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		<id>https://en.scpslgame.com/index.php?title=SCP-106&amp;diff=12699</id>
		<title>SCP-106</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-106&amp;diff=12699"/>
		<updated>2023-05-25T18:42:14Z</updated>

		<summary type="html">&lt;p&gt;Dado: Another non-mentioned change&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP infobox&lt;br /&gt;
|image = Scp10613.png&lt;br /&gt;
|F1MenuArt = 106F1&lt;br /&gt;
|image_size = 300px&lt;br /&gt;
|HP = 2000&lt;br /&gt;
|HS = true&lt;br /&gt;
|zone = [[Heavy Containment Zone]]&lt;br /&gt;
|speed = Through Doors: 2 m/s &amp;lt;br&amp;gt; Normal: 4.5 m/s &amp;lt;br&amp;gt; Stalk: 7 m/s&lt;br /&gt;
|ability = Teleportation&amp;lt;br&amp;gt;Send players to Pocket Dimension&amp;lt;br&amp;gt;Hide in the floor&lt;br /&gt;
|ID = 3&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-106&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-106 acts as a flanker class, capable of quickly moving around the map and cutting players off.&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=left&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Operational Guides=&lt;br /&gt;
===Class Operational Guide===&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
===Abilities Operational Guides===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision0&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [Shift] — Stalk&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-106 Stalk}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision1&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [LMB] — Capture&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-106 Capture}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision2&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [TAB] — Hunter’s Atlas&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-106 Hunter’s Atlas}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
At the start of the round, SCP-106 will spawn at the top of its [[Heavy Containment Zone#SCP-106&#039;s Containment Area|Containment Cell]] located in Heavy Containment Zone. SCP-106 has low stats and is incapable of regenerating their [[Hume Shield]] passively for free. SCP-106&#039;s [[SCP-106#Capture|attack]] is incredibly slow when successful, making SCP-106 ineffective at attacking multiple humans at once on their own. SCP-106 makes up for these weaknesses with their mobility, which allows them to easily transport around [[Site-02]]. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-106 also has the passive ability to phase through doors by simplying walking into them. This is possible with any interactable door besides Evac Shelter. SCP-106 can not phase through elevator doors.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-106 can talk to the other SCPs by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs, regardless of the distance.&lt;br /&gt;
==Vigor==&lt;br /&gt;
Vigor acts somewhat similarly to SCP-079&#039;s Auxiliary Power, a mana-like bar that gets drained by SCP-106 performing abilities. The bar will passively regenerate three units every second, and successfully capturing a Human will restore 30 Vigor. SCP-106&#039;s [[SCP-106#Stalk|Stalk]] and [[SCP-106#Hunter&#039;s Atlas|Hunter&#039;s Atlas]] will use up Vigor when performed. Vigor can not regenerate while Stalk and Hunter&#039;s Atlas are on cooldown or if SCP-106 stands still. SCP-106 starts the round with 0 Vigor.&lt;br /&gt;
&lt;br /&gt;
Vigor is displayed as a bar in the bottom left corner, similar to the [[Stamina]] bar.&lt;br /&gt;
&lt;br /&gt;
==Hume Shield==&lt;br /&gt;
* SCP-106 has a base [[Hume Shield]] value of {{HumeShield|SCP=SCP-106|type=base}}. &lt;br /&gt;
** At 20% of HP, SCP-106 will have {{HumeShield|SCP=SCP-106|type=final}} Hume Shield.&lt;br /&gt;
*If SCP-106 is currently using their Stalk ability, their Hume Shield will regenerate by {{HumeShield|SCP=SCP-106|type=regen}}% HS/s.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Capture===&lt;br /&gt;
SCP-106 can capture any human by pressing {{Key Press|leftclick}} on them. The attack has a large hitbox and will not apply a cooldown if it misses. &amp;lt;br&amp;gt;Successful attacks will deal 40 damage to the target and apply the {{Hoverimage|Always visible to SCP-106 while Stalk is used|text=Traumatized }} [[Status Effects]] while transporting them to the [[SCP-106#Pocket Dimension|Pocket Dimension]]. The Traumatized effect last for three minutes. Successful attacks have a one second cooldown. The attack can not be used while Stalk is active, or when entering/exiting the ground. Each captured human will reduce an active cooldown on Stalk or Hunter&#039;s Atlas by five seconds.&lt;br /&gt;
&lt;br /&gt;
====Pocket Dimension====&lt;br /&gt;
[[File:Pocketdimension13.0.png|400px|right|thumb|Inside the Pocket Dimension]]&lt;br /&gt;
The Pocket Dimension is where targets successfully attacked by SCP-106 end up. The Pocket Dimension consists of a small green room with multiple hallways that lead into darkness. Players inside the Pocket Dimension will have their HP decay over time. The longer they stay inside the Pocket Dimension, the faster their HP decays, eventually outpacing the regen speed of [[SCP-500]]. &lt;br /&gt;
&lt;br /&gt;
To escape the Pocket Dimension, a player must walk down a hallway. If the player chooses correctly, they get teleported to a random door in the zone they were previously in. Players will never be teleported directly near a Keycard locked door, preventing players from escaping the Pocket Dimension only to be locked inside a room they can&#039;t open. Players can still be teleported to a non Keycard locked door that is nearby, but these will never result in the player being locked inside the room.&lt;br /&gt;
&lt;br /&gt;
The following rooms are unable to be selected when escaping the Pocket Dimension:&lt;br /&gt;
*[[Light_Containment_Zone#Class-D Cells - CD01|Class-D Cells]]&lt;br /&gt;
*[[Light_Containment_Zone#Heavy Containment Zone Checkpoints - EX-A/EX-B|LCZ/HCZ Checkpoints]]&lt;br /&gt;
*[[Heavy_Containment_Zone#Entrance Zone Checkpoints|HCZ/EZ Checkpoints]]&lt;br /&gt;
*[[Heavy_Containment_Zone#Tesla Gate|Tesla Gates]]&lt;br /&gt;
*[[Heavy_Containment_Zone#SCP-079&#039;s Containment Area|SCP-079&#039;s Containment Chamber]]&lt;br /&gt;
&lt;br /&gt;
Choosing the incorrect hallway will kill the player. There are always &#039;&#039;&#039;two correct&#039;&#039;&#039; exits in the Pocket Dimension at once. These exits will randomly change places each time someone escapes or picks incorrectly.&lt;br /&gt;
