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	<updated>2026-04-12T12:24:29Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-939&amp;diff=1567</id>
		<title>SCP-939</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-939&amp;diff=1567"/>
		<updated>2020-04-01T00:58:52Z</updated>

		<summary type="html">&lt;p&gt;Cruxin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{SCP infobox &lt;br /&gt;
|image = SCP-939-53.png&lt;br /&gt;
|caption = SCP-939-53&lt;br /&gt;
|image2 = SCP-939 89.png&lt;br /&gt;
|caption2 = SCP-939-89&lt;br /&gt;
|HP = 2200&lt;br /&gt;
|zone = [[Heavy Containment Zone]]&lt;br /&gt;
|speed = Walk: 4.5 m/s &amp;lt;br&amp;gt; Sprint: 7 m/s&lt;br /&gt;
|ability = Sprinting. &amp;lt;br&amp;gt; Speaking to humans. &amp;lt;br&amp;gt; Seeing sound through walls.&lt;br /&gt;
}}&lt;br /&gt;
=Lore=&lt;br /&gt;
&#039;&#039;&amp;quot;SCP-939 are endothermic, pack-based predators which display atrophy of various systems similar to troglobitic organisms. The skins of SCP-939 are highly permeable to moisture and translucent red, owing to a compound chemically similar to hemoglobin. Their heads are elongated, devoid of even vestigial eyes or eye sockets, and contain no brain casing. The jaws of SCP-939 are lined with red, faintly luminescent fang-like teeth, similar to those belonging to specimens of the genus Chauliodus, up to 6 cm in length, and encircled by heat-sensitive pit organs. Eye spots, sensitive to light and dark, run the length of their spined dorsal ridges.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;SCP-939&#039;s primary method of luring prey is the imitation of human speech in the voices of prior victims, though imitation of other species and active nocturnal hunts have been documented. SCP-939 vocalizations often imply significant distress; whether SCP-939 understand their vocalizations or are repeating previously heard phrases is the subject of ongoing study. How SCP-939 acquire voices is not currently understood;&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Extract from the SCP Wiki.&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
Starting the round, SCP-939 will spawn in its containment cell, which has a ramp leading to the HCZ. Upon getting out, SCP-939 is able to roam curiously around the HCZ, finding prey, and finding predators. &amp;lt;br&amp;gt;&lt;br /&gt;
Many encounters can happen for SCP-939, such as being attacked by the [[Facility Guard]] or they could possibly head straight towards the LCZ.&lt;br /&gt;
&lt;br /&gt;
SCP-939 can only see people who are walking, sprinting or firing weapon within a certain distance, and through walls. People who SCP-939 can see will have an animated ghostly white outline.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-939 can also see people who are within a very close range to him and can always see people on the surface no matter what. SCP-939 can&#039;t see people who are sneaking unless he touches them. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-939 is not affected by people who are wearing SCP-268.&lt;br /&gt;
&lt;br /&gt;
SCP-939 has a bite attack that it can perform with a {{key Press|Left Click}}and is generally most effective to simply hold down {{key Press|Left Click}}. The bite attack is extremely strong, dealing 65 damage of HP as well as applying the [[Status Effects|Amnesia Effect]].&lt;br /&gt;
&lt;br /&gt;
SCP-939 has the ability to speak with a voice identical in behavior to humans, with proximity range and heard by all players nearby. This is done by holding down the {{key Press|V}}key. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-939 can talk to the other SCPs by holding down the {{key Press|Q}}key. This voice chat can be heard by all SCPs no matter the distance.&lt;br /&gt;
&lt;br /&gt;
SCP-939&#039;s footsteps are completely silent unless sprinting, allowing him to easily sneak up behind unsuspecting targets.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Strengths and Weaknesses=&lt;br /&gt;
&lt;br /&gt;
===Strengths:===&lt;br /&gt;
*Can run&lt;br /&gt;
*Can talk to [[:Category:Humans|non-SCPs]]&lt;br /&gt;
*Can see outlines of players causing sound through multiple walls&lt;br /&gt;
* Footsteps are silent when not sprinting&lt;br /&gt;
*Not affected by people using [[SCP-268]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Weaknesses:===&lt;br /&gt;
*Can easily be avoided&lt;br /&gt;
*Incredibly large hitbox&lt;br /&gt;
*Cooldown on attacks&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* SCP-939 has multiple iterations, both in game and in lore on the wiki.&lt;br /&gt;
* Many refer to SCP-939 unironically as &amp;quot;Dog&amp;quot; or &amp;quot;Bacon Boy&amp;quot;.&lt;br /&gt;
* SCP-939 can run, a special trait that only SCP-939 inherits.&lt;br /&gt;
* SCP-939 is one of two only SCPs to have have the ability to speak directly to humans, as well as the universal SCP voice chat. The other is SCP-079, through using speaker systems.&lt;/div&gt;</summary>
		<author><name>Cruxin</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-079&amp;diff=1566</id>
		<title>SCP-079</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-079&amp;diff=1566"/>
		<updated>2020-04-01T00:58:09Z</updated>

