<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://en.scpslgame.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Draconocor</id>
	<title>SCP: Secret Laboratory English Official Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://en.scpslgame.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Draconocor"/>
	<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Special:Contributions/Draconocor"/>
	<updated>2026-04-12T11:31:36Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.44.2</generator>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-914/Outputs&amp;diff=14665</id>
		<title>SCP-914/Outputs</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-914/Outputs&amp;diff=14665"/>
		<updated>2023-11-30T17:53:15Z</updated>

		<summary type="html">&lt;p&gt;Draconocor: /* Remote Admin Only Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=All SCP-914&#039;s item outputs=&lt;br /&gt;
{{Main|SCP-914}}&lt;br /&gt;
The following are charts showing every possible outcome for upgrading items in SCP-914. For a linear upgrade chart for keycards. Check the gallery section of the [[Keycard]] page.&amp;lt;br&amp;gt;&lt;br /&gt;
By default, items can only be upgraded by dropping them in the Input Booth, but servers can change this via config to upgrade any item a player is currently holding, or all items in their inventory.&lt;br /&gt;
&lt;br /&gt;
It should be noted that servers can use plugins to change the outputs for items in SCP-914, or even allow you to change teams. These charts are based off vanilla game, so they may not match up for servers that edit 914 outputs. The most common of these plugins is one that lets people upgrade the [[Coin]] into a Keycard.&lt;br /&gt;
==Keycards==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;font-size:12px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #1c1c1c;&amp;quot;|Input &lt;br /&gt;
! style=&amp;quot;background-color: #cf1919;&amp;quot;| Rough &lt;br /&gt;
! style=&amp;quot;background-color: #b86b18;&amp;quot;| Coarse&lt;br /&gt;
! style=&amp;quot;background-color: #916b03;&amp;quot;| 1:1&lt;br /&gt;
! style=&amp;quot;background-color: #597a18;&amp;quot;| Fine&lt;br /&gt;
! style=&amp;quot;background-color: #3d8708;&amp;quot;| Very Fine&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Janitor Keycard}}&lt;br /&gt;
| style=&amp;quot;background-color: #cf1919;&amp;quot;| Destroyed &lt;br /&gt;
| style=&amp;quot;background-color: #b86b18;&amp;quot;| Destroyed &lt;br /&gt;
| style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|Zone Manager Keycard|}}&lt;br /&gt;
| style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Scientist Keycard|}}&lt;br /&gt;
| style=&amp;quot;background-color: #3d8708;&amp;quot;|  {{914_Item_2|Scientist Keycard|chance = 50%}}{{914_Item_2|Research Supervisor Keycard|chance =50%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|Scientist Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt;&lt;br /&gt;
{{914_Item_2|Janitor Keycard|chance = 50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Janitor Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|Zone Manager Keycard|}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Research Supervisor Keycard|}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&lt;br /&gt;
{{914_Item_2|Scientist Keycard|chance = 33%}}&lt;br /&gt;
{{914_Item_2|Research Supervisor Keycard|chance = 33%}}&lt;br /&gt;
{{914_Item_2|Facility Manager Keycard|chance = 33%}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|Research Supervisor Keycard|}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{914_Item_2|Janitor Keycard|chance = 50%}}{{914_Item_2|Scientist Keycard|chance = 50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Scientist Keycard|}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|Guard Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Facility Manager Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&lt;br /&gt;
{{914_Item_2|Research Supervisor Keycard|chance = 50%}}&lt;br /&gt;
{{914_Item_2|Facility Manager Keycard|chance = 50%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Guard Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;|{{914_Item_2|Janitor Keycard|chance = 50%}}{{914_Item_2|Scientist Keycard|chance = 50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;|{{914_Item_2|Scientist Keycard|}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;|{{914_Item_2|Research Supervisor Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;|{{914_Item_2|Operative Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&lt;br /&gt;
{{914_Item_2|Guard Keycard|chance = 33%}}&lt;br /&gt;
{{914_Item_2|Operative Keycard|chance = 33%}}&lt;br /&gt;
{{914_Item_2|Commander Keycard|chance = 33%}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|Operative Keycard}} &lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;|&lt;br /&gt;
{{914_Item_2|Guard Keycard|chance = 50%}} &lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Guard Keycard}} &lt;br /&gt;
|style=&amp;quot;background-color: #916b03;| {{914_Item_2|Facility Manager Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Commander Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&lt;br /&gt;
{{914_Item_2|Operative Keycard|chance = 33%}}&lt;br /&gt;
{{914_Item_2|Commander Keycard|chance = 33%}}&lt;br /&gt;
{{914_Item_2|O5 Keycard|chance = 33%}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|Commander Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{914_Item_2|Operative Keycard}} &lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Operative Keycard}} &lt;br /&gt;
|style=&amp;quot;background-color: #916b03;| {{914_Item_2|Chaos Insurgency Access Device}}  &lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|O5 Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (25%)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|O5 Keycard|chance = 75%}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Zone Manager Keycard|}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{914_Item_2|Janitor Keycard|chance = 50%}}{{914_Item_2|Scientist Keycard|chance = 50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Scientist Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|Guard Keycard}} &lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Facility Manager Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&lt;br /&gt;
{{914_Item_2|Zone Manager Keycard|chance = 40%}}&lt;br /&gt;
{{914_Item_2|Facility Manager Keycard|chance = 40%}}&lt;br /&gt;
{{914_Item_2|Chaos Insurgency Access Device|chance = 20%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Facility Manager Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{914_Item_2|Zone Manager Keycard|}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Commander Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|Chaos Insurgency Access Device}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|O5 Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (25%)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|O5 Keycard|chance =  75%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Chaos Insurgency Access Device}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{914_Item_2|Guard Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Lieutenant Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|Commander Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|O5 Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| &lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (25%)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|O5 Keycard|chance = 75%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|O5 Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{914_Item_2|Guard Keycard|}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| &lt;br /&gt;
{{914_Item_2|Facility Manager Keycard|chance = 50%}}&lt;br /&gt;
{{914_Item_2|Commander Keycard|chance = 50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|O5 Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| &lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|O5 Keycard|chance = 50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (75%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|O5 Keycard|chance = 25%}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Standard Weaponry==&lt;br /&gt;
Ammo located inside a firearm will be upgraded alongside the firearm, following the normal [[SCP-914/Outputs#Ammo|Ammo Upgrade Path]]. Any ammo that can not fit inside the newly crafted firearm will spawn next to it on the ground. For simplicity sake, these charts will NOT represent extra ammo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;font-size:12px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #1c1c1c;&amp;quot;|Input &lt;br /&gt;
! style=&amp;quot;background-color: #cf1919;&amp;quot;| Rough &lt;br /&gt;
! style=&amp;quot;background-color: #b86b18;&amp;quot;| Coarse&lt;br /&gt;
! style=&amp;quot;background-color: #916b03;&amp;quot;| 1:1&lt;br /&gt;
! style=&amp;quot;background-color: #597a18;&amp;quot;| Fine&lt;br /&gt;
! style=&amp;quot;background-color: #3d8708;&amp;quot;| Very Fine&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|COM-15 Sidearm}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| Destroyed (50%)&amp;lt;br&amp;gt;{{914_Item_2|9x19mm|chance=50%|rounds=15}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| Randomized Attachments (50%)&amp;lt;br&amp;gt;{{914_Item_2|9x19mm|chance=50%|rounds=15}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| Randomized Attachments&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|COM-18}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|{{914_Item_2|FSP-9|chance=55.5%}} {{914_Item_2|Revolver|chance=29.5%}} {{914_Item_2|COM-45|chance=15%}} &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|COM-18}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;|{{914_Item_2|9x19mm|chance=50%|rounds=15}}{{914_Item_2|9x19mm|chance=50%|rounds=30}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|COM-15 Sidearm}}&amp;lt;br&amp;gt;&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;|  Randomized Attachments&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|FSP-9}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{914_Item_2|Crossvec|chance=55%}}{{914_Item_2|Revolver|chance=45%}} &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Crossvec}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| Destroyed (50%)&amp;lt;br&amp;gt;{{914_Item_2|9x19mm|chance=50%|rounds=60}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|FSP-9}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| Randomized Attachments&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|MTF-E11-SR|chance=60%}}{{914_Item_2|AK|chance=40%}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{914_Item_2|MTF-E11-SR|chance=70%}}{{914_Item_2|Shotgun|chance=30%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|FR-MG-0}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{914_Item_2|MTF-E11-SR|chance = 50%}}{{914_Item_2|5.56x45mm |chance=50%|rounds=150}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|MTF-E11-SR}} &lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| Randomized Attachments&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Logicer}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|{{Hoverimage|{{914_Item_2|COM-18}}{{914_Item_2|Crossvec}}|text=Multiple Items (95%)}}{{914_Item_2|Micro H.I.D.|chance=5%}} &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|FSP-9}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| Destroyed (50%)&amp;lt;br&amp;gt;{{914_Item_2|9x19mm|chance=50%|rounds=45}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|COM-18|chance=50%}}{{914_Item_2|9x19mm|chance=50%|rounds=30}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;|  Randomized Attachments&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Crossvec}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|{{914_Item_2|Crossvec|chance=70%}}  {{914_Item_2|MTF-E11-SR|chance=30%}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|MTF-E11-SR}} &lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{914_Item_2|COM-15 Sidearm|chance = 50%}}{{914_Item_2|5.56x45mm|chance=50%|rounds=80}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Crossvec}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| Randomized Attachments&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|FR-MG-0}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|  {{914_Item_2|AK|chance=30%}} {{914_Item_2|Crossvec|chance=30%}} {{914_Item_2|Logicer|chance=25%}} {{914_Item_2|Shotgun|chance=10%}} {{914_Item_2|Micro H.I.D.|chance = 5%}} &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|AK}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{914_Item_2|COM-15 Sidearm|chance = 50%}}{{914_Item_2|7.62x39mm |chance=50%|rounds=90}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|A7|chance=50%}}&amp;lt;br&amp;gt;{{914_Item_2|Crossvec|chance=50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| Randomized Attachments&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|MTF-E11-SR}} &lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{914_Item_2|Crossvec|chance=30%}} {{914_Item_2|MTF-E11-SR|chance=30%}} {{914_Item_2|Logicer|chance=25%}} {{914_Item_2|Shotgun|chance=10%}} {{914_Item_2|Micro H.I.D.|chance = 5%}} &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Logicer}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{914_Item_2|AK|chance = 50%}}{{914_Item_2|7.62x39mm |chance=50%|rounds=120}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|FR-MG-0}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| Randomized Attachments&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Shotgun}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|{{Hoverimage|{{914_Item_2|AK}}{{914_Item_2|Fragmentation Grenade|total=2}}|text=Multiple Items (60%)}}&amp;lt;br&amp;gt;{{Hoverimage|{{914_Item_2|Shotgun}}{{914_Item_2|Revolver}}|text=Multiple Items (30%)}}{{914_Item_2|Micro H.I.D.|chance=10%}} &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Revolver}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| Destroyed (50%)&amp;lt;br&amp;gt;{{914_Item_2|.44 Mag|chance=50%|rounds=12}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|COM-18|chance=80%}}{{914_Item_2|Fragmentation Grenade|chance=20%}} &lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| Randomized Attachments&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Crossvec}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|{{Hoverimage|{{914_Item_2|Zone Manager Keycard}}{{914_Item_2|COM-15 Sidearm}}{{914_Item_2|First Aid Kit}}{{914_Item_2|Painkillers}}|text=Multiple Items (50%)}}{{914_Item_2|Fragmentation Grenade|chance=50%|total=2}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Shotgun}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{914_Item_2|AK|chance = 50%}}{{914_Item_2|12/70 Buckshot|chance=50%|rounds=25}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|AK}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| Randomized Attachments&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Logicer}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|{{914_Item_2|AK|chance = 40%}}{{914_Item_2|Crossvec|chance=30%}}{{914_Item_2|Logicer|chance=25%}}{{914_Item_2|Micro H.I.D.|chance=5%}} &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Fragmentation Grenade}} &lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| Destroyed&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Flashbang Grenade}} &lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|Flashbang Grenade}} &lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Fragmentation Grenade}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| &lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;{{914_Item_2|Fragmentation Grenade|chance =25%}}&lt;br /&gt;
{{914_Item_2|SCP-018|chance = 25%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Flashbang Grenade}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| Destroyed&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Flashlight}} &lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|Fragmentation Grenade}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Fragmentation Grenade}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt; Destroyed (75%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;{{914_Item_2|SCP-207|chance =25%}} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Weaponry==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;font-size:12px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #1c1c1c;&amp;quot;|Input &lt;br /&gt;
! style=&amp;quot;background-color: #cf1919;&amp;quot;| Rough &lt;br /&gt;
! style=&amp;quot;background-color: #b86b18;&amp;quot;| Coarse&lt;br /&gt;
! style=&amp;quot;background-color: #916b03;&amp;quot;| 1:1&lt;br /&gt;
! style=&amp;quot;background-color: #597a18;&amp;quot;| Fine&lt;br /&gt;
! style=&amp;quot;background-color: #3d8708;&amp;quot;| Very Fine&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|3-X MD}} &lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;|{{914_Item_2|Flashlight}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;|{{914_Item_2|MTF-E11-SR}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;|{{914_Item_2|Jailbird}} &lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;|{{914_Item_2|3-X MD|chance = Refueled}} &lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|{{914_Item_2|Micro H.I.D.}} &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|A7}} &lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;|{{914_Item_2|COM-15|chance=50%}}&amp;lt;br&amp;gt;{{914_Item_2|7.62x39mm|chance=50%|rounds=90}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;|{{914_Item_2|COM-18}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;|{{914_Item_2|A7}} &lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;|{{914_Item_2|AK}} &lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|{{Hoverimage|{{914_Item_2|Flashbang Grenade}}{{914_Item_2|Revolver}}|text=Multiple Items}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|COM-45}} &lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;|Destroyed (50%)&amp;lt;br&amp;gt;{{914_Item_2|9x19mm|chance=50%|rounds=15}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;|{{914_Item_2|9x19mm|chance = 50%|rounds=15}}{{914_Item_2|COM-15|chance=50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;|{{914_Item_2|COM-45}} &lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;|{{914_Item_2|Crossvec}} &lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|{{914_Item_2|Revolver}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Jailbird}} &lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;|{{914_Item_2|Flashlight}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;|&amp;lt;p&amp;gt;{{914_Item_2|Jailbird}} &amp;lt;span style=&amp;quot;font-size:13px&amp;quot;&amp;gt;(Heavily damaged)&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;|{{914_Item_2|3-X MD}} &lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;|{{914_Item_2|Jailbird|chance = Refueled}} &lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|{{914_Item_2|Micro H.I.D.}} &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Micro H.I.D.}} &lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;|{{914_Item_2|MTF-E11-SR}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;|{{914_Item_2|3-X MD|chance = 50%}}{{914_Item_2|Jailbird|chance = 50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;|{{914_Item_2|Micro H.I.D.|chance = Refueled}} &lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;|{{914_Item_2|Micro H.I.D.|chance = Refueled}} &lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|{{914_Item_2|Micro H.I.D.|chance = Refueled}} &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;1.The Jailbird will break after one swing or charge&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ammo==&lt;br /&gt;
Ammo uses an economy system that determines how many rounds is given to a player when converting ammo in SCP-914. This system stops players from turning a weak fully loaded weapon, such as a COM-15, into a stronger fully loaded weapon, such as a Logicer. Any &amp;quot;extra&amp;quot; ammo will be left unchanged.&lt;br /&gt;
&lt;br /&gt;
These paths also apply to any ammo inside a Firearm that is going through SCP-914.&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Input of 15 Rounds=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;font-size:12px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #1c1c1c;&amp;quot;|Input &lt;br /&gt;
! style=&amp;quot;background-color: #cf1919;&amp;quot;| Rough &lt;br /&gt;
! style=&amp;quot;background-color: #b86b18;&amp;quot;| Coarse&lt;br /&gt;
! style=&amp;quot;background-color: #916b03;&amp;quot;| 1:1&lt;br /&gt;
! style=&amp;quot;background-color: #597a18;&amp;quot;| Fine&lt;br /&gt;
! style=&amp;quot;background-color: #3d8708;&amp;quot;| Very Fine&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|9x19mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{AmmoExchange|ammoType1 = 9x19mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{AmmoExchange|ammoType1 = 9x19mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{AmmoExchange|ammoType1 = 9x19mm|ammoType2 = .44 Mag}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{AmmoExchange|ammoType1 = 9x19mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{AmmoExchange|ammoType1 = 9x19mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|5.56x45mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{AmmoExchange|ammoType1 = 5.56x45mm|ammoType2 = 9x19mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{AmmoExchange|ammoType1 = 5.56x45mm|ammoType2 = 9x19mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{AmmoExchange|ammoType1 = 5.56x45mm|ammoType2 = 7.62x39mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{AmmoExchange|ammoType1 = 5.56x45mm|ammoType2 = 9x19mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{AmmoExchange|ammoType1 = 5.56x45mm|ammoType2 = 9x19mm}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|7.62x39mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{AmmoExchange|ammoType1 = 7.62x39mm|ammoType2 = .44 Mag}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{AmmoExchange|ammoType1 = 7.62x39mm|ammoType2 = .44 Mag}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{AmmoExchange|ammoType1 = 7.62x39mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{AmmoExchange|ammoType1 = 7.62x39mm|ammoType2 = 12/70 Buckshot}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{AmmoExchange|ammoType1 = 7.62x39mm|ammoType2 = 12/70 Buckshot}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|12/70 Buckshot}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{AmmoExchange|ammoType1 =12/70 Buckshot |ammoType2 = 7.62x39mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{AmmoExchange|ammoType1 =12/70 Buckshot |ammoType2 = 7.62x39mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{AmmoExchange|ammoType1 =12/70 Buckshot |ammoType2 = 9x19mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{AmmoExchange|ammoType1 =12/70 Buckshot |ammoType2 = .44 Mag}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{AmmoExchange|ammoType1 =12/70 Buckshot |ammoType2 = .44 Mag}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|.44 Mag}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{AmmoExchange|ammoType1 =.44 Mag|ammoType2 = 12/70 Buckshot }}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{AmmoExchange|ammoType1 =.44 Mag|ammoType2 = 12/70 Buckshot }}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{AmmoExchange|ammoType1 =.44 Mag|ammoType2 = 9x19mm }}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{AmmoExchange|ammoType1 =.44 Mag|ammoType2 = 7.62x39mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{AmmoExchange|ammoType1 =.44 Mag|ammoType2 = 7.62x39mm}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Input of 35 Rounds=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;font-size:12px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #1c1c1c;&amp;quot;|Input &lt;br /&gt;
! style=&amp;quot;background-color: #cf1919;&amp;quot;| Rough &lt;br /&gt;
! style=&amp;quot;background-color: #b86b18;&amp;quot;| Coarse&lt;br /&gt;
! style=&amp;quot;background-color: #916b03;&amp;quot;| 1:1&lt;br /&gt;
! style=&amp;quot;background-color: #597a18;&amp;quot;| Fine&lt;br /&gt;
! style=&amp;quot;background-color: #3d8708;&amp;quot;| Very Fine&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|9x19mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 = 9x19mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 = 9x19mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 = 9x19mm|ammoType2 = .44 Mag}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 = 9x19mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 = 9x19mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|5.56x45mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 = 5.56x45mm|ammoType2 = 9x19mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 = 5.56x45mm|ammoType2 = 9x19mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 = 5.56x45mm|ammoType2 = 7.62x39mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 = 5.56x45mm|ammoType2 = 9x19mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 = 5.56x45mm|ammoType2 = 9x19mm}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|7.62x39mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 = 7.62x39mm|ammoType2 = .44 Mag}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 = 7.62x39mm|ammoType2 = .44 Mag}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 = 7.62x39mm|ammoType2 = 5.56x45mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 = 7.62x39mm|ammoType2 = 12/70 Buckshot}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 = 7.62x39mm|ammoType2 = 12/70 Buckshot}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|12/70 Buckshot}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 =12/70 Buckshot |ammoType2 = 7.62x39mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 =12/70 Buckshot |ammoType2 = 7.62x39mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 =12/70 Buckshot |ammoType2 = 9x19mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 =12/70 Buckshot |ammoType2 = .44 Mag}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 =12/70 Buckshot |ammoType2 = .44 Mag}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|.44 Mag}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 =.44 Mag|ammoType2 = 12/70 Buckshot }}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 =.44 Mag|ammoType2 = 12/70 Buckshot }}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 =.44 Mag|ammoType2 = 9x19mm }}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 =.44 Mag|ammoType2 = 7.62x39mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{AmmoExchange|amountOfAmmo=35|ammoType1 =.44 Mag|ammoType2 = 7.62x39mm}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Treatment Items==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;font-size:12px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #1c1c1c;&amp;quot;|Input &lt;br /&gt;
! style=&amp;quot;background-color: #cf1919;&amp;quot;| Rough &lt;br /&gt;
! style=&amp;quot;background-color: #b86b18;&amp;quot;| Coarse&lt;br /&gt;
! style=&amp;quot;background-color: #916b03;&amp;quot;| 1:1&lt;br /&gt;
! style=&amp;quot;background-color: #597a18;&amp;quot;| Fine&lt;br /&gt;
! style=&amp;quot;background-color: #3d8708;&amp;quot;| Very Fine&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Adrenaline}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;|&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|Painkillers|chance = 50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;|&lt;br /&gt;
{{914_Item_2|First Aid Kit|chance = 50%}}&lt;br /&gt;
{{914_Item_2|Painkillers|chance = 50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;|{{914_Item_2|Painkillers}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;|{{914_Item_2|SCP-500}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (66%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|SCP-1853| chance = 33%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|First Aid Kit}} &lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| Destroyed&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Painkillers}} &lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|First Aid Kit}} &lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Adrenaline}} &lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (33%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|First Aid Kit|chance = 33%}} &lt;br /&gt;
{{914_Item_2|SCP-500|chance = 33%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Painkillers}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;|&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;|&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|Painkillers|chance = 50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;|&lt;br /&gt;
{{914_Item_2|Painkillers}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;|{{914_Item_2|First Aid Kit}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&lt;br /&gt;
{{914_Item_2|Adrenaline|chance = 50%}}&lt;br /&gt;
{{914_Item_2|First Aid Kit|chance = 50%}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==SCP Items==&lt;br /&gt;
[[SCP-330]]&#039;s Candies can not be upgraded via SCP-914 and will stay on the input side if dropped.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;font-size:12px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #1c1c1c;&amp;quot;|Input &lt;br /&gt;
! style=&amp;quot;background-color: #cf1919;&amp;quot;| Rough &lt;br /&gt;
! style=&amp;quot;background-color: #b86b18;&amp;quot;| Coarse&lt;br /&gt;
! style=&amp;quot;background-color: #916b03;&amp;quot;| 1:1&lt;br /&gt;
! style=&amp;quot;background-color: #597a18;&amp;quot;| Fine&lt;br /&gt;
! style=&amp;quot;background-color: #3d8708;&amp;quot;| Very Fine&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|SCP-018|}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{914_Item_2|Flashbang Grenade}} &lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Flashbang Grenade}} &lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|SCP-018|}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|High-Explosive Grenade|}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{914_Item_2|Coin|}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|SCP-207|}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{914_Item_2|Painkillers}} &lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Adrenaline}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|SCP-207?}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|SCP-1853|}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|SCP-207?}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{914_Item_2|Painkillers}} &lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Adrenaline}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|SCP-207}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|SCP-1853|}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|SCP-244-A|}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Coin|}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|SCP-244-B|}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|SCP-244-A|}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{914_Item_2|SCP-244-A|}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|SCP-244-B|}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Coin|}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|SCP-244-A|}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|SCP-244-B|}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{914_Item_2|SCP-244-B|}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|SCP-268|}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| Destroyed&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|SCP-268|}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|SCP-268|}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|SCP-268|}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{914_Item_2|SCP-268|}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|SCP-500|}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| &lt;br /&gt;
{{914_Item_2|First Aid Kit|chance = 50%}}&lt;br /&gt;
{{914_Item_2|Painkillers|chance = 50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;|{{914_Item_2|Adrenaline|}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|SCP-500}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| &lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|SCP-500|chance = 50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| Destroyed&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|SCP-1576}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{914_Item_2|Radio|}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|SCP-2176|}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|SCP-1576}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|SCP-1853}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{914_Item_2|Painkillers}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Adrenaline|}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|SCP-1853}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|SCP-207}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|SCP-500|chance = 50%}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|SCP-2176|}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Activates&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;|{{914_Item_2|Flashbang Grenade|}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|Coin|total=12|}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|COM-18|}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&lt;br /&gt;
{{914_Item_2|Flashlight|chance = 80%}}&lt;br /&gt;
{{914_Item_2|MTF-E11-SR|chance = 20%}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;font-size:12px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #1c1c1c;&amp;quot;|Input &lt;br /&gt;
! style=&amp;quot;background-color: #cf1919;&amp;quot;| Rough &lt;br /&gt;
! style=&amp;quot;background-color: #b86b18;&amp;quot;| Coarse&lt;br /&gt;
! style=&amp;quot;background-color: #916b03;&amp;quot;| 1:1&lt;br /&gt;
! style=&amp;quot;background-color: #597a18;&amp;quot;| Fine&lt;br /&gt;
! style=&amp;quot;background-color: #3d8708;&amp;quot;| Very Fine&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Light Armor}} &lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| &lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt;&lt;br /&gt;
{{914_Item_2|Radio|chance = 50%}} &lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Flashlight}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|Light Armor}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Combat Armor}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| &lt;br /&gt;
{{914_Item_2|Combat Armor|chance=50%}}&lt;br /&gt;
{{914_Item_2|Heavy Armor|chance=50%}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Combat Armor}} &lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| &lt;br /&gt;
{{914_Item_2|Light Armor|chance = 50%}} &lt;br /&gt;
{{914_Item_2|Flashlight|chance = 50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Light Armor}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|Combat Armor}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Heavy Armor}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{914_Item_2|Heavy Armor}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Heavy Armor}} &lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| &lt;br /&gt;
{{914_Item_2|Light Armor|chance = 50%}} &lt;br /&gt;
{{914_Item_2|Combat Armor|chance = 50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Combat Armor}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|Heavy Armor}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Coin}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{914_Item_2|Coin}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914 Item 2|Coin}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| Destroyed &lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Coin}} &lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|Coin}}  &lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Coin}} &lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{914_Item_2|Coin}} &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Flashlight}} &lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| Destroyed  &lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;{{914_Item_2|Flashlight| chance = 50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|Flashlight}} &lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Radio}} &lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{914_Item_2|Flashbang Grenade|chance = 90%}}{{914_Item_2|SCP-2176|chance = 10%}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Radio}} &lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| Destroyed&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| Destroyed&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|Radio|chance = Recharged}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Radio|chance = Recharged}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{914 Item 2|Flashlight|chance = 75%}}{{914 Item 2|SCP-1576|chance = 25%}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Remote Admin Only Items==&lt;br /&gt;
This chart is for any item that can only be obtained with Remote Admin Access.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;font-size:12px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #1c1c1c;&amp;quot;|Input &lt;br /&gt;
! style=&amp;quot;background-color: #cf1919;&amp;quot;| Rough &lt;br /&gt;
! style=&amp;quot;background-color: #b86b18;&amp;quot;| Coarse&lt;br /&gt;
! style=&amp;quot;background-color: #916b03;&amp;quot;| 1:1&lt;br /&gt;
! style=&amp;quot;background-color: #597a18;&amp;quot;| Fine&lt;br /&gt;
! style=&amp;quot;background-color: #3d8708;&amp;quot;| Very Fine&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Containment Engineer Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;|&lt;br /&gt;
{{914_Item_2|Scientist Keycard|chance = 50%}}&lt;br /&gt;
{{914_Item_2|Research Supervisor Keycard|chance = 50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;|{{914_Item_2|Research Supervisor Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;|{{914_Item_2|Facility Manager Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| &lt;br /&gt;
{{914_Item_2|Commander Keycard|chance = 50%}}&lt;br /&gt;
{{914_Item_2|O5 Keycard|chance = 50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (33%)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|O5 Keycard|chance = 66%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Cadet Keycard}} &lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| &lt;br /&gt;
{{914_Item_2|Scientist Keycard|chance = 50%}}&lt;br /&gt;
{{914_Item_2|Research Supervisor Keycard|chance = 50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Research Supervisor Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;| {{914_Item_2|Containment Engineer Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Lieutenant Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&lt;br /&gt;
{{914_Item_2|Lieutenant Keycard|chance = 50%}}&lt;br /&gt;
{{914_Item_2|Commander Keycard|chance = 50%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Lantern}} &lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt; Destroyed&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;|&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt; Destroyed (50%)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;{{914_Item_2|Lantern|chance=50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;| {{914_Item_2|Flashlight}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;|{{914_Item_2|Radio}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|{{914_Item_2|Flashbang Grenade|chance = 90%}}{{914_Item_2|SCP-2176|chance = 10%}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Draconocor</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=User:Draconocor&amp;diff=10278</id>
		<title>User:Draconocor</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=User:Draconocor&amp;diff=10278"/>
		<updated>2022-06-26T21:14:34Z</updated>

