Microphone Indicators, Coin is now seen when held, Bug Fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.0.2|v10.0.2 - {{#timel: j M Y|13.8.2020.}}]] - Bug fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.0.1|v10.0.1 - {{#timel: j M Y|3.8.2020.}}]] - More RA commands, bug fixes, Removed chair in SCP-096&#039;s room. :(&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.0.0|v10.0.0 (Scopophobia) - {{#timel: j M Y|24.7.2020.}}]] - SCP-096 reworked, Spawning Tickets added, Stamina added, Status Effects added, Main Menu and UX overhaul&lt;br /&gt;
&lt;br /&gt;
[[Updates/9.1.3|v9.1.3 - {{#timel: j M Y|21.12.2019.}}]] - Christmas C.A.S.S.I.E Pack&lt;br /&gt;
&lt;br /&gt;
[[Updates/9.1.1|v9.1.1 - {{#timel: j M Y|21.12.2019.}}]] - Bug fix&lt;br /&gt;
&lt;br /&gt;
[[Updates/9.1.0|v9.1.0 - {{#timel: j M Y|21.12.2019.}}]] - Megapatch Minipatch&lt;br /&gt;
&lt;br /&gt;
[[Updates/9.0.4|v̷̵͉̰͍ͅ9̢̩̟͎̳͟.̺̩̫̖͙̰͖0̖̪̀́͞.͉̪͖͕̕͜4̸̪̖-   ̸̹̕(̷͖̹͊Ʉ₦₮ł₮ⱠɆĐ)̸̳̔͊̏  1̶̣̤͚͘6̴̦͊̒̾ ̴̪̒̎D̴̳̦̞͊è̵͙͈͘c̴͖̙̽̒ͅ ̶̛̟͚̤͑̕2̵̖͖̦̐̊0̸̥̐ͅ1̴̱̐̃9̷͚̼͚̌̅]] - Ã̵͔̭͓a̸̙͍̱̍͝͠h̵̞͑͊t̸̡̢̂̈́s̷̢̙͋͛̄t̷̙̑͘ ̶̝͔̯̉̊́p̴͙͔̪͊̊̕ļ̷̃̏̊ ̴̤͂͋ͅl̸̹͌̎͆v̵̲͖̞̋͘ṵ̶̥̠̽͒v̷̪̆̑͠ ̶͚͎̯̋j̴̧̄̌̆ẅ̷̧̤͙̀̈́w̵̠͇͌k̷͕̒͝m̶̺͑͐r̸̬̙͋͘͝z̷̛͔̥͙̑̋&lt;br /&gt;
&lt;br /&gt;
[[Updates/9.0.3|v9.0.3 - {{#timel: j M Y|04.12.2019.}}]] - Bug fix&lt;br /&gt;
&lt;br /&gt;
[[Updates/9.0.2|v9.0.2 - {{#timel: j M Y|30.11.2019.}}]] - Bug fix&lt;br /&gt;
&lt;br /&gt;
[[Updates/9.0.1|v9.0.1 - {{#timel: j M Y|30.11.2019.}}]] - Bug fix&lt;br /&gt;
&lt;br /&gt;
[[Updates/9.0.0|v9.0.0 (Megapatch II) - {{#timel: j M Y|29.11.2019.}}]] - SCP Items added, New Locker System, Treatment System rework, Micro H.I.D. reworked, balance and miscellaneous changes&lt;br /&gt;
&lt;br /&gt;
[[Updates/8.0.0|v8.0.0 (Megapatch I) - {{#timel: j M Y|17.12.2018.}}]] - SCP-079 re-added and reworked, USP added, general bug fixes and changes&lt;br /&gt;
&lt;br /&gt;
[[Updates/7.4.0|v7.4.0 - {{#timel: j M Y|7.9.2018.}}]] - Inventory rework, RA improvements&lt;br /&gt;
&lt;br /&gt;
[[Updates/7.3.1|v7.3.1 - {{#timel: j M Y|9.8.2018.}}]] - Bug fix&lt;br /&gt;
&lt;br /&gt;
[[Updates/7.3.0|v7.3.0 - {{#timel: j M Y|5.8.2018.}}]] - CASSIE, New MTF-E11-SR, Breakable Glass&lt;br /&gt;
&lt;br /&gt;
[[Updates/7.2.0|v7.2.0 - {{#timel: j M Y|13.7.2018.}}]] - Visual Update&lt;br /&gt;
&lt;br /&gt;
[[Updates/7.1.0|v7.1.0 - {{#timel: j M Y|5.7.2018.}}]] - Bug fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/7.0.0|v7.0.0 - {{#timel: j M Y|3.7.2018.}}]] - SCP-939-53/89 added, SCP-106 model reworked, Steam achievements added, Fragmentation Grenade added, re-addition of Tesla Gates&lt;br /&gt;
&lt;br /&gt;
[[Updates/6.2.0|v6.2.0 - {{#timel: j M Y|9.6.2018.}}]] - Game Optimization &lt;br /&gt;
&lt;br /&gt;
[[Updates/6.0.1|v6.0.1 - {{#timel: j M Y|28.5.2018.}}]] - Bug fix&lt;br /&gt;
&lt;br /&gt;
[[Updates/6.0.0|v6.0.0 - {{#timel: j M Y|27.5.2018.}}]] - Finished LCZ Overhaul, Weapon Rework, Facility Guards&lt;br /&gt;
&lt;br /&gt;
[[Updates/5.1.1|v5.1.1 - {{#timel: j M Y|3.5.2018.}}]] - Bug fix&lt;br /&gt;
&lt;br /&gt;
[[Updates/5.1.0|v5.1.0 - {{#timel: j M Y|2.5.2018.}}]] - Remote Admin Overhaul, New Bloom&lt;br /&gt;
&lt;br /&gt;
[[Updates/5.0.1|v5.0.1 - {{#timel: j M Y|22.4.2018.}}]] - Bug fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/5.0.0|v5.0.0 - {{#timel: j M Y|21.4.2018.}}]] - Ragdolls, Decontamination, Blood, CASSIE&#039;s nuke lines.&lt;br /&gt;
&lt;br /&gt;
[[Updates/4.0.0|v4.0.0 - {{#timel: j M Y|24.3.2018.}}]] - Beginning of LCZ Overhaul, Customizable Warhead time.&lt;br /&gt;
&lt;br /&gt;
[[Updates/3.3.3|v3.3.3 - {{#timel: j M Y|17.3.2018.}}]] - Bug fix&lt;br /&gt;
&lt;br /&gt;
[[Updates/3.3.2|v3.3.2 - {{#timel: j M Y|14.3.2018.}}]] - Bug fix&lt;br /&gt;
&lt;br /&gt;
[[Updates/3.3.1|v3.3.1 - {{#timel: j M Y|13.3.2018.}}]] - Bug fix&lt;br /&gt;
&lt;br /&gt;
[[Updates/3.3.0|v3.3.0 - {{#timel: j M Y|13.3.2018.}}]] - Bug fix&lt;br /&gt;
&lt;br /&gt;
[[Updates/3.1.0|v3.1.0 - {{#timel: j M Y|5.3.2018.}}]] - Bug fix&lt;br /&gt;
&lt;br /&gt;
[[Updates/3.0.0|v3.0.0 - {{#timel: j M Y|4.3.2018.}}]] - SCP-096 added, Female Nuke Announcer, SCP-049-2 buff&lt;br /&gt;
&lt;br /&gt;
[[Updates/1.1.0|v1.1.0 - {{#timel: j M Y|17.2.2018.}}]] - Minor HCZ rooms remodel, SCP-173 stairway re-added, bug fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/1.0.2|v1.0.2 - {{#timel: j M Y|11.2.2018.}}]] - Bug fix&lt;br /&gt;
&lt;br /&gt;
[[Updates/1.0.0|v1.0.0 - {{#timel: j M Y|7.2.2018.}}]] - Full release, SCP-079 temporarily removed, new map generator added, new server browser system added, new door models&lt;br /&gt;
&lt;br /&gt;
[[Updates/0.4.2|v0.4.2 - {{#timel: j M Y|24.1.2018.}}]] - Bug fix, Linux support added&lt;br /&gt;
&lt;br /&gt;
[[Updates/0.4.1|v0.4.1 - {{#timel: j M Y|16.1.2018.}}]] - Server Side Changes &lt;br /&gt;
&lt;br /&gt;
[[Updates/0.3.2|v0.3.2 - {{#timel: j M Y|8.1.2018.}}]] - Bug fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/0.3.1|v0.3.1 - {{#timel: j M Y|8.1.2018.}}]] - Bug fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/0.3.0|v0.3.0 - {{#timel: j M Y|7.1.2018.}}]] - Addition of Remote Admin, new Chaos Insurgency van + new engine sound effects&lt;br /&gt;
&lt;br /&gt;
[[Updates/0.2.1|v0.2.1 + v0.2.1b - {{#timel: j M Y|30.12.2017.}}]] - Bug fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/0.2.0|v0.2.0 - {{#timel: j M Y|29.12.2017.}}]] - Server changes, Steam Release&lt;/div&gt;</summary>
		<author><name>Hoang</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=TestNewTabbers&amp;diff=14177</id>
		<title>TestNewTabbers</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=TestNewTabbers&amp;diff=14177"/>
		<updated>2023-09-28T00:19:12Z</updated>

		<summary type="html">&lt;p&gt;Hoang: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|First Tab Title=&lt;br /&gt;
First tab content goes here.&lt;br /&gt;
|-|Second Tab Title=&lt;br /&gt;
Second tab content goes here.&lt;br /&gt;
|-|Third Tab Title=&lt;br /&gt;
Third tab content goes here.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hoang</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=TestNewTabbers&amp;diff=14176</id>
		<title>TestNewTabbers</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=TestNewTabbers&amp;diff=14176"/>
		<updated>2023-09-28T00:18:54Z</updated>

		<summary type="html">&lt;p&gt;Hoang: Created page with &amp;quot;&amp;lt;tabber&amp;gt; |-|First Tab Title= {{#tag:tabber|  Tab Title A=  Tab content A goes here.  {{!}}-{{!}}  Tab Title B=  Tab content B goes here.  {{!}}-{{!}}  Tab Title C=  Tab content C goes here.  }} |-|Second Tab Title= {{#tag:tabber|  Tab Title D=  Tab content D goes here.  {{!}}-{{!}}  Tab Title E=  Tab content E goes here.  {{!}}-{{!}}  Tab Title F=  Tab content F goes here.  }} |-|Third Tab Title= {{#tag:tabber|  Tab Title G=  Tab content G goes here.  {{!}}-{{!}}  Tab Ti...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|First Tab Title=&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
 Tab Title A=&lt;br /&gt;
 Tab content A goes here.&lt;br /&gt;
 {{!}}-{{!}}&lt;br /&gt;
 Tab Title B=&lt;br /&gt;
 Tab content B goes here.&lt;br /&gt;
 {{!}}-{{!}}&lt;br /&gt;
 Tab Title C=&lt;br /&gt;
 Tab content C goes here.&lt;br /&gt;
 }}&lt;br /&gt;
|-|Second Tab Title=&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
 Tab Title D=&lt;br /&gt;
 Tab content D goes here.&lt;br /&gt;
 {{!}}-{{!}}&lt;br /&gt;
 Tab Title E=&lt;br /&gt;
 Tab content E goes here.&lt;br /&gt;
 {{!}}-{{!}}&lt;br /&gt;
 Tab Title F=&lt;br /&gt;
 Tab content F goes here.&lt;br /&gt;
 }}&lt;br /&gt;
|-|Third Tab Title=&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
 Tab Title G=&lt;br /&gt;
 Tab content G goes here.&lt;br /&gt;
 {{!}}-{{!}}&lt;br /&gt;
 Tab Title H=&lt;br /&gt;
 Tab content H goes here.&lt;br /&gt;
 {{!}}-{{!}}&lt;br /&gt;
 Tab Title I=&lt;br /&gt;
 Tab content I goes here.&lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hoang</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Mobile_Task_Force&amp;diff=13718</id>
		<title>Mobile Task Force</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Mobile_Task_Force&amp;diff=13718"/>
		<updated>2023-09-06T17:35:16Z</updated>

		<summary type="html">&lt;p&gt;Hoang: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Human Infobox&lt;br /&gt;
|name = Mobile Task Force&lt;br /&gt;
|MainImage = NTF (12.0)&lt;br /&gt;
|mainImageSize = 435px&lt;br /&gt;
|F1MenuArt = mpc-classes&lt;br /&gt;
|Health = 100&lt;br /&gt;
|humantype = military&lt;br /&gt;
|Spawn = [[Surface Zone]]&lt;br /&gt;
|Alies = [[Facility Guard|Facility Guards]] &amp;lt;br&amp;gt; [[Scientist|Scientists]]&lt;br /&gt;
|Enemies =  [[Chaos Insurgent|Chaos Insurgents]] &amp;lt;br&amp;gt; [[Class-D Personnel|Class-Ds]] &amp;lt;br&amp;gt; [[SCPs]]&lt;br /&gt;
|OtherInformation = Class IDs:&amp;lt;br&amp;gt; 4 (MTF Specialist) &amp;lt;br&amp;gt;11 (MTF Sergeant) &amp;lt;br&amp;gt; 12 (MTF Captain) &amp;lt;br&amp;gt;13 (MTF Private) &amp;lt;br&amp;gt; Class Colors:&amp;lt;br&amp;gt;{{Class Color|class=Private|displayhex=true}} (Private)&amp;lt;br&amp;gt;{{Class Color|class=Sergeant|displayhex=true}} (Specialist/Sergeant)&amp;lt;br&amp;gt;{{Class Color|class=Captain|displayhex=true}} (Captain) &amp;lt;br&amp;gt; Voice Actors: &amp;lt;br&amp;gt;Doggdemon (Megapatch II Trailer) &amp;lt;br&amp;gt; Bullish, Concrete, TinyyTonyy and scpWyatt (SCP-939 Teaser) &lt;br /&gt;
}}&lt;br /&gt;
{{quote&lt;br /&gt;
|quote =Attention all units, the D Class, ju-....just vanished?!&lt;br /&gt;
|speaker = Unnamed MTF Member in the &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://www.youtube.com/watch?v=dC7hWOo60a0&amp;amp;t=19s Megapatch II Trailer] &amp;lt;/span&amp;gt; before being killed.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Mobile Task Force Epsilon-11&#039;&#039;&#039; (&#039;&#039;&#039;Nine Tailed Fox&#039;&#039;&#039;) is a [[Humans|military class]] tasked with re-containing [[SCPs]] and rescuing any remaining [[Scientist|Scientists]] in [[Site-02]].&lt;br /&gt;
__TOC__&lt;br /&gt;
=Operational Guides=&lt;br /&gt;
===Class Operational Guide===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex:auto; flex-direction:row; flex-basis:min-content; min-width:60%&amp;quot;&amp;gt;&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Site-02 Lockdown Procedures — Rapid Response===&lt;br /&gt;
In the event of a Code: White/Gray breach.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- Priority A&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|Site-02 Lockdown Mobile Task Force}}&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;Footnotes&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Excerpt from the Executive Prevention Code:&amp;lt;br&amp;gt;&lt;br /&gt;
SC-4 — in the event of a major crisis, with a definite risk of a major compromise, protocol SC-4 may be utilized and grants authorization for the immediate termination of an SCP object by dedicated personnel.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;OPGuidebuttonDenied&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- Priority B&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;OPGuidebuttonDenied&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- Priority C&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;OPGuidebuttonDenied&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- Priority D&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;OPGuidebuttonDenied&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- Priority E&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
Following their spawn on [[Surface Zone|Surface]], [[C.A.S.S.I.E.]] will announce their arrival, while also mentioning the number of SCPs remaining in the facility; if there are no SCPs left alive, C.A.S.S.I.E. will announce that substantial threats to safety remain within the facility.&lt;br /&gt;
&lt;br /&gt;
MTF are tasked with re-containing/terminating escaped SCPs, while extracting any remaining Scientist to the Surface Zone.&lt;br /&gt;
&lt;br /&gt;
[[Class-D Personnel|Class-Ds]] can be dealt with in two different ways: terminated on sight, or arrested and then escorted out of Site-02. Arrests can be made by holding down the {{Key Press|E}} key with any gun equipped, and successfully escorting them requires taking them to the escape zone on the Surface. Doing so will turn the Class-D into a Nine Tailed Fox Private and grant three [[Respawn Tickets]] to the MTF Team. &lt;br /&gt;
&lt;br /&gt;
It should be noted that unlike [[Chaos Insurgent|Chaos]] killing Scientists, MTF will not be granted any tickets for the termination of Class-Ds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
===Spawning===&lt;br /&gt;
{{Related|Spawning_Mechanics#Respawning|Respawning}}&lt;br /&gt;
MTF do not spawn at the start of the round, instead acting as a possible class to for spectators to respawn as. By default, the time between respawns is at minimum 280 seconds and at max 350 seconds. When a respawn occurs, MTF will be chosen to respawn if they have more Respawn Tokens than the Chaos, in the event of a tie, MTF will respawn. For each player that respawned, one MTF Respawn Token is used up. By default, up to a max of 15 MTF can spawn. Server config can be edited to change respawn time and the max amount of players that can be respawned. The MTF Helicopter will arrive at Site-02 and land to show MTF is respawning. &lt;br /&gt;
&lt;br /&gt;
[[File:Mtfhelicopter.gif|thumb|center|600px|MTF Helicopter Arriving]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The MTF spawn in waves with at least one Captain and three Sergeants, with the rest of the wave being Privates. Each of these ranks spawn with different gear. MTF Specialists do not spawn during a respawn wave - instead, any Scientist that escapes while not disarmed will become an MTF Specialist. &amp;lt;br&amp;gt;The items and status a player has is determined by which MTF rank they are, with the higher ranks having higher-quality items. The hierarchy of MTF ranks is as follows, starting at the top: MTF Captain --&amp;gt; MTF Sergeant --&amp;gt; MTF Specialist --&amp;gt; MTF Private. Despite not being MTF, Facility Guards are still consider apart of the ranking system, being placed below MTF Private. &amp;lt;br&amp;gt;Looking at another player will display text that says if you are the same rank, can give them orders, or follow their orders. Orders are purely for roleplay and have no mechanical significance. &amp;lt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
{{Achievements}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*During the Halloween Event, MTF were renamed to &amp;quot;Ghost Busters&amp;quot;. The &amp;quot;Spooky Scary Skeletons&amp;quot; song was also added to the announcement before giving the regular CASSIE announcement.&lt;br /&gt;
*The MTF ranks have gone through name changes over time:&lt;br /&gt;
**MTF Captains were originally called &amp;quot;MTF Commanders&amp;quot;.&lt;br /&gt;
**MTF Sergeants were originally called &amp;quot;MTF Lieutenants&amp;quot;.&lt;br /&gt;
**MTF Specialists were originally called &amp;quot;MTF Scientists&amp;quot;.&lt;br /&gt;
**MTF Privates were originally called &amp;quot;MTF Cadets&amp;quot;.&lt;br /&gt;
***Before Facility Guards were added, they were called &amp;quot;MTF Guards&amp;quot;.&lt;br /&gt;
*During the Parabellum Beta, MTF Specialists would spawn with an additional First Aid Kit and 40 rounds of 9x19mm. Making their loadout slightly unique compared to MTF Sergeants.&lt;br /&gt;
*Before Megapatch II, all MTF Ranks would spawn with a [[Flashbang Grenade]].&lt;br /&gt;
**Additionally before Megapatch II, the MTF Specialist was the only MTF Rank that spawned with a First Aid Kit. Which at the time was the only healing item in game.&lt;br /&gt;
*Despite being designated as Epsilon-11, the Site-02 Lockdown Procedure for the Scientist&#039;s Operational Guide refers to them as MTF-Iota-4.&lt;br /&gt;
{{Human Navbox}}&lt;/div&gt;</summary>
		<author><name>Hoang</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Template:Cadet&amp;diff=13561</id>
		<title>Template:Cadet</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Template:Cadet&amp;diff=13561"/>
		<updated>2023-09-01T20:07:15Z</updated>

		<summary type="html">&lt;p&gt;Hoang: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;infobox&amp;quot; style=&amp;quot;font-size:90%; width:25%;&amp;quot;&lt;br /&gt;
|style=&amp;quot;font-size:13px; |{{HycontentInfobox2|Operative Keycard}}&lt;br /&gt;
|style=&amp;quot;font-size:13px; |{{HycontentInfobox2|Crossvec}}&lt;br /&gt;
|style=&amp;quot;font-size:13px; |{{HycontentInfobox2|Combat Armor}}&lt;br /&gt;
|style=&amp;quot;font-size:13px; |{{HycontentInfobox2|Radio}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-size:13px; |{{HycontentInfobox2|First Aid Kit}}&lt;br /&gt;
|-&lt;br /&gt;
{{Ammo|9x19mm=160|5.56x45mm=40}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Human Inventory]]&lt;/div&gt;</summary>
		<author><name>Hoang</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Template:MTFScientist&amp;diff=13560</id>
		<title>Template:MTFScientist</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Template:MTFScientist&amp;diff=13560"/>
		<updated>2023-09-01T20:05:44Z</updated>

		<summary type="html">&lt;p&gt;Hoang: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;infobox&amp;quot; style=&amp;quot;font-size:90%; width:25%;&amp;quot;&lt;br /&gt;
|style=&amp;quot;font-size:13px; |{{HycontentInfobox2|Operative Keycard}}&lt;br /&gt;
|style=&amp;quot;font-size:13px; |{{HycontentInfobox2|MTF-E11-SR}}&lt;br /&gt;
|style=&amp;quot;font-size:13px; |{{HycontentInfobox2|Combat Armor}}&lt;br /&gt;
|style=&amp;quot;font-size:13px; |{{HycontentInfobox2| High-Explosive Grenade}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-size:13px; |{{HycontentInfobox2|Radio}}&lt;br /&gt;
|style=&amp;quot;font-size:13px; |{{HycontentInfobox2|First Aid Kit}}&lt;br /&gt;
|style=&amp;quot;font-size:13px; |&lt;br /&gt;
|-&lt;br /&gt;
{{Ammo|9x19mm=40|5.56x45mm=120}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Human Inventory]]&lt;/div&gt;</summary>
		<author><name>Hoang</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Keycard&amp;diff=13559</id>
		<title>Keycard</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Keycard&amp;diff=13559"/>
		<updated>2023-09-01T19:48:46Z</updated>

		<summary type="html">&lt;p&gt;Hoang: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
|caption = [[File:KeycardCycleNew.png]]&lt;br /&gt;
|type	= Equipment (Tool)&lt;br /&gt;
|usage	= Opens certain doors&lt;br /&gt;
|spawn = Various locations&amp;lt;br&amp;gt;[[Standard Locker]]s&amp;lt;br&amp;gt;Certain [[Humans|classes]]&lt;br /&gt;
|ID = 0 (Janitor) &amp;lt;br&amp;gt; 1 (Scientist)  &amp;lt;br&amp;gt; 2 (Research Supervisor) &amp;lt;br&amp;gt; 3 (Zone Manager) &amp;lt;br&amp;gt; 4 (Guard) &amp;lt;br&amp;gt; 5 (Private) &amp;lt;br&amp;gt; 6 (Containment Engineer) &amp;lt;br&amp;gt; 7 (Sergeant) &amp;lt;br&amp;gt; 8 (Captain) &amp;lt;br&amp;gt; 9 (Facility Manager) &amp;lt;br&amp;gt; 10 (C.I. Access Device) &amp;lt;br&amp;gt; 11 (O5 Keycard)&lt;br /&gt;
|Pocket = Keycard Override&lt;br /&gt;
|disarmImmunity = Keycard Override&lt;br /&gt;
|weight = 0.01&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Keycards&#039;&#039;&#039; are a type of [[Items|Item]] found in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. They are used to access different rooms in [[Site-02|Site-02]] that are locked with a NFC Reader.&lt;br /&gt;
__TOC__&lt;br /&gt;
=In Game=&lt;br /&gt;
Keycards are essential if a player wants access certain parts of the facility, such as the armories, containment chambers, gates, SCP lockers, and other locked doors which require a Keycard to open. Different Keycards will open different doors depending on the Keycard&#039;s access tier.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Keycards must be equipped in order to be used. A player can either equip a Keycard via the inventory, or by pressing {{Key Press|Left Control}}, which is the default hotkey button to equip a Keycard.&amp;lt;br&amp;gt;&lt;br /&gt;
To use a Keycard, the player needs to be close to a door, and must press {{Key Press|E}} on either the NFC Reader located next to the door, or on the door itself. &lt;br /&gt;
&lt;br /&gt;
It should be noted that the correct access tier is required to open certain doors. If a Keycard does not have the required access tier, the door will not open.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When hovering over a Keycard in the inventory, a small group of squares are shown. These represent the keycard&#039;s access tier. Lit squares indicates that the keycard has that access tier, while dark squares mean that it doesn&#039;t.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Chaos Insurgency Access Device has a unique model compared to the Keycards, having the appearance of a circuit board with a small display screen. Upon interaction with a Keycard required door, the screen will randomly scramble text.&lt;br /&gt;
==Access Tiers (Keycards)==&lt;br /&gt;
There are currently 10 Keycards in-game. Below is a chart of every Keycard and what access tiers they have.&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;  style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px;&amp;quot; |List of Keycards&lt;br /&gt;
!Keycard&lt;br /&gt;
!Access Tiers&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Janitor Icon.png|185px]]&lt;br /&gt;
|{{Access|Keycard=Janitor Keycard}}&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #2e2e2e;&amp;quot; |[[File:Scientist Icon.png|185px]]&lt;br /&gt;
| style=&amp;quot;background-color: #2e2e2e;&amp;quot; |{{Access|Keycard=Scientist Keycard}}&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Research Supervisor Icon.png|185px]]&lt;br /&gt;
|{{Access|Keycard=Research Supervisor Keycard}}&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Guard Icon.png|185px]]&lt;br /&gt;
|{{Access|Keycard=Guard Keycard}}&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sergeant Icon.png|185px]]&lt;br /&gt;
|{{Access|Keycard=Sergeant Keycard}}&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #2e2e2e;&amp;quot; |[[File:Captain Icon.png|185px]]&lt;br /&gt;
| style=&amp;quot;background-color: #2e2e2e;&amp;quot; |{{Access|Keycard=Captain Keycard}}&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZManager icon.png|185px]]&lt;br /&gt;
|{{Access|Keycard=Zone Manager Keycard}}&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #2e2e2e;&amp;quot; |[[File:Owner Icon.png|185px]]&lt;br /&gt;
| style=&amp;quot;background-color: #2e2e2e;&amp;quot; |{{Access|Keycard=Facility Manager Keycard}}&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chaos card icon2.png|185px]]&lt;br /&gt;
|{{Access|Keycard=Chaos Insurgency Access Device}}&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #2e2e2e;&amp;quot; |[[File:O5 icon.png|185px]]&lt;br /&gt;
| style=&amp;quot;background-color: #2e2e2e;&amp;quot; |{{Access|Keycard=O5 Keycard}}&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Access Tiers (Doors)==&lt;br /&gt;
Each door/object has an unique access tier required to open it. Keycards must have the correct access tier in order to open said door/object.&amp;lt;br&amp;gt;&lt;br /&gt;
Below is a chart showing the name of each tier, the icon for each tier, the doors each tier opens, and which Keycards have which tiers.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Containment Access=&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:CC914Entrance.png|240px|center|thumb|&amp;lt;br&amp;gt;[[Light Containment Zone#SCP-914&#039;s Containment Chamber - #914|SCP-914&#039;s Containment]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard3|Required Access1=CC1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:LCZTC01ControlDoor.png|240px|center|thumb|&amp;lt;br&amp;gt;[[Light Containment Zone#Test Chamber 1 - TC01|Test Chamber 1]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard3|Required Access1=CC2}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:HCZ096RoomDoor.png|240px|center|thumb|&amp;lt;br&amp;gt;[[Heavy Containment Zone#SCP-096&#039;s Containment Area|SCP-096&#039;s Containment]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard3|Required Access1=CC2}}&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:HCZ079RoomGate.png|240px|center|thumb|&amp;lt;br&amp;gt;[[Heavy Containment Zone#SCP-079&#039;s Containment Area|SCP-079&#039;s Containment&amp;lt;br&amp;gt;(Locked until all Generators are activated)]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard3|Required Access1=CC2}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:HCZ106ControlEntrance.png|240px|center|thumb|&amp;lt;br&amp;gt;[[Heavy Containment Zone#SCP-106&#039;s Containment Area|SCP-106&#039;s Containment]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard3|Required Access1=CC2}}&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:BulletproofLockerGR18.png|240px|center|thumb|&amp;lt;br&amp;gt;[[Bulletproof Locker №7]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard3|Required Access1=CC2|Required Access2=CA}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Security Access=&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:LCZArmoryEntrance.png|240px|center|thumb|&amp;lt;br&amp;gt;[[Light Containment Zone#LCZ Armory - ##00|LCZ Armory]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard3|Required Access1=AA1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:HCZAmmoArmoryEntrance.png|240px|center|thumb|&amp;lt;br&amp;gt;[[Heavy Containment Zone#Ammunition Armory|Ammunition Armory]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard3|Required Access1=AA1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:EZSideWeaponLocker.png|240px|center|thumb|&amp;lt;br&amp;gt;[[Weapon Locker Type 21|Weapon Locker Type 21&amp;lt;br&amp;gt;(Small Cabinets)]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard3|Required Access1=AA1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:HCZ049ArmoryEntrance.png|240px|center|thumb|&amp;lt;br&amp;gt;[[Heavy Containment Zone#SCP-049&#039;s Containment Area|SCP-049&#039;s Armory]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard3|Required Access1=AA2}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:EZSideWeaponLocker.png|240px|center|thumb|&amp;lt;br&amp;gt;[[Weapon Locker Type 21|Weapon Locker Type 21&amp;lt;br&amp;gt;(Large Cabinets)]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard3|Required Access1=AA2}}&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:MTFE11RackWarhead.png|240px|center|thumb|&amp;lt;br&amp;gt;[[MTF-E11-SR Rack]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard3|Required Access1=AA2}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:HCZServersBackGenerator.png|240px|center|thumb|[[Emergency Power Stations|&amp;lt;br&amp;gt;Emergency Power Station (Unlock)]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard3|Required Access1=AA2}}&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:HCZMicroArmoryDoor.png|240px|center|thumb|&amp;lt;br&amp;gt;[[Heavy Containment Zone#Micro H.I.D. Armory|Micro H.I.D. Armory]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard3|Required Access1=AA3}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Other Access=&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:LCZHCZCheckpoint.png|center|thumb|&amp;lt;br&amp;gt;[[Light Containment Zone#Heavy Containment Zone Checkpoints - EX-A/EX-B|LCZ-HCZ Checkpoints]] &amp;lt;br&amp;gt; [[Heavy Containment Zone#Entrance Zone Checkpoint|HCZ-EZ Checkpoints (+ Side Door)]]|240px]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard3|Required Access1=CA}}&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:EZGateA.png|240px|center|thumb|&amp;lt;br&amp;gt;[[Entrance Zone#Gates|Gate A &amp;amp;amp; Gate B]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard3|Required Access1=GA}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:EZIntercomDoor.png|240px|center|thumb|&amp;lt;br&amp;gt;[[Entrance Zone#Intercom Room|Intercom Room]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard3|Required Access1=IA}}&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:WarheadControlTerminalOffline.png|center|240px|thumb|&amp;lt;br&amp;gt;[[Surface Zone#Warhead Activation Room|Warhead Control Panel (Unlock)]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard3|Required Access1=NA}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Spawning==&lt;br /&gt;
===Classes===&lt;br /&gt;
* Scientist Keycards spawn on [[Scientist|Scientists]].&lt;br /&gt;
* Guard Keycards spawn on [[Facility Guard|Facility Guards]].&lt;br /&gt;
* MTF Operative Keycards spawn on [[Mobile Task Force|MTF Sergeants]], [[Mobile Task Force|MTF Specialists]] and [[Mobile Task Force|MTF Privates]].&lt;br /&gt;
* MTF Captain Keycards spawn on [[Mobile Task Force|MTF Captains]].&lt;br /&gt;
* Chaos Insurgency Access Devices spawn on [[Chaos Insurgent|Chaos Insurgents]].&lt;br /&gt;
&lt;br /&gt;
===Locations===&lt;br /&gt;
[[Light Containment Zone#Water Closet - WC|Water Closet - WC]]&amp;lt;br&amp;gt;&lt;br /&gt;
A Janitor Keycard and/or a Scientist Keycard will sometimes spawn in the LCZ Water Closet in 4 possible places:&amp;lt;br&amp;gt;&lt;br /&gt;
# The floor of the Male&#039;s Bathroom.&amp;lt;br&amp;gt;&lt;br /&gt;
# The sink of the Male&#039;s Bathroom.&amp;lt;br&amp;gt; &lt;br /&gt;
# The sink of the Female&#039;s Bathroom.&amp;lt;br&amp;gt;&lt;br /&gt;
# The toilet in the Female&#039;s Bathroom.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Light Containment Zone#Office - PC15|Office - PC15]]&amp;lt;br&amp;gt;&lt;br /&gt;
A Scientist Keycard will always spawn on a random desk in the Office PC-15.&lt;br /&gt;
&lt;br /&gt;
[[Light Containment Zone#SCP-914&#039;s Containment Chamber - #914|SCP-914&#039;s Containment Chamber]]&amp;lt;br&amp;gt;&lt;br /&gt;
A Janitor or Scientist Keycard will sometimes spawn on the shelves in SCP-914&#039;s Containment Chamber.&lt;br /&gt;
&lt;br /&gt;
[[Light Containment Zone#Glass Room - GR18|Glass Room 18]]&amp;lt;br&amp;gt;&lt;br /&gt;
A Janitor or Scientist Keycard will sometimes spawn on the shelves in Glass Room 18.&lt;br /&gt;
&lt;br /&gt;
[[Light Containment Zone#Garden Chamber - VT00|Garden Chamber]]&amp;lt;br&amp;gt;&lt;br /&gt;
A Janitor, Scientist, or Zone Manager Keycard will sometimes spawn behind the glass in the Garden Chamber.&lt;br /&gt;
&lt;br /&gt;
[[Light_Containment_Zone#Test Chamber 1 - TC01|Testing Chamber 1]]&amp;lt;br&amp;gt;&lt;br /&gt;
A Zone Manager Keycard will always spawn on the desk in Testing Chamber 1.&lt;br /&gt;
&lt;br /&gt;
[[Heavy_Containment_Zone#Server Room|Servers Room]]&amp;lt;br&amp;gt;&lt;br /&gt;
A Scientist Keycard will always spawn in the Servers Room either on: &amp;lt;br&amp;gt;&lt;br /&gt;
The top floor of the room behind the servers.&amp;lt;br&amp;gt;&lt;br /&gt;
The bottom floor of the room near the corner.&lt;br /&gt;
&lt;br /&gt;
[[Heavy_Containment_Zone#Alpha Warhead Silo|Alpha Warhead Silo]]&amp;lt;br&amp;gt;&lt;br /&gt;
A Zone Manager Keycard will always spawn on one of the two shelves next to the Nuke Armory.&lt;br /&gt;
&lt;br /&gt;
[[Heavy_Containment_Zone#SCP-049&#039;s &amp;amp; SCP-173&#039;s Containment Area|SCP-049&#039;s &amp;amp; SCP-173&#039;s Containment Area]]&amp;lt;br&amp;gt;&lt;br /&gt;
A Guard Keycard will always spawn inside the containment chamber of SCP-049.&lt;br /&gt;
&lt;br /&gt;
[[Heavy_Containment_Zone#SCP-079&#039;s Containment Area|SCP-079&#039;s Containment Area]] &amp;lt;br&amp;gt;&lt;br /&gt;
A Facility Manager Keycard spawns in SCP-079&#039;s Room in its armory.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Heavy_Containment_Zone#SCP-096&#039;s Containment Area|SCP-096&#039;s Containment Area]] &amp;lt;br&amp;gt;&lt;br /&gt;
A MTF Operative spawns in SCP-096&#039;s Room behind the locked door next to the dead Facility Guard.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Heavy_Containment_Zone#SCP-106&#039;s Containment Area|SCP-106&#039;s Containment Area]] &amp;lt;br&amp;gt;&lt;br /&gt;
A MTF Operative spawns in SCP-106&#039;s Room behind the locked door on the shelves.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Standard Locker|Standard Lockers]]&amp;lt;br&amp;gt;&lt;br /&gt;
Scientist Keycards [18.75%], Zone Managers Keycards [18.75%] and Janitor Keycards [12.5%] can spawn in Standard Lockers located in both Light Containment Zone, Heavy Containment Zone and Entrance Zone.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
{{Achievements}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Keycards=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
Janitor keycard2.png|Janitor Keycard &amp;lt;br&amp;gt; (Tier 1 Containment)&lt;br /&gt;
Scientist keycard2.png|Scientist Keycard &amp;lt;br&amp;gt; (Tier 2 Containment)&lt;br /&gt;
Research Supervisor Keycard2.png|Research Supervisor Keycard &amp;lt;br&amp;gt; (Tier 3 Containment)&lt;br /&gt;
Guard Keycard3.png|Guard Keycard &amp;lt;br&amp;gt; (Tier 1 Security)&lt;br /&gt;
Sergeant Keycard.png|MTF Operative Keycard &amp;lt;br&amp;gt; (Tier 3 Security)&lt;br /&gt;
Captain Keycard.png|MTF Captain Keycard &amp;lt;br&amp;gt; (Tier 4 Security)&lt;br /&gt;
Zone Manager Keycard3.png|Zone Manager Keycard &amp;lt;br&amp;gt; (Tier 1 Administration) &lt;br /&gt;
Facility Manager Keycard4.png|Facility Manager Keycard &amp;lt;br&amp;gt; (Tier 2 Administration)&lt;br /&gt;
Chaos Insurgency device.png|Chaos Insurgency Access Device &amp;lt;br&amp;gt; (Tier 3 Administration)&lt;br /&gt;
O5 Keycard4.png|O5 Keycard &amp;lt;br&amp;gt; (Tier 4 Administration)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Animations=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
Keycardequip.gif|&#039;&#039;&#039;Equip Animation&#039;&#039;&#039;&lt;br /&gt;
Keycarduse.gif|&#039;&#039;&#039;Interact Animation&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Old Keycard Icons=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
Sergeant Keycard.png|The former appearance of the Sergeant Keycard &amp;lt;br&amp;gt;&lt;br /&gt;
CEngineer Keycard2.png|Containment Engineer Keycard &amp;lt;br&amp;gt;&lt;br /&gt;
Private Keycard.png|MTF Private Keycard &amp;lt;br&amp;gt;&lt;br /&gt;
Old Guard Inventory.png|The former appearance of the Guard Keycard&lt;br /&gt;
Old Cadet Inventory.png|The former appearance of the Cadet Keycard&lt;br /&gt;
Old Commander Inventory.png|The former appearance of the Captain Keycard&lt;br /&gt;
Old CI Inventory.png|The former appearance of the Chaos Keycard&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* Multiple Keycards have been renamed throughout the game&#039;s development.&lt;br /&gt;
**The Research Supervisor Keycard was originally called the Major Scientist Keycard.&lt;br /&gt;
**The Private Keycard was originally called the Cadet Keycard, and before that it was called the Senior Guard Keycard.&lt;br /&gt;
**The Captain Keycard was originally called the Commander Keycard.&lt;br /&gt;
**The Sergeant Keycard was originally called the Lieutenant Keycard.&lt;br /&gt;
*Prior to the [[Updates/11.0.0|11.0.0]] update, the Containment Engineer Keycard had access to both the [[Entrance Zone#Intercom Room|Intercom]] and the [[Surface Zone#Warhead Activation Room|Alpha Warhead Activation Room]].&lt;br /&gt;
* Scanning the QR codes on the Keycards will give you binary. When translated the message will be &#039;&#039;&#039;&amp;quot;Secure. Contain. Protect.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
* There used to be Polish versions of every Keycard in-game. These versions were based off the older appearance of a keycard if they had one.&lt;br /&gt;
*While the view model shows the keycard being held vertically, the 3rd person animation shows the Keycard being held horizontally.&lt;br /&gt;
**Additionally, the 3rd person animation of holding a Keycard causes the player&#039;s left arm to freeze, causing it not to move in conjunction with other animations.&lt;br /&gt;
*In older versions of the game, hovering over a Keycard in your inventory would say what type of Keycard it is, and what tier it was. For example, Janitor Keycard would say Containment Tier 1, Scientist Keycard would say Containment Tier 2, Captain Keycard said Security Tier 4. This was removed when the inventory HUD was reworked.&lt;br /&gt;
**Interestingly enough, the Chaos Insurgency Access Device was listed as Administration Tier 3, despite the fact it isn&#039;t an official Foundation Keycard. Meanwhile, the Facility Manager keycard was listed as Administration Tier 2. Because of this, there was no Foundation keycard that was Administration Tier 3 in-game.&lt;br /&gt;
*Throughout the game&#039;s development, the required access tier for certain interactables has changed.&lt;br /&gt;
**The armory in the Alpha Warhead Silo originally required Armory Access Tier 2 to open.&lt;br /&gt;
***This was removed in the Parabellum Update as the Weapon Locker Type 21 was changed so the small doors can be opened with Armory Access Tier 1. (Originally they required Tier 2)&lt;br /&gt;
**PC-15 originally required Containment Access Tier 1 to open.&lt;br /&gt;
***This was removed sometime during the alpha phase of the game.&lt;br /&gt;
**Emergency Power Stations originally required Armory Access Tier 3 to open.&lt;br /&gt;
***This was lowered to Armory Access Tier 2 in Megapatch II.&lt;br /&gt;
**The door to the Warhead Activation Room originally required Warhead Access to open, similar to the terminal inside the room.&lt;br /&gt;
***The Keycard requirement for the door was removed in v11.2.0.&lt;br /&gt;
**SCP-079&#039;s and SCP-106&#039;s containment doors originally required Containment Access Tier 3 to open them.&lt;br /&gt;
***SCP-079&#039;s containment doors were changed to Containment Access Tier 2 in the Parabellum update when his recontainment system was reworked. The door was also changed to be locked until all Emergency Power Stations are activated.&lt;br /&gt;
***SCP-106&#039;s containment doors were changed to Containment Access Tier 2 in the Mimicry update due to the Femur Breaker being removed.&lt;br /&gt;
***These changes have lead to Containment Access Tier 3 being completely unused.&lt;br /&gt;
{{Items Navbox}}&lt;/div&gt;</summary>
		<author><name>Hoang</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Keycard&amp;diff=13558</id>
		<title>Keycard</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Keycard&amp;diff=13558"/>
		<updated>2023-09-01T19:22:56Z</updated>