&lt;br /&gt;
Despite popular belief, there is no secret pattern to escape the Pocket Dimension. The two exits picked are 100% random. Any &amp;quot;patterns&amp;quot;, such as the ceiling, are not factual. Though, using probability math, players can somewhat increase their odds of escaping, by keeping track of other players who are in the Pocket Dimension. There is roughly a 6% chance for the same hallway to be &amp;quot;safe&amp;quot; two times in a row.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=====Item Deletion=====&lt;br /&gt;
When an item is dropped in the Pocket Dimension, a timer between 1.5 and 4 minutes will start to count down. When there are five seconds left on the timer, the game decides if the item will either be deleted or transported to a random room in Site-02. The chance of an item getting deleted depends on the item, while the room it enters will be random. Though, an item will never get sent to [[Light Containment Zone]] once the [[Decontamination Process]] has started. A sound cue will begin to play in the chosen room three seconds before the item drops.&lt;br /&gt;
&lt;br /&gt;
The following items are considered Low Tier, and will have a &#039;&#039;&#039;50%&#039;&#039;&#039; chance to be deleted when the timer ends:&lt;br /&gt;
{{#ask: [[item::+]][[special::normal]][[tier::Common]][[type::Ammo]]|?item=item|?link=link|?tier=|sort=item|sort=type|template=TierOverrideName|namedargs = yes|format=plainlist|link=none}}{{#ask: [[item::+]][[special::normal]][[tier::Common]][[type::!Ammo]]|?item=item|?link=link|?tier=|template=TierOverrideName|sort=item|namedargs = yes|format=plainlist|link=none}}&lt;br /&gt;
&lt;br /&gt;
The following items are considered Mid Tier, and will have a &#039;&#039;&#039;30%&#039;&#039;&#039; chance to be deleted when the timer ends:&lt;br /&gt;
{{#ask: [[item::+]][[special::normal]][[tier::Military Grade||Rare]][[type::Ammo]]|?item=item|?link=link|?tier=|sort=item|sort=type|template=TierOverrideName|namedargs = yes|format=plainlist|link=none}}{{#ask: [[item::+]][[special::normal]][[tier::Military Grade||Rare]][[type::!Ammo]]|?item=item|?link=link|?tier=|sort=item|template=TierOverrideName|namedargs = yes|format=plainlist|link=none}}&lt;br /&gt;
&lt;br /&gt;
The following items are considered High Tier, and will &#039;&#039;&#039;never&#039;&#039;&#039; be deleted when the timer ends:&lt;br /&gt;
{{#ask: [[item::+]][[special::normal]][[tier::Extra Rare]][[type::!SCP Item]]|?item=item|?link=link|?tier=|template=TierOverrideName|namedargs = yes|format=plainlist|link=none|sort=item}}{{#ask: [[item::+]][[special::normal]][[tier::Extra Rare]][[type::SCP Item]]|?item=item|?link=link|?tier=|template=TierOverrideName|namedargs = yes|format=plainlist|link=none|sort=scpitemsort}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Due to their mechanics, SCP-018, SCP-244 and SCP-2176 can end up activating when they are dropped out of the Pocket Dimension.&lt;br /&gt;
&lt;br /&gt;
===Stalk===&lt;br /&gt;
SCP-106 can submerge and hide in the floor by pressing the {{Key Press|Shift}} key as long as they have 25% of [[SCP-106#Vigor|Vigor]]. It does not actually cost 25% Vigor to use, it simply requires the bar to be 25% full. SCP-106 can move around while submerged faster than before (at 7 m/s) with their footsteps becoming silent. Every second SCP-106 spends while submerged will drain 9% of Vigor while moving. Standing still will only drain 6% per second. Stalk is the only way for SCP-106 to regen their Hume Shield, at a rate of 10% HS/s with no delay. &lt;br /&gt;
&lt;br /&gt;
While submerged, SCP-106 will be unable to see any Humans from afar unless they are injured, with the distance SCP-106 can see them varying on their health. Every five points of health a human is missing will increase the range SCP-106 can see them. Injured humans will have a crimson tint applied, which becomes more noticeable the lower their health is. Humans with the Traumatized Status Effect can be seen regardless of their health. The ability does not allow SCP-106 to see players through walls or users under the effect of [[SCP-268]]. SCP-106 is immune to the fog generated by [[SCP-244]] while submerged.&lt;br /&gt;
&lt;br /&gt;
Pressing the {{Key Press|Shift}} key again or running out of Vigor will cause SCP-106 to reemerge. Stalk has a 20 second cooldown, this cooldown also applies to Hunter&#039;s Atlas. Each captured human will reduce an active cooldown by five seconds.&lt;br /&gt;
&lt;br /&gt;
SCP-106 is immune to all forms of damage while submerged except the following:&lt;br /&gt;
*[[Alpha Warhead]]&lt;br /&gt;
*Bottomless Pits&lt;br /&gt;
*[[Surface Zone#Main Street|Chaos Car]]&lt;br /&gt;
*[[Decontamination Process]]&lt;br /&gt;
*Lethal Status Effects (Requires RA to apply)&lt;br /&gt;
**SCP-106 is immune to the fog generated by [[SCP-244]] while submerged.&lt;br /&gt;
&lt;br /&gt;
===Hunter&#039;s Atlas===&lt;br /&gt;
[[File:106HuntersAtlas.png|200px|thumb|Hunter&#039;s Atlas Icon]]&lt;br /&gt;
Holding the {{Key Press|Tab}} key will open up a map, allowing SCP-106 to transport to nearby rooms. Similar to Stalk, the ability requires the Vigor Bar to be 25% full to use, but doesn&#039;t actually cost 25%. &amp;lt;br&amp;gt;This map is not as versatile as [[SCP-079]]&#039;s map, as it only displays nearby rooms without listing their names. Teleporting to a room cost Vigor, with the amount based on the distance SCP-106 has to travel. Nearby rooms, including unconnected ones, cost roughly 25% of Vigor, while rooms further away can cost up to roughly 70%. The map will only display rooms SCP-106 has enough Vigor to teleport to. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-106 will teleport to the rough spot the player clicked on the map. SCP-106 will not teleport inside a Tesla Gate or a death pit.&lt;br /&gt;
Rooms with multiple floors that overlap each other such as Intercom, SCP-106&#039;s Containment Chamber and Servers Room can be somewhat unpredictable on what floor SCP-106 will teleport to.&lt;br /&gt;
&lt;br /&gt;
The ability can&#039;t be used to teleport to the Alpha Warhead Silo or SCP-049&#039;s Containment Chamber besides the hallway elevator leading to them.&amp;lt;br&amp;gt;&lt;br /&gt;
The ability is disabled while on the [[Surface Zone]] or while in a moving elevator. Though, if the elevator only recently started moving or is about to end, the ability can be used.&lt;br /&gt;