		<summary type="html">&lt;p&gt;Draconocor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;unga galunga&lt;br /&gt;
galungunga&lt;/div&gt;</summary>
		<author><name>Draconocor</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-1853&amp;diff=10253</id>
		<title>SCP-1853</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-1853&amp;diff=10253"/>
		<updated>2022-06-25T21:00:19Z</updated>

		<summary type="html">&lt;p&gt;Draconocor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP Item Infobox&lt;br /&gt;
|image = SCP1853Icon.png&lt;br /&gt;
|image_size = 200&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|spawn = [[Bulletproof Locker №7]]&lt;br /&gt;
|usage = Increases weapon related motor skills in combat.&lt;br /&gt;
|effect = {{Hoverimage|Increases movement speed and reload/draw speed for weapons. &amp;lt;br&amp;gt; Increases Stamina drain rate.|text=SCP-1853}}&lt;br /&gt;
|Description =  “Increases weapon draw and reload speed at the cost of stamina.”&lt;br /&gt;
|ID = 18&lt;br /&gt;
|manufactor= [[Lore/Manufacturers#Prometheus Labs Inc|Prometheus Labs Inc]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-1853&#039;&#039;&#039; is an [[SCPs|SCP Item]] that increases motor skills. It is similar in nature to [[SCP-207]] but with a focus on item and weapon usage, at the cost of greater [[Stamina]] consumption.&lt;br /&gt;
__TOC__&lt;br /&gt;
=In Game=&lt;br /&gt;
SCP-1853 can be found in [[Bulletproof Locker №7|Bulletproof Locker №7s]] around the map, which require a [[Keycard]] with both {{Hoverimage|{{HoverKeycard|Required Access1=CC2|Required Access2=CA}}|text=Containment Access 2 and Checkpoint Access}} to open.&amp;lt;br&amp;gt;&lt;br /&gt;
Up to two instances can spawn in a given round. &lt;br /&gt;
&lt;br /&gt;
When the player presses {{Key Press|Left Click}} while having SCP-1853 equipped, they will pour the translucent green liquid onto their left arm. The player will then be given the SCP-1853 [[Status Effects|Status Effect]] which causes the following:&lt;br /&gt;
* 30% increase in Stamina consumption.&lt;br /&gt;
* 25% reduction in weapon recoil.&lt;br /&gt;
* 20% reduction in weapon reload/unload time.&lt;br /&gt;
* 20% reduction in draw time for Weapons, Medical Items and Grenades.&lt;br /&gt;
* 20% reduction in usage time for Medical Items and Grenades.&lt;br /&gt;
* The ADS Speed buff is increased by 30%.&lt;br /&gt;
* Picking up items is faster by 60%.&lt;br /&gt;
* ADS Inaccuracy reduced by 30%.&lt;br /&gt;
*Consuming multiple instances of SCP-1853 will cause the effect to stack.&lt;br /&gt;
** With each use, the added effects are halved from the previous ones.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Players can drink [[SCP-207]] to negate the stamina drain. Stacking SCP-1853 and SCP-207 will also slightly change some of the effects gained from SCP-1853:&lt;br /&gt;
* The Draw Speed buff is decreased from 25% to 20%.&lt;br /&gt;
* SCP-207&#039;s infinite Stamina overrides the 50% increased Stamina consumption.&lt;br /&gt;
* The player is given the {{Hoverimage|Damage dealt every 5 seconds. Slowly increases over time. &amp;lt;br&amp;gt; Damage: 2HP - 20HP|text=Poisoned}} Status Effect.&lt;br /&gt;
&lt;br /&gt;
[[SCP-500]] can be used to remove the effects of SCP-1853 (It will also remove SCP-207 and the Poisoned effect as well).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
SCP-1853&#039;s ability to increase weapon related motor skills makes it extremely useful in combat, as it allows the player to draw out and reload their firearms much faster. This makes the item extremely effective with the heavier firearms or attachments (such as the [[Logicer]]), as SCP-1853 can be used to negate their draw or reload speed penalties.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While SCP-207 and SCP-1853 can be combined to counter the increased Stamina consumption, as well as increasing the ADS Draw Speed, this is not recommended, as the player will be given the Poisoned Status Effect.&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
* Escaping as a [[Class-D Personnel|Class-D]] with at least 2 SCP Items in your inventory grants the &#039;&#039;&#039;Property of the Chaos Insurgency&#039;&#039;&#039; [[Achievements|achievement]].&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
1853 Equip Animation.gif| &#039;&#039;&#039;SCP-1853 Equip Animation&#039;&#039;&#039;&lt;br /&gt;
1853 Use Animation.gif| &#039;&#039;&#039;SCP-1853 Use Animation&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* Similar to [[SCP-2176]], SCP-1853 was an idea suggested by a patreon in the official SCP SL Discord that was forwarded to the Game Design team after the Art Manager took a liking to the suggestion.&lt;br /&gt;
{{SCP Navbox}}&lt;br /&gt;
{{Items Navbox}}&lt;/div&gt;</summary>
		<author><name>Draconocor</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-1853&amp;diff=10252</id>
		<title>SCP-1853</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-1853&amp;diff=10252"/>
		<updated>2022-06-25T20:58:55Z</updated>

		<summary type="html">&lt;p&gt;Draconocor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP Item Infobox&lt;br /&gt;
|image = SCP1853Icon.png&lt;br /&gt;
|image_size = 200&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|spawn = [[Bulletproof Locker №7]]&lt;br /&gt;
|usage = Increases weapon related motor skills in combat.&lt;br /&gt;
|effect = {{Hoverimage|Increases movement speed and reload/draw speed for weapons. &amp;lt;br&amp;gt; Increases Stamina drain rate.|text=SCP-1853}}&lt;br /&gt;
|Description =  “Increases weapon draw and reload speed at the cost of stamina.”&lt;br /&gt;
|ID = 18&lt;br /&gt;
|manufactor= [[Lore/Manufacturers#Prometheus Labs Inc|Prometheus Labs Inc]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-1853&#039;&#039;&#039; is an [[SCPs|SCP Item]] that increases motor skills, similar in nature to [[SCP-207]], but with a focus on item and weapon usage, at the cost of greater [[Stamina]] consumption.&lt;br /&gt;
__TOC__&lt;br /&gt;
=In Game=&lt;br /&gt;
SCP-1853 can be found in [[Bulletproof Locker №7|Bulletproof Locker №7s]] around the map, which require a [[Keycard]] with both {{Hoverimage|{{HoverKeycard|Required Access1=CC2|Required Access2=CA}}|text=Containment Access 2 and Checkpoint Access}} to open.&amp;lt;br&amp;gt;&lt;br /&gt;
Up to two instances can spawn in a given round. &lt;br /&gt;
&lt;br /&gt;
When the player presses {{Key Press|Left Click}} while having SCP-1853 equipped, they will pour the translucent green liquid onto their left arm. The player will then be given the SCP-1853 [[Status Effects|Status Effect]] which causes the following:&lt;br /&gt;
* 30% increase in Stamina consumption.&lt;br /&gt;
* 25% reduction in weapon recoil.&lt;br /&gt;
* 20% reduction in weapon reload/unload time.&lt;br /&gt;
* 20% reduction in draw time for Weapons, Medical Items and Grenades.&lt;br /&gt;
* 20% reduction in usage time for Medical Items and Grenades.&lt;br /&gt;
* The ADS Speed buff is increased by 30%.&lt;br /&gt;
* Picking up items is faster by 60%.&lt;br /&gt;
* ADS Inaccuracy reduced by 30%.&lt;br /&gt;
*Consuming multiple instances of SCP-1853 will cause the effect to stack.&lt;br /&gt;
** With each use, the added effects are halved from the previous ones.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Players can drink [[SCP-207]] to negate the stamina drain. Stacking SCP-1853 and SCP-207 will also slightly change some of the effects gained from SCP-1853:&lt;br /&gt;
* The Draw Speed buff is decreased from 25% to 20%.&lt;br /&gt;
* SCP-207&#039;s infinite Stamina overrides the 50% increased Stamina consumption.&lt;br /&gt;
* The player is given the {{Hoverimage|Damage dealt every 5 seconds. Slowly increases over time. &amp;lt;br&amp;gt; Damage: 2HP - 20HP|text=Poisoned}} Status Effect.&lt;br /&gt;
&lt;br /&gt;
[[SCP-500]] can be used to remove the effects of SCP-1853 (It will also remove SCP-207 and the Poisoned effect as well).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
SCP-1853&#039;s ability to increase weapon related motor skills makes it extremely useful in combat, as it allows the player to draw out and reload their firearms much faster. This makes the item extremely effective with the heavier firearms or attachments (such as the [[Logicer]]), as SCP-1853 can be used to negate their draw or reload speed penalties.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While SCP-207 and SCP-1853 can be combined to counter the increased Stamina consumption, as well as increasing the ADS Draw Speed, this is not recommended, as the player will be given the Poisoned Status Effect.&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
* Escaping as a [[Class-D Personnel|Class-D]] with at least 2 SCP Items in your inventory grants the &#039;&#039;&#039;Property of the Chaos Insurgency&#039;&#039;&#039; [[Achievements|achievement]].&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
1853 Equip Animation.gif| &#039;&#039;&#039;SCP-1853 Equip Animation&#039;&#039;&#039;&lt;br /&gt;
1853 Use Animation.gif| &#039;&#039;&#039;SCP-1853 Use Animation&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* Similar to [[SCP-2176]], SCP-1853 was an idea suggested by a patreon in the official SCP SL Discord that was forwarded to the Game Design team after the Art Manager took a liking to the suggestion.&lt;br /&gt;
{{SCP Navbox}}&lt;br /&gt;
{{Items Navbox}}&lt;/div&gt;</summary>
		<author><name>Draconocor</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Hume_Shield&amp;diff=10251</id>
		<title>Hume Shield</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Hume_Shield&amp;diff=10251"/>
		<updated>2022-06-25T20:53:17Z</updated>

		<summary type="html">&lt;p&gt;Draconocor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Disambiguate|Hume Shield|Secondary HP (Disambiguation)}}&lt;br /&gt;
&#039;&#039;&#039;Hume Shield&#039;&#039;&#039; is a [[Mechanics|Mechanic]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039; that acts similar to [[Artificial HP]], but is exclusive to SCPs and has different mechanics. &amp;lt;br&amp;gt;&lt;br /&gt;
=Description=&lt;br /&gt;
The anomalous abilities of all SCPs cause them to generate Hume Shield, giving them a form of protection.&amp;lt;br&amp;gt;&lt;br /&gt;
While this form of protection can be damaged with simple firearm (or other sources of damage), this only acts as a temporary solution as Hume Shield levels will return to normal levels if left alone. This period of time and how quickly an SCP regenerates their Hume Shield back to their normal levels is not consistent between SCPs.&lt;br /&gt;
It is currently impossible to calculate the Hume Shield levels for some SCPs.&amp;lt;br&amp;gt;&lt;br /&gt;
==In Game==&lt;br /&gt;
Hume Shield will absorb 100% of all damage an SCP takes, until it is depleted.&amp;lt;br&amp;gt;&lt;br /&gt;
Hume Shield exist to allow SCPs to still be viable late game while also making them not be taken down easily with chip damage. However, the 3-X Molecular Disruptor fires a beam that completely bypasses Hume Shield, which deals damage to normal HP.&amp;lt;br&amp;gt;&lt;br /&gt;
[[SCP-244]] will drain Hume Shield for SCPs at a rate of 15 HS/s. This will increase to 20 HS/s if under the effects of two SCP-244s. This will not drain main health.&lt;br /&gt;
&lt;br /&gt;
Due to the fact SCPs can only regenerate Hume Shield if they have not taken damage for a period of time, humans can use this to their advantage by chasing down SCPs and applying pressure on them to stop them from regenerating Hume Shield.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Currently, not every playable SCP in-game has Hume Shield.&amp;lt;br&amp;gt;&lt;br /&gt;
===SCP-096===&lt;br /&gt;
* [[SCP-096]] has a base Hume Shield of 800. &lt;br /&gt;
* If SCP-096 takes no damage for 25 seconds, its Hume Shield will regenerate by 40 HS/s.&lt;br /&gt;
* While SCP-096 has Hume Shield, a trial like effect can be seen around their body.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===SCP-173===&lt;br /&gt;
* [[SCP-173]] has base Hume Shield of 1200.&lt;br /&gt;
* If SCP-173 takes no damage for 10 seconds, its Hume Shield will slowly regenerate by 20 HS/s.&lt;br /&gt;
* SCP-173 restores 100 Hume Shield if they kill a player under the Tantrum Effect.&lt;br /&gt;
* Hume Shield does not factor in SCP-173&#039;s damage resistance.&lt;br /&gt;
&lt;br /&gt;
===SCP-939===&lt;br /&gt;
* [[SCP-939]] has a base Hume Shield of 600.&lt;br /&gt;
* If SCP-939 takes no damage for 7 seconds, its Hume Shield will regenerate at 20 HS/s.&lt;br /&gt;
&lt;br /&gt;
===SCP-079===&lt;br /&gt;
Lore wise speaking, [[SCP-079]] would have Hume Shield, but in-game, this is not the case. Because of this, it is unknown how much Hume Shield SCP-079 generates. There is no official amount according to the Lead Game Designer.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
[[File:HumeBar.png||thumb|400px|The Hume Shield bar|left]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Hume Shield went through other names such as &#039;&#039;Aetheric Resistance&#039;&#039;, &#039;&#039;Agony&#039;&#039; and &#039;&#039;Despair&#039;&#039;.&lt;br /&gt;
* Hume Shield is loosely based off &#039;&#039;Hume&#039;&#039; from the SCP Wiki, a way to measure how easily reality can be bent in a given area. In the &#039;&#039;SCP Secret Laboratory&#039;&#039; universe, it acts as a physical force.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;br /&gt;
{{Mechanics Navbox}}&lt;/div&gt;</summary>
		<author><name>Draconocor</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-096&amp;diff=10250</id>
		<title>SCP-096</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-096&amp;diff=10250"/>
		<updated>2022-06-25T20:51:48Z</updated>

