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	<id>https://en.scpslgame.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Cheez</id>
	<title>SCP: Secret Laboratory English Official Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://en.scpslgame.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Cheez"/>
	<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Special:Contributions/Cheez"/>
	<updated>2026-04-14T12:51:57Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.44.2</generator>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=3-X_Particle_Disruptor&amp;diff=10715</id>
		<title>3-X Particle Disruptor</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=3-X_Particle_Disruptor&amp;diff=10715"/>
		<updated>2022-09-14T16:02:49Z</updated>

		<summary type="html">&lt;p&gt;Cheez: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Micro HID Infobox&lt;br /&gt;
|type = Experimental Fusion Rifle&lt;br /&gt;
|image = IconDisruptor.png&lt;br /&gt;
|ammo = 5&lt;br /&gt;
|caliber = SCP Fusion Ammo (SFA) &lt;br /&gt;
|reload = 8&lt;br /&gt;
|blast_damage = 250&lt;br /&gt;
|speed_penalty = -2%&lt;br /&gt;
|stamina_penalty = -3%&lt;br /&gt;
|fire_rate = 9&lt;br /&gt;
&amp;lt;!--- Values are taken from the Weapon Summary Menu --&amp;gt;&lt;br /&gt;
|ads_accuracy = 0.05&lt;br /&gt;
|hip_accuracy = 2&lt;br /&gt;
|running_accuracy = 7.4&lt;br /&gt;
|notes = Malfunctions after 5 shots&amp;lt;br&amp;gt;Skips Armor, AHP, HS&lt;br /&gt;
|spawn = None&lt;br /&gt;
|SCP914 = True&lt;br /&gt;
|manufactor=[[Lore/Manufacturers#Foundation_Gunworks|Foundation Gunworks]] (Incorrectly Listed)&lt;br /&gt;
|ID = 47&lt;br /&gt;
|inspired = The Fusion Rifle from pre-v6.0.0&lt;br /&gt;
|weight = 4.5&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The developers are working on improving the model of the 3-X Particle Disruptor and how to make it fit into natural gameplay such as spawning. Because of this, 3-X Particle Disruptor can only be acquired via Remote Admin and SCP-914.&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;3-X Particle  Disruptor&#039;&#039;&#039; is a [[Weapons|Fusion Weapon]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. It is a powerful and rare weapon, effective towards both human and SCP targets. &lt;br /&gt;
__TOC__&lt;br /&gt;
=In Game=&lt;br /&gt;
The 3-X Particle  Disruptor is a powerful weapon, capable of shooting only five times before malfunctioning, becoming unusable. The weapon does not shoot immediately, instead, it has a short wind-up animation as it charges up. The firearm will then emit a warning beep before shooting. Afterwards, the player will automatically reload, which takes nine seconds. &amp;lt;br&amp;gt;&lt;br /&gt;
Aiming through the sights shows a glitched screen displaying a zoomed in view. It has no available attachments.&lt;br /&gt;
&lt;br /&gt;
Instead of bullets, the 3-X Particle Disruptor uses what is referred to as SCP Fusion Ammo (SFA). This is a clear liquid that, when mix with the blue catalyst, creates a chain reaction inside the firearm. After a short delay (2.2667s), the weapon fires a beam that deals 200 damage on direct hit. The beam entirely bypasses [[Armor (Disambiguation)|Armor]], [[Artificial HP]], and [[Hume Shield]] (other effects, like [[SCP-106]]&#039;s damage resistance, still apply). The weapon has an area of effect blast that allows it to still damage targets if a direct hit is missed.&amp;lt;br&amp;gt;&lt;br /&gt;
The beam is capable of destroying doors as well as setting off [[Weapons|Grenades]] and [[SCP-018]] at long range. The weapon also penetrates through glass a couple times, before shattering it.&amp;lt;br&amp;gt;&lt;br /&gt;
Terminated targets disintegrate floating upwards instead of falling. The 3-X Particle Disruptor is hitscan in practice, the trail like effect it creates does not need to line up with its targets. &lt;br /&gt;
&lt;br /&gt;
The weapon&#039;s power makes it effective to kill a small group of people, but the long reloading time leaves the player open. Due to the fact that the 3-X PD bypasses a SCP&#039;s Hume Shield, it can be used in dealing permanent damage to a SCP, or possibly kill one on low health. The 3-X Particle Disruptor is also capable of destroying instances of [[SCP-244]] and Tantrum puddles left behind by [[SCP-173]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The chain reaction created by the SFA and blue catalyst will eventually become too much for the firearm to handle. After five uses, the weapon will malfunction and the player will drop the weapon on the ground, where it then despawns immediately. SFA is not an obtainable item ingame, unlike other ammo types. &amp;lt;br&amp;gt;The SFA is located inside the weapon&#039;s magazine, while the catalyst is located inside the blue battery on the right side of the firearm.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Currently, the 3-X Particle Disruptor can only be acquired via Remote Admin or by putting the [[Micro H.I.D.]] on Coarse, though the latter is a small chance. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