&lt;br /&gt;
Hunter&#039;s Atlas has a 20 second cooldown, this cooldown also applies to Stalk. Each captured human will reduce an active cooldown by five seconds.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
{{Achievements}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Sounds=&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Ability SFX&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=EnterGround.mp3|title=Sinkhole Enter|description=}}&lt;br /&gt;
|{{multi-listen item|filename=ExitGround.mp3|title=Sinkhole Exit|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Misc&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=106PocketItemRespawn.mp3|title=Item exiting the PD|description=}}&lt;br /&gt;
|{{multi-listen item|filename=173 Hume Shield Break.mp3|title=Hume Shield depletes|description=}}&lt;br /&gt;
|}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px;&amp;quot; | SCP-106 Changelog History &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|0.1.0&lt;br /&gt;
|[[File:106_Icon.png|25px]] Added SCP-106.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/0.3.1|0.3.1]]&lt;br /&gt;
|&amp;quot;Pocket Dimension works again&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/0.4.2|0.4.2]]&lt;br /&gt;
|Recontaining SCP-106 no longer causes the server to start lagging.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/1.0.0|1.0.0]]&lt;br /&gt;
|Added unique movement sounds to SCP-106&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|1st April 2018&lt;br /&gt;
|Renamed SCP-106 to {{Hoverimage|In reference to a present bug with the playermodel where it&#039;s upper half would start T-posing.|text=T-POSE}} for the 2018 April Fools update.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/5.0.0|5.0.0]]&lt;br /&gt;
|Ragdoll added.&lt;br /&gt;
|-&lt;br /&gt;
|SCP-106 can no longer be contained by SCPs.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/5.0.1|5.0.1]]&lt;br /&gt;
|Fixed SCP-106 being able to be contained without a lure victim.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/7.0.0|7.0.0]]&lt;br /&gt;
|The playermodel for SCP-106 has been changed to an in-house one.&lt;br /&gt;
|-&lt;br /&gt;
|{{hoverimage|Was 700 HP.|text=Maximum HP lowered to 650 HP}}. (Not mentioned in the changelog)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|31st October 2018&lt;br /&gt;
|Renamed SCP-106 to Creepyuncle-106 and put a pumpkin over its head for the 2018 Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|1st April 2019&lt;br /&gt;
|Added {{Hoverimage|In reference to the part of the song which had Jimmy Barnes yelling when the beat dropped.|text=Big Enough by Kirin J Callinan to the background of the Lure Victim&#039;s scream}} for the 2019 April Fools update.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/9.0.0|9.0.0]]&lt;br /&gt;
|{{Hoverimage|Was 5.6 hu/s|text=Increased movement speed to 6 hu/s.}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hoverimage|Was 1 second.|text=Increased attack cooldown to 2 seconds.}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hoverimage|Prior the attack cooldown would occur regardless of if the attack missed or not.|text=Made the attack cooldown occur only on successful hits.}}&lt;br /&gt;
|-&lt;br /&gt;
|Players in the Pocket Dimension will now have damage on them ramp up depending on long they&#039;ve spent inside of it.&lt;br /&gt;
|-&lt;br /&gt;
|Players can no longer sprint inside the Pocket Dimension.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/9.0.3|9.0.3]]&lt;br /&gt;
|SCP-106 can now abduct players who have godmode active.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.0|10.0.0]]&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Public Beta XXIII&lt;br /&gt;
|SCP-106 can now go through windows.&lt;br /&gt;
|-&lt;br /&gt;
|SCP-106 can now go through the Airlock doors in the LCZ Airlock.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|31st October 2020&lt;br /&gt;
|Made SCP-106s texture white, made its mouth and eyes glow orange and renamed it to Bonehead Larry for the 2020 Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.2.2|10.2.2]]&lt;br /&gt;
|SCP-106&#039;s portals now teleport along with the elevators.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;8&amp;quot; colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.0|11.0.0]]&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta&lt;br /&gt;
|{{Hoverimage|Was 650|text=HP increased to 800.}}&lt;br /&gt;
|-&lt;br /&gt;
|SCP-106&#039;s portals are now erased if they were inside the facility after the nuke goes off.&lt;br /&gt;
|-&lt;br /&gt;
|SCP-106 now wears a Jacket. &lt;br /&gt;
|-&lt;br /&gt;
|SCP-106 now has a unique death animation.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Public Beta II&lt;br /&gt;
|SCP-079 can now gain EXP from SCP-106 abductions again.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Release Candidate III&lt;br /&gt;
|{{Hoverimage|Was 800.|text=HP increased to 850}}&lt;br /&gt;
|-&lt;br /&gt;
|Pocket Dimension exit doorways now change after a player dies.&lt;br /&gt;
|-&lt;br /&gt;
|Players escaping the Pocket Dimension now get dropped into a random location in the zone they were abducted inside.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[[Updates/11.0.1|24th October 2021]]&lt;br /&gt;
|Made SCP-106 white and made its face and mouth glow for the 2021 Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|29th September 2022&lt;br /&gt;
|A Patreon post about SCP-106s soft-rework is made public.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;10&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/12.0.0|12.0.0]]&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta I&lt;br /&gt;
|Soft-reworked SCP-106.&lt;br /&gt;
*HP increased to 2000.&lt;br /&gt;
* {{Hoverimage|500 HS at minimum HP. Stalk required to regenerate.|text=Given 250 HS with HP scaling}}&lt;br /&gt;
* Removed Sinkhole&lt;br /&gt;
* Removed Swan Song&lt;br /&gt;
* Removed Recontainment capability.&lt;br /&gt;
* Added Stalk.&lt;br /&gt;
* Added Hunters Atlas.&lt;br /&gt;
* Added Vigor.&lt;br /&gt;
* Base speed has undergone metrification, it is now ~3.9 m/s. (Effectively a decrease)&lt;br /&gt;
* The Pocket Dimension will now dispense items into the facility or destroy them depending on their value after a certain amount of time.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta II&lt;br /&gt;
|SCP-106 can now move while viewing the Hunter&#039;s Atlas map.&lt;br /&gt;