		<summary type="html">&lt;p&gt;Draconocor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP Infobox Test&lt;br /&gt;
|MainImage = &lt;br /&gt;
&amp;lt;div class=&amp;quot;infobox-tabber&amp;quot;&amp;gt;  &lt;br /&gt;
&amp;lt;tabber&amp;gt;Enraged=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=188px widths=135px&amp;gt;&lt;br /&gt;
RenderEnraged_096.png|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|-|&lt;br /&gt;
Docile=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=188px widths=135px&amp;gt;&lt;br /&gt;
Docile_096Render.png|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|F1MenuArt = [[File:SCPCAT096.png|center|125px]]&lt;br /&gt;
|AbilityImage1 = [[File:096MeleeSprite.png|middle|75px|Active]]&lt;br /&gt;
|AbilityName1 = Melee Attack (Active)&lt;br /&gt;
|AbilityDescription1 = Perform a swipe attack with left click that instantly kills targets.&lt;br /&gt;
|AbilityImage2 = [[File:096ShieldSprite.png|middle|75px|Passive]] &lt;br /&gt;
|AbilityName2 = Scopophobia (Passive)&lt;br /&gt;
|AbilityDescription2 = Enter enrage mode when looked or shot at. Rage time scales based on targets.&lt;br /&gt;
|AbilityImage3 = [[File:096TryNotToCrySprite.png|middle|75px|Active]]&lt;br /&gt;
|AbilityName3 = Try Not To Cry (Active)&lt;br /&gt;
|AbilityDescription3 = Lean up against a door to become very quiet by pressing right click.&lt;br /&gt;
|AbilityImage4 = [[File:096ChargeSprite.png|middle|75px|Active]]&lt;br /&gt;
|AbilityName4 = Charge (Active)&lt;br /&gt;
|AbilityDescription4 = Perform a charge attack with right click forcing open any gates you run into.&lt;br /&gt;
|Health = 2000&amp;lt;br&amp;gt;[[File:CATSHIELD.png|12px]] Hume Shield: 800 &amp;lt;br&amp;gt;Rage Time: 15-30 secs&lt;br /&gt;
|OtherStat1= [[File:CATSPRINT.png|12px]] Speed:&amp;lt;br&amp;gt;&amp;lt;div style=&#039;padding: 0px; width: 225px; word-break: break-all; word-wrap: break-word;&#039;&amp;gt;Wind-Up/Down: {{MeterstoHubes|3}} m/s &amp;lt;br&amp;gt;Docile: {{MeterstoHubes|5}} m/s&lt;br /&gt;
|OtherStat2= Enrage: {{MeterstoHubes|12}} m/s&amp;lt;br&amp;gt;Charge: {{MeterstoHubes|25}} m/s&amp;lt;/div&amp;gt;&lt;br /&gt;
|Spawn = [[Heavy Containment Zone]]&lt;br /&gt;
|Weakness = [[Micro HID]]&lt;br /&gt;
|OtherInformation = Can only see targets while enraged.&amp;lt;br&amp;gt;Voiced By Bronson &amp;quot;Bronsolo&amp;quot; Bragg&#039;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;Class ID = 9&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-096&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes within &#039;&#039;SCP: Secret Laboratory&#039;&#039;. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-096 is a tall, pale, humanoid entity that will attempt to kill anyone who happens to see its face. &amp;lt;br&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
=In Game=&lt;br /&gt;
SCP-096 spawns in [[Heavy Containment Zone#SCP-096&#039;s Containment Area|Heavy Containment Zone]] in its docile state. SCP-096 has a very audible cry that can warn players of its position.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-096 acts as an offensive SCP class, meant to disperse groups of people. SCP-096 is capable of taking out smaller groups of people with ease, but can struggle with larger groups. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
SCP-096 begins the game with 2000 HP and 1000 [[Hume Shield]]. After 25 seconds have passed without the player taking damage, the Hume Shield will slowly regenerate by 40 HS/s.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-096 will enter its enraged state when its face is looked at or when shot at. SCP-096 will &#039;wind-up&#039; before entering its enraged state. While charging up, SCP-096 can move at 2.3 m/s.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When triggered, SCP-096 will enter a phase that is often referred to as rage delay. This phase affects how long it takes for SCP-096 to actually enter the &amp;quot;wind-up&amp;quot; animation. Rage delay time depends on the distance from SCP-096 and the distance of its face to the center of the screen. The time can range from zero seconds to up to 24 seconds. After rage delay ends, the wind-up animation will begin, which always last six seconds. After those six seconds have passed. SCP-096 will then enter its enrage state where they can begin killing players. Shooting SCP-096 during rage delay will &#039;&#039;&#039;NOT&#039;&#039;&#039; force SCP-096 into the wind-up animation, giving players time to safely deal damage to SCP-096. Since Rage delay can last up to 24 seconds and wind-up is always six seconds, this means SCP-096 can be left in a completely vulnerable state for 30 seconds before it can enter enrage.&lt;br /&gt;
&lt;br /&gt;
Anyone who looks at SCP-096&#039;s face or shoots it will become a target. Players who are targets will be given an audio cue to indicate this (SCP-096 will also hear this audio cue when they receive their first target). SCP-096 will stay in enraged mode for a base 15 seconds, plus an extra 3 seconds for each additional target, going up to a maximum time of 30 seconds. Targets are made visible by markers that are only visible to SCP-096 (even targets wearing [[SCP-268]] will be visible). SCP-096 only gains additional rage time during the calm and wind-up states; it will not gain more time while in enrage mode. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While enraged, SCP-096 can do the following:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Perform an area-of-effect attack with {{Key Press|Leftclick}} that will instantly kill any target hit by it. Non-targets take zero damage.&amp;lt;br&amp;gt;&lt;br /&gt;
* Jump very high.&amp;lt;br&amp;gt;&lt;br /&gt;
* Perform a charge attack with {{Key Press|Rightclick}} that last 0.8s and causes SCP-096 to run at 18.8 m/s. &amp;lt;br&amp;gt;&lt;br /&gt;
** Will instantly kill targets that 096 runs into.&lt;br /&gt;
*** Only deals 40 damage to non-targets.&lt;br /&gt;
** This attack can be used to cause SCP-096 to leap over large gaps.&lt;br /&gt;
** If SCP-096 charges at a closed gate, it will force the gate open and go through it. The gate then quickly closes behind it.&lt;br /&gt;
***Any non-SCPs that try to slide through a gate that SCP-096 is opening will be instantly killed.&lt;br /&gt;
** The charge attack has a cooldown after being used. Charging through a gate will force the cooldown to end. &amp;lt;br&amp;gt;&lt;br /&gt;
** Any normal doors SCP-096 runs into will break.&lt;br /&gt;
* {{Key Press|Leftclick}} on doors to destroy them while enraged.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After its enraged state ends, SCP-096 will enter a 6 second cooldown phase before it can become enraged again. While exiting its enraged state, it moves at 2.3 m/s before going back to its normal docile speed of 3.8 m/s.&lt;br /&gt;
&lt;br /&gt;
When SCP-096 loses all its HP, it will fall to the ground and curl up, covering its face. It will appear to be sobbing quietly. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Countering==&lt;br /&gt;
While SCP-096 is a powerful SCP that is capable of taking down unprepared groups of players, it is not unstoppable. SCP-096 is extremely vulnerable to large groups of players who apply pressure during the wind-up or cooldown states. Attacking SCP-096 while they are in wind-up state is a very effective way to deplete their Hume Shield and deal damage to their HP. This is best done in large groups to quickly deal damage. Weapons like the [[Logicer]] and [[Crossvec]] are extremely effective at quickly depleting Hume Shield and HP due to their high fire rate. SCP-096 can also be easily terminated by using the [[Micro H.I.D.]] after forcing a room blackout with SCP-2176. &amp;lt;br&amp;gt;&lt;br /&gt;
Running away at the start of SCP-096&#039;s wind up will often lead to them wiping out their targets with ease. So it is best to apply pressure to SCP-096 during this time. While other SCPs may get in the way, they can be dealt with by the usage of items. Items like [[SCP-2176]] or [[Flashbang Grenade]]s can be extremely effective at stopping SCPs from defending SCP-096 during wind-up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
* As SCP-096, dying to any weapon while entering rage will grant the &#039;&#039;&#039;Involuntary Rage-Quit&#039;&#039;&#039; [[Achievements|achievement]].&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
The following are sounds that SCP-096 will make.&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Docile Loop.mp3|title=Docile|description=SCP-096 while in its docile state}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Try Not to Cry.mp3|title=Try Not to Cry|description=SCP-096 while using Try Not to Cry}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Docile to Rage.mp3|title=Docile to Rage|description=SCP-096 while entering rage}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Rage Loop.mp3|title=Rage Loop|description=SCP-096 while enraged}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Rage to Docile.mp3|title=Rage to Docile|description=SCP-096 when exiting rage}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Shyguy Killed.mp3|title=Recontainment|description=SCP-096 when it&#039;s recontained}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=OnKill.mp3|title=Splat|description=SCP-096&#039;s sound effect when killing}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=PlayerWasSeen.mp3|title=Target|description=Players (and SCP-096 when they receive their first target) hear this sound when they become a target}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Animations=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
SCP-096_Docile_Animation.gif| Docile Animation&lt;br /&gt;
SCP-096_Windup_Animation.gif| Windup Animation&lt;br /&gt;
SCP-096_Attack_and_Enrage_Animations.gif| Attack/Enrage Animation&lt;br /&gt;
SCP-096_Winddown Animation.gif| Winddown Animation&lt;br /&gt;
SCP-096_Ragdoll_Animation.gif| Ragdoll Animation&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Other=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=150px widths=225px&amp;gt;&lt;br /&gt;
Wendigoenrage.png|During the &#039;&#039;Halloween 2020 Event&#039;&#039;, SCP-096&#039;s model was changed to &#039;&#039;&#039;The Wendigo&#039;&#039;&#039;.&lt;br /&gt;
2020Xmas096.png|During the &#039;&#039;Xmas 2020 Event&#039;&#039;, SCP-096&#039;s model was intended to have a Light Blue hue.&lt;br /&gt;
2020Xmas096Bugged.png|During the &#039;&#039;Xmas 2020 Event&#039;&#039;, SCP-096&#039;s model was bugged causing it to look like this.&lt;br /&gt;
096Halloween21.png|SCP-096 Halloween 2021 Event.&lt;br /&gt;
096Plush.png|Official SCP-096 Plushie.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px;&amp;quot; | SCP-096 Changelog History &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[https://steamcommunity.com/games/700330/announcements/detail/3374756222225098943 February 17th 2018]&lt;br /&gt;
|SCP-096 is announced on Steam in the 1.1.0 changelog.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/3.0.0|3.0.0]]&lt;br /&gt;
|[[File:Old096F1.png|25px]] SCP-096 added. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/3.1.0|3.1.0]]&lt;br /&gt;
|[[Heavy Containment Zone#SCP-096&#039;s Containment Area|Spawn room redesigned to fit SCP-096&#039;s article on the SCP wiki.]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|April 1st 2018&lt;br /&gt;
|Renamed SCP-096 to SAD BOI and heavily distorted its animations for the 2018 April Fools update.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/5.0.0|5.0.0]]&lt;br /&gt;
|Enrage time raised to 14.5 seconds. Previously it was 12.5 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|Ragdoll added.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|October 31st 2018&lt;br /&gt;
|Put a pumpkin over SCP-096&#039;s head for the 2018 Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/7.3.0|7.3.0]]&lt;br /&gt;
|Unspecified changes.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|April 1st 2019&lt;br /&gt;
|Renamed SCP-096 to SCP-096-Binge and made its model severely obese for the 2019 April Fools update.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[https://www.twitch.tv/scpsl_official/clip/CredulousConsiderateEndiveBrokeBack?filter=clips&amp;amp;range=all&amp;amp;sort=time April 28th 2019]&lt;br /&gt;
|SCP-096&#039;s remodel is first teased on Twitch in a Megapatch 2 Q&amp;amp;A showing only the head and torso.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/9.0.0|9.0.0]]&lt;br /&gt;
|Two sounds added to kills by SCP-096.&lt;br /&gt;
|-&lt;br /&gt;
|Time to trigger decreased by 30%.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/9.0.3|9.0.3]]&lt;br /&gt;
|Attack hitmarkers are made server-side.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/9.1.0|9.1.0]]&lt;br /&gt;
|Jump height increased by 50% when enraged.&lt;br /&gt;
|-&lt;br /&gt;
|Time to trigger now dynamically changes based on player count.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[https://steamcommunity.com/gid/103582791460901430/announcements/detail/1716373422386984969 March 9th 2020]&lt;br /&gt;
|Scopophobia is announced. The update adds [[Stamina]], [[Respawn Tickets]], new [[Status Effects]], and a rework of SCP-096.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.0|10.0.0]]&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Public Beta I&lt;br /&gt;
|[[File:096_IconCAT.png|25px]] SCP-096 Reworked.&lt;br /&gt;
* New model and sounds.&lt;br /&gt;
* HP lowered to 500.&lt;br /&gt;
* 250 HS applied. Increases by 250 HS every time a player looks at its face.&lt;br /&gt;
* Two new abilities, Try Not To Cry and Charge.&lt;br /&gt;
* Can no longer see people who haven&#039;t seen its face during Enrage and Targets are highlighted during Enrage.&lt;br /&gt;
* Enrage to Docile transition is no longer instant.&lt;br /&gt;
* Animated ragdoll added.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Public Beta XII&lt;br /&gt;
|Range of TNTC cries decreased.&lt;br /&gt;
|-&lt;br /&gt;
|HS increased to 500 HS. HS scaling per target decreased to 250.&lt;br /&gt;
|-&lt;br /&gt;
!text-align:center;&amp;quot;|Public Beta XIX&lt;br /&gt;
|SCP-096 can be harmed while using TNTC.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Release Candidate I&lt;br /&gt;
|People who touch SCP-096 will be counted as seeing its face.&lt;br /&gt;
|-&lt;br /&gt;
|People who touch SCP-096 while it&#039;s charging through a gate will instantly die on contact.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Release 10.0.0&lt;br /&gt;
|People who touch SCP-096 will no longer be counted as seeing its face.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.1|10.0.1]]&lt;br /&gt;
|Size of animated ragdoll decreased.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.2|10.0.2]]&lt;br /&gt;
|SCP-096 can now pry open the big gate on Surface Zone.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[[Updates/10.0.5|October 23rd 2020]]&lt;br /&gt;
|[[File:Wendigoenrage.png|50px]]Renamed SCP-096 to The Wendigo along with having light emit from its mouth and eyes for the 2020 Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;9&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.1.0|10.1.0]]&lt;br /&gt;
|SCP-096&#039;s max rage time is now capped to 30 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|HP increased to 1500.&lt;br /&gt;
|-&lt;br /&gt;
|Hume Shield reduced to 350.&lt;br /&gt;
|-&lt;br /&gt;
|HS Regeneration reduced to 5 HS per second.&lt;br /&gt;
|-&lt;br /&gt;
|HS per target reduced to 70.&lt;br /&gt;
|-&lt;br /&gt;
|Can no longer see people who haven&#039;t seen its face during docile to enrage transition.&lt;br /&gt;
|-&lt;br /&gt;
|Cooldown timer for Charge and Enrage timer added.&lt;br /&gt;
|-&lt;br /&gt;
|Players that see its face will get an audio cue played to them.&lt;br /&gt;
|-&lt;br /&gt;
|Animated ragdoll now takes into account gravity and can display player name and cause of death.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.1.2|10.1.2]]&lt;br /&gt;
|Hit registration lasts longer server-side.&lt;br /&gt;
|-&lt;br /&gt;
|Attack hitbox now changes depending on which hand of SCP-096 is used.&lt;br /&gt;
|-&lt;br /&gt;
|Vision code reworked to be more accurate.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[[Updates/10.1.3|December 22nd 2020]]&lt;br /&gt;
|[[File:2020Xmas096.png|50px]][[File:2020Xmas096Bugged.png|50px]] Tinted SCP-096&#039;s textures blue and applied an emission texture to its eyes for the 2020 Christmas update. (which wasn&#039;t properly applied, leading to the entire model glowing instead.)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.2.2|10.2.2]]&lt;br /&gt;
|Can now instantly destroy doors with charge again. (Originally couldn&#039;t as a result of the door refactor in [[Updates/10.2.0|10.2.0]].)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;10&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.0|11.0.0]]&lt;br /&gt;
!rowspan=&amp;quot;10&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta XI&lt;br /&gt;
|HP increased to 2000.&lt;br /&gt;
|-&lt;br /&gt;
|HS increased to 1000.&lt;br /&gt;
|-&lt;br /&gt;
|HS no longer scales per target and will always max out at 1000.&lt;br /&gt;
|-&lt;br /&gt;
|HS regeneration increased to 40 HS per second.&lt;br /&gt;
|-&lt;br /&gt;
|Enrage time now only increases from targets gained during Docile and Docile to Enrage transitions.&lt;br /&gt;
|-&lt;br /&gt;
|Charge cooldown increases to 3.5 seconds if someone is killed with it.&lt;br /&gt;
|-&lt;br /&gt;
|SCP-096 can no longer insta-kill people who haven&#039;t seen its face. It can still deal 40 damage to them via Charge.&lt;br /&gt;
|-&lt;br /&gt;
|Targets are highlighted in the Docile to Enrage transition first instead of when Enrage starts.&lt;br /&gt;
|-&lt;br /&gt;
|Hume Shield particles now stop appearing when SCP-096 performs TNTC.&lt;br /&gt;
|-&lt;br /&gt;
|SCP-096 now is notified when someone sees its face with the same audio cue used by humans who see its face.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[https://en.scpslgame.com/index.php?title=Updates/11.0.1 October 24th 2021]&lt;br /&gt;
|[[File:096Halloween21.png|50px]] Applied an emission texture on SCP-096 to make its mouth and eyes glow for the 2021 Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.1.0|11.1.0]]&lt;br /&gt;
|Ragdolls from kills done by SCP-096&#039;s charge will have force applied to them.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*SCP-096 has 2 unused animations.&lt;br /&gt;
*A charging SCP-096 is the fastest thing in-game.&lt;br /&gt;
**SCP-096 is also one of the slowest SCPs in-game due to his entering/exiting rage speed only being 2.3 m/s.&lt;br /&gt;
* According to Wavepoole, SCP-096&#039;s cry ability was named after the &amp;quot;Lie down, try not to cry, cry a lot&amp;quot; meme.&lt;br /&gt;
*SCP-096 was the 2nd SCP to be reworked, be given new abilities as well as introducing the Hume Shield mechanic.&lt;br /&gt;
**Despite popular belief, reworked SCP-096&#039;s enraged speed is slower than old SCP-096. Old SCP-096 had an enraged speed of 9.27 m/s while reworked has an enraged speed of 9 m/s. Though, docile speed was increased from 3.5 m/s to 3.8 m/s in the rework.&lt;br /&gt;
&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>Draconocor</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-173&amp;diff=10249</id>
		<title>SCP-173</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-173&amp;diff=10249"/>
		<updated>2022-06-25T20:47:16Z</updated>

