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	<title>SCP: Secret Laboratory English Official Wiki - User contributions [en]</title>
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	<updated>2026-05-05T06:36:56Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-096&amp;diff=3137</id>
		<title>SCP-096</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-096&amp;diff=3137"/>
		<updated>2020-06-25T00:43:27Z</updated>

		<summary type="html">&lt;p&gt;HankeySplankey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Up Coming}}&lt;br /&gt;
{{SCP Infobox Test&lt;br /&gt;
|MainImage = &lt;br /&gt;
&amp;lt;tabber&amp;gt;Enraged=&lt;br /&gt;
[[File:SCP-096 Enraged5.png|center|145px]]&lt;br /&gt;
|-|&lt;br /&gt;
Docile=&lt;br /&gt;
[[File:SCP-096 Docile6.png|center|90px]]&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|F1MenuArt = [[File:SCPCAT096.png|center|125px]]&lt;br /&gt;
|AbilityImage1 = [[File:096MeleeSprite.png|middle|50px|Active]]&lt;br /&gt;
|AbilityName1 = Melee Attack&lt;br /&gt;
|AbilityDescription1 = Perform an AOE Attack &amp;lt;br&amp;gt; with left click that &amp;lt;br&amp;gt; instantly kills targets&lt;br /&gt;
|AbilityImage2 = [[File:096ShieldSprite.png|middle|50px|Passive]] &lt;br /&gt;
|AbilityName2 = Scopophobia &lt;br /&gt;
|AbilityDescription2 = Enrage when looked or shot&amp;lt;br&amp;gt; at increasing your &amp;lt;br&amp;gt; Hume Shield and rage &amp;lt;br&amp;gt; time per target&lt;br /&gt;
|AbilityImage3 = [[File:096TryNotToCrySprite.png|middle|50px|Active]]&lt;br /&gt;
|AbilityName3 = Try Not To Cry&lt;br /&gt;
|AbilityDescription3 = Lean up against a door &amp;lt;br&amp;gt; to become very quiet &amp;lt;br&amp;gt; by holding right click&lt;br /&gt;
|AbilityImage4 = [[File:096ChargeSprite.png|middle|50px|Active]]&lt;br /&gt;
|AbilityName4 = Charge &lt;br /&gt;
|AbilityDescription4 = Perform a charge attack&amp;lt;br&amp;gt; with right click forcing open&amp;lt;br&amp;gt; any gates you run into&lt;br /&gt;
|Health = 500&amp;lt;br&amp;gt;[[File:CATSHIELD.png|12px]] Hume Shield: 500 &amp;lt;br&amp;gt;Rage Time: 15 secs&amp;lt;br&amp;gt;Very high jump&lt;br /&gt;
|OtherStat1= [[File:CATSPRINT.png|12px]] Speed:&amp;lt;br&amp;gt;3 m/s entering/exiting rage&amp;lt;br&amp;gt;5 m/s while docile&lt;br /&gt;
|OtherStat2= 12 m/s when enraged&amp;lt;br&amp;gt;25 m/s when charging&lt;br /&gt;
|Spawn = [[Heavy Containment Zone]]&lt;br /&gt;
|Weakness = [[Micro HID]]&lt;br /&gt;
|OtherInformation = Gains 200 Hume Shield for each target. &amp;lt;br&amp;gt; Each target makes 096&#039;s rage last 3 seconds longer.&amp;lt;br&amp;gt; Can only see targets while enraged.&lt;br /&gt;
}}&lt;br /&gt;
=Lore=&lt;br /&gt;
&#039;&#039;&amp;quot;SCP-096 is a humanoid creature measuring approximately 2.38 meters in height. Subject shows very little muscle mass, with preliminary analysis of body mass suggesting mild malnutrition. Arms are grossly out of proportion with the rest of the subject&#039;s body, with an approximate length of 1.5 meters each. Skin is mostly devoid of pigmentation, with no sign of any body hair.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;SCP-096 is normally extremely docile, with pressure sensors inside its cell indicating it spends most of the day pacing by the eastern wall. However, when someone views SCP-096&#039;s face, whether it be directly, via video recording, or even a photograph, it will enter a stage of considerable emotional distress. SCP-096 will cover its face with its hands and begin screaming, crying, and babbling incoherently. Approximately one (1) to two (2) minutes after the first viewing, SCP-096 will begin running to the person who viewed its face (who will from this point on be referred to as SCP-096-1).&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Upon arriving at SCP-096-1&#039;s location, SCP-096 will proceed to kill and [DATA EXPUNGED] SCP-096-1. 100% of cases have left no traces of SCP-096-1. SCP-096 will then sit down for several minutes before regaining its composure and becoming docile once again. It will then attempt to make its way back to its natural habitat, [DATA REDACTED].&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Extracts from Official Wiki Page&lt;br /&gt;