|-&lt;br /&gt;
|{{Hoverimage|was ~3.9 m/s|text=Increased movement speed to 4.5 m/s}}.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta IV&lt;br /&gt;
|SCP-079 can now gain EXP from SCP-106 abductions again.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta VIII&lt;br /&gt;
|Removed miss attack mechanics.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta IX&lt;br /&gt;
|SCP-106 can no longer be hurt by SCP-018 while using Stalk.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Public Beta&lt;br /&gt;
|Increased Hume Shield values.&lt;br /&gt;
|-&lt;br /&gt;
|Emerging from ‘Stalk’ will trigger a cooldown, preventing use of ‘Hunter&#039;s Atlas’ and ‘Stalk’ for 20 seconds. Each human captured reduces the cooldown by five seconds.&lt;br /&gt;
|-&lt;br /&gt;
|SCP-106 can now also see uninjured people at a short distance in ‘Stalk’.&lt;br /&gt;
|-&lt;br /&gt;
|‘Attack Cooldown’ on miss has been removed; the cooldown on a successful hit has been lowered.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/12.0.1|12.0.1]]&lt;br /&gt;
|-&lt;br /&gt;
|Hunter&#039;s Atlas now applies sinkhole cooldown.&lt;br /&gt;
|-&lt;br /&gt;
|SCP-106 Vigor regeneration pauses during sinkhole cooldown.&lt;br /&gt;
|-&lt;br /&gt;
|Vigor will no longer regenerate if SCP-106 remains stationary.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/13.0.0|13.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|The playermodel for SCP-106 received a new texture.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*SCP-106 was the first SCP to get a complete visual rework, with a new model and animations.&lt;br /&gt;
**SCP-106&#039;s old model was created using Fuse, and bears similarities to [[SCP-049-2]], except being taller, darker, and nude.&lt;br /&gt;
*The Stalk ability was referred to as &#039;&#039;Shark Mode&#039;&#039; by the dev team before the final name was decided. &lt;br /&gt;
**Despite its name, the ability was not inspired by the popular &amp;quot;Stalky SCP-106&amp;quot; plugin. It was instead inspired by an old proposal dating back to 2018. Predating the &amp;quot;Stalky SCP-106&amp;quot; plugin by four to five months.&lt;br /&gt;
* SCP-106 does not have a normal ragdoll upon dying. Instead, upon being killed, he will open a portal to the Pocket Dimension, and sink into it, creating a large black puddle. This puddle will then remain in place of his body for the rest of the match. Thus, similar to [[SCP-079]], [[SCP-096]] and [[SCP-939]], they do not die. This does not apply when SCP-106 is terminated using the [[3-X Particle Disruptor]], despite the puddle still appearing.&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>Dado</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-049&amp;diff=12694</id>
		<title>SCP-049</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-049&amp;diff=12694"/>
		<updated>2023-05-23T12:55:13Z</updated>

		<summary type="html">&lt;p&gt;Dado: Added non-mentioned changes in History&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP Infobox Test&lt;br /&gt;
|MainImage = [[File:RenderSCP-049.png|center|235px|link=File:RenderSCP-049.png]]&lt;br /&gt;
|F1MenuArt = [[File:049F1.png|center|225px|link=File:049F1.png]]&lt;br /&gt;
|Abilities =&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Ability 049Touch=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Cardiac Arrest (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-049&#039;s attack causes humans to suffer a cardiac arrest, quickly draining their HP and increasing their Stamina consumption. A second attack on a player already suffering a cardiac arrest will result in an instant kill.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 049Sense=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Good Sense of the Doctor (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
A target will be selected and tracked via a &amp;quot;heartbeat&amp;quot; like icon while granting SCP-049 a speed boost. Upon resurrection, targets killed by SCP-049 or SCP-049-2 will have additional health and SCP-049 will a restore small amount of Hume Shield.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 049Waste=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Waste Not, Want Not (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-049 can resurrect SCP-049-2 instances who have fallen by human players. Each resurrection lowers their total health and after the fourth death, is no longer possible.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 049Call=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;The Doctor&#039;s Call (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-049 will show their location to all active SCP-049-2 instances through walls. Any SCP-049-2 who stands near SCP-049 will be given Hume Shield.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|Health = 2000&lt;br /&gt;
|Walk = 4.1&lt;br /&gt;
|Sprint = 5.4&lt;br /&gt;
|sprintName = Good Sense&lt;br /&gt;
|jumpHeight = 4.9&lt;br /&gt;
|Spawn = [[Heavy Containment Zone]]&lt;br /&gt;
|OtherInformation = Class ID: 5 &amp;lt;!-- Do not add Peanut or any other Community names here; Matthew is official --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-049&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-049 acts like a support class SCP, capable of turning dead people into [[SCP-049-2]] instances, which inturn can make the next respawn wave smaller.&amp;lt;br&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=left&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Operational Guides=&lt;br /&gt;
===Class Operational Guide===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex:auto; flex-direction:row; flex-basis:min-content; min-width:60%&amp;quot;&amp;gt;&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Abilities Operational Guides===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision0&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [LMB] — Cardiac Attack&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-049 Cardiac Attack}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision1&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [F] — Good Sense of the Doctor&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-049 Good Sense of the Doctor}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision2&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [R] — The Doctors Call&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-049 The Doctors Call}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision3&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision3&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [Passive] — Waste Not, Want Not&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-049 Waste Not Want Not}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
