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	<updated>2026-04-20T16:57:16Z</updated>
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	<entry>
		<id>https://en.scpslgame.com/index.php?title=Class-D_Personnel&amp;diff=5108</id>
		<title>Class-D Personnel</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Class-D_Personnel&amp;diff=5108"/>
		<updated>2020-11-29T18:53:29Z</updated>

		<summary type="html">&lt;p&gt;DB: Edited second fact in the trivia section (D-Class to Class-D) and added an extra fact&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Human Infobox&lt;br /&gt;
|name = Class-D&lt;br /&gt;
|MainImage = [[File:ClassDInfoBox2.png|75px|center]]&lt;br /&gt;
|F1MenuArt = [[File:ClassDF1.png|150px|center]]&lt;br /&gt;
|Health = 100&lt;br /&gt;
|Walk = 5.4 m/s&lt;br /&gt;
|Sprint = 7.35 m/s&lt;br /&gt;
|Spawn = [[Light Containment Zone]]&lt;br /&gt;
|Alies = [[Chaos Insurgent|Chaos Insurgents]]&lt;br /&gt;
|Enemies = [[Facility Guard|Facility Guards]] &amp;lt;br&amp;gt; [[Mobile Task Force|Nine Tailed Fox]] &amp;lt;br&amp;gt; [[Scientist|Scientists]] &amp;lt;br&amp;gt; [[:Category:SCPs|SCPs]]&lt;br /&gt;
|OtherInformation = Class ID = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
&#039;&#039;&#039;Class-Ds&#039;&#039;&#039; are a [[Classes|civilian class]] that spawns in [[Light Containment Zone]], being brought to [[Locations|Site-02]] for testing. At the start of the round, Class-Ds will spawn in the Class-D Cells without any items, and must search Light Containment Zone for any items that can assist in their escape, while watching out for any other threats like [[SCPs]]. &lt;br /&gt;
&lt;br /&gt;
Given no items, Class-Ds are generally considered the most difficult class to play. Class-D players typically scavenge, kill and betray to get out alive. &lt;br /&gt;
&lt;br /&gt;
Class-Ds win along with the [[Chaos Insurgent]]s after eliminating all NTF and SCPs in the facility.&lt;br /&gt;
&lt;br /&gt;
Class-D must go to the [[Surface Zone]] to escape on the Gate B side. Near where [[Mobile Task Force|Nine Tailed Fox]] respawn is a door that leads to the escape zone. When a Class-D goes down the ramp they will escape and respawn as a [[Chaos Insurgent]]. This will give the Chaos one [[Respawn Tickets|Respawn Ticket]], allowing one more Chaos to spawn during that round.&lt;br /&gt;
&lt;br /&gt;
If the cuffed_escapee_change_team config option is set to true on a server, a Class-D that escapes while disarmed will become a Nine Tailed Fox Cadet. This is done by using the [[Disarmer]] item. &amp;lt;br&amp;gt;&lt;br /&gt;
A disarmed Class-D escaping also gives the Nine Tailed Fox one Respawn Ticket. Allowing one more Nine Tailed Fox to spawn in that round, effectively giving the Nine Tailed Fox two extra teammates that round. &amp;lt;br&amp;gt;&lt;br /&gt;
Killing a Class-D does not give the Nine Tailed Fox any tickets.&lt;br /&gt;
==Strengths and Weaknesses==&lt;br /&gt;
===Strengths:===&lt;br /&gt;
*Will be notified if Chaos spawn in via the Chaos theme.&lt;br /&gt;
*More Class-Ds spawn than any other class at the start of the round.&lt;br /&gt;
&lt;br /&gt;
===Weaknesses:===&lt;br /&gt;
*They lack any actual ability and don&#039;t spawn with any items or weapons.&lt;br /&gt;
*Much weaker and less tanky than any other playable class.&lt;br /&gt;
*They tend to be shot on sight by most players.&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
[[Surface Zone#Escape Room|Escaping]] as a Class-D grants the &#039;&#039;&#039;It&#039;s Always Left, Brothers!&#039;&#039;&#039; achievement. &amp;lt;br&amp;gt;&lt;br /&gt;
Escaping under 3 minutes grants the &#039;&#039;&#039;Escape Artist&#039;&#039;&#039; achievement. &amp;lt;br&amp;gt;&lt;br /&gt;
As a Scientist, [[SCP-914|upgrading]] your card alongside a Class-D grants the &#039;&#039;&#039;Friendship&#039;&#039;&#039; achievement. &amp;lt;br&amp;gt;&lt;br /&gt;