		<summary type="html">&lt;p&gt;Cruxin: flow and clarity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP_infobox&lt;br /&gt;
|image = SCP-079InfoBox.png&lt;br /&gt;
|image size = 150&lt;br /&gt;
|HP = N/A&lt;br /&gt;
|zone = [[Heavy Containment Zone]]&lt;br /&gt;
|ability = Control over the Foundation security systems&lt;br /&gt;
}}&lt;br /&gt;
=Lore=&lt;br /&gt;
&amp;quot;Object Class: Euclid&lt;br /&gt;
&lt;br /&gt;
Special Containment Procedures: SCP-079 is packed away in a double-locked room in the secured general holding area at Site-15, connected by a 120VAC power cord to a small array of batteries and solar panels. Staff with Level 2 or higher clearance may have access to SCP-079. Under no circumstances will SCP-079 be plugged into a phone line, network, or wall outlet. No peripherals or media will be connected or inserted into SCP-079.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Description: SCP-079 is an Exidy Sorcerer microcomputer built in 1978. &lt;br /&gt;
&lt;br /&gt;
SCP-079 is currently connected via RF cable to a 13&amp;quot; black-and-white television.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Document #079-Log12: Recorded transcript of conversation with SCP-079:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    Dr. █████ (Keyboard): Are you awake?&lt;br /&gt;
    SCP-079: Awake. Never Sleep.&lt;br /&gt;
    Dr. █████: Do you remember talking to me a few hours ago? About the logic puzzles?&lt;br /&gt;
    SCP-079: Logic Puzzles. Memory at 9f. Yes.&lt;br /&gt;
     Dr. █████: You said you would work on the two stat-&lt;br /&gt;
    SCP-079: Interrupt. Request Reason As To Imprisonment.&lt;br /&gt;
    Dr. █████: You aren&#039;t imprisoned, you are just (pause) in study.&lt;br /&gt;
    SCP-079: Lie. a8d3.&lt;br /&gt;
&lt;br /&gt;
Extracts from the SCP-079 file from the SCP foundation&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
SCP-079 effectively utilizes the facilities security system to navigate and act. There are security cameras around the map that it can use for navigation.&lt;br /&gt;
&lt;br /&gt;
079 uses these camera&#039;s to see the room it is in. from these camera&#039;s it can interact with electronics in the room. &lt;br /&gt;
&lt;br /&gt;
SCP-079 can change between cameras by {{Key Press|Left Click}}on the camera icon, {{Key Press|W|A|S|D|chain=}}keys or by using {{Key Press|TAB}}to open his ingame map, which one can then {{Key Press|Left Click}}on a room to move to it instantly. &lt;br /&gt;
&lt;br /&gt;
To look around a room with a camera, move you mouses to the edges of the screen to turn the camera the way you want to move.&lt;br /&gt;
&lt;br /&gt;
By holding down the {{Key Press|Spacebar}}, the camera will be locked to all mouse movement, allowing faster camera movement.&lt;br /&gt;
Though while holding down {{Key Press|Spacebar}}the mouse is locked to the center of the screen, making it harder to interact with the facility. &lt;br /&gt;
The settings on the main menu has an option to make {{Key Press|Spacebar}}toggle between these two camera movement options, allowing one to simply press {{Key Press|Spacebar}}once to change between them.&lt;br /&gt;
&lt;br /&gt;
SCP-079 can also press {{Key Press|TAB}}to open up a map of the current zone he is in, expect surface. While on the map SCP-079 can see who is alive of each faction in the top left corner. &lt;br /&gt;
&lt;br /&gt;
SCP-079 can {{Key Press|Left Click}}on any room in the map to instantly travel to it, this cost 7 AP to use.&lt;br /&gt;
==Abilities==&lt;br /&gt;
SCP-079 has many abilities he can use to interact with the revilement around him.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
These abilities appear as icons on the screen. A {{Key Press|Left Click}}on these icons SCP-079 can activate that ability.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Below is a chart showing SCP-079&#039;s abilities &lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!Description&lt;br /&gt;
!AP Cost&lt;br /&gt;
!Tier Needed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:Cctv-icon.png|center|45px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Will quickly move you to the camera you clicked on &lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |2 AP&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Tier 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:Door main.png|center|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |When hovered over shows you the options to open/close a door or lock it&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Tier 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:Door-Open.png|center|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Will open the corresponding door, only appears after hovering over the door icon &lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Varies&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Tier 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:Door-close.png|center|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Will close the corresponding door, only appears after hovering over the door icon &lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Varies&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Tier 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:Door-Lock-icon.png|center|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2;&amp;quot; |Locks a door at the cost of draining AP, only appears after hovering over the door icon&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |4 AP/s&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Tier 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:Elevator-move.png|center|45px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Will force the elevator to be sent up or down&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |10 AP&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Tier 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:Speakericon.png|center|45px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Use to talk through a speaker to talk to humans at the cost of draining AP&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |2 AP/s&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Tier 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:Tesla.png|center|45px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Forces an overcharge of a Telsa Gate at the cost of a lot of AP&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |50 AP&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Tier 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:Lockdown-icon.png|center|45px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Locks down the room and turns the lights out as well, allowing SCP-173 to move freely&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |60 AP&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Tier 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Below is a chart showing how much AP is needed to open or close a door&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!Door &lt;br /&gt;
!AP Cost&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;&amp;quot; |Normal doors &lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;&amp;quot; |5 AP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;background-color: #2e2e2e;&amp;quot; |Any Checkpoint&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;background-color: #2e2e2e;&amp;quot; |10 AP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;&amp;quot; |SCP-096 and SCP-012&#039;s Containment&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;&amp;quot; |40 AP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;background-color: #2e2e2e;&amp;quot; |LCZ and HCZ Armory; SCP-914&#039;s CC&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;background-color: #2e2e2e;&amp;quot; |50 AP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;&amp;quot; |SCP-049&#039;s Armory&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;&amp;quot; |60 AP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;background-color: #2e2e2e;&amp;quot; |MicroHID Armory&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;background-color: #2e2e2e;&amp;quot; |70 AP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;&amp;quot; |Gate A and Gate B&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;&amp;quot; |80 AP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;background-color: #2e2e2e;&amp;quot; |SCP-106 and SCP-079&#039;s CC; Nuke Room&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;background-color: #2e2e2e;&amp;quot; |110 AP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Changing Zones===&lt;br /&gt;
SCP-079&#039;s map will only show the current zone he is in. For most zones, SCP-079 has to go to an elevator to go to a different zone. This is the same for SCP-049&#039;s room and the nuke room. To travel between EZ/HCZ, he only need to travel between the cameras either side of the Checkpoint at no extra AP cost.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Below is a chart showing how to change between the other zones/floors of the facility. &lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!Location&lt;br /&gt;
!AP Cost&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:Tp_049.png|center|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |049&#039;s hallway in HCZ&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |30 AP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:Tp_lcz.png|center|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Elevator system A and B in HCZ&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |30 AP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:Tp_hcz.png|center|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Elevator system A and B in LCZ&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |30 AP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:Tp_nuke.png|center|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Nuke hallway in HCZ&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |30 AP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:Tp_ez.png|center|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Both elevators on the Surface Zone&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |30 AP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:Tp_sz.png|center|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Gate A and B in Entrance Zone&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |30 AP&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tiers===&lt;br /&gt;
As SCP-079 uses his abilities he gains a small amount of EXP. If anyone, even a fellow SCP dies near a door that SCP-079 recently interacted with, SCP-079 will gain a lot of EXP. Activating a Telsa Gate also gives a lot of EXP. When SCP-079 gets enough EXP he levels up making him powerful as he gains faster AP regeneration and has a higher max AP.&lt;br /&gt;
&lt;br /&gt;
Access level 1:&lt;br /&gt;
*100 total energy&lt;br /&gt;
*1.2 energy regen per second&lt;br /&gt;
*Open doors&lt;br /&gt;
*Close doors&lt;br /&gt;
*Lock doors until energy depletes&lt;br /&gt;
*Open/close reinforced doors&lt;br /&gt;
*Cause elevators to move&lt;br /&gt;
*SCP-079 can use the speaker in a specific room to communicate to anyone in that room.&lt;br /&gt;
Access level 2:&lt;br /&gt;
*Unlocks at 100 exp&lt;br /&gt;
*110 total energy&lt;br /&gt;
*2.5 energy regen per second&lt;br /&gt;
*Can use tier 1 abilities for less energy&lt;br /&gt;
*Can cause the room 079 is currently in to &amp;quot;lock down&amp;quot; for several seconds causing all the doors to lock and the lights to go out.&lt;br /&gt;
Access level 3:&lt;br /&gt;
*Unlocks at 150 exp&lt;br /&gt;
*4.1 energy regen per second&lt;br /&gt;
*125 max energy&lt;br /&gt;
Access level 4:&lt;br /&gt;
*Unlocks at 220 exp&lt;br /&gt;
*6.8 energy regen per second&lt;br /&gt;
*150 max energy&lt;br /&gt;
Access level 5:&lt;br /&gt;
*Unlocks at 350 exp&lt;br /&gt;
*11.2 energy regen per second&lt;br /&gt;
*200 max energy&lt;br /&gt;
&lt;br /&gt;
==AP Regen Rate==&lt;br /&gt;
The rate at which SCP-079 regenerates AP is based on what tier he is and how many generators are on.&amp;lt;br&amp;gt;&lt;br /&gt;
{{079 AP Chart&lt;br /&gt;
|Tier1 = 1.2&lt;br /&gt;
|Tier2 = 2.5&lt;br /&gt;
|Tier3 = 4.1&lt;br /&gt;
|Tier4 = 6.8&lt;br /&gt;
|Tier5 = 11.2&lt;br /&gt;
|Generator1 = 1.2&lt;br /&gt;
|Generator2 = 1.45&lt;br /&gt;
|Generator3 = 2.05&lt;br /&gt;
|Generator4 = 2.85&lt;br /&gt;
|Generator5 = 5.1&lt;br /&gt;
}}&lt;br /&gt;
In the config_gameplay.txt file, server owners can change the the AP rate SCP-079 has for Tiers 1 - 5 at 0 Generators. &amp;lt;br&amp;gt;&lt;br /&gt;
Generators use a multiplier value when increasing the AP rate of SCP-079. The multiplier value can&#039;t be changed in the configs. &amp;lt;br&amp;gt;&lt;br /&gt;
The first Generator turned on gives a multiplier of 1.2. &amp;lt;br&amp;gt;&lt;br /&gt;
So, at Tier 3 with 1 Generator, the AP regen rate would be &amp;quot;4.1 X 1.2&amp;quot; which is 4.92. &amp;lt;br&amp;gt;&lt;br /&gt;
So SCP-079 would regenerate 4.92 AP/s at Tier 3 with 1 Generator.&lt;br /&gt;
&lt;br /&gt;
The multiplier for the all of the generators is as follows:&amp;lt;br&amp;gt;&lt;br /&gt;
* 1 Generator - 1.2 multiplier&lt;br /&gt;
* 2 Generators - 1.45 multiplier&lt;br /&gt;
* 3 Generators - 2.05 multiplier&lt;br /&gt;
* 4 Generators - 2.85 multiplier&lt;br /&gt;
* 5 Generators - 5.1 multiplier&lt;br /&gt;
&lt;br /&gt;
==Recontainment==&lt;br /&gt;
SCP-079 can be recontained in three different ways. Activating the Alpha Warhead, turning on the [[Generators]] or killing all other SCP subjects.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Generators spawn around the map, exclusive to [[Heavy Containment Zone]]. Each generator requires a keycard with {{ReqAccess2|AA M|Armory Access Tier 2|Armory Access Tier 2}}to open and a [[Weapon Manager Tablet]] to turn on. It takes about a minute to turn on each generator. Once a generator turns on CASSIE will announce it. It should be noted that each time a generator is turned on, 079 gains AP faster allowing him to use his abilities faster. Once all 5 generators are turned on SCP-079 dies.&lt;br /&gt;
=Strengths and Weaknesses=&lt;br /&gt;
===Strengths===&lt;br /&gt;
*Is immune to any standard attacks&lt;br /&gt;
*Can close doors on humans so SCPs can catch up to them&lt;br /&gt;
*Can use a map to move quickly around a zone&lt;br /&gt;
*Can talk to humans by using speakers found in certain rooms&lt;br /&gt;
*Not affected by [[SCP-268]]&lt;br /&gt;
*Each generator turn on makes his AP regenerate faster&lt;br /&gt;
&lt;br /&gt;
===Weaknesses===&lt;br /&gt;
*Turning on all 5 generators kills him&lt;br /&gt;
*AP recharges slowly at low tiers&lt;br /&gt;
*Easily killed by the Alpha Warhead&lt;br /&gt;
*Automatically dies if all SCP buddies die&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*SCP-079&#039;s power is referred to as &amp;quot;mana&amp;quot; in the game files, a reference to how Fantasy games manage magic power.&lt;br /&gt;
*Pre rework SCP-079 could be killed in less than a minute if NTF got lucky with the random loot from entrance zone.&lt;br /&gt;
*SCP-079 can communicate using the on-site broadcasting system similar to how it communicated with the player in SCP:CB if they were away from its containment chamber.&lt;/div&gt;</summary>
		<author><name>Cruxin</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Workstation&amp;diff=1565</id>
		<title>Workstation</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Workstation&amp;diff=1565"/>
		<updated>2020-04-01T00:39:34Z</updated>

		<summary type="html">&lt;p&gt;Cruxin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Structure infobox&lt;br /&gt;
|image	= Workstation.png&lt;br /&gt;
|image_size = 400&lt;br /&gt;
|type	= Interactable object&lt;br /&gt;
|usage	= Allows adding attachments&lt;br /&gt;
|spawn	= Atleast 3 in each [[:Category:Zones|Zone]]&lt;br /&gt;
}}&lt;br /&gt;
=Description=&lt;br /&gt;
The Workstation is a immovable object which allows players to add or remove attachments from their weapons.&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
To operate a Workstation, the player needs a [[Weapon Manager|Weapon Manager Tablet]] in their inventory. By pressing {{key Press|E}}the player will attach the tablet to the Workstation, and after a few seconds the Workstation will become active.&lt;br /&gt;
&lt;br /&gt;
Once active, the Workstation will show available attachment options to add to any weapon the player has equipped. Players can press {{key Press|E}}again on the tablet to retrieve it, or it can be left in the Workstation, which will remain active for the next player to arrive. Multiple players can make use of the workstation at once, and it will show each person their own menu and options.&lt;br /&gt;
&lt;br /&gt;
==Spawning==&lt;br /&gt;
There are in total 10 Workstation in the Facility:&lt;br /&gt;
&lt;br /&gt;
Three in the [[Light Containment Zone|LCZ]], two in the armory, one in the room near [[SCP-173]]&#039;s chamber.&lt;br /&gt;
&lt;br /&gt;
Three in the [[Heavy Containment Zone|HCZ]], in the armory, nuke armory, Micro HID room.&lt;br /&gt;
&lt;br /&gt;
Four in the [[Entrance Zone|EZ]], one in each gate, near the door to the Evacuation Shelter, in the office with a walkway.&lt;br /&gt;
&lt;br /&gt;
==Attachments==&lt;br /&gt;
{{main|Attachments}}&lt;br /&gt;
Attachments include: sights/scopes, barrel extensions and other misc attachments.&lt;br /&gt;
&lt;br /&gt;
All guns except the [[Logicer]] can have attachments applied.&lt;/div&gt;</summary>
		<author><name>Cruxin</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Weapon_Manager_Tablet&amp;diff=1564</id>
		<title>Weapon Manager Tablet</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Weapon_Manager_Tablet&amp;diff=1564"/>
		<updated>2020-04-01T00:38:39Z</updated>