		<summary type="html">&lt;p&gt;Hoang: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
|caption = [[File:KeycardCycleNew.png]]&lt;br /&gt;
|type	= Equipment (Tool)&lt;br /&gt;
|usage	= Opens certain doors&lt;br /&gt;
|spawn = Various locations&amp;lt;br&amp;gt;[[Standard Locker]]s&amp;lt;br&amp;gt;Certain [[Humans|classes]]&lt;br /&gt;
|ID = 0 (Janitor) &amp;lt;br&amp;gt; 1 (Scientist)  &amp;lt;br&amp;gt; 2 (Research Supervisor) &amp;lt;br&amp;gt; 3 (Zone Manager) &amp;lt;br&amp;gt; 4 (Guard) &amp;lt;br&amp;gt; 5 (Private) &amp;lt;br&amp;gt; 6 (Containment Engineer) &amp;lt;br&amp;gt; 7 (Sergeant) &amp;lt;br&amp;gt; 8 (Captain) &amp;lt;br&amp;gt; 9 (Facility Manager) &amp;lt;br&amp;gt; 10 (C.I. Access Device) &amp;lt;br&amp;gt; 11 (O5 Keycard)&lt;br /&gt;
|Pocket = Keycard Override&lt;br /&gt;
|disarmImmunity = Keycard Override&lt;br /&gt;
|weight = 0.01&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Keycards&#039;&#039;&#039; are a type of [[Items|Item]] found in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. They are used to access different rooms in [[Site-02|Site-02]] that are locked with a NFC Reader.&lt;br /&gt;
__TOC__&lt;br /&gt;
=In Game=&lt;br /&gt;
Keycards are essential if a player wants access certain parts of the facility, such as the armories, containment chambers, gates, SCP lockers, and other locked doors which require a Keycard to open. Different Keycards will open different doors depending on the Keycard&#039;s access tier.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Keycards must be equipped in order to be used. A player can either equip a Keycard via the inventory, or by pressing {{Key Press|Left Control}}, which is the default hotkey button to equip a Keycard.&amp;lt;br&amp;gt;&lt;br /&gt;
To use a Keycard, the player needs to be close to a door, and must press {{Key Press|E}} on either the NFC Reader located next to the door, or on the door itself. &lt;br /&gt;
&lt;br /&gt;
It should be noted that the correct access tier is required to open certain doors. If a Keycard does not have the required access tier, the door will not open.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When hovering over a Keycard in the inventory, a small group of squares are shown. These represent the keycard&#039;s access tier. Lit squares indicates that the keycard has that access tier, while dark squares mean that it doesn&#039;t.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Chaos Insurgency Access Device has a unique model compared to the Keycards, having the appearance of a circuit board with a small display screen. Upon interaction with a Keycard required door, the screen will randomly scramble text.&lt;br /&gt;
==Access Tiers (Keycards)==&lt;br /&gt;
There are currently 10 Keycards in-game. Below is a chart of every Keycard and what access tiers they have.&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;  style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px;&amp;quot; |List of Keycards&lt;br /&gt;
!Keycard&lt;br /&gt;
!Access Tiers&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Janitor Icon.png|185px]]&lt;br /&gt;
|{{Access|Keycard=Janitor Keycard}}&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #2e2e2e;&amp;quot; |[[File:Scientist Icon.png|185px]]&lt;br /&gt;
| style=&amp;quot;background-color: #2e2e2e;&amp;quot; |{{Access|Keycard=Scientist Keycard}}&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Research Supervisor Icon.png|185px]]&lt;br /&gt;
|{{Access|Keycard=Research Supervisor Keycard}}&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Guard Icon.png|185px]]&lt;br /&gt;
|{{Access|Keycard=Guard Keycard}}&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sergeant Icon.png|185px]]&lt;br /&gt;
|{{Access|Keycard=Sergeant Keycard}}&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #2e2e2e;&amp;quot; |[[File:Captain Icon.png|185px]]&lt;br /&gt;
| style=&amp;quot;background-color: #2e2e2e;&amp;quot; |{{Access|Keycard=Captain Keycard}}&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZManager icon.png|185px]]&lt;br /&gt;
|{{Access|Keycard=Zone Manager Keycard}}&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #2e2e2e;&amp;quot; |[[File:Owner Icon.png|185px]]&lt;br /&gt;
| style=&amp;quot;background-color: #2e2e2e;&amp;quot; |{{Access|Keycard=Facility Manager Keycard}}&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chaos card icon2.png|185px]]&lt;br /&gt;
|{{Access|Keycard=Chaos Insurgency Access Device}}&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #2e2e2e;&amp;quot; |[[File:O5 icon.png|185px]]&lt;br /&gt;
| style=&amp;quot;background-color: #2e2e2e;&amp;quot; |{{Access|Keycard=O5 Keycard}}&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Access Tiers (Doors)==&lt;br /&gt;
Each door/object has an unique access tier required to open it. Keycards must have the correct access tier in order to open said door/object.&amp;lt;br&amp;gt;&lt;br /&gt;
Below is a chart showing the name of each tier, the icon for each tier, the doors each tier opens, and which Keycards have which tiers.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Containment Access=&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:CC914Entrance.png|240px|center|thumb|&amp;lt;br&amp;gt;[[Light Containment Zone#SCP-914&#039;s Containment Chamber - #914|SCP-914&#039;s Containment]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard3|Required Access1=CC1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:LCZTC01ControlDoor.png|240px|center|thumb|&amp;lt;br&amp;gt;[[Light Containment Zone#Test Chamber 1 - TC01|Test Chamber 1]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard3|Required Access1=CC2}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:HCZ096RoomDoor.png|240px|center|thumb|&amp;lt;br&amp;gt;[[Heavy Containment Zone#SCP-096&#039;s Containment Area|SCP-096&#039;s Containment]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard3|Required Access1=CC2}}&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:HCZ079RoomGate.png|240px|center|thumb|&amp;lt;br&amp;gt;[[Heavy Containment Zone#SCP-079&#039;s Containment Area|SCP-079&#039;s Containment&amp;lt;br&amp;gt;(Locked until all Generators are activated)]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard3|Required Access1=CC2}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:HCZ106ControlEntrance.png|240px|center|thumb|&amp;lt;br&amp;gt;[[Heavy Containment Zone#SCP-106&#039;s Containment Area|SCP-106&#039;s Containment]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard3|Required Access1=CC2}}&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:BulletproofLockerGR18.png|240px|center|thumb|&amp;lt;br&amp;gt;[[Bulletproof Locker №7]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard3|Required Access1=CC2|Required Access2=CA}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Security Access=&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:LCZArmoryEntrance.png|240px|center|thumb|&amp;lt;br&amp;gt;[[Light Containment Zone#LCZ Armory - ##00|LCZ Armory]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard3|Required Access1=AA1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:HCZAmmoArmoryEntrance.png|240px|center|thumb|&amp;lt;br&amp;gt;[[Heavy Containment Zone#Ammunition Armory|Ammunition Armory]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard3|Required Access1=AA1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:EZSideWeaponLocker.png|240px|center|thumb|&amp;lt;br&amp;gt;[[Weapon Locker Type 21|Weapon Locker Type 21&amp;lt;br&amp;gt;(Small Cabinets)]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard3|Required Access1=AA1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:HCZ049ArmoryEntrance.png|240px|center|thumb|&amp;lt;br&amp;gt;[[Heavy Containment Zone#SCP-049&#039;s Containment Area|SCP-049&#039;s Armory]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard3|Required Access1=AA2}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:EZSideWeaponLocker.png|240px|center|thumb|&amp;lt;br&amp;gt;[[Weapon Locker Type 21|Weapon Locker Type 21&amp;lt;br&amp;gt;(Large Cabinets)]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard3|Required Access1=AA2}}&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:MTFE11RackWarhead.png|240px|center|thumb|&amp;lt;br&amp;gt;[[MTF-E11-SR Rack]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard3|Required Access1=AA2}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:HCZServersBackGenerator.png|240px|center|thumb|[[Emergency Power Stations|&amp;lt;br&amp;gt;Emergency Power Station (Unlock)]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard3|Required Access1=AA2}}&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:HCZMicroArmoryDoor.png|240px|center|thumb|&amp;lt;br&amp;gt;[[Heavy Containment Zone#Micro H.I.D. Armory|Micro H.I.D. Armory]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard3|Required Access1=AA3}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Other Access=&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:LCZHCZCheckpoint.png|center|thumb|&amp;lt;br&amp;gt;[[Light Containment Zone#Heavy Containment Zone Checkpoints - EX-A/EX-B|LCZ-HCZ Checkpoints]] &amp;lt;br&amp;gt; [[Heavy Containment Zone#Entrance Zone Checkpoint|HCZ-EZ Checkpoints (+ Side Door)]]|240px]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard3|Required Access1=CA}}&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:EZGateA.png|240px|center|thumb|&amp;lt;br&amp;gt;[[Entrance Zone#Gates|Gate A &amp;amp;amp; Gate B]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard3|Required Access1=GA}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:EZIntercomDoor.png|240px|center|thumb|&amp;lt;br&amp;gt;[[Entrance Zone#Intercom Room|Intercom Room]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard3|Required Access1=IA}}&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:WarheadControlTerminalOffline.png|center|240px|thumb|&amp;lt;br&amp;gt;[[Surface Zone#Warhead Activation Room|Warhead Control Panel (Unlock)]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard3|Required Access1=NA}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Spawning==&lt;br /&gt;
===Classes===&lt;br /&gt;
* Scientist Keycards spawn on [[Scientist|Scientists]].&lt;br /&gt;
* Guard Keycards spawn on [[Facility Guard|Facility Guards]].&lt;br /&gt;
* MTF Private Keycards on [[Mobile Task Force|MTF Privates]].&lt;br /&gt;
* MTF Sergeant Keycards spawn on [[Mobile Task Force|MTF Sergeants]] and [[Mobile Task Force|MTF Specialists]].&lt;br /&gt;
* MTF Captain Keycards spawn on [[Mobile Task Force|MTF Captains]].&lt;br /&gt;
* Chaos Insurgency Access Devices spawn on [[Chaos Insurgent|Chaos Insurgents]].&lt;br /&gt;
&lt;br /&gt;
===Locations===&lt;br /&gt;
[[Light Containment Zone#Water Closet - WC|Water Closet - WC]]&amp;lt;br&amp;gt;&lt;br /&gt;
A Janitor Keycard and/or a Scientist Keycard will sometimes spawn in the LCZ Water Closet in 4 possible places:&amp;lt;br&amp;gt;&lt;br /&gt;
# The floor of the Male&#039;s Bathroom.&amp;lt;br&amp;gt;&lt;br /&gt;
# The sink of the Male&#039;s Bathroom.&amp;lt;br&amp;gt; &lt;br /&gt;
# The sink of the Female&#039;s Bathroom.&amp;lt;br&amp;gt;&lt;br /&gt;
# The toilet in the Female&#039;s Bathroom.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Light Containment Zone#Office - PC15|Office - PC15]]&amp;lt;br&amp;gt;&lt;br /&gt;
A Scientist Keycard will always spawn on a random desk in the Office PC-15.&lt;br /&gt;
&lt;br /&gt;
[[Light Containment Zone#SCP-914&#039;s Containment Chamber - #914|SCP-914&#039;s Containment Chamber]]&amp;lt;br&amp;gt;&lt;br /&gt;
A Janitor or Scientist Keycard will sometimes spawn on the shelves in SCP-914&#039;s Containment Chamber.&lt;br /&gt;
&lt;br /&gt;
[[Light Containment Zone#Glass Room - GR18|Glass Room 18]]&amp;lt;br&amp;gt;&lt;br /&gt;
A Janitor or Scientist Keycard will sometimes spawn on the shelves in Glass Room 18.&lt;br /&gt;
&lt;br /&gt;
[[Light Containment Zone#Garden Chamber - VT00|Garden Chamber]]&amp;lt;br&amp;gt;&lt;br /&gt;
A Janitor, Scientist, or Zone Manager Keycard will sometimes spawn behind the glass in the Garden Chamber.&lt;br /&gt;
&lt;br /&gt;
[[Light_Containment_Zone#Test Chamber 1 - TC01|Testing Chamber 1]]&amp;lt;br&amp;gt;&lt;br /&gt;
A Zone Manager Keycard will always spawn on the desk in Testing Chamber 1.&lt;br /&gt;
&lt;br /&gt;
[[Heavy_Containment_Zone#Server Room|Servers Room]]&amp;lt;br&amp;gt;&lt;br /&gt;
A Scientist Keycard will always spawn in the Servers Room either on: &amp;lt;br&amp;gt;&lt;br /&gt;
The top floor of the room behind the servers.&amp;lt;br&amp;gt;&lt;br /&gt;
The bottom floor of the room near the corner.&lt;br /&gt;
&lt;br /&gt;
[[Heavy_Containment_Zone#Alpha Warhead Silo|Alpha Warhead Silo]]&amp;lt;br&amp;gt;&lt;br /&gt;
A Zone Manager Keycard will always spawn on one of the two shelves next to the Nuke Armory.&lt;br /&gt;
&lt;br /&gt;
[[Heavy_Containment_Zone#SCP-049&#039;s &amp;amp; SCP-173&#039;s Containment Area|SCP-049&#039;s &amp;amp; SCP-173&#039;s Containment Area]]&amp;lt;br&amp;gt;&lt;br /&gt;
A Guard Keycard will always spawn inside the containment chamber of SCP-049.&lt;br /&gt;
&lt;br /&gt;
[[Heavy_Containment_Zone#SCP-079&#039;s Containment Area|SCP-079&#039;s Containment Area]] &amp;lt;br&amp;gt;&lt;br /&gt;
A Facility Manager Keycard spawns in SCP-079&#039;s Room in its armory.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Heavy_Containment_Zone#SCP-096&#039;s Containment Area|SCP-096&#039;s Containment Area]] &amp;lt;br&amp;gt;&lt;br /&gt;
A MTF Sergeant spawns in SCP-096&#039;s Room behind the locked door next to the dead Facility Guard.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Heavy_Containment_Zone#SCP-106&#039;s Containment Area|SCP-106&#039;s Containment Area]] &amp;lt;br&amp;gt;&lt;br /&gt;
A MTF Sergeant spawns in SCP-106&#039;s Room behind the locked door on the shelves.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Standard Locker|Standard Lockers]]&amp;lt;br&amp;gt;&lt;br /&gt;
Scientist Keycards [18.75%], Zone Managers Keycards [18.75%] and Janitor Keycards [12.5%] can spawn in Standard Lockers located in both Light Containment Zone, Heavy Containment Zone and Entrance Zone.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
{{Achievements}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Keycards=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
Janitor keycard2.png|Janitor Keycard &amp;lt;br&amp;gt; (Tier 1 Containment)&lt;br /&gt;
Scientist keycard2.png|Scientist Keycard &amp;lt;br&amp;gt; (Tier 2 Containment)&lt;br /&gt;
Research Supervisor Keycard2.png|Research Supervisor Keycard &amp;lt;br&amp;gt; (Tier 3 Containment)&lt;br /&gt;
Guard Keycard3.png|Guard Keycard &amp;lt;br&amp;gt; (Tier 1 Security)&lt;br /&gt;
Sergeant Keycard.png|MTF Operative Keycard &amp;lt;br&amp;gt; (Tier 3 Security)&lt;br /&gt;
Captain Keycard.png|MTF Captain Keycard &amp;lt;br&amp;gt; (Tier 4 Security)&lt;br /&gt;
Zone Manager Keycard3.png|Zone Manager Keycard &amp;lt;br&amp;gt; (Tier 1 Administration) &lt;br /&gt;
Facility Manager Keycard4.png|Facility Manager Keycard &amp;lt;br&amp;gt; (Tier 2 Administration)&lt;br /&gt;
Chaos Insurgency device.png|Chaos Insurgency Access Device &amp;lt;br&amp;gt; (Tier 3 Administration)&lt;br /&gt;
O5 Keycard4.png|O5 Keycard &amp;lt;br&amp;gt; (Tier 4 Administration)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Animations=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
Keycardequip.gif|&#039;&#039;&#039;Equip Animation&#039;&#039;&#039;&lt;br /&gt;
Keycarduse.gif|&#039;&#039;&#039;Interact Animation&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Old Keycard Icons=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
Sergeant Keycard.png|The former appearance of the Sergeant Keycard &amp;lt;br&amp;gt;&lt;br /&gt;
CEngineer Keycard2.png|Containment Engineer Keycard &amp;lt;br&amp;gt;&lt;br /&gt;
Private Keycard.png|MTF Private Keycard &amp;lt;br&amp;gt;&lt;br /&gt;
Old Guard Inventory.png|The former appearance of the Guard Keycard&lt;br /&gt;
Old Cadet Inventory.png|The former appearance of the Cadet Keycard&lt;br /&gt;
Old Commander Inventory.png|The former appearance of the Captain Keycard&lt;br /&gt;
Old CI Inventory.png|The former appearance of the Chaos Keycard&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* Multiple Keycards have been renamed throughout the game&#039;s development.&lt;br /&gt;
**The Research Supervisor Keycard was originally called the Major Scientist Keycard.&lt;br /&gt;
**The Private Keycard was originally called the Cadet Keycard, and before that it was called the Senior Guard Keycard.&lt;br /&gt;
**The Captain Keycard was originally called the Commander Keycard.&lt;br /&gt;
**The Sergeant Keycard was originally called the Lieutenant Keycard.&lt;br /&gt;
*Prior to the [[Updates/11.0.0|11.0.0]] update, the Containment Engineer Keycard had access to both the [[Entrance Zone#Intercom Room|Intercom]] and the [[Surface Zone#Warhead Activation Room|Alpha Warhead Activation Room]].&lt;br /&gt;
* Scanning the QR codes on the Keycards will give you binary. When translated the message will be &#039;&#039;&#039;&amp;quot;Secure. Contain. Protect.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
* There used to be Polish versions of every Keycard in-game. These versions were based off the older appearance of a keycard if they had one.&lt;br /&gt;
*While the view model shows the keycard being held vertically, the 3rd person animation shows the Keycard being held horizontally.&lt;br /&gt;
**Additionally, the 3rd person animation of holding a Keycard causes the player&#039;s left arm to freeze, causing it not to move in conjunction with other animations.&lt;br /&gt;
*In older versions of the game, hovering over a Keycard in your inventory would say what type of Keycard it is, and what tier it was. For example, Janitor Keycard would say Containment Tier 1, Scientist Keycard would say Containment Tier 2, Captain Keycard said Security Tier 4. This was removed when the inventory HUD was reworked.&lt;br /&gt;
**Interestingly enough, the Chaos Insurgency Access Device was listed as Administration Tier 3, despite the fact it isn&#039;t an official Foundation Keycard. Meanwhile, the Facility Manager keycard was listed as Administration Tier 2. Because of this, there was no Foundation keycard that was Administration Tier 3 in-game.&lt;br /&gt;
*Throughout the game&#039;s development, the required access tier for certain interactables has changed.&lt;br /&gt;
**The armory in the Alpha Warhead Silo originally required Armory Access Tier 2 to open.&lt;br /&gt;
***This was removed in the Parabellum Update as the Weapon Locker Type 21 was changed so the small doors can be opened with Armory Access Tier 1. (Originally they required Tier 2)&lt;br /&gt;
**PC-15 originally required Containment Access Tier 1 to open.&lt;br /&gt;
***This was removed sometime during the alpha phase of the game.&lt;br /&gt;
**Emergency Power Stations originally required Armory Access Tier 3 to open.&lt;br /&gt;
***This was lowered to Armory Access Tier 2 in Megapatch II.&lt;br /&gt;
**The door to the Warhead Activation Room originally required Warhead Access to open, similar to the terminal inside the room.&lt;br /&gt;
***The Keycard requirement for the door was removed in v11.2.0.&lt;br /&gt;
**SCP-079&#039;s and SCP-106&#039;s containment doors originally required Containment Access Tier 3 to open them.&lt;br /&gt;
***SCP-079&#039;s containment doors were changed to Containment Access Tier 2 in the Parabellum update when his recontainment system was reworked. The door was also changed to be locked until all Emergency Power Stations are activated.&lt;br /&gt;
***SCP-106&#039;s containment doors were changed to Containment Access Tier 2 in the Mimicry update due to the Femur Breaker being removed.&lt;br /&gt;
***These changes have lead to Containment Access Tier 3 being completely unused.&lt;br /&gt;
{{Items Navbox}}&lt;/div&gt;</summary>
		<author><name>Hoang</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Keycard&amp;diff=13557</id>
		<title>Keycard</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Keycard&amp;diff=13557"/>
		<updated>2023-09-01T19:19:27Z</updated>

		<summary type="html">&lt;p&gt;Hoang: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
|caption = [[File:KeycardCycleNew.png]]&lt;br /&gt;
|type	= Equipment (Tool)&lt;br /&gt;
|usage	= Opens certain doors&lt;br /&gt;
|spawn = Various locations&amp;lt;br&amp;gt;[[Standard Locker]]s&amp;lt;br&amp;gt;Certain [[Humans|classes]]&lt;br /&gt;
|ID = 0 (Janitor) &amp;lt;br&amp;gt; 1 (Scientist)  &amp;lt;br&amp;gt; 2 (Research Supervisor) &amp;lt;br&amp;gt; 3 (Zone Manager) &amp;lt;br&amp;gt; 4 (Guard) &amp;lt;br&amp;gt; 5 (Private) &amp;lt;br&amp;gt; 6 (Containment Engineer) &amp;lt;br&amp;gt; 7 (Sergeant) &amp;lt;br&amp;gt; 8 (Captain) &amp;lt;br&amp;gt; 9 (Facility Manager) &amp;lt;br&amp;gt; 10 (C.I. Access Device) &amp;lt;br&amp;gt; 11 (O5 Keycard)&lt;br /&gt;
|Pocket = Keycard Override&lt;br /&gt;
|disarmImmunity = Keycard Override&lt;br /&gt;
|weight = 0.01&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Keycards&#039;&#039;&#039; are a type of [[Items|Item]] found in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. They are used to access different rooms in [[Site-02|Site-02]] that are locked with a NFC Reader.&lt;br /&gt;
__TOC__&lt;br /&gt;
=In Game=&lt;br /&gt;
Keycards are essential if a player wants access certain parts of the facility, such as the armories, containment chambers, gates, SCP lockers, and other locked doors which require a Keycard to open. Different Keycards will open different doors depending on the Keycard&#039;s access tier.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Keycards must be equipped in order to be used. A player can either equip a Keycard via the inventory, or by pressing {{Key Press|Left Control}}, which is the default hotkey button to equip a Keycard.&amp;lt;br&amp;gt;&lt;br /&gt;
To use a Keycard, the player needs to be close to a door, and must press {{Key Press|E}} on either the NFC Reader located next to the door, or on the door itself. &lt;br /&gt;
&lt;br /&gt;
It should be noted that the correct access tier is required to open certain doors. If a Keycard does not have the required access tier, the door will not open.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When hovering over a Keycard in the inventory, a small group of squares are shown. These represent the keycard&#039;s access tier. Lit squares indicates that the keycard has that access tier, while dark squares mean that it doesn&#039;t.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Chaos Insurgency Access Device has a unique model compared to the Keycards, having the appearance of a circuit board with a small display screen. Upon interaction with a Keycard required door, the screen will randomly scramble text.&lt;br /&gt;
==Access Tiers (Keycards)==&lt;br /&gt;
There are currently 12 Keycards in-game. Below is a chart of every Keycard and what access tiers they have.&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;  style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px;&amp;quot; |List of Keycards&lt;br /&gt;
!Keycard&lt;br /&gt;
!Access Tiers&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Janitor Icon.png|185px]]&lt;br /&gt;
|{{Access|Keycard=Janitor Keycard}}&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #2e2e2e;&amp;quot; |[[File:Scientist Icon.png|185px]]&lt;br /&gt;
| style=&amp;quot;background-color: #2e2e2e;&amp;quot; |{{Access|Keycard=Scientist Keycard}}&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Research Supervisor Icon.png|185px]]&lt;br /&gt;
|{{Access|Keycard=Research Supervisor Keycard}}&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #2e2e2e;&amp;quot; |[[File:CEngineer icon.png|185px]]&lt;br /&gt;
| style=&amp;quot;background-color: #2e2e2e;&amp;quot; |{{Access|Keycard=Containment Engineer Keycard}}&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Guard Icon.png|185px]]&lt;br /&gt;
|{{Access|Keycard=Guard Keycard}}&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #2e2e2e;&amp;quot; |[[File:Private Icon.png|185px]]&lt;br /&gt;
| style=&amp;quot;background-color: #2e2e2e;&amp;quot; |{{Access|Keycard=Private Keycard}}&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sergeant Icon.png|185px]]&lt;br /&gt;
|{{Access|Keycard=Sergeant Keycard}}&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #2e2e2e;&amp;quot; |[[File:Captain Icon.png|185px]]&lt;br /&gt;
| style=&amp;quot;background-color: #2e2e2e;&amp;quot; |{{Access|Keycard=Captain Keycard}}&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZManager icon.png|185px]]&lt;br /&gt;
|{{Access|Keycard=Zone Manager Keycard}}&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #2e2e2e;&amp;quot; |[[File:Owner Icon.png|185px]]&lt;br /&gt;
| style=&amp;quot;background-color: #2e2e2e;&amp;quot; |{{Access|Keycard=Facility Manager Keycard}}&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chaos card icon2.png|185px]]&lt;br /&gt;
|{{Access|Keycard=Chaos Insurgency Access Device}}&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #2e2e2e;&amp;quot; |[[File:O5 icon.png|185px]]&lt;br /&gt;
| style=&amp;quot;background-color: #2e2e2e;&amp;quot; |{{Access|Keycard=O5 Keycard}}&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Access Tiers (Doors)==&lt;br /&gt;
Each door/object has an unique access tier required to open it. Keycards must have the correct access tier in order to open said door/object.&amp;lt;br&amp;gt;&lt;br /&gt;
Below is a chart showing the name of each tier, the icon for each tier, the doors each tier opens, and which Keycards have which tiers.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Containment Access=&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:CC914Entrance.png|240px|center|thumb|&amp;lt;br&amp;gt;[[Light Containment Zone#SCP-914&#039;s Containment Chamber - #914|SCP-914&#039;s Containment]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard3|Required Access1=CC1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:LCZTC01ControlDoor.png|240px|center|thumb|&amp;lt;br&amp;gt;[[Light Containment Zone#Test Chamber 1 - TC01|Test Chamber 1]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard3|Required Access1=CC2}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:HCZ096RoomDoor.png|240px|center|thumb|&amp;lt;br&amp;gt;[[Heavy Containment Zone#SCP-096&#039;s Containment Area|SCP-096&#039;s Containment]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard3|Required Access1=CC2}}&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:HCZ079RoomGate.png|240px|center|thumb|&amp;lt;br&amp;gt;[[Heavy Containment Zone#SCP-079&#039;s Containment Area|SCP-079&#039;s Containment&amp;lt;br&amp;gt;(Locked until all Generators are activated)]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard3|Required Access1=CC2}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:HCZ106ControlEntrance.png|240px|center|thumb|&amp;lt;br&amp;gt;[[Heavy Containment Zone#SCP-106&#039;s Containment Area|SCP-106&#039;s Containment]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard3|Required Access1=CC2}}&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:BulletproofLockerGR18.png|240px|center|thumb|&amp;lt;br&amp;gt;[[Bulletproof Locker №7]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard3|Required Access1=CC2|Required Access2=CA}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Security Access=&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:LCZArmoryEntrance.png|240px|center|thumb|&amp;lt;br&amp;gt;[[Light Containment Zone#LCZ Armory - ##00|LCZ Armory]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard3|Required Access1=AA1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:HCZAmmoArmoryEntrance.png|240px|center|thumb|&amp;lt;br&amp;gt;[[Heavy Containment Zone#Ammunition Armory|Ammunition Armory]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard3|Required Access1=AA1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:EZSideWeaponLocker.png|240px|center|thumb|&amp;lt;br&amp;gt;[[Weapon Locker Type 21|Weapon Locker Type 21&amp;lt;br&amp;gt;(Small Cabinets)]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard3|Required Access1=AA1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:HCZ049ArmoryEntrance.png|240px|center|thumb|&amp;lt;br&amp;gt;[[Heavy Containment Zone#SCP-049&#039;s Containment Area|SCP-049&#039;s Armory]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard3|Required Access1=AA2}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:EZSideWeaponLocker.png|240px|center|thumb|&amp;lt;br&amp;gt;[[Weapon Locker Type 21|Weapon Locker Type 21&amp;lt;br&amp;gt;(Large Cabinets)]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard3|Required Access1=AA2}}&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:MTFE11RackWarhead.png|240px|center|thumb|&amp;lt;br&amp;gt;[[MTF-E11-SR Rack]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard3|Required Access1=AA2}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:HCZServersBackGenerator.png|240px|center|thumb|[[Emergency Power Stations|&amp;lt;br&amp;gt;Emergency Power Station (Unlock)]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard3|Required Access1=AA2}}&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:HCZMicroArmoryDoor.png|240px|center|thumb|&amp;lt;br&amp;gt;[[Heavy Containment Zone#Micro H.I.D. Armory|Micro H.I.D. Armory]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard3|Required Access1=AA3}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Other Access=&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:LCZHCZCheckpoint.png|center|thumb|&amp;lt;br&amp;gt;[[Light Containment Zone#Heavy Containment Zone Checkpoints - EX-A/EX-B|LCZ-HCZ Checkpoints]] &amp;lt;br&amp;gt; [[Heavy Containment Zone#Entrance Zone Checkpoint|HCZ-EZ Checkpoints (+ Side Door)]]|240px]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard3|Required Access1=CA}}&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:EZGateA.png|240px|center|thumb|&amp;lt;br&amp;gt;[[Entrance Zone#Gates|Gate A &amp;amp;amp; Gate B]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard3|Required Access1=GA}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:EZIntercomDoor.png|240px|center|thumb|&amp;lt;br&amp;gt;[[Entrance Zone#Intercom Room|Intercom Room]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard3|Required Access1=IA}}&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:WarheadControlTerminalOffline.png|center|240px|thumb|&amp;lt;br&amp;gt;[[Surface Zone#Warhead Activation Room|Warhead Control Panel (Unlock)]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard3|Required Access1=NA}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Spawning==&lt;br /&gt;
===Classes===&lt;br /&gt;
* Scientist Keycards spawn on [[Scientist|Scientists]].&lt;br /&gt;
* Guard Keycards spawn on [[Facility Guard|Facility Guards]].&lt;br /&gt;
* MTF Private Keycards on [[Mobile Task Force|MTF Privates]].&lt;br /&gt;
* MTF Sergeant Keycards spawn on [[Mobile Task Force|MTF Sergeants]] and [[Mobile Task Force|MTF Specialists]].&lt;br /&gt;
* MTF Captain Keycards spawn on [[Mobile Task Force|MTF Captains]].&lt;br /&gt;
* Chaos Insurgency Access Devices spawn on [[Chaos Insurgent|Chaos Insurgents]].&lt;br /&gt;
&lt;br /&gt;
===Locations===&lt;br /&gt;
[[Light Containment Zone#Water Closet - WC|Water Closet - WC]]&amp;lt;br&amp;gt;&lt;br /&gt;
A Janitor Keycard and/or a Scientist Keycard will sometimes spawn in the LCZ Water Closet in 4 possible places:&amp;lt;br&amp;gt;&lt;br /&gt;
# The floor of the Male&#039;s Bathroom.&amp;lt;br&amp;gt;&lt;br /&gt;
# The sink of the Male&#039;s Bathroom.&amp;lt;br&amp;gt; &lt;br /&gt;
# The sink of the Female&#039;s Bathroom.&amp;lt;br&amp;gt;&lt;br /&gt;
# The toilet in the Female&#039;s Bathroom.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Light Containment Zone#Office - PC15|Office - PC15]]&amp;lt;br&amp;gt;&lt;br /&gt;
A Scientist Keycard will always spawn on a random desk in the Office PC-15.&lt;br /&gt;
&lt;br /&gt;
[[Light Containment Zone#SCP-914&#039;s Containment Chamber - #914|SCP-914&#039;s Containment Chamber]]&amp;lt;br&amp;gt;&lt;br /&gt;
A Janitor or Scientist Keycard will sometimes spawn on the shelves in SCP-914&#039;s Containment Chamber.&lt;br /&gt;
&lt;br /&gt;
[[Light Containment Zone#Glass Room - GR18|Glass Room 18]]&amp;lt;br&amp;gt;&lt;br /&gt;
A Janitor or Scientist Keycard will sometimes spawn on the shelves in Glass Room 18.&lt;br /&gt;
&lt;br /&gt;
[[Light Containment Zone#Garden Chamber - VT00|Garden Chamber]]&amp;lt;br&amp;gt;&lt;br /&gt;
A Janitor, Scientist, or Zone Manager Keycard will sometimes spawn behind the glass in the Garden Chamber.&lt;br /&gt;
&lt;br /&gt;
[[Light_Containment_Zone#Test Chamber 1 - TC01|Testing Chamber 1]]&amp;lt;br&amp;gt;&lt;br /&gt;
A Zone Manager Keycard will always spawn on the desk in Testing Chamber 1.&lt;br /&gt;
&lt;br /&gt;
[[Heavy_Containment_Zone#Server Room|Servers Room]]&amp;lt;br&amp;gt;&lt;br /&gt;
A Scientist Keycard will always spawn in the Servers Room either on: &amp;lt;br&amp;gt;&lt;br /&gt;
The top floor of the room behind the servers.&amp;lt;br&amp;gt;&lt;br /&gt;
The bottom floor of the room near the corner.&lt;br /&gt;
&lt;br /&gt;
[[Heavy_Containment_Zone#Alpha Warhead Silo|Alpha Warhead Silo]]&amp;lt;br&amp;gt;&lt;br /&gt;
A Zone Manager Keycard will always spawn on one of the two shelves next to the Nuke Armory.&lt;br /&gt;
&lt;br /&gt;
[[Heavy_Containment_Zone#SCP-049&#039;s &amp;amp; SCP-173&#039;s Containment Area|SCP-049&#039;s &amp;amp; SCP-173&#039;s Containment Area]]&amp;lt;br&amp;gt;&lt;br /&gt;
A Guard Keycard will always spawn inside the containment chamber of SCP-049.&lt;br /&gt;
&lt;br /&gt;
[[Heavy_Containment_Zone#SCP-079&#039;s Containment Area|SCP-079&#039;s Containment Area]] &amp;lt;br&amp;gt;&lt;br /&gt;
A Facility Manager Keycard spawns in SCP-079&#039;s Room in its armory.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Heavy_Containment_Zone#SCP-096&#039;s Containment Area|SCP-096&#039;s Containment Area]] &amp;lt;br&amp;gt;&lt;br /&gt;
A MTF Sergeant spawns in SCP-096&#039;s Room behind the locked door next to the dead Facility Guard.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Heavy_Containment_Zone#SCP-106&#039;s Containment Area|SCP-106&#039;s Containment Area]] &amp;lt;br&amp;gt;&lt;br /&gt;
A MTF Sergeant spawns in SCP-106&#039;s Room behind the locked door on the shelves.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Standard Locker|Standard Lockers]]&amp;lt;br&amp;gt;&lt;br /&gt;
Scientist Keycards [18.75%], Zone Managers Keycards [18.75%] and Janitor Keycards [12.5%] can spawn in Standard Lockers located in both Light Containment Zone, Heavy Containment Zone and Entrance Zone.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
{{Achievements}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Keycards=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
Janitor keycard2.png|Janitor Keycard &amp;lt;br&amp;gt; (Tier 1 Containment)&lt;br /&gt;
Scientist keycard2.png|Scientist Keycard &amp;lt;br&amp;gt; (Tier 2 Containment)&lt;br /&gt;
Research Supervisor Keycard2.png|Research Supervisor Keycard &amp;lt;br&amp;gt; (Tier 3 Containment)&lt;br /&gt;
Guard Keycard3.png|Guard Keycard &amp;lt;br&amp;gt; (Tier 1 Security)&lt;br /&gt;
Sergeant Keycard.png|MTF Operative Keycard &amp;lt;br&amp;gt; (Tier 3 Security)&lt;br /&gt;
Captain Keycard.png|MTF Captain Keycard &amp;lt;br&amp;gt; (Tier 4 Security)&lt;br /&gt;
Zone Manager Keycard3.png|Zone Manager Keycard &amp;lt;br&amp;gt; (Tier 1 Administration) &lt;br /&gt;
Facility Manager Keycard4.png|Facility Manager Keycard &amp;lt;br&amp;gt; (Tier 2 Administration)&lt;br /&gt;
Chaos Insurgency device.png|Chaos Insurgency Access Device &amp;lt;br&amp;gt; (Tier 3 Administration)&lt;br /&gt;
O5 Keycard4.png|O5 Keycard &amp;lt;br&amp;gt; (Tier 4 Administration)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Animations=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
Keycardequip.gif|&#039;&#039;&#039;Equip Animation&#039;&#039;&#039;&lt;br /&gt;
Keycarduse.gif|&#039;&#039;&#039;Interact Animation&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Old Keycard Icons=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
Sergeant Keycard.png|The former appearance of the Sergeant Keycard &amp;lt;br&amp;gt;&lt;br /&gt;
CEngineer Keycard2.png|Containment Engineer Keycard &amp;lt;br&amp;gt;&lt;br /&gt;
Private Keycard.png|MTF Private Keycard &amp;lt;br&amp;gt;&lt;br /&gt;
Old Guard Inventory.png|The former appearance of the Guard Keycard&lt;br /&gt;
Old Cadet Inventory.png|The former appearance of the Cadet Keycard&lt;br /&gt;
Old Commander Inventory.png|The former appearance of the Captain Keycard&lt;br /&gt;
Old CI Inventory.png|The former appearance of the Chaos Keycard&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* Multiple Keycards have been renamed throughout the game&#039;s development.&lt;br /&gt;
**The Research Supervisor Keycard was originally called the Major Scientist Keycard.&lt;br /&gt;
**The Private Keycard was originally called the Cadet Keycard, and before that it was called the Senior Guard Keycard.&lt;br /&gt;
**The Captain Keycard was originally called the Commander Keycard.&lt;br /&gt;
**The Sergeant Keycard was originally called the Lieutenant Keycard.&lt;br /&gt;
*Prior to the [[Updates/11.0.0|11.0.0]] update, the Containment Engineer Keycard had access to both the [[Entrance Zone#Intercom Room|Intercom]] and the [[Surface Zone#Warhead Activation Room|Alpha Warhead Activation Room]].&lt;br /&gt;
* Scanning the QR codes on the Keycards will give you binary. When translated the message will be &#039;&#039;&#039;&amp;quot;Secure. Contain. Protect.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
* There used to be Polish versions of every Keycard in-game. These versions were based off the older appearance of a keycard if they had one.&lt;br /&gt;
*While the view model shows the keycard being held vertically, the 3rd person animation shows the Keycard being held horizontally.&lt;br /&gt;
**Additionally, the 3rd person animation of holding a Keycard causes the player&#039;s left arm to freeze, causing it not to move in conjunction with other animations.&lt;br /&gt;
*In older versions of the game, hovering over a Keycard in your inventory would say what type of Keycard it is, and what tier it was. For example, Janitor Keycard would say Containment Tier 1, Scientist Keycard would say Containment Tier 2, Captain Keycard said Security Tier 4. This was removed when the inventory HUD was reworked.&lt;br /&gt;
**Interestingly enough, the Chaos Insurgency Access Device was listed as Administration Tier 3, despite the fact it isn&#039;t an official Foundation Keycard. Meanwhile, the Facility Manager keycard was listed as Administration Tier 2. Because of this, there was no Foundation keycard that was Administration Tier 3 in-game.&lt;br /&gt;
*Throughout the game&#039;s development, the required access tier for certain interactables has changed.&lt;br /&gt;
**The armory in the Alpha Warhead Silo originally required Armory Access Tier 2 to open.&lt;br /&gt;
***This was removed in the Parabellum Update as the Weapon Locker Type 21 was changed so the small doors can be opened with Armory Access Tier 1. (Originally they required Tier 2)&lt;br /&gt;
**PC-15 originally required Containment Access Tier 1 to open.&lt;br /&gt;
***This was removed sometime during the alpha phase of the game.&lt;br /&gt;
**Emergency Power Stations originally required Armory Access Tier 3 to open.&lt;br /&gt;
***This was lowered to Armory Access Tier 2 in Megapatch II.&lt;br /&gt;
**The door to the Warhead Activation Room originally required Warhead Access to open, similar to the terminal inside the room.&lt;br /&gt;
***The Keycard requirement for the door was removed in v11.2.0.&lt;br /&gt;
**SCP-079&#039;s and SCP-106&#039;s containment doors originally required Containment Access Tier 3 to open them.&lt;br /&gt;
***SCP-079&#039;s containment doors were changed to Containment Access Tier 2 in the Parabellum update when his recontainment system was reworked. The door was also changed to be locked until all Emergency Power Stations are activated.&lt;br /&gt;
***SCP-106&#039;s containment doors were changed to Containment Access Tier 2 in the Mimicry update due to the Femur Breaker being removed.&lt;br /&gt;
***These changes have lead to Containment Access Tier 3 being completely unused.&lt;br /&gt;
{{Items Navbox}}&lt;/div&gt;</summary>
		<author><name>Hoang</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-914/Outputs&amp;diff=13556</id>
		<title>SCP-914/Outputs</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-914/Outputs&amp;diff=13556"/>
		<updated>2023-09-01T19:13:41Z</updated>