=Description=&lt;br /&gt;
SCP-096 is one of the 7 playable SCP classes. SCP-096 is a 2 meter tall white humanoid creature that can extend its jaw 4 times the normal human.&amp;lt;br&amp;gt; Upon having it&#039;s face viewed via any means it will actively hunt out and kill those who have seen its face. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-096 is capable of taking out large groups of people with ease and is able to ambush people by hiding behind doors while using the Try Not To Cry ability to make little to no noise.&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
&#039;&#039;&#039;SCP-096&#039;&#039;&#039; spawns in Heavy Containment in its docile state, pacing slowly around the hallways. SCP-096 has a very audible cry that can warn players of its position.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
While docile, SCP-096 can hold {{Key Press|Rightclick}} on a closed door to lean up against it. Doing so SCP-096 will cry very quietly to the point of being almost silent. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When a player opens the door, they will view SCP-096&#039;s face and trigger him.&lt;br /&gt;
&lt;br /&gt;
SCP-096 begins the game with 500 HP and 500 [[Hume Shield]]. The Hume Shield acts like Artificial HP, absorbing all damage SCP-096 takes.&amp;lt;br&amp;gt; &lt;br /&gt;
Each active target SCP-096 has will increase his Hume Shield by 200. &amp;lt;br&amp;gt;&lt;br /&gt;
There is no upper limit to the Hume Shield, meaning that SCP-096 could theoretically gain infinite AHP. &amp;lt;br&amp;gt;&lt;br /&gt;
Once SCP-096&#039;s rage wears off, his Hume Shield returns to 500.&amp;lt;br&amp;gt;&lt;br /&gt;
If SCP-096 takes no damage for 10 seconds, its Hume Shield will slowly regenerate.&lt;br /&gt;
&lt;br /&gt;
SCP-096 will enter an enrage state when his face is looked at or when shot at. SCP-096 will charge up before entering his enrage state after being triggered. While charging up SCP-096 can move at 3 m/s.&lt;br /&gt;
&lt;br /&gt;
Everyone who looked at SCP-096 or shot him will become a target. SCP-096 will stay in enrage mode for a base 15 seconds, plus an extra 3 seconds for each additional target. Targets are made visible by markers only visible to SCP-096 (even targets wearing [[SCP-268]] will be visible).&lt;br /&gt;
While enraged SCP-096 can do the following:&amp;lt;br&amp;gt;&lt;br /&gt;
* Perform an AOE attack with {{Key Press|Leftclick}} that will instantly kill any hit by it.&amp;lt;br&amp;gt;&lt;br /&gt;
* Jump very high&amp;lt;br&amp;gt;&lt;br /&gt;
* Perform a charge attack with {{Key Press|Rightclick}} that last 0.8s and causes SCP-096 to run at 25 m/s. &amp;lt;br&amp;gt;&lt;br /&gt;
**This attack can be used to cause SCP-096 leap over large gaps&amp;lt;br&amp;gt;&lt;br /&gt;
**If SCP-096 charges at a closed gate, he will force the gate open and go through it. The gate then quickly closes behind him. SCP-096 can&#039;t force open the gate on the [[Surface Zone]]&amp;lt;br&amp;gt;&lt;br /&gt;
**The charge attack has a cooldown after being used. Charging through a gate will force the cooldown to end. &amp;lt;br&amp;gt;&lt;br /&gt;
** Any normal doors you run into will break.&lt;br /&gt;
** Will kill anyone hit by the charge.&lt;br /&gt;
* {{Key Press|Leftclick}} on doors to destroy them while enraged.&lt;br /&gt;
&lt;br /&gt;
After enrage state ends, SCP-096 will enter a short cooldown phase before he can enrage again. While exiting rage he moves 3 m/s.&lt;br /&gt;
&lt;br /&gt;
When SCP-096 loses all his HP, it will fall to the ground and curl up, covering its face.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Strengths and Weaknesses==&lt;br /&gt;
===Strengths:===&lt;br /&gt;
* Has multiple abilities that makes it very difficult for targets to escape in most circumstances&lt;br /&gt;
* Can access targets behind gates&lt;br /&gt;
* High mobility while enraged&lt;br /&gt;
* Incredibly resistant to small amounts of damage due to Hume Shield&lt;br /&gt;