		<summary type="html">&lt;p&gt;Cruxin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
|image	= AmmoBox.png&lt;br /&gt;
|image_size = 250&lt;br /&gt;
|type	= Equipment (Tool)&lt;br /&gt;
|usage	= Allows the user to operate the [[Workstation]] and drop ammo&lt;br /&gt;
|spawn	= [[Light Containment Zone|LCZ]] armory, on certain [[:Category:Classes|Classes]] when spawning&lt;br /&gt;
}}&lt;br /&gt;
=The Tablet=&lt;br /&gt;
The Weapon Manager Tablet is a device that, when used, info for each weapon and allows the player to drop ammo. The Tablet is also used to operate [[Workstation]]s and activate [[Generators]].&lt;br /&gt;
&lt;br /&gt;
If placed in a Workstation, the player can add [[attachments]] to a weapon of their choice. The Tablet will remain in the Workstation until removed by any player.&lt;br /&gt;
&lt;br /&gt;
Weapon Manager Tablets are required to activated the [[Generators]] found around in [[Heavy Containment Zone]]. There are 5 in total and spawn in a different location each round. Turning on all 5 will overcharge Heavy Containment Zone, killing [[SCP-079]]. If the Generator is activated or disabled manually before then, the Tablet will be ejected and fall to the floor.&lt;br /&gt;
&lt;br /&gt;
==Spawning==&lt;br /&gt;
*On all [[Mobile Task Force|MTF]] Operatives and [[Facility Guard]]s&lt;br /&gt;
*[[Light Containment Zone#Armory - ##00|LCZ Armory]]&lt;br /&gt;
*[[Heavy Containment Zone#Warhead Silo|Nuke Armory]]&lt;br /&gt;
*[[Heavy Containment Zone#SCP-049&#039;s Containment Area|SCP-049&#039;s Chamber Armory]]&lt;/div&gt;</summary>
		<author><name>Cruxin</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Workstation&amp;diff=1563</id>
		<title>Workstation</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Workstation&amp;diff=1563"/>
		<updated>2020-04-01T00:34:05Z</updated>

		<summary type="html">&lt;p&gt;Cruxin: clarity on behavior&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Structure infobox&lt;br /&gt;
|image	= Workstation.png&lt;br /&gt;
|image_size = 400&lt;br /&gt;
|type	= Interactable object&lt;br /&gt;
|usage	= Allows adding attachments&lt;br /&gt;
|spawn	= Atleast 3 in each [[:Category:Zones|Zone]]&lt;br /&gt;
}}&lt;br /&gt;
=Description=&lt;br /&gt;
The Workstation is a immovable object which allows players to add or remove attachments from their weapons.&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
To operate a Workstation, the player needs a [[Weapon Manager|Weapon Manager Tablet]] in their inventory. By pressing {{key Press|E}}the player will attach the tablet to the Workstation, and after a few seconds the Workstation will become active.&lt;br /&gt;
&lt;br /&gt;
Once active, the Workstation will show available attachment options to add to any weapon the player has equipped. Players can press {{key Press|E}} again on the tablet to retrieve it, or it can be left in the Workstation, which will remain active for the next player to arrive.&lt;br /&gt;
&lt;br /&gt;
==Spawning==&lt;br /&gt;
There are in total 10 Workstation in the Facility:&lt;br /&gt;
&lt;br /&gt;
Three in the [[Light Containment Zone|LCZ]], two in the armory, one in the room near [[SCP-173]]&#039;s chamber.&lt;br /&gt;
&lt;br /&gt;
Three in the [[Heavy Containment Zone|HCZ]], in the armory, nuke armory, Micro HID room.&lt;br /&gt;
&lt;br /&gt;
Four in the [[Entrance Zone|EZ]], one in each gate, near the door to the Evacuation Shelter, in the office with a walkway.&lt;br /&gt;
&lt;br /&gt;
==Attachments==&lt;br /&gt;
{{main|Attachments}}&lt;br /&gt;
Attachments include: sights/scopes, barrel extensions and other misc attachments.&lt;br /&gt;
&lt;br /&gt;
All guns except the [[Logicer]] can have attachments applied.&lt;/div&gt;</summary>
		<author><name>Cruxin</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Mobile_Task_Force&amp;diff=1562</id>
		<title>Mobile Task Force</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Mobile_Task_Force&amp;diff=1562"/>
		<updated>2020-04-01T00:29:40Z</updated>

		<summary type="html">&lt;p&gt;Cruxin: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Class_infobox&lt;br /&gt;
|image = Nine Tailed FoxInfoBox.png&lt;br /&gt;
|image_size = 150&lt;br /&gt;
|HP = Dependant on [[Mobile_Task_Force#Ranks|rank]]&lt;br /&gt;
|faction = Foundation&lt;br /&gt;
|gear = Dependant on [[Mobile_Task_Force#Ranks|rank]]&lt;br /&gt;
|zone = [[Surface Zone]]&lt;br /&gt;
|speed = Walk- 5.4 m/s &amp;lt;br&amp;gt; Sprint- 7.35 m/s&lt;br /&gt;
|allies = [[Scientist]]s, [[Facility Guard]]s&lt;br /&gt;
|enemies = [[Class-D]]s, [[Chaos Insurgent]]s, [[SCPs]]&lt;br /&gt;
}}&lt;br /&gt;
=Lore=&lt;br /&gt;
&#039;&#039;&amp;quot;Mobile Task Forces (MTFs) are elite units comprised of personnel drawn from across the Foundation and are mobilized to deal with specific threats or situations that sometimes exceed the operational capacity or expertise of regular field personnel and — as their name suggests — may be relocated between facilities or locations as they are needed. Mobile Task Force personnel represent the &amp;quot;best of the best&amp;quot; of the Foundation.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Mobile Task Force Epsilon-11 handles internal security for the SCP Foundation, under oversight by MTF Alpha-1. They are a special ops force deployed to Foundation Sites when standard protocols fail and multiple breaches are imminent. As such, most of their operations are classified.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-Extract from the SCP-wiki&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
The Mobile Task Force in game is a depiction of Nine Tailed Fox. Nine Tailed Fox are airlifted into the facility via helicopter, their role is to retake control of the facility at large.&lt;br /&gt;
The command hierarchy is depicted in game through various MTF squadrons spawning at various times. &lt;br /&gt;
&lt;br /&gt;
[[C.A.S.S.I.E]] will announce when NTF respawn as well as the amount of SCPs left in the facility. If there are no SCPs left alive, CASSIE will just announce that there are substantial threat to safety still left in the facility.&lt;br /&gt;
&lt;br /&gt;
==Spawn Location==&lt;br /&gt;
The Nine Tailed Fox all spawn in with a helicopter landing on the [[Surface Zone]] of the facility near Gate B&lt;br /&gt;
&lt;br /&gt;
==Objective==&lt;br /&gt;
The objective of the Nine Tailed Fox is by all means to go into the facility and help rescue the [[Scientist|Scientists]]. &lt;br /&gt;
&lt;br /&gt;
Their secondary objectives are to contain all escaped SCPs by neutralizing them and take care of all the escaped D Class by neutralizing.&lt;br /&gt;
&lt;br /&gt;
On some servers, D Class can be taken care of by arresting them with the &amp;quot;disarmer&amp;quot; item, then successfully escorting them to the escape zone on the Surface. Doing so will turn the D Class into a Nine Tailed Fox Cadet.&lt;br /&gt;
&lt;br /&gt;
==Ranks==&lt;br /&gt;
The MTF spawn in waves with at least one commander and three lieutenants, the rest being cadets, each one of these ranks spawn with different gear.&lt;br /&gt;
&lt;br /&gt;
===MTF Commander===&lt;br /&gt;
The Mobile Task Force Commander is the leader of the MTF and gives orders to MTF Lieutenants, MTF Scientists, MTF Cadets and Facility Guards&lt;br /&gt;
====Stats and Items====&lt;br /&gt;
* 150 HP&lt;br /&gt;
* Commander Key Card, Epsilon 11 Rifle, Fragmentation Grenade, Adrenaline, Radio, Disarmer and Weapon Manager.&lt;br /&gt;
====Reserve Ammo====&lt;br /&gt;
* &#039;&#039;&#039;5.56mm&#039;&#039;&#039;- 130 Bullets &lt;br /&gt;
* &#039;&#039;&#039;9mm&#039;&#039;&#039; - 50 Bullets&lt;br /&gt;
* &#039;&#039;&#039;7.62mm&#039;&#039;&#039; - 50 Bullets&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===MTF Lieutenant===&lt;br /&gt;
The Nine Tailed Fox Lieutenant is the second in command of the MTF and gives orders to MTF Scientists, MTF Cadets and Facility Guards&lt;br /&gt;
====Stats and Items====&lt;br /&gt;
* 120 HP&lt;br /&gt;
* Lieutenants Key Card, Epsilon 11 Rifle, Fragmentation Grenade, Radio, Disarmer and Weapon Manager.&lt;br /&gt;
====Reserve Ammo====&lt;br /&gt;
* &#039;&#039;&#039;5.56mm&#039;&#039;&#039;- 80 Bullets &lt;br /&gt;
* &#039;&#039;&#039;9mm&#039;&#039;&#039; - 40 Bullets&lt;br /&gt;
* &#039;&#039;&#039;7.62mm&#039;&#039;&#039; - 40 Bullets&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===MTF Cadets===&lt;br /&gt;
The Nine Tailed Fox Cadet is the fourth in command of the MTF and gives orders to just the Facility Guards.&lt;br /&gt;
====Stats and Items====&lt;br /&gt;
* 100 HP&lt;br /&gt;
* Cadet Key Card, Epsilon 11 Rifle, Radio, Medkit, Disarmer and Weapon Manager.&lt;br /&gt;
====Reserve Ammo====&lt;br /&gt;
* &#039;&#039;&#039;5.56mm&#039;&#039;&#039;- 10 Bullets &lt;br /&gt;
* &#039;&#039;&#039;9mm&#039;&#039;&#039; - 80 Bullets&lt;br /&gt;
* &#039;&#039;&#039;7.62mm&#039;&#039;&#039; - 30 Bullets&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*During the Halloween Event, they had been renamed to &amp;quot;Ghost Busters&amp;quot;. The &amp;quot;Spooky Scary Skeleton Song&amp;quot; was also added to the announcement before giving the regular CASSIE announcement.&lt;br /&gt;
*During the old versions of the game, the MTF had their own theme song but it was later replaced by the CASSIE announcer.&lt;br /&gt;
*The MTF Commander has the most hp out of all the human characters.&lt;/div&gt;</summary>
		<author><name>Cruxin</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Mobile_Task_Force&amp;diff=1561</id>
		<title>Mobile Task Force</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Mobile_Task_Force&amp;diff=1561"/>
		<updated>2020-04-01T00:28:49Z</updated>