		<summary type="html">&lt;p&gt;Draconocor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP Infobox Test&lt;br /&gt;
|MainImage = [[File:MatthewRender.png|center|135px]]&lt;br /&gt;
|F1MenuArt = [[File:MatthewF1.png|center|125px]]&lt;br /&gt;
|AbilityImage1 = [[File:173Shield.png|75px]]&lt;br /&gt;
|AbilityName1 = Reinforced Concrete (Passive)&lt;br /&gt;
|AbilityDescription1 = Heavy Armor level bullet resistance.&amp;lt;br&amp;gt; Higher penetration weapons are more effective.&lt;br /&gt;
|AbilityImage2 = [[File:173Shit.png|75px]]&lt;br /&gt;
|AbilityName2 = Tantrum (Active)&lt;br /&gt;
|AbilityDescription2 = A pool of filth on the ground that slows targets. Regain a small amount of HS when stained targets are killed.&lt;br /&gt;
|AbilityImage3 = [[File:173Blink.png|75px]]&lt;br /&gt;
|AbilityName3 = Blink (Active)&lt;br /&gt;
|AbilityDescription3 = Teleport to a marker on the ground, forcing everyone to blink. Will kill the nearest human if they are in range.&lt;br /&gt;
|AbilityImage4 = [[File:173Breakneck.png|75px]]&lt;br /&gt;
|AbilityName4 = Break Neck Speeds (Active)&lt;br /&gt;
|AbilityDescription4 = SCP-173 moves a lot faster and can blink further, but is unable to kill.&lt;br /&gt;
|Health = 3000&amp;lt;br&amp;gt;[[File:CATSHIELD.png|12px]] Hume Shield: 1200&amp;lt;br&amp;gt;[[File:173EyeBloodshot.png|12px]] Blink Time: 3.6s&lt;br /&gt;
|OtherStat1= [[File:CATSPRINT.png|12px]] Speed: &amp;lt;br&amp;gt; Normal: {{MetersToHubes|10|unit=m/s}}&amp;lt;br&amp;gt;Break Neck: {{MetersToHubes|17|unit=m/s}}&lt;br /&gt;
|OtherStat2= &amp;lt;/div&amp;gt;&lt;br /&gt;
|Spawn = [[Light Containment Zone]]&lt;br /&gt;
|Weakness = Can&#039;t move when looked at, [[Micro H.I.D.]]&lt;br /&gt;
|OtherInformation = Nickname: Matthew &amp;lt;br&amp;gt; Class ID = 0 &amp;lt;!-- Do not add Peanut or any other Community names here; Matthew is official --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-173&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-173 acts as an assassin class SCP, meant to quickly hunt down and eliminate a single target or small groups of players. &lt;br /&gt;
__TOC__&lt;br /&gt;
=In Game=&lt;br /&gt;
At the start of a round, SCP-173 will spawn in its [[Light Containment Zone#SCP-173&#039;s Containment Chamber - PT00|Containment Cell]] in Light Containment Zone.&amp;lt;br&amp;gt;&lt;br /&gt;
Upon spawning, SCP-173 won&#039;t be able to exit the cell right away, as the only exit (a gate) is locked shut, which gives the [[Class-D Personnel|Class-Ds]] and [[Scientist]]s some time to explore. After a short amount of time, the gate will automatically open, and SCP-173 can leave its cell, free to roam around the map.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When SCP-173 isn&#039;t being observed, they can press {{key Press|Leftclick}} to snap a player&#039;s necks.&amp;lt;br&amp;gt;&lt;br /&gt;
Once seen, SCP-173 stops moving, but starts a 3.6 second countdown for their Blink ability. When the cooldown ends, the player can hold {{key Press|Rightclick}} to mark a location. When the player releases {{key Press|Rightclick}}, SCP-173 will teleport to their mark, which will force humans to blink. If any humans are in range, SCP-173 will automatically kill the closest one. The max range for Blink is 9.375 meters.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The countdown is shown in the center of SCP-173&#039;s screen over a symbol of an eye. When Blink is ready, the eye turns red, and SCP-173 can blink (only if seen). If no one looks at SCP-173, the red eye shrinks over time. If SCP-173 is seen again before the eye disappears, it will become full, and 173 can blink immediately.&amp;lt;br&amp;gt;&lt;br /&gt;
The red eye lasts 3 seconds, starting when all witnesses are lost, but only appears after the countdown finishes.&lt;br /&gt;
&lt;br /&gt;
SCP-173 also has several ability&#039;s it can use:&amp;lt;br&amp;gt;&lt;br /&gt;
Breakneck Speeds can be turned on by pressing {{key Press|Shift}}, and can be used whether or not SCP-173 is seen.&amp;lt;br&amp;gt;&lt;br /&gt;
In this state, SCP-173 moves 1.7x faster, blinks 1.8x further, charges blinks twice as quickly, but is unable to kill players. This mode ends when the player presses {{key Press|Shift}} again, though the player must wait at least 1.5 seconds after activation. It will also ends automatically 10 seconds after SCP-173 is spotted.&amp;lt;br&amp;gt;&lt;br /&gt;
The ability has a 40 second cooldown starting when the ability ends. &lt;br /&gt;
&lt;br /&gt;
Tantrum can be activated by pressing the {{key Press|F}} key. &amp;lt;br&amp;gt;&lt;br /&gt;
When activated, SCP-173 will leave a pool of filth on the ground. Players entering the pool gain the {{Hoverimage|Reduces player speed by 20%&amp;lt;br&amp;gt; Players cannot sprint|text=Stained}} [[Status Effects|Status Effect]], which lasts until the player leaves the pool. Even after leaving the filth, the Stained effect lasts for two more seconds. If SCP-173 kills someone while they are under the effects, they will instantly gain back 100 [[Hume Shield]]. Each pool of filth lasts for 180 seconds, and multiple pools can be placed down. Tesla Gates will destroy nearby filth when activated.&amp;lt;br&amp;gt;&lt;br /&gt;
Tantrum can only be used when SCP-173 is not seen, and has a 30 second cooldown once used. &lt;br /&gt;
&lt;br /&gt;
SCP-173 has bullet resistance similar to [[SCP-106]], but unlike SCP-106, the bullet resistance isn&#039;t as high, and the damage taken is based on the penetration of the weapon. Weapons with lower penetration will deal less damage than weapons with higher penetration. SCP-173 has an armor value of 80%, which is equal to [[Heavy Armor]].&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-173&#039;s Hume Shield does not factor in this bullet resistance, and will take normal damage.&lt;br /&gt;
&lt;br /&gt;
SCP-173 can talk to the other SCPs by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs no matter the distance.&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
*Dying to SCP-173 grants the &#039;&#039;&#039;Is this your first time?&#039;&#039;&#039; [[Achievements|achievement]].&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Sight Stingers&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173 Encounter.mp3|title=Encountering SCP-173|description=}}&lt;br /&gt;
|{{multi-listen item|filename=173 Its Still Here Ambient.mp3|title=Encountering SCP-173 (before ambience goes away)|description=}}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Chase Ambient&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173 I See It.mp3|title=Staring ambience #1|description=}}&lt;br /&gt;
|{{multi-listen item|filename=173 I Really See It.mp3|title=Staring ambience #2|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173 I Cant Stop Seeing It.mp3|title=Staring ambience #3|description=}}&lt;br /&gt;
|{{multi-listen item|filename=173 ChaseMusic.mp3|title=Chase Theme|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173 Its Gone Ambient.mp3|title=Looking away and ambience ends|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Attack Sounds&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=New neck Snap 1.mp3|title=Neck Snap 1|description=}}&lt;br /&gt;
|{{multi-listen item|filename=New Neck Snap 2.mp3|title=Neck Snap 2|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=New Neck Snap 3.mp3|title=Neck Snap 3|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Ability SFX&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173 Hume Shield Break.mp3|title=Hume Shield depletes|description=}}&lt;br /&gt;
|{{multi-listen item|filename=173Tantrum.mp3|title=Tantrum Puddle|description=}}&lt;br /&gt;
|-&lt;br /&gt;
||{{multi-listen item|filename=173 Teleport.mp3|title=Blink|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Movement&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173Scrape1.mp3|title=Movement #1|description=}}&lt;br /&gt;
|{{multi-listen item|filename=173Scrape2.mp3|title=Movement #2|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173Scrape3.mp3|title=Movement #3|description=}}&lt;br /&gt;
|}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Animations=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
173Dies.gif|SCP-173 falling apart&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Other=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=150px widths=225px&amp;gt;&lt;br /&gt;
File:SCP 173.png|SCP-173&#039;s model prior to the [[Updates/11.0.0|11.0.0]] update&lt;br /&gt;
TheNut.png|For &#039;&#039;April Fools 2018 Event&#039;&#039; , SCP-173 was turned into a Peanut.&lt;br /&gt;
MrNuttyRender.png|For &#039;&#039;April Fools 2019 Event&#039;&#039; and &#039;&#039;Halloween 2020 Event&#039;&#039;, SCP-173 was replaced with the glorious &amp;lt;br&amp;gt; &#039;&#039;&#039;Mr. Nutty&#039;&#039;&#039;.&lt;br /&gt;
PumnutRender.png|For &#039;&#039;Halloween  2018&#039;&#039;, SCP-173 became a pumpkin.&lt;br /&gt;
SnownutRender.png|For the &#039;&#039;X-Mas 2018 &amp;amp; 2019 Events&#039;&#039;, SCP-173 was replaced with a snowman. Automatically spawns in the Class-D Cells and 173&#039;s chambers during December.&lt;br /&gt;
SCP 173Xmas.png|For &#039;&#039;X-Mas 2020&#039;&#039;, SCP-173 was covered in snow.&lt;br /&gt;
Snowmatt.png|For &#039;&#039;X-Mas 2021&#039;&#039;, SCP-173 became a snowman.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* SCP-173 doesn&#039;t have a ragdoll upon death, and instead falls apart into pieces when killed.&lt;br /&gt;
* Dying to SCP-173 will cause the player&#039;s head to be twisted 180 degrees around the base of the neck.&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>Draconocor</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Main_Page&amp;diff=10248</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Main_Page&amp;diff=10248"/>
		<updated>2022-06-25T20:45:30Z</updated>

		<summary type="html">&lt;p&gt;Draconocor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!---&amp;lt;big&amp;gt; &amp;lt;font color=red&amp;gt; This is a reminder to use the [https://betawiki.scpslgame.com/index.php?title=Main_Page Beta Wiki!] if you are looking for information over the 11.2.0 Beta! THIS WIKI IS SOLEY FOR NON BETA BUILDS! &amp;lt;/font&amp;gt; &amp;lt;/big&amp;gt;--&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-center&amp;quot; style=&amp;quot;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-section&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-header&amp;quot;&amp;gt;Welcome to the Official SCP: Secret Laboratory Wiki!&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;The official information hub for all things SCP:SL, with {{NUMBEROFARTICLES}} pages and counting!&lt;br /&gt;
Below you can find some articles on the SCPs, various playable classes and more.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- GAME CONTENT BOX --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-section&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-header&amp;quot;&amp;gt;Game Content&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;{{Hycontent|SCPs|NEWSCPCAT}}{{Hycontent|Humans|NEWHUMANCAT}}{{Hycontent|Weapons|WEAPONCATNEW3}}{{Hycontent|Items|NEWITEMCAT}}{{Hycontent|Site-02|FixedSite02Logo|4=120px}}{{Hycontent|Mechanics|NEWMECHANICSCAT2}}{{Hycontent|Achievements|ACHIVECAT}}{{Hycontent|Soundtrack|NEWSOUNDTRACKCAT}}{{Hycontent|Lore (Disambiguation)|FoundationGunworksLogo|6=Lore}}&amp;lt;!---{{Hycontent|Cut Content (Coming Soon)|CUTCONTENTCAT5}}---&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- TECH INFO BOX --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-header&amp;quot;&amp;gt;Technical Info&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-wide&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Server Info]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[System Requirements]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Remote Admin]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Docs:Server Config|Server Config]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Docs:Permissions|Permissions]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- UPDATE AND ANNOUNCEMENT BOX --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-center2&amp;quot; style = &amp;quot;width: 100%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-section&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-header&amp;quot;&amp;gt;Latest Update and Announcement&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-right2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-content3&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-header&amp;quot;&amp;gt;&amp;lt;center&amp;gt;Most Recent Announcement&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;center style=&amp;quot;overflow: auto;&amp;quot;&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
[[File:Devlog 11-2.png|center|500px]]&lt;br /&gt;
Hello everyone!&lt;br /&gt;
We&#039;ve just released a new [https://www.youtube.com/watch?v=R-xSkIbrlBs Devlog], presenting features for Version 11.2!&lt;br /&gt;
&lt;br /&gt;
We&#039;ll also have a Q&amp;amp;A and presentation stream on out Twitch channel at 8PM UTC.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-center3&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-content2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-header&amp;quot;&amp;gt;&amp;lt;center&amp;gt;Most Recent Update&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Splash Screen New Logo MK2.png|500px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Version:&#039;&#039;&#039; v11.2.1 &amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Release Date:&#039;&#039;&#039; {{#timel: j M Y|25.6.2022.}}&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 110%; font-weight: bold;&amp;quot;&amp;gt;Update Highlights&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
* SCP-096 and SCP-173 Hume Shield changes&lt;br /&gt;
* SCP-224 changes&lt;br /&gt;
* SCP-1853 changes&lt;br /&gt;
* Shotgun changes&lt;br /&gt;
* Bug fixes&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;font-size:80%;margin:10px 0 0 0;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[Updates/11.2.1|Update changelogs]]&amp;lt;/center&amp;gt;&amp;lt;br clear=all&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- WIKI SUPPORT LIST --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-center&amp;quot; style = &amp;quot;width: 66%; object-fit: contain;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-section&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-header&amp;quot;&amp;gt;Wiki Support&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-right2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-content3&amp;quot;&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |&amp;lt;b&amp;gt;Wiki Manager&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
*[[User:Jamintheinfinite|Terranhawk]]&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |&amp;lt;b&amp;gt;Wiki Staff&amp;lt;/b&amp;gt;&lt;br /&gt;
|style=&amp;quot;padding-left: 10px;|&amp;lt;b&amp;gt;Stewards&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|  colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
* [[User:Argus|Argus]] &lt;br /&gt;
* [[User:Hoang|Hoang]]&lt;br /&gt;
* [[User:ŁukaszKlapek|Klapek]]&lt;br /&gt;
* [[User:Scrotes|Scrotes]]&lt;br /&gt;
|style=&amp;quot;padding-left: 10px;|&lt;br /&gt;
*[[User:WinterBeyond|Winter]]&lt;br /&gt;
*[[User:Zabszk|Zabszk]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-center3&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-content2&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;br&amp;gt;We do not use talk pages on this wiki for communication. If you have an issue with the wiki or want to suggest something. Join the [https://discordapp.com/invite/scpsl Official SCP:SL Discord] and ask for help in the &#039;&#039;#wiki-support&#039;&#039; channel. It is also important to note that edits by non-wiki staff do not show up until approved by a wiki staff.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Draconocor</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Updates/11.2.1&amp;diff=10246</id>
		<title>Updates/11.2.1</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Updates/11.2.1&amp;diff=10246"/>
		<updated>2022-06-25T20:34:10Z</updated>

		<summary type="html">&lt;p&gt;Draconocor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version_infobox&lt;br /&gt;
|version = 11.2.1&lt;br /&gt;
|date = 25.6.2022&lt;br /&gt;
|previous = 11.2.0&lt;br /&gt;
|next =&lt;br /&gt;
|steamlink = https://store.steampowered.com/news/app/700330/view/3335493590021381994&lt;br /&gt;
}}&lt;br /&gt;
Hello everyone. Version 11.2.1 of SCP: Secret Laboratory has just been released! It features a few minor improvements and bug fixes.&lt;br /&gt;
&lt;br /&gt;
It may not be a big update but we still wanted to inform you of some of the changes made.&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
* Improved how SCP-173 Tantrum collisions work.&lt;br /&gt;
* Fixed SCP-173&#039;s Tantrum occasionally being placed midair.&lt;br /&gt;
* Decreased SCP-173&#039;s maximum Hume Shield to 1200.&lt;br /&gt;
* Decreased SCP-096&#039;s maximum Hume Shield to 800.&lt;br /&gt;
* SCP-1853 increases the rate at which SCP-500, SCP-018, Painkillers, High-Explosive Grenades, Flashbang Grenades, Adrenaline, and Medkits are used by 20%. With each consecutive use, SCP-1853 will retain 50% efficacy — the initial use will have 20% increased speed, the second use 30%, the third 35% etc.&lt;br /&gt;
* SCP-1853 increases stamina usage by 30%, instead of 50%.&lt;br /&gt;
* SCP-244 will break through SCP Hume Shield and damage health.&lt;br /&gt;
* SCP-244 will now no longer damage players with spawn protection.&lt;br /&gt;
* Shotgun damage reduced to 8.33 per pellet.&lt;br /&gt;
* Changed spread pattern to accurately reflect what a shotgun should behave like.&lt;br /&gt;
* Replaced the sixth Facility Guard in the default respawn queue with a Class-D personnel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Conclusion==&lt;br /&gt;
We hope to be sharing more related to the next major update and its exciting new features. Thank you for your continued support.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Have fun, and see you in the dark.&lt;br /&gt;
~ Northwood Studios&lt;br /&gt;
&lt;br /&gt;
{{Updates Navbox}}&lt;/div&gt;</summary>
		<author><name>Draconocor</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Updates/11.2.1&amp;diff=10245</id>
		<title>Updates/11.2.1</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Updates/11.2.1&amp;diff=10245"/>
		<updated>2022-06-25T20:31:13Z</updated>

		<summary type="html">&lt;p&gt;Draconocor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version_infobox&lt;br /&gt;
|version = 11.2.1&lt;br /&gt;
|date = 25.6.2022&lt;br /&gt;
|previous = 11.2.0&lt;br /&gt;
|next =&lt;br /&gt;
|steamlink = https://store.steampowered.com/news/app/700330/view/3335493590021381994&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Hello everyone. Version 11.2.1 of SCP: Secret Laboratory has just been released! It features a few minor improvements and bug fixes.&lt;br /&gt;
&lt;br /&gt;
It may not be a big update but we still wanted to inform you of some of the changes made.&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
* Improved how SCP-173 Tantrum collisions work.&lt;br /&gt;
* Fixed SCP-173&#039;s Tantrum occasionally being placed midair.&lt;br /&gt;
* Decreased SCP-173&#039;s maximum Hume Shield to 1200.&lt;br /&gt;
* Decreased SCP-096&#039;s maximum Hume Shield to 800.&lt;br /&gt;
* SCP-1853 increases the rate at which SCP-500, SCP-018, Painkillers, High-Explosive Grenades, Flashbang Grenades, Adrenaline, and Medkits are used by 20%. With each consecutive use, SCP-1853 will retain 50% efficacy — the initial use will have 20% increased speed, the second use 30%, the third 35% etc.&lt;br /&gt;
* SCP-1853 increases stamina usage by 30%, instead of 50%.&lt;br /&gt;
* SCP-244 will break through SCP Hume Shield and damage health.&lt;br /&gt;
* SCP-244 will now no longer damage players with spawn protection.&lt;br /&gt;
* Shotgun damage reduced to 8.33 per pellet.&lt;br /&gt;
* Changed spread pattern to accurately reflect what a shotgun should behave like.&lt;br /&gt;
* Replaced the sixth Facility Guard in the default respawn queue with a Class-D personnel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Conclusion==&lt;br /&gt;
We hope to be sharing more related to the next major update and its exciting new features. Thank you for your continued support.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Have fun, and see you in the dark.&lt;br /&gt;
~ Northwood Studios&lt;br /&gt;
&lt;br /&gt;
{{Updates Navbox}}&lt;/div&gt;</summary>
		<author><name>Draconocor</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Updates/11.2.1&amp;diff=10244</id>
		<title>Updates/11.2.1</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Updates/11.2.1&amp;diff=10244"/>
		<updated>2022-06-25T20:30:38Z</updated>