* Can have incredibly high effective HP with multiple targets&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Weaknesses:===&lt;br /&gt;
* Little synergy with [[SCP-079]]&lt;br /&gt;
* Is an easy target to hit while charging up or docile&lt;br /&gt;
* Enemies are able to manipulate when 096 starts to enrage&lt;br /&gt;
* Small health pool without multiple levels of Hume Shield&lt;br /&gt;
* Vulnerable to burst damage weapons such as the Logicer, MicroHID and Fragmentation Grenades when not enraged&lt;br /&gt;
* People can easily wait out his rage with elevators&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
As SCP-096, dying to the [[Micro HID]] while entering rage will grant the &#039;&#039;&#039;Involuntary Rage-Quit&#039;&#039;&#039; [[Achievements|achievement]].&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*SCP-096 has 2 unused animations.&lt;br /&gt;
*SCP-096 is the fastest SCP in the game.&lt;/div&gt;</summary>
		<author><name>HankeySplankey</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Chaos_Insurgent&amp;diff=3136</id>
		<title>Chaos Insurgent</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Chaos_Insurgent&amp;diff=3136"/>
		<updated>2020-06-24T21:53:54Z</updated>

		<summary type="html">&lt;p&gt;HankeySplankey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Up Coming}}&lt;br /&gt;
{{Class_infobox&lt;br /&gt;
|image = ChaosInfoBox.png&lt;br /&gt;
|image_size = 150&lt;br /&gt;
|HP = 120&lt;br /&gt;
|faction = Chaos Insurgency&lt;br /&gt;
|zone = [[Surface Zone]]&lt;br /&gt;
|speed = Walk- 5.4 m/s &amp;lt;br&amp;gt; Sprint- 7.35 m/s&lt;br /&gt;
|allies = [[Class-D]]s&lt;br /&gt;
|enemies = [[Facility Guard]]s&amp;lt;br&amp;gt;[[Mobile Task Force|NTF Operatives]]&amp;lt;br&amp;gt;[[Scientist]]s&amp;lt;br&amp;gt;[[SCPs]]&lt;br /&gt;
|gear = [[Logicer]]&amp;lt;br&amp;gt;[[Medikit]]&amp;lt;br&amp;gt;[[Painkillers]]&amp;lt;br&amp;gt;[[Keycard|Chaos Insurgency Device]]&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
&#039;&#039;&amp;quot;In 1924, the SCP Foundation formed a covert special task force, known only to the O5 Council, codenamed the &amp;quot;Insurgency.&amp;quot; To the majority of the Foundation and the anomalous world, the Insurgency was a splinter group that went A.W.O.L. with several researchers and anomalous objects. In reality, the O5 Council had created the Insurgency to complete missions with ethically questionable methods and politically unsavory results—while keeping the Foundation&#039;s public reputation clean. In 1948, as part of a seemingly routine staged operation, the Insurgency removed several SCP objects from Foundation containment and transported dozens of defecting Foundation researchers to various safe locations. The Foundation&#039;s biggest lie had become a reality. Their covert black ops team had defected, and the Foundation faced a new threat from an organization now calling itself by a new name: the Chaos Insurgency. &amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Extract from Official Wiki Page &lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
Spawning under the bridge in the [[Surface Zone]], opposing the [[Mobile Task Force|Nine-Tailed Fox]] spawn, the &#039;&#039;&#039;Chaos Insurgents&#039;&#039;&#039; are green camouflage-clad, ex-Foundation members who desire to destroy the Foundation, and spread their word of &amp;quot;Chaos&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The Insurgents have the advantage of &amp;quot;stealth&amp;quot; upon entering given that only the [[D-Class]] and other Chaos hear their arrival via a subtle music cue. It should be noted that [[SCP-079]] can tell if Chaos spawned by checking its map, but cannot hear the same cue.&lt;br /&gt;
&lt;br /&gt;