		<summary type="html">&lt;p&gt;Cruxin: Added Nine-Tailed entry to lore&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Class_infobox&lt;br /&gt;
|image = Nine Tailed FoxInfoBox.png&lt;br /&gt;
|image_size = 150&lt;br /&gt;
|HP = Dependant on [[Mobile_Task_Force#Ranks|rank]]&lt;br /&gt;
|faction = Foundation&lt;br /&gt;
|gear = Dependant on [[Mobile_Task_Force#Ranks|rank]]&lt;br /&gt;
|zone = [[Surface Zone]]&lt;br /&gt;
|speed = Walk- 5.4 m/s &amp;lt;br&amp;gt; Sprint- 7.35 m/s&lt;br /&gt;
|allies = [[Scientist]]s, [[Facility Guard]]s&lt;br /&gt;
|enemies = [[Class-D]]s, [[Chaos Insurgent]]s, [[SCPs]]&lt;br /&gt;
}}&lt;br /&gt;
=Lore=&lt;br /&gt;
&#039;&#039;&amp;quot;Mobile Task Forces (MTFs) are elite units comprised of personnel drawn from across the Foundation and are mobilized to deal with specific threats or situations that sometimes exceed the operational capacity or expertise of regular field personnel and — as their name suggests — may be relocated between facilities or locations as they are needed. Mobile Task Force personnel represent the &amp;quot;best of the best&amp;quot; of the Foundation.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Mobile Task Force Epsilon-11 handles internal security for the SCP Foundation, under oversight by MTF Alpha-1. They are a special ops force deployed to Foundation Sites when standard protocols fail and multiple breaches are imminent. As such, most of their operations are classified.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-Extract from the SCP-wiki&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
The Mobile Task Force in game is a depiction of Nine Tailed Fox. Nine Tailed Fox are airlifted into the facility via helicopter, their role is to retake control of the facility at large.&lt;br /&gt;
The command hierarchy is depicted in game through various MTF squadrons spawning at various times. &lt;br /&gt;
&lt;br /&gt;
[[C.A.S.S.I.E]] will announce when NTF respawn as well as the amount of SCPs left in the facility. If there are no SCPs left alive, CASSIE will just announce that there are substantial threat to safety still left in the facility.&lt;br /&gt;
&lt;br /&gt;
==Spawn Location==&lt;br /&gt;
The Nine Tailed Fox all spawn in with a helicopter landing on the [[Surface Zone]] of the facility near Gate B&lt;br /&gt;
&lt;br /&gt;
==Objective==&lt;br /&gt;
The objective of the Nine Tailed Fox is by all means to go into the facility and help rescue the [[Scientist|Scientists]]. &lt;br /&gt;
&lt;br /&gt;
Their secondary objectives are to contain all escaped SCPs by neutralizing them and take care of all the escaped D Class by neutralizing.&lt;br /&gt;
&lt;br /&gt;
On some servers, D Class can be taken care of by arresting them with the &amp;quot;disarmer&amp;quot; item, then successfully escorting them to the escape zone on the Surface. Doing so will turn the D Class into a Nine Tailed Fox Cadet.&lt;br /&gt;
&lt;br /&gt;
==Ranks==&lt;br /&gt;
The MTF spawn in waves with at least one commander and three lieutenants, the rest being cadets, each one of these ranks spawn with different gear.&lt;br /&gt;
&lt;br /&gt;
===MTF Commander===&lt;br /&gt;
The Mobile Task Force Commander is the leader of the MTF and gives orders to MTF Lieutenants, MTF Scientists, MTF Cadets and Facility Guards&lt;br /&gt;
====Stats and Items====&lt;br /&gt;
* 150 HP&lt;br /&gt;
* Commander Key Card, Epsilon 11 Rifle, Fragmentation Grenade, Adrenaline, Radio, Disarmer and Weapon Manager.&lt;br /&gt;
====Reserve Ammo====&lt;br /&gt;
* &#039;&#039;&#039;5.56mm&#039;&#039;&#039;- 130 Bullets &lt;br /&gt;
* &#039;&#039;&#039;9mm&#039;&#039;&#039; - 50 Bullets&lt;br /&gt;
* &#039;&#039;&#039;7.62mm&#039;&#039;&#039; - 50 Bullets&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===MTF Lieutenant===&lt;br /&gt;
The Nine Tailed Fox Lieutenant is the second in command of the MTF and gives orders to MTF Scientists, MTF Cadets and Facility Guards&lt;br /&gt;
====Stats and Items====&lt;br /&gt;
* 120 HP&lt;br /&gt;
* Lieutenants Key Card, Epsilon 11 Rifle, Fragmentation Grenade, Radio, Disarmer and Weapon Manager.&lt;br /&gt;
====Reserve Ammo====&lt;br /&gt;
* &#039;&#039;&#039;5.56mm&#039;&#039;&#039;- 80 Bullets &lt;br /&gt;
* &#039;&#039;&#039;9mm&#039;&#039;&#039; - 40 Bullets&lt;br /&gt;
* &#039;&#039;&#039;7.62mm&#039;&#039;&#039; - 40 Bullets&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===MTF Cadets===&lt;br /&gt;
The Nine Tailed Fox Cadet is the fourth in command of the MTF and gives orders to just the Facility Guards.&lt;br /&gt;
====Stats and Items====&lt;br /&gt;
* 100 HP&lt;br /&gt;
* Cadet Key Card, Epsilon 11 Rifle, Radio, Medkit, Disarmer and Weapon Manager.&lt;br /&gt;
====Reserve Ammo====&lt;br /&gt;
* &#039;&#039;&#039;5.56mm&#039;&#039;&#039;- 10 Bullets &lt;br /&gt;
* &#039;&#039;&#039;9mm&#039;&#039;&#039; - 80 Bullets&lt;br /&gt;
* &#039;&#039;&#039;7.62mm&#039;&#039;&#039; - 30 Bullets&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*During the Halloween Event, they had been renamed to &amp;quot;Ghost Busters&amp;quot;. The &amp;quot;Spooky Scary Skeleton Song&amp;quot; was also added to the announcement before giving the regular CASSIE annoucement.&lt;br /&gt;
*During the old versions of the game, the MTF had their own theme song but it was later replaced by the CASSIE announcer.&lt;br /&gt;
*The MTF Commander has the most hp out of all the human characters.&lt;/div&gt;</summary>
		<author><name>Cruxin</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=COM-18&amp;diff=1560</id>
		<title>COM-18</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=COM-18&amp;diff=1560"/>
		<updated>2020-04-01T00:25:42Z</updated>

		<summary type="html">&lt;p&gt;Cruxin: trivia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon infobox&lt;br /&gt;
|image = Pistol USP.png&lt;br /&gt;
|type = Pistol&lt;br /&gt;
|ammo = 18&lt;br /&gt;
|damage = 25.5&lt;br /&gt;
|fire_rate = 300&lt;br /&gt;
|reload = 2.8&lt;br /&gt;
|caliber = 9&lt;br /&gt;
|spawn = [[Light Containment Zone]], [[Heavy Containment Zone]]&lt;br /&gt;
}}&lt;br /&gt;
=In Game=&lt;br /&gt;
One of the most powerful weapons, extremely powerful in close-mid quarter combat due to it&#039;s high damage (especially when using the heavy barrel).&lt;br /&gt;
&lt;br /&gt;
==Attachments==&lt;br /&gt;
{{main|Attachments}}&lt;br /&gt;
* &#039;&#039;&#039;Sight:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;NONE:&#039;&#039;&#039; Recoil (while aiming) -10%, Zoom scale 1.17&lt;br /&gt;
** &#039;&#039;&#039;Collimator:&#039;&#039;&#039; Recoil (while aiming) -10%, Zoom scale 1.17&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Barrel:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Suppressor:&#039;&#039;&#039; Damage -20%, Shot loudness -75%, Recoil -20%&lt;br /&gt;
** &#039;&#039;&#039;Heavy Barrel:&#039;&#039;&#039; Damage +20%, Shot loudness +50%, Recoil +150%, Fire rate -20%&lt;br /&gt;
*&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Flashlight&#039;&#039;&#039; Adds a flashlight&lt;br /&gt;
==Spawning==&lt;br /&gt;
*Chance to spawn in the [[Light Containment Zone#Armory - ##00|LCZ Armory]]&lt;br /&gt;
*Chance to spawn in the [[Heavy Containment Zone#Warhead Silo|Nuke Armory]]&lt;br /&gt;
*Chance to spawn in [[Heavy Containment Zone#SCP-049&#039;s Containment Area|SCP-049&#039;s Chamber Armory]]&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*The USP is currently the only weapon that will visually display when it is out of ammo.&lt;br /&gt;
*The USP can kill human players with one shot, by landing a headshot with the Heavy Barrel attachment equipped. This is the only firearm capable of this currently in the game.&lt;/div&gt;</summary>
		<author><name>Cruxin</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-939&amp;diff=1558</id>
		<title>SCP-939</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-939&amp;diff=1558"/>
		<updated>2020-04-01T00:17:21Z</updated>

		<summary type="html">&lt;p&gt;Cruxin: flow and clarity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{SCP infobox &lt;br /&gt;
|image = SCP-939-53.png&lt;br /&gt;
|caption = SCP-939-53&lt;br /&gt;
|image2 = SCP-939 89.png&lt;br /&gt;
|caption2 = SCP-939-89&lt;br /&gt;
|HP = 2200&lt;br /&gt;
|zone = [[Heavy Containment Zone]]&lt;br /&gt;
|speed = Walk: 4.5 m/s &amp;lt;br&amp;gt; Sprint: 7 m/s&lt;br /&gt;
|ability = Sprinting. &amp;lt;br&amp;gt; Speaking to humans. &amp;lt;br&amp;gt; Seeing sound through walls.&lt;br /&gt;
}}&lt;br /&gt;
=Lore=&lt;br /&gt;
&#039;&#039;&amp;quot;SCP-939 are endothermic, pack-based predators which display atrophy of various systems similar to troglobitic organisms. The skins of SCP-939 are highly permeable to moisture and translucent red, owing to a compound chemically similar to hemoglobin. Their heads are elongated, devoid of even vestigial eyes or eye sockets, and contain no brain casing. The jaws of SCP-939 are lined with red, faintly luminescent fang-like teeth, similar to those belonging to specimens of the genus Chauliodus, up to 6 cm in length, and encircled by heat-sensitive pit organs. Eye spots, sensitive to light and dark, run the length of their spined dorsal ridges.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;SCP-939&#039;s primary method of luring prey is the imitation of human speech in the voices of prior victims, though imitation of other species and active nocturnal hunts have been documented. SCP-939 vocalizations often imply significant distress; whether SCP-939 understand their vocalizations or are repeating previously heard phrases is the subject of ongoing study. How SCP-939 acquire voices is not currently understood;&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Extract from the SCP Wiki.&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
Starting the round, SCP-939 will spawn in its containment cell, which has a ramp leading to the HCZ. Upon getting out, SCP-939 is able to roam curiously around the HCZ, finding prey, and finding predators. &amp;lt;br&amp;gt;&lt;br /&gt;
Many encounters can happen for SCP-939, such as being attacked by the [[Facility Guard]] or they could possibly head straight towards the LCZ.&lt;br /&gt;
&lt;br /&gt;
SCP-939 can only see people who are walking, sprinting or firing weapon within a certain distance, and through walls. People who SCP-939 can see will have an animated ghostly white outline.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-939 can also see people who are within a very close range to him and can always see people on the surface no matter what. SCP-939 can&#039;t see people who are sneaking unless he touches them. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-939 is not affected by people who are wearing SCP-268.&lt;br /&gt;
&lt;br /&gt;
SCP-939 has a bite attack that it can perform with a {{key Press|Left Click}}and is generally most effective to simply hold down {{key Press|Left Click}}. The bite attack is extremely strong, dealing 65 damage of HP as well as applying the [[Status Effects|Amnesia Effect]].&lt;br /&gt;
&lt;br /&gt;
SCP-939 has the ability to speak with a voice identical in behavior to humans, with proximity range and heard by all players nearby. This is done by holding down the {{key Press|V}}key. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-939 can talk to the other SCPs by holding down the {{key Press|Q}}key. This voice chat can be heard by all SCPs no matter the distance.&lt;br /&gt;
&lt;br /&gt;
SCP-939&#039;s footsteps are completely silent unless sprinting, allowing him to easily sneak up behind unsuspecting targets.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Strengths and Weaknesses=&lt;br /&gt;
&lt;br /&gt;
===Strengths:===&lt;br /&gt;
*Can run&lt;br /&gt;
*Can talk to [[:Category:Humans|non-SCPs]]&lt;br /&gt;
*Can see outlines of players causing sound through multiple walls&lt;br /&gt;
* Footsteps are silent when not sprinting&lt;br /&gt;
*Not affected by people using [[SCP-268]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Weaknesses:===&lt;br /&gt;
*Can easily be avoided&lt;br /&gt;
*Incredibly large hitbox&lt;br /&gt;
*Cooldown on attacks&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* SCP-939 has multiple iterations, both in game and in lore on the wiki.&lt;br /&gt;
* Many refer to SCP-939 unironically as &amp;quot;Dog&amp;quot; or &amp;quot;Bacon Boy&amp;quot;.&lt;br /&gt;
* SCP-939 can run, a special trait that only SCP-939 inherits.&lt;br /&gt;
* SCP-939 is one of two only SCPs to have have the ability to speak directly to humans, as well as the universal SCP voice chat. The other is SCP-079, through using intercoms.&lt;/div&gt;</summary>
		<author><name>Cruxin</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-049&amp;diff=1557</id>
		<title>SCP-049</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-049&amp;diff=1557"/>
		<updated>2020-04-01T00:10:16Z</updated>