		<summary type="html">&lt;p&gt;Draconocor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version_infobox&lt;br /&gt;
|version = 11.2.1&lt;br /&gt;
|date = 25.6.2022&lt;br /&gt;
|previous = 11.2.0&lt;br /&gt;
|next =&lt;br /&gt;
|steamlink = https://store.steampowered.com/news/app/700330/view/3335493590021381994&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Hello everyone. Version 11.2.1 of SCP: Secret Laboratory has just been released! It features a few minor improvements and bug fixes.&lt;br /&gt;
&lt;br /&gt;
It may not be a big update but we still wanted to inform you of some of the changes made.&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
* Improved how SCP-173 Tantrum collisions work.&lt;br /&gt;
* Fixed SCP-173&#039;s Tantrum occasionally being placed midair.&lt;br /&gt;
* Decreased SCP-173&#039;s maximum Hume Shield to 1200.&lt;br /&gt;
* Decreased SCP-096&#039;s maximum Hume Shield to 800.&lt;br /&gt;
* SCP-1853 increases the rate at which SCP-500, SCP-018, Painkillers, High-Explosive Grenades, Flashbang Grenades, Adrenaline, and Medkits are used by 20%. With each consecutive use, SCP-1853 will retain 50% efficacy — the initial use will have 20% increased speed, the second use 30%, the third 35% etc.&lt;br /&gt;
* SCP-1853 increases stamina usage by 30%, instead of 50%.&lt;br /&gt;
* SCP-244 will break through SCP Hume Shield and damage health.&lt;br /&gt;
* SCP-244 will now no longer damage players with spawn protection.&lt;br /&gt;
* Shotgun damage reduced to 8.33 per pellet.&lt;br /&gt;
* Changed spread pattern to accurately reflect what a shotgun should behave like.&lt;br /&gt;
* Replaced the sixth Facility Guard in the default respawn queue with a Class-D personnel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Conclusion==&lt;br /&gt;
We hope to be sharing more related to the next major update and its exciting new features. Thank you for your continued support.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Have fun, and see you in the dark.&lt;br /&gt;
~ Northwood Studios&lt;/div&gt;</summary>
		<author><name>Draconocor</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Updates/11.2.1&amp;diff=10243</id>
		<title>Updates/11.2.1</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Updates/11.2.1&amp;diff=10243"/>
		<updated>2022-06-25T20:29:53Z</updated>

		<summary type="html">&lt;p&gt;Draconocor: Created page with &amp;quot;{{Version_infobox |version = 11.2.1 |date = 25.6.2022 |previous = 11.2.0 |next = N/A |steamlink = https://store.steampowered.com/news/app/700330/view/3335493590021381994 }}  H...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version_infobox&lt;br /&gt;
|version = 11.2.1&lt;br /&gt;
|date = 25.6.2022&lt;br /&gt;
|previous = 11.2.0&lt;br /&gt;
|next = N/A&lt;br /&gt;
|steamlink = https://store.steampowered.com/news/app/700330/view/3335493590021381994&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Hello everyone. Version 11.2.1 of SCP: Secret Laboratory has just been released! It features a few minor improvements and bug fixes.&lt;br /&gt;
&lt;br /&gt;
It may not be a big update but we still wanted to inform you of some of the changes made.&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
* Improved how SCP-173 Tantrum collisions work.&lt;br /&gt;
* Fixed SCP-173&#039;s Tantrum occasionally being placed midair.&lt;br /&gt;
* Decreased SCP-173&#039;s maximum Hume Shield to 1200.&lt;br /&gt;
* Decreased SCP-096&#039;s maximum Hume Shield to 800.&lt;br /&gt;
* SCP-1853 increases the rate at which SCP-500, SCP-018, Painkillers, High-Explosive Grenades, Flashbang Grenades, Adrenaline, and Medkits are used by 20%. With each consecutive use, SCP-1853 will retain 50% efficacy — the initial use will have 20% increased speed, the second use 30%, the third 35% etc.&lt;br /&gt;
* SCP-1853 increases stamina usage by 30%, instead of 50%.&lt;br /&gt;
* SCP-244 will break through SCP Hume Shield and damage health.&lt;br /&gt;
* SCP-244 will now no longer damage players with spawn protection.&lt;br /&gt;
* Shotgun damage reduced to 8.33 per pellet.&lt;br /&gt;
* Changed spread pattern to accurately reflect what a shotgun should behave like.&lt;br /&gt;
* Replaced the sixth Facility Guard in the default respawn queue with a Class-D personnel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Conclusion==&lt;br /&gt;
We hope to be sharing more related to the next major update and its exciting new features. Thank you for your continued support.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Have fun, and see you in the dark.&lt;br /&gt;
~ Northwood Studios&lt;/div&gt;</summary>
		<author><name>Draconocor</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-244&amp;diff=10242</id>
		<title>SCP-244</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-244&amp;diff=10242"/>
		<updated>2022-06-25T20:20:47Z</updated>

		<summary type="html">&lt;p&gt;Draconocor: /* In Game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP Item Infobox&lt;br /&gt;
|caption = &lt;br /&gt;
&amp;lt;div class=&amp;quot;infobox-tabber&amp;quot;&amp;gt;  &lt;br /&gt;
&amp;lt;tabber&amp;gt;SCP-244-A=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=1035px widths=135px&amp;gt;&lt;br /&gt;
SCP244AIcon.png|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|-|&lt;br /&gt;
SCP-244-B=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=188px widths=135px&amp;gt;&lt;br /&gt;
SCP244BIcon.png|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|spawn = [[Bulletproof Locker №7]] &amp;lt;br&amp;gt; [[Heavy Containment Zone]]&lt;br /&gt;
|usage = Environmental Hazard&lt;br /&gt;
|effect = {{Hoverimage|Player&#039;s vision is reduced and inaccuracy is increase.&amp;lt;br&amp;gt; Drains SCP&#039;s Hume Shield. &amp;lt;br&amp;gt; Humans take damage over time.|text=Hypothermia }}&lt;br /&gt;
|Description = &#039;&#039;An ancient vase, freezing to the touch. &amp;lt;br&amp;gt; Creates a large cloud of icy fog when placed.&#039;&#039;&lt;br /&gt;
|ID = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-244&#039;&#039;&#039; is an [[SCPs|SCP Item]] that acts as a portable environmental hazard that can be utilized by the player.&lt;br /&gt;
__TOC__&lt;br /&gt;
=In Game=&lt;br /&gt;
In-game, there are two instances of SCP-244 that can spawn: SCP-244-A and SCP-244-B.&amp;lt;br&amp;gt;&lt;br /&gt;
The only difference between the two are their models and spawn mechanics.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SCP-244-A can be found in a [[Bulletproof Locker №7]] located around the map. SCP-244-B has a 30% to spawn in a random room in [[Heavy Containment Zone]]. Unlike SCP-244-A, it will spawn fully activated, acting as a small environmental hazard.&lt;br /&gt;
&lt;br /&gt;
Human classes can pick up, hold, and activate SCP-244 by pushing {{Key Press|Leftclick}}. When activated, SCP-244 will produce a large cloud of frost. The fog will cover a large portion of a room, but cannot pass through walls or closed doors.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-244 will also activate upon being knocked over. This can happen by it either being thrown, dropped on an uneven surface, or if hit by an item while laying on the ground.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While in the fog, player vision is reduced and their weapon accuracy decreases. Their health will also begin to decay if they stay in the fog for more than five seconds. The amount of HP decay that takes place is dependent on how close a player is to SCP-244. The maximum amount of HP decay rate is 12 HP every 8 seconds. &amp;lt;br&amp;gt;&lt;br /&gt;
The time to pick up an item is increased by two extra seconds while under the effects of the fog. Humans will move 5% slower and drain Stamina slightly faster as well.&amp;lt;br&amp;gt;&lt;br /&gt;
The effects of SCP-244 are stackable if both instances of SCP-244 are used nearby each other.&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
SCPs under the effect of SCP-244 will no longer regenerate [[Hume Shield]] (shown by a red bar appearing on the Hume Shield bar). This will last for five seconds before the Hume Shield bar starts to decay at a rate of 15 HS/s (this drain is increased to 20 HS/s if under the effects of two SCP-244 instances). Their vision (apart from [[SCP-939]]) will also be greatly reduced while in the fog.&amp;lt;br&amp;gt; Once Hume Shield is depleted, SCP-244 will also drain an SCP&#039;s health.&lt;br /&gt;
&lt;br /&gt;
Each SCP, besides [[SCP-079]], will receive additional effects while in the fog of SCP-244 besides Hume Shield Drain. The following effects are not stackable.&lt;br /&gt;
*[[SCP-049]] - Increased attack cooldown by two seconds. Revive time increased by three seconds.&lt;br /&gt;
*[[SCP-049-2]] - Increased attack cooldown.&lt;br /&gt;
*[[SCP-096]] - Can&#039;t be triggered by looking at their face. Attacks are slower.&lt;br /&gt;
*[[SCP-106]] - Increased attack cooldown.&lt;br /&gt;
*[[SCP-173]] - Tantrum Puddles near the fog will disappear faster.&lt;br /&gt;
*[[SCP-939]] - Increased attack cooldown.&lt;br /&gt;
&lt;br /&gt;
SCP-244 can only be destroyed by using a [[High-Explosive Grenade]] or by shooting it with the [[3-X Molecular Disruptor]].&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Equiping and deploying SCP-244&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=Jar1Equip.mp3|title=Equip #1|description=}}&lt;br /&gt;
|{{multi-listen item|filename=Jar2Equip.mp3|title=Equip #2|description=}}&lt;br /&gt;
|{{multi-listen item|filename=Jar1Use.mp3|title=Use #1|description=}}&lt;br /&gt;
|{{multi-listen item|filename=Jar2Use.mp3|title=Use #2|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Destruction&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=JarBreak 1.mp3|title=Break #1|description=}}&lt;br /&gt;
|{{multi-listen item|filename=JarBreak 2.mp3|title=Break #2|description=}}&lt;br /&gt;
|{{multi-listen item|filename=JarBreak 3.mp3|title=Break #3|description=}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Hypothermia&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=244Cold.mp3|title=Freezing|description=}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
244A Equip Animation Fix.gif| &#039;&#039;&#039;SCP-244-A Equip Animation&#039;&#039;&#039;&lt;br /&gt;
244A Use Animation.gif| &#039;&#039;&#039;SCP-244-A Use Animation&#039;&#039;&#039;&lt;br /&gt;
244B Equip Animation.gif| &#039;&#039;&#039;SCP-244-B Equip Animation&#039;&#039;&#039;&lt;br /&gt;
244B Use Animation.gif| &#039;&#039;&#039;SCP-244-B Use Animation&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia= &lt;br /&gt;
* SCP-244 was first added as a temporary SCP in the [[Updates/11.1.1|X-Mas 2021 Event]], where it was removed from normal gameplay after the event ended.&lt;br /&gt;
**It was later readded in the [[Updates/11.2.0|11.2]] update.&lt;br /&gt;
{{SCP Navbox}}&lt;br /&gt;
{{Item Navbox}}&lt;/div&gt;</summary>
		<author><name>Draconocor</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-244&amp;diff=10241</id>
		<title>SCP-244</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-244&amp;diff=10241"/>
		<updated>2022-06-25T20:20:21Z</updated>

		<summary type="html">&lt;p&gt;Draconocor: /* In Game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP Item Infobox&lt;br /&gt;
|caption = &lt;br /&gt;
&amp;lt;div class=&amp;quot;infobox-tabber&amp;quot;&amp;gt;  &lt;br /&gt;
&amp;lt;tabber&amp;gt;SCP-244-A=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=1035px widths=135px&amp;gt;&lt;br /&gt;
SCP244AIcon.png|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|-|&lt;br /&gt;
SCP-244-B=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=188px widths=135px&amp;gt;&lt;br /&gt;
SCP244BIcon.png|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|spawn = [[Bulletproof Locker №7]] &amp;lt;br&amp;gt; [[Heavy Containment Zone]]&lt;br /&gt;
|usage = Environmental Hazard&lt;br /&gt;
|effect = {{Hoverimage|Player&#039;s vision is reduced and inaccuracy is increase.&amp;lt;br&amp;gt; Drains SCP&#039;s Hume Shield. &amp;lt;br&amp;gt; Humans take damage over time.|text=Hypothermia }}&lt;br /&gt;
|Description = &#039;&#039;An ancient vase, freezing to the touch. &amp;lt;br&amp;gt; Creates a large cloud of icy fog when placed.&#039;&#039;&lt;br /&gt;
|ID = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-244&#039;&#039;&#039; is an [[SCPs|SCP Item]] that acts as a portable environmental hazard that can be utilized by the player.&lt;br /&gt;
__TOC__&lt;br /&gt;
=In Game=&lt;br /&gt;
In-game, there are two instances of SCP-244 that can spawn: SCP-244-A and SCP-244-B.&amp;lt;br&amp;gt;&lt;br /&gt;
The only difference between the two are their models and spawn mechanics.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SCP-244-A can be found in a [[Bulletproof Locker №7]] located around the map. SCP-244-B has a 30% to spawn in a random room in [[Heavy Containment Zone]]. Unlike SCP-244-A, it will spawn fully activated, acting as a small environmental hazard.&lt;br /&gt;
&lt;br /&gt;
Human classes can pick up, hold, and activate SCP-244 by pushing {{Key Press|Leftclick}}. When activated, SCP-244 will produce a large cloud of frost. The fog will cover a large portion of a room, but cannot pass through walls or closed doors.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-244 will also activate upon being knocked over. This can happen by it either being thrown, dropped on an uneven surface, or if hit by an item while laying on the ground.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While in the fog, player vision is reduced and their weapon accuracy decreases. Their health will also begin to decay if they stay in the fog for more than five seconds. The amount of HP decay that takes place is dependent on how close a player is to SCP-244. The maximum amount of HP decay rate is 12 HP every 8 seconds. &amp;lt;br&amp;gt;&lt;br /&gt;
The time to pick up an item is increased by two extra seconds while under the effects of the fog. Humans will move 5% slower and drain Stamina slightly faster as well.&amp;lt;br&amp;gt;&lt;br /&gt;
The effects of SCP-244 are stackable if both instances of SCP-244 are used nearby each other.&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
SCPs under the effect of SCP-244 will no longer regenerate [[Hume Shield]] (shown by a red bar appearing on the Hume Shield bar). This will last for five seconds before the Hume Shield bar starts to decay at a rate of 15 HS/s (this drain is increased to 20 HS/s if under the effects of two SCP-244 instances). Their vision (apart from [[SCP-939]]) will also be greatly reduced while in the fog.&amp;lt;br&amp;gt; Once the Hume Shield is depleted, SCP-244 will also drain an SCP&#039;s health.&lt;br /&gt;
&lt;br /&gt;
Each SCP, besides [[SCP-079]], will receive additional effects while in the fog of SCP-244 besides Hume Shield Drain. The following effects are not stackable.&lt;br /&gt;
*[[SCP-049]] - Increased attack cooldown by two seconds. Revive time increased by three seconds.&lt;br /&gt;
*[[SCP-049-2]] - Increased attack cooldown.&lt;br /&gt;
*[[SCP-096]] - Can&#039;t be triggered by looking at their face. Attacks are slower.&lt;br /&gt;
*[[SCP-106]] - Increased attack cooldown.&lt;br /&gt;
*[[SCP-173]] - Tantrum Puddles near the fog will disappear faster.&lt;br /&gt;
*[[SCP-939]] - Increased attack cooldown.&lt;br /&gt;
&lt;br /&gt;
SCP-244 can only be destroyed by using a [[High-Explosive Grenade]] or by shooting it with the [[3-X Molecular Disruptor]].&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Equiping and deploying SCP-244&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=Jar1Equip.mp3|title=Equip #1|description=}}&lt;br /&gt;
|{{multi-listen item|filename=Jar2Equip.mp3|title=Equip #2|description=}}&lt;br /&gt;
|{{multi-listen item|filename=Jar1Use.mp3|title=Use #1|description=}}&lt;br /&gt;
|{{multi-listen item|filename=Jar2Use.mp3|title=Use #2|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Destruction&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=JarBreak 1.mp3|title=Break #1|description=}}&lt;br /&gt;
|{{multi-listen item|filename=JarBreak 2.mp3|title=Break #2|description=}}&lt;br /&gt;
|{{multi-listen item|filename=JarBreak 3.mp3|title=Break #3|description=}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Hypothermia&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=244Cold.mp3|title=Freezing|description=}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
244A Equip Animation Fix.gif| &#039;&#039;&#039;SCP-244-A Equip Animation&#039;&#039;&#039;&lt;br /&gt;
244A Use Animation.gif| &#039;&#039;&#039;SCP-244-A Use Animation&#039;&#039;&#039;&lt;br /&gt;
244B Equip Animation.gif| &#039;&#039;&#039;SCP-244-B Equip Animation&#039;&#039;&#039;&lt;br /&gt;
244B Use Animation.gif| &#039;&#039;&#039;SCP-244-B Use Animation&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia= &lt;br /&gt;
* SCP-244 was first added as a temporary SCP in the [[Updates/11.1.1|X-Mas 2021 Event]], where it was removed from normal gameplay after the event ended.&lt;br /&gt;
**It was later readded in the [[Updates/11.2.0|11.2]] update.&lt;br /&gt;
{{SCP Navbox}}&lt;br /&gt;
{{Item Navbox}}&lt;/div&gt;</summary>
		<author><name>Draconocor</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Template:DamageMod&amp;diff=10240</id>
		<title>Template:DamageMod</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Template:DamageMod&amp;diff=10240"/>
		<updated>2022-06-25T20:16:48Z</updated>

		<summary type="html">&lt;p&gt;Draconocor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
{{#expr:({{#expr:{{#switch:{{{weapon|}}}|RevolverShort=35.3|RevolverMed=39.2|RevolverLong=45.1|E-11FMJ|E-11AP|E-11DRUM=25.1|E-11JHP=32.6|E-11ExtFMJ|E-11ExtAP|E-11ExtDRUM=27|E-11ExtJHP=34.5|AKJHP=31.44|AKAP=26.2|AKExtJHP=32.75|AKExtAP=27.51|COM-15=19.6|COM-18=20.2|COM-18Heavy=23.23|FSP-9=22.3|Shotgun=66.6|CrossvecJHP=24|CrossvecExtendJHP=25.2|CrossvecAP=19.2|CrossvecExtendAP=20.16|Logicer=26.9|LogicerLight=25.55|MicroHID=90|ChaosCar=99999|}}*(1-({{#expr:{{#switch:{{{armor|none}}}|guardBody=.4|guardHelmet=.3|combatBody=.60|combatHelmet=.8|heavyArmor=.80|SCP106=.9|none=0}}* (100 * (1-{{#switch:{{{ammo|{{{weapon|}}}}}}|RevolverFMJ=.65|RevolverAP=.845|RevolverLongFMJ=.715|RevolverLongAP=.93|E-11FMJ|E-11DRUM=.70|E-11AP=.84|E-11JHP=.35|E-11ExtFMJ|E-11ExtDRUM=.85|E-11ExtAP=.95|E-11ExtJHP=.46|AKJHP=.43|AKAP=.85|AKExtJHP=.51|AKExtAP=.94|COM-15=.25|COM-18=.45|COM-18Heavy=.39|FSP-9=.35|CrossvecJHP=.15|CrossvecExtendJHP=.165|CrossvecAP=.585|CrossvecExtendAP=.6|Shotgun=.70|ShotgunExt=.77|Logicer=.95|LogicerLight=.90|MicroHID|ChaosCar=0}}*{{#switch:{{{armor|}}}|SCP106=0|1}}) *0.01) }})){{#switch: {{{effect|}}}|AHP=*.3|burn=*1.25|AHP/burn =*0.83|+0}}round 1}}) *{{#switch:{{{hitbox|}}}|limb=.7|head=3.5|1}} }}&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:DamageChart]]&lt;br /&gt;
AK, Extended, AP Ammo, Combat Armor (Head): {{damageMod|armor=combatHelmet|weapon=AKAP|ammo=AKAP|hitbox = head}}&lt;br /&gt;
&lt;br /&gt;
E-11, Rifle Body, FMJ Ammo, Combat Armor (Body): {{damageMod|armor=combatBody|weapon=E-11ExtFMJ|ammo=E-11ExtFMJ}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Crossvec, No Armor, Head AP: {{damageMod|armor=none|weapon=CrossvecAP|ammo=CrossvecAP|hitbox=head}}&amp;lt;br&amp;gt;&lt;br /&gt;
Revolver Med, Guard Armor, Body, AP: {{damageMod|armor=guardBody|weapon=RevolverMed|ammo=RevolverAP}}&amp;lt;br&amp;gt;&lt;br /&gt;
Revolver Long, Guard Armor, Body, AP: {{damageMod|armor=guardBody|weapon=RevolverLong|ammo=RevolverAP}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Draconocor</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Shotgun&amp;diff=10238</id>
		<title>Shotgun</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Shotgun&amp;diff=10238"/>
		<updated>2022-06-25T20:10:48Z</updated>