At the start of the round, SCP-049 will spawn in his [[Heavy Containment Zone#SCP-049&#039;s Containment Area|Containment Cell]] located in Heavy Containment Zone.&lt;br /&gt;
SCP-049 can immediately leave the cell upon spawning, and must use an elevator system to access the main section of HCZ. Upon leaving, SCP-049 will be free to roam around the map. SCP-049 has moderate stats and acts as a support class for the SCPs. They are capable of resurrecting fallen players into instances of [[SCP-049-2]]. SCP-049 has a passive 20% bullet resistance, similar to [[Armor (Disambiguation)|Armor]], the damage taken is based on a weapon&#039;s penetration. This resistance only applies to SCP-049&#039;s normal health, Hume Shield has no resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-049 can talk to the other SCPs by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs, regardless of the distance.&lt;br /&gt;
&lt;br /&gt;
==Hume Shield==&lt;br /&gt;
* SCP-049 has a base [[Hume Shield]] value of {{HumeShield|SCP=SCP-049|type=base}}.&lt;br /&gt;
** At 20% of HP, SCP-049 will have {{HumeShield|SCP=SCP-049|type=final}} Hume Shield.&lt;br /&gt;
* If SCP-049 takes no damage for {{HumeShield|SCP=SCP-049|type=delay}} seconds, its Hume Shield will regenerate by {{HumeShield|SCP=SCP-049|type=regen}} HS/s.&lt;br /&gt;
*SCP-049&#039;s The Doctor’s Call Ability will grant Hume Shield to SCP-049-2 instances in range.&lt;br /&gt;
*SCP-049 will gain {{HumeShield|SCP=SCP-049|type=bonus}} Hume Shield upon resurrection of a human player if they were a target of the [[SCP-049#Good Sense of The Doctor|Good Sense of The Doctor]] ability.&lt;br /&gt;
*Hume Shield does not factor in SCP-049&#039;s damage resistance.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
===Cardiac Arrest===&lt;br /&gt;
SCP-049 can &#039;cure&#039; any [[Classes|Human]] by pressing {{Key Press|leftclick}} on them. Humans will take an initial eight damage and are given the Cardiac Arrest Status Effect for 20s, causing their HP to deplete at 8 HP/s, dealing a total of 168 damage. SCP-049 will also have a short cooldown before they can attack again, giving humans some time to escape SCP-049. If SCP-049 wants to convert the person into an instance of [[SCP-049-2]], they must follow the player until they perish or have a teammate finish them off.  [[Adrenaline]] and [[SCP-500]] will stop the Cardiac Arrest effect when used. Attacking a player while they have the Cardiac Arrest Status Effect will instantly kill them.&lt;br /&gt;
&lt;br /&gt;
===Resurrection===&lt;br /&gt;
Once a human player dies, SCP-049 can hold the {{Key Press|E}} Key on their corpse to convert them into an SCP-049-2 instance. The cause of death does not matter, SCP-049 can revive a human player as long as they can reach their corpse. The process takes seven seconds to resurrect a human player. SCP-049 is capable of resurrecting a human player as long as they are a spectator and have yet to respawn. If a body lies on the ground for more than 15 seconds, they are considered &amp;quot;decayed&amp;quot;, and SCP-049 can&#039;t revive them. Players who are an active target of the Good Sense of The Doctor ability will take 20 seconds to decay.&lt;br /&gt;
&lt;br /&gt;
An inidicator will appear on any body that SCP-049 can resurrect.&lt;br /&gt;
====Waste Not, Want Not====&lt;br /&gt;
SCP-049 can resurrect fallen SCP-049-2 instances by holding the {{Key Press|E}} Key on their body, as long as that player is a spectator. There is no time limit for this unlike resurrecting fallen humans. Though, if a player controlling an SCP-049-2 were to respawn, SCP-049 can no longer resurrect their old corpse, even if the player becomes a spectator again.&lt;br /&gt;
&lt;br /&gt;
This can be performed three times per SCP-049-2 instance, effectively giving each instance four lives. Each revival causes the SCP-049-2 to lose 10% of their max HP. Players who have died as SCP-049-2 can deny further resurrects by pressing the {{Key Press|F}} key, preventing SCP-049 from reviving them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Health of SCP-049-2 instances:&lt;br /&gt;
* 400 HP at initial revival.&lt;br /&gt;
* 360 HP after the first death.&lt;br /&gt;
* 320 HP after the second death.&lt;br /&gt;
* 290 HP after the third death.&lt;br /&gt;
&lt;br /&gt;
===Good Sense of The Doctor===&lt;br /&gt;
Pressing the {{Key Press|F}} Key will select the nearest human as a target if they are within range. If no human is in range, the ability will have a 2.5 second cooldown. If successful, an icon will appear on SCP-049&#039;s screen. This icon acts akin to a heartbeat. The closer SCP-049 is to the target, the faster it beats. A small blip will also appear on the chosen target for two seconds. The ability does not allow SCP-049 to see the target through walls like SCP-096 can see their targets. SCP-049&#039;s movement speed will also increase when this ability is successfully performed. Victims who are targets of this ability will have increased health upon resurrection as SCP-049-2, 600 HP as opposed to 400 HP. Their corpse will also take 20 seconds to decay instead of 15 seconds. SCP-049&#039;s Hume Shield will refilled by 100 HS if they successfully revive a target this way. The ability only last 20s. If SCP-049 attacks anyone who isn&#039;t their target, the ability instantly ends.&lt;br /&gt;
&lt;br /&gt;
The ability has a 40s cooldown if the target is killed by SCP-049 or SCP-049-2.&amp;lt;br&amp;gt;&lt;br /&gt;
If the target dies from other means, wears [[SCP-268]] or out last the duration of the ability, the cooldown will be 20s.&lt;br /&gt;
&lt;br /&gt;
===The Doctor&#039;s Call===&lt;br /&gt;
Pressing the {{Key Press|R}} Key will broadcast SCP-049&#039;s location to all SCP-049-2 instances, allowing them to see SCP-049 through walls. This ability will last for a total of 20 seconds. Any SCP-049-2 instance that stands within a fairly large radius of SCP-049 will begin to slowly generate Hume Shield at a rate of 10 HS/s, maxing out at 100 Hume Shield per SCP-049-2 instance. This Hume Shield will regen if SCP-049-2 has not taken damage for one second. The ability has a 60-second cooldown that only starts after the ability ends.&lt;br /&gt;