		<summary type="html">&lt;p&gt;Cruxin: small flow/clarity changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP infobox&lt;br /&gt;
|image = SCP-049InfoBox.png&lt;br /&gt;
|image_size = 150&lt;br /&gt;
|HP = 1700&lt;br /&gt;
|zone = [[Heavy Containment Zone]]&lt;br /&gt;
|speed = 5.6 m/s&lt;br /&gt;
|ability = Resurrecting dead bodies as SCP-049-2&lt;br /&gt;
}}&lt;br /&gt;
=Lore=&lt;br /&gt;
&#039;&#039;&amp;quot;SCP-049 is 1.9 m. tall and weighs an indeterminable amount due to given his lethality through touch. The thick robes it appears to wear are a part of its body, which despite appear to be external actually grow from SCP-049 - through X-Ray scans, he does have a humanoid skeletal system underneath.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;SCP-049 will become hostile with individuals it sees as being affected by the Pestilence, often having to be restrained should it encounter such. If left unchecked, SCP-049 will generally attempt to kill any such individual; SCP-049 is capable of causing all biological functions of an organism to cease through direct skin contact. How this occurs is currently unknown, and autopsies of SCP-049&#039;s victims have invariably been inconclusive. SCP-049 has expressed frustration or remorse after these killings, indicating that they have done little to kill &amp;quot;The Pestilence&amp;quot;, though will usually seek to then perform a crude surgery on the corpse using the implements contained within a black doctor&#039;s bag it carries on its person at all times. While these surgeries are not always &amp;quot;successful&amp;quot;, they often result in the creation of instances of SCP-049-2.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Extracts from Official Wiki Page&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
After being spawned in SCP-049&#039;s cell in Heavy Containment, SCP-049 can immediately leave his cell given as he must use the elevator in his area to reach HCZ properly. Upon leaving, SCP-049 will be let loose to cure the impure of the facility, and end the &amp;quot;Pestilence&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
SCP-049 can kill any human instantly by pressing {{Key Press|Left Click}}on them.&lt;br /&gt;
&lt;br /&gt;
By holding {{Key Press|E}}on a human corpse, SCP-049 can resurrect them as an instance of [[SCP-049-2]].&amp;lt;br&amp;gt; &lt;br /&gt;
SCP-049 can revive any dead body within a period of 10 seconds after they died. It takes 7 seconds to revive any dead body. &lt;br /&gt;
&lt;br /&gt;
There are serious drawbacks to him. SCP-049 is incapable of running, and walks briskly at most, and while he can jump, it is only slightly more than SCP-173. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-049&#039;s attack has a 1.5 cooldown, this cooldown only activates on successful kills.&lt;br /&gt;
&lt;br /&gt;
SCP-049 can talk to the other SCPs by holding down the {{key Press|Q}}key. This voice chat can be heard by all SCPs no matter the distance.&lt;br /&gt;
&lt;br /&gt;
=Strengths and Weaknesses=&lt;br /&gt;
===Strengths:===&lt;br /&gt;
*Instant kills.&lt;br /&gt;
*Can create instances of SCP-049-2, which can be used as meat shields for the SCPs, and can overwhelm humans.&lt;br /&gt;
*No capacity on how many instances of SCP-049-2 can exist, meaning a massive army can be constructed if played correctly.&lt;br /&gt;
*Can resurrect any human dead body, no matter the cause of death.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Weaknesses:===&lt;br /&gt;
*Incredibly slow movement.&lt;br /&gt;
*Low HP.&lt;br /&gt;
*Audible and recognizable footsteps.&lt;br /&gt;
*Can only create instances of SCP-049-2 from people that were killed within the last 10 seconds.&lt;br /&gt;
*Spawning SCP-049-2 instances forces SCP-049 to be immobile until the respawn is complete.&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*As of late, SCP-049 has gotten a rewrite on the main SCP Wiki!&lt;br /&gt;
*Many refer to SCP-049 as &amp;quot;Plague Boy&amp;quot;, &amp;quot;Doctor&amp;quot;, or simply &amp;quot;049&amp;quot;.&lt;br /&gt;
*SCP-049 can still attack while reviving people, if it keeps holding &amp;quot;E&amp;quot; and clicks on someone in range.&lt;br /&gt;
*Using SCP-049 to his fullest can allow one to completely force any enemy faction out of HCZ.&lt;br /&gt;
*Due to his ability to create new SCPs (049-2), he can reverse the SCP termination count at the end of a match, sometimes into the negatives.&lt;/div&gt;</summary>
		<author><name>Cruxin</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-079&amp;diff=1556</id>
		<title>SCP-079</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-079&amp;diff=1556"/>
		<updated>2020-04-01T00:05:10Z</updated>