		<summary type="html">&lt;p&gt;Draconocor: /* In Game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon infobox 3&lt;br /&gt;
|type = Shotgun&lt;br /&gt;
|image = ShotgunIcon.png&lt;br /&gt;
|caliber = 12/70 Buckshot &lt;br /&gt;
|ammo = 14 (+2)&lt;br /&gt;
|fire_rate = 100&lt;br /&gt;
|reload = Shotgun&lt;br /&gt;
|weight = 3.95&lt;br /&gt;
|length2 = 74&lt;br /&gt;
|draw_time = 0.58&lt;br /&gt;
|shot_time = 0.3&lt;br /&gt;
|pump_time = 0.7&lt;br /&gt;
|speed = 1&lt;br /&gt;
|stamina = 2&lt;br /&gt;
|damage_falloff = 18&lt;br /&gt;
&amp;lt;!--- Values are taken from the Weapon Summary Menu --&amp;gt;&lt;br /&gt;
|bullet_accuracy = 0&lt;br /&gt;
|ads_accuracy = 0.1&lt;br /&gt;
|hip_accuracy = 0.6&lt;br /&gt;
|running_accuracy = 4.5&lt;br /&gt;
|barrel_attachments = 3&lt;br /&gt;
|sight_attachments = 2&lt;br /&gt;
|magazine_attachments = 1&lt;br /&gt;
|bottom_attachments = 4&lt;br /&gt;
|side_attachments = 2&lt;br /&gt;
|spawn_locations = [[Chaos Insurgent|Chaos Marauders]]&lt;br /&gt;
|inspired = Standard Manufacturing DP-12&lt;br /&gt;
|ID = 41&lt;br /&gt;
|manufactor= [[Lore/Manufacturers#Standard_BGT._Co.|Standard BGT. CO.]] &amp;lt;br&amp;gt; [[Lore/Manufacturers#Gunex|Gunex]] (Holo Sight)&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Shotgun&#039;&#039;&#039; (or the &#039;&#039;&#039;Double Barrel Baguette&#039;&#039;&#039; [or simply DBB]) is a type of [[Weapons|Firearm]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. It is effective at quickly dispatching nearby targets.&lt;br /&gt;
__TOC__&lt;br /&gt;
==In Game==&lt;br /&gt;
The Shotgun fires mini buckshots at players for massive damage. It has a very short damage falloff, making it only effective at close range, but its high damage still allows it to deal some damage from afar (provided the buckshots hit the player).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The default spray pattern for firing the weapon leans towards the right, although the spread is semi-random. This means it is best to aim near the left of players when engaging at long range. With the Choke Barrel attachment, the spray pattern is no longer random but the overall spread is increased. The Extended Barrel attachment increases penetration and lowers the spread, but makes the spray pattern completely random while also increasing the draw-time. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Shotgun has a unique firing mechanic compared to other weapons. By pressing {{Key Press|Left Click}}, the player can fire one of its two sears. Firing again when fire the other sear, afterwards the Shotgun will play a pumping animation, during which it can not be fired. This means the player can quickly fire the Shotgun twice in rapid succession before needing to wait for the pump animation to finish before firing again. Pellets will always deal bodyshot damage no matter if they hit the head or limb, and a maximum of eight bullets can hit a single player per shot, making the weapon incapable of killing a player in one hit. &amp;lt;br&amp;gt;&lt;br /&gt;
The Shotgun can be equipped with the Double-shot system attachment, which causes both sears to fire at once. This in turn allows the player to one shot targets.&lt;br /&gt;
&lt;br /&gt;
The Shotgun&#039;s rounds are fairly limited, as only Chaos Marauders spawn with them, and can be found nowhere else within [[Site-02]]. Therefore, the only way to gain more Buckshot rounds is to pick them up from deceased Chaos Insurgents, or using [[SCP-914]].&amp;lt;br&amp;gt;&lt;br /&gt;
Holding down the {{key Press|E}} key on a player with the firearm equipped will disarm the player.&lt;br /&gt;
&lt;br /&gt;
The Shotgun only has one possible spawn location:&lt;br /&gt;
* [[Chaos Insurgent|Chaos Marauders]] (will always spawn with a Shotgun)&lt;br /&gt;
&lt;br /&gt;
The Shotgun&#039;s reloading animation becomes slightly longer when reloading an empty Shotgun due to the fact it needs to be pumped to chamber the bullets.&lt;br /&gt;
&lt;br /&gt;
==Attachments==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Sight=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:ShotgunIronSights.png|20px|center]]&#039;&#039;Iron Sights&#039;&#039;&lt;br /&gt;
|ADS Zoom &amp;lt;font color= #05e814&amp;gt; 1.25x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Default attachment &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:HoloAttachment.png|40px|center]]&#039;&#039;Holographic Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom &amp;lt;font color= #05e814&amp;gt; 1.05x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt;+0.03%&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +14% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Barrel=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:ShotgunNoBarrel.png|20px|center]]&#039;&#039;Standard Barrel&#039;&#039;&lt;br /&gt;
|Default attachment &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:ShotgunChoke.png|100px|center]]&#039;&#039;Choke&#039;&#039;&lt;br /&gt;
|Pattern Consistency &amp;lt;font color= #05e814&amp;gt; +100% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Pellet Spread &amp;lt;font color= #ea2107&amp;gt; +20% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt; +10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +9% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:ShotgunLongBarrel.png|100px|center]]&#039;&#039;Extended Barrel&#039;&#039;&lt;br /&gt;
|Penetration &amp;lt;font color= #05e814&amp;gt; +10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Pellet Spread &amp;lt;font color= #05e814&amp;gt; -10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.1s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt; +17% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +23% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Side=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:ShotgunNoRail.png|80px|center]]&#039;&#039;None&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9AmmoCounter.png|80px|center]]&#039;&#039;Ammo Counter&#039;&#039;&lt;br /&gt;
|&amp;lt;font color= #05e814&amp;gt; Ammo Counter&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.03s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +20% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9Laser.png|80px|center]]&#039;&#039;Laser Sight&#039;&#039;&lt;br /&gt;
|Hip-Firing Accuracy &amp;lt;font color= #05e814&amp;gt; +100% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; &amp;lt;font color= #ea2107&amp;gt;Laser is visible to others &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +5% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9Flashlight.png|80px|center]]&#039;&#039;Flashlight&#039;&#039;&lt;br /&gt;
|&amp;lt;font color= #05e814&amp;gt; Light Source&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.03s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +8% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Trigger=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:TriggerSingle.png|80px|center]]&#039;&#039;Single-shot system&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:TriggerDouble.png|80px|center]]&#039;&#039;Double-shot system&#039;&#039;&lt;br /&gt;
|Projectiles Number &amp;lt;font color= #05e814&amp;gt;+100%&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Fire Rate &amp;lt;font color= #ea2107&amp;gt; -40% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Pattern Consistency &amp;lt;font color= #ea2107&amp;gt; -35% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
Due to how the Shotgun works, these values only represent when 8 out of 12 the pellets hit the person. Players hit by more than 8 pellets do not take additional damage. Shotgun ignores headshot and limbshot damage. The Shotgun also has a mechanic where if a player is killed by the Shotgun, any extra pellets will hit players behind them. For example, if a player is low enough to die from two pellets, and get hit by eight pellets. They will only take damage from two pellets, while the remaining pellets will land behind them.&lt;br /&gt;
&lt;br /&gt;
The Double-shot System attachment allows the player to fire both sears at once, increasing the total pellets fired at once. This in turn doubles the damage protentional of the Shotgun.&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Weapon::Shotgun]]&lt;br /&gt;
[[Armor::None]]&lt;br /&gt;
[[Type::+]]&lt;br /&gt;
 |?name&lt;br /&gt;
 |?Shotgun-1&lt;br /&gt;
 |?Shotgun-2&lt;br /&gt;
 |?Shotgun-3&lt;br /&gt;
 |?Shotgun-4&lt;br /&gt;
 |?Shotgun-5&lt;br /&gt;
 |?Shotgun-6&lt;br /&gt;
 |?Shotgun-7&lt;br /&gt;
 |?Shotgun-8&lt;br /&gt;
 |?Shotgun-9&lt;br /&gt;
 |introtemplate=2DamageHeader&lt;br /&gt;
 |template=2DamageBody&lt;br /&gt;
 |outrotemplate=Footer&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |link=none&lt;br /&gt;
 |sort=position&lt;br /&gt;
 |class=smwtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Shotgun Equip.mp3|title=Equip|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Shotgun Firing 1st.mp3|title=Fire #1|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Shotgun Firing 2nd.mp3|title=Fire #2|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Shotgun Pump.mp3|title=Pump |description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Shotgun ADS In.mp3|title=ADS In|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Shotgun ADS Out.mp3|title=ADS Out|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Animations=&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Shotgun Equip New.gif|thumb|600px|Equip Animation]]&lt;br /&gt;
|[[File:Shotgun Inspect New.gif|thumb|600px|Inspect Animation]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shotgun Reload New.gif|thumb|600px|Reload Animation]]&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Render=&lt;br /&gt;
{|&lt;br /&gt;
|[[File:ShotgunRender.jpeg|thumb|600px|Official 2.1k Render]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The Shotgun is also called the Double Barrel Baguette due to the fact it was created in New France, USA.&lt;br /&gt;
* When inspecting the Shotgun, it is possible to see how many shells remain inside of it. &lt;br /&gt;
**This is rather inprecise, but can be a small loophole around using the Ammo Counter attachment, in favor of using the Laser or Flashlight attachments.&lt;br /&gt;
{{Items Navbox}}&lt;/div&gt;</summary>
		<author><name>Draconocor</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Shotgun&amp;diff=10237</id>
		<title>Shotgun</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Shotgun&amp;diff=10237"/>
		<updated>2022-06-25T20:09:42Z</updated>

		<summary type="html">&lt;p&gt;Draconocor: /* In Game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon infobox 3&lt;br /&gt;
|type = Shotgun&lt;br /&gt;
|image = ShotgunIcon.png&lt;br /&gt;
|caliber = 12/70 Buckshot &lt;br /&gt;
|ammo = 14 (+2)&lt;br /&gt;
|fire_rate = 100&lt;br /&gt;
|reload = Shotgun&lt;br /&gt;
|weight = 3.95&lt;br /&gt;
|length2 = 74&lt;br /&gt;
|draw_time = 0.58&lt;br /&gt;
|shot_time = 0.3&lt;br /&gt;
|pump_time = 0.7&lt;br /&gt;
|speed = 1&lt;br /&gt;
|stamina = 2&lt;br /&gt;
|damage_falloff = 18&lt;br /&gt;
&amp;lt;!--- Values are taken from the Weapon Summary Menu --&amp;gt;&lt;br /&gt;
|bullet_accuracy = 0&lt;br /&gt;
|ads_accuracy = 0.1&lt;br /&gt;
|hip_accuracy = 0.6&lt;br /&gt;
|running_accuracy = 4.5&lt;br /&gt;
|barrel_attachments = 3&lt;br /&gt;
|sight_attachments = 2&lt;br /&gt;
|magazine_attachments = 1&lt;br /&gt;
|bottom_attachments = 4&lt;br /&gt;
|side_attachments = 2&lt;br /&gt;
|spawn_locations = [[Chaos Insurgent|Chaos Marauders]]&lt;br /&gt;
|inspired = Standard Manufacturing DP-12&lt;br /&gt;
|ID = 41&lt;br /&gt;
|manufactor= [[Lore/Manufacturers#Standard_BGT._Co.|Standard BGT. CO.]] &amp;lt;br&amp;gt; [[Lore/Manufacturers#Gunex|Gunex]] (Holo Sight)&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Shotgun&#039;&#039;&#039; (or the &#039;&#039;&#039;Double Barrel Baguette&#039;&#039;&#039; [or simply DBB]) is a type of [[Weapons|Firearm]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. It is effective at quickly dispatching nearby targets.&lt;br /&gt;
__TOC__&lt;br /&gt;
==In Game==&lt;br /&gt;
The Shotgun fires mini buckshots at players for massive damage. It has a very short damage falloff, making it only effective at close range, but its high damage still allows it to deal some damage from afar (provided the buckshots hit the player).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The default spray pattern for firing the weapon leans towards the right, although the spread is semi-random. This means it is best to aim near the left of players when engaging at long range. With the Choke Barrel attachment, the spray pattern is no longer random but the overall spread is increased. The Extended Barrel attachment increases penetration and lowers the spread, but makes the spray pattern completely random while also increasing the draw-time. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Shotgun has a unique firing mechanic compared to other weapons. By pressing {{Key Press|Left Click}}, the player can fire one of its two sears. Firing again when fire the other sear, afterwards the Shotgun will play a pumping animation, during which it can not be fired. This means the player can quickly fire the Shotgun twice in rapid succession before needing to wait for the pump animation to finish before firing again. Pellets will always deal bodyshot damage no matter if they hit the head or limb, and only up to eight bullets can hit (of twelve fired). &amp;lt;br&amp;gt;&lt;br /&gt;
The Shotgun can be equipped with the Double-shot system attachment, which causes both sears to fire at once. This in turn allows the player to one shot targets.&lt;br /&gt;
&lt;br /&gt;
The Shotgun&#039;s rounds are fairly limited, as only Chaos Marauders spawn with them, and can be found nowhere else within [[Site-02]]. Therefore, the only way to gain more Buckshot rounds is to pick them up from deceased Chaos Insurgents, or using [[SCP-914]].&amp;lt;br&amp;gt;&lt;br /&gt;
Holding down the {{key Press|E}} key on a player with the firearm equipped will disarm the player.&lt;br /&gt;
&lt;br /&gt;
The Shotgun only has one possible spawn location:&lt;br /&gt;
* [[Chaos Insurgent|Chaos Marauders]] (will always spawn with a Shotgun)&lt;br /&gt;
&lt;br /&gt;
The Shotgun&#039;s reloading animation becomes slightly longer when reloading an empty Shotgun due to the fact it needs to be pumped to chamber the bullets.&lt;br /&gt;
&lt;br /&gt;
==Attachments==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Sight=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:ShotgunIronSights.png|20px|center]]&#039;&#039;Iron Sights&#039;&#039;&lt;br /&gt;
|ADS Zoom &amp;lt;font color= #05e814&amp;gt; 1.25x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Default attachment &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:HoloAttachment.png|40px|center]]&#039;&#039;Holographic Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom &amp;lt;font color= #05e814&amp;gt; 1.05x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt;+0.03%&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +14% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Barrel=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:ShotgunNoBarrel.png|20px|center]]&#039;&#039;Standard Barrel&#039;&#039;&lt;br /&gt;
|Default attachment &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:ShotgunChoke.png|100px|center]]&#039;&#039;Choke&#039;&#039;&lt;br /&gt;
|Pattern Consistency &amp;lt;font color= #05e814&amp;gt; +100% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Pellet Spread &amp;lt;font color= #ea2107&amp;gt; +20% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt; +10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +9% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:ShotgunLongBarrel.png|100px|center]]&#039;&#039;Extended Barrel&#039;&#039;&lt;br /&gt;
|Penetration &amp;lt;font color= #05e814&amp;gt; +10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Pellet Spread &amp;lt;font color= #05e814&amp;gt; -10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.1s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt; +17% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +23% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Side=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:ShotgunNoRail.png|80px|center]]&#039;&#039;None&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9AmmoCounter.png|80px|center]]&#039;&#039;Ammo Counter&#039;&#039;&lt;br /&gt;
|&amp;lt;font color= #05e814&amp;gt; Ammo Counter&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.03s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +20% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9Laser.png|80px|center]]&#039;&#039;Laser Sight&#039;&#039;&lt;br /&gt;
|Hip-Firing Accuracy &amp;lt;font color= #05e814&amp;gt; +100% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; &amp;lt;font color= #ea2107&amp;gt;Laser is visible to others &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +5% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9Flashlight.png|80px|center]]&#039;&#039;Flashlight&#039;&#039;&lt;br /&gt;
|&amp;lt;font color= #05e814&amp;gt; Light Source&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.03s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +8% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Trigger=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:TriggerSingle.png|80px|center]]&#039;&#039;Single-shot system&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:TriggerDouble.png|80px|center]]&#039;&#039;Double-shot system&#039;&#039;&lt;br /&gt;
|Projectiles Number &amp;lt;font color= #05e814&amp;gt;+100%&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Fire Rate &amp;lt;font color= #ea2107&amp;gt; -40% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Pattern Consistency &amp;lt;font color= #ea2107&amp;gt; -35% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
Due to how the Shotgun works, these values only represent when 8 out of 12 the pellets hit the person. Players hit by more than 8 pellets do not take additional damage. Shotgun ignores headshot and limbshot damage. The Shotgun also has a mechanic where if a player is killed by the Shotgun, any extra pellets will hit players behind them. For example, if a player is low enough to die from two pellets, and get hit by eight pellets. They will only take damage from two pellets, while the remaining pellets will land behind them.&lt;br /&gt;
&lt;br /&gt;
The Double-shot System attachment allows the player to fire both sears at once, increasing the total pellets fired at once. This in turn doubles the damage protentional of the Shotgun.&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Weapon::Shotgun]]&lt;br /&gt;
[[Armor::None]]&lt;br /&gt;
[[Type::+]]&lt;br /&gt;
 |?name&lt;br /&gt;
 |?Shotgun-1&lt;br /&gt;
 |?Shotgun-2&lt;br /&gt;
 |?Shotgun-3&lt;br /&gt;
 |?Shotgun-4&lt;br /&gt;
 |?Shotgun-5&lt;br /&gt;
 |?Shotgun-6&lt;br /&gt;
 |?Shotgun-7&lt;br /&gt;
 |?Shotgun-8&lt;br /&gt;
 |?Shotgun-9&lt;br /&gt;
 |introtemplate=2DamageHeader&lt;br /&gt;
 |template=2DamageBody&lt;br /&gt;
 |outrotemplate=Footer&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |link=none&lt;br /&gt;
 |sort=position&lt;br /&gt;
 |class=smwtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Shotgun Equip.mp3|title=Equip|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Shotgun Firing 1st.mp3|title=Fire #1|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Shotgun Firing 2nd.mp3|title=Fire #2|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Shotgun Pump.mp3|title=Pump |description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Shotgun ADS In.mp3|title=ADS In|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Shotgun ADS Out.mp3|title=ADS Out|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Animations=&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Shotgun Equip New.gif|thumb|600px|Equip Animation]]&lt;br /&gt;
|[[File:Shotgun Inspect New.gif|thumb|600px|Inspect Animation]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shotgun Reload New.gif|thumb|600px|Reload Animation]]&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Render=&lt;br /&gt;
{|&lt;br /&gt;
|[[File:ShotgunRender.jpeg|thumb|600px|Official 2.1k Render]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The Shotgun is also called the Double Barrel Baguette due to the fact it was created in New France, USA.&lt;br /&gt;
* When inspecting the Shotgun, it is possible to see how many shells remain inside of it. &lt;br /&gt;
**This is rather inprecise, but can be a small loophole around using the Ammo Counter attachment, in favor of using the Laser or Flashlight attachments.&lt;br /&gt;
{{Items Navbox}}&lt;/div&gt;</summary>
		<author><name>Draconocor</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Status_Effects&amp;diff=9398</id>
		<title>Status Effects</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Status_Effects&amp;diff=9398"/>
		<updated>2022-02-13T21:30:52Z</updated>