		<summary type="html">&lt;p&gt;Hoang: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=All SCP-914&#039;s item outputs=&lt;br /&gt;
{{Main|SCP-914}}&lt;br /&gt;
The following are charts showing every possible outcome for upgrading items in SCP-914. For a linear upgrade chart for keycards. Check the gallery section of the [[Keycard]] page.&amp;lt;br&amp;gt;&lt;br /&gt;
By default, items can only be upgraded by dropping them in the Input Booth, but servers can change this via config to upgrade any item a player is currently holding, or all items in their inventory.&lt;br /&gt;
&lt;br /&gt;
It should be noted that servers can use plugins to change the outputs for items in SCP-914, or even allow you to change teams. These charts are based off vanilla game, so they may not match up for servers that edit 914 outputs. The most common of these plugins is one that lets people upgrade the [[Coin]] into a Keycard.&lt;br /&gt;
==Keycards==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;font-size:12px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #1c1c1c;&amp;quot;|Input &lt;br /&gt;
! style=&amp;quot;background-color: #cf1919;&amp;quot;| Rough &lt;br /&gt;
! style=&amp;quot;background-color: #b86b18;&amp;quot;| Coarse&lt;br /&gt;
! style=&amp;quot;background-color: #916b03;&amp;quot;| 1:1&lt;br /&gt;
! style=&amp;quot;background-color: #597a18;&amp;quot;| Fine&lt;br /&gt;
! style=&amp;quot;background-color: #3d8708;&amp;quot;| Very Fine&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Janitor Keycard}}&lt;br /&gt;
| style=&amp;quot;background-color: #cf1919;&amp;quot;| Destroyed &lt;br /&gt;
| style=&amp;quot;background-color: #b86b18;&amp;quot;| Destroyed &lt;br /&gt;
| style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|Zone Manager Keycard|}}&lt;br /&gt;
| style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Scientist Keycard|}}&lt;br /&gt;
| style=&amp;quot;background-color: #3d8708;&amp;quot;|  {{914_Item_2|Scientist Keycard|chance = 50%}}{{914_Item_2|Research Supervisor Keycard|chance =50%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|Scientist Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt;&lt;br /&gt;
{{914_Item_2|Janitor Keycard|chance = 50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Janitor Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|Zone Manager Keycard|}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Research Supervisor Keycard|}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&lt;br /&gt;
{{914_Item_2|Scientist Keycard|chance = 33%}}&lt;br /&gt;
{{914_Item_2|Research Supervisor Keycard|chance = 33%}}&lt;br /&gt;
{{914_Item_2|Facility Manager Keycard|chance = 33%}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|Research Supervisor Keycard|}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{914_Item_2|Janitor Keycard|chance = 50%}}{{914_Item_2|Scientist Keycard|chance = 50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Scientist Keycard|}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|Guard Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Facility Manager Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&lt;br /&gt;
{{914_Item_2|Research Supervisor Keycard|chance = 50%}}&lt;br /&gt;
{{914_Item_2|Facility Manager Keycard|chance = 50%}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Facility Manager Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;|&lt;br /&gt;
{{914_Item_2|Scientist Keycard|chance = 50%}}&lt;br /&gt;
{{914_Item_2|Research Supervisor Keycard|chance = 50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;|{{914_Item_2|Research Supervisor Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;|{{914_Item_2|Facility Manager Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| &lt;br /&gt;
{{914_Item_2|Commander Keycard|chance = 50%}}&lt;br /&gt;
{{914_Item_2|O5 Keycard|chance = 50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (33%)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|O5 Keycard|chance = 66%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Guard Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;|{{914_Item_2|Janitor Keycard|chance = 50%}}{{914_Item_2|Scientist Keycard|chance = 50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;|{{914_Item_2|Scientist Keycard|}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;|{{914_Item_2|Research Supervisor Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;|{{914_Item_2|Operative Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&lt;br /&gt;
{{914_Item_2|Guard Keycard|chance = 33%}}&lt;br /&gt;
{{914_Item_2|Operative Keycard|chance = 33%}}&lt;br /&gt;
{{914_Item_2|Commander Keycard|chance = 33%}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|Operative Keycard}} &lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;|&lt;br /&gt;
{{914_Item_2|Guard Keycard|chance = 50%}} &lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Guard Keycard}} &lt;br /&gt;
|style=&amp;quot;background-color: #916b03;| {{914_Item_2|Facility Manager Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Commander Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&lt;br /&gt;
{{914_Item_2|Operative Keycard|chance = 33%}}&lt;br /&gt;
{{914_Item_2|Commander Keycard|chance = 33%}}&lt;br /&gt;
{{914_Item_2|O5 Keycard|chance = 33%}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|Commander Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{914_Item_2|Operative Keycard}} &lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Operative Keycard}} &lt;br /&gt;
|style=&amp;quot;background-color: #916b03;| {{914_Item_2|Chaos Insurgency Access Device}}  &lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|O5 Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (25%)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|O5 Keycard|chance = 75%}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Zone Manager Keycard|}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{914_Item_2|Janitor Keycard|chance = 50%}}{{914_Item_2|Scientist Keycard|chance = 50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Scientist Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|Guard Keycard}} &lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Facility Manager Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&lt;br /&gt;
{{914_Item_2|Zone Manager Keycard|chance = 40%}}&lt;br /&gt;
{{914_Item_2|Facility Manager Keycard|chance = 40%}}&lt;br /&gt;
{{914_Item_2|Chaos Insurgency Access Device|chance = 20%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Facility Manager Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{914_Item_2|Zone Manager Keycard|}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Commander Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|Chaos Insurgency Access Device}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|O5 Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (25%)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|O5 Keycard|chance =  75%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Chaos Insurgency Access Device}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{914_Item_2|Guard Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Lieutenant Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|Commander Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|O5 Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| &lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (25%)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|O5 Keycard|chance = 75%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|O5 Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{914_Item_2|Guard Keycard|}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| &lt;br /&gt;
{{914_Item_2|Facility Manager Keycard|chance = 50%}}&lt;br /&gt;
{{914_Item_2|Commander Keycard|chance = 50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|O5 Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| &lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|O5 Keycard|chance = 50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (75%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|O5 Keycard|chance = 25%}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Standard Weaponry==&lt;br /&gt;
Ammo located inside a firearm will be upgraded alongside the firearm, following the normal [[SCP-914/Outputs#Ammo|Ammo Upgrade Path]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;font-size:12px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #1c1c1c;&amp;quot;|Input &lt;br /&gt;
! style=&amp;quot;background-color: #cf1919;&amp;quot;| Rough &lt;br /&gt;
! style=&amp;quot;background-color: #b86b18;&amp;quot;| Coarse&lt;br /&gt;
! style=&amp;quot;background-color: #916b03;&amp;quot;| 1:1&lt;br /&gt;
! style=&amp;quot;background-color: #597a18;&amp;quot;| Fine&lt;br /&gt;
! style=&amp;quot;background-color: #3d8708;&amp;quot;| Very Fine&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|COM-15 Sidearm}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| Destroyed (50%)&amp;lt;br&amp;gt;{{914_Item_2|9x19mm|chance=50%|rounds=15}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| Randomized Attachments (50%)&amp;lt;br&amp;gt;{{914_Item_2|9x19mm|chance=50%|rounds=15}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| Randomized Attachments&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|COM-18}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|{{914_Item_2|FSP-9|chance=55.5%}} {{914_Item_2|Revolver|chance=29.5%}} {{914_Item_2|COM-45|chance=15%}} &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|COM-18}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;|{{914_Item_2|9x19mm|chance=50%|rounds=15}}{{914_Item_2|9x19mm|chance=50%|rounds=30}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|COM-15 Sidearm}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;|  Randomized Attachments&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|FSP-9}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{914_Item_2|Crossvec|chance=55%}}{{914_Item_2|Revolver|chance=45%}} &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Crossvec}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| Destroyed (50%)&amp;lt;br&amp;gt;{{914_Item_2|9x19mm|chance=50%|rounds=60}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|FSP-9}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| Randomized Attachments&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|MTF-E11-SR|chance=60%}}{{914_Item_2|AK|chance=40%}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{914_Item_2|MTF-E11-SR|chance=70%}}{{914_Item_2|Shotgun|chance=30%}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|FSP-9}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| Destroyed (50%)&amp;lt;br&amp;gt;{{914_Item_2|9x19mm|chance=50%|rounds=45}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|COM-18|chance=50%}}{{914_Item_2|9x19mm|chance=50%|rounds=30}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;|  Randomized Attachments&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Crossvec}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|{{914_Item_2|Crossvec|chance=70%}}  {{914_Item_2|MTF-E11-SR|chance=30%}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|MTF-E11-SR}} &lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{914_Item_2|COM-15 Sidearm|chance = 50%}}{{914_Item_2|5.56x45mm|chance=50%|rounds=80}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Crossvec}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| Randomized Attachments&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|AK}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|  {{914_Item_2|AK|chance=30%}} {{914_Item_2|Crossvec|chance=30%}} {{914_Item_2|Logicer|chance=25%}} {{914_Item_2|Shotgun|chance=10%}} {{914_Item_2|Micro H.I.D.|chance = 5%}} &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|AK}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{914_Item_2|COM-15 Sidearm|chance = 50%}}{{914_Item_2|7.62x39mm |chance=50%|rounds=90}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Crossvec}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| Randomized Attachments&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|MTF-E11-SR}} &lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{914_Item_2|Crossvec|chance=30%}} {{914_Item_2|MTF-E11-SR|chance=30%}} {{914_Item_2|Logicer|chance=25%}} {{914_Item_2|Shotgun|chance=10%}} {{914_Item_2|Micro H.I.D.|chance = 5%}} &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Logicer}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{914_Item_2|AK|chance = 50%}}{{914_Item_2|7.62x39mm |chance=50%|rounds=120}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|AK}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| Randomized Attachments&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Shotgun}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|{{Hoverimage|{{914_Item_2|AK}}{{914_Item_2|Fragmentation Grenade|total=2}}|text=Multiple Items (60%)}}&amp;lt;br&amp;gt;{{Hoverimage|{{914_Item_2|Shotgun}}{{914_Item_2|Revolver}}|text=Multiple Items (30%)}}{{914_Item_2|Micro H.I.D.|chance=10%}} &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Revolver}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| Destroyed (50%)&amp;lt;br&amp;gt;{{914_Item_2|.44 Mag|chance=50%|rounds=12}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|COM-18|chance=80%}}{{914_Item_2|Fragmentation Grenade|chance=20%}} &lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| Randomized Attachments&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Crossvec}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|{{Hoverimage|{{914_Item_2|Zone Manager Keycard}}{{914_Item_2|COM-15 Sidearm}}{{914_Item_2|First Aid Kit}}{{914_Item_2|Painkillers}}|text=Multiple Items (50%)}}{{914_Item_2|Fragmentation Grenade|chance=50%|total=2}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Shotgun}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{914_Item_2|AK|chance = 50%}}{{914_Item_2|12/70 Buckshot|chance=50%|rounds=25}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|AK}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| Randomized Attachments&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Logicer}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|{{914_Item_2|AK|chance = 40%}}{{914_Item_2|Crossvec|chance=30%}}{{914_Item_2|Logicer|chance=25%}}{{914_Item_2|Micro H.I.D.|chance=5%}} &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Fragmentation Grenade}} &lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| Destroyed&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Flashbang Grenade}} &lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|Flashbang Grenade}} &lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Fragmentation Grenade}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| &lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;{{914_Item_2|Fragmentation Grenade|chance =25%}}&lt;br /&gt;
{{914_Item_2|SCP-018|chance = 25%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Flashbang Grenade}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| Destroyed&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Flashlight}} &lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|Fragmentation Grenade}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Fragmentation Grenade}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt; Destroyed (75%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;{{914_Item_2|SCP-207|chance =25%}} &lt;br /&gt;
|}&lt;br /&gt;
==Special Weaponry==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;font-size:12px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #1c1c1c;&amp;quot;|Input &lt;br /&gt;
! style=&amp;quot;background-color: #cf1919;&amp;quot;| Rough &lt;br /&gt;
! style=&amp;quot;background-color: #b86b18;&amp;quot;| Coarse&lt;br /&gt;
! style=&amp;quot;background-color: #916b03;&amp;quot;| 1:1&lt;br /&gt;
! style=&amp;quot;background-color: #597a18;&amp;quot;| Fine&lt;br /&gt;
! style=&amp;quot;background-color: #3d8708;&amp;quot;| Very Fine&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|3-X MD}} &lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;|{{914_Item_2|Flashlight}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;|{{914_Item_2|MTF-E11-SR}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;|{{914_Item_2|Jailbird}} &lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;|{{914_Item_2|3-X MD|chance = Refueled}} &lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|{{914_Item_2|Micro H.I.D.}} &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|COM-45}} &lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;|Destroyed (50%)&amp;lt;br&amp;gt;{{914_Item_2|9x19mm|chance=50%|rounds=15}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;|{{914_Item_2|9x19mm|chance = 50%|rounds=15}}{{914_Item_2|COM-15|chance=50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;|{{914_Item_2|COM-45}} &lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;|{{914_Item_2|Crossvec}} &lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|{{914_Item_2|Revolver}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Jailbird}} &lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;|{{914_Item_2|Flashlight}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;|&amp;lt;p&amp;gt;{{ItemTable2|Jailbird}}&amp;lt;span style=&amp;quot;font-size:13px&amp;quot;&amp;gt;(Heavily damaged)&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;|{{914_Item_2|3-X MD}} &lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;|{{914_Item_2|Jailbird|chance = Refueled}} &lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|{{914_Item_2|Micro H.I.D.}} &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Micro H.I.D.}} &lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;|{{914_Item_2|MTF-E11-SR}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;|{{914_Item_2|3-X MD|chance = 50%}}{{914_Item_2|Jailbird|chance = 50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;|{{914_Item_2|Micro H.I.D.|chance = Refueled}} &lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;|{{914_Item_2|Micro H.I.D.|chance = Refueled}} &lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|{{914_Item_2|Micro H.I.D.|chance = Refueled}} &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;1.The Jailbird will break after one swing or charge&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ammo==&lt;br /&gt;
Ammo uses an economy system that determines how many rounds is given to a player when converting ammo in SCP-914. This system stops players from turning a weak fully loaded weapon, such as a COM-15, into a stronger fully loaded weapon, such as a Logicer. Any &amp;quot;extra&amp;quot; ammo will be left unchanged.&lt;br /&gt;
&lt;br /&gt;
These paths also apply to any ammo inside a Firearm that is going through SCP-914.&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Input of 15 Rounds=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;font-size:12px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #1c1c1c;&amp;quot;|Input &lt;br /&gt;
! style=&amp;quot;background-color: #cf1919;&amp;quot;| Rough &lt;br /&gt;
! style=&amp;quot;background-color: #b86b18;&amp;quot;| Coarse&lt;br /&gt;
! style=&amp;quot;background-color: #916b03;&amp;quot;| 1:1&lt;br /&gt;
! style=&amp;quot;background-color: #597a18;&amp;quot;| Fine&lt;br /&gt;
! style=&amp;quot;background-color: #3d8708;&amp;quot;| Very Fine&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|9x19mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{AmmoExchange|ammoType1 = 9x19mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{AmmoExchange|ammoType1 = 9x19mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{AmmoExchange|ammoType1 = 9x19mm|ammoType2 = .44 Mag}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{AmmoExchange|ammoType1 = 9x19mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{AmmoExchange|ammoType1 = 9x19mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|5.56x45mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{AmmoExchange|ammoType1 = 5.56x45mm|ammoType2 = 9x19mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{AmmoExchange|ammoType1 = 5.56x45mm|ammoType2 = 9x19mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{AmmoExchange|ammoType1 = 5.56x45mm|ammoType2 = 7.62x39mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{AmmoExchange|ammoType1 = 5.56x45mm|ammoType2 = 9x19mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{AmmoExchange|ammoType1 = 5.56x45mm|ammoType2 = 9x19mm}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|7.62x39mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{AmmoExchange|ammoType1 = 7.62x39mm|ammoType2 = .44 Mag}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{AmmoExchange|ammoType1 = 7.62x39mm|ammoType2 = .44 Mag}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{AmmoExchange|ammoType1 = 7.62x39mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{AmmoExchange|ammoType1 = 7.62x39mm|ammoType2 = 12/70 Buckshot}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{AmmoExchange|ammoType1 = 7.62x39mm|ammoType2 = 12/70 Buckshot}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|12/70 Buckshot}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{AmmoExchange|ammoType1 =12/70 Buckshot |ammoType2 = 7.62x39mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{AmmoExchange|ammoType1 =12/70 Buckshot |ammoType2 = 7.62x39mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{AmmoExchange|ammoType1 =12/70 Buckshot |ammoType2 = 9x19mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{AmmoExchange|ammoType1 =12/70 Buckshot |ammoType2 = .44 Mag}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{AmmoExchange|ammoType1 =12/70 Buckshot |ammoType2 = .44 Mag}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|.44 Mag}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{AmmoExchange|ammoType1 =.44 Mag|ammoType2 = 12/70 Buckshot }}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{AmmoExchange|ammoType1 =.44 Mag|ammoType2 = 12/70 Buckshot }}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{AmmoExchange|ammoType1 =.44 Mag|ammoType2 = 9x19mm }}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{AmmoExchange|ammoType1 =.44 Mag|ammoType2 = 7.62x39mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{AmmoExchange|ammoType1 =.44 Mag|ammoType2 = 7.62x39mm}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Input of 35 Rounds=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;font-size:12px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #1c1c1c;&amp;quot;|Input &lt;br /&gt;
! style=&amp;quot;background-color: #cf1919;&amp;quot;| Rough &lt;br /&gt;
! style=&amp;quot;background-color: #b86b18;&amp;quot;| Coarse&lt;br /&gt;
! style=&amp;quot;background-color: #916b03;&amp;quot;| 1:1&lt;br /&gt;
! style=&amp;quot;background-color: #597a18;&amp;quot;| Fine&lt;br /&gt;
! style=&amp;quot;background-color: #3d8708;&amp;quot;| Very Fine&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|9x19mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 = 9x19mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 = 9x19mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 = 9x19mm|ammoType2 = .44 Mag}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 = 9x19mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 = 9x19mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|5.56x45mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 = 5.56x45mm|ammoType2 = 9x19mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 = 5.56x45mm|ammoType2 = 9x19mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 = 5.56x45mm|ammoType2 = 7.62x39mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 = 5.56x45mm|ammoType2 = 9x19mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 = 5.56x45mm|ammoType2 = 9x19mm}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|7.62x39mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 = 7.62x39mm|ammoType2 = .44 Mag}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 = 7.62x39mm|ammoType2 = .44 Mag}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 = 7.62x39mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 = 7.62x39mm|ammoType2 = 12/70 Buckshot}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 = 7.62x39mm|ammoType2 = 12/70 Buckshot}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|12/70 Buckshot}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 =12/70 Buckshot |ammoType2 = 7.62x39mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 =12/70 Buckshot |ammoType2 = 7.62x39mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 =12/70 Buckshot |ammoType2 = 9x19mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 =12/70 Buckshot |ammoType2 = .44 Mag}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 =12/70 Buckshot |ammoType2 = .44 Mag}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|.44 Mag}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 =.44 Mag|ammoType2 = 12/70 Buckshot }}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 =.44 Mag|ammoType2 = 12/70 Buckshot }}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 =.44 Mag|ammoType2 = 9x19mm }}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 =.44 Mag|ammoType2 = 7.62x39mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 =.44 Mag|ammoType2 = 7.62x39mm}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Treatment Items==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;font-size:12px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #1c1c1c;&amp;quot;|Input &lt;br /&gt;
! style=&amp;quot;background-color: #cf1919;&amp;quot;| Rough &lt;br /&gt;
! style=&amp;quot;background-color: #b86b18;&amp;quot;| Coarse&lt;br /&gt;
! style=&amp;quot;background-color: #916b03;&amp;quot;| 1:1&lt;br /&gt;
! style=&amp;quot;background-color: #597a18;&amp;quot;| Fine&lt;br /&gt;
! style=&amp;quot;background-color: #3d8708;&amp;quot;| Very Fine&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Adrenaline}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;|&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|Painkillers|chance = 50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;|&lt;br /&gt;
{{914_Item_2|First Aid Kit|chance = 50%}}&lt;br /&gt;
{{914_Item_2|Painkillers|chance = 50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;|{{914_Item_2|Painkillers}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;|{{914_Item_2|SCP-500}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (66%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|SCP-1853| chance = 33%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|First Aid Kit}} &lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| Destroyed&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Painkillers}} &lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|First Aid Kit}} &lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Adrenaline}} &lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (33%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|First Aid Kit|chance = 33%}} &lt;br /&gt;
{{914_Item_2|SCP-500|chance = 33%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Painkillers}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;|&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;|&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|Painkillers|chance = 50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;|&lt;br /&gt;
{{914_Item_2|Painkillers}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;|{{914_Item_2|First Aid Kit}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&lt;br /&gt;
{{914_Item_2|Adrenaline|chance = 50%}}&lt;br /&gt;
{{914_Item_2|First Aid Kit|chance = 50%}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==SCP Items==&lt;br /&gt;
[[SCP-330]]&#039;s Candies can not be upgraded via SCP-914.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;font-size:12px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #1c1c1c;&amp;quot;|Input &lt;br /&gt;
! style=&amp;quot;background-color: #cf1919;&amp;quot;| Rough &lt;br /&gt;
! style=&amp;quot;background-color: #b86b18;&amp;quot;| Coarse&lt;br /&gt;
! style=&amp;quot;background-color: #916b03;&amp;quot;| 1:1&lt;br /&gt;
! style=&amp;quot;background-color: #597a18;&amp;quot;| Fine&lt;br /&gt;
! style=&amp;quot;background-color: #3d8708;&amp;quot;| Very Fine&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|SCP-018|}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{914_Item_2|Flashbang Grenade}} &lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Flashbang Grenade}} &lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|SCP-018|}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|High-Explosive Grenade|}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{914_Item_2|Coin|}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|SCP-207|}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{914_Item_2|Painkillers}} &lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Adrenaline}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{ItemTable2|SCP-207?}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|SCP-1853|}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{ItemTable2|SCP-207?}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{914_Item_2|Painkillers}} &lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Adrenaline}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{ItemTable2|SCP-207}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|SCP-1853|}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|SCP-244-A|}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Coin|}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|SCP-244-B|}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|SCP-244-A|}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{914_Item_2|SCP-244-A|}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|SCP-244-B|}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Coin|}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|SCP-244-A|}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|SCP-244-B|}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{914_Item_2|SCP-244-B|}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|SCP-268|}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| Destroyed&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|SCP-268|}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|SCP-268|}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|SCP-268|}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{914_Item_2|SCP-268|}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|SCP-500|}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| &lt;br /&gt;
{{914_Item_2|First Aid Kit|chance = 50%}}&lt;br /&gt;
{{914_Item_2|Painkillers|chance = 50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;|{{914_Item_2|Adrenaline|}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|SCP-500}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| &lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|SCP-500|chance = 50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| Destroyed&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|SCP-1576}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{914_Item_2|Radio|}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|SCP-2176|}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|SCP-1576}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|SCP-1853}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{914_Item_2|Painkillers}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Adrenaline|}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|SCP-1853}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|SCP-207}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|SCP-500|chance = 50%}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|SCP-2176|}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Activates&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;|{{914_Item_2|Flashbang Grenade|}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|Coin|total=12|}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|COM-18|}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&lt;br /&gt;
{{914_Item_2|Flashlight|chance = 80%}}&lt;br /&gt;
{{914_Item_2|MTF-E11-SR|chance = 20%}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;font-size:12px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #1c1c1c;&amp;quot;|Input &lt;br /&gt;
! style=&amp;quot;background-color: #cf1919;&amp;quot;| Rough &lt;br /&gt;
! style=&amp;quot;background-color: #b86b18;&amp;quot;| Coarse&lt;br /&gt;
! style=&amp;quot;background-color: #916b03;&amp;quot;| 1:1&lt;br /&gt;
! style=&amp;quot;background-color: #597a18;&amp;quot;| Fine&lt;br /&gt;
! style=&amp;quot;background-color: #3d8708;&amp;quot;| Very Fine&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Light Armor}} &lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| &lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt;&lt;br /&gt;
{{914_Item_2|Radio|chance = 50%}} &lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Flashlight}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|Light Armor}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Combat Armor}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| &lt;br /&gt;
{{914_Item_2|Combat Armor|chance=50%}}&lt;br /&gt;
{{914_Item_2|Heavy Armor|chance=50%}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Combat Armor}} &lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| &lt;br /&gt;
{{914_Item_2|Light Armor|chance = 50%}} &lt;br /&gt;
{{914_Item_2|Flashlight|chance = 50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Light Armor}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|Combat Armor}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Heavy Armor}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{914_Item_2|Heavy Armor}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Heavy Armor}} &lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| &lt;br /&gt;
{{914_Item_2|Light Armor|chance = 50%}} &lt;br /&gt;
{{914_Item_2|Combat Armor|chance = 50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Combat Armor}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|Heavy Armor}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Coin}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{914_Item_2|Coin}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914 Item 2|Coin}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| Destroyed &lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Coin}} &lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|Coin}}  &lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Coin}} &lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{914_Item_2|Coin}} &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Flashlight}} &lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| Destroyed  &lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;{{914_Item_2|Flashlight| chance = 50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|Flashlight}} &lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Radio}} &lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{914_Item_2|Flashbang Grenade|chance = 90%}}{{914_Item_2|SCP-2176|chance = 10%}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Radio}} &lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| Destroyed&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| Destroyed&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|Radio|chance = Recharged}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Radio|chance = Recharged}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{914 Item 2|Flashlight|chance = 75%}}{{914 Item 2|SCP-1576|chance = 25%}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hoang</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-914/Outputs&amp;diff=13555</id>
		<title>SCP-914/Outputs</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-914/Outputs&amp;diff=13555"/>
		<updated>2023-09-01T19:11:48Z</updated>