&amp;lt;div class=&amp;quot;quoteAudio&amp;quot;&amp;gt;&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Disruptor_Powerup.mp3|title=&#039;&#039;&#039;Windup&#039;&#039;&#039; }}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Disruptor_Render.mp3|title=&#039;&#039;&#039;Firing&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=LAZGUN_Inspect.mp3|title=&#039;&#039;&#039;Inspect&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Lazgun_Failure.mp3|title=&#039;&#039;&#039;Malfunction&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
3-X Equip Animation.gif| &#039;&#039;&#039;Equip + Chamber Animation&#039;&#039;&#039;&lt;br /&gt;
3-X Inspect Animation.gif| &#039;&#039;&#039;Inspect Animation&#039;&#039;&#039;&lt;br /&gt;
3-X Death Animation.gif| &#039;&#039;&#039;Death Animation&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The former name of the 3-X Particle Disruptor was the &#039;&#039;&#039;3-X Molecular Disruptor&#039;&#039;&#039;.&lt;br /&gt;
* The reticle on the sight screen, a circle with 3 radial lines, is similar to the SCP logo.&lt;br /&gt;
* Its design was inspired by the energy-based firearms used in very old versions of &#039;&#039;SCP: Secret Laboratory.&#039;&#039;&lt;br /&gt;
* Despite leaving no bodies behind, the death message for the 3-X Particle Disruptor is &amp;quot;molecularly disrupted&amp;quot;.&lt;br /&gt;
* The inspect noises for the 3-X Particle Disruptor is from &#039;&#039;The Final Flash of Existence&#039;&#039;, the main theme of the game.&lt;br /&gt;
* The 3-X Particle Disruptor was added in the Xmas 2021 Event and could solely be found from SCP-2536.&lt;br /&gt;
** The concept of finding a new weapon in SCP-2536 is from its original file, where Class-D personnel found SCP-2536 during a breach and were gifted &amp;quot;anomalous weaponry.&amp;quot;&lt;br /&gt;
*The 3-X Particle Disruptor&#039;s cartridge type, SCP Fusion Ammo, was originally a pickupable ammo type in older versions of the game used by the &#039;&#039;&#039;SBX7 Pistol&#039;&#039;&#039; and &#039;&#039;&#039;Epsilon-11 Standard Rifle&#039;&#039;&#039;.&lt;/div&gt;</summary>
		<author><name>Cheez</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=COM-18&amp;diff=10703</id>
		<title>COM-18</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=COM-18&amp;diff=10703"/>
		<updated>2022-09-09T00:50:18Z</updated>

		<summary type="html">&lt;p&gt;Cheez: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon infobox 3&lt;br /&gt;
|type = Pistol&lt;br /&gt;
|image = COM-18Icon.png&lt;br /&gt;
|caliber = 9x19mm&lt;br /&gt;
|ammo = 15 (+1)&lt;br /&gt;
|fire_rate = 360&lt;br /&gt;
|reload = ??&lt;br /&gt;
|weight = 0.72&lt;br /&gt;
|length2 = 19&lt;br /&gt;
|ads_time = ??&lt;br /&gt;
|draw_time = 0.26&lt;br /&gt;
|damage_falloff = 22&lt;br /&gt;
|barrel_attachments = 3&lt;br /&gt;
&amp;lt;!--- Values are taken from the Weapon Summary Menu --&amp;gt;&lt;br /&gt;
|bullet_accuracy = 0.2&lt;br /&gt;
|ads_accuracy = 0.23&lt;br /&gt;
|hip_accuracy = 1.7&lt;br /&gt;
|running_accuracy = 2.4&lt;br /&gt;
|sight_attachments = 1&lt;br /&gt;
|magazine_attachments = 2&lt;br /&gt;
|bottom_attachments = 3&lt;br /&gt;
|spawn_locations = [[Light Containment Zone#LCZ Armory - ##00|LCZ - Armory]] &amp;lt;br&amp;gt; [[Heavy Containment Zone#Ammunition Armory|HCZ - Ammunition Armory]] &amp;lt;br&amp;gt; [[Weapon Locker Type 21|Weapon Locker Type 21]]&lt;br /&gt;
|inspired = H&amp;amp;K USP &amp;lt;br&amp;gt; USP Match (Extended Barrel)&lt;br /&gt;
|ID = 30&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;COM-18&#039;&#039;&#039; is a type of [[Weapons|Firearm]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. It is a semi-powerful pistol, that acts as an upgraded version of the [[COM-15]]. &lt;br /&gt;
__TOC__&lt;br /&gt;
=In Game=&lt;br /&gt;
The COM-18&#039;s stats makes it an effective weapon to use midgame for taking out singular targets. The light weight of the COM-18 makes it an effective secondary weapon, that can be quickly pulled out and used in emergencies.&amp;lt;br&amp;gt;&lt;br /&gt;
Holding down the {{key Press|E}} key on a player with the firearm equipped will disarm the player.&lt;br /&gt;
&lt;br /&gt;
The COM-18 has 3 possible spawn locations:&lt;br /&gt;