Killing 50 Class-Ds as Scientist grants the &#039;&#039;&#039;They Are Just Resources...&#039;&#039;&#039; achievement. &amp;lt;br&amp;gt;&lt;br /&gt;
Escaping under the effects of [[SCP-207]] grants the &#039;&#039;&#039;High on the Wings of Caffeine&#039;&#039;&#039; achievement. &amp;lt;br&amp;gt;&lt;br /&gt;
As a Class-D, killing a Scientist holding a card grants the &#039;&#039;&#039;NANI?!&#039;&#039;&#039; achievement. &amp;lt;br&amp;gt;&lt;br /&gt;
Picking up a gun as a Class-D grants the &#039;&#039;&#039;... You Thinking What I&#039;m Thinking?&#039;&#039;&#039; achievement. &amp;lt;br&amp;gt;&lt;br /&gt;
Escaping as a Class-D with at least 2 SCP Items in your inventory grants the &#039;&#039;&#039;Property of the Chaos Insurgency&#039;&#039;&#039; achievement.&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* The canonical name for the current D-class model is D-55240 “Jan Kalous”.&lt;br /&gt;
* According to former Game Designer, Wavepoole, Site-02 doesn&#039;t hire actual janitorial staff, and uses Class-D instead.&lt;br /&gt;
* There were going to be 4 other Class-D models that players could select from the &#039;&#039;Customization&#039;&#039; menu at one point. 3 of those models were female and 1 was male.&lt;br /&gt;
**These variants would even have gotten their own stats, advantages and disadvantages.&lt;br /&gt;
**But, as Northwood decided to scrap the customization system, these models were left unused.&lt;br /&gt;
&lt;br /&gt;
{{Human Navbox}}&lt;/div&gt;</summary>
		<author><name>DB</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-106&amp;diff=5107</id>
		<title>SCP-106</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-106&amp;diff=5107"/>
		<updated>2020-11-29T18:38:35Z</updated>

		<summary type="html">&lt;p&gt;DB: Added fact to the trivia section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP infobox&lt;br /&gt;
|image = SCP 106.png&lt;br /&gt;
|image_size = 150px&lt;br /&gt;
|HP = 650&lt;br /&gt;
|zone = [[Heavy Containment Zone]]&lt;br /&gt;
|speed = Walking through Doors: 1 m/s &amp;lt;br&amp;gt; Normal: 6 m/s &lt;br /&gt;
|ability = Create and move to portals. &amp;lt;br&amp;gt; Move through doors. &amp;lt;br&amp;gt; Send people to the Pocket Dimension. &amp;lt;br&amp;gt; High damage resistance to bullets&lt;br /&gt;
|ID = 3&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
&#039;&#039;&#039;SCP-106&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-106 is an old humanoid entity with the powers of teleportation and ability to phase through matter. The Pocket Dimension is a dimension entirely controlled by SCP-106 that it uses to torture and kill its prey. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-106 acts as a playable tank SCP, capable of taking many shots due to his bullet resistance, but is extremely weak to other sources of damage.&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
SCP-106 spawns in [[Heavy Containment Zone]] outside its Containment Chamber, apparently stuck at the bottom of a pit as there are no visible exits but a locked door which requires a keycard with {{Hoverimage|{{HoverKeycard|Required Access1=CC3}}|text=Containment Access 3}}. However, 106&#039;s unique ability to walk through closed doors allows it to exit via the door and ascend the staircase to enter Heavy Containment. &lt;br /&gt;
&lt;br /&gt;
SCP-106 is arguably the most confusing for new players with no prior experience with it, as he has the greatest amount of abilities and many unique features. SCP-106&#039;s signature passive ability, the ability to walk through doors, allows 106 to access any room in the facility, suffering only from a slight decrease of speed whilst walking through the door. This allows 106 to deal with campers, either by attacking everyone in the room or flushing them out, forcing them into other SCPs. SCP-106 can also walk through glass windows.&lt;br /&gt;