		<summary type="html">&lt;p&gt;Hoang: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=All SCP-914&#039;s item outputs=&lt;br /&gt;
{{Main|SCP-914}}&lt;br /&gt;
The following are charts showing every possible outcome for upgrading items in SCP-914. For a linear upgrade chart for keycards. Check the gallery section of the [[Keycard]] page.&amp;lt;br&amp;gt;&lt;br /&gt;
By default, items can only be upgraded by dropping them in the Input Booth, but servers can change this via config to upgrade any item a player is currently holding, or all items in their inventory.&lt;br /&gt;
&lt;br /&gt;
It should be noted that servers can use plugins to change the outputs for items in SCP-914, or even allow you to change teams. These charts are based off vanilla game, so they may not match up for servers that edit 914 outputs. The most common of these plugins is one that lets people upgrade the [[Coin]] into a Keycard.&lt;br /&gt;
==Keycards==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;font-size:12px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #1c1c1c;&amp;quot;|Input &lt;br /&gt;
! style=&amp;quot;background-color: #cf1919;&amp;quot;| Rough &lt;br /&gt;
! style=&amp;quot;background-color: #b86b18;&amp;quot;| Coarse&lt;br /&gt;
! style=&amp;quot;background-color: #916b03;&amp;quot;| 1:1&lt;br /&gt;
! style=&amp;quot;background-color: #597a18;&amp;quot;| Fine&lt;br /&gt;
! style=&amp;quot;background-color: #3d8708;&amp;quot;| Very Fine&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Janitor Keycard}}&lt;br /&gt;
| style=&amp;quot;background-color: #cf1919;&amp;quot;| Destroyed &lt;br /&gt;
| style=&amp;quot;background-color: #b86b18;&amp;quot;| Destroyed &lt;br /&gt;
| style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|Zone Manager Keycard|}}&lt;br /&gt;
| style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Scientist Keycard|}}&lt;br /&gt;
| style=&amp;quot;background-color: #3d8708;&amp;quot;|  {{914_Item_2|Scientist Keycard|chance = 50%}}{{914_Item_2|Research Supervisor Keycard|chance =50%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|Scientist Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt;&lt;br /&gt;
{{914_Item_2|Janitor Keycard|chance = 50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Janitor Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|Zone Manager Keycard|}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Research Supervisor Keycard|}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&lt;br /&gt;
{{914_Item_2|Scientist Keycard|chance = 33%}}&lt;br /&gt;
{{914_Item_2|Research Supervisor Keycard|chance = 33%}}&lt;br /&gt;
{{914_Item_2|Facility Manager Keycard|chance = 33%}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|Research Supervisor Keycard|}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{914_Item_2|Janitor Keycard|chance = 50%}}{{914_Item_2|Scientist Keycard|chance = 50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Scientist Keycard|}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|Guard Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Facility Manager Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&lt;br /&gt;
{{914_Item_2|Research Supervisor Keycard|chance = 50%}}&lt;br /&gt;
{{914_Item_2|Facility Manager Keycard|chance = 50%}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Facility Manager Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;|&lt;br /&gt;
{{914_Item_2|Scientist Keycard|chance = 50%}}&lt;br /&gt;
{{914_Item_2|Research Supervisor Keycard|chance = 50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;|{{914_Item_2|Research Supervisor Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;|{{914_Item_2|Facility Manager Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| &lt;br /&gt;
{{914_Item_2|Commander Keycard|chance = 50%}}&lt;br /&gt;
{{914_Item_2|O5 Keycard|chance = 50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (33%)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|O5 Keycard|chance = 66%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Guard Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;|{{914_Item_2|Janitor Keycard|chance = 50%}}{{914_Item_2|Scientist Keycard|chance = 50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;|{{914_Item_2|Scientist Keycard|}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;|{{914_Item_2|Research Supervisor Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;|{{914_Item_2|Operative Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&lt;br /&gt;
{{914_Item_2|Guard Keycard|chance = 33%}}&lt;br /&gt;
{{914_Item_2|Operative Keycard|chance = 33%}}&lt;br /&gt;
{{914_Item_2|Commander Keycard|chance = 33%}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|Operative Keycard}} &lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;|&lt;br /&gt;
{{914_Item_2|Guard Keycard|chance = 50%}} &lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Guard Keycard}} &lt;br /&gt;
|style=&amp;quot;background-color: #916b03;| {{914_Item_2|Facility Manager Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Commander Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&lt;br /&gt;
{{914_Item_2|Operative Keycard|chance = 33%}}&lt;br /&gt;
{{914_Item_2|Commander Keycard|chance = 33%}}&lt;br /&gt;
{{914_Item_2|O5 Keycard|chance = 33%}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|Commander Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{914_Item_2|Operative Keycard}} &lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Operative Keycard}} &lt;br /&gt;
|style=&amp;quot;background-color: #916b03;| {{914_Item_2|Chaos Insurgency Access Device}}  &lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|O5 Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (25%)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|O5 Keycard|chance = 75%}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Zone Manager Keycard|}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{914_Item_2|Janitor Keycard|chance = 50%}}{{914_Item_2|Scientist Keycard|chance = 50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Scientist Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|Guard Keycard}} &lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Facility Manager Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&lt;br /&gt;
{{914_Item_2|Zone Manager Keycard|chance = 40%}}&lt;br /&gt;
{{914_Item_2|Facility Manager Keycard|chance = 40%}}&lt;br /&gt;
{{914_Item_2|Chaos Insurgency Access Device|chance = 20%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Facility Manager Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{914_Item_2|Zone Manager Keycard|}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Commander Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|Chaos Insurgency Access Device}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|O5 Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (25%)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|O5 Keycard|chance =  75%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Chaos Insurgency Access Device}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{914_Item_2|Guard Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Lieutenant Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|Commander Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|O5 Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| &lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (25%)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|O5 Keycard|chance = 75%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|O5 Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{914_Item_2|Guard Keycard|}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| &lt;br /&gt;
{{914_Item_2|Facility Manager Keycard|chance = 66%}}&lt;br /&gt;
{{914_Item_2|Commander Keycard|chance = 33%}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|O5 Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| &lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|O5 Keycard|chance = 50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (75%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|O5 Keycard|chance = 25%}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Standard Weaponry==&lt;br /&gt;
Ammo located inside a firearm will be upgraded alongside the firearm, following the normal [[SCP-914/Outputs#Ammo|Ammo Upgrade Path]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;font-size:12px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #1c1c1c;&amp;quot;|Input &lt;br /&gt;
! style=&amp;quot;background-color: #cf1919;&amp;quot;| Rough &lt;br /&gt;
! style=&amp;quot;background-color: #b86b18;&amp;quot;| Coarse&lt;br /&gt;
! style=&amp;quot;background-color: #916b03;&amp;quot;| 1:1&lt;br /&gt;
! style=&amp;quot;background-color: #597a18;&amp;quot;| Fine&lt;br /&gt;
! style=&amp;quot;background-color: #3d8708;&amp;quot;| Very Fine&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|COM-15 Sidearm}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| Destroyed (50%)&amp;lt;br&amp;gt;{{914_Item_2|9x19mm|chance=50%|rounds=15}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| Randomized Attachments (50%)&amp;lt;br&amp;gt;{{914_Item_2|9x19mm|chance=50%|rounds=15}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| Randomized Attachments&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|COM-18}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|{{914_Item_2|FSP-9|chance=55.5%}} {{914_Item_2|Revolver|chance=29.5%}} {{914_Item_2|COM-45|chance=15%}} &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|COM-18}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;|{{914_Item_2|9x19mm|chance=50%|rounds=15}}{{914_Item_2|9x19mm|chance=50%|rounds=30}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|COM-15 Sidearm}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;|  Randomized Attachments&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|FSP-9}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{914_Item_2|Crossvec|chance=55%}}{{914_Item_2|Revolver|chance=45%}} &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Crossvec}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| Destroyed (50%)&amp;lt;br&amp;gt;{{914_Item_2|9x19mm|chance=50%|rounds=60}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|FSP-9}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| Randomized Attachments&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|MTF-E11-SR|chance=60%}}{{914_Item_2|AK|chance=40%}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{914_Item_2|MTF-E11-SR|chance=70%}}{{914_Item_2|Shotgun|chance=30%}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|FSP-9}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| Destroyed (50%)&amp;lt;br&amp;gt;{{914_Item_2|9x19mm|chance=50%|rounds=45}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|COM-18|chance=50%}}{{914_Item_2|9x19mm|chance=50%|rounds=30}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;|  Randomized Attachments&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Crossvec}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|{{914_Item_2|Crossvec|chance=70%}}  {{914_Item_2|MTF-E11-SR|chance=30%}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|MTF-E11-SR}} &lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{914_Item_2|COM-15 Sidearm|chance = 50%}}{{914_Item_2|5.56x45mm|chance=50%|rounds=80}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Crossvec}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| Randomized Attachments&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|AK}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|  {{914_Item_2|AK|chance=30%}} {{914_Item_2|Crossvec|chance=30%}} {{914_Item_2|Logicer|chance=25%}} {{914_Item_2|Shotgun|chance=10%}} {{914_Item_2|Micro H.I.D.|chance = 5%}} &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|AK}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{914_Item_2|COM-15 Sidearm|chance = 50%}}{{914_Item_2|7.62x39mm |chance=50%|rounds=90}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Crossvec}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| Randomized Attachments&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|MTF-E11-SR}} &lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{914_Item_2|Crossvec|chance=30%}} {{914_Item_2|MTF-E11-SR|chance=30%}} {{914_Item_2|Logicer|chance=25%}} {{914_Item_2|Shotgun|chance=10%}} {{914_Item_2|Micro H.I.D.|chance = 5%}} &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Logicer}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{914_Item_2|AK|chance = 50%}}{{914_Item_2|7.62x39mm |chance=50%|rounds=120}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|AK}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| Randomized Attachments&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Shotgun}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|{{Hoverimage|{{914_Item_2|AK}}{{914_Item_2|Fragmentation Grenade|total=2}}|text=Multiple Items (60%)}}&amp;lt;br&amp;gt;{{Hoverimage|{{914_Item_2|Shotgun}}{{914_Item_2|Revolver}}|text=Multiple Items (30%)}}{{914_Item_2|Micro H.I.D.|chance=10%}} &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Revolver}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| Destroyed (50%)&amp;lt;br&amp;gt;{{914_Item_2|.44 Mag|chance=50%|rounds=12}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|COM-18|chance=80%}}{{914_Item_2|Fragmentation Grenade|chance=20%}} &lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| Randomized Attachments&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Crossvec}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|{{Hoverimage|{{914_Item_2|Zone Manager Keycard}}{{914_Item_2|COM-15 Sidearm}}{{914_Item_2|First Aid Kit}}{{914_Item_2|Painkillers}}|text=Multiple Items (50%)}}{{914_Item_2|Fragmentation Grenade|chance=50%|total=2}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Shotgun}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{914_Item_2|AK|chance = 50%}}{{914_Item_2|12/70 Buckshot|chance=50%|rounds=25}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|AK}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| Randomized Attachments&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Logicer}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|{{914_Item_2|AK|chance = 40%}}{{914_Item_2|Crossvec|chance=30%}}{{914_Item_2|Logicer|chance=25%}}{{914_Item_2|Micro H.I.D.|chance=5%}} &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Fragmentation Grenade}} &lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| Destroyed&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Flashbang Grenade}} &lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|Flashbang Grenade}} &lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Fragmentation Grenade}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| &lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;{{914_Item_2|Fragmentation Grenade|chance =25%}}&lt;br /&gt;
{{914_Item_2|SCP-018|chance = 25%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Flashbang Grenade}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| Destroyed&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Flashlight}} &lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|Fragmentation Grenade}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Fragmentation Grenade}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt; Destroyed (75%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;{{914_Item_2|SCP-207|chance =25%}} &lt;br /&gt;
|}&lt;br /&gt;
==Special Weaponry==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;font-size:12px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #1c1c1c;&amp;quot;|Input &lt;br /&gt;
! style=&amp;quot;background-color: #cf1919;&amp;quot;| Rough &lt;br /&gt;
! style=&amp;quot;background-color: #b86b18;&amp;quot;| Coarse&lt;br /&gt;
! style=&amp;quot;background-color: #916b03;&amp;quot;| 1:1&lt;br /&gt;
! style=&amp;quot;background-color: #597a18;&amp;quot;| Fine&lt;br /&gt;
! style=&amp;quot;background-color: #3d8708;&amp;quot;| Very Fine&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|3-X MD}} &lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;|{{914_Item_2|Flashlight}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;|{{914_Item_2|MTF-E11-SR}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;|{{914_Item_2|Jailbird}} &lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;|{{914_Item_2|3-X MD|chance = Refueled}} &lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|{{914_Item_2|Micro H.I.D.}} &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|COM-45}} &lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;|Destroyed (50%)&amp;lt;br&amp;gt;{{914_Item_2|9x19mm|chance=50%|rounds=15}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;|{{914_Item_2|9x19mm|chance = 50%|rounds=15}}{{914_Item_2|COM-15|chance=50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;|{{914_Item_2|COM-45}} &lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;|{{914_Item_2|Crossvec}} &lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|{{914_Item_2|Revolver}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Jailbird}} &lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;|{{914_Item_2|Flashlight}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;|&amp;lt;p&amp;gt;{{ItemTable2|Jailbird}}&amp;lt;span style=&amp;quot;font-size:13px&amp;quot;&amp;gt;(Heavily damaged)&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;|{{914_Item_2|3-X MD}} &lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;|{{914_Item_2|Jailbird|chance = Refueled}} &lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|{{914_Item_2|Micro H.I.D.}} &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Micro H.I.D.}} &lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;|{{914_Item_2|MTF-E11-SR}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;|{{914_Item_2|3-X MD|chance = 50%}}{{914_Item_2|Jailbird|chance = 50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;|{{914_Item_2|Micro H.I.D.|chance = Refueled}} &lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;|{{914_Item_2|Micro H.I.D.|chance = Refueled}} &lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|{{914_Item_2|Micro H.I.D.|chance = Refueled}} &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;1.The Jailbird will break after one swing or charge&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ammo==&lt;br /&gt;
Ammo uses an economy system that determines how many rounds is given to a player when converting ammo in SCP-914. This system stops players from turning a weak fully loaded weapon, such as a COM-15, into a stronger fully loaded weapon, such as a Logicer. Any &amp;quot;extra&amp;quot; ammo will be left unchanged.&lt;br /&gt;
&lt;br /&gt;
These paths also apply to any ammo inside a Firearm that is going through SCP-914.&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Input of 15 Rounds=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;font-size:12px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #1c1c1c;&amp;quot;|Input &lt;br /&gt;
! style=&amp;quot;background-color: #cf1919;&amp;quot;| Rough &lt;br /&gt;
! style=&amp;quot;background-color: #b86b18;&amp;quot;| Coarse&lt;br /&gt;
! style=&amp;quot;background-color: #916b03;&amp;quot;| 1:1&lt;br /&gt;
! style=&amp;quot;background-color: #597a18;&amp;quot;| Fine&lt;br /&gt;
! style=&amp;quot;background-color: #3d8708;&amp;quot;| Very Fine&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|9x19mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{AmmoExchange|ammoType1 = 9x19mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{AmmoExchange|ammoType1 = 9x19mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{AmmoExchange|ammoType1 = 9x19mm|ammoType2 = .44 Mag}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{AmmoExchange|ammoType1 = 9x19mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{AmmoExchange|ammoType1 = 9x19mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|5.56x45mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{AmmoExchange|ammoType1 = 5.56x45mm|ammoType2 = 9x19mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{AmmoExchange|ammoType1 = 5.56x45mm|ammoType2 = 9x19mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{AmmoExchange|ammoType1 = 5.56x45mm|ammoType2 = 7.62x39mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{AmmoExchange|ammoType1 = 5.56x45mm|ammoType2 = 9x19mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{AmmoExchange|ammoType1 = 5.56x45mm|ammoType2 = 9x19mm}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|7.62x39mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{AmmoExchange|ammoType1 = 7.62x39mm|ammoType2 = .44 Mag}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{AmmoExchange|ammoType1 = 7.62x39mm|ammoType2 = .44 Mag}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{AmmoExchange|ammoType1 = 7.62x39mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{AmmoExchange|ammoType1 = 7.62x39mm|ammoType2 = 12/70 Buckshot}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{AmmoExchange|ammoType1 = 7.62x39mm|ammoType2 = 12/70 Buckshot}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|12/70 Buckshot}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{AmmoExchange|ammoType1 =12/70 Buckshot |ammoType2 = 7.62x39mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{AmmoExchange|ammoType1 =12/70 Buckshot |ammoType2 = 7.62x39mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{AmmoExchange|ammoType1 =12/70 Buckshot |ammoType2 = 9x19mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{AmmoExchange|ammoType1 =12/70 Buckshot |ammoType2 = .44 Mag}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{AmmoExchange|ammoType1 =12/70 Buckshot |ammoType2 = .44 Mag}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|.44 Mag}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{AmmoExchange|ammoType1 =.44 Mag|ammoType2 = 12/70 Buckshot }}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{AmmoExchange|ammoType1 =.44 Mag|ammoType2 = 12/70 Buckshot }}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{AmmoExchange|ammoType1 =.44 Mag|ammoType2 = 9x19mm }}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{AmmoExchange|ammoType1 =.44 Mag|ammoType2 = 7.62x39mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{AmmoExchange|ammoType1 =.44 Mag|ammoType2 = 7.62x39mm}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Input of 35 Rounds=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;font-size:12px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #1c1c1c;&amp;quot;|Input &lt;br /&gt;
! style=&amp;quot;background-color: #cf1919;&amp;quot;| Rough &lt;br /&gt;
! style=&amp;quot;background-color: #b86b18;&amp;quot;| Coarse&lt;br /&gt;
! style=&amp;quot;background-color: #916b03;&amp;quot;| 1:1&lt;br /&gt;
! style=&amp;quot;background-color: #597a18;&amp;quot;| Fine&lt;br /&gt;
! style=&amp;quot;background-color: #3d8708;&amp;quot;| Very Fine&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|9x19mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 = 9x19mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 = 9x19mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 = 9x19mm|ammoType2 = .44 Mag}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 = 9x19mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 = 9x19mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|5.56x45mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 = 5.56x45mm|ammoType2 = 9x19mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 = 5.56x45mm|ammoType2 = 9x19mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 = 5.56x45mm|ammoType2 = 7.62x39mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 = 5.56x45mm|ammoType2 = 9x19mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 = 5.56x45mm|ammoType2 = 9x19mm}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|7.62x39mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 = 7.62x39mm|ammoType2 = .44 Mag}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 = 7.62x39mm|ammoType2 = .44 Mag}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 = 7.62x39mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 = 7.62x39mm|ammoType2 = 12/70 Buckshot}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 = 7.62x39mm|ammoType2 = 12/70 Buckshot}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|12/70 Buckshot}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 =12/70 Buckshot |ammoType2 = 7.62x39mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 =12/70 Buckshot |ammoType2 = 7.62x39mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 =12/70 Buckshot |ammoType2 = 9x19mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 =12/70 Buckshot |ammoType2 = .44 Mag}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 =12/70 Buckshot |ammoType2 = .44 Mag}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|.44 Mag}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 =.44 Mag|ammoType2 = 12/70 Buckshot }}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 =.44 Mag|ammoType2 = 12/70 Buckshot }}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 =.44 Mag|ammoType2 = 9x19mm }}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 =.44 Mag|ammoType2 = 7.62x39mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 =.44 Mag|ammoType2 = 7.62x39mm}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Treatment Items==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;font-size:12px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #1c1c1c;&amp;quot;|Input &lt;br /&gt;
! style=&amp;quot;background-color: #cf1919;&amp;quot;| Rough &lt;br /&gt;
! style=&amp;quot;background-color: #b86b18;&amp;quot;| Coarse&lt;br /&gt;
! style=&amp;quot;background-color: #916b03;&amp;quot;| 1:1&lt;br /&gt;
! style=&amp;quot;background-color: #597a18;&amp;quot;| Fine&lt;br /&gt;
! style=&amp;quot;background-color: #3d8708;&amp;quot;| Very Fine&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Adrenaline}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;|&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|Painkillers|chance = 50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;|&lt;br /&gt;
{{914_Item_2|First Aid Kit|chance = 50%}}&lt;br /&gt;
{{914_Item_2|Painkillers|chance = 50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;|{{914_Item_2|Painkillers}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;|{{914_Item_2|SCP-500}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (66%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|SCP-1853| chance = 33%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|First Aid Kit}} &lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| Destroyed&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Painkillers}} &lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|First Aid Kit}} &lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Adrenaline}} &lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (33%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|First Aid Kit|chance = 33%}} &lt;br /&gt;
{{914_Item_2|SCP-500|chance = 33%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Painkillers}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;|&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;|&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|Painkillers|chance = 50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;|&lt;br /&gt;
{{914_Item_2|Painkillers}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;|{{914_Item_2|First Aid Kit}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&lt;br /&gt;
{{914_Item_2|Adrenaline|chance = 50%}}&lt;br /&gt;
{{914_Item_2|First Aid Kit|chance = 50%}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==SCP Items==&lt;br /&gt;
[[SCP-330]]&#039;s Candies can not be upgraded via SCP-914.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;font-size:12px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #1c1c1c;&amp;quot;|Input &lt;br /&gt;
! style=&amp;quot;background-color: #cf1919;&amp;quot;| Rough &lt;br /&gt;
! style=&amp;quot;background-color: #b86b18;&amp;quot;| Coarse&lt;br /&gt;
! style=&amp;quot;background-color: #916b03;&amp;quot;| 1:1&lt;br /&gt;
! style=&amp;quot;background-color: #597a18;&amp;quot;| Fine&lt;br /&gt;
! style=&amp;quot;background-color: #3d8708;&amp;quot;| Very Fine&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|SCP-018|}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{914_Item_2|Flashbang Grenade}} &lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Flashbang Grenade}} &lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|SCP-018|}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|High-Explosive Grenade|}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{914_Item_2|Coin|}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|SCP-207|}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{914_Item_2|Painkillers}} &lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Adrenaline}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{ItemTable2|SCP-207?}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|SCP-1853|}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{ItemTable2|SCP-207?}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{914_Item_2|Painkillers}} &lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Adrenaline}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{ItemTable2|SCP-207}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|SCP-1853|}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|SCP-244-A|}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Coin|}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|SCP-244-B|}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|SCP-244-A|}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{914_Item_2|SCP-244-A|}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|SCP-244-B|}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Coin|}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|SCP-244-A|}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|SCP-244-B|}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{914_Item_2|SCP-244-B|}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|SCP-268|}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| Destroyed&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|SCP-268|}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|SCP-268|}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|SCP-268|}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{914_Item_2|SCP-268|}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|SCP-500|}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| &lt;br /&gt;
{{914_Item_2|First Aid Kit|chance = 50%}}&lt;br /&gt;
{{914_Item_2|Painkillers|chance = 50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;|{{914_Item_2|Adrenaline|}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|SCP-500}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| &lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|SCP-500|chance = 50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| Destroyed&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|SCP-1576}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{914_Item_2|Radio|}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|SCP-2176|}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|SCP-1576}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|SCP-1853}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{914_Item_2|Painkillers}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Adrenaline|}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|SCP-1853}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|SCP-207}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|SCP-500|chance = 50%}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|SCP-2176|}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Activates&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;|{{914_Item_2|Flashbang Grenade|}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|Coin|total=12|}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|COM-18|}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&lt;br /&gt;
{{914_Item_2|Flashlight|chance = 80%}}&lt;br /&gt;
{{914_Item_2|MTF-E11-SR|chance = 20%}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;font-size:12px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #1c1c1c;&amp;quot;|Input &lt;br /&gt;
! style=&amp;quot;background-color: #cf1919;&amp;quot;| Rough &lt;br /&gt;
! style=&amp;quot;background-color: #b86b18;&amp;quot;| Coarse&lt;br /&gt;
! style=&amp;quot;background-color: #916b03;&amp;quot;| 1:1&lt;br /&gt;
! style=&amp;quot;background-color: #597a18;&amp;quot;| Fine&lt;br /&gt;
! style=&amp;quot;background-color: #3d8708;&amp;quot;| Very Fine&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Light Armor}} &lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| &lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt;&lt;br /&gt;
{{914_Item_2|Radio|chance = 50%}} &lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Flashlight}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|Light Armor}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Combat Armor}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| &lt;br /&gt;
{{914_Item_2|Combat Armor|chance=50%}}&lt;br /&gt;
{{914_Item_2|Heavy Armor|chance=50%}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Combat Armor}} &lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| &lt;br /&gt;
{{914_Item_2|Light Armor|chance = 50%}} &lt;br /&gt;
{{914_Item_2|Flashlight|chance = 50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Light Armor}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|Combat Armor}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Heavy Armor}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{914_Item_2|Heavy Armor}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Heavy Armor}} &lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| &lt;br /&gt;
{{914_Item_2|Light Armor|chance = 50%}} &lt;br /&gt;
{{914_Item_2|Combat Armor|chance = 50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Combat Armor}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|Heavy Armor}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Coin}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{914_Item_2|Coin}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914 Item 2|Coin}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| Destroyed &lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Coin}} &lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|Coin}}  &lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Coin}} &lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{914_Item_2|Coin}} &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Flashlight}} &lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| Destroyed  &lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;{{914_Item_2|Flashlight| chance = 50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|Flashlight}} &lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Radio}} &lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{914_Item_2|Flashbang Grenade|chance = 90%}}{{914_Item_2|SCP-2176|chance = 10%}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Radio}} &lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| Destroyed&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| Destroyed&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|Radio|chance = Recharged}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Radio|chance = Recharged}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{914 Item 2|Flashlight|chance = 75%}}{{914 Item 2|SCP-1576|chance = 25%}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hoang</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-914/Outputs&amp;diff=13554</id>
		<title>SCP-914/Outputs</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-914/Outputs&amp;diff=13554"/>
		<updated>2023-09-01T19:10:48Z</updated>