The CI must enter the facility, rescue all remaining Class-D and escort them to the surface. They must also eliminate all opposing forces including NTF, [[Scientist|scientists]] and hostile SCPs that may stand in their way. Chaos Insurgents win the &amp;quot;D Class Victory&amp;quot; if at least one D Class escapes and all Nine Tailed Fox operators and scientists are dead. It should also be noted that on some servers, Chaos can choose to detain Scientist with a disarmer then letting them escaped while they are still detained, this will turn the Scientist into Chaos, while giving the Chaos two respawn tickets. A disarmed Scientist escaping will show up as a Class-D escaping on the win screen, allowing Chaos to still win if no Class-D managed to escape. Chaos don&#039;t have to kill [[SCPs]] to win but should be cautious of them. SCPs also don&#039;t have to kill Chaos to get an &amp;quot;SCP Victory&amp;quot;, meaning that both factions can choose to either co-operate or not.&lt;br /&gt;
&lt;br /&gt;
==Strengths and Weaknesses==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Strengths:===&lt;br /&gt;
*Spawn with the strongest close range weapon, the [[Logicer]].&lt;br /&gt;
*They win with the SCPs so they could technically team with them to get the SCP victory.&lt;br /&gt;
*Each insurgent spawns with the equivalent of the [[Keycard|Commander Keycard]].&lt;br /&gt;
&lt;br /&gt;
===Weaknesses:===&lt;br /&gt;
*Can be easily outmatched on long range due to their weapon range.&lt;br /&gt;
*Can be easily heard by the sound of their boots as they are quite loud.&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
Respawning as Chaos will grant the &#039;&#039;&#039;CHAAOOOOS!&#039;&#039;&#039; [[Achievements|achievement]].&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* Chaos Insurgents and SCPs can ignore each other despite both of their objectives clashing.&lt;br /&gt;
:* This flexibility also opens the possiblity of SCPs and Chaos either fighting or working together.&lt;/div&gt;</summary>
		<author><name>HankeySplankey</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-096&amp;diff=3085</id>
		<title>SCP-096</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-096&amp;diff=3085"/>
		<updated>2020-06-21T20:09:10Z</updated>

		<summary type="html">&lt;p&gt;HankeySplankey: Added 2 trivia facts and moved the Animated Ragdoll trivia to In Game&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Up Coming}}&lt;br /&gt;
{{SCP Infobox Test&lt;br /&gt;
|MainImage = &lt;br /&gt;
&amp;lt;tabber&amp;gt;Enraged=&lt;br /&gt;
[[File:SCP-096 Enraged5.png|center|145px]]&lt;br /&gt;
|-|&lt;br /&gt;
Docile=&lt;br /&gt;
[[File:SCP-096 Docile6.png|center|90px]]&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|F1MenuArt = [[File:SCPCAT096.png|center|125px]]&lt;br /&gt;
|AbilityImage1 = [[File:096MeleeSprite.png|middle|50px|Active]]&lt;br /&gt;
|AbilityName1 = Melee Attack&lt;br /&gt;
|AbilityDescription1 = Perform an AOE Attack &amp;lt;br&amp;gt; with left click that &amp;lt;br&amp;gt; instantly kills targets&lt;br /&gt;
|AbilityImage2 = [[File:096ShieldSprite.png|middle|50px|Passive]] &lt;br /&gt;
|AbilityName2 = Scopophobia &lt;br /&gt;
|AbilityDescription2 = Enrage when looked or shot&amp;lt;br&amp;gt; at increasing your &amp;lt;br&amp;gt; Hume Shield and rage &amp;lt;br&amp;gt; time per target&lt;br /&gt;
|AbilityImage3 = [[File:096TryNotToCrySprite.png|middle|50px|Active]]&lt;br /&gt;
|AbilityName3 = Try Not To Cry&lt;br /&gt;
|AbilityDescription3 = Lean up against a door &amp;lt;br&amp;gt; to become very quiet &amp;lt;br&amp;gt; by holding right click&lt;br /&gt;
|AbilityImage4 = [[File:096ChargeSprite.png|middle|50px|Active]]&lt;br /&gt;
|AbilityName4 = Charge &lt;br /&gt;
|AbilityDescription4 = Perform a charge attack&amp;lt;br&amp;gt; with right click forcing open&amp;lt;br&amp;gt; any gates you run into&lt;br /&gt;
|Health = 500&amp;lt;br&amp;gt;[[File:CATSHIELD.png|12px]] Hume Shield: 500 &amp;lt;br&amp;gt;Rage Time: 15 secs&amp;lt;br&amp;gt;Very high jump&lt;br /&gt;
|OtherStat1= [[File:CATSPRINT.png|12px]] Speed:&amp;lt;br&amp;gt;3 m/s entering/exiting rage&amp;lt;br&amp;gt;5 m/s while docile&lt;br /&gt;
|OtherStat2= 12 m/s when enraged&amp;lt;br&amp;gt;25 m/s when charging&lt;br /&gt;
|Spawn = [[Heavy Containment Zone]]&lt;br /&gt;
|Weakness = [[Fragmentation Grenade|Fragmentation Grenades]] and [[Micro HID]]&lt;br /&gt;