&lt;br /&gt;
SCP-106&#039;s second passive ability is damage resistance. SCP-106 takes reduced damage from almost all forms of weaponry, reducing almost all damage taken to a measly 2 damage per hit except for the Micro-HID, which deals normal damage on 106. This ability makes 106 the tankiest SCP in the game, despite having almost a fifth of [[SCP-173]]&#039;s HP.&lt;br /&gt;
&lt;br /&gt;
On top of all this, SCP-106 also has the ability to teleport to portals placed by him. Pressing {{Key Press|Tab}} brings up a menu displaying two options; one with a portal with a small plus symbol above it and one with a portal with two arrows coming out of it. The first option places a portal directly beneath 106. This portal will remain in this position for the whole game until 106 places another portal.  The second option causes 106 to sink into the ground, instantly climbing back up at the position of the portal.&lt;br /&gt;
One will have to {{Key Press|Leftclick}} on an option to pick it.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:center; font-size:15px;&amp;quot;|Icon&lt;br /&gt;
!style=&amp;quot;text-align:center; font-size:15px;&amp;quot;|Meaning&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:106_portal_create.png|center|80px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Place a portal&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot;  |[[File:106_portal_exit.png|center|80px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot;  | Teleport to the created portal&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
SCP-106 also has a unique attack. Upon pressing {{Key Press|Leftclick}} on a target, they will be taken to the Pocket Dimension, a small room with 8 exits. 6 of these will kill anyone who walks into them instantly. Two will allow the victim to escape, spawning them outside 106&#039;s chamber. SCP-106 has a cooldown of 2 seconds for his attack, which will only activate on successful hits.&lt;br /&gt;
&lt;br /&gt;
SCP-106, despite his abilities, is not without his weaknesses. SCP-106&#039;s greatest weakness is the Femur Breaker, which is a containment method unique to him. If a human has a {{Hoverimage|{{HoverKeycard|Required Access1=CC3}}|text=Containment Access 3}} keycard and another human as a sacrifice, they can enter 106&#039;s observation room and can use the Femur Breaker. Upon being used, the Femur Breaker will sound throughout the facility for about 18 seconds. Afterwards, SCP-106 sinks into the ground and is removed from the game.   &lt;br /&gt;
&lt;br /&gt;
SCP-106 can talk to the other SCPs by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs no matter the distance.&lt;br /&gt;
&lt;br /&gt;
==Pocket Dimension==&lt;br /&gt;
[[File:Pocket Dimension.png|300px|right|thumb|Inside the Pocket Dimension]]&lt;br /&gt;
The Pocket Dimension is a place where players caught by SCP-106 end up. Players lose 40 HP upon entering and cannot sprint. Their HP decays overtime. The decay rate also speeds up as time passes. There are multiple hallways around the room. Walking down the incorrect hall instantly kills the player. If the correct hallway is picked, the player will spawn in SCP-106&#039;s room near the entrance of the main room. Allowing them to either leave or if they have a {{Hoverimage|{{HoverKeycard|Required Access1=CC3}}|text=Containment Access 3}} Keycard they can open SCP-106&#039;s door and recontain him if someone else gets in the Femur Breaker. A common tactic is to drop an item before going down a hallway to mark it. Allowing people to know which is the correct path. Despite popular belief, there is no pattern to easily escape the Pocket Dimension, the correct exit is chosen by pure RNG.&lt;br /&gt;
&lt;br /&gt;
===Server Config===&lt;br /&gt;