		<summary type="html">&lt;p&gt;Hoang: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=All SCP-914&#039;s item outputs=&lt;br /&gt;
{{Main|SCP-914}}&lt;br /&gt;
The following are charts showing every possible outcome for upgrading items in SCP-914. For a linear upgrade chart for keycards. Check the gallery section of the [[Keycard]] page.&amp;lt;br&amp;gt;&lt;br /&gt;
By default, items can only be upgraded by dropping them in the Input Booth, but servers can change this via config to upgrade any item a player is currently holding, or all items in their inventory.&lt;br /&gt;
&lt;br /&gt;
It should be noted that servers can use plugins to change the outputs for items in SCP-914, or even allow you to change teams. These charts are based off vanilla game, so they may not match up for servers that edit 914 outputs. The most common of these plugins is one that lets people upgrade the [[Coin]] into a Keycard.&lt;br /&gt;
==Keycards==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;font-size:12px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #1c1c1c;&amp;quot;|Input &lt;br /&gt;
! style=&amp;quot;background-color: #cf1919;&amp;quot;| Rough &lt;br /&gt;
! style=&amp;quot;background-color: #b86b18;&amp;quot;| Coarse&lt;br /&gt;
! style=&amp;quot;background-color: #916b03;&amp;quot;| 1:1&lt;br /&gt;
! style=&amp;quot;background-color: #597a18;&amp;quot;| Fine&lt;br /&gt;
! style=&amp;quot;background-color: #3d8708;&amp;quot;| Very Fine&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Janitor Keycard}}&lt;br /&gt;
| style=&amp;quot;background-color: #cf1919;&amp;quot;| Destroyed &lt;br /&gt;
| style=&amp;quot;background-color: #b86b18;&amp;quot;| Destroyed &lt;br /&gt;
| style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|Zone Manager Keycard|}}&lt;br /&gt;
| style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Scientist Keycard|}}&lt;br /&gt;
| style=&amp;quot;background-color: #3d8708;&amp;quot;|  {{914_Item_2|Scientist Keycard|chance = 50%}}{{914_Item_2|Research Supervisor Keycard|chance =50%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|Scientist Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt;&lt;br /&gt;
{{914_Item_2|Janitor Keycard|chance = 50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Janitor Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|Zone Manager Keycard|}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Research Supervisor Keycard|}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&lt;br /&gt;
{{914_Item_2|Scientist Keycard|chance = 33%}}&lt;br /&gt;
{{914_Item_2|Research Supervisor Keycard|chance = 33%}}&lt;br /&gt;
{{914_Item_2|Facility Manager Keycard|chance = 33%}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|Research Supervisor Keycard|}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{914_Item_2|Janitor Keycard|chance = 50%}}{{914_Item_2|Scientist Keycard|chance = 50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Scientist Keycard|}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|Guard Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Facility Manager Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&lt;br /&gt;
{{914_Item_2|Research Supervisor Keycard|chance = 50%}}&lt;br /&gt;
{{914_Item_2|Facility Manager Keycard|chance = 50%}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Facility Manager Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;|&lt;br /&gt;
{{914_Item_2|Scientist Keycard|chance = 50%}}&lt;br /&gt;
{{914_Item_2|Research Supervisor Keycard|chance = 50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;|{{914_Item_2|Research Supervisor Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;|{{914_Item_2|Facility Manager Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| &lt;br /&gt;
{{914_Item_2|Commander Keycard|chance = 50%}}&lt;br /&gt;
{{914_Item_2|O5 Keycard|chance = 50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (33%)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|O5 Keycard|chance = 66%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Guard Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;|{{914_Item_2|Janitor Keycard|chance = 50%}}{{914_Item_2|Scientist Keycard|chance = 50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;|{{914_Item_2|Scientist Keycard|}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;|{{914_Item_2|Research Supervisor Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;|{{914_Item_2|Operative Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&lt;br /&gt;
{{914_Item_2|Guard Keycard|chance = 33%}}&lt;br /&gt;
{{914_Item_2|Operative Keycard|chance = 33%}}&lt;br /&gt;
{{914_Item_2|Commander Keycard|chance = 33%}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|Operative Keycard}} &lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;|&lt;br /&gt;
{{914_Item_2|Guard Keycard|chance = 50%}} &lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Guard Keycard}} &lt;br /&gt;
|style=&amp;quot;background-color: #916b03;| {{914_Item_2|Facility Manager Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Commander Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&lt;br /&gt;
{{914_Item_2|Operative Keycard|chance = 33%}}&lt;br /&gt;
{{914_Item_2|Commander Keycard|chance = 33%}}&lt;br /&gt;
{{914_Item_2|O5 Keycard|chance = 33%}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|Commander Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;|&lt;br /&gt;
{{914_Item_2|Guard Keycard|chance = 50%}} &lt;br /&gt;
{{914_Item_2|Operative Keycard|chance = 50%}} &lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Operative Keycard}} &lt;br /&gt;
|style=&amp;quot;background-color: #916b03;| {{914_Item_2|Chaos Insurgency Access Device}}  &lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|O5 Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (25%)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|O5 Keycard|chance = 75%}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Zone Manager Keycard|}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{914_Item_2|Janitor Keycard|chance = 50%}}{{914_Item_2|Scientist Keycard|chance = 50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Scientist Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|Guard Keycard}} &lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Facility Manager Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&lt;br /&gt;
{{914_Item_2|Zone Manager Keycard|chance = 40%}}&lt;br /&gt;
{{914_Item_2|Facility Manager Keycard|chance = 40%}}&lt;br /&gt;
{{914_Item_2|Chaos Insurgency Access Device|chance = 20%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Facility Manager Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{914_Item_2|Zone Manager Keycard|}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Commander Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|Chaos Insurgency Access Device}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|O5 Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (25%)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|O5 Keycard|chance =  75%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Chaos Insurgency Access Device}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{914_Item_2|Cadet Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Lieutenant Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|Commander Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|O5 Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| &lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (25%)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|O5 Keycard|chance = 75%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|O5 Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{914_Item_2|Cadet Keycard|}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| &lt;br /&gt;
{{914_Item_2|Facility Manager Keycard|chance = 66%}}&lt;br /&gt;
{{914_Item_2|Commander Keycard|chance = 33%}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|O5 Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| &lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|O5 Keycard|chance = 50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (75%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|O5 Keycard|chance = 25%}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Standard Weaponry==&lt;br /&gt;
Ammo located inside a firearm will be upgraded alongside the firearm, following the normal [[SCP-914/Outputs#Ammo|Ammo Upgrade Path]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;font-size:12px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #1c1c1c;&amp;quot;|Input &lt;br /&gt;
! style=&amp;quot;background-color: #cf1919;&amp;quot;| Rough &lt;br /&gt;
! style=&amp;quot;background-color: #b86b18;&amp;quot;| Coarse&lt;br /&gt;
! style=&amp;quot;background-color: #916b03;&amp;quot;| 1:1&lt;br /&gt;
! style=&amp;quot;background-color: #597a18;&amp;quot;| Fine&lt;br /&gt;
! style=&amp;quot;background-color: #3d8708;&amp;quot;| Very Fine&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|COM-15 Sidearm}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| Destroyed (50%)&amp;lt;br&amp;gt;{{914_Item_2|9x19mm|chance=50%|rounds=15}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| Randomized Attachments (50%)&amp;lt;br&amp;gt;{{914_Item_2|9x19mm|chance=50%|rounds=15}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| Randomized Attachments&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|COM-18}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|{{914_Item_2|FSP-9|chance=55.5%}} {{914_Item_2|Revolver|chance=29.5%}} {{914_Item_2|COM-45|chance=15%}} &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|COM-18}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;|{{914_Item_2|9x19mm|chance=50%|rounds=15}}{{914_Item_2|9x19mm|chance=50%|rounds=30}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|COM-15 Sidearm}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;|  Randomized Attachments&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|FSP-9}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{914_Item_2|Crossvec|chance=55%}}{{914_Item_2|Revolver|chance=45%}} &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Crossvec}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| Destroyed (50%)&amp;lt;br&amp;gt;{{914_Item_2|9x19mm|chance=50%|rounds=60}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|FSP-9}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| Randomized Attachments&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|MTF-E11-SR|chance=60%}}{{914_Item_2|AK|chance=40%}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{914_Item_2|MTF-E11-SR|chance=70%}}{{914_Item_2|Shotgun|chance=30%}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|FSP-9}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| Destroyed (50%)&amp;lt;br&amp;gt;{{914_Item_2|9x19mm|chance=50%|rounds=45}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|COM-18|chance=50%}}{{914_Item_2|9x19mm|chance=50%|rounds=30}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;|  Randomized Attachments&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Crossvec}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|{{914_Item_2|Crossvec|chance=70%}}  {{914_Item_2|MTF-E11-SR|chance=30%}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|MTF-E11-SR}} &lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{914_Item_2|COM-15 Sidearm|chance = 50%}}{{914_Item_2|5.56x45mm|chance=50%|rounds=80}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Crossvec}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| Randomized Attachments&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|AK}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|  {{914_Item_2|AK|chance=30%}} {{914_Item_2|Crossvec|chance=30%}} {{914_Item_2|Logicer|chance=25%}} {{914_Item_2|Shotgun|chance=10%}} {{914_Item_2|Micro H.I.D.|chance = 5%}} &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|AK}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{914_Item_2|COM-15 Sidearm|chance = 50%}}{{914_Item_2|7.62x39mm |chance=50%|rounds=90}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Crossvec}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| Randomized Attachments&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|MTF-E11-SR}} &lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{914_Item_2|Crossvec|chance=30%}} {{914_Item_2|MTF-E11-SR|chance=30%}} {{914_Item_2|Logicer|chance=25%}} {{914_Item_2|Shotgun|chance=10%}} {{914_Item_2|Micro H.I.D.|chance = 5%}} &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Logicer}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{914_Item_2|AK|chance = 50%}}{{914_Item_2|7.62x39mm |chance=50%|rounds=120}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|AK}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| Randomized Attachments&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Shotgun}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|{{Hoverimage|{{914_Item_2|AK}}{{914_Item_2|Fragmentation Grenade|total=2}}|text=Multiple Items (60%)}}&amp;lt;br&amp;gt;{{Hoverimage|{{914_Item_2|Shotgun}}{{914_Item_2|Revolver}}|text=Multiple Items (30%)}}{{914_Item_2|Micro H.I.D.|chance=10%}} &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Revolver}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| Destroyed (50%)&amp;lt;br&amp;gt;{{914_Item_2|.44 Mag|chance=50%|rounds=12}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|COM-18|chance=80%}}{{914_Item_2|Fragmentation Grenade|chance=20%}} &lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| Randomized Attachments&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Crossvec}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|{{Hoverimage|{{914_Item_2|Zone Manager Keycard}}{{914_Item_2|COM-15 Sidearm}}{{914_Item_2|First Aid Kit}}{{914_Item_2|Painkillers}}|text=Multiple Items (50%)}}{{914_Item_2|Fragmentation Grenade|chance=50%|total=2}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Shotgun}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{914_Item_2|AK|chance = 50%}}{{914_Item_2|12/70 Buckshot|chance=50%|rounds=25}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|AK}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| Randomized Attachments&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Logicer}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|{{914_Item_2|AK|chance = 40%}}{{914_Item_2|Crossvec|chance=30%}}{{914_Item_2|Logicer|chance=25%}}{{914_Item_2|Micro H.I.D.|chance=5%}} &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Fragmentation Grenade}} &lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| Destroyed&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Flashbang Grenade}} &lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|Flashbang Grenade}} &lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Fragmentation Grenade}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| &lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;{{914_Item_2|Fragmentation Grenade|chance =25%}}&lt;br /&gt;
{{914_Item_2|SCP-018|chance = 25%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Flashbang Grenade}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| Destroyed&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Flashlight}} &lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|Fragmentation Grenade}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Fragmentation Grenade}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt; Destroyed (75%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;{{914_Item_2|SCP-207|chance =25%}} &lt;br /&gt;
|}&lt;br /&gt;
==Special Weaponry==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;font-size:12px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #1c1c1c;&amp;quot;|Input &lt;br /&gt;
! style=&amp;quot;background-color: #cf1919;&amp;quot;| Rough &lt;br /&gt;
! style=&amp;quot;background-color: #b86b18;&amp;quot;| Coarse&lt;br /&gt;
! style=&amp;quot;background-color: #916b03;&amp;quot;| 1:1&lt;br /&gt;
! style=&amp;quot;background-color: #597a18;&amp;quot;| Fine&lt;br /&gt;
! style=&amp;quot;background-color: #3d8708;&amp;quot;| Very Fine&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|3-X MD}} &lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;|{{914_Item_2|Flashlight}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;|{{914_Item_2|MTF-E11-SR}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;|{{914_Item_2|Jailbird}} &lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;|{{914_Item_2|3-X MD|chance = Refueled}} &lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|{{914_Item_2|Micro H.I.D.}} &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|COM-45}} &lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;|Destroyed (50%)&amp;lt;br&amp;gt;{{914_Item_2|9x19mm|chance=50%|rounds=15}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;|{{914_Item_2|9x19mm|chance = 50%|rounds=15}}{{914_Item_2|COM-15|chance=50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;|{{914_Item_2|COM-45}} &lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;|{{914_Item_2|Crossvec}} &lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|{{914_Item_2|Revolver}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Jailbird}} &lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;|{{914_Item_2|Flashlight}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;|&amp;lt;p&amp;gt;{{ItemTable2|Jailbird}}&amp;lt;span style=&amp;quot;font-size:13px&amp;quot;&amp;gt;(Heavily damaged)&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;|{{914_Item_2|3-X MD}} &lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;|{{914_Item_2|Jailbird|chance = Refueled}} &lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|{{914_Item_2|Micro H.I.D.}} &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Micro H.I.D.}} &lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;|{{914_Item_2|MTF-E11-SR}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;|{{914_Item_2|3-X MD|chance = 50%}}{{914_Item_2|Jailbird|chance = 50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;|{{914_Item_2|Micro H.I.D.|chance = Refueled}} &lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;|{{914_Item_2|Micro H.I.D.|chance = Refueled}} &lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|{{914_Item_2|Micro H.I.D.|chance = Refueled}} &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;1.The Jailbird will break after one swing or charge&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ammo==&lt;br /&gt;
Ammo uses an economy system that determines how many rounds is given to a player when converting ammo in SCP-914. This system stops players from turning a weak fully loaded weapon, such as a COM-15, into a stronger fully loaded weapon, such as a Logicer. Any &amp;quot;extra&amp;quot; ammo will be left unchanged.&lt;br /&gt;
&lt;br /&gt;
These paths also apply to any ammo inside a Firearm that is going through SCP-914.&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Input of 15 Rounds=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;font-size:12px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #1c1c1c;&amp;quot;|Input &lt;br /&gt;
! style=&amp;quot;background-color: #cf1919;&amp;quot;| Rough &lt;br /&gt;
! style=&amp;quot;background-color: #b86b18;&amp;quot;| Coarse&lt;br /&gt;
! style=&amp;quot;background-color: #916b03;&amp;quot;| 1:1&lt;br /&gt;
! style=&amp;quot;background-color: #597a18;&amp;quot;| Fine&lt;br /&gt;
! style=&amp;quot;background-color: #3d8708;&amp;quot;| Very Fine&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|9x19mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{AmmoExchange|ammoType1 = 9x19mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{AmmoExchange|ammoType1 = 9x19mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{AmmoExchange|ammoType1 = 9x19mm|ammoType2 = .44 Mag}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{AmmoExchange|ammoType1 = 9x19mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{AmmoExchange|ammoType1 = 9x19mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|5.56x45mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{AmmoExchange|ammoType1 = 5.56x45mm|ammoType2 = 9x19mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{AmmoExchange|ammoType1 = 5.56x45mm|ammoType2 = 9x19mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{AmmoExchange|ammoType1 = 5.56x45mm|ammoType2 = 7.62x39mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{AmmoExchange|ammoType1 = 5.56x45mm|ammoType2 = 9x19mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{AmmoExchange|ammoType1 = 5.56x45mm|ammoType2 = 9x19mm}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|7.62x39mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{AmmoExchange|ammoType1 = 7.62x39mm|ammoType2 = .44 Mag}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{AmmoExchange|ammoType1 = 7.62x39mm|ammoType2 = .44 Mag}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{AmmoExchange|ammoType1 = 7.62x39mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{AmmoExchange|ammoType1 = 7.62x39mm|ammoType2 = 12/70 Buckshot}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{AmmoExchange|ammoType1 = 7.62x39mm|ammoType2 = 12/70 Buckshot}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|12/70 Buckshot}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{AmmoExchange|ammoType1 =12/70 Buckshot |ammoType2 = 7.62x39mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{AmmoExchange|ammoType1 =12/70 Buckshot |ammoType2 = 7.62x39mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{AmmoExchange|ammoType1 =12/70 Buckshot |ammoType2 = 9x19mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{AmmoExchange|ammoType1 =12/70 Buckshot |ammoType2 = .44 Mag}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{AmmoExchange|ammoType1 =12/70 Buckshot |ammoType2 = .44 Mag}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|.44 Mag}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{AmmoExchange|ammoType1 =.44 Mag|ammoType2 = 12/70 Buckshot }}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{AmmoExchange|ammoType1 =.44 Mag|ammoType2 = 12/70 Buckshot }}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{AmmoExchange|ammoType1 =.44 Mag|ammoType2 = 9x19mm }}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{AmmoExchange|ammoType1 =.44 Mag|ammoType2 = 7.62x39mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{AmmoExchange|ammoType1 =.44 Mag|ammoType2 = 7.62x39mm}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Input of 35 Rounds=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;font-size:12px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #1c1c1c;&amp;quot;|Input &lt;br /&gt;
! style=&amp;quot;background-color: #cf1919;&amp;quot;| Rough &lt;br /&gt;
! style=&amp;quot;background-color: #b86b18;&amp;quot;| Coarse&lt;br /&gt;
! style=&amp;quot;background-color: #916b03;&amp;quot;| 1:1&lt;br /&gt;
! style=&amp;quot;background-color: #597a18;&amp;quot;| Fine&lt;br /&gt;
! style=&amp;quot;background-color: #3d8708;&amp;quot;| Very Fine&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|9x19mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 = 9x19mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 = 9x19mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 = 9x19mm|ammoType2 = .44 Mag}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 = 9x19mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 = 9x19mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|5.56x45mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 = 5.56x45mm|ammoType2 = 9x19mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 = 5.56x45mm|ammoType2 = 9x19mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 = 5.56x45mm|ammoType2 = 7.62x39mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 = 5.56x45mm|ammoType2 = 9x19mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 = 5.56x45mm|ammoType2 = 9x19mm}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|7.62x39mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 = 7.62x39mm|ammoType2 = .44 Mag}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 = 7.62x39mm|ammoType2 = .44 Mag}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 = 7.62x39mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 = 7.62x39mm|ammoType2 = 12/70 Buckshot}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 = 7.62x39mm|ammoType2 = 12/70 Buckshot}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|12/70 Buckshot}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 =12/70 Buckshot |ammoType2 = 7.62x39mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 =12/70 Buckshot |ammoType2 = 7.62x39mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 =12/70 Buckshot |ammoType2 = 9x19mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 =12/70 Buckshot |ammoType2 = .44 Mag}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 =12/70 Buckshot |ammoType2 = .44 Mag}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|.44 Mag}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 =.44 Mag|ammoType2 = 12/70 Buckshot }}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 =.44 Mag|ammoType2 = 12/70 Buckshot }}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 =.44 Mag|ammoType2 = 9x19mm }}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 =.44 Mag|ammoType2 = 7.62x39mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 =.44 Mag|ammoType2 = 7.62x39mm}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Treatment Items==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;font-size:12px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #1c1c1c;&amp;quot;|Input &lt;br /&gt;
! style=&amp;quot;background-color: #cf1919;&amp;quot;| Rough &lt;br /&gt;
! style=&amp;quot;background-color: #b86b18;&amp;quot;| Coarse&lt;br /&gt;
! style=&amp;quot;background-color: #916b03;&amp;quot;| 1:1&lt;br /&gt;
! style=&amp;quot;background-color: #597a18;&amp;quot;| Fine&lt;br /&gt;
! style=&amp;quot;background-color: #3d8708;&amp;quot;| Very Fine&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Adrenaline}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;|&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|Painkillers|chance = 50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;|&lt;br /&gt;
{{914_Item_2|First Aid Kit|chance = 50%}}&lt;br /&gt;
{{914_Item_2|Painkillers|chance = 50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;|{{914_Item_2|Painkillers}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;|{{914_Item_2|SCP-500}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (66%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|SCP-1853| chance = 33%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|First Aid Kit}} &lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| Destroyed&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Painkillers}} &lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|First Aid Kit}} &lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Adrenaline}} &lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (33%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|First Aid Kit|chance = 33%}} &lt;br /&gt;
{{914_Item_2|SCP-500|chance = 33%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Painkillers}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;|&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;|&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|Painkillers|chance = 50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;|&lt;br /&gt;
{{914_Item_2|Painkillers}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;|{{914_Item_2|First Aid Kit}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&lt;br /&gt;
{{914_Item_2|Adrenaline|chance = 50%}}&lt;br /&gt;
{{914_Item_2|First Aid Kit|chance = 50%}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==SCP Items==&lt;br /&gt;
[[SCP-330]]&#039;s Candies can not be upgraded via SCP-914.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;font-size:12px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #1c1c1c;&amp;quot;|Input &lt;br /&gt;
! style=&amp;quot;background-color: #cf1919;&amp;quot;| Rough &lt;br /&gt;
! style=&amp;quot;background-color: #b86b18;&amp;quot;| Coarse&lt;br /&gt;
! style=&amp;quot;background-color: #916b03;&amp;quot;| 1:1&lt;br /&gt;
! style=&amp;quot;background-color: #597a18;&amp;quot;| Fine&lt;br /&gt;
! style=&amp;quot;background-color: #3d8708;&amp;quot;| Very Fine&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|SCP-018|}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{914_Item_2|Flashbang Grenade}} &lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Flashbang Grenade}} &lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|SCP-018|}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|High-Explosive Grenade|}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{914_Item_2|Coin|}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|SCP-207|}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{914_Item_2|Painkillers}} &lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Adrenaline}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{ItemTable2|SCP-207?}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|SCP-1853|}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{ItemTable2|SCP-207?}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{914_Item_2|Painkillers}} &lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Adrenaline}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{ItemTable2|SCP-207}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|SCP-1853|}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|SCP-244-A|}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Coin|}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|SCP-244-B|}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|SCP-244-A|}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{914_Item_2|SCP-244-A|}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|SCP-244-B|}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Coin|}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|SCP-244-A|}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|SCP-244-B|}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{914_Item_2|SCP-244-B|}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|SCP-268|}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| Destroyed&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|SCP-268|}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|SCP-268|}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|SCP-268|}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{914_Item_2|SCP-268|}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|SCP-500|}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| &lt;br /&gt;
{{914_Item_2|First Aid Kit|chance = 50%}}&lt;br /&gt;
{{914_Item_2|Painkillers|chance = 50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;|{{914_Item_2|Adrenaline|}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|SCP-500}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| &lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|SCP-500|chance = 50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| Destroyed&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|SCP-1576}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{914_Item_2|Radio|}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|SCP-2176|}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|SCP-1576}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|SCP-1853}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{914_Item_2|Painkillers}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Adrenaline|}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|SCP-1853}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|SCP-207}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|SCP-500|chance = 50%}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|SCP-2176|}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Activates&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;|{{914_Item_2|Flashbang Grenade|}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|Coin|total=12|}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|COM-18|}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&lt;br /&gt;
{{914_Item_2|Flashlight|chance = 80%}}&lt;br /&gt;
{{914_Item_2|MTF-E11-SR|chance = 20%}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;font-size:12px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #1c1c1c;&amp;quot;|Input &lt;br /&gt;
! style=&amp;quot;background-color: #cf1919;&amp;quot;| Rough &lt;br /&gt;
! style=&amp;quot;background-color: #b86b18;&amp;quot;| Coarse&lt;br /&gt;
! style=&amp;quot;background-color: #916b03;&amp;quot;| 1:1&lt;br /&gt;
! style=&amp;quot;background-color: #597a18;&amp;quot;| Fine&lt;br /&gt;
! style=&amp;quot;background-color: #3d8708;&amp;quot;| Very Fine&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Light Armor}} &lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| &lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt;&lt;br /&gt;
{{914_Item_2|Radio|chance = 50%}} &lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Flashlight}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|Light Armor}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Combat Armor}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| &lt;br /&gt;
{{914_Item_2|Combat Armor|chance=50%}}&lt;br /&gt;
{{914_Item_2|Heavy Armor|chance=50%}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Combat Armor}} &lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| &lt;br /&gt;
{{914_Item_2|Light Armor|chance = 50%}} &lt;br /&gt;
{{914_Item_2|Flashlight|chance = 50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Light Armor}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|Combat Armor}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Heavy Armor}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{914_Item_2|Heavy Armor}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Heavy Armor}} &lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| &lt;br /&gt;
{{914_Item_2|Light Armor|chance = 50%}} &lt;br /&gt;
{{914_Item_2|Combat Armor|chance = 50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Combat Armor}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|Heavy Armor}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Coin}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{914_Item_2|Coin}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914 Item 2|Coin}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| Destroyed &lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Coin}} &lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|Coin}}  &lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Coin}} &lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{914_Item_2|Coin}} &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Flashlight}} &lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| Destroyed  &lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;{{914_Item_2|Flashlight| chance = 50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|Flashlight}} &lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Radio}} &lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{914_Item_2|Flashbang Grenade|chance = 90%}}{{914_Item_2|SCP-2176|chance = 10%}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Radio}} &lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| Destroyed&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| Destroyed&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|Radio|chance = Recharged}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Radio|chance = Recharged}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{914 Item 2|Flashlight|chance = 75%}}{{914 Item 2|SCP-1576|chance = 25%}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hoang</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-914/Outputs&amp;diff=13553</id>
		<title>SCP-914/Outputs</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-914/Outputs&amp;diff=13553"/>
		<updated>2023-09-01T19:10:12Z</updated>

		<summary type="html">&lt;p&gt;Hoang: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=All SCP-914&#039;s item outputs=&lt;br /&gt;
{{Main|SCP-914}}&lt;br /&gt;
The following are charts showing every possible outcome for upgrading items in SCP-914. For a linear upgrade chart for keycards. Check the gallery section of the [[Keycard]] page.&amp;lt;br&amp;gt;&lt;br /&gt;
By default, items can only be upgraded by dropping them in the Input Booth, but servers can change this via config to upgrade any item a player is currently holding, or all items in their inventory.&lt;br /&gt;
&lt;br /&gt;
It should be noted that servers can use plugins to change the outputs for items in SCP-914, or even allow you to change teams. These charts are based off vanilla game, so they may not match up for servers that edit 914 outputs. The most common of these plugins is one that lets people upgrade the [[Coin]] into a Keycard.&lt;br /&gt;
==Keycards==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;font-size:12px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #1c1c1c;&amp;quot;|Input &lt;br /&gt;
! style=&amp;quot;background-color: #cf1919;&amp;quot;| Rough &lt;br /&gt;
! style=&amp;quot;background-color: #b86b18;&amp;quot;| Coarse&lt;br /&gt;
! style=&amp;quot;background-color: #916b03;&amp;quot;| 1:1&lt;br /&gt;
! style=&amp;quot;background-color: #597a18;&amp;quot;| Fine&lt;br /&gt;
! style=&amp;quot;background-color: #3d8708;&amp;quot;| Very Fine&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Janitor Keycard}}&lt;br /&gt;
| style=&amp;quot;background-color: #cf1919;&amp;quot;| Destroyed &lt;br /&gt;
| style=&amp;quot;background-color: #b86b18;&amp;quot;| Destroyed &lt;br /&gt;
| style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|Zone Manager Keycard|}}&lt;br /&gt;
| style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Scientist Keycard|}}&lt;br /&gt;
| style=&amp;quot;background-color: #3d8708;&amp;quot;|  {{914_Item_2|Scientist Keycard|chance = 50%}}{{914_Item_2|Research Supervisor Keycard|chance =50%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|Scientist Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt;&lt;br /&gt;
{{914_Item_2|Janitor Keycard|chance = 50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Janitor Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|Zone Manager Keycard|}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Research Supervisor Keycard|}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&lt;br /&gt;
{{914_Item_2|Scientist Keycard|chance = 33%}}&lt;br /&gt;
{{914_Item_2|Research Supervisor Keycard|chance = 33%}}&lt;br /&gt;
{{914_Item_2|Facility Manager Keycard|chance = 33%}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|Research Supervisor Keycard|}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{914_Item_2|Janitor Keycard|chance = 50%}}{{914_Item_2|Scientist Keycard|chance = 50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Scientist Keycard|}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|Guard Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Facility Manager Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&lt;br /&gt;
{{914_Item_2|Research Supervisor Keycard|chance = 50%}}&lt;br /&gt;
{{914_Item_2|Facility Manager Keycard|chance = 50%}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Facility Manager Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;|&lt;br /&gt;
{{914_Item_2|Scientist Keycard|chance = 50%}}&lt;br /&gt;
{{914_Item_2|Research Supervisor Keycard|chance = 50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;|{{914_Item_2|Research Supervisor Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;|{{914_Item_2|Facility Manager Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| &lt;br /&gt;
{{914_Item_2|Commander Keycard|chance = 50%}}&lt;br /&gt;
{{914_Item_2|O5 Keycard|chance = 50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (33%)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|O5 Keycard|chance = 66%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Guard Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;|{{914_Item_2|Janitor Keycard|chance = 50%}}{{914_Item_2|Scientist Keycard|chance = 50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;|{{914_Item_2|Scientist Keycard|}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;|{{914_Item_2|Research Supervisor Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;|{{914_Item_2|Guard Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&lt;br /&gt;
{{914_Item_2|Guard Keycard|chance = 33%}}&lt;br /&gt;
{{914_Item_2|Operative Keycard|chance = 33%}}&lt;br /&gt;
{{914_Item_2|Commander Keycard|chance = 33%}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|Operative Keycard}} &lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;|&lt;br /&gt;
{{914_Item_2|Guard Keycard|chance = 50%}} &lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Guard Keycard}} &lt;br /&gt;
|style=&amp;quot;background-color: #916b03;| {{914_Item_2|Facility Manager Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Commander Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&lt;br /&gt;
{{914_Item_2|Operative Keycard|chance = 33%}}&lt;br /&gt;
{{914_Item_2|Commander Keycard|chance = 33%}}&lt;br /&gt;
{{914_Item_2|O5 Keycard|chance = 33%}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|Commander Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;|&lt;br /&gt;
{{914_Item_2|Guard Keycard|chance = 50%}} &lt;br /&gt;
{{914_Item_2|Operative Keycard|chance = 50%}} &lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Operative Keycard}} &lt;br /&gt;
|style=&amp;quot;background-color: #916b03;| {{914_Item_2|Chaos Insurgency Access Device}}  &lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|O5 Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (25%)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|O5 Keycard|chance = 75%}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Zone Manager Keycard|}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{914_Item_2|Janitor Keycard|chance = 50%}}{{914_Item_2|Scientist Keycard|chance = 50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Scientist Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|Guard Keycard}} &lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Facility Manager Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&lt;br /&gt;
{{914_Item_2|Zone Manager Keycard|chance = 40%}}&lt;br /&gt;
{{914_Item_2|Facility Manager Keycard|chance = 40%}}&lt;br /&gt;
{{914_Item_2|Chaos Insurgency Access Device|chance = 20%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Facility Manager Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{914_Item_2|Zone Manager Keycard|}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Commander Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|Chaos Insurgency Access Device}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|O5 Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (25%)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|O5 Keycard|chance =  75%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Chaos Insurgency Access Device}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{914_Item_2|Cadet Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Lieutenant Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|Commander Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|O5 Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| &lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (25%)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|O5 Keycard|chance = 75%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|O5 Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{914_Item_2|Cadet Keycard|}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| &lt;br /&gt;
{{914_Item_2|Facility Manager Keycard|chance = 66%}}&lt;br /&gt;
{{914_Item_2|Commander Keycard|chance = 33%}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|O5 Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| &lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|O5 Keycard|chance = 50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (75%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|O5 Keycard|chance = 25%}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Standard Weaponry==&lt;br /&gt;
Ammo located inside a firearm will be upgraded alongside the firearm, following the normal [[SCP-914/Outputs#Ammo|Ammo Upgrade Path]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;font-size:12px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #1c1c1c;&amp;quot;|Input &lt;br /&gt;
! style=&amp;quot;background-color: #cf1919;&amp;quot;| Rough &lt;br /&gt;
! style=&amp;quot;background-color: #b86b18;&amp;quot;| Coarse&lt;br /&gt;
! style=&amp;quot;background-color: #916b03;&amp;quot;| 1:1&lt;br /&gt;
! style=&amp;quot;background-color: #597a18;&amp;quot;| Fine&lt;br /&gt;
! style=&amp;quot;background-color: #3d8708;&amp;quot;| Very Fine&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|COM-15 Sidearm}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| Destroyed (50%)&amp;lt;br&amp;gt;{{914_Item_2|9x19mm|chance=50%|rounds=15}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| Randomized Attachments (50%)&amp;lt;br&amp;gt;{{914_Item_2|9x19mm|chance=50%|rounds=15}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| Randomized Attachments&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|COM-18}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|{{914_Item_2|FSP-9|chance=55.5%}} {{914_Item_2|Revolver|chance=29.5%}} {{914_Item_2|COM-45|chance=15%}} &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|COM-18}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;|{{914_Item_2|9x19mm|chance=50%|rounds=15}}{{914_Item_2|9x19mm|chance=50%|rounds=30}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|COM-15 Sidearm}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;|  Randomized Attachments&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|FSP-9}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{914_Item_2|Crossvec|chance=55%}}{{914_Item_2|Revolver|chance=45%}} &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Crossvec}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| Destroyed (50%)&amp;lt;br&amp;gt;{{914_Item_2|9x19mm|chance=50%|rounds=60}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|FSP-9}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| Randomized Attachments&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|MTF-E11-SR|chance=60%}}{{914_Item_2|AK|chance=40%}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{914_Item_2|MTF-E11-SR|chance=70%}}{{914_Item_2|Shotgun|chance=30%}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|FSP-9}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| Destroyed (50%)&amp;lt;br&amp;gt;{{914_Item_2|9x19mm|chance=50%|rounds=45}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|COM-18|chance=50%}}{{914_Item_2|9x19mm|chance=50%|rounds=30}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;|  Randomized Attachments&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Crossvec}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|{{914_Item_2|Crossvec|chance=70%}}  {{914_Item_2|MTF-E11-SR|chance=30%}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|MTF-E11-SR}} &lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{914_Item_2|COM-15 Sidearm|chance = 50%}}{{914_Item_2|5.56x45mm|chance=50%|rounds=80}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Crossvec}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| Randomized Attachments&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|AK}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|  {{914_Item_2|AK|chance=30%}} {{914_Item_2|Crossvec|chance=30%}} {{914_Item_2|Logicer|chance=25%}} {{914_Item_2|Shotgun|chance=10%}} {{914_Item_2|Micro H.I.D.|chance = 5%}} &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|AK}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{914_Item_2|COM-15 Sidearm|chance = 50%}}{{914_Item_2|7.62x39mm |chance=50%|rounds=90}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Crossvec}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| Randomized Attachments&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|MTF-E11-SR}} &lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{914_Item_2|Crossvec|chance=30%}} {{914_Item_2|MTF-E11-SR|chance=30%}} {{914_Item_2|Logicer|chance=25%}} {{914_Item_2|Shotgun|chance=10%}} {{914_Item_2|Micro H.I.D.|chance = 5%}} &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Logicer}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{914_Item_2|AK|chance = 50%}}{{914_Item_2|7.62x39mm |chance=50%|rounds=120}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|AK}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| Randomized Attachments&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Shotgun}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|{{Hoverimage|{{914_Item_2|AK}}{{914_Item_2|Fragmentation Grenade|total=2}}|text=Multiple Items (60%)}}&amp;lt;br&amp;gt;{{Hoverimage|{{914_Item_2|Shotgun}}{{914_Item_2|Revolver}}|text=Multiple Items (30%)}}{{914_Item_2|Micro H.I.D.|chance=10%}} &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Revolver}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| Destroyed (50%)&amp;lt;br&amp;gt;{{914_Item_2|.44 Mag|chance=50%|rounds=12}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|COM-18|chance=80%}}{{914_Item_2|Fragmentation Grenade|chance=20%}} &lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| Randomized Attachments&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Crossvec}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|{{Hoverimage|{{914_Item_2|Zone Manager Keycard}}{{914_Item_2|COM-15 Sidearm}}{{914_Item_2|First Aid Kit}}{{914_Item_2|Painkillers}}|text=Multiple Items (50%)}}{{914_Item_2|Fragmentation Grenade|chance=50%|total=2}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Shotgun}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{914_Item_2|AK|chance = 50%}}{{914_Item_2|12/70 Buckshot|chance=50%|rounds=25}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|AK}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| Randomized Attachments&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Logicer}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|{{914_Item_2|AK|chance = 40%}}{{914_Item_2|Crossvec|chance=30%}}{{914_Item_2|Logicer|chance=25%}}{{914_Item_2|Micro H.I.D.|chance=5%}} &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Fragmentation Grenade}} &lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| Destroyed&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Flashbang Grenade}} &lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|Flashbang Grenade}} &lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Fragmentation Grenade}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| &lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;{{914_Item_2|Fragmentation Grenade|chance =25%}}&lt;br /&gt;
{{914_Item_2|SCP-018|chance = 25%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Flashbang Grenade}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| Destroyed&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Flashlight}} &lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|Fragmentation Grenade}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Fragmentation Grenade}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt; Destroyed (75%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;{{914_Item_2|SCP-207|chance =25%}} &lt;br /&gt;
|}&lt;br /&gt;
==Special Weaponry==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;font-size:12px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #1c1c1c;&amp;quot;|Input &lt;br /&gt;
! style=&amp;quot;background-color: #cf1919;&amp;quot;| Rough &lt;br /&gt;
! style=&amp;quot;background-color: #b86b18;&amp;quot;| Coarse&lt;br /&gt;
! style=&amp;quot;background-color: #916b03;&amp;quot;| 1:1&lt;br /&gt;
! style=&amp;quot;background-color: #597a18;&amp;quot;| Fine&lt;br /&gt;
! style=&amp;quot;background-color: #3d8708;&amp;quot;| Very Fine&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|3-X MD}} &lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;|{{914_Item_2|Flashlight}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;|{{914_Item_2|MTF-E11-SR}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;|{{914_Item_2|Jailbird}} &lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;|{{914_Item_2|3-X MD|chance = Refueled}} &lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|{{914_Item_2|Micro H.I.D.}} &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|COM-45}} &lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;|Destroyed (50%)&amp;lt;br&amp;gt;{{914_Item_2|9x19mm|chance=50%|rounds=15}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;|{{914_Item_2|9x19mm|chance = 50%|rounds=15}}{{914_Item_2|COM-15|chance=50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;|{{914_Item_2|COM-45}} &lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;|{{914_Item_2|Crossvec}} &lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|{{914_Item_2|Revolver}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Jailbird}} &lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;|{{914_Item_2|Flashlight}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;|&amp;lt;p&amp;gt;{{ItemTable2|Jailbird}}&amp;lt;span style=&amp;quot;font-size:13px&amp;quot;&amp;gt;(Heavily damaged)&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;|{{914_Item_2|3-X MD}} &lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;|{{914_Item_2|Jailbird|chance = Refueled}} &lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|{{914_Item_2|Micro H.I.D.}} &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Micro H.I.D.}} &lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;|{{914_Item_2|MTF-E11-SR}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;|{{914_Item_2|3-X MD|chance = 50%}}{{914_Item_2|Jailbird|chance = 50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;|{{914_Item_2|Micro H.I.D.|chance = Refueled}} &lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;|{{914_Item_2|Micro H.I.D.|chance = Refueled}} &lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|{{914_Item_2|Micro H.I.D.|chance = Refueled}} &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;1.The Jailbird will break after one swing or charge&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ammo==&lt;br /&gt;
Ammo uses an economy system that determines how many rounds is given to a player when converting ammo in SCP-914. This system stops players from turning a weak fully loaded weapon, such as a COM-15, into a stronger fully loaded weapon, such as a Logicer. Any &amp;quot;extra&amp;quot; ammo will be left unchanged.&lt;br /&gt;
&lt;br /&gt;
These paths also apply to any ammo inside a Firearm that is going through SCP-914.&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Input of 15 Rounds=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;font-size:12px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #1c1c1c;&amp;quot;|Input &lt;br /&gt;
! style=&amp;quot;background-color: #cf1919;&amp;quot;| Rough &lt;br /&gt;
! style=&amp;quot;background-color: #b86b18;&amp;quot;| Coarse&lt;br /&gt;
! style=&amp;quot;background-color: #916b03;&amp;quot;| 1:1&lt;br /&gt;
! style=&amp;quot;background-color: #597a18;&amp;quot;| Fine&lt;br /&gt;
! style=&amp;quot;background-color: #3d8708;&amp;quot;| Very Fine&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|9x19mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{AmmoExchange|ammoType1 = 9x19mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{AmmoExchange|ammoType1 = 9x19mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{AmmoExchange|ammoType1 = 9x19mm|ammoType2 = .44 Mag}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{AmmoExchange|ammoType1 = 9x19mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{AmmoExchange|ammoType1 = 9x19mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|5.56x45mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{AmmoExchange|ammoType1 = 5.56x45mm|ammoType2 = 9x19mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{AmmoExchange|ammoType1 = 5.56x45mm|ammoType2 = 9x19mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{AmmoExchange|ammoType1 = 5.56x45mm|ammoType2 = 7.62x39mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{AmmoExchange|ammoType1 = 5.56x45mm|ammoType2 = 9x19mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{AmmoExchange|ammoType1 = 5.56x45mm|ammoType2 = 9x19mm}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|7.62x39mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{AmmoExchange|ammoType1 = 7.62x39mm|ammoType2 = .44 Mag}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{AmmoExchange|ammoType1 = 7.62x39mm|ammoType2 = .44 Mag}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{AmmoExchange|ammoType1 = 7.62x39mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{AmmoExchange|ammoType1 = 7.62x39mm|ammoType2 = 12/70 Buckshot}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{AmmoExchange|ammoType1 = 7.62x39mm|ammoType2 = 12/70 Buckshot}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|12/70 Buckshot}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{AmmoExchange|ammoType1 =12/70 Buckshot |ammoType2 = 7.62x39mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{AmmoExchange|ammoType1 =12/70 Buckshot |ammoType2 = 7.62x39mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{AmmoExchange|ammoType1 =12/70 Buckshot |ammoType2 = 9x19mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{AmmoExchange|ammoType1 =12/70 Buckshot |ammoType2 = .44 Mag}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{AmmoExchange|ammoType1 =12/70 Buckshot |ammoType2 = .44 Mag}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|.44 Mag}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{AmmoExchange|ammoType1 =.44 Mag|ammoType2 = 12/70 Buckshot }}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{AmmoExchange|ammoType1 =.44 Mag|ammoType2 = 12/70 Buckshot }}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{AmmoExchange|ammoType1 =.44 Mag|ammoType2 = 9x19mm }}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{AmmoExchange|ammoType1 =.44 Mag|ammoType2 = 7.62x39mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{AmmoExchange|ammoType1 =.44 Mag|ammoType2 = 7.62x39mm}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Input of 35 Rounds=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;font-size:12px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #1c1c1c;&amp;quot;|Input &lt;br /&gt;
! style=&amp;quot;background-color: #cf1919;&amp;quot;| Rough &lt;br /&gt;
! style=&amp;quot;background-color: #b86b18;&amp;quot;| Coarse&lt;br /&gt;
! style=&amp;quot;background-color: #916b03;&amp;quot;| 1:1&lt;br /&gt;
! style=&amp;quot;background-color: #597a18;&amp;quot;| Fine&lt;br /&gt;
! style=&amp;quot;background-color: #3d8708;&amp;quot;| Very Fine&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|9x19mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 = 9x19mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 = 9x19mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 = 9x19mm|ammoType2 = .44 Mag}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 = 9x19mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 = 9x19mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|5.56x45mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 = 5.56x45mm|ammoType2 = 9x19mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 = 5.56x45mm|ammoType2 = 9x19mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 = 5.56x45mm|ammoType2 = 7.62x39mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 = 5.56x45mm|ammoType2 = 9x19mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 = 5.56x45mm|ammoType2 = 9x19mm}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|7.62x39mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 = 7.62x39mm|ammoType2 = .44 Mag}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 = 7.62x39mm|ammoType2 = .44 Mag}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 = 7.62x39mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 = 7.62x39mm|ammoType2 = 12/70 Buckshot}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 = 7.62x39mm|ammoType2 = 12/70 Buckshot}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|12/70 Buckshot}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 =12/70 Buckshot |ammoType2 = 7.62x39mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 =12/70 Buckshot |ammoType2 = 7.62x39mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 =12/70 Buckshot |ammoType2 = 9x19mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 =12/70 Buckshot |ammoType2 = .44 Mag}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 =12/70 Buckshot |ammoType2 = .44 Mag}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|.44 Mag}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 =.44 Mag|ammoType2 = 12/70 Buckshot }}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 =.44 Mag|ammoType2 = 12/70 Buckshot }}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 =.44 Mag|ammoType2 = 9x19mm }}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 =.44 Mag|ammoType2 = 7.62x39mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 =.44 Mag|ammoType2 = 7.62x39mm}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Treatment Items==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;font-size:12px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #1c1c1c;&amp;quot;|Input &lt;br /&gt;
! style=&amp;quot;background-color: #cf1919;&amp;quot;| Rough &lt;br /&gt;
! style=&amp;quot;background-color: #b86b18;&amp;quot;| Coarse&lt;br /&gt;
! style=&amp;quot;background-color: #916b03;&amp;quot;| 1:1&lt;br /&gt;
! style=&amp;quot;background-color: #597a18;&amp;quot;| Fine&lt;br /&gt;
! style=&amp;quot;background-color: #3d8708;&amp;quot;| Very Fine&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Adrenaline}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;|&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|Painkillers|chance = 50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;|&lt;br /&gt;
{{914_Item_2|First Aid Kit|chance = 50%}}&lt;br /&gt;
{{914_Item_2|Painkillers|chance = 50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;|{{914_Item_2|Painkillers}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;|{{914_Item_2|SCP-500}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (66%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|SCP-1853| chance = 33%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|First Aid Kit}} &lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| Destroyed&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Painkillers}} &lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|First Aid Kit}} &lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Adrenaline}} &lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (33%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|First Aid Kit|chance = 33%}} &lt;br /&gt;
{{914_Item_2|SCP-500|chance = 33%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Painkillers}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;|&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;|&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|Painkillers|chance = 50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;|&lt;br /&gt;
{{914_Item_2|Painkillers}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;|{{914_Item_2|First Aid Kit}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&lt;br /&gt;
{{914_Item_2|Adrenaline|chance = 50%}}&lt;br /&gt;
{{914_Item_2|First Aid Kit|chance = 50%}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==SCP Items==&lt;br /&gt;
[[SCP-330]]&#039;s Candies can not be upgraded via SCP-914.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;font-size:12px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #1c1c1c;&amp;quot;|Input &lt;br /&gt;
! style=&amp;quot;background-color: #cf1919;&amp;quot;| Rough &lt;br /&gt;
! style=&amp;quot;background-color: #b86b18;&amp;quot;| Coarse&lt;br /&gt;
! style=&amp;quot;background-color: #916b03;&amp;quot;| 1:1&lt;br /&gt;
! style=&amp;quot;background-color: #597a18;&amp;quot;| Fine&lt;br /&gt;
! style=&amp;quot;background-color: #3d8708;&amp;quot;| Very Fine&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|SCP-018|}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{914_Item_2|Flashbang Grenade}} &lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Flashbang Grenade}} &lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|SCP-018|}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|High-Explosive Grenade|}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{914_Item_2|Coin|}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|SCP-207|}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{914_Item_2|Painkillers}} &lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Adrenaline}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{ItemTable2|SCP-207?}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|SCP-1853|}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{ItemTable2|SCP-207?}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{914_Item_2|Painkillers}} &lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Adrenaline}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{ItemTable2|SCP-207}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|SCP-1853|}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|SCP-244-A|}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Coin|}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|SCP-244-B|}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|SCP-244-A|}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{914_Item_2|SCP-244-A|}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|SCP-244-B|}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Coin|}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|SCP-244-A|}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|SCP-244-B|}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{914_Item_2|SCP-244-B|}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|SCP-268|}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| Destroyed&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|SCP-268|}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|SCP-268|}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|SCP-268|}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{914_Item_2|SCP-268|}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|SCP-500|}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| &lt;br /&gt;
{{914_Item_2|First Aid Kit|chance = 50%}}&lt;br /&gt;
{{914_Item_2|Painkillers|chance = 50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;|{{914_Item_2|Adrenaline|}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|SCP-500}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| &lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|SCP-500|chance = 50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| Destroyed&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|SCP-1576}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{914_Item_2|Radio|}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|SCP-2176|}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|SCP-1576}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|SCP-1853}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{914_Item_2|Painkillers}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Adrenaline|}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|SCP-1853}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|SCP-207}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|SCP-500|chance = 50%}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|SCP-2176|}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Activates&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;|{{914_Item_2|Flashbang Grenade|}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|Coin|total=12|}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|COM-18|}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&lt;br /&gt;
{{914_Item_2|Flashlight|chance = 80%}}&lt;br /&gt;
{{914_Item_2|MTF-E11-SR|chance = 20%}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;font-size:12px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #1c1c1c;&amp;quot;|Input &lt;br /&gt;
! style=&amp;quot;background-color: #cf1919;&amp;quot;| Rough &lt;br /&gt;
! style=&amp;quot;background-color: #b86b18;&amp;quot;| Coarse&lt;br /&gt;
! style=&amp;quot;background-color: #916b03;&amp;quot;| 1:1&lt;br /&gt;
! style=&amp;quot;background-color: #597a18;&amp;quot;| Fine&lt;br /&gt;
! style=&amp;quot;background-color: #3d8708;&amp;quot;| Very Fine&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Light Armor}} &lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| &lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt;&lt;br /&gt;
{{914_Item_2|Radio|chance = 50%}} &lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Flashlight}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|Light Armor}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Combat Armor}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| &lt;br /&gt;
{{914_Item_2|Combat Armor|chance=50%}}&lt;br /&gt;
{{914_Item_2|Heavy Armor|chance=50%}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Combat Armor}} &lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| &lt;br /&gt;
{{914_Item_2|Light Armor|chance = 50%}} &lt;br /&gt;
{{914_Item_2|Flashlight|chance = 50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Light Armor}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|Combat Armor}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Heavy Armor}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{914_Item_2|Heavy Armor}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Heavy Armor}} &lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| &lt;br /&gt;
{{914_Item_2|Light Armor|chance = 50%}} &lt;br /&gt;
{{914_Item_2|Combat Armor|chance = 50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Combat Armor}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|Heavy Armor}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Coin}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{914_Item_2|Coin}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914 Item 2|Coin}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| Destroyed &lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Coin}} &lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|Coin}}  &lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Coin}} &lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{914_Item_2|Coin}} &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Flashlight}} &lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| Destroyed  &lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;{{914_Item_2|Flashlight| chance = 50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|Flashlight}} &lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Radio}} &lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{914_Item_2|Flashbang Grenade|chance = 90%}}{{914_Item_2|SCP-2176|chance = 10%}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Radio}} &lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| Destroyed&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| Destroyed&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|Radio|chance = Recharged}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Radio|chance = Recharged}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{914 Item 2|Flashlight|chance = 75%}}{{914 Item 2|SCP-1576|chance = 25%}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hoang</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-914/Outputs&amp;diff=13550</id>
		<title>SCP-914/Outputs</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-914/Outputs&amp;diff=13550"/>
		<updated>2023-09-01T19:08:59Z</updated>