|OtherInformation = Gains 200 Hume Shield for each target. &amp;lt;br&amp;gt; Each target makes 096&#039;s rage last 3 seconds longer.&amp;lt;br&amp;gt; Can only see targets while enraged.&lt;br /&gt;
}}&lt;br /&gt;
=Lore=&lt;br /&gt;
&#039;&#039;&amp;quot;SCP-096 is a humanoid creature measuring approximately 2.38 meters in height. Subject shows very little muscle mass, with preliminary analysis of body mass suggesting mild malnutrition. Arms are grossly out of proportion with the rest of the subject&#039;s body, with an approximate length of 1.5 meters each. Skin is mostly devoid of pigmentation, with no sign of any body hair.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;SCP-096 is normally extremely docile, with pressure sensors inside its cell indicating it spends most of the day pacing by the eastern wall. However, when someone views SCP-096&#039;s face, whether it be directly, via video recording, or even a photograph, it will enter a stage of considerable emotional distress. SCP-096 will cover its face with its hands and begin screaming, crying, and babbling incoherently. Approximately one (1) to two (2) minutes after the first viewing, SCP-096 will begin running to the person who viewed its face (who will from this point on be referred to as SCP-096-1).&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Upon arriving at SCP-096-1&#039;s location, SCP-096 will proceed to kill and [DATA EXPUNGED] SCP-096-1. 100% of cases have left no traces of SCP-096-1. SCP-096 will then sit down for several minutes before regaining its composure and becoming docile once again. It will then attempt to make its way back to its natural habitat, [DATA REDACTED].&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Extracts from Official Wiki Page&lt;br /&gt;
=Description=&lt;br /&gt;
SCP-096 is one of the 7 playable SCP classes. SCP-096 is a 2 meter tall white humanoid creature that can extend its jaw 4 times the normal human.&amp;lt;br&amp;gt; Upon having it&#039;s face viewed via any means it will actively hunt out and kill those who have seen its face. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-096 is capable of taking out large groups of people with ease and is able to ambush people by hiding behind doors while using the Try Not To Cry ability to make little to no noise.&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
&#039;&#039;&#039;SCP-096&#039;&#039;&#039; spawns in Heavy Containment in its docile state, pacing slowly around the hallways. SCP-096 has a very audible cry that can warn players of its position.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
While docile, SCP-096 can hold {{Key Press|Rightclick}} on a closed door to lean up against it. Doing so SCP-096 will cry very quietly to the point of being almost silent. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When a player opens the door, they will view SCP-096&#039;s face and trigger him.&lt;br /&gt;
&lt;br /&gt;
SCP-096 begins the game with 500 HP and 500 [[Hume Shield]]. The Hume Shield acts like Artificial HP, absorbing all damage SCP-096 takes.&amp;lt;br&amp;gt; &lt;br /&gt;
Each active target SCP-096 has will increase his Hume Shield by 200. &amp;lt;br&amp;gt;&lt;br /&gt;
There is no upper limit to the Hume Shield, meaning that SCP-096 could theoretically gain infinite AHP. &amp;lt;br&amp;gt;&lt;br /&gt;
Once SCP-096&#039;s rage wears off, his Hume Shield returns to 500.&amp;lt;br&amp;gt;&lt;br /&gt;
If SCP-096 takes no damage for 10 seconds, its Hume Shield will slowly regenerate.&lt;br /&gt;
&lt;br /&gt;
SCP-096 will enter an enrage state when his face is looked at or when shot at. SCP-096 will charge up before entering his enrage state after being triggered. While charging up SCP-096 can move at 3 m/s.&lt;br /&gt;
&lt;br /&gt;
Everyone who looked at SCP-096 or shot him will become a target. SCP-096 will stay in enrage mode for a base 15 seconds, plus an extra 3 seconds for each additional target. Targets are made visible by markers only visible to SCP-096 (even targets wearing [[SCP-268]] will be visible).&lt;br /&gt;
While enraged SCP-096 can do the following:&amp;lt;br&amp;gt;&lt;br /&gt;