* LCZ- [[Light Containment Zone#LCZ Armory - ##00|LCZ Armory]] (on the right table) [100%]&lt;br /&gt;
* HCZ- [[Heavy Containment Zone#Ammunition Armory|Ammunition Armory]] (on the table) [100%]&lt;br /&gt;
* [[Weapon Locker Type 21|Weapon Locker Type 21]] (possibly inside one of the large cabinets) [14.3%]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The COM-18&#039;s reload animations becomes slightly longer when reloading a COM-18 that contains an empty magazine.&lt;br /&gt;
&lt;br /&gt;
==Attachments==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Sight=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:COM-18IronSights.png|60px|center]]&#039;&#039;Iron Sights&#039;&#039;&lt;br /&gt;
|ADS Zoom &amp;lt;font color= #05e814&amp;gt; 1.22x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:COM-18DotSight.png|60px|center]]&#039;&#039;Dot Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom &amp;lt;font color= #05e814&amp;gt; 1.05x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.01s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +28% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Barrel=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:COM-18NoMuzzleDevice.png|25px|center]]&#039;&#039;Standard Barrel&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:COM-18Suppressor.png|100px|center]]&#039;&#039;Suppressor&#039;&#039;&lt;br /&gt;
| Gunshot loudness &amp;lt;font color= #05e814&amp;gt;-60% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;Bullet accuracy &amp;lt;font color= #05e814&amp;gt;+25%&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; &amp;lt;font color= #05e814&amp;gt;Flash Suppression&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.09s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt; +92% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +49% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:COM-18Heavy.png|65px|center]]&#039;&#039;Extended Barrel&#039;&#039;&lt;br /&gt;
|Damage &amp;lt;font color= #05e814&amp;gt; +15% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Penetration &amp;lt;font color= #05e814&amp;gt; +10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.09s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Aiming Speed &amp;lt;font color= #ea2107&amp;gt; -35% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt; +45% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +69% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Side=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:COM-18NoSideRail.png|80px|center]]&#039;&#039;None&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:COM-18Laser.png|80px|center]]&#039;&#039;Laser Sight&#039;&#039;&lt;br /&gt;
|Hip-Firing Accuracy &amp;lt;font color= #05e814&amp;gt;+233% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.03s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; &amp;lt;font color= #ea2107&amp;gt; Laser is visible to others&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +28% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:COM-18Flashlight.png|80px|center]]&#039;&#039;Flashlight&#039;&#039;&lt;br /&gt;
|&amp;lt;font color= #05e814&amp;gt;Light Source &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.03s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +28% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Weapon::COM-18]]&lt;br /&gt;
[[Armor::None]]&lt;br /&gt;
[[Type::+]]&lt;br /&gt;
 |?name&lt;br /&gt;
 |?COM-18-1&lt;br /&gt;
 |?COM-18-2&lt;br /&gt;
 |?COM-18-3&lt;br /&gt;
 |?COM-18-4&lt;br /&gt;
 |?COM-18-5&lt;br /&gt;
 |?COM-18-6&lt;br /&gt;
 |?COM-18-7&lt;br /&gt;
 |?COM-18-8&lt;br /&gt;
 |?COM-18-9&lt;br /&gt;
 |introtemplate=2DamageHeader&lt;br /&gt;
 |template=2DamageBody&lt;br /&gt;
 |outrotemplate=Footer&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |link=none&lt;br /&gt;
 |sort=position&lt;br /&gt;
 |class=smwtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=COM Equip.mp3|title=Equip|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=COM Fire.mp3|title=Fire|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=COM Suppressor.mp3|title=Suppressor |description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=COM ADS In.mp3|title=ADS In|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=COM ADS Out.mp3|title=ADS Out|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Animations=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
COM-18 Equip New.gif|&#039;&#039;&#039;Equip Animation&#039;&#039;&#039;&lt;br /&gt;
COM-18 Inspect New.gif|&#039;&#039;&#039;Inspect Animation&#039;&#039;&#039;&lt;br /&gt;
COM-18 Reload New.gif|&#039;&#039;&#039;Reload Animation&#039;&#039;&#039;&lt;br /&gt;