		<summary type="html">&lt;p&gt;Hoang: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=All SCP-914&#039;s item outputs=&lt;br /&gt;
{{Main|SCP-914}}&lt;br /&gt;
The following are charts showing every possible outcome for upgrading items in SCP-914. For a linear upgrade chart for keycards. Check the gallery section of the [[Keycard]] page.&amp;lt;br&amp;gt;&lt;br /&gt;
By default, items can only be upgraded by dropping them in the Input Booth, but servers can change this via config to upgrade any item a player is currently holding, or all items in their inventory.&lt;br /&gt;
&lt;br /&gt;
It should be noted that servers can use plugins to change the outputs for items in SCP-914, or even allow you to change teams. These charts are based off vanilla game, so they may not match up for servers that edit 914 outputs. The most common of these plugins is one that lets people upgrade the [[Coin]] into a Keycard.&lt;br /&gt;
==Keycards==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;font-size:12px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #1c1c1c;&amp;quot;|Input &lt;br /&gt;
! style=&amp;quot;background-color: #cf1919;&amp;quot;| Rough &lt;br /&gt;
! style=&amp;quot;background-color: #b86b18;&amp;quot;| Coarse&lt;br /&gt;
! style=&amp;quot;background-color: #916b03;&amp;quot;| 1:1&lt;br /&gt;
! style=&amp;quot;background-color: #597a18;&amp;quot;| Fine&lt;br /&gt;
! style=&amp;quot;background-color: #3d8708;&amp;quot;| Very Fine&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Janitor Keycard}}&lt;br /&gt;
| style=&amp;quot;background-color: #cf1919;&amp;quot;| Destroyed &lt;br /&gt;
| style=&amp;quot;background-color: #b86b18;&amp;quot;| Destroyed &lt;br /&gt;
| style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|Zone Manager Keycard|}}&lt;br /&gt;
| style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Scientist Keycard|}}&lt;br /&gt;
| style=&amp;quot;background-color: #3d8708;&amp;quot;|  {{914_Item_2|Scientist Keycard|chance = 50%}}{{914_Item_2|Research Supervisor Keycard|chance =50%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|Scientist Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt;&lt;br /&gt;
{{914_Item_2|Janitor Keycard|chance = 50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Janitor Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|Zone Manager Keycard|}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Research Supervisor Keycard|}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&lt;br /&gt;
{{914_Item_2|Scientist Keycard|chance = 33%}}&lt;br /&gt;
{{914_Item_2|Research Supervisor Keycard|chance = 33%}}&lt;br /&gt;
{{914_Item_2|Facility Manager Keycard|chance = 33%}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|Research Supervisor Keycard|}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{914_Item_2|Janitor Keycard|chance = 50%}}{{914_Item_2|Scientist Keycard|chance = 50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Scientist Keycard|}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|Guard Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Facility Manager Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&lt;br /&gt;
{{914_Item_2|Research Supervisor Keycard|chance = 50%}}&lt;br /&gt;
{{914_Item_2|Facility Manager Keycard|chance = 50%}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Facility Manager Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;|&lt;br /&gt;
{{914_Item_2|Scientist Keycard|chance = 50%}}&lt;br /&gt;
{{914_Item_2|Research Supervisor Keycard|chance = 50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;|{{914_Item_2|Research Supervisor Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;|{{914_Item_2|Facility Manager Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| &lt;br /&gt;
{{914_Item_2|Commander Keycard|chance = 50%}}&lt;br /&gt;
{{914_Item_2|O5 Keycard|chance = 50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (33%)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|O5 Keycard|chance = 66%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Guard Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;|{{914_Item_2|Janitor Keycard|chance = 50%}}{{914_Item_2|Scientist Keycard|chance = 50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;|{{914_Item_2|Scientist Keycard|}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;|{{914_Item_2|Research Supervisor Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;|{{914_Item_2|Cadet Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&lt;br /&gt;
{{914_Item_2|Guard Keycard|chance = 33%}}&lt;br /&gt;
{{914_Item_2|Lieutenant Keycard|chance = 33%}}&lt;br /&gt;
{{914_Item_2|Commander Keycard|chance = 33%}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|Operative Keycard}} &lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;|&lt;br /&gt;
{{914_Item_2|Guard Keycard|chance = 50%}} &lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Guard Keycard}} &lt;br /&gt;
|style=&amp;quot;background-color: #916b03;| {{914_Item_2|Facility Manager Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Commander Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&lt;br /&gt;
{{914_Item_2|Operative Keycard|chance = 33%}}&lt;br /&gt;
{{914_Item_2|Commander Keycard|chance = 33%}}&lt;br /&gt;
{{914_Item_2|O5 Keycard|chance = 33%}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|Commander Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;|&lt;br /&gt;
{{914_Item_2|Guard Keycard|chance = 50%}} &lt;br /&gt;
{{914_Item_2|Operative Keycard|chance = 50%}} &lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Operative Keycard}} &lt;br /&gt;
|style=&amp;quot;background-color: #916b03;| {{914_Item_2|Chaos Insurgency Access Device}}  &lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|O5 Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (25%)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|O5 Keycard|chance = 75%}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Zone Manager Keycard|}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{914_Item_2|Janitor Keycard|chance = 50%}}{{914_Item_2|Scientist Keycard|chance = 50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Scientist Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|Guard Keycard}} &lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Facility Manager Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&lt;br /&gt;
{{914_Item_2|Zone Manager Keycard|chance = 40%}}&lt;br /&gt;
{{914_Item_2|Facility Manager Keycard|chance = 40%}}&lt;br /&gt;
{{914_Item_2|Chaos Insurgency Access Device|chance = 20%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Facility Manager Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{914_Item_2|Zone Manager Keycard|}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Commander Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|Chaos Insurgency Access Device}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|O5 Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (25%)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|O5 Keycard|chance =  75%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Chaos Insurgency Access Device}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{914_Item_2|Cadet Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Lieutenant Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|Commander Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|O5 Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| &lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (25%)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|O5 Keycard|chance = 75%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|O5 Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{914_Item_2|Cadet Keycard|}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| &lt;br /&gt;
{{914_Item_2|Facility Manager Keycard|chance = 66%}}&lt;br /&gt;
{{914_Item_2|Commander Keycard|chance = 33%}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|O5 Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| &lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|O5 Keycard|chance = 50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (75%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|O5 Keycard|chance = 25%}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Standard Weaponry==&lt;br /&gt;
Ammo located inside a firearm will be upgraded alongside the firearm, following the normal [[SCP-914/Outputs#Ammo|Ammo Upgrade Path]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;font-size:12px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #1c1c1c;&amp;quot;|Input &lt;br /&gt;
! style=&amp;quot;background-color: #cf1919;&amp;quot;| Rough &lt;br /&gt;
! style=&amp;quot;background-color: #b86b18;&amp;quot;| Coarse&lt;br /&gt;
! style=&amp;quot;background-color: #916b03;&amp;quot;| 1:1&lt;br /&gt;
! style=&amp;quot;background-color: #597a18;&amp;quot;| Fine&lt;br /&gt;
! style=&amp;quot;background-color: #3d8708;&amp;quot;| Very Fine&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|COM-15 Sidearm}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| Destroyed (50%)&amp;lt;br&amp;gt;{{914_Item_2|9x19mm|chance=50%|rounds=15}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| Randomized Attachments (50%)&amp;lt;br&amp;gt;{{914_Item_2|9x19mm|chance=50%|rounds=15}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| Randomized Attachments&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|COM-18}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|{{914_Item_2|FSP-9|chance=55.5%}} {{914_Item_2|Revolver|chance=29.5%}} {{914_Item_2|COM-45|chance=15%}} &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|COM-18}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;|{{914_Item_2|9x19mm|chance=50%|rounds=15}}{{914_Item_2|9x19mm|chance=50%|rounds=30}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|COM-15 Sidearm}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;|  Randomized Attachments&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|FSP-9}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{914_Item_2|Crossvec|chance=55%}}{{914_Item_2|Revolver|chance=45%}} &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Crossvec}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| Destroyed (50%)&amp;lt;br&amp;gt;{{914_Item_2|9x19mm|chance=50%|rounds=60}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|FSP-9}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| Randomized Attachments&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|MTF-E11-SR|chance=60%}}{{914_Item_2|AK|chance=40%}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{914_Item_2|MTF-E11-SR|chance=70%}}{{914_Item_2|Shotgun|chance=30%}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|FSP-9}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| Destroyed (50%)&amp;lt;br&amp;gt;{{914_Item_2|9x19mm|chance=50%|rounds=45}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|COM-18|chance=50%}}{{914_Item_2|9x19mm|chance=50%|rounds=30}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;|  Randomized Attachments&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Crossvec}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|{{914_Item_2|Crossvec|chance=70%}}  {{914_Item_2|MTF-E11-SR|chance=30%}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|MTF-E11-SR}} &lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{914_Item_2|COM-15 Sidearm|chance = 50%}}{{914_Item_2|5.56x45mm|chance=50%|rounds=80}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Crossvec}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| Randomized Attachments&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|AK}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|  {{914_Item_2|AK|chance=30%}} {{914_Item_2|Crossvec|chance=30%}} {{914_Item_2|Logicer|chance=25%}} {{914_Item_2|Shotgun|chance=10%}} {{914_Item_2|Micro H.I.D.|chance = 5%}} &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|AK}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{914_Item_2|COM-15 Sidearm|chance = 50%}}{{914_Item_2|7.62x39mm |chance=50%|rounds=90}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Crossvec}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| Randomized Attachments&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|MTF-E11-SR}} &lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{914_Item_2|Crossvec|chance=30%}} {{914_Item_2|MTF-E11-SR|chance=30%}} {{914_Item_2|Logicer|chance=25%}} {{914_Item_2|Shotgun|chance=10%}} {{914_Item_2|Micro H.I.D.|chance = 5%}} &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Logicer}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{914_Item_2|AK|chance = 50%}}{{914_Item_2|7.62x39mm |chance=50%|rounds=120}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|AK}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| Randomized Attachments&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Shotgun}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|{{Hoverimage|{{914_Item_2|AK}}{{914_Item_2|Fragmentation Grenade|total=2}}|text=Multiple Items (60%)}}&amp;lt;br&amp;gt;{{Hoverimage|{{914_Item_2|Shotgun}}{{914_Item_2|Revolver}}|text=Multiple Items (30%)}}{{914_Item_2|Micro H.I.D.|chance=10%}} &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Revolver}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| Destroyed (50%)&amp;lt;br&amp;gt;{{914_Item_2|.44 Mag|chance=50%|rounds=12}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|COM-18|chance=80%}}{{914_Item_2|Fragmentation Grenade|chance=20%}} &lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| Randomized Attachments&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Crossvec}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|{{Hoverimage|{{914_Item_2|Zone Manager Keycard}}{{914_Item_2|COM-15 Sidearm}}{{914_Item_2|First Aid Kit}}{{914_Item_2|Painkillers}}|text=Multiple Items (50%)}}{{914_Item_2|Fragmentation Grenade|chance=50%|total=2}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Shotgun}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{914_Item_2|AK|chance = 50%}}{{914_Item_2|12/70 Buckshot|chance=50%|rounds=25}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|AK}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| Randomized Attachments&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Logicer}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|{{914_Item_2|AK|chance = 40%}}{{914_Item_2|Crossvec|chance=30%}}{{914_Item_2|Logicer|chance=25%}}{{914_Item_2|Micro H.I.D.|chance=5%}} &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Fragmentation Grenade}} &lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| Destroyed&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Flashbang Grenade}} &lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|Flashbang Grenade}} &lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Fragmentation Grenade}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| &lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;{{914_Item_2|Fragmentation Grenade|chance =25%}}&lt;br /&gt;
{{914_Item_2|SCP-018|chance = 25%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Flashbang Grenade}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| Destroyed&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Flashlight}} &lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|Fragmentation Grenade}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Fragmentation Grenade}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt; Destroyed (75%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;{{914_Item_2|SCP-207|chance =25%}} &lt;br /&gt;
|}&lt;br /&gt;
==Special Weaponry==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;font-size:12px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #1c1c1c;&amp;quot;|Input &lt;br /&gt;
! style=&amp;quot;background-color: #cf1919;&amp;quot;| Rough &lt;br /&gt;
! style=&amp;quot;background-color: #b86b18;&amp;quot;| Coarse&lt;br /&gt;
! style=&amp;quot;background-color: #916b03;&amp;quot;| 1:1&lt;br /&gt;
! style=&amp;quot;background-color: #597a18;&amp;quot;| Fine&lt;br /&gt;
! style=&amp;quot;background-color: #3d8708;&amp;quot;| Very Fine&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|3-X MD}} &lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;|{{914_Item_2|Flashlight}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;|{{914_Item_2|MTF-E11-SR}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;|{{914_Item_2|Jailbird}} &lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;|{{914_Item_2|3-X MD|chance = Refueled}} &lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|{{914_Item_2|Micro H.I.D.}} &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|COM-45}} &lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;|Destroyed (50%)&amp;lt;br&amp;gt;{{914_Item_2|9x19mm|chance=50%|rounds=15}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;|{{914_Item_2|9x19mm|chance = 50%|rounds=15}}{{914_Item_2|COM-15|chance=50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;|{{914_Item_2|COM-45}} &lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;|{{914_Item_2|Crossvec}} &lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|{{914_Item_2|Revolver}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Jailbird}} &lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;|{{914_Item_2|Flashlight}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;|&amp;lt;p&amp;gt;{{ItemTable2|Jailbird}}&amp;lt;span style=&amp;quot;font-size:13px&amp;quot;&amp;gt;(Heavily damaged)&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;|{{914_Item_2|3-X MD}} &lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;|{{914_Item_2|Jailbird|chance = Refueled}} &lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|{{914_Item_2|Micro H.I.D.}} &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Micro H.I.D.}} &lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;|{{914_Item_2|MTF-E11-SR}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;|{{914_Item_2|3-X MD|chance = 50%}}{{914_Item_2|Jailbird|chance = 50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;|{{914_Item_2|Micro H.I.D.|chance = Refueled}} &lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;|{{914_Item_2|Micro H.I.D.|chance = Refueled}} &lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|{{914_Item_2|Micro H.I.D.|chance = Refueled}} &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;1.The Jailbird will break after one swing or charge&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ammo==&lt;br /&gt;
Ammo uses an economy system that determines how many rounds is given to a player when converting ammo in SCP-914. This system stops players from turning a weak fully loaded weapon, such as a COM-15, into a stronger fully loaded weapon, such as a Logicer. Any &amp;quot;extra&amp;quot; ammo will be left unchanged.&lt;br /&gt;
&lt;br /&gt;
These paths also apply to any ammo inside a Firearm that is going through SCP-914.&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Input of 15 Rounds=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;font-size:12px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #1c1c1c;&amp;quot;|Input &lt;br /&gt;
! style=&amp;quot;background-color: #cf1919;&amp;quot;| Rough &lt;br /&gt;
! style=&amp;quot;background-color: #b86b18;&amp;quot;| Coarse&lt;br /&gt;
! style=&amp;quot;background-color: #916b03;&amp;quot;| 1:1&lt;br /&gt;
! style=&amp;quot;background-color: #597a18;&amp;quot;| Fine&lt;br /&gt;
! style=&amp;quot;background-color: #3d8708;&amp;quot;| Very Fine&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|9x19mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{AmmoExchange|ammoType1 = 9x19mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{AmmoExchange|ammoType1 = 9x19mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{AmmoExchange|ammoType1 = 9x19mm|ammoType2 = .44 Mag}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{AmmoExchange|ammoType1 = 9x19mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{AmmoExchange|ammoType1 = 9x19mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|5.56x45mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{AmmoExchange|ammoType1 = 5.56x45mm|ammoType2 = 9x19mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{AmmoExchange|ammoType1 = 5.56x45mm|ammoType2 = 9x19mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{AmmoExchange|ammoType1 = 5.56x45mm|ammoType2 = 7.62x39mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{AmmoExchange|ammoType1 = 5.56x45mm|ammoType2 = 9x19mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{AmmoExchange|ammoType1 = 5.56x45mm|ammoType2 = 9x19mm}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|7.62x39mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{AmmoExchange|ammoType1 = 7.62x39mm|ammoType2 = .44 Mag}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{AmmoExchange|ammoType1 = 7.62x39mm|ammoType2 = .44 Mag}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{AmmoExchange|ammoType1 = 7.62x39mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{AmmoExchange|ammoType1 = 7.62x39mm|ammoType2 = 12/70 Buckshot}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{AmmoExchange|ammoType1 = 7.62x39mm|ammoType2 = 12/70 Buckshot}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|12/70 Buckshot}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{AmmoExchange|ammoType1 =12/70 Buckshot |ammoType2 = 7.62x39mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{AmmoExchange|ammoType1 =12/70 Buckshot |ammoType2 = 7.62x39mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{AmmoExchange|ammoType1 =12/70 Buckshot |ammoType2 = 9x19mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{AmmoExchange|ammoType1 =12/70 Buckshot |ammoType2 = .44 Mag}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{AmmoExchange|ammoType1 =12/70 Buckshot |ammoType2 = .44 Mag}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|.44 Mag}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{AmmoExchange|ammoType1 =.44 Mag|ammoType2 = 12/70 Buckshot }}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{AmmoExchange|ammoType1 =.44 Mag|ammoType2 = 12/70 Buckshot }}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{AmmoExchange|ammoType1 =.44 Mag|ammoType2 = 9x19mm }}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{AmmoExchange|ammoType1 =.44 Mag|ammoType2 = 7.62x39mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{AmmoExchange|ammoType1 =.44 Mag|ammoType2 = 7.62x39mm}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Input of 35 Rounds=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;font-size:12px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #1c1c1c;&amp;quot;|Input &lt;br /&gt;
! style=&amp;quot;background-color: #cf1919;&amp;quot;| Rough &lt;br /&gt;
! style=&amp;quot;background-color: #b86b18;&amp;quot;| Coarse&lt;br /&gt;
! style=&amp;quot;background-color: #916b03;&amp;quot;| 1:1&lt;br /&gt;
! style=&amp;quot;background-color: #597a18;&amp;quot;| Fine&lt;br /&gt;
! style=&amp;quot;background-color: #3d8708;&amp;quot;| Very Fine&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|9x19mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 = 9x19mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 = 9x19mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 = 9x19mm|ammoType2 = .44 Mag}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 = 9x19mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 = 9x19mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|5.56x45mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 = 5.56x45mm|ammoType2 = 9x19mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 = 5.56x45mm|ammoType2 = 9x19mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 = 5.56x45mm|ammoType2 = 7.62x39mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 = 5.56x45mm|ammoType2 = 9x19mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 = 5.56x45mm|ammoType2 = 9x19mm}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|7.62x39mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 = 7.62x39mm|ammoType2 = .44 Mag}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 = 7.62x39mm|ammoType2 = .44 Mag}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 = 7.62x39mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 = 7.62x39mm|ammoType2 = 12/70 Buckshot}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 = 7.62x39mm|ammoType2 = 12/70 Buckshot}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|12/70 Buckshot}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 =12/70 Buckshot |ammoType2 = 7.62x39mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 =12/70 Buckshot |ammoType2 = 7.62x39mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 =12/70 Buckshot |ammoType2 = 9x19mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 =12/70 Buckshot |ammoType2 = .44 Mag}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 =12/70 Buckshot |ammoType2 = .44 Mag}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|.44 Mag}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 =.44 Mag|ammoType2 = 12/70 Buckshot }}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 =.44 Mag|ammoType2 = 12/70 Buckshot }}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 =.44 Mag|ammoType2 = 9x19mm }}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 =.44 Mag|ammoType2 = 7.62x39mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 =.44 Mag|ammoType2 = 7.62x39mm}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Treatment Items==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;font-size:12px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #1c1c1c;&amp;quot;|Input &lt;br /&gt;
! style=&amp;quot;background-color: #cf1919;&amp;quot;| Rough &lt;br /&gt;
! style=&amp;quot;background-color: #b86b18;&amp;quot;| Coarse&lt;br /&gt;
! style=&amp;quot;background-color: #916b03;&amp;quot;| 1:1&lt;br /&gt;
! style=&amp;quot;background-color: #597a18;&amp;quot;| Fine&lt;br /&gt;
! style=&amp;quot;background-color: #3d8708;&amp;quot;| Very Fine&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Adrenaline}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;|&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|Painkillers|chance = 50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;|&lt;br /&gt;
{{914_Item_2|First Aid Kit|chance = 50%}}&lt;br /&gt;
{{914_Item_2|Painkillers|chance = 50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;|{{914_Item_2|Painkillers}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;|{{914_Item_2|SCP-500}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (66%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|SCP-1853| chance = 33%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|First Aid Kit}} &lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| Destroyed&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Painkillers}} &lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|First Aid Kit}} &lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Adrenaline}} &lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (33%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|First Aid Kit|chance = 33%}} &lt;br /&gt;
{{914_Item_2|SCP-500|chance = 33%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Painkillers}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;|&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;|&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|Painkillers|chance = 50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;|&lt;br /&gt;
{{914_Item_2|Painkillers}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;|{{914_Item_2|First Aid Kit}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&lt;br /&gt;
{{914_Item_2|Adrenaline|chance = 50%}}&lt;br /&gt;
{{914_Item_2|First Aid Kit|chance = 50%}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==SCP Items==&lt;br /&gt;
[[SCP-330]]&#039;s Candies can not be upgraded via SCP-914.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;font-size:12px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #1c1c1c;&amp;quot;|Input &lt;br /&gt;
! style=&amp;quot;background-color: #cf1919;&amp;quot;| Rough &lt;br /&gt;
! style=&amp;quot;background-color: #b86b18;&amp;quot;| Coarse&lt;br /&gt;
! style=&amp;quot;background-color: #916b03;&amp;quot;| 1:1&lt;br /&gt;
! style=&amp;quot;background-color: #597a18;&amp;quot;| Fine&lt;br /&gt;
! style=&amp;quot;background-color: #3d8708;&amp;quot;| Very Fine&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|SCP-018|}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{914_Item_2|Flashbang Grenade}} &lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Flashbang Grenade}} &lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|SCP-018|}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|High-Explosive Grenade|}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{914_Item_2|Coin|}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|SCP-207|}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{914_Item_2|Painkillers}} &lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Adrenaline}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{ItemTable2|SCP-207?}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|SCP-1853|}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{ItemTable2|SCP-207?}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{914_Item_2|Painkillers}} &lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Adrenaline}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{ItemTable2|SCP-207}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|SCP-1853|}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|SCP-244-A|}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Coin|}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|SCP-244-B|}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|SCP-244-A|}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{914_Item_2|SCP-244-A|}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|SCP-244-B|}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Coin|}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|SCP-244-A|}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|SCP-244-B|}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{914_Item_2|SCP-244-B|}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|SCP-268|}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| Destroyed&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|SCP-268|}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|SCP-268|}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|SCP-268|}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{914_Item_2|SCP-268|}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|SCP-500|}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| &lt;br /&gt;
{{914_Item_2|First Aid Kit|chance = 50%}}&lt;br /&gt;
{{914_Item_2|Painkillers|chance = 50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;|{{914_Item_2|Adrenaline|}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|SCP-500}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| &lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|SCP-500|chance = 50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| Destroyed&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|SCP-1576}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{914_Item_2|Radio|}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|SCP-2176|}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|SCP-1576}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|SCP-1853}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{914_Item_2|Painkillers}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Adrenaline|}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|SCP-1853}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|SCP-207}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|SCP-500|chance = 50%}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|SCP-2176|}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Activates&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;|{{914_Item_2|Flashbang Grenade|}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|Coin|total=12|}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|COM-18|}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&lt;br /&gt;
{{914_Item_2|Flashlight|chance = 80%}}&lt;br /&gt;
{{914_Item_2|MTF-E11-SR|chance = 20%}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;font-size:12px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #1c1c1c;&amp;quot;|Input &lt;br /&gt;
! style=&amp;quot;background-color: #cf1919;&amp;quot;| Rough &lt;br /&gt;
! style=&amp;quot;background-color: #b86b18;&amp;quot;| Coarse&lt;br /&gt;
! style=&amp;quot;background-color: #916b03;&amp;quot;| 1:1&lt;br /&gt;
! style=&amp;quot;background-color: #597a18;&amp;quot;| Fine&lt;br /&gt;
! style=&amp;quot;background-color: #3d8708;&amp;quot;| Very Fine&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Light Armor}} &lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| &lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt;&lt;br /&gt;
{{914_Item_2|Radio|chance = 50%}} &lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Flashlight}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|Light Armor}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Combat Armor}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| &lt;br /&gt;
{{914_Item_2|Combat Armor|chance=50%}}&lt;br /&gt;
{{914_Item_2|Heavy Armor|chance=50%}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Combat Armor}} &lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| &lt;br /&gt;
{{914_Item_2|Light Armor|chance = 50%}} &lt;br /&gt;
{{914_Item_2|Flashlight|chance = 50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Light Armor}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|Combat Armor}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Heavy Armor}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{914_Item_2|Heavy Armor}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Heavy Armor}} &lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| &lt;br /&gt;
{{914_Item_2|Light Armor|chance = 50%}} &lt;br /&gt;
{{914_Item_2|Combat Armor|chance = 50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Combat Armor}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|Heavy Armor}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Coin}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{914_Item_2|Coin}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914 Item 2|Coin}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| Destroyed &lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Coin}} &lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|Coin}}  &lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Coin}} &lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{914_Item_2|Coin}} &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Flashlight}} &lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| Destroyed  &lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;{{914_Item_2|Flashlight| chance = 50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|Flashlight}} &lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Radio}} &lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{914_Item_2|Flashbang Grenade|chance = 90%}}{{914_Item_2|SCP-2176|chance = 10%}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Radio}} &lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| Destroyed&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| Destroyed&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|Radio|chance = Recharged}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Radio|chance = Recharged}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{914 Item 2|Flashlight|chance = 75%}}{{914 Item 2|SCP-1576|chance = 25%}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hoang</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Victory_Conditions&amp;diff=13549</id>
		<title>Victory Conditions</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Victory_Conditions&amp;diff=13549"/>
		<updated>2023-09-01T19:06:20Z</updated>

		<summary type="html">&lt;p&gt;Hoang: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Victory Conditions&#039;&#039;&#039; are a [[Mechanics|Mechanic]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039; that determines when a round will end and which team will be decided as the winner.&amp;lt;br&amp;gt;&lt;br /&gt;
Currently, a round will only end under the following three conditions:&lt;br /&gt;
* Only {{Class Color|class=Sergeant|nameoverride=MTF}} and {{Class Color|class=Scientist|nameoverride=Scientists}} are left alive.&lt;br /&gt;
* Only {{Class Color|class=Conscript|nameoverride=Chaos}} and {{Class Color|class=SCPs}} are left alive.&lt;br /&gt;
* Only {{Class Color|class=Conscript|nameoverride=Chaos}} and {{Class Color|class=Class-D|nameoverride=Class-D}} are left alive.&lt;br /&gt;
&lt;br /&gt;
After one of the following three conditions are checked, the winner will be decided based on three factors: The amount of {{Class Color|class=Class-D|nameoverride=Class-D Escapes}}, {{Class Color|class=Scientist|nameoverride=Scientist Escapes}}, and {{Class Color|class=SCPs|nameoverride=SCPs still alive}}. [[SCP-049-2]] instances are not counted as {{Class Color|class=SCPs|nameoverride=SCPs still alive}} despite the fact they affect the &amp;quot;number of terminated SCPs&amp;quot; on the round end screen.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Class-D Personnel|Class-Ds]] or [[Scientist|Scientists]] that escaped while [[Inventory Mechanics#Disarming|disarmed]] will NOT be counted towards the amount of {{Class Color|class=Class-D|nameoverride=Class-D Escapes}} or {{Class Color|class=Scientist|nameoverride=Scientist Escapes}}, despite the fact they will respawn as the opposite team. So while [[Mobile Task Force|MTF]] escorting a disarmed Class-D to the escape area will not give them points towards winning, it does prevent the Class-D from being used towards an Insurgency victory, while also giving the MTF an extra teammate.&lt;br /&gt;
&lt;br /&gt;
==Conditions Table==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 3px white;&amp;quot;| Who is left?&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;border-style: solid; border-width: 1px 0 1px 1px;border-bottom:solid 2px white;&amp;quot; | Who Wins?&lt;br /&gt;
|-&lt;br /&gt;
| rowspan = &amp;quot;2&amp;quot; style=&amp;quot;border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 3px white;&amp;quot;|Only {{Class Color|class=Sergeant|nameoverride=MTF}} and {{Class Color|class=Scientist}} left&lt;br /&gt;
|style=&amp;quot;border-style: solid; border-width: 1px 0 1px 1px;border-bottom:solid 2px white;&amp;quot; |If {{Class Color|class=Scientist|nameoverride=Scientist Escape}} is higher than {{Class Color|class=Class-D|nameoverride=Class-D Escape}}- {{Class Color|class=Sergeant|nameoverride=Foundation Win}} (Tie Breaker)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-style: solid; border-width: 1px 0 1px 1px;border-bottom:solid 3px white;&amp;quot;| If {{Class Color|class=Class-D|nameoverride=Class-D Escape}} is higher than {{Class Color|class=Scientist|nameoverride=Scientist Escape}}- {{Class Color|class=Spectator|nameoverride=Stalemate}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan = &amp;quot;3&amp;quot; style=&amp;quot;border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 3px white;&amp;quot;|Only {{Class Color|class=SCPs}} (25% of {{Class Color|class=Conscript|nameoverride=Chaos}} are alive)&lt;br /&gt;
|style=&amp;quot;border-style: solid; border-width: 1px 0 1px 1px;border-bottom:solid 2px white;&amp;quot; |If {{Class Color|class=Scientist|nameoverride=Scientist Escape}} is higher than {{Class Color|class=Class-D|nameoverride=Class-D Escape}} and {{Class Color|class=SCPs|nameoverride=alive SCPs}} - {{Class Color|class=Spectator|nameoverride=Stalemate}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-style: solid; border-width: 1px 0 1px 1px;border-bottom:solid 2px white;&amp;quot; |If more {{Class Color|class=SCPs}} are alive than both {{Class Color|class=Class-D|nameoverride=civilian}} {{Class Color|class=Scientist|nameoverride=escapes}}- {{Class Color|class=SCPs|nameoverride=SCP Win}} (Tie Breaker)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-style: solid; border-width: 1px 0 1px 1px;border-bottom:solid 3px white;&amp;quot;|If {{Class Color|class=Class-D|nameoverride=Class-D Escape}} is higher than {{Class Color|class=Scientist|nameoverride=Scientist Escape}} and {{Class Color|class=SCPs|nameoverride=alive SCPs}}- {{Class Color|class=Conscript|nameoverride=Insurgency Win}} &lt;br /&gt;
|-&lt;br /&gt;
| rowspan = &amp;quot;2&amp;quot; style=&amp;quot;border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 3px white;&amp;quot; |Only {{Class Color|class=Conscript|nameoverride=Chaos}} and {{Class Color|class=Class-D|nameoverride=Class-Ds}} left&lt;br /&gt;
|style=&amp;quot;border-style: solid; border-width: 1px 0 1px 1px;border-bottom:solid 2px white;&amp;quot; | If {{Class Color|class=Scientist|nameoverride=Scientist Escape}} is higher than {{Class Color|class=Class-D|nameoverride=Class-D Escape}}- {{Class Color|class=Spectator|nameoverride=Stalemate}}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-style: solid; border-width: 1px 0 1px 1px;border-bottom:solid 2px white;&amp;quot; |If {{Class Color|class=Class-D|nameoverride=Class-D Escape}} is higher than {{Class Color|class=Scientist|nameoverride=Scientist Escape}}- {{Class Color|class=Conscript|nameoverride=Insurgency Win}} (Tie Breaker)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==End Screen==&lt;br /&gt;
Upon the round ending, the End Screen will appear on all player&#039;s screens, displaying what team won or stalemate. Each of these have a unique message relating to the team that won. &amp;lt;br&amp;gt;&lt;br /&gt;
If the {{Class Color|class=Sergeant|nameoverride=Foundation}} wins: &amp;quot;&#039;&#039;&#039;All threats to safety have been neutralized. Site-02 is secure once again.&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If the {{Class Color|class=Conscript|nameoverride=Insurgency}} wins: &amp;quot;&#039;&#039;&#039;Foundation presence has been exterminated. Operatives standing by for further orders.&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If the {{Class Color|class=SCPs|nameoverride=SCPs}} win: &amp;quot;&#039;&#039;&#039;The escaped subjects have overrun the facility. Emergency response has been scrambled.&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If the round ends in a {{Class Color|class=Spectator|nameoverride=Stalemate}}: &amp;quot;&#039;&#039;&#039;Site-02 is under certain control, but not without cost. The victor is undetermined.&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Additionally, the lower part of the screen will display the following information:&lt;br /&gt;
*One of the following two messages are displayed based on the status of the Alpha Warhead.&lt;br /&gt;
**&amp;quot;&#039;&#039;The Alpha Warhead was not detonated during this mission.&#039;&#039;&amp;quot;&lt;br /&gt;
**&amp;quot;&#039;&#039;The Alpha Warhead&#039;s detonation terminated {{Mvar|X}} beings.&#039;&#039;&amp;quot;&lt;br /&gt;
*{{Mvar|X/Y}} Class-D escaped&lt;br /&gt;
**Despite saying escaped, this counts both Class-Ds that escaped and any Class-Ds that are alive at the end of the round.&lt;br /&gt;
*{{Mvar|X/Y}} Scientist(s) survived&lt;br /&gt;
**Despite saying survived, this counts both Scientist that escaped and any Scientist that are alive at the end of the round.&lt;br /&gt;
*{{Mvar|X/Y}} terminated SCPs.&lt;br /&gt;
**The {{Mvar|Y}} value will increase by one for each SCP-049-2 instance created in the round, despite this, these instances do not affect the winner of the round, even if their termination is required.&lt;br /&gt;
*The mission took {{Mvar|X}} minutes and {{Mvar|Y}} seconds.&lt;br /&gt;
*Next round in {{Mvar|X}} seconds.&lt;br /&gt;
*The SCPs killed {{Mvar|X}} human beings.&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*In earlier versions of the game, the team that won at the end of a round was Class-D and MTF instead of Insurgency and Foundation.&lt;br /&gt;
*Previously, all it took was one Class-D escaping for the Chaos Insurgency to meet their win conditions.&lt;br /&gt;
**One Class-D escaping made it no longer possible for SCPs or the Foundation to win. Making it only possible for the round to end in a Stalemate or Class-D Win.&lt;br /&gt;
***Even if the match ended with only SCPs left alive, it would still result in a Class-D Win.&lt;br /&gt;
*In older versions, SCPs could still win the game if all of them are killed. This was only possible if there are only Chaos and/or Class-Ds left alive and no Class-D escaped.&lt;br /&gt;
**This made it possible for SCPs to win the game early on by simply killing all Facility Guard and Scientist, leaving only the Class-Ds left alive. Afterwards, all the SCPs could suicide via Tesla Gates or Bottomless Pits in HCZ. Forcing the round to end in an SCP Victory.&lt;br /&gt;
**This was eventually made impossible when Victory Conditions were changed so Class-Ds that are alive at the end of the round count as having escaped.&lt;br /&gt;
*Before the Victory Condition Rework in [[Updates/11.2.0|v11.2.0]], both disarmed Scientist and disarmed Class-Ds escaping would count towards Victory Conditions for the opposite team (i.e., disarmed Class-D counted towards MTF Win while disarmed Scientist counted towards Insurgency Win).&lt;br /&gt;
**This feature was originally a fairly popular plugin that became base game in the [[Updates/9.0.0|Megapatch II (v9.0.0)]] update.&lt;/div&gt;</summary>
		<author><name>Hoang</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-939&amp;diff=13547</id>
		<title>SCP-939</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-939&amp;diff=13547"/>
		<updated>2023-09-01T19:04:32Z</updated>