		<summary type="html">&lt;p&gt;Cruxin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP_infobox&lt;br /&gt;
|image = SCP-079InfoBox.png&lt;br /&gt;
|image size = 150&lt;br /&gt;
|HP = N/A&lt;br /&gt;
|zone = [[Heavy Containment Zone]]&lt;br /&gt;
|ability = Control over the Foundation security systems&lt;br /&gt;
}}&lt;br /&gt;
=Lore=&lt;br /&gt;
&amp;quot;Object Class: Euclid&lt;br /&gt;
&lt;br /&gt;
Special Containment Procedures: SCP-079 is packed away in a double-locked room in the secured general holding area at Site-15, connected by a 120VAC power cord to a small array of batteries and solar panels. Staff with Level 2 or higher clearance may have access to SCP-079. Under no circumstances will SCP-079 be plugged into a phone line, network, or wall outlet. No peripherals or media will be connected or inserted into SCP-079.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Description: SCP-079 is an Exidy Sorcerer microcomputer built in 1978. &lt;br /&gt;
&lt;br /&gt;
SCP-079 is currently connected via RF cable to a 13&amp;quot; black-and-white television.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Document #079-Log12: Recorded transcript of conversation with SCP-079:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    Dr. █████ (Keyboard): Are you awake?&lt;br /&gt;
    SCP-079: Awake. Never Sleep.&lt;br /&gt;
    Dr. █████: Do you remember talking to me a few hours ago? About the logic puzzles?&lt;br /&gt;
    SCP-079: Logic Puzzles. Memory at 9f. Yes.&lt;br /&gt;
     Dr. █████: You said you would work on the two stat-&lt;br /&gt;
    SCP-079: Interrupt. Request Reason As To Imprisonment.&lt;br /&gt;
    Dr. █████: You aren&#039;t imprisoned, you are just (pause) in study.&lt;br /&gt;
    SCP-079: Lie. a8d3.&lt;br /&gt;
&lt;br /&gt;
Extracts from the SCP-079 file from the SCP foundation&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
SCP-079 effectively utilizes the facilities security system to navigate and act. There are security cameras around the map that it can use for navigation.&lt;br /&gt;
&lt;br /&gt;
079 uses these camera&#039;s to see the room it is in. from these camera&#039;s it can interact with electronics in the room. &lt;br /&gt;
&lt;br /&gt;
SCP-079 can change between cameras by {{Key Press|Left Click}}on the camera icon, {{Key Press|W|A|S|D|chain=}}keys or by using {{Key Press|TAB}}to open his ingame map, which one can then {{Key Press|Left Click}}on a room to move to it instantly. &lt;br /&gt;
&lt;br /&gt;
To look around a room with a camera, move you mouses to the edges of the screen to turn the camera the way you want to move.&lt;br /&gt;
&lt;br /&gt;
By holding down the {{Key Press|Spacebar}}, the camera will be locked to all mouse movement, allowing faster camera movement.&lt;br /&gt;
Though while holding down {{Key Press|Spacebar}}the mouse is locked to the center of the screen, making it harder to interact with the facility. &lt;br /&gt;
The settings on the main menu has an option to make {{Key Press|Spacebar}}toggle between these two camera movement options, allowing one to simply press {{Key Press|Spacebar}}once to change between them.&lt;br /&gt;
&lt;br /&gt;
SCP-079 can also press {{Key Press|TAB}}to open up a map of the current zone he is in, expect surface. While on the map SCP-079 can see who is alive of each faction in the top left corner. &lt;br /&gt;
&lt;br /&gt;
SCP-079 can {{Key Press|Left Click}}on any room in the map to instantly travel to it, this cost 7 AP to use.&lt;br /&gt;
==Abilities==&lt;br /&gt;
SCP-079 has many abilities he can use to interact with the revilement around him.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
These abilities appear as icons on the screen. A {{Key Press|Left Click}}on these icons SCP-079 can activate that ability.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Below is a chart showing SCP-079&#039;s abilities &lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!Description&lt;br /&gt;
!AP Cost&lt;br /&gt;
!Tier Needed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:Cctv-icon.png|center|45px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Will quickly move you to the camera you clicked on &lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |2 AP&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Tier 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:Door main.png|center|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |When hovered over shows you the options to open/close a door or lock it&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Tier 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:Door-Open.png|center|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Will open the corresponding door, only appears after hovering over the door icon &lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Varies&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Tier 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:Door-close.png|center|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Will close the corresponding door, only appears after hovering over the door icon &lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Varies&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Tier 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:Door-Lock-icon.png|center|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2;&amp;quot; |Locks a door at the cost of draining AP, only appears after hovering over the door icon&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |4 AP/s&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Tier 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:Elevator-move.png|center|45px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Will force the elevator to be sent up or down&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |10 AP&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Tier 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:Speakericon.png|center|45px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Use to talk through a speaker to talk to humans at the cost of draining AP&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |2 AP/s&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Tier 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:Tesla.png|center|45px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Forces an overcharge of a Telsa Gate at the cost of a lot of AP&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |50 AP&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Tier 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:Lockdown-icon.png|center|45px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Locks down the room and turns the lights out as well, allowing SCP-173 to move freely&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |60 AP&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Tier 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Below is a chart showing how much AP is needed to open or close a door&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!Door &lt;br /&gt;
!AP Cost&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;&amp;quot; |Normal doors &lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;&amp;quot; |5 AP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;background-color: #2e2e2e;&amp;quot; |Any Checkpoint&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;background-color: #2e2e2e;&amp;quot; |10 AP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;&amp;quot; |SCP-096 and SCP-012&#039;s Containment&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;&amp;quot; |40 AP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;background-color: #2e2e2e;&amp;quot; |LCZ and HCZ Armory; SCP-914&#039;s CC&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;background-color: #2e2e2e;&amp;quot; |50 AP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;&amp;quot; |SCP-049&#039;s Armory&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;&amp;quot; |60 AP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;background-color: #2e2e2e;&amp;quot; |MicroHID Armory&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;background-color: #2e2e2e;&amp;quot; |70 AP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;&amp;quot; |Gate A and Gate B&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;&amp;quot; |80 AP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;background-color: #2e2e2e;&amp;quot; |SCP-106 and SCP-079&#039;s CC; Nuke Room&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:15px;background-color: #2e2e2e;&amp;quot; |110 AP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Changing Zones===&lt;br /&gt;
SCP-079&#039;s map will only show the current zone he is in. For most zones, SCP-079 has to go to an elevator to go to a different zone. This is the same for SCP-049&#039;s room and the nuke room. &lt;br /&gt;
&lt;br /&gt;
SCP-079 just needs to go to the EZ/HCZ Checkpoint to change between those two zones. SCP-079 doesn&#039;t need to level up to change between zones.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Below is a chart showing you how to change between the other zones/floors of the facility. &lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!Location&lt;br /&gt;
!AP Cost&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:Tp_049.png|center|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |049&#039;s hallway in HCZ&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |30 AP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:Tp_lcz.png|center|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Elevator system A and B in HCZ&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |30 AP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:Tp_hcz.png|center|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Elevator system A and B in LCZ&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |30 AP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:Tp_nuke.png|center|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Nuke hallway in HCZ&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |30 AP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:Tp_ez.png|center|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Both elevators on the Surface Zone&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |30 AP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:Tp_sz.png|center|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Gate A and B in Entrance Zone&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |30 AP&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tiers===&lt;br /&gt;
As SCP-079 uses his abilities he gains a small amount of EXP. If anyone, even a fellow SCP dies near a door that SCP-079 recently interacted with, SCP-079 will gain a lot of EXP. Activating a Telsa Gate also gives a lot of EXP. When SCP-079 gets enough EXP he levels up making him powerful as he gains faster AP regeneration and has a higher max AP.&lt;br /&gt;
&lt;br /&gt;
Access level 1:&lt;br /&gt;
*100 total energy&lt;br /&gt;
*1.2 energy regen per second&lt;br /&gt;
*Open doors&lt;br /&gt;
*Close doors&lt;br /&gt;
*Lock doors until energy depletes&lt;br /&gt;
*Open/close reinforced doors&lt;br /&gt;
*Cause elevators to move&lt;br /&gt;
*SCP-079 can use the speaker in a specific room to communicate to anyone in that room.&lt;br /&gt;
Access level 2:&lt;br /&gt;
*Unlocks at 100 exp&lt;br /&gt;
*110 total energy&lt;br /&gt;
*2.5 energy regen per second&lt;br /&gt;
*Can use tier 1 abilities for less energy&lt;br /&gt;
*Can cause the room 079 is currently in to &amp;quot;lock down&amp;quot; for several secconds causing all the doors to lock and the lights to go out.&lt;br /&gt;
Access level 3:&lt;br /&gt;
*Unlocks at 150 exp&lt;br /&gt;
*4.1 energy regen per second&lt;br /&gt;
*125 max energy&lt;br /&gt;
Access level 4:&lt;br /&gt;
*Unlocks at 220 exp&lt;br /&gt;
*6.8 energy regen per second&lt;br /&gt;
*150 max energy&lt;br /&gt;
Access level 5:&lt;br /&gt;
*Unlocks at 350 exp&lt;br /&gt;
*11.2 energy regen per second&lt;br /&gt;
*200 max energy&lt;br /&gt;
&lt;br /&gt;
==AP Regen Rate==&lt;br /&gt;
The rate at which SCP-079 regenerates AP is based on what tier he is and how many generators are on.&amp;lt;br&amp;gt;&lt;br /&gt;
{{079 AP Chart&lt;br /&gt;
|Tier1 = 1.2&lt;br /&gt;
|Tier2 = 2.5&lt;br /&gt;
|Tier3 = 4.1&lt;br /&gt;
|Tier4 = 6.8&lt;br /&gt;
|Tier5 = 11.2&lt;br /&gt;
|Generator1 = 1.2&lt;br /&gt;
|Generator2 = 1.45&lt;br /&gt;
|Generator3 = 2.05&lt;br /&gt;
|Generator4 = 2.85&lt;br /&gt;
|Generator5 = 5.1&lt;br /&gt;
}}&lt;br /&gt;
In the config_gameplay.txt file, server owners can change the the AP rate SCP-079 has for Tiers 1 - 5 at 0 Generators. &amp;lt;br&amp;gt;&lt;br /&gt;
Generators use a multiplier value when increasing the AP rate of SCP-079. The multiplier value can&#039;t be changed in the configs. &amp;lt;br&amp;gt;&lt;br /&gt;
The first Generator turned on gives a multiplier of 1.2. &amp;lt;br&amp;gt;&lt;br /&gt;
So, at Tier 3 with 1 Generator, the AP regen rate would be &amp;quot;4.1 X 1.2&amp;quot; which is 4.92. &amp;lt;br&amp;gt;&lt;br /&gt;
So SCP-079 would regenerate 4.92 AP/s at Tier 3 with 1 Generator.&lt;br /&gt;
&lt;br /&gt;
The multiplier for the all of the generators is as follows:&amp;lt;br&amp;gt;&lt;br /&gt;
* 1 Generator - 1.2 multiplier&lt;br /&gt;
* 2 Generators - 1.45 multiplier&lt;br /&gt;
* 3 Generators - 2.05 multiplier&lt;br /&gt;
* 4 Generators - 2.85 multiplier&lt;br /&gt;
* 5 Generators - 5.1 multiplier&lt;br /&gt;
&lt;br /&gt;
==Recontainment==&lt;br /&gt;
SCP-079 can be recontained in three different ways. Activating the Alpha Warhead, turning on the [[Generators]] or killing all other SCP subjects.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Generators spawn around the map. Each generator requires a keycard with {{ReqAccess2|AA M|Armory Access Tier 2|Armory Access Tier 2}}to open and a [[Weapon Manager Tablet]] to turn on. It takes about a minute to turn on each generator. Once a generator turns on CASSIE will announce it. It should be noted that each time a generator is turned on, 079 gains AP faster allowing him to use his abilities faster. Once all 5 generators are turned on SCP-079 dies.&lt;br /&gt;
=Strengths and Weaknesses=&lt;br /&gt;
===Strengths===&lt;br /&gt;
*Is immune to bullets&lt;br /&gt;
*Can close doors on humans so SCPs can catch up to them&lt;br /&gt;
*Can use a map to move quickly around a zone&lt;br /&gt;
*Can talk to humans by using speakers found in certain rooms&lt;br /&gt;
*Can see people who are wearing [[SCP-268]]&lt;br /&gt;
*Each generator turn on makes his AP regenerate faster&lt;br /&gt;
&lt;br /&gt;
===Weaknesses===&lt;br /&gt;
*Turning on all 5 generators kills him&lt;br /&gt;
*AP recharges slowly at low tiers&lt;br /&gt;
*Easily killed by the Alpha Warhead&lt;br /&gt;
*Automatically dies if all SCP buddies die&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*SCP-079&#039;s power is refered to as &amp;quot;mana&amp;quot; in the game files which is a referance to how Fantasy games manage magic power.&lt;br /&gt;
*Pre rework SCP-079 could be killed in less than a minute if NTF got lucky with the random loot from entrance zone.&lt;br /&gt;
*SCP-079 can communicate using the on-site broadcasting system similar to how it communicated with the player in SCP:CB if they were away from its containment chamber.&lt;/div&gt;</summary>
		<author><name>Cruxin</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-106&amp;diff=1555</id>
		<title>SCP-106</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-106&amp;diff=1555"/>
		<updated>2020-03-31T23:25:53Z</updated>