There are multiple config options for the Pocket Dimension that server owners can use. With these options server owners can make it so items and bodies despawn in the Pocket Dimension after awhile. They can also make it so the exit changes after Decontamination Process or even have the exit always be completely random and never the same. Meaning marking a hallway is useless. Server owners can also change the room a player is taken to when they escape. Even allowing there be multiple possible rooms.&amp;lt;br&amp;gt;&lt;br /&gt;
Another option controls how many exits can there be in the Pocket Dimension at once, by default this is two.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Strengths &amp;amp; Weaknesses==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Strengths:===&lt;br /&gt;
*Only takes a 1/10 of damage from bullets, making guns far less effective against it.&lt;br /&gt;
*Can access any room in the facility.&lt;br /&gt;
*Moderate speed and ability to walk through doors makes it difficult to escape.&lt;br /&gt;
*Can travel great distances with teleportation.&lt;br /&gt;
*Can kill/displace humans with its attack.&lt;br /&gt;
*Can instantly kill people after the nuke has gone off.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Weaknesses:===&lt;br /&gt;
*Femur Breaker, as it quickly removes SCP-106 from the game, taking very little time to grab one of the three keycards that can open his door.&lt;br /&gt;
*Due to low HP, it can be easily killed by the Micro-HID, Tesla Gates and [[Fragmentation Grenade|Grenades]].&lt;br /&gt;
*Has a cooldown on its attack, making it harder to hit enemies.&lt;br /&gt;
*Corpses in the Pocket Dimension can indicate the exit, and items can be used to mark the exit (Only applicable on servers that do not randomize the exits every time a player escapes).&lt;br /&gt;
*Humans that escape SCP-106&#039;s Pocket Dimension will spawn in it&#039;s containment chamber, allowing players with the appropriate keycards easy access to the femur breaker.&lt;br /&gt;
*106&#039;s loud footsteps can indicate its presence from a great distance away.&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
As any human class, dying in the Pocket Dimension grants the &#039;&#039;&#039;Newb&#039;&#039;&#039; [[Achievements|achievement]] &amp;lt;br&amp;gt;&lt;br /&gt;
Escaping the Pocket Dimension grants the &#039;&#039;&#039;Larry Is Your Friend!&#039;&#039;&#039; achievement. &amp;lt;br&amp;gt;&lt;br /&gt;
Recontaining SCP-106 grants the &#039;&#039;&#039;Secure. Contain. Protect.&#039;&#039;&#039; achievement.&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*SCP-106 was the first SCP to get a complete visual rework, with a new model and animations.&lt;br /&gt;
**SCP-106&#039;s old model looked a lot like the model used for SCP-049-2, except for the fact that it was taller, more greyish and completely naked.&lt;br /&gt;
&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>DB</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Class-D_Personnel&amp;diff=5106</id>
		<title>Class-D Personnel</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Class-D_Personnel&amp;diff=5106"/>
		<updated>2020-11-29T18:21:36Z</updated>

		<summary type="html">&lt;p&gt;DB: Edited the trivia section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Human Infobox&lt;br /&gt;
|name = Class-D&lt;br /&gt;
|MainImage = [[File:ClassDInfoBox2.png|75px|center]]&lt;br /&gt;
|F1MenuArt = [[File:ClassDF1.png|150px|center]]&lt;br /&gt;
|Health = 100&lt;br /&gt;
|Walk = 5.4 m/s&lt;br /&gt;
|Sprint = 7.35 m/s&lt;br /&gt;
|Spawn = [[Light Containment Zone]]&lt;br /&gt;
|Alies = [[Chaos Insurgent|Chaos Insurgents]]&lt;br /&gt;
|Enemies = [[Facility Guard|Facility Guards]] &amp;lt;br&amp;gt; [[Mobile Task Force|Nine Tailed Fox]] &amp;lt;br&amp;gt; [[Scientist|Scientists]] &amp;lt;br&amp;gt; [[:Category:SCPs|SCPs]]&lt;br /&gt;