		<summary type="html">&lt;p&gt;Hoang: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP Infobox Test&lt;br /&gt;
|name = SCP-939&lt;br /&gt;
|MainImage = [[File:RenderSCP-939.png|250px|center|link=File:RenderSCP-939.png]]&lt;br /&gt;
|F1MenuArt = [[File:SCP939F1.png|270px|center|link=File:SCP939F1.png]]&lt;br /&gt;
|Abilities =&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Ability 939Melee=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Claw (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Perform a swipe attack that deals moderate damage and penetrates armor by 75%.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 939Ultrasense=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Ultrasensitive  (Passive)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-939&#039;s eyesight is extremely limited but makes up for it with sensitivity to sound. Nearby sounds will appear as blips to SCP-939. The louder the sound, the further it can be seen.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 939Focus=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Focus &amp;amp; Lunge (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Crouch low on the ground and focus on your surroundings. While focused, SCP-939 can lunge forward at a great distance, dealing 120 damage to a player landed on and massive splash damage to anyone else in range.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 939Amnestic=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039; Amnestic Cloud (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Release an amnestic gas to disorientate humans, preventing them from perceiving SCP-939. &lt;br /&gt;
|-|&lt;br /&gt;
Ability 939Mimicry=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Mimicry  (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-939 can mimic certain audio sources or the last few seconds of a human&#039;s mic they killed.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|Health = 2400&lt;br /&gt;
|Walk = 4.3&lt;br /&gt;
|Sprint = 6&lt;br /&gt;
|jumpHeight = 5.6&lt;br /&gt;
|Spawn = [[Heavy Containment Zone]]&lt;br /&gt;
|Weakness = [[Flashbang Grenade]]s&lt;br /&gt;
|OtherInformation = Class ID: 16&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-939&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. SCP-939 is effective at picking off single targets with ease, and is capable of misleading players by using mimicry.&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=left&amp;gt;&lt;br /&gt;
=Operational Guides=&lt;br /&gt;
===Class Operational Guide===&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
===Abilities Operational Guides===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision0&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [M1] — Claw&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-939 Claw}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision1&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [C] — Focus&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-939 Focus}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision2&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [Passive] — Ultrasensitive&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-939 Ultrasensitive}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision3&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision3&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [F] — Amnestic Cloud&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-939 Amnestic Cloud}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision4&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision4&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [Shift] — Sprint&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-939 Sprint}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision5&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [C+ Space or LMB] — Lunge&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-939 Lunge}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision6&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision6&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [MMB or V] — With many voices&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-939 With many voices}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
At the start of the round, SCP-939 will spawn in its [[Heavy Containment Zone#SCP-939&#039;s Containment Area|Containment Cell]] located in Heavy Containment Zone. SCP-939 acts as an ambush class for the SCPs, having many abilities useful for tracking humans down and taking them by surprise. &amp;lt;br&amp;gt;SCP-939 can talk to the other SCPs by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs, regardless of distance.&lt;br /&gt;
&lt;br /&gt;
==Hume Shield==&lt;br /&gt;
* SCP-939 has a base [[Hume Shield]] value of {{HumeShield|SCP=SCP-939|type=base}}.&lt;br /&gt;
**At 20% HP, SCP-939 will have {{HumeShield|SCP=SCP-939|type=final}} Hume Shield.&lt;br /&gt;
* If SCP-939 takes no damage for {{HumeShield|SCP=SCP-939|type=delay}} seconds, their Hume Shield will regenerate at {{HumeShield|SCP=SCP-939|type=regen}} HS/s.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Claw===&lt;br /&gt;
SCP-939 can perform a Swipe AoE attack with {{key Press|leftclick}}, with a range of roughly 1.1 meters. Targets closest to the crosshair receives 100% damage while secondary extra targets receive total damage spread across the number of them. All targets damaged by 939 is marked for 5 seconds. The player can hold down {{key Press|leftclick}} to automatically repeat the attack. Each swing takes roughly 0.6s to complete. The attack itself deals 40 damage and has 75% penetration. While the attack damage is the same as [[SCP-049-2]]&#039;s swing attack, the 0.6s attack speed makes it have a much higher DPS, allowing it to kill a player much faster than SCP-049-2.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following chart displays detailed information over SCP-939&#039;s Claw ability with damage modifiers, these assume no healing items are used and the player being attacked is at full health (100):&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |No Armor&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |Light Armor&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |Combat Armor&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |Heavy Armor&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |Default&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=none|weapon=939Claw}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=none|weapon=939Claw}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=none|weapon=939Claw}}))* 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=guardBody|weapon=939Claw}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=guardBody|weapon=939Claw}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=guardBody|weapon=939Claw}})) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=combatBody|weapon=939Claw}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=combatBody|weapon=939Claw}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=combatBody|weapon=939Claw}})) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=heavyArmor|weapon=939Claw}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=heavyArmor|weapon=939Claw}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=heavyArmor|weapon=939Claw}})) * 0.6}}s&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |AHP&lt;br /&gt;
|style=&amp;quot;text-align:left; background-color: #2e2e2e;&amp;quot; |Damage (HP): {{#expr:{{damageMod|armor=none|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Damage (AHP): {{#expr:{{damageMod|armor=none|weapon=939Claw}}-{{damageMod|armor=none|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Hits: {{#expr:(ceil(100/(9*(ceil(75/({{damageMod|armor=none|weapon=939Claw}}-{{damageMod|armor=none|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=none|weapon=939Claw}}-{{damageMod|armor=none|weapon=939Claw|effect=AHP}}))))}}&amp;lt;br&amp;gt;TTK: {{#expr:((ceil(100/(9*(ceil(75/({{damageMod|armor=none|weapon=939Claw}}-{{damageMod|armor=none|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=none|weapon=939Claw}}-{{damageMod|armor=none|weapon=939Claw|effect=AHP}}))))) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left; background-color: #2e2e2e;&amp;quot; |Damage (HP): {{#expr:{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Damage (AHP): {{#expr:{{damageMod|armor=guardBody|weapon=939Claw}}-{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Hits: {{#expr:(ceil(100/(9*(ceil(75/({{damageMod|armor=guardBody|weapon=939Claw}}-{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=guardBody|weapon=939Claw}}-{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}))))}}&amp;lt;br&amp;gt;TTK: {{#expr:((ceil(100/(9*(ceil(75/({{damageMod|armor=guardBody|weapon=939Claw}}-{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=guardBody|weapon=939Claw}}-{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}))))) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left; background-color: #2e2e2e;&amp;quot; |Damage (HP): {{#expr:{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Damage (AHP): {{#expr:{{damageMod|armor=combatBody|weapon=939Claw}}-{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Hits: {{#expr:(ceil(100/(9*(ceil(75/({{damageMod|armor=combatBody|weapon=939Claw}}-{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=combatBody|weapon=939Claw}}-{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}))))}}&amp;lt;br&amp;gt;TTK: {{#expr:((ceil(100/(9*(ceil(75/({{damageMod|armor=combatBody|weapon=939Claw}}-{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=combatBody|weapon=939Claw}}-{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}))))) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left; background-color: #2e2e2e;&amp;quot; |Damage (HP): {{#expr:{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Damage (AHP): {{#expr:{{damageMod|armor=heavyArmor|weapon=939Claw}}-{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Hits: {{#expr:(ceil(100/(9*(ceil(75/({{damageMod|armor=heavyArmor|weapon=939Claw}}-{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=heavyArmor|weapon=939Claw}}-{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}))))}}&amp;lt;br&amp;gt;TTK: {{#expr:((ceil(100/(9*(ceil(75/({{damageMod|armor=heavyArmor|weapon=939Claw}}-{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=heavyArmor|weapon=939Claw}}-{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}))))) * 0.6}}s&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |Burned&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=none|weapon=939Claw|effect=burn}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=none|weapon=939Claw|effect=burn}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=none|weapon=939Claw|effect=burn}})) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=guardBody|weapon=939Claw|effect=burn}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=guardBody|weapon=939Claw|effect=burn}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=guardBody|weapon=939Claw|effect=burn}})) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=combatBody|weapon=939Claw|effect=burn}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=combatBody|weapon=939Claw|effect=burn}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=combatBody|weapon=939Claw|effect=burn}})) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=heavyArmor|weapon=939Claw|effect=burn}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=heavyArmor|weapon=939Claw|effect=burn}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=heavyArmor|weapon=939Claw|effect=burn}})) * 0.6}}s&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
*TTK = Time to Kill; assuming no attacks miss &lt;br /&gt;
*Damage (HP) is how much damage HP takes while having AHP. Damage (AHP) is how much damage AHP takes.&lt;br /&gt;
*The AHP section is based on a player with 75 AHP and does not factor in decay.&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ultrasensitive===&lt;br /&gt;
SCP-939 has extremely weak eyesight, making it difficult to see players in-game. While their eyesight is weak, SCP-939 is extremely sensitive to sound, allowing SCP-939 to see audio sources from far away. Audio sources within a range of SCP-939&#039;s hearing will appear as a blip on the player&#039;s screen, with different ranges based on the source. Humans who have enter the &amp;quot;eyesight&amp;quot; range will remain visible outside it for a short period of time.&lt;br /&gt;
&lt;br /&gt;
SCP-939 can visibly see all players within their small &amp;quot;eyesight&amp;quot; radius. The possible ranges are the following:&lt;br /&gt;
*Default: 1.5 meters&lt;br /&gt;
*50% Stamina: 0.75 meters&lt;br /&gt;
*Jumping/Sprinting, Firing a weapon: 4 meters&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The distance SCP-939 can see &amp;quot;sound blips&amp;quot; are directly based on the volume of said sound. They are roughly the following:&lt;br /&gt;
*Footsteps (Walking), Reloading, Using Medical Items, Consuming SCP-207 or SCP-500, Applying SCP-1853&lt;br /&gt;
**Default: 15 meters&lt;br /&gt;
**50% Stamina: 7.5 meters&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Footsteps (Sprinting/Jumping), Grenade Beeping, Elevator&lt;br /&gt;
**Default: 18 meters&lt;br /&gt;
**50% Stamina: 9 meters&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Doors/Gates, Glass Breaking, Using the Micro H.I.D.&lt;br /&gt;
**Default: 30 meters&lt;br /&gt;
**50% Stamina: 15 meters&lt;br /&gt;
&lt;br /&gt;
SCP-939 can see players who are currently using their mic, this distance is based on how loud the player is talking into their mic.&amp;lt;br&amp;gt;&lt;br /&gt;
The player&#039;s speed affects the distance SCP-939 can hear their footsteps, caution should be taken with items that increase speed.&amp;lt;br&amp;gt;&lt;br /&gt;
On the surface zone, if a human have not produced a “blip” naturally in the last 20 seconds, they will begin producing “blips” at 10s intervals until one is produced naturally again. &amp;lt;br&amp;gt;&lt;br /&gt;
Post-alpha warhead detonation, all humans are permanently revealed. &amp;lt;br&amp;gt;&lt;br /&gt;
The {{Hoverimage|Makes all noises muffled and quiet for a short time|text=Deafen}} Status Effect will prevent SCP-939 from seeing sound triggers for the duration of the effect, making [[Flashbang Grenade]]s an effective tool to counter SCP-939.&lt;br /&gt;
&lt;br /&gt;
===Focus===&lt;br /&gt;
By holding {{key Press|C}}, SCP-939 will begin to crouch low near the ground over two seconds. During these two seconds, SCP-939&#039;s FOV will slowly widen to 20 degrees while their speed will drop by 10% every 0.2 seconds, up to 100%. After the two-second preparation time, SCP-939 will be given increases to their perception, plus the ability to [[SCP-939#Lunge|Lunge]] forward.&lt;br /&gt;
&lt;br /&gt;
Once focused, SCP-939’s growling noises (starting at silence) gradually get louder over 10 seconds. At max volume, humans within 8m can hear the growling. Growling buildup begins to regress after 5 seconds of leaving focus.&lt;br /&gt;
&lt;br /&gt;
The following benefits are also applied while Focused:&lt;br /&gt;
*Certain sound trigger blips will now be recolored to match the class that made them&lt;br /&gt;
**Footsteps&lt;br /&gt;
**Micro H.I.D.&lt;br /&gt;
**Unsilenced gunfire&lt;br /&gt;
**Medical Items being used&lt;br /&gt;
**Reloading&lt;br /&gt;
*If the player leaves Focus, all of these benefits are instantly revoked.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The ability can be canceled at any time by releasing {{key Press|C}}, with the time returning to standing up being based on how long the player held the key, up to two seconds.&lt;br /&gt;
&lt;br /&gt;
===Amnestic Cloud===&lt;br /&gt;
While in a valid location, SCP-939 can release an Amnestic Cloud into the area by holding the {{key Press|F}} key for two seconds. The radius of the cloud is determined by how long the player held the key. Humans inside the cloud receive the {{Hoverimage|Inability to reload and use medical items. SCP-939 becomes invisible to players under this effect.|text=Amnesia}} Status Effect. The effect last the entire duration the player stays inside the cloud plus roughly two seconds after leaving. While players under the Amnesia effect are unable to see SCP-939, touching or hurting their will cause all players to see SCP-939. All players hit will briefly see SCP-939 if they perform an attack, such as Claw or Lunge. SCP-939 being invisible to players under Amnesia makes it easy for their to attack targets by surprise or retreat without being detected. Though, players with the effect can&#039;t hear any Mimicry used by SCP-939. In addition to these effects, after spending a couple seconds in the cloud, players loose the ability to reload, open their inventory, use hotkeys and use medical items.&amp;lt;br&amp;gt;&lt;br /&gt;
The cooldown of the ability is 3x the charge time. So, charging the ability for five seconds, will give a 15 second cooldown.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A valid location is any spot that is the same elevation as any door in the facility, regardless if it is flat or not. There are some exceptions to this rule, such as the very bottom level of SCP-079&#039;s containment chamber and the flat areas of the Surface Zone&#039;s Escape Area.&lt;br /&gt;
&lt;br /&gt;
===Lunge===&lt;br /&gt;
While Focused, SCP-939 can Lunge forward at 10.8 m/s by pressing {{key Press|leftclick}}. While in air, the direction of Lunge can be altered up to 40 degrees, after hitting this capacity it can no longer be altered. Lunge will deal 120 damage to any unfortunate player that SCP-939 lands on. If multiple players are nearby each other, only one of them will take 120 damage, the rest will only take 30. It takes about two seconds for SCP-939 to recover from a Lunge, giving players a short time to attack.&lt;br /&gt;
&lt;br /&gt;
===Sprint===&lt;br /&gt;
SCP-939 can sprint at 6 m/s by holding {{key Press|Shift}}. Their [[Stamina]]  will be fully depleted after 15 seconds. Their Stamina bar has a ten second delay before it begins to regen at a rate of 10% per second. This regen delay is ignored if the player only held the key for 0.3s or less.&lt;br /&gt;
&lt;br /&gt;
While not sprinting, SCP-939&#039;s footsteps are silent.&lt;br /&gt;
&lt;br /&gt;
===Mimicry===&lt;br /&gt;
Mimicry is an ability that allow SCP-939 to mimic other noises to confuse other players. By holding the {{key Press|Tab}} key, a special menu opens up for the Mimicry ability. On the left is the &amp;quot;Stolen Voices&amp;quot; menu while on the right is the &amp;quot;Environmental Mimicry&amp;quot; menu. Between them is a the &amp;quot;set mimic point&amp;quot; button. The &amp;quot;set mimic point&amp;quot; button will place a marker where SCP-939 is currently looking at, up to a max distance of 7.5 meters. This marker can only be seen by SCP-939 and will go away if SCP-939 travels more than 20 meters away from it or places down a second marker. Above the button shows the current distance SCP-939 is from the mimic point.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Stealing a Voice====&lt;br /&gt;
One of the options in the Mimicry ability menu, when selected, SCP-939 will play the last four seconds of speech of a recent human they killed or one that was marked and killed by another SCP. The ability has a cooldown of ten seconds, and will be broadcasted at a Mimic Point if one is placed. An option exist to play the audio client side only, as well as an option to delete a recording. A total of eight voices can be stolen at a time, any additional ones will automatically delete the oldest recording. Clicking the star icon will allow the player to favorite a stolen voice clips, doing so will bind the clip to a key, from numbers 1-9. Favorited voice clips will never get automatically deleted. The ability to only play a specific part of a voice clip is also available by interaction with the audio waves and selecting the range. &lt;br /&gt;
&lt;br /&gt;
Players have the option to prevent SCP-939 recording their voice in the game&#039;s settings, which was added for legal reasons.&lt;br /&gt;
&lt;br /&gt;
Recordings are automatically deleted if human player leaves the server in any way.&lt;br /&gt;
&lt;br /&gt;
====Environmental Mimicry====&lt;br /&gt;
Environmental Mimicry is broken up into multiple different sub categories of mimicry. All of them share a cooldown of 20 seconds.&lt;br /&gt;
=====Shooting Mimicry=====&lt;br /&gt;
SCP-939 can mimic the firing sound of a chosen firearm. The noise the gun plays is random such as, Shotgun with the Double Shot Trigger attachment, Crossvec with a Suppressor, MTF-E11-SR without a Suppressor. The firing times is also randomized. Firearms such as the COM-15, COM-18 and Revolver will have their firing noise played multiple times.&lt;br /&gt;
&lt;br /&gt;
The following firearms can be mimicked:&lt;br /&gt;
{{#ask:&lt;br /&gt;
[[type::Foundation Firearm Item||Chaos Firearm Item]]&lt;br /&gt;
|?item&lt;br /&gt;
|format = ul&lt;br /&gt;
|headers = hide&lt;br /&gt;
|searchlabel =-&lt;br /&gt;
|mainlabel =-&lt;br /&gt;
|sort=item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=====Miscellaneous Mimicry=====&lt;br /&gt;
SCP-939 can mimic the noise of other classes in an attempt to mislead players.&lt;br /&gt;
&lt;br /&gt;
From left to right on the menu, the following options exist:&lt;br /&gt;
*[[High-Explosive Grenade]] beeping then exploding&lt;br /&gt;
*[[Painkillers]] consumption&lt;br /&gt;
*[[First Aid Kit]] usage&lt;br /&gt;
*[[Adrenaline]] usage&lt;br /&gt;
*[[SCP-330#Candy Effects|SCP-330 Candy]] consumption&lt;br /&gt;
*[[SCP-1853]] usage&lt;br /&gt;
*[[SCP-207]] consumption&lt;br /&gt;
=====Impersonation Mimicry=====&lt;br /&gt;
SCP-939 can mimic the noise of footsteps in an attempt to mislead players.&lt;br /&gt;
&lt;br /&gt;
An SCP must be present and alive in a round for SCP-939 to mimic their footsteps.&lt;br /&gt;
&lt;br /&gt;
The following footsteps can be mimicked:&lt;br /&gt;
*Standard Human footsteps (MTF Icon)&lt;br /&gt;
*Chaos Footsteps&lt;br /&gt;
*SCP-049 Footsteps &lt;br /&gt;
*SCP-106 Footsteps &lt;br /&gt;
*SCP-939 Footsteps&lt;br /&gt;
&lt;br /&gt;
=Sounds=&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Amnestic Cloud&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=AmnesticCloud.mp3|title=Deploy|description=}}&lt;br /&gt;
|{{multi-listen item|filename=TheVoices.mp3|title=The Whispers|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Lunge Hit&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=Lunge Hit 1.mp3|title=Lunge Hit #1|description=}}&lt;br /&gt;
|{{multi-listen item|filename=Lunge Hit 2.mp3|title=Lunge Hit #2|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=Lunge Hit 3.mp3|title=Lunge Hit #3|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Lunge Misc&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=Lunge Landing Successful.mp3|title=Lunge Landing Successful|description=}}&lt;br /&gt;
|{{multi-listen item|filename=Lunge_Launch.mp3|title=Lunge Launch|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Screams&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=939_Pain_1.mp3|title=Hurt Scream #1|description=}}&lt;br /&gt;
|{{multi-listen item|filename=939_Pain_2.mp3|title=Hurt Scream #2|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=939_Pain_4.mp3|title=Hurt Scream #3|description=}}&lt;br /&gt;
|{{multi-listen item|filename=939 Death2.mp3|title=Death Scream|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Breathing&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=939_Idle_Breathing.mp3|title=Idle #1|description=}}&lt;br /&gt;
|{{multi-listen item|filename=939_Idle_Breathing 2.mp3|title=Idle #2|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=939_Running.mp3|title=Running #1|description=}}&lt;br /&gt;
|{{multi-listen item|filename=939_Running2.mp3|title=Running #2|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Misc&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173 Hume Shield Break.mp3|title=Hume Shield depletes|description=}}&lt;br /&gt;
|}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
In Game=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=420 heights=438px&amp;gt;&lt;br /&gt;
939ViewModel.jpg|SCP-939&#039;s limited vision.&lt;br /&gt;
939Focus.jpg|SCP-939 using Focus ability.&lt;br /&gt;
939MidLunge.jpg|SCP-939 mid lunge.&lt;br /&gt;
939MimicPoint.jpg|A placed Mimic Point.&lt;br /&gt;
939Cloud.jpg|A placed Amnestic Cloud&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Animations=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
939idleloop.gif|&#039;&#039;&#039;Idle Animation&#039;&#039;&#039;&lt;br /&gt;
939claw.gif|&#039;&#039;&#039;Claw Swipe Animation&#039;&#039;&#039;&lt;br /&gt;
939lungeenter1.gif|&#039;&#039;&#039;Entering Lunge Animation&#039;&#039;&#039;&lt;br /&gt;
939lungeexit1.gif|&#039;&#039;&#039;Cancel Lunge Animation&#039;&#039;&#039;&lt;br /&gt;
939cloud.gif|&#039;&#039;&#039;Amnestic Cloud Animation&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Other=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=200 widths=275&amp;gt;&lt;br /&gt;
SCP-939-53Render.png|The former apperance of SCP-939. Known as &#039;&#039;&#039;SCP-939-53&#039;&#039;&#039;.|link=File:SCP-939-53Render.png&lt;br /&gt;
SCP-939-89Render.png|The former apperance of SCP-939. Known as &#039;&#039;&#039;SCP-939-89&#039;&#039;&#039;.|link=File:SCP-939-89Render.png&lt;br /&gt;
93953Halloween21.png|SCP-939-53 during the &#039;&#039;Halloween 2020 &amp;amp; 2021 Event&#039;&#039;.|link=File:93953Halloween21.png&lt;br /&gt;
93989Halloween21.png|SCP-939-89 during the &#039;&#039;Halloween 2020 &amp;amp; 2021 Event&#039;&#039;.|link=File:93989Halloween21.png&lt;br /&gt;
SCP-999 2.png|During the &#039;&#039;April Fools 2019 Event&#039;&#039;, both SCP-939 instances were replaced with Evil SCP-999.|link=File:SCP-999 2.png&lt;br /&gt;
Mango-doggo.png|Mango SCP-939 Artwork made by Intimating Creature. Used by Marketing for April Fools.|link=File:Mango-doggo.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px;&amp;quot; | SCP-939 Changelog History &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/7.0.0|7.0.0]]&lt;br /&gt;
|[[File:939_Icon_02.png|25px]] SCP-939-53 and SCP-939-89 added. [[File:939 Icon 01.png|25px]]&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot;|1st April 2018&lt;br /&gt;
|Renamed both versions of SCP-939 to Evil SCP-999 for the Aprils Fools update. Model changed to an orange blob, and vision color was changed to orange and white. Attack sound&#039;s pitch was shifted up.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/9.0.0|9.0.0]]&lt;br /&gt;
|Removed the 25% speed boost when damaged.&lt;br /&gt;
|-&lt;br /&gt;
|Sprint speed increased to {{hoverimage|was 6.5 hu/s|text=7 hu/s}}.&lt;br /&gt;
|-&lt;br /&gt;
|Walking footsteps are silent; sprinting footsteps remain audible.&lt;br /&gt;
|- &lt;br /&gt;
|Walk speed reduce to {{hoverimage|was 5 hu/s|text=4.5 hu/s}}.&lt;br /&gt;
|-&lt;br /&gt;
|Mimicking no longer plays over SCP chat.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.0|10.0.0]]&lt;br /&gt;
|Attacks inflict Amnesia for 3 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|Attacks consistently deal {{hoverimage|Originally dealt a random amount between 50 and 80 HP.|text=65 damage}}.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.5|23rd October 2020]]&lt;br /&gt;
|[[File:93953Halloween21.png|50px]] [[File:93989Halloween21.png|50px]] Both SCP-939 variants received different visual updates for the Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.0|11.0.0]]&lt;br /&gt;
|Max HP decreased to {{hoverimage|Was 2200.|text=1800}}.&lt;br /&gt;
|-&lt;br /&gt;
|600 HS applied. &lt;br /&gt;
|-&lt;br /&gt;
|Bite damage reduced to {{hoverimage|Was 65.|text=50}}.&lt;br /&gt;
|-&lt;br /&gt;
|Can now destroy glass with attack.&lt;br /&gt;
|-&lt;br /&gt;
|Proper ragdoll added.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.1|24th October 2021]]&lt;br /&gt;
|[[File:93953Halloween21.png|50px]] [[File:93989Halloween21.png|50px]] Both SCP-939 variants received different visual updates for the Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|8th October 2022&lt;br /&gt;
|A Patreon post about SCP-939&#039;s rework is made public.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;14&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/12.0.0|12.0.0]]&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta I&lt;br /&gt;
|[[File:SCP939F1.png|25px]] SCP-939 Reworked.&lt;br /&gt;
* New model and sounds.&lt;br /&gt;
* HS reduced to {{hoverimage|Was 600.|text=350}}. Maximum HS changes based on remaining HP.&lt;br /&gt;
* Walk speed has undergone metrification, it is now 4.3 m/s. (Effectively an increase)&lt;br /&gt;
* Run speed has undergone metrification, it is now 7.2 m/s. (Effectively an increase)&lt;br /&gt;
* Overhauled Ultrasensitive: SCP-939 is now sensitive to almost all sounds made.&lt;br /&gt;
* Overhauled Predator: SCP-939 now has a stamina bar which has unique qualities compared to the human stamina.&lt;br /&gt;
* Bite replaced with Claw.&lt;br /&gt;
* Mimic removed. &lt;br /&gt;
* Three new abilities: Focus, Lunge, and Mimicry (Mimicry only has VC mimicry implemented).&lt;br /&gt;
* {{hoverimage|Originally, two different instances of SCP-939 could spawn in a round. They functioned exactly the same|text=Removed the chance for two SCP-939s to spawn in a round}}.&lt;br /&gt;
* SCP-939 spawns in {{hoverimage|Orignally spawned in Testroom.|text=SCP-939&#039;s Containment Area}} in Heavy Containment Zone.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta II&lt;br /&gt;
|SCP-939 can now use Mimicry and Focus at the same time.&lt;br /&gt;
|-&lt;br /&gt;
|Dropped items now have a limit for sound source ripples.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta VI&lt;br /&gt;
|Color Correction shader adjusted for SCP-939.&lt;br /&gt;
|-&lt;br /&gt;
|SCP-939&#039;s viewmodel no longer receives lighting and is now always greyscale.&lt;br /&gt;
|-&lt;br /&gt;
|Changed footstep SFX.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta VIII&lt;br /&gt;
|Added Amnestic Cloud.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Public Beta&lt;br /&gt;
|Added Mimic Point and Environmental Mimicry to Mimicry.&lt;br /&gt;
|-&lt;br /&gt;
|Increased the range of Claw.&lt;br /&gt;
|-&lt;br /&gt;
|Decreased deploy time of Amnestic Cloud.&lt;br /&gt;
|-&lt;br /&gt;
|Increased the maximum size of Amnestic Cloud by 20%&lt;br /&gt;
|-&lt;br /&gt;
|The Amnestic Cloud deploy sound is now only audible to SCP-939.&lt;br /&gt;
|-&lt;br /&gt;
|Amnesia now no longer instantly prevents reloading or use of medical items, but their use is still prevented after a few seconds.&lt;br /&gt;
|-&lt;br /&gt;
|Human footsteps are now likelier to be detected by SCP-939.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/13.0.0|13.0.0]]&lt;br /&gt;
|Mimicry ability reworked. Menu overhaul and new discarding system.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/13.1.0|13.1.0]]&lt;br /&gt;
|New first-person viewmodel textures.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*Interestingly, SCP-939 sees via sound in-game, despite the SCP-939 wiki article suggesting SCP-939 uses heat and air pressure to see their surroundings. &lt;br /&gt;
*Before SCP-939&#039;s rework in the Mimicry update, there were two variants of SCP-939, known as SCP-939-53 and SCP-939-89. Both had different models, but functioned exactly the same. It was possible for both to spawn at the beginning of a round.&lt;br /&gt;
**It was originally planned for there to be only one model for SCP-939, but due to a miscommunication, two models were made. It was decided to implement both models into the game, making two variants of SCP-939.&lt;br /&gt;
*SCP-939 will sometimes flinch and scream when taking damage. The following will trigger this reaction:&lt;br /&gt;
**Hume Shield bar is lowered to zero.&lt;br /&gt;
**Taking damage while at full Hume Shield.&lt;br /&gt;
**SCP-939 receives 90 damage in a short period of time, requiring a DPS of roughly 81 to meet the requirements (There is a 10 second cooldown between each flinch)&lt;br /&gt;
*When SCP-939 reaches 0 HP, they will simply falls backwards. Similar to [[SCP-079]], [[SCP-096]] and [[SCP-106]] they do not actually die. This is due to the fact SCP-939 instances are practically immortal, and can only be terminated if their body is completely destroyed, such as with the [[3-X Particle Disruptor]], [[Alpha Warhead]] or [[Decontamination Process]].&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>Hoang</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-914/Outputs&amp;diff=13546</id>
		<title>SCP-914/Outputs</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-914/Outputs&amp;diff=13546"/>
		<updated>2023-09-01T19:03:33Z</updated>