&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
{{Achievements}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Sounds=&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Misc&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173 Hume Shield Break.mp3|title=Hume Shield depletes|description=}}&lt;br /&gt;
|}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px;&amp;quot; | SCP-049 Changelog History &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|0.1.0&lt;br /&gt;
|[[File:049_Icon.png|25px]] SCP-049 added.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|1st April 2018&lt;br /&gt;
|Renamed SCP-049 to EBOLA-BOI for the 2018 April Fools update.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/5.0.0|5.0.0]]&lt;br /&gt;
|Ragdoll added.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/6.2.0|6.2.0]]&lt;br /&gt;
|Maximum HP increased to {{hoverimage|Was 1200 HP.|text=1500 HP}}. (Not mentioned in the changelog)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/7.0.0|7.0.0]]&lt;br /&gt;
|Maximum HP increased to {{hoverimage|Was 1500 HP.|text=1700 HP}}. (Not mentioned in the changelog)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|31st October 2018&lt;br /&gt;
|Renamed SCP-049 to Nevermore-049 and put a pumpkin over its head for the 2018 Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;8&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/9.0.0|9.0.0]]&lt;br /&gt;
|Movement speed increased to {{hoverimage|Was 5.2 hu/s.|text=5.6 hu/s}}.&lt;br /&gt;
|-&lt;br /&gt;
|Added a 1.5 second cooldown to Antidote upon successful kills.&lt;br /&gt;
|-&lt;br /&gt;
|Increased time until a corpse expires to 10 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|SCP-049 can now use Resurrection on any corpses, regardless of the cause of death.&lt;br /&gt;
|-&lt;br /&gt;
|Resurrection time decreased to {{hoverimage|Was 10 seconds.|text=7 seconds}}.&lt;br /&gt;
|-&lt;br /&gt;
|Resurrection time no longer speeds up with lost HP.&lt;br /&gt;
|-&lt;br /&gt;
|Added notification when using Resurrection on corpses that have expired.&lt;br /&gt;
|-&lt;br /&gt;
|Changed the color of the HUD element displayed when using Resurrection.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.0|10.0.0]]&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Public Beta XIV&lt;br /&gt;
|Increased movement speed to {{hoverimage|Was 5.6 hu/s.|text=6 hu/s}}.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.5|23rd October 2020]]&lt;br /&gt;
|Renamed SCP-049 to Doctor Cure along with having its eyes glow white and applied the Hume Shield particle effect to its model for the 2020 Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.0|11.0.0]]&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta&lt;br /&gt;
|Cloth physics added to SCP-049&#039;s robe.&lt;br /&gt;
|-&lt;br /&gt;
|Maximum HP increased to {{hoverimage|Was 1700 HP.|text=2500 HP}}.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.1|24th October 2021]]&lt;br /&gt;
|Reused Halloween 2020 changes and replaced the Hume Shield effect with black smoke particles for the 2021 Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.1.0|11.1.0]]&lt;br /&gt;
|SCP-049 can now see the expired corpse message again.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.1.3|11.1.3]]&lt;br /&gt;
|Players killed by SCP-049 will be locked into death camera until their corpse has expired.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/12.0.0|12.0.0]]&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta I&lt;br /&gt;
|SCP-049 soft-reworked.&lt;br /&gt;
*{{hoverimage|Was 2500.|text=Decreased HP to 2000.}}&lt;br /&gt;
*{{hoverimage|700 HS at minimum HP.|text=Given 200 HS with HP scaling.}}&lt;br /&gt;
*Replaced Antidote with Cardiac Attack.&lt;br /&gt;
*Replaced The Cure with Resurrection.&lt;br /&gt;
*Added Waste Not Want Not.&lt;br /&gt;
*Added Good Sense Of The Doctor.&lt;br /&gt;
*Added The Doctor&#039;s Call.&lt;br /&gt;
*Base speed has undergone metrification, it is now 3.9 m/s. (Effectively a decrease)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta IX&lt;br /&gt;
|Reduced attack range.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/13.0.0|13.0.0]]&lt;br /&gt;
|Time to resurrect someone as SCP-049 has been increased to 15 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|Killed targets that were marked by Good Sense of the Doctor now have a fixed increase to resurrect time.&lt;br /&gt;
|-&lt;br /&gt;
|Halved cooldown when Good Sense of the Doctor fails.&lt;br /&gt;
|-&lt;br /&gt;
|Base movement speed increased to 4.1m/s.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=250px widths=225px&amp;gt;&lt;br /&gt;
049Halloween21.png|SCP-049 Halloween 2021 Event.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>Dado</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Updates&amp;diff=7584</id>
		<title>Updates</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Updates&amp;diff=7584"/>
		<updated>2021-10-08T20:58:36Z</updated>

		<summary type="html">&lt;p&gt;Dado: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;List of all SCP:SL updates. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Updates/11.0.0|v11.0.0 - 8.10.2021.]] - Parabellum&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.2.2|v10.2.2 - 3.3.2021.]] - Bug fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.2.1|v10.2.1 - 8.1.2021.]] - Bug fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.2.0|v10.2.0 - 6.1.2021.]] - Door refactor, bug fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.1.3|v10.1.3 - 22.12.2020.]] - Christmas 2020&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.1.2|v10.1.2 - 19.11.2020.]] - Bug fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.1.1|v10.1.1 - 7.11.2020.]] - Bug fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.1.0|v10.1.0 - 3.11.2020.]] - SCP-096 Rebalance&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.0.6|v10.0.6 - 27.10.2020.]] - SCP-330 Rebalance&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.0.5|v10.0.5 - 23.10.2020.]] - Halloween 2020&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.0.4|v10.0.4 - 19.9.2020.]] - Anticheat fix&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.0.3|v10.0.3 - 14.9.2020.]] - SCP Mic Indicators, Coin is now seen when held, Bug Fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.0.2|v10.0.2 - 13.8.2020.]] - Bug fixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.0.1|v10.0.1 - 3.8.2020.]] - More RA commands, Bug Fixes, Removed chair in SCP-096&#039;s room. :(&lt;br /&gt;