* Perform an AOE attack with {{Key Press|Leftclick}} that will instantly kill any hit by it.&amp;lt;br&amp;gt;&lt;br /&gt;
* Jump very high&amp;lt;br&amp;gt;&lt;br /&gt;
* Perform a charge attack with {{Key Press|Rightclick}} that last 0.8s and causes SCP-096 to run at 25 m/s. &amp;lt;br&amp;gt;&lt;br /&gt;
**This attack can be used to cause SCP-096 leap over large gaps&amp;lt;br&amp;gt;&lt;br /&gt;
**If SCP-096 charges at a closed gate, he will force the gate open and go through it. The gate then quickly closes behind him. SCP-096 can&#039;t force open the gate on the [[Surface Zone]]&amp;lt;br&amp;gt;&lt;br /&gt;
**The charge attack has a cooldown after being used. Charging through a gate will force the cooldown to end. &amp;lt;br&amp;gt;&lt;br /&gt;
** Any normal doors you run into will break.&lt;br /&gt;
** Will kill anyone hit by the charge.&lt;br /&gt;
* {{Key Press|Leftclick}} on doors to destroy them while enraged.&lt;br /&gt;
&lt;br /&gt;
After enrage state ends, SCP-096 will enter a short cooldown phase before he can enrage again. While exiting rage he moves 3 m/s.&lt;br /&gt;
&lt;br /&gt;
When SCP-096 loses all his HP, it will fall to the ground and curl up, covering its face.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Strengths and Weaknesses==&lt;br /&gt;
===Strengths:===&lt;br /&gt;
* Has multiple abilities that makes it very difficult for targets to escape in most circumstances&lt;br /&gt;
* Can access targets behind gates&lt;br /&gt;
* High mobility while enraged&lt;br /&gt;
* Incredibly resistant to small amounts of damage due to Hume Shield&lt;br /&gt;
* Can have incredibly high effective HP with multiple targets&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Weaknesses:===&lt;br /&gt;
* Little synergy with [[SCP-079]]&lt;br /&gt;
* Is an easy target to hit while charging up or docile&lt;br /&gt;
* Enemies are able to manipulate when 096 starts to enrage&lt;br /&gt;
* Small health pool without multiple levels of Hume Shield&lt;br /&gt;
* Vulnerable to burst damage weapons such as the Logicer, MicroHID and Fragmentation Grenades when not enraged&lt;br /&gt;
* People can easily wait out his rage with elevators&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
As SCP-096, dying to the [[Micro HID]] while entering rage will grant the &#039;&#039;&#039;Involuntary Rage-Quit&#039;&#039;&#039; [[Achievements|achievement]].&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*SCP-096 has 2 unused animations.&lt;br /&gt;
*SCP-096 is both the fastest and slowest SCP in the entire game.&lt;/div&gt;</summary>
		<author><name>HankeySplankey</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Logicer&amp;diff=3084</id>
		<title>Logicer</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Logicer&amp;diff=3084"/>
		<updated>2020-06-21T19:58:42Z</updated>

		<summary type="html">&lt;p&gt;HankeySplankey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon infobox&lt;br /&gt;
|image = Logicer gun.png&lt;br /&gt;
|image_size = 200&lt;br /&gt;
|type = LMG&lt;br /&gt;
|ammo = 75&lt;br /&gt;
|damage = Humans: 19.8 &amp;lt;br&amp;gt; SCPs: 9.9&lt;br /&gt;
|fire_rate = 660&lt;br /&gt;
|reload = 4.1&lt;br /&gt;
|caliber = 7.62&lt;br /&gt;
|spawn = On [[Chaos Insurgent]]s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==In Game==&lt;br /&gt;
The &#039;&#039;&#039;Logicer&#039;&#039;&#039; is an LMG found exclusively on [[Chaos Insurgent|Chaos Insurgents]], and is only effective in close quarter combat due to its damage falloff at range. The weapon is very powerful in close range combat due to its high damage and very high rate of fire, tied with that of the [[Project 90|P90]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Logicer has no attachments, most likely due to the attachments at [[Workstation|Workstations]] being made solely for weapons the Foundation uses.&lt;br /&gt;
&lt;br /&gt;
Unlike every other gun, the Logicer does 50% less damage to other SCPs.&lt;br /&gt;
==Spawning==&lt;br /&gt;
* Only on Chaos Insurgents&lt;/div&gt;</summary>
		<author><name>HankeySplankey</name></author>
	</entry>
</feed>