		<summary type="html">&lt;p&gt;Hoang: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=All SCP-914&#039;s item outputs=&lt;br /&gt;
{{Main|SCP-914}}&lt;br /&gt;
The following are charts showing every possible outcome for upgrading items in SCP-914. For a linear upgrade chart for keycards. Check the gallery section of the [[Keycard]] page.&amp;lt;br&amp;gt;&lt;br /&gt;
By default, items can only be upgraded by dropping them in the Input Booth, but servers can change this via config to upgrade any item a player is currently holding, or all items in their inventory.&lt;br /&gt;
&lt;br /&gt;
It should be noted that servers can use plugins to change the outputs for items in SCP-914, or even allow you to change teams. These charts are based off vanilla game, so they may not match up for servers that edit 914 outputs. The most common of these plugins is one that lets people upgrade the [[Coin]] into a Keycard.&lt;br /&gt;
==Keycards==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;font-size:12px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #1c1c1c;&amp;quot;|Input &lt;br /&gt;
! style=&amp;quot;background-color: #cf1919;&amp;quot;| Rough &lt;br /&gt;
! style=&amp;quot;background-color: #b86b18;&amp;quot;| Coarse&lt;br /&gt;
! style=&amp;quot;background-color: #916b03;&amp;quot;| 1:1&lt;br /&gt;
! style=&amp;quot;background-color: #597a18;&amp;quot;| Fine&lt;br /&gt;
! style=&amp;quot;background-color: #3d8708;&amp;quot;| Very Fine&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Janitor Keycard}}&lt;br /&gt;
| style=&amp;quot;background-color: #cf1919;&amp;quot;| Destroyed &lt;br /&gt;
| style=&amp;quot;background-color: #b86b18;&amp;quot;| Destroyed &lt;br /&gt;
| style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|Zone Manager Keycard|}}&lt;br /&gt;
| style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Scientist Keycard|}}&lt;br /&gt;
| style=&amp;quot;background-color: #3d8708;&amp;quot;|  {{914_Item_2|Scientist Keycard|chance = 50%}}{{914_Item_2|Research Supervisor Keycard|chance =50%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|Scientist Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt;&lt;br /&gt;
{{914_Item_2|Janitor Keycard|chance = 50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Janitor Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|Zone Manager Keycard|}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Research Supervisor Keycard|}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&lt;br /&gt;
{{914_Item_2|Scientist Keycard|chance = 33%}}&lt;br /&gt;
{{914_Item_2|Research Supervisor Keycard|chance = 33%}}&lt;br /&gt;
{{914_Item_2|Containment Engineer Keycard|chance = 33%}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|Research Supervisor Keycard|}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{914_Item_2|Janitor Keycard|chance = 50%}}{{914_Item_2|Scientist Keycard|chance = 50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Scientist Keycard|}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|Guard Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Containment Engineer Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&lt;br /&gt;
{{914_Item_2|Research Supervisor Keycard|chance = 50%}}&lt;br /&gt;
{{914_Item_2|Containment Engineer Keycard|chance = 50%}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Containment Engineer Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;|&lt;br /&gt;
{{914_Item_2|Scientist Keycard|chance = 50%}}&lt;br /&gt;
{{914_Item_2|Research Supervisor Keycard|chance = 50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;|{{914_Item_2|Research Supervisor Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;|{{914_Item_2|Facility Manager Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| &lt;br /&gt;
{{914_Item_2|Commander Keycard|chance = 50%}}&lt;br /&gt;
{{914_Item_2|O5 Keycard|chance = 50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (33%)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|O5 Keycard|chance = 66%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Guard Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;|{{914_Item_2|Janitor Keycard|chance = 50%}}{{914_Item_2|Scientist Keycard|chance = 50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;|{{914_Item_2|Scientist Keycard|}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;|{{914_Item_2|Research Supervisor Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;|{{914_Item_2|Cadet Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&lt;br /&gt;
{{914_Item_2|Guard Keycard|chance = 33%}}&lt;br /&gt;
{{914_Item_2|Lieutenant Keycard|chance = 33%}}&lt;br /&gt;
{{914_Item_2|Commander Keycard|chance = 33%}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|Operative Keycard}} &lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;|&lt;br /&gt;
{{914_Item_2|Guard Keycard|chance = 50%}} &lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Guard Keycard}} &lt;br /&gt;
|style=&amp;quot;background-color: #916b03;| {{914_Item_2|Containment Engineer Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Commander Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&lt;br /&gt;
{{914_Item_2|Operative Keycard|chance = 33%}}&lt;br /&gt;
{{914_Item_2|Commander Keycard|chance = 33%}}&lt;br /&gt;
{{914_Item_2|O5 Keycard|chance = 33%}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|Commander Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;|&lt;br /&gt;
{{914_Item_2|Guard Keycard|chance = 50%}} &lt;br /&gt;
{{914_Item_2|Operative Keycard|chance = 50%}} &lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Operative Keycard}} &lt;br /&gt;
|style=&amp;quot;background-color: #916b03;| {{914_Item_2|Chaos Insurgency Access Device}}  &lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|O5 Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (25%)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|O5 Keycard|chance = 75%}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Zone Manager Keycard|}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{914_Item_2|Janitor Keycard|chance = 50%}}{{914_Item_2|Scientist Keycard|chance = 50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Scientist Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|Guard Keycard}} &lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Facility Manager Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&lt;br /&gt;
{{914_Item_2|Zone Manager Keycard|chance = 40%}}&lt;br /&gt;
{{914_Item_2|Facility Manager Keycard|chance = 40%}}&lt;br /&gt;
{{914_Item_2|Chaos Insurgency Access Device|chance = 20%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Facility Manager Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{914_Item_2|Zone Manager Keycard|}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Commander Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|Chaos Insurgency Access Device}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|O5 Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (25%)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|O5 Keycard|chance =  75%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Chaos Insurgency Access Device}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{914_Item_2|Cadet Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Lieutenant Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|Commander Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|O5 Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| &lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (25%)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|O5 Keycard|chance = 75%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|O5 Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{914_Item_2|Cadet Keycard|}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| &lt;br /&gt;
{{914_Item_2|Containment Engineer Keycard|chance = 33%}}&lt;br /&gt;
{{914_Item_2|Facility Manager Keycard|chance = 33%}}&lt;br /&gt;
{{914_Item_2|Commander Keycard|chance = 33%}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|O5 Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| &lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|O5 Keycard|chance = 50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (75%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|O5 Keycard|chance = 25%}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Standard Weaponry==&lt;br /&gt;
Ammo located inside a firearm will be upgraded alongside the firearm, following the normal [[SCP-914/Outputs#Ammo|Ammo Upgrade Path]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;font-size:12px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #1c1c1c;&amp;quot;|Input &lt;br /&gt;
! style=&amp;quot;background-color: #cf1919;&amp;quot;| Rough &lt;br /&gt;
! style=&amp;quot;background-color: #b86b18;&amp;quot;| Coarse&lt;br /&gt;
! style=&amp;quot;background-color: #916b03;&amp;quot;| 1:1&lt;br /&gt;
! style=&amp;quot;background-color: #597a18;&amp;quot;| Fine&lt;br /&gt;
! style=&amp;quot;background-color: #3d8708;&amp;quot;| Very Fine&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|COM-15 Sidearm}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| Destroyed (50%)&amp;lt;br&amp;gt;{{914_Item_2|9x19mm|chance=50%|rounds=15}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| Randomized Attachments (50%)&amp;lt;br&amp;gt;{{914_Item_2|9x19mm|chance=50%|rounds=15}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| Randomized Attachments&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|COM-18}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|{{914_Item_2|FSP-9|chance=55.5%}} {{914_Item_2|Revolver|chance=29.5%}} {{914_Item_2|COM-45|chance=15%}} &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|COM-18}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;|{{914_Item_2|9x19mm|chance=50%|rounds=15}}{{914_Item_2|9x19mm|chance=50%|rounds=30}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|COM-15 Sidearm}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;|  Randomized Attachments&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|FSP-9}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{914_Item_2|Crossvec|chance=55%}}{{914_Item_2|Revolver|chance=45%}} &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Crossvec}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| Destroyed (50%)&amp;lt;br&amp;gt;{{914_Item_2|9x19mm|chance=50%|rounds=60}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|FSP-9}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| Randomized Attachments&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|MTF-E11-SR|chance=60%}}{{914_Item_2|AK|chance=40%}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{914_Item_2|MTF-E11-SR|chance=70%}}{{914_Item_2|Shotgun|chance=30%}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|FSP-9}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| Destroyed (50%)&amp;lt;br&amp;gt;{{914_Item_2|9x19mm|chance=50%|rounds=45}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|COM-18|chance=50%}}{{914_Item_2|9x19mm|chance=50%|rounds=30}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;|  Randomized Attachments&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Crossvec}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|{{914_Item_2|Crossvec|chance=70%}}  {{914_Item_2|MTF-E11-SR|chance=30%}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|MTF-E11-SR}} &lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{914_Item_2|COM-15 Sidearm|chance = 50%}}{{914_Item_2|5.56x45mm|chance=50%|rounds=80}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Crossvec}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| Randomized Attachments&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|AK}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|  {{914_Item_2|AK|chance=30%}} {{914_Item_2|Crossvec|chance=30%}} {{914_Item_2|Logicer|chance=25%}} {{914_Item_2|Shotgun|chance=10%}} {{914_Item_2|Micro H.I.D.|chance = 5%}} &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|AK}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{914_Item_2|COM-15 Sidearm|chance = 50%}}{{914_Item_2|7.62x39mm |chance=50%|rounds=90}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Crossvec}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| Randomized Attachments&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|MTF-E11-SR}} &lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{914_Item_2|Crossvec|chance=30%}} {{914_Item_2|MTF-E11-SR|chance=30%}} {{914_Item_2|Logicer|chance=25%}} {{914_Item_2|Shotgun|chance=10%}} {{914_Item_2|Micro H.I.D.|chance = 5%}} &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Logicer}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{914_Item_2|AK|chance = 50%}}{{914_Item_2|7.62x39mm |chance=50%|rounds=120}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|AK}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| Randomized Attachments&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Shotgun}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|{{Hoverimage|{{914_Item_2|AK}}{{914_Item_2|Fragmentation Grenade|total=2}}|text=Multiple Items (60%)}}&amp;lt;br&amp;gt;{{Hoverimage|{{914_Item_2|Shotgun}}{{914_Item_2|Revolver}}|text=Multiple Items (30%)}}{{914_Item_2|Micro H.I.D.|chance=10%}} &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Revolver}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| Destroyed (50%)&amp;lt;br&amp;gt;{{914_Item_2|.44 Mag|chance=50%|rounds=12}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|COM-18|chance=80%}}{{914_Item_2|Fragmentation Grenade|chance=20%}} &lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| Randomized Attachments&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Crossvec}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|{{Hoverimage|{{914_Item_2|Zone Manager Keycard}}{{914_Item_2|COM-15 Sidearm}}{{914_Item_2|First Aid Kit}}{{914_Item_2|Painkillers}}|text=Multiple Items (50%)}}{{914_Item_2|Fragmentation Grenade|chance=50%|total=2}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Shotgun}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{914_Item_2|AK|chance = 50%}}{{914_Item_2|12/70 Buckshot|chance=50%|rounds=25}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|AK}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| Randomized Attachments&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Logicer}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|{{914_Item_2|AK|chance = 40%}}{{914_Item_2|Crossvec|chance=30%}}{{914_Item_2|Logicer|chance=25%}}{{914_Item_2|Micro H.I.D.|chance=5%}} &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Fragmentation Grenade}} &lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| Destroyed&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Flashbang Grenade}} &lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|Flashbang Grenade}} &lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Fragmentation Grenade}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| &lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;{{914_Item_2|Fragmentation Grenade|chance =25%}}&lt;br /&gt;
{{914_Item_2|SCP-018|chance = 25%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Flashbang Grenade}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| Destroyed&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Flashlight}} &lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|Fragmentation Grenade}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Fragmentation Grenade}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt; Destroyed (75%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;{{914_Item_2|SCP-207|chance =25%}} &lt;br /&gt;
|}&lt;br /&gt;
==Special Weaponry==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;font-size:12px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #1c1c1c;&amp;quot;|Input &lt;br /&gt;
! style=&amp;quot;background-color: #cf1919;&amp;quot;| Rough &lt;br /&gt;
! style=&amp;quot;background-color: #b86b18;&amp;quot;| Coarse&lt;br /&gt;
! style=&amp;quot;background-color: #916b03;&amp;quot;| 1:1&lt;br /&gt;
! style=&amp;quot;background-color: #597a18;&amp;quot;| Fine&lt;br /&gt;
! style=&amp;quot;background-color: #3d8708;&amp;quot;| Very Fine&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|3-X MD}} &lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;|{{914_Item_2|Flashlight}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;|{{914_Item_2|MTF-E11-SR}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;|{{914_Item_2|Jailbird}} &lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;|{{914_Item_2|3-X MD|chance = Refueled}} &lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|{{914_Item_2|Micro H.I.D.}} &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|COM-45}} &lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;|Destroyed (50%)&amp;lt;br&amp;gt;{{914_Item_2|9x19mm|chance=50%|rounds=15}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;|{{914_Item_2|9x19mm|chance = 50%|rounds=15}}{{914_Item_2|COM-15|chance=50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;|{{914_Item_2|COM-45}} &lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;|{{914_Item_2|Crossvec}} &lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|{{914_Item_2|Revolver}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Jailbird}} &lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;|{{914_Item_2|Flashlight}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;|&amp;lt;p&amp;gt;{{ItemTable2|Jailbird}}&amp;lt;span style=&amp;quot;font-size:13px&amp;quot;&amp;gt;(Heavily damaged)&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;|{{914_Item_2|3-X MD}} &lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;|{{914_Item_2|Jailbird|chance = Refueled}} &lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|{{914_Item_2|Micro H.I.D.}} &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Micro H.I.D.}} &lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;|{{914_Item_2|MTF-E11-SR}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;|{{914_Item_2|3-X MD|chance = 50%}}{{914_Item_2|Jailbird|chance = 50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;|{{914_Item_2|Micro H.I.D.|chance = Refueled}} &lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;|{{914_Item_2|Micro H.I.D.|chance = Refueled}} &lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|{{914_Item_2|Micro H.I.D.|chance = Refueled}} &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;1.The Jailbird will break after one swing or charge&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ammo==&lt;br /&gt;
Ammo uses an economy system that determines how many rounds is given to a player when converting ammo in SCP-914. This system stops players from turning a weak fully loaded weapon, such as a COM-15, into a stronger fully loaded weapon, such as a Logicer. Any &amp;quot;extra&amp;quot; ammo will be left unchanged.&lt;br /&gt;
&lt;br /&gt;
These paths also apply to any ammo inside a Firearm that is going through SCP-914.&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Input of 15 Rounds=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;font-size:12px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #1c1c1c;&amp;quot;|Input &lt;br /&gt;
! style=&amp;quot;background-color: #cf1919;&amp;quot;| Rough &lt;br /&gt;
! style=&amp;quot;background-color: #b86b18;&amp;quot;| Coarse&lt;br /&gt;
! style=&amp;quot;background-color: #916b03;&amp;quot;| 1:1&lt;br /&gt;
! style=&amp;quot;background-color: #597a18;&amp;quot;| Fine&lt;br /&gt;
! style=&amp;quot;background-color: #3d8708;&amp;quot;| Very Fine&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|9x19mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{AmmoExchange|ammoType1 = 9x19mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{AmmoExchange|ammoType1 = 9x19mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{AmmoExchange|ammoType1 = 9x19mm|ammoType2 = .44 Mag}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{AmmoExchange|ammoType1 = 9x19mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{AmmoExchange|ammoType1 = 9x19mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|5.56x45mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{AmmoExchange|ammoType1 = 5.56x45mm|ammoType2 = 9x19mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{AmmoExchange|ammoType1 = 5.56x45mm|ammoType2 = 9x19mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{AmmoExchange|ammoType1 = 5.56x45mm|ammoType2 = 7.62x39mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{AmmoExchange|ammoType1 = 5.56x45mm|ammoType2 = 9x19mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{AmmoExchange|ammoType1 = 5.56x45mm|ammoType2 = 9x19mm}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|7.62x39mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{AmmoExchange|ammoType1 = 7.62x39mm|ammoType2 = .44 Mag}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{AmmoExchange|ammoType1 = 7.62x39mm|ammoType2 = .44 Mag}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{AmmoExchange|ammoType1 = 7.62x39mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{AmmoExchange|ammoType1 = 7.62x39mm|ammoType2 = 12/70 Buckshot}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{AmmoExchange|ammoType1 = 7.62x39mm|ammoType2 = 12/70 Buckshot}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|12/70 Buckshot}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{AmmoExchange|ammoType1 =12/70 Buckshot |ammoType2 = 7.62x39mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{AmmoExchange|ammoType1 =12/70 Buckshot |ammoType2 = 7.62x39mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{AmmoExchange|ammoType1 =12/70 Buckshot |ammoType2 = 9x19mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{AmmoExchange|ammoType1 =12/70 Buckshot |ammoType2 = .44 Mag}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{AmmoExchange|ammoType1 =12/70 Buckshot |ammoType2 = .44 Mag}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|.44 Mag}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{AmmoExchange|ammoType1 =.44 Mag|ammoType2 = 12/70 Buckshot }}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{AmmoExchange|ammoType1 =.44 Mag|ammoType2 = 12/70 Buckshot }}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{AmmoExchange|ammoType1 =.44 Mag|ammoType2 = 9x19mm }}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{AmmoExchange|ammoType1 =.44 Mag|ammoType2 = 7.62x39mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{AmmoExchange|ammoType1 =.44 Mag|ammoType2 = 7.62x39mm}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Input of 35 Rounds=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;font-size:12px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #1c1c1c;&amp;quot;|Input &lt;br /&gt;
! style=&amp;quot;background-color: #cf1919;&amp;quot;| Rough &lt;br /&gt;
! style=&amp;quot;background-color: #b86b18;&amp;quot;| Coarse&lt;br /&gt;
! style=&amp;quot;background-color: #916b03;&amp;quot;| 1:1&lt;br /&gt;
! style=&amp;quot;background-color: #597a18;&amp;quot;| Fine&lt;br /&gt;
! style=&amp;quot;background-color: #3d8708;&amp;quot;| Very Fine&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|9x19mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 = 9x19mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 = 9x19mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 = 9x19mm|ammoType2 = .44 Mag}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 = 9x19mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 = 9x19mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|5.56x45mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 = 5.56x45mm|ammoType2 = 9x19mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 = 5.56x45mm|ammoType2 = 9x19mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 = 5.56x45mm|ammoType2 = 7.62x39mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 = 5.56x45mm|ammoType2 = 9x19mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 = 5.56x45mm|ammoType2 = 9x19mm}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|7.62x39mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 = 7.62x39mm|ammoType2 = .44 Mag}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 = 7.62x39mm|ammoType2 = .44 Mag}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 = 7.62x39mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 = 7.62x39mm|ammoType2 = 12/70 Buckshot}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 = 7.62x39mm|ammoType2 = 12/70 Buckshot}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|12/70 Buckshot}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 =12/70 Buckshot |ammoType2 = 7.62x39mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 =12/70 Buckshot |ammoType2 = 7.62x39mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 =12/70 Buckshot |ammoType2 = 9x19mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 =12/70 Buckshot |ammoType2 = .44 Mag}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 =12/70 Buckshot |ammoType2 = .44 Mag}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|.44 Mag}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 =.44 Mag|ammoType2 = 12/70 Buckshot }}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 =.44 Mag|ammoType2 = 12/70 Buckshot }}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 =.44 Mag|ammoType2 = 9x19mm }}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 =.44 Mag|ammoType2 = 7.62x39mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 =.44 Mag|ammoType2 = 7.62x39mm}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Treatment Items==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;font-size:12px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #1c1c1c;&amp;quot;|Input &lt;br /&gt;
! style=&amp;quot;background-color: #cf1919;&amp;quot;| Rough &lt;br /&gt;
! style=&amp;quot;background-color: #b86b18;&amp;quot;| Coarse&lt;br /&gt;
! style=&amp;quot;background-color: #916b03;&amp;quot;| 1:1&lt;br /&gt;
! style=&amp;quot;background-color: #597a18;&amp;quot;| Fine&lt;br /&gt;
! style=&amp;quot;background-color: #3d8708;&amp;quot;| Very Fine&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Adrenaline}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;|&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|Painkillers|chance = 50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;|&lt;br /&gt;
{{914_Item_2|First Aid Kit|chance = 50%}}&lt;br /&gt;
{{914_Item_2|Painkillers|chance = 50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;|{{914_Item_2|Painkillers}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;|{{914_Item_2|SCP-500}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (66%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|SCP-1853| chance = 33%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|First Aid Kit}} &lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| Destroyed&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Painkillers}} &lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|First Aid Kit}} &lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Adrenaline}} &lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (33%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|First Aid Kit|chance = 33%}} &lt;br /&gt;
{{914_Item_2|SCP-500|chance = 33%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Painkillers}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;|&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;|&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|Painkillers|chance = 50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;|&lt;br /&gt;
{{914_Item_2|Painkillers}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;|{{914_Item_2|First Aid Kit}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&lt;br /&gt;
{{914_Item_2|Adrenaline|chance = 50%}}&lt;br /&gt;
{{914_Item_2|First Aid Kit|chance = 50%}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==SCP Items==&lt;br /&gt;
[[SCP-330]]&#039;s Candies can not be upgraded via SCP-914.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;font-size:12px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #1c1c1c;&amp;quot;|Input &lt;br /&gt;
! style=&amp;quot;background-color: #cf1919;&amp;quot;| Rough &lt;br /&gt;
! style=&amp;quot;background-color: #b86b18;&amp;quot;| Coarse&lt;br /&gt;
! style=&amp;quot;background-color: #916b03;&amp;quot;| 1:1&lt;br /&gt;
! style=&amp;quot;background-color: #597a18;&amp;quot;| Fine&lt;br /&gt;
! style=&amp;quot;background-color: #3d8708;&amp;quot;| Very Fine&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|SCP-018|}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{914_Item_2|Flashbang Grenade}} &lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Flashbang Grenade}} &lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|SCP-018|}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|High-Explosive Grenade|}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{914_Item_2|Coin|}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|SCP-207|}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{914_Item_2|Painkillers}} &lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Adrenaline}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{ItemTable2|SCP-207?}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|SCP-1853|}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{ItemTable2|SCP-207?}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{914_Item_2|Painkillers}} &lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Adrenaline}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{ItemTable2|SCP-207}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|SCP-1853|}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|SCP-244-A|}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Coin|}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|SCP-244-B|}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|SCP-244-A|}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{914_Item_2|SCP-244-A|}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|SCP-244-B|}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Coin|}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|SCP-244-A|}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|SCP-244-B|}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{914_Item_2|SCP-244-B|}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|SCP-268|}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| Destroyed&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|SCP-268|}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|SCP-268|}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|SCP-268|}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{914_Item_2|SCP-268|}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|SCP-500|}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| &lt;br /&gt;
{{914_Item_2|First Aid Kit|chance = 50%}}&lt;br /&gt;
{{914_Item_2|Painkillers|chance = 50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;|{{914_Item_2|Adrenaline|}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|SCP-500}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| &lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|SCP-500|chance = 50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| Destroyed&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|SCP-1576}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{914_Item_2|Radio|}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|SCP-2176|}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|SCP-1576}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|SCP-1853}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{914_Item_2|Painkillers}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Adrenaline|}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|SCP-1853}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|SCP-207}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|SCP-500|chance = 50%}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|SCP-2176|}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Activates&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;|{{914_Item_2|Flashbang Grenade|}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|Coin|total=12|}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|COM-18|}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&lt;br /&gt;
{{914_Item_2|Flashlight|chance = 80%}}&lt;br /&gt;
{{914_Item_2|MTF-E11-SR|chance = 20%}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;font-size:12px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #1c1c1c;&amp;quot;|Input &lt;br /&gt;
! style=&amp;quot;background-color: #cf1919;&amp;quot;| Rough &lt;br /&gt;
! style=&amp;quot;background-color: #b86b18;&amp;quot;| Coarse&lt;br /&gt;
! style=&amp;quot;background-color: #916b03;&amp;quot;| 1:1&lt;br /&gt;
! style=&amp;quot;background-color: #597a18;&amp;quot;| Fine&lt;br /&gt;
! style=&amp;quot;background-color: #3d8708;&amp;quot;| Very Fine&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Light Armor}} &lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| &lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt;&lt;br /&gt;
{{914_Item_2|Radio|chance = 50%}} &lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Flashlight}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|Light Armor}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Combat Armor}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| &lt;br /&gt;
{{914_Item_2|Combat Armor|chance=50%}}&lt;br /&gt;
{{914_Item_2|Heavy Armor|chance=50%}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Combat Armor}} &lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| &lt;br /&gt;
{{914_Item_2|Light Armor|chance = 50%}} &lt;br /&gt;
{{914_Item_2|Flashlight|chance = 50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Light Armor}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|Combat Armor}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Heavy Armor}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{914_Item_2|Heavy Armor}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Heavy Armor}} &lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| &lt;br /&gt;
{{914_Item_2|Light Armor|chance = 50%}} &lt;br /&gt;
{{914_Item_2|Combat Armor|chance = 50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Combat Armor}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|Heavy Armor}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Coin}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{914_Item_2|Coin}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914 Item 2|Coin}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| Destroyed &lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Coin}} &lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|Coin}}  &lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Coin}} &lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{914_Item_2|Coin}} &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Flashlight}} &lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| Destroyed  &lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;{{914_Item_2|Flashlight| chance = 50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|Flashlight}} &lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Radio}} &lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{914_Item_2|Flashbang Grenade|chance = 90%}}{{914_Item_2|SCP-2176|chance = 10%}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Radio}} &lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| Destroyed&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| Destroyed&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|Radio|chance = Recharged}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Radio|chance = Recharged}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{914 Item 2|Flashlight|chance = 75%}}{{914 Item 2|SCP-1576|chance = 25%}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hoang</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Template:914_Item_2&amp;diff=13543</id>
		<title>Template:914 Item 2</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Template:914_Item_2&amp;diff=13543"/>
		<updated>2023-09-01T19:01:26Z</updated>

		<summary type="html">&lt;p&gt;Hoang: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#switch:{{{1}}}&lt;br /&gt;
|Janitor Keycard = {{914_Item|Janitor Icon|Keycard|Janitor Keycard|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}|nolink={{{nolink|}}}}} &lt;br /&gt;
|  Scientist Keycard = {{914_Item|Scientist Icon|Keycard|Scientist Keycard|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}|nolink={{{nolink|}}}}} &lt;br /&gt;
| Research Supervisor Keycard = {{914_Item|Research Supervisor Icon|Keycard|Research Supervisor Keycard|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}|nolink={{{nolink|}}}}}&lt;br /&gt;
| Containment Engineer Keycard = {{914_Item|CEngineer icon|Keycard|Containment Engineer Keycard|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}|nolink={{{nolink|}}}}} &lt;br /&gt;
| Guard Keycard = {{914_Item|Guard Icon|Keycard|Guard Keycard|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}|nolink={{{nolink|}}}}} &lt;br /&gt;
|Cadet Keycard| Private Keycard = {{914_Item|Cadet icon2|Keycard|Private Keycard|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}|nolink={{{nolink|}}}}} &lt;br /&gt;
|Lieutenant Keycard| Sergeant Keycard | Operative Keycard = {{914_Item|Lieutenant Icon|Keycard|Operative Keycard|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}|nolink={{{nolink|}}}}}&lt;br /&gt;
| Commander Keycard | Captain Keycard = {{914_Item|Commander icon|Keycard|Captain Keycard|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}|nolink={{{nolink|}}}}} &lt;br /&gt;
| Zone Manager Keycard = {{914_Item|ZManager icon|Keycard|Zone Manager Keycard|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}|nolink={{{nolink|}}}}} &lt;br /&gt;
| Facility Manager Keycard = {{914_Item|Owner Icon|Keycard|Facility Manager Keycard|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}|nolink={{{nolink|}}}}} &lt;br /&gt;
| Chaos Insurgency Access Device = {{914_Item|Chaos_card_icon2|Keycard|CI Access Device|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}|nolink={{{nolink|}}}}} &lt;br /&gt;
| O5 Keycard = {{914_Item|O5 icon|Keycard|O5 Keycard|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}|nolink={{{nolink|}}}}} &lt;br /&gt;
| Painkillers = {{914_Item|NewPainkillersIcon|Painkillers|Painkillers|{{{chance|}}}|amount={{{total|}}}|{{{size|50px}}}|nohover={{{hover|}}}|nolink={{{nolink|}}}}}&lt;br /&gt;
|First Aid Kit = {{914_Item|MedkitIcon|First Aid Kit|First Aid Kit|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}|nolink={{{nolink|}}}}} &lt;br /&gt;
| Adrenaline = {{914_Item|AdrenalineIcon|Adrenaline|Adrenaline|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}|nolink={{{nolink|}}}}}&lt;br /&gt;
| SCP-018 = {{914_Item|SCP018Icon|SCP-018|SCP-018|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}|nolink={{{nolink|}}}}} &lt;br /&gt;
| SCP-207 = {{914_Item|UpdatedSCP207Icon|SCP-207|SCP-207|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}|nolink={{{nolink|}}}}} &lt;br /&gt;
|SCP-244-A = {{914_Item|SCP244AIcon|SCP-244|SCP-244-A|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}|nolink={{{nolink|}}}}} &lt;br /&gt;
|SCP-244-B = {{914_Item|SCP244BIcon|SCP-244|SCP-244-B|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}|nolink={{{nolink|}}}}} &lt;br /&gt;
| SCP-268 = {{914_Item|UpdatedSCP268Icon|SCP-268|SCP-268|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}|nolink={{{nolink|}}}}} &lt;br /&gt;
| SCP-500 = {{914_Item|SCP500Icon|SCP-500|SCP-500|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}|nolink={{{nolink|}}}}}&lt;br /&gt;
| SCP-1576 = {{914_Item|SCP1576Icon|SCP-1576|SCP-1576|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}|nolink={{{nolink|}}}}} &lt;br /&gt;
| SCP-1853 = {{914_Item|SCP1853Icon|SCP-1853|SCP-1853|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}|nolink={{{nolink|}}}}} &lt;br /&gt;
|SCP-2176 = {{914_Item|Updated2176Icon|SCP-2176|SCP-2176|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}|nolink={{{nolink|}}}}} &lt;br /&gt;
| Radio = {{914_Item|RadioIcon|Radio|Radio|{{{chance|}}}|{{{size|50px}}}|{{{size|50px}}}|nohover={{{hover|}}}|nolink={{{nolink|}}}}} &lt;br /&gt;
| Disarmer = {{914_Item|ModDisarmer2|Cut/Legacy Content/Items#Disarmer|Disarmer|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}|nolink={{{nolink|}}}}}&lt;br /&gt;
| Flashlight = {{914_Item|FlashlightIcon|Flashlight|Flashlight|{{{chance|}}}|amount={{{total|}}}|{{{size|50px}}}|nohover={{{hover|}}}}} &lt;br /&gt;
| Weapon Manager Tablet = {{914_Item|WeaponManager|Cut/Legacy Content/Items#Weapon_Manager_Tablet|Weapon Manger Tablet|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}}} &lt;br /&gt;
| Coin = {{914_Item|CoinIcon|Coin|Coin|{{{chance|}}}|amount={{{total|}}}|{{{size|50px}}}|nohover={{{hover|}}}}}&lt;br /&gt;
| COM-15 | COM-15 Sidearm= {{914_Item|COM-15Icon|COM-15|COM-15|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}}}&lt;br /&gt;
| COM-18 | USP = {{914_Item|IconCom18|COM-18|COM-18|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}|nolink={{{nolink|}}}}} &lt;br /&gt;
| COM-45 = {{914_Item|IconCom45|COM-45|COM-45|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}|nolink={{{nolink|}}}}} &lt;br /&gt;
| Crossvec = {{914_Item|CrossvecIcon|Crossvec|Crossvec|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}|nolink={{{nolink|}}}}} &lt;br /&gt;
| MP7 | FSP-9= {{914_Item|FSP-9Icon|FSP-9|FSP-9|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}|nolink={{{nolink|}}}}} &lt;br /&gt;
| Epsilon-11 SR | MTF-E11-SR = {{914_Item|E11SRIcon|MTF-E11-SR|MTF-E11-SR|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}|nolink={{{nolink|}}}}} &lt;br /&gt;
| FR-MG-0 = {{914_Item|E11SRIcon|FR-MG-0|FR-MG-0|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}|nolink={{{nolink|}}}}} &lt;br /&gt;
| 3-X MD | 3-X Molecular Disruptor = {{914_Item|IconDisruptor|3-X Particle  Disruptor|3-X Particle  Disruptor|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}}}&lt;br /&gt;
|  Micro H.I.D. = {{914_Item|UpdatedMicroHIDIcon|Micro H.I.D.|Micro H.I.D.|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}}}&lt;br /&gt;
| Jailbird = {{914_Item|JailbirdIcon|Jailbird|Jailbird|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}|nolink={{{nolink|}}}}} &lt;br /&gt;
| Logicer = {{914_Item|LogicerIcon|Logicer|Logicer|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}|nolink={{{nolink|}}}}} &lt;br /&gt;
| Revolver = {{914_Item|RevolverIcon|Revolver|Revolver|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}|nolink={{{nolink|}}}}}&lt;br /&gt;
| Shotgun = {{914_Item|ShotgunIcon|Shotgun|Shotgun|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}|nolink={{{nolink|}}}}} &lt;br /&gt;
| AK = {{914_Item|NewAKIcon|AK|AK|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}|nolink={{{nolink|}}}}} &lt;br /&gt;
|High-Explosive Grenade|Fragmentation Grenade = {{914_Item|GrenadeIcon|High-Explosive Grenade|High-Explosive Grenade|{{{chance|}}}|{{{size|50px}}}|amount={{{total|}}}|nohover={{{hover|}}}|nolink={{{nolink|}}}}}&lt;br /&gt;
| Flashbang Grenade = {{914_Item|FlashbangIcon|Flashbang Grenade|Flashbang Grenade|{{{chance|}}}|{{{size|50px}}}|amount={{{total|}}}|nohover={{{hover|}}}|nolink={{{nolink|}}}}} &lt;br /&gt;
| 9x19mm ={{914_Item|Icon9x19mm|3=9x19mm|4={{{chance|}}}|{{{size|25px}}}|ammo={{{rounds|}}}|amount={{{total|}}}|nolink=true}} &lt;br /&gt;
| 5.56x45mm ={{914_Item|Icon556x45|3=5.56x45mm|4={{{chance|}}}|{{{size|25px}}}|ammo={{{rounds|}}}|amount={{{total|}}}|nolink=true}} &lt;br /&gt;
| 7.62x39mm ={{914_Item|Icon762x39|3=7.62x39mm|4={{{chance|}}}|{{{size|25px}}}|ammo={{{rounds|}}}|amount={{{total|}}}|nolink=true}}&lt;br /&gt;
| .44 Mag ={{914_Item|Icon44cal|3=.44 Mag|4={{{chance|}}}|amount={{{total|}}}|{{{size|25px}}}|ammo={{{rounds|}}}|amount={{{total|}}}|nolink=true}}&lt;br /&gt;
| 12/70 Buckshot ={{914_Item|Icon12ga|3=12/70 Buckshot|4={{{chance|}}}|{{{size|25px}}}|ammo={{{rounds|}}}|amount={{{total|}}}|nolink=true}}&lt;br /&gt;
| Light Armor = {{914_Item|LightArmorIcon|Light Armor|Light Armor|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}}}&lt;br /&gt;
| Combat Armor = {{914_Item|CombatArmorIcon|Combat Armor|Combat Armor|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}}}&lt;br /&gt;
| Heavy Armor = {{914_Item|HeavyArmorIcon|Heavy Armor|Heavy Armor|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}}}&lt;br /&gt;
|914 Button = {{914_Item|914CAT|SCP-914/Outputs|Click for 914 Recipes|{{{chance|}}}|{{{size|100px}}}|nohover={{{hover|}}}}}&lt;br /&gt;
|Coal = {{914_Item|CoalIcon|Coal|Coal|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}}}&lt;br /&gt;
|SCP-2536-2 = {{914_Item|CoalIcon|SCP-2536/2020#Coal|SCP-2536-2|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}}}&lt;br /&gt;
|Old Logicer = {{914_Item|OldLogicerIcon|Cut/Legacy Content/Weapons#Old_Logicer|Old Logicer|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}}}&lt;br /&gt;
|Old COM-18|Old USP = {{914_Item|OldCOM-18Icon|Cut/Legacy Content/Weapons#Old_COM-18|Old COM-18|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}}}&lt;br /&gt;
|Old COM-15 = {{914_Item|OldCOM-15Icon|Cut/Legacy Content/Weapons#Old_COM-15|Old COM-15|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}}}&lt;br /&gt;
|Even Older COM-15 = {{914_Item|OlderCOM-15Icon|Cut/Legacy Content/Weapons#Old_COM-15|Old COM-15|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}}}&lt;br /&gt;
|Old Epsilon-11 SR |Old MTF-E11-SR = {{914_Item|OldE11SRIcon|Cut/Legacy Content/Weapons#Old_MTF-E11-SR|Old MTF-E11-SR|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}}}&lt;br /&gt;
|Old FSP-9|Old MP7 = {{914_Item|OldFSP-9Icon|Cut/Legacy Content/Weapons#Old FSP-9|Old FSP-9|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}}}&lt;br /&gt;
|Project 90|P90 = {{914_Item|Project90Icon|Cut/Legacy Content/Weapons#Project 90|Project 90|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}|nolink={{{nolink|}}}}}&lt;br /&gt;
|Old Micro HID = {{914_Item|OldMicroHIDIcon|Cut/Legacy Content/Weapons#H.I.D._Prototype_Handheld_Firearm|Old Micro H.I.D.|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}}}&lt;br /&gt;
|Old First Aid Kit = {{914_Item|OldMedkitIcon|First Aid Kit|First Aid Kit|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}}}&lt;br /&gt;
|Even Older First Aid Kit = {{914_Item|OldMedkitIcon|Cut/Legacy Content/Items#Old_First_Aid_Kit|Old Medkit|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}}}&lt;br /&gt;
|Old Adrenaline = {{914_Item|OldAdrenalineIcon|Adrenaline|Adrenaline|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}}}&lt;br /&gt;
|Old Painkillers = {{914_Item|OldPainkillersIcon|Painkillers|Painkillers|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}}}&lt;br /&gt;
|Old Flashlight = {{914_Item|OldFlashlightIcon|Flashlight|Flashlight|{{{chance|}}}|amount={{{total|}}}|{{{size|50px}}}|nohover={{{hover|}}}}} &lt;br /&gt;
|Even Older Flashlight = {{914_Item|FlashlightOld|Flashlight|Flashlight|{{{chance|}}}|amount={{{total|}}}|{{{size|50px}}}|nohover={{{hover|}}}}} &lt;br /&gt;
|Old Radio = {{914_Item|OldRadioIcon|Radio|Radio|{{{chance|}}}|{{{size|50px}}}|{{{size|50px}}}|nohover={{{hover|}}}}} &lt;br /&gt;
|Old Coin = {{914_Item|OlderCoinIcon|Coin|Coin|{{{chance|}}}|amount={{{total|}}}|{{{size|50px}}}|nohover={{{hover|}}}}}&lt;br /&gt;
|Old Flashbang = {{914_Item|OldFlashbangIcon|Flashbang Grenade|Flashbange Grenade|{{{chance|}}}|{{{size|50px}}}|{{{size|50px}}}|nohover={{{hover|}}}}} &lt;br /&gt;
|Old Fragmentation Grenade = {{914_Item|FragmentationGrenadeIcon|High-Explosive Grenade|Fragmentation Grenade|{{{chance|}}}|amount={{{total|}}}|{{{size|50px}}}|nohover={{{hover|}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{914 Item 2&lt;br /&gt;
|Janitor Keycard&lt;br /&gt;
|chance = 50%&lt;br /&gt;
}}{{914 Item 2&lt;br /&gt;
|Scientist Keycard&lt;br /&gt;
|chance = 50%&lt;br /&gt;
}}&lt;br /&gt;
{{914 Item 2&lt;br /&gt;
|Radio&lt;br /&gt;
}}&lt;br /&gt;
{{914 Item 2&lt;br /&gt;
|3-X MD&lt;br /&gt;
}}&lt;br /&gt;
{{914 Item 2&lt;br /&gt;
|SCP-244-A&lt;br /&gt;
}}&lt;br /&gt;
{{914 Item 2&lt;br /&gt;
|SCP-244-B&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{914 Item 2|Flashbang Grenade|total=4}}&lt;br /&gt;
{{914_Item_2|Fragmentation Grenade|chance=50%|total=2}}&lt;br /&gt;
{{914_Item_2|5.56x45mm|total=3:2}}&lt;/div&gt;</summary>
		<author><name>Hoang</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Spectator&amp;diff=13455</id>
		<title>Spectator</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Spectator&amp;diff=13455"/>
		<updated>2023-08-26T06:30:32Z</updated>

		<summary type="html">&lt;p&gt;Hoang: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Spectator&#039;&#039;&#039; is a [[Misc Classes|class]] that a player is put in after death or when a player joins mid round. After a specific time, the spectator will be respawned as one of the [[Humans|human classes]]. &lt;br /&gt;
=In Game=&lt;br /&gt;
On entering Spectator, the player can use the RM button to spectate alive humans and SCPs.&lt;br /&gt;
&lt;br /&gt;
Spectators cannot interact with objects nor with any other class besides other spectators which they can only talk to. &lt;br /&gt;
&lt;br /&gt;
[[SCP-1576|SCP-1576]] can be used to talk with spectators.&lt;br /&gt;
&lt;br /&gt;
Pressing TAB while as spectator will bring up the Weapons customization menu, which allows players to add or remove attachments from their [[Weapons| Weapons]].&lt;br /&gt;
&lt;br /&gt;
Players who recently entered Spectator after death can be resurrected as a zombie by [[SCP-049|SCP-049]].&lt;br /&gt;
&lt;br /&gt;
=Overwatch=&lt;br /&gt;
The Overwatch class functions the same as spectator except it cannot respawn. This class serves moderation purposes.&lt;/div&gt;</summary>
		<author><name>Hoang</name></author>
	</entry>
</feed>