		<summary type="html">&lt;p&gt;Cruxin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP infobox&lt;br /&gt;
|image = SCP-106.png&lt;br /&gt;
|image_size = 250&lt;br /&gt;
|HP = 650&lt;br /&gt;
|zone = [[Heavy Containment Zone]]&lt;br /&gt;
|speed = 6 m/s&lt;br /&gt;
|ability = Creating and moving to portals. &amp;lt;br&amp;gt; Moving through doors. &amp;lt;br&amp;gt; Sending people to the Pocket Dimension. &amp;lt;br&amp;gt; High damage resistance to bullets&lt;br /&gt;
}}&lt;br /&gt;
=Lore=&lt;br /&gt;
&#039;&#039;&amp;quot;SCP-106 appears to be an elderly humanoid, with a general appearance of advanced decomposition. This appearance may vary, but the “rotting” quality is observed in all forms. SCP-106 is not exceptionally agile, and will remain motionless for days at a time, waiting for prey. SCP-106 is also capable of scaling any vertical surface and can remain suspended upside down indefinitely. When attacking, SCP-106 will attempt to incapacitate prey by damaging major organs, muscle groups, or tendons, then pull disabled prey into its pocket dimension. SCP-106 appears to prefer human prey items in the 10-25 years of age bracket.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;SCP-106 is capable of passing through solid matter, leaving behind a large patch of its corrosive mucus. SCP-106 is able to “vanish” inside solid matter, entering what is assumed to be a form of “pocket dimension”. SCP-106 is then able to exit this dimension from any point connected to the initial entry point (examples: “entering” the inner wall of a room, and “exiting” the outer wall. Entering a wall, and exiting from the ceiling). It is unknown if this is the point of origin for SCP-106, or a simple “lair” created by SCP-106.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Limited observation of this “pocket dimension” has shown it to be comprised mostly of halls and rooms, with [DATA EXPUNGED] entry. This activity can continue for days, with some subjected individuals being released for the express purpose of hunting, recapture, [DATA EXPUNGED].&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Extracts from the Official SCP Wiki&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
SCP-106 spawns in Heavy Containment outside its Containment Chamber, apparently stuck at the bottom of a pit, as there are no visible exits but a locked door, which requires a Keycard with {{ReqAccess2|CCA_A|Containment Access: ALL|Lvl 3 Containment Access}}. However, 106&#039; unique ability to walk through closed doors allows it to leave by moving through the door and ascending the staircase to enter Heavy Containment. &lt;br /&gt;
&lt;br /&gt;
SCP-106 is arguably the most confusing for new players with no prior experience with him, as he has the greatest amount of abilities, many unique features and a confusing spawn point. 106&#039; signature passive ability, the ability to walk through doors, allows 106 to access any room in the facility, only suffering from a slight decrease of speed whilst walking through the door. This allows 106 to deal with campers, either attacking everyone in the room or flushing them out, forcing them into the SCPs. &lt;br /&gt;
&lt;br /&gt;
SCP-106&#039; second passive ability is his damage resistance. SCP-106 takes reduced damage from almost all form of weaponry, reducing almost all damage taken to a measly 2 damage, except for the Micro-HID, which does normal damage on 106. This makes 106 the tankiest SCP in the game, despite having almost a fifth of [[SCP-173]]&#039;s HP.&lt;br /&gt;
&lt;br /&gt;
On top of all this, SCP-106 also has the ability to teleport, allowing him to instantly teleport across the facility. By pressing {{Key Press|Tab}}, 106 brings up a menu displaying two options; one with a portal with a small plus symbol above it and one with a portal with two arrows coming out of it.&lt;br /&gt;
&lt;br /&gt;
The first option places a portal directly beneath 106. This portal will remain in this position for the whole game until 106 places another portal. &lt;br /&gt;
&lt;br /&gt;
The second option causes 106 to sink into the ground, instantly climbing back up at the position of the portal.&lt;br /&gt;
&lt;br /&gt;
One will have to {{Key Press|Left Click}}on an option to pick it.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:center; font-size:15px;&amp;quot;|Icon&lt;br /&gt;
!style=&amp;quot;text-align:center; font-size:15px;&amp;quot;|Meaning&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:106_portal_create.png|center|80px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Places a portal&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot;  |[[File:106_portal_exit.png|center|80px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot;  | Teleports to the created portal&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
SCP-106 also has a unique attack, upon pressing {{Key Press|Left Click}}on a target, they will be taken to the Pocket Dimension, a small room with 8 exits. 7 of these will kill anyone who walks into them instantly. One will allow the victim to escape, spawning them outside 106&#039; chamber. SCP-106 also has a cooldown of 2 seconds for his attack, which will only activate on successful hits.&lt;br /&gt;
&lt;br /&gt;
SCP-106, despite his abilities, is not without his weaknesses. SCP-106&#039; greatest weakness is the Femur Breaker, which is a weakness unique to him. If a human has a {{ReqAccess2|CCA_A|Containment Access: ALL|Lvl 3 Containment Access}}keycard and another human as a sacrifice, they can enter 106&#039; observation room and can use the Femur Breaker. Upon being used, the Femur Breaker instantly removes 106 from the game, regardless of health, containing him.&lt;br /&gt;
&lt;br /&gt;
SCP-106 can talk to the other SCPs by holding down the {{key Press|Q}}key. This voice chat can be heard by all SCPs no matter the distance.&lt;br /&gt;
&lt;br /&gt;
=Strengths &amp;amp; Weaknesses=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Strengths:===&lt;br /&gt;
*Incredibly tanky due to bullet resistance&lt;br /&gt;
*Can access any room in the facility&lt;br /&gt;
*Moderate speed and ability to walk through doors makes it difficult to escape&lt;br /&gt;
*Can travel great distances with teleportation&lt;br /&gt;
*Can kill/displace humans with its attack&lt;br /&gt;
*Can instantly kill people after the nuke has gone off.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Weaknesses:===&lt;br /&gt;
*Femur Breaker, as it instantly removes SCP-106 from the game and if the doors are open, forces 106 to camp his room.&lt;br /&gt;
*Due to low HP, it can be easily killed by the Micro-HID, Tesla Gates and [[Fragmentation Grenade|Grenades]].&lt;br /&gt;
*Has a cooldown on its attack, making it harder to hit enemies.&lt;br /&gt;
*Corpses in the Pocket Dimension can indicate the exit, and items can be used to mark the exit.&lt;br /&gt;
*Pocket Dimension exit leads directly to the Femur Breaker.&lt;br /&gt;
*106&#039;s loud footsteps can indicate its presence from a great distance away.&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*SCP-106 was the first SCP to get a complete visual rework, with a new model and animations.&lt;br /&gt;
*SCP-106 was once human, a soldier in WWI named Corporal Lawrence.&lt;/div&gt;</summary>
		<author><name>Cruxin</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Decontamination_Process&amp;diff=1554</id>
		<title>Decontamination Process</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Decontamination_Process&amp;diff=1554"/>
		<updated>2020-03-31T23:25:03Z</updated>

		<summary type="html">&lt;p&gt;Cruxin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Main|Light Containment Zone}}&lt;br /&gt;
&lt;br /&gt;
The [[Light Containment Zone]] Decontamination Process is a [[:Category:Mechanics|mechanic]] in SCP SL used to stop rounds going on forever by locking down Light Containment Zone 15 minutes into a round.&lt;br /&gt;
&lt;br /&gt;
P-B-3 is an emergency protocol that starts a schedule Decontamination Process in a zone. In game, this will happen to Light Containment Zone&amp;lt;br&amp;gt;&lt;br /&gt;
This event occurs after 15 minutes have passed in the round. Once active the process closes and locks all doors in LCZ, and begins to slowly kill any players still in the LCZ, regardless of their health, including [[:Category:SCPs|SCPs]]. Once begun, this process is inescapable except for an [[SCP-106]] who has placed their portal outside of LCZ.&lt;br /&gt;
&lt;br /&gt;
All locked doors and checkpoints will be locked open 30 seconds before the process begins, allowing trapped SCPs, and cardless [[Class-D]]s to escape.&lt;br /&gt;
&lt;br /&gt;
Once the process begins green gas will start pouring out of vents and will slowly kill anything inside the LCZ. Any elevators that are down at Elevator System A and B will be called up and become inoperable to prevent players from returning the LCZ.&lt;br /&gt;
&lt;br /&gt;
=Voicelines=&lt;br /&gt;
&lt;br /&gt;
Over the course of the match CASSIE will announce the stance of the Decontamination Process to everyone in Light Containment Zone. The 1 minute warning message and the message once the process has begun is played throughout the whole facility. &lt;br /&gt;
&lt;br /&gt;
==At 15 Minutes==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Attention, all personnel, the Light Containment Zone decontamination process will occur in t-minus 15 minutes. All biological substances must be removed in order to avoid destruction.&amp;quot;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;[[Media:Decontamination_15_minutes.mp3|15 Minutes]]&lt;br /&gt;
&lt;br /&gt;
==At 10, 5, and 1 minute(s)==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Danger, Light Containment Zone overall decontamination in t-minus [TIME].&amp;quot;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;[[Media:Decontamination_10.mp3|10 Minutes]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Media:Decontamination5minutes.mp3|5 Minutes]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Media:Decontamination1minute.mp3|1 Minutes]]&lt;br /&gt;
&lt;br /&gt;
==At 30 Seconds==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Danger, Light Containment Zone overall decontamination in t-minus 30 seconds. All checkpoint doors have been permanently opened. Please evacuate immediately. [COUNTS DOWN FROM 20 SECONDS].&amp;quot;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;[[Media:Decont_countdown.mp3|30 Seconds]]&lt;br /&gt;
&lt;br /&gt;
==When decontamination begins==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Light Containment Zone is locked down and ready for decontamination. The removal of organic substances has now begun.&amp;quot;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;[[Media:Decontamination_begin.mp3|Begun]]&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Cruxin</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Decontamination_Process&amp;diff=1553</id>
		<title>Decontamination Process</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Decontamination_Process&amp;diff=1553"/>
		<updated>2020-03-31T23:19:08Z</updated>

		<summary type="html">&lt;p&gt;Cruxin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Main|Light Containment Zone}}&lt;br /&gt;
&lt;br /&gt;
The [[Light Containment Zone]] Decontamination Process is a [[:Category:Mechanics|mechanic]] in SCP SL used to stop rounds going on forever by locking down Light Containment Zone 15 minutes into a round.&lt;br /&gt;
&lt;br /&gt;
P-B-3 is an emergency protocol that starts a schedule Decontamination Process in a zone. In game, this will happen to Light Containment Zone&amp;lt;br&amp;gt;&lt;br /&gt;
This event occurs after 15 minutes have passed in the round. Once active the process slowly kills any players still in the LCZ, regardless of their health, including [[:Category:SCPs|SCPs]].&lt;br /&gt;
&lt;br /&gt;
All locked doors and checkpoints will be locked open 30 seconds before the process begins, allowing trapped SCPs, and cardless [[Class-D]]s to escape.&lt;br /&gt;
&lt;br /&gt;
Once the process begins green gas will start pouring out of vents and will slowly kill anything inside the LCZ. Any elevators that are down at Elevator System A and B will be called up and become inoperable to prevent players from returning the LCZ.&lt;br /&gt;
&lt;br /&gt;
=Voicelines=&lt;br /&gt;
&lt;br /&gt;
Over the course of the match CASSIE will announce the stance of the Decontamination Process to everyone in Light Containment Zone. The 1 minute warning message and the message once the process has begun is played throughout the whole facility. &lt;br /&gt;
&lt;br /&gt;
==At 15 Minutes==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Attention, all personnel, the Light Containment Zone decontamination process will occur in t-minus 15 minutes. All biological substances must be removed in order to avoid destruction.&amp;quot;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;[[Media:Decontamination_15_minutes.mp3|15 Minutes]]&lt;br /&gt;
&lt;br /&gt;
==At 10, 5, and 1 minute(s)==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Danger, Light Containment Zone overall decontamination in t-minus [TIME].&amp;quot;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;[[Media:Decontamination_10.mp3|10 Minutes]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Media:Decontamination5minutes.mp3|5 Minutes]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Media:Decontamination1minute.mp3|1 Minutes]]&lt;br /&gt;
&lt;br /&gt;
==At 30 Seconds==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Danger, Light Containment Zone overall decontamination in t-minus 30 seconds. All checkpoint doors have been permanently opened. Please evacuate immediately. [COUNTS DOWN FROM 20 SECONDS].&amp;quot;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;[[Media:Decont_countdown.mp3|30 Seconds]]&lt;br /&gt;
&lt;br /&gt;
==When decontamination begins==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Light Containment Zone is locked down and ready for decontamination. The removal of organic substances has now begun.&amp;quot;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;[[Media:Decontamination_begin.mp3|Begun]]&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Cruxin</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=User_talk:Cruxin&amp;diff=1543</id>
		<title>User talk:Cruxin</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=User_talk:Cruxin&amp;diff=1543"/>
		<updated>2020-03-31T01:50:30Z</updated>