|OtherInformation = Class ID = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
&#039;&#039;&#039;Class-Ds&#039;&#039;&#039; are a [[Classes|civilian class]] that spawns in [[Light Containment Zone]], being brought to [[Locations|Site-02]] for testing. At the start of the round, Class-Ds will spawn in the Class-D Cells without any items, and must search Light Containment Zone for any items that can assist in their escape, while watching out for any other threats like [[SCPs]]. &lt;br /&gt;
&lt;br /&gt;
Given no items, Class-Ds are generally considered the most difficult class to play. Class-D players typically scavenge, kill and betray to get out alive. &lt;br /&gt;
&lt;br /&gt;
Class-Ds win along with the [[Chaos Insurgent]]s after eliminating all NTF and SCPs in the facility.&lt;br /&gt;
&lt;br /&gt;
Class-D must go to the [[Surface Zone]] to escape on the Gate B side. Near where [[Mobile Task Force|Nine Tailed Fox]] respawn is a door that leads to the escape zone. When a Class-D goes down the ramp they will escape and respawn as a [[Chaos Insurgent]]. This will give the Chaos one [[Respawn Tickets|Respawn Ticket]], allowing one more Chaos to spawn during that round.&lt;br /&gt;
&lt;br /&gt;
If the cuffed_escapee_change_team config option is set to true on a server, a Class-D that escapes while disarmed will become a Nine Tailed Fox Cadet. This is done by using the [[Disarmer]] item. &amp;lt;br&amp;gt;&lt;br /&gt;
A disarmed Class-D escaping also gives the Nine Tailed Fox one Respawn Ticket. Allowing one more Nine Tailed Fox to spawn in that round, effectively giving the Nine Tailed Fox two extra teammates that round. &amp;lt;br&amp;gt;&lt;br /&gt;
Killing a Class-D does not give the Nine Tailed Fox any tickets.&lt;br /&gt;
==Strengths and Weaknesses==&lt;br /&gt;
===Strengths:===&lt;br /&gt;
*Will be notified if Chaos spawn in via the Chaos theme.&lt;br /&gt;
*More Class-Ds spawn than any other class at the start of the round.&lt;br /&gt;
&lt;br /&gt;
===Weaknesses:===&lt;br /&gt;
*They lack any actual ability and don&#039;t spawn with any items or weapons.&lt;br /&gt;
*Much weaker and less tanky than any other playable class.&lt;br /&gt;
*They tend to be shot on sight by most players.&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
[[Surface Zone#Escape Room|Escaping]] as a Class-D grants the &#039;&#039;&#039;It&#039;s Always Left, Brothers!&#039;&#039;&#039; achievement. &amp;lt;br&amp;gt;&lt;br /&gt;
Escaping under 3 minutes grants the &#039;&#039;&#039;Escape Artist&#039;&#039;&#039; achievement. &amp;lt;br&amp;gt;&lt;br /&gt;
As a Scientist, [[SCP-914|upgrading]] your card alongside a Class-D grants the &#039;&#039;&#039;Friendship&#039;&#039;&#039; achievement. &amp;lt;br&amp;gt;&lt;br /&gt;
Killing 50 Class-Ds as Scientist grants the &#039;&#039;&#039;They Are Just Resources...&#039;&#039;&#039; achievement. &amp;lt;br&amp;gt;&lt;br /&gt;
Escaping under the effects of [[SCP-207]] grants the &#039;&#039;&#039;High on the Wings of Caffeine&#039;&#039;&#039; achievement. &amp;lt;br&amp;gt;&lt;br /&gt;
As a Class-D, killing a Scientist holding a card grants the &#039;&#039;&#039;NANI?!&#039;&#039;&#039; achievement. &amp;lt;br&amp;gt;&lt;br /&gt;
Picking up a gun as a Class-D grants the &#039;&#039;&#039;... You Thinking What I&#039;m Thinking?&#039;&#039;&#039; achievement. &amp;lt;br&amp;gt;&lt;br /&gt;
Escaping as a Class-D with at least 2 SCP Items in your inventory grants the &#039;&#039;&#039;Property of the Chaos Insurgency&#039;&#039;&#039; achievement.&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* The canonical name for the current D-class model is D-55240 “Jan Kalous”.&lt;br /&gt;
* According to former Game Designer, Wavepoole, Site-02 doesn&#039;t hire actual janitorial staff, and uses D-Class instead.&lt;br /&gt;
{{Human Navbox}}&lt;/div&gt;</summary>
		<author><name>DB</name></author>
	</entry>
</feed>