		<summary type="html">&lt;p&gt;Draconocor: improved language slightly&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Status Effects&#039;&#039;&#039; are a [[Mechanics|mechanic]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039; that are used to change the stats of a player.&amp;lt;br&amp;gt;&lt;br /&gt;
Status Effects can be applied via Remote Admin or other sources in game.&lt;br /&gt;
&lt;br /&gt;
Currently, most status effects can only be applied via Remote Admin.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt; Alternative page layout [[Status Effects/No Chart]]&amp;lt;/small&amp;gt;&lt;br /&gt;
==List of Status Effects==&lt;br /&gt;
Positive Status Effects are shown in &amp;lt;font color= #05e814&amp;gt;green.&amp;lt;font color= #fff&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Negative Status Effects are shown in &amp;lt;font color= #ea2107&amp;gt;red.&amp;lt;font color= #fff&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mixed Status effects are shown in &amp;lt;font color= #ff82fb&amp;gt;pink.&amp;lt;font color= #fff&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Effects&lt;br /&gt;
! In game Source&lt;br /&gt;
!style=&amp;quot;white-space: nowrap;&amp;quot;|Removed after/by&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;&amp;quot; |&amp;lt;font color= #05e814&amp;gt; Bodyshot Reduction&lt;br /&gt;
| style=&amp;quot;font-size:13px; white-space: nowrap;&amp;quot; |Reduces damage taken from bodyshots&lt;br /&gt;
| style=&amp;quot;font-size:13px;&amp;quot; |[[SCP-330#Candy Effects|Rainbow Candy]]&lt;br /&gt;
| style=&amp;quot;font-size:13px;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;background-color: #2e2e2e; font-size:15px;&amp;quot; |&amp;lt;font color= #05e814&amp;gt; Damage Reduction&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e; white-space: nowrap;&amp;quot; |Reduces all forms of damage&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e;&amp;quot; |[[SCP-330#Candy Effects|Purple Candy]]&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e;&amp;quot; |20 seconds&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;&amp;quot; |&amp;lt;font color= #05e814&amp;gt; Invigorated&lt;br /&gt;
| style=&amp;quot;font-size:13px; white-space: nowrap;&amp;quot; |Gives the player infinite sprint.&lt;br /&gt;
| style=&amp;quot;font-size:13px;&amp;quot; |[[Adrenaline]]; [[SCP-330#Candy Effects|Yellow Candy]]&lt;br /&gt;
| style=&amp;quot;font-size:13px;&amp;quot; |20 seconds (Adrenaline) &amp;lt;br&amp;gt; 8 Seconds (Yellow Candy)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;background-color: #2e2e2e&amp;quot; |&amp;lt;font color= #05e814&amp;gt; Invisibility&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e; white-space: nowrap;&amp;quot;|Makes the player invisible for a short time.&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e&amp;quot;|[[SCP-268]]&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e&amp;quot;|15 seconds&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;&amp;quot; |&amp;lt;font color= #05e814&amp;gt; Movement Boost&lt;br /&gt;
| style=&amp;quot;font-size:13px; white-space: nowrap;&amp;quot; |Increases movement speed, up to 355%; each intensity point adds 1%&lt;br /&gt;
| style=&amp;quot;font-size:13px;&amp;quot; |[[SCP-330|Yellow Candy]]&lt;br /&gt;
| style=&amp;quot;font-size:13px;&amp;quot; |20 seconds&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;background-color: #2e2e2e; font-size:15px;&amp;quot; |&amp;lt;font color= #05e814&amp;gt; Rainbow Taste&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e; white-space: nowrap;&amp;quot; |Reduces severity of the following negative effects: Amnesia, Bleeding, Burned, Concussed, Hemorrhage, Poisoned and SCP-207.&amp;lt;br&amp;gt; The Rainbow Taste Effect must be applied before the Amnesia and Concussed effect to reduce/stop them.&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e;&amp;quot; |[[SCP-330#Candy Effects|Rainbow Candy]] &lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e;&amp;quot; |10 seconds&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;&amp;quot; |&amp;lt;font color= #05e814&amp;gt; Vitality&lt;br /&gt;
| style=&amp;quot;font-size:13px; white-space: nowrap;&amp;quot; |Immunity to negative status effects. Decontamination and Pocket Dimension ignore this immunity. SCP-207 no longer deals damage.&lt;br /&gt;
| style=&amp;quot;font-size:13px;&amp;quot; |[[SCP-330#Candy Effects|Green Candy]]&lt;br /&gt;
| style=&amp;quot;font-size:13px;&amp;quot; |30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;background-color: #2e2e2e; font-size:15px;&amp;quot; |&amp;lt;font color= #ea2107&amp;gt; Amnesia &lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e; white-space: nowrap;&amp;quot; |Makes it slightly harder to see. The Rainbow Taste Effect reduces how long Amensia is applied.&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e;&amp;quot; |Being bit by [[SCP-939]]&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e;&amp;quot; |[[SCP-500]]&amp;lt;br&amp;gt;3 seconds&amp;lt;br&amp;gt;1.7 seconds (Rainbow Taste Effect)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;&amp;quot; |&amp;lt;font color= #ea2107&amp;gt; Asphyxiated&lt;br /&gt;
| style=&amp;quot;font-size:13px;&amp;quot;|Drains the player&#039;s stamina; if there is no stamina left to drain&amp;lt;br&amp;gt;it will instead drain the player&#039;s health.&lt;br /&gt;
| style=&amp;quot;font-size:13px;&amp;quot;|-&lt;br /&gt;
| style=&amp;quot;font-size:13px;&amp;quot;|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;background-color: #2e2e2e; font-size:15px;&amp;quot; |&amp;lt;font color= #ea2107&amp;gt; Bleeding&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e; white-space: nowrap;&amp;quot; |Damage over time; starts high but gets lower.&amp;lt;br&amp;gt; Damage dealt every 5 seconds. Damage: 20HP - 2HP.&amp;lt;br&amp;gt;Rainbow Taste effect causes a 40% chance per tick for no damage to be dealt.&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e; white-space: nowrap;&amp;quot;|[[First Aid Kit]]&amp;lt;br&amp;gt;Damage reduced by [[SCP-500]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;&amp;quot; |&amp;lt;font color= #ea2107&amp;gt; Blinded&lt;br /&gt;
| style=&amp;quot;font-size:13px; white-space: nowrap;&amp;quot;|Makes the player&#039;s screen very blurry. &lt;br /&gt;
| style=&amp;quot;font-size:13px;&amp;quot;|-&lt;br /&gt;
| style=&amp;quot;font-size:13px;&amp;quot;|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;background-color: #2e2e2e; font-size:15px;&amp;quot; |&amp;lt;font color= #ea2107&amp;gt; Burned&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e; white-space: nowrap;&amp;quot; |Increases the damage the player takes.&amp;lt;br&amp;gt;Damage is increased by a multiple of 1.25. Rainbow Taste Effect reduces the multiplier to 0.7x.&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e; white-space: nowrap;&amp;quot; |Explosion from [[SCP-018]] &amp;lt;br&amp;gt;[[High-Explosive Grenade]]&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e;&amp;quot; |[[First Aid Kit]]&amp;lt;br&amp;gt;[[SCP-500]]&amp;lt;br&amp;gt;10 seconds&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;&amp;quot; |&amp;lt;font color= #ea2107&amp;gt; Concussed&lt;br /&gt;
| style=&amp;quot;font-size:13px;white-space: nowrap;&amp;quot;|Causes the players screen to get blurry when they turn.&amp;lt;br&amp;gt;The faster they turn the blurrier it gets. Rainbow Taste Effect has a 40% to stop Concussed from being applied.&lt;br /&gt;
| style=&amp;quot;font-size:13px;white-space: nowrap;&amp;quot;|Explosion from [[SCP-018]]&amp;lt;br&amp;gt; [[High-Explosive Grenade]]&lt;br /&gt;
| style=&amp;quot;font-size:13px;white-space: nowrap;&amp;quot;|[[Adrenaline]]&amp;lt;br&amp;gt;[[Painkillers]]&amp;lt;br&amp;gt;[[SCP-500]]&amp;lt;br&amp;gt;10 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;background-color: #2e2e2e; font-size:15px;&amp;quot; |&amp;lt;font color= #ea2107&amp;gt; Corroding&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e; white-space: nowrap;&amp;quot; |Teleports the player to the Pocket Dimension.&amp;lt;br&amp;gt;Drains HP.&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e;&amp;quot; |Attacked by [[SCP-106]]&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e;&amp;quot; |Exiting the&amp;lt;br&amp;gt;Pocket Dimension&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;&amp;quot; |&amp;lt;font color= #ea2107&amp;gt; Deafen&lt;br /&gt;
| style=&amp;quot;font-size:13px;white-space: nowrap;&amp;quot;|Makes it harder for the player to hear noises.&lt;br /&gt;
| style=&amp;quot;font-size:13px;&amp;quot;|[[Flashbang Grenade]]&lt;br /&gt;
| style=&amp;quot;font-size:13px;&amp;quot;|[[SCP-500]]&amp;lt;br&amp;gt;3-5 seconds&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;background-color: #2e2e2e;&amp;quot; |&amp;lt;font color= #ea2107&amp;gt; Decontaminating&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e; white-space: nowrap;&amp;quot; |Removes 10% of the players&#039; health every second.&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e; white-space: nowrap;&amp;quot; |[[Decontamination Process]]&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;&amp;quot; |&amp;lt;font color= #ea2107&amp;gt; Disabled&lt;br /&gt;
| style=&amp;quot;font-size:13px; white-space: nowrap;&amp;quot;|Slows down all movement.&lt;br /&gt;
| style=&amp;quot;font-size:13px;&amp;quot;|-&lt;br /&gt;
| style=&amp;quot;font-size:13px;&amp;quot;|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;background-color: #2e2e2e;&amp;quot; |&amp;lt;font color= #ea2107&amp;gt; Ensnared&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e; white-space: nowrap;&amp;quot; |Stops all movement.&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;&amp;quot; |&amp;lt;font color= #ea2107&amp;gt; Exhausted&lt;br /&gt;
| style=&amp;quot;font-size:13px;white-space: nowrap;&amp;quot;|Halves the maximum stamina capacity and stamina regeneration rate.&lt;br /&gt;
| style=&amp;quot;font-size:13px;&amp;quot;|-&lt;br /&gt;
| style=&amp;quot;font-size:13px;&amp;quot;|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;background-color: #2e2e2e; font-size:15px;&amp;quot; |&amp;lt;font color= #ea2107&amp;gt; Flashed&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e; white-space: nowrap;&amp;quot; |Makes the player unable to see at all for a short time.&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e;&amp;quot; |[[Flashbang Grenade]]&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e;&amp;quot; |3-5 seconds&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;&amp;quot; |&amp;lt;font color= #ea2107&amp;gt; Hemorrhage&lt;br /&gt;
| style=&amp;quot;font-size:13px; white-space: nowrap;&amp;quot;|The player&#039;s health drains by 2HP/s while sprinting.&amp;lt;br&amp;gt;Rainbow Taste effect causes a 40% chance per tick for no damage to be dealt.&lt;br /&gt;
| style=&amp;quot;font-size:13px;&amp;quot;|-&lt;br /&gt;
| style=&amp;quot;font-size:13px;&amp;quot;|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;background-color: #2e2e2e;&amp;quot; |&amp;lt;font color= #ea2107&amp;gt; Panic&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e; white-space: nowrap;&amp;quot;|Slighty increases the player&#039;s stamina consumption.&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e;&amp;quot;|-&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e;&amp;quot;|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;&amp;quot; |&amp;lt;font color= #ea2107&amp;gt; Poisoned&lt;br /&gt;
| style=&amp;quot;font-size:13px;white-space: nowrap;&amp;quot; |Damages the player over time; starts low but gets higher. &amp;lt;br&amp;gt;Damage dealt every 5 seconds. Damage: 2HP - 20HP.&amp;lt;br&amp;gt;Rainbow Taste effect causes a 40% chance per tick for no damage to be dealt.&lt;br /&gt;
| style=&amp;quot;font-size:13px;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;font-size:13px;&amp;quot; |[[SCP-500]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;background-color: #2e2e2e; font-size:15px;&amp;quot; |&amp;lt;font color= #ea2107&amp;gt; Severed Hands&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e; white-space: nowrap;&amp;quot; |Removes the player&#039;s hands; Slowly drains HP; Removes ability to open inventory and interactions.&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e;&amp;quot; |Removing more than two pieces of candy from [[SCP-330]]&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;&amp;quot; |&amp;lt;font color= #ea2107&amp;gt; Sinkhole&lt;br /&gt;
| style=&amp;quot;font-size:13px; white-space: nowrap;&amp;quot; |Slows down players; SCPs are immune to this effect.&lt;br /&gt;
| style=&amp;quot;font-size:13px;&amp;quot; |[[Light Containment Zone #4-Way Intersection - IX|Sinkhole Trap]]&lt;br /&gt;
| style=&amp;quot;font-size:13px;&amp;quot; |Exiting the trap&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;background-color: #2e2e2e;&amp;quot; |&amp;lt;font color= #ff82fb&amp;gt;SCP-207&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e; white-space: nowrap;&amp;quot;|Infinite sprint and increased movement speed with health drain.&amp;lt;br&amp;gt;Can stack up to 4.&amp;lt;br&amp;gt; Rainbow Taste effect causes a 40% chance per tick for no damage to be dealt.&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e;&amp;quot;|[[SCP-207]]&lt;br /&gt;
| style=&amp;quot;font-size:13px;background-color: #2e2e2e; white-space: nowrap;&amp;quot;|[[SCP-500]]&amp;lt;br&amp;gt;Escaping as [[Class-D]] or [[Scientist]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;font color= #ff82fb&amp;gt;SCP-939 Visuals&lt;br /&gt;
| style=&amp;quot;font-size:13px; white-space: nowrap;&amp;quot;|Can only see people making noises.&amp;lt;br&amp;gt;Can see people through walls.&lt;br /&gt;
| style=&amp;quot;font-size:13px;&amp;quot;|Playing as [[SCP-939]]&lt;br /&gt;
| style=&amp;quot;font-size:13px;&amp;quot;|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;br /&gt;
{{Mechanics Navbox}}&lt;/div&gt;</summary>
		<author><name>Draconocor</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Standard_Locker&amp;diff=9394</id>
		<title>Standard Locker</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Standard_Locker&amp;diff=9394"/>
		<updated>2022-02-13T20:49:22Z</updated>

		<summary type="html">&lt;p&gt;Draconocor: Removed several instances of redundant language, and fixed a few typos.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Structure infobox&lt;br /&gt;
|image	= StandardLockerOpen.png&lt;br /&gt;
|image_size = 150&lt;br /&gt;
|spawn	= Various Rooms &amp;lt;br&amp;gt; in [[Light Containment Zone]] &amp;lt;br&amp;gt; and [[Entrance Zone]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Standard Locker&#039;&#039;&#039; is a type of [[Site-02|Structure]] found in &#039;&#039;SCP: Secret Laboratory&#039;&#039;.&lt;br /&gt;
__TOC__&lt;br /&gt;
=In Game=&lt;br /&gt;
Standard Lockers are lockers that contain loot and will randomly spawn in certain rooms around Site-02. The items inside of a Standard Locker are randomized each round. &amp;lt;br&amp;gt;&lt;br /&gt;
There are six locations inside the Standard Locker where items can spawn. At least two will contain items, up to a maximum of five.&lt;br /&gt;
&lt;br /&gt;
Standard Lockers can be opened by players by pressing the {{Key Press|E}} key. &lt;br /&gt;
&lt;br /&gt;
==Possible Spawn Locations==&lt;br /&gt;
*Light Containment Zone:&lt;br /&gt;
** [[Light Containment Zone#Glass Room - GR 18|Glass Room]]&lt;br /&gt;
** [[Light Containment Zone#Containment Room and Chamber of SCP-173 - PT|173&#039;s room]]&lt;br /&gt;
** [[Light Containment Zone#Office - PC15|PC Office]]&lt;br /&gt;
** [[Light Containment Zone#Garden Chamber - VT|Garden Chamber]]&lt;br /&gt;
** [[Light Containment Zone#SCP-330&#039;s Containment Chamber - TC01|SCP-330&#039;s Containment Chamber]]&lt;br /&gt;
&lt;br /&gt;
*Entrance Zone:&lt;br /&gt;
** [[Entrance Zone#Walkway Office|Walkway Office]] &lt;br /&gt;
** [[Entrance Zone#Cubical Office|Cubical Office]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Loot:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border-collapse:collapse&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-style: solid; border-width: 1px 2px 1px 1px;border-right:solid 2px white; text-align:center;padding: 5px;background-color:#333333;&amp;quot; |Item&lt;br /&gt;
!style=&amp;quot;text-align:center;padding: 5px;background-color:#333333;&amp;quot;|Max Chambers&lt;br /&gt;
!style=&amp;quot;text-align:center;padding: 5px;background-color:#333333;&amp;quot;|Chance&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;&amp;quot;|{{914 Item 2|Painkillers|total=3}}&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|20%&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;&amp;quot;|{{914 Item 2|Zone Manager Keycard}}&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|20%&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;&amp;quot;|{{914 Item 2|Scientist Keycard}}&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|20%&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;&amp;quot;|{{914 Item 2|Janitor Keycard}}&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|10%&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;&amp;quot;|{{914 Item 2|Flashlight}}&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|10%&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;&amp;quot;|{{914 Item 2|First Aid Kit}}&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|10%&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;&amp;quot;|{{914 Item 2|Radio}}&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|5%&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;&amp;quot;|{{914 Item 2|Coin|total=4}}&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|5%&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
Max Chambers shows how many times the loot can spawn in a locker. There are six Chambers, so an item of &amp;quot;Max Chambers 2&amp;quot; can spawn up to two times throughout the locker. It does not mean how much of a item spawns in one chamber. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Standard Locker GR18.png|The Locker in the Glass Room|450px|thumb]]&lt;br /&gt;
|[[File:Standard Locker 173.png|The Locker in SCP-173&#039;s room|450px|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Standard Locker EZ.png|The Locker in Entrance Zone Walkway Office|450px|thumb]]&lt;br /&gt;
|[[File:Standard Locker PC15.png|The Locker in the Office|450px|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Standard Locker Open.png|An opened Locker with loot in it|450px|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In earlier builds, Cabinets spawned instead of Lockers. These only spawned in Glass Room#18 and Walkway Office. Cabinets can be searched by holding E on them, after a bar fills up, an item is added to the player&#039;s inventory. Cabinets could only be looted once per round and only had one item.&lt;br /&gt;
** The Cabinets in Entrance Zone had a very low chance to give a Facility Manager Keycard, allowing [[Mobile Task Force]] to re-contain SCP-106 or turn on [[Alpha Warhead]] very quickly.&lt;br /&gt;
***In even earlier builds, this allowed MTF to kill SCP-079 by opening his room and shooting it.&lt;br /&gt;
{{Locations Navbox}}&lt;/div&gt;</summary>
		<author><name>Draconocor</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=.44_Revolver&amp;diff=9393</id>
		<title>.44 Revolver</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=.44_Revolver&amp;diff=9393"/>
		<updated>2022-02-13T20:42:59Z</updated>