&lt;br /&gt;
[[Updates/10.0.0|v10.0.0 - 24.7.2020.]] - Scopophobia&lt;br /&gt;
&lt;br /&gt;
[[Updates/9.1.3|v9.1.3 - 21.12.2019.]] - Christmas C.A.S.S.I.E Pack&lt;br /&gt;
&lt;br /&gt;
[[Updates/9.1.1|v9.1.1 - 21.12.2019.]] - Bugfix&lt;br /&gt;
&lt;br /&gt;
[[Updates/9.1.0|v9.1.0 - 21.12.2019.]] - Mega Minipatch&lt;br /&gt;
&lt;br /&gt;
[[Updates/9.0.4|v̷̵͉̰͍ͅ9̢̩̟͎̳͟.̺̩̫̖͙̰͖0̖̪̀́͞.͉̪͖͕̕͜4̸̪̖- 16.12.2019.]] - Ʉ₦₮ł₮ⱠɆĐ&lt;br /&gt;
&lt;br /&gt;
[[Updates/9.0.3|v9.0.3 - 04.12.2019.]] - Bugfix&lt;br /&gt;
&lt;br /&gt;
[[Updates/9.0.2|v9.0.2 - 30.11.2019.]] - Bugfix&lt;br /&gt;
&lt;br /&gt;
[[Updates/9.0.1|v9.0.1 - 30.11.2019.]] - Bugfix&lt;br /&gt;
&lt;br /&gt;
[[Updates/9.0.0|v9.0.0 - 29.11.2019.]] - Megapatch II&lt;br /&gt;
&lt;br /&gt;
[[Updates/8.0.0|v8.0.0 - 17.12.2018.]] - Megapatch I&lt;br /&gt;
&lt;br /&gt;
[[Updates/7.4.0|v7.4.0 - 7.9.2018.]] - Inventory Rework, RA Improvements&lt;br /&gt;
&lt;br /&gt;
[[Updates/7.3.1|v7.3.1 - 9.8.2018.]] - Bugfix&lt;br /&gt;
&lt;br /&gt;
[[Updates/7.3.0|v7.3.0 - 5.8.2018.]] - CASSIE, New MTF-E11-SR, Breakable Glass&lt;br /&gt;
&lt;br /&gt;
[[Updates/7.2.0|v7.2.0 - 13.7.2018.]] - Visual Update&lt;br /&gt;
&lt;br /&gt;
[[Updates/7.1.0|v7.1.0 - 5.7.2018.]] - Bugfixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/7.0.0|v7.0.0 - 3.7.2018.]] - SCP-939, 106 Model Rework, Achievements&lt;br /&gt;
&lt;br /&gt;
[[Updates/6.2.0|v6.2.0 - 9.6.2018.]] - Game Optimization &lt;br /&gt;
&lt;br /&gt;
[[Updates/6.0.1|v6.0.1 - 28.5.2018.]] - Bugfix&lt;br /&gt;
&lt;br /&gt;
[[Updates/6.0.0|v6.0.0 - 27.5.2018.]] - Finished LCZ Overhaul, Weapon Rework, Facility Guards&lt;br /&gt;
&lt;br /&gt;
[[Updates/5.1.1|v5.1.1 - 3.5.2018.]] - Bugfix&lt;br /&gt;
&lt;br /&gt;
[[Updates/5.1.0|v5.1.0 - 2.5.2018.]] - Remote Admin Overhaul, New Bloom,&lt;br /&gt;
&lt;br /&gt;
[[Updates/5.0.1|v5.0.1 - 22.4.2018.]] - Bugfixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/5.0.0|v5.0.0 - 21.4.2018.]] - Ragdolls, Decontamination, Blood, CASSIE&#039;s nuke lines.&lt;br /&gt;
&lt;br /&gt;
[[Updates/4.0.0|v4.0.0 - 24.3.2018.]] - Beginning of LCZ Overhaul, Customizable Warhead time.&lt;br /&gt;
&lt;br /&gt;
[[Updates/3.3.3|v3.3.3 - 17.3.2018.]] - Bugfix&lt;br /&gt;
&lt;br /&gt;
[[Updates/3.3.2|v3.3.2 - 14.3.2018.]] - Bugfix&lt;br /&gt;
&lt;br /&gt;
[[Updates/3.3.1|v3.3.1 - 13.3.2018.]] - Bugfix&lt;br /&gt;
&lt;br /&gt;
[[Updates/3.3.0|v3.3.0 - 13.3.2018.]] - Bugfix&lt;br /&gt;
&lt;br /&gt;
[[Updates/3.1.0|v3.1.0 - 5.3.2018.]] - Bugfix&lt;br /&gt;
&lt;br /&gt;
[[Updates/3.0.0|v3.0.0 - 4.3.2018.]] - SCP-096, Female Nuke Announcer, 049-2 buff&lt;br /&gt;
&lt;br /&gt;
[[Updates/1.1.0|v1.1.0 - 17.2.2018.]] - Minor HCZ rooms remodel, SCP-173 stairway readded, bugfixes&lt;br /&gt;
&lt;br /&gt;
[[Updates/1.0.2|v1.0.2 - 11.2.2018.]] - Bugfix&lt;br /&gt;
&lt;br /&gt;
[[Updates/1.0.0|v1.0.0 - 7.2.2018.]] - Full Release&lt;br /&gt;
&lt;br /&gt;
[[Updates/0.4.2|v0.4.2 - 24.1.2018.]] - Bugfix&lt;br /&gt;
&lt;br /&gt;
[[Updates/0.4.1|v0.4.1 - 16.1.2018.]] - Server Side Changes &lt;br /&gt;
&lt;br /&gt;
[[Updates/0.3.2|v0.3.2 - 8.1.2018.]] - Bugfix&lt;br /&gt;
&lt;br /&gt;
[[Updates/0.3.1|v0.3.1 - 8.1.2018.]] - Bugfix&lt;br /&gt;
&lt;br /&gt;
[[Updates/0.3.0|v0.3.0 - 7.1.2018.]] - Remote Admin, Chaos Car&lt;br /&gt;
&lt;br /&gt;
[[Updates/0.2.1|v0.2.1 - 30.12.2017.]] - Bugfix&lt;br /&gt;
&lt;br /&gt;
[[Updates/0.2.0|v0.2.0 - 29.12.2017.]] - Server changes, Steam Release&lt;/div&gt;</summary>
		<author><name>Dado</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Updates/10.2.2&amp;diff=7583</id>
		<title>Updates/10.2.2</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Updates/10.2.2&amp;diff=7583"/>
		<updated>2021-10-08T20:58:30Z</updated>

		<summary type="html">&lt;p&gt;Dado: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version_infobox&lt;br /&gt;
|version = 10.2.2&lt;br /&gt;
|stage = Beta&lt;br /&gt;
|date = 3.3.2021&lt;br /&gt;
|previous = 10.2.1&lt;br /&gt;
|next = 11.0.0&lt;br /&gt;
|steamlink = https://store.steampowered.com/news/app/700330/view/3017946057984676719&lt;br /&gt;
}}&lt;br /&gt;
Hello everyone!&lt;br /&gt;
&lt;br /&gt;
We&#039;ve just released the 10.2.2 hotfix! With it comes a multitude of changes and fixes.&lt;br /&gt;
&lt;br /&gt;
==Updates==&lt;br /&gt;
&lt;br /&gt;
===Gameplay===&lt;br /&gt;
*SCP-096 will now deal 750 damage to doors when charging (increased from 250). This addresses an oversight where they couldn&#039;t charge through the doors in SCP-106&#039;s containment chamber.&lt;br /&gt;
*SCP-106&#039;s portals now teleport with elevators. This helps to fix a longstanding bug where 106 could end up in the out-of-bounds side of an elevator.&lt;br /&gt;
*Optimised SCP-096 Scripts.&lt;br /&gt;
&lt;br /&gt;
===Backend===&lt;br /&gt;
&lt;br /&gt;
*Optimised authentication - it now takes about only half of the time.&lt;br /&gt;
*Updated LocalAdmin to version 2.3.8.&lt;br /&gt;
*Updated and improved the Anti-Cheat (These were the small updates you may have noticed recently).&lt;br /&gt;
&lt;br /&gt;
==Fixes==&lt;br /&gt;
&lt;br /&gt;
===Gameplay===&lt;br /&gt;
&lt;br /&gt;
*Fixed an issue where killing all other SCP&#039;s wouldn&#039;t re-contain SCP-079 if 4 out of 5 generators were active.&lt;br /&gt;
*Fixed the &amp;quot;Burned&amp;quot; status effect working inversely for weapon damage (i.e. making the victim cause more damage, instead of receiving more.)&lt;br /&gt;
*Fixed the inability to open the inventory or player list when dying as SCP-106 with your sinkhole menu open.&lt;br /&gt;
*Fixed an issue with CASSIE where multiple numbers would void &amp;quot;PITCH&amp;quot; settings for the rest of the line after the first number.&lt;br /&gt;
*Fixed `ci_on_start_percent` config.&lt;br /&gt;
*Fixed ping not being round trip time.&lt;br /&gt;
*Fixed a bug where SCP-106 would die if traveling through his sinkhole when the alpha warhead detonates. He only dies if the sinkhole is in the facility or an elevator.&lt;br /&gt;
*Fixed an issue where grenades could get out of bounds if you threw them too close to the ceiling.&lt;br /&gt;
*Fixed an issue where SCP-096 could turn around when in &amp;quot;TryNotToCry&amp;quot;&lt;br /&gt;
*Fixed an issue allowing you to drink more than 4 SCP-207 (cola) at the same time.&lt;br /&gt;
&lt;br /&gt;
===UI===&lt;br /&gt;
&lt;br /&gt;
*Fixed an issue where players muted while currently talking in scp/radio/spec chat would have their speaking indicators get stuck on your screen.&lt;br /&gt;