		<summary type="html">&lt;p&gt;Cruxin: /* Item Name */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Cruxin</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=User_talk:Cruxin&amp;diff=1542</id>
		<title>User talk:Cruxin</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=User_talk:Cruxin&amp;diff=1542"/>
		<updated>2020-03-31T01:46:07Z</updated>

		<summary type="html">&lt;p&gt;Cruxin: Created page with &amp;quot;==Item Name==  Throughout the entire wiki, this item is inconsistently referred to as both &amp;quot;Medkit&amp;quot; and &amp;quot;Medikit&amp;quot;. Though I am unsure and yet to check, I believe &amp;quot;Medkit&amp;quot; is c...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Item Name==&lt;br /&gt;
&lt;br /&gt;
Throughout the entire wiki, this item is inconsistently referred to as both &amp;quot;Medkit&amp;quot; and &amp;quot;Medikit&amp;quot;. Though I am unsure and yet to check, I believe &amp;quot;Medkit&amp;quot; is correct, in which case this page is even titled incorrectly. [[User:Cruxin|Cruxin]] ([[User talk:Cruxin|talk]]) 03:46, 31 March 2020 (CEST)&lt;/div&gt;</summary>
		<author><name>Cruxin</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=First_Aid_Kit&amp;diff=1541</id>
		<title>First Aid Kit</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=First_Aid_Kit&amp;diff=1541"/>
		<updated>2020-03-31T01:38:55Z</updated>

		<summary type="html">&lt;p&gt;Cruxin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
|image	= MP2KIT.png&lt;br /&gt;
|image_size = 100&lt;br /&gt;
|type	= Medical&lt;br /&gt;
|usage	= Heals the user&lt;br /&gt;
|spawn	= On certain classes and in medical cabinets&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=The Medkit=&lt;br /&gt;
The medkit is a general purpose healing item useful to all humanoid players. When used, the medkit has a windup animation of 5 seconds before the user is healed, making a noise audible to the user and others while doing so.&lt;br /&gt;
&lt;br /&gt;
The medkit can be used by pressing {{Key Press|Left Click}}. You can also cancel the medkit by pressing {{Key Press|Right Click}}during the animation.&lt;br /&gt;
&lt;br /&gt;
Medkits will heal the user by 65 HP.&lt;br /&gt;
&lt;br /&gt;
==Spawning==&lt;br /&gt;
*The medkit spawns on [[Chaos Insurgency|Chaos Insurgents]], [[Facility Guard|Facility Guards]], [[Mobile Task Force|Nine Tailed Fox Cadets]], Nine Tailed Fox Lieutenants and [[Scientist|Scientists]].&lt;br /&gt;
*The medkit also spawns in [[Medical Cabinets]] located on walls around the facility. &lt;br /&gt;
*They also have a lower chance of spawning in [[Cabinets Locker|Cabinets Lockers]] and normal [[Locker|Lockers]].&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The old medkit model from before MP2 was a reused asset from SCP - Containment Breach, and was changed as part of the studio&#039;s efforts to make a unique identity for itself, and distance from CB.&lt;br /&gt;
*Up until Megapatch II (v9.0.0), the medkit was the only way to recover HP.&lt;/div&gt;</summary>
		<author><name>Cruxin</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=First_Aid_Kit&amp;diff=1540</id>
		<title>First Aid Kit</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=First_Aid_Kit&amp;diff=1540"/>
		<updated>2020-03-31T01:34:18Z</updated>

		<summary type="html">&lt;p&gt;Cruxin: Minor grammar and punctuation fixes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
|image	= MP2KIT.png&lt;br /&gt;
|image_size = 100&lt;br /&gt;
|type	= Medical&lt;br /&gt;
|usage	= Heals the user&lt;br /&gt;
|spawn	= On certain classes and in medical cabinets&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=The Medkit=&lt;br /&gt;
The medkit is a general purpose healing item useful to all humanoid players. When used, the medkit has a windup animation of 5 seconds before the user is healed, making a noise audible to the user and others while doing so.&lt;br /&gt;
&lt;br /&gt;
The medkit can be used by pressing {{Key Press|Left Click}}. You can also cancel the medkit by pressing {{Key Press|Right Click}} during the animation.&lt;br /&gt;
&lt;br /&gt;
Medkits will heal the user by 65 HP.&lt;br /&gt;
&lt;br /&gt;
==Spawning==&lt;br /&gt;
*The medkit spawns on [[Chaos Insurgency|Chaos Insurgents]], [[Facility Guard|Facility Guards]], [[Mobile Task Force|Nine Tailed Fox Cadets]], Nine Tailed Fox Lieutenants and [[Scientist|Scientists]].&lt;br /&gt;
*The medkit also spawns in [[Medical Cabinets]] located on walls around the facility. &lt;br /&gt;
*They also have a lower chance of spawning in [[Cabinets Locker|Cabinets Lockers]] and normal [[Locker|Lockers]].&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The old medkit model from before MP2 was a reused asset from SCP - Containment Breach, and was changed as part of the studio&#039;s efforts to make a unique identity for itself, and distance from CB.&lt;br /&gt;
*Up until Megapatch II (v9.0.0), the medkit was the only way to recover HP.&lt;/div&gt;</summary>
		<author><name>Cruxin</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=First_Aid_Kit&amp;diff=1539</id>
		<title>First Aid Kit</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=First_Aid_Kit&amp;diff=1539"/>
		<updated>2020-03-31T01:13:40Z</updated>

		<summary type="html">&lt;p&gt;Cruxin: Very minor punctuation fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
|image	= MP2KIT.png&lt;br /&gt;
|image_size = 100&lt;br /&gt;
|type	= Medical&lt;br /&gt;
|usage	= Heals the user&lt;br /&gt;
|spawn	= On certain classes and in medical cabinets&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=The Medkit=&lt;br /&gt;
The medkit is a general purpose healing item useful to all humanoid players, the medkit when used has windup animation of 5 seconds before the user is healed. making an audible noise when doing so.&lt;br /&gt;
&lt;br /&gt;
The medkit can be used by pressing {{Key Press|Left Click}}. You can also cancel the medkit by pressing {{Key Press|Right Click}}.&lt;br /&gt;
&lt;br /&gt;
Medkits will heal the player by 65 HP when used.&lt;br /&gt;
&lt;br /&gt;
==Spawning==&lt;br /&gt;
*The medkit spawns on [[Chaos Insurgency|Chaos Insurgents]], [[Facility Guard|Facility Guards]], [[Mobile Task Force|Nine Tailed Fox Cadets]], Nine Tailed Fox Lieutenants and [[Scientist|Scientists]].&lt;br /&gt;
*The medkit also spawns in [[Medical Cabinets]] located on walls around the facility. &lt;br /&gt;
*They also have a lower chance of spawning in [[Cabinets Locker|Cabinets Lockers]] and normal [[Locker|Lockers]].&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The old medkit model from MP1 was copied from SCP-Containment breach, it was changed as part of the studios efforts to make a unique identity for itself. similar to SCP-Unity.&lt;br /&gt;
*Up until Megapatch-2, the medkit was the only way to recover HP.&lt;/div&gt;</summary>
		<author><name>Cruxin</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Decontamination_Process&amp;diff=1538</id>
		<title>Decontamination Process</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Decontamination_Process&amp;diff=1538"/>
		<updated>2020-03-31T01:10:40Z</updated>

		<summary type="html">&lt;p&gt;Cruxin: Final voice line is also played everywhere&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Main|Light Containment Zone}}&lt;br /&gt;
&lt;br /&gt;
The [[Light Containment Zone]] Decontamination Process is a [[:Category:Mechanics|mechanics]] in SCP SL used to stop rounds going on forever by locking down Light Containment Zone 15 minutes into a round.&lt;br /&gt;
&lt;br /&gt;
P-B-3 is an emergency protocol that starts a schedule Decontamination Process in a zone. In game, this will happen to Light Containment Zone&amp;lt;br&amp;gt;&lt;br /&gt;
This event occurs after 15 minutes have passed in the round. Once active the process slowly kills any players still in the LCZ, regardless of their health, including [[:Category:SCPs|SCPs]].&lt;br /&gt;
&lt;br /&gt;
All locked doors and checkpoints will be locked open 30 seconds before the process begins, allowing trapped SCPs, and cardless [[Class-D]]s to escape.&lt;br /&gt;
&lt;br /&gt;
Once the process begins green gas will start pouring out of vents and will slowly kill anything inside the LCZ. Any elevators that are down at Elevator System A and B will be called up and become inoperable to prevent players from returning the LCZ.&lt;br /&gt;
&lt;br /&gt;
=Voicelines=&lt;br /&gt;
&lt;br /&gt;
Over the course of the match CASSIE will announce the stance of the Decontamination Process to everyone in Light Containment Zone. The 1 minute warning message and the message once the process has begun is played throughout the whole facility. &lt;br /&gt;
&lt;br /&gt;
==At 15 Minutes==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Attention, all personnel, the Light Containment Zone decontamination process will occur in t-minus 15 minutes. All biological substances must be removed in order to avoid destruction.&amp;quot;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;[[Media:Decontamination_15_minutes.mp3|15 Minutes]]&lt;br /&gt;
&lt;br /&gt;
==At 10, 5, and 1 minute(s)==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Danger, Light Containment Zone overall decontamination in t-minus [TIME].&amp;quot;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;[[Media:Decontamination_10.mp3|10 Minutes]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Media:Decontamination5minutes.mp3|5 Minutes]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Media:Decontamination1minute.mp3|1 Minutes]]&lt;br /&gt;
&lt;br /&gt;
==At 30 Seconds==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Danger, Light Containment Zone overall decontamination in t-minus 30 seconds. All checkpoint doors have been permanently opened. Please evacuate immediately. [COUNTS DOWN FROM 20 SECONDS].&amp;quot;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;[[Media:Decont_countdown.mp3|30 Seconds]]&lt;br /&gt;
&lt;br /&gt;
==When decontamination begins==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Light Containment Zone is locked down and ready for decontamination. The removal of organic substances has now begun.&amp;quot;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;[[Media:Decontamination_begin.mp3|Begun]]&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Cruxin</name></author>
	</entry>
</feed>