		<summary type="html">&lt;p&gt;Draconocor: Removed casual language &amp;quot;One tap headshoting&amp;quot;.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon infobox 3&lt;br /&gt;
|type = Pistol &lt;br /&gt;
|image = RevolverIcon.png&lt;br /&gt;
|caliber = .44 Mag&lt;br /&gt;
|ammo = 6&lt;br /&gt;
|reload = ??&lt;br /&gt;
|nocat = yes&lt;br /&gt;
|fire_rate = 240&lt;br /&gt;
|weight = 0.45&lt;br /&gt;
|length2 = 34&lt;br /&gt;
|ads_time = ??&lt;br /&gt;
|draw_time = 0.45&lt;br /&gt;
|fire_delay = 0.1&lt;br /&gt;
|fire_delay2 = 0&lt;br /&gt;
|damage_falloff = 75&lt;br /&gt;
|barrel_attachments = 3&lt;br /&gt;
|sight_attachments = 3&lt;br /&gt;
|magazine_attachments = 3&lt;br /&gt;
|bottom_attachments = 2&lt;br /&gt;
|spawn_locations = &lt;br /&gt;
|spawn_class = [[Chaos Insurgent#Chaos Repressor|Chaos Marauder]]&lt;br /&gt;
|inspired = S&amp;amp;W Model 500/Model 629&lt;br /&gt;
|manufactor= [[File:LutyArmsLogo.png|25px|middle]] [[Lore/Manufacturers#Luty_Arms_Co.|Luty Arms Co.]]&lt;br /&gt;
|ID = 39&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;.44 Revolver&#039;&#039;&#039; (or just &#039;&#039;&#039;Revolver&#039;&#039;&#039;) is a type of [[Weapons|Firearm]] found in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. Its high firepower makes it effective at killing some targets in only one hit, though its slow fire rate makes it less effective against large groups.&lt;br /&gt;
__TOC__&lt;br /&gt;
=In Game=&lt;br /&gt;
The .44 Revolver is a very powerful and useful sidearm, capable of instantly killing any human player that isn&#039;t wearing [[Armor]]. By default the weapon has 65% armor penetration, making it somewhat effective against armored foes. With the .44 AP Mag attachments, bullet penetration is increased by 85%, making it extremely effective against foes with armor. Equipping the .44 AP Mag with either the Medium or Long Barrel attachment will allow the Revolver to always one tap human player heads, regardless of what armor they are wearing (or not). &lt;br /&gt;
&lt;br /&gt;
The Revolver has two modes: &#039;&#039;Double-Action&#039;&#039; and &#039;&#039;Single-Action&#039;&#039;. By default the Revolver is in &#039;&#039;Double-Action&#039;&#039; mode. When in &#039;&#039;Double-Action&#039;&#039; mode, the player must hold {{Key Press|Leftclick}} for 0.1s to fire. If the player presses {{Key Press|Middleclick}}, the Revolver switches to &#039;&#039;Single-Action&#039;&#039; mode. Simply pressing {{Key Press|Leftclick}} will achieve nothing, unlike all the other guns in the game.&amp;lt;br&amp;gt;&lt;br /&gt;
In &#039;&#039;Single-Action&#039;&#039; mode the Revolver much is more accurate. The downside of this mode is that the player has to manually cock the Revolver&#039;s hammer with {{Key Press|Middleclick}} each time they want to fire in this mode, thus giving an overall lower fire-rate.&lt;br /&gt;
&lt;br /&gt;
The Revolver&#039;s rounds are fairly limited, as only Chaos Marauders spawn with them, and can be found nowhere else within [[Site-02]]. Therefore, the only way to gain more Revolver rounds is to pick them up from deceased Chaos Insurgents, or using [[SCP-914]].&amp;lt;br&amp;gt;&lt;br /&gt;
Holding down the {{key Press|E}} key on a player with the firearm equipped will disarm the player.&lt;br /&gt;
&lt;br /&gt;
The Revolver has only one possible spawn location:&lt;br /&gt;
* [[Chaos Insurgent|Chaos Marauders]] (will always spawn with a .44 Revolver)&lt;br /&gt;
&lt;br /&gt;
==Attachments==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Sight=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverIronSight.png|100px|center]]&#039;&#039;Iron Sights&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1.2x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverDotSight.png|100px|center]]&#039;&#039;Dot Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1.05x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.02s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +7% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverScope.png|100px|center]]&#039;&#039;Telescopic Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;6x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.05s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +33% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Barrel=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverBarrelMedium.png|80px|center]]&#039;&#039;Medium Barrel&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverBarrelLong.png|100px|center]]&#039;&#039;Long Barrel&#039;&#039;&lt;br /&gt;
| Damage &amp;lt;font color= #05e814&amp;gt; +10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Bullet Acuracy &amp;lt;font color= #05e814&amp;gt; +100% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.08s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt; +37% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +51% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverBarrelShort.png|60px|center]]&#039;&#039;Short Barrel&#039;&#039;&lt;br /&gt;
| Equip Time &amp;lt;font color= #05e814&amp;gt; -0.19s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #05e814&amp;gt; -22% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #05e814&amp;gt; -30% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Damage &amp;lt;font color= ea2107&amp;gt; -10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Bullet Accuracy &amp;lt;font color= #ea2107&amp;gt; -23% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Stock=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverPistolGrip.png|60px|center]]&#039;&#039;Standard Stock&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverButtstock.png|80px|center]]&#039;&#039;Heavy Stock&#039;&#039;&lt;br /&gt;
|Aiming Accuracy &amp;lt;font color= #05e814&amp;gt; +150% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Recoil When Aiming &amp;lt;font color= #05e814&amp;gt; -35% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= ea2107&amp;gt; +0.11s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt; +89% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +33% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Magazine=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverCylinder6.png|60px|center]]&#039;&#039;6-Shot Cylinder&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverCylinder4.png|60px|center]]&#039;&#039;4-Shot Cylinder&#039;&#039;&lt;br /&gt;
|Penetration &amp;lt;font color= #05e814&amp;gt; +30% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Bullet Accuracy &amp;lt;font color= #05e814&amp;gt; +25% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Magazine Capacity &amp;lt;font color= #ea2107&amp;gt; -2 &amp;lt;/font&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverCylinder8.png|60px|center]]&#039;&#039;8-Shot Cylinder&#039;&#039;&lt;br /&gt;
|Magazine Capacity &amp;lt;font color= #05e814&amp;gt; +2 &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Fire Rate &amp;lt;font color= #ea2107&amp;gt; -40% &amp;lt;/font&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
No Armor=&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Weapon::Revolver]]&lt;br /&gt;
[[Armor::None]]&lt;br /&gt;
[[Type::+]]&lt;br /&gt;
 |?name&lt;br /&gt;
 |?revolver1&lt;br /&gt;
 |?revolver2&lt;br /&gt;
 |?revolver3&lt;br /&gt;
 |?revolver4&lt;br /&gt;
 |?revolver5&lt;br /&gt;
 |?revolver6&lt;br /&gt;
 |introtemplate=RevolverHeader&lt;br /&gt;
 |template=RevolverBody&lt;br /&gt;
 |outrotemplate=Footer&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |link=none&lt;br /&gt;
 |sort=position&lt;br /&gt;
 |class=smwtable&lt;br /&gt;
}}&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Light Armor=&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Weapon::Revolver]]&lt;br /&gt;
[[Armor::Guard]]&lt;br /&gt;
[[Type::+]]&lt;br /&gt;
 |?name&lt;br /&gt;
 |?revolver1&lt;br /&gt;
 |?revolver2&lt;br /&gt;
 |?revolver3&lt;br /&gt;
 |?revolver4&lt;br /&gt;
 |?revolver5&lt;br /&gt;
 |?revolver6&lt;br /&gt;
 |introtemplate=RevolverHeader&lt;br /&gt;
 |template=RevolverBody&lt;br /&gt;
 |outrotemplate=Footer&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |link=none&lt;br /&gt;
 |sort = position&lt;br /&gt;
 |class = smwtable&lt;br /&gt;
}}&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Combat Armor=&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Weapon::Revolver]]&lt;br /&gt;
[[Armor::Combat]]&lt;br /&gt;
[[Type::+]]&lt;br /&gt;
 |?name&lt;br /&gt;
 |?revolver1&lt;br /&gt;
 |?revolver2&lt;br /&gt;
 |?revolver3&lt;br /&gt;
 |?revolver4&lt;br /&gt;
 |?revolver5&lt;br /&gt;
 |?revolver6&lt;br /&gt;
 |introtemplate=RevolverHeader&lt;br /&gt;
 |template=RevolverBody&lt;br /&gt;
 |outrotemplate=Footer&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |link=none&lt;br /&gt;
 |sort = position&lt;br /&gt;
 |class = smwtable&lt;br /&gt;
}}&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Heavy Armor=&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Weapon::Revolver]]&lt;br /&gt;
[[Armor::Heavy]]&lt;br /&gt;
[[Type::+]]&lt;br /&gt;
 |?name&lt;br /&gt;
 |?revolver1&lt;br /&gt;
 |?revolver2&lt;br /&gt;
 |?revolver3&lt;br /&gt;
 |?revolver4&lt;br /&gt;
 |?revolver5&lt;br /&gt;
 |?revolver6&lt;br /&gt;
 |introtemplate=RevolverHeader&lt;br /&gt;
 |template=RevolverBody&lt;br /&gt;
 |outrotemplate=Footer&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |link=none&lt;br /&gt;
 |sort = position&lt;br /&gt;
 |class = smwtable&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=RevCock.mp3|title=Hammer pull|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=RevShoot.mp3|title=Fire|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=RevDryfire.mp3|title=Dry Fire |description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=RevADSUp.mp3|title=ADS In|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=RevADSDown.mp3|title=ADS Out|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Animations=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
Revolver Equip Animation.png| &#039;&#039;&#039;Equip Animation&#039;&#039;&#039;&lt;br /&gt;
Revolver Rare Equip Animation.png| &#039;&#039;&#039;Rare Equip Animation (1 in 50)&#039;&#039;&#039;&lt;br /&gt;
Revolver Inspect Animation.png| &#039;&#039;&#039;Inspect Animation&#039;&#039;&#039;&lt;br /&gt;
Revolver Reload Animation.png| &#039;&#039;&#039;Reload Animation&#039;&#039;&#039;&lt;br /&gt;
Revolver Rare Reload Animation.png| &#039;&#039;&#039;Rare Reload Animation (1 in 50)&#039;&#039;&#039;&lt;br /&gt;
Revolver Full Reload Animation.png| &#039;&#039;&#039;Reload Animation (from Unload)&#039;&#039;&#039;&lt;br /&gt;
Revolver Unload Animation.png| &#039;&#039;&#039;Unload Animation&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Render=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
RevolverRender.jpeg|Official 2.1k Render&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The Revolver was made in Agua Fria, Texas, which is a reference to Big Iron.&lt;br /&gt;
*Inside the frame of the Revolver is a hidden message saying &amp;quot;Thanks Ender :)&amp;quot;&lt;br /&gt;
*The Revolver was visually based on the S&amp;amp;W Model 500, which actually uses .500 rounds instead of the .44 rounds seen in-game.&lt;br /&gt;
**[https://sketchfab.com/3d-models/scp-secret-laboratory-revolver-sw-500-f621094395d24bed868b684412ac6797 Sketch Fab Link]&lt;br /&gt;
{{Items Navbox}}&lt;/div&gt;</summary>
		<author><name>Draconocor</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=.44_Revolver&amp;diff=9392</id>
		<title>.44 Revolver</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=.44_Revolver&amp;diff=9392"/>
		<updated>2022-02-13T20:39:35Z</updated>

		<summary type="html">&lt;p&gt;Draconocor: /* In Game */ Removed casual language &amp;quot;One tap headshoting&amp;quot;.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon infobox 3&lt;br /&gt;
|type = Pistol &lt;br /&gt;
|image = RevolverIcon.png&lt;br /&gt;
|caliber = .44 Mag&lt;br /&gt;
|ammo = 6&lt;br /&gt;
|reload = ??&lt;br /&gt;
|nocat = yes&lt;br /&gt;
|fire_rate = 240&lt;br /&gt;
|weight = 0.45&lt;br /&gt;
|length2 = 34&lt;br /&gt;
|ads_time = ??&lt;br /&gt;
|draw_time = 0.45&lt;br /&gt;
|fire_delay = 0.1&lt;br /&gt;
|fire_delay2 = 0&lt;br /&gt;
|damage_falloff = 75&lt;br /&gt;
|barrel_attachments = 3&lt;br /&gt;
|sight_attachments = 3&lt;br /&gt;
|magazine_attachments = 3&lt;br /&gt;
|bottom_attachments = 2&lt;br /&gt;
|spawn_locations = &lt;br /&gt;
|spawn_class = [[Chaos Insurgent#Chaos Repressor|Chaos Marauder]]&lt;br /&gt;
|inspired = S&amp;amp;W Model 500/Model 629&lt;br /&gt;
|manufactor= [[File:LutyArmsLogo.png|25px|middle]] [[Lore/Manufacturers#Luty_Arms_Co.|Luty Arms Co.]]&lt;br /&gt;
|ID = 39&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;.44 Revolver&#039;&#039;&#039; (or just &#039;&#039;&#039;Revolver&#039;&#039;&#039;) is a type of [[Weapons|Firearm]] found in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. Its high firepower makes it effective at one tapping single targets; though its slow fire rate makes it less effective against large groups.&lt;br /&gt;
__TOC__&lt;br /&gt;
=In Game=&lt;br /&gt;
The .44 Revolver is a very powerful and useful sidearm, capable of instantly killing any human player that isn&#039;t wearing [[Armor]]. By default the weapon has 65% armor penetration, making it somewhat effective against armored foes. With the .44 AP Mag attachments, bullet penetration is increased by 85%, making it extremely effective against foes with armor. Equipping the .44 AP Mag with either the Medium or Long Barrel attachment will allow the Revolver to always one tap human player heads, regardless of what armor they are wearing (or not). &lt;br /&gt;
&lt;br /&gt;
The Revolver has two modes: &#039;&#039;Double-Action&#039;&#039; and &#039;&#039;Single-Action&#039;&#039;. By default the Revolver is in &#039;&#039;Double-Action&#039;&#039; mode. When in &#039;&#039;Double-Action&#039;&#039; mode, the player must hold {{Key Press|Leftclick}} for 0.1s to fire. If the player presses {{Key Press|Middleclick}}, the Revolver switches to &#039;&#039;Single-Action&#039;&#039; mode. Simply pressing {{Key Press|Leftclick}} will achieve nothing, unlike all the other guns in the game.&amp;lt;br&amp;gt;&lt;br /&gt;
In &#039;&#039;Single-Action&#039;&#039; mode the Revolver much is more accurate. The downside of this mode is that the player has to manually cock the Revolver&#039;s hammer with {{Key Press|Middleclick}} each time they want to fire in this mode, thus giving an overall lower fire-rate.&lt;br /&gt;
&lt;br /&gt;
The Revolver&#039;s rounds are fairly limited, as only Chaos Marauders spawn with them, and can be found nowhere else within [[Site-02]]. Therefore, the only way to gain more Revolver rounds is to pick them up from deceased Chaos Insurgents, or using [[SCP-914]].&amp;lt;br&amp;gt;&lt;br /&gt;
Holding down the {{key Press|E}} key on a player with the firearm equipped will disarm the player.&lt;br /&gt;
&lt;br /&gt;
The Revolver has only one possible spawn location:&lt;br /&gt;
* [[Chaos Insurgent|Chaos Marauders]] (will always spawn with a .44 Revolver)&lt;br /&gt;
&lt;br /&gt;
==Attachments==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Sight=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverIronSight.png|100px|center]]&#039;&#039;Iron Sights&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1.2x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverDotSight.png|100px|center]]&#039;&#039;Dot Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1.05x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.02s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +7% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverScope.png|100px|center]]&#039;&#039;Telescopic Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;6x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.05s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +33% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Barrel=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverBarrelMedium.png|80px|center]]&#039;&#039;Medium Barrel&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverBarrelLong.png|100px|center]]&#039;&#039;Long Barrel&#039;&#039;&lt;br /&gt;
| Damage &amp;lt;font color= #05e814&amp;gt; +10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Bullet Acuracy &amp;lt;font color= #05e814&amp;gt; +100% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.08s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt; +37% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +51% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverBarrelShort.png|60px|center]]&#039;&#039;Short Barrel&#039;&#039;&lt;br /&gt;
| Equip Time &amp;lt;font color= #05e814&amp;gt; -0.19s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #05e814&amp;gt; -22% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #05e814&amp;gt; -30% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Damage &amp;lt;font color= ea2107&amp;gt; -10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Bullet Accuracy &amp;lt;font color= #ea2107&amp;gt; -23% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Stock=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverPistolGrip.png|60px|center]]&#039;&#039;Standard Stock&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverButtstock.png|80px|center]]&#039;&#039;Heavy Stock&#039;&#039;&lt;br /&gt;
|Aiming Accuracy &amp;lt;font color= #05e814&amp;gt; +150% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Recoil When Aiming &amp;lt;font color= #05e814&amp;gt; -35% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= ea2107&amp;gt; +0.11s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt; +89% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +33% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Magazine=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverCylinder6.png|60px|center]]&#039;&#039;6-Shot Cylinder&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverCylinder4.png|60px|center]]&#039;&#039;4-Shot Cylinder&#039;&#039;&lt;br /&gt;
|Penetration &amp;lt;font color= #05e814&amp;gt; +30% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Bullet Accuracy &amp;lt;font color= #05e814&amp;gt; +25% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Magazine Capacity &amp;lt;font color= #ea2107&amp;gt; -2 &amp;lt;/font&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverCylinder8.png|60px|center]]&#039;&#039;8-Shot Cylinder&#039;&#039;&lt;br /&gt;
|Magazine Capacity &amp;lt;font color= #05e814&amp;gt; +2 &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Fire Rate &amp;lt;font color= #ea2107&amp;gt; -40% &amp;lt;/font&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
No Armor=&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Weapon::Revolver]]&lt;br /&gt;
[[Armor::None]]&lt;br /&gt;
[[Type::+]]&lt;br /&gt;
 |?name&lt;br /&gt;
 |?revolver1&lt;br /&gt;
 |?revolver2&lt;br /&gt;
 |?revolver3&lt;br /&gt;
 |?revolver4&lt;br /&gt;
 |?revolver5&lt;br /&gt;
 |?revolver6&lt;br /&gt;
 |introtemplate=RevolverHeader&lt;br /&gt;
 |template=RevolverBody&lt;br /&gt;
 |outrotemplate=Footer&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |link=none&lt;br /&gt;
 |sort=position&lt;br /&gt;
 |class=smwtable&lt;br /&gt;
}}&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Light Armor=&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Weapon::Revolver]]&lt;br /&gt;
[[Armor::Guard]]&lt;br /&gt;
[[Type::+]]&lt;br /&gt;
 |?name&lt;br /&gt;
 |?revolver1&lt;br /&gt;
 |?revolver2&lt;br /&gt;
 |?revolver3&lt;br /&gt;
 |?revolver4&lt;br /&gt;
 |?revolver5&lt;br /&gt;
 |?revolver6&lt;br /&gt;
 |introtemplate=RevolverHeader&lt;br /&gt;
 |template=RevolverBody&lt;br /&gt;
 |outrotemplate=Footer&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |link=none&lt;br /&gt;
 |sort = position&lt;br /&gt;
 |class = smwtable&lt;br /&gt;
}}&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Combat Armor=&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Weapon::Revolver]]&lt;br /&gt;
[[Armor::Combat]]&lt;br /&gt;
[[Type::+]]&lt;br /&gt;
 |?name&lt;br /&gt;
 |?revolver1&lt;br /&gt;
 |?revolver2&lt;br /&gt;
 |?revolver3&lt;br /&gt;
 |?revolver4&lt;br /&gt;
 |?revolver5&lt;br /&gt;
 |?revolver6&lt;br /&gt;
 |introtemplate=RevolverHeader&lt;br /&gt;
 |template=RevolverBody&lt;br /&gt;
 |outrotemplate=Footer&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |link=none&lt;br /&gt;
 |sort = position&lt;br /&gt;
 |class = smwtable&lt;br /&gt;
}}&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Heavy Armor=&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Weapon::Revolver]]&lt;br /&gt;
[[Armor::Heavy]]&lt;br /&gt;
[[Type::+]]&lt;br /&gt;
 |?name&lt;br /&gt;
 |?revolver1&lt;br /&gt;
 |?revolver2&lt;br /&gt;
 |?revolver3&lt;br /&gt;
 |?revolver4&lt;br /&gt;
 |?revolver5&lt;br /&gt;
 |?revolver6&lt;br /&gt;
 |introtemplate=RevolverHeader&lt;br /&gt;
 |template=RevolverBody&lt;br /&gt;
 |outrotemplate=Footer&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |link=none&lt;br /&gt;
 |sort = position&lt;br /&gt;
 |class = smwtable&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=RevCock.mp3|title=Hammer pull|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=RevShoot.mp3|title=Fire|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=RevDryfire.mp3|title=Dry Fire |description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=RevADSUp.mp3|title=ADS In|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=RevADSDown.mp3|title=ADS Out|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Animations=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
Revolver Equip Animation.png| &#039;&#039;&#039;Equip Animation&#039;&#039;&#039;&lt;br /&gt;
Revolver Rare Equip Animation.png| &#039;&#039;&#039;Rare Equip Animation (1 in 50)&#039;&#039;&#039;&lt;br /&gt;
Revolver Inspect Animation.png| &#039;&#039;&#039;Inspect Animation&#039;&#039;&#039;&lt;br /&gt;
Revolver Reload Animation.png| &#039;&#039;&#039;Reload Animation&#039;&#039;&#039;&lt;br /&gt;
Revolver Rare Reload Animation.png| &#039;&#039;&#039;Rare Reload Animation (1 in 50)&#039;&#039;&#039;&lt;br /&gt;
Revolver Full Reload Animation.png| &#039;&#039;&#039;Reload Animation (from Unload)&#039;&#039;&#039;&lt;br /&gt;
Revolver Unload Animation.png| &#039;&#039;&#039;Unload Animation&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Render=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
RevolverRender.jpeg|Official 2.1k Render&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The Revolver was made in Agua Fria, Texas, which is a reference to Big Iron.&lt;br /&gt;
*Inside the frame of the Revolver is a hidden message saying &amp;quot;Thanks Ender :)&amp;quot;&lt;br /&gt;
*The Revolver was visually based on the S&amp;amp;W Model 500, which actually uses .500 rounds instead of the .44 rounds seen in-game.&lt;br /&gt;
**[https://sketchfab.com/3d-models/scp-secret-laboratory-revolver-sw-500-f621094395d24bed868b684412ac6797 Sketch Fab Link]&lt;br /&gt;
{{Items Navbox}}&lt;/div&gt;</summary>
		<author><name>Draconocor</name></author>
	</entry>
</feed>