COM-18 Full Reload New.gif|&#039;&#039;&#039;Reload Animation (from unload)&#039;&#039;&#039;&lt;br /&gt;
COM-18 Unload New.gif|&#039;&#039;&#039;Unload Animation&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Render=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
COM-18Render.jpeg|Official 2.1k Render|link=File:COM-18Render.jpeg&lt;br /&gt;
HKP30Render1.png|The upcoming COM-18 remodel in 12.0, based off the HK P30 FDE (Flat Dark Earth Color Scheme)|link=File:HKP30Render1.png&lt;br /&gt;
HKP30Render2.png|Another render of the upcoming remodel with the Suppressor and Laser Sight Attachments,|link=File:HKP30Render2.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Legacy=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
OldCOM-18Icon.png|The former inventory icon of the COM-18 (known as the USP), before the Parabellum (v11.0) update.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* The former name of the COM-18 was &#039;&#039;&#039;USP&#039;&#039;&#039;.&lt;br /&gt;
** The name, model, and gun mechanics were changed in the [[Updates/11.0.0|11.0.0]] update.&lt;br /&gt;
*&amp;quot;COM&amp;quot; in COM-18 does not stand for anything, and is simply random letters.&lt;br /&gt;
* The COM-18 uses the same sounds as the COM-15.&lt;br /&gt;
{{Items Navbox}}&lt;/div&gt;</summary>
		<author><name>Cheez</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-049-2&amp;diff=10489</id>
		<title>SCP-049-2</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-049-2&amp;diff=10489"/>
		<updated>2022-08-11T21:15:52Z</updated>

		<summary type="html">&lt;p&gt;Cheez: Added another fact in trivia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP infobox&lt;br /&gt;
|image = BastardRender.png&lt;br /&gt;
|image_size = 300px&lt;br /&gt;
|HP = 500&lt;br /&gt;
|speed = {{MetersToHubes|6.5|unit=m/s}}&lt;br /&gt;
|ability = Melee attack&lt;br /&gt;
|ID = 10&lt;br /&gt;
|linkOverride = SCP-049&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-049-2&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-049-2 acts as a support SCP, meant to swarm small groups of people, while also acting as meat shields for other SCPs.&lt;br /&gt;
__TOC__&lt;br /&gt;
=In Game=&lt;br /&gt;
SCP-049-2 instances only spawn when [[SCP-049]] resurrects a dead player. Upon revival, the player will spawn where they initially died. &lt;br /&gt;
&lt;br /&gt;
SCP-049-2 can attack by either pressing or holding {{Key Press|Leftclick}}. SCP-049-2 attacks have no wind-up but have a 1 second delay after being used. Their attacks only deal 40 damage, and will also break windows.&amp;lt;br&amp;gt; &lt;br /&gt;
It is important to note that the hitbox for SCP-049-2&#039;s attack does not last the entire attack animation, and instead only lasts for the frame that the player clicked.&lt;br /&gt;
&lt;br /&gt;
SCP-049-2 instances are more effective in swarms, being capable of easily overrunning smaller groups of players. This, combined with the fact that SCP-049-2s are rather nimble, makes them effective in hunting down groups of unarmed players.&amp;lt;br&amp;gt;&lt;br /&gt;
While they are somewhat capable of attacking armed players, they are much more useful for acting as &amp;quot;meat shields&amp;quot; for other, more important SCPs (i.e. [[SCP-096]] in its buildup state). They can also act as scouts, being able to get closer to humans unlike other SCPs like [[SCP-096]] or [[SCP-106]] who emit a unique audio effect that can alert human classes to their presence. &lt;br /&gt;
&lt;br /&gt;
SCP-049-2 can communicate with other SCPs by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs regardless of the distance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=1080px widths=250px&amp;gt;&lt;br /&gt;
SCP-049-2_View_Model.png|SCP-049-2&#039;s view model.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*All human factions share the same SCP-049-2 model upon resurrection.&lt;br /&gt;
*In older versions of the game, SCP-049-2s used to have T-posing models, which became a joke within the community for a long time. &lt;br /&gt;
*The model for SCP-049-2 is an altered version of the corpse ragdoll, which was used for every single playable entity in the game before the [[Updates/5.0.0|5.0.0]] update.&lt;br /&gt;
*Despite being a playable hostile SCP, C.A.S.S.I.E does not announce anything when an SCP-049-2 instance is killed. This is most likely due to the&lt;br /&gt;
fact SCP-049-2&#039;s do not spawn at the start of the game, and it&#039;s a weak unimportant SCP sub-class.&lt;br /&gt;
&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>Cheez</name></author>
	</entry>
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