&lt;br /&gt;
===Map===&lt;br /&gt;
&lt;br /&gt;
*The ARG plaque in SCP-079&#039;s chamber is no longer stuck out-of-bounds.&lt;br /&gt;
&lt;br /&gt;
===Backend===&lt;br /&gt;
&lt;br /&gt;
*Fixed an issue where command interpolation for numerical values would throw errors during startup. Certain int-values would return &amp;quot;-&amp;quot; if null rather than a valid int like &amp;quot;-1&amp;quot;.&lt;br /&gt;
*Fixed an issue where the Steam/Discord RPC would display the max players count incorrectly.&lt;br /&gt;
*Improved SCPs 049, 106, and 173 killing security - it&#039;s not possible to kill through walls, doors, or any other objects or from a long distance anymore.&lt;br /&gt;
*Added rate limits to the usage of medical items (to prevent cheaters and griefers abusing sound effects).&lt;br /&gt;
*Improved LocalAdmin process exit on Windows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thank you for your continued support!&lt;br /&gt;
~ &#039;&#039;&#039;Northwood Studios&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Updates Navbox}}&lt;/div&gt;</summary>
		<author><name>Dado</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Crossvec&amp;diff=7285</id>
		<title>Crossvec</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Crossvec&amp;diff=7285"/>
		<updated>2021-06-17T16:32:52Z</updated>

		<summary type="html">&lt;p&gt;Dado: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon infobox 2&lt;br /&gt;
|name = Project 90&lt;br /&gt;
|image = [[File:P90.png|350px]]&lt;br /&gt;
|weaponType = SMG&lt;br /&gt;
|ammoCap = 50&lt;br /&gt;
|ammoType = 9.00 MM&lt;br /&gt;
|defaultDamage = 14&lt;br /&gt;
|defaultROF = 660&lt;br /&gt;
|barrel1Name = Suppressor&lt;br /&gt;
|barrel1Image = Silencer p90.png&lt;br /&gt;
|barrel1Damage = 12.6&lt;br /&gt;
|barrel2Name = Silencer&lt;br /&gt;
|barrel2Image = Oil filter.png&lt;br /&gt;
|barrel2Damage = 11.2&lt;br /&gt;
|barrel3Name = Heavy Barrel&lt;br /&gt;
|barrel3Image = Muzzle.png&lt;br /&gt;
|barrel3Damage = 17.5&lt;br /&gt;
|barrel3ROF = 528&lt;br /&gt;
|reloadTime = 3.3&lt;br /&gt;
|spawnLocations =  [[Light Containment Zone#LCZ Armory - ##00|LCZ Armory]]&amp;lt;br&amp;gt;[[Weapon Locker Type 21]]&amp;lt;br&amp;gt;On [[Mobile Task Force|MTF Cadets]]&lt;br /&gt;
|spawnID = 21&lt;br /&gt;
}}&lt;br /&gt;
=In Game=&lt;br /&gt;
The &#039;&#039;&#039;Project-90&#039;&#039;&#039; or simply &#039;&#039;&#039;P90&#039;&#039;&#039;, is a type of [[Weapons|Weapon]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. It is a fully automatic SMG most commonly used by the MTF in close quarters. The weapon is used by [[Mobile Task Force|NTF Cadets]]. It is tied with the [[Logicer]] for having the highest fire rate in the game but has less recoil than the Logicer. Despite this, the Logicer does far more damage. &amp;lt;br&amp;gt;&lt;br /&gt;
The P90 is effective at both close and mid range, and using attachments can increase its effectiveness. &lt;br /&gt;
&lt;br /&gt;
==Attachments==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Sight=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:No Attachment.png|60px|center]]None&lt;br /&gt;
|Recoil (while aiming) &amp;lt;font color= #05e814&amp;gt;-10%&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; Zoom scale 1.4&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:Holo.png|60px|center]]Holo Sight&lt;br /&gt;
|Recoil (while aiming) &amp;lt;font color= #05e814&amp;gt;-10%&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; Zoom scale 1.4&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:Red Dot.png|60px|center]]Red Dot&lt;br /&gt;
|Recoil (while aiming) &amp;lt;font color= #05e814&amp;gt;-10%&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; Zoom scale 1.4&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Barrel=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:Silencer p90.png|60px|center]]Suppressor&lt;br /&gt;
|Damage &amp;lt;font color= #ea2107&amp;gt; -10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Shot loudness &amp;lt;font color= #05e814&amp;gt;-60% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Recoil &amp;lt;font color= #05e814&amp;gt;-20% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:Oil filter.png|60px|center]]Silencer&lt;br /&gt;
|Damage &amp;lt;font color= #ea2107&amp;gt; -20% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Shot loudness &amp;lt;font color= #05e814&amp;gt;-75% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Recoil &amp;lt;font color= #05e814&amp;gt;-20% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:Muzzle.png|60px|center]]Heavy Barrel&lt;br /&gt;
|Damage &amp;lt;font color= #05e814&amp;gt;+25% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Shot Loudness &amp;lt;font color= #ea2107&amp;gt;+20% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Fire Rate &amp;lt;font color= #ea2107&amp;gt; -20% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Other=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:Flashlight P90.png|60px|center]]Flashlight&lt;br /&gt;
|Adds a flashlight to the gun&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:Laser Attachment.png|60px|center]]Laser&lt;br /&gt;
|Recoil &amp;lt;font color= #05e814&amp;gt;-15% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Bullet Spread (without aiming) &amp;lt;font color= #05e814&amp;gt;-80% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:Counter.png|60px|center]]Ammo Counter&lt;br /&gt;
|Shows how much ammo the user has&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Spawning==&lt;br /&gt;
* [[Light Containment Zone#Armory - ##00|LCZ Armory]]&lt;br /&gt;
* [[Weapon Locker Type 21]]&lt;br /&gt;
*On [[Mobile Task Force|MTF Cadets]] when spawning&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=GunShoot.mp3|title=Firing|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=P90_reload.mp3|title=Reload|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Silencer.mp3|title=Suppressor|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=P90OilFilter.mp3|title=Silencer|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=230px&amp;gt;&lt;br /&gt;
SBX7Pistol.png|The inventory icon of the SBX-7 Pistol that spawned on Cadets before being removed in favor of the P90. The gun was removed due to the model being a Unity Store Asset.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* When dropped, the P90&#039;s trigger disappears.&lt;br /&gt;
&lt;br /&gt;
{{Items Navbox}}&lt;/div&gt;</summary>
		<author><name>Dado</name></author>
	</entry>
</feed>